Avid Unity Media Manager 1.0 Windows NT User’s Guide

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Avid Unity™ MediaManager
User’s Guide
Release 1.0
for the Windows NT® Operating System

a

tools for storytellers™

Copyright and Disclaimer
Product specifications are subject to change without notice and do not represent a commitment on
the part of Avid Technology, Inc. The software described in this document is furnished under a
license agreement. The software may not be reverse assembled and may be used or copied only in
accordance with the terms of the license agreement. It is against the law to copy the software on any
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© 1999 Avid Technology, Inc. All rights reserved. Printed in USA.
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Copyright © 1988-1997 Sam Leffler
Copyright © 1991-1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its
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THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS,
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IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL,
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OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

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Portions of this software licensed from Paradigm Matrix.

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Trademarks
AirPlay, AudioVision, Avid, CamCutter, Digidesign, FieldPak, Film Composer, HIIP,
Image Independence, Marquee, Media Composer, Media Recorder, NewsCutter, OMF,
OMF Interchange, Open Media Framework, Pro Tools, and Softimage are registered trademarks and
888 I/O, AniMatte, AudioSuite, AutoSync, AVIDdrive, AVIDdrive Towers, AvidNet, AVIDstripe,
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MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, MediaShare, Meridien,
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tools for storytellers, Vari-Fi, and Video Slave Driver are trademarks of Avid Technology, Inc., or its
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Windows NT is a registered trademark of Microsoft Corporation. All other trademarks contained
herein are the property of their respective owners.

Avid Unity MediaManager User’s Guide • Part 0130-04412-01 Rev. A • December 1999

Contents
Using This Guide
Who Should Use This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
About This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . x
If You Need Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
Related Information. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi
If You Have Documentation Comments . . . . . . . . . . . . . . . . . . . . . . . . xii
How to Order Documentation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xii

Chapter 1

Getting Started
MediaManager Overview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-2
Open Media Management (OMM) . . . . . . . . . . . . . . . . . . . . . . . . 1-2
Supported Media Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Adding Media Objects to MediaManager . . . . . . . . . . . . . . . . . . 1-3
Finding Media Objects — Searching and Browsing . . . . . . . . . . 1-4
Viewing and Using Media Objects Found in MediaManager . . 1-4
Configuring Avid Systems to Work with MediaManager . . . . . . . . 1-5
OMM Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-5
Import and Export Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-7
Accessing and Logging in to MediaManager . . . . . . . . . . . . . . . . . . . 1-7
Starting Internet Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-7
Configuring Internet Explorer to Work with MediaManager (First
Time Only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-8
Opening MediaManager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
Logging In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-11

vi

User Interface Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-12
Avid Portal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-13
Mode Selector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-14
Control Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-15
Results Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Logging Out. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17

Chapter 2

Adding Media Objects to MediaManager
Checking In Objects from an Avid System . . . . . . . . . . . . . . . . . . . . . 2-2
Using the Drag-and-Drop Method . . . . . . . . . . . . . . . . . . . . . . . . 2-2
Using the Export Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
Checking In Objects from a Remote MediaManager. . . . . . . . . . . . . 2-5

Chapter 3

Finding Media Objects
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Searching. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Browsing Projects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-3
Browsing Catalogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-3
Simple Searches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4
Extended Searches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6
Specifying Attributes, Operators, and Values . . . . . . . . . . . . . . . 3-7
Performing an Extended Search . . . . . . . . . . . . . . . . . . . . . . . . . 3-10
Viewing, Running, and Managing Saved Searches . . . . . . . . . . . . . 3-13
Browsing Projects and Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
Browsing, Creating, and Editing Catalogs . . . . . . . . . . . . . . . . . . . . 3-15
Deleting Media Objects from MediaManager . . . . . . . . . . . . . . 3-16
Using Catalogs to Obtain Objects from a Remote MediaManager .
3-16

Chapter 4

Viewing and Using Your Search Results
Using the Results Frame Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
Display Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-3

vii

Sorting Media Objects in the Results Frame. . . . . . . . . . . . . . . . . 4-3
Selecting Media Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-4
Obtaining More Information About Media Objects . . . . . . . . . . 4-4
Checking Out Media Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-7
Placing Media Objects into Catalogs. . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
Removing Objects from Catalogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-8
Deleting Media Objects from MediaManager . . . . . . . . . . . . . . . . . . . 4-9

Appendix A

Administration Mode
Editing Your User Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-2

Index

viii

Using This Guide

Congratulations on your purchase of Avid Unity™ MediaManager
Release 1.0, a powerful tool for managing media in an Avid Unity
MediaNet shared storage environment.

Who Should Use This Guide
This guide is intended for all MediaManager users. Before reading this
book, you should have read the documentation for and be familiar
with the operation of your Avid system in the Avid Unity MediaNet
environment.

About This Guide
This guide includes all the information necessary for Avid system
operators to use MediaManager to help find and obtain access to
master clips, sequences, and other media objects in the Avid Unity
MediaNet environment.

x

The Contents lists all topics included in the book. They are presented
with the following overall structure:
•

The Getting Started chapter helps you get oriented with beginning
concepts, configuration steps, general work flow, and the user
interface.

•

The main body of the guide follows the natural flow of your work,
with clear and comprehensive step-by-step procedures.

•

Appendix A describes how to use Administration mode to edit
your user profile.

Symbols and Conventions
The Avid Unity MediaManager documentation uses the following
special symbols and conventions:
1. Numbered lists, when the order of the items is important.
a. Alphabetical lists, when the order of secondary items is
important.
•

Bulleted lists, when the order of the items is unimportant.
-

Look here in the margin
for tips.

Indented dashed lists, when the order of secondary items is
unimportant.

In the margin, you will find tips that help you perform tasks more
easily and efficiently.

n

A note provides important related information, reminders, recommendations,
and strong suggestions.

c

A caution means that a specific action you take could cause harm to
your computer or cause you to lose data.

Using This Guide

xi

If You Need Help
If you are having trouble using Avid Unity MediaManager, you
should:
1. Retry the action, carefully following the instructions given for that
task in this guide.
2. Check the documentation that came with your hardware for
maintenance or hardware-related issues.
3. Check the Customer Service and News + Publications sections of
the Avid Web site at www.avid.com for the latest FAQs, Tips &
Techniques, Film + Television Update, and other Avid online
offerings.
4. Check the Avid Bulletin Board, “Avid Online,” for information on
product and user conferences. If you do not find the solution to
your problem, you can exchange information with other Avid
customers and Avid Customer Support representatives.
5. Contact your local Avid Reseller; in North America, you may
contact Avid Customer Support at 800-800-AVID (2843).

n

For general information, call your local Avid Reseller; in North America, call
the Avid Customer Relations Desk at 800-894-5654.

Related Information
The following documents provide more information about Avid Unity
MediaManager:
•

Avid Unity MediaManager Administration Guide

•

Avid Unity MediaManager Release 1.0 Release Notes

•

Avid Products Collaboration Guide, which provides step-by-step
instructions for transferring project files, audio files, and graphics
and effects files between various Avid products

If You Need Help

xii

The most recent update of the Avid Products Collaboration Guide is
available in the Documentation section of the Avid Customer Service
Knowledge Center. To access the Avid Customer Service Knowledge
Center, click the Avid Customer Service link at www.avid.com and
select Knowledge Center.

If You Have Documentation Comments
Avid Technology continuously seeks to improve its documentation.
We value your comments about this guide and other Avid-supplied
documentation.
Simply e-mail your documentation comments to Avid Technology at
TechPubs@avid.com
Please include the title of the document, its part number, revision, and
the specific section you are commenting on in all correspondence.

How to Order Documentation
To order additional copies of this documentation from within the
United States, call Avid Telesales at 800-949-AVID (2843). If you are
placing an order from outside the United States, contact your local
Avid representative.

Using This Guide

CHAPTER 1
Getting Started
Avid Unity MediaManager is an Open Media Management (OMM™)
compliant media database that allows you to search the large number
of media objects (master clips, sequences, effects, and any other type of
object that references digital media) in the Avid Unity MediaNet
shared storage environment.
This chapter discusses the following topics:
•

MediaManager Overview

•

Configuring Avid Systems to Work with MediaManager

•

Accessing and Logging in to MediaManager

•

User Interface Overview

•

Getting Help

•

Logging Out

1-2

MediaManager Overview
MediaManager provides comprehensive facilities for finding media
objects stored in the Avid Unity MediaNet file system. You can also
use MediaManager to manage sequences and other media objects
whose media is no longer online. You can then search for these objects,
view information about them such as the source tape name, obtain the
source footage, and redigitize it.
MediaManager is very easy to access and use. Its user interface opens
in a standard Web browser and allows you to quickly search or browse
its contents for objects of interest. Drag-and-drop support allows you
to add media objects to and obtain media objects from its database by
dragging them from and to Avid system bins.

Open Media Management (OMM)
Open Media Management (OMM) is an Avid initiative to create a standard programming interface for integrating asset management systems with Avid editing systems. Avid has partnered with leading asset
management companies to implement the OMM standard and also
has created Avid Unity MediaManager to meet the specific needs of
the Avid Unity MediaNet environment. The OMM standard is incorporated as a feature in the latest Avid Unity MediaNet compliant Avid
systems for Windows NT and allows direct, networked integration
with MediaManager and other asset management systems and
Web-based media resources.
OMM uses the OMF® (Open Media Framework) data model but does
not express the data as a file. Instead, OMM simplifies workflow by
using standard Internet protocols to create a rich, network-based collaboration facility.

n
Getting Started

For more information about OMM, see the Avid Web site at
http://www.avid.com/3rdparty/OMM.html.

1-3

Supported Media Types
You can add the following media objects to MediaManager:
•

Master clip

•

Sub clip

•

Sequence

•

Effect

•

Motion effect

•

Rendered effect

•

Group

Adding Media Objects to MediaManager
Records representing clips, sequences, and other media objects are not
automatically added to the MediaManager database as they are
created in the MediaNet file system. Only objects that you or other
client users specifically check in to the MediaManager are added to its
database. This action prevents access to object metadata that you don't
want to share with others and prevents the database from becoming
cluttered with unnecessary objects.
You check objects into MediaManager from Avid system bins using
either the OMM drag-and-drop method or by performing an OMM
export operation.
For more information, see Chapter 2.

MediaManager Overview

1-4

Finding Media Objects — Searching and Browsing
You can use MediaManager to perform simple text-based or extended
searches. You typically base MediaManager searches for media objects
on their associated attributes. For example, you can search for all
media objects that have the word “promo” in their names, all media
objects on a particular source tape, or all files on a particular tape that
have the word “promo” in their names.
You can also browse MediaManager’s contents in two ways:
•

By project — Browse records according to the Avid system
projects and bins in which they physically reside in the MediaNet
file system

•

By catalog — Browse records according to optional catalogs into
which you can place your media objects.

For more information, see Chapter 3.

Viewing and Using Media Objects Found in MediaManager
Once you have found media objects that meet your search or browsing
criteria, MediaManager offers multiple bin-type views of your results
and allows you to obtain detailed information about their attributes,
including media relatives.
When you are sure that you have found the media objects you want,
you can obtain (or check out) selected media objects by dragging them
from MediaManager to an Avid system bin.
For more information, see Chapter 4.

Getting Started

1-5

Configuring Avid Systems to Work with
MediaManager
You need to configure your Avid system before you can use OMM to
interact with MediaManager. You do this by creating the following settings:
•

OMM settings

•

Import settings

•

Export settings

After you create these settings, you can check clips into and out of the
MediaManager using the drag-and-drop method. To check clips in,
you can also use the Export command (see “Using the Export Command” on page 2-3).

OMM Settings
For complete
information on using
settings, see the editing
guide or Help for your
Avid system.

You must specify the MediaManager location to let your Avid system
know where to look for it on the network. You specify the MediaManager in the OMM Settings dialog box, which you open from the Settings scroll list of the Project window.
If you have access to more than one MediaManager or other OMM
asset manager, you can create and name a setting for each location in
the same way that you create other duplicate settings.
To specify your MediaManager location:
1. Click the Settings button in the Project window.
The Settings scroll list appears.
2. Click OMM.
The OMM Settings dialog box appears.

Configuring Avid Systems to Work with MediaManager

1-6

3. In the Preferred Asset Manager text box, type the Universal
Resource Locator (URL) of your MediaManager hostinfo file (you
can obtain the URL from your Avid Unity administrator):
http://MediaManagerlocation/xml/hostinfo.xml
Make sure you use the correct location and type the information
exactly as designated.
4. Select Login to Asset Manager at launch if you want to log in to
MediaManager automatically when you open your project.
5. Click OK.
The MediaManager location setting is created and marked as the
default.
6. Establish the connection to MediaManager by clicking the OK and
Login button.

n:

Getting Started

The connection defined in your OMM settings identifies the MediaManager
to which you will be checking in media objects. You can checkout objects from
a different MediaManager by dragging and dropping clips from that
MediaManager to a bin without changing the OMM settings. In this
instance you don’t need to log in to a different MediaManager from the Avid
system - your login information will be provided with the object dragged from
the MediaManager.

1-7

Import and Export Settings
You can create multiple
Import and Export
settings and name them
whatever you want,
such as “UMM” for
Unity MediaManager

You create Import and Export settings for OMM in the same way that
you create any Import or Export setting. See your Avid system documentation for more details.
In the Import Settings or Export Settings dialog box, select the OMM
Clips option, but do not select the Use Video Media or Use Audio
Media OMM option. MediaManager does not support allow you to
check in media.

Accessing and Logging in to MediaManager
The MediaManager user interface is implemented as a dynamic Web
page that you open in Internet Explorer 5.0, an industry-standard Web
browser. This interface implementation allows easy access without the
need for you to install and run special software on your Avid system.
For an overview of the user interface, see “User Interface Overview”
on page 1-12.
This section describes how to start Internet Explorer, open the
MediaManager Web page, and then log in.

Starting Internet Explorer
To start Internet Explorer, click the Start button and then click Internet
Explorer. Internet Explorer starts and opens your default home page.

Accessing and Logging in to MediaManager

1-8

Configuring Internet Explorer to Work with MediaManager
(First Time Only)
The first time that you want to access MediaManager you will need to
configure Internet Explorer appropriately first.
To configure Internet Explorer for MediaManager access:
1. Choose Internet Options from the Tools menu. The Internet
Options dialog box appears.
2. Click the Security tab. The Security tab opens, providing access to
the Internet Explorer security options.

3. Select the Local Intranet Web content zone (by clicking the
appropriate icon.

Getting Started

1-9

4. Click the Custom Level button. The Security Settings dialog box
appears.

5. Set the appropriate options in the Security Settings dialog box. See
Table 1-1 for details.
Table 1-1

Internet Explorer Security Settings for
MediaManager

ActiveX Controls and plugins options

Setting

Download signed ActiveX Controls

Prompt

Download unsigned ActiveX Controls

Enable

Initialize and script ActiveX controls not marked as safe Disable
Run ActiveX controls and plugs-in

Enable

Script ActiveX controls marked safe for scripting

Enable

6. Click OK to save your changes and close the Security Settings
dialog box. A warning dialog box appears prompting to confirm

Accessing and Logging in to MediaManager

1-10

that you want to change the security settings for the zone. Click
Yes to proceed.
7. Click OK in the Internet Options dialog box to complete the
Internet Explorer security configuration for MediaManager.

Opening MediaManager
To open MediaManager, you first need to obtain its URL from your
site administrator. A typical example is:
http://ummserver/omm/
To open the page in Internet Explorer, choose Open from the File menu
(or press Ctrl+O), type the URL supplied to you by your administrator
in the Open dialog box that opens, and then click OK. Alternatively, if
the Address toolbar is open, you can simply type the URL there and
press Enter.

n
n

Getting Started

After you open the MediaManager page for the first time by specifying its
URL manually, you might want to set it as your default home page or
bookmark it for easy access. For more information, see the Microsoft Internet
Explorer Help.
You can open additional MediaManager sessions using the same login
account in multiple Internet Explorer windows on the same system without
using additional MediaManager client licenses. However, opening additional
MediaManager sessions on the same system using another login account or
opening MediaManager sessions on another system using the same login
account will use additional licenses.

1-11

Logging In
Each time the MediaManager is accessed, a login screen opens,
prompting you to enter your user name and password, which should
have been assigned by your MediaManager administrator.

Enter your user name and password in the text boxes and then click
Login. If both are accepted, the MediaManager user interface will
appear, automatically running a default search to find any media
objects added to its database in the last 10 minutes.

Accessing and Logging in to MediaManager

1-12

User Interface Overview
Although the MediaManager database actually runs on a dedicated
server system, it is very easy to access and use from any MediaNet
client workstation by simply opening the appropriate dynamic Web
page in a standard web browser (Internet Explorer 5.0 or later).
Avid Portal

Mode selector
(determines the
mode-related
controls to display)

Mode-related
controls

Control frame

Getting Started

Results frame

1-13

The user interface is designed to provide access to the most commonly
used functions without using complex menus or multiple dialog
boxes.
Whether accessing saved searches, or browsing projects or catalogs
(determined by the mode selector), the user interface displays controls
to perform searches and view head frames in the control frame. All
results of searching or browsing are displayed in the results frame.
The following sections describe the parts of the MediaManager user
interface:
•

Avid Portal

•

Mode selector

•

Control frame

•

Results frame

Avid Portal
The Avid Portal is the destination for drag-and-drop checkin of media
objects from Avid systems. It is always located in the top right of the
MediaManager user interface, regardless of the selected mode.
Drop media objects here to
check them into MediaManager.

User Interface Overview

1-14

Mode Selector
The mode selector determines MediaManager’s functional mode and
thus which mode-related controls are displayed in the user interface.
Table 1-2 describes the four available modes.

Table 1-2

MediaManager Modes

Mode

Provides Controls To

Search

Edit, delete, and run saved searches.
For more information, see “Viewing, Running, and
Managing Saved Searches” on page 3-13.

Project

Browse the MediaNet project and bin structure using a
Windows Explorer-style viewer.
For more information, see “Browsing Projects and Bins” on
page 3-14.

Catalog

Create, edit, delete, and browse MediaManager catalogs.
You also use a special Wastebasket catalog to delete objects
from MediaManager.
For more information, see “Browsing, Creating, and
Editing Catalogs” on page 3-15.

Administration

Edit your user profile.
For more information, see Appendix A.

Getting Started

1-15

Control Frame
The control frame is the focus of all operations that you can perform
using the MediaManager. Except in Administration mode, it provides
access to the Head Frame Viewer and Simple Search controls.
Additionally, the control frame provides a central area whose contents
are determined by the selected mode. Figure 1-1 shows an example
control frame display.

Head frame Viewer

Triangle icons
Mode-related
controls

Simple Search
controls

Figure 1-1

n

Example Control Frame Display

If the Headframe Viewer and Simple Search controls are closed, you can open
them by clicking the Triangle icons in their headers. Click either or both
Triangle icons again to close the Headframe Viewer or Simple Search controls
to make space available for the selected mode-related controls.

User Interface Overview

1-16

Results Frame
The results frame displays the media objects returned by your search
and browse operations. The results frame offers three bin-style
viewing modes and access to other information such as media
relatives. Figure 1-2 shows an example results frame display.

Figure 1-2

Example Results Frame Display

You check media objects out of MediaManager by dragging them from
the results frame directly to an Avid system bin.
For more information, see “Using the Results Frame Display” on
page 4-2.

Getting Started

1-17

Getting Help
You can access a PDF version of this guide by clicking Help in the
MediaManager banner.

Logging Out
You should log out from MediaManager when you are finished using
it instead of leaving it open or accessing another page in Internet
Explorer.
To log out, click Logout in the MediaManager banner. MediaManager
logs you out and the login screen opens.

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If your MediaManager session is idle for more than 30 minutes, it will
automatically time-out and log you out to make your license available for
other sessions. If this happens, you will need to start a new session by logging
back in.

Getting Help

1-18

Getting Started

CHAPTER 2
Adding Media Objects to
MediaManager
This chapter describes how to add (check in) media objects to
MediaManager from Avid systems.
This chapter discusses the following topics:
•

Checking In Objects from an Avid System

•

Checking In Objects from a Remote MediaManager

2-2

Checking In Objects from an Avid System
You can check media objects into MediaManager from any supported
Avid system using either of the following OMM export methods:
•

Drag-and-drop operation

•

Export command

Using the Drag-and-Drop Method
To check in a clip using the drag-and-drop method:
1. In the Settings scroll list of the Avid system Project window, select
the appropriate OMM and Export settings (see “Configuring Avid
Systems to Work with MediaManager” on page 1-5).
2. If you have not already done so, start Internet Explorer and open
MediaManager.
3. Open the bin containing the objects you want to check in.
4. In the bin, select the object or objects you want to export and drag
them to the Avid Portal icon. (Ctrl+click to select multiple objects.)

n

You probably will need to bring the Internet Explorer window (in which
MediaManager is open) in front of the Avid application to see the Avid
Portal icon. An easy way to do this is to drag your media objects over the
Internet Explorer icon on the Windows NT toolbar without releasing the
mouse, which brings Internet Explorer to the foreground, and then drag
the objects over the Avid Portal before releasing the mouse.
The objects are checked into the MediaManager.

Adding Media Objects to MediaManager

2-3

Using the Export Command
Using the Export command to check in media objects enables you to
change your Export setting. To check in a media object using the
Export command:
1. In the Settings scroll list of the Project window, select an OMM setting and an Export setting (see “Configuring Avid Systems to
Work with MediaManager” on page 1-5).

c

When you select an OMM setting, the Avid system uses this location
for all OMM imports and exports. If you use the drag-and-drop
method to move a media object to a different asset manager, the
exported clip will go to the location specified in the OMM setting.
2. Open the bin containing the objects you want to check in.
3. In the bin, select the objects that you want to check in. (Ctrl+click
to select multiple objects.)
4. Choose Export from the File menu.
The Export dialog box appears.

5. If the setting displayed is not the setting you want, choose another
setting from the Export pop-up menu or click Customize.

Checking In Objects from an Avid System

2-4

The Export Settings dialog box appears.

6. Select the OMM Clips option. Do not Select Use Video Media or
Use Audio Media.
7. Type the name of your setting in the Export settings text box.
8. Click OK.
9. If the setting you want is shown in the Export dialog box, click
OK.
The objects are checked into the MediaManager.

Adding Media Objects to MediaManager

2-5

Checking In Objects from a Remote MediaManager
If you open a remote MediaManager in another Internet Explorer
window, you can also add objects from that location.

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Because MediaManager contains object information (metadata) that
references media data stored in its local MediaNet file system rather than
actual media data, checkin from a remote MediaManager does not provide
access to any media referenced by objects added in this manner.
To check in media objects from a remote MediaManager:
1. If you have not already done so, start Internet Explorer and open
your local MediaManager.
2. Open another Internet Explorer window (choose
File>New>Window), open the remote MediaManager by entering
the appropriate URL, and log in to it.
3. Search or browse the remote MediaManager so that the object or
objects that you want to check in to your MediaManager appear in
the results frame.
4. Click the objects (Ctrl+click or click Select All to select multiple
clips) that you want to check in from the remote MediaManager
and drag them to a catalog in your MediaManager.

n

Typically, dragging media objects will check in only objects that your
MediaManager does not already contain. To overwrite objects that your
MediaManager already contains with the information of a similarly
named remote object, press and hold Ctrl while dragging the objects.
The objects are checked into your local MediaManager.

Checking In Objects from a Remote MediaManager

2-6

Adding Media Objects to MediaManager

CHAPTER 3
Finding Media Objects
You can find media objects in MediaManager by performing simple or
extended searches, or by browsing projects and bins or catalogs.
This chapter discusses the following topics:
•

Overview

•

Simple Searches

•

Extended Searches

•

Viewing, Running, and Managing Saved Searches

•

Browsing Projects and Bins

•

Browsing, Creating, and Editing Catalogs

3-2

Overview
The most common method of finding objects in MediaManager is to
perform a search based on attributes, an operation similar to, sifting
local bins.
MediaManager also provides other less specific ways of finding
objects, allowing you to freely browse:
•

The projects and bins in which media objects are located in the
MediaNet file system

•

Catalogs for objects relating to a topic of interest

The database returns the results of any search in the results frame,
which offers bin-like views and access to more detailed information
about displayed media objects. For more information about the results
frame and what you can do with the media objects displayed in it, see
Chapter 4.

Searching
MediaManager stores information about media objects in records. Each
record contains information about the media object it represents,
known as its attributes, which are similar to column entries associated
with objects in Avid bins. Attributes may define fundamental
statistical information (clip duration, creation date, and so on) or
descriptive information (comments, object name, and so on).
You typically base database searches for media objects on their
associated attributes. For example, you could find all media objects
that have the word “feature” in their names, all media objects in a
particular project, or all media objects in a particular project that have
the word “feature” in their names.
MediaManager offers constant access to simple searches of limited
attributes and also allows you to perform complex extended searches in

Finding Media Objects

3-3

which you can specify any combination of attributes and values that
you need.
For more information, see “Simple Searches” on page 3-4 and
“Extended Searches” on page 3-6.

Browsing Projects
When you add a media object to MediaManager, the project and bin
from which it was checked in are recorded in addition to many other
of its attributes.
In addition to using this information as searchable attributes,
MediaManager also uses this information in Project mode to build a
tree-style browsable view of all the projects and bins from which
objects have been checked in. Project and bin information can also
make searches faster by limiting the number of records the database
has to search through.
For more information, see “Browsing Projects and Bins” on page 3-14.

Browsing Catalogs
You can place any media object in the database into one or more
appropriately named catalogs. Catalogs can be freely browsed in
Catalog mode and can also make searches faster by limiting the
number of records the database has to search through.
For example, MediaManager could contain catalogs called Features,
Promos, File, Out Takes, and 24p. At this site, a clip from a feature that
might also be useful in a trailer could be placed in both the Features
and Promos catalogs.
For more information, see “Browsing, Creating, and Editing Catalogs”
on page 3-15.

Overview

3-4

Simple Searches
MediaManager provides easy access to the Simple Search controls in
Search, Project, and Catalog modes (although the controls can be
opened and closed by clicking the Triangle icon in the header). Simple
searches allow you to quickly specify one or several of the most
frequently used attributes. For each search, you can also select the
mode in which to display the results.
Triangle icon

Search attributes

Display format for results

Extended search button

To perform a simple search:
1. Ensure that the Simple Search controls are visible by selecting
Search, Project, or Catalog mode and, if necessary, clicking the
Triangle icon in the header.
2. Specify the attribute values that match the media objects that you
want to find by typing in the text boxes or choosing the
appropriate entries from the pop-up menus. You can specify as
few or as many of the available attributes (Text, Project, Bin, Time,
Type) as you want. (If you specify none, the search will return all
records in the database.)
For more information, see “Specifying Attributes, Operators, and
Values” on page 3-7.

Finding Media Objects

3-5

3. Specify the view format (Storyboard, Keyframe, or Text) in which
to display the results of your search.
4. Click Search.

n

To get the best response times for your searches, make them as specific as
possible. If a search is returning too many results, you can stop it using the
Internet Explorer Stop button in the toolbar.
MediaManager performs the specified search and returns all matching
records in the Results frame. For more information, see Chapter 4.

Saving Your Simple Search
To save your simple search so that you can run it without respecifying
its criteria:
1. Specify all the criteria for the desired search using the Simple
Search controls.
2. Click the Save button. The Save Search dialog box appears.

3. Type the name under which you want to save the search and,
optionally, a description of the search.

Simple Searches

3-6

4. Click Save.
The search is saved and added to the list of saved searches displayed
in Search mode from where it can subsequently be edited and run (see
“Viewing, Running, and Managing Saved Searches” on page 3-13).

Extended Searches
Extended searches allow you to specify complex search criteria to find
exactly the objects you need. You can also specify how to sort your
results and the mode in which to display them.
The elements of an extended MediaManager search are:
•

The attributes in which you are interested

•

The attribute values you are looking to match

•

The operator that specifies how the values you specify match the
values of the media objects for which you are looking

To refine a search, you can simply specify more than one line of AND
search criteria (and, if required, create additional groups of OR
criteria) that match objects you are searching for.
The search interface makes the relationship among the three elements
clear. Select the combination that) makes a “sentence” that is true for
the media object that you wish to find. See the following example:

In this case, you are asking MediaManager to “Show objects whose
Name contains Harbor, AND that has a Check-in Date after 5/18/99,
AND whose Created By attribute is not Bob”.

Finding Media Objects

3-7

Specifying Attributes, Operators, and Values
Table 3-1 shows the range of valid operators and values for the
MediaManager extended search attributes.

Table 3-1

Attributes, Operators, and Values

Field

Possible Value

Attribute

Any attribute (standard or custom) defined in the
MediaManager, for example, Name, Project, or Tape ID.
For a full list of standard attributes, see Table 3-2.

Operator

Varies depending on the attribute selected. Operators
include:
Is
Is Not
Contains
Starts with
After
Before
Within
Less than
Greater than

Value

Varies depending on the attribute selected. Values include:
Text
Numeric value
Time
Duration
Date
True/False

Table 3-2 lists the standard MediaManager attributes, their meanings,
and the values you can enter for them when specifying a search.

Extended Searches

3-8

Table 3-2

Extended Search Attributes and Values

Attribute

Meaning

Search Values

Bin Name

The name of the bin from which the Enter text (not case sensitive).
media object was checked in.

Catalog Name A catalog with which the media
object is associated.

Enter text (not case sensitive).

Check-in Date

When the media object was
checked in to MediaManager.

A particular date (for example, 12/4/98 or
12/4/1998) or a period chosen from a pop-up
menu.

Comments

Additional information about the
media object.

Enter text (not case sensitive). The text you enter
can contain spaces.

Created By

The login name of user that
checked in the media object.

Enter text (not case sensitive).

Creation Date

When the media object was created. Same format as Check-in Date.

Duration

The length of the media object in
hours, minutes, seconds, and
frames.

Enter numbers only in the four colon-separated
entry fields displayed.

IN-OUT

The length of the marked segment
of a clip, if any.

Enter numbers only in the four colon-separated
entry fields displayed.

Last
Modification
Date

When the media object was last
modified (from the bin).

Same format as Check-in Date.

Name

The name of the media object.

Enter text (not case sensitive, spaces permitted).

Project Name

The project from which the media
object was checked in.

Enter text (not case sensitive; spaces permitted).

Referenced

If True, a master clip is referenced
by a sequence that is also in the
database.

True or False.

Finding Media Objects

3-9

Table 3-2

Extended Search Attributes and Values (Continued)

Attribute

Meaning

Search Values

Scene

The scene number of the clip (from Enter text.
bin).

Shoot Date

The date the footage was shot (from Enter text.
bin).

Take

The take number of the scene (from Enter a number.
bin).

Tape

Source tape name (from bin)

Enter text (not case sensitive; spaces permitted).

Tape ID

Assigned Tape ID (from bin).

Enter text (not case sensitive; spaces permitted).

Text

Combination of Name, Tape, User Enter text (not case sensitive; spaces permitted).
Attributes, and Comments
attributes. Allows you to search for
text in all attributes at once.

Tracks

All tracks used by the media object. Enter text (value can be Video, Audio, or Both).
(from bin)

Type

Type of media object.

Choose an option from the pop-up menu, or enter
master clip, sequence, subclip, effect, motion
effect, rendered effect, or group.

User Attributes User-specified column information Enter text.
(from bin)
Video
Compression

Video compression ratio (from bin) Enter ratio (for example, 2:1).

Extended Searches

3-10

Performing an Extended Search
You perform an extended search by specifying your search criteria in
the Extended Search window, which you can open from the Simple
Search controls.
To perform an extended search:
1. Click the Extended Search button (shown left) in the Simple
Search controls. The Extended Search window opens.

2. Specify the attributes, operators, and values that comprise your
search criteria (see “Specifying Attributes, Operators, and Values”
on page 3-7).
To refine the search by specifying more than one criterion, click the
More button to open up to 10 additional AND entry lines. If you
want to specify additional sets of search criteria that match the
media objects you want, click the OR button to open up to three
groups of OR entry criteria.
3. Optionally, specify the attribute by which you want your results
sorted and whether they should be presented in ascending or

Finding Media Objects

3-11

descending order. If you specify no attribute to sort on, the results
are presented in the order in which they are found.
4. Specify the format (Storyboard, Keyframe, or Text) in which the
search results are to be displayed.
At this stage, your completed search criteria might look somewhat
like those in Figure 3-1.

Find objects that
meet these criteria

Plus objects that
meet these criteria

Figure 3-1

Example of a Fully Specified Extended Search

5. Click Search.

n

If a search does not seem to be specific enough (that is, it is returning too
many results and is taking a long time), you can stop it using the Internet
Explorer Stop button in the toolbar.
MediaManager performs the specified search and returns all matching
records in the results frame. For more information about how to view
and manipulate the results, see Chapter 4.

Extended Searches

3-12

Refining a Search You Just Performed
By default, the Extended Search window closes after you start your
search. However, if you want to refine or modify your search by
redefining its criteria after you perform the search, you can keep the
Extended Search window open after the search is performed by
deselecting the Close Window on ’Search’ option.
You can also reopen the Extended Search window with the previous
criteria still displayed by clicking the “Return to extended search
window” hot link which appears in the MediaManager status bar
when the results of an extended search are shown in the results frame.

Saving Your Extended Search
To save your extended search so that you can run it without
respecifying its criteria:
1. Specify all the search criteria for the desired search in the
Extended Search window.
2. Click the Save button. The Save Search dialog box appears.

Finding Media Objects

3-13

3. Type the name under which you want to save the search and,
optionally, a description of the search.
4. Click Save.
The search is saved and added to the list of saved searches displayed
in Search mode from where it can subsequently be edited and run (see
“Viewing, Running, and Managing Saved Searches” on page 3-13).

Viewing, Running, and Managing Saved Searches
You might need to routinely use the same search criteria to find particular media objects. Manually setting up a search each time is repetitive
and can be time consuming. To avoid this situation, MediaManager
allows criteria from both simple and extended searches to be saved so
that they can later be recalled and performed whenever you or anyone
else needs them. To find out how to save a search, see “Saving Your
Simple Search” on page 3-5 and “Saving Your Extended Search” on
page 3-12.
You use the Saved Searches browser displayed in the control frame
when MediaManager is in Search mode to view, run, edit, and delete
searches currently saved in the MediaManager. Figure 3-2 shows an
example Saved Searches browser display.

Trash icon
Saved search

Notepad icon

Figure 3-2

Example Saved Searches Browser Display

Viewing, Running, and Managing Saved Searches

3-14

To run a saved search, click its name in the browser. The media objects
found are displayed in the results frame.
To edit the name or description of a saved search, click the Notepad
icon beside its name, make your changes in the Edit Search dialog box
that appears, and click Save.
To delete a saved search, click the Trash icon beside its name.

Browsing Projects and Bins
When you add a media object to MediaManager, the project and bin
from which it was checked in are recorded in addition to many other
of its attributes. You use the tree-style Projects browser displayed in
the control frame when MediaManager is in Project mode to browse
projects and bins. Figure 3-3 shows an example Projects browser
display.
Click to close all projects.
Click to open all projects.

Click to close project.

Click to open project.

Figure 3-3

Example Projects Browser Display

To open a project to view the bins that it contains, click the Plus (+)
icon beside the project name. To close an open project, click the Minus
(-) icon beside the project name. To open or close all projects in the
browser, click the Plus or Minus icon (as appropriate) in the Projects
browser header.
To obtain all media objects in a bin, click on the bin in the browser. The
media objects found are displayed in the results frame.
Finding Media Objects

3-15

Browsing, Creating, and Editing Catalogs
You can place any media object in the database into one or more
appropriately named catalogs. Senior editors can add catalogs for
particular projects or the site administrator can add them to suit the
needs of the site. You can also add new and edit existing catalogs
yourself. To find out how to add media objects to catalogs, see
“Placing Media Objects into Catalogs” on page 4-8.
You use the Catalog browser displayed in the control frame when
MediaManager is in Catalog mode to create, delete, edit, and browse
catalogs. Figure 3-4 shows an example Catalog browser display.
Folder icon
Trash icon

Catalog name
Notepad icon
Wastebasket catalog

Figure 3-4

Example Catalog Browser Display

To obtain all the media objects associated with a particular catalog,
click the desired catalog name or the folder icon beside it in the
Catalog browser. Media objects found are displayed in the Results
frame.
To create a new catalog, click the Folder icon in the Catalog browser
header, type the name and, optionally, a description of the catalog in
the Create Catalog dialog box that appears, and click Save.
To edit the name or description of a catalog, click the Notepad icon
beside the catalog name, make your changes in the Edit Catalog dialog
box that appears, and click Save.
To delete a catalog, click the Trash icon beside the catalog name.

Browsing, Creating, and Editing Catalogs

3-16

Deleting Media Objects from MediaManager
You use the special Wastebasket catalog to mark media objects for
deletion from MediaManager (they are not actually removed until
purged by the administrator). For more information, see “Deleting
Media Objects from MediaManager” on page 4-9.

Using Catalogs to Obtain Objects from a Remote
MediaManager
You can also use catalogs to obtain metadata from a remote
MediaManager. For more information, see “Checking In Objects from
a Remote MediaManager” on page 2-5.

Finding Media Objects

CHAPTER 4
Viewing and Using Your
Search Results
The results frame displays the media objects found by all
MediaManager searches and project and catalog browsing operations.
It allows you to view results using several bin-style display modes,
obtain additional information about them, including media relatives,
and check them out by dragging them into bins.
This chapter discusses the following topics:
•

Using the Results Frame Display

•

Checking Out Media Objects

•

Placing Media Objects into Catalogs

•

Deleting Media Objects from MediaManager

4-2

Using the Results Frame Display
All media objects returned by operations in Search, Project, and
Catalog modes are displayed in the results frame. Figure 4-1 shows an
example results frame display.

Yellow Circle
(selection) icon

Display Mode selector
View relatives

Figure 4-1

Status bar

Click to select
all objects.

Example Results Frame Display (Storyboard Mode)

The results frame is a flexible, interactive results viewer — it does not
present a static view of your search results. The results frame offers
three display modes for viewing your results, provides access to
detailed information and head frames for selected objects, and allows
you to perform searches for objects related to those displayed (media
relatives and other objects from the same source tape).

Viewing and Using Your Search Results

4-3

The results frame also allows you to use or manage media objects
displayed there by dragging them to appropriate locations. In this
manner, you can:
•

Check media objects out of MediaManager (see “Checking Out
Media Objects” on page 4-7).

•

Add media objects to catalogs (see “Placing Media Objects into
Catalogs” on page 4-8).

•

Mark media objects for deletion (see “Deleting Media Objects
from MediaManager” on page 4-9).

Display Modes
The results frame provides three display modes. You can preselect the
mode in which to display the results of a simple or extended search,
and then you can switch among them by using the Display Mode
selector (shown left) once search or browse results are displayed. The
three modes are:
Display Mode Information Displayed
[S]toryboard

Head frame, object name, object type, creation date, last
modified date, check-in date, and tape name

[F]rame

Head frame and object name

[T]ext

Object name, object type (represented iconically), creation
date, last modified date, check-in date, tape name

Sorting Media Objects in the Results Frame
To sort media objects displayed in the results frame according to a
specific attribute, switch to Text display mode and click the
appropriate column heading. The results are re-sorted in ascending
order. Click the heading again to sort the results in descending order.

Using the Results Frame Display

4-4

Selecting Media Objects
You select an object in the results frame by clicking its Yellow Circle
icon (shown left). To select multiple objects, Ctrl+click them. In
Storyboard and Frame display modes, which include head frames,
you can also click or Ctrl+click the frames to select objects.
To select all media objects in the results frame, click the Select All
button in the status bar.

Obtaining More Information About Media Objects
While the results frame displays a lot of information about media
objects using its three display modes, it also offers you the ability to
obtain more detailed information about selected objects.

Viewing Head frames
If associated media was online when a media object was checked into
MediaManager, that object’s record will include a head frame stored in
low-resolution JPEG format. Storyboard and Frame display mode
entries include small inline head-frames where available.
To view a larger head-frame image for a media object, click the Image
icon (shown left). The head-frame image appears in the Head Frame
Viewer in the control frame.

Obtaining Detailed Object Information
To obtain detailed information about a media object, click its
Information icon (shown left). The Clip Information dialog box
appears.

Viewing and Using Your Search Results

4-5

Click to open/close.

The Clip Information dialog box shows:
•

The head frame and all the attributes that can be seen in all Results
frame display modes

•

Associated comments (that you can also edit)

•

Expandable view areas that contain:
-

System attributes (from the check-in bin)

-

User attributes (from the check-in bin)

-

Project and bin information.

-

Any associated catalogs.

To add comments, type them in the Comments text box and click the
Update button.
When you are done, click the Close button to close the dialog box.

Using the Results Frame Display

4-6

Viewing Media Relatives
It is often useful to find a media object’s media relatives (that is, clips
that are referenced by a sequence or sequences that reference a clip).
The View Relatives function allows you to find relatives for a single or
multiple selected media objects.
To view the media relatives of a single media object, click its View
Relatives icon (shown left). To view the media relatives for multiple
objects, select them and click the View Relatives icon in the status bar.
The results are returned in a tree-style collapsible view like the Text
display mode example shown below.

Click the Minus (-) icon beside an object name to close its relatives
view. Click the Plus (+) icon beside an object name to open its relatives
view. Click the Plus or Minus icon (as appropriate) in the Relatives
panel status bar to open or close the entire relatives tree.
To return to the previous search results, click the Internet Explorer
Back button on toolbar or rerun the search or browse operation that
returned them.

Viewing and Using Your Search Results

4-7

Finding Other Clips from the Same Source Tape
To view all other clips from the same source tape as a particular media
object, click the Tape Name hot link in its Storyboard or Text display
mode entry. The MediaManager finds and displays all checked in clips
digitized from the specified source tape.
To return to the previous search results, click the Internet Explorer
Back button in the toolbar or rerun the search or browse operation that
returned them.

Checking Out Media Objects
To check media objects into MediaManager, you use the OMM
drag-and-drop method to copy objects to a bin.
To check out objects from MediaManager:
1. In the Settings scroll list of the Avid system Project window, click
to select the appropriate OMM and Import settings (see “Configuring Avid Systems to Work with MediaManager” on page 1-5).
2. Open the bin in which you want to store the media objects that
you want to check out.
3. If you have not already done so, start Internet Explorer and open
MediaManager.
4. Perform a search or browse operation that returns the object or
objects that you want to check out.
5. In the Results frame, click the objects you want to check out and
drag them to the bin (Ctrl+click or click Select All to select multiple clips).
The imported objects appear in the bin.

Checking Out Media Objects

4-8

Placing Media Objects into Catalogs
Placing related objects into a catalog provides users from any
MediaNet client system with easy access to those objects without the
need to transfer bin information from one Avid system to another.
To place media objects into a catalog:
1. Perform a search or browse operation that returns the objects that
you want to place into a catalog.
2. If necessary, select Catalog mode to open the Catalog browser in
the control frame.
3. Click the objects and drag them from the results frame into the
appropriate catalog. (Ctrl+click or click Select All to select
multiple objects.)
The objects are added to the catalog.

Removing Objects from Catalogs
You can remove an object from any catalog, including the special
Wastebasket catalog that is used for objects marked for deletion.
To remove objects from a catalog
1. Browse the appropriate catalog so that its contents are returned in
the results frame.
2. Find an object in the results frame that you want to remove, and
click its Trash icon (shown left). Ctrl+click or click Select All and
then click any selected object’s Trash icon to remove multiple
objects.
The objects are removed from the catalog.

Viewing and Using Your Search Results

4-9

Deleting Media Objects from MediaManager
Unless you have administrator privileges, you cannot actually delete
media objects from MediaManager. Instead, you can mark media
objects for deletion so that they can subsequently be purged by the site
administrator.

n

Deleting objects from MediaManager does not remove them from bins or
remove their media from the MediaNet file system. Similarly, deleting objects
from bins in the MediaNet file system does not remove them from
MediaManager. To maintain consistency between bins and MediaManager,
delete objects in both places unless you want to keep object metadata present
in MediaManager so that it can later be checked out and redigitized.
To mark media objects for deletion from MediaManager:
1. Perform a search or browse operation that returns the object or
objects that you want to mark for deletion from MediaManager.
2. If necessary, select Catalog mode to open the Catalog browser in
the control frame.
3. Click the objects and drag them from the results frame into the
Wastebasket catalog (Ctrl+click to select multiple objects).
The objects are added to the Wastebasket catalog. They are not deleted
until purged by the site administrator.

Deleting Media Objects from MediaManager

4-10

Viewing and Using Your Search Results

APPENDIX A
Administration Mode
You use Administration mode to edit your user profile if you want to
change your password, real name, or description.

n

If you have administrator privileges, Administration mode also allows you to
create and edit other user profiles and provides access to other administrative
functions. To find out more about these functions, see the Avid Unity
MediaManager Administration Guide.

A-2

Editing Your User Profile
To edit your user profile:
1. Select Administration mode using the mode selector.
2. Click the Notepad icon that appears beside your user name in the
Users list that appears in the control frame or the “Click here to
edit your ‘User Info’” hot link that appears in the Results frame in
Administration mode.
The Edit User dialog box appears.

3. Edit the Password (typing the new value identically in both the
Password and Re-Type Password text boxes), Real Name, and
Description values as required.
4. Click Save.
Your user profile is updated.

Administration Mode



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