Avid DS_H DS Nitris 8.4 Instruction Manual Ug
User Manual: avid DS Nitris - 8.4 - Instruction Manual Free User Guide for Avid DS Software, Manual
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- Avid® DS Nitris™ User Guides
- Using Help
- New in this Release...
- New in Avid DS Nitris v8.4
- New in Avid DS Nitris v8.0
- Hardware/Platform Enhancements
- New HP xw9300 Workstation
- 64-bit Support
- Dual-Link Implementations
- Dual-Boot Systems with Avid Symphony Nitris
- Avid VideoRAID Line Launched
- Avid DS Assist Station
- Avid DS (automatic SD to HD upgrade)
- New Licensing Scheme
- Support for Avid DMS Broker v5.0
- Avid Unity ISIS Support
- AVX Plug-in Effects
- Panasonic AJ-HD1200A Deck Template Added
- Software Performance Enhancements
- Other Features
- Hardware/Platform Enhancements
- Documentation & Support Services
- Best Practices
- Assistant Editing
- Conforming HD Sequences
- Using Digital Intermediates for Film-based Projects
- Conforming HDV Media
- Conforming in an Avid Interplay Environment
- Scenario: Conforming Projects with Avid DS in an Interplay Environment
- Setting up Avid DS in an Interplay Environment
- Consolidating a Sequence to an Avid DS Workspace
- Exporting the Finished Sequence to Avid DS
- Opening the AFE and Finishing the Sequence
- Exporting the AAF Sequence back to the Avid Editing System
- Importing the AAF in the Avid Editing System
- Sending Media to Avid AirSpeed
- Scenario: Conforming Projects with Avid DS in an Interplay Environment
- Getting Started
- Prerequisites
- Starting a Project
- Working on the Desktop
- Capturing Material
- Getting Ready to Edit
- Creating a First Cut
- Refining the Edit
- Applying Effects
- Working with Effects
- Processing
- Adding Graphics and 2D Titles
- Outputting a Sequence
- Compositing
- Conforming
- Installation and Administration
- Setting up your Avid DS Environment
- Configuring Windows XP
- Installing Avid DS Software and Services
- Installing the Remote Processing Software
- The Avid DMS Broker
- Licensing Avid DS Software
- Managing Your Storage Areas
- Capture and Output
- Capturing Material
- Outputting Media
- Conform
- Conforming & Finishing
- Conforming with AFE Files
- Conforming with AAF Files
- Conforming with ALE Files
- Conforming with OMF Files
- Conforming with EDL Files
- Conforming Audio
- Appendix: Conforming Notes
- Editing
- Working with Projects
- Working with Sequences
- Building a Rough Cut
- Workflow: Editing Audio and Video
- Creating Sequences
- Marking In and Out-points on the Timeline
- Displaying Timecodes
- Viewing a Sequence as a Hieracharical Tree Structure
- Playing Sequences
- Manipulating Clips
- Using Locators
- Finding Frames, Clips, and Bins
- Extracting Parts of a Sequence
- Grabbing Frames
- Rippling Clips
- Synchronizing Clips
- Referencing Sequences
- Trimming Clips
- Applying Image Transition Effects
- Processing Effects
- Working with Effects and Transitions
- Working with Time Effects
- Animating Objects
- Mixing Audio
- Working with Audio Effects
- Media Management
- Compositing and Graphics
- Compositing
- Quick Recap: Compositing
- Using the Effects Tree to Composite
- Relationship within the Compositing Layout
- Working with the Layers View
- Working with Mattes
- Working with Masks
- Applying Blending Operations in the Layers View
- Compositing with Premultiplied Images
- Working with Layered Photoshop Images
- Processing Composites
- Using Effects Trees
- Applying Effects Trees
- Working with the Effects Tree
- Adding Effect Nodes to a Tree
- Adding Clips to the Effects Tree
- Adding or Removing Inputs To and From an Effect Node
- Connecting Nodes
- Disconnecting Nodes
- Selecting Nodes
- Collapsing and Expanding Nodes
- Removing Nodes
- Editing an Effect Node
- Viewing and Bypassing Nodes
- Folding Nodes
- Attracting or Repelling Nodes
- Organizing Nodes
- Renaming Nodes
- Displaying Tooltips
- Zooming the Effects Tree
- Using the Birds Eye View
- Saving and Loading Trees
- Using the Effects Tree to Composite
- Using External Mattes in the Effects Tree
- Compositing Two Layers
- Compositing Multiple Images
- Uncompositing Foreground from the Background
- Combining Separate RGB and Alpha Channels
- Unpremultiplying with Color in the Effects Tree
- Compositing Multiple Mattes
- Applying Blending Operations in the Effects Tree
- Mapping Luminance Variations between Clips
- Keying
- Color Correcting Images
- Setting Up the Color Correction Environment
- Workflow: Color Correcting Images
- Color Correction in Avid DS Nitris
- Working with Source Effects
- Applying a Color Correction Effect
- Setting the Color Correction Mode
- Analyzing Footage
- Color Correcting Tonal Ranges in Images
- Linearizing Film-Based Material
- Color Correcting a Dark Image
- Color Correction by Matching Clips
- Correcting Inaccurate or Deficient Color Channels
- Adjusting Curves to Color Correct
- Setting Legal Luma, Chroma, and RGB Values
- Returning to Default Values
- Transforming Images
- Tracking
- Painting and 2D Titling
- Workflow: Painting and 2D Titling
- Applying Graphics
- Using Presets in Graphics
- Setting Drawing Tool Properties
- Defining Color
- Working with Graphics
- Checking the Premultiplication Setting
- Wireframe Mode
- Wireframe Preview
- Drawing Polylines
- Drawing Freehand Strokes
- Drawing Rectangles and Ellipses
- Filling Shapes
- Using the Magic Wand Tool
- Selecting Graphics Objects
- Grouping Graphics Objects
- Locking Graphics Objects
- Hiding Graphics Objects
- Creating Clusters of Graphics Objects and Vertices
- Aligning Graphics Objects
- Editing the Shape of a Stroke
- Reshaping a Stroke
- Working with Titles
- Manipulating Graphics
- Tracking Graphics Objects
- Working in Raster Mode
- Creating Mattes
- Scratch Removal
- Blending Frames
- Blending Graphics Objects or Titles
- Importing Images
- Importing Clips
- Importing Subtitles
- Processing Graphics
- Paint Effects
- 3D DVE and 3D Titling
- Workflow: Creating 3D DVEs
- Workflow: 3D Titling
- Working in the 3D World
- Setting Preferences
- Working with the Camera
- About Objects
- Manipulating Objects
- Selecting and Deselecting Objects
- Cutting, Copying, and Pasting Objects
- Moving Objects
- Locking and Unlocking Objects
- Reordering Objects
- Positioning Objects at Specific Locations
- Aligning Objects Relative to Each Other
- Grouping and Ungrouping Objects
- Showing and Hiding Objects
- Changing the Visibility of Objects
- Modifying Objects
- Renaming Objects
- Setting the Time Span
- Working with 3D DVEs
- Working with Graphics
- Working with Text
- Creating a Text Object
- Using Special or Unicode Characters
- Importing Text
- Placing the Insertion Point
- Resizing a Text Object
- Selecting and Deselecting Text
- Editing Text
- Formatting Text
- Adjusting the Kerning
- Adjusting the Leading
- Adjusting the Paragraph Spacing
- Adjusting the Text Margins
- Controlling Rolling, Crawling, and Path Text
- Clipping Text
- Placing and Moving Text on a Path
- Working with Surfaces and Materials
- Working with Lights and Shadows
- Importing and Exporting Projects
- Setting the Output Options
- Image Effects
- Compositing
- Reference
- Desktop Reference
- Using the Mouse, Pen, and Keyboard
- Property Editors
- Toolbars
- Command Mapping Dialog Box
- Edit Layout Dialog Box
- Load Preset Dialog Box
- Preference Management Dialog Box
- Save Preset Dialog Box
- User Preferences Dialog Box
- Help Menu
- Layout Menu
- Slider Menu
- Splitter Menu
- Taskbar Menu
- Text Box Menu
- View Menu
- View Switcher Menu
- Viewer Property Editor
- Capture and Output Reference
- AAF/AFE View
- ALE (Avid Log Exchange) Import View
- Audio Input Monitor
- Audio Output Monitor
- Capture Error Log Dialog Box
- Capture List Dialog Box
- Capture Settings View
- Conform Error Log
- Capture Tool
- Capture File Formats
- Deck Configuration View
- EDL View
- Explorer Recapture Options Dialog Box
- Export Preferences Dialog Box
- Export to File Dialog Box
- External Controller Setup View
- Import Preferences Dialog Box
- Insert Tape Dialog Box
- MediaManager Setup View
- MediaManager View
- OMF (Open Media Framework) View
- Output Tool
- Script Editor View
- Tape Library View
- Tape Tool
- Timeline Recapture Dialog Box
- Editing Reference
- Animation Controls (Global in Status Bar)
- Animation Key Menu
- Animation Tools
- Animation Editor Menus
- Animation Editor Preferences
- Animation Graph Menu
- Animation Tree Menu
- Edit Animation Menu
- Edit Filter Dialog Box
- Expression Editor
- Insert Menu
- Audio Media Conversion
- Audio Effects
- 3 Band Tone Control Property Editor
- 4 Band Parametric EQ Property Editor
- 10 Band Graphic EQ Property Editor
- Dynamics Effects
- Dynamics Property Editor
- Fade Property Editor (Audio Effect)
- Gain Property Editor
- Parametric EQ Property Editor
- Reverb Property Editor
- Timewarp (audio) Property Editor
- Timewarp (audio timezone) Property Editor
- VST Host Property Editor
- Avid Explorer Menu
- Avid Explorer Tools
- Bin Tools (Top)
- Bin Tools (Bottom)
- Bin Columns
- Blend Property Editor
- Cache List View
- Clip Menu
- Clip Activeness Menu
- Clip Property Editor
- Clip Transition Menu
- CmdLine
- Container Clip Menu
- Image Transition Effects
- Locator Menu
- Locator Property Editor
- Locator View Menu
- Media Storage Configuration Dialog Box
- Media Storage Information Dialog Box
- Media Options (1/2) Dialog Box
- Media Options (2/2) Dialog Box
- Media Properties Dialog Box
- Mixer
- Navigation Menu
- NLE Tools Toolbar
- Project Manager
- Slip/Slide Mode
- Surround Panner
- Test Pattern
- Timecode Display Menu
- Time Effects
- Timeline
- Timeline to MC
- Timeline to Clip Dialog Box
- Transport Controls
- Trim Mode Controls
- Video Effects
- Viewers
- Creating Media Archive Dialog Box
- New Project Dialog Box
- Open Sequence Dialog Box
- New Sequence Dialog Box
- Open Project Dialog Box
- Processing Options Dialog Box
- Purge Dialog Box
- Sample Rate Conversion Options
- Save Sequence Dialog Box
- Save Snapshot Dialog Box
- Sequence Preferences Dialog Box
- Sequence View Menu
- Throttle Manager Service
- Cache Menu
- Cache Node Menu
- Cache Processing Property Page
- Data Management Menu
- Edit View Menu
- Edit Menu
- File Menu
- Swift Menu
- Web Viewer
- Avid Event Log
- Avid DS RP
- Paint & Titling Reference
- Graphics Layout
- Graphics Property Tree
- Graphics Combo View
- Graphics Object View (GOV)
- Graphics Toolbars
- Bas Relief Brush
- Brush
- Chrome Brush
- Clip Holder
- Clone
- Color Blend
- Cutout
- Dodge and Burn
- Edit Shape
- Edit Text
- Ellipse
- Erase
- Font
- Freehand
- Glass Brush
- Graphics Properties
- Group
- Magic Wand
- Masks
- Paint Style
- Polyline
- Rectangle
- Reshaper
- Reveal
- Smear
- Special Effect
- Stack Effect
- Stroke
- Text
- Textured Brush
- Time Span (Graphics)
- Titling Body
- Titling Style
- Transformations
- Color Editor Dialog Box
- Mini Color Editor
- Import Image Dialog Box
- Import Subtitles Dialog Box
- 3D DVE and 3D Titling Reference
- 3D DVE Layout
- 3D DVE Combo View
- 3D DVE Object View (3D OV)
- Selecting and Deselecting Objects
- Hiding and Showing Objects
- Changing an Object’s Duration
- Collapsing and Expanding Views
- Zooming and Panning in the 3D DVE Object View
- 3D DVE Layers Menu
- 3D DVE Object View Menu
- 3D DVE Page Menu
- 3D DVE Layers
- Creating and Deleting 3D DVE Layers
- Reordering 3D DVE Layers
- Showing and Hiding 3D DVE Layers
- Changing a 3D DVE Layer’s Type
- Renaming 3D DVE Layers
- Manipulating Objects in 3D DVE Layers
- Viewing a 3D DVE Layer from Different Sides
- 3D DVE Page (Viewer) Menu
- Light Menu
- Rotate Menu
- Shape Menu
- Text Menu
- Effects
- Compositing Reference
- Layers View
- Effects Tree
- Compositing Effects
- AVX Host
- Blue-Green Keyer
- Chroma Keyer
- Color Correction Classic
- Composite
- Difference Keyer
- DVE
- Effects Tree Property Editor
- Flicker
- HSL Keyer
- Key Combiner (Alpha or Luma)
- Linear Luma Keyer
- Luma Keyer
- Matte Effect
- Matte Composite
- Motion Tracker
- Motion Path Menu
- Over Effect
- Premultiplication
- Spill Correction
- Tracker/Stabilizer
- Transform Node
- Global DVE
- Image Effects Reference
- 3D Warp
- Accented Edges
- Angled Strokes
- Bas Relief
- Blur
- Bubble
- Chalk and Charcoal
- Channel Switcher
- Charcoal
- Chrome
- Clouds
- Color Gradient
- Color Space Adjustment
- Colored Pencil
- Conte Crayon
- Craquelure
- Crop
- Crosshatch
- Custom Filter
- Cutout
- Dark Strokes
- Defield
- Deflicker
- Depth of Field
- Deterministic Noise
- Diffuse Glow
- Dip to Color
- Drop Shadow
- Dry Brush
- Edge
- Emboss Image
- Field Invert
- Film
- Film Grain
- Fog
- Fractal Noise
- Frame Average
- Fresco
- Glass
- Glowing Edges
- Grain
- Granite
- Graphic Pen
- Halftone Screen
- Impressionist Effects
- Ink Outlines
- Linear Gradient
- LogLin Remapping
- Marble
- Morph
- Mosaic
- Motion Blur
- Negative
- Neon Glow
- Noise/Grain Remover
- Note Paper
- Optical Glow
- Outsource
- Paint Daubs
- Palette Knife
- Patchwork
- Pattern
- Photocopy
- Picture-in-Picture
- Plaster
- Plastic Wrap
- Polar Coordinates
- Poster Edges
- Posterize
- Premultiplication
- Radial Blur
- Radial Gradient
- Reticulation
- Ripple
- RGB-YUV Dither
- Rough Pastels
- Scatter Noise
- Sharpen
- Smudge Stick
- Solarize
- Solid Color
- Spatter
- Special Filter
- Spherize
- Spill Correction
- Sponge
- Sprayed Strokes
- Stained Glass
- Stamp
- Sumi-e
- Texturizer
- Threshold
- Timecode
- Torn Edges
- Tracker/Stabilizer
- Twirl
- Underpainting
- Watercolor
- Waterpaper
- Wood
- Color Correction Reference
- Common Property Pages Reference
- Alpha Property Page
- Border Property Page
- Color Property Page
- Color Property Page
- Colors Property Page
- Crop Property Page
- DVE Property Page
- External Data Property Page
- General Property Page
- Key Property Page
- Key Property Page
- Key Values Property Page
- Masking Property Page
- Matte Property Page
- Matte Property Page
- Options Property Page
- Shapes Property Page
- Source Property Page
- Spill Matte 2 Property Page
- Spill Replace Property Page
- R1-R4 and L1-L4 Property Page
- Tracker Property Page
- Avid Glossary
- Glossary:Numerics
- Glossary: A
- Glossary: B
- Glossary: C
- Glossary: D
- Glossary: E
- Glossary: F
- Glossary: G
- Glossary: H
- Glossary: I
- Glossary: J
- Glossary: K
- Glossary: L
- Glossary: M
- Glossary: N
- Glossary: O
- Glossary: P
- Glossary: Q
- Glossary: R
- Glossary: S
- Glossary: T
- Glossary: U
- Glossary: V
- Glossary: W
- Glossary: X
- Glossary: Y
- Glossary: Z
- Keyboard Shortcuts
- Desktop Reference
- Hardware Setup for the Avid Nitris System
- Using the Avid Nitris
- If You Need Help
- Symbols and Conventions
- Overview
- Site Planning
- Rack Mounting the Avid Nitris Enclosure
- Avid Nitris Front Indicators and Rear Connectors
- Workstation Overview
- HP Workstation xw8400 Slot Configuration and Connections
- HP Workstation xw9300 Slot Configuration and Connections
- HP Workstation xw8200 Slot Configuration and Connections
- Connecting the Dual-Link HD SDI Board
- Avid Nitris Base Board Connection
- Connecting the Avid Nitris
- Connecting the Keyboard and Mouse
- Connecting the Monitors
- Connecting the Application Key
- Connecting the SCSI Local Storage Systems
- Connecting to Avid Unity Shared Storage
- Reference Signal
- Connecting Audio and Video Equipment
- Connecting Serial and MIDI Port Devices
- Installing and Removing the Avid Fan
- Regulatory and Safety Notices
- Technical Support Information
- Install the Second Hard Drive and Power Switch
- Install the Dual-link Board
- Install the Over-the-Top Fan Assembly
- Avid Nitris Dual Boot System Setup
- Dual Boot Software Installation for Avid DS and Avid Symphony
- Using the Avid Nitris