Magix Music Maker MX User Guide EN

User Manual: magix Music Maker - MX - User Guide Free User Guide for Magix Music Maker Software, Manual

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2 Copyright
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Copyright
This documentation is protected by law. All rights, especially the right of
duplication, circulation, and translation, are reserved.
No part of this publication may be reproduced in the form of copies, microfilms
or other processes, or transmitted into a language used for machines,
especially data processing machines, without the express written consent of
the publisher.
All copyrights reserved.
All other product names are trademarks of the corresponding manufacturers.
Errors in and changes to the contents as well as program modifications
reserved.
Copyright © MAGIX AG, 1994 - 2011. All rights reserved.
MAGIX and Music Maker are registered trademarks of MAGIX AG.
VST and ASIO are registered trademarks of Steinberg Media Technologies
GmbH.
This product uses MAGIX patented technology (USP 6,518,492; USP
6,888,999) and MAGIX patent pending technology.
Other named product names may be registered trademarks of their respective
owners.
Preface 3
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Preface
MAGIX Music Maker MX offers an easy start and the option to dive deeper into
the world of music production. A giant, high-quality sound archive, an
especially intuitive approach to creating original music, plus many useful
functions result in an unbeatable complete package for making your own
songs.
The program is particularly easy to use, the included sound files can be
combined with the software synthesizers easily. MP3 songs can be used with
audio CD tracks, your own music recordings and even videos, photos or
graphics. Even VST and DirectX plug-ins or MIDI files can be added easily.
This turns your computer into a universal production studio for music and all
other kinds of multimedia files. The music building blocks supplied in CD
quality can be combined very easily as they are all categorized according to
tempo and harmony. And for those of you who want to start making songs
effortlessly and straight away, the integrated "Song Maker" will take care of
almost everything for you.
The print manual explains all of the basic functions of the program. In addition,
you get a PDF manual which describes each function in detail. If you prefer to
discover the many possibilities of the program by yourself, you can also use
the PDF manual simply as a reference. An alphabetical index is included at the
very end.
Have fun with MAGIX Music Maker MX.
Your MAGIX team.
4 Table of Contents
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Table of Contents
Copyright 2
Preface 3
Support 10
Uninstalling the program 12
Before You Start 13
Package Contents 13
System requirements 13
Installation 15
Serial Number 16
More about MAGIX 17
MAGIX Online World 17
magix.info 18
Soundpool DVD Collection 18
Introduction 19
What is MAGIX Music Maker MX? 19
What’s new in MAGIX Music Maker MX? 19
The Features 21
Additional features of the Premium version 25
Overview of the Program Interface 28
Quick start 30
Play Demo Project 30
Preview and Load Audio Files 31
Position Audio Objects 32
Add Videos or Images 33
Edit Objects 33
Effects 34
Export Arrangement 34
Burn audio CD 36
Arranger 37
Normal mode/Easy mode 37
Tracks 37
Trackboxes and Instrument icons 38
Table of Contents 5
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Zooming 39
Move/Zoom with the mouse wheel 40
Grid 40
Playback area, Start and end markers 41
Moving the playback marker 42
Transport bar (playback functions) 43
Arranger, Video Monitor, and Media Pool 45
Arranger buttons 45
Media Pool 46
Preview function 46
Positioning the Media Pool 47
Soundpool settings 47
File manager settings 49
Synthesizer 53
Template settings 53
Keyboard settings 54
Object Inspector settings 55
Setting Catooh 56
Videoscreen 57
Audio peakmeter 57
Overview 58
Infobox 58
Mouse modes 59
Automation 59
Move to track 60
Move all 60
Move selection 60
Draw 60
Split 61
Stretch 61
Preview audio 61
Scrubbing 62
Replace 62
Context help 62
Arranging Objects 63
Loading and saving arrangements 63
Multimedia files and objects 63
Select objects 64
Mute objects 64
Build or split object groups 64
Split objects 64
Exact object positioning 65
6 Table of Contents
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Duplicate objects 65
Object handles 66
"Draw in" loops 67
Takes 67
Object properties 68
Mixdown audio 68
Mouse gestures 69
Audio Objects 71
Audio formats 71
Load and process audio files 71
Smart Preview for the incorporated samples 71
Audio recording 72
Import audio CD 75
Change the playback tempo or pitch 79
Remix agent - Tempo and beat assignment 82
Remix Maker 88
Harmony Agent 90
Text to speech 92
MIDI Objects 93
Arrange MIDI objects 93
Load MIDI files 93
Connect external equipment 94
Playing and recording MIDI synthesizer 96
MIDI Editor 97
Synthesizer objects 120
Opening the synthesizers 120
Note for users of older Music Maker versions: 121
Synth objects 121
Automation of Vita Solo instruments. 122
BeatBox 2 123
Atmos 130
Loop Designer 131
Robota 135
LiViD - Little Virtual Drummer 144
MAGIX Vita 145
Additional Vita Solo synthesizers 147
Audio effects 148
Effects 148
Using audio effects 149
Object and master effects rack 151
Equalizer 152
Sketchable filter 153
Table of Contents 7
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Compressor 154
Invert phase 155
Reverb 155
Sound Warper 159
Gater 160
Backwards 161
Timestretch and pitchshift 161
Essential FX 163
Vintage Effects Suite 166
Vandal SE 180
Video and Bitmap Objects 186
Video and bitmap formats 186
Adjusting the video screen 186
Loading and editing videos and bitmaps 186
Simplify object presentation 187
Visualizer objects 187
Video scrubbing 187
Extract sound from videos 188
Video effects 188
Title Editor 188
Video Compression 191
Choppy or uneven playback 191
General notes on AVI videos 192
Create a video project for the Internet 192
Video export via TV-out 193
Mixer 194
Fader 195
Control groups 195
Track effects 196
FX tracks 196
Live monitoring 197
Master track 197
Reprocess arrangement 199
Export assistant 199
Export as E-Mail attachment 201
Export as ringtone 201
Community upload 204
Burn audio CD 206
File Menu 207
New arrangement 207
Load arrangement 207
Save arrangement 207
8 Table of Contents
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Save arrangement as... 207
Import 208
Export 208
Backup 217
Settings 218
Exit 225
Edit Menu 226
Undo 226
Redo 226
Object 226
Track 229
Range 230
Navigation 231
Select all objects 232
Menu effects 233
Song Maker 233
Audio 234
Video 239
Title 240
View menu 241
Easy mode 241
Arranger 241
Media Pool 242
Video monitor 242
Mix 243
Standard layout 244
"Share" menu 244
Community upload 244
Use as background music 245
Add to music collection 246
Edit with an external editor 246
Burn song as an audio CD 246
Save on CD or DVD 246
More online services 247
Tasks menu 249
Help Menu 249
Show welcome dialog 249
Documentation 249
Update program / Upgrade functions 250
magix.info - Multimedia Knowledge Community 253
Table of Contents 9
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MAGIX Screenshare 254
About MAGIX Music Maker MX 254
Buttons overview and keyboard shortcuts 255
Toolbar 255
Keyboard shortcuts 255
Index 263
10 Support
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Support
Dear MAGIX customer,
Our aim is to provide convenient, fast and solution-focused support at all
times. To this end, we offer a wide range of services:
Unlimited web support:
As a registered MAGIX customer, you have unlimited access to web support
offered via the convenient MAGIX service portal on http://support.magix.net,
including an intelligent help assistant, high-quality FAQs, patches and user
reports that are constantly updated.
The only requirement for use is product registration at www.magix.com
The online community - on-the-spot support and a platform for exchange:
MAGIX customers have free and unlimited access to the online community at
www.magix.info, which includes approx. 120,000 members and offers the
opportunity to ask members questions concerning MAGIX products as well as
use the search function to search for specific topics or answers. In addition to
questions & answers, the knowledge pool includes a glossary, video tutorials
and a discussion forum. The multiple experts, found round-the-clock at
www.magix.info guarantee quick answers, which sometimes come within
minutes of a question being posted.
Email support for MAGIX products:
For every new MAGIX product you will receive, as of date purchase, 12
months of email based customer service.
Premium email support:
For priority support, or if you want the MAGIX support team to help with non-
MAGIX related hardware problems you can purchase a Premium email
support ticket for USD 12.99 | CAD 13.99 | GBP 9.99 | AUD 18.99 | ZAR
120.00 | EUR 12.99 | SEK 119.00 | NOK 99.00 | DKK 99.00. Log in at
http://support.magix.net and click on "Purchase access code", the ticket is for
a specific problem, and is valid until it is solved, it is not restricted to an email.
Please note: To be able to use the Premium email support and free product
email support via the Internet, you have to register your MAGIX product using
the serial number provided. This can be found on the CD case of your
installation CD or on the inside of the DVD box.
Additional telephone service:
Besides the large number of free customer service offers, we also offer a fee-
based telephone customer service.
Support 11
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Here you can find a summary of our technical support telephone numbers:
http://support.magix.net/
Mail (Europe): MAGIX Development Support, P.O. Box 20 09 14, 01194
Dresden, Germany
Mail (North America): MAGIX Customer Service, 1105 Terminal Way #302,
Reno, NV 89502, USA
Please make sure you have the following information at hand:
Program version
Configuration details (operating system, processor, memory, hard drive, etc.),
sound card configuration (type, driver)
Information regarding other audio software installed
MAGIX Sales Department
You can reach the MAGIX Sales Department workdays for help with the
following questions and problems:
Orders
Product consulting (pre-purchase)
Upgrade requests
Returns
Europe
Monday - Friday, 09:00-16:00 GMT
U.K.: 0203 3189218
Denmark: 699 18149
Sweden: 0852500858
Finland: 09 31581630
Norway: 0210 30665
North America
9 am to 4 pm EST Mon-Fri
Phone: 1-305-722-5810
12 Uninstalling the program
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Uninstalling the program
If you would like to uninstall MAGIX Music Maker MX, you can do so via the
control panel under "Software". Or go to "Programs > MAGIX > MAGIX Music
Maker MX > Service and Support > Uninstall MAGIX Music Maker MX".
Before You Start 13
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Before You Start
Package Contents
DVD
On this DVD you will find the installation manager for MAGIX Music Maker MX,
as well as the multimedia library with sound and video files in various genres.
The Terms and Conditions for usage of MAGIX sound and video files when
releasing your work to the public can be found in the "MAGIX Creation
Logo.pdf" file in the installation folder.
Manual
The printed manual only contains the basic functions of both program versions
MAGIX Music Maker MX and MAGIX Music Maker MX Premium. Additional
features of the Premium version are marked accordingly.
The PDF manual contains comprehensive documentation. It is copied to your
hard drive during program installations and describes all program functions in
detail. You can open it from the program group in the start menu.
System requirements
Computer:
Intel® Pentium® or AMD® Athlon® 700 MHz or higher, 256 MB RAM (512 MB
recommended)
Min. free hard disk space: 900 MB
SVGA graphics card with min. 4 MB RAM, min. resolution 1024 x 768 at 16-
bit high-color
16-bit sound card
DVD-ROM drive
Microsoft®-compatible mouse (mouse wheel recommended)
Operating system: Microsoft® Windows® 2000 | XP | Vista
14 Before You Start
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Optional:
Burn CDs/DVDs with CD/DVD±R(W) recorder.
Access to and publication on www.magix.com and in MAGIX Online Services
only with Internet connection and Microsoft® Internet ExplorerTM 6.0, or higher.
Sending video emails with available standard email software Microsoft®
OutlookTM or Microsoft® Outlook ExpressTM.
Before You Start 15
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Installation
Step 1: Insert the program disc into the drive. The installation program starts
up automatically in Windows. If the disc doesn't run automatically,
open the Windows Explorer and click the letter of the CD/DVD drive.
Now double-click on "Start.exe" to start the installer.
Step 2: To begin the installation of MAGIX Music Maker MX, click on "MAGIX
Music Maker MX". The MAGIX Music Maker MX installation program will
appear.
Simply follow the instructions on screen to complete the installation process
and then click on "Continue". All files are copied onto the hard drive.
Step 3: Once the installation is complete, confirm the message by pressing
"Finish". You will then be able to start the program at any time from the
Windows "Start" menu.
If you would like to uninstall MAGIX Music Maker MX, you can do so via the
control panel under "Software". Or go to "Programs > MAGIX > MAGIX Music
Maker MX > Service and Support > Uninstall MAGIX Music Maker MX".
16 Serial Number
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Serial Number
A serial number is included with each product, and although it is not required
for the installation of the software, it does enable access to additional bonus
services. Please store this number in a safe place.
What can a serial number do?
A serial number ensures that your copy of MAGIX Music Maker MX is clearly
assigned to you and only you, and it makes improved and more targeted
customer service possible. Abuse of the software can be prevented with a
serial number, since it ensures that the optimum price/performance ratio
continues to be offered by MAGIX.
Where can the serial number be found?
The serial number can be found on the reverse side of your CD/DVD case. If
your product, for example, is packed in a DVD box, then you'll find the serial
number on the inside.
For versions that have been especially optimized for the Internet (download
versions), directly following the transaction you'll receive a serial number by
email to activate the software.
When will you need the serial number?
The serial number is required when you start or register MAGIX Music Maker
MX for the first time.
Note: We explicitly recommend registering your product, since only then are
you entitled to get program updates and contact MAGIX Support. Entering the
serial number is also required for activating codecs.
More about MAGIX 17
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More about MAGIX
MAGIX Online World
MAGIX Online World from MAGIX offers you a range of new services for your
photos, videos, and music that are accessible directly from the "Online" menu
in MAGIX Music Maker MX:
MAGIX Online Album
MAGIX Online Album is your personal multimedia album on the Internet. If you
want to present slideshows or videos online, then MAGIX Online Album is the
perfect service.
MAGIX Blog Service
ith MAGIX Blog Service, YOU make the news! Share your thoughts,
experiences, and news with a worldwide audience in no time using your own
interactive online multimedia journal. Invite family, friends, and acquaintances
to join in and enter their comments! A free MAGIX Online Album belongs to the
MAGIX Blog Service so that you always have full control over your
contributions.
MAGIX Website Maker
MAGIX Website Maker helps you create a personal Internet showcase with a
professional design in just a few mouse clicks – without prior knowledge,
including your own chosen domain and email address. Publish slideshows and
videos and accessorize your site with music and various effects – anything
from a simple business card to a fireworks display of effects, professional or
private – show your best side!
More about this topic can be found under MAGIX Website Maker. (view page
247)
Catooh – the Online Content Library
If your project is missing pictures, videos, DVD menus, sounds, or samples,
then you should have a look at the huge selection available at Catooh. There
you'll be able to buy media in excellent quality for low prices: DVD menus,
Slideshow Maker styles, decorative elements, 3D power effects, 3D transition
series, MAGIX Soundpools, songs, ringtones... Perfectly suited to all MAGIX
photo, video, and music projects.
18 More about MAGIX
MAGIX Community
MAGIX Community is the place to exchange photos, videos, and music with
friends and the world. As soon as you have registered for free, you can use all
of its great features.
You can also read the FAQ (frequently asked questions) online
http://rdir.magix.net/?page=EBCVJGJAFZHV.
magix.info
Do you have questions, need help, or are looking for expert tips and tutorial
videos on your MAGIX product? At magix.info you will find answers and
solutions as well as workshops and a comprehensive user forum for software
and multimedia queries.
You can access magix.info online at www.magix.info
Soundpool DVD Collection
MAGIX Music Maker MX includes thousands of sound and video building
blocks. Other media can be ordered later. MAGIX Sound Essentials includes
professionally produced loops and samples in impressive quality – the ideal
enhancement for the most varying of music styles, including:
Ambient
Big Beat
Easy listening
Dance / Electro
Disco / House
Soundtrack
Hip hop
Rock/Pop
Techno / trance
Special effects
In the upper menu bar under "Tasks" > "Discover more", you can order the
MAGIX Sound Essentials directly.
Tip: At www.magix.com you'll always find the latest soundpool offers.
www.magix.com
Introduction 19
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Introduction
What is MAGIX Music Maker MX?
MAGIX Music Maker MX is the new generation of multimedia software. From
your private collection of love songs to entirely homemade video clips –
everything's possible! You can upload your own songs and music videos
directly to Internet services such as Facebook, YouTube and Soundcloud.
Lots of professionally produced sound and video samples come supplied. In
the Arranger, samples and videos can simply be dragged onto the track,
looped, enhanced with effects, and modified for export.
Additionally there are various synthesizer plug-ins for creating your own
sounds. Audio CDs and MP3s can be integrated, remixed, or used as sound
material. Even DirectX or VST plug-ins as well as MIDI files for remote control
of the sound card or external synthesizers can be integrated into the
arrangement perfectly. All multimedia formats can be combined with one
another in any way on all tracks.
If you need even more sounds and samples, Catooh offers a rich selection of
audio, video, images and professionally created sound effects, which can add
even more variety to your project. MAGIX Music Maker MX has a direct
connection to the Internet for publishing straight to your personal MAGIX
Online Album. Your own work can also be published directly from within the
program to the MAGIX Community.
What’s new in MAGIX Music Maker MX?
New Sound Library
MAGIX Music Maker MX is the original for loop-based music production on
PCs. No other software offers as much experience. In the new version the
sound library that comes included has been completely revised with lots of
new audio and MIDI loops.
An additional 2,000 sounds can be found in the online archive
In addition to the included sound loops, an additional 2,000 loops can be
downloaded for free from the Internet. The total number of freely available
sound building blocks is thereby increased to more than 3,500 loops (5,500 in
the Premium version).
20 Introduction
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To download sounds, click on the "Catooh" button after installing the software
and follow the instructions.
New menu structure
It's even easier to find the export options for YouTube and Soundcloud using
the "Prepare" menu. You can additionally "pass on" your project directly for
further work in other MAGIX programs.
Lead Synth
The Lead Synth is a new "analog" top-class synthesizer. Of course, it is digital,
but it sounds like it's analog. Just like famous analog modular synthesizers,
e.g. by Moog. It can be accessed in the Media Pool via the "Synthesizers"
button.
Drum Engine
New sound synthesis for perfect drum sounds. It can also be accessed in the
Media Pool via the "Synthesizers" button.
Loop Designer
With the new Loop Designer, new loops can be created from existing material
and then used as supplement to the included sound loops, as self-defined
building blocks for your arrangements. It can also be accessed in the Media
Pool via the "Synthesizers" button.
Upload to Facebook
In addition to Soundcloud and YouTube, you can also go to Facebook to
present your own songs on the Internet. It can be reached via the "File >
Export > Common export options" menu.
VST Support
Now it is possible to use external VST instruments and effects in all MAGIX
Music Maker MX versions. A wide range of DirectX and VST plug-ins are
offered in retail stores or directly on the Internet, greatly expanding the
possibilities of MAGIX Music Maker MX.
VST instruments and effects are external programs, which must first be
installed before being used in MAGIX Music Maker MX. You can then find them
in the mixer plug-in slots and in the track boxes at the start of every track. VST
effects are applied to an entire track. VST instruments are controlled by MIDI
objects.
Introduction 21
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Additional new features in the Premium version
Larger sound archive: Over 3,500 new sounds and MIDI loops from all
genres can be accessed via the "Soundpools" button in the Media Pool.
Century Guitars: Clean, authentic guitar melodies and accompaniments.
Especially in combination with Vandal SE, the virtual guitar and bass amplifier
from the "Effects" menu, varied guitar sounds can be readily created. They are
found by pressing the "Synth" button in the Media Pool.
Electric Bass creates the bass line in the song. Whether curious bass
sequences or subtle accompaniments, this bass convinces users with its
sound and easy operation. They are found by pressing the "Synth" button in
the Media Pool.
The Features
64-track Arranger (Premium: 96)
MAGIX Music Maker MX provides 64 tracks (96 in the Premium version) for
multimedia arrangements – enough space to create multiple polyphonic
pieces, but most importantly, so that you don't lose track of your project at
any point.
Multimedia Library
The included multimedia library supplies audio and video building blocks
("samples") for combining on the Arranger tracks, furthermore, loads of
melodies, effect templates, and graphical animations come supplied for
inclusion in new songs & video clips. In short: just about anything can be
combined with anything else. The sky's the limit to your creativity.
BeatBox 2
BeatBox 2, the new groove synthesizer, lets you make great beats with ease. It
can be accessed in the Media Pool via the "Synthesizers" button. Easy mode
must be switched off to access it.
Audio Effects
MAGIX Music Maker MX provides lots of different audio effects. A short
overview:
You can correct tempo and pitch in real time using Resampling,
Timestretching or Pitchshifting.
The Audio Effect Rack supplies Reverb, Echo, Equalizer, Compressor,
Time Processor, Distortion, Filter - all classic effects which can be used to
produce almost any sound. The reverb effect, for example, provides
professional, realistic reverb algorithms to add depth and spaciousness to
your material.
22 Introduction
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The Gater enables rhythmic splitting of surface sounds
Vandal SE is a guitar amplifier from MAGIX. You can adjust all the typical
settings on its realistic user interface.
essentialFX: important bread-and-butter effects that are embedded like VST
plug-ins.
The Vintage Effects Suite covers "good old" guitar effects that were activated
using a foot pedal in Jimi Hendrix's era: more warmth and fullness with
Chorus, jet-like special effects with the Flanger or ping-pong effects with
Delay. The Filter enables tempo-synchronous frequency filtering.
In general, there are three ways of implementing filters:
Object effects: Effects for selected objects. These effects can be found in
"Effects > Audio > Audio effects" or in the context menu (right mouse click).
Track effects: Effects for complete tracks. These effects can be found in the
track box or in the mixer channels.
Master effects: Effects for the overall sound. These effects can be found in
the mastering area of the mixer ( or in the "Effects" menu).
Note: In the track box, you will only find pre-configured track effects, while the
mixer channels contain editable effect devices.
Media database
Find your recordings, sounds, pictures, and videos quicker and faster with the
MAGIX media database. An existing MAGIX database from the MAGIX Photo
Manager or MAGIX Media Manager is integrated in the Media Pool and can be
updated directly from MAGIX Music Maker MX. Use the simple search function
to find suitable pictures or MP3 files for your arrangement.
Import
You have the following options for using your own material:
Audio files in a wide range of formats. You can also use MIDI, video and
bitmaps. The files can be dragged to a track from the Media Pool with a held-
down mouse key (drag & drop). You can find a list of supported formats below
(view page 24).
Audio CDs can be imported directly in the program. Simply place the CD into
the drive and press "CD/DVD" and all the tracks are ready to be dragged &
dropped into the Arranger. Whether for remixes or as sound material for your
own compositions - your personal CD collection has a whole new meaning.
Use the recording function to record vocals, noises, or instruments and
integrate them into the arrangement.
Introduction 23
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Software Synthesizers
MAGIX Music Maker MX includes the following synthesizers:
Robota is a complete drum computer with four independent instruments
which can be played live. Several faders enable all kinds of sound
experimentation.
Vita is a sampler with more than one hundred realistic instrument sounds from
Yellow Tools, specialists in samples.
LiViD, our "little virtual drummer", provides realistic acoustic drum tracks. Just
a few instructions are enough for "LiviD" to play a complete drum track with
introduction, chorus, bridge, fill-ins, etc.
BeatBox 2, the new groove synthesizer, lets you make great beats with ease.
Atmos for nature sounds or atmospheres like rain, thunder, or wind.
New arrivals are Loop Designer, Lead Synth and Drum Engine (see above).
The synthesizers may be accessed in the Media Pool via the "Synthesizers"
button. Easy mode must be switched off to access it.
High-end 32-bit floating point
All sound changes are executed using 32-bit floating point calculation for
especially differentiated and high-quality sounds. This technology is also used
in professional studios. This way, an audio picture with especially high
dynamics can be created. Digital overmodulation and clipping become virtually
impossible.
Own recordings
Use this recording function from MAGIX Music Maker MX to record vocals,
noises, or instruments and integrate them into the arrangement.
Audio & MIDI
The MIDI format remains crucial in music production. Using MIDI files, you can
control external devices such as synthesizers and samplers and internal
software audio generators such as VST plug-ins from your computer.
With MAGIX Music Maker MX you can arrange, load, record, edit, and play
MIDI data just as easily as audio data. For MIDI recordings and editing you can
use the specialized MIDI Editor with Piano Roll, Drum Editor, Velocity/Controller
Editor and Event List.
Recording can be started directly from the Arranger by setting the recording
mode in the track box to "MIDI record" or "Audio record".
24 Introduction
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Mixer
MAGIX Music Maker MX contains a professional real-time mixer with an Effect
Rack and two Insert Effects per channel and for the Master, as well as
additional Mastering Effects. You can group a number of faders of a specific
type (for example, volume or panorama) and use them all together by holding
down the Ctrl key. The quickest way to open and close the mixer is by using
the M key.
Harmony Agent
The Harmony Agent provides harmony recognition automatically and
determines the key and chord of any music title. See the guitar tablature of
your favorite song in real time for the arrangement!
Formats and Interfaces
Import: WAV, MP3, OGG Vorbis, WMA, QuickTime, MIDI, CD-A (without copy
protection), BMP, JPG, AVI, MXV, WMV
Export: WAV, MP3, OGG Vorbis, WMA, QuickTime, MIDI, BMP, JPG, AVI,
MXV, WMV, CD-A (Premium version)
Song Maker
The Song Maker lets you create new arrangements quickly and easily and
complement existing arrangements by automating the complicated steps such
as sample selection and combination. The Song Maker takes over arranging
whole sections such as intro and refrain. Therefore, you do not have to do
everything yourself – you can omit the arranging and process your selection
from the suggestions.
Easy mode
The new Easy mode makes creating radio-ready hits possible even for
beginners – no time is required for breaking in, and no previous knowledge is
necessary! Extended functions for advanced users, which are confusing to
beginners, are hidden. Easy mode can be switched on and off via the buttons
to the top left.
InfoBox
Thanks to the new info box, all important functions can be easily understood
as they are applied. Just hold the mouse over a button that you would like to
learn about and read the info text in the preview monitor.
Introduction 25
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Live Sessions
While the virtual instruments and sounds are played on the available tracks, a
new track can be recorded simultaneously in realtime. What's more, you can
also add realtime effects.
SoundVision
SoundVision is a new way of visualizing music which shows audio material at a
glance in the form of a musical galaxy. Similar sounds are clustered close
together; different sounds are organized further apart. SoundVision can be
activated in the Media Pool via the corresponding button. Easy mode must be
switched off to access it.
Internet upload to many platforms
When the song is finished, it should be heard not just by your friends, but
preferably the whole world. This is achieved, naturally, with the help of the
web. Under "File > Export > Community upload" you will find the most
impotant communities, where you can upload your songs.
Additional features of the Premium version
Additional Audio Effects
Elastic Audio for total control over vocals. Voice samples or melodies you sing
yourself can be "tuned" to match automatically. With the "Harmonizer" in the
Elastic Audio Editor, you can add a suitable second vocal or a whole choir to a
specified melody.
Vocoder: Produces distorted vocals from synthesized sounds.
Mastering Suite: A special effect rack for "Mastering". In this process, the
mixed-down music track is "polished" using parametric equalizer, multimax,
limiter and stereo enhancers. All this can be found in the mixer (M key).
Am-Track SE: This analog vintage compressor produces an especially warm,
pumping sound. Launch it via the effects menu for selected audio objects or
via the plug-in slot in the mixer.
Additional Styles & Samples
More content: The Premium version comes with more styles and ca. 2,000
additional samples.
Additional Instruments
Revolta 2: An analog, especially variable and "professional" sounding, 12-tone
synthesizer. With sound matrix, noise generator and nine effect types.
BeatBox 2 plus: The ultimate groove tool with even more drum kits,
automations and an even more flexible effects section.
26 Introduction
www.magix.com
New features: Century Guitars & Electric Bass.
Additional tracks
The Premium edition has 96 tracks (instead of 64) – even more space for your
most complex arrangements.
Object and track curve automation
Effect and volume progressions can be controlled using freely drawable curves
– for individual objects as well as for complete tracks. In addition, you can fade
an echo in or out at a specific position in the song by drawing in a curve peak
at the corresponding position.
Video recording
In addition to audio recording, MAGIX Music Maker MX provides a recording
function for video from analog video sources for your own video clips.
DirectX and VST plug-ins
MAGIX Music Maker MX enables the direct use of DirectX and VST plug-ins, a
large variety of which is available in retail stores or directly online. Such plug-
ins (audio effects or synthesizers from third party manufacturers) can
significantly increase the functionality of MAGIX Music Maker MX.
MAGIX Mastering Suite 2.0
Impressive studio sound just like you hear on store-bought CDs! MAGIX
Mastering Suite is a special effects rack for use with the mixer master channel.
The included effects help you with so-called "mastering"; put the final touch on
your completed and mixed music piece using parametric equalizers, MultiMax,
limiter, and stereo enhancers.
Real 5.1 Surround Sound
MAGIX Music Maker MX deluxe provides real 5.1 Surround Sound. 5.1
Surround is the preferred home cinema sound format, which is also supported
in the Premium version when importing, editing, and exporting. With the 5.1
Surround Editor you can move your sound around the room.
MAGIX Music Editor
Detailed audio editing in real time and specialist for CD burning, sound
restoration, sampling and audio editing.
Introduction 27
www.magix.com
Revolta 2
Revolta 2 is a powerful-sounding, varied 12-voice analog synthesizer with
highly advanced functions, sound matrix, noise generator, and a complete
effects section featuring nine effect types.
This synthesizer can create any electronic music you can imagine. The sound
presets were created by sound designers for Access Virus and Rob Papens
Albino, which makes Revolta 2 the number 1 choice for beginners and
professionals alike.
Also in the Premium version
Additional tracks: The Premium version offers 96 tracks (instead of 64) - more
space for even more complex arrangements.
Timecode sync: For creating songs in teams on multiple PCs. Simply connect
two notebooks to each other via MIDI and jam together.
MIDI step recording: Provided for composers unsure of their keyboard
playing skills who want to play perfect melodies. The MIDI editor can be
opened by double-clicking on a MIDI object.
ReWire: For embedding of other music programs. Programs such as
Propellerhead Reason or Ableton Live can be controlled in MAGIX Music
Maker MX like a software synthesizer using MIDI objects.
Video recoding: In addition to audio recording, MAGIX Music Maker MX
Premium provides a recording function for video from analog video sources –
for your own video clips. It can be found in the "File" menu under "Import >
Video recording".
Curve automation: Effect and volume progressions can be controlled using
freely drawable curves – for individual objects as well as for complete tracks.
In addition, you can fade in or out an echo at a specific position in the song by
drawing in a curve peak at the corresponding position.
MAGIX Music Editor: Detailed audio editing in real time and specialist for CD
burning, sound restoration, sampling and audio editing.
MAGIX Xtreme Print Center for quickly creating CD covers, inlays and labels.
28 Overview of the Program Interface
Overview of the Program Interface
Menu bar This bar provides the most important editing
commands.
Toolbar (view page
255)
This contains the buttons for quick editing as well
as the different mouse modes.
Easy Mode (view
page 37)
This turns the clearly laid-out beginner mode on or
off.
Track boxes (view
page 38)
Complete tracks can be turned on or off (muted) or
played separately (solo). Use the FX buttons to
apply track effects.
Arranger (view
page 36)
You can freely position any multimedia material on
all of the Arranger's tracks.
Zoom functions
(view page 39)
Here you can enlarge or reduce the view. The
horizontal scrollbar can be stretched and
compressed for zooming.
Media Pool (view
page 46)
All files listed here can be added to the Arranger via
drag & drop.
www.magix.com
Overview of the Program Interface 29
Monitor (view page
56)
Previews of graphics or video files that are selected
in the Media Pool are displayed here. All visual
material for the arrangement is also shown here on
playback. Alternatively, a peak meter, the
arrangement overview, or the Info Box can be
shown.
www.magix.com
30 Quick start
Quick start
This chapter explains the basic functions of MAGIX Music Maker MX with a
step-by-step introduction. A systematic description of the program functions
can be found in the PDF manual.
Tip: Open the tutorial video and the "Quick start" tutorial by clicking on the
"Help" menu. A good introduction to the program is also available via the
interactive tutorial that may be opened via the welcome dialog.
Play Demo Project
The large area with the horizontal tracks is the Arranger. Here you can edit and
make changes to the positions of multimedia objects.
In the lower section of the program interface you can find the Media Pool. You
can switch between the different areas. In Soundpools you will find the
included loops that you can load into the arrangement by drag & drop while
holding the mouse key or by double-clicking. The File Manager works similarly
to Windows® Explorer with some additional features. Here, professionally
produced sounds can be downloaded from the Catooh and integrated directly.
www.magix.com
Quick start 31
In the File Manager you can find some demo songs in the "My projects" folder.
Double-click on a demo and find the individual tracks of the song in the
Arranger: In MAGIX Music Maker MX, you can create a complete song by
compiling objects. Click on the vertical scroll bar on the right-hand side of the
screen and drag it down (hold down the left mouse button) in order to be able
to see each track.
To play the demo, click on the Play button with the mouse or press the space
bar on your keyboard. A vertical red line (the playback marker) runs across the
screen and music will play from the speakers.
Note: If you do not hear anything, check if the correct sound card is active for
playback in the Setup window (P key). Of course, the output of the sound card
has to be connected to the speakers.
Preview and Load Audio Files
In the next step, load sound files into the Arranger for positioning and editing.
Create another new, empty arrangement. To do so, click on "File" and select
the "New arrangement" option.
Now click on "Soundpools" (1) in the Media Pool.
Various "Styles" (2) are shown on the left-hand side of the Media Pool. Click
on one of the styles to open a sub-folder.
www.magix.com
Now, select which instrument you would like to use under instruments (3).
Some instruments are categorized according to pitch. Right-click (4) on any
entry here to have the sound play automatically.
Other files in the Media Pool can also be previewed this way. Use the arrow
keys of your keyboard to select the various pitches. Other instruments, like
drums, are not categorized according to pitch.
32 Quick start
To load a file into the Arranger, simply press the Enter key.
You can also drag the file from a table onto a track in the Arranger. Once you
let go of the mouse button, the file will appear as an audio object at that
position.
If you own an older version of MAGIX Music Maker MX, a Soundpool Collection
or have purchased soundpools from other sources, you can add these to your
Media Pool via Add styles... (5).
Position Audio Objects
Each object can be moved in any way in the Arranger with the mouse,
horizontally on a track as well as vertically between tracks.
Add new instruments to your first song in the Arranger. For example, take a
drum sample and drag it underneath the object in a lower track which was
added beforehand.
This way, any number of files can be dragged from any folder into the Arranger
and placed on top of one another, on multiple tracks, or behind one another.
Play the arrangement in the meantime. Take note of the two markers at the top
of the bar ruler – they represent the start and end points of the range to be
played. If you wish to change the playback range, the start and end markers
can be dragged (while holding down the mouse button) to any position on the
bar ruler.
Tip: You can also move the playback marker independently of the left start
marker by clicking on the lower section of the bar ruler.
You do not need to interrupt playback to load new samples into the Arranger.
MAGIX Music Maker MX has a "Smart Preview" function: You can
simultaneously preview new samples in the Media Pool – they always run
synchronous to the song in the Arranger. This function considerably simplifies
the search for suitable samples for a song you wish to create.
www.magix.com
Quick start 33
Add Videos or Images
Perhaps you would like to make a video clip? To do so, open a folder with
video or photo files in the Media Pool under File Manager and select the ones
you want to use in your project.
You can activate a video monitor using the middle button located to the right
below the Arranger.
On the video monitor a preview of the selected video file can be shown.
Once you have found the video material
you want, use the mouse button to drag it
onto any track (like previously with the
audio files). You can add as many video
and photo files as you like to your music.
You can adjust the length of the individual
image objects with the help of Object
handles (view page 33).
www.magix.com
Edit Objects
To get an impression of the object-based work method of MAGIX Music Maker
MX, you should become more familiar with the "Objects" on the tracks of the
Arranger.
All objects can be shortened or looped by moving the mouse to one of the
lower corners of the object until it turns into a stretch symbol. You can now
stretch or compress the object length as much as you like. This way you can
create rhythm tracks from short drum samples simply by stretching them.
34 Quick start
At the top corners of every object there are two fade handles that can be
adjusted to fade an object in or out.
The handle at the top center can be used to adjust the volume of audio objects
and the brightness of video objects.
All objects can be split into multiple objects. To do so, select "Split objects"
from the "Edit" menu. The selected object will be split at the position where the
playback marker is.
This can be done even faster using the special splitting mouse mode,
found in the mouse mode button in the tool bar, or by pressing Ctrl + 6.
Right-clicking on an object opens the context menu with the options available
for that specific object in the Timeline mode.
Effects
You should take time to experiment with the effects. In the context menu you
can select the effects for the objects. Here, effect modules are opened with
which each effect can be set up to meet your exact requirements.
Effects can also be dragged onto objects by holding the left mouse button or
double-clicking. Simply open the "Templates" folder in the Media Pool and try
each of the effects listed one after the other with a mouse click. Like with all
other entries in the Media Pool, effects in this folder always have a preview as
well. If you like an effect and wish to apply it to an object in the Arranger,
simply click on it, drag it onto the object, and release the mouse button.
Tip: Use the Object Inspector in the Media Pool in order to display all important
Object effects.
Export Arrangement
When your arrangement is ready, you would normally want to do something
with it "out in the real world". For example, show it to friends. To do so, you
must first export your work from MAGIX Music Maker MX.
You can find the most important functions in "File > Export > Common export
functions".
www.magix.com
Quick start 35
Export as MP3: You can transfer
your arrangement in MP3 format to
a portable player.
Burn onto CD or DVD: The classic
way to present music. You can burn
single songs or complete albums
directly to CDs.
Tip: In the Premium version, you can
use the integrated CD mastering and
burn program to do this. Click on
"File" and select the "Export
arrangement -> Burn audio CD-R(W)"
option to export your arrangement.
The arrangement will be loaded into
the CD mastering program MAGIX
Music Editor and can be burned
straight to disc from there.
Upload to the MAGIX Online Album: When the song is finished, it should be
heard not just by your friends, but preferably the whole world. The easiest way
to do this is with a MAGIX Online Album of your own.
Publish on Facebook (YouTube/SoundCloud): With these options you can
publish directly on the popular online platforms.
www.magix.com
Export in various formats: In the "File > Export" menu you will also find all
supported export formats for creating an audio or video file (for music videos)
from your arrangement.
Note: The export calculations don't affect playback performance. Even if
playback on your computer begins to stutter because too much RAM is being
used for videos and effects, the export file will still be calculated correctly. We
recommend placing already finished passages of complex arrangements via
the export or mixdown function into a single file to free up some processing
power (and tracks). This kind of file can be reloaded into the arrangement and
edited further with the other parts.
36 Quick start
www.magix.com
Burn audio CD
To burn an audio CD, first export your arrangement as a WAV file:
Click "File" and select the "Export arrangement -> Audio as wave..." option.
The WAV file created can be burned as an audio CD with the included burn
program MAGIX Speed burnR.
Tip: You can use an integrated CD mastering tool in the Premium version and
a burn program to do this. Click on "File" and select the option "Export
arrangement -> Burn audio CD-R(W)" to export your arrangement. The
arrangement will be loaded into the CD mastering program MAGIX Music
Editor and can be burned straight to disc from there.
Arranger 37
Arranger
Normal mode/Easy mode
MAGIX Music Maker MX can be operated in two different views, and these can
be activated by clicking on the button in the top right. If the MAGIX Music
Maker MX interface confuses you at first, then switch the program to "Easy"
mode!
Easy mode active
Normal mode active
In the beginner mode, the program presents a clearly laid-out version which
only displays the most important buttons and switches. Functional elements for
advanced users are hidden.
This documentation describes MAGIX Music Maker MX in normal mode. If you
can't find one of the functions while reading, make sure that you don't have
"Easy" mode turned on.
Tracks
www.magix.com
The arranger offers tracks for positioning and editing multimedia material.
Additional tracks can be added by selecting the "Add track" option in "Edit"
menu. In total, 96 tracks can be used for an arrangement.
Fundamentally, all object types can be placed on all tracks. You can also
combine videos with MIDI and audio objects one track.
38 Arranger
If the tracks in the arranger are not long enough, you can increase the length
by pressing the minus button (-) to the right. The size of the arrangement
adapts itself automatically when objects exceed the space for them on the
right-hand side or when new objects are loaded.
Mute a single audio track by clicking on the “Mute” button or play individual
tracks separately (“Solo”) to emphasize a particular scene.
Trackboxes and Instrument icons
Each track box contains an instrument
icon box. If you drag a MAGIX Soundpool
sample onto an empty track, a suitable
icon is automatically displayed. You can
also exchange the icon by clicking on it
an select another one.
At the start of each track there is a track box where you can switch each track
to "mute" or "solo". In the lower half of the arranger below the track boxes are
two buttons, "Reset" and "Solo/Mute", which you can use to reset all track
solo/mute settings.
The peak meter can be seen beside the icons. This allows you to control the
volume of the track and to see if the track produces any audio sound at all.
Beside the track number to the top, you'll find the track name field. You can
rename the track by double clicking this field.
The small arrow beside the name of the track opens a menu with
which you can load a software instrument (VSTi plug-in) into the
track. This will then be used by all MIDI objects of the track. Here
you also have access to the individual sounds of the VST
instruments VITA and REVOLTA which come supplied.
With REC you can activate the track for an audio or MIDI recording.
www.magix.com
Arranger 39
A simple click puts the track into "Audio recording" mode.
Furthermore, monitoring is now activated, i.e you can hear the input
signal of your sound card on playback (learn more in the "Mixer"
chapter, "Recording/Live Monitoring" (view page 197))
If you start recording now ("R"), the audio recording dialog will
open. The recorded audio material is added to this track. If there is
already an object on the same position of the track, the next empty
track will be used.
Clicking this button again puts the track into "MIDI recording"
mode. If a software instrument is loaded, you can play it with a
hooked-up MIDI keyboard (monitoring). If you start recording now,
a new MIDI object will be created in the track and the MIDI editor
will open. From there you will be able to start the MIDI recording
(view page 100).
Here you can open the "Track effects" menu where you will find
presets for track effects (view page 150) sorted according to the
instrument type.
With the "Move track up/down" commands you can sort your
tracks.
Zooming
The vertical zoom function sets the number
of visible tracks. For a lot of tracks, enlarging
the view (zooming) is sensible for editing a
single track or object.
www.magix.com
Use the horizontal zoom functions to set up the visible section of the
arrangement on the timeline.
Move/Zoom with the scroll bar
If you move the mouse to the edge of the scroll bar, the cursor will turn into a
double-arrow symbol which can be used to select and compress/stretch the
scroll bar. This way, you can zoom in and out quickly. Dragging the middle of
the scroll bar moves the visible section.
You can tell which part of the entire arrangement is being played by the size
and position of the scroll bar. If the whole arrangement is displayed, then the
scroll bar will fill out the bar. Complete view may be set by doublke clicking the
scroll bar.
40 Arranger
A track may not be diminished without any limit, and the number of maximum
displayable tracks is also limited, meaning not all tracks may be able to be
viewed at once.
Zoom buttons
Zoom menu: Certain zoom levels may be selected by right clicking
the horizontal scroll bar or by clicking the zoom menu. You can also
jump to certain positions in the arrangement here.
Enlarge objects: Vertical and horizontal zoom stages are enlarged
so that all of the selected objects are displayed at maximum size. If
the function is switched off, the regular zoom stage will be restored.
Optimize view (view page 241)
Zoom buttons: Buttons for zooming in and out
Move/Zoom with the mouse wheel
The visible section can be moved, reduced, and increased in size by using the
scroll bars. These functions can also be executed without having to click
anywhere by using the mouse to move the scroll bars or zoom buttons or by
using the mouse wheel.
Move/Zoom with the mouse wheel
The visible section can be moved, reduced, and increased in size by using the
scroll bars. These functions can also be executed without having to click
anywhere by using the mouse to move the scroll bars or zoom buttons or by
using the mouse wheel.
Grid
Timestretching in the arrangement is displayed by the vertical progress of the
tracks. To structure this progression, a timeline displaying time units has been
positioned at the top of the first track.
Two consecutive objects will seamlessly snap together even if they are on
different tracks. This avoids undesired gaps or overlaps.
The bar grid makes sure that the objects and the start, end & play markers
only snap into place at specific positions so that they can be positioned
precisely according to the beat.
www.magix.com
Arranger 41
, The grid width can be set using the button to the top left.
If, for example, "1/2 beat" has been set, then the objects and markers snap
into position at all half beat positions when moved. This way there won't be
any gaps between the objects and precisely beat-matched cuts are possible.
The selection ranges from full beats to 1/16 grid sizes. Triplet values are also
possible.
The "Frame" setting allows fine positioning using the time code. The time
display in the timeline and transport control automatically changes from
bars:beats:ticks to hours:minutes:seconds:frames.
"Objects" deactivates the beat grid and the grid will now only affect the object
edges. You can also deactivate the grind entirely by selecting "No grid" or by
pressing "F4".
"Select beat type" switches the timeline to irregular bars like ¾ beat.
Playback area, Start and end markers
In the upper area of the timeline, there are two markers between which
playback area is displayed, and this area can be played back as a loop
(endless).
www.magix.com
The length of the playback area is shown in blue. The number before the point
indicates the number of bars, the number following it indicates the number of
fragments corresponding to the selected grid, e.g. 3.3 on a 1/16 grid = 3 bars
and 3/16. A tilde (~) in the display means that the playback area doesn’t have
the exact raster length and the loop is therefore "non-circular". Double clicking
on the playback area sets it to cover the whole arrangement; double clicking
again sets it between the start of the arrangement and the last object.
This area also determines which positions are copied or inserted into the
clipboard’s memory by the the edit menu commands "Edit range" or the
keyboard shortcuts "Ctrl + Alt + C" for "copy", "Ctrl + Alt + V" for "paste" or
"Ctrl + Alt + X" for "cut".
The right end marker is always moved together with the start marker so that
the length of the looped playback area remains constant as the start marker is
moved. So always move the start marker first and then the end marker.
42 Arranger
www.magix.com
The start and end markers can be moved in different ways with the mouse.
You can move them to any position via drag & drop or directly with a mouse
click: a left mouse click in the timeline moves the start marker; right clicking
moves the end marker.
It’s even easier with the keyboard: The cursor keys move the playback area
forward or backward by a whole playback area’s length. Press "Ctrl" as well to
move the playback area by a quarter of its length. "Shift" + cursor keys halves
or doubles the playback area’s length.
"Ctrl + Shift" +cursor keys enables you to lengthen or shorten the playback
area by a bar. Use this function as well to quickly move the playback area onto
a smooth bar length.
When you move the playback area while a playback is running, the old area is
always played to the end and smoothly changed into the new one after. In this
way you can remix your tracks in real-time with the keyboard!
Note: If the starting marker does not move to the right with a left click or via
the keyboard, it is because the end marker would then have to be shifted
beyond the end of the arrangement. In this case, move the start marker via
drag & drop or position the end marker!
Moving the playback marker
The playback marker can be moved independent of the start marker. To do
this, click on the lower part of the timeline. If you hold "Ctrl", the playback
marker and start marker are moved simultaneously.
Once the playback marker reaches the end marker, playback is continued at
the position of the start marker. If the playback marker was positioned outside
of the playback range, the arrangement is played to the end. The selected play
area is then played as a loop.
Arranger 43
Transport bar (playback functions)
The transport bar's functions enable you to control the playback behavior of
the arrangement using the mouse.
Tip: The space bar on your computer's keyboard may be used to start and
stop playback much more easily. You will find an overview of all keyboard
shortcuts at the end of this manual.
www.magix.com
Back to start: This button quickly moves the start marker to the
beginning of the arrangement. Clicking "Back to start" displays both
the start marker and play range at the beginning of the arrangement.
Rewind: This function rewinds the arrangement back to the start. This
means that the play marker in the timeline is reset.
Stop: Stop ends playback. The playback marker is reset to its initial
position.
Play/pause: This button starts continuous playback of the
arrangement; if the playback marker reaches the end marker, the
range between the start and end marker will be played back as a loop.
Clicking 'Play' again stops it at the current position of the playback
marker ('Pause').
Fast-forward: Use this function to move along the arrangement much
faster. The start marker moves forward along the timeline.
Record: Depending on whether a track in the track box (view page 38)
is activated for MIDI or audio recording, this will start either audio (view
page 74) or MIDI recording (view page 100).
This deactivates loop playback. The playback stops when the end
marker is reached.
44 Arranger
Time display
The time display is beside the
transport controller.
The current playback position is displayed here. The unit can be switched
between beats, hours:minutes:seconds, or frames by right clicking on the time
format. Switching to remaining time display (distance to project end) is
possible.
Display harmonies
If this symbol is activated, harmony symbols will be displayed during playback.
Harmonies can be detected with the Harmony Agent (view page 90).
Volume regulation
The volume control is to the left of the transport controller. Use it to quickly
control the overall volume of your arrangement. To regulate the volume of
individual tracks, use the mixer (view page 194).
Tempo
The song's tempo is displayed here in BPM (Beats Per Minute). The
arrangement tempo is set automatically by the first sample used in the
arrangement. One click on the small arrow shows the tempo fader. You can
use this to smoothly change the master tempo during playback. The objects in
the arrangement are adapted using timestretching.
By clicking "Tap", you can open the tap tempo dialog to "tap" in the tempo.
Simply click the "Tap" button at the desired tempo or press the "T" key; the
tempo is measured and displayed in the dialog. Pressing "OK" accepts the
tempo.
www.magix.com
Arranger 45
Track position slider
The position slider quickly moves the play cursor within the visible range.
Arranger, Video Monitor, and Media Pool
If the video screen is re-opened and the Media Pool is closed, the video screen
can be freely repositioned.
The "View" menu allows a standard setting to be switched on. If the option
"Standard layout" is deactivated, the entire screen can be filled by the arranger
in order to simplify positioning and editing objects.
In case of very large arrangements, the video monitor can be used as an
overview display ("Menu -> Video monitor -> Arrangement overview (view page
242)").
Arranger buttons
The arranger buttons for quickly opening and closing all the most important
windows can be found underneath the last track in the arranger.
Mixer
This button opens the real-time mixer.
www.magix.com
You can modify the tracks relating to volume and the position in the stereo
panorama here, and this is also where both master effects and plug-ins can be
integrated.
Video
Opens/Closes the video monitor in "Peak meter" mode.
46 Media Pool
www.magix.com
Media Pool
MAGIX Music Maker MX's Media Pool lets you access, preview, and load all
supported media types, online and offline, e.g. with included sound and video
loops, audio CDs, MP3 songs, synthesizers, or effects.
All media types are loaded into an arrangement from local drives or directly
from the Internet via double-click or drag & drop.
The upper edge of the Media Pool contains seven buttons which operate the
Media pool in different ways:
The setting Soundpools offers a database view of all Soundpools.
The File manager is very similar to Windows Explorer. It controls and loads
media files of all types located on the hard drive.
The Keyboard enables software synthesizers to be played and recorded
directly via the on-screen keyboard.
The object Inspector offers quick access to properties of objects, e.g. audio
effects for audio objects. For MIDI objects (view page 92), a smaller version of
the MIDI Editor is shown, which allows you to edit the selected object.
The Synthesizer setting displays a list of the available synthesizers (view page
119).
Templates (view page 53) provides effects presets for all kinds of audio,
video, and titling effects.
Catooh connects you directly to Catooh.
Preview function
There is a preview function for all files: By simply clicking an audio object, the
pre-listening function starts via the sound card. Video, graphics and text
objects are shown on the video screen.
As the arrangement plays on, you can experiment with sounds from the Media
Pool (see Smart Preview (view page 71)).
Note: Even while previewing, audio files are adapted to the current tempo
using timestretching (you can deactivate this in the "Audio/Video options"
menu).
Media Pool 47
Positioning the Media Pool
The Media Pool appears when on start up in the lower third of the screen. It
can be turned off or loaded into a stand-alone screen. Also the View-Menu
offers various options, for example a "arranger full view" which allows you to
view multiple tracks at the same time
Using the small button at the top edge of the Media Pool, you can
tun the Media Pool display on or off.
Soundpool settings
This setting can be used to access Soundpool media. Access to the supplied
Soundpools is via a new, more clearly laid out database overview that enables
the display of loops, multiple styles and instrument categories, e.g. all bass
loops of every installed style or every loop of a style.
If you did not install the Soundpools on your hard drive during installation, then
insert the MAGIX Music Maker MX installation DVD into the DVD drive. The
contents of the Soundpools will now be imported into the database. Other
Soundpool media are automatically recognized and added to the database.
www.magix.com
Note: Under program settings -> General (view page 219), you will find
different options for maintaining and displaying the Soundpool database.
Soundpools already present on the hard disk can
be imported via "Add styles" into the database.
48 Media Pool
A Soundpool consists of one or more Styles. Styles are sound libraries that
belong together and cover a certain musical style. The sounds (sample or MIDI
loops) of one style all have a certain tempo. You can mix loops from different
styles, and the tempos will be adjusted accordingly. Within a style, loops are
ordered according to instruments, and one instrument folder contains different
sounds. Each sound can have a different pitch (except for drums and effects
sounds).
The Soundpool display consists of several columns: First, all styles available in
the database are shown. The second column lists the instruments. The third
column, "Name", contains the list of the sounds found. These are displayed
according to the length of the beats (1,2, or 4 beats).
Sample loop
MIDI loop
The different pitches are displayed above that (if available). An entry field for full
text search is located under the match list.
The list of samples found is created based on the entry selection in the first
two columns. With "Ctrl + click" you can reduce or expand selection. No
selection ("Ctrl + click" on a single selected element) shows all entries from this
category.
If you select an instrument, e.g. "Drums" and "Percussion" and no style, then
all drums and percussion samples in the whole database will be displayed.
In the search field, you can search the list of the sounds
found for a certain sound file name.
Sound Vision view: This button displays all Soundpools
as galaxies.
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Media Pool 49
SoundVision
This alternative display of the Soundpool library shows all available sounds
graphically. No matter how large the Soundpool collection is, you can view the
entire library using this 2-dimensional display. This "galaxy" can now be
accessed via the mouse to collect all of the sounds you want.
The large clusters of "stars" are the styles, and these are arranged from inside
to outside with increasing tempo. Eventually they form a center - the styles
furthest out have the highest tempo.
Within a style are the individual instruments (e.g. keys, pads, sequence)
formed in a circle, and the drums are in the middle. Every instrument group has
a certain color assigned to it which is the same in every style. The individual
sounds are points encircled by the individual pitches, if available.
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You navigate throughout the Sound Vision view by moving the selection
displayed with the mouse; the mouse wheel enlarges or diminishes the view.
The points (which symbolize the sound loops) can be manipulated exactly as in
the Media Pool list view, i.e. select by double clicking and load by double
clicking or via drag & drop.
File manager settings
MAGIX Music Maker MX's file manager works very similarly to Windows
Explorer. It can be used to access and load media files of all kinds, e.g. videos,
bitmaps, MP3 audio files, audio CD tracks, RTF text files for titles.
The Media Pool consists of a file list to the right (the actual “Media Pool”), in
which all loadable media types (and, if required, further subfolders) are listed,
and the navigation area on the left-hand side.
50 Media Pool
In the file list, all supported multimedia files and subdirectories of the currently
chosen directory are displayed. All entries can be loaded into the arranger
tracks by double clicking or via drag & drop.
In the navigation area, you can find different buttons for directly accessing
preset subfolders.
You can right click in the file list to define further buttons ("links"). Switch to the
folder which you would like to create a link to and select the option "Link to
folder" from the context menu.
Navigation buttons
Forwards/Back The "Back" button always returns you to the
folder where you were previously.
Up The "Up" button takes you up to the next
highest folder level.
Drive menu You can access all available drives via the
"Drive" menu button.
Path information The current folder's path is
displayed in the top center.
Browse history list Use the arrow button to open the menu to
find the folders you previously visited.
View These buttons switch the file view list
between icons, lists, or details.
Various file list view modes
The file list displays all supported multimedia files and subfolders of the
currently selected folder. Three different views (list, detail, large symbols) can
be set by right clicking on the options or Media Pool's context menu.
List: Only file names are listed.
This view mode displays the most
files simultaneously.
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Media Pool 51
Details: The details section
displays the type, size, and date
of modification for every media file
beside the name. The list can be
sorted by clicking on any of these
details.
Large symbols: These can be
quite useful, since they show a
preview frame for each movie and
picture file. This allows you to sort
through the material quicker. The
disadvantage is that it takes
longer for the file list to be
displayed.
Deleting, copying, and moving files
All files listed in the media window can be selected, deleted, or moved into
other folders via drag & drop, just like via Windows Explorer. This way, all
objects desired for placement in an arrangement can be collected in a
separate folder beforehand.
Additional functions can be accessed via the context menu, i.e. by right
clicking an entry.
CD/DVD
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Clicking this button once reads the CD that is currently in the CD-ROM drive.
In the case of data CDs, all directory and file formats supported by MAGIX
Music Maker MX are displayed in the file manager. In the case of audio CDs, all
tracks appear in the file list.
My Projects
This button opens the "My Projects" folder. This is a subfolder of "My Projects"
that is named after the program (i.e. MAGIX Music Maker MX, only featuring "_"
instead of empty spaces). This is created automatically when the program is
installed. All new recordings and arrangements are saved here automatically as
a preset, and finished arrangements are exported here. You may change the
save location as you see fit via Program settings > Folders (view page 219,
view page 218).
52 Media Pool
My Files: This displays the contents of the "My Files" folder. This is normally
the save location of videos, pictures, music, etc. (in the corresponding
subfolders).
My MP3s
This provides quick access to your own MP3 collection. When this button is
pressed for the first time, you can select the folder where your MP3 files are
saved. You may also change this path later via "Program settings", the "Folder"
tab (Y key or "File" menu > "Settings" > "Program settings").
Database
This button displays the media files on your computer in a well-
structured database view.
This means the files are no longer displayed according to where they are
stored in the different folders but are grouped according to general
characteristics. The top "folder level" is the difference in audio, video or image
files; subfolders would be, for instance, the date for photos or the artist for
MP3 files.
In order to present media data on your PC in a database view, you first have to
add them to the MAGIX database. To do this, click on the database button to
the right and select the option Start media manager for photos and music.
This opens the corresponding MAGIX program and the database scan function
of the program.
MAGIX Music Maker MX comes with the free photo and music management
programs MAGIX Photo Manager and MAGIX Music Manager. If you have the
corresponding free versions, MAGIX MP3 Maker or MAGIX Digital Photo
Maker, they will be used instead.
By right clicking on "Database" and clicking on "Database search", you can
open a special search dialog in which you can carry out a targeted search for
media.
Search the database
Quick search: Simply enter a keyword and highlight the data type (photo,
audio, video). All available Database columns are searched for the keyword.
Expert search: Here you can restrict your search by stating search criteria in
the following way:
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Media Pool 53
Database column Condition Comparison item
e.g. dimensions greater than 800
You can search up to three database columns that are connected via "and" or
"or" simultaneously.
"AND" means only those files will be listed that match all criteria.
"OR" means only those files will be listed that match at least one of the criteria.
Synthesizer
This button opens the folder containing your synthesizers. Read more on this
in the Software synthesizers (view page 119) chapter.
Template settings
This opens the folders for installed effects presets. Saved audio and video
effects presets as well as title templates also land in these folders, so that over
time a complete library of your own presets will develop.
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The buttons to the left open the folders for audio effects ("Audio FX"), presets
for the Vintage Effects Suite ("Vintage FX"), presets for the Live Performer
("Live Pads"), the LiViD drums synthesizer, title templates ("Titles"), video
effects ("Video FX", "Video Mix FX"), and automatic animations ("Visuals").
You can also add effects via drag & drop. Simply drag these onto the
corresponding object using the mouse.
The context menu for audio objects enables you to to set audio effects in the
effects rack (view page 148) precisely!
54 Media Pool
Keyboard settings
The keyboard enables software synthesizers to be played and recorded
directly via the on-screen keyboard.
If a track synthesizer is not present, then a new track will be added and a new
synthesizer plug-in will be added when the view is switched to "Keyboard" (Vita
with Sound Acoustic Bar Piano).
The keyboard always controls the synthesizer in the track for which MIDI
recording has been activated.
You can click the keyboard with the mouse to play the instrument. The closer
to the bottom edge you click on the "virtual keys", the louder the sound will
play. Of course, you can't seriously play music by clicking with the mouse (this
function is more suitable for testing out sounds quickly). That's why you can
also play the keyboard with the keys on your computer's own keyboard.
Note: This works only after you first click once on the keyboard using your
mouse. Otherwise, pressing the computer keys will function as key shortcuts
(view page 255) for the different features in Music Maker. If the computer keys
control the program's keyboard, then the piano keys feature the corresponding
characters on your keyboard.
A sound program for the synthesizer may be selected
from this list.
This button opens the editor window for the
synthesizer for fine tuning the sound.
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Media Pool 55
Object Inspector settings
The Object Inspector offers quick access to properties of objects, e.g. audio
effects for audio objects. For MIDI objects (view page 92), a smaller version of
the MIDI Editor is shown, which allows you to edit the selected object.
Audio objects
If an audio object is selected the object inspector will open featuring the audio
object view
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This displays the available object effects (view page 149) in a clearly laid out
list.
This button switches effects on
and off.
The settings dialog for an effect is opened
via this button.
56 Media Pool
MIDI objects
If a MIDI object is selected, then the Object Inspector shows a smaller version
of the MIDI Editor. The MIDI Editor in the Object Inspector operates in the
same way as the "bigger" version in its own window, but the menu and several
playback and recording settings are not available.
For more information, please read the section MIDI Editor in the chapter "MIDI
objects"!
Setting Catooh
You can preview multimedia files from the Online Content Library Catooh, load
them into the arrangement, and edit them further .
Please read the chapter entitled Catooh!
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Videoscreen 57
Videoscreen
The video monitor can be positioned
anywhere on the screen. The size is
variable. To set the size, right click on the
video monitor and select the desired size
from the context menu or adjust it yourself
("user-defined"). Please note that larger
video screens require more CPU power.
To detach the video monitor from the arranger and Media Pool, deactivate the
default layout in the "Window" menu. You can then position the screen
anywhere you like.
The video monitor can be increased to full size by double clicking on it or
pressing "Alt + Enter". Press "Esc" to leave maximized screen mode.
You can also include a large time display in the video monitor. "Display play
time" shows the current play marker position in the video monitor. You can
choose the screen & background colors and transparency.
The video monitor is transformed into an analyzer which displays the sound as
a graphic.
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"Overview" mode enables you to view the whole arrangement and access the
object you are looking for in a split second - you can zoom in directly to the
video monitor or move around the clip displayed in the arranger.
Audio peakmeter
The video monitor is transformed into an analyzer which displays
the sound as a graphic.
Shortcut: Shift + F4
58 Videoscreen
Overview
In the Overview mode, you can view the whole arrangement and
you are also able to access any object you want in a split
second; zoom in directly to the video monitor or move around
the clip displayed in the arranger.
Shortcut: Shift + F2
Infobox
The InfoBox mode shows help text in the preview monitor if you
hold the mouse pointer over a button on the screen.
Shortcut: Shift + F1
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Mouse modes 59
Mouse modes
MAGIX Music Maker MX offers special mouse modes for arranging and editing
objects.
A small arrow next to the mouse pointer symbol allows different modes
to be set.
Automation
This mouse mode is used for drawing the volume and effect curves.
When active, a new curve can be drawn on an object or track using the left
mouse button.
Activate the corresponding effects curve in the "Effects" menu in the
track box to enable track automation.
For the object, use the "Automation of this object" command form the "Effects
> Automation" menu (Key: Ctrl + H) and select the corresponding curve in the
dialog. Clicking on an object without an activated effects curve activates the
volume object curve for this object.
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Note: In this mode, the object curves will always be edited, even if a track
curve is also displayed. If you would like to edit the track curve at this position,
then you will need to temporarily move the object somewhere else.
Individual automation points on a curve may also be created in the normal
"Move" mouse mode (see above) by double clicking the corresponding curve.
For more information about automation curves, please read the chapter
Automation curves!
Shortkey: Ctrl + 4, number key 4
60 Mouse modes
Move to track
This mouse mode behaves basically like the mouse mode for individual
objects, but moving objects
results in all other objects behind the object moving in sync on the track. This
is practical if space is needed at the start of a track, since all objects can be
moved together without moving them underneath each other.
Shortcut: Ctrl + 2, number key 2
Move all
This mouse mode behaves in principal just like the "Single object mouse
mode",
but during moving, all objects on all tracks will be moved together from the
mouse position.
Shortcut: Ctrl + 3, number key 3
Move selection
This is the preset mouse mode in which most changes are made.
Select objects with a left click. When the "Shift" or "Control" keys are pressed,
multiple objects can be selected.
Hold down the mouse button to move selected objects.
In this mode the objects can be faded in or out or their lengths can be
changed using any of the five handles. Please refer to the section "Arranging
objects (view page 62)". Right clicking on an object opens the context menu
with the most important effects and settings available for that specific object.
Draw
In this mode you can insert further similar objects behind an already
loaded object.
Starting from the first object, the following objects are always inserted
synchronously so that you can also think of this mode as the insertion of a
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Mouse modes 61
"Mute" automation from a continuous loop. You can read more about this in
the section "Drawing in loops (view page 67)" in the chapter "Arranging
objects".
Shortcut: Ctrl + 5, number key 5
Split
You can split objects quickly with this mouse mode in order to remove
unwanted parts or attach various effects to parts
of objects.
Shortcut: Ctrl + 6, number key 6
Stretch
This special mode is for customizing the length of objects.
Objects can be on the lower handles stretched or compressed. Audio material
is therefore lengthened via timestretching without changing the pitch itself The
middle object handles allow the object's pitch to be changed using
pitchshifting in the range of -7... +7.
Shortcut: Ctrl + 7, number key 7
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Preview audio
This mode allows you to preview audio objects (as long as the mouse
button is held down)
for the entire duration and independent of the start and end markers in the
timeline. Other object types are protected against unwanted moving.
Shortcut: Ctrl 8, number key 8
62 Mouse modes
Scrubbing
By holding down the mouse button, the arrangement can be previewed
at the point where the cursor is positioned.
The playback marker follows the mouse movements. This mode is especially
suited to searching for specific parts of an arrangement.
Shortcut: Ctrl + 9, number key 9
Replace
This mouse mode simplifies searching for suitable samples: Left mouse
click on a MAGIX
Soundpool object to switch the object automatically with another from the
same instrument category. Shift + left mouse click keeps the object but
changes the pitch. Ideal for quick experimentation!
Shortcut: Ctrl + 0, number key 0
Context help
This mouse mode allows you to open the corresponding "Help" section
by clicking on any area of the MAGIX Music Maker MX screen.
Shortcut: Alt + F1
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Arranging Objects 63
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Arranging Objects
In MAGIX Music Maker MX you can jointly and uniformly load, arrange, edit,
and export different multimedia file formats. This chapter describes the basic
way of working with multimedia objects. This includes audio objects, video
objects, graphics, midi objects, and synth objects. Later chapters will describe
the particulars of the respective formats.
All object editing is virtual, non-destructive, and is calculated in real time during
play. The multimedia material is thus not destroyed (non-destructive editing)
and any change can be cancelled with the multi-stage undo function ("Ctrl +
Z"). You can experiment to your heart’s content without having to fear that you
will change or damage the original material.
Loading and saving arrangements
"Arrangement" refers to the objects found in the arranger (Audio, Video, MIDI,
songs, graphics, synthesizers) along with all its positions, fades, length,
volume, brightness settings and effects.
Arrangements can be saved via the menu "File"as an MMM file and loaded
again.
When loading arrangements you must ensure that all the used objects are
available in their respective folders. Often is it advisable to "Save Arrangement
and Used Media" from the menu "File" > "Backup". Then the entire
arrangement with all objects and effects are saved to a configurable folder on
the hard disk and can be easily downloaded from there.
Multimedia files and objects
All multimedia files supported by MAGIX Music Maker MX can be previewed or
listened to in the File Manager by clicking and dragging into the arranger via
drag & drop. The files are displayed as objects in the tracks after the mouse is
released.
Using the "Tab" button, you can switch between two object display views.
In alternative display modes, the objects are not represented frame by frame,
but simplified. This is useful for quicker representations of video objects: RAM
is saved and the overall performance improved. Audio objects will be shown
using one or two (for stereo) waveform representations.
64 Arranging Objects
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Right clicking on an object opens the context menu with the most important
editing options available for that specific object.
Select objects
To edit or delete objects using the menus, you must first select them. To do
so, simply click on the object you wish to select. When the "Shift" key is
pressed, multiple objects are selected. Object modifications like cutting,
moving, effects assignment and so on, apply to all selected objects together.
The handles of selected objects light up to show that the accompanying object
has been selected and can be edited using the menu functions.
Several objects can be selected quickly by clicking on the first object in the
first track with the mouse and dragging out a square for selection. All objects
entirely or partially within the square will be selected (rubberband selection).
Mute objects
Each object can be muted individually. To do so, select the objects you wish to
mute and press "F6" (or use the corresponding command from the context
menu).
Build or split object groups
Several objects can be combined to make up a group, to avoid the objects
being unintentionally moved out of relation to each other.
Once they are combined, clicking on one object of a group will select the entire
group.
To group or separate groups, use the buttons in the toolbar or the
corresponding commands in the "edit" menu.
Split objects
Any object can be split up. Every one of these object parts becomes an
independent object in itself. To cut an object, select the object, move the start
marker to the edit point, and select the "Split object" command from the "Edit"
menu or press the "T" key. It’s even easier with the "Split objects (view page
61)" mouse mode.
Arranging Objects 65
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To rejoin the separate objects afterwards, select each of the objects and
choose "Group". This command joins all of the selected objects into a single
object group.
Exact object positioning
It is often necessary to position objects very exactly in order to maintain the
beat or avoid creating clicking during transitions or small pauses between
objects.
In MAGIX Music Maker MX every object is snapped to the edges of other
objects, resulting in cleaner transitions. In addition, objects are placed on
defined positions on the grid of the arranger track. You can read more about
the grid in the arranger chapter "Grid (view page 40)".
Duplicate objects
Objects can be duplicated very easily in order to create larger arrangements.
First, the objects that need to be duplicated must be selected.
Then select the command "Edit menu -> Duplicate objects"
A copy of the object appears right beside the original which can be moved to
any position with the mouse.
It’s even faster if you click on the object that has to be copied and hold down
"Ctrl" at the same time. An object is then created which can be dragged to the
desired position. Furthermore, object copies require virtually no additional
memory!
Another way to duplicate is by using the copy/edit commands from the "Edit"
menu.
66 Arranging Objects
Object handles
With the help of the object handles, fine positioning, volume and brightness
settings, fading in and fading out as well as loops can be carried out directly in
the arranger.
All editing is carried out in real time and is already calculated during playing.
The multimedia material is not destroyed in the process (non-destructive
editing); any change can be cancelled with the multi-stage undo function ("Ctrl
+ Z").
Object fades
Use the handles on the top left and right to fade an object in or out. By fading
objects in and out onto different tracks, it is possible to produce crossfades
between different objects. The length of the crossfading can be directly
regulated with the handles.
Shortening or looping objects
Objects are "cut" virtually by "compressing" them with the mouse. "Pulling"
them to the right will stretch them, which results in the object being played as
a loop until the play cursor reaches the end of the object representation. In this
way it is possible to very quickly create an entire drum track from one single
drum loop or to create a long video from a short video sequence.
Guide the mouse to one of the bottom corners of the object until the mouse
pointer turns into a stretch symbol. Now you can stretch or compress the
object until it has reached the desired length.
Normally an object is always looped over the full length of the underlying data
material (audio or video file). To set a clip from a file as a loop, shorten the
object at the front and the back with the handles and choose the command
"Edit menu -> Insert user-defined loop". This function is very useful for setting
your own recording as a loop, as the silence at the beginning of a recording
can be cut away.
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Arranging Objects 67
Adjusting volume/brightness
With the volume/brightness handle in the top center of the object, you can
change the volume of audio and MIDI objects or adjust the brightness of video
and bitmap objects.
If several objects are played in parallel, it is possible to individually adjust the
volume or brightness ratios between objects in this manner.
The volume and brightness ratios between tracks are adjusted in the mixer.
"Draw in" loops
Audio loops can be drawn into the arranger tracks with the mouse.
For this you have to set the mouse mode to "Draw objects" by clicking
on the corresponding icon in the mouse modes menu. Now an audio
sample has to be loaded which will serve as a template and which will
then be drawn into the following area of the track as a loop in the track.
This works as follows:
1. Load any loop from the Media Pool into the arranger.
2. Click on an area further back on the same track and hold down the mouse
button to draw in the loop.
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Starting from the first object, the drawn-in loop area is always synchronous
with the beat. This means that the drawn-in loop is not played from the
beginning, but rather starts from the position where the original loop would be
if you had continued to this position. Or, to put it differently, a running loop can
be found on the track and you can draw in at which position you can hear it
("Mute automation").
The synchronous start of the object in this mode has another consequence: If
an object is moved, then only object borders are moved, but the underlying
loop, however, always remains intact.
Takes
Every object can be saves as a "take". Takes save all editing done on an object
like object length, fade settings, and all object effects. MIDI takes save the
instrument controlled by them (MIDI output or VST instrument).
68 Arranging Objects
Takes are saved as "TAK" (*.tak) files and take up virtually no space on the
hard disk. So you can cut a sample, add various effects to it, and save it as
various takes in order to use these together with all their editing in other MAGIX
Music Maker MX arrangements.
The original sample will not be changed, only object and effect settings will be
saved.
You can also save Synth objects as takes to create your own preset libraries
for the synthesizer.
MAGIX Music Maker MX supplies many takes on content CDs.
Takes can be identified by their symbol in the Media Pool.
Warning! On loading the takes, the audio or video file, for which the take was
added, must be in the original folder.
Object properties
This function displays all the information about the currently selected objects,
such as file name, position on the hard disk, tempo, etc. The object editor also
defines the foreground and background color of every object in the
arrangement.
In the "Tempo/Pitch" tab, information on the patched/determined tempo and
pitch of the audio object is shown. Furthermore, there is an overview of how
the various timestretching/pitchshifting operations affect the entire audio
object. The tempo/pitch adjustment when loading the sample, the effect of the
master tempo fader, and the time processor as object effect tracks are offset
against one another, but they may not mesh properly. For this reason, there
are two buttons which can be used to double/halve the object speed. Try
using these buttons if the tempo of some loops is incorrectly interpreted as
twice or half the speed.
Mixdown audio
If the arranger becomes too full to manage, the system is out of RAM, or you
just want to ”summarize” your production, use the mix down function to
convert the entire audio arrangement into a single audio and/or video file.
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Arranging Objects 69
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To do so, choose the "Mixdown" function from the "Edit" menu. You can
choose a name and a destination for storing the mix down object. The default
directory is ”My Projects”. If only audio objects are in the tracks, a wave file will
be created. If audio and video objects are combined, you can choose whether
an audio or a video file will be created.
The objects of the arranger or the area will be replaced by the new object.
MAGIX Music Maker MX automatically normalizes the audio file, i.e. the loudest
part of the wave audio object is identical with the highest figure of the 16-bit
resolution ceiling. This guarantees the same sound quality, even if you repeat
the mix down procedure or you combine the mix down file with other wave
audio objects again and again.
Tip:The mix down function is very helpful if you want to go on working with the
mix-down object. To create the finished end version of the song or video it is
recommended to select the "Export arrangement" function in the "File" menu
instead of the "Mixdown" function.
Shortcut: Ctrl + Shift + G
Mouse gestures
Sometimes, specific menu commands that are located deep in the MAGIX
Music Maker MX's menu structure may be needed multiple times in sequence,
e.g. if you want to edit effects for multiple objects.
Mouse gestures help you access these menu commands quickly without
having to dig them out of the menu structure every time.
70 Arranging Objects
Every object in Music Maker features a context menu that may be opened by
right clicking.
The upper section of this context menu always features the most recently used
commands for this object type. These four commands may also be opened
having to open the main menu.
To do this, right click on the object and drag the object quickly to the right, to
the left, or upwards in order to access one of the four commands (the object
will not be moved as long as you use the right mouse button!)
The commands display in the menu here are only examples. All commands
that are available in a context menu's submenus may be accessed via Mouse
gestures
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Audio Objects 71
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Audio Objects
Audio formats
MAGIX Music Maker MX loads and edits audio files in the formats Wave (.wav),
OGG Vorbis (.ogg), Windows Media Audio (.wma), MPEG (.mpg), MP3 (.mp3),
and CDA (audio CD tracks). The stereo or mono data of a file are displayed as
an object in the arranger of the MAGIX Music Maker MX. The material will be
displayed as a waveform, optically representing the sound to make editing
easier.
Along with wave files, MP3 files, OGG Vorbis (.ogg), and ringtones can also be
exported.
Load and process audio files
All importable audio files can be accessed via the File Manager and previewed
(audio) by clicking the file name. Tracks from audio CDs can also be integrated
by dragging & dropping them into the arrangement.
Editing, fine positioning, volume adjustment, fading in and out, is all processed
using the "Object" tab directly in the arranger.
Please see the chapter "Arranging objects"
Smart Preview for the incorporated samples
The incorporated samples can be listened to while the arrangement is playing.
They always run synchronized to the current song that is playing.
You can load samples while putting together a song in real time and search for
appropriate new "building blocks" simultaneously.
You can add the loop to the arrangement by simply clicking with the mouse or
pressing "Enter" or remove it by pressing "Del". The subsequent loop can also
be selected quickly by pressing a key (arrow down) or you can switch to the
next instrument ("1"..."0") or the next bar ("Num +"), or by clicking on the
button.
72 Audio Objects
Audio recording
Your own sounds like vocals, speech, noises, or instruments can be easily
recorded in MAGIX Music Maker MX using the audio recording function.
Click the REC button in the track box to specify the track for the
recording.
The display in the track box will change
Assuming you have everything connected properly (see below), the input signal
will be played back featuring all track effects (if there are any) (live monitoring
(view page 197)).
Live monitoring requires the use of ASIO drivers (view page 221).
Click the red button on the transport bar to start the actual recording.
Connecting the source for recording
First of all, the source of the audio material must be connected to the sound
card input. Again, there are several possibilities which primarily depend on the
type of equipment you have.
If you are recording from a microphone, then please connect the microphone
to the microphone jack on your sound card (usually red).
If you want to record material from a stereo system, then you can use the line-
out or AUX out jacks on the back of your amplifier or tape deck. This involves
connecting them to the sound card input (usually red).
If your amplifier has no separate output (other than for the speakers), then you
can use the connection intended for headphones for your recordings. In most
cases, you will need a cable with two mini-stereo jacks. This type of
connection has the advantage of being able to set the headphone input signal
level with a separate volume. As headphone connections generally are not the
best, it is advised that you use the line outputs if possible.
When recording cassettes from a tape deck, you can connect the tape deck's
line out directly to the sound card input.
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When recording from vinyl records, you should not connect the record player's
output directly with the sound card because the phono signal needs to be pre-
amplified. A more suitable method would be to use the headphone connection
or an external pre-amp.
Adjusting the Signal Level
Adjusting the signal level to the sound card is also recommended to get the
best sound quality during digital recording.
Once a recording source is connected to the sound card, the "Record" button
opens the recording dialog and starts the recording source.
You can now adjust the recording level with the help of the LED display in the
recording dialog. For this, you must first check off "Show Levels".
If the adjustment is set too high, distortion occurs and the incoming signal
must be reduced. If you have connected the source through either an amplifier
or tape deck output to the sound card, you can only reduce the signal level in
your sound card’s software mixer interface. You can access the mixer directly
from within the recording dialog via the “Recording Level” button.
If you reduce input sensitivity by using the input fader, the resolution at which
the analog signal is digitized is also reduced. Try to set these automatic
controllers to the loudest sound level possible.
The maximum setting for an optimal level is the loudest part of the material.
The loudest part should be adjusted to be the maximum. The actual recording
begins when you press the "Record" button. At the end of the the recording
you will be asked if you want to use the recording. Upon confirmation, the
newly-recorded material will be placed at the next free position of the start
maker in the arrangement.
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Audio recording dialog
Normalize after recording: This option raises your material to the correct
volume level after recording is completed. In order to achieve good audio
results, you should try to record the source as loud as possible without
overmodulating it. The Peak Meter display helps in the recording dialog.
Audio driver: This selects the sound card for recording.
Save audio file as/save in the following folder: This select the title of the audio
file you wish to record. You can also select the folder where you wish to store
the file.
Recording quality: Sets the sound quality of the recording. The preset menu
allows you to choose between AM tuner, FM Radio, DAT (Digital Audio Tape),
and CD quality.
Display volume control (monitor): The peak meter allows you to monitor the
level of the incoming signal. Please read more on this in the section 'Adjusting
levels (view page 73)'.
Record: This button begins recording. The next free track will be used for
recording the audio material.
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Stop: Click this button to stop recording
Play during recording: If this option is active, then the arrangement will play
back during recording. This allows you to add recordings to the existing
arrangement.
Advanced: Use this button to open a window containing a selection of three
special functions.
Advanced options
"Mono" creates a mono recording and requires half of the hard drive space
required for stereo.
"Real-time sample rate adjustment" automatically matches the sample rate of
a new file to be recorded with the sample rate of the selected movie sound
track.
"Ducking" (reducing the sound volume): To add narration or other sound
material to a video that already has sound volume levels set, activate the
option "Automatic reduction of sound volume of remaining audio tracks". This
automatically reduces the volume of audio objects in the arranger during the
recording session ("ducking"). A volume curve controls the whole process,
produces the fading in and out of effects automatically and guarantees
consistent overall volume.
Import audio CD
The steps are similar to transferring Wave files into an arrangement:
Insert an audio CD into the CD/DVD drive of the PC
Go to your CD/DVD drive in the Media Pool. The individual CD titles appear in
the file list.
A simple mouse-click starts the playback of the CD title for sampling purposes
Drag & Drop the CD title into a track of the current arrangement, and it will be
digitally scanned and copied to the hard-drive. The files will be saved in the
import folder (may be specified under File > Settings > Program > Folder).
The audio object appears in the track and can be played back or edited
immediately.
CD Manager
This option opens the CD manager to select tracks from audio CDs and
partially or fully import them into the arrangement. You can also select and
configure the used drive if you have more than one drive.
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The CD manager lets you import audio data using most CD and DVD drives.
You may have to contact your technical support to find out which drive is
suitable. The data is imported digitally, thus eliminating loss in sound quality.
Audio tracks are imported into the arrangement as Wave files. The files are
saved in the import folder ("File -> Properties > Program settings -> System ->
Path settings").
To import audio tracks via the CD manager you should proceed as follows:
1. Insert an audio CD into the drive and select "Import audio CD track(s)" from
the "File" menu. A dialog with a list of the CD tracks will open. If you have
more than one drive, you may have to first select the drive containing the
CD. You can do this in CD drive options.
2. Select the desired tracks (multiple selection by "Ctrl" + mouse-click).
3. Click on "Copy selected track(s)...".
4. The "Import project" dialog will now appear. Here you can enter the file
name and select the target directory.
5. The audio material is then copied from the drive onto the hard disk. A
progress bar is displayed.
6. Once copying is complete, the dialog will be closed and the tracks are
inserted into the arrangement as individual objects.
The track list dialog
On the left-hand side in the list you can choose which track(s)/title(s) you wish
to import from the CD. Several subsequent tracks can also be selected by
holding "Shift" and left-clicking; "Ctrl" + clicking selects several tracks; "Copy
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selected track(s)" starts the audio copying process. A new object is created
for every track in the arrangement and the corresponding track marker is
created.
Transport control: This lets you start and stop
playback just like on a real CD player and skip
forward and backward in the playlist.
Use the small faders to control the preview volume. With the faders at the
bottom you can go to a specific position in a track. To import just one section
of a CD track, choose "Start selection" at the beginning of the section and
"End selection" at the end.
Below the transport control details on the total length and the memory
capacity of the selected track/section are displayed.
Select all tracks: All tracks are selected, for instance, to copy the entire CD.
In the right selection box you can select the read speed, and in the left one you
can select the export mode (see Configuring the CD-ROM).
CD drive options: Here you can change the settings and select the drive for
grabbing the CD if you have installed several CD drives (see also CD-ROM
drive dialog).
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"Import project" dialog: The "Import project" dialog appears after you have
selected the option "Copy selected tracks". Here you can specify name and
target address of the audio files. The audio files are subsequently numbered
(name -> name_1.wav, name_1.wav).
Copy-protected audio CDs
According to the copyright act, it is forbidden to copy a CD with copy
protection. However, an owner of a CD may create a backup copy for himself.
The problem is, however, that you cannot create a copy from copy-protected
CDs because they cannot be read using a conventional PC drive. In order to
create a backup of such a copy-protected CD, you have to play it on an audio
CD player and record it as a regular analog recording via the sound card.
Drive list dialog
Tracklist: This button opens the track list dialog for copying one or multiple
tracks.
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Configuration: This button opens the configuration dialog where you can make
various special settings, SCSI IDs, etc.
Reset: Restores the default settings of the drive.
Add drive: Creates a new drive entry in the list, which you may wish to adjust.
Delete drive: Deletes a selected drive from the list.
Save setup: Saves the current drive list and all configuration data in a *.cfg file.
Load setup: Loads the current drive list and all configuration data from a *.cfg
file.
The CD-ROM configuration dialog
Drive name: Lets you edit the name of the drive in the list. This is useful if you
create more than one entry accessing the same physical drive.
Host adapter number: Lets you specify the number of your SCSI adapter -
normally "0".
SCSI-ID: Lets you set the ID of your CD-ROM drive. Be sure to set the correct
ID; there is no error checking!
SCSI-LUN: Select the SCSI-LUN parameter, normally "0".
Alias: Lets you select the manufacturer type of your CD-ROM drive.
Normal copy mode: Copies the audio data without any software correction.
Sector synchronization copy mode: Copies the audio data using a correction
algorithm. This is especially useful, since many CD drives have problems
finding an exact position again and gaps can occur.
Burst copy mode: Optimizes the speed of the copy process; no software
corrections made.
Sectors per cycle: Defines the number of audio sectors that should be read
from the audio CD in a read cycle. The higher the number of sectors, the faster
the copying process. Many SCSI systems have problems with more than 27
sectors.
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Sync sectors: Sets the number of audio sectors that will be used for software
correction. A higher number results in a better synchronization but also in a
slower copying process.
Recording Audio CDs
In some cases the CD can be copied during recording. The CD track is simply
played on the CD/DVD-ROM drive and recorded by the sound card. You
should note that the digital track data from the digital analog converters of the
CD-ROM drive have to be converted into analog signals and then into digital
data by the analog/digital converters. Depending on the quality of the
converter used, this can lead to losses in quality.
Before beginning this, the "Load tracks via record dialog" option under "File ->
Properties -> Program settings -> Audio" has to be activated. The audio
output of the CD-R drive must also be connected with the input of the sound
card. This is already the case with most multimedia PCs (if not, then it can be
accomplished with a small cable inside the computer).
When "Load CD tracks via record dialog" is active, song parts can also be
added to the arrangement without having to load the entire track.
Change the playback tempo or pitch
If you want to combine audio material you have recorded yourself from
different sources, samples from Soundpools, or songs from CD with each
other, then you will often need to adjust the tempo or pitch of audio objects to
match each other. There's an automatic function which automatically adjusts
the tempo of audio objects when they are loaded to the arrangement's tempo,
plus advanced tools like the Remix Agent and the Loop Finder (view page
237).
Automatic tempo adjustment when loading
In general, MAGIX Music Maker MX automatically adjusts audio files to the
arrangement tempo. In normal cases, you won't need to worry about the
different tempo of audio files and Soundpool samples, since these are
automatically matched. But since automatic processes can fail too, the
following process explains when you may need to "manually" adjust things.
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In the new arrangement (empty), the tempo will be determined by the first
samples loaded into it. All additional audio files will then be automatically
adjusted to this tempo. If you are planning a remix which is composed of
different samples with different tempo, then try to add the most important
sample first. This minimizes sound distortions compared to the other samples
via timestretching.
In order to be able to correctly adjust an audio object to the tempo, its output
tempo must first be detected. If the sound is a Soundpool sample, then the
tempo saved therein ("patched") will be used, and the tempo adjustment will
always work.
For all other (short) samples, an attempt will be made to automatically provide
the tempo. If the sample is not cut exactly, i.e. it does not contain an exact
number of beats or is incorrectly interpreted by the automatic detection
process, then this may not work. The sample will then be incorrectly stretched
or an incorrect arrangement tempo will be set.
In this case, use the Loop Finder to specify the tempo semi-automatically
(more about this under the chapter "Menu effects -> Audio -> Loop Finder
(view page 237)"). This allows the sample to be cut to an even loop and the
arrangement will adjust to the detected tempo or vice versa.
The Remix Agent launches optionally for longer samples ( >15 seconds), e.g.
entire songs from CD or MP3s. This also gives you the option of either
adjusting the sample to match the arrangement or the arrangement to the
sample.
MIDI objects for controlling synth objects always have the correct tempo
because they are always aligned with the arrangement tempo.
In the dialog "Program settings (view page 220) -> Import" ("Y" key), you can
deactivate the automatic tempo adjustment or limit it to patched samples.
Change tempo or pitch of individual objects manually
"Resampling", "timestretching", and "pitchshifting" provide high-quality effects
for you to change the pitch and tempo of selected audio objects dependent on
or independent from each other. You can access these tools via the "Effects"
menu or the object FX effects tracks.
These functions can be used for all audio files, i.e. for the included samples as
well as your own recordings, CD tracks, CD tracks, or sounds from the
Internet.
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The playback tempo can be quickly changed via "Timestrech" mouse mode,
i.e. by compressing/stretching the audio object's lower handles, in which case
the tempo will change but the pitch will not be influenced (compare with
chapter "Mouse mode"). The middle handles can also be used to change the
pitch.
Detailed access can be accessed via the time processor effect (see chapter
"Audio effects -> Timestretch/Resample"). This allows you to specify different
timestretch algorithms for the corresponding object, since the best results
often depend on the respective audio material and the different algorithms.
The tempo setting on the transport controller allow the arrangement's tempo
to be changed retroactively. This affects all objects contained in the
arrangement, and in some circumstances this can lead to an increased
demand on the system and dropping out during playback. If this occurs, use
Apply function in the effects rack (view page 151) or the Combine audio (view
page 229) function.
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Remix agent - Tempo and beat assignment
The Remix Agent is a powerful tool that determines the tempo (measured in
beats per minute, or BPM) as well as the timing of the beats for a song’s
quarter notes. This is important if an audio CD title is imported into MAGIX
Music Maker MX, and you want to mix in sounds like drum loops, effects, or
synthesizer voices.
When to use the Auto Remix Assistant:
When the tempo of the arrangement must be adapted to the tempo of the
song.
When the tempo of the song must be adapted to the tempo of an existing
arrangement.
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When the song is to be cut up precisely to create a remix object which can
then be rearranged as desired.
Requirements for using the Remix Agent
Songs must be longer than 15 seconds
Songs must be "rhythmic" (i.e. they can be danced to)
Songs must be in stereo format
Note: For analysis, it is presumed that the song is recorded in 4/4 time. If one
of the above requirements is not fulfilled, the Loop Finder can be used.
If songs longer than 15 seconds are dragged into the arrangement, the Remix
Agent is started automatically. When loading short samples (< 15 sec) the
tempo is specified automatically and some loops are similarly automatically
customized to the tempo of the arrangement. This also applies to previewing in
the Media Pool (Smart Preview).
This method can be deactivated individually in the audio/video options ("A"
key). You can find out more in the "File -> Properties -> Program settings"
section.
Preparation - Setting the start marker and object end
Before opening the Auto Remix Assistant, you should set the start marker at
the position in the song object in the arranger where you want detection to
start. If the song contains a long intro without beats, set the start marker after
the intro. As a rule of thumb, the Auto Remix Assistant should always be "fed"
dance music.
The start marker should be set before a quarter note beat or, better still, briefly
before a beat at the start of a bar.
If the start marker lies before the song object, the object is examined from the
beginning.
If detection is not performed by the end of the song, the object can be
shortened accordingly with the object handle at the end of the object.
Automatic Tempo Recognition
When the Auto Remix Assistant is launched, the selected song object is
analyzed and played back. A metronome begins to click according to the result
and lines visualize the positions of the quarter notes found in the wave-shaped
display.
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The following cases are differentiated:
Position of the start of a measure (the one): red line.
Position of the other quarter notes (the two, three, and four): green lines.
Reliably recognized positions: thick lines.
Unreliably recognized positions: thin lines.
When tapped, blue lines appear.
If the tact and tempo information is already present, points are indicated above
the display at the appropriate positions. The metronome volume can be
regulated below and to the left of the wave-shaped display. To the right, the
BPM value is indicated. If a valid BPM value was found, it is displayed in green.
If the metronome clicks in time with the music, the measure start is correct. If
not, you can correct the tempo manually.
Setting the manual and Onbeat/Offbeat
If the result is incorrect, you can help the Auto Remix Assistant with a few
mouse clicks on the correction buttons.
There are two possibilities:
On the one hand, the "Tempo correction" list offers alternative BPM numbers
which could also fit with the music. The adjustable BPM values are detected
automatically – the total BPM can therefore deviate from song to song.
For more difficult audio material, we recommend using the "Tapping input"
mode. Either the "T" key must be pressed or the "Tap tempo" button must be
clicked with the mouse in time with the music. With repeated tapping of the
tempo correction button, one should keep an eye on the color in the BPM
display. In the "unlocked" condition (red), the tapping is not in time with the
music. One should tap until the "locked" condition is displayed. After a short
time, you will hear if the result is correct via the metronome.
Subsequently, offbeat correction takes place as required. If the detected
quarter note beats lie around the length of an eighth note (transferred behind
the real positions of the quarter note beats), one or more alternatives can be
selected from the onbeat/offbeat correction list.
Determining the start of a measure
Next, the starting point of the measure is corrected. The beat at the start of the
measure must always agree with the high tone of the metronome and/or the
red line in the wave-shaped display.
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Corrections can be made by tapping; If the start of the measure can be be
heard, tap with the mouse or press the "T" key. Alternatively, you can also
select how many quarter notes the "one" is to be pushed to back.
If the starting marker was set briefly before the first beat of a measure, this
correction is not necessary.
Note: With all corrections, the metronome and visualization react to the lines in
the wave-shaped display only after a short delay.
Using BPM and beat detection
Now you may select one of the actions to be adapted to the arrangement song
(or vice versa) or cut up the songs at the ends of a measure.
Save only Tempo & Beat information
Only wave file data is stored. This makes sense if some manual post-correction
is required for determining beat/tempo.
When the data is stored, tempo & beat regulation can be released for future
tempo adjustments or to create object remixes.
Tempo adjustment
Setting the object tempo to the arrangement tempo
This fits the object length to the existing arrangement. Three different
procedures are possible: timestretching, resampling, or audio quantization.
Timestretching keeps the pitch of the song constant, but sometimes the
sound quality can suffer.
Resampling changes the pitch (similar to changing the speed of a record
player), and retains the sound quality of the song as much as is possible.
During audio quantization, the audio file takes the tempo adjustments into
consideration as if the first remix object (see below) were created and
combined immediately into a new audio file. If the recognition is uncertain,
extreme tempo fluctuation may result. It is particularly important to set the
starting marker so that the tempo is recognized definitely. The advantage of
audio quantization is that small tempo fluctuations in the music balance out.
The start of the measure always agrees with the start of the arrangement
measure and never plays out of time.
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Setting the arrangement tempo to the object tempo
The arrangement adopts the detected BPM value. If you would like to use the
cut-up song as the basis for a new composition (e.g. for remixes), then this
option should be active.
Creating remix objects
The song is cut by beat into individual objects. Some applications may include:
To produce loops from complete songs which can then be used with other
material. Most importantly, not all remix objects are suitable as loops. Ideally,
less complex material should be used, e.g. drums from an intro.
To remix songs, thus changing the sequence of the objects, cutting or
doubling beats or to enrich the song with other loops or synth objects.
To mix two songs: If percussion and tempo fit perfectly, can you blend the
songs without "side effects"?
This option can be activated later from the "Object" menu, provided that the
tempo data is stored.
The "Audio quantization" option: Audio quantization fits new objects exactly in
time with the arrangement.
With homemade music, tempo fluctuations are common, and therefore
different measure lengths may result. Nevertheless, so that the objects fit into
the rigid timing pattern of the VIPs, the time processor is activated
automatically and object timestretching is used to correct the different lengths.
Setting resampling for small corrections: If the necessary corrections are very
small, better quality resampling can be used instead of timestretching.
Afterwards, you should not change the master tempo any longer, since definite
pitch changes may arise.
Remix objects in "Loop" mode: New objects are set in "Loop" mode. When
extending the object with the right object mouse handle, the original length of
the object is played again and again.
Setting the arrangement tempo to the object tempo: (see above)
Note: Time correction assigned to objects can be subsequently cancelled if the
time processor is called up and edited ("Timestretch/Resample object", or
double click on the object to open the FX racks associated with the time
processor).
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Cancel: The dialog is closed.
Problems and Remedies regarding the Auto Remix Assistant
Problem: The playback stutters, the metronome is suspended, the computer is
overloaded... (on older computers.)
Remedy: We recommend changing to wave drivers ("P" key, "Playback
parameter" dialog) instead of DirectSound.
Problem: The metronome does not work and there are no lines on the the
wave-shaped display.
Probable cause: The material does not contain beats or the song contains a
passage without beats.
Remedy: The song should be limited in such a way that only rhythmic
passages are contained.
Possible 2nd reason: Inaccurate tapping or a false BPM value has been
entered.
Remedy: Try the tempo correction buttons or tap until the "locked" condition is
attained.
Problem: The metronome sounds inaccurately or is jerky, the lines in the wave-
shaped display are irregular and thinly drawn.
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Remix Maker
The Remix Maker is connected directly to the Remix Agent.
Use it to automatically generate remixes. The loop objects sliced by the Remix
Agent are regrouped according to defined criteria. Simply choose one of the
four "virtual DJs", each of which represents a different remix style, and set the
remix length and structure.
Opening the Remix Maker
1. New song
Load the new song you want to remix. This should contain clearly defined
rhythms.
When the song is loaded, the Remix Agent pops up to give you the option of
dividing the song into its structural segments (see "Remix Agent" above).
Select the option "Open Remix Maker" from the Remix Agent dialog box.
Once the Remix Agent has sliced your song, the Remix Maker is started
automatically.
2. Existing, edited song (in the arranger)
Load a song arrangement that is made up of loop objects.
Select one of the loop objects.
Select "Remix Maker" from the shortcut menu (right mouse click).
3. Long, unedited audio object (in the arranger)
Load an arrangement containing a long, unedited audio object.
Select "Remix Maker" from the shortcut menu (right mouse click).
You are then given the option of generating remix objects.
Presets
Choose one of four virtual DJs with different remix characteristics. We
recommend you try them all out and see which results you like best!
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Remix length
Very short: around 20 seconds
Short: half the length of the original song
Normal: regular length of the original song
Double: twice the length of the original song
Shuffle mode
This determines the selection and order of the objects.
Do not change: The order of the objects are not changed.
Change slightly: A "pattern" (sequence of objects) is either repeated or the
next pattern inserted.
Distant: Objects that are far apart in the original song are placed close to each
other.
Random: The objects are ordered randomly.
Fill mode
A "fill" or "fill-in" is created when the loop object sliced by the Remix Agent
again to produce very short objects that are looped or played in rapid
succession. Fills are used to liven up the regular beat.
None: No fills are included.
Use slightly: A few simple fills are included.
Strong accentuation: Many complex fills are included.
Use randomly: Different kinds of fills are used in a random order.
Loop Finder
The Loop Finder has been developed to find the BPM in short rhythmic
passages, to integrate short loops in an existing arrangement, or to yield drum
loops from short rhythmic passages. Otherwise, the BPM Finder helps in this
regard.
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More information under “Effects” menu.
Harmony Agent
The Harmony Agent is designed to analyze harmonies.
The music track is analyzed first when you open the Harmony Agent. The
Harmony Agent tries to automatically identify the harmonies for each beat of
the music. Thus the right beat information is an important prerequisite for a
properly-functioning Harmony Agent.
During subsequent playback, the detected harmony is played by an internal
generator for verification purposes. You can adjust the volume with "Volume
Generator". "Mute" deactivates the generator.
The transport control controls playback of the music track. The position slider
below lets you quickly move to a certain passage.
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Check and correct the automatic harmony recognition
After the analysis, you can manually correct harmonies which were not
correctly identified. Note that major chords are written with capital letters and
minor chords with lower-case letters.
Left click on the respective harmony symbol in the wave display. Hold the key
if you want to mark several subsequent harmonies. If you right-click on
selected harmony symbols, a menu containing alternatives will be displayed.
The initially recognized harmony is marked with an *.
If there are no alternatives, you can select the correct "Keytone" or "Chord"
from the "Correction" section of the menus. Use the option "Replace selected
harmony in the entire song" if you are sure that the incorrectly recognized
harmony is not included in the entire song. A mix-up between major and minor
is typical in this case.
Once you are sure that all harmonies are set correctly, click on "Continue".
Use harmony recognition
Here you can use the information from the Harmony Agent. There are different
possibilities to output harmonies.
You can create picture objects in the arrangement that display harmonies
graphically in the video monitor and in sync with the music.
You can save the information in the audio file. This also ensures that the
harmonies are available later. For instance, if you want to display the harmony
information in the timeline ("Edit -> Display Object Marker -> Harmony
Marker").
You can choose between different displays of the harmony symbols. You can
use German, English or Roman symbols to name the tones. Furthermore, you
can set the "preceding symbol" to force single harmony interpretation. With #,
all notes are shown as "sharps" (C#, D#, F#), with B they are displayed as
flats.
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Text to speech
In this dialog reached in the Effects > Audio dialog, you can get speech from
typed text. You can choose from a range of different types of voices. You can
change the speed and volume of the spoken passages. Once you've settled
on a suitable voice a WAV file will be created. This can of course be used in
the arranger like any other audio object.
Load text: Here you can load any text file (formats: *.txt or *.rtf).
Save text: Your entered text can be saved.
Test: After entering your text, you can preview the result.
Voice: You can choose from various voice types.
Speed: Playback speed can be regulated with this controller.
Volume: Output volume is regulated with this control.
Format: Here you can determine the quality of the created wave file (.wav).
File: Path selection for the wave file to be created.
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MIDI Objects
Arrange MIDI objects
MIDI objects may be moved, the volume may be modified (middle handle), or
fades (in/out) may be added (top right and left handles) in the same way as
audio, video, or synthesizer objects. Use the lower handles to "stretch out"
individual MIDI loops so that they easily fit onto a whole track.
Pay attention to the following:
Volume changes in MIDI objects (central handle or fades in/out) are controlled
by adjusting the velocity level (MIDI velocity). Many synthesizers do not change
the volume, but rather the sound in relation to the velocity level. In this case,
use the effects curve automation function.
MIDI objects always control a single synthesizer per track. If you move a MIDI
object onto another track, then a different synthesizer will be controlled and
the sound of the arrangement changes accordingly.
Transpose MIDI
This function in the the context-menu is used to change the pitch of a MIDI
object. Simply enter the number of half tone steps by which the playback is to
be transposed up or down! The transposition is shown in the MIDI Object in
the arranger with "+n" and "-n" (n is the number of halftones).
Load MIDI files
Proceed as follows to integrate MIDI files into an arrangement:
1. Open a directory containing MIDI files using the Media Pool.
2. Click a MIDI file and it will be played back immediately; this makes it easy to
load audio files without guessing.
3. Now drag the desired file into the arrangement and that's it!
4. An MIDI object will appear in which the MIDI notes are shown by dots; the
high notes are dots in the upper section, and the lower notes are the dots
further down in the lower section. You can even see the velocity of the
notes: the louder the note is played, the darker it appears on the screen.
MAGIX Music Maker MX uses the external MIDI device (view page 96) to
preview a MIDI file in the Media Pool without using software instruments. If you
can't hear the MIDI file, then there may be different reasons for this:
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Check the MIDI output device in the "Program settings" window via the
"Audio/MIDI" tab (P key or "File > Settings > Program settings"). "Microsoft CD
Wavetable SW synth", a standard software synthesizer included in Windows®
as an OS component, should be set as the default. If sound cards with their
own synthesizer are used or in case MIDI hardware synthesizers are
connected, set the sound card's MIDI driver or a MIDI interface!
The sound car synthesizer's volume is set via the the sound card mixer.
Double click the small loudspeaker icon in the tray and find the controller for
the SW synthesizer.
Several sound cards cannot use the SW synth simultaneously with ASIO
drivers.
The "Microsoft GS Wavetable SW-Synth" is treated as an external MIDI device,
which means that even while it produces sounds in the computer, it is still not
a component of MAGIX Music Maker MX. If you want to export a sound from
the arrangement, then you will have to record it beforehand (see Converting
MIDI objects to audio files (view page 96)). The sound quality of the device is
rather modest compared to "proper" software synthesizers like MAGIX Vita or
Revolta.
It's easier if you assign different software synthesizers to the MIDI object after
you load it. MIDI files of complete songs, for example like you might find on the
Internet, often contain multiple tracks that control different instruments. MAGIX
Music Maker MX is able to use one software synthesizer per track. For this
reason, duplicate your MIDI one beneath the other as often as there are
different instruments involved and set the corresponding Channel filters (view
page 102) in the MIDI objects ("Options" menu in the MIDI Editor) so that each
object only plays the notes for a single channel. Next, assign software
instruments for the individual channels via the Track (view page 38) menu.
Connect external equipment
USB-MIDI keyboards
Over the last few years, controls for software synthesizers have produced a
new class of devices: USB-MIDI keyboards. These devices usually do not
contain separate sound generators, but rather consist of just a keyboard,
different controls, and a MIDI interface that is connected via USB cable to the
computer.
These keyboards usually do not need special drivers - they only need to be
connected. Make sure that the device is switched on and is able to be
detected prior to starting MAGIX Music Maker MX, since the available MIDI
ports are only able to be discovered during program launch!
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Under some circumstances, you may have to select the MIDI input device via
the Program settings ("Audio" tab) (view page 221). This is usually called "USB
audio device"
Note: Some older devices do not function in some cases in Windows XP.
Even though the device has been detected, the corresponding MIDI drivers do
not appear in the list. In this case, please contact MAGIX customer support!
MIDI cabling
MIDI inputs/outputs: If your computer has an internal or external MIDI port, or
has a MIDI-capable sound card installed, connect your MIDI keyboard’s “MIDI
out” to the computer’s “MIDI in” (on the interface, sound card, and so on).
If your MIDI keyboard can generate its own sounds, connect the computer’s
“MIDI out” to the keyboard’s “MIDI in”. If your computer (or the MIDI device)
offers more than one MIDI output, connect any other sound synthesizers to
these. If the computer only has one MIDI output, you need to connect the
second sound synthesizer’s "MIDI in" to the keyboard’s "MIDI thru" port. A
third device can be connected to the second’s "MIDI thru", and so on. The
"MIDI thru" port always delivers a copy of the signals coming into the device’s
"MIDI in". It is preferable, however, to use a direct connection from a
computer’s "MIDI out" to a device, rather than chaining too many devices one
after the other. Timing problems may occur in the chain if a lot of MIDI
commands are sent in a short space of time. This is due to the slight delays
introduced by each "MIDI in" to "MIDI thru" transaction. If your computer also
features several MIDI inputs, they can be used for the connection of MIDI
expanders.
MIDI local off: If your keyboard features an internal sound source, it is
important that you stop the keyboard from generating sounds directly from its
own keyboard. If you buy a new keyboard that is to be used without a
sequencer and connect it straight to an amplifier, you would expect the device
to make a sound when you press its keys. In other words, the keyboard is
internally connected to the sound synthesizer. This behavior, however, is not
what you want to happen when using your keyboard with MAGIX Music Maker
MX. In this scenario, the keyboard is used as the computer’s input device, and
MAGIX Music Maker MX is sending (i.e. playing) MIDI information to any
connected sound synthesizer, be they the keyboard’s own sound generator, a
sound card, or any other connected sound module.
If you wanted to control and record another sound module using your
keyboard as the input device, its own sounds would play alongside those of
the other sound synthesizer, which is why the keyboard must be separated
from its own internal synthesizer. This function is known as “Local OFF”, and is
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set directly on your keyboard. Refer to your keyboard’s manual for information
on how to do this. Don’t worry about “breaking” the link between the keyboard
and its internal sound generator – MAGIX Music Maker MX will act as the
“missing link” in this scenario.
External synthesizers
Naturally, MIDI objects can also be played back over a MIDI interface onto
external synthesizers, sound modules, etc. "Pure" MIDI output takes place (i.e.
without using software synthesizer plug-ins) assuming that the MIDI output
device has been properly set (see previous sections); in this way, any MIDI
object may be sent to an external synthesizer.
Note: If a MIDI object is on a track which features a software synthesizer, then
this will be controlled first. To play the object on an external sound synthesizer
via MIDI output, select "no VSTi" from the list of software synthesizer.
Convert MIDI objects into audio files
If you use VST instruments, you won't have to convert these MIDI objects into
audio data before exporting your entire arrangement, since the sound is
created on your computer and can be processed there. If you wish to do this
nevertheless (e.g. to provide some relief to your PC), then use the function
'Combine audio (view page 68)'
All MIDI objects that control external synthesizers via a MIDI interface (view
page 96) will have to be converted into audio objects if you want them to be
exported as well. They only contain control information for sound generation.
In order to do this, the output of the MIDI synthesizer (e.g., the sound card)
must be connected to the input of the sound card. The MIDI data can then be
played and recorded simultaneously via the record function. This produces an
audio file that can be edited and exported together with the multimedia files as
usual.
Playing and recording MIDI synthesizer
MAGIX Music Maker MX allows you to play and record software synthesizers
or external MIDI devices from the arranger. The MIDI Editor does not need to
be opened for this, which was previously the case in the former version.
MIDI Objects 97
Presuming that the MIDI input and output devices are set correctly (see above),
then you should be able to play any synthesizer that is loaded via the MIDI
keyboard.
MIDI recording mode must be activated in the corresponding track
by clicking "Rec" twice in the track box. Now, all of the notes that
you play via the keyboard will be played back through the
synthesizer.
If a software instrument is loaded via the track box or opened via the MIDI
Editor, then MIDI recording mode is activated automatically.
Tip: You can also play a synthesizer live without an external MIDI keyboard.
The Media Pool features an On-screen keyboard that may also be operated via
the computer keyboard.
In order to record a new MIDI object, simply click the red "Record"
button in the transport bar
MIDI Editor
The MIDI Editor makes it possible for you to edit MIDI objects. The MIDI Editor
provides different sub-editors, views, areas, and aids to do this.
Double clicking a MIDI object opens the MIDI Piano Roll Editor for advanced
recording/editing of MIDI objects.
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98 MIDI Objects
Tip: The Media Pool features a smaller version of the MIDI Editor. Select the
MIDI object you would like to edit and then click the Settings Object Inspector
button. This MIDI Editor may be operated identically to the "bigger" version
that features its own window; of course, the menu and different play and
recording settings will not be available.
In the center you'll find the Piano Roll Editor in which the notes are displayed
as bars and from which they can be edited using the mouse. There are various
buttons located just above the Piano Roll.
Clicking on this button opens the Event list (view page 108). In this
list you can view all MIDI data of a MIDI object, including those that
cannot be edited in the piano roll or controller editor. You can use
the Event List to remove unwanted commands included with
imported MIDI files.
Use this button to switch to Drum Editor (view page 114) mode.
You can use this to leave the Drum Editor and return to the Piano
Roll section.
Clicking on this button opens the Controller Editor (view page 106)
in the bottom area. This allows you to edit features such as the
note velocity, pitchwheel, and controller data.
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MIDI Objects 99
Deletes all MIDI data from the object. Now you can begin from the
start again...
Of course, "Undo/Redo" is also available for all changes you make
in the MIDI Editor.
Along the top edge, you will also find the buttons for selecting the editing tools
(view page 103), for quantization (More information can be found in the section
"Quantization settings" on page 110), and for the output (view page 99) used
by the MIDI object (MIDI out or VST instrument).
Select sounds
The sound of virtual instruments (VST plug-ins), is produced by the synthesizer
chip of the sound card or by external MIDI synthesizers. Each MIDI object can
produce as many sounds as the corresponding synthesizer offers. The sounds
themselves can be specified in the instrument – regardless whether its a virtual
VST Instrument or a hardware device.
If there is no VST instrument loaded, the MIDI object uses the MIDI output for
the external synthesizer or for the Microsoft™ Windows® supplied synthesizer.
The MIDI output can be adjusted in the "Program settings" window in the
"Audio/MIDI" tab (P key or via "File" menu > Settings > Program settings"
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Select the desired VST instrument from the menu. You can test the same MIDI
object with various VST synthesizers. You can set the sound of VST
instruments in the VST instrument editor. You can open the instrument editor
with a right-click on the VSTi name or a left mouse click on the cogwheel
symbol.
You can set up the MIDI output channel under MIDI channel. This is important
for VST instruments which can receive MIDI notes on multiple channels and
play several different sounds simultaneously (multi-timbral).
Play/ PlaySolo
Play solo only plays the MIDI object for which the MIDI editor is opened
(corresponding with the filter settings of the options menu).
Play all plays the entire arrangement.
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Playing instruments with the keyboard
Open the MIDI editor to be able to play software instruments directly via the
computer keyboard. The assignment of the notes to the computer keyboard is
displayed in the following graphic.
"Page up" and "Page down" move the octave up or down.
MIDI Record options
You may also begin MIDI recording directly in the MIDI Editor. To do so, simply
click the red "REC" button. Compared to the simple "Record" featured directly
in the "Arranger", this version features several additional options for you to
select
Overdub: Normally, existing notes are deleted with each new recording.
"Overdub" simply adds new MIDI notes to the existing MIDI recording.
"Overdub" allows you to create a completely new MIDI song step-by-step (or
take-for-take).
Cycle: This plays the MIDI object in a loop during recording. This enables you
to let the object play through a few times before you get started recording your
own melody.
Metronome: In order to play back the proper tempo, you can activate the MIDI
metronome to provide the beats. This is only for orientation while you play and
is not recorded.
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MIDI Objects 101
Play arrangement during recording: If this option is active, then the
arrangement will play during recording.
Step recording via keyboard or controller keyboard
In the MIDI editor, so-called "Step recording" may also be executed via the
computer keyboard or a MIDI fingerboard. Activate the corresponding button
first.
The play cursor shows the scope of the current octave for the following entries.
Next, enter MIDI notes step-by-step via the keyboard. Note length and step
length may be specified via the length quantization values. The most important
keyboard shortcut for entering MIDI notes using step recording:
Tab One step forwards (set pause)
Shift + Tab One step backwards
Ctrl + arrow up/arrow
down
Octave entry up/down
CDEFGAH Note entry in current octave
Shift Enter chords
Different notes may be entered without the cursor jumping by holding down
the "Shift" key. This enables chords to be played.
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Of course, notes may also be entered in "Step recording" mode via the
controller's keyboard.
Notation display, movement, zoom
MIDI data can be edited in three main areas in the MIDI editor.
Piano roll (view page 104)
Velocity editor (view page 106)
Lists editor (view page 108)
Here various tools are available, e.g. pencil or eraser.
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Fundamentally, changes, e.g. moving or deleting notes, always refer to all
selected MIDI events (red) with just a few exceptions. Changes to the selection
in a range always apply to every other range as well. For example, you can
select a group of notes in the piano roll and then change the velocity of these
note groups which modifies all selected notes simultaneously.
Note display in the piano roll and the controller editor (with velocity
curves)
All of the unselected notes are highlighted in blue. The intensity of the color
indicates the velocity of the note; the darker/stronger the color, the higher the
velocity.
Selected notes are highlighted in red. Again, higher velocity notes are brighter
than lower velocity ones.
Note: You can also customize the velocity color range for selected notes. To
do this, open the graphics file "vel_sel_map.bmp" from the bitmap directory
and modify the color spectrum accordingly.
Current event: This is displayed in bright red and with a red outline. The
properties of the currently selected event are displayed in the edit fields above
the piano roll. An event is "current" when it is selected with the mouse.
Event display filters
To get a better overview of a MIDI object's events, you can filter specific
events for the display.
A MIDI object can contain events in up to 16 channels and up to 16 MIDI
tracks (original track from the imported standard MIDI file). For example, it's
possible to control a multi-output VST instrument using a single object on
several MIDI channels. Notes in the corresponding MIDI editor can be edited
simultaneously or only in one selected channel within this object.
There are comfortable viewing options available for this:
A channel filter ("Options" menu) enables all or only selected channels to be
displayed. Notes in the remaining channels are grayed out and cannot be
manipulated by the selection tool.
MIDI Objects 103
Example: The MIDI object includes notes in the MIDI channels 1, 2, and 5. You
can now make all notes in channels 2 and 5 accessible for the selection and
editing tools via the selection of the MIDI channels in the channel filter by
selecting the two channels from the menu. All unselected, filtered notes in
channel 1 are displayed in gray in the piano editor and the list editor.
Events in the filtered channels can be completely hidden using the "Hide
filtered MIDI data" in the "Options" menu.
A track filter (also "Options" menu) enables data to be filtered according to an
imported MIDI file in the same way.
The list editor (view page 108) provides additional display filters that only
function within the list. The display filters are activated by the playback filter
settings (mute settings), but the filters can be set independently of one
another.
Muted events display
Events that lie ahead of the object start point or behind the object end point
(the start and end points are displayed as blue lines in the editor) are also paler
than the un-muted events within the object’s boundaries. If display
transparency is activated, the outside events are grayed out.
Events above or below the currently visible selection
There are two small red indicators above and below the vertical scroll bar on
the right border of the MIDI editor window. These light up correspondingly if
there are other notes outside of the currently displayed screen selection.
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Piano Roll - Edit events
There are various editing options for notes within the Piano Roll, as well as
mouse modes. In all modes (except Delete) the same functions also apply to
notes when editing them, so that these modes only differ in behavior when you
click on empty areas.
Editing tools
Selection
(Ctrl + 1)
Lasso: Press and hold down the mouse button to
draw out a rectangular selection frame.
Clicking on a free range highlights an existing
selection.
Draw
(Ctrl + 2)
A note can be drawn with a left-click. The beginning
and length are set according to the current
quantization settings (above).
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Drum (draw)
(Ctrl + 3)
Draws a series of notes. The note length and
distances are calculated from the current quantization
settings.
When holding Alt: The pitch of the first note is also
maintained for all notes drawn subsequently.
Moving the mouse backwards (to the left) while
depressing the mouse button removes drawn notes.
Pattern (draw)
(Ctrl + 4)
This mode allows you to draw entire Drum Patterns (or
melody patterns). If you want to create a new pattern,
you have to select it first in "Selection Mode" and
press the keys Ctrl+N simultaneously (or go to menu
"Edit" in the "MIDI/Drum Editor > Create pattern from
selection"). If you have created a pattern, you can start
drawing at any position. Draw the pattern at the
position of the deepest note of the pattern. This
makes an original pitch sound, but you can, of course,
draw in a different pitch.
If <Alt> is pressed when drawing, the pitch of the first
note will be applied to all notes drawn that follow it.
Moving the mouse back (to the left) while holding
down the mouse button removes the notes which
were just drawn.
Velocity Mode
(Ctrl5)
This mode allows you to mark events and change the
velocity values of all selected events in relation to each
other. Absolute values are entered when you hold the
Shift key, i.e. all changed events receive the same
velocity value.
De&lete
(Ctrl + 6)
Clicking on the selected note deletes all selected
notes. Dragging the mouse deletes all notes
underneath the eraser.
The Delete mode can be activated anytime by clicking
with the right mouse button. For instance, you can use
the pen to insert new notes when left-clicking and
remove already inserted notes with a right-click,
without having to change tools.
Magnifying
glass
(Ctrl + 7)
Left mouse button: Zoom in
Right Mouse Button: Zoom out
Left mouse button + drag: Zooms in on the range.
Selecting MIDI events
(Piano roll, velocity editor, list editor, )
Select event Left click event
Add/delete event from selection Ctrl + left click event
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MIDI Objects 105
Select current event and unselect
all other events
Double click event
Change or set current event within
multiple selection
Left click selected event
Select events from the same line
or area
Click while pressing the "Shift" key
Selects all notes of the same pitch Double click the desired key on the
keyboard ruler to the left
Selects all notes Ctrl + A (if a pitch is selected on the
keyboard ruler, only notes with this pitch
are selected)
Selects the next or previous note
Arrow keys
As you can see from this list, a simple click is all it takes to choose a specific
event for editing – even from selections containing several events such as a
pattern.
Edit notes with the mouse
If you move the mouse over a note, the mouse cursor will change and,
depending on the part of the note, the following options will be available:
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Change note start time (Grab note bar at the beginning, note
end remains the same)
Change note length (Grab note length at end)
+ Shift Set fixed note length for multi-selection: Hold "Shift" and drag
the current reference note longer/shorter – all notes will have the
same length
+ Ctrl Scale note length for multi-selection: Hold "Ctrl" and drag
current reference note longer – all notes will be lengthened by
the same factor
Move note freely, pitch and start time change
If in "Move" mode "Alt" is also pressed, the note will only be
moved horizontally, retain pitch (in free move mode, hold "Alt")
If "Shift" is pressed while in "Free draw" mode, only the pitch
can be changed, the position will remain the same.
/ "Ranges for limited moving": If you activate this setting in the
"Options" menu, clicking and dragging in the start portion of the
note only results in a change to the position, while clicking on
the end portion changes the pitch.
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Moving and zooming
The vertical and horizontal view or zoom are adjusted with the scroll bars just
like in the project window.
Mouse wheel: Scroll horizontally
Shift + mouse wheel: Zoom vertically
Shift + Ctrl + mouse wheel: Scroll vertically
Ctrl + mouse wheel: Zoom horizontally
Controller editor - Selecting and editing events
The controller editor is located below the piano roll and can be hidden.
It is opened either with a click on the button below the keyboard or via
"Alt + V".
The velocity values of existing events are displayed as colored bars in the
controller editor, whereby darker and higher bars symbolize larger values. The
bars are located directly below the notes.
The values of all other controllers will appear in controller editor as ramps.
Here, too the height of the ramps and their color intensity represent the last
defined value of each event. The length of the represented ramps reached to
the next varying event. Selected event ramps are also represented in red.
Controller Editor Hints
In polyphonic events, the bars are layered on top of each other, which can
make it difficult to single out specific notes. To edit only notes with a certain
pitch (such as all C1 notes in the controller editor), click the corresponding key
in the keyboard ruler. The key and the background color of the selected pitch
are highlighted, and only the notes with this pitch are displayed in the
controller editor.
Notes with different pitches (such as all C1, D1 and A1 notes) can be
displayed simultaneously by pressing "Ctrl" while clicking them (or "Shift" for
areas between notes). This is basically a velocity editor view option. Multiple
notes can be selected with a double-click.
Another aspect of working with the controller editor’s layered controller bars is
that the bar of the currently selected note (mouse selection/editing) is always
on top. To change this, click on the note you want to edit in the piano roll, or
click directly on the layered bars and switch between the notes with the arrow
keys. You can then change the controller value by clicking on the top third of
the red (current) part of the top bar.
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After drawing controller values with the pen tool, click on an unselected area
and drag the mouse to change several velocity values in sequence. Move the
mouse in a curve to create velocity curves. Existing (multiple) selections are
ignored. This is a great method for creating crescendos or decrescendos.
Tools
The Controller Editor has its own tools for editing curves and values.
Controller selection: A click on the menu area of the button opens a
selection menu in which the MIDI controller for editing can be
selected.
Selection: This is a combi tool used for value changes as well as
freehand and line drawing.
Click in the upper range of a controller bar to modify the controller value
immediately by dragging. Clicking in the lower two thirds of the bar selects the
corresponding note which is then highlighted in red in the editors.
Select multiple controller bars by clicking and dragging a range in the
Controller Editor; individual values can be selected by single-clicking within the
bar. Selected controller events will be highlighted red.
Combi tool editing options:
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Click on the bar end + drag: The controller value can now be adjusted by
dragging vertically. If you hold the "Shift" key down while dragging, all of the
selected events will be set to the same value. If you also hold down "Ctrl",
then the values of multiple selected controllers will be changed relative to one
another.
Alt + Drag: This activates freehand drawing; the mouse pointer becomes a
pencil. By dragging in the corresponding controller area, you can draw in any
number of controller curves.
Shift + Drag: This activates line drawing and the mouse pointer becomes a
cross hairs. By dragging horizontally, you can draw in linear value curves
(ramps).
Freehand drawing: Draws new controller value curves or individual
values by single-clicking without dragging.
By dragging backwards, you can delete your curve during drawing. Shift +
Drag with the cross hairs to draw a line.
Draw lines: Use the line function to insert a transition between two
different controller values.
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Hint: If you edit velocity with the draw tools, no new notes are generated; only
existing velocity values are modified.
Quantize controller events
MIDI controller events can be quantized and thinned out; select the "MIDI
functions" menu and the "Quantize/Thin out controller" command to do this.
Quantization occurs according to the quantization settings (view page 110).
List Editor
The MIDI editor contains an integrated list display of all events with additional
view and edit options. This list editor is opened either by clicking on the button
above the keyboard or using the shortcut "Alt + L".
When the list editor is open and ready to receive input, it will have a narrow red
border. This makes it clear that certain functions, for example, select
next/previous event (cursor keys) or the "Select all" (Ctrl + A) command, only
refer to the list.
In the list editor, not only note events but also the MIDI controller and Sysex
messages are displayed. These controllers and messages can be displayed or
even filtered out during playback ("Mute").
"Note on" and "Note Off" events belong to each note, which are then selected
as pairs and edited ("Note off" events can be displayed and hidden with a tick
in the check box below the editor).
To edit specific events only, the list editor provides a view filter for each
column. These are small check boxes below the columns of the list editor.
Select a representative event. For example, this could be a note with a certain
pitch. Then click on a display filter for a specific column to only display events
of this type with the selected pitch. All other events will now be faded out.
Display filters can be combined with one another. This way, when working with
the "Select all" command (Ctrl + A), you can select and edit all control change
events of type 10 (volume) on MIDI channel 6.
Quantize
Small irregularities when playing to record can be smoothened with the
quantization function. In contrast to this, mechanical sounding sequences can
be made a little more groovy by applying the Swing function.
Clicking on the Quantize button shifts all selected notes to a
customizable quantization grid.
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MIDI Objects 109
All notes are quantized without previous selection.
1/4, 1/8, 1/16, and 1/32 notes and
corresponding triplets can be selected as starting
points (grid) and lengths.
The Quantize button always performs standard quantization (the note's start
point and length are preset). MIDI functions (view page 111) -> Advanced
quantization provides other quantization modes (e.g. length only or Soft Q).
The quantization options enable the type and scope of the quantization to be
set more precisely.
Quantization grid ("Snap")
If snap is activated, the notes "snap" to the quantization values when
they are created or edited.
The quantization values are also considered. For instance, the notes snap to
the corresponding positions within the quantization window.
The snap positions are displayed within the piano roll as a matrix. A swing
quantization is displayed by the different intervals of the vertical partitions in the
piano roll. The grid can be hidden with the "Show quantization grid" command
in the options menu ("Alt + G").
You can deactivate the snap function while creating or editing notes by holding
down "Alt" as you draw them.
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Move relatively on grid ("Options" menu): If this option is active, then notes
keep their original intervals relative to the grid and not to the note start when
they are moved; the distance moved snaps to the quantization value. Use this
option if you want to move unquantized notes a certain distance without
disturbing the timing.
Shortcut: Shift + G
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Quantization settings
The quantization settings can be found in the menu "MIDI functions ->
Extended quantization" in the MIDI editor. The dialog with the settings is not
"modal", i.e. you can open it as required and test certain passages with
different settings.
The selected quantization settings may be visualized in the top of the dialog.
The blue lines indicate the target positions for the quantized notes, i.e. the
snap points. The gray area around this show the quantization window i.e. the
target positions that are affected by the quantization.
Q-grid/length: The quantization grid and length at which target points within
the beat on which the note start points or lengths move (see above).
Q threshold/ Q window: This parameter may be used to slightly vary
quantization by excluding notes from quantization that are very close to the
next quantization value. "Q window" refers to the interval to the left and right of
a grid point; events will be quantized within this range. Quantization does not
take place outside of this window. This means that events with distance less
than the "threshold" or more then the "window" from the grid point will not be
quantized. The affected target range will be indicated in gray in the dialog
graphic.
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Swing: Starts swinging, groovy playback (for example, triplet). Specifies the
division for uneven grid points.
50 ... “50-50” division: The odd eighths are exactly half way between the even
eighth notes (“even” playing method)
67... triplet playing method, 3-2 division
Offset: The value range in this parameter stretches from -100 to +100. By
changing the offset values, you move the whole quantization grid. Negative
values move the quantization to the left, i.e. forward in time; positive values
move to the right i.e. further in time. The maximum of 100 corresponds with an
offset of half the grid width.
Presentation of blue grid points in the dialog and the grid in the MIDI editor
directly reflects changes to these values.
Humanize: The "Humanize" parameter creates another variation option, i.e.
notes are able to be assigned according to the randomization principle up to a
specific interval to positions around the exact quantization value. The setting
occurs in % of a 16th note. The value specified therefore determines the
possible interval between the quantized notes and the exact quantization
value.
Soft Q: This value sets the strength or "Soft Q" value of the quantization.
"100" moves the event precisely to the quantize grid point,
"50" shifts the event to the middle between the current position and the
quantization grid point,
"0" means no movement -> Quantization off
The command "Soft Q" command considers the current level value in the
quantization options. The simple quantization command always occurs at
100%. In this manner, you can always select between approximation (soft) and
a harder quantization without having to adjust the quantization options every
time.
Standard quantization settings: Select from a list of quantization actions (see
MIDI functions) that are listed by clicking the "Quantization" button.
Reset quantization: All notes are rest to there original positions.
Standard settings: Restores the default values.
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MIDI functions
The "MIDI functions" menu contains advanced quantization (More information
can be found in the section "Quantization settings" on page 110) and editing
functions for MIDI notes.
The commands in the "MIDI functions" menu always affect the selected notes.
If no notes have been selected, all functions are applied to all notes.
Legato: Notes may be sustained until the next note, i.e. legato.
Quantize notes (default): A default quantization is applied to all of the selected
notes. If no notes are selected, then all notes will be quantized. The default
action may be specified in the Quantization settings (view page 110) dialog.
"Quantize notes (start and length)" is the default. This function can be
accessed via the "Quantization" button in the MIDI editor.
Advanced quantization
This submenu contains additional quantization commands.
Start Q: Selected notes will be quantized corresponding to the set grid
quantization value. Note lengths remain unaffected.
Start and length Q: Selected notes will be quantized corresponding to the set
grid and length quantization values. Hard quantization always occurs at 100%.
Soft Q: This command considers the current level values in the quantization
options. The simple quantization command always occurs at 100%. In this
manner, you can always select between approximation (soft) and a harder
quantization without having to adjust the quantization options every time.
Length Q: Selected notes will be quantized according to the set length
quantization value. The start time remains unaffected.
Quantize notes to grid: The end of selected notes will be quantized according
to the set grid quantization value. The start time remains unaffected, but the
note lengths will change.
Reverse quantization: With this command, you can reverse all completed
quantization steps. This functions even after the arrangement has been saved.
Quantization settings: Opens the selection dialog for the Quantization settings
(view page 110).
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Quantize controller events: Allows you to quantize controller events (view
page 108) to reduce their number.
Mute notes (Mute): Mutes and unmutes notes or selected note groups with a
click.
Remove overlaps (polyphonic): Notes may be shortened so that there no
longer are any overlaps. Chords (simultaneously played notes) are recognized
and not corrected, i. e. chords are not split up.
Remove overlaps (monophonic): Notes may be shortened so that there no
longer are any overlaps. Forces monophonic voice leading.
Convert sustain pedal to note lengths: This function converts sustain pedal
controller events (controller 64) into note lengths. All notes which were started
after a "Pedal pressed" event (CC64 > 64) will be extended to the "Release
pedal" event (CC64 < 64), and the pedal events removed.
MIDI editor techniques
You can cut-and-paste MIDI notes within the editor and between MIDI objects.
The notes are always inserted at the play cursor’s position.
Duplicate: The selected notes are copied and inserted after the next grid point
if the quantization grid is active (menu "Options -> Quantization grid on"), or
immediately after the selection if the grid is inactive.
Create pattern from selection ("Ctrl + P"): The length of the pattern is
quantized if the grid is active. The pattern can be "painted" into the MIDI object
using the mouse mode "Pattern painting".
To directly select notes with a specific pitch, double click on an empty area in
the piano roll editor or in the keyboard ruler.
MIDI Editor shortcuts
Playback/Stop Space
Stop at position '0' (Number block)
Delete all selected events Ctrl + Del
Delete selected MIDI notes Del
Select all non display-filtered notes (piano roll)
or events (list)
Ctrl + A
Mute notes Ctrl + M
Create pattern from selection Ctrl+W
MIDI recordings Ctrl+R
Undo (Undo) Ctrl + Z
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Restore (Redo) Ctrl + Y
Cut Ctrl+X
Copy Ctrl+C
Insert Ctrl+V
duplicating Ctrl+D
Imported standard MIDI file Ctrl+I
Exported standard MIDI file Ctrl + E
Fade in/Out Event Editor Ctrl+L
Fade Velocity In/Out Ctrl + T
Show Quantization grid Ctrl+K
Mode selection Ctrl + 1
Drawing mode Ctrl + 2
Drum (Draw Mode) Ctrl + 3
Pattern (Drawing) Mode Ctrl + 4
Change velocity Ctrl + 5
Delete Mode Ctrl + 6
Zoom Tool Ctrl + 7
Quantize Ctrl + Q
Quantization options Alt + Q
Select previous Note/Event Up/Left arrow
Select next Note/Event Tight/Down arrow
Play selected notes Ctrl+N
End all notes Ctrl+P
Grid on/off Ctrl+G
Auto-scrolling during playback Ctrl+F
Vertical zoom in Ctrl + Up arrow
Vertical zoom out Ctrl + Down arrow
Horizontal zoom in Ctrl + Left arrow
Horizontal zoom out Ctrl + Right arrow
Horizontal scrolling Mouse wheel
Vertical scrolling Shift + Mouse wheel
Zooming Ctrl + Mouse wheel
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Drum Editor
After opening the MIDI Editor (double-click on the MIDI object), switch to the
corresponding field
in the Drum Editor by clicking. Instead of the piano keys to the left, you now
see a list of drum instruments.
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Note: If a drum map is active in the Arranger track (recognizable by the word
"map" in t he MIDI area of the Track Editor), the Drum Editor is loaded
automatically when the MIDI Editor is loaded.
Drum Editor track box: In the individual track boxes of the Drum Editor you
can individually adjust MIDI channel, grid, quantization length, display width in
cell mode and velocity scaling for each drum instrument in %.
Velocity scaling: The velocity value of each note is multiplied by the V
value/100 and adjusted to the MIDI velocity between 1 and 127. Scaling is
audible, however, it is not visualized further. Scaling is audible, but is not
visualized further.
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Cell Editing Mode: When the Drum Editor opens, Cell Mode activates by
default. In addition, you can individually set the display width for each track
box in the Drum Editor.
Switch to Drum Editor Mode and back
After opening the MIDI editor (double click the MIDI object), switch to
"Drum editor" mode by pressing the drum editor button.
Instead of the piano keys to the left, you now see a list of drum instruments.
When you switch from "Drum editor" mode back to the normal piano roll, you
will be asked if you wish to apply mapping or not. If you add mapping, all
mapping settings (which makes a note sound different to how it is displayed)
will be applied to the MIDI object. If notes, for example, are routed through
channel 10 (GM drum channel) via mapping, the notes will be replaced by
corresponding "real" note events on channel 10.
Cell mode
"Cell" mode serves to improve the overview as it limits the display to only the
most important information, note starting points, and velocity.
Each time position of a bar is displayed as a row of cells in on/off states. The
note length is not displayed, but rather a unified display width is used. This
way, it all looks similar to the step sequencer of a drum computer (see Robota
(view page 140)).
The set quantization grid can be read from the width of cells. "Swing" and
"Offset" settings of the quantization options are also made clearer thanks to
cells of various widths and by repositioning.
The height of cells displays the velocity of the note. When drawing new drum
notes the velocity can be specified via the vertical drawing position within the
cells. In connection with the "Drum draw" mode, increasingly loud drum rolls
can be drawn in easily.
By clicking on the upper edge of a cell and dragging it vertically with the
mouse, the velocity can be adjusted directly without having to use the
controller editor. In "Velocity" mouse mode ("Ctrl + 5") it's even easier; all you
need to do is click anywhere on the cell.
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Drum Editor trackbox
In the drum editor, each individual note has its own trackbox, and individual
settings can be specified for each instrument. When zoomed out, each
trackbox can be increased in size with a simple mouse click.
S/M: Each individual instrument can be played solo (S) or muted (M).
Note number: The output note from the instrument can be set here. This can
be different to the note currently displayed in the MIDI object so that individual
drum instruments can be substituted. To put the display of notes back into the
usual order (deep notes at the bottom, highs at the top), click on "Map" at the
top and use the "Sort drum map" command.
Instrument name: Double clicking on this field lets you rename your drum
instrument.
Quantization options/colors: Use this menu to assign any one of the eight
different colors to the cells of a drum instrument. The dialog for the
instrument's quantization options is also opened here.
The dialog is the same as for global quantization options (view page 110), but
the settings only apply to the individual quantization options if an individual grid
value is set for the note as well.
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K Output
channel
# Quantization grid, "Glo" refers to the global value (More information can be
found in the section "Quantization settings" on page 110)
L Note length, # corresponds to the grid value, "Glo" to the global value
Length of the notation, # corresponds to the grid value (i. e. the entire cell
width), "Glo" refers to the global value of the note length
V Velocity scaling: The velocity value of each note is multiplied by the value
set here in %.
Scaling is audible, but is not visualized further. The purpose of this setting is
the customization of the volume ratio between the individual drum instruments.
Software instruments usually provide their own mixers.
Drum Maps
Drum maps specify individual instruments, e.g. bass, drum, hi hat, snare, etc.
An individual output note, MIDI channel, and velocity scaling can be set for
each of these instruments.
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The drum map can be set in the drum editor by
clicking the "Map" field.
To split the drum names a "General MIDI" map is used by default. It may be
the case that your synthesizer (regardless if real or virtual) uses a different
mapping setup.
This means that when you play the drum event, the sound you wish to hear
may not be heard (for example, instead of a bass drum, you get a high tom). In
this case you will have to re-sort your mapping setup. The settings for
individual instruments can be specified in the trackbox. For more extensive
changes we recommend using the drum map editor. There you can save your
drum map as a file.
A project may contain various different drum maps. All drum maps saved in the
project can be selected via the menu. If you require a drum map from a *.map
file, you will have to load it into the drum map editor first so that if can be
shown in the menu. You can edit the individual drum maps in the drum map
editor.
Drum Map Editor
The drum map editor can be used to create and edit drum maps.
The "Drum maps" list on the left-hand side displays all drum maps which are
available to the project. The drum map GM General MIDI is always available to
start off with.
New: Creates a new, empty drum map.
Copy: Creates a copy of the existing map. This way you can quickly create
variations of a drum map with various note allocations which can then be
toggled via the drum editor.
Load/Save: Use this to save a drum map (*.map file). This way you can use a
drum map you created for a synthesizer in other projects as well. All loaded
maps will be displayed in the "Map" menu of the drum editor.
Delete: Removes the selected drum map from the project.
Use the name field to rename the selected drum map. The settings (mapping)
of the individual notes for each drum map will be displayed below this in
tabular format.
Pitch: This is the incoming MIDI note.
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Instrument: Displays the name of the drum instrument, e.g. "Bassdrum 1".
Grid: If desired, you can set up a grid for the starting point of the drum events.
Length: In this field you can set the grid for the note length.
Output note: This is the note value to which the drum instrument (the incoming
MIDI note in the "Pitch" field) should be routed or mapped.
Channel: You can set up an individual channel for each instrument here.
Quantization options: This opens the dialog for the each instrument's
quantization options (view page 110).
Instrument, grid, length... apply to all: This applies the corresponding setting
of the selected instrument to all other instruments.
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Synthesizer objects
MAGIX Music Maker MX delivers many software synthesizers for creating your
own sound material. The synthesizers are represented either by internal synth
objects that can be arranged together with other objects on the tracks, or as in
the case of the Vita synthesizer, by MIDI objects.
Here's an overview:
Synthesizer Type Use scenario
Atmos Synth object Background noise
BeatBox 2 Synth object Nature and electronic beats
Loop Designer (view
page 131)
Synth object Breakbeats, bass lines
Livid Synth object acoustic drums (complete song
parts)
Robota Synth object electronic drums
Vita MIDI synthesizer Nature instruments, guitar, bass,
acoustic drums, piano, strings,
horns
Opening the synthesizers
The software synthesizers can be loaded just like any other objects in MAGIX
Music Maker MX via the Media Pool. To do this, open the Media Pool's
synthesizer setting.
You will find icons for all available software synthesizers in the Media Pool. The
upper section contains all synth objects; the lower section displays the
synthesizer plug-ins.
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Note for users of older Music Maker versions:
This version of MAGIX Music Maker has replaced older technically outmoded
synthesizers with newer, significantly improved solutions. Other synths were
replaced by newer, non downward-compatible versions.
Arrangements created using older versions of MAGIX Music Maker may not
function properly MAGIX Music Maker MX for this reason. MAGIX provides the
removed synthesizers as an extra download.
To download... http://rdir.magix.net/?page=DEPBU7N8R5E2
Synth objects
MAGIX Music Maker MX contains many internal synthesizers for creating your
own drum patterns, break beats, bass lines, or ambient noise. The
synthesizers are represented either by internal synth objects that can be
arranged together with other objects on the tracks.
Every software synthesizer can be loaded into the arrangement via drag &
drop. A synth object appears in the appropriate track and the synthesizer
interface opens, and synth objects can be programmed via this interface. You
should also read the sections about the individual synthesizers.
You can start or stop the playback with the space bar. If the synth object has a
play button of its own (e.g. BeatBox), the plug-in can start it solo without
playing the other arrangement tracks.
If the synth objects melodies or rhythms are programmed, you can close the
the control console and arrange the synth object in the track. Synth objects
are handled like normal objects and can be edited with all available effects
(view page 148), drawn longer or made shorter using handles, or have their
volume adjusted.
The interface of any synth object can be opened for further editing by double
clicking it. In addition, any number of synth-objects from the same software
synthesizer be dragged onto the track and programmed separately. You can
also split up synth objects.
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Automation of Vita Solo instruments.
In MAGIX Music Maker MX it is possible to automatize Vita Solo instruments.
This allows you to change a specific value during playback using an
automation curve automatically. Below we describe how to work using an
automation curve.
1. Right-click on an effect knob. A context menu opens, where you can first
select a MIDI controller number for editing using "midi ctrl #".
2. Open the MIDI Editor (Y key) and switch into the "Velocity/Controller Editor".
3. Below the piano bar you can now select the pre-selected controller number
in the MIDI controller selection field.
4. You can now draw the desired automation curve.
Additional information can be found in the Controller Editor - Select and edit
events (view page 106).
Tip: If you are using an external controller, you can also use it to control and
automatize values. TO do so, select "Learn MIDI" in the Vita Solo Instruments
context menu. Also read the Using external equipment (view page 94) chapter.
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BeatBox 2
BeatBox 2 is a 16-voice drum computer with hybrid sound synthesis and a
step sequencer. The proven handling concepts of the "old" BeatBox like matrix
programming with auto copy have been expanded with comfortable editing of
velocities and significantly improved sound synthesis, including a multi-effects
section (one effect per drum instrument).
A drum sound is created in BeatBox 2 using a sample (analogously to the old
BeatBox) which is combined with a synthetic sound that can be created using
up to three different synthesis models (hybrid sound synthesis). BeatBox 2 plus
enables detailed editing and automation of all sound parameters.
There are two styles of interface in BeatBox 2. While closed, you can listen to
included sounds or those you've made in BeatBox 2 without using too much
window space.
Only the most important control elements are displayed when the program
window is minimized.
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Volume controller: Controls the volume.
Peakmeter and preset name: The peakmeter lets you visually control
BeatBox 2. Click on the triangle beside the preset name to open the
preset list.
Next/Previous preset
Save preset: The preset includes the drum kit in use, the pattern, and any
possible automations.
Play/Stop: The playback controller in BeatBox 2 starts BeatBox without
playing the arrangement, too.
Edit button: The edit button opens BeatBox 2 for you to program your
own beats and sounds.
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Maximized BeatBox 2 window
Drum kit: This section loads drum kits (collections of different drum
instruments) and the individual drum instruments.
Selected drum instrument: The settings in the synthesis section (6) and
velocity/automation (5) always affect the selected drum instrument.
Pattern editor: Programs the beat sequence. In the top part, different
patterns (sequences) can be loaded and saved as well as different settings
for the view and function of the pattern editor. The matrix is where the
beat is programmed: One line corresponds to a drum instrument, and a
column matches a specific time position within 1-4 beats. If a cell is
clicked on, then the respective drum instrument will be triggered at this
position.
Velocity: In the velocity section, the velocity levels for the selected
instrument's beats are displayed as a bar for detailed editing.
Synthesis: Selected sound parameters and the level of the effect for the
selected drum instrument can be edited here.
In the following, the sections of BeatBox 2 will be discussed individually:
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Drum kit
This section loads drum kits (collections of different
drum instruments) and the individual drum
instruments. You can also try out an already
programmed pattern with different kits or exchange
individual drum instruments.
Select drum kit: Use the <> buttons to switch through the different drum
kits. A drum kit is a collection of percussion instruments with matching
sounds, e.g. rock kit or electronic drums à la TR 808. By changing the
drum kit, you can add an entirely different sound to the rhythm you have
already created.
Save drum kit: Use this button to save the current collection of drum
instruments as a kit.
Drum kit list: Click on the arrow right of the name to open a complete list
of available drum kits.
Select drum kit: The arrow buttons function analogously to those of the
drum kit. The sequence of drum instruments in the kit can be resorted via
drag & drop.
Mute/Solo: The "solo" button switches a drum instrument solo, i.e. all
other instruments which are not "solo" will be muted. The "mute" button
mutes a drum instrument.
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New drum or effect sounds can by added to the current drum kit by drag &
drop from Windows Explorer. Drag a wave file to a drum instrument to create a
new drum sound based on this sample. BeatBox 2 copies the sample into the
sample folder to make sure that the instrument or kit created can be used
again later. You can drag a complete folder with wave files to the drum kit to
create a kit based on those samples.
Context menu
Right clicking a drum instrument always opens a context menu:
Copy/Paste: Copy an instrument from a track and paste it to another one.
Empty instrument: An empty instrument is added. No sound is played, it has
no name, and is used to clean up an unused track.
Default instrument: The standard instrument is added. It has the standard
parameter for all synthesis shapes and serves as the starting point for your
own sounds.
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Reset automation: BeatBox 2's own presets contain automations. These are
dynamic sound parameters like filter curves or pitch changes. This command
allows you to completely remove these for the selected instruments.
Pattern editor buttons
Pattern: Use the <> buttons to switch through the different patterns.
The arrow to the right opens a list of all available patterns, and the save
button stores the current pattern.
Clear track/all: All events for the selected instrument (track) or all events
for the pattern (all) are removed by clicking this button.
Bar selection: The bar you wish to edit can be selected via the
corresponding number button. Use the “Follow” button to select follow
mode, i.e. the step display follows the steps of the currently played beat.
All shows all bars of the pattern.
"1>2-4" Auto copy: If more than one bar is set as the pattern length,
"Auto copy" mode makes sure that the drum notes set in the first bar
are automatically placed into the next bars. This also makes it easy to
create a continuous beat, even with a loop length of four bars. Notes set
in the bars further back are not affected by the "Auto draw" function,
which, for example, makes faint variations detectable only in the fourth
bar.
Bars: The maximum length of a drum pattern is four beats. The length
can be selected via the small scroll bar.
Shuffle: This controller changes BeatBox 2's timing. If the fader is turned
to the right, the eighth of a rhythm is played more and more like a triplet.
If that sounds a bit too abstract – simply try it out, ideally with a pure
1/16 hi hat figure; you'll soon see what the shuffle fader is capable of.
Grid: Here you can set the time resolution of the BeatBox. You can
choose from 1/8 notes (only for very simple rhythms), 1/16 (default),
1/32 (for more refined constructions).
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Pattern editor - matrix
This is the heart of BeatBox. A click on any position in the drum matrix creates
or deletes drum notes (events). Clicking and dragging draws in a series of
notes. Together with the velocity editing options (view page 128) (velocity), you
can easily create drum rolls.
If "Shift" is held when you click on notes in the range, a rectangle can be
drawn out which selects the notes contained within this rectangle (lasso
selection). Selected notes can be copied by dragging them to a new position.
If "Ctrl" is also held down, then existing notes will remain at the target position.
Delete all selected notes by right clicking.
A simple mouse click cancels the selection. The selection is automatically
canceled after copying. If you want to keep your selection, hold down "Ctrl"
while copying.
Keyboard shortcuts
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Many functions in BeatBox 2 can be controlled with the keyboard, for example
a beat can be triggered with the "Enter" key live in a running pattern. Here's a
complete list of the keyboard commands:
General Key command
Open/Close editor e
Pattern editor - options
"1>2-4" Auto copy a
Follow f
Display bar 1... 4 1... 4
Show all bars 0
Grid finer/rougher +/-
Selected drum instrument
Previous/Next Cursor up/down
Preview p
Live input Enter
Mute on/off m
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Solo on/off sec
Velocity
The velocity section serves for editing the velocity of the individual drum notes
for the selected drum instrument.
Reset: Sets all velocity levels to 100%
Random: The random parameter adds random variations to the set
velocities. This helps make your beats sound more natural.
Velocity level: Every set note for the selected instrument is displayed as
a column and can be edited. Multiple columns can be edited at once -
see Editing velocity values (view page 128).
Editing velocity values
Hold down "Shift" and select any number of columns with the mouse
.
The "Copy" button copies the selection to the clipboard. If you select this or
that track in another editor, then you can paste the notes there now from the
clipboard. If the target selection is larger than the contents of the clipboard,
then it will be inserted again. This lets you quickly add a short section
throughout the complete length of the pattern.
The three handles allow the velocity values to be edited together.
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The middle handle increases or lowers the values together.
An object can be faded in or out with the handles to the left and right upper
corners of the object.
If you move the handles horizontally you can change the curve shape of the
transition.
A single click in the velocity section cancels the selection again.
Note: A selection of velocity values matches the selection of corresponding
notes in the matrix editor.
Synthesizer
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In the lower section of BeatBox, you can set the sound for the selected drum
instrument.
The synthesis in BeatBox 2 consists of a combination of a simple drum
sampler and a synthesizer. There are three different synthesis models possible
for the synthesizer: "Phase Distortion Synth" (FM synthesis), "Filtered Noise",
and "Physical Modeling". The mixed signal of both components is then
processed by a multi-mode filter. An envelope curve ("envelope generator")
time-dependently controls modulations of in all components.
Preview drum istrument
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Mix: Mix relationship between drum sampler and synthesizer.
Parameter controller: All six sound parameters for a drum sound can be
directly set and automated via the parameter controllers. The parameters
in question depend on the drum sound currently loaded.
Effects level: Each of BeatBox 2's drum instruments includes an effects
unit which is fed in after the actual sound synthesis and editing. The type
of effect depends on the selected drum sound.
Atmos
Atmos is a synthesizer which can be used to easily create realistic nature
sounds in no time. From thunder and lightning to animal sounds and traffic
noise, Atmos helps you design natural-sounding atmospheric noises for your
projects.
In the upper border window, select the top category "Scenario". You can
select a desired nature sounds category (for example, "Thunder and
Lightning").
In the middle of the window, a collection of control elements appears for
designing the desired "Ambience". Each element has its own description (e.g.
"Thunder") and two faders, i.e. "Volume" and "Intensity". The "volume" control
adjusts the loudness portion of the element. The "Intensity" fader controls the
behavior of the sound, depending on controller element. For example, with
"Thunder", you can set how often thunder and lightning should sound; with
"Rain", the strength of the rain can be regulated (if moved to the far left, light
rain can be heard, while if moved to the far right, a downpour with loud
splashing noises is audible).
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At the bottom right border you will find a master volume fader with which the
master volume of the synthesizer can be set. Furthermore, the "Randomize"
setting is also located here. This way you can change the settings of the
control elements by yourself.
Loop Designer
The loop designer unites both stellar design elements of drum'n'bass style in a
"device": turned-up beats and rumbling bass lines. With the Loop Designer you
can create authentic drum'n'bass sounds without any specialized knowledge.
Tip: Drum'n'bass tracks usually have between 160 and 180 BPMs. The
Drum&Bass Machine can also be used for other music styles. e.g. for BigBeat
(120 BPM) or TripHop (80-90 BPM).
Loop Designer: overview
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The top half of the synthesizer controls the rhythm section, the lower half - the
bass section. You can mute both sections using the M symbol on the left
border. This way you can, for example, turn off the bass section in order to
take only the drum section into the arrangement. Only the drum section will
then be added to the mixdown file when mixing down the arrangement. Next
to this are the volume controls, which control the volume of both sections.
You can preview and stop your drum'n'bass creations using the "play" and
"stop" buttons.
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Additional buttons:
Loads a saved pattern with all settings.
Saves a pattern.
Undo for all settings made in all sections.
Makes random settings changes in both sections. You can
change settings later as you wish.
Drum section (top half).
Here complex, authentic-sounding Jungle-Breakbeats can be put together
easily. In professional recording studios Jungle-breakbeats are made by
chopping up arbitrary drum loops and putting them back together in a different
order. These laborious work steps are significantly simplified by Loop Designer.
The new sequence is determined in the top row, the so-called "step" row. The
grey cells represent the individual sections ("counts") into which the loop is
separated.
Pick a different note or playback by left-clicking a grey cell. Various notes will
be represented with a light bar which "grows" toward the top with each mouse
click. This way, each time you click on the grey cell, the bar expands by one
step.
1 of 4: Play Drum Loop starting from the first note.
2 of 4: Play Drum Loop starting from the second note.
3 of 4: Play Drum Loop starting from the third note.
Full bar: Play Drum Loop starting from the fourth note.
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Reverse icon: Play backwards from this position
Stop icon: Stop playback
The right mouse key deletes settings of a step bar and the Drum Loop is
played in its original order.
Pressing the double-arrow button generates a random step
sequence. You can change this rhythm as you like.
Clicking into the blue field in the left part of the drum
section opens a pop-up menu where you can pick
the sound of the Drum Loop. When you select
another drum loop it will load and be played in the
way you programmed it.
Tip: You can also send a loop from Soundpool or a wave file to Loop
Designer. To do so, select the desired loop or file and drag it into the field
while holding down the mouse key ("drag & drop").
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In the field under the "steps" row the sound of the loops is defined. The
intensity of the settings is determined with a control similar to a peakmeter.
The higher the bar, the stronger the influence on the loop is. With the help of
the left mouse key, values can be smoothly adjusted. "Volume" controls the
loudness (full = loud, empty = quiet), "filter" the filter strength (full = clear,
empty = muffled). In the "Flam" row you have the option to make the note
repeat itself twice in quick succession. This is how to program rolls and fill ins.
Using the top arrow buttons at the right edge you can load pre-defined pattern
settings. The originally set loop will not be changed. The two lower arrow
buttons offer presets in the form of standard curves for "volume" and "filter".
The "Filter type" controller selects the type of the filter
sound: "BP" stands for "bandpass", "LP" for "low pass"
and "HP" for "high pass".
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Bass section (lower pane)
The bass section produces suitable bass lines.
The first row of the "Notes" row, determines the order of the sounds i.e. the
series of notes. Select a cell with the left mouse click, where the lowermost
represents the lowest note and the topmost - the highest. A right mouse click
deletes a cell.
In the "Octave" row you can specify the octave of the bass. The slide control
positions represent the various octave values. If the controller is down, a deep
sound is produced, if it is in the top position, you will get a high tone. If the
controller is in the middle, the pitch will be balanced.
Just like in the drum section, here you will also find arrow buttons on the right
side for opening pre-defined patterns and and a double-arrow button for
setting arrows. The filter can be set analogously to the drum section. The
arrow button next to the filter area select presets in the form of standard
curves.
You can determine the bass sound in the blue selection field at the left side.
You can drag loops and WAV sounds into the field using drag & drop just like
in the drum section.
Additionally, there are two slide controllers for sound changes to the right:
The "Vibrato" slider makes the bass tone's pitch change.
When the control is to the far right, the sound vibrates
more, if it's to the far left pitch isn't changed at all.
The slider "Decay" determines how long should it take to
for the sound to subside. Set to the far right the sound is
very fast (about 1 / 4 of a second), on the far left the
sound lasts longer.
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Robota
The Robota is a four-part drum computer with virtual analog and sample-
based sound production. Virtual analog sound production means that the
sounds are synthesized in real-time, i.e. produced with a synthesizer to
recreate the typical analog sounds of classical drum computers, such as the
Roland Tr-808 and Tr-909, or more recent devices such as the Korg Electribe
or the Jomox x-cousin. Sample sound production uses drum sound recordings
(or even other recordings) as the basis for sound production.
After selecting the elementary sound production technique, the sounds of each
of the 4 parts (or instruments) can be edited using modulators.
The step sequencer programmed with incident lighting helps Robota to play. 4
beats in sixteenths (or 2 beats in thirty-seconds) are processed as a loop. At
each beat position, the playing positions can be set by clicking a button. In
"Event" mode, the instruments are distributed within the beat pattern. In
"Snapshot" mode you can adjust additional instrument sound settings.
Sound synthesis
The four instruments of the Robota are built identically. Each instrument can
create all kinds of drum sounds – from hissing hi-hats to phat bass drums.
During elementary sound production, you can choose between an oscillator
with selectable wave shapes (sine, triangle or saw tooth) or a sample. In
addition, you can add a noise generator can be added. The oscillator has a
pitch envelope (pitch env.) and a volume envelope (attack/decay). It can also
be frequency and ring-modulated. The depth of the modulation can be
controlled via an envelope parameter (Fm/rng dcy). There’s also a “Lo-fi”
section consisting of distortion (Rectify), bit rate reduction (Crush) and
sampling rate reduction (down sample).
Temporal control via an envelope (lofi dcy) will get the best out of the lo-fi
effects. A multi-mode filter (low-pass/band-pass filter/high-pass) with 12/24 dB
steep-side. A comb filter can be inserted. The filter frequency can be likewise
modulated via an envelope. For extra pressure, an adjustable compressor
(compressor, comp resp) is included, as well as tube amplifier simulation
(tube).
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Parameter (1): To simplify matters, not all
parameters can be changed on a sound - only
those that are meaningful for the selected drum
sound may be changed (snare, kick, high etc.).
There are four selected variable parameters
coordinated exactly with the selected preset sound.
Oscillator waveform (2): The fundamental
waveform of the Oscillators is selected here. You
can choose from sinus/triangle/sawtooth/sample.
If you have selected "Smpl" you can use the rotary
knob to select a sample, i.e. a previously recorded
drum sound. These samples are saved in the folder
/synth/robota/samples/. If select custom samples,
they will appear in the selection list.
(3): For each part you can regulate: Filter Cutoff,
Resonance, Tube, Volume and Panorama (view
page 137).
With select choose the instrument for editing in the step
sequencer.
M” mutes the instrument, “S” makes it solo
The loudspeaker button allows you to hear a preview.
Master Section
Volume regulates the total volume of the Robota. Distortion adds an
adjustable tube distortion to make the sound “dirtier” and more powerful. The
peak meter helps control the output level – when it enters the red area, reduce
the total volume.
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Schematic illustration of the Robota synthesis
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Here is a detailed circuit diagram of a Robota voice with a description of all
control parameters.
Pitch envelope (pitch env)
Controls the pitch envelope level.
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Tune
Tunes the instrument.
Oscillator shape (osc shape)
The shaper adds additional frequency shares to the basic sound of the
oscillator by artificially reshaping the wave shape. A sine wave (shape = 0) can
be reshaped up to a square curve (shape = max).
Oscillator waveform
The fundamental waveform of the oscillators is selected here. You can choose
from sine/triangle/sawtooth/sample. If "Sample" is selected, you can use the
controller to select a sample, i.e. a previously recorded drum sound. These
samples are saved in the folder /Synth/robota/samples/. If you select custom
samples, they will appear in the selection list. If you are playing your own
samples, they will appear in the selection list.
Noise
Adjust the ratio between the oscillator sound and the noise generator.
Attack
Adjusts the attack time. The greater the set value, the softer the attack of the
sound. The attack rate is also applied to the lo-fi and filter envelope curves.
Decay
Adjusts the decay curve. The greater the value, the slower the instrument will
decay.
FM/Ring modulation frequency (Fm/rng frq)
The fundamental frequency of the frequency or ring modulation.
FM level (fm lvl)
At a low frequency FM first adds vibration to the sound, at high frequencies
and low levels it creates bell-like sounds, as the level increases metal sounds,
and finally noise.
Ring modulation level (rng lvl)
Ring modulation creates typical auxiliary frequencies.
FM/Ring modulation decay (Fm/rng dcy)
Time constant of FM/ring modulation by-product. Only the beginning of the
drum sound is affected by the modulation.
Rectify
Distorts the audio signal.
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Crush
Bit rate reduction. Digital artifacts become audible with higher settings.
Down sample (dwnsmple)
Sample rate reduction. Ideal for creating the "old school sound" of older digital
drum machines. As it is increased, the result becomes darker.
Lo-fi decay (lofi dcy)
Time constant of the by-product of the three lo-fi effects which makes the
sound "dirty". Only the beginning of the drum sound of the lo-fi effects is
affected if the decay is low. For instance, this makes the kick of a kick drum
sound more interesting.
Filter modes (flt mode)
Filter mode: High cut – sound portions above the cut-off frequency are filtered
out. Band pass (BP) – Sound portions above and below the cut-off frequency
are filtered out. Low cut - All sound portions below the cut-off frequency are
filtered out. This mode is set as a preset and can not be changed.
Filter frequency (flt freq)
The cut-off frequency of the filter.
Filter resonance (flt reso)
Filter resonance which increases the sound portions at the cut-off frequency of
the filter. If the resonance is high, the filter itself can also be used as an
oscillator.
Filter modulation -/+ (flt mod -+)
Regulates how much and in which direction the filter envelope curve moves the
filter frequency in which direction.
Filter-Modulation decay (flt mod dcy)
Decay time of the filter curve. Smaller values with high resonance create a
"zapping" sound of the filter, greater values create the typical sweep sound.
Filter modulation velocity (flt mod vel)
Specifies how much the filter modulation depth depends on the velocity. If this
value is increased, louder beats will generate higher filter curves than quieter
ones.
24 dB
The filter can operate with a slope of 12 dB or 24 dB. This mode is set as a
preset and cannot be changed.
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Comb filter (comb filt on)
You can activate a comb filter, a feedback delay that creates resonance-like
sounds comparable to a plucked string. The delay time and feedback levels
are permanently linked fo the filter parameters (frequency and resonance). This
comb filter is set as a preset and can not be changed.
Compressor
Controls the compressor strength. This lets you increase the "power" of the
drum sound.
Compressor response (comp resp)
Controls the compressor time. The lower the value, the faster the compressor
follows the volume.
Tube
Controls the level of the tube amp simulation. It "saturates" the output signal of
the voice and adds warmth to the sound if the settings are moderate.
Increasing the settings makes the sound "dirtier".
Volume/Pan
Controls the volume and panorama position of the drum instruments.
Sequencer
Incident lighting is used to control the drum patterns just like in all classical
drum computers and groove boxes. The step sequencer consists of 16
individual step buttons with LEDs corresponding to the appropriate partitioning
of a beat:
16ths or 32nds (a half beat is in each case displayed). A button lights up to
indicate the releasing of the instrument at this point in the beat (= step).
A left click turns on the step, a further left click deletes the step again.
A pattern can be a maximum of 4 beats long. The length can be
modified using the fader on the button bar.
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Synthesizer objects 141
The beat to be edited can be selected with the applicable “edit” button. The
“Follow” button specifies whether the step of a beat is in time.
"1 > 2-4" auto draw: If more than 1 beat is activated as the loop length, the
"Auto draw" mode ensures that the drum note set in the first beat is set
automatically for the following beats. This makes it very simple to produce a
continuous beat from a loop length of 4 beats. Notes set in the rear beats are
not affected by auto draw.
How to program a drum pattern:
Select the pattern length with the fader.
Select “Event” mode.
If you edit during playback, turn off “Follow”. Select the beat with the “Edit
buttons.
Use “Select” to choose an instrument to edit.
Use the “Clear bar” button to delete all steps in the
selected instrument.
Turn on the appropriate step buttons, and use the
Velocity” controller to adjust the beat velocity.
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Repeat the procedure with the other instruments
Snapshots
In addition, you can automate programming of the editable sound parameter of
a drum sound via so-called "snapshots". You can thereby save the sound
parameters of a drum instrument on the step buttons of the sequencers.
Automating the drum instrument with snapshots.:
Set the edit mode to “Snap”.
If you edit during playback, turn off “Follow”. Select the beat with the “Edit”
buttons.
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Select an instrument and edit the sound. You can control the sound of an
instrument even when playback has stopped by using the loudspeaker button.
Save the sound as a snapshot to one of the step buttons.
Change the sound of an instrument and save the settings to other step button
Warning: The parameters are not changed abruptly but are faded internally
instead, in order to avoid crackling. If two snapshots with extreme parameter
differences are too close together, the drum sounds will sound differently when
the pattern is played.
Using the arrow keys, you can jump between the individual
snapshots during stopped playback.
Press “on” to activate snapshot automation.
Groove Control
The secret behind “groove” beats lies in delay. That is, individual beats are
either anticipated or delayed according to patterns. For example house beats
use the “shuffle” whereby straight 1/16s are delayed at certain times.
In the Robota there are groove velocity and groove swing presets. Groove
velocity presets contain for each step of a beat a certain offset to increase or
reduce the original beat velocity. Groove swing presets contain for each step a
time alignment that is either anticipated or delayed. The result is a livelier-
sounding sequence. The strength of the effect can be adjusted with the %
regulator.
Setups, drum kits, presets, and patterns
A single instrument sound is saved
as a preset.
Presets containing all four
instruments are saved as drum kits.
All note information plus the
snapshots are saved as a pattern.
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Together (drum kit + pattern) they are
know as a setup.
Load/Save
Presets, drum kits, patterns and setups can be selected with the continuous
rotary regulators next to the display area. For storing, click on the “Save”
button. Then specify a new name in the input field. To store, press “Enter”.
Note: A drum kit stores only the names of the presets, not the actual
parameters. If you want to store your own drum sounds that were created by
changing existing presets, you must first store them as new presets and then
as a new drum kit! The same applies to the setups, which contain only the
pattern and drum kit names.
If necessary, always store in this order: preset -> drum kit -> pattern ->
setup. This applies only when creating your own “templates”. If you store your
arrangement normally, the complete current status (synthesizer + sequencer)
of the Robota is always stored and correctly loaded later with the arrangement.
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LiViD - Little Virtual Drummer
MAGIX LiViD helps you to turn your ideas into songs. Enter a few basic details
and LiViD will play a full drum track, complete with intro, verses, choruses, fills,
bridges etc.; the entire song structure is laid out for your convenience. Brilliant
stereo drum samples recorded by professional studio musicians and a freely
adjustable “Humanize“ function will create an authentic drum feel with perfect
sound quality.
LiViD features four styles (pop, rock, funk, latin), each of which is subdivided
into four further substyles, as well as six song sections for each substyle (intro,
verse, bridge, chorus, outro, fill-in).
Scramble: A random sequence of four one-bar patterns is generated internally
for each style/substyle/song section. “Scramble” generates a new pattern
order.
Shuffle: Shifts the second and fourth 16th note of a beat back by a freely
definable amount (100% = triplet rhythm).
Humanize: Randomly shifts all events backwards or forwards, or leaves them
unaffected. Note: these shifts are very subtle and not always immediately
perceptible!
Snare: Sets the snare stick style to “normal”, “side stick” (stick hits the rim
while resting on the skin) or “rim shot” (sticks hits the rim and skin
simultaneously). Exception: the snare’s quietest velocity level ( the "ghost
notes") is always “normal”.
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Hi-hat: Sets the hi-hat sound to “soft” (fully closed) or to “hard” (half-open).
Exception: completely opened hi-hat (pop, type1, verse).
Ride: Sets the ride cymbal sound to “ride” (cymbal is hit on the rim) or “ride
bell” (cymbal is hit on the bell at the center).
MAGIX Vita
MAGIX Vita Synthesizer specializes on realistic playback of "real" instruments
for which it uses sampling technology. This means that short samples of real
instruments in different pitches, playing techniques and volumes are used,
combined, and played again at the correct pitch.
The Vita interface
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1. Layer selection/Peak meter: The Vita sounds, also known as layers, can be
selected here using the arrows. Right clicking on the display opens the layer
menu.
2. Main parameter: Sets the volume, panorama position, pitch characteristics
("transpose") and the fundamental frequency ("master tune").
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3. Amp: This is the volume envelope. Here you can influence the temporal
progression of a track's volume. A(ttack) stands for the volume increase at the
start, D(ecay) for the length of time the decrease in volume takes on a section
set with S(ustain) at the maximum volume. R(elease) is the length of time it
takes for the sound to ring out.
4. Filter: Switches on a filter which influences the sound. "Filter type" allows
you to select a filter type. "Cut-off" regulates the filter frequency, "Resonance"
controls the strength of the amplification of the filter frequency. "Velocity"
specifies how strongly beat should influence the filter frequency, and the
volume can be balanced using the "Gain" controller. The filter envelope (ADSR
slider) influences the filter frequency depending on the time.
5. Delay: Switches on an echo effect, "Time" controls the delay time, "Level"
controls the strength of the echo sound.
6. Reverb: Switches on a reverb effect, "Time" controls the delay time, "Level"
controls the strength of the echo sound.
7. Value display: The value display shows the exact value of the parameter
which was just modified.
8. Dynamic range: Usually, the relationship between the created volume and
MIDI velocity is proportional. Since some MIDI keyboards produce a velocity
which is too hard for loud sounds or the other way around, this behavior can
be balanced out with the "MIDI input curve". The dynamics of the sound can
be influenced with "dynamic" and "dynamic curve", i.e. the relationship
between the quietest and loudest sounds.
9. Voices: Here you can control the amount of voices played simultaneously. If
notes are no longer played during fast passages, you can increase the amount
of voices here (performance will not be as good).
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10. Keyboard: Here you can preview the Vita sounds. This only works during
playback or recording.
Additional Vita Solo synthesizers
Additional software included in MAGIX Music Maker MX such as the Drum
Engine and Lead Synth are sampler, whose sounds are prerecorded. The
advantage to the virtual synthesizers such as Robota is that the sounds don't
have to be recalculated each time, which frees up a lot of computation
capacity. They are "simply" called up, instead of being created anew. The
disadvantage, however, is that the finished sounds don't sound as
"professional" as those produced with virtual "sound magic".
The basic controls are identical for all synthesizers.
One click on the arrow symbol opens a fold-out menu where you can
determine the general sound of the instrument. If "ECO" appears in the
description, this refers to especially performance-improving settings which may
not sound so "smooth". In addition, you can also save your settings and add
them to a favorites list for later use.
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You can control the overall loudness of the instrument.
You can turn the instrument keyboard on or off with this controller.
Because these samplers are enhanced for each instrument by tuned effects,
the rest of controls function analogously to the already familiar synthesizers
such as Vita. If you would like to know which result certain effects have, you
will find explanations in the Essential FX (view page 163), Vintage Effects (view
page 166), Reverb (view page 155) and Distorsion & Filter (view page 159)
chapters.
Additional information is also available in the Synthesizer plug-ins chapter.
148 Audio effects
Audio effects
MAGIX Music Maker MX offers you a multitude of infinitely variable and
intuitively adjustable audio effects.
Effects
The effects in MAGIX Music Maker MX allow the sound spectrum of all of the
audio objects and synthesizers to be thoroughly manipulated. Since most
effects operate in real time, the effects offer ideal room for experimenting with
creative sound design.
Real-time effects
Real-time effects are calculated the first time the object is played back. The
audio file (original material) itself remains unaffected. The effect is recalculated
in real time each time it is played back. The object always retains its original
status when real-time effects are applied.
To change a real-time effect, open the effects rack or the effect's settings
dialog and drag the respective control elements; the changes will be audible
immediately.
The lower edge of an audio object in the arranger lists all currently active
object effects with abbreviations.
Effect devices controls
Effects are controlled in the conventional way by the use of slider controls,
turning knobs, or buttons or alternatively using the graphic sensor fields.
Sensor fields: Sensor fields may be influenced intuitively with
mouse movements; the graphics and the respective effect
setting change in relation to each other.
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Audio effects 149
Power switch: Every effect device in the rack may be switched on or
off separately. This button allows you to directly compare the neutral,
unedited sound of the audio object with the effect setting you have
chosen.
Reset: Every effect has a reset button that restores the effect
device’s initial default. In this state, the effect is not calculated into
the sound, and the effect is not rendered.
Preset selection list: Each effect device features a
selection of presets that are selected via the drop-down
menu.
A/B: The A/B button compares two settings with each other. If you
have selected a preset for the effect and make manual changes to it
later, you can compare the original preset sound with the new settings
by using the A/B button.
Note: The graphics displayed are only samples and these differ according to
the effects devices.
Non real-time effects
A few audio effects are not calculated in real time; instead, after the settings
dialog is closed, copies of the audio material are added for calculating the
effect. This way, no additional calculations will be required during playback.
To change these effects, use the undo function.
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The following effects don't work in real time: Freely-drawn filters, gater,
reverse, invert phase.
Using audio effects
Audio effects can be added at different positions in the arrangement, at object
level, in a complete track, or in the master (i.e. everything you can hear).
Audio object effects
Object effects do not affect the entire arranger track, but rather individual
objects. The advantage to this is that effects which are only required at a
specific point in the arrangement only use up processing power at that
particular point.
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There are several ways to apply audio effects to individual audio objects:
1. Drag & drop: In the Media Pool setting "templates", the following folders are
visible "Audio FX", "Vintage FX". These contain presets for the most
important effects. These presets have a preview function and can be
dragged & dropped on an audio object in the arranger.
2. Right clicking on an audio object or via the "Effects -> Audio" menu opens
individual audio effects via a menu command.
3. Double clicking on an audio object opens the audio effects rack (view page
150). The most important effects are compiled into one dialog and some
special functions are still available, as is the option of saving all of the effects
settings.
Track effects
Besides the object audio effects, a separate track effects rack with equalizer,
reverb/echo, compressor as well as the Vintage Effect Suite plug-ins can be
used.
The Vintage Effect Suite plug-ins are being loaded via the plug-in
slot.
You can open the track audio effects rack with the FX button.
A bright blue track effects button signifies that effects are active in the track.
The track effects can also be applied without having to open the mixer.
The arranger's trackbox (view page 38) also features the track FX
menu. In it, you will find presets for track effects (view page 150)
sorted according to the instrument type.
Track effects always apply to all audio objects of a track. In comparison to
applying an effect to each object individually, this saves storage space. The
effect itself works the same way as object effects.
Master effects
Master effects influence the mixed sum of all audio tracks. For this purpose a
Master Audio Effects Rack and further the Vintage Effect Suite plug-ins are
installed in the Mixer window.
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Audio effects 151
Object and master effects rack
The audio effects rack for objects can be opened by double clicking the audio
object. The audio effects rack for the individual tracks or for the entire sound
("master effect") can be opened via the FX buttons in the mixer window ("M"
key).
Besides the most important effects devices like the 10-band equalizer,
compressor, timestretch/resample (objects only), reverb/echo, sound warper,
and amp simulation, the following functions are available:
Object Volume
Here you can set the master level for the selected object. With some effect
combinations undesired distortion may appear as many effects increase
frequency ranges. In this case, you can reduce the master volume.
The faders for each stereo channel are usually moved together.
If you deactivate the left button, the object can be made into stereo panorama
by separate volume controlling for left and right.
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Load/Save
The current settings for each applied effects device in the rack can be saved
as an effect preset, e.g. so that it can be used for other objects. Only the rack
effects that were used will be saved and loaded during this process. This
means that effects presets can also be combined.
This function is not yet available for the track effects rack.
FX plug-ins
These buttons also open the effects from the
Vintage Effect Suite (view page 166).
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Apply (destructive editing)
With "Apply" the current setting of an effect or of an entire effect rack can be
"calculated into" the audio object.
This has the advantage that no more processing power will be required for the
effect. The object will be replaced by a new audio file which contains the
sound of the object with the effect. This will then only be played – processor-
heavy "realtime" effect calculation is no longer required.
The disadvantage: Changing the effect settings is not a simple any more. You
can undo these "destructive" changes straight after using the Undo function in
the Edit menu (like every editing operation in MAGIX Music Maker MX). After
saving the project this is no longer possible.
In the master effects rack there are no Apply buttons. Instead, the function can
be found in the Edit menu (Audio Mixdown (view page 229))
Play object/Play arrangement
To the bottom right of the Audio FX Rack you will find two
playback buttons which either play the selected object or
the entire range. This lets you preview all effect settings in
realtime.
Equalizer
The 10-band equalizer subdivides the frequency spectrum into ten areas
('bands') and equips them with separate volume controls. This way it is
possible to create many impressive effects, from a simple boosting of the bass
to complete elimination of a certain range of frequencies. Note: If low
frequencies are boosted too much, the overall sound level is heavily increased
which may lead to distortion. In this event, adjust the overall volume downward
by using the 'master volume' control situated at the bottom center of the effect
rack.
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Audio effects 153
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Slider control: Each of the ten frequency ranges can be separately boosted or
turned down with the ten volume controls.
Link bands: Using this button randomly combines the frequency ranges with
each other in to avoid artificial-sounding overemphasis of an individual
frequency range.
Touch screen (right EQ section): This is the 'sensor field' of the EQ. Here you
can draw any type of curve with the mouse. This will be immediately translated
into a corresponding control setting on the left side of the EQ.
Sketchable filter
This allows you to draw the craziest effects simply with your mouse. The left
side of the graphic represents low tones, the right side high tones. You can
switch on real-time playback by clicking on the "Test" button.
From now, all changes of the red line can be heard immediately. A “slope” in in
the left graphic causes a strong increase of the bass, a “slope” in the right side
strongly increases the highs. An interesting effect is to delete a filter curve over
an entire area, i.e. setting all the values in the display to low values). This
practically cancels the sound.
From now on, you will be able to hear all changes in the red line. A "hill" in the
left part of the graphic results in a strong increase in the bass, a "hill" on the
right side considerably increases the treble.
Great effects are frequently achieved if a filter curve is initially deleted over the
entire area (if everything in the display is set to low values). This removes
almost all the sound.
Now, only individual frequency ranges can be made audible in the upper
section of the display with a few clicks of the mouse. This rapidly turns a
normal drum loop into Science Fiction noises!
The filter curve can quickly be reset to its original condition with the Reset
button.
The option “Prevent clipping” attempts to automatically prevent an over-
addressing of the audio material.
The “volume” control controls the volume of the material.
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Filter-Sweeps/Morphing
The creation of so-called “Filter-Sweeps” or “Morphing” is also possible:
1. Activate the “Start curve” button on the far right.
2. A red filter curve for the beginning of the audio material can now be drawn,
e.g. a ‘hill’ in the left half of the display (increase bass).
3. Activate the “End Curve” button.
4. A blue curve for the end of the audio material can now be drawn, e.g. a ‘hill’
in the lower part of the display (increase treble).
5. Real-time replay can be started with “Test” – A soft filter sweep bursts out
from the red to the blue curve. Really cool morphing sounds can be created
in this way!
Compressor
The compressor is an automated dynamic volume control. It limits overall
dynamics, maintains the volume of loud passages so they stay loud, and
increases the volume of low passages. A compressor can be put to good use
for e. g bass recordings and vocals, but also as a master effect in the mixer for
subsequent editing of the overall sound.
Processing is carried out using a "look-ahead" method, similar to high-quality
studio appliances. There are no peak overmodulations or other artifacts as the
algorithm can never be 'surprised' by sudden level peaks.
Ratio: This parameter controls the compression level.
Threshold: This sets the volume threshold below and above which
compression is applied.
Attack: Sets the algorithm's reaction time to increasing sound levels. Short
attack times can create an undesirable "pumping" sound, as the volume is
quickly reduced or increased correspondingly.
Release: Sets the algorithm's reaction time to falling sound levels.
Gain: The gain controller amplifies the compressed signal.
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Invert phase
This function moves the object to the rear loudspeakers of a dolby surround
system.
Quite an impressive effect for the audio tracks of video productions.
Reverb
The reverb effect device offers newly developed and very realistic reverb
algorithms to add more room depth to your recording.
Reverb is probably the most important but also the most difficult effect to
generate.
Fundamentals
Our everyday experience shows that not every room matches every
instrument. Thus we have designed “virtual” rooms. However, it still remains
important to find the correct parameters. Here are some examples of
parameters that are decisive for the sound impression in real and virtual rooms:
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Size of room: The larger a room, the longer the sound travels between walls
or objects. Our brain “calculates” the size from the time difference. The size
impression is mainly determined from so-called first reflections and the
discreet echo. We don’t notice a (diffused) reverb.
The reverberation time is mainly influenced by the composition of the walls,
ceilings and floors. This reverb time is highly frequency-dependent. For
instance, the highs and mids are dampened more in rooms with curtains,
carpets, furniture and some corners than in an empty and tiled room.
The density of the reflection: The sequence of the first reflection is
particularly important. A room with many individually recognizable echoes feels
alive, especially if they are quite far apart.
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The Diffusion: Simple reverb machines do not take into account that
reflections become more and more complex as they develop. They blur the
first echoes at the beginning, which sounds artificial and “two-dimensional” for
many signals. Our reverb effect works like a real room instead where individual
echoes can still be heard at the beginning of the reverb but then reflect
amongst each other more and more until they disappear in the signal sustain
as a so-called “diffused hiss”.
The 24 presets include many rooms that were designed for certain instruments
and applications and whose internal parameters have been optimized for these
applications. However, you can influence most of the characteristics of the
room using the provided sliders.
In addition to the rooms we have modeled two device types in the reverb effect
that allow you to create an artificial reverb for a longer time: Plate Reverb and
Spring Reverb.
Plate Reverb: A plate reverb consists of a large metal plate (often 0.5 to 1m²
thick or more), that is put into motion by a magnet and coil system (similar to a
loudspeaker). On the reverb plate so-called “taps” are positioned at different
locations. These are pick-ups comparable to those on a guitar. Reverb plates
have a very dense sound (high diffusion); no direct echo can be heard. They
are therefore ideal for percussive metal. With vocals a plate reverb generates a
smooth “wellness effect”.
Spring Reverb: You probably remember Spring Reverb from guitar and
keyboard amps, particularly older ones. At the bottom of these amps a unit
consisting of two to four spirals is mounted on a vibration-free carriage. As
with the reverb plate it uses systems for transforming the electric signal into a
mechanical one. There are different designs and sizes of spring reverb;
however, they all have the same quite peculiar sound: the typical “bloing”
sound when the springs are moved, similar to splashing. When the reverb dies
away the basic pitch of the spring(s) can usually be heard quite clearly.
Furthermore, the frequency range is considerably limited due to the losses in
the spirals and in the used pick-up/transmitter. Despite this, the sound is
special and some of the latest music styles (e.g. dub & reggae) would hardly
be possible without spring reverb.
Parameters
The reverb effect has the following parameters:
Size: defines the size of the room (or the system for the plate and spring). With
some low “size” settings you can also reduce the distance between the
individual reflections. This allows resonance to develop (accentuated frequency
ranges), which can sound oppressive if the reverb sustain is too long. The
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proper size for each instrument can be gauged by taking into account the
interplay between the room and the resonance.
Time: reverberation time. With this controller you can define how far the echo
will be absorbed, i.e. the time for the reverb to die away. Turning this knob to
the left minimizes the time. You will then only hear the first reflection. Turning
the knob to the right minimizes the absorption and thus results in a long
sustained reverberation.
Color: within certain limits you can influence the sound characteristic of the
effect. The effect of this controller depends on the used preset. In rooms
“Color” controls the dampening of the highs in the reverb (from dark to bright)
as well as pre-filtering of the signal. The controllers for plate and spring presets
also determine the dampening of the basses.
Mix: this controller sets the mix ratio between the original and the edited
signal. For rooms you can therefore quite easily move a signal further into the
room by increasing the effect share. The last four presets are intended for use
in an AUX channel of the mixer and are set to 100%.
Presets
The presets are primarily sorted by instruments; however, you can (and should)
choose which preset you want to use for which instrument. The rooms in
particular have completely different characteristics which are noticeable for
some and more subtle for others. Generally we recommend reverb with many
individually audible reflections and slight diffusions for dense arrangements. On
the other hand you can use Plate Reverb for minimally arranged songs in order
to create a dense atmosphere.
However, you should avoid adding reverb to too many instruments. Sometimes
some extra mixing is sufficient to move an instrument slightly away from the
total sound. It is often recommendable to adjust the sustain to the song
tempo, i.e. the faster the track, the shorter the reverb. Otherwise the sound
easily sounds washed-out and indifferent.
Here is a list of the presets and their characteristics:
Drums and percussion
Drums: Studio A: small room, high diffusion, e.g. for percussion instruments
Drums: Studio B: slightly larger & more lively than A, medium diffusion, distinct
first reflections, signals seem closer than A
Drums: Medium-sized room: medium-sized room, moderate reverb, medium
diffusion, relatively few first reflections
Drums: empty hall: medium-sized empty hall, medium diffusion
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Drums: Snare reverb plate A: plate reverb, high diffusion, relatively bright
sound character, typical hissing of a reverb plate.
Drums: Snare reverb plate B: reverb plate, high diffusion, slight dampening of
highs & basses, sound moves more to mids with time, stereo panorama
narrower than for A
Vocals
Voice: main hall A: standard hall, e.g. for monitoring/recording, medium-sized
room, medium diffusion, minimum sustain time
Voice: main hall B: like A, but as a small hall (longer delay times than A),
distinct reflection pattern, longer reverb time
Voice: early reflections: medium-sized room, low reverberation share, very
distinct early reflection pattern, e.g. for spreading vocals
Voice: warmer room: small, intimate room, dark character
Voice: studio reverb plate A: reverb plate with medium diffusion, slight dark
adjustment, comprehensive sound characteristics
Voice: studio reverb plate B: Like A, but more diffusion and bright to medium
sound adjustment, slight vintage character
Voice: large hall: large hall, medium diffusion, relatively long reverb time
Voice: cathedral: delayed attack, slight diffusion, complex echo pattern, some
hard reflections, dark voice adjustment, long reverb sustain
Guitar
Guitar: Spring reverb mono A: spring reverb simulation, typical oscillating
sound of the springs, limited frequency range
Guitar: Spring reverb mono B: Like A, slightly broader frequency range,
greater diffusion
Guitar: Spring hall stereo A: similar to spring hall mono A, but one
spring/transmission system per channel (L/R)As a result of the mechanical
interlinking of the systems, the reverberations meet at the middle of the stereo
field
Guitar: Spring reverb stereo B: Like stereo A, slightly broader frequency range,
greater diffusion
Keys (Piano, Synthesizer)
Keys: Stage reverb: Larger room with stage, high amount of complex first
reflections, slightly delayed attack, medium reverberation
Keys: piano reverb: concert hall, long reverberation, medium diffusion,
minimum dark adjustment
Aux (to be used as a send effect in a mixer FX track)
Aux: Room: Standard room for the aux path, mix 100%, medium-sized,
medium diffusion, some distinct first reflections, low reverberation
Aux: Hall: Medium-sized hall (100% wet), medium diffusion, short reverberation
Aux: Reverb plate: Reverb plate (100% wet), high diffusion, light bright
adjustment
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Aux: Spring reverb: Reverb spring (100% wet), stereo, high diffusion, slightly
medium sound characteristics
Delay (echo)
The echo effect is defined more closely with ‘delay’ and ‘feedback’ and
calculated into the original sound by means of ‘mix’.
Delay: Here the period of time between the individual echo’s can be
determined; the more you turn the control to the left, the faster the echo’s will
follow each other.
Feedback: Here the number of echo’s can be adjusted. Turned completely to
the left, there is no echo at all; turned completely to the right there are virtually
endless repetitions.
Sound Warper
Distortion
This is a distorter, which over-modulates the audio object.
Gain: With these controls you adjust the degree of distortion. ‘Gain’ designates
the prestage to an amplifier.
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Cut off: Here you adjust the frequency ranges that are to be distorted.
Volume: Here you can adjust the volume of the distorter. The higher you set
the ‘gain’ control, the louder the distortion when compared to the overall
volume.
Filter
Similar to an equalizer, the filter controls the volume of certain frequency
ranges. It is however also possible to completely suppress frequencies so that
very impressive distortions are possible.
Frequency: Here you set the frequency that is to be filtered.
Level: Here the filtering intensity is adjusted.
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Resonance: Here you set the range (band width) around the frequency which
is to be boosted together with the frequency.
Volume: Here the filter volume can be adjusted separately.
Gater
This special effect “chops” a sample in a freely selectable number of pieces (2
- 16). You must first enter the number of steps that are to be distributed over
the sample length. The volume for every individual step can then be set with
the sliding regulator (faders) so that both hard breaks as well as soft amplitude
changes can be created.
The Gater function can also affect filters so that interesting sounding
distortions can be created, especially for the techno sector!
This function is highly suitable for creating a groovy sample for a drum loop
from a sound surface without its own rhythm!
By the way, more than 16 steps can be entered for the “Fader number”, to
obtain an even finer division of the samples. The regulator settings are then
repeated. Step 17 therefore has the same value as Step 1.
The real-time screening function allows you to musically check every fader
modification.
Generally, two combinable operating modes are available:
Volume or filter progressions
The objective of this function is to change the volume or the sound character
of the audio material in 16 or more steps with the aid of the 16 faders. The
default setting of every fader corresponds with one sixteenth of the audio
material – i.e. a sixteenth note in a 1 bar loop or an eighth note for a two bar
loop, etc.
This leads to interesting rhythmic results, e.g. by lowering the volume of
individual faders or through stepped volume increases. Various progressions
can also be quickly created with the help of the random function. The real-time
screening function permits constant acoustic control while this is being done!
Gater progressions make it very simple to create rhythmic sounds from a
simple strings or synthesizer section or to emphasize or tone down certain
beats in a drum loop.
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Reordering
The playback sequence of the 16 steps can be changed with the colored key
fields located below the faders. This makes it possible to repeat a beat from
the first sixteenth in the fourth sixteenth. To do this, the number under Fader
No. 1 must be the figure 1. The fact that item 4 will now play back the material
in item 1 is shown in color.
Does this sound complicated?
If so, simply try the Random function. It instantly pronumerous variations. If you
have the Real-time screening function running, you can then quickly decide for
yourself, which groove you like better!
You can use the Re-order function to derive totally different variations from a
drum loop quickly and impressively.
Backwards
When Backwards is applied the sound file will be played in reverse. This way
you can create very interesting effects, not to mention the “hidden messages”
in many songs...
Timestretch and pitchshift
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This effect device changes the object’s speed and/or pitch.
Pitch: This control changes the pitch independent of the object’s speed
(‘pitch-shifting’).
Tempo: This control changes the tempo independent of the pitch ("time-
stretching"). The object acts as if it were compressed or stretched on the
track.
Tones/BPM: These fields are used to numerically enter the pitch or speed
change. Only MAGIX Soundpool files are suitable for numerical entries as the
contain information on pitch and speed.
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Setup: This button opens a setup dialog where you can select various
pitchshifting and timestretching procedures.
Standard: Timestretching and pitchshifting in standard quality. This method is
suitable for audio material without a pronounced beat. Beat markers are
evaluated to improve audio quality.
Smoothed: Timestretching and pitchshifting for audio material without pulsing
elements. The method is suitable for polyphonic orchestral instruments,
pauses, speech, and singing. Beat markers are not evaluated.
Here a considerably more complex algorithm is used which requires more
processing time. The material can now also be used on very large factors
(0.2...50) without bringing about strong artifacts. The material is "smoothed",
which makes the sound softer and emits it at an adjusted phase level. This
smoothing is hardly audible, for example, with speech, singing or solo
instrumentation. Problems in the shape of distortions may arise with more
complex spectra (sound mixes from various instruments or finished mixes).
Beat marker slicing: Beat-synchronous timestretching and pitchshifting via
splitting and temporal repositioning. Exactly set beat markers are required at
the beats or transients. The markers can be generated in real time
(automatically) or read from the WAV file if available (patched). In the Premium
version's included MAGIX Music Editor, a patching tool is provided for users to
set the markers themselves. The algorithm is suitable for rhythmic material that
can be divided into individual beats or notes. This requires a low audio level
before each beat or note.
Beat marker stretching: Beat-synchronous timestretching and pitchshifting in
standard quality. The material is stretched between beat markers positions so
that the beats or attacks at the beat marker positions are not impaired by
stretching. The markers can be generated in real time (automatically) or read
from the source file if available (patched). This method is suitable for rhythmic
material that can not be divided into individual beats or notes because the
beats or notes overlap each other.
Beat marker stretching (smoothed): Beat-synchronized timestretching and
pitchshifting in high audio quality even with extreme time extension. Beat
markers are used at the beats or transients. The markers can be generated in
real time (automatically) or read from the WAV file if available (patched). This
method is suitable for rhythmic material that can not be divided into individual
beats or notes because the beats or notes overlap each other. This method
requires a lot of processing time which is why it should be used sparingly on
less powerful systems.
Universal HQ: Universal methods for timestretching and pitchshifting in very
high audio quality. Suitable for all types of audio material. Beat markers are
evaluated to improve audio quality. This method requires so much processing
time, that a realtime application is recommended only in exceptional situations.
Using the apply function is recommended instead.
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Monophonic voice: Timestretching and pitchshifting for vocal solos, speech,
or solo instruments. The material must not contain background noise, and
excessive reverb may also be detrimental to the use of this method. With
suitable material the audio quality is very high. In addition, the formants remain
when pitchshifting.
Resampling: Pitch shift and tempo cannot be changed individually. This
method requires considerably little CPU time.
Essential FX
MAGIX Essential FX is a collection of "bread and butter effects" for the most
important applications. They are embedded as VST plug-ins (MAGIX plug-ins
directory) and may be used in the object or in the track. For object application,
see "FX plug-ins" in the "Audio effects" chapter or "Track effects (view page
150)" in the "Mixer" chapter.
These are simple but solid tools with clear feature sets for daily application.
They include fewer controllers and require less resources.
Chorus/Flanger
This plug-in offers a simple way to make signals sound more interesting,
"spacier", thicker, etc. by modulating or delaying the pitch. The classical
domain of application is for guitars, Hammond organs, electric pianos, or
synths.
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Chorus and flanger are two closely related effects, which is why we have
included them in a single plug-in. They normally differentiate in terms of delay
time, type of modulation, and degree of internal feedback.
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Chorus flanger Parameters
Mode:
- Mono chorus: In this mode, the signal is fed through a delay unit and the
pitch is modulated. Original and delay copy are mixed into a monophonic
output signal.
- Stereo chorus: Compared to mono chorus, two copies of the original are
created, modulated against each other, and then fed accordingly to the set mix
ratio to the left and right output channel.
- Mono flanger & stereo flanger: Similar to the other modes. In this case, lower
delay periods and a slightly changed modulation are processed.
Rate: This specifies the speed of the modulation. Lower rates provide slight
hovering effects, and high speeds produce a wobbling, typically distorted
"underwater" sound.
Depth: This parameter specifies the depth of the modulation, i.e. the
maximum deviation of the modulation and the resulting pitch bending.
Feedback: This parameter defines the portion of the delay that is sent back to
the input. Feedback causes the effects of modulation to be more drastic and
cutting.
Nullification of the feedback is set at the middle of the fader. Set to the right,
the feedback is fed to the input equi-phasal; to the left, the feedback occurs.
Both variants may sound very different depending on the signal, since they
prefer different frequency ranges for dissonance.
Mix: Regulates the mix ratio of the original signal and the delayed portion.
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Stereo Delay
The stereo delay is a simple too for typical bread and butter delay effects. The
"analog algorithm" qualifies as a special feature that produces the sound of
echo devices from the old days.
Stereo Delay Parameters
Mode: This selects between the essential algorithms.
Digital: Normal, transparent delay
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Analog: Simulation of a bucket brigade delay (BBD). These devices, which
originate from the pre-digital era, used analog building blocks for storage. The
signal was held for a short time in a relatively simple circuit and then moved on
to the next. This "bucket brigade" principle created a longer signal delay. But
since each element of the chain led to a loss of the signal and would increase
the system noise with longer delays, the devices would use a compander: At
the input, the signal's dynamics are compressed, and then they are expanded
again at the output end. The simulation in the eFX delay mimics the loss and
compander behavior to produce these typical audio characteristics, especially
at longer delay periods and higher repetition rates (feedback).
Delay L/Delay R: Specify the delay period for the left and right channels here.
Tempo sync: If this button is active, the plug-in is directed at the
host/sequencer tempo. In this mode, changes are made to the delay period
via the L/R delay using the musical snap grid (e.g. 1/4 note).
Damping: This specifies the cut-off frequency at which the highs are
dampened during the delay. This useful for making the delays reverberate
more naturally or for creating special effects (reggae/dub-style effects).
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Feedback: This parameter regulates the internal amplitude of the delayed
signal that is fed back to the input. In "Digital" mode, this process is
completely transparent; in "Analog", on the other hand, higher values, a very
loud input signal, or the sum of these will make the use of dynamics
compression audible. In both modes, the nullification of the feedback
parameter is in the center of the fader. To the right, the plug-in works in "Dual
delay" mode (both sides work independently), and to the left, "Ping pong"
mode will be activated (the delayed signal alternates between the left and right
sides).
Mix: Regulates the mix ratio of the original signal and the delayed portion.
Vintage Effects Suite
If you're a guitar, bass or keyboard player, you'll probably recognize the look of
our new "vintage effects" suite. They are accurate digital models of analog
"standard effects" used by live musicians. Although we have adopted the
appearance of stomp boxes and have given these effect a typical analog
sound they are ideal for studio use.
All effects of the Vintage Effects Suite are subject to a soft rule behavior –
internally, parameters are softly faded from the old to the new value. This is
particularly noticeable when presets change and is of a particular benefit when
playing in live mode.
In the following we will present the effects of this suite and explain how and
where to use them.
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Analog Delay
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This delay offers creative playing along with common delay effects. "Analog" in
this case means, for instance, that you can change the delay times while
playing without the risk of typical, scratching artefacts developing. Instead, the
times are softly faded out, similar to the old tape echo machines that used the
tape speed to change the delay and where the system also had a certain
sluggishness.
"analog" in terms of this delay also means that typical tape echo sounds can
be mimicked, e.g. tape speed fluctuations and reduced highs during playback
("feedback"). The feedback has a two-band filter that can be used to create
dark, high, or mid repetitions depending on the settings.
These properties can be useful, for example to create "wild" dub/reggae-style
delays that move towards the center of the sound with each repetition and
even grind slightly. In this case, "analog" means that you cannot digitally
overdrive the delay. Even in a 'looped' repetition, the signal cannot be
distorted indefinitely, but it is compressed by an increasingly slight degree and
distorted similar to a tape.
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Analog delay parameter
Analog delay has the following parameters:
Delay type
Delay type (l + r): Left and right delay times can be controlled separately (see
below). You can choose a note value for the control pots to snap to. Even and
syncopated note values from 1/2 to 1/32 are available. Note that the delay
times are always in relation to the project’s current tempo.
Link button (lock symbol): Press this button to control the “delay type”
pots for both channels simultaneously.
Mix: Adjusts the ration between the original signal and the echo.
Modulation
Speed: The tape warble speed. Low values result in very light fluctuations, high
values result in drastic warbling.
Depth: The warble intensity. When this control is turned all the way to the left,
there is no pitch modulation. For a subtle "analog" feel, we recommend a
setting between the 9 and 11 o’clock position.
Filter
"Low" This control progressively reduces the bass frequency as it is
turned to the right, making the signal sound "thinner".
"High" Once turned all the way to the right, the control only
attenuates the treble very lightly; turned completely to the left,
the delay repetitions become progressively less treble.
Feedback
Width: This controls the stereo width of the delay repetitions. When you turn
“Width” to the right, an additional effect is produced: the panning of the delays
increases. This is commonly referred to as a "ping-pong" delay.
Drive: When this control is turned all the way to the left, the delayed signal is
repeated only once. Turned all the way to the right, the feedback is seemingly
endless and the repetitions continue for a long time.
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The actual strength of the effect is dependent on the material, since the
feedback loop (as explained earlier) is addressed via compression and uses a
"tape saturation" effect. If you send a "loud" signal to the delay, then the
feedback will sound longer than at a lower level as compression "brings it up"
to a certain level. If you are used to "purely digital" delays, then this might take
some getting used to, but it will probably sound "livelier".
Flanger
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The "Flange" effect is similar to that of the chorus, but does have a different
technical and historical background. It came about by chance: Someone
(various sources say John Lennon) slowed down one of two running
interconnected tape machines in a studio with his hand. The result: The rather
brief delay of the second signal compared to the first resulted in cancellations
within the frequency spectrum, leading to a so-called comb filter effect (the
sum of both signals creates "peaks" and "lows" in the spectrum that look
familiar to the teeth of a comb).
Flanging is basically a chorus effect, but it has a lower delay time (less than 10
ms). "Release" or signal doubling is not highlighted here; the result is a much
more creative frequency response deformation.
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A "complete" flange effect will definitely require feedback: The flange portion is
returned to the input to increase the effect. People often talk about the "jet
effect", since it resembles a jet on take-off.
Flanger parameters
Speed: Modulation speed.
Depth: The overall amount of modulation.
Feedback: The volume of the internal feedback loop.
Mode:
Normal: Flanging.
Dual: Two parts, panned left and right.
Quad: Four parts, alternately panned left and right.
Quad pan: Like “Quad”, but the “Depth” control also sets the intensity of the
signal’s pan movements between left and right.
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Filter
"Filter" is a "modulation" effect like chorus and flanger. However, it controls the
frequency response of a modulation source as well as the pitch. There are
various filter types and modulation sizes available for this.
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Possible areas of application are synthesizer sounds (filter sweeps on pads) or
creative distortions of drumloops (e.g. for variations, fills, etc). With guitars you
can create typical 'wah' effects: either by tempo modulation or in a special
mode, modulation via the envelope curve. The decisive factor is the current
signal strength above the frequency set for the filter.
Filter parameters
Speed: The modulation speed is set by note values ranging from 1/1 to 1/16
(even or dotted). Similar to analog delay, the tempo information is automatically
provided by the arrangement.
A peculiarity of the final position of the controller:
Tempo synchronization stops and modulation is controlled via the signal level.
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Freq: This is the base frequency for modulating the filter, and generally takes
place above this frequency, i.e. the modulation increases the filter frequency.
Depth: This control determines the modulation depth, i.e. the amount by which
the speed control (or envelope mode, as described above) increases the base
frequency. For extreme effects, turn “Freq” all the way to the left and “Depth”
all the way to the right.
Filter modes
Low-pass A filter with a slope of 24 dB/octave and a small
amount of resonance. The treble frequencies above
the base frequency (cut-off frequency) are filtered
steeply. This is great for filter sweeps on synth pads
and drum loops.
Band-pass Only the frequencies around the base frequency are
passed through the filter (24 dB slope with
resonance). Use this mode to create wah-wah effects
for guitars.
Band
elimination
(„Notch-Filter")
Two parallel filters (–36 dB) with linked base
frequencies create two ‘notches’ in the frequency
spectrum. This allows you to create interesting sounds
(e.g. guitar chords), and it sounds similar to a phaser.
High-pass This mode achieves the opposite effect to the low-
pass filter. Frequencies below the base frequency are
filtered steeply. If you ‘thin out’ sections of your track
(for example, a drum track) with a tempo-based
modulation, this can sound very effective when
contrasted with the full-range frequency spectrum (for
example, if the filter is turned off for the next object).
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Chorus
The chorus pedal creates characteristic "floating" sounds which one typically
recognizes from guitar or synth pads. You can add acoustic "depth" to an
instrument to add more power to the sound or to create the illusion that it
exists multiple times.
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The chorus sound is created by using the so-called Doppler effect. You
probably have noticed this phenomenon daily life: The sound of an
approaching ambulance sounds higher than when it is moving away. This
effect is a result of the speed of the sound which first increases and then
decreases, thus also changing the sound pitch. If there were a second siren at
your location, an oscillation would develop between both sounds (just like
when two instruments are out of tune).
Chorus also splits the signal in at least two: direct sound and effects part. The
double effect is created by a short signal delay of the effect.
This delay is within the range of 10-30 ms (as in this one), this means that it is
short enough to be perceived as an "echo". The times would also be similarly
short if you were to double a guitar track for instance. A short delay in the mix
already sounds "doubled" but is not authentic. This is where the above-
mentioned "out-of-tune" effect comes in: The pitch of the effect signal is
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slightly modulated by gently "drifting" forward and backward in the delay curve.
The result is a floating effect where the speed is influenced by drifting
Chorus parameters
You can enter the following parameters to control the floating effect:
Speed: Modulation speed. Low speeds create an even, continuous
development. High speeds produce vibrato-like qualities, but can also result in
an "underwater" effect.
Depth: Modulation depth. This determines how strongly the speed affects the
pitch modulation.
Mix: This sets the balance between the direct signal and the effects signal.
Mode: You can choose between four operating modes of the chorus effect:
“Normal” is a combination of the direct signal and the detuned delay signal.
“Normal, low-pass” is designed for bass-heavy signals like bass guitar. The
bottom end of the signal stays clear and well-defined, the effect is only audible
for the mid and treble frequencies.
“Dual” makes the source sound more lively than a single "part". The sound is
spread over the stereo panorama, which makes this mode seem "wider". The
character of the sound becomes livelier than with a single voice only, and it is
also distributed over the stereo panorama, making the mode sound "broader".
“Quad, low-pass” is ideal for creating sounds such as deep synth pads with
tight bass frequencies.
Tip: Similar to the stomp boxes our vintage effects are modeled on, there is a
"footswitch" below the pedal’s logo that can be clicked to turn the effect on or
off for A/B comparisons. All the effects of the Vintage Effects Suite have been
designed like this.
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Distortion
The distortion pedal is a "high gain" distorter for crunch and lead guitar
sounds. If you like typically "British" amp sounds and want to quickly record a
guitar track with little effort, this pedal is for you.
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An entire valve pre-amp circuit has been modeled, including the typical EQ
curve. The amplification is "valve-typical", i.e. it doesn't start quickly but is
harmonic and soft. Even at full power the pedal still reacts softly to a guitar and
its settings (e.g. pick-up choice and tone controller). For instance, you can
influence the distortion even more by using the volume knob on the guitar.
There are only three parameters on this effect; however, these interact with
each other and can thus generate quite a variable sound:
Low: The "bass" controller. This allows you to set the share of basses, even
after the distortion. The type of prefiltering is important for guitar amps in
particular, and is characteristic for the basic sound. You should set the bass
controller depending on the basic sound of the guitar and the sound you are
aiming for ("powerful" or "cut").
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High: Mainly controls the share of highs before and after the distortion. If you
are not using an external guitar speaker as a monitor, we recommend setting
the controller to the middle position or even moving it slightly to the right. This
way the "sharp" highs disappear, which all guitar amps generate without the
suitable loudspeaker. At the same time the mids stand out more, which gives
the sound more "kick". On the other hand you can further emphasize the
highs if you want the sound to be more neutral.
Drive: The level of distortion. This controls the amplification used to operate
the "virtual valve circuit" (max. 60 dB). As the level increases, the valve goes
into overdrive and generates typical distortions. For a slightly distorted sound
("crunch"), it's sufficient to set the controller to 10-11 hours at maximum; the
modeled circuit also provides the usual "weight" for power rock chords, and
more. The further you turn this controller to the right, the more the mids of the
signal move to the fore so that the "high-gain" lead sound is better heard.
You can also use the distortion effect in combination with the amp simulation!
BitMachine
Audio material can always be edited into high quality with MAGIX Music Maker
MX. Nevertheless, there are some situations, for example, a more imperfect lo-
fi sound would perfectly suit a drum loop or a synthesizer sound.
Remember, for example, the first hardware samplers from the 80s that usually
only ran at 8 or 12-bit rates and at low sample rates. With the BitMachine,
changing the sound with such an "antique" device is no problem.
You can use the BitMachine to bring back to life the times when minimalist and
scratchy soundchips in home computers were commonplace.
The BitMachine opens up a gateway to "acoustic time travel" where you can
encounter bit and sample rate reduction and downstream filters based on
analog models.
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Furthermore, the effect has a modulation section with which you can control
individual parameters using an oscillator (LFO) or the input signal.
We have designed a range of "typical" presets to demonstrate the time travel
abilities of the BitMachine. These can be opened at the top right of the
interface
The following section describes the details of BitMachine:
"Reduction" section
Bits
This dial controls the resolution of the audio material. Turning the dial to the left
results in 16-bit quantization (CD quality). The further it is turned to the right,
the lesser the signal dynamic becomes. In extreme cases (1-bit), there are only
"on“ or "off“ states.
At the intermediate levels, you’ll notice an increase in the background noise
and a decrease in the dynamics. For example, 8-bit quantization will exhibit
dynamics of only 48 dB. Quieter points in the material sound noisy and very
quiet points sound "capped“. This effect is amplified the more you turn the dial
to the left until it starts crackling or "groaning".
Sample rate
The audio material is "down-calculated" with this dial, i.e. the internal sample
rate is reduced. A new separation ratio between old and new rates is created.
In relation to this ratio, a sample from the data stream will be "dropped“ at the
various points.
Note: The two smaller dials from this section are explained under Modulation.
"Filter" section
The filter in the BitMachine is a digital model of one of the most well-known
filters in music electronics, i.e. the "Chamberlin 2-pole" filter used in old
Oberheim synthesizers. These types of filters sound exceptionally musical.
They can also be used quite creatively in the BitMachine, but should not be
used exclusively to smooth out existing artifacts.
The filter works in the so-called "high-pass" mode, i.e. it lets through deep
frequency (or medium) material according to setting, and dampens highs and
medium areas.
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Freq
You can specify the cut-off frequency of the filter using "Freq". Filtering starts
above this frequency.
Reso:
The signal in the area around the cut-off frequency can be strongly elevated to
just below self-oscillation. Sharp, cutting sounds are possible at this level, and
the effect becomes even clearer when you vary the cut-off frequency.
Drive:
Both of the individual filters of the connections mentioned above have the
ability to overmodulate themselves internally. With the "Drive“ dial, you can
regulate the amount of overmodulation. The more you turn this dial up, the
more the signal is overmodulated. In this case, the parameters of the internal
workings of the filter interact with one another. Increasing drive weakens the
resonance, but, at the same time, the signal gets more volume, more bass and
becomes acoustically fuller.
Note: The two smaller dials from this section are explained under "Modulation".
"Modulation" section
You can automate your effects via the settings in the modulation section.
Here, you’ll find the so-called low frequency oscillator (LFO), which resonates
with adjustable speed. You can influence the speed and type of resonance.
To influence the resonance, use the two small dials in both the reduction and
filter areas. These four dials display modulation targets.
Example: You’ve left the dial for the sample rate at its default setting. Change
the small dial beneath from its middle position to either side. The modulation
for the dial value is added to the sample rate: The LFO now controls these
parameters proportionately and the sample rate reduction resonates at this
modulation.
You can use this technique on other dials as well. You just have to make sure
that the main dial isn’t turned up to full, because then the modulation wouldn’t
have any effect. The modulation is always added to the set value.
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Example: Turn the small dial beneath the "bits" dial fully to the left (Value: -50)
and the one beside it (beneath "sample rate") to the right (+50). You’ve now
assigned a modulation to both parameters with the LFO. They are not changed
uniformly, but rather opposite to one another: A negative setting is nothing
more than an inversion of the modulation, so you’re effectively turning down
the control signal.
Waveforms of the modulation section
We’ve already explained this example with the help of sine oscillation. The LFO
can be in:
Sine form
Square wave (0 or 1, no intermediate level)
Random value (an internal randomizer will be queried at the set speed)
Oscillator speed
The LFO speed is specified with the "speed“ dial. If the "sync“ button is active,
then the LFO adapts to the song speed, and the dial locks musical values into
place (e.g. ¼ note). Rhythmic paths of the sound distortion are therefore
enabled. You can also switch off this synchronization and set the speed
manually (in Hz).
Modulation with the "Envelope follower“
In the modulation section you’ll find a fourth button, the audio input signal. If
this mode is active, then the signal itself can be called upon to extract
“modulation tension”; a so-called "envelope follower" continuously scans the
volume of the input signal.
Note: The BitMachine doesn’t recognize the type of audio signal automatically.
For this reason, you should set the input sensitivity roughly with the "gain“ dial.
To do this, use the control LED: With accurate detection of the signal
dynamics, assigning the four small dials to modulation lows is easier and you
can use the full control range.
In envelope mode, the "speed“ dial is used to control the response speed of
the envelope (the display now switches to milliseconds). Lower times result in a
faster response, higher times make the envelope rise (and fall) slower. You
should experiment with the signal according to its complexity. The presets
provided can only point you in a rough direction.
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Vandal SE
Virtual Guitar & Bass Amplification
VANDAL is a complete simulation suite for guitarists and bassists. The plug-in
is capable of simulating the entire signal chain, from input to stomp boxes,
amplifiers, microphone loudspeaker boxes and post-processing studio effects,
all in top quality.
Quick start via preset selection
Would you like to know about everything that's possible with Vandal SE? Play
yourself or use some of the presets. These are available via the list in the upper
edge of the interface.
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A preset includes all settings for the main elements of Vandal SE: Stomps, amp
settings, cabinet simulation, and studio effects.
Tuner
The best amp or the best simulation is useless if the guitar is out of tune.
VANDAL offers its own chromatic tuning device for this. Use it just like any
analog device: it automatically displays the note played (with octave position)
and visualized the deviation in the display (in cents).
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The following describes the important components of VANDAL. The stations
are described according to their position in the signal chain.
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Input
The station that you will most likely want to activate first is the input controller.
Just like with a genuine guitar or bass setup, it's important to ensure the
highest possible input level, in order to work optimally. This is even more
important for distorted sounds and natural high-gain playing styles. Use
metering for this, too.
As required, activate the noise gate and adjust it so that it lightly suppresses
the input signal during pauses in playing. VANDAL does not cut the input on
classic gates too hard, but rather regulates them finely via the signal energy
beginning at the highs (where noise is most audible).
Stomp boxes
The real world has produced a series of effect devices popular with guitarists
and bassists in the "stomp box" format. We've also included a rich palette of
these devices. Vandal SE includes four "stomp slots" that can be equipped
with effects from the list. The signal flow within this chain runs from left to right.
Since all of the controls are self-explanatory, we won't describe them here.
Vandal - Amplifier
Vandal SE basically offers 2 different amplifiers: Guitar Amp and Bass Amp.
The amplifier type depends on the selected preset.
During development, a large selection of famous amplifier brands and models
were not included. To guarantee that you are nevertheless able to get a
number of different sound characteristics out of your Vandal SE amp, the
amplifiers are set up variably. Internally, circuit designs work absolutely the
same as the real devices. In several ways, however, Vandal SE goes in its own
direction in terms of the sound it offers.
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Guitar amp
The Vandal SE guitar amp offers three different pre-amp modes and two
switchable end stage models. These basic configurations differ according to
the selected preset.
The guitar amp is set up with three channels. These may be set up with the pre
and post gain controllers per channel (Clean, Crunch, and Lead) for the
desired mix ratio. Don't worry about switching things around: The amplifier will
remember the gain settings when channels are changed. These are the gain
presets for the different playing styles within a song.
Voicing: We have provided Vandal SE pre-amps with something that we call
Curve EQ. For example, if you take a simple EQ pedal and shape the signal a
little before the amp, then this may change the sound quite drastically. Curve
EQ does something similar: It's located (in some cases multiply) at strategically
important points between individual amplifier stages and filters the signal,
before it is distorted by the next stage. Move the curve in both directions and
navigate through the spectrum using the "Freq" controller. This will give the
amp a completely different character...
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Equalization: The actual sound control (the "tone stack") functions rather
conventionally: Vandal SE offers low, mid & high settings. Everything functions
like the passive sound regulation network in genuine amps, so that the
controllers influence each other to produce numerous variations.
Reverb: Surf and twang simply need on-board spring reverb. We relied on
well-known reverb springs for modeling. Everything sounds natural with
complete authenticity.
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Bass amp
After roughly setting the Gain controller, the bass signal will first be treated
with the Contour circuit. This filtering stage works similarly to the "Loudness"
function by cutting the (lower) mids and lifting the deep bass and highs. It's
sort of like an "instant slap".
Next, the signal passes through the compressor stage (Comp). This is a simple
but extremely musical, visual design: The bass triggers a light source that is
coupled with a photo resistor which dampens the signal. This may already be
familiar to you from the most famous studio compressor for bassists, i.e. Urei
LA2A, which functions according to the same principle.
After any possible compression, Drive provides the option to take the bass
sound to the next level. Saturating the signal takes place depending on the
frequency: In spite of a possibly high level of distortion, the basses remain
relatively clean and contoured.
The equalization stage offers 4 frequency ranges, whereby the two mid bands
are variable. The final master volume controller specifies the volume of the final
stage. As with the guitar amp, the end tubes are also engaged in this case as
much as remains sensible.
Rack effects (FX1/FX2)
There are effects that don't always work well before the amp, e.g. reverb or
delay, especially when they are distorted. Normally, these effects are better
placed at the end of the signal chain.
For final processing and enriching, we offer two separate studio-quality effects
units just like real 19" rack devices.
Many algorithms create a stereo signal. Take care that the sequencer track
operates the duct in "stereo" mode.
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Effects units may be selectively operated one behind the other (serial) or
parallel. Switching may be changed via the mode switch.
The following algorithms & effects are available:
Mono delay (msec & tempo sync): Possibly a simple delay with free selection
of delay time or synched to the sequencer tempo with a musical raster. In
case of high feedback values, a reduction of the damping frequency is
required to provide naturalness to echoes.
Stereo delay (msec & tempo sync): Like mono delay; features two models.
Repetitions may take place on separate channels (feedback controller to the
right: dual delay) or in ping-pong mode (controller to the left), whereby the
signal alternates between the sides.
Chorus: Produces a typical "floating/shimmering sound" by modulated
detuning of a signal to "thicken up" its sound or spread it across the stereo
field. Detuning is achieved by a short delay, the length of which can be varied
by the modulation. This produces the so-called "Doppler" effect and broadens
the signal.
Flanger: Algorithmically similar to chorus, but different in that the delay time is
significantly lower and delay works with repetitions (feedback). A flanger
sounds more "cutting" and up-front than a chorus.
Phaser: A modulation effect just like chorus & flanger, but in this case no
detuning takes place. Filter components periodically alter the signal's "phase
response" (principle of the "phase shifter"). Characteristic notches are
produced in the frequency spectrum response (comb filter effects).
Room reverb/hall reverb: Reverb offers realistic simulation of realistic
reverberation. Room creates the impression of a small to mid-sized recording
room, while Hall produces the sound impression of a concert hall. A particular
is that both effects algorithms provide a modulation parameter, which may
remove possible resonance at low dosages and can produce a soft chorus
effect at higher values.
LoFi: This algorithm gives the sound a little bit of "grit", or a certain measure of
signal destruction depending on its setting. Turn down the internal sample rate
as much as you like to steal a few bits from the sound's resolution. This is
definitely unconventional...
Vintage compressor: Ideal for thickening up the signal a little. The algorithm
emulates an older popular circuit design that is similar to studio legends like
the Urei 1176 or simple compressor pedals. A so-called "FET building block"
controls the volume via the input level simply, effectively, and quite musically,
as well as the set compression ratio and the attack and release.
3-band EQ: This sound controller works like a conventional mixer with
controller for bass, highs, and two controllers for the (variable) mids. This adds
the final polish to your sound.
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Video and Bitmap Objects
Video and bitmap formats
MAGIX Music Maker MX can load and export videos in the following formats:
AVI, Windows Media (*.wmv, *.asf), MAGIX Video (*.mxv) and Quicktime Movie
(*.mov).
Graphics can be loaded and exported in BMP and JPEG formats. Also RTF
text files can be loaded and used as subtitles.
On the content media you will find the included image and video files, but you
can also use your own files.
To get the best results with video effects, you should save the video and
bitmap files used in True Color (24-bit color).
Adjusting the video screen
The video screen can be positioned freely on the screen as well as adjusted in
size. To position it, you must first switch off the standard layout view in the
windows menu before you can move the video screen. To adjust its size, click
on the video screen with the right mouse key and select the desired size from
the object menu or define it yourself (‘user defined’). Please note that larger
screens require a greater computing performance!
Loading and editing videos and bitmaps
Video and image objects can be loaded and edited just like other objects. In
order for you not having to decide which file is to be loaded, you can use the
preview function on the video monitor. Simply click on a video or graphics file
in the Media Pool: The corresponding video or graphic is displayed or played in
the video monitor.
Via the context menu (right mouse-click into the list) you can choose between
different views ("List", "Details", "Large symbols"). In the "Large Symbols" view
the videos are displayed with a preview frame – very useful to preview the
available images.
If you want to use the video for your arrangement, drag the video or bitmap file
onto a track in the arranger while holding the mouse key. During playback in
the arranger, the entire video and image material on all tracks, including all
effects, is played back in real-time.
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Video and image objects can be edited in the same manner as other objects:
You can touch and move them with the mouse, fade them in or out with the
handles at the top corners, or change their brightness with the middle handle,
etc. Please also read the chapter "Arranging objects (view page 62)".
Simplify object presentation
With the TAB key you can switch between two object presentations. The
objects in the alternative presentation are not displayed frame by frame in the
arranger, but in simplified form. This saves working memory and improves
overall play performance. Scrolling and zooming in the arranger as wee as
various object manipulations are far quicker in TAB mode. The video display in
the video monitor is not influenced by the simplified object display.
Visualizer objects
You can load so-called visualizer objects into MAGIX Music Maker MX (*.vis
files). The principle: The sound creates graphic changes to the visualizer
objects. The graphics and structures move according to the beat of the music.
You can load visualizer objects in the same manner as other objects. The
"Audio & Video Effects" selection button is located on top of the Media Pool.
The submenu "Visuals" now contains many algorithms for different automatic
animations. Just try them out by dragging an audio object into the arranger
and playing it. If you click on the different visualizers with the mouse, you will
see in the video monitor how the computer animations mover according to the
beat of the music…
Visualizer objects can be used just like video and image objects: You can drag
them from the Media Pool into the arranger and arrange them as you like.
Video scrubbing
The scrub mouse mode is particularly useful for quickly finding certain
positions within a video. To do this, activate the scrubb mode in the mouse
mode bar and drag the mouse pointer over a video object while holding down
the mouse key. The video is played back according to the speed and position
of the mouse, including all effects.
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Extract sound from videos
Video with sound material appears in the arranger on two tracks as two
objects (an audio object and a video object). The two objects automatically
form a group.
To edit the video and audio material separately from one another, the objects
can be separated with the Ungroup (view page 228) function in the "Edit" menu
or button in the arranger. Now you can replace the audio or the video track, or
process each file separately. Rejoin/regroup the tracks with the ”Export
arrangement” function.
Video effects
All video effects work in real time. In principle, almost any combination of
effects may be assigned to any video or image object: For example, mix mode
stanzas with a false color effect and a double playback velocity.
By overlaying of multiple videos or bitmaps, MAGIX Music Maker MX proceeds
from the bottom up. The background video object must be placed in the upper
track. It will be overlaid by and mixed with objects lying below.
Example, if you want to put a dancer on a landscape, place the landscape on
track 1, the dancer on track 2 and activate the Blue Screen effect for the
dancer.
Video effects are stored in the ”Video FX” directory. Open the directory by
clicking "Templates" in the Media Pool. All video effects have a preview
function and can be dragged & dropped on a video object into the Arranger.
Title Editor
Text objects and title templates
MAGIX Music Maker MX includes a function which simplifies insertion and
editing of titles. Titles are shown as text in music videos, usually animated, for
example to display the artist and song names.
The basis of these titles is the titles templates settings in the "Templates", and
these may be reached via the "Titles" button. To integrate a title template into
your project, proceed as follows:
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Select a file. As usual, a simple click generates a preview in the video window.
This way, you can see how certain title settings will look and the effect they will
have in advance.
Once you’ve found the right title for your purposes, drag & drop it onto a track
in the arranger. It will now be displayed there as a title object. Several title
templates (e.g. YouTube templates) contain additional image objects, these
titles require two tracks.
The title editor (see above) opens automatically. You can open it again later by
double clicking (or by right clicking in the context menu below "Title Editor").
Title Editor
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Enter text, e.g. for subtitles, lead, or end credits. These can be displayed in all
kinds of fonts and colors.
Menu presets: This menu contains the title templates from the Media Pool title
directory. This way, you can try out different movements, effects, and designs.
The presets are arranged in various subfolders; the icon and the description
will help you find the template you want.
Save as template: You can save the complete settings and a title template.
Next, drag & drop them easily from the Media Pool.
Text/position: Type the text for your video subtitles into the Title Editor. Use
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the scroll bar to the left and above the text window to organize your text in the
video monitor. You can freely position the writing vertically and horizontally. If
you have selected moving text, this position determines the starting position.
Please note that adding movement to text places the starting position of the
title outside of the video window. You can, however, always change the
starting position.
Font type: Enter the desired font type, size, color, or type.
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Color: Press this button to choose your own color. If you want to format
individual words or letters, select them with the mouse and choose a different
format. If no selection is made, the entire text will be formatted.
Alignment: Specifies whether the title should be aligned left, right, or to the
center.
Center position: Clicking on "Center position" puts the title back in the middle.
Preview: This button starts the title preview in the video monitor together with
the movie or scene. If you have selected a movement for the title, it will also be
animated in the video preview window. You can interrupt the preview anytime
by pressing "Stop".
Text effects: This function allows you to add motion, shadows, 3D effects, and
a border. The effects settings can be adjusted in detail via the "Advanced"
button.
Length: Sets the duration of how long you would like to display the title.
Once everything is set correctly, then close the title editor by pressing "OK".
Video Compression
Compressed video data is typically saved in AVI files. AVI stands for ‘Audio and
Video Interleaved’, i.e. mixed picture and sound. Depending on the
compression rate, high data rates will be required – a good video starts at
about 2 MB per second, equivalent to compression of about 1:10 as opposed
to uncompressed video with 20 MB per second data flow rate. High quality
video systems only work with a compression of 3 or 2 – i.e. creating up to 10
MB per second data for video flow. Even uncompressed video can be used.
MAGIX Music Maker MX can also process such high-resolution video data
completely. Within MAGIX Music Maker MX, video data is processed in
uncompressed format – all effects, mixes etc are carried out in the highest
quality. It is possible that replay of a project with several videos or realtime
effects may ‘jump’ more than is the case with smaller videos. This does not
harm the end result though – video export is calculated frame by frame.
Choppy or uneven playback
Don't panic if the picture on your screen is choppy or uneven. The finished
product will look perfect and play smoothly. Don't forget that MAGIX Music
Maker MX calculates all effects in real time. This lets you see for yourself what
sort of influence each of the effects will have on your video footage. Some
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effects make even today's high-performance PCs work quite hard, and often, a
steady, continuous video stream is simply not possible on your PC. The final
product, free from previous choppiness, is only available after rendering it to
DVD or exporting it. For that reason, you should first edit the movie in its raw
version without effects. The preview generally delivers a steady picture,
allowing you to work quickly and quietly. Towards the end, you can add effects
to your movies to give them a special touch of Hollywood!
General notes on AVI videos
The AVI format (Audio Video Interleaved) isn't actually a proper video format!
Rather, it is a so-called "container", where the conventions for transferring
audio and video files to the program are only loosely defined. The codec
(coder/decoder) actually defines what storage format is used. A codec
compresses audio/video data into its own unique format which can only be
read by the codec itself and is decoded when the film is played.
In concrete terms, a computer-generated AVI file can only be loaded by and
played on a different computer if the same codec is installed on it.
Many codecs (e.g. Intel Indeo® video) have now become standard components
of the Windows™ installation. Others like the popular DivX codec are not
standard. If you are generating an AVI file for future play on another computer
using one of these codecs, you should first install this codec on the other PC.
The best method available is to copy the codec installer to your export
directory and burn it every time you create a video disc (slideshow disc) for
play on computers.
You may encounter some problems when using older video editing cards with
codecs which only function with the card’s hardware. Such AVIs can only be
used on the computer which was used to create them. Try to avoid using this
kind of codec.
Create a video project for the Internet
Internet video formats such as RealVideo, Windows Media, and Quicktime
Movie can be found in the "File > Export arrangement" menu. When selecting
one of these options, the current arrangement will be converted into the target
format.
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The Internet video formats are different from normal AVI files in two ways:
Streaming capability: Modern Internet browsers can play RealVideo,
Windows Media and, to a limited extent, also Quicktime videos even during
the downloading process, whereas normal AVI files must be completely
downloaded prior to the start of playback.
Lower data rate: Internet formats, especially RealVideo, are optimized for the
lower data rates used by today's Internet access devices. A dialog appears on
export, for setting the playback data rate (i.e. dial-up modem, or high-speed
access). If you use Windows Media or Quicktime videos for the Internet,
choose a suitable codec and use a small pixel resolution to set up the
necessary data rate.
Video export via TV-out
Video and graphics cards with a TV out socket can also export videos directly
to external video recorders. The arrangement must be played in full screen
mode when saved with external equipment.
Note: With many graphic cards, the tv output can only be activated when a
television or video recorder is connected before turning on the computer!
Switch the video monitor to full screen mode with Alt+Enter and start the
playback by pressing the space bar.
You can play the video directly from the arrangement. However, it can
sometimes lead to errors if the processor becomes overloaded as a result of
processing the audio and video effects in real-time.
If direct playback doesn’t work without causing errors, export the arrangement
to the AVI video and load it into a new arrangement which will then play
without any problems.
Occasionally, it is enough to just mix the soundtracks of the arrangement into
one. To do this, use the menu command “Edit” > “Audio mixdown”.
194 Mixer
Mixer
MAGIX Music Maker MX includes a real-time mixer with a master effects
section that professionally mixes all the tracks within an arrangement. The
Mixer can be opened by pressing the "M" key or via the toolbar in the main
window (also: "View" menu > "Mixer").
The Mixer displays eight tracks simultaneously by default. With the «/» buttons
beside the scroll bars at the bottom, the Mixer can be increased or reduced in
size. You can view further tracks using the scroll bar.
The limiter, which prevents overmodulation, can then be
connected.
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Mixer 195
Fader
Every channel has its own volume or brightness fader. As a result, the volume
can be lowered quickly and accurately, to add more bass or to fade out a
video that is just playing. This fader also acts on any linked MIDI files.
The stereo position for each track can be defined with the Pan
controls.
The "Solo" button switches a track to solo mode, i.e. all other tracks are
muted. Mute: The mute button mutes the active track.
Double clicking on each of the controls resets it to the passive basic setting, in
which no processor output is needed.
Control groups
The volume, panorama, and FX send faders of the various tracks can be
compiled into control groups. To do this, first click on a fader and then, while
holding down "Ctrl", click on all other faders that you wish to include in your
group. If you select "Shift", all faders in between the first one selected and the
next one will be grouped.
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Now you can set the volume of multiple tracks together without having to
change the volume ratios of the tracks. For example, you can set the volume of
an individual instrument of a drumset (kick, snare, HighHat) in such a way that
they can harmonize with one another. Now, if you group together the volume
faders of the tracks, you can set the master volume of the drumset.
To ungroup a fader from a control group, click the instrument and press "Ctrl"
again. There may only be one control group active at a time, creating a new
group automatically deactivates an existing group.
196 Mixer
Track effects
Besides the object audio effects, a separate track effects rack with equalizer,
reverb/echo, compressor as well as the Vintage Effect Suite plug-ins can be
used.
The Vintage Effect Suite plug-ins are being loaded via the plug-in
slot.
You can open the track audio effects rack with the FX button.
A bright blue track effects button signifies that effects are active in the track.
The track effects can also be applied without having to open the mixer.
The arranger's trackbox (view page 38) also features the track FX
menu. In it, you will find presets for track effects (view page 150)
sorted according to the instrument type.
Track effects always apply to all audio objects of a track. In comparison to
applying an effect to each object individually, this saves storage space. The
effect itself works the same way as object effects.
For more information on using and controlling the individual effects, please
read the chapter Audio effects (view page 148).
FX tracks
Two FX send controllers (FX1 and FX2) are located below the plugin
slots.
You can determine the volume at which you want the signal to be routed to the
two available FX tracks.
An FX track is a complete, additional mixer track which provides a complete
track FX rack and two plugin slots for use as a send effect.
A send effect differs from a normal effect found in the track (Insert) insofar as it
can edit the signals from multiple tracks or objects simultaneously.
The FX are usually hidden in the Mixer. They will be displayed as soon as one
of the FX send controllers is used.
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Mixer 197
In the first FX track the hall function is activated as standard as it is the most
important application of the send effects.
The volume controllers serve to regulate the volume of the FX track and
corresponds to the old AUX return controller. The mute button is used to
switch the FX function on and off. The solo button enables you to single out FX
individual tracks. The peak meter of the tracks, which send to the FX track, are
displayed in grey.
Live monitoring
Click the speaker button in a mixer channel to activate "low latency"
monitoring.
Instead of the objects, the channel now plays the audio signal arriving at the
sound card’s input – through all the channel’s effects and without latency! This
also applies to the AUX and master effects.
You can now add effects to your vocal or instrumental performance while
recording them, and you can ‘jam’ along to a complete arrangement in real-
time. (Please note that this only works during recording and playback, not
while the arrangement is stopped.)
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This monitoring method requires an ASIO driver to be installed. ASIO drivers
are usually supplied with professional sound cards. For all cards without a
proprietary driver, MAGIX has included a MAGIX Low Latency driver. This
provides an ASIO driver for any sound card (or on-board sound chip) that can
use WDM drivers. For further information, please refer to the chapter "Menu
File – Settings/Information – Playback parameters…"
The MultiMax effect has a high-latency design, which is why it is deactivated
during live monitoring.
Master track
The FX button and the plug-in slots function exactly like in the tracks. The FX
button will open the Master Audio Effect Rack. The complete mixer settings
including the FX tracks can be reset with the "FX reset" button.
Both faders control the total volume.
198 Mixer
Link button: If you deactivate the Link Button, you can control
the volume of the right and left channels individually.
Master limiter: Effectively prevents overmodulation.
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Reprocess arrangement
Export assistant
The export icon on the toolbar (view page 255) opens the export
wizard.
This bundles different options for exporting your arrangement in different
formats, for burning onto CD, or publishing on the Internet with different
platforms.
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Export as MP3: This selection exports the arrangement in the popular MP3
format for use on the Internet or on mobile playback devices (Mp3 players,
mobile phones, etc.). For details about the export dialog, please see the
chapter concerning the file menu, particularly the "Export (view page 208)"
section.
Burn to CD/DVD: This selection exports the arrangement in the best-possible
quality and opens an additional program for burning an audio CD. The option is
also available to backup the entire arrangement with all involved files onto CD
or DVD. See Burn audio CD (view page 205).
Upload to MAGIX Online Album: Uploads the arrangement to MAGIX Online
Album. This platform enables friends and acquaintances to experience your
work. The MAGIX Online Album online player may also be embedded into any
other websites. More information about MAGIX Online Album is available in
"Online"
Publish on Facebook: You can send the arrangement directly to your
Facebook profile. It will then appear as a post on your wall.
Publish on YouTube™: This selection uploads the arrangement as a music
video to YouTube. To use video in MAGIX Music Maker MX read the chapter
video and image objects (view page 186). More info about YouTube™ export is
available in "Export to YouTube (view page 204)" in this chapter.
Send via email: Converts the arrangement into Windows Media and adds it as
an attachment to an email. An email program (e.g. Outlook Express) must be
installed and setup.
Publish on Soundcloud: The arrangement will be uploaded to Soundcloud.
Additional info on innovative music environment can be found in the Upload
audio to Soundcloud (view page 205) chapter.
Note: If you only use browser-based email, then this function will not be
available. However, you could invite others to listen to your uploaded music via
email to your MAGIX Online Album or Youtube™. To do so, you will have to
use the functions of the respective website (for MAGIX, this is MAGIX Online
Media Manager).
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Export as E-Mail attachment
The option "Send arrangement as email" in the "File" > "Export" menu creates
a file in the Windows Media format. Your mail program is activated
simultaneously and the created file is added as an attachment of an opened
message. Thus, any arrangement can be compressed without intermediate
steps and sent as an email immediately.
Export as ringtone
With MAGIX Music Maker MX you can produce your own individual ringtone
melodies. Once completed, export the arrangement using the "Audio as
ringtone" option in the File menu.
In the export dialog you can select various formats for which useful tips and
tricks are also available.
Some advice on creating ring tones
Audio material: When designing your ring tone please take into account that
the loudspeakers of your mobile phone can only poorly reproduce bass tones.
High tones are also heard more easily in a loud environment. If your ring tone
includes MIDI Objects, you should activate VST Instruments on the respective
tracks in the arrangement, so that MIDI information included in your ring tone
becomes audible.
Some manufacturers offer VST effects which simulate the loudspeaker of your
mobile phone on the PC.
Length: Typical ring tones have a length of about five to sixty seconds. MAGIX
Music Maker MX lets you create longer ring tones; however, you should note
that large ring tone files require sufficient memory in your mobile phone.
File format: First, select a format suitable for your mobile phone from the
Export dialog. If several formats are possible, please note that the resulting
audio quality will vary. In general, the quality increases in tandem with the size
of the file. If your mobile does not support stereo audio playback, you can
activate the "mono" export option which reduces the required memory space
by about half. The size of the file that will be generated using your current
settings is displayed in the Export dialog.
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Transferring the ringtone to your mobile phone: Depending on the type of
mobile phone and the items included in delivery there are several possibilities
to transfer your ringtone from the PC to the phone:
1. Wireless via infrared (IrDA) or BlueTooth link
2. Using a data cable and, if applicable, the transfer software supplied by the
manufacturer
3. By WAP or MMS
Transfer with Bluetooth
Note: The procedure described here refers to Windows XP with
Service Pack 2!
Dialogs may be different depending on the Bluetooth driver and operating
system version, or their order may vary (e.g. for password allocation) when
transferring to your mobile phone. However, the process is usually similar if
other drivers are used. Read more on this in the help files or the corresponding
chapters of your operating system's manual and Bluetooth adapter.
Should you own a Bluetooth device, you can export the movie straight to your
device. For this to happen, your device and your PC must both have Bluetooth
interfaces. If you system has a Bluetooth device, you can activate the Transfer
via Bluetooth option
After converting the movie into the desired format, the Bluetooth file transfer
assistant opens.
The first time you try to transfer files to your device via Bluetooth, you have to
specify your device as the receiver in the dialog by clicking on the Browse...
button and selecting your device. The name of your device in the Bluetooth
network is specified in the Bluetooth settings of the device. Check your device
manual for this. Select your device and confirm your choice by pressing "OK".
Now enter a password of your choice, which you will later have to confirm on
your device and click on the "Continue" button in the assistant. Since
connections between multiple Bluetooth devices can be set up simultaneously
in a room, the password serves to identify certain connections as well as to
safeguard your data.
The order can also be the other way around depending on the Bluetooth
device driver, and the device will then request a password which must be
confirmed on your computer. It's important that you use the same password in
each case.
You may be asked once again to enter the file name and path of the movie. In
this case we recommend, when exporting the file, using a folder that you will
be able to find again quickly (for example, "...My Files/My Videos").
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Click on "Browse...".Now, in the assistant, click on the "Continue" button. In
the assistant, click on the "Continue" button.
Next, you may have to activate the reception of files on the device and re-
enter the password. Afterwards, the transfer of the videos will begin
automatically.
Once the transfer has been completed successfully, "1 new message" will
display on your device. Read more on how to save and play videos in the
corresponding device manual.
Note: We only recommend activating data reception via Bluetooth on your
device once this function is actually required, for example, for transferring files.
Once you have completed the uploading process you should deactivate
Bluetooth again, as permanently activated Bluetooth reception can constitute a
security risk!
Transfer with Infrared
For devices with infrared interfaces, the transmission of movies works similarly
to using the Bluetooth transfer method. To do this, your PC and your device
have to have infrared interfaces. Many notebooks are already fitted with such
IrDA interfaces.
Before starting the export, an infrared connection must already be established
between the computer and the device. Activate the infrared interface on your
device and establish the connection to your computer. You can check if a
connection has been established via a corresponding symbol in the task bar.
More information on this can be found in the Windows help under the keyword
"Wireless connection".
Note: Some devices deactivate the infrared interface when no data is
exchanged after a certain amount of time. In this case, you can search for the
exported movie in the Media Pool again, reactivate the infrared interface of
your device, open the context menu of the file, and then send the video to your
device again by clicking "Transfer".
Open the "Export" dialog via the export button, and under "Play after export",
select the option "Export with infrared". Confirm with "OK". A window will now
be displayed which informs you of the current status of the transmission.
Once the transfer has been completed successfully, "1 new message" will
display on your device. Read more on how to save and play videos in the
corresponding device manual.
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Community upload
The menu entries featured under "File" > "Export" >"Community upload" or via
the Export assistant allow you to upload the finished song to different web
communities.
Export to Facebook
You can export your arrangement from MAGIX Music Maker MX directly to
Facebook.
The command opens a dialog where the arrangement name (displayed
according to the settings in MAGIX Music Maker MX), a description and search
words (tags) can be entered. After confirming this data with "OK", the
arrangement will be exported and uploaded to Facebook. For connecting and
transmitting the video file, you must login with your Facebook username and
password. If you aren't registered on Facebook, first open your browser and
create a Facebook account .
After a successful upload, your browser will open to show you your video's info
page so you can check the entered data once again. If everything is as you
want it, you can leave the page and the new video will now appear in the list of
your own videos.
Export to YouTube
You can upload your arrangement to YouTube® directly from within MAGIX
Music Maker MX.
You can find this function in the menu "File -> Export -> Youtube".
The command opens a dialog where you can set the name of the arrangement
for YouTube (default is the same as in MAGIX Music Maker MX), description,
keywords (so-called "tags"), and the category for the video. After submitting
this data by pressing "OK", the arrangement is exported and uploaded to
YouTube®. This is why you have to enter your YouTube® account access data
(username, etc.) to connect to YouTube®. If you don't have an account open
your browser and go to YouTube® to sign up for an account first.
If uploading was successful, your browser will open the info page for the video
you just uploaded to YouTube® to double check your description and tags. If
everything looks correct, just leave this page and the new video is already
listed under your videos. YouTube® takes some time to process the video for
online presentation, but after this period you and every web user around the
world will be able to watch it.
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Title templates for YouTube
If your arrangement does not contain a proper video, then you can still upload
it to YouTube® with an attractive still image.
In the Media Pool, under the setting "Templates" you will find the subfolder
"YouTube" under the "Title". This contains spezial title templates for use with
YouTube videos. These templates feature neutral designs or match the style of
the Soundpool (hip hop, rock etc.), and contain standard text for artists, title,
album, and comments. These titles also appear throughout the entire length of
the arrangement.
Upload song to Soundcloud
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Soundcloud is a community that is especially designed for musicians. The free
version provides 120 minutes of storage space for your songs. Every song may
be embedded as a player widget into external websites; the widget even
allows comments along the timeline of the song and an optional download of
the original song.
For more information about the possibilities provided by the Soundcloud
community and the different premium accounts see www.soundcloud.com
http://www.soundcloud.com.
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Burn audio CD
To burn an Audio CD, export your arrangement as a wave file: Click on "File"
and select the "Export arrangement" option > "Audio as Wave/ADPCM". The
WAV file created can be burned as an Audio CD with any burn program.
In the Premium version, the burner program <goyaburn> as well as the <Music
Editor> are at your disposal. You can load your arrangement into the MAGIX
Music Editor with the help of the option from the menu command: "File" >
"Export arrangement" > Burn arrangement on audio CD-R(W), and burn an
audio CD using this CD mastering tool. Or you can open <goyaburn>, for
example, with the help of the context menu in the Media Pool. An MP3 data
CD can also be created with <goyaburn>.
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File Menu
New arrangement
A new MAGIX Music Maker MX arrangement is created with this menu item,
with 16 tracks. More tracks can be added via the menu “Edit”.
Shortcut: Ctrl + N
Load arrangement
A previously saved MAGIX Music Maker MX arrangement is loaded with this
menu item. Please note that the object files for the arrangement must also be
available! MAGIX Music Maker MX will look for the sounds and videos that
were used first in the path where they were located when the arrangement was
saved. If they are not found there, then the MAGIX Music Maker MX
Arrangement will look for the objects in the same directory as the arrangement
itself.
Shortcut: Ctrl + O
Save arrangement
The current arrangement is saved under the existing name. If no name has
been selected, then a File requester opens, where the path and name can be
defined.
Shortcut: Ctrl + S
Save arrangement as...
A dialog opens where the path and name of the arrangement can be specified.
Shortcut: Ctrl+Shift+S
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Import
Import audio CD tracks
You can simply import one or more CD tracks like a regular file from the Media
Pool via drag & drop. If this convenient method fails for some reason, then this
menu command may be accessed via the CD manager to insert tracks from
audio CDs directly into the arrangement. More on this can be found in the
section "Importing Audio CDs (view page 75)" in the "Audio objects" chapter.
Shortcut: C
Audio recording
See Audio recording (view page 72).
Shortcut: R
Export
Common export options
You will find a quick selection of the most common export options here.
Please read more on this in the section Export wizard (view page 199).
Shortcut: X
Burn audio to CD-R(W)
With this option the arrangement will be exported as a WAV file and loaded
into an additional program called MAGIX Music Editor. From there it can be
burned straight to disc.
Shortcut: Shift + C
File Menu 209
Audio export dialog
File
In File you can enter the file name for you exported file.
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Use the folder symbol to select the folder into which you want to export
it. The dialog will remember the export path for future exports.
Use the "home" symbol to restore the original preset path.
With "Overwrite file automatically" you can perform multiple exports from the
same file.
Options
Only export the area between the start and end markers: Set the option if you
wish to export only one of the clippings from the arrangement.
Bit rate: The "Bit rate" selection specifies the level of compression: The higher
the bit rate, the higher the quality of the exported audio file. On the other hand,
the bit rate determines the final file size: The smaller the bit rate, the smaller
the files.
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Mono/Stereo/5.1 Surround: Most mobile devices have only one loudspeaker.
To save on memory, you can export in mono as well. In 5.1 Surround Mode
(see Mixer in Surround Mode) you can also export in MP3surround.
Advanced: Here you can open the advanced settings dialog for the
corresponding audio format (see below).
Normalize: This function should always be activated. It guarantees that the
music is not too loud/overmodulated or too quiet.
Transfer format:
Here you can state whether you want to send he exported arrangement to
mobile devices via Bluetooth, infrared or email. Read more in the Reprocess
arrangement (view page 198)chapter.
Audio as WAV/ADPCM
The audio material is exported as a standard wave file. This is the conventional
format for further use on Windows PCs. These files are not compressed and
retain their full sound quality.
Compression (IMA ADPCM): This option compresses the WAV file in to the
ADPCM format. This format is needed for playing WAV files on mobile phones.
A lot of mobile phones also need a lowered sample rate. (usually 16000 Hz).
Note: You can also export single tracks. TO do so, simply "mute" those tracks
that you don't want. Then, only the active tracks will be exported with this
function.
Shortcut: Shift + W
Audio as MP3
MAGIX Music Maker MX supplies an optional MP3 encoder for especially fast,
top-quality conversions into the popular MP3 audio format.
Hint: The MP3 encoder cannot be used as a codec for audio tracks from AVI
audio files.
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Transfer format:
Here you can specify how you wish to send the audio file to the mobile device.
Read more on this under Transferring files (view page 201).
Options
In the "Options" section you can set the format and the compression of the
audio file.
Bit rate: The "Bit rate" selection specifies the level of compression: The higher
the bit rate, the higher the quality of the exported audio file. On the other hand,
the bit rate determines the final file size: The smaller the bit rate, the smaller
the files.
Mono/Stereo: Most mobile devices have only one loudspeaker. To save
memory, you can also export in mono.
Normalize: This function should always be activated. It guarantees that the
music is not too loud/overmodulated or too quiet.
Shortcut: Shift + M
Audio as Ogg Vorbis
"OGG Vorbis" is a license-free open source audio codec with very good sound
characteristics for comparably small files – similar to the MP3 file format.
In the settings under "Advanced" you can still choose from three various
encoder modes and bit rate. Set quality. Constant bit rate enables streaming
and maximum compatibility; with variable bit rate a better audio quality with the
same size files can be achieved.
Shortcut: Shift + O
Audio as Windows Media
Exports the arrangement in Windows Media Audio format. Please read more
on the advanced settings in the Windows Media Video Export (view page 214)
section.
Shortcut: Shift + E
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Audio as AIFF
The audio material is exported as an AIFF file. This is the most commonly used
audio format for Apple™ computers.
Shortcut: Shift + I
Audio as FLAC
FLAC is the abbreviation for "Free Lossless Audio Codec". This is a freely
savable format that can be used to compress your audio data to 50% of their
original size. Unlike lossy compression methods like MP3 or OGG, the full
sound quality is kept intact with FLAC.
Shortcut: Shift + F
Video export dialog
You can export your arranagement into various video formats. The options on
offer can vary according to the selected format.
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File Menu 213
Presets: Under "Presets", you'll find the typical settings for the selected format
for the most important applications.
You can save your personal settings by pressing the "Save"
button and remove them by pressing the "Delete" button.
Export settings: You can set up the general export parameters like resolution,
page proportions and frame rate in the dialogs. Select the most-used values
from the list field, to set your own values click on the "..." button. The
"Advanced" button opens the specific settings dialog for selected video format
(see below).
In File you can enter the file name for you exported file.
Use the folder symbol to select the folder into which you want to export
it. The dialog will remember the export path for future exports.
Use the "home" symbol to restore the original preset path.
With "Overwrite file automatically" you can perform multiple exports from the
same file.
Options
Shut down PC automatically after successful export: Use this option to have
the computer switch off automatically after lengthy export processes.
Only export the area between the start and end markers: Set the option if you
wish to export only one of the clippings from the arrangement.
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Play after export: Here you can state whether you want to send he exported
arrangement to mobile devices via Bluetooth, infrared or email. Read more in
the Reprocess arrangement (view page 198)chapter.
Video as AVI
When exporting to AVI video you can set and configure the size and frame rate
of the AVI video and the compression codec for audio (audio compression) and
video (Codec). Please also observe the general information on AVI video
formats (view page 192, view page 213) in the PDF manual.
Shortcut: Shift + A
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General info on AVI videos
The AVI format (Audio Video Interleaved) isn't actually a proper video format!
It's rather a so-called container where very general conventions can be
specified like audio and video data and sent to a program. The exact memory
format of the files is specified via the codec (coder/decoder). A codec
compresses audio/video files into its own private format with which only the
codec can work and decodes the files on playback again.
This means that an AVI file created on your computer can only be
loaded/played on computer B if this computer has the same codec installed.
Many codecs (for example, Intel Indeo video) have now become standard
components of the Windows installation, others, such as the popular DivX
codec are not. If you create an AVI file with such a codec and you wish to use
it other computers, install the corresponding codec on them as well.
On older video editing cards certain codecs that function only with the
hardware of the corresponding cards can be problematic. This type of AVI can
only be used on the computer on which they were created. Avoid using this
type of codec when possible.
Video as MAGIX video
Exports the project in MAGIX video format.
This format is used for video recording by MAGIX Music Maker MX video
software and is optimized for digitally editing high quality video material.
Shortcut: Shift + X
Video as Quicktime Movie
Exports the movie in Quicktime Movie format. This format enables streaming
playback of audio or video files via the Internet.
Like with Real Media Export, you can make corresponding settings for video
size, frame rate and codecs for Quicktime export. However, the export dialog
doesn't offer the option of saving comments for the video.
Tip: For Quicktime files (*.mov), the Quicktime library must be installed.
Shortcut: Shift +Q
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Video as Windows Media
Exports the arrangement in Windows Media format. This is a universal
audio/video format from Microsoft. The setting options in the
"Advanced"dialog are correspondingly complex.
Manual configuration
Audio/Video codec: Various codecs are available, corresponding to the
various Windows Media versions (7, 8 or 9). Should compatibility problems
arise on playback, try an older codec with a lower version number.
Bitrate mode: Constant and variable bitrates are possible; most devices and
streaming applications demand constant bitrate. For VBR two pass modes the
movie is compressed in two passes in order to optimally use the bandwidth for
highly-compressed movies for the Internet.
Bitrate/quality/audio format: The bitrate determines display and audio quality.
The higher this is, the better your videos will look and the larger the files and
the required encoding time will be. For variable bit rates, the bit rate is adapted
dynamically to the requirements of the corresponding picture or sound
material. Either the quality value can be set between 1-100 or, for two-pass
encoding, an average or maximum bit rate. For audio, the bit rate is set
additionally by the audio format.
Import from system profile (export type): For the most used methods (other
than playback on mobile devices,for which you should use the supplied
presets), like Internet streaming, etc., Microsoft provides diverse system
profiles to choose from. If you have the Windows Media Encoder 9 installed,
which is available from Microsoft as a free download, you can edit the profiles
or create your own. These can be loaded by pressing the "Import from profile
file" button.
Go to Clip info to insert title, author name, copyright details, and a description.
Shortcut: Shift + V
Single picture as BMP
Exports the picture located at the current start marker and displayed in the
video monitor as a bitmap (.BMP) file.
Shortcut: Shift + B
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Single picture as JPG
Exports the image located at the current start marker and displayed on the
video monitor as a jpeg file.
Shortcut: Shift + J
Internet > Send arrangement as email
This option generates a compressed file in the Windows media format. At the
same time, the respective mail program is activated and the previously
generated file is added as an attachment to an open message. Any type of
arrangement can thus be compressed and sent without any intermediate
steps.
Shortcut: Shift + U
Community upload
The menu entries featured under "File" > "Export" >"Community upload" or via
the Export assistant allow you to upload the finished song to different web
communities.
Upload video to YouTube
Uploads the current arrangement to YouTube. See Export to YouTube (view
page 204) for details.
Shortcut: Shift + Y
Upload audio to MySpace
The audio material will be exported as an MP3 file and uploaded to the
MySpace community. You can find more details under Upload audio to
MySpace (view page 205).
Shortcut: Shift + S
Upload video to Facebook.
Uploads he current arrangement to Facebook. You can find additional
information under Export to Facebook (view page 204).
Upload audio to Soundcloud.
Uploads the arrangement to the Soundcloud music platform. You can find
additional information under Upload audio to Soundcloud (view page 205).
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Backup
Load backup arrangement
Using this command you can load a backup arrangement. Backup
arrangements are created automatically by MAGIX Music Maker MX and can
be used when, for instance, a program crashes in order to recover the last
status of files. This type of automatic backup gets the file extension MM_
(underscore). This command is also useful if you unintentionally saved your
change and wish to return to the previous version.
Save arrangement and used media
With this menu point, you can put a complete MAGIX Music Maker MX
arrangement, including all used multimedia files into one folder. This is
especially useful when you wish to reuse or archive such an arrangement later
on or when the files can be found on multiple CDs so that on loading you
continually have to change CDs. Furthermore, the effect files used are saved in
one folder with the other files.
A dialog opens where you can specify the path and name of the arrangement.
Shortcut: Ctrl + Alt + S
Burn arrangement and used media onto CD/DVD-R(W)
Use this option to burn the arrangement as well as all the relevant files to CD
or DVD.
Even larger arrangements can be burned straight to disc. The arrangement, if
necessary, will then be split up and burned automatically to multiple discs. A
restore program which is burned to the first disc of such a backup, guarantees
easy re-recording of the backup.
Shortcut: Ctrl + B
Save arrangement and used media (audio as OGG Vorbis)
You can create a backup copy as an OGG file, whereby all audio files used will
be compressed into OGG format. This way you can compactly archive your
song or put it on the web as a remix kit.
Shortcut: Ctrl + Shift + C
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Burn manually selected files to CD/DVD-R (W)
Opens MAGIX Speed burnR to burn videos or other files onto CD/DVD. File
selection is done via drag & drop from <goyaburn>'s Explorer.
Shortcut: Ctrl + Alt + B
Settings
Arrangement settings
In this dialog, the general properties of the arrangement can be set. Statistical
information about the arrangement is also displayed.
Shortcut: E
Properties
Name: Here you can enter the name of the current arrangement.
Universal arrangement settings
Path: This is where you determine the folder on your hard drive in which your
arrangement is saved.
Number of tracks: Here you can set the number of tracks you wish to use.
Audio sample rate: The sample rate determines the pitch and the speed at
which audio objects are played back. The sample rate you can use depends
on your sound card (some sound cards even permit changing the sample rate
during playback). The sample rate you can use depends on your sound card
(some sound cards even permit changing the sample rate during playback). If
you halve the sample rate, wave audio objects are played one octave lower.
Type of beat: Several types of bars are available to choose from, for example
¾ beat. With various grid settings you can also set additional beat types. For
example, with a set 3/4 beat and a 1/8 note grid a 6/8 beat would be the
result.
Video resolution: Here you can specify the presets for the video resolution
used and the video format.
Use as presets for new projects: The settings specified in the dialog are used
as the standard settings for newly created projects.
Synchronization settings/ReWire
Options for Synchronization and ReWire support.
Information
Name/Path: See above
Created on: Displays the time the arrangement was created.
Last changes: Displays the time when last saved.
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Number of used objects: Displays the number of all objects in the
arrangement.
Used files: Here the names and paths to all multimedia files used in the
arrangement are shown.
Program settings
Here you can set MAGIX Music Maker MX according to your needs and
wishes.
Shortcut: P
General options
Autoscroll: If autoscroll is activated, the screen view automatically shifts when
the playback marker reaches the right edge of the screen, which is particularly
useful for longer arrangements. Scrolling requires constant recalculation of the
screen view, which may lead to interrupted playback if the amount of system
RAM is too low. If this happens, simply deactivate the autoscroll feature.
Simplified Object Display: This lets you switch between various object views.
Here video objects are displayed in the tracks either with detailed preview
frames or in simplified form. Audio objects are displayed either with one or two
separate wave form displays for stereo.
Shortcut: Ctrl + Alt + Z
Automatic saving of backup arrangements: Here you can the time intervals at
which automatic backup arrangements will be saved.
Soundpool
Hide unavailable loops: All Soundpools are saved into a database
automatically. The Media Pool lists all loops saved in the database, i.e. also
those which originate from external media (Soundpool discs) that may not be in
the drive at the moment. These results can be hidden, but this slows down the
search results in the Media Pool.
Hide instruments which are left empty in the style selection: Instrument
groups for which there are no loops present in a certain style are completely
hidden in the Media Pool (instead of being grayed out).
Clean up Soundpool: Every detected Soundpool (on CD/DVD or on the hard
drive) is added to the database and displayed there, even if the corresponding
medium is currently not in the drive or if the Soundpool has been deleted or
moved. This option helps to remove these entries in the database.
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Reset Soundpool: Deletes the Soundpool database. You have the option of
maintaining the included and installed factory-provided Soundpool in the
database.
Hide advanced tooltips: The additional information for the detected loops in
the Media Pool will be hidden.
Instruction dialogs: In its newly installed state, MAGIX Music Maker MX
displays a number of security queries at various parts of the program. Every
one of them can be switched off by clicking the small box at the bottom that
says "Don't show this message again". To display these warning messages,
select the "Reactivate dialogs" option.
Program interface
Darken screen when dialogs are opened: Darkening signals modal dialogs
which need to be closed before the rest of the program can be operated. This
can be deactivated if it disturbs you.
Hide news: This option deactivates the MAGIX News Center in the main
interface of MAGIX Music Maker MX.
Import
Preview samples (Wav, OGG): Preview Wave files while playing the
arrangement: Here you can switch off the preview when a playback is running
(Smart preview).
Adapt waves automatically to the BPM: When loading to the arrangement or
previewing, MAGIX Music Maker MX tries to adapt the samples to the speed of
the arrangement. This always works properly with newer MAGIX soundpool
samples as the tempo information is saved in the wave file. It usually works
with all other loops as well, provided the loops are clean, that is, they are cut
to entire bar lengths (see the Arranger chapter).
With "For patched samples only", automatic timestretching can be deactivated
for all other samples. With "Apply to longer samples as well", longer samples
will also be adapted if they contain tempo and bar information provided by the
Remix Agent.
Remix Agent for the tempo and beat recognition of longer samples (>15 s):
Here you can deactivate the automatic opening of the Remix Agent for longer
samples (for example, CD tracks or MP3s).
Automatically adjust waves to pitch: A wave's pitch can be adjusted
automatically using pitchshifting. For this to work however, the used samples
(much like the samples on the MAGIX soundpool CDs) must have the
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corresponding key and pitch information. The pitch of the arrangement will
then correspond to the pitch information of the first sample in the arrangement.
Use destructive adjustment for shorter samples: Usually, loaded samples are
adapted to the arrangement in realtime with timestretching. For computers
with lower processing power, this method can be deactivated – the
timestretching effect will then be calculated into a new file which is copied to
the hard disk.
Import CD tracks analog instead of digitally: If this option is activated, you
can record audio CDs via the record button in the transport control. Read
more on this in the "Recording audio CDs" section in the "Audio objects"
chapter. (view page 79)
Automatically open MIDI editor during import of MIDI files: The MIDI Editor will
automatically open after the loading of MIDI files, allowing you to make
changes to channel and instrument assignment and other settings.
Start file preview in Media Pool for...: Here you can deselect automatic file
preview start for Media Pool files and certain file types.
Import formats: You can deselect file formats that you never use, and these
will no longer be imported. Please keep in mind that for some file types (AVI,
WMA) several import modules exist, and MAGIX Music Maker MX uses the
fastest one in each case. If you experience problems during the import of
certain files, you can experiment with deactivation of certain import modules,
forcing the program to use the slower, but more compatible import module.
Audio
Wave output device: This option specifies which sound card or output the
wave audio objects play and which drivers should be used.
Advanced: Use these buttons to access the playback options window which
provides information on the current sound card. ASIO provides the settings
dialog for the ASIO driver, e.g. the MAGIX Low Latency ASIO (view page 223)
driver.
Wave/Direct Sound/ASIO: Specifies which of the conventional Windows wave
drivers should be used for the sound card, i.e. the DirectSound system or
ASIO.
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Windows wave drivers have the advantage of being relatively stable against
strained peaks caused by large buffers. If playback becomes jerky as a result
of processor-heavy effects like time-stretching, switching to wave drivers may
solve the problem. Otherwise the system may react more slowly with wave
drivers because of the large buffers, that is, all changes are heard with a delay.
16/24-bit wave/driver communication: If your sound card is able to play 24-bit
audio, your arrangement will be played at this higher resolution (internal 32-bit
float calculation). This is applicable only to wave drivers.
When using live monitoring and when playing and recording VST instruments in
real time, i.e. with as low a reaction time (latency) as possible, it's
recommended that you use ASIO drivers. If your sound cards do not have
ASIO drivers, you can use the MAGIX Low Latency driver.
If you select ASIO as the driver model, you can set the output in the upper list
field (for cards with multiple outputs) and the ASIO driver in the lower list field.
Advanced opens the settings dialog of the ASIO driver. Please refer to the
sound card manual for more information.
Audio buffer: Here you can specify the buffer size that should be used for
playback of the entire arrangement or for previewing audio files in the Media
Pool.
As a rule of thumb: If response and loading times are too slow, reduce the
buffer size; otherwise increase the buffer size if the audio playback is choppy
or if real-time effect computation errors occur.
As error-free playback is usually more important than fast reaction times, the
buffer size should be raised to 16384 or 32768 if dropouts occur.
MIDI
Output device: Without using software instruments and to preview a MIDI file
in the Media Pool MAGIX Music Maker MX uses the external MIDI device. Here
"Microsoft CD Wavetable SW synth", a standard software synthesizer included
in Windows® as an OS component, should be set as default. If sound cards
with their own synthesizer are used or in case MIDI hardware synthesizers are
connected, the MIDI driver of the sound card or a MIDI interface should be set!
FX: If MIDI playback is too fast or lagging behind, you can enter a speed
correction factor here.
Input device: Lets you select the MIDI drivers for MIDI recording, i.e. the
drivers for the MIDI device which you have connected your MIDI or USB
keyboard.
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Use MIDI target channel: The MIDI system offers 16 different channels to
control 16 different sounds. Normally, MAGIX Music Maker MX receives MIDI
notes on all channels simultaneously. With this option, you can select a
specific channel. Next you have to set the desired sound together with the
MIDI channel on the device and select the MIDI recording options on this
channel.
Synthesizer latency: Some synthesizers, especially software synthesizers like
VST instruments, create delay during playing, i.e. playback of the sound is
delayed when the button is pressed. This value lets you even this out, causing
all notes to be moved over by a certain temporal value.
Integrate MIDI keyboard with Live Performer: The MIDI keyboard can be used
to remotely control the Live Performer (only in Premium version); see Live
Performer MIDI assignment.
Options
Create "Undo" before destructive editing of audio data: To undo destructive
effects, the original files must be saved to the hard disk. If you use this type of
effect quite often, you can switch off the undo function and save on time used
to create an undo file as well as save space in memory.
Write real-time audio to wave file: If this option is activated, the entire
arrangement can be mixed live and recorded simultaneously. During playback
you can, for example, control mixer fades and effects or, with the help of
keyboard shortcuts, you can play the beats in the arrangement – all activities
will be recorded and written to a separate wave file. – All real-time activities are
recorded and saved in a separate WAV file. Every time playback stops you will
be asked if the portion you just played should be saved as a wave file, loaded
into the arrangement, or deleted.
MAGIX Low Latency ASIO driver settings
These settings usually do not need to be changed; they are already optimized
for maximum compatibility. However, if you wish to increase performance and
reduce latency, then you can change individual settings.
Audio device: If you have more than one audio device (e.g. on-board sound
and additional sound cards), you have to specify the device that you wish to
use for the MAGIX Low Latency driver here.
Buffer size: Sets sample buffer size. The smaller the buffer, the lower the
latency and the larger the CPU load. Modern computers can manage latencies
of up to 256 samples.
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Always convert 44.1 KHz: Some on-board sound chips (AC97) and sound
cards (e.g. manufactured by Creative) support 48 KHz as the only hardware-
side sampling frequency. If these are accessed via normal audio with a sample
rate of 44.1 KHz, they either function not at all or the sound card's driver
changes the sample rate, usually into quite poor quality. You will be able to
recognize this by the sound during playback of soundpool files being much
more thuddy than when playing DVDs whose audio is set to 48 KHz. The
MAGIX Low Latency driver provides a significantly better resampling function
and is for this reason activated by default, that is, the output signal is boosted
to 48 KHz. If you are certain that your sound card can play 44.1KHz sample
rates properly, you can deactivate this option, and thereby reduce the
processing load.
Video
Video standard: PAL is used in Europe, the US and Japan use NTSC. This
setting should not be changed.
Video display: The resolutions that can be set here concern only the picture
display of DV videos in the Arranger. If playback becomes jerky, we
recommend entering a lower value. The quality of exported videos is not
influenced by this.
Extract sound from videos during import: If a video contains audio data as
well, you can use this function to extract the audio track from the video. It will
be loaded directly underneath the video track and grouped together with it. If
you ungroup them (in Edit menu), you can edit the sound as an independent
object.
Automatically adjust videos to BPM during import: With the available BPM
information you can automatically create a video in which the rhythm and order
of pictures are synchronized. This does not play all frames of a video, but
some are excluded according to the BPM setting on frame playback. The video
appears faster at a higher BPM setting; it "dances" to the rhythm. The tempo
can be set before every new arrangement in the transport control. Otherwise,
the arrangement applies the BPM tempo of the first sample that is loaded.
Adjust minor deviations from 04:03 aspect ratio during export: This option
automatically customizes photos that have an approximate 04:03 aspect ratio
to 04:03 TV screen format. The pictures are therefore easily stretched or
compressed. This inevitably brings about distortions in the picture. If this
option is deactivated, black bars appear along the sides.
Automatically preview exported clips: This option starts the clip immediately
after exporting for verification.
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Automatically copy exported material to clipboard: This option is particularly
useful when used with other programs, such as Microsoft PowerPoint. If
switched on, the created multimedia file will be available straight after being
inserted.
Video priority: Usually, audio objects have priority over playback. Here, an
overloading of the computer as a result of too many effects can bring about
jerky video playback while the audio continues to play without any problems.
To change this, you can give the video playback precedence over the audio.
Video playback is then renewed after every audio buffer, which may lead to
interruptions in the sound.
Folders
Here you can set the path where
arrangements will be saved (Arrangements)
files are exported (Export) or imported (Import), and recordings (Recordings)
are saved,
files from the Soundpool are loacted (Soundpool)
your MP3 collection is available (My MP3s)
Edit keyboard shortcut
Opens the dialog for editing shortcuts used in MAGIX Music Maker MX.
Shortcut: U
Reset Program Settings to Default...
Use this function to reset all program settings (view page 219, view page 218)
you made in MAGIX Music Maker MX to their original settings.
Exit
Exits MAGIX Music Maker MX.
Shortcut: Alt+F4
226 Edit Menu
Edit Menu
Undo
10 commands can be undone, including object and cursor
manipulations. If you don’t like the result of a change in your
arrangement, the Undo function will take you back to the previous
arrangement.
Shortcut: Ctrl + Z
Redo
Redo lets you reverse the last Undo command.
Shortcut: Ctrl + Y
Object
Create a new object
Record a new object
A new audio object is recorded; see Audio recording.
Keyboard shortcut: R
Create a new MIDI object
This function creates a new MIDI object in the current track. After invoking the
function, a pop-up menu opens in which you can choose between an empty
MIDI object or several standard templates.
Shortcut: Ctrl + Alt + N
Text to speech
Please refer to the Audio objects (view page 91) chapter.
Shortcut: Ctrl + Shift + T
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Edit Menu 227
Create a new title object
Creates a new title object and opens the title editor (view page 188).
Shortcut: Alt + Shift+ T
Cut
The marked objects are cut out of the current arrangement and placed
onto the clipboard. They can then be inserted at different positions.
Shortcut: Ctrl + X
Copy Objects
This menu option lets you copy all selected objects. The copy appears
next to the original and can be moved easily by holding the left mouse
button (drag & drop).
Shortcut: Ctrl + C
Duplicate objects
This menu option lets you copy all selected objects. The copy appears next to
the original and can be moved easily by holding the left mouse button (drag &
drop).
Shortcut: Ctrl + D
Paste
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The contents of the Clipboard is added at the position of the start
marker in the current arrangement.
The playback marker is positioned at the end of the most recently inserted
object so that the quick and easy multiple use of the command is also
possible. Existing objects now become overwritten.
Shortcut: Ctrl + V
Multiple insertions
Like Insert, but you can stipulate how often the content of the clipboard is to
be inserted.
Shortcut: Ctrl + Num "+"
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Deleting objects
Objects selected from the current arrangement will be deleted.
Shortcut: Del
Select all objects
All objects in the arrangement will be selected.
Shortcut: Ctrl + A
Split objects
You can cut up a selected object at the S marker position. If you have not
selected an object, all objects will be cut into pieces at the S marker position.
Later on, if you want to re-join the pieces of an object, select “Build group” to
join all selected objects to a group.
Shortcut: T
Save objects as takes
The selected objects are saved in the takes directory. To use takes, please
read the chapter ""Saving objects separately" (view page 67).
Shortcut: Alt + Shift + S
Grouping
Group objects
Orders all selected objects into groups. As soon as an object is selected in the
group, all objects in the group become highlighted so that you can work on
them collectively.
Shortcut: Ctrl + G
Ungroup objects
Any selected objects that are part of an object group will become independent
objects again in this case.
Shortcut: Ctrl + U
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Loop range
Set user-defined loop
Normally an object is always looped over the full length of the underlying data
material (audio or video file). To set a clip from a file as a loop, shorten the
object at the front and the back with the handles and choose the menu option
"Edit > Object > Loop range > Insert user-defined loop". This function is very
useful for setting your own recording as a loop, as the silence at the beginning
of a recording can be cut away.
Remove user-defined loop
The user-defined loop length is reset.
Object properties
This function displays all the information about the currently selected objects
such as file name, position on the hard-drive, tempo, etc.
More information is available under Object properties.
Shortcut: Ctrl + P
Track
Add track
A new empty track will be added to the arranger. In the "File > Arrangement
properties" the count of tracks can be set in large increments.
Shortcut: Ctrl + I
Mixdown audio...
This function can combine the arrangement or segments of the arrangement
into a single audio/video object. Please refer to the "Track mixdown" (view
page 68) section in the "Arrange objects" chapter.
Tip: To create the finished end version of the song or video, it is recommended
you select the "Export arrangement" function in the "File" menu instead of the
"Mixdown" function.
Shortcut: Ctrl+Shift+G
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Range
MAGIX Music Maker MX provides object-based functions as well as "band-
oriented" editing functions. These always refer to the whole arrangement from
the first to the last track as well as to the area between the start and end
marker.
Cut range
The section between the in and out points is cut from the current arrangement
and placed on the clipboard. This section can be reinserted elsewhere.
Shortcut: Ctrl + Alt + X
Copy range
The section between the in and out points is copied from the current
arrangement to the clipboard. This section can be reinserted elsewhere.
Shortcut: Ctrl + Alt + X
Delete range
The section between the in and out points is deleted from the current
arrangement and not copied to the clipboard.
Shortcut: Ctrl + Del
Insert range
The contents of the clipboard are inserted at the current arrangement's
position of the in point.
Shortcut: Ctrl + Alt + V
Insert segment multiple times
Similar in function to "Insert", but you can stipulate how often the content of
the clipboard is to be inserted.
Shortcut: Ctrl + Alt + Number key
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Extract range
The section between the in and out points is preserved, and all of the material
in front and behind it are deleted. Use this option to isolate a specific part of an
arrangement for further individual editing.
Shortcut: Ctrl + Alt + E
Navigation
Move screen view
Using these commands, a viewable portion together with the start marker will
be moved in the timeline. You can quickly skip between different jump markers
and object edges.
Shortcuts: See keyboard shortcut overview in the Arranger View
(view page 260) section.
Move playback position
This sets the playback marker to the position of a jump marker. This function
can best be used via the keyboard.
When stopped, you can immediately move the playback markers to the
position of the saved jump markers. During playback, the playback marker
along with the playback range will be moved. Here, the old range is always
played until the end so that you can remix your arrangement live once the jump
markers have been placed where you want them without losing the beat.
Shortcuts: 1..0
Set jump marker
This sets a jump marker at the position of the current playback marker. Here
you can note specific parts of the arrangement. With the "Move playback
position" function you can quickly jump to these positions.
Shortcut: Shift + 1...0
Create jump marker sequence
This option duplicates the currently selected playback area between the start
and end markers by setting start markers equivalent to one another in the bar
ruler. Now you can jump to every jump marker using keyboard shortcuts.
Shortcut: Ctrl+Shift+M
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Delete all jump markers
Deletes all jump markers
Shortcut: Alt+Shift+M
Select all objects
All objects in the arrangement will be selected.
Shortcut: Ctrl + A
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Menu effects
Song Maker
With the help of Song Maker, you can automatically arrange multiple audio
objects (loops) using included samples for songs or song parts without having
to drag them individually from the Media Pool into the corresponding tracks.
1. Activate the Song Maker by pressing the “Song Maker” button or from the
Effects menu.
2. Select a music style.
3. Select the instruments that you want to use. If, for example, you only want a
rhythm section with drums and bass, deactivate the other instruments with
a mouse-click.
4. Select the song part or parts that you want to create. The parts differentiate
through their harmonic structure and instrument density, for example verses
have fewer instruments than refrains, while there are accompaniment
variations between the 1st and 2nd verses as well as in the refrains. The
pitch sequence from verse to verse remains the same. If you activate all
parts, Song Maker creates a complete song in the known structure of a
classical pop song. The intro-verse-refrain-verse-refrain-bridge-(transition or
solo)-refrain-outro.
5. Use the sliders to the right to set the speed and the length of your song.
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6. "Chaos" draws a different loop of the corresponding instrument for each
new object. Normally, the same loop is continuously used in various pitches
for each element of the song such as verse, chorus etc.b If you use
"Automatic", a new song in a randomly generated style will be created
automatically, as soon as a song has been played.
7. Use the play button to preview the song maker's suggestion. If you do not
like the result, create other arrangements, song parts or enhancements.
You can return to a previous status anytime by clicking on "Undo" or
"Redo".
8. Once you're happy with Song Maker's suggestion, click on "Apply". The
building blocks are only now added to the Arranger. Alternatively, you can
recalculate the Song Maker suggestion into a WAV file. A click on “Cancel”
closes Song Maker and returns to the original arrangement status.
Shortcut: W
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Audio
Please read the chapter "Audio effects (view page 148)" for more details on
audio effects.
Master audio effect rack
Opens or closes the master effects rack; you can also use the "Master FX"
button in the mixer window for this.
Shortcut: B
Mastering Suite
You can open the MAGIX Mastering Suite with this option.
Shortcut: N
Text to speech
Please refer to the Audio objects (view page 91) chapter.
Shortcut: Ctrl + Shift + T
Object effect rack
See Object and master effects rack (view page 150).
Shortcut: E
Audio effects
This submenu includes all audio object effects plus the vintage effects and the
effects from the MAGIX Mastering Suite (Premium version only); the latter can
be used individually.
Individual effects can be found in the chapter "Audio effects (view page 148)".
Volume
An assortment of different menu commands which influence the volume of
your audio objects.
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Mute/Unmute objects
With this command you can mute one or more selected objects. Selecting this
command again makes it audible once again.
Shortcut: Ctrl + M
Set volume
This function, located in both the effects menu and the context menu, controls
the sound volume for individual objects, just like the object handles in the
arranger.
Automatic volume damping
This command automatically dampens the volume of other audio objects. This
can be used to insert voiceovers into your arrangement or add commentary to
a film (with the original sound). You can also specify whether you want to
dampen the original sound of existing videos or all soundtracks equally.
In the dialog you can activate and deactivate the value of the dampening.
You can use this command while recording audio (view page 74) (Audio
recording, advanced options).
Shortcut: Ctrl+Shift+D
Normalize
The function "Normalize" raises the level of an audio object to the maximum
possible level without clipping the material. This searches for the largest signal
peak in the audio material and raises the level of the object so that this position
matches exactly 0 dB (maximum overdrive).
Shortcut: Alt + N
Tempo and pitch
An assortment of different menu commands which influence the pitch and
tempo of your audio objects.
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MIDI transposition
This command is only available for MIDI objects. It increases/decreases the
pitch of a MIDI object's notes by a specific value (in semitones). Use this
function, for example, to adjust the sound of imported MIDI files to other audio
objects. This is more effective than repositioning audio objects (pitchshifting),
since this can diminish the sound; transposition does not diminish the quality
of MIDI objects because they are produced by the synthesizer.
Shortcut: Ctrl + T
Timestretch and pitchshift
See Timestretch/pitchshift.
Shortcut: Shift + P
Harmony Agent
The Harmony Agent is designed to analyze harmonies.
Read more on this in the corresponding section of the "Audio Objects (view
page 90)" chapter.
Shortcut: H
One pitch higher/lower
You can quickly alter the octave of an included sample without having to
access the corresponding Soundpool folder in the Media Pool.
The "*" and "÷" keys on the numeric keypad (right on the keyboard) place the
sample one level higher or lower.
The "+" and "-" keys on the numeric keypad change the pitch via pitchshifting;
the respective effect in the audio effects rack is utilized for this.
Set pitch
Use this command (only in the Soundpool sample's context menu) to quickly
change the pitch of the selected object (if present). This also functions when
working with multiple selection. Simply select all the objects which are under
one another and select a new pitch to create variations in the arrangement.
Remix
These are the commands for MAGIX Music Maker MX's remix functions.
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Create Remix objects
If, while running the Remix Agent, the tempo and beat information were saved
to the audio file, this command can be used to create remix objects. If the
Remix Agent has not yet been implemented, this command starts it and opens
the presets dialog for creating remix objects.
Shortcut: Ctrl + J
Remix Maker
With the Remix Maker, automatic remixes can be created from Remix Agent
loop objects.
Please refer to the Audio objects (view page 87) chapter.
Shortcut: Shift + K
Tempo & beat recognition
MAGIX Music Maker MX provides a Remix Agent for the automatic
determination of the speed in BPM (beats per minute) and for the creation of
loop objects.
Please refer to the "<Remix Agent>"chapter.
Shortcut: Shift + K
Audio > Loop Finder
The Loop Finder was developed for the purpose of finding BPMs in short
rhythmic passages and placing BPMs into the arrangement. Furthermore, the
Loop Finder can help to fit short loops into an existing arrangement or extract
short rhythmic passages from drum loops.
Note: For longer passages (for example, complete CD tracks), you can use
TBPM Finder.
The waveform of the audio material is displayed in the upper part of the dialog,
preset at a zoom level of about 10 seconds.
The principle involves moving the green start marker to the start of the beat
and the red end marker to the start of the next beat. The BPM display to the
left then shows the tempo of the loop in beats per minute (BPM). Here we
presume that there are exactly the same amount of beats in the selected
passage as is displayed in the "Beats" input field – 4 is the default. If there are
238 Menu effects
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two full bars between the start and end markers, the number of beats has to
be increased to eight, otherwise the Loop Finder will only correlate half the
speed.
The precise marking of the beat length is required for exactly defining the loop
length. This is also possible manually by moving the start and end markers,
and can be similarly precise when using the zoom functions. But it's easier to
do so using the following:
Tap tempo: activates the automatic procedure for setting the tempo. First,
audio playback begins at the start marker position. Then you will be requested
to tap in the beat with "Tap" or by pressing the "T" key, that is, the "T" key
should be pressed in time with the music. Playback stops after the number of
beats set above is reached. The start marker is now positioned at the start of
the tap process and at the end marker at the end. And that was it! The beat
has now been set and the tempo can be read. Program automation makes
sure that the start and end positions are placed exactly at the next beat. Even
if the tap process didn't work out exactly, automation nearly always finds the
right beat meant when tapping.
Snap marker: You can use the red and green arrow buttons at the top beside
the wave display for moving the start and end markers one beat forward or one
beat back. This makes it very easy to select "round loops", that is, whole bars,
during running playback.
As long as a loop runs through without any problems, the correct tempo will be
able to be read to the left.
Here you should make sure that the number of beats per bar (default: 4) has to
adapted to the actual loop length. So, if four bars are selected as a loop, 16
has to be entered into this field.
Start and end markers: Both of these markers show the start and end points
of the loop. You can move them around with the mouse to fine-tune the range.
Cut: Once a correct loop has been found, it can be cut using the Cut function
in order to, for example, be able to use it again later.
Use new BPM: The arrangement applies the BPM value found.
Timestretching: Adapts the object to the tempo of the arrangement (as a result
of the determined tempo) via timestretching.
Resampling: Adapts the object to the tempo of the arrangement (as a result of
the determined tempo) via resampling.
Menu effects 239
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Load/Save/Reset audio effects
You can save the current effect combination of an audio object separately and
apply it to other objects later. Or you can deactivate all currently used effects
entirely (Reset) if you want to undo the changes.
Shortcut: Load audio effects Ctrl + Alt + O
Save audio effects
Reset audio effects Ctrl + Alt + H
Convert stereo into two mono objects
With this option stereo recordings can be split into two mono objects which
are then connected to a group. You can use the "Ungroup" button to edit the
channels as independent objects.
Shortcut: Shift + Z
Edit in external editor
A selected audio object into the external program MAGIX Music Editor where it
can be edited with lots of special features. Once editing has been completed,
the edited material is used in MAGIX Music Maker MX instead of the original
object.
Shortcut: Ctrl + Shift + M
Video
Edit image in external editor
Graphics files (BMPs or JPEGs) may be edited retroactively with an external
graphics program from the arranger. The selected image file is loaded
automatically and, once editing has been completed, is used in the MAGIX
Music Maker MX instead of the original material.
Shortcut: Ctrl+Shift+B
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Title
Title Editor
Opens the title editor (More information can be found in the section "Title
Editor" on page 188) for the selected photo or video object.
Shortcut: Alt + Shift + T
Load title template
Use this command to load previously saved title effects for the current object.
Save title template
You can save the current effect combination for each title object separately
and apply it to other title objects later.
View menu 241
View menu
Easy mode
Switches the screen in MAGIX Music Maker MX to "Easy" mode's simplified
interface. More about this in the chapter "Arranger -> Normal mode/Easy
mode".
This documentation describes MAGIX Music Maker MX in normal mode. If you
can't find one of the functions while reading, make sure that you don't have
Easy mode turned on.
Shortcut: Tab
Arranger
Optimize view
The start marker is set at the beginning of the arrangement and the end
marker is set at the end of the last object in the arrangement, so that
the arrangement may be played back in full.
Zooms out of the arrangement so that the complete duration of the
arrangement is visible. The vertical zoom steps (track height) remain preserved.
Shortcut: F12
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Change object presentation
This lets you switch between various object views. Here video objects are
displayed in the tracks either with detailed preview frames or in simplified form.
Audio objects are displayed either with one or two separate wave form displays
for stereo.
Shortcut: Ctrl + Alt + Z
Highlight loop area
With this option, you can fade the loop area in and out, visible by the stripe
above the first track that indicates the area that will be played as an endless
loop.
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Show object marker > Show bar marker/harmony marker
After using the Remix agent or the Harmony Agent, the analysed material
receives beat and harmony information which is then shown in the arranger via
these commands.
Shortcut: Bar Marker Ctrl + Shift + F9
Harmony
Markers
Ctrl + Shift + F10
Beat Markers Ctrl + Shift + F11
Media Pool
Show Media Pool...
This option hides or displays the Media Pool.
Shortcut: F2
Media Pool views / template folders
Opens the corresponding folder in the Media Pool.
It's even easier to access the corresponding Media Pool views and folders via
the corresponding keyboard shortcut.
Video monitor
Show video monitor
Opens and closes the video window.
Shortcut: F3
Full-screen Video Monitor
This option shows the video preview monitor in full-screen mode. The right
mouse button opens the context menu, the Esc-key returns you to normal
viewing mode.
Shortcut: Alt + Enter
View menu 243
Arrangement overview
With this option you can display an overview of the entire arrangement on the
video screen. It is particularly suitable for long and complex arrangements to
prevent you from losing track.
You can view the whole arrangement and and still be able to access the
sought-after object in a split second – you can zoom in directly on the video
monitor or move around the clip displayed in the Arranger.
The function can also be opened via "Overview" on
the video monitor.
Shortcut: Shift + F2
Audio peakmeter
The video monitor is transformed into an analyzer which
displays the sound as a graphic.
Shortcut: Shift + F4
Infobox
The InfoBox mode shows help text in the preview monitor if
you hold the mouse pointer over a button on the screen.
Shortcut: Shift + F1
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Mix
Mixer
With this option you can open and close the real-time mixer. Further
information can be found in the Mixer (view page 194) chapter.
Shortcut: M
Master audio effect rack
Opens or closes the master effects rack; you can also use the "Master FX"
button in the mixer window for this.
Shortcut: B
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Mastering Suite
You can open the MAGIX Mastering Suite with this option.
Shortcut: N
Standard layout
This option determines, whether the video monitor and Media Pool are
integrated in the main window or appear as a separate window which can be
closed or opened.
Shortcut: F4
"Share" menu
The Online menu provides access to online social networks as well as export
functions to other MAGIX programs.
Here you'll find options for uploading individual objects in the Arranger or files
from the Media Pool as well as the entire arrangement, as audio or video. You
can also transfer your arrangement to another MAGIX program (if it is installed)
in order to, for example, use it as background music for your slideshow.
Community upload
The menu entries featured under "File" > "Export" >"Community upload" or via
the Export assistant allow you to upload the finished song to different web
communities.
Upload video to YouTube
Uploads the current arrangement to YouTube. See Export to YouTube (view
page 204) for details.
Shortcut: Shift + Y
Upload video to Facebook.
Uploads he current arrangement to Facebook. You can find additional
information under Export to Facebook (view page 204).
"Share" menu 245
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Upload audio to Soundcloud.
Uploads the arrangement to the Soundcloud music platform. You can find
additional information under Upload audio to Soundcloud (view page 205).
Upload current arrangement as MP3...
Converts your arrangement's audio track into an MP3 file and uploads it to
your personal MAGIX Online Album.
Internet > Send arrangement as email
This option generates a compressed file in the Windows media format. At the
same time, the respective mail program is activated and the previously
generated file is added as an attachment to an open message. Any type of
arrangement can thus be compressed and sent without any intermediate
steps.
Shortcut: Shift + U
Use as background music
Converts your arrangement into MP3 format and sends it to one of the
specified programs, where it can be used as background music.
Video easy 3 SE
Video easy 3 HD
Movie Edit Pro MX HD
Movie Edit Pro MX Plus HD
Movie Edit Pro MX Premium HD
Photo Manager 10
Photo Manager 10 Deluxe
Photo Manager MX
Photo Manager MX Deluxe
Note: This function is only available if you have at least one of the above
programs installed..
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Add to music collection
Converts your arrangement into MP3 format and sends it directly to one of the
specified programs, where it is added to an existing music collection.
mufin Player (Pro)
MP3 deluxe MX
Note: This function is only available if you have at least one of the above
programs installed.
Edit with an external editor
Converts your arrangement into WAV format and sends it directly to one of the
specified programs, where it can be edited further.
Music Editor 3.1
Audio Cleaning Lab MX
Note: This function is only available if you have at least one of the above
programs installed.
Burn song as an audio CD
Your arrangement will be sent to MAGIX Speed burnR, where it can be burned
as an audio CD. The Premium version offers you MAGIX Music Editor.
Save on CD or DVD
You arrangement will be sent to MAGIX Speed burnR, where it can be burned
to CD or DVD.
"Share" menu 247
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More online services
MAGIX Website Maker
Not only is Internet surfing easy! Thanks to MAGIX Website Maker creating
websites also becomes child's play!
This service offers:
Your desired domain (www.desiredname.com) and a subdomain (http://your-
name.magix.net/website).
250 MB memory space with 5 email accounts, 1 GB each.
Website Maker with website templates, intros. Also animations, text effects,
form and design objects, picture and graphic templates, and buttons. And
everything without any ad banners!
Photo (*.jpeg), video (*.wmv) & music (*.mp3) options.
Additional software: MAGIX web mail for managing your email inbox.
MAGIX Website Maker offers 3 months of free, non-binding service. This way,
you have enough time to find out everything about MAGIX Website Maker and
all existing possibilities for editing and managing your homepage.
MAGIX Website Maker offers everything for the perfect Flash website:
Design templates: Numerous high-quality website templates in the latest
professional Flash® design with pre-finished, customizable subpages, start
pages, profile pages, photo pages, video pages, and much more.
Text & text effects: Freely positionable text fields with fantastic fonts and
animated text effects can be added and individually formatted with ease.
Multimedia content: Select your favorite photos, spectacular slideshows,
videos and an online video player with your own background music, or
integrate it all as an online music player with playlists.
Decorative elements: Attractive design objects, plenty of vector shapes,
background images, buttons, and much more offer more possibilities for
designing unique websites than ever.
Animation objects: Large selection of dynamic, impressive animation objects
for breathtaking, moving websites.
Links: Easily add links to your own or external websites.
Top extras: Enhance your website with a visitor counter, guest book, contact
form, and many other useful extras.
Export function: Conveniently add individual components of your website
(e.g. video player, slideshow, online music player) or even the entire website to
external sites as an embedded website.
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Proceed as follows:
After registering your desired domain, you can start creating your website right
away.
1. First, select a design for your website in MAGIX Website Maker
2. If you would like to place an intro (start animation) at the start of your
domain, select your intro as a next step.
3. Now you can replace the mock text with your own text as you see fit. All
free-standing elements on all webpages can also be moved as you please.
To do so, click to select the element and move it using your mouse.
4. Once everything is just how you want it, you can put your page online, so
that your domain can be accessed.
Tasks menu 249
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Tasks menu
In this menu you will find direct solution and short video explanations on how
to perform tasks in different topics. Not only will you find step-by-step
instructions for sound and pictures here, but you also find quick access to
many of functions.
If you click on an entry with a camera symbol, then you will open a short
tutorial video which displays a solution. Entries without camera symbols offer a
solution to the problem immediately.
Help Menu
Show welcome dialog
With this command you can display the "Welcome" dialog again. There, you
have a quick access to important functions during program start.
Shortcut: Shift + F1
Documentation
Content
Use the command "Content" in the "Help" menu to open the start page of the
help file. You can read through the help file step-by-step and jump to specific
sections via the tree structure on the right hand side.
Context help
The mouse cursor will turn into an arrow with a question mark.
Click on any button of the main screen, to open program help which will
describe the control element in question.
Shortcut: Alt + F1
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Display Tool Tips
Tooltips are small information windows that open up automatically if the mouse
pointer stops briefly on a button or some other area. They provide information
about the function of the button. These information boxes can be switched on
or off with this option.
Shortcut: Ctrl + Shift + F1
Start introductory video
The introductory video shows you how all the most important features work.
Specific topics are explained in detail in additional tutorial videos.
Shortcut: Ctrl + F1
To play the introductory video you may have to insert the program CD.
Find knowledge & workshops
Opens the magix.info with online tutorial videos.
Update program / Upgrade functions
Register online
This option opens the MAGIX homepage for online registration where you can
register yourself as a MAGIX user.
Registration grants you access to the MAGIX support website
http://support.magix.net (see support) where various program updates and
help programs can be downloaded.
With the registration form supplied (start menu under "MAGIX Music Maker MX
-> Service and support -> Register") you can register via post or fax. Simply
print it out, fill it in, and send it off!
Shortcut: F12
Online Update
Connects directly to the online update page where you can get the latest
version of your program.
Help Menu 251
Activate additional functions
In the submenu you have the option of activating encoders/decoders for
various file formats.
Why does it have to be "activated"?
To import (decode) or export (encode) certain video and audio formats, you will
require a specific codec. MAGIX Music Maker MX will ask you if you want to
activate the codec as soon as you need it. The integration of decoders and
encoders from third parties into programs usually costs money. These codecs
are integrated via additional, voluntary activation in MAGIX programs which,
according to usage and degree of prevalence, can be free or fee-based for
special high-quality codecs. This way, MAGIX can continue to be able to
provide you with optimum value for money for your software.
The following fee-based activations are available on MAGIX Music Maker MX:
MP3 Surround encoder.
Fee-based MP3 activation
To create Surround MP3s the appropriate fee-based codec must be activated
first.
www.magix.com
Order activation code online
Click on "Order online..." (Field 1). The web browser will open for you to
register MAGIX Music Maker MX first (if you have not already done so). You will
then be forwarded to a website where you can request the corresponding
activation.
If your computer has no Internet access, then you have the following options
for activation:
252 Help Menu
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Order activation code in MAGIX Service Center
Use this option to conduct activation from a different computer which has
Internet access.
Order activation code via post/fax
After clicking on "Order via post/fax" (field 2) your user code will appear. This
automatically assigns your personal activation code to your PC. Click on
"Continue to order form" to transfer your user code automatically to the
post/fax form. Now send the completed form as a printout to the address/fax
no. mentioned. Once payment has been processed successfully, your
activation code will be sent to you in the post/via fax in just a few days.
Optionally, it can also be sent by email if an email address is stated.
Enter activation code
After receiving your personal activation code use the export or burn function to
reopen the activation dialog for the corresponding file format. Type or copy the
activation code into the input field in the dialog and click on "Activate...".
Activation problems
Problem: The entered code is incorrect (telephone activation)
Make sure your entry is correct; in most cases a typo is to blame.
If the code is entered correctly, dial the number of our Call Center. Our support
staff will help you personally.
The MAGIX website won't open
Check your Internet connection; you may have to use manual dial-up.
The form for ordering via post/fax won't open
Check that an adequate text editing program is installed and activated (for
example, MS Word).
I still haven't received an email with the activation code
Check that your inbox isn't full.
Have a look in your spam folder.
You can always send questions via email to our support whenever you like.
Please have the following information at hand so that we can assist you as
quickly and as specifically as possible.
Complete product name
Help Menu 253
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Exact version number (to be found in the about box in the "About" menu item
of the "Help" menu)
Encoder/Decoder name
Your user code (accessible via the "Activate via post/fax" dialog)
Problem: I have installed MAGIX Music Maker MX on a new computer,
installed a new hard drive in my old computer (sound card, memory...), or
installed it multiple times on the same computer. My activation code is no
longer accepted!
If the program cannot be activated again after it has been activated multiple
times, please contact the MAGIX customer service (view page 9).
magix.info - Multimedia Knowledge Community
Help others and find help Directly from within the program you'll be able to
access magix.info – the new MAGIX knowledge base. You'll find answers to all
the most frequently asked questions about MAGIX products and multimedia in
general. Couldn't find an answer to your particular question? No problem, just
ask the question yourself.
Ask the Knowledge Community a question online
Ask magix.info a question.
Find knowledge & workshops
Have a look at the newest workshops at magix.info and read useful tips from
other MAGIX Music Maker MX users.
Present music on magix.info...
Show other magix.info users your music, discuss your own and their projects
or be inspired by the photos, videos and music by other users.
Open magix.info - Multimedia Community
Opens the magix.info main page.
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MAGIX Screenshare
This function makes it possible for you to offer assistance to other users
directly via the Internet, or to get help from others. To do this, you have to
register MAGIX Music Maker MX first.
Hint: To inform the screensharing guests of exactly what is being shown, it is
also a good idea to telephone or chat simultaneously.
Register as host for a screen transfer
1. If you want to start a screenshare instance yourself, then you have to
register as a host first. To do this, open the menu "Online" and then select
"Screen transfer as host...".
2. In the dialog you can enter a name for the screen session. Your user
account name is used here by default.
3. Now click on "Start session". A small window will now open in the bottom
right corner which displays the status of your screen session. A number will
also be displayed (session ID) which serves as a password for your guests.
4. Start the screenshare instance.
Register as guest of a screen session
1. You have to register as a guest to view a screensharing instance. To do
this, open the menu "Online" and then select "Screen transfer as guest...".
2. Enter the password you received from your host (8-digit session ID).
3. Now click on "Start session". A window will open displaying a smaller
version of your host's screen.
About MAGIX Music Maker MX
Displays copyright info and version number of MAGIX Music Maker MX.
Buttons overview and keyboard shortcuts 255
Buttons overview and keyboard shortcuts
Toolbar
Save arrangement
Copy selected objects
Export assistant
Insert
Undo last action (Undo)
Song Maker
Redo action
Select mouse mode (view
page 59)
Cut
magix.info
Keyboard shortcuts
In MAGIX Music Maker MX, there are many functions for which key commands
can be used to open your desired program at the touch of a button. In detail:
Menu and object context menu entries
Functions of the Media Pools (Options menu)
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The video monitor menu
Move and zoom of the arranger view
Playback control (Moving the playback marker and the playback area)
Mouse modes
Smart preview function (Previewing Media Pool files in the arrangement
context)
File menu
Load/Save arrangement
New arrangement Ctrl+N
Load arrangement Ctrl+O
Save arrangement Ctrl+S
Save arrangement as Shift + S
256 Buttons overview and keyboard shortcuts
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Import
Import audio CD track(s) C
Audio recording R
Export
Common export options X
Burn audio to CD-R(W) Shift+C
Audio as Wave/ADPCM Shift + W
Audio as MP3 Shift + M
Audio as OGG Vorbis Shift + O
Audio as Windows Media Shift + E
Audio as AIFF Shift + I
FLAC audio Shift + F
Video as AVI Shift + A
Video as MAGIX video Shift + X
Video as Quicktime Movie Shift + Q
Video as Windows Media video Shift + V
Picture as BMP Shift + B
Picture as JPEG Shift + J
Upload video to YouTube Shift + Y
Upload audio to MySpace Shift + S
Backup copy
Save arrangement and used
media
Ctrl + Alt + S
Save Arrangement and Used
Media...(Audio as Ogg Vorbis
Ctrl+Shift+C
Burn arrangement and used
media onto CD/DVD-R(W)
Ctrl+B
Burn manually selected files to
CD/DVD
Ctrl + Alt + B
Settings
Program settings P
Arrangement settings A
Audio recording R
Key shortcut U
Exit Alt + F4
Buttons overview and keyboard shortcuts 257
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Edit menu
undo Ctrl + Z
Restore Ctrl + Y
Select all Ctrl + A
Object
Record new audio object R
New MIDI object Ctrl + Alt + N
Text to speech Ctrl + T
Record a new video object G
Create a new title object Alt + Shift + T
Cut Ctrl + X
Copy Ctrl + C
duplicating Ctrl+D
Insert Ctrl + V
Multiple insert Ctrl + "Num+"
Delete Del
Select all Ctrl + A
Split T
Save objects as takes Alt + Shift + S
Group objects Ctrl+G
Ungroup objects Ctrl+U
Object properties Ctrl+P
Range
Cut Ctrl+Alt+X
Copy Ctrl+Alt+C
Insert Ctrl + Alt + V
Multiple insert Ctrl + Alt + "Num+"
Delete Ctrl + Del
Extract Ctrl + Alt + E
Navigation: Set jump marker, move playback position (see Playback control),
move view (see Move arranger view (view page 260)).
Effects menu
Song Maker W
Audio
Master audio effects rack B
Text to speech Ctrl + T
258 Buttons overview and keyboard shortcuts
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Object effects rack E
10-band equalizer Q
Sketchable filter Ctrl + Q
Compressor Shift + D
Invert phase Ctrl + I
Echo/Reverb Shift + H
Distortion/Filter Shift + F
Gater Ctrl+G
Reversed Ctrl + Shift + R
Mute/Unmute Ctrl + M
Volume reduction Ctrl + D
Normalize Shift + N
Timestretch/pitchshift Shift + P
MIDI transposition Ctrl + T
Harmony Agent H
One pitch higher Num *
One pitch lower Num /
Create remix objects Shift + J
Remix Maker Shift + K
Loop Finder L
Remix Agent – Tempo and beat
recognition
J
Load audio effects Ctrl + Alt + O
Reset audio effects Ctrl + Alt + H
Convert stereo into two mono
objects
Shift + Z
Edit wave in external editor Ctrl+Shift+M
Video
Edit image in external editor Ctrl + B
Title
Title Editor Ctrl + T
Automation
Object automation Ctrl + H
Buttons overview and keyboard shortcuts 259
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View menu
Easy mode Tab
Arranger
Optimize view F12
Change object presentation Ctrl + Alt + Z
Show object marker
Bar marker Ctrl + Shift + F9
Harmony marker Ctrl + Shift + F10
Beat marker Ctrl + Shift + F11
Media Pool
Show Media Pool F2
Soundpool F5
File Browser F6
Synthesizer F7
Templates F8
Catooh O
Video monitor
Show video monitor F3
Fullscreen video monitor Alt + Enter
Video output Shift + F3
Arrangement overview Shift + F2
Audio peakmeter Shift + F4
Info Box Shift + F1
Mix
Mixer M
Master audio effects rack B
Mastering Suite N
Standard layout F4
Help menu
Context help mouse mode Alt + F1
About MAGIX Music Maker MX I
MIDI objects context menu
MIDI editor Ctrl + Shift + D
Track VSTi editor Ctrl + Shift + F
MIDI transposition Alt + Shift + D
Media Pool
Settings
Soundpool F5
File Browser F6
260 Buttons overview and keyboard shortcuts
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Synthesizer F7
Templates F8
Keyboard F9
Object inspector F10
Catooh O
Video Monitor
Show video monitor F3
Fullscreen video monitor Alt + Enter
Video output Shift + F3
Arrangement overview Shift + F2
Audio peakmeter Shift + F4
Info Box Shift + F1
Move Arranger view
Note: These commands similarly move the playback marker when it's stopped,
the marker always remains visible in the arrangement clip.
To next object edge Ctrl + 0
To the previous object edge Ctrl + 9
Go to beginning of arrangement Home
Go to end of arrangement end cap
Go to start marker Ctrl + Home
Go to end marker Ctrl+End.
Page right/left Page Up/Down
Grid unit right/left Ctrl+PgUp/PgDn
Go to the next jump marker Ctrl + Shift + PgDn
Go to the previous jump marker Ctrl + Shift + PgUp
Arranger view - Increase/Reduce clip size (zoom)
Increase clip size (zoom in) Ctrl+Arrow up
Reduce clip size (zoom out) Ctrl+Arrow down
Zoom 1 frame Ctrl+1
Zoom 5 frames Ctrl+2
Zoom 1 sec Ctrl+3
Zoom 10 sec Ctrl+4
Zoom 1 min Ctrl+5
Zoom 10 min Ctrl+6
Zoom view between start and
end marker
Ctrl+7
Zoom over whole arrangement Ctrl+8
Increase track pitch Alt+Arrow up
Buttons overview and keyboard shortcuts 261
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Reduce track pitch Alt+Arrow down
Move playback control / playback marker / playback area
Start/Stop playback Space bar
Stop at position (stop playback,
move playback marker to
current position)
Escape
Set jump marker Shift+1...0
Playback marker to jump marker 1..0
Note: When stopped, the playback marker is moved to the jump marker (after
the end of the current loop).
Create jump marker sequence
(10 markers with intervals equal
to the current playback area)
Ctrl+Shift+M
Delete all jump markers Alt+Shift+M
Move playback range Arrow left/right
Move playback one quarter of its
length
Ctrl+Arrow left/right
Double/Halve playback area
length
Shift+Arrow right/left
Double/Halve playback area
length by a bar
Ctrl+Shift+Arrow left/right
Mouse modes
Mouse modes for individual
objects
Alt + 1
Connect objects in one track Alt + 2
Connect objects in all tracks Alt + 3
Curve mouse mode Alt + 4
Draw objects Alt + 5
Splitting objects Alt + 6
Object stretch mouse mode Alt + 7
Preview objects mode Alt + 8
Scrub mode Alt + 9
Replace mouse mode Alt + 0
262 Buttons overview and keyboard shortcuts
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Preview/Smart preview
Preview of pitches Numbers 0..9
Change preview object Arrow keys
Insert into arrangement Enter
Delete smart preview object Del
Index 263
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Index
6
64-track Arranger (Premium 96) 21
A
About MAGIX Music Maker MX 254
Activate additional functions 251
Activation problems 252
Add songs to your MySpace profile 216
Add to music collection 246
Add track 229
Add Videos or Images 33
Additional Audio Effects 25
Additional features of the Premium version 25
Additional Instruments 25
Additional new features in the Premium version 21
Additional Styles & Samples 25
Additional tracks 26
Additional Vita Solo synthesizers 147
Adjusting the Signal Level 73, 74
Adjusting the video screen 186
Adjusting volume/brightness 67
Advanced options 75
Also in the Premium version 27
An additional 2,000 sounds can be found in the online archive 19
Analog Delay 167
Analog delay parameter 168
Apply (destructive editing) 81, 152
Arrange MIDI objects 93
Arrangement overview 45, 243
Arrangement settings 218
Arranger 28, 37, 241
Arranger buttons 45
Arranger view - Increase/Reduce clip size (zoom) 260
Arranger, Video Monitor, and Media Pool 45
Arranging Objects 60, 63, 187
Ask the Knowledge Community a question online 253
Atmos 130
Audio 72, 95, 221, 234
Audio & MIDI 23
Audio > Loop Finder 79, 80, 237
264 Index
www.magix.com
Audio as AIFF 212
Audio as FLAC 212
Audio as MP3 210
Audio as Ogg Vorbis 211
Audio as WAV/ADPCM 210
Audio as Windows Media 211
Audio effects 53, 121, 148, 196, 234
Audio Effects 21
Audio export dialog 209
Audio formats 71
Audio object effects 55, 149
Audio objects 55
Audio Objects 71
Audio peakmeter 57, 243
Audio recording 72, 208
Audio recording dialog 43, 74, 235
Automatic tempo adjustment when loading 79
Automatic Tempo Recognition 83
Automatic volume damping 235
Automation 59
Automation of Vita Solo instruments. 122
B
Backup 217
Backwards 161
Bass amp 184
Bass section (lower pane) 134
BeatBox 2 21, 123
Before You Start 13
BitMachine 176
Build or split object groups 64
Burn arrangement and used media onto CD/DVD-R(W) 217
Burn audio CD 36, 200, 206
Burn audio to CD-R(W) 208
Burn manually selected files to CD/DVD-R (W) 218
Burn song as an audio CD 246
Buttons overview and keyboard shortcuts 255
C
Catooh – the Online Content Library 17
CD Manager 75
CD/DVD 51
Cell mode 116
Change object presentation 241
Index 265
www.magix.com
Change tempo or pitch of individual objects manually 80
Change the playback tempo or pitch 79
Check and correct the automatic harmony recognition 91
Choppy or uneven playback 191
Chorus 173
Chorus flanger Parameters 164
Chorus parameters 174
Chorus/Flanger 163
Common export options 208
Community upload 204, 216, 244
Compressor 154
Connect external equipment 94, 122
Connecting the source for recording 72
Content 249
Context help 62, 249
Context menu 125
Control groups 195
Controller editor - Selecting and editing events 98, 101, 106, 122
Controller Editor Hints 106
Convert MIDI objects into audio files 94, 96
Convert stereo into two mono objects 239
Copy Objects 227
Copy range 230
Copyright 2
Create a new MIDI object 226
Create a new object 226
Create a new title object 227
Create a video project for the Internet 192
Create jump marker sequence 231
Create Remix objects 237
Cut 227
Cut range 230
D
Database 52
Delay (echo) 159
Delete all jump markers 232
Delete range 230
Deleting objects 228
Deleting, copying, and moving files 51
Determining the start of a measure 84
DirectX and VST plug-ins 26
Display harmonies 44
Display Tool Tips 250
Distortion 159, 175
266 Index
www.magix.com
Documentation 249
Draw 60
Drive list dialog 77
Drum Editor 98, 115
Drum Editor trackbox 117
Drum Engine 20
Drum kit 125
Drum Map Editor 118
Drum Maps 117
Drum section (top half). 132
Duplicate objects 65, 227
DVD 13
E
Easy mode 24, 241
Edit image in external editor 239
Edit in external editor 239
Edit keyboard shortcut 225
Edit menu 257
Edit Menu 226
Edit notes with the mouse 105
Edit Objects 33
Edit with an external editor 246
Editing velocity values 127, 128
Effect devices controls 148
Effects 34, 148
Effects menu 257
Equalizer 152
Essential FX 147, 163
Event display filters 94, 102
Events above or below the currently visible selection 103
Exact object positioning 65
Exit 225
Export 200, 208
Export Arrangement 34
Export as E-Mail attachment 201
Export as ringtone 201, 211
Export assistant 199, 208
Export to Facebook 204, 216, 244
Export to YouTube 200, 204, 216, 244
External synthesizers 93, 96
Extract range 231
Extract sound from videos 188
Index 267
www.magix.com
F
Fader 195
Fee-based MP3 activation 251
File manager settings 49
File menu 255
File Menu 207
Fill mode 89
Filter 159, 171
Filter parameters 171
Filter-Sweeps/Morphing 154
Find knowledge & workshops 250, 253
Flanger 169
Flanger parameters 170
Folders 225
Formats and Interfaces 22, 24
Full-screen Video Monitor 242
Fundamentals 155
FX plug-ins 151
FX tracks 196
G
Gater 160
General info on AVI videos 213, 214
General notes on AVI videos 192, 213
General options 47, 219
Grid 40, 65
Group objects 228
Grouping 228
Guitar amp 183
H
Harmony Agent 24, 44, 90, 236
Help menu 259
Help Menu 249
High-end 32-bit floating point 23
Highlight loop area 241
I
Import 22, 80, 208, 220
Import audio CD 75, 208
268 Index
www.magix.com
Import audio CD tracks 208
Infobox 58, 243
InfoBox 24
Information 218
Input 182
Insert range 230
Insert segment multiple times 230
Installation 15
Internet > Send arrangement as email 216, 245
Internet upload to many platforms 25
Introduction 19
Invert phase 155
K
Keyboard settings 54
Keyboard shortcuts 54, 127, 255
L
Lead Synth 20
List Editor 98, 101, 103, 108
Live monitoring 39, 72, 197
Live Sessions 25
LiViD - Little Virtual Drummer 144
Load and process audio files 71
Load arrangement 207
Load backup arrangement 217
Load MIDI files 93
Load title template 240
Load/Save 151
Load/Save/Reset audio effects 239
Loading and editing videos and bitmaps 186
Loading and saving arrangements 63
Loop Designer 20, 120, 131
overview 131
Loop Finder 89
Loop range 229
M
MAGIX Blog Service 17
MAGIX Community 18
MAGIX Low Latency ASIO driver settings 221, 223
MAGIX Mastering Suite 2.0 26
Index 269
www.magix.com
MAGIX Music Editor 26
MAGIX Online Album 17
MAGIX Online World 17
MAGIX Screenshare 254
MAGIX Vita 145
MAGIX Website Maker 17, 247
magix.info 18
magix.info - Multimedia Knowledge Community 253
Manual 13
Master audio effect rack 234, 243
Master effects 150
Master track 197
Mastering Suite 234, 244
Media database 22
Media Pool 28, 46, 242, 259
Media Pool views / template folders 242
Menu effects 233
MIDI cabling 95
MIDI Editor 97
MIDI Editor shortcuts 113
MIDI editor techniques 113
MIDI functions 109, 112
MIDI objects 56
MIDI Objects 46, 55, 93
MIDI objects context menu 259
MIDI Record options 39, 43, 100
MIDI transposition 236
Mix 243
Mixdown audio 68, 96, 229
Mixdown audio... 81, 152, 229
Mixer 24, 44, 45, 194, 243
More about MAGIX 17
More online services 247
Mouse gestures 69
Mouse modes 59, 255, 261
Move all 60
Move Arranger view 231, 257, 260
Move playback control / playback marker / playback area 261
Move playback position 231
Move screen view 231
Move selection 60
Move to track 60
Move/Zoom with the mouse wheel 40
Move/Zoom with the scroll bar 39
Moving and zooming 106
Moving the playback marker 42
270 Index
www.magix.com
Multimedia files and objects 63
Multimedia Library 21
Multiple insertions 227
Mute objects 64
Mute/Unmute objects 235
Muted events display 103
My MP3s 52
My Projects 51
N
Navigation 231
Navigation buttons 50
New arrangement 207
New menu structure 20
New Sound Library 19
Non real-time effects 149
Normal mode/Easy mode 28, 37
Normalize 235
Notation display, movement, zoom 101
Note display in the piano roll and the controller editor
(with velocity curves) 102
Note for users of older Music Maker versions: 121
O
Object 226
Object and master effects rack 150, 151, 234
Object and track curve automation 26
Object effect rack 234
Object fades 66
Object handles 66
Object Inspector settings 55
Object properties 68, 229
Object Volume 151
One pitch higher/lower 236
Online Update 250
Open magix.info - Multimedia Community 253
Opening the Remix Maker 88
Opening the synthesizers 120
Optimize view 40, 241
Overview 58
Overview of the Program Interface 28
Own recordings 23
Index 271
www.magix.com
P
Package Contents 13
Parameters 156
Paste 227
Pattern editor - matrix 127
Pattern editor buttons 126
Piano Roll - Edit events 99, 103
Play Demo Project 30
Play object/Play arrangement 152
Play/ PlaySolo 99
Playback area, Start and end markers 41
Playing and recording MIDI synthesizer 96
Playing instruments with the keyboard 100
Position Audio Objects 32
Positioning the Media Pool 47
Preface 3
Preparation - Setting the start marker and object end 83
Present music on magix.info... 253
Presets 88, 157
Preview and Load Audio Files 31
Preview audio 61
Preview function 46
Preview/Smart preview 262
Problems and Remedies regarding the Auto Remix Assistant 87
Program settings 51, 219, 225
Properties 218
Q
Quantization grid ( 109
Quantization settings 99, 108, 110, 112, 117, 119
Quantize 108
Quantize controller events 108, 113
Quick start 30
Quick start via preset selection 180
R
Rack effects (FX1/FX2) 184
Range 230
Real 5.1 Surround Sound 26
Real-time effects 148
Record a new object 226
272 Index
www.magix.com
Recording Audio CDs 79, 221
Redo 226
Register as guest of a screen session 254
Register as host for a screen transfer 254
Register online 250
Remix 236
Remix agent - Tempo and beat assignment 82
Remix Maker 88, 237
Remove user-defined loop 229
Reordering 161
Replace 62
Reprocess arrangement 199, 210, 213
Requirements for using the Remix Agent 83
Reset Program Settings to Default... 225
Reverb 147, 155
Revolta 2 27
Robota 135
S
Save arrangement 207
Save arrangement and used media 217
Save arrangement and used media (audio as OGG Vorbis) 217
Save arrangement as... 207
Save objects as takes 228
Save on CD or DVD 246
Save only Tempo & Beat information 85
Save title template 240
Schematic illustration of the Robota synthesis 136, 137
Scrubbing 62
Search the database 52
Select all objects 228, 232
Select objects 64
Select sounds 99
Selecting MIDI events 101, 104
Sequencer 116, 140
Serial Number 16
Set jump marker 231
Set pitch 236
Set user-defined loop 229
Set volume 235
Setting Catooh 56
Setting the manual and Onbeat/Offbeat 84
Settings 51, 218, 225
Setups, drum kits, presets, and patterns 142
Shortening or looping objects 66
Index 273
www.magix.com
Show Media Pool... 242
Show object marker > Show bar marker/harmony marker 242
Show video monitor 242
Show welcome dialog 249
Shuffle mode 89
Simplify object presentation 187
Single picture as BMP 215
Single picture as JPG 216
Sketchable filter 153
Smart Preview for the incorporated samples 46, 71
Software Synthesizers 23
Some advice on creating ring tones 201
Song Maker 24, 233
Sound synthesis 135
Sound Warper 147, 159
Soundpool DVD Collection 18
Soundpool settings 47
SoundVision 25, 49
Split 61, 64
Split objects 64, 228
Standard layout 244
Start introductory video 250
Step recording via keyboard or controller keyboard 101
Stereo Delay 165
Stereo Delay Parameters 165
Stomp boxes 182
Stretch 61
Support 10, 253
Switch to Drum Editor Mode and back. 116
Synchronization settings/ReWire 218
Synth objects 121
Synthesizer 53, 129
Synthesizer objects 46, 53, 120
System requirements 13
T
Takes 67, 228
Tasks menu 249
Template settings 46, 53
Tempo 44
Tempo & beat recognition 237
Tempo adjustment 85
Tempo and pitch 235
Text objects and title templates 188
Text to speech 92, 226, 234
274 Index
www.magix.com
The CD-ROM configuration dialog 78
The Features 21
The track list dialog 76
The Vita interface 145
Time display 44
Timestretch and pitchshift 161, 236
Title 240
Title Editor 188, 189, 227, 240
Title templates for YouTube 205
Toolbar 28, 199, 255
Tools 107
Track 229
Track effects 39, 150, 163, 196
Track position slider 45
Trackboxes and Instrument icons 28, 38, 43, 94, 150, 196
Tracks 37
Transfer with Bluetooth 202
Transfer with Infrared 203
Transport bar (playback functions) 43
Transpose MIDI 93
Tuner 181
U
Undo 226
Ungroup objects 188, 228
Uninstalling the program 12
Update program / Upgrade functions 250
Upload audio to MySpace 216
Upload audio to Soundcloud. 216, 245
Upload current arrangement as MP3... 245
Upload song to Soundcloud 200, 205, 216, 245
Upload to Facebook 20
Upload video to Facebook. 216, 244
Upload video to YouTube 216, 244
USB-MIDI keyboards 94
Use as background music 245
Use harmony recognition 91
Using audio effects 149
Using BPM and beat detection 85
V
Vandal - Amplifier 182
Vandal SE 180
Various file list view modes 50
Index 275
www.magix.com
Velocity 128
Video 45, 224, 239
Video and bitmap formats 186
Video and Bitmap Objects 186, 200
Video as AVI 213
Video as MAGIX video 214
Video as Quicktime Movie 214
Video as Windows Media 211, 215
Video Compression 191
Video effects 188
Video export dialog 212
Video export via TV-out 193
Video monitor 242
Video Monitor 260
Video recording 26
Video scrubbing 187
Videoscreen 29, 57
View menu 241, 259
Vintage Effects Suite 147, 151, 166
Visualizer objects 187
Volume 234
Volume or filter progressions 160
Volume regulation 44
VST Support 20
W
What is MAGIX Music Maker MX? 19
What’s new in MAGIX Music Maker MX? 19
Z
Zoom buttons 40
Zooming 28, 39

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