Magix Samplitude Producer 11.0 Owners Manual 11 En
User Manual: magix Samplitude Producer - 11.0 - Owners Manual Free User Guide for Magix Samplitude Software, Manual
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- Copyright
- Preface
- Support
- Before you start
- MAGIX News Center
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- Sound FX (object editor, mixer channels, mixmaster)
- Parametric equalizer (mixer channels, mix master)
- MAGIX Mastering Suite
- Vintage Effects Suite (track effects, mixer channels, mix ma
- Essential FX
- Vandal
- Track dynamics (track effects, mixer channels)
- Track delay/reverb (track effects)
- Elastic Audio easy
- Installation of VST plug-ins
- Effect calculations
- Samplitude 11 Producer as an external effects device
 
- Automation
- Mixer
- MIDI in Samplitude 11 Producer
- MIDI editor
- Software / VST instruments- Installation of VST plug-ins
- Load instruments
- Routing settings during software instrument loading
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing of VST instruments using the VSTi manager.
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
 
- Synth objects
- Auto Jam Session
- Managers
- Surround sound
- Burning CDs
- File menu- New Virtual Project (VIP)
- Open
- Load / Import
- Save project
- Save project as
- Save complete VIP in
- Save project as template
- Burn project backup on CD
- Save object
- Save session
- Rename project
- Delete HD wave project
- Delete virtual projects
- Export audio
- Make podcast
- Batch processing
- Connect to the Internet
- FTP download
- Send project via email
- Close project
- Exit
 
- Edit menu
- Menu view
- Track menu
- Object menu
- Range menu
- Effects menu
- Tools menu
- Playback / Record menu
- Menu tempo
- MIDI menu- New MIDI object
- New MIDI track
- MIDI editor
- MIDI object editorCtrl + O
- Glue MIDI objects
- Trim MIDI objects
- MIDI bouncing
- Separate MIDI objects according to channels
- MIDI quantization (start and length)
- MIDI start quantization
- MIDI length quantization
- Cancel MIDI quantization
- Track information
- Track MIDI record
- VST instrument editor
- Metronome active
- Metronome settings
- MIDI settings
- MIDI record modes
- MIDI panic – All notes off
 
- CD menu- Load audio CD track(s)
- Set track
- Set subindex
- Set pause
- Set CD end
- Set track markers automatically
- Set track indices on object edges
- Remove index
- Remove all indices
- Make CD
- Show CD-R drive information
- Show CD-R disc information
- CD track options
- CD disc options
- CD text / MPEG ID3 editor
- Set pause time
- Set start pause time
- CD arrange mode
- Get CD info (FreeDB Internet)
- FreeDB options
- Audio ID
 
- Options menu
- Window menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index


 2  Copyright 
www.magix.com
Copyright 
This documentation is protected by law. All rights, especially the right 
of duplication, circulation, and translation, are reserved. 
No part of this publication may be reproduced in the form of copies, 
microfilms or other processes, or transmitted into a language used 
for machines, especially data processing machines, without the 
express written consent of the publisher. 
All copyrights reserved. 
All other product names are trademarks of the corresponding 
manufacturers. Errors in and changes to the contents as well as 
program modifications reserved. 
MAGIX, Samplitude, Hybrid Audio Engine are registered trademarks 
of MAGIX AG. 
This product uses MAGIX patented technology (USP 6,518,492). 
VST and ASIO are registered trademarks of Steinberg Media 
Technologies GmbH. 
Other mentioned product names may be registered trademarks of the 
respective manufacturer. 
Copyright © MAGIX AG, 1994-2010. All rights reserved. 

Preface 3 
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Preface 
Congratulations on your purchase of Samplitude 11 Producer! 
Creating your own music or video soundtracks in a home studio has 
become more and more popular. But the wide variety of available 
equipment and software often confuses both beginner and 
professional musicians alike. You may find yourself asking questions 
like "What do I really need?", or "What's the best value for my 
money?" 
Samplitude 11 Producer is the perfect solution: Fast and easy-to-
handle music production on your PC, from recording to mastering. 
Transform your PC into a complete sound studio. 
All you need to produce and arrange in high-quality is a conventional 
sound card, but additional studio equipment can easily be added.  
The following pages will introduce to you in detail the various 
functions and possibilities offered by Samplitude 11 Producer. 
Have fun with Samplitude 11 Producer.  
Your 
MAGIX team 

 4  Preface 
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Table of Contents 
Copyright 2 
Preface 3 
Support 15 
Before you start  17 
Package contents  17 
System requirements  17 
Serial number  18 
Installation 19 
MAGIX News Center  20 
Introduction 21 
What is Samplitude 11 Producer?  21 
What’s new in Samplitude 11 Producer?  22 
The features  24 
Tutorial 31 
Create a virtual project (VIP)  31 
Recording with the multitrack recorder (MR-64)  37 
Arranging MAGIX Soundpool sound loops  40 
Add synthesizers  44 
Editing objects  45 
MIDI recordings  46 
Edit MIDI  49 
Mixer 53 
Effects 54 
Burn CD  56 
Program desktop overview  57 
VIP window  57 
Transport control  58 
Track editor  61 
Track box  64 
Workspaces 65 
Mouse functions and mouse modes  66 
Universal mode  66 
Curves / Object mode  68 

Preface 5 
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Range mode (safe mode)  68 
Curve mode  69 
Cut mode  70 
Pitchshift / Timestretch mode  70 
Draw volume mode  70 
Draw panorama mode  70 
Wave edit mode (only wave projects)  70 
Scrub mouse mode  71 
Zoom mode  71 
Button overview  72 
Toolbar (left section)  72 
Toolbar (right section)  73 
Mouse mode bar  73 
Positioning bar (left)  74 
Position bar (right)  74 
Range bar  75 
Functional overview  76 
Working with objects in the VIP  76 
Ranges 81 
Working in wave projects  84 
Using markers  85 
Volume 86 
Output mode  87 
Record 87 
Tips & tricks  91 
Effects and effect plug-ins  95 
What effects are there, and how are they used?  95 
Saving effect parameters (preset mechanism)  96 
Dehisser 97 
Sound FX (object editor, mixer channels, mixmaster)  98 
Parametric equalizer (mixer channels, mix master)  102 
MAGIX Mastering Suite  103 
Vintage Effects Suite (track effects, mixer channels, mix master)  108 
Essential FX  123 
Vandal 131 
Track dynamics (track effects, mixer channels)  137 
Track delay/reverb (track effects)  139 
Elastic Audio easy  140 
Installation of VST plug-ins  152 
Effect calculations  153 
Samplitude 11 Producer as an external effects device  153 

 6  Preface 
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Automation 155 
Automation – Context menu  155 
Automation modes  158 
VST plug-in / VST parameter dialog  159 
Plug-in / Instrument screen  159 
Draw panorama mode  159 
Edit automation curves  159 
Move automation curve with audio / MIDI data  160 
Mixer 161 
Overview 161 
Operating the mixer  162 
Channel strips  163 
Master section  166 
Global settings  167 
Buses and routing  169 
Embedding external effects devices  171 
Tips and tricks  171 
MIDI in Samplitude 11 Producer  172 
What is MIDI?  172 
Connect external equipment  172 
Convert MIDI objects into audio files  174 
MIDI settings  174 
MIDI: Import, record, edit  174 
MIDI object editor  178 
MIDI editor  182 
Notation display, movement, zoom  182 
Synchronized MIDI editor and VIP screen view  184 
MIDI editor multi-object editing (MO editing)  184 
Using the MIDI editor: Selecting events  185 
Editing events: Piano roll  186 
Controller editor  191 
List editor (midi event list)  194 
Drum editor  196 
Score editor  199 
Quantize to grid  215 
MIDI editor shortcuts  218 
Software / VST instruments  220 
Installation of VST plug-ins  220 
Load instruments  221 
Routing settings during software instrument loading  222 

Preface 7 
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Load effects plug-ins  224 
Route MIDI instrument inputs  226 
Instruments with multi-channel outputs  227 
Adjust instrument parameters  228 
Play and monitor instruments live  230 
Routing of VST instruments using the VSTi manager.  231 
Preset management  233 
Freezing instruments (freeze)  234 
Tips on handling virtual instruments  235 
ReWire 235 
Synth objects  237 
Working method  237 
Atmos 239 
BeatBox 2 plus  240 
Drum & Bass machine 2.0  254 
LiViD - Little Virtual Drummer  257 
Robota 258 
Vita 267 
Revolta 2  269 
Auto Jam Session  271 
Open 272 
Handling 273 
Auto Jam Session modes  273 
Loop effects  274 
Enhanced Auto Jam Session dialog  275 
Managers 278 
File manager  279 
Soundpool 281 
Object manager  283 
Track manager  285 
Marker manager  286 
Range manager  288 
Take manager  289 
VSTi manager  291 
Surround sound  292 
Surround panorama module  292 
Stereo and mono signal processing with twin-channel Surround  295 
Automation of twin-channel Surround  296 
Burning CDs  298 
Red Book  298 

 8  Preface 
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Writing 298 
Burning CDs in  Samplitude 11 Producer  299 
DSP display  300 
File menu  301 
New Virtual Project (VIP)  301 
Open 303 
Load / Import  304 
Save project  308 
Save project as  308 
Save complete VIP in  308 
Save project as template  308 
Burn project backup on CD  309 
Save object  309 
Save session  309 
Rename project  309 
Delete HD wave project  309 
Delete virtual projects  310 
Export audio  310 
Make podcast  312 
Batch processing  316 
Connect to the Internet  319 
FTP download  320 
Send project via email  320 
Close project  320 
Exit 320 
Edit menu  321 
Undo 321 
Redo 322 
Undo history  322 
Cut 322 
Delete 323 
Copy 324 
Paste from clip  324 
Extract 325 
Insert silence  325 
Append projects  325 
More 326 
Crossfade editor  328 
Auto crossfade active  330 
Delete curve handles  331 
Delete undo levels  331 
Menu view  332 

Preface 9 
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Rebuild graphic data  332 
Sections 332 
Fix vertically  333 
Hide submix / AUX buses  333 
Overview mode  333 
Show grid  334 
Grid lines  334 
Units of measurement  335 
Snap to grid  335 
Snap and grid setup  336 
VIP display  337 
Store position and zoom level  337 
Get position and zoom level  337 
Horizontal 337 
Vertical 337 
Track menu  338 
Insert new tracks  338 
Cut track(s)  340 
Copy track(s)  340 
Insert track(s)  340 
Delete track(s)  340 
Track properties  340 
Track settings  341 
Track effects  343 
Surround editor  343 
DirectX plug-Ins  343 
Maximize track  343 
Minimize none  343 
Track freeze  344 
Track unfreeze  345 
Activate next / Previous track  345 
Object menu  346 
New object  346 
New synth object  346 
Cut objects  346 
Split objects  349 
Trim objects  349 
Group objects  349 
Lock objects  349 
Move object  350 
Mute objects  350 
Build loop object  351 
Hotspot 351 

 10  Preface 
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Delete hotspot  351 
Select objects  351 
Group objects  352 
Ungroup objects  352 
Object color / name  352 
Object editor  353 
Object manager  353 
Take manager  353 
Wave editing  354 
Range menu  355 
Range all  355 
Move play cursor  355 
Edit range  355 
Range length  358 
Split range  358 
Split range for video  359 
Store range  359 
Get range  360 
Get range length  360 
Save markers  360 
Get marker  360 
Markers on range borders  361 
Set markers on silence  361 
Delete marker  361 
Delete all markers  361 
Recall last range  362 
Range editor  362 
Range manager  363 
Edit time display  363 
Effects menu  364 
Amplitude / Normalize  365 
Dynamics 368 
Frequency/Filter 371 
Delay / Reverb  374 
Time / Pitch  376 
Distortion 380 
Restoration 380 
Stereo / Phase  382 
Modulation / Special  384 
Sample manipulation  386 
Plug-ins 388 
Process only left (right) stereo channel  390 

Preface 11 
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Tools menu  391 
Trackbouncing (internal mixdown)  391 
Range track bouncing  393 
Remove unused samples  394 
Delete freeze data  394 
Waveform generator  395 
Open new manager  396 
Managers 396 
Timestretch patcher  397 
Remix Agent  398 
Harmony Agent  405 
Harmony display  406 
Playback / Record menu  407 
Play once  407 
Play loop  407 
Play in range  407 
Play with preload  407 
Play only selected objects  408 
Stop 408 
Stop and go to current position  408 
Change play direction  408 
Restart play  408 
Playback options  409 
Record 411 
Record options  411 
Record mode / Punch in  414 
Monitoring 416 
Auto Jam Session  417 
Menu tempo  418 
Tempo / Time signature  418 
Set new tempo marker  419 
Set new beat marker  419 
Set new beat position marker  419 
Ignore all tempo markers, use only project tempo  424 
Metronome active  424 
Metronome settings  424 
MIDI menu  425 
New MIDI object  425 
New MIDI track  425 
MIDI editor  425 
MIDI object editorCtrl + O  426 

 12  Preface 
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Glue MIDI objects  426 
Trim MIDI objects  426 
MIDI bouncing  426 
Separate MIDI objects according to channels  426 
MIDI quantization (start and length)  427 
MIDI start quantization  427 
MIDI length quantization  427 
Cancel MIDI quantization  427 
Track information  427 
Track MIDI record  427 
VST instrument editor  428 
Metronome active  428 
Metronome settings  428 
MIDI settings  428 
MIDI record modes  428 
MIDI panic – All notes off  429 
CD menu  430 
Load audio CD track(s)  430 
Set track  432 
Set subindex  432 
Set pause  433 
Set CD end  433 
Set track markers automatically  433 
Set track indices on object edges  433 
Remove index  433 
Remove all indices  434 
Make CD  434 
Show CD-R drive information  436 
Show CD-R disc information  436 
CD track options  436 
CD disc options  436 
CD text / MPEG ID3 editor  437 
Set pause time  438 
Set start pause time  438 
CD arrange mode  438 
Get CD info (FreeDB Internet)  439 
FreeDB options  439 
Audio ID  439 
Options menu  440 
Project properties  440 
Project options  443 
Track information  443 
Synchronization 443 

Preface 13 
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Program settings  444 
System / Audio  446 
Window menu  447 
Cascade 447 
Tile 447 
Untile 447 
Arrange icons  447 
Main toolbar  447 
Position bar  448 
Mouse mode toolbar  448 
Range bar  448 
Workspace bar  448 
Button bar  448 
Status bar  448 
Mixer 449 
Track editor  449 
Time display  449 
Visualization 450 
Transport control  452 
Managers 455 
Close all windows  455 
Iconize all wave projects  455 
Hide all wave projects  455 
Half height  455 
Tasks menu  456 
Online menu  456 
MAGIX Online World  456 
MAGIX Community  456 
MAGIX Blog Service  457 
Make podcast  457 
Help menu  460 
Help 460 
Help index  460 
Context help  460 
About Samplitude 11 Producer  460 
Start selection / Tip of the day  460 
System information  461 
MAGIX auto-update  461 
MP3 Encoder activation  461 
Preset keyboard shortcuts  464 

 14  Preface 
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File menu  464 
Edit menu  464 
View menu  465 
Track menu  466 
Object menu  466 
Real-time effects menu  468 
Offline effects menu  469 
Range menu  469 
CD / DVD menu  470 
Tools menu  470 
Playback menu  470 
MIDI menu  471 
Options menu  471 
Window menu  471 
Help menu  472 
Mouse 472 
General settings  473 
System / Audio  473 
Program 490 
Editing keyboard shortcuts and menus  494 
Design 498 
Easy setup  502 
Project settings  503 
Project options  503 
Mixer setup  504 
Media link  505 
Synchronization / Synchronization settings  507 
Recording options  511 
Varipitch/practice mode  514 
Index 515 

Support 15 
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Support 
If you experience any problems with your software, please contact 
our support team: 
Support website: http://support.magix.net/contact/us 
This website takes you to the MAGIX user service page; the following 
free offers are also featured there: 
• FAQs (frequently asked questions) and general tricks and tips. In 
most cases, you’ll find the solution to your problem here. If not, use 
the email support form. 
• Email support form: Use the special form to inform our support staff 
about your system. This information is used to solve your problems 
quickly and competently. Simply fill it out and send it with a mouse 
click! 
• Support forum: You are not alone... Perhaps other users had a 
similar problem and can help you solve yours. Our support staff are 
also regular contributors. 
• Download section: Updates, improvements, and patches are 
likewise offered free of charge via download. Many problems you 
may experience are already familiar to us, and they can often be 
solved by downloading the latest patch. Besides patches, there are 
also wizards for checking and optimizing your system. 
• Links: The links list contains the contact addresses for all of the 
most important hardware manufacturers. 
Please note: To be able to use the support, you have to register your 
product using the serial number provided. This number can be found 
on the CD case of your installation CD or on the inside of the DVD 
box. 

 16  Support 
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You can also reach our support team by telephone: 
UK:  0203 3183666 (Mon. - Fri., 09:00-16:00 GMT) 
USA/Canada:  1-775-562-0527 (9 am to 5 pm EST Mon-Fri) 
Denmark:  699 18763 (Mon.- Fri. 10:00 - 17:00) 
Finland (Suomi):  09 42419023  (Mon.- Fri. 11:00 - 18:00) 
Norway:  210 35843 (Mon.- Fri. 10:00 - 17:00) 
Sweden:  0852500713 (Mon.- Fri. 10:00 - 17:00) 
You can request a free access code to the phone support hotline by 
clicking on this link:  http://support.magix.net/phone. There you'll 
also get additional information and explanations about phone 
support. 
Please have the following information at hand: 
• Program version 
• Configuration details (operating system, processor, memory, hard 
drive, etc.), sound card configuration (type, driver) 
• Information regarding other audio software installed 
You can also contact our support team by mail: 
UK/Skandinavia: MAGIX Development Support, P.O. Box 20 09 14, 
01194 Dresden, Germany 
US/Canada: MAGIX Customer Service, 1105 Terminal Way #302, 
Reno, NV 89502, USA  
Customer service & upgrades (US only) 
Periodically, MAGIX offers users who purchased their software an 
upgrade from a previous product to the current version. For details 
about an upgrade, please call us using the following number: 
Sales Department  1-305-722-5810   
Monday to Friday 9am – 5pm (EST) 

Before you start 17 
www.magix.com
Before you start 
Package contents 
Program disc: This disc contains the Samplitude 11 Producer 
installation manager. 
Printed manual: The printed manual contains all necessary 
information for a quick start into the program. 
Note: The complete documentation may be found after installing 
Samplitude 11 Producer as a PDF-file under "Start -> Programs -> 
MAGIX -> Samplitude 11 Producer -> Documentation". 
You can read it on your screen or print it. This requires the program 
"Foxit Reader" to display it (located in the Samplitude 11 Producer 
folder). 
System requirements 
• Processor: Intel® Pentium® or AMD® Athlon® 1200 MHz, or higher 
• Memory: min. 512 MB RAM (1 GB recommended) 
• Hard drive space: min. 3 GB free 
• Graphics card: 1024 x 768 resolution with 16-bit high-color 
• Sound playback: Full duplex 16-bit sound card or ASIO-enabled 
sound card (recommended) 
• Other: DVD-ROM drive, Microsoft®-compatible mouse 
• Operating system: Microsoft® Windows® 2000 | XP | Vista™ 
Optional: 
• Burn CDs/DVDs with CD/DVD±R(W) recorder. 
• MP3 export with Windows Media Player 10, or higher 
• Access to and publication on www.magix.com and in MAGIX Online 
World only with Internet connection and an up-to-date browser 
• Emails can be sent with standard email software Microsoft® 
OutlookTM or Microsoft® Outlook ExpressTM 
Note: Artist rights and ancillary publisher copyrights must be 
respected. Only non copy-protected audio CDs can be imported. 

 18  Before you start 
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Serial number 
A serial number is included with each product, and although it is not 
required for the installation of the software, it does enable access to 
additional bonus services. Please store this number in a safe place. 
What can a serial number do? 
A serial number ensures that your copy of Samplitude 11 Producer is 
clearly assigned to you and only you, and it makes improved and 
more targeted customer service possible. Abuse of the software can 
be prevented with a serial number, since it ensures that the optimum 
price/performance ratio continues to be offered by MAGIX. 
Where can the serial number be found? 
The serial number can be found on the reverse side of your CD/DVD 
case. If your product, for example, is packed in a DVD box, then 
you'll find the serial number on the inside. 
For versions that have been especially optimized for the Internet 
(download versions), you'll receive your serial number for activating 
the software directly after purchasing the product via email. 
When will you need the serial number? 
The serial number is required when you start or register Samplitude 
11 Producer for the first time. 
Note: We explicitly recommend registering your product, since only 
then are you entitled to get program updates and contact MAGIX 
Support. Entering the serial number is also required for activating 
codecs. 

Before you start 19 
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Installation 
Step 1: Insert the program disc into the drive. The installation 
program starts up automatically. If the disc doesn't run automatically, 
• open Windows Explorer and click the letter of the CD-ROM drive, 
• or double click on "Start.exe" to start the installer. 
Step 2: To begin the installation of Samplitude 11 Producer, click on 
"Install". The Samplitude 11 Producer installation program will 
appear. 
Hint: During installation, you will be asked (in case there are multiple 
users on your computer) if you would like to set up for the 
administrator. The option "Administrator only" restricts use of the 
program to the specified administrator. The "All users" option allows 
all users of the computer to use the program. 
Simply follow the on-screen instructions to complete the installation 
process, and then click "Continue". All files are now copied onto the 
hard drive. 
Step 3: Once the installation is complete, confirm the message by 
pressing "Finish". Now you can start the program at any time from 
the Windows "Start" menu. 

 20  MAGIX News Center 
www.magix.com
MAGIX News Center 
MAGIX can supply you with all of the latest information about 
your software. In the MAGIX News Center, you will find all of 
the links to current online tutorials as well as tips & tricks on 
individual topics or software application examples. 
You will also be informed of the availability of brand new updates and 
patches for your program as well as special offers, contests, and 
surveys. 
The news is split into three color-coded sections: 
• Green for practical tips & tricks for your software 
• Yellow reports the availability of new patches and updates for your 
product 
• Red for special offers, contests, and surveys 
• And if there are no new messages, then the button will be grey 
All available information is shown as soon as you click on MAGIX 
News Center. If you click on one of the news items you will be 
forwarded to the corresponding website. 

Introduction 21 
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Introduction 
What is Samplitude 11 Producer? 
Samplitude 11 Producer is a multitrack recording and editing 
application for all types of audio material featuring unlimited editing 
options. It's easy to use and follows three simple steps: 
1. Download and record 
You can download CD tracks, MP3 songs, wave files, video 
soundtracks, or sounds & samples from the hard disk, the CD ROM 
drive, or the Internet. You can even make your own recordings from a 
stereo system or with a microphone. Everything you download or 
record is displayed as an object on the Arranger's tracks.  
2. Arrange and edit 
Basically, all tracks stacked virtually above each other will be played 
simultaneously, and everything that follows horizontally will be played 
in subsequent order. However, you can mute the objects stacked 
above each other.  
Every object – that is, every sound, every song – can be cut up or 
have effects added. For example, if you want to shorten a song, 
move the object with your mouse to the length at which you would 
like the song to be – done! Want to freshen up your sound? Then 
open the equalizer and either select a preset that fits, or modify your 
sound "by hand”. 
Arranging and editing is essentially all about cutting, blending, 
adding, mixing effects, and placing audio material into the right 
positions and into the right tracks. But it’s also about play and 
experimentation. If it fits, throw it in! Without experimentation there is 
no innovation. Samplitude 11 Producer allows you to experiment, and 
experiment wildly. There’s no risk of your audio material being 
damaged. All editing functions are "non-destructive”. 
Export and use 
Regardless what you're experimenting with, in the end something 
usable should come out of it. Samplitude 11 Producer has everything 
you need to be productive: 

 22  Introduction 
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• Homemade audio CDs which can be played by any standard CD 
player 
• Unique MP3 collections, e.g. as a source of material for your MP3 
player 
• Podcasts: Simply export the project as a podcast and - if you want - 
publish it using MAGIX Podcast Service online (the MAGIX Podcast 
Service can be reached via the "Online" menu.) 
• And much more. The export principle is simply "what you hear is 
what you get". That is, what you export sounds exactly as it 
sounded in the arrangement during playback in Samplitude 11 
Producer. 
What’s new in Samplitude 11 Producer? 
Vandal SE 
The new guitar and bass amplifier from MAGIX (see page 131). 
Sound fidelity never available before even satisfies professional 
demands. You can use Vandal SE by selecting the "Effects" menu 
and then the item "Distortion -> Vandal SE". The Vandal SE interface 
will open for you to make numerous adjustments, just like you would 
to the settings on genuine amplifier. 
Essential FX 
Essential FX (see page 122) provides the newest effects modules to 
guarantee the best sound results. This is available via the "Effects" 
menu. There are three modules in total to choose from. 
More instruments at the same time 
In Samplitude 11 Producer, you can now use up to 64 VSTi plug-ins 
(see page 219) and track synthesizer (see page 237) want at the 
same time. 
Premium Drum Collection 
This high-quality Drum Collection enables you to expand your 
projects quickly and easily with a percussion. Several hundred 
sounds are provided to make sure things never get boring. The 
Premium Drum Collection can be accessed via the "Soundpool" in 
the manager. 

Introduction 23 
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Harmony Agent 
The Harmony Agent provides harmony recognition automatically and 
determines the key and chord of any music title. See the guitar 
tablature of your favorite song in real time for the arrangement! 
Docking 
Samplitude 11 Producer allows certain dialog and display windows to 
be docked/coupled in the VIP interface. Corresponding windows may 
be docked to the areas provided in the VIP by double clicking the title 
bar or by clicking the title bar and moving with the "Ctrl" key pressed. 
This applies to the following windows: 
• Manager (see page 277) 
• Visualization (see page 450) 
• Toolbars (can be activated via the "Window (see page 447)" menu) 
• Time display window (see page 449) 
User interface 
The user interface has been laid out as clearly as possible. Thanks to 
its new look, working in Samplitude 11 Producer is now significantly 
more convenient. 
Better overview via track colors 
Use the option to provide all of your tracks with different colors so 
that they are easier to tell apart. As soon as an object is dragged 
onto a track, the track color can be specified by clicking the black 
bar between the track and the track settings. 

 24  Introduction 
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Alternatively, you can also (if not in "Easy" mode) use the "Color 
mode" button in the toolbar. 
New take manager 
The new take manager (see page 289) is now integrated into the 
manager window and offers an extremely convenient take 
management scheme for audio and MIDI objects. You can access it 
with the manager bar opened and then via "Takes". 
The features 
The best possible sound quality 
This feature is especially important to every music lover: Samplitude 
11 Producer offers unique sound quality for digital music editing. 
• 100% sound neutrality: Benefit from Samplitude, professional audio 
software that's been used for years in sound studios and radio & TV 
stations around the world. Samplitude's unique feature is that the 
original sound of audio files is not diminished by any specific audio 
discoloration, as is often the case with other programs. 
• 24-bit/48 kHz recordings: Your own recordings can be made with 
the correct hardware in professional, high-quality, high-resolution 
24-bit/48 kHz format. 
• 32-bit floating point: Internal sound processing is executed via the 
32-bit floating point process for especially differentiated and high-
quality calculation. This way, the audio picture can be created with 
especially high dynamics. Digital distortion and clipping is virtually 
impossible. 
FLAC format 
The FLAC format provides you with a loss-free audio compression 
format which works for 16-bit or 24-bit files. 
Select the FLAC file format via the dialogs "File -> Load", "File -> 
Export", and "Recording options" (keyboard shortcut: Shift + R). 

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Hybrid Audio Engine 
The Hybrid Audio Engine® in Samplitude 11 Producer offers a new 
dimension in professional music production: The combination of the 
Low Latency Engine and the classic Samplitude® playback engine 
enables minimum latency at maximum performance. The Low 
Latency Engine allows for very short reaction times while calculating 
track effects, and also permits monitoring at low latency during Live 
Recording. The classic playback engine saves resources and allows 
for integration of high-performance effects. 
Formats and interfaces 
Import: MIDI standard formats (MID, GM, GS, XG), WAV (24 & 32-
bit), WAV with codec, OGG Vorbis, MP3, CD-A (audio CD with 
preview), AIFF, FLAC, MOV, AVI (audio tracks only, but with video 
display) 
Export: MIDI standard formats (MID), WAV (24-bit), WAV with codec, 
OGG Vorbis, MP3 (optional, demo encoder with 20 free runs 
included), CD-A (audio CD), AIFF, WMA, RealAudioTM (Helix), 
QuickTimeTM, FLAC, AVI (video sound) 
Interfaces: VST, DirectX®, ASIO, ReWire, SMPTE, MTC, MC (master 
and slave) 
Also: Song-to-email, multi-channel input/output, AudioID/freeDB 
(query music information online) 
Synthesizer 
Samplitude 11 Producer comes with the following synthesizers that 
you can play directly on your PC keyboard or with a MIDI keyboard. 
• MAGIX Vita + Vital Instruments: A sampler with incredibly realistic-
sounding, "classical" instrumental sounds like different guitars 
(Power Chords, clean electric guitar, acoustic guitar, bass guitar), 
different pianos, percussion, strings, brass, woodwinds (each as an 
individual set & as an ensemble set), and much more. 
• Drum & Bass Machine: For bass and drum tracks in "Drum 'n' 
Bass" sound 
• BeatBox 2: For computer beats and computer sounds. 
• LiVid (Little Virtual Drummer): For "real" acoustic drum tracks. 
• Robota: For "mean" electronic sounds 
• Revolta 2: An analog, varied, and powerful-sounding 12-voice 
synthesizer with sound matrix, noise generator, and a complete 

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effects section with nine effect types. With this synthesizer, you can 
create any electronic music you can imagine. The sound presets 
were created by the sound designer for Access Virus and Rob 
Papen's Albino. 
• Atmos: For natural sounds or atmospheres like rain, thunder, or 
wind. 
BeatBox 2 plus 
BeatBox2 Plus is a flexible and diverse groove tool. For a quickly 
produced, suitable back beat, try one of the presets. For more 
detailed, programmed beats, place the notes yourself, add and 
integrate effects, and set the individual parameters. BeatBox2 Plus 
can be accessed via the "Synthesizer" button. 
Effects and effects plug-ins 
Samplitude 11 Producer offers the following effects and effects plug-
ins: 
• Equalizer: Graphical and parametric 
• FFT filter: Including Sound Cloner, e.g. for transferring sound 
characteristics of an optimal sound to other audio files. 
• Echo (delay) 
• Reverb (MAGIX VariVerb) 
• Vocoder 
• Vandal SE: Authentic simulation of classic guitar effects, tube 
amplifiers, and speakers. 
• Essential FX: Basic effects for unique sounds (stereo delay, 
chorus/flanger, phaser) 
• Vintage Effects Suite, consisting of chorus, flanger, analog delay, 
distortion, filters, and the low-fi effect BitMachine. 
• Mastering Suite, featuring equalizer, multiband compressor, 
multiband enhancer, and audio meter 
• Compressor with many presets such as limiter, Deesser, noise 
gate, expander, or leveler and in different models, e.g. as the 
Multimax multiband compressor 
• Tape simulation: High-quality simulation of analog tape 
compression 
• Stereo FX: For editing the stereo bandwidth 
• Cleaning FX: Dehisser for reducing hissing and other noise. 
• Declipping: For eliminating digital clipping 
• Timestretching/resampling/pitchshifting: For correcting pitch and 
length 
• Elastic Audio easy: Dynamic pitch correction with harmonization 
(creates up to 4 choir voices) 

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• am-track SE: High-quality tape machine sound emulation makes 
typical aspects of the large, saturated sound characteristics of 
magnetic recordings a digital-quality reality. 
MIDI integration 
Samplitude 11 Producer helps you arrange, load, record, edit, and 
play MIDI data just as easily as audio data. You can combine wave 
sound files with MIDI files for controlling the sound chip on your 
sound card or VST instrument plug-ins or external synthesizers, and 
then arrange everything together. 
For MIDI recordings and editing you can use the extensive MIDI editor 
with piano roll, drum editor, velocity/controller editor, and event list. 
MIDI object recording can be started directly from the arranger by 
setting the recording mode in the track box to MIDI. 
Multitrack recorder (MR-64) 
The multitrack recorder (MR-64) looks like a hardware mixer and can 
also be operated in the same way. It can also be launched as an 
alternative to the current mixer interface to make multitrack 
recordings just like with a real mixer. The MR-64 unites the 
advantages of the analog look with digital technology: realistic 
appearance, direct workflows, and familiar functionality. 
Soundpool manager 
The Soundpool manager helps control, preview, and load MAGIX 
Soundpool loops. Hundreds of loops are included, and many more 
can be found at Catooh. The loops are categorized into "styles" (e.g. 
ambient, dance, hip hop, rock, etc.) and "instruments" (e.g. drums, 
bass, guitars, etc.). The name of the loop file also informs you about 
the kind of sound you can expect. Every loop can be previewed by 
clicking it. Monitoring is adjusted to the loops in the arranger. For 
example, first a framework of bass and drums is constructed and 
then played back in a loop, and as you search for the right guitar 
sounds in the Soundpool manager, the monitoring will be matched 
with the drum loop. Every loop can be loaded into the arranger by 
dragging it or by double clicking. The Soundpool manager can be 
launched via the "Manager (see page 277)" button. 

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am-track SE 
This familiar and high-quality vintage compressor offers a 
combination analog compressor and tape simulator. High-quality 
tape machine sound emulation makes typical aspects of the large, 
saturated sound characteristics of magnetic recordings a digital-
quality reality. 
Optimized manager section 
The manager section has been redesigned in Samplitude 11 
Producer. The managers (see page 277) combine the most frequently 
used control and management functions for markers, tracks, ranges, 
VST instruments, objects, etc. and control the sound loops. The 
manager section can be positioned freely and docked to different 
locations in the user interface. 
Improved editor with step recording 
The MIDI editor (see page 181) now offers the option of inputting 
technically complicated keyboard passages step-by-step; the 
recording stops after every note is played and waits for the next note 
to be entered (step recording). The notes can then be corrected as 
required using the regular quantization and moving functions. The 
MIDI editor offers numerous extra improvements. It can be opened by 
double clicking a MIDI object. 
DirectX and VST plug-ins 
Samplitude 11 Producer enables the direct use of DirectX and VST 
plug-ins, a large variety of which is available in retail stores or directly 
online. Such plug-ins (audio effects or synthesizers from third party 
manufacturers) can significantly increase the functionality of 
Samplitude 11 Producer. 
Friendlier user interface 
The entire Samplitude 11 Producer user interface has been designed 
with presets to integrate smoothly with a variety of specific 
applications. For example, the presets for CD mastering, wave 
editing, multitrack recording, and power user are included. These 
"beginner-friendly” presets offer clear and concise menus and 
toolbars in Samplitude 11 Producer that help implement your first 
projects.  

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MAGIX Jam Session automation 
The Auto Jam Session lets you create complete songs single-
handedly. The program simulates working with hardware "looping 
delays", like the Gibson Echoplex. The difference is that Samplitude 
11 Producer creates an arrangement which can later be edited and 
compiled into a complete song.  
During an Auto Jam Session, everything you do is recorded. The 
most important thing about the Auto Jam Session is the fun factor – 
there can never be too much of it! 
Track editor 
The track editor to the left of the arrangement window enables 
access to all important parameters of the selected track. Record and 
monitoring status, volume, panorama, MIDI/audio in and outputs, 
plug-ins, AUX sends, and EQ settings are displayed in well-arranged 
sections and can also be edited in this view. You will instantly see all 
relevant settings of the corresponding track. 
You can open the track editor via the corresponding track button at 
the bottom of the VIP below the workspace selection button or via 
the menu "Window -> Track editor". 
MAGIX Remix Agent 
The Remix Agent is the ideal tool for producing DJ & Live Mixes. It 
automatically recognizes the beat of MP3 or audio CDs and edits it 
as loops precisely accordingly. Simply drag songs into the arranger; 
remixing has never been simpler! The recognized beats can be used 
to quickly form a base for a comprehensive remix. 
Track freezing 
Entire tracks (including all track and object effects) can be frozen, 
meaning that tracks can be bounced and replaced by an object in the 
VIP to free up valuable computing power. If a track needs some extra 
work, “un-freezing” is a breeze.  
Batch processing 
Convert entire sample libraries, create pre-listening MP3s from 
enormous music collections, or clean up all your session recordings 
automatically in one go. 

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Task assistant 
The task assistant uses short video clips to demonstrate the simple 
ease of use of the technically demanding effects and functions. 
Catooh 
In the massive Catooh you'll always find the right sounds & pictures 
for your projects. The clearly archived library makes it child's play to 
find what you're looking for. Simply preview it and download it if you 
like it! 

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Tutorial 
In this chapter we will introduce the most important features of 
Samplitude 11 Producer. You will learn how to create an arrangement 
with audio and MIDI as well as the powers of both formats. You will 
also receive information about essential parts of the program so that 
you can take advantage of all possibilities of Samplitude 11 Producer. 
Create a virtual project (VIP) 
When you start Samplitude 11 Producer, the following start dialog will 
open: 
Choose whether you would like to create a new project or open an 
already exisiting project. If you would like to create a new project, 
click "Project settings" to make changes to the settings for the new 
project. 

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Name your new project and select the file path here to which you 
wish to save the VIP. Apply the following settings now: 
• Number of tracks: 4 tracks (you can add tracks anytime via the 
"Track" menu) 
• Sample rate: 44100 Hz (for recording in CD quality) 
Next, click "Arranger view". 
As a first test we will subsequently record two stereo tracks. Let us 
assume that you are using one audio source, e.g. a microphone or a 
musical instrument. Connect it to the input of your sound card with a 
suitable cable. 
The first track in your virtual project (VIP) is already 
activated for recording. This is indicated by the glowing 
red recording button in the track. 
Recording the first track 
• Right click the "Record" button on the transport console. 
Enter all of the necessary settings for recording in the dialog which 
appears. 
Hint: If the transport console is hidden, show it by clicking the 
"Transport" button in the lower part of Samplitude 11 Producer. 

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• By default, the "Monitor" button is always selected (if not, then click 
"Monitor" to activate it). This function lets you preview audio material 
and monitor it while recording. The level will display what enters the 
sound card inputs. If it reaches upper red range, the input level is too 
high. In this case, you should reduce the input volume. 
• Click on the "Record" button. Samplitude 11 Producer now starts 
recording and indicates this in the record window by displaying a 
counter with the passed record time. 
• Now stop the recording at a suitable position by pressing the "Stop" 
button. 

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Samplitude 11 Producer then stops recording. You can now either 
use the recording or delete it. You can repeat the recording without 
saving the first attempt on your hard drive. If you want to use your 
recording, Samplitude 11 Producer will add the audio material to the 
first track as an object. 
You can listen to the result anytime by clicking on the "Start" button 
in the transport control or by pressing the space bar. 
Recording another track 
Now we will record a second track. If your record is still open, please 
close it. Now perform the following steps: 
1. Activate the record button in the second track by clicking on the 
"R" button left of the second track. The track is now ready for 
recording.  
2. Right click on the record button in the transport console. You can 
now enter further record settings. As we now want to play the first 
track while the second is being recorded, you will have to activate 
"Play while recording". 
3. Click on the record button again.  
4. Now stop the recording at a suitable position by pressing the 
"Stop" button. 

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Hint: "Playback while recording" requires that your sound card can 
play audio material while recording (full duplex mode). Some sound 
cards can either record or play, but can't do both at once. In such a 
case you should deactivate "Playback while recording". 
Integrate audio material 
Now add new, already available audio material. Audio material can be 
added to your virtual project from different sources and in different file 
formats. You can add audio CDs, WAV files, MP3 files, sample CDs 
(such as the MAGIX Soundpool series), as well as other audio files. 
There are several possibilities for loading audio material: 
• In the menu bar, click "File -> Load/Import -> Load audio file..." and 
select a file via the import dialog. 
• Activate the integrated file browser via the "Manager" button at the 
lower edge of the screen. This accesses all drives and folders on 
your computer. Any audio file can be dragged by holding the left 
mouse button to the track (drag & drop). 
• You can also drag audio files directly from Windows Explorer® into 
the Samplitude 11 Producer arrangement.  
• Audio tracks first have to be copied onto the hard drive separately. 
To do this, click the top menu bar in Samplitude 11 Producer on 
"File -> Load/Import -> Load audio CD track(s)..." 
VIP and wave projects 
A wave object is created for each audio object that you can see in 
the arranger. You can generally work on two project types:  
• Virtual project (VIP): This is an arrangement made up of different 
objects. The tracks in the virtual project are for recording or loading 
audio material onto several tracks. You can conveniently record and 
create sound on different tracks. 
• Wave project: This is the audio material of one object. 

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Hint: If you delete an object in a virtual project, the audio material and 
the corresponding wave project on your hard drive will be retained. 
Switch to a wave project (your first recording, for instance), mark the 
corresponding object in the VIP by clicking on it, click into the top 
menu bar of Samplitude 11 Producer on "Object", and select the 
option "Edit wave project...".  
If you have opened a wave project, then you will see the wave display 
of the audio material in enlarged view. The acoustic properties are 
directly visible in wave form, and where there's something to see, 
there's something to hear, and the higher the peak of the wave form, 
the higher the volume will be. Press the space bar on your keyboard 
to play back the wave project. 
In wave projects you can directly edit your audio material. Direct 
editing of the material is particularly useful: Mark a range in the wave 
project with the mouse and then press "Del". After editing the audio 
material you can close the wave project. You now have to decide 
whether you want to accept the changes or discard them. If you want 
to accept the changes, then click on "Save project". The original 
audio file will now be overwritten. 

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Recording with the multitrack recorder (MR-
64) 
The MR-64 multitrack recorder is conceptualized for multitrack 
recording with a suitable hardware device. In case you prefer using 
such hardware devices for your recordings or are used to this, then 
you will have to get used to the software interface in Samplitude 11 
Producer. 
Multiple tracks are recorded during a multitrack recording session. Of 
course, you will need multiple inputs on your sound card to do this. 
Multitrack recording is utilized for recording complex instruments like 
percussion or live band recordings. You can also record individual 
tracks with the MR-64 or make multitrack recordings directly in your 
VIP. The MR-64 is an alternative, more specialized user interface for 
functions which are also available in the VIP. 
Starting the multitrack recorder 
First, create a new, empty VIP. Click on "File" and select the option 
"New virtual project (VIP)". You can select the MR-64 directly in the 
dialog. 
Alternatively, you can access the multitrack recorder 
at any time in the VIP via the "MR-64" button. 

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Preparing to record 
If your recording devices are correctly connected to the sound card, 
then you can get started recording. 
The tracks which are to be recorded to can be switched on 
using the "Rec" button in the MR-64. In case you are 
recording mono tracks, the recording mode can be adjusted 
accordingly. 

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Note: Only so many tracks can be activated as are available to your 
sound card. 
Multitrack recording 
Tip: A metronome is very useful when inputting an instrument. In this 
case, activate the "CLICK" button to hear the metronome. 
After the desired tracks have been activated, click the 
"REC" button. 
Samplitude 11 Producer now records the incoming 
signals to the tracks until the stop button is pressed. 
You will then be asked if the recording should be 
preserved. Confirm by pressing "OK" if yes.   
Rerecording certain ranges 
Let's suppose a mistake was made while playing an instrument 
during recording, but the rest of the recording is okay and on the 
beat. You can use the so-called "Punch" recording feature to record 
only that specific section again. 
 Place the positioning marker shortly before the location where 
the error is present and then the "IN" button. 
 Next, place the positioning marker behind the section with 
the error and click "OUT". 

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The "PUNCH" button activates "Punch" mode, a feature 
which ensures that only the range between "IN" and "OUT" is 
recorded again. 
Now you can simply start the recording by clicking "REC". 
Note: If "Punch" mode is active, then you can click on "IN" and 
"OUT" during recording to record the respective range again. This is 
advantageous if multiple locations are to be recorded again and 
someone other than yourself will be singing or playing an instrument. 
Editing recordings retroactively 
Leave the MR-64 by pressing the arranger button. The arranger 
allows you to cut, arrange, add effects, and otherwise edit your 
recordings. The arranger also lets you burn audio CDs of your work. 
For more information, please see the section "Editing objects (see 
page 45)". 
Arranging MAGIX Soundpool sound loops 
Up until now, you have only been working with your own material. 
Next, we would like to show you how to build your own songs using 
the included Soundpool loops. 
MAGIX Soundpools offer professionally produced, short audio files - 
so-called "samples". They have been produced to be perfectly 
combined with each other and looped. "Looping" means creating an 
entire instrument track from a single audio sample. This entails 
replaying the sample sequentially to provide the impression of a 
repeating musical leitmotif. This process is used today in almost 
every area of modern pop music. 
• It's best to create a new, empty arrangement first. Click "File" and 
select the option "New virtual project (VIP)". 

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• Click the "Manager" button and select the tab "Soundpool" to 
display the Soundpool samples. 
• The "styles" are displayed on the left side of the Soundpool 
manager. If you have insterted a MAGIX Soundpool DVD, for 
example, then you can select a style here to display only those 
samples which were created for a particular style. Samplitude 11 
Producer shows "Rock" because this style is included. 
• Next, select the instruments that you want to use. At the start, we 
recommend choosing a drum sample to create the initial percussive 
structure. Open up the "Drums" folder. 
• To preview, click once on a file in the Soundpool manager file list. To 
load it, drag the desired file to the track. Once you let go of the 
mouse button, the file will appear as an audio object at that position. 
• Each object can be moved in any way in the arranger with the 
mouse; horizontally on a track as well as vertically between tracks. 
Drag the drum loop to the first track and all the way to the left (at the 
beginning). 
• Next, the sample will be looped, i.e. the short object will be played 
over and over. Click the audio object's handle at the lower right and 
drag it to the right as far as you imagine you will need for the first 
part of your song - probably 8 bars or so. The object will be properly 
placed on the first 8 bars of the first track. 

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• Make sure that the playback range is as long as the extended 
sample - 8 bars in our example. To do so, click above and to the 
right in the timeline and drag out the playback range to match the 
length of the looped object. 
• Now press the play button (space bar is faster). The drum sample 
will loop for 8 bars. This means that the playback cursor starts right 
at the front, moves across the playback range, and then transfers to 
the start again once the end is reached without any interruptions. 
You can also move the playback marker independent of the 
playback range by clicking on the lower section of the timeline. 
Note: All additional loops can be previewed during playback and 
inserted. This lets you preview new potentially interesting samples for 
your arrangement to test if they work. If continuous playback gets on 
your nerves after a while, then you can always interrupt it by pressing 
the space bar again. 
• Next, try loading a suitable bass line. Open up the bass folder, test 
some of the bass samples there, and then drag a bass loop you like 
onto the second arranger track 
Note: Melody producing instruments are arranged by pitch, i.e. every 
sample features multiple variations which provide different levels of 
pitch. By combining different variations of a pitch, you can produce 
chords. 

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• Add new instruments to your drum and bass loops. This way, any 
number of files can be dragged from any folder into the arranger and 
positioned on top of one another, on multiple tracks, or behind one 
another. 
Tip: This lets you create complete songs and also a professional 
framework for your recordings. 
• Because not all instruments are normally looped for the entire 
arrangement, gaps should be built into the architecture of your song 
to provide musical variation. To do this, looped objects can be cut or 
loaded multiple times to create the required empty spaces. To learn 
more about editing objects, read the quickstart in "Editing objects 
(see page 45)". 

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Add synthesizers 
 To open Samplitude 11 Producer software 
synthesizers folder, click the "Synthesizers" button. 
After selecting a synthesizer, the corresponding control console will 
appear with the rhythms, melodies, chords, and sounds that the 
synth is programmed with. 
Synthesizers become independent objects after they are 
programmed, and then they can be moved around just like other 
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Exception: Vita (and all associated Vita instruments) and Revolta 2 
remain coupled in the track where they are placed. They are 
controlled via MIDI objects. 
Experiment with the various synthesizers in Samplitude 11 Producer 
to discover the possibilities. 
Editing objects 
Editing objects is the same for all object types. The following options 
are equally available for audio objects, synth objects, and MIDI 
objects 
• Many object edits require the objects to be selected first. Individual 
objects are highlighted with a mouse-click. Multiple objects can be 
selected when the "Shift" key is held depressed. You can also click 
and drag out a rectangle to select multiple objects. All objects 
contained therein will be selected ("rubber band selection"). 
• All objects in the VIP can be shortened or looped by moving the 
mouse to one of the lower corners of the object until it turns into a 
stretch symbol. You can now reduce the size of the object. Any 
disturbing passages at the beginning or end of the recording can be 
removed simply by moving the ends inwards. 
• If the option "Create looped object" is activated in the top menu bar 
under "Object", you can stretch the object with the right handle. Use 
this feature to create entire rhythm tracks from short drum samples 
by simply stretching the object apart. 
• At the top corners of every object there are two fade handles that 
can be adjusted to fade an object in or out. The handle at the top 
center can be used to adjust the volume of the objects. 
• Several objects can be combined with others to make up a group, to 
avoid the objects being unintentionally moved out of relation to each 
other. First mark the individual objects. Next, click in the toolbar on 
the "Group" symbol. 
• All objects can be split into multiple objects. Select the option "Split 
objects" in the "Edit" menu (or press "T" on the keyboard). The 
selected object will be split at the position of the playback marker. 

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• Right clicking on the object also opens a context menu for you to 
select the object editor. Here you can make all important settings for 
the corresponding object. For instance, in the object editor, you can 
add effects to audio objects and change MIDI object quantization. 
Tip: The object editor can be opened permanently; it adjust's its 
settings depending on the object which is currently selected. 
MIDI recordings 
MIDI recordings are created for operating VST instruments or external 
synthesizers with the help of a MIDI keyboard. The instruments will 
not be recorded as audio data, but rather remote controlled via the 
MIDI data format. Every detail of this remote control - i.e. every 
button press, every note, every velocity level - can be corrected and 
edited retroactively via the MIDI editor. Please read more on this in 
the section "Editing MIDI (see page 49)". 
What is MIDI? 
MIDI files do not contain the actual sounds like audio files, but only 
the note control information played by the synthesizer chip of the 
sound card. This has several advantages: 
1. MIDI files need a lot less memory than wave files. 
2. MIDI files can be adapted to any beat (BPM) without affecting the 
sound; only the playback tempo is changed. 
3. Transposition of MIDI files to other pitches is also easy. When 
doing so, a section in a song does not have to be saved in several 
different keys. The version in C major is perfectly sufficient. It can 

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then be transposed to any key by simply clicking the right mouse 
button. 
4. In Samplitude 11 Producer you can use VST instruments which 
play the notes contained in the MIDI files. 
The disadvantage of MIDI files: The actual sound is not yet set. Only 
during playback by the synthesizer chip of the sound card from 
external MIDI synthesizers/virtual instruments (VST instruments) will it 
be produced. High-quality sound cards or external synthesizers will 
sound completely different and better than standard sound cards. 
Preparing a MIDI recording 
Prepare an empty track in your VIP for recording. Click "R". Then 
click "Track editor" in the lower half of Samplitude 11 Producer's 
program screen to make track settings. 
Use the small triangle to open up the MIDI section. 
Here you can now define the in- and outputs for your MIDI data on 
the selected track. 
• Input (In): This could be a MIDI keyboard which you use to enter 
MIDI notes which are recorded by Samplitude 11 Producer. 

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• Output (Out): This could be a virtual instrument (VST instrument) that 
plays back the MIDI notes entered via the MIDI keyboard as sounds. 
To select a VST instrument, click the small triangle next to "Out" in 
the track editor and select "New instrument". 
Hint: All global MIDI settings can be found in the "System" dialog ("Y" 
key), submenu "MIDI".  
"In" and "Out" in the track editor allow you to assign a special 
"Receive" and "Send" channel for MIDI data. This is important if you 
want to control an external synthesizer via a MIDI keyboard, for 
example. 
For instance, if your MIDI keyboard is transmitting on MIDI channel 1, 
you should enter the value "1" in the "In" menu. During recording, 
Samplitude 11 Producer will receive all notes transmitted on channel 
1 by a MIDI keyboard. 
You can generally assign a specific MIDI channel to external MIDI 
synthesizers. For instance, if your external synthesizer is addressed 
via MIDI channel 4, you should also enter the value 4 under "Channel 
Out" in the track editor in order to be able to address the external 
synthesizer via this track. 
MIDI record modes 
There are several methods of recording MIDI, and you can set the 
MIDI record mode in the transport control.  
• Normal: This recording mode corresponds to that of audio 
recording, i.e. a new MIDI object is created over the existing object 
for each recording process. The old object remains intact. This way 
you can record multiple takes of a passage and then compare them 
in the Take Manager later on. 
• Overdub: The data is recorded into an already existing object, and 
available and newly recorded MIDI data is mixed together. 
• Multi-overdub: The data is recorded into an already existing object, 
available, and newly recorded MIDI data are mixed together. 
However, existing objects remain the same. 

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• Replace: The data is recorded to an existing object and any MIDI 
data is overwritten.  
After you have selected MIDI record mode, you can prepare the 
corresponding track by clicking on the "R" button for recording. Now 
start recording by clicking on the "Record" button in the transport 
control. 
Edit MIDI 
MIDI editor 
You can use the MIDI editor for editing MIDI data. To access the MIDI 
editor, right click on the object, open the context menu, and select 
the "MIDI editor." The MIDI editor displays the data of the MIDI 
object. 
MIDI data can be edited in the MIDI editor in five main areas: 
• Matrix editor (piano roll) 
• Drum editor (toggling between the drum editor and piano roll is 
possible) 
• Controller editor (velocity, MIDI volume…) 
• List editor (event list) 
• Score editor 
Here various tools like the pencil or eraser are available. 
Fundamentally, changing, moving, or deleting notes always refers to 
all selected MIDI events (red) with just a few exceptions, e.g. you can 
select a group of notes in the piano roll and then change the velocity 
of these note groups to modify all selected notes simultaneously. 

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Working with the matrix editor 
The matrix editor is particularly useful for conveniently arranging MIDI 
notes (piano roll). 
In the matrix editor, you can edit MIDI notes for controlling sound 
generators like synthesizers, drum machines, and virtual instruments 
(VST instruments). If a MIDI instrument is activated, you can play it via 
the keyboard at the left of the screen. Clicking on a key makes the 
synthesizer create the corresponding sound. 
Now select the pencil tool and paint the notes into the 
score sheet. MIDI notes can also be sustained by holding 
the left mouse button or double clicking. 
 The "Eraser" tool deletes notes from the note field.  
 The "Step recording" button enables step-by-step audio 
recording.  
Tip: The tool for drawing the pattern is particularly interesting. Use 
the selection tool to select specific notes and press the key 
combination "Ctrl + P". The selected notes are played as a sound 

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pattern. Switch to the pattern drawing tool. You can now easily 
sketch the sound pattern with only one click. 
Tip: Pressing the "left" and "right" arrow keys on your keyboard 
moves forwards/backwards in the notation, respectively. The cursor 
up/down keys adjust the note pitch in stages. 
Using the controller editor 
In the controller editor you can adjust MIDI parameters 
such as velocity. A simple click in the left part of the MIDI 
editor opens the controller editor. Clicking on the small 
button above opens a context menu. Here you can select 
a MIDI parameter and then sketch it with the pen tool in 
the controller editor.  
Multi-object editing 
With the new MIDI editor you can now edit several MIDI objects 
together in the MIDI editor. Please select the MIDI objects in the 
arrangement in sequence by holding "Ctrl" and then clicking on the 
MIDI editor button to open it. In an already opened MIDI editor you 
can include additional MIDI objects by clicking on them while holding 
down "Shift". 
 You can access individual MIDI objects via the 
drop-down menu next to the name. 
Hint: Right clicking on this position opens the object editor so that 
you can quickly toggle between the object and MIDI editor. 
From MIDI to audio 
If you are not controlling an external MIDI synthesizer with your 
arrangement, you can convert its sounds into audio tracks with the 
Samplitude 11 Producer record function. This is particularly 
recommended if you want to enrich sounds created with your 
external synthesizer with audio effects, convert your project into MP3, 
or burn it onto disc. 

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1. The audio output (Line OUT) of your external synthesizer should 
be connected to the audio input (Line IN) of your sound card. 
2. 2. Set an audio track to "active" by pressing "R". 
3. 3. Start audio recording as usual. The MIDI data will be played 
and recorded simultaneously via the record function. The result is 
an audio file that can be edited and exported together with the 
multimedia files. The result is an audio file that can be edited and 
exported together with the multimedia files. 
Tip: Do not delete MIDI tracks in the arrangement after you have 
generated audio files from them, simply mute them with the "Mute" 
button. You can then later change melodies composed via MIDI and 
record them as audio files again. 
Hint: If you prefer VST instruments as synthesizers, it makes more 
sense to use the function Track freeze (see page 344) from the 
context menu. 

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Mixer 
Using the mixer (keyboard shortcut "M") you can adjust the volume 
and panorama of the recorded tracks as well as automate the fader 
and panorama movements. Furthermore, you can add effects and 
much more here. Adjust the volume of the tracks with the slider in the 
lower part of the mixer until you have a balanced result and every 
instrument in the song is sufficiently accounted for. You can also 
experiment with the effects on the individual tracks. 

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Effects 
You can considerably enhance your music productions with effects. 
Clever use of effects adds bass and simply sounds better. 
Experiment around with the various effects in Samplitude 11 
Producer and learn how to use them.  
Offline effects and real-time effects 
In the top menu line of Samplitude 11 Producer you can directly 
access real-time effects and offline effects. Offline effects alter the 
audio files in the wave project resulting in imminent changes to the 
initial audio file.  
Unlike offline (destructive) effects, virtual effects are not added in real 
time to the wave projects to which the objects refer. Such effects are 
recalculated every time they are played and can be modified and 
varied without altering your original audio material.  
Hint: To add an effect to an audio object you first have to select it 
with a mouse click.  
Calculating audio effects 
You can add audio effects in three different levels: audio objects, 
tracks, and in the master. When played, effects are first calculated in 
the audio objects. Track effects are then added. The master effects 
are added last. 
First start with the object effects to distort individual objects while 
other objects in the same track remain the same. For instance, if you 
have saved a groove consisting of several audio objects on one 
track, you can edit the last object of the groove with a distorter. 
Use track effects like reverb, etc. on any objects located on a single 
track. Finish off your song with powerful master effects that have an 
effect on the entire song. 

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Effects in audio objects: Right click on an object to open the context 
menu and add an object effect. You can access the object effects 
directly via the context menu. Object effects can be selected and 
subsequently edited via the object editor. 
Effects in tracks: To adjust track 
effects in the mixer, open the mixer 
by clicking on "Mixer" in the lower 
part of Samplitude 11 Producer. In 
the "Ins" section, click on the arrow 
symbol of an effect slot in the 
corresponding channel. 
Effects in the master: Open the 
mixer to add master effects. You 
will find the master section at the 
right edge of the mixer. Here you 
can install the desired master 
effects. 
Hint: Track effects and master 
effects are always real-time effects. 

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Burn CD 
Once your VIP is finished, you can burn it onto disc. Click on the 
button with the CD symbol. The CD burning dialog now opens. 
Now click on the "Burn CD" button... 

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Program desktop overview 
VIP window 
1 Menu bar: You'll find menus in the main window of Samplitude 11 
Producer directly under the title bar. A keyboard shortcut can be 
allocated to every menu entry.  
2 Toolbar: Toolbars are made up of buttons which carry out specific 
commands with a mouse click. They can be found above and 
below the project window. More information on the individual 
button bars can be found in the button overview. More information 
on the individual toolbars can be found in the keyboard shortcut 
overview. 
3 Grid/Marker bar: The grid/marker bar is positioned above the first 
track in the VIP. In the upper half, you'll find the marker bar where 
the markers and playback cursors. The lower half displays the grid 
list which displays the project time depending on the selected unit 
of measurement. You can also open various ranges. 

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4 Project window/clip: A "clip" refers to part of the project visible in 
the project window. Which section of the project it is depends on 
the position of the section and the zoom. 
There are many commands for moving (scrolling) the visible clip and 
customizing its size (zooming). These can be opened via the menu 
view, the grid/marker bar, and the shortcut keys. 
5 Track box: The track box is the front range of a VIP track. It 
contains various controls which range from mixer functions and 
monitoring commands to other track parameters. More information 
on the individual controls of the track box can be found in the Track 
box overview (see page 64). 
6 Track editor: The left border of the arrangement window enables 
access to all important parameters of the selected track. Record 
and monitoring status, volume, panorama, MIDI/audio in- and 
outputs, plug-ins, AUX sends and EQ settings are displayed in well-
arranged sections and can also be edited directly in this view. 
7 Setup/Zoom/Position buttons: This part of the work area helps 
manage each of the four different setup and zoom settings project 
clip displayed in the VIP window. Similarly, the "Pos", "Len", "End", 
"Mouse", and "Mixer" fields can be configured by right clicking 
them. 
8 Status display: The status display appears at the bottom border of 
the VIP window. For longer actions or calculations a bar is 
displayed whose width shows the current state of operation. 
Furthermore, CPU load information on the processor load, latency, 
buffer, etc. is updated and displayed constantly. The status display 
can also be opened via the "Window -> Status display" menu. 
Transport control 
Keyboard shortcut:    Ctrl + Shift + T 
The transport control window contains the most important 
commands for playback, recording, and positioning. 
Note: The transport control can be integrated as a toolbar. Select the 
option "Activate docking for transport control" in the timeline menu 
and then move the transport control to the desired position. 

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Play, stop, fast forward/rewind buttons: These control playback 
position just like a cassette player. 
Right clicking the "Play" button: This opens the "Stereo master" 
mode's playback parameters window. Specify the sample rate, 
playback device, scrubbing/varipitch options, etc. 
Right click the "Record" button: Opens the recording parameters 
window. Adjust recording settings like "Play while recording"; you can 
also start a mono or stereo recording straight from this window. 
Record button: Starts the recording for all activated tracks, i.e. 
tracks with a red "R" button in the track info to the left. The recording 
devices have to be set up beforehand by right clicking the "R" button. 
Time display: Displays the current playback position. The unit of 
measurement can be selected by clicking the small triangle. 
Range buttons: You can save ranges with buttons "1" and "2". Use 
the arrow symbol to open previously used ranges. 
L/E time display: Displays the length and end position of an area and 
can be edited by double clicking. 
"Edit": Opens the marker manager for extensive marker editing. More 
information can be found in the chapter "The Managers". 
Marker buttons 1-12: Clicking will save the current playback position 
to one of the 12 marker buttons. If one position has been saved, the 
marker will appear bright. Another click on the same marker moves 
the play position to the corresponding marker. Right clicking deletes 
the saved marker again, making it available again to be assigned. 
Audio dropdown menu: Set up the desired recording mode. 
Standard mode (playback during record): This is the typical 
recording mode for multitrack productions. This adds further tracks 
to already available audio material while playing 
Punch marker mode: This setting starts a recording process which 
can be started and stopped at any time during playback by clicking. 
"Moni": This button activates Samplitude 11 Producer's record 
monitoring feature, i.e. all tracks with an active "R" button display the 

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adjacent input signals in the peak meters. Right clicking the "Moni" 
button lets you select from the various monitoring modes. 
Note: Detailed information about monitoring can be found in 
Samplitude 11 Producer's help chapter "System settings -> Global 
audio options -> Monitoring settings". 
"Sync": This button opens the synchronization settings dialog. 
Further information can be found in the help chapter "MIDI in 
Samplitude 11 Producer -> Synchronization". 
"Punch" button: This button switches Samplitude 11 Producer to 
"Punch" mode. This means that a recording can be started "on-the-
fly" using the record button during playback at any time, also multiple 
times back-to-back. "Punch In" and "Out" markers are placed 
automatically. A punch recording is ended by pressing the "Record" 
button; playback is not affected. 
"In" button: This button sets the starting point for a punch recording. 
"Out" button: This button sets the end point for a punch recording. If 
"Punch In" and "Punch Out" markers are set, the punch recording 
can be started using the "Record" button.  While the recording button 
is flashing, playback occurs until the "Punch In" marker has been 
reached. Once reached, the recording button turns red. Recording is 
active until the "Punch Out" marker is reached, and then Samplitude 
11 Producer changes back to playback mode. 
"Loop" button: Use this to switch to "Loop" mode, and a specific 
range will be played back repeatedly. 
MIDI record modes: The following MIDI record modes are available: 
normal, overdub, multi-overdub, and replace. The different modes 
determine how the newly recorded MIDI files will be added to the VIP. 
Tempo section: You can adjust playback speed and tempo of the 
entire arrangement in the tempo section of the transport control. All 
objects in the VIP are adapted to the speed of your choice via the 
timestretching feature. You can also switch on the metronome by 
pressing "Click". Right clicking the "Click" button opens the 
metronome's settings dialog. 
Scrub control: With the "Scrub control wheel" adjusts the playback 
speed. This can be used to locate audio passages. The buttons 

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beneath it can be used to start playback forwards and backwards at 
a slower speed. This can also be used to improve control over audio 
passages, for example to edit out crackles or other errors later on. 
Track editor 
1 Track number display and track 
name: Right clicking on the track 
name opens the "Track settings" 
dialog. 
2  Switches off all tracks with the 
exception of the one selected. 
3 "M" button: Mutes the track. 
4 Record icon: Activates the track for 
the recording. 
5 Lock: Enables you to protect objects 
in the track and prevents unintended 
moving or deleting of an object. 
6 The loudspeaker symbol: Switches 
on playback of the incoming signals 
when the "Rec" button is active, if 
"Manual monitoring" is selected in the 
system options. 
7  Volume input field and volume control 
8 Peak meter: Both LED displays show 
the input and output signal for the 
track. 
9 Panorama button: Controls the 
position within the mix. 
10 "FX": Access the activated track's effects. You can copy, insert, 
reset, save, or load them. Save your personal track effect settings 
in the program directory in "FX presets -> Track FX". Of course, 
you can also create new subfolders. 
11 "MIDI" button: Switches the track to MIDI recording and opens 
the MIDI section of the track editor. 
12 Automation: This area provides Automation of MIDI controllers, 
VST parameters, and certain effects in the track (see page 154). 

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Automation 
1  Right-clicking opens the context menu 
2  Select the plug-in you would like to 
automate here. 
3  Select the parameter you would like to 
automate here. 
The slider controls the selected parameter while automation is drawn. 
MIDI 
1 Arrow: Opens and closes the respective 
dialog box. 
2 In device: Opens the MIDI input device 
menu. 
3 Out device: Opens the MIDI output 
device menu. 
4 Channel in: Set the MIDI input channel 
here. 
5 Channel out: Set the MIDI output 
channel here. 
6 Program: This slot is responsible for 
selecting the program for the MIDI 
instrument. 
7 Bank MSB: Set the device-specific 
control change messages for controlling 
your external instrument here. 
8 LSB: Set the device-specific control change messages for fine-
tuning your external instrument here. 
9 Drum map: Select a drum map for allocating MIDI notes to the 
device-specific sound here. 
10 Transpose: Transpose the notes of the respective MIDI input or 
output up or down here. 
Audio 
"In" slot: Specifies the audio input device, i.e. 
a sound card. 
"Out" slot: Specifies the audio output device. 
This may be a sound card output or (in "MIDI" 
mode) a VST instrument, for example. 
Gain: Set the sensitivity of the input here. 

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Plug-ins 
Activates the sound effects rack containing 
various track effects, plus a compressor. 
In the first slot, you can also select a MAGIX 
synth to be controlled via the track. Clicking on 
the button to the right of the field beside "Plug-
ins" activates and opens the "DirectX/VST 
plug-ins" dialog to put together a plug-in setup 
for this track. 
AUX 
Here you can specify the AUX send feed for 
which you can then select the desired effects 
in the AUX return channel in the Mixer view. 
EQ 
Contains the parametric EQ for this track. Right 
clicking opens a convenient input window. 

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Comments 
Track info section for quickly adding notes on 
tracks. 
Track box 
1 Track number display and track name: Right clicking on the 
track name opens the "Track settings" dialog. 
2 "S" button: Switches off all tracks with the exception of the one 
selected. 
3 "M" button: Mutes the track. 
4 "Rec": Activates the track for the recording. A right mouse click 
opens a menu to switch to recording mode: If the track is set to 
MIDI recording, then the MIDI section in the track editor will open. 
5 The loudspeaker symbol: Switches on playback of the incoming 
signals when the "Rec" button is active, if "Manual monitoring" is 
selected in the system options. 
6 Lock: Enables you to protect objects in the track and prevents 
unintended moving or deleting of an object. 
7 "FX": Access the activated track's effects. You can copy, insert, 
reset, save, or load them. Save your personal track effect settings 
in the program directory in "FX presets -> Track FX". Of course, 
you can also create new subfolders. 

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8 Peak meter: Both LED displays show the input and output signal 
for the track. 
9 Volume: Controls the track's volume. 
10 Panorama: Controls the position within the mix. 
Both the "Vol" and "Pan" buttons activate curves that allow the 
volume and panorama in the track to be automated (see page 154). 
Workspaces 
The purpose of a workspace is to sort menu entries and toolbars in 
such a manner that you have a good overview of Samplitude 11 
Producer's functions. Workspaces bundle commands with regard to 
certain tasks such as mastering, editing, or recording. 
Besides hiding menu entries (Options -> Program preferences -> Edit 
keyboard shortcuts and menus -> Hide menu) and redesigning 
toolbars (right click on the toolbar), you can also save your settings 
as a preset. 
You will see the selection box for the workspace at the bottom left 
corner of the VIP window. Some workspaces are already defined. 
"Power user" displays all toolbars and commands, and is a good 
starting point for defining customized workspaces. 
Creating a new workspace: To create a new workspace, open the 
context menu by right clicking on the workspace bar and selecting 
"New workspace". You will now be asked to enter a name for your 
workspace. The new workspace contains all settings of the 
previously activated workspace as well as your current changes. All 
further adjustments are automatically saved in the workspace. 
Manually saving is not required. 
Adjusting the workspace: Open the context menu and click on "Edit 
workspace". Here you can select which toolbar you want to be 
displayed in your new workspace. You can activate or deactivate 
each bar individually, or add/remove individual symbols. You can also 
hide menu items in "Edit menu". Simply select the corresponding 
menu item from the keyboard shortcuts, and then press the "Show 
menu item" or "Hide menu item" button. 

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Mouse functions and mouse modes 
Universal mode 
Right mouse button:  Displays context sensitive pop-up menu. 
Left mouse button:  In universal mode a distinction is made 
between the upper and lower half of a 
track in the VIP. More mouse functions 
are available for the left mouse button. 
Mouse functions for the upper half of the track: 
• Stretch and move ranges (with "Shift") 
• Set the start position of the play cursor by clicking next to the object 
• Reduce the horizontal zoom level by double clicking next to a range 
• Increase of the horizontal zoom level by clicking on a range 
Select objects 
Single click selects objects (or group of objects). 
Single click + Ctrl selects multiple single objects. 
Single click + Shift selects multiple objects, including all objects 
between the two clicks. 
If you click left next to an object, you can sketch a rectangle with the 
mouse button pressed down by dragging the mouse the right. All 
objects contained therein are selected (lasso function). 
Moving objects 
Objects (or a group of objects) are moved if you click into their lower 
half and drag them to the desired position while holding the mouse 
key. 
Dragging + Shift moves objects or object groups up or down the 
track list without changing the time position.  
Dragging + key "k" move the object under the mouse pointer, plus all 
objects behind on the same track. 

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Duplicating objects 
Dragging + Ctrl duplicates one or more objects. To do this you also 
have to click the lower half of the object. 
Dragging + Shift + Ctrl duplicates one or more objects and allows the 
objects to be moved up or down the track list without changing the 
time position. 
Lasso function 
Object lasso: If you click left next to an object in the lower half of the 
track, you can sketch a rectangle with the mouse button pressed 
down by dragging the mouse the right. All included objects are 
selected. 
Volume and panorama lasso: If you click left next to an object in the 
lower half of the track, you can sketch a rectangle with the mouse 
button pressed down by dragging the mouse the right. All contained 
volume and panorama points are selected. 
Volume and length of individual objects 
You can individually adjust the volume and length with the five object 
handles. 
Object handles: The upper handle changes the object volume. The 
changed level is shown in dB in the upper left-hand corner of the VIP. 
Side handles: Fade-in or fade-out. The fade curves used here can be 
set in the crossfade editor. 
Lower handle: Adjusts the length of an object. 
Volume and panorama automation curves 
The volume and panorama curves can be used to graphically adjust 
the volume and stereo panorama curves of the tracks. Movable 
handle points are created on the curve. 
Double clicking on the automation curve creates a new curve event. 
Another double click on the same curve event deletes the event. 
Selected handles can also be deleted by selecting "Delete curve 
handles" from the edit menu. 

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A volume or panorama handle is selected simply by clicking it. 
Several handles are selected by holding "Ctrl" while clicking. 
If you click right next to an object, you can sketch a rectangle with 
the mouse button by dragging the mouse to the right. All volume and 
panorama points contained are selected (lasso function). 
Selected volume and panorama points can be moved with the 
mouse. To move several points, you have to hold "Ctrl" while 
dragging. 
Curves / Object mode 
This mode differs from the universal mode only in that the track is not 
split in two halves. 
Play cursor, fields, and zooming are not set in the upper part of the 
track, but rather in the beat line above the first track. All other 
functions are handled by the universal mode (tracks are split). 
The curves/object mode is less complicated to use and is therefore a 
default setting. 
Range mode (safe mode) 
Right mouse button: Displays context sensitive popup menu. 
Left mouse button: Selecting ranges and moving ranges ("Shift"). 
Objects or automation curves cannot be changed by accident (i.e. 
"Safe mode").  
Create ranges 
In range mode, ranges are sketched by clicking and dragging the 
mouse pointer while holding the mouse button. 
The range mode is a "safe" mode, since objects or curves cannot be 
moved accidentally. 
Play cursor 
Single clicks place the play cursor anywhere in the track. 

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Zoom 
Double clicks outside of a selected range (or no range) zoom out. 
Double clicks inside a selected range zoom in.  
Quick switch to other mouse modes 
Using the "." (period key) temporarily switches to the object mode to 
allow objects to be moved.  
Using the "–" (minus key) temporarily switches to curve mode to allow 
automation curve events to be moved and manipulated. 
Curve mode 
Right mouse button: Context menu 
Left mouse button: Offers a range of functions. I.e.: 
Volume and panorama rubber band 
When you click on the track near an object, you can, by pulling the 
mouse to the left or right, spread a rectangle by holding down the 
mouse key. This will select all volume and panorama points contained 
in the selection box. 
Volume and panorama gradients for the whole track 
Using the panorama and volume curves, volume and stereo 
panorama graduations can be graphically recorded. For this purpose 
sizing handles which are moved are created on the curve. 
A double click on the volume or panorama curve creates a new 
handle, and another double click clears it. Selected handles may also 
be cleared by selecting the option ”clear handles” in menu ”edit”. 
You may select a volume or panorama handle by a single click. You 
will select further handles by holding "Ctrl" while clicking. 
When you click the track on the right beside an object, you can 
spread a rectangle with the mouse held down. This selects all volume 
and panorama points contained within (rubber band function). 
You may move selected volume and panorama handles with the 
mouse. To move several handles, "Ctrl" must be kept depressed. 

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Cut mode 
Right mouse button: Context menu 
Left mouse button: You can use the mouse cursor like a pair of 
scissors to crop objects. 
Pitchshift / Timestretch mode 
Right mouse button: Context menu 
Left mouse button:The lower right tab allows an object to be 
compressed or stretched. A timestretching effect is created: The 
object is not played as a loop or shorter version, but simply in a 
different play tempo. 
Using the center tab, the pitch can be altered via pitchshifting. 
Draw volume mode 
Right mouse button: Displays context sensitive popup menu. 
Left mouse button: Draws volume automation curves into VIP tracks. 
"V" needs to be active for a respective track prior to drawing the 
volume curve. 
Draw panorama mode 
Right mouse button: Displays context sensitive popup menu. 
Left mouse button: Draws volume automation curves into VIP tracks. 
"P" needs to be active for a respective track prior to drawing the 
panorama curve. 
Wave edit mode (only wave projects) 
Right mouse button: Context menu 

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Left mouse button: Freehand drawing function for wave format.  
Scrub mouse mode 
Right mouse button: Context menu 
Left mouse button: Scrub function. Click project to pre-listen with 
control over play tempo. The project will be played forward and back 
controlled by the distance of the mouse pointer from the actual play 
cursor position. The larger the distance the faster the play tempo. 
You can set 3 individual scrub modes in the play parameter window . 
Zoom mode 
Right mouse button: Zooms out of the project 
Left mouse button: Zooms into the project 

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Button overview 
When the program is first started, only the tools and mouse mode 
bars are opened in the upper right corner of the monitor. All further 
ones may be added via menu ”windows”. 
All toolbars may be placed on the screen at discretion, and they are 
automatically arranged in the upper part of the screen by a double 
click onto the header line. 
Toolbar (left section) 
1 New Virtual Project 
2  Load VIP  
3  Load audio file 
4 Export/save 
5 Cut 
6 Copy 
7 Insert 
8  Split object  
9 Glue object 
10 Undo (Undo) 
11 Restore (Redo) 
12 Grid on/off 
13 Auto crossfade on/off 
14 Crossfade editor 
15 Group 
16 Ungroup 

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Toolbar (right section) 
1 Set marker 
2 Set CD track 
3 Set subindex 
4 Set pause 
5  Set CD end 
6  Set indices at object borders 
7 Make CD 
8 Loop playback 
9 Play range 
10  End playback (stop) 
11  Recording options [R] 
12 Multi-cards/MIDI recording 
13 Mixer 
Mouse mode bar 
1 Universal mode 
2 Range mode 
3 Curve mode 
4  Object and curve mode 
5 Cut mode 
6 Pitchshift/Timestrech mode 
7  Draw volume mode 
8  Draw panorama mode 
9  Draw wave mode (wave projects only) 
10  Scrubbing mouse mode 
11 Zoom mode 

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Positioning bar (left) 
1 Cropping at start 
2 Cropping to left 
3  Half cropping to left 
4  Half cropping to right 
5  Cropping to right  
6 Cropping at end 
7  Object edge left  
8  Object edge right 
9  Range to last marker 
10  Range to next marker  
11 Zoom in 
12  Zoom out  
13 Zoom all 
14  Range as clipping 
15  1 pixel = 1 sample 
Position bar (right) 
1  Zoom range 1 second 
2  Zoom range 10 seconds 
3  Zoom range 60 seconds 
4  Zoom range 10 minutes 
5  Reduce section vertically (zoom out) 
6  Increase section vertically (zoom in) 
7 Show all vertically 
8 Show range vertically 
9  Zoom into waveform 
10 Zoom out of waveform 
11 Overview mode 

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Range bar 
1  Play cursor to start of range 
2  Play cursor to end of range 
3  Fold range to the left 
4  Fold range to the right 
5  Start range at previous zero point 
6  Start range at next zero point 
7  End range at previous zero point 
8  End range at next zero point 
9 Range editor 

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Functional overview 
Working with objects in the VIP 
Loading an audio file into a VIP object 
Method 1: Loading a file into a VIP 
Mark a range in the VIP and load the wave file with "File -> Open 
project -> Audio file". The file is inserted at the beginning of the 
selected range as an object. The range also denotes the track into 
which the wave file is inserted. 
Method 2: Drag & drop from Windows Explorer 
Open Windows Explorer and arrange the Explorer and Samplitude 11 
Producer windows so that both are at hand. Access the audio file in 
Explorer that you would like to use, and then simply drag it over into 
Samplitude 11 Producer while holding down the mouse button. 
Load ranges from wave projects into the VIP 
• Open a wave project.  
• Mark the range which is to be incorporated into a virtual project. 
• Create a new virtual project with "File -> New multitrack project" ("E") 
or with the corresponding button in the toolbar.  
• Tile the open windows by pressing enter. 
• Drag the selected range in the wave project into the virtual project by 
clicking the left mouse button into the range and then dragging it 
into a VIP track. 
• A new object is created in the VIP at the position the mouse button 
was released. 
Accessing audio material in an object 
• Select any object. 
• In the object menu, select ”Destructive editing”. The same menu 
option is available from the context sensitive menu by right clicking 
on the object. 
• This opens the corresponding wave project window. The marked 
range represents the audio material that is used in the VIP object. 

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Selecting an object with the Mouse 
Clicking the left mouse button selects the desired object. 
Prerequisite for this is the selection of the correct mouse mode: 
Object mode, object & curve mode, and universal tool mode all offer 
this functionality. In the universal tool mode, the object is selected by 
clicking on the lower half of the object. 
The five handles on the outline of the objects identify any selection of 
objects. While the mouse button is held down the outline of the 
object is displayed. 
Clicking the mouse button outside of the object deselects the object. 
Moving and duplicating objects 
Once one or several objects have been selected, they can be shifted 
vertically (by track number) and horizontally (in the timeline) while 
holding the left mouse button. As soon as you let go of the left mouse 
button, the object will be placed at the current position. 
If several objects have been selected in different tracks, the selected 
group can be moved vertically only so far that all objects remain 
within the tracks. 
If "Shift" is pressed when moving the objects, the time position is 
retained and you can only change the track. 
If "Ctrl" is pressed while moving the object selection, then a copy of 
the object selection is created. In this case, the copy of the original 
object selection is placed at the destination. The original objects 
maintain their position. 
Changing object borders in virtual projects 
The lower object handles of a selected object can be used to alter 
the object borders. The mouse can be used to change the object 
beginning or end. The object length can only be changed within the 
confines of the physical wave project window. 
This means that the beginning of the object can not be extended 
beyond the beginning or end of the corresponding wave project. 
Conversely, the end of the object cannot be extended beyond the 
beginning or end of the corresponding wave project. 

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Fade in / Fade out and object volume 
The object handle in the top center can be used to set the object 
volume. The exact volume level in dB during the change is visible in 
the pop up window at the object.  
The top left and right-hand handles of the object change the fade in 
and fade out settings of the object. 
Since these changes are applied in real time during playback of the 
project, then the original audio material is left intact. This allows easy 
set up of fades and volume levels without having to fear data loss. 
The curve types when fading in and out can be set in the crossfade 
editor. 
Overlapping objects 
A track (channel) can only play back one object at a time. 
If one object is moved over another object, then the previous object 
is partially or completely taken out of the playback list (much like one 
sheet of paper covers another partially or completely). The invisible 
part of a covered object will not be audible. By moving the covering 
object out of the way, the covered section or the complete object can 
be made audible again. To create a crossfade between two objects 
that are intersecting each other, the crossfade editor in the "Edit" 
menu can be used. 
Object editor 

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The object effects window 
FX inserts 
AudioStudio FX inserts supports the following high-end audio effects:  
• Clean FX (denoiser, dehisser) 
• Sound FX  
• Vocoder (also contains a real-time freehand correction filter to filter 
out dissonant frequencies  
• FFT-EQ with SoundCloner 
These effects are assigned to each audio object in real time.  
In the "Volume/Pan" section you edit panorama and volume-specific 
settings.  
The "On" buttons switch plug-ins on or off.  
Plug-ins 
The plug-in section offers you a very effective dialog for plug-in 
processing. With one click on an effect slot a menu opens in which 
you can select DirectX and VST plug-ins. This menu also contains an 
entry for the effects from the "Vintage effects suite". 
The practical "On" button makes it possible to switch the plug-ins on 
and off in a flash for comparison purposes. The "Edit" key makes it 
possible to configure the selected plug-ins and their settings. More 
detailed information can be found in the "Plug-ins" section. 
The position / fades window 
The length and end values of an object are given numerically in a 
number of formats. 
For all entry fields regarding duration, you can select a duration 
length from a list on the right. 

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Position/Length 
Object start/end: Numerical entry field in the VIP  
Object length: Numerical object length. 
How to move an object in increments: Here the increments for 
shifting the object is numerically edited. The object is then shifted 
according to the selected increment when you press the arrow key 
behind the input field.  
Wave start: Shifts the wave content within the object. 
Wave project: Allows you to exchange wave projects and objects. 
The pitchshifting / timestretching window 
Pitch and duration of an object can be changed independently at the 
same time. In this window you can adjust pitchshifting and 
timestretching parameters for the selected object. For more details (in 
particular regarding the modes used) please read "Resampling / 
Timestretching / Pitchshifting" in the "effects" section.  
Timestretching and pitchshifting can be employed independently of 
each other (except when resampling). 
Pitchshifting: Pitch realignment can be entered either as a factor 
relative to the initial value or absolutely in semi-tones and 
percentages.   
Timestretching (change of speed): Speed realignment can be 
entered either as a factor relative to the initial value or absolutely as a 
new object length. You can also enter a completely new tempo so 
long as the original speed of the object is entered. This is read either 
directly from the wave project, from the loop length, or determine 
automatically by stretching a range over the object. 
Note: One of most frequent applications of the object editor is the 
organization of your own CDs. Each song can be a separate object. 
This creates an extremely flexible working environment that is fast 
and efficient. 

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Ranges 
Ranges are selected sections of the arrangement that can be set for 
editing or re-opening later on. When creating ranges, you are not 
bound to object borders, individual tracks, or any other limitations like 
markers. Ranges that you search for are displayed inverted. By 
switching on the "Grid" function in the Project options (see page 503) 
you can set the step size of the selection. 
Selecting a range 
To select a range, move the mouse pointer to the top half of an 
object and press the left mouse button. Move the mouse pointer 
within the object while pressing the mouse button. Now you can see 
an inverted rectangle between the starting point and the current 
mouse position. Once you let go of the mouse button, the range is 
selected. The play cursor always automatically remains at the 
beginning of the range, even if you can't see it at this moment in 
time. To expand the range onto other tracks, click on the top half of 
the selected object again and drag the mouse down vertically while 
keeping the mouse button held. 
You can also select a range by dragging the mouse across the 
timeline. It will then be displayed in green. Double clicking on this 
timeline area selects a range in the selected track, a further double 
click selects the range over all tracks, the next double click then 
reverts back to the simple timeline selection. In the timeline selection 
you can also position the play cursor outside the range. The range 
will remain intact. This way you can start playback in front of or within 
a loop. Range borders can also be changed during playback. The 
play range can be deleted by dragging to size 0. 

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Leaving a range 
If you wish to select a different range, click elsewhere in the project 
that does not include the current range and sketch a new range. 
Reactivating a range 
Enter the keyboard shortcut "Shift + Backspace". By using this 
command repeatedly you can restore the last five ranges. You can 
execute the same function by clicking on the button with the left 
arrow in the transport control. 
Change range border 
In the timeline selection you can change the range edges by 
positioning the mouse over the range border. The mouse pointer 
turns into a double arrow. Now you can change the range edges by 
dragging horizontally. 
If you wish to change the border of an already existing track range 
(start, end, top edge, or bottom edge), left click inside the range of 
the existing area and keep the mouse button pressed. Now, while 
keeping the mouse button pressed, leave the range in the direction of 
the border you wish to change. As soon as you have crossed the 
border of the existing range, the range border will follow the 
movements of the mouse pointer. Once you have newly defined the 
range border, you can let go of the mouse button. The start of the 
range of a track can be changed with the arrow keys of the 
keyboard, while the range end can be changed with "Shift" + the 
arrow keys. 
Horizontal movement of a range 
Left click within the existing range while holding down "Shift", keep 
the mouse button held, and move the range horizontally. 

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Saving and opening ranges / special range commands 
Selected ranges can be saved using the "Range" menu or by 
pressing "Alt" and one of the function keys "F2-F10" and opened 
again with "Ctrl + F2...F10".  
"Alt + F4", however, shouldn't be used as it is a Windows keyboard 
shortcut for closing windows. Similarly "Alt + F9" is not defined as it is 
a 4- Point cut command in Samplitude 11 Producer. However, you 
can redefine this keyboard shortcut for Samplitude 11 Producer 
whenever you like via "Options" > "Program settings" > "Shortcuts" 
and "Edit menu". 
You can save and name additional ranges without any restrictions 
using Alt + F11. 
Further special functions for defining, changing, and using ranges can 
be found in the "Range" menu. This includes a range editor dialog 
allowing you to enter ranges numerically and the Range Manager for 
quick and easy viewing of and jumping to ranges. 
Examples for working with ranges 
Example 1: You want to move multiple neighboring objects to a new 
position. Instead of clicking on each object separately while holding 
down the Ctrl key, you can use the mouse to define a range that 
contains all objects. Select them by using the function "Object -> 
Select objects -> Select objects under the play cursor/range". 
Example 2: You wish to remove a section of a song from the VIP 
window completely. This may be a verse of a song, for instance, that 
should be cut out. You can select the verse in question by dragging 
out a range and activating all tracks with a double-click. Then select 
"Edit -> More -> Delete with time/ripple" to remove the verse. 
Example 3: A selected range can be played as a loop. You can 
modify the range borders here. Before making your cuts final, you 
can preview the result. 

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Working in wave projects 
A wave project contains the audio files. Objects in VIP refer to these 
audio files.  
Access the wave project via the respective wave window.  
When a VIP is open, you can’t normally see the wave window. In 
order to view it as an icon, activate the ”wave project as icon” option 
in the menu window. To hide it again, select ”Hide wave project”. 
The name of the wave project is in the title bar of the wave window 
along with the bit resolution, the length of the sample, and the 
resulting memory requirements. To activate a wave project, the 
appropriate window must be clicked with the mouse. Samplitude 11 
Producer can administer many wave projects on screen 
simultaneously. 
Virtual wave editing 
Samplitude 11 Producer now offers real non-destructive (virtual) wave 
editing. Basically, wave project edits are saved in a virtual domain as 
long as editing is being processed. This saves an enormous amount 
of time when editing waves! 
In order to start non-destructive wave editing, deactivate the settings 
in "Options -> Project properties -> Destructive wave editing mode”.  
When you select ”wave editing”, the wave project will by default be 
set to non-destructive editing mode. 
Selecting ”Destructive edit” confines the wave project to destructive 
wave editing mode. 
In the title bar of the wave window you can always see which wave 
editing mode (destructive or non-destructive) you are currently 
working in. The wave project in the image above is thus in destructive 
mode.  

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Using markers 
Position marker 
Position markers serve as reminders for position points. They are 
visible as in a special line at the top edge of a project as named 
orange bars. Markers can be placed during playback as well as 
during recording. 
• Markers in wave projects are saved in the audio file (*.wave) as so-
called "audio markers" and are available in this form in other 
applications as well. 
• Markers in wave projects can also be viewed and set in the VIP 
object (VIP display options). 
• A project can contain any number of markers. The first ten can be 
accessed directly using the number keys and receive the 
corresponding names "1" to "10". You can save these by pressing 
"Shift + 0 - 9". By pressing the corresponding number key you can 
jump back to the marker once again. 
• With the menu point "Range -> Remember marker -> Other"  you 
can define and name other markers.  
• To delete a marker, click on it and press "Del". markers can be 
moved by grabbing them and dragging them to where you want to 
go, the mouse pointer changes into a double arrow. 
• If you right click within a marker line, a context menu will appear for 
access to all important commands. 
• You can manage and name markers in the marker manager ("Tools" 
menu or marker context menu). 
• To stretch a range between any two markers, click on the first 
marker, and then click on the second marker while holding down 
"Shift". This selects a new range. 
• To quickly move between the marker positions, use the shortcuts. 
See "Keyboard shortcuts" ("Range -> Move play cursor -> marker 
left/right"). 
CD markers 
CD markers are triangular markers for various CD burn functions. 
There are 
• CD track markers 
• CD subindex markers 
• CD pause markers 

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MIDI markers 
• Beat markers for tempo changes at a specific position in the project 
• Signature markers for changes of the beat type from the marker 
position onwards (e.g. from 4/4 beat 3/4 beat)  
• Beat marker (option "Lock musical position (bar)"). Beat markers 
assign a certain musical position to a certain part. This way, the bar 
frame/grid and MIDI events can be easily synchronized with existing 
audio material. 
Volume 
The volume levels of objects and tracks/channels can be changed at 
various stages. 
wave Project Level 
The volume level changes are applied to the audio material with 
"Effects -> Normalize -> Normalize file", or with "Fade in/out". 
The audio data is changed. The computer usage is not affected 
during playback. 
Object level 
Every object can have an independent setting for its volume level. 
This can be performed by changing the upper handles of the object 
or with "Effects -> Amplitude/Normalize -> Normalize object". 
The audio data is not changed. The calculations are performed in 
real-time during playback. 
Track level 
The volume of every track can be changed dynamically with the 
volume automation curve and the volume fader in the mixer or the 
VIP. 
The audio data is not changed. The calculations are performed in 
real-time during playback. 

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Output mode 
You can setup the output mode in the playback parameter dialog 
("P"). 
With the "Sample rate" option you can choose a different sample rate 
as playback. "Device" allows you to select the desired playback 
device (if you have more then one active sound card). 
Please note that some sound cards are not be able to playback all 
sample rates.  
Note: Different recording and replay devices for individual tracks can 
be selected in the track information dialog rather than the play 
parameter window. Track information opens by clicking on the track 
number.  
Record 
Hard drive recording 
The device used to digitize audio signals is already included on the 
sound card and is called an analog/digital converter (A-to-D, ATD or 
A/D). In order to record, the A/D Converter gathers samples of the 
signal to be digitized in determined time lapses and measures its 
frequency. The rate is called ”sample rate” and normally lies in the 
kHz ranges. KHz means a vibrating frequency of several thousand 
times per second. The higher the rate, the more samples are taken 
by the A/D converter and the more natural the digital transformation 
of the sound will be. 
The precision with which the A/D converter measures the analog 
signal is determined by the sample resolution. The finer the 
resolution, the better the digital transformation. 
CD-quality audio recordings are recorded with a sample rate of 44.1 
kHz and 16-bit resolution. 
Recording source 
First of all, the recording source must be connected to the sound 
card. There are several ways to do this, depending on your 
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Microphone: Microphone signals must first be amplified before the 
sound card modifier can record them. Most sound cards have 
separate microphone inputs that pre-amplify signals, but the results 
are rarely professional. 
Quality: Connection to an external mixer or external microphone 
amplifier produces far better results. 
Amplifier: If, for example, you possess a guitar amplifier that has a 
line-out output, you can connect it with the line-in input on the sound 
card. 
Stereo system: The stereo system’s amplifier usually has a separate 
line-out. If instead, you see ”Aux. out sockets,” then you should use 
these. Connect them with the input on the sound card (usually shown 
in red). Normally, a high-fidelity (hi-fi) amplifier has cinch sockets and 
sound card mini-stereo catch sockets. You must have the 
corresponding cable to connect these properly. 
If the amplifier doesn’t have separate outputs (other than the loud 
speakers), then you can use the headphones socket for recording. In 
this case, you need a cable with two mini-stereo headphone 
connectors. This process has an advantage: you can control the 
signal level through the phones input. The disadvantage is that 
phones outputs are normally not very good. With cassette 
recordings, always use the cassette deck line out. Record transfers 
often leave you no other choice... Never connect a record player’s 
outputs directly to the sound card, because the phono signal must 
be pre-amplified first. If you don’t have a pre-amplifier, the only way 
to do this is via the phones output or an external amplifier 
Adjusting the signal 
Digital recordings through the sound card need optimal control in 
order to obtain the best sound quality. 
Once the recording source is connected to the sound card, open the 
recording dialog with the "Record" button and start the recording 
source. 
You can check the control on the LED displays in the recording 
dialog. 
If the level is too high, reduce the incoming signal. If the recording 
source is connected through the amplifier or tape deck’s line out 

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connectors, then you can reduce the incoming signal only by using 
the sound card’s mixer window. This is located in the recording 
dialog under the "Level control" tab. 
If you reduce the input sensibility with the sliding regulator (fader), 
then you also reduce (with many sound cards) the precision of the 
resolution of the digitized analog signal. This is why these controls 
should be kept at the loudest possible setting! 
The standard for optimal adjusting is naturally the loudest section of 
the material. This should be turned to the maximum setting 
Digital transfer 
With the recording function, digital audio data can be transferred to 
the hard drive through a digital interface (e.g. S/PDIF or ADAT). 
ADAT or DAT recorders normally produce data with a sampling rate 
of 48 kHz. For a CD project with 44.1 kHz you must convert the 
sampling rate. This is carried out in real time by Samplitude 11 
Producer. The digital signal is read at 48 kHz, but is automatically 
converted and inserted into the project as an audio file at 44.1 kHz. 
For this to occur correctly, you must first set the sample rate of the 
incoming signal in the recording dialog. Click on the "Dev." button in 
the recording dialog. In the following dialog (sound card 
characteristics), set the audio recording formats supported by the 
sound card. 
Now, connect the digital output of your recorder to the digital input of 
your sound card, and now start recording! 
24-bit audio support 
Audio files in Samplitude 11 Producer can not only be recorded in 
16-bit quality, but also in far superior 24-bit resolution. Simply click 
the ”device” button in the recording dialog, and select the ”24-bit” 
option under ”sound card properties”. 24-bit recordings require a 
high-quality audio card with 20 or 24-bit converters, as well as a 24-
bit-compatible NME drive. 24-bit audio material can also be 
transmitted via audio cards with SPDIF digital interfaces. 
We have had positive experiences with the 24-bit audio cards 
produced by Marian, RME, SEKD and Terratec. 

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The high resolution audio files are stored and edited in the 32-bit 
”floating point” file format by Samplitude 11 Producer. This ensures 
the full 24-bit quality independent of the gauge. The dynamics may 
increase to over 140 dB, while the recording’s jamming transmission 
sinks (depending on the type of audio card) to 110 dB and more. 
Thanks to floating point processing, there is no need to worry about 
internal editing being distorted. Floating point processing only starts 
to distort at around 1,500 dB above zero, in contrast to a 16-bit 
signal which distorts immediately once the zero dB line has been 
crossed. 
Even in cases whereby audio material is intended for burning onto a 
16-bit CD, it is worth selecting 24-bit recording, since all effects 
calculations are made in a higher quality and therefore no ”rounding” 
mistakes can be detected in the audible 16-bit range. 
24-bit recordings (via storage as 32-bit float files) take up twice as 
much storage space on the hard disk as 16-bit recordings. But with 
current hard disk storage capacities, it works out as a good 
compromise when one considers the increase in quality. 
High resolution audio files can be imported and exported as 24-bit 
wave files, enabling trouble-free file exchange with other high-quality 
audio systems. 
Further recording dialog possibilities 
The recording dialog also offers: 
• A string instrument tuner for creating the best sound possible before 
recording. Deviations from the standard pitch are graphically 
displayed. 
• The option of laying track markers (either manually or automatically) 
while recording a CD.  
• The option to directly incorporate a variety of audio formats, e.g. to 
save hard disk space. 
Please read the “Recording options” section of the “Playback menu” 
chapter to learn about all of the recording dialog options. 

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Tips & tricks 
A few tricks that help make working with Samplitude 11 Producer 
easy: 
Working with projects 
• The "A" key will select the complete sample as a range. 
• "Home" and "End" set the play cursor to the beginning or end; all 
selected ranges will disappear. 
• A range can be selected from one exact marker position to the next 
by clicking on the marker above the wave. Next, hold "Shift" and 
click on the second marker. 
• Using the "Shift + mouse click" a range can be moved horizontally. 
• "Shift + Ctrl + arrow keys" will flip a range to the right or left. This is a 
great way of testing a loop at a different position. 
• Objects in Virtual projects can be displayed in two different modes. 
By pressing "Tab" you alternate between the modes. Pressing "Shift 
+ Tab" will open a dialog window in which you can set the 
parameters of the display modes. 
• Using "Ctrl + mouse click" on an object copies the object. 
• Double clicking the mouse button on the volume curve creates and 
deletes volume handles. Activate the volume automation curve with 
"V" in each track of the VIP! 
• Change the function of the mouse buttons in VIPs with "Preferences 
-> Mouse mode", or use one of the mouse mode buttons in the 
mouse mode toolbar! 
• The function "Lock objects" allows you to lock objects to prevent 
accidental movement. This is especially useful for multitrack 
recording when the individual tracks need to stay in sync with each 
other. 
• To determine the tempo of a selected range (BPM), open the snap 
definition dialog ("Shift + R") and select the number of beats the 
selected range represents (for example: 4) in the "Free bar snap" 
section. Next, click on the "Get range" button in the "Free bar snap" 
section to retrieve the length of the selected range. The BPM display 
in the "Fixed bar snap" section now displays the BPM of the audio 
section. 
• Try the right mouse button on various components of the VIP 
window! A context-sensitive popup menu is displayed which features 
useful functions depending on the window component you clicked 
on. Among them are objects, "Record" and "Mute" buttons, and the 
scrollbars. 

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• "Delete" deletes markers when the play cursor (real-time cursor) is 
located exactly on the marker. The same key deletes any selected 
objects and deletes ranges that are selected. 
• "T" separates a selected object at the position of the play cursor. If a 
range is selected within the object, the object is separated on the 
range borders, which results in three objects. If auto crossfade mode 
is active while the separation takes place, Samplitude 11 Producer 
adds smooth crossfades at the separation points. These crossfades 
can later be edited for further refinement. Use the crossfade editor to 
change the crossfade aspects. 
• Multiple zoom levels can be saved to the four "Z" buttons in the 
lower left-hand corner of the virtual project window. Use "Shift + left 
mouse click" to store a zoom level to a specific preset button. When 
clicking on a previously assigned preset button, the zoom level is 
recalled. The "S" preset buttons can be used with "Shift + left mouse 
click" to store a complete window configuration set. This includes 
the scroll position of the window and the mute/solo assignments for 
the tracks. This offers four mute/solo groups that can be quickly 
recalled. 
• Multiple objects can be selected by holding "Ctrl" and individually 
clicking on the desired object. 
• Holding "Shift" and clicking the mouse button behind the last object 
you want to select will select objects between the two points. 
• wave, HDP, and RAP projects, as well as stored objects, can be 
opened with Windows Explorer by dragging them from the Explorer 
window to the Samplitude 11 Producer window. A special menu 
option is available to open Explorer from within Samplitude 11 
Producer with "Tools -> Explore the HDP directory". The default 
folder opened in Explorer is the same as the HD project settings in 
the system dialog ("Y"). 
• "Shift + Tab" can be used to display the VIP display mode dialog. 
This dialog allows you to change VIP display aspects like the VIP 
window behavior when an object or range is moved toward the 
currently displayed window borders (VIP border scroll). 
• Press "Enter" and all open windows are tiled on the Samplitude 11 
Producer screen. This is a good starting point when using drag & 
drop functionality to move ranges and objects between individual 
project windows. 
• Use the menu option "Edit -> Edit tracks" to manipulate complete 
tracks. This includes adding new tracks, inserting tracks and 
rearranging tracks. 

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Mixer 
• Clicking the right mouse button on a mixer effect control knob or 
element opens the associated effects dialog. 
• A double click on the middle of a control knob or element returns it 
to the passive default setting. Another double click resets the 
element to the previous position. 
• Clicking on the left or right outer limits of a control knob changes the 
setting in individual increments. 
• In the mixer window, multiple channels can be soloed 
simultaneously. When holding "Shift" and clicking on "Solo", all 
previously soloed channels are un-soloed and the single channel is 
soloed. 
• The "Master normalization" function in the mixer window can be 
used to instantaneously adjust the output level to 0 dB, no matter 
how loud or soft the master output signal is. 
Performance 
If errors occur during playback, you have the following options: 
• Increase the VIP and HD buffer in the system dialog ("Y"). 
• Zoom out to project full view ("A" button at position bar) 
• Deactivate the "Autoscroll" function in the playback parameters 
dialog ("P"). 
• Reduce the number of displayed image elements of the VIP window 
in the object display in virtual projects dialog ("Shift + Tab"). 
• Bounce several tracks by mixdown and mute the original tracks. 
• Reduce the used real-time effects in the object editor or mixer. 
• Do not use plug-ins, since they increase the CPU load. 
• In Windows NT, the playback performance of the hard disk system is 
particularly good if the corresponding files are played for the first 
time. So, if a VIP with many tracks is not played perfectly, save it, 
close all windows ("H") and open the VIP again. Now the NT file 
system performance is optimum again. 
• It often helps to run two copies of Samplitude 11 Producer at the 
same time (simply start it twice from the desktop). This allows you to 
work on an extensive effect processing, a longer recording, the 
creation of a CD, or any other unattended procedure, while working 
on another aspect of a second VIP or project. When working on dual 
processor systems in Windows NT, both instances use the full 
capacity of one of the processors. Even under Windows 95 this 
technique can be used to work more effectively. Make sure you 
disable the option "Check space bar for playback…" in the system 
dialog ("Y") to prevent the program in the background to stop any 
process. 

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Recording / Playback 
• The recording window can be displayed by pressing "R". The 
recording can be started with "R" and stopped with "S" when the 
recording window is displayed and active. 
• Playback can be started and stopped with the space bar. When 
stopping, the play cursor returns to the original position. If the 
playback is stopped with "0" on the numeric keypad, the cursor will 
stop at the current playback position. Continuing to hold "0", while 
moving the mouse (scrubbing) can alter the exact position. 

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Effects and effect plug-ins 
Samplitude 11 Producer contains many high-quality effects and 
effects plug-ins (MAGIX plug-ins) as well as interfaces for external 
VST plug-ins and DirectX plug-ins. 
What effects are there, and how are they 
used? 
There is generally a difference between the effects types. The 
following effects occur in Samplitude 11 Producer: 
Real-time effects: These effects are also referred to as "non-
destructive" or "virtual" effects, and they are added to the original 
sound while it is played. This means that the original file remains 
unchanged on the hard drive. 
Offline effects: These effects are also called "destructive effects", 
and they are added to the audio file before it is played; either the 
original file is changed, or a copy is created on the hard drive for 
working with. 
These effects are independent effects modules, i.e. they are provided 
by third party vendors or programmers. In Samplitude 11 Producer 
we distinguish between three types of effects plug-ins: "MAGIX plug-
ins", "DirectX plug-ins", and "VST plug-ins". 
The area of application is a further criteria for effects. The following 
are integrated into Samplitude 11 Producer: 
• Object effects (can be accessed via the object editor or the "Real-
time effects" menu) 
• wave effects (can be accessed via the "Offline effects" menu) 
• Track effects (can be accessed via the trackbox plug-in selection 
button or the trackbox plug-in) 
• Mixer channel effects (can be accessed via the "Insert" section of 
the mixer): These real-time effects affect track effects the same way 
as complete tracks. 
• AUX effects: (accessible via the track editor and trackbox): These 
effects can be installed identically for several tracks, or individually. 

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• Surround effects (accessible via the insert selection box of the 
corresponding Surround bus channel, track editor, and trackbox): 
These effects serve for editing surround material. 
• Master effects (can be accessed via the "Master" section of the 
mixer): These effects are for editing the master sound. 
Most of the effects modules, i.e. equalizers, compressors, reverb, 
echo, etc., can be used in several of the above versions. However, 
they are only described at one position within this documentation. All 
effects and effect plug-ins that are NOT offline effects and can be 
activated via the "Offline effects menu" are explained in the following 
sections of this chapter. The other effects which can also be 
activated via the "Offline effects" menu, are described in more detail 
in the "Offline effects menu" chapter. 
Saving effect parameters (preset mechanism) 
The effect dialogs contain preset selection boxes. These presets are 
saved and recalled to/from the "FX preset" directory (a subdirectory 
of the main Samplitude 11 Producer program directory). 
If a preset is not located in this directory, it still can be loaded via the 
"Load setup" function, but it will not automatically appear in the 
selection box, so you'll need to browse for it. 
Effects that are added/launched from within the mixer or object editor 
are pre-configured with the values assigned to the virtual project. If 
the virtual project is to adopt particular changes made to the settings 
in the effects dialog, then you will need to click on "OK" to transfer 
them to the VIP. 
You also have the possibility to apply the settings of the last 
destructive effect; a corresponding entry can be found in the 
"Options" box. If there is no destructive application of the effect, then 
the parameters selected in the list entries will be applied to the 
default parameters for destructive editing. 

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Dehisser 
The Dehisser eliminates regular ”white” noise typically produced by 
analogue tape recordings, microphones, pre-amplifiers, or 
converters. 
Noise level: Set the Dehisser’s input threshold as precisely as 
possible. Low settings result in incomplete deletion of the hissing. An 
incomplete deletion of the hissing produces artifacts and should be 
avoided. High settings produce dull results. Useful signals (e.g. the 
blow of a wind instrument) that are similar to hissing are also filtered 
away. If the level of the hissing is low, the setting is no problem. 
Audio type: Lets you set the audio material that is to be edited; the 
algorithm is adjusted accordingly. 
Noise reduction: Set the attenuation of the hissing in decibels. It 
often makes sense to reduce the hissing by only 3 to 6 dB in order to 
keep the audio material sounding natural. 
Removed hiss: To test your results, you can listen to the filtered-
away part of the music prior to downloading or burning onto a CD. 
Remember, this is for test purposes only. 
Quality: The processing quality can be set in two stages. You can 
use this to precisely adjust the values in the dialog for standard 
quality adjustment without skipping playback, and can then select a 
higher quality for final burning. 
Adaptive: The value for the noise level parameter is set automatically 
by determining the hiss contained in the signal. If the noise level value 
is changed, its effect becomes relative, i.e. the resulting value is 
determined from the automation as well as the noise level controller 
settings. 
One advantage of this is that you no longer have to set the noise level 
value manually and that this value can also be adjusted later if the 
noisy portion fluctuates, e.g. if you use music tracks with differing 
hiss levels within one project. 
If the noise level is constant, then a better result may be obtained 
manually (adaptive off). However, the noise level value must then be 
set precisely. 

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Sound FX (object editor, mixer channels, 
mixmaster) 
"Sound FX" features an effects rack with the following virtual effects 
devices: 
Equalizer 
The 10-track equalizer divides the frequency spectrum into 10 areas 
(tracks) and supplies them with separated volume controls, which 
allows you to achieve many impressive effects, from the simple rising 
of the bass, to total sound transformation. If you raise the low 
frequencies too much throughout the whole level, it can cause 
distortions. In this case, lower the master volume using the master 
volume control on the main screen. 
Thumb controls: Each of the 10 frequency areas can be raised or 
decreased separately by the 10 volume controls. 
Link bands: Using this switch you can match the frequency areas in a 
flexible way to avoid overemphasizing single frequency areas that 
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A/B: If you have selected a preset for the effect and later you change 
it manually, you can compare the original preset sound with the new 
adjustments using the A/B switch. 
Reset: Reset inserts the sound effect into the neutral starting position 
where no processing power is used and where no effect is calculated 
in the sound. 
Touchscreen (right EQ section): This is the ”sensor field” of the EQ: 
Use your mouse to draw a curve that will be transferred immediately 
into the corresponding EQ control adjustment. 
Compressor 
The compressor is essentially an automated dynamic volume control. 
Tune dynamics are limited; loud passages stay loud, and low-
passages become louder. Compression is often used to make the 
material more powerful. The degree of compression is adjusted by 
the ratio control, and ”Threshold” determines the entry threshold. 
Rise and decrease of time can be influenced by attack and release. 
The processing is realized ”in advance”, as often occurs in high-
quality studio equipment. This means that there won’t be any 
overdriven peaks or other artifacts, as the algorithm can never be 
”surprised” by the peak levels. 
Sensor field: The sensor field of the compressor can be intuitively 
altered with mouse movement. 
Ratio: This parameter controls compression intensity. 
Threshold: Adjusts the entry threshold of the compression. 
Attack: Adjusts the time in which the algorithm responds on the rising 
level. Short attack times can produce a ”pumping” sound as the 
volume is reduced or raised. 
Release: Adjusts the time in which the algorithm responds to 
decreasing levels. 
A/B: If you have selected a preset for the effect and later you change 
it manually, you can compare the original-preset-sound with the new 
adjustments using the A/B-switch. 

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Reset: Reset places the sound effect to the neutral starting position 
where no processing power is used and where no effect is calculated 
in the sound. 
Load/Save: Stores the current adjustments as an effect file in order 
to use them for other projects. 
Stereo FX 
With the Stereo FX Enhancer you can determine the positioning of 
the audio material in the stereo balance. If the stereo recordings 
sound unfocused and undifferentiated, an extension of the stereo 
base-width can often provide better transparency. 
Use the maximize function to move the echo, for example, into the 
foreground, thereby improving the stereo picture. 
Volume control: Adjusts the volume of every single channel, thereby 
adjusting the entire balance. The reduction of left and right levels is 
displayed under the control buttons. This way you can balance out 
and thus improve an imbalanced recording in which, for example, 
one channel was recorded at a lower level than the other. 
Pan-Direction: With this controller you can move the sound source 
that comes from the middle into stereo panorama. The signals at the 
outer edges of the sound pictutere remain unchanged. 
Bandwidth control: Adjusts the  
bandwidth between mono (on the extreme left), unchanged 
bandwidth ("normal stereo"), and maximum bandwidth ("wide", on 
the extreme right). The individual sound sources of a recording are 
squeezed together or pulled apart in the stereo picture. 
Raising the bandwidth (values over 100) diminishes the mono 
compatibility. This means that recordings edited this way sound 
hollow when listened to in mono. 

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Maximize: Use this controller to strengthen the room sound which 
also increases the stereo transparency without influencing mono 
compatibility. 
Multiband: This can be used to switch Stereo FX to Multiband mode. 
Stereo editing only applies to the middle frequency, the bass and 
highs remain unchanged. 
Stereo meter: This provides a graphical display of the phase relation 
of the audio signal. You can use it to review the orientation of the 
signal in the stereo balance and the effect of the stereo enhancer. To 
keep mono-compatibility the "cloud" shown should always be higher 
than broad. Otherwise some frequency ranges may cancel each 
other out if the stereo signal is played on a mono device. 
Echo / Reverb 
Reverb 
Reverb supplies a high-quality reverberation which can be defined 
more precisely with "room size", "time", and "color" and mixed into 
the original sound with "mix". 
You can choose between various reverb styles in the presets. 
Room size: This control button controls a room simulator which 
calculates the reverb effect dependent on the room size. If the control 
is turned completely to the left, it sounds as if the audio object has 
been recorded in a tiny room, turned completely to the right, one can 
listen to the object as if it had been recorded in a cathedral.  
Time: Determines length of the "reverb trail", i.e. the fading phase of 
the sound. 
Color: Controls the type of reverb, i.e. duller than high-pitched, or 
vice versa.  
Mix: This control determines the mixing ratio between the unedited 
original sound ("dry" signal) and the reverb portion ("wet" signal).  
Echo 
Echo: The echo effect is defined more precisely with "delay" and 
"feedback" and calculated into the original sound with "mix". 

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Delay: Determines the period of time between the individual echoes; 
the more you turn the control to the left, the faster will the echoes 
follow each other.  
Feedback: Adjusts the number of echoes. When turned completely 
to the left, there is no echo at all. When turned completely to the 
right, there are virtually endless repetitions. 
Parametric equalizer (mixer channels, mix 
master) 
This dialog contains a 4-band parametric equalizer. You can adjust 
the sound of your sample by activating filters on three independent 
frequency bands. This allows you to raise the bass and treble in a 
broad spectrum as well as make very specific corrections in the 
dynamic frequency spectrum. 
However, you will first have to highlight an area of the current project 
or the entire project with "A" (wave projects). 
Don‘t forget that the mixer ("M") also includes one equalizer per 
channel which works in real time and does not modify the saved 
audio material (non-destructive manipulation process). 

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Frequency: Adjust the middle frequencies of the different filters 
between 10 Hz and 24 kHz using these switches. As your choice is 
completely unrestricted, you can also set various filters to the same 
frequencies in order to obtain more pronounced effects. 
Q: Here you can set the frequency-spectrum of each filter between 
10 Hz and 10 kHz. 
Gain: These switches control the activity and intensity of each filter. If 
the switch is set to 0, the filter will be inactivated, saving system 
resources. 
Volume: This button controls the general volume should the filters 
produce an extreme increase or decrease of the individual levels. 
Setup A/B/C: Here you can switch between three various setups so 
that an acoustic comparison between the various settings can be 
performed, for example, during the preview function (Play/Stop 
button). 
MAGIX Mastering Suite 

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Parametric equalizer 
The parametric equalizer consists of four filter bands to form the 
sound of the music track. Each band is a filter with a typical “bell 
shape”. Within a certain frequency range around an adjustable middle 
frequency you can increase or reduce the signal level gain. The width 
of this frequency range is called bandwidth. The bandwidth is defined 
by the Q value. The higher the Q value, the narrower and steeper the 
filter curve. 
You can influence the basic sound of the mix by increasing and 
decreasing the broadband so as to give it more “depth” (lower center 
200-600 Hz) or more “air” (Highs 10 kHz). You can also decrease the 
narrow bandwidth (high Q value) in the frequency response to 
remove, for example, disruptive frequencies. 
Graphic: The resulting frequency path of the equalizer is displayed in 
the graphic. The frequency is spread out horizontally, the increase or 
decrease of the respective frequency, vertically. The blue bullets 1-4 
symbolize the four wave bands. You can move them around with the 
mouse until you find your desired frequency response. 
Peak meter: With the peak meter you can control the output level of 
the equalizer. The adjacent master gain controller can be used to 
balance the level with the EQ. 
Edit: The “Edit” button opens the fine tuning for the four bands: 
Parameter selection: With the buttons on the right you can select the 
parameter that can be adjusted with four faders of each band. 
Furthermore, there are number keys to enter every parameter of the 
bands. 
Gain dB: These controllers allow you to raise or lower the filter. 
Setting the controller to 0 deactivates the filter and doesn’t use CPU 
power.  
Freq. Hz: The center frequency of the individual filters can be set 
between 10 Hz and 24 kHz with the frequency controllers. Freely 
choosing the frequency enables multiple filters to be set to the same 
frequency in order to have a greater effect. 
Q (bandwidth): Here you can set the bandwidth of the individual 
filters to between 10 Hz and 10 kHz. 

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There is still a peculiarity among bands 1 and 4: Their filter curve can 
be changed from a normal “peaking” EQ filter to “shelving” (this is the 
basic setting) and high (band 1) or high-pass (band 4). When using 
the “shelving” filter, a soft increase or decrease in all frequencies 
happens above or below the filter frequency, the Q parameter does 
not have a function here. With a low-pass or high-pass filter, all 
frequencies below (low-pass) or above (high-pass) the set frequency 
are filtered out. 
Stereo FX 
With the Stereo FX Enhancer you can determine the positioning of 
the audio material in the stereo balance. If the stereo recordings 
sound unfocused and undifferentiated, an extension of the stereo 
base-width can often provide better transparency. 
Use the maximize function to move the echo, for example, into the 
foreground, thereby improving the stereo picture. 
Volume control: Adjusts the volume of every single channel, thereby 
adjusting the entire balance. The reduction of left and right levels is 
displayed under the control buttons. This way you can balance out 
and thus improve an imbalanced recording in which, for example, 
one channel was recorded at a lower level than the other. 
Pan-Direction: With this controller you can move the sound source 
that comes from the middle into stereo panorama. The signals at the 
outer edges of the sound picture remain unchanged. 
Bandwidth control: Adjusts the bandwidth between mono (on the 
extreme left), unchanged bandwidth ("normal stereo"), and maximum 
bandwidth ("wide", on the extreme right). The individual sound 
sources of a recording are squeezed together or pulled apart in the 
stereo picture. 
Raising the bandwidth (values over 100) diminishes the mono 
compatibility. This means that recordings edited this way sound 
hollow when listened to in mono. 

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Maximize: Use this controller to strengthen the room sound which 
also increases the stereo transparency without influencing mono 
compatibility. 
Multiband: This can be used to switch Stereo FX to Multiband mode. 
Stereo editing only applies to the middle frequency, the bass and 
highs remain unchanged. 
Stereo meter: This provides a graphical display of the phase relation 
of the audio signal. You can use it to review the orientation of the 
signal in the stereo balance and the effect of the stereo enhancer. To 
keep mono-compatibility the "cloud" shown should always be higher 
than broad. Otherwise some frequency ranges may cancel each 
other out if the stereo signal is played on a mono device. 
MultiMax 
MultiMax is a compressor with three independent frequency bands. 
Dynamic processing takes place separately for each band. 
The main advantage of a multi-band compressor over a ”normal” 
compressor is that warping and other disturbing side effects are 
drastically reduced by dynamic processing. This means that a single 
peak level in the bass section will not drag the level of the whole 
signal down. 
Multi-band technology also enables precise treatment of individual 
frequency bands. 
Frequency band settings: Adjusted directly in the graphical display. 
Simply click on the dividing lines to shift the levels. 
Bass/Mid/High: Regulates the degree of compression for each 
frequency band.  
Limiter: MultiMax contains a limiter that harmonizes levels, e.g. higher 
levels are automatically reduced, and quiet passages remain 
unaffected. 

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Presets 
Two further special functions can be called up by using the presets in 
MultiMax. 
Dynamic expander: Too high compression will result in audible noise 
(usually defined as a pumping sound). Radio recordings in particular 
are recorded with very high compression rates to increase the 
perceived volume. Unfortunately, compression reduces the dynamics 
(interval between the quietest and loudest part). The expander 
enhances the dynamics of the recording. 
Cassette NR-B decoder: Samplitude 11 Producer simulates 
decoding of Dolby B + C noise suppression when a Dolby player is 
not available. Cassettes recorded with Dolby B or C sound more 
muffled and slurry if played back without corresponding Dolby. 
Noise gate: This cleaning function entirely suppresses noise below a 
certain noise level. This lets you create, for example, song transitions 
that are entirely noise-free. 
Leveler: This function brings the entire material up to a uniform 
volume automatically. The volume control handle is omitted. Larger 
volume differences can therefore be adapted within a song. To 
balance volume differences between different songs, you can also 
use the “Volume adjustment” function in the effects menu. 
De-esser: These special presets remove overemphasized “s” sounds 
in speech recordings. 
Tip: The limiter can also be used independently of the MultiMax. 
Digital audiometer 
On the lower border of the MAGIX Mastering Suite there is a digital 
audiometer which provides separate control method displays for 
every channel for 10 wave bands. This device is used for orientation, 
for selective equalizer editing, etc. 

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Vintage Effects Suite (track effects, mixer 
channels, mix master) 
Analog Delay 
This delay offers creative playing along with common delay effects. 
"Analog" in this case means, for instance, that you can change the 
delay times while playing without the risk of typical, scratching 
artefacts developing. Instead, the times are softly faded out, similar to 
the old tape echo machines that used the tape speed to change the 
delay and where the system also had a certain sluggishness.  
"analog" in terms of this delay also means that typical tape echo 
sounds can be mimicked, e.g. tape speed fluctuations and reduced 
highs during playback ("feedback"). The feedback has a two-band 
filter that can be used to create dark, high, or mid repetitions 
depending on the settings.  
These properties can be useful, for example to create "wild" 
dub/reggae-style delays that move towards the center of the sound 
with each repetition and even grind slightly. In this case, "analog" 

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means that you cannot digitally overdrive the delay. Even in a 
'looped' repetition, the signal cannot be distorted indefinitely, but it is 
compressed by an increasingly slight degree and distorted similar to 
a tape. 
Analog delay parameter 
Analog delay has the following parameters: 
Delay type 
Delay type (l + r): Left and right delay times can be controlled 
separately (see below). You can choose a note value for the control 
pots to snap to. Even and syncopated note values from 1/2 to 1/32 
are available. Note that the delay times are always in relation to the 
project’s current tempo. 
 Link button (lock symbol): Press this button to control the “delay 
type” pots for both channels simultaneously. 
Mix: Adjusts the ration between the original signal and the echo. 
Modulation 
Speed: The tape warble speed. Low values result in very light 
fluctuations, high values result in drastic warbling. 
Depth: The warble intensity. When this control is turned all the way to 
the left, there is no pitch modulation. For a subtle "analog" feel, we 
recommend a setting between the 9 and 11 o’clock position. 
Filter 
"Low" This control progressively reduces the bass frequency 
as it is turned to the right, making the signal sound 
"thinner". 
"High"  Once turned all the way to the right, the control only 
attenuates the treble very lightly; turned completely to 
the left, the delay repetitions become progressively 
less treble. 
Feedback 
Width: This controls the stereo width of the delay repetitions. When 
you turn “Width” to the right, an additional effect is produced: the 

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panning of the delays increases. This is commonly referred to as a 
"ping-pong" delay. 
Drive: When this control is turned all the way to the left, the delayed 
signal is repeated only once. Turned all the way to the right, the 
feedback is seemingly endless and the repetitions continue for a long 
time.  
The actual strength of the effect is dependent on the material, since 
the feedback loop (as explained earlier) is addressed via compression 
and uses a "tape saturation" effect. If you send a "loud" signal to the 
delay, then the feedback will sound longer than at a lower level as 
compression "brings it up" to a certain level. If you are used to 
"purely digital" delays, then this might take some getting used to, but 
it will probably sound "livelier". 
Flanger 
The "Flange" effect is similar to that of the chorus, but does have a 
different technical and historical background. It came about by 
chance: Someone (various sources say John Lennon) slowed down 
one of two running interconnected tape machines in a studio with his 

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hand. The result: The rather brief delay of the second signal 
compared to the first resulted in cancellations within the frequency 
spectrum, leading to a so-called comb filter effect (the sum of both 
signals creates "peaks" and "lows" in the spectrum that look familiar 
to the teeth of a comb).  
Flanging is basically a chorus effect, but it has a lower delay time 
(less than 10 ms). "Release" or signal doubling is not highlighted 
here; the result is a much more creative frequency response 
deformation.  
A "complete" flange effect will definitely require feedback: The flange 
portion is returned to the input to increase the effect. People often 
talk about the "jet effect", since it resembles a jet on take-off. 
Flanger parameters 
Speed: Modulation speed. 
Depth: The overall amount of modulation. 
Feedback: The volume of the internal feedback loop. 
Mode:  
Normal: Flanging. 
Dual: Two parts, panned left and right.  
Quad: Four parts, alternately panned left and right. 
Quad pan: Like “Quad”, but the “Depth” control also sets the 
intensity of the signal’s pan movements between left and right. 

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Filter 
"Filter" is a "modulation" effect like chorus and flanger. However, it 
controls the frequency response of a modulation source as well as 
the pitch. There are various filter types and modulation sizes available 
for this.  
Possible areas of application are synthesizer sounds (filter sweeps on 
pads) or creative distortions of drumloops (e.g. for variations, fills, 
etc). With guitars you can create typical 'wah' effects: either by 
tempo modulation or in a special mode, modulation via the envelope 
curve. The decisive factor is the current signal strength above the 
frequency set for the filter. 
Filter parameters 
Speed: The modulation speed is set by note values ranging from 1/1 
to 1/16 (even or dotted). Similar to analog delay, the tempo 
information is automatically provided by the arrangement.  
A peculiarity of the final position of the controller:   

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Tempo synchronization stops and modulation is controlled via the 
signal level. 
Freq: This is the base frequency for modulating the filter, and 
generally takes place above this frequency, i.e. the modulation 
increases the filter frequency. 
Depth: This control determines the modulation depth, i.e. the amount 
by which the speed control (or envelope mode, as described above) 
increases the base frequency. For extreme effects, turn “Freq” all the 
way to the left and “Depth” all the way to the right. 
Filter modes 
Low-pass  A filter with a slope of 24 dB/octave and a 
small amount of resonance. The treble 
frequencies above the base frequency (cut-
off frequency) are filtered steeply. This is 
great for filter sweeps on synth pads and 
drum loops. 
Band-pass  Only the frequencies around the base 
frequency are passed through the filter 
(24 dB slope with resonance). Use this mode 
to create wah-wah effects for guitars. 
Band 
elimination 
(„Notch-Filter")
 Two parallel filters (–36 dB) with linked base 
frequencies create two ‘notches’ in the 
frequency spectrum. This allows you to 
create interesting sounds (e.g. guitar 
chords), and it sounds similar to a phaser. 
High-pass  This mode achieves the opposite effect to 
the low-pass filter. Frequencies below the 
base frequency are filtered steeply. If you 
‘thin out’ sections of your track (for example, 
a drum track) with a tempo-based 
modulation, this can sound very effective 
when contrasted with the full-range 
frequency spectrum (for example, if the filter 
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Chorus 
The chorus pedal creates characteristic "floating" sounds which one 
typically recognizes from guitar or synth pads. You can add acoustic 
"depth" to an instrument to add more power to the sound or to 
create the illusion that it exists multiple times.  
The chorus sound is created by using the so-called Doppler effect. 
You probably have noticed this phenomenon daily life: The sound of 
an approaching ambulance sounds higher than when it is moving 
away. This effect is a result of the speed of the sound which first 
increases and then decreases, thus also changing the sound pitch. If 
there were a second siren at your location, an oscillation would 
develop between both sounds (just like when two instruments are out 
of tune). 
Chorus also splits the signal in at least two: direct sound and effects 
part. The double effect is created by a short signal delay of the effect.  
This delay is within the range of 10-30 ms (as in this one), this means 
that it is short enough to be perceived as an "echo". The times would 
also be similarly short if you were to double a guitar track for 

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instance. A short delay in the mix already sounds "doubled" but is not 
authentic. This is where the above-mentioned "out-of-tune" effect 
comes in: The pitch of the effect signal is slightly modulated by gently 
"drifting" forward and backward in the delay curve. The result is a 
floating effect where the speed is influenced by drifting 
Chorus parameters 
You can enter the following parameters to control the floating effect: 
Speed: Modulation speed. Low speeds create an even, continuous 
development. High speeds produce vibrato-like qualities, but can 
also result in an "underwater" effect. 
Depth: Modulation depth. This determines how strongly the speed 
affects the pitch modulation.  
Mix: This sets the balance between the direct signal and the effects 
signal.  
Mode: You can choose between four operating modes of the chorus 
effect:  
“Normal” is a combination of the direct signal and the detuned delay 
signal.  
“Normal, low-pass” is designed for bass-heavy signals like bass 
guitar. The bottom end of the signal stays clear and well-defined, the 
effect is only audible for the mid and treble frequencies.  
“Dual” makes the source sound more lively than a single "part". The 
sound is spread over the stereo panorama, which makes this mode 
seem "wider". The character of the sound becomes livelier than with 
a single voice only, and it is also distributed over the stereo 
panorama, making the mode sound "broader". 
“Quad, low-pass” is ideal for creating sounds such as deep synth 
pads with tight bass frequencies. 
Tip: Similar to the stomp boxes our vintage effects are modeled on, 
there is a "footswitch" below the pedal’s logo that can be clicked to 
turn the effect on or off for A/B comparisons. All the effects of the 
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Distortion 
The distortion pedal is a "high gain" distorter for crunch and lead 
guitar sounds. If you like typically "British" amp sounds and want to 
quickly record a guitar track with little effort, this pedal is for you. 
An entire valve pre-amp circuit has been modeled, including the 
typical EQ curve. The amplification is "valve-typical", i.e. it doesn't 
start quickly but is harmonic and soft. Even at full power the pedal 
still reacts softly to a guitar and its settings (e.g. pick-up choice and 
tone controller). For instance, you can influence the distortion even 
more by using the volume knob on the guitar. 
There are only three parameters on this effect; however, these 
interact with each other and can thus generate quite a variable 
sound: 
• Low: The "bass" controller. This allows you to set the share of 
basses, even after the distortion. The type of prefiltering is important 
for guitar amps in particular, and is characteristic for the basic 
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sound of the guitar and the sound you are aiming for ("powerful" or 
"cut"). 
• High: Mainly controls the share of highs before and after the 
distortion. If you are not using an external guitar speaker as a 
monitor, we recommend setting the controller to the middle position 
or even moving it slightly to the right. This way the "sharp" highs 
disappear, which all guitar amps generate without the suitable 
loudspeaker. At the same time the mids stand out more, which gives 
the sound more "kick". On the other hand you can further emphasize 
the highs if you want the sound to be more neutral.  
• Drive: The level of distortion. This controls the amplification used to 
operate the "virtual valve circuit" (max. 60 dB). As the level increases, 
the valve goes into overdrive and generates typical distortions. For a 
slightly distorted sound ("crunch"), it's sufficient to set the controller 
to 10-11 hours at maximum; the modeled circuit also provides the 
usual "weight" for power rock chords, and more. The further you 
turn this controller to the right, the more the mids of the signal move 
to the fore so that the "high-gain" lead sound is better heard.  
You can also use the distortion effect in combination with the amp 
simulation! 
BitMachine 
Audio material can always be edited into high quality with Samplitude 
11 Producer. Nevertheless, there are some situations, for example, a 
more imperfect lo-fi sound would perfectly suit a drum loop or a 
synthesizer sound. 
Remember, for example, the first hardware samplers from the 80s 
that usually only ran at 8 or 12-bit rates and at low sample rates. With 
the BitMachine, changing the sound with such an "antique" device is 
no problem. 

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You can use the BitMachine to bring back to life the times when 
minimalist and scratchy soundchips in home computers were 
commonplace. 
The BitMachine opens up a gateway to "acoustic time travel" where 
you can encounter bit and sample rate reduction and downstream 
filters based on analog models.  
Furthermore, the effect has a modulation section with which you can 
control individual parameters using an oscillator (LFO) or the input 
signal.  
We have designed a range of "typical" presets to demonstrate the 
time travel abilities of the BitMachine. These can be opened at the 
top right of the interface 
The following section describes the details of BitMachine: 
"Filter" section 
The filter in the BitMachine is a digital model of one of the most well-
known filters in music electronics, i.e. the "Chamberlin 2-pole" filter 
used in old Oberheim synthesizers. These types of filters sound 
exceptionally musical. They can also be used quite creatively in the 
BitMachine, but should not be used exclusively to smooth out 
existing artifacts.  
The filter works in the so-called "high-pass" mode, i.e. it lets through 
deep frequency (or medium) material according to setting, and 
dampens highs and medium areas. 
Freq: 
You can specify the cut-off frequency of the filter using "Freq". 
Filtering starts above this frequency. 
Reso: 
The signal in the area around the cut-off frequency can be strongly 
elevated to just below self-oscillation. Sharp, cutting sounds are 
possible at this level, and the effect becomes even clearer when you 
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Drive: 
Both of the individual filters of the connections mentioned above have 
the ability to overmodulate themselves internally. With the "Drive“ dial, 
you can regulate the amount of overmodulation. The more you turn 
this dial up, the more the signal is overmodulated. In this case, the 
parameters of the internal workings of the filter interact with one 
another. Increasing drive weakens the resonance, but, at the same 
time, the signal gets more volume, more bass and becomes 
acoustically fuller.  
Note: The two smaller dials from this section are explained under 
"Modulation". 
"Modulation" section 
You can automate your effects via the settings in the modulation 
section. 
Here, you’ll find the so-called low frequency oscillator (LFO), which 
resonates with adjustable speed. You can influence the speed and 
type of resonance. 
To influence the resonance, use the two small dials in both the 
reduction and filter areas. These four dials display modulation targets.  
Example: You’ve left the dial for the sample rate at its default setting. 
Change the small dial beneath from its middle position to either side. 
The modulation for the dial value is added to the sample rate: The 
LFO now controls these parameters proportionately and the sample 
rate reduction resonates at this modulation. 
You can use this technique on other dials as well. You just have to 
make sure that the main dial isn’t turned up to full, because then the 
modulation wouldn’t have any effect. The modulation is always added 
to the set value. 
Example: Turn the small dial beneath the "bits" dial fully to the left 
(Value: -50) and the one beside it (beneath "sample rate") to the right 
(+50). You’ve now assigned a modulation to both parameters with 
the LFO. They are not changed uniformly, but rather opposite to one 
another: A negative setting is nothing more than an inversion of the 
modulation, so you’re effectively turning down the control signal. 

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Waveforms of the modulation section 
We’ve already explained this example with the help of sine oscillation. 
The LFO can be in: 
• Sine form 
• Square wave (0 or 1, no intermediate level) 
• Random value (an internal randomizer will be queried at the set 
speed) 
Oscillator speed 
The LFO speed is specified with the "speed“ dial. If the "sync“ button 
is active, then the LFO adapts to the song speed, and the dial locks 
musical values into place (e.g. ¼ note). Rhythmic paths of the sound 
distortion are therefore enabled. You can also switch off this 
synchronization and set the speed manually (in Hz).  
Modulation with the "Envelope follower“ 
In the modulation section you’ll find a fourth button, the audio input 
signal. If this mode is active, then the signal itself can be called upon 
to extract “modulation tension”; a so-called "envelope follower" 
continuously scans the volume of the input signal. 
Note: The BitMachine doesn’t recognize the type of audio signal 
automatically. For this reason, you should set the input sensitivity 
roughly with the "gain“ dial. To do this, use the control LED: With 
accurate detection of the signal dynamics, assigning the four small 
dials to modulation lows is easier and you can use the full control 
range.  
In envelope mode, the "speed“ dial is used to control the response 
speed of the envelope (the display now switches to milliseconds). 
Lower times result in a faster response, higher times make the 
envelope rise (and fall) slower. You should experiment with the signal 
according to its complexity. The presets provided can only point you 
in a rough direction. 

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"Reduction" section 
Bits 
This dial controls the resolution of the audio material. Turning the dial 
to the left results in 16-bit quantization (CD quality). The further it is 
turned to the right, the lesser the signal dynamic becomes. In 
extreme cases (1-bit), there are only "on“ or "off“ states.  
At the intermediate levels, you’ll notice an increase in the background 
noise and a decrease in the dynamics. For example, 8-bit 
quantization will exhibit dynamics of only 48 dB. Quieter points in the 
material sound noisy and very quiet points sound "capped“. This 
effect is amplified the more you turn the dial to the left until it starts 
crackling or "groaning". 
Sample rate 
The audio material is "down-calculated" with this dial, i.e. the internal 
sample rate is reduced. A new separation ratio between old and new 
rates is created. In relation to this ratio, a sample from the data 
stream will be "dropped“ at the various points. 
Note: The two smaller dials from this section are explained under 
Modulation. 
Tape simulation (plug-in) 
Tape simulation offers you the possibility of giving your recordings an 
"analog touch" by imitating typical aspects of a tape recording. In a 
lot of studios, 1" and 2" tape machines are still used because they 
are thought to create a fullness of sound, "warmth" and "saturation" 
that contrasts with the more neutral and analytical sound of digital 
technology. 
There are numerous factors that are decisive for the sound 
expressiveness of tape-based recordings. Some of these are: 
• Distortions that occur when the tape is played in the saturation 
range, 
• changes to the frequency response, since recording and playback-
side filter steps prepare the signal. All machines also feature more or 
less pronounced peaks in the frequency spectrum, above all in the 
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• loss of highs through self-erasure resulting from the HF stream 
("bias", pre-magnetization) and intermodulation between the wanted 
signal and the HF signal. 
Level: Sets the input level. You decide when the "virtual tape" is 
saturated and how strong the effect of this color effect should be. 
The signal will gain more "loudness". 
EQ low/hi: Adjusts the frequency response (spectral balance 
controller). You can choose whether you would like the output signal 
to have a richer bass level or whether it should have more highs. This 
adjusts the pre-filtering at the "recording end" as well as playback 
equalization. 
However, please note that the frequency response of the simulation 
will not be neutral even if the "EQ low/hi" controller is set to neutral. 
There will always be some slight frequency-selective amplification.  
The distortion resulting from use of the tape simulation can quickly 
create "acoustic fatigue", especially for material that is rich in highs. A 
direct 1:1 comparison with the tape section switched off reveals the 
differences more easily. Slight editing with the simulation is generally 
sufficient to achieve an "analog touch". 

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Essential FX 
MAGIX Essential FX is a collection of "bread and butter effects" for 
the most important applications. They are embedded as VST plug-ins 
(MAGIX plug-ins directory) and may be used in the object or in the 
track. For object application, see "FX plug-ins" in the "Audio effects" 
chapter or "Track effects" in the "Mixer" chapter. 
These are simple but solid tools with clear feature sets for daily 
application. They include fewer controllers and require less 
resources. 
Reverb 
This effect involves a completely algorithm-based reverb plug-in. 
Selectable algorithms provide a dense and transparent reverb for any 
kind of signal. Processing is in "true stereo", i.e. the selected 
algorithm refers to the original localization of instruments in a stereo 
signal for calculating the reverb so that the original image is not 
handicapped. The algorithms are also set up for naturalness and 
transparency. A signal treated with this reverb in careful dosages will 
maintain its assertiveness in the overall context, without being 
perceived too conspicuously as an effect. This all takes place with an 
notably lower CPU load. 

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Reverb parameters 
• Input/output: In this case, the input level is positioned into the plug-
in or its output level. Metering shows the precise level ratios.  
Note: Input/output is available for all preset essentialFX plug-ins. The 
conditions are always identical with those described here. 
• Mode: Select the desired algorithm here. The following options are 
available:  
- Plate: Simulates a reverb plate. Very dense reflection pattern, 
penetrating but musically open 'metallic' appeal. Very good for drums 
and vintage special effects. 
- Room: Small room reverb. Mid to high diffusion of the signal, low to 
mid reverberation time. Well suited for adding a 'dry' natural sound to 
instrumental, spoken, or vocal recordings.  
- Hall: Mid to large hall. Low to mid diffusion, later responsiveness as 
a room. Ideal for simulation as concert spaces and for large 
soundscapes. 
• Size: The size of the room being simulated or of the reverb plate. 
This setting has a direct effect on the distance of the reflection and 
indirectly on the resonance behavior: smaller rooms/reverb plates 
possess a larger inclination for natural resonance, and larger plates 
exhibit less of this effect. 
• Time: Length of reverberation time (in seconds). This value refers to 
the RT60 time, i.e. how long the reverberation requires for the level 
to fall 60 dB. 
• Damping: Real rooms and reverb plates dampen certain frequencies 
according to their construction. This is most often audible in upper 
frequencies. This parameter allows upper frequencies to be specified 
at which the reverberation will be severely dampened. In some 
cases, the "Time" parameter should be adjusted, since sometimes 
the subjectively perceived reverberation time will also be affected. 
• Modulation: For several critical signals, the reverberation may 
produce disturbing resonance. These may be scattered via temporal 
modulation of the algorithm's delay signals. Exaggerated application 
of this may cause this with tonal signals may even sound like a 
chorus effect. Lower dosages may underscore the liveliness of the 
reverberation. In this case, the modulation applies a random pattern, 
the intensity of which may be visualized via the mod display.  

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• Mix: This regulates the ratio of the unprocessed signal to the portion 
including reverberation. 
Stereo delay 
The stereo delay is a simple too for typical bread and butter delay 
effects. The "analog algorithm" qualifies as a special feature that 
produces the sound of echo devices from the old days. 
Stereo delay parameters 
• Mode: This selects between the essential algorithms. 
• Digital: Normal, transparent delay 
• Analog: Simulation of a bucket brigade delay (BBD). These devices, 
which originate from the pre-digital era, used analog building blocks 
for storage. The signal was held for a short time in a relatively simple 
circuit and then moved on to the next. This "bucket brigade" 
principle created a longer signal delay. But since each element of the 
chain led to a loss of the signal and would increase the system noise 
with longer delays, the devices would use a compander: At the 
input, the signal's dynamics are compressed, and then they are 
expanded again at the output end. The simulation in the eFX delay 
mimics the loss and compander behavior to produce these typical 
audio characteristics, especially at longer delay periods and higher 
repetition rates (feedback). 
• Delay L/Delay R: Specify the delay period for the left and right 
channels here. 
• Tempo sync: If this button is active, the plug-in is directed at the 
host/sequencer tempo. In this mode, changes are made to the delay 
period via the L/R delay using the musical snap grid (e.g. 1/4 note). 
• Damping: This specifies the cut-off frequency at which the highs are 
dampened during the delay. This useful for making the delays 
reverberate more naturally or for creating special effects 
(reggae/dub-style effects). 
• Feedback: This parameter regulates the internal amplitude of the 
delayed signal that is fed back to the input. In "Digital" mode, this 

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process is completely transparent; in "Analog", on the other hand, 
higher values, a very loud input signal, or the sum of these will make 
the use of dynamics compression audible. In both modes, the 
nullification of the feedback parameter is in the center of the fader. 
To the right, the plug-in works in "Dual delay" mode (both sides work 
independently), and to the left, "Ping pong" mode will be activated 
(the delayed signal alternates between the left and right sides). 
• Mix: Regulates the mix ratio of the original signal and the delayed 
portion. 
Chorus/Flanger 
This plug-in offers a simple way to make signals sound more 
interesting, "spacier", thicker, etc. by modulating or delaying the 
pitch. The classical domain of application is for guitars, Hammond 
organs, electric pianos, or synths. 
Chorus and flanger are two closely related effects, which is why we 
have included them in a single plug-in. They normally differentiate in 
terms of delay time, type of modulation, and degree of internal 
feedback. 
Chorus flanger parameters 
• Mode: 
- Mono chorus: In this mode, the signal is fed through a delay unit 
and the pitch is modulated. Original and delay copy are mixed into a 
monophonic output signal. 
- Stereo chorus: Compared to mono chorus, two copies of the 
original are created, modulated against each other, and then fed 
accordingly to the set mix ratio to the left and right output channel. 

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- Mono flanger & stereo flanger: Similar to the other modes. In this 
case, lower delay periods and a slightly changed modulation are 
processed. 
• Rate: This specifies the speed of the modulation. Lower rates 
provide slight hovering effects, and high speeds produce a wobbling, 
typically distorted "underwater" sound. 
• Depth: This parameter specifies the depth of the modulation, i.e. the 
maximum deviation of the modulation and the resulting pitch 
bending. 
• Feedback: This parameter defines the portion of the delay that is 
sent back to the input. Feedback causes the effects of modulation to 
be more drastic and cutting.  
Nullification of the feedback is set at the middle of the fader. Set to 
the right, the feedback is fed to the input equi-phasal; to the left, the 
feedback occurs. Both variants may sound very different depending 
on the signal, since they prefer different frequency ranges for 
dissonance. 
• Mix: Regulates the mix ratio of the original signal and the delayed 
portion. 
Phaser 
The phaser is often mistaken for a flanger due to its typically sharper 
and cutting effect. In any case, the pitch is not modulated. Instead, 
the modulation process burrows multiple notches into the frequency 
response, somewhat like a comb filter. Just like an airplane taking off, 
the phaser functions with a similar jet effect. It is suitable for enduring 
signals like synth surfaces or for producing sound designs like 
atmosphere or distortion effects. 

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Phaser parameters 
• Mode: The selection includes a number of filter stages. At 4 
stages/8 stages, a more plastic effect is achieved, and more 
complex patterns are reached at 16 stages. Please note that the 
more stages are involved, the more computing time will be needed. 
• Rate: Speed of filter modulation. The essential effect is the same for 
both chorus and flanger. 
• Depth: Similar to chorus/flanger, whereby it's the filter notches that 
are addressed, and not the pitch modulation. 
• Feedback: The feedback portion produces a more drastic effect in 
this case. Similarly to the chorus/flanger, co-phasal or opposite-
phase feedback is possible.  
• Mix: Regulates the mix ratio of the original signal and the delayed 
portion.  
Compressor 
This plug-in is a simple but efficient tool for reducing the signal 
dynamics. Percussion tracks may be modeled compacter and with 
more pumping, vocals may be integrated into the mix better, or entire 
sum or group signals may be made denser. 
Compared to other plug-ins of this kind, this compressor works with 
a comparably soft characteristic curve, an adaptive process to 
compress in a very musical way. Furthermore, a separate input 
(external side-chain signal) may be defined as the controlling source. 

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Expander/Gate 
This plug-in is basically the reverse variation of a compressor: Where 
a compressor generally makes a signal more quiet when it exceeds 
the threshold, the expander makes the signal below the threshold 
(lower ratio) or nearly cutoff (high ratio). This makes removing audio 
disturbances or softening over-compressed signals quick and 
efficient .  
Essentially, all parameters of the compressor plug-in apply here as 
well; only the resulting control process and setting of the threshold 
and ratio will need to be considered. 

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Vandal 
Virtual Guitar & Bass Amplification 
VANDAL is a complete simulation suite for guitarists and bassists. 
The plug-in is capable of simulating the entire signal chain, from input 
to stomp boxes, amplifiers, microphone loudspeaker boxes and post-
processing studio effects, all in top quality. 

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Vandal SE - quick start via preset selection 
Would you like to know about everything that's possible with Vandal 
SE? Go for the strings and listen or flip through some of the included 
presets. These are available via the list in the upper edge of the 
interface.  
A preset includes all settings for the main elements of Vandal SE: 
Stomps, amp settings, cabinet simulation, and studio effects. 
Vandal SE - Tuner 
The best amp or the best simulation is useless if the guitar is out of 
tune. Vandal SE offers its own chromatic tuning device for this. Use it 
just like any analog device: it automatically displays the note played 
(with octave position) and visualized the deviation in the display (in 
cents). 
Vandal SE - Input 
The station that you will most likely want to activate first is the input 
controller. Just like with a genuine guitar or bass setup, it's important 
to ensure the highest possible input level, in order to work optimally. 
This is even more important for distorted sounds and natural high-
gain playing styles. Use metering  for this, too.  
As required, activate the noise gate and adjust it so that it lightly 
suppresses the input signal during pauses in playing. Vandal SE does 
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finely via the signal energy beginning at the highs (where noise is 
most audible). 
Vandal SE - Stomp boxes 
The real world has produced a series of effect devices popular with 
guitarists and bassists in the "stomp box" format. We've also 
included a rich palette of these devices. Vandal SE includes for 
"stomp slots" for use with effects equipped from the list. The signal 
flow within this chain runs from left to right. Since all of the controls 
are self-explanatory, we won't describe them here. 
Vandal SE - Amplifier 
Vandal SE basically offers 2 different amplifiers: Guitar Amp and Bass 
Amp. The amplifier type depends on the selected preset. 
During development, a large selection of famous amplifier brands and 
models were not included. So that you are able to get a number of 
different sound characteristics out of your Vandal SE amp, the 
amplifiers are setup variably. Internally, circuit designs work 
absolutely the same as the real versions. In several ways, however, 
Vandal SE goes in its own direction in terms of the sound it offers. 
Guitar amp 
The Vandal SE guitar amp offers three different preamp modes and 
two switchable end stage models. These basic configurations differ 
according to the the selected preset. 
The guitar amp is setup with three channels. These may be set up 
with the pre and post gain controllers per channel (Clean, Crunch, 
and Lead) for the desired mix ratio. Don't worry about switching 

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things around: The amplifier will remember the gain settings when 
channels are changed. These are the gain presets for the different 
playing styles within the song. 
Voicing: We have provided Vandal SE preamps with something that 
we call Curve EQ. For example, if you take a simple EQ pedal and 
shape the signal a little before the amp, then this may change the 
sound quite drastically. Curve EQ does something similar: It's located 
(in some cases multiply) at strategically points between individual 
amplifier stages and filters the signal, before it is distorted by the next 
stage. For fun, turn a curve in both directions and move around a bit 
with the frequency controller in the spectrum. This will give the amp a 
completely different character... 
Equalization: The actual sound control (the "tone stack") functions 
rather conventionally: Vandal SE offers low, mid & high settings. 
Everything functions like the passive sound regulation network in 
genuine amps so that the controllers influence each other to produce 
numerous variations. 
Reverb: Surf and twang simply needs on-board spring reverb. We've 
drawn on the modeling of famous reverb spirals. Everything sounds 
natural with complete authenticity. 
Bass amp 
After roughly setting the Gain controller, the bass signal will first be 
treated with the Contour circuit. This filtering stage works similarly to 

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the "Loudness" function by cutting the (lower) mids and lifting the 
deep bass and highs. It's sort of like "instant slap") 
Next, the signal passes through the compressor stage (Comp). This 
is a simple but extremely musical, optical design: The bass triggers a 
light source that is couple with a photo resistor which dampens the 
signal. This may already be familiar to you from the most famous 
studio compressor for bassists, i.e. Urei LA2A, which functions 
according to the same principle. 
After any possible compression, Drive provides the option to take the 
bass sound to the next level. Saturating the signal takes place 
depending on the frequency: In spite of a level of distortion, the 
basses remain relatively clean and contoured. 
The equalization stage offers 4 frequency ranges, whereby the two 
mid bands are variable. The final master volume controller specifies 
the volume of the final stage. As with the guitar amp, the end tubes 
are also engaged in this case as much as remains sensible. 
Cabinet simulation 
For the cabinet simulation, playback of guitar sounds is simulated via 
speaker cabinets and pick-up from the boxes via 2 microphones. 
The selection list features multiple speakers, housing types, and 
microphones. Two separate microphones are included with a 
modeled recording space. Analogously to a real situation, you may 
position a virtual microphone stand in a space to achieve interesting 
mixing ratios and stereo effects.  
It's up to your creativity whether you would like model the cabinets 
on realistic role models (e.g. 12" vintage speakers in a 4 x 12 
housing) or place a 10-inch design in a 15-inch box. You may also 
specify how strongly the speakers may/should or how penetrating the 
housing portion affects the overall sound. The dampening 
characteristics of the loudspeaker cabinet may also be adjusted. 
In terms of microphones, the parameters room size and dampening 
may be set via the simulated recording space. Model a silent 
chamber or put the sound "on stage". 

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Rack effects (FX1/FX2) 
There are effects that don't always work well before the amp, e.g. 
reverb or delay, especially when they are distorted. Normally, these 
effects are better placed at the end of the signal chain. 
For final processing and enriching, we offer two separate studio-
quality effects units just like real 19" rack devices. 
Many algorithms create a stereo signal. Take care that the sequencer 
track operates the duct in "stereo" mode. 
Effects units may be selectively operated one behind the other (serial) 
or parallel. Switching may be changed via the mode switch. 
The following algorithms & effects are available: 
• Mono delay (msec & tempo sync): Possibly a simple delay with free 
selection of delay time or synched to the sequencer tempo with a 
musical raster. In case of high feedback values, a reduction of the 
damping frequency is required to provide naturalness to echoes. 
• Stereo delay (msec & tempo sync): Like mono delay; features two 
models. Repetitions may take place on separate channels (feedback 
controller to the right: dual delay) or in ping-pong mode (controller to 
the left), whereby the signal alternates between the sides.  
• Chorus: Produces a typical "floating/shimmering sound" by 
modulated detuning of a signal to "thicken up" its sound or spread it 
across the stereo field. Detuning is achieved by a short delay, the 
length of which can be varied by the modulation. This produces the 
so-called "Doppler" effect and broadens the signal. 
• Flanger: Algorithmically similar to chorus, but different in that the 
delay time is significantly lower and delay works with repetitions 
(feedback). A flanger sounds more "cutting" and up-front than a 
chorus. 
• Phaser: A modulation effect just like chorus & flanger, but in this 
case no detuning takes place. Filter components periodically alter 
the signal's "phase response" (principle of the "phase shifter"). 
Characteristic notches are produced in the frequency spectrum 
response (comb filter effects). 
• Room reverb/hall reverb: Reverb offers realistic simulation of 
realistic reverberation. Room creates the impression of a small to 
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impression of a concert hall. A particular is that both effects 
algorithms provide a modulation parameter, which may remove 
possible resonance at low dosages and can produce a soft chorus 
effect at higher values. 
• LoFi: This algorithm gives the sound a little bit of "grit", or a certain 
measure of signal destruction depending on its setting. Turn down 
the internal sample rate as much as you like to steal a few bits from 
the sound's resolution. This is definitely unconventional... 
• Vintage compressor: Ideal for thickening up the signal a little. The 
algorithm emulates an older popular circuit design that is similar to 
studio legends like the Urei 1176 or simple compressor pedals. A 
so-called "FET building block" controls the volume via the input level 
simply, effectively, and quite musically, as well as the set 
compression ratio and the attack and release. 
• 3-band EQ: This sound controller works like a conventional mixer 
with controller for bass, highs, and two controllers for the (variable) 
mids. This adds the final polish to your sound. 
Track dynamics (track effects, mixer channels) 
Samplitude 11 Producer provides two different dynamics modules: 
one that can be opened via the "Offline effects" menu (talked about in 
further detail in the corresponding chapter), and a second one that is 
only available via the track effects and in the mixer. 

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Use this editor to edit the dynamics of a sample. All functions can be 
previewed in real time. 
The graphics display shows the corresponding resulting dynamics 
curve to improve the overview. 
The following functions are available: 
Compressor: The dynamics of a piece are limited, loud sequences 
are dampened, quiet sequences are retained. Compression is often 
used to add power to audio material or to increase the loudness. The 
level of compression is adjusted by the ratio controller, the activation 
threshold is determined by the threshold. You can also influence the 
attack and release. 
Limiter: Only the loudest passages are limited (above the threshold). 
Quiet passages remain unedited. Limiters are used to reduce the 
occurrence of big level peaks without reducing the master dynamics. 
After the limiter process, the master level can be increased using 
normalization without having to worry about overmodulation. The 
limiter setup preset sets a threshold of -0.2 dB when using the limiter 
as a peak limiter in the master range of the mixer. 
Limiter 100%: Performs the same editing as the limiter, but the level 
is immediately raised to 0 dB. This corresponds with normalization in 
one single step. 
Expander: The dynamics of a piece are increased; loud sequences 
remain quiet, quiet sequences become even quieter. Dynamics 
expansion is often used for recording speech with a high noise level. 
The expansion causes the level of the speech to be raised as the 
noise is suppressed. Please note that a powerful denoising algorithm 
is also provided. 
Gate: Very quiet passages (below the threshold level) are dampened 
or set to zero. This way, hissing can be effectively suppressed during 
pauses between individual takes. Using the "Gate" function also 
makes sense at high compression levels (ratio > 5) to raise the most 
quiet passages and prevent background noise. 
Ratio: This parameter controls the strength of the corresponding 
effect; 1.0 means that there is no effect. 
Threshold: The volume threshold can be set below or above the one 
which applies the effect. 

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Attack: Sets how quickly the algorithm takes to react to increasing 
sound levels. 
Release: Sets how quickly the algorithm takes to react to falling 
sound levels. 
Gate level: This parameter specifies which levels should be set to 0. 
Track delay/reverb (track effects) 
Samplitude 11 Producer provides two different dynamics echo/reverb 
modules: one that can be opened via the "Offline effects" menu and 
which shall be talked about in further detail in the corresponding 
chapter, and a second one that is only available via the track effects 
and in the mixer. 
Use this editor to calculate an echo effect into a sample. To avoid 
overmodulating the sample, there should be a certain volume control 
reserve, i.e. the sample data should not be allowed to reach the 
maximum/minimum. This can be accessed using the normalization 
function (some 70%), if required. 
Echo delay / Rev. time: This button displays the delay between the 
individual echoes/original signal and the first echo in seconds. You 
should note that the delay is dependent on the sample rate, that is, a 

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change in the sample rate after creating the echo leads (logically) to a 
change in the echo delay. 
Reverb properties: Here the values for the size of the simulated room 
and the reverb coloration can be specified numerically as well as by 
using the scroll bars. 
Wet/Dry balance %: Here the dampening between the individual 
echoes can be entered as a percent. A number close to 100% results 
in slower sounding echoes, a value under 40% has quick sounding 
delays. 
Elastic Audio easy 
General information on the Elastic Audio editor 
Elastic Audio is a specialized editor for changing the pitch of audio 
material. Resampling and pitchshifting algorithms can be automated, 
and a basic frequency recognition enables the user to change around 
considerably the pitches of monophonic audio material.  
Pitch-shifting algorithms are able to change a melody in the pitch 
without influencing the tempo. Samplitude 11 Producer provides 
various pitchshifting algorithms that can be used based on existing 
material. 
Elastic Audio has the following capabilities 
• Recognition of the basic frequency in monophonic audio material. 
• Automatic and manual correction of the basic frequency process in 
monophonic audio material. 
• Manual correction of the pitch of notes from monophonic audio 
material. 
• Changing melodies in monophonic audio material.  
• Harmonizer for creating additional voices 
Note on timestretching: Timestretching cannot be automated, but 
can continue to be used statically when using Elastic Audio. 

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Edit window 
The pitch characteristic is shown in the editing window. To customize 
the pitch correspondingly, the original pitch of the audio material 
must, of course, be known. Fundamental to the functionality is 
therefore a preliminary pitch analysis of the material. This is basically 
only for tonal, monophonic material like solo vocals, solo instruments, 
and speech. 
The analysis function starts automatically when the editor is opened. 
The analysis requires more time with longer objects. After the analysis 
is complete, the objects are split up into individual "slices" according 
to the recognized pitches. The medium pitches of a slice determine 
its position in the graphic, independent of the set progression of the 
pitch curve inside the slice. On the borders of the slice objects, two 
handles are created on the pitch curve. These handles can be moved 
in order to produce an increasing or decreasing pitch characteristic, 
but still keep the small changes in the basic frequency (vibrato). 
The “Tune” function for automatic pitch correction can be found 
beside the "Draw pitch" function. 

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Axes labelling and legends 
Y axis: Pitches in notes. The notes can be deselected on the 
keyboard. They won’t be used in the automatic pitch correction or in 
quantized drawing. The corresponding guidelines for scales can be 
used by selecting the basic tone and scales in the box “Edit slice 
object”. 
Orange line: New pitch characteristic (editable) 
Grey line: Original pitch characteristic (result of the analysis) 
Red line: Harmonizer voices. 
Fundamentals of the Elastic Audio editor 
Opening the Elastic Audio editor 
Select the object that should be edited in the editor. The Elastic 
Audio editor for a selected object is opened via "Menu effects -> 
Audio". 
Interaction between Elastic Audio editor and objects 
Temporal corrections to notes are not run in the editor itself, but 
rather by splitting and moving the objects in the VIP.  

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Description of all control elements 
Edit PROJECT OBJECT box 
These options and parameters always effect the whole object loaded 
into the editor, and therefore all of the slices.  
Algorithm: You can choose between the modes: monophonic voice 
(preset), standard, smooth, and beat marker slicing. 
For more information on the algorithms, read the corresponding 
paragraph on the time processor! 
Curve smoothing: This parameter brings about the smoothing of the 
given pitch curve using a time constant (in ms). When smoothing to a 
large extent, jumpy pitch-shifts change from a “kick” to a glissando. 

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Formant control: Selecting the "Monophonic voice" algorithm may 
result in so-called formants. Formants are sound components typical 
for the character of instruments or the human voice. With instruments 
they mainly result from the geometry of the resonance body. Human 
formants are created by the anatomy of the vocal tract.  
With most algorithms the formants are also influenced by changing 
the pitch. Using the monophonic voice algorithm you can change the 
position of the formants independent of the pitch. Acoustically, this 
corresponds with stretching or compressing the above mentioned 
geometry, and this can lead to interesting effects... 
HARMONIZER box 
Chord: Here you can set the chord that makes up the parallel voices 
of the harmonizer, and a distinction is made between major and 
minor. The settings of the keyboard are taken into account, unless 
the option "Lead voice" has been activated. 
Humanize: At a low setting this causes high quantization of the 
parallel voices and makes the effect sound very artificial. If you select 
a very high humanize value, the pitches of the individual voices will 
vary and the cue will be shifted so that you get the impression of an 
amateur ensemble. 
Create voices: This button generates voices. 
Harmonic adjustment: Parallel voices are usually generated by taking 
the keyboard and humanize settings into account. However, if this 
option is deactivated, then the voices are always kept exactly parallel 
to the orange curve. 

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Edit SLICE OBJECT box 
Options for automatic pitch correction 
Basic tone: Basic tone of the scale. In the chromatic scale this 
setting is still not taken into account. 
Scale: Type of scale. Major/minor or modes 
Pitch characteristic tune!: This button quantizes (“levels out”) the 
pitch characteristic of selected slices. 
With quantization smoothing you can determine the “Strength” of 
quantization, and lower values are quantized the most. Consequently, 
small pitch fluctuations always occur in natural sound sources, e.g. 
vibrato, disappear (“Cher effect”).  
Reset: Resetting the selected slices. The orange curve is 
superimposed over the grey curve, and the slice is reset to the 
original medium pitch. 
Playback control 
Reset all: Recalculates and resets the pitch curves of the loaded 
material. 
Stop/Play: Stops/Starts the playback of the arrangement.  
Play solo: Only the object loaded into the editor is played. 
Bypass: Switches the effect on or off. 

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Tools in the Elastic Audio easy editor 
You can use various tools to edit slices and the pitch curve. The two 
tools can be freely assigned to each mouse button. The tool assigned 
to the left mouse button is displayed in blue and the right mouse 
button in red. Click with the corresponding mouse button on the 
desired console button. An exception is the zoom tool with which can 
be assigned to both mouse keys. 
Selection tool (arrow) 
 You can now move the slice objects up and down. 
This modifies the pitch of slice objects as a whole, and slice objects 
and curve handles can also be selected. Multiple selection is possible 
with "Ctrl" or "Shift". 
Freehand draw function 
 You can freely draw the pitch curve using the draw tool. 
If you press "Shift" as well, a straight line will be drawn between the 
start position on drawing and the current mouse position. When "Ctrl" 
is pressed, the slice objects are combined when drawing. 
Drawing with quantization 
 This is the tool used for quantized drawing. 
Quantized means that the line is horizontally free but the curve snaps 
onto the grid of the tones of the selected scale under "Tune". 
Drawing a straight line using "Shift" and compiling slice objects with 
"Ctrl" is also possible in quantized draw mode. 
Rubber-band tool 
Use the rubber band tool to bend the pitch curves between 
two neighboring handles. 
Here the middle of the curve is moved while the curve handles remain 
the same. In combination with moving the curve handles at the slice 
object edges, you can also move the pitch characteristic and attain 
micro-tone structures (vibrato). 

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Cut tool 
 This can be used to split audio material manually into slice 
objects (according to the notes). 
If automatic recognition is not sufficient, then slice objects can be 
connected to one another using "Ctrl" + the drawing pens. 
Eraser 
 Use the eraser to reset the output value of the orange curve. 
The pitch characteristic then corresponds to the original again and 
the curve corresponds to the recognized curve. 
Magnifying glass zoom tool 
 Zoom tool: Left mouse button "Zoom" zooms in and the right 
mouse button zooms out. 
Left-clicking and dragging can stretch out a range which can then be 
zoomed entirely. 
Navigation tool 
 With the navigation tool, the visible clip can be moved 
vertically and horizontally. 
Applications of the Elastic Audio easy editor 
Pitch correction (intonation correction) with monophonic audio 
material 
Getting started (for all subsequent editing): 
• Load objects into the Elastic Audio easy editor. 
• Set the desired selection state. All slices are selected directly after 
the analysis. 
• Select suitable algorithms – you should test here to see if 
"monophonic voice" (see above) is the suitable algorithm. 
• Now the pitch can be edited with the mouse tools by editing the 
orange curve or the pitch of the slice objects. 
Manual correction of the whole pitch of a pitch slice 
• Select the slice with the selection tool (arrow). 
• Move vertically with the mouse.  
Automatic correction of the pitch characteristic 
• Select the slice objects with the selection tool (arrow). 

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• Select the scale in the Edit slice objects group and, if required, 
deselect the tones which are not to be quantized in the keyboard by 
clicking on them. 
• Press the "Tone pitch characteristics" button 
• With the parameter "Quantization smoothing" you can reduce the 
"strength" of the quantization. 
In principle, this editing process more or less levels off pitch 
characteristics inside a slice. 
Correction of the increase or decrease in the pitch. 
• Select the slice objects with the selection tool (arrow). 
• Click and drag the pitch curve by moving the two handles at each 
end of the slice objects or on the orange lines.  
Free redefinition of the pitch / Creation of frequency modulations 
like warblers and vibrato. 
• Select the slices with the Selection tool (arrow). 
• Select the drawing tool (quantized or not). 
• Draw in the pitch modulations. 
Creating "Plastic voices" (Removing vibrato by strong quantization 
of the micro pitch characteristic) 
• Set the parameter Quantization smoothing to 0. 
• Press the "Tone pitch characteristics" button 
• If required, switch off format correction when using the "Monophonic 
voice" algorithm.  
Creating "Robot voices" – quantizing to a pitch 
• Select the slice(s) with the selection tool (arrow). 
• Select the draw tool for quantized drawing. 
• With artifacts: Increase the "Quantization smoothing" parameter. 
Creation of parallel voices 
• Set desired chord. 
• If necessary, change the "Humanize" parameter and press "Create 
voices" to generate the voices again. 
Pitch-sliced-objects and VIP objects 
The basic frequency analysis reduces the pitch slices to pieces which 
ideally correspond to one note in the music's melody or one syllable 
in speech. For speech the pitches correspond to the level of the 
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After the analysis, all of the slices are shown selected (blue). 
The subdivision into slices can be corrected manually. The slices are 
cut apart with the scissors tool, and then merged together with the 
rubber band gripper tool ("Ctrl" held down). 
The blue line represents the mid-range pitch for each object and 
results approximately from the average value of the pitches in the 
slice. 
In selected pitch-sliced objects the functions found in the “Editing 
sliced-object” group can be applied, i.e. the correction of the pitch 
sequence and the mid-range pitch. 
The option to reset the corrections for selected slices is also 
available. 
Selecting sliced objects 
Sliced objects can be selected and deselected. "Ctrl + A" selects all 
slices; clicking on the “empty space” deselects them. 
Fundamental frequency analysis correction 
General options 
The fundamental frequency analysis and the related fundamental 
frequency-dependent pitch-slice-analysis may fail or cause errors for 
the following reasons: 
• Reverbed material, 
• Runtime stereophonics, 
• False analysis, 
• Voiceless vocals (sibilants...), 
• Noisy sounds. 
In the last two cases, analysis cannot return a result as the 
fundamental frequency is not available. 
MAGIX Elastic Audio provides the user with the opportunity to 
achieve good results using many manual options, whereby the 
fundamental frequency analysis does not or cannot deliver any 
results. 
Error in the fundamental frequency analysis 

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Symptoms: 
Sound: The pitch varies strongly for a short period and does not 
correspond to the set value or characteristic. 
When using the monophonic voice algorithm, additional strongly 
distorted noises arise. The algorithm, which depends on the 
fundamental frequency recognition itself, fails. 
Graphics in the editor: The curve exhibits a short strong jump and 
behaves in a very jerky manner. 
Solutions: 
• With the help of the eraser you can try superimposing the original 
curve at these points. 
• If you set high values for the curve smoothing parameter, then short 
"hiccups" can be reduced in severity or prevented completely. 
Correction of slice borders 
So that the automatic or manual correction of the mid pitches of 
slices provides correct results, the slice borders have to match well 
with the note borders. 
The slice borders can be manually 
changed by connecting two slices to one 
another with the pen 
Ctrl + or  
and using the cutting tool to cut through 
at the correct position.   

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Keyboard commands and mouse-wheel assignments 
Navigation using the mouse wheel  
Horizontal scrolling:  mouse wheel 
Vertical scrolling:  Alt + mouse wheel 
Vertical zooming:  Shift+ mouse wheel 
Zoom horizontal:  Ctrl + mouse wheel 
Zoom hor. + vert.  Ctrl + Shift + mouse wheel 
Ctrl + space bar 
Space bar 
Ctrl + A 
A 
Ctrl + Z  
Ctrl + 1-8 
Ctrl + Shift + 1-8 
Shift + Alt +P 
Ctrl + Cursor up 
Ctrl + Cursor 
Cursor left 
Cursor right 
Home 
End 
Ctrl + Cursor 
Ctrl + Cursor 
Shift + R 
Ctrl + NUMPAD 4,5,6
Alt + NUMPAD 4,5,6 
NUMPAD 4,5,6 
Play solo/Stop 
Play/Stop 
Select all 
Update view 
Undo 
Select tool for left-hand mouse button 
Select tool for right-hand mouse button 
Show/hide pitch curve 
Enlarge waveform 
Enlarge waveform 
Play cursor to the left 
Play cursor to the right 
Jump to object start 
Jump to object end 
Zoom in 
Zoom out 
Alter scaling mood (Frequency for chamber 
note a). 
Saves zoom snapshots 1,2,3 
Loads zoom snapshots 1,2,3 
without any vertical zoom 
Zoom snapshots 1,2,3 with vertical zoom 

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Installation of VST plug-ins 
Install every VST instrument according to the manufacturer's 
instructions. VST instruments and VST effects are not entered into 
the Windows registry, but must be saved in a certain directory. 
Samplitude 11 Producer searches for installed VST instruments in the 
"VST plug-ins" program subfolder. You can install your VST 
instruments either in this folder, or use any other path. If you already 
have VST plug-ins installed on your system, then use the existing 
folder. You will, however, have to enter this path in the system 
settings ("Y") in the "Effects > VST/DirectX/ReWire" subdialog 
(entering multiple paths is also possible). Simply enter one path after 
the other; all paths will be taken into consideration. Samplitude 11 
Producer will automatically find newly installed plug-ins contained 
within the selected folders. 
The first time the program is opened, a search for existing 
instruments and plug-ins is executed when the track settings are 
opened. Not only are all the plug-ins imported, but they are also 
checked for compatibility within the program. This search is only 
necessary once; the next time it is opened, the track settings will be 
loaded immediately. 
Tip: For problems with your current configuration, you can reset all 
paths and installed instruments or plug-ins. 

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Effect calculations 
When working withSamplitude 11 Producer, audio material 
manipulation can be performed on five levels. The signal flows 
through these five levels in sequence: 
1. wave editing (destructive editing), 
2. Manipulations on the object level in virtual projects (real-time 
processing), 
3. Volume and panorama automation, including track volume fader in 
the mixer or VIP (real-time processing), 
4. Real-time effects in the mixer tracks (real-time processing), 
5. Real-time effects in the "mix master" section (real-time 
processing). 
When working with volume, panorama, and filter manipulations, the 
sequence is not important. For example, it isn't important whether 
you apply a filter function first and then change the volume, or vice 
versa. Even when working with multiple effects, the input signal level 
is unimportant. this includes reverb, delay (echo), resampling and 
timestretching, or pitchshifting. 
However, all dynamics functions and those that remove or reduce 
noise (dehisser and noise reduction) are dependent on the input 
signal level and in some cases on the frequency response of the input 
signal. If you have found an optimal setting for the parameters, then 
you should not apply other changes to effects blocks that precede 
these types of effects. 
Samplitude 11 Producer as an external effects 
device 
With the help of ASIO driver support, you can also use Samplitude 11 
Producer as an external effects device. The signal is pushed through 
the real-time effects section by Samplitude 11 Producer and then 
sent again. All real-time effects from the mixer can be used directly: 
MAGIX AmpSimulation , MAGIX Multimax, reverb, echo, compressor, 
4-band equalizer, and vocoder. You need an ASIO driver for your 
sound card (required). 
Here’s how it works: 

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• In the system dialog ("Y"), select the “ASIO software monitoring with 
track effects“ option from the “Record options“ tab. 
• Connect your instrument (e.g a guitar amp) to the sound card. 
• Select one or more real-time effects for the track activated for 
recording. 
• Play it. The sound now has the selected effects added to it. 

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Automation 
Samplitude 11 Producer provides lots of comprehensive automation 
possibilities at track level. You can enter automation movements in 
real time or draw them manually. The created automation data are 
visible as controller movements in the corresponding plug-in or as a 
curve in the automation track. For each track you have an infinite 
number of automation curves at your disposal. The volume 
automation curve is set to 0 dB at the middle of the track and +6dB 
at the top of the track. 
Dynamic automation of volume, panorama, and plug-in control 
elements is available in every track. 
Automation – Context menu 
To open automation, right click on the "Vol" button in the track box or 
on button "A" in the "Automation" category. 
First entries in the automation context menu 
The first entry indicates which parameter you have automated, e.g. 
Effect 0 volume or Effect 1 pan. By checking the corresponding 
entry you can activate the corresponding automation curve. If you 
haven't activated an element, No effect (track) will be displayed. 

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Editing curves 
Create 
The curve generator will create a beat-based volume curve for you 
which pulses according to eighth, quarter, half, or full notes. As an 
option for the beat-based envelope curve calculation you can enter a 
minimum and maximum value, or define the delay values. 
Alternatively, you can also let the curve generator write an envelope 
curve scan. 
Invert 
This command inverts the active automation curves. 
Thin out 
This function thins out the active automation curve by reducing the 
number of automation events. While recording, the automation 
events are placed in very short intervals. The command "Thin out" 
reduces the number of curve points. The course of the automation is 
then displayed and reproduced even more accurately.  
Copy / Paste / Delete 
The activated automation curve can be copied/pasted into other 
tracks and deleted. 

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Inactive 
Use this command to deactivate the selected automation curve. This 
means it will remain intact, but no longer affect the corresponding 
parameter. 
Delete all curves 
This command deletes all automation curves of the corresponding 
track. 
Automation mode 
Specify the Automation mode (see page 158) here. 
Do not display automation. 
Deactivate the display of the automation curves for all tracks with this 
option. 
Display track automation (default setting) 
If you select this display option, then only the track automation will be 
displayed. 
Display selected curves only 
This function displays only the selected curves for the corresponding 
track. This helps to keep an overview if several automation curves 
have been created. 
Display unselected curves (cannot be activated) (Default setting) 
The unselected automation curves are grayed-out. They cannot be 
activated with the mouse. 
Display unselected curves (can be activated) 
The unselected curves are also grayed-out, but can now be activated 
with the mouse. 
The last section of the context menu lists the ranges for which 
automation parameters are available during automation of the 
corresponding track or the corresponding object.  

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Automation modes 
You can define how automation data should be saved or displayed 
with the automation modes. You can set the automation mode for 
each track, and you can select the different automation modes by 
right clicking on the automation button in the mixer channel. Clicking 
only once will toggle between the last activated mode and read 
mode. Using the option "Transfer to all tracks" you can apply the 
currently selected automation mode to all tracks/channels. 
Off mode 
All automation functions are deactivated while in "Off" mode, and all 
previously written automation sequences are ignored. 
Read mode 
All recorded automation parameters are played in "Read" mode. 
Touch mode 
In "Touch" mode automation data is only recorded as long as you 
touch the selected control element with the mouse or touch it from 
your external controller. Automation recording is stopped when you 
release the corresponding key. Once released, the control element 
will move back to the position previously recorded at this position. 
You can set the fader return time in the MIDI controller/FX automation 
dialog in "Settings -> Time constant for user entry". 

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VST plug-in / VST parameter dialog 
All of the parameters you want to automate can also be selected and 
activated in the VST plug-in's parameters dialog.  
This allows you to record automations directly with the controllers of 
the parameter during playback. 
You can open the parameters dialog from the plug-in panel via the 
"Plug-in" menu. 
Plug-in / Instrument screen 
The easiest way to write automation in "Read" mode is by using the 
shortcut "Ctrl + Alt + Switch/Fader" in the instrument's interface. You 
can easily record an automation at any point in time. As long as you 
hold these key combinations, you can also automate the selected 
parameters while in read mode. 
Draw panorama mode 
To sketch an automation parameter curve or a MIDI controller, select 
"Panorama draw" mode in the toolbar. 
Now draw the automation curve straight into the chosen track using 
the pen tool for the selected parameters. 
Edit automation curves 
Alongside the normal mouse (create or delete curve point), a special  
Curve edit mode 
or Object/Curve mode 
is available. 

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In "Curve edit" mode you can delete curve points after having 
selected them by pressing "Del". If you move individual points using 
"Alt", the bordering can be lifted using the neighboring points to the 
right. 
Detailed information on the curve modes can be found in the chapter 
"Screen elements -> Toolbars -> Mouse mode list". 
Move automation curve with audio / MIDI data 
You will most likely have to change the position of your audio material 
on the time axis every so often. If your automation curve should also 
be moved to the new position, the automation curves have to be 
connected to the objects. This can be done using the "Connect 
curves with objects" mouse mode. Click on the button of the same 
name in the mouse modes toolbar. 
You can now move or copy objects together with your curve points. 
Note: If you only wish to move or copy the curve points, then follow 
the instructions above and simply delete the objects once they have 
been moved/copied. The curves remain intact. 
To copy the curve points simply use "Curve edit" mode and drag out 
a rectangle by moving the mouse from right to left over a curve while 
holding down the mouse button, and then copy the curve points with 
"Ctrl + C" and insert them into a different track with "Ctrl + V". 

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Mixer 
Overview 
You can open the Samplitude 11 Producer mixer via "Window -> 
Mixer". It strongly resembles a hardware mixer. As a result of the 
digital environment, however, it is by far more flexible than an analog 
mixer. 
All settings made in the mixer are processed and edited in real time. 
This includes track and master effects, panorama and level settings, 
device allocations for individual tracks/buses as well as device 
allocations for the master section. 

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Operating the mixer 
Every VIP track has its corresponding mixer track. However, you can 
hide any VIP or mixer track in the track manager. 
Alternative mixer skins 
In "System audio ("Y") -> Design -> Skins" you can select an 
alternative mixer skin. Another option for changing the mixer skins is 
to click on the system menu in the mixer window (the symbol at the 
top left corner of the mixer window). 
Using the keyboard 
• Cursor keys: Select the active mixer element (fader, button, or 
switch) 
• Page up/Page down: Changes the value of the active mixer element 
• Home: Resets the mixer element to its preset (passive) initial value. 
Press "Home" again, and the element is reset to the last value, 
allowing a simpler comparison between the altered and initial preset 
states. 
• End: Opens the assigned subwindow of an element, e.g. the EQ 
window for one of the EQ buttons. This corresponds with right 
clicking on a button. 
• Return: Enables the numeric entry for a marked window box. 
Operating the mixer with the mouse and keyboard 
Left click: A control element is selected. 
Ctrl & left click: Several control elements can be selected (multi-
selection). 
Shift & left click on buttons: Allows special functions to be 
changed, e.g. mute single track or solo single track (although they 
are members of an active group). 
Shift & left click on buttons or faders: Reverses the link selection 
(negative selection). 
Ctrl & left click: A single control element can be temporarily 
positioned within a group by pressing “Alt” and operating the 
element. 

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Double click on numbers: Opens the entry box to allow manual 
entry of numeric values. 
Double clicking on buttons: Resets the control element to its preset 
(initial) value. Double clicking again sets the value back to the 
changed value. 
Left clicking on value displays, below the faders, or on the left 
button corners decreases the values. If the key is kept depressed, 
the value is automatically reduced until the key is released, or until 
the end of the scale has been reached. ("Page down"). 
Right clicking on value displays, below faders, or on the right 
button corners increases the values. If the key is kept depressed, the 
value is automatically increased until the key is released, or until the 
end of the scale has been reached. ("Page up"). 
Right clicking on buttons (e.g. compressor) opens the 
corresponding window (“End”). 
The level faders can be adjusted very precisely. Click on a fader, 
keep the mouse button pressed, move the mouse pointer away from 
the fader to the left or right. You can then adjust the settings by 
moving the mouse in a vertical direction. The steps of the settings 
become smaller as the mouse button is moved further away from the 
selected fader. 
The step size of the fader movement also becomes smaller if you 
keep “Shift” depressed while moving a fader. 
There are two ways to change knob settings. After clicking on a knob 
you can either move the mouse around the knob this is the standard 
method, or move it up and down similar to moving the faders. You 
can reduce the step size of the value settings by keeping the “Shift” 
key depressed. 
Channel strips 
Each track in the VIP is sent through a specific mixer channel, i.e. the 
sound settings of the respective mixer channel are applied to the 
objects on the track. 

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Each channel strip provides the following setting options. Each 
individual section can be opened and closed by clicking on the 
corresponding arrow symbol. 
Input: Specifies the audio input for the recording. 
Gain: Controls the ratio of signal input to signal output of 
each channel. 
Aux: AUX parts for various AUX busses can be set using 
these buttons. Right clicking opens the AUX routing dialog. 
Ins:  In addition to the mixer effects , more effects can 
freely be assigned to the channel strips. The selection 
includes "Sound FX" (the real-time effects "Equalizer", 
"Compressor", "Reverb", "Echo", and "AmpSimulation"), 
"Dynamics" (compressor), and (top slot only) an insert for 
external plug-ins.  
EQ: This section allows you to change the sound pattern of 
the track signal using a 4-band parametric equalizer. The 
knobs change the volume of the frequency range.  
You can edit the volume and frequency width of each band 
in the number fields. 
Right click on one of the knobs for fine tuning. Samplitude 
11 Producer shows the EQ dialog in which you can specify 
exact settings. 
Panorama: This adjusts the signal alignment in the stereo 
panorama. The settings of the knob have a different effect 
on mono and stereo tracks. When set to the center 
position, the track signal is held in the center of the stereo 
picture irrespective of whether the track is mono or stereo. 
If the knob is moved away from the center position, the 
mono signal is moved within the stereo picture (to the left 
or right). For a stereo track, the alignment between the left 
and right channels within the track signal is changed. 
Track number: Right clicking the track number opens a 
context menu to make adjustments to the track settings or 
to insert a new track or aux/submix bus. 
Stereo link: This button to the right of the track number 
connects the current channel with the one to the right of it. 
All settings and adjustments affect both channel strips. 
"RD/T" (Automation): Use this function to record controller 
movements of the volume fader, panorama controller and 
AUX controller as Vol/Pan/Surround or AUX curves during 
playback. Curves that already exist are shown in the mixer 
by movements of the AUX bars, the panorama controller, 
and volume fader. 

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"S" (Solo): The solo button mutes all tracks with the exception of the 
selected one. Right clicking enables the selection of the output 
device for the track. 
REC: Arms the track and starts the recording. 
"M" (Mute): The mute button mutes the track. Right-clicking enables 
the selection of the output device for the track. 
Volume fader: Controls the levels of the tracks. 
Monitoring: Click the loudspeaker button to activate the monitoring 
function. This means that audio material can always be passed 
through the inputs of the sound card and forwarded to the outputs. 
If "Hybrid Engine" is set in the options for monitoring, all mixer 
channel effects for the feeds can be used. This requires working 
ASIO drivers for the sound card. This way, Samplitude 11 Producer 
can be used as a live effect device. 
More details about monitoring can be found in the chapter "System 
settings > Global audio options > Monitoring settings". 
Track name: Shows the name of the VIP track. Clicking opens the 
track settings dialog where you can change the track name, among 
other things. 
FX: This key activates each track's VST or DirectX extra effects used 
to configure and edit any number of effect sequences. This specifies 
the sequence in which the effects are used. 
Further information can be found in the chapter "Effects and effects 
plug-ins -> Sequence of effects calculations". 
Right clicking on the button opens the control dialog. This lets you 
add or delete effects and makes the individual track effect settings 
dialogs accessible. You can copy, insert, reset, save, or load track 
effect settings. Specify your personal track effect settings in the 
program directory in "FX Presets > Track FX". Of course, you can 
also create new subfolders as well as "instruments" or "Mid Side 
Processing". 

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Out: Sets the audio output for the channel. This can either be a 
submix bus in the mixer or a wave out device. 
Master section 
The master section can be found to the right of the channel strips. 
Plug-ins: Set the "Vintage Effects Suite" as well as 
external VST or DirectX plug-ins for the master 
output signal here. 
SoundFX: Provides access to the real-time effects 
"Equalizer", "Compressor", "Reverb", "Echo", and 
"AmpSimulation". 
Mastering Suite: Provides access to the real-time 
effects "4-band equalizer", "Stereo FX", "Multimax", 
and the "Digital Audiometer" analysis device. 
FFT filter: The FFT filter enables the complete signal 
to be filtered. 
Vocoder: The vocoder for the complete signal can 
be found here.  
Limiter: Distortions in the master signal are 
prevented by the limiter. 
Master equalizer: Provides access to the 4-band 
equalizer for the master signal. 
Stereo Enhancer (StE): This "Stereo FX" lets you 
modify the stereo picture of the complete signal. 
Normalize: This is the master normalization. If you 
click on this button, the output faders are 
customized in such a way that the loudest sections 
reach 0 dB. This function requires that the loudest 
sections in the VIP be found and played. After 
clicking the "Normalize" button, the program sets the 
peak value of the complete signal to 0 dB. 
To display the maximum values after having made 
changes, please use the "Peak reset" button. This 
deletes the peak display. Clicking the numerical 
display of the peak value when stopped sets the 
playback marker to the VIP position of this value. 
Link: This button above the faders connects both 
faders. Use this function to change the left and right 
faders simultaneously. 

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Faders: These faders adjust the left and right master signal. Double 
clicking on a fader resets the fader to 0 dB. 
FX: Opens the effects/routing dialog for editing and configuring any 
number of effects chains. This specifies the sequence in which the 
effects are used. More information can be found in the chapter 
"Effects and effects plug-ins -> Sequence of effects calculations". 
Mix to file: The entire VIP including all settings is calculated into a file. 
More information on this can be found in "Tools -> Track bouncing". 
On: This function lets you mix the complete signal into a stereo WAV 
file during each playback. This is especially useful if you wish to use 
the processed output signal of the mixer,  for example, when 
monitoring. Make sure that the "On" button is deactivated if you don't 
wish to mix the master signal into a new file. Otherwise, the system 
creates a WAV file every time the file is played. 
Note: You don't need to use the "Mix to file" function to record 
dynamic mixer movements during playback. It's usually better to 
control effects movements via AUX busses, to record volume and 
panorama curves, and then use  the mixdown function. 
Device / master out: Enter the playback device for the entire signal 
here; this can also be set in the system/options dialog under "Audio 
devices". 
Global settings 
Some additional buttons for adjusting the global settings of the mixer 
window and mixer handling can be found at the right side of the 
mixer window. 
This includes (clockwise from bottom left): 
Start track: If the VIP has many tracks, then only a section of the 
corresponding mixer channels is generally displayed in the mixer 
window. The visible section can be moved using the scroll bar at the 
bottom of the mixer. 
Hold “Shift” down and click on one of the “Start track” buttons to 
save the current view (a left click is sufficient the first time). 

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You can recall the previously saved section by clicking again on the 
“Start track” button. 
Preset: By clicking on the preset menu you can select various mixer 
setups. 
In the "Options" menu reference, please read the section "Project 
properties -> Mixer setup" 
Setup: A click on the setup button opens the mixer setup dialog.  
Show functions: Right of the master volume fader, individual sections 
of the mixer window can be switched on and off. Particularly the 
single tracks, master section, input pad, AUX section, inserts, EQ, 
and visualization display. 
+ buttons: The "Aux" category also contains a function for increasing 
and decreasing the amount of aux routes and insert slots. 
Solo/Mute: All solo and mute functions can be globally activated and 
deactivated using this button. 
Bypass FX: Bypasses all mixer effects to compare the settings. 
Auto rec: This display indicates automation data recording such as 
volume and panorama. Automation has to be enabled on at least one 
track. 
Play/Stop: VIP playback can be started and stopped using this 
button. A right click opens the transport controller. 
Group selected controls: These two buttons are used to group mixer 
elements and ungroup them when they are no longer needed. If you 
want to create a group, select the desired elements by holding down 
"Ctrl" and then clicking "Group controls". To ungroup, choose one of 
the elements in the group and press "Ungroup controls". 
Snapshots:The "snapshot" function is particularly useful to compare 
various setups. You can easily switch between the setups. Naming 
snapshots is possible by double clicking the name field. The two 
buttons at the bottom of the last name field enable you to save and 
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A right click on a snapshot opens a context menu from which 
snapshots can be saved, loaded, and deleted or switched between 
the banks of snapshots. This allows up to 32 mixer snapshots to be 
saved. 
In this menu, mixer settings can also be stored to a separate file. 
When loading a snapshot, the current mixer settings are temporarily 
saved and can be restored by clicking on “Load last mixer”. This also 
allows an A-B comparison between the snapshot and the current 
settings. 
Reset (mono): Resets all mixer settings to the default settings for 
mono tracks (when using mono or LR wave projects). 
Reset (stereo): Resets all mixer settings to the default settings for 
stereo tracks (when working with stereo wave projects). 
Reset aux: Resets all aux shares of the channel strips to their default 
values (= no aux share). 
Reset EQ: Resets all equalizer settings. 
Reset peaks: Resets the LED peak meters (peak hold display). 
Reset FX: Resets all effect parameters to the default settings so that 
effects can no longer be processed. 
Buses and routing 
AUX buses 
An AUX bus is a collecting bus combining all signals of the 
corresponding "AUX sends" of the individual channels. AUX buses 
are usually used for controlling real-time effects via the volume curve. 
For this purpose, part of the signal of the desired mixer channel is 
sent to the AUX bus ("AUX send") and effects are added. The AUX 
bus fader represents the "AUX return". This means that the higher the 
volume of the AUX bus, the more effects in the mix will be audible. 
Hint: The AUX tracks contained in the VIP tracks are usually not 
objects. They only provide dynamic effects to other tracks. 

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Submix buses 
A submix bus combines several tracks. It controls the volume, 
panorama, and effects settings of all tracks that are “routed” to the 
submix bus. For example, all drum tracks (hi-hat track, bass drum 
track, etc.) can be combined to one submix bus so that the entire 
drum kit can be controlled via the volume controller of the submix 
bus. 
Working method 
• An AUX/a submix bus can be created in the mixer at any time. To 
insert a submix bus after all channels, right click on the number of 
the last channel shown in the mixer. In the appearing context menu, 
select "Insert Tracks -> New submix bus". If the output of several 
previous channels is now routed through this bus, the volume of all 
of these can be controlled centrally through the new bus. If you have 
created an AUX bus with "Insert Tracks -> New AUX bus", you can 
channel the signals of the previously created AUX sections into the 
the newly created AUX bus. AUX buses are also the target for AUX 
sends with a lower channel number. 
• Right clicking the number of a channel allows the option to select 
between the properties "AUX bus", "Submix bus", or even both for 
the according channel strip. 
• Submix or AUX buses are always stereo buses. 
• Submix buses can be fed from tracks with a lower channel number 
just as a physical output device. 
• Submix and AUX buses can be used for all channel effects, including 
volume, panorama automation, and AUX send. You can align your 
output to output devices or submix buses with a higher channel 
number the same way as any other channel. 
• Automation of volume and panning for AUX and submix buses are 
the same as for all other channels. 

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Embedding external effects devices 
In order to include external effects devices you require an audio 
interface with several in- and outputs, whereas one input/output pair 
is reserved for the external effects device. 
Routing the signal 
• You can loop the signal either as an effect or insert. 
• Insert send: Route the channel output directly to the physical output 
of the card that is to feed your external device. 
• Insert return: Select a mixer channel (insert return channel) which 
the effects signal should be sent back to. In the input section of the 
channel, select the sound card input connected to the output of the 
device you want to loop in. 
• External send effect: Create an AUX bus that is fed from the 
corresponding AUX send from different channels. The output of the 
AUX bus has to be routed to a physical output of the sound card. 
Connect the output of the effects device to the desired input of the 
sound card. The sound card input is connected to the mixer channel 
by selecting the corresponding input section of the sound card in the 
dialog window of the input section of the AUX return channel. 
Tips and tricks 
• Master normalization is a mixer feature which allows you to quickly 
set the output level to 0 dB. If the limiter in the master section is 
active, then the output level is also monitored, thus preventing level 
clipping. 
• Clicking on the displayed top peak level numbers of the master sets 
the cursor to the VIP peak position. This can be controlled with the 
function "Play over cut". 
• The mixer function "Mix in file" (to the right below the mixer) writes 
the master output of the mixer to a wave file (or HD wave project). If 
parameters are changed during playback, the sound that was 
changed live can be recorded. If you use the live input of Samplitude 
11 Producer, then all mixer effects can be used in the mix file while 
recording. Warning: the mix file is overwritten at every play start. 
Therefore, if you want to keep the result, you have to rename this file 
or save it under a different name. 

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MIDI in Samplitude 11 Producer 
What is MIDI? 
MIDI files do not contain the actual sounds like audio files, but only 
the note control information played by the synthesizer chip of the 
sound card. This has several advantages: 
1. MIDI files need a lot less memory than wave files. 
2. MIDI files can be adapted to any beat (BPM) without affecting the 
sound; only the playback tempo is changed. 
3. Transposition of MIDI files to other pitches is also easy. When 
doing so, a section in a song does not have to be saved in several 
different keys. The version in C major is perfectly sufficient. It can 
then be transposed to any key by simply clicking the right mouse 
button. 
4. In Samplitude 11 Producer you can use VST instruments which 
play the notes contained in the MIDI files. 
The disadvantage of MIDI files: The actual sound is not yet set. Only 
during playback by the synthesizer chip of the sound card from 
external MIDI synthesizers/virtual instruments (VST instruments) will it 
be produced. High-quality sound cards or external synthesizers will 
sound completely different and better than standard sound cards. 
Connect external equipment 
Interface connection 
Please consult your sound card or MIDI interface manual for 
information about the correct connection. The most common ways to 
add MIDI functionality to computers are: 
• Multi-port MIDI interfaces, including separate devices. 
• Sound card with built-in MIDI interface. 
• General MIDI module or keyboard-integrated interface, usually 
labeled “To host”. 
MIDI cabling 
MIDI inputs/outputs: If your computer has an internal or external 
MIDI port, or has a MIDI-capable sound card installed, connect your 

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MIDI keyboard’s “MIDI out” to the computer’s “MIDI in” (on the 
interface, sound card, and so on).  
If your MIDI keyboard can generate its own sounds, connect the 
computer’s “MIDI out” to the keyboard’s “MIDI in”. If your computer 
(or the MIDI device) offers more than one MIDI output, connect any 
other sound synthesizers to these. If the computer only has one MIDI 
output, you need to connect the second sound synthesizer’s "MIDI 
in" to the keyboard’s "MIDI thru" port. A third device can be 
connected to the second’s "MIDI thru", and so on. The "MIDI thru" 
port always delivers a copy of the signals coming into the device’s 
"MIDI in". It is preferable, however, to use a direct connection from a 
computer’s "MIDI out" to a device, rather than chaining too many 
devices one after the other. Timing problems may occur in the chain 
if a lot of MIDI commands are sent in a short space of time. This is 
due to the slight delays introduced by each "MIDI in" to "MIDI thru" 
transaction. If your computer also features several MIDI inputs, they 
can be used for the connection of MIDI expanders.  
MIDI local off: If your keyboard features an internal sound source, it 
is important that you stop the keyboard from generating sounds 
directly from its own keyboard. If you buy a new keyboard that is to 
be used without a sequencer and connect it straight to an amplifier, 
you would expect the device to make a sound when you press its 
keys. In other words, the keyboard is internally connected to the 
sound synthesizer. This behavior, however, is not what you want to 
happen when using your keyboard with Samplitude 11 Producer. In 
this scenario, the keyboard is used as the computer’s input device, 
and Samplitude 11 Producer is sending (i.e. playing) MIDI information 
to any connected sound synthesizer, be they the keyboard’s own 
sound generator, a sound card, or any other connected sound 
module. 
If you wanted to control and record another sound module using your 
keyboard as the input device, its own sounds would play alongside 
those of the other sound synthesizer, which is why the keyboard 
must be separated from its own internal synthesizer. This function is 
known as “Local OFF”, and is set directly on your keyboard. Refer to 
your keyboard’s manual for information on how to do this. Don’t 
worry about “breaking” the link between the keyboard and its internal 
sound generator – Samplitude 11 Producer will act as the “missing 
link” in this scenario. 

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Convert MIDI objects into audio files 
If you use VST instruments, then you won't have to convert these 
MIDI objects into audio data before exporting your entire 
arrangement, since the sound is created on your computer and can 
be processed there. 
If you still wish to do so (to free up processing power on your PC, for 
example), then switch the desired MIDI track to "Solo" and export the 
arrangement. Then add the exported file back into your arrangement 
and delete the MIDI objects in the exported track. 
All MIDI objects which open external synthesizers via a MIDI interface 
will have to be converted into audio objects if you want them to be 
exported as well. They only contain control information for sound 
reproduction. 
For this to happen, the output of the MIDI synthesizer (e.g. the sound 
card) must be connected to the input of the sound card. The MIDI 
data can then be played and recorded simultaneously via the record 
function. The result is an audio file that can be edited and exported 
together with the multimedia files. 
MIDI settings 
Here you can specify which MIDI devices (see page 478) to use in 
Samplitude 11 Producer. 
MIDI: Import, record, edit 
Recording MIDI tracks 
Just as with the routing settings of audio tracks, you can also tell the 
program which MIDI input to use. 
Open the track settings dialog by right clicking on the field that 
contains the track name (track info box). In the "MIDI" section of the 
track settings, select the "MIDI recording device" which your 
keyboard or external sequencer is connected to. Select the MIDI 
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device, e.g. "MIDI out" of your sound card or a VST instrument. In the 
same dialog, activate the "MIDI" button in the "Recording" section. 
Note: You can activate the MIDI section of the track editor ("Menu 
window -> Track editor") by clicking the "MIDI" button in the track 
box.  Now right click "Rec" to select the MIDI input device as well as 
the instrument outputs of each selected playback device. You should 
also check the instrument outputs if the MIDI signal in the level 
display can be seen but no sound can be heard, and then adjust this 
to the MIDI output device (VST instrument). 
The following MIDI record modes are available: "Normal", "Overdub", 
"Multi-overdub", and "Replace". These decide which of the newly 
recorded MIDI files will be added to the VIP. 
You can specify the settings for MIDI record modes in the transport 
control. Click on the arrow on the left beside the "Close" button in the 
transport control to display this section. 
You can also select the MIDI recording modes from "MIDI record 
mode" in the "MIDI" menu. 
Normal: This recording mode corresponds to that of the audio 
recording, i.e. for each recording process a new MIDI object is 
created over the existing object. The old object remains intact. This 
way you can record multiple takes of a passage and then compare 
them in the take manager later on. 
Overdub: The data is recorded into an already existing object; 
available and newly recorded MIDI data is mixed together. If you 
record over several objects, then these are combined into a single 
new object. 

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Multi-overdub: The data is recorded into an already existing object; 
available and newly recorded MIDI data are mixed together, but 
existing objects remain the same. This mode makes sense for 
recording MIDI controller changes over several objects sequentially. 
Replace: The data is recorded to an existing object, and any MIDI 
data is overwritten. Several existing objects are combined into a 
single object. 
After selecting the mode, make sure that the recording is activated 
for the track. The record button, which is set to standby, changes to 
violet to signal that this MIDI track should record MIDI data. 
Now you can start the MIDI recording by pressing "R". After 
recording, you will be asked whether you want to keep or delete the 
recording. You also have the chance to change the record mode for 
the recorded MIDI data. After confirming this with "OK", your newly 
recorded material will appear as a "MIDI take" in the VIP. 
Importing MIDI data 
Existing MIDI files can be imported into a Samplitude 11 Producer 
project as objects. However, you can also load a MIDI file as a 
separate object the same way as a wave, HDP, or RAP project. 
Menu: File/Open/MIDI (*.MID) … 
Shortcut: Shift + M 
Mouse: Drag & drop from file browser or Windows Explorer. 
If you import MIDI files, please note that only type 0 or 1 MIDI data is 
compatible with the import function. Each file should end with *.MID 
so that it can be recognized as a valid format. 
MIDI files are generally imported like a wave file, irrespective of 
whether they are imported in a VIP window or a MIDI project window. 
For a VIP you can specify at which position you want to insert the 
new MIDI object. Set the play cursor at this position, select a range in 
the desired track or drag the file from the internal explorer or 
Windows Explorer directly into the track position via drag & drop. 
Hint: The following dialog is automatically displayed if a VIP is already 
open as an active window. If you want to open the MIDI file in a 
separate MIDI project window without inserting the content into a 
VIP, please ensure that no VIP project window is active. Samplitude 

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11 Producer will also display the MIDI import dialog if only one range 
of a MIDI project window is dragged into a VIP track. 
The import dialog contains status information on the MIDI file you 
want to load: 
Each standard MIDI file also contains temp information. Samplitude 
11 Producer displays this information in a separate section of the 
dialog. At this position of the import you can decide whether you 
want to adjust the VIP tempo to the tempo of the imported MIDI file. If 
necessary, a tempo marker is displayed in the VIP. 
If you select the option "All MIDI channels into one track", Samplitude 
11 Producer inserts the MIDI object into the currently selected VIP 
track. The created MIDI object then contains all MIDI channels of the 
MIDI file. 
Editing MIDI objects 
Editing MIDI objects in Samplitude 11 Producer follows the same 
principle as editing audio objects: MIDI objects can be copied, split, 
and trimmed, have fade handles for fading in or out, and a volume 
handle that scales the MIDI velocity. MIDI objects refer to the MIDI 
data you have recorded while playing or importing, but are not saved 
on the hard drive as a MIDI file but are saved as a project file instead. 

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You can edit MIDI object in the MIDI object editor as well as in the 
different MIDI editors, i.e. piano roll, drum editor, controller editor, 
listen editor and score editor. 
MIDI object editor 
Object: Menu / Object editor 
Shortcut: "Ctrl + O" 
Mouse: "Shift + double click" 
The MIDI object editors (designed similar to the audio object editor) 
allow you to easily edit the MIDI object parameters. You can adjust 
sound, length, volume, and program changes individually for each 
MIDI object.  
A Samplitude 11 Producer MIDI object may contain up to 16 
channels and up to 16 MIDI SMF tracks (initial track number in 
imported standard MIDI file). For instance, you can use a single 
object to control a multi-output VST instrument via several MIDI 
channels. Within this object you can edit the notes in the 
corresponding MIDI editor in all channels or only in a selected 
channel. You can use the max mode of the object editor to get an 
overview of which MIDI tracks or channels are within one MIDI object 
which may have been created from a general MIDI file (“Max” 
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If there is only a single track in the MIDI object, then the settings are 
only available for this MIDI track. 
You can use the MIDI object editor to quantize MIDI data in the MIDI 
object. Please note that these settings affect the MIDI object non-
destructively in real time so that you don't see the changes in the 
MIDI key or drum editor. 
Important functions and settings in the MIDI object editor: 
Velocity 
The velocity fader is comparable to the volume fader in the wave 
object editor. Normally, each MIDI note has a velocity value which 
determines how “hard” the note is played. Changing the velocity 
value in the object editor scales the volume of the notes in the MIDI 
object from its physical maximum or minimum values (0 to 127), and 
is therefore included in the actual velocity note values. Changing the 
fader is identical to changing the middle handle of the MIDI object in 
the VIP track. 
Position/Length 
This sets the starting position of the MIDI object as well as the length 
of the object. The settings correspond to moving the object in the VIP 
track or changing the length using the length handle at the bottom 
left and right of the object. 
Crossfades (max mode) 
You can set the global fade settings in the menus "Fade in/Fade 
range". 
The crossfade editor allows you to make global settings for MIDI 
crossfades. However, this corresponds with the basic setting for all 
crossfades of the project. Crossfades between MIDI and audio 
objects are possible. Create a crossfade between two objects and 
press “Set” to save the crossfade. If the crossfade is set, you can use 
it for other objects anytime by clicking on “Get”. 
Fade in/out (max mode) 
These settings determine the fade in and fade out effects of an 
object. If you add a fade effect to a MIDI object, the changes are 
interpreted as a change to the velocity values of the affected notes. 
The fade lengths can be changed directly in the object by using the 
upper left and right object handles. In max mode the object editor 
provides a selection of different curves. 

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Object name 
Enter the name of the object. 
MIDI real-time effects 
All 16 possible MIDI channels are displayed in max mode. If the MIDI 
object does not contain data for a channel, this is displayed in grey. 
Only settings for one MIDI channel can be found in the preset, 
reduced mode. 
MIDI IN channel (max mode only): Mutes the channel of the MIDI 
object. 
MIDI OUT channel: Routes the MIDI data of a channel to a different 
channel. 
Transp.: Transposes all MIDI notes of this channel. 
Program and bank change: The values entered here are always 
transmitted if the object is played back. Use these settings if different 
objects of a MIDI track are to use different programs of a synthesizer. 
Quantization 
This is a virtual quick quantization without further options, while the 
quantization settings changed in the MIDI editor immediately affect 
the notes and adjust their starting positions. 
Track selection 
Use this if you want to split a multitrack MIDI file into separate VIP 
tracks but still would like to change all MIDI objects as a group. Bear 
in mind that this function is only activated if several MIDI objects are 
active in the VIP. Selecting several objects with the object lasso or 
using "Shift + mouse click" can also achieve this. 
Mute controllers 
Deactivates MIDI controller 
Mute SysEx 
Prevents control via SysEx data 
Bypass effects 
Deactivates all real-time effects for this MIDI object. 
Link all channels 
The settings are changed for all channels simultaneously. 

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Background color 
Changes the background color of the MIDI object. 
Reload object 
It may be necessary to reload the MIDI data from the file used to 
create the object at some point. Note: All previous changes are 
overwritten. 
Bar definitions 
This allows you to make your own bar settings for the MIDI object. 
The settings can differ from the rest of the project or other MIDI 
objects. The four values in the settings window (numerator, 
denominator, tempo, and PPQ) can help you if you would like to 
increase the quality of the MIDI notes and data. For example, you can 
specify a different resolution (PPQ) to enable a finer quantization. 
MIDI editor 
Opens the MIDI editor (piano roll), where you can easily set, edit, and 
quantize MIDI events. 
Play/Stop 
Starts and stops playback at the current position. 

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MIDI editor 
Notation display, movement, zoom 
The MIDI editor features five main areas for editing: 
• Matrix editor (piano roll) 
• Drum editor (toggle between the drum editor and piano roll optional) 
• Controller editor (for example, velocity, MIDI volume…) 
• List editor (event list) 
• Score editor 
Various tools are available, e.g. the pencil or eraser. Exact values for 
each MIDI event can also be set in the edit fields via the piano roll. 
Fundamentally, changes like moving or deleting notes always refer to 
all selected MIDI events (red) with only a few exceptions. Changes to 
the selection in a range always apply to every other range as well. For 
example, you can select a group of notes in the piano roll and then 
change the velocity of these note groups which modifies all selected 
notes simultaneously. 
Notation display in piano roll and controller editor (with velocity 
curves) 
Notes which are not selected within the editor are displayed in blue. 
The intensity of the color symbolizes the velocity, and the velocity 
increases as the color gets darker/stronger. 
Selected notes: Multiple selected notes are displayed in red, and a 
more intense color symbolizes increased velocity. 
Current event: Appears in bright red with a red border. The 
properties of the currently selected events are displayed in the edit 
fields above the piano roll. If an event is selected with the mouse, it 
turns into the current event. 
Display of filtered events: You can filter specific events for the 
display to get a better overview of the events of a MIDI object. 
Example: The MIDI object as notes in the MIDI channels 1, 2, and 5. 
You can now make all notes in channels 2 and 5 accessible for the 
selection and editing tools via the selection of the MIDI channels in 

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the channel filter by selecting the two channels from the menu. All 
unselected filtered notes in channel 1 are displayed in gray in the 
piano roll and the list editor. 
Events in the filtered channels can be completely hidden using "Hide 
filtered MIDI data" option in the menu. 
The list editor provides additional display filters that only function 
within the list. The display filters are initiated with the settings of the 
playback filters (mute settings), but the filters can be set 
independently of one another. 
Display of muted events: MIDI object settings (in the MIDI object 
editor, "Ctrl + O") can be used to mute notes and filter other MIDI 
events. This type of "muted" event is displayed lighter or paler in the 
piano roll and list editor. 
Events in front of or behind the beginning/end of the object 
(recognizable by the blue lines in the editor or when the display is 
active and transparent as grayed-out ranges) appear similarly pale as 
non-muted events within the object borders. 
Events above and below the current picture section: Two small red 
displays above and below the vertical scroll bar to the right-hand side 
of the MIDI editor screen show in red if there are notes outside the 
screen's display. 
Moving and zooming 
The vertical and horizontal view or zoom are adjusted with the scroll 
bars just like in the project window. 
Mouse wheel: Scroll horizontally 
Shift + mouse wheel: Zoom vertically 
Shift + Ctrl + mouse wheel: Scroll vertically 
Ctrl + mouse wheel: Zoom horizontally 

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Synchronized MIDI editor and VIP screen view 
If you change the horizontal display or zoom using the scroll bars, 
holding "Shift" changes the corresponding VIP window. 
Play/Play solo 
“Play solo” only plays the MIDI object that is currently opened in the 
MIDI editor (corresponding with the filter settings in the “Options” 
menu). “Play” plays the entire arrangement. 
MIDI editor multi-object editing (MO editing) 
You can also load several MIDI objects simultaneously in the MIDI 
editor. All MIDI objects selected in the arranger are added to the MIDI 
editor by clicking on the MIDI editor button in the arranger. 
In an opened MIDI editor you can include additional MIDI objects by 
clicking on them while holding down "Shift". 
In MO editing there is always an active object (and with it, an active 
track). New MIDI events will always be inserted into the active track, 
and in "Score" mode the current note line will also be taken in 
consideration. When selecting notes or MIDI events or when clicking 
using the pen tool the active object and the current note line 
automatically reset. 
The active object as well as the active track can be displayed and 
altered at the top right. In the selection fields all objects contained in 
the MIDI editor will be listed. 
The Current object area can be highlighted using the button behind 
the object selection field. Areas lying outside the current object will 
be grayed-out and the notes of other objects will be paler, but still 
selectable. 
In MO editing you can activate a display filter for the current track. 
Data from other tracks are then grayed out or made invisible. 

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In Score mode of the velocity editor only the velocity values for the 
current note line will be displayed. 
In representing notes, the note system of the active track will be 
highlighted using blue note lines. 
Using the MIDI editor: Selecting events 
• Select event: Left click on event 
• Add/Remove event (selection): Ctrl + left click on event 
• Change/Set current event within multiple selection: Left click on 
selected event 
• Set current event, deselect all other events: Double click on event 
• Selection of events within a line or range: Click while holding down 
"Shift" 
• Selection of all notes of a pitch: Double click on the assigned key on 
the left keyboard 
• Selection of all notes: Ctrl + A (functions for pitches selected with a 
key on notes with this pitch) 
• Select next or preceding note: Cursor left, right 
Selection of MIDI events (piano roll, drum editor, controller editor, 
list editor, score editor) 
Special selection options in the piano roll 
In order to directly select all notes of a certain pitch, double click on a 
free section with this pitch in the piano roll editor or in the keyboard. 
Hold down the "Alt" key to select notes with this pitch only from this 
click position. 
Holding "Shift" and double clicking on a free area selects all notes (all 
pitches) from the click position onwards. 
Note: If you press "Ctrl" as well during any of these selection 
methods, the new selection is added to the current one (i. e. the 
previous selection is not canceled). 

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Editing events: Piano roll 
Editing tools 
There are several editing possibilities for notes within the piano roll, 
i.e. the so-called "Mouse" modes. The same functions for editing 
notes (except delete) apply in all modes, so that these modes only 
differ by their reaction to clicking in empty spaces. 
Selection (1) 
Lasso: You can draw a selection frame by holding down the mouse 
button. 
A click in an empty space removes a selection. 
Draw pencil (2) 
Left clicking draws a note. The beginning and the length are 
determined according to the current quantization settings (Toolbar 
editor). 
Drum pencil (3) 
A sequence of notes is drawn. The length of the notes and the note 
intervals are determined by the current quantization settings. 
When holding Alt: The pitch of the first note is also maintained for all 
notes drawn subsequently. Moving the mouse backwards (to the left) 
while depressing the mouse button removes drawn notes. 

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Pattern pencil (4) 
Draws a freely definable note pattern (Ctrl + P). 
When holding Alt: The pitch of the first note is also maintained for all 
notes drawn subsequently. Moving the mouse backward (to the left) 
deletes just added notes again. 
Velocity change (5) 
If you hold the mouse key and drag the mouse vertically, the velocity 
values of the selected events are increased or decreased relatively to 
each other: The velocity values are changed absolutely, i.e. all 
changed events have the same velocity values after editing. In the 
graphic velocity display mode you can change several velocity values 
at once by clicking + dragging the mouse over the notes. 
Delete (6) 
Clicking on a selected note deletes all selected notes. Dragging the 
mouse deletes all notes underneath the eraser. 
Magnifying glass (7) 
Left mouse button: Zoom in 
Right mouse button: Zoom out 
Left mouse button + drag: The sketched area is always zoomed. The 
zoom mode can be temporarily accessed by holding "Z". After 
releasing the key the mouse mode is active again. 
Glue notes (8)  
Glues the note with the next note of the same pitch. 
Split notes (9)  
A notation bar is split in the matrix at the next grid position by 
clicking. 
Mute (M) 
Individual notes or selected note groups can be deactivated or 
activated by clicking on them. Also available as a command in the 
"MIDI functions" menu. 

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Hints: 
• You can freely define the shortcut for switching the mouse mode 
(tool). "Delete" mode can be activated anytime by clicking/dragging 
with the right mouse button. For instance, you can use the pen to 
insert new notes when left clicking and remove already inserted 
notes with a right click without having to change tools. 
• Notes created in "Draw" mode contain the MIDI channel and velocity 
of the edit boxes of the "New" section above the piano roll. 
• You can select the previous/next note with the cursor left/cursor 
right keys. With the cursor up/down keys you can adjust the note 
pitch step by step. 
Editing notes with the mouse 
If you move the mouse over a note, then the mouse cursor will 
change and, depending on the part of the note, the following options 
will be available: 
• Change note start time (Grab note bar at the beginning, note end 
remains) 
• Change note length (Grab note length at end) 
• Shift + set fixed note length (for multi-selection hold "Shift" and drag 
current reference note longer/shorter – all notes will have the same 
length) 
• Ctrl + scale note length (for multi-selection hold "Ctrl" and drag 
current reference note longer/shorter – changes the note length 
relatively, i.e. the reference note will become twice as long and thus 
all other notes will be double length) 
• Move note freely (pitch and start time is changed) 
• Move note horizontally only, retain pitch (in free move mode, hold 
"Alt") 
• Move notes vertically, keep position (hold "Shift" in move mode) 
MIDI functions 
Extensive quantization (More Informationen can be found in the 
section "Quantization settings" on page 216) and editing functions for 
MIDI notes can be found here. 
The commands in the "MIDI functions" menu always affect all of the 
selected notes. If no notes have been selected, the functions are 
applied to all notes. 
Legato: If necessary, notes may be prolonged until the next note to 
be played in legato. 

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Notes quantize (start and length): Selected notes will be quantized 
according to the set grid and length quantization values. If no notes 
are selected, all events will be quantized. This function can be 
accessed via the "Quantization" button in the MIDI editor. Hard 
quantization always occurs at 100%.  
Start quantization: Selected notes will be quantized corresponding to 
the set grid quantization value. Note lengths remain unaffected. 
Quantization approximation (soft): This command considers the 
current level value in the quantization options. The simple 
quantization command always occurs at 100%. In this manner, you 
can always select between approximation (soft) and hard quantization 
without having to adjust the quantization options every time. 
Length quantization: Selected notes will be quantized according to 
the set length quantization value. The start time remains unaffected. 
Quantize note ends to grid: The end of selected notes will be 
quantized according to the set grid quantization value. The start time 
remains unaffected, but the note lengths will change. 
Reverse quantization: With this command, you can reverse all 
completed quantization steps. This works even after the arrangement 
has been saved. 
Quantization settings: Opens the dialog for the Quantization settings 
(see page 216). 
Quantize controller events: Allows you to quantize controller events 
(see page 193) in order to reduce their number. 
Mute notes (Mute): Mutes and unmutes notes. 
Remove overlaps (polyphonic): Notes may be shortened so that 
there no longer are any overlaps. Chords (simultaneously played 
notes) are recognized and not corrected, i. e. chords are not split up. 
Remove overlaps (monophonic): Notes may be shortened so that 
there no longer are any overlaps. Forces monophonic voice leading. 
Convert sustain pedal to note lengths: This function converts sustain 
pedal controller events (controller 64) into note lengths. All notes 
which were started after a "Pedal pressed" event (CC64 > 64) will be 

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extended to the "Pedal released" event (CC64 < 64), and the pedal 
events removed. 
Editing selected events (edit fields) 
The properties of each event in the piano roll, controller, and list 
editor can be edited by clicking the edit fields below the editing tools. 
The following buttons are available for each note: 
• Channel 
• Byte 1 (or pitch) 
• Byte 2 (or velocity) 
• (Start) time in bars: beats: ticks 
• Length in bars: beats: ticks 
The display of the ticks has a resolution of 384 PPQ (i.e. 384 ticks 
correspond to a quarter note). 
Used to edit, click, and drag the displayed value. Hold down the left 
mouse button and drag up or down to increase or decrease the 
value. 
Note: The value adjustments are greater if you press "Ctrl". 
You can also edit the value numerically via the keyboard by clicking 
on the figure. 
Multi-selecting events leads to a few special features:  
You can change the values relatively by dragging the mouse, using 
the mouse wheel, or entering numeric values and then confirming by 
pressing "Enter" (for pitch and velocity). 
You can make absolute changes by simultaneously holding "Shift" 
while dragging & dropping or by completing your entry with "Shift + 
Enter". 
Note: MIDI channel changes are always absolute. 

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Controller editor 
Open: The controller editor is located below the piano roll and can be 
hidden. It can display and edit up to 4 MIDI controller types or 
velocity values simultaneously. 
Open it by clicking either the  -Button below the keyboard or 
with the shortcut "ALT + V". 
The values of existing events are displayed as colored bars in the 
controller editor, whereby darker and higher bars symbolize higher 
values. The bars are located vertically directly below the notes. 
Selection 
Combo tool, also used for value changes as well as freehand and line 
drawing. Select the controller bar by clicking and dragging or by 
single clicking in the range within a bar. 
Click on the bar end: The controller value can be adjusted by 
dragging vertically: 
Shift + drag: Set all bars to the same value. 
Ctrl + drag: Scale (relative value change) 
Shift: Draw lines (envelope) 
Alt: Draw freehand (envelope) 
Freehand drawing: Click and drag to draw a controller curve, drag 
backwards to correct the curve while drawing. 
Single click: Creates a single controller event. 
Shift + click: Draw line 
Draw lines: Click and drag to draw a controller ramp. 
Note: If you edit velocity, no new notes are generated; only existing 
velocity values are modified. 

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Tools 
The controller editor has its own tools for editing curves and values. 
 Controller selection: A click on the menu area of the 
button opens a selection menu in which the MIDI 
controller for editing can be selected. 
 Selection: Combi tool also used for value changes as well 
as freehand and line drawing. 
Click in the upper range of a controller bar to modify the controller 
value immediately using the draw function. Clicking in the lower two 
thirds of the bar selects the corresponding note which is then 
highlighted in red in the editors. 
Select multiple controller bar by clicking and dragging or single 
clicking a range in the controller editor; individual values can be 
selected by clicking within the bar. Selected controller events will be 
highlighted red. 
Combi-tool editing options: 
• Click on the bar end + drag: The controller value can now be 
adjusted by dragging vertically. If you hold the "Shift" key down while 
dragging, all of the selected events will be set to the same value. If 
you also hold down "Ctrl", then the values of multiple selected 
controllers will be changed relative to one another. 
• Alt + Drag: This activates freehand drawing; the mouse pointer 
becomes a pencil. By dragging in the corresponding controller area, 
you can draw in any number of controller curves. 
• Shift + Drag: This activates line drawing and the mouse pointer 
becomes a cross hairs. By dragging horizontally, you can draw in 
linear value curves (ramps). 
 Freehand drawing: Draws new controller value curves or 
individual values by single clicking without dragging. 
By dragging backwards, you can correct your curve during drawing. 
Shift + Drag with the cross hairs to draw a line. 
 Draw lines: Uses the line function to insert a transition 
between two different controller values. 
Hint: If you edit velocity with the draw tools, no new notes are 
generated; only existing velocity values are modified. 

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Quantize controller events 
MIDI controller events can be quantized and thinned out; select the 
"MIDI functions" menu and the "Quantize/Thin out controller" 
command to do this. Quantization occurs according to the 
quantization settings (see page 216). 
Multi-view 
The four multi-buttons are used to display or hide the view of all 
possible controller curves. Clicking on the menu area of the buttons 
opens a menu which allows you to choose a MIDI controller for this 
controller slot. 
Selecting and processing notes: By clicking in the upper range of a 
controller column, the controller value can be changed immediately 
by dragging the mouse. Clicking in the lower two thirds of the column 
selects the corresponding note (displayed in the editor in red). 
Tips:  
The size of the controller editor can be determined by the dragging 
the mouse to the top edge (directly below the horizontal scroll bar). 
Several controller events can be shifted simultaneously. First select all 
values you want to move (if necessary, hold "Ctrl" to select different 
controller types together). You can now move the selection in the 
time box by entering a value and confirming with "Enter", or by 
dragging the mouse.  
Use the display filter function for velocity values. 
In polyphonic events especially the columns are located above each 
other, making it difficult to select the respective note. To edit only 
notes of a certain pitch, e.g. all C1 notes in the controller editor, click 
on the respective key on the keyboard. The key and the background 
of the selected pitch are highlighted. Only notes of this pitch are 
displayed in the controller editor. 
Notes of different pitches, e.g. all C1, D1, and A1 notes can be 
displayed with "Ctrl + Click" (or "Shift + Click" for the area between 
the clicks, respectively). These are simply display options of the 
controller editor. Multiple note selection by double clicking is not 
possible. 

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A further possibility is to selectively edit controller bars located on top 
of each other, which is based on the fact that the bar of the currently 
selected note is selected/edited using the mouse. Therefore, first 
click on the note within the piano roll, or click on the columns located 
on top of each other and then select the required note using the 
cursor keys. Then change the controller value by clicking in the upper 
third of the red (current) area of the column. 
Besides directly changing the velocity values of a selected note you 
can change several velocity values at once by clicking in a free space 
and dragging the mouse over several velocity values while holding 
down the key. You can then also create sequences by moving the 
mouse in a curve. A previous (multi)selection is ignored. For example, 
you can easily create a crescendo or decrescendo effect. 
List editor (midi event list) 
Open list editor 
The MIDI editor has an integrated display of all events in list format. 
This list editor can be opened with the button above the keyboard or 
by using the “Alt + L” keyboard shortcut. 
When the list editor is opened and activated for editing it has a 
narrow red border. This is to make clear that certain functions, e.g. 
select next/previous event (cursor keys) or the “Select all” command, 
refer only to the list. 
Working with the list editor 
The list editor does not only display note events, but also MIDI 
controller and SysEx data. This controller and the data can be hidden 
and can even be filtered during playback (“mute”). 
Double clicking on a SysEx entry in the list opens a simple editor for 
viewing and editing the SysEx information. 
A note always has a "Note on" and "Note off" event. These are 
always selected and edited in pairs (note off events are not displayed 
by default, but can be displayed by checking the box below the 
editor). 

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New events can be created directly in the list editor by using the 
“Insert" button. The current values of the edit fields in the upper 
frame of the piano roll always apply. Therefore, before editing these 
fields please ensure that no event in the piano roll is selected. 
Tip: If no current event has been selected, you can determine the 
insert position by setting the play cursor. 
For editing certain events only, the list editor has a view filter for each 
column. These are small check boxes above the list editor columns. 
Select a representative format, e.g. a note of a certain pitch. Then 
click on the display filter of a specific column to display only events of 
this type, e.g. of the selected pitch. All other events are now hidden. 
View filters can be combined. For example, you can use the “Select 
all” command ("Ctrl + A") to select and edit all type 10 control change 
events (volume) of MIDI channel 6. 
MIDI editor tips & tricks 
You can copy & paste MIDI data within the editor and between 
different MIDI objects. MIDI data is always inserted at the current 
position of the play cursor. 
Duplicating: If the grid is activated (“Options -> Quantization grid 
active"), the selected notes are copied and inserted from the next 
grid point following the selection. They are otherwise inserted 
immediately after the selection. 

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Drum editor 
After opening the MIDI editor (double click on the MIDI object), open 
its "Options" menu and select the "Drum editor" entry. Instead of the 
piano keys to the left, you now see a list of drum instruments. 
Note: If a drum map is active in a track (recognizable by the cross 
beneath "Drum" in the trackbox), the Drum editor is loaded 
automatically when the MIDI editor is loaded. 
Drum editor: In the trackboxes of the drum editor you can individually 
adjust MIDI channel, grid, quantization length, display width in cell 
mode, and velocity scaling for each drum instrument. 
Velocity scaling: The velocity value of each note is multiplied by the V 
value/100 entered here and adjusted to the MIDI velocity between 1 
and 127. Scaling is audible but is not visualized further. 
• Cell mode: When the drum editor opens, "Cell" mode activates by 
default. This is solely a view mode which permits an alternative view 
of the MIDI events. 

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• Notes are displayed as cells, i.e. the note length is not displayed, but 
rather a specific display width can be set. In the drum editor's cell 
mode the display width for each instrument can be set individually in 
each trackbox. (In the piano roll's cell mode the length value sets the 
width). 
• Cell mode serves to improve the overview especially when editing 
MIDI drums and permits a structured and efficient workflow. This is 
because the display can be limited to the most important 
information, starting note positions, and velocity. 
Mouse modes 
The following modes are available for editing events, just like in the 
piano roll: 
Selection mode (1): You can use this mode to select drum events, 
move, or change the length of one or several events simultaneously. 
Draw pencil (2): In this mode you can draw drum events. If 
quantization is also activated, they snap to the grid immediately when 
you enter them. 
Drum pencil (3): This mode also entails a draw function. However, 
the quantization length is also taken into account when the events 
are drawn. 
Pattern pencil (4): This mode allows you to draw entire drum patterns 
(or melody patterns). If you want to create a new pattern, you have to 
select it first in "Selection" mode and press "Ctrl + P" simultaneously 
(or go to "Edit" in the MIDI/Drum editor, then "Create pattern from 
selection"). If you have created a preset pattern, then you can start 
drawing at any position. The lowest note in the pattern is the pitch 
you will draw. 
Velocity tool (5): This mode allows you to mark events and change 
the velocity values of all selected events in relation to each other. 
Absolute values are entered when you hold "Shift", i.e. all changed 
events receive the same velocity value. 
Eraser (6): This tool lets you delete events with a single mouse click. 
Zoom mode/magnifying glass (7): Sketch a rectangle to zoom in. 
The left mouse button is used to zoom in, the right one is used to 
zoom out. 

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Velocity 
If this button is active, the bar height is used when displaying the 
velocity value of the note. In all mouse modes (except for "Delete") 
the velocity can be changed by directly clicking on a note without 
have to switch to the controller editor. 
Quantization 
The global quantization settings can be found in the menu "Options -
> Quantization options". Press "Q" to trigger global quantization. 
Each drum instrument can have its own quantization. To make the 
necessary settings, select the arrow next to the track name of the 
instrument you want to edit and open the quantization options. 
Drum maps 
Drum maps specify individual instruments, e.g. bass, drum, hi-hat, 
snare, etc. Individual output notes, MIDI channel, and velocity scaling 
can be set for each of these instruments. To split the drum names a 
"general" MIDI map is used by default. 
The drum map can be set in the track info (should the track be set to 
MIDI recording), via the "Drum" field and via the drum editor itself by 
clicking on the "Map" field. 
It may be the case that your synthesizer (regardless if real or virtual) 
uses a different mapping setup. 
This means that when you play the drum event, the sound you wish 
to hear may not be heard (for example, instead of a bass drum, you 
might get a high tom). In this case you will have to sort out your 
mapping setup. 
Drum map editor 
This editor lets you route each played note to a different one and give 
them their own individual names. It's also possible to assign each 
individual instrument its own quantization and a new (MIDI) output 
channel. 
Pitch: This is the incoming MIDI note. 
Instrument: Here is where you can find the name of the drum 
instrument, e.g. "Bassdrum 1". 

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Grid: If you wish, you can set up a grid for the starting point of the 
drum event. 
Length: In this field you can set the grid for the note length. 
Output note: This is the note value to which the drum instrument (the 
incoming MIDI note in the "Pitch" field) should be routed or mapped. 
Channel: You can set up an individual channel for each instrument 
here. Furthermore, you can select swing, window, and near 
quantization for each instrument in the drum editor. 
Score editor 
The score editor displays the MIDI data of a MIDI object as a score 
sheet. It "interprets" the available MIDI data into real time. If you move 
or change the MIDI data, such changes are immediately reflected in 
the score image. If you insert a new note in the score editor, a 
corresponding MIDI "Note on" event is created immediately. 
Therefore, do not view the score editor as a score painting program, 
but more as an interpreter for MIDI data. 
For instance, it is not possible to insert or delete rest symbols 
directly. Samplitude 11 Producer automatically "registers" rests in the 
gaps between the MIDI notes. You will therefore always have a valid 
score sheet and "complete" bars, even if the MIDI object should only 
contain a single MIDI note: the necessary rests are automatically 
inserted into the bars. 
The common controllers of the MIDI editor in the score editor operate 
as usual, e.g. the eraser is used for deleting notes or the pen for 
creating, copying, and inserting new notes. In this chapter you will 
learn how you can edit your MIDI objects within the regular score. 
While the event editor contains specific editing options for certain 
details (dynamics, note length), it is better to make MIDI changes 
directly in the score sheet as it guarantees a better overview. 

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Opening the score editor 
The score editor is integrated into the MIDI editor window. If the MIDI 
editor is opened, then you can activate the linear score view by 
pressing the "Score editor (linear)" button. 
Score editor (linear) button 
Navigation: You can adjust the play cursor directly in the score by 
holding shift and clicking the desired position. You can set the 
playback range by holding the "Shift" key and left clicking the left 
border and right clicking the right border of the range. 
Score editor modes 
Samplitude 11 Producer offers two alternatives for viewing the score: 
linear display and page mode.  
The linear note display can be combined with the matrix display to 
offer ideal MIDI editing conditions, since the detail in depth of the 
matrix editor and overview can be supplemented by several score 
systems. You can select the score in the score sheet and perform 
fine adjustments in the piano roll. Selection and zooms in all editor 
views (linear score, piano roll, event list, velocity editor) are always 
synchronized. 
Linear view 
Score editor (linear) button 
For detailed editing of the MIDI data in the score you should 
preferably select linear view mode as both matrix and velocity display 
are available. All parameters such as pitch, note length, and velocity 
are displayed. 
Please note: Only the notes of the currently active system are 
displayed in the velocity editor if notes and velocity are parallel. The 
red bar mark indicates the currently active system. 

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Notation view in "Linear" mode (move bar between score and matrix) 
The horizontal zoom above the scroll bar zooms parallel to the matrix 
view. 
In linear mode details can no longer be displayed correctly if you 
zoom out horizontally, since the note symbols overlap. It may then be 
necessary to reduce the size of the notation symbols (+ & - buttons 
on the right). Despite the no longer correctly displayed details, 
zooming out can still provide you with a good overview, particularly in 
large scores. Samplitude 11 Producer can adjust the notation 
symbols automatically. To do this, please select "Automatic zoom" in 
the score menu. 
Page view 
This page mode displays the notes just like on a musical score sheet, 
which also serves as a print preview. Here you can select notes and 
allocate them to voices/staves and delete them, although you cannot 
move them with the mouse or pen. 
 Score editor page mode 

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Page view is not only useful for preparing a score sheet (e.g. for titles, 
borders), but also for editing longer sequences. The stave break 
allows you to display considerably more bars than with the linear 
display. 
Scrolling in full view mode: Use the vertical scroll bar to scroll from 
page to page. 
Page mode as print preview: You should first change the page 
format (in the score properties dialog) to the paper format of your 
printer before setting up the page for printing as the display depends 
on the page format. You will then see your score exactly as it will be 
printed. 
The score 
The automatic conversion of MIDI data into score is usually sufficient 
for editing MIDI data as efficiency is required here instead of a 
perfect, ready-to-print display. However, it may still be necessary to 
adjust some of the display options while editing. The display options 
can be found in the MIDI score properties dialog, which you can open 
by clicking on the "Print" button. 

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 Opens the score sheet settings dialog for notation and 
page properties. 
This is also where the presets are stored. These are pre-programmed 
standard settings for certain instruments or instrumentation such as 
strings or orchestra. Selecting a preset improves the score display 
and its readability. 
Treble clef view (preset) 
Switch notation display by selecting the piano clef preset. 
Further explanations of the notation system can be found below. 
Editing MIDI data in the score sheet 
Selection 
As usual you can select notes by clicking them. You can select a 
group of notes (e.g. a chord) by sketching a frame over them while 
holding down the mouse button. Select multiple single notes by 
pressing "Ctrl". 
Note parameters 
The parameters pitch, velocity, and length can be changed for one or 
several selected notes. If you have selected one or several notes the 
data of the current note will appear in the info bar above the score 
view. Changing a parameter may have a comparable effect on all 
selected notes, just like in the matrix editor. 

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Move and transpose 
To move notes, first select and then drag them to the desired 
position. Here the info box can help you keep track of the pitch or 
position. The step size when moving is determined by the selected 
quantization raster in the MIDI editor. 
Copy 
Select the desired notes and copy them by holding down "Ctrl" and 
dragging the mouse. Alternatively, you can also use the copy function 
of the edit menu. 
Insert new notes 
You can also insert new notes in the score editor by using the pen. 
Click on the desired position with the pen, hold down the mouse 
button and, if necessary, correct the position and pitch. If you let go 
of the mouse key, Samplitude 11 Producer will add a new note of the 
same length as the selected length quantization value. You can only 
insert new notes into the active stave. For instance, to insert a note in 
the lower part of a piano system, first click on the lower staff in the 
system on the left.  
Only notes are inserted that correspond with the current pitch. Non-
scale notes or chromatic intermediate steps are skipped. When you 
enter conventional music material with the mouse, diatonic insert 
mode increases the chances of hitting the correct note. If a new 
prefix is to be added to the note, you can move the note 
chromatically with the arrow key. This way an inserted F in C major 
can be transformed into an F# by pressing "Page up".  
Delete notes 
You can delete notes by: 
• selecting them and pressing "Del" or 
• by clicking on them with the eraser (or the right mouse button) 
Insert notation symbols 
Clef symbols can be inserted at the current cursor position by 
pressing the corresponding clef symbol in the active system. 

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Delete notation symbol 
Notation symbols such as clef and pitch cannot be selected, since 
they are meta information for the notation display and no MIDI events 
have been allocated to them. They can also be deleted by clicking 
them with the eraser (or the right mouse button). 
Adjusting and optimizing the score 
Samplitude 11 Producer automatically generates a notation display 
from the MIDI events contained in the MIDI object. This is always 
correct with regard to pitch and position. However, this does not 
mean that the notation can be read optimally, since displaying note 
lengths also plays an important role in this context. In this case, the 
notation permits more interpretation flexibility so that the user usually 
has to intervene. The illustration shows a typical example of how poor 
a readable transformation of a sixteenth note piano sequence would 
look in notation.  
This representation may be correct, but it is not readable. Why is 
that? The MIDI events contain very precise information on the start of 
a note, i.e. its length and pitch, which has to be taken into account 
during playback. It may influence the groove of a song if the notes 
are always slightly shorter than sixteenth notes. If this were to be 
displayed correctly in the notation, then the score would be 
unreadable as in the example above. The MIDI events also do not 
contain information on whether the gap between two notes is a real 
rest, its harmonic correlations (pitch), and the characteristics of the 
dynamic sequences. This is why automatic processing of notation 
always differs from what would be ideal. Samplitude 11 Producer 
includes a number of automatically and manually controllable 
functions for making it easier to read the notation. The reworked 
version of the the above score illustration shows how big the 
difference can be. 
Note allocation in multiple staves 
The term "Stave" refers to an individual line within a stave as well as 
all staves of a score. In cases where it is important to be able to 
differentiate a score and a staff from one another, we use the term 
"Stave" for the score and "staff" for a single system. 
What is meant by a "Stave" can often be interpreted from this 
relation, for example, in a two-handed piano piece, "upper" or "lower" 
systems are referenced. 

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Samplitude 11 Producer provides multiple systems, e.g. for piano 
notation, or entire scores which can possibly be comprised of up to 
16 individual systems. 
To manually assign notes to a system, click 
to move the selected notes one line on a stave higher. Click 
to move them one line lower. This results in the note being connected 
to the line (independent of the MIDI channel or pitch). This manually 
set allocation can be undone by clicking on  
 "Automatic staff allocation"  
When transcribing a MIDI piano recording, splitting the notes into a 
two-line piano system using the split point is recommended. The 
points where individual notes are placed incorrectly in a line can be 
corrected easily by assigning the notes manually with a click to the 
desired stave. 
The automatic allocation of the score to a specific line is flexible. 
Either the MIDI channel of the note event, the pitch, or even a 
combination of the two can make up the criteria. This permits simpler 
and faster distribution of MIDI notes in the score line.  
For example, it's often the case with some standard MIDI files that a 
particular piano piece's lower system notes have a different MIDI 
channel than that of the notes of the upper stave. Let's assume the 
notes for the right hand are on channel 1 and the notes for the left 
hand are on channel 2. In this case you should set up two staves for 
the stave in the note stave settings. The easiest way to do this is with 
the "Piano" preset. For the first staff, set the MIDI channel allocation 
to "Ch. 1" in the "Channel" selection box and "Ch. 2" for the second 
staff. Deactivate allocation according to pitch by setting the split 
point to 0 (see MIDI score settings dialog). 
The rules for allocation are as follows: 

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If the (preset) option "Automatic stave allocation" is set for the note, 
then the staves will be played through until the MIDI channel 
corresponds with it and the pitch is over or equal to the split point. 
Note: It may happen that some notes are not shown at all as they are 
not yet allocated to a stave. 
Multi-voice notation 
Up to two independent voices can be annotated for each staff. The 
voices differ in the direction of the note stems: the first voice is 
always with the stem pointing upwards, the second with the stem 
pointing downwards. Rests are displayed individually for each voice. 
Multi-voice notation can simplify the score considerably and enable 
multiple instruments or parts to be displayed in one staff together.  
You can set the voice by selecting the notes and clicking on the 
button or menu command "Assign first voice" or "Assign second 
voice". 
This sets the stem direction of the notes, and therefore the voice 
itself. 
This assignment can be undone by clicking on 
 "Automatic staff assignment for notes". 
For automatic voice assignment, the note's MIDI channel has to be 
analyzed. 
To do this, set up a MIDI channel for the second voice in the stave 
properties dialog. This can be set individually for each staff. All notes 
of a stave whose MIDI channel has not yet been assigned to a 
second voice, are added to the first voice. 

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Voice assignment via the MIDI channel can be practical when 
displaying standard MIDI files with multi-voice piano pieces if the 
voices of the right hand are set to the first and second MIDI channels 
and the voices of the left hand are set to MIDI channels three and 
four. In this case, apply the following settings: 
Note: If there is no MIDI channel selected for voice assignment, only 
one voice will be annotated (if manual voice assignment does not 
occur). 
MIDI score settings dialog 
 Open score settings dialog for stave and page properties 

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Note stave and page format settings can be set here. None of the 
settings have any influence on the MIDI data itself, but rather only on 
the display of the score. 
Note: The affected stave settings are always applied to all MIDI 
objects situated on the current track. The page format settings are 
global and valid for every VIP. 
Stave settings 
All settings for the stave and display parameters/options can be 
accessed via this dialog page. Here you can enter the clef.  
Samplitude 11 Producer provides MIDI files with up to 16 staves on 
one track. For each staff, the clef, display transposition (for 
instruments that transpose, for example, a saxophone), and display 
quantization can be specified individually. 
Furthermore, an instrument's prefix ("Name") can be set as well as 
the MIDI channel for automatic stave/voice assignment. 
Similarly, the split point serves automatic stave assignment: Notes 
above the split point are added to the upper stave, while those under 

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the split point are added to the stave beneath it (as long as the MIDI 
channel matches). 
The active staff is recognizable via the index marked in red. The list of 
16 staves can be scrolled vertically using the arrow buttons 
(up/down). In the lower range the display options of the active staff 
are shown. 
Optionally, all changes to settings, display options, clef, and display 
quantization are always transferred equally to all staves. 
Note display: Interpretation options 
None of the options have any influence on the MIDI files or playback. 
Simplify note lengths (interpretation) 
Displays rests and slurred notes in such a way that the score is as 
legible as possible without influencing playback. 
Automatic staccato articulations 
A staccato symbol is added to a note whose value is considerably 
longer than the "real MIDI note". This is practical when working with 
simplified length display. 
Option: "Simplify note lengths (interpretation)" selected.  
Additional option: "Automatic staccato articulations". 
Hide note overlaps 
Prevents the overlapping of sequential notes which, for example, 
arises as a result of playing legato: 

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Recognize triplets 
Activate this option if triplets are present in the MIDI object. 
Please note: The display quantization value always has to be one 
step finer than the smallest discernible triplet value. To recognize one 
eighth triplets, display quantization has to be set to at least one 
sixteenth (or to 1/64 for 1/32 triplets). 
Strict measure/pulse division 
There are no note or rest values longer than a beat subgroup (pulse). 
Longer notes are displayed as multiple slurred notes. This can 
simplify the legibility of the score. 
Larger beam groups 
Beam groups are partially compiled across beat subgroups. This can 
simplify the legibility of the score. 
Recognize grace notes 
Note values which are much shorter than the display quantization 
value are annotated as flam notes as long as a base note is present. 
Notation symbols 
Clef 
There are four clefs available in Samplitude 11 Producer: violin, bass, 
tenor, and alto clef. Samplitude 11 Producer differentiates between 
base clef and clef change. The base clef can be set up for every 
stave in "Score settings" (and applies to all MIDI objects on the 
current track). A clef inserted from the tool bar, will be interpreted as 
a clef change. Clef changes are possible any number of times in a 
song and also within beats. 
Insert: Activate the staff into which the clef should be inserted (by 
clicking on the staff signature to the left). 
Position the play cursor at the desired insert point and click on the 
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insert position and click on the desired clef in the toolbar. The clef will 
be inserted musically, not graphically, with a clef change at position 
10:01:000 (the beginning of the tenth beat) the clef symbol at the end 
of the ninth beat will be displayed according to note set rules. 
Clef changes can also be deleted by clicking on clef symbol with the 
eraser (or the right mouse button). 
Beat signature 
The metric and beat signature symbols are created automatically 
from the tempo markers of the VIP project. 
Beat changes are possible at every full beat border. In addition, you 
might want to create a beat count measure marker with the new 
signature (for example, 6/8) at the desired position. If there are no 
beat count measure changes, then it's enough to set the bar type of 
the piece (for example, 3/4) in the transport control. 
Accidental 
 Enharmonic change 
Samplitude 11 Producer sets the sharps and flats according to the 
clef description you selected. It is often the case, however, that 
enharmonic change can considerably optimize the legibility of certain 
passages. In this case you can work manually. To change one or 
more selected notes enharmonically, click on the corresponding 
button. The function transforms flats into sharps and vice versa. 

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Page format settings 
You can select the page format independent of the printer settings so 
that it always has the same note layout regardless of workplace and 
independent of the printers installed in Windows. 
In the score/page format setting, texts for tempo description, 
composer, and an additional text can be entered. Similarly, you can 
choose which layout elements should appear on the page (check 
boxes for beat numbers, page numbers, and texts). 
Printing score 
Samplitude 11 Producer automatically creates the layout of the score 
and allows optimal division of staves and staves on the page. You 
only need to specify the page size, orientation, and page borders. 
• Note size: Here you can scale the size of the note symbols and the 
printout. This is actually irrelevant when working using the monitor's 
display, since you can zoom whenever you want anyway. However, 
the size of the notes does influence at which position a line or page 
break occurs. 
• Set a value smaller than 100% to get more beats/staves onto one 
piece of paper. 
• Set higher values than 100% in order to keep larger note symbols 
on the printout. 

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Print notes 
Activate the print process in the "Score -> Print notes" menu or via 
the print button. Furthermore, a printer dialog window appears which 
appears differently for each printer or printer driver. Depending on the 
printer there are various options, e.g. the selection of pages you wish 
to print and the number of copies. Make sure that you have set up 
the same paper format for the printer as for the page mode, 
otherwise the printout may be scaled and the page ratio changed. 
The following won't be printed, it's only visible on the monitor. 
• The lines which highlight the page borders on the monitor 
• Mouse pointers 
• The color display of the currently selected notes and playback areas. 
When printing a file (e.g. as a PDF file with a special printer driver) 
please note that you have to activate the option "Save fonts in 
document" in the printer driver so that the notation symbols will be 
displayed correctly in the document. 

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Quantize to grid 
Small irregularities during recorded playing can be smoothed with the 
quantization function. In contrast to this mechanical sounding 
sequences can be a little more groovy by applying the "Swing" 
function. 
   Clicking on "Quantize" button shifts all selected notes to 
a customizable quantization grid.  
All notes are quantized without previous selection. 
 1/4, 1/8, 1/16, and 1/32 notes and 
corresponding triplets can be selected 
as starting points (grid) and lengths.  
The Quantize button always quantizes the note start time and the 
length (the note's start point and length are preset). "MIDI functions -
> Advanced quantization" provides other quantization modes (e.g. 
length only or Soft Q). 
The quantization options enable all types of quantization to be set 
more precisely. 
Quantization grid ("Snap") 
 If snap is activated, the notes "snap" to the quantization 
values when they are created or edited. 
The quantization values are also considered. For instance, the notes 
snap to the corresponding positions within the quantization window.  
The snap positions are displayed within the piano roll as a matrix. A 
swing quantization is displayed by the different intervals of the vertical 
partitions in the piano roll. The grid can be hidden with the "Show 
quantization grid" command in the options menu ("Alt + G"). 
You can deactivate the snap function while creating or editing notes 
by holding down "Alt" as you draw them. 
Move relatively on grid ("Options" menu): If this option is active, then 
notes keep their original intervals  relative to the grid and not to the 
note start when they are moved; the distance moved snaps to the 
quantization value. Use this option if you want to move unquantized 
notes a certain distance without disturbing the timing. 
Keyboard shortcut:    Shift + G 

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Quantization settings 
The quantization settings can be found in the MIDI editor menu under 
"MIDI functions -> Extended quantization" or in Samplitude 11 
Producer's main menu under "MIDI -> MIDI quantization settings". 
The dialog with the settings is not "modal", i.e. you can leave it open 
if you wish, and test certain passages with different settings. 
The selected quantization settings may be visualized in the top of the 
dialog. The blue lines indicate the target positions for the quantized 
notes, i.e. the snap points. The gray area around this show the 
quantization window i.e. the target positions that are affected by the 
quantization. 
Q-grid/length: The quantization grid and length at which target points 
within the beat on which the note start points or lengths move (see 
above).  
Q threshold/ Q window: This parameter may be used to slightly vary 
quantization by excluding notes from quantization that are very close 
to the next quantization value. "Q window" refers to the interval to the 
left and right of a grid point; events will be quantized within this 
range. Quantization does not take place outside of this window. This 
means that events with distance less than the "threshold" or more 
then the "window" from the grid point will not be quantized. The 
affected target range will be indicated in gray in the dialog graphic. 

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Swing: Starts swinging, groovy playback (for example, triplet). 
Specifies the division for uneven grid points. 
• 50 ... “50-50” division: The odd eighths are exactly half way between 
the even eighth notes (“even” playing method) 
• 67... triplet playing method, 3-2 division 
Offset: The value range in this parameter stretches from -100 to 
+100. By changing the offset values, you move the whole 
quantization grid. Negative values move the quantization to the left, 
i.e. forward in time; positive values move to the right i.e. further in 
time. The maximum of 100 corresponds with an offset of half the grid 
width. 
Presentation of blue grid points in the dialog and the grid in the MIDI 
editor directly reflects changes to these values. 
Humanize: The "Humanize" parameter creates another variation 
option, i.e. notes are able to be assigned according to the 
randomization principle up to a specific interval to positions around 
the exact quantization value. The setting occurs in % of a 16th note. 
The value specified therefore determines the possible interval 
between the quantized notes and the exact quantization value. 
Soft Q: This value sets the strength or "Soft Q" value of the 
quantization. 
• "100" moves the event precisely to the quantize grid point, 
• "50" shifts the event to the middle between the current position and 
the quantization grid point, 
• "0" means no movement -> Quantization off 
The command "Soft Q" command considers the current level value in 
the quantization options. The simple quantization command always 
occurs at 100%. In this manner, you can always select between 
approximation (soft) and a harder quantization without having to 
adjust the quantization options every time. 
Standard quantization settings: Select from a list of quantization 
actions (see MIDI functions) that are listed by clicking the 
"Quantization" button. 
Reset quantization: All notes are rest to there original positions. 
Standard settings: Restores the default values. 

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MIDI editor shortcuts 
Apart from a few exceptions, like using the space bar for 
stop/playback, the keyboard shortcuts can be defined freely with the 
keyboard shortcut, menu, and mouse editor. For some basic 
functions such as scrolling and zooming, all keyboard shortcuts from 
the VIP are applied. You can explicitly define shortcuts for all 
commands that are available in the MIDI editor menu. 
Hint: The mouse wheel settings are also applied from the VIP, as is 
the switch for the temporary zoom mode (special) which is defined 
with "Z" 
Playback/Stop Space bar 
Close MIDI editor (apply changes)  Return 
Close MIDI editor (discard changes)  Esc 
File 
Import MIDI  Ctrl + I 
Export MIDI  Ctrl + E 
Edit 
Undo  Ctrl + Z 
Redo  Ctrl + Y 
Cut  Ctrl + X 
Copy tracks  Ctrl + C 
Insert  Ctrl + V 
Duplicate  Ctrl + D 
Select all  Ctrl + A 
Create pattern from selection  Ctrl + P 
Delete selected MIDI data  Back, Del 
Delete all MIDI data  Ctrl + back, Ctrl + 
Del 
Select next event  Arrow right 
Select previous event  Arrow left 
MIDI functions 
Legato  Ctrl + L 
Quantize notes  Ctrl + Q 

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Options 
Scroll mode  F 
Show event list   Alt + L 
Show velocity/Controller editor  Alt + V 
Play clicked notes  Alt + P 
Quantization grid active  Ctrl + G 
Show quantization grid  Alt + G 
Quantization options  Alt + Q 
MIDI object editor editor  Ctrl + O 
Audition Panic-End played edit notes  Ctrl + F 
Mouse mode 
Selection 1 
Draw 2 
Drum (draw)  3 
Pattern (draw)  4 
Change velocity   5 
Delete 6 
Magnifying glass  7 
Glue note mode  8 
Split note mode  9 
Mute notes (Mute) mode  M 
Select next event  Arrow right 
Select previous event  Arrow left 
Event pitch higher  Arrow up 
Event pitch lower  Arrow down 
Select next grid quantization value  Alt + Arrow down 
Select previous grid quantization value  Alt + Arrow up 
Select next length quantization value  Alt + Arrow right 
Select previous length quantization value  Alt + Arrow left 
Move play cursor forward  Page down 
Move play cursor forward (fast)  Ctrl + Page down 
Move play cursor backward   Page up 
Move play cursor backward (fast)    Ctrl + Page up 
Velocity/controller selection  Ctrl+1 
Velocity/controller draw freehand  Ctrl+2 
Velocity/controller draw freehand  Ctrl+3 

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Software / VST instruments 
Samplitude 11 Producer provides the option of integrating software 
instruments as well as MAGIX synths (e.g. Robota Pro) into a virtual 
project according to VSTi standards (e.g. Sample Tank) and can be 
controlled via the internal MIDI functions and editors. All instruments 
as well as their multiple outputs are seamlessly integrated into the 
audio engine with all of their effects and routing options. The 
maximum number of instruments is limited by the performance power 
of your processor. You can increase this number by using the 
integrated freeze function. 
Software instrument "Robota Pro" 
Installation of VST plug-ins 
Install every VST instrument according to the manufacturer's 
instructions. VST instruments and VST effects are not entered into 
the Windows registry, but must be saved in a certain directory. 
Samplitude 11 Producer searches for installed VST instruments in the 
"VST plug-ins" program subfolder. You can install your VST 

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instruments either in this folder, or use any other path. If you already 
have VST plug-ins installed on your system, then use the existing 
folder. You will, however, have to enter this path in the system 
settings ("Y") in the "Effects > VST/DirectX/ReWire" subdialog 
(entering multiple paths is also possible). Simply enter one path after 
the other; all paths will be taken into consideration. Samplitude 11 
Producer will automatically find newly installed plug-ins contained 
within the selected folders. 
The first time the program is opened, a search for existing 
instruments and plug-ins is executed when the track settings are 
opened. Not only are all the plug-ins imported, but they are also 
checked for compatibility within the program. This search is only 
necessary once; the next time it is opened, the track settings will be 
loaded immediately. 
Tip: For problems with your current configuration, you can reset all 
paths and installed instruments or plug-ins. 
Load instruments 
These are managed in Samplitude 11 Producer under "Track menu -
> VST instrument editor". You can also assign an instrument to each 
track; the instrument is selected as a MIDI playback device. 

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Selected instruments or their individual outputs are shown directly in 
the first VSTi plug-in/insert slot of the track box and mixer track and 
can also be muted (left click) and opened (right click) from there. 
• Load an instrument by selecting a "New instrument" in the project 
window as a track output. This can happen at various points: 
• Playback device menu (right click the "Mute" button -> MIDI -> New 
instrument) 
• Plug-ins slot -> VSTi in the track editor 
• "Insert effect slot of the mixer -> VSTi": You will only find this option 
in the top insert slot of the individual mixer channels. 
• "Out" slot -> New instrument in the MIDI section of the track editor. 
• "Out" slot -> MIDI -> New instrument in the audio section of the 
track editor. 
Routing settings during software instrument 
loading 
You can also assign an instrument as a MIDI output device to each 
track. 
Additionally, you can route audio output channels from software 
instruments to any tracks of the VIP. MIDI (send) and audio (return) of 
a software instrument can, but don't have to be present together on 
one track. Samplitude 11 Producer offers full freedom for individual 
routing configurations. 

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When loading a software instrument, the "Routing for multi-channel 
instruments" dialog opens up.  
Simple mono or stereo software instruments can be completely 
installed in the current track. Thus, the track sends MIDI to the 
instrument and receives the audio signal from the instrument. Select 
the "Simple: Audio and MIDI together in one track" configuration. 
Now all audio signals will be routed to the current track where the 
instrument has been opened. In this case multiple outputs are mixed 
together before the output. 
Multi-timbral: Route audio on separate track separate from MIDI 
Select this setting if you would like to control the VSTi  from several 
MIDI tracks. 
Multi-channel: Create multiple new tracks for single instrument 
outputs 
Choose this option if you would like to automatically create new 
tracks for all VSTi audio outputs. The newly created tracks are 
configured and named automatically. The mono/stereo configuration 
is taken over from Samplitude 11 Producer. 
Individual outputs can also be routed subsequently to separate 
tracks. To display hidden tracks in the Arranger window again, please 
use the Track manager. 

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Advanced options 
Stereo/Mono (standard): Information delivered from the plug-in is 
used for routing. 
All as stereo/mono: Several plug-ins deliver incorrect information 
about whether the outputs are in mono or stereo. These options 
force individual outputs to be treated as stereo or mono outputs. 
Combine audio/MIDI: Activate this check box to automatically route 
the MIDI output of each individual track to this instrument. 
Hide instrument output tracks in arrangement: All newly created 
output tracks of this instrument are hidden in the arranger but still 
appear in the mixer window. This setting should be used if an 
instrument's individual outputs are controlled by a single MIDI file, 
and therefore do not contain objects or information in the arranger 
window. 
Hint: Please note that a virtual synthesizer's audio output can usually 
be created, edited, and mixed in the same track as the MIDI data the 
instrument is receiving. Among other things, this results in a double 
use of the volume fader which, on the one hand, controls velocity or 
MIDI volume (CC7), and on the other the audio level. These are not 
identical parameters. For instance, you can include a MIDI instrument 
played with high velocity quietly in the mix and vice versa. You can, 
therefore, optionally assign the volume fader differently. To do this, 
right click on the track's volume fader. 
Load effects plug-ins 
Effects plug-ins can be used at track, object, and master level. 
Apply plug-ins at wave level 
The menu "Offline effects -> DirectX/VST plug-ins (see page 388)" 
lets you calculate the plug-in effects directly into the audio material. 
During virtual wave editing, the plug-ins will be loaded into the 
mixer's master area (see page 226). 
Note! Destructive editing of audio material can not be undone! It's 
better to use the real-time effects via the object editor or the mixer. 

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Load plug-ins at object level 
You can apply effects plug-ins at object level via "Real-time effects -> 
Object DirectX/VST plug-ins" menu or via the object editor. 
Object editor 
• Double click an audio object and select the "Object effects" view. 
• Under "Plug-ins", click on a plug-in slot's little arrow. 
• The plug-ins in the menu are now available to you. 
"Real-time effects" menu 
• Select an audio object in the arrangement by clicking it 
• Next, open the "Real-time effects" menu and select the entry "Object 
DirectX/VST plug-ins" 
• In the dialog, you can load the desired plug-ins for the selected 
object one after the other 
• Right clicking on the loaded plug-in opens its interface 
Load plug-ins at track level 
At track level you can load plug-ins in the mixer as well as in the track 
editor. 
Track editor 
• Select the track for which you wish to load the effect. 
• Open up "Plug-ins" if it is not yet visible. 
• Now click on the little arrow next to the plug-in slot. 
• You can select any plug-in from the menu. 

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Mixer 
• Open the mixer by pressing "M" or via the mixer button. 
• Click on the small arrow next to the insertion slot of the desired 
track. 
• Now select a plug-in from the corresponding submenu. 
Note: Send effects will also be embedded. Add an AUX track and 
apply the effects to it. Bear in mind that the effects will be mixed, i.e. 
the effect in the AUX track should not contain the original signal 
anymore. 
Load plug-ins at master level 
In the mixer's 
master section, you 
can load plug-ins 
just like in the mixer 
tracks. Click on the 
arrow to the right 
beside one of the 
plug-in slots and 
select the desired 
plug-in from the 
menu. 
Route MIDI instrument inputs 
Nearly all software instruments require MIDI data in order to be 
heard. To route the MIDI input onto a specific track which contains 
the MIDI data, click on the VSTi button in the track editor of the 
corresponding track and select the instrument from the "Out" slot 
which you wish to activate. Already loaded instruments are 
mentioned in this list. 
To open a completely new instance of an instrument which works 
independently of already existing instruments within the project, 
select its name from the "New instrument" submenu. 

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Instruments with multi-channel outputs 
The number of available individual outputs generally depends on the 
instrument where it also can be adjusted. Outputs can be available in 
stereo and mono versions. 
Two examples of typical handling of individual outputs: 
Addressing an instrument on a MIDI channel and distributing 
sounds over several tracks 
This approach is ideal for all drum samplers if you want to address an 
entire drum set, but prefer to mix and edit the drum sounds 
individually. 
Addressing an instrument on several MIDI channels 
Several MIDI tracks are typically used for so-called multi-timbral 
synthesizers which can play several sounds on different MIDI 
channels simultaneously, whereby each addresses a specific sound 
program (part) on a specified MIDI channel. This also has the 
advantage that such instruments only require one instance of the 
plug-in for several sounds. Multi-timbral software instruments often 
have separate audio outputs. Please remember to route the individual 
parts to the desired outputs within the VST instrument (panel). 
Distributing sounds on multiple single tracks 
This approach, for example, is ideal for all drum samplers if you want 
to address an entire drum set, but prefer to mix and edit the drum 
sounds individually. 
Addressing an instriment on several MIDI channels 
Several MIDI tracks are typically used for so-called "multi-timbral" 
synthesizers which can play several sounds on different MIDI 
channels simultaneously, whereby each addresses a specific sound 
program (part) on a specified MIDI channel. This also has the 
advantage that such instruments only require one instance of the 
plug-in for several sounds. Multi-timbral software instruments often 
have separate audio outputs. Please remember to route the individual 
parts to the desired outputs within the VST instrument (panel). 

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Adjust instrument parameters 
The instruments editor (panel) is then opened when an instrument is 
loaded and can be opened again at any later date by right clicking on 
the VSTi slot in which the instrument name is displayed. Alternately, 
the VSTi editor can also be opened by right clicking on the record 
button on the track -> Instrument output -> VSTi editor. 
The graphical interface opens by default. If the selected instrument 
(or plug-in) does not have its own interface, the parameters dialog will 
open. This display mode is limited to just a few control elements and 
can only be opened via the menu of the instrument window. Use this 
mode if you find the panel of the plug-in too unclear or if it takes up 
too much space on the screen. In this dialog eight freely selectable 
parameters of the instrument are clearly and numerically displayed. 
Bar controls can be used to adjust the parameter values. 
Alongside the combi-boxes for the selection of all instrument 
parameters, the "Auto" checkbox is also of importance. Once 
activated, the automatic processes of the selected parameters are 
started. The automation curve is shown in the project track and can 
be edited. The parameter can be automated using the fader. 
Activate automation parameters by checking the "Auto" control box. 
The parameter selection is saved for each plug-in so that the next 
time you use the same plug-in in a different project, the same 
parameters are used. This way you have the advantage that every 
frequently used parameter of the corresponding instrument is 
available immediately after it has been opened. 
Instrument panel and parameter dialog 
The instruments editor (panel) is opened when an instrument is 
loaded and can be opened again at any later time by right clicking 
the VSTi slot displaying the instrument name. Alternatively, the VSTi 
editor can also be opened by right clicking the record button on the 
track -> Instrument output -> VSTi editor. 
The graphical interface opens by default. If the selected instrument 
(or plug-in) does not have its own interface, the parameters dialog will 
open. This display mode is limited to just a few control elements and 
can only be opened via the menu of the instrument window. Use this 
mode if you find the panel of the plug-in too unclear or if it takes up 

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too much space on the screen. In this dialog eight freely selectable 
parameters of the instrument are clearly and numerically displayed. 
Bar controls can be used to adjust the parameter values. 
The parameter selection is saved for each plug-in so that the next 
time you use the same plug-in in a different project, the same 
parameters are used. This way you have the advantage that every 
frequently used parameter of the corresponding instrument is 
available immediately after it has been opened. 
Dialog menu 
Further options can be found in the menu of the instrument window: 
Bypass: Deactivates the instrument and mutes it. Note that some 
instruments use up processing power if bypass is switched on but 
are still located in the insert slot. In such cases, the instrument should 
be removed completely from the insert if it is no longer required. 
Monitoring: This option must be switched on if you wish to be able to 
hear the instrument when it is being played or recorded. If you wish 
to always have monitoring active when the track's record button is 
pressed, then please select the "Tape monitoring" option in the 
system/global audio options ("Y", "Audio setup" tab) dialog. 
Loading/Save patches/banks: Here you can save an instrument's 
settings and sounds. The standard formats for this are: *.fxp for 
patches or *.fxb for whole banks. Some instruments have their own 
patch/bank format, settings are then loaded and saved directly via 
the instrument's interface. 
Set parameters randomly: Use this function to set all parameters of 
an instrument to a random value. This option can lead to surprising 
results and provides interesting ideas for sound design, thanks to the 
random generation of a new sound. However, you should note that 
parameters can only be set when they are accessible via the 
interface. For some very complex virtual synthesizers (e.g. modular 
systems), some parameters may not be modifiable using this option. 
Please note that thanks to the random placement of various 
parameters, very extreme sounds can be generated. This may lead to 
no sound being produced at all or extremely loud volumes and 
frequency ranges being reached. For this reason you should keep an 
eye on the preview volume when experimenting with this function. 

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Play and monitor instruments live 
Requirements for playing live 
In order to play virtual software instruments, you will require a MIDI 
device to enter the data. This is typically a MIDI keyboard. Of course, 
you can also use any other PC that transmits MIDI data or a 
hardware synthesizer. 
For direct monitoring while playing you will in any case require an 
audio interface with ASIO drivers. Simply playing instruments, 
however, is also possible with MME or WDM drivers. 
Monitoring 
In order to play virtual software instruments you require a device to 
enter the data. Typically this would be a MIDI keyboard. Of course 
you can also use any other PC that transmits MIDI data or a 
hardware synthesizer. 
For direct monitoring while playing you will in any case require an 
audio interface with ASIO drivers. Simply playing instruments, 
however, is also possible with MME or WDM drivers. 
• For live monitoring you also have to make the following settings: 
• ASIO drivers (System/Options -> System/Devices -> Global audio 
options -> Playback devices -> Driver system) 
• Activate global record monitoring in the transport control ("Rec M" 
button) 
• Activate the track monitoring button (loudspeaker symbol) 
• Software monitoring or Hybrid Engine (Options -> System/Global 
audio options -> Audio setup) 
Tip: You can also select monitoring mode by right clicking on the 
"Record monitoring" button on the transport control. 
Latency: Please note that a system-dependent delay between 
pressing the key and the instrument sound occurs when you play 
virtual software instruments. This so-called latency time is mainly 
determined by the buffer size set for the ASIO drivers. For playing in 
an acceptable manner we recommend a buffer size of 1024 samples 
max. This corresponds with 23ms at 44.1 kHz. For many users, 
however, a latency of 3ms, i.e. 128 samples, is optimum. Please note 

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that the CPU load also increases at a lower buffer size. The "live" 
delay only occurs when an instrument is played, playback latency of 
an already recorded MIDI track over a virtual instrument is 
compensated later. 
As software instruments are fully integrated into the audio engine of 
the program, the signals can be routed, mixed and equipped with 
plug-ins any way you like. There may be some restrictions when 
playing, but all functions are fully available during playback. 
Hint: Please note that "Track FX monitoring" mode or "Mixer FX 
monitoring/Hybrid Engine" have to be activated. 
Latency 
Please note that a system-dependent delay between pressing the key 
and the instrumental sound occurs as you play virtual software 
instruments. This so-called "latency" time is mainly determined by the 
buffer size set for the ASIO drivers. To play in an acceptable manner, 
we recommend a buffer size of max. 1024 samples. This 
corresponds with 23ms at 44.1 kHz. For many users, however, a 
latency of 3ms, i.e. 128 samples, is optimum. Please note that the 
CPU load also increases at a lower buffer size. The "live" delay only 
occurs when an instrument is played, playback latency of an already 
recorded MIDI track over a virtual instrument is compensated later. 
Recording and playback of an instrument 
An instrument is recorded much in the same way as a normal MIDI 
track. Make sure that the MIDI recording is active in the desired track 
and then press the record button in the transport control. The 
recording begins immediately. 
When playing already recorded MIDI tracks, track monitoring should 
be switched off. 
Routing of VST instruments using the VSTi 
manager. 
There are many flexible methods for routing instrument signals. 

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As described in the previous paragraph, an instrument can be fed 
from several MIDI tracks, and the outputs of an instrument can also 
be sent to several tracks. 
Routing instrument outputs 
Instrument outputs can be easily routed in the VSTi manager. Open 
the VST instrument to view the individual outputs and right click on 
"Output to track". 
Now search for the track which should be fed the corresponding 
individual output. The assigned output then appears in the plug-in 
slot of the target track. 
Alternatively, you can also route directly to the track box of the 
arranger: 
To play the output of an already loaded (or installed) instrument on a 
specific track, right click on the record button of the track, go to 
"Instrument outputs" and select the output of an instrument available 
in the project you want to sound on this track by adding a check. 
Several outputs of an instrument can also be used simultaneously in 
one track. You can even combine the outputs of several different 
instruments into one track. 
Deactivating the instrument outputs works the same way. Remove 
the instrument output by removing the check in front of the 
corresponding output in the "Instrument output" submenu. 

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Please note that you can also use the entire routing options of the 
mix engine. You can route any track containing the return of any 
instrument to any bus, AUX bus, or master. 
Route MIDI instrument inputs 
Nearly all software instruments require MIDI data in order to be 
heard. To route the MIDI input onto a specific track which contains 
the MIDI data, click the VSTi button in the track editor of the 
corresponding track and select the instrument from the "Out" slot 
which you wish to activate. Already loaded instruments are 
mentioned in this list. 
To open a completely new instance of an instrument which works 
independently of already existing instruments within the project, 
select its name from the "New instrument" submenu. Multiple 
instances of the same VST plug-in can be noted from the count 
(index) in front of the name of software instruments. 
Solo playback of VSTi instrument outputs 
To preview solo instrument outputs, switch the track to which signals 
are added by the corresponding instrument to solo. Even if the MIDI 
objects (in effect responsible for the sound) are not present in the 
track, you will still hear the selected track solo. The program 
automatically recognizes from which MIDI track the output is fed and 
lets the instrument continue to receive MIDI data to all allocated 
tracks. 
Preset management 
If an instrument has presets, these are displayed in the “Program 
Slot” (“Prg”) with their internal name (if MIDI mode is activated). 
This drop-down menu can be used to easily “step through” the 
presets of your instrument. These presets can also be selected using 
the “Program” menu of the instrument window. 
If your MIDI input device can send “Program change” commands, 
then you can also directly select programs of this instrument. The 
program slot is automatically updated in the track, so you have an 
overview of the program all the time. 

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Freezing instruments (freeze) 
Software instruments require CPU power for playback, which at 
some point can be quite considerable and is required during every 
playback. Therefore, please use the "Freeze" function to release the 
CPU power for VSTi tracks temporarily. You retain full control over 
the MIDI objects of this track, which can be restored (“de-frozen”) at 
any time. 
To “freeze” an instrument, select the “Track freeze” option in the 
track menu (Ctrl + Shift + F). After a short processing time, all MIDI 
and audio objects are replaced by a single, resource-friendly, 32-bit 
stereo audio object, which is now played back instead of the original 
object and the instrument. The existing automation data and track 
effects are already included in this freeze object. 
The actual instrument of this track is no longer addressed by MIDI 
files of this track and can even be deactivated, provided that it is not 
used by other MIDI tracks. 
Select “Track unfreeze” (Ctrl + Shift + U) to change the original MIDI 
data at a later point in time that was "frozen”. The track is now 
returned to the state in which it was "frozen", but again requires the 
initial CPU power for processing the instrument. 
Alternatively, you can use the feature “Edit track freeze”. In this case, 
a new single-track VIP is opened with the original track. This track 
cannot be played together with your arrangement. As soon as you 
save this project, a new freeze object is processed and included in 
the original project. 
Freeze also works with single outputs in different tracks than the 
main output track (instrument outputs 1+2). You can also freeze 
these tracks if they do not contain MIDI information and do not hold 
objects. The MIDI data that has been routed to the track or to the 
individual output of the instrument automatically creates an audio file 
that is now played instead of the original instrument. In order to 
prevent double playback of the data, deactivate the single output of 
the instrument manually in the frozen track. 
To edit freeze data you cannot only use the "Track freeze edit" 
function, since there is no MIDI data available on this track that could 
be edited. Therefore, “unfreeze” the track and edit the MIDI data of 
the send track. You can then refreeze the track. 

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Note: As long as the instrument is not entirely unloaded from the 
track it remains loaded into the RAM memory of the system. 
Samplers or instruments that require considerable amounts of 
memory also require this when their insert tracks have been frozen. 
Tips on handling virtual instruments 
• You can realize so-called stack sounds (i.e. sounds that use several 
synthesizers and play these in unison) by opening several 
instruments and activating monitoring for all channels. 
• To program beats, you can create and save individual drum maps in 
the MIDI editor that match the respective instruments. 
• If an instrument can limit the amount of voices, then you can use this 
option to save CPU power if you do not require the full number of 
voices. 
• Some instruments use sound sets according to the "General MIDI" 
standard. You can use these instruments for playing back MIDI files 
according to the GM standard. Please import the entire MIDI file to a 
single track including all channels. Make sure that virtual instruments 
can also receive program change commands that are also saved in 
such a file, so that the correct sounds are played back. 
ReWire 
If this option is activated, ReWire-compatible client applications (e.g. 
Propellerheads Reason) can be integrated into Samplitude 11 
Producer as synthesizers.  
Activate ReWire functionality in the program settings ("Y"). 
Afterwards, installed ReWire applications can be loaded as 
instruments into a MIDI slot. All ReWire client applications appear as 
individual sections in the selection menu of the plug-in slot of the 
track and are loaded as software instruments (VSTi). The client 
application should always be launched after Samplitude and should 
be closed before exiting Samplitude. Some client applications can be 
opened automatically by right clicking on their name in the MIDI slot 
(red) – just as you can open the plug-in window for VST instruments 
by right clicking. 
The ReWire application can then be accessed like a software 
instrument via MIDI, the audio output signal of the ReWire client can 
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application runs, starts, and stops synchronous to the time position 
of Samplitude. 
ReWire supports up to 4096 MIDI buses. A ReWire client only 
registers the MIDI buses that are actually available with the host 
(Samplitude 11 Producer). You can therefore select the bus within the 
track in the MIDI channel menu (e.g. the receiving instrument for 
Reason): 
The "classic" MIDI channel of MIDI notes 
and events is not important, it is 
replaced by the ReWire MIDI bus 
system. For each track a MIDI object is 
able to control a ReWire MIDI BUS. This 
means that all events of a MIDI object 
apply to the track for this ReWire bus, 
independent of the channel number the 
events originally had. Multi-timbral MIDI 
objects, like those created in the MIDI 
file import, cannot be played correctly 
with ReWire. You can, however, access 
the ReWire client across multiple tracks 
on various ReWire MIDI buses. 
Only a few ReWire clients support direct opening of the client 
application via the host application (Samplitude 11 Producer). In this 
case, you will have to start the client application manually. You can 
do this by starting your client application as you would normally. It 
then automatically recognizes the host and starts in a special client 
mode. 

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Synth objects 
Samplitude 11 Producer supplies several synthesizer plug-ins to 
create your own drum pattern, bass, or melody lines. The 
synthesizers produce "synth objects" which are arranged on the 
tracks together with the other objects. 
Working method 
Opening the synthesizers 
The software synthesizers can be found in a special folder which is 
copied to your hard disk on installation. To open it, click on the synth 
button. 
You can find all available synthesizer plug-ins in the selection box. 
Object synths and track synths 
In Samplitude 11 Producer there are two different types of software 
synthesizers: 
Object synths: These synths build up individual synth objects in 
Samplitude 11 Producer. A corresponding synth object can be 
moved onto any track without anything changing on the synthesizer 
settings. Object synths are the Drum & Bass machine, BeatBox 2, 
Atmos, Vita, LiViD, and Robota. 
Note: Object synths can also use object effects. Open the object 
editor (see page 78) via the corresponding object's context menu. 
Track synths: These synths do not form any individual synth objects 
in Samplitude 11 Producer, but"normal" MIDI objects instead. They 
correspond to the function of external hardware synthesizers or VSTi 
plug-ins, which are also controlled via MIDI. Like all MIDI objects, 
they are dependent on the track, that is, the corresponding track 
synth is specified in the MIDI track settings. Correspondingly, the 
track synths can also be selected in the track editor and modified. 
Vita and Revolta belong to this type of software synthesizer. 

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Programming the synth object 
Depending on the plug-in, various functions to create and control 
sound can be applied via the operating console. Please read the 
following chapters pertaining to the individual synthesizers in this 
regard.  
To monitor programming, playback can be started and stopped at 
any time with the space bar while the operating console is open. If 
the synth plug-in has its own play button (e.g. the beat box), then it 
will start the plug-in solo without playing the other tracks of the 
arrangement as well. 
Arranging the synth object 
Once you have finished programming the melodies or rhythms of the 
synth object, you can close the operating console and arrange the 
synth objects on the tracks. They can be stretched or compressed, 
faded in and out, turned down or up, etc. with the help of handles: 
These steps are the same for all objects.  
The operating console of every synth object can be reopened at a 
later stage by double clicking or via the synth button if you would like 
to reprogram the object. In addition, you can drag as many other 
synth objects of the same software synthesizer as you like onto the 
tracks and program them separately. 

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Atmos 
Atmos is a synthesizer which can be used to easily create realistic 
nature sounds in no time. From thunder and lightning to animal 
sounds and traffic noise, Atmos helps you design natural-sounding 
atmospheric noises for your projects. 
• In the upper border window, select the top category "Scenario". You 
can select a desired nature sounds category (for example, "Thunder 
and Lightning"). 
• In the middle of the window, a collection of control elements appears 
for designing the desired "Ambience". Each element has its own 
description (e.g. "Thunder") and two faders, i.e. "Volume" and 
"Intensity". The "volume" control adjusts the loudness portion of the 
element. The "Intensity" fader controls the behavior of the sound, 
depending on controller element. For example, with "Thunder", you 
can set how often thunder and lightning should sound; with "Rain", 
the strength of the rain can be regulated (if moved to the far left, light 
rain can be heard, while if moved to the far right, a downpour with 
loud splashing noises is audible). 
• At the bottom right border you will find a master volume fader with 
which the master volume of the synthesizer can be set. Furthermore, 
the "Randomize" setting is also located here. This way you can 
change the settings of the control elements by yourself. 

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BeatBox 2 plus 
Note: BeatBox 2 replaces the older BeatBox from previous versions 
and is not compatible with them. Please read the notes for users of 
older Samplitude 11 Producer versions. 
BeatBox 2 is a 16-voice drum computer with hybrid sound synthesis 
and a step sequencer. The proven handling concepts of the "old" 
BeatBox like matrix programming with auto copy have been 
expanded with comfortable editing of velocities and significantly 
improved sound synthesis, including a multi-effects section (one 
effect per drum instrument). 
A drum sound is created in BeatBox 2 using a sample (analogously to 
the old BeatBox) which is combined with a synthetic sound that can 
be created using up to three different synthesis models (hybrid sound 
synthesis). BeatBox 2 plus enables detailed editing and automation of 
all sound parameters. 
There are two styles of interface in BeatBox 2. While closed, you can 
listen to included sounds or those you've made in BeatBox 2 without 
using too much window space. 
Only the most important control elements are displayed when the 
program window is minimized. 
Volume controller: Controls the volume. 
Peakmeter and preset name: The peakmeter lets you visually 
control BeatBox 2. Click on the triangle beside the preset name 
to open the preset list. 
Next/Previous preset 
Save preset: The preset includes the drum kit in use, the 
pattern, and any possible automations (see page 246). 
Play/Stop: The playback controller in BeatBox 2 starts BeatBox 
without playing the arrangement, too.  

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 Edit button: The edit button opens BeatBox 2 for you to 
program your own beats and sounds. 
Maximized BeatBox 2 plus window 
 Drum kit: This section loads drum kits (collections of different 
drum instruments) and the individual drum instruments. 
 Selected drum instrument: The settings in the synthesis 
section (6) and velocity/automation (5) always affect the 
selected drum instrument. 
 Pattern editor: Programs the beat sequence. In the top part, 
different patterns (sequences) can be loaded and saved as well 
as different settings for the view and function of the pattern 
editor. The matrix is where the beat is programmed: One line 
corresponds to a drum instrument, and a column matches a 
specific time position within 1-4 beats. If a cell is clicked on, 
then the respective drum instrument will be triggered at this 
position. 
 Velocity/Control: This section has two modes: Velocity and 
Automation. The setting Velocity displays the velocity levels for 
the selected instrument's beats as a column. The Automation 
set up allows automation to be set for sound parameters in the 
synthesis section (6). 

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Synthesis: The selected sound parameters and effects settings 
for the selected drum instrument can be edited here. 
In the following, the sections of BeatBox 2 will be discussed 
individually: 
Drum kit 
This section loads drum kits (collections of 
different drum instruments) and the 
individual drum instruments. You can also 
try out an already programmed pattern with 
different kits or exchange individual drum 
instruments. 
Select drum kit: Use the <> buttons to switch through the 
different drum kits. A drum kit is a collection of percussion 
instruments with matching sounds, e.g. rock kit or electronic 
drums à la TR 808. By changing the drum kit, you can add an 
entirely different sound to the rhythm you have already created. 
Save drum kit: Use this button to save the current collection of 
drum instruments as a kit. 
Drum kit list: Click on the arrow right of the name to open a 
complete list of available drum kits. 
Select drum kit: The arrow buttons function analogously to those 
of the drum kit. The sequence of drum instruments in the kit can 
be resorted via drag & drop. 
Mute/Solo: The "solo" button switches a drum instrument solo, 
i.e. all other instruments which are not "solo" will be muted. The 
"mute" button mutes a drum instrument. 
New drum or effect sounds can by added to the current drum kit by 
drag & drop from Windows Explorer. Drag a wave file to a drum 
instrument to create a new drum sound based on this sample. 
BeatBox 2 copies the sample into the sample folder to make sure 
that the instrument or kit created can be used again later. You can 
drag a complete folder with wave files to the drum kit to create a kit 
based on those samples. 

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Context menu 
Right clicking a drum instrument always opens a context menu: 
• Copy/Paste: Copy an instrument from a track and paste it to 
another one. 
• Empty instrument: An empty instrument is added. No sound is 
played, it has no name, and is used to clean up an unused track. 
• Default instrument: The standard instrument is added. It has the 
standard parameter for all synthesis shapes and serves as the 
starting point for your own sounds. 
• Reset automation: BeatBox 2's own presets contain automations. 
These are dynamic sound parameters like filter curves or pitch 
changes. This command allows you to completely remove these for 
the selected instruments. 
Pattern editor buttons 
 Pattern: Use the <> buttons to switch through the different 
patterns. The arrow to the right opens a list of all available 
patterns, and the save button stores the current pattern. 
 Clear track/all: All events for the selected instrument (track) or 
all events for the pattern (all) are removed by clicking this 
button. 
 Bar selection: The bar you wish to edit can be selected via the 
corresponding number button. Use the “Follow” button to 
select follow mode, i.e. the step display follows the steps of the 
currently played beat. All shows all bars of the pattern. 
 "1>2-4" Auto copy: If more than one bar is set as the pattern 
length, "Auto copy" mode makes sure that the drum notes set 
in the first bar are automatically placed into the next bars. This 
also makes it easy to create a continuous beat, even with a 
loop length of four bars. Notes set in the bars further back are 
not affected by the "Auto draw" function, which, for example, 
makes faint variations detectable only in the fourth bar. 
 Bars: The maximum length of a drum pattern is four beats. The 
length can be selected via the small scroll bar. 

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Shuffle: This controller changes BeatBox 2's timing. If the fader 
is turned to the right, the eighth of a rhythm is played more and 
more like a triplet. If that sounds a bit too abstract – simply try it 
out, ideally with a pure 1/16 hi hat figure; you'll soon see what 
the shuffle fader is capable of. 
Grid: Here you can set the time resolution of the BeatBox. You 
can choose from 1/8 notes (only for very simple rhythms), 1/16 
(default), 1/32 (for more refined constructions). 
Pattern editor - matrix 
This is the heart of BeatBox. A click on any position in the drum 
matrix creates or deletes drum notes (events). Clicking and dragging 
draws in a series of notes. Together with the velocity editing options 
(see page 247) (velocity), you can easily create drum rolls. 
If "Shift" is held when you click on notes in the range, a rectangle can 
be drawn out which selects the notes contained within this rectangle 
(lasso selection). Selected notes can be copied by dragging them to 
a new position. If "Ctrl" is also held down, then existing notes will 
remain at the target position. Delete all selected notes by right 
clicking. 
Two special commands are available for selection: 
Shift + double click  Select everything in the bar clicked 
on. 
Shift + Ctrl + double click  Select all 
A simple mouse click cancels the selection. The selection is 
automatically canceled after copying. If you want to keep your 
selection, hold down "Ctrl" while copying. 

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Keyboard shortcuts 
Many functions in BeatBox 2 can be controlled with the keyboard, for 
example a beat can be triggered with the "Enter" key live in a running 
pattern. Here's a complete list of the keyboard commands: 
General Key command 
Open/Close editor  e 
Pattern editor - options 
"1>2-4" Auto copy  a 
Follow f 
Display bar 1... 4  1... 4 
Show all bars  0 
Grid finer/rougher  +/- 
Selected drum instrument 
Previous/Next Cursor up/down 
Preview p 
Live input  Enter 
Mute on/off  m 
Solo on/off  sec 
Velocity 
The velocity mode serves for editing the velocity/automation of the 
individual drum notes for the selected drum instrument. 
 Reset: Sets all velocity levels to 100% 
 Mode switcher: Switches the section between velocity control 
and Automation (see page 246). 
 Random: The random parameter adds random variations to the 
set velocities. This helps make your beats sound more natural. 
 Amount: No function in velocity mode. 
 Velocity level: Every set note for the selected instrument is 
displayed as a column and can be edited. Multiple columns can 
be edited at once; see Editing velocity values and automations 
(see page 247). 

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Automation 
Every parameter for a drum sound, including effects, can be 
automated, i.e. can change during a pattern. For example, you can 
make your snare drums more lively by adding higher voices to loud 
hits or  by setting accents on individual hits with reverb effects. 
The synthesizer section below enables the selection of 
a parameter for automation via the small blue LEDs 
above a parameter controller. 
More about the parameter controllers in the Synthesizer 
section. 
Reset: Sets all automation values for the selected parameter. 0. 
Mode switcher: Switches the section between velocity control 
(see page 245) and automation switched. This happens 
automatically during selection of parameters. 
Random: The random parameter adds random variations to the 
set automation. This helps make your beats sound more natural 
because each programmed hit will sound slightly different. The 
level of the random parameter is also influenced by the amount 
controller (see below), i.e. if the amount is at "0", then the 
randomness will have no effect. 
Amount: The amount parameter regulates the complete 
influence of the automation values and of the random factor on 
the selected parameter. An amount of "0" does not have any 
effect at all on the automation; maximum level has the greatest 
effect. The effects of the amount controller on the automation 
values is made visible by a slightly lighter line in the value 
columns. 

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 Automation values: The selected parameters can be drawn in 
as a column with the mouse. Automation values can also be 
drawn between the set notes; the sound of the drum 
instrument changes during playback. 
Automation values are added to the original value of the 
parameters. 
Editing velocities and automation values 
Hold down "Shift" and select any number of columns for velocity or 
automation with the mouse. Two special commands are available for 
selection: 
Shift + double click  Select everything in the bar clicked 
on. 
Shift + Ctrl + double click  Select all 
The "Copy" button copies the selection to the clipboard. If you select 
this or that track in another editor, then you can paste the notes there 
now from the clipboard. If the target selection is larger than the 
contents of the clipboard, then it will be inserted again. This lets you 
quickly add a short section throughout the complete length of the 
pattern.  
The three handles allow the velocity or automation values to be 
edited together. 
The middle handle increases or lowers the values together. 

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An object can be faded in or out with the handles to the left and right 
upper corners of the object. 
If you move the handles horizontally you can change the curve shape 
of the transition. 
A single click in the automation section cancels the selection again. 
Note: A selection of velocity values matches the selection of 
corresponding notes in the matrix editor. 
Synthesizer 
In the lower section of BeatBox, you can set the sound for the 
selected drum instrument. 
The synthesis in BeatBox 2 consists of a combination of a simple 
drum sampler and a synthesizer. There are three different synthesis 
models possible for the synthesizer: "Phase Distortion Synth" (FM 
synthesis), "Filtered Noise", and "Physical Modeling". The mixed 
signal of both components is then processed by a multi-mode filter. 
An envelope curve ("envelope generator") time-dependently controls 
modulations of in all components.The details of the synthesis models 
can be read in the section Synthesis models (see page 252). 

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 Preview drum istrument 
 Save drum instrument 
 Select sample: A click on the arrow selects samples from the 
categories like kick, snare, etc. 
 Select synthesis mode: Switches between the three synthesis 
models. 
 Mix: Mix relationship between drum sampler and synthesizer. 
 Parameter controllers: All six sound parameters for a drum 
sound can be directly set and automated via the parameter 
controller. The parameters in question depend on the drum 
sound currently loaded. By clicking the name of a sound 
parameter, a menu opens for you to add parameter controllers 
to each drum sound's synthesis parameters. 
 Automation: This selects the controller's parameter for the 
automation (see page 246). 
Effects section 
Each of BeatBox 2's drum instruments includes an effects unit which 
is fed in after the actual sound synthesis and editing. Each of these 
effects units includes a series of high-quality algorithms to add "audio 
polish" or to place the sound in a production-typical context. 
 FX on/off 
 Parameter controller: An effects module includes four 
adjustable parameters. The fourth, "Mix", is always available 
and the remainder possess a function dependent upon the 
selected algorithm. 
 Automation: This selects the controller's parameter for the 
automation (see page 246). 
 Effects algorithm: Click the arrow to select an effects 
algorithm. 

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The available effects algorithms per unit are described in the 
following. 
Mono delay (tempo sync / millisec.) 
Simple, monophonic delay effect 
Parameters 
• Time:  Delay time controlled by musical measure (sync) or free 
running 
• Feedback:  Repetition 
• Damping:  High damping of the repetition 
Stereo delay (tempo sync / millisec.) 
Stereophonic repetition, adjustable separately per side 
Parameters 
• Left / Right: Delay times, synced or free running 
• Feedback: In contrast to mono delay, no repetition takes place in 
the middle position of the feedback controller. When turned to the 
left the type of delay is that of the so-called "ping-pong" variety, i.e. 
the signal is alternately sent so that is jumps from one channel to the 
other. When turned to the right the delay effect is "dual mono", in 
which case left and right sides act as two independent time-delay 
units. 
Chorus 
Produces a typical "floating/shimmering sound" by modulated 
detuning of a signal  to "thicken up" its sound or spread it across the 
stereo field. Detuning is achieved by a short delay, the length of 
which can be varied by the modulation. This produces the so-called 
"Doppler" effect. 
Parameters 
• Time: Delay time in milliseconds. This can be understood as the 
"base" modulation which is stretched or compressed by the 
modulator. 
• Rate: Modulation speed 
• Depth: Modulation amplitude. Low values modulate only a little, 
higher values lead to a clear vibrato. 

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Flanger 
Algorithmically similar to chorus, but different in that the delay time is 
significantly lower and delay works with repetitions (feedback). A 
flanger sounds more "cutting" and up-front than a chorus. 
Parameters 
• Rate: Modulation speed 
• Feedback: Delay feedback 
• Depth: Modulation amplitude 
Phaser 
A modulation effect just like chorus & flanger, but in this case no 
detuning takes placed. Filter components periodically alter the 
signal's "phase response" (principle of the "phase shifter"). 
Characteristic notches are produced in the frequency spectrum 
response to create so-called "comb filter effects". The phaser effect 
is suitable for pads and "psychedelic" sounds. 
Parameters 
• Rate: Modulation speed 
• Feedback: Feedback of filter steps 
• Depth: Modulation amplitude 
Room reverb / Hall reverb 
In the case of reverb there are two realistic simulations of natural 
reverberation. Sounds receive "atmosphere" and thereby appear 
lively and "authentic". Room reverb simulates a small space with high 
echo density. Hall reverb mimics the typical reverb of large concert 
halls. 
Since natural spaces never sound "static" because air molecules are 
constantly moving and due to the complexity of reflection processes, 
both algorithms include a modulation parameter which varies the 
delay time of individual echoes and thereby affects the liveliness of 
the reverb impression depending on strength. 
Parameters 
• Decay: Reverberation length 
• Damp: Damping of highs, simulates absorbtion via air, wall materials, 
and objects 
• Mod: Modulation strength. 

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Lo-fi 
This algorithm gives the sound a little bit of "grit", or a certain 
measure of signal destruction depending on its setting. An ideal 
partner for creative sound design. The simulation of early digital 
synthesizes or samplers is equally possible since their AD/DA 
converters were anything but "true" in the character of their sound. 
The sample rate from the output of the lo-fi effect can be 
continuously reduced and a generous measure of "aliasing" distortion 
can be produced alongside the unavoidable loss of highs which 
results from "down sampling". Bit resolution is clearly changeable, 
too. 
Parameters 
• Rate: Sample rate 
• Crush: Number of bits 
• Low-pass: Low-pass filter at the output to smooth out induced 
noise 
Distortion 
This overdrive effect works similarly to common guitarist effect 
pedals. Everything is possible, from light, bluesy signal saturation to 
hard "metal shred boards". Here a dual-band EQ works on the in and 
output signals and therefore provides a rich palette of sounds. 
Parameters 
• Drive: Controls the internal level and thereby the overdrive 
• Low: Bass portion. 
• High:High portion. 

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Synthesis models 
The sound synthesis in BeatBox 2 consists of a simple sampler and a 
synthesizer which includes three different synthesis modules. 
Sampler 
The sampler plays short sound recordings ("samples") in different 
pitches. The sampler is intended for creating all kinds of drum 
sounds; the sounds are static and unnatural if the pitch is not altered. 
This is why the sampler is combined with on of the three synthesis 
models. 
Filtered noise 
White noise is filtered by two band-pass filters with separately setup 
frequencies and resonance. This algorithm is suitable for creating 
synthetic snares and high hat sounds. 
Phase distortion synth 
Two oscillators with regulated phase distortion and thoroughly 
variable frequency modulate each other (FM/cross-modulation/ring-
modulation). Depending on the setting, this algorithm can be used to 
create kick, tom, or metallic percussion sounds; higher values for 
frequency and modulation level produce noisier sounds for high hats 
or shaker sounds. Since the oscillator frequency can be set exactly 
according to the musical pitch, this model can be used to produce 
mass lines or melodies. 
Physical modeling 
This is a simple physical model of an "abstract" percussion 
instrument. A fed-back network of delays is caused to oscillate by an 
impulse of filtered white noise (exciter). Depending on the setting of 
the exciter, the size of the model (surface), and the damping, a wide 
spectrum of natural sounding percussion instruments like cymbals, 
claves, gongs, or triangles can be created. 
Multimode filter/Envelope generator 
Following the samplers and synthesizers, an inverse filter (multi-mode 
filter) is added to add the last bit of polish to the drum sound. The 
envelope generator controls all time-dependent processes in the 
synthesizer and sampler.  

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Drum & Bass machine 2.0 
The Drum & Bass machine is a dual synthesizer, uniting both distinct 
styles of drum’n’bass in one piece of equipment to produce fast beat 
crashes and rumbling bass lines. With the Drum & Bass machine you 
need no special skills to create authentic sounds for your 
drum’n’bass songs. 
A tip: The typical speed for Drum’n’Bass is usually around 160-180 
BPM. The Drum & Bass machine also fits in perfectly with other 
music styles, e.g. bigbeat (120 BPM) or trip hop (80-90 BPM). 
Setup 
The top half of the synthesizer controls the rhythm section, the 
bottom half controls the bass section. Between the two, on the left 
side you will see a symbol where both sections can be turned on and 
off individually. You can turn off the bass section, for example, so that 
you take only the drum section break beat into the arrangement. The 
Samplitude 11 Producer arrangement mix will then only include the 
drum section in the mix file. 
The volume control is on the right border, controlling the volume for 
both sections. The play and stop buttons allow you to listen to your 
drum’n’bass creations up front in Samplitude 11 Producer. 
The "Drum‘n’Bass" label covers a menu containing functions to load 
and save drum’n’bass patterns (Load machine state/Save machine 
state), and functions to delete or generate patterns (Clear all/Random 

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all). The submenu "Velocity presets" contains some help functions for 
programming of the velocity row. 
The rhythm section (top half) 
You can easily create complex and authentic jungle break beat 
sounds. In a professional recording studio, jungle break beats are 
created by dividing any given drum loop into several small "bits" and 
putting them back together in a different order. This lengthy process 
is significantly simplified by the Drum & Bass machine. You just have 
to design your own new play sequence.  
You set up the new sequence in the top ("steps") row. The blue cells 
indicate the individual sections ("notes") for the subdivision of the 
loop. 
A left mouse click on one of the blue cells allows you to select one of 
six possible symbols. Each symbol represents a different note or 
other way of playing the note. Every time you click on one of the blue 
cells, the next symbol is chosen. 
Rely on your own intuition and creativity when programming your 
beats. It is not absolutely necessary to know the exact meaning of 
each individual symbol in order to create cool and authentic beats. 
Summary symbol description: 
1: Play drum loop from beginning 
2: Play drum loop from the second note 
3: Play drum loop from the third note 
4: Play drum loop from the fourth note 
Backward symbol: Play backwards from this point 
Stop symbol: Stops play 
The right mouse button allows you to delete the step cells 
individually. The "Clear" button on the right deletes all step cells; the 
drum loop is played in its original sequence. The "Random rhythm" 
button generates a random sequence. You can then alter the rhythm 
as you wish. 
By clicking on the blue field in the bottom part of the rhythm section 
you open a pop-up menu where you can select the drum loop sound. 
If you select a different drum loop, it will be loaded and played as 
programmed by you. 

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In the "Flame" row you can set the note to be played twice quickly in 
succession instead of only once, allowing you to program rolls and 
fill-ins. 
The "Velocity" row allows you to set intensity values between 0 and 
16 with the mouse (left mouse click increases value, right mouse click 
decreases value). Use the three buttons under the "Velocity" row to 
determine how these values will affect the sound of your loop. If you 
select "Volume", the velocity value alters the volume for this cell (16 = 
loud, 0 = quiet). If you select "Filter", the velocity value alters the filter 
strength for this cell (16 = sharp, 0 = muffled). The "None" button 
blocks use of the velocity values. 
The bass section (bottom half) 
The bass section allows you to create the right bass lines for your 
rhythm quickly. As in the rhythm row, there are two-step rows.  
• With the first "Notes" row, you determine the sequence of the notes, 
i.e. the sound sequence.  
• By clicking on a cell with the left mouse button, you open a pop-up 
window, where you can select the notes.  
• By clicking with the right mouse button, you delete a cell.  
• If you click on an empty cell with the right mouse button, you will see 
a "Stop" symbol. This function is similar to that in the rhythm section, 
i.e. it stops the bass sound at this point. 
• In the "Octave" row you can determine the bass octave sound. 
Octave 1 creates a deep tone, Octave 3 a high tone. You can only 
set the octave values if there is a note in the row above. 
• As in the rhythm section, there are also buttons for "Clear", "Random 
notes", and a red selection field at the top border of the bass 
section. The red selection field allows you to set the bass sound. 
• Underneath the step rows, you will also find two sliding controls for 
sound adjustment. You can use the "Vibrato" control to make the 
bass tone "swing" at its pitch. If the control is pushed all the way to 
the right, the swing will be stronger; all the way to the left will have 
no effect on the pitch. 
• With the "Delay" controller you can set a time for the sound to 
completely fade out. All the way to the right makes the sound fade 
out quickly (after approx. ¼ second); all the way to the left means 
ongoing sound. 

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LiViD - Little Virtual Drummer 
MAGIX LiViD helps you to turn your ideas into songs. Enter a few 
basic details and LiViD will play a full drum track, complete with intro, 
verses, choruses, fills, bridges etc.; the entire song structure is laid 
out for your convenience. Brilliant stereo drum samples recorded by 
professional studio musicians and a freely adjustable “Humanize“ 
function will  create an authentic drum feel with perfect sound quality. 
LiViD features four styles (pop, rock, funk, latin), each of which is 
subdivided into four further substyles, as well as six song sections for 
each substyle (intro, verse, bridge, chorus, outro, fill-in). 
Scramble: A random sequence of four one-bar patterns is generated 
internally for each style/substyle/song section. “Scramble” generates 
a new pattern order. 
Shuffle: Shifts the second and fourth 16th note of a beat back by a 
freely definable amount (100% = triplet rhythm). 
Humanize: Randomly shifts all events backwards or forwards, or 
leaves them unaffected. Note: these shifts are very subtle and not 
always immediately perceptible! 
Snare: Sets the snare stick style to “normal”, “side stick” (stick hits 
the rim while resting on the skin) or “rim shot” (sticks hits the rim and 
skin simultaneously). Exception: the snare’s quietest velocity level ( 
the "ghost notes") is always “normal”. 
Hi-hat: Sets the hi-hat sound to “soft” (fully closed) or to “hard” (half-
open). Exception: completely opened hi-hat (pop, type1, verse). 
Ride: Sets the ride cymbal sound to “ride” (cymbal is hit on the rim) 
or “ride bell” (cymbal is hit on the bell at the center). 

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Robota 
The Robota is a four-part drum computer with virtual analog and 
sample-based sound production. Virtual analog sound production 
means that the sounds are synthesized in real-time, i.e. produced 
with a synthesizer to recreate the typical analog sounds of classical 
drum computers, such as the Roland Tr-808 and Tr-909, or more 
recent devices such as the Korg Electribe or the Jomox x-cousin. 
Sample sound production uses drum sound recordings (or even other 
recordings) as the basis for sound production.  
After selecting the elementary sound production technique, the 
sounds of each of the 4 parts (or instruments) can be edited using 
modulators.  
The step sequencer programmed with incident lighting helps Robota 
to play. 4 beats in sixteenths (or 2 beats in thirty-seconds) are 
processed as a loop. At each beat position, the playing positions can 
be set by clicking a button. In "Event" mode, the instruments are 
distributed within the beat pattern. In "Snapshot" mode you can 
adjust additional instrument sound settings.  
Sound synthesis 
The four instruments of the Robota are built identically. Each 
instrument can create all kinds of drum sounds –  from hissing hi-hats 
to phat bass drums.  
During elementary sound production, you can choose between an 
oscillator with selectable wave shapes (sine, triangle or saw tooth) or 
a sample. In addition, you can add a noise generator can be added. 
The oscillator has a pitch envelope (pitch env.) and a volume 
envelope (attack/decay). It can also be frequency and ring-
modulated. The depth of the modulation can be controlled via an 
envelope parameter (Fm/rng dcy). There’s also a “Lo-fi” section 
consisting of distortion (Rectify), bit rate reduction (Crush) and 
sampling rate reduction (down sample). 
Temporal control via an envelope (lofi dcy) will get the best out of the 
lo-fi effects. A multi-mode filter (low-pass/band-pass filter/high-pass) 
with 12/24 dB steep-side. A comb filter can be inserted. The filter 
frequency can be likewise modulated via an envelope. For extra 
pressure, an adjustable compressor (compressor, comp resp) is 
included, as well as tube amplifier simulation (tube).  

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Parameter (1) To simplify matters, not all 
parameters can be changed on a sound - 
only those that are meaningful for the 
selected drum sound may be changed 
(snare, kick, high etc.). There are four 
selected variable parameters coordinated 
exactly with the selected preset sound.  
Oscillator waveform (2): The fundamental 
waveform of the Oscillators is selected 
here. You can choose from  
sinus/triangle/sawtooth/sample. If you 
have selected "Smpl" you can use the 
rotary knob to select a sample, i.e. a 
previously recorded drum sound. These 
samples are saved in the folder 
/synth/robota/samples/. If select custom 
samples, they will appear in the selection 
list. 
(3):For each part you can regulate: Filter 
Cutoff, Resonance, Tube, Volume and 
Panorama (see page 260). 
 With select choose the instrument for editing in the step 
sequencer.  
 “M” mutes the instrument, “S” makes it solo   
 The loudspeaker button allows you to hear a preview. 
Master Section 
Volume regulates the total volume of the Robota. Distortion adds an 
adjustable tube distortion to make the sound “dirtier” and more 
powerful. The peak meter helps control the output level – when it 
enters the red area, reduce the total volume.  

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Schematic illustration of the Robota synthesis 
Here is a detailed circuit diagram of a Robota voice with a description 
of all control parameters.  

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Pitch envelope (pitch env): Controls the pitch envelope level. 
Tune: Tunes the instrument. 
Oscillator shape (osc shape): The shaper adds additional frequency 
shares to the basic sound of the oscillator by artificially reshaping the 
wave shape. A sine wave (shape = 0) can be reshaped up to a 
square curve (shape = max). 
Oscillator waveform: The fundamental waveform of the oscillators is 
selected here. You can choose from sine/triangle/sawtooth/sample. If 
"Sample" is selected, you can use the controller to select a sample, 
i.e. a previously recorded drum sound. These samples are saved in 
the folder /Synth/robota/samples/. If you select custom samples, 
they will appear in the selection list. If you are playing your own 
samples, they will appear in the selection list. 
Noise: Adjust the ratio between the oscillator sound and the noise 
generator. 
Attack: Adjusts the attack time. The greater the set value, the softer 
the attack of the sound. The attack rate is also applied to the lo-fi 
and filter envelope curves. 
Decay: Adjusts the decay curve. The greater the value, the slower the 
instrument will decay. 
FM/Ring modulation frequency (Fm/rng frq): The fundamental 
frequency of the frequency or ring modulation.  
FM level (fm lvl): At a low frequency FM first adds vibration to the 
sound, at high frequencies and low levels it creates bell-like sounds, 
as the level increases metal sounds, and finally noise. 
Ring modulation level (rng lvl): Ring modulation creates typical 
auxiliary frequencies. 
FM/Ring modulation decay (Fm/rng dcy): Time constant of  FM/ring 
modulation by-product. Only the beginning of the drum sound is 
affected by the modulation.  
Rectify: Distorts the audio signal. 
Crush: Bit rate reduction. Digital artifacts become audible with higher 
settings.   

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Down sample (dwnsmple): Sample rate reduction. Ideal for creating 
the "old school sound" of older digital drum machines. As it is 
increased, the result becomes darker. 
Lo-fi decay (lofi dcy): Time constant of the by-product of the three 
lo-fi effects which makes the sound "dirty". Only the beginning of the 
drum sound of the lo-fi effects is affected if the decay is low. For 
instance, this makes the kick of a kick drum sound more interesting. 
Filter modes (flt mode): Filter mode: High cut – sound portions above 
the cut-off frequency are filtered out. Band pass (BP) – Sound 
portions above and below the cut-off frequency are filtered out. Low 
cut - All sound portions below the cut-off frequency are filtered out. 
This mode is set as a preset and can not be changed. 
Filter frequency (flt freq): The cut-off frequency of the filter. 
Filter resonance (flt reso): Filter resonance which increases the 
sound portions at the cut-off frequency of the filter. If the resonance 
is high, the filter itself can also be used as an oscillator. 
Filter modulation -/+ (flt mod -+): Regulates how much and in which 
direction the filter envelope curve moves the filter frequency in which 
direction. 
Filter-Modulation decay (flt mod dcy): Decay time of the filter curve. 
Smaller values with high resonance create a "zapping" sound of the 
filter, greater values create the typical sweep sound. 
Filter modulation velocity (flt mod vel): Specifies how much the filter 
modulation depth depends on the velocity. If this value is increased, 
louder beats will generate higher filter curves than quieter ones. 
24 dB: The filter can operate with a slope of 12 dB or 24 dB. This 
mode is set as a preset and cannot be changed. 
Comb filter (comb filt on): You can activate a comb filter, a feedback 
delay that creates resonance-like sounds comparable to a plucked 
string. The delay time and feedback levels are permanently linked fo 
the filter parameters (frequency and resonance). This comb filter is 
set as a preset and can not be changed. 
Compressor: Controls the compressor strength. This lets you 
increase the "power" of the drum sound. 

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Compressor response (comp resp): Controls the compressor time. 
The lower the value, the faster the compressor follows the volume. 
Tube: Controls the level of the tube amp simulation. It "saturates" the 
output signal of the voice and adds warmth to the sound if the 
settings are moderate. Increasing the settings makes the sound 
"dirtier". 
Volume/Pan: Controls the volume and panorama position of the 
drum instruments. 
Sequencer 
Incident lighting is used to control the drum patterns just like in all 
classical drum computers and groove boxes. The step sequencer 
consists of 16 individual step buttons with LEDs corresponding to the 
appropriate partitioning of a beat:  
16ths or 32nds (a half beat is in each case displayed). A button lights 
up to indicate the releasing of the instrument at this point in the beat 
(= step).  
A left click turns on the step, a further left click deletes the step 
again.  
A pattern can be a maximum of 4 beats long. The length 
can be modified using the fader on the button bar. 
The beat to be edited can be selected with the applicable “edit” 
button. The “Follow” button specifies whether the step of a beat is in 
time. 
"1 > 2-4" auto draw: If more than 1 beat is activated as the loop 
length, the "Auto draw" mode ensures that the drum note set in the 
first beat is set automatically for the following beats. This makes it 
very simple to produce a continuous beat from a loop length of 4 
beats. Notes set in the rear beats are not affected by auto draw.  

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How to program a drum pattern: 
• Select the pattern length with the fader. 
• Select “Event” mode. 
• If you edit during playback, turn off “Follow”. Select the beat with 
the “Edit” buttons.  
   • Use “Select” to choose an instrument to edit.  
 • Use the “Clear bar” button to delete all steps in 
the selected instrument. 
• Turn on the appropriate step buttons, and use 
the “Velocity” controller to adjust the beat 
velocity.  
• Repeat the procedure with the other instruments  
Snapshots 
In addition, you can automate programming of the editable sound 
parameter of a drum sound via so-called "snapshots". You can 
thereby save the sound parameters of a drum instrument on the step 
buttons of the sequencers. 
Automating the drum instrument with snapshots.: 
• Set the edit mode to “Snap”.  
• If you edit during playback, turn off “Follow”. Select the beat with the 
“Edit” buttons.  
• Select an instrument and edit the sound. You can control the sound 
of an instrument even when playback has stopped by using the 
loudspeaker button. 
• Save the sound as a snapshot to one of the step buttons. 
• Change the sound of an instrument and save the settings to other 
step button 

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Warning: The parameters are not changed abruptly but are faded 
internally instead, in order to avoid crackling. If two snapshots with 
extreme parameter differences are too close together, the drum 
sounds will sound differently when the pattern is played. 
• Using the arrow keys, you can jump between the 
individual snapshots during stopped playback.   
• Press “on” to activate snapshot automation.  
Groove Control 
The secret behind “groove” beats lies in delay. That is, individual 
beats are either anticipated or delayed according to patterns. For 
example house beats use the “shuffle” whereby straight 1/16s are 
delayed at certain times. 
In the Robota there are groove velocity and groove swing presets. 
Groove velocity presets contain for each step of a beat a certain 
offset to increase or reduce the original beat velocity. Groove swing 
presets contain for each step a time alignment that is either 
anticipated or delayed. The result is a livelier-sounding sequence. The 
strength of the effect can be adjusted with the % regulator.   
Setups, drum kits, presets, and patterns 
A single instrument sound is saved as a 
preset.   
Presets containing all four instruments 
are saved as drum kits.  
All note information plus the 
snapshots are saved as a 
pattern.  
Together (drum kit + pattern) they 
are know as a setup.  

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Load/Save 
Presets, drum kits, patterns and setups can be selected with the 
continuous rotary regulators next to the display area. For storing, 
click on the   “Save” button. Then specify a new name in the input 
field. To store, press “Enter”.  
Note: A drum kit stores only the names of the presets, not the actual 
parameters. If you want to store your own drum sounds that were 
created by changing existing presets, you must first store them as 
new presets and then as a new drum kit! The same applies to the 
setups, which contain only the pattern and drum kit names. 
If necessary, always store in this order: preset -> drum kit -> pattern 
-> setup. This applies only when creating your own “templates”. If 
you store your arrangement normally, the complete current status 
(synthesizer + sequencer) of the Robota is always stored and 
correctly loaded later with the arrangement. 

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Vita 
The MAGIX Vita synthesizer specializes in playback of "real" 
instruments using sampling technology. This means that short 
samples of real instruments in different pitches, playing techniques 
and volumes are used, combined, and played again at the correct 
pitch. 
The VITA synthesizer is controlled via the MIDI objects. If you load 
Vita via the Media Pool, a preset MIDI object will appear first. You can 
then load different Vita sounds via the "Output" menu at the top of 
the MIDI editor. 
You can adjust Vita's sounds via the instrument menu of the 
trackbox. 
The Vita interface 
1. Layer selection/Peak meter: The Vita sounds, also known as 
layers, can be selected here using the arrows. Right clicking on the 
display opens the layer menu. 
2. Main parameter: Sets the volume, panorama position, pitch 
characteristics ("transpose") and the fundamental frequency ("master 
tune"). 

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3. Amp: This is the volume envelope. Here you can influence the 
temporal progression of a track's volume. A(ttack) stands for the 
volume increase at the start, D(ecay) for the length of time the 
decrease in volume takes on a section set with S(ustain) at the 
maximum volume. R(elease) is the length of time it takes for the 
sound to ring out. 
4. Filter: Switches on a filter which influences the sound. "Filter type" 
allows you to select a filter type. "Cut-off" regulates the filter 
frequency, "Resonance" controls the strength of the amplification of 
the filter frequency. "Velocity" specifies how strongly beat should 
influence the filter frequency, and the volume can be balanced using 
the "Gain" controller. The filter envelope (ADSR slider) influences the 
filter frequency depending on the time. 
5. Delay: Switches on an echo effect, "Time" controls the delay time, 
"Level" controls the strength of the echo sound. 
6. Reverb: Switches on a reverb effect, "Time" controls the delay 
time, "Level" controls the strength of the echo sound. 
7. Value display: The value display shows the exact value of the 
parameter which was just modified. 
8. Dynamic range: Usually, the relationship between the created 
volume and MIDI velocity is proportional. Since some MIDI keyboards 
produce a velocity which is too hard for loud sounds or the other way 
around, this behavior can be balanced out with the "MIDI input 
curve". The dynamics of the sound can be influenced with "dynamic" 
and "dynamic curve", i.e. the relationship between the quietest and 
loudest sounds. 
9. Voices: Here you can control the amount of voices played 
simultaneously. If notes are no longer played during fast passages, 

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you can increase the amount of voices here (performance will not be 
as good). 
10. Keyboard: Here you can preview the Vita sounds. This only works 
during playback or recording. 
Revolta 2 
Revolta 2 is a further development of Revolta. It is polyphonic and 
playable with up to 12 tones, including an additional noise generator, 
a step sequencer, and an extra-flexible modulations matrix. An 
effects section with 9 different effects and presets (created by a 
professional designer) make it a full-fledged synthesizer for all kinds 
of lead, sequence, and pad sounds. 
REVOLTA 2 has a whole array of presets. The sounds have been 
created by professional sound engineers and demonstrate the huge 
potential of this instrument from the word start. First off, however, we 
would like to encourage you to try out the various control functions 
and to experiment as much as you like. The sky's the limit to your 
creativity. 
Revolta 2 interface 
Note: The following is only a short description of the Revolta 2 
interface. 
For a comprehensive documentation of this complex 
synthesizer please click the help button on the Revolta 2 
interface!   
The Revolta 2 interface can be displayed in two sizes. In "Rack" 
mode only the elements necessary for preset loading are visible: 
 By clicking the edit button you can open the complete 
interface. 

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1. Main parameter: Sets the volume, panorama position, pitch 
characteristics ("Transpose"), and play modes ("Poly", "Mono", 
"Legato"). "Glide" regulates the portamento time. 
2. Oscillator section: Two oscillators are available with smoothly 
adjustable curve forms and a noise generator. Both oscillators can be 
tuned to each other and used to modulate frequencies. 
3. Amp: This is the volume envelope. Here you can influence the 
temporal progression of a track's volume. A(ttack) stands for the 
volume increase at the start, D(ecay) for the length of time the 
decrease in volume takes on a section set with S(ustain) at the 
maximum volume. R(elease) is the length of time it takes for the 
sound to ring out. "Vel" specifies how much the envelope curve 
depends on the velocity. 
4. Filter: Here you can switch on different filters to influence the 
sound. "Filter type" selects a filter type. "Cut-off" regulates the filter 
frequency, "Resonance" controls the strength of the amplification of 
the filter frequency. VEL" indicates how much the velocity influences 
filter frequency, and "Key" changes the filter frequency depending on 
the note pitch ("Key tracking"). The filter envelope (ADSR slider) 
influences the filter frequency depending on the time. "Env mod" 
controls the strength of the filter envelope curve, and with "drive" the 
filter can be overmodulated. 

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5. FX1/FX2: Here you can mix in 2 different effects out of a total of 9 
available effects. 
6. LFO1/LFO2/Step sequencer: Two LFOS and the step sequencer 
can be used to modulate single parameters of Revolta 2. 
7. Options and modulations matrix: The two buttons open the 
Revolta options page for general and preset-specific settings and 
modulation matrix. In the modulation matrix modulation sources are 
connected with modulation targets. Simple modulations like the 
oscillator (the pitch will be modulated via an LFO) can be set quicker 
directly on the interface. Much more complex modulations are 
possible in the matrix because the matrix offers more modulation 
sources (e.g. MIDI controller, oscillators) and the modulation source 
can influence more targets.   
8. Value display: The value display shows the exact value of the 
parameter which was just modified. In addition, you can find out the 
load of the twelve voices. 
9. Preset section: Here you can select Revolta presets. Every sound 
can be listened to, and an A-B comparison between two sounds is 
also possible (for example, an edited and an unedited sound). 
Auto Jam Session 
Auto Jam Session lets you create complete songs single-handedly. 
Begin with a simple idea, a small riff, or a chord progression. This is 
then recorded and put straight into an endless loop after the 
recording. Now, record a melody on a different track. The program 
simulates working with hardware which loops delays, e.g. the Gibson 
Echoplex. The difference is that Samplitude 11 Producer creates an 
arrangement which can later be edited and compiled into a complete 
song. 
During an Auto Jam Session, everything you do is recorded. 

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Open 
1. Start Samplitude 11 Producer and choose "New Auto Jam 
Session“ from the start selection or 
2. Create a new arrangement. 
The Auto Jam Session can be started via the "Playback/Record“ 
menu or via the button in the upper toolbar.  

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Handling 
After startup you’ll see the simple view of Auto Jam Session. In the 
right half you’ll be given useful hints on how to use the program 
without having to resort to the help file (press "F1“ or "Help"). 
Action: The most important handling element is displayed as the 
"Action" button (bottom left), which can also be controlled using the 
space bar or via MIDI/joystick. 
1st click: Playback begins. Nothing is recorded yet. 
2nd click: The first recording starts. Record your first beat(s). As a 
sign that it’s recording, the action button turns red. 
3rd click: Ends the recording. The recorded part is inserted into the 
arrangement as a loop and then played repeatedly. It serves as a 
speed measure for the next loop. 
4th click: In the next track, the recording starts. You’ll start off 
hearing the previously recorded loop, and now you can add an 
additional voice to it. 
5th click: The recording ends, playback of the first and the newly 
recorded loop continues. 
The next clicks start and end other recordings (clicks 4 and 5 repeat). 
Every restart of the recording starts in a new track. All loops recorded 
up until now are played continuously. 
Double clicking on the action button stops the last loop recorded. 
Clicking three times ends all running loops. You can use it to 
separate various song parts from one another. 
By clicking on stop, the playback/recording is stopped immediately 
Auto Jam Session modes 
There are many ways to record a song: 
• Record everything by yourself. The loop that was recorded first is set 
as a measure for the speed of the song in BPM (beats per minute). 

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The buttons 1-8 function as mute or solo buttons depending on the 
modes set (see below). 
• You can choose from one of the accompaniments provided. The 
speed of the song is taken from the template. There are two modes: 
• Instrument mode (mute): The accompaniments consist of multiple 
individual instruments that can be muted using the buttons 1-8 (or 
the corresponding keys on the keyboard). 
• Variations mode (solo): These accompaniments contain multiple 
variations of the same instrument which you can switch between 
during playback. 
Reset: Reverts every button to its original state and selectively stops 
the last loop recorded, every self-recorded loop, all loops, or deletes 
the entire project. 
Loop effects 
You can change your arrangement with these real-time effects. The 
loop effects affect either every track or just the last track recorded 
(see below). 
Technically, these effects are object effects. Switching the effects on 
and off creates separate objects from the loops. 
Half speed: The speed factor is halved when this button is pressed. 
(If you press the button twice, then it will be played at a quarter of its 
speed, etc.) 
Double speed: The speed factor is doubled when this button is 
pressed. 
This effect is applied to play "impossible“ guitar solos. Switch your 
existing arrangement to half speed, record your guitar solo, and then 
click "double speed". Your accompaniment plays in original speed 
again and your solo now sounds twice as fast and an octave higher. 
Reverse: This effect plays the whole arrangement backwards. 
Opening it again resets it. 

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Enhanced Auto Jam Session dialog 
Clicking the ">>“ button opens the enhanced Auto Jam Session 
dialog. 
Tempo 
Select the tempo from the list or enter one of your choice. 
"—“ indicates that the speed adapts to that of the first recorded loop 
or of the accompaniment (if chosen). 
Quantization 
Quantization guarantees that newly recorded loops fit into the 
existing arrangement by recording loops whose lengths are exactly 
four times that of the first recorded loop, or the loops begin or end on 
the bar or loop borders. 
There are multiple options for optimizing: 
Length of the next whole loop: The new loop is recorded with the 
same length or a whole-numbered multiple (2x, 3x, 4x...) of the 
original loop length. The loops always remain synchronous, but 

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cannot have the same starting point. This is the preset quantization 
mode. 
Start + length of the next whole loop: It’s only after the next loop 
border that recording starts. The length is quantized similarly to 
"Length of the next whole loop“. The starting points of the loops are 
all at the same positions. 
Length to previous whole loop: The loop end is shortened to the last 
exceeded loop border. This is useful when, while recording, you 
always only get around to clicking on the action button (space bar) 
after the next loop. 
Start + length to next bar: The starting point of the recording and the 
loop length are adapted to the bar. This is useful if you have recorded 
the first loop over multiple bars. 
Start + length to the next beat: The starting point of the recording 
and the loop length adapt to quarter beats. This is useful if you want 
to record very short or uneven loops (for example, only ¾ bar). 
Both of these options are useful if the speed has been set (specified 
in tempo or by the accompaniment) 
Freestyle: Quantization is deactivated. No more loop starts or loop 
lengths are adapted when recording. This is only recommended if 
you want to create chaos, or are very precise in your work. 
Quantize mute/solo/effects: This option also quantizes the control of 
solo, mute, and other effects (double speed, half speed, reverse). 
Only use loop effects on the last track: The loop effects are always 
used on the last track. 
Record device 
You can select the desired sound card or sound card input in the 
drop down menu. 
Visualizer: This button switches the visualization on or off. 
Monitor: This button activates or deactivates monitoring. This means 
that the incoming signal is displayed in the visualizer and played by 
the sound card output. 

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Tuner: This button opens an additional visualization in the „tuner“ 
mode with which you can tune your instrument (for example, your 
guitar). 
Recording information 
Recording time: Shows how long you’ve been recording. 
Remaining time: Here, you can see for how long your hard disk can 
record. If you have multiple hard disks or hard disk partitions, the 
recording capacity of these are also shown. 
MIDI / Joystick ... 
This button opens the Auto Jam Session's shortcut editor. More 
information can be found under "Shortcut editor -> Auto Jam 
Session“. You can also "learn“ MIDI commands. 

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Managers 
The managers combine frequently needed administrative and control 
functions together inside one window, including those of markers, 
grooves, and tracks. This also includes a file browser to find, sample, 
and load media data.  
The managers can be opened inside or outside of the main window 
and do not block it. The managers window has a multi-monitor 
capability and remembers its last position when it is closed. A 
number of managers can be opened simultaneously in various 
different views and independently of one another. 
The managers integrate the following sub-windows, including 
keyboard shortcuts: 
• File browser (see page 278)  
• Objects (see page 283)  
• Tracks  
• markers (see page 286)  
• Ranges 
• VSTi (see page 290) 
To open the managers, click on the “Manager” entry in the toolbar or 
select the entry “Open new manager” in the “Tool" menu. With this 
menu entry you can also open further manager windows in addition 
to the one already open. 
Click on the window tab at the bottom edge of the managers window 
in order to open the corresponding sub-window.  

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File manager 
Samplitude 11 Producer contains a file browser in the manager 
where files can be previewed and loaded directly into projects. The 
browser can be used to create favorites folders and provides access 
to all recently opened folders. 
To view the file browser, click on the "Manager" button in the toolbar 
and then select the "File browser" tab at the bottom of the manager 
window. The file manager can also be opened via the menu (see 
page 396). 
Menu: Tools/Manager/File browser 
Navigation / Favorites 
The file manager works in a similar way to Windows Explorer; 
directories and files are displayed with directory and file symbols in 
list form. 
Navigation is achieved with the mouse or keyboard. A drive selection 
menu found in the toolbar lets you quickly switch between all data 
storage devices connected to the workstation. 
A display filter located in the toolbar lets you limit the display to 
certain media types, e.g. .wave, MIDI, or project files, only. "All media 
files" is the default display. 
The "Search" option lets you search the current window for 
directories or files. Enter a search item into the input box and click 
“Enter”. Found directories or files are highlighted. You can find and 
highlight several entries that meet your search criterion by entering 
one or several first letters. 
The file browser opens as a tiled window by default. The right box 
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toolbar. Use “Add” or “Remove” to add and remove directories from 
the list of favorites. 
There is a combo box below the favorite list displaying the last used 
paths and which lets you change the current project directory. 
Preview audio files 
You can use the "Play" icon in the toolbar to preview a marked audio 
file, and every highlighted audio file is played immediately if the 
“Autoplay” box is checked. This way you can listen to a complete list 
using the cursor keys only. Clicking on the play button again stops 
continuous playback again. 
Hint: During playback the transport console controls are allocated to 
the media file. Playback and positioning functions are fully available. 
Playback is not routed through the mixer or internal effects. In 
contrast to the playback features of the “Load” window, which uses 
routines of the operating system, playback uses the audio device 
selected in the "Play" parameters (“P”), usually an MME, WDM, or 
ASIO device. If no playback occurs, first check that the settings and 
routing of this device is correct. 
Note: To preview certain media data, e.g. in WMA format, you have 
to convert these files to wave format. Conversion is done 
automatically in the background. 
Load files from the browser into projects 
Some media files can be inserted from the browser into an opened 
project at the desired time position via drag & drop. If the file browser 
list is in the foreground, pressing “Enter” has the same result. 
If an audio file is dragged from the clip list and dropped into an empty 
space or into the title bar of the program window, it is opened in 
wave editing mode. 
If several files are selected in the list, all files will be inserted at the 
current cursor position as new objects, and loading options 
("Options") will be applied. This way you can specify whether all files 
should be inserted into the current project one after the other, one 
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positions. The load option settings are valid also for files loaded via 
the load dialog of the program. 
There are further options in the context menu of a media file (right 
click): 
• Load file 
• Delete file: Physically removes file from storage device. This process 
cannot be reversed! 
• Highlight all files 
• Open via standard link: The file is opened in the Windows application 
that is linked to this file type. This can be an MP3 player or some 
other wave editor. 
• Open in Windows™ Explorer: Opens the current directory as a new 
Windows Explorer™ window. 
Soundpool 
This setting can be used to access Soundpools. Access to the 
supplied Soundpools is via a new, more clearly laid out database 
overview that enables the display of loops, multiple styles and 
instrument categories, e.g. all bass loops of every installed style or 
every loop of a style. 
If you did not install the Soundpools on your hard drive during 
installation, then insert the Samplitude 11 Producer installation DVD 
into the DVD drive. The contents of the Soundpools will now be 
imported into the database. Other Soundpool media are 
automatically recognized and added to the database. 
We recommend copying media to the hard 
drive and then importing it with "Add style". 
This menu provides several additional options for maintenance and 
display of your Soundpool database: 
Normally, loops can be previewed just by clicking them, even during 
project playback. If "Automatic playback" is deactivated, then use the 
playback button in the manager. 

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The option "Hide instruments without available loops" completely 
hides instrument groups in the Soundpool manager for which there 
are no loops present in a certain style (instead of being grayed out). 
Every detected Soundpool (on CD/DVD or on the hard drive) is added 
to the database and displayed there, even if the corresponding 
medium is currently not in the drive or if the Soundpool has been 
deleted or moved. The option "Clean up Soundpool" removes these 
entries from the database. "Reset Soundpool" will reset the 
Soundpool database so you can re-import the Soundpools later. 
A Soundpool consists of one or more Styles. Styles are sound 
libraries that belong together and cover a certain musical style. The 
sounds (sample or MIDI loops) of one style all have a certain tempo. 
You can mix loops from different styles, and the tempos will be 
adjusted accordingly. Within a style, loops are ordered according to 
instruments, and one instrument folder contains different sounds. 
Each sound can have a different pitch (except for drums and effects 
sounds). 
The Soundpool display consists of several columns: First, all styles 
available in the database are shown. The second column lists the 
instruments. The third column, "Name", contains the list of the 
sounds found. The respective name, tempo, length in bars (1, 2, or 4 
beats), and type is listed for them. The different pitches are displayed 
above that (if available). 
The list of samples found is created based on the entry selection in 
the first two columns. With "Ctrl + click" you can reduce or expand 
selection. No selection ("Ctrl + click" on a single selected element) 
shows all entries from this category.  
If you select an instrument, e.g. "Drums" and "Percussion" and no 
style, then all drums and percussion samples in the whole database 
will be displayed. 

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In the search field, you can search the list of 
the sounds found for a certain sound file 
name. 
There is one principle difference between the types of loops: While 
audio loops (.wav or .ogg) are normal (looped) audio objects that can 
be applied anywhere in the arranger, MIDI loops (MIDI takes) consist 
of MIDI data + the controlled synthesizer (Vita or Revolta). This is 
automatically loaded to the track where you place the MIDI loop. This 
means that you will need to use a new track for each additional MIDI 
loop which controls a different sound. However, the same loop in 
another pitch is possible. 
Loops can be loaded by double clicking, drag & drop, or by double 
clicking the corresponding pitch. The objects will be inserted directly 
behind one another so that complete accompanying tracks can be 
compiled quickly.  
Tip: If you want to search in multiple lists at the same time, open a 
new manager via "Tools -> Open new manager..." and switch to 
"Soundpool" in the new window. A separate search query can be set 
for each list. 
Object manager 
The object manager integrated in the manager lists all objects 
contained in the current project and makes it possible to edit 
selected object parameters. 
To view the object manager, click the "Manager" button in the 
toolbar, and then select "Objects" at the bottom of the manager 
window. 
Menu: Tools -> Manager -> Object manager 
Keyboard shortcut:    Ctrl + Shift + O 
You can export object manager information as a text file. To do this, 
click the "Export text" button in the toolbar. The Windows™ text 
editor opens with an excerpt from the object manager list. The 
following information will be saved:  

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• Project name and path 
• Track and object name 
• Start position in the project 
• Source file path 
Afterwards, you can find this file in the project folder 
(Projectname.txt). 
Object view and selection 
Objects are displayed in a tree structure and sorted according to 
tracks, whereby only tracks are listed that actually contain objects. 
As an option you can choose to display objects of the current tracks 
only (Toolbar: “Options”). 
You can use the +/- keys of the toolbar to open and close the track 
object display in the entire window. Click on the “+” symbol left of the 
track number to explode the view of a single track. 
Selecting objects: A square check box next to the object name lets 
you select single or multiple objects. These will then appear in the 
project window as “selected”. If an object is selected that is part of 
an object group, then the other objects of the selection are also 
selected in the project window and object manager. You can 
recognize grouped objects by the number of the object groups in the 
object manager group bar. 
Search for objects: As in other manager windows, the object 
manager also provides a search option that allows you to search for 
objects in the current window. Enter a search item into the box and 
press “Return”. Found objects are highlighted, but are not selected in 
the project window. 
Deleting, renaming and editing objects 
You can delete objects directly in the object manager by selecting 
one or several objects simultaneously and pressing “Del”. 
Alternatively, you can delete an object via its context menu. 

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You can rename objects by double clicking on the object name and 
entering a new name. The procedure of changing a marker position 
directly in the list is the same. 
To edit an object directly from the object manager, right click on the 
object you want to edit and start the object editor. 
Edit object parameters 
You can edit the following object parameters in the object manager: 
• Start position 
• Length 
• End 
• Volume 
• Lock 
To edit a parameter, double click on the relevant value and enter a 
different value. Numerical values can be changed by drag & drop with 
the mouse, and "Ctrl + Shift" allows larger or smaller value changes. 
“Tab” switches to the next editable value. The up and down cursor 
arrows permit vertical navigation within a column from one text box to 
another. 
Track manager 
All tracks of the current project are displayed in the track manager 
and it enables direct access to solo, mute, and record. 
To view the track manager, click the "Manager" button in the toolbar, 
and then select the "Tracks" tab at the top of the manager window. 
Menu: Tools > Manager > Track manager 

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Track view and selection 
The track manager contains all of the current project's tracks. You 
can double click on the track number to select a track. The track will 
be displayed in the project window. If the track is outside of the 
visible display, the project window will scroll to this vertical position. 
Search for tracks: As in other manager windows the track manager 
also provides a search option that allows you to search for tracks in 
the current window. Enter a search item into the box and press 
“Return”. Found tracks are highlighted. 
Rename, delete, and insert tracks 
You can delete tracks via the manager by selecting one or several of 
these tracks and pressing “Del”. Alternatively, you can also use the 
context menu to delete a track. 
You can rename tracks by double clicking on the track names and 
entering a new name. The procedure of changing a marker position 
directly in the list is the same. “Tab” moves on to the next editable 
value. “Cursor up/down” navigates you vertically within a column if 
this is a text column. 
To edit an object directly from the object manager, right click on the 
object you want to edit and start the object manager. All functions 
are present in the same way as they would be if you opened the 
object manager from the project window. 
You can also insert new tracks directly in the track manager. Right 
click on a track entry and select “Insert track” from the context menu. 
A new track is added after the final track of the project. 
Marker manager 
The marker manager displays all markers contained in the current 
project, regardless of type and makes it possible to jump to them 
directly from the list or to play them. 
To view the marker manager, click the "Manager" button in the 
toolbar and then select the "Marker" tab at the top of the manager 
window. 
Menu: Tools -> Managers -> Marker manager 

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 You can export marker manager information as a text file. To 
do this, click the "Export text" button in the toolbar. 
The Windows text editor opens with an excerpt from the marker 
manager list. The following information will be saved:  
• Project name 
• Marker type 
• Marker name 
• Marker position in project 
You can find the file in the project file (Projectname.txt). 
Marker view and selection 
In the marker manager you can display all of the current project's 
markers. 
Searching for markers: As in other manager windows, the marker 
manager also provides a search option which allows you to search 
for markers in the current window. Enter a search item into the box 
and “Enter”. Found markers are highlighted. 
Jump to and play from marker position 
Double click on a marker in the type column to position a playback 
marker on a different marker position. 
Playing markers: Select a marker and click on the “Play marker” 
button in the toolbar. A range surrounding the selected marker is 
created and playback is started. 
Deleting markers, changing marker name, position, and type 
You can delete objects directly in the object manager by selecting 
one or several objects simultaneously and pressing “Del”, or you can 
also use the context menu to delete a track. 

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You can rename markers by double clicking on the marker names 
and entering a new name, or you can use the context menu. The 
procedure for changing a marker position directly in the list is the 
same. Please use the same method to change a marker position 
directly from the list. “Tab” moves on to the next editable value. 
“Cursor up/down” navigates vertically within columns if these are 
name columns. 
Tip: You can change the type in the context menu of the respective 
marker anytime, e.g. if you want to change a position marker into a 
CD track marker. 
Range manager 
The range manager represents all ranges contained in the current 
project and makes it possible to select them directly from the list.  
In order to display the range manager click on the “Manager” button 
in the toolbar and then select the “Ranges” tab on the bottom row of 
the manager window.  
Menu: "Tools -> Managers -> Range manager" 
Defining and search for ranges 
Defining ranges: To save a range in the manager, you first have to 
define a range in the project window. Next, click on the “Define new 
range” button in the toolbar of the range manager. 
Ranges that are saved using the program's “Save range” feature ("Alt 
+ F2", "Alt + F3", etc.) appear in the list with "F2", "F3", etc., as 
indicators. 
Searching for ranges: As in other manager windows, the range 
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in the current window. Enter a search item into the box and press 
“Enter”. Found ranges are highlighted. 
Edit range parameters 
You can edit the following parameters in the range manager: 
• Name 
• Start 
• Length 
• End 
To edit a parameter, double click on the respective entry and enter a 
different value. Numeric values can be changed by drag & drop, and 
"Ctrl + Shift" allows for larger or smaller value changes. “Tab” moves 
on to the next editable value. “Cursor up/down” navigates vertically 
within a column if these are name text boxes. 
Take manager 
The take manager is another powerful feature of Samplitude 11 
Producer. It is especially for those who work with many different 
recording takes and need to manage them. 
Samplitude 11 Producer registers the VIP position of the recorded 
audio material. This time stamp is stored on the HD or in RAM and 
offers the option to always return the recorded object to its original 
position. 
Application examples: 
• Selection of the best take after five loop-punch recording passes. 
• Locating the best material between bars 32 and 34 of 12 takes from 
a classical production. 
• A clear overview of all available takes during a SMPTE time of 30:00 
to 35:00. 
Basis for working with the take manager is a selected object. This 
could be the last created object after using punch-in recording. This 
object is referenced in the take list with a colored “O”. 
Attention: The take manager does not work if objects are used in a 
VIP which are not created by recording material into Samplitude 11 

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Producer. This would be the case for any material imported via wave 
import or CD track features! 
When objects are present that where not created by recording, a 
manual time stamp can be assigned to the objects by using the 
"Object -> Set new original position" function. Once completed, the 
take manager will list the objects in the takes list. 
Display filter 
Same file only: Only those takes are displayed that belong to the 
same audio file as the selected object. 
Same track only: Only those takes are displayed that a positioned in 
the same track as the selected object. 
Match time: Only those takes are listed that match the original time 
position of the selected object. 
Play: Starts the playback. Before opening the take manager set the 
play cursor to the desired playback position. 
Replace: This replaces the selected object with the currently chosen 
takes from the take list. 
Statistic (verbose): Creates a new VIP with the currently shown takes 
from the take list. Every take is listed in a new track. The VIP can be 
used to audition the individual takes with the "Solo" and "Mute" 
functions of each track. 
Statistic (brief): Creates a new VIP with the currently chosen takes 
from the take list. All takes are lined up on the same track. 

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VSTi manager 
The VSTi manager enables easy display, inserting and deleting of 
VST, MAGIX, and Rewire instruments in the current project. If the 
instruments are opened, the single outputs to the assigned tracks are 
displayed. Right clicking on the selected instrument opens the plug-in 
dialog of the selected VSTi. Instrument outputs are routed in the VSTi 
manager in "Routing setup". Specify how the outputs should be 
routed in the dialog that appears. Either route all outputs to the 
current track or create new mono or stereo tracks for each output. 
Pressing the "Del" key removes a selected instrument completely 
from the project. If only individual output signals are selected, routing 
to a track is canceled by pressing the "Del" key. 
Detailed information about instrument routing settings (see page 222) 
and about managing single outputs can be found in the chapter 
"Software/VST instruments -> "Routing instruments" (see page 231). 

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Surround sound 
Surround panorama module 
In the "Surround Panorama" module the panning of a track or an 
object is set and edited on the Surround bus. 
Open the dialog 
• Right click on the Surround pan display of the relevant channel line in 
the mixer (this is only possible if the twin-channel Surround mode is 
already active), or 
• Right click on the button or regulator in the relevant track in the VIP, 
or 
• Open the track menu of the VIP in the track information with a 
mouse right click and select “Pan / Surround editor”, or 
• Select the required track in the VIP and select “Track -> Surround 
panorama module” 
In the title line of the Surround panorama module the track is stated 
that it is currently being edited. 
Example: “Surround panorama module: Track 4” 

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Display elements 
In the panorama display the loudspeaker channels of the Surround 
setup are shown as blue dots. Activating the options underneath the 
panorama display allows the following information to be displayed in 
addition: 
Name 
The loudspeakers are designated with defined abbreviations: “L” 
(left), “C” (center), “R” (right), “Ls” (left Surround), and “Rs” (right 
Surround). 
Volume 
A level indicator appears next to each loudspeaker and shows the 
value of the level share that the sound source is transmitting on this 
Surround bus. For the stereo modes the total of the level of both 
sources is always shown. If "Shift" is held down and the mouse is 
clicked on a source, only the value for this source will be shown 
briefly.  

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Sound field 
The input signal is presented as a field made of concentric circles. 
Each red line corresponds to a level-gradient of 3 dB in the sound 
field. The loudspeakers are arranged in such a way that the distance 
between each loudspeaker and its neighbor is constant. This 
arrangement makes a uniform distribution of the sound source 
possible to all channels. Level relationships are created between the 
channels that cannot be achieved in other modes. 
Settings 
Surround active 
Activates the twin-channel Surround mode.  
In the deactivated state the stereo position can only be determined 
via the control elements in the track box or the mixer. 
Pan L/R 
This determines the way in which the left-hand or the right-hand 
channel is placed in the Surround field. For the individual cases, 
please read the section on “Stereo and mono signal processing with 
twin-channel Surround”. 
Width 
Affects the extension range of the loudspeakers. 
Center 
The parameter controls the share of the center in the distribution of 
the sound source to the front channels. In certain working ranges 
(e.g. film sound) it is customary to reserve the center channel for 
dialog and to mix music and noises without share in the center. A 
signal positioned exactly in the middle is reproduced in the 5.1 format 
with Center = 100% exclusively through the center channel, or with 
0% exclusively as a phantom sound source through the channels L 
and R. This parameter is often also described as divergence. 
Automating Surround 
This section of the dialog is described in the section on “Automation 
of twin-channel Surround”. 

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Stereo and mono signal processing with twin-
channel Surround 
Mono 
The following applies to stereo signals: A mono total is formed from 
the signal that is positioned as a single mono sound source in the 
panorama. 
The following applies to mono signals: The signal is positioned as a 
single mono sound source in the panorama. 
X-Sym. 
The following applies to stereo signals: The left-hand and right-hand 
channels are aligned symmetrically on the x-axis. This enables a 
stereo signal to be panned very easily from front L to Surround L.
The following applies to mono signals: In addition to the original 
mono source a second (mono) mirror sound of this signal is 
positioned. 
The mirror axis is the x-axis. 
Y-Sym 
The following applies to stereo signals: The left-hand and right-hand 
channels are directed symmetrically on the y-axis. This enables a 
stereo signal to be panned very easily from front L to R. 
The following applies to mono signals: In addition to the original 
mono source a second (mono) mirror sound source of this signal is 
positioned. 
The mirror axis is the y-axis. 
XY-Sym. 
The following applies to stereo signals: The left-hand and right-hand 
channels are aligned symmetrically to the x and the y-axes. This 
enables a stereo signal to be panned very easily from to front L / 
Surround R.   

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The following applies to mono signals: In addition to the original 
mono source a second (mono) mirror sound source of this signal is 
positioned. This is mirror-symmetrical to the original course with 
regard to the x and y-axes. 
Parallel 
The following applies to stereo signals: The left-hand and right-hand 
channels are kept at a constant distance to one another and shifted 
parallel to one another during movements. If "Ctrl" is held down the 
distance between the two sound sources can be altered.   
The following applies to mono signals: The original and the mirror 
sound sources are kept at a constant distance to one another and 
shifted parallel to one another during movements. If "Ctrl" is held 
down the distance between the two sound sources can be altered. 
Stereo thru 
The following applies to stereo signals: The same level shares as 
with a mono source are sent to the various channels, depending on 
the position of the sound source. However, for all left-hand channels 
only the left-hand signal is used, for the right-hand channels only the 
right-hand signal, and for the center and LFE channels the mono 
proportion.  
The following applies to mono signals: No special function, identical 
with mono mode. 
Automation of twin-channel Surround 
Surround panorama module 
Panning movements in track-related Surround panning can be 
automated. For this purpose, first the automation is switched on in 
the Surround panorama module. This can also be done by pressing 
the button of the relevant track in the VIP window. If the sound 
source is moved during the playing process, this movement is 
recorded and shown in the VIP as a curve. Later editing of this curve 
is possible with the Panorama drawing mode of the mouse in the VIP. 

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Drawing 
For this automation mode a range first has to be marked in the VIP 
within which the change is to take place. The drawing mode is now 
switched on in the Surround panorama module. Now, any required 
series of movements of the sound source can be drawn in the 
Surround panorama. This series of movements is carried out in the 
previously marked time range the next time the VIP is played. Later 
editing of the curve is possible with the curve editing mode in the VIP. 
Processing the Surround Sound automation 
Possibility 2: Drawing mode in the Surround panning dialog 
In order to prepare the drawing and movement for a Surround sound 
placement of the source signal, a range first has to be selected in the 
VIP track in which the automation is to take place. Then the “Drawing 
mode” function likewise has to be switched on in the Surround 
panning dialog. After that you can simply put the source signal in the 
panning dialog into a new position. Samplitude 11 Producer 
generates the automation events automatically in order to generate 
this movement for the automation curves. 
Possibility 3: Drawing automation curves in the VIP track 
Samplitude 11 Producer allows you to draw new Surround sound 
automation curves in a VIP track or to change existing curves. Make 
sure that the button for the corresponding VIP track is activated. In 
the Surround panning dialog the “Automation on” function can also 
be switched on. As the next step the panorama drawing mode has to 
be selected from the toolbar. You can draw new curve events with it 
in the VIP track. Place the mouse pointer close to an existing curve 
and click the left-hand mouse button. While this button is held down 
you can create new events for this curve. 

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Burning CDs 
Burning Red Book-compatible audio CDs is a vital feature of 
Samplitude 11 Producer. You won't require any other software for 
writing a CD. You can also write CDs "on the fly", and all processing 
is performed in real time during the write process. Since 
trackbouncing was not performed first and no image is created, no 
extra space is required on the hard disk. 
However, sufficient system resources must be available for 
processing while writing. If your PC is too slow and writing is 
interrupted, then you can of course revert to the conventional 
trackbouncing method. 
Red Book 
To standardize the data structure of CDs and to make them 
compatible with the CD drives, Sony and Philips laid down individual 
standards for the various types of CDs. The names simply arose from 
the color of the books in which these standards were recorded. The 
term "Red Book" is common language for the Compact Disc Audio 
Standard. The requirements listed here have to be observed for 
industrial CD production. Audio CD players only read CDs created 
according to the Red Book format. It is therefore necessary to first 
convert PC files into this format before writing them onto an audio 
disc compatible with any audio CD player. 
Writing 
Some years ago, there was only a small number of select studios 
which were able to do CD mastering. Today, writing audio CDs is 
nothing exceptional and continuously dropping prices for CD-R 
burners and media make them available to nearly everyone. 
The audio material is stored digitally on the CD, this data is read by 
the CD player, and then it is transformed back to the analog plane. 
While in action, track indexes indicate to the CD player which songs 
start at which position. 
Samplitude 11 Producer can also write an audio CD from the 
program directly. Before the write process starts, the track indexes 

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are directly set in the VIP window, and then Samplitude 11 Producer 
converts stereo sum and indexes into a data stream which is fed to 
the CD burner. 
The CD-R drive modifies an assigned layer of the medium by means 
of a laser so that an audio CD player can read this information as 
digital audio data later on. 
Burning CDs in  Samplitude 11 Producer 
1. In order to write an audio CD, the VIP window must first contain 
audio material. You may either record it new or import existing wave 
files into the virtual project. 
2. Mix your recordings by means of the VIP window's real-time 
functions and the mixer window. The CD will later sound exactly like 
the playback via a stereo sound card. All settings for the playback will 
be audible on the CD, too. 
3. Set the track indexes to mark the starting position of each song. If 
the VIP window contains only one stereo track (each song is created 
as separate object), then you may create indexes in Samplitude 11 
Producer with the ”automatic indexes” button. This will cause an 
index to be positioned at the beginning of each object. Tracks and 
indexes may be arranged in Samplitude 11 Producer as you wish. 
Pause intervals may be continuously adjusted, and indexes may be 
set without any pause. Samplitude 11 Producer is one of the few 
audio programs which features this. 
4. When you have made all settings you can write the CD in real time, 
or you can use the offline function if your PC is not powerful enough. 
Now click ”create CD” in the toolbar or select ”CD -> Create CD” in 
the menu. This dialog offers two options:  
Write using ”on the fly” mode: all effects are calculated in real time. 
Create complete, new files. Samplitude 11 Producer creates a new 
stereo file that contains all information on the multiple-track project.  
5. One click on ”OK” to start the writing process, and Samplitude 11 
Producer starts searching for available CD-R drives. If several drives 
are connected to the system, then you will be prompted to select the 
correct drive. Before burning, the process can be simulated. You can 

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check using the simulation whether the computer's capacity is 
sufficient for the writing process.  
Once started, the burn process cannot be stopped. 
DSP display 
System capacity is essential to the real time CD writing process. 
Once the writing process started, it cannot be stopped. The CD will 
be unusable if the the process is interrupted. When ”on the fly” is 
selected, the computer must calculate the playback with all real-time 
functions and simultaneously write the data onto the CD. 
The DSP display is a useful tool to assess possible problems when 
writing to the CD. The table below gives you a clue to the maximum 
possible writing speed. Individual deviations may result due to the 
configuration of your system and the speed of its components. 
DSP display and writing speed 
Nearly 100 percent    single speed 
Up to 50 percent    double speed 
Up to 25 percent    fourfold speed 
In particular, when first using a new and unknown computer system it 
is recommended to simulate the writing process first to check the 
system's performance limits. If the system becomes overloaded, 
reducing the number of tracks or real-time effects will help by 
combining parts of the VIP window (trackbouncing). 
The offline writing process variation offers another possibility. It 
creates a new stereo file first as the basis for the writing process. 

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File menu 
The File menu contains broad functions for generating, managing, 
loading, and saving projects. 
New Virtual Project (VIP) 
A new virtual project is created and presented in a new window on 
the screen.  
New project 
Arranger view: Samplitude 11 Producer opens a new virtual project 
in the normal arranger view. 
Multi-track recorder (MR-64): This opens the MR-64 for quick and 
easy recording. Please also read the chapter "Recording with the 
multi-track recorder" (see page 37). 
Open project: Opens a dialog for accessing virtual projects. 
Most recently opened projects: This is a list of the virtual projects 
that were recently opened; click a project to open it. 

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Project settings 
Left clicking opens a dialog to view more options. 
Project name: The name of the new VIP should be entered here. A 
subfolder with the name of the project is added automatically in the 
standard folder selected via the "file path". 
Target path: Select the folder where you want to save your project 
here. 
Project template: You can choose between previously saved project 
templates in this list field. They include all project settings such as 
track number, device assignment, etc. You can create new project 
templates with the command "File -> Save project as template". 
Sample rate: Presets the sample rate of the virtual project. 
Note: Regardless of the project sample rate, you can load objects 
with different sample rates, audio formats, and codings. 
Track number: The track number of the virtual project is defined 
here. With the "Track > Insert new tracks...", commands you can add 
tracks afterwards at any time. 
A right mouse click opens the dialog with the project options. All 
settings (e.g. to the grid, BPM, CD arrange mode, autosave, etc.) 
made here apply to every new VIP you create! They will be saved in a 
separate VIP (Templates\Template.VIP). This file, template.vip, can 
also be edited directly, and you can also use the following additional 
settings as a default for each project: 
• Record arming setting of the first track 
• Some mixer setup settings 
• Playback mode 
• Track and master effects settings (e.g. compressor mode, effects 
sequence) 
• Grid offsets. These can be very important for linking to the timecode. 
Samplitude 11 Producer projects can include a timecode range of 
12h. 
Don't show this window again: If this option is active, Samplitude 11 
Producer will create a new project with the standard settings. This 
may be reset via program settings (see page 490). 
Keyboard shortcut:    E 

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Open 
You can open various file types and load them into Samplitude 11 
Producer. 
Keys:    "L" (RAM wave projects) 
    "Shift + L" (HD wave projects) 
  "O" (Virtual projects) 
  "W" (wave files) 
    "ALT + S" (Sessions) 
Virtual project 
Virtual projects are multitrack projects in Samplitude 11 Producer 
which make use of wave projects. When loading a virtual project, all 
associated wave projects (RAM and HD wave projects) are opened if 
they were not open prior to loading the VIP. The windows of the 
individual wave projects remain minimized to prevent cluttering of the 
screen. They are initially only visible as icons. 
Once the wave projects are loaded, the VIP project window is 
displayed. 
RAM wave project 
RAM wave projects contain audio data in Samplitude 11 Producer’s 
proprietary format. These files are loaded into the RAM memory of 
your computer, including their associated graphic files, marker 
position information, etc. 
HD wave project 
HD wave projects contain audio data which is directly loaded from 
the hard disk together with the graphical information, marker position 
information, etc. The audio format used for these files is the wave 
format. 
Object 
Contains playback instructions (link to a wave project, track, time 
position, parameters, etc.) for audio data. Objects are used in virtual 
projects. 

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Session 
A previously saved Samplitude 11 Producer session can be loaded 
with this command. All projects and their related windows are 
arranged on the screen the way they were saved to the session. 
Load / Import 
Load audio file 
Opens a dialog for loading audio files. Several files can be loaded 
simultaneously. Just like with Windows Explorer, you can extend your 
selection with "Ctrl" + click and select a series of files with "Shift + 
click". 
Note: Due to peculiarities of the Windows Explorer, the line in the file 
selection dialog is created from back to front. Therefore, if you click, 
for example, Track 1, Track 2, Track 3 (with Ctrl) one after the other, 
you will see "Track 3", "Track 2" and "Track 1" in the input line and 
they will also be loaded in this sequence. Therefore, if you want to 
load several individual titles, you should select them in the opposite 
order of how you want them to be arranged later in the project. If you 
want to select multiple files in Explorer (via "Shift + click"), you should 
proceed as follows: First, mark the last track of the list, then press 
"Shift" and mark the first track of the list. If you click "Open", all 
tracks are in the correct order in the VIP. 
If a VIP is opened, new objects are created simultaneously on the 
selected track in the VIP which refer to loaded audio files. If no area 
has been selected in the VIP, the files are positioned after the last 
object with a pause of 2 seconds, otherwise to the start of the range. 
The pause can be changed in the CD/DVD menu under "Automatic 
pause settings".  
Each audio file can be previewed before it is loaded. 
Attention: The preview function uses the standard output device of 
the Windows multimedia system (as well as the system sounds). 
Many audio cards mute the standard Windows MME sound system 
when the ASIO driver is in use; in this case, an error message will be 
issued for the preview function. For this reason, the preview function 
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re-activated (options for loading audio files if you select another audio 
device for your PC's multimedia functions, e.g. the onboard sound 
available on all modern computers). 
Options 
(the button at the very bottom right of the dialog opens the options) 
Always deactivate preview: Always deactivates the file preview. 
Deactivate preview during use of ASIO: To prevent driver problems 
the preview function is deactivated when using ASIO. 
Tip: Files can be found, organized, previewed, and loaded much 
easier using the File Manager (see page 278). 
Loading options 
If you load a file, a dialog will open first. 
Copy file(s) into the project folder: This copies the file into the folder 
where the project is located. This is useful for loading items from 
storage devices like external hard drives, memory cards, or 
CDs/DVDs, since these storage devices always need to be 
inserted/connected without this option. 
Activation of this option is also useful if offline effects (see page 364) 
are applied. 
Activate this option to edit wave files on CD-ROMs directly. 
Convert other file formats into wave: Decoding compressed audio 
formats requires significantly more computer power than playing 
simple wave files. Thus, this option is advantageous if computer 
power is being used for real-time effects or for playing multiple tracks 
at the same time. 
Load audio CD track(s) 
This option is also located in the “CD” menu. 
This function allows you to import audio data from most CD-ROM 
drives and CD burners without any quality loss. Please contact our 
technical support for the latest list of supported drives if you require 
it. 

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The HD wave projects are recorded as wave files and can therefore 
be edited with other audio editing programs without having to convert 
them first. 
To do this, please follow these steps: 
1. Open the drive list dialog and select the CD-ROM drive you desire 
if you have more than one drive 
2. Click on the “Track list” button 
3. Select one or more tracks in the CD track list dialog list box 
4. Click on “Copy selected track(s)...” 
5. Select a file name for the new wave file or HD wave project and 
click "OK". 
6. Now the audio data is copied from the CD-ROM to your hard disk 
as a new wave file. 
7. Close the track list and drive list dialogs; one or more new objects 
appear in your VIP which contain the audio data from your CD. 
Features of the track list dialog 
Copy selected track(s): This button starts the audio data copy 
process; all selected tracks from the list are copied into one wave file. 
Play: Starts audio playback of the first selected track in the list. 
Stop: Stops audio playback. 
Pause: Stops audio playback (to be resumed later). 
Resume: Resumes playback (if previously paused). 
Select all tracks: Selects all tracks of the CD for copying the 
complete volume. You can select multiple tracks with "Ctrl + mouse 
click" or with "Shift/Alt + cursor". 
Unselect tracks: Closes the drive door of the CD-ROM drive 
Features of the drive list dialog 
Track list: This button opens the track list dialog for selecting several 
audio tracks on a CD. 
Configuration: This button opens the drive configuration dialog to 
select special copy modes and SCSI IDs. 
Reset: Restores the standard drive settings. 

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Add drive: Creates a new drive entry in the list for editing 
configuration data. 
Delete: Deletes the selected drive entry from the drive list. 
Save setup: Saves the drive list and all configuration data in a *.cfg 
file. 
Load setup: Loads the drive list and all configuration data from a 
*.cfg file. 
Features of the CD-ROM drive configuration dialog 
Drive name: Edits the name of the drive in the list. This is useful if you 
create more than one entry which access the same physical drive. 
Host adapter number: Specifies the number of your SCSI adapter 
(normally 0). 
SCSI-ID: Sets your CD-ROM drive's ID. Make sure you set the 
correct ID, there is no error checking! 
SCSI-LUN: Selects the SCSI LUN parameter (normally 0). 
Alias: Selects your CD ROM drive's manufacturer. 
Normal copy mode: Copies the audio data without any software 
correction. 
Sector synchronization copy mode: Copies the audio data using a 
software correction algorithm. Some CD-ROM drives cannot seek 
exactly to the same position between two read accesses, but 
Samplitude 11 Producer can correct these differences using this 
algorithm. 
Burst copy mode: Optimizes the copy process speed (no software 
correction). 
Sectors per read: Defines the number of audio sectors per read 
cycle; the higher the number, the faster the copy process will be. Not 
all SCSI adapters support more than 27 sectors. 
Sync sectors: Defines the number of audio sectors used for sector 
synchronization. A higher number results in a better synchronization, 
but also in a slower copy process. 

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Load MIDI file 
Load MIDI files via this item. In comparison to the "Load audio file" 
option, only MIDI files are displayed.  
Tip: Files can be searched for, organized, previewed, and loaded 
much easier using the File Manager (see page 278). 
Save project 
The current project is saved with the name displayed in the project 
window. If you previously have not specified a name for your project, 
Samplitude 11 Producer will ask you to do so. 
Keys:   S 
Save project as 
You can define the path and name of the new project you want to 
save your work as. RAM projects and virtual projects will be saved 
with the new names (the source file remains untouched). HD wave 
projects are renamed on the hard disk. Samplitude 11 Producer will 
not generate a copy of it for reasons of conserving space on your 
hard drive. 
Keys:    Shift + S 
Save complete VIP in 
This function in menu “Project” allows saving a VIP with all needed 
wave projects (*.RAP., *.HDP) into a specified directory. This makes it 
easy to copy all files of a VIP to a backup disk, etc. 
Save project as template 
This option allows you to create project patterns where all project 
settings (number of tracks, etc.) are maintained and saved without 
the objects and HDPs. These patterns can be loaded when you are 
creating a new multitrack project ("File -> New multitrack project"). 

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Burn project backup on CD 
This option lets you easily create data CD backups of the whole 
project. For this purpose, the external CD burning software is started. 
Save object 
Save your project. This file only contains real-time data (wave files, 
fades, names, etc.), and not the actual audio data. The wave project 
referenced by the object also has to be available if you want to reload 
the object. 
Save session 
Saves a complete Samplitude 11 Producer session. if a session is 
saved with the name „startup.sam“, then it will automatically be 
loaded by Samplitude 11 Producer the next time the program is 
started. 
Rename project 
The “Rename project” command allows you to rename a project file 
rather than save it to a different file. For RAM wave projects, only the 
internal names are changed (without being saved), but all 
corresponding files are renamed immediately in the case of HD wave 
projects. 
RAM wave projects need to be saved after the project is renamed. 
Delete HD wave project 
HD wave projects are deleted from the hard disk. Use this command 
cautiously, since all corresponding files are lost. 
If you wanted to delete a HD wave project (HDP) from a file manager 
(e.g. Windows Explorer), then it would also be necessary to delete 
the graphic files related to the project files. 

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Delete virtual projects 
With the "Delete virtual projects" command you can comfortably 
delete VIPs and all wave projects used in the VIP. All files which 
belong to a multitrack project (the wave file containing the audio files, 
files with the graphics data, and the HDP file with the project 
information) will be lost. 
Warning: There will be no further security query. The data will be 
deleted immediately after pressing "OK". 
Export audio 
Here you can export VIPs, HD wave, or RAM wave projects in the 
formats wave MPEG (1:10), dump, MS audio, AIFF with Quicktime, 
16-bit AIFF, RealAudio, or MP3. 
Note on exporting audio: The audio data from HD wave projects can 
be further processed or imported directly as wave files from HD wave 
projects. The use of the "Export sample" function is only necessary 
when the data is going to be copied. The storage space required on 
the hard drive is not increased, and copying requires considerably 
more time. 
Convert audio 
Stereo wave -> Mono 
A stereo wave project is copied and converted into a left mono wave 
project and a right mono wave project . 
2 mono -> Stereo / LR wave 
Two mono projects are linked to one L&R wave project. This is a 
convenient way of editing joined mono samples with the same 
operations. 
Here you can connect two mono wave projects to one L&R wave 
project. You can then perform common operations and apply them to 
all samples. 

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After applying the command you will be prompted to activate the 
second mono wave project that you want to connect to the active 
mono wave project. To do this, click on the title bar of the 
corresponding window. Please note that only mono projects can be 
linked to mono wave projects of the same bit and sample rate. The 
lengths of both projects are adapted to each other. 
L&R wave > 2 mono 
L& R wave projects can be split into two independent mono projects 
using this function. This way you can break the fixed connection of 
the samples to one another and edit them individually. If you wish to 
edit them together again, then select the "2 mono -> L&R wave" 
function. 
LR wave > 1 mono 
The current L&R wave project is converted into a mono mode. If it 
was a stereo project before, then both channels will be mixed. The 
previous samples are first added with 100% of their image and then 
divided by two to prevent overmodulation (distortion). This is 
equivalent to reducing the volume by 6 dB. 
1 mono > LR wave 
The original mono wave project is duplicated and converted into a 
single L&R wave project with the same sample in both channels.  
2 mono -> LR wave 
Here you can connect two mono wave projects to one L&R wave 
project. You can then perform common operations and apply them to 
all samples. 
After applying the command you will be prompted to activate the 
second mono wave project that you want to connect to the active 
mono wave project. To do this, click on the title bar of the 
corresponding window. Please note that only mono projects can be 
linked to mono wave projects of the same bit and sample rate. The 
lengths of both projects are adapted to each other. 
Save in format 
Use this function to convert wave projects between the various 
Samplitude 11 Producer formats for wave projects. 

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This can be useful if you want to convert RAM wave projects to HD 
wave projects, or L&R wave projects (2 connected mono samples) 
into stereo wave projects. 
Export video sound... 
After successfully editing the video sound in Sequoia, you can write 
the sound back into the video file. Here you can either replace the 
original sound of the video or create a new video file. 
Set the source file first under "Video source". 
Replace audio in the original AVI file: This option carries out 
trackbouncing on the current VIP. This creates a temporary WAV file 
which can then be integrated into the selected AVI file. It's necessary 
that the AVI contains an audio track of the same format (sample rate 
and bit resolution). 
Save AVI file as: This option carries out trackbouncing on the current 
VIP. This creates a temporary WAV file which can be copied with the 
selected AVI file into a new AVI file. This process contains the original 
AVI file. 
Note: If the lengths of the audio and video files are different from one 
another, a warning dialog opens. After the export, the longer 
component is cut off – an attempt to automatically synchronize the 
data is not carried out. If you should receive such a warning, try to 
resample the soundtrack to the correct length. 
Make podcast 
Podcast is the name for a relatively new Internet transfer form. It is 
made up of "pod" from "iPod", the name of a popular portable MP3 
player, and the term "casting" for broadcasting content to a wide 
group of listeners/viewers. 
A podcast is therefore something like an online radio station. 
"Broadcasting" web radio stations means you can only listen to and 
record the currently broadcast radio station. Podcasting is different. 
You as the listener can subscribe to the podcast and the files will be 
downloaded at a specific time and you can listen to them whenever 
you like, for example, on the move with your portable player. The 

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shows are pre-produced and placed on an Internet server for 
download.  
Select the "Upload arrangement as podcast show (audio)" in the 
Online > MAGIX Podcast Service menu and the exciting journey of 
your podcast to the pages of the largest podcast providers begins. 
The first stop is your personal MAGIX Online Album, the place your 
podcast will call its online home. From here it can be accessed from 
anywhere in the world. Login with your password or register.  
Your free MAGIX Online Album with 128 MB webspace can be set up 
at any time. It will then be available to you from anywhere in the 
world.  
When uploaded via the "Make podcast" button the podcast will be 
sent to your personal MAGIX Online Album. In the MAGIX Online 
Media Manager of your MAGIX Online Album the cast can now be 
found in its new format in the newly created folder "My podcasts".  

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Now take a look at your album website: Here you can listen to the 
cast on your own website. You will immediately notice the small 
button "Subscribe to RSS feed" which allows any user of your MAGIX 
Online Album to automatically receive podcasts now and in future. 
How is your podcast distributed? 
Your RSS feed - the technology behind a podcast - will automatically 
guarantee that your podcast will be sent from your MAGIX Online 
Album to many large podcatchers, including MAGIX Podcast Service. 
Here your podcast can now be subscribed to by a worldwide 
audience. Currently, a podcast created with Samplitude 11 Producer 
and uploaded to MAGIX Online Album is sent to 10-20 international 
podcatchers. The distribution depends on the topic of the podcast. 
You may even find your podcast via a search engine without knowing 
how long the journey of a cast over the web may be. 
Make podcast can be used to publish your project as a title in one of 
your podcasts. 

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The export podcast dialog opens and you will be required to enter 
important information about your podcast title. 
Title: The title of your contribution. A podcast typically contains 
multiple tracks and new ones are regularly added. This is not the 
name of the podcast. You add this once you upload the entire 
podcast to MAGIX Online Album. A podcast corresponds with an 
album, in this case.  
Export podcast: The project is encoded as an MP3 file and uploaded 
to the MAGIX Online Album. You can only ever upload one 
contribution at once (one file). 
Description: A logical name for the title and a good description are 
important for ensuring that your podcast programs can be found by 
other listeners. 
Author: Enter your name or email address for inquiries, etc. 

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Batch processing 
Batch-processing lets you automate work processes. You can 
stretch out a specific editing function of a wave project in the same 
way onto a file list of any size (the "batch"). The files can then 
executed automatically over night, for instance. 
Possible editing processes include: 
• Normalization 
• Linear fade in and out 
• All real-time effects available in the mixer master 
• Format conversions: Word width (16/24/32 float), sample rate, 
stereo/mono/left/right 
• Save in all available export formats. 
For example, you can normalize an entire folder of 24-bit wave files to 
96%, add 5ms fade to the beginning and end of each, compress with 
the multi-band compressor, convert to 16-bit, resample at 22kHz, 
and save as MP3. 
Source files 
Create a list of the files to be edited by selecting “Add file”. Multiple 
selection is also possible. "Load folder" adds all audio files in a folder 
as well as all subfolders to the list. All importable audio formats can 
be loaded in Samplitude 11 Producer. “Save list” creates a Playlist (in 

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the common *.m3u format) for using your selection of files later. 
“Remove” deletes all selected list entries. “Remove all” deletes the 
complete list. 
Effects 
Amplitude: You can normalize to a specific maximum value in %/dB 
or sink/raise the level by a certain value. Read more on this in the 
chapter "Effects menu -> Amplitude/Normalize". 
Effects presets – Mixer master channel: So that you don't have to 
list out innumerable effects settings in the batch processing dialog 
again, the effects can be integrated using mixer preset files. 
In the mixer it's possible to export all settings of the mixer in a mixer 
preset (*.mix). This happens via the "Save mixer preset" button in the 
mixer. 
When you load the *.mix file into the batch-processing function 
("Load preset"), all effect settings of the master channel will be 
calculated into the file batch (all other data from the mixer preset, e.g. 
channel strips, groups, etc. will be ignored). With "Edit preset", you 
can open a special FX routing dialog from which you have access to 
all effect parameters.  
Mixer presets which were saved in the "/fxpresets/batch" folder can 
be selected directly from the preset selection box. 

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Effects: Beside the master effects of the mixer preset, the non real-
time effects "Resampling/Timestretching", "Remove DC offset", and 
"Remove modulation" (DeClipping) can also be used. "Settings" 
opens the corresponding effects dialog. 
Fades at the beginning and end of projects: Linear fades of any 
length can be added to the beginning and/or end of files. 
Target format 
All settings on this page can be saved as presets. You can freely 
choose the bit resolution (16/24/32-bit), the sample rate, 
stereo/mono/left/right as well as the save format with the 
corresponding format options. You can find out more about the 
sample rate in the "Offline effects menu -> Adjust sample rate". 
Read more about export formats under "File menu -> Export". 

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Destination files 
There are several ways to save edited files: 
• Replace files: The original file is replaced with the edited one. If the 
file is used in a VIP, the VIP is closed first. 
• Save files in source directory with changed name " / " Save files in 
following directory": The edited file is saved in the source directory or 
in any chosen directory. The specified suffix/prefix is added to the file 
name. Optionally, you can "Delete source files after editing". 
• Keep source directory structure: This option saves all files including 
the source path. This allows you to keep folder structures of CDs. 
Connect to the Internet 
This menu item allows you to terminate an existing Internet 
connection directly from within Samplitude 11 Producer. You will 
have to enter the necessary connection details and a modem should 
be installed correctly. To restore the Internet connection, click the 
"Dial" button. 
Warning: the Internet connection only works if you have registered 
with an Internet provider or have the necessary access data. 

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FTP download 
This option allows you to build up a direct connection to any FTP 
server on the Internet in order to download sound material directly 
into Samplitude 11 Producer for editing. The pre-set server is the 
MAGIX Server, where you will always find new sound material. The 
only thing you need is a functional Internet connection. 
Send project via email 
This option compresses your VIP into a WMA format audio file. Then 
your mail program is opened and the project is added to a new, 
empty message as an attachment. All you have to do is enter the 
address and click "Send". 
Close project 
Closes the arrangement. 
Exit 
Closes Samplitude 11 Producer. 

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Edit menu 
This menu contains all editing functions (similar to cutting on a tape 
machine).  
In virtual projects, you can select track sensitive ranges, so only the 
selected tracks are manipulated. 
Activate cutting and copy also activates a project clip. The window 
for this project will appear if the icon is double clicked. 
Some of the functions are only available for wave projects, some only 
for virtual projects (VIP), and others will work in all types of projects. 
When working with a virtual project (VIP) a selected range is always 
required for the cut functions. The beginning and end of the selected 
range determine the start and end of a cut. The vertical position 
indicates which tracks are affected by the edit. 
It is recommended to use the "auto crossfade" function to make 
smooth transitions between the edit points. This will automatically 
create fades at the object edges. 
Please note that these functions are processed for both channels 
when working with stereo and L&R wave projects (if only one channel 
edited, then you will need to convert the wave project into two mono 
wave projects).  
Undo 
Samplitude 11 Producer offers you a comfortable way of tracking 
changes in virtual projects. Up to 100 changes can be kept in 
memory and traced backwards. That means virtual processes can be 
reversed (undone). Range and marker manipulations can also be 
undone using the “Undo” feature. Thanks to this extremely efficient 
feature, critical operations can simply be tried and then reversed to 
the original status if the results are not satisfactory. Samplitude 11 
Producer offers a convenient undo option for VIP objects. A 
maximum of 100 undo steps can be retraced. This number can be 
configured in "File -> Preferences -> Undo definition". 
Keys:    Ctrl + Z 

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Redo 
Redo revokes the latest undo command. 
Keys:    Ctrl + A 
Undo history 
Displays the undo history dialog. 
Cut 
Wave projects 
The audio data in the selected range are copied from the current 
wave project into the clip. The material behind the removed range is 
merged with the material in front of the removed range to close the 
gap. The complete wave project becomes shorter. 

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Please keep in mind that the clip always contains the same attributes 
as the wave project the material was copied or removed from. 
If you cut material from a mono wave project, the clip becomes a 
mono wave project. If material from a stereo wave project is cut or 
copied to the clip, the clip becomes a stereo wave project. Another 
attribute adopted is the bit resolution and the sample rate of the 
originating wave project.  
The previous contents of the clip are deleted. 
After a successful removal of the selected material, Samplitude 11 
Producer drops a marker at the position the removed range 
previously started. This allows you to insert the contents of the clip 
into the wave project at the exact same spot if you accidentally 
removed the material. Use the function "Edit -> Paste/Insert clip" to 
insert the clip contents. 
Virtual projects (VIP) 
In virtual projects the selected range is copied to the VirtClip and is 
removed from the current VIP. The VirtClip does not contain actual 
audio information, only the links to the audio files. The VirtClip also 
contains as many tracks as the removed range. 
The material behind the removed range is appended to the material in 
front of the removed range. The VIP project becomes shorter if the 
selected range did cover all tracks. This way you can shorten VIPs 
which contain empty space behind the last object. 
As with the wave projects, a successful removal of the selected range 
drops a marker at the position the removed range previously started. 
This allows you to insert the removed material with "Edit -> 
Paste/Insert clip". 
Keys:  Ctrl + X, or X 
Delete 
The data in the current range is deleted. The sample data after the 
deleted range is added at the position the deleted range started. The 
sample length becomes shorter. 

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Please note that this command will not save the deleted data to the 
clip. If you want to preserve the deleted sample data, use the “Cut” 
command. Using this the “Delete” command will delete the data from 
the current sample and preserve the contents of the clip. 
Key:   Del 
Copy 
The current range is copied into the clip but not deleted in the 
project. The sample length is not varied. Please note that the former 
clip contents are deleted. The clip again has the same attributes as 
the project. 
Keys:     Ctrl + C, or C 
Paste from clip 
The contents of the clip are inserted into the current project behind 
the position of the play cursor or the beginning of the currently 
selected range. The data or objects that are located behind the insert 
position are moved out of the way to make room for the clip 
contents. The samples or audio tracks become longer. The clip 
remains unchanged during the procedure. If the clip was empty, an 
error message is displayed. 
After inserting the contents, the program selects a range over the 
inserted area. If you select "Edit -> Delete", the inserted contents are 
removed and the project is returned to the original state. 
In virtual projects using selected ranges, the program utilizes the 
beginning position and relative track position as the insert point for 
the VirtClip or clip contents. 

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Clip Project Clip Channel Project Channel 
Mono 
Stereo 
Mono 
Stereo 
Mono 
Stereo 
Stereo 
Mono 
Channel 1 
Channel 1 
Channel 2 
Channel 1 
Channel 1 
Channel 1 
Channel 1 
Channel 1 
Channel 2  
Channel 1 
Channel 2 
Channel 1 
Keys:    Ctrl + V, or V 
Extract 
This function is the counter part of the "Cut" function. 
wave projects: The current range is retained, the data before and 
after the range is deleted and cannot be recovered. The length of the 
sample is reduced and the content of the clip remains. 
Virtual projects (VIP): All tracks of the VIP keep the length of the 
selected range, irrespective of the position of the range. 
This function does not work track-specifically. The objects before and 
after the range are deleted. This function does not influence the 
VirtClip. 
Insert silence 
The "Insert silence" option will insert blank data at the current play 
cursor position or the starting position of the currently selected 
range. 
Append projects 
With this function a project can be appended to another project, i.e. 
the material of one project is copied directly behind the material of 
the first. 

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First you need to select the object you want to append. Then you 
activate the menu and click on the project you want to add to the 
first. 
The particular use of this option is to "clean up" VIPs that contain 
numerous physical samples. 
More 
Set silence 
Copies the selected VIP range into the clip and clears it in the VIP 
project. The project length is not changed. Please note that the 
previous clip contents are deleted. 
This is a good way to remove a section of a VIP for use elsewhere 
without affecting the length of the track(s) from which the material 
was removed. 
Keys:    Alt + Del 
Copy and silence 
Replaces the selected range with silence (VIP). This command is 
useful when you want to remove material without changing the length 
of the VIP track(s).  
This command will not save the deleted data to the clip. If you want 
to preserve the deleted data in the clipboard, use the "Edit -> 
Copy/Clear" command.  
Shortcut:  Alt + C 
Copy as 
The current range of a wave project (HDP or RAP) is copied into a 
new file. A file requester appears to select the name of the new 
project. 
Keys:    Shift + C 

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Overwrite with clip 
The current range is replaced with the clip contents. The overall 
sample length remains unchanged. The data that occupied this 
position before cannot be recalled. The clip contents are not 
changed. The assignment of the clip channels follows the table 
mentioned above. 
In virtual projects, the selected range determines the position and 
track in which the clip is inserted. 
Keys:     Alt + V, or Insert 
Mix with clip 
The range contents and the clip contents are mixed. Similarly to the 
"Insert" function, the rules for channel assignment between project 
and clip also apply; the clip itself remains unaffected. Please note 
that with this function both components (i.e. the sum of both) are 
entered into the mix at 100%. On the one hand, the volume of the 
project sample is guaranteed not to drop suddenly, but on the other 
hand, overmodulation my occur. You may have to adjust the project's 
amplitude prior to this ("Edit" menu). 
Crossfade with clip 
The content of the range is crossfaded with the content of the clip. 

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Crossfade editor 
Crossfading with the crossfade editor 
Select the objects in the VIP you wish to fade into and open the 
crossfade editor. 
The following editing options are available: 
Crossfade length: The length of the crossfade can be set in varying 
steps. Click on the "+" and "-" buttons to increases/decreases the 
length in small steps, the "++" and "--" buttons create larger steps. 
Use the "-/+" button to customize these step effects to your needs. 
The crossfade length can also be defined by a selected range in the 
VIP by clicking on the "Get range length" button in the "Range" 
menu. This range has to be selected before opening the crossfade 
editor. 

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Fade in / Fade out: There are many different curve types available for 
selection for the crossfade: 
Linear (0) 
Exponential 
Logarithmic 
Cosine 
Sine/Cosine 
The faders can still be used to change the curves in the 
corresponding available range. Linear curves require less computer 
power than non-linear. 
Note: The settings for fade in/out in the crossfade editor are applied 
to the selected object if it does not overlap any other object. 
Global settings: Place 
The current settings are defined as preset. This is useful if an object 
is split with "T" and you wish to create a crossfade between the two 
objects. When opening the crossfade editor, the specified settings 
are set as default.  
Global settings: Get 
Use this button to get the crossfade editor presets. 
Get range length: The range length of the range selected in the VIP is 
set as the crossfade length. 
Fade offset: Specifies how much of the fade should be outside of the 
object border. Usually, the entire fade can be found within the 
borders of the object, i.e. the fade's starting point is at the start of 
the object (0%). If the fade becomes part of a crossfade, then it may 
be necessary to modify it. If the second object starts with a drum 
beat, it would be better to execute the crossfade beforehand in order 
to keep the "attack" of the drum beat. 
The value can be changed from 0% (fade within the object borders) 
to 50% (fades symmetrical to the object borders) to 100% (fade 
outside the object borders) – the object is then stretched by the 

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percentage of the fade length. The "actual" beginning of the object is 
displayed as a dashed line. 
With a fade offset of over 0% make sure that the corresponding 
audio material is available in the wave project, otherwise it may be 
the case that an object with a modified fade offset cannot be faded in 
or out. If, for example, the object starts at the exact beginning of the 
wave project, you will no longer be able to crossfade if the fade offset 
rises above 0%. 
Crossfade off: The "Crossfade off" button deactivates the selected 
object's crossfade. The fade out time of the first object is set to 0. 
Play / Stop: This button starts playback in the selected range or at 
the cursor position. 
Move crossfade position: The end of the first object and the end of 
the second object are moved equally. The ++/--/+/- buttons are used 
to set the crossfade length. 
Permit asymmetrical crossfades: The fade offset settings of both 
objects are no longer connected to one another and can therefore be 
set independently of one another. 
Auto crossfade active 
If this option is turned on, then all newly recorded or cut material in a 
VIP or material copied from a wave project into a VIP track has an 
automatic crossfade applied to it. 
Global settings for fade-in and fade-out parameters are assigned to 
the object. These settings can be changed with the crossfade editor 
via "Edit -> Crossfade editor". 
If two objects which had an automatic crossfade applied to them are 
overlapped, a real-time crossfade is the result. 
Auto crossfade mode is an excellent tool to easily perform a linear cut 
of a spoken voice track, jingle, etc. requiring a soft passage without 
unwanted sounds. If needed, each crossfade can be edited using the 
editor or by manually manipulating the handles.  

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Delete curve handles 
Delete volume handle 
This function deletes volume curve events which were selected 
previously. Individual volume events can be deleted by selecting the 
object and curve mouse mode and then double clicking on a volume 
curve event. However, when deleting several curve events, the 
“Delete volume handle” function is often the best tool. 
Delete panorama handle 
This function deletes panorama curve events which were previously 
selected. Individual events can be deleted by selecting the object and 
curve mouse mode and then double clicking on a volume curve 
event. However, when deleting several curve events, the “Delete 
panorama handle” function is often the best tool.  
Volume / Pan curve active 
This option has the same functionality as the corresponding buttons 
in the track info box, i.e. the corresponding curve is activated for 
editing. 
Delete undo levels 
This feature deletes a virtual project's undo levels. This is useful if 
certain wave projects are left in the undo chain, but they do not exist 
in the VIP anymore. You won’t be able to process or delete the wave 
project if the undo chain still contains a reference. After deleting the 
undo levels, these projects are available again.  

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Menu view 
This menu contains tools for manipulating Samplitude 11 Producer's 
display. 
Rebuild graphic data 
Display inaccuracies after complicated sample processing can be 
fixed by using this menu option. The screen (window) will be cleared 
and redrawn to display the project properly. 
Sections 
Samplitude 11 Producer allows the optional display of one, two, or 
three sections of the samples belonging to one wave project or the 
VIP itself. Other audio editing applications usually show only one 
window of a sample. 
If you select “2”, Samplitude 11 Producer will display the same 
sample in two window sections. Each section can be handled 
separately, and it is possible to represent the complete sample in one 
section and a zoomed-in version of a certain range in the other. 
“3 sections” mode is especially useful for searching for loop points in 
wave projects. 
The whole sample can be shown in the upper section, while the 
section on the lower left displays the beginning of the loop range and 
the section on the lower right the end of the range. Use the split 
range function for this purpose ("B"). 
Return to "1 view"  (Shift + B") 
This is only an example of the “3 view" mode. All sections can be 
handled independently.  
You can also drag ranges over the section borders. Establish the 
starting point of a range by holding the mouse button pressed and 
changing over to another section. Samplitude 11 Producer will show 
you the size of the range; release the left mouse button at the desired 
location to determine the end of the range. 

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Fix vertically 
Ranges can be dragged (pulled) in Samplitude 11 Producer 
horizontally and vertically as well. If this option seems strange to you, 
then you can set the upper edge of a range to the maximum value 
and the lower end to the minimum value to get the usual range 
dragging representation. However, the trade-off is that you will not be 
able to define the vertical extension of a section by choosing the 
vertical range button. 
Hide submix / AUX buses 
This function lets you hide or minimize the tracks of the mixer buses. 
Please read the corresponding notes in the mixer chapter. 
Overview mode 
This mode provides navigation and overview in the arrangement. The 
actual arrangement window displays an overview of the arrangement. 
Selection matches the section which can be seen there. 

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Select a specific range in the overview and the corresponding section 
length in the arrangement will be zoomed into. Use the right mouse 
button to zoom in vertically. A single mouse click moves the visible 
section to the selected position. 
Show grid 
Defines the type of grid used for the "Show grid" option. Choose from 
several line styles. 
Key:   # 
Grid lines 
Defines the type of grid used for the "Show grid" option. Choose from 
several line styles. 

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Units of measurement 
In this submenu, you can adjust the various measurement settings. 
They will affect the start and length details of the current range in the 
project window, the grid measurement, and the position details of the 
play cursor (position line). Measurement units like samples, 
milliseconds, SMPTE (with different frame rates), bars, and CD-MSF 
are commonly used. 
Snap to grid 
This function switches the grid on and off. 
When working with virtual objects the "virtual grid" becomes 
available. Objects can only be shifted to the beginning, to the end, or 
to the hot spot of another object. The reference point is usually the 
beginning of the object to be shifted to. A hot spot will be used as a 
reference point as well once defined. 
If several objects have been selected, the move is performed by lining 
up the beginning of the last selected object in the sequence with the 
reference object or grid point. All selected objects maintain their 
relative position to each other. 
This option can be used to easily rearrange objects with their audio 
patterns and gain sample-exact connections. 
Key:   R 

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Snap and grid setup 
Object: Activates the object grid. 
Range: Activates the range grid and enables the use of the current 
selected range as grid base (click the “Get range” button). This option 
is very useful if you have found the perfect location defining a 
particular music bar in the sample. To transfer the range into the grid, 
use “Get range”. 
Bar snap: Activates a grid based on bars and beats. You can specify 
the speed of the measure by entering the BPM (beats per measure) 
value in the dialog box. Clicking the “Bar definitions” button gives you 
more options for specifying the option's parameters (e.g. time 
signature). 
If a complete 4/4 measure is selected, the number of beats in the 
measure would be 4. The length of the range would determine the 
speed in BPM needed to play the sample in the selected time frame. 
Bar definitions: This dialog lets you specify the bar settings, e.g. 
numerator/denominator, the speed in beats per minute, and the timer 
resolution in peaks per quarter note. 
Keys:     Shift + R 
Key for switching the two modes:    Tab 

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VIP display 
Definition: Opens the general settings dialog in Design -> Display 
options (see page 498). 
Mode 1: Mode 1 has been selected for displaying virtual projects 
Mode 2: Mode 2 has been selected for displaying virtual projects 
This mode also includes an enlarged display of volume and panorama 
points, and you can quickly switch between normal and enlarged 
display modes with "Tab". 
Change mode: Switches the display of virtual projects between both 
modes. 
Key:   Tab 
Store position and zoom level 
This feature functions the same as the snapshot buttons at the 
bottom left of the VIP. The four buttons in the lower left-hand section 
of the Virtual project window allow you to save four setups. 
Get position and zoom level 
Opens the saved screen section including the zoom level. 
Horizontal 
This menu contains all the functions of the horizontal (red) position 
bar. 
Vertical 
This menu contains all the functions of the vertical (blue) position bar. 

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Track menu 
Insert new tracks 
Add one track 
The virtual project is expanded by one empty track. 
Add several tracks 
The virtual project is expanded by one empty track (inserted below 
the selected track). 
Insert empty track 
The virtual project is expanded by one empty track (inserted below 
the selected track). 
New MIDI track 
A track is added to the project which is already set for MIDI 
recording. 
New track folder 
Inserts a new folder track in front of the marked track. If a range 
across several tracks was highlighted before creating the folder track, 
then each of these tracks will be added to the folder. 
Tracks can be moved into the folder with drag & drop by clicking on 
a free area in the track box. The mouse pointer turns into a hand. 
Similarly, tracks can be removed from the folder via drag & drop and 
out of the track box. 
Certain actions can also be grouped. This means an action 
performed on a folder track affects all contained tracks. Tracks in a 
folder can be: 
• Faded out with the "Reduce track" button. All tracks included in the 
folder track are displayed in reduced size. 
• Switched to mute, lock, monitoring, and solo. 
• Volume controlled. The individual volume faders of the tracks are 
scaled relative to another, independent of the current function of the 
track volume fader (MIDI, CC, or audio level) 

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• Activated (the displayed condition corresponds to the first track of 
the folder, joint switching is only possible with different/multi-track 
recording devices) 
If the folder track display is enlarged (opened up), all included tracks 
are displayed as well with a frame in the color of the folder track. The 
track color can be selected in the track settings. If the folder track is 
minimized, the tracks included in the VIP are hidden. They continue 
to be available in the mixer. They are also available in the mixer. 
Normally, all the tracks can be seen with the objects they contain in 
the folder in a smaller display. Section marking in the folder track is 
carried out across all tracks. Use this view mode for section-based 
cut operations across all tracks of the folder track. 
By right clicking on the track box of the folder track, the contained 
track can be used as a reference track. The objects of this track are 
displayed in the folder and can be used for simultaneous object-
based cutting operations for all objects of the other tracks in the 
folder track that are grouped with these objects. Object groups like 
these typically originate from multi-track recordings. 
The usual method of working with folder tracks would be as follows: 
1. Initiate a multi-track recording. This creates several grouped 
objects, one below the other. 
2. Select an area over all the objects that you wish to edit together. 
You can now create a folder track. 
3. Minimize the folder track and choose one of the contained tracks 
as a reference. 
4. The object of the reference track now appears in the folder track 
instead of the symbolic display of all contained tracks. All object 
editing, cuts, fades, and object editor effects of this object are 
now applied to all objects of the folder tracks (changes in the 
object editor take effect only after "Apply/OK" is clicked). 
Folder tracks are not visible in the mixer. 
New submix / AUX bus 
In the "New submix bus" menu item you can add a new submix bus 
as a new track. The "New AUX bus" option is identical. The new bus 
is always inserted after the active track. 

 340  Track menu 
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Cut track(s) 
Cuts out the complete tracks that have been selected by the range. 
Copy track(s) 
All selected tracks in the VIP are copied into the VirtClip. 
Insert track(s) 
The clip is inserted from the track with the current range setting. New 
tracks are created in the VIP. 
Delete track(s) 
All selected tracks are deleted from the actual VIP.  
Track properties 
Here you can edit the properties of the active track. These are: 
Mute: The mute button mutes the active track. 
Solo: Switches the active track to solo mode. 
Solo exclusively: This setting switches the active tack to solo 
exclusive mode, i. e. you will only hear the activated track. All other 
tracks are muted, unlike solo mode. 
Record: Activates record mode. 
Lock: Locks the activated track. 
Volume/Pan-curve active: Displays the volume or pan curve of the 
activated track. 
Submix/AUX bus: If the activate track is a bus, it can be defined as a 
submix and/or AUX bus. 

Track menu 341 
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Track settings 
Audio 
Output: Specifies the audio output device. This can either be a  bus 
(submix bus) in the audio studio mixer or a wave out device. This 
parameter can can adjusted in the VIP window, in the mixer, as well 
as in the track settings. 
Surround mode: Activates Surround mode. 
All tracks: Sets the current settings for all other tracks in the VIP. 
Track type: Displays whether the track is set to AUX send and/or a 
submix-bus. 
Color: The track color set here is displayed in the track editor as well 
as in the track box in front of the track name. If the track is a track 
folder, then the color will be used for the border and all tracks in this 
track folder. 
Audio recording options 
Audio device: Defines the audio recording device. This setting can be 
made in the VIP window, in the  mixer, or in the track settings. 
Recording file: Specifies the name for the recorded wave file. As a 
default, the following mask is applied: [VIP][tracknumber].wav. If you 
move tracks, then the track number in the file name will no longer 
match. 
Track name: Change the track names here as they are shown in the 
track box. 
Track recording options 
Stereo: Records a stereo wave file. 
Mono: Mono recording uses an input device for recording. 
Mono (Mix): Mono recording records a signal which mixes both input 
devices. 

 342  Track menu 
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Record in RAM only: This creates a RAM wave project. The 
difference from a HD wave project is that it opens a VIP in the 
computer's RAM. This enables a significantly better playback 
performance, but is only suitable for short recordings. 
MIDI 
Recording device: Set up the MIDI interface to be recorded. 
Playback device: Set up the MIDI interface on which the track's MIDI 
information will be output. 
All tracks: Applies the settings to every track. 
Play/Thru parameters 
In Channel: If a MIDI channel is set here, then ONLY this will be used 
for recording. 
Out channel: If the MIDI object includes multiple MIDI channels, then 
you can use this option to filter out other MIDI channels than the one 
set. Only events for the MIDI channel set here will be output via the 
MIDI interface. 
Transp.: Transposes the played pitch in semitones up or down. Set 
the value here to 2 and play C2, for example: D2 will be played or 
recorded. The value 12 transposes an entire octave up; -12 
correspondingly transposes down. 
Program: Sets the MIDI program for the current track.  
Bank Hi (MSB):  According to MIDI specification, "Bank Hi" is 
required if a bank number should be addressed which exceeds the 7-
bit MIDI range (0-127 or 1-128). 
Bank Lo (LSB): Enter a bank number. If it exceeds 127/128, remove 
128 and enter 1 in the "Bank Hi"-field; if higher than 255/256 enter a 
2, and so on. 
Note: If you need to switch banks and programs within a track, it's 
recommended that you set this in the MIDI object editor (see page 
178), and that you separate (see page 348) the objects at the 
corresponding positions. 

Track menu 343 
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MIDI Thru active: The incoming signal is immediately forwarded to 
the set output device. 
Track effects 
Please read the chapter “Menu effects”. 
Copy / Paste track effects settings 
With this command you can copy the complete effects settings of the 
active track into the clipboard. 
Copy / Paste track effects settings 
With this command you can copy the complete effects settings of the 
active track into the clipboard (to paste it on another track). 
Reset track effects settings 
Reset all track effects settings to its defaults, i.e. no effects are 
applied at all.  
Surround editor 
Please read the chapter "Surround". 
DirectX plug-Ins 
Please read the corresponding explanations in the "Effects" chapter. 
Maximize track 
This option minimizes all tracks except the selected track. 
Minimize none 
This option maximizes all tracks. 

 344  Track menu 
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Track freeze 
The selected track is rendered into a wave file which replaces all 
objects on the active track. Object and track effects are added to 
reduce the PC's processor strain of having to process effects and 
plug-ins. 
The advantage of track freeze is that the frozen track is saved in a 
separate VIP and can be edited/recalled at any time. This way it's 
also possible to work flexibly and to keep resource usage at a 
minimum even when working with less powerful computers. 
Track freeze for AUX buses/submix buses 
Bus/Aux bus tracks can be frozen just like regular tracks. This 
enables a complete group of tracks to release the required CPU load 
including all effects, fades, crossfades, and automation settings in 
one step. 
Submix bus 
• Tracks routed onto the submix bus are not changed but remain 
instead. 
• The submix bus is muted ("Track -> Track options -> Mute bus 
input"). 
• The file created while freezing is inserted into the AUX track as an 
audio object. 
• Changes made to the tracks after freezing which are routed to the 
submix bus have no effect on the signal output while playing. 
AUX bus 
• Only AUX send settings in tracks are taken into account (not in 
objects). 
• Tracks routed onto the frozen AUX bus are not changed but remain 
unchanged instead. 
• The AUX bus input is muted ("Track -> Track properties -> Mute bus 
input"). 
• The color of the AUX send fader (mixer) in the affected tracks is blue. 
• An asterisk is added before the name above the AUX send faders 
(mixer). 
• The file created while freezing is inserted into the submix track as an 
audio object. 

Track menu 345 
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• Changes made after freezing to the tracks transmitting to the AUX 
bus are not updated in the file created while freezing. Therefore, if 
objects are moved into tracks transmitting to an AUX bus, the audio 
signal on the corresponding AUX will remain the same. 
Track unfreeze 
This menu item removes the wave file created during "Track freeze" 
and brings back the track that was saved in the temporary 
trackbouncing VIP. 
Changes made in this project are applied to the track as well. 
Note: If tracks were added in the reference project (the project 
created while freezing), "Track unfreeze" is not possible. 
Activate next / Previous track 
The next (lower) or previous (upper) track in the VIP from the view of 
the currently activated track is activated. With the cursor keys you 
can conveniently scroll up or down. 
Key: 
Activate next track     Cursor down 
Activate previous track    Cursor up 

 346  Object menu 
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Object menu 
In contrast to the "Edit" menu, all functions in this menu exclusively 
manipulate selected objects in virtual projects. Selected ranges have 
no effect with these functions.  
Ranges are used to determine insertion points or cut positions of 
objects. When inserting material into a virtual project, the range 
beginning has the same function as the play cursor. 
New object 
Use this function to create a virtual object. The current range in the 
wave project will be inserted into the virtual project at the play cursor 
position.  
It will also be the currently selected object. This is the same 
procedure as the drag & drop method explained earlier in this 
chapter.  
New synth object 
Please read the "Synth objects" chapter! 
Cut objects 
Cut objects 
The currently selected object is replaced with empty space and 
copied to the VirtClip. The length of the current project remains and 
all other non-selected objects remain in their positions. The previous 
contents of the VirtClip are replaced with the cut object. 
Copy objects 
To place a copy of the currently selected object into the VirtClip 
select this option. The contents of the VirtClip can then be inserted 
into the project using the “Insert objects” option (see below). The 
previous contents of the VirtClip are replaced. 

Object menu 347 
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Insert objects 
Objects in the VirtClip can be inserted in the project at the current 
play cursor position. The other objects in the project maintain their 
positions. Please note that the newly inserted object might cover 
portions of existing objects. 
Delete objects 
The selected objects are deleted from the current project. The length 
of the current project however remains the same. Previously 
unselected objects keep their positions. The contents of the VirtClip 
remain unchanged. 
Keys:    Ctrl + Del 
Extract objects 
Deletes all objects that are not currently selected.  
Please note that the "Edit -> Extract" function works similarly. 
However, the "Edit menu" function requires a previously selected 
range! 
Duplicate objects 
All selected objects are duplicated and pasted to the same position 
as the original objects. The original object is overlaid with the copied 
object. The duplicate object can easily be shifted to a desired 
position by using the mouse. If several objects have been selected 
before the duplication, press "Shift" before shifting to ensure that all 
objects remain in selected status and are shifted together. 
This option does not make use of the VirtClip, so all contents of the 
VirtClip remain unchanged. 
This function is also available using your mouse. Press and hold 
"Ctrl", click on the object you want to duplicate and drag the copy to 
a new position in the project. 
Another option is to use the drag & drop functionality for the object or 
universal mouse mode: 
If multiple objects are selected, press "Ctrl" and drag the selected 
objects to the new position. This allows you to duplicate the selected 
objects easily and without using the VirtClip. 

 348  Object menu 
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Duplicate objects multiple 
This function duplicates multiple objects and places them in a 
sequence. Another dialog is displayed which allows you to determine 
how many copies of the selected objects are to be duplicated, the 
separating distance, and the overall length of the duplication. 
This is also another way to build loop objects. 
The following parameters are available: 
Number of objects: Determines the number of objects created. 
Group created objects: All created objects are grouped together 
when checked. 
Delta time: This determines the relative position of each created 
object to the next (from the beginning of one object to the beginning 
of the next). The default setting is the length of the selected object. 
The default setting  lines up the duplicated objects without any gaps 
between them to create a seamless loop. 
Duration: Alternatively, the duration can be specified, i.e. the 
combination of the time difference and the number of duplicated 
objects. 
Split objects on marker position 
This function splits or separates selected objects so that individual 
object sections can be manipulated further. All selected objects are 
separated at the current marker position, resulting in two 
independent objects. 
Split objects on marker position 
This function splits or separates selected objects so that individual 
object sections can be manipulated further. All selected objects are 
separated at the current marker position, resulting in two 
independent objects. 

Object menu 349 
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Split objects 
This function splits or separates selected objects so that individual 
object sections can be manipulated further. All selected objects are 
separated at the current play cursor position, resulting in two 
independent objects. 
If a range is selected, the cut occurs on both range boundaries. It is 
not necessary to select objects prior to choosing the range and using 
the "Split objects" function. If an underlying object is separated, then 
the newly created object covers the original underlying object. 
Keys:   T 
Trim objects 
This function trims the object borders to the currently selected range 
borders. The selected range needs to be located within the 
confinements of the object you want to trim. 
Keys:    Ctrl + T 
Group objects 
Builds a new object from those selected using trackbouncing. 
Lock objects 
Lock objects 
Use this option to protect objects from accidental shifting. First, 
select the objects you want to “lock” in place and activate the lock 
function. A diagonal line is placed across the locked object. 
In the "Options" menu you can specify the functions you want to lock. 
Unlock objects 
An object can be unlocked so that it can be moved again. All of the 
objects selected will be unlocked. 

 350  Object menu 
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Locking options 
The dialog opens displaying the Locking options (see page 492). 
Move object 
This menu contains functions for moving the objects themselves and 
also for moving the wave project within the object. There are also 
other functions for moving a crosswire between two objects and for 
changing the loudness of the object.  
This menu mainly exists for issuing keyboard commands (visible next 
to the entries themselves in the menu) and can be changed using the 
“Keyboard shortcuts and menu editing” function. 
In the picture shown here the menu contains the standard settings for 
the keyboard commands. 
Commands for moving objects can also be found in the lower toolbar 
(range bar). 
Object to play cursor position 
This moves the selected object to the actual play cursor position. 
Object to original time position 
This moves the selected object to the original position where the 
material was originally recorded. This is often helpful if an object was 
accidentally moved. 
Set new original time position 
The current object position is used to reset the original position 
attribute for the object. This is also used in the take manager. 
Mute objects 
The selected objects will be muted. 

Object menu 351 
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Build loop object 
A loop can be defined within an object with this function. An area 
which indicates the loop length must be selected in the object first.  
The object becomes the loop object, and the number of loops can 
simply be “raised” using the “length handles” at the bottom of the 
object.  
Loop objects generated like this are ideal for generating long drum 
sequences from only one drum loop! Loop objects also help to save 
memory, since in the VIP only one object is handled rather than 
multiple objects or copies of the same material or very long samples! 
Hotspot 
The current play cursor position is turned into a reference point for 
the snap function. Instead of the object’s beginning, the hot spot is 
now used when the object is snapped to the grid. Stroked vertical 
lines illustrate hot spots, and hot spots may stand outside an object 
(in front of or behind the object). This function is very useful for a case 
where the portion of an object to be synchronized does not line up 
with its beginning.  
Delete hotspot 
The set hotspot is removed, the object snaps again to the object 
start when the object grid is switched on. 
Select objects 
Selects all objects located partially or entirely in the selected range, 
or at the current play cursor position.  
Select objects > Switch selection 
Selects all objects located partially or entirely in the selected range, 
or at the current play cursor position. 

 352  Object menu 
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Object lasso 
The normal way to select several objects at once is to click on the 
free space to the right of the object in the lower area of the track and 
drag a window out around the selected objects. 
Sometimes, however, there is not enough space between the 
objects. The object lasso solves this problem. 
Once activated, you can click on an object and pull up a selection 
frame without moving the object you clicked on. 
Once you selected the objects you want, the mouse returns to the 
standard mode, and that you will have to reactivate the object lasso 
each time you want to use it. 
Group objects 
All selected objects are grouped together. All operations are applied 
to the whole group.  
Ungroup objects 
Selected objects are ungrouped. Individual objects are available for 
processing after that. 
Object color / name 
Object foreground color 
After selecting the desired color, all selected objects in the project will 
have the same foreground color. 
Object background color 
The background color selected in the color grid is applied to all 
objects. 
Object name 
The selected new name is applied to all selected objects. 

Object menu 353 
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Object editor 
Use the object editor for object-oriented editing. This way you can 
quickly and easily edit each selected object independent of your 
general settings. 
Shortcut:     Ctrl + O 
Object manager 
In the object manager all objects used in a VIP are indicated in 
temporal sequence. With this option the object manager features a 
function which is often offered in other programs as playlists. 
In the object manager objects can be selected and activated in the 
VIP. If you press play, a range over the selected object is applied. 
Small objects can be identified and manipulated easily.  
"Ctrl + mouse click" selects several objects; "Shift + mouse click" 
selects all objects between two selections (like in the Windows 
Explorer). 
Particularly productive in the object manager is the search function: 
You can look for certain objects with it in full text mode rather than 
just the graphical representation of the objects. For example you 
could look for all HD wave projects with the name "XYZ.HDP" or all 
objects that contain the name "Intro". You simply enter the search 
criteria in the text field and click on "Search". All found objects will be 
selected and are available for further processing. 
Take manager 
The description can be found in the "Tools" menu. 

 354  Object menu 
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Wave editing 
Opens the wave project (contains audio files) belonging to an object 
and displays it in the wave window. 
The range corresponds precisely to the part of the audio data which 
the object accesses. 
You can carry out destructive (offline) editing In the wave window. 
Cut and copy functions are available for destructive editing ("Edit" 
menu) as well as complex effects ("Effects" menu). 
Destructive editing is not necessarily recommended. 
If you have duplicated objects, i.e. several objects are using the same 
audio data, then all of these objects will have changed when you 
change the wave project. 
Please note that the cut and copy processes, fades, crossfades, etc. 
can be performed much more elegantly and more quickly as non-
destructive virtual projects. 
Almost every effect can be used on objects directly in the virtual 
project. 
Please also note that it is better to work in single-track virtual projects 
even if you only want to edit wave files in Samplitude 11 Producer. 
You can quickly and conveniently perform all editing operations here. 
If you have to use longer wave files, you have to wait after each 
editing sequence until the audio data has been copied to the hard 
drive. However, you can work considerably faster if you use virtual 
projects. 
With the "Trackbouncing" function ("Tools" menu), you can create a 
new wave file from the virtual project. 

Range menu 355 
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Range menu 
This menu contains many functions for managing selected ranges. 
You can easily save, burn, and reopen ranges and marker positions 
via the function and number keys. 
Range all 
The range will cover the complete sample. This command comes in 
handy if you want to apply changes to the entire sample with 
functions that normally only address certain ranges. 
Keys:   A 
Move play cursor 
This submenu command sets the start position of the play cursor 
(position line) to the following position of the project: 
To start  Home 
To end  End 
To start of section  Ctrl + Home 
To end of section  Ctrl + End 
Move left in side mode  Cursor left 
Move left in scroll mode  Alt + Cursor left 
Move right in page mode  Cursor right 
Move right in scroll mode  Alt + Cursor right 
Object edge left  Ctrl + Q 
Object edge right  Ctrl + W 
Track marker left  F2 
Track marker right  F3 
Edit range 
In this submenu you will find options and keyboard shortcuts for 
adjusting the play and edit range in the VIP. 

 356  Range menu 
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Range start to left/right 
Moves the start of the range to the left/right 
Shortcut: Alt + Arrow left/right   
Move range end to left/right 
Moves the end of the range. 
Keyboard shortcut:   
Left:    Alt + "-", or Shift + Arrow left 
Right:    Alt + "+", or Shift + Arrow right 
Range to beginning 
The beginning of the range will be extended toward to the beginning 
of the project. 
Keys:  Shift + Home 
Range to end 
The end of the range will be extended toward the end of the project. 
Keys:  Shift + End 
Flip range left 
The current range is shifted left by the length of the range and the 
end will be the former beginning position. If there is not enough room 
to place the range, the command will not be executed. 
Keys:    Ctrl + Shift + Arrow left 
Flip range right 
The current range is shifted right by the length of the range, and the 
beginning will be the former end position. Keep in mind that if there is 
not enough room to place the range, the command will not be 
executed. 
Keys:  Ctrl + Shift + Arrow right 

Range menu 357 
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Beginning of range > 0 
This function shifts the beginning of range to the right of the next zero 
position. 
Keys:   Page up 
Beginning of range < 0 
This function shifts the beginning of the range to the left of the next 
zero position. 
Keys:    Shift + Page up 
End of range > 0 
This function shifts the end of the range to the right of the next zero 
position (change in polarity). “Zero position” is the next sample value 
with zero value or the boundary between a positive and a negative 
sample value (or vice versa). This is particular useful for searching for 
loop points. 
Keys:    Ctrl + Page down 
End of range < 0 
This function shifts the end of the range to the left of the next zero 
position. 
Taste:    Shift + Page down 
0 > Range < 0 
This function shifts the beginning of the range to the left and the end 
of the range to the right of the next zero position.  
Taste:    Shift + Page down 
Set range start to left marker 
Moves the range start to the next marker on the left, i.e. the range will 
be expanded. 
Keyboard shortcut:  Shift + F2 

 358  Range menu 
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Start of range to left object edge 
Moves the range start to the next marker on the left, i.e. the range will 
be extended up to the end of the next object on the left. 
Set range start to right marker 
Moves the range start to the next marker on the left, i.e. the range will 
be extended. 
Shortcut:   Shift + F3 
Set the end of the range to the right object edge 
Moves the end of the range to the next marker on the left, i.e. the 
range will be extended up to next object on the right. 
Area above all selected items 
A range is opened above all previously selected objects. Read the 
topics "Selecting objects with the mouse (see page 77)" and "Ranges 
(see page 81)". 
Range length 
This command lets you set the range length to 1, 2, 4, 8, and 16 
bars. You can set the tempo in BPM with "View -> Snap setup". 
Split range 
This function is particularly useful for working with loops. If not 
already displaying in split range mode, the project is switched to this 
mode first to display three sections on the screen. 
The upper section displays the whole sample, the section located at 
the bottom left displays the data near the beginning of the range, and 
the section at the bottom right displays the data near the end of the 
range. 
The boundaries of the range can be positioned exactly in the lower 
sections, while the upper section will display the location of the entire 
range. You can also define ranges across several sections. 

Range menu 359 
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In order to revert splitting, the display setting has to be changed to a 
section again using "View -> Sections -> 1", or "Shift + B". 
Key: B 
Deactivate: Shift+B 
Split range for video 
This function is in particular useful for working with AVI videos.  
The upper section displays the whole sample. The section located at 
the bottom left displays the data near the beginning of the range. The 
section at the bottom right displays the data near the end of the 
range. 
Both lower sections are zoomed down to single frame accuracy. 
The boundaries of the range can be exactly positioned in the lower 
sections, while the upper section will display the location of the entire 
range. You can also define ranges across several sections. 
To undo the split, the display has to be returned to a 1 section 
display with "Shift + B", or "View -> Sections -> 1". 
Store range 
Another powerful feature of Samplitude 11 Producer is the option to 
define and save different ranges for future retrieval. An unlimited 
number of ranges can be defined. You can, for example, specify 
different loops and compare them while you recall their ranges.  
All ranges of a project can be accessed via "Tools -> Range 
manager". All ranges can be renamed or played. 
When selecting this menu option, the selected range needs to be 
stored by entering a numerical value the range is associated with. 
Keys:    Shift + F2 ... F10 

 360  Range menu 
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Get range 
Select this option to select one of the defined ranges as the current 
range. 
Samplitude 11 Producer even lets you choose a range while playing, 
and the specified range becomes the current one and is audible. 
Using this method, you can change between two ranges to compare 
them with each other. Ranges can also be named and recalled with 
the range manager ("Tools" menu). 
Keys:    F2 ... F10 
Get range length 
By selecting this option you can select the length of one of the 
defined ranges to be the current range. 
Keys:    Ctrl + Shift + F2 ... F10 
Save markers 
You can store an unlimited number of markers wherever the play 
cursor is placed at. This lets you set markers. 
Keys:  Shift + 1 ... 0 
Get marker 
The new start position of the play cursor (position line) is set to the 
saved position of the corresponding marker number. Playback starts 
at the new jumped-to start position. You should keep in mind that 
whenever a marker has been defined, the range between the marker 
and the end of the sample is played. 
Keys:    1 ...9, 0  

Range menu 361 
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Markers on range borders 
This function sets two markers to the beginning (S) and the end (E) of 
a selected range. 
Set markers on silence 
This function sets markers on silent regions in the sample (only in 
wave projects, i.e. HDP or RAP). You can choose the minimal length 
of the pause, a threshold level, the start number, and a prefix for the 
marker name. 
This is very useful to select the regions of sample CDs, etc. 
Min. time (ms): This is the minimum length in ms of a ”silent” area.  
Threshold (dB): This is the maximum volume of a ”silent” area. The 
level of the area in the project will be set on the level of the threshold 
in the graphic display!   
Starting number: The markers will start to count from the number 
you type in this dialog box. 
Prefix: This allows you to insert additional symbols (letters would be 
appropriate), which will be placed in front of the marker-numbers. By 
doing this, you will able to distinguish between new and older 
markers.  
Delete marker 
The selected marker will be deleted. 
Delete all markers 
All markers of the project will be deleted. 

 362  Range menu 
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Recall last range 
Restores the last selected range (useful if the adjacent marker was 
accidentally deleted). 
Range editor 
Here you can change the start and end position of the selected range 
numerically in different measurements. 
Change values in the range start section:  
The end will be maintained. 
Change values in the range end section:  
The start will be maintained. 
Change values in the range length section:  
The start will be maintained. 
Please note the format of the bar dialog box. The format is displayed 
as a 4/4 beat with 96 clicks per quarter. Bars, beats, and clicks are 
displayed. 
The number of beats per minute (BPM) can be set in the BPM dialog 
box in "View -> Snap setup".  

Range menu 363 
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Range manager 
All saved ranges of the current project are displayed in the range 
manager. 
A colored bar highlights the current range. 
By selecting a range name, the corresponding range in the project is 
selected/activated. 
In the lower line you can enter/modify the range name. You can also 
delete ranges and save new ranges in the range manager. 
With the "Play once" button you can play the selected range once, 
"Play loop" activates looped playback. This makes the range 
manager particularly useful as a jingle player. 
Edit time display 
Here you can numerically enter various parameters of the range, e.g. 
range start, range length, etc. in the currently set measurement unit. 

 364  Effects menu 
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Effects menu 
These menu entries permit access to effects at object level. Nearly all 
effects are also available as offline effects (destructive effects), which 
is why the last menu item is "Apply effects offline" (exception – 
Vintage Effects Suite is not available as an offline effect). 
This menu features different options for adding high-quality audio 
effects to a wave project. 
Notes on destructive effect editing: 
• Most functions can be applied directly to a VIP object. 
• Please note that most functions only work within the selected range 
in the wave window. To apply the functions to the entire sample, the 
entire sample has to be selected (key A, see menu point "Range -> 
Range all"). 
• Selected objects in VIP projects are changed independently of the 
selected range across the entire range (the only exception here is the 
"Get noise sample" function).  
• If you don't want to change the entire object, then the object must 
be split first (select the desired range and press "t"). It's a good idea 
to activate "Auto-crossfade" mode (key combination B/A) to avoid 
crackling transitions. 
• It's even possible to apply an effect to several selected objects. If 
multiple objects are selected in the VIP, the effect will be applied to 
the audio material referenced by the objects one after the other. 
• A note regarding the different behavior of RAM and HD wave 
projects: For RAM wave projects, you can decide after editing if you 
want to keep the changed audio material. So far it has only been 
changed in the RAM of the computer. 
• To keep the result, you have to save the project back to hard disk 
(key "S"). 
• For HD wave projects, on the other hand, the altered audio material 
will be written directly to the hard drive. For testing purposes, it's 
recommended to proceed as follows: 
• Use the preview or test functions of the effects. 
• At first, use a copy of the audio material. Copy the selected range 
into the clip first (key: "C"). Now open or activate the Clip window 
and then select the entire clip (Key A). You can now apply your 
effects to experiment. 
• The dialog windows for effects included as non-destructive real-time 
effects in the mixer can be accessed directly via the mixer. Simply 

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right click on the respective effect in the mixer to start. This way all 
the parameters are available in the mixer as well.  
Amplitude / Normalize 
Amplitude / Normalize > Normalize 
This function modifies the sample’s overall amplitude. The data is 
altered so that the maximum amplitude occurring in a specified range 
is set to 100% (or any other value between 1-400%). Samplitude 11 
Producer attempts to detect the maximum and relate it to the 
selected percentage, and then all other values are weighted with the 
new factor. 
The "Normalize" function is designed to fully modulate or 
overmodulate samples. this can be useful for processing done before 
conversion from a higher sample resolution to a lower resolution. 
Since the dynamic range of the low resolution is smaller, it still can be 
fully utilized by applying the "Normalize" function. 
When you are working with sounds from a single instrument, you 
should set the factor to 100%. 
If, however, your audio material has background percussion, then 
you will be able to overmodulate the sample up to 120-200%. This 
will only cut off the new percussion peaks. The same method allows 
you to alter the sound of natural instruments by overmodulating them 
(clipping). 
As preparation for further physical processing, e.g. filters, reverb, 
dynamic compression, etc., a level reduction of 50-70% is 
suggested. This should avoid clipping during post processing. 

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Important: If the volume level during the recording is relatively low 
and the material is normalized later, the result will not be of the same 
quality if the recording level is maximized to its fullest range. If, for 
example, the volume level was only set to 50% of the possible range, 
the audio material will be in 15-bit quality. Even normalizing the 
material to 100% will not change this aspect. 
Editing mode: In virtual projects, a virtual normalization function is 
available. Sample data remain unchanged — the object volume is 
adapted in such a way that the loudest passage in the object equals 
0 dB (corresponding to 100%). This virtual normalization is non-
destructive and extremely fast!  
Selecting several objects: If you have selected several objects, then 
you can decide whether you want to normalize them individually or as 
a whole. 
Quick access: This section allows you to set the parameters for 
quick access. Instead of having to open the dialog each time you 
want to normalize, simply press “N”. 
Keys:    Shift + N 
Amplitude / Normalize > Loudness adaption 
This function raises the sound volume of all objects to the maximum 
level without the clipping the material. Unlike the master normalization 
function, each object is normalized separately. It serves the purpose 
of reconciling finished songs (each as one object) in volume. This 
makes the volume of the songs uniform.   
Titles with full volume control can still sound different, since a crucial 
factor in the perception of volume is also the relationship between the 
soft and the loud parts of a piece of music. The average loudness 
(RMS) of the song therefore has to be identified in addition to the 
absolute level (which is the loudest part of the song) and the object 
level has to be adjusted accordingly.  
Therefore, it may happen that songs with high peak values but a 
lower level of loudness are normalized to a value above 0dB (full 
volume). In order to avoid clipping, the limiter (see MultiMax) is 
activated automatically. 

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Tip: Volume fluctuations within a song can be removed with the 
“Leveler” presets in MultiMAX. 
Amplitude/Normalize > Fade in/out 
This function allows sample ranges to be faded in or out. The 
amplitude is varied according to time characteristic from the 
beginning start value to the range's final end value. When the 
function is activated, a window appears to specify the operations's 
parameters. 
A simple fade-in operation would be performed with the parameters 
from 0% to 100%, whereas normal fade-out requires specification 
from 100% to 0%. Of course, you can also try other values to achieve 
interesting results. The transitions can be created with different curve 
types, from logarithmic to exponential. 
Please note that high-performance real-time fade and crossfade 
options exist in virtual projects, which normally eliminate the 
requirement of using destructive fade routines. 
Key:   F 
Amplitude/Normalize > Set zero 
Sample data values in a selected range are set to zero to eliminate 
noise and imperfections in a sample (reversible). 

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Dynamics 
Dynamics 
The compressor is basically an automatic, dynamic volume controller. 
The volume dynamics of a track will be limited by the settings; loud 
passages will stay loud, and the volume of silent passages will be 
raised. Compression is normally useful if you want to make your 
material sound more powerful and penetrating. The grade of 
compression can be adjusted using the ratio controller. The threshold 
is controlled by the threshold button and attack and release can also 
be controlled by the corresponding buttons. 
The processing of the track is as "prospective" as with high-end 
professional studio equipment. This means that there are no peak 
overrides (blasting, clipping) or other disturbances, since the 
algorithm cannot be "surprised" by sudden peaks. 
Sensor field: The sensor field of the compressors can be 
manipulated intuitively by mouse movement, and this will change the 
colour of the graphic and the effect settings for your reference.  
Ratio: This parameter controls the compression ratio. 
Threshold: Adjusts the threshold above or below the active 
compression. 
Attack: Adjusts the algorithm's response delay to increasing levels. 
Short attack times can result in a ”pumping” sound, since the volume 
will be raised or lowered very quickly. 
Release: This value controls the algorithm's reaction delay to falling 
levels. 
A/B: If you chose a preset value for the effect and then changed it 
manually, you can compare the original sound settings with the new 
ones pressing the A/B buttons.  

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Reset: Resets the compressor to the default values. In this state no 
system resources are used and no effects are added to the original 
sound. 
Load/Save: This option allows you to save the actual settings as an 
effects file to use them for other projects. 
MultiMax 
MultiMax is a compressor with three independent frequency bands. 
Dynamic processing takes place separately for each band. 
The main advantage of a multi-band compressor over a ”normal” 
compressor is that warping and other disturbing side effects are 
drastically reduced by dynamic processing. This means that a single 
peak level in the bass section will not drag the level of the whole 
signal down. 
Multi-band technology also enables precise treatment of individual 
frequency bands. 
Frequency band settings: Adjusted directly in the graphical display. 
Simply click on the dividing lines to shift the levels. 
Bass/Mid/High: Regulates the degree of compression for each 
frequency band.  
Limiter: MultiMax contains a limiter that harmonizes levels, e.g. higher 
levels are automatically reduced, and quiet passages remain 
unaffected. 
Presets 
Two further special functions can be called up by using the presets in 
MultiMax. 
Dynamic expander: Too high compression will result in audible noise 
(usually defined as a pumping sound). Radio recordings in particular 

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are recorded with very high compression rates to increase the 
perceived volume. Unfortunately, compression reduces the dynamics 
(interval between the quietest and loudest part). The expander 
enhances the dynamics of the recording. 
Cassette NR-B decoder: Samplitude 11 Producer simulates 
decoding of Dolby B + C noise suppression when a Dolby player is 
not available. Cassettes recorded with Dolby B or C sound more 
muffled and slurry if played back without corresponding Dolby. 
Noise gate: This cleaning function entirely suppresses noise below a 
certain noise level. This lets you create, for example, song transitions 
that are entirely noise-free. 
Leveler: This function brings the entire material up to a uniform 
volume automatically. The volume control handle is omitted. Larger 
volume differences can therefore be adapted within a song. To 
balance volume differences between different songs, you can also 
use the “Volume adjustment” function in the effects menu. 
De-esser: These special presets remove overemphasized “s” sounds 
in speech recordings. 
Tip: The limiter can also be used independently of the MultiMax. 
am-track SE 
This familiar and high-quality vintage compressor offers a 
combination analog compressor and tape simulator. High-quality 
tape machine sound emulation makes typical aspects of the large, 
saturated sound characteristics of magnetic recordings a digital-
quality reality. 

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Frequency/Filter 
Equalizer 
The 10-band equalizer splits the frequency spectrum into 10 areas 
(”bands”) and provides them with separate volume faders. This offers 
a whole spectrum of impressive effects, from a simple bass boost to 
complete alienation of your sound. However, raising the levels too 
much, especially in the case of the lower frequencies, will also 
increase the general sound level, and distortions may appear. In this 
case you should lower the main sound level using the "Master 
volume” controllers in the main menu. 
Slider: Each of the 10 frequency areas can be raised or lowered 
separately using the corresponding 10 volume sliders. 
Link bands: This switch links the different frequency areas in a 
flexible way, avoiding override of isolated frequency areas that would 
result in artificial sound. 
A/B: If you chose a preset value for an effect and want to change that 
value manually, you can compare the original preset sound with the 
new settings by pressing the A/B button.  
Reset: Resets the equalizer to its original (neutral) settings, i.e. no 
system resources will be used and no effect will be added to the 
sound. 
Touchscreen (right EQ section): This is the ”sensor field” of the EQ: 
draw a frequency curve using your mouse and it will be immediately 
translated into the corresponding slider positions on the left side of 
the EQ. 
Parametric EQ 
This menu item opens the Parametric Equalizer (see page 104). 

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FFT Filter 
The FFT filter enables the wildest filter effects to be drawn simply with 
the mouse. 
A red line can be drawn in the graphic field using the mouse. The left 
side of the graphic is for the lower frequencies of the sound, the right 
for the higher. A "mountain" in the left part of the graphic creates a 
large increase in bass, a "mountain" in the right increases the highs 
noticeably. Often, interesting effects can be achieved when the filter 
curve is deleted for the entire range (i.e. set completely to the lowest 
value in the display). This practically deletes the sound. Now a pair of 
mouse clicks in the upper display area will only make individual 
frequency ranges audible, this way a normal drum loop is quickly 
turned into into a "science fiction" sound. 
Freehand drawing: With this pencil you can draw "freehand". Draw or 
rotate a straight line by pressing and holding the "Shift" key. 
Quantized drawing: This activates a quantization function to draw 
straight lines and angled figures. The farther away from the curve you 
are, the wider the bulge in the range. This effect can be increased 
with the "Ctrl" key. 
Reshape tool: This drawing tool lets you bend existing curves. 
Deformation can be achieved by pressing the mouse button 
repeatedly. 

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Navigation tool: This lets you move the displayed area. 
Zoom tool: With the left mouse button you can zoom into the display; 
zoom back out with the right. Keep the left mouse button pressed to 
drag out zoom areas. 
Reset: The Reset button quickly allows you to place the filter curve 
into the initial state again.   
Preset: Access the presets for certain applications here. 
Level: The "Level" slider allows you to enhance or diminish the 
differences in the curve movement. The result is a stronger or weaker 
modulation. 
Vol: The "Volume" controller controls the volume of the material. 
Sound cloner: With the sound cloner you can determine the sound 
characteristic of a song and transfer it to others. This way you can, 
for example, create a Pat Metheny song in the style of Madonna's 
producers. Load a track you really like, set the song's playback 
position and press the "Learn" button.  
Scale options: Accesses a settings dialog with options for scaling 
FFT curves (see page 373). 
Scaling options (FFT filter) 
Freq: This switch lets you choose between a logarithmic ("log") or a 
linear ("lin") frequency scale. The logarithmic display corresponds to 
the human perception of pitch. Like on the keyboard of a key 
instrument, the (graphic) spacing of the intervals, i.e. halftones, is 
uniform across the entire range. 
Freq.log: The upper labeling of the graphic can be switched between 
output in "Hz" or "Notes". Note output is only possible via logarithmic 
frequency display ("log"). 
Value display: Here you can set a logarithmic or linear display as well 
as an enlargement of the filter curve. 
Value range: Here you can set the displayed value range in dB. 
Curve display: Here you can switch between a bar and a curved 
display. 

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Filter 
Opens the Vintage Effect Suite's Filter (see page 112). 
Delay / Reverb 
Room simulation 
This function lets you add a high-quality room simulator to the audio 
material. 
Reverb type: Choose between a short, medium, and long sustain. 
Reverb share: Sets the balance between the original signal (without 
reverb) and the actual reverb. 
Volume: Adjusts the master volume. 
Test: Activates the preview function. A short reverb section is 
calculated and then played for you to get an impression of the 
settings. 

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Reverb/Delay 
The reverb effect device offers newly developed and very realistic 
reverb algorithms to add more room depth to your recording. 
Reverb 
Reverb gives you a high-quality reverb which can be specified further 
using the “Room Size”, “Time” and “Color” and mixed into the original 
sound with “Mix”. 
Room size: This controller controls a room simulator, which 
calculates the reverb effect according to the room size. If the 
controller is turned all the way to the left, then it sounds as if the 
audio object was recorded in a very small room. If it is turned all the 
way to the right, it sounds as if the audio object was recorded in a 
cathedral. 
Time: This is where you set the reverb tail's length, i.e. the sound's 
"sustain" level. 
Color: Control the sound of the reverb here,  dampen or brighten it. 
Mix: This controller determines how much of the unprocessed 
original sound (dry signal) is subjected to reverb (wet signal). 
Application of this effect in an AUX bus requires the controller to be 
set to 100% (all the way to the right). 
Delay 
This effect is like an echo which delays the signal and repeats it. 
Delay: This sets the period of time between the individual echoes. 
The more the control is turned to the left, the faster the echoes will 
follow each other. 
Feedback: This adjusts the number of echoes. Turn the dial 
completely to the left, there is no echo at all; turn it completely to the 
right and there are seemingly endless repetitions. 

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Mix: This fader determines how much of the unprocessed original 
sound (dry signal) is subjected to the echo (wet signal). Application of 
this effect in an AUX bus requires the controller to be set to 100% (all 
the way to the right). 
efx_StereoDelay 
Opens the Stereo Delay (see page 125) in the essential FX (see page 
122). 
Delay 
This opens the Analog Delay (on page 108) feature in the Vintage 
Effect Suite. 
Time / Pitch 
Resample / Timestretching 
Opens the timestretching/resampling/pitchshifting editor. 
Note: If you only want to change the sample rate of an audio file, then 
use the "Adjust sample rate" option from the "Effects" menu. 
All algorithms in this dialog use the time factor parameter and pitch 
as input parameter.  
The time factor calculation (from the original length/original speed 
and the length required/speed required) can be comfortably activated 
on the right side of the dialog. 

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Resampling 
Samplers and PCM synthesizers transpose samples during this 
procedure. Time factor and pitch are dependent upon each other; the 
shorter the audio material, the higher the pitch. This effect is 
comparable with changing the play back speed of record players or 
tape recorders.  
The effect is relatively loss-free, and the sound loss is less than all 
timestretching/pitchshifting procedures. If pitch change is justified by 
changing the speed (and vice versa), use this algorithm. 
When lengthening the audio material by resampling, very small 
aliasing effects may occur. The anti-aliasing filter helps correct this. 
Alternatively, since this filter creates additional CPU load, it can be 
activated for computation and real-time previewing. The filter is also 
available for the other algorithms that use internal resampling during 
pitchshifting.  
Default 
"Standard" applies an algorithm which usually delivers very good 
results, including factors from 0.9 to 1.1, and operates in phase-
locked mode to maintain the room effect of stereo signals. For drum 
loops or other "beat heavy" material, this algorithm is only partially 
suitable, since it can change the groove and even fade out or double 
beats in rare cases. 
Time compression (sample length is reduced) is more successful with 
this algorithm than timestretching, i.e. it is better to reduce the longer 
sample than vice versa when adjusting two samples to another. 
Smoothed 
A considerably more complex algorithm is used which requires more 
processing time. The material can now also be used on very large 
factors (0.2 - 50) without bringing about strong artifacts. The material 
is "smoothed", making the sound softer and emitting it at an adjusted 
phase level. This smoothing is hardly audible with speech, singing, or 
solo instrumentation. Problems may arise with more complex spectra 
(sound mixes from various instruments or finished mixes). This 
algorithm is not very well suited to drum loops and other material with 
strong transients. The groove remains intact, but the attacks are 
slurred because of phase shifting. With small corrections (factor ca. 
0.9 - 1.1) the setting of the smallest possible smoothing value should 
be used.   

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Recommended for: 
• Orchestra instruments: String instruments, wind instruments, etc. 
• Speech, single voice, and multi-voice sections 
• Speech with background noise like video sound, etc. 
• Synthesizer areas, guitars, etc. 
Not suited for: 
• Stereo mix 
• Drum loops, percussion 
CPU strain: very high 
Beat marker slicing 
This mode focuses on customizing drum loops, but can also be used 
on other material like monophonic bass runs or sequencer lines. The 
algorithm splits the material into individual components, individual 
notes, or beats, which are then selected via the beat marker. 
These "snippets" are then compiled into the new temporal measure. 
If the tempo is increased, then individual beats begin overlapping; if it 
is slowed down, then short pauses between the beats become 
audible. 
If this algorithm can be used, then it should be, since the time change 
occurs without any loss of quality at low CPU strain. 
Recommended for: 
• Samples which can be split into individual notes or beats. 
• Drum loops, if the beats do not overlap and there is not much 
reverb. 
Definitely not suited for: 
• Everything else where beat markers do not exist; the algorithm fails 
completely and silence is the result. 
CPU strain: minimal 

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Beat marker stretching 
This algorithm functions similarly to the standard algorithm. Unlike the 
previous algorithm, this one synchronizes the stretched material with 
the beat markers. The groove remains perfectly intact, and duplicated 
or faded-out beats do not occur. Unlike the "Beat marker based 
slicing" algorithm, this algorithm doesn't fail fully when there are no 
markers, or when the markers are placed incorrectly, but the 
synchronization quality may be reduced or contain errors. In practice, 
automatic marker generation is usually enough for good results. You 
should avoid having beat markers which follow one another very 
closely (<1000 samples). 
Monophone voice 
This is a special timestretching and pitchshifting function for vocal 
solos, speech, or solo instruments. The material cannot contain 
background noise, and excessive reverb may also be detrimental to 
its effects. With suitable material the audio quality is very high. 
With the "Use formant correction" option the formants remain the 
same when pitchshifting, i.e. the "Mickey Mouse effect" does not 
occur. This way, realistic background choirs can be "composed" from 
just one solo voice. However, the formants can be shifted by +/- 12 
half tones, and vocal distortions can result.  
Typical usage of this algorithm: 
• Intonation correction: The note with the imprecise pitch should be 
cut out as an object, so that it can be manipulated independently of 
the other notes. 
• Harmonizer effects: An object with vocals can be copied and moved 
down. If the pitch is changed, then the second voice will be 
changed, etc.  
• Generating background vocals from existing vocal samples 
• Timestretch/Distortion of a speech sample, to make a "grandfather" 
voice. 
Recommended for speech, single voice vocals, single voice 
instruments without overlapping, with low reverb and low background 
noise. 
Elastic Audio easy 
Opens the Elastic Audio Easy dialog (see page 140) to edit 
monophonic material and to create harmonic voices. 

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Distortion 
Distortion 
The Distortion effect (on page 116) in the Vintage Effect Suite opens. 
BitMachine 
This opens the BitMachine (on page 117). 
Vandal SE 
Vandal SE (see page 131) is a high-quality guitar amplifier simulation 
that will raise the heart rate of any guitar fan! 
Restoration 
Declipping 
Samplitude 11 Producer features a function for removing digital or 
analog clipping. Anybody who records audio has encountered this 
phenomenon before. The perfect live recording contains clipping at 
the most important moment. This alone may render the recording 
unusable! 
Samplitude 11 Producer uses high-grade algorithms to interpolate 
the passages containing the clipping. The algorithm uses the material 
before and behind the clipping as a reference point. Once processed, 
the total volume level for the material can be reduced to prevent 
further clipping. 
The declipping algorithm is especially useful for material that contains 
obvious clipping, such as a piano or voice recording. Distorted 
drumbeats are normally not salvageable. 

Effects menu 381 
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Minimal level of clipped samples 
This setting determines the volume level which the algorithm 
considers to be offending material. There are sound cards which 
exhibit different clipping behavior, and this setting becomes 
important. Some DAT recorders have an analog protection 
mechanism so that the level never reaches the maximum digital 
signal. In these cases a setting of -0.5 dB or lower make most sense. 
By entering a value of –6 dB, all samples above half of the digital 
maximum are considered "distorted". Even analog distorted material 
can be improved with the algorithm. 
Dehisser 
The Dehisser was especially designed to eliminate band noise typical 
of analog tape recordings, micro-preamps, and AD transducers. 
Noise level: Determines the noise level as precisely as possible at 
which the Dehisser activates. If you choose a level that is not high 
enough, the band noise will not be completely eliminated. In such a 
case you will notice tweeting sounds (so-called "melodic band 
noise”). An excessive value will result in a "dull" sound, since part of 
the band noise and part of the original audio signal recording will be 
eliminated by the Dehisser as well (e.g. air intake sounds of brass 
instruments). See "Artifacts" for more information. 
If the noise level on your recording is low, then you should experience 
no problems while adjusting it.  
Noise reduction: This option allows you to adjust the damping of the 
band noise in decibel units. In most cases the best solution is not to 
eliminate the noise completely, but to damp it only -3/-6 dB, thereby 
maintaining the natural sound of the original material.  
Removed hiss: This option allows you to listen to the music that 
would be filtered away by the Dehisser. 

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Remove DC offset 
This function in the “Effects” menu removes a DC offset in the 
selected range of a wave project (RAP or HDP). Some sound cards 
produce such a DC offset while recording, and this feature will help 
you remove it. 
Stereo / Phase 
Switch channels 
This function switches the left and right stereo channels.  
This is useful for correcting recordings with switched channels. This 
function can be reversed if you don't re-select the range; opening it 
again will bring back the original material.  

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Stereo FX 
The "Stereo FX" enhancer lets you edit the justification of the audio 
material in the stereo panorama. If stereo recordings sound 
unfocused and undifferentiated, an extension of the stereo base-
width can often provide a better transparency. 
Base width controller: Adjusts the base width between mono (on the 
extreme left), unchanged base width (center), and maximum base 
width (”wide”, on the extreme right). Reducing the base width can 
produce a rise in the level. In extreme cases – when the left and right 
channels include identical material and the base width controller is 
pushed to the left on ”mono” – the result can be a level rise of 
3 decibels.  
Raising the base width (values over 100) diminishes the mono 
compatibility. This means that recordings edited this way sound 
hollow when listened to in mono. 
Volume controller: Adjusts the volume of every single channel, 
thereby adjusting the entire panorama. The damping of left and right 
levels is displayed in dB underneath the controllers. A centered 
recording can later be moved to the left or right of the stereo picture.  
Stereo meter: This provides a graphical display of the phase relation 
of the audio signal. You can use it to review the justification of the 
signal in the stereo panorama and the effect of the stereo enhancer.  
In order to achieve the greatest possible compatibility with mono, the 
display should come closest to a diagonal line. Otherwise some 
frequency ranges may cancel each other out if the stereo signal is 
played on a mono device. 
Karaoke preset: This preset opens a special karaoke effect that more 
or less eliminates vocals. It deletes middle frequencies typical for 
human vocals during playback so that someone else can do the 
singing.  

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Invert Phase 
The sample data within the selected range is inverted along the 
amplitude axis. This phase inversion means that negative values 
become positive and vice versa. This function, too, is reversible. The 
“Invert” function permits samples with different phases to be 
matched. Along with the available mixing functions (from a 
mathematical viewpoint these are adding functions) you can actually 
subtract samples by applying this function to the selected sample. 
Modulation / Special 
Vocoder 
The vocoder principle: Carrier material (e.g. a surface sound or a 
synth chord) is affected by a modulator (e.g. language or singing) so 
that one gets the impression that it is speaking or singing. Rhythmic 
surface sounds can also be developed if modulated with a drum 
loop.  
This is done via the transmission of the frequency characteristics of 
the modulator (speech) on the carrier (chord).  
Carrier input 
Here you have to select the desired carrier sample. Some special 
carrier samples that have been loaded automatically from the 
"Vocoder" directory are listed. 
Use the "Carrier sample" check box to load any number of 
samples of the current project or predefined carrier sample. 
 Here you can play the carrier on its own for test purposes. 
Noise: This controller lets you add noise to the carrier sample. This 
makes sense if the carrier material can not be modulated sufficiently 
or is irregular. It's good for "filling" drum loops which have too many 
pauses between the beats. 

Effects menu 385 
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Material containing all frequencies in equal amounts are particularly 
suitable, such as strings, orchestra chords, broad synthesizer pads, 
hissing, or wind noise. 
Filter 
Dynam: Influences the dynamics of the modulator signal to reduce 
the modulation depth of the vocoder. 
This prevents two often undesired side effects of modulation. On the 
one hand, the volume change of the modulator signal is added to the 
output signal in a slightly more moderate form which may improve the 
power of the vocoder voice. On the other, the low-level share of the 
modulator signal is ignored in order to prevent modulation of the 
carrier by breathing or noise. 
Smooth: Affects the speed at which the vocoder adjusts to the 
modulator spectrum. The greater the value, the "lazier" the vocoder 
follows the modulator and the "smoother" the sound changes in the 
carrier sound.  
Filter graphic 
Any frequency characteristic can be drawn in to optimize the results 
of the vocoder. For example, simple disturbing bass frequencies can 
be eliminated as the curve is corrected downwards to the left. 
Similarly, weak highs can be strengthened as the curve is raised to 
the right. 
Mixer 
In the mixer you can also mix parts of the carrier and modulator 
signal to the vocoder output signal ("Out").  
If the output signal of a track is used as a carrier in the vocoder, this 
track will be muted first, and then you can make it audible again in 
the vocoder mixer. 
Presets 
You can select predefined vocoder settings in the"Preset" list 
window. The presets all contain vocoder settings, except the 
selected carrier signal. "Reset" restores the vocoder default settings. 
efx_ChorusFlanger 
This opens the Chorus/Flanger effect in the essential FX. 

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efx_Phaser 
Opens the Phaser in the essential FX. 
Chorus 
This opens Chorus (on page 114) in the Vintage Effect Suite. Chorus 
is one of the most familiar and popular effects. 
Flanger 
Flanger (see page 110) is less known, but is a indispensable effect for 
many applications and is also available in the Vintage Effect Suite. 
Tape simulation 
The Tape Simulation (see page 121) adds a feeling of "warmth" to 
digital recordings that sound "cold"; something that used to be 
created by the tape saturation effect of analog equipment. 
Sample manipulation 
Change sample rate 
Use this function to change the sample rate of a whole audio file. This 
may be needed to convert a DAT recording at 48 kHz to 44.1 kHz for 
use on an audio CD. 
After choosing the new sample rate you can select a file name for the 
new project. 

Effects menu 387 
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If the resolution is increased the sample rate change will take place 
without any quality loss, and the sample material will not experience 
fidelity reductions, but the required hard disk space will increase. 
If the resolution is reduced, then the overtones or high frequencies 
may be lost during the sample rate change. For example, if the 
resolution of a 44.1 kHz sample is reduced to 22.05 kHz, the 
frequency response of the resulting sample is reduced to 11.025 
kHz. The frequency response is always half of the resolution 
specified. For a conversion from a 48 kHz sample to 44.1 kHz, this 
loss in quality is not significant, since the human ear only recognizes 
frequencies up to 20 kHz. (A resolution of 48 kHz is often only used 
because the digital to analog conversion can take place with much 
higher precision without a lot of effort.) 
Please note that resampling to 44.1 kHz can also be done while 
recording in real-time. 
The "Playback parameter" window ("P") contains a "Vari-speed" 
option for real-time resampling during playback. The "Record" 
window ("R") lets you resample to 44.1 kHz in real-time from any of 
the selected sampling rates. 
Reverse 
The sample data in the selected range is reversed along the time 
axis, i.e. the file will now play backwards with the end placed at the 
beginning. This can create very interesting effects, not to mention 
hidden messages frequently rumoured to be in various songs.... 
This function is reversible: if you do not select a new range, activating 
this function again resets the original material. 
The option is only available when working in destructive editing 
mode, i.e. on an HD wave file directly. 
Build physical loop 
This function utilizes a complex algorithm for optimizing loops in wave 
projects. It is useful when samples are to be used for instrumental 
sounds as well as the wave table synthesizer. 
Before you can process a sample you need to select a range in your 
sample that already defines the rough edges of the sample loop. 
Remember that you can shift and vary a range during playback to 
find the best loop position. A comfortable way to look at the loop 

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positions is by activating the split range mode (“B”). The sample will 
be displayed in 3 sections. 
To gain an interruption-free loop, the outer limits of the range will be 
set to zero. By applying a crossfade to the material at the loop end 
containing the sample data in front of the loop beginning, Samplitude 
11 Producer will create a "smooth" transition between loop's end and 
beginning. 
When a marker is set in front of the selected range, the range 
between the marker and the beginning of the loop will be used for the 
crossfade. This offers you a feature found in professional hardware 
samplers. To achieve a short crossfade set the marker close to the 
loop beginning. To receive a long crossfade position the marker 
further away from the loop beginning. 
Notice that the distance between marker and beginning of the loop 
range needs to be smaller than the loop range itself to make a 
crossfade possible. 
Plug-ins 

Effects menu 389 
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This dialog allows you to use Microsoft DirectX and VST-compatible 
plug-ins for effects calculation in Samplitude 11 Producer. This allows 
you to use almost any effect algorithms of third parties in addition to 
the effects integrated in Samplitude 11 Producer.  
Samplitude 11 Producer's mixer enables plug-ins to be integrated as 
real-time effects. The plug-ins must be able to process audio data 
blocks instantly and completely without changing the length. This is 
normally the case for most plug-ins (e.g. reverb, echo, dynamic 
compressors, etc.). Other algorithms are excluded here (e.g. 
timestretching plug-ins because of the resulting length-changing 
effect). 
Working method and use 
When you open the plug-ins dialog you will see a list of the DirectX 
and VST compatible plug-ins that are installed on your computer on 
the right-hand side. Activate one of them and press the arrow in the 
middle; the activated plug-in is transferred into the list of active plug-
ins to the left. The surface of the plug-in is also opened to make 
specific changes to the effect settings. You can set up a chain of 
effects in this way, but it is important to ensure that the plug-ins are 
all compatible with one another. For instance, stereo and mono plug-
ins must not be coupled together. The plug-in selected in each case 
in the list on the left can be deleted again with the “Remove” button. 
Dialog buttons 
Save/load: The two buttons in the upper right of the dialog field 
enable a complete plug-in setup (the sequence of plug-ins and all 
their set parameters) to be entered and saved. Plug-in setups can 
therefore be conveniently transferred if different options for plug-in 
use in Samplitude 11 Producer are used. 
Copy/paste: Entire plug-in configurations can be transferred between 
different tracks and objects.  
Play/stop: This button activates the real-time preview of the active 
plug-in listed on the left. This function is ideal for testing the settings 
of a plug-in if it operates quickly enough for real-time calculation. 
Settings: Opens the following dialog... 

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DirectX / VST plug-in set-up 
• The “Write DirectX logfile” option only serves support purposes and 
should normally be switched off.  
• The “Start all object-related plug-ins” option can be activated at 
play/start. Some plug-ins cause delays when switched on, and in 
this case they should be switched on at play/start, because 
otherwise there could be a failure when the relevant object starts to 
play. 
• Deactivate all DirectX effects during the scrubbing/jogging: Under 
certain circumstance DirectX plug-ins can cause errors during the 
scrubbing/jogging or simply break down. With this option the link to 
the DirectX plug-ins can be deactivated and thus circumvented. 
Process only left (right) stereo channel 
Only the left/right channel of a stereo wave project will be affected by 
effects when ”Left/Right processing only” is activated. This options is 
only available when in wave editing /destructive editing mode. 
The same effect have the L/R buttons in the lower left corner of the 
wave project window.   

Tools menu 391 
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Tools menu 
Trackbouncing (internal mixdown) 
This command can be applied to compile a project, a sought range 
or selected objects and tracks of a virtual multi-track project (VIP) into 
one audio file and save it under a new name. All real-time editing 
(cuts, crossfades, mixer settings including mixer effects and plug-ins, 
volume and panorama curves, real-time effects in the object editor, 
etc.) can be integrated into the new project. 
Normalize your project before bouncing using the master 
normalization function in the mixer ("N" button) in order to get a 
precisely calibrated file. All settings in this dialog can be saved as 
presets at any time. 
Trackbouncing: Routing 
Determine which outputs should be written in the file in this field. 
Master: The mixer's master output is written as a file. This is the new 
standard for all exporting processes. 
All outputs: All outputs used in the project are bounced individually, 
and the sequence corresponds with the sequence of sound card 
outputs that are used. 

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Trackbouncing: Range 
Selected range only: In this case, trackbouncing is only applied to 
the length of the selected range in the arranger. This function does 
not work track selectively, i.e. all tracks of the selected range, except 
for muted tracks, are used in bouncing. 
From the project start to the last object: In this case, the bounce 
process includes all objects from the project start to the end of the 
last object, plus the time it takes for the sound to dissipate. 
Complete project: If this option is selected, the entire virtual project 
is bounced. 
Skip master effects in bouncing: Does not include effects in the 
mixer's master channel during bouncing. 
Display maximum amplitude: This displays the maximum level after 
mixing in dB in order to be able to set subsequent equipment 
correctly. Once bouncing has been completed, the corresponding 
information window will be displayed. 
Trackbouncing: Erzeugen 
Create new audio file: A new wave file is created for the selected 
range or the virtual project (VIP). 
Open wave project: The selected range or virtual project (VIP) is 
converted into a wave project. 
Create new object: The bounced objects are inserted as new objects 
in a new track in the existing VIP. 
Replace object(s): The objects used in trackbouncing are removed 
and the result is inserted into the selected track. 
Create new VIP: A new virtual project (VIP) will open. The bounced 
audio material is inserted into the first track of the created project. 
Trackbouncing: Format 
The destination format may be flexibly set.   
• Wave and AIFF in 16/24 bit, variable sample rates in mono/stereo, 

Tools menu 393 
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• MP3, Ogg Vorbis, and FLAC files in various sample and bit rates are 
supported. You can also select the desired codec or other detailed 
settings by clicking the "Format settings..." button.  
The format setting "Stereo"" creates a file that contains the stereo 
information as "Interleaved file". 
The format setting "Left & Right" may be used to create two files, i.e. 
"Filename_L" and "Filename_R", which provide separate information 
about the left and right channel. 
The format setting "Left channel only" taps and outputs only the left 
channel. 
The format setting "Right channel only" taps and outputs only the 
right channel. 
The format setting "Mono mixdown" calculates the left and right 
channels together according to the formula "(L+R)/2" and then 
outputs these. 
The format setting "Mono" is especially suitable for hard left or right 
tracks, since it bounces these at the same level. Mono formation 
takes place according to the formula "L+R".  
If "Panorama" is set in the middle in the format settings, the 
trackbouncing process will automatically result in a level reduction of 
6dB per channel (panning law -6dB). This ensures that even mid-
mono signals will not be bounced with a level increase, but rather at 
the original level. 
Range track bouncing 
Use this function to convert the objects within a selected range to a 
new wave file. The selected objects in the VIP are replaced with the 
track-bounced version. This is very useful to combine multiple objects 
into a single object so that the function to create track markers 
automatically can be used. 

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Remove unused samples 
This function removes all material from wave projects belonging to 
the current VIP that is not used by any of the VIP objects. The objects 
in the VIP will point to the proper audio ranges in the linked audio 
files. This leaves the VIP itself unchanged. 
Using this function can conserve a lot of storage space, but the 
downside of using it is that object length changes are only possible in 
a limited form. Objects can be made shorter, but they cannot be 
extended. 
Tip: If you need the complete contents of the audio files for other 
production projects, it is recommended to archive the finished project 
in the following way: Save the complete project to a new folder ("File 
-> Save complete project to"). The VIP is now located with the 
complete contents (all the audio files) in an unaltered form (wave, 
RAP, etc.) in the same folder that the VIP was saved to. Next, use the 
"Remove unused samples" command. The same folder will now only 
contain the audio data or samples that are actually used by the 
archived VIP. The contents can be easily backed up to any storage 
medium, e.g. CD-ROM, Data DAT, etc. 
Delete freeze data 
Freeze data administration 
When saving freeze files, a considerable amount of data may accrue. 
Automatic freeze data administration therefore becomes necessary. 
The principle is simple: As mentioned previously, freeze data and 
freeze VIPs are stored in a special directory within the current project 
directory. After completion of the current project, all freeze data that 
is no longer required is deleted in the background. 
Data requiring an unfreeze is preserved as long as the respective 
frozen tracks or objects are found within the current project. 
There is one limitation: If freeze data exists at the moment that the 
current project is temporarily stored, all freeze data existing at this 
point in time is also kept, even if it is no longer required for unfreeze 
after project completion.  

Tools menu 395 
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Example: 
Tracks 1 and 2 are frozen. Track 2 is unfrozen before completion of 
the current project. The project is then saved and brought to 
completion. During completion, the freeze data and freeze VIP of 
track 2 is deleted. Freeze data and freeze VIP of track 1 remains 
unchanged. 
However, if the current project is stored temporarily before track 2 is 
unfrozen, the freeze data of track 2 is also kept. 
Deleting freeze data manually 
There is a special command to get rid of data that is no longer 
required, i.e. "Delete freeze data" ("Tools" menu).  
If no freeze data exists in the current project yet, this command is 
disabled and cannot be selected. 
All freeze audio data no longer required in the current project is 
deleted.  
Existing freeze projects, however, remain unaffected. As the original 
state prior to the use of the freeze command is found in a freeze VIP, 
it can be re-established, as long as the necessary audio data is still 
found in its original position. 
Waveform generator 
This dialog contains a powerful generator of several test tones. 
Please be sure to have activated a wave project (HDP or RAP) before 
opening this dialog! 

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The generated waveform is stored in the clipboard with the same 
properties as the opened wave project. Please rename the clip 
logically after generating the waveform, so it can be easily included 
into other projects without naming conflicts. 
You can adjust the type, frequency, and length of the waveform 
created in samples. 
The generated samples are always fully amplified. The volume level 
can be easily reduced with the "Normalizing" function. 
Type: Square, pulse, triangle, sine, saw up, saw down and white 
noise 
Length: Use these boxes to enter the desired length of the generated 
sound in samples, milliseconds, and SMPTE. 
Wave shape parameter: The wave shape parameter determines the 
pitch and volume. 
Once you've made all your settings, click on "OK", or press "Enter". 
The generated signal will then appear in a new window to be edited 
further. 
Open new manager 
This menu point opens a new manager window. Several managers 
can be opened simultaneously.  
Managers 
Please also read the corresponding chapter The managers (see page 
277). 

Tools menu 397 
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Timestretch patcher 
This tool enables wave files used in Samplitude 11 Producer and 
other MAGIX programs (e.g. MAGIX Music Maker) to be patched.  
Additional information and settings are written into the wave project 
to make them easier to find, thus ensuring better timestretching and 
pitchshifting results.  
The following can be patched: 
• Algorithms for timestretching/ pitchshifting 
• BPMs 
• Beat markers 
Overview 
Algorithms for timestretching / pitchshifting 
Different algorithms (besides the standard algorithm) can be used for 
real-time timestretching and/or pitchshifting for better results. Check 
resampling/timestretching/pitchshifting for more details. With the 
patcher you can store the optimal timestretching algorithm in the 
wave project. This ensures that the "correct" algorithm is used 
automatically when timestretching/pitchshifting is used on these 
projects as object effects (e.g. with the timestretch mouse mode).  
Beat markers 
Beat markers are also saved in the wave project when using beat 
marker-based algorithms. 
In contrast to the timestretching dialog, the patcher is non-modal, 
meaning that if the patcher is open, you can move beat markers in a 
wave project while checking out the timestretching result. 
BPM value 
Patches the BPM value (beats per minute). This is useful for when the 
timestretching factor must be determined later in order to adapt the 
wave project to the tempo of an existing arrangement. 
Patches in brief 
Patches only work if you have opened the wave project in destructive 
wave editing mode and if it is not open in a VIP simultaneously. 

 398  Tools menu 
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On the right of the dialog (patch) you can select the algorithm to be 
used and specify the wave file tempo. On the left side (test) is the 
control element from the timestretching/pitchshifting dialog. 
It allows you to test the selected algorithm in connection with the 
"Play/Stop" and "Play original" buttons. Patch saves the information 
in the wave file.  
Remix Agent 
The Remix Agent is a powerful tool for determining the BPM (beats 
per minute) and the time positions of quarter note beats of any song. 
This is important, for example, when a track on an audio CD has 
been imported into Samplitude 11 Producer and other sounds like 
drum loops, effects, or synthesizer voices are to be mixed in. 
Remix agent: Tempo and beat assignment 

Tools menu 399 
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The Auto Remix Assistant is a powerful tool that determines the 
tempo (measured in beats per minute, or BPM) as well as the timing 
of the beats for a song’s quarter notes. This is important if an audio 
CD title is imported into Samplitude 11 Producer, and you want to 
mix in sounds like drum loops, effects, or synthesizer voices. 
When to use the Auto Remix Assistant: 
• When the tempo of the arrangement must be adapted to the tempo 
of the song.  
• When the tempo of the song must be adapted to the tempo of an 
existing arrangement. 
• When the song is to be cut up precisely to create a remix object 
which can then be rearranged as desired. 
Requirements 
• The song must be longer than 15 seconds. 
• The songs have to contain "rhythmic" music. 
• The song must be in stereo. 
Preparation - Setting the start marker and object end 
Before opening the Auto Remix Assistant, you should set the start 
marker at the position in the song object in the arranger where you 
want detection to start. If the song contains a long intro without 
beats, set the start marker after the intro. As a rule of thumb, the 
Auto Remix Assistant should always be "fed" dance music.  
• The start marker should be set before a quarter note beat or, better 
still, briefly before a beat at the start of a bar. 
• If the start marker lies before the song object, the object is examined 
from the beginning.  
• If detection is not performed by the end of the song, the object can 
be shortened accordingly with the object handle at the end of the 
object.  
Checking the automatic tempo and bar recognition 
After Tempo and beat recognition opens, the selected track object 
will be analyzed. Following the analysis, the track will be played, and 
during playback a metronome corresponding with the computed 
result will sound; vertical tick marks visualize the quarter note 
positions in the wave form display. 

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The following is indicated: 
• Position of the start of the measure (one): red lines 
• Position of the other quarter notes (two, three or four): green lines 
• Reliably recognized positions: thick lines 
• Unreliably recognized positions: thin lines 
• Tapping is indicated by additional blue lines 
If the tempo and beat information is already available, then dots 
above the display at the corresponding positions will appear. To the 
left underneath the waveform display the metronome volume can be 
adjusted. To the right the calculated BMP value will appear. If the 
BPM value is valid, the display will be green. 
If the metronome clicks match the rhythm of the music, the bar starts 
will then be determined. If not, you can correct the tempo manually. 
Corrections: Manual tempo and onbeat / offbeat setting 
If the result is incorrect, you can help the Auto Remix Assistant with a 
few mouse clicks on the correction buttons.  
There are two possibilities: On the one hand, the “Tempo correction” 
list offers alternative BPM numbers which could also fit with the 
music. The adjustable BPM values are detected automatically, and 
the total number of BPM can deviate from song to song. 
Tap tempo: With difficult audio material we recommend the using 
tapping input mode. Either "T" must be pressed, or the "Tap tempo" 
button must be clicked in time with the music. While repeatedly 
tapping the tempo correction button, one should keep an eye on the 
color in the BPM display. In the “unlocked” condition (red) the tapping 
is not in time with the music. One should tap until the “locked” 
condition is displayed. After a short time one hears if the result is 
correct via the metronome.  
Subsequently, offbeat correction takes place if required. If the 
detected quarter notes beats lie around the length of an eighth note 
(transferred behind the real positions of the quarter note beats), then 
one or more alternatives can be selected from the on beat/off beat 
correction list.  

Tools menu 401 
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Set the start of the bar 
Start bar correction takes place next. The beat at the start of the bar 
should coincide with the high sound of the metronome, or the red line 
in the wave form display. 
Correction is achieved in one step: If the start of the beat can be 
heard, then click on "Tap one" once, or press "T". Alternatively, you 
can also choose how many quarter notes the "One" is to be moved 
back by. 
If the start marker is set right before the first beat of a bar, then no 
correction is necessary. 
Hint: After every adjustment, the metronome and tick mark 
visualization reacts with a delay. 
Step 3: Use of the BPM and beat recognition 
With this last step you determine what is to be done with the material 
currently being analyzed. There are three possibilities:  
1. You want to generate remix objects from the song (the analyzed 
material), 
2. You want to bring your project tempo into line with the tempo of 
the song or vice versa, 
3. You initially only want to save the tempo and beat information in 
the audio file to edit them later. 
Generating remix objects 
The song is cut up beat by beat into individual objects which can 
then be used and re-edited in any required way in the VIP.  
Some usage examples: 
• Generate loops out of complete songs that you can use with your 
own material. 
• Remix songs, i.e. change the sequence of the remix object, cut and 
duplicate the individual parts or beats of the songs, or enhance the 
song with any other loops, samples, etc. 

 402  Tools menu 
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Caution! The “Generate remix objects” option can only be selected if 
the remix agent was opened from a VIP. 
Audio quantizing: The new objects are fitted exactly into the beat 
grid of the arrangement. 
In the case of manually produced music there are always slight 
tempo fluctuations which result in different bar lengths. In order to 
ensure that the objects still fit into the rigid beat grid of the 
arrangement, the "Object timestretching" option is activated and 
used in such a way that the differences in lengths are corrected. 
For small corrections, use resampling. If the necessary corrections 
are very small, the higher-quality resampling technique can be used 
instead of timestretching.  
Note: If you decide to alter the tempo of your multi-track object later 
and to adjust the audio object in the VIP to the new tempo value, 
clearly audible pitch changes will appear in the remix. 
Remix objects in loop mode: The new objects are put into loop 
mode. When the objects are lengthened with the right-hand object 
mouse handle, the object will continue to be played at its original 
length. 
Setting arrangement tempo at object tempo: The arrangement (VIP) 
takes over the BPM value it has found. If you want to use the 
dissected song as the basis for a new composition (remixing), this 
option should be active.  
Note: the time correction is allocated to the objects by setting the 
object real-time timestretching and can therefore be corrected in the 
object editor. Conversely, timestretching settings that have already 
been set can be over-written. 
Grouping: The remix objects are grouped. 
Use crossfades: The remix objects are superimposed. The 
parameters of the superimposition can be set in the crossfade editor. 
Exit: The dialog is closed without the changes being saved. 

Tools menu 403 
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Adjust tempo: This option offers you the possibility of adjusting the 
song tempo to your project speed or the project speed to your song 
tempo. 
Caution! The “Adjust tempo” option can only be selected if the remix 
agent has been opened from a VIP. 
Set object tempo to arrangement tempo: This adjusts the object 
length to the existing arrangement. Three different procedures are 
possible: 
Timestretching: The song's pitch remains constant, but under certain 
circumstances the sound quality may suffer.  
Resampling: Resampling changes the pitch, in the same way as 
changing the speed on a turntable, but significantly retains the sound 
quality of the song. 
Note: If you decide to alter the tempo of your multi-track object later 
and to adjust the audio object in the VIP to the new tempo value, 
clearly audible pitch changes will appear in the remix with objects 
edited with resampling. 
Audio quantizing: Audio quantizing calculates the tempo adjustments 
into the audio file. This is done in such a way as if initial remix objects 
(see below) were being produced and immediately compiled into a 
new audio file. If the recognition is uncertain, the result can include 
extreme tempo fluctuations. It is particularly important to set the start 
marker before calling up the remix agent in such a way that the 
tempo is recognized with certainty. 
The advantage of audio quantizing is that small tempo fluctuations 
are evened out in the music. The bar starts of the music always 
match the bar starts of the arrangement and therefore do not tend to 
wander away from one another. 
Set arrangement tempo at object tempo: The arrangement (VIP) 
takes over the BPM value it has found. If you want to use the 
dissected song as the basis for a new composition, as with remixing, 
this option should be active.   
Change global setting: The BPM value of the arrangements (VIP) is 
set at the calculated value. 

 404  Tools menu 
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Adjust tempo map: From the position of the play cursor to the final 
position of the remix object, a tempo marker is set for each bar in the 
arrangement (VIP). 
Generate bar marker in the current range: This option enables 
markers to be set at start of each bar in the song (the positions of the 
lines marked in red in the wave form display). 
Generate quaver markers in the current range: Select this option in 
order to set markers at the positions of the starts of the quaver-bars 
(the positions of all lines presented in the wave form display). 
One example of the use in both cases: 
Mixing two songs:  
1. First, adjust the project tempo to the song over which you intend 
to dub in the second song (“Set arrangement tempo to object 
tempo”, “Alter global setting”). 
2. Then, adjust the tempo of the second song to the project tempo 
(“Set object tempo to arrangement tempo”). 
3. Since the project tempo and the tempo of both songs now match 
exactly, it will be possible to fade from one song to the other 
without any problem. 
Save only tempo and beat information: If this option is selected the 
tempo and beat information is transferred to the audio file. The 
objects in the VIP and the VIP itself remain unchanged. 
Generate beat markers in the current range: With this option 
markers are set at the start of each bar in the song (the positions of 
the lines marked in red in the wave form display). 
Generate quaver markers in the current range: Select this option in 
order to set markers at the positions at the start of each quaver-bar 
(the positions of all the lines marked in red in the wave form display). 

Tools menu 405 
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Harmony Agent 
The Harmony Agent is designed to analyze harmonies. 
The music track is analyzed first when you open the Harmony Agent. 
The Harmony Agent tries to automatically identify the harmonies for 
each quarter beat of the music. The correct beat information is an 
important prerequisite for a properly-functioning Harmony Agent. 
During subsequent playback, the detected harmony is played as a 
chord by an internal generator for verification purposes. You can 
adjust the volume with "Volume Generator". "Mute" deactivates the 
generator. 
The transport control controls playback of the music track. The 
position slider below lets you quickly move to a certain passage. 

 406  Tools menu 
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Check and correct the automatic harmony recognition 
After the analysis, you can manually correct harmonies which were 
not correctly identified. Note that major chords are written with 
capital letters and minor chords with lower-case letters. 
Left click on the respective harmony symbol in the wave display. Hold 
the key if you want to mark several subsequent harmonies. If you 
right click on selected harmony symbols, a menu containing 
alternatives will be displayed. The initially recognized harmony is 
marked with an *. 
If there are no alternatives available, you can select the correct 
"Keytone" or "Chord" from the menu in the "Correction" section. 
Use the option "Replace selected harmony in the entire song" if you 
are sure that the incorrectly recognized harmony is not included in 
the entire song. Usually, major and minor keys have been mixed up. 
Once you are sure that all harmonies are set correctly, click on 
"Continue". 
Use harmony recognition 
You can apply the information from the Harmony Agent here. There 
are different ways to output harmonies: 
• You can create VIP markers in the arrangement that display 
harmonies graphically in the video monitor as guitar tabs in sync to 
the music. 
• The information may be saved as an audio file. This also ensures that 
the harmonies are available later. For instance, if you'd like to display 
the harmony information in the time bar (Edit -> Show object marker 
-> Harmony marker). 
• You can choose between different displays of the harmony symbols. 
You can choose between German, English or Roman symbols to 
"name" the tones. Furthermore, you can set "Predraw" to force 
single harmony interpretation. "#" shows all notes as "sharps" (C#, 
D#, F#,...), and "b" displays them as flats. 
Harmony display 
This activates the harmony display for harmonies detected with the 
Harmony Agent (see page 405). 

Playback / Record menu 407 
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Playback / Record menu 
Play once 
The project or the range is played once. 
Key:   Space bar 
Play loop 
The project or the range is played in a loop. 
Key:   Space bar 
Play in range 
If you have specified a range, selecting this menu option (or button) 
will start playback of the sample from the beginning; enter the range 
and continue to loop through the range until you press stop. This 
mode is very useful for testing loops for instrument samples. 
Key:   Space bar 
Play with preload 
All buffers are loaded and the playback is ready to be started. 
Another window will appear with which playback can be started at 
your convenience. No delays will occur. This function is useful on 
slower systems and if synchronization must be started in manual 
mode and an exact start has to be performed. 
Keys:  Shift + Space bar 

 408  Playback / Record menu 
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Play only selected objects 
Play only selected objects 
Only selected objects will be played. All unselected objects will be 
muted temporarily. If the play cursor is not at the first selected 
object’s time position, it will be reset. 
Key:    Alt + Ctrl + P / Alt Gr + P 
Stop 
The playback is stopped for all projects types. 
Stop and go to current position 
The playback is stopped; the play cursor goes to the current position. 
Change play direction 
The playback direction can be changed even during the actual 
playback. 
Restart play 
Playback will start at the beginning even during the actual playback. 
Keys:   Backspace 

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Playback options 
The play parameters window which appears after selecting this menu 
option is designed to quickly enter playback parameters. 
Sample rate: The sample rate can be changed here as long as the 
sound card supports the new rate (some sound cards even support 
changing the rate while playing the sample). This is especially useful 
for hearing notes in a sample range played in a different octave. 
When selecting half the sample rate, the pitch should be the same. It 
would be played one octave lower. 
Device: Use this dialog box to specify the sound card's driver. This is 
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device, and is especially important if multiple output devices are 
located in the computer. 
Autoscroll: This you to activate the "Autoscroll" feature. This is 
especially useful when working with large disk files. The HD wave 
project window will follow the play cursor during playback. When 
working in “2” or “3” section display mode, the autoscroll feature 
causes the individual sections to follow the play cursor as well. If you 
have zoomed into one of the sections, the play cursor will move 
through the section faster, resulting in more screen re-draws. 
You can choose between page and soft scrolling, but be careful: 
Scrolling requires CPU power (depending on the processor, graphics 
adaptor, and resolution), and the CPU may be overloaded in critical 
situations which may result in playback dropouts. Deactivate 
autoscroll mode if this happens. 
Scrubbing: If you "Insert" ("Insert", or "0" on the number pad), 
Samplitude 11 Producer will switch to "Scrubbing" mode, and 
playback speed can be controlled directly by the mouse. The further 
to the right the mouse goes, the faster Samplitude 11 Producer 
plays. 
In comparison to many HD recording systems, this even works in a 
virtual multitrack project. 
Use scrubbing mode to find passages, crackling, etc. in material. The 
older generation of sound engineers are, no doubt, very familiar with 
this method from analog tape editing. 
There are two scrubbing modes ("P"): 
Relative: The relative distance between the play cursor (positions bar) 
and the mouse position can be used to control the speed. The play 
cursor follows the movement of the mouse. 
Absolute: You can also use the absolute position of the mouse in the 
window to control the speed: 
Left border = Double speed backwards 
Center = No movement 
Right border = Double speed forwards 

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Tip for scrubbing: For buffer sizes (4000, 2000 samples) scrolling is 
"softer".  Test if your computer functions at this buffer size without 
any playback errors. 
Combined with "Soft scroll", editing becomes very convenient on 
faster computers. 
Record 
Starts recording. 
Record options 
This menu option opens the "Record" window. All necessary settings 
for recording can be entered here. If you don’t need to open the 
dialog again once it is set, just start recording using the record button 
on the transport control, or by clicking the toolbar icon  
Record mode: Select between stereo and mono and if you want to 
record the audio into a RAM wave project or to the hard disk as an 
HD wave project. 
Preload: The "Preload" option allows you to load all the buffers 
before recording actually begins. This enables an immediate 
recording once you click the record button. Otherwise, Samplitude 
11 Producer will load the buffers, and depending on the size of the 
buffers and the overall computer speed, this may take some time. 

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Sample rate: Select the audio file's sample rate. Make sure that your 
sound card supports the selected sample rate.  
Resampling to 44.1 kHz: Some Samplitude 11 Producer versions can 
perform a real-time sample rate conversion to 44.1 kHz, if you are 
recording with a different sample rate. For example, a DAT tape is 
often recorded at 48 kHz, but the tape needs to mastered and 
prepared for Red Book audio CD processing (44.1 kHz). Samplitude 
11 Producer allows you to automatically convert the audio during the 
recording, eliminating the additional sample rate conversion step after 
the recording. 
Device: This selects the desired device driver you want to use for the 
recording. If you have more than one sound card installed in your 
system, this window will let you specify which card to use. Make sure 
the sound card is properly installed in Windows and is operational. If 
you do not see an entry in this window, check whether a device 
driver has been installed for your sound card. This usually is done 
during the software installation for your sound card. 
? (Device): By clicking the “?” button, you can check the recording 
capabilities of the selected sound card, i.e. information about the 
sound card driver and its capabilities. 
Info: Dialog for detailing sound card properties. If your sound card 
supports 24-bit recording, you can activate this recording mode via 
the info dialog. 
Playback while recording: Simultaneous recording and playback is 
especially important when wanting to monitor existing tracks while 
recording a new track. This option allows you to turn the feature on. 
To conserve system resources and keep the recording error free on 
slower systems, you may need to turn this feature off. 
File name / Browse: The name of the audio file to be produced and 
the pre-set index path are displayed at the bottom of the recording 
window; both can be changed by clicking  "File" button. 
Set CD track marker: While the recording is running, you can set 
track markers by clicking "Set CD track marker" in the recording 
dialog. 
Automatic recording stop: When this field is activated, recording 
stops automatically after approximately 16 seconds of silence. This 

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allows you to make a recording without having to worry about 
stopping it at the end. 
Automatic CD track recognition: When this field is activated, track 
markers will be set automatically at the end of pauses between 
songs. 
Create VIP object with name: Samplitude 11 Producer allows you to 
choose whether you want to automatically create objects in a VIP 
once you are done with the recording. 
Monitor: This check box activates the VU meters. Please note that 
the correct recording device must be selected prior to beginning this. 
While recording, the LED control displays move slower, do, however, 
show each maximum level. 
Recording level: This display indicates that the signal level to be 
digitized is correctly set. Play the loudest part of the material to be 
recorded and watch the display. 
Low-level recording leads to a loss in sound quality, while high-level 
recording can produce unpleasant ”clipping” sounds. 
You can adjust the record level either on the sound source or with 
the mixer of your sound card. 
Osc / Correl: Opens the oscillograph or phase correlator. The 
oscillograph displays the wave form at the input in a scalable window. 
The phase correlator displays the phase level of a stereo signal. A 
vertical line corresponds to a mono signal, and a horizontal line 
corresponds to a 180° phase-inverted signal which usually indicates 
an incorrect cable connection. 
Tuner: For “tuning” guitars and other string instruments. A calibrating 
line appears when the A0 note is played. If deviating tones are 
played, the deviation can be read on the basis of the calibration line 
and the numerically indicated pitch is corrected accordingly. 
Record offset: This option allows you to specify an offset, which is 
calculated in samples. Sometimes it is necessary to compensate for 
any delays due to processing speed and other factors, such as your 
sound card’s ability to switch between playback and recording mode. 
Delays can occur between the recording and the playback of audio if 
the "Playback while recording" feature is turned on. This option 

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allows adjustments if this occurs. Good values to start with are in the 
20-2000 sample range. You can determine this value by playing a 
project with a distinct start in a multitrack VIP and recording it 
simultaneously. You can then measure the offset precisely using the 
zoom functions. 
Set marker 1: You can drop markers into the project. The current 
position of the play cursor is used to drop a marker at positions you 
want to select for later clean-up or similar tasks. 
Record: Starts recording by activating this button.  
Stop: Stops the recording process. Samplitude 11 Producer will ask 
you whether you wish to keep the recording or delete it. 
Should the computer become overloaded due to swapping data or 
hard disk access for example, simply interrupt the recording with a 
click of the right mouse button or the space key. 
OK: Closes the record parameter dialog. 
Shortcut:  "R" (second "R" starts recording) 
Record mode / Punch in 
Play while recording 
This option corresponds to the option in the recording options with 
the same name. 
Record without playback 
Use this option to record without playing the VIP. 
Punch in mode active 
This option activates the punch mode. Punch in and punch out are 
processes for automating the recording start and end of an audio 
segment. Once punch mode is active, the punch in record feature 
can be used to record audio segments without stopping playback. 
The requirement for this mode is an armed record track. Use the 
“Rec” button on each track to select it for punch recording! 
Punch recording can be done in two ways: 

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1. Punch in/ out “On-the-fly”: This allows you to start the recording 
(punch in) at any time during the playback. Once the recording 
commences, it can be stopped at any time (punch-out), while the 
playback continues. 
This is very similar to tape based multi-track recorders, which allow 
you to correct mistakes during previous recording takes by 
overwriting segments of the tape. 
Simply start the playback with the space bar. Punch-in recording can 
be started by clicking "Punch record" in the toolbar. 
2. Punch in/ out with markers: The second method is to punch in 
and out of recording using special markers. This is a more automated 
way of dealing with punch-in/-out recording. This is useful when 
specific punch in and punch out points are determined and you don’t 
want to take any risks in possible punching in or out of the recording. 
"Punch in and out with markers" lets you specify the exact points 
where the recording should start and stop. To operate in this mode, a 
range has to be selected which defines the beginning and end of the 
recording. The "Set punch-in marker" and "Set punch-out marker" 
functions are used to tell Samplitude 11 Producer where to punch in 
and where to punch out. Next, set the play cursor to an appropriate 
position prior to the punch-in point and start playback/recording with 
the "Punch record" button in the "Punch" toolbar. 
Important: When working with the punch in/out functionality, make 
sure that "Auto crossfade" mode is activated by clicking on the 
corresponding button in the toolbar. The auto crossfade will create 
smooth transitions between the takes. This helps to prevent little 
pops and clicks! 
There is also a way to perform looped punch-in recording. Simply 
select a range over the desired punch region. The range is played 
back until you stop the playback with the space bar. Each time the 
program loops through the range, new takes are recorded at the 
punch markers. To find the best take after the recording is 
completed, use the take manager! 
Punch in record 
This function/button starts and stops punch-in recording. 

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Set start marker 
This function/button sets the punch-in marker 
Set end marker 
This function/button sets the punch-out marker. 
Remove punch markers 
This function/button deletes the punch-in and punch-out markers. 
Monitoring 
New, more flexible input signal monitoring is now available via ASIO 
driver support. 
Monitoring > Input monitoring on/off 
This function activates/deactivates the input monitoring (corresponds 
with “Rec M” button on the transport control). When actively 
monitoring, the input signal of the tracks for active monitoring 
(loudspeaker button in the VIP or mixer is activated) are played 
according to the selected monitoring type at the output. Furthermore, 
the LED peak meters in the VIP and mixers react according to the 
input signal. 
Note: If the "Rec" button is activated on a track, then the 
loudspeaker button is activated simultaneously in order to switch on 
monitoring. 
Monitoring > Tape player monitoring 
The preset method for monitoring, similar to tape players and familiar 
from earlier versions of Samplitude 11 Producer:  
When "Stop" is displayed, the input signal is rendered, "Play" renders 
the track contents, "Record" renders the input signal. If the option is 
deactivated, the user has to choose whether the input signal is 
shown or not. Use the "Force monitoring" button (small loudspeaker 
symbol beside/above the peak meter in the VIP/mixer).  

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Monitoring > Peak meter monitoring 
This corresponds with the normal characteristics of the VIP, i.e. the 
track's peak meter displays the sound card input level. 
Monitoring > Software monitoring / Software FX monitoring 
Software monitoring for cards with ASIO drivers is also possible if the 
card does not support hardware monitoring (ASIO direct monitoring). 
Software FX monitoring also calculates the track effects into the 
monitoring signal with the exception of all high latency-affected FX 
inserts (e.g. FFT filters, dehisser, or vocoder). The amp simulator, 
however, is applicable. Samplitude 11 Producer can therefore also be 
used as an effects device to play live directly. 
If you need all of the mixer effects, then use the conventional live 
input mode (functions without ASIO, but is afflicted with higher 
latencies). 
Furthermore, software or software FX monitoring must be active to be 
able to play VST instruments live using the "MIDI in" port. 
Auto Jam Session 
Read more on this in the Auto DJ (see page 271) chapter. 
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Menu tempo 
Tempo / Time signature 
Tempo and bar changes are an important expression criteria of all 
music. Samplitude 11 Producer offers comprehensive creation 
possibilities. 
In this case the definition of tempo and time changes is done entirely 
by means of markers within the project window. Special tempo and 
bar markers can be defined using linear or immediate tempo or bar 
changes. The resulting tempo curves are calculated automatically. 
The display in the transport window serves as a visual control of the 
current tempo or time which displays the current values when playing 
back or repositioning the current respective value. 
The musical grid can also be adjusted by placing support points at 
certain time positions or already available audio and MIDI events, e.g. 
a reference drum track (so-called "advanced tempo mapping"). 
There are three types of markers: 
• Tempo 
• Time signature (musical signature) 
• Bar position 
Of course, tempo information can also be adopted when importing 
MIDI files into the current project. Samplitude 11 Producer creates 
the required tempo markers automatically. 
If required, MIDI/audio events can be coupled with the musical grid 
and positioned precisely for tempo changes. 

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Set new tempo marker 
A new project first has a single “master” tempo which can be defined 
in the transport control or in the project settings (“I”). 
You can define unlimited tempo changes directly in the project 
window at anytime. The tempo marker is the most important tool as it 
can be used to define a tempo change at a precise position, which 
can also be interpolated linearly to a previous tempo definition. 
Set new beat marker 
The time signature marker changes the type of beat after the marker 
position, e.g. from a 4/4 beat to a 3/4 beat. A new project first has a 
uniform 4/4 beat that can be defined in the transport control or in the 
project settings (“I”). 
Bar markers can only be inserted at the beginning of a bar. If an 
imported MIDI file contains bar changes, bar position markers are 
automatically generated. 
Set new beat position marker 
Beat position markers assign a specific musical position to a specific 
time position. This way, the bar frame/grid and MIDI events can be 
easily synchronized with existing audio material. 
Bar position markers (Advanced Tempo Mapping) 
The tempo of a piece of music is usually defined when it's 
composed. If you want to increase the tempo at a certain bar 
position, simply define a tempo marker, with tempo interpolation 
referring to the previous marker. 
However, recorded audio material often does not correspond with 
the project tempo, e.g. a drummer's reference track to indicate the 
tempo of further recordings or additionally composed material with 
many timing nuances. Instead of placing tempo makers or even 
having to adapt the reference material using time-stretching, you can 
create the musical grid at certain time positions in the linear course of 
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markers. This way you can synchronize the bar grid, musical grid, 
and the corresponding MIDI data with available audio material. 
Example: The drummer has recorded a track using a metronome, 
but has deliberately not hit important beginnings of a bar precisely. 
The musical grid is adapted to keep the groove within this 
performance. By placing a bar position marker, the project beat of 
“20”, including the beginning of the chorus, is moved exactly to the 
first beat of the 20th bar played by the drummer. 
This practical example shows that the bar position markers are used 
to combine the audio-based sample/time position (or SMPTE) with 
the musical bar position by means of defined support points. This 
allows for easy editing of projects with changing musical tempo when 
the musical grid is edited in the actual time course (e.g. bar 20 
should begin a this point in time!). 
A tempo marker is different in that it defines a clear command: Faster 
(or slower) from here. A bar position marker, however, defines the 
tempo indirectly by adjusting the tempo before the marker in such a 
manner that the desired musical position (“beat 20”) is met precisely 
at the marker position. 
The grid, the grid display, the metronome and the events in the MIDI 
editor are automatically adjusted according to the changed musical 
tempo. 
Note: Bar position markers immediately following a tempo marker 
always create a tempo run. Instead of a tempo jump, a bar position 
marker is used to set a tempo run if there is a bar position marker 
immediately before the tempo marker. As the tempo before the bar 
position marker has already been defined, the adjustment of the 
musical position has to be carried out by decreasing or increasing the 
tempo to such an extent that the required bar position meets the 
required time position at the bar position marker. 
Working with tempo and bar markers 
Creating tempo markers 
Tempo and bar changes in Samplitude 11 Producer are set directly in 
the project window using project markers. 

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So, you have to create a marker to insert a tempo change at a certain 
playback position. There are several ways to do this: 
1. Tempo/beat marker window 
Set the playback cursor to the position where you would like the 
tempo or bar change to be. The option “Snap to grid” is very useful 
for placing the cursor directly on a bar or 1/4 bar. Click on the "Snap" 
button in the transport control ("Tempo" section). Open the 
tempo/bar marker window from the marker menu (right click on time 
bar), or from the MIDI menu. 
Click on the “New marker” button in the window. A marker is inserted 
at the current position. You can now use the marker option to set the 
properties of this marker. For a new tempo marker, enter the required 
tempo in BPM or the new bar for the bar marker. 
Please observe that the settings are only valid for the markers 
currently selected in the marker list. For example, you cannot set the 
marker properties such as type or tempo after it has been created. 
Please also observe that a beat marker only makes sense at the start 
of a new beat. If the play cursor is at a different position, the marker 
position is automatically moved to the beginning of the next bar. 
2. Marker menu 
Tempo and bar markers can also be created using the marker menu 
context menu and the MIDI menu of the program. You can of course 
assign shortcuts. 
3. Timestretch mouse mode: Click on the time border 
In "Timestretch mouse" mode you can create markers directly with 
one click on the required playback position. 
Tempo-marker: "Shift + Click" 
Bar position marker: "Alt + Click" 
Edit marker/ tempo/bar marker window 
If a tempo marker is changed or a bar position marker is moved, this 
influences the following markers and audio/ MIDI projects in the VIP. 
There are principally two possibilities: The time position either 
remains constant, or the musical position remains and the time 
position is adjusted (tempo/bar marker window). 

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Illustration: The time position in the VIP is the absolute position within 
the VIP. The musical position is flexible, which is made clear by the 
grid. Maintaining the musical position therefore means that the 
objects or markers are adapted to the newly created grid and that 
their time position in the VIP therefore changes. If the time position is 
maintained, the musical position changes accordingly. 
When tempo markers are manipulated, the behavior of the markers, 
audio and MIDI objects can be controlled separately. With each 
presetting the musical (grid) positions are maintained for MIDI objects 
and tempo markers, as is the time position for markers and audio 
objects. The time position is always maintained if “Alt” is pressed 
while manipulating with the mouse. 
The time position, however, is always maintained for fixed tracks 
(preset). This can be changed in the tempo marker window. 
In this example the first tempo marker in the second image has been 
changed. The MIDI object and the second tempo marker were moved 
correspondingly so that the musical positions (3:01:000 and 
4:01:000) are retained. The time position of the audio object was not 
changed, so that its musical position has moved forwards (from 
2:2:000 to 2:01:181). 
Further options: 
Each tempo and bar position marker can be ignored using the 
“Bypass” option. This occurs automatically for bar position markers if 
absurd bar positions are created while moving, e.g. if bar position 
markers are exchanged (bar 20 before bar 19) or are moved to a 
position within the project so that these bar positions that originate 
from a previous tempo marker cannot be met by tempo interpolation. 

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Ignore all tempo markers: In the beat marker window there is an 
option for ignoring all tempo markers. In this case only the set project 
tempo is used (“I”). 
Manipulating the tempo marker in timestretch mouse mode. 
The timestretch mouse mode simplifies working with tempo markers. 
You can easily create tempo markers using "Shift + click". markers 
are then initialized according to the tempo. You can, however, adapt 
this tempo immediately by moving the mouse vertically holding "Shift" 
and clicking. 
Bar position markers are created with "Alt + click" and can be moved 
by "Alt + horizontal mouse movement" (without adjusting the time 
position), e.g. to manipulate the bar grid and to adapt it to available 
audio events. 
Tips, examples of use 
Loading MIDI files that include tempo changes: The tempo changes 
are adopted by the current project and are accounted for during 
subsequent editing and in the MIDI editor. 
Tempo markers can be placed when composing in the MIDI editor 
(these then apply to all tracks). Subsequent MIDI objects and tempo 
markers retain their musical position (advanced setting). 
The grid can be adjusted to available audio events, e.g. assigning 
beat numbers to certain time positions. You can either use the “Set 
new bar position marker” menu command to create a marker at a 
position within the project and can assign the corresponding bar 
position or, for smaller changes, "Alt + mouse click" on the respective 
bar grid position and immediately move it to the required time 
position, e.g. to the beginning of an object. 
If the project includes MIDI data, this is automatically adjusted 
(preset). The newly created tempo grid is used in the MIDI editor for 
subsequent editing or for a new composition (e.g. quantization). 
When working with MIDI files and complex tempo changes the tempo 
map can be deactivated and, if necessary, the tempo can be reduced 
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be used again. The newly recorded MIDI data is now adapted 
automatically. 
Ignore all tempo markers, use only project 
tempo 
Ignore all tempo markers. Only the project tempo is used. 
Metronome active 
Activates/deactivated the metronome. This function can also be 
activated via the "Click" button of the transport console. 
Metronome settings 
This menu item opens the metronome settings (see page 486). 

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MIDI menu 
New MIDI object 
A new MIDI object is created on the selected track. After choosing 
the command, you can select a prefabricated MIDI template (from the 
subdirectory “Templates” in the Samplitude 11 Producer directory) 
from a small pop-up menu. It deals with normal standard MIDI files 
which can be copied into this directory or directly exported from 
Samplitude 11 Producer as a template. If only one file is in the 
template listing, no menu appears the object is created immediately. 
New MIDI track 
Use this function to create a new track in MIDI mode to which you 
can add MIDI objects and edit them. 
MIDI editor 
This menu point opens the MIDI editor. Here, the content of the MIDI 
object selected in the VIP can be displayed and edited. Here, you can 
choose from the matrix editor, drum editor, score editor, event list, 
and velocity/controller editor. 
If a MIDI object is not selected, you will be asked if you wish to create 
one. If you confirm this with "YES", a MIDI object in the current track 
is created at the cursor position/start of the range. 
Read more about the MIDI editor in the "MIDI editor" chapter. 

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MIDI object editorCtrl + O 
The MIDI object editor (see page 178) enables flexible, quick, and 
easy editing of each selected object independent of your general 
settings. If an audio object was previously selected, then the normal 
Object editor (see page 78) opens  correspondingly. 
Keyboard shortcut: Ctrl + O 
Glue MIDI objects 
This command lets you glue together two or more subsequent MIDI 
objects of a track. 
Shortcut:    Ctrl + Alt + G 
Trim MIDI objects 
This function moves the object borders of a selected object to the 
edges of the current range. For this to occur, the range must be fully 
within the object's borders. 
MIDI bouncing 
All selected MIDI objects are mixed into one object. 
Separate MIDI objects according to channels 
If a MIDI object contains several channels, you can use this menu 
item to split it up into several MIDI objects. 
Hint: Please note that the created tracks have to be allocated to the 
corresponding instrument/MIDI device. 

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MIDI quantization (start and length) 
All note on and note off events are quantized in the selected object 
according to the settings. 
MIDI start quantization 
Only the start positions of the note on events are moved in the 
selected MIDI object; the note lengths remain. 
MIDI length quantization 
The note lengths in the selected MIDI object are changed according 
to the quantization settings. 
Cancel MIDI quantization 
Quantization can be undone for the selected object. 
Track information 
To be able to adjust the settings for MIDI data, open the track info 
dialog. Here you can set the playback device for MIDI data, for 
example. 
Please also read the corresponding section in the chapter "Track 
menu". 
Shortcut:    Alt + I 
Track MIDI record 
Activates MIDI record for the selected track. 

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VST instrument editor 
Software instruments as well as MAGIX synths (e.g. Robota Pro) can 
be integrated into a virtual project and controlled via internal MIDI 
functions and editors. All instruments are seamlessly integrated into 
all effects and routing options. 
Please also read the chapter "MIDI in Samplitude 11 Producer" in the 
first section of the manual. 
Metronome active 
Activates/deactivated the metronome. This function can also be 
activated via the "Click" button of the transport console. 
Metronome settings 
This menu item opens the metronome settings (see page 486). 
MIDI settings 
Here you can specify which MIDI devices (see page 478) to use in 
Samplitude 11 Producer. 
MIDI record modes 
The MIDI record modes define how the newly recorded MIDI data is 
inserted into the VIP if there are already MIDI objects at the recording 
position. 
Normal 
The MIDI data is recorded in the existing object; the new data is 
mixed with the existing data. If a recording extends over several MIDI 
objects, then these are combined into one. 

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Overdub 
The MIDI data is recorded in the existing object; the new data is 
mixed with the existing data. If a recording extends over several MIDI 
objects, then these are combined into one. 
Replace 
Replaces the MIDI data of the existing object. If you record over 
several objects, these are combined into a single new object. 
Unlike when recording audio, existing MIDI objects on the recording 
track are also played in "Playback while recording" mode. This way, 
you can choose one of the recording modes even after the recording 
was successfully ended. 
MIDI panic – All notes off 
This command sends a note off command to all MIDI devices which 
are not deactivated in the MIDI options for all 128 notes on all 16 
channels. Furthermore, sustain (Controller 64) is switched off and the 
pitch wheel and modulation are set to 0. In addition, an all notes off 
command is sent to all VSTi's used in the project. 
If MIDI tracks or objects exist in the project, the same function is also 
accessible by clicking the stop button in the transport console or 
toolbar when the project is in "STOP" state. 

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CD menu 
The CD menu contains all special functions for audio CDs and CD 
mastering processes, e.g. setting CD tracks and subindexes as well 
as the "Create CD" function. The options at a glance: 
Load audio CD track(s) 
This option is also located in the “CD” menu. 
This function allows you to import audio data from most CD-ROM 
drives and CD burners without any quality loss. Please contact our 
technical support for the latest list of supported drives if you require 
it. 
The HD wave projects are recorded as wave files and can therefore 
be edited with other audio editing programs without having to convert 
them first. 
To do this, please follow these steps: 
1. Open the drive list dialog and select the CD-ROM drive you desire 
if you have more than one drive 
2. Click on the “Track list” button 
3. Select one or more tracks in the CD track list dialog list box 
4. Click on “Copy selected track(s)...” 
5. Select a file name for the new wave file or HD wave project and 
click "OK". 
6. Now the audio data is copied from the CD-ROM to your hard disk 
as a new wave file. 
7. Close the track list and drive list dialogs; one or more new objects 
appear in your VIP which contain the audio data from your CD. 
Features of the track list dialog 
Copy selected track(s): This button starts the audio data copy 
process; all selected tracks from the list are copied into one wave file. 
Play: Starts audio playback of the first selected track in the list. 
Stop: Stops audio playback. 
Pause: Stops audio playback (to be resumed later). 

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Resume: Resumes playback (if previously paused). 
Select all tracks: Selects all tracks of the CD for copying the 
complete volume. You can select multiple tracks with "Ctrl + mouse 
click" or with "Shift/Alt + cursor". 
Unselect tracks: Closes the drive door of the CD-ROM drive 
Features of the drive list dialog 
Track list: This button opens the track list dialog for selecting several 
audio tracks on a CD. 
Configuration: This button opens the drive configuration dialog to 
select special copy modes and SCSI IDs. 
Reset: Restores the standard drive settings. 
Add drive: Creates a new drive entry in the list for editing 
configuration data. 
Delete: Deletes the selected drive entry from the drive list. 
Save setup: Saves the drive list and all configuration data in a *.cfg 
file. 
Load setup: Loads the drive list and all configuration data from a 
*.cfg file. 
Features of the CD-ROM drive configuration dialog 
Drive name: Edits the name of the drive in the list. This is useful if you 
create more than one entry which access the same physical drive. 
Host adapter number: Specifies the number of your SCSI adapter 
(normally 0). 
SCSI-ID: Sets your CD-ROM drive's ID. Make sure you set the 
correct ID, there is no error checking! 
SCSI-LUN: Selects the SCSI LUN parameter (normally 0). 
Alias: Selects your CD ROM drive's manufacturer. 
Normal copy mode: Copies the audio data without any software 
correction. 

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Sector synchronization copy mode: Copies the audio data using a 
software correction algorithm. Some CD-ROM drives cannot seek 
exactly to the same position between two read accesses, but 
Samplitude 11 Producer can correct these differences using this 
algorithm. 
Burst copy mode: Optimizes the copy process speed (no software 
correction). 
Sectors per read: Defines the number of audio sectors per read 
cycle; the higher the number, the faster the copy process will be. Not 
all SCSI adapters support more than 27 sectors. 
Sync sectors: Defines the number of audio sectors used for sector 
synchronization. A higher number results in a better synchronization, 
but also in a slower copy process. 
Set track 
Use this function to set a track marker (index marker) at the current 
play cursor position. All markers behind the insertion point will be 
renumbered. 
Each track on your CD needs a track marker, typically set after a 
short pause at the beginning of the next title. 
Use the “Track markers on object edges” function to create the 
markers automatically on the borders of the sample objects! 
To manage the markers or to rename them use the marker / CD track 
manager in the menu ”Tools”. 
Key:   T 
Set subindex 
Use this function to set a sub-index marker on the current play cursor 
position. All sub-index markers behind the insertion point will be 
renumbered. 
Sub indices are not necessary for your CD but useful for selecting 
several regions in one track.. 

CD menu 433 
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Set pause 
Use this function to set a pause marker on the current play cursor 
position. This lets the CD player switch the output to absolute silence 
while continuing playback until to the next track index/marker is 
encountered. 
Set CD end 
Use this function for setting an end marker for the CD you want to 
burn. Without the end marker, the CD you want to burn comprises 
the entire project to the project end. 
Set track markers automatically 
If you are inserting a larger audio file which contains various titles (for 
example a live take, or recordings on DAT), then you can 
automatically insert track markers between the titles using this 
function. 
Set track indices on object edges 
This function sets track markers (Index markers) automatically at the 
beginning of each VIP object in the first VIP track. 
Prior to using the function, execute "Remove all indices" to delete any 
possible track markers. 
If there are multiple objects that make up a single track or title, then 
you may want to use the "Bouncing" function to combine the objects 
to ensure proper track assignments. 
Remove index 
Use this function to remove a previously set track or subindex 
marker. First, click on the marker (the small rectangle below the 
number), and then activate this function to delete it! 

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Remove all indices 
Use this function to remove all previously set track or sub-index 
markers. This can be helpful before calling the function “Set track 
markers on object edges”! 
Make CD 
This dialog starts the CD writing process. Samplitude 11 Producer 
contains high-grade CD creation routines that are constantly 
updated. The software code is licensed from Point Software & 
Systems. 
Samplitude 11 Producer creates a TOC (Table of Contents) file prior 
to starting the CD creation. The name of the current VIP is used and 
the extension *.tcx is added to the file. The TOC file is located in the 
same folder as the current VIP. It is therefore important to save the 
VIP to the hard disk prior to starting the burning process. 
The "Make CD" menu in detail: 

CD menu 435 
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Burn “on the fly” 
Use this extremely powerful mode if you want to create the CD 
directly from within the VIP. All necessary calculations are performed 
in real time during the burning process. The following real-time tasks 
are calculated during the process: 
• Volume and panorama settings 
• Fades and crossfades 
• Mixing of tracks 
• Mixer track effects 
• Mixer master section effects 
To get a good idea whether your system is able to sustain the real-
time processing needed for this functionality, try this: 
Play back the VIP sections that contain the largest number of tracks 
and/or where the most real-time effects are used. Watch the DSP 
meter (bottom left-hand). Below are the expected performances at 
the different DSP values: 
• Below 25%: CD creation with up to 4x mode 
• Below 50%: CD creation with up to 2x mode 
• Below 90%: CD creation with up to 1x mode 
• Above 90%: Real-time creation is not possible, use the second 
mode (Bouncing) 
Generate a complete new file 
Use this option if your system is not fast enough to sustain the real-
time creation of the CD (see above). This mode calculates all wave 
files, including fades, crossfades, and volume automation into a new 
audio file. Any other real-time processing is also part of the newly 
created audio file. Make sure that you have sufficient hard disk space 
prior to starting the process (approx. 700 MB for a complete CD). 
The original wave files used in the VIP remain unchanged. This makes 
this procedure non-destructive! 
Xtreme Print Center 
This starts the external Xtreme Print Center. This convenient tool 
allows you to print the contents information of the current CD. You 
may choose between a text style format to print the production 
documentation and a formatted printout for the CD jewel case. 

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Please refer to the online help for the Xtreme Print Center for more 
specific information! 
Show TOC 
This button opens a text window which shows the contents of the 
current TOC. The “Copy” function can be used to copy the contents 
to the Windows clipboard for use with other text editing applications. 
Show CD-R drive information 
This dialog shows you information about the active CD-R drive(s). 
Among the information displayed is the manufacturer, drive name, 
hardware revision, cache size, and the features supported by the 
drive mechanism. 
The “Disc at once” feature is extremely important, since it is needed 
to produce Red Book compatible audio CDs that are accepted as 
masters by pressing plants 
Show CD-R disc information 
This dialog shows information about the currently inserted CD-R 
media. The most important information is the maximum length that 
cannot be exceeded during the production (i.e. 74 minutes and 5 
seconds). 
CD track options 
The CD track dialog shows all CD tracks and sub-indexes used in the 
current VIP. Every track can be assigned with a name, which is also 
displayed in the VIP. Other settings such as pre-emphasis, copy 
protection, and second generation protection flags can be set for 
each of the tracks. The "Set all" button allows you to use the current 
flags to set all tracks to the chosen settings. Other settings are the 
ISRC codes for every CD track. 
CD disc options 
This dialog configures settings for the current CD.  

CD menu 437 
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CD title 
The title is written to the CD and is used in the Xtreme Print Center to 
print the CD information. 
UPC / Ean code 
This code is also written to the CD and can be requested by special 
CD players that work with this format. 
Number of first CD track 
Under certain circumstances, such as writing with "Track-at-once", 
the number of the first track can be determined with this setting. 
When using the "Disk-at-once" mode, this setting does not have any 
significance. The CD will always start with track 1 in this mode. 
CD text / MPEG ID3 editor 
This function allows you to supply data regarding a song or CD 
content, such as album, artist, etc. 
MP3 files do not only transport audio data, but also information about 
the coded music piece through so-called “ID3 tags”. These are file 

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appendages into which an encoder can write standardized 
information. The ID3 tags are recognized by the decoders and 
displayed as music data by the MP3 player. 
Set pause time 
Use this function to set the length of the default pause between two 
tracks. The pause length is needed for the grid function which lets 
the sample objects snap to the edges of other objects + this pause 
time. Normally a pause time of 2 seconds is used. 
Set start pause time 
Use this function to set the length of the default pause before the first 
track. Normally a start pause time of 2 seconds is used. 
CD arrange mode 
If you activate this menu feature, Samplitude 11 Producer will arrange 
the next objects introducing a Red Book-standard pause between 
them.  
The following procedure highly recommended: 
• Open a new VIP with 4 tracks (for example), so that you may reedit it 
later on 
• Activate the "Special CD arrange" mode in the CD menu 
• Load wave files, audio tracks, or make a recording using the 
microphone 
You will notice gaps in the VIP between the individual objects; these 
represent the inserted breaks. You can adjust the length of the 
included pauses in the adjust pause length dialog, if you want. 

CD menu 439 
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Get CD info (FreeDB Internet) 
Calls up FreeDB data for audio CDs. You have to register first before 
using FreeDB. 
FreeDB options 
Submit CD to FreeDB 
Allows you to add a CD to the online CD database. The FreeDB™ 
project relies on user contributions to keep an updated database 
available. 
If you own a CD that’s not in the database, you may add it to the 
database.  
• Insert the CD in the drive 
• Select “Add CD to FreeDB” 
• Enter data in the dialog. Please double check your data. 
• Press “OK” 
• Your contribution should be online after an hour or two 
Clear FreeDB cache 
The FreeDB™ online database assigns a cache to your hard disc 
containing all files that can be read online . This allows you to read 
files without having to go online. This option allows you to delete the 
cache.  
Audio ID 
It's possible to identify audio files with this function. In contrast to 
Freedb-Suche (see page 439), the audio file does not need to be a 
part of an album or CD, and it doesn't even need to be played back 
completely. 
Samplitude 11 Producer analyzes typical sound characteristics of a 
song or part of a song and sends this data as a query to the Internet 
server. The server compares this "acoustic  fingerprint“ with saved 
information about already known songs and then provides the 
required song information. 

 440  Options menu 
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Options menu 
Project properties 
Mixer setup 
Here you can open the mixer setup (see page 504) dialog. Use this to 
set the number of tracks, AUX buses and submix buses as well as 
the routing presets for the most frequent use cases. 
Playback options 
The play parameters window which appears after selecting this menu 
option is designed to quickly enter playback parameters. 

Options menu 441 
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Sample rate: The sample rate can be changed here as long as the 
sound card supports the new rate (some sound cards even support 
changing the rate while playing the sample). This is especially useful 
for hearing notes in a sample range played in a different octave. 
When selecting half the sample rate, the pitch should be the same. It 
would be played one octave lower. 
Device: Use this dialog box to specify the sound card's driver. This is 
necessary if playback takes place through a single sound card 
device, and is especially important if multiple output devices are 
located in the computer. 
Autoscroll: This you to activate the "Autoscroll" feature. This is 
especially useful when working with large disk files. The HD wave 
project window will follow the play cursor during playback. When 
working in “2” or “3” section display mode, the autoscroll feature 
causes the individual sections to follow the play cursor as well. If you 
have zoomed into one of the sections, the play cursor will move 
through the section faster, resulting in more screen re-draws. 
You can choose between page and soft scrolling, but be careful: 
Scrolling requires CPU power (depending on the processor, graphics 
adaptor, and resolution), and the CPU may be overloaded in critical 
situations which may result in playback dropouts. Deactivate 
autoscroll mode if this happens. 
Scrubbing: If you "Insert" ("Insert", or "0" on the number pad), 
Samplitude 11 Producer will switch to "Scrubbing" mode, and 
playback speed can be controlled directly by the mouse. The further 
to the right the mouse goes, the faster Samplitude 11 Producer 
plays. 
In comparison to many HD recording systems, this even works in a 
virtual multitrack project. 
Use scrubbing mode to find passages, crackling, etc. in material. The 
older generation of sound engineers are, no doubt, very familiar with 
this method from analog tape editing. 
There are two scrubbing modes ("P"): 
Relative: The relative distance between the play cursor (positions bar) 
and the mouse position can be used to control the speed. The play 
cursor follows the movement of the mouse. 

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Absolute: You can also use the absolute position of the mouse in the 
window to control the speed: 
Left border = Double speed backwards 
Center = No movement 
Right border = Double speed forwards 
Tip for scrubbing: For buffer sizes (4000, 2000 samples) scrolling is 
"softer".  Test if your computer functions at this buffer size without 
any playback errors. 
Combined with "Soft scroll", editing becomes very convenient on 
faster computers. 
Media link 
Opens the dialog for the Media link (see page 504). 
Project information 
A simple text editor can be used to enter comments for the current 
project. This text can be displayed every time the project is opened 
so that important information about project can be preserved 
together with the audio material. 
Project status 
This dialog displays various, project specific information such as 
name, path, the number of ranges as well as marker changes, and 
time of creation, number of objects count and file size. 
You will also find a list of all audio files used in the project. 
Keyboard shortcut:    Alt + I 
CD arrange mode 
If you activate this menu feature, Samplitude 11 Producer will arrange 
the next objects introducing a Red Book-standard pause between 
them.  
The following procedure highly recommended: 

Options menu 443 
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• Open a new VIP with 4 tracks (for example), so that you may reedit it 
later on 
• Activate the "Special CD arrange" mode in the CD menu 
• Load wave files, audio tracks, or make a recording using the 
microphone 
You will notice gaps in the VIP between the individual objects; these 
represent the inserted breaks. You can adjust the length of the 
included pauses in the adjust pause length dialog, if you want. 
Destructive wave edit mode 
Wave projects can be edited destructively as well as virtually. Please 
also read the corresponding descriptions in the first chapter of the 
handbook. You can select the desired editing method from the list. 
Units of measurement 
See “View” menu! 
Project options 
This menu entry opens the dialog with project-dependent options 
and information (see page 503). 
Track information 
Please refer to “Track” menu! 
Synchronization 
Opens the synchronisation dialog (see page 507). Here you can 
specify whether Samplitude 11 Producer should operate as master or 
slave, which protocol to use, and which interface should be used to 
send or receive synchronization data. 

 444  Options menu 
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Program settings 
VIP mouse mode 
This submenu features the same functions as the mouse mode bar. 
Please also read "Mouse functions and mouse modes (see page 65)". 
Wave mouse mode 
You can select between five draw modes for wave projects (HD and 
RAM wave projects): 
Please read the chapter "Mouse functions and mouse modes". 
Object mode 
Link curves and objects 
In this mode, volume and panorama curves are attached to the 
objects beneath them so that they can be moved together. This can 
be useful if the curves are aligned exactly with the audio material of 
the object and the object has to be moved. 
Link all objects in one track 
In this mode, all objects following the current track are selected and 
moved together. This can be useful when the latter part of a project is 
already complete and a part further forward is still being edited. This 
way, the latter part remains in the front range even if it is moved or if 
something is added to it. 
This also works if multiple objects are selected which then have to be 
on several tracks. 
Editing keyboard shortcuts and menus 
Here you can open the dialog for Editing keyboard shortcuts, menu 
entries and mouse functions (see page 494). 
Change toolbar style 
You can change the style of the toolbars between a 3D and a 2D 
look. You have to restart Samplitude 11 Producer if you changed the 
toolbar style. 

Options menu 445 
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Edit toolbars 
With this command you open the tool bar editor for the according 
toolbar. The same function can be called by right clicking on the tool 
bar. All tool bars are customizable. You can customize any toolbar by 
adding or removing any command, which is available as a toolbar 
icon.  
Inside the toolbar editor there is a context-sensitive popup help 
dialog. 
Reset toolbars 
This menu lets you reset several toolbars. 
Grid setup 
See “View ->Snap setup” menu! 
Video height 
If the option to display the AVI frames in the VIP window, the height 
of the AVI pictures is determined with this setting. This selection can 
also be reached by clicking on the video track.Font Selection Font 
Selection  
Font selection 
Samplitude 11 Producer will also let you specify the font used for text 
display in the various objects. 
Font for time display 
This option lets you select the display font for the time display (Menu 
"Window" > "Time display"). 
MIDI settings 
Here you can specify which MIDI devices (see page 478) to use in 
Samplitude 11 Producer. 
Metronome settings 
This menu item opens the metronome settings (see page 486). 
Display mode 
Please read the explanations in the "View" menu. 

 446  Options menu 
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Color setup 
Here you can adjust the foreground and background color for 
displaying samples in wave projects, the colors of the volume and 
panorama curve, the grid, the oscillograph and the time display. 
Color selector 
The standard Windows color selector has its own integrated online 
help which can be accessed with "F1" or "?" in the dialog. 
In addition to the mentioned function attributes, the sets of the user-
defined colors can be saved onto a file and reloaded again. 
Right click in the color selector dialog to access a menu with all the 
saved user-defined color palettes. With "Current user-defined save 
as..." you can save the current palette onto a new file which will then 
appear under "Color palettes" in the menu. 
Undo settings 
This menu entry opens the basic Settings for the "Undo" function 
(see page 492). 
Object lock definitions... 
Here you can select which functions should not be permitted by 
locking the objects. 
The choice consists of: 
Moving: The objects cannot be moved unintentionally (default). This 
is especially useful for multi-track recordings to prevent inadvertent 
offset between each track from the beginning. 
Volume changes: Deactivates the volume handles of the objects. 
System / Audio 
This menu item opens the system/options (see page 473) 
dialog where most general project settings can be made for 
Samplitude 11 Producer. 
Keyboard shortcut: Y 

Window menu 447 
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Window menu 
Cascade 
This function arranges all open windows in a cascade style. 
Tile 
All open windows are moved next to each other, making use of the 
whole display area. This is useful when dragging physical sample 
ranges into VIPs. 
Keys:   Enter 
Untile 
This function will return the window order to the previous state. 
Keys:    Shift + Enter 
Arrange icons 
All icons are rearranged along the lower portion of the screen. 
Main toolbar 
Please use this command for hiding or showing the main toolbar (see 
page 71). Here you will find buttons for frequently used Samplitude 
11 Producer commands. 
A check behind the menu item indicates that the toolbar is visible. 

 448  Window menu 
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Position bar 
Shows or hides the positioning bar on the lower portion of the 
display. 
Mouse mode toolbar 
Shows or hides the mouse mode toolbar with buttons to select 
different mouse modes in VIPs. 
Range bar 
Shows or hides the range bar on the lower portion of the display. 
Workspace bar 
Displays or hides the workspace bar at the bottom part of the screen. 
Button bar 
Shows or hides the button bar at the bottom part of the screen which 
includes the 4 buttons "Object editor", "Visualization", "Transport", 
and "Mixer". 
Status bar 
Shows or hides the status bar on the lower portion of the display. A 
tick behind the menu point shows that the status bar is visible. 
The status bar is located at the bottom of the screen and describes 
the current status of the program. 

Window menu 449 
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Mixer 
Opens the mixer. Please refer to the "Mixer" chapter! 
Key:   M 
Track editor 
This menu entry activates or deactivates the Track editor (see page 
61) in the arrangement window in Samplitude 11 Producer. 
Time display 
Shows or hides the time display window 
This lets you read the current position while externally synchronizing 
large sections. Fonts and colors of the display can be selected in the 
context menu (right click on the time display). 
In the context menu of the time display the number of lines/fields that 
are to be displayed can be set between 1 and 5. For each line/field 
the size that is to be displayed can be selected from the menu. 
Double clicking lets you edit the sizes (with the exception of the 
current mouse position and the current mixer value). 
The most important options: 
Position/Start of range: Displays the current position of the current 
play cursor, or of the beginning of the range. When moving the 
objects, you can see the starting position of the object here. Should 
you enter a negative number into the range when editing, the play 
cursor will be set to the end of the range. 
Range length: "Object -> Object Length; negative number" saves the 
end of the range instead of the start of the range. 
End of the range: "End of the object, negative number -> Start of the 
range". 
Current mouse position: Not editable 
Current mixer value: Value of the mixer fader which was just 
changed, or the volume or pan fader in the VIP; not editable. 

 450  Window menu 
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Visualization 
The visualization meter is a floating control which enables you to 
meter (measure) the audio in a variety of ways. 
You can choose between the following display options: Peak meter, 
oscilloscope, phase correlator, spectroscope, and spectrogram. 
The settings of the meter can be adjusted by right clicking on the 
meter and selecting the appropriate adjustment. Use the mouse to 
click on setup. A context menu now opens in which you can set the 
value ranges, update speeds, drop times, and colors. You can also 
reset the peak values. 
Peak meter 
The peak meter provides an exact display of the volume level. 
Oscilloscope 

Window menu 451 
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Phase correlation 
Spectroscope 

 452  Window menu 
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Spectrogramme 
Tuner 
Tune guitars and other instruments with this option. The visualization 
will display a calibration line at note A0. If different tones are played, 
the deviation is indicated by the calibration line, and the tone pitch is 
displayed numerically and can be corrected accordingly. 
Transport control 
The transport control window contains the most important 
commands for playback, recording, and positioning. 
"Start", "Stop", "Forward", and "Rewind" buttons: These allow 
positioning similar to that of any audio player. 

Window menu 453 
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Right clicking the "Playback" button opens the playback parameter 
window for the stereo master operation. This lets you determine the 
sample rate, playback device, and the scrubbing/varipitch options. 
Record: Starts recording for all active tracks. This means that tracks 
with the red REC button enabled need to be configured with the 
proper recording devices prior to starting the recording. Right click 
on the REC button for each track to select the device. 
Right clicking "Record" displays the record parameters window. This 
lets you make settings such as "Playback during recording", and also 
lets you record material directly from the record parameter window. 
Time display: This displays the current playback position of the 
project. Double clicking on the window lets you numerically enter a 
new playback position. Clicking the green arrow lets you set various 
units of measurement. 
L/R time display: This displays the length of a selected range and is 
editable by double clicking the display. 
Marker 1-12: Clicking on one of the marker buttons saves the current 
playback position to the button. If it already contains a previously 
saved position (marker appears in light color), the program will place 
the playback position to the saved position. A right click clears the 
button memory and allows you to store a new position to the button. 
Marker: This button open the marker manager for more detailed 
marker editing. 
Punch: This button switch Samplitude 11 Producer into punch record 
mode. This means that the recording process can be started any 
time during playback. This is also called "On-the-fly recording". This 
can be repeated numerous times. Punch-in and out markers are set 
automatically. You can stop a punch in recording process with 
another click on the record button. However, this does not stop the 
playback of the project. 
Punch in: This sets the punch in position. 
Punch out: This sets the punch out position. If the both the punch in 
and punch out markers are set, the punch recording can be started 
with the "Playback" button. The program will play back the project 
until it reaches the punch in point. 

 454  Window menu 
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Sync: This button opens the synchronization window. 
Loop: The loop button activates loop mode, meaning that playback 
continues to loop through a previously selected range. 
RCMON: This button activates Samplitude 11 Producer's "Record 
monitoring" feature. All tracks that have their REC buttons activated 
are monitored with the peak meters. The inputs of the audio device(s) 
are directly routed to the outputs of the sound card, if the sound card 
offers this functionality (check with your sound card manufacturer). 
This offers the same functionality as with audio players. 
Scrub >>  <<: These buttons allow you to scrub through your project. 
During scrubbing the playback of the project continues with varying 
speed while the playback direction can be changed. This also offers a 
convenient way of finding audio sections such as clicks or mistakes 
in the audio material. 
Jog & shuttle wheel: The transport control includes a jog & shuttle 
wheel which you can use to "scrub" over the files. The "Scrubbing" 
function behaves like the editing function of an audio player. The 
motor is switched off, the tape, however, remains at the sound head. 
With a digital system it is more difficult to realize scrubbing as there 
are no mechanical moving parts. Turning the tape reels manually 
moves the material slowly along the player. Using the scrubbing 
function in Samplitude 11 Producer is similar to using a tape player, 
since playback follows the movement of the mouse. Quickly moving 
the mouse increases the playback speed, while slowly moving it 
decreases the speed accordingly. 
Tempo: In the tempo section of the transport console you can 
change the playback speed and the beat of the whole arrangement. 
All objects in the VIP are adapted to the speed of your choice with 
timestretching. 
"Tap tempo..." opens a dialog where you can "tap in" the beat by 
clicking on the "Tap" button, or by pressing the "T" key on your 
keyboard. 
In addition, you can fade in the bar grid with the "SNAP“ button and 
switch on the metronome click with the "CLICK“ button. 

Window menu 455 
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Managers 
Please also read the corresponding chapter The managers (see page 
277). 
Close all windows 
Closes all opened projects. Before closing a window/project, 
Samplitude 11 Producer will ask you whether you would like to save 
the project. 
Shortcut:    H 
Iconize all wave projects 
This function will reduce all wave projects to their icons to make room 
for the display of the virtual projects. 
Hide all wave projects 
This function will hide all wave projects to make room for the display 
of the virtual projects. 
Half height 
The Samplitude 11 Producer screen is shown in the upper half of the 
display. 
This is particularly useful if you want to simultaneously use a 
sequencer program so that both programs are operated 
simultaneously, without having to switch between programs with "Alt 
+ Tab". 

 456  Tasks menu 
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Tasks menu 
In this menu you will find direct solution and short video explanations 
on how to perform tasks in different topics. Not only will you find 
step-by-step instructions for sound and pictures here, but you also 
find quick access to many of functions.  
If you click on an entry with a camera symbol, then you will open a 
short tutorial video which displays a solution. Entries without camera 
symbols offer a solution to the problem immediately. 
Online menu 
Here you can get an overview of MAGIX Online World. 
Extensive information regarding the individual services can be found 
under: MAGIX Services in detail. 
MAGIX Online World 
With MAGIX Online World, MAGIX offers a series of interesting new 
services for your photos, videos, and music. Link up Samplitude 11 
Producer to these services and enrich your projects with a whole 
world of multimedia. 
More on this topic can be found under MAGIX Online World. 
MAGIX Community 
MAGIX Community is the place to exchange photos, videos, and 
music with friends and the world. As soon as you have registered for 
free, you can use all of its great features. 
You can also read the FAQ (frequently asked questions) online 
http://rdir.magix.net/?page=EBCVJGJAFZHV. 

Online menu 457 
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MAGIX Blog Service 
With MAGIX Blog Service, YOU make the news! Share your thoughts, 
experiences, and news with a worldwide audience in no time using 
your own interactive online multimedia journal. Invite family, friends, 
and acquaintances to join in and enter their comments! A free MAGIX 
Online Album belongs to the MAGIX Blog Service so that you always 
have full control over your contributions. 
You can also read the FAQ (frequently asked questions) on the 
Internet. http://rdir.magix.net/?page=GRF14Q24VIRN 
Make podcast 
Podcast is the name for a relatively new Internet transfer form. It is 
made up of "pod" from "iPod", the name of a popular portable MP3 
player, and the term "casting" for broadcasting content to a wide 
group of listeners/viewers. 
A podcast is therefore something like an online radio station. 
"Broadcasting" web radio stations means you can only listen to and 
record the currently broadcast radio station. Podcasting is different. 
You as the listener can subscribe to the podcast and the files will be 
downloaded at a specific time and you can listen to them whenever 
you like, for example, on the move with your portable player. The 
shows are pre-produced and placed on an Internet server for 
download.  
Select the "Upload arrangement as podcast show (audio)" in the 
Online > MAGIX Podcast Service menu and the exciting journey of 
your podcast to the pages of the largest podcast providers begins. 
The first stop is your personal MAGIX Online Album, the place your 
podcast will call its online home. From here it can be accessed from 
anywhere in the world. Login with your password or register.  
Your free MAGIX Online Album with 128 MB webspace can be set up 
at any time. It will then be available to you from anywhere in the 
world.  

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When uploaded via the "Make podcast" button the podcast will be 
sent to your personal MAGIX Online Album. In the MAGIX Online 
Media Manager of your MAGIX Online Album the cast can now be 
found in its new format in the newly created folder "My podcasts".  
Now take a look at your album website: Here you can listen to the 
cast on your own website. You will immediately notice the small 
button "Subscribe to RSS feed" which allows any user of your MAGIX 
Online Album to automatically receive podcasts now and in future. 
How is your podcast distributed? 
Your RSS feed - the technology behind a podcast - will automatically 
guarantee that your podcast will be sent from your MAGIX Online 
Album to many large podcatchers, including MAGIX Podcast Service. 
Here your podcast can now be subscribed to by a worldwide 

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audience. Currently, a podcast created with Samplitude 11 Producer 
and uploaded to MAGIX Online Album is sent to 10-20 international 
podcatchers. The distribution depends on the topic of the podcast. 
You may even find your podcast via a search engine without knowing 
how long the journey of a cast over the web may be. 
Make podcast can be used to publish your project as a title in one of 
your podcasts. 
The export podcast dialog opens and you will be required to enter 
important information about your podcast title. 
Title: The title of your contribution. A podcast typically contains 
multiple tracks and new ones are regularly added. This is not the 
name of the podcast. You add this once you upload the entire 
podcast to MAGIX Online Album. A podcast corresponds with an 
album, in this case.  
Export podcast: The project is encoded as an MP3 file and uploaded 
to the MAGIX Online Album. You can only ever upload one 
contribution at once (one file). 
Description: A logical name for the title and a good description are 
important for ensuring that your podcast programs can be found by 
other listeners. 
Author: Enter your name or email address for inquiries, etc. 

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Help menu 
Help 
This command is available for almost every feature of the program, 
and it opens the "Help" file for the corresponding topic. Use this 
command to get help on any of Samplitude 11 Producer's functions. 
Keyboard shortcut:  F1 
Help index 
Use this command to show the index of the help. From this page you 
can jump to specific commands or read through the instructions step 
by step. 
Context help 
Use this command to get help about any part of Samplitude 11 
Producer. By pressing the "Context help" button in the top tool bar, 
the mouse indicator will become an arrow with a question mark. 
Then, click on any button or menu in one of the tool bars. Information 
about this topic will then be displayed. 
About Samplitude 11 Producer 
Copyright notices and version numbers are displayed. 
Start selection / Tip of the day 
Use this command to get the tip of the day and to display the start 
selection window. 
For tips, the file >tips.txt< is required in the Samplitude 11 Producer 
folder. 

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System information 
A window is displayed, containing information about the memory 
status and other parameters. 
Particularly useful is the display of the free storage on all connected 
disk drives, the system resources being utilized by Samplitude 11 
Producer and the memory usage. Make sure the parameter for 
system memory used by Samplitude 11 Producer never grows larger 
than the displayed overall system memory available (physical RAM). If 
this happens, the performance of Samplitude 11 Producer is reduced 
caused by page swapping (virtual memory) done to compensate for 
the missing memory. 
MAGIX auto-update 
Automatically searches the Internet for updates to Samplitude 11 
Producer. An Internet connection must first be provided for this 
purpose. 
MP3 Encoder activation 
Why activate? 
For importing (decoding) or exporting (encoding) specific audio and 
video formats you require a suitable codec for importing or exporting 
such formats. Integrating third party de- and encoders usually incurs 
costs. By offering you such costs as an option and not including 
them in our programs in general, MAGIX will in future also be able to 
offer to you our software at good value for money. 
How does activation work? 
Activation is fee-based and can be done online or via post/fax. The 
quickest and easiest way to order an activation code is via the 
Internet. Ordering the activation code takes just a few minutes via 
email. The order of your activation code via post/fax takes a few 
days.  

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This is how activation works: 
Order activation code online 
Click on "Order online..." (Field 1). Your web browser will open where 
you can register your Samplitude 11 Producer first (if you have not 
already done so). You will then be forwarded to a website where you 
can request the corresponding activation to be carried out. 
Order activation code via post/fax 
After clicking on "Order via post/fax" (field 2) your user code will 
appear. This automatically assigns your personal activation code to 
your PC. Click on "Continue to order form" to transfer your user code 
automatically to the post/fax form. Now send the completed form as 
a print out to the address/fax no. mentioned. Once payment has 
been processed successfully, your activation code will be sent to you 
in the post/via fax in just a few days. Optionally it can also be sent by 
mail if an email address is stated.  
Enter activation code 
After receiving your personal activation code, you can use the 
activation dialog for the corresponding file format to start exporting 
for the respective format. if you receive the activation code via email, 
then copy it into the input field in the dialog and click  "Activate...".  
Possible problems and their solutions 
The MAGIX website won't open 
Check your Internet connection, you may have to use manual dial-up. 
The MAGIX website won't open 
Check your Internet connection; you may have to use manual dial-up. 
The form for ordering via post/fax won't open 
• Check that an adequate text editing program is installed and 
activated (for example, MS Word). 

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I still haven't received an email with the activation code 
• Check that your inbox isn't full. 
• Have a look in your spam folder. 
You can always send questions via email to our support whenever 
you like. Please have the following information at hand so that we can 
assist you as quickly and as specifically as possible. 
• Complete product name 
• Exact version number (to be found in the about box in the "About" 
menu item of the "Help" menu) 
• Encoder/Decoder name 
Your user code (accessible via the "Activate via post/fax" dialog) 
I installed my MAGIX program onto my new computer or built a new 
hard disk (sound card, memory...) into my old computer. Now my 
activation code is no longer accepted. 
Activation is linked to a specific computer. Changes to the 
computer's hardware, for example, integrating a larger hard disk can 
lead to the computer no longer being recognized as the one for 
which the activation code has been calculated. This will most likely 
happen if you install Samplitude 11 Producer on a new computer. If 
this is the case, simply request a new activation code. Since you're 
already registered as a MAGIX customer, you won't have to pay for 
another activation. 
Online: When registering on the MAGIX website use your existing 
MAGIX login details. 
 Post/Fax: Print out the order form again and send it to the 
addressee/fax number stated. 

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Preset keyboard shortcuts 
Note: You can create, change and remove your own keyboard 
shortcuts in the menu "Options -> Program settings -> Edit keyboard 
shortcuts and menus". Clicking the "All" dialog opens an overview of 
all of the keyboard shortcuts defined there. Shortcuts in brackets (<>) 
cannot be changed. 
File menu 
New Virtual Project (VIP) E
Open 
  Virtual Project  (*.vip)  O 
  HD wave project (*.hdp)  Shift + L 
Load / Import 
  Load audio file  W 
  Import audio file  Ctrl + I 
  MIDI (*.mid)  Shift + M 
Save  Ctrl + S 
Save as  Shift + S 
Export audio (wave)  Ctrl + E 
Edit menu 
Undo  Ctrl + Z 
Redo  Ctrl + Y 
Cut X 
Delete Del 
Copy  C / Ctrl + C / Ctrl + Ins 
Paste from clip  V / Ctrl + V / Shift + 
Ins 
More 
Set silence  Alt + Del 
Copy + silence  Ctrl + Alt + C  
Copy as...  Shift + C 

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Overwrite with clip  Alt + V / Ins 
View menu 
Sections 
 1  Shift + B 
  Activate next section  Page down 
  Activate previous section  Page up 
Grid ´ 
Snap to grid  Ctrl + ´ 
VIP display mode > Definition  Shift + Tab 
Switch 1/2 mode  Tab 
Store position and zoom factor 
1  Ctrl + Numeric "1" 
2  Ctrl + Numeric "2" 
3  Ctrl + Numeric "3" 
Store zoom factor 
1  Ctrl + Numeric "4" 
2  Ctrl + Numeric "5" 
3  Ctrl + Numeric "6" 
Get position and zoom factor 
1 Numeric "1" 
2 Numeric "2" 
3 Numeric "3" 
Get zoom factor 
1 Numeric "4" 
'2 Numeric "5" 
3 Numeric "6" 
Horizontal 
Half section left  Ctrl + Alt + Cursor left 
Half section right  Ctrl + Alt + Cursor right 
Section to play cursor  Ctrl + Alt +  ,  
Section to range start  Alt + Home,  
Ctrl + Shift + Page up 
Section to range end  Alt + End,  
Ctrl + Shift + Page down 

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Zoom in  Cursor up,  
Ctrl + Cursor right 
Zoom out  Cursor down,  
Ctrl + Cursor left 
Show all  Ctrl + Alt + Cursor up 
Zoom to range  Ctrl + Alt + Cursor down 
Vertical 
Half section up  Shift + Cursor up 
Half section down  Shift + Cursor down 
Zoom out wave  Ctrl + Cursor down 
Zoom in wave  Ctrl + Cursor up 
Track menu 
Track properties 
Mute  Alt + M 
Mute / Inactive  Ctrl + Alt + M 
Solo  Alt + S 
Solo exclusive  Ctrl + Alt + S 
Record  Alt + R 
Monitoring  Ctrl + Alt + Shift + F 
Lock  Alt + L 
Volume curve active  Alt + K 
Pan curve active  Alt + P 
Edit volume  Ctrl + Shift + K 
Edit Pan  Ctrl + Shift + P 
Object menu 
Cut objects 
Duplicate and move  Ctrl + D 
Separate with alternative crossfade  Shift + T 
Separate objects  T 
Trim objects  Ctrl + T 
Undo object split  Ctrl + Alt + T 
Glue objects  Ctrl + Alt + G 
Move/edit objects/crossfade 
Object step size 1 
(left) Object to left  Ctrl + 1 

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Right object to left  Alt + 1 
(left) Object to right  Ctrl + 2 
right Object to right  Alt + 2 
Object(s) to left  Ctrl + Alt + 1 
Object(s) to right  Ctrl + Alt + 2 
Object start to left  Ctrl + 3 
Object start to right  Ctrl + 4 
Object end to left  Alt + 3 
Object end to right  Alt + 4 
Crossfade to left  Ctrl + Alt + 3 
Crossfade to right  Ctrl + Alt + 4 
Object start offset to left  Ctrl + 5 
Object start offset to right  Ctrl + 6 
Object end offset to left  Alt + 5 
Object end offset to right  Alt + 6 
Increase left volume  Ctrl + 8 
Reduce left volume  Ctrl + 7 
Increase right volume  Alt + 8 
Reduce right volume  Alt + 7 
Increase volume  Ctrl + Alt + 8 
Reduce volume  Ctrl + Alt + 7  
(left) object content to left  Ctrl + 9 
(left) object content to right  Ctrl + 0 
right object content to left  Alt + 9 
right object content to right  Alt + 0 
Object(s) content to left  Ctrl + Alt + 9 
Object(s) content to right  Ctrl + Alt + 0 
Object step size 2 
(left) object to left  Ctrl + Shift + 1 
Right object to left  Alt + Shift + 1 
(left) object to right  Ctrl + Shift + 2 
right object to right  Alt + Shift + 2 
Object(s) to left  Ctrl + Alt + Shift + 1 
Object(s) to right  Ctrl + Alt + Shift + 2 
Object start to left  Ctrl + Shift + 3 
Object start to right  Ctrl + Shift + 4 
Object end to left  Alt + Shift + 3 
Object end to right  Alt + Shift + 4 
Crossfade to left  Ctrl + Alt + Shift + 3 
Crossfade to right  Ctrl + Alt + Shift + 4 
Object start offset to left  Ctrl + Shift + 5 

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Object start offset to right  Ctrl + Shift + 6 
Object end offset to left  Alt + Shift + 5 
Object end offset to right  Alt + Shift + 6 
Increase left volume  Ctrl + Shift + 8 
Reduce left volume  Ctrl + Shift + 7 
Increase right volume  Alt + Shift + 8 
Reduce right volume  Alt + Shift + 7 
Increase volume  Ctrl + Alt + Shift + 8 
Reduce volume  Ctrl + Alt + Shift + 7 
(left) object content to left  Ctrl + Shift + 9 
(left) object content to right  Ctrl + Shift + 0 
right object content to left  Alt + Shift + 9 
right object content to right  Alt + Shift + 0 
Object content to left  Ctrl + Alt + Shift + 9 
Object content to right  Ctrl + Alt + Shift + 0 
Object to position of playback marker  Ctrl + Alt + P 
Object to original position  Ctrl + Alt + O 
Arrange objects  Ctrl + Alt + Shift + A 
Mute objects  Ctrl + M 
Create looped object  Ctrl + L 
Select objects 
Select all objects  Ctrl + A 
Unselect all objects  Ctrl + Shift + A 
Select next object  > / Ctrl + Alt +W 
Select previous object  < / Ctrl + Alt + Q 
Object lasso  Ctrl + Alt + L 
Build group  Ctrl + G 
Ungroup  Ctrl + U 
Object name  Ctrl + N 
Object editor  Ctrl + O 
Object manager  Ctrl + Shift + O 
Take Manager  Ctrl + Alt + Shift + T 
Real-time effects menu 
Elastic Audio   Ctrl + Shift + E 

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Offline effects menu 
Normalize...  Shift + N 
Normalize (quick access)  N 
Manual declicker  Ctrl + Shift + D 
Range menu 
Select all as range  A 
Move play markers 
Marker at start  Home 
Set marker at end  End 
Move left in side mode  Arrow left 
Move left in scroll mode  Alt + arrow left 
Move right in side mode  Arrow right 
Move right in scroll mode  Alt + arrow right 
Object edge left  Ctrl + Q 
Object edge right  Ctrl + W 
Track marker left  F 2 / Alt + Q 
Marker right  F 3 / Alt + W 
Manipulate range 
Range start to left  Alt + '/' 
Range start to right  Alt + '*' 
Range end to left  Shift + arrow left / Alt + '-' 
Range end to right  Alt + '+' / Shift + Arrow right 
Fold range to left  Ctrl + Shift + Arrow right 
Fold range to right  Ctrl + Shift + Arrow right 
Range start -> 0  Ctrl + Page Up 
Range start <- 0  Shift + Page Up 
Range end -> 0  Ctrl + Page Up 
Range end <- 0  Shift + Page Down 
Set range start to left marker  Shift + F2 
Set range start to right marker  Shift + F3 
Split range  B 
Remember range  Alt + F2 - F10 (exception: Alt 
+ F4 and F9) 
Other...  Alt + F11 
Get range  Ctrl + F2-F10 
Get range length  Ctrl + Shift + F2-F10 

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Save marker  Shift + 0-9 
Marker with name...  ? 
Marker with automatic numbering  Shift + # 
Set marker to record position  Alt + ? 
Get marker  1 - 9, 0 
Restore previous range  Shift + Backspace 
Box 1  Alt + Numpad 1 
Box 2  Alt + Numpad 2 
Box 3  Alt + Numpad 3 
Box 4  Alt + Numpad 4 
Box 5  Alt + Numpad 5 
CD / DVD menu 
Set track index  Ctrl + Alt + I 
Remove all indexes  Ctrl + Alt + Shift + I 
CD index manager  Ctrl + Alt + Shift + D 
Tools menu 
Manager 
File browser  Ctrl + Shift + B 
Object manager  Ctrl + Shift + O 
Track manager  Ctrl + Shift + S 
Marker manager  Ctrl + Alt + Shift + M 
Range manager  Ctrl + Alt + Shift + B 
Take manager  Ctrl + Alt + Shift + T 
Playback menu 
Play Space  
Replay Space 
Play with preload  Shift + Space 
Play in range/loop  Shift + P 
Only play selected objects  Ctrl + Space 
Stop and jump to   
Current position  Number block ',' 
Playback parameters  P 

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Playback mode 
Auto scroll  Scroll lock 
Soft autoscroll  Shift + Scroll 
Scrubbin activated  Alt + Shift + Arrow down 
Scrubbing left  Alt + Shift + Arrow left 
Scrubbing right  Alt + Shift + Arrow right 
Recording R 
Record options...  Shift + R 
Input monitoring  Alt + Shift + M 
MIDI menu 
Object editor  Ctrl + O 
Glue MIDI objects  Ctrl + Alt + G 
Track information  Alt + I 
MIDI controllers  Ctrl + Alt + A 
Options menu 
Project properties 
Mixer setup...  Ctrl + Shift + M 
Playback parameters  P 
Project status  Shift + I 
Project options  Ctrl + Shift + #/I 
Track information...  Alt + I 
Synchronization active  G 
Synchronization settings...  Shift + G 
Display options  Shift + Tab 
System Y 
Window menu 
Tiled Enter 
Restore Shift + Backspace 
Mixer M 
Time display  Ctrl + Shift + Z 
Visualization  Ctrl + Alt + Shift + V 
Transport console  Ctrl + Shift + T 

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Close all windows  Ctrl + H 
Help menu 
Help F1 
Context help  Shift+ F1 
Mouse 
Center click  Start/Stop playback 
Wheel Horizontal scrolling 
Shift + Wheel  Fine tuning for active 
dials/faders 
+ Ctrl  Horizontal zoom 
+ Shift  Vertical zoom 
 (Enlarge/diminish 
waveform) 
+ Ctrl + Shift  Vertical scrolling in 
VIPs (tracks) 

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General settings 
You can access the project-independent Samplitude 11 Producer 
settings this way. These settings are also global. 
"Easy mode" displays a simplified dialog with the most important 
basic settings. 
Keyboard shortcut: Y 
System / Audio 
In the “System” menu, you have options to fine-tune Samplitude 11 
Producer.  
In detail, these are: 
• Audio playback settings (playback devices) 
• Audio record settings (recording devices) 
• Program options 
• Paths/Skins 
• View options 
• Color setup (colors) 
• Metronome settings (MIDI options) 
Most of the dialogs can also be activated separately via the different 
menus and are explained at a the corresponding position. In the 
following, you can find the explanations on system settings directly 
via the system/audio dialog. 

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Audio setup (audio playback settings) 
The installed sound cards are listed in the large window at the top of 
the dialog. The "Device info" button opens a small dialog. There you 
will find information on the sound card activated in the adjacent 
window (supported sample rates, manufacturer, etc.). 
Device address/driver communication 
Here you can specify the bit resolution for addressing the audio driver 
for recording and playback. Usually, resolution selection is automatic. 
If the output device is not able to output at the desired resolution 
(e.g. 24-bit), Samplitude 11 Producer automatically creates an 
appropriate lower resolution (dithered) which is then sent to the 
driver. In certain circumstances, if the driver triggers error messages 
(because it registers certain resolutions but can not actually 
play/record them), you can force a 16-bit driver address. 

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Driver system 
You can choose between MME, multi-channel MME and ASIO. MME 
is the standard Windows multimedia driver system. multi-channel 
MME (WDM compatible): try to use this driver if your sound card 
supports 24/32-bit audio playback and problems occur when playing 
back high-resolution audio files. 
ASIO 
However, if your sound card model uses ASIO drivers, you have 
some distinct advantages over MME: 
MAGIX LoLa is included, a universal ASIO driver which can be 
applied by many sound cards which do not have ASIO drivers. 
• Lower latency of the driver system. This results in considerably lower 
response times for real-time editing. This enables software 
monitoring of the inputs (and VST instruments). The CPU load of the 
system drops, more high-quality effects are possible without 
intermediate bouncing operations. 
• Driver-side synchronization between recording and playback is 
available. This ensures that overdub recordings are 100 % stable 
regarding timing. This also allows for mechanisms for compensating 
latency for effects permitting software FX monitoring. 
• ASIO also offers a general method for treating multi-channel audio. 
All bit-resolution and multi-channel problems which may appear with 
WDM drivers under Win2K/XP are avoided from the outset. 
• Advanced hardware monitoring options are possible due to the use 
of ASIO direct monitoring (flexible routing including pan & volume, 
regardless of sound card). 
ASIO setup 
ASIO drivers: The drivers of each ASIO device currently or previously 
available in the system are listed here. "Settings" opens the settings 
dialog of the sound card driver. Please refer to the sound card 
manual for more information. 
Buffer settings 
Play/Record buffer: Specifies the buffer sizes for playback or 
recording of audio data. 

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In principle, the larger the buffer, the safer playback will operate on 
slower systems or at full load. The number of simultaneously playable 
tracks increases. However, this reduces the reaction time of the PC, 
which can particularly disturb processing of real-time effects. We 
therefore recommend searching for an optimum compromise for your 
system. 
When recording and playing simultaneously (record while play), the 
record and play buffer have to be the same size. 
HD buffer: 8000 samples buffer are the default preset. This buffer is 
applied during playback directly in HD wave projects. Test smaller 
values here for even faster reaction times! 
VIP buffer: 16000 samples buffer are the default preset for use 
during playback of virtual projects. Since error-free playback is 
usually more important than fast reaction times, this value should be 
raised to 16000 or 32000 during playback occurs from various 
tracks. When playing virtual projects or using the mixer only these 
settings are relevant. 
Test buffer: 8000 values are the default preset. This buffer is only 
used for real-time preview of effects from the "effects menu". 
Buffer number: Specify here how many of the buffers described 
above should be used (between 2 and 10). More buffers increase 
reliability, but also increase the memory requirements. Reaction times 
become longer. You can check the current buffer usage levels in the 
status bar to the bottom right. 

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Record devices 
The installed sound cards are listed in the large window at the top of 
the dialog. With "Device info" you can open the small dialog for 
information on the sound card activated in the adjacent window 
(supported sample rates, manufacturer, etc.). 

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MIDI 
Playback devices: Here you can define which devices should be 
available for Samplitude 11 Producer and which should not. 
Global playback devices: Select the driver that Samplitude 11 
Producer should use by default to play back MIDI tracks. Of course, 
an individual driver or one of the installed VST plug-ins (only in the 
VIP track) can be selected for any VIP track. 
Global recording devices: Select the driver Samplitude 11 Producer 
should use to record MIDI tracks. 
Recording offset: Here you can enter the delay in milliseconds to be 
used when starting recording.  
Audio/MIDI synchronization: If the box for synchronization punch 
through is checked you can specify the intensity of Audio/MIDI 
synchronization coupling. 
0% Very soft 
50% Mid-value 
100% Very strong 

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Activate SysEx input: Selecting this option enables Samplitude 11 
Producer to receive SysEx data from external devices. 
System time as MIDI timestamp: If this option is activated, then the 
MIDI device driver's time stamp will be ignored. This is helpful if 
drivers provide a timestamp that is not synchronized with the audio or 
is completely incorrect. 
This function recognizes invalid driver time stamps and then provides 
automatic fallback onto the system time. This helps fix MIDI recording 
problems with MIDI devices. 
Couple VIP-Q and MIDI editor-Q: The quantization grid in the VIP 
and individual MIDI objects are always moved together.. 
Deactivate all MIDI functions: This allows you to disable all MIDI 
functions completely.  
Note On Chasing: "Note On Chasing" has the effect that held MIDI 
notes are also played back when they receive their "Note On" 
command before playback starts. 
Send "All Notes Off" to VST instruments on (monitor) stop: As an 
alternative to the "All Notes Off" mechanism, an individual "Note Off" 
mechanism is available for VST instruments, since "All Notes Off" is 
ignored by some VST instruments. You can completely shut off "All 
Notes Off for VSTis in the MIDI systems settings. 
Hardware controllers 
Samplitude 11 Producer lets you use external hardware controllers to 
conveniently control the software. Several presets for common 
controllers are included (.cps files). The number of supported devices 
is continuously being increased and adapted to new devices available 
on the market. 
A MIDI interface is required for using a hardware controller. Please 
ensure that the MIDI functions of the program are not deactivated as 
they are necessary for addressing the MIDI controllers. 
Installing a hardware controller 
Open the hardware controller setup dialog by pressing "Y". You are 
now in the system/options dialog. Now open the subcategory 
"Hardware controllers". 

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The hardware controller setup contains two tabs. The first one is 
used for general settings while the second one is used for learning 
functions. 
1. Press the "Select controller" button. Then select your controller 
or a compatible model from the list. With Delete or "Del" you can 
remove selected controllers again. You can use the mouse to 
change the order of the controllers and their internal assignment. 
A controller that is indented corresponds to an expansion module. 
You can use the check box above the controller or the "Activate 
controller" button to temporarily deactivate a controller. 
2. On the right you can select the MIDI parts that are connected to 
your controller. 
3. Your controller is ready for action after you have closed the dialog. 
Track number 
Specifies the number of tracks in a bank available to the controller. 
These are usually 8 tracks. Mackie Control and HUI Protocol can only 
access 8 channels per bank. However, there are also controllers that 
have a native mode letting you learn several channels. Here you can 
set this value to 16 or 24 (max. 64). The value is set to "1" for single-
track controllers. 
Ignore SysEx input data 
SysEx data sent by the controller is not processed by Samplitude 11 
Producer. 

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Internal mode 
The internal modes are used to adapt Samplitude 11 Producer to 
different hardware controllers that have a different concept. 
Depending on the mode, the controller display is addressed 
differently and the controller information is interpreted differently by 
Samplitude 11 Producer. 
Hint: If you are using a controller different to the one listed here you 
should select one from the list that is similar to yours in concept and 
design. 
Internal mode description: 
Mackie Multitrack 
Track mode (Standard) 
Activation: Assignment Track 
Active Control Mode 
Activation: 2 x Assignment Track 
Function: Changes the value of the selected element in the mixer 
with the 1st fader. 
Panorama mode 
Activation: Assignment Pan 
Function: Panorama values are shown in the display. 
PhatChannel AUX mode 
Activation: Assignment AUX 
Function: Controls all AUX sends in the selected channel. 
AUX track mode 
Activation: 2 x Assignment AUX 
Function: Controls AUX sends of the different tracks in the selected 
slot. 
The active slot can be selected with the used keys for "Mixer track 8 
up" or "Mixer track 8 down". 
PhatChannel EQ mode 
Activation: EQ assignment 
Function: Controls the EQ of the selected track using VPots. 
The display page is toggled with the keys "Mixer track 8 up/down". 

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PhatChannel EQ mode band type 
Activation: 2 x Assignment EQ 
Function: Controls the EQ of the selected track using VPots in a 
different order. 
Plug-in mode 
Activation: EQ assignment 
Preset: 
• Select the plug-in by pressing the corresponding VPot, e.g. 2nd 
plug-in with 2nd VPot. ("Push VPot" can also be assigned to a 
different key). 
• Now you can control all parameters of the corresponding plug-ins 
with the vpots. The display page is toggled with the keys "Mixer 
track 8 up/down". 
Frontier AlphaTrack 
Panorama mode 
Activation: Assignment Track 
Features: 
• Panorama control 
• Navigate to markers 
• Move selected track 
Active Control Mode 
Activation: 2 x Assignment Track 
Function: Changes the value of the selected element in the mixer 
with the fader. 
AUX mode 
Activation: Assignment AUX 
Features: 
• Select other track 
• Select other slot 
• Change AUX send of the selected track/selected slot 
EQ mode 
Activation: EQ assignment 
Function: Controlling the input volume, frequency and quality bands 
of the selected EQs. 
The bands are selected with "Mixer track up/down". 

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Plug-in mode 
Activation: EQ assignment 
Features: 
• Select track 
• Select plug-in slot in the track with "Mixer track up/down" key 
• Now you can control 3 parameters of the corresponding plug-ins 
with the vpots. The display page is toggled with the keys "Mixer 
track   up/down". 
Frontier Tranzport 
Functions: For transport only 
JLCooper (MCS) 
Track mode (Standard) 
Activation: Assignment Track 
Active Control Mode 
Activation: 2 x Assignment Track 
Function: Changes the value of the selected element in the mixer 
with the 1st fader. 
AUX mode 
Activation: Assignment AUX 
Function: Controls all AUX sends in the selected channel. 
EQ mode 
Activation: EQ assignment 
Function: Controls the EQ of the selected track using VPots. 
Output 
Deactivate: If your PC does not have a motor fader, you can use this 
option to deactivate the transmission of controller data. 
Normal send: The MIDI controller data is received and processed. 
Program data (e.g. fade changes in the mixer) are sent to the 
controller. 
Send echo: The MIDI controller data is received and processed and 
forwarded straight back to the controller. Controllers need this for 
their displays (lamps, LEDs). Program data (e.g. fade changes in the 
mixer) are sent to the controller. If your controller has difficulties with 
this (e.g. .Logic Control), activate "Normal send". 

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Send echo (without fader touch): The MIDI controller data is 
received, processed and returned to the controller. However, the 
fader values are not sent back while it is moved (activated fader 
touch). Only the last value is released to prevent increased data 
volumes. Program data (e.g. fade changes in the mixer) are sent to 
the controller. If your controller has difficulties with this (e.g. Logic 
Control), activate "Normal send". 
Adjusting the hardware controller/creating your own set 
Most devices available on the market understand protocols such as 
Mackie Control or HUI. If your device is not included in the list simply 
select the nearest compatible device. 
If you can't find your device in the list or want to change the default 
settings, you should proceed as follows: 
Before adapting an existing template to your controller you should 
save it under a new name using the "Save as..." option. 
Now go to the "Adapt controller" tab. The following dialog will 
appear: 
Use Mackie Control if your controller can emulate this mode. In this 
case 7-bit values are transmitted. You can see this in the MIDI input 
monitor. Pressing a key displays a new line, another line is displayed 
upon key release. HUI receives 14-bit messages, i.e. two lines 
respectively. 
In the parallel opened mixer you can now select the element you 
want to program on your controller. The saved function is displayed 
in the Program function section, e.g. "Fader master" for the fader in 
Samplitude 11 Producer's mixer. Alternatively, you can open the 

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context menu which contains a list of all remotely controllable 
functions in Samplitude 11 Producer. You can now assign them to 
your controller one after another. The upper commands are mixer-
only functions and intended only for connecting the controller. The 
lower ones represent the entire menu structure of Samplitude 11 
Producer. This allows you to assign any menu command to a 
controller key. Please note that the test LED of the controller is not 
active for menu commands. 
Now move the fader or press the corresponding key on your 
controller. The MIDI data of this element is displayed in the Last MIDI 
data section. Press the Learn button to allocate the new data to the 
function. 
Note: Hardware controllers with touch-sensitive faders transmit data 
to Samplitude 11 Producer when released again, so that the "learn" 
button has to be pressed after moving and before releasing a fader! 
If you want to use a key/fader for multiple tracks, e.g. learn mute, 
select "Mixer/tracks/track mute" in "Samplitude 11 Producer 
functions". Now activate the check for "Auto increment" and start 
programming the first track. After pressing Learn the value of the 
track is automatically increased by "1". All you have to do is to 
actuate the next element on your controller and press Learn again. 
You can use the "Del" button to abandon a function assignment. 
However, you can also simply overwrite the data by relearning.  
If a controller should move in the wrong direction after programming, 
please repeat the programming sequence and activate Invert Vpot 
direction upon button release. 
If you want to know which functions have been assigned to a key of 
your controller, simply actuate this key. The data appears in the list of 
assigned functions. 
This way you can let Samplitude 11 Producer learn individual control 
elements of your hardware controller. 
Hint: If object mode is activated, then you can jump to the next 
object with the rewind/fast forward keys on your hardware 
controller's transport control. The same applies to marker mode, 

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whereby you can jump to the previous or next controller in the 
project. 
Metronome options 
Please also read the section "Options -> Program settings -> 
Metronome options". 
Recording settings 
Format: The higher the bit depth, the more memory will be required; 
however, the quality of the recording will also be better. Higher bit 
depths are only sensible when the sound card records in this format. 
Note: Many sound cards are listed with 24-bit resolution, sometimes, 
however, this information refers to playback performance only. 
Record offset (samples): Enter the offset in sample values, which 
may develop in "Record-while-play" mode between playback and 
record start of the sound card. This allows you to balance the delay 
between record and play start of some cards. Typical values are 
between 20 and 1000 samples. You can determine this value by 
playing a project with a distinct start in a Multitrack VIP and recording 
it simultaneously. You can then measure the offset precisely using the 
zoom functions. 
Update object during recording: The object is already displayed in 
the VIP during recording, allowing you to see it grow. 
Scroll recording position: Corresponding with playback settings, 
scrolling can also occur during recording. This means that the visible 
range of the arrangement follows the end of the current object. 
Show confirmation window (OK/delete) after recording: When 
recording stops, a dialog appears which asks if the recording should 
be accepted. 
Recording button ends playback after standard recording: When 
recording is stopped, playback also stops. 

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Playback settings 
Keyboard shortcut:    P 
Check the "Stop at current position" option to keep the play cursor 
at the current position when stopping playback. If this option is not 
active, the play cursor will jump to the original position or back to the 
start of the range when playback is stopped. 
The "Test space bar (play, stop) in the background as well" option 
also allows the space bar to be used for "Play" and "Stop" in 
Samplitude, even while using a different software application in the 
foreground. 
The keyboard combination "Ctrl + space bar for playback of 
selected objects" can also be used. 

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The pre-roll time is a necessary parameter for editing in Samplitude. 
Pre-roll time is used to define the time section in seconds which is to 
be played before the start of the selected range. 
The maximum reverberation time for objects without fade-out can 
be set up to 60 seconds here. 
Note: Please note that long reverberation times can lead to 
performance problems. 
The option "Pre-run harmony display (beats)" ensures that the 
chords detected by the Harmony Agent are displayed in advance in 
the set number of quarter note beats. 
Autoscroll 
Use Autoscroll to activate a feature which is especially useful when 
working with long HD Wave Projects: The graphical display always 
changes when the playback marker (position line) leaves the visible 
section. This way you can always keep an eye on things, whereby it 
has proven most sensible to display the current project in two 
sections (Setup > 2 sections), one displaying the entire project and 
one in a useful zoom depth with Autoscrolling. 
You can choose between page and soft scrolling. But be careful: 
Scrolling requires a certain CPU power (depending on the processor, 
graphics adaptor and resolution), so that the computer may be 
overloaded in critical situations which may result in playback 
dropouts. You should then deactivate autoscroll mode. 
Scrubbing 
If you press the Insert key (Ins or 0 on the number pad), Samplitude 
11 Producer will be in "Scrubbing Mode". This means that the 
playback speed can be controlled directly with the mouse. The 
further the mouse goes to the right, the faster Samplitude 11 
Producer plays. 
In comparison to many HD recording systems, this even works in a 
virtual multitrack project. 
The Scrubbing Mode is great in finding passages in unsorted 
material, in tracking crackling, etc. in material – the older generation 

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of sound engineers are, no doubt, very familiar with this method from 
analog tape editing. 
There are 2 scrubbing modes available (in the playback parameter 
window - Key P): 
Relative: The relative distance between the playback marker (position 
bar) and the mouse position can be used to control the speed. The 
playback marker follows the movement of the mouse. 
Absolute: You can use the absolute position of the mouse in the 
window to control the speed: 
• Left border = double speed backwards, 
• Mids = no movement, 
• Right border = double speed forward. 
Tip for scrubbing: For small buffer sizes (4000, 2000 samples) 
scrolling is "softer". Test if your computer functions at this buffer size 
without drop-outs. Combining with the Soft Scroll Mode guarantees 
that working on your computer is easy and fast. 
Global playback device 
Here   you can define the driver of the sound card which is to be 
used for playback if playback is to occur via a card. This is 
particularly important if you have a sound card with several outputs or 
if you have several cascadable sound cards in your computer.  

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Program 
General 
Open VIP and record window on program start: If this option is 
active, the "Recording parameter" dialog as well as an empty virtual 
project (VIP) appear when the program is started.  
Open wave projects in destructive editing mode: If this option is 
active, wave projects will be opened in destructive editing mode. 
Performance display: This option activates the DSP performance 
display in the lower left corner. If the display shows values of 100% or 
more, then the processor is overloaded. In that case, take the 
following steps: 

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• Reduce the number of real-time effects in the mixer or in the object 
editor.  
• Reduce the number of tracks by muting tracks that are not needed.  
• Increase the VIP buffer size (short key: Y) up to 16000 or 32000 
samples.  
Please note the comments displayed in the status bar should an 
overload occur during real-time previewing of complex effects such 
as DeNoiser or FFT analyze filter.  
No changes to VIP size during zooming: If you zoom the virtual 
project out beyond the section size, this option will not automatically 
extend it. 
Play cursor independent of range:  This option allows the play cursor 
to be set independently of the selected range in loop mode and the 
playback to be started outside of the selected loop range as well.  
Hide wave projects for virtual projects: With this option opened 
wave projects are not displayed, if they are integrated into a virtual 
project.  
Use project tooltips: If this option is active, additional information is 
displayed when the mouse pointer hovers over an interactive 
element. 
Extended project tooltips: If this option is active, extended tooltips 
are displayed when the mouse pointer hovers over an interactive 
element in the virtual project. 
Show window "Create new project":  If you set the option "Do not 
show this window again" in the dialog, you can reset it here. Please 
also read the section  "New virtual project (VIP)" (see page 301). 
Reset global "Do not show this message again": Pressing this 
button reactivates all tips dialogs which you have deactivated over 
time. 
Folders 
New virtual projects: All new virtual projects as well as recorded and 
imported wave projects will be saved under this path. 

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Project files: All other wave files which are to be saved on the hard 
drive and that cannot be allocated to a specific project are saved 
under the specified path. 
FTP download: All files downloaded via the integrated FTP client will 
be saved under the specified path. 
Temporary files: This preset path is directed to the standard 
temporary files folder. Please make sure that this folder is on a hard 
drive or partition with sufficient free storage space. 
Undo definitions 
The depth of undo can be specified when working with VIPs. A value 
of “20” means that the last 20 changes can be undone. 
Locking objects/tracks 
Here you can select which functions should not be permitted by 
locking the objects. 
Disable Moving: The objects cannot be moved unintentionally 
(default). This is especially useful for multi-track recordings to prevent 
inadvertent offset between each track from the beginning!  
Block volume changes: The object's volume handles are 
deactivated. 
Disable fade-in/out: Deactivates the fade handles of the objects. 
Disable Length Changes: Deactivates the length handles of the 
objects. 
VST / DirectX / ReWire setup / Plug-in buffer 
The "Write DirectX logfile" option only serves support purposes and 
should usually be turned off.  
You can also activate the "Start all object-related plug-ins at play 
start" option. Some plug ins cause delays when switched on – in this 
case, these plug-ins should be switched on before starting playback, 
since otherwise errors may occur when the corresponding objects 
are played. 
Disable all DirectX effects when scrubbing/jogging
: DirectX plug-ins 
may cause errors or distortions when scrubbing or jogging. Use this 

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option to disable communication with DirectX plug-ins. 
Plug-in buffer 
The default presets usually cover most cases when working with 
plug-ins. Try out various presets if you happen to be experiencing 
problems with plug-ins or DSP cards. You can directly specify the 
buffer size which is then sent to the plug-in for XD and VST plug-ins.   
VST plug-in path: Here you can set the path for VST plug-in effects 
and VST instruments. You can execute a VST scan of the chosen 
folder. Not only are all the plug-ins imported, but they are also 
checked for usability within Samplitude 11 Producer. This scan is 
only necessary once, since available VST plug-ins are saved during 
this process. If you have more than one VST plug-in folder, you can 
specify other folders which can also be scanned. Samplitude 11 
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folders only. The corresponding details are saved in the "VSTplug-
ins.ini" file. 
Activate ReWire: If this option is activated, rewire-compatible client 
applications can be integrated into Samplitude 11 Producer as 
synthesizers. 
Additional information about ReWire can be found in the chapter 
"Software instruments/VST plug-ins/ReWire -> ReWire client 
applications". 
Editing keyboard shortcuts and menus 
In this dialog, you can freely choose the keyboard shortcuts for every 
menu function in the main menu or for the Auto Jam Session of 
Samplitude 11 Producer. This way, it’s possible to set the commands 
you use most often to a special key combination so they can be 
opened quickly. 
When you close Samplitude 11 Producer, the shortcut settings are 
saved in the Windows folder file MusStu40.ini, so that they are 
automatically made available the next time the program is opened. 

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It is, however, also possible to export sets of shortcut keys or menu 
definitions in files. 
The display of the entire menu tree is the key function of Samplitude 
11 Producer. 
Here, you can select which menu point you want to create a new 
shortcut or if the menu point should appear in the main menu of 
Samplitude 11 Producer. 
Shortcut list 
Export list: You can use this to export the shortcut as a list in a text 
file in different formats. A window will open in the shortcut editor 
which displays a complete list of the current shortcuts. The "Copy" 
button can be used to copy this list to the Windows clipboard to be 
edited and printed using a text editor. 
Reset: Activates all preset shortcuts again. 
Load/Save: Previously saved shortcuts are loaded and activated or 
the current shortcuts are saved under a file name. 
Shortcut 
To add a new shortcut, click on the desired menu item and then on 
the input box at the bottom. Then click on the shortcut key. 
You can also use combinations of any key with "Shift", "Alt", or "Ctrl". 
Please do not use the space bar, "Esc", or "Insert" key ("0" on the 
number block), since the functions of these keys are permanently set 
in Samplitude 11 Producer and cannot be changed. 
Assign shortcut: This button can be used to activate the key 
sequence on the left as a shortcut. A warning will be displayed if this 
command has already have been assigned. However, you can also 
check in advance whether the key combination has already been 
assigned. To do this, click "Search" (binoculars) once the key 
sequence has been entered. An assigned menu command will then 
be displayed in the top list.  
Delete: Deletes the selected shortcut. 
Assigned: Shows all the shortcuts assigned to menu points. You can 
assign menu commands to multiple shortcuts. 

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Mouse 
You can define several special options for keyboard and mouse to 
achieve compatibility with older versions. These are: 
• Disable range zoom for double mouse clicks 
• Zoom lasso allows vertical zoom without "Shift" key  
• Disable zoom for vertical mouse movement in timeline 
• Downward compatible use of "Shift - click" on mute/solo/record 
(instead of "Alt + Shift" - click). This lets you change the keyboard 
shortcut for "exclusive switching" of solo, mute and record. By 
clicking the "Solo/Mute/Record" button for the selected key 
combination "Shift + Alt" / "Shift", you can switch the individual 
channels temporarily to "Exclusive" mode.  
• Treat knobs like faders: If this option is active, knobs can be pulled 
up and down like faders by dragging with the mouse. 
• 2nd click required to move objects: This option requires a second 
click for moving objects. The first click selects objects and prevents 
unintentional moving. 
• Move delay: When an object is selected by clicking on it, you might 
unintentionally move the object. If "Move threshold" is activated, 
Sequoia will wait the set time before it performs the shift. 
"Mouse wheel" allows you to re-define the function of the mouse 
wheel for zooming and scrolling in the virtual project. You can define 
which modifier ("Alt", "Ctrl", "Shift") controls which function in 
combination with the mouse wheel. 
Auto Jam Session 
Editing this is basically identical to editing the main menu. However, 
you cannot set any keyboard shortcuts, but rather MIDI commands 
or joystick actions. 
The commands listed here don’t exist in any menu. For this reason, 
the buttons “Show/Hide menu point” and “Reset” (from show/hide 
menu command) are grayed out. Similarly, the list cannot be 
exported or saved. 
Reset: Activates all preset shortcuts again. 
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To assign a new shortcut to a command, enter the type of shortcut in 
the drop-down menu “Status”. 
Note: MIDI commands can also be learned. If you should use control 
change events for remote controlling, you can choose between 
“CtrlUpDn” and “CtrlChg” in the “Status” menu. 
• CtrlUpDn: This is a special adaptation for use with a sustain pedal 
from the MIDI keyboard. A command is activated only when the 
pedal is “tapped” lightly, because the sustain pedal is typically held 
longer than it takes to actually activate an assigned command when 
playing. 
• NoteOn: Note on events are always transmitted when a key on the 
MIDI keyboard is pressed. It’s also possible for other keys of the 
MIDI keyboard to transmit note on events. Please refer to the 
instructions of your MIDI device. 
• CtrlChg: Control change events are transmitted to the MIDI device. 
The MIDI device can also be programmed so that pressing a key will 
transmit such a control change event. Please refer to the instructions 
of your MIDI device. 
• PrgChg: Program change events are actually there to effect a sound 
change in the sound generator. 
• PitchWheel: The pitch wheel normally serves to modulate the pitch 
of the sound played. When using it, a quick movement is all that’s 
necessary to execute an assigned command. 
• Joystick1/2: Use the buttons 1-4 of your joystick to control the Auto 
Jam Session. In the field beside it (“Button”), enter the 
corresponding number of the desired button. You cannot set the 
channel, since joysticks don’t have anything to do with MIDI devices. 
• Channel: MIDI channel 1 is always set as the default. In case your 
MIDI device transmits to a different MIDI channel, you can set it here. 
• Assign: With this button you can activate the specified MIDI event or 
set the joystick button as a new shortcut. A warning will be displayed 
if this command should already have been assigned. 
• Delete: Deletes the selected shortcut. 
• Assigned: Shows all the functions of shortcuts assigned to menu 
points. You can assign menu functions to multiple shortcuts. 
Learning MIDI commands 
1. Select the function you want to remotely control via MIDI from the 
list at the top. 
2. Click on the “Learn” button. This now turns red. 

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3. From the MIDI device, activate the MIDI command to start the 
function. 
4. In the dialog, click on “Assign” to complete the learning process. 
Design 
Display options 
This dialog can be used to change and select both alternative display 
formats for objects in virtual projects. 
Keyboard shortcut:  Shift + Tab 
Draw mode 1/2 
Switching between the two modes is possible by pressing "Tab". You 
can also toggle between mode 1 and mode 2 by selecting the 
appropriate mode from the menu item.  
Waveform display 
Draw samples: The audio sample representation is switched on. 
Usually you will leave this on, but it can be advantageous to 
deactivate sample representation if you want to see the volume and 
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Scale with fades/curves: In this default representation mode the 
waveform drawing is scaled according to the settings of the fade 
in/out or volume curves. The decay of the sound during a fade out (or 
volume changes caused by a volume curve) are more obviously 
visible. 
Halve: The graphical representation of the audio material can be 
displayed as a whole waveform or half the form for higher definition. 
Checking this box will display the waveform with half its information. 
This mode is recommended, because the grid function (key #) and 
the vertical zoom functions ("Ctrl + cursor up/down") are perfectly 
adapted to this draw mode. Volume curves results also display better 
in this mode. 
Separate stereo: If this option is active, stereo tracks in VIP projects 
are displayed with a two-channel waveform. This allows you to 
expand the display to both channels rather than displaying just one 
composite channel display. Please keep in mind that this will also 
affect the wave project display for stereo wave projects. 

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Envelope only: When this radio button is selected only the waveform 
outline (envelope) is drawn. This can be useful when constructing 
crossfades, allowing for easier view of the overlapped waveforms. 
Transparent: When this radio button is selected the colors of both 
crossfade waveforms are overlapped. This works best in front of a 
dark background (default). We recommend that you combine this 
mode and the draw mode option "Waveform colors -> Red/Blue 
alternation" to display the crossfade areas optimally. 
Interleaved: When this radio button is selected a sample of the left 
object and a sample of the right object is drawn alternately within a 
crossfade. You can then visually assess the fade area, especially if 
the adjacent objects have different colors. 
VIP 
Various VIP components (buttons/sliders, peak meters, show 
borders, arrangement text, and vertical auto zoom) can be activated 
and deactivated here. 
Objects 
Background: Each object in the VIP track can be assigned its own 
color. The color is displayed if this option is checked.  
Object name: Objects in VIP windows can have their own name. If 
this option is checked, the object name is displayed.  

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Large object handles: When selected, larger handles for objects and 
volume / panorama curves will be displayed.  
Project name: Samplitude 11 Producer also allows you to display the 
audio file name in each object. This is especially useful if you quickly 
want to identify the wave project used in an object.  
Object properties: This shows you which object related effects are 
applied to the object, e.g. EQ for equalizers, DYN for dynamics etc... 
Group number: Objects in VIP windows can be grouped together. 
When grouping objects, it is helpful if the group number is displayed 
in the object. This option allows you to display that information in the 
object. 
Object lock button: When locked, an object cannot be moved. 
Setting this option will let you comfortably change the lock/unlock 
status of an object by clicking on the key in the lower region of the 
object. 
Waveform colors 
Red/Blue alternation: This representation mode alternately colors the 
waveforms of adjacent objects red and blue, to improve the visibility 
of crossfades in the transparent and interleaved drawing modes. 
Colors 
All colors used in the program can be set here. You can also load 
and save these colors as presets. 
Use automatic sample colors for record: Here a separate random 
color is chosen for each recorded object per track. 
Restore 
Restore last state: Restores the last status of the color settings 
before the dialog was opened. 
Original state: Resets all colors to their default settings. 
Semitransparent display 
There are transparent displays in several effects dialogs and editors. 
These can be deactivated here to increase performance. 

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Easy setup 
Sound card & drivers 
Select the driver system or the sound card. Entries which start with 
"Asio" are ASIO drivers which enable shorter latencies, e.g. to play 
VST plug-ins live, etc. 
Note: If your sound card offers ASIO drivers, then it's best to use 
them. Only use "ASIO MAGIX Low Latency" drivers if you are having 
problems. 
Audio: Input & Output 
Select the input and output channels for your sound card which 
should be preset for recording or playback. 
MIDI: Input & Output 
Select the MIDI input and output devices which should be preset for 
recording or playback. 
Mixer preset: 
These are the most conventional presets for different applications 
concerning track number, AUX and submix busses. 
Plug-ins directory 
Enter the path to the installed VST plug-ins. 
"Advanced" switches to the Settings dialog with all available options 
(see page 472). 

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Project settings 
Here you will find all information regarding settings that are 
dependent of a wave project (.HDP) or virtual project (.VIP). 
Project options 
This will show you information on the current project, including 
creation date, memory size, paths, and file names. For virtual 
projects, a list of all included physical files is displayed. 
Virtual projects also display a list of linked wave projects. 
Volume reduction in virtual projects: In "Project information for 
virtual projects", you can reduce the level in 6 dB steps. This volume 
reduction is necessary for multitrack virtual projects, since the sum of 
all tracks in this case must not exceed 16-bit (0 dB). Theoretically, 
each track of a 4 track stereo project must be reduced by 2 bits (12 
dB). In the real-world application, tracks are often not recorded or 
played back at the maximum level so that the reduction can be 
adjusted accordingly. However, raising the volume reduction setting 
can result in clipping. 
Please keep in mind that Samplitude 11 Producer reduces the 
volume of wave projects to the setting in the virtual project that uses 
the wave project. This allows you to switch between the VIP and the 
wave project without the usual volume differences between project 
types. If a wave project is opened by itself (without using the wave 
project in a VIP), Samplitude 11 Producer automatically uses the 
maximum volume playback. 
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Mixer setup 
Opens the mixer setup dialog where you adjust the general settings 
for the mixer routing design.  
Project and mixer configuration: Sets the number of VIP and mixer 
tracks as well as the submix and AUX buses. 
Device setup: Sets the various routing paths. 

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Media link 
Almost all other media can be linked with Samplitude 11 Producer 
projects. These can be video clips (AVI or MPEG files) or other files 
for which an MCI driver is installed, so practically all formats that the 
Windows Media Player can play.  
Linking means that the linked media files are played at the same time 
as the Samplitude 11 Producer-project without direct 
synchronization. There is no direct verification of the time position.  
Linking Samplitude 11 Producer projects with videos 
Media Link lets you add sound to videos with Samplitude 11 
Producer in real time and without any additional synchronization 
hardware. 
In theory, it is possible to work with digital videos directly in the 
original resolution. However, to guarantee optimum synchronization 
and a smooth workflow, the following is recommended:  
1. Digitalize your source material with your video editing program 
and export a pilot video of small size using a suitable codec which 
requires low decompression expenditure and only contains key 
frames if possible (DivX or MPEG are not suitable). MAGIX's own 
mxv format is recommended; it can be created with one of our 
programs for video editing and is optimized for real-time 
processing.  
2. Link the video to Samplitude 11 Producer and apply the sound 
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3. Remove the link again after track bouncing. 
4. Replace/save the finished wave project in the video using the 
function "Replace audio in the video", where you can save the 
sound in the high-resolution original video without having to 
compress it again (as only the sound track has to be replaced).  
File name: Here you can specify the name of the media file to which 
the current project should be linked. 
Play always:  Activates the synchronized playback to Samplitude 11 
Producer.  
Synchronous to audio: Synchronizes the linked file with the existing 
VIP by synchronizing the file with the audio position. Only MPG 
videos are played without any synchronization.  
Always reload file before playback: Specifies whether the media file 
should be reloaded or not before each playback. This can be useful, 
for example, if a MIDI song is still being edited in a MIDI sequencer 
running at the same time. In that case, the file merely has to be saved 
as MIDI file from the sequencer, Samplitude 11 Producer loads it 
automatically before the next playback. If, however, the media file is 
already fully produced, this option should not be activated. The file 
will only be loaded once, which is especially suited to AVI files: The 
window with the video remains open constantly. The matching image 
content can be checked precisely for each marker position and play 
start happens more quickly. 
Video options 
Get audio from video: This button allows extracting audio files from 
an AVI file and converting them into a WAV file. This WAV file can 
then be edited further in Samplitude 11 Producer in virtual projects.  
Replace audio in video: This option opens the "Export video sound" 
function to replace the existing soundtrack in a video or to create a 
new video.  
Show current video frames: This option opens a keyframe window 
that you can freely scale on the screen without any loss of space in 
the VIP.  
Show video track in the VIP: This is an especially strong feature of 
Samplitude 11 Producer! In virtual projects a video timeline can be 
displayed above the audio tracks. A movie strip of any chosen size is 

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inserted, upon which the current video position can be recognized 
perfectly. With range and object selections the beginning and the end 
are displayed precisely according to the frame.  
Play video without sound: This option makes Samplitude 11 
Producer integrate the video without its own sound so that the audio 
can be adopted by Samplitude 11 Producer. 
Video in Samplitude 11 Producer window: This option opens the AVI 
window only on the Samplitude 11 Producer main screen. This is 
often more practical than a completely independent AVI video. 
Video Overlay (Video output of the graphics card): Video overlay 
means that the graphics card itself takes care of the video display 
and the video picture is positioned on top of the actual windows 
screen (overlay). 
Synchronization / Synchronization settings 
Master synchronization: Samplitude 11 Producer will slave to 
SMPTE/MTC/MC and can act as the master for MIDI clock and MIDI 
time code. 
Sync output is directly linked to audio playback so that no delays 
occur between Samplitude 11 Producer and external devices, even 

 508  Project settings 
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with long tracks. This new synchronization technology was specially 
developed for connecting Samplitude 11 Producer with MIDI 
sequencers such as Cakewalk, Cubase, Logic, Evolution Audio, MIDI 
Connections, etc. which can run on the same PC in multitasking 
mode. 
In this case you should use a virtual MIDI router for internally linking 
the programs like "Hubis MIDI Loopback" from the Samplitude 11 
Producer studio CD-ROM. 
Wherever possible, please use MTC -25 frames/sec., since unlike the 
MIDI clock, no tempo changes have to be taken into account. 
If Samplitude 11 Producer is running as master, please set the FX 
factor to 1.0. 
Slave synchronization with real "chase lock": Samplitude 11 
Producer supports real "chase lock" synchronization, i.e. audio 
playback can be controlled precisely by a received time code signal 
(MC or MTC). In this case not only the starting point of audio 
playback is controlled externally, but sync also controls playback 
speed if "chase lock" is activated. This way Samplitude 11 Producer 
can follow the sync of analog tape machines or VCRs for quite some 
time, which always have a certain slip, without delay. 
This is a very powerful feature which many "professional" systems 
only offer at a high price! 
By entering the "sync velocity", you can influence the speed of the 
tempo adjustment. The greater the sync velocity, the faster 
Samplitude 11 Producer will follow a tempo change of the sync 
master; however, this also means that the pitch fluctuation in the 
audio material is greater. 
Only use values greater than 100 if Samplitude 11 Producer does not 
synchronize precisely in standard cases. 
The "chase lock" synchronization uses a real-time resampling routine 
requiring a certain CPU power. Anything as fast as a Pentium 90 
processor should suffice. 
When using the hardware pitching feature, the chase lock 
synchronization uses direct access to the sample rate of the sound 
card in 1 Hz steps. This achieves particularly precise synchronization 
without additional CPU load. However, the sound card has to 

Project settings 509 
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support this feature, as is currently the case with the ARC44 and 
ARC88 4 or 8 channel. 
MIDI clock input device: Here the driver must be selected from 
which Samplitude 11 Producer will receive MIDI clocks for the 
synchronization. 
BPM: Here you have to enter the tempo at which you want to receive 
MIDI clocks. 
MIDI clock output device: Here you have to select the driver via 
which Samplitude 11 Producer should send MIDI clocks for 
synchronization. 
BPM: Here you have to enter the tempo you want to send MIDI 
clocks. 
SMPTE/MTC input device: Here you have to select the driver via 
which Samplitude 11 Producer should receive MIDI timecode for 
synchronization. 
Sync velocity: The greater the sync velocity, the faster Samplitude 11 
Producer will follow a tempo change of the sync master; however, 
this also means that the pitch fluctuation in the audio material is 
greater. Only use values greater than 100 if Samplitude 11 Producer 
does not synchronize precisely in standard cases. 
MTC output device: Here you have to select the driver via which 
Samplitude 11 Producer should send MIDI timecode for 
synchronization. 
Type: Select the proper frame rate. Use 24 frames for cinematic 
synchronization, 25 frames for PAL video, and audio synchronization, 
30 frames for NTSC video. 
Pre-roll-frames: You can specify, how many frames Samplitude 11 
Producer is to ignore before the synchronization starts. Here you can 
account for the fact, that certain analog instruments need time to 
reach the correct speed. In order to have Samplitude 11 Producer 
link up to the proper time values, a certain pre-roll frame count can 
be specified. 
SMPTE offset: The SMPTE offset is indicated in milliseconds and in 
SMPTE frames. The offset is removed from the incoming SMPTE time 
code signal to line up differences between tape material and 

 510  Project settings 
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recorded samples in Samplitude 11 Producer. With an offset of 
“60:00:00” milliseconds (1 hour) a tape that was previously stripped 
can be synchronized, if the start point for the recording/playback 
starts at 1 hour. Samplitude 11 Producer will, however, start at the 
correct beginning position. 
FX: With this parameter, possible inaccuracies during the positioning 
of long samples can be equalized. Requirement is a flawless 
synchronization at the sample beginning. Follow the instructions in 
the chapter “problem solutions”. 
Key:   G 

Project settings 511 
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Recording options 
Keyboard shortcut:    R 
Recording mode: Choose between stereo, mono, and different bit 
depths.  
Preload: The recording is prepared, all buffers are loaded. A 
requester appears; by clicking it you can start recording without 
delay. This function is useful if the recording it to start without delay.  
Sample rate: This option allows you to select a sample rate. Please 
make sure your sound supports the selected sample rate. 
Resample to 44100 Hz: With this button you can specify whether a 
recording with, for example, 48 kHz or 32 kHz should be converted 
into 44.1 kHz even while recording. This is useful, for example, when 
recording from DAT recorders via a digital sound card if the material 
is to be used on CDs with 44.1 kHz.  
Recording start/length: Here you can program a recording. The 
recording length can be specified in different time formats.  
Record device: Here you can select the sound card driver that is to 
be used for recording. If there is no entry here, or a wrong one, then 
the card is not installed in Windows™ correctly. Try to do this later on 
via Control Panel > Driver. 

 512  Project settings 
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Info: Here you can access a dialog that provides information on the 
sound card properties. If your sound card supports 24-bit recordings, 
you can activate this record mode via the Info dialog. 
File name/file path: The name of the audio file that is to be created 
and the preset directory path are displayed in the bottom record 
window. Both can be changed by clicking on the folder button. 
Play while recording:This option corresponds to the option in the 
recording options with the same name. 
Create VIP object: With this mode you can specify whether all 
recordings should be automatically integrated into a virtual project or 
not. 
Set CD Track marker: While recording you can already set track 
markers by clicking on the button "Set CD Track Marker" in the 
record dialog. 
Automatic recording stop: If this field is activated, recording will 
cease automatically after approx. 16 seconds of silence. This means 
you can leave a recording running without having to worry about 
stopping it at the end of the record.  
Automatic CD track recognition: If this field is activated track 
markers are automatically set at the end of the pauses between the 
tracks. 
Advanced options: Opens the system options with the advanced  
record settings (see page 486).  
Monitor: Here the control displays can be activated. Please note that 
the correct recording device must be selected prior to beginning this. 
While recording, the control displays move slower, but they 
nevertheless show each maximum level. 
Visual: Indicates whether the level of the signal that is to be digitized 
is adjusted correctly. To do so, play the loudest part of the material 
you want to record and monitor the display. 
Too too low level settings have adverse effects on sound quality, 
distortions lead to unpleasant "clippings". 
You can adjust the recording level either on the sound source itself or 
with the mixer window of your sound card. 

Project settings 513 
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Osci./Correl: Here you can open a oscillograph or phase correlator. 
The oscillograph displays the wave form at the input in a scaleable 
window. 
The phase correlator displays the phase level of a stereo signal. A 
vertical line corresponds to a mono signal, and a horizontal line 
corresponds to a 180° phase-inverted signal which usually indicates 
an incorrect cable connection. 
Reset peak meter: Here you can reset the LED peak meters (Peak 
Hold Display). 
Tuner: Tune guitars and other strings with this option. The 
visualization displays a calibration line at note A0. If divergent tones 
are played, the deviation can be read off the calibration line, and the 
numerically displayed tone pitch directly and can be corrected 
accordingly. 
Set Marker 1: While recording you have the option of selecting a 
marker at the current position of the playback marker (position line), 
in order to, for example, mark an incorrect passage for correction 
later. 
Recording: Click this button to start the actual recording process. 
Please note that with active external synchronization as a Slave, the 
recording does not start immediately, but rather at the start of each 
master. 
Stop: Ends a running recording process. Should the computer be 
overloaded, for example, as a result of swapping or disk access, the 
recording can be canceled by pressing the right mouse button. 
OK: Closes the recording window. 

 514  Project settings 
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Varipitch/practice mode 
Samplitude 11 Producer supports any tempo changes during 
playback - even in virtual multi-track projects. Right-click on the 
scrub control of the transport control.  
Active: Activates the Varispeed mode.  
Note: Once the Varispeed mode has been activated, you can close 
the dialog, control occurs via the scrub control of the transport 
control.  
Practice mode: If the practice mode is activated the pitch remains 
independent of the playback speed. It is especially useful for pieces 
used for practice (e.g. an accompaniment with guitar) that must be 
played slower because the player might otherwise feel overstrained.  
Vertical controller: The playback speed can be changed manually 
from -200% to + 200%. 
Pitch: The speed factor can be specified precisely, for example, 0.5 
for half speed. 
Internal rate: Here you can specify a sample rate for the Varispeed 
calculation. If, for example, a wave project with 48 kHz is to be 
played on a sound card that only supports 44.1 kHz, enter 44100 as 
playback rate (left in the dialog) and 48000 as internal rate. What 
follows is a real-time resample during playback - a strong feature for 
all those, who have to convert between DAT (48 Khz) and CD (44.1 
Khz) a lot.  
BPM: Here you can specify an original and a target speed in BPM. 
Samplitude 11 Producer calculates the Varispeed factor from the 
ration to play a 120 bpm sample in real-time with 135 bpm, for 
example.  
Important: Varispeed also works during recording!  
If your singing voice does not quite hit the highest note, simply set 
Varispeed on -2 halftones during recording and record - also with 
"Playback while recording".  
Deactivate Varispeed after that and your voice will reach undreamt of 
highs. But be careful, if used too in excess, Mickey mouse is not far 
away.   
Keyboard shortcut:    P 

Index 515 
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Index 
0 
0 > Range < 0 ..............................................................................357 
1 
1 mono > LR wave .......................................................................311 
1. Download and record .................................................................21 
2 
2 mono -> LR wave......................................................................311 
2 mono -> Stereo / LR wave.........................................................310 
2. Arrange and edit.........................................................................21 
24-bit audio support .......................................................................89 
A 
About Samplitude 11 Producer.....................................................460 
Accessing audio material in an object .............................................76 
Accidental ....................................................................................212 
Activate next / Previous track........................................................345 
Add one track...............................................................................338 
Add several tracks ........................................................................338 
Add synthesizers ............................................................................44 
Addressing an instriment on several MIDI channels .......................227 
Adjust instrument parameters .......................................................228 
Adjusting and optimizing the score................................................205 
Adjusting the hardware controller/creating your own set................484 
Adjusting the signal.........................................................................88 
Advanced options.........................................................................224 
Algorithms for timestretching / pitchshifting...................................397 
Alternative mixer skins ..................................................................162 
Amplitude / Normalize...................................................................365 
Amplitude / Normalize > Loudness adaption .................................366 
Amplitude / Normalize > Normalize ...............................................365 
Amplitude/Normalize > Fade in/out ...............................................367 
Amplitude/Normalize > Set zero....................................................367 
am-track SE ...........................................................................28, 370 
Analog Delay ................................................................................108 
Analog delay parameter ................................................................109 

 516  Index 
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Append projects...........................................................................325 
Applications of the Elastic Audio easy editor .................................147 
Apply plug-ins at wave level.......................................................... 224 
Area above all selected items........................................................358 
Arrange icons ............................................................................... 447 
Arranging MAGIX Soundpool sound loops ......................................40 
Arranging the synth object ............................................................ 238 
Atmos ..........................................................................................239 
Audio ..................................................................................... 62, 341 
Audio ID .......................................................................................439 
Audio setup (audio playback settings) ........................................... 474 
Auto crossfade active ...................................................................330 
Auto Jam Session ........................................................ 271, 417, 496 
Auto Jam Session modes .............................................................273 
Automation..................................................................... 62, 155, 246 
Automation – Context menu .........................................................155 
Automation mode.........................................................................157 
Automation modes .......................................................................158 
Automation of twin-channel Surround ........................................... 296 
Autoscroll .....................................................................................488 
AUX................................................................................................63 
AUX buses ...................................................................................169 
Axes labelling and legends............................................................142 
B 
Bar position markers (Advanced Tempo Mapping) ........................ 419 
Bass amp.....................................................................................134 
Batch processing ................................................................... 29, 316 
Beat marker slicing .......................................................................378 
Beat marker stretching ................................................................. 379 
Beat markers................................................................................397 
Beat signature .............................................................................. 212 
BeatBox 2 plus....................................................................... 26, 240 
Before you start..............................................................................17 
Beginning of range < 0 ................................................................. 357 
Beginning of range > 0 ................................................................. 357 
Better overview via track colors ......................................................23 
BitMachine ........................................................................... 117, 380 
BPM value....................................................................................397 
Build loop object...........................................................................351 
Build physical loop........................................................................ 387 
Burn.............................................................................................435 
Burn CD .........................................................................................56 
Burn project backup on CD ..........................................................309 

Index 517 
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Burning CDs.................................................................................298 
Burning CDs in  Samplitude 11 Producer ......................................299 
Buses and routing ........................................................................169 
Button bar ....................................................................................448 
Button overview..............................................................................72 
C 
Cabinet simulation ........................................................................135 
Calculating audio effects.................................................................54 
Cancel MIDI quantization ..............................................................427 
Carrier input..................................................................................384 
Cascade.......................................................................................447 
Catooh ...........................................................................................30 
CD / DVD menu............................................................................470 
CD arrange mode .................................................................438, 442 
CD disc options............................................................................436 
CD menu......................................................................................430 
CD text / MPEG ID3 editor............................................................437 
CD title .........................................................................................437 
CD track options ..........................................................................436 
Change mode...............................................................................337 
Change play direction ...................................................................408 
Change range border......................................................................82 
Change sample rate......................................................................386 
Change toolbar style.....................................................................444 
Changing object borders in virtual projects......................................77 
Channel strips ..............................................................................163 
Check and correct the automatic harmony recognition..................406 
Checking the automatic tempo and bar recognition.......................399 
Chorus ......................................................................... 114, 250, 386 
Chorus flanger parameters............................................................126 
Chorus parameters.......................................................................115 
Chorus/Flanger.............................................................................126 
Clear FreeDB cache......................................................................439 
Clef ..............................................................................................211 
Close all windows.........................................................................455 
Close project ................................................................................320 
Color selector ...............................................................................446 
Color setup...................................................................................446 
Colors ..........................................................................................501 
Comments .....................................................................................64 
Compressor ...........................................................................99, 128 
Connect external equipment .........................................................172 
Connect to the Internet.................................................................319 

 518  Index 
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Context help.................................................................................460 
Context menu...............................................................................243 
Controller editor............................................................................ 191 
Convert audio...............................................................................310 
Convert MIDI objects into audio files .............................................174 
Copy .................................................................................... 204, 324 
Copy / Paste / Delete ...................................................................156 
Copy / Paste track effects settings................................................343 
Copy and silence.......................................................................... 326 
Copy as........................................................................................326 
Copy objects................................................................................ 346 
Copy track(s) ................................................................................ 340 
Copyright .........................................................................................2 
Corrections: Manual tempo and onbeat / offbeat setting ...............400 
Create ..........................................................................................156 
Create a virtual project (VIP)............................................................31 
Create ranges.................................................................................68 
Crossfade editor...........................................................................328 
Crossfade with clip ....................................................................... 327 
Curve mode ...................................................................................69 
Curves / Object mode.....................................................................68 
Cut...............................................................................................322 
Cut mode .......................................................................................70 
Cut objects................................................................................... 346 
Cut track(s)...................................................................................340 
D 
Declipping ....................................................................................380 
Default..........................................................................................377 
Defining and search for ranges .....................................................288 
Definition ......................................................................................337 
Dehisser ................................................................................. 97, 381 
Delay.................................................................................... 375, 376 
Delay / Reverb..............................................................................374 
Delete...........................................................................................323 
Delete all curves ........................................................................... 157 
Delete all markers......................................................................... 361 
Delete curve handles ....................................................................331 
Delete freeze data.........................................................................394 
Delete HD wave project ................................................................309 
Delete hotspot.............................................................................. 351 
Delete marker...............................................................................361 
Delete notation symbol ................................................................. 205 
Delete notes .................................................................................204 

Index 519 
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Delete objects...............................................................................347 
Delete panorama handle ...............................................................331 
Delete track(s)...............................................................................340 
Delete undo levels ........................................................................331 
Delete virtual projects ...................................................................310 
Delete volume handle ...................................................................331 
Deleting freeze data manually........................................................395 
Deleting markers, changing marker name, position, and type ........287 
Deleting, renaming and editing objects..........................................284 
Description of all control elements.................................................143 
Design..........................................................................................498 
Destination files ............................................................................319 
Destructive wave edit mode..........................................................443 
Dialog buttons ..............................................................................389 
Dialog menu .................................................................................229 
Digital audiometer.........................................................................107 
Digital transfer ................................................................................89 
DirectX / VST plug-in set-up..........................................................390 
DirectX and VST plug-ins ................................................................28 
DirectX plug-Ins ............................................................................343 
Display elements...........................................................................293 
Display filter ..................................................................................290 
Display mode................................................................................445 
Display options.............................................................................498 
Display selected curves only .........................................................157 
Display track automation (default setting) ......................................157 
Display unselected curves (can be activated).................................157 
Display unselected curves (cannot be activated) (Default setting) ...157 
Distortion...................................................................... 116, 252, 380 
Distributing sounds on multiple single tracks .................................227 
Do not display automation. ...........................................................157 
Docking..........................................................................................23 
Draw mode 1/2 ............................................................................498 
Draw panorama mode ............................................................ 70, 159 
Draw volume mode.........................................................................70 
Drawing........................................................................................297 
Drum & Bass machine 2.0 ............................................................254 
Drum editor ..................................................................................196 
Drum kit .......................................................................................242 
Drum map editor ..........................................................................198 
Drum maps ..................................................................................198 
DSP display..................................................................................300 
DSP display and writing speed......................................................300 
Duplicate objects..........................................................................347 
Duplicate objects multiple .............................................................348 

 520  Index 
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Duplicating objects .........................................................................67 
Dynamics ..................................................................................... 368 
E 
Easy setup ................................................................................... 502 
Echo / Reverb .............................................................................. 101 
Edit automation curves .................................................................159 
Edit menu............................................................................. 321, 464 
Edit MIDI ........................................................................................49 
Edit object parameters..................................................................285 
Edit range..................................................................................... 355 
Edit range parameters ..................................................................289 
Edit time display ........................................................................... 363 
Edit toolbars................................................................................. 445 
Edit window..................................................................................141 
Editing curves...............................................................................156 
Editing events: Piano roll............................................................... 186 
Editing keyboard shortcuts and menus ................................. 444, 494 
Editing MIDI data in the score sheet.............................................. 203 
Editing MIDI objects...................................................................... 177 
Editing notes with the mouse........................................................188 
Editing objects................................................................................45 
Editing recordings retroactively .......................................................40 
Editing selected events (edit fields)................................................190 
Editing velocities and automation values ....................................... 247 
Effect calculations......................................................................... 153 
Effects.................................................................................... 54, 317 
Effects and effect plug-ins ..............................................................95 
Effects and effects plug-ins.............................................................26 
Effects menu ................................................................................ 364 
Effects section..............................................................................249 
efx_ChorusFlanger........................................................................ 385 
efx_Phaser ................................................................................... 386 
efx_StereoDelay ...........................................................................376 
Elastic Audio easy ................................................................ 140, 379 
Embedding external effects devices ..............................................171 
End of range < 0...........................................................................357 
End of range > 0...........................................................................357 
Enhanced Auto Jam Session dialog ..............................................275 
EQ .................................................................................................63 
Equalizer ................................................................................ 98, 371 
Essential FX............................................................................ 22, 123 
Examples for working with ranges...................................................83 
Exit...............................................................................................320 

Index 521 
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Expander/Gate .............................................................................130 
Export and use ...............................................................................21 
Export audio.................................................................................310 
Export video sound.......................................................................312 
Extract..........................................................................................325 
Extract objects .............................................................................347 
F 
Fade in / Fade out and object volume .............................................78 
Features of the CD-ROM drive configuration dialog ...............307, 431 
Features of the drive list dialog..............................................306, 431 
Features of the track list dialog ............................................. 306, 430 
FFT Filter ......................................................................................372 
File manager.................................................................................279 
File menu.............................................................................. 301, 464 
Filter ............................................................................. 112, 374, 385 
Filter graphic.................................................................................385 
Filter parameters...........................................................................112 
First entries in the automation context menu .................................155 
Fix vertically..................................................................................333 
FLAC format...................................................................................24 
Flanger ......................................................................... 110, 251, 386 
Flanger parameters.......................................................................111 
Flip range left................................................................................356 
Flip range right..............................................................................356 
Font for time display .....................................................................445 
Font selection ...............................................................................445 
Formats and interfaces ...................................................................25 
FreeDB options.............................................................................439 
Freeze data administration............................................................394 
Freezing instruments (freeze).........................................................234 
Frequency/Filter............................................................................371 
Friendlier user interface...................................................................28 
From MIDI to audio .........................................................................51 
FTP download ..............................................................................320 
Functional overview ........................................................................76 
Fundamental frequency analysis correction ...................................149 
Fundamentals of the Elastic Audio editor.......................................142 
Further recording dialog possibilities ...............................................90 
G 
General ........................................................................................490 
General information on the Elastic Audio editor .............................140 

 522  Index 
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General settings ...........................................................................473 
Generate a complete new file........................................................ 435 
Generating remix objects ..............................................................401 
Get CD info (FreeDB Internet)........................................................439 
Get marker ................................................................................... 360 
Get position and zoom level..........................................................337 
Get range .....................................................................................360 
Get range length........................................................................... 360 
Global playback device.................................................................489 
Global settings .............................................................................167 
Glue MIDI objects ......................................................................... 426 
Grid lines...................................................................................... 334 
Grid setup ....................................................................................445 
Group objects ...................................................................... 349, 352 
Guitar amp ...................................................................................133 
H 
Half height....................................................................................455 
Handling.......................................................................................273 
Hard drive recording.......................................................................87 
Hardware controllers .................................................................... 479 
Harmony Agent ...................................................................... 23, 405 
Harmony display........................................................................... 406 
HD wave project........................................................................... 303 
Help .............................................................................................460 
Help index ....................................................................................460 
Help menu............................................................................ 460, 472 
Hide all wave projects...................................................................455 
Hide submix / AUX buses ............................................................. 333 
Horizontal.....................................................................................337 
Horizontal movement of a range .....................................................82 
Hotspot........................................................................................351 
How does activation work?...........................................................461 
Hybrid Audio Engine .......................................................................25 
I 
Iconize all wave projects ............................................................... 455 
Ignore all tempo markers, use only project tempo .........................424 
Ignore SysEx input data................................................................480 
Importing MIDI data ...................................................................... 176 
Improved editor with step recording................................................28 
Inactive......................................................................................... 157 
Insert empty track......................................................................... 338 

Index 523 
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Insert new notes ...........................................................................204 
Insert new tracks ..........................................................................338 
Insert notation symbols.................................................................204 
Insert objects................................................................................347 
Insert silence ................................................................................325 
Insert track(s)................................................................................340 
Installation ......................................................................................19 
Installation of VST plug-ins....................................................152, 220 
Installing a hardware controller......................................................479 
Instrument panel and parameter dialog .........................................228 
Instruments with multi-channel outputs .........................................227 
Integrate audio material ..................................................................35 
Interface connection .....................................................................172 
Internal mode ...............................................................................481 
Introduction ....................................................................................21 
Invert............................................................................................156 
Invert Phase .................................................................................384 
J 
Jump to and play from marker position .........................................287 
K 
Keyboard commands and mouse-wheel assignments ...................151 
Keyboard shortcuts ......................................................................245 
L 
L&R wave > 2 mono .....................................................................311 
Lasso function ................................................................................67 
Latency ........................................................................................231 
Leaving a range ..............................................................................82 
Linear view ...................................................................................200 
Link all objects in one track...........................................................444 
Link curves and objects ................................................................444 
List editor (midi event list)..............................................................194 
LiViD - Little Virtual Drummer ........................................................257 
Load / Import ...............................................................................304 
Load audio CD track(s) ......................................................... 305, 430 
Load audio file ..............................................................................304 
Load effects plug-ins ....................................................................224 
Load files from the browser into projects.......................................280 
Load instruments..........................................................................221 
Load MIDI file ...............................................................................308 

 524  Index 
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Load plug-ins at master level ........................................................ 226 
Load plug-ins at object level .........................................................225 
Load plug-ins at track level ........................................................... 225 
Load ranges from wave projects into the VIP ..................................76 
Loading an audio file into a VIP object.............................................76 
Loading options............................................................................ 305 
Lock objects................................................................................. 349 
Locking objects/tracks..................................................................492 
Locking options............................................................................ 350 
Lo-fi ............................................................................................. 252 
Loop effects .................................................................................274 
LR wave > 1 mono .......................................................................311 
M 
MAGIX auto-update......................................................................461 
MAGIX Blog Service ..................................................................... 457 
MAGIX Community ....................................................................... 456 
MAGIX Jam Session automation.....................................................29 
MAGIX Mastering Suite................................................................. 103 
MAGIX News Center.......................................................................20 
MAGIX Online World .....................................................................456 
MAGIX Remix Agent .......................................................................29 
Main toolbar .................................................................................447 
Make CD......................................................................................434 
Make podcast ...................................................................... 312, 457 
Managers ..................................................................... 278, 396, 455 
Marker manager ...........................................................................286 
Marker view and selection.............................................................287 
Markers on range borders ............................................................361 
Master section.............................................................................. 166 
Maximize track .............................................................................343 
Media link............................................................................. 442, 505 
Menu tempo................................................................................. 418 
Menu view.................................................................................... 332 
Metronome active................................................................. 424, 428 
Metronome options ......................................................................486 
Metronome settings...................................................... 424, 428, 445 
MIDI ............................................................................... 62, 342, 478 
Import, record, edit ................................................................... 174 
MIDI / Joystick ............................................................................. 277 
MIDI bouncing .............................................................................. 426 
MIDI cabling .................................................................................172 
MIDI editor...................................................................... 49, 182, 425 
MIDI editor multi-object editing (MO editing).................................. 184 

Index 525 
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MIDI editor shortcuts ....................................................................218 
MIDI functions ..............................................................................188 
MIDI in Samplitude 11 Producer....................................................172 
MIDI integration ..............................................................................27 
MIDI length quantization................................................................427 
MIDI menu............................................................................425, 471 
MIDI object editor .........................................................................178 
MIDI object editorCtrl + O .............................................................426 
MIDI panic – All notes off ..............................................................429 
MIDI quantization (start and length) ...............................................427 
MIDI record modes.................................................................48, 428 
MIDI recordings ..............................................................................46 
MIDI score settings dialog.............................................................208 
MIDI settings ................................................................ 174, 428, 445 
MIDI start quantization ..................................................................427 
Minimize none ..............................................................................343 
Mix with clip..................................................................................327 
Mixer ................................................................ 53, 93, 161, 385, 449 
Mixer setup ..........................................................................440, 504 
Mode 1.........................................................................................337 
Mode 2.........................................................................................337 
Modulation / Special .....................................................................384 
Monitoring ............................................................................ 230, 416 
Monitoring > Input monitoring on/off .............................................416 
Monitoring > Peak meter monitoring .............................................417 
Monitoring > Software monitoring / Software FX monitoring ..........417 
Monitoring > Tape player monitoring .............................................416 
Mono............................................................................................295 
Mono delay (tempo sync / millisec.)...............................................250 
Monophone voice.........................................................................379 
More ............................................................................................326 
More instruments at the same time .................................................22 
Mouse.................................................................................. 472, 496 
Mouse functions and mouse modes................................................66 
Mouse functions for the upper half of the track:...............................66 
Mouse mode bar ............................................................................73 
Mouse mode toolbar.....................................................................448 
Mouse modes ..............................................................................197 
Move and transpose .....................................................................204 
Move automation curve with audio / MIDI data..............................160 
Move object..................................................................................350 
Move play cursor ..........................................................................355 
Move range end to left/right ..........................................................356 
Moving and duplicating objects.......................................................77 
Moving and zooming ....................................................................183 

 526  Index 
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Moving objects ............................................................................... 66 
MP3 Encoder activation................................................................461 
MultiMax .............................................................................. 106, 369 
Multi-object editing .........................................................................51 
Multitrack recorder (MR-64) ............................................................27 
Multitrack recording........................................................................39 
Multi-view..................................................................................... 193 
Multi-voice notation ......................................................................207 
Mute objects ................................................................................350 
N 
Name ........................................................................................... 293 
Navigation / Favorites ...................................................................279 
New MIDI object...........................................................................425 
New MIDI track..................................................................... 338, 425 
New object................................................................................... 346 
New submix / AUX bus.................................................................339 
New synth object.......................................................................... 346 
New take manager .........................................................................24 
New track folder ........................................................................... 338 
New Virtual Project (VIP) ...............................................................301 
Normal .........................................................................................428 
Notation display in piano roll and controller editor (with velocity 
curves) ......................................................................................... 182 
Notation display, movement, zoom ............................................... 182 
Notation symbols.......................................................................... 211 
Note allocation in multiple staves .................................................. 205 
Note display: Interpretation options............................................... 210 
Note parameters...........................................................................203 
Number of first CD track............................................................... 437 
O 
Object ..........................................................................................303 
Object background color ..............................................................352 
Object color / name......................................................................352 
Object editor ..........................................................................78, 353 
Object foreground color................................................................ 352 
Object lasso ................................................................................. 352 
Object level ....................................................................................86 
Object lock definitions...................................................................446 
Object manager.................................................................... 283, 353 
Object menu......................................................................... 346, 466 
Object mode ................................................................................ 444 

Index 527 
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Object name.................................................................................352 
Object synths and track synths .....................................................237 
Object to original time position......................................................350 
Object to play cursor position .......................................................350 
Object view and selection .............................................................284 
Objects.........................................................................................500 
Off mode ......................................................................................158 
Offline effects and real-time effects .................................................54 
Offline effects menu ......................................................................469 
Online menu .................................................................................456 
Open....................................................................................272, 303 
Open new manager ......................................................................396 
Open the dialog............................................................................292 
Opening the score editor ..............................................................200 
Opening the synthesizers..............................................................237 
Operating the mixer ......................................................................162 
Operating the mixer with the mouse and keyboard........................162 
Optimized manager section ............................................................28 
Options menu.......................................................................440, 471 
Oscilloscope.................................................................................450 
Output..........................................................................................483 
Output mode ..................................................................................87 
Overdub .......................................................................................429 
Overlapping objects........................................................................78 
Overview ..............................................................................161, 397 
Overview mode.............................................................................333 
Overwrite with clip ........................................................................327 
P 
Package contents...........................................................................17 
Page format settings.....................................................................213 
Page view.....................................................................................201 
Parallel .........................................................................................296 
Parametric EQ ..............................................................................371 
Parametric equalizer .....................................................................104 
Parametric equalizer (mixer channels, mix master).........................102 
Paste from clip .............................................................................324 
Patches in brief.............................................................................397 
Pattern editor - matrix...................................................................244 
Pattern editor buttons...................................................................243 
Peak meter...................................................................................450 
Performance...................................................................................93 
Phase correlation..........................................................................451 
Phaser.................................................................................. 127, 251 

 528  Index 
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Phaser parameters .......................................................................128 
Pitchshift / Timestretch mode .........................................................70 
Pitch-sliced-objects and VIP objects............................................. 148 
Play and monitor instruments live..................................................230 
Play cursor .....................................................................................68 
Play in range.................................................................................407 
Play loop ......................................................................................407 
Play once ..................................................................................... 407 
Play only selected objects.............................................................408 
Play while recording......................................................................414 
Play with preload ..........................................................................407 
Playback / Record menu ..............................................................407 
Playback menu.............................................................................470 
Playback options .................................................................. 409, 440 
Playback settings ......................................................................... 487 
Plug-in / Instrument screen........................................................... 159 
Plug-ins.................................................................................. 63, 388 
Position bar ..................................................................................448 
Position bar (right)...........................................................................74 
Positioning bar (left) ........................................................................74 
Possibility 2: Drawing mode in the Surround panning dialog ..........297 
Possibility 3: Drawing automation curves in the VIP track .............. 297 
Possible problems and their solutions ........................................... 462 
Preface.............................................................................................3 
Premium Drum Collection ...............................................................22 
Preparation - Setting the start marker and object end ................... 399 
Preparing a MIDI recording .............................................................47 
Preparing to record.........................................................................38 
Preset keyboard shortcuts............................................................ 464 
Preset management ..................................................................... 233 
Presets......................................................................................... 385 
Preview audio files ........................................................................ 280 
Print notes.................................................................................... 214 
Printing score ...............................................................................213 
Process only left (right) stereo channel ..........................................390 
Processing the Surround Sound automation ................................. 297 
Program .......................................................................................490 
Program desktop overview .............................................................57 
Program settings .......................................................................... 444 
Programming the synth object ...................................................... 238 
Project information .......................................................................442 
Project options ..................................................................... 443, 503 
Project properties .........................................................................440 
Project settings.............................................................................503 
Project status ...............................................................................442 

Index 529 
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Punch in mode active ...................................................................414 
Punch in record ............................................................................415 
Q 
Quantization .........................................................................198, 275 
Quantization grid (.........................................................................215 
Quantization settings ....................................................................216 
Quantize controller events.............................................................193 
Quantize to grid ............................................................................215 
Quick switch to other mouse modes ...............................................69 
R 
Rack effects (FX1/FX2)..................................................................136 
RAM wave project ........................................................................303 
Range all ......................................................................................355 
Range bar .............................................................................. 75, 448 
Range editor.................................................................................362 
Range length ................................................................................358 
Range manager.................................................................... 288, 363 
Range menu......................................................................... 355, 469 
Range mode (safe mode)................................................................68 
Range start to left/right .................................................................356 
Range to beginning.......................................................................356 
Range to end................................................................................356 
Range track bouncing...................................................................393 
Ranges...........................................................................................81 
Reactivating a range .......................................................................82 
Read mode ..................................................................................158 
Real-time effects menu .................................................................468 
Rebuild graphic data.....................................................................332 
Recall last range ...........................................................................362 
Record ...................................................................................87, 411 
Record device ..............................................................................276 
Record devices.............................................................................477 
Record mode / Punch in...............................................................414 
Record options.............................................................................411 
Record without playback ..............................................................414 
Recording / Playback......................................................................94 
Recording and playback of an instrument .....................................231 
Recording another track .................................................................34 
Recording information...................................................................277 
Recording MIDI tracks ..................................................................174 
Recording options ........................................................................511 

 530  Index 
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Recording settings........................................................................486 
Recording source ...........................................................................87 
Recording the first track..................................................................32 
Recording with the multitrack recorder (MR-64) ..............................37 
Red Book.....................................................................................298 
Redo ............................................................................................322 
Remix agent: Tempo and beat assignment ...................................398 
Remix Agent................................................................................. 398 
Remove all indices........................................................................434 
Remove DC offset ........................................................................382 
Remove index ..............................................................................433 
Remove punch markers................................................................416 
Remove unused samples..............................................................394 
Rename project ............................................................................ 309 
Rename, delete, and insert tracks................................................. 286 
Replace........................................................................................429 
Requirements ............................................................................... 399 
Requirements for playing live ........................................................ 230 
Rerecording certain ranges.............................................................39 
Resample / Timestretching ........................................................... 376 
Resampling .................................................................................. 377 
Reset toolbars ..............................................................................445 
Reset track effects settings........................................................... 343 
Restart play .................................................................................. 408 
Restoration................................................................................... 380 
Reverb ................................................................................. 123, 375 
Reverb parameters .......................................................................124 
Reverb/Delay................................................................................375 
Reverse........................................................................................ 387 
Revolta 2...................................................................................... 269 
Revolta 2 interface........................................................................269 
ReWire .........................................................................................235 
Robota......................................................................................... 258 
Room reverb / Hall reverb.............................................................251 
Room simulation...........................................................................374 
Route MIDI instrument inputs................................................ 226, 233 
Routing instrument outputs........................................................... 232 
Routing of VST instruments using the VSTi manager. ....................231 
Routing settings during software instrument loading......................222 
Routing the signal.........................................................................171 
S 
Sample manipulation .................................................................... 386 
Samplitude 11 Producer as an external effects device...................153 

Index 531 
www.magix.com
Save complete VIP in....................................................................308 
Save in format ..............................................................................311 
Save markers ...............................................................................360 
Save object ..................................................................................309 
Save project .................................................................................308 
Save project as.............................................................................308 
Save project as template ..............................................................308 
Save session ................................................................................309 
Saving and opening ranges / special range commands ...................83 
Saving effect parameters (preset mechanism) .................................96 
Scaling options (FFT filter) .............................................................373 
Schematic illustration of the Robota synthesis...............................260 
Score editor..................................................................................199 
Score editor modes ......................................................................200 
Scrub mouse mode ........................................................................71 
Scrubbing.....................................................................................488 
Sections .......................................................................................332 
Select objects.........................................................................66, 351 
Select objects > Switch selection..................................................351 
Selecting a range............................................................................81 
Selecting an object with the Mouse.................................................77 
Selection ..............................................................................191, 203 
Selection of MIDI events (piano roll, drum editor, controller editor, list 
editor, score editor).......................................................................185 
Send project via email...................................................................320 
Separate MIDI objects according to channels................................426 
Sequencer....................................................................................263 
Serial number .................................................................................18 
Session ........................................................................................304 
Set CD end...................................................................................433 
Set end marker.............................................................................416 
Set markers on silence .................................................................361 
Set new beat marker ....................................................................419 
Set new beat position marker .......................................................419 
Set new original time position........................................................350 
Set new tempo marker .................................................................419 
Set pause.....................................................................................433 
Set pause time .............................................................................438 
Set range start to left marker.........................................................357 
Set range start to right marker ......................................................358 
Set silence....................................................................................326 
Set start marker............................................................................416 
Set start pause time......................................................................438 
Set subindex ................................................................................432 
Set the end of the range to the right object edge...........................358 

 532  Index 
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Set the start of the bar..................................................................401 
Set track ...................................................................................... 432 
Set track indices on object edges .................................................433 
Set track markers automatically ....................................................433 
Settings........................................................................................294 
Setup ........................................................................................... 254 
Setups, drum kits, presets, and patterns....................................... 265 
Shortcut ....................................................................................... 495 
Shortcut list .................................................................................. 495 
Show CD-R disc information......................................................... 436 
Show CD-R drive information........................................................ 436 
Show grid..................................................................................... 334 
Show TOC ...................................................................................436 
Smoothed .................................................................................... 377 
Snap and grid setup ..................................................................... 336 
Snap to grid .................................................................................335 
Software / VST instruments .......................................................... 220 
Solo playback of VSTi instrument outputs ..................................... 233 
Sound field ...................................................................................294 
Sound FX (object editor, mixer channels, mixmaster).......................98 
Sound synthesis ........................................................................... 258 
Soundpool....................................................................................281 
Soundpool manager ....................................................................... 27 
Source files ..................................................................................316 
Special selection options in the piano roll ......................................185 
Spectrogramme ...........................................................................452 
Spectroscope...............................................................................451 
Split objects ................................................................................. 349 
Split objects on marker position .................................................... 348 
Split range.................................................................................... 358 
Split range for video...................................................................... 359 
Start of range to left object edge...................................................358 
Start selection / Tip of the day ...................................................... 460 
Starting the multitrack recorder.......................................................37 
Status bar .................................................................................... 448 
Stave settings............................................................................... 209 
Step 3: Use of the BPM and beat recognition ...............................401 
Stereo / Phase ............................................................................. 382 
Stereo and mono signal processing with twin-channel Surround ... 295 
Stereo delay ................................................................................. 125 
Stereo delay (tempo sync / millisec.) ............................................. 250 
Stereo delay parameters...............................................................125 
Stereo FX ..................................................................... 100, 105, 383 
Stereo thru ...................................................................................296 
Stereo wave -> Mono ...................................................................310 

Index 533 
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Stop .............................................................................................408 
Stop and go to current position.....................................................408 
Store position and zoom level .......................................................337 
Store range ..................................................................................359 
Submit CD to FreeDB ...................................................................439 
Submix buses...............................................................................170 
Support..........................................................................................15 
Surround editor ............................................................................343 
Surround panorama module .................................................292, 296 
Surround sound............................................................................292 
Switch channels ...........................................................................382 
Synchronization ............................................................................443 
Synchronization / Synchronization settings....................................507 
Synchronized MIDI editor and VIP screen view ..............................184 
Synth objects ...............................................................................237 
Synthesis models .........................................................................253 
Synthesizer.............................................................................25, 248 
System / Audio.....................................................................446, 473 
System information.......................................................................461 
System requirements......................................................................17 
T 
Take manager ......................................................................289, 353 
Tape simulation ............................................................................386 
Tape simulation (plug-in) ...............................................................121 
Target format................................................................................318 
Task assistant.................................................................................30 
Tasks menu..................................................................................456 
Tempo..........................................................................................275 
Tempo / Time signature ................................................................418 
The bass section (bottom half) ......................................................256 
The best possible sound quality ......................................................24 
The features ...................................................................................24 
The object effects window ..............................................................79 
The pitchshifting / timestretching window........................................80 
The position / fades window ...........................................................79 
The rhythm section (top half).........................................................255 
The score .....................................................................................202 
The Vita interface..........................................................................267 
Thin out........................................................................................156 
This is how activation works:.........................................................462 
Tile ...............................................................................................447 
Time / Pitch..................................................................................376 
Time display .................................................................................449 

 534  Index 
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Timestretch patcher...................................................................... 397 
Tips & tricks ...................................................................................91 
Tips and tricks..............................................................................171 
Tips on handling virtual instruments ..............................................235 
Toolbar (left section) .......................................................................72 
Toolbar (right section) ..................................................................... 73 
Tools............................................................................................192 
Tools in the Elastic Audio easy editor ............................................ 146 
Tools menu .......................................................................... 391, 470 
Touch mode.................................................................................158 
Track box ....................................................................................... 64 
Track delay/reverb (track effects) ..................................................139 
Track dynamics (track effects, mixer channels).............................. 137 
Track editor...................................................................... 29, 61, 449 
Track effects ................................................................................343 
Track freeze .................................................................................344 
Track freezing.................................................................................29 
Track information.................................................................. 427, 443 
Track level ......................................................................................86 
Track manager ............................................................................. 285 
Track menu .......................................................................... 338, 466 
Track MIDI record.........................................................................427 
Track number............................................................................... 480 
Track properties ........................................................................... 340 
Track settings...............................................................................341 
Track unfreeze.............................................................................. 345 
Track view and selection...............................................................286 
Trackbouncing .............................................................................391 
Transport control.................................................................... 58, 452 
Trim MIDI objects ......................................................................... 426 
Trim objects ................................................................................. 349 
Tuner ...........................................................................................452 
Tutorial ........................................................................................... 31 
U 
Undo............................................................................................321 
Undo definitions............................................................................492 
Undo history.................................................................................322 
Undo settings............................................................................... 446 
Ungroup objects...........................................................................352 
Units of measurement........................................................... 335, 443 
Universal mode............................................................................... 66 
Unlock objects..............................................................................349 
Untile............................................................................................447 

Index 535 
www.magix.com
UPC / Ean code ...........................................................................437 
Use harmony recognition ..............................................................406 
User interface .................................................................................23 
Using markers ................................................................................85 
Using the controller editor...............................................................51 
Using the keyboard.......................................................................162 
Using the MIDI editor: electing events ...........................................185 
V 
Vandal..........................................................................................131 
Vandal SE............................................................................... 22, 380 
Vandal SE - Amplifier ....................................................................133 
Vandal SE - Input..........................................................................132 
Vandal SE - quick start via preset selection ...................................132 
Vandal SE - Stomp boxes.............................................................133 
Vandal SE - Tuner.........................................................................132 
Varipitch/practice mode................................................................514 
Velocity ................................................................................198, 245 
Vertical .........................................................................................337 
Video height .................................................................................445 
View menu....................................................................................465 
Vintage Effects Suite (track effects, mixer channels, mix master)....108 
VIP ...............................................................................................500 
VIP and wave projects ....................................................................35 
VIP display....................................................................................337 
VIP mouse mode ..........................................................................444 
VIP window ....................................................................................57 
Virtual project ...............................................................................303 
Virtual projects (VIP)......................................................................323 
Virtual wave editing.........................................................................84 
Visualization..................................................................................450 
Vita...............................................................................................267 
Vocoder .......................................................................................384 
Volume...................................................................................86, 293 
Volume / Pan curve active.............................................................331 
Volume and length of individual objects...........................................67 
Volume and panorama automation curves ......................................67 
Volume and panorama gradients for the whole track .......................69 
Volume and panorama rubber band................................................69 
VST / DirectX / ReWire setup / Plug-in buffer ................................492 
VST instrument editor ...................................................................428 
VST plug-in / VST parameter dialog ..............................................159 
VSTi manager...............................................................................291 

 536  Index 
www.magix.com
W 
Wave edit mode (only wave projects) ..............................................70 
Wave editing.................................................................................354 
Wave mouse mode.......................................................................444 
wave Project Level.......................................................................... 86 
Wave projects ..............................................................................322 
Waveform colors ..........................................................................501 
Waveform display ......................................................................... 498 
Waveform generator ..................................................................... 395 
What effects are there, and how are they used?.............................. 95 
What is MIDI? ......................................................................... 46, 172 
What is Samplitude 11 Producer?...................................................21 
What’s new in Samplitude 11 Producer?.........................................22 
Why activate?...............................................................................461 
Window menu ...................................................................... 447, 471 
Working in wave projects................................................................84 
Working method................................................................... 170, 237 
Working method and use.............................................................. 389 
Working with objects in the VIP....................................................... 76 
Working with projects .....................................................................91 
Working with tempo and bar markers ...........................................420 
Working with the matrix editor.........................................................50 
Workspace bar............................................................................. 448 
Workspaces ...................................................................................65 
Writing.......................................................................................... 298 
X 
X-Sym. .........................................................................................295 
Xtreme Print Center ......................................................................435 
XY-Sym........................................................................................295 
Y 
Y-Sym..........................................................................................295 
Z 
Zoom .............................................................................................69 
Zoom mode....................................................................................71