Pinnacle UserGuide En Hollywood FX User’s Guide HFX Eng
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User’s Guide Revision A - English Pinnacle Systems, Inc. 280 N. Bernardo Ave Mountain View, CA 94043 www.pinnaclesys.com License Agreement This End User License Agreement (“License”) is a legal agreement between you and Pinnacle Systems (“Pinnacle”) regarding Pinnacle’s software and the accompanying documentation (collectively, the “Software”). CAREFULLY READ THE FOLLOWING LICENSE. USING THIS SOFTWARE INDICATES YOUR ACCEPTANCE OF THIS LICENSE. IF YOU DO NOT ACCEPT OR UNDERSTAND THE TERMS OF THIS LICENSE, YOU SHOULD NOT INSTALL THE SOFTWARE AND PROMPTLY RETURN THIS PRODUCT TO YOUR VALUE-ADDED RESELLER. 1. License Grant. 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T able Of Contents LICENSE AGREEMENT........................................................ 3 TABLE OF CONTENTS ........................................................ 5 INTRODUCTION.................................................................. 9 What is Hollywood FX?..................................................................9 Hollywood FX Levels ...................................................................10 Before You Start..........................................................................11 Installing Hollywood FX...............................................................12 Licensing and Registration ..........................................................13 Customer Support.......................................................................14 GETTING STARTED .......................................................... 15 Pinnacle Studio...........................................................................16 Pinnacle Edition and Liquid .........................................................19 Adobe Premiere ..........................................................................22 Avid AVX ....................................................................................25 TUTORIALS ..................................................................... 29 Transitions & Options..................................................................29 Transition+ .................................................................................33 MultiWindow FX ..........................................................................35 PINNACLE ONLINE ........................................................... 39 TROUBLESHOOTING ........................................................ 41 PERFORMANCE ............................................................... 43 CPU Speed, Bus Speed, and Memory ...........................................43 Graphic Card Drivers...................................................................43 Preview Performance ..................................................................43 Final Rendering Performance.......................................................44 ADVANCED TUTORIALS.................................................... 45 Keyframe Editing with Envelopes Plus PRO ......................................45 Flight Path Editing Plus PRO ...........................................................49 Creating New FX from Existing FX PRO .........................................54 Warp Plugins PRO ........................................................................59 5 Hollyw ood FX User’s Gu ide 3D Text Generation PRO ............................................................... 62 REFERENCE GUIDE ..........................................................63 THE HOLLYWOOD FX DIALOG ...........................................65 The Hollywood FX Dialog ............................................................ 65 The Control Panel....................................................................... 66 The Monitor Panel ...................................................................... 71 The Item Panel............................................................................ 73 The Envelope Editor Panel Plus PRO ............................................... 73 The Buttons Panel ...................................................................... 73 THE FX CATALOG.............................................................75 Organizing FX ............................................................................ 75 BASIC OPTIONS ...............................................................77 Easy Flight Controls ................................................................... 77 Easy Lighting Controls ............................................................... 78 Easy Options Controls ................................................................ 78 ADVANCED OPTIONS PLUS PRO .............................................81 Shadow Controls ........................................................................ 81 Trail Count................................................................................. 82 Motion Blur Controls................................................................... 82 Hold Times................................................................................. 82 MEDIA OPTIONS ...............................................................85 Media Selection.......................................................................... 85 Preview and Trimming Plus PRO ..................................................... 86 Information ................................................................................ 86 Playback Control........................................................................ 86 Cropping Controls Plus PRO ........................................................... 87 OBJECT OPTIONS PLUS PRO ..................................................89 Object Hierarchies...................................................................... 89 Select File…............................................................................... 90 Positioning Controls ................................................................... 90 Morph & Dissolve ....................................................................... 91 Parent Object ............................................................................. 92 Object Flags............................................................................... 92 SURFACE OPTIONS PLUS PRO ...............................................93 6 T able Of Con ten ts Texture Options ..........................................................................93 Color Options .............................................................................94 THE ENVELOPE EDITOR PLUS PRO ......................................... 97 The Single Value Envelope ..........................................................97 Multiple Value Envelope ..............................................................98 The Envelope Window .................................................................98 The Envelope Buttons .................................................................99 Key Type Controls.....................................................................100 Keyframe Controls ....................................................................100 Spline Controls .........................................................................104 PLUGINS PRO .................................................................. 105 Managing Plugins......................................................................105 Filter - Blur................................................................................107 Filter - Chroma Key ...................................................................108 Filter - Luma Key .......................................................................109 Filter - Directional Wipe .............................................................110 Filter – Edge Wipe .....................................................................111 Filter - Gradient Wipe.................................................................112 Warp – AlphaParticles ...............................................................113 Warp – Displacement Map..........................................................115 Warp – Explode.........................................................................116 Warp – Peel...............................................................................118 Warp – PolyShrink.....................................................................120 Warp – Ripple ...........................................................................121 Warp – Swirl .............................................................................123 Warp - Twist..............................................................................124 EXPORT HFZ PRO ............................................................ 125 ............................................................... 127 IMPORT 3D PRO 3D TEXT ................................................................... 129 PRO THE SETTINGS DIALOG .................................................. 131 Preview Settings .......................................................................131 Edit Settings .............................................................................132 Render Performance..................................................................133 7 Introduction Thank you for purchasing Hollywood FX. Hollywood FX gives you an incredible collection of 3D transitions that you can quickly add to your video productions, and customize completely for your needs. This chapter will introduce you to Hollywood FX, provide instructions for installation and give contact information for customer support. This is a general guide to using Hollywood FX. If you received Hollywood FX as part of a complete Pinnacle Systems’ solution, then you should first read the Hollywood FX chapter in the guide that came with that solution. What is Hollywood FX? Hollywood FX is an incredible collection of real 3D transitions and effects that you can add to any video production. Hollywood FX works as an integrated plugin to your video editing software (host application). Hollywood FX is: • Real 3D. Hollywood FX uses OpenGL to provide hardware accelerated, high quality 3D rendering. • Easy To Use. Simply drag-and-drop Hollywood FX into your timeline like any other transition. The Hollywood FX dialog will appear and you can select a transition, change your options, or customize an effect. • Organized. Transitions are organized into convenient categories with icons that let you find the transition you want quickly. • Convenient. With every transition you can change the flight direction, lighting, shadows, shine and antialiasing with the click of your mouse. • MultiWindow Excitement. Hollywood FX supports unlimited video sources to create multi-layer 3D composites. Create cubes with different video sources on each side, and much more. • Expandable. Additional theme packs of 3D transitions are available through Pinnacle Online at hollywoodfx.pinnaclesys.com, and Hollywood FX PRO lets you share your own creations with other users. 9 Hollyw ood FX User’s Gu ide Hollywood FX Lev els There are three levels of Hollywood FX: • Basic. Includes 100 transitions and simple control over flight direction, lighting, shadows shine, motion blur, trails, and antialiasing (Basic for Pinnacle Studio includes 16 sample transitions and limited control). • Plus. Enables 188 additional transitions (288 total) plus advanced control over lighting, light direction, shadows, shine, motion blur, trails, antialiasing and more. Plus lets you customize any transition with full keyframe editing of flight paths, object shape (morphing) and transparency of objects. • PRO. Enables 96 additional transitions (384 total) and gives you complete control over all 3D rendering options. Pro provides a complete suite of 3D tools to create your own 3D transitions and effects: o Complete keyframe editing of all object, surface, light and camera attributes in a full 3D editing environment. o Includes a suite of image filters including: Blurs, Directional Wipe, Edge Wipe, Gradient Wipe and Luma and Chroma key. o Includes a powerful suite of 3D warp plugins including: Alpha Particles, Displace, Explode, Peel, PolyShrink, Swirl and Twirl. o Adds an incredible 3D text generator that lets you create amazing 3D text fly-ons. o Import your own 3D objects (Lightwave 5 format) to create completely unique 3D effects. o Share your customized effects with others by exporting a simple self-installing compressed file that contains the effect and all objects and images needed for that effect. You can easily and instantly upgrade between these levels over the Internet at Pinnacle Online or purchased packaged upgrades from your video reseller. This is a complete guide for all levels of Hollywood FX. Sections and features that are available in Plus and Pro are marked with Plus PRO and features are only available in Pro are marked with PRO . 10 In trodu ction Before You Start Before getting started with Hollywood FX you should have a good working knowledge of your Windows system. You should be able to use the mouse to select menu options and should understand and be able to use the common controls. You should also be thoroughly familiar with your video editing software. You should be able to use clips in the timeline and understand how to add and modify transitions and filters. Throughout this document we use the term FX to refer to the transitions and effects in Hollywood FX. This term generically describes the following types of transitions and effects: • Transition. These are standard A-B transitions, where one video source transitions into a second. • Transition+. These are also A-B transitions; however, they may have additional video channels that can be mapped with video. For example, the FlipOver FX features the first video source flipping over like a card to reveal the second video source. There is a third video source that is visible in the background as the “card” flips over. • MultiWindow. These effects are not transitions at all. Instead, windows of video may fly on or off the screen into various positions while playing your video. 11 Hollyw ood FX User’s Gu ide Installing Hollywood FX If Hollywood FX was included in a Pinnacle Systems’ solution, it will be installed automatically with that product, and you can skip this section. Before installing Hollywood FX, verify that you have the correct minimum requirements: • • • • • PC compatible computer with at least a 300 MHz (Intel Celeron/Pentium II, or AMD Duron/Athlon class processor) Windows 98 Second Edition, Windows ME, Windows 2000, or Windows XP. 64 MB RAM (more may be required by your video editing software). For multi-window effects, 128 to 256 MB (or more) is recommended. At least 200 MB Hard Disk space. 16 or 24 bit display adapter. 3D OpenGL accelerator recommended. · T o install Hollywood FX: Insert the Hollywood FX CD into your CD-ROM drive. The Main Installation menu for your software will appear. F Select Install Hollywood FX. The Language Selection dialog will appear. F Select your preferred language then click Ok. The Serial Number dialog will appear. F Enter the serial number that came with your software (it normally can be found on the first page of this guide or on the CD-ROM sleeve). Enter the serial number exactly as shown, including dashes, then click Ok. F Click Next to continue. The Setup Path dialog will appear. F Normally you should accept the default path for installation. Do not select your non-linear editor’s plug-in path for installation; the installer will automatically install the files needed into your non-linear editor’s folders. Click Next to continue. Hollywood FX will be installed on your system. F After installation, the LicenseTool dialog will appear. You have the option to register online immediately (see Licensing and Registration). F After installation, you may be required to restart your system. F 12 In trodu ction Licensing and Registration The License Tool Registering your software gives you access to important benefits including current updates, support, upgrade promotions, and information on exciting new products from Pinnacle Systems. Hollywood FX Basic and Plus do not require registration, but will continue to remind you until you have registered your software. Hollywood FX PRO is copy protected, and users must register within 90 days to continue using the software. When you register a Hollywood FX product, you will receive a permanent keycode that fully enables Hollywood FX on a particular computer and stops the registration reminders. You can register from any Internet-enabled computer by connecting to hollywoodfx.pinnaclesys.com. If you do not have your own Internetenabled computer, you can register from any computer that is connected to the Internet (from a Library or Internet café for example). If you reformat your system drive and reinstall the operating system or move Hollywood FX to a new computer, you will need to get a new permanent keycode, which you can do quickly at hollywoodfx.pinnaclesys.com. 13 Hollyw ood FX User’s Gu ide Customer Support Pinnacle Systems is dedicated to providing the best products and the best customer support. For fastest support, point your browser to www.pinnaclesys.com/support. Please note Pinnacle Systems cannot provide support for using your nonPinnacle video editing software. You should first make sure you fully understand the operation of your other software before calling. You should also look through the Readme file and the Troubleshooting section of this guide before contacting customer support. Instant Online Support: www.pinnaclesys.com/support Phone (North & South America): 1-317-577-8788 Austria & Switzerland = +31-411-619-919 Belgium = 0902-88-101 France = 0836-687-512 Germany = 0190 510 083 or +31 411 619 577 Italy = 02 754 19 604 Netherlands = 0900 202 8 202 Scandinavia = +31 411 619 069 Spain = 91 375 4511 United Kingdom = 0640 701 111 14 Getting Started This chapter provides quick-start documentation for each video editor (host application) that Hollywood FX plugs into. For each host application, the basic procedure is described for adding and modifying Hollywood FX transitions and filters, as well as hints and tips specific to that video editor. After reading the section describing your video editor, you should continue to the tutorials in the following chapter. 15 Hollyw ood FX User’s Gu ide Pinnacle Studio Hollywood FX transitions can be applied between video clips and titles within Pinnacle Studio 7 and higher. Addin g a Hollyw ood FX T ran sition To use Hollywood FX, first prepare two video sources into the storyboard. Two video clips ready with a Hollywood FX transition in the storyboard · T o add a tr ansition to the stor yboar d or timeline: Make sure the Transitions tab in the Album is visible. F Select the Hollywood FX For Studio group from the drop down menu. F Drag the desired transition to the storyboard or timeline between the two video clips. F The Hollywood FX for Studio transition group Ch an gin g a Hollyw ood FX T ran sition · T o r ever se or edit a tr ansition: F Go to the desired transition in the storyboard. F Double-click on the transition block. The Transition Toolbox should appear. 16 Gettin g Started F F F You can quickly reverse the direction by checking the Reverse check box. You can also type in a specific duration for the effect. If you have Hollywood FX Plus or PRO, you will see the Edit button. When you click the Edit button, the Hollywood FX dialog will appear, letting you choose a specific transition, and change options for your transition. The Studio Transition Toolbox where you can edit your selection. Usin g Hollyw ood FX With T itles You can use Hollywood FX to fly titles on and off over video and creating incredible results. · T o pr epar e: F Start a new project F Switch to timeline view in Studio. F Add a video clip to the Video track on the timeline. F Now drag a title from the Album into the Title track, and adjust the start and end time of the title so that it starts slightly after the video starts and ends before the video ends. The title and video ready for Hollywood FX · M ake the title Fly On F Make sure the Transitions tab in the Album is visible. F Select the Hollywood FX For Studio group from the dropdown menu. 17 Hollyw ood FX User’s Gu ide F F Drag BAS-Page Peel from the album (when you stop the mouse pointer over an icon, the effect name will appear) into the timeline at the beginning of the title. Adjust the length of the transition as desired. Hollywood FX flies the title on · M ake the title Fly Off Close the toolbox if it is still open. F From the Hollywood FX For Studio group in the Transition Album, drag and drop PLS-Warp into the timeline at the end of the title. F Hollywood FX flies the title off Notes Hollywood FX Basic for Studio includes the 16 effects in the Hollywood FX For Studio effect group. The additional HFX effect groups contain effects that are available by upgrading to Plus and Pro. You can try out these effects, but each one is rendered with a watermark that indicates which level of HFX is needed to fully use that effect. You can instantly upgrade to Plus or Pro through Pinnacle Online at hollywoodfx.pinnaclesys.com. When you do so, the watermarks will be removed. 18 Gettin g Started Pinnacle Edition and Liquid The Hollywood FX effects can be found under PlugIn Transition FX and Plugin Clip Fx folders under the Edition.FX tab in the Project window. Addin g a Hollyw ood T ran sition Before adding a Hollywood FX transition, prepare two video sources on the A and B tracks of the timeline, so that there is some overlap between the two video clips. · T o add a tr ansition to the timeline: F Click on the Edition.FX tab in the Project window, then double-click on the Plugin Transition FX folder, and the Pinnacle group. F Drag Hollywood FX from the Project window into the timeline, between the two video clips. 19 Hollyw ood FX User’s Gu ide A Hollywood FX Transition in the timeline F Double-click on the transition block or Right-click on the transition and choose the Edit... command from the popup menu. F The Hollywood FX dialog will appear, letting you choose a specific transition, and change options for your transition. Ch an gin g an Existin g HFX T ran sition You can modify a transition that is already in the timeline, changing the selected effect or any options at any time. · T o change an existing tr ansition in the timeline: Double-click on the transition block or Right-click on the transition and choose the Edit... command from the popup menu. F F The Hollywood FX dialog will appear, letting you choose a specific transition, and change options for your transition. Usin g Hollyw ood FX As a Filter Hollywood FX can also be used as a filter on a graphic, title, or video clip. Hollywood FX is great for flying on or off titles over video. · Pr epar e video and a gr aphic: Start a new sequence and drag a video clip into the first video track. F Select a title, and drag that same title three (3) times into the timeline, on the video track immediately above the video clip you dragged into the first track. F The first copy of the title will fly on over the video clip. The last copy of the title will fly offscreen. The second copy of the title will simply be overlayed on the video clip. The Timeline, ready for a Hollywood FX Filter 20 Gettin g Started · Fly on the title with Hollywood FX: F In the Project window, click on the Edition.FX tab, then double-click on the Plug In Clip Fx folder. F Drag the Hollywood FX 4.6 Filter from the Project window into the timeline on top of the first copy of the title. Click on this icon to display the Hollywood FX dialog. Hollywood FX Filter added to first title clip F F F F F Double-click on the asterisk (*) icon on the title clip to display the Hollywood FX dialog. Click on the Domino effect in the first row of the FX Catalog. Click on Basic Options in the Control panel on the left. Check the Reverse Flight checkbox (this will make the effect fly on instead of fly off). Click Ok to close the Hollywood FX dialog. After background rendering is complete, you can playback the sequence and see the title fly on with the effect selected. · Fly off with Hollywood FX: F Drag the Hollywood FX 4.6 Filter from the Project window into the timeline on top of the last copy of the title. F Double-click on the asterisk (*) icon on the title clip to display the Hollywood FX dialog. F Select the Dive Off effect from the first row of the FX Catalog. F Click Ok to close the Hollywood FX dialog. When background rendering is complete, you can playback the sequence, and you will now see the title fly on, hold, then fly off. 21 Hollyw ood FX User’s Gu ide Adobe Premiere Hollywood FX appears in the Pinnacle Folder in Adobe Premiere. If it does not appear see Troubleshooting for more information. Addin g a New HFX T ran sition Before adding a Hollywood FX transition, prepare two video sources on the A and B tracks of the timeline, so that there is some overlap between the two video clips. Two video clips ready for a Hollywood FX transition · T o add a tr ansition to the timeline: F Make sure the Transitions window is visible. If not, select Transitions from the Windows menu. F Drag Hollywood FX from the Transitions window into the Transition track of the Construction window so that it is between the two video clips (the transition should automatically snap to fill the time between the two clips. A Hollywood FX transition in the timeline F Double-click on the transition block. The Hollywood FX dialog should appear. 22 Gettin g Started The Hollywood FX dialog lets you choose a specific transition, and change options for your transition (and will be described in full detail later). F F F Click on Dive Off in the first row of icons in the FX Catalog. Click Ok to close the Hollywood FX dialog. Render that section of your project in Premiere to see the results. Ch an gin g an Existin g T ran sition You can modify a transition that is already in the timeline, changing the selected gradient or any options. · T o change a tr ansition in the timeline: F Double-click on the representation of the transition in the Transition track to display the Hollywood FX dialog. F Make your changes in the Hollywood FX dialog then click Ok to close. Usin g Hollyw ood FX As a Filter Another way to use Hollywood FX is as a Filter. As a filter you can perform multi-layer transitions within Premieres timeline. One great use of Hollywood FX as a filter is to use it to fly titles around over video clips and other transitions. · T o pr epar e for the tutor ial: F Start a new project. F Place a video clip on Video 1A F Create a title and place two copies of it in Video 2 as shown in the picture below. Two copies of the title placed above the video clip F Right-click on the second title in the timeline and select Video Options>Transparency from the popup menu. 23 Hollyw ood FX User’s Gu ide F In the Transparency Settings dialog change the key type to Alpha Channel, click Ok. Premiere’s Transparency Dialog F From the Video Tab, drag and drop the Hollywood FX 4.6 filter onto the second title. The Hollywood FX 4.6 filter F Now click the Setup button next to the Hollywood FX in the Effect Control panel (the name of the specific effect selected will be listed); the Hollywood FX dialog will appear. Access to the Hollywood FX dialog from the Effect Controls palette F F F Click on the Domino effect in the first row of icons in the FX Catalog. Click Ok to close Hollywood FX. Save and render the Premiere project to see the results. 24 Gettin g Started Av id AVX Avid’s AVX plugin structure allows for flexibility with Hollywood FX. Hollywood FX can be used as a single image filter, a transition, or for MultiWindow effects directly within the timeline. The following sections describe the process for using Hollywood FX in Avid AVX compatible products. Addin g A Hollyw ood FX T ran sition To add a Hollywood FX transition to the Avid timeline, first add two video sources that you want to transition between, and trim as necessary to create time for the transition. · T o add a tr ansition to the timeline: F Open the Effect Palette (Ctrl-8). F Select the Pinnacle Hollywood FX group from the left side of the Effect Palette. F Drag 02 Sources – Transition from the right side of the Effect Palette into the timeline, between the two video clips. F Once dropped into the timeline, switch to Effect Mode (so that the Effect Editor window is open, and click on the small button icon to the left of 02 Sources - Transition. Hollywood FX in the Avid Effect Palette The Hollywood FX dialog will appear, letting you choose a specific FX, and set the options for rendering that FX. Ch an gin g an Existin g T ran sition You can modify a transition that is already in the timeline, changing the selected FX or any options. 25 Hollyw ood FX User’s Gu ide A Hollywood FX transition in the Avid Timeline · T o change a tr ansition in the timeline: F Switch to Effect Mode. F Click on the plugin icon in timeline. F Click on the button to the left of 02 Sources - Transition in the Effect Editor window. F Make your changes in the Hollywood FX Selection dialog. Click here to display the Hollywood FX dialog. Hollywood FX in the Avid Effect Editor Addin g A Hollyw ood FX Filter Hollywood FX can also be used as a filter for a single video source in Avid AVX compatible products. · T o add a filter to the timeline: Open the Effect Palette (Ctrl-8). F Select the Pinnacle Hollywood FX group from the left side of the Effect Palette. F Drag 01 Source - Filter from the right side of the Effect Palette into the timeline, on top of the video you wish to filter. F Once dropped into the timeline, make sure the Effect Editor window is open, and click on the small button icon to the left of 01 Source Filter. F The Hollywood FX dialog will appear, letting you choose a specific FX, and set the options for rendering that FX. Ch an gin g an Existin g Filter You can modify a filter that is already in the timeline, changing the selected FX or any options. · T o change a filter in the timeline: F Switch to Effect Mode (opening the Effect Editor window). F Click on the plug icon that represents the filter in the timeline. 26 Gettin g Started F F Click on the button to the left of 01 Source - Filter in the Effect Editor window. Make your changes in the Hollywood FX Selection dialog. Addin g A Hollyw ood FX Mu ltiWin dow Effect Avid’s nested track capability makes it simple to use Hollywood FX’s MultiWindow effects in your projects. · T o add a M ultiWindow to the timeline: F Open the Effect Palette (Ctrl-8). F Select the Pinnacle Hollywood FX group from the left side of the Effect Palette. F Drag XX Source - MultiWindow which matches the number of sources in the effect you will use from the right side of the Effect Palette into the timeline, on top of a piece of video in timeline which will serve as the backdrop of the effect. For example, if you wanted to create the Box6srce effect, you would drag the 07 Source effect onto your video clip. F Once dropped into the timeline, make sure the Effect Editor window is open, and click on the small button icon to the left of XX Source MultiWindow. F The Hollywood FX Selection dialog will appear. Select the effect you wish to use and set any rendering options, then click Ok. F Next, double-click on the plugin icon in the timeline to open up the nested tracks. F Switch to Source/Record mode or Trim mode, then drag additional video clips into the nested tracks. The nested track number corresponds to the Source number in HFX. Hollywood FX in the Avid Effect Editor 27 T utorials Transitions & Options This tutorial will take you through the basics of selecting a Transition FX and setting Effect Options. · T o pr epar e for this tutor ial: F Set up two video clips in your host application and add Hollywood FX as described in Getting Started. F When the Hollywood FX dialog appears, you are ready to begin. The Hollywood FX dialog The Hollywood FX dialog is organized into panels. The first panel is the Control panel, which is the central control for working with FX. Selecting items in the Control panel brings up different Item panels on the right side of the dialog. The second panel is the Monitor panel that displays the preview of the current FX. Finally, the Item panel changes to show different options for the selected item in the Control panel. Selectin g An FX When the Hollywood FX dialog is displayed, you will immediately see the FX Catalog (this is displayed when the current FX name is selected in the Control panel). The FX Catalog has two major controls. The FX Group popup list at the top of the page allows you to select one of the many groups of FX. Below the FX Group list are the icons for each FX in the group. For this tutorial you will select an interesting transition called Ball Split. This FX is in the Basic Shape Transitions group. · T o select the Ball Split FX: F Select Basic Shapes from the FX Group popup list. 29 Hollyw ood FX User’s Gu ide F Click on the Ball Split FX icon. When you select this FX, hints and tips for that effect appear at the bottom of the FX Catalog panel. T h e Mon itor Pan el Whenever you make changes in Hollywood FX, the preview window in the Monitor panel is updated. Try dragging the slider directly below the preview to view different frames of the preview. Press loop play to preview continuously as you work. Press again to stop preview. Jump to the last frame Play entire FX preview once. Jump to first frame. Step backward one frame Step forward one frame · T o tur n on continuous playback of the pr eview: Click on the Loop Play button below the preview window in the Monitor panel. F Basic Effect Option s Hollywood FX gives you quick and easy control over many FX options. You can create new and exciting results without having to re-keyframe the entire FX. · T o view the Basic Effect Options: F Click on the Basic Effect Options item in the Control panel. The Effect Options panel selected Easy Fligh t Option s You can quickly change the flight path of an object in useful ways using the Easy Flight controls. 30 T u torials · Rever se Flight: F Click on the Reverse Flight checkbox. Watch the changes in the preview. F Click on the Reverse Flight checkbox to clear it. Watch the preview now. You will see that instead of the first video source flying off and revealing the second video source, the second video source will fly on and cover the first video source. · Flight Path: F Click-and-drag the Flight Path dial so that it reads 45. Watch the preview. F Click on the Rotate Object checkbox so it is checked. Watch the preview. F Click-and-drag the Flight Path dial so that it reads 90. Watch the preview. F Click-and-drag the Flight Path dial so that it reads 0. You can also use the arrow keys to change the dial by one degree increments. The Flight Path dial rotates the entire flight path of the 3D objects in the FX, giving you a different result quickly and easily. When you change the Flight Path, it does not rotate the object itself. Checking the Rotate Object checkbox will cause the object itself to rotate and “follow” the new path. NOTE: Some FX were not designed to be compatible with Easy Flight options. So this feature may be disabled for those effects. Easy Ligh tin g Lighting, shadows and shine add incredible 3D realism to an FX. By default all of these features are turned on. Try turning them off to see the difference it makes. · T o tur n off Lighting, Shadows, and Shine. F Click on the Shine checkbox to clear it. Notice that the glossy shine disappears. F Click on the Shadows checkbox to clear it. Notice that the shadow disappears. F Click on the Lighting checkbox to clear it. Notice that the 3D ball is no longer shaded. F Click on Shine, Shadows, and Lighting to turn back on all of these features. In addition to being able to control which lighting features are used, you can also control the light direction. By default, light comes from the top center of the 3D “world”. When you adjust the light direction, it automatically adjusts the shine and shadow position as well. 31 Hollyw ood FX User’s Gu ide · Light Dir ection: Plus PRO F Click-and-drag the Light Direction dial so that it reads 90. Watch the preview. F Click-and-drag the Light Direction dial so that it reads 180. Watch the preview. F Click-and-drag the Light Direction dial so that it reads 0. You can also use the arrow keys to change the dial by one degree increments. Changing the light direction to 180 degrees gives a very unique, almost sinister appearance. Easy Option s The Easy Options controls let you adjust special rendering features of the 3D engine. Render Type Normally objects with curves are rendered with smooth surfaces. You can use the Render Type to change to faceted or wire surfaces. · Render T ype: F Click on the Flat radio button under Render. Notice that the object no longer appears smooth. F Click on the Wire radio button under Render. Notice that the object is now rendered as a wireframe rather than a solid object. F Click on the Smooth radio button under Render to return to smooth solid rendering. Antialiasing Because of the low resolution of video, sharp edged 3D effects will often exhibit blocky stairstepping along the edges of objects. Antialiasing eliminates much of this problem. Hollywood FX includes three methods of antialiasing (however the preview generally only displays edge antialiasing. · Antialiasing: Click on Web/CD under Antialiasing and notice how the edges of the 3D ball are smoothed. F Click on Video under Antialiasing to switch to scene antialiasing. This generally will not change the preview, but during final rendering full Scene antialiasing will be used. F The additional checkboxes and advanced shadow controls are described in more detail in the Reference Chapter. When you are ready, click Ok in the Hollywood FX dialog to exit, then render your project to see the results. 32 T u torials Transition+ In the previous tutorial you worked with a Transition FX which had only two video sources. In this tutorial you will use a Transition+ FX that performs a transition, but has additional video sources you can use. NOTICE: Avid AVX users will want to follow the directions in the Host Applications section for setting up Transition+, since Avid provides special features for Transition+. When you are finished with this tutorial, you will know: • How to use a Transition+ FX with extra video sources. • You will also learn some of the features on the Settings dialog. · T o pr epar e for this tutor ial: F Set up two video clips in your host application and add Hollywood FX as described in Getting Started, creating a two second transition. F When the Hollywood FX dialog appears, you are ready to begin. Selectin g th e T ran sition + · T o select the tr ansition: F Select Wipes and Fades from the FX Group popup list at the top of the page. F Click on the FlipOver icon. F Click the Play Once preview button on the Monitor. Watch the preview. Notice that while the video is flipping over, you can see black in the background. There is a backdrop that is currently not visible, because no video source has been mapped to it. We will now map that 3rd video source. Mappin g A Video Clip to Sou rce 3 Now add a video clip to Source 3 so that the background is no longer black. · T o add a video clip to Sour ce 3: F Click on the Host Video 3 media item in the Control panel. F F F Click on the Select File button in the Media Options panel. Using the file requester, select a video clip to use for Source 3. Click on the Play Once button in the Monitor window. 33 Hollyw ood FX User’s Gu ide You have selected a new video source and should be able to see it in the background as Source 1 flips over to Source 2. You should also make sure the field interpretation is correct for this video. · T o change field Inter pr etation: Click on the Interpret popup, and select the proper field interpretation for your video. For most video capture cards you will select Interlaced – Upper First or Interlaced – Lower First. F While correct interpretation is not important in the preview, it will be important for final rendering. If interpretation is not set correctly, the video in the background will playback incorrectly (it will jitter rather than playing smoothly). The Media Options panel selected, field interpret shown From now on, when you select a video file, the Interpret value will be defaulted to the last option selected. You will only need to change Interpret if you select a single image file, or video captured using a different video card. 34 T u torials MultiWindow FX The final type of FX in Hollywood FX is the MultiWindow FX. MultiWindow FX do not perform a transition from one video source to another. Instead, they feature multiple video windows that fly on or off screen in various ways. For this tutorial we will use the Flip 4 effect and we will reverse it, so that we have four video windows that fly on, and play over a backdrop. NOTICE: Avid AVX users will want to follow the directions in the Host Applications section for setting up MultiWindow FX, since Avid provides special features for MultiWindow FX. When you are finished with this tutorial, you should know: • How to select video sources for a MultiWindow FX. • How to use Hold at Start and Hold at End. Prepare for th e T u torial MultiWindow FX are designed differently from Transitions. In a MultiWindow FX, the Source A video from the host application is always used as the backdrop video. This makes it easy to layout the timeline so that you can have the backdrop video continue before or after the FX. · T o pr epar e for the tutor ial: F Start a new project. F Place the video you want to use as the backdrop on you’re A video track, so that it starts at the beginning of the project, and runs for about five seconds. F Place a second video source on the B video track, so that it starts about one second into the project, and has a duration of about three seconds. F Insert a Hollywood FX transition between the two clips so that the transition is from A to B. This video will be the backdrop for the FX. This video will be mapped to the top left video window. The Hollywood FX transition in Premiere, ready for a MultiWindow FX 35 Hollyw ood FX User’s Gu ide Selectin g th e FX an d Settin g Option s For this tutorial, you will select an effect called Flip 4, where four video sources fly off over a backdrop video. We want the video sources to fly on, so we will reverse the FX. · Selecting the Flip 4 FX and setting options: Select Multiwindow Effects from the FX Group popup menu. F Select Flip 4 from the FX icons. F Click on the Effect Options item in the Control panel. F Click on the Reverse checkbox. F Click on the Play Once button in the Monitor panel. F Notice that the A video source plays in the background, and the B video source is mapped to the top left video window. We will now select video clips for the three remaining video windows. · T o map the additional video sour ces: Click on the Host Video 3 media item in the Control panel. F Click on Select File in the Media Options panel. F Select a video clip using the file requester. F Click on the Play Once button to see the preview with the new video source. F Click on the Host Video 4 media item in the Control panel. F Click on Select File in the Media Options panel. F Select a video clip using the file requester. F Click on the Host Video 5 media item in the Control panel. F Select a video clip using the file requester. F Click on the Play Once button in the Monitor panel to see the preview. F Because you set up the default Interpret value in the previous tutorial, you should not have to change it for each video source you selected above. Usin g Hold At En d Plus PRO The way the FX is currently set up, the four video windows will fly on screen, and as soon as the last one is on screen, the FX will end, and all of the video windows will disappear. Instead of this, we would like the video windows to remain on screen for a longer time while they play video. The Advanced Options panel has two sliders, Hold at Start and Hold at End, that allow you to quickly change the amount of time spent on the first and last frame of the FX. This is exactly what we need. 36 T u torials The last position will hold for the final 30% of the total time Hold Time controls and how it affects the timeline · T o change the Hold at End: F Click on the Advanced Options item in the Control panel. F Drag the End slider (under Hold Times) to 30%. F Click the Play Once button in the Monitor panel to see the preview. Now all of the video windows will fly on during the first 70% of the total FX time, and will hold at their final position for the last 30% of the total time. Now exit the Hollywood FX dialog and render the FX to see the final results. 37 Pinnacle Online When you register Hollywood FX online to get your permanent keycode, you will also receive a userid and password for Pinnacle Online, where you can purchase and instantly download upgrades and add-on packs of FX. To use Pinnacle Online you will need a web browser (like Microsoft Internet Explorer 5.0 or higher), and a connection to the Internet. Simply connect to http://hollywoodfx.pinnaclesys.com. Follow the instructions there to access and use your Pinnacle Online account. 39 T roubleshooting This section provides a list of common problems and their solutions. If you can’t find an answer to your problem in this list, or in the ReadMe file that is created during setup, then contact Hollywood FX customer support for more help. Hollywood FX does not show up in my host application. During installation Hollywood FX will attempt to find all compatible host applications and install the proper plugin files for that application. If Hollywood FX does not show up, try copying the files listed below from the Host Plugins folder (in Hollywood FX) into the folder listed. Host Application Plugin File Copy To Folder Pinnacle Studio 8 Studio\Hfx4.dll Studio 8\Plugins Pinnacle Edition/Liquid Edition\HfxEdt46.vfx EditionFilter\FlHfxEdt46.vfx Edition\Plugins\Transitions Edition\Plugins\Filter Adobe Premiere 6.0 Premiere6\FxHfxP646.prm Premiere6Filter\FlHfxP646.prm Premiere 6.0\Plug-Ins\Pinnacle Premiere 6.0\Plug-Ins\Pinnacle Avid AVX AVX\HfxAvx46.avx Symphony\AVX_Plug-Ins or Xpress\AVX_Plug-Ins etc. My video editor crashes when I try to use Hollywood FX. This usually indicates a conflict with your 3D graphics card. You should download and install the very latest drivers for your graphics card. I never get a rendered transition, I just get the Hollywood FX Logo. This indicates that Hollywood FX was not able to use OpenGL to render the effect. Check the following items to resolve this problem: • Check to make sure the files Opengl32.dll and Glu32.dll are in your Windows\System folder (Winnt\System32). If they are not present, Windows 95 users should download the OpenGL libraries from the Support area of the Hollywood FX website. Windows 98, NT, and 2000 users should check their operating system installation, and reinstall any service packs. • Make sure you are using the very latest drivers for your graphic display card. 41 Hollyw ood FX User’s Gu ide • Click on the Settings button in the Hollywood FX dialog and try changing the Render Type to OpenGL Software Engine. If it is already set to OpenGL Software change it to Portable Software. When I select video or images in the Media Options panel I get a white object instead of video. Generally this indicates you have run low on memory. If you are doing MultiWindow effects with more than 3 video sources, you should have a minimum of 128 MB of RAM (with at least 256 MB highly recommended). If you are using images you scanned in, you should lower the resolution of those scanned images. I get color/brightness jumps at the start and end of my effect. This is normally because the rendered effect is being recompressed while the surrounding video is not. Many non-linear editors have an option to Recompress Always or to turn off Smart Rendering. If your non-linear editor does not have a Recompress Always option, you can usually solve the shift by adding a Brightness/Contrast filter to both the incoming video and outgoing video clips, but leave the Brightness/Contrast settings unchanged. This will cause the video to be recompressed, but not changed. 42 Performance Hollywood FX uses OpenGL, which is the industry standard 3D graphics language for high performance high quality rendering. Over the past few years the 3D accelerators and their OpenGL graphics drivers have improved dramatically, however there are still times that the graphics drivers cause incompatibilities with Hollywood FX. For this reason, Hollywood FX defaults to software-only rendering for the highest degree of compatibility, at the cost of slower previews and rendering. This section describes the steps you can take to improve 3D rendering performance. You should only try these changes once you are familiar with Hollywood FX and have successfully rendered some effects in your projects. CPU Speed, Bus Speed, and Memory Your system configuration can make a dramatic difference in performance. By upgrading your CPU to a faster speed, upgrading to a new motherboard that has a 133MHz (or faster) bus, and by increasing memory to 256MB or more, you can dramatically improve the performance of Hollywood FX, whether you have a 3D graphic accelerator or not. Graphic Card Driv ers The most important aspect to 3D performance from your graphic accelerator is the driver software you are using. You should regularly check your graphic accelerator manufacturer’s website for updated drivers. Here are the website addresses of the most popular graphic cards. 3D-Labs (Wildcat, Oxygen) – www.3dlabs.com ATI (Radeon) – www.ati.com Matrox (G450, Parahelia) – www.matrox.com/mga Nvidia (GeForce, Quadro) – www.nvidia.com Prev iew Performance Almost any good 3D accelerator will dramatically improve the performance in the Preview Monitor window. You must enable OpenGL Hardware in the Preview Settings to benefit from your accelerator. · T o enable acceler ated pr eview r ender ing: F Click on the Hollywood FX Settings button at the bottom of the Hollywood FX window. F In the Preview Settings area, select the OpenGL Hardware Engine from the Preview Type dropdown menu. 43 Hollyw ood FX User’s Gu ide F Click OK to return to the Hollywood FX window and try the new settings. If you encounter problems with the preview after enabling on-screen rendering, you should immediately return to Hollywood FX Settings and select the OpenGL Software or Portable Software Engine. NOTICE: It is recommended to perform test these rendering changes using the Easy FX editor that you can launch from the Start Menu. Final Rendering Performance Final Rendering Performance The most recent 3D accelerator cards (Radeon from ATI and GeForce from Nvidia) have made dramatic improvements in texture loading performance, which is critical to Hollywood FX rendering performance. If you have a recent graphics card and the newest drivers, you may see anywhere from 2X to 5X improvement in rendering times if you turn on acceleration for final rendering. To enable acceleration for final rendering, you must change to Hardware rendering. · T o enable acceler ated Final Render ing Per for mance: F Click on the Hollywood FX Settings button at the bottom of the Hollywood FX window. F In the Render Performance area, select the OpenGL Hardware Engine from the Render Type dropdown menu. F Click OK to return to the Hollywood FX window and try the new settings. If, after making this change, your effects do not render properly, you should immediately return to Settings and change the Render Type back to OpenGL or Portable Software. 44 Advanced T utorials Before following these tutorials, you should fully read and understand the previous portion of this guide. Keyframe Editing with Env elopes Plus PRO This tutorial demonstrates the way you can keyframe any option in Hollywood FX to create advanced results. Hollywood FX uses the term Envelope to describe a set of keyframes that describe how an option’s value will change over time in Hollywood FX. · Pr epar e for the T utor ial and Select the FX: F Create a new project in your host application. F Add two video clips and create a two second transition between them. F Add Hollywood FX as a transition between the two video clips. F From the Hollywood FX dialog, select the Tumble 2 transition in the Flying Windows group. The Envelope Editor is normally hidden when you first begin using Hollywood FX (to keep life simple). · T o display the Envelope Editor : F Click on the Envelope Editor button at the bottom of the Hollywood FX dialog. The Envelope Editor Button The Envelope Editor will appear. We are going to modify the Tumble 2 transition by making the tumbling video dissolve as it tumbles into the distance. We will do this by creating an envelope for the object’s Dissolve option. · Select the Object and Option: F Click on the SoftFB 1 object in the Control panel. F Click on the Dissolve slider in the Object Options panel so that it is highlighted. Notice that the word Dissolve under the slider is highlighted in green. This is an indicator that it is the current option that can be modified in the Envelope Editor. Whenever you select a control that can have an envelope in Hollywood FX, it will be highlighted in green. 45 Hollyw ood FX User’s Gu ide Hollywood FX makes it extremely easy to create envelopes by simply clicking and dragging in the envelope window. We want to create an envelope for dissolve that makes the object disappear over the entire length of the transition. · T o cr eate a simple envelope: F Click-and-drag in the envelope window at 100% in time, and 100% in value. Drag the keyframe you create all the way to 100% value and release the mouse. Click here to create your first keyframe. A second keyframe is created automatically at time 0% The envelope after creating the first keyframe Notice that there are two keyframes (indicated by blocks). The one at 100% is the one you created. The keyframe at 0% is created automatically, since all envelopes in Hollywood FX must at a minimum have keyframes at 0% and 100%. Also notice that the preview and the current time slider at the top of the envelope window both moved to 100%, and that the keyframe at 100% is highlighted in red to indicate that it is the current keyframe. The way the envelope is currently designed, the value of Dissolve will remain 100% for the entire effect. What we want is for the value to start at 0%, so lets change the first keyframe. · T o change the fir st keyfr ame: Click-and-drag on the blue block that represents the keyframe at time 0%. F Drag the blue block to the bottom of the envelope window (value 0%). Notice the Dissolve slider (in the Object Options panel) while you are dragging. Its value is “tied” to the current envelope. F Release the mouse button. F Click and drag the keyframe at time 0%. The first keyframe is adjusted 46 Advan ced T u torials Now our envelope will work correctly, causing the object to dissolve over the entire length of the transition. Try playing the preview to see the results. Let’s add one more keyframe to this envelope, so that the object becomes transparent more quickly. We will create this key in a different way. · T o cr eate the new keyfr ame: F Drag the current time slider at the top of the envelope window until it is at 50%. F Now drag the Dissolve slider in the Object Options panel up to 90%. After creating the new keyframe The new keyframe is created automatically when you change the value of Dissolve. This shows how the original value slider for Dissolve and the Envelope Editor are tied together. This feature makes it extremely easy to create keyframes for any value in Hollywood FX. Before concluding this tutorial, lets play around with some of the other envelope controls. First, let’s move quickly between the keyframes in this envelope. · T o move between keyfr ames: F Click on the Prev button in the Envelope Editor. The current time slider (and preview) will move to the keyframe at 0%. F Click on the Next button in the Envelope Editor. The current time slider will move to the keyframe at 50%. F Click on the Next button. The current time slider will move to the keyframe at 100%. F Finally, click on the Prev button to return to the 50% keyframe. Using the Prev and Next buttons can quickly get you to the keyframe you need, especially when you have keyframes close together and one of them is hard to select by clicking on it with the mouse. Now, let’s save our current envelope to disk. If you create an interesting envelope that you might want to use again, you can save it to disk. · T o save the envelope: F Click on the Save… button in the Envelope Editor. F Type tutorial for the filename in the file requester. 47 Hollyw ood FX User’s Gu ide F Click Ok in the file requester to save the envelope. Now let’s say we don’t really like having the keyframe at 50%, so we will get rid of it. · T o delete the cur r ent keyfr ame: F Click on the Delete button in the Envelope Editor. The keyframe at 50% disappears, and the envelope returns to a straight line between 0% and 100%. If we decide we don’t want the envelope at all (we want to return to a single value for the entire duration of the FX), then we can remove the envelope. · T o r emove the envelope: Click on the Remove button at the top of the Envelope Editor. F The envelope will disappear, and the Dissolve slider now controls the dissolve value for the entire duration of the FX. For our final trick, let’s load back in the envelope we saved above. · T o load an envelope: Click on the Load button in the Envelope Editor. F Double-click the tutorial file in the file requester. F Our envelope is back. Exit the Hollywood FX dialog and try rendering the FX with the dissolve envelope. Remember, envelopes can be created for almost any value in Hollywood FX. If a control is highlighted in green when you use it, that means you can control that value with an envelope and create exciting results. 48 Advan ced T u torials Flight Path Editing Plus PRO You can edit the paths of any 3D object to create unique results. A set of tools on the Object Options panel along with the Envelope Editor give you complete flexibility to create new flight paths for objects. In this tutorial we will take the Ball Backup FX, and create a new path so that the ball bounces up and down on the screen. We use the term path to mean the envelope for an object’s position, rotation, and scale. · Pr epar e for the T utor ial and Select the FX: F Create a new project in your host application. F Add two video clips and create a two second transition between them. F Add Hollywood FX as a transition between the two video clips. F Select the Ball Backup transition in the Basic Shapes group. F Click on the Sphere object in the Control panel. The Positioning group should be highlighted in green, indicating that object positioning is currently being edited in the Envelope Editor. In the case of path editing, each keyframe of the envelope (or path) indicates the position, rotation and scale of the object at that time in the FX. Hollywood FX then automatically determines the positioning of the object between each keyframe, so that the object moves smoothly from the position at one keyframe to the position at the next keyframe. Let’s start by looking at the keyframes in the Ball Backup FX. 49 Hollyw ood FX User’s Gu ide The picture above shows each keyframe in the Ball Backup FX. For each keyframe you can see the position, rotation and scale values, as well as a camera preview and a perspective preview of the FX at that time. You can follow along yourself by using the Next and Prev buttons in the Envelope Editor, and using the View buttons in the Monitor panel to switch between camera and perspective view. At the first keyframe, the object is not morphed, and is positioned at 0, 0, 0 on the X, Y, and Z axis. It is not rotated at all (0, 0, 0), and is scaled at 100% of normal size (1, 1, 1). At the second keyframe, the object is moved down a small amount along the Y axis (-0.123) and farther away from the camera (-0.37 along the Z axis). The sphere object is also scaled smaller (0.39, 0.39, 0.39) in all directions. The third keyframe continues the object’s movement away from the camera (-1.36 on Z), and is smaller again (0.25, 0.25, 0.25 for scale). In the fourth keyframe, notice that the sphere is rotated 118 degrees around the X axis, and has moved offscreen. In the last keyframe, the object has been scaled so small it is no longer visible, and is far offscreen. We are going to create a path where the sphere moves away from the camera, then bounces up and down. We will begin by removing the current path. · T o r emove the cur r ent path: F First make sure the current time slider is at time 0% (so that the first keyframe is highlighted). F Click on the Remove button to remove the path envelope. By first making sure we are positioned at time 0%, the object will be left at its fullscreen size and position when we remove the envelope this will make it easy to start a new path. Try playing the preview now. The object still morphs into a sphere, but it doesn’t move anywhere. We are now ready to make it move the way we want it to. · T o cr eate a new path: F Click on the Create button in the Envelope Editor Two keyframes get created, both with the object at the fullscreen position. Hollywood FX must always have at least two keyframes (one at time 0% and one at time 100%) in a path, so it creates the second keyframe automatically. If you play the preview again, you will notice that nothing has changed. Since our two keyframes are at the same position, the object still does not 50 Advan ced T u torials move. Let’s change the 100% keyframe so that the object will be in its final position. You will actually move and adjust the sphere object by clicking and dragging in the preview window, so read the following directions very carefully. · T o change the last keyfr ame: F Click the Next button in the Envelope Editor, so that the 100% time keyframe is selected. F Click on the Scale tool button in the Object Options panel. F Click-and-drag in the Monitor window to interactively scale the sphere object. Drag to the left until the object is about one quarter its original size (you can watch the scale values and stop scaling when the scale values reach about 0.25). F Click on the Move tool button in the Object Options panel. F Click-and-drag in the preview window to interactively move the sphere. Move the sphere towards the top of the preview until it is offscreen. F Click on the Perspective button in the Monitor panel to switch to perspective view. F Right Click-and-drag in the preview window to move the sphere along the Z axis. Move the mouse up until the object on the screen moves all the way behind the backdrop video object, and the shadow is no longer visible. F Click the Camera button in the Monitor panel to return to camera view. Now if you play the preview, you will see that the sphere simply shrinks and disappears towards the top of the screen. How your keyframes should look after modifying the last keyframe 51 Hollyw ood FX User’s Gu ide Now we will create two more keyframes for the top and bottom of our bounce (then we will use the Envelope Editor’s copy function to duplicate the bounce). First let’s create the top of the bounce. · T o cr eate a new keyfr ame: Move the current time slider to time 10%. F Click on the Scale tool button in the Object Options panel. F Click-and-drag to the left in the preview until the object’s scale values are around 0.25. F Click on the Move tool button in the Object Options panel. F Click-and-drag up in the preview until the object is at the very top of the preview. F The new keyframe is created automatically at the current time when you change the positioning. How things should look at the top of the bounce Notice that a new keyframe was automatically created for you as soon as you began changing the object’s positioning. This eliminates the tedious process of manually creating keyframes that some programs require. You simply move the current time slider to the time you want, and begin editing. Now, create the bottom of the bounce. · T o cr eate the bottom of the bounce: Move the current time slider to 20%. F The Move tool should already be selected in the Object Options tab, if not, click on it. F 52 Advan ced T u torials F Click-and-drag down in the preview until the object is at the very bottom of the preview. Right now, at the bottom of the bounce, the keyframe is set to move smoothly through that time, so it won’t look much like a bounce. Let’s change that by making the spline curve to perform a bounce instead of a smooth curve. We will use the Presets feature in Hollywood FX. · T o make the cur r ent keyfr ame a bouncy keyfr ame: F Click on the Presets dropdown in the Spline Control group at the bottom of the Envelope Editor. F Select Bounce from the list of presets. This will adjust the Tension, Continuity and Spline values for the current keyframe to create a bouncy motion. Now we have a single bounce, but we would like the sphere to bounce again and again. We will use the copy function to easily reproduce our bounce. We will copy two keyframes that are at 10% and 20%, and paste them so that we have a new bounce from 30% to 40%. · T o copy a set keys: F Click on the Copy button in the Envelope Editor. F Type in 9 for Start and 21 for end (this makes sure we get the keyframes even if they aren’t exactly at 10% and 20%). F Type in 30 for paste. F Click Ok. The keys at 10% and 20% will now be duplicated, and you should have a second bounce at 30% and 40%. Let’s make one more copy, this time of our original bounce, and the first copy we made. · T o copy the keys: F Click on the Copy button in the Envelope Editor F Type in 9 for Start and 45 for End. F Type in 50 for Paste. F Click Ok to make the copies. Now you will have four bounces before the object flies off screen. Try playing the preview to see the results. Before leaving, you might want to save this path for future use. · T o save your path: F Click on Save… in the Envelope Editor. F Type the name bouncy as the filename in the file requester. When you are finished try rendering your creation in your host application. 53 Hollyw ood FX User’s Gu ide Creating New FX from Existing FX PRO The easiest way to create new FX is by changing an existing FX to meet your needs rather than starting from scratch. In this example, we will take the Flyoff FX and replace the flying window with a morphing shape, plus we will use an image filter plugin to dissolve the shape in an exciting way. · Pr epar e for the T utor ial and Select the FX: Create a new project in your host application. F Add two video clips and create a two second transition between them. F Add Hollywood FX as a transition between the two video clips. F The FlyOff transition should already be selected. F Select the SoftFB 1 object in the Control panel. The first thing we want to do is replace this simple flat window with a more interesting shape. We will choose a Large Cylinder shape to replace the flat window. F · T o r eplace the Flat Window (SoftFB 1): Click on the Select File button in the Object Options panel. A file requester will appear. F In the file requester the Objects folder within Hollywood FX should be the current folder (if it is not, make it so). F Open on the 07 - Basic Shapes folder. F Double-click on the Large Cylinder.hfo file. F The flat window has now been replaced with a large cylinder, but if you play the preview, it looks like nothing has changed. That is because we have not morphed the cylinder from its flat shape to its fully morphed cylinder shape. To do this, we will create an envelope that will change its morph to 100% during the first 10% of the FX duration. · T o cr eate the initial keyfr ames: Click-and-drag the Morph slider in the Object Options panel so that it is highlighted and its value is 0. F Click Create in the Envelope window to create a new envelope for the Morph value. F Click-and-drag in the Envelope window at 10% time and 0% value (see picture below), then drag the new keyframe up to 100% in value and let go of the mouse button. F 54 Advan ced T u torials Click-and-drag up from here. Let go of the mouse button here. Creating the first keyframes. · Adjust the 100% time keyfr ame: F Click-and-drag on the keyframe at 100% time. F Drag it up to 100% value and let go of the mouse button. F Click on the Linear checkbox in the Key Type group in the Envelope Editor. After adjusting the 100% time keyframe We now have an envelope where the Morph starts at 0% and moves up to 100% during the first 10% of the duration of the FX. Then it stays at 100% morphed for the remainder of the FX. If you play the preview you will see the results. 55 Hollyw ood FX User’s Gu ide Your new morphing cylinder effect Savin g You r Cu stom FX In a moment we will make some more changes to this FX, but lets save it as a new FX right now. If you are creating a custom FX for a specific project, you don’t need to save it. All of your customizations will be saved as part of the host application’s project file. However, if you want to use the customized FX again and again you will want to save it to disk and add it to the FX Catalog. · T o Save Your Custom FX: F Make sure the current time slider in the Envelope Editor window is at 10% time (the current preview frame will be used as the icon for the FX, so we want a nice time for the icon). F Click on the Save FX button in the Control panel. A save file requester will appear. F The current folder in the file requester should be Flying Windows. F Click on the parent folder button to move up one folder to the Effects folder. F Click on the Create a New Folder button to create a new FX group. Name the new folder Custom FX. F Double-click on the Custom FX folder to open it. F Change the filename to cylinder1 as the filename for the new FX and click Ok. After a few moments, the FX Catalog will appear with your new Custom FX group and your cylinder1 FX icon visible. Your new morphing cylinder effect saved in a custom group 56 Advan ced T u torials Addin g a Filter Plu gin Now, let’s make our cylinder do a cool dissolve over time using the Gradient Wipe plugin. Hollywood FX includes a number of plugins for filtering media video and for warping 3D objects. The Gradient Wipe plugin uses a grayscale gradient image to dissolve a Media item using the “shape” of the gradient as the shape of the dissolve. · T o add the Gr adient Wipe Plugin: F Select the Host Video 1 Media item in the Control panel. F Click on the Plugins… button in the Toolbar. F Double-click on Gradient Wipe in the list of plugins that appears. The new plugin will be added directly below (and indented) the Host Video 1 Media item, and the Item Options panel will change to show the Gradient Wipe options. The Gradient Wipe Options We will now select a gradient image and set some options. · T o set the options for Gr adient Wipe: F Click on the Select Gradient… button. A file requester will appear. F Change the current folder to the Hollywood FX\Images\gradients folder (this should be the default). F Double-click on the Clouds1.tga file. F Make sure Tie transition amount to effect transition is checked. F Change the Softness slider to 80. F Change the Border Size slider to 30. F Click on the Border Color button and select a yellow color from the color requester. Try playing the preview. Now the cylinder looks like its being eaten away by acid as it flies off screen. Rather than tie the transition amount to the FX duration, you could have keyframed your own transition amount to have the 57 Hollyw ood FX User’s Gu ide object partially dissolve then reappear, and you could envelope softness, border size, and color to create a more dynamic and interesting dissolve. Same cylinder, now with gradient wipe To conclude this tutorial, save your modified FX one more time. · T o Save Your Custom FX: Make sure the current time slider in the Envelope Editor window is at 40% time (for the icon). F Click on the Save FX button in the Control panel. A save file requester will appear. F The current folder should already be Custom FX and the filename should be cylinder1. F Click Ok to replace the FX we saved earlier with our current changes. F When you are finished try rendering this FX in your host application to see the final results. As you can see, by modifying existing FX and using plugins you can create dramatic and exciting new FX. 58 Advan ced T u torials Warp Plugins PRO Hollywood FX includes a number of 3D plugins called Warps. These Warps mathematically change the shape of a 3D object and can be keyframed over time. This tutorial will demonstrate the use of one of the most common Warp plugins called Peel. Unlike more limited effect software, Hollywood FX allows you to attach a Peel to any object (not just a flat plane) and allows you to attach multiple peels to the same object. · Pr epar e for the T utor ial and Select the FX: F Create a new project in your host application. F Add two video clips and create a two second transition between them. F Add Hollywood FX as a transition between the two video clips. F Select the Specialty Effects group from the FX Catalog F Select the Warp Template FX from the Specialty Effects group The Warp Template FX contains a high-polygon object, ready for use with Warp Plugins. · T o attach the Peel Plugin: F Click on the High Mesh 1 object in the Control panel. F Click on the Plugins button in the Toolbar. F Double-click on the Peel plugin in the Plugin Selection dialog that appears. You should immediately see that the object has peeled. By default, the Peel time is keyed to the total transition time, and the direction of the Peel is tied to the Flight Direction spinner (under Effect Options). This makes it simple to quickly add a Peel to an effect. Most plugins work this same way, providing default options that make it easy to quickly get the results you want. Peel Options Let’s try making some options changes to see what they do. 59 Hollyw ood FX User’s Gu ide · T o modify Per cent of peel completed and Angle of Peel: Clear the Tie transition amount to effect transition checkbox. F Clear the Tie peel direction to flight direction checkbox. F Change the Angle of Peel spinner to –45 and the Percent of peel completed slider to 50. F Angle of Peel of –45 and 180 The Percent of peel completed controls how far the peel has progressed. This can simply be tied to the total transition time, or can be keyframed individually to create interesting effects, like partial peels. Now let’s play with the Peel Radius. · T o modify Radius of the Peel: F Move the Radius of Peel slider back and forth to see the result. When finished, leave the Radius at approximately .25. Radius of Peel of .10 and .50. Finally, there is a checkbox that controls whether to perform a roll (which is the default) or to actually peel without rolling. · T o Peel instead of Roll: Click on the Peel instead of roll checkbox. F 60 Advan ced T u torials Roll and Peel Now lets quickly create an interesting keyframed effect where the peel spins around the object as it peels. · T o star t keyfr aming the Angle of Peel: F Clear the Peel instead of roll checkbox. F Check the Tie Transition Amount to Effect Transition checkbox. F Move the Angle of Peel spinner to 0. F Move the current time slider in the envelope window to 0%. F Click on the Create button in the Envelope Window to create a keyframe at time 0% with the Angle of Peel currently at 0. You have now created the first keyframe, with the angle starting at 0 degrees. · T o complete the keyfr aming: F Move the current time slider in the Envelope Window to 100%. F Move the Angle of Peel spinner to 180 degrees. You have now created the second keyframe, and if you play the preview you will see the object peel as it flies off, and the peel rotates around the object. Remember that plugins in Hollywood FX can be combined. You could attach a Ripple at the same time the object is peeling, or even attach a second peel to the same object. Two Peels attached to the same object 61 Hollyw ood FX User’s Gu ide 3D Text Generation PRO Hollywood FX includes an easy-to-use 3D text generator. This feature is best used within the Filter format of Hollywood FX. It allows you to create text that is extruded in 3D with bevels. You can assign different colors to the sides, face and bevel edges of the text. You can also generate the text as a single block or with each letter being it’s own separate object. This tutorial will demonstrate the use of 3D text in its most common uses. Unlike more limited effect software, Hollywood FX allows you to attach a warp plugin(described earlier) to 3D text, so you could even explode your text or have it surface wipe away (see plug-ins tutorials). · Pr epar e for the T utor ial and Select the Gener ate T ext: F Create a new project in your host application and put one clip in the timeline so that it can have a filter attached to it (Video 2 in Premiere), and make sure it is set for Alpha Channel transparency. F Add Hollywood FX as a filter and bring up the Hollywood FX dialog for the filter. F Within Hollywood FX click the Blank FX button on the Toolbar. This will start a new FX from scratch where we will add our 3D text. F Click the 3D Text button in the Toolbar F Choose a font you like by clicking Select Font, then type in WOW! In the text box. F Click Ok. 3D Text Interface and resulting text The Reference section contains a complete description of the controls in the 3D Text generator. 62 Reference Guide 63 T he Hollywood FX Dialog The Hollywood FX dialog gives you quick and easy access to all of your 3D transitions, and lets you quickly change rendering options and edit flight paths and other attributes of FX. This chapter describes the Hollywood FX dialog and all of its controls. The Hollywood FX Dialog The Hollywood FX dialog is made up of a number of panels. These panels group together the different features of Hollywood FX so that you can quickly and easily select effects and make changes. The Control panel panel lets you select items to be changed. The Monitor panel provides an instant preview that lets you see changes immediately. The Buttons panel provides buttons to accept or cancel changes, and to display the Settings and About dialogs. The Envelope Editor panel is where you work with keyframes for flight paths and envelopes for individual options. Click here to open or close the Envelope Editor. The Item panel changes to provide options for the selected item in the Control panel. The Hollywood FX Dialog 65 Hollyw ood FX User’s Gu ide The Control Panel The Control panel is the central control for the Hollywood FX dialog. It contains items to select the current FX, set options for the FX, and edit individual media items and objects. When you click on one of these items, the Item Panel on the right side of the Hollywood FX dialog changes to show the options for the selected item. Click on Effect Options to change options like lighting, shadows, shine, motion blur, and more. Click on the current FX name to display the FX Catalog and select a new FX. Click on the Camera item to edit Camera position, FOV and Ambient Lighting If you have added a 2D plug-in, select the plug-in icon to edit it’s attributes. Click on Media items to change video sources in an FX. Media can come from the host application or from video or still image files. When additional Lights have been added, select this to edit them. Click on Object items to change objects, alter flight paths and rendering options for each 3D object in an FX. Use these buttons to remove or clone items, sort media, and save a new FX to disk. Click on Surface items to change texture mapping or colored surfaces. If you have added a 3D plug-in, select the plug-in icon to edit it’s attributes. The Control panel 66 T h e Hollyw ood FX Dialog Move Up/Move Dow n … Plus PRO Click either of these buttons to change the rendering order of objects. The feature is particularly useful for effects you design that have a keyhole or transparency need. Examples of effects using this technique are: Spotlight and 00HFX in the Video & Film group. In order to create the illusion of a disk keying through source one, we need to have it rendering before source one. Try turning off the effect by selecting the Simple Disk object within the Spotlight effect, then click the Move Down button. When you click this button, the disk will no longer cut a hole in the rendered video. The unique nature of this feature would be to create some 3D text and set the surface opacity on the face of the text to 0.001. Then have that text sorted above Source 1 video in the objects list. This will cause the face of the text as it passes by the screen to key out and show the background source 2. Take a look at the “Wow” effect example in the ‘Words and Icons’ group. Spotlight Effect: Showing keying style wipe resulting from sorting object layers Keying Text example, a common broadcast effect 67 Hollyw ood FX User’s Gu ide Ren ame… PRO Click this button to rename an item in the Control panel (you cannot rename the FX or the Effect Options items). When you click this button, the rename dialog will appear, letting you type in a new name for the current item. The Rename dialog Clon e… PRO Click this button to copy the current item. Only Media, Object, and Plugin items can currently be cloned. When you clone a Media or Plugin item, the new cloned item is created immediately, and you can change its options. When you a clone an Object, the Clone dialog appears, letting you create multiple clones, and adjust the position and media for each new clone. See the Advanced-Tutorials guide for a complete tutorial that shows how the Clone tool can be used to create incredible effects quickly and easily. Within the Clone dialog you will find the following controls. • Clone Count. This is the number of clones of the current object that will be created. • Distance. Each clone can be offset a certain distance from the previous clone. You can enter values for the X, Y, and Z axis. This makes it easy to create a set of clones that are all placed at different positions from the original. • Rotation. Each clone can be rotated around any axis by entering a rotation amount for X, Y, or Z. • Scale. Each clone can be scaled as it is created by entering a scale amount (between 0 and 1) for the X, Y, and Z axis. • Clone Surfaces and Media. When this is not checked, the clones will use the same surfaces and media as the original object. With this option checked, clones for each surface and media will be created for each object clone. • Create New Media For Each Clone. When this option is selected Hollywood FX will create a unique new Media item for each clone created, using a different host track for each surface. Use the 68 T h e Hollyw ood FX Dialog Starting Host Track control to set the first host track used by the clones. • Starting Host Track. When Create New Media For Each Clone is selected, you can enter a starting track number to use for the clones. The clone tool will begin by using the track number entered here, then increment the track for each successive clone. The Clone dialog D el et e PRO This button will delete the current item from the FX (only Media and Object items can be deleted). Media items can only be deleted from an FX if they are not used by any Surfaces (so you must first reassign the media for any surfaces or delete any objects that use that media before deleting the media itself). Save FX… PRO Click on this button to save a new FX to disk and add its icon to the FX Catalog. A file requester will appear letting you select a folder and type in a name for the new FX. You must create the new FX within a subfolder of the Effects folder for its icon to appear properly in a group within the FX Catalog (see the FX Catalog chapter for more information on organizing FX). The icon created for the FX will match exactly what is currently scene in the preview, so set the preview slider appropriately to create a useful icon. 69 Hollyw ood FX User’s Gu ide T oolbar PRO The Toolbar is an area of buttons allowing for incredible functionality. You can create any of the following. • Blank FX. Select this item to start a new FX from scratch. The new FX will be named Untitled until you save it with a new name. • Plugin. Click this to add a plugin to the current element. If a Media item is currently selected, a list of Filters will be displayed. If a 3D object is selected, then a list of Warps will be displayed. Doubleclick on the plugin you want to add. Individual Plugins are described in detail below. • 3D Object. Click this to add a new 3D object to the current FX. A file requester will appear, letting you choose from the 3D objects available to Hollywood FX. These are found within the Objects folder within the Hollywood FX folder. All objects have a .hfo extension. • Null Object. Selecting this item creates a new Null Object in the scene. Null objects are not rendered, but are used to create motion hierarchies and as reference positions for certain plugins. • File Media. Selecting this lets you create a new Media item and select the image or video file immediately. A file requester will appear letting you select a media file, then the new Media item will be created, and you can modify its options. • Host Media. This lets you create a new Media item using a video track from the host application. A requester will appear with the available host tracks. • Light. This allows you to add a spoint, point or fill light to enhance a composite. • Export HFZ. This button allows you to package up your custom effects for easy sharing with other users. This is described in full detail below. • Import 3D. This button allows you to import 3D objects from other modeling programs. This is described in full detail below. • 3D Text. This allows you to generate a 3D text object. You control extrusion, beveling and surface attributes. This is described in full detail below. 70 T h e Hollyw ood FX Dialog The Monitor Panel Change camera views while editing flight paths. Click this button to play the entire preview one time. Use this slider to move back and forth through the frames of the preview. Click this button to start and stop looping playback of the preview. Use Skip and Step buttons to jump to start or end of the preview and single frame step. The Monitor Panel provides a preview of your chosen FX and options. The preview is generated on the fly as you make changes. A number of controls are provided to adjust the preview itself. Loopin g Playback Bu tton The looping playback button starts and stops looping playback of the preview. When the button is pressed in, the preview will playback continuously. You can continue to change options or select a different transition while the preview is playing. Sin gle Playback Bu tton Click the single playback button to play the entire transition one time. This is useful when you’ve made some changes and want to see the entire effect quickly. Step Bu tton s Step forward one frame or step backward one frame. Skip Bu tton s Jump to the beginning frame of the effect or to the last frame in the effect. 71 Hollyw ood FX User’s Gu ide T h e Preview Slider The preview slider lets you manually move to any frame of the preview. Simply move the slider back and forth to see different frames of the preview. If the preview is playing (either the looping playback is selected, or the single playback was just pressed), you will not be able to use the preview slider. View Bu tton s Normally, the preview shows the view from the camera in the FX. The camera view is what is used for rendering the actual FX. Sometimes, particularly when editing an object’s flight path, you will want to change views to see the FX from a different angle. These buttons allow you to quickly change views. 72 T h e Hollyw ood FX Dialog The Item Panel The Item Panel changes to display options for the current selection in the Control panel. The different Item Panels are discussed in the following chapters. The Env elope Editor Panel Plus PRO The Envelope Editor is used for advanced keyframe editing of object flight paths and option envelopes. This panel is discussed in detail in the chapter titled The Envelope Editor. The Buttons Panel Along the bottom of the Hollywood FX dialog are buttons that provide a number of functions. Register/Upgrade If you haven’t yet registered and entered your permanent keycode, you can click on this button to display the registration information dialog, and register online instantly, or enter a keycode your received after registering from another system. If you have already registered, click on this button to find out about upgrade options. Un do As you make changes, you will see an Undo button appear, letting you undo the last action performed. You can press the Undo button again and again to undo previous actions. The Undo button will change to show a description of what action will be undone by pressing the button. Redo If you mistakenly Undo an action, you can redo it by clicking this button. Each time you click Undo, the action that was undone is added to the Redo list, letting you move back and forth through all of the changes you have made since displaying the Hollywood FX dialog. Settin gs Click on the Settings button to display the Settings dialog, which contains a number of global settings for Hollywood FX. These settings are described in detail below. Abou t Click on this button to display the About dialog. The About dialog displays the version number, serial number, and machine id of your Hollywood FX. You 73 Hollyw ood FX User’s Gu ide can also quickly connect to Pinnacle Online through the Internet from the About dialog. Ok Click Ok to save your changes and exit the Hollywood FX dialog. When you click Ok you are returned to your host application. Clicking the close button at the top right of the dialog has the same effect as clicking Ok. C an cel If you wish to discard the changes you have made since the Hollywood FX dialog was displayed, click Cancel. This will discard your current changes and return to the host application. 74 T he FX Catalog When the Hollywood FX dialog is first displayed, and whenever you click on the current FX name in the Control panel, the FX Catalog is displayed on the right side of the Hollywood FX dialog. Select from the different groups of FX using this dropdown. Left-click on an icon to select that FX. The current selected FX is highlighted in purple. The FX Catalog If you have HFX Basic or Plus, you will see some of the icons with a Plus or Pro watermark to indicate that you need to upgrade to a particular level to use that effect. FX are organized into groups that make it easy to find the FX you want quickly and easily. · T o Change T o A Differ ent Gr oup F Click on the Groups dropdown list above the FX icons. F Use the dropdown list to select a new group. The FX icons for the selected group will appear. The icons for each FX in a group will help you find the effect you want. · T o Select An FX F Left-click on the icon for the FX you wish to select. The selected effect will be highlighted purple, and the preview will be updated. Organizing FX You can create new FX (by using the Save FX button described in the previous chapter), and you can reorganize existing FX into different groups by simply reorganize the effect files (.hfx) themselves), using standard operating system tools like Windows Explorer. 75 Hollyw ood FX User’s Gu ide A list of the current groups and FX within those groups is maintained in the file effects.org within the Hollywood FX\Orgs folder. This list is updated automatically when you use the Save FX button, but must be deleted if you want to rebuild the list after reorganizing effect files. Within the Effects folder in Hollywood FX you will find a set of folders that are in fact the groups in the FX catalog. Within these folders you will find the .hfx files that are the FX for that group. You can create new groups by creating new folders within the Effects folder, and you can move or copy .hfx files from one group folder to another. Hollywood FX only recognizes one level of folders within the Effects folder. Remember, after making any changes, you must delete the Hollywood FX\Orgs\effects.org file so that the FX catalog will be rebuilt the next time you use Hollywood FX. The Flying Window Transitions group. The FX files that are a part of the Flying Window Transitions group. FX file organization 76 Basic Options Once you have selected an FX from the FX Catalog, you can change rendering options for that FX. · T o Display the Basic Options Panel F Click on the Basic Options item in the Control panel The Basic Options Panel Hollywood FX makes it easy to quickly customize an FX to your needs with a series of simple controls. Easy Flight Controls Reverse Fligh t In most transitions, the Source 1 (A) video flies off screen revealing the Source 2 (B) video. By clicking on the Reverse Flight checkbox, Hollywood FX will automatically adjust the FX so that the Source 2 (B) video flies on and covers the Source 1 (A) video. If you have the Envelope Editor open, you will be able to see how this reverses the transition percent values. Fligh t Path For most transitions, you can quickly change the direction in which the video flies off (or on) using the Flight Path dial. Simply click and drag in the dial to change the flight direction and create a very different result. Rotate Object When you use the Flight Path dial, you are changing the direction the object flies, but the object itself stays oriented in its original direction. When you 77 Hollyw ood FX User’s Gu ide check the Rotate Object checkbox, the object will rotate to follow the Flight Direction, often giving a more interesting result. Easy Lighting Controls Ligh tin g Use this checkbox to turn on or off lighting in the FX. Turning off lighting will eliminate the realistic shading, but will speed up rendering. Sh adow s Use this checkbox to turn on or off shadows in the FX. Turning off shadows will speed up rendering. Having shadows on can add a sense of 3D realism to an FX. Shadows can be controlled in more detail using the Shadow Controls described below. Sh in e Many FX have a glossy shine on the 3D objects that fly on or off screen. This checkbox controls shine. Clear this checkbox to turn off the glossy shine. Ligh t Direction Plus PRO Use the dial to change the direction of the light in the scene. You can create interesting results by having light come from the bottom of the screen instead of the top. Light Direction affects the shading, shine, and shadows of 3D objects in an FX. Easy Options Controls Ren der You can change the 3D rendering of the FX • Smooth is the normal setting. Curved surfaces will have a realistic smooth appearance. • Flat will render all surfaces as flat polygons. Surfaces that are normally smooth will have a faceted appearance. • Wire will render all 3D objects as wireframes rather than solid surfaces. A n t i al i asi n g Some FX will exhibit aliasing (blocky stair stepping along the edge of a 3D object). Turn on antialiasing to reduce aliasing. • Off. No antialiasing is used. Fastest option. • Web/CD. antialiasing is slower, but provides good results for all FX. 78 Basic Option s • Video. Highest level of antialiasing, slowest rendering. Motion Blu r This checkbox will turn on realistic motion blur for an FX. Motion blur mimics the blur that is seen when objects move quickly across a camera’s view. Turning on this option will increase rendering time. T ra i l s Checking this will turn on trails. Any moving objects will leave trails behind them as they move. Pixel Blen din g Turning on this feature will cause the rendering engine to perform advanced pixel blending, smoothing out images in the FX. This feature is especially useful when you “zoom” in on a piece of video. Pixel Blending will eliminate the normal blockiness of the zoom. 79 Advanced Options Plus PRO Once you have selected an FX from the FX Catalog, you can change rendering options for that FX. · T o Display the Advanced Options Panel F Click on the Advanced Options item in the Control panel The Advanced Options Panel Shadow Controls When shadows are turned on, they can be controlled with more precision using the Shadow Controls. Sh adow T ype These radio buttons control the type of shadow that is generated. • Cast. Cast shadows treat the backdrop image like a piece of paper that all other objects cast shadows onto. The closer an object is to the backdrop, the closer its shadow is to the object. • Drop. When drop shadows are selected, shadows are always drawn at a specified distance from an object. • Full. PRO Turn on full scene shadowing. With this option objects shadow themselves and each other for the most realistic look. 81 Hollyw ood FX User’s Gu ide Opacity This slider controls the darkness of the shadows. The higher the value, the darker and more opaque the shadows are. The lower the value, the more transparent the shadows are. Generally a value from 30% to 50% produces a very realistic shadow. D i st an ce This slider controls the distance of shadows from their objects. The greater the distance, the farther the shadow is drawn from the object. This slider is particularly useful for Drop shadows. Remember, the direction of the shadow is controlled by the Light Direction dial. Softn ess Hollywood FX lets you create soft-edged shadows. Simply increase the softness value to create a softer shadow. Note however, that the higher the softness value, the greater the rendering time. Trail Count Determines the number of trails that are drawn behind each object when trails are turned on. Motion Blur Controls When motion blur is turned on, you can control the specific look of the blur using the motion blur controls. Note: Motion blur can greatly increase rendering time. Len gth This determines how far the blur “smears”. This value is the percent of the total distance from frame to another in the FX. The higher the value, the longer the smear. Hollywood FX always renders an accurate intraframe blur, unlike other products which simply create a fixed distance blur. Cou n t This determines how many copies of the object are drawn to create the blur. The higher the number the smoother the blur appears. Increasing this number also greatly increases rendering time. Hold Times These controls let you hold at the start or end of an FX. This is useful on certain MultiWindow FX where video windows fly on screen, and you might want them to stay on screen for a certain time, playing video. 82 Advan ced Option s Start This controls the hold time at the start of the FX. The value is a percentage of the total time of the FX in your timeline. For example, if you were doing a fly off transition, and set this value to 15%, then the “A” video source will stay on screen for 15% of the total time, then will fly off during the last 85% of the total time of the transition. If you have the Envelope Editor open, you will be able to see the change in the transition percent values when you adjust this slider. En d This controls the hold time at the end of an FX. The value is a percentage of the total time of the FX in your timeline. For example, if you reversed a normal transition so that the “B” video source flies on and set this value to 15%, then the “B” video source will fly on during the first 85% of the total transition time, and hold onscreen for the last 15% of the total time. If you have the Envelope Editor open, you will be able to see the change in the transition percent values when you adjust this slider. 83 Media Options When you select a Media item in the Control panel, the Media Options will be displayed in the Item panel. The Media Options panel gives you the ability to map video and image files onto the 3D objects in an FX. Usually, Source 1 and 2 come from the host application’s timeline and normally you will not remap those. The Media items are most often used to map additional video sources for MultiWindow FX, when the host application does not provide that video. Different video/image files can have different field/frame orders. Use the Select buttons to replace any Media with video from the host application, or from an image or video file. Create interesting playback effects with these controls. Use the slider and In and Out buttons to trim a video source. Use cropping to remove video blanking or create interesting results. The Media Options panel Media Selection Select T rack If you wish to select a video track from the host application, you can do so by clicking this button. A list of available host video tracks will be displayed. Using this button you could repeat Source 1 or Source 2 instead of having a separate Source 3 in a MultiWindow transitions. Select File This button displays a file requester, letting you select a single image, a sequence of images, or a video file. To select a sequence of images, simply select the first image in the sequence (each file of the sequence must be 85 Hollyw ood FX User’s Gu ide numbered sequentially). Hollywood FX currently supports targa, bitmap, and png images, as well as Video for Windows and Quicktime video files. Prev iew and Trimming Plus PRO The preview area lets you view any frame of a sequence or video file, and lets you trim that file for use in Hollywood FX. T h e Preview Slider Use this slider to move to any frame in the video sequence. Directly below the slider is a time indicator that shows the current time of the preview frame being displayed. In Click the In button to set the in-point of the video source. The current time shown below the slider will be used as the first frame in the FX. Ou t Click the Out button to set the out-point of the video source. The current time shown below the slider will be used as the last frame in the FX. Information Below the preview area you will find information about the resolution and length in time of the video source selected. Playback Control These controls are only available when a media file is selected (for host tracks, all playback is controlled by the host application). In terpret When you select a video file, you should also set the Interpretation for that video file so that fields and frames are correctly rendered. • Frames. If the video sequence consists of video frames that are not interlaced fields, then you should select this option. • Separate Fields. If the video sequence consists of individual fields (not interlaced together into a full frame), then select this option. • Interlaced – Upper First. This option is used when the video source consists of interlaced frames (consisting of two fields), where the upper field is rendered first in time. 86 Media Option s • Interlaced – Lower First. This option is used when the video source consists of interlaced frames (consisting of two fields), where the lower field is rendered first in time. • Single Image. Use this option when you are mapping an individual image, or you only want to use a single image from a sequence of images or video file. For most video, one of the Interlaced interpretations will be used. Generally this should be the same field order as you set in your host application. Hollywood FX will remember the last Interpret setting for each type of media. Playback Rate Plus PRO Use this slider to speed up or slow down playback of the selected video. At 100% the video plays back at its normal rate. Below 100% the video plays back slowly, and above 100% the video plays back more quickly than normal. Direction You can create interesting results by switching the playback direction to backwards. When set to backwards, the video begins playing from the last frame and continues to play backwards until the first frame is reached. En d Beh avior Plus PRO If the trimmed media is shorter in duration than the FX you can control what happens when the last frame of the media is reached by changing the End Behavior. • Stop. This is the normal case. The playback simply stops and the last frame continues to be shown until the end of the FX. • Repeat. In this case, when the last frame is reached, then playback starts over from the first frame. • Ping-Pong. In this case, when the last frame is reached, playback switches direction (going backwards). Playback continues switching directions until the end of the FX. Cropping Controls Plus PRO These controls adjust the number of pixels that are cropped on each side of the video source. This is most often used to remove blanking information from captured video, but may also be used to create some unique results where you only display a small portion of a video source. 87 Object Options Plus PRO When an object is selected in the Control panel, the Object Options panel is is displayed in the Item panel area. The Object Options panel gives you controls to keyframe a new path for an object or to adjust its morphing or dissolve level during an FX. Using the Object Options and the Envelope Editor, you can completely customize any FX to create an entirely new and unique result. Replace the current object with any other object file. These buttons control whether the selected tool will work along each axis. Select one of these tools to interactively adjust position, rotation and size in the Monitor window. Adjust an object’s shape and transparency over time using these sliders along with the Envelope Editor. Types of Objects There are two types of objects in Hollywood FX. A null object is a special object that is invisible and is used only to position and control other objects (see Object Heierarchies below). A null object is represented in the preview window by a white cross, and in the Control panel by a blue ball with a cross in it. A normal object is one that has rendered polygons and is usually visible in the FX. This is represented by a blue ball icon in the Control panel. Object Hierarchies Hollywood FX is a true 3D animation system and uses object hierarchies to create complex multi-object movements. An object hierarchy is when one object is the child of another object. When the parent object moves, the child object moves with it. In the Control panel you will often see an object’s icon indented directly below another object. This indicates that the indented object is the child of the object above it. You can change the hierarchy by changing the parent object for any object. 89 Hollyw ood FX User’s Gu ide The Scroll Parent Null is an invisible null object that is used to control the movement of all of the pieces of the wooden scroll (Stick, Stick, and Scroll). An example of an object hierarchy in the Scroll2 FX Select File… Hollywood FX lets you replace an object in an FX with any other object on disk. Click on Select File…, then select one of the object files (.hfo) within the Objects folder in the Hollywood FX application folder. After replacing an object, you may need to re-keyframe the Morph value for that object to get proper morphing results from the object. Positioning Controls The positioning controls are used to quickly keyframe new flight paths for an object in the FX. You can simply move the preview slider to a particular time in the FX, then use these controls to move an object, and you will have created a new path. For more advanced keyframing of paths, you will use these controls together with the Envelope Editor. T ool Bu tton s These tool buttons let you select a tool to use in the Monitor panel. When one of these tools is selected, you can click-and-drag in the Monitor panel to interactively edit the position, rotation, size, and pivot point of the selected object. These tools are also affected by the Axis buttons described below. • Move. When the move tool is selected, clicking-and-dragging with the left mouse button in the Monitor panel will let you move the object along the X axis by moving left and right, and along the Y axis by moving up and down. Using the right mouse button, you can move the mouse back and forth along the Z axis by moving the mouse up and down. • Rotate. When the rotate tool is selected, clicking-and-dragging with the left mouse button in the Monitor panel will let you rotate the object around the Y axis by moving left and right and around the X axis by moving the mouse up and down. Clicking-and-dragging with the right mouse button will rotate the object around the Z axis. • Scale. When the rotate tool is selected, clicking-and-dragging within the Monitor panel will resize the object along all axis simultaneously. If you want to scale the object along a single axis, hold the Shift 90 Object Option s key while clicking-and-dragging. The left button controls scaling along the X and Y axis, while the right mouse button scales the object along the Z axis. • Pivot. The pivot tool lets you adjust the pivot point of an object. The pivot point indicates the point in space that an object rotates around. Moving the pivot point can create entirely new results when rotating an object. The pivot point is indicated by a light blue X shape for the selected object. Use the left mouse button to move the pivot point along the X and Y axis. Use the right mouse button to move the pivot point along the Z axis. T h e Axis Bu tton s The buttons labeled X, Y, Z along the top of the Positioning controls are used to limit a tool to specific axis. For example, if you only want to move an object along the Z axis, then you can make sure that the X and Y buttons are not pressed. Simply click on a button to change between pressed or not pressed. The current tool will only affect an object along the axis whose buttons are pressed. T h e Edit Fields For each tool, there are also text fields where you can enter a specific value for each axis rather than using the interactive tools in the Monitor panel. These fields will change to show the current values when you are using the interactive tools. Size T o Fu ll This button will resize the selected object so that it will exactly match the original fullscreen video (without changing its position along the Z axis). You should also set an object’s Morph percent to zero if you want the video to show full screen properly. Position T o Fu ll This button will move the selected object along the Z axis so that the object will exactly match the original fullscreen video (without changing the size of the object). You should also set an object’s Morph percent to zero if you want the video to show full screen properly. Morph & Dissolv e Morph Many of the 3D objects in Hollywood FX can change shape from the original flat screen video to a unique 3D shape. This slider is used to control that 91 Hollyw ood FX User’s Gu ide shape change. At 0% the object is not morphed at all (and usually will be flat). At 100% the object is fully morphed into its final shape. Anywhere in between, the object will be partially morphed between the original flat shape and the final shape. Use this slider along with the Envelope Editor to create interesting new shape changes. For example, with the Small Cylinder FX, you could have the object morph back and forth between flat and cylinder to create a flapping FX. Dissolve This slider lets you adjust the transparency of an object. At 0% the object is completely opaque. At 100% the object will be invisible. Use this slider with the Envelope Editor to create interesting results like dissolves or fade-ins. Parent Object This dropdown lets you change the parent object of the current object. You can create advanced object hierarchies by attaching objects to other objects. This dropdown will list all other objects in the FX, as well as aoption if you don’t wish to have this object attached to any other object. When an object has a parent, then the object will always follow the parent’s positioning. If the parent moves or rotates or resizes, then its children also move, rotate or resize. The child can also have additional movements, but they are always relative to the parent object. To better see how parenting works, check out the Advanced-Tutorials guide. Object Flags These flags control special capabilities of each object. Sh adow Cast If checked, this object will cast a shadow. If cleared, the object will not cast a shadow. Sh adow Receive This flag is intended for full-scene shadowing which is not currently implemented. T ran sition Object If checked, the current object is considered to be a transition object. Only transition objects change their flight path when the Flight Direction or Rotate Object (Effect Options) is changed. When you create your own FX, you will normally make sure that any objects that fly on or off the screen are set to Transition Object, while the background object and any other objects that remain still have their Transition Object flag cleared. 92 Surface Options Plus PRO Surfaces describe the color and texture properties of polygons in an object. A surface can describe a simple color or can indicate that a Media item is to be mapped on the object. An object may have multiple surfaces (for example the stopwatch object in the Clockers FX has a surface for the gold colored watch and a separate surface for the area that is mapped with video. Select a Media item to map to this surface. Use these tools to interactively adjust texture mapping in the Monitor window. Control the basic color properties of the surface here. Surface Options Texture Options Media If a surface has video mapped onto it, then it is associated with a Media item. This dropdown lets you change the current Media item used for the surface, or select so that no video is mapped on the surface and only the color options are used. X, Y, Z Axis Bu tton s PRO These buttons determine which axes will be affected when one of the texture adjustment tools is selected. If the button is pressed, that axis will be affected, otherwise it will be locked and not changed by any interactive editing in the Monitor window. Move, Rotate, Scale PRO These texture adjustment tools let you create interesting effects by changing how media is mapped onto the polygons of an object. Click on any of the tool buttons to activate that tool, then click-and-drag in the Monitor window to adjust the values for that tool. You can also manually enter values for position, rotation or scale by entering values into the text fields. • Move. When selected you can move the mouse up-and-down to adjust the Y position of the texture and move the mouse right-and- 93 Hollyw ood FX User’s Gu ide left to adjust the X position of the texture. You can create interesting results by moving a texture across an object (keyframe the position over time). • Rotate. Use the left mouse button to rotate on the X and Y axes. Use the right mouse button to rotate around the Z axis. Rotating a texture can create some very unique results. • Scale. When selected you can move the mouse up-and-down to adjust the Y scale of the texture and move the mouse right-and-left to adjust the X scale of the texture. Using Scale you can shrink or grow the texture on the object. Use this along with Width Repeat and Height Repeat to create interesting infinite zoom effects. Width Repeat, Heigh t Repeat PRO These control whether a texture (media item) is repeated across an object when the texture itself does not cover the entire object. You generally use Width Repeat and Height Repeat together with Scale. Try turning on Width Repeat and Height Repeat, then scale the texture so it is very small. You will soon see multiple copies of the texture across the face of the object instead of one copy. Reset Valu es Click this button to return the Position, Rotation and Scale values for the texture to their default values. This will quickly return the texture to its normal, original mapping on the object. Color Options Dou ble-Sided If checked, this surface is double-sided, and both the front and back of the polygons in the object are visible. If cleared, only the front side of each polygon is drawn. This option is used both for textured and color-only surfaces. Smooth If checked, the polygons of this surface are drawn with a smooth appearance. When clear, the polygons are drawn flat and have a faceted appearance. This option is used both for textured and color-only surfaces. Base Color This RGBA value determines the base color of the surface. It is only used if the Media item is set to (a color-only surface). You can enter individual vales for the Red, Green, Blue, and Alpha channels individually in the edit fields (the values must be between 0 and 1), or you can click on the 94 Su rface Option s Base Color button to display a color requester and select a specific color. Adjusting the Alpha channel below 1 will create a semi-transparent object. Opacity This slider determines how transparent a surface is. The highest value of 1.000 is completely opaque, while the lowest value of 0.000 is completely transparent. This will only make the surface transparent and not the entire object, unless the entire object is a single surface. If your object has multiple surfaces and you want the entire object to fade out, then use Dissolve in the Object Options. Sh in e Color A surface can have a specular shine on it (a bright spot that makes it look glossy). This value determines the color of that specular shine. It is used along with the Shine Spot value which determines the size of the specular shine spot. Normally, for a glossy appearance, this value should be set to 1, 1, 1, 1 (pure white), but you can use any color to create interesting results. You can enter individual vales for the Red, Green, Blue, and Alpha channels individually in the edit fields (the values must be between 0 and 1), or you can click on the Base Color button to display a color requester and select a specific color. Sh in e Spot This slider along with the Shine color determines how glossy a surface looks. The higher the value, the tighter the specular spot (and the glossier the surface looks). With a smaller value the spot is spread out and the surface looks less glossy. At 0, no Shine is drawn for the surface. Lu min osity This RGBA value determines the luminous color of the surface. It is only used if the Media item is set to (a color-only surface). You can enter individual vales for the Red, Green, Blue, and Alpha channels individually in the edit fields (the values must be between 0 and 1), or you can click on the Base Color button to display a color requester and select a specific color. When a surface has a luminous color, it looks like it is emitting that color of light. It will no longer be shaded based on light direction. This can be useful to create effects like neon tubes. 95 T he Envelope Editor Plus PRO The Envelope Editor is used for advanced keyframing of flight paths and individual options in Hollywood FX. When you first use Hollywood FX, the Envelope Editor is hidden to keep things simple. When you are ready to begin using the Envelope Editor, open it by clicking on the envelope button at the bottom of the Hollywood FX dialog. The Envelope Editor is used to create keyframes for whatever control is currently active in the Hollywood FX dialog. The current control’s name is highlighted in green to indicate that it is the current control, and that the Envelope Editor can be used to create keyframes for that control. There are two basic types of envelopes. The Single Value Env elope When you are working with a single value in Hollywood FX (like Morph percent), then the envelope editor will show that value over time, and will let you edit the envelope by clicking and dragging in the envelope window. Any key can have values curve through it, go straight, or jump immediately from the previous key’s value. Adjust the spline curve through a key using these controls. The first ruler shows the total time of the FX, the second ruler shows the Transition percent, which is affected by the Reverse, Hold at Start, and Hold at End options in Effect Options. Next and Previous keyframe buttons. Use the current time slider to move to a new frame in the FX. This works like the preview slider, but is more accurate. Click and drag in the envelope window to create and adjust keys. When you click and drag in the envelope window, it will at the same time automatically adjust the current control. When you adjust the current control, that will affect the envelope window. 97 Hollyw ood FX User’s Gu ide Multiple Value Env elope When you are editing the flight path of the object using the object tools, you are actually adjusting keyframes for the position, rotation and scale simultaneously for a keyframe. In this case, the envelope looks a little different. Instead of showing the actual value, it simply indicates where keyframes are in time. You edit the values for those keyframes using the tools in the current Item panel. You can quickly save and load complete envelopes, or remove the current envelope. Create, Delete, Copy, Shift and Scale individual or ranges of keys. Keyframes for the current path are shown as blocks in the timeline. The Env elope Window The Envelope Window displays the current envelope and lets you quickly click and drag to create new keyframes for an envelope. T h e Cu rren t T ime Slider At the top of the envelope window you will find the current time slider. Like the preview slider, it lets you move back and forth to different times in the FX. Left-click and drag the slider back and forth to move it. As you move it, the preview slider in the Monitor window will move also. If you move the time over a keyframe, that keyframe will be highlighted in red to indicate that it is the current keyframe. T h e T ime Ru ler At the top of the window is the Time Ruler. The Time Ruler shows the total time of the FX. This is controlled entirely by changing the duration of the FX in your host application. The timecode used in this ruler can be adjusted in the Settings dialog. T h e T ran sition % Ru ler All keyframe information in Hollywood FX is stored as percent values of the total transition. This allows Hollywood FX to handle true intraframe editing, 98 T h e En velope Editor easily scale to any duration, be reversed and to control Hold at Start and Hold at End quickly and easily. Normally the values in this ruler run from 0% to 100% coinciding with the Time Ruler above it. However, this can be affected by certain Effect Options settings. When the Reverse Effect checkbox is checked in Effect Options, the transition % ruler is reversed also, running from 100% to 0%. Adjusting the Hold values (Start and End), will adjust the starting and ending point of the transition in relation to the total duration of the FX. T h e En velope The envelope is displayed in the envelope window. For single value envelopes, the range of values is displayed to the left of the envelope window. By clicking and dragging in the envelope window, you can create and modify keyframes. If you click on an existing keyframe, the current time slider will move to that time and the keyframe will be selected. If you are editing a single value, then you can drag up and down to immediately change the value at that keyframe. If you click in the window where there is no keyframe, then a keyframe will be created at that time. If you are editing a single value, you can drag the keyframe’s value up and down. If you are editing a multiple value envelope, then the key will be created using the current values. The Env elope Buttons Save… This button lets you save the current envelope to disk. When you press this button, a file requester will appear and you can type in the name to save this envelope as. Normally you should save all envelopes in the Envelopes folder (the default) so that you can find them again easily. This is useful when you might want to reuse a complex envelope in a different FX or for a different value. For example, you might create a complex bouncing ball path that you could save to disk and load later in an FX with a different shaped object. Load… Click this button to replace the current envelope with a previously saved envelope. A file requester will appear letting you select a previously saved envelope. Only envelopes that have the same range of values can replace an existing envelope. So you could use an envelope you saved for an object’s Morph as an envelope for an object’s Dissolve value since they both have a range from 0 to 100. But you couldn’t use that Morph envelope for Flight 99 Hollyw ood FX User’s Gu ide Direction, since Flight Direction requires an envelope that uses values from 0 to 360 degrees. Remove This button will remove the current envelope. Once removed, changing the current control will change it for the entire FX, rather than for the current time’s keyframe. Key Type Controls When the current time is on a keyframe (the keyframe block will be highlighted red), you can use these radio buttons to control the type of keyframe at that time. Splin e Cu rve When Spline Curve is selected, the envelope will be a smooth curve through the keyframe. You can adjust the curve through the keyframe using the Spline Curve controls (described below). Lin ear The envelope will be a straight line to the current keyframe. Valu e Ju mp When this is selected, the value will remain at the previous keyframe’s value until the exact moment of the current keyframe, then it will jump to the new value. This is great when you want an object to disappear at a specific point in time. You can set up an envelope for the object’s Dissolve value where the first keyframe is 0%, and the second keyframe is a Value Jump keyframe to 100%. This will guarantee that the object will disappear instantaneously rather than fading out over time. Keyframe Controls Copy… This button lets you copy a range of keyframes from one time to another. When you click this button, the Copy Keys dialog appears. The Copy Keys dialog 100 T h e En velope Editor You enter a start and end time (in Transition %) to copy, and a starting time to paste the keys into. For example, to create a Morph envelope where the object morphs back and forth between its original flat shape and its fully morphed shape, you could start by creating the following simply envelope (remove the original envelope, then simply click in the envelope window at 10% time and 100% value). The original envelope, created by clicking and dragging. After creating the initial envelope, click on Copy… and enter 0 and 10 for the Start and End values, and enter 20 for the Paste value. Click Ok. This will copy the keys from 0 to 10% and paste them at 20%, to create the following. The envelope after copying the keys at 0% and 10% Now, perform one more copy with Start an End of 0 and 30 and a Paste value of 40. So now we are copying the four keyframes from 0% to 30%, and pasting them starting at 40%. The final envelope after the second Copy. You have created an interesting morph envelope where the object morphs back and forth using the Copy function. 101 Hollyw ood FX User’s Gu ide Sh ift The shift button is used to shift a range of keys either in time or in value. For example, if you created some keys, but you want to shift them so that they start later in time you can do so, or if the values you selected at each keyframe were slightly lower than what you wanted, you could shift them so that they have higher values. When you click on this button, the Shift Keys dialog is displayed. The Shift Keys dialog • Start %. Enter the starting time of the range of keys you wish to shift. • End %. Enter the ending time of the range of keys you wish to shift. • Key Time. If you want to shift the time of each key, enter a positive or negative value here. Each key will be shifted by the percent value shown. For example, if a key was at 50%, and you shift it by –7, then the key will be shifted to 43%. • Value. If you want to shift the value of each key, enter a positive or negative value here. The value is in the same units as the option currently being enveloped. For example, if you had a key for Flight Direction that had a value of 90 degrees, and you shift by 8, then the new value for that key would be 98 degrees. Scale The scale button is used to scale the time or values of a range of keys. It works like Shift except that instead of adding or subtracting a shift value, the time and values of each key are multiplied by the scale values. You could use this for example to double the value of each key in an envelope, or half the time it takes to complete a morph. When you click on this button, the Scale Keys dialog will appear. 102 T h e En velope Editor The Scale Keys dialog • Start %. Enter the starting time of the range of keys you wish to scale. • End %. Enter the ending time of the range of keys you wish to scale. • Key Time. If you want to scale the time of each key, change the value from 1. A value greater than one will increase the time between keys, while a value less than one will decrease the time. For example, if you have a key at 50% and you scale it by 0.5 then the new time for that key would be 25%. • Value. If you want to scale the value of each key, change the value from 1. A value greater than one will increase the value, whilewhile a value less than one will decrease the value. For example, if you had a key for Flight Direction that had a value of 90 degrees, and you scale by 2 then the new value of the key would be 180 degrees. C re a t e Clicking this button creates a keyframe at the current time in the envelope window, using the current value. Usually you will create new keyframes by simply clicking in the envelope window, however, this button lets you manually create a keyframe when you already have the current time slider at the proper position, and your current control is set to the value you want for the keyframe you are creating. D el et e This button will delete the current keyframe from the envelope. You cannot delete the keyframes at 0% and 100% in time. Previou s Key This button will move the current time slider to the previous keyframe in the envelope. Next Key This button will move the current time slider to the next keyframe in the envelope. 103 Hollyw ood FX User’s Gu ide Spline Controls When the key type for a key is a Spline Curve, these controls let you adjust how the envelope moves through the key. There are three spline control values for each key: tension, continuity and bias (described below). These controls adjust the way the curve is calculated through the keyframe. Presets Dropdow n The Presets dropdown list provides a list of preset values for the spline at the current key. Use this dropdown to quickly make the envelope move smoothly through the key or to create a bounce at the key. Generally you will simply pick a preset rather than manually adjusting the tension, continuity and bias values. Save… This button lets you save the current tension, continuity and bias values as a preset. When you click this button a requester will appear letting you type in a name for the new preset. The new preset will be added to the Presets Dropdown. T en sion Tension controls the “speed” of a value as it passes through the key. A tension value of 1 will cause the change in value to slow as it enters the key and speed up as it leaves the key. A value of 0 will cause the value to change smoothly through the key. A value of –1 will cause the value to accelerate through the key. Con tin u ity Continuity is used to create either a smooth curve through a key or a break (a quick change) in direction through the key. A value of 0 keeps a smooth curve through the key. A value of -1 creates a sharp change in direction, while a value of 1 creates a “hiccup” at the key, a sort of pause at that frame before continuing. B i as Bias affects where the value change bunches up, either before or after the key. It can be used to accentuate a change. A value of –1 will cause the value to overshoot the key. A bias of 0 will cause the value to move smoothly through the key. A value of 1 will cause the value to undershoot the key, moving a little farther before reaching back to the key. 104 Plugins PRO Hollywood FX is an incredibly expandable program. You can add new FX, new objects to create FX, and new plugins that expand Hollywood FX capabilities in many ways. A plugin is basically a special program that can be “attached” to an item in an FX, and it modifies that item in some way. There are two basic types of plugins currently available for Hollywood FX. • Image Filters. These are the traditional plugins you will find in nonlinear editors and older effects programs. These plugins are used to modify Media items. They can be used to adjust colors, blur an image, create keying effects for compositing and much more. In Hollywood FX, Image Filters can be attached to any Media item, or to the Effect Options item. When you attach an Image Filter to the Effect Options item, it will filter the output video rather than one of the media items. • Warps. Warps are true 3D object plugins that are unique to Hollywood FX. These Warp plugins modify 3D objects in some way, such as twisting the object, exploding the object, or doing a pagepeel on the object. Managing Plugins Plugins are added to items, modified and deleted from the Control panel. · T o Attach A Plugin T o An Item F Select the item in the Control panel that you want to attach a plugin to. F Click on the Plugins… button in the Toolbar. A list of available plugins for that item appears. F Double-click on the plugin that you wish to add to the item. The plugin will be added, and the Item Options panel will change to show the options for that plugin. 105 Hollyw ood FX User’s Gu ide The Gradient Wipe image filter plugin attached to Host Video 1 media. Gradient Plugin applied to Media · T o change the options for a plugin: F Click on the plugin in the Control panel. The Options panel will appear for that plugin. F Change options and see the results in the Monitor panel. Plugins can be removed at any time. · T o r emove a plugin fr om an item: F Click on the plugin in the Control panel. F Click on the Delete button at the bottom of the Control panel. The following sections provide individual documentation for each plugin included in Hollywood FX. 106 Plu gin s Filter - Blur The Blur filter lets you blur incoming video using a number of different options. Blur Options Box, Guassian and Directional Blur T ie Blu r Percen tage to tran sition When checked, this option automatically keyframes the blur so that the object blurs more over time as the transition progresses. T ie th e h orizon tal an d vertical togeth er When checked (the default), there will be one slider which controls both the horizontal and vertical blurring. When cleared, you will see separate Blur percentage sliders for horizontal and vertical. Direction This spinner is only available if the Blur Type is set to Directional. This spinner controls the direction of a Directional blur. The image will blur in the same direction as the spinner. Blu r Percen tage If Tie the horizontal and vertical together is selected, you will see one slider to control the total blur in both directions. If cleared, then you will see 107 Hollyw ood FX User’s Gu ide two sliders, one to control the amount of blur horizontally, and one to control the amount of blur vertically. Generally, the higher the blur percentage, the longer the blur will take to calculate. Mix w ith origin al percen tage This slider allows you to overlay the blur on top of the original image to produce more interesting results. The higher the number, the more of the original image you will see. Blu r T ype Use this dropdown to select different types of blur. • Box – This is a quick blur that provides good results. • Gaussian – A slower blur, produces finer results. • Directional – Allows blurring in a specific direction using the Direction spinner. B l u r C h an n el You can select an individual color channel to blur. This can create interesting color effects on the incoming video. Filter - Chroma Key The Chroma key filter is a simple keyer that allows you to quickly key out Green or Blue backdrops from video to allow keying of video that is mapped onto 3D objects in Hollywood FX. Chroma Key Options T ype Select Blue or Green to key out blue or green backdrops. 108 Plu gin s R e v e rs e K e y This checkbox will reverse the key, so that everything except the blue or green areas are removed. T h resh old This slider controls how much of the picture is keyed out. The higher the number the greater the range of color that is keyed out. Fin e Adju st This slider controls the fine adjustment of the key around edges of differing colors. Filter - Luma Key The Luma key filter is a simple keyer that allows you to quickly key out dark or light areas of a video source. Luma Key Options R e v e rs e K e y This checkbox will reverse the key, so that everything light areas are keyed out rather than dark areas. Cu toff This slider controls how much of the picture is keyed out. The higher the number the greater the range of brightness that is keyed out. Softn ess This slider controls the fine adjustment at the edge of the cutoff brightness, giving a softer edge to the key. 109 Hollyw ood FX User’s Gu ide Filter - Directional Wipe This filter allows you to quickly “wipe away” a source image in any direction you choose. This filter can be especially interesting on video that is mapped onto complex objects. Directional Wipe Options and example Wipe Direction This spinner controls the direction that the image is “wiped away”. T ie w ipe percen tage to tran sition When checked (the default) the Wipe Percentage is automatically tied to the total transition time, so that the wipe will finish at the same time as the transition. When cleared, you will be able to use the Wipe Percentage control to manually control the wipe. T ie direction to ligh t direction When checked, the Wipe Direction is controlled by the Light Direction spinner in Effect Options. This makes it easy to tie lighting and wipe together. En able a border on th e w ipe When checked, a border will be drawn along the edge of the wipe. You will be able to select the color, size, and softness of the border. Border Color When a border is enabled, you can click this button to select a border color from the Color Selection dialog. Wipe Percen tage When Tie wipe percentage to transition is cleared you can use this slider to manually control the completion of the wipe. Use the envelope editor to keyframe interesting new results. 110 Plu gin s Softn ess This slider controls the softness at the edge of the wipe. The higher the value the softer the edge of the wipe. Border Size When border is enabled, this slider controls the thickness of the colored border. The higher the value, the larger the border. Filter – Edge Wipe This filter allows you to quickly “wipe away” a source image using a framed border with optional soft and curved edges. Edge Wipe Options and an Example Border Color If borders are enabled, click this button to change the color of the wipe’s border. T ie to tran sition When checked (the default) the Wipe Percentage is automatically tied to the total transition time, so that the wipe will finish at the same time as the transition. When cleared, you will be able to use the Wipe Percentage control to manually control the wipe. En able Borders When checked, a colored border is drawn around the edge of the wipe. You can control the color and thickness of the border. 111 Hollyw ood FX User’s Gu ide Wipe Percen tage When Tie To Transition is cleared, this slider gives you manual control over the completion of the wipe. You can keyframe this value to create interesting results. X a n d Y Of f s e t Normally the wipe is centered on the source image. Use these sliders to center the wipe anywhere on the image. Softn ess This slider controls the softness of the edge of the wipe. The higher the value the softer the edge. Border Size If borders are enabled, this slider controls the thickness of the border. The higher the value the thicker the border. Corn er Radiu s With this slider you can control whether the corners of the wipe are square or rounded. The higher the value the more rounded the corners. Filter - Gradient Wipe The Gradient Wipe plugin is like a very simple version of Alpha Magic, only that you can apply the gradient wipe to the surface of any 3D object. It lets you select a grayscale gradient image and use it to dissolve the selected media. Gradient Wipe Options and Example Select Gradien t Click this button to select a gradient to use. Use the file requester to find a gradient image. Gradient Wipe supports Targa (tga) and Bitmap (bmp) 112 Plu gin s images. You can find some sample gradients in Hollywood FX\Images\gradients. T ie tran sition amou n t to effect tran sition If this button is checked, then Gradient Wipe will automatically dissolve the media during the entire duration of the FX. If cleared, then the Transition Amount value (and any envelope for that value) are used to dissolve the media. T ran sition Amou n t This determines how far the media is dissolved. Normally you will create an envelope for this value to change the dissolve over time. Softn ess This determines how soft the edges of the dissolve are. The higher the value, the softer the edges of the dissolve. If Border Size is not 0, then this affects the softness of the colored border. Border Size This slider can be used to create a colored border at the edges of the dissolve. The larger the value, the larger the border. At 0, no border is present. Border Color Click on this button to select a color for the dissolve border. When Border Size is not 0, then this color will be used as a border for the dissolve. Warp – AlphaParticles The AlphaParticles plugin lets you breakup an object into particles and have those particles fly around using a gradient image as a ‘shape template’ for how the particles move. Alpha Particles Options and example 113 Hollyw ood FX User’s Gu ide Select File Click on this button to display a file requester to select a gradient. You can use any .bmp, .png or .tga image file as the gradient. Reverse gradien t lu min osity Normally the time particles start to move, and the direction they move is towards the lighter areas of the gradient. Checking this option causes the particles to move towards the darker areas of the gradient. T ie direction to gradien t When checked, the particles will move towards the lighter areas of the gradient. When cleared, the objects will simply move in the direction indicated by the direction spinner. Direction spin n er If Tie direction to gradient is cleared, this spinner will control the direction that the particles move. Axis of fligh t These buttons determine what 3D axis (or plane) the particles will move along. Click on one of the buttons, XY, XZ, YZ to change the axis on which the particles move. T ie start time to gradien t When this is checked, the particles will start to move based on the corresponding brightness of the gradient. So particles that are positioned over dark parts of the gradient begin to move first, and particles that are positioned over light parts of the gradient move last. This makes the object break up in the ‘shape’ of the gradient you are using. T ie time to tran sition When checked, the breakup and movement of the particles is tied to the overall time of the transition. If you wish to keyframe this movement separately, then clear this checkbox and use the time slider to control and keyframe the particle movement. T ime slider When the Tie time to transition checkbox is cleared, you can use this slider to control and keyframe the timing of particle movement separately from the overall effect time. Velocity This slider determines how fast the particles move. The higher the value, the faster the particles will move. 114 Plu gin s Rotation This slider controls how much each particles rotates (spins) as it moves. The higher the value, the more each particle will spin. Pu ll If Tie direction to gradient is checked, this determines how much the gradient brightness changes will affect the direction of each particle. The higher the value, the more each particle will be pulled towards the brighter areas of the gradient. Increasing this slider also increases the time required to calculate each frame. Ch aos Increasing this value adds more chaos or randomness to the movements of each particle. Warp – Displacement Map The Displace plugin uses a gradient or other image to move (displace) polygons away from their normal positions. This plugin can be useful to create 3D terrain or other interesting results. For those with advanced understanding of 3D modeling, the vertexes of the polygons are moved along their normals (perpindicular to the polygon face). Displacement Map Options and example Select Displacemen t Map When clicked, a file requester will appear. Select a bitmap image (.bmp, .png, .tga) to use as the displacement map for the selected object. Gradient images are especially useful as displacement maps. The brightness of the image is used to displace the polygons in the object. The brighter the pixel, the more it moves the polygon. 115 Hollyw ood FX User’s Gu ide Reverse Lu min osity Checking this reverses the brightness of the image, so that areas that were dark in the image are now bright. This changes the displacement, since polygons are displaced more for brighter parts of the image. En able Blu r Enabling blur makes the displacement of the polygons smoother. When checked, a slider will appear where you can adjust the amount of smoothness. The higher the blur the more time it takes to calculate the displacement. Amou n t This slider controls the amount of displacement. The higher the value, the more polygons are displaced from their original position. It is very useful to keyframe this value over time to create animation of the displacement. X Of f s e t a n d Y Of f s e t These sliders change the ‘position’ of the displacement image in relation to the polygons of the object. Adjusting these sliders will move the displacement over the face of the object and can be animated for interesting results. Scale This slider changes the ‘size’ of the displacement image in relation to the polygons of the object. Making this a higher value is like zooming in on the displacement image. You can create some interesting animated effects by keyframing this value. Warp – Explode This 3D plugin lets you explode any object into pieces and provides incredible control and advanced options over every aspect of the explosion. Explode Options and Example 116 Plu gin s R eset This button quickly resets all options to their defaults. T ime When the Tie Time To Transition checkbox is cleared, you can manually control and keyframe the explosion time using this slider. T ie T ime T o T ran sition When checked (the default), the explosion time will automatically be tied to the total Transition time, so that the object will explode during the entire time of the transition. Clear this checkbox to manually keyframe the explosion time. En able Velocity Decay When checked, the pieces will slow down as the explosion progresses. You can control the amount of decay using the Velocity Decay slider. When cleared, the pieces will move at a constant velocity over time. En able Ran dom Sliders When checked, a second set of sliders will appear next to the sliders for Velocity, Velocity Decay, Rotation of Fragments, and Gravity. This second set of sliders controls the randomness of each option. The higher the value each slider, the more random the option. Jagged Pieces When checked, the pieces of the object will have jagged edges and might look more realistic. This option does take longer to calculate. En able Rotation When checked, the pieces of the object will rotate as they move. The actual amount of rotation is controlled by the Rotation slider. En able Gravity When checked, the pieces of the object will begin to fall a specific direction over time. The direction and amount of gravity is controlled by the Gravity controls. Decay Affects Rotation When checked, the rotation of pieces will also slow over time along with the velocity of the objects. 117 Hollyw ood FX User’s Gu ide Maximu m Nu mber of Pieces This slider controls how many pieces the object will be broken into for the explosion. When set to 0, the object is broken into individual polygons. This generally produces the most number of pieces with the quickest calculation. Above 0, the plugin will attempt to generate the number of pieces indicated by the slider. If the Jagged Pieces option is checked, this can take a good deal of time to calculate. Velocity This slider controls how quickly the pieces explode away from the center of the object. The higher the number, the faster the pieces move. Velocity Decay This slider controls how much each piece slows down over time. The higher the value the more each piece will slow down after the initial explosion. Rotation of Fragmen ts This slider determines how much each individual piece rotations around its own axis. The higher the value the more each piece spins around as it explodes. Gravity Spin n er This spinner controls the direction that gravity pulls along the selected Plane of Gravity. This spinner along with the Plane of Gravity selection controls the final direction of the pull of gravity. Gravity Slider This slider controls the amount of gravitational pull. The higher the value the more each piece is pulled by gravity. Plan e of Gravity These buttons control which 3-dimensional plane that gravity pulls along. By default this is set to XY which means that gravity will pull along the X and Y axis, based on the direction selected by the Gravity Spinner. Warp – Peel The Peel plugin lets you roll or peel any object. For doing a traditional peel on a flat object, we recommend you use the High Mesh 1 object in the Basic Shapes folder. 118 Plu gin s Peel Options and Example Peel Plan e This determine which 3-dimensional plane the peel ‘rolls’ across. Normally for a flat object like High Mesh 1, you will leave this set to the XY plane. For other objects you may want to switch to different Peel Planes to see the result. T ie T ran sition Amou n t to effect tran sition When checked (the default), the peel amount will automatically be tied to the total Transition time, so that the object will peel over the entire time of the transition. Clear this checkbox to manually keyframe the peel over time. T ie peel direction to fligh t direction When checked (the default), the direction of the peel is controlled by the Flight Direction spinner on the Effect Options panel. When cleared, you can control the direction of the peel with the Angle of Peel spinner, and can manually keyframe the direction over time. Peel In stead of Roll When checked, the plugin will peel back the object rather than perform a roll. Reverse Radiu s of Peel When checked, the peel will be behind the object rather than in front. Percen tage of Peel Completed When Tie Transition Amount to effect transition is cleared, you can use this slider to manually control and keyframe the amount of peel over time. Radiu s Of Peel This slider controls the ‘size’ of the roll. The larger the number the bigger the roll. 119 Hollyw ood FX User’s Gu ide An gle of Peel This spinner controls the direction of the peel (if Tie Peel Direction to flight direction is cleared). Warp – PolyShrink The Polyshrink plugin shrinks each polygon in an object, creating something like a dissolve in the 3D world. Polyshrink Options and example T ie sh rin kage to tran sition If checked, then the polygons will shrink uniformly over the entire time of the transition (by the end of the transition, the polygons will disappear). If cleared, you can control the Shrinkage and keyframe it over time. En able fragmen t size slider Normally each polygon in an object is affected individually by the Polyshrink plugin. When you check this option, you can adjust the number of fragments in that are shrunk in the object instead of individual polygons. Use jagged pieces When Enable fragment size slider is checked, you will also have this option to use jagged pieces (fragments). While this takes longer to calculate when checked, it can produce more realistic or interesting looking results. Sh rin kage When Tie shrinkage to transition is cleared, this slider controls the amount that the polygons (or fragments) are shrunk. At 100%, the polygons disappear completely. 120 Plu gin s # of Fragmen ts When the Enable fragment size slider is checked, then you can use this slider to control the number of fragments used to shrink. At 0, individual polygons are used, at other values, this slider determines the number of fragments created. So when this slider is 4, then 4 large fragments are created over the entire object surface, then those fragments can be shrunk over time. Warp – Ripple The advanced ripple plugin lets you add a wide variety of different ripples to any object. Unlike ripple filters found in other programs, this is a true 3D ripple that can be seen in 3 dimensions when the object is rotated. For doing a traditional ripple on a flat plane, we recommend you use the High Mesh 1 object in the Basic Shapes folder. Ripple Options and an Example Heigh t This controls the overall height of the ripple in comparison to the object. The larger the number the higher and more pronounced the ripple. T ie X an d Y frequ en cy togeth er When checked (the default), you will have a single slider for Frequency that maintains both the X and Y frequency. When cleared, you will see two sliders, and can individually control the wave frequency in the X and Y directions. Frequ en cy These sliders control the number of waves in the ripple. The higher the number, the more waves. If Tie X and Y frequency together is checked, you will see a single slider to control the total frequency, otherwise you will have two sliders and can control the frequency for X and Y individually. 121 Hollyw ood FX User’s Gu ide You can get very interesting results by setting the frequency in one direction to 0, while maintaining a higher value in the other direction. Offset (X an d Y) These two sliders control the “center” of the ripple. Use these sliders to adjust the center of the ripple. T ie Ph ase to tran sition When checked, the phase is automatically tied to the total transition time so that the plugin ripples over the total time of the transition. If you clear this checkbox, you can manually control the phase using the Phase slider. Ph ase This slider controls the timing of the ripple, and makes the ripple seem to move. When Tie the Phase to the transition is cleared, you can use this slider to manually control and keyframe the ripple. Fu n ction This controls the type of ripple that is generated. • Droplet – This generates circular waves from the center of the ripple. • Aligned Ripples – This generates uniform smooth bumps along the surface of the object. • Crazy Ripples – Creates irregular bumps that increase in height towards the outer corners of the object. • Offset Ripples – Creates wild bumps-on-bumps across the face of the object. • Corner Waves – Creates curved waves around the outside corners of the object • Waves – Creates long straight waves, like ocean waves coming to shore. • Bumps – Creates distinct regular bumps that rise up from the flat surface of the object. • Ying Yang – Creates a single sharp mountain that rises from the surface of the object. • Bounce – Creates a single ripple out from the center like a balling bouncing onto an elastic surface. 122 Plu gin s • Black Hole – Pulls the polygons of the object in and creates a hole that spreads. Defau lt Settin gs This button reverts all settings to their defaults for the selected functions. Clear all valu es to 0.0 This button sets all values to 0. This is useful for the beginning of an effect when you don’t want the ripple to show immediately. Warp – Swirl This plugin will swirl the faces of an object. It can create a whirlpool-like effect with video mapped on an object. You have separate control over the outer portion of the swirl (near the outside edges of an object) and the inner portion of the swirl (near the center of the object). Swirl Options and example T ie sw irl to tran sition When checked, the swirl will automatically increase over the entire time of the effect. When cleared you can manually control and keyframe the inner and outer swirl amounts. In n er an d Ou ter bu tton s When Tie swirl to transition is checked, these buttons determine whether the outer swirl or inner swirl is adjusted over the time of the effect. Size Use this slider to control the distance from the center of the swirl to the outer edge of the swirl. 123 Hollyw ood FX User’s Gu ide X an d Y sliders Use these sliders to move the center of the swirl. You can animate these over time to make it look like the swirl is moving (like the eye of a storm moving). Sw irl Plan e A swirl is calculated along a 3D plane. Use these buttons to change which plane the swirl is calculated over. Amou n t of Sw irl These two spinners control the amount of swirl at the inner and outer edges of the swirl. Moving this in opposite directions will create more of an overall swirl. Keyframing these values over time can create interesting results. Warp - Twist This plugin lets you twist a 3D object along any axis. It uses the pivot point of the object to determine the center of the twist. The farther a point is from the center, the more it is twisted. You can quickly twist the object along any or all axis. Twist Options and Example T w ist Amou n ts Move the sliders to twist the object around that Axis. Normally you will only twist around a single axis, but you can get interesting results by twisting around more than one axis at a time. 124 Export HFZ PRO The Export HFZ tool is designed to let you easily share your custom creations with other Hollywood FX users. When you export an effect as a .hfz file, Hollywood FX compresses the effect itself, along with any of your own objects and images that are used in the effect. There are a few of important rules when using Export HFZ: • You cannot Export any of the original effects that come with Hollywood FX. Export HFZ is for exporting your modifications and custom-created FX only. If you modify an existing effect, you must first use Save FX… to save the effect with a new name before using Export HFZ. • Export HFZ will not include any original objects that come with Hollywood FX (or with any Pinnacle effect packs) in the .hfz file. If you use objects from additional effect packs, the user who installs your .hfz file must have the same additional effect packs installed to be able to use your effect. · T o Expor t a modified or custom-cr eated effect: F Click on the Export HFZ… button in the Toolbar. F A file requester will appear asking you to name the .hfz file. Change the default name and location if desired, then click Ok to create the .hfz file. The .hfz file name will default to the name of the effect. Export HFZ will create .hfz files in the Hollywood FX\Share folder by default. · T o install a .hfz file on any system with Hollywood FX 4.6 or higher : F Double-click on the icon of the .hfz file. The HFZ Installer will load and install all of the files in the .hfz file. Click Ok to close the dialog when finished. The Export HFZ file requester and the HFZ Installer 125 Import 3D PRO The Import 3D tool lets you import Lightwave 5.x 3D objects (other object formats may be supported in future updates, see the readme file for more information). Import 3D supports importing simple objects, as well as importing multiple objects to become morph targets. Within the Hollywood FX installation folder, you will find the Lightwave Content folder that contains sample objects and images to use. Within the Images folder, you will find the MAPxxx targa images. These are important because they can be used as proxy images when created your own 3D objects. Wherever you use these images, the Importer will replace them with Host Track video references. So, if you want an object to display Host Track 1 (the first video source in a transition), simply map MAP001.tga onto the surface, and when you import the object, it will be replaced with Host Track 1. When creating objects that you will import into Hollywood FX, you should follow these rules: • Objects should consist of 3-point and 4-point polygons only. It is recommended that you only use 3-point (triangles) polygons to make sure that all polygons are convex. • If you want to use the object in Pro-ONE for realtime, you should use as few polygons as possible. As a general rule, the entire effect should have less than 1,500 polygons to ensure that it will playback in realtime. • Hollywood FX uses only a subset of the features of Lightwave surfaces. Generally you can adjust base color, transparency and luminosity. • For textures you can use any of the normal projection mapping modes (Flat, Sphere, Cylinder) from Lightwave 5.x. • To create morphing objects, first create the master object, then create morph targets from the master. The morph targets must have the same number of points as the master. 127 Hollyw ood FX User’s Gu ide The 3D Object Importer dialog Con ten t Folder You should select the root folder where your Lightwave 3D content files are stored. By default this is the Lightwave Content folder that is installed with Hollywood FX. This folder is needed so that the importer can find the images associated with an object. Master/Sin gle Click on the folder to select a Lightwave object file. If you are importing an individual object (with no morph targets), this is the only file you need to select before converting the object. If you are importing an object with morph targets, then this is the master object (or the first object in the set of morphing shapes). Morph T argets Click on the folder icon to add another Lightwave object to the list of morph targets. Each morph target object must have the same number of points as the Master. To remove a morph target, select the target name in the list of Morph Targets, then click on the X icon. Con vert Click the Convert button when you are ready to import the Lightwave object. A file requester will appear asking you for the name to save the converted object to. When the conversion is completed, the object will be saved in the filename you selected, and will appear in the effect you are editing. 128 3D T ext PRO The 3D Text plugin generates 3D text objects that can be used like any other objects in Hollywood FX. The 3D Text Generator dialog Select Fon t Click this button to display the Font selection dialog. Select any font, adjust the size, and change options (bold, italic, etc). The size of the font is not particularly important since you can resize the 3D object after it is generated. T ext Box Here you can type in the text you want to be made into a 3D object. Create an object for each letter When cleared, the entire text you enter in the text box is created as a single 3D object. When checked, each letter is created as a separate 3D object and a null object is created that each letter is attached to. You can then move, rotate and scale all the letters using the null, or move and modify each letter individually. En able Bevelin g When this is checked, the text is generated with beveled edges. When cleared, the 3D text is simply extruded without beveled edges. 129 Hollyw ood FX User’s Gu ide Colors The color buttons let you set the initial surface color of each portion of the text, including the Bevel, Face, Sides and Back of the text. Click on a color button to display the color requester and select a color. You can later change the generated 3D object surface colors and other attributes. You can also map video or images onto any of the surfaces. Ju stification Bu tton s The justification buttons let you adjust how the text is positioned in relation to its pivot point. This affects how the created object scales and rotates in the 3D effect. T ext Qu ality The higher the value, the more accurately the 3D text is generated relative to the original font. Creating higher quality 3D text also means a larger number of polygons. Extru sion This value determines how deep the 3D text is extruded. The higher the value, the deeper the 3D text. In set This determines the depth of the bevel. The higher the value, the deeper the bevel along the extruded depth of the object. Sh ift This determines the thickness of the bevel relative to the face of the 3D text that is created. The higher the value, the thicker the bevel. 130 T he Settings Dialog The Settings Dialog contains global settings that affect how Hollywood FX functions. The dialog is grouped into sections that control different aspects of Hollywood FX. These controls affect how the preview is rendered. This control affects final output speed. These controls affect certain editing features. The Hollywood FX Settings Dialog Prev iew Settings The Preview Settings let you control how the preview is rendered. If your preview is rendering too slowly, or the preview quality is too low, changing these options can make a difference. Maximu m Resolu tion Use this dropdown to adjust the maximum resolution used for rendering the preview. If you select Maximum, the preview will be rendered at the full resolution of the Preview window. The other values represent different fixed resolutions that the preview will be rendered at. Generally 160 x 120 provides a good balance of speed and quality on systems that do not have OpenGL hardware. Preview T ype • Portable Software Engine. Normally, the preview is defaulted to this engine. This is a proprietary engine that is the safest for computers using non-standard display cards and drivers. It is also useful for when Hollywood FX is used as a filter because it supports Alpha Channels. • OpengGL Software Engine is the next safest and is slightly faster then Portable. 131 Hollyw ood FX User’s Gu ide • OpenGL Hardware Engine is for systems using NVIDIA display cards with the latest drivers. This will make your Hollywood FX preview environment blazing fast and more pleasant when designing effects, composites and animations. Sou rces Dropdow n The Sources dropdown list lets you select what type of video is mapped onto the objects in the preview. These options do not affect the final rendering of an FX. There are three options: • Placeholder. Instead of video from the host timeline, simple proxy images with a source number are used. This generally provides the fastest preview. • Sample Image from Video. This is the default selection. A single frame for each video source is used during the entire preview. This will generally give you a good idea of how the final FX will look while rendering very quickly. • Live Video (slowest). The correct video is used for each frame of the transition. This is the most accurate and also the slowest preview option, since for each frame of the preview; Hollywood FX must get the correct video frame from the host application. An tialiasin g In Preview Normally when antialiasing is turned on, the Preview is rendered with antialiasing so that you can see the difference. However, antialiasing slows down rendering, and you may find that it is easier to work without having antialiasing rendered in the preview. Edit Settings These options affect how Hollywood FX works while selecting an FX and changing options. Editin g T imeCode Set this to match the timecode used by your host application. This timecode is used in the Time Ruler of the Envelope Editor and the Media Options panel for showing media timecode. • Percent. When selected, the timecode is simply a percent of the total time. • SMPTE 24 fps. This option is used primarily for film editing at 24 frames per second. Time is shown in format HH:MM:SS:ff 132 T h e Settin gs Dialog • SMPTE 25 fps. This option is used primarily on PAL editing systems for editing video at 25 frames per second. Time is shown in format HH:MM:SS:ff. • SMPTE 30 fps drop-frame (NTSC 29.97). This is used for standard NTSC editing, where specific frame numbers are dropped to maintain the NTSC 29.97 frame frame. Time is shown in format HH;MM;SS;ff. • SMPTE 30 fps non drop-frame. This option is used when you want to edit at 30 frames per second without worrying about the NTSC 29.97 fps timing. Time is shown in format HH:MM:SS:ff • Number of Samples. This timecode simply displays sequential frame numbers. The format is #####. • Feet+Frames 16 mm. This timecode is used for editing 16mm film. The format is FF + ff where FF is feet and ff is frames. • Feet+Frames 35mm. This timecode is used for editing 35mm film. The format is FF + ff where FF is feet and ff is frames. Lan gu age Hollywood FX is localized in multiple languages. You can change the language used in the Hollywood FX dialog by selecting it from this dropdown list. The change will take place as soon as you close the Settings dialog. Render Performance These settings affect the final output rendering performance in Hollywood FX. Ren der T ype • Hollywood FX uses different context types to achieve faster and better quality rendering results with different OpenGL hardware. You can change this manually if you are experiencing rendering problems. • Portable Software Engine. Normally, like Preview Type this is the default engine. • OpengGL Software Engine is the next safest and is slightly faster then Portable. • OpenGL Hardware Engine is for systems using NVIDIA and ATI display cards with the latest drivers. Rendering speed will vary for different hardware. 133
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