Sony Sound Forge Pro 11.0 User Manual Soundforgepro11 Enu

User Manual: sony Sound Forge Pro - 11.0 - User Manual Free User Guide for Sony Sound Forge Software, Manual

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VERSION 11

Sound Forge Pro
™

User Manual

Revised July 11, 2013

What’s new in version 11?
•

Improved recording workflow. For more information, see Recording on page 143.

•

Added a Loudness Meters tool and loudness logging. For more information, see Loudness Meters on page 140.
The Statistics dialog now includes loudness data. For more information, see Viewing selection statistics on page 68.
Added Use True Peaks and Enable DC Blocking Filter controls to the Detect Clipping dialog for measuring loudness. For more
information, see Detecting and marking clipping on page 120.

•

Improved support for metadata in Broadcast Wave Format file. For more information, see Broadcast Wave window (Ctrl+Alt+M, 4)
on page 55.

•

Added support for editing files in SpectraLayers Pro 2.0. For more information, see Editing with SpectraLayers Pro on page 305.

•

Improved Plug-In Chain window now allows floating plug-in windows. For more information, see Using the Plug-In Chain on
page 209.

•

Improved selection dragging: you no longer need to drag up before dragging a selection.

•

Fade in and fade out curves now default to a linear curve in the processing and Mix dialogs.

•

Added Remember last-used Save As folder to the General tab in the Preferences dialog. For more information, see General tab
on page 331.

•

Added plain text file option for saving and opening a file’s regions list and playlist/cutlist. For more information, see Saving a
regions/playlist file on page 126 and Importing a regions/playlist file on page 126.

•

You can now rearrange maximized data window tabs by dragging the tabs to a new location.

•

Added automatic resampling during playback for unsupported sample rates. For more information, see Editing file properties on
page 105.

•

Added support for splitting events at region boundaries. For more information, see Splitting events at region boundaries on page
174.

•

Added support for moving markers, regions, and envelope points with events. The Options > Paste Markers/Regions
command is now Options > Lock to Selection > Markers/Regions and Options > Lock to Selection > Envelope Points.

•

Added support for ripple editing in event-editing mode. Choose Options > Event > Auto Ripple to toggle automatic ripple
editing for downstream events. For more information, see Auto ripple events on page 175.

•

Improved audio playback and recording device routing in the Preferences > Audio tab. For more information, see Audio tab on
page 342.

Welcome
After Sound Forge® Pro software is installed and you start it for the first time, the registration wizard is displayed. This wizard offers
easy steps that allow you to register the software online with Sony Creative Software Inc. Alternatively, you can register online at
http://www.sonycreativesoftware.com/reg/software at any time.

Registration assistance
Registration assistance is available online at http://www.sonycreativesoftware.com/reg/faq or by fax at (608) 250-1745.

Customer service/sales
For a detailed list of customer service options, we encourage you to visit http://www.sonycreativesoftware.com/support/custserv.asp.
Use the following numbers for telephone support during normal weekday business hours:
Telephone/Fax

Country

(800) 577-6642 (toll-free)

US, Canada, and Virgin Islands

(608) 203-7620

for all other countries

(608) 250-1745 (Fax)

All countries

Technical support
For a detailed list of technical support options, we encourage you to visit http://www.sonycreativesoftware.com/support/default.asp.
To listen to your support options, please call (608) 256-5555.

About your rights in Sound Forge software
Sound Forge software is licensed to you under the terms of the End User License Agreement you entered into with Sony Creative
Software Inc.

About your privacy
Sony Creative Software Inc. respects your privacy and is committed to protecting personal information. Your use of the software is
governed by the Software Privacy Policy. A copy of this policy is incorporated into the registration process and you are asked to
agree to its terms prior to accepting the terms of the End User License Agreement. Please review its contents carefully as its terms
and conditions affect your rights with respect to the information that is collected by the software. For your reference, a copy of the
Software Privacy Policy is located at http://www.sonycreativesoftware.com/corporate/privacy.asp.

Proper use of software
Sound Forge software is not intended and should not be used for illegal or infringing purposes, such as the illegal copying or
sharing of copyrighted materials. Using Sound Forge software for such purposes is, among other things, against United States and
international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity may be
punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement.

Legal notices
ACID, ACIDized, ACIDplanet.com, ACIDplanet, the ACIDplanet logo, ACID XMC, Artist Integrated, the Artist Integrated logo, Beatmapper, Cinescore,
CD Architect, DVD Architect, Jam Trax, Perfect Clarity Audio, Photo Go, Sound Forge, Super Duper Music Looper, Vegas, Vision Series, and Visual
Creation Studio are the trademarks or registered trademarks of Sony Creative Software Inc. in the United States and other countries. All other
trademarks or registered trademarks are the property of their respective owners in the United States and other countries.
Apple Macintosh Audio Interchange File Format (AIFF) file format
Apple® Macintosh® Audio Interchange™ File Format (AIFF) is a trademark of Apple, Inc. in the United States and other countries.
Apple QuickTime
Apple® QuickTime® application is a trademark of Apple, Inc. in the United States and other countries.
Boost Software License - Version 1.0 - August 17th, 2003
Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation
covered by this license (the “Software”) to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of
the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following:
The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must
be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are
solely in the form of machine-executable object code generated by a source language processor.
THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR
ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Dolby, Dolby Digital AC-3, and AAC encoding
This product contains one or more programs protected under international and U.S. copyright laws as unpublished works. They are confidential and
proprietary to Dolby Laboratories. Their reproduction or disclosure, in whole or in part, or the production of derivative works therefrom without the
express permission of Dolby Laboratories is prohibited. Copyright 1992 - 2008 Dolby Laboratories. All rights reserved.
Dolby Digital 5.1 Creator technology is not intended for use in content creation for commercial or broadcast distribution, or content that displays
Dolby trademarks and logos. Only Approved Dolby Digital Professional Encoders may be used for content that is commercially distributed or carries
the Dolby Digital trademark and logo.
Dolby®, the double-D symbol, AC-3®, and Dolby Digital® are registered trademarks of Dolby Laboratories. AAC™ is a trademark of Dolby
Laboratories.
élastique Pro
Portions of this product use zplane élastique Pro V2 audio time-stretching technology.

FLAC/Ogg File Formats
©2008, Xiph.org Foundation
Neither the name of the Xiph.org Foundation nor the names of its contributors may be used to endorse or promote products derived from this
software without specific prior written permission.
This software is provided by the copyright holders and contributors “as is” and any express or implied warranties, including, but not limited to, the
implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the foundation or contributors be liable
for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or
services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or
tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.
Gracenote
CD and music-related data from Gracenote, Inc., copyright © 2000-2008 Gracenote. Gracenote Software, copyright 2000-2008 Gracenote. This
product and service may practice one or more of the following U.S. Patents: #5,987,525; #6,061,680; #6,154,773, #6,161,132, #6,230,192, #6,230,207,
#6,240,459, #6,330,593, and other patents issued or pending. Services supplied and/or device manufactured under license for following Open
Globe, Inc. United States Patent 6,304,523.
Gracenote and CDDB are registered trademarks of Gracenote. The Gracenote logo and logotype, MusicID, and the “Powered by Gracenote” logo are
trademarks of Gracenote.
LPEC
“LPEC“ is a trademark of Sony Corporation.
Microsoft DirectX programming interface
Portions utilize Microsoft® DirectX® technologies. Copyright © 1999 – 2008 Microsoft Corporation. All rights reserved.
Microsoft Windows Media 9
Portions utilize Microsoft Windows Media® technologies. Copyright © 1999 – 2008 Microsoft Corporation. All rights reserved.
PNG file format
Copyright © 2008. World Wide Web Consortium (Massachusetts Institute of Technology, European Research Consortium for Informatics and
Mathematics, Keio University). All rights reserved. This work is distributed under the W3C Software License in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTIBILITY or FITNESS FOR A PARTICULAR PURPOSE. http://www.w3.org/
Consortium/Legal/2002/copyright-software-20021231.
Steinberg Media Technologies AG.
VST is a registered trademark of Steinberg Media Technologies AG.
ASIO is a trademark of Steinberg Media Technologies AG.
Tagged Image File Format (TIFF)
Adobe Tagged Image™ File Format is a registered trademark of Adobe Systems Incorporated in the United States and other countries. All rights
reserved.
Targa file format
The Targa™ file format is a trademark of Pinnacle Systems, Inc.
Thomson Fraunhofer MP3
MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson.
Supply of this product does not convey a license nor imply any right to distribute content created with this product in revenue generating
broadcast systems (terrestrial, satellite, cable and/or other distribution channels), streaming applications (via internet, intranets and/or other
networks), other content distribution systems (pay-audio or audio on demand applications and the like) or on physical media (compact discs, digital
versatile discs, semiconductor chips, hard drives, memory cards and the like).
An independent license for such use is required. For details, please visit: http://mp3licensing.com.

Sony Creative Software Inc.
8215 Greenway Blvd.
Suite 400
Middleton, WI 53562
USA

The information contained in this manual is subject to change without notice and does not represent a guarantee or commitment
on behalf of Sony Creative Software Inc. in any way. All updates or additional information relating to the contents of this manual will
be posted on the Sony Creative Software Inc. web site, located at http://www.sonycreativesoftware.com. The software is provided to
you under the terms of the End User License Agreement and Software Privacy Policy, and must be used and/or copied in
accordance therewith. Copying or distributing the software except as expressly described in the End User License Agreement is
strictly prohibited. No part of this manual may be reproduced or transmitted in any form or for any purpose without the express
written consent of Sony Creative Software Inc.
Copyright © 2013. Sony Creative Software Inc.
Program Copyright © 2013. Sony Creative Software Inc. All rights reserved.

Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Introducing Sound Forge Pro software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Sample files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Technical support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Getting help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Online help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Interactive tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Help on the Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26

Learning the Sound Forge Pro Workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Using the mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Using the mouse wheel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
The main window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Main window components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Floating and docking windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Hiding the window docking areas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Explorer window (Alt+1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
File Properties window (Alt+2) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Video Preview window (Alt+3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Time Display window (Alt+4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Channel Meters window (Alt+5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Loudness Meters window (Alt+6) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Hardware Meters window (Alt+7) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Undo/Redo History window (Alt+8) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Spectrum Analysis window (Alt+9) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Plug-In Chain window (Ctrl+Alt+0) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Plug-In Manager window (Ctrl+Alt+1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Keyboard window (Ctrl+Alt+2) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Script Editor window (Ctrl+Alt+3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Loop Tuner window (Ctrl+Alt+4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Record Options window (Ctrl+Alt+5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

Data windows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Title bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Overview bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Video strip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Time ruler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Next Edit Tool button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Minimize channel height . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Level ruler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
CD layout bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
TABLE OF CONTENTS | 7

Level zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Playbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Scroll bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Scrub control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Selection status bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Time zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Time zoom resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Maximize width . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Close data window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37

Arranging data windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Toolbars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Displaying a toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Customizing a toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Docking a toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Floating a toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Standard toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Transport toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Navigation toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Views toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Status toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Regions/Playlist toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Insert toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Process toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Effects toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Tools toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Levels toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Scripting toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

ToolTips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Using ToolTips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Turning off ToolTips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47

Command descriptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Faders and sliders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Envelope graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Displaying the waveform on an envelope graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50

Multichannel files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Working with multichannel files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Selecting data in multichannel files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51

Metadata windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53
Copying metadata to the clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Regions List window (Ctrl+Alt+M, 0) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Playlist window (Ctrl+Alt+M, 1) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
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Track List window (Ctrl+Alt+M, 2) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
ACID Properties window (Ctrl+Alt+M, 3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Broadcast Wave window (Ctrl+Alt+M, 4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
CD Information window (Ctrl+Alt+M, 5) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Sampler Loops window (Ctrl+Alt+M, 6) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Summary Information window (Ctrl+Alt+M, 7) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
Creating a project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Getting media files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Using the Open dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Using the Explorer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Peak files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66

Working with video files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Playing a file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Viewing the current position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Data window scrolling during playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Playing a file from a specified point . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Playing in Loop Playback mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Playing a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Viewing selection status . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Viewing selection statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68

Creating data windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Active data windows vs. inactive data windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Copying data to a new file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71

Working with files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Saving a file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Using the Save As/Render As dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Creating custom templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Creating custom rendering settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Copy rendering templates between computers or user accounts . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Saving all open audio files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Saving files as a workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75

Extracting audio from CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Previewing CD tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Refreshing the Extract Audio from CD dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77

Working with projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Saving projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Saving the project path in the rendered file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Editing a media file’s source project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78

Editing audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Copying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Pasting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80

TABLE OF CONTENTS | 9

Cutting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Deleting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Trimming/Cropping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Mixing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83

Using Undo and Redo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Using the Undo/Redo History window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85

Selecting status formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Experimenting with status formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Configuring the Measures & Beats format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88

Publishing files to the Web . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Recovering files after a crash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Recovering files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Deleting recovered files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89

Navigating, Zooming, and Selecting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Setting the cursor position . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Previewing audio with pre-roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Scrubbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Scrubbing with the scrub control slider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Scrubbing on the timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Scrubbing with the keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Scrubbing with the audio event locator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93

Zooming and magnifying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Zooming the time ruler (horizontal) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Zooming the level ruler (vertical) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Using custom zoom settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Using zooming shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Using the Magnify tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96

Selecting audio using start and end values. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Using the Set Selection dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98

Selecting audio during playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Fine-tuning a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Adjusting a selection with the mouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Adjusting a selection with the keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Restoring a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99

Using selection grid lines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Enable Snapping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Turn snapping on or off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Automatically snap to the grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Automatically snap to markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Automatically snap to events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Automatically snap to zero crossings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Turn off automatic snapping at high zoom levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
10 | TABLE OF CONTENTS

Snap an existing selection to the grid or zero crossings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101

Selection Snapping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101
Snap to Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Snap Edge to Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Snap to Zero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
Snap Edge to Zero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
Extend to Next Zero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103
Extend Edge to Next Zero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .103

Quantize to Frames. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
Creating and using views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
Displaying the Views toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104
Creating views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104

Changing File Properties and Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Editing file properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Editing file properties in the File Properties window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Editing file properties in the status bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107

Copying file properties to the clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Changing the sample rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .107
Changing the bit depth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Increasing bit depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Decreasing bit depth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Understanding dither and noise shaping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .109
Minimizing quantization error . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .109

Converting mono/stereo channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Converting from mono to stereo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Converting from stereo to mono . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .111
Using the Channel Converter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112

Converting file formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Adding summary information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Viewing and editing summary information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .112
Saving summary information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113
Including additional embedded information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .113

Editing Multichannel Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Routing channels to hardware outputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Opening and editing multichannel audio files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Recording multichannel audio files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Using the hardware meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Adjusting output levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117
Showing or hiding meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .118

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Using markers, regions, and commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Using markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Inserting a marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Naming or renaming a marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Moving a marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Deleting a marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Deleting all markers and regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Deleting all markers and regions within the selected area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Previewing a marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Triggering a marker using MIDI commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120

Detecting and marking clipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Using regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Inserting a region . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Naming or renaming a region . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Selecting a region . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Moving a region . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Deleting a region . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Deleting all markers and regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Deleting all markers and regions within the selected area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Previewing a region . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Triggering a region using MIDI commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122

Converting markers to regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Creating regions automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Creating regions based on fast attacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Creating regions based on a musical time interval . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124

Extracting regions to new files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Updating marker or region positions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Replicating markers or regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Deleting markers or regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Splitting regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Saving a regions/playlist file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Importing a regions/playlist file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Copying regions to the clipboard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Locking loop and region lengths . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Clearing markers and regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Using commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Inserting a command marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Deleting a command marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Editing a command marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Moving the cursor to a command marker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Using command templates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128

12 | TABLE OF CONTENTS

Using the Regions List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
Displaying the Regions List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
Working with the Regions List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129

Using the Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Displaying the Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .130
Adding regions to the Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Arranging the Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Editing a Playlist/Cutlist region . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Using stop points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Playing from the Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Creating a new file from the Playlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
Configuring the Playlist as a Cutlist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .133
Saving a Playlist/Cutlist file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134
Opening a Playlist/Cutlist file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134
Copying the Playlist/Cutlist to the clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134

Monitoring levels in digital audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Decibels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Digital versus analog levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Setting digital audio levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135

Channel Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .135
Showing or hiding the Channel Meters window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Showing or hiding meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Resetting clipping indicators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Changing the meters’ display resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137
Changing the meters’ display options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137
Routing channels to hardware outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137

VU and Peak Program Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138
Choosing a VU or PPM scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138
Adjusting the VU/PPM meters’ sensitivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .139

Phase Scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .139
Mono-Compatibility Meter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .139
Loudness Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Choosing a metering mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Choosing a loudness scale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Configuring peak meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Generating a loudness log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .141

Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Creating a new recording. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .143
Creating a recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144
Setting up pre- and post-roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144
Setting a prerecord buffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
Reviewing recorded takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145
TABLE OF CONTENTS | 13

Recording into an existing sound file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Recording at the current cursor position or into a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Recording multiple takes into a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Reviewing recorded takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147

Recording audio automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Recording audio over a set threshold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Recording using MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Recording using a timer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150

Recording options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Choosing a recording method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Choosing a recording mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Setting up input monitoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Adjusting for DC offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152

Recording setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Connecting an audio source to your sound card’s input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Choosing an input device and adjusting levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Adjusting for DC offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154

Recording multichannel audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Generating MTC/SMPTE synchronization during recording . . . . . . . . . . . . . . . . . . . . . . . . . . . 156

Editing, Repairing, and Synthesizing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Overwriting and replicating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Overwriting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Replicating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158

Repeating an operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Inserting silence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Using drag-and-drop operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Dragging mono selections into multichannel destinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Snapping to points in drag-and-drop operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Pasting, mixing, and creating CD tracks with drag-and-drop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Creating new windows by dragging and dropping a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163

Finding and repairing audio glitches. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Locating glitches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Repairing audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164

Synthesizing audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Generating DTMF/MF tones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Generating audio with frequency modulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Generating simple waveforms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169

Using the Event Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Creating events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Creating events by cutting, copying, or pasting sound data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Splitting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
14 | TABLE OF CONTENTS

Creating events by dragging files from the Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .171
Creating events by dragging selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .172
Creating events by processing a selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .172

Moving events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .172
Editing events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
Copying events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
Cutting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
Pasting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
Mixing events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .173
Deleting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
Trimming events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
Splitting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .174
Slipping events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
Slip-trimming events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175

Auto ripple events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
Crossfading events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Using automatic crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Manually setting a crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .176
Changing crossfade curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177

Using event envelopes (ASR) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177
Setting an event’s volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177
Setting an event’s fade in and fade out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .178

Applying processes and effects to events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .178
Selecting events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179
Selecting events using menu commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179
Selecting events using keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .179
Selecting multiple events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180

Zooming events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180
Snapping to events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180

Processing Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Applying presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181
Using presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181
Creating presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .182
Deleting presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .182
Resetting parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .182
Managing presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .183

Previewing processed audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .183
Setting custom preview parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .183
Bypassing a process while previewing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .183
Adjusting the data window selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .184

Sound Forge processes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185
Auto Trim/Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185
TABLE OF CONTENTS | 15

Bit-Depth Converter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
iZotope MBIT+ Dither . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Channel Converter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
DC Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
EQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Fade - Graphic Fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Fade - Fade In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Fade - Fade Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Invert/Flip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Mute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Normalize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Pan/Expand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Resample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
iZotope 64-Bit SRC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Reverse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Rotate Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Smooth/Enhance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Time - Time Stretch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Time - élastique Timestretch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204

Working with Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Adding effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Applying an effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Saving effect settings as a custom preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206

Using the Plug-In Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Applying a plug-in or chain to a media file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Renaming a plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Hiding a plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Organizing effects in the FX Favorites menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208

Using the Plug-In Chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Creating a plug-in chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Adding, removing, or arranging plug-ins on a chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Setting a plug-in’s properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Loading an effects chain or plug-in preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Previewing the effects chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Applying the effects chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Saving the plug-in chain as a preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Saving the settings from an individual plug-in as a preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Plug-In Chain shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213

Applying a plug-in chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Creating a plug-in chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Adding, removing, or arranging plug-ins on a chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Setting a plug-in’s properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215

16 | TABLE OF CONTENTS

Loading an effects chain or plug-in preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215
Previewing the effects chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216
Applying the effects chain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216
Saving the plug-in chain as a preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .216
Saving the settings from an individual plug-in as a preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217

Using processing dialogs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
Previewing audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
Previewing with pre- or post-roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218
Choosing a processing mode for tail data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .219
Creating a preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .219
Deleting a preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .219
Using Sound Forge controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .219
Changing the data window selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221
Changing the wet/dry mix and fade in/out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .222
Learning more about a specific effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .222
Learning more about a specific process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .222

Automating effect parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .223
Adding a volume or panning envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .223
Adjusting effect parameters with plug-in controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .223
Adjusting effect parameters with envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
Previewing effect automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
Applying effect automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
Showing or hiding effect automation envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224
Enabling or bypassing effect automation envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .224

Adjusting envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Adding envelope points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Flipping an envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Setting fade properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Cutting, copying, and pasting envelope points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225
Copying an envelope to another data window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .226

Using the Preset Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .226
Sound Forge effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .226
Acoustic Mirror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .226
Amplitude Modulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .226
Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227
Delay/Echo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227
Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227
Dynamics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227
Envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .227
Flange/Wah-Wah . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .229
Gapper/Snipper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .229
Noise Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .229
Pitch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .229
Resonant Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .230
TABLE OF CONTENTS | 17

Reverb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Vibrato . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Wave Hammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231

Using Acoustic Mirror and Wave Hammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
What are the Acoustic Mirror effects? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
The acoustic signature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233

Adding an acoustic signature to an audio file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Adjusting the acoustic signature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
General tab controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Envelope tab controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Summary tab controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Recover tab controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236

Creating impulse files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
What you need to create custom impulses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Recording the impulse in an acoustic space . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Recording the impulse through an electronic device . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Recovering the impulse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Trimming the impulse file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Adding summary information to your impulse file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Using the new impulse file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241

Using impulse files in creative ways. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Processing individual audio elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Adding realistic stereo to mono recordings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Creating special effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Recreating spaces for foley effects and dialog replacement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Panning with head-related transfer functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242

Troubleshooting the Acoustic Mirror effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Stuttering during real-time previewing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Impulses do not recover properly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Recovered impulse is too noisy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Error message explanations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243

What is the Wave Hammer plug-in?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Displaying the Wave Hammer plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245

The Wave Hammer dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Compressor tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Volume Maximizer tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247

Using Scripting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Scripting references. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Sample scripts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Additional scripting information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249

Using the Script Editor window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249

18 | TABLE OF CONTENTS

Opening and running a script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Running a script from the Script Editor window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Running a script from the Scripting menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Running a script from the command line . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Script arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .251
Adding scripts to the Scripting menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252

Creating a script. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Editing an existing script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252
Using the Scripting toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
Adding or removing toolbar buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .253
Creating custom button images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254
Running a script . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254

Using the Batch Converter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .255
Converting files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .255
Creating or editing a batch job . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .256

Sampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Samplers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259
External samplers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259
Internal samplers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259

Configuring the Sampler Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260
Creating a sampler configuration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260
Open loop versus closed loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .261

Saving sampler configurations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
Sending and receiving samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
Sending a sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
Receiving a sample . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262
MIDI unity note and Fine tune . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .262

Processing musical instrument files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
Opening musical instrument files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263
Previewing samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .264
Selecting samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .264
Processing selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
Editing samples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266
Saving changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266

Using the MIDI keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Displaying the MIDI keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Turning on the MIDI keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Configuring the MIDI keyboard output port and channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Troubleshooting the MIDI keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .267
Specifying instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .268
Generating chords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .268

Setting up MIDI/SDS hardware. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .269
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Troubleshooting MIDI/SDS with open loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Setting up SCSI/SMDI hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Troubleshooting SCSI/SMDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Conflicting SCSI IDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Periodic transfer failures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Sampler is recognized but does not transfer reliably . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270

MIDI synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Generating MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Triggering from MIDI timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Triggering playback with MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Triggering recording with MIDI timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272

Pre-queuing data for synchronization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Using MIDI triggers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Configuring an internal or external MIDI controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Assigning Sound Forge Pro events to MIDI triggers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
MIDI trigger events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273

Using the MIDI keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Opening the MIDI keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Resizing the MIDI keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Configuring the output device and channel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Selecting instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Playing the keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Troubleshooting the MIDI keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276

Looping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Sustaining and release loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Creating a sustaining loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Creating a sustaining loop with a release loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278

Looping techniques. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Match endpoint amplitudes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Match endpoint waveform slope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Match endpoint sound levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Avoid very short loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279

Editing loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Editing a loop without the Loop Tuner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Editing a loop with the Loop Tuner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279

Crossfading loops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Using the Crossfade Loop tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282

Creating loops for ACID software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Creating an ACID one-shot file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Creating an ACID loop file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
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Creating an ACID beatmapped file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .284

Editing loops for ACID software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Halving or doubling a loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Shifting a selection left or right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .285
Rotating audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .286
Setting loop tempo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .287

Saving loop points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .287

Working with Video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Viewing video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .289
Using the video strip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .289
Previewing files with video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .290
Using an external monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .292

Attaching video to an audio file. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .292
Detaching video from an audio file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .292
Setting video options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .293
Video file properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .293
Configuring your video settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .293

Saving a video file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .294

Using Spectrum Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Working in the frequency domain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295
Fast Fourier Transform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .295

Using a spectrum graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296
Displaying a spectrum graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296
Monitoring an input and output source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .297
Viewing frequency and amplitude values, notes and statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .297
Navigating a spectrum graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298
Changing the graph type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298
Changing the zoom level of the graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298
Synchronizing graphs in a multichannel file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298
Updating a spectrum graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .298
Viewing multiple spectrum graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .299
Creating and comparing snapshots of the Spectrum Analysis window . . . . . . . . . . . . . . . . . . . . . .299
Printing the graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300

Using a sonogram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300
Displaying a sonogram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300
Displaying frequency and amplitude values, notes and statistics . . . . . . . . . . . . . . . . . . . . . . . . . . .301
Updating a sonogram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .301
Monitoring an input and output source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .301
Tuning a sonogram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302
Synchronizing sonograms in a multichannel file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302
Returning to a spectrum graph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302
Printing the sonogram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302
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Adjusting Spectrum Analysis settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Saving spectrum graph settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304

Editing with SpectraLayers Pro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Editing a file in SpectraLayers Pro. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Sending a file to a layer in SpectraLayers Pro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305

Burning CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Understanding track-at-once and disc-at-once burning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Track-at-once . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Disc-at-once (single session or Red Book) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307

Correcting the sample rate for CD burning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Writing mono tracks to a CD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Burning track-at-once (TAO) CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Closing a CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309

Burning disc-at-once (DAO) CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Creating and editing tracks for disc-at-once CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Moving tracks on the CD layout bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Editing pause time for a disc-at-once CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Using the Track List window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Creating track lists for disc-at-once CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Adding CD Text to disc-at-once CDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Burning a disc-at-once CD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322

Optimizing Sound Forge Pro Software. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Defragmenting your hard drive. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Increasing playback buffer size . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Meters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Passive updating for video and time displays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Audio and video synchronization. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325

Customizing Sound Forge Pro Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Saving and recalling window layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Loading default window layouts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Saving a window layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Loading a saved layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Adding a layout to the View > Window Layouts submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Removing a layout from the View > Window Layouts submenu . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Deleting a layout from your computer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328

Customizing the Time Display window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Setting preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
General tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Display tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Editing tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
22 | TABLE OF CONTENTS

Labels tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .336
File Types tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .337
MIDI/Sync tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .338
Previews tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .339
Status tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
Toolbars tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .340
CD Settings tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .341
Audio tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .342
Video tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .344
VST Effects tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .345

Customizing keyboard shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Editing or creating shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .346
Saving a keyboard mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .347
Deleting a keyboard mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .347
Importing or renaming a keyboard mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .347
Resetting the default keyboard mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .347

Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Keyboard shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .349
Project file shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .349
Magnification and view shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .350
Data window shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .351
Cursor movement shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .352
Data selection shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .353
Navigation and playback shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .354
Event tool keyboard shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .355
Plug-In Chain shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .355
Regions List shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .355
Playlist/Cutlist shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .356
Script Editor shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .356

Drag-and-drop shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .357
Mouse shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .358

Sound Forge and the Microsoft Audio Compression Manager . . . . . . . . . . . . . . . . . . . . . 359
Audio data compression and decompression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .359
Transparent playback and recording of non-hardware-supported audio files . . . . . . . . . .359
Using the Sound Mapper with uncompressed files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .359
Using the Sound Mapper with compressed files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .360

SMPTE Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
SMPTE 25 EBU (25 fps, Video) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .361
SMPTE Drop Frame (29.97 fps, Video) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .361
SMPTE Non-Drop Frame (29.97 fps, Video) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .361
SMPTE 30 (30 fps, Audio) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .361
SMPTE Film Sync (24 fps) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .361
TABLE OF CONTENTS | 23

Using CSOUND, MTU, IRCAM, BICSF, and EBICSF Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
About IRCAM files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
About BICSF and EBICSF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Opening files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
BICSF and EBICSF files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
IRCAM, CSOUND and MTU files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363

Saving files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364

Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383

24 | TABLE OF CONTENTS

Chapter 1
Introduction
Introducing Sound Forge Pro software
Thank you for purchasing Sound Forge® Pro software and for your continued support of the Sony Creative Software Inc. family of
products. The software provides you with the powerful features you have come to expect, as well as a number of new features
designed to make digital audio editing quick and easy.

Sample files
Throughout the manual, you will find references to six sample audio files. The manual directs you to use these files as you
experiment with different Sound Forge features. These files are installed in the same folder as the application:
•

Drumhit.pca

•

Fill.pca

•

Loop.pca

•

Musicbed.pca

•

Saxriff.pca

•

Voiceover.pca

The files are saved in Perfect Clarity Audio® (PCA) format, a Sony Creative Software Inc. proprietary lossless audio compression
format.

Technical support
The Web site at http://www.sonycreativesoftware.com/support/default.asp has technical support, reference information, program
updates, tips and tricks, user forums, and a knowledge base.

INTRODUCTION | 25

Getting help
You can access two varieties of help within Sound Forge:
•

Online help

•

Interactive tutorials

Online help
To access online help, choose Contents and Index from the Help menu or press F1.
Toolbar
Tabs

Information pane

The online help window has four tabs that you can use to find the information you need.
Tab

Description

Contents

Provides a list of available help topics. Click a closed book (
then click on a topic page (

) to open the pages, and

).

Index

Provides a complete listing of the help topics available. Scroll through the list of
available topics or type a word in the Type in the keyword to find box to quickly
locate topics related to that word. Select the topic and click the Display button to
view it.

Search

Allows you to enter a keyword and display all of the topics in the online help that
contain the keyword you have entered. Type a keyword in the Type in the word(s) to
search for box and click the List Topics button. Select the topic from the list and click
the Display button to view it.

Favorites

Allows you to keep topics that you revisit often in a separate folder. To add a topic to
your favorites, click the Add button on the Favorites tab.

Interactive tutorials
You can learn more about many of the features in Sound Forge by using the interactive tutorials installed with the software.
You can access the tutorials at any time by choosing Interactive Tutorials from the Help menu.

Help on the Web
Additional Sound Forge information is available on the Sony Creative Software Inc. Web site. From the Help menu, choose Sony on
the Web, and choose the desired location from the submenu. The software starts your system’s Web browser and attempts to
connect to the appropriate page on the Sony Web site.

26 | CHAPTER 1

Chapter 2
Learning the Sound Forge Pro Workspace
This chapter provides a detailed overview of Sound Forge® Pro toolbars and controls.

Using the mouse
The following table defines the mouse-related terms used throughout this manual.
Mouse Term

Description

Pointing

Moving the mouse pointer over an item.

Clicking

Pointing to an item and quickly pressing and releasing the left mouse button. If there
is no left or right specification, left-clicking is implied.

Right-clicking

Pointing to an item and quickly pressing and releasing the right mouse button. Rightclicking is frequently used to display shortcut menus.

Double-clicking

Identical to clicking, but instead of pressing and releasing the mouse button once, it is
done twice in quick succession. Double-clicking always indicates the left mouse
button.

Triple-clicking

Identical to clicking, but instead of pressing and releasing the mouse button once, it is
done three times in quick succession. Triple-clicking always indicates the left mouse
button.

Toggle-clicking

Clicking the right mouse button while holding down the left mouse button. This is
used to toggle options and is a shortcut for drag-and-drop editing and using the
Magnify tool.

Shift-clicking

Holding down the Shift key while clicking the mouse. Shift-clicking is typically used to
skip dialogs and quickly repeat operations.

Ctrl-clicking

Holding down the Ctrl key while clicking the mouse. Ctrl-clicking is used to modify the
operation of a normal click.

Dragging

Holding down the left mouse button while moving the mouse pointer and releasing
the mouse at the desired location. Dragging is used to quickly move sections of data
between windows, as well as to adjust sliders, scrollbars, and faders.

Slow-dragging

Holding down the right and left mouse buttons while adjusting sliders and faders
increases the resolution of the movement. This is useful when making fractional
adjustments to parameters.

Tip: After you are familiar with Sound Forge basics, you may want to use mouse and keyboard shortcuts. For more information, see
Shortcuts on page 349.

Using the mouse wheel
The following table describes the available mouse wheel functionality you can use to navigate audio files.
Mouse Functionality

Description

Wheel Up

Zoom in horizontally

Wheel Down

Zoom out horizontally

Ctrl+Wheel Up

Zoom in vertically

Ctrl+Wheel Down

Zoom out vertically

Shift+Wheel Up

Scroll left (in tenths of screen width)

Shift+Wheel Down

Scroll right (in tenths of screen width)

Ctrl+Shift+Wheel Up

Move cursor left or move current selection point left (if there is a selection)

Ctrl+Shift+Wheel Down

Move cursor right or move current selection point right (if there is a selection)

LEARNING THE SOUND FORGE PRO WORKSPACE | 27

The main window
When you start the application, the main window is displayed. The main window’s workspace is where you perform all audio
editing.
Menu bar
Standard toolbar
Transport bar
Channel Meters (docked)

Workspace

Status bar

Main window components
The following table describes the major components of the main window.
Component

Description

Menu bar

Displays the menu headings for the available functions.

Standard toolbar

Provides quick access to some of the most common tasks in the application. For more
information, see Standard toolbar on page 40.

Transport bar

Provides quick access to basic audio transport functions. For more information, see
Transport toolbar on page 41.

Status bar

Help and processing information is displayed on the left side. The boxes on the right
side display the playback sample rate, bit depth, channel configuration, length of the
active data window, CD time remaining, and total free storage space.

Note: The CD Time Remaining box is displayed only when CD tracks exist in the
active data window.
With the exceptions of the CD Time Remaining and Free Storage boxes, you can edit
these boxes by double-clicking or right-clicking them.
When no data windows are open, only the Free Storage box contains a value. For more
information, see Editing file properties on page 105.
Workspace

This is the area located behind the data windows. Audio selections dragged to the
workspace automatically become new data windows. Windows such as the Regions
List and Playlist can be docked along the edges of the workspace or in floating
window docks.

Channel Meters

Displays the level of the output audio signal. These meters can be toggled on/off by
choosing Channel Meters from the View menu. Right-clicking the channel meters
displays a shortcut menu that allows you to precisely configure the appearance of the
meters.

28 | CHAPTER 2

Floating and docking windows
Your workspace can become cluttered quickly if you have several windows and toolbars visible.
You can create multiple window docks to organize your Sound Forge windows. These docks can be anchored to the perimeter of
the Sound Forge workspace, or they can float over the workspace or on a secondary monitor.

Maximized
data windows
with tabs

Docked
channel meters

Docked
windows with
tabs

Docked keyboard

•

To dock a window, drag it to a floating dock or to any edge of the Sound Forge workspace.

•

To undock a window, click the handle and drag it out of the docking area or floating dock.

•

To prevent a window from docking when you drag it, hold the Ctrl key.

Note: When the Allow floating windows to dock check box on the General tab of the Preferences dialog is cleared, windows
will not dock unless you hold the Ctrl key. When the check box is selected, you can prevent a window from docking by holding the
Ctrl key. For more information, see General tab on page 331.
•

To expand a docked window so it fills the docking area, click the Maximize button (
previous size.

•

To remove a window from the docking area or a floating dock, click the Close button ( ).

). Click again to restore the window to its

Close window
Expand window
Handle

You can dock several windows in the same area of the screen, and the windows will be layered. Click a window’s tab to bring it to
the top.

LEARNING THE SOUND FORGE PRO WORKSPACE | 29

Hiding the window docking areas
You can double-click the separator between the workspace and window docking area to hide the docking area. You can also use
the following shortcut keys to manage the workspace:

Note: These shortcuts do not apply to floating docks.
Shortcut key

Description

F11

Show/hide windows docked at bottom of workspace.

Shift+F11

Show/hide windows docked on left/right sides of workspace.

Ctrl+F11

Show/hide all docked windows.

Explorer window (Alt+1)
The Explorer window is used to find, preview, and open media files. From the View menu, choose Explorer to show or hide the
Explorer window. For more information, see Using the Explorer window on page 63.

File Properties window (Alt+2)
The File Properties window is used to view or edit information saved in the active file. From the View menu, choose File Properties
to show or hide the File Properties window. For more information, see Editing file properties on page 105.

Video Preview window (Alt+3)
The Video Preview window shows the video frame at the current cursor or play position. From the View menu, choose Video
Preview to show or hide the Video Preview window. For more information, see Previewing files with video on page 290.

Time Display window (Alt+4)
The Time Display window displays the current cursor or play position. From the View menu, choose Time Display to show or hide
the Time Display window. For more information, see Customizing the Time Display window on page 329.

Channel Meters window (Alt+5)
Sound Forge software provides peak and VU/PPM (peak program) meters that you can use to monitor your audio levels. From the
View menu, choose Channel Meters to show or hide the channel meters. For more information, see Channel Meters on page 135.

Loudness Meters window (Alt+6)
The Loudness Meters tool provides data about an audio file’s momentary loudness, short-term loudness, integrated (overall)
loudness, and loudness range. You can use these values when mastering for broadcast to ensure compliance with loudness
standards (such as the CALM Act). For more information, see Loudness Meters on page 140.

Hardware Meters window (Alt+7)
The Hardware Meters window allows you to monitor hardware outputs and adjust preview levels. From the View menu, choose
Hardware Meters to show or hide the Hardware Meters window. For more information, see Using the hardware meters on page 117.

Undo/Redo History window (Alt+8)
The Undo/Redo History window allows you to see all of your edit operations. From the View menu, choose Undo/Redo History to
show or hide the Undo/Redo History window. For more information, see Using the Undo/Redo History window on page 85.

30 | CHAPTER 2

Spectrum Analysis window (Alt+9)
The Spectrum Analysis window allows you to examine the fundamental frequency and overtones present in a recording. From the
View menu, choose Spectrum Analysis to show or hide the Spectrum Analysis window. For more information, see Using Spectrum
Analysis on page 295.

Plug-In Chain window (Ctrl+Alt+0)
The Plug-In Chain window allows you to link up to 32 DirectX and VST plug-ins into a single processing chain. From the View menu,
choose Plug-In Chain to show or hide the Plug-In Chain window. For more information, see Using the Plug-In Chain on page 209.

Plug-In Manager window (Ctrl+Alt+1)
The Plug-In Manager window displays your plug-ins in a tree view like Windows Explorer. From the View menu, choose Plug-In
Manager to show or hide the Plug-In Manager. For more information, see Using the Plug-In Manager on page 206.

Keyboard window (Ctrl+Alt+2)
The Keyboard window allows you to control internal or external synthesizers and samplers from Sound Forge software. From the
View menu, choose Keyboard to show or hide the Keyboard window. For more information, see Using the MIDI keyboard on page 267.

Script Editor window (Ctrl+Alt+3)
The Script Editor window can be used to open, create, edit or run scripts. From the View menu, choose Script Editor to show or hide
the Script Editor window. For more information, see Using the Script Editor window on page 249.

Loop Tuner window (Ctrl+Alt+4)
The Loop Tuner window can be used to adjust the starting and ending points of a loop to create smooth transitions. From the View
menu, choose Loop Tuner to show or hide the Loop Tuner window. For more information, see Editing loops on page 279.

Record Options window (Ctrl+Alt+5)
You can use the Record Options window to configure various options for recording in Sound Forge Pro. For more information, see
Recording options on page 150.

LEARNING THE SOUND FORGE PRO WORKSPACE | 31

Data windows
Each sound file is opened in a data window. Each data window shows you a graphical representation of the waveform and other
information about the file.
Title bar
Close
Overview bar

Next Edit Tool
Lock Channel
Selection

Marker bar
Time ruler
Waveform display

Level ruler

CD layout bar

Scroll bar
Time zoom in/out
Maximize width

Level zoom
in/out

Time zoom resolution
Playbar

Scrub control

Selection status boxes

Tip: You can quickly toggle the display of portions of a data window (decorations) by right-clicking the Next Edit Tool button (
and choosing a command from the shortcut menu or choosing Options > Data Window:

Title bar
Displays the sound file’s title. If no title is specified on the Summary Information window, the file name will be displayed.
Double-click to maximize and restore the window.

32 | CHAPTER 2

)

Overview bar
Allows for quick navigation and playback of any part of the file:
Visible area and selection

Full waveform

•

The full waveform is displayed in the overview bar.

•

The unshaded portion of the waveform display represents the portion of the waveform shown in the data window. You can
drag this portion to navigate the waveform.

•

The current selection is also represented in the overview bar.

•

Click in the overview bar to move the cursor.

•

Double-click to center the cursor in the waveform display.

•

Right-click in the overview bar to toggle playback of the file from the cursor position in the data window.

•

To navigate the waveform, you can drag the unshaded portion of the waveform display:

Tip: Hold Ctrl and drag the unshaded portion of the waveform display to scrub with the audio event locator. For more
information, see Scrubbing with the audio event locator on page 93.
•

To zoom horizontally, you can drag the ends of the unshaded portion of the waveform display:

LEARNING THE SOUND FORGE PRO WORKSPACE | 33

Video strip
When you open a file that contains a video stream, Sound Forge displays a video strip above the audio waveform to help you
navigate the file. For more information, see Working with Video on page 289.

Video strip

Time ruler
Shows the current location in the data window as well as ruler tags.
•

Right-click to display the time ruler shortcut menu.

•

Drag to scroll the data window.

Next Edit Tool button
Click to toggle through the Edit, Magnify, Pencil, Event, and Envelope tools.

Note: The Pencil tool is available only at magnification levels below the Pencil tool maximum zoom ratio setting on the Editing
tab in the Preferences dialog. For more information, see Editing tab on page 335.

Minimize channel height
Click the Minimize button (

) to reduce the height of individual channels, or click the Restore button (

) to restore their height.

Hold Shift while clicking a Minimize button to minimize all channels except for the one you clicked.

Level ruler
Shows the amplitude of the waveform.
•

Right-click to display the level ruler shortcut menu, which allows you to change the zoom level and labels.

•

Drag to shift the view up or down when zoomed in vertically.

34 | CHAPTER 2

CD layout bar
The CD layout bar displays information about the tracks you’ve created for a disc-at-once CD. Each CD track shows the track’s
number and length.
Red indicators are drawn at the right end of the CD layout bar to represent the end of the disc (if the disc length is known).

End-of-disc indicator

You can use the CD layout bar to perform many of the track-editing functions from the Track List window.
For more information, see Moving tracks on the CD layout bar on page 315.

Level zoom
To zoom in and out vertically by small increments, click the Level Zoom In/Out buttons, or click and drag the area between the
buttons to zoom quickly.
Level Zoom In/
Out buttons

For more information, see Zooming and magnifying on page 93.

Playbar
Use the playbar transport buttons to control playback:
Button
Arm

Description
Opens the wave device and loads all recording buffers in order to minimize the
amount of time between clicking the Record button ( ) and when recording starts.
When Create new window is selected in the Mode drop-down list in the Record
Options window, the Arm and Record buttons are enabled even when no data
windows are open. When Normal or Create regions is selected, the Arm and Record
buttons are not available until you create a data window or open a file. For more
information, see Recording options on page 150.

Record

Starts and stops recording. For more information, please see one of the following
sections:
• Creating a new recording on page 143
• Recording into an existing sound file on page 146
• Recording audio automatically on page 148

Go to Start

Moves the cursor to the start of the file.

Go to Previous Track

Moves the cursor to the previous disc-at-once track or index. Hold Ctrl while clicking
to skip index markers, or hold Shift to extend a selection.

Tip: This button is displayed only if disc-at-once tracks are present in your data
window.
Go to Next Track

Moves the cursor to the next disc-at-once track or index. Hold Ctrl while clicking to
skip index markers, or hold Shift to extend a selection.

Tip: This button is displayed only if disc-at-once tracks are present in your data
window.
Go to End

Moves the cursor to the end of the file.

LEARNING THE SOUND FORGE PRO WORKSPACE | 35

Button

Description

Stop

Stops playback and returns the cursor to its position prior to playback.

Play Normal

Plays the file in Normal mode.
• If there is no selection, playback occurs from the cursor to end of file.
• If there is a selection, playback occurs from the beginning of the selection to the
end of the selection.
• Effects from the Plug-In Chain are previewed in real time when you play back the
file.
• To bypass the plug-in chain, bypass the chain in the Plug-In Chain window. For more
information, see Previewing the effects chain on page 212.

Play as Sample

Click to set playback to Sample mode. When you click the Play button (
Sample mode, playback will adhere to the following rules:

) while in

• If the file contains loops, the loops will repeat as many times as specified on the Edit
Sample dialog. Use this to listen to a sound file as it would sound when played by a
sampler.
• If the file does not contain any loops, the file will be played once from beginning to
end.

Note: This button is not displayed unless a sample loop has been defined in your
file.
Play as Cutlist

Click to begin playback from the cursor position, skipping any cutlist regions.

Note: This button is not displayed unless you have playlist/cutlist regions defined
and have set your playlist/cutlist to Cutlist mode. To use Cutlist mode, choose
Playlist/Cutlist from the Edit menu, and then choose Treat as Cutlist from the
submenu.

Scroll bar
Within the scroll bar, the box represents the portion of the waveform shown in the waveform display. Drag to scroll the sound file
forward and backward in time to see parts of the file not currently visible in the waveform display.

Tip: You can drag the end of the scroll box to zoom in or out:

Scrub control
Drag the scrub control (
point.

) at the bottom of a data window to shuttle forward or backward from the cursor position to find an edit

Tip: Hover over the scrub control and roll the mouse wheel forward or backward.
You can drag the Normal Rate indicator ( ) below the scrub control to adjust playback speed (or double-click the label to type a
playback rate).
For more information, see Scrubbing on page 92.

36 | CHAPTER 2

Selection status bar
Shows the beginning, end, and length of a selection. If no selection has been made, only the cursor position is displayed:
No selection

Selection

Cursor position

Selection start

Selection end

Selection length

•

Double-click the Selection Start box to edit the current value. Press Tab or Enter to move the cursor to the new position.

•

Double-click the Selection Start or Selection Length box to edit beginning or ending of the selection. Press Tab or Enter to
update the selection.

Tip: To update the Selection Start, Selection End, or Selection Length values quickly, you can type + or - and a numeric value.
For example, to extend the right end of a selection one second, double-click the Selection End box and type +1. To move the left
end of a selection one minute to the left, type -1:00.
•

Right-click to display the Status Format shortcut menu, which allows you to choose a time format.

Time zoom
To zoom in and out horizontally by small increments, click the Time Zoom In/Out buttons, or drag the area between the buttons to
zoom quickly.
Time Zoom In/Out buttons

For more information, see Zooming and magnifying on page 93.

Time zoom resolution
Indicates the number of samples of data represented by each point on the screen horizontally. This determines the length of time
shown in the waveform display. With a small resolution value (1:1, 1:2, 1:4, ...), a shorter length of time is displayed.
For more information, see Zooming and magnifying on page 93.

Maximize width
Click to stretch the width of the data window to fit within the Sound Forge workspace.

Tip: Press Ctrl+Enter.

Close data window
Click the Close button to close a data window.

Tip: If you have maximized your data windows, click the Close button in a data window tab to close that data window.

LEARNING THE SOUND FORGE PRO WORKSPACE | 37

Arranging data windows
You can use the commands on the Window menu to arrange data windows in the Sound Forge workspace.

Tip: Press Ctrl+Tab to switch forward through the open windows, or press Ctrl+Shift+Tab to switch backward through the open
windows.
Command

Description

New Window

Creates a new data window.

Cascade

Arranges all open data windows so they overlap with the title bar of each window
remaining visible.

Tile Horizontally

Arranges all open data windows top to bottom with no overlapping.
This command affects only non-minimized windows.

Tile Vertically

Arranges all open data windows left to right with no overlapping.
This command affects only non-minimized windows.

Arrange Icons

Arranges minimized data windows at the bottom of the workspace.

Maximize All

Maximizes all open data windows. Tabs for each data window also appear if the Tabs
for maximized data windows setting is set to Top or Bottom. For more information,
see Display tab on page 333.

Minimize All

Minimizes all open data windows.

Restore All

Restores all minimized windows to their previous window size and position.

Close All

Closes all open data windows.

Window List

Displays a list of all open data windows. Choose a window from the menu to switch
focus to that data window.

38 | CHAPTER 2

Toolbars
Sound Forge toolbars contain buttons used to quickly perform many of the program’s commands and functions. Toolbars can be
dragged throughout the workspace, docked, resized, hidden, and customized.
You can use the Toolbars tab in the Preferences dialog to specify which toolbars you want to display. Perform either of the following
actions to display this tab:
•

From the Options menu, choose Preferences. When the Preferences dialog is displayed, click the Toolbars tab.

•

From the View menu, choose Toolbars.

Displaying a toolbar
1. From the View menu, choose Toolbars. The Preferences dialog is displayed with a list of available toolbars.
2. To display a toolbar, select the corresponding check box and click OK.

Select a check box to
display a toolbar.

Click Customize to add,
remove, or rearrange
buttons on a toolbar.

Customizing a toolbar
1. From the View menu, choose Toolbars. The Preferences dialog is displayed with a list of available toolbars.
2. Select the check box for a toolbar and click Customize. The Customize Toolbar dialog is displayed.

3. Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the buttons on the selected toolbar. Click Reset
to restore the toolbar to its default setting.

4. Click OK.
LEARNING THE SOUND FORGE PRO WORKSPACE | 39

Docking a toolbar
When you drag a floating toolbar to any edge of the main screen, the toolbar docks on that edge.

Floating a toolbar
When you drag a docked toolbar away from an edge, the toolbar becomes a floating toolbar.

Standard toolbar
The Standard toolbar is displayed by default when you start the application. The buttons on this toolbar provide quick access to
many common commands.
New Creates a new data window. For more information, see
Creating data windows on page 71.

Trim/Crop Removes all data from the file that is not
currently selected. This command has no effect if there is
no selected data. This command does not copy data to the
clipboard. For more information, see Trimming/Cropping on
page 83.

Open Displays the Open dialog. For more information, see
Using the Open dialog on page 62.

Undo Reverses the last edit operation. For more
information, see Using Undo and Redo on page 85.

Save Saves the current audio data. For more information,
see Saving a file on page 72.

Redo Reverts the previously undone edit operation. For
more information, see Using Undo and Redo on page 85.

Save As Saves the current file with a new name or format.
For more information, see Using the Save As/Render As dialog
on page 72.

Repeat Repeats the last operation. This command can be
used with most processing functions. The previous
operation’s parameters are repeated. To specify new
parameters, hold Shift and click this button. For more
information, see Repeating an operation on page 159.

Render As Renders the current project file to a media file.
For more information, see Using the Save As/Render As dialog
on page 72.

Edit Tool Selects the Edit tool.

Publish Opens the Publish Setup wizard so you can upload
your media file to the Web. For more information, see
Publishing files to the Web on page 89.

Magnify Tool Selects the Magnify tool. For more
information, see Using the Magnify tool on page 96.

Cut Removes selected audio data and places it on the
clipboard. This command has no effect if there is no
selection. For more information, see Cutting on page 81.

Pencil Tool Selects the Pencil tool. For more information,
see Repairing audio glitches manually with the Pencil tool on
page 165.

Copy Copies selected audio data to the clipboard. This
command has no effect if there is no selection. For more
information, see Copying on page 79.

Event Tool Selects the Event tool. For more information, see
Using the Event Tool on page 171.

Paste Inserts a copy of the clipboard data at the current
insertion point. If there is a selection, this command
replaces the selected data with the clipboard data. For
more information, see Pasting on page 80.

Envelope Tool Selects the Envelope tool. For more
information, see Adjusting envelopes on page 225.

Mix Mixes a copy of the clipboard data with the current
audio file. The mix start point is either the cursor point or
the start or end of the selection in the destination data
window. For more information, see Mixing on page 83.

Interactive Tutorials Opens the Interactive Tutorials
window where you can select tutorials and learn about the
features in Sound Forge.

Play Clipboard Plays the audio on the clipboard. For more
information, see Previewing clipboard contents on page 79.

40 | CHAPTER 2

Transport toolbar
The Transport toolbar also displays by default and contains basic audio transport buttons.
Record Click to display the Record dialog. For more
information, see Recording on page 143.

Go to Start Moves the cursor to the start of the file.

Loop Playback Plays the selected data in a continuous
mode.

Go to Previous Track Moves the cursor to the previous
disc-at-once track or index. Hold Ctrl while clicking to skip
index markers, or hold Shift to extend a selection.

Note: If there is no selection, the entire sound file is
played in an endless loop.

Note: This button is available only if disc-at-once
tracks are present in your data window.

Play All Click to play the entire file from beginning to end,
regardless of cursor position, selection, or playlist.

Rewind Moves the cursor backward in the current file.

Playback for musical instrument files behaves slightly
differently than playback in a normal data window.
• If no samples are selected, click Play All to play all
samples in the data window.
• If you have samples selected, click Play All to play all
selected samples in the data window.
Play Click to play back the file in the current playback
mode.

Forward Moves the cursor forward in the current file.

Playback for musical instrument files behaves slightly
differently than playback in a normal data window.
• If no samples are selected, click Play to play all samples
from the cursor position to the end of the data window.
• If you have samples selected, click Play to play all
selected samples from the cursor position to the end of
the data window.

Tip: Select the Spacebar and F12 Play/Pause
instead of Play/Stop check box in the General
Preferences tab if you want the F12 and spacebar
keyboard shortcuts to toggle between Play and Pause
mode. In this mode, the cursor will maintain its position.
Pause Pauses playback and maintains the cursor at its
current position.

Go to Next Track Moves the cursor to the next disc-atonce track or index. Hold Ctrl while clicking to skip index
markers, or press Shift to extend a selection.

Note: This button is available only if disc-at-once
tracks are present in your data window.
Stop Stops playback and returns the cursor to its prior
position.

Go to End Moves the cursor to the end of the file.

LEARNING THE SOUND FORGE PRO WORKSPACE | 41

Navigation toolbar
The Navigation toolbar contains buttons used to navigate within the current data window.
Zoom In Full Magnifies the selected area to a 24:1 ratio.

Cursor to Selection End Moves the cursor to the end of
the selection.

Zoom Normal Resets the audio data to its original
magnification.

Center Sustaining Start Moves the cursor to the
beginning of the sustaining loop.

Zoom Selection Maximizes the selection vertically and
horizontally.

Center Sustaining End Moves the cursor to the end of the
sustaining loop.

Custom Zoom 1 Sets the audio data to a custom time
magnification level.

Center Release Start Moves the cursor to the beginning of
the release loop.

Custom Zoom 2 Sets the audio data to a custom time
magnification level.

Center Release End Moves the cursor to the end of the
release loop.

Mark In Marks the “in” point of a new selection. For more
information, see Selecting audio during playback on page 99.

Double Selection Doubles the size of the current
selection.

Mark Out Marks the “out” point of a new selection. For
more information, see Selecting audio during playback on
page 99.

Halve Selection Divides the current selection in half.

Go To Displays the Go To dialog and allows you to quickly
move the cursor to a specific point in a file. For more
information, see Setting the cursor position on page 91.

Shift Selection Left Shifts the current selection to the left
so the current start point becomes the end point.

Cursor Center Centers the display with the cursor
displayed in the center of the data window.

Shift Selection Right Shifts the current selection to the
right so the current end point becomes the start point.

Cursor to Selection Start Moves the cursor to the
beginning of the selection.

Tempo box
The Navigation toolbar also contains a Tempo box that appears to the right of the toolbar buttons. This box calculates and displays
the tempo of the current selection as is if the selection represents a complete measure.

Views toolbar
The Views toolbar contains buttons used to store and retrieve data window views.
Toggles views 1-8 between setting and restoring.

Stores and recalls specific selection views.

Status toolbar
The Status toolbar contains buttons used to specify a file’s status format and control snapping functions.
Samples Changes the status format to Samples.

SMPTE EBU Changes the status format to SMPTE EBU
(25 fps).

Time Changes the status format to Time.

SMPTE Non-Drop Changes the status format to SMPTE
Non-Drop (29.97 fps, Video).

Seconds Changes the status format to Seconds.

SMPTE Drop Changes the status format to SMPTE Drop
(29.97 fps, Video).

Time & Frames Changes the status format to Time &
Frames.

SMPTE 30 Changes the status format to SMPTE 30 (30 fps,
Audio).

Absolute Frames Changes the status format to Absolute
Frames.

Audio CD Time Changes the status format to Audio CD
Time.

Measures & Beats Changes the status format to Measures
& Beats.

Edit Tempo Calculates the musical tempo (beats per
minute) based upon the current selection.

SMPTE Film Sync (24 fps) Changes the status format to
SMPTE Film Sync (24 fps).

42 | CHAPTER 2

Regions/Playlist toolbar
The Regions/Playlist toolbar contains the Regions List and Playlist buttons as well as buttons corresponding to synchronization
commands and status displays.
Regions List Displays the Regions List. For more
information, see Using the Regions List on page 129.

Generate MIDI Timecode Configures the software to send
MIDI timecode through the MIDI output port. The MIDI
output port is specified on the MIDI/Sync tab of the
Preferences dialog.

Playlist Displays the playlist. For more information, see
Using the Playlist on page 130.

Pre-Queue for MIDI Timecode Opens the wave device and
preloads data for the next region to be played from the
playlist.

Trigger from MIDI Timecode Configures the software to
be triggered by MIDI commands received through the
MIDI input port. The MIDI input port is specified on the
MIDI/Sync tab in the Preferences dialog. For more
information, see Triggering from MIDI timecode on page 271.

Playlist Position display
Displays the current playback position of an audio file being played from the playlist. Right-clicking this box displays a shortcut
menu that allows you to specify a new format.

Sync Status display
Allows you to monitor the status of incoming/outgoing MIDI commands.

Insert toolbar
The Insert toolbar contains buttons corresponding to all commands located in the Insert menu.
Insert Marker Inserts a marker at the cursor location. For
more information, see Using markers on page 119.

Insert Volume Envelope Adds a volume envelope to the
active data window. For more information, see Adding a
volume or panning envelope on page 223.

Insert Region Inserts region tags at the beginning and end
of the current selection. For more information, see Using
regions on page 121.

Insert Pan Envelope Adds a panning envelope to the
active data window. For more information, see Adding a
volume or panning envelope on page 223.

Insert Sample Loop Inserts sustaining loop tags at the
beginning and end of the current selection. For more
information, see Creating a sustaining loop on page 277.

Insert Silence Inserts user-configurable silence into audio
files. For more information, see Inserting silence on page 159.

Insert Command Inserts a command marker at the cursor
location. For more information, see Using commands on
page 127.

DTMF/MF Tones Synthesis Generates dial tones used by
telephone companies. For more information, see Generating
DTMF/MF tones on page 166.

Insert CD Track Inserts a CD track using the current
selection as the track length. For more information, see
Creating and editing tracks for disc-at-once CDs on page 310.

FM Synthesis Uses frequency modulation and additive
synthesis to create complex sounds from simple
waveforms. For more information, see Generating audio with
frequency modulation on page 167.

Insert CD Index Inserts a CD index marker at the cursor
location. For more information, see Creating and editing
tracks for disc-at-once CDs on page 310.

Simple Synthesis Generates a simple waveform of a given
shape, pitch, and length. For more information, see
Generating simple waveforms on page 169.

LEARNING THE SOUND FORGE PRO WORKSPACE | 43

Process toolbar
The Process toolbar contains buttons corresponding to all commands located in the Process menu.
Auto Trim/Crop Removes silence and automatically fades
in/out the end-points of each phrase. For more information,
see Auto Trim/Crop on page 185.

Mute Mutes the current selection. For more information,
see Mute on page 195.

Bit-Depth Converter Converts a file to a different bit
depth. For more information, see Bit-Depth Converter on
page 186.

Normalize Normalizes the loudness of an audio file. For
more information, see Normalize on page 196.

iZotope MBIT+ Dither Converts a file to a different bit
depth and applies dithering. For more information, see
iZotope MBIT+ Dither on page 188.

Pan/Expand Creates custom pans, expands, and mixes. For
more information, see Pan/Expand on page 198.

Channel Converter Converts between mono and
multichannel formats. Can also intermix the channels of a
file to create panning effects. For more information, see
Channel Converter on page 189.

Resample Creates a copy of the audio file with a new
sample rate. For more information, see Resample on page
200.

DC Offset Changes the baseline of an audio file. For more
information, see DC Offset on page 191.

iZotope 64-Bit SRC Changes the sample rate of an existing
file. For more information, see iZotope 64-Bit SRC on page
202.

Graphic EQ Opens the XFX Graphic EQ. For more

Reverse Reverses the current selection. For more
information, see Reverse on page 203.

information, click the Help button ( ) in the process dialog.
Paragraphic EQ Opens the XFX Paragraphic EQ. For more
information, click the Help button ( ) in the process dialog.

Rotate Audio Moves the current selection to the opposite
end of the file. For more information, see Rotating audio on
page 286.

Parametric EQ Opens the XFX Parametric EQ. For more

Smooth/Enhance Opens the XFX Smooth/Enhance tool.

information, click the Help button ( ) in the process dialog.

For more information, click the Help button ( ) in the process
dialog.

Graphic Fade Creates user-configurable fades. For more
information, see Fade - Graphic Fade on page 192.

Time Stretch Opens the XFX Time Stretch tool. For more

Fade In Fades-in the selection. For more information, see
Fade - Fade In on page 194.

élastique Timestretch Opens the élastique Timestretch

Fade Out Fades-out the selection. For more information,
see Fade - Fade Out on page 194.

Volume Adjusts the volume of an audio file. For more
information, see Volume on page 204.

Invert/Flip Inverts (or flips) the polarity of the current
selection. For more information, see Invert/Flip on page 194.

44 | CHAPTER 2

information, click the Help button ( ) in the process dialog.
tool. For more information, click the Help button ( ) in the
process dialog.

Effects toolbar
The Effects toolbar contains buttons corresponding to all Sound Forge built-in XFX™ plug-ins.
Acoustic Mirror Adds environmental coloration to your
existing recordings. For more information, see What are the
Acoustic Mirror effects? on page 233.

Flange/Wah-Wah Mixes a modulated delay signal with the
original signal. For more information, click the Help button

Amplitude Modulation Applies a sinusoidal or squareshaped periodic gain to the input signal. For more

Gapper/Snipper Removes/inserts sections of silence at
regular intervals to create unusual effects. For more

information, click the Help button ( ) in the effect dialog.

information, click the Help button ( ) in the effect dialog.

Chorus Simulates multiple audio sources from a single

Noise Gate Removes signals below a set amplitude

sound. For more information, click the Help button ( ) in the
effect dialog.

threshold. For more information, click the Help button ( ) in
the effect dialog.

Multi-Tap Delay Creates a delay with up to eight delaytaps spaced anywhere within 2.5 seconds of the original

Pitch Bend Creates a modified sound envelope that
corresponds to increasing or decreasing the pitch of a
sound file over time. For more information, see Bend on
page 229.

sound. For more information, click the Help button ( ) in the
effect dialog.
Simple Delay Adds a delayed copy of the audio signal to
the file. For more information, click the Help button ( ) in
the effect dialog.
Distortion Simulates the overloading of an amplifier. For
more information, click the Help button ( ) in the effect
dialog.

( ) in the effect dialog.

Pitch Shift Changes the pitch of a selection with or
without preserving the duration of the file. For more
information, click the Help button ( ) in the effect dialog.
Resonant Filter Restricts the range of a sound using lowpass, band-pass, or high-pass filtering, and then boosts
and adds oscillation to the resonant frequency. For more
information, click the Help button ( ) in the effect dialog.

Graphic Dynamics Applies compression, expansion, and
limiting to affect the dynamic range of an audio file. For
more information, click the Help button ( ) in the effect
dialog.
Multi-Band Dynamics Allows compression and limiting to
be placed on up to four different frequency bands. For
more information, click the Help button ( ) in the effect
dialog.
Envelope Forces the amplitude envelope of a waveform to
match a specified envelope shape. For more information,
see Envelope on page 227.

Reverb Simulates the acoustics of different environments.
For more information, click the Help button ( ) in the effect
dialog.
Vibrato Creates periodic pitch modulation in an audio file.
For more information, click the Help button ( ) in the effect
dialog.
Wave Hammer Acts as a classic compressor and volume
maximizer. For more information, see What is the Wave
Hammer plug-in? on page 245.

LEARNING THE SOUND FORGE PRO WORKSPACE | 45

Tools toolbar
The Tools toolbar contains buttons corresponding to commands in the Tools menu.
Extract Audio from CD Extracts audio from CD and opens
for editing. For more information, see Extracting audio from
CDs on page 76.

Click and Crackle Removal Detects and removes all clicks

Burn Track-at-Once CD Burns the selected audio track to
CD. For more information, see Burning track-at-once (TAO)
CDs on page 308.

Clipped Peak Restoration Rounds the tops of clipped
peaks and applies peak limiting to the area immediately
surrounding the audio clip. For more information, click the

and pops. For more information, click the Help button ( ) in
the plug-in dialog.

Help button ( ) in the plug-in dialog.
Burn Disc-at-Once CD Burns a disc-at-once CD using the
current CD layout. For more information, see Burning discat-once (DAO) CDs on page 310.

Audio Restoration Removes clicks and background noise
associated with vinyl records. For more information, click

Auto Region Creates regions in an audio file according to
rapid sound attacks or a specified time interval. For more
information, see Creating regions based on fast attacks on
page 123 and Creating regions based on a musical time
interval on page 124.

Batch Converter Allows you to modify and manipulate
multiple audio files without having to process each file
individually. For more information, see Using the Batch
Converter on page 255.

Extract Regions Extracts all file regions and saves them as
individual files. For more information, see Extracting regions
to new files on page 124.

Crossfade Loop Mixes audio occurring before the loop
start point into the end of the loop to smooth transitions.
For more information, see Crossfading loops on page 282.

Detect Clipping Performs clip detection on the current file
or selection. For more information, see Detecting and
marking clipping on page 120.

Sampler Allows you to transfer samples to/from the Sound
Forge application. For more information, see Sampling on
page 259.

Find Searches for clicks and pops, volume levels, or silent
breaks in an audio signal. For more information, see Finding
and repairing audio glitches on page 163.

Statistics Displays statistics corresponding to the current
file or selection. For more information, see Viewing selection
statistics on page 68.

Interpolate Replaces selected audio with interpolated
audio data based on the selection’s beginning and end
samples. For more information, see Interpolating new audio
on page 164.

Preset Manager Backs up and transfers user-configured
presets from effects, processes, and plug-ins. For more
information, see Using the Preset Manager on page 226.

Replace Replaces selected audio data with previous
adjacent data. For more information, see Replacing audio
with preceding data on page 165.

Edit in SpectraLayers Pro Click to open the active data
window in SpectraLayers Pro.

the Help button ( ) in the plug-in dialog.

When you’re done editing, close SpectraLayers Pro. You’ll
be prompted to export your changes back to Sound Forge
Pro. Click Yes, and the Sound Forge Pro data window is
updated to reflect any changes.
For more information, see Editing with SpectraLayers Pro on
page 305.

Copy Other Channel Replaces selected audio with a
corresponding selection from the opposite channel. For
more information, see Copying the other channel on page
164.

Send to SpectraLayers Pro Click to open the active data
window as a layer in SpectraLayers Pro.
When you’re done editing, you can save your project in
SpectraLayers Pro, render the mixed output, or use
Process > Send to Sound Forge Pro to save your changes.
For more information, see Editing with SpectraLayers Pro on
page 305.

Noise Reduction Analyzes and removes background noise
such as tape hiss, electrical hum, and machinery rumble.
For more information, click the Help button ( ) in the plug-in
dialog.

46 | CHAPTER 2

Levels toolbar
The Levels toolbar displays the audio levels in the left and right channels in the user-specified format. You can right-click to choose
the format from a shortcut menu.

Left channel level

Right channel level

Scripting toolbar
The Scripting toolbar allows you to show, hide, or activate the Script Editor and display the Batch Converter window. You can also
add buttons for scripts to the toolbar. For more information, see Using the Scripting toolbar on page 253.
Script Editor Allows you to create, edit, or run scripts. For
more information, see Using the Script Editor window on
page 249.

Batch Converter Allows you to modify and manipulate
multiple audio files without having to process each file
individually. For more information, see Using the Batch
Converter on page 255.

ToolTips
Using ToolTips
Hovering the mouse pointer over a button or status bar box for longer than one second displays a small text box adjacent to the
pointer. This text, called a ToolTip, is a brief description of the item’s function. Using ToolTips is an effective way to quickly familiarize
yourself with features.

ToolTip

Turning off ToolTips
1. From the View menu, choose Toolbars. The Preferences dialog is displayed.
2. Clear the Show ToolTips check box and click OK.

Command descriptions
When you click and hold a menu item or a button in a toolbar, a brief description of the command appears in the lower-left corner
of the status bar. If you release the mouse button outside of the menu item or toolbar, the command is not executed.

Keyboard shortcuts
The Keyboard map allows you to customize the keyboard shortcuts available in the Sound Forge interface. You can access the
Keyboard map by choosing Customize Keyboard from the Options menu. For more information, see Customizing keyboard shortcuts
on page 346.

LEARNING THE SOUND FORGE PRO WORKSPACE | 47

Controls
A major step in mastering Sound Forge software is becoming familiar with the controls used to set and adjust feature parameters,
including faders, sliders, and envelope graphs.

Faders and sliders
Faders and sliders are frequently used to edit effect and process parameters. To use either control, drag the control to the desired
position and release.
Fader

Drag to set value
Slider

Resetting fader and slider values
Double-click to return the control to its default value.

Fader and slider shortcuts
There are numerous keyboard shortcuts available when using faders and sliders.
If you want to

Then use the following shortcuts

Change the value in small
increments

Up Arrow, Down Arrow, Left Arrow, and Right Arrow
—or—
Hover the mouse over the fader or slider control and press Ctrl while moving the
mouse wheel.

Change the value in larger
increments

Page Up and Page Down
—or—
Hover the mouse over the fader or slider control and move the mouse wheel.

Set the control to its maximum Home and End
and minimum values
respectively

48 | CHAPTER 2

Envelope graphs
Envelope graphs are used to configure the shape of frequency or amplitude envelopes applied to audio waveforms.

Envelope point
Envelope

Time axis

Amplitude or
frequency axis

Understanding the envelope graph
To use the envelope graph, you must first understand what it represents. In the previous example, the horizontal axis represents
time, with the leftmost point representing the start of the selection and the rightmost point representing the end of the selection.
The vertical axis represents either amplitude or frequency, depending upon the operation.

Moving an envelope point

1. Drag an envelope point to a new position.
2. Release the mouse button. The point is repositioned and the envelope adjusts.
Moving multiple envelope points

1. Starting in an unused area of the envelope graph, drag the mouse to create a selection box containing all points to be moved.

2. Release the mouse button. The selected envelope points are displayed with a white square center.
3. Drag any of the selected envelope points to the desired position. The pointer displays as a multi-directional arrow and the
selected points move together.

4. Release the mouse button. The entire envelope graph adjusts.

Reposition multiple envelope points

Changing the fade curve between two points
To change the type of fade between two envelope points, right-click an envelope segment and choose a fade type (Linear Fade,
Fast Fade, Slow Fade, Smooth Fade, Sharp Fade, and Hold) from the shortcut menu.
LEARNING THE SOUND FORGE PRO WORKSPACE | 49

Selecting or clearing all envelope points
Press Ctrl+A to select or clear all envelope points.

Adding an envelope point

1. Hover over the envelope.
Place the pointer on the envelope and
double-click to add a point.

2. Double-click the mouse. A point is added to the envelope graph and can be positioned as needed. For more information, see
Moving an envelope point on page 49.

Deleting an envelope point
Right-click the point to be deleted and choose Delete from the shortcut menu. The point is deleted and the envelope adjusts.

Delete all points
Delete all envelope points by clicking the Reset Envelope button.

Displaying the waveform on an envelope graph
Certain envelope graphs (such as in the Graphic Fade dialog) allow you to view the audio waveform on the graph. If the selection is
small, the waveform is automatically displayed. Otherwise, selecting an option from the Show wave drop-down list displays the
waveform.

Displaying multichannel waveforms
The Show Wave drop-down list allows you to specify how multichannel files appear in the envelope graph.

Multichannel files
When a data window displays a multichannel file, all channels are shown at the same time.

Working with multichannel files
When playing, editing, or processing multichannel files, you can select a single channel or all channels. However, certain processing
tasks cannot be performed on an individual channel of a multichannel file. For more information, see Single-channel editing on page
52, or Editing Multichannel Audio on page 115.

50 | CHAPTER 2

Selecting data in multichannel files
When editing a multichannel file, you can use the mouse to select data by clicking and dragging in a data window. There are several
options for data selection in multichannel files.

1. Open a multichannel file.
2. From the Edit menu, choose Tool, and then choose Edit from the submenu to select the Edit tool.
Tip: Press Ctrl+D or click the Edit Tool button (

) on the Standard toolbar.

3. Select the data:

Drag within a channel to select that channel only.

Double-click a channel number to select the entire channel.

Drag across channels to select multiple channels.

Drag along the divider between channels (or the loop bar above
the ruler) to select all channels.

Hold Ctrl and click a channel to add or remove it from
the current selection.

LEARNING THE SOUND FORGE PRO WORKSPACE | 51

Toggling channel selections
After you place the cursor or create a selection in a multichannel file, you can cycle through channel options by pressing Tab.

Previewing channels
The single channel selection option allows you to preview channels in a multichannel file individually.

1. Open a multichannel file and select all data.
2. Click the Play Normal button (

). All channels play. Click the Stop button (

).

3. Press Tab. The first channel is selected.
4. Click the Play Normal button (

). Only the first channel plays. Click the Stop button (

).

5. Press Tab. The second channel is selected.
6. Click the Play Normal button (

). Only the second channel plays. Click the Stop button (

).

Single-channel editing
You have the ability to cut, copy, and paste data in single channels of a multichannel file. However, channel lengths must always
remain equal in multichannel files. For more information on cutting, copying, and pasting data, see Editing audio on page 79.

52 | CHAPTER 2

Chapter 3
Metadata windows
From the View menu, choose Metadata, and then choose a command from the submenu to display metadata windows, where you
can view and edit information about the current data window.

Tips:
• If you want to sort the contents of a metadata window, you can click a column heading to sort in ascending or descending order.
• If you want to display all metadata windows docked together, choose View > Metadata > Show All, and then choose a
command from the submenu to indicate where you’d like to display the docked window.

Copying metadata to the clipboard
Note: These procedures do not apply to the Regions List, Playlist, and Track List.
If you want to copy metadata to the clipboard, right click the window and choose Copy to Clipboard from the shortcut menu.

If you want to customize the format for copying metadata to the clipboard, right-click the window and choose Custom Copy to
Clipboard from the shortcut menu.
The Copy Metadata dialog is displayed to let you choose whether you want to copy the data as formatted text or delimited text, set
a delimiter, and choose whether you want to include a header row.

Click OK to copy the metadata to the clipboard, and you can then paste the information wherever you need it.

Regions List window (Ctrl+Alt+M, 0)
The Regions List window contains all regions and markers that exist in the active data window. From the View menu, choose
Metadata, and then choose Regions List from the submenu to show or hide the Regions List window. For more information, see
Using the Regions List on page 129.

Playlist window (Ctrl+Alt+M, 1)
The Playlist window is used to arrange regions for playback. From the View menu, choose Metadata, and then choose Playlist from
the submenu to show or hide the Playlist window. For more information, see Using the Playlist on page 130.
METADATA WINDOWS | 53

Track List window (Ctrl+Alt+M, 2)
The Track List window is used to arrange tracks for a disc-at-once CD. From the View menu, choose Metadata, and then choose
Track List from the submenu to show or hide the Track List window. For more information, see Using the Track List window on page
318.

ACID Properties window (Ctrl+Alt+M, 3)
From the View menu, choose Metadata, and then choose ACID Properties from the submenu to display the ACID Properties
window, where you can view and edit ACID-specific information in a sound file. For more information about creating ACID loops, see
Creating loops for ACID software on page 283
Item

Description

Time signature

Displays the number of beats in your clip and the note that receives one beat.
You can double-click the value to edit it.

ACID type

Displays the clip’s ACID type.
Click the down arrow (
clip type:
One-Shot

) and choose a setting from the drop-down list to change the

Choose One-Shot if you want ACID to treat your file as a oneshot.
One-shots are RAM-based audio clips that do not change tempo
or pitch with an ACID project and are not designed to loop.
Sounds such as cymbal crashes and sound bites could be
considered one-shots. Longer files can be treated as one-shots if
your computer has sufficient memory.

Loop

Choose Loop and specify a Number of beats and Root note for
transposing if you want ACID to treat your file as a loop.
Loops are small audio clips that are designed to create a
repeating beat or pattern. Loops are usually one to four
measures long and are stored completely in RAM for playback.
Loop files change tempo and can pitch shift with an ACID
project.
• Root note for transposing Click the down arrow ( ) and
choose a note from the drop-down list to set the base note
for tracks that you want to conform to the project key.
If you do not want a track transposed to the project key (a
track that contains a drum sample, for example) choose
Don’t transpose.
• Number of beats Double-click to edit the length of the file.
Selecting a value that does not match the actual file will
cause ACID to play the loop at a different speed than normal.
For example, specifying a length of 8 beats for a 4-beat loop
will cause the loop to play at half speed at any given tempo.

ACID Beatmapped

Choose ACID Beatmapped if you want to add key and tempo
information to a long audio file. By default, ACID will start the
Beatmapper Wizard for files longer than 30 seconds.
• Root note for transposing Click the down arrow ( ) and
choose a note from the drop-down list to set the base note
for tracks that you want to conform to the project key.
If you do not want a track transposed to the project key (a
track that contains a drum sample, for example) choose
Don’t transpose.
• Tempo Double-click to edit the original tempo of the clip.
• Downbeat offset (samples) Double-click to edit the location
(in samples) of the track’s first downbeat.

54 | CHAPTER 3

Broadcast Wave window (Ctrl+Alt+M, 4)
From the View menu, choose Metadata, and then choose Broadcast Wave from the submenu to display the Broadcast Wave
Information window, where you can view and edit information about a Broadcast Wave Format (BWF) file.

Tips:
• If you want to sort the contents of a metadata window, you can click a column heading to sort in ascending or descending order.
• If you want to sort iXML and BEXT BWF metadata objects, click the Type column to sort by metadata type. If you want to delete the
iXML chunk select all iXML objects, right-click a selected row, and choose Delete.
• For iXML and BEXT metadata objects that support multiline data, press Ctrl+Enter to add a line break.
• If you copy data from a BWF file to a file that does not contain BWF metadata, the source metadata is updated as necessary and
added to the destination file.
• If you copy data from a BWF file to a file that contains BWF metadata, the metadata in the destination file is not overwritten. The
time stamp and date will be updated if sound data is inserted or removed before other data in the file. You can use the
Autoupdate BWF Origination Time Reference setting on the General Preferences tab to choose whether the
OriginationTimeRef metadata is updated when adding or deleting sound data at the beginning of a Broadcast Wave Format file.
For more information, see General tab on page 331.
• If you want to copy metadata to the clipboard, right-click the window and choose Copy to Clipboard from the shortcut menu.
• If you want to customize the format for copying metadata to the clipboard, right-click the window and choose Custom Copy to
Clipboard from the shortcut menu.
The Copy Metadata dialog is displayed to let you choose whether you want to copy the data as formatted text or delimited text, set
a delimiter, and choose whether you want to include a header row.
Click OK to copy the metadata to the clipboard, and you can then paste the information wherever you need it.

Editing metadata
You can double-click values in the Broadcast Wave Information window to edit them.

Autopopulating metadata values
If you want to populate metadata automatically, right-click the Broadcast Wave Information window, choose Autopopulate from
the shortcut menu, and then choose BEXT or iXML from the submenu. Sound Forge Pro will create metadata values based on file
properties where possible and will create blank metadata entries for the Description, Originator, OriginatorRef, and
CodingHistory items.

Verifying metadata
If an object’s metadata is not valid, the Value column is displayed in blue in the Broadcast Wave Information window, and a warning
is displayed in the Description column:

If you right-click the row in the Broadcast Wave Information window, you can choose a command from the shortcut menu:
•

Set to: If Sound Forge can suggest a compliant metadata value, you can choose Set to  to correct the value.

•

Hide Warnings: Hides warnings for all objects. You can right-click again and choose Show Warnings to restore warning
messages.

•

Hide This Object’s Warnings: Hides warnings for the current object. You can right-click again and choose Show This Object’s
Warnings to restore warning messages for the current object, or choose Stop Hiding of All Object-Specific Warnings to
restore warning messages.

METADATA WINDOWS | 55

Inserting metadata objects
If the data you want to edit is not displayed in the window, you can right-click the window, choose Insert from the submenu, and
then choose a metadata object from the submenu.
You can choose to add all BWF/BEXT/iXML objects at once, or you can choose commands from the submenus to insert individual
objects.

Deleting metadata objects
Right-click the window, choose Delete from the submenu, and then choose a metadata object from the submenu.
You can choose to delete selected objects, all BWF/BEXT/iXML objects, or you can choose commands from the submenus to delete
individual objects.

Changing the BWF version for saved metadata
If you want to change the version of BWF metadata that is saved in your file, click the Value column in the BWF Version row and
choose Version 0, Version 1, or Version 2 from the menu.
•

Version 1 expands on the Version 0 metadata set by adding SMPTE UMID.

•

Version 2 expands on the Version 1 metadata set by adding loudness metadata.

CD Information window (Ctrl+Alt+M, 5)
From the View menu, choose Metadata, and then choose CD Information from the submenu to display the CD Information
window, where you can view and edit information about a disc-at-once audio CD.
Item

Description

Universal Product Code/
Media Catalog Number

Universal product codes (UPC) or media catalog numbers (MCN) can be written to a
CD as a means of identification. However, not all CD-R drives support this feature.
Check your CD-R drive documentation to determine if your drive will write these
codes.
Type the code in this box, and the codes will be written to the CD with the rest of the
project.
Universal product codes are administered by the Uniform Code Council. For more
information, see http://www.uc-council.org/.

First track number on disc

Type a number in the box to specify the track number of the first track.

Note: Specifying a value other than 1 will produce a valid Red Book CD, but some
audio CD players may be unable to play the disc.
Name/Title (CD Text)

Type a title for the project.
If you select the Write CD Text check box on the Burn Disc-at-Once CD dialog, this
data will be written to your disc. In order to display CD Text, your CD player must
support CD Text.

Notes:
• In order to burn valid CD Text, you must specify a title for the disc and for each track
on the disc (artist information is optional). If the Name/Title box in the CD
Information or Track List window is left blank, a warning will be displayed before
burning so you can choose to write the disc without CD Text or cancel burning and
add title information as needed.
• You can write a maximum of 5000 characters as CD Text.
Artist (CD Text)

Type the name of the artist.
If you select the Write CD Text check box on the Burn Disc-at-Once CD dialog, this
data will be written to your disc. In order to display CD Text, your CD player must
support CD Text.

Engineer

Type the name of the person who mixed or edited the project.

Copyright

Type copyright information for the project.

56 | CHAPTER 3

Item

Description

Comments

Type any comments you want to associate with the project.

Sampler Loops window (Ctrl+Alt+M, 6)
From the View menu, choose Metadata, and then choose Sampler Loops from the submenu to view or edit loops and sampler
information saved in the active file.
Item

Description

Sample type

Displays the type of sample loop you’re creating. Click the down arrow (
a new setting.

) to choose

• None – Removes the loop from the file.
• One shot – Causes the sound file to play normally with no loops.
• Sustaining – Causes the file to repeat the sustaining loop region the specified
number of times.
• Sustaining with release – Causes the sound file to play the sustaining loop region
the number of times you specify, play the region between the sustaining and
release loops, and then play the release loop region the number of times you
specify.
Sustain start

Displays the beginning of the sustaining loop.
You can double-click the value to edit it.

Sustain end

Displays the end of the sustaining loop.
You can double-click the value to edit it. Editing the end will automatically update the
Sustain length value.

Sustain length

Displays the length of the sustaining loop.
You can double-click the value to edit it. Editing the length will automatically update
the Sustain end value.

Sustain count

Indicates how many times the sustaining loop should be played.
Click the down arrow (
type a new value.

Release start

) to choose a new setting. If you choose Custom, you can

Displays the start of the release loop.
You can double-click the value to edit it.

Release end

Displays the end of the release loop.
You can double-click the value to edit it. Editing the end will automatically update the
Release length value.

Release length

Displays the length of the release loop.
You can double-click the value to edit it. Editing the length will automatically update
the Release end value.

Release count

Indicates how many times the release loop should be played.
Click the down arrow (
type a new value.

) to choose a new setting. If you choose Custom, you can

For example, if you set the Sustain count to 3 and the Release count to 2, the sustain
loop would be played 3 times, and then the release loop would be played twice.
Manufacturer

The MMA manufacturer code for the target device. If the sample is not intended for a
specific manufacturer, set the value to 0. For more information, see http://
www.midi.org/techspecs/manid.php.

Product

The sampler that created the sample.

Sample period

Click the down arrow ( ) and choose a sample period from the drop-down list, or
choose Custom to type a value in the edit box to set the duration of each sample in
nanoseconds.

Unity note

Indicates the MIDI note that will cause a sampler to play the sound file at the pitch
(sample rate) it was originally recorded.
Click the down arrow (

) to choose a new unity note and octave.

METADATA WINDOWS | 57

Item

Description

Fine tune

Allows you to pitch shift the unity note up from 0 to 99.999 cents.
Sound Forge software does not fine-tune the sound file when fine tuning is used, and
not all samplers support the setting. This option is an informational setting that will be
transmitted to a sampler via a sample-transfer procedure.
A sampler such as the K2000 can use this information to play back the sample. The
K2000 should accurately display this information on the Master/Sample/Misc. page as
Pitch Adjust.

SMPTE format

Indicates the type of SMPTE offset that has been set for the file.

SMPTE offset

Indicates whether a SMPTE time offset has been set for the file. Sound Forge software
ignores this offset value, and not all samplers can store a SMPTE offset value in the
sample.

Summary Information window (Ctrl+Alt+M, 7)
From the View menu, choose Metadata, and then choose Summary Information from the submenu to display the Summary
Information window, where you can view and edit information saved in the active file.
If the data you want to edit is not displayed in the window, you can right-click the window, choose Insert from the shortcut menu,
and then choose a metadata field from the submenu.
FourCC Code

Name

Description

IARL

Archival Location

Indicates where the subject of the file is archived.

IART

Artist (CD Text)

The artist of the original subject of the file.

ICMS

Commissioned

The name of the person or organization that commissioned the
subject of the file.

ICMT

Comments

General comments about the file or the subject of the file. If the
comment is several sentences long, end each sentence with a
period. Do not include new-line characters.

ICOP

Copyright

Copyright information for the file. For example, © Copyright
2009 Sony Creative Software Inc. If there are multiple
copyrights, separate them with a semicolon followed by a space.

ICRD

Creation Date

The date the subject of the file was created. List dates in yearmonth-day format, padding one-digit months and days with a
zero on the left. For example, 1964-03-02 for March 2, 1964.

ICRP

Cropped

Describes whether an image or sound has been cropped and, if
so, how it was cropped. For example, Third movement, first
through fourth bars.

IDIM

Dimensions

The size of the original subject of the file. For example, 8.5 in h,
11 in w.

IDPI

Dots Per Inch

The dots-per-inch setting of the digitizer used to produce the
file.

IENG

Engineer

The name of the engineer who worked on the file. If there are
multiple engineers, separate the names by a semicolon and a
blank: Engineer, Joe; Mixer, Matt.

IGNR

Genre

Describes the classification of the original work.

IKEY

Keywords

Separate multiple keywords with a semicolon and a blank:
Madison; aerial view; scenery.

ILGT

Lightness

Describes the changes in lightness settings on the digitizer
required to produce the file. The format of this information
depends on hardware used.

IMED

Medium

Describes the format of the original subject of the file.

INAM

Name/Title (CD Text)

The title of the subject of the file, such as Madison From Above.

IPLT

Palette Setting

The number of colors requested when digitizing an image.

IPRD

Product

The name of the title the file was originally intended for, such as
Encyclopedia of Midwest Geography.

ISBJ

Subject

Describes the contents of the file, such as Aerial view of
Madison.

58 | CHAPTER 3

FourCC Code

Name

Description

ISFT

Software

The name of the software package used to create the file.

ISHP

Sharpness

Identifies the changes in sharpness for the digitizer required to
produce the file. The format of this information depends on the
hardware used.

ISRC

Source/Album

The name of the person or organization who supplied the
original subject of the file.

ISRF

Source Form

The original form of the material that was digitized, such as
slide, paper, map, and so forth. This is not necessarily the same
as IMED.

ITCH

Technician

The technician who digitized the file.

DISP

Sound Scheme Title

Sets the title that is displayed for Microsoft Sound Systems.

TLEN

Text Length (ms)

The length of the file in milliseconds.

TRCK

Track Number

The track number of the media from the original source media.

TURL

URL

The Web address associated with the file.

TVER

Version

Sets the version of the file. You can use versioning information
to keep track of multiple mixes.

LOCA

Location

Identifies the location where the file was recorded.

TORG

Organization

Identifies the organization that produced the track.

METADATA WINDOWS | 59

60 | CHAPTER 3

Chapter 4
Getting Started
The Sound Forge® Pro digital audio editing tool is for users from all musical backgrounds. It is an extremely deep program,
containing features that may only be required by the most advanced or specialized users. Nonetheless, a firm grasp of Sound Forge
basics is essential. This chapter is designed to provide you with information on Sound Forge fundamentals.

Creating a project
You can use Sound Forge project files to organize and work with your media files nondestructively. When you save a project file,
two things are created: a .frg file and a subfolder that contains your media file and all of the temporary files created while working
on your project. The .frg file is not a multimedia file, but is used to render the final file after editing is finished. When you copy, cut,
paste, and otherwise edit your project, the process is nondestructive—meaning you can edit without worrying about corrupting
your source files. Within the project file, you can also undo any past operations, including those occurring before your last save.
When you are finished working with a project file, you can save your work to a media file using the Render As option on the File
menu.

Note: To use the advanced undo/redo capabilities mentioned above, you must have the Allow Undo past Save check box selected
on the General tab of the Preferences dialog. To access the Preferences dialog, choose Preferences from the Options menu.

1. From the File menu, choose Save As to save the current data window to a project file. The Save As dialog appears.
2. Using the Save in drop-down list, locate the folder where you want to save the project.
3. From the Save as type drop-down list, choose Sound Forge Pro Project File (*.frg).
4. In the File name box, type a name for the file.
5. Click the Save button. A .frg file is created with the name you specified, and a folder with a similar name (projectname_frg, for
example) is created in the same location for the temporary files.

Important: The associated project folder created by this process should not be deleted, as this will cause your project file to be
unusable.

Getting media files
The software can open a variety of audio and video files. There are two main methods for locating, previewing, and opening media
files:
•

From the File menu, choose Open to display the Open dialog.

•

From the View menu, choose Explorer to display the Explorer window.

These methods are explained in greater detail in the following sections.

Note: To have pulldown fields automatically removed when opening 24 fps progressive-scan DV video files, select the Allow
pulldown removal when opening 24p DV check box on the Video tab of the Preferences dialog. To open your 24p DV video files as
29.97 fps interlaced video (60i), clear this check box.

GETTING STARTED | 61

Using the Open dialog
1. From the File menu, choose Open. The Open dialog appears.
Tip: You can also click the Open button (

) on the Standard toolbar or press Ctrl+O.

File information

Select to automatically
preview files

The Open dialog contains several features that allow you to locate and open audio files. These features are detailed below.
Feature

Description

Files of type

Use this drop-down list to specify the file format displayed in the system. A variety of
file formats are supported.

Tip: Choose the CD Audio (*.cda) option from this list to extract audio tracks from
a CD.
Recent

Use this drop-down list to locate recently accessed folders.

Open as read-only

Select this check box if you want to open sound files but you do not want to alter the
data in the files.
This feature is useful if you only need to play the file or copy sections from the file. You
can still change the Regions List, Playlist, and summary information for the file, but
these changes must be saved to a new file.

Auto play

Select this check box to automatically preview files as you select them in the Open
dialog.

Append to current data
window

If you have multiple files selected, you can select the Append to current data window
check box to add the selected files to the end of the current data window.

Note: When appending files to a data window, be sure to use files with matching
formats, or perform any required sample rate or bit-depth conversion before
appending the files. If the formats of the selected files do not match, they will play
back at the target format without any conversion. If the sample rates do not match,
for example, pitch will not be preserved.
When the check box is not selected, multiple files will be opened to separate data
windows.

62 | CHAPTER 4

Feature

Description

Open as CD tracks

Select this check box if you want to create a disc-at-once CD track when opening a file.
If you have multiple files selected, you can select the Append to current data window
check box to add the selected files to the end of the current data window and create a
disc-at-once CD track for each file.
When the check box is not selected, multiple files will be opened to separate data
windows.

Note: Disc-at-once CD tracks must be at least four seconds long. If you select a file
that is less than four seconds long, silence will be added as needed.
Merge L/R to stereo

Select this check box and hold the Ctrl button while selecting two mono files in the
browse window. The two mono files will be merged to the left and right channels of a
new stereo file.
The first file you select will be placed in the left channel, and the second file will be
placed in the right channel.
Compressed files are not supported for merging.

2. Locate and select a media file using the Look in drop-down list at the top of the dialog.
3. To preview the file before adding it to your project, click the Play button.
Note: If you have the Auto play check box selected, your file will automatically begin previewing when you select it.
4. Click Open. The file is opened and a data window containing the waveform appears.

Using the Explorer window
In addition to using the Explorer window for locating, previewing, and opening media, you can drag files or regions from the
Explorer window to an open data window to paste or mix the data. Click the right mouse button while dragging to toggle mix,
paste, and CD track drag-and-drop modes. You can also extract audio from a CD.

Previewing media
The Explorer window allows you to easily preview files before you open them. The Explorer window has a mini-transport bar with
Start Preview, Stop Preview, and Auto Preview buttons (
). When you preview a file, its stream is sent to the channel
meters on the main workspace (for audio files) or to the Video Preview window (for video files).

Note: To preview video files, you must have the Video Preview window open. To display the Video Preview window, choose Video
Preview from the View menu.

1. Select a file in the Explorer window.
2. Click the Start Preview button (

) to listen to the file.

3. Click the Stop Preview button (

) or select a different file to stop previewing the file.

Tip: To automatically preview selected files, click the Auto Preview button (

) on the Explorer window’s transport bar.

GETTING STARTED | 63

Opening media
To open a media file into a new data window from the Explorer window, double-click the file. To open a media file in a specific data
window, drag the media file from the Explorer window to the data window.

Using the Favorites folder
Select the Favorites folder ( ) or choose Favorites from the Address Bar to view the contents of the Favorites folder. This folder
contains shortcuts to folders that you use often.

Tip: Favorites are saved in C:\Users\\AppData\Roaming\Sony\Sound Forge Pro\11.0\ExplorerFavorites.txt.
The file is saved whenever you close the Explorer window or exit the application. You can copy the file to different computers or user
accounts to migrate Favorites settings.
To see this file, you must have the Show hidden files and folders radio button selected on the View tab of the Folder Options
Control Panel in Windows.

Adding a folder to the Favorites folder

1. Browse to the folder you want to add.
2. Right-click the folder and choose Add Folder to My Favorites from the shortcut menu to create a shortcut to the folder.
Removing a folder from the Favorites folder

1. Select the Favorites folder.
2. Right-click the folder you want to delete and choose Delete from the shortcut menu.
Note: Deleting a folder from Favorites deletes only the shortcut to the folder; the target folder is unaffected.

Obtaining or editing CD information
If Sound Forge can access information about a track or CD (either from the file or CD itself or from a local cache), it automatically
reads and displays this information when you insert a CD or browse your computer. However, if this information is not available, the
software can retrieve information over the Internet from Gracenote® MusicID™.
Once Sound Forge obtains information from Gracenote MusicID, it is saved to a local cache so the information appears more quickly
the next time the tracks are displayed.
If the software cannot connect to the Gracenote Media Database and the appropriate CD information is not available on your
computer, the tracks are simply listed numerically. In this case, you can edit CD information and submit it to the Gracenote Media
Database.

Notes:
• Using Gracenote MusicID requires an active Internet connection.
• For more information on using Gracenote MusicID, refer to the Gracenote Web site at http://www.gracenote.com/company_info/
FAQ/FAQs/.

64 | CHAPTER 4

Locating matching CD information using Gracenote

1. Insert a CD in your drive.
2. Browse to the CD and click the MusicID button (

) in the Explorer window.

Gracenote MusicID attempts to obtain matching CD information and displays artist, album, and track data:
•

If the service locates an exact match, this information automatically appears. No additional action is necessary.

•

If the service locates multiple possible matches, the Match dialog appears. Proceed to step 3.

3. Choose a method for completing the CD information:
•

If none of the possible matches is appropriate, click the Submit New button. The Gracenote MusicID Disc Information
dialog appears, allowing you to complete information for the CD and submit it for inclusion in the Gracenote Media
Database. For help on submitting CD information, click the Help/Guidelines button in this dialog.
When you are finished typing information, click the OK button to submit your data.

•

Select the appropriate match from the list and click the Accept Match button. The artist, album, and track information is
displayed based on your selection in the right side of the PC pane.

Editing and submitting CD information to Gracenote
If a CD is not currently part of the Gracenote Media Database, you can submit it for inclusion.

1. Insert a CD in your drive.
2. Browse to the CD and click the MusicID button (

) in the Explorer window. The Gracenote MusicID Disc Information dialog

appears.

3. Use the Gracenote MusicID Disc Information dialog to edit information about the CD. For help on submitting CD information,
click the Help/Guidelines button in this dialog.

4. When you are finished entering the information, click the OK button to submit it for inclusion in the Gracenote database.
Extracting audio from CDs
The Explorer window allows you to easily extract audio from a CD into a data window. Each audio track on the CD is extracted into a
separate data window.

1. Use the Explorer window to browse to and select your CD drive. The CD’s audio tracks appear in the right pane of the Explorer
window.

2. Select the tracks you want to extract.
3. Drag the tracks to the main Sound Forge workspace. The software begins extracting the selected tracks into individual data
windows.

4. To stop the extraction process, you can click the Cancel button on the status bar to stop the whole process or on the individual
data windows to stop extracting a specific track.

Tip: To extract a single audio track into a new data window, double-click the track in the right pane of the Explorer window.

Using Explorer views
You can control the information that appears in the Explorer window by clicking the Views button (
These options are explained below:

) and selecting a view.

Item

Description

Tree View

Displays all of the available drives and folders that you can choose from to find files.

Region View

Displays any regions that have been defined in the selected media file.

Summary View

Displays a short description of the selected media file at the bottom of the Explorer
window.

Details

Displays the file size, date, and when the file was last created or last modified.

All Files

Displays all file types in the active folder.

GETTING STARTED | 65

Peak files
When you first open a file, the entire file is scanned and a peak file is created. The peak file is stored with the same name and in the
same location as the audio file, but it is given an .sfk extension. This peak file is automatically updated whenever the original file is
edited.

Working with video files
The Sound Forge application has the ability to open and save many video file formats. The video files cannot be edited within the
software, but this functionality allows you to attach, detach, and edit audio for the video. Once you’ve edited the audio, you can
preview the audio and video together.
When you open a media file containing video, the data window displays the video portion in a video strip above the audio.

Video strip

For more information, see Working with Video on page 289.

Playing a file
After you open a file, you can play it by clicking the Play All button (
toolbar on page 41.

) on the transport bar. For more information, see Transport

Viewing the current position
As a file plays, the current playback position is indicated in the data window in three ways:
•

A cursor travels across the visible portion of the data window.

•

The current playback position in relation to the entire file appears in the overview bar.

•

The first selection status box in the playbar displays the current position in the user-specified format. For more information, see
Selecting status formats on page 87.

Overview bar
current position

Cursor
position

Status box value

66 | CHAPTER 4

Data window scrolling during playback
From the Options menu, choose Scroll Playback (or press F6) to enable automatic data window scrolling during playback. When
the cursor moves off of the current window, it will quickly scroll to show another full window of data.
To enable smooth scrolling, select the Scroll Smoothly option from the Options menu (or press Shift+F6). When this option is
selected, the cursor will slowly move back to the center of the display, and the wave data will scroll past it. This allows you to view
upcoming data while the file is being played.

Playing a file from a specified point
You can begin playback from any point in a file.

1. Click to position the cursor in the data window. A flashing cursor (spanning the height of the waveform display) is displayed.
2. Click the Play button (

) on the transport bar. The file plays from the cursor position.

If you do not hear playback, you may have inadvertently created a small selection. To determine if you created a selection,
examine the status boxes in the bottom-right corner of the data window.

Selection status bar

•

If only the first box contains a value, there is no selection.

•

If all three boxes contain values, a selection has been created. Clear the selection by clicking anywhere in the data
window.

For more information, see Viewing selection status on page 68.

Tip: When Options > Seek Cursor on Playback is selected, playback will restart when you position the cursor. If you do not want to
interrupt playback when positioning the cursor, clear this command.

Playing in Loop Playback mode
You can play an entire file or a selection in Loop Playback mode. In Loop Playback mode, the audio is played in a continuous loop.
Click the Loop Playback button (

) on the transport bar (or press Q) to turn Loop Playback mode on and off.

Tip: When Options > Seek Cursor on Playback is selected, playback will restart when you position the cursor. If you do not want to
interrupt playback when positioning the cursor, clear this command.

GETTING STARTED | 67

Playing a selection
You can play specific portions of audio data by creating selections in the waveform display.

1. Drag the mouse within the data window. Notice that the waveform is selected as the mouse is dragged.
2. Click the Play button (

). Only the selection plays.

Selection status bar

Tip: When Options > Seek Cursor on Playback is selected, playback will restart when you position the cursor. If you do not want
to interrupt playback when positioning the cursor, clear this command.

Viewing selection status
When a selection exists, the boxes in the selection status bar in the bottom-right corner of the data window contain values. These
values indicate the start, end, and length of the selection. Double-click a box to edit the value.
No selection

Selection

Cursor position

Selection start

Selection end

Selection length

Selecting the status format
You can display status values in any supported format. You can change the format by right-clicking and choosing a new format
from the shortcut menu. For more information, see Selecting status formats on page 87.

Viewing selection statistics
Choosing Statistics from the Tools menu displays a Statistics window showing information about the current selection or, if there is
no selection, on the entire file.

68 | CHAPTER 4

The following table describes all statistical categories displayed in the Statistics window.
Statistical Category

Description

Ruler Format

Choose a setting from the drop-down list to determine the format you would like to
use for the Cursor position, Minimum sample position, and Maximum sample
position categories. For more information, see Selecting status formats on page 87.

Level Format

Choose a setting from the drop-down list to specify how the left- and right-channel
levels at the cursor position will appear.
• Values – Appears as an integer. The range is from -8388608 to 8388607 in 24-bit
audio, -32768 to 32767 in 16-bit audio and -128 and 127 in 8-bit audio.
• Decibels – Appears as decibels. A value of 0 dB corresponds to maximum absolute
amplitude and negative infinity (-Inf.) corresponds to complete silence. In 16-bit
audio, -90.3 dB is the lowest possible dB value (sample value of 1).
• Percentages – Appears as a percentage ranging from -100 to 100 percent.

Cursor position

The cursor position (in samples) from the start of the audio file.

Sample value at cursor

The actual number stored by a single sample. The maximum allowed sample value is
often referred to as 100% or 0 dB.

Maximum/minimum sample
position and sample value

The maximum and minimum sample values and the locations (in samples) where they
occur.
These values may help determine if clipping will occur in the audio file. These values
can also be used to determine the noise level of a signal for use with the Noise Gate
effect (a built-in XFX plug-in installed with Sound Forge). For example, to determine
the noise amplitude of a file, run Statistics on a region of noisy silence.

RMS level

The Root Mean Square of the sample values relative to the RMS value of a maximumamplitude square wave (the loudest possible recording).
On short intervals, this value relates to the volume level of the audio file. If used on a
large selection with large volume variation, this value becomes less meaningful.

Average value

The sum of all sample values in the selected region divided by the number of samples.
If this value is not zero, it usually indicates a DC offset in the recording process.

Zero crossings

The number of times per second that the waveform fluctuates from a negative to a
positive value.
This value can be used as a rough estimate of the frequency of the audio data for very
simple waveforms.

Maximum true peak sample
value and position

The maximum true peak sample value and the location where it occurs. This value
displays the peak level in dB FS.
Please note that true peaks are calculated using a higher sample rate than the
Maximum sample position and Maximum sample value items for increased
accuracy.

Maximum filtered true peak
sample value and position

The maximum filtered true peak sample value and the location where it occurs.
This value displays the peak level in dB FS.
Peak levels may be miscalculated if audio signals are asymmetrical or if a DC offset is
present. Filtered true peaks are calculated as the maximum of the filtered and
unfiltered signals.

GETTING STARTED | 69

Statistical Category

Description

Loudness

Displays loudness statistics about an audio file’s momentary loudness, short-term
loudness, integrated (overall) loudness, and loudness range. You can use these values
when mastering for broadcast to ensure compliance with loudness standards (such as
the CALM Act).
The following values are calculated:
• The Integrated value represents the integrated loudness — in loudness units full
scale (LUFS) — across all audio channels over the duration of the program.
• The Loudness Range value represents the loudness range — in loudness units (LU)
— of the momentary and short-term levels. The Loudness Range measurement
provides a standardized method of determining the dynamic range of the signal.
• The Maximum Short-Term value represents the maximum short-term loudness —
in loudness units full scale — across all audio channels based on 3-second
integration windows.
• The Maximum Momentary value represents the maximum momentary loudness
— in loudness units full scale — across all audio channels based on 400-millisecond
integration windows.

Tip: Select the Enable surround processing for files with 6 channels check box
on the Status tab of the Preferences dialog if you want to treat audio with six or more
channels as surround audio when measuring loudness (a gain of ~1.5 dB is applied
to the left and right surround channels). When the check box is cleared, all channels
contribute equally to the loudness measurement.
Copy to Clipboard

Copies all contents of the Statistics window to the clipboard. This can be useful if you
want to compare statistics of multiple files in a spreadsheet.

Tip: To copy specific data or cells, select the cells that you want to copy and press
Ctrl+C.

70 | CHAPTER 4

Creating data windows
1. From the File menu, choose New. The New Window dialog appears.

2. Complete the New Window dialog:
a. From the Sample rate drop-down list, choose a sample rate.
b. From the Bit-depth drop-down list, choose a bit depth.
c.

Choose a setting from the Channels drop-down list to select the number of channels stored in the file.

For more information, see Editing file properties on page 105.

3. Click OK. A new data window with the specified attributes appears.
Tip: New windows are automatically named for you. You can customize this automatic naming feature to suit your needs. For more
information, see Editing default data window names on page 336.

Active data windows vs. inactive data windows
When multiple data windows are displayed on the workspace, only the window currently being edited is active, and all operations
affect this window exclusively.

Activating a window
To activate a data window, click anywhere within it. The title bar changes to the color defined as the active window color and the
previously active window is deactivated.

Note: Choosing Focus to Data Window from the View menu also results in the focus being returned to the current data window.

Copying data to a new file
You can create new audio files by copying data to a new data window.

1. Open an audio file and create a selection.
2. From the Edit menu, choose Copy, or click the Copy button (

). The selection is copied to the clipboard.

3. Create a new data window. For more information, see Creating data windows on page 71.
4. From the Edit menu, choose Paste, or click the Paste button (

). The selected data is pasted in the new data window.

GETTING STARTED | 71

Working with files
You can save a file in a variety of formats, including popular audio formats such as WAV and AIFF, and streaming media formats such
as Windows Media®. You can save a file using a standard template, or you can customize the settings to suit your needs. Once you
create custom settings, you can save those settings as a template.
You have the option to save all open files at once or to save all open files as a workspace file.

Saving a file
1. Click anywhere in the data window to select it.
2. From the File menu, choose Save.
Note: When saving a new file, the Save As dialog appears. If the file was previously saved, choosing Save automatically saves the
file without your input.

Using the Save As/Render As dialog
The Save As dialog allows you to save an audio file with a new name, in an alternate format, or with new attributes.
The Render As dialog allows you to render a file using a standard template, or you can customize the settings to suit your needs.
Once you create custom settings, you can save those settings as a template.

Select file type
Select recent directories
Select template
Template description
Select saving metadata option
Select video options

72 | CHAPTER 4

1. Click anywhere in the data window to select it.
2. From the File menu, choose Save As to display the Save As dialog.
If you’re working with a Sound Forge project file, you can use the Save As dialog to save your project to a different name or
location. Choose Render As to save your project as a media file.

3. Select the folder where you want to save the file:
•

From the Save in drop-down list, choose a drive and folder.

•

From the Recent drop-down list, choose a folder where you have previously saved files.

4. Type a name in the File name box, or select a file in the browse window to replace the existing file.
5. Choose a file type from the Save as type drop-down list.
If you know that the file format is unsupported, choose Raw Audio and click the Custom button to display the Custom
Template dialog, where you can specify format parameters. For more information, see Creating custom templates on page 74.

6. Choose a setting from the Template drop-down list to choose the attributes that will be used to save your file, or click the
Custom button to create a new template. For more information, see Creating custom templates on page 74.

Notes:
• When you convert from mono to stereo, the data will be stored in both channels. When converting from stereo to mono, the
data from both channels will be mixed to a single channel.
• When determining bit rates, 1K=1024.

7. Select the Save metadata with file check box if you want to preserve metadata (such as embedded data from other
applications, regions, markers, disc-at-once CD tracks, commands, playlist, and sampler information) in your file. If the check
box is cleared, the data will be ignored.

Note: If the selected file type doesn’t support all the metadata in your file, you will be prompted to save the metadata to an
external file with an .sfl extension (using the same base name as your media file). Metadata can be saved internally for the
following file formats:
• MP3
• PCA
• SFA
• WAV
• WAV64
• Windows Media Format (WMA and WMV)

8. Select the Stretch video to fill output frame (do not letterbox) check box if you are saving to a format with a different aspect
ratio than your source media settings. When this check box is cleared, black bars may appear at the top and bottom
(letterboxing) or sides (pillarboxing) of the frame to preserve the aspect ratio.

9. Clear the Fast video resizing check box if you see unacceptable video artifacts in the rendered video (these artifacts are most
obvious with MPEG and streaming formats). Turning this option off can correct the artifacts, but your rendering times will
increase significantly.

10. Select the Save project as path reference in rendered media check box if you want to save the path to your Sound Forge
project in the rendered file. Saving the project path allows you to easily return to the source project if you use your rendered
file in another project.

Note: The check box will be unavailable if you haven’t saved your project or if you’re rendering using a third-party file-format
plug-in.

GETTING STARTED | 73

11. Select the Generate Loudness Log check box if you want Sound Forge to analyze the loudness of your file and create a log file
that summarizes its loudness values.
The loudness log is created using the same folder and base name as your sound file with _loud.txt appended to the name.
The log will record the file name, format, loudness metering mode, and loudness values throughout the file.

Important: Loudness logging is performed after the plug-in chain, but before any codec is applied to your rendered file.
Because audio compression may affect audio levels, choose Tools > Generate Loudness Log to create a log after saving to a
compressed format.
Select the Enable surround processing for files with 6 channels check box on the Status tab of the Preferences dialog if you
want to treat audio with six or more channels as surround audio when measuring loudness (a gain of ~1.5 dB is applied to the left
and right surround channels). When the check box is cleared, all channels contribute equally to the loudness measurement.

12. Click the Save button.
Creating custom templates
If the file type you select supports it, you can create custom settings for saving files by clicking the Custom button.

Note: If a file type supports custom templates, a Custom button appears next to the Template drop-down list after you choose the
file type.
When you click the Custom button, a Custom Settings dialog appears. Adjust the settings for the different template properties as
needed. For help on the different settings, click the Help button ( ) or press Shift+F1.
When you are finished editing the template properties, click the OK button.

Saving custom templates
You can save a custom template to use again by typing a template name in the Template box and clicking the Save Template
button ( ).

Deleting custom templates
You can delete a custom template by selecting the template from the Template drop-down list and clicking the Delete Template
button ( ).

Creating custom rendering settings
The Custom Settings dialog appears when you click Custom in the Render As dialog. You can use the Custom Settings dialog to
create custom encoding templates for many of the file formats available in the software.

1. From the File menu, choose Render As. The Render As dialog appears.
2. Choose your preferred file format from the Save as type drop-down list. If the format allows you to create custom settings, the
Custom button becomes active.

3. Click Custom. The Custom Settings dialog appears.
4. Make the appropriate setting changes for the chosen file format. For help on individual settings, click the Help button (
Tip: To save the custom settings for future use, type a name for the template in the Template box and click the Save Template
button (

).

5. Click OK. The Custom Settings dialog closes.

74 | CHAPTER 4

).

Copy rendering templates between computers or user accounts
You can make your customized rendering templates available on another computer or user account by copying .sft files to the
appropriate location in the new account or computer.
Rendering templates are stored in C:\Users\\AppData\Roaming\Sony\Render Templates\.

Notes:
• The AppData folder is not visible unless the Show hidden files and folders radio button is selected on the View tab of the
Windows Folder Options control panel.
• You can find a plug-in’s name by clicking the About button in the Save As/Render As dialog.
To make a template available on another computer or user account, copy the .sft file to the same location in another account.
For example, to make JSmith’s custom wave template available for the AJones user account in Windows XP, copy the appropriate
.sft2 file from this folder:
C:\Documents and Settings\JSmith\Application Data\Sony\Render Templates\wave\
to this folder:
C:\Documents and Settings\AJones\Application Data\Sony\Render Templates\wave\

Tip: If you’re copying templates from an older Sony Creative Software application, templates are saved as .sft files in the following
folder: C:\Documents and Settings\\Application Data\Sony\File Templates\\.

Saving all open audio files
Choosing Save All from the File menu automatically prompts you to save all open audio files on the current workspace.

Note: Pressing Shift while choosing the Save All command automatically saves all open files without prompting you to approve
each save.

Saving files as a workspace
To accommodate complex editing scenarios, you can save the entire workspace as an alternative to saving individual files.
Workspaces are saved as Sound Forge Workspace (.sfw) files. When you open a workspace file, all files are restored to their previous
sizes, positions, and magnifications. In addition, each file’s current cursor position, custom views, and plug-ins in the Plug-In Chain
are restored. For more information, see Creating and using views on page 104 and Using the Plug-In Chain on page 209.

Saving the current workspace

1. From the File menu, choose Workspace, and choose Save As from the submenu. The Save Workspace dialog appears.
2. Browse to the folder where the file will be saved.
3. Type a name for the file in the File name box and click Save.
Opening a workspace

1. From the File menu, choose Workspace, and choose Open from the submenu. The Open Workspace dialog appears.
2. Browse to the folder containing the desired .sfw file.
3. Select the desired file and click Open.

GETTING STARTED | 75

Extracting audio from CDs
You can extract data from CDs and open tracks in the Sound Forge workspace.

Tip: Double-click a .cda file in the Explorer window (or drag it to the workspace) to extract a CD track without opening the Extract
Audio from CD dialog. You can also extract audio from the Open dialog by choosing CD Audio (*.cda) from the Files of type dropdown list in the Open dialog.
Important: Sound Forge software is not intended for, and should not be used for, illegal or infringing purposes, such as the illegal
copying or sharing of copyrighted materials. Using Sound Forge software for such purposes is, among other things, against United
States and international copyright laws and contrary to the terms and conditions of the End User License Agreement. Such activity
may be punishable by law and may also subject you to the breach remedies set forth in the End User License Agreement.

1. Insert a CD in the drive.
2. From the File menu, choose Extract Audio from CD. The system’s drives are identified. The Extract Audio from CD dialog is
displayed. If the system is equipped with multiple CD-ROM or DVD-ROM drives, you must select the desired drive from the
Drive drop-down list near the bottom of the dialog.

3. From the Action drop-down list, choose the method you want to use for extracting the CD audio:
Method

Description

Read by track

Use this option to select the tracks you want to extract from the CD. Each track is
extracted into a unique data window.

Read entire disc

Use this option to automatically extract all tracks on the disc. The entire CD is
extracted into a single data window.

Read by range

Use this option to extract audio from a specified range of time. Type appropriate
values in the Start and End (or Length) boxes. The range of audio is extracted into a
single data window.

4. If you choose Read by track or Read by range from the Action drop-down list, select the tracks or time range you want to
extract.

Note: Click Play to preview your selection. During playback, the button changes to a Stop button.
5. Select extraction options as needed:
•

Select the Create regions for each track check box to add each extracted track to the file’s Regions List.

•

Select the Create markers for each index change check box to place markers in the extracted file at all points where
indices occur in the original track.

76 | CHAPTER 4

6. Select the Create CD tracks from full subcode scan check box if you want to create a disc-at-once CD track for each extracted
track.

Note: When you select the Create CD tracks from full subcode scan check box, the software will create a disc-at-once track list
based on the PQ data on the disc.
ISRC data is added to each track if the data exists on the disc. Universal product code/media catalog number information is
updated in the CD Information window.

7. From the Drive drop-down list, choose the CD drive that contains the CD from which you want to extract audio.
8. Click the MusicID button if you want to obtain CD information using Gracenote MusicID.
If CD information is not available, you can click the CD Info button to display a dialog box where you can edit the CD
information and submit it for inclusion in the Gracenote Media Database. For more information, see Obtaining or editing CD
information on page 64.

9. From the Speed drop-down list, choose the rate at which you want to extract audio. If you experience gapping or glitching,
decrease the speed or click Configure and adjust the Audio extract optimization setting.

Note: To eject the CD at any time prior to beginning the extraction process, click the Eject button.
10. Click OK. The data extraction from the CD begins, and a progress meter is displayed.
Previewing CD tracks
In the Extract Audio from CD dialog, select a track and click the Play button to preview a track prior to extracting it from the CD. To
end the preview, click Stop.

Refreshing the Extract Audio from CD dialog
Click the Refresh button after you insert a new CD in the system’s CD or DVD drive. This allows you to view the contents of the new
CD without closing and reopening the Extract Audio from CD dialog.

Working with projects
Projects are new to Sound Forge software; however, if you’ve used ACID or Vegas software, then you’ll be quite familiar with how to
use Sound Forge projects. You should note that Sound Forge projects do function slightly different than ACID and Vegas projects.
A project file is not a multimedia file. It contains pointers to the original source files, so you can edit your project nondestructively
without changing your source files. When you edit a Sound Forge project, you can undo edit operations even past your last save. For
more information, see Using Undo and Redo on page 85.

Saving projects
1. Click anywhere in the data window to activate it.
2. From the File menu, choose Save As to display the Save As dialog.
3. Select the folder where you want to save the file from one of the following locations:
•

From the Save in drop-down list, choose a drive and folder.

•

From the Recent drop-down list, choose a folder where you have previously saved files.

4. In the File name box, type a name for the file or select a file in the browse window to replace the existing file.
5. From the Save as type drop-down list, choose Sound Forge Pro Project File (*.frg). Sound Forge software creates a .frg file in
the folder you specified and creates a subfolder to store your sound and temporary files.

Note: Because a Sound Forge project contains all your original sound data plus all PCM temporary files, they can take some time to
create.
GETTING STARTED | 77

Warning: Deleting a project’s [filename]_frg folder will break the project.

Saving the project path in the rendered file
1. Save your Sound Forge project. The project must be saved before you can embed the project reference in the rendered file.
2. Follow the steps in Using the Save As/Render As dialog on page 72 to choose the file type and location for rendering your files
and then select the Save project as path reference in rendered media check box.

Note: This check box will be unavailable if you did not save your project or if you are rendering using a third-party file format
plug-in.

3. Click Yes if you want to open the file in a new window or click No if you want to close the dialog and return to the Sound Forge
window.

Note: If you modify the project file after rendering, the project data will no longer match the rendered file. To edit a project using
a path reference, the project file and all media must be available on your computer.

Editing a media file’s source project
When your Sound Forge project uses source media files that are rendered with an embedded project path reference, you can easily
open the source project in the associated application if you need to edit the media. By saving your project path reference when you
render files in ACID, Sound Forge, or Vegas, you can quickly access the media from Sound Forge via the Edit Source Project shortcut
menu.

Note: The project information in the rendered file is only a reference to a project file. If you modify the source project file after
rendering, the project data will no longer match the rendered file. To edit a project using a path reference, the project file and all
media must be available on your computer.
1. Right-click one of the following items:
•

The waveform in a data window

•

A media file in the Explorer window

2. From the shortcut menu, choose Edit Source Project. An ACID, Vegas, or Sound Forge window will open with the source
project.
If you are editing a source project using a computer other than the computer where the project was created, then the editing
computer must meet the following requirements:
•

The software that was used to create the project must be installed and the project file extension (.acd, .acd-zip, .veg, or
.frg) must be registered on the editing computer.

•

The editing computer must have the same version (or later) of the software as the computer where the project was
created.

•

The project file must exist on the editing computer using the same file path as on the computer where the project was
created.

•

The project’s source media must exist on the editing computer. If the media files do not use the same file path as on the
computer where the project was created, you will be prompted to choose a new folder or replacement files.

3. Edit the project as necessary.
4. Render the edited project using the same name as the original media file and close the editing application.
Note: If you are editing an existing track, your project will automatically be updated with the latest rendered media file.

78 | CHAPTER 4

Editing audio
New Sound Forge users should remember that even the most complex editing is derived from a few simple operations: copy, paste,
cut, delete (clear), trim/crop, and mix. The following table provides a brief description of the basic editing operations.
Editing Operation

Description

Copy

Copies data from the window to the clipboard.

Paste

Inserts the contents of the clipboard into the window at the current cursor position. If
a selection exists in the data window, the pasted data replaces the current selection.

Cut

Deletes data from the window and copies it to the clipboard.

Delete (Clear)

Deletes data from the window, but does not copy it to the clipboard.

Trim/Crop

Deletes all data in the window with the exception of the selection.

Mix

Mixes data from the clipboard with the data in the current window, starting at the
current cursor position or the start of the current selection.

Copying
You can copy audio data from a data window to the clipboard without changing the original file. Once audio data is on the
clipboard, you can paste it into existing files or use it to create new files.

Copying data to the clipboard

1. Open the Voiceover.pca file. This file is located in the same folder as the application.
2. Create a selection containing “Wow.”

3. From the Edit menu, choose Copy, or click the Copy button (

). The selected data is copied to the clipboard, but the

waveform is unchanged.

Previewing clipboard contents
To preview the contents of the clipboard, choose Clipboard from the View menu, and choose Play from the submenu.

Tip: You can view detailed information on the size and attributes of the clipboard contents in the Clipboard Contents window. From
the View menu, choose Clipboard, and then choose Contents from the submenu to display the Clipboard Contents window.

Recycling clipboard contents
Once audio data is on the clipboard, you can paste or mix it into an infinite number of windows. Data remains on the clipboard until
you replace it with new data.

GETTING STARTED | 79

Pasting
Once audio data is on the clipboard, you can paste or mix it into an existing data window or use it to create a new data window.

Pasting data in an existing data window

Notes:
• Pasting into a multichannel file will insert data to all channels—the channels in a multichannel file must always be equal in
length. Silence is pasted to the unselected channel. If multiple channels are selected, the same data is pasted to all selected
channels, and silence is pasted to the unselected channel. If no channels are selected, the same data is pasted to all channels.
• Pasting data of different sample rates will cause the data in the clipboard to play at the same rate as the rate of the window in
which the data is pasted.
• If any regions, markers, or loops are present in the original sound data, they will also be pasted into the destination sound file. To
turn this feature off, turn off the Lock to Selection > Markers/Regions command on the Options menu.

1. After you have cut or copied your data, move the cursor to the beginning of the Voiceover.pca file by clicking the Go to Start
button (

) in the playbar.

•

For more information on cutting or copying data, see Copying on page 79 or Cutting on page 81.

•

For more information on the playbar, see Playbar on page 35.

2. From the Edit menu, choose Paste, or click the Paste button (

). The clipboard data is inserted into the file and the data for

“Wow” appears on the left side of the waveform.

Note: If there is a selection, the Paste command deletes the selected data before inserting.

3. To confirm that the data has been pasted into the file, click the Play All button (

). “Wow. Wow. Sound editing just gets easier

and easier” plays back.

Pasting by dragging and dropping a selection

1. Choose the Edit tool (

).

2. Drag the mouse in the data window to create a selection anywhere in Voiceover.pca.
Tip: If the Always open dropped files in new window check box on the General tab of the Preferences dialog is cleared, you
can also hold Ctrl while dragging a file (or region) from the Explorer window to a data window to paste sound data. When the
check box is selected, dropping a file on the Sound Forge workspace always creates a new data window.

3. Hold Ctrl and drag the selection to the location where you want to paste the data. The cursor appears as a mouse pointer with
the letter P ( ), and a vertical line appears to show you where the paste will occur.
You can click the right mouse button while dragging to toggle mix, paste, and CD track drag-and-drop modes.

4. When you release the mouse button to drop the selection, the selection is pasted.

80 | CHAPTER 4

Pasting in a new data window
To use data from the clipboard to create a new data window, go to the Edit menu, choose Paste Special, and choose Paste to New
from the submenu. A new window containing the clipboard data is created.

Cutting
Cutting allows you to remove a section of sound data from a data window and store it on the clipboard until you paste or mix it into
another file. Cutting sound data replaces the previous contents of the clipboard. When deciding between cut and copy, consider
the following information:
•

Copying data has no effect on the original file.

•

Cutting data modifies the original file.

Cutting data from a window

Note: If you cut data from individual channels of multichannel files, the waveform will contain silence at the end of the cut channel.
The channels in a multichannel file must always be equal in length.

1. Create a selection containing the second “Wow” (there should be two if you are following the examples) in Voiceover.pca.

2. From the Edit menu, choose Cut, or click the Cut button (

). The selected data is removed from the file and placed on the

clipboard.

3. Click the Play All button (

). “Wow. Sound editing just gets easier and easier” plays back.

GETTING STARTED | 81

Previewing a cut
You can preview cuts prior to performing the edit. This option allows you to determine if you made the selection accurately and if
the results are desirable by playing the data before and after the current selection.

1. Create a selection anywhere in Voiceover.pca.
2. From the Transport menu, choose Preview Cut/Cursor (or press Ctrl+K). The selection is ignored and the audio before and
after the selection is played to allow you to preview the cut.

Notes:
• To set the amount of pre- and post-roll that will be played when you preview a cut, choose Preferences from the Options menu
and choose the Previews tab. Type values in the Pre-roll and Post-roll boxes in the Cut preview configuration section of the
dialog.
• If there is no selection, the playback will pre- and post-roll around the cursor position.

Configuring cut pre-roll and post-roll lengths
Frequently, the default pre-roll and post-roll lengths are insufficient to evaluate the accuracy of an edit. For this reason, you can
configure pre-roll and post-roll lengths.

1. From the Options menu, choose Preferences. The Preferences dialog appears.
2. Click the Previews tab.
3. Configure the Pre-roll and Post-roll values in the Cut preview configuration area of the dialog and click OK.
Deleting
Deleting a selection permanently removes it without placing it on the clipboard. To delete data, choose Delete (Clear) from the Edit
menu (or press the Delete key).

Notes:
• If you delete data from individual channels of multichannel files, the waveform will contain silence at the end of the deleted
channel. The channels in a multichannel file must always be equal in length.
• If the Treat as Cutlist command (available in the Edit menu, Playlist/Cutlist submenu) is selected, deleting a selection creates a
region in the Cutlist window, but does not remove the selection. For more information, see Configuring the Playlist as a Cutlist on
page 133.

82 | CHAPTER 4

Trimming/Cropping
Trimming allows you to retain a selection while deleting all surrounding data.

1. Create a selection containing “Wow, sound editing just gets easier” in Voiceover.pca, but do not select the second “and easier.”

2. From the Edit menu, choose Trim/Crop (or press Ctrl+T). Only “Wow, sound editing just gets easier” remains in the data
window.

Mixing
Mixing is a powerful editing function that allows you to mix a copy of the clipboard contents at the current cursor position.

Mixing by dragging and dropping a selection

1. Open and play the Drumhit.pca file. The file contains a snare drum and crash cymbal sound.
2. Choose the Edit tool (

).

3. Drag the mouse over the data window to select the entire waveform.
Tip: If the Always open dropped files in new window check box on the General page of the Preferences dialog is cleared, you
can also drag a file (or region) from the Explorer window to a data window to paste sound data. When the check box is selected,
dropping a file on the Sound Forge workspace always creates a new data window. For more information, see General tab on page
331.

4. Drag the selection to the beginning of the Voiceover.pca file. The cursor appears as a mouse pointer with the letter M ( ), and
a shaded selection box appears to show you where the mix will occur. An envelope is drawn to show you the mix and fade
levels. (The last-used settings from the Mix/Replace dialog are used by default.)
You can click the right mouse button while dragging to toggle mix, paste, and CD track drag-and-drop modes.

Tip: If you want the Fade In and Fade Out curves to pay attention to the destination selection and file length when mixing
between files, select the Auto-crossfade Mix with selection check box on the Editing tab of the Preferences dialog.

GETTING STARTED | 83

5. When you release the mouse button to drop the selection, the Mix/Replace dialog appears. If you want to bypass the Mix/
Replace dialog, hold Shift when you release the mouse button.
To customize your mix settings, choose a setting from the Preset drop-down list in the Mix/Replace dialog, or adjust the
controls as needed:
Item

Description

Source

Drag the Source fader to adjust the volume of the selection you want to mix.
Changing this setting has the same effect as dragging the sustain portion of the wet
gain envelope in the data window.
Select the Invert Data check box to invert the source audio at the baseline (reverse
the phase). Inverting data can help match transitions and compare the phase
relationship of the two sound files.

Destination

Drag the Destination fader to adjust the volume of the selection you want to mix over.
Changing this setting has the same effect as dragging the sustain portion of the dry
gain envelope in the data window.
Select the Invert Data check box to invert the destination audio at the baseline
(reverse the phase). Inverting data can help match transitions and compare the phase
relationship of the two sound files.

Fade In

Type a value in the Fade In box (or use the spinner) to set the length of the fade in
between the source and destination audio.
Changing this setting has the same effect as dragging the attack portion of the
envelope in the data window.
Click the Fade Curves button (
the speed of the fade in.

) and choose a curve type from the menu to set

Proportional Fade Lengths

Select the Proportional fade lengths check box if you want to specify fade lengths as
a percentage of the selection.

Fade Out

Type a value in the Fade Out box (or use the spinner) to set the length of the fade out
between the source and destination audio.
Changing this setting has the same effect as dragging the attack portion of the
envelope in the data window.
Click the Fade Curves button (
the speed of the fade out.

More

) and choose a curve type from the menu to set

Click to display additional controls at the bottom of the dialog that you can use to
change the selection you want to process.

6. Click the OK button to apply the mix.
Mixing audio from the clipboard

1. Open and play the Drumhit.pca file. The file contains a snare drum and crash cymbal sound.
2. Verify that the Drumhit.pca window is active and choose Select All from the Edit menu, or press Ctrl+A. The entire waveform is
selected.

3. From the Edit menu, choose Copy, or click the Copy button (

).

4. Activate the Voiceover.pca data window and click the Go To Start button (
the file.

84 | CHAPTER 4

) on the playbar. The cursor moves to the start of

5. From the Edit menu, choose Paste Special, and choose Mix from the submenu, or click the Mix button (

). The Mix/Replace

dialog appears.

6. Verify that the Source and Destination volume faders are set to 0 dB and click OK. The drum hit is mixed equally with the
spoken passage.

Preview the file and notice that mixing does not change the length of the file.

Using Undo and Redo
You can easily undo and redo edit operations, even prior to your last save operation.
•

You can undo any edit operation by choosing Undo from the Edit menu, or by clicking the Undo button (
toolbar.

•

You can redo any undone edit operation by choosing Redo from the Edit menu, or by clicking the Redo button (
Standard toolbar.

) on the Standard
) on the

Important: The ability to undo past save is disabled by default. To enable this functionality, choose Preferences from the
Options menu, click the General tab, and select the Allow Undo past Save check box. When this option is enabled, your undo/redo
history is retained until you close the file or exit the software.

Using the Undo/Redo History window
The Undo/Redo History window may seem confusing at first, but you will find it invaluable once you have mastered it. This window
allows the audio file to be auditioned in various versions by undoing and redoing multiple operations.
To display the Undo/Redo History window, choose Undo/Redo History from the View menu (or press Alt+7).

Note: The undo/redo history for an audio file is retained until you close the file or exit the software. If you want to retain undo/redo
history indefinitely, you should work with a Sound Forge project (.frg) file.

GETTING STARTED | 85

Play button
Performed operations

Undone operations

Undoing and redoing

1. Verify that the Voiceover.pca data window is active and choose Undo/Redo History from the View menu. The Undo/Redo
History window appears. If you have performed the previous procedures, the window should look like the figure below:

Notice that the Mix operation appears at the top of the Undo pane. The most recent operations always appear at the top of the
appropriate list.
In the Undo pane, click the Play button ( ) corresponding to the Mix operation. The audio file plays without the drum track.

2. Select the Mix operation and choose Undo from the Edit menu. The drum track is extracted from the Voiceover.pca data
window and the Mix operation moves to the Redo pane.

3. In the Redo pane, click the Play button ( ) corresponding to the Mix operation. The audio file plays with the mixed drum track.
4. Select the Mix operation again and choose Redo from the Edit menu. The drum track is remixed into the Voiceover.pca
waveform and the Mix operation is returned to the Undo pane.

5. Select the Trim/Crop operation in the Undo pane and click the Undo button (

). Only the Mix operation is undone and
moved to the Redo pane. This is due to the fact that operations can only be undone or redone in the order originally
performed.

86 | CHAPTER 4

6. Double-click the Cut operation in the Undo pane. The Cut and Trim/Crop operations are both undone in the waveform and
moved to the Redo pane.

Tip: To quickly undo and redo operations in the Undo/Redo History window, double-click the operation.

Clearing the Undo/Redo History for the current file
Clearing the current file’s Undo/Redo History frees up disk space by deleting the file’s temporary undo/redo files. However, deleting
these temporary files prevents you from undoing changes made to the file since it was last saved (or beyond, if you have the Allow
Undo past Save check box enabled on the General tab of the Preferences dialog). To clear the undo/redo history for the current file,
go to the Edit menu and choose Clear Undo/Redo History.

Note: A file’s undo/redo history is also automatically cleared when you close the file or exit the software.

Selecting status formats
The status format determines how a file’s position and length information is displayed. The following table briefly describes
supported status formats (hh=hours, mm=minutes, ss=seconds, and ff=frames). For more information, see SMPTE Timecode on page
361.
Format name

Description

Format

Samples

Number of samples

Numbered (starting with zero)

Time

Hours, minutes, seconds, and milliseconds

hh:mm:ss.sss

Seconds

Seconds and fractions of seconds

sssss.sss (to three decimal places)

Time & Frames

Hours, minutes, seconds, and frames.

hh:mm:ss.ff

Absolute Frames

Frames and fractions of frames

Numbered (starting with zero, to
three decimal places)

Measures & Beats

Measures, beats, and quarter beats

measures:beats.quarters

SMPTE Film Sync (24 fps)

SMPTE at 24 frames per second for
synchronizing with film

hh:mm:ss:ff

SMPTE EBU (25 fps, Video)

SMPTE at 25 frames per second for
European Broadcasting Union

hh:mm:ss:ff

SMPTE Non-Drop (29.97 fps, Video)

SMPTE at 29.97 frames per second

hh:mm:ss:ff

SMPTE Drop (29.97 fps, Video)

SMPTE at 29.97 frames per second using
dropped frame numbers

hh:mm:ss:ff

SMPTE 30 (30 fps, Audio)

SMPTE at 30 frames per second

hh:mm:ss:ff

Audio CD Time

Hours, minutes, seconds, and frames with a hh:mm:ss:ff
frame rate of 75 frames per second for
creating disc-at-once CDs.

GETTING STARTED | 87

Experimenting with status formats
You can experiment with the Voiceover.pca file to see how status formats affect values in the selection status bar display boxes.

1. Open the Voiceover.pca file.
2. From the Options menu, choose Status Format, and choose Samples from the submenu.
3. Select all data in the Voiceover.pca window by choosing Select All from the Edit menu. Notice the selection status boxes.

•

The first selected sample is sample 0.

•

The last selected sample is 220,507.

•

The total number of samples in the selection is 220,507.

4. From the Options menu, choose Status Format, and choose Time from the submenu. Notice that status values change from
samples to hours, minutes, and seconds.

5. From the Options menu, choose Status Format, and choose SMPTE Non-Drop (29.97 fps, Video) from the submenu. Notice
that status values change to hours, minutes, seconds, and frames.

6. Experiment with each status format and make note of how each format appears.
Notes:
• Selecting a new format changes the status format for the current data window only.
• To quickly change a file’s status format, right-click any of the data window’s status display boxes and choose a new format from
the shortcut menu.

Configuring the Measures & Beats format
Choosing the Measures & Beats format allows you to specify the beats per minute and beats per measure values used to calculate
measures and beats.

Changing a file’s beat values

1. From the Options menu, choose Status Format, and then choose Edit Tempo from the submenu. The Edit Tempo dialog
appears.

2. Type an appropriate value in the Tempo in beats per minute box.
3. Type an appropriate value in the Number of beats in a measure box and click OK.
Alternately, you can make a selection in the file equal to one measure, and then type the number of beats in the sample measure in
the Selection length in beats box. The Tempo value is automatically calculated based on the selection length and number of beats.

88 | CHAPTER 4

Changing the default beat values
The previous procedure changes the beat values for the current audio file only. Use the following steps to change the Sound Forge
default beat values.

1. From the Options menu, choose Preferences. The Preferences dialog appears.
2. Click the Status tab.
3. Type an appropriate value in the Default beats per measure box.
4. Type an appropriate value in the Default beats per minute box and click OK.

Publishing files to the Web
You can share your media file with others by publishing it to the Web from within the software. You can upload your file to
ACIDplanet.com or another publishing provider. From the File menu, choose Publish and follow the instructions to set up your
publishing providers and upload your content.

Recovering files after a crash
If Sound Forge software terminates improperly, you can recover all open and unsaved audio files not opened in read-only mode.
When a file is opened, it automatically creates temporary files that it uses to save any changes made to the file. The original file
remains unchanged until it is saved. If the software terminates improperly, the temporary files remain on your hard drive and can be
used to recover any unsaved changes made prior to the crash.

Tip: You can specify the folder used to store temporary files by choosing Preferences from the Options menu and designating a
Temporary files and record folder location on the General tab.

Recovering files
Click the Recover button to restore the changes and undo history for the files listed in the Files that can be recovered list.

Deleting recovered files
Click the Cancel button to delete the temporary files. The original media files remain unchanged.

GETTING STARTED | 89

90 | CHAPTER 4

Chapter 5
Navigating, Zooming, and Selecting
This chapter introduces some of the Sound Forge® Pro navigation and selection features.

Setting the cursor position
While you can click anywhere in thìe waveform to position the cursor, there are times when you may need to position the cursor
more precisely. You can use the Go To dialog to move the cursor to a specific point in an audio file and center it in the data window.

Tip: You can also use a variety of keyboard shortcuts to position the cursor. For more information, see Cursor movement shortcuts
on page 352.

1. Choose Go To from the Edit menu. The Go To dialog appears.
Tip: You can also use the following methods:
• Right-click the waveform, choose Cursor, and choose Go To from the submenu.
• Press Ctrl+G.

2. Set the cursor position using one of the following methods:
•

From the Go To drop-down list, choose a preset.

•

From the Input format drop-down list, choose a format and type an appropriate value in the Position box.

3. Click OK. The cursor is placed at the specified position in the data window.

Previewing audio with pre-roll
Many audio editing operations depend upon accurate placement of the cursor in the data window. The Pre-roll to Cursor
command allows you to preview audio data leading up to the current cursor position. This command is extremely useful when
recording punch-ins. For more information, see Generating MTC/SMPTE synchronization during recording on page 156.
A 1.5 second pre-roll is automatically designated. However, you can change this value if necessary. For more information, see
Configuring cut pre-roll and post-roll lengths on page 82.

1. Place the cursor anywhere in the data window.
2. From the Transport menu, choose Pre-roll to Cursor (or press Ctrl+Shift+K). Sound Forge software plays the audio leading up
to the cursor and stops at the cursor.

NAVIGATING, ZOOMING, AND SELECTING | 91

Scrubbing
Scrubbing is a type of timeline playback that gives you precise control over the speed and direction of playback. Both linear and
logarithmic scale scrubbing are allowed.

Tip: Choose a setting from the JKL/shuttle speed drop-down list on the Editing tab of the Preferences dialog to control the scrub
speed and range when using the keyboard or multimedia controllers.

Scrubbing with the scrub control slider
The scrub control slider ( ), located at the bottom of the data window, can be dragged back and forth. The farther from the center
that the slider is dragged, the faster the playback, both forward and in reverse.

Note: You can also drag the Normal Rate indicator ( ), which is located below the scrub control, to adjust playback speed or
double-click Rate and type a playback rate.

Scrubbing on the timeline
You can scrub the project by using the timeline.

1. Position the cursor on the timeline, hover the mouse pointer over the cursor and press Ctrl. The mouse pointer changes to a
speaker icon.

2. Left click and drag the mouse left or right to scrub the timeline. The cursor changes again to a pan/scrub icon.

Press Ctrl over the
timeline cursor

Left-click and
drag to scrub

Scrubbing with the keyboard
Keyboard scrub letters

J

K

L

Reverse

Pause

Forward

Three letters (JKL) are used as a keyboard scrub control.
•

Press J for reverse playback. Press again to accelerate the playback rate.

•

Press K to pause playback.

•

Press L for forward playback. Press again to accelerate the playback rate.

There are several ways to adjust the playback speed:
•

Hold K while pressing J or L to emulate a shuttle knob mode.

•

Press K+J to turn the knob to the left or K+L to turn the knob to the right.

•

Press K again or Spacebar to return to normal mode.

92 | CHAPTER 5

Scrubbing with the audio event locator
Holding Ctrl and dragging the mouse within the overview bar initiates playback of small audio loops adjacent to the cursor
position. This is not technically a scrub function, but it serves a similar purpose. It allows you to audition brief audio segments and
quickly locate specific events within a file. Playback stops when the mouse button is released.

Configuring the audio event locator
You can set the amount of pre-roll and loop duration for the audio event locator.

1. From the Options menu, choose Preferences. The Preferences dialog appears.
2. Click the Previews tab.
3. In the Audio event locator section, edit the Pre-roll and Loop time values as desired and click OK.

Zooming and magnifying
Because there are considerably more samples in a sound file than horizontal points (pixels) on the screen, many data samples must
be represented by each horizontal point when audio data displays in the data window. Depending upon the editing operation, you
may want to view the entire file at once or a small portion of data in greater detail. For this reason, you can utilize two varieties of
zooming: time ruler zooming and level ruler zooming. You can also zoom to events when using the Event tool ( ).

Zooming the time ruler (horizontal)
The current time ruler magnification ratio appears in the lower-right corner of the data window above the status boxes.

Zoom in
Zoom out
Maximize width
of window

Zoom ratio

Understanding the zoom ratio
The zoom ratio determines the number of samples represented by each horizontal point on the screen. The zoom ratio is a value of
X:Y, where X is the number of horizontal points and Y is the number of samples. If the ratio is 1:1, each point on the screen
represents one sample. At this zoom ratio, a brief but detailed selection of time is displayed.

Waveform at 1:1 zoom ratio

Conversely, if the zoom ratio is 1:1024, 1,024 samples are represented by each point on the screen and a greater length of time is
displayed.
For very precise editing, you may want to zoom in more tightly than a 1:1 ratio. Sound Forge allows up to a 24:1 ratio, where 24
points on the screen represent one sample. This high level of zoom can be useful when editing with the Pencil tool ( ). For more
information, see Repairing audio glitches manually with the Pencil tool on page 165.

NAVIGATING, ZOOMING, AND SELECTING | 93

Waveform at 24:1 zoom ratio

Changing the zoom ratio
To edit the zoom ratio, use the Zoom In/Out spin control located adjacent to the zoom ratio display.
•

Clicking the plus/minus buttons increases/decreases the zoom ratio by single-step increments.

•

Dragging the spin control increments the zoom ratio quickly in the corresponding direction.

Notes:
• When a file is opened, the horizontal magnification is set to the value specified by the Normal zoom ratio setting in the Display
tab in the Preferences dialog. To access the Preferences dialog, choose Preferences from the Options menu.
• Right-clicking the waveform display allows you to quickly access time ruler zoom commands from the shortcut menu.

Using zoom time commands
If you prefer using commands, you can control the time magnification from the View menu. The following table briefly describes
the available time zoom commands. You can access these commands from the View menu by choosing Zoom Time and choosing
the desired command from the submenu.
Command

Description

In Full

Increases the zoom ratio to represent each audio sample with 24 screen pixels (24:1
zoom ratio).

Normal

Returns the file to its default zoom ratio.

Out Full

Changes the zoom ratio to display the entire file within the data window.

Selection

Changes the zoom ratio to maximize the display and center the selection within the
data window.

Custom Zoom X:Y

Sets the zoom ratio to a custom setting. For more information, see Using custom zoom
settings on page 95.

Zooming the level ruler (vertical)
Zooming along the level ruler displays a larger vertical waveform and allows for more precise editing at low audio amplitudes.

Level ruler zooming controls

Zoom in

94 | CHAPTER 5

Zoom out

Changing the level zoom
To edit the level ruler zoom, use the Zoom In/Out spinner control located above the playbar.
•

Clicking the plus/minus buttons increases/decreases the level ruler zoom by single-step increments.

•

Dragging the spin control increments the level ruler zoom quickly in the corresponding direction.

At high zoom levels, only low-level samples are visible because the peaks of the waveform move beyond the vertical scope of the
data window. Consider the following data windows.

Level zoom out maximum

Level zoom in maximum

Both data windows display the same audio file at a 1:1 zoom ratio. The window on the left shows the level ruler zoomed to its
maximum out position. The window on the right shows the level ruler zoomed to its maximum in position. Notice that wave peaks
clearly visible in the left window are out of display range in the right window.

Using zoom level commands
If you prefer using commands, you can control the level magnification from the View menu. The following table briefly describes
the three available zoom level commands. You can access these commands from the View menu by choosing Zoom Level and
choosing the desired command from the submenu.
Command

Description

Out Full

Decreases the zoom level to minimize the display of the file’s amplitude.

Window

Changes the level zoom to display the entire waveform amplitude in the data window.

Selection

Maximizes the display of the selection (vertically and horizontally) in the data window.

Formatting the level ruler
You can configure the level ruler to appear in decibels or percent by right-clicking the ruler and choosing Label in Percent or Label
in dB from the shortcut menu.

Using custom zoom settings
You can create two custom time zoom settings for quick access to time magnification levels that you use frequently.

Creating custom zoom settings

1. From the Options menu, choose Preferences. The Preferences dialog appears.
2. Click the Display tab.
3. Select time magnification settings from the Custom zoom ratio 1 and Custom zoom ratio 2 drop-down lists.
4. Click OK.
Zooming to custom settings
From the View menu, choose Zoom Time, and choose a custom zoom setting from the submenu.

Tip: You can also click a Custom Zoom button (

or

) on the Navigation toolbar or press 1 or 2 on the numeric keypad.

NAVIGATING, ZOOMING, AND SELECTING | 95

Using zooming shortcuts
Zooming to a selection

1. Create a selection. If no selection is created, the Zoom Selection function is not available.
2. Right-click the waveform and choose Zoom Selection from the shortcut menu. The minimum zoom ratio that allows the full
selection to appear in the window is calculated, and the selection is then zoomed and centered in the data window.

Note: To reverse this function, right-click the waveform, choose Zoom, and choose Out Full from the submenu.

Zooming the window
Right-click the level ruler and choose Zoom Window from the shortcut menu. The maximum zoom level that allows the loudest
portion of the selection to appear in the window is calculated and the entire sound file is adjusted.

Note: To reverse this function, right-click the level ruler and choose Zoom Out Full from the shortcut menu.

Zooming out full
To quickly display all data in a data window, right-click the waveform, choose Zoom, and choose Out Full from the submenu. This
command sets the zoom ratio and zoom level to the lowest values required to display all data in the window.

Note: To reverse this function, go to the View menu, choose Zoom Time, and choose Normal from the submenu.

Zooming in full
To quickly set the zoom factor to its maximum magnification, right-click the waveform and choose Zoom In Full from the shortcut
menu. The maximum magnification available is 24:1.

Note: To reverse this function, right-click the waveform and choose Zoom Normal from the shortcut menu.

Optimizing time and level ruler scaling
To optimize both the time ruler and level ruler display of a selection, double-click the level ruler. Double-clicking the level ruler a
second time restores both displays to their default levels.

Using the Magnify tool
The Magnify tool provides an additional way to magnify a section of an audio file. You can access the Magnify tool in three ways:
•

From the Edit menu, choose Tool, and choose Magnify from the submenu.

•

Click the Magnify Tool button (

•

Click the Edit Tool Selector in the upper-left corner of the data window until the Magnify tool is selected.

) on the Standard toolbar.

Tip: When the Allow Ctrl+drag style zoom in data windows check box is selected on the General tab of the Preferences dialog,
you can hold Ctrl while creating a selection to temporarily use the Magnify tool.
When you select the Magnify tool, the cursor appears as a magnifying glass ( ). You can use this tool to create a selection box
indicating how audio data is magnified. By using the Magnify tool and toggle-clicking the mouse, you can toggle between time
zoom, level zoom, and simultaneous time/level zoom. For more information, see Using the mouse on page 27.

96 | CHAPTER 5

Zooming the time ruler with the Magnify tool

1. Drag the Magnify tool on the waveform to make a small selection box.
2. Toggle-click the mouse until the selection box is the same height as the data window.
3. Drag the Magnify tool to create a time zoom selection and release the mouse button. The zoom ratio of the selection increases.

Selection box spans the height of the window

The selection is time zoomed

Zooming the level ruler with the Magnify tool

1. Drag the Magnify tool on the waveform to make a small selection box.
2. Toggle-click the mouse until the selection box is the full width of the data window.
3. Drag the Magnify tool to create a level zoom selection and release the mouse button. The zoom ratio of the selection increases.

Selection box spans the width of the window

The selection is level zoomed

Zooming both time and level with the Magnify tool

1. Drag the Magnify tool on the waveform to make a small selection box.
2. Toggle-click the mouse until the selection appears as a box.
3. Drag the Magnify tool to create a time/level zoom selection and release the mouse button. The level zoom and time zoom of
the selection increase.

Selection displays as a box

The selection time and level are zoomed

NAVIGATING, ZOOMING, AND SELECTING | 97

Selecting audio using start and end values
You can select audio by dragging the mouse or by using keyboard shortcuts. (For more information, see Data selection shortcuts on page
353.) For the sake of accuracy, however, it is often useful to create selections by entering specific start and end point values. The Set
Selection dialog allows you to create selections in this way or by choosing a preset selection from the Selection drop-down list.

1. From the Edit menu, choose Selection, and then choose Set from the submenu (or press Ctrl+Shift+D). The Set Selection
dialog appears.

2. From the Input format drop-down list, choose the format to be used for creating the selection. The values in the Start, End,
and Length boxes change to reflect the specified format.

3. Configure the selection by typing appropriate values in the Start and End or the Start and Length boxes.
4. If you are working with a stereo file, choose Left, Right, or Both from the Channel drop-down list, or, for a multichannel file,
type the appropriate channel numbers in the Channel box.

5. Click OK.
Using the Set Selection dialog
The following sections briefly describe additional controls located in the Set Selection dialog.

Control

Description

Play

Clicking Play plays the current selection.

Play looped

Selecting the Play looped check box allows you to play the selection in Looped
Playback mode.

Snap Zero

Clicking Snap Zero forces the Start and End values of the selected area to the next
zero-crossing.

Snap Time

Clicking Snap Time forces the Start and End values of the selected area to a whole
time division as designated by the markings on the data window’s time ruler.

Zero-crossing preference
When using a Snap Zero command, you can configure the application to snap to positive slope, negative slope, or either slope
zero-crossings.

1. From the Options menu, choose Preferences, and click the Editing tab.
2. From the Snap to zero-crossing slope drop-down list, choose the desired slope and click OK.

98 | CHAPTER 5

Selecting audio during playback
You can create selections during playback using the Mark In and Mark Out commands. These commands place temporary markers
in the data window, which are then used to create a loop region. While you can place these markers by choosing Mark In and Mark
Out from the Selection submenu under the Edit menu, the keyboard equivalents are more useful.

1. Play the audio file in the current data window.
2. During playback, press I where the selection will begin.
3. Press O where the selection will end. A loop region is created using the in and out points you identified.
You can then right-click the bar at the top of the loop region to insert a region, toggle looped playback, or select the loop region.

Tip: Select the Update loop bar on Mark In/Out check box on the Editing tab of the Preferences dialog if you want the loop bar in
a data window to be updated when you mark the beginning or end of a selection. When the check box is cleared, the loop bar isn’t
updated until you’ve marked both ends of the selection.

Fine-tuning a selection
After creating a selection, you may discover that the start or end point has not been positioned properly. In cases like this, you can
try to reselect the data, but it can be difficult to accurately create selection points. For this reason, you have a number of tools
designed to help you fine-tune selections.
If you find that the selection jumps unexpectedly as you fine-tune it, snapping may be turned on. For more information, see Enable
Snapping on page 100.

Adjusting a selection with the mouse
You can fine-tune selection start and end points by dragging the edge of the selection to a new location.

1. Open a file and create a selection in the waveform.
2. Position the mouse pointer over one of the selection edges. The pointer is displayed as a bi-directional arrow (

).

3. Drag the selection edge to a new position.

Drag the edge of the selection to a new position.

4. Release the mouse button. The selection is updated.
Adjusting a selection with the keyboard
Using the keyboard, you can quickly and accurately select data or update a selection. For more information, see Data selection
shortcuts on page 353.

Restoring a selection
If you lose a selection while editing, you can step backward through the previous five time selections. From the Edit menu, choose
Selection, and then choose Cycle from the submenu, or press Backspace.
From the Edit menu, choose Selection, and then choose Toggle from the submenu (or press S or /) to switch between the last
selection and the last cursor position.

NAVIGATING, ZOOMING, AND SELECTING | 99

Using selection grid lines
From the Options menu, choose Selection Grid Lines to display grid lines that divide the selection into four equal parts. These lines
make creating loops from existing material easier.

To change the number of divisions that will be used, choose Options > Set Grid Divisions, and then choose a setting from the
submenu.
For example, if you’re trying to create a loop in 3/4 time, changing the grid divisions to 3 allows you to divide a selection into three
beats.

Enable Snapping
From the Options menu, choose Snapping, and then choose Enable from the submenu to turn automatic snapping on or off in
data windows.
Snapping helps you position the cursor, make selections and align items along the grid when you paste, mix, trim, or work with
markers and regions.
As you drag items in a data window, snap points are highlighted.
If you want to modify an existing selection, you can use the commands on the Edit > Selection submenu to snap the selection to
the grid and to zero crossings.

Tip: Hold the Shift key to temporarily override snapping.
Important: In previous versions of Sound Forge, both ends of a selection would snap to the grid when you released the mouse.
Sound Forge now uses a softer snapping mechanism that gives you more control: if you click near a grid line with snapping enabled,
the cursor will snap to that grid line. As you drag a selection along the timeline, the cursor will stick to grid lines to allow you to snap
to them. If you want to snap both edges of a selection to the grid as in previous versions of Sound Forge, you can press T.

Turn snapping on or off
From the Options menu, choose Snapping, and then choose Enable from the submenu (or press F8) to turn snapping on or off.
When snapping is enabled, objects will snap to the following points:
•

The cursor

•

Time selection edges

You can also choose to snap events to grid divisions, markers, or zero crossings.

Automatically snap to the grid
When snapping is enabled, you can also choose to have objects snap to whole time divisions as designated by the marks on the
time ruler above the data window.
From the Options menu, choose Snapping, and then choose Grid from the submenu (or press Ctrl+F8) to toggle snapping to grid
lines.

Tip: To change the resolution of the grid, choose Status Format from the Options menu and then choose a setting from the
submenu (or right-click the time ruler and choose a format from the shortcut menu).

100 | CHAPTER 5

Automatically snap to markers
When snapping is enabled, you can also choose to have elements in the data windows snap to markers.
From the Options menu, choose Snapping, and then choose Markers from the submenu (or press Shift+F8) to toggle snapping for
the following marker types:
•

Markers

•

Regions

•

Command markers

•

Disc-at-once CD tracks and indexes

•

Sample markers

Automatically snap to events
When snapping is enabled, you can also choose to have elements in the data windows snap to event boundaries.
From the Options menu, choose Snapping, and then choose Events from the submenu (or press Ctrl+Shift+F8) to toggle snapping
to event edges.

Automatically snap to zero crossings
When snapping is enabled, you can also choose to have elements in the timeline snap to zero crossings.
From the Options menu, choose Snapping, and then choose Zero Crossings from the submenu (or press Ctrl+B) to toggle
snapping to zero crossings.

Turn off automatic snapping at high zoom levels
When you’re zoomed in, you may wish to turn off snapping so you can position a selection’s start and end points exactly where you
choose.

1. From the Options menu, choose Preferences, and then click the Editing tab.
2. Select the Disable auto-snapping below 1:4 zoom ratios check box.
3. Click OK.
Snap an existing selection to the grid or zero crossings
If you’ve created a selection without automatic snapping enabled or have modified a selection so its edges no longer align with the
grid/zero crossings, you can use the commands on the Edit > Selection submenu to snap the selection to the grid and to zero
crossings. For more information, see Selection Snapping on page 101.

Selection Snapping
From the Edit menu, choose Selection, and then choose a command from the submenu to force the edges of the current selection
to the points you choose. Snapping helps you align your selection with items in the data window.
If you want to use snapping when positioning the cursor and making selections, you can use the commands on the Options >
Snapping submenu to enable snapping and set snapping options. For more information, see Enable Snapping on page 100.

NAVIGATING, ZOOMING, AND SELECTING | 101

Snap to Grid
From the Edit menu, choose Selection, and then choose Snap to Grid from the submenu (or press T) to force both edges of a
selection to a whole time division as designated by the marks on the time ruler above the data window.
Before snapping.

After snapping, the edges of the selection snap to
the 2.000 and 3.000 divisions on the ruler.

Tip: To change the resolution of the grid, choose Status Format from the Options menu and then choose a setting from the
submenu (or right-click the time ruler and choose a format from the shortcut menu).

Snap Edge to Grid
From the Edit menu, choose Selection, and then choose Snap Edge to Grid from the submenu (or press Shift+T) to force the active
edge of a selection to a whole time division as designated by the marks on the time ruler above the data window.
The active edge of a selection is defined by the blinking cursor. Press Home or End to change the active edge.
Before snapping.

After snapping, the active (right) edge of the
selection snaps to the 3.000 division on the ruler.

Tip: To change the resolution of the grid, choose Status Format from the Options menu and then choose a setting from the
submenu (or right-click the time ruler and choose a format from the shortcut menu).

102 | CHAPTER 5

Snap to Zero
Performing edits at zero-crossings reduces the possibility of introducing glitches in your sound file.
From the Edit menu, choose Selection, and then choose Snap to Zero from the submenu (or press Z) to force both edges of a
selection to the next zero-crossing of the waveform.
Before snapping.

After snapping, the edges of the selection snap to
the nearest locations where the waveform crosses
the baseline.

Note: The Editing tab in the Preferences dialog allows you to choose whether this is a negative, positive or any zero-crossing. For
more information, see Editing tab on page 335.

Snap Edge to Zero
Performing edits at zero-crossings reduces the possibility of introducing glitches in your sound file.
From the Edit menu, choose Selection, and then choose Snap Edge to Zero from the submenu (or press Shift+Z) to force the active
edge of a selection to the next zero-crossing of the waveform.
The active edge of a selection is defined by the blinking cursor. Press Home or End to change the active edge.
Before snapping.

After snapping, the active (right) edge of the
selection snaps to the nearest location where the
waveform crosses the baseline.

Note: The Editing tab in the Preferences dialog allows you to choose whether this is a negative, positive or any zero-crossing. For
more information, see Editing tab on page 335.

Extend to Next Zero
Performing edits at zero-crossings reduces the possibility of introducing glitches in your sound file.
From the Edit menu, choose Selection, and then choose Extend to Next Zero from the submenu (or press Z) to force both edges of
a selection to the next zero-crossing of the waveform.

Note: The Editing tab in the Preferences dialog allows you to choose whether this is a negative, positive or any zero-crossing. For
more information, see Editing tab on page 335.

Extend Edge to Next Zero
Performing edits at zero-crossings reduces the possibility of introducing glitches in your sound file.
From the Edit menu, choose Selection, and then choose Extend Edge to Next Zero from the submenu (or press Shift+Z) to force
the active edge of a selection to the next zero-crossing of the waveform.

NAVIGATING, ZOOMING, AND SELECTING | 103

The active edge of a selection is defined by the blinking cursor. Press Home or End to change the active edge.

Note: The Editing tab in the Preferences dialog allows you to choose whether this is a negative, positive or any zero-crossing. For
more information, see Editing tab on page 335.

Quantize to Frames
From the Options menu, choose Quantize to Frames to force edits to occur on project frame boundaries. This setting is
independent of grid and marker snapping and is useful when editing audio for video and creating disc-at-once CD projects.
When Quantize to Frames is turned on, the following actions will always occur on frame boundaries:
•

Positioning the cursor

•

Making selections

•

Placing markers and regions

Note: If you drag to a snap point that does not occur on a frame boundary when Quantize to Frames is enabled, the snap point
will be quantized to the nearest frame boundary.

Creating and using views
Views are used to save and recall selections, zoom ratios, and waveform display positions. Sound Forge software can retain eight
different views for any audio file, each containing any or all of the following elements:
•

Selection

•

Cursor position

•

Magnification

•

Position scroll bar placement

Tip: Views are discarded when you close the file. To save views with a file, save the file as part of a workspace. For more information,
see Saving files as a workspace on page 75.

Displaying the Views toolbar
1. From the View menu, choose Toolbars.
2. Select the Views check box and click OK. The Views toolbar appears.

Creating views
1. Open the Voiceover.pca file and create a selection containing “Wow.”
2. Click the Set button (
3. Click the 1 button (

) on the Views toolbar. A view can now be created.
). The selection is saved as view 1 and the 1 button (

) is underscored to indicate that a view was

created.

4. Create a new selection anywhere in the audio file, preferably at an increased magnification.
5. Click the Set button (

) followed by the 2 button (

6. Click the 1 button (

). The view 1 selection is used.

7. Click the 2 button (

). The view 2 selection is used.

104 | CHAPTER 5

). The selection is saved as view 2.

Chapter 6
Changing File Properties and Formats
This chapter deals with the supported file properties and formats in Sound Forge® Pro software and discusses file summary
information.

Editing file properties
When you open or create a file, its properties are displayed in the first four boxes of the status bar at the bottom of the Sound Forge
workspace. The file properties are sample rate, bit depth, channels, and length.

Sample Rate

Bit Depth Channels Total Length

CD Time Remaining Free Storage

Notes:
• The CD Time Remaining box is displayed only when CD tracks exist in the active data window. You can use the CD Settings tab in
the Preferences dialog to specify whether the software should automatically detect CD lengths or to set a default CD length. For
more information, see CD Settings tab on page 341.
• If the active data window’s sample rate is not supported by your audio hardware, the output will be resampled to a supported rate
for playback when you’re using an ASIO audio device. During playback, the Sample Rate box in the Status Bar is displayed in
italics to indicate that the output has been resampled.

Double-click the Sample Rate, Bit Depth, Channels, or Total Length box in the status bar to edit properties quickly.

Note: You cannot modify file properties for musical instrument files.

Editing file properties in the File Properties window
You can edit file properties in the File Properties window.

1. From the View menu, choose File Properties. The File Properties window appears.
Tip: You can also access the File Properties window by performing either of the following actions:
• Right-click the waveform display and choose Properties.
• Press Alt+Enter.

CHANGING FILE PROPERTIES AND FORMATS | 105

2. Edit the file properties as needed.

Item

Description

File name

The name of the file saved on disk.

Location

The folder where the file is saved.

File size

The size of the file on disk.

File attributes

Indicates whether file attributes (read-only, hidden, etc.) have been set.

Last saved

The date and time the file was saved.

File type

The file type for the file.

Audio format

The format used to save the audio stream.

Audio sample rate

Click the down arrow ( ) and choose a sample rate from the drop-down list, or
choose Custom to type a value in the edit box to set the number of samples per
second used to represent the audio.

Notes:
• This setting will not resample the sound file. If the playback rate is different from the
originally recorded rate, the pitch will vary unless the file is resampled.
• If the active data window’s sample rate is not supported by your audio hardware, the
output will be resampled to a supported rate for playback. During playback, the
Sample Rate box in the Status Bar is displayed in italics to indicate that the output
has been resampled.

Audio bit rate

Displays the bit rate of the audio file.

Audio bit depth

Click the down arrow ( ) and choose a bit depth from the drop-down list to set the
number of bits used to represent each sample.

Note: Use the Bit-Depth Converter to perform advanced channel mixing.
Audio channels

Click the down arrow ( ) and choose a setting from the drop-down list to set the
number of channels stored in the file.

Note: Use the Channel Converter to perform advanced channel mixing.
Audio length

The duration (in time and samples) of the audio file.

Video format

Displays the format used to save the video stream.

Video attributes

Displays the frame size, color depth and frame rate of the video stream.

Video length

Displays the length (in time and frames) of the video stream.

106 | CHAPTER 6

Item

Description

Video field order

Displays the field order of the video stream. Click the down arrow (
setting from the drop-down list to change the field order.

Video pixel aspect ratio

Displays the pixel aspect ratio of the video stream. Click the down arrow ( ) and
choose a setting from the drop-down list to change the pixel aspect ratio.

) and choose a

Computers display pixels as squares, or a ratio of 1.0. Televisions display pixels as
rectangles (ratios other than 1.0).
Using the incorrect setting can result in distortion or stretching. Consult your capture/
video output card’s manual for the proper settings.

Editing file properties in the status bar
You can quickly edit individual file properties from the status bar using either of the following methods:
•

Right-click the status value to be changed and choose a new value from the shortcut menu.

•

Double-click the status value to be changed and type a new value in the edit box.

Copying file properties to the clipboard
If you want to copy file properties to the clipboard, right click the File Properties window and choose Copy to Clipboard from the
shortcut menu.

If you want to customize the format for copying file properties to the clipboard, right-click the File Properties window and choose
Custom Copy to Clipboard from the shortcut menu.
The Copy Metadata dialog is displayed to let you choose whether you want to copy the data as formatted text or delimited text, set
a delimiter, and choose whether you want to include a header row.

Click OK to copy the file’s properties to the clipboard, and you can then paste the information wherever you need it.

Changing the sample rate
The sample rate is the number of samples per second, measured in hertz (Hz), used to record audio. You can specify sample rates
from 2,000 Hz to 192,000 Hz. Typical sample rates are stored as presets in the Sample rate drop-down list. In addition, you can
increase or decrease the sample rate of an existing audio file.

1. Open and play the Voiceover.pca file. This file is located in the same folder as the application.
2. Right-click the Sample Rate status box and choose 48,000 from the shortcut menu.
3. Play the file. Notice that the pitch is higher and the duration is slightly shorter.
4. Right-click the Sample Rate status box and choose 8,000 from the shortcut menu.
5. Play the file. Notice that the pitch is lower and the duration is longer.

CHANGING FILE PROPERTIES AND FORMATS | 107

Changing the sample rate of a file also changes the pitch and duration. To change the sample rate of a file while preserving its
duration and pitch, use the Resample command. For more information, see Resample on page 200.

Changing the bit depth
Bit depth refers to the number of bits used to represent a sound. You can increase or decrease a file’s bit depth.

Increasing bit depth
Increasing the bit depth does not improve the quality of a file, but it allows subsequent processing to be performed with increased
precision.

1. Open a file with a small bit depth.
2. From the Process menu, choose Bit Depth, and then choose Bit-Depth Converter from the submenu. The Bit-Depth Converter
dialog appears.

3. From the Bit depth drop-down list, choose a larger value and click OK.
Note: When increasing a file’s bit depth, the Dither and Noise shaping controls should be set to None and Off, respectively.

Decreasing bit depth
To maximize storage space, larger sound files (24- and 16-bit) are frequently converted to smaller (16- and 8-bit) files. However,
representing a sound file at a decreased bit depth results in audible distortion referred to as quantization error.

1. Open a 16-bit file.
2. From the Process menu, choose Bit Depth, and then choose Bit-Depth Converter from the submenu. The Bit-Depth Converter
dialog appears.

3. From the Bit depth drop-down list, choose 8 bit.
4. If desired, choose an option from the Dither drop-down list. For more information, see Dither on page 109.
5. If desired, choose a Noise shaping type. For more information, see Noise shaping on page 109.
6. Click OK.
Note: There are no rules regarding maintaining audio quality when decreasing bit depth. Experiment with the Dither and Noise
shaping controls to determine the optimum settings for each audio file.

108 | CHAPTER 6

Understanding dither and noise shaping
You can adjust Dither and Noise shaping settings when decreasing a file’s bit depth.

Dither
The Dither value determines the randomness of the dither (generated noise) used to mask quantization distortion resulting from
conversion to a lower bit depth. This drop-down list requires you to select from several shapes, each of which roughly describes the
pattern that would be produced if you plotted a graph with the dither amplitude on the X-axis and the probability of the dither
values on the Y-axis.
As is frequently the case when working with audio, you should experiment with dither values to yield the best results. However,
keep the following information in mind:
Setting

Description

Half Rectangular

Eliminates distortion resulting from conversion to a lower bit depth, but the noise
level is more likely to be dependent on the signal. This setting uses a maximum dither
noise amplitude of 0.5 LSB (least significant bit).

Rectangular

Identical to Half Rectangular, but with a maximum dither noise amplitude of 1 LSB
(least significant bit).

Triangular

Eliminates distortion products as well as any noise floor modulation, but results in a
slightly higher noise level. The option typically works well in conjunction with noise
shaping. For more information, see Noise shaping on page 109.

Highpass Triangular

Behaves like triangular dither, but shifts its noise into higher frequencies. This is
typically the best option when used in conjunction with noise shaping. For more
information, see Noise shaping on page 109.

Gaussian

Does not perform as well as Rectangular and Triangular dither, but may be suitable for
certain audio.

Noise shaping
The Noise shaping value determines the aural positioning of quantization noise. Using this control, you can shift the noise into
audio registers that are less perceptible to human hearing. This lowers the perceived noise floor and creates the illusion of cleaner
audio.
•

High-pass contour noise shaping attempts to push all quantization noise and error into high frequencies.

•

Equal-loudness contour noise shaping attempts to push the noise under an equal-loudness type of curve.

Noise shaping dangers
Noise shaping places quantization noise near the audio’s Nyquist frequency, a value equal to one-half of the file’s sample rate.
Consider the following information:
•

A file with a sample rate of 44.1 kHz has a Nyquist frequency of 22.05 kHz (at the high end of human hearing). Applying noise
shaping to this file results in audio perceived to be cleaner than it actually is.

•

A file with a sample rate of 22 kHz has a Nyquist frequency of 11 kHz (well within the sensitive range of human hearing).
Applying noise shaping to this file results in audio that is perceived to be noisier than it actually is. Ironically, this defeats the
entire purpose of noise shaping.

For this reason, we do not recommend using noise shaping on files with sample rates less than 44.1 kHz.

Minimizing quantization error
There are at least three methods of minimizing quantization error when decreasing a file’s bit depth: noise gating, compression, and
normalization.

CHANGING FILE PROPERTIES AND FORMATS | 109

Noise gating
Frequently, low-level signals become noise when a file’s bit depth is decreased. For this reason, it is preferable to have complete
silence between sounds in an audio file.

1. From the Effects menu, choose Noise Gate. The Noise Gate dialog appears
2. Choose a noise gate preset from the Preset drop-down list and click OK. A noise gate is applied to the audio, negating its lowlevel signals.

Compressing
Decreasing the dynamic range of a sound file makes it easier to represent with decreased bit depth.

1. From the Effects menu, choose Dynamics, and choose Graphic from the submenu. The Graphic Dynamics dialog appears.
2. Choose a preset with a small amount of compression (2:1 or less) from the Preset drop-down list and click OK.
Normalizing
Normalizing a file prior to decreasing its bit depth ensures that the entire dynamic range is used. In addition, normalization lowers
the signal-to-noise ratio.

1. From the Process menu, choose Normalize. The Normalize dialog appears.

2. Select the Peak level radio button.
3. Set the Normalize to fader to 0 dB (peak) and click OK.
Applying compression and normalization simultaneously

1. From the Process menu, choose Normalize. The Normalize dialog appears.
2. Select the Average RMS level radio button.
3. Choose Apply dynamic compression in the If clipping occurs drop-down list and click OK.

110 | CHAPTER 6

Converting mono/stereo channels
You can convert mono files to stereo or stereo files to mono. To perform quick channel conversion without specifying the mix, use
the Audio channels box on the File Properties window or right-click the Channels box in the status bar and choose 2 (Stereo) or 1
(Mono) from the shortcut menu. For more information, see Editing file properties on page 105.

Converting from mono to stereo
1. Open the Voiceover.pca file. This file is located in the same folder as the application.
2. Right-click the Channels box in the status bar and choose Stereo from the shortcut menu. The Mono To Stereo dialog is
displayed.

3. Select the Left Channel radio button and click OK. The mono data is placed in the upper half of the data window (left channel)
and silence is placed in the right channel.
For more information, see Specifying the audio destination on page 111.

4. Play the file. “Wow, sound editing just gets easier and easier” plays in only the left channel.
Tip: If your sound card supports only mono data, stereo files can be played by specifying the Microsoft Sound Mapper as the
playback device. To do this, choose Preferences from the Options menu. Click the Audio tab and choose Microsoft Sound Mapper
from the Audio device type drop-down list.

Specifying the audio destination
The Destination radio buttons in the Mono To Stereo dialog allow you to specify where the mono audio data is placed in a stereo
file. The following table describes the available data destinations.
Destination

Description

Left Channel

The mono data is placed in the left channel. The right channel is set to silence.

Right Channel

The mono data is placed in the right channel. The left channel is set to silence.

Both Channels

The mono data is copied into both channels.

Converting from stereo to mono
1. Open the Saxriff.pca file. This file is located in the same folder as the application.
2. Right-click the Channels status box (indicating Stereo) and choose Mono from the shortcut menu. The Stereo To Mono dialog
appears.

3. Select the Mix Channels radio button and click OK. The left and right channels combine into a mono channel.
For more information, see Specifying the audio source on page 112.

CHANGING FILE PROPERTIES AND FORMATS | 111

Specifying the audio source
The Source radio buttons in the Stereo To Mono dialog allow you to specify what stereo data is used to create the mono file. The
following table describes the available data sources.
Source

Description

Left Channel

Mono data is taken only from the left channel of the stereo file.

Right Channel

Mono data is taken only from the right channel of the stereo file.

Mix Channels

Mono data is created by mixing both channels of the stereo file.

Using the Channel Converter
You can also use the Channel Converter to convert files between mono and multichannel formats. Using the Channel Converter
provides the added flexibility of independent level settings for each channel, thereby allowing you to intermix the channels of a
multichannel file to create pan effects. To use this tool, choose Channel Converter from the Process menu. For more information, see
Channel Converter on page 189.

Converting file formats
The previous sections have described changing a file’s sample rate, bit depth, and channel configuration. You can also convert a
file’s format and compression settings.
To demonstrate this, open the Voiceover.pca file and choose Save As from the File menu. Notice the Save as Type and Template
drop-down lists. For more information, see Using the Save As/Render As dialog on page 72.
Option

Description

Save as type

In the Save As dialog, the Save as type drop-down list defaults to the Sound Forge Pro
Project File (.frg) format. However, using the Save as type drop-down list, you can
specify any supported file type.

Template

The Template drop-down list provides standard settings for saving your audio file. If
the templates do not match your particular needs, click the Custom button to create
custom settings.

Adding summary information
Specific audio file types allow you to store text fields of summary information in addition to the audio and video data. File types
offering this feature include WAV, AVI, and ASF file formats. You can view and edit these text fields.

Viewing and editing summary information
The Summary window is used to view and edit the summary information stored in the file.

1. From the View menu, choose Metadata, and then choose Summary Information from the submenu. The Summary window
appears.

112 | CHAPTER 6

2. Edit the summary information as needed. You can insert additional summary information by right-clicking in the Summary
window and choosing additional summary fields from the Insert submenu.

Saving summary information
You can save files containing summary information that have been edited in Sound Forge software with or without summary
information.

1. From the File menu, choose Save As. The Save As dialog appears.
2. Select the Save metadata with file check box and click OK.
Note: If you save to a file type that doesn’t support metadata, this check box is unavailable.

Including additional embedded information
Some file formats allow non-text data (such as embedded bitmaps and metafiles) to be embedded in files. If you use the Sound
Forge software to edit a file containing data created in another application, Sound Forge software tracks the embedded data and
places it back in the file when it is saved in its original format.

Saving additional embedded information
To save additional embedded information, choose Save As from the File menu and select the Save metadata with file check box. If
the file type does not support metadata, you are prompted to save the metadata in an external file with an .sfl extension.

Removing additional embedded information
To save a file without additional embedded information, choose Save As from the File menu and clear the Save metadata with file
check box.

CHANGING FILE PROPERTIES AND FORMATS | 113

114 | CHAPTER 6

Chapter 7
Editing Multichannel Audio
With Sound Forge® Pro software, you can edit multichannel audio files in the same way you work with mono or stereo files.
Sound Forge software supports multichannel files in the following formats:
•

Dolby AC-3 (.ac3) (AC-3 is available as a render format only)

•

Raw Audio (.raw)

•

Sony AVC (.mp4, .m2ts, .avc)

•

Sony Wave64 (.w64)

•

Wave (.wav)

•

Video For Windows (.avi) – specifically DV, SDI

•

Windows Media Audio/Video (.wma or .wmv)

•

ATRAC (.oma)

•

Material Exchange Format (.mxf )

Note: MXF files require a video stream. If you want to save an audio-only file to MXF format, you must first attach a video stream.
For more information, see Attaching video to an audio file on page 292.
When working with MXF files, the number of channels in your source media must match the number of output channels specified by
the rendering template. If necessary, use the Channel Converter before rendering.
Render format

Number of channels

DV MXF

Always contains 4 audio channels.
You can use the Channels drop-down list on the Audio tab of the Custom Template
dialog to choose how many channels will be filled with audio. For example, if you
choose 2 from the Channels drop-down list, the rendered file will contain 4 audio
channels: two channels will contain audio, and two channels will contain silence.

IMX MXF

Always contains 8 audio channels.
You can use the Channels drop-down list on the Audio tab of the Custom Template
dialog to choose how many channels will be filled with audio. For example, if you
choose 2 from the Channels drop-down list, the rendered file will contain 8 audio
channels: two channels will contain audio, and six channels will contain silence.

HD MXF

Can contain 2 or 4 audio channels.
You can use the Channels drop-down list on the Audio tab of the Custom Template
dialog to choose how many channels will be rendered. For example, if you choose 2
from the Channels drop-down list, the rendered file will contain only 2 audio
channels.

EDITING MULTICHANNEL AUDIO | 115

Routing channels to hardware outputs
If you’re working with multichannel files and have a sound card with multiple outputs, Sound Forge provides you with a great deal
of flexibility in routing the channels to the outputs on your sound card: you can route each channel to a separate output, or you can
route all the stereo pairs to a single set of outputs to simulate a stereo downmix.

The Hardware Meters window displays a meter and gain fader for each enabled output port. For more information, see Using the
hardware meters on page 117.
You can change channel assignments from the Audio tab in the Preferences dialog or the Channel Meters window. Changing the
setting in either location updates your preferences and affects all open data windows. For information about using the Audio tab of
the Preferences dialog to enable and map channels, see Audio tab on page 342.
To change a channel’s output device using the Channel Meters window, click the channel number and choose a new output port
from the menu.

Opening and editing multichannel audio files
If you’ve used Sound Forge to edit stereo files before, you already know everything you need to know to edit multichannel files.
You can open multichannel audio files just like any other supported media type. For more information, see Getting media files on
page 61.
When you open the file, you’ll notice that the data window displays the channels as stereo pairs:

You can then edit the file just as you would any mono or stereo file.
Click the Minimize button ( ) to reduce the height of individual channels, or click the Restore button ( ) to restore a channel’s
height. Hold Shift while clicking a Minimize button ( ) to minimize all channels except the one you clicked.

Tip: You can use the Display tab in the Preferences dialog to change the colors used to represent each channel. For more
information, see Display tab on page 333.

116 | CHAPTER 7

Recording multichannel audio files
With Sound Forge, you have the ability to record multichannel audio if your hardware supports this feature. For more information,
see Recording multichannel audio on page 154.

Using the hardware meters
From the View menu, choose Hardware Meters to toggle the display of the Hardware Meters window. You can use this window to
adjust the levels of your audio device’s hardware outputs for monitoring and to view a peak meter, VU/PPM meter, phase scope, and
mono-compatibility meter.

VU/PPM meter

Peak meter

Phase scope

Mono-compatibility meter

Adjusting output levels
The Hardware Meters window displays a gain fader for each output that is enabled on the Audio tab of the Preferences dialog. For
more information, see Audio tab on page 342. You can use these faders to adjust preview levels.

Important: The faders in the Hardware Meters window are used to control preview volume only. If you want to mix channel levels,
use the Volume or Envelope plug-in.
Drag to adjust the volume of the channel. Double-click the center of the thumb to reset the fader to 0.0 dB.
If the right and left channels are set differently, you can double-click either thumb to force the other channel to match it.
Click the Lock/Unlock Fader Channels button (
together. Click again to unlock the faders.

) to lock (gang) the faders so the left and right channels will always move

Tip: Hold Shift while dragging a fader to temporarily override the current state of the Lock/Unlock Fader Channels button: if the
button is turned off, you can hold Shift to drag the faders in locked mode; if the button is selected, hold Shift to drag the faders
independently.

EDITING MULTICHANNEL AUDIO | 117

Showing or hiding meters
You can display a peak meter, VU/PPM, a phase scope, and mono-compatibility meter for each hardware output. To toggle the
display of each meter, right-click the Hardware Meters window and choose a command from the shortcut menu.
A check mark is displayed to indicate which meters are currently visible.
For more information about peak meters, see Channel Meters on page 135.
For more information about VU/PPM meters, see VU and Peak Program Meters on page 138.
For more information about phase scopes, see Phase Scope on page 139.
For more information about mono-compatibility meters, see Mono-Compatibility Meter on page 139.

118 | CHAPTER 7

Chapter 8
Using markers, regions, and commands
Markers and regions serve as reference points along the timeline. You can use markers for annotations, to insert metadata
commands, or for MIDI triggers.

Using markers
From the Insert menu, choose Marker to add a marker at the current cursor position. Markers are reference points you can place
throughout a file. You can use markers to identify positions for editing or to seek forward and back within a streaming media file.
Markers can be quickly selected from the list in the Go To dialog. Also, markers are displayed in the Regions List for quick playback.

Inserting a marker
1. Position the cursor where you want to add a marker.
2. From the Insert menu, choose Marker. A marker ( ) will be added at the cursor position.
3. If you want to name the marker, right-click the tag and choose Rename from the shortcut menu. Type a name for the marker in
the edit box and press Enter.

Tip: You can also insert markers during playback by pressing the M key.

Marker tag

Naming or renaming a marker
•

Right-click the marker tag ( ) and choose Rename from the shortcut menu. Type the name of the marker in the edit box and
press Enter when you’re finished.

•

Double-click to the right of the marker and type a name in the edit box.

Moving a marker
Drag the marker tag ( ) to a new location.
Markers will snap to other markers, regions, and command markers. Hold Shift while dragging to override snapping.

Deleting a marker
Right-click the marker tag ( ) and choose Delete from the shortcut menu.

Deleting all markers and regions
Right-click above the loop region, choose Markers/Regions, and choose Delete All from the submenu. All markers ( ) and regions
( ) are removed.
USING MARKERS, REGIONS, AND COMMANDS | 119

Deleting all markers and regions within the selected area
Right-click above the loop region, choose Markers/Regions, and choose Delete All in Selection from the submenu. All markers ( )
and regions ( ) in the selected area are removed.

Previewing a marker
Click a marker’s Play button ( ) in the Regions list.

Triggering a marker using MIDI commands
1. Right-click the marker tag and choose Edit from the shortcut menu. The Regions List window is displayed.
2. Click the down arrow in the marker’s Trigger column to display a drop-down list.
Trigger type

Description

Note On - Play

The marker will be played when the specified note on message is received and will
play for the full length of the file.

Note On - Play / Off - Stop

The marker will be played when the specified note on message is received and will
stop when the full file is played or the specified Note Off message is received.

Note On - Queue / Off - Play

The marker will be queued for play when the specified note on message is received
and will play when the corresponding Note Off message is received. This is used to
reduce the time between receiving a trigger and playing a marker.

3. In the Chan box, specify the MIDI input channel for triggering.
4. In the Note box, specify the MIDI note that will trigger region playback. This value can be entered as a MIDI note value such as
C4 or as a MIDI note number such as 60.

Notes:
• If the Trigger from MIDI Timecode command is selected while using this dialog, you can auto-complete the Chan and Note values
by pressing a key on your MIDI keyboard.
• Triggers in the Regions List function differently from triggers specified in the MIDI Triggers dialog and the Playlist. When using
triggers in the Playlist, Regions List, or MIDI Triggers dialog, be aware that they can interact to create unexpected results. Sound
Forge software first looks at the MIDI Triggers, then the Regions List, and then the Playlist when determining what to do when a
MIDI command is detected. If you only want to use the triggers in the Regions List, turn off all the triggers in the MIDI Triggers
dialog and the Playlist.

Detecting and marking clipping
The clip indicators in the channel meters help you determine whether clipping occurs in your file, and you can use the Find
command to find audio that matches levels you specify. For more control, however, you can use the detect clipping tool.

From the Tools menu, choose Detect Clipping to scan a selection of audio for clipping and add markers where clipping occurs.
Markers can be quickly selected from the list in the Go To dialog. Also, markers are displayed in the Regions List for quick playback.

120 | CHAPTER 8

1. Select the audio you want to scan.
2. From the Tools menu, choose Detect Clipping. The Detect Clipping dialog is displayed.

3. Choose a setting from the Preset drop-down list or adjust the controls as necessary.
a. Drag the Threshold fader to determine the sound level you want to find.
b. Set a value in the Clip Length box to specify how many sequential samples must meet the Threshold setting to constitute
clipping.

c.

Select the Use True Peaks check box if you want to detect clipping of true peaks in dB FS for loudness measurements.

Tip: Please note that true peaks are calculated using a higher sample rate than peaks in the Channel Meters for increased accuracy.
d. When the Use True Peaks check box is selected, select the Enable DC Blocking Filter check box if you want to filter the
true peak sample value to compensate for asymmetrical audio signals or DC offset. Filtered true peaks are calculated as
the maximum of the filtered and unfiltered signals.

4. Click the OK button.
The selection is scanned, and markers are added whenever the software finds a number of sequential samples (determined by
the Clip Length setting) with the same value above the Threshold setting.

Tip: Use the Detect all clip-related plateaus preset to detect clipped peaks that may exist in your file after decreasing the levels in
the file. You can then use the Pencil tool or the Clipped Peak Restoration tool in the Sony Noise Reduction plug-in to restore the
clipped peaks.

Using regions
From the Insert menu, choose Region to add region markers at each end of the current selection. Regions can be used to indicate
sections of projects such as choruses or verses, or they can be used to make notes in the project.
The Regions List window contains all of the regions and markers that exist in the active data window.

Inserting a region
1. Drag the cursor in the data window or marker bar to make a time selection.
2. From the Insert menu, choose Region. Numbered region markers ( ) are placed at the start and end of the selected area.
3. If you want to name the region, right-click the tag and choose Rename from the shortcut menu. Type a name for the region in
the edit box and press Enter.

Tip: You can also insert regions by pressing the R key (or Ctrl+Alt+R when the Event tool is selected).

USING MARKERS, REGIONS, AND COMMANDS | 121

Naming or renaming a region
•

Right-click the starting region marker ( ) and choose Rename from the shortcut menu. Type the name of the region in the
edit box and press Enter when you’re finished.

•

Double-click to the right of the region marker and type a name in the edit box.

Selecting a region
•

Right-click the starting or ending region marker ( ) and choose Select Region from the shortcut menu. The region is
highlighted.

•

Double-click the start or end region marker. The region is highlighted.

Moving a region
Drag either region tag ( ) to move the tab and change the region’s size.
Hold the Alt key while dragging either region tag to move a region and preserve its length.
Regions will snap to other markers, regions, and command markers. Hold Shift while dragging to override snapping.

Deleting a region
Right-click the region marker ( ) and choose Delete from the shortcut menu.

Deleting all markers and regions
Right-click above the loop region, choose Markers/Regions, and choose Delete All from the submenu. All markers ( ) and regions
( ) are removed.

Deleting all markers and regions within the selected area
Right-click above the loop region, choose Markers/Regions, and choose Delete All in Selection from the submenu. AAll markers
( ) and regions ( ) in the selected area are removed.

Previewing a region
Click a region’s Play button ( ) in the Regions list.

Triggering a region using MIDI commands
1. Right-click the marker tag and choose Edit from the shortcut menu. The Regions List is displayed.
2. Click the down arrow in the region’s Trigger column to display a drop-down list.
Trigger type

Description

Note On - Play

The region will be played when the specified note on message is received and will
play for the full length of the file.

Note On - Play / Off - Stop

The region will be played when the specified note on message is received and will
stop when the full file is played or the specified Note Off message is received.

Note On - Queue / Off - Play

The region will be queued for play when the specified note on message is received
and will play when the corresponding Note Off message is received. This is used to
reduce the time between receiving a trigger and playing a region.

3. In the Chan box, specify the MIDI input channel for triggering.

122 | CHAPTER 8

4. In the Note box, specify the MIDI note that will trigger region playback. This value can be entered as a MIDI note value such as
C4 or as a MIDI note number such as 60.

Notes:
• If the Trigger from MIDI Timecode command is selected while using this dialog, you can auto-complete the Chan and Note values
by pressing a key on your MIDI keyboard.
• Triggers in the Regions List function differently from triggers specified in the MIDI Triggers dialog and the Playlist. When using
triggers in the Playlist, Regions List, or MIDI Triggers dialog, be aware that they can interact to create unexpected results. Sound
Forge software first looks at the MIDI Triggers, then the Regions List, and then the Playlist when determining what to do when a
MIDI command is detected. If you only want to use the triggers in the Regions List, turn off all the triggers in the MIDI Triggers
dialog and the Playlist.

Converting markers to regions
From the Edit menu, choose Regions List, and then choose Markers to Regions from the submenu. All existing markers will be
converted to regions using the data between each consecutive marker as the region boundary.
For example, if your file contains three markers, this command will create two regions; the first region will span the area between
the first and second markers, and the second region will span the area between the second and third markers.

Tip: Right-click the Regions List and choose Markers to Regions from the shortcut menu.

Creating regions automatically
The Auto Region dialog allows you to automatically create regions in a sound file for the Regions List and Playlist. To display this
dialog, choose Auto Region from the Tools menu.
Regions can be detected according to fast sound attacks (such as drum beats or words) or according to the Selection tempo value
specified in the File Properties window.

Creating regions based on fast attacks
1. From the Tools menu, choose Auto Region.
2. Drag the Attack sensitivity slider to determine how sensitive the attack-detection algorithm is to fast increases in volume.
With a high setting, regions are created when the sound level increases by very small amounts, and more regions are created.
With a low setting, the sound level must increase by a large amount before a new region is created, and fewer regions are
created.

3. Drag the Release sensitivity slider to determine the minimum decrease in sound level that must occur before a region end is
created.
With a high setting, regions are created when the sound level decreases by very small amounts, and more regions are created.
With a low setting, the sound level must decrease by a large amount before a new region is created, and fewer regions are
created. A low setting is useful if you want regions to be created after quiet breaks.

4. Drag the Minimum level fader to determine the threshold sound level that must be found before a new region is created.
With a high setting, only high-level sounds will trigger the creation of a new region. This is useful if you want loud instrument
attacks in a song (such as the bass drum) to mark the beginning of a region, since they often correspond to the beginning of a
measure or beat. Low threshold settings will also allow low-level sound attacks to create new regions.

5. In the Minimum beat duration box, specify the minimum length that must elapse before a new region can be created.
A low setting will allow very short regions to be created if sound attacks occur in fast succession. This is useful for uptempo
music. A higher setting will prevent quick sound attacks from being separated into different regions.

6. Select the Use release point for end of region check box to end a region when the sound level drops by a factor determined
by the Release sensitivity. This is useful if you don’t want the silence between sounds or phrases to be included in the regions.
When this check box is cleared, region ends are only created when attacks are detected.

7. Click the OK button.
USING MARKERS, REGIONS, AND COMMANDS | 123

Creating regions based on a musical time interval
When you select the Build regions using the current tempo check box, regions are created according to the file’s current tempo.

1. Use the Edit Tempo dialog to edit or calculate the musical tempo of your file.
2. From the Tools menu, choose Auto Region.
3. Select the Build regions using the current tempo check box.
4. Use the Measures and Beats boxes to specify the interval between regions.
For example, if you want a region to be created at every beat, set Beats to 1 and Measures to 0. To create a region at every
measure, set Measures to 1 and Beats to 0.
For more information about using processing dialog controls, see Processing Audio on page 181.

Extracting regions to new files
From the Tools menu, choose Extract Regions to create new files from regions in the Regions List.

1. From the Tools menu, choose Extract Regions. The Extract Regions dialog is displayed.
2. In the Regions to extract box, select the regions you want to extract. You can hold the Ctrl or Shift keys to select multiple
regions.

3. In the Destination folder box, specify the folder where the extracted regions will be saved, or click the Browse button to
choose a new folder.

4. Type a name in the File name prefix box if you want add a prefix to extracted regions. For example, enter Test to extract the
files Test Region 001.wav, Test Region 002.wav, Test Region 003.wav, and so on.

Note: Select the Use long file names for destination file names check box to allow file names of up to 128 characters including
spaces. The files names will consist of the value in the File name prefix box and the region name.
When this check box is cleared, file names will conform to the 8.3 naming convention. These names consist of the first 5 characters
from the File name prefix and a unique three-digit number starting with the number specified in the Start file counter index box.
For example, if you have 4 regions selected for extraction, and your prefix is set to PREFIX, the names used will be PREFI000.wav,
PREFI001.wav, PREFI002.wav PREFI003.wav.

5. Click the Extract button to extract the selected regions.

Updating marker or region positions
From the Edit menu, choose Regions List, and then choose Update from the submenu to move a marker or region to match the
current cursor position or selection.

Tip: To update a marker quickly, right-click the marker ( ) or region tag ( ) and choose Update from the submenu.
1. If the Regions List isn’t already visible, choose View > Metadata > Regions List.
2. In the Regions List window, select the marker or region you want to update.
3. In the data window, indicate the new position of the marker or region:
•

If you want to update a marker’s position, place the cursor where you want to move the marker.

•

If you want to update a region’s position, select a range of data in the data window.

4. From the Edit menu, choose Regions List, and then choose Update from the submenu:
•

If you are updating a marker, the marker moves to the cursor position. If you have a range of data selected, the cursor will
blink at one end of a selection; press the Home key to move the cursor to the beginning of the selection, or press End to
move to the end of the selection.

124 | CHAPTER 8

•

If you are updating a region, the beginning and ending points of the region are moved to match the current selection,
and the length of the region is modified if the selection is a different length than the original region.

Tip: Hold Alt while dragging a region tag to move a region while preserving its length.

Replicating markers or regions
Replicating a marker or region creates an exact copy of an existing marker or region in a file. You can use the Regions List window to
modify the properties of the replicated entry.

1. Select an entry in the Regions List.
If the Regions List is not visible, choose Regions List from the View menu.

2. From the Edit menu, choose Regions List and choose Replicate from the submenu.
Tip: Right-click an entry in the Regions List and choose Replicate from the shortcut menu.

Deleting markers or regions
From the Edit menu, choose Regions List, and then choose Delete from the submenu to remove the selected marker or region from
the Regions List window.

Tips:
• Select a region or marker in the Regions List window and press Delete.
• Right-click above the loop region, choose Markers/Regions, and choose Delete All or Delete All in Selection from the submenu.

Splitting regions
Splitting a region divides an existing region at the current cursor position, producing two separate regions.

1. In the Regions List window, select the region you want to split.
2. In the data window, position the cursor where you want the split to occur.
3. From the Edit menu, choose Regions List, and choose Split from the submenu (or right-click a region in the Regions List
window and choose Split from the shortcut menu).
If the cursor is placed within the region you’re splitting, the region will be split at the cursor position.

Before split

After split

If the cursor is placed outside the region you’re splitting, a new region will be created from the closest edge of the original
region to the cursor position.

Before split

After split

USING MARKERS, REGIONS, AND COMMANDS | 125

Saving a regions/playlist file
You can save a file’s regions list and playlist/cutlist to an external file. This command offers the flexibility of using multiple playlists
for the same sound file.

1. From the Edit menu, choose Regions List or Playlist/Cutlist, and then choose Save As from the submenu.
Tip: Right-click the Regions List or Playlist/Cutlist window and choose Save As from the shortcut menu.
2. Use the Save Regions/Playlist As dialog to specify a folder and file name.
3. Specify the type of regions you want to save from the Save as type drop-down list:
•

Choose Playlist File (.sfl) to save a Sound Forge regions/playlist file.

•

Choose Session 8 File (.prm) to save a file that supports both Session 8 and Sound Forge regions.

•

Choose Windows Media Script File (.txt) to save a file that includes Windows Media script commands.

•

Choose Text File (Tab delimited) (.txt) to save markers and regions to a plain text file.

4. Click the Save button.

Importing a regions/playlist file
From the Edit menu, choose Regions List or Playlist/Cutlist, and then choose Open from the submenu to import an existing
regions/playlist file (.sfl) into the current sound file. This command offers the flexibility of using multiple playlists for the same sound
file.

1. From the Edit menu, choose Regions List or Playlist/Cutlist, and then choose Open from the submenu.
Tip: Right-click the Regions List or Playlist/Cutlist window and choose Open from the shortcut menu.
2. Use the Open Regions/Playlist dialog to locate an existing regions/playlist file.
3. Specify the type of regions you want to import from the Files of type drop-down list:
•

Choose Playlist File (.sfl) to import a Sound Forge regions/playlist file.

•

Choose Session 8 File (.prm) to import a file that supports both Session 8 and Sound Forge regions.

•

Choose Windows Media Script File (.txt) to import a file that includes Windows Media script commands.

•

Choose Text File (Tab delimited) (.txt) to import a plain text file.

•

Choose Wave File (.wav) to import markers and regions from another sound file.

4. Click the Open button.
Note: Opening a new regions/playlist file will clear the current regions and playlist entries. Make sure you have saved the current
regions/playlist before continuing.

Copying regions to the clipboard
From the Edit menu, choose Regions List and choose Copy onto Clipboard to copy the text of the Regions List onto the clipboard
for use with a text editor.
Editing a regions list in a text editor allows you to make an annotated list that you can print for reference.

Tip: Right-click the Regions List and choose Copy onto Clipboard from the shortcut menu.

126 | CHAPTER 8

Locking loop and region lengths
From the Options menu, choose Lock Loop/Region Length to force the length of a region to remain constant when changing the
start or end time of a region or loop.

Tip: When this option is not selected, you can hold the Alt key while dragging region markers ( ) to lock the length of a region. To
move a loop without changing its length, drag the bar between the loop markers.

Clearing markers and regions
From the Edit menu, choose Regions List and choose Clear All from the submenu to remove all markers and regions from the
current file. This command will also clear the Playlist/Cutlist window.

Tip: Right-click above the loop region, choose Markers/Regions, and choose Delete All or Delete All in Selection from the
submenu.

Using commands
From the Insert menu, choose Command to place a metadata command marker at the current cursor position.
Command markers indicate when an instruction (function) will occur in a streaming media file. You can use command markers to
display headlines, captions, link to Web sites, or any other function you define.

Important: Windows Media Player 9 and later will ignore metadata commands unless the Run script commands when present
check box is selected on the Security tab of the player’s Preferences dialog. Be sure to instruct your audience to select this check box
before playing your file.

Inserting a command marker
1. Place the cursor where you want to insert the command marker.
Note: Commands snap to the nearest millisecond.
2. From the Insert menu, choose Command. The Command Properties dialog is displayed.

3. From the Command drop-down list, choose the type of command you want to insert, or type a custom command in the box.
4. In the Parameter box, enter the argument that should be passed to the command. For example, if you’re using an URL
command, enter the address of the Web page you want to display.
Command

Player type

Description

URL

Windows Media

Indicates when an instruction is sent to the user’s Internet
browser to change the content being displayed.
In the Parameter box, enter the URL that will display at a specific
time during the rendered project’s playback.

USING MARKERS, REGIONS, AND COMMANDS | 127

Command

Player type

Description

Text

Windows Media

Displays text in the captioning area of the Windows Media
Player located below the video display area.
In the Parameter box, enter the text that will display during
playback.

Note: To view captions during playback in Windows Media
Player 9, choose Captions and Subtitles from the Windows
Media Player Play menu, and then choose On if Available
from the submenu.
WMClosedCaption

Windows Media

Displays the text from the Parameter box in the captioning
window that is defined by an HTML layout file.

WMTextBodyText

Windows Media

Displays the text from the Parameter box in the text window
that is defined by an HTML layout file.

WMTextHeadline

Windows Media

Displays the text from the Parameter box in the headline
window that is defined by an HTML layout file.

5. In the Position box, type the time you want the command to occur in your project. The command is inserted at the cursor
position by default.

Deleting a command marker
Right-click the command marker tag ( ) and choose Delete from the shortcut menu.

Editing a command marker
•

Right-click the command marker tag ( ) and choose Edit from the shortcut menu.

•

Double-click the command marker tag.

Moving the cursor to a command marker
Click the command marker tag ( ).

Using command templates
If you frequently insert commands that use similar settings, you can create a template to insert command settings automatically.

Creating a template

1. From the Insert menu, choose Command to display the Command Properties dialog.
2. Enter the settings you want to use in the Command, Parameter, and Position boxes.
3. In the Template box, enter the name you want to use to store the template.
4. Click the Save button (

128 | CHAPTER 8

).

Recalling a template

1. From the Insert menu, choose Command to display the Command Properties dialog.
2. Choose the template you want to use from the Template drop-down list. The Command, Parameter, and Position boxes are
automatically filled in using the information stored in the template.

3. Edit the settings in the Command, Parameter, and Position boxes as necessary.
4. Click OK.
Editing metadata commands
Your metadata command templates are saved in the following file: C:\Users\[user name]\AppData\Local\Sony\Sound Forge
Pro\11.0\cmdtemp.xml.
You can edit this file directly to modify your templates.

Using the Regions List
The Regions List contains information pertaining to all regions in the current data window. The Regions List information can be
saved as metadata in most file types. You also have the option of saving the Regions List to an external Playlist file.

Displaying the Regions List
1. Open the Voiceover.pca file. This file is located in the same folder as the application.
2. From the View menu, choose Metadata, and then choose Regions List from the submenu (or press Ctrl+Alt+M, 0). The
Regions List for Voiceover.pca appears.

Working with the Regions List
By default, the Regions List displays the following information for each region in the current data window:
•

A small Play button ( ) dedicated to the region.

•

The region’s name.

•

The region’s start point.

•

The region’s end point.

•

The region’s length.

•

The region’s trigger.

•

The region’s channel.

•

The region’s note.

Changing region order
By default, the Regions List displays regions in alphabetical order by name, but you can specify an alternate order by clicking the
column heading to sort in ascending (
) or descending (
) order.

USING MARKERS, REGIONS, AND COMMANDS | 129

Saving a Regions List file
You can save a file’s Regions List to an external file. This offers the flexibility of using multiple Regions Lists for the same audio file.

1. From the Edit menu, choose Regions List, and choose Save As from the submenu (or right-click the Regions List and choose
Save As from the shortcut menu).

2. Use the Save Regions/Playlist As dialog to specify a folder and file name.
3. Click Save.
Opening a Regions List file
Importing a Regions List file offers the flexibility of using multiple Regions List files for the same audio file. Opening a new Regions
List file clears the current Regions List. Make sure you have saved the current Regions List before continuing.

1. From the Edit menu, choose Regions List, and choose Open from the submenu (or right-click the Regions List and choose
Open from the shortcut menu).

2. Use the Open Regions/Playlist dialog to locate an existing file.
3. Specify the type of regions you want to import from the Files of type drop-down list:
•

Choose Playlist File (.sfl) to import a Sound Forge regions/Playlist file.

•

Choose Session 8 File (.prm) to import a file that supports both Session 8 and Sound Forge regions.

•

Choose Windows Media Script File (.txt) to import a file that includes Windows Media script commands.

•

Choose Wave File (.wav) to import markers and regions from another audio file.

4. Click Open.
Copying the Regions List to the clipboard
Editing a Regions List in a text editor allows you to make an annotated list that you can print for reference.
From the Edit menu, choose Regions List, and then choose Copy onto Clipboard (or right-click the Regions List and choose Copy
onto Clipboard from the shortcut menu). The list is copied to the Windows clipboard.

Using the Playlist
After you create regions, you can arrange them in the Playlist. Unlike the Regions List, which displays its contents in alphabetical or
chronological order, the Playlist displays and plays its regions in a user-specified arrangement. In addition, you can rearrange and
audition regions endlessly in the Playlist without performing a destructive edit when you save the file.
As with the Regions List, you can save the Playlist information as metadata in most file types. You also have the option of saving the
Playlist to an external Playlist file.

Displaying the Playlist
1. Open the Voiceover.pca file. This file is located in the same folder as the application.
2. From the View menu, choose Metadata, and then choose Regions List from the submenu (or press Ctrl+Alt+M, 0). The
Regions List window for Voiceover.pca appears.

3. From the View menu, choose Metadata, and then choose Playlist from the submenu (or press Ctrl+Alt+M, 1). The Playlist
window for Voiceover.pca appears.

Notice that the file contains regions, but the Playlist is empty. You must add regions to the Playlist before arranging them.

130 | CHAPTER 8

Understanding the Playlist display
When you add a region to the Playlist, its appearance is similar to its appearance in the Regions List, with the exception of the Count
(Cnt) column. Located to the left of the Name column, the Count (Cnt) column displays the number of times the corresponding
region plays before the Playlist proceeds to the next region.

Adding regions to the Playlist
You can add regions from the Regions List to the Playlist using commands or drag-and-drop. You can also add regions to the Playlist
directly from the data window.

Adding regions to the Playlist using commands

1. Select a region in the Regions List.
2. From the Edit menu, choose Playlist/Cutlist, and choose Add from the submenu (or right-click a region in the Regions List
window and choose Add to Playlist from the shortcut menu). The region is added to the Playlist.

Adding regions to the Playlist using drag-and-drop

1. Select a region in the Regions List.
2. Drag the region into the Playlist.
3. Release the mouse button.
Arranging the Playlist
Moving regions
After you have added regions to the Playlist, you can arrange them using drag-and-drop.

Replicating a region in the Playlist
A major advantage of arranging the Playlist is the ability to repeat a region in multiple places without actually copying the audio
data. This feature is called replicating.

1. Right-click the region to be replicated and choose Replicate from the shortcut menu. The region is replicated in the Playlist.
2. Drag the replicated region to its new position in the Playlist.
Deleting a region from the Playlist
You can delete regions from the Playlist without affecting the audio file.

1. Select the region that you would like to delete.
2. From the Edit menu, choose Playlist/Cutlist, and then choose Delete from the submenu (or right-click the Playlist window and
choose Delete from the shortcut menu).
USING MARKERS, REGIONS, AND COMMANDS | 131

Editing a Playlist/Cutlist region
You can edit a Playlist/Cutlist region by typing new values in the Cnt, Trigger, Chan, Note, and SMPTE Time boxes.

Repeating a region during Playlist playback
You can specify the number of times a region repeats during Playlist playback.
Type a value in the Cnt box in the Playlist window to specify the number of times the Playlist region will repeat before playing the
next region.

Using stop points
You can attach stop points to regions in the Playlist. When a stop point is encountered during playback, the corresponding region is
repeated the number of times specified by the Count value and playback is halted.

Creating a stop point
Perform one of the following actions to set the stop point for a Playlist:
•

Right-click a region in the Playlist window and choose Stop Point from the shortcut menu.

•

Select a region in the Playlist window and press Ctrl+E or Ctrl+8 (not on the numeric keypad).

A check mark appears adjacent to the comment in the shortcut menu and a stop point (indicated by a red circle) appears in the
Playlist.

Note: When you play your Playlist, it will continue to play through the regions until it encounters a stop point. This is useful when
triggering playback from incoming MIDI or timecode and you only want certain sections of the Playlist to be played at a time.

Deleting a stop point
Perform one of the following actions to remove the stop point for a Playlist:
•

Right-click a region in the Playlist window and choose Stop Point from the shortcut menu.

•

Select a region in the Playlist window and press Ctrl+E or Ctrl+8 (not on the numeric keypad).

The corresponding check mark is cleared from the shortcut menu and the stop point (indicated by a red circle) is removed from the
Playlist.

Playing from the Playlist
The Playlist displays the sequential order in which regions play. To play a region, click the corresponding Play button ( ). Playback
begins with the selected region and continues through the end of the Playlist, playing a region multiple times when instructed by
the Count value.

Note: Playback is interrupted if a stop point is present. For more information, see Using stop points on page 132.

132 | CHAPTER 8

Creating a new file from the Playlist
After you have auditioned and arranged all regions in the Playlist, you can create a new file based on the Playlist arrangement. To
create a new file from the Playlist, right-click the Playlist and choose Convert to New from the shortcut menu.

Note: If the original file has both audio and video components (such as an AVI file), the new file created from the Playlist contains
the audio portion only.

Configuring the Playlist as a Cutlist
When trimming lengthy recordings, configuring the Playlist as a Cutlist can sometimes decrease editing time. In Play as Cutlist
mode, the original file is played, but all regions placed on the Cutlist are ignored. Click the Play as Cutlist button ( ) on the playbar
to enter Play as Cutlist mode.

Treating the Playlist as a Cutlist

1. From the View menu, choose Metadata, and then choose Playlist from the submenu. The Playlist window is displayed.
2. Right-click the Playlist and choose Treat as Cutlist from the shortcut menu. A check mark appears adjacent to the command in
the shortcut menu and the Cutlist appears. The Play as Cutlist button (

) appears in the playbar.

Adding regions to the Cutlist

1. Open the Voiceover.pca file. This file is located in the same folder as the application.
2. Open the Cutlist.
3. Select the “Silence” region and drag it to the Cutlist (or press Delete). The region is added to the Cutlist and the selection area
in the waveform display is shaded.

New region is added to the Cutlist

4. Click the Play Cutlist button (

) on the data window’s playbar. The file plays with the Cutlisted region omitted.

Creating a new file from the Cutlist
Once all superfluous regions are placed in the Cutlist, you can create a new audio file and Regions List from the remaining region.
From the Edit menu, choose Playlist/Cutlist and choose Convert to New from the submenu (or right-click the Cutlist and choose
Convert to New from the shortcut menu).

Deleting all Cutlist regions

1. Select a region in the Playlist/Cutlist window. If the window is not visible, press Ctrl+Alt+M, 1.
2. From the Edit menu, choose Playlist/Cutlist and then choose Delete from the submenu (or press Delete).
Reverting to Playlist function
To use the Cutlist as a Playlist again, right-click the Cutlist and choose Treat as Cutlist from the shortcut menu. The check mark is
cleared from the corresponding command in the shortcut menu and the Playlist function is restored.

USING MARKERS, REGIONS, AND COMMANDS | 133

Saving a Playlist/Cutlist file
You can save a file’s Playlist/Cutlist to an external file. This offers the flexibility of using multiple Playlists for the same file.

1. From the Edit menu, choose Regions List or Playlist/Cutlist, and choose Save As from the submenu (or right-click the Playlist/
Cutlist and choose Save As from the shortcut menu).

2. Use the Save Regions/Playlist dialog to specify a folder and file name.
3. Click Save.
Opening a Playlist/Cutlist file
Importing a Playlist file offers the flexibility of using multiple Playlists for a file. Opening a new Playlist file clears the current Playlist.
Make sure you have saved the current Playlist before continuing.

1. From the Edit menu, choose Playlist/Cutlist, and choose Open from the submenu (or right-click the Playlist/Cutlist and choose
Open from the shortcut menu).

2. Use the Open Regions/Playlist window to browse to an existing regions file.
3. Specify the type of file you want to import from the Files of Type drop-down list:
•

Choose Playlist File (.sfl) to import a Sound Forge Regions List/Playlist file.

•

Choose Session 8 File (.prm) to import a file that supports both Session 8 and Sound Forge regions.

•

Choose Windows Media Script File (.txt) to import a file that includes Windows Media script commands.

•

Choose Wave File (.wav) to import markers and regions from another sound file.

4. Click Open.
Copying the Playlist/Cutlist to the clipboard
Editing a Playlist/Cutlist in a text editor allows you to make an annotated list that you can print for reference.
From the Edit menu, choose Playlist/Cutlist, and then choose Copy onto Clipboard (or right-click the Playlist/Cutlist and choose
Copy onto Clipboard from the shortcut menu). The list is copied to the Windows clipboard for use with a text editor.

134 | CHAPTER 8

Chapter 9
Monitoring levels in digital audio
The Sound Forge channel meters display peak levels during playback. Use the meters to monitor levels and ensure no clipping
occurs in your file.

Decibels
The standard method for digital metering is to use the maximum possible sample value as a reference point. This value is referred to
as 0 dB. Decibels are used to represent fractions logarithmically. In this case, the fraction is: sample amplitude divided by the
maximum possible amplitude. The actual equation used to convert to decibels is: dB = 20 log (amplitude/32,768).
To illustrate this, consider a sine wave with a peak amplitude of 50 percent of full scale. Inserting the values in the appropriate
places yields 20 log (0.50) = -6.0 dB. Each time a signal’s amplitude is divided by two, its dB value is decreased by 6 dB. Likewise,
doubling the amplitude of a signal increases its dB value by 6 dB. Dividing the sine wave until its peak amplitude is equal to 1
produces lowest peak dB possible, -90.3 dB.
Why are dBs used when talking about audio? Decibels are typically used when dealing with sound pressure levels because of the
vast range of sound (about 120 dB) that the human ear can perceive. It’s also easier to say -90 dB than 0.000030 (1/32,768).

Digital versus analog levels
When recording to an analog medium such as magnetic tape, recording engineers typically try to keep VU (volume unit) meters as
close to zero as possible. This ensures a high signal-to-noise ratio while preserving adequate headroom to keep the tape from
saturating and distorting. In addition, occasional peaks above 0 do not cause problems because the tape saturation point is not an
absolute.
However, this is not true in the digital realm, where amplitudes are stored as discrete numbers instead of continuous variables. The
flexible recording ceiling of analog is replaced by the absolute maximum sample values of digital audio. Stored signals must never
have a value above these maximums, as the wave peaks are literally clipped. This clipping adds audible distortion and though it can
go unnoticed, it can also ruin an entire project. Therefore, sample with the understanding that digital audio has absolutely no
headroom.

Setting digital audio levels
Because digital audio has no headroom, setting the sampling level becomes critical. If the loudest section of the audio is identified
in advance, the recording level should be set so that the peak is as close to 0 dB as possible to maximize the dynamic range of the
digital medium. If the loudest section of audio is unknown, allow 3 to 6 dB of headroom for unexpected peaks.

Tip: From the Tools menu, choose Find and use the Find dialog to identify the largest peak in your file.

Channel Meters
From the View menu, choose Channel Meters to open or close the channel meters. By default, Sound Forge software provides peak
meters that you can use to monitor your audio levels. You can also choose to display VU/PPM (peak program) meters, a phase scope,
and a mono-compatibility meter.
The peak meters display instantaneous levels during playback to help you determine the loudest level in your audio signal and
whether the signal is clipping.
To prevent clipping, keep an eye on your peak meters. Peak levels should never exceed 0 dB. You can use the Status tab in the
Preferences dialog to calibrate the VU/PPM meters to their associated levels on the peak meters and adjust the VU meters’
sensitivity.

MONITORING LEVELS IN DIGITAL AUDIO | 135

Mono-compatibility meter
Phase scope

Peak meter

VU/PPM Meters

Showing or hiding the Channel Meters window
From the View menu, choose Channel Meters to open or close the channel meters window. You can dock the Channel Meters
window on any edge of the Sound Forge workspace.

Showing or hiding meters
You can display a peak meter, VU/PPM, a phase scope, and mono-compatibility meter for each channel. To toggle the display of
each meter, right-click the Channel Meters or Hardware Meters window and choose a command from the shortcut menu.
A check mark appears to indicate which meters are currently visible.
•

For more information about VU/PPM meters, see VU and Peak Program Meters on page 138.

•

For more information about phase scopes, see Phase Scope on page 139.

•

For more information about mono-compatibility meters, see Mono-Compatibility Meter on page 139.

Resetting clipping indicators
When audio levels are too high, clipping can occur. A red indicator appears at the top of the meter to show when audio is clipping.
Do any of the following to reset the indicator:
•

From the Options menu, choose Channel Meters, and then choose Reset Clip from the submenu.

•

Click to reset the indicator, or right-click the meters and choose Reset Clip from the shortcut menu.

Clipping
indicator

Click the clipping
indicator to reset it.

You can also detect and mark clipped audio using the detect clipping tool. For more information, see Detecting and marking clipping
on page 120.

136 | CHAPTER 9

Changing the meters’ display resolution
The peak meters display levels in dB FS. To change the resolution of the meters, do either of the following:
•

From the Options menu, choose Channel Meters, choose Peak Range from the submenu, and then choose a display range.

•

Right-click the channel meter, choose Peak Range from the submenu, and then choose a display range.

Note: Choosing a wide range allows you to see low-level signals at the expense of precision display at high levels.

Changing the meters’ display options
You can choose whether labels, peaks, and valleys are displayed in the meters and whether the meters are displayed on top of other
windows when they are not docked.
Do either of the following to change the meters’ display options:
•

From the Options menu, choose Channel Meters, and then choose a command from the submenu.

•

Right-click the meters and choose a command from the shortcut menu.
Command

Description

Expand Meters

Toggles expanded-width meters. Turning off expanded meters can conserve screen
space.

Interleave Meters

Toggles interleaved or stacked display of VU/PPM meters with the corresponding
channel meters.

Show Labels

Toggles the meter level labels on and off.

Hold Peaks

When selected, the highest peak levels are represented by a thin line on the meter.

Hold Valleys

When selected, the lowest peak levels are represented by a thin line on the meter.

To change the layout of the meters in the Channel Meters window, right click the meters, choose Layout from the shortcut menu,
and then choose a command from the submenu.
Command

Description

Horizontal/Vertical/Auto

Choose a command to change the orientation of the meters in the Channel Meters
window.

Stretch to Fit

Stretches the meters to fit the window.

Narrow Width

Toggles narrow- or normal-width meters. Using narrow meters can conserve screen
space.

Interleave Peak/VU

Toggles interleaved or stacked display of VU/PPM meters with the corresponding
channel meters.

Routing channels to hardware outputs
You can change channel assignments from the Audio tab in the Preferences dialog or the Channel Meters window. Changing the
setting in either location updates your preferences and affects all open data windows.
To change a channel’s output device using the Channel Meters window, click the channel number and choose a new output port
from the menu:

For more information about changing channel assignments in the Preferences dialog, see Audio tab on page 342.

MONITORING LEVELS IN DIGITAL AUDIO | 137

VU and Peak Program Meters
You can display volume unit (VU) and peak program (PPM) meters in the Channel Meters and Hardware Meters windows to help
you determine the perceived loudness of your audio signal (peak program meters provide faster response times to volume
increases than VU meters). For more information about channel meters, see Channel Meters on page 135. For more information about
hardware meters, see Using the hardware meters on page 117.
VU/PPM meters are especially helpful when you’re mastering. Comparing two audio files’ VU/PPM readings will help take the
guesswork out of matching levels.
Right-click the Channel Meters or Hardware Meters window and choose Show VU/PPM from the shortcut menu to toggle the
display of the VU/PPM meters.
VU/PPM readings should fall near the 0 (or reference) mark. 0 VU is merely a reference level, and your signal may exceed 0 VU. To
prevent clipping, keep an eye on your peak meters. Peak levels should never exceed 0 dB. You can use the Status tab in the
Preferences dialog to calibrate the VU/PPM meters to their associated levels on the peak meters and adjust the VU meters’
sensitivity. For more information, see Status tab on page 340.

Choosing a VU or PPM scale
To change the scale of the meter, choose Channel Meters from the Options menu, choose VU/PPM Scale, and then choose a
setting from the submenu (you can also right-click the meter to set its options).
VU and PPM scales are most useful for displaying the average volume of the signal. The meter represents the RMS average level
during playback, and their attack and decay are not as sensitive as the peak meter.
PPM scales are useful for monitoring peak levels. The meters use a fixed integration time (5 or 10 ms) that is sensitive to increases in
volume, but the meters are less sensitive to decreases in volume than the VU scales, which produces less meter activity and
decreased eyestrain.
Item

Description

Traditional VU

The traditional VU meter is displayed with a scale of -10 dB to +2 dB. 0 dB on the VU
meter equals 4 dBu.

Extended VU

The extended VU meter is displayed with a scale of -30 dB to +8 dB. 0 dB on the VU
meter equals 4 dBu.

Logarithmic VU

Displays the meters in a logarithmic scale (like the Sound Forge peak meters) instead
of the linear scales traditionally associated with VU meters.

UK PPM

The UK peak program meter (also known as a BBC meter) is a Type II meter and is
displayed with a scale of 1 to 7, which corresponds to a range of -12 to 12 dBu:

EBU PPM

UK Marks

dBu

7

12

6

8

5

4

4

0

3

-4

2

-8

1

-12

The EBU peak program meter is a Type II meter and is displayed with a scale of -12 to
+12, which corresponds to -12 dBu to 12 dBu. 0 on the EBU PPM equals 0 dBu.
The EBU PPM and UK PPM respond identically to increases in volume, but the EBU
PPM decays more slowly.

DIN PPM

The DIN peak program meter is a Type I meter and is displayed with a scale of -50 dB to
+5 dB, which corresponds to -44 dBu to 11 dBu. 0 dB on the DIN PPM equals 6 dBu.

Nordic PPM

The Nordic peak program meter is a Type I meter and is displayed with a scale of -42
dB to +12 dB, which corresponds to -42 dBu to 12 dBu. 0 dB on the Nordic PPM equals
0 dBu.

138 | CHAPTER 9

Adjusting the VU/PPM meters’ sensitivity
Unlike peak meters, which read instantaneous changes in your audio signal, the VU/PPM meters read a portion of the signal and
calculate the average level. The size of the signal that the meters read is determined by the meters’ integration time.
To set the amount of data surrounding the cursor that will be used to calculate levels in the VU meters, specify a value in the VU
meter integration time box on the Status tab of the Preferences dialog.
The PPM scales use a fixed integration time:
Scale

Integration time

UK PPM

10 ms

EBU PPM

10 ms

DIN PPM

5 ms

Nordic PPM

5 ms

Phase Scope
You can display a phase scope in the Channel Meters and Hardware Meters windows to find phase cancellation among the channels
in an audio file. For more information on channel meters, see Channel Meters on page 135. For more information on hardware meters, see
Using the hardware meters on page 117.
Right-click the Channel Meters or Hardware Meters window and choose Show Phase Scope from the shortcut menu to toggle the
display of the phase scope.
To change the display, right-click the Channel Meters or Hardware Meters window, choose Phase Scope Style from the shortcut
menu, and then choose a setting from the submenu:
Style

Description

Lissajous - XY Plot

Displays the right and left channels plotted along the X and Y axes of the
graph.

Lissajous - Rotated

Displays the right and left channels plotted along the X and Y axes of the
graph. This setting is identical to the Lissajous - XY Plot setting, but the graph is
rotated 45 degrees.

Polar - Linear Plot

Displays the right and left channels plotted vertically on the graph.

Polar - Circular Plot

Displays the right and left channels plotted on a circular graph.

Mono-Compatibility Meter
You can display a mono-compatibility meter in the Channel Meters and Hardware Meters windows to detect correlations or
differences between the channels of a file that can cause phase cancellation when downmixing to mono. For more information
about channel meters, see Channel Meters on page 135. For more information about hardware meters, see Using the hardware meters on
page 117.
Right-click the Channel Meters or Hardware Meters window and choose Show Mono-Compatibility Meter from the shortcut menu
to toggle the display of the mono-compatibility meter.
When the channels are similar, the right (or top) half of the meter is illuminated:
When the channels exhibit phase cancellations, the left (or bottom) half of the meter is illuminated:

MONITORING LEVELS IN DIGITAL AUDIO | 139

Loudness Meters
From the View menu, choose Loudness Meters to display the Loudness Meters window.
The Loudness Meters tool provides data about an audio file’s momentary loudness, short-term loudness, integrated (overall)
loudness, and loudness range. You can use these values when mastering for broadcast to ensure compliance with loudness
standards (such as the CALM Act).

The meters display real-time values for each of the following measurements:
•

The M meter represents the momentary loudness — in loudness units (LU) — across all audio channels based on 400millisecond integration windows. The Momentary box displays a numeric representation of the momentary loudness.

•

The S meter represents the short-term loudness — in loudness units — across all audio channels based on 3-second
integration windows. The Short box displays a numeric representation of the short-term loudness.

•

The I meter represents the integrated loudness — in loudness units — across all audio channels over the duration of the
program. The Integrated box displays a numeric representation of the integrated loudness and includes an over-target
indicator.

•

The LRA meter represents the loudness range — in loudness units — of the momentary and short-term levels. The Loudness
Range measurement provides a standardized method of determining the dynamic range of the signal.

•

The True peaks meter represents the peak levels in dB FS. True peaks are calculated using a higher sample rate than peaks in
the Channel Meters window for increased accuracy.
The True Peaks indicator shows you whether the target loudness has been exceeded. The indicator is reset when you restart
playback, or you can right-click the Loudness Meters window and choose Reset Clip from the shortcut menu.

Tips:
• Loudness is recalculated whenever you start, stop, seek, or change playback direction. If you want to force a recalculation, rightclick the window and choose Reset Metering Engine from the shortcut menu.
• Select the Enable surround processing for files with 6 channels check box on the Status tab of the Preferences dialog if you
want to treat audio with six or more channels as surround audio when measuring loudness (a gain of ~1.5 dB is applied to the left
and right surround channels). When the check box is cleared, all channels contribute equally to the loudness measurement.

Choosing a metering mode
To change the mode of the meters, choose Loudness Meters from the Options menu, and then choose EBU R 128 Mode or ATSC A
85 Mode from the submenu (you can also right-click the meter to set its options).
•

When using EBU R 128 Mode, the target value of the Integrated meter is -23 LUFS, and the maximum True peak value is -1.0
dB FS. Use this mode when you’re mastering to European Broadcasting Union (EBU) standards.

•

When using ATSC A 85 Mode, the target value of the Integrated meter is -24 LUFS, and the maximum True peak value is -2.0
dB FS. Use this mode when you’re mastering to North American Advanced Television Systems Committee (ATSC) standards.

The over-target indicators will be triggered if the target values for Integrated and True peak meters are exceeded.

140 | CHAPTER 9

Choosing a loudness scale
To change the scale of the meter, choose Loudness Meters from the Options menu, choose Loudness Scale, and then choose EBU
+9 or EBU +18 from the submenu (you can also right-click the meter to set its options).
•

When using EBU +9, the meters are displayed with a range of -18 to +9 LU.

•

When using EBU +18, the meters are displayed with a range of -36 to +18 LU.

Note: Choosing a wide range allows you to see low-level signals at the expense of precision display at high levels.
Select Absolute (-23 LUFS) if you want to display loudness values as Loudness Units Full Scale (LUFS). When Absolute (-23 LUFS) is
not selected, all values are expressed as Loudness Units (LU) relative to the selected mode (EBU R 128 Mode or ATSC A 85 Mode).

Configuring peak meters
To toggle the True Peaks meters in the Loudness Meters window, choose Loudness Meters from the Options menu, and then
choose Show True Peak Meter from the submenu (you can also right-click the meter to set its options).

Tip: Please note that true peaks are calculated using a higher sample rate than peaks in the Channel Meters for increased accuracy.
Peak levels may be miscalculated if audio signals are asymmetrical or if a DC offset is present. To enable filtering, choose Loudness
Meters from the Options menu, and then choose True Peak Blocking Filter from the submenu (you can also right-click the meter to
set its options). When True Peak Blocking Filter is selected, peaks are calculated as the maximum of the filtered and unfiltered
signals.
The True Peaks meters display levels in dB FS. To change the resolution of the meters, do either of the following:
•

From the Options menu, choose Loudness Meters, choose True Peak Range from the submenu, and then choose a display
range.

•

Right-click the Loudness meter, choose True Peak Range from the submenu, and then choose a display range.

Note: Choosing a wide range allows you to see low-level signals at the expense of precision display at high levels.

Generating a loudness log
A loudness log is a report of the loudness of an audio file and it allows you to provide documentation that your files adhere to
loudness standards.

Generating a loudness log when saving a file

1. Use the Save As dialog to save your file.
2. Select the Generate Loudness Log check box if you want Sound Forge to analyze the loudness of your file and create a log file
that summarizes its loudness values.
The loudness log is created using the same folder and base name as your sound file with _loud.txt appended to the name.
The log will record the file name, format, loudness metering mode, and loudness values throughout the file.

Important: Loudness logging is performed after the plug-in chain, but before any codec is applied to your rendered file. Because
audio compression may affect audio levels, choose Tools > Generate Loudness Log to create a log after saving to a compressed
format.
Select the Enable surround processing for files with 6 channels check box on the Status tab of the Preferences dialog if you want
to treat audio with six or more channels as surround audio when measuring loudness (a gain of ~1.5 dB is applied to the left and
right surround channels). When the check box is cleared, all channels contribute equally to the loudness measurement.

MONITORING LEVELS IN DIGITAL AUDIO | 141

Generating a loudness log for a data window

1. Select the data window you want to analyze.
Note: If no data is selected, the entire file is analyzed.
2. Choose Tools > Generate Loudness Log.
The loudness log is created using the same folder and base name as your sound file with _loud.txt appended to the name.
The log will record the file name, format, loudness metering mode, and loudness values throughout the selection or file.
If the Open editor when new loudness log is generated check box is selected on the Status tab in the Preferences dialog, the
log will be automatically opened in your default text editor.

Important: Select the Enable surround processing for files with 6 channels check box on the Status tab of the Preferences
dialog if you want to treat audio with six or more channels as surround audio when measuring loudness (a gain of ~1.5 dB is applied
to the left and right surround channels). When the check box is cleared, all channels contribute equally to the loudness measurement.

142 | CHAPTER 9

Chapter 10
Recording
Sound Forge Pro can record audio into multiple audio channels while simultaneously playing back existing audio tracks. You are
limited only by the performance of your computer system and audio hardware.

Tip: You can use the Stereo Recording window layout to optimize the Sound Forge Pro interface for recording. For more
information, see Loading default window layouts on page 327.

Creating a new recording
After you’ve connected an audio source and verified your recording setup, you’re ready to start recording audio.
When you click the Arm ( ) or Record ( ) button when no data windows are open, Sound Forge Pro creates a new window
automatically using the last-used new window settings. When Create new windows is selected in the Mode drop-down list in the
Record Options window, a new window is each time you start recording.
If you want to recording into an existing sound file, see Recording into an existing sound file on page 146.

Tip: You can use the Stereo Recording window layout to optimize the Sound Forge Pro interface for recording. For more
information, see Loading default window layouts on page 327.

Note: The maximum number of channels recorded depends on the data window where you’re recording. For example, if you
enabled six inputs on the Record tab in Audio Preferences, you need to record into a six-channel data window to record all six inputs.
If you record to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio tab in the Preferences dialog or click a channel number in the Record Options window
and choose a new input port from the menu.

RECORDING | 143

Creating a recording
Tip: When using the New Recording command, recording begins immediately after the new window is created. If you want to check
your input levels before recording, click the Arm button (
Options window, and then click Arm again.

) in the main toolbar, check your levels using the meters in the Record

The peak meters represent the volume of the recording input. For best results, the peak level should be somewhere in the yellow range
with an occasional red segment: you want your input to be as loud as possible without clipping.

1. Verify that your recording method is set to Manual.
a. From the View menu, choose Record Options. The Record Options window is displayed.
b. From the Method drop-down list, choose Manual.
c.

If you want to set up pre-roll, post-roll, or a prerecord buffer, click the Settings button. For more information, see Setting up
pre- and post-roll on page 144 or Setting a prerecord buffer on page 145.

2. Choose Transport > New Recording (or press Ctrl+Shift+R).
Tip: If you want to check your input levels before or during recording, you can use the meters.
The peak meters represent the volume of the recording input. For best results, the peak level should be somewhere in the yellow
range with an occasional red segment: you want your input to be as loud as possible without clipping.

3. Use the New Window dialog to specify the parameters for the new file:
a. Choose a sample rate from the Sample rate drop-down list.
b. Choose a setting from the Bit depth drop-down list to specify the number of bits that should be used to store each
sample.

c.

Choose a setting from the Channels drop-down list to specify the number of channels that will be used in the window.

Tip: If you want to bypass the New Window dialog and use the last-used window settings, hold Shift while choosing Transport >
New Recording.

4. Click OK. A new, untitled sound file is created, and recording begins immediately. During recording, the Time Display window
and the data window’s selection status bar will show the current record position.

Note: During recording, playback commands, the Preferences dialog, and commands that affect the recording data window are
unavailable.

5. Click the Record (

) or Stop (
recording device armed.

) button to end recording, or click the Pause button (

) to suspend recording and leave the

Setting up pre- and post-roll
Using pre- and post-roll can help you when recording voiceovers or overdubs:
•

When you’re performing punch-and-roll recording from the cursor, pre-roll allows you to hear the material before the cursor
position.

•

When you’re recording into a selection, pre- and post-roll allow you to hear the material before and after the selection.

1. From the View menu, choose Record Options. The Record Options window is displayed.
2. From the Method drop-down list, choose Manual.
3. Click the Settings button in the Record Options window.
4. Select the Pre-roll check box and type a value in the edit box to set the amount of time before the selection that you want to
play when recording.

144 | CHAPTER 10

5. Select the Post-roll check box and type a value in the edit box to set the amount of time after the selection that you want to
play when recording.

6. Click the OK button.
When performing punch-in recording, recording occurs underneath the pre- and post-roll. If your subject starts early, for
example, you can adjust the event to uncover the recording. You can use the Event Tool ( ) to slip or trim the edges of the
recorded event to expose the recorded pre- and post-roll. For more information, see Editing events on page 173.
During recording, the Record status value in the Record Options window indicates that recording is armed, in pre-roll,
recording, or in post-roll. The meters in the Record Options dialog monitor the level from your recording input.

Setting a prerecord buffer
A prerecording buffer helps to ensure you won’t miss a perfect take when you’re recording. When the prerecording buffer is
enabled, sound data is written continuously to the buffer after you click the Arm button ( ). When you start recording, the sound
data in the buffer is committed to disk.
After you finish recording, the buffer is not displayed in the window, but you can use the Event Tool (
of the recorded event to expose the buffer. For more information, see Editing events on page 173.

) to slip or trim the left edge

1. From the View menu, choose Record Options. The Record Options window is displayed.
2. From the Method drop-down list, choose Manual.
3. Click the Settings button in the Record Options window.
4. Select the Prerecord buffer check box and type a value in the edit box to set the duration of the buffer.
5. Click the OK button.
Reviewing recorded takes
Click the Play button (

) to review your recording. Click the Stop button (

) to end playback.

RECORDING | 145

Recording into an existing sound file
After you’ve connected an audio source and verified your recording setup, you’re ready to start recording audio.
Click the Record button (

) (or choose Transport > Record) to record into an existing sound file (also called punch-in recording).

If you want to record to a new file, see Creating a new recording on page 143.

Tip: You can use the Stereo Recording window layout to optimize the Sound Forge Pro interface for recording. For more
information, see Loading default window layouts on page 327.

Note: The maximum number of channels recorded depends on the data window where you’re recording. For example, if you
enabled six inputs on the Record tab in Audio Preferences, you need to record into a six-channel data window to record all six inputs.
If you record to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio tab in the Preferences dialog or click a channel number in the Record Options window
and choose a new input port from the menu.

Recording at the current cursor position or into a selection
1. Verify that your recording method is set to Manual.
a. From the View menu, choose Record Options. The Record Options window is displayed.
b. From the Method drop-down list, choose Manual.
c.

If you want to set up pre-roll, post-roll, or a prerecord buffer, click the Settings button. For more information, see Setting up
pre- and post-roll on page 144 or Setting a prerecord buffer on page 145.

d. From the Mode drop-down list, ensure Normal or Create regions is selected.
2. Select the sound data you want to replace, or click to position the cursor where you want to begin recording.
Tip: If you want to check your input levels before or during recording, you can use the meters.
The peak meters represent the volume of the recording input. For best results, the peak level should be somewhere in the yellow
range with an occasional red segment: you want your input to be as loud as possible without clipping.

3. Click the Arm button (

) if you want to begin recording as soon as possible after clicking the Record button (

).

The Arm button is optional, but can allow for more accurate takes. When you click Arm, the wave device is opened and all
recording buffers are loaded in order to minimize the amount of time between clicking the Record button and when recording
starts.

146 | CHAPTER 10

4. Click the Record button (

) (or press Ctrl+R). Recording begins, and the Time Display window and the data window’s
selection status bar will show the current record position.

Note: During recording, playback commands, the Preferences dialog, and commands that affect the recording data window are
unavailable.

5. Recording will stop automatically at the end of the selection.
If you’re recording without a selection, existing data is overwritten during recording, and you can click the Record (
( ) button to end recording.

) or Stop

Clicking Pause ( ) suspends recording, clearing the selection and moving the cursor to the end of the recorded data. When
you pause recording, the recording device remains armed.

Recording multiple takes into a selection
1. Verify that your recording method is set to Manual.
a. From the View menu, choose Record Options. The Record Options window is displayed.
b. From the Method drop-down list, choose Manual.
c.

If you want to set up pre-roll, post-roll, or a prerecord buffer, click the Settings button. For more information, see Setting up
pre- and post-roll on page 144 or Setting a prerecord buffer on page 145.

d. From the Mode drop-down list, ensure Normal or Create regions is selected.
2. Select the sound data you want to replace, or click to position the cursor where you want to begin recording.
Tip: If you want to check your input levels before or during recording, you can use the meters.
The peak meters represent the volume of the recording input. For best results, the peak level should be somewhere in the yellow
range with an occasional red segment: you want your input to be as loud as possible without clipping.

3. Select the Loop Playback button (
4. Click the Arm button (

).

) if you want to begin recording as soon as possible after clicking the Record button (

).

The Arm button is optional, but can allow for more accurate takes. When you click Arm, the wave device is opened and all
recording buffers are loaded in order to minimize the amount of time between clicking the Record button and when recording
starts.

5. Click the Record button (

) (or press Ctrl+R). Recording begins, and the Time Display window and the data window’s
selection status bar will show the current record position.

Note: During recording, playback commands, the Preferences dialog, and commands that affect the recording data window are
unavailable.

6. When recording reaches the end of the time selection, the cursor returns to the beginning of the selection, and a new take is
recorded. Each take is added to the Undo/Redo History window.

7. Click the Record (

) or Stop (

) button to end recording.

Clicking Pause ( ) suspends recording, clearing the selection and moving the cursor to the end of the recorded data. When
you pause recording, the recording device remains armed.

8. You can click the Play button ( ) in the Undo/Redo History window to preview individual takes, or you can use the Undo and
Redo commands to cycle through your recorded takes while previewing in the data window.

Reviewing recorded takes
Click the Play button (

) to review your recording. Click the Stop button (

) to end playback.

If you've recorded multiple takes, you can click the Play button ( ) in the Undo/Redo History window to preview individual takes, or
you can use the Undo and Redo commands to cycle through your recorded takes while previewing in the data window.
RECORDING | 147

Recording audio automatically
You can set up recording to begin automatically from the selected input device using a timer, by detecting when audio exceeds a
set threshold, or when MIDI timecode is detected.
When you’re using threshold-triggered recording, you can choose to record continuously: set a buffer size, and the recorded audio
will fill the buffer, discarding the oldest data as new data is recorded. If you want to save data from the buffer, you can save it to disk.

Note: The maximum number of channels recorded depends on the data window where you’re recording. For example, if you
enabled six inputs on the Record tab in Audio Preferences, you need to record into a six-channel data window to record all six inputs.
If you record to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio tab in the Preferences dialog or click a channel number in the Record Options window
and choose a new input port from the menu.

Recording audio over a set threshold
1. From the View menu, choose Record Options. The Record Options window is displayed.
2. Use the Record Options window to set the audio levels at which recording will start and stop:
a. From the Method drop-down list, choose Automatic: Threshold.
b. Choose a setting from the Mode drop-down list to choose whether to create regions or record to a new window when
recording is suspended and resumed. For more information, see Recording options on page 150.

c.

Click the Settings button. The Threshold Settings tab in the Record Settings dialog is displayed.

d. Drag the Threshold fader to set the audio level at which recording will begin.
e. Drag the Release slider to set the amount of time the audio level should be below the Threshold setting before recording
will stop.

f.

Select the Automatically rearm after record check box if you want to continue monitoring audio levels and recording
until you click the Stop button ( ).

g. Click OK to close the Record Settings dialog.

148 | CHAPTER 10

3. Click the Arm button (

) in the data window where you want to record. The Record status value in the Record Options
window indicates that recording is armed, and the meters in the Record Options window monitor the level from your
recording input.
Recording will begin when the audio signal meets the threshold level and will stop after the level falls below the threshold for
the specified release time. Recording begins at the cursor position, and the Time Display window and the data window's
selection status bar will show the current record position.
If the destination window contains a selection that is shorter than the timer duration, recording will stop at the end of the
selection. If the destination window contains a selection that is longer than the timer duration, recording will stop at the end of
the timer duration.

Note: During recording, playback commands, the Preferences dialog, and commands that affect the recording data window are
unavailable.

Recording using MIDI timecode
1. From the Options menu, choose MIDI In/Out, and then choose Trigger from MIDI Timecode from the submenu.
2. From the View menu, choose Record Options. The Record Options window is displayed.
3. Use the Record Options window to set the MIDI timecode interval you want to record:
a. From the Method drop-down list, choose Automatic: MIDI Timecode.
b. Choose a setting from the Mode drop-down list to choose whether to create regions or record to a new window when
recording is suspended and resumed. For more information, see Recording options on page 150.

c.

Click the Settings button. The MIDI Timecode Settings tab in the Record Settings dialog is displayed.

d. From the Input drop-down list, choose the trigger device. Changing the setting here will also update the Input setting on
the MIDI/Sync tab in the Preferences dialog.

e. Select the Timecode start check box and type a value in the edit box to indicate the timecode location when recording
will begin.

f.

Select the Timecode stop check box and type a value in the edit box to indicate the timecode location when recording
will end. If you don’t indicate a stop time, recording will continue until you click the Stop button ( ).

g. Select the Bound record length on timecode loss check box if you want to prevent recording beyond the specified end
time. This ensures that your record length is exact regardless of any inaccurate timecode.

h. Click OK to close the Record Settings dialog.
4. Click the Arm button (

) in the data window where you want to record. The Record status value in the Record Options
window indicates the timecode when recording will begin, and the meters in the Record Options window monitor the level
from your recording input.

Recording will begin when Sound Forge Pro detects the specified Timecode start value and will stop at the specified
Timecode stop value. Recording begins at the cursor position, and the Time Display window and the data window’s selection
status bar will show the current record position.
If the destination window contains a selection that is shorter than the specified timecode range, recording will stop at the end
of the selection. If the destination window contains a selection that is longer than the timecode duration, recording will stop at
the Timecode stop value.

Note: During recording, playback commands, the Preferences dialog, and commands that affect the recording data window are
unavailable.

RECORDING | 149

Recording using a timer
1. From the View menu, choose Record Options. The Record Options window is displayed.
2. Use the Record Options window to specify when you want to record:
a. From the Method drop-down list, choose Automatic: Time.
b. Choose a setting from the Mode drop-down list to choose whether to create regions or record to a new window when
recording is suspended and resumed. For more information, see Recording options on page 150.

c.

Click the Settings button. The Time Settings tab in the Record Settings dialog is displayed.

d. Click the Add button (

) to create a timer setting (or click the Edit button (
Timer Event dialog is displayed.

) to edit an existing setting). The Record

Tips:
• If you want to remove a timer setting, select it and click the Delete button (

).

• If you want to remove all past timer settings, click the Remove All Past Events from List button (

).

e. Type a name in the Name box to create a name to identify the preset.
f.

Choose a setting from the Recurrence drop-down list to indicate whether you want to record one time only or repeat the
timed recording at a regular interval.

g. Use the Start date, Start time, and Duration boxes to indicate when you want to start and stop recording.
h. Click OK to close the Record Timer Event dialog.
i.

Click OK to close the Record Settings dialog.

3. Click the Arm button (

) in the data window where you want to record. The Record status value in the Record Options
window will display a countdown to show you when recording will begin.
When the timer is activated, recording begins at the cursor position, and the Time Display window and the data window’s
selection status bar will show the current record position.
If the destination window contains a selection that is shorter than the timer duration, recording will stop at the end of the
selection. If the destination window contains a selection that is longer than the timer duration, recording will stop at the end of
the timer duration.

Note: During recording, playback commands, the Preferences dialog, and commands that affect the recording data window are
unavailable.

Recording options
From the View menu, choose Record Options to open the Record Options window. You can use this window to configure various
options for recording in Sound Forge Pro.

Tip: The top of the Record Options window displays the current record status, attributes, time recorded, and time left on your hard
drive. You can also display the record status in the Time Display window by right-clicking the Time Display window and choosing
Record Status from the shortcut menu. For more information, see Customizing the Time Display window on page 329.

Choosing a recording method
Choose a setting from the Method drop-down list to choose what happens when you start recording:
•

Manual: Recording starts at the cursor position or selection. Use this mode for general-purpose recording, punch-in recording,
or voiceover work.
For more information, see Creating a new recording on page 143 or Recording into an existing sound file on page 146.

•

Automatic: Threshold: Recording starts when the audio reaches a specified level and stops when the audio falls below that
level for a specified duration.
For more information, see Recording audio over a set threshold on page 148.

150 | CHAPTER 10

•

Automatic: MIDI Timecode: Recording starts when the specified timecode is received from the MIDI input device and ends at
the specified timecode.
For more information, see Recording using MIDI timecode on page 149.

•

Automatic: Time: Recording starts at the date and time you specify and stops after the specified duration.
For more information, see Recording using a timer on page 150.

Choosing a recording mode
Choose a setting from the Mode drop-down list to choose what happens after you stop (or pause) and restart recording:
•

Normal: Click the Record ( ) or Stop button (
leave the recording device armed.

) to end recording, or click the Pause button (

•

Create regions: A new region is created each time you restart or resume recording. If you’re recording into a time selection
with Loop Playback enabled, Sound Forge Pro does not create a new region for each loop.

•

Create new windows: A new window is created each time you restart or resume recording.

) to suspend recording and

Notes:
• When Create new windows is selected, the Arm ( ) and Record ( ) buttons on the main toolbar are enabled even when no
data windows are open. When Normal or Create regions is selected, the Arm ( ) and Record ( ) buttons are not available
until you create a data window or open a file.
• When Create new windows is selected, punch-in recording is not available. For more information, see Recording into an existing
sound file on page 146.

Setting up input monitoring
Turning input monitoring on or off
Choose On, Off , or Auto from the Monitor drop-down list to toggle record input monitoring.
When Auto is selected, the input is monitored during pre/post-roll and during recording only.

Monitoring your recording input through the Plug-In Chain
Select the Monitor input through Plug-In Chain check box if you want to monitor the selected channels from your recording input
through the Plug-In Chain.

Notes:
• On or Auto must be selected in the Monitor drop-down list to enable input monitoring.
• This setting is used for monitoring only; the Plug-In Chain is not applied to the recorded data.

Monitoring unselected channels when recording
Select the Play unselected channels when recording check box to if you want to monitor additional channels while recording.
•

When the check box is selected, all unselected audio channels will play when you’re recording into the selected channels.
This setting is useful when you’re recording to backing tracks. For example, if you have a four-channel audio file, you could
place backing tracks on channels 1 and 2 and record into channels 3 and 4.
Select channels 3 and 4, and select the Play unselected channels when recording check box. When you start recording, your
audio is recorded into channels 3 and 4, and you’ll be able to monitor channels 1 and 2 while recording.

•

When the check box is cleared, unselected audio channels will play only during pre/post roll.

RECORDING | 151

Adjusting for DC offset
Sound Forge Pro software can automatically adjust for any DC offset produced by your audio hardware during the recording
process.

1. Set up your hardware. For more information, see Recording setup on page 152.
2. From the View menu, choose Record Options to open the Record Options window.
3. Select the DC adjust check box.
4. Click the Calibrate button.
Note: If you change sound cards or are recording from different digital sources or at different sample rates, you should recalibrate
the DC offset before recording.

Recording setup
This section provides general guidelines to help you record sound from an external source using Sound Forge Pro software. Your
specific hardware may vary. Please refer to your hardware documentation for more information.

Tip: If you’re recording from a turntable, use a phono preamplifier between your turntable’s output and your sound card’s line input.
Most turntables’ outputs are phono-level (rather than line-level) outputs. Phono-level outputs are quieter than line-level outputs and
have special equalization applied. A phono preamplifier will convert the phono-level signal to a line-level signal that you can record.

Connecting an audio source to your sound card’s input
Basic setup
In this setup, an audio source is connected to an input on your sound card, and your powered speakers are connected to a Line Out
output. You could connect a computer microphone to your sound card’s Mic In input, or you can connect line-level outputs from a
tape deck or other source to a Line In input.

Basic setup with mixer/preamplifier
In this setup, your speakers and audio source are connected to a mixer or preamplifier. The mixer/preamplifier is then connected to
Line In and Line Out connections on your sound card.

Tip: If you’re recording from a turntable, use a phono preamplifier between your turntable’s output and your sound card’s line input.
Most turntables’ outputs are phono-level (rather than line-level) outputs. Phono-level outputs are quieter than line-level outputs and
have special equalization applied. A phono preamplifier will convert the phono-level signal to a line-level signal that you can record.

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Digital input/output with MIDI synchronization
In this setup, an audio source with digital input/output is connected to a sound card with digital input and outputs. Dashed lines
represent a sync connection from your audio source to a MIDI timecode converter to a MIDI card.

Choosing an input device and adjusting levels
The Record tab in the Audio Preferences page allows you to choose the audio inputs from which you want to record. For more
information, see Audio tab on page 342. Before recording, you’ll need to verify that your sound card’s recording inputs are active.

Note: The maximum number of channels recorded depends on the data window where you’re recording. For example, if you
enabled six inputs on the Record tab in Audio Preferences, you need to record into a six-channel data window to record all six inputs.
If you record to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio tab in the Preferences dialog or click a channel number in the Record Options window
and choose a new input port from the menu.

RECORDING | 153

1. Ensure all cables are connected and that your audio source is generating a signal.
2. Adjust your recording levels:
•

If your audio device provides a console application to adjust levels, open the application and adjust its gain controls while
monitoring the peak meters on the Meters tab in the recording dialog. Adjust the gain controls in the console application
so Sound Forge receives a strong signal with no clipping.
For more information about using your sound card and its console application, please refer to the manufacturer’s
documentation.

•

If you’re using your Windows sound card, perform the following steps to open the recording controls:

a. Double-click the speaker icon ( ) in your system tray to open the Volume Control window.
b. From the Options menu, choose Properties.
c.

Click the Recording radio button and click OK.

d. Select (or unmute) the device from which you want to record.
e. Adjust the Volume faders for the selected device and for the Master Record level while monitoring the recording
meters in the Sound Forge Record dialog.
For example, if you want to record from an audio CD in your CD-ROM drive, the CD Mute check box should not be
selected, and the CD and Master Record Volume faders must be adjusted so Sound Forge receives a strong signal
with no clipping.

Adjusting for DC offset
Sound Forge Pro software can automatically adjust for any DC offset produced by your audio hardware during the recording
process. Perform the following steps before you start recording.

1. From the View menu, choose Record Options to open the Record Options window.
2. Select the DC adjust check box.
3. Click the Calibrate button.
Note: If you change sound cards or are recording from different digital sources or at different sample rates, you should recalibrate
the DC offset before recording.

Recording multichannel audio
If you have an audio device that supports multiple inputs, you can use Sound Forge to perform multichannel recording.

Tips:
• Sound Forge is not a multitrack editor — check out our Vegas and ACID family of products for full multitrack recording and editing.
You can use multichannel recording to create surround audio or capture field recordings.
• If you experience gapping or glitching when recording multichannel audio, try increasing your buffer size. You can increase the
Record buffering setting on the Audio tab of the Preferences dialog or click the Advanced button on the Audio tab of the
Preferences dialog to increase your device’s buffers. For more information, see Audio tab on page 342.

1. Connect your audio sources to your sound card’s inputs. For more information, see Recording setup on page 152.
2. Enable your recording inputs:
a. From the Options menu, choose Preferences, and click the Audio tab.
b. Choose your recording device from the Audio device type drop-down list.
c.

Click the Record tab.

154 | CHAPTER 10

d. To assign a channel to an input, click the Device entry and choose an input from the drop-down list.
In the following example, the signal from Analog In 1 is recorded to channel 1 and Analog In 2 is recorded to channel 2.

e. Click OK to close the Preferences dialog and save your changes.
3. Verify that your recording method is set to Manual.
a. From the View menu, choose Record Options. The Record Options window is displayed.
b. From the Method drop-down list, choose Manual.
c.

If you want to set up pre-roll, post-roll, or a prerecord buffer, click the Settings button. For more information about other
recording modes and methods, see Recording options on page 150.

4. Create a data window for your recording.
a. From the File menu, choose New.
b. Choose a sample rate from the Sample rate drop-down list, or type a custom value in the edit box.
c.

Choose a setting from the Bit depth drop-down list to specify the number of bits that should be used to store each
sample.

d. Choose a setting from the Channels drop-down list to specify the number of channels that will be used in the window.
e. Click OK. A new, untitled sound file is created.
Note: The maximum number of channels recorded depends on the data window where you’re recording. For example, if you
enabled six inputs on the Record tab in Audio Preferences, you need to record into a six-channel data window to record all six inputs.
If you record to a stereo data window, only two inputs will be recorded.
To choose your recording input, use the Audio tab in the Preferences dialog or click a channel number in the Record Options window
and choose a new input port from the menu.

5. Select the sound data you want to replace, or click to position the cursor where you want to begin recording.
Tip: If you want to check your input levels before or during recording, you can use the meters.
The peak meters represent the volume of the recording input. For best results, the peak level should be somewhere in the yellow range
with an occasional red segment: you want your input to be as loud as possible without clipping.

RECORDING | 155

6. Click the Arm button (

) if you want to begin recording as soon as possible after clicking the Record button (

).

The Arm button is optional, but can allow for more accurate takes. When you click Arm, the wave device is opened and all
recording buffers are loaded in order to minimize the amount of time between clicking the Record button and when recording
starts.

7. Click the Record button (

) (or press Ctrl+R). Recording begins, and the Time Display window and the data window’s
selection status bar will show the current record position.

Note: During recording, playback commands, the Preferences dialog, and commands that affect the recording data window are
unavailable.

8. Recording will stop automatically at the end of the selection.
If you’re recording without a selection, existing data is overwritten during recording, and you can click the Record (
( ) button to end recording.

) or Stop

Clicking Pause ( ) suspends recording, clearing the selection and moving the cursor to the end of the recorded data. When
you pause recording, the recording device remains armed.

Generating MTC/SMPTE synchronization during recording
Sound Forge software can generate MTC/SMPTE synchronization while recording.

1. From the Options menu, choose Preferences, and click the MIDI/Sync tab.
2. On the MIDI/Sync tab, choose the trigger device from the Input drop-down list and click the OK button.
3. From the Options menu, choose MIDI In/Out, and then choose Generate MIDI Timecode from the submenu to enable MIDI
timecode output.

4. Click the Record button (

).

5. Click the Advanced tab at the bottom of the Record dialog.
6. Select the Enable MTC/SMPTE Output Synchronization check box.
7. Select the Start check box and specify the time you want to start recording.
8. Select the Pre Roll check box and type a value in the edit box to begin SMPTE output at a specified time before recording.
9. Click the Close button.

156 | CHAPTER 10

Chapter 11
Editing, Repairing, and Synthesizing Audio
This chapter introduces some of the Sound Forge® Pro advanced editing, repair, and synthesis features.

Overwriting and replicating
Earlier in this manual, paste and mix were described as ways of adding clipboard contents to the current data window. As your
audio editing projects become more elaborate, you may discover the need for two more sophisticated paste operations: overwrite
and replicate.

Overwriting
Overwriting allows you to replace the current selection with the contents of the clipboard and has two basic guidelines:
If

Then

The selection is longer than the clipboard contents

Data is overwritten from the beginning of the selection for
the length of the clipboard contents only.

The selection is shorter than or equal to the clipboard
contents

Data is overwritten for the length of the selection only.

Overwriting a selection

1. Open the Voiceover.pca file.
2. Create a selection containing “Wow.”

3. Copy the selection. The data is placed on the clipboard.
4. Create a selection of approximately the same length containing the final “...and easier.”

EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 157

5. From the Edit menu, choose Paste Special, and choose Overwrite from the submenu or right-click the data window and
choose Overwrite from the shortcut menu. The selection is overwritten with the clipboard contents.

Note: If any of the selection data remains, it is because the length of the clipboard contents was less than the length of the selection.

Replicating
Replicating allows you to overwrite your current data window selection with several copies of the clipboard contents. When
replicating, you must specify whether you want to use partial copies of the clipboard contents or only complete copies.
•

Using partial copies of the clipboard content completely overwrites the selected data window area.

•

Using complete copies of the clipboard content prevents a portion of the data window selection from being overwritten
unless the selection length is an exact multiple of the length of the clipboard contents.

Note: The Replicate command will paste as many copies of the clipboard as will fit in the current selection. If no selection exists in
the data window, the command is not available.

Replicating a selection

1. Open the Voiceover.pca file.
2. Create a selection containing “Wow.”

3. Copy the selection. The data is placed on the clipboard.
4. Create a selection containing “Sound editing just gets easier.”

158 | CHAPTER 11

5. From the Edit menu, choose Paste Special and choose Replicate from the submenu. The Replicate dialog is displayed.

6. Select the Copy partials radio button and click OK. The selection is overwritten with multiple copies of the clipboard contents.
A partial copy of the clipboard contents is used where appropriate.

Repeating an operation
Once you perform an operation on an audio file, you can quickly repeat it with the same parameters by choosing Repeat from the
Edit menu. This allows you to reapply the same effect, process, or function to a different section of audio using the same
parameters.

Note: In the Edit menu, the Repeat command is displayed in conjunction with the name of the previous function.
You can also repeat an operation by doing any of the following actions:
•

Hold Shift while choosing the command from its menu.

•

Press Ctrl+Y.

•

Click the Repeat button (

) on the Standard toolbar.

Inserting silence
The Insert Silence command allows you to place sections of silence in audio files.

1. Open the Musicbed.pca file.
2. From the Insert menu, choose Silence. The Insert Silence dialog is displayed.
Tip: You can also click the Insert Silence button (

) on the Insert toolbar.

EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 159

3. Perform one of the following actions:
•

From the Preset drop-down list, choose a preset that has been stored for the plug-in.

•

Specify the length of silence that you want to add in the Insert box and choose a setting from the at drop-down list to
specify where the silence should be inserted.
Setting

Description

Cursor

Inserts silence at the current cursor position.

Start of file

Inserts silence at the beginning of the file.

End of file

Inserts silence at the end of the file.

4. Click the OK button.

Using drag-and-drop operations
You can take advantage of using drag-and-drop operations to perform many common tasks. Drag-and-drop operations make
controlling the Sound Forge software faster and more intuitive and allow for increased editing power. The major drag-and-drop
editing operations are paste, mix, and create CD tracks.

Dragging mono selections into multichannel destinations
When pasting or mixing a mono selection into a multichannel file, you can mix the selection to both channels by dropping it on the
destination data window’s center line. Otherwise, the selection is mixed into the left or right channel exclusively.

Snapping to points in drag-and-drop operations
A major advantage of drag-and-drop editing is the ability to snap to markers, regions, time increments, or other points in the
destination window. All drag-and-drop operations can be configured to snap (or align) to points established within the destination
file.
The following table describes all points that drag-and-drop selections snap to in the destination file.
Points

Description

Cursor

Start of block snaps to cursor position.

Selection

Start of block snaps to start or end points of a selection.

Start

Start of block snaps to start of file.

End

Start of block snaps to end of file.

Markers

Start of block snaps to marker.

Regions Start and End Markers Start of block snaps to region start or end.
Time, Measures, etc.

Start of block snaps to labeled divisions on time ruler.

Video Frames

Start of block snaps to the start of video frames appearing in the video strip.

Events

Start of block snaps to the start or end of an event.

160 | CHAPTER 11

Pasting, mixing, and creating CD tracks with drag-and-drop
You can drag an audio selection and paste, mix, or create a CD track in another data window.

Pasting

1. Open the Voiceover.pca and Drumhit.pca files.
2. Select all audio data in Drumhit.pca.
Create a selection in the
source window

Drag the selection into the
destination window and
then press and hold Ctrl

3. Hold the Ctrl key and drag the selection to the Voiceover data window.
•

A vertical line representing the leading edge of the source selection appears in the destination window.

•

The letter “P” appears in the box adjacent to the pointer.

4. Use the mouse to position the line in the destination window where the source data will be pasted.

Drag the selection to the
destination window

Drag-and-drop
paste indicator

Selection is pasted into
the destination window

5. Release the mouse button. The selection is pasted into the destination window.

EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 161

Mixing

1. Open the Voiceover.pca and Drumhit.pca audio files.
2. Select all audio data in the Drumhit data window.
3. Drag the selection to the Voiceover data window.
•

A shaded region representing the source selection appears in the destination window.

•

An “M” appears in the box adjacent to the pointer.

Drag-and-drop mix
indicator

4. Position the leading edge of the shaded region in the Voiceover data window where the mixing of the selection will begin.
5. Release the mouse button. The Mix/Replace dialog appears.
6. Verify that both Volume levels are set to 0 dB and click OK.

Selection is mixed into the
destination window

Creating CD tracks
You can create CD tracks by dragging selections or files from the Explorer window to a data window. For more information, see
Adding files to a data window and creating tracks on page 312.

Toggling the Mix, Paste, and CD Track functions
An alternate way of specifying a mix, paste, or CD track is the mouse toggle method.

1. Open the Voiceover.pca and Drumhit.pca files.
2. Select all audio data in the Drumhit data window.
3. Drag the selection to the Voiceover data window. A shaded region representing the source selection appears in the
destination window and a letter or CD icon appears in the box adjacent to the pointer.

4. Continue holding the left mouse button while clicking the right mouse button. The mouse icon and the appearance of the
selection region change to indicate the current drag-and-drop mode.

5. Release the left mouse button. The source audio data is pasted, mixed, or inserted as a CD track.

162 | CHAPTER 11

Creating new windows by dragging and dropping a selection
Drag-and-drop also allows you to create a new data window from a selection.

1. Open the Voiceover.pca file.
2. Create a selection containing “Wow.”
3. Drag the selection to an empty area of the Sound Forge workspace and drop it. A new data window is created containing the
selection data with the attributes of the original file.

Finding and repairing audio glitches
Glitches are commonly the result of analog audio editing, analog to digital transfer, or electronic noise. Sound Forge software
provides you with a tool for locating audio glitches and three distinct tools for repairing them: channel, interpolate, and replace. In
addition, you can repair audio glitches manually using the Pencil tool.

Locating glitches
The Find tool allows you to quickly locate glitches, specific volume levels, or silence in a file. The Find tool’s glitch algorithm locates
glitches by examining the file for instances where the waveform matches the specified threshold slope and sensitivity criteria. The
cursor then moves to the location of the glitch to allow you to repair it. This tool locates only one glitch at a time. Therefore, it may
be necessary to execute this command several times on a file to locate all glitches.

1. Open any audio file containing glitches.
2. From the Tools menu, choose Find. The Find dialog is displayed.

3. From the Find drop-down list, choose Glitch.
4. Adjust the Threshold slope fader to configure the minimum slope that constitutes a glitch.
•

A high value detects only glitches with steep slopes.

•

A lower value detects glitches with both steep and more gradual slopes.

5. Adjust the Sensitivity fader to determine the sensitivity of the detection algorithm.
•

A high value results in any part of the waveform with a slope greater than the Threshold slope being detected as a glitch.

•

A lower value forces the algorithm to verify that the slope is indeed a glitch, and not simply a portion of the smooth
waveform.

6. Click OK. The first glitch in the file is found and its location is marked with the cursor.
Tip: If you can hear glitches that the Find tool does not locate, decrease the Threshold slope and increase the Sensitivity.

EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 163

Locating additional glitches using the same settings
Once you have configured the settings in the Find dialog, you can find the next glitch in the file without viewing the Find dialog. To
find the next glitch using the current settings, hold Shift while choosing Find from the Tools menu or hold Shift while clicking the
Find button ( ) on the Tools toolbar.
Using the Shift key in this way is not limited to finding glitches. You can hold Shift and choose any command from a menu to repeat
the command with the same settings. For more information, see Repeating an operation on page 159.

Repairing audio
There are several ways to repair audio glitches.

Copying the other channel
For glitches in a single channel of a multichannel file, you can replace the glitched section of the damaged channel with the
corresponding data from a “good” channel.

Note: This method works only if the channels contain similar audio.
1. Open the file containing the glitch.
2. Create a selection in the channel containing the glitch, three or four times longer (maximum 50 ms) than the glitch itself.

3. From the Tools menu, choose Repair, and choose Copy Other Channel from the submenu. The selected data is replaced with
the corresponding data from the “good” channel. In addition, rapid crossfades are created at the beginning and end of the
replacement selection to prevent a new glitch from being created.

Tip: If this method fails to repair the glitch, undo it and apply Copy Other Channel again, this time using a longer selection.

Interpolating new audio
This is the most basic method of repairing glitches. New audio data is simply interpolated based on the data at the beginning and
end of the selection. This method results in a straight line connecting the beginning and end of the selection. Interpolation should
be used to repair only small (less than 2 ms) glitches.

1. Open the file containing the glitch.
2. Right-click the data window and choose Zoom from the shortcut menu, and choose In Full from the submenu. The file is
displayed at a 24:1 zoom ratio.

3. Create a selection containing the glitch.
Tip: To improve the accuracy of this feature, the selection should be as small as possible while still containing the glitch.

164 | CHAPTER 11

4. From the Tools menu, choose Repair, and choose Interpolate from the submenu. The glitch data is replaced with interpolated
data.

Data is interpolated within
the selection

Replacing audio with preceding data
The Replace tool allows you to repair audio files by replacing the damaged data with the data immediately preceding it. This repair
method is useful for repairing longer glitches such as needle drops and scratches.

1. Open the file containing the glitch.
2. Create a 5 to 50 ms selection containing the damaged audio.
Note: The maximum allowed replace time is 0.5 seconds.
3. From the Tools menu, choose Repair, and choose Replace from the submenu. The selection is replaced with the selection of
identical length immediately preceding the damaged data. In addition, rapid crossfades are created at the beginning and end
of the replacement selection to prevent a new glitch from being created.

Replacement data

Selection data

Repairing audio glitches manually with the Pencil tool
The Pencil tool is for users who prefer to repair their audio glitches manually. This tool allows you to repair waveform glitches by
redrawing the damaged waveform section. However, the Pencil tool can only be used when a file’s waveform displays at a zoom
ratio of 1:32 or lower.

1. Open the file containing the glitch.
2. Zoom in tightly on the glitch.
3. Select the Pencil tool using any of the following methods:
•

From the Edit menu, choose Tool, and choose Pencil from the submenu.

•

Click the Pencil Tool button (

•

Click the Edit Tool Selector in the top-left corner of the data window until the Pencil tool is displayed.

) in the Standard toolbar.

EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 165

4. Drag to draw a new waveform section. The new section is integrated into the original waveform, replacing the section
containing the glitch.

Repairing audio using Audio Restoration plug-in
Sound Forge software includes an DirectX plug-in (part of the Noise Reduction plug-in) called Audio Restoration that you can use to
remove surface noise from old recordings. For more information on this plug-in, see the Sound Forge online help file (accessible
from the Help menu by choosing Contents and Index).

Synthesizing audio
You can generate custom tones and waveforms for use in your audio projects.

Generating DTMF/MF tones
You can generate standard dial tones used by telephone companies.

1. From the Insert menu, choose Synthesis, and choose DTMF/MF Tones from the submenu. The DTMF/MF Tones dialog
appears.

Tip: You can also click the DTMF/MF Tones Synthesis button (

) on the Insert toolbar.

2. Enter the phone number to be generated in the Dial string edit box, including pause characters.
Note: Unknown characters are ignored.
3. Use the Amplitude fader to set the peak level of the waveform.
4. Select the Tone style to generate radio button corresponding to the tone to be generated.
•

DTMF (Dual Tone Multi-Frequency) signals are used by standard push-button telephones and are generated using
combinations of 679, 770, 852, 941, 1209, 1336, 1477, and 1633 Hz sine waves.

•

MF signals are used internally by the telephone networks and are generated with a combination of 700, 900, 1100, 1300,
1500, and 1700 Hz sine waves.

5. Specify the output length (in seconds) of each tone in the Single tone length box.
6. Specify the length (in seconds) of silence between tones in the Break length box.
7. Specify the pause length (in seconds) to be inserted for a pause character in the Pause length box.
8. Select the Fade the edges of each tone check box to help prevent glitching.
9. Specify the pause character in the Pause character box.
10. Use the Insert new tone sequence at drop-down list to specify where the generated tone is placed in the audio file.
166 | CHAPTER 11

11. Click OK.
Generating audio with frequency modulation
The Sound Forge FM Synthesis feature can be used to create complex sounds from simple waveforms using frequency modulation
(FM).
In frequency modulation, the frequency of a waveform (carrier) is modulated by the output of another waveform (modulator) to
create a new waveform. If the frequency of the modulator is low, the carrier is detuned slowly over time. If the frequency of the
modulator is high, the carrier is modulated so quickly that numerous additional frequencies (or sidebands) will be created.
Using the FM Synthesis tool, up to four waveforms (operators) can be used in a variety of configurations. Depending on the
configuration, a waveform can be a carrier, a modulator, or a simple, unmodulated waveform.

Generating a waveform

1. From the Insert menu, choose Synthesis, and choose FM from the submenu. The FM Synthesis dialog appears.
Tip: You can also click the FM Synthesis button (

) on the Insert toolbar.

2. Specify the length (in seconds) of the generated waveform in the Total output waveform length box.
3. Use the Configuration slider to configure the arrangement and number of operators used to generate the waveform. For more
information, see Specifying the number and arrangement of operators on page 168.

4. Modify individual operators as needed. For more information, see Modifying an operator on page 168.
5. From the Insert waveform at drop-down list, choose a position to determine where the generated waveform is placed in the
file.

6. Click OK.

EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 167

Specifying the number and arrangement of operators
Dragging the Configuration slider changes the graphical representation of the arrangement and number of operators used to
generate the waveform. When configuring your waveform, keep the following guidelines in mind:
•

The outputs of horizontally joined operators are simply mixed. The outputs of the bottom operators are mixed to form the final
output. Mixing unique simple waveforms is referred to as additive synthesis.

•

Operators joined vertically are FM carrier-modulator pairs. The bottom operator is the carrier and the top operator is the
modulator.

•

Operators without other operators directly above are simple waveform generators.

•

When three or more operators are stacked, the top operator modulates the operator below it, which modulates the following
operator, and so on.

Modifying an operator

1. Select the Current operator radio button corresponding to the operator to be modified.
2. Use the envelope graph to modify the amplitude of the operator over time. For more information, see Envelope graphs on page
49.

3. From the Operator shape drop-down list, choose a waveform shape.
4. Specify the frequency of the operator in the Frequency box.
Notes:
• If Frequency is set to 0.00, a DC (zero-frequency) waveform is produced regardless of the waveform specified.
• When you choose Filtered Noise from the Operator shape drop-down list, Frequency determines the high-frequency content
of the noise.

5. Use the Feedback slider to determine the amount of the operator's output that is used to modulate itself. If the operator is also
being modulated by another waveform, the feedback path and the modulator output are mixed together to modulate the
carrier.

6. Use the Amplitude fader to determine the output gain that is applied to the current operator after the amplitude envelope.
Note: If the operator is a modulator, this control (along with the envelope) determines the amount of frequency modulation
applied to the carrier. If the amplitude of a modulator is high, harsh audio may result.

168 | CHAPTER 11

Generating simple waveforms
The Simple Synthesis tool is used to generate simple waveforms of a given shape, pitch, and length.

1. From the Insert menu, choose Synthesis, and choose Simple from the submenu. The Simple Synthesis dialog appears.
Tip: You can also click the Simple Synthesis button (

) on the Insert toolbar.

2. From the Waveform shape drop-down list, choose a shape to specify the shape of a single period of the current operator’s
waveform.

3. In the Length box, specify the length (in seconds) of the generated waveform.
4. In the Start Frequency box, specify the frequency of the waveform.
5. If you want to sweep a range of frequencies, select the End Frequency check box and specify an ending frequency in the box.
Select the Log Sweep check box if you want to sweep the range logarithmically; when the check box is cleared, the sweep is
linear.

6. Use the Amplitude fader to set the peak level of the waveform.
Note: When you choose Noise in the Waveform shape drop-down list, the amplitude is affected by the specified cutoff
frequency.

7. From the Insert new waveform at drop-down list, choose a position to determine where the waveform is placed in the data
window.

8. Click OK.

EDITING, REPAIRING, AND SYNTHESIZING AUDIO | 169

170 | CHAPTER 11

Chapter 12
Using the Event Tool
The Event tool ( ) in Sound Forge® Pro software allows you to edit multiple audio events in a single data window, which can be an
easier way to edit edges and fades and lay out tracks for disc-at-once CDs.

Notes:
• Events do not loop and cannot exceed the start, end, or channels of the underlying media. For example, you cannot trim an event
past its right edge to insert silence.
• To preserve events in a file after saving, use a Sound Forge Pro project file. For more information, see Working with projects on page
77.

Creating events
Events are created when you cut/copy/paste sound data, split events, drag sound data to existing data windows, or process
selections.

Creating events by cutting, copying, or pasting sound data
Cutting, copying, pasting, or mixing sound data will create events in a data window.
After performing one of these edits, select the Event tool to work with the new event.

Splitting events
From the Edit menu, choose Event, and then choose Split from the submenu (or press S) to split one or more selected events at the
current cursor position.
For more information, see Splitting events on page 174.

Creating events by dragging files from the Explorer
You can create events in a data window by dragging files from the Explorer window or Windows Explorer.

Tip: The Always open dropped files in new window check box on the General page of the Preferences dialog must be cleared if
you want to create events with drag-and-drop operations. When the check box is selected, dropping a file on the Sound Forge
workspace always creates a new data window.
1. Drag a file from the Explorer window to a data window. The cursor indicates where the sound data will be added.
2. When you release the mouse button to drop the selection, the selection is pasted, and an event is created.
3. From the Edit menu, choose Tool, and then choose Event from the submenu.
4. When you click in the data window with the Event tool, events are selected. You can hold Ctrl or Shift to select multiple events.
In the following example, the data window contains four events, and the second event is highlighted to indicate that it is
selected.

USING THE EVENT TOOL | 171

Creating events by dragging selections
You can create events in a data window by dragging sound data within a data window or to another data window.

Tip: The Always open dropped files in new window check box on the General page of the Preferences dialog must be cleared if
you want to create events with drag-and-drop operations. When the check box is selected, dropping a file on the Sound Forge
workspace always creates a new data window.
1. Select the Edit tool (

).

2. Create a time selection in a data window.
3. Drag the selection to the location where you want to mix or paste it.
4. When you release the mouse button to drop the selection, the selection is pasted or mixed, and an event is created.
5. Select the Event tool (

). You can then use the Event tool to work with the new event.

Creating events by processing a selection
When you apply processes or effects to a portion of a sound file, Sound Forge creates an event from the selection.

1. Select the Edit tool (

).

2. Create a time selection in a data window.
3. Apply a process or effect to your time selection. Sound Forge creates an event from the selection.
4. Select the Event tool (

). You can then use the Event tool to work with the new event.

Moving events
You can move events horizontally along the timeline by dragging them. Moving an event past the end of the current file inserts
time into the data window. You must remove any unwanted silence when you are finished editing the file.
When dragging events vertically across channels, you are limited to the number of channels in the current file. You cannot drag an
event past the top or bottom channel in a data window to create more channels in the file.
Events can cross channel boundaries, but overlapping events must lie on the same channels. Sound Forge automatically splits or
merges event channels as you move events.

Split
Split

Crossfaded events before channel split.

The channels in both events are split when the first event is
moved to channels 2 and 3 because overlapping events
must lie on the same channels.

For more information on dragging channel boundaries, see Dragging channel boundaries on page 174.
You can also Ctrl+drag events to other data windows or to the workspace to create new data windows.

Tip: Regions, markers, and envelope points are moved with an event. To turn this feature off, turn off the Lock to Selection >
Markers/Regions and Envelope Points commands on the Options menu.

172 | CHAPTER 12

Editing events
Copying events
You can copy events to the clipboard and paste them into any data window. You can copy a single event or multiple events.
Copying preserves the original event information, edits, and other modifications.
Events before copy

Clipboard contents Events after copy
The original events are not affected
and do not change.

1. Select the events to be copied. For more information, see Selecting events on page 179.
2. From the Edit menu, choose Copy, or click the Copy button (

) on the Standard toolbar. The selected events are copied to the

clipboard, and the waveform is unchanged.

Cutting events
Cutting events removes them from the file, but places the cut information on the clipboard. After the events are on the clipboard,
you can paste them into any data window.
Events before cut

Clipboard contents Events after cut

1. Select the events to be cut. For more information, see Selecting events on page 179.
2. From the Edit menu, choose Cut, or click the Cut button (

) on the Standard toolbar. The selected events are removed from

the data window and placed on the clipboard.

Pasting events
After events are copied or cut to the clipboard, you can paste them to a different place in the file or to a different data window.

Notes:
• If any regions or markers are present in the original sound data, they will also be pasted into the destination sound file. To turn this
feature off, turn off the Lock to Selection > Markers/Regions command on the Options menu.
• Envelope points from the original sound data are not pasted into the destination sound file.

1. Move the cursor to the desired location on the timeline.
2. From the Edit menu, choose Paste, or click the Paste button (

) on the Standard toolbar. The clipboard events are inserted
into the data window and existing events on the selected channels are moved down the data window by the total length of
the pasted audio. If no channels are selected, the clipboard events are pasted to all channels.

Mixing events
You can mix files, events, and selections when using the Event tool by dragging and dropping audio from the current data window,
other data windows, the Sound Forge Explorer window, or Windows Explorer.
Mixed audio is inserted as a new events over the existing events in a data window. Crossfades are created, but the Mix/Replace
dialog does not appear.

USING THE EVENT TOOL | 173

Deleting events
Deleting an event removes the event’s audio from the data window. You can delete multiple events at once. Deleting operates like
a cutting operation, but the removed information is not placed on the clipboard. For more information, see Cutting events on page
173.

1. Select the events to be deleted. For more information, see Selecting events on page 179.
2. From the Edit menu, choose Delete (Clear), or press Delete.
Tip: Regions, markers, and envelope points are deleted with an event. To turn this feature off, turn off the Lock to Selection >
Markers/Regions and Lock Envelope Points commands on the Options menu.

Trimming events
1. Move the cursor over the edge of an event. The cursor changes when properly positioned (

).

2. Drag the edge of the event to trim it.
Note: You cannot trim an event beyond the edges of the underlying media.

Dragging channel boundaries
You can drag the top and bottom edges of events if you want to use only a subset of the channels in a multichannel file. This
method is also useful for duplicating or rearranging channels without using the Channel Converter, which always processes the
entire file.

Drag the bottom edge of a multichannel
event to hide one or more channels.

You can quickly restore contiguous channels by dragging the event edge back instead of stepping through undo operations.

Splitting events
Splitting an event allows you to adjust a small part of an event or break a single event into multiple sections that you can edit
independently.

Splitting events at the cursor

1. Select the events you want to split. For more information, see Selecting events on page 179.
2. Position the cursor where you want to split the events.
3. From the Edit menu, choose Event, and then choose Split from the submenu (or press S):
•

If no events are selected, the events located at the current cursor position will be split throughout all of the channels.

•

If events are selected, only the selected events will be split at the current cursor position.

Splitting events at region boundaries

1. Select the events you want to split. For more information, see Selecting events on page 179.
2. From the Edit menu, choose Event, and then choose Split Regions from the submenu (or press Ctrl+Alt+T):
•

If no events are selected, the events located at the current cursor position will be split throughout all of the channels at
region boundaries.

•

If events are selected, only the selected events will be split at region boundaries.

174 | CHAPTER 12

Slipping events
Press Alt while dragging an event. The slip cursor appears (

).

As you drag the event, the contents of the event shift, but the event does not move. You can use this technique when you want to
maintain an event’s length and position, but have the event play a different section of the source audio file.

Tips:
• Hold the Shift key to temporarily override snapping.
• Regions, markers, and envelope points are moved with the contents of the event. To turn this feature off, turn off the Lock to
Selection > Markers/Regions and Envelope Points commands on the Options menu.

Slip-trimming events
Press Alt while dragging the right or left edge of an event. The slip-trim cursor appears (

).

As you drag the event edge, the media moves with the event edge.

Tips:
• Press Alt+Shift while dragging any portion of an event to slip-trim the right edge. The left edge of the event remains fixed, and the
media is slipped past the left edge of the event. This slip mode is useful when you want to slip an event without changing its last
frame.
• Hold the Shift key to temporarily override snapping.
• Regions and markers are moved with the contents of the event. To turn this feature off, turn off the Lock to Selection > Markers/
Regions and Envelope Points commands on the Options menu.

Auto ripple events
You can ripple the contents of the data window following an edit after performing the following tasks:
•

Adjusting an event’s length by trimming, slip-trimming, or slipping.

•

Moving events.

•

Cutting events.

•

Pasting events.

•

Mixing events.

•

Deleting events.

1. Select Options > Event > Auto Ripple (or press Ctrl+Shift+R) to turn on auto ripple.
2. Perform one of the edits listed above.
The contents of the data window are rippled after the edit.

Note: If no channels are selected, events are rippled across all channels. If channels are selected, only events on the selected
channels are rippled.

USING THE EVENT TOOL | 175

Crossfading events
You can crossfade between two events on the same channel. Crossfading fades out one event’s volume while another event’s
volume fades in.
Fade in volume line

Fade out volume line

Note: You can show or hide the crossfade length ToolTip by selecting Event and then Show Crossfade Lengths from the Options
menu or pressing Ctrl+Shift+T.

Using automatic crossfades
The automatic crossfades features turns the overlapping portions of two events into a crossfade. From the Options menu, choose
Event, and then choose Automatic Crossfades or press Ctrl+Shift+X to turn automatic crossfades on and off.
Events before crossfade

Events after crossfade

Drag one event to
overlap the other.

When Automatic Crossfades is turned off, overlapping events punch in and out with no fades.

Manually setting a crossfade
An automatic crossfade is not inserted if a shorter event is placed within the same time frame of a longer event. In this case, the
longer event begins playing, then the shorter event plays (punch in), and then the longer event resumes playing. You can manually
create a crossfade to fade in or out of the shorter event.
This is a fast and effective method of inserting a voiceover on top of background music (although the music fades out completely)
or to replace a bad section of audio.

1. Place the mouse pointer on one of the shorter event’s handles. The fade cursor (
2. Drag the handle to the desired position.

Events without crossfade

176 | CHAPTER 12

Events with manual crossfade

) appears.

Changing crossfade curves
You can change the crossfade curves that are used to fade in and out between two events.
Right-click a crossfade
to choose a different
crossfade curve.

1. Right-click anywhere in the crossfade region to display a shortcut menu.
2. From the shortcut menu, choose Fade Type, and then choose the desired fade type from the submenu.

Using event envelopes (ASR)
You can apply envelopes to individual events. Envelopes, also known as ASRs (attack, sustain, and release), give you the ability to
control an event’s fade-in, fade-out, and overall volume level.
When you create an event, handles are added that are used to set the envelope. As you drag these handles on events, a volume
envelope appears indicating how the event is being affected.
Envelope handles

Event envelope

Setting an event’s volume
When you place the mouse pointer at the top of an event, the pointer changes to a hand cursor ( ) that you can use to lower the
event’s overall volume.

1. Place the mouse pointer at the top of the event.
2. When you see the envelope cursor ( ), drag the volume envelope to the desired level. As you drag, the event’s decibel level is
displayed in a ToolTip.
You can make fine adjustments by holding Ctrl or clicking the right mouse button while dragging the envelope.
Volume envelope
Decibel level

Note: When you have multiple events selected, the gain of all selected events is adjusted simultaneously.

USING THE EVENT TOOL | 177

Setting an event’s fade in and fade out
The event handles allow you to change an event’s fade in and out volume. You can also change the type of curve that the event
uses to control the volume’s fade in or fade out.

1. Place the mouse pointer on a handle (upper corners of the event). The pointer changes to the fade cursor (

).

2. Click the corner of the event and drag to create a fade.

To remove a fade, drag the end of the fade curve back to the edge of the event.

Changing an event’s fade curve
You can set the shape of the fade curve (fast, linear, slow, smooth, or sharp) that an event uses to raise or lower the volume over
time. To access the different fade curves, right-click anywhere in the event’s fade-in or fade-out region and choose Fade Type from
the shortcut menu.
Right-click to select the
fade curve type

Fast
Linear
Slow
Smooth
Sharp

Applying processes and effects to events
When using the Event tool, processes and effects are applied to each event individually. The processed result is only the length and
number of channels in the event at the time of processing, not the entire length and number of channels of the underlying media.
You can process multiple selected events at once, but Sound Forge software processes each event separately.

Note: You cannot use format-changing processes such as Bit-Depth Converter and Resample when using the Event tool.
Processing multiple events creates a single operation in the Undo/Redo History window. For more information, see Using the Undo/
Redo History window on page 85.
For more information about applying effects, see Applying an effect on page 205.

178 | CHAPTER 12

Selecting events
When working with the Event tool (

), you can select one or more events, but you cannot create time selections.

To select an event, click it.
Double-click an event to select it and adjust the loop bar to the length of the event.

Selecting events using menu commands
From the Edit menu, choose Event, and then choose Select Next Event or Select Previous Event from the submenu to select the
next or previous event in the data window.
Choose Select First Event or Select Last Event to select the first or last event in the data window.
Choose Extend to Next Event or Extend to Previous Event to extend the current selection to the next or previous event in the data
window.
Choose Extend to First Event or Extend to Last Event to extend the current selection to the first or last event in the data window.

Selecting events using keyboard shortcuts
You can use the following keyboard shortcuts to select events while using the Event tool:
Command

Keyboard shortcut

Select the next event.

Shift+Right Arrow

Select the previous event.

Shift+Left Arrow

Select the first event.

Shift+Home

Select the last event.

Shift+End

Extend the selection to the next event.

Shift+Ctrl+Right Arrow

Extend the selection to the previous event.

Shift+Ctrl+Left Arrow

Extend the selection to the first event.

Shift+Ctrl+Home

Extend the selection to the last event.

Shift+Ctrl+End

USING THE EVENT TOOL | 179

Selecting multiple events
You can select multiple events in your project using two methods.

Selecting nonadjacent events

1. Hold the Ctrl key.
2. Select the events by clicking them.
To deselect an event, click it again to toggle the event selection on or off.

Selected events

Selecting a range of events

1. Hold the Shift key.
2. Click the first event that you want to select.
3. Click the last event that you want to select.
All events between the first and last selected events are selected.

Zooming events
To zoom an event, right-click the event and choose Zoom Event from the shortcut menu, or press Ctrl+Up Arrow. The event is
zoomed to fit the width of the data window.

Snapping to events
When snapping is enabled and you’re using the Event tool (
window.

), you can choose to have events snap to other events in the data

From the Options menu, choose Snapping, and then choose Events from the submenu to toggle snapping to event edges.

Snap point indicator

For more information about snapping, see Enable Snapping on page 100.

Tips:
• To turn snapping to events on and off, press Ctrl+Shift+F8.
• Hold the Shift key to temporarily override snapping.

180 | CHAPTER 12

Chapter 13
Processing Audio
This chapter provides descriptions of processing presets and previews as well as an overview of all functions in the Sound Forge®
Pro Process menu.

Applying presets
Many Sound Forge dialogs contain drop-down lists of presets used to quickly apply processes and effects. Presets are especially
useful when you are learning the application, as they allow you to hear the results of processing as well as view the control settings
used to produce these results.

Note: All information regarding presets in this chapter is applicable to DirectX® Plug-Ins (effects) from Sony Creative Software Inc.

Using presets
1. Open the Voiceover.pca file.
2. From the Process menu, choose Fade, and then choose Graphic from the submenu. The Graphic Fade dialog is displayed.
3. From the Preset drop-down list, choose the -20 dB exponential fade out preset. Notice that the dialog’s controls change to
reflect the -20 dB exponential fade out.

4. Click the Preview button. The following actions occur:
•

The Preview button changes to a Stop button.

•

The effect previews on a brief selection of audio.

For more information, see Previewing processed audio on page 183.

5. From the Preset drop-down list, choose the -3 dB exponential fade out preset. Notice that the dialog’s controls update to
reflect the new preset and the effect automatically previews.

6. Select the Bypass check box. The original audio previews with no effects. For more information, see Bypassing a process while
previewing on page 183.

7. Clear the Bypass check box and click OK. The -3 dB exponential fade out preset is applied to the audio file.
Note: An effect or process is not applied to the audio data until you click OK.

PROCESSING AUDIO | 181

Creating presets
You can also create custom effects and save them as presets.

1. Open the Voiceover.pca file.
2. From the Process menu, choose Fade, and then choose Graphic from the submenu. The Graphic Fade dialog is displayed.
3. From the Preset drop-down list, choose the -3 dB exponential fade out preset. The dialog’s controls change to reflect the
preset.

4. Drag any of the graphic fade points to a new position.

5. Click the Save Preset button (

). The Save Preset dialog appears.

6. Enter a name for the preset and click OK. The new preset is saved and added to the dialog’s drop-down list.
Deleting presets
To delete a preset, choose it from the Preset drop-down list and click the Delete Preset button (

).

Note: Built-in presets cannot be deleted.

Resetting parameters
To reset all dialog controls to their default settings, right-click the dialog and choose Reset All from the shortcut menu.

182 | CHAPTER 13

Managing presets
After you have created custom presets, you can use the Sound Forge Preset Manager to back up, transfer, or delete custom presets
from any of the installed effects, processes, tools and plug-ins. You can also use the Preset Manager to manage your ACID® and
Vegas® presets. For more information, see Using the Preset Manager on page 226.

Previewing processed audio
You can preview the effect that a process has on a file by using the Preview button found in most audio processing dialogs. You can
use previews to fine-tune effect parameters without leaving the dialog. More importantly, using previews reduces wasted
processing time.

Setting custom preview parameters
You can customize the preview parameters to satisfy your editing preferences. You can save custom previewing settings for the
current process alone or for all processes.

1. From the Options menu, choose Preferences. The Preferences dialog is displayed.
2. Click the Previews tab.
3. Edit the preview parameters as desired. For more information, see Previews tab on page 339.
4. Click OK. The new preview parameters are updated and saved for all effects.
Bypassing a process while previewing
You are also able to A/B test an effect by using the Bypass check box to switch between previewing the processed and unprocessed
audio file.
•

If you select the Bypass check box, the unprocessed audio file is played when you click the Preview button.

•

If you clear the Bypass check box, the processed audio file is played when you click the Preview button.

Preview button
Bypass check box

PROCESSING AUDIO | 183

Adjusting the data window selection
You can easily adjust your data window selection from within most processing dialogs by clicking the More button on the right side
of the dialog and specifying the selection parameters explained below.

Clicking the More button displays additional
information you can use to adjust your data
window selection. To hide this information,
click the Less button.

Control

Description

Start

Determines the starting point for your selection in the data window. The Length field
adjusts automatically according to your input in this box.
Click the Lock Start button ( ) if you want to preserve the selection start when
adjusting the Length or End settings.

Note: When working with the Event tool (

), the Start box is automatically

locked.
End

Determines the ending point for your selection in the data window. The Length field
adjusts automatically according to your input in this box.

Note: When working with the Event tool (
Length

), the End box is not available.

Determines the length of your selection in the data window.
Click the Lock Length button ( ) to lock or unlock the current selection length.
When the selection length is locked, Sound Forge will adjust the values in the Start or
End boxes to retain the specified selection length.

Note: When working with the Event tool (

), the Length box is automatically

locked.
Channels

Determines the channel(s) included in the data window selection. Type a number in
the box to change the channel selection while retaining the start, end, and length
selections.
Click the Lock Channels button ( ) to preserve to Channels setting when adjusting
the time selection in the data window.

Note: When working in event-editing mode, the Channels box is automatically
locked.
Go to Previous Event
Go to Next Event

184 | CHAPTER 13

If you’re working with the Event tool ( ) and have multiple events selected, you can
click the Go to Previous Event ( ) or Go to Next Event ( ) buttons at the bottom
of the processing dialog to navigate events.

Sound Forge processes
The remainder of this chapter describes the functions located in the Process menu.

Auto Trim/Crop
Auto Trim/Crop removes silence from an audio file. In addition, this function automatically fades the endpoints of a phrase.

Using Auto Trim/Crop

1. Open the Voiceover.pca file.
2. From the Process menu, choose Auto Trim/Crop. The Auto Trim/Crop dialog is displayed.

3. From the Preset drop-down list, choose Phrase Concatenator 1 and click OK. The Auto Trim/Crop function deletes silence in
the file and creates new regions based on the preset’s parameters. For more information, see Auto Trim/Crop controls on page
185.

Auto Trim/Crop controls
The following controls are located in the Auto Trim/Crop dialog.
Control

Description

Function

This drop-down list contains five modes:
• Keep edges outside of the selection Removes silence within the selection, but
retains all data outside of the selection.
• Remove edges outside of the selection Removes silence within the selection and
deletes all data beyond the selection.
• Remove silence between phrases (creates regions) Removes silence within the
selection and creates regions from individual phrases. For more information, see
Minimum inter-phrase silence on page 186.
• Remove data beyond loop points Removes all data beyond the selected loop. For
more information, see Minimum length following loop end on page 186.
• Remove data from start and limit file length Allows you to specify an amount of
sound to be deleted from the beginning of each file and specify a maximum length
for converted files. If a file is longer than this length, it is trimmed. This preset is
useful for creating sample clips.

Attack threshold

Determines the threshold level for detection of the trim/crop start point: -Inf. indicates
complete silence, and 0 dB indicates maximum amplitude level.

Release threshold

Determines the threshold level for detection of the trim/crop end point: -Inf. indicates
complete silence, and 0 dB indicates maximum amplitude level.

Fade in

Determines the length (in milliseconds) of the fade applied to a section of audio prior
to the detected trim/crop start point.

PROCESSING AUDIO | 185

Control

Description

Fade out

Determines the length (in milliseconds) of the fade applied to a section of audio
following the detected trim/crop end point.

Minimum inter-phrase silence When you choose the Remove silence between phrases mode, the Minimum interphrase silence value determines the minimum amount of silence needed between
phrases for a new region to be created.
Minimum length following
loop end

When you choose the Remove data beyond loop points mode, the Minimum length
following loop end value determines the number of samples that must follow a loop.

More

Click this button to view additional options that you can use to adjust your data
window selection. For more information, see Adjusting the data window selection on
page 184.

Bit-Depth Converter
The Bit-Depth Converter is used to increase/decrease the bit depth of a file while concealing the resulting quantization noise.
•

Decreasing a file’s bit depth decreases the overall size of the file, but results in added quantization noise, which can be masked
using dither and noise shaping.

•

Increasing a file’s bit depth—while not improving the quality of the audio—allows subsequent audio processing to be
performed with greater accuracy and resolution.

Prior to decreasing a file’s bit depth, you should optimize the audio for conversion. For more information, see Minimizing quantization
error on page 109.

Note: There are no rules regarding maintaining audio quality when decreasing bit- depth. For this reason, you should always
experiment with the Dither and Noise shaping controls to determine the optimum settings for each file.

Converting a file’s bit depth

1. Open the Musicbed.pca file.
2. From the Process menu, choose Bit Depth, and then choose Bit-Depth Converter from the submenu. The Bit-Depth Converter
dialog is displayed.

3. From the Bit depth drop-down list, choose the desired bit depth.
4. If necessary, use the Dither drop-down list to specify the type of dither used to mask the quantization noise results from
lowering a file’s bit depth. For more information, see Dither on page 187.

5. If desired, use the Noise shaping drop-down list to specify any noise shaping to be applied to the file. For more information, see
Noise shaping on page 187.

Note: When increasing a file’s bit depth, set the Dither and Noise shaping controls to None and Off respectively.

186 | CHAPTER 13

Bit-Depth Converter controls
The following controls are located in the Bit-Depth Converter dialog.
Control

Description

Bit depth

Choose a setting to specify the number of bits that should be used to store each
sample.

Dither

This control allows you to specify the randomness of the dither (generated noise) used
to mask quantization distortion resulting from conversion to a lower bit depth. You
can select from several shapes, each roughly describing the pattern that would be
produced if you plotted a graph with the dither amplitude on the X-axis and the
probability of the dither values on the Y-axis.
As is frequently the case when working with audio, experimentation with dither
values yields the best results; however, keep the following information in mind:
• Half Rectangular Eliminates distortion resulting from conversion to a lower bit
depth, but the noise level is more likely to be dependent on the signal. This setting
uses a maximum dither noise amplitude of 0.5 LSB (least significant bit).
• Rectangular Identical to Half Rectangular, but with a maximum dither noise
amplitude of 1 LSB (least significant bit).
• Triangular Eliminates distortion products as well as any noise floor modulation, but
results in a slightly higher noise level. The option typically works well in
conjunction with noise shaping.
• Highpass Triangular Behaves like triangular dither, but shifts its noise into higher
frequencies. This is typically the best option when used in conjunction with noise
shaping.
• Gaussian Does not perform as well as Rectangular and Triangular dither, but may
be suitable for certain audio.

Noise shaping

Determines the aural positioning of quantization noise. Using this control, you can
shift the noise into audio registers that are less perceptible to human hearing. This
lowers the perceived noise floor and creates the illusion of cleaner audio.
High-pass contour noise shaping attempts to push all quantization noise and error
into high frequencies.
Equal loudness contour noise shaping attempts to push the noise under an equal
loudness-type of curve.

More

Click this button to view additional options that you can use to adjust your data
window selection. For more information, see Adjusting the data window selection on
page 184.

Noise shaping dangers
Noise shaping places quantization noise near the audio’s Nyquist frequency, a value equal to one-half of the file’s sample rate.
Consider the following information:
•

A file with a sample rate of 44.1 kHz has a Nyquist frequency of 22.05 kHz (at the high end of human hearing). Applying noise
shaping to this file results in audio perceived to be cleaner than it actually is.

•

A file with a sample rate of 22 kHz has a Nyquist frequency of 11 kHz (well within the sensitive range of human hearing).
Applying noise shaping to this file results in audio that is perceived to be noisier than it actually is. Ironically, this defeats the
entire purpose of the Noise shape control.

For this reason, we do not recommend using noise shaping on files with sample rates less than 44.1 kHz.

PROCESSING AUDIO | 187

iZotope MBIT+ Dither
From the Process menu, choose Bit Depth, and then choose iZotope MBIT+ Dither from the submenu to convert sound files to
different bit depths and apply dithering.

Tip: Because the signal-to-noise ratio decreases when you decrease the bit depth of a file, you should maximize the volume of the
sound file using the Volume or Normalize functions before performing the conversion.

1. From the Process menu, choose Bit Depth, and then choose iZotope MBIT+ Dither from the submenu. The iZotope MBIT+
Dither dialog is displayed.

2. Choose a setting from the Preset drop-down list, or adjust the controls as needed.
Item

Description

Bit depth

Choose the desired bit depth from the drop-down list.

Note: Increasing a file's bit depth cannot improve the quality of the existing audio,
but does allow higher resolution for processing.
Dither mode

Choose a setting from the drop-down to choose the type of dithering that will be
applied to mask quantization noise.
• Type 1 Uses a traditional rectangular probability distribution function.
• Type 2 Uses a traditional rectangular probability distribution function.
• MBIT+ Uses a proprietary algorithm to offer superior results for all types of source
material.

Noise shaping

Choose a setting from the drop-down list to control the amount of noise shaping that
will be applied.
When Type 1 or Type 2 is selected in the Dither mode drop-down list, the following
settings are available:
• None No noise shaping is applied.
• Simple A high-pass filter is applied to the dither noise.
• Clear Aggressively moves dither noise toward the Nyquist frequency.
• Psych5 Uses a fifth-order filter to move dither noise away from audible frequency
bands.
• Psych9 Uses a ninth-order filter to move dither noise away from audible frequency
bands.
When MBIT+ is selected in the Dither mode drop-down list, you can choose a setting
from the Noise shaping drop-down list to control the amount of noise shaping
applied. Increased settings will provide more audible noise suppression at the
expense of a higher noise floor.

188 | CHAPTER 13

Item

Description

Dither bits/amount

When Type 1 or Type 2 is selected in the Dither mode drop-down list, you can choose
a setting from the Dither bits drop-down list to choose whether you want to use 1 or
2 dither bits. 1 works well for most applications.
When MBIT+ is selected in the Dither mode drop-down list, you can choose a setting
from the Dither amount drop-down list to control the amount of dithering applied.
Normal works well for most applications. The None and Low settings can leave some
nonlinear quantization distortion or dither noise modulation behind. The High setting
can eliminate nonlinear quantization distortion at the expense of a higher noise floor.

Auto blank

Select this check box if you want the plug-in to suppress dithering noise during silent
portions of your audio.

Minimize peaks

Select this check box if you want to suppress peaks in the dither noise signal.

Silence harmonics

Select this check box if dithering distorts the timbre of your audio. When the check
box is selected, harmonic quantization distortion is moved away from the overtones
of audible frequencies.

3. Click OK.
Channel Converter
The Channel Converter is used to change the number of channels in an audio file. The Channel Converter dialog can also be used to
reverse the channels of a stereo file or intermix the channels of a multichannel file to create interesting panning effects.

Tip: To perform quick channel conversion without specifying the mix, use the Audio channels box on the File Properties window or
right-click the Channels box in the status bar and choose a setting from the shortcut menu. For more information, see Editing file
properties on page 105.

Notes:
• If you want to apply a panning envelope to a mono file, use the Channel Converter to convert the file to stereo first.
• You can use mono files in the Pan/Expand dialog (accessible from the Process menu by choosing Pan/Expand) if you choose Pan
(preserve stereo separation) or Pan (mix channels before panning) from the Process mode drop-down list. When you click
OK to apply your changes, the file will be converted to stereo and your panning settings will be applied.

Converting a mono file to stereo (or multichannel)

1. Open the Voiceover.pca file. Notice that this is a mono file.
2. From the Process menu, choose Channel Converter. The Channel Converter dialog appears.

PROCESSING AUDIO | 189

3. Choose a setting from the Preset drop-down list, or adjust the controls as needed:
a. Choose a setting from the Output channels drop-down list to indicate the number of channels in the converted file.
b. Click in the Output box for each output channel and type a gain value (or drag the fader) to adjust the amount of the
original mono file that will be mixed to the new channel.

c.

Select the Invert Mix check box if you want to reverse the phase of the new channel’s content.

4. Click the OK button.
The file is converted to stereo.

Converting a stereo file to mono

1. Open the saxriff.wav file. Notice that this is a stereo file.
2. From the Process menu, choose Channel Converter.
3. Choose a setting from the Preset drop-down list, or adjust the controls as needed:
a. Choose 1 from the Output channels drop-down list to create a mono file.
b. Click in the Source 1 box and type a gain value (or drag the fader) to adjust the amount of the original left channel that
will be mixed to the new mono file.

c.

Click in the Source 2 box and type a gain value (or drag the fader) to adjust the amount of the original right channel that
will be mixed to the new mono file.

d. Select the Invert Mix check box if you want to reverse the phase of the new left-channel mix.
4. Click the OK button.
Intermixing channels in a file

1. From the Process menu, choose Channel Converter.
2. Adjust the controls as needed:
a. Choose a setting from the Output channels drop-down list to indicate the number of channels in the converted file.
b. Click in the Source box for each output channel and type a gain value (or drag the fader) to adjust the amount of the
original channel that will be mixed to the new channel.

c.

Select the Invert Mix check box if you want to reverse the phase of the new channel’s content.

3. Click the OK button.
Swapping stereo channels

1. From the Process menu, choose Channel Converter.
2. From the Preset drop-down list, choose the Stereo to Stereo - Swap Channels preset.
3. Click the OK button.

190 | CHAPTER 13

Channel Converter controls
The following controls are located in the Channel Converter dialog.
Control

Description

Output channels

This drop-down determines the number of channels in the output file.

Source

Determines the amount of the original channel data that will be mixed to the new file.

Invert Mix

Select this check box to reverse the polarity of the new channel.

More

Click this button to view additional options that you can use to adjust your data
window selection. For more information, see Adjusting the data window selection on
page 184.

DC Offset
Audio that is not centered around the zero baseline in the waveform display is said to have a DC offset. DC offsets are typically
caused by electrical conflicts between the sound card and input device. The DC Offset function (located on the Process menu) is
used to change the baseline of an audio file by adding a constant value to each sample to compensate for offsets.

Estimating DC Offset
You can estimate the DC offset of an audio file by choosing Statistics from the Tools menu.

Average DC offset value

PROCESSING AUDIO | 191

DC Offset controls
Choose DC Offset from the Process menu to display the DC Offset dialog. The following controls are located in the DC Offset dialog.
Control

Description

Automatically detect and
remove

Calculates and corrects the DC offset for each channel individually.

Adjust DC offset by

Allows you to specify a DC offset value manually.
• -2,147,483,648 to 2,147,483,647 for 32-bit data
• -8,388,608 to 8,388,607 for 24-bit data
• -32,768 to 32,767 for 16-bit data
• -128 to 127 for 8-bit data

Compute DC offset from first 5 Selecting this check box specifies that only the first five seconds of a file are analyzed
seconds only
when measuring the DC offset. Be aware that five seconds is not sufficient if the
beginning of a file has a long fade-in or mute.

EQ
Three EQ options are available in the Process menu: Graphic, Paragraphic, and Parametric. Each of these options launch the
appropriate XFX effect. For more information on using the XFX EQ effects, click the Help button ( ) in the process dialog.

Fade - Graphic Fade
Graphic fade allows you to create custom fade envelopes to apply to audio data. You can use up to 16 envelope points to create
complex graphic fades.

Creating a graphic fade

1. Open the Musicbed.pca file.
2. Select the last half of the audio (approximately five seconds).
3. From the Process menu, choose Fade, and choose Graphic from the submenu. The Graphic Fade dialog is displayed.
4. From the Show wave drop-down list, choose Mono source. The Musicbed.pca waveform is displayed in the graph. For more
information on the dialog controls, see Graphic Fade controls on page 193.

5. From the Preset drop-down list, choose -6 dB exponential fade out. The fade’s envelope is displayed in relation to the
waveform in the graph.

Full volume at start of selection

Zero volume at end of selection

192 | CHAPTER 13

6. Click OK. The specified fade is applied to the selection.

Creating a custom graphic fade

1. Open the Musicbed.pca file.
2. Select the first half of the audio (approximately five seconds).
3. From the Process menu, choose Fade, and choose Graphic from the submenu. The Graphic Fade dialog is displayed.
4. From the Show wave drop-down list, choose Mono source. The Musicbed.pca waveform displays in the graph. For more
information on the dialog controls, see Graphic Fade controls on page 193.

5. Edit the fade envelope using the following controls:
•

Click the envelope to create a new point.

•

Drag a point to move it to a new position.

•

Double-click or right-click a point to delete it.

•

Right-click an envelope segment and choose a new fade type from the shortcut menu.

For more information, see Envelope graphs on page 49.

6. Click OK. The custom graphic fade is applied to the selected audio.
Graphic Fade controls
The following controls are located in the Graphic Fade dialog.
Control

Description

Maximum Gain

Select a radio button to adjust the range of the envelope graph.

Show wave

The Show wave drop-down list provides several settings for drawing the current
selection’s waveform on the envelope graph. This function is available only for small
selections.

Reset Envelope

Clicking the Reset Envelope button clears the envelope of all points except the
original two.

PROCESSING AUDIO | 193

Fade - Fade In
The Fade In command is used to linearly fade a selection from a volume of -Inf. to a volume of 0 dB. The size of the selection
determines the length of the fade.

1. Open the Musicbed.pca file.
2. From the Process menu, choose Fade, and choose In from the submenu. The fade is applied, and volume increases over the
length of the entire file.

Fade - Fade Out
The Fade Out command is used to linearly fade a selection from a volume of 0 dB to a volume of -Inf. The size of the selection
determines the length of the fade.

1. Open the Musicbed.pca file and select all audio data.
2. From the Process menu, choose Fade, and choose Out from the submenu. The fade is applied, and the volume decreases over
the length of the entire file.

Invert/Flip
The Invert/Flip command inverts the audio selection at its baseline, in effect reversing its polarity. Inverting a file, while creating no
audible difference, is occasionally useful for matching sample transitions when executing certain pastes, mixes, or loops.

1. Create a selection in the data window.
2. From the Process menu, choose Invert/Flip. The selection is inverted.

194 | CHAPTER 13

Mute
The Mute command forces the selection to a volume of -Inf. dB (silence).

Muting an audio selection

1. Create a selection in the data window.

2. From the Process menu, choose Mute. The selection is muted.

PROCESSING AUDIO | 195

Normalize
The Normalize command maximizes the overall volume of a file without introducing clipping. When you normalize a file, the entire
file is scanned and a constant gain is applied to raise the file’s level to a specified value.

Normalizing audio

1. Open the Musicbed.pca file.
2. From the Process menu, choose Normalize. The Normalize dialog is displayed.

3. From the Preset drop-down list, choose Normalize RMS to -16 dB (music) and click OK. The file is normalized and its overall
“loudness” is increased.

Normalize controls
The following controls are located in the Normalize dialog.
Control

Description

Normalize using Peak level

This radio button normalizes the audio file using the maximum (instantaneous)
sample values detected. A constant gain is then applied to the audio.

Normalize using Average RMS This radio button normalizes the audio file using the detected average RMS value of
level (loudness)
the audio file. This is helpful for matching the apparent loudness of a number of
individual recordings.

196 | CHAPTER 13

Control

Description

Normalize to

This fader specifies the level to which the highest peak should be set.
With Peak level, if the peak level is -10 dB and the Normalize to value is -3 dB, a
constant boost of 7 dB is applied to the entire file.
With Average RMS level, normalizing to 0 dB means boosting the signal until it has
the same apparent loudness as a 0 dB square wave. This results in all the dynamic
range of the signal being flattened and all peaks being either clipped or seriously
compressed.

Note: As a rule, normalizing using Peak levels to 0 dB is acceptable, but
normalizing using Average RMS level to anything above -6 dB is not
recommended.
Ignore below

Determines the level of audio data included in the RMS calculation. Data below the
threshold is ignored, effectively eliminating silent sections from RMS calculation. The
Ignore below fader should be set a few dB above perceived silence. If Ignore below is
set to -Inf., all audio data is used. However, if the value is set too high (above -10 dB)
the RMS value may never rise above the threshold. In this case, normalization cannot
occur. For this reason, you should evaluate the threshold by clicking the Scan Levels
button.

Attack time

Determines how quickly the scan responds to transient peaks.

Release time

Determines how quickly the scan should stop using transient peak material after it
begins to drop in level. Slower release times result in more data being included in RMS
calculation.

Use equal loudness contour

Allows the scan to compensate for the Fletcher-Munson Equal Loudness Contours.
The Fletcher-Munson Equal Loudness Contours illustrate that very low- and highfrequency audio is less perceptible to the human ear than mid-range audio. Therefore,
selecting this option forces the scan to factor this into RMS calculation.

Scan Levels

Clicking Scan Levels initiates Peak and RMS scans on the audio and displays the RMS
level and the highest peak level detected. When previewing a normalize effect, the
entire file must be scanned to preview even a small selection. Clicking Scan Levels
saves the current Peak and RMS values and allows you to preview different Normalize
to settings without re-scanning the entire file.
Current Peak and RMS levels

An asterisk adjacent to a level value indicates that the value is not current. This occurs
when the selection is updated or the dialog is initially opened. To update values, click
Scan Levels.
Noncurrent Peak and RMS levels

If values have never been calculated, two dashes display. Click Scan Levels to calculate
values.
Nonexistent Peak and RMS levels

Note: If the RMS level never reaches the Ignore below threshold, a value of -96 dB
displays. If this occurs, decrease the Ignore below threshold level and rescan.

PROCESSING AUDIO | 197

Control

Description

If clipping occurs

The If clipping occurs drop-down list is used to specify how the normalize function
handles clipping that may occur when an audio file is processed using the RMS
option. This list provides four options:
• Apply dynamic compression Audio peaks that will result in clipping are limited
below 0 dB using non-zero attack and release times to minimize distortion. This
mode is useful for getting loud and clear audio during mastering.
• Normalize peak value to 0 dB The selection’s peak amplitude level is normalized to
0 dB, thereby allowing the maximum possible constant gain without clipping the
selection. However, less gain is applied than would be necessary to achieve the
Normalize to RMS level.
• Ignore (saturate) Audio is permitted to clip and distort.
• Stop processing Audio peaks that will result in clipping force the normalize
function to cease processing and alert you that clipping will occur at the current
level.

Note: When normalizing multichannel audio, normalization is computed on the
loudest sample value found in a channel and identical gain is applied to all
channels. If a single channel is selected in a multichannel file, normalization
processes only that channel.
Use current scan level (do not When you select the Use current scan level check box, the current scan levels are
scan selection)
used without initiating a new scan. This is useful when applying scan levels from a
different selection or file to the current selection, thereby allowing identical gains to
be applied to multiple files. This option can also be used to scan a selection of an
audio file containing the loudest or most constant levels and then apply that scan to
normalize the entire file.

Pan/Expand
Pan/Expand allows you to create panning effects and stereo compression/expansion in selections.

Creating a pan
A pan is used to control the apparent position of a sound between the left and right channels of a stereo file.

1. Open the Musicbed.pca file.
2. From the Process menu, choose Pan/Expand. The Pan/Expand dialog is displayed.
3. From the Preset drop-down list, choose Left to right (linear). The pan envelope is displayed on the graph.

Hard left at start of audio

Hard right at end of audio
The pan envelope is
displayed on the graph.

4. Click OK. The file is converted to stereo and a left-to-right pan is added.

198 | CHAPTER 13

5. Play the file. The audio source seems to move from the left channel to the right channel during playback.
Note: A pan, by nature, cannot be created in a mono file.

Creating a custom pan
You can create complex custom panning effects using up to 16 envelope points.

1. Open the Musicbed.pca file.
2. From the Process menu, choose Pan/Expand. The Pan/Expand dialog is displayed.
3. Configure the pan envelope using the following controls:
•

Click the envelope to create a new point.

•

Drag a point to move it to a new position.

•

Double-click or right-click a point to delete it.

•

Right-click an envelope segment and choose a new fade type from the shortcut menu.

For more information, see Envelope graphs on page 49.

4. Click OK. The custom pan is applied to the file.
Pan/Expand controls
The following controls are located in the Pan/Expand dialog.
Control

Description

Process mode

The Process mode drop-down list contains the following options:
• Pan (preserve stereo separation) Applies the pan effect without mixing the
channels, thereby simulating the spectral positioning of stereo recordings.
• Pan (mix channels before panning) Mixes the left and right channels prior to
applying panning effects.
• Stereo expand Allows you to contract or expand the image of stereo audio from
dead center (mono) to completely panned wide (no center channel).
• Mix mid-side (MS) recording to left and right channels Simulates a recording
technique in which one microphone is pointed directly at the source and used to
record the center (mid) channel, and a second microphone is pointed 90 degrees
away from the source (side) and used to record the stereo image.
For proper playback on most systems, MS recordings must be converted to
standard left/right orientation.
To convert an MS-recorded track to a left/right track, first ensure that the center
channel is in the left track and the side channel on the right. The MS mix function is
then used to set the width of the stereo image for the converted track.

Output gain

Determines the amount of gain applied to the signal following pan/expand
processing.

Show wave

The Show wave drop-down list provides several settings for drawing the current
selection’s waveform on the envelope graph. This function is available only for small
selections.

Reset Envelope

Clicking the Reset Envelope button clears all but the two original envelope points.
• For the Pan modes, these two points prevent unintended panning.
• For the Stereo expand and Mix Mid-Side modes, these two points prevent
unintended expansion.

PROCESSING AUDIO | 199

Resample
The Resample command allows you to change the sampling rate of a file without altering its pitch or duration.

•

Resampling to a lower sample rate results in less frequent samples and a decreased file size, but adds aliasing noise to the
audio. For more information, see Apply an anti-alias filter during resample on page 201.

•

Resampling to a higher sample rate results in extra samples being created through interpolation and an increased file size. Like
increasing bit depth, up-sampling does not improve the quality of an audio file, but permits subsequent audio processing to
be performed with greater precision.

Downsampling audio

1. Open the Musicbed.pca file.
2. Right-click the data window and choose File Properties from the shortcut menu. The File Properties window is displayed.
Notice that this file has 44,100 Hz sample rate and a file size of 0.48 MB.

3. Click OK.
4. From the Process menu, choose Resample, and then choose Resample from the submenu. The Resample dialog is displayed.
5. From the Preset drop-down list, choose Resample to 8,000 Hz with anti-alias filter and click OK. The audio is resampled at
8,000 Hz.

6. From the File menu, choose Save As. Save the resampled file with a new name and close it.
7. Open the resampled file and view its File Properties window. The sample rate is lower (8,000 Hz) and the file size is smaller.
8. Play the file. Notice the obvious decrease in audio quality.
Note: Use this new file to perform the following up-sampling procedure.

Upsampling audio

1. Verify that the file created in the previous procedure is the active data window.
2. From the Process menu, choose Resample, and then choose Resample from the submenu. The Resample dialog is displayed.
3. From the Preset drop-down list, choose Resample to 48,000 Hz with anti-alias filter and click OK. The audio is resampled at
48,000 Hz.

4. From the File menu, choose Save As. Save the resampled file with a new name and close it.
5. Open the new file and view its File Properties window. Notice that the sample rate is higher (48,000 Hz) and the file size is
larger.

6. Play the file. Notice that resampling to a higher sample rate produces an audio quality at 48,000 Hz that is indistinguishable
from the quality at 8,000 Hz.

200 | CHAPTER 13

Resample controls
The following controls are located in the Resample dialog.
Control

Description

New sample rate

Determines the sample rate (in Hz) at which the file is resampled.

Tip: Processing is quicker when downsampling by an even multiple (such as when
going from 44 kHz to 22 kHz).
Interpolation accuracy

The Interpolation accuracy value determines the complexity of the interpolation
method used during resampling. Interpolation accuracy is most apparent in high
frequencies, but the audible difference between the values is subtle and often
undetectable without the use of test tones.
A value of 1 is suitable for general-purpose audio.
A value of 2 or 3 is good for high-end audio applications.
A value of 4 results in professional-quality audio, but requires substantial processing.

Apply an anti-alias filter
during resample

Selecting this check box applies an anti-aliasing filter during the resampling process.
Remember that the maximum frequency that can be represented by a sample rate is
one-half of the sampling rate (the Nyquist frequency). Therefore, high frequencies
cannot be accurately represented when downsampling. The anti-aliasing filter
prevents high frequencies from becoming low-frequency distortion.

Tip: It is also advisable to apply an anti-aliasing low-pass filter to an audio file prior
to resampling to a lower sample rate.
Set the sample rate only (do
not resample)

If this check box is selected, the playback rate is changed without resampling the data.
This means that the pitch of the original file is not preserved. For this reason, this
option is only useful for quickly converting between two similar sample rates.

PROCESSING AUDIO | 201

iZotope 64-Bit SRC
You can use the iZotope 64-Bit SRC process to change the sample rate of an existing sound file.

1. From the Process menu, choose Resample, and then choose iZotope 64-Bit SRC from the submenu. The iZotope 64-Bit DSRC
dialog is displayed.

2. Choose a setting from the Preset drop-down list, or adjust the controls as needed.
Item

Description

New sample rate

Specify the sample rate to which the sound file will be converted.

Note: Increasing a file’s sample rate cannot improve the quality of the existing
audio, but does allow higher resolution for processing.
Quality

When the Use simplified Quality setting check box is selected, you can drag the
Quality slider to adjust the plug-in’s controls automatically.
Dragging the slider sets the balance of audio quality vs. processing speed. A setting of
50% works well for most applications. Increasing the setting improves the quality of
the plug-in but requires more processing power.
When the Use simplified Quality setting check box is cleared, you can adjust the
plug-in’s controls manually.

Steepness

The plug-in uses a low-pass filter to discard frequencies that cannot be represented or
are undesirable in your audio output.
This setting establishes the steepness of the transition band of the low-pass filter.
Higher settings will reject unwanted frequencies, but can cause more ringing in the
time domain and a higher CPU load.

Max filter length

Sets the maximum length of the filters used for resampling.
The default setting will work well for most applications, but you can increase the
setting if very high-quality output is desired for uncommon source or destination
sampling rates.

Cutoff scaling

Allows you to scale the cutoff frequency of the plug-in’s low-pass filter from the
Nyquist frequency.
Typical values are near 1. Higher values will offer a flatter pass-band, and lower values
will offer better aliasing suppression.

Alias suppression

202 | CHAPTER 13

Sets the amount of suppression in the low-pass filter’s stop-band. Frequencies in the
stop-band that are not fully attenuated will result in aliasing.Higher settings will result
in better quality, and lower settings can minimize CPU load.

Item

Description

Prering

Low-pass filters are characterized by the amount of ringing they introduce into their
output. Higher Steepness settings produce increased ringing.
A setting of 100% produces a linear phase filter with equal pre and post ringing. A
setting of 0% produces a minimum phase filter that offers no preringing but has
nonlinear phase distortion. Intermediate settings allow a tradeoff between preringing
and postringing and allows you to linearize phase in the pass-band.

Set the sample rate only (do
not resample)

Select this check box to change the playback rate without resampling the data. This
means that the original pitch of the file is not preserved.

3. Click OK.
Reverse
The Reverse command reverses the audio selection.

1. Open the Musicbed.pca file.
2. From the Process menu, choose Reverse. The reversed audio data displays in the data window.

Original audio data

Reversed audio

Rotate Audio
You can move the beginning of a loop to the end, or the end of a loop to the beginning by rotating audio. For more information, see
Rotating audio on page 286.

Smooth/Enhance
To start the XFX Smooth/Enhance plug-in, choose Smooth/Enhance from the Process menu. For more information on using the
XFX Smooth/Enhance plug-in, click the Help button ( ) in the Smooth/Enhance dialog or refer to the Sound Forge online help
(from the Help menu, choose Contents and Index).

Time - Time Stretch
To start the XFX Time Stretch plug-in, choose Time Stretch from the Process menu. For more information on using the XFX Time
Stretch plug-in, click the Help button ( ) in the Time Stretch dialog or refer to the Sound Forge online help (from the Help menu,
choose Contents and Index).

Time - élastique Timestretch
To start the élastique Timestretch plug-in, choose Time from the Process menu and then choose élastique Timestretch from the
submenu. For information about using the élastique Timestretch plug-in, click the Help button ( ) in the élastique Timestretch
dialog or refer to the Sound Forge online help (from the Help menu, choose Contents and Index).

PROCESSING AUDIO | 203

Volume
The Volume command alters the volume of an audio selection.

Increasing the volume of a selection

1. Open the Voiceover.pca file.
2. Create a selection containing the word “Wow.”
3. From the Process menu, choose Volume. The Volume dialog is displayed.
4. From the Preset drop-down list, choose 6 dB boost (200%) and click OK. The specified boost is applied to the selection.
5. Play the file. The “Wow” data clips and distorts upon playback.
Exercise caution when using the Volume command. Unlike Normalize, Volume performs no pre-processing scans and offers no
options for clipping audio data.
Create a selection

Audio following volume increase

Note: When audio data is clipped, it cannot be restored by performing a second Volume operation. The initial Volume operation
must be undone.

Volume control
The Volume dialog contains only one control: Gain. The Gain fader determines the new volume of a selection. Negative decibel
values decrease the selection’s volume, while positive decibel values increase the selection’s volume.

Note: A value of -Inf. corresponds to mute (0%).
204 | CHAPTER 13

Chapter 14
Working with Effects
Effects, or plug-ins, can be used to improve the quality of the audio or to create special artistic effects. Additional DirectX® and VST
plug-in effects, both from Sony and other third-party vendors, can also be used.

Adding effects
You can choose an effect from the Effects menu to apply to a file or just a portion of a file. If you’ve added an effect to the FX
Favorites menu, you can select it from that location as well. For more information, see Organizing effects in the FX Favorites menu on
page 208.

Applying an effect
1. Select the data you want to process. If no data is selected, the effect is applied to the entire file.
If you’re using the Event tool (

), select the events you want to process. For more information, see Selecting events on page 179.

Note: When you’re working with multichannel files, only the selected region in the selected channel is processed. Most functions
can be applied to an individual channel or all channels. However, because the channels in a multichannel file must be equal in
length, functions that affect the length of the data cannot be performed on individual channels. These functions include Insert
Silence, Resample, Time Stretch, Gapper/Snipper, Pitch Bend, and Pitch Shift (without preserving duration).
If you want to apply one of these processes in a single channel, convert the file into separate mono files (you can select a channel
and drag it to the Sound Forge workspace to create a new file quickly), apply the process, and merge the files into a new
multichannel file.

2. Choose a command from the Process, Effects, or FX Favorites menu. The dialog for the selected effect is displayed.
Plug-in
online help
Preset

Preview/Stop

Effect
controls

Go to Previous/Next Event buttons

3. Choose a preset from the Preset drop-down list and adjust the parameters in the dialog to achieve the effect you want. For
help on the different controls in the effect dialog, click the Help button (

).

WORKING WITH EFFECTS | 205

4. Click the Preview button to test out the effect. Adjust the settings as needed and click Stop to end the preview.
Tips:
• If the selection you made in the data window needs to be adjusted, click the Selection button to adjust the selection.
• When using the Event tool ( ), click the Go to Previous Event ( ) and Go to Next Event (
events you selected and preview and modify the effect for each event.

) buttons to navigate to the

5. Click OK. During processing, a progress meter is displayed at the bottom of the data window. You can cancel the operation at
any time by clicking the Cancel button to the left of the progress meter, or you can press the Escape key.

Saving effect settings as a custom preset
After you have adjusted the parameters in the effect dialog, you may want to save your settings as a custom preset for later use. You
can select the preset from the Preset drop-down list to apply the same settings at a later time.

1. Adjust the parameters in the effect dialog to achieve the effect you want.
2. Click the Save Preset button (

). The Save Preset dialog is displayed.

3. Enter a new preset name and click OK. The new preset is added to the Preset drop-down list.

Using the Plug-In Manager
You have several tools to help you manage your plug-ins, including the Plug-In Manager, FX Favorites menu, and the Preset
Manager.
The Plug-In Manager window not only allows you to add plug-ins and saved plug-in chains, but it also provides a way to manage
your plug-in files—to rename plug-ins, hide plug-ins, create folders, add plug-ins to an FX Favorites folder, and perform other
standard file management tasks.

Views
Delete
New Folder
Refresh
Up One Level

206 | CHAPTER 14

Applying a plug-in or chain to a media file
You can add a plug-in to a chain in the Plug-In Chain by dragging an effect from the Plug-In Manager window.

1. From the View menu, choose Plug-In Manager. The Plug-In Manager window is displayed.
2. Select the data you want to process. If no data is selected, processing will be applied to the entire file.
Note: When you’re working with multichannel files, only the selected region in the selected channel is processed. Most functions
can be applied to individual or all channels. However, since all channels in a multichannel file must be equal in length, functions
that affect the length of the data cannot be performed on individual channels. These functions include Insert Silence, Resample,
Time Stretch, Gapper/Snipper, Pitch Bend, and Pitch Shift (without preserving duration).
If you want to apply one of these processes in a single channel, convert the file into separate mono files (you can select a channel
and drag it to the Sound Forge workspace to create a new file quickly), apply the process, and merge the files into a new
multichannel file.

3. Select the desired plug-ins.
Note: Effects chains—including packages created in Vegas or ACID—appear in the DirectX Chains folder in the Plug-In Manager.
4. Drag the plug-ins from the Plug-In Manager window to the Plug-In Chain window. The selected plug-ins are added to the
chain.

Tip: You can also drag plug-ins or a plug-in chain from the Plug-In Manager window to a data window. The Plug-In Chain window
is opened with the selected effects in a new chain.

5. Use the Plug-In Chain to preview your effects and adjust settings as needed. You can select the Bypass button (

) to hear the

original, unprocessed audio.

6. When you are satisfied with the chain, click the Process Selection button (

) in the Plug-In Chain to apply the effect.

Renaming a plug-in
You can customize the names of plug-ins within the software.

1. Right-click a plug-in in the Plug-In Manager and choose Rename from the shortcut menu.
2. Type a new name and press Enter.

WORKING WITH EFFECTS | 207

Hiding a plug-in
All DirectX plug-ins on your system are automatically available to you. You may want to hide a plug-in within the software without
removing the plug-in from your system.

1. Right-click a plug-in in the Plug-In Manager and choose Hide from the shortcut menu. You are prompted to confirm that you
want to permanently hide the plug-in.

2. Click Yes. The plug-in no longer appears in Sound Forge software.
Tip: To restore hidden plug-ins, you can force Sound Forge to rescan your system for plug-ins by deleting the
HKEY_CURRENT_USER\Software\Sony Creative Software\Sound Forge Pro\11.0\DXCache key in the Windows Registry.

Organizing effects in the FX Favorites menu
The FX Favorites menu provides easy access to the plug-ins you use most frequently. You can add and remove plug-ins and folders
to organize the menu however you like. You can also automatically add all plug-ins on your system to the menu. For more
information, see Automatically adding and organizing plug-ins on page 208.
Once you add a plug-in to the FX Favorites menu, you can apply the plug-in to a file by selecting it from the menu. For more
information, see Adding effects on page 205.

1. From the FX Favorites menu, choose Organize. The Organize Favorites dialog is displayed.
2. Organize your plug-ins:
•

Drag plug-ins to the FX Favorites folder to add them to the FX Favorites menu.

•

Create submenus in the FX Favorites menu by clicking the FX Favorites folder and clicking the Create New Folder button
( ). After you have created a new folder, drag plug-ins to the folder to add them to the submenu in the FX Favorites
menu.

•

Remove plug-ins or folders from the FX Favorites menu by selecting the plug-in or folder and clicking the Delete button
( ). Deleting a plug-in from the FX Favorites folder removes it from the FX Favorites menu but does not delete the plugin from your system.

3. Close the Organize Favorites dialog. The new plug-ins and/or submenus appear in the FX Favorites menu.
Tip: You can also add plug-ins to the FX Favorites menu using the Plug-In Manager.

Automatically adding and organizing plug-ins
You can automatically add all the plug-ins on your computer to your FX Favorites folder and organize them by the first word in the
plug-in name (usually the company name). This replaces any menu structure you may have created with a rebuilt FX Favorites
menu.

1. From the FX Favorites menu, choose Recreate by Plug-In Name. You are prompted to confirm the reorganization of the FX
Favorites folder.

2. Click Yes to continue.
Folders are created and the plug-ins are organized based on the first word in the names of the plug-ins.

208 | CHAPTER 14

Using the Plug-In Chain
From the View menu, choose Plug-In Chain to open or close the Plug-In Chain for the current data window.

Tip: If you want to apply a single plug-in chain to a data window, use FX Favorites > Apply Plug-In Chain. For more information,
see Applying a plug-in chain on page 214.
The Plug-In Chain allows you to link up to 32 DirectX and VST plug-ins into a single processing chain. All of the plug-ins in the chain
can be previewed simultaneously in real time (as long as your computer can process the preview information quickly enough).
The Plug-In Chain is modeless—you can navigate your data windows to change selections or apply effects to a different data
window without closing the Plug-In Chain.
Add Plug-Ins to Chain

Chain preset
Remove Plug-In

Bypass
Show Plug-In Window
Show Parameters

Plug-in chain

Creating a plug-in chain
1. Select the data you want to process.
Tip: If you’ve used previous versions of Sound Forge Pro software, you’ll notice that you can now click away from the Plug-In Chain
at any time to adjust your selection or even to apply an effects chain to a different data window.

2. From the View menu, choose Plug-In Chain.
3. Choose a preset from the Chain drop-down list to load an existing chain, or add the desired plug-ins to the chain. For more
information, see Adding a plug-in from the Plug-In Chooser on page 210.

4. Choose which of the chain’s plug-ins you want to apply:
•

Select an effect’s Bypass button ( ) to prevent the audio signal from being sent through the plug-in. This is useful for
isolating certain plug-ins without removing others from the chain.

•

Deselect the Bypass button for each plug-in you want to apply to your signal.

5. Adjust each plug-in’s properties as desired. For more information, see Setting a plug-in’s properties on page 211.

WORKING WITH EFFECTS | 209

Adding, removing, or arranging plug-ins on a chain
Adding a plug-in from the Plug-In Chooser

1. Click the Add Plug-Ins to Chain button (

) in the Plug-In Chain window. The Plug-In Chooser window appears.

2. Select each plug-in you want to add, and then click the Add button, or browse to an effects package. The plug-ins appear at
the top of the window in the order you added them.

Tips:
• You can also double-click a plug-in in the Plug-In Chooser to add it to the chain.
• To reorder the plug-ins within the chain, simply drag a plug-in button to a new location, or click the Shift Plug-In Left (
Shift Plug-In Right ( ) buttons.

) or

3. Once you have added all of the plug-ins and specified the plug-in chain order, click the OK button.
Adding a plug-in from the Plug-In Manager
You can add a plug-in to a chain quickly by dragging it from the Plug-In Manager to the Plug-In Chain window. Drop the plug-in at
the position where you want to add it to the chain:

Removing a plug-in
Click the Remove Plug-In button (

210 | CHAPTER 14

).

Editing a plug-in chain

1. From the View menu, choose Plug-In Chain.
2. Choose a preset from the Chain drop-down list.
3. To bypass a plug-in without removing it from the chain, select the effect’s Bypass button (

).

4. To reorder the plug-ins within the chain, simply drag a plug-in to a new location.

5. Click the Show Plug-In Window button (

) to display the effect’s parameters in a separate window. For more information
about using specific plug-ins, click the Plug-In Help button ( ) in the plug-in window.

Setting a plug-in’s properties
Click the Show Plug-In Window button ( ) to display the effect’s parameters in a separate window. For more information about
using specific plug-ins, click the Plug-In Help button ( ) in the plug-in window.

Tip: You can have multiple plug-in windows open in the Sound Forge Pro workspace. To quickly close all open plug-in windows,
right-click a plug-in in the Plug-In Chain window and choose Close All Plug-In Windows from the shortcut menu.

Loading an effects chain or plug-in preset
Loading a plug-in chain preset
Choose a setting from the Chain drop-down list. The preset chain is loaded using the saved settings for each DirectX and VST
plug-in in the chain.

Loading a preset for an individual DirectX plug-in
Choose a setting from the Preset drop-down list. The plug-in settings stored in the preset are loaded.

WORKING WITH EFFECTS | 211

Loading a preset for an individual VST plug-in

1. Click the Show Plug-In Window button (
2. Click the Open VST Preset button (

) to display the effect’s parameters in a separate window.

).

The Open VST Preset dialog is displayed.

3. Browse to the .fxp file that you want to use.
4. Click the Open button.
The current VST preset is replaced with the settings stored in the .fxp file.

Loading a bank of VST plug-in presets

1. Click the Show Plug-In Window button (
2. Click the Open VST Bank button (

) to display the effect’s parameters in a separate window.

).

The Open VST Preset Bank dialog is displayed.

3. Browse to the .fxb file that you want to use.
4. Click the Open button.
All presets for the current VST plug-in are replaced with the settings stored in the .fxb file, and the first preset in the bank is
loaded by default.

Previewing the effects chain
Effects from the Plug-In Chain are previewed in real time when you play back a file.
To hear the results of your effects chain without applying it to the sound file, click the Play Normal button (
playbar.
You can select the Bypass button (
to bypass individual effects.

) in the data window’s

) in the Plug-In Chain to bypass all effects in the chain, or select the Bypass button for an effect

Applying the effects chain
Effects from the Plug-In Chain are applied when you save the file.

Saving the plug-in chain as a preset
When you save a plug-in chain, the order of the effects in the chain and the settings for each plug-in are saved with the chain.

Note: Effect automation envelope points are not saved with presets. If you are using effect automation envelopes and save a preset
during playback, the effect’s settings at the playback cursor position are saved.

1. Add plug-ins to the chain.
2. Adjust each plug-in’s properties.
3. Type a name in the Chain box.
Note: You cannot modify default presets.

212 | CHAPTER 14

4. Click the Save Chain Preset button (

).

Saving the settings from an individual plug-in as a preset
Note: Effect automation envelope points are not saved with presets. If you are using effect automation envelopes and save a preset
during playback, the effect’s settings at the playback cursor position are saved.

Saving a preset for an individual DirectX plug-in

1. Click the Show Plug-In Window button (

) to display the effect’s parameters in a separate window.

2. Type a name in the Preset box.
3. Click the Save Preset button (

).

Saving a preset for an individual VST plug-in

1. Click the Show Plug-In Window button (
2. Click the Save VST Preset As button (

) to display the effect’s parameters in a separate window.

).

The Save VST Preset dialog is displayed.

3. Browse to the folder where you want to save the .fxp file and type a name in the File name box.
4. Click the Save button. The current plug-in settings are saved in the .fxp file.
Saving a bank of VST plug-in presets

1. Click the Show Plug-In Window button (
2. Click the Save VST Bank As button (

) to display the effect’s parameters in a separate window.

).

The Save VST Preset Bank dialog is displayed.

3. Browse to the folder where you want to save the .fxb file and type a name in the File name box.
4. Click the Save button. All presets for the current plug-in are stored in the bank.
Plug-In Chain shortcuts
If you want to make your editing really fast, the Plug-In Chain can be controlled using keyboard shortcuts. For more information, see
Plug-In Chain shortcuts on page 355.

WORKING WITH EFFECTS | 213

Applying a plug-in chain
From the FX Favorites menu, choose Apply Plug-In Chain to apply a plug-in chain to a selection or data window.

Tip: If you want to work with each data window’s active plug-in chain or use effect automation, choose View > Plug-In Chain. For
more information, see Using the Plug-In Chain on page 209.

Creating a plug-in chain
1. Select the data you want to process.
Tip: If you’ve used previous versions of Sound Forge software, you’ll notice that you can now click away from the Apply Plug-In
Chain at any time to adjust your selection.

2. From the FX Favorites menu, choose Apply Plug-In Chain.
3. Choose a preset from the Chain drop-down list to load an existing chain, or add the desired plug-ins to the chain.
4. Choose which of the chain’s plug-ins you want to apply:
•

Clear an effect’s check box (
) to prevent the audio signal from being sent through the plug-in. This is useful for
isolating certain plug-ins without removing others from the chain.

•

Select the check box for each plug-in you want to apply to your signal.

5. If you want to choose a processing mode to determine how Sound Forge software handles the extra audio tail of plug-ins such
as reverb or delay, right-click the processing dialog and choose a command from the shortcut menu:
•

Choose Ignore Tail Data to ignore the tail. The effect will end abruptly at the end of the selection.

•

Choose Mix Tail Data to mix the tail into the adjacent material. This is the most natural-sounding option.

•

Choose Insert Tail Data to insert the audio tail. All audio to the right of the tail will be moved over to accommodate the
extra audio.

6. Adjust each plug-in’s properties as desired.
Adding, removing, or arranging plug-ins on a chain
Adding a plug-in from the Plug-In Chooser

1. Click the Add Plug-Ins to Chain button (

) in the Apply Plug-In Chain window. The Plug-In Chooser window appears.

2. Select each plug-in you want to add, and then click the Add button, or browse to an effects package. The plug-ins appear in
the Apply Plug-In Chain window in the order you added them.

Tips:
• You can also double-click a plug-in in the Plug-In Chooser to add it to the chain.
• To reorder the plug-ins within the chain, simply drag a plug-in button to a new location, or click the Shift Plug-In Left (
Shift Plug-In Right ( ) buttons.

3. Once you have added all of the plug-ins and specified the plug-in chain order, click the OK button.
Removing a plug-in
Select a plug-in in the Apply Plug-In Chain window and click the Remove Selected Plug-In button (

Editing a plug-in chain

1. From the FX Favorites menu, choose Apply Plug-In Chain.
2. Choose a preset from the Chain drop-down list.
214 | CHAPTER 14

).

) or

3. To bypass a plug-in without removing it from the chain, clear an effect’s check box (

).

4. To reorder the plug-ins within the chain, simply drag a plug-in button to a new location.
5. Click the plug-in’s button to select it, and use the bottom half of the dialog box to adjust the effect’s parameters. For more
information about using specific plug-ins, click the Plug-In Help button (

).

Setting a plug-in’s properties
Click the plug-in's button to select it, and use the bottom half of the dialog box to adjust the effect's parameters. For more
information about using specific plug-ins, click the Plug-In Help button ( ).

Loading an effects chain or plug-in preset
Loading a plug-in chain preset
Choose a setting from the Chain drop-down list. The preset chain is loaded using the saved settings for each DirectX and VST
plug-in in the chain.

Loading a preset for an individual DirectX plug-in
Choose a setting from the Preset drop-down list. The plug-in settings stored in the preset are loaded.

Loading a preset for an individual VST plug-in

1. Click the VST effect’s button to display the effect’s parameters in the Apply Plug-In Chain window.
2. Click the Open VST Preset button (

).

The Open VST Preset dialog is displayed.

3. Browse to the .fxp file that you want to use.

WORKING WITH EFFECTS | 215

4. Click the Open button.
The current VST preset is replaced with the settings stored in the .fxp file.

Loading a bank of VST plug-in presets

1. Click the VST effect’s button to display the effect’s parameters in the Apply Plug-In Chain window.
2. Click the Open VST Bank button (

).

The Open VST Preset Bank dialog is displayed.

3. Browse to the .fxb file that you want to use.
4. Click the Open button.
All presets for the current VST plug-in are replaced with the settings stored in the .fxb file, and the first preset in the bank is
loaded by default.

Previewing the effects chain
To hear the results of your effects chain without applying it to the sound file, click the Preview button in the Apply Plug-In Chain
window.
You can select the Bypass check box to bypass all effects in the chain, or clear an effect’s check box (
effects.

) to bypass individual

You can use the buttons and shortcut menus in processing dialogs to set parameters for previewing and processing with plug-ins.
Click the More button to display controls you can use to adjust the selection, wet and dry gain, and fade in/out settings.
For more information, see Using processing dialogs on page 218.

Applying the effects chain
To apply the effects chain to a data window, click the OK button in the Apply Plug-In Chain window.

Saving the plug-in chain as a preset
When you save a plug-in chain, the order of the effects in the chain and the settings for each plug-in are saved with the chain.

1. Add plug-ins to the chain.
2. Adjust each plug-in’s properties.
3. Type a name in the Chain box.
Note: You cannot modify default presets.
4. Click the Save Chain Preset button (

216 | CHAPTER 14

).

Saving the settings from an individual plug-in as a preset
Saving a preset for an individual DirectX plug-in

1. Click the effect’s button to display the effect’s parameters in the Apply Plug-In Chain window.
2. Type a name in the Preset box.
3. Click the Save Preset button (

).

Saving a preset for an individual VST plug-in

1. Click the VST effect’s button to display the effect’s parameters in the Apply Plug-In Chain window.
2. Click the Save VST Preset As button (

).

The Save VST Preset dialog is displayed.

3. Browse to the folder where you want to save the .fxp file and type a name in the File name box.
4. Click the Save button. The current plug-in settings are saved in the .fxp file.
Saving a bank of VST plug-in presets

1. Click the VST effect’s button to display the effect’s parameters in the Apply Plug-In Chain window.
2. Click the Save VST Bank As button (

).

The Save VST Preset Bank dialog is displayed.

3. Browse to the folder where you want to save the .fxb file and type a name in the File name box.
4. Click the Save button. All presets for the current plug-in are stored in the bank.

WORKING WITH EFFECTS | 217

Using processing dialogs
In previous versions of Sound Forge, processing dialogs were modal: after opening a processing dialog, you couldn’t adjust the
selection in the data window. You can move freely between processing dialogs and data windows to adjust your selection, fade-in
and -out, and gain levels.
All processing dialogs share common controls along the right-hand side of the dialog. Use these controls to save and delete custom
presets, preview your changes, and modify the selection.

Item

Description

OK

Closes the dialog and processes the dialog settings.

Cancel

Closes the dialog without making changes.

Preview

Click to begin previewing the processed sound file.

Bypass

Select this check box and click Preview to hear the unprocessed audio. This is a useful
feature when comparing the affected and unprocessed signal.

Real-time

When this check box is selected, Sound Forge will try to preview the plug-in in real
time. If your computer can not keep up, clear the check box.
When the check box is cleared, the maximum preview length is determined by the
Limit non-realtime previews to setting on the Previews tab of the Preferences dialog.
For more information, see Previews tab on page 339.

More

Click to display additional controls at the bottom of the dialog that you can use to
change the selection you want to process or adjust dry and wet gain and fades.

Previewing audio
Click the Preview button to hear the effect of the current dialog settings on the selected audio.
During playback, you can select the Bypass check box to hear the unprocessed audio. This is a useful feature when comparing the
affected and unprocessed signal.

Previewing with pre- or post-roll
If you want to listen to the unprocessed audio before or after the current selection, right-click the processing dialog and choose
Pre-Roll or Post-Roll from the shortcut menu. A check box is displayed next to the commands when they’re selected.
Pre- and post-roll allow you to hear the transition from unprocessed to processed data.
When the Pre-Roll and Post-Roll buttons are selected, the pre/post roll regions are displayed next to the loop region in the data
window:

You can use the Previews tab in the Preferences dialog to specify how many seconds of unprocessed audio will be played before
and after the processed selection. For more information, see Previews tab on page 339.

218 | CHAPTER 14

Choosing a processing mode for tail data
If you want to specify how Sound Forge handles the extra audio tail of plug-ins such as reverb or delay, right-click the processing
dialog and choose a command from the shortcut menu:
•

Choose Ignore Tail Data to ignore the tail. The effect will end abruptly at the end of the selection.

•

Choose Mix Tail Data to mix the tail into the adjacent material. This is the most natural-sounding option.

•

Choose Insert Tail Data to insert the audio tail. All audio to the right of the tail will be moved over to accommodate the extra
audio.

Creating a preset
1. Choose a command from the Process, Effects, or FX Favorites menu.
2. Adjust the dialog controls to create the desired effect.
3. Type a name in the Preset box.
4. Click the Save Preset button (

).

Deleting a preset
1. Choose a command from the Process, Effects, or FX Favorites menu.
2. Choose a preset from the Preset drop-down list.
3. Click the Delete Preset button (

).

Note: The Delete Preset button is available only for custom presets.

Using Sound Forge controls
Control

Description

Slider/Fader

Drag the handle to change the setting.

Tips:
• Hold the left and right mouse buttons (or hold the Control key) to fine-tune a
control’s value.
• You can use the Up, Down, Left and Right arrow keys to change the value in small
increments or the Page Up and Page Down keys to change the value in larger
increments. The Home and End keys change the parameter value to its maximum or
minimum.
• Double-click a handle to return to the default value (usually 0%, 50%, or 100%). Leftclicking on the hash marks in a fader also changes the value by very small
increments.
Spin Control

Use the up/down buttons or type a value in the edit box to change the setting.

Tips:
• Click the button between the up/down buttons and drag the mouse to change the
setting in large increments.
• Hold down both mouse buttons (or hold down the Control key) to fine-tune a
control’s value.
• You can use the Up/Down arrow and Page Up/Page Down keys to alter the value.
Drop-Down List

Click the drop-down list and choose an item. If you have to scroll through a large list,
click the scroll buttons or use the arrow keys.

Tip: If you scroll down the drop-down list for a preset, you can see all of the
parameters change for each preset. This is useful for getting a feel for which
parameters are used to create different effects.

WORKING WITH EFFECTS | 219

Control

Description

Button

Click a button or press the spacebar while it is selected.

Radio Button

Radio buttons always come in groups of two or more where you can select only one
option. When you select a radio button, the previously selected button is turned off.

Check Box

Click a check box to select it. You can click a selected check box to clear it.

Envelope Graph

An envelope allows you to change a sound over time.

• Drag the small boxes (envelope points) up or down.
• To create a new envelope point, click the envelope.
• To delete an envelope point, click it with the right mouse button, or double-click it
with the left mouse button.
• To move all envelope points, press Ctrl+A and drag when the envelope has focus
(the cursor will be displayed as a ). You can create up to 16 envelope points.

Note: Click the Reset Envelope button to reset the graph.

220 | CHAPTER 14

Changing the data window selection
You can adjust the selection to be processed by changing the selection in the data window or using the controls at the bottom of
the processing dialog.

Tip: Right-click the processing dialog and choose a command from the shortcut menu to change the selection quickly. Choose
Select Original to restore the selection that existed when you first opened the processing dialog. Choose Select All to select all data
in the current window.

1. Click the More button in the processing dialog. Selection and gain controls are displayed at the bottom of the dialog.
2. Type a value in the Start box (or use the spinner) if you want to change the beginning of the selection.
Click the Lock Start button (

) if you want to preserve the selection start when adjusting the Length or End settings.

Note: When using the Event tool, the Start box is automatically locked.
Changing this setting has the same effect as dragging the beginning of the selection in the data window:

3. Type a value in the End box (or use the spinner) if you want to change the end of the selection.
Note: When using the Event tool, the End box is not available.
Changing this setting has the same effect as dragging the end of the selection in the data window:

4. Type a value in the Length box (or use the spinner) if you want to specify the length of the selection. The beginning of the
selection remains fixed.
Click the Lock Selection Length button (
settings.

) if you want to preserve the selection length when adjusting the Start or End

Note: When using the Event tool, the Length box is automatically locked.
5. Type a value in the Channels box to change the current channel selection. You can separate individual channels with commas
or use hyphens to indicate channel ranges.
Click the Lock Channels button (

) if you want to lock the channel selection.

For example, type 1, 3, 6-8 to select channels 1, 3, 6, 7, and 8.
Changing this setting has the same effect as holding Ctrl while clicking channels in the data window.

Note: When using the Event tool, the Channels box is automatically locked.
6. When using the Event tool, you can click the Go to Previous Event (

) or Go to Next Event (
processing dialog to navigate events when multiple events are selected.

) button at the bottom of the

WORKING WITH EFFECTS | 221

Changing the wet/dry mix and fade in/out
You can adjust the wet/dry mix and fade in/out by changing the envelopes in the data window or using the controls at the bottom
of the processing dialog.
If you want to change the default fade values, you can use the Editing tab in the Preferences dialog. For more information, see Editing
tab on page 335.

1. Click the More button in the processing dialog. Selection and gain controls are displayed at the bottom of the dialog.
2. Type a value in the Wet Gain box (or use the spinner) to set the level of the processed signal that will be mixed into the output.
Changing this setting has the same effect as dragging the sustain portion of the wet gain envelope in the data window:

3. Type a value in the Dry Gain box (or use the spinner) to set the level of the unprocessed signal that will be mixed into the
output.
Changing this setting has the same effect as dragging the sustain portion of the dry gain envelope in the data window:

4. Type a value in the Fade In box (or use the spinner) to set the length of the fade in between the unprocessed and processed
signal.
Changing this setting has the same effect as dragging the attack portion of the envelope in the data window:

5. Click the Fade Curves button (

) and choose a curve type from the menu to set the speed of the fade in.

6. Type a value in the Fade Out box (or use the spinner) to set the length of the fade out between the processed and unprocessed
signal.
Changing this setting has the same effect as dragging the release portion of the envelope in the data window:

7. Click the Fade Curves button (

) and choose a curve type from the menu to set the speed of the fade out.

Tips:
• To reset the fade in and out to the default values, right-click the processing dialog and choose Reset Fade Values from the
shortcut menu.
• To save default fade in and out values, adjust the Fade In and Fade Out controls, and then right-click the processing dialog and
choose Save Fade Values from the shortcut menu.

Learning more about a specific effect
For more information about each effect, see Sound Forge effects on page 226.

Learning more about a specific process
For more information about each process, see Sound Forge processes on page 185.

222 | CHAPTER 14

Automating effect parameters
When you add an effect that supports automation to the Plug-In Chain, you can click the Show Parameters button ( ) to display
the effect’s automatable parameters. You can use these controls to show/hide and enable/bypass automation envelopes.

Plug-in parameters can be edited using the plug-in’s controls or the automation envelope in the data window.

Note: Choosing a new effect chain preset will clear the current effect automation settings.

Adding a volume or panning envelope
Important: Panning envelopes will have no effect on mono source data. Convert mono sound data to stereo before adding a
panning envelope.

1. Click within a data window to give it focus.
2. From the Insert menu, choose Volume Envelope or Pan Envelope (you can also press V to add a volume envelope, or press P to
add a panning envelope).
An envelope is added to the data window, and the Volume or Pan plug-in is added to the Plug-In Chain. If the Plug-In Chain is
not visible, it will be opened automatically.

Note: If a data window already has a volume or panning envelope, pressing V or P will hide the envelope.
3. Adjust volume or panning with the envelope in the data window.
Adjusting effect parameters with plug-in controls
1. Click to position the cursor in the data window and use the controls in the Plug-In Chain to adjust effect parameters at the
cursor position. The envelope is updated as you adjust the plug-in’s controls.

2. If you’ve enabled the Bypass parameter for a plug-in, you can click the Bypass button in the plug-in’s banner to toggle the
Bypass envelope at the cursor position.

WORKING WITH EFFECTS | 223

3. You can also adjust the envelope to adjust parameters. For more information about working with envelopes, see Adjusting
envelopes on page 225.

Note: When you automate an effect’s frequency parameter — such as the modulation frequency parameter in the amplitude
modulation effect — you may notice that the frequency changes are more apparent when moving through the lower frequencies.
This is because frequency scales plug-ins use a logarithmic scale, but effect automation uses linear interpolation.
To make the automated frequency changes sound more natural, change the fade curve types to change the interpolation rates
between envelope points. For high-to-low frequency sweeps, use a fast fade curve; for low-to-high frequency sweeps, use a slow
curve. For more information about changing fade curves, see Setting fade properties on page 225.

Adjusting effect parameters with envelopes
An envelope is displayed in the data window for each effect parameter that you’ve chosen to automate. Envelope points represent
plug-in parameter settings at a specific point in time.
You can add points, adjust their positions, and change the fade curves between points to modify effect parameters and the
transitions between them. For more information about working with envelopes, see Adjusting envelopes on page 225.

Note: When you automate an effect’s frequency parameter — such as the modulation frequency parameter in the amplitude
modulation effect — you may notice that the frequency changes are more apparent when moving through the lower frequencies.
This is because frequency scales plug-ins use a logarithmic scale, but effect automation uses linear interpolation.
To make the automated frequency changes sound more natural, change the fade curve types to change the interpolation rates
between envelope points. For high-to-low frequency sweeps, use a fast fade curve; for low-to-high frequency sweeps, use a slow
curve. For more information about changing fade curves, see Setting fade properties on page 225.

Previewing effect automation
Effects from the Plug-In Chain are previewed in real time when you play back a file.
To hear the results of your effect automation chain without applying it to the sound file, click the Play Normal button (
data window’s playbar.
You can select the Bypass button (
to bypass individual effects.

) in the

) in the Plug-In Chain to bypass all effects in the chain, or select the Bypass button for an effect

Applying effect automation
Effects from the Plug-In Chain are applied when you save the file.

Showing or hiding effect automation envelopes
1. In the Plug-In Chain, click the Show Parameters button (

) to display the effect’s automatable parameters.

2. Select the Show Envelope button (

) to display a parameter’s envelope, or deselect the button to hide the envelope. Hiding
an envelope simply removes the line from the data window while it retains the playback properties.

Enabling or bypassing effect automation envelopes
1. In the Plug-In Chain, click the Show Parameters button (
2. Select the Enable Envelope button (

) to display the effect’s automatable parameters.

) to apply an automation envelope to your audio signal, or deselect the button to

ignore the envelope.
When the button is not selected, an effect automation envelope is ignored and the effect’s initial state is used for the duration
of the data window.
Bypassed envelopes are drawn with a dashed line in the data window.

224 | CHAPTER 14

Adjusting envelopes
When the Envelope tool (
automation envelopes.
The Edit tool (

) on the main workspace is selected, you can add, remove, select or adjust envelope points on effect

) allows you to add, remove, or adjust envelope points, but you cannot select envelope points with the Edit tool.

By default, a new envelope will contain a single envelope point. If you want to adjust the overall level of an envelope, drag the
envelope up or down. A floating ToolTip will show you the envelope’s current setting.
If an envelope has multiple points, you can drag each point, or you can drag envelope segments up or down.

Tips:
• Hold Ctrl while dragging an envelope point or segment to adjust the value in fine increments without changing the envelope
points’ horizontal positions.
• Hold Ctrl+Alt while dragging an envelope point or segment to adjust the value in normal increments without changing the
envelope points’ horizontal positions.
• Hold Alt while dragging an envelope point to move the point's horizontal position without changing its value.
With the Envelope tool, you can drag horizontally to select multiple envelope points in the selected data window.

Adding envelope points
To create more complex envelopes, you will need to add points. To add an envelope point, double-click the envelope. You can then
drag and position the point as necessary.
To delete a point, right-click it and choose Delete from the shortcut menu.

Flipping an envelope
You can flip an envelope to invert the envelope around its center. Volume, panning, and effect automation envelopes can be
flipped.

Flipping all points

1. Right-click an envelope or a point. A shortcut menu is displayed.
2. Choose Flip All Points from the shortcut menu.
Flipping selected points

1. Create a time selection with the Envelope tool (

) to select the points you want to flip.

2. Right-click an envelope in the time selection. A shortcut menu is displayed.
3. Choose Flip Selected Points from the shortcut menu.
Setting fade properties
You can adjust the fade curve for each envelope segment individually. To change the fade curve, right-click an envelope segment
and choose a fade command (such as Linear Fade or Fast Fade, for example) from the shortcut menu.

Cutting, copying, and pasting envelope points
1. Select the Envelope tool (

).

2. Click within a data window to select it.
3. Drag horizontally in a data window to select envelope points.
4. From the Edit menu, choose Cut or Copy.

WORKING WITH EFFECTS | 225

5. Click to position the cursor where you want to paste envelope points.
Tip: Click within a different data window if you want to paste envelope points across data windows.
6. From the Edit menu, choose Paste.
Copying an envelope to another data window
1. Select the Envelope tool (

).

2. Click within a data window to select it.
3. From the Edit menu, choose Select All.
4. From the Edit menu, choose Copy.
5. Click within a data window to select it.
Tip: You can paste envelope points to a different envelope type by selecting the envelope where you want to paste.
6. Click Go to Start (

) if you want the envelope to appear exactly as it was in the original data window, or click to position the
cursor where you want the envelope to start.

7. From the Edit menu, choose Paste.

Using the Preset Manager
After you have created custom presets for effects or effect chains, you can use the Sound Forge Preset Manager to back up, transfer,
or delete custom presets from any of the effects, processes, tools and plug-ins installed in the software. The Preset Manager also
functions as a standalone application, meaning that you can use the Preset Manager outside of Sound Forge software to manage
ACID and Vegas presets as well.

Note: If you purchased the boxed version of Sound Forge Pro software, the Preset Manager is included on the Sound Forge Pro
application disc. If you purchased the downloadable version, you can get the Preset Manager on our Web site at http://
www.sonycreativesoftware.com/download/utilities.
To display the Preset Manager, choose Preset Manager from the Tools menu. In the Preset Manager, choose Contents and Index
from the Help menu for instructions on how to manage your presets.

Sound Forge effects
The remainder of this chapter describes the functions located in the Effects menu.

Acoustic Mirror
The Acoustic Mirror effect is a powerful digital signal processing tool that allows you to add environmental coloration to your
existing recordings. For more information, see What are the Acoustic Mirror effects? on page 233.

Amplitude Modulation
Use the Amplitude Modulation effect to apply a sinusoidal or square-shaped periodic gain to the input signal. The frequency of the
gain waveform can be specified to create effects varying from a slow tremolo to unusual sound distortions.
For information about using the Amplitude Modulation effect, click the Help button ( ) in the Sony Amplitude Modulation dialog
or refer to the Sound Forge online help (from the Help menu, choose Contents and Index).

226 | CHAPTER 14

Chorus
From the Effects menu, choose Chorus to add a pitch-modulated and delayed version of the input signal to the unprocessed input
signal. The effect simulates the variances in pitch and timing that occur naturally when two or more people try to play or sing the
same thing at the same time.
For information about using the Chorus effect, click the Help button ( ) in the Sony Chorus dialog or refer to the Sound Forge
online help (from the Help menu, choose Contents and Index).

Delay/Echo
From the Effects menu, choose Delay/Echo, and then choose a command from the submenu to apply an echo effect to a selection.
For information about using the Multi-Tap Delay and Simple Delay effects, click the Help button ( ) in the plug-in dialogs or refer to
the Sound Forge online help (from the Help menu, choose Contents and Index).

Distortion
From the Effects menu, choose Distortion to tailor the gain at all input levels of a signal. You can create effects ranging from
dramatic to subtle distortion, simple compression, expansion, and noise gates.
For information about using the Distortion effect, click the Help button ( ) in the Sony Distortion dialog or refer to the Sound Forge
online help (from the Help menu, choose Contents and Index).

Dynamics
From the Effects menu, choose Dynamics, and then choose a command from the submenu to modify the dynamic range of a
selection.
For more information about using the Graphic Dynamics and Multi-Band Dynamics effects, click the Help button ( ) in the plug-in
dialogs or refer to the Sound Forge online help (from the Help menu, choose Contents and Index).

Envelope
From the Effects menu, choose Envelope to apply an envelope to vary the amplitude of a waveform over time. Unlike the Graphic
Fade command, which simply fades a waveform by a specific amount over time, the gain at each point is dynamically calculated to
achieve the exact specified envelope.

WORKING WITH EFFECTS | 227

Applying an amplitude envelope

1. From the Effects menu, choose Envelope. The Envelope dialog appears.

2. Adjust the envelope to achieve the desired sound:
•

Drag the small envelope points up or down.

•

To create a new envelope point, double-click the envelope.

•

To delete an envelope point, right-click it and choose Delete from the shortcut menu.

•

To change the fade curve between two points, right-click an envelope segment and choose a command from the shortcut
menu:
Fade Type

Fade In/Out Envelope

Linear Fade
Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold

•

To move all envelope points, press Ctrl+A and drag when the envelope has focus. The cursor will be displayed as a hand
( ).

Note: You can create up to 16 envelope points. Click the Reset Envelope button to reset the graph to a simple ADSR (Attack,
Decay, Sustain, Release) curve.

3. Select the Smooth gain to minimize distortion on steep slopes check box to prevent the gain from changing too quickly,
which might result in unwanted distortion. Also, when this option is on, the gain will always begin at 0%.

4. Click the OK button.

228 | CHAPTER 14

Displaying the waveform
Choose a command from the Show wave drop-down list if you want to display the waveform in the envelope graph.
If you’re working with a multichannel file, you can choose to view individual channels or the mixed waveform.

Note: The waveform is unavailable when the selection is greater than 300,000 samples.

Flange/Wah-Wah
From the Effects menu, choose Flange/Wah-Wah to apply flanging, phasing, and wah-wah effects to a sound.
For information about using the Flange/Wah-Wah effect, click the Help button ( ) in the Sony Flange/Wah-Wah dialog or refer to
the Sound Forge online help (from the Help menu, choose Contents and Index).

Gapper/Snipper
From the Effects menu, choose Gapper/Snipper to cut chunks from the sound file or insert silence in the sound file periodically at a
set frequency.
For information about using the Gapper/Snipper effect, click the Help button ( ) in the Sony Gapper/Snipper dialog or refer to the
Sound Forge online help (from the Help menu, choose Contents and Index).

Noise Gate
From the Effects menu, choose Noise Gate to remove signals below a specified threshold. This effect is used to remove noise from
silent breaks in a sound file.
For information about using the Noise Gate effect, click the Help button ( ) in the Sony Noise Gate dialog or refer to the Sound
Forge online help (from the Help menu, choose Contents and Index).

Pitch
From the Effects menu, choose Pitch, and then choose a command from the submenu to change the pitch of a selection.

Bend
The Bend command allows you to draw an envelope that increases or decreases the pitch of a sound file over time.

1. From the Effects menu, choose Pitch, and then choose Bend from the submenu. The Pitch Bend dialog appears.

2. Drag the Range slider to determine the maximum and minimum pitch change in semitones (half-steps). Example: A range of
twelve half-steps (one octave) allows an increase or decrease of the pitch by an octave.
WORKING WITH EFFECTS | 229

3. Adjust the envelope to achieve the desired sound:
•

Drag the small envelope points up or down.

•

To create a new envelope point, double-click the envelope.

•

To delete an envelope point, right-click it and choose Delete from the shortcut menu.

•

To change the fade curve between two points, right-click an envelope segment and choose a command from the shortcut
menu:
Fade Type

Fade In/Out Envelope

Linear Fade
Fast Fade
Slow Fade
Smooth Fade
Sharp Fade
Hold

•

To move all envelope points, press Ctrl+A and drag when the envelope has focus. The cursor will be displayed as a hand
( ).

Note: You can create up to 16 envelope points. Click the Reset Envelope button to remove all but the outer two envelope points.
4. Select the Preserve original duration check box if you do not want pitch bending to change the size of the sound file. This
setting works best when performing small pitch corrections (up to +/- 2 semitones).

5. Click the OK button.
Displaying the waveform
Choose a command from the Show wave drop-down list if you want to display the waveform in the envelope graph.
If you’re working with a multichannel file, you can choose to view individual channels or the mixed waveform.

Note: The waveform is unavailable when the selection is greater than 300,000 samples.

Shift
The Shift effect allows you to change the pitch of a sound with or without preserving the duration of the selection.
For information about using the Pitch Shift effect, click the Help button ( ) in the Sony Pitch Shift dialog or refer to Sound Forge
online help (from the Help menu, choose Contents and Index).

Resonant Filter
From the Effects menu, choose Resonant Filter to restrict the range of a sound using low-pass, band-pass, or high-pass filtering,
and then boost and add oscillation to the resonant frequency.
For information about using the Resonant Filter plug-in, click the Help button ( ) in the Sony Resonant Filter dialog or refer to the
Sound Forge online help (from the Help menu, choose Contents and Index).

230 | CHAPTER 14

Reverb
From the Effects menu, choose Reverb to simulate various acoustic spaces. Reverb consists of early reflections, which are the first
reflections that arrive back to your ear, and the reverb itself.
For information about using the Reverb plug-in, click the Help button ( ) in the Sony Reverb dialog or refer to the Sound Forge
online help (from the Help menu, choose Contents and Index).

Vibrato
From the Effects menu, choose Vibrato to apply periodic pitch modulation to a selection.
For information about using the Vibrato effect, click the Help button ( ) in the Sony Vibrato dialog or refer to the Sound Forge
online help (from the Help menu, choose Contents and Index).

Wave Hammer
Use Wave Hammer to boost the level of an audio signal for mastering or mixing. For more information, see What is the Wave Hammer
plug-in? on page 245.

WORKING WITH EFFECTS | 231

232 | CHAPTER 14

Chapter 15
Using Acoustic Mirror and Wave Hammer
This chapter is designed to familiarize you with the Sound Forge® Pro Acoustic Mirror™ and Wave Hammer™ effects.
The Acoustic Mirror effect is a powerful digital signal processing tool that allows you to add environmental coloration to your
existing recordings.
The Wave Hammer effect is an audio mastering tool that features a classic compressor and volume maximizer.

What are the Acoustic Mirror effects?
The Acoustic Mirror effects represents an advance in reverb technology in that it incorporates the acoustical responses of a given
environment or venue into your audio files. You may never play Carnegie Hall, but that does not mean that your recordings can’t
sound like it. Taking this concept even further, this effect allows you to simulate the signal response of vintage musical equipment.
Imagine the money you’ll save not having to buy those paired U-47s.

The acoustic signature
Acoustic Mirror effects use the environment’s acoustic signature, or impulse response. These acoustic signatures are saved as
impulse files and given the extension .wav or .sfi. An extensive library of high-quality impulse files are included. In addition, you can
collect your own acoustic signatures and create custom impulse files.

Adding an acoustic signature to an audio file
1. Open and play the Saxriff.pca file.
Note: This file is located in the same folder as the application.
2. From the Effects menu, choose Acoustic Mirror. The Acoustic Mirror dialog is displayed.
Note: You must have an active file in the Sound Forge workspace to start the Acoustic Mirror tool.
3. Click the Browse button located next to the Impulse field and locate the Acoustic Mirror Impulse Files folder on the Sound
Forge application disc.

4. Double-click the folder. Several impulse subfolders display.
5. Double-click the Large venues folder. Several impulse files display.
6. Double-click Stadium, Camp Randall 50 yrd line.sfi. This impulse file’s acoustic signature is added to the Saxriff.pca file and
you are returned to the Acoustic Mirror dialog.

7. Click Preview. The processed file plays and the sax riff is virtually placed in a football stadium-sized venue.
8. Select or clear the Bypass check box to toggle between the processed and unprocessed audio.
Adjusting the acoustic signature
After you add an acoustic signature to a file, you can use the controls of the Acoustic Mirror dialog to precisely configure the reverb
effect. More importantly, you can preview configuration changes as quickly as you make them.

1. Open a file and display the Acoustic Mirror dialog.
2. Verify that the Real-time check box is selected.
3. From the Impulse drop-down list, choose the desired impulse file and click Preview. The processed audio file is played. Notice
that all dialog controls are set to their default values.

USING ACOUSTIC MIRROR AND WAVE HAMMER | 233

4. Drag the Dry Out fader up. Notice the audible change in output as the balance between the Wet Out and Dry Out values
changes.

Tip: If you are experiencing difficulty previewing processing in real-time, decrease the Quality/speed value.
5. Drag the Response delay slider to the right. Notice the audible change in the reverb’s delay.
The Acoustic Mirror dialog contains four tabs: General, Envelope, Summary, and Recover. Each tab contains controls that allow you
to precisely configure the effect as well as recover custom impulses. Notice that the Acoustic Mirror dialog contains the preset and
preview controls found in all of the Sound Forge process and effect dialogs. For more information, see Applying presets on page 181
and Previewing processed audio on page 183.

General tab controls
The following sections describe all controls located in the General tab.
Control

Description

Impulse

The Impulse drop-down list allows you to specify an impulse file from a list of those
previously used. Clicking Browse displays the Open Impulse File dialog and allows you
to locate an impulse file from your local system or network.

Response width

You can use the Response width slider to create some simple stereo expansion and
stereo collapsing effects. This control’s default setting of 50 represents normal stereo
operation and is recommended to maintain the stereo field of the impulse response. A
higher setting expands the stereo field, but may result in an unnatural sounding
effect. Lowering this setting narrows the stereo field. A setting of 0 is essentially mono.

Response delay

The Response delay slider controls the time, in milliseconds, that elapses between the
dry signal and the processed output. This control can be used to create interesting
effects and add new dimensions to an acoustic signature. Configuring this control
with a positive value results in the processed output following the dry output. A
negative value results in the processed output preceding the dry signal, or a predelay.

Pan (left to right)

The Pan slider controls the balance between the left and right channels in stereo files.
The default value is 0 and indicates a typical center position.

Dry Out

The Dry Out fader controls the amount of unprocessed signal mixed into the output.

Wet Out

The Wet Out fader controls the amount of processed signal mixed into the output.

Apply envelope and limit
decay to (seconds)

When you select this check box, the length of the impulse is limited to the time
specified in the adjacent box. Limiting the length of an impulse file shortens the decay
of the reverberation and decreases the amount of processing required.
In addition, selecting this check box results in the impulse fading according to the
Envelope Graph configured on the dialog’s Envelope tab. For more information, see
Envelope Graph on page 235.

Low-shelf start frequency/
High-shelf start frequency

Acoustic Mirror high- and low-shelving filters to allow you to tailor the frequency
response of the impulse. Notice that you can adjust the cutoff frequency and boost/
attenuation of each filter independently.

Convert mono to stereo

Selecting the Convert mono to stereo check box converts a mono signal to stereo
output. If the impulse file is in stereo, selecting this check box imparts a pseudo-stereo
effect on the mono input.

Quality/speed

The Quality/speed slider allows you to strike a balance between the quality and
speed of the audio processing. Lowering this value immediately affects the frequency
response of the impulse. The processed signal sounds dull and high frequencies
sound unnatural. At very low values, the length of the impulse is shortened. When this
control is set to a high value, the audio quality is excellent, but the processing takes
longer.
If you are experiencing difficulty previewing processing in real-time, decrease the
Quality/speed value. However, you must return this value to 5 prior to actually
processing the file to output the highest possible quality.

234 | CHAPTER 15

Envelope tab controls
The following sections describe all controls located on the Envelope tab.
Control

Description

Impulse

This control is identical to the Impulse drop-down list on the General tab. This allows
you to view the envelope graphs for the specified impulse file. For more information,
see Impulse on page 234.

Dry Out

This control is identical to the Dry Out fader on the General tab. For more information,
see Dry Out on page 234.

Wet Out

This control is identical to the Wet Out fader on the General tab. For more information,
see Wet Out on page 234.

Apply envelope and limit
decay

This control is identical to the Apply envelope and limit decay check box on the
General tab. For more information, see Apply envelope and limit decay to (seconds) on page
234.

Envelope Graph

Selecting the Apply envelope and limit decay check box turns on the Envelope
Graph. You can use the envelope graph to decrease the length of the specified
impulse file, which consequently decreases the reverberation decay time and
processing time. You can also use the envelope graph to apply fades to the specified
impulse file.

The horizontal axis of the graph represents the time of the impulse file and the vertical
axis represents peak amplitude in dB. Specifying an impulse file from the Impulse
drop-down list automatically displays its envelope in the graph.

Note: If the impulse file is greater than 6 seconds in length, it does not display in the
envelope graph.
Envelope points

Envelope points are used in the envelope graph to specify a fade curve. The fade
amount can vary from 0% to 100%. You can create, delete, and arrange envelope
points just as you can in all of the Sound Forge envelope graphs. For more information,
see Envelope graphs on page 49.

Note: The fade value at any point in a curve does not use the same vertical
logarithmic (dB) scale used for displaying the impulse file.
Reset

Clicking this button resets the envelope points to 100%, indicating no fade.

Package Impulse into Preset

Clicking this button creates a link between the current preset and the selected
impulse file, along with encoding the impulse information. You can use the Preset
Manager to share presets and the accompanying impulse files between computers
without losing information. For more information, see Using the Preset Manager on page
226.

Adjusting the impulse length
Drag the vertical Envelope Endpoint line to the desired location. The Envelope Endpoint is repositioned and the length of the
impulse is adjusted.

Repositioning the envelope endpoint line

USING ACOUSTIC MIRROR AND WAVE HAMMER | 235

Summary tab controls
The Summary tab provides information about the impulse file. The following section describes all controls located on the
Summary tab.
Control

Description

Impulse

This control is identical to the Impulse drop-down list on the General tab. For more
information, see Impulse on page 234.

Dry Out

This control is identical to the Dry Out fader on the General tab. For more information,
see Dry Out on page 234.

Wet Out

This control is identical to the Wet Out fader on the General tab. For more information,
see Wet Out on page 234.

Quality/speed

This control is identical to the Quality/speed check box on the General tab. For more
information, see Quality/speed on page 234.

Recover tab controls
The Recover tab is used in creating your own impulse files. For more information, see Creating impulse files on page 238. The following
section describes all controls located on the Recover tab.
Control

Description

Recorded file

The Recorded file box allows you to select the file containing the test tone recorded in
the field. You can enter the path directly into the box or click Browse to locate and
select a file.

Test file used

The Test file used box allows you to select the file that was used as a test tone. You can
enter the path directly into the box or click Browse to locate and select a file.

Note: You should use one of the test files included in the Acoustic Mirror Impulse
Files\Test Tones folder on the Sound Forge application disc.
Impulse output

The Impulse output box allows you to specify where the recovered impulse response
file is saved. You can enter the path directly into the box or click Browse to locate and
select a folder.

Remove very low frequencies When you select this check box, very low frequencies (which are typically comprised
of noise) are removed from the impulse response. This increases the impulse
response’s signal-to-noise ratio.
Recover Impulse

236 | CHAPTER 15

Clicking the Recover Impulse button starts the impulse recovery process. After the
process is complete, an impulse file is created and saved in the folder specified in the
Impulse output file box.

Impulse recovery mode

You can choose from three Impulse recovery mode options to determine the method
used to recover the impulse: Use the start and end of the recorded file as timing
spikes, Auto-detect timing spikes, or Do not use timing spikes. Each of these modes
is described below.
• Use the start and end of the recorded file as timing spikes This option specifies
that the beginning and end of the recorded file are used as timing spikes. This
option is recommended for the best results during impulse recovery.
You must trim the file as close to the timing spikes as possible for this method of
recovery to work most effectively. The first sample of the file should contain the
start of the first spike and the last sample of the file should contain the start of the
second spike. Therefore, most of the second spike is deleted.
• Auto-detect timing spikes This option specifies that the timing spikes exist near
the start and end of the recorded file and that they should be auto-detected.
Timing spikes are used to correct for clock or tape speed mismatches. If you have
not trimmed the recorded file so that the timing spikes are at the very beginning
and end, select this option for the best results.
With this option, you need only ensure that the first spike occurs within one second
of the start of the file and that the second spike exists in the file. To improve
detection accuracy, you can also boost the level of the start and end spikes in the
recorded file.

Tip: If the spike’s level is close to the noise floor, select the Use the beginning and
end of the recorded file as timing spikes option.
• Do not use timing spikes This option specifies that no timing spikes are used. This
is the least desirable option as no timing information is used. To use this option, you
must trim the recorded file so that the test tone starts and ends at the start and end
of the file, with no blank audio before or after. This option should only be used if the
timing spikes are lost in the recording or if you are certain that the play and record
clocks are synchronized (such as when using an ADAT).

USING ACOUSTIC MIRROR AND WAVE HAMMER | 237

Creating impulse files
You can obtain impulse responses from anything that accepts test tone input and supports recording the output. This includes
physical spaces as well as electronic audio equipment. Creating custom impulse files requires planning, work, and additional audio
equipment.

Note: Impulses derived from electronic devices that produce nonlinear effects such as overdrives, distortion pedals, pitch shifters,
harmonic enhancers, chorus pedals, or flange pedals cannot be modeled using the Acoustic Mirror tool. While they produce
interesting effects, the acoustic signature cannot be correctly replicated.

What you need to create custom impulses
The equipment required to create custom impulses depends upon whether you want to create the impulse from a physical acoustic
space or from a piece of equipment. Regardless of the method, you need a playback device that reproduces test tones and a
recording device that has microphone or line-level inputs. Be aware that the quality of the impulse is directly affected by the quality
of your playback and recording devices. The flatter your system’s response, the more accurate the impulse response.

Recovering an impulse from an acoustic space
To recover an impulse from an acoustic space, you need the following equipment:
•

A playback device and speakers

•

A stereo pair of microphones to record the test tone

•

A recording device for recording the signal captured by the microphones

Recovering an impulse from an electronic device
To recover an impulse from an electronic device, you need the following equipment:
•

A playback device that connects to the device’s inputs

•

A recording device that connects to the device’s outputs

Recording the impulse in an acoustic space
When you have assembled the required equipment, you are ready to begin recording the impulse. The following sections describe
the typical impulse recording procedure.

Transferring the test tone
The first step in recording the impulse is to transfer the desired test tone to your playback device. The Sound Forge application disc
contains two test tones: a 24-second test tone and a 48-second test tone. We typically recommend that you use the 24-second tone
because longer tones result in greater signal-to-noise ratios. The 48-second tone should be used in particularly noisy environments
or when the decay time of the acoustic space is greater than six seconds.

Tip: There are spikes at the beginning and end of each test tone. You should include the spikes in the recording to simplify the
recovery of the impulse in the later stages of the process.

Placing equipment
When recording the test tone in an acoustic space, you must determine where to place your playback system, speakers,
microphones, and recording system to produce optimal results. Microphone placement is crucial to the quality of the impulse. The
distance between the speakers and the microphone is the perceived distance of audio processed with the impulse you create. For
example, if you record the test tone with the speakers positioned 100 feet from the microphones, all sounds processed with the
resulting impulse sound as if they are originating 100 feet from the listener.

238 | CHAPTER 15

Setting levels
After the devices are positioned, you should begin playback of the test tone. The test tone should be played as loudly as possible (or
practical) to produce the best signal-to-noise ratio. With the test tone playing at optimum volume, set the levels on the recording
device. Recording devices levels should also be set as high as possible, but not permitted to clip or distort. Safe levels are
determined by whether you are recording to an analog or digital medium.

Recording the test tone
Begin recording on the recording device and begin playback of the test tone. Remember to include the spikes at the beginning and
end of the test tone. Record the test tone several times using the initial setup, then move the microphones and record the test tones
several more times. Continue moving the microphones and recording until you have exhausted the space’s acoustic possibilities.
Recording impulses in this manner provides you with several distinct impulses for each space.

Recording the impulse through an electronic device
The recording process is similar if you are recording the output of an electronic device, but there are no speakers or microphones to
be placed.
Using the appropriate cables, connect the playback system’s outputs to the electronic device’s inputs and the electronic device’s
outputs to the recording system’s inputs. Once the devices are connected, play the test tone through the electronic device and
record its output on the recording system.

Other impulses
Any number of methods can be used to create an impulse, including starter pistols, clap boards, or even a sharp hand clap. The
drawback of these “impulse generators” is that they add their own coloration to the sound. For best results, we recommend using
the test tones included on the Sound Forge application disc.

Recovering the impulse
After you have recorded your test tones, they must be processed and converted into impulse responses. The following sections
describe the typical impulse recovery procedure.

Trimming the test tone

1. Open your test tone file (the “room processed” output test tone) in the software.
2. Locate the first timing spike and delete all audio before it. Cut as close to the beginning of the timing spike as possible, but do
not delete the spike itself.

3. Locate the second timing spike and delete all data from the start of the second spike to the end of the file. Again, cut as close to
the start of the timing spike as possible.
You should now have an audio file with a spike at the beginning, a test tone, and silence.

4. Save the test tone file.

USING ACOUSTIC MIRROR AND WAVE HAMMER | 239

Naming, configuring, and recovering the impulse

1. From the Effects menu, choose Acoustic Mirror. The Acoustic Mirror dialog is displayed.
2. Click the Recover tab.

3. Enter the name and path of your impulse file in the Recorded File box or click Browse and locate the file.
4. Enter the name of the original test tone file in the Test file used box.
5. Enter the desired name for the impulse response file to be created in the Impulse output box. If necessary, click Browse and
specify the folder in which the impulse file will be saved.

6. Select the Remove very low frequencies check box.
7. If the recorded file was trimmed exactly to the start and end spikes using the procedure described previously, choose Use start
and end of the recorded file as timing spikes from the Impulse recovery mode drop-down list. For more information, see
Trimming the test tone on page 239.

8. Click the Recover Impulse button to begin recovering the impulse.
After processing is complete, you can open the impulse file in the Sound Forge software and perform any necessary trimming
or editing. For more information, see Trimming the impulse file on page 240.

Trimming the impulse file
After the impulse file is recovered, it may still require minor trimming. In general, you should try to make the impulse response as
short as possible to increase processing speed when using the Acoustic Mirror tool. Impulse files greater than 131,071 samples
(about 3 seconds) in length require substantial processing time. When possible, trim the impulse response to less than 65,535
samples (about 1.5 seconds). In addition, we recommend fading the tail of the impulse. Of course, this is not always an option when
dealing with spaces that produce extended reverberations.

1. Open the recovered impulse file in Sound Forge software and play it.
2. Delete any silence or low-level noise that occurs before or after the actual audio data. Typically there are between 900 and
1100 samples of data at the beginning of the impulse that should be removed.

3. Save the trimmed impulse response file using the standard WAV format.
Tip: To prevent phase problems when mixing the dry and wet signals, you may also want to verify the phase of the impulse file. The
file should begin by going positive (above the centerline). If the impulse file has a negative (below the centerline) phase, choose
Invert/Flip from the Process menu.

240 | CHAPTER 15

Adding summary information to your impulse file
If you plan on sharing impulses with other Sound Forge users, we recommend adding summary information and BMP images to
your files.

1. Open the impulse file in the software.
2. From the View menu, choose Metadata, and then choose Summary Information from the submenu. The Summary window is
displayed.

3. Enter the appropriate information in each box.
Note: If the data you want to edit is not displayed in the window, you can right-click the window, choose Insert from the shortcut
menu, and then choose a metadata field from the submenu.

Using the new impulse file
To use your new impulse file, open the Acoustic Mirror dialog and choose it from the Impulse drop-down list as you would any
other impulse file. If you performed the previous procedures properly, the custom impulse file should realistically recreate the
reverberation characteristics of the electronic device or acoustic space.

Using impulse files in creative ways
Now that you understand the use and creation of impulse files, you may want to begin using the Acoustic Mirror tool in more
interesting ways than simply applying an impulse to an audio file. The following sections describe some creative and advanced uses
for Acoustic Mirror technology that can contribute to the professionalism of your work.

Processing individual audio elements
Instead of applying an impulse file to an entire song, try applying an impulse to individual elements of the song. Applying an
impulse to specific notes, chords, riffs, or phrases can quickly change the dynamics of a song. This technique is possible because the
tail of processed audio is automatically mixed with the adjacent unprocessed audio.

Adding realistic stereo to mono recordings
You can give mono recordings realistic stereo characteristics by selecting the Convert mono to stereo check box in the General tab
of the Acoustic Mirror dialog when applying the specified impulse file. The stereo image produced using this method is virtually
indistinguishable from an actual stereo recording.
If you choose to use the Acoustic Mirror effect for stereo simulation, you may find the output too reverberant. If this is the case,
decrease the Apply envelope and limit decay value. Frequently, setting this value to as little as 0.1 seconds provides stereo realism
without adding a distracting amount of reverb.

Creating special effects
Processing an audio file using a non-impulse WAV file can produce any number of unexpected and interesting special effects. To
demonstrate this concept, create several short (less than 12 seconds) audio files using the FM Synthesis tool and save them as
individual WAV files. Now choose any of these files from the Impulse drop-down list and preview the results.
We have included several short files on the Sound Forge application disc to allow you to experiment with this technique. After some
experimentation, you should begin to notice a few general rules regarding this use of the tool:
•

Impulse files that cover the entire frequency spectrum prevent the output from sounding too filtered.

•

Using a frequency sweep as an impulse creates a frequency-dependent delay effect.

•

Panning within the impulse causes the stereo image of the output to flutter between channels.

•

Using staccato sounds (such as drum hits) creates a variety of echo effects.

USING ACOUSTIC MIRROR AND WAVE HAMMER | 241

Recreating spaces for foley effects and dialog replacement
Frequently, dialogue recorded in the field is rendered unusable by ambient noise. If you are shooting in the field and realize that
overdubbing will be necessary, you should create an impulse in each filming location. This allows you to overdub dialog during
post-production that is indistinguishable from dialog recorded on location.
If you intend to use the Acoustic Mirror effect as a film/video post-production tool, there are some factors to keep in mind:
•

Distance information is determined by the distance between the source and the microphone when creating the impulse.
Record multiple impulses at various distances for each location to create realistic dialog effects when matching audio
processing to approximate camera positioning.

•

The frequency response of the human ear changes as the volume of a sound increases. As a result, impulses created from a
significant distance may sound unusual at high volumes.

•

Placing a microphone off center allows you to create directional information in the recovered impulse. For example, placing a
microphone to the left of the speaker produces an impulse that approximates a source located on the left side of the screen.

Panning with head-related transfer functions
A head-related transfer function (HRTF) contains the frequency and phase response information required to make a sound seem to
originate from a specific direction in a three-dimensional space. The Acoustic Mirror Impulse Files\HRTF Impulses folder on the
Sound Forge application disc contains a collection of impulse files that contain directional cues.
To achieve optimal results using these impulse files, the original file should be mono and playback should be monitored using
headphones. To begin, convert the mono file to stereo by replicating the mono signal in each channel. After the audio is converted
to stereo, choose an impulse file from the HRTF Impulses folder. You will notice that the HRTF Impulses folder is further divided
into Left and Right directories. Opening the desired folder displays the available impulse files, all of which are named based on their
elevation (up or down) and azimuth (left or right) angles in degrees. The following table provides some examples:
File Name

Impulse positioning

0E000L

Straight ahead

0E090L

Far left

0E090R

Far right

90E000L

Directly above your head

0E180L

Directly behind you

-20E120L

Below, behind, and to your left

Note: Refer to Readme.doc in the HRTF Impulses folder for more information.

Troubleshooting the Acoustic Mirror effect
The following sections describe problems that may be encountered when working with the Acoustic Mirror tool.

Stuttering during real-time previewing
It is not uncommon to experience problems when previewing processing in real-time. The following sections contain several
suggestions to remedy the situation.

Lower the Quality/speed setting
Lower the value of the Quality/speed control on the General page. When previewing lengthy impulse responses, a setting of 1 or 2
may be necessary; however, the quality suffers. This setting should always be returned to 5 prior to processing to maintain effect
quality.

242 | CHAPTER 15

Increase the DirectX buffering size

1. Open the Acoustic Mirror dialog.
2. Right-click an empty area of the dialog outside of the four tabs and choose Configuration from the shortcut menu. The RealTime Preview Configuration dialog is displayed.

3. Reconfigure the Buffers to process per second and Total playback buffers controls. Typically, lowering the Buffers to process
per second value and increasing the Total playback buffers value reduces gapping during real-time previewing.

Close all memory-intensive applications
Real-time previewing may be limited by any additional applications operating on the desktop. To avoid this situation, close all
memory-intensive applications prior to using this effect.

Add additional RAM to the system
We require at least 512 MB of RAM to operate Sound Forge software and its related tools.

Add a faster floating point arithmetic processor
Many high-speed processors are still lacking in speed when processing floating point arithmetic. We recommend using high-speed
processors that provide exceptional floating point arithmetic for reliable real-time previewing.

Impulses do not recover properly
If you experience problems recovering custom impulse recordings, verify each of the following:

1. Verify that you have trimmed the recorded test tone based on the mode chosen from the Impulse recovery mode drop-down
list. For more information, see Trimming the test tone on page 239.

2. Verify that the second spike is present in the recorded test tone if the Auto-detect timing spikes options is specified.
3. Verify that the file specified in the Test file used box is the exact test tone used to make to field recording and that neither its
length or data has been changed.

4. If the impulse still does not recover properly in Auto-detect timing spikes mode, normalize the spikes in the recorded test
tone file. This should aid the auto-detect algorithm in detecting the timing spikes and recovering the impulse.

Recovered impulse is too noisy
To maximize the impulse’s signal-to-noise ratio, you should verify that the field recording’s noise floor is not too high. When
recording in noisy environments, increase the test tone’s amplitude until the test tone is at least 25 dB louder than the noise floor. At
least 40 dB of signal-to-noise is recommended for optimal impulses. If you cannot avoid noise when recording in the field, the Noise
Reduction tool can salvage a session.
Speaker nonlinear distortion can also cause noisy impulses. The most common source of nonlinear distortion is loudspeaker
harmonics. Most speakers display substantial harmonic distortion at low frequencies. For example, when you play a 60 Hz tone, the
speaker vibrates at 60 Hz, but also outputs lower-level audio at multiples of 60 Hz (120, 180, etc.). The impulse recovery method
greatly minimizes these low-frequency distortions; however, inexpensive tweeters often display substantial high-frequency
distortion that can disrupt the recovery process. When possible, use high-quality components and do not overdrive the speakers.

Error message explanations
The following sections briefly describe Acoustic Mirror error messages that you may encounter.

The selected file is not a valid test file
The file specified in the Test file used box is not a test tone file included on the Sound Forge application disc.

USING ACOUSTIC MIRROR AND WAVE HAMMER | 243

The level of the first spike is low. Do you wish to use it as a timing spike?
This typically means that no actual timing spike was detected. Verify that the first spike is within one second of the start of the
recorded file. If the recording is noisy and the spike is not very pronounced, you can aid detection by muting the audio immediately
before and after the spike.

An error occurred reading the test tone file
Either the test tone file was not found or is not a valid test tone file. Always use a test tone file provided on the Sound Forge
application disc.

The selected Recorded file is much smaller than the test tone size
This may indicate that the test tone or the recorded file specified in the Recover tab is not correct. Verify that the length of the
recorded file roughly the same size as the test tone file.

The end spike was not found
Verify that the spike following the test tone is present in the recorded file when recovering impulses in Auto-detect timing spikes
mode.

244 | CHAPTER 15

What is the Wave Hammer plug-in?
The Wave Hammer DirectX plug-in is an audio mastering tool consisting of a classic compressor and a volume maximizer.
The Wave Hammer tool can be used in any Microsoft DirectX-compatible host application (for example, Sound Forge and ACID® Pro
software), and the quality and functionality of the Wave Hammer plug-in is the same in each host application; however, the method
of previewing effects is different. Consult your host application’s documentation to determine the available previewing methods.

Displaying the Wave Hammer plug-in
To display the Wave Hammer tool, choose Wave Hammer from the Effects menu.

The Wave Hammer dialog
The Wave Hammer controls are divided into two tabs: Compressor and Volume Maximizer.

Compressor tab
The controls on the Compressor tab are used to compress the audio signal. When applied properly, compression reduces the
dynamic range of audio and allows you increase overall loudness. Compression has various uses. For example, applying heavy
compression at a low threshold to electric guitar produces distortion. The controls are explained below.

Control

Description

Threshold

The Threshold fader is used to adjust the audio level at which compression is applied.
Audio with levels higher than the Threshold value are compressed, while audio at
levels lower than this value pass through the compressor uninterrupted.

Ratio

The Ratio slider determines the amount of compression applied to audio signals
surpassing the threshold. A ratio of 1:1 applies no compression to audio surpassing
the threshold, while a ratio of 2:1 requires a 2 dB increase in actual volume to raise the
processed volume 1 dB. A ratio of Inf:1 is considered a limiter.

Output gain

The Output gain fader allows you to determine how much the audio signal is boosted
following its compression.

Attack time

The Attack time slider allows you to determine how soon after rising above the
threshold the audio signal is attenuated.

Release time

The Release time slider allows you to determine how soon after falling below the
threshold the audio signal attenuation is interrupted.

USING ACOUSTIC MIRROR AND WAVE HAMMER | 245

Control

Description

Smart release

The Smart Release slider allows you to configure the compressor to automatically
increase the release time for sustained notes and decrease the release time for sharp
transients. Setting this value higher increases the internal variability of the specified
Release value.
Generally, louder overall audio levels can be achieved with lower Release values.
However, low Release values can also lead to an increase in “pumping” artifacts.
Configuring a Smart Release value increases the release time during sustained
sounds, thereby preventing release changes from occurring too rapidly.

Scan mode

The Scan mode radio buttons allow you to specify whether Peak or RMS mode is used
to determine the loudness of an audio file, which in turn determines the amount of
compression that is applied.
When compressing in Peak mode, the compressor applies compression where it
detects audio signal peaks that surpass the threshold.
However, when compressing using RMS mode, the compressor processes the audio
using the detected average RMS value of the entire file. The Root Mean Square (RMS)
of audio is a measure of its intensity over a period of time. Therefore, the RMS level of
audio corresponds to the loudness perceived by a listener when measured over small
intervals of time. As a result, rapid transient peaks may not be processed when
compressing in RMS mode.

Auto gain compensate

When you select the Auto gain compensate check box, the compressor output is
boosted by a constant amount derived from the Threshold and Ratio settings. This
option prevents a loss in overall level when compressing audio.

Tip: When using the Auto gain compensate option, the Output gain fader should
be used to fine tune the signal output level.
Use longer look-ahead

When you select the Use longer look-ahead check box, the compressor scans farther
ahead in the incoming audio to determine how much compression is needed. This
results in compression being applied before the threshold-surpassing audio actually
occurs, thereby allowing for a slower Attack time value. However, the precompression effect (fades that occur prior to attacks) of this option may be distracting.

Smooth saturation

Selecting the Smooth saturation check box lowers the amount of distortion caused
when applying heavy compression. When this option is turned on, the compressed
audio sounds warmer and not overly bright.

Input/Output meter

This meter allows you to monitor the level of the incoming and outgoing signals.
When the Input button is displayed, the meters display the incoming signal level.
Clicking Input toggles the button to an Output button and displays the outgoing
signal level. Clicking Output returns you to the incoming signal display.

Attenuation meter

This meter allows you to monitor the audio signal attenuation derived from the
current settings.

246 | CHAPTER 15

Volume Maximizer tab
The controls on the Volume Maximizer tab are used to limit the peak amplitude of an audio file or to boost the overall level without
clipping the waveform and distorting the audio. These controls are explained below.

Control

Description

Threshold

The Threshold fader is used to adjust the audio level at which the volume maximizer
activates. Audio with levels higher than the Threshold value are affected, while audio
at levels lower than this value pass through the volume maximizer uninterrupted.

Output level

The Output level fader allows you to determine the level to which peaks above the
Threshold setting are boosted or cut.

Release time

The Release time slider allows you to determine how soon after falling below the
threshold the audio signal attenuation is interrupted.

Use longer look-ahead

When you select the Use longer look-ahead check box, the volume maximizer scans
farther ahead in the incoming audio to determine the amount of limiting that is
needed. This results in limiting being applied before the threshold-surpassing audio
actually occurs. However, the pre-limiting effect (fades that occur prior to attacks) of
this option may be distracting.

Input/Output meter

This meter allows you to monitor the level of the incoming and outgoing signals.
When an Input button is displayed, the meters are displaying the incoming signal
level. Clicking Input toggles the button to an Output button and displays the
outgoing signal level. Clicking Output returns you to the incoming signal display.

Attenuation meter

This meter allows you to monitor the audio signal attenuation derived from the
current settings.

USING ACOUSTIC MIRROR AND WAVE HAMMER | 247

248 | CHAPTER 15

Chapter 16
Using Scripting
You can use scripting to streamline repetitive tasks and implement customized features. When the Script Editor window displays,
you can use it to create, edit, or run scripts.
Sound Forge® software can use scripts written using JScript, VBScript, or C# as well as scripts that have been compiled as DLLs.

Scripting references
Sample scripts
You can find the most recent scripting API (application programming interface) and sample scripts on our Web site at
http://www.sonycreativesoftware.com/download/devkits.

Additional scripting information
For additional information about scripting, we encourage you to check out the Sound Forge scripting forum on our Web site at
http://www.sonycreativesoftware.com/forums/showtopics.asp?forumid=27.

Using the Script Editor window
From the View menu, choose Script Editor to display the Script Editor window. You can use the Script Editor window to open, run,
create, or edit scripts.

Script area

Splitter panel

Output area

•

Script area - Displays the current scripts written code.

•

Output area - Displays text results for the current script.

•

Splitter panel - Allows you to adjust the size of the output area window by dragging it up or down.

USING SCRIPTING | 249

The Script Editor toolbar is displayed by default when you open the Script Editor window.
Open Opens the Open Script dialog.

New Script Template Opens a basic C#,
JScript, or VBScript template needed to write
a script.

Save Saves the current script.

Run Script Runs the current script.

Save As Saves the current files with a new
name or format.

Compile Script Compiles and tests your
script.

Opening and running a script
You can open and run a script that has already been developed.

Warning: Scripts can pose a security risk to your computer. A script has the power to delete files, read files, write files, execute
programs, access the Internet, access files on your network, and so on. Always examine the contents of a script before running it. If
you don’t understand the script, do not run it unless it comes from a trusted source. In general, take the same precautions you would
take for any program you download from the Internet or receive in an e-mail attachment.

Running a script from the Script Editor window
1. Click in the data window where you want to apply the script to establish focus.
2. From the View menu, choose Script Editor to display the Script Editor window if it isn’t already displayed.
3. Click the Open button (

) in the Script Editor toolbar. The Open Script window is displayed.

4. Select the script file (.vb, .js, .cs, or .dll) that you want to run. The script data is displayed in the top portion of the Script Editor
window.

5. If you need to pass an argument to the script, type it in the Script Args box. Arguments are specified as follows:
ArgName=ArgValue&ArgName2=ArgValue2. . .
For example, a script that uses an argument to indicate where files should be saved could use the following argument to save
files to a ScriptOutput folder on your D:\ drive: dir=d:\ScriptOutput.
If your script can create a log file to record the results of a scripting operation, you could append that argument as follows:
dir=d:\ScriptOutput&logFileName=myLog.txt. In this example, the ampersand (&) separates the two arguments. The first
argument sets the save folder, and the second argument sets the file name for the log file.
For more information, see Script arguments on page 251.

6. Click the Run Script button (

).

Running a script from the Scripting menu
1. Click in the data window where you want to apply the script to establish focus.
2. From the Tools menu, choose Scripting.
3. Choose a script from the submenu or choose Run Script from the submenu to browse to the script file (.vb, .js, .cs, or .dll) that
you want to run.

Running a script from the command line
In addition to running scripts from the Script Editor and the Scripting menu, you can run scripts directly from the command line
using the following commands.

SCRIPT
Starts Sound Forge and runs the specified script.
Example: "C:\Program Files\Sony\Sound Forge Pro 11.0\Forge110.exe" -SCRIPT:"C:\Scripts\MyScript.cs"

250 | CHAPTER 16

SCRIPTARGS
Starts Sound Forge and passes the specified arguments to a script.
Example: "C:\Program Files\Sony\Sound Forge Pro 11.0\Forge110.exe" SCRIPTARGS:"in\C:\Test\input.dls&out=C:\Test\output.dls&repeat=2" -SCRIPT:"C:\Scripts\MyScript.cs"

EXIT
Exits Sound Forge after running the specified script.
Example: "C:\Program Files\Sony\Sound Forge Pro 11.0\Forge110.exe" -SCRIPT:"C:\Scripts\MyScript.cs" -EXIT

Script arguments
A script can accept arguments to dynamically change the behavior of a script. Arguments allow you to develop a single script that
performs multiple functions controlled by the arguments sent to the script.
Each argument is a key/value pair. The key is a string that identifies the argument’s value. Multiple arguments are delimited by an
ampersand (&).
key1=value1&key2=value2&key3=value3…

When you supply arguments to a script, the following static functions can be used to extract and format the parameters:
public static string GETARG(string key, string str) { string val = Script.Args.ValueOf(key); if (val == null)
val = str; return val; }
public static int GETARG(string key, int ii) { return Script.Args.AsInt(key,ii); }
public static Int64 GETARG(string key, Int64 cc) { return Script.Args.AsInt64(key,cc); }
public static bool GETARG(string key, bool ff) { return Script.Args.AsBool(key,ff); }
public static double GETARG(string key, double dd) { return Script.Args.AsDouble(key,dd); }

The first argument to the GETARG functions specifies a key name that is used to identify the argument to be extracted. The second
argument in the GETARG function is a default value to be returned if the function cannot find the key name. The second argument
also determines which overloaded function the script will use and how the value will be formatted.
For example, consider a script that accepts three input parameters. The syntax for the arguments is as follows:
in=C:\Test\input.dls&out=C:\Test\output.dls&repeat=2

The script to handle the parameters would look as follows:
using
using
using
using
using
using

System;
System.IO;
System.Collections;
System.Runtime.InteropServices;
System.Windows.Forms;
System.Drawing;

using SoundForge;
using SoundForge.BatchConverter;
public class EntryPoint {
public string Begin(IScriptableApp app) {
string inFile = GETARG("in", "");
string outFile = GETARG("out", "" );
int count = GETARG("repeat", 0 );

USING SCRIPTING | 251

Adding scripts to the Scripting menu
When you start the program, Sound Forge software looks at the Script Menu folder in the Sound Forge program folder to determine
which scripts appear in the Scripting submenu. This folder is C:\Program Files\Sony\Sound Forge Pro 11.0\Script Menu by default.

1. To change the contents of the submenu, add or delete scripts in the Script Menu folder.
Tip: To prevent duplication of script files, you can use shortcuts in the Script Menu folder.
2. From the Tools menu, choose Scripting and then choose Rescan Script Menu Folder to update the menu.

Creating a script
Sound Forge scripting uses the Microsoft .NET framework for scripting. You can write scripts in JScript, Visual Basic .NET, or C#.

1. From the View menu, choose Script Editor to display the Script Editor window if it isn’t already displayed.
2. Click the New Script Template button (

) and choose C#, JScript, or VBScript. A new script is displayed in the Script Editor
window, with what is needed to write a script.

3. Replace the /*begin here*/ text with your script.
4. Click the Compile Script button (

) to compile and test your script. If there are any errors, they will be displayed at the

bottom of the window.

5. Click the Save button (

) to choose the file name and location that you want to use to save your script.

Editing an existing script
Editing a script in the Script Editor window should not be very difficult as the scripts that are included with Sound Forge software
are fully commented to help you find and edit the parameters you need.

1. From the View menu, choose Script Editor to display the Script Editor window if it isn’t already displayed.
2. Click the Open button (

) in the Script Editor window, choose the script you want to edit and then click Open. The script data
is displayed in the top portion of the Script Editor window.

Note: You cannot edit scripts that have been compiled as DLLs.
3. Edit the script as necessary. The comments in the script will help you find the parameters you need to edit.
Note: Comments are indicated with double forward slashes: //.

252 | CHAPTER 16

4. Click the Compile Script button (

) to compile and test your edited script. If there are any errors, they will be displayed at the

bottom of the window.

5. Click the Save button (

) to replace the script you edited or click the Save As button (
different name or in a different location.

) to save the edited script with a

Using the Scripting toolbar
Adding or removing toolbar buttons
1. From the View menu, choose Toolbars. The Preferences dialog appears with a list of available toolbars.
2. Select the Scripting check box.

3. Click Customize. The Customize Toolbar dialog appears.
4. Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the buttons on the selected toolbar. All scripts
from the Script Menu folder are listed in the Available tools column.
If you want to

Then

Add a script to the toolbar

Select a script in the Available tools column and click the Add button.

Note: The script will appear before the currently selected button.
Remove a script from the toolbar

Select a script in the Current tools column and click the Remove button.

Rearrange the buttons

Select a script in the Current tools column and click the Move Up or Move
Down button.

Restore the toolbar to its default setting

Click the Reset button.

5. Click the OK button.

USING SCRIPTING | 253

Creating custom button images
You can display custom button images for the scripts that you have added to the toolbar by adding .png files to your Script Menu
folder.

1. Create a .png file with the icon that you want to use.
Note: Icons should be 16x16 pixels. Transparency is supported.
2. Save the .png file in your Script Menu folder using the same name as the name of the script that you want it to represent (i.e. to
assign a custom icon to the HelloWorld.js script, the icon should be saved as HelloWorld.js.png).

Note: The Script Menu folder can typically be found in the following location: C:\Program Files\Sony\Sound Forge Pro 11.0\Script
Menu.

3. Customize the toolbar as needed. The custom icons will display on the Scripting toolbar the next time you start the
application.

Running a script
You can run scripts using a single click if you have customized the Scripting toolbar to include buttons for scripts that you have
created.

1. Click in the data window where you want to apply the script to establish focus.
2. Click the button of the script that you would like to run on the Scripting toolbar.
Tip: You may need to hover a button to display a ToolTip, which displays the name of the script associated with the button.

254 | CHAPTER 16

Using the Batch Converter
You can use the Batch Converter to modify and manipulate audio files without having to process each file individually.

Converting files
1. From the Tools menu, choose Batch Converter. The Batch Converter window is displayed.

2. Open the batch job that you want to run. If you’re not using a saved batch job, continue to step 3.
a. Click the Open Job button (

). The Open dialog is displayed.

b. Browse to the folder where your batch job (.bj) file is saved.
c.

Select a batch job and click the Open button.

3. Select the Files to Convert tab and add the files that you want to process. All data windows that were open in the Sound Forge
workspace when you started the Batch Converter are automatically included in the list.
•

Click the Add File button on the toolbar, browse to a file, and click the Open button to add individual files.

•

Click the Add Folder button on the toolbar, select a folder, and click the OK button to add all files within a folder. Only the
contents of the folder you select are added; subfolders are not included.

•

Drag files from the Windows Explorer to the Files to Convert tab.

4. Select the Process tab and verify the processing settings. For more information, see Creating or editing a batch job on page 256.
If you’re simply converting to another file format, continue to step 5.

Tip: When you convert files to a compressed format such as MP3, peaks that are at or near 0 dB may be clipped by the
compression process. Consider normalizing first to reduce the possibility of clipped peaks (normalizing to a peak level of -0.9 dB is a
good starting point).

5. Select the Metadata tab and type values for any metadata (file information) that you want to save in the output files.
•

If the Overwrite check box is not selected and the destination file already includes information for a metadata item, the
existing information is preserved (keywords, however, will be appended).

•

If the Overwrite check box is selected and the destination file already includes information for a metadata item, the
existing information is overwritten with the information from the Metadata tab (existing information will be erased if the
box is blank).

•

If a metadata type is not supported by the output format, it will be ignored.

6. Select the Save tab and verify the file output settings. For more information, see Creating or editing a batch job on page 256.
If you want to convert to multiple formats at once, click the Add Save Options button to create a setting for each file type that
you want to convert.

7. Click the Run Job button to start processing. After you click the button, the Batch Converter switches to the Status tab so you
can monitor the progress of your batch job.

USING SCRIPTING | 255

Creating or editing a batch job
A batch job contains the settings that will be used to convert files. If you routinely perform similar processing on multiple files, a
batch job can combine multiple, time-consuming steps into a single process.

1. From the Tools menu, choose Batch Converter. The Batch Converter window is displayed.

2. Create a new batch job or open the batch job that you want to edit.
•

Click the New Batch Job button (

•

Click the Open button (

) to create a new batch job.

) and choose a batch job (.bj) if you want to edit an existing batch job.

3. Select the Process tab to choose the processing settings that you want to apply.
Tip: When you convert files to a compressed format such as MP3, peaks that are at or near 0 dB may be clipped by the
compression process. Consider normalizing first to reduce the possibility of clipped peaks (normalizing to a peak level of -0.9 dB is a
good starting point).
a. Choose a plug-in from the Select drop-down list, and click the Add Effect button to add it to the end of the list. The plugin dialog is displayed.

b. Use the plug-in dialog to adjust the effect’s settings. For more information about an individual effect’s settings, click the
Help button (

c.

) in the plug-in window.

Repeat steps 3a and 3b as necessary to create your effects list.

d. If you need to change an effect’s preset, select the effect in the list and click the Change Preset button.
e. If you need to change an effect’s position in the list, select it and click the Move Up or Move Down button.
4. Select the Metadata tab and type values for any metadata (file information) that you want to save in the output files.
•

If the Overwrite check box is not selected and the destination file already includes information for a metadata item, the
existing information is preserved (keywords, however, will be appended).

•

If the Overwrite check box is selected and the destination file already includes information for a metadata item, the
existing information is overwritten with the information from the Metadata tab (existing information will be erased if the
box is blank).

•

If a metadata type is not supported by the output format, it will be ignored.

5. Select the Save tab to choose file output settings for rendered files.
Note: If you don’t specify save options, the settings on the Process and Metadata tab will be applied to your source files, but the
modified files will not be saved.

a. Click the Add Save Option button to create a new setting or select an existing setting and click the Change Save Options
button. The Output Options dialog is displayed.
If you want to convert to multiple formats at once, click the Add Save Options button to create a setting for each file type
that you want to convert.

256 | CHAPTER 16

b. In the File Format section, select a radio button to indicate the format that you want to use for processed files:
Button

Description

Same as source

Select this radio button if you want to save converted files using the same format as
the original file.

Convert to

Select this radio button and choose a file type from the Type drop-down list if you
want to convert your files to a new format.
Choose a setting from the Template drop-down list to choose the parameters that will
be used for rendering your file, or click Custom to choose a new template (custom
templates are not available for .vox, .ivc, .au, or .dig files).

Tip: For any output format, choose Default Template to preserve the source file’s
format (sample rate, bit depth, and number of channels) in the output file.

c.

In the File Names section, select a radio button to indicate the format that you want to use for processed files:
Button

Description

Same as source

Select this radio button if you want to save converted files using the same name as the
original file.

Append to name

Select this radio button and type text in the Append to name box if you want to add a
descriptor to the file names of converted files.
The text you enter will be added to the original file name during conversion. For
example, if your source file is C:\Audio\DoorSlam.wav, the file could be saved as
C:\Audio\DoorSlam-BatchConverted.wav during conversion.

d. In the File Folder section, select a radio button to indicate where you want to save processed files:
Button

Description

Same as source

Select this radio button if you want to save converted files in the same folders as the
original files.

Save files to

Select this radio button and type a path in the edit box (or click Browse) in the
Append to name box if you want to save all converted files in a specific folder.
You can select the Preserve source subfolders check box if you want to use the same
folder structure in your source and converted files. For example, if your source file is
C:\Audio\DoorSlam.wav, you could specify D:\ as your output folder, and the file will
be saved as D:\Audio\DoorSlam.wav during conversion.

e. Click the OK button.
6. Click the Save button (

) to save the updated batch job or click the Save As button (

) to save the edited batch job with a

different name.
You’re now ready to add files and run the batch job.

USING SCRIPTING | 257

258 | CHAPTER 16

Chapter 17
Sampling
Used in conjunction with the Sampler Tool, Sound Forge® Pro software’s powerful editing capabilities allow you to create, edit, and
transfer samples between external and internal samplers. This chapter describes the procedures used to transfer (dump) samples
between the computer and sampler with the Sampler Tool.

Samplers
Samplers are devices that produce on-demand playback of audio samples at varying pitches. For the purposes of this manual, we
will concentrate on two basic varieties: external samplers and internal samplers.

External samplers
External samplers are typically capable of recording samples or transferring prerecorded samples into their memory. You can
choose between two methods to transfer samples to external samplers:
•

MIDI Sample Dump Standard (SDS)

•

SCSI MIDI Device Interface (SMDI)

MIDI Sample Dump Standard (SDS)
The MIDI SDS is used to send and receive digital samples using normal MIDI hardware and cable connections. Due to the limited
bandwidth of the MIDI protocol and the large amount of data required by digital samples, a MIDI SDS transfer can be time
consuming. Furthermore, SDS is limited to mono samples, though certain samplers allow two mono samples to be joined as a
stereo sample.

SCSI MIDI Device Interface (SMDI)
The SCSI MIDI Device Interface (SMDI) allows music hardware and software to communicate using SCSI hardware and cables.
Because SCSI hardware has a greater bandwidth than MIDI, SMDI transfers are considerably faster than SDS transfers. In addition,
SMDI supports mono and stereo sample transfers.

Internal samplers
Internal samplers are cards installed in your system that, unlike typical sound cards, actually allow sounds to be downloaded into
memory and played at varying pitches to simulate a musical instrument.

Using an unsupported internal sampler
If you have an internal sampler not directly supported by the Sampler Tool, you have two options:
•

Use the MIDI SDS transfer protocol.

•

Use an open loop transfer.

Note: If you have a Windows-compatible internal sampler, contact the manufacturer about supporting SDS in Windows drivers.

SAMPLING | 259

Configuring the Sampler Tool
Configuring the Sampler Tool is fairly straightforward, especially if the desired configuration exists in the list of presets.

1. From the Tools menu, choose Sampler. The Sampler dialog appears.

2. From the Configuration drop-down list, choose the desired configuration. If the desired configuration is not listed, you must
create it in the Sampler Configuration dialog. For more information, see Creating a sampler configuration on page 260.

3. Enter a value in the Logical send/receive sample number box.
This value determines the number that the sampler uses as its location reference when sending or receiving samples. This
number can be biased for specific samplers with the Sample bias option in the Sampler Configuration dialog. For more
information, see Creating a sampler configuration on page 260.

4. Begin the process of sending or receiving samples. For more information, see Sending and receiving samples on page 262.

Creating a sampler configuration
The Sampler Configuration dialog allows you to create new sample configurations that can be saved as presets and accessed from
the Sampler dialog. Creating new custom configurations requires you to specify the sampler and sample transfer mode. However,
the process of creating a custom sampler configuration differs based on which transfer mode is used.

1. From the Tools menu, choose Sampler. The Sampler dialog appears.
2. Click the Configure button. The Sampler Configuration dialog appears.

3. From the Sampler model drop-down list, choose the appropriate sampler. If the desired sampler is not included in the dropdown list, choose the generic SMDI or SDS capable sampler option. If the sampler supports the specified protocol, the
Sampler Tool should interface with the sampler.

260 | CHAPTER 17

4. Specify input/output settings for the sampler:
If

Then

Your sampler uses MIDI/SDS transfer

Select the MIDI radio button and choose input and output ports in the MIDI
In and MIDI Out boxes

Your sampler uses SCSI/SMDI transfer

Select the SCSI radio button and select your sampler in the Sampler box.

Note: The Sampler box lists all devices connected to the selected SCSI host, including devices that are not samplers.
5. If desired, enter a value in the Sample bias box. Sample bias is a user-specified value that is added to the logical sample
number to determine the actual sample number used for sending or receiving.
Additionally, sample bias can be used to define unique biases for multiple projects. For example, when composing multiple
pieces using different samples, it is possible to create unique sampler configurations for each project. Simply establish a
unique sample bias to segregate the samples within the sampler.

6. Enter a value in the MIDI channel box to specify which MIDI channel (1-16) is used when transferring samples.
7. Select the Open loop check box if you want to send SDS sample data immediately upon clicking the Send Sample button. This
is an unconditional transfer of sample data (no handshake).

8. Select the Send request when retrieving samples check box if you want the Sampler Tool to send a request for the sample to
the sampler when you click Get Sample.
Clearing the Send request check box requires that the sample transfer be initiated from the sampler, even after you click Get
Sample. Typically, pressing the appropriate button on the sampler satisfies this request.

9. Select the Wait for request when sending samples check box if you want the Sampler tool to wait for the sampler to request
the sample transfer before sending the sample, even after you click Send Sample. Typically, pressing the appropriate button
on the sampler satisfies this request.
Clearing the Wait for request check box configures the Sampler Tool to send the sample as soon as you click Send Sample.

Open loop versus closed loop
Open loop describes a unidirectional communication protocol. When the Open loop check box is selected, the source transmits all
data to the destination without listening for instruction from the destination. The destination has no control over how the data is
sent and cannot ask for information to be repeated. This lack of feedback makes open-loop transfers prone to error.

The Open Loop check box in the
Sampler Configuration dialog

If the Open loop check box is cleared, the communication protocol is referred to as closed loop. A closed loop allows information to
flow in both directions. Using closed-loop transfers, the source sends data in small packets and the destination, upon receiving the
packet, either retains the data or discards the packet and requests the data to be resent. Using closed-loop protocol, the source
does not send the next packet of data until the destination requests it. This makes closed-loop transfers more reliable than openloop transfers.
In addition to being less reliable, open-loop transfers are slower than closed-loop transfers, especially when sending samples using
the Sampler Tool. This is due to intentional delays placed between data packets to compensate for varying sampler speeds. Closedloop transfers typically guarantee the most efficient timing between packets.
If possible, avoid using an open loop to receive samples from a sampler. The Sampler Tool cannot control the flow of data packets
and there is a high probability that data will be missed.

Tip: Open-loop transfers can be useful when you do not have enough cables to connect both the MIDI input and MIDI output ports.

SAMPLING | 261

Saving sampler configurations
Once you complete a sampler configuration, you can save it as a preset and quickly access it in the future.

1. From the Sampler Configuration dialog, click Save As. The Save Preset dialog appears.

2. Enter a descriptive name in the New preset name box and click OK. The new configuration is saved and can now be chosen
from the Configuration drop-down list in the Sampler dialog.

Note: To delete a preset, choose it from the Preset drop-down list and click Delete.

Sending and receiving samples
Once you have accurately configured the sampler setup, you can send and receive samples using the Send Sample and Get Sample
buttons in the Sampler dialog.

Sending a sample
1. From the Tools menu, choose Sampler. The Sampler dialog is displayed.
2. From the Configuration drop-down list, choose the sampler configuration.
3. Enter the sample number to be sent in the Logical send/receive sample number box. The Sampler Tool takes into account the
configuration’s sample bias and displays values for the Actual send sample number and Actual receive sample number. For
more information, see Creating a sampler configuration on page 260.

4. Click Send Sample. Sample transfer starts. A meter in the status bar indicates the progress of the transfer. You can cancel a
transfer at any time by clicking Cancel or pressing Esc.

Receiving a sample
1. From the Tools menu, choose Sampler. The Sampler dialog appears.
2. From the Configuration drop-down list, choose the sampler configuration.
3. Enter the sample number to be received in the Logical send/receive sample number box. The Sampler Tool takes into account
the configuration’s sample bias and displays values for the Actual send sample number and Actual receive sample number.
For more information, see Creating a sampler configuration on page 260.

4. Click Receive Sample. Sample transfer starts. A meter in the status bar indicates the progress of the transfer. You can cancel a
transfer at any time by clicking Cancel or pressing Esc.

MIDI unity note and Fine tune
Once you specify a configuration in the Sampler dialog, the Sampler area near the bottom of the dialog displays all relevant
sampler configuration information.
The bottom pane of the dialog contains two additional parameters: MIDI unity note and Fine tune.

Parameter

Description

MIDI unity note

The MIDI unity note value indicates the pitch to which the sample is tuned.

Fine tune

The Fine tune value indicates any minor tuning differences (measured in cents) in the sample.

262 | CHAPTER 17

Editing MIDI unity note and Fine tune
Both values can be edited and used with samplers that support tuning information in the Sampler Loops window. For more
information, see Sampler Loops window (Ctrl+Alt+M, 6) on page 57.

Note: The software does not use this information.

Processing musical instrument files
Sound Forge can open and save DLS, GigaStudio/GigaSampler, and SoundFont 2.0 musical instrument files, allowing you to add
effects and processing to existing samples.
When you open a musical instrument file, you’ll notice some additions to the data window:
Bank
Instrument
Note Range
Sample
Sample Waveform

The left pane lists the banks, instruments, note ranges, and recorded samples in the instrument file. Click a bank or sample to select
it in the waveform display.
Markers ( ) represent each sample in the waveform display.

Opening musical instrument files
You can open musical instrument files just like any other file type:
•

Drag a musical instrument file to the workspace.

•

From the File menu, choose Open, and then use the Open dialog to browse to the file you want to open.

•

Double-click an instrument file in the Sound Forge Explorer window.

The following musical instrument file formats are supported:
•

.dls: DLS level 1.0 and 2.0

•

.sf2: SoundFont version 2.0

•

.gig: GigaSampler/GigaStudio version 1/2/3

Important: Compressed and encrypted GigaSampler/GigaStudio samples are not supported.

SAMPLING | 263

If you want to open a sample’s audio data, browse to an instrument file in the Explorer window. Click the down arrow next to the
Views button (
) and choose Region View from the menu.
Each wave is then displayed at the bottom of the Explorer window. You can double-click a wave to open it as a wave file:

Previewing samples
Playback for musical instrument files behaves slightly differently than playback in a normal data window.
•

If no samples are selected, click Play All ( ) to play all samples in the data window. Click Play (
cursor position to the end of the data window.

•

If you have samples selected, click Play All ( ) to play all selected samples in the data window. Click Play (
selected samples from the cursor position to the end of the data window.

) to play all samples from the
) to play all

Selecting samples
Each sample in an instrument file is contained within an event in the data window. The data window selection determines which
parts of the waveform will be processed.
Event positions are locked. You cannot move events within the data window.
Effects and processes can be applied to individual events or multiple selected events.
You can select an individual sample by clicking the event in the data window (hold Ctrl or Shift to select multiple samples):

264 | CHAPTER 17

You can select all samples in a bank by clicking the bank in the left pane:

You can select all of an instrument’s samples by clicking the instrument in the left pane:

You can select all samples within a note range by clicking the note range in the left pane:

You can select individual samples by expanding a note range or the Sample Pool list and clicking a sample in the left pane:

SAMPLING | 265

Processing selections
1. Select the samples you want to process. If no samples are selected, processing will be applied to all samples.
2. Choose a command from the Process, Effects, or FX Favorites menu.
3. Choose a preset from the Preset drop-down list or adjust the dialog controls as needed.
For more information, see Applying presets on page 181.

Note: Plug-ins that can change the length of audio data (such as reverb or delay) will use Insert Tail Data mode. Tails will be
added to the waveform, and audio to the right of the tail will be moved to accommodate the extra audio.

4. Click the Preview button to hear the effects of your processing settings. Select the Bypass check box to hear the unprocessed
signal.

5. Click the OK button to start processing.
During processing, a progress meter is displayed at the bottom of the data window. You can cancel the operation at any time
by clicking the Cancel button to the left of the progress meter, or you can press the Escape key.

Note: When applying an effect to a file via scripting, you can only specify the current time/channel-selection (DoMenu) or a new
time/channel-selection (DoEffect). Event selection is not exposed to scripts.
When processing musical instrument files, all events in the time/channel selection will be processed. If no selection exists or the
entire file is selected (as when using the Batch Converter), all events will be processed.

Editing samples
In addition to applying processing and effects, you can also edit the samples in an instrument file.
For example, if you need to remove a glitch or replace a sample in an instrument file, you can open an individual sample in a new
editing window.

1. Select the sample you want to edit.
2. From the Edit menu, choose Event, and then choose Edit from the submenu.
The selected sample is opened in a new window. If you selected multiple samples in step 1, each sample is opened in a
separate window.

Tip: Press E (or right-click a sample and choose Edit from the shortcut menu) to open the edit window quickly.
3. Perform edits as needed.
Notes:
• If you want to replace sample data, you can clear the data in the edit window and paste data from another window.
• Changes to bit depth, sample rate, or number of channels cannot be saved back to the original musical instrument file.

4. From the File menu, choose Save to close the edit window and save your changes back to the musical instrument file.
If you want to save the edited sample to a different format (other than a musical instrument file), you can use Save As.

Saving changes
After you’re finished processing a musical instrument file, you can use the Save or Save As commands to save your changes to the
original file or to a new file. For more information, see Saving a file on page 72 and Using the Save As/Render As dialog on page 72.
Musical instrument files must be saved to the original format.

266 | CHAPTER 17

Using the MIDI keyboard
With the MIDI keyboard, you can control internal/external synthesizers and samplers from the Sound Forge application. The MIDI
keyboard can also be used to listen to the sounds on a synthesizer or in the synthesis section of the sound card.

Displaying the MIDI keyboard
To display the MIDI keyboard, choose Keyboard from the View menu. The keyboard can be resized, moved, or docked within the
workspace.
On/Off

Voice

Note/Chord

Output Channel

MIDI Out
Octave
Output Velocity

Turning on the MIDI keyboard
Clicking any key turns the keyboard on. If you do not hear any sound, verify that the output is connected to the MIDI Output device.

Configuring the MIDI keyboard output port and channel
1. Click the MIDI Out button (

) and choose an output device from the menu.

2. Choose Send Program Changes from the menu if the keyboard will be used to choose instrument voices. A check mark
appears adjacent to the command to indicate that this option is turned on.

3. Configure the MIDI input channel of the selected device to correspond to the keyboard’s output channel.
Note: Most MIDI devices are configurable to accept MIDI commands on any channel.

Troubleshooting the MIDI keyboard
If after configuration, the keyboard fails to produce sound, check the following items:
•

Verify that the output velocity of the keyboard is set to a value greater than 100.

•

Verify that the MIDI input channel in the sound module is set to the same channel as the keyboard.

•

Verify that the device is configured to receive MIDI input.

•

Verify the device output volume level.

•

Verify external MIDI connections, if applicable.

SAMPLING | 267

Specifying instruments
1. Choose Send Program Changes from the MIDI Out button (

) menu. A check mark appears adjacent to the command to
indicate that this option is turned on. If this option is turned off, patches cannot be switched.

2. From the Voice drop-down list, choose the new voice and click any key.
Note: Patch names are arranged as specified in the General MIDI Standard. For synthesizers not using the General MIDI convention,
use the patch number instead of the instrument name.

Generating chords
You can also generate chords instead of single notes by choosing a chord structure from the keyboard’s Note/Chord drop-down
list. Chords are generated using the specified note as the root of the chord or interval.

268 | CHAPTER 17

Setting up MIDI/SDS hardware
To use MIDI/SDS protocol with an external sampler that supports MIDI/SDS, you must install a MIDI card with MIDI input and output
ports in the system.

1. Using a MIDI cable, connect the MIDI output port of the sampler to the MIDI input port of the MIDI card.
2. Connect the MIDI input port of the sampler to the MIDI output port of the card.
Note: This is the same configuration used to connect a MIDI keyboard to a computer for sequencing.
Internal samplers do not require a MIDI card and MIDI cables; however, an open-loop protocol may be required when sending
samples to an internal sampler. The sampler’s documentation should specify the requirements for performing SDS transfers if the
sampler supports this action.

Troubleshooting MIDI/SDS with open loop
Open-loop transfers, while not recommended for sending or receiving samples, can assist you in troubleshooting SDS hardware
setup problems. If the Sampler Tool does not transfer data to (or from) the sampler, select the open-loop option and attempt single
cable transfers. If open-loop transfers are successful, but closed-loop transfers are not, any of the following items may be the cause:
•

The sampler does not support closed-loop transfers (handshaking).

•

One or more of the MIDI cables or connections is faulty.

•

The MIDI card is not receiving MIDI input (send) or sending MIDI output (receive). Interrupt conflicts are common for MIDI
input.

Setting up SCSI/SMDI hardware
To use the SCSI/SMDI protocol with an external sampler that supports the SCSI/SMDI protocol under Windows 98SE, Windows Me,
Windows 2000, or Windows XP, only a compatible SCSI adapter is needed. The computer and sampler must be powered-down prior
to connecting or disconnecting SCSI cables to prevent damage to the computer and/or hardware.

Troubleshooting SCSI/SMDI
A brief description of some common problems encountered with SCSI and samplers follows.

Conflicting SCSI IDs
When connecting devices on a SCSI chain, each device must have a unique device identifier (ID). SCSI allows for up to eight unique
ID values, numbered 0 to 7. Typically, device ID 7 is used for the internal SCSI controller card, leaving ID 0 through 6 for other
devices.

Note: The ID of a bootable SCSI hard drive must be set to 0.
The following table describes a typical SCSI configuration:
ID

Devices

0

Hard Drive

1

CD-ROM/DVD-ROM Drive

2-6

Samplers

7

SCSI Controller Card

SAMPLING | 269

Periodic transfer failures
Messages such as “The SCSI Device is not responding” or “A problem was encountered while transferring the sample” may indicate
a problem with a SCSI bus.

1. From the Tools menu, choose Sampler. The Sampler dialog is displayed.
2. Click Configure. The Sampler Configuration dialog is displayed.
3. Repeat the selection of the SCSI host. This causes a series of SCSI commands to be executed that may settle the bus.
If the problem persists, power down and restart all equipment.

Sampler is recognized but does not transfer reliably
The following items are possible causes of unreliable SCSI transfers.

Synchronous transfer mode
Select samplers (the Kurzweil K2000 among them) do not operate properly if there is a SCSI device set to synchronous transfer
mode on the same SCSI chain. SCSI hard drives and CD-ROMs or DVD-ROMs often have the option of using a synchronous transfer
mode. If there is a host versus device synchronous transfer option, select the host option. Refer to the SCSI device’s documentation
for more information.

SCSI termination
If the SCSI chain is not properly terminated, unreliable SCSI transfers may be experienced. Refer to the SCSI card and SCSI device
documentation for more information.

Long or faulty SCSI cables
SCSI cables that are very long or not properly shielded may not operate reliably. In addition, do not use cables that are not certified
SCSI cables.

Adaptec 1540/1542CF does not recognize a sampler
If the Adaptec 1540/1542CF does not recognize the sampler, a change may be required in the configuration of the Adaptec
controller. Some samplers do not operate when the Reset SCSI Bus at Power-On option of the Adaptec controller is turned on. This
is the default operation for the 1540/1542CF and must be turned off to allow the system to work with the sampler.

Note: Turning off the Reset SCSI Bus at Power-On option may keep other devices on the SCSI chain from resetting correctly when
using the system’s soft boot feature. Other systems may freeze temporarily. To guarantee that devices are reset when rebooting with
this option turned off, use the system’s reset button or power-down and up to reset the system.

SCSI/SMDI-compatible menu is not displayed under Windows 98SE and Windows Me
Verify proper SCSI termination and check for multiple devices on the SCSI chain using the same SCSI ID. If this fails to solve the
problem, Adaptec SCSI card users may need to update the system’s mini-port drivers. Adaptec has a series of updated mini-port
drivers available for Windows 98SE and Windows Me on the Web.
After you download the file, you must create a temporary directory or folder on the system and run the WIN95MPD.EXE program.
Follow the directions in the readme.txt file to update the drivers for the Adaptec SCSI card.

270 | CHAPTER 17

Chapter 18
MIDI synchronization
The Musical Instrument Digital Interface (MIDI) is a set of commands that allow music software and hardware to communicate. MIDI
is most often used for sending commands such as Play Middle C Now, but can also be used to send information such as Current
Time is: 00:00:01:23 SMPTE, or even digital sound data. For more information, see Sampling on page 259.
The most common way to use MIDI is to have a master device (such as a MIDI sequencer) to generate MIDI commands to a slave
device (such as a synthesizer, which plays a note when instructed). If both were in separate hardware devices, you would run a MIDI
cable from the sequencer’s MIDI out port to the synthesizer’s MIDI in port.

Generating MIDI timecode
From the Options menu, choose MIDI In/Out, and then choose Generate MIDI Timecode from the submenu if you want to
generate MIDI timecode (MTC) when you click Play ( ).
MIDI timecode (MTC) is a standard timecode that most applications and some hardware devices will use to synchronize themselves.

Note: You can specify a MIDI output port on the MIDI/Sync tab in the Preferences dialog. For more information, see MIDI/Sync tab
on page 338.

Triggering from MIDI timecode
From the Options menu, choose MIDI In/Out, and then choose Trigger from MIDI Timecode from the submenu if you want to
trigger playback or recording by receiving timecode from another device.
When this option is selected, dialogs that specify MIDI triggers will also accept input from the MIDI input port, allowing easy entry
of MIDI note and controller values. When this option is not selected, the MIDI triggers, Regions List triggers, and Playlist triggers
specified will be ignored.

Note: You can specify a MIDI input port on the MIDI/Sync tab in the Preferences dialog. For more information, see MIDI/Sync tab on
page 338.

Triggering playback with MIDI timecode
You can use MIDI timecode to trigger Sound Forge playback from another device.

1. From the Options menu, choose Preferences, and click the MIDI/Sync tab.
2. On the MIDI/Sync tab, choose the trigger device from the Input drop-down list and click the OK button.
3. From the Options menu, choose MIDI In/Out, and then choose Trigger from MIDI Timecode from the submenu to enable MIDI
input.

4. From the View menu, choose Toolbars. Select the Regions/Playlist check box and click the OK button. The timecode is
displayed in the Regions/Playlist toolbar when you start your MIDI device.

5. Create a region that includes the sound data that you want to trigger. For more information, see Inserting a region on page 121.
6. Add your region to the Playlist. For more information, see Adding regions to the Playlist on page 131.
7. In the Playlist window, choose SMPTE: Play at Time from the Trigger drop-down list and enter the time at which you want to
start playback in the SMPTE time box.

MIDI SYNCHRONIZATION | 271

Triggering recording with MIDI timecode
You can use MIDI timecode to trigger Sound Forge recording to another device.
For more information, see Recording audio automatically on page 148.

Note: If Trigger from MIDI Timecode is not selected when you open the Record dialog, Sound Forge Pro software will turn it on
temporarily when you choose the Automatic: MIDI Timecode recording mode to allow recording and turn it off again when you
close the Record dialog.

Pre-queuing data for synchronization
From the Options menu, choose MIDI In/Out, and then choose Pre-Queue for MIDI Timecode from the submenu if you want to
open the wave device and preload data from the next region to be played in the Playlist.
Pre-queuing helps ensure that audio will begin playing the moment the designated SMPTE time is detected by Sound Forge
software when triggering from MIDI timecode (MTC).

Note: This option is suspended when any other audio command is used such as Play, Stop, or Record.

Using MIDI triggers
You can use MIDI triggers to control Sound Forge Pro functions using MIDI commands from external devices such as a MIDI
keyboard or sequencer.

Configuring an internal or external MIDI controller
1. From the Options menu, choose Preferences, and then click the MIDI/Sync tab.
2. On the MIDI/Sync tab, choose the trigger device from the Input drop-down list and click the OK button.
3. From the Options menu, choose MIDI In/Out, and then choose Trigger from MIDI Timecode from the submenu to enable MIDI
input.

4. Use the MIDI Triggers dialog to configure the triggers you want to use. For more information, see Assigning Sound Forge Pro
events to MIDI triggers on page 272.

Assigning Sound Forge Pro events to MIDI triggers
1. From the Options menu, choose MIDI In/Out, and then choose Trigger from MIDI Timecode from the submenu to enable MIDI
input.

2. From the Options menu, choose MIDI Triggers to display the MIDI Triggers dialog.
3. Select the Sound Forge Pro function that you want to trigger in the Event list. For more information, see MIDI trigger events on
page 273.

4. Click the radio button that corresponds to the type of trigger you want to use for the selected event:
Item

Description

None

Click to assign no MIDI trigger to the selected event or to remove an existing trigger.

Note

Click if you want to trigger the selected event with a MIDI note.
Specify the MIDI channel to which the trigger is assigned in the Channel box, and
specify the musical note that will trigger the event in the Note box.

Controller

Click if you want to trigger the selected event using a MIDI controller.
Specify the MIDI channel to which the controller is assigned in the Channel box. Use
the Controller box to specify which controller will trigger the event and specify a
value in the Value box.

272 | CHAPTER 18

Tip: You can automatically enter the values in the Channel, Note, Controller, and Value boxes. Select the Enable MIDI Input
Sync/Trigger check box and press a key or controller on your MIDI device.

5. Click the OK button.
Note: MIDI triggers are different from triggers in the Playlist and Regions List. When using triggers in the Playlist, Regions List, or
MIDI Triggers dialog, be aware that they can interact with each other to create unexpected results. Sound Forge software first looks
at the MIDI Triggers, then the Regions List, and then the Playlist when determining what to do when a MIDI command is detected.

MIDI trigger events

Item

Description

Enable/Disable Triggers

Click to assign no MIDI trigger to the selected event or to remove an existing trigger.

Play All

Plays the entire sound file from beginning to end, regardless of cursor position,
selection, or playlist.

Play

Plays the sound file in the current playback mode.

Pause

Pauses playback and leaves the cursor at its current position.

Stop

Stops playback and returns the cursor to its position prior to playback.

Record Start/Stop

Starts or stops recording when the Record dialog is open.

Start

Moves the cursor to the beginning of the active data window.

End

Moves the cursor to the end of the active data window.

Next Window

Makes the next data window on the Window menu active.

Previous Window

Makes the previous data window on the Window menu active.

Loop Mode On/Off

Turns looped playback mode on or off.

Play Normal

Starts playback in Normal mode:
• If there is no selection, playback occurs from the cursor to end of file.
• If there is a selection, playback occurs from the beginning of the selection to the
end of the selection.

Play as Sample

Starts playback in Sample mode:
• If the file contains loops, the loops will repeat as many times as specified on the Edit
Sample dialog. Use this to listen to a sound file as it would sound when played by a
sampler.
• If the file does not contain any loops, the file will be played once from beginning to
end.

Play as Cutlist

Starts playback of the current cutlist.

Loop Mode On

Turns looped playback mode on.

Loop Mode Off

Turns looped playback mode off.

Preview Cut/Cursor

Plays the data before and after the current selection. This command lets you preview
the result of a Cut or Clear operation without altering the file.

Pre-Roll to Cursor

Plays the data before the cursor position for the default pre-roll length (specified on
the Other tab in the Preferences dialog).

Forward Slow

Moves the cursor through the data window in the current zoom ratio. For example, if
the zoom ratio is 1:1024, this will move the cursor forward 1024 samples.

Forward Medium

Moves the cursor through the data window 25 times faster than Forward Slow.

Forward Fast

Moves the cursor through the data window 75 times faster than Forward Slow.

Rewind Slow

Moves the cursor through the data window in the current zoom ratio. For example, if
the zoom ratio is 1:1024, this will move the cursor back 1024 samples.

Rewind Medium

Moves the cursor through the data window 25 times faster than Rewind Slow.

Rewind Fast

Moves the cursor through the data window 75 times faster than Rewind Slow.

Insert Marker

Places a marker at the current cursor position.

Create Region

Creates a region quickly using the currently selected data.

MIDI SYNCHRONIZATION | 273

Item

Description

Mark In

Sets the beginning of a selection at the current cursor position. The data between this
point and the Mark Out position will be selected.

Mark Out

Sets the end of a selection at the current cursor position. The data between this point
and the Mark In position will be selected.

Zoom Level In

Zooms in vertically.

Zoom Level Out

Zooms out vertically.

Zoom Time In

Zooms in horizontally.

Zoom Time Out

Zooms out horizontally.

Pan Down

Pans down vertically. This is useful when the entire amplitude range is not visible in
the data window.

Pan Up

Pans up vertically. This is useful when the entire amplitude range is not visible in the
data window.

Go To Next Marker

Moves the cursor to the next marker.

Go To Previous Marker

Moves the cursor to the previous marker.

Go To Next Frame

Moves the cursor to the next video frame.

Go To Previous Frame

Moves the cursor to the previous video frame.

Go To Next Sample

Moves the cursor to the next sample.

Go To Previous Sample

Moves the cursor to the previous sample.

Using the MIDI keyboard
From the View menu, choose Keyboard to open or close the MIDI Keyboard window. The keyboard allows you to send MIDI note on
and MIDI note off commands to your sound card or sampler.
With the Sound Forge Pro MIDI keyboard, you can control internal or external synthesizers and samplers from Sound Forge Pro
software. For example, you might want to test a sound in a sampler after sending (downloading) it from Sound Forge Pro software.
You can also use the MIDI keyboard to listen to the different sounds on a synthesizer or in the synthesis section of your sound card.

Opening the MIDI keyboard
From the View menu, choose Keyboard to open or close the MIDI Keyboard window.

Resizing the MIDI keyboard
Like any other toolbar or shortcut menu window in Sound Forge Pro, you can resize the MIDI Keyboard window, move it, or dock it
to any side of the Sound Forge Pro window.
When the cursor is over any edge of the window, the cursor is displayed as a
keyboard, the keys will be arranged horizontally or vertically.

. Drag to resize. Depending on how you resize the

Configuring the output device and channel
1. To select a MIDI device, click the MIDI Out button and choose a device from the menu:
MIDI Out button

2. Select the Send Program Changes command to select instruments in the device from the keyboard. Program changes are sent
only when a key on the MIDI keyboard is clicked.
274 | CHAPTER 18

3. Click the up and down arrows to select the MIDI channel you want to use for the selected device. Most MIDI devices are
configurable to accept MIDI commands on any channel.
Output channel

Selecting instruments
The Instrument drop-down list contains instrument patches listed in the General MIDI standard. Choose an instrument from the
drop-down list and click a key on the keyboard to play the patch.

Notes:
• The Send Program Changes command must be selected if you want to be able to select instruments. Program changes are sent
only when a key on the MIDI Keyboard is clicked.
• If your synthesizer does not use the General MIDI convention, choose a patch number instead of an instrument name.

Playing the keyboard
Click the keys to play them:
•

Choose Note from the Chord structure drop-down list to play a single note, or choose a chord structure or interval to play a
chord (the key you click will be the chord’s root).
Chord structure drop-down list

•

Drag the Velocity slider to set the MIDI output velocity.

Velocity slider

MIDI SYNCHRONIZATION | 275

•

Click the arrow buttons to change the range of the MIDI keyboard to display higher or lower octaves.
Octaves

Troubleshooting the MIDI keyboard
If, after selecting the correct device, you still can’t hear anything when you play on the keyboard, check the following:
•

Set the MIDI output velocity to a high value (above 100).

•

Set the MIDI input channel in your sound module to the same channel as the MIDI keyboard channel. Also, make sure the
device is set to receive MIDI input.

•

Check the device output volume level: is the mixer level for your sound card or the output volume of the sampler and speakers
at a high enough setting?

•

For external devices, check your MIDI cables.

276 | CHAPTER 18

Chapter 19
Looping
Sound Forge® Pro software is an excellent tool for creating loops and provides the perfect compliment to the revolutionary ACID®
line of loop-based music creation tools.
Creating loop regions in files is useful only when you intend to transfer the files to a hardware sampler that supports the loop
regions.

Loops
A loop is a sample or region in an audio file that is repeated during playback. Samples are finite and frequently very short in length.
Therefore, they must be repeated (or looped) to create longer or sustaining sounds.

Note: Loops can also be used to repeat entire sections of music, although the Playlist is better suited to this purpose. For more
information, see Using the Playlist on page 130.

Sustaining and release loops
A sound envelope contains four elements: attack, decay, sustain, and release.
Attack
Decay

Sustain

Release

Typically, the sustain portion of the envelope is looped to lengthen the duration of a sound. This is referred to as the sustaining
loop.
While sustaining loops are useful, it is frequently necessary to create a second loop, taken from later in the envelope. This allows you
to reproduce longer, more complex sounds, such as a piano chord struck with the sustain pedal depressed. This second type of loop
is referred to as the release loop.

Creating a sustaining loop
1. Open the Drumhit.pca file and create a selection containing the snare hit at the beginning of the waveform.

2. With the Loop Playback button (

) selected in the transport bar, click the Play Normal button (

) on the playbar to preview

the loop.
LOOPING | 277

3. From the Insert menu, choose Sample Loop (or press Alt+L). The data window displays the appropriate tags in the ruler to
specify the loop’s start and end points. The Play as Sample button (

) appears on the playbar.

Loop start
and end tags

4. Right-click the sustaining loop and choose Edit Sample Loop from the shortcut menu (or press Alt+Shift+L). The Sampler
Loops window appears.

5. In the Sustain count box, choose Custom and then type a value of 10. Press Enter.
6. Click the Play as Sample button (

) on the playbar. The looped snare selection repeats ten times before the cymbal crash.

Creating a sustaining loop with a release loop
To add a release loop to the sustaining loop created in the previous procedure, you must insert another sample loop in the Sampler
Loops window and rearrange the loop tags in the data window.

1. Right-click the sustaining loop and choose Edit Sample Loop from the shortcut menu (or press Alt+Shift+L). The Sampler
Loops window appears.

2. In the Sample type box, choose Sustaining with Release. A release loop is created for the same length as the sustaining loop.
3. Edit the length of the new release loop to contain the cymbal crash.
4. Type a value of 5 in the Release count box. Both loops (sustaining and release) are configured.

5. Click the Play as Sample button (
cymbal crash five times.

278 | CHAPTER 19

) in the playbar. The entire file plays with the snare hit repeated ten times followed by the

Looping techniques
Depending upon the source material, creating a natural-sounding loop can be a difficult task. Many factors beyond your control
may produce distracting pops and glitches, thereby calling unwanted attention to the loop. Although looping skill is largely the
product of practice and experimentation, there are some guidelines to consider.

Match endpoint amplitudes
One of the easiest ways to minimize the occurrence of glitches when creating loops is to select loop endpoints that have an
amplitude of zero. These points are known as zero-crossings.

Match endpoint waveform slope
Another technique for reducing loop glitches is to avoid matching loop endpoints where the waveform slope does not match. If the
waveform slope changes drastically, a pop plays when the sample is looped.

Non-matching slope

Matching slope

Match endpoint sound levels
The overall amplitude (or loudness) approaching the loop’s endpoints should be as similar as possible to prevent distracting
glitches. Unfortunately, it is frequently difficult to avoid this problem, particularly with rapidly decaying source material.

Avoid very short loops
If the loop is shorter than ~50 ms (1/20 Hz), the pitch of the loop may not equal the sample pitch. Pitch-tuning a loop is
accomplished by creating short loops with a length equal to 1/frequency. For example, a sample of pitch 440 Hz corresponds to A5
on the keyboard, meaning the loop can be pitch-tuned 2.27 ms. However, pitched loops do not sound like the original sample.

Editing loops
The loop you initially create in any situation is rarely perfect. Frequently, loops require some degree of editing before they are
usable. Once you create a loop, you can quickly edit its beginning and end (and subsequently its length) by dragging the markers to
a new location.

Editing a loop without the Loop Tuner
After you create a loop, you can quickly edit its beginning and end (and subsequently its length) by dragging the markers to a new
location. However, this method frequently does not provide the control required to create seamless loops. In this case, you should
edit the loop using the Loop Tuner.

Editing a loop with the Loop Tuner
The Loop Tuner allows you to precisely edit loop points in order to prevent distracting audio glitches. This is accomplished by
greatly magnifying the waveform and displaying the loop tags in relation to one another. You can also use the Loop Tuner to adjust
the starting and ending points of a loop (or selection) to create smooth transitions.
LOOPING | 279

The left side of the Loop Tuner window displays the end of the loop, while the right side displays the start of the loop. This
arrangement allows you to fine-tune loops by viewing a graphical representation of the junction between the end and the start of
a loop.

Displaying the Loop Tuner

1. Open the Loop.pca file. A sustaining loop appears in the data window.
2. From the View menu, choose Loop Tuner. The Loop Tuner appears and displays the waveform of the file’s loop.

Loop End window

Loop Start window
Loop End
Position
Loop Start
Position

Lock Loop
Length

Loop Endpoint
Amplitudes

Zero-crossing finders

Play Post-Loop
Play Loop
Play Pre-Loop
Loop Select

Playing loops using the Loop Tuner
The Loop Tuner contains three playback buttons: Play Pre-Loop, Play Loop, and Play Post-Loop.
Play Pre-Loop Starts playback of a file from its beginning and stop playback at the loop start tag.
Plays Loop Starts playback of the looped region. The number of times the loop plays is dependent upon the Loop count
value in the Edit Sample dialog. Use this button to audition the loop for pops and glitches. For more information, see
Creating a sustaining loop on page 277.
Play Post-Loop Starts playback immediately following the loop end point and continue through the end of the file.

Tip: You can use the Play as Sample button (

) in the playbar to audition the entire sample with configured loops.

Switching between the sustain and release loops
When working with a file that contains sustain and release loops, you can quickly toggle between the loops by clicking the Loop
Select button ( ).
When working with a file containing two loops, this button indicates which loop is active.
•

A selection in the middle of the Loop Select button icon(

•

A selection at the end of the Loop Select button icon (

280 | CHAPTER 19

) indicates that the sustaining loop is active.
) indicates that the release loop is active.

Viewing loop amplitude
The sample amplitude at the loop’s start and end points appears in the lower-right corner of the Loop Tuner.
End Loop Amplitude

Start Loop Amplitude

Although it is dependent on the specific waveform, a good rule of thumb is that the closer these two amplitude values are, the
more natural the resulting loop sounds.

Finding zero-crossings
The Loop Tuner’s zero-crossing finders are used to locate zero-crossings adjacent to the current loop tag location.

Loop End Zero-Crossing Right
Loop End Zero-Crossing Left

Loop Start Zero-Crossing Right
Loop Start Zero-Crossing Left

The Loop Tuner contains two zero-crossing finders for each of the loop points.
•

The left button in each pair locates the zero-crossing to the left of the current location.

•

The right button in each pair locates the zero-crossing to the right of the current location.

To use the finders, click the desired button. By experimenting with different locations and repositioning the start and end points,
you can create seamless loops. You can also configure the zero-crossing finders to locate positive slope crossings, negative slope
crossings, or all zero-crossings.

Configuring the zero-crossing finders

1. From the Options menu, choose Preferences. The Preferences dialog is displayed.
2. Click the Editing tab.
3. From the Snap to zero-crossing slope drop-down list, choose the desired slope and click OK.
Fine-tuning loop points
You can use the Loop Tuner to fine-tune loop points in three ways:
•

To move loop points by small amounts, use the Loop Start Position and Loop End Position arrow spinners. Clicking the up or
down arrow increments the loop point by one sample.

•

To move loop points by larger amounts, use the mouse to drag the spinner up or down.

•

To move loop points by very large amounts, use the mouse to drag the ruler at the top of the Loop Start or Loop End display.

Click the arrow spinners to
move by one sample

Drag the ruler to move
by large amounts

LOOPING | 281

Locking loop length
The Lock Loop Length button ( ) allows you to freely move the start and end points of a loop without altering its length. When
the button is selected, any editing that moves a loop point affects both loop points, thereby keeping the loop length constant.
Clicking the Lock Loop Length button a second time turns this feature off and allows loop points to be edited independently with
no regard for the loop’s original length.

Tip: The Lock Loop Length button has the same function as the Lock Loop/Region Length command on the Options menu.

Crossfading loops
You can use the Crossfade Loop tool to loop audio from difficult source material. It allows you to crossfade the end of a loop with
the beginning of the loop in order to create a smoother, more natural-sounding transition. In addition, you can configure the
Crossfade Loop tool to crossfade the beginning of the audio loop with the beginning of the post-loop audio on the loop’s final pass.
This smooths the occasionally awkward transition from looped to non-looped audio.

Tip: Use the Loop Tuner before applying the Crossfade Loop command to match the loop ends as well as possible.

Using the Crossfade Loop tool
1. Open the Loop.pca file. A sustaining loop appears in the data window.
2. From the Tools menu, choose Crossfade Loop. The Crossfade Loop dialog is displayed.
3. Drag the Loop slider to configure the percentage of the loop to be crossfaded.

4. If desired, select the Post-Loop check box and drag the slider to configure the percentage of the loop to be crossfaded into the
post-loop audio.

5. From the Preview mode drop-down list, specify how the Preview button operates: Loop the Loop, Play Loop through PostLoop, or Play as One Shot.

6. Preview and tune the crossfade until you cannot detect the loop transitions.
7. Click OK.

282 | CHAPTER 19

Creating loops for ACID software
The Sound Forge application is an excellent tool for creating and editing loops to be imported into any of the ACID family of
products. You can create three different types of files for ACID use:
•

One-shot file

•

Loop file

•

ACID 3.0 or later beatmapped file

Creating an ACID one-shot file
One-shots are files that do not stretch with tempo or change pitch to match the key of the ACID project. This behavior makes oneshots particularly suited for audio such as cymbal crashes, sound effects, and short vocal lines.

1. Open the Voiceover.pca file.
2. Create a selection containing the “Wow” and drag it to the workspace. A new data window is created containing the “Wow”
audio data.

3. From the View menu, choose Metadata, and then choose ACID Properties from the submenu. The ACID Properties window
appears.

4. Select One-Shot from the ACID type drop-down list.
5. From the File menu, choose Save As and save the file with a descriptive name.
Creating an ACID loop file
Loops are musical building blocks and are by far the most common type of file used in ACID software. Loops stretch with an ACID
project’s tempo and can be configured to change pitch.

1. Open the Voiceover.pca file.
2. Create a selection containing the “And easier” and drag it to the workspace. A new data window is created containing the “And
easier” audio data.

3. From the View menu, choose Metadata, and then choose ACID Properties from the submenu. The ACID Properties window
appears.

4. Select Loop from the ACID type drop-down list. The Time signature, Root note for transposing, and Number of beats boxes
are added to the ACID Properties window.

5. Choose one of the following options for the Root note for transposing box:
If

Then

The loop should be transposed when inserted in an
ACID project

Choose it’s root note from the Root note for
transposing drop-down list.

The loop should not be transposed in an ACID project

Choose Don’t transpose from the drop-down list.

6. Specify the length of the loop in beats in the Number of beats box. The default value is 4.
7. From the File menu, choose Save As and save the file with a descriptive name.

LOOPING | 283

Creating an ACID beatmapped file
ACID beatmapped files can change tempo and pitch to match an ACID project. You must specify the file’s original tempo and root
note for transposing upon configuration. If you do not specify these values, no tempo or key changes occur. Beatmapped files are
typically used in ACID software version 3.0 or later for extended vocal tracks or other long audio files that do not loop.

1. Open the Voiceover.pca file and select the entire waveform.
2. From the View menu, choose Metadata, and then choose ACID Properties from the submenu. The ACID Properties window
appears.

3. Select ACID Beatmapped from the ACID type drop-down list. Complete the information for an ACID beatmapped file:
•

Select a value from the Root note for transposing drop-down list so that ACID software can transpose the file to match
the project key. Select Don’t transpose from this list to keep the key from being changed.

•

Specify the file’s original tempo (40-300 bpm) in the Tempo box so that ACID software can stretch the file to match the
project tempo. For more information, see Setting loop tempo on page 287.

•

Enter a value in the Downbeat offset (samples) box to indicate the location of the first downbeat.

4. From the File menu, choose Save As and save the file with a descriptive name.

284 | CHAPTER 19

Editing loops for ACID software
You can use a number of tools to prepare audio for use in ACID software.

Halving or doubling a loop
These commands allow you to quickly change the size of a selection.

Loop

Half loop

Double loop

Halving a loop
From the Edit menu, choose Selection, and choose Halve from the submenu.

Tip: You can also click the Halve Selection button (

) on the Navigation toolbar or press the semicolon key (;).

Doubling a loop
From the Edit menu, choose Selection, and choose Double from the submenu.

Tip: You can also click the Double Selection button (

) on the Navigation toolbar or press the apostrophe key (‘).

Shifting a selection left or right
The shift selection commands allow you to quickly create a new selection adjacent to the current selection while maintaining the
size of the original.

Creating a new selection to the left of the current selection
From the Edit menu, choose Selection, and choose Shift Left from the submenu.

Tip: You can also click the Shift Selection Left button (

) on the Navigation toolbar or press <.

Creating a new selection to the right of the current selection
From the Edit menu, choose Selection, and choose Shift Right from the submenu.

Tip: You can also click the Shift Selection Right button (

) on the Navigation toolbar or press >.

LOOPING | 285

Rotating audio
You can move the beginning of a loop to the end, or the end of a loop to the beginning by rotating the audio. From the Process
menu, choose Rotate Audio.

Notes:
• You can also click the Rotate Audio button (

) on the Process toolbar or press : (colon).

• If the selected audio does not originate from the start or end of a loop, Rotate Audio has no effect.
• Rotating the audio has different effects, depending on what is selected.
•

If no audio is selected, Rotate Audio transfers the first 25 percent of the loop to the end of the loop.

•

If audio is selected from the start of a loop, Rotate Audio transfers the selection to the end of the loop.

•

If audio is selected from the end of a loop, Rotate Audio transfers the selection to the start of the loop.

286 | CHAPTER 19

Setting loop tempo
You can calculate, and if necessary edit, the tempo of your loops. Loop tempo is especially important if the loop will be used for
building a project in any ACID product. For more information, see Creating loops for ACID software on page 283.

Calculating loop tempo

1. Select the loop.
2. From the Options menu, choose Status Format, and then choose Edit Tempo from the submenu. The Edit Tempo dialog is
displayed.

3. Specify the number of beats the loop represents in the Selection length in beats box.
4. Click the mouse pointer in the Tempo in beats per minute box. The loop tempo is calculated and displayed.

Saving loop points
To save loop information with the file, select the Save metadata with file check box in the Save As dialog. For more information, see
Using the Save As/Render As dialog on page 72.

LOOPING | 287

288 | CHAPTER 19

Chapter 20
Working with Video
Sound Forge® Pro software supports opening and saving Microsoft® Audio and Video Interleave (AVI), Windows Media® Video
(WMV), QuickTime® (MOV), and MPEG video files. You can edit a video file’s audio track with single-frame accuracy.

Viewing video
You can view the video portion of a file in the data window’s video strip and in the Video Preview window. You can also view video
on an external monitor.

Using the video strip
Though Sound Forge software does not perform video editing, the video strip display allows you to navigate video files.
Right-click the Edit Tool Selector
to view the video strip

Video
strip

Thumbnail
Small triangle indicates
the location of the frame
on the timeline

By default, the video strip appears when you open a file containing video. If the video strip is not displayed, right-click the data
window’s Edit Tool Selector and choose Video Strip from the shortcut menu. A check mark appears adjacent to the command and
the video strip is displayed. To hide the video strip, choose Video Strip from the shortcut menu again.

Changing video strip height
You can change the video strip height by dragging the thin bar at the bottom of the video strip. To change the default height for all
video files you open, choose Preferences from the Options menu and set a Default video strip height on the Display tab.

Drag the bar below the video strip to
change the video strip height.

Enabling frame animation
When playing a video file, you can specify whether frames are animated or displayed as still frames. To turn on frame animation,
right-click the video strip and choose Animate from the shortcut menu. A check mark appears adjacent to the command to indicate
this feature is turned on.

WORKING WITH VIDEO | 289

Using the cursor to select a frame
When frame animation is turned on, clicking anywhere within the audio portion of the data window displays the corresponding
video frame in the video strip. To move the cursor by single frames, press Alt+Right Arrow or Alt+Left Arrow.

Viewing frame numbers
You can display frame numbers on each frame in your video strip, which can assist you in positioning your audio. As you zoom in
more tightly, each frame in the strip represents one frame in the video.

Frame
number

1. Open a video file and display the video strip.
2. From the Options menu, choose Video, and then choose Number Frames. A check mark appears next to this option on the
menu when the feature is enabled, and a small box with a number appears at the bottom of each frame. The small black arrow
marks the exact position of the frame.

Tip: You can also right-click the video strip and choose Number Frames from the shortcut menu.
3. Using the data window’s zoom ratio controls, zoom in/out on the waveform several times and observe the numbering of the
video frames.

Tip: Select a frame number format by choosing Preferences from the Options menu and selecting an option from the Frame
numbering on thumbnails drop-down list on the Video tab.

Animating the video strip
During playback of a video file, the video strip can display animated or still frames. This can visually aid in editing and positioning
your audio to match the video. From the Options menu, choose Video, and then choose Animate Video Strip (or right-click the
video strip and choose Animate from the shortcut menu). A check mark appears next to this option on the menu when the feature
is enabled. When the video strip is animated, the video strip always displays the frame that corresponds to the cursor position. Press
Alt+Right Arrow or Alt+Left Arrow to move the cursor one frame.
When frame animation is turned off, the video strip always shows the frame that corresponds to the left edge of each image in the
video strip.

Tip: If you experience slow or stuttering video preview, turn off animated video to reduce the load on your CPU.

Copying the current video frame to the clipboard
You can use the clipboard to copy the video frame at the current cursor position. From the Options menu, choose Video, and then
choose Copy Frame (or right-click the video strip and choose Copy Frame from the shortcut menu). The current frame is copied to
the clipboard.

Previewing files with video
If you are working with a media file that contains video, you can use the Video Preview window for previewing. You must have the
Video Preview window displayed to preview the audio stream. You can hide or display the Video Preview window by choosing
Video Preview from the View menu. To begin previewing the current data window, click the Play All button ( ) on the transport
bar.

Tip: To display the Video Preview window, press Alt+4.

290 | CHAPTER 20

Frame Rate
Current Display Size

Frame Number

Original Frame Size

Copy Frame to Clipboard Copies the current frame to the clipboard.
External Monitor Sets up previewing on an external monitor.

Changing the Video Preview settings
The Video Preview window can be configured in a number of ways to make it more useful. The Video Preview window can be used
on a separate monitor (if your video hardware supports this feature), docked at the bottom of the workspace, or floated freely on
the screen.
You can quickly access settings for the Video Preview window using the shortcut menu. Right-click the Video Preview window to
adjust the following options:
Option

Description

Copy Frame

Copies the contents of the frame to Windows Clipboard.

Default Background

Sets the Video Preview window background color to the system default color.

Black Background

Sets the Video Preview window background color to black.

White Background

Sets the Video Preview window background color to white.

Integral Stretch

When selected, the Video Preview frame will only be stretched by integral amounts.
Turning this setting on usually provides faster drawing.

Simulate Device Aspect
Ration

Compensates for any spatial distortion due to non-square pixel aspect ratios when
viewed on a computer monitor.

External Monitor

Sends the preview out to an external monitor. This only functions if your hardware
supports this feature. If you have not configured your external monitor settings,
clicking this button displays the Video tab of the Preferences dialog, allowing you to
choose your external monitor device. For more information, see Configuring your video
settings on page 293.

Important: Pulldown is automatically added when you preview 24p video on an
external monitor.
Passive Update

Reduces the overhead needed to update the Video Display window. The Video Display
is updated when the processor is idle.

Show Toolbar

Toggles the display of the toolbar at the top of the window.

Show Status Bar

Toggles the information display at the bottom of the window.

Resizing the Video Preview window
Double-click the title bar of the Video Preview window to automatically resize the window to fit the current video file. Double-click
the title bar again to resize the window to half its previous size. This smaller size window allows for faster video frame previewing.

WORKING WITH VIDEO | 291

Using an external monitor
You have the option of viewing video on an external monitor. To use this feature, you must have an OHCI-compliant IEEE-1394 DV
interface and a device to convert the DV signal to video, such as a DV camcorder, deck, or media converter.

Note: Pulldown is automatically added when you preview 24p video on an external monitor.
1. From the Options menu, choose Preferences and click the Video tab (or click the External Monitor button (

) on the Video

Preview window).

2. From the External monitor device drop-down list, select the appropriate device.
3. Click Properties and adjust the following settings as needed:
If

Then

Your source media does not
conform to DV standards

Choose a setting from the If project format is invalid for DV output, conform to the
following drop-down list. The video is automatically adjusted to display properly on
your external monitor.

Your audio is not synchronized You can configure an offset for your hardware. Drag the Sync offset (frames) slider to
with your external monitor
synchronize audio and video. This setting affects synchronization for previewing on
an external monitor only; audio and video synchronization in the file is unaffected.

4. Click Close to close the External Monitor dialog.
5. Click OK to close the Preferences dialog.

Attaching video to an audio file
Once you have edited an audio file to your satisfaction, you can attach it to a video file and save it as a video file.

1. Open the audio file you want to use. For more information, see Getting media files on page 61.
2. From the File menu, choose Attach Video. The Open dialog is displayed.
3. Locate and select a video file you want to attach, and click the Open button to attach the video file.
4. From the View menu, choose File Properties. The File Properties window is displayed.
5. To change the field order setting for the video file, choose an option from the Video field order drop-down list. The options are
explained below:
•

None (progressive scan) For video to be viewed on a computer monitor.

•

Upper field first For output that is jittery or shaky, or if specified by your hardware manual.

•

Lower field first For DV output.

6. To change the video’s pixel aspect ratio, choose an option from the Video pixel aspect ratio drop-down list. The pixel aspect
ratio should be based on the destination and use of the final media file.

Note: The file must be saved in a video file format to permanently attach the video. For more information, see Saving a video file on
page 294.

Detaching video from an audio file
You can detach the video stream from a media file.

1. Open the media file you want to use. For more information, see Getting media files on page 61.
2. From the File menu, choose Detach Video. The video stream is removed, and the video strip is hidden.

292 | CHAPTER 20

Setting video options
Video file properties
The video properties for a file affect how video is displayed and rendered when you save the file. In most situations, you can leave
these settings at their default values. However, you can adjust the video properties of a file as needed.

1. From the View menu, choose File Properties. The File Properties window appears.
2. Choose a setting from the Video field order drop-down list. This setting affects how the video is displayed and rendered when
you save the file.
•

None (progressive scan) Treats video as non-interlaced.

•

Upper field first Treats video as interlaced and reads the interlaced video as upper field first.

•

Lower field first Treats video as interlaced and reads the interlaced video as lower field first.

Note: The Video field order setting remains in effect only as long as the file is open. The setting is not retained when you save or
close the file.

3. Choose a setting from the Video pixel aspect ratio drop-down list to determine the ratio used to display and render the video.
In most cases, this value is auto-detected for you.

Configuring your video settings
You can use the Video tab on the Preferences dialog to choose your video settings. From the Options menu, choose Preferences,
and then click the Video tab.
The items on this tab are explained below.
Item

Description

Frame numbering on
thumbnails

This drop-down list determines how the frame information is displayed on the video
strip when you have frame number display enabled. To display frame numbers,
choose the Frame number option. To display timecode, choose the Media timecode
option.

Allow pulldown removal
when opening 24p DV

If you want to automatically remove pulldown fields when opening 24 fps
progressive-scan DV video files, select this check box. To open your 24p DV video files
as 29.97 fps interlaced video (60i), clear this check box.

Deinterlace method

Choose a setting from the drop-down list to determine how the two fields that make
up a video frame are separated when you render to a progressive format:
• Blend Fields Maintains the data in the two fields by blending them together. This
method can produce a smooth, motion-blurred image.
• Interpolate Deletes one field and uses the remaining field to interpolate the
deleted lines. This produces sharper images than Blend Fields but can introduce
jagged motion or stair-stepping artifacts.

Resample source video when Select this check box if you want to interpolate video frames when you render to a
rendering to a higher frame
frame rate that is greater than the source file’s frame rate.
rate
External monitor device

Allows you to identify an external video device with which Sound Forge software can
communicate. This video device is used to display previews on an external monitor.

Important: Pulldown is automatically added when you preview 24p video on an
external monitor.

WORKING WITH VIDEO | 293

Saving a video file
1. From the File menu, choose Save As. The Save As dialog appears.
2. From the Save as type drop-down list, choose a video file format.
3. Name the file in the File name box.
4. Select or clear the following check boxes as needed:
•

Stretch video to fill output frame size (do not letterbox): Selecting this check box stretches the source video frame if the
destination frame size differs. When this check box is cleared, letterboxing or pillarboxing is used to keep the frame aspect
correct.

•

Fast video resizing: Selecting this check box speeds the process of saving video. When this check box is cleared, the time
required to save the file can increase dramatically. Clear this check box only when you have critical material where
nothing but the highest quality video rendering will do.

5. From the Template drop-down list, select a template for rendering and compressing the file.
You can click Custom to customize the settings in the Custom Settings dialog. For help on the different settings, click the Help
button ( ) or press Shift+F1. Click OK to close the Custom Settings dialog and return to the Save As dialog.

Tip: You can save the custom settings to use again by entering a template name in the Template box and clicking the Save
Template button (

6. Click Save.

294 | CHAPTER 20

).

Chapter 21
Using Spectrum Analysis
This chapter introduces you to the concept of frequency and describes the Sound Forge® Pro Spectrum Analysis. Spectrum Analysis
allows you to examine audio frequencies and overtones using either spectrum graphs or sonograms.

Working in the frequency domain
Unlike the waveform display, which represents audio in the time domain (amplitude vs. time), Spectrum Analysis allows you to
examine sound by representing the sound in the frequency domain (amplitude vs. frequency).
Consider the following graphic, which depicts the same audio event as a waveform and as a spectrum graph.

Waveform display

Spectrum graph

Data displayed in the frequency domain (whether in the form of a spectrum graph or sonogram) shows the amplitudes and
frequencies of sine waves that, if mixed together, would sound much like the original sound. Since it’s relatively easy to remember
how a sine wave sounds at different frequencies, it’s possible to visualize how simple waveforms sound by looking at the spectrum
of the sound.
Learning to “read” the frequency components of a sound in conjunction with their corresponding amplitudes makes it possible to
determine the fundamental frequency of a sound, as well as its overtones. Similarly, you can identify unwanted noise, thereby
allowing filtering to be applied where needed.

Fast Fourier Transform
A Fourier transform is computationally intensive, and for this reason it is common to use a technique called a Fast Fourier Transform
(FFT) to perform spectral analysis. The FFT utilizes mathematical shortcuts to reduce the processing time at the expense of putting
limitations on the analysis size.
The analysis size, also referred to as the FFT size, indicates the number of samples from the audio signal used in analysis and also
determines the number of discrete frequency bands. When a large number of frequency bands are used, the bands have a smaller
bandwidth and this provides for more accurate frequency readings.
However, because complex sounds have a rapidly changing spectrum, a large analysis size can blur the time-changing frequencies
of a sound. For example, when performing FFT analysis of an audio file sampled at 44,100 Hz using an analysis size of 4096, almost
100 milliseconds (44,100/4096) of sound are analyzed. If the sound is not constant for those 100 milliseconds, it is impossible to
focus on the instantaneous spectrum at smaller time intervals. This is the trade-off between time resolution and frequency
resolution encountered when analyzing audio signals.
Spectrum Analysis allows you to perform precise FFT analysis and displays the resulting data in a spectrum graph or a sonogram
display. The spectrum graph allows real-time monitoring of playback or input, while the sonogram displays a playback cursor for
real-time preview. Both formats make it easy to navigate data and read audio frequency and position.

USING SPECTRUM ANALYSIS | 295

Using a spectrum graph
In the spectrum graph, the horizontal axis represents frequency in Hertz (Hz), while the vertical axis represents amplitude in
decibels (dB).

Displaying a spectrum graph
1. Open an audio file.
2. Select the portion of the waveform you want to analyze. The sound or note you want to analyze should be in the center of the
highlighted area.

Note: Analyzing long sections of audio can take a long time and decreases the time resolution, so your selection should be
relatively short. Also, if the audio has a low amplitude level, you can boost it by using the Volume or Normalize functions. For more
information, see Volume on page 204 and Normalize on page 196.

3. From the View menu, choose Spectrum Analysis. The Spectrum Analysis window is displayed.

4. Use the toolbar at the top of the window to set your display options.
Tip: You can also click the Settings button (

) in the Spectrum Analysis window to set additional options.

The spectrum graph displays the amplitude (in dB) of each frequency component from 0 Hz (DC) to the Nyquist frequency.
Frequency is displayed along the X (horizontal) axis, and the amplitude is displayed along the Y (vertical) axis.

Tip: You can continue to make selections in the sound file with the Spectrum Analysis window open (just move the cursor or make
selections as you normally would). Click the Refresh button ( ) in the Spectrum Analysis toolbar to update the display. If no
selection is made, analysis is performed on the samples immediately following the cursor position.

296 | CHAPTER 21

Monitoring an input and output source
Click the Real Time Monitoring button (
) to turn real-time spectrum analysis on or off. Click the down arrow next to the button
and choose a command from the menu to specify whether you want to monitor your sound card’s input or output:
•

When you choose Monitor Input, Sound Forge will monitor the recording devices selected on the Record page of the Audio
tab in the Preferences dialog. For more information, see Audio tab on page 342.

•

When you choose Monitor Output, Sound Forge will monitor the playback devices selected on the Playback page of Audio
tab in the Preferences dialog. For more information, see Audio tab on page 342.

Notes:
• When Monitor: Output is selected, the post-processing signal is monitored when you start playback from the Plug-In Chain.
• Real-time spectrum analysis can require significant processing power. If the spectrum graph’s refresh rate seems sluggish, set the
display mode to Line Graph, decrease the FFT size, or turn off snapshots.

Viewing frequency and amplitude values, notes and statistics
As you move the cursor through the spectrum graph, the amplitude and frequency values at the current position are displayed in a
ToolTip next to the cursor and in the Statistics area at the bottom of the window:

Use the cursor to
display amplitude and
frequency values

Statistics area

Right-click the graph and choose Show Position from the shortcut menu to toggle the display of ToolTips. The setting for each
graph in a multichannel file is independent.
If you want to display the nearest musical note equivalent of the cursor position in a ToolTip, right-click the graph and choose Show
Notes from the shortcut menu:

Use the cursor to display
musical note equivalent

Right-click the Spectrum Analysis window and choose Show Statistics from the shortcut menu to toggle the display of the
Statistics area at the bottom of the Spectrum Analysis window.

USING SPECTRUM ANALYSIS | 297

Navigating a spectrum graph
After a spectrum graph is displayed, Grab/Pan mode allows you to scroll vertically and horizontally. To enable Grab/Pan mode,
right-click the Spectrum Analysis dialog and choose Grab/Pan from the shortcut menu. A check mark appears next to this option
when Grab/Pan mode is enabled. The cursor appears as a hand ( ), and you can drag horizontally or vertically to scroll through the
graph.
When you are zoomed into a selection of the spectrum graph, you can drag the horizontal and vertical sliders to scroll through the
graph. The thumbnail image in the lower-left corner of the Spectrum Analysis window will show you which part of the graph is
being displayed.
To turn off Grab/Pan mode, choose Grab/Pan from the shortcut menu again.

Changing the graph type
Click the down arrow next to the Normal Display button (
) and choose Line Graph, Filled Graph, or Bar Graph from the menu
to change the type of graph displayed in the Spectrum Analysis window. A check mark is displayed next to the selected graph type.

Note: Some video drivers have problems displaying Filled Graph and Bar Graph modes. If you encounter problems such as
incorrect shading or very slow drawing, use the Line Graph option or change video drivers.
If you’re analyzing a multichannel file, you can click the down arrow next to the Normal Display button and choose Single Graph to
see all channels in a single graph.
Right-click the graph and choose Logarithmic from the shortcut menu to toggle the x-axis between logarithmic and linear mode.
In logarithmic mode, more of the graph is devoted to lower frequencies.

Changing the zoom level of the graph
Zooming can be accomplished in several ways:

1. Drag on the graph to draw a box around the area you want to magnify. You can toggle through mouse selection mode by
right-clicking while holding the left mouse button:
•

The first type is a vertical zoom window. This will allow you to zoom to a frequency range.

•

The second type is horizontal zoom window. This will allow you to zoom to an amplitude range.

•

The third type is a combination of vertical and horizontal zoom. This will allow you to zoom to a frequency and amplitude
range.

2. Right-click the graph and choose Zoom Out Full to view the entire amplitude and frequency range.
3. Right-click the graph and choose Normalize dB to set the Spectrum Graph amplitude range equal to the maximum and
minimum values in the graph.

Synchronizing graphs in a multichannel file
When viewing a spectrum graph for a multichannel file, an individual graph displays for each channel. Click the Sync button (
synchronize the displays so you can view the same region of the FFT in all channels.

) to

Updating a spectrum graph
Select the Auto Refresh button ( ) if you want the Spectrum Analysis display to refresh automatically updated when you change
your selection in the data window.
When the button is not selected, the display is not updated until you click the Refresh button (

).

If you want the graph to refresh automatically during playback or input monitoring, select the Real Time Monitoring button (

298 | CHAPTER 21

).

Viewing multiple spectrum graphs
Once you create a selection in the data window, you can display up to 64 individual spectrum graphs (each representing a specific
point in time).

1. Open an audio file.
2. From the View menu, choose Spectrum Analysis. The Spectrum Analysis window appears.
3. Click the Settings button (

). The Spectrum Settings dialog appears. For more information, see Adjusting Spectrum Analysis

settings on page 303.

4. Type a number in the Slices displayed box. The Forward and Backward radio buttons activate.
5. Select either the Forward or Backward radio button.
•

Selecting the Forward radio button displays the first slice of the selection in the foreground of the spectrum graph.

•

Selecting the Backward radio button displays the last slice of the selection in the foreground of the spectrum graph.

6. Click OK.
7. Use the Slice slider to add or remove slice graphs in the Spectrum Analysis dialog.

Use the Slice slider
to add or remove
slice graphs.

Creating and comparing snapshots of the Spectrum Analysis window
You can store up to four snapshots to compare multiple spectrum graphs. You can take snapshots from a single data window or
from different data windows.

Note: Snapshots are not available in sonogram display or when the Slices displayed setting in the Spectrum Settings dialog is
greater than 1.

Taking a snapshot

1. Navigate to the portion of the graph you want to capture.
2. Click the Set Snapshot button (

), and then click a snapshot button (

) in the Spectrum Analysis toolbar.

Available snapshots buttons are displayed in black, and buttons that are in use are displayed in blue and underlined.

Showing and hiding snapshots

1. Select a numbered button in the Spectrum Analysis toolbar to display a stored snapshot. All selected snapshots will be
displayed in the Spectrum Analysis window at the same time.

2. Click a selected snapshot button to exclude it from the display.
3. Select the Hide active plot button (

) to hide the current spectrum so you can concentrate on your snapshots.

USING SPECTRUM ANALYSIS | 299

Erasing snapshots
You don’t need to erase individual snapshots to update or replace them. Simply click the Set Snapshot button (
snapshot button ( ) in the Spectrum Analysis toolbar to update its image.
If you want to erase all snapshots, click the Clear all snapshots button (

), and then click a

).

Viewing snapshot statistics
Information about each snapshot is displayed at the bottom of the Spectrum Analysis window:

Printing the graph
Click the Print button (

) to print the contents of the Spectrum Analysis window, including the graph and statistics data.

Using a sonogram
The sonogram is another way of displaying spectral data variations over time. In a sonogram, the X (horizontal) axis represents time,
and the Y (vertical) axis represents frequency.

The amplitude of each frequency component in the sonogram is represented by the color intensity of each point in the graph. This
method of displaying spectral information is useful for identifying distinctive spectral patterns created from sounds such as speech,
musical instruments, and ambient noise.

Displaying a sonogram
1. Open an audio file and select the portion of the waveform you want to analyze. The sound or note you want to analyze should
be in the center of the highlighted area.

Note: Analyzing long sections of audio can take a long time and decreases the time resolution, so your selection should be
relatively short. Also, if the audio has a low amplitude level, you can boost it by using the Volume or Normalize functions. For more
information, see Volume on page 204 and Normalize on page 196.

2. From the View menu, choose Spectrum Analysis. The Spectrum Analysis dialog is displayed.
3. Click the Sonogram button (

) to display your data as a sonogram.

4. Use the toolbar at the top of the window to set your other display options.
Tip: You can also click the Settings button (

300 | CHAPTER 21

) in the Spectrum Analysis window to set additional options.

If there is no selection in the waveform display window, the sonogram analyzes the sound data from the current cursor position to
the end of the file.

Displaying frequency and amplitude values, notes and statistics
As you move the cursor through the sonogram, the amplitude and frequency values at the current position are displayed in a
ToolTip next to the cursor and in the Statistics area at the bottom of the window:

Use the cursor to
display amplitude and
frequency values

Statistics area

Right-click the sonogram and choose Show Position from the shortcut menu to toggle the display of ToolTips. The setting for each
sonogram in a multichannel file is independent.
If you want to display the nearest musical note equivalent of the cursor position in a ToolTip, right-click the sonogram and choose
Show Notes from the shortcut menu:

Use the cursor to display
musical note equivalent

Right-click the Spectrum Analysis window and choose Show Statistics from the shortcut menu to toggle the display of the
Statistics area at the bottom of the Spectrum Analysis window.

Updating a sonogram
A sonogram updates in the same method as a spectrum graph. For more information, see Updating a spectrum graph on page 298.

Monitoring an input and output source
Click the Real Time Monitoring button (
) to turn real-time spectrum analysis on or off. Click the down arrow next to the button
and choose a command from the menu to specify whether you want to monitor your sound card’s input:
•

When you choose Monitor Input, Sound Forge will monitor the recording devices selected on the Record page of the Audio
tab in the Preferences dialog.

•

When you choose Monitor Output, a cursor is displayed in the sonogram to indicate the play position (real-time output
monitoring is not available in sonogram display mode).

USING SPECTRUM ANALYSIS | 301

Tuning a sonogram
It is frequently necessary to experiment with the control parameters in the Spectrum Settings dialog to produce the best possible
sonogram. For more information, see Adjusting Spectrum Analysis settings on page 303.

Improving the graph’s contrast
To improve the contrast of the sonogram, decrease the frequency and amplitude ranges as much as possible.

Smoothing the graph’s display
If the graph appears too pixelated, raise the Set sonogram resolution value to 200.

Improving the frequency resolution
For greater frequency resolution, choose a higher value from the FFT size drop-down list.

Reducing the processing time
To reduce processing time, decrease the Set sonogram resolution value and/or choose a lower value from the FFT size drop-down
list.

Adjusting color intensity
Adjust the sonogram’s color intensity using the Color slider located directly beneath the sonogram. Notice that the bottom pane of
the dialog depicts the color scale in dB.

Adjust the
color intensity

Tip: This function may be fairly slow if you do not have a palletized driver or if Video for Windows is not installed.

Synchronizing sonograms in a multichannel file
When viewing a sonogram for a multichannel file, an individual graph displays for each channel. Click the Sync button (
synchronize the displays so you can view the same region of the FFT in all channels.

) to

Returning to a spectrum graph
To return to the spectrum graph, click the Normal Display button (

) in the toolbar.

Printing the sonogram
Click the Print button (

302 | CHAPTER 21

) to print the contents of the Spectrum Analysis window, including the sonogram and statistics data.

Adjusting Spectrum Analysis settings
From the Spectrum Analysis toolbar, click the Settings button (
explains the role of each control in audio spectrum analysis.

) to display the Spectrum Settings dialog. The following table

Item

Description

FFT size

Choose a value from the FFT size drop-down list to set the size in samples of the
analysis window and number of discrete frequencies analyzed. Higher numbers
produce increased frequency resolution at the expense of lower time resolution and
longer computational time.

FFT overlap

The value in the FFT overlap box specifies the percentage of overlap between FFT
analysis windows. Overlapping allows for more accurate analysis. Lower settings
decrease the number of distinct analysis functions performed, which decreases
processing time. High settings allow for more analysis, but can result in slow
processing.

Smoothing window

Choose a setting from the Smoothing window drop-down list to determine the
window function applied to the input data before analysis. The window function
affects the sharpness of peaks in an FFT graph and the leakage into neighboring
frequencies.
• Choose Rectangle to apply no window. This results in a very sharp peak, but high
leakage.
• Choose Triangular (also called a Bartlett or Parzen window) to apply a window that
results in less leakage than the rectangle window.
• Hamming, Hanning, and Blackman windows are commonly used in audio
applications.
• Choose Blackman-Harris to obtain the least sideband leakage of the six options.
The major drawback of Blackman-Harris is rounded graph peaks.

Slices displayed

The Slices displayed value determines the number of FFT slices displayed. When
displaying multiple slices in the spectrum graph, slices are displayed chronologically
forward or backward based on whether you have the Forward or Backward radio
button selected.

Set sonogram resolution

The Set sonogram resolution value determines the number of FFT samplings used in
a sonogram. This keeps the processing time and graph resolution constant. Increasing
this value increases the horizontal graph resolution, but requires more processing
time.
When this check box is cleared, the number of samplings is determined by the length
of the selection and the FFT overlap setting.

Note: Increasing the samplings increases the horizontal graph resolution but
requires more processing time.
Channel

Choose a setting from the drop-down list to specify which graph you want to edit.

USING SPECTRUM ANALYSIS | 303

Item

Description

Sync graphs

If you are analyzing a multichannel file, select the Sync graphs check box to
synchronize the displays so you can view the same region of the FFT in all channels.

Logarithmic graphing

Select the Logarithmic graphing check box to display the X-axis in logarithmic mode
rather than linear mode. In logarithmic mode, more of the graph is devoted to lower
frequencies.

Note: Logarithmic graphing affects the display only when Normal Display is
selected.
Freq. Min. (Frequency
minimum)

Determines the lowest frequency displayed in the graphs.

Max. (Frequency maximum)

Determines the highest frequency displayed in the graphs.

Ceiling

Determines the highest amplitude displayed in the graphs.

Floor

Determines the lowest amplitude displayed in the graphs.

Hold peaks during monitoring Select this check box to indicate the highest value of each frequency on the spectrum
graph with a small horizontal line. The length of time (in seconds) that the peak is held
is determined by the value entered in the edit box.
Maintain last monitored view Select this check box if you want to maintain the state of the Spectrum Graph when
you stop playback. Clearing this check box results in the graph resetting to the cursor
position when playback stops.

Saving spectrum graph settings
After you configure the controls in the Spectrum Settings dialog, you can save the settings as a custom preset by clicking Save As
and entering a name for the new preset. Click OK to save the new preset.

304 | CHAPTER 21

Chapter 22
Editing with SpectraLayers Pro
From the Tools menu, choose Edit in SpectraLayers Pro to open the current sound file in SpectraLayers Pro.
If SpectraLayers Pro 2.0 is not installed, the command is not available. For more information, please see
http://www.sonycreativesoftware.com/spectralayerspro.

Editing a file in SpectraLayers Pro
1. Select a data window or drag the cursor in the data window or marker bar to make a time selection.
2. From the Tools menu, choose Edit in SpectraLayers Pro. SpectraLayers Pro starts, and the active data window is loaded as a
new layer in a SpectraLayers project.

3. Edit your file as needed in SpectraLayers Pro. For information about using SpectraLayers Pro, please refer to the application
help.

4. Save your file in SpectraLayers Pro. You’ll be prompted to export your changes back to Sound Forge. Click Yes, and the Sound
Forge data window is updated to reflect any changes.

Sending a file to a layer in SpectraLayers Pro
1. Select a data window or drag the cursor in the data window or marker bar to make a time selection.
2. From the Tools menu, choose Send to SpectraLayers Pro. If SpectraLayers Pro is running, the selection is added to the current
project as a new layer. If SpectraLayers Pro is not running, the application starts, and the active data window is loaded as a layer
in a new project.

3. Repeat step 2 as needed to build layers in your SpectraLayers Pro project.
4. Edit your file as needed in SpectraLayers Pro. For information about using SpectraLayers Pro, please refer to the application
help.

5. When you’re done editing, you can save your project in SpectraLayers Pro, render the mixed output, or use Process > Send to
Sound Forge Pro to save your changes.

EDITING WITH SPECTRALAYERS PRO | 305

306 | CHAPTER 22

Chapter 23
Burning CDs
You can write audio to CD if your system is configured with a supported CD-R/RW drive and the necessary drivers.

Understanding track-at-once and disc-at-once burning
Sound Forge® Pro software provides two ways to burn audio to a CD: track-at-once and disc-at-once.

Track-at-once
Track-at-once burning records individual tracks to the disc and results in a partially recorded disc. However, the CD remains
unplayable on most systems until you close the disc. The advantage of track-at-once burning is you can record tracks onto the disc
as you finish them versus waiting until you have finished your whole album. Track-at-once writing burns the entire project as a
single track.

Disc-at-once (single session or Red Book)
Disc-at-once burning is the most common burning method in the music industry. This writing mode is used when creating a master
disc to be sent to a disc manufacturer for mass replication. Disc-at-once works just as it sounds. Multiple tracks of audio are written
to the CD in one recording session.

Correcting the sample rate for CD burning
Sample rates deviating from 44,100 Hz cause CD track lengths to be miscalculated. When attempting to write a file to CD that
deviates from the 44,100 Hz sample rate, you are prompted to change the sample rate. Selecting Yes automatically resamples audio
to 44,100 Hz.
In addition, you can use the Resample tool to change the sample rate of a file prior to burning the CD. For more information, see
Resample on page 200.

Writing mono tracks to a CD
If you attempt to write mono audio tracks to a CD, you are prompted to create a stereo file by copying the mono data to both
channels.

BURNING CDS | 307

Burning track-at-once (TAO) CDs
You should always save your audio files prior to writing them to CD.

1. From the Tools menu, choose Burn Track-at-Once Audio CD. The Burn Track-at-Once Audio CD dialog is displayed. The bottom
of the dialog displays the length of the current audio file and the amount of time remaining on the CD currently in the CD-R/
RW.

Note: If there is no CD in the current drive, only the Drive and Speed drop-down menus and the Close button are available in
this dialog. If you insert a disc or select a different drive after this dialog is displayed, it takes a moment to recognize the disc and
make all options available.

2. Choose a setting from the Action drop-down list:
Setting

Description

Burn audio

Begins recording audio to your CD when you click the Start button. You will need to
close the disc before it can be played in an audio CD player.

Test, then burn audio

Performs a test to determine whether your files can be written to the CD recorder
without encountering buffer underruns. Recording begins after the test if it is
successful.

Test only

Performs a test to determine whether your files can be written to the CD without
encountering buffer underruns. No audio is recorded to the CD.

Close disc

Closes your disc without adding any audio when you click the Start button. Closing a
disc allows your files to be played on an audio CD player.

Erase RW disc

Erases your rewritable CD when you click the Start button. You should use this option
if your rewritable CD already has data on it.

3. Select your burning options:
Option

Description

Buffer underrun protection

Select this check box if your CD recorder supports buffer underrun protection. Buffer
underrun protection allows a CD recorder to stop and resume burning.

Erase RW disc before burning If you’re using a rewritable CD, select this check box to erase the CD before you begin
burning if your rewritable CD already has data on it.
Close disc when done burning Select this check box to close the CD after burning. Closing a disc allows your files to
be played on an audio CD player.

Note: You can close the disc using a separate step later. For more information, see
Closing a CD on page 309.
Eject disc when done

Select this check box to eject the CD automatically when burning has completed.

Burn selection only

Select this check box to burn only the audio within the loop region.

4. From the Drive drop-down list, choose the CD-R/RW drive that you want to use to burn your CD.
5. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive’s fastest possible speed;
decrease the setting if you have difficulty burning.
308 | CHAPTER 23

6. Click the Start button.
Important: Clicking Cancel after the CD writing process begins renders the CD unusable.
After the audio is written to CD, the CD Operation dialog indicates whether the writing was successful.

7. Click OK to clear the message.
Closing a CD
Closing the CD allows you to listen to it in an audio CD player. However, you cannot add tracks to a CD once it is closed.

1. From the Tools menu, choose Burn Track-at-Once Audio CD. The Burn Track-at-Once Audio CD dialog is displayed.
2. From the Action drop-down list, choose Close Disc.
3. If desired, select the Eject disc when done check box to eject the CD automatically when the disc has been closed.
4. Click the Start button. The Sound Forge application begins closing the CD and displays a progress meter in the dialog.
After the CD is closed, the CD Operation dialog indicates whether the closing was successful.

5. Click OK to clear the message.

BURNING CDS | 309

Burning disc-at-once (DAO) CDs
From the Tools menu, choose Burn Disc-at-Once Audio CD to burn a disc-at-once CD using the current CD layout.
Use DAO CDs when you need to create a master disc for mass replication.

Tip: When creating DAO CDs, right-click the ruler or Time Display window and choose Audio CD Time from the shortcut menu to
help you arrange your project. In Audio CD Time format, the ruler will display hh:mm:ss:ff (hours:minutes:seconds:frames). Audio CD
time uses a frame rate of 75 fps.
Next, choose Quantize to Frames from the Options menu to ensure that any edits you make will occur on frame boundaries.
If your first track region begins before 00:00:02:00, a timeline offset is automatically added so the first track begins at exactly two
seconds. This offset is added for burning only and is not reflected in the data window.
If you want to display track numbers in the Time Display window, right-click the Time Display window and choose CD Track Position
from the shortcut menu. In this mode, the Time Display will show track numbers and the running time for each track. Negative values
indicate the pause time before a track:

Creating and editing tracks for disc-at-once CDs
A disc-at-once CD requires that you define a track list before burning.

From the Insert menu, choose CD Track to add a CD track using the current selection as the track length.
Sound Forge also provides several other methods of adding tracks.

310 | CHAPTER 23

Adding CD tracks and index markers to a sound file

Creating CD tracks

1. Select the time range that you want to use to create a track. A track must be at least four seconds long.
2. From the Insert menu, choose CD Track (or press N). A CD track is added to the CD layout bar in the data window.

Tip: You can drag CD tracks to rearrange them, drag either end of a track to change its length, or use the Track List window to edit
the track’s position or name.

Creating CD index markers
You can use index markers to subdivide a track. For example, in a track that contains an orchestral composition, index markers could
allow navigation to each movement. Each track on a Red Book audio CD can contain up to 99 index markers.

1. Click to position the cursor where you want to add an index marker.
2. From the Insert menu, choose CD Index (or press Shift+N). A CD index marker is added to the CD layout bar in the data
window.

CD index marker

Creating CD tracks from events in a data window
If you’re working with a data window that contains multiple events, you can create tracks automatically using the events.

1. Create events on the timeline to lay out your CD. For more information, see Using the Event Tool on page 171.
2. From the Edit menu, choose Track List, and then choose Create CD Tracks from Events from the submenu. Each event is
marked with a CD track.

Note: Tracks are not created for events less than four seconds long.
You can drag CD tracks to rearrange them, drag either end of a track to change its length, or use the Track List window to edit
the track’s position or name.

Tip: When space exists between events, Sound Forge Pro creates separate tracks for each event. If you want to create a track that
spans multiple events, you can abut or overlap the events to create a single track.

BURNING CDS | 311

Creating CD tracks from regions in a file
If you have a live recording that uses regions to indicate the sections of the recording, you can use this feature to create tracks
without having to scan through the audio and create tracks manually.

1. Add regions as necessary to indicate the tracks in your recording.

2. From the Edit menu, choose Track List, and then choose Create Tracks from Regions. Each region is marked with a CD track.

You can drag CD tracks to rearrange them, drag either end of a track to change its length, or use the Track List window to edit
the track’s position or name.

Adding files to a data window and creating tracks

Tip: When you create a track using a media file that includes title and artist metadata, this information will be added to the Track
List window as CD Text.

Dragging files to the CD layout bar
Drag a file to the CD layout bar at the bottom of a data window. An indicator is displayed to show you where the track will be added
when you release the mouse. When you drop the file, a track is created, and pause time is added before the new track.

Track placement indicator

Note: If you want to add a CD track without pause time, drag the file to the waveform display above the CD layout bar. If Options >
Drag-and-Drop Editing > CD Track isn’t selected, click the right mouse button while dragging until the cursor is displayed with a CD
icon (

) to show you where the track will be added.

312 | CHAPTER 23

Dragging files to the Track List window
Drag a file to the Track List window. An indicator is displayed to show you where the track will be added when you release the
mouse. When you drop the file, a track is created, and pause time is added before the new track.

Track placement indicator

Dragging files from the Explorer window
From the Options menu, choose Drag-and-Drop Editing, and then choose CD Track from the submenu if you want to create discat-once tracks by dragging files from the Explorer window or Windows Explorer to a data window. Choosing this command has the
same effect as toggle-clicking the right mouse button while dragging until the cursor is displayed with a CD icon (
where the track will be added.

) to show you

When you drop the file, the audio in the data window will be replaced, and no pause time will be added.

Tip: You can use the Default time between CD tracks control on the CD Settings tab of the Preferences dialog to adjust the default
pause time. For more information, see CD Settings tab on page 341.

Opening multiple files as CD tracks
In the Open dialog, hold Ctrl or Shift to select the files you want to open as CD tracks and then select the Open as CD tracks and
Append to current data window check boxes.
The files will be added to the end of the current data window and a CD track will be created for each file.

Tip: You can use the Default time between CD tracks control on the CD Settings tab of the Preferences dialog to adjust the default
pause time. For more information, see CD Settings tab on page 341.

Creating new data windows using audio files on your computer
If no audio files are open in the Sound Forge workspace, a new data window will be created when you drop files on the Track List
window.

1. Close all open data windows.
2. In the Windows Explorer or Explorer window, select the files that you want to include in your CD. You can hold Shift or Ctrl to
select multiple files.

BURNING CDS | 313

3. Drag the files to the Track List.
When you drop the files, a track is created for each file, and pause time is added before each track.

Pause time

Tips:
• When you create tracks using media files that include title and artist metadata, this information will be added to the Track List
window as CD Text.
• You can use the Default time between CD tracks control on the CD Settings tab of the Preferences dialog to adjust the default
pause time.

Using the Track List window to create tracks
The Track List window is essentially a text representation of the markers on the CD layout bar.
You can use the Track List window to view track and index markers, edit track position and length, edit track names, adjust pause
time, toggle protection and emphasis flags, and edit ISRC data.
For more information, see Using the Track List window on page 318.

Adding bonus tracks at the end of CDs
You can hide a track at the end of a CD by adding silence at the end of the last track and adding the new track after the silence. Drag
the end of the final track marker to the new end of the CD.
Because both events exist within a single track, they will be treated as one track by an audio CD player.

Silence between final track and bonus track

314 | CHAPTER 23

Moving tracks on the CD layout bar
The CD layout bar displays information about the tracks you’ve created for your disc-at-once CD project. Each CD track shows the
track’s number, active take name, and length.

Note: A red indicator is drawn at the end of the CD layout bar to represent the end of the disc (if the disc length is known). You can
use the Automatically detect CD length and Default CD length controls on the CD Settings tab of the Preferences dialog to set
CD length.

End-of-disc indicator

You can use the CD layout bar to perform many of the track-editing functions from the Track List window.

Changing track starting and ending points
Drag either end of the track to adjust the track’s starting or ending position. The pause time between tracks is displayed in a ToolTip:

Reordering tracks
Drag a CD track to move the track, its associated media, and the pause time before the track. An indicator is displayed to show you
where the event will be moved:

If you drag a track in a project where a single event spans more than one track, Sound Forge will split the event as necessary.

Tips:
• Hold Shift while clicking CD tracks to select a range of tracks.
• From the Options menu, choose Lock to Selection, and then choose Audio and CD Tracks if you want to drag CD tracks when
moving audio in the data window.
• Regions, markers, and envelope points are moved with a CD track. To turn this feature off, turn off the Lock to Selection >
Markers/Regions and Envelope Points commands on the Options menu.

BURNING CDS | 315

Deleting tracks
Right-click a track and choose Delete from the shortcut menu.

Hiding the CD layout bar
From the Options menu, choose Data Window, and then choose CD Tracks from the submenu. The CD layout bar is hidden.
Choose CD Tracks from the submenu again to display the CD layout bar.

Tip: Right-click the Next Edit Tool button to display or hide components for the selected data window.

Editing pause time for a disc-at-once CD
Pause time is the space between CD tracks. This space may contain silence—as in a standard commercially produced CD—or can
contain audio, as in a live performance captured on CD.
The Red Book standard calls for two seconds of pause time, but you can edit the default pause time on the CD Settings tab of the
Preferences dialog.
When you hover in the pause time between two tracks, Sound Forge displays the pause time.

You can edit the pause time in several ways:
•

Hover your mouse between two tracks in the CD layout bar. The pause time is displayed in a ToolTip. Double-click the ToolTip,
and the display changes to an edit box where you can type a new value.

•

Right-click between two tracks and choose a command from the shortcut menu:
Command

Description

Select Pause Time

Creates a time selection equal to the pause time between tracks.

Set to Default Pause Time

Moves all tracks upstream so the default pause time exists between the tracks where
you clicked.

Edit Pause Time

Changes the pause time display to an edit box where you can type a new value.

316 | CHAPTER 23

•

Drag either end of the track to adjust the track’s starting or ending position. The pause time between tracks is displayed in a
ToolTip:

•

The Pause column in the Track List window allows you to edit the pause time between tracks. Type a new value in the box, and
tracks will move accordingly in the timeline.

BURNING CDS | 317

Using the Track List window
From the View menu, choose Metadata, and then choose Track List from the submenu to toggle the display of the Track List
window.

The Track List window is essentially a text representation of the events on the CD layout bar for a disc-at-once CD. You can use the
Track List window to view track and index markers, edit track position and length, edit track names, adjust pause time, toggle
protection and emphasis flags, and edit ISRC data.
You can also copy, save, and print the contents of the Track List window if you need to provide a track list to a CD duplicator.

Reordering tracks

1. Click in the numbered column to select a row.
2. Drag the row to a new position.

The track is moved to the position where you drop it, and the timeline is updated.

Editing track position and length
Double-click the Start, End, and Length boxes and type a new value in the box to edit a CD track’s starting or ending point or
length.
Typing a new value in the boxes has the same effect as moving or resizing the CD track on the CD layout bar:
•

Editing the Start or End value moves the track forward or backward in time while preserving its length.

•

Editing only the Length value changes the track’s ending time while preserving its start time.

Editing track title and artist information
Double-click the Title (CD Text) and Artist (CD Text) boxes to edit their contents.

Notes:
• In order to burn valid CD Text, you must specify a title for the disc and for each track on the disc (artist information is optional). If
the Title box in the CD Information window or Track List window is left blank, a warning will be displayed before burning so you
can choose to write the disc without CD Text or cancel burning and add title information as needed.
• You can write a maximum of 5000 characters as CD Text.
If you select the Write CD Text check box on the Burn Disc-at-Once CD dialog, this data will be written to your disc. In order to
display CD Text, your CD player must support CD Text.

Adjusting pause time
Double-click the Pause box to edit the pause time between tracks. Type a new value in the box, and tracks will move accordingly in
the timeline.

318 | CHAPTER 23

Toggling protection and emphasis flags
Select the Prot check box to add a flag to the Q subcode to prevent digital copying of your CD.
In order to use copy protection, the CD player must support the copy-protection flag.
Select the Emph check box to add a pre-emphasis flag to the Q subcode.
Pre-emphasis is a basic noise-reduction process that is implemented by a CD player. Emphasis involves boosting high frequencies
during CD writing and cutting those frequencies during playback. The emphasis process reduces high-frequency noise without
disrupting the natural frequency of the source material.
Selecting the Emph check box does not impart the pre-emphasis boost on a track; it can only set the flag. In order for pre-emphasis
to occur, the CD recorder and player must support the flag. Check your CD drive documentation to determine whether your drive
supports pre-emphasis flags.

Editing ISRC codes
The Track List window allows you to specify an ISRC (International Standard Recording Code) that will be used to identify the tracks
on your disc.
For more information about ISRC codes, see http://www.ifpi.org/content/section_resources/isrc.html.

1. Double-click the ISRC box in a track row.
2. Type the appropriate code for the track.
3. Press Enter.
Industry Standard Recording Codes (ISRC) were designed to identify CD tracks. The ISRC code is a 12-character alphanumeric
sequence in the following format:
Field

A

B

C

D

E

Sample ISRC

SE

T38

86

302

12

Field

Description

A

Country Represents the recording’s country of origin.

B

First Owner Assigned ID for the producer of the project. Each country has a
board that assigns these codes.

C

Year of Recording Represents the year the recording was made.

D

Recording Represents the recording’s serial number made by the same
producer in that year: This value will use three digits (300-999) when the
CD has 10 or more tracks. This value will use four digits (0001-2999) when
the CD has 9 or fewer tracks.

E

Recording Item (1 or 2 digits) Identifies tracks on a CD (each track can have
a different ISRC code).

Creating track lists (PQ lists or cue sheets)
You can right-click the Track List window and choose Copy Track List to Clipboard, Export Track List, or Print Track List to share
your track list information with another application or with a CD-replication house.
For more information, see Creating track lists for disc-at-once CDs on page 319.

Creating track lists for disc-at-once CDs
If you need to share your track list information with another application or with a CD replication house, you can copy the track list
information to the clipboard, save it to a text file, or print a hard copy.

BURNING CDS | 319

Copying track lists to the clipboard

1. From the Edit menu, choose Track List, and then choose Copy Track List to Clipboard from the submenu. The Copy Track List
to Clipboard dialog is displayed.

Tip: Right-click the Track List window and choose Copy Track List to Clipboard from the shortcut menu.

2. Choose the format you want to apply to your track list information:
•

Cue sheet for replication The track list is formatted so track times are listed relative to the beginning of the CD. This is the
preferred format for CD replication houses.

•

CD liner notes The track list is formatted so track times are listed relative to the first track on the disc.

3. Select the Include summary information with track list output check box if you want to include UPC/MCN, title, engineer, and
comment information with the track list.

4. Click OK to send the track list information to the clipboard. You can then paste the information into a text editor or e-mail
message.

Exporting track lists as text files

1. From the Edit menu, choose Track List, and then choose Export Track List from the submenu. The Export Track List dialog is
displayed.

Tip: Right-click the Track List window and choose Export Track List from the shortcut menu.

2. Choose the format you want to apply to your track list information:
•

Cue sheet for replication The track list is formatted so track times are listed relative to the beginning of the CD. This is the
preferred format for CD replication houses.

•

CD liner notes The track list is formatted so track times are listed relative to the first track on the disc.

3. Choose the format you want to apply to your track list information:
•

Export as formatted text Track information is formatted in a table. Select the Include summary information with track
list output check box if you want to include UPC/MCN, title, engineer, and comment information with the track list.

•

Export as delimited text You can choose the character that will separate columns of text and choose whether to include
a header row to identify the columns.

4. Click OK to save your file.

320 | CHAPTER 23

Printing track lists

1. From the Edit menu, choose Track List, and then choose Print Track List from the submenu. The Print Track List dialog is
displayed.

Tip: Right-click the Track List window and choose Print Track List from the shortcut menu.

2. Choose the format you want to apply to your track list information:
•

Cue sheet for replication The track list is formatted so track times are listed relative to the beginning of the CD. This is the
preferred format for CD replication houses.

•

CD liner notes The track list is formatted so track times are listed relative to the first track on the disc.

3. Select the Include summary information with track list output check box if you want to include UPC/MCN, title, engineer, and
comment information with the track list.

4. Click OK to send the track list information to your printer.
Adding CD Text to disc-at-once CDs
When you add CD Text to your disc, title and artist information will be displayed when your CD is played on a CD player that
supports CD Text.

Notes:
• When you create a track using a media file that includes title and artist metadata, this information will be added to the Track List
window as CD Text.
• In order to burn valid CD Text, you must specify a title for the disc and for each track on the disc (artist information is optional). If
the Title box in the CD Information window or Track List window is left blank, a warning will be displayed before burning so you
can choose to write the disc without CD Text or cancel burning and add title information as needed.
• You can write a maximum of 5000 characters as CD Text.

1. Add title and artist information for your CD:
a. From the View menu, choose Metadata, and then choose CD Information from the submenu. The CD Information
window appears.

b. In the Name/Title (CD Text) box, type the name of the CD.
c.

In the Artist (CD Text) box, type the name of the artist who performed the material on the disc.

BURNING CDS | 321

2. Add title and artist information for each track on your CD:
a. From the View menu, choose Metadata, and then choose Track List to display the Track List window.
b. Double-click the Title (CD Text) box and type the name of the track.
c.

Double-click the Artist (CD Text) box and type the name of the artist who performed the track.

3. Burn your disc. Select the Write CD Text check box in the Burn Disc-at-Once Audio CD dialog to write CD Text while burning.
When the check box is cleared, CD Text entries from the CD Information window and Track List window will be ignored.

Burning a disc-at-once CD
After you’ve created tracks in a disc-at-once CD project, you’re ready to burn your disc. If you want to burn multiple copies, the
application will prompt you to burn another copy after each disc is completed.

1. From the Tools menu, choose Burn Disc-at-Once Audio CD. The Burn Disc-at-Once Audio CD dialog is displayed.

2. From the Drive drop-down list, choose the CD drive that you want to use to burn your CD.
3. From the Speed drop-down list, choose the speed at which you want to burn. Max will use your drive’s fastest possible speed.
Decrease the setting to prevent the possibility of buffer underruns.

4. Select the Buffer underrun protection check box if your CD recorder supports buffer underrun protection. Buffer underrun
protection allows a CD recorder to stop and resume burning.

Warning: Buffer underrun protection can create a disc that can be played in CD players but may contain a bit error where
burning stopped and restarted. Consider clearing this check box when creating a premaster disc.

5. Choose a radio button in the Burn mode box:
Item

Description

Burn CDs

Begins recording audio to your CD immediately.

Test first, then burn CDs

Performs a test to determine whether your files can be written to the CD recorder
without encountering buffer underruns. No audio is recorded to the CD during the
test, and recording begins after the test if it is successful.

Test only (do not burn CDs)

Performs a test to determine whether your files can be written to the CD recorder
without encountering buffer underruns. No audio is recorded to the CD.

322 | CHAPTER 23

6. Select the Render temporary image before burning check box if you want to render your CD project to a temporary file before
recording. Prerendering can prevent buffer underruns if you have a complex project that cannot be rendered and burned in
real time.

Note: The rendered temporary file will remain until you modify your project or exit the application. If an image file exists when
you open the Burn Disc-at-Once Audio CD dialog, the check box is displayed as Use existing rendered temporary image.

7. Select the Automatically erase rewritable discs check box if you’re burning to rewritable media and want to erase the disc
before burning.

8. Select the Eject when done check box if you want to eject the CD automatically when burning has completed.
9. Select the Write CD Text check box if you want to write CD Text data to your CD. In order to display CD Text, your CD player
must support CD Text. The following information will be written:
Item

Source

Disc Title

Name/Title (CD Text) box in the CD Information window.

Disc Artist

Artist (CD Text) box in the CD Information window.

Track Title

Title (CD Text) column in the Track List window.

Track Artist

Artist (CD Text) column in the Track List window.

Notes:
• In order to burn valid CD Text, you must specify a title for the disc and for each track on the disc (artist information is optional). If
the Title box in the CD Information window or Track List window is left blank, a warning will be displayed before burning so you
can choose to write the disc without CD Text or cancel burning and add title information as needed.
• You can write a maximum of 5000 characters as CD Text.

10. Click OK to start burning.

BURNING CDS | 323

324 | CHAPTER 23

Chapter 24
Optimizing Sound Forge Pro Software
This chapter contains information about configuring your system to maximize Sound Forge® Pro performance.

Defragmenting your hard drive
With time and usage, hard drives become fragmented, leading to discontiguous files and slow access. This is particularly true for
older hard drives. Because Sound Forge Pro software is hard drive intensive, faster disk access equates better performance.
Therefore, the initial step in improving system performance is hard drive defragmentation.
The Windows Disk Defragmenter should be run prior to using Sound Forge Pro software.

Increasing playback buffer size
The playback buffer size determines the amount of RAM used for playing from the hard drive. A buffer size of 0.10 seconds is
recommended, but increased buffering may be necessary if you detect gaps during playback.
Increasing the total buffer size requires additional memory. Combined with a large preload size, this may result in a delay when
starting and stopping playback.

1. From the Options menu, choose Preferences. The Preferences dialog appears.
2. Click the Audio tab.
3. Use the Playback buffering slider to configure an appropriate buffer size value and click OK.
If you’re using an ASIO device, click the Advanced button to display the Advanced Audio Configuration dialog, and then click
the Configure button to edit your device settings.

Meters
If you experience gapping during playback and the channel meters are displayed, turn them off by choosing Channel Meters from
the View menu.
If you experience gapping during recording and you have the Monitor check box selected in the Record dialog, clear the check box
to turn off the record meters. For more information, see Recording on page 143.

Passive updating for video and time displays
If you experience gapping during playback or your computer just seems to be bogging down during playback, try turning on
Passive Update. This will force the video and time displays to update only if there is time to do so. In most cases you won’t be able
to tell if it is missing some updates.
•

From the Options menu, choose Time Display, and choose Passive Update from the submenu.

•

From the Options menu, choose Video, and choose Passive Update from the submenu.

Audio and video synchronization
If your video has been opened from a slow device, such as a CD-ROM or network drive, Sound Forge Pro may have trouble
accurately playing back the audio and video in sync. You should always copy your video files to a fast hard drive.
Following are tips that can help when trying to synchronize the audio and video:
•

After assembling or editing the audio you wish to use with your video, place markers during video playback to correspond to
any major synchronization points. You can locate a particular frame by dragging the cursor along the audio if the Video
Preview window is open or the Animate Video Strip option is enabled. After primary locations have been identified, drag your
audio to these markers to mix, paste, and crossfade audio.

OPTIMIZING SOUND FORGE PRO SOFTWARE | 325

•

Features such as Insert Silence, Delete/Clear, and Time Stretch are commonly used to correct synchronization. Another useful
trick is to create a region representing the offset between a video frame and audio event. Then you can enable Lock Loop/
Region Length and drag the offset region to a preceding silent section. Use the region as a template for adjusting the audio
stream length—either copying and pasting to insert time or deleting to remove time. For more information, see Locking loop
and region lengths on page 127.

326 | CHAPTER 24

Chapter 25
Customizing Sound Forge Pro Software
You can customize Sound Forge® Pro software to suit your project needs and working preferences. Many of the settings depend on
your equipment or studio setup. Sound Forge Pro software can be set to work with the components that you use in your studio.

Saving and recalling window layouts
A window layout stores the sizes and positions of all windows and floating docks in the Sound Forge Pro workspace.
You can store any number of window layouts on your computer, and up to ten window layouts are available in the View menu (and
via keyboard shortcuts) so you can quickly recall frequently used layouts. For example, you could have a layout dedicated to disc-atonce creation and another for ADR work.

Note: Window layouts are saved in C:\Users\\AppData\Roaming\Sony\Sound Forge Pro\11.0. You can transfer
layouts between computers by copying the .ForgeWindowLayout files.
The AppData folder is not visible unless the Show hidden files and folders radio button is selected on the View tab of the Windows
Folder Options control panel.

Loading default window layouts
Sound Forge software comes with three built-in window layouts: a default layout, a layout optimized for Red Book CD authoring
work, and a layout optimized for 5.1 video work. To load these layouts, choose Window Layouts from the View menu, and then
choose Default, Stereo Recording, Red Book Authoring, or 5.1 Video from the submenu. You can also use the following keyboard
shortcuts to load these layouts.
Layout

Keyboard shortcut

Default

Alt+Shift+D, D

Stereo Recording

Alt+Shift+D, R

Red Book Authoring

Alt+Shift+D, B

5.1 Video

Alt+Shift+D, V

Saving a window layout
Tip: Press Ctrl+Alt+D, release the keys, and then press a number on your keyboard (not the numeric keypad) to save the layout in
that space.

1. Arrange the windows and docked windows as desired.
2. From the View menu, choose Window Layouts, and then choose Save Layout As from the submenu. The Save Layout As
dialog is displayed.

Note: Choose Save Layout from the submenu if you want to update the current window layout. A bullet (•) is displayed next to
the current layout.

3. In the Name box, type the name you want to use to identify the layout. This name will be used in the Organize Layouts dialog.
4. Choose a setting from the Shortcut drop-down list to set the shortcut that will be used to load the layout.
For example, if you choose 4, you could press Alt+Shift+D, release the keys, and then press 4 on your keyboard to load the
layout.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 327

5. The Folder box displays the path to folder where the layout will be saved.
Window layouts are saved in the following folders by default:
•

In Windows XP: C:\Documents and Settings\\Application Data\Sony\Sound Forge Pro\11.0

•

In Windows Vista or Windows 7: C:\Users\\AppData\Roaming\Sony\Sound Forge Pro\11.0

You can click the Browse button to choose a different folder.

6. Click OK to save the new layout.
Loading a saved layout
From the View menu, choose Window Layouts, and then choose the window layout you want to use from the submenu.

Tip: To load a layout quickly, press Alt+D, release the keys, and then press a number on your keyboard (not the numeric keypad) to
recall the layout saved in that space. If no layout is saved in that space, nothing will happen when you press the shortcut keys.
If you’ve modified the current window layout, choose Window Layouts, and then choose Reload Selected Layout from the
submenu to reset the window layout to the last-saved version.

Adding a layout to the View > Window Layouts submenu
1. From the View menu, choose Window Layouts, and then choose Organize Layouts from the submenu. The Organize Layouts
dialog is displayed.

2. Select a layout in the Available layouts in current folder box.
This box lists the .ForgeWindowLayout files in the folder displayed in the Current layout folder box. If the layout you want to
use is saved in a different folder, you can click the Browse button to choose a new folder.

3. Select a layout in the Current layouts in menu box.
4. Click the Assign (or Replace) button to add the layout to the View > Window Layouts submenu.
You can click the Move Up or Move Down buttons to change the order of the layouts in the menu.

5. Click the Activate button to apply the selected layout to the Sound Forge Pro workspace.
6. Click OK to close the Organize Layouts dialog and apply your changes.
Removing a layout from the View > Window Layouts submenu
1. From the View menu, choose Window Layouts, and then choose Organize Layouts from the submenu. The Organize Layouts
dialog is displayed.

2. Select a layout in the Current layouts in menu box.
3. Click the Clear button to remove the selected layout from the View > Window Layouts submenu.
If you want to replace the selected layout, select a layout in the Available layouts in current folder box and click the Replace
button.

4. Click OK to close the Organize Layouts dialog and apply your changes.
Note: Removing a layout from the View > Window Layouts submenu does not remove the .ForgeWindowLayout file from your
computer.

Deleting a layout from your computer
1. From the View menu, choose Window Layouts, and then choose Organize Layouts from the submenu. The Organize Layouts
dialog is displayed.

2. Select a layout in the Current layouts in menu box.

328 | CHAPTER 25

3. Click the Delete Layout button to remove the selected layout from your computer.
Note: You cannot delete a layout that is included in the Current layouts in menu list. First, select the layout in the Current
layouts in menu list and click the Clear button. Next, select the layout in the Available layouts in current folder list and click the
Delete Layout button.

4. Click OK to close the Organize Layouts dialog and apply your changes.

Customizing the Time Display window
From the Options menu, choose Time Display and choose an option from the submenu to adjust the Time Display window
settings.
To display the Time Display window, choose Time Display from the View menu.

Tip: Right-click the Time Display window and choose an option from the shortcut menu.
Option

Description

Position

When selected, the Time Display window shows the position of the edit or play cursor.
The format of the display will depend on the Status Format setting. For more
information, see Selecting status formats on page 87.

Sync/Trigger Status

When selected, the Time Display window shows incoming MIDI timecode and trigger
signals.

Note: The current MIDI Input port is set on the MIDI/Sync tab of the Preferences
dialog.
Playlist Position

When selected, the Time Display window shows the position of the cursor (relative to
the beginning of the playlist) during playback from the Playlist window.
The format of the display will depend on the Status Format setting. For more
information, see Selecting status formats on page 87.

CD Track Position

When selected, the Time Display window shows disc-at-once CD track numbers. In
this mode, the Time Display will show track numbers and the running time for each
track. Negative values indicate the pause time before a track:

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 329

Option

Description

Record Status

When selected, the Time Display window shows status for recording.
The contents of the Time Display window vary depending on the Method setting in
the Record Options window.
Manual
• Shows Armed when recording is armed
• Shows pre-roll time if you’re recording with pre-roll.
• Shows the time recorded while recording.
• Shows post-roll time if you’re recording with post-roll.
Automatic: Threshold
• Shows the input level (in dB) when recording is armed.
• Displays the release time remaining during recording.
Automatic: MIDI Timecode
• Shows Waiting... when recording is armed and no MIDI timecode is being received.
• Shows Armed when recording is armed and MIDI timecode has not started.
• Shows Armed and counts down to the recording start time when recording is
armed and MIDI timecode is being received.
• Shows Recording and displays the time recorded during recording when no record
stop time has been set.
• Shows Recording and counts down to the recording stop time during recording
when a record stop time has been set.
Automatic: Time
Counts down to the recording start time when recording is armed and counts down
to the recording stop time during recording.

Tip: You can customize the colors used to display the armed, pre- and post-roll, and
recording colors on the Display tab of the Preferences dialog. For more information,
see Display tab on page 333.
Passive Update

When selected, the Time Display window will be updated only when the processor is
idle. Use this when using a slow computer to prevent the audio from glitching. The
smallest increments may not be exact, but the major time increments will be accurate.
Selecting this option can prevent gapping during playback on slower computers.

330 | CHAPTER 25

Setting preferences
Preferences affect how Sound Forge software functions. Any changes that you make to the preferences remain set until you change
them again or reset Sound Forge software to use the default presets.
You can access the Preferences dialog by choosing Preferences from the Options menu. This dialog contains tabbed pages. The
following sections explain the settings on each tab.

General tab
The General tab allows you to set miscellaneous Sound Forge options.
Option

Description

Open default Workspace on
startup

If this check box is selected, files that were open when you last exited the program will
be opened automatically.

Use Net Notify to stay
informed about Sony
products

When this check box is selected, information from Sony will be displayed periodically
at startup. Clear the check box to bypass the Net Notify dialog.

Show logo splash-screen on
startup

When this check box is selected, the Sound Forge splash screen will be displayed
briefly upon startup.

Show a textured background
on the Workspace

When this check box is selected, a stucco texture will be used for the application
background.

Keep media files locked

Select this check box if you want to lock media files after you’ve opened them.
Clear the check box if you want to unlock media files when you switch to another
application.

Confirm on close

Select this check box if you want the application to present a confirmation message
box before exiting.

Always open dropped files in
new window

When this check box is selected, files that are dropped onto the Sound Forge
workspace are automatically opened in a new data window.

Always proxy compressed
formats

Select this check box if you want to create an uncompressed proxy (.sfap0) file when
you open a compressed file format.
Selecting this check box can improve performance on slower computers or for
formats that cannot be decompressed quickly for real-time playback.

Ignore fact chunk when
opening compressed Wave
files

When this check box is selected, the software will ignore fact chunks in compressed
WAV files.
Compressed WAV files use fact chunks to specify how many actual samples are
represented in the file. If a compressed file is improperly authored, this may cause
some of the compressed data to not be loaded. If you suspect that not all sound data
is being loaded from a compressed file, try checking this option and reopening the
file.

Tip: If you change the setting of this check box, delete any proxy (.sfap0) files
associated with compressed WAV files.
Remember last-used sample
rate for .vox and .ivc files

Select this check box if you want the software to remember the last-used sample rate
when you open a .vox file. When the check box is cleared, you will be prompted to
choose a sample rate each time you open a .vox file.

Remember last-used settings Select this check box if you want the software to remember the last-used settings
for .raw files
when you open .raw files. When the check box is cleared, you will be prompted to
choose a settings each time you open a .raw file.
Hide new temporary files

Select this check box if you want to turn on the Hidden file attribute when creating
new peak (.sfk) and proxy (.sfap0) files.
In the Windows Control Panel, double-click Folder Options and select the View tab.
Select the Show hidden files and folders radio button if you want to be able to see
hidden files.

Delete new temporary files on Select this check box if you want to delete the peak (.sfk) and proxy (.sfap0) files
close
associated with a media file when you close a data window.
Remember last-used Save As
folder

Select this check box if you want to use the last folder where you saved a file when
using Save As or Render As. The first time you save a file in Sound Forge, the
Documents folder is used.
When the check box is cleared, files are saved to their current folder.
CUSTOMIZING SOUND FORGE PRO SOFTWARE | 331

Option

Description

Allow Wave renders up to 4
GB

Select this check box to enable support for WAV files up to 4 GB. Clear the check box
for compatibility with other software applications.

Warn when metadata cannot
be saved in the file

Select this check box if you want to be prompted to save metadata to a separate file if
it cannot be saved within the media file.
When the check box is cleared, metadata will automatically be saved to a separate file
if necessary.

Automatically reopen file
after Save As

Select this check box if you want to automatically reopen files when you save to a
different format. Changes in bit depth, channels, or compression format will result in
reopening and will allow you to listen to any changes in sound quality.
Clear the check box and select the Prompt to open new file after Save As check box if
you want to be prompted to open the saved file in a new data window.
When both check boxes are cleared, Sound Forge software does nothing after saving
to a different format. If you’re saving a file to several compressed formats, clearing
these check boxes prevents you from having to reopen the file after saving each
format.

Prompt to open new file after When the Automatically reopen files after Save As check box is cleared, select this
Save As
check box if you want the application to prompt you to open the destination file to a
new data window after saving a sound file to a different format.
Opening the file in a new data window will allow you to hear any changes in quality
between the original file and the result of the Save As operation.
Allow Undo past Save

When this check box is selected, your undo history is maintained until you close the
data window (or exit the application) so you can undo edit operations even if you’ve
saved your file.
When this check box is selected, quick file saving may not be available.

Tip: If you want to be able to undo edit operations even after closing and reopening
your file, save a Sound Forge project.
Show shuttle controls on Data When this check box is selected, Rewind and Forward buttons will appear on each
Window transport
data window’s transport controls.
Show record controls on Data When this check box is selected, Arm (
Window transport
each data window’s transport controls.

) and Record (

) buttons will appear on

Show waveform while
recording

When this check box is selected, the waveform is drawn while you’re recording audio.

Show free storage space on
Status Bar

When this check box is selected, the total amount of free disk space available on your
specified temporary drive is displayed on the status bar.
Use the Temporary files and record folder box at the bottom of the General tab to set
the folder that will be used for temporary files and recorded data.

Spacebar and F12 Play/Pause Select this check box if you want the F12 and spacebar keyboard shortcuts to toggle
instead of Play/Stop
between Play and Pause mode. In this mode, the cursor will maintain its position.
Default to slow scroll when
drag selecting

In some very fast computers, automatic scrolling while selecting is too fast to use
accurately. When this option is turned on, drag-selecting will cause a slow scroll.

Tip: Click the right mouse button while selecting to toggle slow scrolling.
Allow Ctrl+drag style cursor
scrub in data windows

When this check box is selected, you can hold Ctrl while dragging the cursor to scrub
in data windows.

1.

Hover over the cursor and press Ctrl. The mouse pointer changes to a pan/scrub
icon when you click.

2.

Drag left or right to scrub playback.

Allow Ctrl+drag style zoom in When this check box is selected, you can hold Ctrl and drag in a data window to zoom
data windows
to a selection.

Tip: When the check box is selected, you can still use Ctrl+drag to paste a selection;
press and hold the Ctrl key after you start dragging the selection.

332 | CHAPTER 25

Option

Description

Prompt for marker and region When this check box is selected, an edit box is displayed so you can name markers and
names
regions as you place them.
Warn when Paste or Mix
formats do not match

Select this check box if you want to be warned before pasting or mixing data that has
different sample rates or bit depths.
Pasting or mixing data of different formats may produce unintended results.

Autoupdate BWF Origination Select this check box if you want to update OriginationTimeRef metadata when
Time Reference
adding or deleting sound data at the beginning of a Broadcast Wave Format file.
When the check box is cleared, OriginationTimeRef metadata is unaffected when you
add or delete sound data at the beginning of the file.
For more information about Broadcast Wave Format metadata, please see Broadcast
Wave window (Ctrl+Alt+M, 4) on page 55.
Auto-power MIDI keyboard
window

Select this check box if you want to open the MIDI device assigned to the MIDI
keyboard (if it is not already open) when you click a key on the MIDI keyboard. You
may want to turn off this option if you are using the same MIDI output device for MIDI
synchronization or for your sequencer.
If this option is turned off, you need to click the On button on the keyboard prior to
using it to send notes.

Allow floating windows to
dock

When this check box is selected, windows will automatically be docked when you
drag them to the edges of the Sound Forge workspace. You can hold the Ctrl key while
dragging a window to prevent it from docking.
When this check box is cleared, windows will not dock unless you hold the Ctrl key.

Recently used file list

Select the check box if you want to display a list of recently used files on the File menu.
Use the edit box to specify the number of files you want to display.

Temporary files and record
folder

Specify a folder for storing temporary files and recorded audio, or click the Browse
button to specify a new folder.
Using temporary file space allows you to edit very large files and keeps Sound Forge
from using large portions of RAM on your computer. Your temporary directory must
have enough space to accommodate the total size of all files you plan to edit along
with space for any clipboard data and undo buffers.
If you change the temporary storage folder, you will have to restart Sound Forge for
the change to take effect.

Display tab
The Display tab allows you to specify options for adjusting the appearance of the Sound Forge window.
Description

Option

Default sound file window
height

Drag the slider to specify the default data window height for a sound file. This
magnification level is used when you load a sound file or create a new window.

Default video strip height

Drag the slider to specify the default height of the video strip when you open a video
file.

Peak ratio default for new
sound files

Choose a ratio from the drop-down list to specify the zoom ratio above which the
application will use a peak file instead of the original file to draw the waveform.
If you notice problems with waveform scrolling, try decreasing this setting so it is less
than your current zoom ratio.
To calculate the size of the resulting peak files, divide the size of the file by the peak
ratio. For example, a 100 MB sound file will need a 0.39 MB (100/256) peak file when
using 1:256.

Normal zoom ratio

Choose a zoom ratio from the drop-down list to specify the default horizontal
magnification. This magnification level is used when you load a sound file, create a
new window, or use the Zoom Normal command.
High values show more data, and small values show more detail.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 333

Description

Option

Custom zoom ratio 1

Choose a zoom ratio from the drop-down list to specify a custom level of horizontal
magnification.

Custom zoom ratio 2

This zoom ratio will be used when you perform any of the following actions:
• Click the Custom Zoom 1 or Custom Zoom 2 button on the Navigation toolbar.
• From the View menu, choose Zoom Time, and then choose a Custom Zoom
command from the submenu.
• Right-click in a data window, choose Zoom from the shortcut menu, and then
choose a Custom Zoom command from the submenu.
Tabs for maximized data
windows

Choose a setting from the drop-down list to choose whether you want to display tabs
to help you browse maximized data windows:
• Choose None if you do not want to display tabs. You can navigate data windows by
choosing a window from the Window menu or by pressing Ctrl+Tab.
• Choose Top to display tabs above the waveform display.

• Choose Bottom to display tabs below the waveform display.

When tabs are displayed, you can click a data window’s tab to bring it to the
foreground.
When you have multiple data windows open and maximized, you can drag files to a
specific data window. While dragging a file or selection, hover over a data window’s
tab to bring it to the foreground. You can then drop the file or selection in the desired
data window.
Color preference for

The color preferences section allows you set a custom color for a variety of graphics
within the Sound Forge interface.

1.
2.

Choose a screen element from the Color preference for drop-down list.
Set the color of the selected item:
•

Drag the Hue slider to change the color of the selected item.

•

Drag the Saturation and Brightness sliders to adjust the intensity of the
selected color.

Note: When adjusting the display color for channel waveforms, the
Saturation and Brightness sliders are not available. To adjust saturation
and brightness for all channels, choose Wave: All Channels from the Color
preference for drop-down list and then adjust the controls.
•

3.
Icon color saturation

334 | CHAPTER 25

Click the Default button to restore a custom color to the default setting.

Click the OK button.

Drag the slider to adjust the color intensity of icons in the Sound Forge window. Drag
to the left to decrease the color saturation, or drag to the right to increase it.

Description

Option

Icon color tint

Drag the slider to adjust the amount of tinting that is applied to the icons in the Sound
Forge window. Drag the slider to the right to add an average of the title bar colors to
the icons. Drag to the left to decrease the amount of tinting applied.

Tip: You can use the Personalization control panel to change your active window
title bar colors.
• In Windows Vista, open the Personalization control panel and click Window Color
and Appearance. In the Appearance Settings dialog, click the Advanced button
and choose Active Title Bar from the Item drop-down list.
• In Windows 7, open the Personalization control panel and click Window Color. In
the Window Color and Appearance dialog, choose Active Title Bar from the Item
drop-down list.

Editing tab
The Editing tab allows you to specify preferences for editing and undo operations.
Option

Description

Disable triple-clicking to
select all sound file data

Select this check box if you don’t want to select all data when you triple-click in a data
window. You might want to select this option if triple-clicks are falsely detected when
you make a selection and then try to perform a drag operation. Otherwise, decrease
Windows’ double-click threshold time.
When this check box is cleared, you can triple-click anywhere in a data window to
select all data.

Disable auto-snapping below Select this check box if you do not want selections to snap to time or zero-crossings
1:4 zoom ratios
when the data window zoom ratio is less than 1:4.
This is useful if you commonly zoom in fully to adjust selection points manually yet
still want to use automatic snapping when zoomed out.
Force loop bar to match
selection

Select this check box if you want the loop region to always match the current time
selection. Clicking to position the cursor in a data window will clear the loop region.
When no loop region exists and looped playback is enabled, the entire data window
will play looped. When the check box is selected, the behavior is similar to Sound
Forge 8.0.
Clear the check box if you want to be able to position the cursor without clearing the
loop region.

Update loop bar on Mark In/
Out

Select this check box if you want the loop bar in a data window to be updated when
you mark the beginning or end of a selection. When the check box is cleared, the loop
bar isn’t updated until after you’ve marked both ends of the selection.
This check box is not available when Force loop bar to match selection is selected.

Auto-crossfade Mix with
selection

When this check box is selected, the Fade In and Fade Out settings for the Mix tool will
pay attention to the destination selection and file length when mixing between files.
This setting has no effect in the following situations:
• When the material you are mixing does not overlap either end of the destination
selection or the end of the destination file.
• When no selection exists in the destination.
• When you mix data within a single data window.
When the check box is cleared, Fade In and Fade Out setting are not affected by the
selection in the Mix destination.

Drag & drop auto rise delay

Drag this slider to specify the time before a window underneath the cursor becomes
active during drag-and-drop operations.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 335

Option

Description

Snap to zero-crossing slope

Use this drop-down list to specify how zero-crossings are detected when you choose
Snap to Zero:
• Negative Slope Zero-crossings are detected only on a negative slope.
• Any Crossing Zero-crossings are detected on both positive and negative slopes.
• Positive Slope Zero-crossings are detected only on a positive slope.

Tip: It is usually best to use either Positive Slope or Negative Slope so that
noticeable pops and clicks are not generated by cutting data.
Zero-cross scan time

Specify the maximum time (in samples) that will be used to search for the next zerocrossing.

Zero-cross level threshold

Specify the sample value below which data will be considered a zero-crossing.

Note: Setting this value above zero can compensate for DC offset. However, if
possible, you should remove DC offset first.
Pencil tool maximum zoom
ratio

Choose a setting from the drop-down list to specify the maximum zoom ratio at which
the Pencil tool will be available.

JKL / shuttle speed

Choose a setting from the drop-down list to set the speed that will be used for
scrubbing the timeline with the JKL keys or with a multimedia controller.

Global media cache

Specify the amount of RAM you want Sound Forge Pro to reserve for media recently
read from or written to disk. Reserving excessive amounts of RAM may decrease
overall performance.
To turn off the cache, choose 0.

Wet Gain (dB)

Type a value in the Wet Gain box (or use the spinner) to set the default level of the
processed signal that will be mixed into the output.

Dry Gain (dB)

Type a value in the Dry Gain box (or use the spinner) to set the default level of the
unprocessed signal that will be mixed into the output.

Fade In

Type a value in the Fade In box (or use the spinner) to set the default length of the
fade in between the processed and unprocessed signal.
Click the Fade Curves button (
the speed of the fade in.

Fade Out

) and choose a curve type from the menu to set

Type a value in the Fade Out box (or use the spinner) to set the default length of the
fade out between the processed and unprocessed signal.
Click the Fade Curves button (
the speed of the fade out.

) and choose a curve type from the menu to set

Labels tab
The Labels tab allows you modify the default names that are assigned to data windows, regions, and markers.

Editing default data window names
The Window labels section of the Labels tab allows you to modify the names that are assigned to new data windows when you
create a new data window or choose Create a new window for each take from the Mode drop-down list in the Record dialog.

1. From the Options menu, choose Preferences, and click the Labels tab.
2. Select the New window prefix check box and type a prefix in the box if you want to display a name in the new window's title
bar. Clear the check box if you do not want to include a prefix (if you want to number windows only, for example).

3. Select the Use counter and start at check box and type a number in the box if you want to number new data windows.
4. Select the Insert leading zeros in field width of check box and specify a field width if you want to use leading zeros in window
names. For example, if you specify a field width of 3, windows numbered 1 to 99 would be numbered 001 to 099.

5. Click the OK button.

336 | CHAPTER 25

Editing default region names
The Region Labels section of the Labels tab allows you to modify the names that are assigned to regions when you insert regions or
choose Multiple takes creating regions from the Mode drop-down list in the Record dialog.

1. From the Options menu, choose Preferences, and click the Labels tab.
2. Select the Label Regions check box to display text labels for regions in the data window when you insert regions or choose
Multiple takes creating regions from the Mode drop-down list in the Record dialog.

3. Adjust additional settings as necessary:
Item

Description

Prefix

Type a prefix in the box if you want to assign a name to new regions. Clear the check
box if you do not want to include a prefix (if you want to number regions only, for
example).

Use counter and start at

Select this check box and type a number in the box if you want to number new
regions.

Insert leading zeros in field
width of

Select this check box and specify a field width if you want to use leading zeros in
region names. For example, if you specify a field width of 3, regions numbered 1 to 99
would be numbered 001 to 099.

4. Click the OK button.
Editing default marker names
The Marker labels section of the Labels tab allows you to modify the names that are assigned to markers when you insert markers
during playback or recording.

1. From the Options menu, choose Preferences, and click the Labels tab.
2. Select the Label Markers check box to display text labels for markers in the data window when you insert markers.
3. Adjust additional settings as necessary:
Item

Description

New marker prefix

Type a prefix in the box if you want to assign a name to new markers. Clear the check
box if you do not want to include a prefix (if you want to number markers only, for
example).

Use counter and start at

Select this check box and type a number in the box if you want to number new
markers.

Insert leading zeros in field
width of

Select this check box and specify a field width if you want to use leading zeros in
marker names. For example, if you specify a field width of 3, markers numbered 1 to 99
would be numbered 001 to 099.

4. Click the OK button.
File Types tab
The File Types tab allows you to indicate which types of files you want to associate with Sound Forge software. When file is
associated with Sound Forge software, you can double-click a sound file in the Windows Explorer and it will open for editing.

1. Select a file type from the list. The File association details box near the bottom of the tab displays information about the
selected file type, as well as the current association.

2. Select the check box for each sound file format you want to associate with Sound Forge software, or clear the check box to
remove a file association.

3. Click the OK button.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 337

MIDI/Sync tab
The MIDI/Sync tab allows you to specify preferences for MIDI and synchronization.
Item

Description

Output

Choose a MIDI device from the drop-down list to specify the MIDI output device for
synchronization when Generate MIDI Timecode is enabled.

Input

Choose a MIDI device from the drop-down list to specify the MIDI input device for
synchronization and triggering when Trigger from MIDI Timecode is enabled.
This is the device through which Sound Forge will receive all MIDI triggering and
synchronization input, including SMPTE/MTC, MIDI triggers, and Regions/Playlist
triggers.

Bound record time on SMPTE When this check box is selected, Sound Forge software will not allow recording
record sync
beyond the specified end time. This ensures that your record length is exact
regardless of any inaccurate timecode.
Use internal timer for SMPTE
generation

Select this check box if you want to use the internal timer for SMPTE generation rather
than position values reported by the sound card driver. Since many sound cards do
not report their position accurately, it is usually better to use the internal timer for
SMPTE generation.
Choose a value from the Internal timer resolution drop-down list to specify the
internal timer accuracy used for generating SMPTE. Low values produce more
accurate SMPTE generation, but may also decrease system performance.

Use free-wheel for SMPTE loss Select this check box to stop playback if the incoming MIDI timecode signal stops.
When this check box is not selected, Sound Forge playback will continue until the user
stops playback manually.
In the Free-wheel time box, specify the amount of time that Sound Forge playback
will continue after the incoming MIDI timecode signal stops. If timecode starts again
during this time, playback will continue.
In the Free-wheel slack box, specify how fast the software should expect timecode
updates before going into Free-wheel mode. If you have a fast computer, this value
can be set to a lower value if you want to stop playback immediately when timecode
is interrupted.
Apply offset to generated
SMPTE

Select this check box to specify an offset that will be added to the time displayed in
the Sound Forge play counter. For example, if you want to generate MIDI timecode
starting at 01:00:00:00, instead of inserting 1 hour of silence at the beginning of your
sound file, you can specify that amount in this box.
When using Record Sync, you’ll often want to set this value to the Enable MTC/SMPTE
Input Synchronization Start time. The Sound Forge ruler and play counter will not
display this offset.

338 | CHAPTER 25

Previews tab
The Previews tab allows you to specify options for previewing files.
Item

Description

Limit non-realtime previews
to

Select this check box and specify the length of audio that will be used when
generating a preview. Low values decrease the amount of time needed to generate a
preview when tuning effects or processing values.

Pre-roll

Select this check box and specify how many seconds of unprocessed audio will be
played before the processed selection. Use this to listen to the transition from
unprocessed to processed data.

Tip: Pre-roll can be toggled on and off by right-clicking the dialog and choosing
Pre-roll from the shortcut menu.
Post-roll

Select this check box and specify how many seconds of unprocessed audio will be
played after the processed selection. Use this to listen to the transition from processed
to unprocessed data.

Tip: Post-roll can be toggled on and off by right-clicking the dialog and choosing
Post-roll from the shortcut menu.
Reactive previewing

Select this check box to automatically recalculate and play back the preview buffer if
the parameters of an effect change. This allows for immediate feedback of the effects
of a change.
This option is most useful when using a fast computer, limiting preview times, and not
using processor-intensive effects.

Audio event locator:
Pre-roll/Loop time

Use the Pre-roll and Loop time settings to control how the audio event locator plays
audio:
• In the Pre-roll box, specify the amount of data played prior to the cursor position.
• In the Loop time box, specify the amount of time that will loop when you stop the
cursor while clicking and dragging in the overview bar.
To use the audio event locator, hold Ctrl, click the overview bar, and drag the mouse.
Similar to a scrub control, playback follows mouse movement and loops around the
cursor position when the mouse is still. Playback stops when the mouse button is
released.

Cut preview configuration:
Pre-roll/Post-roll

Use the Pre-roll and Post-roll settings to control the amount of data that is played
back when you choose Preview Cut/Cursor from the Transport menu:
• In the Pre-roll box, specify the amount of data played prior to the selection or
cursor position.
• In the Post-roll box, specify the amount of data played after the selection or cursor
position.

Play Looped adjust pre-roll

When Loop Playback mode ( ) is turned on and you make a selection during
playback, playback is pre-rolled from the end of the selection to help you tune long
loops.
Specify the number of seconds before the end of the selection that you would like to
pre-roll.

Playlist pre-roll

Enter a value in the edit box or use the up and down arrows to specify the amount of
pre-roll that will be used when playing entries in the Playlist/Cutlist window. This
allows you to easily hear the transition from one region to another without having to
play all the way through the first region.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 339

Status tab
The Status tab allows you to specify preferences for displaying information in the status bar.
Item

Description

Default frames per second

The default frame rate used to calculate frame values.
Frame values are useful when trying to synchronize sound with animation. Most
animation players specify a playback frame rate at which video frames are shown to
the user. If you are using an animation that has a frame rate of 15.0 frames per second,
you would set the frame rate to 15.0. When status values are displayed, they will be
shown in values of frames. This allows you to find the frame to which a given point in
the sound file corresponds.

Default beats per measure

The number of beats in each measure for displaying in measures and beats. For
example, 2/4 time would have two beats per measure.
This setting will be also be used in the Edit Tempo dialog.

Default beats per minute

The number of beats per minute, that is, the tempo of a song for displaying lengths.
This setting will be also be used in the Edit Tempo dialog.

RMS level scan time

The amount of sound data surrounding the cursor used to calculate the RMS level in
the Levels toolbar.

Peak level scan time

The amount of sound data surrounding the cursor used when searching for a peak
level to display in the Levels toolbar.

0 VU (+4 dBu) level

Choose a setting from the drop-down list or type a value in the box to calibrate the
VU/PPM meters to their associated levels on the peak meters.
VU meters display sound in dB VU, where 0 VU is a reference level, and there is
headroom above 0 VU. The Sound Forge peak meters display peaks in dB FS (decibels
relative to full scale).
In digital audio, there is no headroom above 0 dB FS. Choosing a setting from this
drop-down list subtracts a nominal dB value from the VU meters so that a signal
displayed on the VU meters remains slightly below 0 dB on the peak meters.

VU meter integration time

Type a value in the box to set the amount of data surrounding the cursor that will be
used to calculate levels in the VU meters.
This setting has no effect on the PPM scales, which use fixed integration times:
• UK PPM: 10 ms
• EBU PPM: 10 ms
• DIN PPM: 5 ms
• Nordic PPM: 5 ms

Enable surround processing
for files with 6 channels

Select this check box if you want to treat audio with six or more channels as surround
audio when measuring loudness (a gain of ~1.5 dB is applied to the left and right
surround channels). When the check box is cleared, all channels contribute equally to
the loudness measurement.

Open editor when new
loudness log is generated

Select this check box of you want to automatically open loudness log files in your
default text editor when you choose Tools > Generate Loudness Log. For more
information, see Generating a loudness log on page 141.

Toolbars tab
The Toolbars tab allows you to specify which toolbars you want to display.

Display or hide toolbars
Select the check box to display a toolbar; clear a check box to hide a toolbar.

Display or hide ToolTips
Select the Show ToolTips check box if you want to display pop-up descriptions when the mouse is held over certain items.

340 | CHAPTER 25

Customizing a toolbar

1. From the View menu, choose Toolbars. The Preferences dialog appears with a list of available toolbars.
2. Select the check box for a toolbar and click Customize. The Customize Toolbar dialog is displayed.
3. Use the controls in the Customize Toolbar dialog to add, remove, or rearrange the buttons on the selected toolbar. Click Reset
to restore the toolbar to its default setting.

4. Click the OK button.
CD Settings tab
The CD Settings tab allows you to specify settings for burning and extracting audio from CDs.
Item

Description

Use strict Red Book
specification for DAO
validation

Select this check box if you want to be notified prior to burning a disc-at-once CD if
anything about your CD project is against strict Red Book standards.
These warnings are not critical, and in most cases you will not write an unreadable
disc if you proceed. Clearing this check box will not suppress critical warnings that will
result in an unreadable disc.

Use SPTI Direct for CD burning Select this check box if you want to use SPTI (SCSI Pass-Through Interface) to
communicate with your CD burning drive.
Overwrite CD Text
autodetection results

If the software incorrectly detects that your CD recorder is not able to write CD Text,
select this check box to turn on CD Text writing for your drive.

Note: Check the documentation provided with your CD recorder to determine
whether the drive is able to write CD Text.
Include Wide SCSI devices
when searching for drives

Select this check box if you want to scan for wide SCSI CD drives when you attempt to
extract data from or burn CDs.
When the check box is cleared, the application will not scan for wide SCSI devices,
which can increase compatibility with some USB device drivers that incorrectly
identify themselves as wide SCSI.

Skip drive database;
autodetect drive capabilities
on startup

When the check box is cleared, an internal configuration file is used to determine your
drive’s capabilities.

Automatically detect CD
length

Select this check box if you want to automatically detect the length of your blank CDs
when you insert them in your drive.

If you encounter problems burning CDs, select this check box, and your drive to
determine its capabilities when the application starts.

When this check box is cleared, the Default CD length (minutes) setting is used, and
you can click the CD Time Remaining box in the status bar to update the available
time on a CD.
Default time between CD
tracks (seconds)

Type a value in the edit box to specify the length of time that is inserted between discat-once CD tracks.

Default CD length (minutes)

Type the default length for CD media. This length is used if the software has not yet
scanned your CD drive or if no CD is in your drive.
This length is used to calculate the amount of time remaining on the disc that is
displayed in the status bar.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 341

Audio tab
The Audio tab allows you to specify playback and recording options.

Basic audio preferences
Item

Description

Audio device type

Choose a driver type from the drop-down list.
• Microsoft Sound Mapper - The default setting. Allows the Sound Mapper to
choose appropriate playback and recording devices.
• Windows Classic Wave - Allows you to choose a specific audio device using a
classic Wave driver.
• ASIO - Allows you to choose a specific audio device using a low-latency ASIO driver.

Playback

Click the Playback tab to adjust playback routing and buffering settings.
Playback device routing

The Channel and Device columns indicate which
audio output will be used to play each channel in a
multichannel file. To assign a channel to a different
output, click the Device entry and choose a new
output from the drop-down list.

Tip: To change a channel’s output device using
the Channel Meters window, click the channel
number and choose a new output port from the
menu:

Playback buffering (seconds)

Specifies the total amount of buffering that is used
during playback.
The larger the number, the more buffering is
performed during playback. This value must be as
low as possible without gapping. To set it, start at .25
and play back a typical song. Move some of the track
faders. If the playback gaps, try increasing this slider
in small increments until the gapping goes away.
If you simply cannot get playback to be free of
gapping, you need to install more RAM in your
computer so you can increase buffering, buy a faster
access hard drive, or minimize the number of audio
plug-ins you are trying to use simultaneously.

Record

342 | CHAPTER 25

Click the Record tab to adjust record input routing and buffering settings.

Item

Description
Recording device routing

The Channel and Device columns indicate which
audio output will be used to record each channel in a
multichannel file. To assign a channel to a different
input, click the Device entry and choose a new input
from the drop-down list.

Tip: To change a channel’s input in the Record
Options window, click the channel number and
choose a new input port from the menu:

Record buffering (seconds)

Specifies the total amount of buffering that is used
during recording.
If you use your computer for other tasks while
recording, increasing this setting can reduce the
likelihood of those tasks interrupting recording.

Advanced

Click this button to open the Advanced Audio Configuration dialog. For more
information on these options, see below.

Default All

Click to restore the Audio tab to the default settings.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 343

Advanced audio preferences
You can click the Advanced button on the Audio tab to access the advanced audio preferences.
Setting

Description

Audio devices

This list contains all of the audio devices that are installed in your computer. Select a
device from the list to set the options below for that device.

Interpolate position

When this check box is selected, the software will attempt to compensate for
inaccurate devices by interpolating the playback or recording position. If you notice
that your playback cursor is offset from what you are hearing, enable this option for
the playback device.

Position bias

If the position of playback or recording does not match what you hear after you
enable Interpolate position, you can attempt to compensate using the Position bias
slider.
Moving this slider will offset the position forward or backward to compensate for the
inaccuracies of the device.

Do not pre-roll buffers before When this check box is selected, the software will not create buffers prior to starting
starting playback
playback. Some devices do not behave properly if this check box is cleared.
If your audio stutters when you start playback try selecting this check box.
Audio buffers

Drag the slider to set the number of audio buffers that will be used. Adjusting this
setting can decrease gapping or help you synchronize the input and output.

Buffer size

Choose a setting from the drop-down list to indicate the buffer size you want to use.
Choose MME to use the Playback buffering setting on the Audio tab in the
Preferences dialog.
For example, if you choose MME from the Buffer size drop-down, set the Audio
buffers slider to 5, and set Playback buffering to 0.35 seconds, five 0.07-second
buffers are created.
If you choose 1024 from the Buffer size drop-down and set the Audio buffers slider to
5, five 1024-byte buffers are created.

Priority

Choose a setting from the drop-down list to set the priority that is assigned to your
audio buffers.
Increasing the buffers’ priority can help you attain smoother playback, but it can also
adversely affect other processes.

Video tab
Use the Video tab to specify preferences for displaying video.
Item

Description

Frame numbering on
thumbnails

Determines how individual frame information, located in a box at the lower left-hand
corner of each frame, will be displayed in the video strip when frame numbering is
turned on.
The frame information box can include Frame Numbers or Media Timecode.

Allow pulldown removal
when opening 24p DV

Select this check box if you want to remove pulldown when you open 24 fps
progressive-scan DV video files.
When the check box is cleared, Sound Forge software will read 24p video as 29.97 fps
interlaced video (60i).

Deinterlace method

Choose a setting from the drop-down list to determine how Sound Forge software
separates the two fields that make up a video frame when you render to a progressive
format:
• Blend Fields Maintains the data in the two fields by blending them together. This
method can produce a smooth, motion-blurred image.
• Interpolate Deletes one field and uses the remaining field to interpolate the
deleted lines. This produces sharper images than Blend Fields but can introduce
jagged motion or stair-stepping artifacts.

Resample source video when Select this check box if you want to interpolate video frames when you render to a
rendering to a higher frame
frame rate that is greater than the source file’s frame rate.
rate

344 | CHAPTER 25

Item

Description

External monitor device

Choose a device from the drop-down list to configure an IEEE-1394 device for use with
an external monitor. Sound Forge will send your video output to this device when you
click the External Monitor button ( ) in the Video Preview window.
More information on this device are displayed in the Details pane.
You can make additional preview playback adjustments near the bottom of the Video
tab once you’ve selected an external monitor device:
• If necessary, you can adjust the video to display properly on your external monitor.
Choose the desired format from the drop-down list.
• If audio and video do not play back in synchronization, drag the Sync offset slider
to specify a frame offset to restore synchronization.

Details

Displays information about the device selected in the External monitor drop-down
list.

If project format is invalid for
DV output, conform to the
following

If your source media does not conform to DV standards, choose a setting from the
drop-down list. The video is adjusted to display properly on your external monitor.

Sync offset (frames)

If your audio is not synchronized with your external monitor, you can configure an
offset for your hardware. Drag the slider to synchronize audio and video.
This setting affects synchronization for previewing on an external monitor. Audio and
video synchronization in the Sound Forge workspace is not affected.

VST Effects tab
The VST Effects tab allows you to specify where your VST plug-ins are installed.
Item

Description

Default VST search folder

This is the folder in which the application looks for VST effects during startup.

Alternate VST search folder 1

Enter a path in the edit box or click Browse to indicate where the application can find
VST effects.

Alternate VST search folder 2

Enter a path in the edit box or click Browse to indicate where the application can find
VST effects.

Select VST effects to be
available as audio plug-ins

Lists the VST effects that are currently available. Select a VST effect’s check box to
make it available for use as a plug-in.

Note: When you use a VST plug-in, the software will lock it for the remainder of
your session. A lock is displayed next to the check box to indicate that the plug-in
cannot be removed until you close and restart the application.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 345

Customizing keyboard shortcuts
From the Options menu, choose Customize Keyboard to customize the keyboard shortcuts available in the Sound Forge interface.
The Shortcut keys box displays the currently assigned shortcut keys for the selected command. Click a tab in the middle of the
dialog to choose which shortcuts you want to see.

Editing or creating shortcuts
1. From the Options menu, choose Customize Keyboard. The Customize Keyboard dialog appears.
2. Click a tab in the middle of the dialog to indicate the type of command you want to assign to a keyboard shortcut.
3. Select a command in the list.
Tip: You can type a word in the Show commands containing box to filter the list of commands to display only commands that
contain the word you typed.

4. Click the Shortcut keys box and press the key combination you want to assign to the selected command.
Tip: If you type a key combination that has already been assigned to another command, the Shortcut currently assigned to box
displays the existing assignment. To find the existing command, click the Locate button.

5. Click the Add button to assign the key combination in the Shortcut keys box to the selected command.

346 | CHAPTER 25

Saving a keyboard mapping
1. From the Options menu, choose Customize Keyboard. The Customize Keyboard dialog is displayed.
2. Click the Save as button and type a name to save your current keyboard shortcuts to an .ini file in C:\Users\\AppData\Roaming\Sony\Sound Forge Pro\11.0.

Note: The AppData folder is not visible unless the Show hidden files and folders radio button is selected on the View tab of the
Windows Folder Options control panel.
You can use this file as a backup or to share your keyboard shortcuts with other Sound Forge users.

Deleting a keyboard mapping
1. From the Options menu, choose Customize Keyboard. The Customize Keyboard dialog is displayed.
2. Choose a mapping from the Keyboard map drop-down list and click the Delete button to remove the selected keyboard
mapping.

Note: You cannot delete the default Sound Forge keyboard mapping.

Importing or renaming a keyboard mapping
Copy a Sound Forge keyboard mapping .ini file to C:\Users\\AppData\Roaming\Sony\Sound Forge Pro\11.0.

Note: The AppData folder is not visible unless the Show hidden files and folders radio button is selected on the View tab of the
Windows Folder Options control panel.
The next time you start Sound Forge, the new keyboard mapping will be available from the Keyboard map drop-down list in the
Customize Keyboard dialog.

Tip: If you want to edit a the name used to identify a keyboard mapping in the Customize Keyboard dialog, open the .ini file in a text
editor and change the  portion of the Name= entry. Save the .ini file and restart Sound Forge to
use the new name.

Resetting the default keyboard mapping
1. From the Options menu, choose Customize Keyboard. The Customize Keyboard dialog is displayed.
2. Choose [Default] from the Keyboard map drop-down list and click OK to restore the default configuration.

CUSTOMIZING SOUND FORGE PRO SOFTWARE | 347

348 | CHAPTER 25

Appendix A
Shortcuts
This appendix contains information about the shortcuts you can use to make editing in Sound Forge® Pro software quicker and
easier.

Keyboard shortcuts
The following shortcuts represent the default configuration. Your system may differ if you’ve used the Customize Keyboard window
to customize your keyboard shortcuts. For more information, see Customizing keyboard shortcuts on page 346.
The available shortcut keys are arranged in tables according to function.

Project file shortcuts
Command

Keyboard Shortcut

Create a new data window

Ctrl+N

Create a new data window without displaying the New Window dialog

Ctrl+Shift+N

Open a sound file or project

Ctrl+O

Save modified sound data back to the file

Ctrl+S

Display File Properties window

Alt+Enter

Close the active data window

Ctrl+W

Exit Sound Forge

Alt+F4

SHORTCUTS | 349

Magnification and view shortcuts
Command

Keyboard Shortcut

Set input focus to the waveform display in the active window

Alt+0

Show/set input focus to the Explorer window

Alt+1

Show/set input focus to the File Properties window

Alt+2
—or—
Alt+Enter

Show/set input focus to the Video Preview window

Alt+3

Show/set input focus to the Time Display window

Alt+4

Show/set input focus to the Channel Meters window

Alt+5

Show/set input focus to the Loudness Meters window

Alt+6

Show/set input focus to the Hardware Meters window

Alt+7

Show/set input focus to the Undo/Redo History window

Alt+8

Show/set input focus to the Spectrum Analysis window

Alt+9

Show/set input focus to the Plug-In Chain window

Ctrl+Alt+0

Show/set input focus to the Plug-In Manager window

Ctrl+Alt+1

Show/set input focus to the Keyboard window

Ctrl+Alt+2

Show/set input focus to the Script Editor window

Ctrl+Alt+3

Show/set input focus to the Loop Tuner window

Ctrl+Alt+4

Show/set input focus to the Record Options window

Ctrl+Alt+5

Show/set input focus to the Regions List

Ctrl+Alt+M, 0

Show/set input focus to the Playlist/Cutlist window

Ctrl+Alt+M, 1

Show/set input focus to the Track List window

Ctrl+Alt+M, 2

Show/set input focus to the ACID Properties window

Ctrl+Alt+M, 3

Show/set input focus to the Broadcast Wave window

Ctrl+Alt+M, 4

Show/set input focus to the CD Information window

Ctrl+Alt+M, 5

Show/set input focus to the Sampler Loops window

Ctrl+Alt+M, 6

Show/set input focus to the Summary Information window

Ctrl+Alt+M, 7

Tile the data windows vertically

Shift+F4

Restore the Sound Forge application window

Alt+F5

Recall window layout

Alt+Shift+D, then press 0-9

Save window layout

Ctrl+Alt+D, then press 0-9

Load default window layout

Alt+Shift+D, then press D

Load stereo recording window layout

Alt+Shift+D, then press R

Load Red Book authoring window layout

Alt+Shift+D, then press B

Load 5.1-channel video window layout

Alt+Shift+D, then press V

Cascade the data windows

Shift+F5

Restore the active data window

Ctrl+F5

Toggle playback scrolling on and off

F6

Toggle smooth playback scrolling on and off

Shift+F6

Go to the next data window

Ctrl+F6

Go to the previous data window

Ctrl+Shift+F6

Maximize all data windows

Ctrl+F10

Maximize the Sound Forge application window

Alt+F10

Show/hide windows docked at the bottom of the workspace

F11

Show/hide windows docked at the sides of the workspace

Shift+F11

Show/hide all docked windows (excluding floating window docks)

Ctrl+F11

Maximize the width of the active data window

Ctrl+Enter

350 | APPENDIX A

Data window shortcuts
Command

Keyboard Shortcut

Select previous/next editing tool

D/Shift+D

Select normal edit tool

Ctrl+D

Select all data in the active window

Ctrl+A

Copy the selected data onto the clipboard

Ctrl+C

Paste the clipboard contents into a new data window

Ctrl+E

Mix data from the clipboard with the active window

Ctrl+M

Trim (crop) to the current selection

Ctrl+T

Paste data from the clipboard into the active window

Ctrl+V

Enable locking markers, regions, and envelope points to selection

Ctrl+L

Move (cut) the selected data onto the clipboard

Ctrl+X

Repeat last process, effect, or tool

Ctrl+Y

Undo the last action

Ctrl+Z

Redo the last undone action

Ctrl+Shift+Z

Clear (delete) the selected data; nothing will be placed on the clipboard

Delete

Note: If the Treat as Cutlist command (available in the Edit menu, Playlist/Cutlist
submenu) is selected, deleting a selection creates a region in the Cutlist window, but
does not remove the selection.
Place a command marker at the current cursor position

C

Place a marker at the current cursor position

M

Place a region at the current cursor position

R

Place a region at the current cursor position (when the Event tool (

) is selected)

Ctrl+Alt+R

Enable snapping

F8

Toggle auto snap to grid

Ctrl+F8

Toggle auto snap to markers

Shift+F8

Toggle auto snap to event edges

Ctrl+Shift+F8

Toggle auto snap to zero crossings

Ctrl+B

Insert/show/hide volume envelope

V

Insert/remove volume envelope

Shift+V

Insert/show/hide pan envelope

P

Insert/remove pan envelope

Shift+P

Create a loop from the current selection without displaying the Sampler Loops
window

Alt+L

Create a loop from the current selection

Alt+Shift+L

Stop or cancel the current action (including playback)

Esc

Split event at cursor position (when the Event tool (

S

) is selected)

Split selected events at region boundaries (when the Event tool (

) is selected)

Ctrl+Alt+T

SHORTCUTS | 351

Cursor movement shortcuts
Command

Keyboard Shortcut

Move one pixel right/left

Right Arrow/Left Arrow

Go to end of file

Ctrl+Right Arrow

—or—
Go to the next region, loop or marker boundary (if regions, loops, or markers exist in
the file)
Go to beginning of file

Ctrl+Left Arrow

—or—
Go to the previous region, loop or marker boundary (if regions, loops, or markers exist
in the file)
Move one video frame right/left (available only if the data window contains a video
file)

Alt+Right Arrow/Left Arrow

Move one sample right/left

Ctrl+Alt+Right Arrow/Left
Arrow

Show the Go To dialog

Ctrl+G

Go to the first sample visible in the waveform display (or beginning of selection)

Home

Go to the first sample in the data window

Ctrl+Home

Go to the last sample visible in the waveform display (or end of selection)

End

Go to the last sample in the data window

Ctrl+End

Move 10% of the current view prior to the cursor position

Page Up

Move 100% of the current view prior to the cursor position

Ctrl+Page Up

Move 10% of the current view past the cursor position

Page Down

Move 100% of the current view past the cursor position

Ctrl+Page Down

Center the cursor in the waveform display

\ or .

Go to the next sample

+ (numeric keypad)

Move 10 samples past the current cursor

Ctrl+numeric keypad +

Go to the previous sample

- (numeric keypad)

Move 10 samples prior to the current cursor

Ctrl+numeric keypad -

352 | APPENDIX A

Data selection shortcuts
Command

Keyboard Shortcut

Show the Set Selection dialog

Ctrl+Shift+D

Select from the cursor to the next/previous screen pixel

Shift+Right/Left Arrow

—or—
Select next/previous event (when the Event tool (

) is selected)

Select from the cursor to the next/previous sample

Shift+Ctrl+Alt+Right/Left
Arrow

Select from the cursor to the next/previous video frame (available only if the data
window contains a video file)

Shift+Alt+Right/Left Arrow

Select from the cursor to the first sample visible in the waveform display

Shift+Home

—or—
Select the first event (when the Event tool (

) is selected)

Select from the cursor to the last sample visible in the waveform display

Shift+End

—or—
Select the last event (when the Event tool (

) is selected)

Select from the cursor to the first sample in the data window

Ctrl+Shift+Home

—or—
Extend selection to the first event (when the Event tool (

) is selected)

Select from the cursor to the last sample in the data window

Ctrl+Shift+End

—or—
Extend selection to the last event (when the Event tool (

) is selected)

Select from the cursor to 10% of the current view prior to the cursor position

Shift+Page Up

Select from the cursor to 10% of the current view past the cursor position

Shift+Page Down

Select 100% of the current view prior to the cursor position

Shift+Ctrl+Page Up

Select 100% of the current view past the cursor position

Shift+Ctrl+Page Down

Select from the cursor to the end of the file

Ctrl+Shift+Right Arrow

—or—
Select from the cursor to the next region, loop or marker boundary (if regions, loops,
or markers exist in the file)
—or—
Extend selection to the next event (when the Event tool (

) is selected)

Select from the cursor to the beginning of the file

Ctrl+Shift+Left Arrow

—or—
Select from the cursor to the previous region, loop or marker boundary (if regions,
loops, or markers exist in the file)
—or—
Extend selection to the previous event (when the Event tool (

) is selected)

Select from the cursor to the next sample

Shift+numeric keypad +

Select from the cursor to the previous sample

Shift+numeric keypad -

Select 10 samples past the current cursor

Shift+Ctrl+numeric keypad +

Select 10 samples prior to the current cursor

Shift+Ctrl+numeric keypad -

Snap to grid

T

Snap edge to grid

Shift+T

Snap to next zero crossing

Z

Snap edge to next zero crossing

Shift+Z

Switch the selection through the channels in a multichannel file

Tab/Shift+Tab

Shift current selection to the left by the length of the selection

<

Shift current selection to the right by the length of the selection

>

Cut the current selection length in half

;

Double the current selection length

'
SHORTCUTS | 353

Command

Keyboard Shortcut

Rotate audio

:

Restore previous five time selections

Backspace

Toggle last selection/cursor position

S or /

Create a loop from the current selection

Alt+L

Create a loop from the current selection without displaying the Sampler Loops
window

Alt+Shift+L

Navigation and playback shortcuts
Command

Keyboard Shortcut

Save a view in cell  where  ranges from 1 to 8

Ctrl+Shift+

Restore a view using cell  where  ranges from 1 to 8

Ctrl+

Move cursor to corresponding marker or select corresponding region

0-9 keys (not numeric keypad)

Increase time magnification (zoom in)

Up Arrow or mouse wheel up

Decrease time magnification (zoom out)

Down Arrow or mouse wheel
down

Increase level magnification

Shift+Up Arrow

Decrease level magnification

Shift+Down Arrow

Zoom to selection if a selection exists; otherwise Zoom In Full

Ctrl+Up Arrow

—or—
Zoom event (when the Event tool (

) is selected)

Zoom normal (zooms to default zoom ratio set in Preferences)

Ctrl+Down Arrow

Display custom zoom ratio 1

1 (numeric keypad)

Display custom zoom ratio 2

2 (numeric keypad)

Pan data window up/down if zoomed in vertically

Ctrl+Shift+Up/Down Arrow

Switch cursor to opposite end of selection

5 (numeric keypad)

Set Mark In at the current cursor position

I

Set Mark Out at the current cursor position

O

Arm for recording

Ctrl+Shift+A

Start/stop recording

Ctrl+R

Toggle loops playback

Q

Play or Stop the contents of the data window in default mode

Spacebar or F12

Play All

Shift+Spacebar or Shift+F12

Play/Pause

Enter or Ctrl+F12

Switch play mode through Normal, Plug-In Chain, Play as Sample, and Play as Cutlist
playback modes

X

Stop playback

Esc

Seek cursor on playback

F

Preview cut (skip selection on playback with pre-roll)

Ctrl+K

Play to cursor with pre-roll

Ctrl+Shift+K

Scrub playback

J, K, or L

Toggle playback scrolling on and off

F6

Toggle smooth playback scrolling on and off

Shift+F6

Generate MIDI timecode

F7

Trigger from MIDI timecode

Ctrl+F7

354 | APPENDIX A

Event tool keyboard shortcuts
Command

Keyboard Shortcut

Select the previous/next editing tool (Edit tool, Magnify tool, Pencil tool, Event tool)

D or Shift+D

Select the next event

Shift+Right Arrow

Select the previous event

Shift+Left Arrow

Select the first event

Shift+Home

Select the last event

Shift+End

Extend the selection to the next event

Shift+Ctrl+Right Arrow

Extend the selection to the previous event

Shift+Ctrl+Left Arrow

Extend the selection to the first event

Shift+Ctrl+Home

Extend the selection to the last event

Shift+Ctrl+End

Split events at cursor

S

Split events at region boundaries

Ctrl+Alt+T

Toggle automatic crossfades on/off

Ctrl+Shift+X

Show/hide fade lengths between events:

Ctrl+Shift+T

Toggle auto ripple on/off

Ctrl+Shift+R

Plug-In Chain shortcuts
Command

Keyboard Shortcut

Preview

Ctrl+P

Process selection

Ctrl+Shift+P

Bypass selected plug-in

Ctrl+B

Bypass plug-in chain

Ctrl+Shift+B

Save chain preset

Ctrl+S

Toggle Ignore/Mix/Insert Tail Data options

Ctrl+T

Add plug-ins to chain

Ctrl+E

Remove selected plug-ins

Ctrl+Delete

Select the next plug-in in the chain

Down Arrow

Select the previous plug-in in the chain

Up Arrow

Show the plug-in window

Ctrl+D

Show or hide the effect automation parameters

Ctrl+H

Show or hide envelope in data window

Shift+D

Enable or disable envelope

Shift+E

Select all plug-ins or effect automation parameters

Ctrl+A

Regions List shortcuts
Command

Keyboard Shortcut

Play or stop the active marker or region

Spacebar

Edit the active marker or region

Enter

Delete the active marker or region

Delete

SHORTCUTS | 355

Command

Keyboard Shortcut

Create region from the current selection

R
Ctrl+I

Replicate selected region

Ctrl+D

Update region to match selection

Ctrl+U

Playlist/Cutlist shortcuts
Command

Keyboard Shortcut

Play or stop the active playlist entry

Spacebar

Edit the active playlist entry

Enter

Delete the active playlist entry

Delete

Add one to the active playlist entry play count

+ (plus sign) (not numeric
keypad)

Subtract one from the active playlist entry play count

- (minus sign) (not numeric
keypad)

Add or remove a stop point on the active playlist entry

Ctrl+E
Ctrl+8

Toggle pre-roll on and off for the playlist

Ctrl+P
/ (forward slash) (not numeric
keypad)

Add selected Regions List item to Playlist

Ctrl+I

Replicate selected playlist region

Ctrl+D

Script Editor shortcuts
Command

Keyboard Shortcut

Create a new script

Ctrl+N

Open a script

Ctrl+O

Run script

Ctrl+R

Compile script

Ctrl+Shift+R

Save script

Ctrl+S

Find next instance of last-searched text

F3

Find previous instance of last-searched text

Shift+F3

Find next instance of the selected text

Ctrl+F3

Find previous instance of the selected text

Ctrl+Shift+F3

356 | APPENDIX A

Drag-and-drop shortcuts
Drag-and-drop allows you to quickly perform operations crossing between open data windows, the Playlist/Cutlist window, the
Regions List, and the time ruler.
Command

Function

Drag to New

To create a new file from the current selection, drag the selection to an open area of
the Sound Forge desktop.

Note: You can also drag regions from the Regions List to the desktop.
Drag Mix

To mix a selection, drag the selection from the source to the place where you want to
mix the selected data.
You can drag the selection to the same data window or another data window.

Drag Paste

To paste a selection, hold Ctrl and drag the selection from the source to the place
where you want to paste the selected data.
You can drag the selection to the same data window or another data window.

Drag to Regions List

To add the current selection to the Regions List, drag it to the Regions List. You can
also drag regions from the Regions List to the Playlist.

Drag to Playlist

To add a region from the Regions List to a playlist, drag it from the waveform display
or the Regions List to the Playlist/Cutlist window.
You can also drag regions within a playlist to rearrange the playback order.

Drag to Time Ruler

To create a region, drag the current selection to the time ruler.

Drag to Track List

To create a disc-at-once CD track, drag a selection to the Track List window.

Drag CD Track

From the Options menu, choose Drag-and-Drop Editing, and then choose CD Track
from the submenu if you want to create disc-at-once tracks during drag-and-drop
editing.
Choosing this command has the same effect as toggle-clicking the right mouse
button while dragging until the cursor is displayed as a mouse pointer with a CD (

).

SHORTCUTS | 357

Mouse shortcuts
Command

Function

Select All

Double-click the waveform display to select the entire sound file.
Triple-click when regions, loops or markers are present (if the Disable triple-clicking
to select all sound file data check box on the Editing tab in the Preferences dialog is
cleared).

Zoom Time and Level

Double-click the level ruler to zoom the current selection vertically and horizontally. If
no selection exists, the entire waveform display data is zoomed.
Double-click again to zoom out to the full amplitude and to the normal horizontal
magnification.

Return Control Value to Default Double-click a slider, fader, or spinner to reset it to its default value.
Fine Tune Control Value

To fine tune a trackbar, fader, or spinner, hold the right and left mouse buttons (or
hold the Ctrl key) when dragging.

Preview

Shift-click the Preview button to hear the original sound. This is equivalent to
enabling the Bypass check box.

Main Status Bar

Double-click the Sample Rate, Sample Size, or Channels box at the bottom of the
Sound Forge window to edit their values.

Selection Status Bar

Double-click the Selection Start box in a data window to type a new value.
Double-click the Selection End or Selection Length box to type a new value.

Go to Marker

Click a marker tag (

Set Selection to Region/Loop

Double-click a region ( )or loop tag ( ) in the ruler to change the current selection to
the region or loop end points.

Play Normal Button (on
playbar)

Ctrl+click the Play Normal button ( ) to Preview Cut (skip selection) on playback.
Ctrl+Shift+click to play to cursor with pre-roll.

Slow and Fast Selection Scroll
Toggle

When making a selection past the end or beginning of the waveform display, click the
right mouse button (while holding down the left mouse button) to toggle between
fast scrolling and slow scrolling.

Zoom in horizontally

Rotate the mouse wheel forward.

Zoom out horizontally

Rotate the mouse wheel back.

Zoom in/out vertically

Ctrl + rotate the mouse wheel forward or back.

Scroll left/right 10% of the
current view prior

Shift + rotate the mouse wheel forward or back.

) to move the cursor to the marker’s position.

Move cursor left or right (move Ctrl + Shift + rotate the mouse wheel forward or back.
current selection point if
selection exists)

358 | APPENDIX A

Appendix B
Sound Forge and the Microsoft Audio Compression Manager
The Microsoft Audio Compression Manager (ACM) is a standard interface for audio compression in Windows. This interface allows
applications such as Sound Forge software to use compression algorithms provided by other companies.
Sound Forge® software fully supports audio compression through the ACM. This enables you to use any ACM-compatible
compression. The best part of this support is you don’t have to learn anything new to use it! Sound Forge software transparently
opens compressed .wav files and provides all available compression formats for .wav files in the Save As dialog.

Audio data compression and decompression
The first piece of the ACM allows you to compress and decompress audio data. Audio compression is used to decrease the amount
of data required to represent a sound; this ultimately results in smaller sound files. However, there are drawbacks to using audio
compression on your sound files:
•

Most audio compression algorithms will degrade the quality of the sound. This is referred to as lossy compression since
information contained in the sound is lost when it is compressed. The amount of sound degradation is dependent on the
compression algorithm.

•

Audio compression requires more processing time than uncompressed data. The amount of processing time is dependent on
the algorithm, as well as your hardware setup. As a result, opening and saving compressed files will usually take longer than
uncompressed files.

•

Compressed files are not as portable as uncompressed files. If you are distributing files in a compressed format, you must
ensure the person receiving the files can use them. Also, not all audio software can use compressed .wav files, which could
make using other programs with Sound Forge software inconvenient.

In Sound Forge software, any compressed .wav file can be opened as long as a compatible ACM driver is installed and enabled. If
there is no compatible ACM driver available for a compressed .wav file, Sound Forge software will inform you of the problem when
you try to open it.
Saving compressed .wav files is as simple as choosing the compression algorithm in the Format drop-down list of the Save As
dialog. Once a file has been saved as compressed, Sound Forge software will always save changes to the file using the selected
compression algorithm; you do not need to reselect the compression format each time you save. However, you can change the
compression format or revert to an uncompressed format at any time with the Save As dialog.

Transparent playback and recording of non-hardware-supported audio files
The Microsoft Sound Mapper allows audio data formats that are not directly supported by your sound card to be played and
recorded. Sound Forge software lets you use the Sound Mapper by selecting it for playback and recording on the Audio tab of the
Preferences dialog.

Using the Sound Mapper with uncompressed files
The primary use of the Sound Mapper for uncompressed sound files is for your convenience. You don’t have to convert the sound to
a supported format before you listen to it:
•

If, for example, you have a sound file that is recorded at a nonstandard sample rate such as 22,257 Hz, and the closest sample
rate that your sound card supports is 22,050 Hz, then the sound file normally cannot be played. You would have to change the
sample rate of the file to 22,050 Hz before you could play it. However, changing the sample rate (without resampling) would
cause the sound to play at a lower pitch. Using the Sound Mapper, you can play this sound file correctly without resampling
the file first. The Sound Mapper will map the sound to the best format possible and perform the resampling in real time.

•

The Sound Mapper will allow you to play 16- or 24-bit sounds on an 8-bit sound card, play stereo sounds on a mono sound
card, and record stereo files on a mono-only sound card. However, when you use the Sound Mapper to record in stereo from a
mono source, the mono input of your sound card is simply duplicated in both channels--the Sound Mapper cannot create
something that is better than what the sound card can supply.

SOUND FORGE AND THE MICROSOFT AUDIO COMPRESSION MANAGER | 359

Using the Sound Mapper with compressed files
The Sound Mapper allows you to play (and sometimes record) compressed sound files—even on sound cards that do not directly
support compression—so you can play a sound file that is compressed with Microsoft ADPCM or the DSP Group’s TrueSpeech
without decompressing the file first.
The Sound Mapper cannot always record compressed sound files because compressing sound data can be very processor intensive:
the amount of time required is dependent on the compression algorithm and how it is implemented. Decompressing sound data is
almost always faster than compressing the same sound data.
Sound Forge software does not play and record compressed sound files directly. Rather, all compression and decompression is
performed while opening and saving the sound files. Sound Forge software saves compressed sound files using the best quality
possible—something that cannot always be done in real time. Saving compressed sound files with Sound Forge software will
usually sound better than those recorded with audio compression.

Notes:
• The Open dialog allows you to preview compressed .wav files if you have an appropriate ACM driver is installed. However, you must
have your Default playback device set to the Sound Mapper for this to work.
• When saving uncompressed audio data to a compressed format with the Save As dialog, it is a good idea to close the file and
reopen it after saving. Since Sound Forge software performs the compression and decompression during saving and loading you
will not be able to hear what the file sounds like with compression until after you’ve saved and reloaded the file.

360 | APPENDIX B

Appendix C
SMPTE Timecode
The Society of Motion Picture and Television Engineers (SMPTE) timecode may be one of the most misunderstood concepts among
individuals within the music industry. The problem with SMPTE timecode formats is that they may mean different things to people
in the audio and video fields. What follows is a brief description of each SMPTE timecode format.

Important: When synchronizing audio to video, it is crucial that the SMPTE timecode format used in the sequencer or digital audio
workstation is the same as the SMPTE timecode striped onto the video. This guarantees that the SMPTE times on the video screen and
computer monitor synchronize during playback.

SMPTE 25 EBU (25 fps, Video)
SMPTE 25 EBU timecode runs at 25 fps (frames per second), and matches the frame rate used by European Broadcasting Union
(EBU) television systems.
SMPTE 25 EBU format is used for PAL DV/D1 video projects.

SMPTE Drop Frame (29.97 fps, Video)
SMPTE Drop Frame timecode runs at 29.97 fps, and matches the frame rate used by NTSC television systems (North America, Japan).
SMPTE Drop Frame format is used for NTSC DV/D1 video projects.
Both SMPTE Drop and SMPTE Non-Drop run at 29.97 fps. In both formats, the actual frames are not discarded, but they are
numbered differently. SMPTE Drop removes certain frame numbers from the counting system to keep the SMPTE clock from
drifting from real (“wall clock”) time. The time is adjusted forward by two frames on every minute boundary except 0, 10, 20, 30, 40,
and 50. For example, when SMPTE Drop time increments from 00:00:59.29, the next value is 00:01:00.02.

SMPTE Non-Drop Frame (29.97 fps, Video)
SMPTE Non-Drop Frame timecode runs at a rate of 29.97 fps. This leads to a discrepancy between real (“wall clock”) time and the
SMPTE time, because there is no compensation in the counting system as there is in SMPTE Drop Frame.
SMPTE Non-Drop format is used for NTSC D1 video projects that are recorded on master tapes striped with Non-Drop timecode.

SMPTE 30 (30 fps, Audio)
SMPTE 30 is an audio-only format and runs at exactly 30 fps. SMPTE 30 is commonly used when synchronizing audio applications
such as multitrack recorders or MIDI sequencers. This format is not used when working with video.

SMPTE Film Sync (24 fps)
The SMPTE Film Sync time format runs at 24 fps (frames per second). This frame rate matches the standard crystal-sync 16/33 mm
film rate of 24 fps.

SMPTE TIMECODE | 361

362 | APPENDIX C

Appendix D
Using CSOUND, MTU, IRCAM, BICSF, and EBICSF Files
Although Sound Forge® Pro software supports a large number of sound file formats directly, it does not support the CSOUND, MTU,
IRCAM, BICSF or EBICSF file types. However, you can use the Sound Forge Raw File Type capabilities to extract sound data from
these file types.

About IRCAM files
The IRCAM or IRCAM-Gross format consists of a 1024-byte header prior to the audio data. This header contains standard
information like the number of channels, sampling rate, and data format, but can also contain the name of the sample and
comments. This format is used by the MTU system and these files are frequently referred to as MTU files. IRCAM files support two
types of data formats: 16-bit linear PCM and floating point data.

About BICSF and EBICSF files
BICSF and EBICSF files (Berkeley/IRCAM/CARL Sound File or Extended BICSF) are extensions of the IRCAM format. Instead of using
the standard IRCAM header, these files replace the first 28 bytes of the header with a standard NeXT/Sun header. This allows the
IRCAM format to store additional information in its 1024-byte header, while also allowing the files to be read by software that
supports the NeXT/Sun file format, such as Sound Forge software.

Opening files
BICSF and EBICSF files
When reading BICSF and EBICSF files, the software identifies them as NeXT/Sun files. This is because the header of the BICSF file has
been modified to allow it to be read as a NeXT/Sun file. These files are read as long as they are in one of the supported NeXT/Sun
data formats.

IRCAM, CSOUND and MTU files
To read these formats, users must import them as Raw data files. This is best accomplished by configuring the parameters in the
Raw File Type dialog and saving them as presets. The Raw File import function allows these files to be opened providing they are
stored in 16-bit linear format. Sound Forge software does not open floating point format IRCAM files.

USING CSOUND, MTU, IRCAM, BICSF, AND EBICSF FILES | 363

Opening an IRCAM file

1. From the File menu, choose Open. The Open dialog appears.
2. Specify Raw Audio from the Files of type drop-down list.
3. Select an IRCAM file to open and click Open. The Raw File Type dialog appears.
4. Configure the following parameters:
•

Specify a sample rate from the Sample rate drop-down list.

•

In the Sample type area, select the 16-bit PCM radio button.

•

In the Format area, select the Signed radio button.

•

Select the appropriate Byte order radio button.

•

Choose a setting from the Channels drop-down list to select the number of channels stored in the file.

•

Set the Header value to 1024 bytes.

•

Set the Trailer value to 0 bytes.

•

To automatically use these settings to open all Raw files, select the Remember my preference and apply it in the future
check box.

Tip: If you select the Remember my preference and apply it in the future check box, Sound Forge will bypass the Raw File Type
dialog. However, you can access and change these settings from the Open dialog by selecting a Raw file and then clicking the
Custom button.
5. Click OK.
Notes:
• The settings you choose for opening the file — with the exception of the sample rate — will be used when you click Save or save
the file using the Default Template setting in the Save As dialog as long as the number of channels in the source file matches the
number of channels in the file you’re saving. The sample rate will be determined from the source file.
• If you do not always use the same settings for reading raw files, make sure the Keep media files locked check box is selected on
the General tab of the Preferences dialog. Otherwise, the individual settings will be lost if you have multiple raw files open and
switch away from the Sound Forge window.

6. Click Save As. The Save Preset dialog is displayed.
7. Enter a name for the preset in the New preset name box and click OK. The preset is saved and the Raw File Type dialog is
displayed.

8. Click OK. The file opens.
Remember that the byte order of files generated by CSOUND is not constant. CSOUND executables for PC generate files that use
Little Endian byte ordering, while CSOUND for other platforms tends to generate files with Big Endian ordering. In addition, MTU
files use Big Endian byte ordering. Sony Creative Software Inc. recommends initially trying a file in Big Endian.

Note: You may want to save presets for byte ordering, as well as mono or multichannel, when receiving CSOUND files from a
number of source computers.

Saving files
You cannot save these files in their original format. You must select a Sound Forge-supported file format.
To save files for use with software that supports the BICSF/EBICSF format, use the NeXT/Sun format. This format does not save the
additional information found in BICSF/EBICSF files, but allows the data to be read as a NeXT/Sun file.

364 | APPENDIX D

Appendix E
Glossary
A-Law
A-Law is a compounded compression algorithm for voice signals defined by the Geneva Recommendations (G.711). The G.711
recommendation defines A-Law as a method of encoding 16-bit PCM signals into a nonlinear 8-bit format. The algorithm is
commonly used in United States telecommunications. A-Law is very similar to μ-Law; however, each uses a slightly different coder
and decoder.

Acoustic Signature
The acoustic signature of a system is data containing all of the sound characteristics of a system. This includes such things as reverb
time, frequency response and other timbral qualities. Impulse files used by Acoustic Mirror can be thought of as acoustic signatures.

Activation Number
This number is based on the Computer ID number of the computer on which Sound Forge software is installed. Each computer has
a unique number, similar to a license plate. An activation number is created based on that number. When you register the software,
Sony will generate an activation number for you. Once the activation number is entered, the software will not time out. Since the
activation number is based on the Computer ID, it is important that you have Sound Forge software installed on the computer
where you will be using it.
See also Computer ID on page 368.

ActiveX
A Microsoft technology that enables different programs to share information. ActiveX extends Microsoft Windows-based
architecture to include Internet and corporate intranet features and capabilities. Developers use it to build user interactivity into
programs and World Wide Web pages.

Adaptive Delta Pulse Code Modulation (ADPCM)
A method of compressing audio data. Although the theory for compression using ADPCM is standard, there are many different
algorithms employed. For example, Microsoft’s ADPCM algorithm is not compatible with the International Multimedia Association’s
(IMA) approved ADPCM.

Advanced Streaming Format (ASF)
See Windows Media Format on page 381.

Aliasing
A type of distortion that occurs when digitally recording high frequencies with a low sample rate. For example, in a motion picture,
when a car’s wheels appear to slowly spin backward while the car is quickly moving forward, you are seeing the effects of aliasing.
Similarly, when you try to record a frequency greater than one half of the sampling rate (the Nyquist Frequency), instead of hearing
a high pitch, you may hear a low-frequency rumble. See also Nyquist Frequency on page 374.
To prevent aliasing, an anti-aliasing filter is used to remove high frequencies before recording. Once the sound has been recorded,
aliasing distortion is impossible to remove without also removing other frequencies from the sound. This same anti-aliasing filter
must be applied when resampling to a lower sample rate.

GLOSSARY | 365

Amplitude Modulation
Amplitude Modulation (AM) is a process whereby the amplitude (loudness) of a sound is varied over time. When varied slowly, a
tremolo effect occurs. If the frequency of modulation is high, many side frequencies are created that can strongly alter the timbre of
a sound.

Analog
When discussing audio, this term refers to a method of reproducing a sound wave with voltage fluctuations that are analogous to
the pressure fluctuations of the sound wave. This is different from digital recording in that these fluctuations are infinitely varying
rather than discrete changes at sample time. See also Quantization on page 376.

Attack
The attack of a sound is the initial portion of the sound. Percussive sounds (drums, piano, guitar plucks) are said to have a fast
attack. This means that the sound reaches its maximum amplitude in a very short time. Sounds that slowly swell up in volume (soft
strings and wind sounds) are said to have a slow attack.

Audio Compression Manager (ACM)
The Audio Compression Manager, from Microsoft, is a standard interface for audio compression and signal processing for Windows.
The ACM can be used by Windows programs to compress and decompress .wav files. See also Wave on page 381.

Audio Event Locator
The Audio Event Locator is similar to a scrub function. However, rather than playing the sound file at a slow speed, it loops playback
around the cursor position. This position can be selected by dragging the cursor around in the Sound Forge Overview window.

Audio Interchange File Format (AIFF)
An audio file format developed by Apple Computer.

ASX File
ASF Stream Redirector file. For more information, see Redirector File on page 376.

Attenuation
A decrease in the level of a signal.

Bandwidth
When discussing audio equalization, each frequency band has a width associated with it that determines the range of frequencies
that are affected by the EQ. An EQ band with a wide bandwidth will affect a wider range of frequencies than one with a narrow
bandwidth.
When discussing network connections, bandwidth refers to the rate of signals transmitted or the amount of data that can be
transmitted in a fixed amount of time (stated in bits/second): a 56 Kbps network connection is capable of receiving 56,000 bits of
data per second.

366 | APPENDIX E

Baseline
The baseline of a waveform is also referred to as the zero-amplitude axis or negative infinity. In the following image, the red line
represents the baseline.

Beats Per Minute (BPM)
The tempo of a piece of music can be written as a number of beats in one minute. If the tempo is 60 BPM, a single beat will occur
once every second.

Bit
The most elementary unit in digital systems. Its value can only be 1 or 0, corresponding to a voltage in an electronic circuit. Bits are
used to represent values in the binary numbering system. As an example, the 8-bit binary number 10011010 represents the
unsigned value of 154 in the decimal system. In digital sampling, a binary number is used to store individual sound levels, called
samples.

Bit Depth
The number of bits used to represent a single sample. For example, 8- or 16-bit are common sample sizes. While 8-bit samples take
up less memory (and hard disk space), they are inherently noisier than 16- or 24-bit samples.

Buffer
Memory used as an intermediate repository in which data is temporarily held while waiting to be transferred between two
locations. A buffer ensures that there is an uninterrupted flow of data between computers. Media players may need to rebuffer
when there is network congestion.

Bus
A virtual pathway where signals from tracks and effects are mixed. A bus's output is a physical audio device in the computer from
which the signal will be heard.

Byte
Refers to a set of 8 bits. An 8-bit sample requires one byte of memory to store, while a 16-bit sample takes two bytes of memory to
store

Channel Converter
The Channel Converter is a function that converts files from mono to stereo and stereo to mono with independent level control of
the new channels. This function can also create interesting effects by converting stereo files to stereo with various levels and
inversion of channels.

Channel Meters
The Channel Meters in Sound Forge software display the peak output levels of the sound file currently playing. These meters have
selectable resolution and options to hold peaks and valleys.

GLOSSARY | 367

Chorus
Chorusing is an effect created by combining a signal with a modulating, delayed copy of itself. This effect creates the illusion of
multiple sources creating the same sound.

Clipboard
The clipboard is where sample data is saved when you cut or copy it from a data window. You can then paste, mix, or crossfade the
sample data stored on the clipboard with another data window. This sample data can also be used by other Windows applications
that support Sound data on the clipboard, such as Sound Recorder.

Clipping
Occurs when the amplitude of a sound is above the maximum allowed recording level. In digital systems, clipping is seen as a
clamping of the data to a maximum value, such as 32,767 in 16-bit data. Clipping causes sound to distort.

Codec
Coder/Decoder: refers to any technology for compressing and decompressing data. The term codec can refer to software, hardware,
or a combination of both technologies.

Compression Ratio (audio)
A compression ratio controls the ratio of input to output levels above a specific threshold. This ratio determines how much a signal
has to rise above the threshold for every 1 dB of increase in the output. For example, with a ratio of 3:1, the input level must increase
by three decibels to produce a one-decibel output-level increase:
Threshold

-10 dB

Compression Ratio

3:1

Input

-7 dB

Output

-9 dB

Because the input is 3 dB louder than the threshold and the compression ratio is 3:1, the resulting signal is 1 dB louder than the
threshold.

Compression Ratio (file size)
The ratio of the size of the original uncompressed file to the compressed contents. For example, a 3:1 compression ratio means that
the compressed file is one-third the size of the original.

Computer ID
Each computer has a unique number, similar to a license plate. An activation number is created based on that number. Since the
activation number is based on the Computer ID, it is important that you have Sound Forge software installed on the computer
where you will be using it. The Computer ID is automatically detected and provided to you when you install the software.

Note: The Computer ID is used for registration purposes only. It doesn't give Sony access to any personal information and can't be used
for any purpose other than for generating a unique activation number for you to use the software.
See also Activation Number on page 365.

368 | APPENDIX E

Crossfade
Mixing two pieces of audio by fading one out as the other fades in:

Crossfade Loop
Sometimes a sample loop cannot be easily created from the given source material. In these instances, a crossfade can be applied to
the beginning and end of the loop to aid in the smooth transition between the two. The Crossfade Loop function provides a
method of creating sampling loops in material that is otherwise difficult to loop.

Cutoff frequency
The cutoff frequency of a filter is the frequency at which the filter changes its response. For example, in a low-pass filter, frequencies
greater than the cutoff frequency are attenuated, while frequencies less than the cutoff frequency are not affected.

Data Window
Each opened sound file has its own data window. At the top of each data window is a title bar displaying either the title of the
sample or the name of the file. Also in each data window are the waveform display, time and level rulers, playbar and other tools
that give you information and allow you to navigate throughout the entire sound file.

DC Offset
DC offset occurs when hardware, such as a sound card, adds DC current to a recorded audio signal. This current results in a recorded
waveform that is not centered around the baseline (-infinity). Glitches and other unexpected results can occur when sound effects
are applied to files that contain DC offsets. Sound Forge software can compensate for this DC offset by adding a constant value to
the samples in the sound file.
In the following example, the red line represents the baseline. The lower waveform exhibits DC offset; note that the waveform is
centered approximately 2 dB above the baseline.

Decibel (dB)
A unit used to represent a ratio between two numbers using a logarithmic scale. For example, when comparing the numbers 14 and
7, you could say 14 is two times greater than the number 7; or you could say 14 is 6 dB greater than the number 7. Where did we pull
that 6 dB from? Engineers use the equation dB = 20 x log (V1/V2) when comparing two instantaneous values. Decibels are
commonly used when dealing with sound because the ear perceives loudness in a logarithmic scale.
In Sound Forge software, most measurements are given in decibels. For example, if you want to double the amplitude of a sound,
you apply a 6 dB gain. A sample value of 32,767 (maximum positive sample value for 16-bit sound) can be referred to as having a
value of 0 dB. Likewise, a sample value of 16,384 can be referred to having a value of -6 dB.

Device Driver
A program that enables Windows to connect different hardware and software. For example, a sound card device driver is used by
Windows software to control sound card recording and playback.

GLOSSARY | 369

Destructive Editing
Destructive editing is the type of editing whereby all cuts, deletes, mixes and other processes are actually processed to the sound
file. Any time you delete a section of a sound file in Sound Forge software, the sound file on disk is actually rewritten without the
deleted section.
See also Nondestructive Editing on page 374.

Digital Rights Management (DRM)
A system for delivering songs, videos, and other media over the Internet in a file format that protects copyrighted material. Current
proposals include some form of certificates that validate copyright ownership and restrict unauthorized redistribution.

Digital Signal Processing (DSP)
A general term describing anything that alters digital data. Signal processors have existed for a very long time (tone controls,
distortion boxes, wah-wah pedals) in the analog (electrical) domain. Digital Signal Processors alter the data after it has been
digitized by using a combination of programming and mathematical techniques. DSP techniques are used to perform many effects
such as equalization and reverb simulation.
Since most DSP is performed with simple arithmetic operations (additions and multiplications), both your computer’s processor
and specialized DSP chips can be used to perform any DSP operation. The difference is that DSP chips are optimized specifically for
mathematical functions while your computer’s microprocessor is not. This results in a difference in processing speed.

DirectX
A set of Application Program Interfaces designed by Microsoft for multimedia development. A DirectX plug-in, such as the Sony
Noise Reduction DirectX Plug-In, uses the DirectX Media Streaming Services (DMSS) API. Because DMSS is a standard API, a DirectX
plug-in can be used in any application that supports DMSS.

Dithering
Dithering is the practice of adding noise to a signal to mask quantization noise.
See also Quantization Noise on page 376.

Drag and Drop
A quick way to perform certain operations using the mouse. To drag and drop, you click and hold a highlighted selection, drag it
(hold the left mouse button down and move the mouse) and drop it (let go of the mouse button) at another position on the screen.

Dynamic Range
The difference between the maximum and minimum signal levels. It can refer to a musical performance (high-volume vs. lowvolume signals) or to electrical equipment (peak level before distortion vs. noise floor).

Endian (Little and Big)
Little and Big Endian describe the ordering of multi-byte data that is used by a computers microprocessor. Little Endian specifies
that data is stored in a low-to-high byte format; this ordering is used by the Intel microprocessors. Big Endian specifies that data is
stored in a high-to-low byte format; this ordering is used by the Motorola microprocessors.

Equalization (EQ)
Equalizing a sound file is a process by which certain frequency bands are raised or lowered in level.

370 | APPENDIX E

Fast Fourier Transform (FFT) Analysis
A Fourier Transform is the mathematical method used to convert a waveform from the Time Domain to the Frequency Domain.
Since the Fourier Transform is computationally intensive, it is common to use a technique called a Fast Fourier Transform (FFT) to
perform spectral analysis. The FFT uses mathematical shortcuts to lower the processing time at the expense of putting limitations
on the analysis size.
The analysis size, also referred to as the FFT size, indicates the number of samples from the sound signal used in the analysis and
also determines the number of discrete frequency bands. When a high number of frequency bands are used, the bands have a
smaller bandwidth, which allows for more accurate frequency readings.

File Associations
This dialog allows you to associate sound file extensions (such as .wav, .au, .snd, etc.) with Sound Forge software. This dialog is
opened from the File tab of the Preferences dialog.

File Format
A file format specifies the way in which data is stored. In Windows, the most common audio file format is the Microsoft .wav format.
For information on the different file formats supported by Sound Forge software, click here.

Frame Rate
Audio uses frame rates only for the purposes of synchronizing to video or other audio. To synchronize with audio, a rate of 30 nondrop is typically used. To synchronize with video, 30 drop is usually used.

Frequency Modulation (FM)
Frequency Modulation (FM) is a process by which the frequency (pitch) of a sound is varied over time. Subaudio frequency
modulation results in pitch-bending effects (vibrato). Frequency modulation within audio band frequencies (20 Hz - 20,000 Hz)
creates many different side-band frequencies that drastically alter the timbre of the sound.

Frequency Modulation (FM) Synthesis
This type of synthesis relies on the principles of Frequency Modulation. The FM Synthesis tool allows you to use frequency
modulation (FM) and additive synthesis to create complex sounds from simple waveforms.
In frequency modulation, the frequency of a waveform (the carrier) is modulated by the output of another waveform (the
modulator) to create a new waveform. If the frequency of the modulator is low, the carrier will be slowly detuned over time.
However, if the frequency of the modulator is high, the carrier will be modulated so quickly that many additional frequencies, or
sidebands, are created.
In Sound Forge software, up to four waveforms (operators) can be used in a variety of configurations. Depending on the
configuration, an operator can be a carrier, a modulator, or a simple, unmodulated waveform.

Frequency Spectrum
The frequency spectrum of a signal refers to its range of frequencies. In audio, the audible frequency range is between 20 Hz and
20,000 Hz. The frequency spectrum sometimes refers to the distribution of these frequencies. For example, bass-heavy sounds have
a large frequency content in the low end (20 Hz - 200 Hz) of the spectrum.

Head-Related Transfer Function (HRTF)
Sounds are perceived differently depending on the direction the sound comes from. This occurs because of the echoes bouncing
from your shoulders and nose and the shape of your ears. A head-related transfer function contains the frequency and phase
response information required to make a sound appear to originate from a certain direction in 3-dimensional space.

Hertz (Hz)
The unit of measurement for frequency or cycles per second (CPS).
GLOSSARY | 371

High-Pass Filter
A high-pass filter attenuates all frequencies below a cutoff frequency. It is usually used to remove low-frequency rumble from audio
files.

Insertion Point
The insertion point (also referred to as the cursor position) is analogous to the cursor in a word processor. It is where markers or
commands may be inserted depending on the operation. The insertion point appears as a vertical flashing black line and can be
moved by clicking the left mouse button anywhere in the data window.

Inverse Telecine (IVTC)
Telecine is the process of converting 24 fps (cinema) source to 30 fps video (television) by adding pulldown fields. Inverse telecine,
then, is the process of converting 30 fps (television) video to 24 fps (cinema) by removing pulldown.
See also Pulldown on page 375; Telecine on page 380.

InterVoice Sound File Support
The InterVoice sound file format (.IVC), commonly used in telephony applications, is now supported and includes G.711 μ-Law and
A-Law, G.721 ADPCM (32 kb/s) and G.723 ADPCM (24 kb/s) data formats.

Invert Data
Inverting sound data reverses the polarity of a waveform around its baseline. Inverting a waveform does not change the sound of a
file; however, when you mix different sound files, phase cancellation can occur, producing a “hollow” sound. Inverting one of the
files can prevent phase cancellation.
In the following example, the red line represents the baseline, and the lower waveform is the inverted image of the upper
waveform.

Limiting
Limiting is essentially a hard compressor. Limiting is often used to keep signals from going above a certain level, but can also be
applied to create heavily compressed effects. Limiting should only be performed on peaks; if the Threshold level is set too low,
heavy distortion will occur.
See also Compression Ratio (audio) on page 368.

Loop
Loops are small audio clips that are designed to create a repeating beat or pattern. Loops are usually one to four measures long.

Low-Pass Filter
A low-pass filter attenuates all frequencies above a cutoff frequency. Low-pass filters can be used as anti-alias filters or for general
tonal shaping.

Marker
A marker is an anchored, accessible reference point in a file. Markers are stored in the Regions List and can be used for quick
navigation.

372 | APPENDIX E

Media Control Interface (MCI)
A standard way for Windows programs to communicate with multimedia devices such as sound cards and CD players. If a device
has an MCI device driver, it can easily be controlled by most multimedia Windows software.

Microsoft Sound Mapper
The Sound Mapper is a special device that attempts to select the most appropriate sound card (map) on which to play a sound, or it
will translate the sound into a format that can be played on your sound card.

Mid-Side recording
Mid-side (MS) recording is a microphone technique in which one mic is pointed directly towards the source to record the center
(mid) channel, and the other mic is pointed 90 degrees away from the source to record the stereo image. For proper playback on
most systems, MS recordings must be converted to your standard left/right (also called AB) track.

MIDI
See Musical Instrument Device Interface (MIDI) on page 374.

MIDI Channels
MIDI allows for 16 discrete channels for sending data. When dealing with MIDI triggers, Sound Forge software needs to know what
MIDI channel to look at for receiving the trigger. The channel this information is sent to in Sound Forge software depends on the
device sending the MIDI messages.

MIDI Clock
A MIDI device-specific timing reference. It is not absolute time like MIDI Time Code (MTC); instead it is a tempo-dependent number
of “ticks” per quarter note. MIDI clock is convenient for synchronizing devices that need to perform tempo changes mid-song.

MIDI Controllers
MIDI controllers are a specific type of MIDI message. Sound Forge software can use MIDI controllers to trigger events and playback
of sound files. Consult your MIDI sending device to see what controller messages it sends.

MIDI Notes
MIDI notes are a specific type of MIDI message. Sound Forge software can use MIDI notes to trigger events and playback of sound
files. Any MIDI sequencer or controller will send MIDI notes.

MIDI Port
A MIDI port is the physical MIDI connection on a piece of MIDI hardware. This port can be a MIDI in, out or through. Your computer
must have a MIDI-capable card to output MIDI time code to an external device or to receive MIDI time code from an external device.

MIDI Time Code (MTC)
MTC is an addendum to the MIDI 1.0 specification and provides a way to specify absolute time for synchronizing MIDI-capable
applications. MTC is essentially a MIDI representation of SMPTE time code.

Mix
Mixing allows multiple sound files to be blended into one file at user-defined relative levels.

GLOSSARY | 373

Multiple-Bit-Rate Encoding
Multiple-bit-rate encoding allows you to create a single file that contains streams for several bit rates. A multiple-bit-rate file can
accommodate users with different Internet connection speeds, or these files can automatically change to a different bit rate to
compensate for network congestion without interrupting playback.

Note: To take advantage of multiple-bit-rate encoding, you must publish your media files to a Windows Media server or a
RealServerG2.

Musical Instrument Device Interface (MIDI)
A standard language of control messages that provides for communication between any MIDI-compliant devices. Anything from
synthesizers to lights to factory equipment can be controlled via MIDI. Sound Forge software uses MIDI for synchronization
purposes.

Noise-shaping
Noise-shaping is a technique which can minimize the audibility of quantization noise by shifting its frequency spectrum. For
example, in 44,100 Hz audio quantization noise is shifted towards the Nyquist Frequency of 22,050 Hz.

Nondestructive Editing
This type of editing involves a pointer-based system of keeping track of edits. When you delete a section of audio in a
nondestructive system, the audio on disk is not actually deleted. Instead, a set of pointers is established to tell the program to skip
the deleted section during playback.

Normalize
Refers to raising the volume so that the highest level sample in the file reaches a user-defined level. Use normalization to make sure
you are using all of the dynamic range available to you.

Nyquist Frequency
The Nyquist Frequency (or Nyquist Rate) is one half of the sample rate and represents the highest frequency that can be recorded
using the sample rate without aliasing. For example, the Nyquist Frequency of 44,100 Hz is 22,050 Hz. Any frequencies higher than
22,050 Hz will produce aliasing distortion in the sample if no anti-aliasing filter is used while recording.

Object Linking and Embedding (OLE)
OLE is a technology developed by Microsoft to allow independent applications to behave as though they are tightly integrated.
This allows objects such as Sound Forge audio files to be integrated into other applications such as a Microsoft Word document.

Overview
The Overview is the area on the data window directly under the title bar. The entire length of the overview represents the entire
sound file. Cursor, selection, and position information is shown relative to the entire length of the sound file.
One-Shot
One-shots are RAM-based audio clips that are not designed to loop. Things such as cymbal crashes and sound bites could be
considered one-shots. Longer files can be treated as one-shots if your computer has sufficient memory.

Pan
To place a mono or stereo sound source perceptually between two or more speakers.

374 | APPENDIX E

Pause Time
Pause time is the space between CD tracks. This space may contain silence — as in a standard commercially produced CD — or can
contain audio — as in a live performance captured on CD.
The Red Book standard calls for two seconds of pause time, but you can edit the default pause time on the CD Settings tab of the
Preferences dialog.

Peak Data File
The file created by Sound Forge software when a file is opened for the first time. This file stores the information regarding the
graphic display of the waveform so that opening a file is almost instantaneous. This file is stored in the directory where the audio file
resides and has an .sfk extension. If this file is not in the same directory as the audio file or is deleted, it will be recalculated the next
time you open the file.

Pixel Aspect
The pixel aspect determines whether the pixels are square (1.0) which refers to computers, or rectangular (settings other than
1.000) which typically refers to televisions. The pixel aspect ratio is unrelated to the frame’s aspect ratio.

Playlist
The Playlist is a list of regions set to play in a specific order. The Playlist allows for nondestructive editing and rearranging of a sound
file quickly and easily. Multiple versions of the playlist can be saved in an external playlist file for easy comparison.

Pre-roll/Post-roll
Pre-roll is the amount of time elapsed before an event occurs. Post-roll is the amount of time after the event. Pre and post-roll have
various uses in Sound Forge software. Pre-roll can be added to a crossfade preview to listen to the sound before the crossfade
begins to give context to it. Pre-roll can also be used in the Playlist to hear previous regions when playback is initiated from the
middle of the Playlist.

Preset
A preset calls up a bulk setting of a function in Sound Forge software. If you like the way you adjusted the EQ but do not want to
have to spend the time getting it back for later use, save it as a preset. All presets show up in the drop-down list on the top of most
function dialogs in Sound Forge software.

Punch-In
Punching-in during recording means automatically starting and stopping recording at user-specified times.

Pulldown
In telecine conversion, fields are added to convert 24 fps film to 30 fps video.
In 2-3 pulldown, for example, the first frame is scanned into two fields, the second frame is scanned into three fields, and so on for
the duration of the film. 2-3 pulldown is the standard for NTSC broadcasts of 24p material. Use 2-3 pulldown when printing to tape,
but not when you intend to use the rendered video as source media. Removing 2-3 pulldown is inefficient because the pulldown
fields that are created for frame 3 span two frames:

24 fps film (top) and resulting NTSC video with 2-3 pulldown fields (bottom)

GLOSSARY | 375

Use 2-3-3-2 pulldown when you plan to use your rendered video as source media. When removing 2-3-3-2 pulldown, Sound Forge
software simply discards frame three and merges the pulldown fields in the remaining frames:

24 fps film (top) and resulting NTSC video with 2-3-3-2 pulldown fields (bottom)

Pulse Code Modulation (PCM)
PCM is the most common representation of uncompressed audio signals. This method of coding yields the highest fidelity possible
when using digital storage. PCM is the standard format for .wav and .aif files.

Q Subcode
Compact disc players use the Q channel to display the music playing time. The Q channel is broken down into three modes:
•

Mode 1 Contains the running times from both the beginning of the disc (total disc time) and the beginning of the track (track
relative time).

•

Mode 2 Identifies the track number, who recorded the track, where it was recorded and in what year.

•

Mode 3 Identifies UPC media catalog number for the disc.

A special mode of Q data is stored within the lead-in area. This Q data contains information on two- or four- channel format, copy
protection, and pre-emphasis.

Quantization
Quantization is the process by which measurements are rounded to discrete values. Specifically with respect to audio, quantization
is a function of the analog-to-digital conversion process. The continuous variation of the voltages of a analog audio signal are
quantized to discrete amplitude values represented by digital, binary numbers. The number of bits available to describe these
values determines the resolution or accuracy of quantization. For example, if you have 8-bit analog-to-digital converters, the
varying analog voltage must be quantized to 1 of 256 discrete values; a 16-bit converter has 65,536 values.

Quantization Noise
Quantization noise is a result of describing an analog signal in discrete digital terms (see quantization). This noise is most easily
heard in low-resolution digital sounds that have low bit depths and sounds like a shhhhh-type sound while the audio is playing. It
becomes more apparent when the signal is at low levels, such as during a fade out.

Reactive Preview
Reactive previews allow for the adjustment of parameters in a function dialog while the preview is playing. When a parameter is
changed, the preview will automatically rebuild and continue playback.

Real-Time Streaming Protocol (RTSP)
A proposed standard for controlling broadcast of streaming media. RTSP was submitted by a body of companies including
RealNetworks and Netscape.

Redirector File
A metafile that provides information to a media player about streaming media files. To start a streaming media presentation, a Web
page will include a link to a redirector file. Linking to a redirector file allows a file to stream; if you link to the media file, it will be
downloaded before playback begins.
Windows Media redirector files use the .asx or .wax extension.
376 | APPENDIX E

Region
A region in Sound Forge software is a subsection of a sound file. You can define any number of regions in a sound file which are
stored in the Regions List.

Regions List
The Regions List is simply the list containing all of the regions and markers defined within the sound file. From this list you can
preview and edit the regions as well as drag them to the Playlist or to the desktop to create new files from them.

Resample
The act of recalculating samples in a sound file at a different rate than the file was originally recorded. If a sample is resampled at a
lower rate, sample points are removed from the sound file, decreasing its size, but also decreasing its available frequency range.
Resampling to a higher sample rate, Sound Forge software will interpolate extra sample points in the sound file. This increases the
size of the sound file, but does not increase the quality. When downsampling, be aware of aliasing.
See also Aliasing on page 365.

Root Mean Square (RMS)
The Root Mean Square (RMS) of a sound is a measurement of the intensity of the sound over a period of time. The RMS level of a
sound corresponds to the loudness perceived by a listener when measured over small intervals of time.

Ruler, Level
The level ruler is the area on a data window to the left of the waveform display. It shows the vertical axis units as a percentage or in
decibels.

Ruler, Time
The time ruler is the area on a data window above the waveform display. It shows the horizontal axis units as well as marker, region,
and loop tags.

Ruler Tags
Ruler tags are the small tab-shaped controls on the time ruler that represent the location of markers, regions, and loop points in the
waveform display.

Sample
The word sample is used in many different (and often confusing) ways when talking about digital sound. Here are some of the
different meanings:
•

A discrete point in time which a sound signal is divided into when digitizing. For example, an audio CD-ROM contains 44,100
samples per second. Each sample is really only a number that contains the amplitude value of a waveform measured over time.

•

A sound that has been recorded in a digital format; used by musicians who make short recordings of musical instruments to be
used for composition and performance of music or sound effects. These recordings are called samples. In this Help system, we
try to use sound file instead of sample whenever referring to a digital recording.

•

The act of recording sound digitally, i.e. to sample an instrument means to digitize and store it.

Sample Dump
A sample dump is the process of transferring sample data between music equipment. Because of the large amounts of data
required to store digital sound, sample dumps may take a very long time when using the MIDI Sample Dump Standard (SDS).
However, when using the faster SCSI MIDI Device Interface (SMDI) protocol, sample dumps can be performed many times faster.

GLOSSARY | 377

Sample Dump Standard (SDS)
The MIDI Sample Dump Standard is a way to transfer samples between music equipment. Samples transferred with SDS are sent
across MIDI cables at the MIDI data rate of 31,250 Hz baud. SMDI is a much faster sample transfer method for musicians.

Sample Rate
The Sample Rate (also referred to as the Sampling Rate or Sampling Frequency) is the number of samples per second used to store
a sound. High sample rates, such as 44,100 Hz provide higher fidelity than lower sample rates, such as 11,025 Hz. However, more
storage space is required when using higher sample rates.
In the following example, each red dot represents one sample. Because the lower waveform is represented by twice as many
samples as the top waveform, the samples are able to better approximate the original waveform.

Sample Size
See Bit Depth on page 367.

Sample Value
The Sample Value (also referred to as sample amplitude) is the number stored by a single sample. The number stored by a single
sample:
•

In 32-bit audio, these values range from -2147483648 to 2147483647.

•

In 24-bit audio, they range from -8388608 to 8388607.

•

In 16-bit audio, they range from -32768 to 32767.

•

In 8-bit audio, they range from -128 to 127.

The maximum allowed sample value is often referred to as 100% or 0 dB.

Sampler
A sampler is a device that records sounds digitally. Although, in theory, your sound card is a sampler, the term usually refers to a
device used to trigger and play back samples while changing the sample pitch.

Secure Digital Music Initiative (SDMI)
The Secure Digital Music Initiative (SDMI) is a consortium of recording industry and technology companies organized to develop
standards for the secure distribution of digital music. The SDMI specification will answer consumer demand for convenient
accessibility to quality digital music, enable copyright protection for artists' work, and enable technology and music companies to
build successful businesses.

SCSI MIDI Device Interface (SMDI)
SMDI is a standardized protocol for music equipment communication. Instead of using the slower standard MIDI serial protocol, it
uses a SCSI bus for transferring information. Because of its speed, SMDI is often used for sample dumps.

378 | APPENDIX E

Shortcut Menu
A context-sensitive menu that appears when you click on certain areas of the screen. The functions available in the shortcut menu
depend on the object being clicked on as well as the state of the program. As with any menu, you can select an item from the
shortcut menu to perform an operation. Shortcut menus are used frequently in Sound Forge software for quick access to many
commands.

Sign-Bit
Data that has positive and negative values and uses zero to represent silence. Unlike the signed format, twos complement is not
used. Instead, negative values are represented by setting the highest bit of the binary number to one without complementing all
other bits. This is a format option when opening and saving RAW sound files.

Signed
Data that has positive and negative twos complement values and uses zero to represent silence. This is a format option when
opening and saving raw sound files.

Signal-to-Noise Ratio
The signal-to-noise ratio (SNR) is a measurement of the difference between a recorded signal and noise levels. A high SNR is always
the goal.
The maximum signal-to-noise ratio of digital audio is determined by the number of bits per sample. In 16-bit audio, the signal to
noise ratio is 96 dB, while in 8-bit audio its 48 dB. However, in practice this SNR is never achieved, especially when using low-end
electronics.

Small Computer Systems Interface (SCSI)
SCSI is a standard interface protocol for connecting devices to your computer. The SCSI bus can accept up to seven devices at a time
including CD ROM drives, hard drives and samplers.

Society of Motion Picture and Television Engineers (SMPTE)
SMPTE time code is used to synchronize time between devices. The time code is calculated in hours:minutes:second:frames, where
frames are fractions of a second based on the frame rate. Frame rates for SMPTE time code are 24, 25, 29.97 and 30 frames per
second.

Sound Card
The sound card is the audio interface between your computer and the outside world. It is responsible for converting analog signals
to digital and vice-versa. There are many sound cards available on the market today, covering the spectrum of quality and price.
Sound Forge software will work with any Windows-compatible sound card.

Status Format
The status format is the format by which Sound Forge software displays the time ruler and selection times. These include: Time,
Seconds, Frames and all Standard SMPTE frame rates. The status format is set for each sound file individually.

Streaming
A method of data transfer in which a file is played while it is downloading. Streaming technologies allow Internet users to receive
data as a steady, continuous stream after a brief buffering period. Without streaming, users would have to download files
completely before playback.

GLOSSARY | 379

Telecine
The process of creating 30 fps video (television) from 24 fps film (cinema).
See also Inverse Telecine (IVTC) on page 372; Pulldown on page 375.

Tempo
Tempo is the rhythmic rate of a musical composition, usually specified in beats per minute (BPM).

Threshold
A threshold determines the level at which the signal processor begins acting on the signal. During normalization, levels above this
threshold are attenuated.

Time Format
The format by which Sound Forge software displays the time ruler and selection times. These can include: Time, Seconds, Frames
and all standard SMPTE frame rates.

Trim/Crop
Trim/Crop is a function that will delete all data in a sound file outside of the current selection. This is a necessary function when
dealing with samples to be played by a sampler to get rid of blank time at the beginning and ending of samples.

μ-Law
μ-Law (mu-Law) is a companded compression algorithm for voice signals defined by the Geneva Recommendations (G.711). The
G.711 recommendation defines μ-Law as a method of encoding 16-bit PCM signals into a nonlinear 8-bit format. The algorithm is
commonly used in European and Asian telecommunications. μ-Law is very similar to A-Law, however, each uses a slightly different
coder and decoder.

Undo Buffer
This is the temporary file created before you do any processing to a sound file. This undo buffer allows you to rewrite previous
versions of the sound file if you decide you don’t like changes you’ve made to the sound file. This undo buffer is erased when the file
is closed or the Clear Undo/Redo History command is selected.

Undo/Redo
These commands allow you to change a project back to a previous state, when you don’t like the changes you have made, or
reapply the changes after you have undone them.

Undo/Redo History
This is a list of all of the functions that have been done to a file that are available to be undone or redone. Undo/Redo History gives
you the ability to undo or redo multiple functions as well as preview the functions for quick review of the processed and
unprocessed material. This list can be displayed from within the View menu.

Unsigned
Data that has only positive values and uses half the maximum value to represent silence. This is a format option when opening and
saving raw sound files.

380 | APPENDIX E

Virtual MIDI Router (VMR)
A software-only router for MIDI data between programs. Sound Forge software uses the VMR to receive MIDI time code and send
MIDI clock. No MIDI hardware or cables are required for a VMR, so routing can only be performed between programs running on the
same PC. Sony supplies a VMR with Sound Forge software called the Sony Virtual MIDI Router.

Wave
An digital audio standard developed by Microsoft and IBM. One minute of uncompressed audio requires 10 MB of storage.

Waveform
A waveform is the visual representation of wave-like phenomena, such as sound or light. For example, when the amplitude of
sound pressure is graphed over time, pressure variations usually form a smooth waveform.

Waveform Display
Each event shows a graph of the sound data waveform. The vertical axis corresponds to the amplitude of the wave. For 24-bit audio,
they range from -8388608 to 8388607. For 16-bit sounds, the amplitude range is -32,768 to +32,767. For 8-bit sounds, the range is 128 to +127. The horizontal axis corresponds to time, with the leftmost point being the start of the waveform. In memory, the
horizontal axis corresponds to the number of samples from the start of the sound file.

Windows Media Format
Microsoft’s Windows Media file format that can handle audio and video presentations and other data such as scripts, URL flips,
images and HTML tags.

Zero-Crossing
A zero-crossing is the point where a fluctuating signal crosses the baseline.

By making edits at zero-crossings with the same slope, the chance of creating glitches is minimized.

Zipper Noise
Zipper noise occurs when you apply a changing gain to a signal, such as when fading out. If the gain does not change in small
enough increments, zipper noise can become very noticeable. Fades are accomplished using 64-bit arithmetic, thereby creating no
audible zipper noise.

GLOSSARY | 381

382 | APPENDIX E

Index
A
Absolute Frames button, 42
ACID Properties window, 54
ACID software, 78
ACID, creating loops for, 283–287
ACIDplanet.com, 89
ACM, 359
Acoustic Mirror
See also impulse files
adding acoustic signatures to files, 233
adjusting acoustic signatures, 233
adjusting impulse length, 235
button, 45
Envelope tab, 235
error messages, 243
General tab, 234
Head-related transfer functions, 242
limiting length of impulse, 234
overview, 233
Recover tab, 236
saving the impulse with a preset, 235
Summary tab, 236
troubleshooting, 242
active data windows vs. inactive data windows, 71
adding regions to the Playlist, 131
adjusting envelopes, 225
adjusting selections
with keyboard, 99
with mouse, 99
Allow Undo past Save preference, 61, 85
Always open dropped files in new window preference, 80,
83, 331
Amplitude Modulation effect, 45, 226
analog vs. digital levels, 135
animating video strip, 290
Apply Plug-In Chain window, 214
applying effects automation, 224
arguments, 251
Arm button, 35
attaching video to audio files, 292
audio
increasing volume, 204
locking to CD tracks, 315
mixing from the clipboard, 84
normalizing, 196–198
processing, 181–204
repairing, 163–166
reversing, 203
setting volume, 204
synthesizing, 166–169
Audio CD Time button, 42

audio editing
copying, 79
cutting selections, 81–82
deleting selections, 82
drag-and-drop, 160–163
mixing, 83–85
overwriting, 157
pasting, 80–81
repeating an operation, 159
replicating, 158
trimming/cropping, 83
audio event locator
configuring, 93
scrubbing with, 93
Audio Restoration plug-in, 46, 166
audio synthesis
DTMF/MF tones, 166
FM synthesis, 167–168
simple, 169
Auto Preview button, 63
Auto Region tool
button, 46
musical time intervals, 124
rapid sound attacks, 123
Auto Ripple, 175
Auto Trim/Crop process, 44, 185–186
Auto-crossfade Mix with selection preference, 83
Automatic Crossfades command, 176
automatically labeling
markers, 337
automating effect parameters, 223
automation effects, 224
auto-scrolling, 67
auto-snapping, disabling at high magnifications, 101

B
Batch Converter
button, 46, 47
converting files, 255
creating or editing batch jobs, 256
metadata, 256
BICSF, 363
bit depth
decreasing, 108
defined, 108
increasing, 108
Bit-Depth Converter, 44, 186–187
bonus tracks, 314
Broadcast Wave window, 55
Burn Disc-at-Once Audio CD dialog, 46, 322–323
Burn Track-at-Once Audio CD dialog, 46, 308–309
burning CDs. See disc-at-once CD burning; track-at-once CD
burning
INDEX | 383

bypassing processes while previewing, 183

C
calculating loop tempo, 287
CALM Act, 140
CD index markers, 311
CD information
editing, 65
submitting to Gracenote, 65
window, 56
CD layout bar
deleting CD tracks, 316
end-of-disc indicator, 315
hiding, 316
pause time, 316
reordering CD tracks, 315
trimming CD tracks, 315
CD Text
editing for disc-at-once CDs, 318, 321–322
obtaining from Gracenote, 65
submitting to Gracenote, 65
CD tracks
bonus tracks, 314
creating from events, 311
creating from files, 312–314
creating from regions, 312
deleting, 316
inserting, 311
locking to audio, 315
pause time, 316, 318
reordering, 315, 318
trimming, 315, 318
CDs
See also disc-at-once CD burning; track-at-once CD
burning, 307
closing, 309
extracting audio from, 65, 76–77
pre-emphasis boost, 319
protecting, 319
Q subcode, 319
Center Release End button, 42
Center Release Start button, 42
Center Sustaining End button, 42
Center Sustaining Start button, 42
changing sample rate, 107
Channel Converter
button, 44
dialog, 191
intermixing channels, 190
mono to multichannel, 189
mono to stereo, 189
overview, 112, 189
stereo to mono, 190
swapping stereo channels, 190
channel meters
changing display resolution, 137
384 | INDEX

customizing, 137
mono-compatibility meters, 139
overview, 135
peak range, 137
phase scopes, 139
resetting clipping indicators, 136
routing channels to hardware outputs, 116, 137
showing/hiding, 136
turning off, 325
VU/PPM meters, 138–139
window, 30
channels
converting mono/stereo, 111
intermixing, 190
previewing in multichannel files, 52
repairing, 164–166
routing to hardware outputs, 116, 137
swapping in stereo files, 190
Chorus effect, 45, 227
Clear Undo/Redo History command, 87
Click and Crackle Removal button, 46
clipboard
copying current video frame to, 290
copying Cutlist to, 134
copying events to, 173
copying file properties to, 107
copying metadata to, 53
copying Playlist to, 134
copying Regions List to, 130
copying track lists to, 320
cutting events to, 173
mixing audio from, 84
pasting events from, 173
playing contents, 79
recycling contents, 79
viewing content details, 79
Clipboard Contents window, 79
clipped audio
detecting, 120
marking, 120
resetting indicators, 136
Clipped Peak Restoration button, 46
closing CDs, 309
cmdtemp.xml, 128
command line, 250
command markers
cmdtemp.xml, 128
deleting, 128
editing properties, 128
inserting, 127
moving cursor to, 128
saving properties as template, 128
commands
customizing shortcut assignments, 346–347
descriptions in status bar, 47
compressing audio, 110

configuring
MIDI keyboard, 267
plug-ins on a chain, 211
controls
envelope graphs, 49–50
faders, 48
mouse shortcuts, 358
sliders, 48
converting
file formats, 112
mono to stereo, 111
mono to stereo or multichannel, 189
stereo to mono, 111, 190
converting markers to regions, 123
Copy button, 40
Copy Other Channel button, 46
copying
audio to clipboard, 79
current video frame, 290
custom rendering templates between computers and
users, 75
data to new files, 71
events, 173
regions to clipboard, 126
track lists to clipboard, 320
Count column in Playlist, 131
Crash Recovery dialog, 89
creating
CD tracks from events, 311
CD tracks from files, 312–314
CD tracks from regions, 312
CDs. See disc-at-once CD burning; track-at-once CD
burning
custom templates, 74
data windows, 71
events, 171
files from Playlist, 133
markers for each index change in extracted CD track, 76
pan envelopes, 198
presets, 182
projects, 61
regions for each extracted CD track, 76
release loops, 278
sampler configurations, 260
sustaining loops, 277
views, 104
Crop button. See Trim/Crop button
cropping audio, 83, 185–186
Crossfade Loop button, 46
Crossfade Loop tool, 282
crossfade types, 176
crossfading events, 176
CSOUND, 363
cue sheets. See track lists
Cursor Center button, 42

cursor position, 91
moving to command markers, 128
Cursor to Selection End button, 42
Cursor to Selection Start button, 42
Custom Settings dialog, 74
custom templates
copying between computers and users, 75
creating, 74
deleting, 74
saving, 74
Custom Zoom 1 button, 42, 95
Custom Zoom 2 button, 42, 95
customizing
channel meters, 137
data windows, 32
keyboard shortcuts, 47, 346–347
preferences, 331–345
selection grid lines, 100
Time Display window, 329
toolbars, 39, 341
Cut button, 40
Cut preview configuration preferences, 82
Cutlist
adding regions to, 133
copying to clipboard, 134
creating files from, 133
deleting all regions, 133
editing regions, 132
opening Cutlist files, 134
reverting to Playlist, 133
saving to file, 134
viewing, 133
Cutlist files
opening, 134
saving, 134
cutting
events, 173
previewing cuts, 82
selections, 81–82
Cycle Selection command, 99

D
DAO CDs. See disc-at-once CD burning
data windows
activating, 71
active vs. inactive, 71
arranging, 38
creating, 71
creating with drag-and-drop, 163
customizing, 32
overview, 32
overview bar, 33
playbar, 35
scrolling during playback, 67
DC adjust, 152, 154

INDEX | 385

DC Offset
Wave Hammer, 245
button, 44
Distortion effect, 45, 227
dialog, 192
dither, 109, 187
estimating, 191
DLS files, 263–266
overview, 191
docking windows. See windows
decibels, defined, 135
Double Selection button, 42
Default time between CD tracks preference, 314
doubling loops, 285
defragmenting the hard disk, 325
drag-and-drop
Delay/Echo effects, 227
creating data windows, 163
Delete (Clear) command, 82
mixing, 162
deleting
mono selections to multichannel destinations, 160
all Cutlist regions, 133
pasting, 161
all markers and regions, 119, 122
snapping to points, 160
all markers and regions within a selection, 122
toggling mix/paste functions, 162
all markers within a selection, 120
drag-and-drop shortcuts, 357
CD tracks, 316
DTMF/MF tones synthesis, 43, 166
command markers, 128
Dynamics effects, 227
custom templates, 74
E
events, 174
EBICSF, 363
keyboard maps, 347
Edit Source Project command, 78
markers, 119, 125
Edit Tempo button, 42
presets, 182
Edit Tool button, 40
recovered files, 89
editing
regions, 122, 125
command marker properties, 128
regions from Playlist, 131
file properties, 105–112
selections, 82
loops, 279–282
Detect Clipping, 120
multichannel audio, 115–118
Detect Clipping button, 46
multichannel audio files, 116
digital vs. analog levels, 135
Playlist/Cutlist regions, 132
DirectX plug-ins. See effects
effects
Disable auto-snapping below 1:4 zoom ratios
adding a chain of effects, 209
preference, 101
Amplitude Modulation, 45, 226
disc-at-once CD burning
applying, 205
bonus tracks, 314
applying automation, 224
burning CDs, 322–323
applying in Event mode, 178
CD layout bar, 315
applying in multichannel files, 205
CD Text, 318, 321–322
automatically organizing, 208
creating CD tracks from events, 311
automating, 223
creating CD tracks from regions, 312
bypassing effects on a chain, 212, 224
defined, 307
Chorus, 45, 227
displaying CD track position in Time Display window, 310
configuring plug-ins on a chain, 211
dragging and dropping files, 312–314
Delay/Echo, 227
inserting CD index markers, 311
Distortion, 45, 227
inserting CD tracks, 311
Dynamics, 227
ISRC codes, 319
Envelope, 45, 227–229
locking audio and CD tracks, 315
Flange/Wah-Wah, 45, 229
mono tracks, 307
FX Favorites menu, 208
pause time, 316, 318
Gapper/Snipper, 45, 229
pre-emphasis boost, 319
Graphic Dynamics, 45, 227
protecting CDs, 319
hiding, 208
Q subcode, 319
loading saved chains, 211
sample rate correction, 307
loading saved presets, 211
track lists, 318–321
Multi-Band Dynamics, 45, 227
displaying
Multi-Tap Delay, 45, 227
sonograms, 300
Noise Gate, 45, 229
video strip, 289
386 | INDEX

Pitch Bend, 45, 229–230
Pitch Shift, 45, 230
Plug-In Manager, 206
Preset Manager, 226
previewing automation, 224
removing plug-ins from chains, 210
renaming, 207
Resonant Filter, 45, 230
Reverb, 45, 231
saving chains, 212
saving settings as a preset, 213
saving settings as presets, 206
Simple Delay, 45, 227
toolbar, 45
Vibrato, 45, 231
élastique Timestretch process, 44, 203
See also Time Stretch process
embedding additional information in files, 113
Envelope effect, 45, 227–229
envelope graphs
adding points, 50, 225
changing fade curves, 49
clearing all points, 50
deleting all points, 50
deleting points, 50
displaying multichannel waveforms, 50
displaying waveforms, 50
flipping, 225
moving multiple points, 49
moving points, 49
resetting, 50
selecting all points, 50
understanding, 49
envelope points
adding, 50, 225
changing fade curves, 49
clearing all, 50
deleting, 50
deleting all, 50
flipping, 225
moving, 49
moving multiple, 49
resetting, 50
selecting all, 50
Envelope Tool button, 40
envelopes
adjusting, 225
adjusting effect parameters, 223
bypassing effect automation, 224
copying to another data window, 226
creating pan envelopes, 198
cutting, copying, and pasting points, 225
enabling effect automation, 224
fade curves, 225
showing/hiding effect automation envelopes, 224
volume or panning, 223

EQ, 192
error messages for Acoustic Mirror, 243
estimating DC offset, 191
Event tool, 40, 171–178
events
applying envelopes, 177
Auto Ripple, 175
copying, 173
creating, 171
creating CD tracks from, 311
crossfade types, 176
crossfading, 176
cutting, 173
deleting, 174
fade in volume, 178
fade out volume, 178
fade types, 178
mixing, 173
pasting, 173
processing, 178
selecting, 179
setting volume, 177
slipping, 175
slip-trimming, 175
snapping to, 101, 180
splitting, 174
trimming, 174
zooming, 180
Explorer window
editing CD information, 64
extracting audio from CDs, 65
Favorites folder, 64
getting CD Text, 65
obtaining CD information, 64
opening files, 64
overview, 30, 63
previewing files, 63
views, 65
exporting track lists as text files, 320
external
monitors for video previewing, 292
samplers, 259
extracting audio from CDs
button, 46
creating markers for each index change, 76
creating regions for each track, 76
from dialog, 76–77
from Explorer window, 65
previewing CD tracks, 77
refreshing dialog, 77
extracting regions to new files, 46, 124

F
fade curves, 225
fade envelopes
See also crossfading events, 176
INDEX | 387

fade in, 194
fade out, 194
graphic fade, 192–193
Fade In button, 44
Fade Out button, 44
fade types, 178
faders
resetting, 48
shortcuts, 48
using, 48
Fast Fourier Transform (FFT), 295
Favorites folder in Explorer window, 64
file formats, converting, 112
file properties
copying to clipboard, 107
editing, 105–112
editing extended summary information, 113
editing in File Properties window, 105
editing in status bar, 107
editing summary information, 112
viewing extended summary information, 113
viewing summary information, 112
window, 30
files
automatically previewing, 63
channels, 111
copying data to new files, 71
creating CD tracks from, 312–314
creating from Cutlist, 133
creating from Playlist, 133
creating from regions, 124
deleting recovered files, 89
detaching video, 292
editing source project, 78
embedding additional information, 113
Explorer window, 63–65
opening, 61–63
playing, 66
previewing, 63
publishing to Web, 89
recovering after crash, 89
saving, 72
saving all, 75
saving metadata with, 113
statistics, 68
video, 66
Find tool, 46, 163
finding and repairing audio glitches, 163
Flange/Wah-Wah effect, 45, 229
flipping envelope graphs, 225
floating windows. See windows
FM synthesis, 43, 167–168
Focus to Data Window command, 71
Forward button, 41
frame animation, 289
frame numbering, 290
388 | INDEX

.frg files, 61
FX Favorites menu, 208

G
Gapper/Snipper effect, 45, 229
Gaussian dither, 187
Generate Loudness Log, 74, 141
generating MIDI timecode, 43, 271
Get CD Text button, 65
GigaStudio/GigaSampler files, 263–266
glitches
finding, 163
repairing by copying the other channel, 164
repairing by interpolating audio, 164
repairing by replacing with preceding audio, 165
repairing with Pencil tool, 165
glossary, 365–381
Go To dialog, 42, 91
Go to End button, 35, 41
Go to Next Track button, 35, 41
Go to Previous Track button, 35, 41
Go to Start button, 35, 41
Gracenote, 64–65
Graphic Dynamics effect, 45, 110, 227
Graphic EQ, 44, 192
Graphic Fade
button, 44
creating, 192
customizing, 193
dialog, 193
overview, 192
grid lines. See Selection Grid Lines option

H
Half Rectangular dither, 187
Halve Selection button, 42
halving loops, 285
hard disk defragmentation, 325
hardware meters
adjusting output levels, 117
adjusting preview levels, 117
mono-compatibility meters, 139
overview, 30
phase scopes, 139
viewing, 117, 118
VU/PPM meters, 138–139
hardware setup
external monitor, 292
MIDI/SDS, 269
SCSI/SMDI, 269
help, 26
hiding
effects (plug-ins), 208
video strip, 289
Highpass Triangular dither, 187
HRTF impulses, 242

I

J
importing
regions from external file, 126
importing keyboard shortcut maps, 347
impulse files
adding summary information, 241
configuring, 240
creating, 238
equipment placement, 238
equipment required for creating, 238
head-related transfer functions (HRTF), 242
naming, 240
recording test tone, 239
recording through electronic device, 239
recovering, 240
recovering from acoustic spaces, 238
recovering from electronic devices, 238
setting levels, 239
transferring test tone, 238
trimming impulse files, 240
trimming test tone, 239
using in creative ways, 241
inactive data windows vs. active data windows, 71
increasing volume of selections, 204
input monitoring, 151
Insert CD Index button, 43
Insert CD Track button, 43
Insert Command button, 43
Insert Marker button, 43
Insert Pan Envelope button, 43
Insert Region button, 43
Insert Sample Loop button, 43
Insert Silence button, 43
Insert toolbar, 43
Insert Volume Envelope button, 43
inserting
CD index markers, 311
CD tracks, 311
command markers, 127
markers, 119
regions, 121
silence, 159
interactive tutorials, 26, 40
intermixing channels, 190
internal
samplers, 259
International Standard Recording Codes (ISRC), 319
interpolating audio to repair glitches, 46, 164
introduction, 25–26
Invert/Flip process, 44, 194
IRCAM, 363
ISRC codes, 319
iXML metadata, 55
iZotope 64-Bit SRC process, 44, 202
iZotope MBIT+ Dither process, 44, 188–189

JKL/shuttle speed preference, 92

K
keyboard shortcuts
creating, 346
customizing, 47, 346–347
default configuration, 349–356
deleting keyboard maps, 347
editing, 346
importing keyboard maps, 347
renaming keyboard maps, 347
resetting the default keyboard map, 347
saving keyboard maps, 347
Keyboard window, 274
Keyboard window. See MIDI keyboard

L
labels
automatically generating for markers, 337
level ruler
formatting, 95
optimizing scaling, 96
restoring default level, 96
zooming, 94–95
zooming with Magnify tool, 97
levels
monitoring, 135
setting, 135
toolbar, 47
Lock to Selection option, 80, 172, 173, 174, 175, 315
locking loop and region lengths, 127
Loop Playback button, 41, 67
Loop Tuner
displaying, 280
finding zero-crossings, 281
locking loop length, 282
playing loops, 280
switching between sustain and release loops, 280
viewing loop amplitude, 281
window, 31
loops
creating for ACID, 283–287
doubling, 285
editing, 279–282
halving, 285
locking length, 282
locking lengths, 127
release, 277
rotating audio, 286
saving, 287
setting tempo, 287
shifting selections left/right, 285
sustaining, 277
loudness log, 74, 141
loudness meters, 30, 140
INDEX | 389

M
Magnify tool
button, 40
overview, 96
zooming level ruler, 97
zooming time and level ruler, 97
zooming time ruler, 97
main window
components, 28
overview, 28
Mark In command, 42, 99
Mark Out button, 42
Mark Out command, 99
markers
automatically naming, 337
changing position, 119
clearing from file, 127
converting to regions, 123
deleting, 119, 125
deleting all, 119
deleting all within a selection, 120
editing default names, 337
inserting, 119
inserting for clipped audio, 120
moving, 119
naming, 119
previewing, 120
renaming, 119
replicating, 125
snapping to, 101
triggering using MIDI commands, 120
updating position, 124
Measures & Beats status format, 42, 88–89
metadata
copying to clipboard, 53
editing extended summary information, 113
editing summary information, 112
saving with files, 113
viewing extended summary information, 113
viewing summary information, 112
meters
channel, 135
disabling, 325
hardware, 117–118
viewing, 118
Microsoft Audio Compression Manager (ACM), 359
MIDI
conflicting SCSI IDs, 269
fine-tune value, 262
generating MIDI timecode, 271
keyboard, 267–268, 274
open loop vs. closed loop, 261
periodic transfer failures, 270
pre-queuing data for synchronization, 272
Sample Dump Standard (SDS), 259, 269
SCSI MIDI Device Interface (SMDI), 259
390 | INDEX

triggering markers, 120
triggering playback from MIDI timecode, 271
triggering recording with MIDI timecode, 149, 272
triggers, 272
unity note, 262
using commands to trigger regions, 122
MIDI keyboard
configuring, 267
displaying, 267
generating chords, 268
specifying instruments, 268
troubleshooting, 267
turning on, 267
window, 31
minimizing quantization errors, 109–110
Mix button, 40
Mix/Replace dialog, 83–85
mixing
by dragging and dropping, 83, 162
events, 173
from clipboard, 84
monitor for video previewing, 292
monitoring levels
decibels, defined, 135
digital vs. analog levels, 135
setting digital audio levels, 135
monitoring unselected hannels, 151
mono files
converting from stereo, 190
converting to stereo or multichannel, 189
mono to stereo conversion, 111
See also stereo to mono conversion
mono-compatibility meters, 139
mouse shortcuts, 358
mouse terminology, 27
mouse wheel navigation, 27
moving
markers, 119
regions, 122
MTU, 363
Multi-Band Dynamics effect, 45, 227
multichannel audio
applying effects, 205
cutting selections in, 81
deleting selections in, 82
editing, 115–118
editing files, 116
opening files, 116
recording, 154–156
routing channels to hardware outputs, 116
supported file formats, 115
synchronizing sonograms, 302
synchronizing Spectrum Analysis graphs, 298
multichannel files
creating from mono, 189
overview, 50

previewing channels, 52
selecting data, 51
single-channel editing, 52
toggling channel selections, 52
Multi-Tap Delay effect, 45, 227
musical instrument files, 263–266
musical time intervals, 124
Mute button, 44
Mute process, 195

N
naming
automatically naming markers, 337
markers, 119
regions, 122
navigating
previewing audio with pre-roll, 91
scrubbing, 92–93
setting cursor position, 91
Spectrum Analysis graphs, 298
using mouse wheel, 27
Navigation toolbar, 42
New button, 40
New Window dialog, 71
new windows. See data windows, creating
Noise Gate effect, 45, 110, 229
Noise Reduction button, 46
noise shaping
dangers of, 109, 187
overview, 109, 187
Normal zoom ratio preference, 94
Normalize button, 44
Normalize process
applying dynamic compression, 110
overview, 110, 196

O
online help, 26
Open dialog, 40, 62
opening
Cutlist files, 134
files, 61–63
multichannel audio files, 116
Playlist files, 134
Regions List files, 130
workspaces, 75
optimization
hard disk defragmentation, 325
meters, 325
passive update, 325
total buffer size, 325
overview bar, 33
audio event locator, 93
overwriting selections, 157

P
pan envelopes

creating, 198
customizing, 199
Pan/Expand button, 44
Pan/Expand process
creating pan envelopes, 198
customizing pan envelopes, 199
Paragraphic EQ, 44, 192
Parametric EQ, 44, 192
passive updating of displays, 325
Paste button, 40
paste special
overwriting, 157
replicating, 158
Paste to New command, 81
pasting
by dragging and dropping, 80
drag-and-drop, 161
events, 173
in existing data windows, 80
in new data windows, 81
Pause button, 41
pause time, 316, 318
peak files, 66
peak program meters. See VU/PPM meters
Pencil tool, 40, 165
phase scopes
Lissajous - Rotated style, 139
Lissajous - XY Plot style, 139
Polar - Circular Plot style, 139
Polar - Linear Plot style, 139
showing/hiding, 139
style, 139
Pitch Bend effect, 45, 229–230
Pitch Shift effect, 45, 230
Play All button, 41
Play as Cutlist button, 36
Play as Sample button, 36
Play button, 41
Play Clipboard button, 40
Play Normal button, 36
playbar
overview, 35
playing clipboard contents, 79
playing files, 66
auto-scrolling, 67
current playback position, 66
from Playlist, 132
from specified point, 67
Loop Playback mode, 67
selections, 68
Playlist
adding regions using commands, 131
adding regions using drag-and-drop, 131
button, 43
copying to clipboard, 134
Count column, 131
INDEX | 391

creating files from, 133
deleting regions from, 131
editing regions, 132
moving regions, 131
opening Playlist files, 134
overview, 53
playing from, 132
repeating regions during playback, 132
replicating regions, 131
saving to file, 134
stop points, 132
treating as Cutlist, 133
understanding, 131
viewing, 130
Playlist files
opening, 134
saving, 134
Playlist toolbar. See Regions/Playlist toolbar
Plug-In Chain
adding plug-ins to chains, 207, 210
bypassing plug-ins, 212, 224
configuring plug-ins, 211
creating chains, 209
loading saved chains, 211
loading saved presets, 211
Plug-In Manager, 206
Preset Manager, 226
removing plug-ins from chains, 210
saving chains, 212
saving settings as a preset, 213
VST Effects, 209
window, 31
Plug-In Manager
overview, 206
window, 31
plug-ins. See effects
post-roll, 144
PQ lists. See track lists
pre-emphasis boost, 319
preferences
Audio tab, 342–344
CD Settings tab, 341
Display tab, 333–335
Editing tab, 335–336
File Types tab, 337
General tab, 331–333
Labels tab, 336–337
MIDI/Sync tab, 338
Previews tab, 339
Status tab, 340
Toolbars tab, 340–341
Video tab, 344–345
VST Effects tab, 345
pre-queue for MIDI timecode, 272
Pre-Queue for MIDI Timecode button, 43
prerecord buffer, 145
392 | INDEX

pre-roll, 144
Pre-roll to Cursor command, 91
Preset Manager, 46, 226
presets
applying, 181
creating, 182
deleting, 182
overview, 181
resetting parameters, 182
saving in Spectrum Analysis graph, 304
previewing
CD tracks, 77
channels in multichannel files, 52
cuts, 82
effect automation, 224
markers, 120
processed audio, 183
regions, 122
video, 290–291
previewing files
in Explorer window, 63
pre-roll to cursor, 91
previewing processed audio
bypassing processes, 183
customizing parameters, 183
printing
sonograms, 302
spectrum graphs, 300
track lists, 321
Process toolbar, 44
processes
adjusting data window selection, 184
applying in Event mode, 178
Auto Trim/Crop, 185–186
Bit-Depth Converter, 186–187
Channel Converter, 189
DC Offset, 191
élastique Timestretch process, 203
EQ, 192
Fade In, 194
Fade Out, 194
Graphic Fade, 192–193
Invert/Flip, 194
iZotope 64-Bit SRC, 44, 202
iZotope MBIT+ Dither, 44, 188–189
Mute, 195
Normalize, 196–198
Pan/Expand, 44, 198
Resample, 200–201
Reverse, 203
Rotate Audio, 286
Smooth/Enhance, 203
Time Stretch, 203
Volume, 204
projects
creating, 61

folders, 61
saving, 77
saving paths in rendered files, 78
protecting CDs, 319
publishing files to Web, 40, 89

Q
Q subcode, 319
quantization errors
defined, 108
minimizing, 109–110
Quantize to Frames, 104

R
rapid sound attacks, 123
receiving samples, 262
Record button, 35, 41
Record Options window, 31, 150
recording
Acoustic Mirror test tone, 239
at cursor position, 146
automatically, 148
DC adjust, 152, 154
input monitoring, 151
into selection, 146
methods, 150
MIDI timecode, 149
modes, 151
monitoring unselected channels, 151
multichannel audio, 154–156
multiple takes, 147
new recording, 143
options, 150
over a set threshold, 148
post-roll, 144
prerecord buffer, 145
pre-roll, 144
reviewing recordings, 145, 147
setting up hardware, 152
triggering with MIDI timecode, 272
using a timer, 150
recovering files after crash, 89
Rectangular dither, 187
Red Book CD burning. See disc-at-once CD burning
Redo button, 40
redoing operations, 85–87
refreshing Spectrum Anaylsis graphs, 298
regions
building using current tempo, 124
clearing from file, 127
copying to clipboard, 126
creating CD tracks from, 312
deleting, 122, 125
deleting all, 122
deleting all within a selection, 120, 122
editing default names, 337
extracting to new files, 124

importing from external file, 126
inserting based on musical time intervals, 124
inserting based on rapid sound attacks, 123
locking lengths, 127
moving, 122
naming, 122
previewing, 122
renaming, 122
replicating, 125
saving to external file, 126
selecting, 122
splitting, 125, 174
triggering using MIDI commands, 122
updating position, 124
Regions List
changing region order, 129
copying to clipboard, 130
opening Regions List files, 130
overview, 53
saving to file, 130
viewing, 129
Regions List button, 43
Regions List files
opening, 130
saving, 130
Regions/Playlist toolbar, 43
release loops
creating, 278
defined, 277
Remember last-used Save As folder, 331
renaming
effects (plug-ins), 207
markers, 119
regions, 122
Render As dialog, 40, 72–74
rendering
creating custom settings, 74
saving project path, 78
reordering CD tracks, 315, 318
repairing audio
Audio Restoration plug-in, 166
copying the other channel, 164
interpolating audio, 164
replacing with preceding audio, 165
using Pencil tool, 165
Repeat button, 40
repeating an operation, 159
Replace button, 46
replacing glitches, 165
replicating
audio, 158
regions in Playlist, 131
replicating markers or regions, 125
Resample button, 44
Resample process, 200–201

INDEX | 393

resampling
downsampling, 200
upsampling, 200
resetting
clipping indicators, 136
default keyboard map, 347
envelopes, 50
fader values, 48
slider values, 48
Resonant Filter effect, 45, 230
restoring selections, 99
Reverb effect, 45, 231
Reverse process, 44, 203
reviewing recordings, 145, 147
Rewind button, 41
RMS (Root Mean Sqaure) level, 69
rotating audio, 44, 286
routing channels to hardware outputs, 116, 137

S
sample files, 25
sample rate
changing, 107
for CD burning, 307
Sampler Loops window, 57
Sampler tool, 46, 260
Samples button, 42
sampling
configuring Sampler Tool, 260
external samplers, 259
internal samplers, 259
MIDI keyboard, 267–268
open loop vs. closed loop, 261
Sample Dump Standard (SDS), 269
Sampler tool, 260
saving sampler configurations, 262
SCSI/SMDI hardware and setup, 269
sending and receiving samples, 262
unsupported internal samplers, 259
Save All command, 75
Save As dialog, 40, 72–74, 331
Save button, 40
saving
all open files, 75
command properties as template, 128
custom templates, 74
Cutlist files, 134
files, 72
loop points, 287
metadata with files, 113
Playlist files, 134
project paths in rendered files, 78
projects, 77
Regions List to file, 130
regions to external file, 126
sampler configurations, 262
394 | INDEX

summary information, 113
video files, 294
workspaces, 75
Script Editor button, 47
scripting
adding scripts to the Scripting submenu, 252
API and sample scripts, 249
arguments, 251
Batch Converter, 255
command line, 250
creating scripts, 252
editing existing scripts, 252
online forum, 249
running scripts, 250
Script Editor window, 31, 249
toolbar, 253
Scripting toolbar
adding or removing toolbar buttons, 253
creating custom button images, 254
overview, 47
running scripts from, 254
Scroll Playback command, 67
Scroll Smoothly command, 67
scrolling
during playback, 67
smooth, 67
scrub control slider, 92
scrubbing
configuring audio event locator, 93
Normal Rate indicator, 92
on timeline, 92
with audio event locator, 93
with keyboard, 92
with scrub control slider, 92
SCSI MIDI Device Interface (SMDI), 259
SCSI/SMDI
hardware setup, 269
troubleshooting, 269
Seconds button, 42
Seek Cursor on Playback command, 67, 68
selecting
events, 179
regions, 122
Selection Grid Lines option, 100
selection status bar, 37
selections
adjusting from process dialogs, 184
adjusting with keyboard, 99
adjusting with mouse, 99
creating data windows from, 163
creating using start and end values, 98
deleting all markers and regions within, 120, 122
during playback, 99
muting, 195
on the fly, 99
playing, 68

restoring, 99
shifting left/right, 285
snapping, 100–104
statistics, 68
status boxes, 68
sending samples, 262
Set button, 42, 104
Set Grid Divisions command, 100
Set Selection dialog, 98
setting volume, 204
.sfk files, 66
.sfl files, 113
.sfw files, 75
Shift Selection Left button, 42
Shift Selection Right button, 42
shifting selections left/right, 285
shortcuts
creating new, 346
customizing, 346–347
deleting keyboard maps, 347
drag-and-drop, 357
editing, 346
importing keyboard maps, 347
keyboard, 349–356
mouse, 358
renaming keyboard maps, 347
resetting default keyboard map, 347
saving keyboard maps, 347
Show shuttle controls on Data Window transport
preference, 332
Show ToolTips preference, 47
silence, inserting, 159
Simple Delay effect, 45, 227
Simple Synthesis
button, 43
using, 169
single session CD burning. See disc-at-once CD burning
sliders
resetting, 48
shortcuts, 48
using, 48
slipping events, 175
slip-trimming events, 175
Smooth/Enhance process, 44, 203
SMPTE 30 button, 42
SMPTE Drop button, 42
SMPTE EBU button, 42
SMPTE Film Sync (24 fps) button, 42
SMPTE Non-Drop button, 42
SMPTE timecode, 361
Snap Edge to Grid command, 102
Snap Edge to Zero command, 103
Snap to Grid command, 102
Snap to Zero command, 103
Snap to zero-crossing slope preference, 98

snapping
See also Quantize to Frames
disabling at high magnifications, 101
enabling, 100
selections, 101–104
to events, 101, 180
to grid, 100
to markers, 101
to whole time divisions, 100
to zero-crossings, 101
snapshots
erasing, 300
showing/hiding, 299
taking, 299
viewing statistics of, 300
sonograms
adjusting color intensity, 302
displaying, 300
displaying frequency and amplitude values, 301
displaying notes, 301
displaying statistics, 301
improving contrast, 302
improving frequency resolution, 302
printing, 302
reducing processing time, 302
smoothing display, 302
synchronizing for multichannel file, 302
tuning, 302
updating, 301
SoundFont files, 263–266
SpectraLayers Pro, 46, 305
Spectrum Analysis
See also sonograms
changing graph type, 298
changing spectrum graph zoom level, 298
displaying frequency and amplitude values, 297
displaying graph, 296
displaying notes, 297
displaying statistics, 297
erasing snapshots, 300
FFT, 295
monitoring input/output source, 297, 301
navigating graphs, 298
printing graphs, 300
printing sonograms, 302
refreshing graphs, 298
saving custom settings, 304
settings, 303
showing/hiding snapshots, 299
snapshots, 299
synchronizing graphs for multichannel files, 298
taking snapshots, 299
thumbnail image, 298
viewing multiple graphs, 299
viewing snapshot statistics, 300
window, 31
INDEX | 395

splitting
events, 174
regions, 125, 174
Standard toolbar, 40
Statistics window, 46, 68
status bar
command descriptions, 47
editing file properties, 107
status formats, 87–89
Status toolbar, 42
step-down conversion, 108
step-up conversion, 108
stereo files
compressing selections, 198
converting to mono, 190
creating from mono, 189
expanding selections, 198
swapping channels, 190
stereo to mono conversion, 111
See also mono to stereo conversion
Stop button, 36, 41
stop points
creating, 132
deleting, 132
streaming media commands, 127
Summary Information window, 58, 112–113
sustaining loops, 277
swapping stereo channels, 190
synthesizing audio
DTMF/MF tones, 166
FM synthesis, 167–168
simple synthesis, 169

toolbars
See also entries of specific toolbars
customizing, 39, 341
displaying, 39, 340
docking, 40
floating, 40
Tools toolbar, 46
tools. See entries of specific tools
ToolTips
showing/hiding, 47, 340
using, 47
total buffer size, 325
track lists
adjusting track lengths, 318
adjusting track position, 318
CD Text, 318, 321–322
copying to clipboard, 320
displaying, 318
Emph check box, 319
exporting as text files, 320
ISRC codes, 319
overview, 54
pause time, 318
printing, 321
Prot check box, 319
reordering tracks, 318
track-at-once CD burning
burning CDs, 308–309
closing CDs, 309
defined, 307
mono tracks, 307
sample rate correction, 307
Transport toolbar, 41
Triangular dither, 187
Trigger from MIDI Timecode button, 43
triggering markers with MIDI commands, 120
triggering playback from MIDI timecode, 271
triggering regions with MIDI commands, 122
Trim/Crop button, 40
trimming
CD tracks, 315, 318
events, 174
selections, 83, 185–186
troubleshooting
Acoustic Mirror, 242
MIDI keyboard, 267
SCSI/SMDI, 269
system performance, 325–326
tuning sonograms, 302
tutorials, 26

T
Tabs for maximized data windows preference, 38, 334
TAO CDs. See track-at-once CD burning
technical support, 25
tempo
building regions using current tempo, 124
calculating for loops, 287
specifying for ACID loops, 284
Time button, 42
Time Display
customizing, 329
window, 30, 329
time ruler
optimizing scaling, 96
overview, 93
restoring default level, 96
zooming with Magnify tool, 97
Time Stretch process, 44, 203
See also élastique Timestretch process
timecode (SMPTE), 361
Times & Frames button, 42
Toggle Selection command, 99

396 | INDEX

U
Undo button, 40
Undo/Redo History window, 30, 85–87
undoing operations, 85–87
unity note, 262

Update loop bar on Mark In/Out preference, 99
updating
displays, 325
sonograms, 301
Spectrum Analysis graphs, 298

V
Vegas software, 78
Vibrato effect, 45, 231
video
animating video strip, 290
attaching to audio files, 292
copying current frame to clipboard, 290
detaching from audio files, 292
external monitor, 292
frame animation, 289
frame numbering, 290
overview, 66
previewing, 290–291
saving, 294
video strip, 289
Video Preview window, 30, 290–291
viewing
Playlist, 130
Regions List, 129
views, 42, 104
Views toolbar, 42, 104
Volume process, 44, 204
volume unit meters. See VU/PPM meters
VU/PPM meters, 138–139

Z
zero-crossings
finding for loops, 281
snapping to, 101
Zoom In Full button, 42
Zoom Level commands, 95
Zoom Normal button, 42
Zoom Selection button, 42
Zoom Time commands, 94, 95
zooming
custom settings, 95
events, 180
horizontally, 93
level ruler, 94–95
level ruler with Magnify tool, 97
shortcuts, 96
time and level ruler with Magnify tool, 97
time commands, 94
time ruler, 93
time ruler with Magnify tool, 97
vertically, 94–95
Zoom Level commands, 95
zoom ratio, 93–94

W
Wave Hammer, 45, 245–247
Web, publishing files to, 89
window layouts
See also workspaces
adding to View menu, 328
deleting from computer, 328
loading saved layouts, 328
overview, 327
removing from View menu, 328
saving, 327
windows
docking, 29
floating, 29
hiding docked windows, 30
preventing from docking, 29
Windows Media files
streaming media commands, 127
workspaces
See also window layouts
opening, 75
overview, 75
saving, 75
writing CDs. See disc-at-once CD burning; track-at-once CD
burning

INDEX | 397

398 | INDEX



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