Arcade Club Kart Prize Manual Cash Cube User

2013-11-08

User Manual: Arcade Club Kart Prize Manual

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RND-0050

REV 1

SERVICE MANUAL

CASH CUBE

Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein.
After reading this manual, be sure to keep it available nearby the product or somewhere convenient in
order to be able to refer to it whenever necessary.
Manufactured in the UK by

CONTENTS
1.

BEFORE USING THIS PRODUCT .................................................................................................. 3
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION 4
2.
INTRODUCTION TO THIS SERVICE MANUAL .............................................................................. 6
3.
INSTALLATION AND MAINTENANCE INSTRUCTIONS................................................................. 7
3.1. HANDLING AND INSTALLATION PRECAUTIONS...................................................................... 7
3.2. NAME OF PARTS........................................................................................................................ 8
3.3. ACCESSORIES ..........................................................................................................................10
3.4. ASSEMBLY INSTRUCTIONS .....................................................................................................12
3.4.1. INSTALLING THE POP PANEL.(PUB-5006)........................................................................13
3.4.2. SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT)...................................................14
3.4.3. CONNECTION TO THE POWER SUPPLY..........................................................................15
3.5. MOVING THE MACHINE............................................................................................................16
3.6. ELECTRICAL ASSEMBLY..........................................................................................................17
3.6.1. REMOVING THE ELECTRICAL ASSEMBLY.......................................................................17
3.7. CONTROL PANEL......................................................................................................................18
3.7.1. REPLACING THE CONTROL PANEL..................................................................................18
3.8. ACCELERATOR AND BRAKE....................................................................................................20
3.8.1. REMOVING THE PEDALS ..................................................................................................20
3.8.2. ADJUSTING OR REPLACING THE VOLUME .....................................................................23
3.8.3. GREASING..........................................................................................................................24
3.9. GAME BOARD ...........................................................................................................................25
3.9.1. TAKING OUT THE GAME BOARD ......................................................................................25
3.9.2. COMPOSITION OF GAME BOARD.....................................................................................26
3.10.
MONITOR ADJUSTMENT.......................................................................................................27
3.11.
TROUBLESHOOTING.............................................................................................................29
3.12.
HOPPER ASSEMBLY .............................................................................................................30
3.12.1.
HOPPER OPERATION ....................................................................................................30
3.12.2.
HOPPER ASSEMBLY FAULT FINDING...........................................................................30
3.13.
COIN MECHANISMS ..............................................................................................................32
3.13.1.
COIN MECHANISM OPERATION (FOR UK MACHINES). ...............................................32
3.13.2.
COIN MECHANISM FAULT FINDING ..............................................................................32
3.14.
FUSES ....................................................................................................................................33
4.
REFILL MODE ...............................................................................................................................34
4.1. WHAT IS REFILL MODE? ..........................................................................................................34
4.2. LANDLORD REFILL ...................................................................................................................34
4.3. COLLECTOR REFILL .................................................................................................................35
4.4. DEALING WITH A HOPPER EMPTY ERROR............................................................................36
4.5. METERS.....................................................................................................................................37
5.
DATAPORT....................................................................................................................................38
5.1. WHAT IS THE DATAPORT? ......................................................................................................38
5.2. SETTING PROCEDURE.............................................................................................................38
5.3. DATAPORT SETTING ................................................................................................................39
5.4. ERROR.......................................................................................................................................40
6.
PERIODIC CHECK AND INSPECTION..........................................................................................41
6.1. CLEANING THE CABINET SURFACES .....................................................................................41
7.
CONTENTS OF GAME ..................................................................................................................42
7.1. HOW TO PLAY: POUND SETTING............................................................................................42
8.
EXPLANATION OF TEST AND DATA DISPLAY ............................................................................45
8.1. SYSTEM TEST MODE ...............................................................................................................46
8.1.1. RAM TEST...........................................................................................................................47
8.1.2. JVS TEST............................................................................................................................49
8.1.3. INPUT TEST SCREEN ........................................................................................................50
8.1.4. SOUND TEST......................................................................................................................50
8.1.5. CRT TEST ...........................................................................................................................51
8.1.6. SYSTEM ASSIGNMENTS ...................................................................................................52
8.1.7. COIN ASSIGNMENTS .........................................................................................................53
8.1.8. BOOKKEEPING...................................................................................................................54
8.1.9. BACKUP DATA CLEAR .......................................................................................................54
8.1.10.
CLOCK SETTING.............................................................................................................55
1.1.

i

8.1.11.
DIMM BOARD TEST ........................................................................................................55
8.2. GAME TEST DESCRIPTION MODE ..........................................................................................56
8.2.1. INPUT TEST SCREEN ........................................................................................................56
8.2.2. OUTPUT TEST SCREEN ....................................................................................................57
8.2.3. GAME SETTING..................................................................................................................57
8.2.4. HOPPER TEST MENU SCREEN.........................................................................................59
8.2.4.1.
INPUT TEST SCREEN .................................................................................................60
8.2.4.2.
OUTPUT TEST SCREEN .............................................................................................61
8.2.4.3.
COIN TEST SCREEN ...................................................................................................62
8.2.4.4.
TROUBLE LOG SCREEN .............................................................................................64
8.2.4.5.
MEMORY SETTING .....................................................................................................66
8.2.4.6.
DATAPORT SETTING ..................................................................................................66
8.2.4.7.
COIN ASSIGNMENTS SETTING ..................................................................................67
8.2.5. CREDIT SETTING ...............................................................................................................68
8.2.6. VOLUME SETTING .............................................................................................................70
8.2.7. BOOKKEEPING SCREEN ...................................................................................................70
8.2.7.1.
BOOKKEEPING FOR POUND, DOLLAR, EURO, OR ANY CASH SETTINGS ............71
8.2.7.2.
BOOKKEEPING FOR TOKEN SETTING ......................................................................75
8.2.8. BACKUP DATA CLEAR SCREEN........................................................................................81
9.
DESIGN RELATED PARTS............................................................................................................82
10.
APPENDIX A - ELECTRICAL SCHEMATIC....................................................................................83
10.1.
WIRE COLOURS ....................................................................................................................83
10.2.
ELECTRICAL SCHEMATIC.....................................................................................................83
10.3.
SCHEMATIC DRAWING 1 ......................................................................................................84
10.4.
SCHEMATIC DRAWING 2 ......................................................................................................85

ii

1.

BEFORE USING THIS PRODUCT

To ensure the safe usage, be sure to read the following before using the product. The following instructions are
intended for the use of QUALIFIED SERVICE PERSONNEL ONLY.
If any activity is carried out on the product, this should be done only after carefully reading and sufficiently
understanding the instructions.
Only qualified service personnel should carry out maintenance on the product.
Depending on the potential risk, terms such as” WARNING!” “CAUTION” and “IMPORTANT!” are used where an
explanation is given that requires special attention. SEGA is not responsible for injury or damage caused by use in a
manner contrary to the instructions given in this document.
In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially
hazardous situation relating to the product could arise. Be sure to comply with these warnings.
Indicates that mishandling the product by disregarding this warning will cause a potentially
hazardous situation that can result in death or serious injury.

Indicates that mishandling the product by disregarding this caution will cause a potentially
hazardous situation that can result in personal injury and or material damage.

This is cautionary information that should be complied with when handling the product.
Indicates that mishandling the product by disregarding this will cause a potentially
hazardous situation that may not result in personal injury but could damage the product.
Be sure to turn off the power and disconnect from the mains supply before working on the machine.
Ensure that the correct fuses are fitted to the machine. Details of these are enclosed in the Service Manual.
Ensure that only qualified Service Engineers perform any maintenance work on the machine.
Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted
and will invalidate this product’s CE conformity.
Warning labels or safety covers for personal protection etc, are component parts of the product. A potential hazard
will be created if the machine is operated while any parts have been removed. Do not operate the product if any
doors, lids or protective covers become damaged or lost. SEGA is not liable in any whatsoever for any injury and/or
damage caused by specification changes not designated by SEGA.
Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the
electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and
frequency requirements of the location in which the machine is to be installed.
Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be
clearly read.
To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially
hazardous situations are applied to potentially hazardous locations. Ensure that the product’s operating location has
sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not
operate the machine until an identical item has replaced it.
Exercise great care when handling the monitor (applies only to product with monitor). Some of the monitor (TV) parts
are subject to high-tension voltage. Even after turning the power off some components are liable to high-tension
voltage. Only qualified service engineers should perform monitor repair and replacement.
In cases where commercially available monitors and printers are used, only the items relating to this product are
contained in this manual. Some commercially available equipment will have functions and reactions not referred to in
this manual. This manual should be read in conjunction with the specific manufacturer’s manual for such equipment.
Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found
please contact SEGA AMUSEMENTS EUROPE LTD.

3

1.1.

INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT
TO THE LOCATION

•

Only QUALIFIED SERVICE PERSONNEL should carry out inspection.

Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after
transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing
this. Before turning on the power, check the following points to ensure that the product has been
transported safely.
•

Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product?

•

Are castors and leg adjusters present and undamaged?

•

Do the power supply voltage and frequency requirements meet with the local supply?

•

Are all wiring connectors correctly and securely connected? Unless connected in the correct
direction, connector connections cannot be made successfully. Do not insert connectors forcibly.

•

Are all IC’s of each IC BD firmly inserted?

•

Does the power cord have any cuts or dents?

•

Do fuses meet the specified rating?

•

Are such units such as monitors, control equipment, IC BD, etc. firmly secured?

•

Are all earth wires connected?

•

Are all accessories available?

•

Can all doors and lids be opened with the accessory keys and/or tools?

4

CONCERNING THE STICKER DISPLAY

CONCERNING WARNING STICKERS

SEGA product has stickers describing the product
manufacture number (Serial Number) and
electrical specification. If you require service
assistance you will require the Serial Number.
Identical machines may have different parts fitted
internally. Only by quoting the Serial Number will
the correct parts be identified.

SEGA product has warning displays on
stickers, labels or printed instructions
adhered/attached to or incorporated in the
places where hazardous situations can arise.
The warning displays are intended for the
accident prevention of customers and service
personnel.

SPECIFICATIONS
Installation Space (mm):

650 (W) 940 (D)

Height (mm):

1576

Height with Pop Panel (mm):

1916

Weight (kg):

Rated Voltage (VAC):
Rated Current (A):

100 Kg (approx.)

220 - 240
1

Note: Descriptions in this manual are subject to change without prior notice.

5

2.

INTRODUCTION TO THIS SERVICE MANUAL

SEGA ENTERPRISES LTD., supported by its experience in electronic high technology of VLSI’s,
microprocessors etc. and with a wealth of experience, have for more than 30 years been supplying various
innovative and popular games to the world market. This Service Manual is intended to provide detailed
descriptions together with all the necessary information covering the general operation of electronic
assemblies, electro-mechanicals, servicing controls, spare parts, etc. as regards this new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise especially in
IC’s, CRT’s, microprocessors etc. Carefully read this manual to acquire sufficient knowledge before
working on the machine. Should there be any malfunction, non-technical personnel should under no
circumstances touch the internal systems. Should such a situation arise contact the nearest branch listed
below, or our head office.

SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a
Oaks House
12 - 22 West Street
Epsom
Surrey
United Kingdom
KT18 7RG
Telephone:

+44 (0) 1372 731820

Fax:

+44 (0) 1372 731849

6

3.

INSTALLATION AND MAINTENANCE INSTRUCTIONS
•

3.1.

Only QUALIFIED SERVICE PERSONNEL should carry out installation and
maintenance.

HANDLING AND INSTALLATION PRECAUTIONS

When installing or inspecting the machine, be very careful of the following points and pay attention to
ensure that the player can enjoy the game safely.
The game must NOT be installed under the following conditions:
•

Outside, the game is designed for indoor use only.

•

In areas directly exposed to sunlight, high humidity, dust, excessive heat or extreme cold.

•

In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or
emergency exits.

•

On unstable surfaces or surfaces subject to vibration.

•

Where liquids, other than routine cleaning, may come into contact with the game.

Important:
•

Only Qualified Service Personnel should install this machine.

•

Be sure to switch the supply power OFF and remove the mains supply plug from the machine
before any work is carried out on the machine.

•

Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty.
The PCB’s contain static sensitive devices that could be damaged.

•

Always return a faulty part to your distributor with adequate packaging and protection.

•

When removing the plug from the mains always grasp the plug not the cable.

•

Do not use a fuse that does not meet the specified rating.

•

Make sure all connections are secure before applying power.

•

Ensure that the mains lead is not damaged. If the mains lead is damaged in any
way there could be a danger of electric shock or a fire hazard.

•

Ensure that the power supply is fitted with circuit protection. Using the power
supply without circuit protection is a fire hazard.

7

3.2.

NAME OF PARTS

8

9

3.3.

ACCESSORIES

The machine is supplied with an installation kit. Please ensure the following parts are supplied:
• The Installation Kit will be placed in the Cashbox. However larger items (e.g. the
Pop Panel) will be placed in the recess beneath the Test and Service buttons
inside the cabinet body.
• You must ensure that these items are removed before the machine is powered
up.

No.
1
2
3
401
402
404
405
406

PART NUMBER
PUB-5006
220-5753
SAECE-122
RND-0050
OS1019
PK0061
540-0006-01
540-0015-01

QTY

DESCRIPTION

1
1

POP CASHCUBE
VOL CONT B-5K OHM (TOCOS)
1 DECLARATION OF CONFORMITY CKP
1 SERVICE MANUAL CKP PUB SWP
1
SELF SEAL BAG 9X12.3/4
0.025 BUBBLE WRAP LARGE 1.5M X 45M
1
WRENCH M4 TMP PRF
1
WRENCH M6 TMP PRF

Items 405 & 406 - Tamperproof TORX wrench.

10

COMPONENT REFERENCE

spare

•

When returning the GAME BOARD for repair or replacement, be sure to
package the entire ASSY SHIELD CASE in the original card transit box THERE ARE NO USER-SERVICEABLE PARTS INSIDE.

•

Failure to return the GAME BOARD in this manner may invalidate the
warranty.

Wrap the ASSY SHIELD CASE with the packaging material and put it in the original transit box as shown.
Putting it upside down or packing other than as shown can damage the GAME BOARD and parts.

11

3.4.

ASSEMBLY INSTRUCTIONS
•

Perform the assembly by following the procedure herein stated. Failure to
comply with the instructions, for example, inserting the plug into an outlet at
a stage not mentioned in this manual can cause an electric shock

•

Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling can cause damage to the
machine, or malfunction to occur.

•

Do not attempt to complete this work alone, a minimum of 2 people are
required.

•

Only QUALIFIED SERVICE PERSONNEL should carry out assembly.

When carrying out the assembly work, follow the procedure in the following three item sequence:

STEP 1

INSTALLING THE POP PANEL

STEP 2

SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT)

STEP 3

CONNECTION TO THE POWER SUPPLY

Note that the parts contained within the installation kit are required for the assembly work.
The following tools will be required when installing this machine:

12

3.4.1. INSTALLING THE POP PANEL.(PUB-5006)

• QUALIFIED SERVICE PERSONNEL should only carry out this operation.

The Pop Panel picks up on the three top fixings of the Monitor Mask Moulding.
To fit:
1

Remove the three screws and washers on top of the Monitor Mask Moulding.

2

Offer up the Pop Panel and align over three fixing holes.

3

Re-fix the screws and washers.

4

Ensure the Monitor Mask Moulding is pushed back and seated properly to the cabinet.

13

3.4.2. SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT)
•

The nominal position for the leg adjusters is fully retracted. Only
extend them if the machine is sited on an uneven surface.

•

Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

This machine has two castors (at rear) and two leg adjusters (at front). Where the installation is flat and
level, the adjuster should not need to be extended. Only extend the adjusters to prevent the machine from
rocking.
To extend the led adjusters:
1. Use a wrench to turn them until the machine is
stable and level.

Ensure adequate ventilation is maintained by ensuring there is at least a 150mm gap between the
back on the machine and any wall.

14

3.4.3. CONNECTION TO THE POWER SUPPLY
To connect the machine to the power supply:
1. With the Mains Switch in the ‘O’ position, insert the IEC mains lead plug into the IEC socket.
2. Turn the machine on by switching the Mains Switch to the ‘I’ position.

15

3.5.

MOVING THE MACHINE
•

When moving the machine, be sure to remove the plug from the power
supply. Moving the machine with the plug inserted can cause the power cord
to be damaged, resulting in a fire or electric shock.

•

When moving the machine, retract the leg adjusters fully. During movement
pay careful attention so that the casters or leg adjusters do not damage any
other cabling laid on the floor. Such damage could result in a fire or electric
shock.

•

Do not push the upper part of the cabinet. Failure to observe this can cause
the cabinet to fall forwards and result in accidents.

•

When transporting the machine, be sure to hold the handles on the rear of
the cabinet. Inclining the machine by holding portions other than the handles
can damage the cabinet and/or the floor surface.

•

Do not push the pop panel. Failure to observe this may damage the
installation portions and may cause unexpected accidents.

•

The machine weighs approximately 100Kg and should only be moved by a
minimum of 2 people.

To move the machine:
1. Using the handles at the back of the cabinet, tilt the cabinet back until it is balanced safely on the
rear castors. EXTREME CARE SHOULD BE TAKEN DURING THIS OPERATION TO AVOID
INJURY OR DAMAGE TO THE MACHINE.
2. Carefully roll the machine to the desired position.
3. Tilt cabinet forward until front legs are in contact with the ground – CAUTION, THE MACHINE
MAY PULL FORWARDS.
4. Adjust the leg adjusters to ensure cabinet is square and steady if required.

16

3.6.

ELECTRICAL ASSEMBLY
• Before performing work, be sure to turn power off. Working with power on can
cause an electric shock or short circuit.
• Use care to ensure the wiring is not damaged. Damaged wiring can cause
electric shock or short circuit.
• Touching parts of the machine other than those specified here can cause electric
shock of short circuit.

• This procedure to be carried out only by QUALIFIED SERVICE PERSONNEL.

3.6.1. REMOVING THE ELECTRICAL ASSEMBLY

1. Remove the two fixings (bolt m4x30 and washer) securing the board.
2. Remove the plastic board cover.
3. Uncouple the loom connectors A to L.
4. Carefully slide the board out from the rear of the cabinet ensuring no damage takes place to the
board.

17

3.7.

CONTROL PANEL
•

Before starting work, ensure that the cabinet is isolated from the mains by
switching off and removing the IEC mains lead from the wall outlet.

•

Be careful not to damage wiring. Damaged wiring can cause electric shock
and short circuits.

3.7.1. REPLACING THE CONTROL PANEL
1. Power OFF the machine and remove the IEC lead from the wall outlet.
2. Remove the 2 M6 security screws ion the top of the Panel.
3. Unlock the Control Panel using the Control Panel Key and open the Panel.
4. Disconnect the looms and the earth tag.

Note: This illustration may not reflect the actual control panel shipped.

18

5. Remove the 6 bolts that secure the Control Panel in place.

Be sure to support the weight of the control panel when doing this!!

Note: This illustration may not reflect the actual control panel shipped.

6. Remove the Control Panel

19

3.8.

ACCELERATOR AND BRAKE
• Before performing work, be sure to turn power off. Working with power on can
cause an electric shock or short circuit.
• Use care to ensure the wiring is not damaged. Damaged wiring can cause
electric shock or short circuit.
• Touching parts of the machine other than those specified here can cause electric
shock of short circuit.
• Before starting this procedure, extend the leg adjusters far enough to enable
access to the bolts and bolt plates located beneath the cabinet. If the access gap
is not sufficient, the machine will have to be tilted or placed in its back
• Tilting or placing the machine on its back is a hazardous procedure and
should only be carried out by QUALIFIED SERVICE PERSONNEL.
• The Coin Hopper and Cash Box should be emptied before moving the machine
to prevent coins escaping into the cabinet body.

If the operation of the Accelerator and Brake pedals is unsatisfactory and not remedied by adjustment of
the VOLUME SETTING in the TEST MODE, the cause may be mesh failure of the Volume Gear or a
faulty Volume potentiometer. Follow the procedure below to adjust the Volume Gear mesh or replace the
Volume potentiometer.
When the pedals are depressed fully, if the Volume shaft is rotating within the movable range, the Volume
is not feared to be damaged. Use the procedure described herein to position the VR such that the correct
values are displayed at both extremes of pedal travel.
Note: It will be easier to remove the Pedals if the Electrical Assembly is removed
beforehand. See Section 3.6.1 for information on how to remove the assembly.

3.8.1. REMOVING THE PEDALS
Note: The pedals may differ slightly form those illustrated.

1. Turn the power switch OFF and remove the IEC cable.
2. Remove the four Front Plate screws then slide the Plate up and away from the pedals.

20

3. Remove the four pedal bolts (per pedal) securing
the pedal to the front of the cabinet.

4. Remove the bolts and bolt plate from beneath
the cabinet.

21

Note: In this illustration the Electrical Assembly is removed.
5. Disconnect the earth tag and connector block.
The connector block colours are as follows:
Blue = Accelerator, Black = Brake.
6. The Pedal can now be removed by sliding it into the cabinet.

22

3.8.2. ADJUSTING OR REPLACING THE VOLUME
ADJUSTMENT:
1. Loosen the grub screw, and adjust the volume angle for optimum gear mesh.
2. Tighten the grub screw.
3. Check the volume setting in Section 8.2.6.

REPLACEMENT:
1. Loosen the grubscrew.
2. Slide off the gear cog.
3. Undo the lock nut.
4. Remove the volume.
5. Re-install in reverse order.
6. Check the volume setting in section 8.2.6

23

3.8.3. GREASING
• When performing work, be sure to turn power off. Working with power on can
cause an electric shock or short circuit.

• Use only synthetic grease (grease or spray) as plastic parts are used. Do not
use mineral based greases.
• Applying grease to parts other than those specified can cause malfunctioning or
quality deterioration of parts.
Apply grease to the gear mesh portions once every three months. Use a proprietary synthetic lubricant..

24

3.9.

GAME BOARD
•

When performing work, be sure to turn power off. Working with power on
can cause an electric shock or short circuit.

•

Be careful not to damage wiring. Damaged wiring can cause an electric
shock or short circuit.

•

The voltage/amperage ratings for the Game Board are 3.3V 12A, 5.0V 10A
and 12V 2A. To avoid risk of fire, never use any board with supply
requirements exceeding the above.

•

When replacing the Game Board with one not of JAMMA standard, be sure
to use only the harness supplied by the manufacturer of the Game Board.
Using other harnesses constitutes a fire risk.

3.9.1. TAKING OUT THE GAME BOARD
To take out the game board, remove together with the wooden base on which the Game Board is mounted.
1. Turn power OFF by removing the IEC lead from the wall socket.
2. Disconnect all of the connectors A to H as shown below.

3. Remove fixings 1 and 2.
4. Slide the board assembly out from the cabinet being careful to avoid any damage during removal.

25

3.9.2. COMPOSITION OF GAME BOARD

PART NO.
1

840-0137D-02

DESCRIPTION
ASSY CASE NAT CKT PUB EXP

26

3.10. MONITOR ADJUSTMENT
The monitor adjustment pcb is located behind the logo plate on the opposite side to the coin entry bezel.

Rotate retaining
bracket to free
Logo Plate.

To gain access to the pcb:
1. Open the control panel after removing the two M6 security screws and using the Control Panel key
(see section 3.7.1).
2.

Loosen the retaining bracket held on with 1 M4 screw to the lower right of the Logo Plate. This
allows the bracket to rotate enabling the Logo Plate to be removed.

3. The Monitor Adjustment pcb is located directly behind this plate.

27

Note:
Problems with the monitor that cannot be corrected by simple adjustment using the pcb are beyond the
scope of this manual. Please refer to the monitor manufacturer for further information.
Pentranic Limited.
4 Michaelson Square
Kirkton Campus
Livingston
Scotland
UK
EH54 7DP
www.pentranic.com

28

3.11. TROUBLESHOOTING
• Only QUALIFIED SERVICE PERSONNEL should carry out these procedures.

If a problem occurs, first check the wiring connections.
PROBLEMS
When the main switch is
turned ON, the machine is
not activated

The colour image on
the screen is incorrect

CAUSE

COUNTERMEASURES

The power is not ON.

Firmly insert the plug into the outlet.

Incorrect power source/voltage.

Make sure that the power supply/voltage are
correct.

AC Unit CIRCUIT PROTECTION
DEVICE (i.e.; fuse) was activated due
to an instantaneous overcurrent.

First, remove the cause of overcurrent and
reinstate the circuit protection device to its original
status.
Then identify the cause of the fault on the item
which caused the overcurrent & fix.

Incorrect monitor adjustment.

Make appropriate adjustments. Refer to section
3.10.

The on-screen image of the The power source and voltage are not
monitor sways and/or
correct.
shrinks

Make sure that the power supply and voltage are
correct.

Sound is not emitted

Sound volume adjustment is not
correct.

Adjust the volume setting located near the Test
and Service switches.

Malfunctioning BD and Amp.

Perform Sound Test to check it.

Connector connection is incorrect

Check connector connection from Base to
Speaker

Fluorescent lamp needs replacement

Replace the fluorescent lamp.

The connector is disconnected

Check connector connections behind the monitor
mask.

Coin mech dirty.

Clean mech.

Coin mech faulty.

Replace coin mech.

Bad loom connections.

Check all harness connections for loose wires and
fitments.

Mech not programmed.

Replace mech.

Payout Gameboard faulty.

Replace Payout Gameboard.

No coins or coins jammed in Hopper.

Add coins or clear jam.

Faulty Hopper or Hopper drive PCB

Replace hopper or drive PCB

The fluorescent lamp
does not light up

No coin recognition.
Or
Poor coin acceptance rate

Machine not paying out.

Faulty Hopper internal or external loom Check connectors.
to motherboard or drive PCB
24V DC fuse blown on hopper drive
board.

Check fuse.

Payout Gameboard faulty.

Replace Payout Gameboard.

29

3.12. HOPPER ASSEMBLY
The machine uses a Coin Controls 24V DC hopper assembly.

3.12.1.HOPPER OPERATION
Each disc contains a number of holes in which coins are held in short stacks. The motor drives the disc via
a gear train. As the disc rotates, the coin at the bottom of one of the stacks will make contact with the
ejector fingers and start to push the fingers back. Further rotation of the disc will cause the coin to start to
move outwards into the exit slot. At this point the spring will be free to pull the ejector fingers forward and
push the coin through the exit slot.
A LED transmitter and opto-receiver form an optical detector. The infrared light beam is routed across the
exit slot via a light guide. When coin passes through the exit the light beam will be broken and coin output
signal will be generated.
The hopper will automatically brake when power is interrupted, or machine placed in the off state, thus
preventing overrun and excessive coin payout.
An over current detection circuit reverses the hopper momentarily in the event of a coin jam, and then
attempts to continue payout. This oscillation of the disc will continue until either the coins are freed, the
hopper is switched off, or the overload trip switches. Should the latter occur the hopper supply must be
disconnected, the fault condition must be corrected and the trip be allowed time to cool (Approx. 30
seconds) before the hopper will start.

3.12.2.HOPPER ASSEMBLY FAULT FINDING
Coins fail to unjam
1.
2.
3.

Ensure coin exit clear.
Ensure no incorrect coins or foreign objects are in the hopper.
Ensure no badly bent coins in hopper.

Clearing a coin jam
1.
2.
3.
4.
5.

OR

Open the Outer and Service doors to gain access to the Hopper area..
Detach the metalwork surrounding the hopper by removing the 2 screws and 3 nuts that hold it in
place.
Remove all coins from bowl.
Remove motor assembly from base.
Clear the jammed coin by either:
a.
b.
NB.

6.
7.
8.
9.

Rotating the disc manually first anti-clockwise then clockwise to free the coin.
Push the coin back in using the edge of similar coin.
Common cause is damaged or bent coins. Do not return damaged coins to bowl.

Remove any debris from the disc bed assembly.
Clean the exit window opto with a clean dry cloth.
Reassemble as described earlier.
Refill and test the hopper.

Motor fails to run.
1.
2.

Check 24v 5A fuse on the Hopper Drive Board.
Hopper over-current protective device tripped (Wait 30 seconds while supply off).

Over payout of coins
1.

Check opto area/coin exit for dirt.

Under Payout of coins
1.
2.

Ensure hopper contains sufficient coins.
Poor connection (check common return wires) to hopper.

30

Dismantling the Hopper
1.
2.
3.
4.
5.

Gently pull outwards the securing clips on the back of the base.
Tilt the bowl forward until it is clear of the clips.
Slide the bowl forward until the locating lugs, at the front of the bowl, are clear of the slots in the
base.
Lift the motor assembly out of the base.
Disconnect the cable from the motor assembly.

Hopper Assembly
1.
2.
3.
4.

Connect the cable to the motor assembly, ensuring that the 4-pin connector is the correct way
round.
Lower the motor assembly into the base, ensuring that the coin exit is in the rear exit position.
(Towards Coin exit position).
Locate the lugs, on the front of the bowl, into the slots at the front of the base.
Gently press down until the securing clips, on the base, click into the slots in the bowl.

Routine cleaning:
All accessible parts of the coin route should be cleaned periodically using a mild detergent on a damp
cloth. No spray solvents should be used. Particular attention should be paid to the opto sensor at the coin
exit to remove any build up of dirt.

31

3.13. COIN MECHANISMS
The machine uses a Coin Controls SR5 Coin Mechanism.

3.13.1.COIN MECHANISM OPERATION (FOR UK MACHINES).
COINS ACCEPTED: 5P, 10P, 20P, 50P, £1, £2
COIN ROUTING
The coin mech automatically routes all coins
other than £1 coins to the cash box (exit C). £1
coins are routed to the hopper (exit A) until the
float is achieved, afterwards they are diverted to
the cash box (exit B). The float is maintained by
software counting the number of £1 coins
entered.
The coin mech exits are as follows:
A
Hopper
B
Cash Box
C
Cash Box
D
Not Used.

SR5 – COIN CONTROL
ROUTING PLUG:
18 WAY
Pt No PUB-64101UK
5-7,8-15,1à13, 10à13, 12à13, 16à13, 17à13,
18à13
The diode direction is shown as ‘à’.
Note: Cash Payout - £1 Hopper only fitted.

3.13.2.COIN MECHANISM FAULT FINDING
There is a green diagnostic LED used to provide a visual indication of the mechanisms current operation
and error condition.
1.
2.
3.
4.
5.
6.

LED ON = Power ON
LED OFF = Power OFF
LED will flash OFF once when Coins or Tokens are accepted or if reject Lever is pressed.
LED will flash OFF twice if Coin or Token is unrecognised.
LED will flash OFF three times if validator or machine has inhibited Coin or Token.
LED will flash continuously when in Token Teaching Mode.

For further information on the operation of the coin mechanism, please refer to the Money Controls
website:
www.moneycontrols.com/support/

32

3.14. FUSES

•

Never touch places other than those specified. Touching places other than
those specified can cause electric shock and short circuit. Disconnect the
machine from the supply before attempting the replacement of any fuse.

•

Only QUALIFIED SERVICE PERSONNEL should replace FUSES.

•

Only replace fuses with ones of the same value and type.

There are a number of fuses used on this machine to protect the user and the machine from damage. Only
replace the fuse once you have removed the cause of its failure. Detailed below is a list of the fuses used,
their location and if relevant PCB reference:

PART NUMBER

LOCATION

TYPE & DETAILS

514-5078-3150

STEREO AMP REF. F1, F2

5x20mm CERAMIC SB 3.15A

2

514-5078-4000

SWITCH REG REF. F1

5x20mm CERAMIC SB 4A

1

514-5078-5000

IEC INLET REF. F1

5x20mm CERAMIC SB 5A

1

514-5078-6300

CONN. BD. REF. F1

5x20mm CERAMIC SB 6.3A

1

There are also fuses located on the Monitor PCB. Refer to the monitor manufacturer for further
information.

33

QTY

4.

REFILL MODE
4.1.

WHAT IS REFILL MODE?

The REFILL MODE is used to refill the Hopper with coins or to pay out coins from the Hopper. To enter
REFILL MODE, hold the Key Switch in the "ON" position for around one second. Setting the Key Switch
back to "OFF" will then exit REFILL MODE. Except during game play or in Test Mode, REFILL MODE can
be accessed at any time. However, it is possible to enter REFILL MODE during game play if a "HOPPER
EMPTY" error occurs.
There are two different submodes used in REFILL MODE, depending on the status of the machine doors.
When the doors are closed, "LANDLORD REFILL" is used, and when the front door or cash door are open,
"COLLECTOR REFILL" is used.

4.2.

LANDLORD REFILL

During LANDLORD REFILL, a screen like the one below will be displayed.

LANDLORD REFILL Screen

Display

Meaning

LAST WIN

The number of wins in the last game.

FLOAT

The number of coins in the Hopper. (current number / maximum number) Any coins
inserted beyond the maximum number will be diverted to the Cash Box.

During LANDLORD REFILL, the Hopper coin stock can be replenished by inserting coins into the coin slot.
It is possible to fill the Hopper up to the FLOAT maximum value setting (shown as 70 in the above table).
LAST WIN and FLOAT values will not be displayed under the default settings. To display these values,
change the display option in the MEMORY SETTING section of the HOPPER BOARD TEST Menu.

34

4.3.

COLLECTOR REFILL

During COLLECTOR REFILL, a Screen like the one below will be displayed.

COLLECTOR REFILL Screen

Display

Meaning

IN

Total number of coins inserted.

OUT

Total number of coins paid out.

REFILL

Total number of coins refilled.

LAST WIN

Same as LAST WIN in LANDLORD.

FLOAT

Same as FLOAT in LANDLORD.

DUMP

Number of coins paid out with Dump Switch.

In COLLECTOR REFILL mode, the Hopper coin stock can be replenished just like in LANDLORD, only in
COLLECTOR REFILL mode, coins can be added directly into the Hopper.
After refilling coins directly into the Hopper, be sure to press the Top Up Switch and set the FLOAT current
coin number to the maximum coin number. Neglecting to set the current coin number could result in a coin
overflow.
Also note that pressing the Dump Switch will release the entire Hopper coin stock.

35

4.4.

DEALING WITH A HOPPER EMPTY ERROR

Following is the procedure for dealing with a HOPPER EMPTY/JAM error:
1. Get a WIN in the game.
2. Payout will commence.
3. The error occurs (as shown in the figure below).
4. Set the Key Switch to ON and enter REFILL MODE.
5. Refill the coin stock.
6. Setting the Key Switch to OFF will exit REFILL MODE and return to payout.
7. End the game.

HOPPER EMPTY / JAM Error Occurrence 1

HOPPER EMPTY / JAM Error Occurrence 2

36

4.5.

METERS

The machine is fitted with three mechanical meters that record the following information:
•

Total Coin In
Total of all the coins fed in through the coin mechanism.

•

Total Coin Out
Total of all the coins paid out from the hopper.

•

Total Coin Refill
Total of all the coins refilled through the coin mechanism

Note: These meters cannot be reset and therefore record the totals since the machine was delivered.

37

5.

DATAPORT
5.1.

WHAT IS THE DATAPORT?

The DATAPORT is a data organization device used to aid U.K. AWP/SWP income collection. The
DATAPORT, when connected to the game unit, can exchange information with the HOPPER BOARD
machine regarding settings and states, coin IN/OUT quantities, etc. via serial data transfer.
The DATAPORT and HOPPER BOARD share information, and typically when there is no response from
the DATAPORT an error will occur, but settings can be changed to prevent this from happening.
This change is made in the DATAPORT SETTING of the HOPPER BOARD TEST Menu (see section
8.2.4.6). The Menu item, however, is not normally displayed among the other setting selection items.
Displaying the Menu item requires a special dongle, explained in the next section (SETTING
PROCEDURE).

DATAPORT SETTING Menu.

5.2.

SETTING PROCEDURE

The following procedure explains how to use a dongle to access the DATAPORT SETTING Menu and
change the aforementioned error display setting:
1. Make sure power is off and connect dongle.
2. Turn on power.
3. Enter HOPPER BOARD TEST Menu.
4. Change setting in DATAPORT SETTING.
5. Turn off power.
6. Disconnect dongle.
7. Turn on power.

38

5.3.

DATAPORT SETTING

In the DATAPORT SETTING Menu, two setting values can be changed.
The OPTION setting determines whether or not the HOPPER BOARD watches over communications from
the DATAPORT, and the CONDITION setting controls whether the OPTION setting is active perpetually or
temporarily.
Menu Item

Content

Setting Type

OPTION

PROTOCOL setting

PROTOCOL (watches over DATAPORT) / NON-PROT (does
not watch over DATAPORT)

CONDITION

OPTION setting type

FOREVER (perpetual) / TEMP (temporary)

Setting the CONDITION to TEMP will not eliminate the DATAPORT SETTING Menu item, however setting
CONDITION to FOREVER will render it hidden. The Menu item will remain hidden until connecting the
dongle as mentioned above.

DATAPORT SETTING Menu
Setting CONDITION to TEMP will result in the following screen (blue window) coming up whenever
restarting an application. Turning the Key Switch ON and OFF again will allow the application to startup.

Startup Screen with TEMP Setting

39

5.4.

ERROR

With CONDITION set to PROTOCOL, an error (#202) will result when there is no response from the
DATAPORT. This error will be cancelled when there is a normal response from the DATAPORT.

Error #202 Screen

40

6.

PERIODIC CHECK AND INSPECTION

The items listed below require periodic check and maintenance to retain the performance of the machine
and ensure safe operation:
•

Be sure to check annually to see if the power cords are damaged, the plug
is securely inserted and that there is no dust in the interior of the machine or
between the socket and the power cord. Using the product in an unclean
condition may cause a fire or electric shock.

DESCRIPTION

WHAT TO CHECK

INTERVAL

CABINET

Check Adjusters’ contact with surface

MONITOR

Cleaning CRT face

Weekly

Check settings

Monthly

GAME BD

Setting check

Monthly

CONTROL PANEL

Input test

Monthly

Speaker, sound

Sound test, check volume adjustment

Monthly

COIN SELECTOR

Coin insertion test

Monthly

Cleaning

Daily

Tri-Monthly

POWER SUPPLY CORD

Check condition

Annually

INTERIOR

Clean (Do Not use water jet)

Annually

CABINET SURFACE

Clean (Do Not use water jet)

As required

6.1.

CLEANING THE CABINET SURFACES

When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or chemical
detergent (diluted with water) and squeezed dry. To avoid damaging surface finish, do not use such
solvents as thinner, benzene, etc. (other than ethyl alcohol), abrasives or bleaching agents. DO NOT USE
A WATER JET.

41

7.

CONTENTS OF GAME
7.1.

HOW TO PLAY: POUND SETTING

1. Insert Coin
2. Press START BUTTON
3. Select the difficulty level between; novice, intermediate, difficult by using the steering, and then
confirm by pressing ACCELERATOR UNIT or START BUTTON.
4. DOSH DASH RACE
If you fail to reach goal within the time restriction it will be GAME OVER.
There are many items within the circuit. Aim for
star mark, avoid for skull mark, and then attempt
to reach the goal within the time restriction.
Time bonus will be added when reaching goal, try
for further bonus time by reaching goal in certain
time period.

42

5.

ALL OR NOTHING STAGE
Please press BRAKE UNIT in proper time,
taking wind gauge in account, to stop KART
within STOP AREA.
The ACCELERATOR UNIT will NOT be used.

If you succeed, you can win the prize achieved
in “4.DOSH DASH RACE”.
If you fail, it will be GAME OVER.

6.

Continue
If you fail in 5. ALL OR NOTHING STAGE, you can retry ONCE.
If you wish to continue, please insert coin within time restriction.

43

7.

DOUBLE UP CHALLENGE

•

For UK operation, this stage should not be enabled (see section 8.2.3). This
stage will be factory defaulted to OFF .

If you succeeded in both above 5 & 6, you
have a chance of doubling up the prize.
Look carefully for WIN and LOSE door, and
aim for WIN gate.

If you WIN prize doubles, but if you LOSE it
will be GAME OVER and no prize paid out.

This “7. DOUBLE UP CHALLENGE” feature can be either set ON or OFF.

44

8.

EXPLANATION OF TEST AND DATA DISPLAY

Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and
periodic checks and adjustments. The following section details the function of each of the tests:
ITEM
INSTALLATION OF
THE MACHINE

MEMORY

PERIODIC CHECKS

CONTROL SYSTEM

MONITOR

IC BOARD

DESCRIPTION
When the machine is installed perform the following
checks:
•

Check to see that each setting is as per the
standard settings input at the time of shipment.

•

In the INPUT TEST mode, check each switch and
V.R.

•

In the OUTPUT TEST mode, check each of the
lamps.

•

In the MEMORY TEST mode check all of the IC’s
on the IC BD.

•

On the TEST MENU screen choosing the MEMORY
TEST allows self-test to be performed. In this test
RAM & ROM are tested.

Periodically perform the following

INTERVAL
Monthly

Monthly

Monthly

•

MEMORY TEST.

•

Ascertain each setting.

•

In the INPUT TEST mode, test the control devices.

•

In the OUTPUT TEST mode, check each of the
lamps.

•

In the INPUT TEST mode, check each switch and
V.R.

•

Adjust or replace each switch and V.R.

•

In the C.R.T. TEST mode, check to ensure the
monitor is adjusted correctly

Monthly

•

Clean screen (switch off machine and remove the
plug)

Weekly

MEMORY TEST

Monthly

Monthly

•

In the SOUND TEST mode, check the sound
related ROMs

DATA CHECK

•

Check such data as held in the bookkeeping
screens, relating to number and length of plays

Monthly

EXTERIOR
MAINTENANCE

•

Clean surfaces

Monthly

•

Lubricate seat sliders

COIN MECHANISM

•

Check switch operation (if fitted)

45

Monthly

8.1.

SYSTEM TEST MODE
• Setting changes made in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS and
GAME TEST MODE are stored only when the TEST mode is exited properly. If
the power is turned off before exiting, and changes made will be ineffectual.
• Do not activate any system test mode while the system is reading the GD-ROM
(if fitted), otherwise error messages may appear.
• Only QUALIFIED SERVICE PERSONNEL should carry out these procedures.

The SYSTEM TEST MODE allows the IC Board to be checked for correct operation, monitor colour to be
adjusted, and COIN and GAME ASSIGNMENTS to be adjusted.
The Test and Service button are located on the left-hand side of the cabinet behind the service door.

46

To enter the Test mode:
1. After turning power ON, press the TEST Button to display the following menu:

2. Press the SERVICE Button to move the arrow to the desired item, and press TEST to select.
3. Select GAME TEST MODE to display the test menu for that specific game. For further information
about GAME TEST MODE, refer to the service manual for the game.
4. Upon finishing the test, select EXIT to return to the game.

8.1.1. RAM TEST
This screen carries out a test on the RAM on the NAOMI Main Board. The test begins immediately that the
screen appears.
TESTING NOW is displayed while the system is testing.

GOOD should appear next to each IC number if the RAM is satisfactory. BAD will appear next to
abnormal IC’s. The test takes about two and a half minutes to complete testing on all IC’s.
After testing, press TEST to return to the system menu screen.

47

48

8.1.2. JVS TEST
Use this test to check specifications of the I/O Board connected to the NAOMI Main Board, while INPUT
TEST can be performed on the input switches. First, I/O Board specifications are displayed.

Select from the following:
INPUT TEST:

Proceed to the INPUT TEST of the I/O BOARD displayed.

NEXT NODE: In the case of more than two I/O Boards being connected, this proceeds to the
next I/O Board.
EXIT:

Returns to the Menu Mode.

49

8.1.3. INPUT TEST SCREEN

8.1.4. SOUND TEST
Select the sound test to check the status of the amplifiers, sound boards and speakers.
Press the SERVICE button or view change button to move the arrow to the desired test item.
Press TEST button to output the sound.
•

Select the sound source with SERVICE.

•

On pressing TEST, the test sound is
emitted from the selected source.

Front speakers are located on the Control Panel.
Rear speakers are located in the seat back.
Select EXIT to return to MENU screen.

50

8.1.5. CRT TEST
C.R.T. TEST 1/2
C.R.T TEST
PAGE 1/2
RED

Selecting CRT test allows the projector adjustment
to be checked for colour and distortion.
Press the test or start button to have the second
CRT test screen appear.

GREEN

BLUE

WHITE

PRESS TEST BUTTON TO CONTINUE

C.R.T. TEST 2/2

PRESS TEST BUTTON TO EXIT

51

8.1.6. SYSTEM ASSIGNMENTS
•

If the settings of CABINET and MONITOR TYPE are not suitable for the
connected game, an ERROR message is displayed when the game is
turned on and TEST mode has finished, and the game cannot be played.
Refer to the game’s service manual for the correct settings, or enter settings
corresponding to the cabinet and control panel specifications.

•

Only QUALIFIED SERVICE PERSONNEL should carry out these
procedures.

This mode configures the cabinet and board settings. For settings relating to game difficulty, etc., refer to
the dedicated service manual for the game software.
1. Select the setting to be changed using SERVICE and TEST.
2. Select EXIT after settings have been performed.

•

CABINET TYPE [1PLAYER(S), 2PLAYER(S), 3PLAYER(S), 4PLAYER(S)]
Sets the number of players between one and four.

•

ADVERTISE SOUND (ON, OFF)
Sets whether ADVERTISE sound is emitted or not.

•

MONITOR TYPE (HORIZONTAL, VERTICAL)
Sets the on-screen display according to the orientation of the monitor.

•

SERVICE TYPE (COMMON, INDIVIDUAL)
If several SERVICE buttons exist, this setting decides the function.
COMMON:

Service credit is obtained for all players when any SERVICE button is pressed.

INDIVIDUAL:
used.

Service credit is obtained for the player corresponding to the SERVICE button

52

8.1.7. COIN ASSIGNMENTS
Ensure machine is set to 1 Coin 1 Credit.
Go to Game Test menu for further coin test
settings.

53

8.1.8. BOOKKEEPING
This mode consists of 2 pages that allow the data
relating to credit and game play time to be checked.
In page 1 mode press SERVICE to proceed to page
2, in page 2 mode press TEST to return to the test
menu.
•

Total time is displayed as XXH XXM XXS
and no date will be displayed after
exceeding 24 hours.

•

The displays for number of coin and
number of service vary depending on the
CABINET TYPE set in SYSTEM
ASSIGNMENTS. Number of credit displays
1 if COIN CHUTE TYPE is set to COMMON
in COIN ASSIGNMENTS. If COIN CHUTE
TYPE is set to INDIVIDUAL, the applicable
number in CABINET TYPE setting will be
displayed.

•

On the second screen, each sequence
displays the frequency of functioning.

BOOKKEEPING 2/2
P1
P1
P1
P1
P1
P1
P1
P1

SEQ
SEQ
SEQ
SEQ
SEQ
SEQ
SEQ
SEQ

1
2
3
4
5
6
7
8

0
0
0
0
0
0
0
0

8.1.9. BACKUP DATA CLEAR
Clears the contents of bookkeeping. When clearing
bring the arrow to “YES (CLEAR)” and press the test
button. When the data has been cleared
“COMPLETED” will be displayed. Bring the arrow to
“NO (CANCEL)” and press the test button to return
to the menu mode.
Note that this does not clear the contents of
BOOKKEEPING in GAME TEST MODE. For this,
use the BACKUP DATA CLEAR in GAME TEST
MODE (see dedicated service manual for the game
software).

54

8.1.10.CLOCK SETTING
YEAR, MONTH, DAY, HOUR and MINUTE are changed in this mode. Select the desired item with
SERVICE button and press TEST to increase the value. Select EXIT to return to MENU mode.

8.1.11.DIMM BOARD TEST
This mode appears only if a DIMM Board is connected to the NAOMI. If not, ROM BOARD TEST will
appear.
In this test, the DIMM memory and IC’s are checked. If GOOD is displayed, it is satisfactory. Press TEST
to exit.

55

8.2.

GAME TEST DESCRIPTION MODE

Test menu Flow is: System test

è

Game test

è

Hopper Board test

Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen as
shown below.
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the
selected item.

GAME TEST MENU Screen
-------------------------------------------CLUBKART TEST MENU
INPUT TEST
OUTPUT TEST
GAME SETTING
HOPPER BOARD TEST
CREDIT SETTING
VOLUME SETTING
BOOKKEEPING
BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
-------------------------------------------After the test is complete, move the cursor to EXIT and press the TEST Button to return to the System
Menu screen.

8.2.1. INPUT TEST SCREEN
Select INPUT TEST to display the following screen and check the status of input devices.
This test should be used periodically to check that each input device is functioning correctly.
Confirm the status of each switch/button and controller sensitivity levels.
Press the switch/button. If it is functioning correctly, the indicator will switch from OFF to ON.

INPUT TEST Screen
-------------------------------------------INPUT TEST
STEERING : ****
ACCEL. : ****
BRAKE : ****
START SW : OFF
(*)BET SW : OFF
SERVICE : OFF
TEST
: OFF

PRESS TEST AND SERVICE BUTTON TO EXIT
-------------------------------------------(*) This option will only be displayed when CURRENCY is set to TOKEN and BET BUTTON is set to
USED.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.

56

8.2.2. OUTPUT TEST SCREEN
Select OUTPUT TEST to display the following screen and check the status of each lamp.
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to test the
selected lamp. ON will light the lamp, and OFF will turn it off.
Doing so will confirm that the lamp and its wiring are functioning properly.

OUTPUT TEST Screen
-------------------------------------------OUTPUT TEST
START LAMP
(*)BET LAMP
-> EXIT

: OFF
: OFF

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
-------------------------------------------(*) This option will not be displayed when CURRENCY is set to a monetary currency, such as POUND, or
when the BET BUTTON of the TOKEN settings is set to NOT USED.
Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen.

8.2.3. GAME SETTING
Select GAME SETTING to display the current game settings and make changes.

GAME SETTING Screen
-------------------------------------------GAME SETTING

CAR NO.
CURRENCY
(*)LANGUAGE
PAYOUT SETTING
(*)RISK & RETURN
DOUBLE UP
CONTINUE
(*)ITEM FEATURE
(*)ITEM ODDS
(*)JACKPOT ODDS
-> EXIT

:1
: POUND
: ENGLISH
: 90%
: ON
: ON
: ON
: ON
: x5
: x40

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
--------------------------------------------

57

•

CAR NO.
Colour setting for cars appearing in the game. Choose from 1 to 8.

•

CURRENCY
Setting for currency used in the game. Choose from POUND, DOLLAR, EURO, ANY CASH, or
TOKEN.

•

(*) LANGUAGE
Language setting. RUSSIAN, as well as ENGLISH, is available, except when CURRENCY is set to
POUND.

•

PAYOUT SETTING
Payout ratio setting, which can be adjusted in 5% increments within the range of 30 – 100%.

•

(*) RISK & RETURN
Game’s balance setting.
HIGH:
MIDDLE:
LOW:

Within a given game, the payout size = large, and the payout frequency = few.
Between HIGH and LOW.
Within a given game, the payout size = small, and the payout frequency =
frequent.

When CURRENCY is set to TOKEN, however, only HIGH and LOW are available.
•

CONTINUE
Determines whether or not the CONTINUE option is available during game play.

•

DOUBLE UP
Determines whether or not the DOUBLE UP CHALLENGE option is available during game play.

•

(*) ITEM FEATURE
Determines whether or not the ITEM FEATURE option is available during game play when
CURRENCY is set to TOKEN.

•

(*) ITEM ODDS
Determines the probability of “hitting” an ITEM. A setting of “10” equates to the highest probability
of hitting, “1” the lowest.
This option will only be available when ITEM FEATURE is set to ON.

•

(*) JACKPOT ODDS
JACKPOT odds settings, displaying odds multiplication values for a wide range of play units.

58

8.2.4. HOPPER TEST MENU SCREEN
Select HOPPER BOARD TEST to display the following screen and adjust Hopper-related settings.
---------------------------------------------------HOPPER BOARD TEST Screen
---------------------------------------------------HOPPER BOARD TEST
INPUT TEST
OUTPUT TEST
COIN TEST
TROUBLE LOG
MEMORY SETTING
DATAPORT SETTING
COIN ASSIGNMENTS
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
---------------------------------------------------a) INPUT TEST:

Executes INPUT TEST.

b) OUTPUT TEST:

Executes OUTPUT TEST.

c) COIN TEST:

Executes Hopper COIN TEST.

d) TROUBLE LOG:

Displays error data encountered.

e) MEMORY SETTING:

Enters MEMORY SETTING menu.

f) DATAPORT SETTING:

Enters DATAPORT SETTING menu. This will only be displayed under
particular setting conditions.

g) COIN
ASSIGNMENTS:

Allows adjustment of coin value. This will not be displayed when set to
POUND.

59

8.2.4.1.INPUT TEST SCREEN
Select INPUT TEST to display the following screen and check the status of input devices.
Press the switch/button. If it is functioning correctly, the START indicator will switch from OFF to ON.


---------------------------------------------------INPUT TEST
RESET KEY SW
COIN ACCEPT #1
COIN ACCEPT #2
COIN ACCEPT #3
COIN ACCEPT #4
COIN ACCEPT #5
COIN ACCEPT #6
TOKEN IN SW
HOPPER COUNT SW
HOPPER TOP UP SW
DUMP SW
FRONT DOOR SW
BACK DOOR SW
CASH DOOR SW

[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ ON ] ( OFF )
[ OFF ] ( ON )
[ ON ] ( OFF )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ CLOSE ] ( OPEN )
[ CLOSE ] ( OPEN )
[ CLOSE ] ( OPEN )

PRESS TEST AND SERVICE BUTTON TO EXIT
---------------------------------------------------Note: The TOKEN IN SW is the switch signal for the mechanical coin selector. This option will not be
displayed when set to POUND.


---------------------------------------------------INPUT TEST
RESET KEY SW
PAYOUT SW
COIN ACCEPT #1
COIN ACCEPT #2
COIN ACCEPT #3
COIN ACCEPT #4
COIN ACCEPT #5
COIN ACCEPT #6
TOKEN IN SW
HOPPER COUNT SW
HOPPER TOP UP SW
DUMP SW
FRONT DOOR SW
BACK DOOR SW
CASH DOOR SW

[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ ON ] ( OFF )
[ OFF ] ( ON )
[ ON ] ( OFF )
[ OFF ] ( ON )
[ OFF ] ( ON )
[ CLOSE ] ( OPEN )
[ CLOSE ] ( OPEN )
[ CLOSE ] ( OPEN )

PRESS TEST AND SERVICE BUTTON TO EXIT
----------------------------------------------------

60

8.2.4.2.OUTPUT TEST SCREEN
Select OUTPUT TEST to display the following screen and check the status of each lamp.
Pressing the TEST Button causes ON to be displayed and the corresponding lamp to light up.
Pressing the TEST Button again causes OFF to be displayed and the corresponding lamp to turn off.
---------------------------------------------------OUTPUT TEST
COIN INHIBIT
DIVIDER
PAYOUT SW LAMP
COIN IN LAMP
REFILL METER LAMP

[ INHIBIT ]
[ HOPPER ]
[ OFF ]
[ OFF ]
[ OFF ]

( INHIBIT,ACCEPT )
( CASHBOX,HOPPER )
( ON )
( ON )
( ON )

EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
---------------------------------------------------Note: The PAYOUT SW LAMP option will not be displayed when set to POUND, DOLLAR, EURO, or ANY
CASH.
Selecting the lamp and pressing the TEST Button will turn it from OFF to ON.

61

8.2.4.3.COIN TEST SCREEN
Select COIN TEST to display the following screen and view the Hopper status.


---------------------------------------------------COIN TEST
- HOPPER HOPPER OUT LAP
HOPPER OUT TOTAL

= 0
= 0

- HOPPER COUNT SWITCH MAX ACTIVE TIME
= 0
MIN ACTIVE TIME
= 0
ERROR COUNT
= 0

[msec]
[msec]

- COIN IN COUNT COIN 0.05
COIN 0.10
COIN 0.20
COIN 0.50(N)
COIN 0.50(O)
COIN 1.00
COIN 2.00
TOKEN

= 0
= 0
= 0

PAY 1 COIN
DIVERT TO
COIN IN

[ STOP ]
[ CASHBOX ]
[ ACCEPT ]

=
=
=
=

0
0
0
0
= 0

( CASHBOX, HOPPER )
( INHIBIT, ACCEPT )

EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
----------------------------------------------------

62


---------------------------------------------------COIN TEST
- HOPPER HOPPER OUT LAP
HOPPER OUT TOTAL

= 0
= 0

- HOPPER COUNT SWITCH MAX ACTIVE TIME
= 0 [msec]
MIN ACTIVE TIME
= 0 [msec]
ERROR COUNT
= 0
- COIN IN COUNT COIN 0.05
COIN 0.10
COIN 0.20
COIN 0.25
COIN 0.50
COIN 1.00
COIN 2.00
TOKEN

=
=
=
=
=
=
=
=

PAY 1 COIN
DIVERT TO
COIN IN

[ STOP ]
[ CASHBOX ]
[ ACCEPT ]

0
0
0
0
0
0
0
0

( CASHBOX, HOPPER )
( INHIBIT, ACCEPT )

EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
----------------------------------------------------


---------------------------------------------------COIN TEST
- HOPPER HOPPER OUT LAP
HOPPER OUT TOTAL

= 0
= 0

- HOPPER COUNT SWITCH MAX ACTIVE TIME
= 0
MIN ACTIVE TIME
= 0
ERROR COUNT
= 0

[msec]
[msec]

- COIN IN COUNT TOKEN

= 0

PAY 1 COIN
DIVERT TO
COIN IN

[ STOP ]
[ CASHBOX ] ( CASHBOX, HOPPER )
[ ACCEPT ]
( INHIBIT, ACCEPT )

EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
----------------------------------------------------

63

HOPPER OUT LAP:

Number of coins paid out for the current test.

HOPPER OUT TOTAL:

Total number of coins paid out.

MAX ACTIVE TIME:

Longest Hopper Switch activity period.

MIN ACTIVE TIME:

Shortest Hopper Switch activity period.

ERROR COUNT:

Number of errors encountered.

COIN COUNT:

Number of coins inserted. When set to DOLLAR, EURO, or ANY CASH, the
COIN ASSIGNMENTS setting display will change.

PAY 1 COIN:

Pays out a single coin.

DIVERT TO:

Tests sorting of inserted coins.

COIN IN:

Confirms receipt of inserted coins.

8.2.4.4.TROUBLE LOG SCREEN
Select TROUBLE LOG to display the following screen and show error data/status.
---------------------------------------------------TROUBLE LOG (1/2)
NO ERROR
PRESS TEST BUTTON FOR NEXT PAGE
------------------------------------------------------------------------------------------------------TROUBLE LOG (2/2)
#002=
#003=
#004=
#005=

0
0
0
0

#202= 0
#203= 0

#101=
#102=
#103=
#104=
#105=
#106=

0
0
0
0
0
0

#302= 0
#303= 0
#304= 0

PRESS TEST BUTTON TO EXIT
----------------------------------------------------

64

#002 [LOW BATTERY]:

Backup battery voltage has declined significantly. The
system will reset, but backup data may be lost. Replace the
lithium battery on the I/O board.

#003 [ROM HAS CHANGED]:

The ROM detected is that of an unfamiliar version. If there is
a version incompatibility, all backup data will be cleared.

#004 [RAM DATA IS BAD]:

Backup RAM data is abnormal. All backup data will be
cleared.

#005 [I/O ERROR]:

There is a problem with the Key Switch. Please inspect the
Key Switch.

#101 [COIN IN JAM (HOPPER)]:

Either coin passage time (in Hopper) has been exceeded, or
there is a coin jam. Please inspect the coin sensor.

#102 [COIN IN JAM (GAME)]:

Either coin passage time (in game machine) has been
exceeded, or there is a coin jam. Please inspect the coin
sensor.

#103 [HOPPER OVER PAID]:

Hopper has paid out more than the appropriate number of
coins. Please inspect the Hopper.

#104 [HOPPER RUNAWAY]:

Hopper has malfunctioned. Please inspect the Hopper.

#105 [HOPPER EMPTY/JAM]:

No coins have been released from the Hopper within the set
time. If the Hopper is empty replenish the coin stock.
Otherwise, it is possible that there is a Hopper malfunction.

#106 [HOPPER SENSOR IS BAD]:

The Hopper sensor is not functioning correctly. Please
inspect the Hopper.

#202 [COM TIME OUT (DATAPORT)]:

There was no response from the DATAPORT within the set
time. The possible problems are that either the DATAPORT
is not connected, the DATAPORT is damaged, or that there
is some problem within the network.

#203 [COM ERROR (DATAPORT)]:

There is a problem with the DATAPORT response. It is
possible that there is a problem with the network.

#302 [COUNTER OUT OF ORDER (IN)]:

The electronic IN counter is broken, or not properly
connected.

#303 [COUNTER OUT OF ORDER
(OUT)]:

The electronic OUT counter is broken, or not properly
connected.

#304 [COUNTER OUT OF ORDER
(REFILL)]:

The electronic REFILL counter is broken, or not properly
connected.

65

8.2.4.5.MEMORY SETTING
Select MEMORY SETTING to display the following screen and adjust the Hopper Board settings.
---------------------------------------------------MEMORY SETTING
SHOW HOPPER FLOAT
SHOW LAST WIN
MAX HOPPER FLOAT

[ OFF ] ( ON )
[ OFF ] ( ON )
[ 200 ] ( 50, 60, 70 ,,, 200 )

DEFAULT SETTING
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
---------------------------------------------------SHOW HOPPER
FLOAT:

Determines whether or not to display the HOPPER FLOAT.

SHOW LAST WIN:

Determines whether or not to display the LAST WIN.

MAX HOPPER FLOAT:

Changes the number of coins filled into the Hopper when pressing the
HOPPER TOP UP Switch. This option will not be displayed when set to
POUND.

8.2.4.6.DATAPORT SETTING
Select DATAPORT SETTING to display the following screen and adjust the DATAPORT settings.
---------------------------------------------------DATAPORT SETTING
OPTION
CONDITION

[ NON-PROT ] ( PROTOCOL, NON-PROT )
[ TEMP ]
( TEMP, FOREVER )

EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
---------------------------------------------------OPTION:

Determines whether or not to connect to the DATAPORT.

CONDITION:

DATAPORT Mode status setting.

66

8.2.4.7.COIN ASSIGNMENTS SETTING
Select COIN ASSIGNMENTS to display the following screen and adjust the coin value assignments.


---------------------------------------------------COIN ASSIGNMENTS
SETUP COIN VALUE ASSIGNMENTS
FOR COIN MECH.
COIN #1(PAYOUT COIN) [ 1.00 ] ( 0.05,0.10,0.20,0.25,0.50,1.00,2.00,5.00,10.00 )
COIN #2
[ 0.25 ] ( 0.05,0.10,0.20,0.25,0.50,1.00,2.00,5.00,10.00 )
COIN #3
[ 0.20 ] ( 0.05,0.10,0.20,0.25,0.50,1.00,2.00,5.00,10.00 )
COIN #4
[ 0.10 ] ( 0.05,0.10,0.20,0.25,0.50,1.00,2.00,5.00,10.00 )
COIN #5(TOKEN)
[ 1.00 ] ( 0.05,0.10,0.20,0.25,0.50,1.00,2.00,5.00,10.00 )
COIN #6
[ 2.00 ] ( 0.05,0.10,0.20,0.25,0.50,1.00,2.00,5.00,10.00 )
COIN #7
[ 0.05 ] ( 0.05,0.10,0.20,0.25,0.50,1.00,2.00,5.00,10.00 )
COIN #8
[ 0.50 ] ( 0.05,0.10,0.20,0.25,0.50,1.00,2.00,5.00,10.00 )
DEFAULT SETTING
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
---------------------------------------------------COIN #1 to #8: Coin value assignment number label for each type of coin.


---------------------------------------------------COIN ASSIGNMENTS
SETUP COIN VALUE ASSIGNMENTS
FOR COIN MECH.
CREDIT VALUE OF 1 COIN

[ 1 ] ( 1, 2, 3, 4, 5, 10, 20, 25, 50, 100 )

DEFAULT SETTING
EXIT

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
---------------------------------------------------CREDIT VALUE OF 1 COIN: Value assignment for a single coin.

67

8.2.5. CREDIT SETTING
Select CREDIT SETTING to display the following screen and adjust payout (Hopper) related settings.

---------------------------------------------------CREDIT SETTING
FREE PLAY
BET
MAX PAY

[ OFF ]
[ 1.0 ]
[ 100 ]

( ON, OFF )
(0.5, 1.0)
(5, 10, 15,,,95, 100)

DEFAULT SETTING
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
---------------------------------------------------FREE PLAY:
BET:
MAX PAY:

Turns Free Play ON or OFF. Setting to ON allows play without the use of coins.
Number of coins required for a single play.
Maximum payout value. This will not be displayed when set to POUND.


---------------------------------------------------CREDIT SETTING
FREE PLAY
BET BUTTON
MIN BET
MAX BET
ADD BET
AUTOMATIC PAYOUT
MAX PAY
MAX CREDIT
HOPPER SIZE

[
[
[
[
[
[
[
[
[

OFF ]
USED ]
1 ]
100 ]
1 ]
OFF ]
19999 ]
19999 ]
399 ]

( ON, OFF )
( USED, NOT USED )
( 1, 2, 3, ..., 100 )
( 1, 2, 3, ..., 100 )
( 1, 2, 3, ..., 100 )
( ON, OFF )
( 499, 999, 1499, 1999, ... 19999 )
( 499, 999, 1499, 1999, ...19999 )
( 19, 39, 59, 79, ... 399 )

DEFAULT SETTING
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
----------------------------------------------------

68


---------------------------------------------------CREDIT SETTING
FREE PLAY
BET BUTTON
BET
AUTOMATIC PAYOUT
MAX PAY
MAX CREDIT
HOPPER SIZE

[ OFF ]
[ NOT USED ]
[ 1 ]
[ OFF ]
[ 19999 ]
[ 19999 ]
[ 399 ]

( ON, OFF )
( USED, NOT USED )
( 1, 2, 3, ..., 100 )
( ON,OFF )
( 499, 999, 1499, 1999, ...19999 )
( 499, 999, 1499, 1999, ...19999 )
( 19, 39, 59, 79, ...399 )

DEFAULT SETTING
EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
---------------------------------------------------FREE PLAY:

Turns Free Play ON or OFF. Setting to ON allows play without the use of coins.

BET BUTTON:

Turns use of BET Button ON or OFF. This will not be displayed when set to
POUND, DOLLAR, EURO, or ANY CASH.

MIN BET:

Minimum bet allowed to start a game. (When BET BUTTON is set to USED)

MAX BET:

Maximum bet allowed to start a game. (When BET BUTTON is set to USED)

ADD BET:

Additional bet amount. (When BET BUTTON is set to USED)

BET:

Number of coins required to start a game. (When BET BUTTON is set to NOT
USED)

AUTOMATIC
PAYOUT:

Switches whether coins are paid out, or added to the player’s credits.

MAX PAY:

Maximum number of coins that can be paid out.

MAX CREDIT:

Maximum number of credits.

HOPPER SIZE:

Payout exceeding this value requires payout from attendant.

69

8.2.6. VOLUME SETTING
Select VOLUME SETTING to display the following screen and adjust the control settings for the steering,
accelerator, and brake.
VOLUME SETTING Screen
-------------------------------------------VOLUME SETTING

MIN
MID
MAX
[2000]
2000
STEER: *------------------------------

[2000]3000
C000
ACCEL:----*-------------------*-------

[8100]3000
C000
BRAKE:----*-------------------*-------

-> EXIT

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
-------------------------------------------Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter any
of the items, and set as explained below.
STEER
Press the START Button when the steering wheel is directly in the centre.
ACCEL
Press the START Button with the accelerator pedal released, then after pressing the accelerator pedal all
the way down, press the START Button again.
BRAKE
Press the START Button with the brake pedal released, then after pressing the brake pedal all the way
down, press the START Button again.
After making changes, be sure to select EXIT and press the TEST Button in order to enable the new
settings. After changing the settings, select EXIT and press the TEST Button to return to the Game Test
Menu screen.

8.2.7. BOOKKEEPING SCREEN
Select BOOKKEEPING to display the following screen and view up-to-date operational game data. There
are four total BOOKKEEPING screens when CURRENCY is set to a monetary currency, such as POUND,
and nine total screens when set to TOKEN.

70

8.2.7.1.BOOKKEEPING FOR POUND, DOLLAR, EURO, OR ANY
CASH SETTINGS
BOOKKEEPING 1/4 Screen
-------------------------------------------BOOKKEEPING 1/4
NUMBER OF GAMES
PLAY TIME
AVERAGE PLAY TIME
LONGEST PLAY TIME
SHORTEST PLAY TIME

0
0D 0H 0M 0S
0H 0M 0S
0H 0M 0S
0H 0M 0S

PRESS TEST BUTTON TO CONTINUE
-------------------------------------------NUMBER OF GAMES:

Total number of games played.

PLAY TIME:

Total in-game play time.

AVERAGE PLAY TIME:

Total play time divided by the number of individual games played.

LONGEST PLAY TIME:

Longest of all games played.

SHORTEST PLAY TIME:

Shortest of all games played.

Pressing the TEST Button will bring up the following screen.

BOOKKEEPING 2/4 Screen
-------------------------------------------BOOKKEEPING 2/4
TIME HISTOGRAM
0M00S - 0M29S 0
0M30S - 0M59S 0
1M00S - 1M29S 0
1M30S - 1M59S 0
2M00S - 2M29S 0
2M30S - 2M59S 0
3M00S - 3M29S 0
3M30S - 3M59S 0
4M00S - 4M29S 0
4M30S - 4M59S 0
OVER 5M00S 0

PRESS TEST BUTTON TO CONTINUE
-------------------------------------------PLAY TIME HISTOGRAM shows the number of plays and the respective play times. This histogram should
be referred to when setting the game difficulty.

71

Pressing the TEST Button will bring up the following screen.


BOOKKEEPING 3/4 Screen
-------------------------------------------BOOKKEEPING 3/4
COIN IN
COIN IN
COIN IN
COIN IN
COIN IN
COIN IN

( 0.05)
( 0.10)
( 0.20)
( 0.50)
( 1.00)
( 2.00)

=
=
=
=
=
=

CASH IN
CASH OUT
ATTENDANT OUT
SERVICE CREDITS

0
0
0
0
0
0
=
=
=
=

0.00
0.00
0.00
0.00

PRESS TEST BUTTON TO CONTINUE
-------------------------------------------Number of individual coins inserted.
COIN IN:
CASH IN:

Total monetary value inserted.

CASH OUT:

Total monetary value paid out from the Hopper.

ATTENDANT OUT:

Number of coins paid out by the attendant.

SERVICE CREDITS:

Number of credits added with the SERVICE Button.

Pressing the TEST Button will bring up the following screen.


BOOKKEEPING 3/4 Screen
-------------------------------------------BOOKKEEPING 3/4
COIN IN ( 0.05)
COIN IN ( 0.10)
COIN IN ( 0.20)
COIN IN ( 0.25)
COIN IN ( 0.50)
COIN IN ( 1.00)
COIN IN ( 2.00)
TOKEN IN ( 1.00)

=
=
=
=
=
=
=
=

0
0
0
0
0
0
0
0

TOTAL IN VALUE
TOTAL OUT VALUE
ATTENDANT OUT
SERVICE CREDITS

= 0.00
= 0.00
= 0.00

= 0.00

PRESS TEST BUTTON TO CONTINUE
--------------------------------------------

72

COIN IN:

Number of individual coins inserted. This number will differ in the COIN
ASSIGNMENTS setting.

TOKEN IN:

Number of tokens inserted. This number will not be displayed when CURRENCY
is set to POUND.

TOTAL IN VALUE:

Total value of inserted coins.

TOTAL OUT VALUE:

Total value paid out from the Hopper.

ATTENDANT OUT:

Number of coins paid out by the attendant.

SERVICE CREDITS:

Number of credits added with the SERVICE Button.

Pressing the TEST Button will bring up the following screen.

BOOKKEEPING 4/4 Screen
-------------------------------------------BOOKKEEPING 4/4
SETTINGS:
DOSH DASH RACE:
PAYOUT: 90%
WINS / GAMES (WIN%)
BEGINNER :
0 / 0
(0.0%)
TOTAL:
INTERMEDIATE:
0 / 0
(0.0%)
BET:
EXPER:
0 / 0
(0.0%)
WIN:
WINMAX WINAVG TTLAVG
BEGINNER:
0
0.0
0.0
D_D RACE: INTERMEDIATE: 0
0.0
0.0
BET:
EXPERT:
0
0.0
WIN:
P/O
DOUBLE UP CHALLENGE:
GAMES: 0
DOUBLE UP:
DONE:
0.00%
BET:
MAX:
0
WIN:
WIN.R:
0.00%
P/O:
[ 0]
0
[ 1]
0
CONTINUE:
[ 2]
0
BET:
[ 3]
0
WIN:
[ 4]
0
P/O:
[ 5]
0
[ 6]
0
[ 7]
0
[ 8]
0
[ 9]
0
[10]
0
[11]
0
CONTINUE:
TRY:
0 / 0 (0.00%)
WIN:
0 / 0 (0.00%)
PRESS TEST BUTTON TO EXIT
--------------------------------------------

73

SETTINGS:
PAYOUT:

Payout ratio setting.

TOTAL:
BET:
WIN:
P/O:

Total number of bets made.
Total number of wins.
Resulting actual, total payout ratio.

D_D RACE:
BET:
WIN:
P/O:

Number of DOSH DASH RACE bets made.
Number of DOSH DASH RACE wins.
Resulting, actual DOSH DASH RACE payout ratio.

DOUBLE UP:
BET:
Number of DOUBLE UP CHALLENGE bets made.
WIN:
Number of DOUBLE UP CHALLENGE wins.
P/O:
Resulting, actual DOUBLE UP CHALLENGE payout ratio.
CONTINUE
BET:
WIN:
P/O:

Number of CONTINUE bets made.
Number of CONTINUE wins.
Resulting, actual CONTINUE payout ratio.

DOSH DASH RACE:
WINS

/

GAMES

(WIN %)

BEGINNER:

0

/

0

(0.0%)

INTERMEDIATE:

0

/

0

(0.0%)

EXPERT:

0

/

0

(0.0%)

The number of games played, number of wins, and the win ratio will be displayed for each difficulty setting.
WINMAX

WINAVG

TTLAVG

BEGINNER:

0

0.0

0.0

INTERMEDIATE
:

0

0.0

0.0

EXPERT:

0

0.0

Here, the maximum number of wins and the average number of wins will be displayed for each difficulty
setting. The TTLAVG is a total average of all DOSH DASH RACE coins paid out.
DOUBLE UP CHALLENGE
GAMES: Number of DOUBLE UP games played.
DONE:
DOUBLE UP play ratio.
MAX:
Maximum number of DOUBLE UP wins.
WIN.R:
DOUBLE UP win ratio.
[ 0]
Failure on try number 1.
[ 1]
Success on try number 1, or failure on try number 2.
[ 2]
Success on try number 2, or failure on try number 3.
[ 3]
Success on try number 3, or failure on try number 4.
[ 4]
Success on try number 4, or failure on try number 5.
[ 5]
Success on try number 5, or failure on try number 6.
[ 6]
Success on try number 6, or failure on try number 7.
[ 7]
Success on try number 7, or failure on try number 8.
[ 8]
Success on try number 8, or failure on try number 9.
[ 9]
Success on try number 9, or failure on try number 10.
[10]
Success on try number 10, or failure on try number 11.
[11]
Success on try number 11.

74

CONTINUE:
TRY: The ratio of CONTINUE games tried to games tried. (CONTINUE number / games tried)
WIN: The ratio of successful tries (WINS) to games tried. (WINS / games tried)
Press the TEST Button to return to the Game Test Menu screen.

8.2.7.2.BOOKKEEPING FOR TOKEN SETTING
Page 1/9, 2/9, and 4/9 are identical to the " BOOKKEEPING for POUND, DOLLAR, EURO, or ANY CASH
setting" above.

BOOKKEEPING 3/9 Screen
-------------------------------------------BOOKKEEPING 3/9
COIN IN
COIN OUT

= 0
= 0

ATTENDANT OUT

= 0

PRESS TEST BUTTON TO CONTINUE
-------------------------------------------COIN IN:

Total number of inserted coins.

COIN OUT:

Total number of coins paid out.

ATTENDANT OUT:

Total number of coins paid out by attendant.

75

Pressing the TEST Button will bring up the following screen.

BOOKKEEPING 5/9 Screen
-------------------------------------------BOOKKEEPING 5/9
BET
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:
11:
12:
13:
14:
15:
16:
17:
18:
19:
20:
21:
22:
23:
24:
25:

WIN/BET
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

PAYOUT
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%

GOOD/GAMES
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

GOOD%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%

PRESS TEST BUTTON TO CONTINUE
-------------------------------------------The size of bets made (1 – 25 coins), number of wins, actual payout ratio, number of successful games,
number of games played, and rate of success will be displayed.

76

Pressing the TEST Button will bring up the following screen.

BOOKKEEPING 6/9 Screen
-------------------------------------------BOOKKEEPING 6/9
BET
26:
27:
28:
29:
30:
31:
32:
33:
34:
35:
36:
37:
38:
39:
40:
41:
42:
43:
44:
45:
46:
47:
48:
49:
50:

WIN/BET
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

PAYOUT
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%

GOOD/GAMES
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

GOOD%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%

PRESS TEST BUTTON TO CONTINUE
-------------------------------------------The size of bets made (26 – 50 coins), number of wins, actual payout ratio, number of successful games,
number of games played, and rate of success will be displayed.

77

Pressing the TEST Button will bring up the following screen.

BOOKKEEPING 7/9 Screen
-------------------------------------------BOOKKEEPING 7/9
BET
51:
52:
53:
54:
55:
56:
57:
58:
59:
60:
61:
62:
63:
64:
65:
66:
67:
68:
69:
70:
71:
72:
73:
74:
75:

WIN/BET
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

PAYOUT
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%

GOOD/GAMES
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

GOOD%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%

PRESS TEST BUTTON TO CONTINUE
-------------------------------------------The size of bets made (51 – 75 coins), number of wins, actual payout ratio, number of successful games,
number of games played, and rate of success will be displayed.

78

Pressing the TEST Button will bring up the following screen.

BOOKKEEPING 8/9 Screen
-------------------------------------------BOOKKEEPING 8/9
BET
76:
77:
78:
79:
80:
81:
82:
83:
84:
85:
86:
87:
88:
89:
90:
91:
92:
93:
94:
95:
96:
97:
98:
99:
100:

WIN/BET
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

PAYOUT
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%

GOOD/GAMES
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

GOOD%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%
0.0%

PRESS TEST BUTTON TO CONTINUE
-------------------------------------------The size of bets made (76 – 100 coins), number of wins, actual payout ratio, number of successful games,
number of games played, and rate of success will be displayed.

79

Pressing the TEST Button will bring up the following screen.

BOOKKEEPING 9/9 Screen
-------------------------------------------BOOKKEEPING 9/9
ITEM
TREASURE +10
TREASURE +20
TREASURE +30
TREASURE +50
TREASURE +100
TREASURE x2
TREASURE x3
TREASURE x4
TREASURE x5
SHIELD x1
SHIELD x2
SHIELD x3
SHIELD x4
TIME SLOW
TIME_B x2
WEATHERCOCK
PREMIUM
FAIRY
B_ZONE x2
SPY GLASS

WIN/LOSE
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0
0/0

WIN/LOSE
-/-/-/-/-/-/-/-/-/-/-/-/-/-/-/0/0
-/-/0/0
0/0

PRESS TEST BUTTON TO EXIT
-------------------------------------------------------When CURRENCY is set to TOKEN in the GAME SETTING and ITEM FEATURE is set to ON, the
number of items won/lost in normal games, as well as the number of items won/lost when using
CONTINUE, is shown.
Note: These figures will not be displayed when ITEM FEATURE is set to OFF.
Press the TEST Button to return to the Game Test Menu screen.

80

8.2.8. BACKUP DATA CLEAR SCREEN
Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING.
Note that this operation does not affect the settings for GAME SETTING.

BACKUP DATA CLEAR Screen
-------------------------------------------BACKUP DATA CLEAR
YES (CLEAR)
-> NO (CANCEL)

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
-------------------------------------------To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST
Button.
When the data has been cleared, the message “COMPLETED” will be displayed.
Press the TEST Button again to return to the Game Test Menu screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen
without clearing the data.

81

9.

ITEM
1
2
3
4
5
6
7
8
9
10
11
12
13
14

DESIGN RELATED PARTS

PART NO,
PUB-5005
PUB-1055UK
PUB-1056UK
PUB-5001
PUB-5002
PUB-5003
PUB-5004
PUB-1056-BUK
PUB-2021UK
PUB-5022-01
PUB-5023-01
PUB-5008
PUB-5006
PUB-1176

QTY
1
1
1
1
1
1
1
1
1
1
1
1
1
1

DESCRIPTION
STICKER CNTRL PNL FRONT
INSTR PLATE L
INSTR PLATE R
STICKER CABI SIDE L
STICKER CABI SIDE R
STICKER SIDE COVER L
STICKER SIDE COVER R
DECAL COIN ENTRY
CTRL PNL SH CKT PRIZE
INSTR SH UPPER CKT PRIZE
INSTR SH LOWER CKT PRIZE
LOGO SH CKT PRIZE
POP CASHCUBE
EMBLEM PUB

82

10.

APPENDIX A - ELECTRICAL SCHEMATIC
10.1. WIRE COLOURS

THE WIRE COLOUR CODE IS AS FOLLOWS:
A
B
C
D
E

PINK
SKY BLUE
BROWN
PURPLE
LIGHT GREEN

Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters:
1
2
3
4
5
7
8
9

RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GREY

If the right hand side numeral of the code is 0, then the wire will be of a single colour shown by the left
hand side numeral (see the list above).
Note 1: If the right hand side alphanumeric is not 0, that particular wire has a spiral colour code. The left
hand side character shows the base colour and the right hand side one, the spiral colour.
[Example] 51------------- WHITE/RED = WHITE wire with RED stripes

Note 2: The character following the wire colour code indicates the size of the wire.
K:

AWG18, UL1015

L:

AWG20, UL1007

None

AWG22, UL1007

10.2. ELECTRICAL SCHEMATIC
The following pages contain the electrical schematic for this machine.

83

10.3. SCHEMATIC DRAWING 1

SCHEMATIC DRAWING 1 HERE

84

10.4. SCHEMATIC DRAWING 2

SCHEMATIC DRAWING 2 HERE

85

SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a
Oaks House
12 - 22 West Street
Epsom
Surrey
United Kingdom
KT18 7RG
Telephone:

+44 (0) 1372 731820

Fax:

+44 (0) 1372 731849

 SEGA 2004

A

B

C

D

E

F

G

PUB-4100UK ASSY ELEC

PUB-1140UK ASSY FRONT DOOR
JP1 AMP CST

CP
187

70L
10
10
E8
38
48
B8
95
A5
50L
50L
50L

LEFT SPKR
8 Ohm 20W
580029

110

PUB-61004UK
CP

PC

1
2

SPKR RIGHT (+)
SPKR RIGHT (-)

Vcc
VOL L
VOL R
VOL R
GND

50
80

50
80

187

RIGHT SPKR
8 Ohm 20W
580029

110

10
48
95
B8

HOPPER DRIVER BOARD
JPM PART No 045361/1

KEY
VDD
SQUARE WAVE
-V
OPTIN0
OPTO TEST

1

JP3 MOLEX 3069

KEY

1
2
3

50L
70L

AUDIO POWER AMP
838-13616

U-P

+V
ENABLE

1
2
3
4
5
6
7
8

E8

GND
24V

U-P

+V

1
2
3
4
5

2/2 A4
FROM VTS UNIT

PUB-61007UK
70L
10
10
E8
38
48
B8
95
A5
50L
50Lx2
50Lx2

1
2
3
4
5
6
7
8
9
10
11
12

17V @ 2.1A
YEL
AC100V
5.5A YEL

90L
CL
CL
90L

90L
CL
CL
90L

1
2
3
4

AC 17V
GND
GND
AC 17V

1
2
3
4
5
6
7

YELLOW

AL

FG

1
2
3
4
5

BL
43K

AC100V
LCA50S-12-Y

FG

AL
AL

BLK U-P

AL
AL

AL
AL

A
50

D
50

C
D
50
50
50

1
2
3
4
5
6
7
8

38
42
44
46
48
50
52
54
56
GND

37
IN9
IN10

IN12
IN13
GND
GND
GND
C/DOOR SW
B/DOOR SW

DUMP SW
F/DOOR SW

IN8
IN11
IN20
IN23
Y100 SIGNAL

13
14
15
27
28
29
30
31
32
34

57
58
59
60

HOPPER ENABLE
HOPPER RELAY
SQUARE WAVE
INHIBIT COIN
DIVERT
COIN INSERT LAMP
SENSOR POWER
INHIBIT TOKEN

50
50
50
50

10x2
10
58
98
A8
85
15
25
35
45
75
18x2
50x2
50
50

OUT0
OUT1
OUT2
OUT3
OUT4
OUT5
OUT6
OUT8

21
22
23
24
25
26
27
29

OUT7

28

5V
5V
5V
OUT12
OUT13
OUT14

7
8
9
33
34
35

10
10
10
10

E8
38
48
58
98
A8
B8
18
C8

GND

5V

12V

5V
OUT15 PAYOUT SW
GND

11
13
15
17
19

IN METER
OUT METER
REFILL METER

10x2
10
58
98
A8
85
15
25
35
45
75
18
50x2
50
50

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

CP
C
C5
50

85
75
50
15

58

1
2
3

C
C5
50

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17

SR5 COIN MECH
(MONEY CONTROLS)
JPM PART No 420793
ACCEPT 6
ACCEPT 5
COM A
ACCEPT 1
KEY
ACCEPT 2
ACCEPT 3
SELECT LINE
ACCEPT 4
INHIBIT 4
12V SUPPLY
0V
INHIBIT 3=20P
INHIBIT 2=5p,10p,50p
INHIBIT 1=£1
INHIBIT 5=TOKEN
INHIBIT 6=£2

CP
53
30

1
2
3
4
5
6

1
2
3
4
5
6

4

MOLEX
90142-0018

COIN
7
NOT USED
NOT USED
NOT USED

HOPPER DUMP SW
510074

0V
NOT USED
EXIT D
COIN 1

AMP
MODU
50

98
50

1
2
3
4
5
6
7
8
9
10

0V
KEY
NOT USED
NOT USED
NOT USED
PATH A
PATH B
PATH C
PATHD
12V

NOT
COIN
2 USED
0V
COIN 3
EXIT C
OV
EXIT B
COIN 4
COIN 6
COIN 5

WH
WH

PUB-00002UK

A

B

C

D

CW
18/02/04

80

5

SORTER OVERRIDE

CASH OUT METER
BK
YE
WH
WH

ROUTING PLUG

220-5643-01
10
A8

COIN INSERT LAMP
12V 1.2 WATT BULB

000000
220-5643-02

CHECKED

6
THIS DRAWING WILL IN NO WAY BE COPIED.
TO BE RETURNED ON DEMAND.

CASH CUBE - KART
E

80

000000

U-P
YELLOW

DRAWN

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

CASH IN METER
BK
YE

U-P

PUB-1000UK ASSY CABI

25
35
50
45
58
10
50
58
58
58
18
58

PUB-60101UK

C5

73
30

6

AMP
MODU

PUB-61009UK

C
50

CP

U-P

NOT USED

PUB-1110UK METER UNIT

U-P
30
30
30
53
73
93

CP
1
2
3
4

U-P

REFILL METER LAMP
OUT16 DIVERT2
OUT18 LOCKOUT Y100
OUT9
OUT10
OUT11
OUT19

INHIBIT1
INHIBIT2
INHIBIT3
INHIBIT4
ESCROW

50

PUB-1160UK ASSY SELECTOR

37
39
30
31
32
40

N/ACC
N/ACC
N/ACC
N/ACC
N/ACC

1
2
3
4

12V
12V
12V
12V

BACTA RxD
BACTA TxD
GND
-12Vmax 50mA
GND
+12Vmax500mA

12
14
16
18
20

30
1 B1
2 E5
3 50
4

12V
OUT20
OUT21
OUT22
OUT23
OUT17
GND

PIN 2
PIN 3
PIN 7
PIN 11
PIN 18
PIN 25

10
18
D5
50

CP

JST RA 50

IN3 N/ACC ACCEPT1
IN4 N/ACC ACCEPT2
IN5 N/ACC ACCEPT3
IN6 N/ACC ACCEPT4
IN7 N/ACC ALARM
IN22 PAYOUT SW

REFILL METER LAMP

U-P

48
50

30
B1
50

16
17
18
19
20
35

95
A5
B5
15
25
35
45
75
85
D5

JST RA 60

6

10
31
41
51
71
91
50

PC
RESERVED FOR PAY OUT SW
OPTION ON CONTROL PANEL

GND
GND
GND
GND

CASH CUBE CONTROL BOARD
837-14415-01 (SH I/O BD W/BACT)

+12V (BACTA)
5V
5V
3.3V
3.3V
GND
GND
GND

47
49

U-P

PUB-61006UK

RESERVED FOR NOTE ACCEPTOR
OPTION (MONEY CONTROLS LUMINA)

COMPACT HOPPER
(MONEY CONTROLS)
JPM PART No 420921

COIN METER
220-5643-01

HOPPER TOP UP SW
JPM PART No 510074

1
2
3

12V
INHIBIT TOKEN
TOKEN ACC
GND
IN0
IN1
IN2
IN14
IN15
IN16
IN17
IN18
IN19
IN21

VH

53
73
83
93
B3
E5

3

000000

WH (50)
WH (50)

BACK DOOR SW.
PART No 510069

18
30L
30L
CL
CL
50L
50L
50L

PC
53
73
83
93
31
41
51
71
91
B3
10
50

BK (80)
YE (30)

U-P

HOPPER SENSOR
HOPPER TOP UP SW
REFILL KEY SW
ACCEPT 1
ACCEPT 2
ACCEPT 3
ACCEPT 4
ACCEPT 5
ACCEPT 6
TOKEN SIGNAL

GND

U-P

1
2
3
4
5
6
7
8
9
10
11
12

50

REFILL METER

43
45
47
49
51
53
55

C5
A
22
23

1
3
5
7
9
11

2
4
6
8
10
12
21
24
33
36

C8

PUB-61006UK

16
18
20

5V

232C RxD
232 TxD
232C CTS
232C RTS
EX 232C RxD
EX 232C TxD
5338 RX+
5338 RX5338 TX+
5338 TX-

JST RA 60P

5V

25
26
39
40
41

10K
10K
50K
50L
VH
PUB-61003UK

FOR BRAKE UNIT

FOR ACCEL UNIT

PUB-64103UK
43K

43K
CONTROL PANEL ASSY

CONTROL PANEL PLATE

SHIELD

2
4

12V
12V
GND
GND

RED
WHITE

WHITE
RED
SH

43K

FROM SW REGU

EARTH
MAP

250

PUB-61008UK

1
2
3
4
5
6

93
30x2

CP
1
2
3
4
5
6
7
8
9
10

250

CP

30

1
3
5
6
7
8
9
10
11
12
13
14
15
17
19

A5

50

U-P

BACK DOOR SW
PART No 510069

JST RA 20P

CLUB
KART
ONLY

B5
50

CP

CP

2

REFILL KEY SW
JPM PART No 460044

CP
1
2

PUB-61006UK

U-P

1
2
3

KEY

U-P

AL
1
2
BL
3

2/2 E1
TO SW REGU

PUB-63100UK

PUB-64103UK

50LX2
50K
10K
10K

PUB-61002UK

CP
PUB-64104UK
43K

43K
SM PSU
TRANSFORMER 560-5422UK

PAYOUT TRAY

PUB-64106UK

CP

43K

PUB-64107UK

600-9040-45K
MONITOR BRKT UPPER

1
2
3
4

VDD
RELAY

1
2
3

70L

(L)
(L)
(L)
(L)
(L)

(N)
(N)
(N)
(N)
(N)

BL

U-P

MONITOR BRKT LOWER

GND
GND
12V
12V

50L
50LX2
50L

PUB-61006UK

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

AL

U-P

TO GAME BOARD

5

1
2
3
4
5
6

B5
50

PC

4

GND
GND
GND
24V
24V
24V

VH
400-5421-05012Y
PSU 12V 4.3A

AC100V

FRONT DOOR SW
PART No 510069

EARTH PLATE

3

LCA75S-24-W

BLK U-P

PC

1
2
3

FL UNIT 15W
390-5637-15AUK

BL
BL

1
2
3
4
5
6
7
8
9

(L)
(L)
(L)

AC100V (N)
AC100V (N)
AC100V (N)

BL
BL

AL
BL

(N)
(N)
(N)

AC100V (L)
AC100V (L)
AC100V (L)

BL
BL

43K

43K

1
2

AC100V

83
75
50
71

43K
43K

VH

AL
BL

PC
NOT USED
(100V FAN
SUPPLY)

838-11856CE-02
CONNECT BD
W/FUSE 6.3A

YELLOW

PUB-64102UK

CP

400-5421-07524W
PSU 24V 3.2A

AC100V

VH

C P

CP
1
2
3
4

1
2
3
4
5

BL
43K

43K
43K

PUB-4200UK ASSY XFMR

NOT USED
(100V CRT
SUPPLY)

VH
AL

PUB-61007UK

M&L

EARTH POINT

PUB-61005UK

U-P

KEY

CP
1
2
3
4

1
2
3
4

0V
210V
220V
230V
240V

CP

2

BLUE
GREY
ORANGE
RED
BROWN

U-P

C0L

PUB-1100UK
AC BRKT

RED
BLK
BLK
RED

17V @ 2.1A
1
2
3
4
5
6

COIN COUNT
OPTO SUPPLY
0V SUPPLY
24V SUPPLY

P C

1
2

20L
PUB-60004UK

10
38

VH

VH

JP2 AMP CST

560-5422UK

20L

43K

C0L

JP5 AMP CST

PUB-60202UK

OPTO0
LOGIC
-V
OPTO TEST 0

50
80

AUDIO R

20L
43L
C0L

5A T
514-5078-5000

50
80

MOLEX
3001

1

1
2

SPKR LEFT (+)
SPKR LEFT (-)

AUDIO L

2/2 A3
FROM GAME
BOARD AUDIO

2/2 A3
FOR MONITOR
SUPPLY

1
2
3
4
5
6

CP
EP1381
IEC INLET FILTER

SCHEM 1/2

F

G

A

B

C

D

E

F

G

1/2 B3

PUB-40002UK ASSY MAIN BD CKT PRIZE EXP
NAOMI 2 CN8

50L

1

80L

PC
1
2
3

FROM CONNECT BOARD
U-P

PUB-63011UK

WHITE
RED
SH

1

CP
1
2
3

FROM CASH CUBE
CONTROL BOARD
PUB-3000UK ACCEL UNIT

U-P

1
2
3
4
30
30
50
50

NH

CP
10
30L
30L
CL
CL
50L
50L
50L

GAME BOARD - NAOMI 2
840-0137D-02
ASSY CASE NAT CKT PUB EXP

CP

PUB-63012UK

1
2
3
4
5
6
7
8
9
10

A5
45
C5

CP
TO CASH CUBE
CONTROL BOARD

ACCEL POT
BRAKE POT

38
38
71
72
73
75
58
58

A5
A8

1
2
3
4
5
6
7
8

NH

840-0137B
ROM BD NAT CKT PUB
(837-14360)

MONITOR 19" FLAT CRT
(PENTRANIC)

RX
TX
GND
RTS
CTS
GND

JPM PART No 451057

840-0137C
ROM CASE NAT CKT PUB
AUDIO OUT

230VAC

RCA SOCKETS

95
93

1
2
3
4
5
6

RED
WHITE

PUB-3050UK BRAKE UNIT

C5
C8

CP
A8
48
C8

38
38
91
92
93
95
58
58

STEERING HANDLE POT

CN8

SENSE
DATAB
DATAA
USBGND

JST VL

1
2
3
4
5
6

PC

JST VL

PC

1
2
3
4
5
6
7
8

JVS SERIAL

5
6
7
8

50K
50K

CL
30L

50L
50L
50L

CL
30L
10L

USB

A TYPE

PUB-62005UK
PUB-62005UK

80L
JST VL

50K
50K

CLx2
30Lx2

INPUT 100VAC-120VAC
OUTPUT 3.3VDC 12A
5VDC 10A
12VDC 2A

50
50

C
30

PUB CABI
(BET SW)

50L

400-5397-01
SW MODE PSU

1
2
3
4
5
6

PC

JST VL

50Lx2
50Lx2
50Lx2
50
50
50

1
2
3
4
5
6
7
8

PC

TO AUDIO AMP

30L
30L
10L
10L
50L
50L
50L
50L

1
2
3
4
5
6
7
8

10Lx2
50, 50L
50, 50L
50L
50L

C
30
10

30, 30L
30, 30L

CLx2
30Lx2
10L, 18

PC
1
2
3
4
5

B
A
C
D
E
20
40
70
51x2
52x2
30
50

U-P

5

2

JST RA

CN2

1
2
3
4
5
6
7
8

18

BET SW
(IF FITTED)

START SW
509-5971-YE

98
30

+

L

30

18

-

250"

250"

COM

N/O
187"

+

L

250"

50x2

187"

98

250"

COM

40 N/O
187"

3

50

187"

1
2
3
4
5
6
7
8
9
10
11
12

B

50
40

CTA-2100
ASSY STEERING HANDLE MECHA
CP

30x2
50x2

38
91
58

1
2
3
4
5
6
7
8
9
10
11
12

1
2
3
U-P
RED

C
40
A

CTA-60070

1

3
2
220-5753

4
NOT USED

U-P
YELLOW
PANEL

NH
5V
5V
GND
GND

AVCC
AVCC
A/D 0CH
A/D 4CH
AGND
AGND
AVCC
AVCC
A/D 1CH
A/D 5CH
AGND
AGND
AVCC
AVCC
A/D 2CH
A/D 6CH
AGND
AGND
AVCC
AVCC
A/D 3CH
A/D 7CH
AGND
AGND

NH

1
2
3
4
5
GND
GND

NH

1
2
3
4

30
30
50
50

50
50
CN1

NH

CN7

12V
12V

71
72
50
15
41
51

5V
5V
GND
GND

1
2
3
4
5
6

1
2
3
4
5

10
10

3

GND
GND

71
72
50
15
41
51

VOLUME CONTROL
1

12V
12V

CP

CN4

PUB-62002UK

1
2
3
4

110"

509-5028

JVS SERIAL

110"

SENSE
DATAB
DATAA
USB GND

50x2

38
38
95
75
58
58

USB

PUB-62006UK
B TYPE

TEST SW

93
73 BRAKE POT

110"

509-5028

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26

30
30
10
10
50
50
50
50

38
38
91 JOY X/HANDLE POT
71
58
58

SERVICE SW

92
72 ACCEL POT

U-P

1
2
3
4
5
6
7
8

PC

30L
30L
10L
10L
50L
50L
50L
50L

600-7141-100

PUB-1130 SW UNIT

110"

B5
A5
C5
D5
E5
25
45
75
57x2
58x2
30
50

PUB-62004UK

PUB-62003UK

50

PUB-63013UK

U-P
PANEL

CP

4

58

B

PUB-62004UK

RCA PLUGS

15
41
41
41
51

2

PUB-20002UK ASSY CTRL PNL CKT PRIZE

91

CP
START SW

TO AUDIO AMP

93

38

U-P

TO 1/2 C1
95

3

220-5753

CP

(BET LAMP)

839-1069 FLT BD NAOMI

1
2
3
4

1
2
3
4
5
6
7
8

10
18
48
98
A8
B8
C8

START LAMP

3

1
2

U-P YELLOW
PANEL

837-14123-02
MAIN BD NAOMI2 COM EXPORT
(837-14009 (-01))

600-7158-0100

CTA-60050

A8
48
C8

1
2
3

CP

SH

RED

FROM AC UNIT
1/2 B1

3

U-P
BLK

840-0046A-12
ASSY CASE NAT MAIN W/232C EXP

WHITE

1
2
220-5753

45
48

U-P
U-P

2

CTA-60040

A5
45
C5

1
2
3
U-P
BLUE

1
2
3
4
CN8

837-13551-92
I/O CONTROL BOARD FOR JVS

U-P

JVS SERIAL
SENSE
DATAB
DATAA
USBGND

220-5179

5
6
7
8

5

1
2
3
4

CP
51
52
53
54
50x2
57
58
59
5D
50x2
10
30
30
50
50

(BET LAMP)

START LAMP

TEST SW

SERVICE

(BET SW)

PUB CABI

START SW

CN3

JST RA

CN5

6

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

NOT USED

6

U-P
PANEL

DRAWN

PUB-00002UK

A

B

C

D

CW
18/02/04

CHECKED

THIS DRAWING WILL IN NO WAY BE COPIED.
TO BE RETURNED ON DEMAND.

CASH CUBE - KART
E

SCHEM 2/2

F

G



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File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.6
Linearized                      : Yes
XMP Toolkit                     : Adobe XMP Core 4.0-c321 44.398116, Tue Aug 04 2009 14:24:30
Modify Date                     : 2011:12:29 08:39:35Z
Create Date                     : 2011:12:29 08:39:35Z
Metadata Date                   : 2011:12:29 08:39:35Z
Creator Tool                    : Adobe Acrobat 8.3 Combine Files
Format                          : application/pdf
Title                           : MANUAL- Cash Cube Club Kart Prize.doc
Creator                         : hilld
Document ID                     : uuid:c1655623-2447-9d46-9985-bb7a0756ae2c
Instance ID                     : uuid:a889b07b-9892-ea45-975a-9e4b27e97b04
Producer                        : Adobe Acrobat 8.3
Page Count                      : 89
Author                          : hilld
EXIF Metadata provided by EXIF.tools

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