Arcade Cut The Rope Manual User

Cut The Rope Manual Cut the Rope Manual

2013-09-30

User Manual: Arcade Cut The Rope Manual

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OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
WEBSITE: www.icegame.com

2

Table of Contents
Safety and Warnings
Game Play
Setup Configuration
Dipswitch Settings
Mode Settings
Determine your Cost of prizes
Power supply information
Error codes and solutions
Board layout w/connectors
Wiring - Power, joysticks, and buttons
Wiring - Claw and coin.
Wiring - Motors
Tilt Adjustment
Cabinet and door glass replacement
Spares
Warranty

Rev: E

4
5
6
7
8
10
11
12
13
14
15
16
17
18
19-20
21

August 16, 2012
3

SAFETY AND WARNINGS BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE
USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS.
NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY.
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE
SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD
VOID YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE
GROUND IS FUNCTIONING PROPERLY.
THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD
DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD
CAUSE DAMAGE.
THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE
DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION.
WARNING
DO NOT remove any of the components on the main board (e.g. compact flash and eproms)
while the game is powered on. This may cause permanent damage to the parts and the main
board. Removing any main board component part while powered on will void the warranty.
ALWAYS REMOVE POWER TO THE GAME, BEFORE ATTEMPTING ANY SERVICE,
UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION
COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS.
THIS GAME IS NOT SUITABLE FOR INSTALLATION IN AN AREA WHERE A WATER JET COULD BE
USED.
This appliance is not intended for use by persons (including children) with reduced physical, sensory or
mental capabilities, or lack of experience and knowledge, unless they have been given supervision or instruction concerning use of the appliance by a person responsible for their safety. Children should be supervised to ensure that they do not play with the appliance

The game requires 6 amps of AC power from your AC outlet.

4

Game Play

5

Setup / Configuration
In order to setup your game you will need to access the main PCB
board. Open the large front door shown below. On the left wall you
will find the main PCB circuit board. Located on the main PCB circuit
board are the volume control, earphone jack, program/test buttons,
and dipswitches. The dipswitches set the type of tilt it will use, enable
or disable the play to you win feature, enter test modes, and disable
the attract audio.
The switch labeled “Coin/Sw” will credit the machine without advancing
the Coin Meter. The “MODE”, “UP”, and “DOWN” buttons are used
when in test mode.
The dipswitch settings can be found on the next page.
To adjust the volume control, turn the knob to increase or decrease the
volume levels.
The “CLR” button clears credits.

KNOB

The Mode button found on the main board will allow you to setup your cost of play and also allow
you to adjust how far the spider will descend into the prize chute when a prize is won. See the
section on Mode options.

6

DIP Switch Settings
SW SW SW SW SW SW SW SW
1
2
3
4
5
6
7
8

Function

Off Off Off Off

MUST ALL BE IN THE OFF POSITION
MUST ALL BE IN THE OFF POSITION
Off

Tilt Off; Game will sound alarm and reset. Game will still
function.

on

Tilt On; Game will display E7 and no longer work. Game
must be reset by pressing the service button. Game will
remain out of order until the service button is pressed.
Off

Test Mode

On

Cycles through all game functions.
Off

Attract Sound Off

On

Attract Sound On Every 30 seconds
Off

Play till you win, disabled. 1 credit = 1 game

On

Play till you win, enabled. Game will continue to give a
credit and allow the player to play until a prize has been
seen by the prize sensor.

Dip Switch Description and notes:
● Dipswitch 5 is for the Tilt Setting.
- With the Dipswitch in the off position : When the game is tilted a loud beep sound
will occur, the game will stop temporarily
and in 5 seconds the game will resume
normal operation.
- With the Dipswitch in the on position: When the game is tilted a loud beep sound
will occur for 5 seconds and the game will
stop working. The game will not work
again until the service button is pressed to
reset this error.

7

MODE Options
With the game not in play, press the “MODE” button on the main
board. The screen will display the software version on the main
board’s display. Press the “MODE” button again to enter the first
mode option. Use the “UP” and “DOWN” button located below
the “MODE” button to change the value. The first part of the
screen identifies which mode you are in and the numbers following the dashes is its current value. Press the “MODE” button to
advance to the next mode. When all modes have been configured, pressing the “MODE” button will return you to game mode.

Mode

Value

If you change your version of the software you will need to do a
memory clear. To perform a memory clear, press and hold the
clear button located on the main board. While this button is
pressed, turn the game off by pressing the power rocket button.
Wait at least 2 seconds while still holding the clear button and
turn the game back on. Keep holding the clear button for another 2 seconds. The memory will now be cleared.

8

BL - XX : This mode sets how many pulses your bill acceptor
needs to send to start a game. Be sure to set the bill acceptor
to one pulse only. A setting of 01 means 1 pulse = 1 game credit.
A setting of 02 means 2 pulses = 1 game credit. A setting of 00
disables the dollar bill acceptor.
CO - XX: This mode sets how many pulses from the coin acceptors are needed to start a game. A setting of 01 means 1 pulse
or .25 cents. A setting of 02 means 2 pulses or .50 cents. A
maximum of $10 can be set.
BP - XX: This setting determines how many games the player
would need to purchase before pressing start to receive a free
game. A value of 0 disables this option. For example, a value of
2 will mean that when the player puts 2 games worth of money
into the machine without pressing start they would receive one
free game for a total of 3 games.
TO - XX: This option allows you to adjust the game time. You
can set this up to 99 seconds or if you set it to 0, the player will
have infinite time to play.
LO - XX: This mode allows you to set how far the vacuum assembly will lower into the prize chute when a prize is released
into it. This feature is to minimize damages to the product. A
setting of 10 will lower the vacuum assembly by releasing 10 cm
of rope. A setting of 99 will lower the vacuum assembly by releasing 90 cm of rope.

9

Setup - How to determine your cost of Prizes.
Cut the Rope is a pure SKILL game!
There are 6 distinct discs available that are to be
adhered to prizes, using 3M double sided tape.
Each disc is labeled and color coded, making it
easier to distinguish from EASIER to MORE DIFFICULT.
ICE suggests using no more than 12 prizes on the
playfield at any time.
The “estimated win ratio” noted in the guide below
was based on extensive testing, but can vary depending on the skill of the player.
Your actual Payout Percentage will vary based on
4 factors: Cost of game, Cost of Prize, Difficulty
level of disc, and the Skill of the player.
Example:






If the cost of your chosen prize is $5, and you
use the E (green and yellow) disc, assuming a
$1 per game cost, we estimate a prize will be
won every 25 games. This would equal a 20%
payout ($5 prize/$25 in game play).
If the cost of your chosen prize is $25, and you
use the C (orange and yellow) disc, assuming
a $1 per game cost, we estimate a prize will be
won every 75 games. This would equal a 33%
payout ($25 prize/$75 in game play).
If the cost of your chosen prize is $100, and
you use the A (red and yellow) disc, assuming
a $.50 per game cost, we estimate a prize will
be won every 500 games. This would equal a
40% payout ($100 prize/$250 in game play).

E=
D=
C=
B=
Y=
A=

To Determine Your Prize Values, please use the
following guide:
For A use 500 x CPP x DPP = Maximum Cost of Prize.
For Y use 250 x CPP x DPP = Maximum Cost of Prize.
For B use 100 x CPP x DPP = Maximum Cost of Prize.
For C use 75 x CPP x DPP = Maximum Cost of Prize.
For D use 50 x CPP x DPP = Maximum Cost of Prize.
For E use 25 x CPP x DPP = Maximum Cost of Prize.

Estimated Payout Guide.
Target Value (puck)

A

Prize Value Range

Hard

Estimated Win Ratio

1 in 500

Y

B

C

D

E
Easy

1 in 250

1 in 100
10

1 in 75

1 in 50

1 in 25

TROUBLE SHOOTING
Power supply
The power supply is a ICE part number
UC2010.
Yellow wires are +12 volts of DC.
Red wires are +5 volts of DC.

SUZO HAPP Power Pro

Black wires are grounds.

ADJ

ON
-5V
1A
+12V
4A
+5V
15A

GND

GND
Input
95V - 135VAC
3.2A
190V - 250VAC FG
1.6A
47Hz - 63Hz
AC
(L)
AC
(N)

Turn clockwise to increase power if low
Power on status
- 5 Volts DC - 1 Amps (Not Used)
+ 12 Volts DC - 4 Amps ; Yellow
+ 5 Volts DC - 15 Amps ; Red
DC Ground - Black
DC Ground - Black
AC Earth Ground - Green with Yellow
AC Line - Black or Brown
AC Neutral - White or Blue

Checking DC Voltages
Volt test with the volt meter set to DC voltage. The +5 output can be adjusted by turning
the adjustment screw of the power supply. Adjust to as close to +5 as possible. Increasing
the +5 will also increase the +12. The voltage range can be plus or minus 5%.
Turn to DC voltage check
Positive Probe:
Connect to +12V on power supply
(orange wire to power supply)

Ground Probe:
Connect to GND on power supply
(Black wire to power supply)

11

Trouble Shoot: Error Codes
When either a switch is not seen or a motor doesn’t work the crane will display a error code telling
you what error it has encountered. Refer to the chart below for description of those error codes
and suggestions to resolve them.
Error

Code Number displayed

HOME –Switch

E1 ; Check switch.

BACK—Switch

E2 ; Check switch.

LEFT—Switch

E3 ; Check switch.

RIGHT– Switch

E4 ; Check switch.

Up– Switch

E5 ; Check switch.

DOWN-Switch

E6 ; Check switch.

TILT ERROR ; See dip settings.

E7 ; Cycle power to clear!

HOME,BACK—Motor

EA ; Check motor. See below.

LEFT, RIGHT—Motor

EB; Check motor. See below.

UP, DOWN—Motor

EC ; Check motor. See below.

Problem

Check

Solution

Error EA, or EB error

Check U15, pins 4 & 9 for +12 VDC, check RM1
Check U15, pins 2/3, 13/14 for outputs.
Check U15, pins 1 &15
Check L1, L2
Check U17

Replace RM1, U15, L1,L2, U17.

** IF U15 BAD **

Check D11, D3, D10, D2, D15, D7, D14, and D16.

Replace defective diodes.

Error EC

Check U16, pins 4 & 9 for +12VDC, check RM2
Check U16, pin 1
Check L3
Check U17

Replace RM2, U16, L3.U17.

Coin or Prize meter nonworking

Check U16, pins 4 & 9 for +12VDC, check RM2
Check U16, pins 3 & 4 for meter pulses
Check U16, pin 15
Check L4
Check U17

Replace RM2, U16, L4, U17.

** IF U16 BAD **

Check D13,D5,D12,D4,D17,D9,D17, and D8

Replace defective diodes.

No Vacuum control

Check Q1, D19.

Replace Q1, D19.

Prize door doesn’t open

Check Q2, D20 and D21

Replace Q2, D20, D21.

No Audio

Check U19 and U21.

Replace U19, U21.

No Display

Check U5 (ULN2003)

Replace U5

No inputs

Check PC1 - PC6 (PC817)

Replace PC1 - PC6.

No +12

Power supply, Reg1 (7812)

Replace power supply, Reg1.
12

13

14

15

16

Tilt Adjustment
Level the game before setting the tilt bobbin and before you power on the crane. If
you enable the tilt option it is important that the tilt bobbin is adjusted properly. Adjust
the tilt bob so that there is between 1/16” to 1/8” is present all around. Loosen the
wing nut, adjust the bobbin up or down and then tighten the wing nut.

2
KEY:
1 - 6316 4x 6-32 x 3/4 x 3/8 HH Spacer
2 - 6158 4x #6 flat washer
3 - 641 4x 6-32 x 1/4 machine screw
4 - P1051 (tilt bob)

3
1

4

17

Replacing Cabinet and Door Glass

Remove the 10 8-32 Kep nuts that hold the glass
retaining bracket to the cabinet. The glass can be
removed. Reassembly in reverse order.

Remove the 8 8-32 Kep nuts that hold the glass retaining bracket to the door. The glass can be
removed. Reassembly in reverse order.

18

Spider
CT3010X Complete Assembly of Spider
CT3006 Spider Fringe
CT4001 Spider Legs (6 per game)
CT3010A Suction Cup Nipple (white)
CT3010B Pump (green)
CT3010C Valve (yellow)
CT3010D Cable Retractable (white)
CT3010E Spider Body Spine
CT3010F Spider Body Shell w/ Leg holes
CT3010G Spider Shell no holes
CT3010H Threaded Metal Tube (Vacuum side)
CT3010J Threaded Metal Tube (Rope side)
Wagon
CT1055X Wagon Assembly
CT1053 Brass Gear (wagon)
CT3031 Drive Wheel (wagon)
CT2009 Motor (up/down for rope)
Carriage
CT1061 (Crane) Unmodified
CT2008 Motor used in wagon and carriage
CT3030 Drive Wheels (carriage)
CT4002 Rubber Grommet (black) used for drive wheels on wagon and carriage
CT4003 Rubber Drive Belt (red)
CT3032 Worm Drive Gear (wagon and carriage)
CT1052 Brass Gear (carriage)
Electronics
CT8422 Microswitch
CT2004 Joystick
CT2005 Button with Switch
CT2032 Display pcba
CT2034 Main board
CT2039R Receiver Prize Sensor
CT2039T Transmitter Prize Sensor
2133CTL Controller for chasing rope light

19

Graphics
PART#
CT3000
CT7000
CT7001
CT7002
CT7003
CT7004
CT7005
CT7006
CT7007
CT7008
CT7011
CT7012
CT7026
CT7027
CT7028
CT7040
CT7031
CT7032
CT7033
CT7034
CT7035
CT7036
CT7037
CT7038
CT7039
CT7041
CT7041

DESCRIPTION
#PER GAME
Control Panel Display Filter
1
Cabinet Side
2
Prize Door
1
Cabinet Front
1
Candy Chart
1
Instructions
1
Spider Eyes
1
Button Decal
1
Mirror
1
Motor Cover
2
Control Panel Front
1
Control Panel
1
Side marquee
2
Upper Marquee
1
Front/LowerMarquee
1
Programming Buttons
1
"Harnessing ""Button"""
1
"Harnessing ""Bill"""
1
"Harnessing ""Coin"""
1
"Harnessing ""Speaker"""
1
"Harnessing ""Motor-Solenoid"""
1
"Harnessing ""MF-SW"""
1
"Harnessing ""Display"""
1
"Harnessing ""Sub_Exit"""
1
"Harnessing ""Main Board Power"""
1
Kit - T-shirt Decal
6
Kit - Cut the Rope logo
6

20

WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the
period listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:

■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA #
please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description
of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective
parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be
returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or
accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability
or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.

Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com

21



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