Arcade F Zero Ax Std Manual User

2013-11-18

User Manual: Arcade F-Zero Ax Std Manual

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420-6770-01UK

REV 0

SERVICE MANUAL

TWIN TYPE

Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein.
After reading this manual, be sure to keep it available nearby the product or somewhere convenient in
order to be able to refer to it whenever necessary.
Manufactured in the UK by

CONTENTS
1.

BEFORE USING THIS PRODUCT .................................................................................................. 5
1.1. Inspections Immediately After Transporting The Product To The Location................................................6
2.
INTRODUCTION TO THIS SERVICE MANUAL .............................................................................. 8
3.
INSTALLATION AND SERVICE INSTRUCTIONS........................................................................... 9
3.1. Handling And Installation Precautions ........................................................................................................9
3.2. Coin Handling...........................................................................................................................................11
3.3. Name Of Parts.........................................................................................................................................12
3.4. Accessories..............................................................................................................................................13
3.5. Shipping The Game Board and GD-ROM Drive ......................................................................................14
3.5.1. How To Use The Triforce Carton Box...................................................................................14
3.6. Shipping The GD-ROM Drive...................................................................................................................15
3.7. Assembly Instructions ..............................................................................................................................16
3.7.1. Applying The Play Instructions .............................................................................................17
3.7.2. Assembling The Cockpit.......................................................................................................18
3.7.3. Securing In Place (Leg Adjuster Adjustment)........................................................................19
3.7.4. Billboard Installation.............................................................................................................21
3.7.5. Installing The AC Covers (Wire Covers )..............................................................................22
3.7.6. Coin Handling Installation.....................................................................................................23
3.7.6.1.
Wiring Connections. ......................................................................................................24
3.7.7. Communication Cables ........................................................................................................25
3.7.8. Connection To The Power Supply ........................................................................................26
3.7.9. Assembly Check ..................................................................................................................28
3.7.9.1.
Memory Test .................................................................................................................28
3.7.9.2.
Input Test ......................................................................................................................29
3.7.9.3.
Sound Test....................................................................................................................30
3.7.9.4.
CRT Test ......................................................................................................................30
3.7.9.5.
Output Test ...................................................................................................................31
3.7.10.
Moving The Machine ........................................................................................................32
3.8. Fuses .......................................................................................................................................................33
3.9. Maintenance ............................................................................................................................................34
3.9.1. Removing The Control Panel ...............................................................................................35
3.9.1.1.
Adjusting/Replacing The Volume...................................................................................36
3.9.1.2.
Greasing .......................................................................................................................38
3.9.2. Steering Unit ........................................................................................................................39
3.9.2.1.
Adjusting And Replacing The Y-Axis VR .......................................................................40
3.9.2.2.
Replacing The Microswitches ........................................................................................46
3.9.2.3.
Greasing .......................................................................................................................49
3.9.3. Card Reader/Writer Unit.......................................................................................................50
3.9.3.1.
Setting Dedicated Cards................................................................................................50
3.9.3.2.
Head Cleaning ..............................................................................................................52
3.9.3.3.
Clearing Card Jams.......................................................................................................53
3.9.4. Accelerator & Brake .............................................................................................................54
3.9.4.1.
Removing the Accelerator & Brake................................................................................54
3.9.4.2.
Adjusting the V.R. .........................................................................................................55
3.9.4.3.
Replacing the V.R. ........................................................................................................56
3.9.4.4.
Greasing .......................................................................................................................56
3.10.
Replacement Of Fluorescent Lamp And Other Lamps ........................................................................57
3.10.1.
Fluorescent Lamp Replacement .......................................................................................57
3.11.
Cleaning The Cabinet Surfaces............................................................................................................58
3.12.
Seat (Greasing To Seat Rail Portion)...................................................................................................58
3.13.
Troubleshooting....................................................................................................................................59
3.13.1.
Card Reader/Writer ..........................................................................................................59
3.13.2.
Troubleshooting (When No Error Message Is Shown) .......................................................62
3.14.
Gameboard..........................................................................................................................................65
3.14.1.
Removing The Board........................................................................................................65
3.14.2.
Removing The GD-ROM Drive.........................................................................................66
3.14.3.
Removing The Game Board (Triforce)..............................................................................68
3.14.4.
Composition Of The Game Board.....................................................................................69
3.14.4.1. DIP SW Setting ............................................................................................................69
3.14.5.
Replacing The Main Board Battery ...................................................................................70
3.14.6.
Replacing The DIMM Board Battery Pack.........................................................................72
3.14.6.1. Warnings And Restrictions Concerning The Battery Pack .............................................72

2

3.14.7.
Shipping The Game Board And GD-ROM Drive ...............................................................75
3.14.7.1. How To Use The Triforce Carton Box ...........................................................................75
3.14.8.
Machine Set Up ................................................................................................................76
3.14.8.1. Network Play ................................................................................................................77
3.15.
Periodic Check And Inspection.............................................................................................................82
4.
HOW TO PLAY ..............................................................................................................................83
4.1. Game Description ....................................................................................................................................83
4.1.1. Game Outline.......................................................................................................................84
4.1.2. Game Mode .........................................................................................................................85
4.1.3. Playing the Game ................................................................................................................85
4.1.3.1.
The Card Check Screen ................................................................................................85
4.1.3.2.
The F-Zero License Card Screen ..................................................................................86
4.1.3.3.
The Name Entry Screen................................................................................................86
4.1.3.4.
The License Card Screen ..............................................................................................86
4.1.3.5.
The Versus Screen........................................................................................................87
4.1.3.6.
The Course Select Screen.............................................................................................88
4.1.3.7.
The Machine Select Screen ..........................................................................................88
4.1.3.8.
The Machine Setting Screen .........................................................................................89
4.1.3.9.
Race .............................................................................................................................89
4.1.3.10. VS Result Screen .........................................................................................................90
4.1.3.11. Results Screen (Race Mode), Time Attack Ranking Screen (Time Attack Mode) .........90
4.1.3.12. The Pilot Points Screen ................................................................................................90
4.1.3.13. The Configuration Screen .............................................................................................91
4.1.3.14. Memory Card Screen....................................................................................................91
4.1.3.15. The Password Screen ...................................................................................................92
4.1.3.16. The Game Over Screen................................................................................................92
4.1.4. Other Warnings....................................................................................................................93
4.1.4.1.
Error Display .................................................................................................................93
4.1.4.2.
Secret Codes ................................................................................................................93
5.
MAINTENANCE INSTRUCTIONS ..................................................................................................94
5.1. Explanation Of Test And Data Display.....................................................................................................94
5.1.1. VTS Assembly .....................................................................................................................95
5.2. System Test Mode...................................................................................................................................96
5.2.1. RAM Test.............................................................................................................................97
5.2.2. Media Board Test.................................................................................................................98
5.2.3. System Information ..............................................................................................................99
5.2.4. JVS Test ............................................................................................................................100
5.2.5. Sound Test.........................................................................................................................101
5.2.6. C.R.T Test .........................................................................................................................101
5.2.7. System Assignments..........................................................................................................102
5.2.7.1.
Coin Assignments .......................................................................................................102
5.2.7.2.
Coin/Credit Setting (Coin Chute Common Type) .........................................................103
5.2.7.3.
Coin/Credit Setting (Coin Chute Individual Type) ........................................................104
5.2.8. Clock Setting......................................................................................................................107
5.2.9. Network Setting..................................................................................................................108
5.2.10.
Game Test Mode............................................................................................................110
5.2.10.1. Game Test Menu ........................................................................................................110
5.2.10.2. Input Test ...................................................................................................................111
5.2.10.3. Output Test.................................................................................................................112
5.2.10.4. Game Assignments.....................................................................................................114
5.2.10.5. Network Settings.........................................................................................................116
5.2.10.6. Card Test....................................................................................................................117
5.2.10.7. Callibration .................................................................................................................121
5.2.10.8. Bookkeeping...............................................................................................................126
5.2.11.
Backup Data Clear..........................................................................................................128
6.
COIN MECH INSTALLATION AND CREDIT BOARD SET UP .....................................................129
6.1. Introduction ............................................................................................................................................129
6.1.1. Price Of Play Settings UK..................................................................................................131
6.1.2. Price Of Play Settings Euro ...............................................................................................132
6.1.3. Price Of Play Settings Austria-Czech-Denmark-Norway-Israel-France2 ............................133
7.
DESIGN RELATED PARTS..........................................................................................................134
8.
PARTS LIST.................................................................................................................................135
8.1. Assembly Structure................................................................................................................................135
3

8.2.
8.3.
8.4.
8.5.
8.6.
8.7.
8.8.
8.9.
8.10.
8.11.
8.12.
8.13.
8.14.
8.15.
8.16.
8.17.
8.18.
8.19.
8.20.
8.21.
8.22.
8.23.
8.24.
8.25.
8.26.
8.27.

9.
9.1.
9.2.

FZR-00001UK TOP ASSY TWIN ..........................................................................................................136
FZR-10001UK ASSY COCKPIT 1P ......................................................................................................138
DUT-1120UK ASSY SUB MAIN BASE .................................................................................................141
FZR-1550 ASSY MONITOR COVER L 2P ...........................................................................................142
APC-1560 ASSY SPEAKER L .............................................................................................................143
FZR-1555UK ASSY MONITOR COVER R 2P......................................................................................144
APC-1565 ASSY SPEAKER R ............................................................................................................145
FZR-20001UK ASSY CONTROL PANELSTD......................................................................................146
FZR-2500 ASSY STEERING.............................................................................................................148
FZR-2600 ASSY HANDLE MECHA ..................................................................................................151
FZR-2150UK-ASSY START VIEW ...................................................................................................153
FZR-2160UK ASSY MEMORY SLOT ...............................................................................................154
ORT-1100UK ASSY PEDAL BASE ORT..........................................................................................155
SPG-2200 ASSY BRAKE & ACCELL ...............................................................................................156
FZR-1600UK ASSY SEAT TWIN 1P.................................................................................................158
FZR-4500UK ASSY MAIN BD...........................................................................................................160
FZR-4600UK ASSY ELEC BD ..........................................................................................................161
FZR-1510UK ASSY BASE LID R ......................................................................................................163
FZR-INST-TW ASSY INST KIT FZR TWIN.......................................................................................164
FZR-0200UK ASSY BILLBOARD......................................................................................................165
FRI-0300UK ASSY COINCHUTE TOWER FRI ................................................................................167
ORT-0500UK ASSY WIRE COVER ORT TWIN...............................................................................168
ORT-0400UK ASSY AC BRKT MAIN................................................................................................169
ORT-0700UK ASSY AC BRKT SUB .................................................................................................170
VOF-0450UK CARD UNIT TWIN L ...................................................................................................171
VOF- 0460UK CARD UNIT TWIN R..................................................................................................172

APPENDIX A - ELECTRICAL SCHEMATIC..................................................................................173
Wire Colours..........................................................................................................................................173
Electrical Schematic ..............................................................................................................................173

4

1.

BEFORE USING THIS PRODUCT

To ensure the safe usage, be sure to read the following before using the product. The following instructions are
intended for the use of QUALIFIED SERVICE PERSONNEL ONLY.
If any activity is carried out on the product, this should be done only after carefully reading and sufficiently
understanding the instructions.
Only qualified service personnel should carry out maintenance on the product.
Depending on the potential risk, terms such as” WARNING!” “CAUTION” and “IMPORTANT!” are used where an
explanation is given that requires special attention. SEGA is not responsible for injury or damage caused by use in a
manner contrary to the instructions given in this document.
In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially
hazardous situation relating to the product could arise. Be sure to comply with these warnings.

Indicates that mishandling the product by disregarding this warning will cause a potentially
hazardous situation that can result in death or serious injury.

Indicates that mishandling the product by disregarding this caution will cause a potentially
hazardous situation that can result in personal injury and or material damage.

This is cautionary information that should be complied with when handling the product.
Indicates that mishandling the product by disregarding this will cause a potentially
hazardous situation that may not result in personal injury but could damage the product.
Be sure to turn off the power and disconnect from the mains supply before working on the machine.
Ensure that the correct fuses are fitted to the machine. Details of these are enclosed in the Service Manual.
Ensure that only qualified Service Engineers perform any maintenance work on the machine.
Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted
and will invalidate this product’s CE conformity.
Warning labels or safety covers for personal protection etc, are component parts of the product. A potential hazard
will be created if the machine is operated while any parts have been removed. Do not operate the product if any
doors, lids or protective covers become damaged or lost. SEGA is not liable in any whatsoever for any injury and/or
damage caused by specification changes not designated by SEGA.
Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the
electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and
frequency requirements of the location in which the machine is to be installed.
Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be
clearly read.
To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially
hazardous situations are applied to potentially hazardous locations. Ensure that the product’s operating location has
sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not
operate the machine until an identical item has replaced it.
Exercise great care when handling the monitor (applies only to product with monitor). Some of the monitor (TV) parts
are subject to high-tension voltage. Even after turning the power off some components are liable to high-tension
voltage. Only qualified service engineers should perform monitor repair and replacement.
In cases where commercially available monitors and printers are used, only the items relating to this product are
contained in this manual. Some commercially available equipment will have functions and reactions not referred to in
this manual. This manual should be read in conjunction with the specific manufacturer’s manual for such equipment.
Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found
please contact SEGA AMUSEMENTS EUROPE LTD.

Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or
errors be found please contact SEGA.

5

1.1.

Inspections Immediately After Transporting The Product To The
Location

• Only QUALIFIED SERVICE PERSONNEL should carry out inspection.

Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after
transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing
this. Before turning on the power, check the following points to ensure that the product has been
transported safely.
• Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product?
• Are castors and leg adjusters present and undamaged?
• Do the power supply voltage and frequency requirements meet with the local supply?
• Are all wiring connectors correctly and securely connected? Unless connected in the correct direction,
connector connections cannot be made successfully. Do not insert connectors forcibly.
• Are all IC’s of each IC BD firmly inserted?
• Does the power cord have any cuts or dents?
• Do fuses meet the specified rating?
• Are such units such as monitors, control equipment, IC BD, etc. firmly secured?
• Are all earth wires connected?
• Are all accessories available?
• Can all doors and lids be opened with the accessory keys and/or tools?

6

CONCERNING THE STICKER DISPLAY

CONCERNING WARNING STICKERS

SEGA product has stickers describing the product
manufacture number (Serial Number) and
electrical specification. If you require service
assistance you will require the Serial Number.
Identical machines may have different parts fitted
internally. Only by quoting the Serial Number will
the correct parts be identified.

SEGA product has warning displays on
stickers, labels or printed instructions
adhered/attached to or incorporated in the
places where hazardous situations can arise.
The warning displays are intended for the
accident prevention of customers and service
personnel.

SPECIFICATIONS
Installation Space (cm):

202 x 170

Height (cm):

187

Weight (kg):

492

Power consumption (max):

Rated Voltage (V.AC):

TBA (See Rating Plate on Base Box)

Rated Current (A):

TBA (See Rating Plate on Base Box)

Note: Descriptions in this manual are subject to change without prior notice.

7

2.

INTRODUCTION TO THIS SERVICE MANUAL

SEGA ENTERPRISES LTD. supported by its experience in electronic high technology of VLSI’s,
microprocessors etc. and with a wealth of experience, has for more than 30 years been supplying various
innovative and popular games to the world market. This Service Manual is intended to provide detailed
descriptions together with all the necessary information covering the general operation of electronic
assemblies, electro-mechanicals, servicing controls, spare parts, etc. as regards this new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise especially in
IC’s, CRT’s, microprocessors etc. Carefully read this manual to acquire sufficient knowledge before
working on the machine. Should there be any malfunction, non-technical personnel should under no
circumstances touch the internal systems. Should such a situation arise contact our head office.

SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a
Oaks House
12 - 22 West Street
Epsom
Surrey
United Kingdom
KT18 7RG

8

3.

INSTALLATION AND SERVICE INSTRUCTIONS
• Only QUALIFIED SERVICE PERSONNEL should carry out installation and
commissioning.

3.1.

Handling And Installation Precautions

When installing or inspecting the machine, be very careful of the following points and pay attention to
ensure that the player can enjoy the game safely.
The game must NOT be installed under the following conditions:
• Outside, the game is designed for indoor use only.
• In areas directly exposed to sunlight, high humidity, dust, excessive heat, or extreme cold.
• In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or
emergency exits.
• On unstable surfaces or surfaces subject to vibration.
• Where liquids, other than routine cleaning, may come into contact with the game.
Important:
• Only Qualified Service Personnel should install this machine.
• Be sure to switch the supply power OFF and remove the mains supply plug from the machine before
any work is carried out on the machine.
• Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty. The
PCB’s contain static sensitive devices that could be damaged.
• Always return a faulty part to your distributor with adequate packaging and protection.
• When removing the plug from the mains always grasp the plug not the cable.
• Do not use a fuse that does not meet the specified rating.
• Make sure all connections are secure before applying power.

9

Installation Space

10

3.2.

•

Ensure that the mains lead is not damaged. If the mains lead is damaged in any
way there could be a danger of electric shock or a fire hazard.

•

Ensure that the power supply is fitted with circuit protection. Using the power
supply without circuit protection is a fire hazard.

Coin Handling

Standard Sega machines are fitted with a SR3 coin mechanism, however, as a service to our customers
Sega machines can be supplied with no coin mechanism or door allowing the customer to fit a coin
handling option from the approved list. Fit only the coin handling arrangements detailed below and follow
the instructions provided in Section 3.7.6. Failure to fit the coin handling options detailed or failure to
follow the installation instructions will render the machine, under the CE marking directive, void.
Approved coin handling options:
• Coin controls SR3
• Generic mechanical
• Mars (MS111B1 and ME115)
• SECI RM4-G20

11

3.3.

Name Of Parts

BILLBOARD

29 TYPE MONITOR

2P SIDE COCKPIT
1P SIDE COCKPIT

Width (cm)

Length (cm)

Height (cm)

Weight (kg)

¯COCKPIT (EACH)

101

165

152

224

COIN CHUTE TOWER

27

33

57

15

BILLBOARD

160.9

61.7

35.4

36

When Assembled

202

170

186.4

492 Approx.

12

3.4.

Accessories

The machine is supplied with an installation kit. Please ensure the following parts are supplied:
ITEM

1
2
3
4
5
6
7
8
9
10
11
13
15
16
17
18
19
20
21
22
101
104
201
202
203
204
401
402
403
404
405
406
407
408
409
411
416
418

PART NO.

QTY

FZR-0200UK
FRI-0300UK
ORT-0500UK
DYN-0013
DYN-0006XUK
SRT-0018UK
DYN-0019UK
RAL-XXXX-14UK
SPG-0008
422-0911UK
422-0912UK
PK0347
FZR-0022-01
601-11334-01
601-11050-91
220-5753
PK0343
FZR-0020UK
FZR-1297UK
FZR-2024UK
440-CS0186UK
OS1241
030-000825-SB
068-852216-0B
000-P00412-WB
050-F00400
420-5827
420-6770-01UK
OS1019
540-0006-01
540-0007-01
540-0009-01
220-5484
SAECE-xxx
514-5078-5000
420-6620UK
509-6036
220-5775

1
1
1
1
1
1
1
1
2
1
2
1
2
3
2
1
0.5
2
2
2
2
6.5
20
20
15
3
1
1
2
1
1
1
1
1
2
1
1
1

DESCRIPTION

ASSY BILLBOARD
ASSY COINCHUTE TOWER FRI
ASSY WIRE COVER ORT TWIN
JOINT PIPE
AC COVER B
AC COVER C
AC COVER D
TIE BRACKET RALLY
BILLBOARD HOLDER
PLAY INSTR FZR TWIN MULTI
SUB INSTR FZR TWIN MULTI
INST KIT BOX FZR TWIN
STICKER CARD SLOT FZR B ENG
CARD PACKAGE FZR ENG
CLEANING KIT
VOL CONT B-5K OHM (TOCOS)
PALLET INST KIT
STICKER CARD SLOT FZR C MULTI
STICKER MEMORY CAUTION MULTI
STICKER MEMORY SLOT LWR MULTI
STICKER C EPILEPSY MULTI
TAPE RF20 XWEAVE 50mmX50M ROLL
M8X25 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M4X12 MSCR PAN W/FS BLK
M4 NUT FLG SER PAS
SERVICE MANUAL SANWA 31K
SERVICE MANUAL FZR TWIN
SELF SEAL BAG 9X12.3/4
WRENCH M4 TMP PRF
WRENCH M5 TMP PRF
WRENCH M8 TMP PRF
VOL CONT B-5K OHM
DECLARATION OF CONFORMITY
FUSE 5X20 CERAMIC SB 5000mA
SERVICE MANUAL GD ROM SYSTEM
SW MICRO MATSUSHITA AM51615A7
VOL CONT B-10K OHM W/BD

Item 404-406 - Tamper-proof TORX wrench.

13

3.5.

Shipping The Game Board and GD-ROM Drive

Observe the following precautions when sending the TRIFORCE or GD-ROM drive out for servicing or
repairs.
The carton boxes (included) are needed to ship these parts, and should therefore be stored in a safe place
to ensure that they are not lost.
•

•
•
•

When sending parts in for repairs, they should be configured as follows:
(1) TRIFORCE:
- Leave the key chip installed in the board.
(2) GD-ROM drive:
- Remove the drive bracket.
- Eject the GD-ROM disc, place it in its case, and store in a safe place.
Remove the wire harnesses and cables from the TRIFORCE and GD-ROM drive before sending
them in for repairs.
Do not disassemble the TRIFORCE or GD-ROM drive. Place them in the carton box as is when
sending them in for repairs.
Provide a clear, detailed description of the game used and the observed problems when sending
to the indicated repair center.

3.5.1. How To Use The Triforce Carton Box

Fold the packaging in the order specified in the diagram and wrap it around the TRIFORCE, making sure
that board and box are aligned correctly. Finally, place it in the carton box.
Failure to wrap the product as specified in the diagram may cause damage to parts.

14

3.6.

Shipping The GD-ROM Drive
• When returning the GD-ROM DRIVE for repair or replacement, be sure to package it
in the original card transit box - THERE ARE NO USER-SERVICEABLE PARTS
INSIDE.
• Ensure the GD-ROM Disk is removed and the GD-ROM Drive Lid is replaced on the
unit, with fixing screw, before packaging. Also, remove the GD-ROM Drive Bracket
and store with the four screws for reuse.
• Failure to return the GD-ROM DRIVE in this manner may invalidate the warranty.

15

3.7.

Assembly Instructions
• Perform the assembly by following the procedure herein stated. Failure to
comply with the instructions, for example, inserting the plug into an outlet at a
stage not mentioned in this manual can cause an electric shock
• Assembling should be performed as per this manual. Since this is a complex
machine, erroneous assembling can cause damage to the machine, or
malfunction to occur.
• Do not attempt to complete this work alone, a minimum of 2 people are required.

• Only QUALIFIED SERVICE PERSONNEL should carry out assembly.

When carrying out the assembly work, follow the procedure in the following 7 item sequence

STEP 1 ASSEMBLING THE COCKPIT
STEP 2 SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT)
STEP 3 BILLBOARD INSTALLATION
STEP 4 INSTALLING THE AC COVERS (WIRE COVERS)
STEP 5 COIN HANDLING INSTALLATION
STEP 6 CONNECTION TO POWER SUPPLY
STEP 7 ASSEMBLY CHECK
Note that the parts contained within the installation kit are required for the assembly work.

• Fit all fixings loosely first as detailed in step 1, then position all components
before finally tightening fixings at step 6.

16

3.7.1. Applying The Play Instructions

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

Supplied in the installation kit are 5 sets of play instructions in 5 languages. Select the language of
your choice and apply in the following areas:
1. 422-0912UK: Instructions (on monitor mask)
2. FZR-1297UK (on top control panel over memory slot)
3. 422-0911UK: Instructions (on top of control panel)
4. FZR-0020UK Card Instructions (on card R/W lid)
5. FZR-2024UK (under memory slot)

17

3.7.2. Assembling The Cockpit

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

1. Place the two cockpits
side by side. Position the
1P cabinet, which has the
IEC inlet at the left hand
side when viewed facing
the monitor. STICKER L
is attached to the back of
the 1P cabinet and
STICKER R on the back
of the 2P cabinet

2. Install the coin chute
tower in between both
cabinets. Open the coin
chute door and the cash
door and secure with the
4 hexagon bolts from
inside the doors. At this
time, make sure the bolts
are only loosely fitted.

Note: Door may open in opposite way to that shown above
3. Install the joint pipe on
the rear-side of both
cabinets by securing with
4 hexagon bolts, at this
time loosely.

18

3.7.3. Securing In Place (Leg Adjuster Adjustment)
• Make sure all of the leg adjusters are in contact with the floor. If they are not the
machines may move and cause injury. This operation requires 2 people.

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

This machine has eight castors and eight leg adjusters. When the installation position is decided, unscrew
the leg adjusters so that they raise each caster a minimum of 5mm from the floor. Make sure the machine
is level.
1. Move the machine to the installation position.
When installing against or close to a wall, be
sure to allow an adequate space to allow the
player access to the machine.
2. Make the leg adjusters contact the floor.
Adjust using a spanner as shown below so
that a minimum of 5mm exists between the
casters and the floor. Make additional
adjustment so that the machine is level.
3. Slide the joint plate onto the shafts of the
indicated leg adjusters. Tighten the lock nut
on all eight leg adjusters. This will secure the
joint plate.

After securing the leg adjuster bolts, fully tighten all bolts temporarily attached in STEP 1 above.

19

Ensure adequate ventilation is maintained as detailed below

20

3.7.4. Billboard Installation

• One person alone cannot perform the installation of the billboard assembly. Seek
assistance before attempting this operation

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

1.

Install the billboard base over the two cockpits.

2.

Mount the billboard by fitting it onto the billboard base.

3.

Install the billboard holders using 2 hexagon bolts each to secure them to the cabinets.

4.

Connect the wire connectors from the billboard box to the connectors on the cabinets and install
the connector covers using two screws for each.

21

3.7.5. Installing The AC Covers (Wire Covers )

• Be sure that the machine is not connected to the mains supply before attempting
this operation.

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

The AC Wire Covers are used for protecting the interconnecting wiring and the fibre optic cables. When
carrying out this operation be very careful so as not to trap any wire between the covers. Pay attention
when handling the fibre optic cables as excessive bending may cause damage.
1.

Attach AC Cover A to the rear of the cabinet using 5 screws.

2.

Make all the wiring connections between the two cockpits and the Coin Chute Tower. The wiring
connectors are colour coded and cannot be fitted into the wrong size connectors. Do not force any
connectors together.

3.

Connect the earth wires between the two AC Brkts, the AC Covers and the Coin Chute Tower.

4.

Insert the fibre optic cables into the fibre optic connectors. Ensure that the “RX” connection on the
1P cockpit is connected to the “TX” connector on the 2P cockpit. The other fibre optic connects
the “TX” connector of the 1P cockpit to the “RX” connector of the 2P cockpit.

5.

Insert AC Cover B into AC Cover A from above and secure using 2 screws. Be sure not to trap
any cables.

6.

Secure AC Cover C and AC Cover D using 4 screws each.

22

3.7.6. Coin Handling Installation

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

When fitting the coin mechanism to the door please refer to the specific manufacturers installation
instructions for that coin mechanism. To fit the door to the machine, follow the procedure below.
• Loosen all of the bolts on the frame, which secure the clips.
• Turn all clips in towards the door.

• Position the door into the aperture in the machine.
• Turn the clips around so that they will hold the door in the
machine.
• Tighten all of the bolts.

• Ensure that the door is earthed to the frame and the frame is
earthed to either the VTS bracket or the coin chute tower.

23

3.7.6.1.Wiring Connections.
COIN MECH

LOOM

INSTALLATION

C220B

LM1006IDC

• Attach the lamp holder to the bracket on the coin return
button.

LM1006LAMP-0.1

• Attach one 15-way connector to the C220 coin mech.
• Attach the other 15-way connector to Validator A on the
credit board.
• Attach the 2-way connector to ‘LAMP’ on the VTS
board.
GENERIC
MECHANICALS

LM1008

• Fit the two lamp holders behind the coin return buttons.

LM1008-LAMP

• Attach the blue cable and orange cable to one mech’s
microswitch switch.
• Attach the blue/green cable and orange/green cable to
the other mech’s microswitch.
• Attach the 2-way mate and lok plug to the 2-way mate
and lok cap provided.
• Attach one 15-way connector to Validator A and the
other to Validator B on the credit board

MARS
MS111B1

LM1007
LM1008-LAMP

• Fit the lamp holder to the bracket behind the coin return
button.
• Fit one of the 13-way connectors to the coin mech.

MARS ME115

• Fit the other 13-way connector to Validator A on the
credit board. Note the 13-way connector is keyed and
this key must coincide with the key on the credit board.
SECI, C120,
SR3

OWN LOOM AND
LM1006LAMP-0.1

• Attach the lamp holder to the bracket on the coin return
button.
• Attach the 2- connector to ‘LAMP’ on the VTS board.
• Attach the validator’s own loom to position A on the
credit board

VTS credit board assembly
24

3.7.7. Communication Cables

The master (left) machine’s LAN cable will come pre-connected to hub.
Connect the slave machine’s LAN cable (bundled up at the back in a loop) across via the AC cover to the
hub of the master machine and connect to one of the hub’s ports.
For machine set-up refer to Section 5.2.10.5.

25

3.7.8. Connection To The Power Supply
• This operation may only be carried out once the machine has been completely
assembled.

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

The AC Unit is located on the rear of the 1P cockpit. Using the power
lead supplied connect this to the mains socket at the wall.
1.

Turn the mains switch on.

2.

Turn the switch on the AC bracket on.

3.

Once power is turned on, the fluorescent lamp lights up. The
Start System Screen displays after a lapse of several
seconds. This is followed by the screen that indicates that the
network is currently being checked if the communication
mode has been set. If there is a bad or improper
communication connection, each screen will not proceed to
the next, remaining on the currently Network Check Screen.
If this occurs, resolve the error according to the instructions
in this document.

4.

If the communication mode has not been set or the
communication check ends normally, the Motor Check
Screen returns. While the Motor Check Screen is on-screen,
the steering wheel can move either clockwise or counter
clockwise. If you touch the wheel, the motor check is
hindered and the game will not operate normally. So, you
must not touch it at this time. Failures are displayed, if found.
Resolve the errors according to the instructions in this
document.

5.

Once all the above steps have been completed, the
Advertise Screen displays and voices are output through the
left and right loudspeakers, unless you have set the machine
so that no voices are output during the Advertise mode.

6.

This product retains the number of credits and the ranking
data even after the power is turned off. It does not retain data
about the fractional number of coins (i.e., the number of
coins not reaching one credit) or the bonus adder count.

26

Fluorescent lamps are always lit

Sound is
emitted

On screen
images are
output

Steering wheels turn in both
directions

Control Panel

27

3.7.9. Assembly Check
In the Test Mode, ascertain that the assembly has been made correctly and IC BD is satisfactory (see
Section 5.2.1).
In the test mode perform the following test:

3.7.9.1.Memory Test
Selecting RAM TEST or MEDIA BOARD TEST
from the menu screen in System Test mode will
cause the machine to automatically perform a test
of memory on the game boards. If GOOD is
displayed next to the number of each memory
segment, the game boards are working properly.

RAM TEST

AUX MEMORY

Select SYSTEM INFORMATION to display
information on the main game board and the media
board. If the information is displayed correctly, this
indicates that the game boards are functioning
properly.

GOOD

TEST BUTTON TO EXIT

MEDIA BOARD TEST 1/2

MEDIA BOARD TEST 2/2

DIMM BOARD(TYPE 3)
VERSION ****
STATUS GOOD
CHECKING 100%

NETWORK BOARD
VERSION ****
STATUS GOOD
CHECKING 100%
NETWORK BOARD TEST
RAM CHECK _ GOOD
-- COMPLETED --

DIMM
DIMM0
DIMM1
GD-ROM

TEST
- GOOD
- NONE
- GOOD

PRESS TEST BUTTON TO EXIT

PRESS TEST BUTTON TO EXIT

SYSTEM INFORMATION
MAIN BOARD
REGION ****
BOOT VERSION ****
FIRM VERSION ****
FPGA VERSION ****
SERIAL NO. ***************
MEDIA BOARD
DIMM BOARD(TYPE 3) + GDROM
MEMORY SIZE 512MB
FIRM VERSION ****
SERIAL NO. ***************
NETWORK BOARD
FIRM VERSION *****
PRESS TEST BUTTON TO EXIT

28

3.7.9.2.Input Test
Select INPUT TEST from the menu screen in either System Test mode

JVS TEST
INPUT TEST
NODE
SYSTEM
PLAYER 1
PLAYER 2
COIN 1
COIN 2
ANALOG
ANALOG
ANALOG
ANALOG
ANALOG
ANALOG
ANALOG
ANALOG

1/1
00
1 0000
2 0000
1 0000
2 0000
1 0000
2 0000
3 0000
4 0000
5 0000
6 0000
7 0000
8 0000

INPUT TEST

STEERING
X
0(~FF)
STEERING
Y
0(~FF)
PADDLE
LEFT OFF(ON)
PADDLE
RIGHT
OFF(ON)
BOOST
OFF(ON)
GAS
0(~FF)
BRAKE
0(~FF)
START BUTTON
VIEW CHANGE 1
OFF(ON)
VIEW CHANGE 2
OFF(ON)
VIEW CHANGE 3
OFF(ON)
VIEW CHANGE 4
OFF(ON)

SERVICE
TEST

PRESS TEST AND SERVICE BUTTON TO EXIT

29

OFF(ON)
OFF(ON)

3.7.9.3.Sound Test

SOUND TEST
OUTPUT TYPE
RIGHT SPEAKER
LEFT SPEAKER
àEXIT

STEREO
OFF
OFF

In the system test mode, selecting SOUND TEST
causes the screen (on which sound related BD and
wiring connections are tested) to be displayed.
Check if the sound is satisfactorily emitted from
each speaker and the sound volume is appropriate.

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

3.7.9.4.CRT Test

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

C.R.T. TEST 1/2
C.R.T TEST
PAGE 1/2
RED

GREEN

In the TEST mode select CRT test to check the
screen is satisfactory.
Although the projector has been set up at the
factory before shipment, check to see if the screen
needs adjustment.

BLUE

WHITE

PRESS TEST BUTTON TO CONTINUE

C.R.T. TEST 2/2

PRESS TEST BUTTON TO EXIT

30

3.7.9.5.Output Test

OUTPUT TEST

START BUTTON
VIEW CHANGE 1
VIEW CHANGE 2
VIEW CHANGE 3
VIEW CHANGE 4
BOOST
STEERING
CENTER
LEFT
RIGHT

OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)

Select OUTPUT TEST from the menu screen in
Game Test mode to bring up a test screen for the
output devices (lamps, etc.).
If each output device activates correctly, the output
devices and their wiring connections are working
properly.

àEXIT
SELECT WITH SERVICE BUTTON
Perform the above inspections also at the time of monthly inspection

31

3.7.10. Moving The Machine
• When moving the machine, be sure to remove the plug from the power supply.
Moving the machine with the plug inserted can cause the power cord to be damaged,
resulting in a fire or electric shock.
• When moving the machine, retract the leg adjusters fully and ensure the casters make
contact with the floor. During movement pay careful attention so that the casters or leg
adjusters do not damage any other cabling laid on the floor. Such damage could result
in a fire or electric shock.
• Don’t push the cockpit cabinets from the side, as they may topple and cause damage.
• Don’t put excessive pressure on the glass or plastic components as damage or
personal injury may result if there is a breakage.

• Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

Disassemble the cabinet into its components if
transporting up or down step level changes!

Do not push an individual cockpit from the side!

32

3.8.

Fuses
• Never touch places other than those specified. Touching places other than those
specified can cause electric shock and short circuit. Disconnect the machine
from the supply before attempting the replacement of any fuse.

• Only QUALIFIED SERVICE PERSONNEL should replace FUSES.

There are a number of fuses used on this machine to protect the user and the machine from damage. Only
replace the fuse once you have remove the cause of its failure. Detailed below is a list of the fuses used,
their location and if relevant PCB reference:
PART NUMBER

LOCATION

TYPE & DETAILS

QTY PER COCKPIT

514-5078-5000

IEC INLET (EP1302)

5x20 HRC SB 5000mA

1

514-5078-6300
514-5078-4000
514-5078-6300
514-5080-15000
514-5078-2500
514-5033-5000

838-11856CE-02
400-5397-01 (F1)
838-13578 (F1)
838-14174(F1)
838-14174(F2)
400-5421-07512 (F11)

5x20 HRC SB 6300mA
5x20 HRC SB 4000mA
5x20 Ceramic SB 6300mA
32x6.35 HRC SB 15000mA
5x20 HRC SB 2500mA
5x20 Glass T 125v 5 A

1
1
1
1
1
1

There are also fuses located on the Monitor PCB. Refer to the relevant Monitor manual supplied to
reference these fuses.

33

3.9.

Maintenance
•

Only Qualified Service Personnel must carry out maintenance.

•

Ensure that the mains power is switch OFF and disconnected before attempting any
work.

•

The CONTROL PANEL ASSEMBLY is heavy and may cause injury or damage to the
machine if dropped. Use an assistant when removing and replacing it.

• In order to prevent an electric shock and short circuit, be sure to turn power off before
performing work by touching the interior parts of the product.
• Be careful not to damage the wires. Damaged wires may cause electric shock or short
circuit or present a fire risk.
• Do not touch undesignated places. Touching places not designated can cause electric
shock or short circuit.
• This work should be performed by the site maintenance individual or other skilled
professional. Performing work by non-technical personnel can cause electric shock
hazard.
• Do not perform work other than those specified in this Manual in order to prevent
accidents during performing work and operation after performing work. Performing
work not specified in this Manual may require special training for this product. If
performing work other than those stated in this manual is required for repair, contact
the offices herein stated in this manual or where you purchased the product from and
ask for repair or inquire how to repair.
• Be very careful when soldering. Handling a soldering iron carelessly may result in a
fire or a burn.
• Be extremely careful when heating the heat-shrinkable tube. Failure to do so may
result in a fire or burns.
• Do not drop parts when removing them. Dropping parts may damage them or cause
sudden accidents.
• To prevent accidents, more than one person must perform these operations.
• Exercise extreme caution when handling the internal parts of the Control Panel. Watch
out for damage, warping and loss. The loss of just one piece may result in damage to
or lead to faulty operation of the entire unit.
• When securing the plastic-made parts, do not excessively fasten screws and nuts.
Failure to observe this may damage the parts and cause injury due to fragments
resulting from damage.

• Be sure to perform volume's move value setting in the Volume Setting in the Test
Mode after replacing or adjusting the Volume. (See Section 5.)

34

3.9.1. Removing The Control Panel
Poor handle response/lack of response when adjusting the Volume in Test Mode may be caused by faulty
Volume alignment and/or a damaged Volume.
Follow the instructions below to adjust the gear alignment and/or replace the Volume.
If the Volume Shaft is rotating within its normal area of mobility, there is little chance the Volume can be
damaged by rotating the handle as far as possible to the left/right. With the handle in the centre position,
i.e. straight, and the Volume Shaft in the same direction shown in the diagram, attach the Volume so that it
aligns properly with the gears. The recommended value of the VR is within the range 78H | 88H when the
steering unit is in the straight position. In order to adjust or replace the Volume, follow the instructions
below to remove the Control Panel.
A 5 mm hexagonal wrench is required for the following procedure.
1. Turn off the power.
2. A Remove the 6 hexagon socket screws from the Control Panel.

3.

The mass of the control panel is
approximately 23 kg. Removal and
installation of the control panel
should be performed by at least 2
people working together. The panel
should be firmly supported using
both hands.

35

4.

Unplug the 8 connectors and re move the
Control Panel. Be careful not to damage
any of the wiring.

DISCONNECT CONNECTOR

3.9.1.1.Adjusting/Replacing The Volume
3.9.1.1.1.Adjustment Procedure
1.

Loosen the 2 screws that secure the VR Bracket and move the VR Bracket to adjust the angle
and condition of the gear alignment.

2.

Keeping the handle straight, align the gears so that the direction of the D Cut side of the Volume
Shaft matches that shown in the diagram.

3.

Tighten the 2 screws and secure the VR Base.

4.

Adjust the variable resistor settings on the Volume Setting screen (see 5.2.10.7).

5.

Check to make sure the "STEERING X" value on the Input Test screen is within the range 80H+/8H when the steering unit is in the straight position.

36

3.9.1.1.2.Replacement Procedure
This procedure requires the following tools: Philips screwdriver for the M4 screws, 1.5 mm hexagonal
wrench, 11\12mm monkey wrench, nipper, cutter, wire stripper, soldering iron and industrial dryer.
1.

Remove the connectors.

2.

Remove the 2 screws securing the VR Bracket and remove the entire Bracket and Volume.

3.

Loosen the 2 hexagon socket screws on the Gear and remove the Gear.

4.

Remove the nut securing the VR Bracket, then separate the Volume from the VR Bracket and
replace it.

5.

Adjust the variable resistor settings on the Volume Setting screen.

6.

Check to make sure the "STEERING X" value on the Input Test screen is within the range 80H+/8H when the steering unit is in the straight position.

37

3.9.1.2.Greasing
• Be sure to use the designated type of grease. If a non-designated type grease is used,
components may break.
• Do not apply grease to any part of the machine other than those parts specifically
indicated. Doing so may result in malfunctioning and/or deterioration of parts.
• The period for greasing specified herein is a standard. Apply greasing to the specified
portions as occasion arises.
•

Be sure to use a good quality, synthetic lubricant. Using a mineral-based lubricant will
cause damage to the plastic parts.

38

3.9.2. Steering Unit
• In order to prevent an electric shock and short circuit, be sure to turn power off before
performing work by touching the interior parts of the product.
• Be careful not to damage the wires. Damaged wires may cause electric shock or short
circuit or present a fire risk.
• Do not touch undesignated places. Touching places not designated can cause electric
shock or short circuit.
• This work should be performed by the site maintenance individual or other skilled
professional. Performing work by non-technical personnel can cause electric shock
hazard.
• Do not perform work other than those specified in this Manual in order to prevent
accidents during performing work and operation after performing work. Performing
work not specified in this Manual may require special training for this product. If
performing work other than those stated in this manual is required for repair, contact
the offices herein stated in this manual or where you purchased the product from and
ask for repair or inquire how to repair.
• Be very careful when soldering. Handling a soldering iron carelessly may result in a
fire or a burn.
• Be extremely careful when heating the heat-shrinkable tube. Failure to do so may
result in a fire or burns.
• Exercise extreme caution when handling the internal parts of the Steering Unit. Watch
out for damage, warping and loss. The loss of just one piece may result in damage to
or lead to faulty operation of the entire unit.
• When securing the plastic-made parts, do not excessively fasten screws and nuts.
Failure to observe this may damage the parts and cause injury due to fragments
resulting from damage.
• When adjusting or changing the variable resistor, set the variable resistor values on
the Volume Settings screen and check the values on the Input Test screen in Test
mode.
• After adjusting or replacing a microswitch, be sure to verify that the switch turns on
and off correctly on the Input Test screen in Test mode.

39

If steering unit response is less than ideal and adjusting the settings on the Volume Settings screen in Test
mode has no effect, the problem is most likely due to an incorrectly engaged gear, an improperly placed
microswitch, or a broken variable resistor or microswitch.
Follow the steps listed below to correct the gear engagement, adjust the position of the switch, or replace
the variable resistor or switch.
Refer to Section 12, "Control Panel", for instructions on how to: adjust and replace the direction control
variable resistor.

3.9.2.1.Adjusting And Replacing The Y-Axis VR
The variable resistor that detects the forward and backward tilting operation of the steering unit is called
the Y-axis steering VR. Follow the steps listed below to adjust the gear engagement or re place the VR.
In this machine, the VR will not be damaged as long as its axle is rotating within its range of motion when
the handles on the machine are tilted to their maximum extent. Secure the VR so that its axle points in the
indicated direction and the gear is properly engaged when the handles are not being tilted.
The recommended value of the VR is within the range 70H- 80H when the steering unit is in the horizontal
position (see 5.2.10.2).
The following tools and instruments are required to perform these operations:
• 3mm diameter hexagonal screwdriver or wrench
• M4-size Phillips screwdriver
• 1.5mm diameter hexagonal screwdriver or wrench
• 10mm diameter spanner
• Soldering iron

3.9.2.1.1.Adjustment Procedure
1.

Turn off
the power.

2.

Remove
the 4
hexagon
socket
screws
around the
boost
button.

3.

Remove
the 4 truss
screws
holding the
top and
bottom of
the front
steering
cover in
place.

40

4.

Remove the 4 truss screws holding
the left and right sides of the front
steering cover in place.

5.

Detach the front steering cover.
There are several wires connected to
the inside of the cover. Remove the
cover slowly and unplug the
connectors, taking care not to
damage the wiring.

6.

Remove the 4 truss screws holding
the top and bottom of the rear
steering cover in place.

41

7.

Remove the 4 truss screws
holding the left and right
sides of the rear steering
cover in place.

8.

Push the rear steering cover towards the interior of the machine, pressing down on the accordionfold behind the cover. The Y-axis VR should now be visible inside the cover, on the left side when
facing the monitor.
NOTE: The steering unit has been removed in this photograph for better visibility. It is not
necessary to remove the steering unit when performing the actual operation.

42

9.

Loosen the 2 screws holding the
variable resistor bracket in place, move
the variable resistor bracket, and adjust
the gear engagement for angle and
positioning.

10. Engage and secure the gear at such an angle that the D-cut side of the VR axle is horizontal and
facing downward when the steering unit is not tilted.
11. Manipulate the steering unit and make sure the gear is turning smoothly.
12. Repeat the above steps in reverse to replace the front and rear steering covers. Take care not to
pinch the wires or overtighten screws.
Note that the screws used to secure the left and right sides of the front steering cover have
different dimensions from the others. Check the screw sizes before installing them.
13. Adjust the variable resistor settings on the Volume Settings screen (see 5.2.10.7.)
14. Check to make sure the "STEERING Y" value on the Input Test screen is within the range 78H+/8H.

3.9.2.1.2.Replacement Procedure
1.

Perform steps 1 through 7 under "Adjustment Procedure" to detach the front and rear steering
covers.

2.

Unplug the Y-axis VR wire
connectors and unfasten the
harness lug holding the wiring in
place.

43

3.

Remove the 2 screws holding the variable resistor bracket in place and then remove the Y-axis
VR, bracket and all.

4.

Loosen the 2 hexagon socket
screws holding the gear in place
and disengage the gear from the
VR axle.

44

5.

The wires connected to the old VR can be
reused for the new VR. Use the soldering iron to
melt the welds and remove the wires from the
VR.

6.

Solder the wires to the new VR. Check the
wiring diagram to make sure there are no
mistakes in the wiring.

7.

Attach the gear to the new VR.

8.

Install the new Y-axis VR. Engage and secure the gear at such an angle that the D-cut side of the
VR axle is level and facing downward when the steering unit is not being tilted.

9.

Manipulate the steering unit make sure the gear is turning smoothly.

10. Plug in the wiring connectors and secure the wires with the harness lug.
11. Repeat the above steps in reverse to replace the front and rear steering covers. Take care not to
pinch the wires or overtighten screws.
Note that the screws used to secure the left and right sides of the front steering cover have
different dimensions from the others. Check the screw sizes before installing them.
12. Adjust the variable resistor settings on the Volume Settings screen. (see .)
13. Check to make sure the "STEERING Y" value on the Input Test screen is within the range 78H+/8H.

45

3.9.2.2.Replacing The Microswitches
Movement in the steering unit's paddle levers is detected by 2 microswitches on the bottom of the interior
of the steering cover. Follow the steps listed below to replace or adjust the position of these switches.
Note that each of the 2 microswitches on the bottom of the steering unit is linked to the paddle on the
OPPOSITE side in the "PADDLE LEFT/RIGHT" test on the Input Test screen; that is, the microswitch on
the right controls the "PADDLE LEFT" value, and vice-versa. Check to make sure the switch being
replaced or adjusted is the correct one.
The following tools and instruments are required for the following operations:
• 3mm diameter hexagonal screwdriver or wrench
• M4-size Phillips screwdriver
• M3-size Phillips screwdriver
• Nippers
• Cutters
• Soldering iron
• Industrial dryer

3.9.2.2.1.Adjustment Procedure
1.

Perform steps 1 through 7 for adjusting the Y-axis VR to remove the front steering cover and
detach the rear steering cover (see 3.9.2.1).

2.

Loosen the 2 screws securing the SW ADJUST plate on which the microswitch to be adjusted in
installed, and then move the SW ADJUST plate to adjust it. Do not loosen the screws on the side
the microswitch is installed on.

46

3.

Adjust the switch so that the roller on its actuator terminal touches the pin that interlocks with the
paddle lever when the lever is not being manipulated.

4.

Tighten the 2 screws.

5.

Manipulate the paddle lever to make sure the microswitches are turning on and off properly.
Listen for a clicking sound. Also, make sure that the switch does not adhere to the actuator itself
when turned on.

6.

Replace the front and rear steering covers. Take care not to pinch the wires or over tight en the
screws.
Note that the screws used to secure the left and right sides of the front steering cover have
different dimensions from the others. Check the dimensions of the screws before installing them.

7.

On the Input Test screen, check to make sure that the microswitches turn on and off consistently
when the paddle levers are manipulated (see 5.2.10.2).

3.9.2.2.2.Replacement Procedure
1.

Remove the front steering cover and detach the rear steering cover (see 3.9.2.1).

2.

Unplug the wire connectors from the
microswitch and unfasten the harness
lug holding the wires in place

3.

Remove the 2 screws holding the SW ADJUST plate in place and then remove the microswitch
together with the SW ADJUST plate.

47

4.

Remove the 2 screws securing the microswitch to be replaced and then remove the SW ADJUST
plate and the transparent insulation sheet.

5.

The wires connected to the old microswitch can be reused for the new microswitch. Remove the
heat contraction tube covering the soldered areas, use the soldering iron to melt the solder, and
remove the wires from the microswitch.

6.

Solder the wires to the new microswitch. Check the wiring diagram to make sure there are no
mistakes in the wiring. In addition, use a heat contraction tube or other protection to prevent
short-circuiting.

7.

Attach the SW ADJUST plate and the insulation sheet to the new microswitch and secure them
with 2 screws. Be sure to insert the insulation sheet between the switch and the plate.

8.

Install the SW ADJUST plate with the new microswitch in the bottom of the steering unit. Adjust
the position of the plate so that the roller on the microswitch's actuator terminal touches the pin
that interlocks with the paddle lever when the lever is not being manipulated, and secure it with 2
screws.

9.

Connect the wire connectors and secure the wires with a harness lug.

10. Manipulate the paddle lever to make sure the microswitches are turning on and off properly.
Listen for a clicking sound. Also, make sure that the switch does not adhere to the actuator itself
when turned on.
11. Replace the front and rear steering covers. Take care not to pinch the wires or over tight en the
screws.
Note that the screws used to secure the left and right sides of the front steering cover have
different dimensions from the others. Check the dimensions of the screws before installing them.
12. On the Input Test screen, check to make sure that the microswitches turn on and off consistently
when the paddle levers are manipulated (see 5.2.10.2).

48

3.9.2.3.Greasing
• Be sure to use the designated type of grease. If a non-designated type grease is
used, components may break.
• Do not apply grease to any part of the machine other than those parts
specifically indicated. Doing so may result in malfunctioning and/or deterioration
of parts.
• The period for greasing specified herein is a standard. Apply greasing to the
specified portions as occasion arises.
Use spray grease once every three months to grease up the gear mesh portion of the constituent parts.
Use "Grease Mate" (part number 090-0066) for the spray grease.

49

3.9.3. Card Reader/Writer Unit

•

Take care to work on the machine with the power turned off. In the powered
state, the machine may operate suddenly and can cause fingers to be pinched
or cut.

3.9.3.1.Setting Dedicated Cards
•
•
•
•
•
•

Be sure to use dedicated cards available for this product. Use of ones other
than such dedicated cards may cause a malfunction or failure of the machine.
Be sure to set the specified number of card in the specified orientation by
using the specified procedure. Wrong setting of the cards may cause the
machine to fail.
This machine allows you to set up to 100 cards at a time. You must not set
over 101 cards at a time. If you do so, a trouble such as card jamming may
occur.
Set virgin cards taken out from a container that was unpacked immediately
before use.
Use of any deformed or deteriorated card may cause a trouble.
Do not include a corrugated, bent, or used card in the card deck.

When the unit is out of cards, a message will be displayed at the upper right of the screen during
advertisements. Follow the instructions below to restock the system with cards. Cards may be stocked
when the unit is on or off.
After restocking the system with cards, the message displayed after the "SEGA" logo will be updated.
Gameplay can be resumed without waiting for the updated message.
Remove the truss screw
A) Unlock and open the cover to find the card reader/writer.
The dispenser on which you should place the cards is located at the rear of the reader/writer.
B) From the card reader/writer, take out the dispenser upward in a straight line.

50

C) Remove the cover from the back of the dispenser.

D) Place the cards into the dispenser according to the instructions on the sticker attached to the dispenser.
Refer to the diagram shown on the sticker and insert the cards. Be careful not to insert the cards in the
wrong direction or with the wrong side facing up.
The Dispenser can only hold 100 cards. Do not attempt to insert more than 100 cards, as too many
cards may cause the Dispenser to jam or result in other problems.
Insert magnetic cards into the Dispenser in complete packs of 100 or after carefully counting the
number of cards (not to exceed 100).

E) Reinstall the cover to the dispenser.
F)

Insert the dispenser into the card reader/writer. The dispenser can be inserted only in the
predetermined orientation.

G) Close and lock the cover.
H) Secure with the truss screw

51

3.9.3.2.Head Cleaning
•

The unit enters Head Cleaning Mode when any of the following conditions are
met:

•

At power-up if the Card Reader/Writer has operated 100 times or more

•

At power-up if the date has been updated

•

At boot time after performing Backup Data Clear

•

Once the unit enters Head Cleaning Mode, follow the on-screen instructions and
perform Head Cleaning. The unit will not exit Cleaning Mode (i.e. games may not
be played) until head cleaning is complete.

•

Always use the designated Cleaning Card. Using anything other than the
designated card or carrying out any other procedure other than the one outlined in
the manual may cause faulty printing, faulty operation and/or unit failure.

•

Cleaning Cards may only be used once. Dispose of them after use.

•

Cleaning Cards should be used immediately after removal from the package.
Cleaning Cards will not clean effectively if dried out.

•

Perform head cleaning only when there are cards in the Card Reader/Writer
Dispenser. If the Dispenser is empty, the part that secures the cards inside the
Dispenser may touch the rotating part of the Card Reader/Writer and cause
noise.

•

Always remember to remove the Cleaning Card after completing head cleaning.

•

After head cleaning, wait for the "SEGA LOGO" to be displayed at least twice
before resuming gameplay.

This machine records the number of times the Card Reader/Writer is used.
The Card Reader/Writer writes data to and reads data from cards. Each write and read is counted, so the
Card Reader/Writer usage count will not be the same as the number of times the game is played.
Once head cleaning of the Card Reader/Writer is complete, the unit will exit this mode.
Follow the on-screen instructions to carry out cleaning.
PLEASE INSERT CLEANING CARD
Insert the Cleaning Card into the card slot.
NOW CLEANING...
Indicates that the unit is undergoing cleaning. Wait for cleaning to be
completed.
The unit exits to normal mode after cleaning is complete.
Do not forget to remove the Cleaning Card.
Wait for the "SEGA LOGO" to be displayed at least twice before
resuming gameplay after cleaning.
The Card Reader/Writer usage count described above is reset when cleaning is performed.
Manual head cleaning may also be performed from Test Mode. Refer to Test Mode Section 5.2.10.6 for
more details.

52

3.9.3.3.Clearing Card Jams
When attempting to perform this operation without powering down so that
gameplay can be restored, exercise extreme caution. Machine parts may move
unexpectedly when the power is ON. This may result in fingers being caught or
severed and other injuries.
Verify the Stay Lock on the top cover before attempting this procedure. If the top
cover closes during the procedure, it may result in serious injury.
If a problem, such as card jamming, occurs on the card reader/writer it will be reported on the screen. Play
cannot proceed unless this problem is resolved. Identify the nature of the problem before any action is
taken.
If repeated attempts continue to generate errors, follow the instructions below to remove the card.
Removing the card may force the game to shut down. If the game shuts down, existing customer game
data will not be saved.
A) Remove the truss screw.
B) Unlock and open the cover.
C) Unlock the hatch by drawing the green
shaft attached to the top cover on the
card reader/writer. While drawing the
shaft, open the cover up.
D) Remove the card jammed in the card
reader/writer.

E) While drawing the shaft,
close the cover. With the top
cover closed, release the
green shaft. Check that the
top cover has been locked
securely.

E) Close and lock the cover.
F) Secure with the truss screw.

53

3.9.4. Accelerator & Brake
•

Only Qualified Service Personnel must carry out maintenance. Ensure that the
mains power is switched OFF and disconnected before attempting any work.

In the TEST MODE, if the brake or accelerator V.R. variations are not within the allowable limit, the V.R.
installation position requires adjustment or the V.R. needs replacement. Also be sure to apply grease to all
moving parts every 3 months.

3.9.4.1.Removing the Accelerator & Brake.
1. Turn the POWER switch OFF
2. Remove a total of 4 screws securing the
covers over the ACCELERATOR & BRAKE
3. Fine adjustment of the V.R. values is
accomplished with just these covers
removed.
4. Coarse adjustment requires the
ACCELERATOR & BRAKE mounting bolts to
be removed. If this is necessary, remove the
bolts from the unit, but do not remove the
unit from the machine. Take extreme care
when operating the unit in this condition as
damage to other components can occur.

54

3.9.4.2.Adjusting the V.R.
•

Never touch places other than those specified. Touching places other than
those specified can cause electric shock and short circuit.

•

After the replacement or adjustment of the V.R. be sure to set the values in the
INPUT TEST.

1. Remove the cover panels as detailed above.
2. Fine Adjustment - By using a screwdriver
loosen the 2 machine screws that secure the
V.R. arm. Move the V.R. arm to adjust the V.R.
value within the relaxed range.
3. Coarse Adjustment - Remove the four hexagon
bolts detailed above and remove the side
covers of the Accelerator & Brake.
4. Loosen the two machine screws holding the
V.R. rack
5. Move the V.R. rack away so as to disengage
the V.R.
6. Gently rotate the V.R. until its value is within the
range of the centring position.
7. Mesh the gears together. Make sure that a
correct amount of backlash is maintained.
8. If the V.R. value is still not correct make fine
adjustments as detailed above.
The required values are:
GAS PEDAL:

Under 30H

⇒

Over C0H

BRAKE PEDAL:

Under 30H

⇒

Over C0H

(THE PEDAL
RELEASED)

(THE PEDAL
PRESSED)

55

3.9.4.3.Replacing the V.R.
1. Loosen and withdraw the V.R. rack as detailed above.
2. Using a hexagon key loosen the two grub screws holding the V.R. gear onto the V.R.
3. Remove the V.R. gear
4. Using a spanner remove the nut holding the V.R. in position.
5. Gently remove the V.R. and its wire harness.
6. Refit is the reverse of removal.
7. When complete you must readjust the V.R. in accordance with the paragraph above.

3.9.4.4.Greasing
•

Be sure to use a good quality, synthetic lubricant. Using a mineral-based lubricant will
cause damage to the plastic parts.

•

Do not apply lubricant to parts other than those specified. Doing so may cause
damage or deterioration of parts.

Apply lubricant to gear mesh portions once every 3 months.

56

3.10. Replacement Of Fluorescent Lamp And Other Lamps
• Never touch places other than those specified. Touching places other than those
specified can cause electric shock and short circuit. Disconnect the machine
from the supply before attempting the replacement of any lamp.
• Prepare a secure step when working on the upper parts of the machine.

• Only QUALIFIED SERVICE PERSONNEL should replace lamps.

3.10.1.Fluorescent Lamp Replacement

1. Turn the POWER switch OFF.
2. Take out the 3 screws and open the Billboard lid.
3. Remove the end caps from the fluorescent tube.
4. Pull the tube out of the clips with a twisting
action.

57

3.11. Cleaning The Cabinet Surfaces
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted
(with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such
solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical
dustcloth.

3.12. Seat (Greasing To Seat Rail Portion)
Move the Seat to the rearmost position
and apply spray greasing to the portion
shown at the right once every 3 months by
using NOK KLUBER L60 or GREASE
MATE SEGA PART No. 090-0066.
After greasing, move the Seat a few times
forward and backward so as to allow the
grease to be applied all over uniformly. Be
sure to wipe grease which attaches to the
surfaces of the PROTECT RUBBER on
the Seat Rail, or any excess grease.

58

3.13. Troubleshooting

• Only QUALIFIED SERVICE PERSONNEL should carry out these procedures.

3.13.1.Card Reader/Writer
If this machine detects an error during the operation of the Card Reader/Writer, it will display the error
messages listed below. Perform the appropriate maintenance based on the content of the error message
displayed.
Should an error occur, do not attempt to open the top cover of the Card Reader/Writer. The unit will
attempt to save the data to the customer's card and restore the game if the top cover is closed and the
RESTORE command (hold down the Start button + Change View button for a short time) is used.
However, attempting to use the RESTORE command after the top cover has been opened may force the
game to shut down and not save data to the card.
When the game shuts down or the unit is reset, the data on the customer's card is not saved. In order to
save customer data, perform the proper maintenance carefully.
ERROR DISPLAY

CAUSE

COUNTERMEASURES

Error occurred while reading
card. Card will be ejected
without saving data. Please
press the Start and Change
View buttons.
Error occurred while saving
data. Please notify a store
attendant. Please press the
Start and Change View
buttons.

This message is displayed after
several failed attempts to save data
to the card at the end of the game.

Press the Start button and Change View
button at the same time to eject the card and
end the game.

This message is displayed after
several failed attempts to print at the
end of the game.

Printing error. Card will be
ejected without printing or
saving data. Please press
the Start and Change View
buttons.
A shutter error has
occurred. Please remove
any cards present in card
insertion slot. Please press
the Start and Change View
buttons.

This message is displayed after
several failed attempts to read the
card at the end of the game.

Leave the card in place and press the Start
button and Change View button at the same
time to retry the save operation.
Remove the card and press the Start button
and Change View button at the same time to
restore or end the game.
If this error occurs several times, use Test
Mode to perform manual cleaning. (See
Cleaning Section 3.9.3.2)
Press the Start button and Change View
button at the same time to eject the card and
end the game.

This card cannot be used.
Card will be ejected without
saving data. Please press
the Start and Change View
buttons.
Card jam. Ejecting card.
Please press the Start and
Change View buttons.

This message is displayed when the
shutter is forced open or if the unit
detects a problem with the shutter.
This message is displayed when the
unit is unable to open/close the
shutter.
This message is displayed when the
card in the Card Reader/Writer is not
a proper player card at the end of the
game.
This message is displayed when
various operations fail because of
dirty rollers or heads.

59

Correct the problem, then press the Start
button and Change View button at the same
time to restore the game. Circumstance may
force the game to shut down.
Correct the problem, then press the Start
button and Change View button at the same
time to restore the game.
Press the Start button and Change View
button at the same time to eject the card and
end the game.

Press the Start button and Change View
button at the same time to eject the card and
restore the game.
If this error occurs several times, use Test
Mode to perform manual cleaning. (See
Section 3.9.3.2)

Continued from previous page
ERROR DISPLAY

CAUSE

COUNTERMEASURES

There is a problem with the
card reader/writer. Please
notify a store attendant.
Please turn off the power
and start again.
The card reader/writer is not
responding. Please notify a
store attendant. Check the
card reader/writer is
connected properly, turn off
the power and start again.
SCIF Error. Please notify a
store attendant. Check that
the card reader/writer is
connected properly, turn off
the power and start again.

This message is displayed when
there is a problem with the Card
Reader/Writer and it sends improper
signals.

Verify there are no problems with the
shutter and that the top cover is closed
and then restart the unit.

This message is displayed at powerup during advertisements when the
Card Reader/Writer is not connected
properly or when it is broken and
unresponsive.

Verify that the Card Reader/Writer is
connected properly and then restart the
unit.

This message is displayed when a
communication error occurs between
the Card Reader/Writer and the
game board.

Card jam. Remove the card
and press the Start and
Change View buttons. If the
card cannot be removed,
please notify a store
attendant.

This message is displayed when
various operations fail because of
dirty rollers or heads.

Verify that the Card Reader/Writer is
connected properly and then restart the
unit.
If this error occurs several times, check
the immediate area for sources of
possible interference.
Leave the card in place and press the
Start button and Change View button to
retry the operation.
Remove the card and press the Start
button and Change View button at the
same time to restore or end the game
(refer to 3.9.2).
If this error occurs several times, use
Test Mode to perform manual cleaning.

This message is displayed when a
card jam is suspected when there
should be no card in the Card.

60

Press the Start button and Change View
button at the same time after removing
the card or correcting the problem to
restore the game.

The following error messages are displayed when problems are detected during unit power-up (during
initialization of the Card Reader/Writer). Perform the appropriate maintenance based on the content of the
error message displayed.
ERROR DISPLAY
CARD R/W ERROR!

CAUSE
This message is displayed at
power-up when the Card
Reader/Writer is not
connected properly or when
it is broken and
unresponsive.
PLEASE INSERT CLEANING CARD. This message is displayed
when the conditions
prompting an automatic Card
Reader/Writer cleaning are
met.
PLEASE WAIT
This message is displayed
during network setup while
the other unit is being
initialized.
CAN'T EJECT
This message is displayed at
power-up when, after
attempting to do so, the Card
Reader/Writer is unable to
eject a card for some reason.
This message is displayed at
power-up when the shutter
cannot be opened/closed
properly.

COUNTER MEASURES
Verify that the Card Reader/Writer is
connected properly and then restart
the unit..
If broken, contact the company from
whom the unit was purchased.
Perform the Card Reader/Writer
cleaning. (See 3.9.3.2)

This message disappears once
initialization of the other network
game unit is complete.
Remove all cards from the Card
Reader/Writer. (See 3.9.3.)

Verify that there are no problems with
the shutter and then restart the unit. If
this error occurs several times,
contact the company from whom the
unit was purchased.

The following messages are displayed when there are limits to the Card Reader/Writer Operation Mode.
The messages are displayed in the upper right of the screen during advertisements. The message content
is updated after the "SEGA LOGO" is displayed.
If the message is not one displayed intentionally by the Operation Mode, perform the appropriate
maintenance based on the content of the error message displayed.
ERROR DISPLAY
The machine is currently
unable to issue new cards.
Please see a store attendant to
have the machine restocked
with cards.
Cards may not be used at this
time.

CAUSE
The Card Reader/Writer
Dispenser is empty (no cards).

Cards may not be used due to
the Store Closing setting being
activated.

61

COUNTER MEASURES
Restock the Dispenser with cards.
(See 3.9.3)
If no cards are available, contact the
company from whom the unit was
purchased
If there is a mistake in the settings,
use Test Mode to change the Store
Closing setting.
If the setting is correct, but not
operating properly, check the internal
clock settings on the game board
(Refer to the Service Manual.)

3.13.2.Troubleshooting (When No Error Message Is Shown)
•

In order to prevent electric shock and short circuit, be sure to turn power off
before performing work.

•

Be careful so as not to damage wirings. Damaged wiring can cause electric shock
or short circuit.

•

After removing the cause of the functioning of the Circuit Protector, reinstate the
Circuit Protector. Depending on the cause of the functioning, using the Circuit
Protector as is without removing the cause can cause generation of heat and fire
hazard.

•

In the event that a problem cannot be resolved by employing the procedures
listed in this Manual, be sure to request service from the office shown on this
Manual or the dealer from whom the product was originally purchased. Attempts
to employ procedures other than those specified in this Manual can cause
electrical shock, shorting, or fire.

•

In the event of a problem that is not described here, be sure to contact the office
shown on this Manual or the dealer from whom the product was originally
purchased. Careless attempts at repair can result in electrical shock, shorting, or
fire.

If a problem occurs, first check to make sure that the wiring connectors are properly connected.
PROBLEM
When the main SW is
turned ON, the machine
is not activated.

CAUSE

COUNTER MEASURES

The power is not ON.
Incorrect power source/voltage.
The fuse of the connect board was blown
out due to momentary overcurrent.

Fluorescent lamp inside
FL box doesn't light up.

Connector connection fault.
Fluorescent lamp and Glow lamp need
replacement.

62

Firmly insert the plug into the outlet.
Make sure that the power
supply/voltage are correct.
After eliminating the cause of
overload, replace the specified rating
fuse.
Check connector connections
between the Cabinet and the FL box.
Replace the fluorescent lamp and the
glow lamp (See Section 3.10)

PROBLEM
Sound is not emitted.

Sounds are emitted and
the lamps are lit, but the
screen is black.

CAUSE

COUNTER MEASURES

Sound volume adjustment is not
correct.

Adjust the Switch Unit's sound adjustment
volume.

Faulty connections for various
connectors.

Check the connections for the game board,
amp, speakers and Volume connectors.

Malfunctioning BD, Amp. and
Speaker.

Perform SOUND TEST. (See 5.2.5)

Faulty connections for the visual
signal connector or the monitor
power connector.

Check the connections for the monitor and
game board connectors.

Broken monitor.

Contact the company from whom the unit
was purchased.

Irregular/uneven colors on Magnetization of the CRT.
the monitor screen.

Press the Degauss. switch on the VTS
Assembly (See Section 5.1.1.)

Colors on the monitor
screen are strange.

Check the visual signal connector
connection and make sure it is secured
properly.

Faulty connection for the visual
signal connector.

Screen adjustment is not appropriate. Make adjustment appropriately. (See
Monitor Manual)
The on-screen image
sways and/or shrinks.

The power source and voltage are no Make sure that the power supply and
correct.
voltage are correct.

Does not accept input
from any switch or
volume.

Faulty connector connections.

Check the connection for the I/O Board and
Cabinet connector.
Check the power for the I/O Board.

STEERING (Servomotor) Incomplete power on check.
response is incorrect.

Power on and verify that the power on
check completes properly. (See 3.7.8 )

Deviation of the volume value.

Adjust the volume value in the Test Mode.

Volume gear engagement fault.

Adjust the engagement of the gear. (See
Sections 3.9)

Volume malfunctioning.

Replace the volume. (See 3.9.)

Detached wires.

Check for faulty wire connections around
moving parts.
When replacing wires, secure them so that
they do not touch any moving parts.

63

PROBLEM
No response from Steering
(Servomotor).

CAUSE

COUNTER MEASURES

Failure of power-on checking
procedure.

Reconnect the power and complete a
power-on checking procedure. (See
Section 3.7)

Faulty connector connections.

Check the connections for the connectors
between the Game Board and
Servodriver and between the Servodriver
and the Servomotor.

Thermal element in the
Servodriver is operating.

Occurs when the internal temperature
reaches 70°C (158°F) and corrects
automatically when the unit cools.

Momentary overload caused a fuse Contact the company from whom the unit
on the Servodriver to blow.
was purchased.
Steering (Servomotor) is
week in its force feedback.

Aging of the force feedback
mechanism.

Reset in the Test Mode.

Unsatisfactory Accel and
Brake operation.

Incorrect volume setting.

Adjust the volume value in the Test
Mode. (See Section 5.)

Faulty Volume attachment or
adjust gear alignment.

Adjust the volume attachment and verify
in Test Mode. (See Section 5.)

Faulty connector connection.

Check the connections for the Accel and
Brake connectors and the connectors
between the Accel, Brake and Cabinet.

Failure of the volume.

Replace the volume.

Start button and Change
View button input does not
work and they do not flash.

Faulty connector connections.

Check the connections for the connectors
between the I/O Board, the Cabinet and
the Control Panel and those inside the
Control Panel.

Start button and Change
View button input works,
but they do not flash.

Unverified settings or operation.

The Start button only flashes when Free
Play is set. Check the operation in Test
Mode.
(See Section 3.9)

The lamp is burnt out.

Replace the lamp.

Failure of the network play. Network play is wrongly set.

Reset correctly. (See Section 5)

Communication cables are wrongly Reconnect the cables.
connected.
(See Sections 3.7 and 5)
Communication cables are
disconnected.
Damage of communication cables. Reconnect cables correctly. (See Section
5)
Replace the cables. Contact the
company from whom the unit was
purchased.

64

3.14. Gameboard

• Turn off the mains power and remove the power cord before opening the machine.

• The GAME BOARD should not require any work to be carried out upon it. All settings
and tests can be achieved without access to the GAME BOARD.
• All work to be carried out by QUALIFIED SERVICE PERSONNEL

3.14.1.Removing The Board
To return the game board for servicing, take out the board using the following procedure.
1. Turn the main switch OFF.
2. Unlock the base and remove the 2 M6 bolts.
3. Tip the seat carefully backwards as shown. Be careful not to damage the seat back when resting it on
the floor. Use a protective mat under the seat back to protect it on hard floors.
4. Disconnect all connectors from the game board, remove the four screws securing the game board to
the wooden base, and lift it out. Do not attempt to service the game board. THERE ARE NO USER
SERVICEABLE PARTS INSIDE! Return the game board to the Service Department inside the special
packaging provided.

65

3.14.2.Removing The GD-ROM Drive
1.

Turn the power off.

2.

Remove 1 truss screw from each side of Base Lid R.

3.

Unlock the base with the Master Key.

4.

Turn the Lock Handle on Base Lid R to unlock the lid.

5.

Lower the seat towards the backrest. Slowly lower the backrest until it touches the floor to prevent
damage to the seat part. Put a drop cloth on the floor to prevent damaging the surface of the seat
part.

6.

Remove the GD cable connector and the power cord connector from the GD-ROM drive.

66

7.

Remove the 4 screws to remove the GD-ROM drive.

67

3.14.3.Removing The Game Board (Triforce)
• When returning the game board for replacement or repair, make sure that the
connectors are attached correctly. Incorrect connections can lead to accidents such as
electric shock, short circuits, and/or fire.
• When plugging in connectors, pay close attention to the direction of the connection.
The connectors are designed to be connected in a specific direction. Attempting to
plug in a connector by applying excessive force may damage the connector or its
terminal clasp, possibly resulting in electric shock, short circuits, and/or fire.
1.

Follow the above described action 1 to 5.

2.

Remove all the connectors from the TRIFORCE.

3.

Remove the 3 screws that fix the Game Board.

68

3.14.4.Composition Of The Game Board

• With the key chip installed, the TRIFORCE board becomes a proprietary game board
for this product.

ASSY TRF FZR USA (842-02DD511U): USA
ASSY TRF FZR EXP (842-02DD511E): OTHERS
ASSY TRF FZR ASIA (842-04DD511E): ASIA

3.14.4.1.DIP SW Setting
Use this product with the DIP SW settings shown in the figure below.

69

3.14.5.Replacing The Main Board Battery
• To prevent overheating, explosion, or fire:
• Do not recharge, disassemble, heat, incinerate, or short the battery.
• Do not allow the battery to come into direct contact with metallic objects or other
batteries.
• To preserve the battery, wrap it in tape or other insulating material.
• Follow local regulations when disposing of the battery.
• Improper disposal can damage the environment.

• To avoid risk of malfunction and damage:
• Make sure the positive and negative ends are aligned correctly.
• Use only batteries approved for use with this unit.

• If an error appears indicating that the battery power is very low within the first year of
use, it is usually an indication of a problem or abnormality with something other than
the battery. Be sure to inspect the board that the battery is connected to.

1.

Remove the 5 screws holding the TRIFORCE and its cover in place.

2.

Slide the cover off of the TRIFORCE, being careful of the hook that holds them together.

70

3.

Gently remove the battery from the battery holder. The battery holder is located on the very
bottom of the main board.

4.

Insert the new battery (CR2032) so that the + terminal is pointing upward.

Removed batteries should be disposed of in accordance with relevant national laws and/or local
regulations.

TRIFORCE MAIN BOARD BATTERY
SEGA PART No.: 401-0065
SEGA PART NAME: BATTERY CR2032 HITACHI

71

3.14.6.Replacing The DIMM Board Battery Pack
3.14.6.1.Warnings And Restrictions Concerning The Battery Pack
Observe the following precautions when handling the DIMM board's battery pack. Sega cannot assume
responsibility for any problems that arise from handling the battery pack in disregard of the guidelines set
forth in the manual.
• Do not disassemble the battery pack and the batteries.
• If you should fail to observe this instruction, the internal wires and/or protective
devices may be damaged; as a result the safety system may not function when
discharging and recharging, eventually causing an over heating, fire and explosion. If
you should disassemble the batteries, the generated gases may harm your throat and
the negative plate may overheat and make a fire.
• Do not make an external short circuit of the battery pack and the batteries.
• If you should fail to observe this instruction, the batteries may overheat, make a fire,
and explode.
• Do not fire the battery pack and the batteries.
• If you should fail to observe this instruction, the batteries may make a fire and
explode.
• Do not leave the battery pack and the batteries nearby the heat source (fire or heater)
or under the intense direct sunlight and flaming sun. If you should fail to observe this
instruction, the batteries may reduce the service life and in the worst case may
overheat, make a fire, and explode.
• Do not leave the battery pack and the batteries in water or seawater. Also do not apply
water or seawater onto the battery pack and the batteries. If you should fail to observe
this instruction, the internal wires and/or protective devices may be damaged; as a
result the safety system may not function when discharging and re charging,
eventually causing an overheating, fire and explosion. Also water may be electrolyzed
into oxygen and hydrogen, and eventually the battery's sealed section may be
corroded and the internal liquid may leak.
• Do not solder on the battery pack's terminals.
• If you should fail to observe this instruction, the armor may be heated and melted or
the internal wires may be damaged, eventually causing an overheating, fire and
explosion. Also, when the battery's temperature reaches to 100C or more, the battery
may leak its internal liquid due to destruction of its plastic parts (gasket, separator,
etc.), or may overheat, make a fire, or explode due to internal short-circuit.
• Do not insert or connect the battery in a reversal polarity.
• If you should fail to observe this instruction, the battery may be externally shortcircuited and eventually overheat, make a fire, or explode, depending on the device
you connect with.

72

• Do not tightly seal the battery pack when installing it onto an external device.
• Flammable gas is generated from the battery when its safety mechanism has
functioned. If you should fail to observe the above-described instruction, sparks from
motors, switches, etc. may cause the gas to fire. Therefore, install the battery pack so
that the gas can be quickly released from the external device.
• Do not use the battery pack for the device/usage other than this game system.
• If you should fail to observe this instruction, the battery and/or the device may be
damaged due to non-applicable specifications.
• Do not strike a nail in, hammer, step on, or apply any other forms of pressures and
shocks on, the battery.
• If you should fail to observe this instruction, the battery may be deformed. As a result,
the battery may burst at its sealed sections to leak the internal liquid, or may be shortcircuited internally to overheat, make a fire, and explode.
• Do not use a battery charger because any battery charger is not usable for this battery
pack.
• If you should fail to observe this instruction, the gas may be suddenly generated in the
battery and eventually the battery may overheat, make a fire or explode.
• If the battery in use or in keeping shows an abnormal indication (deformation, change
of colour, bursting of the armour cover, etc.), immediately stop using or keeping it. If it
leaks and smells abnormally, immediately keep it away from fire and put it in a safety
box.
• If the liquid leaks from the battery and gets in your eyes, do not rub your eyes but
immediately wash them with clean water (city water etc.); and consult a medical doctor
for a treatment. If you should fail to observe this instruction, the liquid may harm your
eyes.
• The battery pack armour (a polyvinyl chloride tube) may be damaged or deformed by
external force or heat. When transporting the battery pack or replacing it with a new
one, therefore, be careful not to drop or excessively shock it. Do not continue to use
any damaged or deformed battery pack. If you should fail to observe this instruction,
the battery may overheat, make a fore, or explode.
• The battery pack contains a printed circuit board (PCB) for protective circuitry. It may
be destroyed by the static electricity. When handling or servicing the battery pack,
therefore, take preventive measures against the static electricity.
• If your battery pack has shown destruction of a protective circuitry PCB, do not
continue to use it. If you should fail to observe this instruction, the battery may
overheat, make a fore, or explode.
• When wiring the battery pack to a device, be careful not to apply excessive force onto
the connectors and lead wires. The battery may overheat, make a fire, or explode if
the connectors and lead wires are damaged.
• Do not do away with the used battery packs carelessly because they may contaminate
the environment. Submit them to an industrial waste disposal plant.
• Be sure to dispose of the used battery pack in accordance with relevant national laws
and/or local regulations.

73

If the GD-ROM drive appears to be taking too long to read the disc, the battery pack on the DIMM board
may need replacing. The battery pack should last approximately 16 months under normal usage.
There is no recharging unit for the battery pack.
Follow the steps listed below to replace the battery pack.
1.

Follow steps 1 and 2 in Section 3.14.5 to remove the cover.

2.

Unplug the battery pack's connector.

3.

Remove the single tapping screw and slide the battery holder cover to remove it.

4.

Remove the battery pack.

5.

Repeat the above steps in reverse to install the new battery pack.

The used battery pack is considered industrial waste.
As such, it should be disposed of in accordance with relevant national laws and/or local regulations.

DIMM BOARD BATTERY PACK
SEGA PART No.: 401-0081
SEGA PART NAME: BATTERY PACK CGR-B/246A

74

3.14.7.Shipping The Game Board And GD-ROM Drive
Observe the following precautions when sending the TRIFORCE or GD-ROM drive out for servicing or
repairs.
The carton boxes (included) are needed to ship these parts, and should therefore be stored in a safe place
to ensure that they are not lost.
•

•
•
•

When sending parts in for repairs, they should be configured as follows:
(1) TRIFORCE:
- Leave the key chip installed in the board.
(2) GD-ROM drive:
- Remove the drive bracket.
- Eject the GD-ROM disc, place it in its case, and store in a safe place.
Remove the wire harnesses and cables from the TRIFORCE and GD-ROM drive before sending
them in for repairs.
Do not disassemble the TRIFORCE or GD-ROM drive. Place them in the carton box as is when
sending them in for repairs.
Provide a clear, detailed description of the game used and the observed problems when sending
to the indicated repair center.

3.14.7.1.How To Use The Triforce Carton Box

Fold the packaging in the order specified in the diagram and wrap it around the TRIFORCE, making sure
that board and box are aligned correctly. Finally, place it in the carton box.
Failure to wrap the product as specified in the diagram may cause damage to parts.

75

3.14.8.Machine Set Up
During linked play, if the test mode is not finished within three minutes on all linked machines, the
NETWORK CHECK cannot be performed, causing a NETWORK ERROR.
First, set up each linked machine to meet the requirements of communication play. If the settings are
incorrect, communication play is not possible.

76

3.14.8.1.Network Play
Up to 4 machines can be linked for network play. Properly connected network cables and correct network
play settings are required for network play.

3.14.8.1.1.Precautions Regarding Network Play Setup
•

Before starting to work, ensure that the Power SW is OFF. Failure to observe this
can cause electric shock or short circuit.

•

Use care so as not to damage wirings. Damaged wiring can cause electric shock
or short circuit.

•

Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.

•

This work should be performed by the site maintenance individual or other skilled
professional. Performing work by non-technical personnel can cause electric shock
hazard.

•

When linking a number of machines, be sure to supply sufficient power for the
corresponding number of machines. Be sure to secure per machine current as
stated in this manual. Failure to observe this can cause a fire and an electric shock
accident.

•

Due to the length of the network cable, the distance in between the machines is
limited. However, to avoid accidents, be sure to secure space in excess of 70 cm
between the machines.

•

To perform work safely and avoid serious accident such as the cabinet's falling
down, do not perform work in places where step-like grade differences, a ditch, or
slope exist.

• To perform work safely, be sure to secure the space corresponding to number of
machines to be linked. Failure to observe this can cause accident.
• To avoid accidents, use a cable cover that will not cause patrons to trip when laying
network cables in areas of heavy foot traffic.
• To prevent accidents and acts of vandalism, cover the network cables with the
strongest cover possible.

• Network play is not possible between game machines with different cabinet types.

When connecting several games machines together, make sure that a sufficient amount of electrical power
is available for each machine. Plan on providing 15A for each machine in 100-120V locations, and 7A in
220-240V locations.

77

3.14.8.1.1.1.Spacing of Game Machines
Leave at least 70 cm of space between game machines.

78

3.14.8.1.2.Connecting Network Cables
To enable network play, the hubs inside each of the game machines involved must be connected with
network (LAN) cables. Connect the hub inside one of the machines to the hub in the other machine using
LAN cables. There is no need to connect the other machines to each other in any other way.
Do not connect LAN cables between twin machines when they are not used for network play.
1. Turn off the power and unplug the power cord from the outlet. Place the power cord so as not to
damage it while working.
2. Using the illustration on the previous as reference, move the machines so that they are lined up.
Leave enough space on the front lid side of the machine to perform the rest of the operations in
this procedure.
3. Remove the lower back lids of machines denoted ‘L’ on back.

4. Remove the front covers on both machines.
5. Take off the required hole lids at the ends of the AC covers (see diagram above).
6. Route a spare LAN cable through both machines connecting both hubs.
Any of the ports 2 or above can be used to connect to any of the other game machines.
7. Replace all lids and covers.
8. Once the machines have been linked for network play, line them up. Leave as much space as
possible between the machines.
9. Secure all adjustors on each machine. (See Section 3.7.3)
10. Connect the power cord and grounding wire for each machine. (See 3.7.8)

79

3.14.8.1.3.Network Play Settings
Each of the linked machines must be set up for network play. If the machines are not set up correctly,
network play will not be possible.

3.14.8.1.3.1.How To Set Up A Machine For Network Play
1. Turn off the power on each machine to be used in network play.
2. Enter Test mode on each machine. (See Section 5.1)
3. Select GAME TEST MODE and press the TEST Button. The machine will enter Game Test mode
and the screen will display the Game Test menu. (See Section 5.2.10)
4. Select NETWORK SETTINGS from the Game Test menu and press the TEST Button. The
Network Settings screen will appear. Network settings are carried out on this screen.

NETWORK SETTING
LINK NUM 2(2•`4)
GROUP A(A•`Z)
NUMBER 2(1•`4)
-> EXIT

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

5. Set the LINK NUM setting on the Network Settings screen to the number of game machines linked
for network play.
6. Set up the GROUP setting on the Network Settings screen. The GROUP setting is used to divide
the machines linked for network play into groups. For example, a network of 4 machines could be
divided into 2 groups of 2 machines.
7. Set the NUMBER setting on the Network Settings screen so that each machine within a group has
a different number. Make sure that one machine in each group is set to "1".
8. Exit Test mode on each machine. Be sure to choose EXIT from the System Test Menu to exit Test
mode properly.
9. Once each machine has exited Test mode and gone through initialization, it will begin a network
test. During the network test, the monitor will display a network test screen.
10. If there are no problems with network play settings or cable connections, the machine will enter
Advertising mode.
11. If the advertising screen appears after the network test is finished, network settings are complete.
12. The network test should last roughly 20 to 30 seconds. If the network test screen fails to disappear,
the problem is most likely due to one of the following: incorrect settings, an improperly connected
LAN cable, a faulty LAN cable connection, or a severed wire.

80

3.14.8.1.4.General Precautions Regarding Network Play
• When setting up machines for network play, settings such as the game's difficulty
level will be derived from the machine whose "NUMBER" is set to "1". If settings on
machine "1" are changed, the other machines will have their settings changed
accordingly. On machines other than "1", settings derived from machine "1" will not
be displayed on screen and cannot be changed.
• Should a network connection fail during network play, gameplay will be suspended
and the Network Error Screen will be displayed.
• If one of the units attached for network play enters Test Mode, the other unit will
display the same Test Mode Screen.
• Even when units are connected for network play, each seat, each game may be
given different cost settings. Incorrect cost settings may cause budget balancing
problems.

Note that when 2 or more machines are linked together for network play, some functions are different than
for stand-alone machines.
Whenever Test mode is used on a machine linked for network play, all machines connected to the network
will display the network test screen. When patrons are engaged in network play, do not enter Test mode on
any of the machines in the network, even if the machine is not in use.
However, machines whose GROUP setting is different from that of the machine entering Test mode will
not be affected.

81

3.15. Periodic Check And Inspection
The items listed below require periodic check and maintenance to retain the performance of the machine
and ensure safe operation:
•

Be sure to check annually to see if the power cords are damaged. The plug is
securely inserted and that there is no dust in the interior of the machine or
between the socket and the power cord. Using the product in an unclean
condition may cause a fire or electric shock.

• Only QUALIFIED SERVICE PERSONNEL should carry out periodic checks.

The items listed below require periodic check and maintenance to retain the performance of this machine
and to ensure safe business operation.
When handling the controller, the player will be in direct contact with it . In order to always allow the player
to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for
player use.
ITEMS

DESCRIPTION

PERIOD

CABINET

Check Adjusters' contact with surface.

Daily

CARD READER/WRITER

Head cleaning

Every 151 counts of the card
reader/writer or Daily

CONTROL PANEL

Cleaning

As necessary

Inspection of VR

Monthly

Inspection of adjusting gear mesh

Tri-monthly

SHIFT LEVER
ACCEL. & BRAKE

Greasing

Tri-monthly

Inspection of SW

Monthly

Greasing

Tri-monthly

Inspection of VR

Monthly

Gear and Spring portion greasing

Tri-monthly

SCREEN cleaning.

Weekly

Check adjustments.

Monthly or when moving.

Inspection of COIN SW

Monthly

Coin insertion test

Monthly

Cleaning of COIN SELECTOR.

Tri-monthly

SEAT

Greasing to the seat rail

Tri-monthly

GAME BD

MEMORY TEST

Monthly

MONITOR
COIN CHUTE DOOR

Check settings.

Monthly

POWER SUPPLY PLUG

Inspection and cleaning

Annually

INTERIOR

Cleaning

As necessary

CABINET SURFACES

Cleaning

As necessary

82

4.

HOW TO PLAY
4.1.

Game Description

The following explanations apply to the case the product is functioning satisfactorily. Should there be any
moves different from the following contents, some sort of faults may have occurred. Immediately look into
the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
Whenever power is flowing to the machine, the fluorescent lamp is lit up. While in Advertising mode, the
monitor will go through an advertising display loop, explaining the game's content and card system,
displaying the rankings, and so on.
Sound is output from the speakers to the left and right of the monitor and on the left and right of the seat's
headrest. Sound output during Advertising mode can be turned on or off by adjusting the corresponding
setting in test mode.
The "Start" button and the 4 "View Change" buttons on top of the control panel are able to light up. They
are not lit during Advertising mode.
The "Start" button will blink when enough credits have been inserted to play the game, and cease to blink
when it is pressed to start the game. If there are still enough credits to play again after the game ends, the
button will begin to blink again. After the race starts, the "View Change" button corresponding to the
currently selected view will light up; all the others will remain unlit.

83

1 START BUTTON: start game
2 STEERING UNIT: control direction
3 BOOST BUTTON: accelerate
4 LICENSE CARD SLOT
5 VIEW CHANGE BUTTON (1 - 4)
6 PADDLE LEVER: control centre
of gravity (while driving)
7 MEMORY CARD SLOT
8 BRAKE PEDAL: brake
9 GAS PEDAL: control speed

4.1.1. Game Outline
This product is a racing game. It has two modes, RACE MODE and TIME ATTACK MODE. When the
cabinets are connected (up to four cabinets), VERSUS PLAY is available. The game features six courses
from which the players can choose freely. Each course has a time limit, and if you don't reach the goal
within the time limit, your time is up and the race will end. Passing through checkpoints and control lines
increases your time. Each course has a different number of checkpoints. A time penalty occurs when the
player leaves the course and when his car explodes (energy goes to zero).
F-ZERO LICENSE CARD
You can receive your very own machine by purchasing a license card at the start of play. You can save
player data to the card, including your name, pilot rank, pilot points, and time attack records. 1st-place data
and numbers of wins are also recorded on the card.
Pilot Points
Use your license card to earn pilot points based on your play in Race and Time Attack Modes. Once you've
collected enough points, you can get custom parts to customize your machine with!
Pilot Rank
Your pilot rank increases based on your play. Your rank can never decrease in this game.
NINTENDO GAMECUBE MEMORY CARD
Use your Memory Card to link the game with F-ZERO GX for Nintendo GameCube. But in order to use this
special feature you must have F-ZERO GX game data on your card. Please note that the game cannot link
with a Memory Card that does not contain F-ZERO GX game data.

84

4.1.2. Game Mode
Race Mode
A single-course race. Thirty machines go head to head for first place. In linked play, players can go headto-head against other players.
When using a license card, the game ends when the player takes first place on every course.
Time Attack Mode
Race a set number of laps in time-trial format and fight for the best total time record. Ghost play is also
available.
Internet rankings via PC are also planned. A license card is needed for Internet rankings.
Internet Rankings
When PASSWORD DISP is set to OFF, the Internet Rankings guide is not shown during advertising.
When it is set to ON, a password is shown after playing Time Attack. Enter this password with a PC to join
the F-ZERO Internet Rankings.
The rankings will be available on the F-ZERO Official Home Page (http://f-zero.jp/).

4.1.3. Playing the Game
4.1.3.1.The Card Check Screen
If you already have a license card, place it in the License Card Slot to continue automatically to the next
screen. You can insert the Memory Card in this screen as well, but if you do not insert the Memory Card
before the license card, it will not work properly.

85

4.1.3.2.The F-Zero License Card Screen
Press down on the accelerator in the Card Check Screen to move to the Purchase Screen. When creating
a new card, insert the required number of coins to make a new license card. When your license card's
credits have been used up, you will be moved to the Renewing Purchase Screen.
You can insert the Memory Card in this screen as well, but if you do not insert the Memory Card before the
license card, it will not work properly.

Creating a New Card

Renewing

4.1.3.3.The Name Entry Screen
(Shown the first time a license card is purchased)
When you purchase a new license card, you are moved to the Name Entry Screen.
(Inappropriate words will be changed into asterisks.)

4.1.3.4.The License Card Screen
(Not shown if a license card is not used)
Shows your personal car and play information.

86

4.1.3.4.1.The Mode Select Screen
Choose either RACE MODE or TIME ATTACK MODE. Different descriptions will appear below based on
the cabinet and Test Mode settings. In Versus Play, select the race mode while holding down the brake to
bypass the Versus Screen.

4.1.3.5.The Versus Screen
(When linked and playing Race Mode.)
When you choose Race Mode in the usual way, you will be taken to the Versus Screen. Empty cabinets
will display a similar screen.
If you are using a license card, Race Mode-related data will appear. If others are also using license cards,
you can take a look at their data. The layout of the screen differs according to the number of linked
cabinets (though the information shown is the same).
* You cannot skip this screen.

2 Cabinets Linked

3-4 Cabinets Linked

87

4.1.3.6.The Course Select Screen
Select your favourite course from the six available. In Time Attack Mode, you can also configure Ghost
settings. (Use the pedal lever to choose a ghost.) If you are using a License Card, you can look at
information on each course. In Race Mode, wins, win percentage, and other data appear. In Time Attack
Mode, total time, best lap, and max speed are shown.

Race Mode

Time Attack Mode

4.1.3.7.The Machine Select Screen
Select your machine. You always get to choose machines, regardless of your card.
The machines you can choose from change based on the card(s) you've inserted.
- No Card: Select from the default 14 machines.
- License Card: Select from 15 machines, including your own on the far left.
- Memory Card: Adds machines from your F-ZERO GX garage on the far right.
If there are no cars in your F-ZERO GX garage, no machines will appear.

88

4.1.3.8.The Machine Setting Screen
Use the graph to configure your machine.
In multiplayer Race Mode, you can view other players' machines. If you are using a License Card in Time
Attack Mode, you can look at best total times, machines used and settings.
If there is no data, NO DATA appears.

Time Attack Mode

Race Mode

4.1.3.9.Race
This is the racing screen. The basic controls of the machine are the steering wheel and the accelerator.
You can use the booster after the second lap, so feel free to press the button in the centre of the steering
wheel. When the booster is used, the energy drain rate increases. If energy reaches zero and your
machine takes damage, your machine will flash red, you will be unable to move, and an official car will
come with extra energy. If you leave the course, an official car will come to return your machine to the
course.

Energy Meter
Time Left

Lap Time
Time

Laps

Race Mode

Rank
Top 6

You

Your Speed
Course Radar

Time Attack Mode

89

4.1.3.10.VS Result Screen
When you complete the race, the results of the race appear. Results do not appear when you retire. The
display for COM races and multiplayer races are different in Race Mode. In Time Attack Mode, your
personal best and other data are also shown if you use a license card.

Race Mode: COM

Race Mode: Multiplayer

Time Attack Mode

4.1.3.11.Results Screen (Race Mode),
Time Attack Ranking Screen (Time Attack Mode)
The Results Screen shows the results of the race, while the Time Attack Ranking Screen shows the best
times recorded in the cabinet. When using a License Card, your username is automatically entered. If you
are not using a License Card, you can enter a three-letter rankings name.

Race Mode

Time Attack Mode

4.1.3.12.The Pilot Points Screen
(Only with License Card)
Gives you Pilot Points based on your race performance. Points are added and totalled for each category.
When your Pilot Points exceed the required value, you are congratulated and moved to the Configuration
Screen. This screen also informs you of Pilot Rank promotions.

90

4.1.3.13.The Configuration Screen
(Only with a License Card and sufficient Pilot Points)
Lets you switch out your personal machine's parts and change pilots. Changing parts and pilots costs Pilot
Points. When you change machine parts, the old parts are disposed of.

4.1.3.14.Memory Card Screen
(Only with a Nintendo GameCube Memory Card inserted)
If you play with a Memory Card inserted and satisfy certain conditions, you can download special F-ZERO
AX data to your Memory Card. You can then use the downloaded data in F-ZERO GX.

91

4.1.3.15.The Password Screen
(Only with a License Card, when playing Time Attack Mode, and when the course has completed data)
Once you complete a course in Time Attack Mode, you are taken to the Password Screen and given a
password. This password is for your best total time. It is shown every time, but it is not necessarily the
password for the race.
Enter the ID and name written to your License Card and the password shown on this screen into the FZERO Official Home Page to join the Internet Rankings. The Internet Rankings are announced on the FZERO Official Home Page (http://f-zero.jp/).
Set PASSWORD DISP to OFF in GAME ASSIGNMENTS in Test Mode to hide this screen.
You cannot continue to the next screen until the License Card is removed.

4.1.3.16.The Game Over Screen
This screen is shown when the game is over. A reminder regarding your card is shown.
And if your license card will need to be renewed next time, this screen will indicate that.

92

4.1.4. Other Warnings
4.1.4.1.Error Display
Basic errors related to magnetic cards and memory cards cause detailed instructions to appear on the
screen. Mechanical errors in the cabinet, however, are displayed with error numbers. The following is a
description of those errors. (See 18-3.)
Error 05 F Steering I/O Error
Error 06: Steering Overheat/Overload Error
Error 07: Steering Encoder Error
Error 08: Steering Excess Current Error

4.1.4.2.Secret Codes
Race Mode:
Description:
To access:
Note:

Race Mode:
Description:
To access:
Note:

Race Mode:
Description:
To access:
Note:

Time Attack:
Description:
To access:

"No Versus"
Play by yourself, with no VERSUS screen.
Hold down the brake when selecting a race mode in the MODE SELECT screen.
This is explained in the MODE SELECT Screen help.
No Versus cannot be used when there is only one cabinet.

"VS BATTLE" (Human-only race)
A race with only human competitors. COM machines cannot join the race.
For two to four players.
Participants must hold down the brake when selecting their machine in the
MACHINE SELECT screen.
Cannot be used with only one cabinet or in one-player play.
COM machines will always join.

"No Handicap"
In Race Mode, cars in the rear are given supplemental speed and can go faster
(player-controlled machines only). To turn off supplemental speed, use No Handicap.
All players (even in one-player races) must hold down the brake when selecting a machine
from the Machine Settings Screen.
In Race Mode, even one-player games are handicapped, so use the above to turn
handicapping OFF.

Racing Staff Ghosts
Lets you race against Staff Ghosts
Hold down the brake with the cursor on "Champion Ghost" in the Course Selection
Screen and select a course.

93

5.

MAINTENANCE INSTRUCTIONS
5.1.

Explanation Of Test And Data Display

Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and
periodic checks and adjustments. The following Section details the function of each of the tests:
• Be very careful about entering TEST MODE. If the machine you wish to test is
linked to other machines, exiting test on your machine will cause a network
check to be carried out. This will disable all other machines linked to it.

ITEM
INSTALLATION
OF THE
MACHINE

DESCRIPTION / REFERENCE
When the machine is installed perform the following checks:

INTERVAL
Monthly

Check to see that each setting is as per the standard settings input at
the time of shipment.
In the INPUT TEST mode, check each switch and VR. Section
5.2.10.2.
In the OUTPUT TEST mode, check each of the lamps. Section
5.2.10.3.
In the MEMORY TEST mode check all of the IC’s on the IC BD.
Section 5.2.1

MEMORY

On the TEST MENU screen choosing the MEMORY TEST allows self
test to be performed. In this test RAM & ROM are tested.

Monthly

PERIODIC
CHECKS

Periodically perform the following

Monthly

MEMORY TEST. Section 5.2.1.
Ascertain each setting:
In the INPUT TEST mode, test the control devices. Section 5.2.10.2.
In the OUTPUT TEST mode, check each of the lamps. Section
5.2.10.3.

CONTROL
SYSTEM

In the INPUT TEST mode, check each switch and VR. Section
5.2.10.2.

Monthly

Adjust or replace each switch and VR. Section 3.9
MONITOR

IC BOARD

In the CRT TEST mode, check to ensure the monitor is adjusted
correctly. Section 5.2.6

Monthly

Clean screen (switch off machine and remove the plug)

Weekly

MEMORY TEST

Monthly

In the SOUND TEST mode, check the sound related ROMs. 5.2.5
DATA CHECK

Check such data as held in the bookkeeping screens, relating to
number and length of plays. Section 5.2.10.8.

Monthly

EXTERIOR
MAINTENANCE

Clean surfaces

Monthly

COIN
MECHANISM

Check switch operation (if fitted)

Lubricate seat sliders
Monthly

94

5.1.1. VTS Assembly

• Do not touch places other than those specified. Touching places not specified could
cause an electric shock or short circuit.

Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is
as follows. The controls on the left affect the 1P cockpit, those on the right the 2P
TEST BUTTON
(TEST SW)
SERVICE BUTTON
(SERVICE SW)

Used to enter TEST mode. Also has function during TEST mode.
Refer to the later Section detailing TEST mode.
Gives credits without registering on the coin counter. Also used
during TEST mode.

DEMAG

Demagnetises (degausses) the CRT to remove colour
unevenness.

VOLUME MAIN

Adjusts the volume of the left and right main speakers.

VOLUME WOOFER

Adjusts the volume of the woofer.

95

5.2.

System Test Mode
•

The contents of settings changed in the TEST mode are stored when the test
mode is finished from EXIT in the menu mode. If the power is turned off before
the TEST mode is finished, the contents of setting change become ineffective.

•

Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does not
clear the BOOKKEEPING data in the GAME TEST mode.

•

Entering the TEST mode clears fractional number of coins less than one credit
and BONUS ADDER data.

•

Perform setting as per specified in this manual for operation. If setting not
specified is performed for operation, proper function of this product may not be
obtained.

In the SYSTEM TEST MODE, IC BD functioning can be checked, the monitor adjusted, and the coin
setting performed.
Refer to NAOMI NETWORK SYSTEM SERIVCE MANUAL for the details. Note that the setting of the
following items need to be performed in accordance with the instruction given.
CABINET TYPE :
MONITOR TYPE :
SERVICE TYPE :
COIN CHUTE TYPE :
NETWORK TYPE :

1 PLAYER(S)
HORIZONTAL
COMMON
COMMON
NONE

The SEQUENCE SETTING items of COIN/CREDIT SETTING are as follows.
SEQUENCE SETTING
SEQUENCE 1:
Number of credits required for starting the game.
SEQUENCE 2:
Number of credits required for continuing the play.
SEQUENCE 3:
Number of credits required for dedicated CARD purchase.
SEQUENCE 4 -8:
NOT USED

Press the TEST BUTTON to bring up the screen shown to the left.
Press the SERVICE BUTTON to move downwards through the list. The arrow shows the current selection.
Press the TEST BUTTON to activate the selected test.
To finish TEST MODE, move the arrow to EXIT and press the TEST.

96

5.2.1. RAM Test
The memory test mode is for automatically
checking the on-board memory IC functioning.
“GOOD” is displayed for normal IC’s and “BAD “
for abnormal IC’s
• When the test is completed, if the results are
similar to those shown on the left then the
Game Board is satisfactory.
• The test should take approximately thirty
seconds to complete. If the test exceeds this
time the board may have malfunctioned.
• After finishing the test press the TEST
BUTTON or START BUTTON to exit.

97

5.2.2. Media Board Test
•

Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will
erase the game programme data. It may be necessary to reload the data.

•

Always wait for the test to complete before attempting to exit.

MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the
TRIFORCE. Test screens and test times may differ depending on the type of MEDIA BOARD connected to
the unit.

1. MEDIA BOARD TEST begins immediately upon entering this test mode.
2. If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are

functioning properly.
3. Press the TEST Button to move to Screen 2/2.
4. Press the TEST Button on Screen 2/2 to return to the System Menu screen.

98

5.2.3. System Information
Use SYSTEM INFORMATION to check version and other information for system programmes.
Screens may differ depending on the type of MEDIA BOARD connected to the unit.

Press the TEST Button to return to the SYSTEM MENU screen.
A. REGION
The COUNTRY CODE of the MAIN BOARD.
B. BOOT VERSION, FIRM VERSION, FPGA VERSION
Version information for the MAIN BOARD system programmes.
C. SERIAL NO.
Serial number of the MAIN BOARD.
D. DIMM BOARD + GDROM
Type of MEDIA BOARD. This example shows a DIMM BOARD (TYPE 3) with a GD-ROM
DRIVE connected.
E. MEMORY SIZE
Capacity of DIMM memory installed on the DIMM BOARD.
F. FIRM VERSION
Version information for the DIMM BOARD system programme.
G. SERIAL NO.

Serial number of the DIMM BOARD.

99

5.2.4. JVS Test
• In this test, functioning of the I/O Board
connected to the Game Board is displayed,
and INPUT TEST can be performed. Select
EXIT to return to the MENU screen, or select
INPUT TEST to display the second screen.

Select EXIT to return to the MENU screen.

100

5.2.5.

Sound Test

Select the sound test to check the status of the amplifiers, soundboards, and speakers.
Press the SERVICE button or view change button to move the arrow to the desired test item.
Press TEST button to output the sound.
• Select the sound source with SERVICE.
• On pressing TEST, the test sound is emitted
from the selected source.

Select EXIT to return to MENU screen.

5.2.6. C.R.T Test
C.R.T. TEST 1/2
C.R.T TEST
PAGE 1/2
RED

Selecting CRT test allows the projector adjustment
to be checked for colour and distortion.
Press the test or start button to have the second
CRT test screen appear.

GREEN

BLUE

WHITE

PRESS TEST BUTTON TO CONTINUE

C.R.T. TEST 2/2

PRESS TEST BUTTON TO EXIT

101

5.2.7. System Assignments
Allows system options to be set. Select required setting with SERVICE button, confirm with TEST button.
Default settings are indicated in parentheses.

• CABINET TYPE specifies Control Panel and number of Coin Chutes. The number of players displayed
in BOOKKEEPING varies in accordance with the value displayed here. (1PLAYER)
• ADVERTISE SOUND allows the sound emission to be turned (ON) or OFF during ADVERTISE MODE.
• MONITOR TYPE changes the orientation of the image on the screen (HORIZONTAL)
• SERVICE TYPE sets the functioning of the SERVICE button, should several SERVICE buttons exist.
INDIVIDUAL: Service credit is applied to the machine on which the SERVICE button is pressed.
(COMMON): Service credit is applied to all machines when SERVICE button is pressed.

5.2.7.1.Coin Assignments
Select the coin assignments mode to set the coin to credit ratios.
This can be any of the pre-set values or can be done manually.

Coin Chute Type - Common

Coin Chute Type - Individual

102

5.2.7.2.Coin/Credit Setting (Coin Chute Common Type)
FUNCTIONING OF COIN CHUTE #1

FUNCTIONING OF COIN CHUTE #2

1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN

1 CREDIT
2 CREDITS
3 CREDIT
4 CREDITS
5 CREDITS
2 CREDITS
5 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
3 CREDITS
3 CREDITS

SETTING #20

3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN

1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
5 CREDITS

SETTING #21
SETTING #22

5 COINS
1 COIN

1 CREDIT
2 CREDITS

SETTING #23

2 COINS
4 COINS
5 COINS
1 COIN

1 CREDIT
2 CREDITS
3 CREDITS
3 CREDITS

SETTING #26

1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN

1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
6 CREDITS

SETTING #27

FREE PLAY

1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
2 COINS
2 COINS
1 COIN
2 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
3 COINS
5 COINS
2 COINS
4 COINS
5 COINS
2 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
FREE PLAY

SETTING
SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15
SETTING #16
SETTING #17
SETTING #18
SETTING #19

SETTING #24

SETTING #25

103

1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
3 CREDITS
1 CREDIT
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS

5.2.7.3.Coin/Credit Setting (Coin Chute Individual Type)
SETTING
SETTING #1
SETTING #6
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #15
SETTING #17
SETTING #18
SETTING #19

SETTING #21
SETTING #22
SETTING #23

SETTING #25

SETTING #27

FUNCTIONING OF COIN CHUTE #1

1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
3 COINS
5 COINS
2 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
FREE PLAY

104

1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
1 CREDITS
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS

5.2.7.3.1.Detail Setting
DETAIL SETTING

Select manual setting to manually set the coin to
credit ratios.
The available combinations are detailed below.

COIN TO CREDIT

1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
6 COINS
7 COINS
8 COINS
9 COINS

1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT

BONUS ADDER

NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN

COIN CHUTE MULTIPLIER

1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS

105

5.2.7.3.2.Game Cost Setting
Use this mode to set the number of credits required to start a game and buy a license card.

106

5.2.8. Clock Setting
Use CLOCK SETTING to set the TRIFORCE internal clock.

1.

Use the SERVICE Button to move the cursor to the item to be set.

2.

Move the cursor to the desired item and press the TEST Button to increase values.
The max value for YEAR is "2099"; further increases return the value to "2000".

3.

Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU
screen.

107

5.2.9. Network Setting
•

This product should only be used with the factory settings indicated in this manual.
Selecting certain options from the screens listed below may alter settings or bring up
other screens. However, since these functions are not used by this machine, they
are not described in this manual.

•

In the event that settings are altered on a screen not mentioned in this manual, the
machine may cease to function properly. Restore the settings to the values shown
on the screens below. Refer to 3.14.8.1 for actual network play settings.

Use NETWORK SETTING to establish and test network connections.
1. Use the SERVICE Button to move the cursor to the desired test item.
2. Press the TEST Button to change the setting or to open the detailed settings.
3. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

NETWORK TYPE
Choose a type of the communication network.
Set to ETHER in this game machine.
NONE

Sets that the communication system does not perform. Sets to none when
you don't set the network system

ETHER

Sets ETHER for the communication network.

MOBILE

Sets a mobile communication terminal for the communication network.

ETHER+MOBILE
DEFAULT ETHER

Set ETHER or MOBILE automatically for the communication network.
Priority is given to ETHER.

ETHER+MOBILE
DEFAULT MOBILE

Set ETHER or MOBILE automatically for the communication network.
Priority is given to MOBILE.

108

SET IP ADDRESS
This sets up the details of the communication network. Depending on the NETWORK TYPE setting, the
contents of setting vary. If setting to NONE, it does not appear.

ETHER Setting

SET IP ADDRESS 1/1
REMOTE DISABLE (C)
IP ADDRESS(E)
*******
SUBNET MASK(E)
----.----.----.---GATEWAY(E)
----.----.----.---PRIMARY DNS
----.----.----.---SECONDARY DNS
----.----.----.---->EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

REMOTE
This option determines whether network settings will be handled automatically.
For this machine, the option should be set to DISABLE.
The other items are set up automatically. It's not necessary to change anything.

109

5.2.10.Game Test Mode
•

When changing the game configuration, changes will not be enabled until the Game
Test Mode has been completed. Be sure to exit the Game Test Mode properly after
configuration changes.

•

Do not configure the game in ways not described in this text, as this may lead to
game malfunctions.

5.2.10.1.Game Test Menu
Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen as
follows.
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the
selected item.
After selecting an item, read the explanations below regarding operation.

After making changes, be sure to select EXIT and press the TEST Button in order to enable the new
settings.
Move the cursor to EXIT and press the TEST Button to return to the System Menu screen.

110

5.2.10.2.Input Test
Select INPUT TEST to display the following screen and check the status of input devices.
This test should be used periodically to check that each input device is functioning correctly.

INPUT TEST
STEERING X
STEERING Y
PADDLE LEFT
PADDLE RIGHT
BOOST
GAS
BRAKE
START BUTTON
VIEW CHANGE 1
VIEW CHANGE 2
VIEW CHANGE 3
VIEW CHANGE 4

0(~FF)
0(~FF)
OFF(ON)
OFF(ON)
OFF(ON)
0(~FF)
0(~FF)

SERVICE
TEST

OFF(ON)
OFF(ON)

OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
PRESS TEST AND SERVICE BUTTON TO EXIT

Test the STEERING, GAS and BRAKE controls to ensure that they are functioning properly and that the
parameters change smoothly as each input device is operated.
If the other input devices (switches, buttons, sensors) switch from "OFF" to "ON" when operated, they are
functioning normally.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.

111

5.2.10.3.Output Test
• Select STEERING and press the TEST Button to make the steering wheel turn. To
avoid injury, first make sure that no one is touching the wheel.
• To avoid injury, first check that no one is touching the steering wheel.
Select OUTPUT TEST and press the TEST Button. After initialization the steering
wheel will turn.

Selecting OUTPUT TEST and pressing the TEST Button will cause the next screen to initialize and load.
This allows you to check the status of each output device.
This test should be used periodically to check that the lamps are functioning correctly.

OUTPUT TEST
START BUTTON
VIEW CHANGE 1
VIEW CHANGE 2
VIEW CHANGE 3
VIEW CHANGE 4
BOOST
STEERING
CENTER
LEFT
RIGHT

OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)
OFF(ON)

-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

112

The START BUTTON, VIEW CHANGE 1-4, and BOOST allow you to check the status of the lights on top
of the control panel. Select each item and press the TEST Button to turn the respective light on and off as
indicated by the display to the right of the item.
Come to this screen periodically to check that the lamps light up with ON and turn off with OFF.
When you select STEERING or SEAT and press the TEST Button, it will move in the selected direction for
a set period of time and stop. SEAT LOCK locks the seat in place.
Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen.

113

5.2.10.4.Game Assignments
Select GAME ASSIGNMENTS to display the current game settings and make changes.
Periodically come to this screen to check game settings.

ADVERTISE SOUND
FORCE FEEDBACK
MAGNETIC CARD R/W USE
MEMORY CARD SLOT USE
GAME DIFFICULTY
HANDICAP
VS BATTLE MODE
PASSWORD DISP
RACE MODE LAPS
1[Sonic Oval]
2[Screw Drive]
3[Meteor Stream]
4[Cylinder Wave]
5[Thunder Road]
6[Spiral]

GAME•ASSIGNMENTS
ON (OFF)
2 (1~3)
ON (ON? OFF? OUT OF SERVICE)
OFF (OFF? OUT OF SERVICE? ON)
NORMAL (VERY EASY? EASY? NORMAL ? HARD? HARDEST)
ON (OFF)
OFF (ON)
OFF (ON)
NORMAL (SET1~5)
8 ( 10? 15? 20? 30? 40)
6 ( 8? 10? 15? 20? 30)
4 ( 6? 8? 10? 15? 20)
3 ( 5? 7? 9? 10? 15)
3 ( 5? 7? 9? 10? 15)
3 ( 5? 7? 9? 10? 15)

-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

Press the SERVICE Button and move the cursor to the setting you wish to change. Press the TEST Button
to cycle the parameters on the left of the item through its various settings.
Note that GAME DIFFICULTY, HANDICAP, VS BATTLE MODE, PASSWORD DISP and RACE MODE
LAPS are shown on the machine whose NUMBER on the NETWORK SETTING screen is set to 1.
Changing the configuration of the NUMBER 1 machine automatically follows the settings of the other
numbered machines.
ADVERTISE SOUND
Turn advertising sound output ON and OFF.
(Default setting: ON)
FORCE FEEDBACK
There are three settings for steering resistance. (Default setting: 2)
1: Weak
2: Normal
3: Strong
MAGNETIC CARD R/W USE
Configure the usability of the card reader/writer. Turn the card reader/writer on and off.
(Default setting: ON)
Set it to ON if you want to activate card reader/writer, and to OUT OF SERVICE or OFF if a malfunction or
other factor makes the card reader/writer unusable.
If you set this option to OUT OF SERVICE, the advertising loop (demo screen) will display the
message, "The F-ZERO LICENSE CARD can not be used or purchased at this time," and users will
be unable to play with license cards.
If you set this option to OFF, no message regarding license cards will be shown during the advertising
loop.

114

MEMORY CARD SLOT USE
Configure Nintendo GameCube Memory Card usage. This option lets you enable or disable the memory
card slot. (Default setting: ON).
•

Set this option to ON to enable compatibility with F-ZERO GX for the Nintendo GameCube.
Note that this option cannot be used if the player does not have F-ZERO GX game data.
Please set this option to OUT OF SERVICE or OFF until F-ZERO GX is released.

•

If you set this option to OUT OF SERVICE, the advertising loop will display the message,
"Can not use Nintendo GameCube Memory Card."

•

If you set this option to OFF, no message regarding the Memory Card will be shown during
the advertising loop.

◊

If both license cards and memory cards are set to OUT OF SERVICE, the advertising loop will
display the message, "Cards cannot be used."

◊

If both are set to OFF, no message will be shown.

◊

If one of the two is set to OUT OF SERVICE, the message specific to that card will be shown.

◊

If one is set to OUT OF SERVICE and the other to OFF, no card instructions will be shown
during the advertising loop.

NOTES:

GAME DIFFICULTY
Set the game's difficulty level to five settings: VERY EASY, EASY, NORMAL, HARD, and HARDEST.
(Default setting: NORMAL)
This changes the amount of bonus time given at checkpoints and the speed of COM machines (Race
Mode only).
HANDICAP
Turns the Race Mode (COM battles, player battles) handicap ON or OFF.
(Default setting: ON).
VS BATTLE MODE
Sets COM machine participation in Race Mode ON or OFF. (Default setting: OFF)
When set to ON, players race only against other players.
However, note that COM machines will join in Single Mode and Play Solo Even when in Linked Mode.
PASSWORD DISP
Turn password display during Time Attack Mode ON and OFF. When set to ON, the password screen is
shown after racing in Time Attack Mode. This password lets users join the F-ZERO Internet Rankings via
their home computers. Please set this to OFF if Internet Rankings are not being listed. The launch of
Internet Rankings will be announced on the Official F-ZERO Home Page, http://f-zero.jp/. (Default setting:
ON)
RACE MODE LAPS
In Race Mode, there are six setting levels for the number of laps; Normal and Settings 1 to 5. (Default
setting: NORMAL). The game features six courses, and the number to the left of each course is its number
of laps. The number of laps in Time Attack Mode cannot be changed.
Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test
Mode.
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu
screen.

115

5.2.10.5.Network Settings
Select NETWORK SETTING to display the following screen and configure linked play settings.

LINK NUM
GROUP
NUMBER
EXIT

NETWORK SETTING
2(2~4)
A(A~Z)
1(1~4. LINK NUM NO.)

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

Press the SERVICE Button and move the cursor to select an option to change. Press the TEST Button to
cycle through the settings shown to the left of the item.
LINK NUM
Set the number of game machines to link. Set this to "1" for the single setting. "2" or more allows
linked play. You will need to set up groups and configure the NUMBER to enable linked play.
GROUP
Used to set groups among the linked machines. For instance, if four machines are connected and you
want two groups of two, set two to "A" and the other two to "B." Ensure that you always have a group
"A".
NUMBER
Assigns a number for each machine within a group. Do not use the same number twice in one group.
Also note that you must set one machine as "1."
Changing the GAME DIFFICULTY, HANDICAP, VS BATTLE MODE, PASSWORD DISP, and RACE
MODE LAPS settings of the "1" machine will automatically change the settings of machines numbered
"2" to "4."
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu
screen.

116

5.2.10.6.Card Test
Test the functionality of or clean the card read/writer. The card read/writer should be tested and cleaned
periodically.

•

Clean the card reader/writer periodically.

•

Set the TRIFORCE's internal clock to the correct time (see Section 5.2.8). If the
internal clock is not set to the correct time, card play may be turned off at a different
time from the one intended.

MAGNETIC CARD R/W CHECK
Checks the card reader/writer.
When checking, the message "Checking the card reader/writer" is shown and a read test, write test, and
print test are automatically performed. Checking uses up one magnetic card.
If the test is completed without an error, the machine dispenses the card from the card reader/writer slot
and posts a message asking you to remove the card. When the card has been taken, the screen reads
"Succeeded to read/write."
If an error occurs, the screen produces an error display (see 18-1). If the error persists, try cleaning the
read/write heads.
MAGNETIC CARD CLEANING
This allows you to clean the card reader/writer head. For instructions on handling the cleaning card, see
3.9.3.2.
1. Select MAGNETIC CARD CLEANING and press the TEST Button. The message "Insert the
CLEANING CARD." will appear on the screen.
2. Insert the cleaning card into the card slot.
3. When cleaning is complete, the cleaning card will be automatically ejected and the user will be
instructed to "Retrieve the CLEANING CARD."
4. Remove the cleaning card and throw it away. When the card has been removed, the screen reads
"Succeeded to cleaning."

117

MEMORY CARD R/W CHECK

This checks the Memory Card slot. To perform the check, you will need a Nintendo GameCube
Memory Card with four blocks of free space.
Note that there is a chance of data loss. Do not use a Memory Card that contains important
information.

MEMORY CARD R/W CHECK
NOW CHECKING- (SUCCEDED TO READ/WRITE OR FAILED TO READ/WRITE)
WRITE:
READ:

[--]
[--]

DO NOT INSERT THE MEMORY CARD WITH AN IMPORTANT DATA. IT CAN BE DAMAGED

EXIT:

TEST BUTTON

Insert the Memory Card to automatically begin reading and writing tests.
Re-insertion is directed when the Card is already inserted.
If all goes well, "NOW CHECKING..." will switch to "SUCCEEDED TO READ/WRITE." and a circle [O] will
appear by each item.
If there is a problem, the message "FAILED TO READ/WRITE" will appear and an "X" will be displayed by
each item.
If the "X" continues to appear after repeated tests with different memory cards, check the wiring. If you
cannot find anything wrong with the wiring, you will need to replace the Memory Card slot.

118

Card Close Setting

•

Users will be unable to use their cards during the time(s) that you set. Be sure to set
the appropriate time(s) based on the circumstances.

This allows you to assign the "card close" times. Players will not be able to use their cards from the time
that you set; cards will remain unusable until the power is reset.
Be sure to set the appropriate time given the circumstances. For instance, if you close at midnight, try
setting the time to fifteen minutes before closing, at 11:45.
If you have set RACE MODE LAPS to SET5, the large number of laps may take some time to complete,
so 30 minutes before closing time (11:30) might be more appropriate.
There are three ways to set the "card close": WEEK, DAY, and OFF. Set the cursor to DAY and press the
TEST Button to change the type.
Day Time Settings
Use this to set the "card close" time to be the same every day. Configure in the same way as with WEEK.
(The default setting is 23:45.)

119

Weekly Time Settings
Set the "card close" time for each day. Press the SERVICE Button to select the day and the TEST Button
to change the time. Times can be changed in fifteen-minute intervals. (The default setting is 0:45 for
Friday, Saturday and Sunday, and 23:45 for other days.)

The OFF Setting
Disable "card close" setting.

After changing the settings, select EXIT and press the TEST Button to return to the Game Test
Menu screen.

120

5.2.10.7.Callibration

•

To calibrate the input devices, be sure to move them to their maximum extent. The
input devices will not be calibrated unless the number displayed exceeds "10".

Calibration adjusts the controls to eliminate inconsistencies.

PULL/PUSH HANDLE
LEFT/RIGHT HANDLE
AND STEP PEDALS
STEERING PULLING
STEERING PUSHING
STEERING LEFT
STEERING RIGHT
GAS
BRAKE

0(~255)
0(~255)
0(~255)
0(~255)
0(~255)
0(~255)

PRESS TEST BUTTON TO CANCEL

This calibrates the input magnitudes for the steering wheel, accelerator (GAS), and brake. To calibrate the
steering wheel, move the handle all the way up, down, right and left, and press the pedal all the way down.
The adjustments made to the values with this program are reflected in the game's controls.
After the input devices have been moved and their input values adjusted, the screen display will change
from "PRESS TEST BUTTON TO CANCEL" to "PRESS TEST BUTTON TO EXIT". Press the TEST
Button to return to the menu screen; the input devices will be calibrated to reflect the input values.
If the TEST Button is pressed while the screen displays "PRESS TEST BUTTON TO CANCEL", the input
devices will not be calibrated.
Press the TEST Button to return to the Game Test Menu screen.

121

Race Record
Select RACE RECORD to display the twelve screens of play data.
Press the TEST Button to cycle through each screen from (1/12) to (12/12). Pressing the TEST Button
while the (12/12) screen is displayed returns you to the Game Test

§

NUMBER OF GAMES:

Total number of games

§

LICENSE CARD PLAY:

Number of times license cards have been used

§

LICENSE CARD BUY:

Number of license cards sold

§

MEMCARD PLAY:

Number of times players have played using the Memory Card

§

LINK VS PLAY:

Number of times link play has been played

RACE RECORD 2/12
MACHINE DATA
Machine
ORIGINAL
BFALCON
GFOX
WGOOSE
FSTING
RAINP
SMOON
RTURTLE
CDOLPHIN
SRAT
PINKS
BFLASH
MGULL
GTAXI
FATS

Play
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Col 1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Col 2
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Col 3
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Col 4
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

PRESS TEST BUTTON TO CONTINUE

Shows the machines and colors chosen by the players.

122

Race Mode play data by course.
§ Course:

Course number

§ Play:

Times played

§ Runall:

Number of times completed

§ destroy:

Number of rival cars which have been destroyed in a single game (shows average and
maximum)

§ courseout: Number of times the player has run off course in a single game (shows average and
maximum)
§ burst:

Number of times the player's machine has been destroyed in a single game (shows
average and maximum)

Shows rank information by course for Race Mode.

123

This is play data by course for Time Attack Mode. Course-specific information is shown on screens (5/12)
through (10/12). Press the TEST Button to change the screen (the number "X" will change in the TIME
ATTACK COURSE "X" DATA title).
§
§
§
§

play num:
all run num:
courseout:
burst:

The number of times each course has been played
The number of times races have been completed
The number of times players have run off the course (shows average and maximum)
The number of times machines have exploded (shows average and maximum)

124

Shows information regarding parts swapped in the Configuration Screen. The denominator is the number
of times the part has appeared, and the numerator is the number of times it has been acquired.

Shows pilot points earned by course.

125

5.2.10.8.Bookkeeping
Select BOOKKEEPING to display three screens of operating status data.
Press the TEST Button to cycle through each screen from (1/3) to (3/3). Pressing the TEST
Button while the (3/3) screen is displayed returns you to the Game Test Menu.

§
§
§

COIN CHUTE 1:
Number of coins inserted into Coin Slot 1.
COIN CHUTE 2:
Number of coins inserted into Coin Slot 2.
TOTAL COINS: Total number of coins inserted into the coin slots.

§
§
§

COIN CREDITS:
SERVICE CREDITS:
TOTAL CREDITS:

§

NUMBER OF GAMES:

Total number of games played

§

TOTAL TIME:

Powered-up time (length of time the machine has been on)

§

PLAY TIME:

Total playing time

§

AVERAGE PLAY TIME:

Average game play time

§

LONGEST PLAY TIME:

Longest game play time

§

SHORTEST PLAY TIME:

Shortest game play time

Number of credits for the coins inserted.
Number of credits input by the SERVICE Button.
Total credits from coins and the SERVICE Button.

126

TIME HISTOGRAM shows the number of plays and the respective play times.
This histogram should be referred to when setting the Game Difficulty.

127

5.2.11.Backup Data Clear
Delete all BOOKKEEPING screen data. Use BACKUP DATA CLEAR in the SYSTEM TEST MODE to
delete data about coin/credit collection.
Deleting this data does not affect the game settings or other data stored by the game.
Deleting this data will delete the data showing how many times the CARD R/W was used.
After deleting the data, the CARD R/W automatically enters Head Cleaning mode.
Refer to Section <7-2> Head Cleaning for more information about head cleaning.

To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST
Button. When the data has been cleared, the message "COMPLETED" will be displayed.
Press the TEST Button again to return to the Game Test Menu screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen
without clearing the data.

128

6.

COIN MECH INSTALLATION AND CREDIT BOARD SET UP

6.1.

Introduction

Game credits between the Coin Mechanism and the game board for this machine are controlled by a VTS
board. This electronic circuit allows the price of play to be set for a range of different countries. These
functions are set on Dual In Line (DIL) PCB mounted switches.
SW1 is used to set the currency (or coin ratio) and SW3 the price of play. Refer to the Tables on the
following pages for the correct settings for your environment.
The VTS board pictured below is mounted in the Coin Chute Tower.
The VTS board is connected to the coin validator and lamps via a dedicated wiring harness depending
upon the coin validator used:
Wiring Harness

Validator

LM1006

Coin Controls

(15 way connector)

LM1007

Mars

(13 way connector)

LM1008

Mechanical

See note 2

N/A

NRI

See note 1

Notes
1. If NRI mechanisms are to be used, these should be ordered with the highest denomination coin on coin
path #1 and the lowest denomination on coin path #4. The VTS board should be then be set up for
either the UK or Switzerland settings. A minimum connecting lead length of 600mm is required.
2. Mechanical coin mechanisms may be connected in parallel allowing two identical mechanisms to be
fitted.
The VTS Board

129

Country
UK
UK
UK

Setting

Switch 3 Setting
SW1 SW2 SW3 SW4 SW5 SW6 COIN1
Coin Controls OFF OFF OFF OFF
£1
C220 Parallel
Coin Controls
C220 Binary
Coin Controls
C220 Binary

Credit Board Mode Settings Switch 3
Coin Validator Programming
COIN2
COIN3
COIN4 COIN5 COIN6
50p new
20p
10p
50p old

COIN7
-

COIN8
-

ON

OFF

OFF

OFF

£1

50p new

20p

10p

-

50p old

-

£2

OFF

ON

OFF

OFF

£1

50p new

20p

10p

-

£2

-

-

£2

-

-

-

-

-

-

50p
old
50p
old
-

50p old

-

-

-

-

50Pta
old

25Pta
old

-

UK

Coin Controls
SR3 Parallel

ON

ON

OFF

OFF

£1

50p new

20p

10p

UK
Euro
UK

Coin Controls
SR3 Parallel

OFF

OFF

ON

OFF

Mars ME/MS
111 Parallel
NRI Parallel
UK
Parallel
Belgium
Parallel
Holland
Austria SR3 Parallel
Spain Coin Controls
C220 Binary

ON

OFF

ON

OFF

£2
€2
£1

£1
€1
£2

50p new
50¢
20p

20p
20¢
10p

OFF
ON
OFF
ON
OFF

ON
ON
OFF
OFF
ON

ON
ON
OFF
OFF
OFF

OFF
OFF
ON
ON
ON

10p
20Sch
500Pta

20p
50BFr
5NLG
10Sch
200Pta

50p
20BFr
2.5NLG
5Sch
100Pta

£1
5BFr
1NLG
1Sch
50Pta

£2

-

25Pta

200Pt
old
-

50Pta
old
-

25Pta
old
200Pta

50Pta
old
-

-

25Pta
old
-

10p
10¢
50p new 50p old

Spain

SR3/NRI
Parallel

ON

ON

OFF

ON

500Pta

200Pta

100Pta

50Pta

25Pta

Spain

Coin Controls
C220 Parallel

OFF

OFF

ON

ON

100Pta

-

Parallel

ON

OFF

ON

ON

200Es
€1
TBA

25Pta
new
-

-

Portugal
Euro

50Pta
new
100Es
50¢

TBA

OFF

ON
Channels

C120/SR3 Only
COIN9 COIN10 COIN11 COIN12

50Es

-

-

Please Note
The credit board automatically sets the validator for parallel and binary
operation through an output on pin 8 of the 17 way pinstrip. For the feature to
work it is necessary for the validator interconnecting cable to include at wire at
this position

TBA
OFF Direct Mode
ON 2 channel Mode

Note: These switch settings are under constant review and may change due to world currency updates.
•

Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages.

•

For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that matches the coin ratios programmed into your coin mech.

•

Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required.

130

6.1.1. Price Of Play Settings UK
Price
Bonus
1
2

10p
10p

3

20p

4

20p

3 = 50p

5

30p

No Bonus

6

30p

1.66 = 50p

4 = £1

7

30p

2 = 50p

4 = £1

8

30p

AMLD *

3 = £1

9

40p

No Bonus

10

40p

1.25 = 50p

11

50p

No Bonus

12

50p

3 = £1

13

50p

2 = £1

14

60p

15

60p

16

80p

No Bonus

17

80p

1.25 = £1

18

£1

No Bonus

19

£1

3 = £2

20

£1

2 = £2

21

£1.50

22

£1.50

23

£2

24

£2

25

£3

26

£3

27

£5

28

£5

29

£7.50

30

£7.50

31

£10

32

DIL Switch 1

Switch 1 Switch 2 Switch 3 Switch 4 Switch 5
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON

No Bonus
6 = 50p
No Bonus

OFF
6 = £1

3 = £1

12 =£2

OFF

OFF

ON

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF
OFF

OFF

OFF

OFF

OFF

ON

ON
ON

ON
ON
ON
ON

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

ON
ON

OFF

6 = £2

ON
OFF
ON

5 = £2

OFF

OFF

ON

OFF

OFF

ON

ON
ON

ON
ON
ON
ON

ON
ON
ON
ON
ON
ON
ON
ON

OFF

OFF

OFF

OFF

ON

OFF

OFF

OFF

OFF

OFF

OFF

ON

ON
ON

OFF

OFF

OFF

OFF

OFF

ON

OFF

OFF

ON

ON
ON

ON
ON
ON
ON

OFF

OFF

OFF

ON

OFF

OFF

OFF

OFF

ON

ON
ON

OFF

OFF

ON
OFF
ON

OFF
ON
ON

ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON

8 = £2
6 = £2
6 = £2

No Bonus
2 = £1

ON

ON
ON

4 = £2

2 = £1.50 2.5 = £2

5 = £4

No Bonus
2 = £2
No Bonus
3 = £5
No Bonus
2 = £5
No Bonus
3 = £10
No Bonus
2 = £10
No Bonus

Free Play

131

OFF

OFF

ON
ON
ON
ON

OFF
OFF
OFF

ON
ON
ON
ON
ON
ON
ON
ON

OFF
OFF
OFF
OFF
OFF
OFF
OFF

6.1.2. Price Of Play Settings Euro
Price
Bonus
1
2

10¢
10¢

3

20¢

4

20¢

3 = 50¢

5

30¢

No Bonus

6

30¢

1.66 = 50¢

4 = €1

7

30¢

2 = 50¢

4 = €1

8

30¢

AMLD *

3 = €1

9

40¢

No Bonus

10

40¢

1.25 = 50¢

11

50¢

No Bonus

12

50¢

3 = €1

13

50¢

2 = €1

14

60¢

15

60¢

16

80¢

17

80¢

1.25 = £1

18

€1

No Bonus

19

€1

3 = €2

20

€1

2 = €2

21

€1.50

22

€1.50

23

€2

24

€2

25

€3

26

€3

27

€5

28

€5

29

€7.50

30

€7.50

31

€10

32

No Bonus
6 = 50¢
No Bonus

OFF
6 = €1

3 = €1

2 = €1

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF
OFF

ON
OFF

OFF

ON

OFF

OFF

ON

ON
ON

ON
ON
ON
ON

OFF

OFF

OFF

OFF

OFF

ON
ON

OFF

6 = €2

ON
OFF
ON

5 = €2

OFF

OFF

ON

OFF

OFF

ON

ON
ON

ON
ON
ON
ON

ON
ON
ON
ON
ON
ON
ON
ON

OFF

OFF

OFF

OFF

ON

OFF

OFF

OFF

OFF

OFF

OFF

ON

ON
ON

OFF

OFF

OFF

OFF

OFF

ON

OFF

OFF

ON

ON
ON

ON
ON
ON
ON

OFF

OFF

OFF

ON

OFF

OFF

OFF

OFF

ON

ON
ON

OFF

OFF

ON
OFF
ON

OFF
ON
ON

12 =€2
8 = €2
6 = €2
6 = €2

4 = €2

No Bonus
2 = €1.50 2.5 = €2

5 = €4

No Bonus
2 = €2
No Bonus
3 = €5
No Bonus
2 = €5
No Bonus
3 = €10
No Bonus
2 = €10

Free Play

OFF

ON
ON

No Bonus

No Bonus

DIL Switch 1

Switch 1 Switch 2 Switch 3 Switch 4 Switch 5
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
ON

132

OFF

OFF

ON
ON
ON
ON

OFF
OFF
OFF

ON
ON
ON
ON
ON
ON
ON
ON

OFF
OFF
OFF
OFF
OFF
OFF
OFF

ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON
ON

6.1.3. Price Of Play Settings Austria-Czech-Denmark-Norway-IsraelFrance2
Price
Bonus
Switch 1
1
2

1
1

3

1

4

2

5

2

6

2

7

3

8

3

9

3

10

4

11

4

12

5

13

5

14

6

15

6

16

8

No Bonus

17

10

No Bonus

18

10

19

20

20

20

21

30

22

30

23

50

24

50

32

Switch 1
OFF

No Bonus
11 = 10
6=5

Switch 3
OFF
OFF

Switch 4
OFF
OFF

Switch 5
OFF
OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF
OFF

ON

ON
ON

OFF

OFF

ON

OFF

OFF

ON

ON
ON

ON
ON
ON
ON

2=5

OFF

OFF

OFF

ON
OFF
ON

OFF

OFF

3 = 10

ON
ON

OFF

OFF

OFF

ON

OFF

OFF

ON

ON
ON

ON
ON
ON
ON

ON
ON
ON
ON
ON
ON
ON
ON

OFF

OFF

OFF

OFF

ON

OFF

OFF

OFF

OFF

OFF

OFF

ON

ON
ON

OFF

OFF

OFF

OFF

OFF

ON

OFF

OFF

ON
ON
ON

ON
ON
ON
ON
ON

No Bonus
6 = 10
3=5
No Bonus
4 = 10
No Bonus
No Bonus
3 = 10
No Bonus
4 = 20

3 = 20
No Bonus
3 = 50
No Bonus
2 = 50
No Bonus
3 = 100
Free Play

ON
OFF

Switch 2
OFF
OFF

ON
ON

133

OFF

OFF
OFF
OFF

ON

OFF
OFF
OFF
OFF
OFF
OFF
OFF

ON
ON
ON
ON
ON
ON
ON
ON
ON

7.

DESIGN RELATED PARTS

ITEM
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

PART NO,
FZR-2162UK
FZR-1601-BUK
FZR-1601-CUK
FZR-0215UK
FZR-0202-BUK
FZR-0203-BUK
422-0911UK
422-0912UK
FZR-1297UK
FZR-2024UK
FZR-2152
FZR-1501
FZR-1502
FZR-1503
FZR-0022-01
FZR-1551-A
FZR-1556-A
FZR-1551-B
FZR-1556-B
FZR-1551-C
FZR-1556-C
FZR-0020UK

DESCRIPTION
STICKER MEMORY SLOT
STICKER SEAT BACK
STICKER SEAT BACK LOGO
BILLBOARD PLATE FZR TWIN
STICKER SIDE COVER L
STICKER SIDE COVER R
PLAY INSTR FZR TWIN MULTI
SUB INSTR FZR TWIN MULTI
STICKER MEMORY CAUTION MULTI
STICKER MEMORY SLOT LWR MULTI
STICKER START VIEW
STICKER BASE L
STICKER BASE R
STICKER BASE LID
STICKER CARD SLOT FZR B ENG
STICKER COVER PANEL L
STICKER COVER PANEL R
STICKER LINE L
STICKER LINE R
STICKER LOWER L
STICKER LOWER R
STICKER CARD SLOT FZR C MULTI

134

8.

PARTS LIST
8.1.

Assembly Structure
FZR-00001UK ~ TOP ASSY F-ZERO AX TWIN
FZR-10001UK (x2) ~ ASSY COCKPIT 1P
DUT-1120UK ~ ASSY SUB MAIN BASE
FZR-1550UK~ ASSY MONITOR COVER L 2P
APC-1560 ~ ASSY SPEAKER L
FZR-1555UK~ ASSY MONITOR COVER R 2P
APC-1565~ ASSY SPEAKER R
FZR-20001UK~ ASSY CONTROL PANEL STD
FZR-2500~ ASSY STEERING
FZR-2600~ ASSY HANDLE MECHA
FZR-2150UK~ ASSY START VIEW
FZR-2160UK ~ ASSY MEMORY SLOT
ORT-1100UK ~ ASSY PEDAL BASE ORT
SPG-2200 ~ ASSY BRAKE & ACCELL
FZR-1600UK~ ASSY SEAT TWIN 1P
FZR-4500UK ~ ASSY MAIN BD
FZR-4600UK ~ ASSY ELEC BD
FZR-1510UK~ ASSY BASE LID R
FZR-INST-TW ~ ASSY INST KIT FZR TWIN
FZR-0200UK~ ASSY BILLBOARD
FRI-0300UK~ ASSY COINCHUTE TOWER FRI
ORT-0500UK ~ ASSY WIRE COVER ORT TWIN
ORT-0400UK~ ASSY AC BRKT MAIN
ORT-0700UK ~ ASSY AC BRKT SUB
VOF-0450UK~ CARD UNIT TWIN L
VOF-0460UK ~ CARD UNIT TWIN R

135

8.2.

ITEM

FZR-00001UK TOP ASSY TWIN

PART NO.

QTY

DESCRIPTION

COMPONENT REF.

1

FZR-10001UK

ASSY COCKPIT 1P

3

FZR-INST-TW

ASSY INSTALLATION KIT FZR
TWIN

4

ORT-0400UK

ASSY AC BRKT MAIN

5

ORT-0700UK

ASSY AC BRKT SUB

6

VOF-0450UK

CARD UNIT TWIN L

7

VOF-0460UK

CARD UNIT TWIN R

8

421-7020UK

STICKER CAUTION FORK

9

LB1102

STICKER DANGEROUS VOLTAGE BACK LIDS-4, REAR FLR-2

12

421-7987-FZR-T

STICKER ELEC SPEC FZR TW

MAIN CABI, LHS OF MAIN BASE

14

421-7988-91UK

STICKER SERIAL NUMBER UK

1P-1,2P-2,CCT INSIDE TOP DOR

15

421-8543UK

STICKER CABINET L UK

1P

16

421-8544UK

STICKER CABINET R UK

2P

18

SGM-3863

2

POLY COVER 1800X950X1700

19

SDW-0001UK

12

BLIND CAP UK

22

INY-0004

2

BACK LID INY

23

CKT-0001UK

2

BACK LID B W/HOLE UK

24

FZR-1551-A

1

STICKER COVER PANEL L

25

FZR-1556-A

1

STICKER COVER PANEL R

1P CABI (LHS), 2P CABI (RHS)

136

Cont.

ITEM

PART NO.

QTY

DESCRIPTION

COMPONENT REF.

26

CKT-0015UK

2

27

LB1046

1

28

RAL-XXX-13UK

2

STICKER CARD LOADING INSTR
LABEL TESTED FOR ELEC.
SAFETY
LOCK COVER UK

30

CKT-0004

1

SIDE PNL L

31

CKT-0005

1

SIDE PNL R

32

CKT-0006UK

1

CARD UNIT BASE L

33

CKT-0007UK

1

CARD UNIT BASE R

35

FZR-1551-B

1

STICKER LINE L

36

FZR-1556-B

1

STICKER LINE R

37

FZR-1551-C

1

STICKER LOWER L

38

FZR-1556-C

1

STICKER LOWER R

101

601-8956-01

1

EARTH OUTLET WK3001W

LEFT UNIT

102

601-11071-IS

1

SW HUB PCI FX-08IS

LEFT UNIT

201

000-P00412-WB

10

M4X12 MSCR PAN W/FS BLK

(4)-4,(5)-4,(301)-2

202

000-P00408-WB

26

M4X8 MSCR PAN W/FS BLK

(22)-18,(23)-8

203

010-P00412

4

M4X12 S-TITE PAN PAS

(22)-4

204

008-T00408-0C

16

M4X8 TMP PRF TH CRM

(28)-8,(F.FLOORS)-8

205

029-B00620-0B

4

M6X20 SKT BH BLK

(R.FLOORS)-4

206

060-S00600-0B

4

M6 WSHR SPR BLK

(R.FLOORS)-4

207

060-F00600-0B

4

M6 WSHR FORM A FLT BLK

209

030-000820-SB

24

M8X20 BLT W/S BLK

210
211
214
301
302
303
304
401
402
403
405

068-852216-0B
060-F00800
012-P03512-F
CKT-61009UK
600-7269-0200
ORT-64001UK
600-7269-0500
PK0348
PK0349
PK0348-LID
290241

16
8
2
2
1
1
1
2
2
2
2

M8 WSHR 22OD FLT BLK
M8 WSHR FORM A FLT PAS
N6X1/2" S/TAP FLG PAS
WH EXT CARD R/W C
ASSY LAN CABLE 0200CM
WH POWER HUB
ASSY LAN CABLE 0500CM
SLEEVE COCKPIT FZR TWIN
PALLET FZR
LID FZR TWIN
C-BUFFER-MK2-UNIVERSAL

(R.FLOORS)-4
(6)-4, (7)-4, (30)-4, (31)-4, (32)-4,
(33)-4
(30)-4, (31)-4, (32)-4, (33)-4
(6)-4, (7)-4
(101)-2

137

(R.FLOORS)-2

BANDING PROTECTION

8.3.

FZR-10001UK ASSY COCKPIT 1P

ITEM

PART NO.

QTY

DESCRIPTION

1
2
3
4
5
6
7
8
9
10
12
14
15
17
18
19
20
21
22
23
24
25
26
27
30
101

DUT-1120UK
FZR-1550UK
FZR-1555UK
FZR-20001UK
POD-1023UK
ORT-1100UK
POD-1021UK
DUT-1008UK
POD-1022
SPG-1005
FZR-1600UK
FZR-4500UK
FZR-4600UK
FZR-1510UK
RAL-2007
RAL-2008
FZR-1501
FZR-1502
FZR-1503
POD-1026UK
DUT-2031UK
SRT-1009UK
SRT-2031UK
OS1004
440-WS0220UK
200-5949

1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

ASSY SUB MAIN BASE
ASSY MONITOR COVER L 2P
ASSY MONITOR COVER R 2P
ASSY CONTROL PANEL STD
MONITOR STAND
ASSY PEDAL BASE ORT
MONITOR SUPPORT
ROOF LID DUT
MONITOR MASK
MASK HOLDER
ASSY SEAT TWIN 1P
ASSY MAIN BD
ASSY ELEC BD
ASSY BASE LID R
RUBBER HOLDER R TWIN
RUBBER HOLDER L TWIN
STICKER BASE L
STICKER BASE R
STICKER BASE LID
CRT SPACER (POD)
FRONT FLOOR UK DUT
MONITOR SPASHGUARD SRT TW
NEOPRENE RUBBER STRIP 10X3mm
DRAFT EXCLDR 4 X7MM BLK x 10M
WARNING STICKER TRAP HAZARD
ASSY CLR DSPL 29 TYPE 31K UK

138

COMPONENT REF.

(12)-1
(12)-1

(17)-1, CUT ENDS TO SUIT
(5)-2,(7)-2
FIX DOWN AT NEXT LEVEL UP
FIX TO (10)
(24)-0.5,(1)-0.4 4X10cm STRIPS
(9)-705mm ON FRONT LIP

Cont.

ITEM

PART NO.

QTY

DESCRIPTION

105
106
107
108
109
110
111
112
113
114
115

280-5112
280-5113
068-652516
280-L00716-OS
601-6231-C100
601-6231-D100
260-0011-02
440-WS0220UK
FN1012
OS1195
280-A00900-A

4
4
4
3
2
2
1
1
2
8
20

BUSH FOR TV
COLLAR FOR TV
M6 WSHR 25OD FLT PAS
STANDOFF 7OD 4ID 16L
EDGING NEW TYPE
EDGING NEW TYPE
AXIAL FLOW FAN AC100V 50-60Hz
WARNING STICKER TRAP HAZARD
MESH GUARD METAL 120mm FAN
RIVET SNAP MOSS SR1811
ROUTER TWIST D9 ADH

116

280-A00748-PM

4

ROUTER TWIST D7 SO4.8PA

117

280-A02048-PM

12

ROUTER TWIST D20 SO4.8PA

201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
301
302
303
305

030-000840-SB
008-B00825-0B
060-S00800-0B
060-F00800-0B
030-000850-SB
068-852216-0B
030-000616-SB
068-651616-0B
000-P00408-WB
000-T00530-0B
000-T00512-0B
068-552016-0B
000-F00512
030-000820-SB
032-000425
068-441616
008-T00512-0B
050-F00600
000-P00320
012-HB0512
060-F00500
TOF-60100UK
FZR-61011UK
FZR-61012UK
FZR-61006UK

12
6
6
18
8
12
6
6
6
2
3
5
4
4
4
4
4
4
3
8
8
1
1
1
1

306

600-6373-77-91

1

307
308

TOF-60101UK
FRI-61042UK

1
1

M8X40 BLT W/S BLK
M8X25 TMP PRF BH BLK
M8 WSHR SPR BLK
M8 WSHR FORM A FLT BLK
M8X50 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M6X16 BLT W/S BLK
M6 WSHR 16OD FLT BLK
M4X8 MSCR PAN W/FS BLK
M5X30 MSCR TH BLK
M5X12 MSCR TH BLK
M5 WSHR 20OD FLT BLK
M5X12 MSCR CSK PAS
M8X20 BLT W/S BLK
M4X25 W/BLT PAS
M4 WSHR 16OD FLT PAS
M5X12 TMP PRF TH BLK
M6 NUT FLG SER PAS
M3X20 MSCR PAN PAS
N10X1/2" S/TAP HEX B PAS
M5 WSHR FORM A FLT PAS
WH EXT VIEW BUTTON A
WH EXT MEM CARD A
WH EXT MEM CARD PWR A
WH EXT HANDLE A
WIRE HARNESS PLAYER SEL EXT
B
WH EXT FRONT SP B
WIRE HARN EXT VR B

139

COMPONENT REF.
(101)-4
(101)-4
(101)-4
(101)-3 REMOTE BD
TOP OF WIRE COVER –2
INSIDE OF PEDAL BASE -2
NEXT TO STEERING GEARS
(111)-2
(113)-8
MONITOR STAND HORIZONTAL
BAR
WIRE COVER BOX 2X4 CORNER
DROP
(2)-4,(3)-4,(7)-4
(4)-6
(4)-6
(2)-4,(3)-4,(4)-6,(7)-4
(5)-8
(5)-8,(12)-4
(6)-6
(6)-6
(8)-4,(6)-2
(9)-2
(9)-3
(9)-5
(10)-4
(12)-4
(14)-2,(15)-2
(14)-2,(15)-2
(17)-4
(101)-4
(101)-3 REMOTE BD
(111)-8
(111)-8

Cont.

ITEM

PART NO.

QTY

309

NCR-61011UK

1

310

600-7009-2500

1

311
312
313
314

FZR-61007UK
FRI-61041UK
FZR-61013UK
FZR-61014UK

1
1
1
1

315

TOF-60052UK

1

316
317
318
319
320
321

POD-61012UK
TOF-60015UK
NCR-61008UK
POD-61026UK
TOF-60103UK
TOF-60010UK

1
1
1
1
1
1

323

600-9020-44K

1

324

600-9100-44K

2

325

600-9020-44K

1

326

600-9060-46K

1

DESCRIPTION
WIRE HARN VIEW BUTTON B
ASSY RGB CA D-SUB 15P
2500MM
WH EXT HANDLE B
WIRE HARN EXT MOTOR B
WH EXT MEM CARD B
WH EXT MEM CARD PWR B
WH EARTH FOR DRIVER MAIN
BASE
WIRE HARN 100V EXT COCKPIT
WH EXT ENCODER B
WH EXT FRONT SP A
WIRE HARN EXT AC UNIT
WH VTS EXT
WH EXT CARD R/W A
WIRE HARN EARTH 200mm
M4/M4 K
WIRE HARN EARTH 1000mm
M4/M4 K
WIRE HARN EARTH 200mm
M4/M4 K
WIRE HARN EARTH 600mm
M4/M6 K

140

COMPONENT REF.

MON STAND TO WIRE COVER
BOX
MON STAND TO MON SUPPORT
& C.PNL
MON SPPORT TO ROOF LID
MON STAND TO LH BOT OF 101

8.4.

ITEM

DUT-1120UK ASSY SUB MAIN BASE

PART NO.

QTY

DESCRIPTION

1

DUT-1121UK

1

MAIN BASE

6

MA1007

4

CASTOR SWIVEL 63mm NYLON

10

601-5699UK-01

2

LEG ADJ M16X100 1L/NUT

11

601-5699UK-03

2

LEG ADJ M16X100 3 L/NUT

209

030-000816

16

M8X16 BLT PAS

210

060-S00800

16

M8 WSHR SPR PAS

141

COMPONENT REF.

8.5.

ITEM
1
2
3
201

FZR-1550 ASSY MONITOR COVER L 2P

PART NO.
POD-1151X-A
APC-1560
DYN-1032UK
000-P00408-W

QTY
1
1
1
3

DESCRIPTION
COVER PANEL L BLANK
ASSY SPEAKER L
MASK BRKT
M SCR PH W/FS M4X8

142

COMPONENT REF.

(2)-2,(3)-1

8.6.

APC-1560

ITEM

PART NO.

ASSY SPEAKER L

QTY

DESCRIPTION

COMPONENT REF.

1

APC-1561

1

SPEAKER BRKT

101

130-5156

1

SPEAKER BOX 8OHM 20W

TWEETER @ TOP

201

000-P00512-W

2

M SCR PH W/FS M5X12

(101)-2

143

8.7.

FZR-1555UK ASSY MONITOR COVER R 2P

ITEM

PART NO.

QTY

1
2
3
201

POD-1161X-A
APC-1565
DYN-1032UK
000-P00408-W

1
1
1
3

DESCRIPTION
COVER PANEL R BLANK
ASSY SPEAKER R
MASK BRKT
M SCR PH W/FS M4X8

144

COMPONENT REF.

(2)-2,(3)-1

8.8.

ITEM
1
101
201

APC-1565

PART NO.
APC-1561
130-5156
000-P00512-W

ASSY SPEAKER R

QTY
1
1
2

DESCRIPTION
SPEAKER BRKT
SPEAKER BOX 8OHM 20W
M SCR PH W/FS M5X12

145

COMPONENT REF.
TWEETER @ TOP
(101)-2

8.9.

ITEM
1
2
3
4
5
6
7
8
9
10
12
15
16
101
102
103
104
106

FZR-20001UK ASSY CONTROL PANELSTD

PART NO.
FZR-2500
FZR-2600
FZR-2150UK
FZR-2160UK
FZR-2020
FZR-2021UK
FZR-2022UK
FZR-0014UK
TOF-2006UK
FZR-2023
FZR-1019
440-WS0220UK
MGL-2003
280-D16636
601-0460
280-A02000-A
601-6231-C100
280-A01200-A

QTY
1
1
1
1
1
1
1
1
1
1
1
1
1
2
4
6
1
3

DESCRIPTION
ASSY STEERING
ASSY HANDLE MECHA
ASSY START VIEW
ASSY MEMORY SLOT
CONTROL PANEL COVER
CONTROL PANEL BRKT
HANDLE COLLAR
HANDLE SPACER RING
COVER HOLDER
CTRL PNL COVER LID
WIRE HOLDER
WARNING STICKER TRAP HAZARD
DENOMINATION PLATE
CABLE NYLON SCR MTG 166L 3.6W
CABLE TIE 100mm
ROUTER TWIST D20 ADH
EDGING NEW TYPE
ROUTER TWIST D12 ADH

146

COMPONENT REF.

Cont.
ITEM
201
202
204
205
206
207
208
209
210
211
301
302
303
304
305
306
307

PART NO.
050-U00800
060-S00800
000-T00412-0B
000-P00408-W
050-U01000
060-S01000
000-F00310
000-P00408
060-S00400
060-F00400
TOF-60016UK
600-6873-043
FZR-61008UK
CKT-62037UK
CKT-62036UK
FZR-61019UK
FZR-61020UK

QTY
4
4
14
4
1
1
2
2
2
2
1
1
1
1
1
1
1

DESCRIPTION
M8 NUT NYLOK PAS
M8 WSHR SPR PAS
M4X12 MSCR TH BLK
M4X8 MSCR PAN W/FS
M10 NUT NYLOK PAS
M10 WSHR SPR PAS
M3X10 MSCR CSK PAS
M4X8 MSCR PAN PAS
M4 WSHR SPR PAS
M4 WSHR FORM A FLT PAS
WH EXT VOLUME C
WIRE HARN VIEW BUTTON
WH EXT HANDLE
WIRE HARN ENCODER EXT 2
WIRE HARN SERVO OUTPUT EXT 2
WH EXT MEM CARD C
WH EXT MEM CARD PWR C

147

COMPONENT REF.
(2)-4
(2)-4
(3)-4,(4)-4,(10)-4,(16)-2
(9)-2,(101)-2
(1)-1
(1)-1
(12)-2
earth?
earth?
earth?

8.10. FZR-2500 ASSY STEERING

148

ITEM
1
2
3
4
5
6
7
8
9
10
11
12
13
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45

PART NO.
FZR-2501
FZR-2502
FZR-2503
FZR-2504
FZR-2505
FZR-2506
FZR-2507
FZR-2508
FZR-2509
FZR-2510
FZR-2511
FZR-2512
FZR-2513
FZR-2515
FZR-2516
FZR-2517
FZR-2518
FZR-2519
FZR-2520
FZR-2521
FZR-2522
FZR-2523
FZR-2524
FZR-2525
FZR-2526
FZR-2527
FZR-2528
FZR-2529
FZR-2530
FZR-2531
FZR-2532
FZR-2533
FZR-2534
FZR-2535
FZR-2536
FZR-2537
FZR-2538
FZR-2539
FZR-2540
FZR-2541
FZR-2542
FZR-2543
FZR-2544
FZR-2545

QTY

DESCRIPTION
HANDLE
STEERING COVER FRONT
STEERING COVER REAR
STEERING BELLOWS
GEAR 77
BOOST PANEL
SUB BOOST PANEL
SUB BOOST HOLDER
STEERING SHAFT BASE
STEERING BASE A
STEERING BASE B
STEERING STAND L
STEERING STAND R
CENTERING BASE
CENTERING SHAFT
CENTERING COLLAR
CENTERING SPRING A
PADDLE L
PADDLE R
PIN L
PIN R
PADDLE SHAFT A
PADDLE SHAFT B
PADDLE STOPPER PIN
PADDLE SPRING
STOPPER SHAFT
STOPPER RUBBER
SW ADJUST PLATE
BUSH
CENTERING SPRING B
HEX SPACER
BOOST BUTTON BASE B
BEARING COLLAR
INSULATION SHEET
HANDLE COLLAR
BELLOWS PLATE A
BELLOWS PLATE B
COVER STAY A
COVER STAY B
COVER STAY L
COVER STAY R
PADDLE COVER L
PADDLE COVER R
SLIDE PLATE L

149

COMPONENT REF.

Cont.

ITEM

PART NO.

46
47
48
49
50
51
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220

FZR-2546
FZR-2547
FZR-2548
350-5580
FZR-2549
FZR-2550
509-6035
509-5524-01
220-5775
509-6036
100-5365-0803
100-5102
280-6622-40080
601-6563-48
280-5008
280-5275-SR10
280-0419
310-5029-D15
310-5029-G20
280-5257
601-0460
028-A00304-P
028-A00404-P
000-P00510-W
000-P00408-W
000-P00412-WB
FAS-000125
000-P00420-W
000-P00316-W
000-P00306-W
000-T00406-0B
FAS-000124
FAS-200053
050-F00500
020-000520-0Z
060-S00500-0B
031-000410-0B
050-F00400
060-S00400-0B
FAS-600019
020-000412-0Z

QTY

DESCRIPTION
SLIDE PLATE R
BOOST BUTTON PLATE
SUB BOOST STAY
GEAR 10.5
CORD CLAMP STAY
SPONGE SHEET
SW OBSA-60UMQ-B-1TLED-B-12V
PUSH BUTTON SW BLUE
VOL CONT B-10K OHM W/BD
SW MICRO MATSUSHITA AM51615A7
OILES BEARING 80F 0803
BEARING 9 NSK F699ZZ
SPACER TUBE
BUSH 2.4T
CORD CLAMP 15
CORD CLAMP SR10
HARNESS LUG
SUMITUBE F D 15MM
SUMITUBE F G 20MM
TIE BASE TA1S8
PLASTIC TIE BELT 100 MM
SET SCR HEX SKT CUP P M3•~4
SET SCR HEX SKT CUP P M4•~4
M SCR PH W/FS M5•~10
M SCR PH W/FS M4•~8
M SCR PH W/FS BLK M4•~12
M SCR PH W/SMALL FS BLK M4•~14
M SCR PH W/FS M4•~20
M SCR PH W/FS M3•~16
M SCR PH W/FS M3•~6
M SCR TH BLK M4•~6
M SCR TH BLK M4•~4
HEX SKT H CAP SCR CRM M4•~10
FLG NUT M5
HEX SKT H CAP SCR BLK M5•~20
SPR WSHR BLK M5
CRG BLT BLK M4•~10
FLG NUT M4
SPR WSHR BLK M4
SPR WSHR BLK D=8.5 M5
HEX SKT H CAP SCR BLK OZ M4•~12

150

COMPONENT REF.

8.11. FZR-2600 ASSY HANDLE MECHA

151

ITEM
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
101
102
103
104
105
106
106
107
201
202
203
204
205
206
207
208
209
210
211
212
301

PART NO.
SPG-2501X
SPG-2502
FZR-2601
SPG-2504
SPG-2505
SPG-2506
FZR-2602
SPG-2108
SPG-2109
SPG-2453
ASK-3502
ASK-3503
DYN-1270
SLC-1130
SPG-2454
350-5448-01
100-5112
601-7945
601-6172
601-9173
220-5484
220-5753
310-5029-F20
028-A00408-P
028-A00308-P
065-S012S0-Z
065-S020S0-Z
000-P00408-W
000-P00412-W
030-000612-S
060-F00600
050-U00600
030-000840-S
068-852216
050-U00800
600-6866

QTY

DESCRIPTION
HANDLE BASE
BASE LID
HANDLE SHAFT
PULLEY 20 S5M
PULLEY 60 S5M
MOTOR BRKT
VR BRKT
STOPPER BOLT
STOPPER RUBBER
KEY 4•~4•~40
MOTOR SPACER
MOTOR COLLAR
STOPPER KEY
ADJUST RING
MOTOR SHAFT COLLAR
SERVO MOTOR 500W NEW
BEARING 17 (NSK 6003ZZ)
GEAR 20
GEAR 48
TIMING BELT (150 S5M 475)
VOL CONT B-5K OHM
VOL CONT B-5K OHM (TOCOS)
SUMITUBE F F 20MM
SET SCR HEX SKT CUP P M4•~8
SET SCR HEX SKT CUP P M3•~8
STP RING BLK OZ S12
STP RING BLK OZ S20
M SCR PH W/FS M4•~8
M SCR PH W/FS M4•~12
HEX BLT W/S M6•~12
FLT WSHR M6
U NUT M6
HEX BLT W/S M8•~40
FLT WSHR 8.5-22 •~1.6
U NUT M8
WIRE HARN ASSY HANDLE MECHA VR

152

COMPONENT REF.

8.12. FZR-2150UK-ASSY START VIEW

ITEM
1
2
101
102
103
104
105
301

PART NO.
FZR-2151
FZR-2152
509-5779-RE
509-5779-BL
509-5779-YE
509-5779-GR
509-0161
FZR-61021UK

QTY
1
1
1
1
1
1
1
1

DESCRIPTION
START VIEW PLATE
STICKER START VIEW
SW PB W/LAMP 6V RED
SW PB W/LAMP 6V BLUE
SW PB W/LAMP 6V YELLOW
SW PB W/LAMP 6V GREEN
SW PB TYPE 1T YEL W/LAMP
WH VR SW

153

COMPONENT REF.

8.13. FZR-2160UK ASSY MEMORY SLOT

ITEM
1
2
3
4
5
6
8
101
102
201
202
203
204
205
206
207
301
302
303

PART NO.
FZR-2161UK
FZR-2162UK
FZR-1293
FZR-1294
FZR-2163
837-14399
117-5164UK
280-D16636
509-5440
050-U00400
060-F00400
012-P00308
000-P00320-W
FAS-000128
000-P00408-W
050-F00300
FZR-60077UK
FZR-60078UK
TOT-61078UK

QTY

DESCRIPTION

1
1
1
1
1
1
1
2
1
6
6
4
4
2
2
2
1
1
1

MEMORY SLOT PLATE
STICKER MEMORY SLOT
MEMORY SLOT BASE
MEMORY SLOT HOLD BRKT
MEMORY BD BASE STD
MEMORY CARD I/F MC BD
PLATE START 37x42 UK
CABLE NYLON SCR MTG 166L 3.6W
PUSH BTN SW IT GRN W/L DC 14V
M4 NUT NYLOK PAS
M4 WSHR FORM A FLT PAS
N4X5/16" S/TAP PAN PAS
M3X20 MSCR PAN W/FS
M2X8 MSCR PH W/FS
M4X8 MSCR PAN W/FS
M3 NUT FLG SER PAS
WH MEM CARD01
WH MEM CARD02
WH PLAYER SELECT SW

154

COMPONENT REF.

(8)-1
(3)-4,(5)-2
(3)-4,(5)-2
(4)-4
(6)-4
(6)-2
(101)-1
(8)-2

8.14. ORT-1100UK ASSY PEDAL BASE ORT

ITEM

PART NO.

QTY

DESCRIPTION

COMPONENT REF.

1
2
3
4
5
6
7
101
201
202
203
204
301

SPG-2200
TOF-1501UK
FZR-1021UK
SPG-2222UK
SPG-2223UK
SPG-2224UK
SRT-2031UK
280-A01200-A
068-852216-0B
030-000820-SB
000-P00408-WB
050-F00400
600-9050-44K

1
1
1
1
1
1
0.52
6
4
4
4
3
1

ASSY BRAKE & ACCELL
PEDAL BASE
WIRE COVER BOX
ANTI FINGER TRAP PLATE LEFT
ANTI FINGER TRAP PLATE RIGHT
PEDAL GASKET
NEOPRENE RUBBER STRIP 10
ROUTER TWIST D12 ADH
M8 WSHR 22OD FLT BLK
M8X20 BLT W/S BLK
M4X8 MSCR PAN W/FS BLK
M4 NUT FLG SER PAS
WIRE HARN EARTH 500mm M4/M4 K

(2)-520mm X1 INSIDE FLANGE
WIRE COVER BOX
(1)-4
(1)-4
(3)-4
(3)-3 EARTHS
WIRE COVER TO MAIN BASE

155

8.15. SPG-2200 ASSY BRAKE & ACCELL

156

ITEM

PART NO.

QTY

DESCRIPTION

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
19
20
21
101
102
104
105
106
201
202
203
204
205
206
207
208
209
210

SPG-2201
SPG-2202
SPG-2203
SPG-2204
SPG-2205
SPG-2206
SPG-2207
SPG-2208
SPG-2209
SPG-2210
SPG-2211
SPG-2212
SPG-2213
SPG-2214
SPG-2215
SPG-2216
SPG-2217
SPG-2219
SPG-2220
SPG-2221
100-5263
220-5484
601-7944
310-5029-F15
280-0419
028-A00304-P
020-000516-OZ
000-P00420
000-P00508-W
000-T00408-OC
FAS-450005
000-P00405
FAS-000001
050-H00500
060-F00400

1
1
1
1
1
2
1
1
1
1
1
1
1
2
1
1
1
2
4
1
4
2
2
6
2
4
4
4
2
4
2
3
2
1
7

BASE
ACCEL PEDAL
BRAKE PEDAL
ACCEL SPRING
BRAKE SPRING
SHAFT
ACCEL
BRAKE GEAR
NEUTRAL STOPPER
VR PLATE ACCEL
VR PLATE BRAKE
AMPL GEAR
GEAR SHAFT
STOPPER
RUBBER CUSHION
COVER
VR COVER
GEAR STAY
WSHR
NEUTRAL STOPPR D
BEARING 12 (OILES 80F-1212)
VOL CONT B-5K OHM
GEAR 15
SUNITUBE F F15MM
HARNESS LUG
SET SCR HEX SKT CUP P M3X4
HEX SKT H CAP SCR BLK OZ M5X16
M SCR PH M4X20
M SCR PH W/FS M5X8
M SCR TH CRM M4X8
SPR PIN BLK OZ 6X10
M SCR PH M4X5
M SCR TH CRM M3X6
HEX NUT M5
FLT WSHR M4

157

COMPONENT REF.

8.16. FZR-1600UK ASSY SEAT TWIN 1P

158

ITEM

PART NO.

QTY

DESCRIPTION

2
4
5
7
8
9
10
11
12
14
15
16
17
18
19
20
21
22
101
102
103
104
105
201
202
203
204
205
206
207

SPG-2401-AUK
SPG-2402-AUK
STC-1603
STC-1604
STC-1606
STC-1607
STC-1608
STC-1609
STC-1610
STC-1612
STC-1613
OS1004
SPG-2401-BUK
SPG-2402-BUK
FZR-1601-AUK
SRT-2409
FZR-1601-BUK
FZR-1601-CUK
601-9059-91
601-9060-91
130-5186-91
280-K02529-WX
280-5297
030-000850-S
068-852216
030-000816-S
000-P00410-W
000-T00408-0B
012-P03512-F
050-U00800

1
1

UPPER SEAT BLANK
LOWER SEAT BLANK
SEAT BASE
SEAT FRAME
SEAT MOUNT TRAY
SP MOUNT BRKT
SPEAKER NET L
SPEAKER NET R
SAFETY GUARD
PROTECT RUBBER
SAFETY GUARD F
DRAFT EXCLDR 4 X7MM BLK x 10M
UPPER SEAT INSERT
LOWER SEAT INSERT
SEAT BACK COVER BLANK UK
SHOULDER PAD
STICKER SEAT BACK
STICKER SEAT BACK LOGO
SEAT RAIL L
SEAT RAIL R
DUMMY SPEAKER
DRIVE FASTENER 25FH 24L 7.9DIA
SCRIVET 8 1K31
M8X50 BLT W/S PAS
M8 WSHR 22OD FLT PAS
M8X16 BLT W/S PAS
M4X10 MSCR PAN W/FS PAS
M4X8 MSCR TH BLK
N6X1/2" S/TAP FLG PAS
M8 NUT NYLOK PAS

1
2
1
2
1
1
1
2
1
0.8
1
1
1
2
1
1
1
1
2
18
6
8
20
4
8
8
8
8

159

COMPONENT REF.

(103)-0.8M
(2)-1
(4)-1
BETWEEN SPKR NETS & SEAT

(17)-8,(18)-10
(19)-6
(2)-4,(4)-4
(2,4,8,101,102)-4EA
(8)-4
(9)-8
(12)-4,(15)-4
(103)-8
(101)-4,(102)-4

8.17. FZR-4500UK ASSY MAIN BD

ITEM

PART NO.

QTY

1
2
3
4
5
6
7
101
102
103
104
105
106
107
201
202
203
204
302
303
304
307

ORT-4501UK
842-02DD511E
APC-4002
105-5435
LB1111
610-0617
610-0649-0004
400-5397-01
400-5421-07512
OS1071
354081
354083
280-A00964-WX
LB1101
000-P00416-W
012-P03516
012-P00410-F
000-P00408-W
TOF-60002UK
TOF-60003UK
TOF-60004UK
600-7247-500

1
1
1
1
1
1
1
1
1
1
4
4
6
1
10
4
4
4
1
1
1
1

DESCRIPTION
MAIN BD BASE
ASSY TRF FZR EXP
SW REG BRKT
GD DRIVE BRKT STD
STICKER PLEASE RECYCLE
GD-ROM DRIVE UNIT NAOMI
GD SOFT FZR
SW REGU FOR JVS VA
SW REGU LCA75S-12
FEET P.C.B PKT OF 4
TWIST LOK BHKL-450-4
(A)TWIST N LOK BHKL-750-4
ROUTER TWIST D09 SO6.4
STICKER WARNING BATTERY
M4X16 MSCR PAN W/FS PAS
N6X5/8" S/TAP PAN PAS
N8X3/8" S/TAP FLG PAS
M4X8 MSCR PAN W/FS PAS
WH MAIN BD AC
WH JVS PWR 6P W/CARD
WH JVS PWR 8P W/GD
CABLE SCSI ST-L TYPE2 500MM

160

COMPONENT REF.

(102)-4 FEET

GAME BD
(2)-3,(4)-3,(3)-4
(102)-4
(6)-4
(101)-4

8.18. FZR-4600UK ASSY ELEC BD

ITEM

PART NO.

QTY

1
3
102
103
104
105
107
108
109
201
203
206
301
302
303
305
306
307
309

TOF-4601UK
837-13551-92
560-5394UK
838-13578
838-14174
838-11856CE-02
354081
354083
280-A00964-WX
012-P00325
000-P00416-W
068-441616
600-7141-100
600-6985-006UK
FRI-61003UK
FRI-61027UK
TOF-60104UK
NCR-61002UK
NCR-61004UK

1
1
1
1
1
1
11
10
12
14
4
4
1
1
1
1
1
1
1

DESCRIPTION
WOODEN BASE ELEC
I/O CONTROL BD FOR JVS
TRANSFORMER DUT TW
PWR AMP 2CH & MIXER
SERVO MOTOR DRIVE BD MIDI
CONNECT BD W/FUSE 6.3A CE
TWIST LOK BHKL-450-4
(A)TWIST N LOK BHKL-750-4
ROUTER TWIST D09 SO6.4 WOOD X
N4X1" S/TAP PAN PAS
M4X16 MSCR PH W/FS
M4 WSHR 16OD FLT PAS
CABLE JVS TYPE A-B 100CM
WIRE HARN 100V OUT
WIRE HARN CONN BD B
WIRE HARN EXT AC100V A
PWR AMP 14V AC IN
WH AMP VR
WH AMP SP F

161

COMPONENT REF.

(3)-4,(103)-4,(104)-4,(105)-2
(102)-4
(102)-4

Cont.

ITEM
310
311
312
313
315
316
317
318
319

PART NO.
ORT-60001UK
TOF-60007UK
TOF-60008UK
FZR-61003UK
POD-61057UK
FRI-61030UK
TOF-60011UK
TOF-60021UK
FZR-61017UK

QTY
1
1
1
1
1
1
1
1
1

DESCRIPTION
WH CONN BD OUT A HUB
WH MIDI
WH ELEC BD I/O PWR
WH I/O BD
WH EARTH AC UNIT
WIRE HARN EXT MOTOR A
WH EXT ENCODER A
WH EXT AC100V B
WH MAIN BD SOUND

162

COMPONENT REF.

8.19. FZR-1510UK ASSY BASE LID R

ITEM
1
2
3
101
201
301

PART NO.
FZR-1511UK
DUT-1511-CUK
DUT-1511-DUK
220-5575UK
050-F00400
600-9020-44K

QTY
1
1
1
1
1
1

DESCRIPTION
BASE LID R
GASKET STRIP
LOCK TONGUE DUT
LOCK
M4 NUT FLG
WIRE HARN EARTH 200mm M4/M4 K

163

COMPONENT REF.
(1)-1
(101)-1
(301)-1
R.FLOOR TO MAIN BASE

8.20. FZR-INST-TW ASSY INST KIT FZR TWIN
ITEM

PART NO.

1
2
3
4
5
6
7
8
9
10
11
13
15
16
17
18
19
20
21
22
101
104
201
202
203
204
301
401
402
403
404
405
406
407
408
409
411
416
418

FZR-0200UK
FRI-0300UK
ORT-0500UK
DYN-0013
DYN-0006XUK
SRT-0018UK
DYN-0019UK
RAL-XXXX-14UK
SPG-0008
422-0911UK
422-0912UK
PK0347
FZR-0022-01
601-11334-01
601-11050-91
220-5753
PK0343
FZR-0020UK
FZR-1297UK
FZR-2024UK
440-CS0186UK
OS1241
030-000825-SB
068-852216-0B
000-P00412-WB
050-F00400
600-7269-0500
420-5827
420-6770-01UK
OS1019
540-0006-01
540-0007-01
540-0009-01
220-5484
SAECE-xxx
514-5078-5000
420-6620UK
509-6036
220-5775

QTY
1
1
1
1
1
1
1
1
2
2
2
1
2
3
2
1
0.5
2
2
2
2
6.5
20
20
15
3
1
1
1
2
1
1
1
1
1
2
1
1
1

DESCRIPTION
ASSY BILLBOARD
ASSY COINCHUTE TOWER FRI
ASSY WIRE COVER ORT TWIN
JOINT PIPE
AC COVER B
AC COVER C
AC COVER D
TIE BRACKET RALLY
BILLBOARD HOLDER
PLAY INSTR FZR TWIN MULTI
SUB INSTR FZR TWIN MULTI
INST KIT BOX FZR TWIN
STICKER CARD SLOT FZR B ENG
CARD PACKAGE FZR ENG
CLEANING KIT
VOL CONT B-5K OHM (TOCOS)
PALLET INST KIT
STICKER CARD SLOT FZR C MULTI
STICKER MEMORY CAUTION MULTI
STICKER MEMORY SLOT LWR MULTI
STICKER C EPILEPSY MULTI
TAPE RF20 XWEAVE 50mmX50M ROLL
M8X25 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M4X12 MSCR PAN W/FS BLK
M4 NUT FLG SER PAS
ASSY LAN CABLE 0500CM
SERVICE MANUAL SANWA 31K
SERVICE MANUAL FZR TWIN
SELF SEAL BAG 9X12.3/4
WRENCH M4 TMP PRF
WRENCH M5 TMP PRF
WRENCH M8 TMP PRF
VOL CONT B-5K OHM
DECLARATION OF CONFORMITY
FUSE 5X20 CERAMIC SB 5000mA
SERVICE MANUAL GD ROM SYSTEM
SW MICRO MATSUSHITA AM51615A7
VOL CONT B-10K OHM W/BD

164

COMPONENT REF.

spare (mecha)

AROUND MONITOR
(1,2,4)-4EA,(9)-8
(1,2,4)-4EA,(9)-8
(3)-5,(5)-4,(6)-2,(7)-4
(AC UNITS)-1EA, (2)-1

spare (accel/brake)
DECLARATION OF

spare (steering)

8.21. FZR-0200UK ASSY BILLBOARD

ITEM
1
2
3
4
5
7
8
9
10
12
13
14
15
16
17
18
19

PART NO.
FRI-0201UK
FZR-0202UK
FZR-0203UK
FRI-0204UK
FRI-0205
ORT-0207UK
FRI-0208
FRI-0209
FRI-0210
VOT-0208
FZR-0215UK
421-7501-10
LB1104
LB1102
FRI-0211
390-5695-40-CUK
390-5695-40-BUK

QTY
1
1
1
1
1
1
2
1
1
2
1
1
1
3
2
1
1

DESCRIPTION

COMPONENT REF.

BILLBOARD BOX
SIDE COVER L
SIDE COVER R
BILLBOARD LID
UPPER SASH
UPPER COVER
UPPER LID
SASH SIDE L
SIDE SASH R
SIDE COVER BRKT
BILLBOARD PLATE FZR TWIN
STICKER FL 40W
STICKER CAUTION, HOT SURFACE ON BACK LID
STICKER DANGEROUS VOLTAGE BACK LID-1, UPPER LID-1EA
CUSHION SPONGE 40
FL TRAY 110V 40W (T12)
FL TUBE 40W 4' DIA 1.5" T12

165

Cont.

ITEM
20
21
22
202
203
205
206
207
210
302
303

PART NO.
280-A00900-A
FZR-0202-BUK
FZR-0203-BUK
000-T00408-0B
000-T00412-0B
068-441616-0B
000-P00408-W
050-F00400
000-P00408
600-7064-031UK
600-9020-44K

QTY
7
1
1
27
10
13
12
5
2
1
1

DESCRIPTION
ROUTER TWIST D9 ADH
STICKER SIDE COVER L
STICKER SIDE COVER R
M4X8 MSCR TH BLK
M4X12 MSCR TH BLK
M4 WSHR 16OD FLT BLK
M4X8 MSCR PAN W/FS PAS
M4 NUT FLG SER PAS
M4X8 MSCR PAN PAS
WIRE HARN FL
WIRE HARN EARTH 200mm

166

COMPONENT REF.

(4)-6,(7)-9,(8)-12
(2)-5,(3)-5
(2)-5,(3)-5,(4)-3
(9)-4,(10)-4,(12)-4
(101)-2,(EARTHS)-3
(102)-2
B/BD BOX- B/BD LID

8.22. FRI-0300UK ASSY COINCHUTE TOWER FRI

ITEM
1
2
3
4
5
201
301

PART NO.
ECA-0301UK
VTS-FRI-T
PP1087
SRT-0302UK
DUT-0302UK
000-P00410-W
FRI-61056UK

QTY
1
1
1
1
1
11
1

DESCRIPTION
COIN CHUTE TOWER ECA
VTS BOARD FRI TWIN
BOX CASH FOR MINI DOOR
CCT FLOOR TWIN
COIN PATH PLATE
M4X10 MSCR POSI PAN W/FS
WIRE HARN VTS BOARD

167

COMPONENT REF.

FIX TO TOP OF VAULT ROOF
(2)-4,(4)-2,(5)-5

8.23. ORT-0500UK ASSY WIRE COVER ORT TWIN

ITEM
1
2
201
202
203
301
302
303
304
305
306
307

PART NO.
DYN-0005UK
DYN-0009UK
000-P00308-WB
050-F00400
280-A02000-A
600-6817-104
600-6817-102
600-6817-103
600-6373-76
600-9075-44K
600-9030-44K
600-9040-45K

QTY
1
2
4
1
5
1
1
1
1
1
1
1

DESCRIPTION
AC COVER A
HOLE LID
M3X8 MSCR PAN W/FS BLK
M4 NUT FLG SER PAS
ROUTER TWIST D20 ADH
WIRE HARN EXT AC (SPG)
WIRE HARN EXT TOWER L (SPG)
WIRE HARN EXT TOWER R (SPG)
WIRE HARNESS PLAYER SEL EXT A
WIRE HARN EARTH 750mm M4/M4 K
WIRE HARN EARTH 300mm M4/M4 K
WIRE HARN EARTH 400mm M4/M5 K

168

COMPONENT REF.
(1)-2
(2)-4
EARTH - 1
(1)-5

SUB AC-AC COVER
MAIN AC-AC COVER
AC COVER - CCT

8.24. ORT-0400UK ASSY AC BRKT MAIN

ITEM

PART NO.

QTY

DESCRIPTION

COMPONENT REF.

1
101
102
103
104

ORT-0401UK
EP1379
EP1302
EP1303
514-5078-10000

1
1
1
1
1

AC BRKT UK
FILTER EMI 10A ARCOTRONICS
EUROSOCKET FUSED 1OA 250Vac
SWITCH ROCKER DPST 10A 250Vac
FUSE 5X20 CERAMIC SB 10000mA

105

310-5029-D508

5

HEAT SHRINK SLEEVING 50.8DIA

106
107
111
112
113
114
201
202
203

421-6595-5000-T
LB1096
EP1334
514-5078-5000
421-6595-10000T
360168
060-S00300
060-F00300
000-P00310

1
1
1
1
1
1
4
4
4

STICKER FUSE 5000mA TYPE T
STICKER PROTECTIVE EARTH
FUSE HOLDER 20mm 10A 240Vac
FUSE 5X20 CERAMIC SB 5000mA
STICKER FUSE 10000mA TYPE T
SNAP-BUSHING-HEYCO-400 2182
M3 WSHR SPR PAS
M3 WSHR FORM A FLT PAS
M3X10 MSCR PAN PAS

204

050-F00400

3

M4 NUT FLG SER PAS

301
303
304

600-6873-001UK
600-9030-44K
600-9040-45K

1
1
1

WIRE HARN XFMR IN
WIRE HARN EARTH 300mm M4/M4 K AC BRKT TO MAIN BASE
WIRE HARN EARTH 400mm M4/M5 K AC BRKT - XFMR

169

IEC INLET
OVER ITEM 102(50MM OVER
SOCKET)
FUSE HOLDER
EARTH POINT INSIDE

IEC INLET
(101)-4
(101)-4
(101)-4
(INSIDE EARTH)2,(OUTSIDE)-1

8.25. ORT-0700UK ASSY AC BRKT SUB

ITEM

PART NO.

QTY

DESCRIPTION

1
106
107
111
112
114

ORT-0401UK
421-6595-5000LB1096
EP1334
514-5078-5000
360168

1
1
1
1
1
1

AC BRKT UK
STICKER FUSE 5000mA TYPE T
STICKER PROTECTIVE EARTH
FUSE HOLDER 20mm 10A 240Vac
FUSE 5X20 CERAMIC SB 5000mA
SNAP-BUSHING-HEYCO-400 2182

204

050-F00400

3

M4 NUT FLG SER PAS

303
304
305

600-9030-44K
600-9040-45K
600-6999-201UK

1
1
1

COMPONENT REF.
FUSE HOLDER
EARTH POINT INSIDE

(INSIDE EARTH)-2,(OUTSIDE)1
WIRE HARN EARTH 300mm M4/M4 K AC BRKT TO MAIN BASE
WIRE HARN EARTH 400mm M4/M5 K AC BRKT - XFMR
WIRE HARN SUB AC BRKT

170

8.26. VOF-0450UK CARD UNIT TWIN L

ITEM
1
2
3
4
5
6
7
8
9
10
11
12
13
101
102
103
201
202
203
204
205
206
301

PART NO.
CKT-0401UK
CKT-0402UK
CKT-0403UK
253-5512
CKT-0404UK
CKT-0408UK
CKT-1307
VOF-0451UK
170048
CKT-0406UK
CKT-0407UK
VOF-0452UK
100-5365-0606
220-5575UK
601-11082
280-A01200-A
000-P00308-W
000-F02508
065-E00500
068-652016
050-F00400
000-F00308
VOF-60050UK

QTY
1
1
1
1
1
2
2
1
1
1
1
1
1
1
1
3
7
2
2
4
8
4
1

DESCRIPTION
CARD R/W BASE TWIN
CARD R/W COVER TWIN L
LOCKING TONGUE NARROW
CARD GUIDE
PLATE STAY
LOCK BRKT S
STUD PLATE
CARD R/W BRKT FOR VOF
SPACER-L+F REF 9203602
GATE
INSULATOR PLATE CKT
INSULATOR PLATE VOF
OILES BEARING 80T 0606
LOCK
CARD R/W UNIT CRP-1231BR-10
ROUTER TWIST D12 ADH
M3X8 MSCR PAN W/FS PAS
M2.5 X 8 MSCR CSK BZP
DIA5 E RING
M6 WSHR 20OD FLT PAS
M4 NUT FLG SER PAS
M3X8 MSCR CSK PAS
WH CARD R/W

171

COMPONENT REF.

(2)-1
(9)-1

(2)-3,(102)-4
(4)-2
(5)-2
(5)-4
(6)-4,(11)-2,(12)-2
(11)-2,(12)-2

8.27. VOF- 0460UK CARD UNIT TWIN R

ITEM
1
2
3
4
5
6
7
8
9
10
11
12
13
101
102
103
201
202
203
204
205
206
301

PART NO.
CKT-0401UK
CKT-0422UK
CKT-0403UK
253-5512
CKT-0404UK
CKT-0408UK
CKT-1307
VOF-0451UK
170048
CKT-0406UK
CKT-0407UK
VOF-0452UK
100-5365-0606
220-5575UK
601-11082
280-A01200-A
000-P00308-W
000-F02508
065-E00500
068-652016
050-F00400
000-F00308
VOF-60050UK

QTY
1
1
1
1
1
2
2
1
1
1
1
1
1
1
1
3
7
2
2
4
8
4
1

DESCRIPTION
CARD R/W BASE TWIN
CARD R/W COVER TWIN R
LOCKING TONGUE NARROW
CARD GUIDE
PLATE STAY
LOCK BRKT S
STUD PLATE
CARD R/W BRKT FOR VOF
SPACER-L+F REF 9203602
GATE
INSULATOR PLATE CKT
INSULATOR PLATE VOF
OILES BEARING 80T 0606
LOCK
CARD R/W UNIT CRP-1231BR-10
ROUTER TWIST D12 ADH
M3X8 MSCR PAN W/FS PAS
M2.5 X 8 MSCR CSK BZP
DIA5 E RING
M6 WSHR 20OD FLT PAS
M4 NUT FLG SER PAS
M3X8 MSCR CSK PAS
WH CARD R/W

172

COMPONENT REF.

(2)-1
(9)-1

(2)-3,(102)-4
(4)-2
(5)-2
(5)-4
(6)-4,(11)-2,(12)-2
(11)-2,(12)-2

9.

APPENDIX A - ELECTRICAL SCHEMATIC
9.1.

Wire Colours

THE WIRE COLOUR CODE IS AS FOLLOWS:
A
B
C
D
E

PINK
SKY BLUE
BROWN
PURPLE
LIGHT GREEN

Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters:
1
2
3
4
5
7
8
9

RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GREY

If the right hand side numeral of the code is 0, then the wire will be of a single colour shown by the left
hand side numeral (see the list above).
Note 1: If the right hand side alphanumeric is not 0, that particular wire has a spiral colour code. The left
hand side character shows the base colour and the right hand side one, the spiral colour.
[Example] 51------------- WHITE/RED = WHITE wire with RED stripes

Note 2: The character following the wire colour code indicates the size of the wire.
K:

AWG18, UL1015

L:

AWG20, UL1007

None

AWG22, UL1007

9.2.

Electrical Schematic

The following pages contain the electrical schematic for this machine.

173

Schematic 1 here

174

Schematic 2 here

175

Schematic 3 here

176



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