Arcade F Zero Ax Std Manual User
2013-11-18
User Manual: Arcade F-Zero Ax Std Manual
Open the PDF directly: View PDF .
Page Count: 176
Download | |
Open PDF In Browser | View PDF |
420-6770-01UK REV 0 SERVICE MANUAL TWIN TYPE Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein. After reading this manual, be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary. Manufactured in the UK by CONTENTS 1. BEFORE USING THIS PRODUCT .................................................................................................. 5 1.1. Inspections Immediately After Transporting The Product To The Location................................................6 2. INTRODUCTION TO THIS SERVICE MANUAL .............................................................................. 8 3. INSTALLATION AND SERVICE INSTRUCTIONS........................................................................... 9 3.1. Handling And Installation Precautions ........................................................................................................9 3.2. Coin Handling...........................................................................................................................................11 3.3. Name Of Parts.........................................................................................................................................12 3.4. Accessories..............................................................................................................................................13 3.5. Shipping The Game Board and GD-ROM Drive ......................................................................................14 3.5.1. How To Use The Triforce Carton Box...................................................................................14 3.6. Shipping The GD-ROM Drive...................................................................................................................15 3.7. Assembly Instructions ..............................................................................................................................16 3.7.1. Applying The Play Instructions .............................................................................................17 3.7.2. Assembling The Cockpit.......................................................................................................18 3.7.3. Securing In Place (Leg Adjuster Adjustment)........................................................................19 3.7.4. Billboard Installation.............................................................................................................21 3.7.5. Installing The AC Covers (Wire Covers )..............................................................................22 3.7.6. Coin Handling Installation.....................................................................................................23 3.7.6.1. Wiring Connections. ......................................................................................................24 3.7.7. Communication Cables ........................................................................................................25 3.7.8. Connection To The Power Supply ........................................................................................26 3.7.9. Assembly Check ..................................................................................................................28 3.7.9.1. Memory Test .................................................................................................................28 3.7.9.2. Input Test ......................................................................................................................29 3.7.9.3. Sound Test....................................................................................................................30 3.7.9.4. CRT Test ......................................................................................................................30 3.7.9.5. Output Test ...................................................................................................................31 3.7.10. Moving The Machine ........................................................................................................32 3.8. Fuses .......................................................................................................................................................33 3.9. Maintenance ............................................................................................................................................34 3.9.1. Removing The Control Panel ...............................................................................................35 3.9.1.1. Adjusting/Replacing The Volume...................................................................................36 3.9.1.2. Greasing .......................................................................................................................38 3.9.2. Steering Unit ........................................................................................................................39 3.9.2.1. Adjusting And Replacing The Y-Axis VR .......................................................................40 3.9.2.2. Replacing The Microswitches ........................................................................................46 3.9.2.3. Greasing .......................................................................................................................49 3.9.3. Card Reader/Writer Unit.......................................................................................................50 3.9.3.1. Setting Dedicated Cards................................................................................................50 3.9.3.2. Head Cleaning ..............................................................................................................52 3.9.3.3. Clearing Card Jams.......................................................................................................53 3.9.4. Accelerator & Brake .............................................................................................................54 3.9.4.1. Removing the Accelerator & Brake................................................................................54 3.9.4.2. Adjusting the V.R. .........................................................................................................55 3.9.4.3. Replacing the V.R. ........................................................................................................56 3.9.4.4. Greasing .......................................................................................................................56 3.10. Replacement Of Fluorescent Lamp And Other Lamps ........................................................................57 3.10.1. Fluorescent Lamp Replacement .......................................................................................57 3.11. Cleaning The Cabinet Surfaces............................................................................................................58 3.12. Seat (Greasing To Seat Rail Portion)...................................................................................................58 3.13. Troubleshooting....................................................................................................................................59 3.13.1. Card Reader/Writer ..........................................................................................................59 3.13.2. Troubleshooting (When No Error Message Is Shown) .......................................................62 3.14. Gameboard..........................................................................................................................................65 3.14.1. Removing The Board........................................................................................................65 3.14.2. Removing The GD-ROM Drive.........................................................................................66 3.14.3. Removing The Game Board (Triforce)..............................................................................68 3.14.4. Composition Of The Game Board.....................................................................................69 3.14.4.1. DIP SW Setting ............................................................................................................69 3.14.5. Replacing The Main Board Battery ...................................................................................70 3.14.6. Replacing The DIMM Board Battery Pack.........................................................................72 3.14.6.1. Warnings And Restrictions Concerning The Battery Pack .............................................72 2 3.14.7. Shipping The Game Board And GD-ROM Drive ...............................................................75 3.14.7.1. How To Use The Triforce Carton Box ...........................................................................75 3.14.8. Machine Set Up ................................................................................................................76 3.14.8.1. Network Play ................................................................................................................77 3.15. Periodic Check And Inspection.............................................................................................................82 4. HOW TO PLAY ..............................................................................................................................83 4.1. Game Description ....................................................................................................................................83 4.1.1. Game Outline.......................................................................................................................84 4.1.2. Game Mode .........................................................................................................................85 4.1.3. Playing the Game ................................................................................................................85 4.1.3.1. The Card Check Screen ................................................................................................85 4.1.3.2. The F-Zero License Card Screen ..................................................................................86 4.1.3.3. The Name Entry Screen................................................................................................86 4.1.3.4. The License Card Screen ..............................................................................................86 4.1.3.5. The Versus Screen........................................................................................................87 4.1.3.6. The Course Select Screen.............................................................................................88 4.1.3.7. The Machine Select Screen ..........................................................................................88 4.1.3.8. The Machine Setting Screen .........................................................................................89 4.1.3.9. Race .............................................................................................................................89 4.1.3.10. VS Result Screen .........................................................................................................90 4.1.3.11. Results Screen (Race Mode), Time Attack Ranking Screen (Time Attack Mode) .........90 4.1.3.12. The Pilot Points Screen ................................................................................................90 4.1.3.13. The Configuration Screen .............................................................................................91 4.1.3.14. Memory Card Screen....................................................................................................91 4.1.3.15. The Password Screen ...................................................................................................92 4.1.3.16. The Game Over Screen................................................................................................92 4.1.4. Other Warnings....................................................................................................................93 4.1.4.1. Error Display .................................................................................................................93 4.1.4.2. Secret Codes ................................................................................................................93 5. MAINTENANCE INSTRUCTIONS ..................................................................................................94 5.1. Explanation Of Test And Data Display.....................................................................................................94 5.1.1. VTS Assembly .....................................................................................................................95 5.2. System Test Mode...................................................................................................................................96 5.2.1. RAM Test.............................................................................................................................97 5.2.2. Media Board Test.................................................................................................................98 5.2.3. System Information ..............................................................................................................99 5.2.4. JVS Test ............................................................................................................................100 5.2.5. Sound Test.........................................................................................................................101 5.2.6. C.R.T Test .........................................................................................................................101 5.2.7. System Assignments..........................................................................................................102 5.2.7.1. Coin Assignments .......................................................................................................102 5.2.7.2. Coin/Credit Setting (Coin Chute Common Type) .........................................................103 5.2.7.3. Coin/Credit Setting (Coin Chute Individual Type) ........................................................104 5.2.8. Clock Setting......................................................................................................................107 5.2.9. Network Setting..................................................................................................................108 5.2.10. Game Test Mode............................................................................................................110 5.2.10.1. Game Test Menu ........................................................................................................110 5.2.10.2. Input Test ...................................................................................................................111 5.2.10.3. Output Test.................................................................................................................112 5.2.10.4. Game Assignments.....................................................................................................114 5.2.10.5. Network Settings.........................................................................................................116 5.2.10.6. Card Test....................................................................................................................117 5.2.10.7. Callibration .................................................................................................................121 5.2.10.8. Bookkeeping...............................................................................................................126 5.2.11. Backup Data Clear..........................................................................................................128 6. COIN MECH INSTALLATION AND CREDIT BOARD SET UP .....................................................129 6.1. Introduction ............................................................................................................................................129 6.1.1. Price Of Play Settings UK..................................................................................................131 6.1.2. Price Of Play Settings Euro ...............................................................................................132 6.1.3. Price Of Play Settings Austria-Czech-Denmark-Norway-Israel-France2 ............................133 7. DESIGN RELATED PARTS..........................................................................................................134 8. PARTS LIST.................................................................................................................................135 8.1. Assembly Structure................................................................................................................................135 3 8.2. 8.3. 8.4. 8.5. 8.6. 8.7. 8.8. 8.9. 8.10. 8.11. 8.12. 8.13. 8.14. 8.15. 8.16. 8.17. 8.18. 8.19. 8.20. 8.21. 8.22. 8.23. 8.24. 8.25. 8.26. 8.27. 9. 9.1. 9.2. FZR-00001UK TOP ASSY TWIN ..........................................................................................................136 FZR-10001UK ASSY COCKPIT 1P ......................................................................................................138 DUT-1120UK ASSY SUB MAIN BASE .................................................................................................141 FZR-1550 ASSY MONITOR COVER L 2P ...........................................................................................142 APC-1560 ASSY SPEAKER L .............................................................................................................143 FZR-1555UK ASSY MONITOR COVER R 2P......................................................................................144 APC-1565 ASSY SPEAKER R ............................................................................................................145 FZR-20001UK ASSY CONTROL PANELSTD......................................................................................146 FZR-2500 ASSY STEERING.............................................................................................................148 FZR-2600 ASSY HANDLE MECHA ..................................................................................................151 FZR-2150UK-ASSY START VIEW ...................................................................................................153 FZR-2160UK ASSY MEMORY SLOT ...............................................................................................154 ORT-1100UK ASSY PEDAL BASE ORT..........................................................................................155 SPG-2200 ASSY BRAKE & ACCELL ...............................................................................................156 FZR-1600UK ASSY SEAT TWIN 1P.................................................................................................158 FZR-4500UK ASSY MAIN BD...........................................................................................................160 FZR-4600UK ASSY ELEC BD ..........................................................................................................161 FZR-1510UK ASSY BASE LID R ......................................................................................................163 FZR-INST-TW ASSY INST KIT FZR TWIN.......................................................................................164 FZR-0200UK ASSY BILLBOARD......................................................................................................165 FRI-0300UK ASSY COINCHUTE TOWER FRI ................................................................................167 ORT-0500UK ASSY WIRE COVER ORT TWIN...............................................................................168 ORT-0400UK ASSY AC BRKT MAIN................................................................................................169 ORT-0700UK ASSY AC BRKT SUB .................................................................................................170 VOF-0450UK CARD UNIT TWIN L ...................................................................................................171 VOF- 0460UK CARD UNIT TWIN R..................................................................................................172 APPENDIX A - ELECTRICAL SCHEMATIC..................................................................................173 Wire Colours..........................................................................................................................................173 Electrical Schematic ..............................................................................................................................173 4 1. BEFORE USING THIS PRODUCT To ensure the safe usage, be sure to read the following before using the product. The following instructions are intended for the use of QUALIFIED SERVICE PERSONNEL ONLY. If any activity is carried out on the product, this should be done only after carefully reading and sufficiently understanding the instructions. Only qualified service personnel should carry out maintenance on the product. Depending on the potential risk, terms such as” WARNING!” “CAUTION” and “IMPORTANT!” are used where an explanation is given that requires special attention. SEGA is not responsible for injury or damage caused by use in a manner contrary to the instructions given in this document. In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially hazardous situation relating to the product could arise. Be sure to comply with these warnings. Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation that can result in death or serious injury. Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation that can result in personal injury and or material damage. This is cautionary information that should be complied with when handling the product. Indicates that mishandling the product by disregarding this will cause a potentially hazardous situation that may not result in personal injury but could damage the product. Be sure to turn off the power and disconnect from the mains supply before working on the machine. Ensure that the correct fuses are fitted to the machine. Details of these are enclosed in the Service Manual. Ensure that only qualified Service Engineers perform any maintenance work on the machine. Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted and will invalidate this product’s CE conformity. Warning labels or safety covers for personal protection etc, are component parts of the product. A potential hazard will be created if the machine is operated while any parts have been removed. Do not operate the product if any doors, lids or protective covers become damaged or lost. SEGA is not liable in any whatsoever for any injury and/or damage caused by specification changes not designated by SEGA. Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed. Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be clearly read. To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially hazardous situations are applied to potentially hazardous locations. Ensure that the product’s operating location has sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not operate the machine until an identical item has replaced it. Exercise great care when handling the monitor (applies only to product with monitor). Some of the monitor (TV) parts are subject to high-tension voltage. Even after turning the power off some components are liable to high-tension voltage. Only qualified service engineers should perform monitor repair and replacement. In cases where commercially available monitors and printers are used, only the items relating to this product are contained in this manual. Some commercially available equipment will have functions and reactions not referred to in this manual. This manual should be read in conjunction with the specific manufacturer’s manual for such equipment. Descriptions contained herein may be subject to change without prior notification. The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA AMUSEMENTS EUROPE LTD. Descriptions contained herein may be subject to change without prior notification. The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA. 5 1.1. Inspections Immediately After Transporting The Product To The Location • Only QUALIFIED SERVICE PERSONNEL should carry out inspection. Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing this. Before turning on the power, check the following points to ensure that the product has been transported safely. • Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product? • Are castors and leg adjusters present and undamaged? • Do the power supply voltage and frequency requirements meet with the local supply? • Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections cannot be made successfully. Do not insert connectors forcibly. • Are all IC’s of each IC BD firmly inserted? • Does the power cord have any cuts or dents? • Do fuses meet the specified rating? • Are such units such as monitors, control equipment, IC BD, etc. firmly secured? • Are all earth wires connected? • Are all accessories available? • Can all doors and lids be opened with the accessory keys and/or tools? 6 CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKERS SEGA product has stickers describing the product manufacture number (Serial Number) and electrical specification. If you require service assistance you will require the Serial Number. Identical machines may have different parts fitted internally. Only by quoting the Serial Number will the correct parts be identified. SEGA product has warning displays on stickers, labels or printed instructions adhered/attached to or incorporated in the places where hazardous situations can arise. The warning displays are intended for the accident prevention of customers and service personnel. SPECIFICATIONS Installation Space (cm): 202 x 170 Height (cm): 187 Weight (kg): 492 Power consumption (max): Rated Voltage (V.AC): TBA (See Rating Plate on Base Box) Rated Current (A): TBA (See Rating Plate on Base Box) Note: Descriptions in this manual are subject to change without prior notice. 7 2. INTRODUCTION TO THIS SERVICE MANUAL SEGA ENTERPRISES LTD. supported by its experience in electronic high technology of VLSI’s, microprocessors etc. and with a wealth of experience, has for more than 30 years been supplying various innovative and popular games to the world market. This Service Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing controls, spare parts, etc. as regards this new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise especially in IC’s, CRT’s, microprocessors etc. Carefully read this manual to acquire sufficient knowledge before working on the machine. Should there be any malfunction, non-technical personnel should under no circumstances touch the internal systems. Should such a situation arise contact our head office. SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE Suite 3a Oaks House 12 - 22 West Street Epsom Surrey United Kingdom KT18 7RG 8 3. INSTALLATION AND SERVICE INSTRUCTIONS • Only QUALIFIED SERVICE PERSONNEL should carry out installation and commissioning. 3.1. Handling And Installation Precautions When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. The game must NOT be installed under the following conditions: • Outside, the game is designed for indoor use only. • In areas directly exposed to sunlight, high humidity, dust, excessive heat, or extreme cold. • In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or emergency exits. • On unstable surfaces or surfaces subject to vibration. • Where liquids, other than routine cleaning, may come into contact with the game. Important: • Only Qualified Service Personnel should install this machine. • Be sure to switch the supply power OFF and remove the mains supply plug from the machine before any work is carried out on the machine. • Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty. The PCB’s contain static sensitive devices that could be damaged. • Always return a faulty part to your distributor with adequate packaging and protection. • When removing the plug from the mains always grasp the plug not the cable. • Do not use a fuse that does not meet the specified rating. • Make sure all connections are secure before applying power. 9 Installation Space 10 3.2. • Ensure that the mains lead is not damaged. If the mains lead is damaged in any way there could be a danger of electric shock or a fire hazard. • Ensure that the power supply is fitted with circuit protection. Using the power supply without circuit protection is a fire hazard. Coin Handling Standard Sega machines are fitted with a SR3 coin mechanism, however, as a service to our customers Sega machines can be supplied with no coin mechanism or door allowing the customer to fit a coin handling option from the approved list. Fit only the coin handling arrangements detailed below and follow the instructions provided in Section 3.7.6. Failure to fit the coin handling options detailed or failure to follow the installation instructions will render the machine, under the CE marking directive, void. Approved coin handling options: • Coin controls SR3 • Generic mechanical • Mars (MS111B1 and ME115) • SECI RM4-G20 11 3.3. Name Of Parts BILLBOARD 29 TYPE MONITOR 2P SIDE COCKPIT 1P SIDE COCKPIT Width (cm) Length (cm) Height (cm) Weight (kg) ¯COCKPIT (EACH) 101 165 152 224 COIN CHUTE TOWER 27 33 57 15 BILLBOARD 160.9 61.7 35.4 36 When Assembled 202 170 186.4 492 Approx. 12 3.4. Accessories The machine is supplied with an installation kit. Please ensure the following parts are supplied: ITEM 1 2 3 4 5 6 7 8 9 10 11 13 15 16 17 18 19 20 21 22 101 104 201 202 203 204 401 402 403 404 405 406 407 408 409 411 416 418 PART NO. QTY FZR-0200UK FRI-0300UK ORT-0500UK DYN-0013 DYN-0006XUK SRT-0018UK DYN-0019UK RAL-XXXX-14UK SPG-0008 422-0911UK 422-0912UK PK0347 FZR-0022-01 601-11334-01 601-11050-91 220-5753 PK0343 FZR-0020UK FZR-1297UK FZR-2024UK 440-CS0186UK OS1241 030-000825-SB 068-852216-0B 000-P00412-WB 050-F00400 420-5827 420-6770-01UK OS1019 540-0006-01 540-0007-01 540-0009-01 220-5484 SAECE-xxx 514-5078-5000 420-6620UK 509-6036 220-5775 1 1 1 1 1 1 1 1 2 1 2 1 2 3 2 1 0.5 2 2 2 2 6.5 20 20 15 3 1 1 2 1 1 1 1 1 2 1 1 1 DESCRIPTION ASSY BILLBOARD ASSY COINCHUTE TOWER FRI ASSY WIRE COVER ORT TWIN JOINT PIPE AC COVER B AC COVER C AC COVER D TIE BRACKET RALLY BILLBOARD HOLDER PLAY INSTR FZR TWIN MULTI SUB INSTR FZR TWIN MULTI INST KIT BOX FZR TWIN STICKER CARD SLOT FZR B ENG CARD PACKAGE FZR ENG CLEANING KIT VOL CONT B-5K OHM (TOCOS) PALLET INST KIT STICKER CARD SLOT FZR C MULTI STICKER MEMORY CAUTION MULTI STICKER MEMORY SLOT LWR MULTI STICKER C EPILEPSY MULTI TAPE RF20 XWEAVE 50mmX50M ROLL M8X25 BLT W/S BLK M8 WSHR 22OD FLT BLK M4X12 MSCR PAN W/FS BLK M4 NUT FLG SER PAS SERVICE MANUAL SANWA 31K SERVICE MANUAL FZR TWIN SELF SEAL BAG 9X12.3/4 WRENCH M4 TMP PRF WRENCH M5 TMP PRF WRENCH M8 TMP PRF VOL CONT B-5K OHM DECLARATION OF CONFORMITY FUSE 5X20 CERAMIC SB 5000mA SERVICE MANUAL GD ROM SYSTEM SW MICRO MATSUSHITA AM51615A7 VOL CONT B-10K OHM W/BD Item 404-406 - Tamper-proof TORX wrench. 13 3.5. Shipping The Game Board and GD-ROM Drive Observe the following precautions when sending the TRIFORCE or GD-ROM drive out for servicing or repairs. The carton boxes (included) are needed to ship these parts, and should therefore be stored in a safe place to ensure that they are not lost. • • • • When sending parts in for repairs, they should be configured as follows: (1) TRIFORCE: - Leave the key chip installed in the board. (2) GD-ROM drive: - Remove the drive bracket. - Eject the GD-ROM disc, place it in its case, and store in a safe place. Remove the wire harnesses and cables from the TRIFORCE and GD-ROM drive before sending them in for repairs. Do not disassemble the TRIFORCE or GD-ROM drive. Place them in the carton box as is when sending them in for repairs. Provide a clear, detailed description of the game used and the observed problems when sending to the indicated repair center. 3.5.1. How To Use The Triforce Carton Box Fold the packaging in the order specified in the diagram and wrap it around the TRIFORCE, making sure that board and box are aligned correctly. Finally, place it in the carton box. Failure to wrap the product as specified in the diagram may cause damage to parts. 14 3.6. Shipping The GD-ROM Drive • When returning the GD-ROM DRIVE for repair or replacement, be sure to package it in the original card transit box - THERE ARE NO USER-SERVICEABLE PARTS INSIDE. • Ensure the GD-ROM Disk is removed and the GD-ROM Drive Lid is replaced on the unit, with fixing screw, before packaging. Also, remove the GD-ROM Drive Bracket and store with the four screws for reuse. • Failure to return the GD-ROM DRIVE in this manner may invalidate the warranty. 15 3.7. Assembly Instructions • Perform the assembly by following the procedure herein stated. Failure to comply with the instructions, for example, inserting the plug into an outlet at a stage not mentioned in this manual can cause an electric shock • Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling can cause damage to the machine, or malfunction to occur. • Do not attempt to complete this work alone, a minimum of 2 people are required. • Only QUALIFIED SERVICE PERSONNEL should carry out assembly. When carrying out the assembly work, follow the procedure in the following 7 item sequence STEP 1 ASSEMBLING THE COCKPIT STEP 2 SECURING IN PLACE (LEG ADJUSTER ADJUSTMENT) STEP 3 BILLBOARD INSTALLATION STEP 4 INSTALLING THE AC COVERS (WIRE COVERS) STEP 5 COIN HANDLING INSTALLATION STEP 6 CONNECTION TO POWER SUPPLY STEP 7 ASSEMBLY CHECK Note that the parts contained within the installation kit are required for the assembly work. • Fit all fixings loosely first as detailed in step 1, then position all components before finally tightening fixings at step 6. 16 3.7.1. Applying The Play Instructions • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. Supplied in the installation kit are 5 sets of play instructions in 5 languages. Select the language of your choice and apply in the following areas: 1. 422-0912UK: Instructions (on monitor mask) 2. FZR-1297UK (on top control panel over memory slot) 3. 422-0911UK: Instructions (on top of control panel) 4. FZR-0020UK Card Instructions (on card R/W lid) 5. FZR-2024UK (under memory slot) 17 3.7.2. Assembling The Cockpit • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. 1. Place the two cockpits side by side. Position the 1P cabinet, which has the IEC inlet at the left hand side when viewed facing the monitor. STICKER L is attached to the back of the 1P cabinet and STICKER R on the back of the 2P cabinet 2. Install the coin chute tower in between both cabinets. Open the coin chute door and the cash door and secure with the 4 hexagon bolts from inside the doors. At this time, make sure the bolts are only loosely fitted. Note: Door may open in opposite way to that shown above 3. Install the joint pipe on the rear-side of both cabinets by securing with 4 hexagon bolts, at this time loosely. 18 3.7.3. Securing In Place (Leg Adjuster Adjustment) • Make sure all of the leg adjusters are in contact with the floor. If they are not the machines may move and cause injury. This operation requires 2 people. • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. This machine has eight castors and eight leg adjusters. When the installation position is decided, unscrew the leg adjusters so that they raise each caster a minimum of 5mm from the floor. Make sure the machine is level. 1. Move the machine to the installation position. When installing against or close to a wall, be sure to allow an adequate space to allow the player access to the machine. 2. Make the leg adjusters contact the floor. Adjust using a spanner as shown below so that a minimum of 5mm exists between the casters and the floor. Make additional adjustment so that the machine is level. 3. Slide the joint plate onto the shafts of the indicated leg adjusters. Tighten the lock nut on all eight leg adjusters. This will secure the joint plate. After securing the leg adjuster bolts, fully tighten all bolts temporarily attached in STEP 1 above. 19 Ensure adequate ventilation is maintained as detailed below 20 3.7.4. Billboard Installation • One person alone cannot perform the installation of the billboard assembly. Seek assistance before attempting this operation • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. 1. Install the billboard base over the two cockpits. 2. Mount the billboard by fitting it onto the billboard base. 3. Install the billboard holders using 2 hexagon bolts each to secure them to the cabinets. 4. Connect the wire connectors from the billboard box to the connectors on the cabinets and install the connector covers using two screws for each. 21 3.7.5. Installing The AC Covers (Wire Covers ) • Be sure that the machine is not connected to the mains supply before attempting this operation. • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. The AC Wire Covers are used for protecting the interconnecting wiring and the fibre optic cables. When carrying out this operation be very careful so as not to trap any wire between the covers. Pay attention when handling the fibre optic cables as excessive bending may cause damage. 1. Attach AC Cover A to the rear of the cabinet using 5 screws. 2. Make all the wiring connections between the two cockpits and the Coin Chute Tower. The wiring connectors are colour coded and cannot be fitted into the wrong size connectors. Do not force any connectors together. 3. Connect the earth wires between the two AC Brkts, the AC Covers and the Coin Chute Tower. 4. Insert the fibre optic cables into the fibre optic connectors. Ensure that the “RX” connection on the 1P cockpit is connected to the “TX” connector on the 2P cockpit. The other fibre optic connects the “TX” connector of the 1P cockpit to the “RX” connector of the 2P cockpit. 5. Insert AC Cover B into AC Cover A from above and secure using 2 screws. Be sure not to trap any cables. 6. Secure AC Cover C and AC Cover D using 4 screws each. 22 3.7.6. Coin Handling Installation • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. When fitting the coin mechanism to the door please refer to the specific manufacturers installation instructions for that coin mechanism. To fit the door to the machine, follow the procedure below. • Loosen all of the bolts on the frame, which secure the clips. • Turn all clips in towards the door. • Position the door into the aperture in the machine. • Turn the clips around so that they will hold the door in the machine. • Tighten all of the bolts. • Ensure that the door is earthed to the frame and the frame is earthed to either the VTS bracket or the coin chute tower. 23 3.7.6.1.Wiring Connections. COIN MECH LOOM INSTALLATION C220B LM1006IDC • Attach the lamp holder to the bracket on the coin return button. LM1006LAMP-0.1 • Attach one 15-way connector to the C220 coin mech. • Attach the other 15-way connector to Validator A on the credit board. • Attach the 2-way connector to ‘LAMP’ on the VTS board. GENERIC MECHANICALS LM1008 • Fit the two lamp holders behind the coin return buttons. LM1008-LAMP • Attach the blue cable and orange cable to one mech’s microswitch switch. • Attach the blue/green cable and orange/green cable to the other mech’s microswitch. • Attach the 2-way mate and lok plug to the 2-way mate and lok cap provided. • Attach one 15-way connector to Validator A and the other to Validator B on the credit board MARS MS111B1 LM1007 LM1008-LAMP • Fit the lamp holder to the bracket behind the coin return button. • Fit one of the 13-way connectors to the coin mech. MARS ME115 • Fit the other 13-way connector to Validator A on the credit board. Note the 13-way connector is keyed and this key must coincide with the key on the credit board. SECI, C120, SR3 OWN LOOM AND LM1006LAMP-0.1 • Attach the lamp holder to the bracket on the coin return button. • Attach the 2- connector to ‘LAMP’ on the VTS board. • Attach the validator’s own loom to position A on the credit board VTS credit board assembly 24 3.7.7. Communication Cables The master (left) machine’s LAN cable will come pre-connected to hub. Connect the slave machine’s LAN cable (bundled up at the back in a loop) across via the AC cover to the hub of the master machine and connect to one of the hub’s ports. For machine set-up refer to Section 5.2.10.5. 25 3.7.8. Connection To The Power Supply • This operation may only be carried out once the machine has been completely assembled. • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. The AC Unit is located on the rear of the 1P cockpit. Using the power lead supplied connect this to the mains socket at the wall. 1. Turn the mains switch on. 2. Turn the switch on the AC bracket on. 3. Once power is turned on, the fluorescent lamp lights up. The Start System Screen displays after a lapse of several seconds. This is followed by the screen that indicates that the network is currently being checked if the communication mode has been set. If there is a bad or improper communication connection, each screen will not proceed to the next, remaining on the currently Network Check Screen. If this occurs, resolve the error according to the instructions in this document. 4. If the communication mode has not been set or the communication check ends normally, the Motor Check Screen returns. While the Motor Check Screen is on-screen, the steering wheel can move either clockwise or counter clockwise. If you touch the wheel, the motor check is hindered and the game will not operate normally. So, you must not touch it at this time. Failures are displayed, if found. Resolve the errors according to the instructions in this document. 5. Once all the above steps have been completed, the Advertise Screen displays and voices are output through the left and right loudspeakers, unless you have set the machine so that no voices are output during the Advertise mode. 6. This product retains the number of credits and the ranking data even after the power is turned off. It does not retain data about the fractional number of coins (i.e., the number of coins not reaching one credit) or the bonus adder count. 26 Fluorescent lamps are always lit Sound is emitted On screen images are output Steering wheels turn in both directions Control Panel 27 3.7.9. Assembly Check In the Test Mode, ascertain that the assembly has been made correctly and IC BD is satisfactory (see Section 5.2.1). In the test mode perform the following test: 3.7.9.1.Memory Test Selecting RAM TEST or MEDIA BOARD TEST from the menu screen in System Test mode will cause the machine to automatically perform a test of memory on the game boards. If GOOD is displayed next to the number of each memory segment, the game boards are working properly. RAM TEST AUX MEMORY Select SYSTEM INFORMATION to display information on the main game board and the media board. If the information is displayed correctly, this indicates that the game boards are functioning properly. GOOD TEST BUTTON TO EXIT MEDIA BOARD TEST 1/2 MEDIA BOARD TEST 2/2 DIMM BOARD(TYPE 3) VERSION **** STATUS GOOD CHECKING 100% NETWORK BOARD VERSION **** STATUS GOOD CHECKING 100% NETWORK BOARD TEST RAM CHECK _ GOOD -- COMPLETED -- DIMM DIMM0 DIMM1 GD-ROM TEST - GOOD - NONE - GOOD PRESS TEST BUTTON TO EXIT PRESS TEST BUTTON TO EXIT SYSTEM INFORMATION MAIN BOARD REGION **** BOOT VERSION **** FIRM VERSION **** FPGA VERSION **** SERIAL NO. *************** MEDIA BOARD DIMM BOARD(TYPE 3) + GDROM MEMORY SIZE 512MB FIRM VERSION **** SERIAL NO. *************** NETWORK BOARD FIRM VERSION ***** PRESS TEST BUTTON TO EXIT 28 3.7.9.2.Input Test Select INPUT TEST from the menu screen in either System Test mode JVS TEST INPUT TEST NODE SYSTEM PLAYER 1 PLAYER 2 COIN 1 COIN 2 ANALOG ANALOG ANALOG ANALOG ANALOG ANALOG ANALOG ANALOG 1/1 00 1 0000 2 0000 1 0000 2 0000 1 0000 2 0000 3 0000 4 0000 5 0000 6 0000 7 0000 8 0000 INPUT TEST STEERING X 0(~FF) STEERING Y 0(~FF) PADDLE LEFT OFF(ON) PADDLE RIGHT OFF(ON) BOOST OFF(ON) GAS 0(~FF) BRAKE 0(~FF) START BUTTON VIEW CHANGE 1 OFF(ON) VIEW CHANGE 2 OFF(ON) VIEW CHANGE 3 OFF(ON) VIEW CHANGE 4 OFF(ON) SERVICE TEST PRESS TEST AND SERVICE BUTTON TO EXIT 29 OFF(ON) OFF(ON) 3.7.9.3.Sound Test SOUND TEST OUTPUT TYPE RIGHT SPEAKER LEFT SPEAKER àEXIT STEREO OFF OFF In the system test mode, selecting SOUND TEST causes the screen (on which sound related BD and wiring connections are tested) to be displayed. Check if the sound is satisfactorily emitted from each speaker and the sound volume is appropriate. SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 3.7.9.4.CRT Test • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. C.R.T. TEST 1/2 C.R.T TEST PAGE 1/2 RED GREEN In the TEST mode select CRT test to check the screen is satisfactory. Although the projector has been set up at the factory before shipment, check to see if the screen needs adjustment. BLUE WHITE PRESS TEST BUTTON TO CONTINUE C.R.T. TEST 2/2 PRESS TEST BUTTON TO EXIT 30 3.7.9.5.Output Test OUTPUT TEST START BUTTON VIEW CHANGE 1 VIEW CHANGE 2 VIEW CHANGE 3 VIEW CHANGE 4 BOOST STEERING CENTER LEFT RIGHT OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) Select OUTPUT TEST from the menu screen in Game Test mode to bring up a test screen for the output devices (lamps, etc.). If each output device activates correctly, the output devices and their wiring connections are working properly. àEXIT SELECT WITH SERVICE BUTTON Perform the above inspections also at the time of monthly inspection 31 3.7.10. Moving The Machine • When moving the machine, be sure to remove the plug from the power supply. Moving the machine with the plug inserted can cause the power cord to be damaged, resulting in a fire or electric shock. • When moving the machine, retract the leg adjusters fully and ensure the casters make contact with the floor. During movement pay careful attention so that the casters or leg adjusters do not damage any other cabling laid on the floor. Such damage could result in a fire or electric shock. • Don’t push the cockpit cabinets from the side, as they may topple and cause damage. • Don’t put excessive pressure on the glass or plastic components as damage or personal injury may result if there is a breakage. • Only QUALIFIED SERVICE PERSONNEL should carry out this operation. Disassemble the cabinet into its components if transporting up or down step level changes! Do not push an individual cockpit from the side! 32 3.8. Fuses • Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any fuse. • Only QUALIFIED SERVICE PERSONNEL should replace FUSES. There are a number of fuses used on this machine to protect the user and the machine from damage. Only replace the fuse once you have remove the cause of its failure. Detailed below is a list of the fuses used, their location and if relevant PCB reference: PART NUMBER LOCATION TYPE & DETAILS QTY PER COCKPIT 514-5078-5000 IEC INLET (EP1302) 5x20 HRC SB 5000mA 1 514-5078-6300 514-5078-4000 514-5078-6300 514-5080-15000 514-5078-2500 514-5033-5000 838-11856CE-02 400-5397-01 (F1) 838-13578 (F1) 838-14174(F1) 838-14174(F2) 400-5421-07512 (F11) 5x20 HRC SB 6300mA 5x20 HRC SB 4000mA 5x20 Ceramic SB 6300mA 32x6.35 HRC SB 15000mA 5x20 HRC SB 2500mA 5x20 Glass T 125v 5 A 1 1 1 1 1 1 There are also fuses located on the Monitor PCB. Refer to the relevant Monitor manual supplied to reference these fuses. 33 3.9. Maintenance • Only Qualified Service Personnel must carry out maintenance. • Ensure that the mains power is switch OFF and disconnected before attempting any work. • The CONTROL PANEL ASSEMBLY is heavy and may cause injury or damage to the machine if dropped. Use an assistant when removing and replacing it. • In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. • Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk. • Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. • This work should be performed by the site maintenance individual or other skilled professional. Performing work by non-technical personnel can cause electric shock hazard. • Do not perform work other than those specified in this Manual in order to prevent accidents during performing work and operation after performing work. Performing work not specified in this Manual may require special training for this product. If performing work other than those stated in this manual is required for repair, contact the offices herein stated in this manual or where you purchased the product from and ask for repair or inquire how to repair. • Be very careful when soldering. Handling a soldering iron carelessly may result in a fire or a burn. • Be extremely careful when heating the heat-shrinkable tube. Failure to do so may result in a fire or burns. • Do not drop parts when removing them. Dropping parts may damage them or cause sudden accidents. • To prevent accidents, more than one person must perform these operations. • Exercise extreme caution when handling the internal parts of the Control Panel. Watch out for damage, warping and loss. The loss of just one piece may result in damage to or lead to faulty operation of the entire unit. • When securing the plastic-made parts, do not excessively fasten screws and nuts. Failure to observe this may damage the parts and cause injury due to fragments resulting from damage. • Be sure to perform volume's move value setting in the Volume Setting in the Test Mode after replacing or adjusting the Volume. (See Section 5.) 34 3.9.1. Removing The Control Panel Poor handle response/lack of response when adjusting the Volume in Test Mode may be caused by faulty Volume alignment and/or a damaged Volume. Follow the instructions below to adjust the gear alignment and/or replace the Volume. If the Volume Shaft is rotating within its normal area of mobility, there is little chance the Volume can be damaged by rotating the handle as far as possible to the left/right. With the handle in the centre position, i.e. straight, and the Volume Shaft in the same direction shown in the diagram, attach the Volume so that it aligns properly with the gears. The recommended value of the VR is within the range 78H | 88H when the steering unit is in the straight position. In order to adjust or replace the Volume, follow the instructions below to remove the Control Panel. A 5 mm hexagonal wrench is required for the following procedure. 1. Turn off the power. 2. A Remove the 6 hexagon socket screws from the Control Panel. 3. The mass of the control panel is approximately 23 kg. Removal and installation of the control panel should be performed by at least 2 people working together. The panel should be firmly supported using both hands. 35 4. Unplug the 8 connectors and re move the Control Panel. Be careful not to damage any of the wiring. DISCONNECT CONNECTOR 3.9.1.1.Adjusting/Replacing The Volume 3.9.1.1.1.Adjustment Procedure 1. Loosen the 2 screws that secure the VR Bracket and move the VR Bracket to adjust the angle and condition of the gear alignment. 2. Keeping the handle straight, align the gears so that the direction of the D Cut side of the Volume Shaft matches that shown in the diagram. 3. Tighten the 2 screws and secure the VR Base. 4. Adjust the variable resistor settings on the Volume Setting screen (see 5.2.10.7). 5. Check to make sure the "STEERING X" value on the Input Test screen is within the range 80H+/8H when the steering unit is in the straight position. 36 3.9.1.1.2.Replacement Procedure This procedure requires the following tools: Philips screwdriver for the M4 screws, 1.5 mm hexagonal wrench, 11\12mm monkey wrench, nipper, cutter, wire stripper, soldering iron and industrial dryer. 1. Remove the connectors. 2. Remove the 2 screws securing the VR Bracket and remove the entire Bracket and Volume. 3. Loosen the 2 hexagon socket screws on the Gear and remove the Gear. 4. Remove the nut securing the VR Bracket, then separate the Volume from the VR Bracket and replace it. 5. Adjust the variable resistor settings on the Volume Setting screen. 6. Check to make sure the "STEERING X" value on the Input Test screen is within the range 80H+/8H when the steering unit is in the straight position. 37 3.9.1.2.Greasing • Be sure to use the designated type of grease. If a non-designated type grease is used, components may break. • Do not apply grease to any part of the machine other than those parts specifically indicated. Doing so may result in malfunctioning and/or deterioration of parts. • The period for greasing specified herein is a standard. Apply greasing to the specified portions as occasion arises. • Be sure to use a good quality, synthetic lubricant. Using a mineral-based lubricant will cause damage to the plastic parts. 38 3.9.2. Steering Unit • In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. • Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a fire risk. • Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. • This work should be performed by the site maintenance individual or other skilled professional. Performing work by non-technical personnel can cause electric shock hazard. • Do not perform work other than those specified in this Manual in order to prevent accidents during performing work and operation after performing work. Performing work not specified in this Manual may require special training for this product. If performing work other than those stated in this manual is required for repair, contact the offices herein stated in this manual or where you purchased the product from and ask for repair or inquire how to repair. • Be very careful when soldering. Handling a soldering iron carelessly may result in a fire or a burn. • Be extremely careful when heating the heat-shrinkable tube. Failure to do so may result in a fire or burns. • Exercise extreme caution when handling the internal parts of the Steering Unit. Watch out for damage, warping and loss. The loss of just one piece may result in damage to or lead to faulty operation of the entire unit. • When securing the plastic-made parts, do not excessively fasten screws and nuts. Failure to observe this may damage the parts and cause injury due to fragments resulting from damage. • When adjusting or changing the variable resistor, set the variable resistor values on the Volume Settings screen and check the values on the Input Test screen in Test mode. • After adjusting or replacing a microswitch, be sure to verify that the switch turns on and off correctly on the Input Test screen in Test mode. 39 If steering unit response is less than ideal and adjusting the settings on the Volume Settings screen in Test mode has no effect, the problem is most likely due to an incorrectly engaged gear, an improperly placed microswitch, or a broken variable resistor or microswitch. Follow the steps listed below to correct the gear engagement, adjust the position of the switch, or replace the variable resistor or switch. Refer to Section 12, "Control Panel", for instructions on how to: adjust and replace the direction control variable resistor. 3.9.2.1.Adjusting And Replacing The Y-Axis VR The variable resistor that detects the forward and backward tilting operation of the steering unit is called the Y-axis steering VR. Follow the steps listed below to adjust the gear engagement or re place the VR. In this machine, the VR will not be damaged as long as its axle is rotating within its range of motion when the handles on the machine are tilted to their maximum extent. Secure the VR so that its axle points in the indicated direction and the gear is properly engaged when the handles are not being tilted. The recommended value of the VR is within the range 70H- 80H when the steering unit is in the horizontal position (see 5.2.10.2). The following tools and instruments are required to perform these operations: • 3mm diameter hexagonal screwdriver or wrench • M4-size Phillips screwdriver • 1.5mm diameter hexagonal screwdriver or wrench • 10mm diameter spanner • Soldering iron 3.9.2.1.1.Adjustment Procedure 1. Turn off the power. 2. Remove the 4 hexagon socket screws around the boost button. 3. Remove the 4 truss screws holding the top and bottom of the front steering cover in place. 40 4. Remove the 4 truss screws holding the left and right sides of the front steering cover in place. 5. Detach the front steering cover. There are several wires connected to the inside of the cover. Remove the cover slowly and unplug the connectors, taking care not to damage the wiring. 6. Remove the 4 truss screws holding the top and bottom of the rear steering cover in place. 41 7. Remove the 4 truss screws holding the left and right sides of the rear steering cover in place. 8. Push the rear steering cover towards the interior of the machine, pressing down on the accordionfold behind the cover. The Y-axis VR should now be visible inside the cover, on the left side when facing the monitor. NOTE: The steering unit has been removed in this photograph for better visibility. It is not necessary to remove the steering unit when performing the actual operation. 42 9. Loosen the 2 screws holding the variable resistor bracket in place, move the variable resistor bracket, and adjust the gear engagement for angle and positioning. 10. Engage and secure the gear at such an angle that the D-cut side of the VR axle is horizontal and facing downward when the steering unit is not tilted. 11. Manipulate the steering unit and make sure the gear is turning smoothly. 12. Repeat the above steps in reverse to replace the front and rear steering covers. Take care not to pinch the wires or overtighten screws. Note that the screws used to secure the left and right sides of the front steering cover have different dimensions from the others. Check the screw sizes before installing them. 13. Adjust the variable resistor settings on the Volume Settings screen (see 5.2.10.7.) 14. Check to make sure the "STEERING Y" value on the Input Test screen is within the range 78H+/8H. 3.9.2.1.2.Replacement Procedure 1. Perform steps 1 through 7 under "Adjustment Procedure" to detach the front and rear steering covers. 2. Unplug the Y-axis VR wire connectors and unfasten the harness lug holding the wiring in place. 43 3. Remove the 2 screws holding the variable resistor bracket in place and then remove the Y-axis VR, bracket and all. 4. Loosen the 2 hexagon socket screws holding the gear in place and disengage the gear from the VR axle. 44 5. The wires connected to the old VR can be reused for the new VR. Use the soldering iron to melt the welds and remove the wires from the VR. 6. Solder the wires to the new VR. Check the wiring diagram to make sure there are no mistakes in the wiring. 7. Attach the gear to the new VR. 8. Install the new Y-axis VR. Engage and secure the gear at such an angle that the D-cut side of the VR axle is level and facing downward when the steering unit is not being tilted. 9. Manipulate the steering unit make sure the gear is turning smoothly. 10. Plug in the wiring connectors and secure the wires with the harness lug. 11. Repeat the above steps in reverse to replace the front and rear steering covers. Take care not to pinch the wires or overtighten screws. Note that the screws used to secure the left and right sides of the front steering cover have different dimensions from the others. Check the screw sizes before installing them. 12. Adjust the variable resistor settings on the Volume Settings screen. (see .) 13. Check to make sure the "STEERING Y" value on the Input Test screen is within the range 78H+/8H. 45 3.9.2.2.Replacing The Microswitches Movement in the steering unit's paddle levers is detected by 2 microswitches on the bottom of the interior of the steering cover. Follow the steps listed below to replace or adjust the position of these switches. Note that each of the 2 microswitches on the bottom of the steering unit is linked to the paddle on the OPPOSITE side in the "PADDLE LEFT/RIGHT" test on the Input Test screen; that is, the microswitch on the right controls the "PADDLE LEFT" value, and vice-versa. Check to make sure the switch being replaced or adjusted is the correct one. The following tools and instruments are required for the following operations: • 3mm diameter hexagonal screwdriver or wrench • M4-size Phillips screwdriver • M3-size Phillips screwdriver • Nippers • Cutters • Soldering iron • Industrial dryer 3.9.2.2.1.Adjustment Procedure 1. Perform steps 1 through 7 for adjusting the Y-axis VR to remove the front steering cover and detach the rear steering cover (see 3.9.2.1). 2. Loosen the 2 screws securing the SW ADJUST plate on which the microswitch to be adjusted in installed, and then move the SW ADJUST plate to adjust it. Do not loosen the screws on the side the microswitch is installed on. 46 3. Adjust the switch so that the roller on its actuator terminal touches the pin that interlocks with the paddle lever when the lever is not being manipulated. 4. Tighten the 2 screws. 5. Manipulate the paddle lever to make sure the microswitches are turning on and off properly. Listen for a clicking sound. Also, make sure that the switch does not adhere to the actuator itself when turned on. 6. Replace the front and rear steering covers. Take care not to pinch the wires or over tight en the screws. Note that the screws used to secure the left and right sides of the front steering cover have different dimensions from the others. Check the dimensions of the screws before installing them. 7. On the Input Test screen, check to make sure that the microswitches turn on and off consistently when the paddle levers are manipulated (see 5.2.10.2). 3.9.2.2.2.Replacement Procedure 1. Remove the front steering cover and detach the rear steering cover (see 3.9.2.1). 2. Unplug the wire connectors from the microswitch and unfasten the harness lug holding the wires in place 3. Remove the 2 screws holding the SW ADJUST plate in place and then remove the microswitch together with the SW ADJUST plate. 47 4. Remove the 2 screws securing the microswitch to be replaced and then remove the SW ADJUST plate and the transparent insulation sheet. 5. The wires connected to the old microswitch can be reused for the new microswitch. Remove the heat contraction tube covering the soldered areas, use the soldering iron to melt the solder, and remove the wires from the microswitch. 6. Solder the wires to the new microswitch. Check the wiring diagram to make sure there are no mistakes in the wiring. In addition, use a heat contraction tube or other protection to prevent short-circuiting. 7. Attach the SW ADJUST plate and the insulation sheet to the new microswitch and secure them with 2 screws. Be sure to insert the insulation sheet between the switch and the plate. 8. Install the SW ADJUST plate with the new microswitch in the bottom of the steering unit. Adjust the position of the plate so that the roller on the microswitch's actuator terminal touches the pin that interlocks with the paddle lever when the lever is not being manipulated, and secure it with 2 screws. 9. Connect the wire connectors and secure the wires with a harness lug. 10. Manipulate the paddle lever to make sure the microswitches are turning on and off properly. Listen for a clicking sound. Also, make sure that the switch does not adhere to the actuator itself when turned on. 11. Replace the front and rear steering covers. Take care not to pinch the wires or over tight en the screws. Note that the screws used to secure the left and right sides of the front steering cover have different dimensions from the others. Check the dimensions of the screws before installing them. 12. On the Input Test screen, check to make sure that the microswitches turn on and off consistently when the paddle levers are manipulated (see 5.2.10.2). 48 3.9.2.3.Greasing • Be sure to use the designated type of grease. If a non-designated type grease is used, components may break. • Do not apply grease to any part of the machine other than those parts specifically indicated. Doing so may result in malfunctioning and/or deterioration of parts. • The period for greasing specified herein is a standard. Apply greasing to the specified portions as occasion arises. Use spray grease once every three months to grease up the gear mesh portion of the constituent parts. Use "Grease Mate" (part number 090-0066) for the spray grease. 49 3.9.3. Card Reader/Writer Unit • Take care to work on the machine with the power turned off. In the powered state, the machine may operate suddenly and can cause fingers to be pinched or cut. 3.9.3.1.Setting Dedicated Cards • • • • • • Be sure to use dedicated cards available for this product. Use of ones other than such dedicated cards may cause a malfunction or failure of the machine. Be sure to set the specified number of card in the specified orientation by using the specified procedure. Wrong setting of the cards may cause the machine to fail. This machine allows you to set up to 100 cards at a time. You must not set over 101 cards at a time. If you do so, a trouble such as card jamming may occur. Set virgin cards taken out from a container that was unpacked immediately before use. Use of any deformed or deteriorated card may cause a trouble. Do not include a corrugated, bent, or used card in the card deck. When the unit is out of cards, a message will be displayed at the upper right of the screen during advertisements. Follow the instructions below to restock the system with cards. Cards may be stocked when the unit is on or off. After restocking the system with cards, the message displayed after the "SEGA" logo will be updated. Gameplay can be resumed without waiting for the updated message. Remove the truss screw A) Unlock and open the cover to find the card reader/writer. The dispenser on which you should place the cards is located at the rear of the reader/writer. B) From the card reader/writer, take out the dispenser upward in a straight line. 50 C) Remove the cover from the back of the dispenser. D) Place the cards into the dispenser according to the instructions on the sticker attached to the dispenser. Refer to the diagram shown on the sticker and insert the cards. Be careful not to insert the cards in the wrong direction or with the wrong side facing up. The Dispenser can only hold 100 cards. Do not attempt to insert more than 100 cards, as too many cards may cause the Dispenser to jam or result in other problems. Insert magnetic cards into the Dispenser in complete packs of 100 or after carefully counting the number of cards (not to exceed 100). E) Reinstall the cover to the dispenser. F) Insert the dispenser into the card reader/writer. The dispenser can be inserted only in the predetermined orientation. G) Close and lock the cover. H) Secure with the truss screw 51 3.9.3.2.Head Cleaning • The unit enters Head Cleaning Mode when any of the following conditions are met: • At power-up if the Card Reader/Writer has operated 100 times or more • At power-up if the date has been updated • At boot time after performing Backup Data Clear • Once the unit enters Head Cleaning Mode, follow the on-screen instructions and perform Head Cleaning. The unit will not exit Cleaning Mode (i.e. games may not be played) until head cleaning is complete. • Always use the designated Cleaning Card. Using anything other than the designated card or carrying out any other procedure other than the one outlined in the manual may cause faulty printing, faulty operation and/or unit failure. • Cleaning Cards may only be used once. Dispose of them after use. • Cleaning Cards should be used immediately after removal from the package. Cleaning Cards will not clean effectively if dried out. • Perform head cleaning only when there are cards in the Card Reader/Writer Dispenser. If the Dispenser is empty, the part that secures the cards inside the Dispenser may touch the rotating part of the Card Reader/Writer and cause noise. • Always remember to remove the Cleaning Card after completing head cleaning. • After head cleaning, wait for the "SEGA LOGO" to be displayed at least twice before resuming gameplay. This machine records the number of times the Card Reader/Writer is used. The Card Reader/Writer writes data to and reads data from cards. Each write and read is counted, so the Card Reader/Writer usage count will not be the same as the number of times the game is played. Once head cleaning of the Card Reader/Writer is complete, the unit will exit this mode. Follow the on-screen instructions to carry out cleaning. PLEASE INSERT CLEANING CARD Insert the Cleaning Card into the card slot. NOW CLEANING... Indicates that the unit is undergoing cleaning. Wait for cleaning to be completed. The unit exits to normal mode after cleaning is complete. Do not forget to remove the Cleaning Card. Wait for the "SEGA LOGO" to be displayed at least twice before resuming gameplay after cleaning. The Card Reader/Writer usage count described above is reset when cleaning is performed. Manual head cleaning may also be performed from Test Mode. Refer to Test Mode Section 5.2.10.6 for more details. 52 3.9.3.3.Clearing Card Jams When attempting to perform this operation without powering down so that gameplay can be restored, exercise extreme caution. Machine parts may move unexpectedly when the power is ON. This may result in fingers being caught or severed and other injuries. Verify the Stay Lock on the top cover before attempting this procedure. If the top cover closes during the procedure, it may result in serious injury. If a problem, such as card jamming, occurs on the card reader/writer it will be reported on the screen. Play cannot proceed unless this problem is resolved. Identify the nature of the problem before any action is taken. If repeated attempts continue to generate errors, follow the instructions below to remove the card. Removing the card may force the game to shut down. If the game shuts down, existing customer game data will not be saved. A) Remove the truss screw. B) Unlock and open the cover. C) Unlock the hatch by drawing the green shaft attached to the top cover on the card reader/writer. While drawing the shaft, open the cover up. D) Remove the card jammed in the card reader/writer. E) While drawing the shaft, close the cover. With the top cover closed, release the green shaft. Check that the top cover has been locked securely. E) Close and lock the cover. F) Secure with the truss screw. 53 3.9.4. Accelerator & Brake • Only Qualified Service Personnel must carry out maintenance. Ensure that the mains power is switched OFF and disconnected before attempting any work. In the TEST MODE, if the brake or accelerator V.R. variations are not within the allowable limit, the V.R. installation position requires adjustment or the V.R. needs replacement. Also be sure to apply grease to all moving parts every 3 months. 3.9.4.1.Removing the Accelerator & Brake. 1. Turn the POWER switch OFF 2. Remove a total of 4 screws securing the covers over the ACCELERATOR & BRAKE 3. Fine adjustment of the V.R. values is accomplished with just these covers removed. 4. Coarse adjustment requires the ACCELERATOR & BRAKE mounting bolts to be removed. If this is necessary, remove the bolts from the unit, but do not remove the unit from the machine. Take extreme care when operating the unit in this condition as damage to other components can occur. 54 3.9.4.2.Adjusting the V.R. • Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. • After the replacement or adjustment of the V.R. be sure to set the values in the INPUT TEST. 1. Remove the cover panels as detailed above. 2. Fine Adjustment - By using a screwdriver loosen the 2 machine screws that secure the V.R. arm. Move the V.R. arm to adjust the V.R. value within the relaxed range. 3. Coarse Adjustment - Remove the four hexagon bolts detailed above and remove the side covers of the Accelerator & Brake. 4. Loosen the two machine screws holding the V.R. rack 5. Move the V.R. rack away so as to disengage the V.R. 6. Gently rotate the V.R. until its value is within the range of the centring position. 7. Mesh the gears together. Make sure that a correct amount of backlash is maintained. 8. If the V.R. value is still not correct make fine adjustments as detailed above. The required values are: GAS PEDAL: Under 30H ⇒ Over C0H BRAKE PEDAL: Under 30H ⇒ Over C0H (THE PEDAL RELEASED) (THE PEDAL PRESSED) 55 3.9.4.3.Replacing the V.R. 1. Loosen and withdraw the V.R. rack as detailed above. 2. Using a hexagon key loosen the two grub screws holding the V.R. gear onto the V.R. 3. Remove the V.R. gear 4. Using a spanner remove the nut holding the V.R. in position. 5. Gently remove the V.R. and its wire harness. 6. Refit is the reverse of removal. 7. When complete you must readjust the V.R. in accordance with the paragraph above. 3.9.4.4.Greasing • Be sure to use a good quality, synthetic lubricant. Using a mineral-based lubricant will cause damage to the plastic parts. • Do not apply lubricant to parts other than those specified. Doing so may cause damage or deterioration of parts. Apply lubricant to gear mesh portions once every 3 months. 56 3.10. Replacement Of Fluorescent Lamp And Other Lamps • Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any lamp. • Prepare a secure step when working on the upper parts of the machine. • Only QUALIFIED SERVICE PERSONNEL should replace lamps. 3.10.1.Fluorescent Lamp Replacement 1. Turn the POWER switch OFF. 2. Take out the 3 screws and open the Billboard lid. 3. Remove the end caps from the fluorescent tube. 4. Pull the tube out of the clips with a twisting action. 57 3.11. Cleaning The Cabinet Surfaces When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth. 3.12. Seat (Greasing To Seat Rail Portion) Move the Seat to the rearmost position and apply spray greasing to the portion shown at the right once every 3 months by using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066. After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over uniformly. Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess grease. 58 3.13. Troubleshooting • Only QUALIFIED SERVICE PERSONNEL should carry out these procedures. 3.13.1.Card Reader/Writer If this machine detects an error during the operation of the Card Reader/Writer, it will display the error messages listed below. Perform the appropriate maintenance based on the content of the error message displayed. Should an error occur, do not attempt to open the top cover of the Card Reader/Writer. The unit will attempt to save the data to the customer's card and restore the game if the top cover is closed and the RESTORE command (hold down the Start button + Change View button for a short time) is used. However, attempting to use the RESTORE command after the top cover has been opened may force the game to shut down and not save data to the card. When the game shuts down or the unit is reset, the data on the customer's card is not saved. In order to save customer data, perform the proper maintenance carefully. ERROR DISPLAY CAUSE COUNTERMEASURES Error occurred while reading card. Card will be ejected without saving data. Please press the Start and Change View buttons. Error occurred while saving data. Please notify a store attendant. Please press the Start and Change View buttons. This message is displayed after several failed attempts to save data to the card at the end of the game. Press the Start button and Change View button at the same time to eject the card and end the game. This message is displayed after several failed attempts to print at the end of the game. Printing error. Card will be ejected without printing or saving data. Please press the Start and Change View buttons. A shutter error has occurred. Please remove any cards present in card insertion slot. Please press the Start and Change View buttons. This message is displayed after several failed attempts to read the card at the end of the game. Leave the card in place and press the Start button and Change View button at the same time to retry the save operation. Remove the card and press the Start button and Change View button at the same time to restore or end the game. If this error occurs several times, use Test Mode to perform manual cleaning. (See Cleaning Section 3.9.3.2) Press the Start button and Change View button at the same time to eject the card and end the game. This card cannot be used. Card will be ejected without saving data. Please press the Start and Change View buttons. Card jam. Ejecting card. Please press the Start and Change View buttons. This message is displayed when the shutter is forced open or if the unit detects a problem with the shutter. This message is displayed when the unit is unable to open/close the shutter. This message is displayed when the card in the Card Reader/Writer is not a proper player card at the end of the game. This message is displayed when various operations fail because of dirty rollers or heads. 59 Correct the problem, then press the Start button and Change View button at the same time to restore the game. Circumstance may force the game to shut down. Correct the problem, then press the Start button and Change View button at the same time to restore the game. Press the Start button and Change View button at the same time to eject the card and end the game. Press the Start button and Change View button at the same time to eject the card and restore the game. If this error occurs several times, use Test Mode to perform manual cleaning. (See Section 3.9.3.2) Continued from previous page ERROR DISPLAY CAUSE COUNTERMEASURES There is a problem with the card reader/writer. Please notify a store attendant. Please turn off the power and start again. The card reader/writer is not responding. Please notify a store attendant. Check the card reader/writer is connected properly, turn off the power and start again. SCIF Error. Please notify a store attendant. Check that the card reader/writer is connected properly, turn off the power and start again. This message is displayed when there is a problem with the Card Reader/Writer and it sends improper signals. Verify there are no problems with the shutter and that the top cover is closed and then restart the unit. This message is displayed at powerup during advertisements when the Card Reader/Writer is not connected properly or when it is broken and unresponsive. Verify that the Card Reader/Writer is connected properly and then restart the unit. This message is displayed when a communication error occurs between the Card Reader/Writer and the game board. Card jam. Remove the card and press the Start and Change View buttons. If the card cannot be removed, please notify a store attendant. This message is displayed when various operations fail because of dirty rollers or heads. Verify that the Card Reader/Writer is connected properly and then restart the unit. If this error occurs several times, check the immediate area for sources of possible interference. Leave the card in place and press the Start button and Change View button to retry the operation. Remove the card and press the Start button and Change View button at the same time to restore or end the game (refer to 3.9.2). If this error occurs several times, use Test Mode to perform manual cleaning. This message is displayed when a card jam is suspected when there should be no card in the Card. 60 Press the Start button and Change View button at the same time after removing the card or correcting the problem to restore the game. The following error messages are displayed when problems are detected during unit power-up (during initialization of the Card Reader/Writer). Perform the appropriate maintenance based on the content of the error message displayed. ERROR DISPLAY CARD R/W ERROR! CAUSE This message is displayed at power-up when the Card Reader/Writer is not connected properly or when it is broken and unresponsive. PLEASE INSERT CLEANING CARD. This message is displayed when the conditions prompting an automatic Card Reader/Writer cleaning are met. PLEASE WAIT This message is displayed during network setup while the other unit is being initialized. CAN'T EJECT This message is displayed at power-up when, after attempting to do so, the Card Reader/Writer is unable to eject a card for some reason. This message is displayed at power-up when the shutter cannot be opened/closed properly. COUNTER MEASURES Verify that the Card Reader/Writer is connected properly and then restart the unit.. If broken, contact the company from whom the unit was purchased. Perform the Card Reader/Writer cleaning. (See 3.9.3.2) This message disappears once initialization of the other network game unit is complete. Remove all cards from the Card Reader/Writer. (See 3.9.3.) Verify that there are no problems with the shutter and then restart the unit. If this error occurs several times, contact the company from whom the unit was purchased. The following messages are displayed when there are limits to the Card Reader/Writer Operation Mode. The messages are displayed in the upper right of the screen during advertisements. The message content is updated after the "SEGA LOGO" is displayed. If the message is not one displayed intentionally by the Operation Mode, perform the appropriate maintenance based on the content of the error message displayed. ERROR DISPLAY The machine is currently unable to issue new cards. Please see a store attendant to have the machine restocked with cards. Cards may not be used at this time. CAUSE The Card Reader/Writer Dispenser is empty (no cards). Cards may not be used due to the Store Closing setting being activated. 61 COUNTER MEASURES Restock the Dispenser with cards. (See 3.9.3) If no cards are available, contact the company from whom the unit was purchased If there is a mistake in the settings, use Test Mode to change the Store Closing setting. If the setting is correct, but not operating properly, check the internal clock settings on the game board (Refer to the Service Manual.) 3.13.2.Troubleshooting (When No Error Message Is Shown) • In order to prevent electric shock and short circuit, be sure to turn power off before performing work. • Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. • After removing the cause of the functioning of the Circuit Protector, reinstate the Circuit Protector. Depending on the cause of the functioning, using the Circuit Protector as is without removing the cause can cause generation of heat and fire hazard. • In the event that a problem cannot be resolved by employing the procedures listed in this Manual, be sure to request service from the office shown on this Manual or the dealer from whom the product was originally purchased. Attempts to employ procedures other than those specified in this Manual can cause electrical shock, shorting, or fire. • In the event of a problem that is not described here, be sure to contact the office shown on this Manual or the dealer from whom the product was originally purchased. Careless attempts at repair can result in electrical shock, shorting, or fire. If a problem occurs, first check to make sure that the wiring connectors are properly connected. PROBLEM When the main SW is turned ON, the machine is not activated. CAUSE COUNTER MEASURES The power is not ON. Incorrect power source/voltage. The fuse of the connect board was blown out due to momentary overcurrent. Fluorescent lamp inside FL box doesn't light up. Connector connection fault. Fluorescent lamp and Glow lamp need replacement. 62 Firmly insert the plug into the outlet. Make sure that the power supply/voltage are correct. After eliminating the cause of overload, replace the specified rating fuse. Check connector connections between the Cabinet and the FL box. Replace the fluorescent lamp and the glow lamp (See Section 3.10) PROBLEM Sound is not emitted. Sounds are emitted and the lamps are lit, but the screen is black. CAUSE COUNTER MEASURES Sound volume adjustment is not correct. Adjust the Switch Unit's sound adjustment volume. Faulty connections for various connectors. Check the connections for the game board, amp, speakers and Volume connectors. Malfunctioning BD, Amp. and Speaker. Perform SOUND TEST. (See 5.2.5) Faulty connections for the visual signal connector or the monitor power connector. Check the connections for the monitor and game board connectors. Broken monitor. Contact the company from whom the unit was purchased. Irregular/uneven colors on Magnetization of the CRT. the monitor screen. Press the Degauss. switch on the VTS Assembly (See Section 5.1.1.) Colors on the monitor screen are strange. Check the visual signal connector connection and make sure it is secured properly. Faulty connection for the visual signal connector. Screen adjustment is not appropriate. Make adjustment appropriately. (See Monitor Manual) The on-screen image sways and/or shrinks. The power source and voltage are no Make sure that the power supply and correct. voltage are correct. Does not accept input from any switch or volume. Faulty connector connections. Check the connection for the I/O Board and Cabinet connector. Check the power for the I/O Board. STEERING (Servomotor) Incomplete power on check. response is incorrect. Power on and verify that the power on check completes properly. (See 3.7.8 ) Deviation of the volume value. Adjust the volume value in the Test Mode. Volume gear engagement fault. Adjust the engagement of the gear. (See Sections 3.9) Volume malfunctioning. Replace the volume. (See 3.9.) Detached wires. Check for faulty wire connections around moving parts. When replacing wires, secure them so that they do not touch any moving parts. 63 PROBLEM No response from Steering (Servomotor). CAUSE COUNTER MEASURES Failure of power-on checking procedure. Reconnect the power and complete a power-on checking procedure. (See Section 3.7) Faulty connector connections. Check the connections for the connectors between the Game Board and Servodriver and between the Servodriver and the Servomotor. Thermal element in the Servodriver is operating. Occurs when the internal temperature reaches 70°C (158°F) and corrects automatically when the unit cools. Momentary overload caused a fuse Contact the company from whom the unit on the Servodriver to blow. was purchased. Steering (Servomotor) is week in its force feedback. Aging of the force feedback mechanism. Reset in the Test Mode. Unsatisfactory Accel and Brake operation. Incorrect volume setting. Adjust the volume value in the Test Mode. (See Section 5.) Faulty Volume attachment or adjust gear alignment. Adjust the volume attachment and verify in Test Mode. (See Section 5.) Faulty connector connection. Check the connections for the Accel and Brake connectors and the connectors between the Accel, Brake and Cabinet. Failure of the volume. Replace the volume. Start button and Change View button input does not work and they do not flash. Faulty connector connections. Check the connections for the connectors between the I/O Board, the Cabinet and the Control Panel and those inside the Control Panel. Start button and Change View button input works, but they do not flash. Unverified settings or operation. The Start button only flashes when Free Play is set. Check the operation in Test Mode. (See Section 3.9) The lamp is burnt out. Replace the lamp. Failure of the network play. Network play is wrongly set. Reset correctly. (See Section 5) Communication cables are wrongly Reconnect the cables. connected. (See Sections 3.7 and 5) Communication cables are disconnected. Damage of communication cables. Reconnect cables correctly. (See Section 5) Replace the cables. Contact the company from whom the unit was purchased. 64 3.14. Gameboard • Turn off the mains power and remove the power cord before opening the machine. • The GAME BOARD should not require any work to be carried out upon it. All settings and tests can be achieved without access to the GAME BOARD. • All work to be carried out by QUALIFIED SERVICE PERSONNEL 3.14.1.Removing The Board To return the game board for servicing, take out the board using the following procedure. 1. Turn the main switch OFF. 2. Unlock the base and remove the 2 M6 bolts. 3. Tip the seat carefully backwards as shown. Be careful not to damage the seat back when resting it on the floor. Use a protective mat under the seat back to protect it on hard floors. 4. Disconnect all connectors from the game board, remove the four screws securing the game board to the wooden base, and lift it out. Do not attempt to service the game board. THERE ARE NO USER SERVICEABLE PARTS INSIDE! Return the game board to the Service Department inside the special packaging provided. 65 3.14.2.Removing The GD-ROM Drive 1. Turn the power off. 2. Remove 1 truss screw from each side of Base Lid R. 3. Unlock the base with the Master Key. 4. Turn the Lock Handle on Base Lid R to unlock the lid. 5. Lower the seat towards the backrest. Slowly lower the backrest until it touches the floor to prevent damage to the seat part. Put a drop cloth on the floor to prevent damaging the surface of the seat part. 6. Remove the GD cable connector and the power cord connector from the GD-ROM drive. 66 7. Remove the 4 screws to remove the GD-ROM drive. 67 3.14.3.Removing The Game Board (Triforce) • When returning the game board for replacement or repair, make sure that the connectors are attached correctly. Incorrect connections can lead to accidents such as electric shock, short circuits, and/or fire. • When plugging in connectors, pay close attention to the direction of the connection. The connectors are designed to be connected in a specific direction. Attempting to plug in a connector by applying excessive force may damage the connector or its terminal clasp, possibly resulting in electric shock, short circuits, and/or fire. 1. Follow the above described action 1 to 5. 2. Remove all the connectors from the TRIFORCE. 3. Remove the 3 screws that fix the Game Board. 68 3.14.4.Composition Of The Game Board • With the key chip installed, the TRIFORCE board becomes a proprietary game board for this product. ASSY TRF FZR USA (842-02DD511U): USA ASSY TRF FZR EXP (842-02DD511E): OTHERS ASSY TRF FZR ASIA (842-04DD511E): ASIA 3.14.4.1.DIP SW Setting Use this product with the DIP SW settings shown in the figure below. 69 3.14.5.Replacing The Main Board Battery • To prevent overheating, explosion, or fire: • Do not recharge, disassemble, heat, incinerate, or short the battery. • Do not allow the battery to come into direct contact with metallic objects or other batteries. • To preserve the battery, wrap it in tape or other insulating material. • Follow local regulations when disposing of the battery. • Improper disposal can damage the environment. • To avoid risk of malfunction and damage: • Make sure the positive and negative ends are aligned correctly. • Use only batteries approved for use with this unit. • If an error appears indicating that the battery power is very low within the first year of use, it is usually an indication of a problem or abnormality with something other than the battery. Be sure to inspect the board that the battery is connected to. 1. Remove the 5 screws holding the TRIFORCE and its cover in place. 2. Slide the cover off of the TRIFORCE, being careful of the hook that holds them together. 70 3. Gently remove the battery from the battery holder. The battery holder is located on the very bottom of the main board. 4. Insert the new battery (CR2032) so that the + terminal is pointing upward. Removed batteries should be disposed of in accordance with relevant national laws and/or local regulations. TRIFORCE MAIN BOARD BATTERY SEGA PART No.: 401-0065 SEGA PART NAME: BATTERY CR2032 HITACHI 71 3.14.6.Replacing The DIMM Board Battery Pack 3.14.6.1.Warnings And Restrictions Concerning The Battery Pack Observe the following precautions when handling the DIMM board's battery pack. Sega cannot assume responsibility for any problems that arise from handling the battery pack in disregard of the guidelines set forth in the manual. • Do not disassemble the battery pack and the batteries. • If you should fail to observe this instruction, the internal wires and/or protective devices may be damaged; as a result the safety system may not function when discharging and recharging, eventually causing an over heating, fire and explosion. If you should disassemble the batteries, the generated gases may harm your throat and the negative plate may overheat and make a fire. • Do not make an external short circuit of the battery pack and the batteries. • If you should fail to observe this instruction, the batteries may overheat, make a fire, and explode. • Do not fire the battery pack and the batteries. • If you should fail to observe this instruction, the batteries may make a fire and explode. • Do not leave the battery pack and the batteries nearby the heat source (fire or heater) or under the intense direct sunlight and flaming sun. If you should fail to observe this instruction, the batteries may reduce the service life and in the worst case may overheat, make a fire, and explode. • Do not leave the battery pack and the batteries in water or seawater. Also do not apply water or seawater onto the battery pack and the batteries. If you should fail to observe this instruction, the internal wires and/or protective devices may be damaged; as a result the safety system may not function when discharging and re charging, eventually causing an overheating, fire and explosion. Also water may be electrolyzed into oxygen and hydrogen, and eventually the battery's sealed section may be corroded and the internal liquid may leak. • Do not solder on the battery pack's terminals. • If you should fail to observe this instruction, the armor may be heated and melted or the internal wires may be damaged, eventually causing an overheating, fire and explosion. Also, when the battery's temperature reaches to 100C or more, the battery may leak its internal liquid due to destruction of its plastic parts (gasket, separator, etc.), or may overheat, make a fire, or explode due to internal short-circuit. • Do not insert or connect the battery in a reversal polarity. • If you should fail to observe this instruction, the battery may be externally shortcircuited and eventually overheat, make a fire, or explode, depending on the device you connect with. 72 • Do not tightly seal the battery pack when installing it onto an external device. • Flammable gas is generated from the battery when its safety mechanism has functioned. If you should fail to observe the above-described instruction, sparks from motors, switches, etc. may cause the gas to fire. Therefore, install the battery pack so that the gas can be quickly released from the external device. • Do not use the battery pack for the device/usage other than this game system. • If you should fail to observe this instruction, the battery and/or the device may be damaged due to non-applicable specifications. • Do not strike a nail in, hammer, step on, or apply any other forms of pressures and shocks on, the battery. • If you should fail to observe this instruction, the battery may be deformed. As a result, the battery may burst at its sealed sections to leak the internal liquid, or may be shortcircuited internally to overheat, make a fire, and explode. • Do not use a battery charger because any battery charger is not usable for this battery pack. • If you should fail to observe this instruction, the gas may be suddenly generated in the battery and eventually the battery may overheat, make a fire or explode. • If the battery in use or in keeping shows an abnormal indication (deformation, change of colour, bursting of the armour cover, etc.), immediately stop using or keeping it. If it leaks and smells abnormally, immediately keep it away from fire and put it in a safety box. • If the liquid leaks from the battery and gets in your eyes, do not rub your eyes but immediately wash them with clean water (city water etc.); and consult a medical doctor for a treatment. If you should fail to observe this instruction, the liquid may harm your eyes. • The battery pack armour (a polyvinyl chloride tube) may be damaged or deformed by external force or heat. When transporting the battery pack or replacing it with a new one, therefore, be careful not to drop or excessively shock it. Do not continue to use any damaged or deformed battery pack. If you should fail to observe this instruction, the battery may overheat, make a fore, or explode. • The battery pack contains a printed circuit board (PCB) for protective circuitry. It may be destroyed by the static electricity. When handling or servicing the battery pack, therefore, take preventive measures against the static electricity. • If your battery pack has shown destruction of a protective circuitry PCB, do not continue to use it. If you should fail to observe this instruction, the battery may overheat, make a fore, or explode. • When wiring the battery pack to a device, be careful not to apply excessive force onto the connectors and lead wires. The battery may overheat, make a fire, or explode if the connectors and lead wires are damaged. • Do not do away with the used battery packs carelessly because they may contaminate the environment. Submit them to an industrial waste disposal plant. • Be sure to dispose of the used battery pack in accordance with relevant national laws and/or local regulations. 73 If the GD-ROM drive appears to be taking too long to read the disc, the battery pack on the DIMM board may need replacing. The battery pack should last approximately 16 months under normal usage. There is no recharging unit for the battery pack. Follow the steps listed below to replace the battery pack. 1. Follow steps 1 and 2 in Section 3.14.5 to remove the cover. 2. Unplug the battery pack's connector. 3. Remove the single tapping screw and slide the battery holder cover to remove it. 4. Remove the battery pack. 5. Repeat the above steps in reverse to install the new battery pack. The used battery pack is considered industrial waste. As such, it should be disposed of in accordance with relevant national laws and/or local regulations. DIMM BOARD BATTERY PACK SEGA PART No.: 401-0081 SEGA PART NAME: BATTERY PACK CGR-B/246A 74 3.14.7.Shipping The Game Board And GD-ROM Drive Observe the following precautions when sending the TRIFORCE or GD-ROM drive out for servicing or repairs. The carton boxes (included) are needed to ship these parts, and should therefore be stored in a safe place to ensure that they are not lost. • • • • When sending parts in for repairs, they should be configured as follows: (1) TRIFORCE: - Leave the key chip installed in the board. (2) GD-ROM drive: - Remove the drive bracket. - Eject the GD-ROM disc, place it in its case, and store in a safe place. Remove the wire harnesses and cables from the TRIFORCE and GD-ROM drive before sending them in for repairs. Do not disassemble the TRIFORCE or GD-ROM drive. Place them in the carton box as is when sending them in for repairs. Provide a clear, detailed description of the game used and the observed problems when sending to the indicated repair center. 3.14.7.1.How To Use The Triforce Carton Box Fold the packaging in the order specified in the diagram and wrap it around the TRIFORCE, making sure that board and box are aligned correctly. Finally, place it in the carton box. Failure to wrap the product as specified in the diagram may cause damage to parts. 75 3.14.8.Machine Set Up During linked play, if the test mode is not finished within three minutes on all linked machines, the NETWORK CHECK cannot be performed, causing a NETWORK ERROR. First, set up each linked machine to meet the requirements of communication play. If the settings are incorrect, communication play is not possible. 76 3.14.8.1.Network Play Up to 4 machines can be linked for network play. Properly connected network cables and correct network play settings are required for network play. 3.14.8.1.1.Precautions Regarding Network Play Setup • Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit. • Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. • Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. • This work should be performed by the site maintenance individual or other skilled professional. Performing work by non-technical personnel can cause electric shock hazard. • When linking a number of machines, be sure to supply sufficient power for the corresponding number of machines. Be sure to secure per machine current as stated in this manual. Failure to observe this can cause a fire and an electric shock accident. • Due to the length of the network cable, the distance in between the machines is limited. However, to avoid accidents, be sure to secure space in excess of 70 cm between the machines. • To perform work safely and avoid serious accident such as the cabinet's falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. • To perform work safely, be sure to secure the space corresponding to number of machines to be linked. Failure to observe this can cause accident. • To avoid accidents, use a cable cover that will not cause patrons to trip when laying network cables in areas of heavy foot traffic. • To prevent accidents and acts of vandalism, cover the network cables with the strongest cover possible. • Network play is not possible between game machines with different cabinet types. When connecting several games machines together, make sure that a sufficient amount of electrical power is available for each machine. Plan on providing 15A for each machine in 100-120V locations, and 7A in 220-240V locations. 77 3.14.8.1.1.1.Spacing of Game Machines Leave at least 70 cm of space between game machines. 78 3.14.8.1.2.Connecting Network Cables To enable network play, the hubs inside each of the game machines involved must be connected with network (LAN) cables. Connect the hub inside one of the machines to the hub in the other machine using LAN cables. There is no need to connect the other machines to each other in any other way. Do not connect LAN cables between twin machines when they are not used for network play. 1. Turn off the power and unplug the power cord from the outlet. Place the power cord so as not to damage it while working. 2. Using the illustration on the previous as reference, move the machines so that they are lined up. Leave enough space on the front lid side of the machine to perform the rest of the operations in this procedure. 3. Remove the lower back lids of machines denoted ‘L’ on back. 4. Remove the front covers on both machines. 5. Take off the required hole lids at the ends of the AC covers (see diagram above). 6. Route a spare LAN cable through both machines connecting both hubs. Any of the ports 2 or above can be used to connect to any of the other game machines. 7. Replace all lids and covers. 8. Once the machines have been linked for network play, line them up. Leave as much space as possible between the machines. 9. Secure all adjustors on each machine. (See Section 3.7.3) 10. Connect the power cord and grounding wire for each machine. (See 3.7.8) 79 3.14.8.1.3.Network Play Settings Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play will not be possible. 3.14.8.1.3.1.How To Set Up A Machine For Network Play 1. Turn off the power on each machine to be used in network play. 2. Enter Test mode on each machine. (See Section 5.1) 3. Select GAME TEST MODE and press the TEST Button. The machine will enter Game Test mode and the screen will display the Game Test menu. (See Section 5.2.10) 4. Select NETWORK SETTINGS from the Game Test menu and press the TEST Button. The Network Settings screen will appear. Network settings are carried out on this screen. NETWORK SETTING LINK NUM 2(2•`4) GROUP A(A•`Z) NUMBER 2(1•`4) -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 5. Set the LINK NUM setting on the Network Settings screen to the number of game machines linked for network play. 6. Set up the GROUP setting on the Network Settings screen. The GROUP setting is used to divide the machines linked for network play into groups. For example, a network of 4 machines could be divided into 2 groups of 2 machines. 7. Set the NUMBER setting on the Network Settings screen so that each machine within a group has a different number. Make sure that one machine in each group is set to "1". 8. Exit Test mode on each machine. Be sure to choose EXIT from the System Test Menu to exit Test mode properly. 9. Once each machine has exited Test mode and gone through initialization, it will begin a network test. During the network test, the monitor will display a network test screen. 10. If there are no problems with network play settings or cable connections, the machine will enter Advertising mode. 11. If the advertising screen appears after the network test is finished, network settings are complete. 12. The network test should last roughly 20 to 30 seconds. If the network test screen fails to disappear, the problem is most likely due to one of the following: incorrect settings, an improperly connected LAN cable, a faulty LAN cable connection, or a severed wire. 80 3.14.8.1.4.General Precautions Regarding Network Play • When setting up machines for network play, settings such as the game's difficulty level will be derived from the machine whose "NUMBER" is set to "1". If settings on machine "1" are changed, the other machines will have their settings changed accordingly. On machines other than "1", settings derived from machine "1" will not be displayed on screen and cannot be changed. • Should a network connection fail during network play, gameplay will be suspended and the Network Error Screen will be displayed. • If one of the units attached for network play enters Test Mode, the other unit will display the same Test Mode Screen. • Even when units are connected for network play, each seat, each game may be given different cost settings. Incorrect cost settings may cause budget balancing problems. Note that when 2 or more machines are linked together for network play, some functions are different than for stand-alone machines. Whenever Test mode is used on a machine linked for network play, all machines connected to the network will display the network test screen. When patrons are engaged in network play, do not enter Test mode on any of the machines in the network, even if the machine is not in use. However, machines whose GROUP setting is different from that of the machine entering Test mode will not be affected. 81 3.15. Periodic Check And Inspection The items listed below require periodic check and maintenance to retain the performance of the machine and ensure safe operation: • Be sure to check annually to see if the power cords are damaged. The plug is securely inserted and that there is no dust in the interior of the machine or between the socket and the power cord. Using the product in an unclean condition may cause a fire or electric shock. • Only QUALIFIED SERVICE PERSONNEL should carry out periodic checks. The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it . In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use. ITEMS DESCRIPTION PERIOD CABINET Check Adjusters' contact with surface. Daily CARD READER/WRITER Head cleaning Every 151 counts of the card reader/writer or Daily CONTROL PANEL Cleaning As necessary Inspection of VR Monthly Inspection of adjusting gear mesh Tri-monthly SHIFT LEVER ACCEL. & BRAKE Greasing Tri-monthly Inspection of SW Monthly Greasing Tri-monthly Inspection of VR Monthly Gear and Spring portion greasing Tri-monthly SCREEN cleaning. Weekly Check adjustments. Monthly or when moving. Inspection of COIN SW Monthly Coin insertion test Monthly Cleaning of COIN SELECTOR. Tri-monthly SEAT Greasing to the seat rail Tri-monthly GAME BD MEMORY TEST Monthly MONITOR COIN CHUTE DOOR Check settings. Monthly POWER SUPPLY PLUG Inspection and cleaning Annually INTERIOR Cleaning As necessary CABINET SURFACES Cleaning As necessary 82 4. HOW TO PLAY 4.1. Game Description The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. Whenever power is flowing to the machine, the fluorescent lamp is lit up. While in Advertising mode, the monitor will go through an advertising display loop, explaining the game's content and card system, displaying the rankings, and so on. Sound is output from the speakers to the left and right of the monitor and on the left and right of the seat's headrest. Sound output during Advertising mode can be turned on or off by adjusting the corresponding setting in test mode. The "Start" button and the 4 "View Change" buttons on top of the control panel are able to light up. They are not lit during Advertising mode. The "Start" button will blink when enough credits have been inserted to play the game, and cease to blink when it is pressed to start the game. If there are still enough credits to play again after the game ends, the button will begin to blink again. After the race starts, the "View Change" button corresponding to the currently selected view will light up; all the others will remain unlit. 83 1 START BUTTON: start game 2 STEERING UNIT: control direction 3 BOOST BUTTON: accelerate 4 LICENSE CARD SLOT 5 VIEW CHANGE BUTTON (1 - 4) 6 PADDLE LEVER: control centre of gravity (while driving) 7 MEMORY CARD SLOT 8 BRAKE PEDAL: brake 9 GAS PEDAL: control speed 4.1.1. Game Outline This product is a racing game. It has two modes, RACE MODE and TIME ATTACK MODE. When the cabinets are connected (up to four cabinets), VERSUS PLAY is available. The game features six courses from which the players can choose freely. Each course has a time limit, and if you don't reach the goal within the time limit, your time is up and the race will end. Passing through checkpoints and control lines increases your time. Each course has a different number of checkpoints. A time penalty occurs when the player leaves the course and when his car explodes (energy goes to zero). F-ZERO LICENSE CARD You can receive your very own machine by purchasing a license card at the start of play. You can save player data to the card, including your name, pilot rank, pilot points, and time attack records. 1st-place data and numbers of wins are also recorded on the card. Pilot Points Use your license card to earn pilot points based on your play in Race and Time Attack Modes. Once you've collected enough points, you can get custom parts to customize your machine with! Pilot Rank Your pilot rank increases based on your play. Your rank can never decrease in this game. NINTENDO GAMECUBE MEMORY CARD Use your Memory Card to link the game with F-ZERO GX for Nintendo GameCube. But in order to use this special feature you must have F-ZERO GX game data on your card. Please note that the game cannot link with a Memory Card that does not contain F-ZERO GX game data. 84 4.1.2. Game Mode Race Mode A single-course race. Thirty machines go head to head for first place. In linked play, players can go headto-head against other players. When using a license card, the game ends when the player takes first place on every course. Time Attack Mode Race a set number of laps in time-trial format and fight for the best total time record. Ghost play is also available. Internet rankings via PC are also planned. A license card is needed for Internet rankings. Internet Rankings When PASSWORD DISP is set to OFF, the Internet Rankings guide is not shown during advertising. When it is set to ON, a password is shown after playing Time Attack. Enter this password with a PC to join the F-ZERO Internet Rankings. The rankings will be available on the F-ZERO Official Home Page (http://f-zero.jp/). 4.1.3. Playing the Game 4.1.3.1.The Card Check Screen If you already have a license card, place it in the License Card Slot to continue automatically to the next screen. You can insert the Memory Card in this screen as well, but if you do not insert the Memory Card before the license card, it will not work properly. 85 4.1.3.2.The F-Zero License Card Screen Press down on the accelerator in the Card Check Screen to move to the Purchase Screen. When creating a new card, insert the required number of coins to make a new license card. When your license card's credits have been used up, you will be moved to the Renewing Purchase Screen. You can insert the Memory Card in this screen as well, but if you do not insert the Memory Card before the license card, it will not work properly. Creating a New Card Renewing 4.1.3.3.The Name Entry Screen (Shown the first time a license card is purchased) When you purchase a new license card, you are moved to the Name Entry Screen. (Inappropriate words will be changed into asterisks.) 4.1.3.4.The License Card Screen (Not shown if a license card is not used) Shows your personal car and play information. 86 4.1.3.4.1.The Mode Select Screen Choose either RACE MODE or TIME ATTACK MODE. Different descriptions will appear below based on the cabinet and Test Mode settings. In Versus Play, select the race mode while holding down the brake to bypass the Versus Screen. 4.1.3.5.The Versus Screen (When linked and playing Race Mode.) When you choose Race Mode in the usual way, you will be taken to the Versus Screen. Empty cabinets will display a similar screen. If you are using a license card, Race Mode-related data will appear. If others are also using license cards, you can take a look at their data. The layout of the screen differs according to the number of linked cabinets (though the information shown is the same). * You cannot skip this screen. 2 Cabinets Linked 3-4 Cabinets Linked 87 4.1.3.6.The Course Select Screen Select your favourite course from the six available. In Time Attack Mode, you can also configure Ghost settings. (Use the pedal lever to choose a ghost.) If you are using a License Card, you can look at information on each course. In Race Mode, wins, win percentage, and other data appear. In Time Attack Mode, total time, best lap, and max speed are shown. Race Mode Time Attack Mode 4.1.3.7.The Machine Select Screen Select your machine. You always get to choose machines, regardless of your card. The machines you can choose from change based on the card(s) you've inserted. - No Card: Select from the default 14 machines. - License Card: Select from 15 machines, including your own on the far left. - Memory Card: Adds machines from your F-ZERO GX garage on the far right. If there are no cars in your F-ZERO GX garage, no machines will appear. 88 4.1.3.8.The Machine Setting Screen Use the graph to configure your machine. In multiplayer Race Mode, you can view other players' machines. If you are using a License Card in Time Attack Mode, you can look at best total times, machines used and settings. If there is no data, NO DATA appears. Time Attack Mode Race Mode 4.1.3.9.Race This is the racing screen. The basic controls of the machine are the steering wheel and the accelerator. You can use the booster after the second lap, so feel free to press the button in the centre of the steering wheel. When the booster is used, the energy drain rate increases. If energy reaches zero and your machine takes damage, your machine will flash red, you will be unable to move, and an official car will come with extra energy. If you leave the course, an official car will come to return your machine to the course. Energy Meter Time Left Lap Time Time Laps Race Mode Rank Top 6 You Your Speed Course Radar Time Attack Mode 89 4.1.3.10.VS Result Screen When you complete the race, the results of the race appear. Results do not appear when you retire. The display for COM races and multiplayer races are different in Race Mode. In Time Attack Mode, your personal best and other data are also shown if you use a license card. Race Mode: COM Race Mode: Multiplayer Time Attack Mode 4.1.3.11.Results Screen (Race Mode), Time Attack Ranking Screen (Time Attack Mode) The Results Screen shows the results of the race, while the Time Attack Ranking Screen shows the best times recorded in the cabinet. When using a License Card, your username is automatically entered. If you are not using a License Card, you can enter a three-letter rankings name. Race Mode Time Attack Mode 4.1.3.12.The Pilot Points Screen (Only with License Card) Gives you Pilot Points based on your race performance. Points are added and totalled for each category. When your Pilot Points exceed the required value, you are congratulated and moved to the Configuration Screen. This screen also informs you of Pilot Rank promotions. 90 4.1.3.13.The Configuration Screen (Only with a License Card and sufficient Pilot Points) Lets you switch out your personal machine's parts and change pilots. Changing parts and pilots costs Pilot Points. When you change machine parts, the old parts are disposed of. 4.1.3.14.Memory Card Screen (Only with a Nintendo GameCube Memory Card inserted) If you play with a Memory Card inserted and satisfy certain conditions, you can download special F-ZERO AX data to your Memory Card. You can then use the downloaded data in F-ZERO GX. 91 4.1.3.15.The Password Screen (Only with a License Card, when playing Time Attack Mode, and when the course has completed data) Once you complete a course in Time Attack Mode, you are taken to the Password Screen and given a password. This password is for your best total time. It is shown every time, but it is not necessarily the password for the race. Enter the ID and name written to your License Card and the password shown on this screen into the FZERO Official Home Page to join the Internet Rankings. The Internet Rankings are announced on the FZERO Official Home Page (http://f-zero.jp/). Set PASSWORD DISP to OFF in GAME ASSIGNMENTS in Test Mode to hide this screen. You cannot continue to the next screen until the License Card is removed. 4.1.3.16.The Game Over Screen This screen is shown when the game is over. A reminder regarding your card is shown. And if your license card will need to be renewed next time, this screen will indicate that. 92 4.1.4. Other Warnings 4.1.4.1.Error Display Basic errors related to magnetic cards and memory cards cause detailed instructions to appear on the screen. Mechanical errors in the cabinet, however, are displayed with error numbers. The following is a description of those errors. (See 18-3.) Error 05 F Steering I/O Error Error 06: Steering Overheat/Overload Error Error 07: Steering Encoder Error Error 08: Steering Excess Current Error 4.1.4.2.Secret Codes Race Mode: Description: To access: Note: Race Mode: Description: To access: Note: Race Mode: Description: To access: Note: Time Attack: Description: To access: "No Versus" Play by yourself, with no VERSUS screen. Hold down the brake when selecting a race mode in the MODE SELECT screen. This is explained in the MODE SELECT Screen help. No Versus cannot be used when there is only one cabinet. "VS BATTLE" (Human-only race) A race with only human competitors. COM machines cannot join the race. For two to four players. Participants must hold down the brake when selecting their machine in the MACHINE SELECT screen. Cannot be used with only one cabinet or in one-player play. COM machines will always join. "No Handicap" In Race Mode, cars in the rear are given supplemental speed and can go faster (player-controlled machines only). To turn off supplemental speed, use No Handicap. All players (even in one-player races) must hold down the brake when selecting a machine from the Machine Settings Screen. In Race Mode, even one-player games are handicapped, so use the above to turn handicapping OFF. Racing Staff Ghosts Lets you race against Staff Ghosts Hold down the brake with the cursor on "Champion Ghost" in the Course Selection Screen and select a course. 93 5. MAINTENANCE INSTRUCTIONS 5.1. Explanation Of Test And Data Display Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and periodic checks and adjustments. The following Section details the function of each of the tests: • Be very careful about entering TEST MODE. If the machine you wish to test is linked to other machines, exiting test on your machine will cause a network check to be carried out. This will disable all other machines linked to it. ITEM INSTALLATION OF THE MACHINE DESCRIPTION / REFERENCE When the machine is installed perform the following checks: INTERVAL Monthly Check to see that each setting is as per the standard settings input at the time of shipment. In the INPUT TEST mode, check each switch and VR. Section 5.2.10.2. In the OUTPUT TEST mode, check each of the lamps. Section 5.2.10.3. In the MEMORY TEST mode check all of the IC’s on the IC BD. Section 5.2.1 MEMORY On the TEST MENU screen choosing the MEMORY TEST allows self test to be performed. In this test RAM & ROM are tested. Monthly PERIODIC CHECKS Periodically perform the following Monthly MEMORY TEST. Section 5.2.1. Ascertain each setting: In the INPUT TEST mode, test the control devices. Section 5.2.10.2. In the OUTPUT TEST mode, check each of the lamps. Section 5.2.10.3. CONTROL SYSTEM In the INPUT TEST mode, check each switch and VR. Section 5.2.10.2. Monthly Adjust or replace each switch and VR. Section 3.9 MONITOR IC BOARD In the CRT TEST mode, check to ensure the monitor is adjusted correctly. Section 5.2.6 Monthly Clean screen (switch off machine and remove the plug) Weekly MEMORY TEST Monthly In the SOUND TEST mode, check the sound related ROMs. 5.2.5 DATA CHECK Check such data as held in the bookkeeping screens, relating to number and length of plays. Section 5.2.10.8. Monthly EXTERIOR MAINTENANCE Clean surfaces Monthly COIN MECHANISM Check switch operation (if fitted) Lubricate seat sliders Monthly 94 5.1.1. VTS Assembly • Do not touch places other than those specified. Touching places not specified could cause an electric shock or short circuit. Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is as follows. The controls on the left affect the 1P cockpit, those on the right the 2P TEST BUTTON (TEST SW) SERVICE BUTTON (SERVICE SW) Used to enter TEST mode. Also has function during TEST mode. Refer to the later Section detailing TEST mode. Gives credits without registering on the coin counter. Also used during TEST mode. DEMAG Demagnetises (degausses) the CRT to remove colour unevenness. VOLUME MAIN Adjusts the volume of the left and right main speakers. VOLUME WOOFER Adjusts the volume of the woofer. 95 5.2. System Test Mode • The contents of settings changed in the TEST mode are stored when the test mode is finished from EXIT in the menu mode. If the power is turned off before the TEST mode is finished, the contents of setting change become ineffective. • Executing "BACKUP DATA CLEAR" in the SYSTEM TEST MODE does not clear the BOOKKEEPING data in the GAME TEST mode. • Entering the TEST mode clears fractional number of coins less than one credit and BONUS ADDER data. • Perform setting as per specified in this manual for operation. If setting not specified is performed for operation, proper function of this product may not be obtained. In the SYSTEM TEST MODE, IC BD functioning can be checked, the monitor adjusted, and the coin setting performed. Refer to NAOMI NETWORK SYSTEM SERIVCE MANUAL for the details. Note that the setting of the following items need to be performed in accordance with the instruction given. CABINET TYPE : MONITOR TYPE : SERVICE TYPE : COIN CHUTE TYPE : NETWORK TYPE : 1 PLAYER(S) HORIZONTAL COMMON COMMON NONE The SEQUENCE SETTING items of COIN/CREDIT SETTING are as follows. SEQUENCE SETTING SEQUENCE 1: Number of credits required for starting the game. SEQUENCE 2: Number of credits required for continuing the play. SEQUENCE 3: Number of credits required for dedicated CARD purchase. SEQUENCE 4 -8: NOT USED Press the TEST BUTTON to bring up the screen shown to the left. Press the SERVICE BUTTON to move downwards through the list. The arrow shows the current selection. Press the TEST BUTTON to activate the selected test. To finish TEST MODE, move the arrow to EXIT and press the TEST. 96 5.2.1. RAM Test The memory test mode is for automatically checking the on-board memory IC functioning. “GOOD” is displayed for normal IC’s and “BAD “ for abnormal IC’s • When the test is completed, if the results are similar to those shown on the left then the Game Board is satisfactory. • The test should take approximately thirty seconds to complete. If the test exceeds this time the board may have malfunctioned. • After finishing the test press the TEST BUTTON or START BUTTON to exit. 97 5.2.2. Media Board Test • Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. • Always wait for the test to complete before attempting to exit. MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the TRIFORCE. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit. 1. MEDIA BOARD TEST begins immediately upon entering this test mode. 2. If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning properly. 3. Press the TEST Button to move to Screen 2/2. 4. Press the TEST Button on Screen 2/2 to return to the System Menu screen. 98 5.2.3. System Information Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit. Press the TEST Button to return to the SYSTEM MENU screen. A. REGION The COUNTRY CODE of the MAIN BOARD. B. BOOT VERSION, FIRM VERSION, FPGA VERSION Version information for the MAIN BOARD system programmes. C. SERIAL NO. Serial number of the MAIN BOARD. D. DIMM BOARD + GDROM Type of MEDIA BOARD. This example shows a DIMM BOARD (TYPE 3) with a GD-ROM DRIVE connected. E. MEMORY SIZE Capacity of DIMM memory installed on the DIMM BOARD. F. FIRM VERSION Version information for the DIMM BOARD system programme. G. SERIAL NO. Serial number of the DIMM BOARD. 99 5.2.4. JVS Test • In this test, functioning of the I/O Board connected to the Game Board is displayed, and INPUT TEST can be performed. Select EXIT to return to the MENU screen, or select INPUT TEST to display the second screen. Select EXIT to return to the MENU screen. 100 5.2.5. Sound Test Select the sound test to check the status of the amplifiers, soundboards, and speakers. Press the SERVICE button or view change button to move the arrow to the desired test item. Press TEST button to output the sound. • Select the sound source with SERVICE. • On pressing TEST, the test sound is emitted from the selected source. Select EXIT to return to MENU screen. 5.2.6. C.R.T Test C.R.T. TEST 1/2 C.R.T TEST PAGE 1/2 RED Selecting CRT test allows the projector adjustment to be checked for colour and distortion. Press the test or start button to have the second CRT test screen appear. GREEN BLUE WHITE PRESS TEST BUTTON TO CONTINUE C.R.T. TEST 2/2 PRESS TEST BUTTON TO EXIT 101 5.2.7. System Assignments Allows system options to be set. Select required setting with SERVICE button, confirm with TEST button. Default settings are indicated in parentheses. • CABINET TYPE specifies Control Panel and number of Coin Chutes. The number of players displayed in BOOKKEEPING varies in accordance with the value displayed here. (1PLAYER) • ADVERTISE SOUND allows the sound emission to be turned (ON) or OFF during ADVERTISE MODE. • MONITOR TYPE changes the orientation of the image on the screen (HORIZONTAL) • SERVICE TYPE sets the functioning of the SERVICE button, should several SERVICE buttons exist. INDIVIDUAL: Service credit is applied to the machine on which the SERVICE button is pressed. (COMMON): Service credit is applied to all machines when SERVICE button is pressed. 5.2.7.1.Coin Assignments Select the coin assignments mode to set the coin to credit ratios. This can be any of the pre-set values or can be done manually. Coin Chute Type - Common Coin Chute Type - Individual 102 5.2.7.2.Coin/Credit Setting (Coin Chute Common Type) FUNCTIONING OF COIN CHUTE #1 FUNCTIONING OF COIN CHUTE #2 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 2 COINS 1 COIN 1 COIN 1 COIN 2 COINS 1 COIN 1 CREDIT 2 CREDITS 3 CREDIT 4 CREDITS 5 CREDITS 2 CREDITS 5 CREDITS 3 CREDITS 4 CREDITS 5 CREDITS 6 CREDITS 1 CREDIT 1 CREDIT 2 CREDITS 1 CREDIT 3 CREDITS 3 CREDITS SETTING #20 3 COINS 4 COINS 1 COIN 2 COINS 3 COINS 4 COINS 1 COIN 1 CREDIT 1 CREDIT 1 CREDIT 2 CREDITS 3 CREDITS 5 CREDITS 5 CREDITS SETTING #21 SETTING #22 5 COINS 1 COIN 1 CREDIT 2 CREDITS SETTING #23 2 COINS 4 COINS 5 COINS 1 COIN 1 CREDIT 2 CREDITS 3 CREDITS 3 CREDITS SETTING #26 1 COIN 2 COINS 3 COINS 4 COINS 5 COINS 1 COIN 1 CREDIT 2 CREDITS 3 CREDITS 4 CREDITS 6 CREDITS 6 CREDITS SETTING #27 FREE PLAY 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 2 COINS 2 COINS 2 COINS 1 COIN 2 COINS 1 COIN 2 COINS 3 COINS 4 COINS 1 COIN 2 COINS 3 COINS 4 COINS 1 COIN 2 COINS 3 COINS 4 COINS 5 COINS 3 COINS 5 COINS 2 COINS 4 COINS 5 COINS 2 COINS 4 COINS 5 COINS 1 COIN 2 COINS 3 COINS 4 COINS 5 COINS 1 COIN 2 COINS 3 COINS 4 COINS 5 COINS FREE PLAY SETTING SETTING #1 SETTING #2 SETTING #3 SETTING #4 SETTING #5 SETTING #6 SETTING #7 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #13 SETTING #14 SETTING #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 SETTING #24 SETTING #25 103 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 2 CREDITS 2 CREDITS 3 CREDITS 4 CREDITS 5 CREDITS 6 CREDITS 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 3 CREDITS 1 CREDIT 3 CREDITS 1 CREDIT 1 CREDIT 1 CREDIT 2 CREDITS 3 CREDITS 5 CREDITS 1 CREDIT 2 CREDITS 3 CREDITS 5 CREDITS 1 CREDIT 1 CREDIT 2 CREDITS 1 CREDIT 2 CREDITS 3 CREDITS 1 CREDIT 2 CREDITS 3 CREDITS 1 CREDIT 2 CREDITS 3 CREDITS 4 CREDITS 6 CREDITS 1 CREDIT 2 CREDITS 3 CREDITS 4 CREDITS 6 CREDITS 5.2.7.3.Coin/Credit Setting (Coin Chute Individual Type) SETTING SETTING #1 SETTING #6 SETTING #8 SETTING #9 SETTING #10 SETTING #11 SETTING #12 SETTING #15 SETTING #17 SETTING #18 SETTING #19 SETTING #21 SETTING #22 SETTING #23 SETTING #25 SETTING #27 FUNCTIONING OF COIN CHUTE #1 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 1 COIN 2 COINS 1 COIN 2 COINS 3 COINS 4 COINS 1 COIN 2 COINS 3 COINS 4 COINS 5 COINS 3 COINS 5 COINS 2 COINS 4 COINS 5 COINS 1 COIN 2 COINS 3 COINS 4 COINS 5 COINS FREE PLAY 104 1 CREDIT 2 CREDITS 3 CREDITS 4 CREDITS 5 CREDITS 6 CREDITS 1 CREDIT 1 CREDIT 3 CREDITS 1 CREDIT 1 CREDIT 1 CREDIT 2 CREDITS 3 CREDITS 5 CREDITS 1 CREDIT 1 CREDITS 2 CREDITS 1 CREDIT 2 CREDITS 3 CREDITS 1 CREDIT 2 CREDITS 3 CREDITS 4 CREDITS 6 CREDITS 5.2.7.3.1.Detail Setting DETAIL SETTING Select manual setting to manually set the coin to credit ratios. The available combinations are detailed below. COIN TO CREDIT 1 COIN 2 COINS 3 COINS 4 COINS 5 COINS 6 COINS 7 COINS 8 COINS 9 COINS 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN COIN CHUTE MULTIPLIER 1 COIN COUNTS AS 1 COIN 1 COIN COUNTS AS 2 COINS 1 COIN COUNTS AS 3 COINS 1 COIN COUNTS AS 4 COINS 1 COIN COUNTS AS 5 COINS 1 COIN COUNTS AS 6 COINS 1 COIN COUNTS AS 7 COINS 1 COIN COUNTS AS 8 COINS 1 COIN COUNTS AS 9 COINS 105 5.2.7.3.2.Game Cost Setting Use this mode to set the number of credits required to start a game and buy a license card. 106 5.2.8. Clock Setting Use CLOCK SETTING to set the TRIFORCE internal clock. 1. Use the SERVICE Button to move the cursor to the item to be set. 2. Move the cursor to the desired item and press the TEST Button to increase values. The max value for YEAR is "2099"; further increases return the value to "2000". 3. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. 107 5.2.9. Network Setting • This product should only be used with the factory settings indicated in this manual. Selecting certain options from the screens listed below may alter settings or bring up other screens. However, since these functions are not used by this machine, they are not described in this manual. • In the event that settings are altered on a screen not mentioned in this manual, the machine may cease to function properly. Restore the settings to the values shown on the screens below. Refer to 3.14.8.1 for actual network play settings. Use NETWORK SETTING to establish and test network connections. 1. Use the SERVICE Button to move the cursor to the desired test item. 2. Press the TEST Button to change the setting or to open the detailed settings. 3. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen. NETWORK TYPE Choose a type of the communication network. Set to ETHER in this game machine. NONE Sets that the communication system does not perform. Sets to none when you don't set the network system ETHER Sets ETHER for the communication network. MOBILE Sets a mobile communication terminal for the communication network. ETHER+MOBILE DEFAULT ETHER Set ETHER or MOBILE automatically for the communication network. Priority is given to ETHER. ETHER+MOBILE DEFAULT MOBILE Set ETHER or MOBILE automatically for the communication network. Priority is given to MOBILE. 108 SET IP ADDRESS This sets up the details of the communication network. Depending on the NETWORK TYPE setting, the contents of setting vary. If setting to NONE, it does not appear. ETHER Setting SET IP ADDRESS 1/1 REMOTE DISABLE (C) IP ADDRESS(E) ******* SUBNET MASK(E) ----.----.----.---GATEWAY(E) ----.----.----.---PRIMARY DNS ----.----.----.---SECONDARY DNS ----.----.----.---->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON REMOTE This option determines whether network settings will be handled automatically. For this machine, the option should be set to DISABLE. The other items are set up automatically. It's not necessary to change anything. 109 5.2.10.Game Test Mode • When changing the game configuration, changes will not be enabled until the Game Test Mode has been completed. Be sure to exit the Game Test Mode properly after configuration changes. • Do not configure the game in ways not described in this text, as this may lead to game malfunctions. 5.2.10.1.Game Test Menu Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen as follows. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. After selecting an item, read the explanations below regarding operation. After making changes, be sure to select EXIT and press the TEST Button in order to enable the new settings. Move the cursor to EXIT and press the TEST Button to return to the System Menu screen. 110 5.2.10.2.Input Test Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST STEERING X STEERING Y PADDLE LEFT PADDLE RIGHT BOOST GAS BRAKE START BUTTON VIEW CHANGE 1 VIEW CHANGE 2 VIEW CHANGE 3 VIEW CHANGE 4 0(~FF) 0(~FF) OFF(ON) OFF(ON) OFF(ON) 0(~FF) 0(~FF) SERVICE TEST OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) PRESS TEST AND SERVICE BUTTON TO EXIT Test the STEERING, GAS and BRAKE controls to ensure that they are functioning properly and that the parameters change smoothly as each input device is operated. If the other input devices (switches, buttons, sensors) switch from "OFF" to "ON" when operated, they are functioning normally. Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen. 111 5.2.10.3.Output Test • Select STEERING and press the TEST Button to make the steering wheel turn. To avoid injury, first make sure that no one is touching the wheel. • To avoid injury, first check that no one is touching the steering wheel. Select OUTPUT TEST and press the TEST Button. After initialization the steering wheel will turn. Selecting OUTPUT TEST and pressing the TEST Button will cause the next screen to initialize and load. This allows you to check the status of each output device. This test should be used periodically to check that the lamps are functioning correctly. OUTPUT TEST START BUTTON VIEW CHANGE 1 VIEW CHANGE 2 VIEW CHANGE 3 VIEW CHANGE 4 BOOST STEERING CENTER LEFT RIGHT OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) OFF(ON) -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 112 The START BUTTON, VIEW CHANGE 1-4, and BOOST allow you to check the status of the lights on top of the control panel. Select each item and press the TEST Button to turn the respective light on and off as indicated by the display to the right of the item. Come to this screen periodically to check that the lamps light up with ON and turn off with OFF. When you select STEERING or SEAT and press the TEST Button, it will move in the selected direction for a set period of time and stop. SEAT LOCK locks the seat in place. Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen. 113 5.2.10.4.Game Assignments Select GAME ASSIGNMENTS to display the current game settings and make changes. Periodically come to this screen to check game settings. ADVERTISE SOUND FORCE FEEDBACK MAGNETIC CARD R/W USE MEMORY CARD SLOT USE GAME DIFFICULTY HANDICAP VS BATTLE MODE PASSWORD DISP RACE MODE LAPS 1[Sonic Oval] 2[Screw Drive] 3[Meteor Stream] 4[Cylinder Wave] 5[Thunder Road] 6[Spiral] GAME•ASSIGNMENTS ON (OFF) 2 (1~3) ON (ON? OFF? OUT OF SERVICE) OFF (OFF? OUT OF SERVICE? ON) NORMAL (VERY EASY? EASY? NORMAL ? HARD? HARDEST) ON (OFF) OFF (ON) OFF (ON) NORMAL (SET1~5) 8 ( 10? 15? 20? 30? 40) 6 ( 8? 10? 15? 20? 30) 4 ( 6? 8? 10? 15? 20) 3 ( 5? 7? 9? 10? 15) 3 ( 5? 7? 9? 10? 15) 3 ( 5? 7? 9? 10? 15) -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Press the SERVICE Button and move the cursor to the setting you wish to change. Press the TEST Button to cycle the parameters on the left of the item through its various settings. Note that GAME DIFFICULTY, HANDICAP, VS BATTLE MODE, PASSWORD DISP and RACE MODE LAPS are shown on the machine whose NUMBER on the NETWORK SETTING screen is set to 1. Changing the configuration of the NUMBER 1 machine automatically follows the settings of the other numbered machines. ADVERTISE SOUND Turn advertising sound output ON and OFF. (Default setting: ON) FORCE FEEDBACK There are three settings for steering resistance. (Default setting: 2) 1: Weak 2: Normal 3: Strong MAGNETIC CARD R/W USE Configure the usability of the card reader/writer. Turn the card reader/writer on and off. (Default setting: ON) Set it to ON if you want to activate card reader/writer, and to OUT OF SERVICE or OFF if a malfunction or other factor makes the card reader/writer unusable. If you set this option to OUT OF SERVICE, the advertising loop (demo screen) will display the message, "The F-ZERO LICENSE CARD can not be used or purchased at this time," and users will be unable to play with license cards. If you set this option to OFF, no message regarding license cards will be shown during the advertising loop. 114 MEMORY CARD SLOT USE Configure Nintendo GameCube Memory Card usage. This option lets you enable or disable the memory card slot. (Default setting: ON). • Set this option to ON to enable compatibility with F-ZERO GX for the Nintendo GameCube. Note that this option cannot be used if the player does not have F-ZERO GX game data. Please set this option to OUT OF SERVICE or OFF until F-ZERO GX is released. • If you set this option to OUT OF SERVICE, the advertising loop will display the message, "Can not use Nintendo GameCube Memory Card." • If you set this option to OFF, no message regarding the Memory Card will be shown during the advertising loop. ◊ If both license cards and memory cards are set to OUT OF SERVICE, the advertising loop will display the message, "Cards cannot be used." ◊ If both are set to OFF, no message will be shown. ◊ If one of the two is set to OUT OF SERVICE, the message specific to that card will be shown. ◊ If one is set to OUT OF SERVICE and the other to OFF, no card instructions will be shown during the advertising loop. NOTES: GAME DIFFICULTY Set the game's difficulty level to five settings: VERY EASY, EASY, NORMAL, HARD, and HARDEST. (Default setting: NORMAL) This changes the amount of bonus time given at checkpoints and the speed of COM machines (Race Mode only). HANDICAP Turns the Race Mode (COM battles, player battles) handicap ON or OFF. (Default setting: ON). VS BATTLE MODE Sets COM machine participation in Race Mode ON or OFF. (Default setting: OFF) When set to ON, players race only against other players. However, note that COM machines will join in Single Mode and Play Solo Even when in Linked Mode. PASSWORD DISP Turn password display during Time Attack Mode ON and OFF. When set to ON, the password screen is shown after racing in Time Attack Mode. This password lets users join the F-ZERO Internet Rankings via their home computers. Please set this to OFF if Internet Rankings are not being listed. The launch of Internet Rankings will be announced on the Official F-ZERO Home Page, http://f-zero.jp/. (Default setting: ON) RACE MODE LAPS In Race Mode, there are six setting levels for the number of laps; Normal and Settings 1 to 5. (Default setting: NORMAL). The game features six courses, and the number to the left of each course is its number of laps. The number of laps in Time Attack Mode cannot be changed. Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test Mode. After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen. 115 5.2.10.5.Network Settings Select NETWORK SETTING to display the following screen and configure linked play settings. LINK NUM GROUP NUMBER EXIT NETWORK SETTING 2(2~4) A(A~Z) 1(1~4. LINK NUM NO.) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Press the SERVICE Button and move the cursor to select an option to change. Press the TEST Button to cycle through the settings shown to the left of the item. LINK NUM Set the number of game machines to link. Set this to "1" for the single setting. "2" or more allows linked play. You will need to set up groups and configure the NUMBER to enable linked play. GROUP Used to set groups among the linked machines. For instance, if four machines are connected and you want two groups of two, set two to "A" and the other two to "B." Ensure that you always have a group "A". NUMBER Assigns a number for each machine within a group. Do not use the same number twice in one group. Also note that you must set one machine as "1." Changing the GAME DIFFICULTY, HANDICAP, VS BATTLE MODE, PASSWORD DISP, and RACE MODE LAPS settings of the "1" machine will automatically change the settings of machines numbered "2" to "4." After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen. 116 5.2.10.6.Card Test Test the functionality of or clean the card read/writer. The card read/writer should be tested and cleaned periodically. • Clean the card reader/writer periodically. • Set the TRIFORCE's internal clock to the correct time (see Section 5.2.8). If the internal clock is not set to the correct time, card play may be turned off at a different time from the one intended. MAGNETIC CARD R/W CHECK Checks the card reader/writer. When checking, the message "Checking the card reader/writer" is shown and a read test, write test, and print test are automatically performed. Checking uses up one magnetic card. If the test is completed without an error, the machine dispenses the card from the card reader/writer slot and posts a message asking you to remove the card. When the card has been taken, the screen reads "Succeeded to read/write." If an error occurs, the screen produces an error display (see 18-1). If the error persists, try cleaning the read/write heads. MAGNETIC CARD CLEANING This allows you to clean the card reader/writer head. For instructions on handling the cleaning card, see 3.9.3.2. 1. Select MAGNETIC CARD CLEANING and press the TEST Button. The message "Insert the CLEANING CARD." will appear on the screen. 2. Insert the cleaning card into the card slot. 3. When cleaning is complete, the cleaning card will be automatically ejected and the user will be instructed to "Retrieve the CLEANING CARD." 4. Remove the cleaning card and throw it away. When the card has been removed, the screen reads "Succeeded to cleaning." 117 MEMORY CARD R/W CHECK This checks the Memory Card slot. To perform the check, you will need a Nintendo GameCube Memory Card with four blocks of free space. Note that there is a chance of data loss. Do not use a Memory Card that contains important information. MEMORY CARD R/W CHECK NOW CHECKING- (SUCCEDED TO READ/WRITE OR FAILED TO READ/WRITE) WRITE: READ: [--] [--] DO NOT INSERT THE MEMORY CARD WITH AN IMPORTANT DATA. IT CAN BE DAMAGED EXIT: TEST BUTTON Insert the Memory Card to automatically begin reading and writing tests. Re-insertion is directed when the Card is already inserted. If all goes well, "NOW CHECKING..." will switch to "SUCCEEDED TO READ/WRITE." and a circle [O] will appear by each item. If there is a problem, the message "FAILED TO READ/WRITE" will appear and an "X" will be displayed by each item. If the "X" continues to appear after repeated tests with different memory cards, check the wiring. If you cannot find anything wrong with the wiring, you will need to replace the Memory Card slot. 118 Card Close Setting • Users will be unable to use their cards during the time(s) that you set. Be sure to set the appropriate time(s) based on the circumstances. This allows you to assign the "card close" times. Players will not be able to use their cards from the time that you set; cards will remain unusable until the power is reset. Be sure to set the appropriate time given the circumstances. For instance, if you close at midnight, try setting the time to fifteen minutes before closing, at 11:45. If you have set RACE MODE LAPS to SET5, the large number of laps may take some time to complete, so 30 minutes before closing time (11:30) might be more appropriate. There are three ways to set the "card close": WEEK, DAY, and OFF. Set the cursor to DAY and press the TEST Button to change the type. Day Time Settings Use this to set the "card close" time to be the same every day. Configure in the same way as with WEEK. (The default setting is 23:45.) 119 Weekly Time Settings Set the "card close" time for each day. Press the SERVICE Button to select the day and the TEST Button to change the time. Times can be changed in fifteen-minute intervals. (The default setting is 0:45 for Friday, Saturday and Sunday, and 23:45 for other days.) The OFF Setting Disable "card close" setting. After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen. 120 5.2.10.7.Callibration • To calibrate the input devices, be sure to move them to their maximum extent. The input devices will not be calibrated unless the number displayed exceeds "10". Calibration adjusts the controls to eliminate inconsistencies. PULL/PUSH HANDLE LEFT/RIGHT HANDLE AND STEP PEDALS STEERING PULLING STEERING PUSHING STEERING LEFT STEERING RIGHT GAS BRAKE 0(~255) 0(~255) 0(~255) 0(~255) 0(~255) 0(~255) PRESS TEST BUTTON TO CANCEL This calibrates the input magnitudes for the steering wheel, accelerator (GAS), and brake. To calibrate the steering wheel, move the handle all the way up, down, right and left, and press the pedal all the way down. The adjustments made to the values with this program are reflected in the game's controls. After the input devices have been moved and their input values adjusted, the screen display will change from "PRESS TEST BUTTON TO CANCEL" to "PRESS TEST BUTTON TO EXIT". Press the TEST Button to return to the menu screen; the input devices will be calibrated to reflect the input values. If the TEST Button is pressed while the screen displays "PRESS TEST BUTTON TO CANCEL", the input devices will not be calibrated. Press the TEST Button to return to the Game Test Menu screen. 121 Race Record Select RACE RECORD to display the twelve screens of play data. Press the TEST Button to cycle through each screen from (1/12) to (12/12). Pressing the TEST Button while the (12/12) screen is displayed returns you to the Game Test § NUMBER OF GAMES: Total number of games § LICENSE CARD PLAY: Number of times license cards have been used § LICENSE CARD BUY: Number of license cards sold § MEMCARD PLAY: Number of times players have played using the Memory Card § LINK VS PLAY: Number of times link play has been played RACE RECORD 2/12 MACHINE DATA Machine ORIGINAL BFALCON GFOX WGOOSE FSTING RAINP SMOON RTURTLE CDOLPHIN SRAT PINKS BFLASH MGULL GTAXI FATS Play 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Col 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Col 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Col 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Col 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO CONTINUE Shows the machines and colors chosen by the players. 122 Race Mode play data by course. § Course: Course number § Play: Times played § Runall: Number of times completed § destroy: Number of rival cars which have been destroyed in a single game (shows average and maximum) § courseout: Number of times the player has run off course in a single game (shows average and maximum) § burst: Number of times the player's machine has been destroyed in a single game (shows average and maximum) Shows rank information by course for Race Mode. 123 This is play data by course for Time Attack Mode. Course-specific information is shown on screens (5/12) through (10/12). Press the TEST Button to change the screen (the number "X" will change in the TIME ATTACK COURSE "X" DATA title). § § § § play num: all run num: courseout: burst: The number of times each course has been played The number of times races have been completed The number of times players have run off the course (shows average and maximum) The number of times machines have exploded (shows average and maximum) 124 Shows information regarding parts swapped in the Configuration Screen. The denominator is the number of times the part has appeared, and the numerator is the number of times it has been acquired. Shows pilot points earned by course. 125 5.2.10.8.Bookkeeping Select BOOKKEEPING to display three screens of operating status data. Press the TEST Button to cycle through each screen from (1/3) to (3/3). Pressing the TEST Button while the (3/3) screen is displayed returns you to the Game Test Menu. § § § COIN CHUTE 1: Number of coins inserted into Coin Slot 1. COIN CHUTE 2: Number of coins inserted into Coin Slot 2. TOTAL COINS: Total number of coins inserted into the coin slots. § § § COIN CREDITS: SERVICE CREDITS: TOTAL CREDITS: § NUMBER OF GAMES: Total number of games played § TOTAL TIME: Powered-up time (length of time the machine has been on) § PLAY TIME: Total playing time § AVERAGE PLAY TIME: Average game play time § LONGEST PLAY TIME: Longest game play time § SHORTEST PLAY TIME: Shortest game play time Number of credits for the coins inserted. Number of credits input by the SERVICE Button. Total credits from coins and the SERVICE Button. 126 TIME HISTOGRAM shows the number of plays and the respective play times. This histogram should be referred to when setting the Game Difficulty. 127 5.2.11.Backup Data Clear Delete all BOOKKEEPING screen data. Use BACKUP DATA CLEAR in the SYSTEM TEST MODE to delete data about coin/credit collection. Deleting this data does not affect the game settings or other data stored by the game. Deleting this data will delete the data showing how many times the CARD R/W was used. After deleting the data, the CARD R/W automatically enters Head Cleaning mode. Refer to Section <7-2> Head Cleaning for more information about head cleaning. To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message "COMPLETED" will be displayed. Press the TEST Button again to return to the Game Test Menu screen. Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen without clearing the data. 128 6. COIN MECH INSTALLATION AND CREDIT BOARD SET UP 6.1. Introduction Game credits between the Coin Mechanism and the game board for this machine are controlled by a VTS board. This electronic circuit allows the price of play to be set for a range of different countries. These functions are set on Dual In Line (DIL) PCB mounted switches. SW1 is used to set the currency (or coin ratio) and SW3 the price of play. Refer to the Tables on the following pages for the correct settings for your environment. The VTS board pictured below is mounted in the Coin Chute Tower. The VTS board is connected to the coin validator and lamps via a dedicated wiring harness depending upon the coin validator used: Wiring Harness Validator LM1006 Coin Controls (15 way connector) LM1007 Mars (13 way connector) LM1008 Mechanical See note 2 N/A NRI See note 1 Notes 1. If NRI mechanisms are to be used, these should be ordered with the highest denomination coin on coin path #1 and the lowest denomination on coin path #4. The VTS board should be then be set up for either the UK or Switzerland settings. A minimum connecting lead length of 600mm is required. 2. Mechanical coin mechanisms may be connected in parallel allowing two identical mechanisms to be fitted. The VTS Board 129 Country UK UK UK Setting Switch 3 Setting SW1 SW2 SW3 SW4 SW5 SW6 COIN1 Coin Controls OFF OFF OFF OFF £1 C220 Parallel Coin Controls C220 Binary Coin Controls C220 Binary Credit Board Mode Settings Switch 3 Coin Validator Programming COIN2 COIN3 COIN4 COIN5 COIN6 50p new 20p 10p 50p old COIN7 - COIN8 - ON OFF OFF OFF £1 50p new 20p 10p - 50p old - £2 OFF ON OFF OFF £1 50p new 20p 10p - £2 - - £2 - - - - - - 50p old 50p old - 50p old - - - - 50Pta old 25Pta old - UK Coin Controls SR3 Parallel ON ON OFF OFF £1 50p new 20p 10p UK Euro UK Coin Controls SR3 Parallel OFF OFF ON OFF Mars ME/MS 111 Parallel NRI Parallel UK Parallel Belgium Parallel Holland Austria SR3 Parallel Spain Coin Controls C220 Binary ON OFF ON OFF £2 €2 £1 £1 €1 £2 50p new 50¢ 20p 20p 20¢ 10p OFF ON OFF ON OFF ON ON OFF OFF ON ON ON OFF OFF OFF OFF OFF ON ON ON 10p 20Sch 500Pta 20p 50BFr 5NLG 10Sch 200Pta 50p 20BFr 2.5NLG 5Sch 100Pta £1 5BFr 1NLG 1Sch 50Pta £2 - 25Pta 200Pt old - 50Pta old - 25Pta old 200Pta 50Pta old - - 25Pta old - 10p 10¢ 50p new 50p old Spain SR3/NRI Parallel ON ON OFF ON 500Pta 200Pta 100Pta 50Pta 25Pta Spain Coin Controls C220 Parallel OFF OFF ON ON 100Pta - Parallel ON OFF ON ON 200Es €1 TBA 25Pta new - - Portugal Euro 50Pta new 100Es 50¢ TBA OFF ON Channels C120/SR3 Only COIN9 COIN10 COIN11 COIN12 50Es - - Please Note The credit board automatically sets the validator for parallel and binary operation through an output on pin 8 of the 17 way pinstrip. For the feature to work it is necessary for the validator interconnecting cable to include at wire at this position TBA OFF Direct Mode ON 2 channel Mode Note: These switch settings are under constant review and may change due to world currency updates. • Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages. • For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that matches the coin ratios programmed into your coin mech. • Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required. 130 6.1.1. Price Of Play Settings UK Price Bonus 1 2 10p 10p 3 20p 4 20p 3 = 50p 5 30p No Bonus 6 30p 1.66 = 50p 4 = £1 7 30p 2 = 50p 4 = £1 8 30p AMLD * 3 = £1 9 40p No Bonus 10 40p 1.25 = 50p 11 50p No Bonus 12 50p 3 = £1 13 50p 2 = £1 14 60p 15 60p 16 80p No Bonus 17 80p 1.25 = £1 18 £1 No Bonus 19 £1 3 = £2 20 £1 2 = £2 21 £1.50 22 £1.50 23 £2 24 £2 25 £3 26 £3 27 £5 28 £5 29 £7.50 30 £7.50 31 £10 32 DIL Switch 1 Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 OFF OFF OFF OFF OFF OFF OFF OFF OFF ON No Bonus 6 = 50p No Bonus OFF 6 = £1 3 = £1 12 =£2 OFF OFF ON OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF ON ON ON ON ON ON ON OFF OFF OFF OFF OFF OFF OFF OFF OFF ON ON OFF 6 = £2 ON OFF ON 5 = £2 OFF OFF ON OFF OFF ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON OFF OFF OFF OFF ON OFF OFF OFF OFF OFF OFF ON ON ON OFF OFF OFF OFF OFF ON OFF OFF ON ON ON ON ON ON ON OFF OFF OFF ON OFF OFF OFF OFF ON ON ON OFF OFF ON OFF ON OFF ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON 8 = £2 6 = £2 6 = £2 No Bonus 2 = £1 ON ON ON 4 = £2 2 = £1.50 2.5 = £2 5 = £4 No Bonus 2 = £2 No Bonus 3 = £5 No Bonus 2 = £5 No Bonus 3 = £10 No Bonus 2 = £10 No Bonus Free Play 131 OFF OFF ON ON ON ON OFF OFF OFF ON ON ON ON ON ON ON ON OFF OFF OFF OFF OFF OFF OFF 6.1.2. Price Of Play Settings Euro Price Bonus 1 2 10¢ 10¢ 3 20¢ 4 20¢ 3 = 50¢ 5 30¢ No Bonus 6 30¢ 1.66 = 50¢ 4 = €1 7 30¢ 2 = 50¢ 4 = €1 8 30¢ AMLD * 3 = €1 9 40¢ No Bonus 10 40¢ 1.25 = 50¢ 11 50¢ No Bonus 12 50¢ 3 = €1 13 50¢ 2 = €1 14 60¢ 15 60¢ 16 80¢ 17 80¢ 1.25 = £1 18 €1 No Bonus 19 €1 3 = €2 20 €1 2 = €2 21 €1.50 22 €1.50 23 €2 24 €2 25 €3 26 €3 27 €5 28 €5 29 €7.50 30 €7.50 31 €10 32 No Bonus 6 = 50¢ No Bonus OFF 6 = €1 3 = €1 2 = €1 OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF ON OFF OFF ON OFF OFF ON ON ON ON ON ON ON OFF OFF OFF OFF OFF ON ON OFF 6 = €2 ON OFF ON 5 = €2 OFF OFF ON OFF OFF ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON OFF OFF OFF OFF ON OFF OFF OFF OFF OFF OFF ON ON ON OFF OFF OFF OFF OFF ON OFF OFF ON ON ON ON ON ON ON OFF OFF OFF ON OFF OFF OFF OFF ON ON ON OFF OFF ON OFF ON OFF ON ON 12 =€2 8 = €2 6 = €2 6 = €2 4 = €2 No Bonus 2 = €1.50 2.5 = €2 5 = €4 No Bonus 2 = €2 No Bonus 3 = €5 No Bonus 2 = €5 No Bonus 3 = €10 No Bonus 2 = €10 Free Play OFF ON ON No Bonus No Bonus DIL Switch 1 Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 OFF OFF OFF OFF OFF OFF OFF OFF OFF ON 132 OFF OFF ON ON ON ON OFF OFF OFF ON ON ON ON ON ON ON ON OFF OFF OFF OFF OFF OFF OFF ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON 6.1.3. Price Of Play Settings Austria-Czech-Denmark-Norway-IsraelFrance2 Price Bonus Switch 1 1 2 1 1 3 1 4 2 5 2 6 2 7 3 8 3 9 3 10 4 11 4 12 5 13 5 14 6 15 6 16 8 No Bonus 17 10 No Bonus 18 10 19 20 20 20 21 30 22 30 23 50 24 50 32 Switch 1 OFF No Bonus 11 = 10 6=5 Switch 3 OFF OFF Switch 4 OFF OFF Switch 5 OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF OFF ON ON ON OFF OFF ON OFF OFF ON ON ON ON ON ON ON 2=5 OFF OFF OFF ON OFF ON OFF OFF 3 = 10 ON ON OFF OFF OFF ON OFF OFF ON ON ON ON ON ON ON ON ON ON ON ON ON ON ON OFF OFF OFF OFF ON OFF OFF OFF OFF OFF OFF ON ON ON OFF OFF OFF OFF OFF ON OFF OFF ON ON ON ON ON ON ON ON No Bonus 6 = 10 3=5 No Bonus 4 = 10 No Bonus No Bonus 3 = 10 No Bonus 4 = 20 3 = 20 No Bonus 3 = 50 No Bonus 2 = 50 No Bonus 3 = 100 Free Play ON OFF Switch 2 OFF OFF ON ON 133 OFF OFF OFF OFF ON OFF OFF OFF OFF OFF OFF OFF ON ON ON ON ON ON ON ON ON 7. DESIGN RELATED PARTS ITEM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 PART NO, FZR-2162UK FZR-1601-BUK FZR-1601-CUK FZR-0215UK FZR-0202-BUK FZR-0203-BUK 422-0911UK 422-0912UK FZR-1297UK FZR-2024UK FZR-2152 FZR-1501 FZR-1502 FZR-1503 FZR-0022-01 FZR-1551-A FZR-1556-A FZR-1551-B FZR-1556-B FZR-1551-C FZR-1556-C FZR-0020UK DESCRIPTION STICKER MEMORY SLOT STICKER SEAT BACK STICKER SEAT BACK LOGO BILLBOARD PLATE FZR TWIN STICKER SIDE COVER L STICKER SIDE COVER R PLAY INSTR FZR TWIN MULTI SUB INSTR FZR TWIN MULTI STICKER MEMORY CAUTION MULTI STICKER MEMORY SLOT LWR MULTI STICKER START VIEW STICKER BASE L STICKER BASE R STICKER BASE LID STICKER CARD SLOT FZR B ENG STICKER COVER PANEL L STICKER COVER PANEL R STICKER LINE L STICKER LINE R STICKER LOWER L STICKER LOWER R STICKER CARD SLOT FZR C MULTI 134 8. PARTS LIST 8.1. Assembly Structure FZR-00001UK ~ TOP ASSY F-ZERO AX TWIN FZR-10001UK (x2) ~ ASSY COCKPIT 1P DUT-1120UK ~ ASSY SUB MAIN BASE FZR-1550UK~ ASSY MONITOR COVER L 2P APC-1560 ~ ASSY SPEAKER L FZR-1555UK~ ASSY MONITOR COVER R 2P APC-1565~ ASSY SPEAKER R FZR-20001UK~ ASSY CONTROL PANEL STD FZR-2500~ ASSY STEERING FZR-2600~ ASSY HANDLE MECHA FZR-2150UK~ ASSY START VIEW FZR-2160UK ~ ASSY MEMORY SLOT ORT-1100UK ~ ASSY PEDAL BASE ORT SPG-2200 ~ ASSY BRAKE & ACCELL FZR-1600UK~ ASSY SEAT TWIN 1P FZR-4500UK ~ ASSY MAIN BD FZR-4600UK ~ ASSY ELEC BD FZR-1510UK~ ASSY BASE LID R FZR-INST-TW ~ ASSY INST KIT FZR TWIN FZR-0200UK~ ASSY BILLBOARD FRI-0300UK~ ASSY COINCHUTE TOWER FRI ORT-0500UK ~ ASSY WIRE COVER ORT TWIN ORT-0400UK~ ASSY AC BRKT MAIN ORT-0700UK ~ ASSY AC BRKT SUB VOF-0450UK~ CARD UNIT TWIN L VOF-0460UK ~ CARD UNIT TWIN R 135 8.2. ITEM FZR-00001UK TOP ASSY TWIN PART NO. QTY DESCRIPTION COMPONENT REF. 1 FZR-10001UK ASSY COCKPIT 1P 3 FZR-INST-TW ASSY INSTALLATION KIT FZR TWIN 4 ORT-0400UK ASSY AC BRKT MAIN 5 ORT-0700UK ASSY AC BRKT SUB 6 VOF-0450UK CARD UNIT TWIN L 7 VOF-0460UK CARD UNIT TWIN R 8 421-7020UK STICKER CAUTION FORK 9 LB1102 STICKER DANGEROUS VOLTAGE BACK LIDS-4, REAR FLR-2 12 421-7987-FZR-T STICKER ELEC SPEC FZR TW MAIN CABI, LHS OF MAIN BASE 14 421-7988-91UK STICKER SERIAL NUMBER UK 1P-1,2P-2,CCT INSIDE TOP DOR 15 421-8543UK STICKER CABINET L UK 1P 16 421-8544UK STICKER CABINET R UK 2P 18 SGM-3863 2 POLY COVER 1800X950X1700 19 SDW-0001UK 12 BLIND CAP UK 22 INY-0004 2 BACK LID INY 23 CKT-0001UK 2 BACK LID B W/HOLE UK 24 FZR-1551-A 1 STICKER COVER PANEL L 25 FZR-1556-A 1 STICKER COVER PANEL R 1P CABI (LHS), 2P CABI (RHS) 136 Cont. ITEM PART NO. QTY DESCRIPTION COMPONENT REF. 26 CKT-0015UK 2 27 LB1046 1 28 RAL-XXX-13UK 2 STICKER CARD LOADING INSTR LABEL TESTED FOR ELEC. SAFETY LOCK COVER UK 30 CKT-0004 1 SIDE PNL L 31 CKT-0005 1 SIDE PNL R 32 CKT-0006UK 1 CARD UNIT BASE L 33 CKT-0007UK 1 CARD UNIT BASE R 35 FZR-1551-B 1 STICKER LINE L 36 FZR-1556-B 1 STICKER LINE R 37 FZR-1551-C 1 STICKER LOWER L 38 FZR-1556-C 1 STICKER LOWER R 101 601-8956-01 1 EARTH OUTLET WK3001W LEFT UNIT 102 601-11071-IS 1 SW HUB PCI FX-08IS LEFT UNIT 201 000-P00412-WB 10 M4X12 MSCR PAN W/FS BLK (4)-4,(5)-4,(301)-2 202 000-P00408-WB 26 M4X8 MSCR PAN W/FS BLK (22)-18,(23)-8 203 010-P00412 4 M4X12 S-TITE PAN PAS (22)-4 204 008-T00408-0C 16 M4X8 TMP PRF TH CRM (28)-8,(F.FLOORS)-8 205 029-B00620-0B 4 M6X20 SKT BH BLK (R.FLOORS)-4 206 060-S00600-0B 4 M6 WSHR SPR BLK (R.FLOORS)-4 207 060-F00600-0B 4 M6 WSHR FORM A FLT BLK 209 030-000820-SB 24 M8X20 BLT W/S BLK 210 211 214 301 302 303 304 401 402 403 405 068-852216-0B 060-F00800 012-P03512-F CKT-61009UK 600-7269-0200 ORT-64001UK 600-7269-0500 PK0348 PK0349 PK0348-LID 290241 16 8 2 2 1 1 1 2 2 2 2 M8 WSHR 22OD FLT BLK M8 WSHR FORM A FLT PAS N6X1/2" S/TAP FLG PAS WH EXT CARD R/W C ASSY LAN CABLE 0200CM WH POWER HUB ASSY LAN CABLE 0500CM SLEEVE COCKPIT FZR TWIN PALLET FZR LID FZR TWIN C-BUFFER-MK2-UNIVERSAL (R.FLOORS)-4 (6)-4, (7)-4, (30)-4, (31)-4, (32)-4, (33)-4 (30)-4, (31)-4, (32)-4, (33)-4 (6)-4, (7)-4 (101)-2 137 (R.FLOORS)-2 BANDING PROTECTION 8.3. FZR-10001UK ASSY COCKPIT 1P ITEM PART NO. QTY DESCRIPTION 1 2 3 4 5 6 7 8 9 10 12 14 15 17 18 19 20 21 22 23 24 25 26 27 30 101 DUT-1120UK FZR-1550UK FZR-1555UK FZR-20001UK POD-1023UK ORT-1100UK POD-1021UK DUT-1008UK POD-1022 SPG-1005 FZR-1600UK FZR-4500UK FZR-4600UK FZR-1510UK RAL-2007 RAL-2008 FZR-1501 FZR-1502 FZR-1503 POD-1026UK DUT-2031UK SRT-1009UK SRT-2031UK OS1004 440-WS0220UK 200-5949 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ASSY SUB MAIN BASE ASSY MONITOR COVER L 2P ASSY MONITOR COVER R 2P ASSY CONTROL PANEL STD MONITOR STAND ASSY PEDAL BASE ORT MONITOR SUPPORT ROOF LID DUT MONITOR MASK MASK HOLDER ASSY SEAT TWIN 1P ASSY MAIN BD ASSY ELEC BD ASSY BASE LID R RUBBER HOLDER R TWIN RUBBER HOLDER L TWIN STICKER BASE L STICKER BASE R STICKER BASE LID CRT SPACER (POD) FRONT FLOOR UK DUT MONITOR SPASHGUARD SRT TW NEOPRENE RUBBER STRIP 10X3mm DRAFT EXCLDR 4 X7MM BLK x 10M WARNING STICKER TRAP HAZARD ASSY CLR DSPL 29 TYPE 31K UK 138 COMPONENT REF. (12)-1 (12)-1 (17)-1, CUT ENDS TO SUIT (5)-2,(7)-2 FIX DOWN AT NEXT LEVEL UP FIX TO (10) (24)-0.5,(1)-0.4 4X10cm STRIPS (9)-705mm ON FRONT LIP Cont. ITEM PART NO. QTY DESCRIPTION 105 106 107 108 109 110 111 112 113 114 115 280-5112 280-5113 068-652516 280-L00716-OS 601-6231-C100 601-6231-D100 260-0011-02 440-WS0220UK FN1012 OS1195 280-A00900-A 4 4 4 3 2 2 1 1 2 8 20 BUSH FOR TV COLLAR FOR TV M6 WSHR 25OD FLT PAS STANDOFF 7OD 4ID 16L EDGING NEW TYPE EDGING NEW TYPE AXIAL FLOW FAN AC100V 50-60Hz WARNING STICKER TRAP HAZARD MESH GUARD METAL 120mm FAN RIVET SNAP MOSS SR1811 ROUTER TWIST D9 ADH 116 280-A00748-PM 4 ROUTER TWIST D7 SO4.8PA 117 280-A02048-PM 12 ROUTER TWIST D20 SO4.8PA 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 301 302 303 305 030-000840-SB 008-B00825-0B 060-S00800-0B 060-F00800-0B 030-000850-SB 068-852216-0B 030-000616-SB 068-651616-0B 000-P00408-WB 000-T00530-0B 000-T00512-0B 068-552016-0B 000-F00512 030-000820-SB 032-000425 068-441616 008-T00512-0B 050-F00600 000-P00320 012-HB0512 060-F00500 TOF-60100UK FZR-61011UK FZR-61012UK FZR-61006UK 12 6 6 18 8 12 6 6 6 2 3 5 4 4 4 4 4 4 3 8 8 1 1 1 1 306 600-6373-77-91 1 307 308 TOF-60101UK FRI-61042UK 1 1 M8X40 BLT W/S BLK M8X25 TMP PRF BH BLK M8 WSHR SPR BLK M8 WSHR FORM A FLT BLK M8X50 BLT W/S BLK M8 WSHR 22OD FLT BLK M6X16 BLT W/S BLK M6 WSHR 16OD FLT BLK M4X8 MSCR PAN W/FS BLK M5X30 MSCR TH BLK M5X12 MSCR TH BLK M5 WSHR 20OD FLT BLK M5X12 MSCR CSK PAS M8X20 BLT W/S BLK M4X25 W/BLT PAS M4 WSHR 16OD FLT PAS M5X12 TMP PRF TH BLK M6 NUT FLG SER PAS M3X20 MSCR PAN PAS N10X1/2" S/TAP HEX B PAS M5 WSHR FORM A FLT PAS WH EXT VIEW BUTTON A WH EXT MEM CARD A WH EXT MEM CARD PWR A WH EXT HANDLE A WIRE HARNESS PLAYER SEL EXT B WH EXT FRONT SP B WIRE HARN EXT VR B 139 COMPONENT REF. (101)-4 (101)-4 (101)-4 (101)-3 REMOTE BD TOP OF WIRE COVER –2 INSIDE OF PEDAL BASE -2 NEXT TO STEERING GEARS (111)-2 (113)-8 MONITOR STAND HORIZONTAL BAR WIRE COVER BOX 2X4 CORNER DROP (2)-4,(3)-4,(7)-4 (4)-6 (4)-6 (2)-4,(3)-4,(4)-6,(7)-4 (5)-8 (5)-8,(12)-4 (6)-6 (6)-6 (8)-4,(6)-2 (9)-2 (9)-3 (9)-5 (10)-4 (12)-4 (14)-2,(15)-2 (14)-2,(15)-2 (17)-4 (101)-4 (101)-3 REMOTE BD (111)-8 (111)-8 Cont. ITEM PART NO. QTY 309 NCR-61011UK 1 310 600-7009-2500 1 311 312 313 314 FZR-61007UK FRI-61041UK FZR-61013UK FZR-61014UK 1 1 1 1 315 TOF-60052UK 1 316 317 318 319 320 321 POD-61012UK TOF-60015UK NCR-61008UK POD-61026UK TOF-60103UK TOF-60010UK 1 1 1 1 1 1 323 600-9020-44K 1 324 600-9100-44K 2 325 600-9020-44K 1 326 600-9060-46K 1 DESCRIPTION WIRE HARN VIEW BUTTON B ASSY RGB CA D-SUB 15P 2500MM WH EXT HANDLE B WIRE HARN EXT MOTOR B WH EXT MEM CARD B WH EXT MEM CARD PWR B WH EARTH FOR DRIVER MAIN BASE WIRE HARN 100V EXT COCKPIT WH EXT ENCODER B WH EXT FRONT SP A WIRE HARN EXT AC UNIT WH VTS EXT WH EXT CARD R/W A WIRE HARN EARTH 200mm M4/M4 K WIRE HARN EARTH 1000mm M4/M4 K WIRE HARN EARTH 200mm M4/M4 K WIRE HARN EARTH 600mm M4/M6 K 140 COMPONENT REF. MON STAND TO WIRE COVER BOX MON STAND TO MON SUPPORT & C.PNL MON SPPORT TO ROOF LID MON STAND TO LH BOT OF 101 8.4. ITEM DUT-1120UK ASSY SUB MAIN BASE PART NO. QTY DESCRIPTION 1 DUT-1121UK 1 MAIN BASE 6 MA1007 4 CASTOR SWIVEL 63mm NYLON 10 601-5699UK-01 2 LEG ADJ M16X100 1L/NUT 11 601-5699UK-03 2 LEG ADJ M16X100 3 L/NUT 209 030-000816 16 M8X16 BLT PAS 210 060-S00800 16 M8 WSHR SPR PAS 141 COMPONENT REF. 8.5. ITEM 1 2 3 201 FZR-1550 ASSY MONITOR COVER L 2P PART NO. POD-1151X-A APC-1560 DYN-1032UK 000-P00408-W QTY 1 1 1 3 DESCRIPTION COVER PANEL L BLANK ASSY SPEAKER L MASK BRKT M SCR PH W/FS M4X8 142 COMPONENT REF. (2)-2,(3)-1 8.6. APC-1560 ITEM PART NO. ASSY SPEAKER L QTY DESCRIPTION COMPONENT REF. 1 APC-1561 1 SPEAKER BRKT 101 130-5156 1 SPEAKER BOX 8OHM 20W TWEETER @ TOP 201 000-P00512-W 2 M SCR PH W/FS M5X12 (101)-2 143 8.7. FZR-1555UK ASSY MONITOR COVER R 2P ITEM PART NO. QTY 1 2 3 201 POD-1161X-A APC-1565 DYN-1032UK 000-P00408-W 1 1 1 3 DESCRIPTION COVER PANEL R BLANK ASSY SPEAKER R MASK BRKT M SCR PH W/FS M4X8 144 COMPONENT REF. (2)-2,(3)-1 8.8. ITEM 1 101 201 APC-1565 PART NO. APC-1561 130-5156 000-P00512-W ASSY SPEAKER R QTY 1 1 2 DESCRIPTION SPEAKER BRKT SPEAKER BOX 8OHM 20W M SCR PH W/FS M5X12 145 COMPONENT REF. TWEETER @ TOP (101)-2 8.9. ITEM 1 2 3 4 5 6 7 8 9 10 12 15 16 101 102 103 104 106 FZR-20001UK ASSY CONTROL PANELSTD PART NO. FZR-2500 FZR-2600 FZR-2150UK FZR-2160UK FZR-2020 FZR-2021UK FZR-2022UK FZR-0014UK TOF-2006UK FZR-2023 FZR-1019 440-WS0220UK MGL-2003 280-D16636 601-0460 280-A02000-A 601-6231-C100 280-A01200-A QTY 1 1 1 1 1 1 1 1 1 1 1 1 1 2 4 6 1 3 DESCRIPTION ASSY STEERING ASSY HANDLE MECHA ASSY START VIEW ASSY MEMORY SLOT CONTROL PANEL COVER CONTROL PANEL BRKT HANDLE COLLAR HANDLE SPACER RING COVER HOLDER CTRL PNL COVER LID WIRE HOLDER WARNING STICKER TRAP HAZARD DENOMINATION PLATE CABLE NYLON SCR MTG 166L 3.6W CABLE TIE 100mm ROUTER TWIST D20 ADH EDGING NEW TYPE ROUTER TWIST D12 ADH 146 COMPONENT REF. Cont. ITEM 201 202 204 205 206 207 208 209 210 211 301 302 303 304 305 306 307 PART NO. 050-U00800 060-S00800 000-T00412-0B 000-P00408-W 050-U01000 060-S01000 000-F00310 000-P00408 060-S00400 060-F00400 TOF-60016UK 600-6873-043 FZR-61008UK CKT-62037UK CKT-62036UK FZR-61019UK FZR-61020UK QTY 4 4 14 4 1 1 2 2 2 2 1 1 1 1 1 1 1 DESCRIPTION M8 NUT NYLOK PAS M8 WSHR SPR PAS M4X12 MSCR TH BLK M4X8 MSCR PAN W/FS M10 NUT NYLOK PAS M10 WSHR SPR PAS M3X10 MSCR CSK PAS M4X8 MSCR PAN PAS M4 WSHR SPR PAS M4 WSHR FORM A FLT PAS WH EXT VOLUME C WIRE HARN VIEW BUTTON WH EXT HANDLE WIRE HARN ENCODER EXT 2 WIRE HARN SERVO OUTPUT EXT 2 WH EXT MEM CARD C WH EXT MEM CARD PWR C 147 COMPONENT REF. (2)-4 (2)-4 (3)-4,(4)-4,(10)-4,(16)-2 (9)-2,(101)-2 (1)-1 (1)-1 (12)-2 earth? earth? earth? 8.10. FZR-2500 ASSY STEERING 148 ITEM 1 2 3 4 5 6 7 8 9 10 11 12 13 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 PART NO. FZR-2501 FZR-2502 FZR-2503 FZR-2504 FZR-2505 FZR-2506 FZR-2507 FZR-2508 FZR-2509 FZR-2510 FZR-2511 FZR-2512 FZR-2513 FZR-2515 FZR-2516 FZR-2517 FZR-2518 FZR-2519 FZR-2520 FZR-2521 FZR-2522 FZR-2523 FZR-2524 FZR-2525 FZR-2526 FZR-2527 FZR-2528 FZR-2529 FZR-2530 FZR-2531 FZR-2532 FZR-2533 FZR-2534 FZR-2535 FZR-2536 FZR-2537 FZR-2538 FZR-2539 FZR-2540 FZR-2541 FZR-2542 FZR-2543 FZR-2544 FZR-2545 QTY DESCRIPTION HANDLE STEERING COVER FRONT STEERING COVER REAR STEERING BELLOWS GEAR 77 BOOST PANEL SUB BOOST PANEL SUB BOOST HOLDER STEERING SHAFT BASE STEERING BASE A STEERING BASE B STEERING STAND L STEERING STAND R CENTERING BASE CENTERING SHAFT CENTERING COLLAR CENTERING SPRING A PADDLE L PADDLE R PIN L PIN R PADDLE SHAFT A PADDLE SHAFT B PADDLE STOPPER PIN PADDLE SPRING STOPPER SHAFT STOPPER RUBBER SW ADJUST PLATE BUSH CENTERING SPRING B HEX SPACER BOOST BUTTON BASE B BEARING COLLAR INSULATION SHEET HANDLE COLLAR BELLOWS PLATE A BELLOWS PLATE B COVER STAY A COVER STAY B COVER STAY L COVER STAY R PADDLE COVER L PADDLE COVER R SLIDE PLATE L 149 COMPONENT REF. Cont. ITEM PART NO. 46 47 48 49 50 51 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 FZR-2546 FZR-2547 FZR-2548 350-5580 FZR-2549 FZR-2550 509-6035 509-5524-01 220-5775 509-6036 100-5365-0803 100-5102 280-6622-40080 601-6563-48 280-5008 280-5275-SR10 280-0419 310-5029-D15 310-5029-G20 280-5257 601-0460 028-A00304-P 028-A00404-P 000-P00510-W 000-P00408-W 000-P00412-WB FAS-000125 000-P00420-W 000-P00316-W 000-P00306-W 000-T00406-0B FAS-000124 FAS-200053 050-F00500 020-000520-0Z 060-S00500-0B 031-000410-0B 050-F00400 060-S00400-0B FAS-600019 020-000412-0Z QTY DESCRIPTION SLIDE PLATE R BOOST BUTTON PLATE SUB BOOST STAY GEAR 10.5 CORD CLAMP STAY SPONGE SHEET SW OBSA-60UMQ-B-1TLED-B-12V PUSH BUTTON SW BLUE VOL CONT B-10K OHM W/BD SW MICRO MATSUSHITA AM51615A7 OILES BEARING 80F 0803 BEARING 9 NSK F699ZZ SPACER TUBE BUSH 2.4T CORD CLAMP 15 CORD CLAMP SR10 HARNESS LUG SUMITUBE F D 15MM SUMITUBE F G 20MM TIE BASE TA1S8 PLASTIC TIE BELT 100 MM SET SCR HEX SKT CUP P M3•~4 SET SCR HEX SKT CUP P M4•~4 M SCR PH W/FS M5•~10 M SCR PH W/FS M4•~8 M SCR PH W/FS BLK M4•~12 M SCR PH W/SMALL FS BLK M4•~14 M SCR PH W/FS M4•~20 M SCR PH W/FS M3•~16 M SCR PH W/FS M3•~6 M SCR TH BLK M4•~6 M SCR TH BLK M4•~4 HEX SKT H CAP SCR CRM M4•~10 FLG NUT M5 HEX SKT H CAP SCR BLK M5•~20 SPR WSHR BLK M5 CRG BLT BLK M4•~10 FLG NUT M4 SPR WSHR BLK M4 SPR WSHR BLK D=8.5 M5 HEX SKT H CAP SCR BLK OZ M4•~12 150 COMPONENT REF. 8.11. FZR-2600 ASSY HANDLE MECHA 151 ITEM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 101 102 103 104 105 106 106 107 201 202 203 204 205 206 207 208 209 210 211 212 301 PART NO. SPG-2501X SPG-2502 FZR-2601 SPG-2504 SPG-2505 SPG-2506 FZR-2602 SPG-2108 SPG-2109 SPG-2453 ASK-3502 ASK-3503 DYN-1270 SLC-1130 SPG-2454 350-5448-01 100-5112 601-7945 601-6172 601-9173 220-5484 220-5753 310-5029-F20 028-A00408-P 028-A00308-P 065-S012S0-Z 065-S020S0-Z 000-P00408-W 000-P00412-W 030-000612-S 060-F00600 050-U00600 030-000840-S 068-852216 050-U00800 600-6866 QTY DESCRIPTION HANDLE BASE BASE LID HANDLE SHAFT PULLEY 20 S5M PULLEY 60 S5M MOTOR BRKT VR BRKT STOPPER BOLT STOPPER RUBBER KEY 4•~4•~40 MOTOR SPACER MOTOR COLLAR STOPPER KEY ADJUST RING MOTOR SHAFT COLLAR SERVO MOTOR 500W NEW BEARING 17 (NSK 6003ZZ) GEAR 20 GEAR 48 TIMING BELT (150 S5M 475) VOL CONT B-5K OHM VOL CONT B-5K OHM (TOCOS) SUMITUBE F F 20MM SET SCR HEX SKT CUP P M4•~8 SET SCR HEX SKT CUP P M3•~8 STP RING BLK OZ S12 STP RING BLK OZ S20 M SCR PH W/FS M4•~8 M SCR PH W/FS M4•~12 HEX BLT W/S M6•~12 FLT WSHR M6 U NUT M6 HEX BLT W/S M8•~40 FLT WSHR 8.5-22 •~1.6 U NUT M8 WIRE HARN ASSY HANDLE MECHA VR 152 COMPONENT REF. 8.12. FZR-2150UK-ASSY START VIEW ITEM 1 2 101 102 103 104 105 301 PART NO. FZR-2151 FZR-2152 509-5779-RE 509-5779-BL 509-5779-YE 509-5779-GR 509-0161 FZR-61021UK QTY 1 1 1 1 1 1 1 1 DESCRIPTION START VIEW PLATE STICKER START VIEW SW PB W/LAMP 6V RED SW PB W/LAMP 6V BLUE SW PB W/LAMP 6V YELLOW SW PB W/LAMP 6V GREEN SW PB TYPE 1T YEL W/LAMP WH VR SW 153 COMPONENT REF. 8.13. FZR-2160UK ASSY MEMORY SLOT ITEM 1 2 3 4 5 6 8 101 102 201 202 203 204 205 206 207 301 302 303 PART NO. FZR-2161UK FZR-2162UK FZR-1293 FZR-1294 FZR-2163 837-14399 117-5164UK 280-D16636 509-5440 050-U00400 060-F00400 012-P00308 000-P00320-W FAS-000128 000-P00408-W 050-F00300 FZR-60077UK FZR-60078UK TOT-61078UK QTY DESCRIPTION 1 1 1 1 1 1 1 2 1 6 6 4 4 2 2 2 1 1 1 MEMORY SLOT PLATE STICKER MEMORY SLOT MEMORY SLOT BASE MEMORY SLOT HOLD BRKT MEMORY BD BASE STD MEMORY CARD I/F MC BD PLATE START 37x42 UK CABLE NYLON SCR MTG 166L 3.6W PUSH BTN SW IT GRN W/L DC 14V M4 NUT NYLOK PAS M4 WSHR FORM A FLT PAS N4X5/16" S/TAP PAN PAS M3X20 MSCR PAN W/FS M2X8 MSCR PH W/FS M4X8 MSCR PAN W/FS M3 NUT FLG SER PAS WH MEM CARD01 WH MEM CARD02 WH PLAYER SELECT SW 154 COMPONENT REF. (8)-1 (3)-4,(5)-2 (3)-4,(5)-2 (4)-4 (6)-4 (6)-2 (101)-1 (8)-2 8.14. ORT-1100UK ASSY PEDAL BASE ORT ITEM PART NO. QTY DESCRIPTION COMPONENT REF. 1 2 3 4 5 6 7 101 201 202 203 204 301 SPG-2200 TOF-1501UK FZR-1021UK SPG-2222UK SPG-2223UK SPG-2224UK SRT-2031UK 280-A01200-A 068-852216-0B 030-000820-SB 000-P00408-WB 050-F00400 600-9050-44K 1 1 1 1 1 1 0.52 6 4 4 4 3 1 ASSY BRAKE & ACCELL PEDAL BASE WIRE COVER BOX ANTI FINGER TRAP PLATE LEFT ANTI FINGER TRAP PLATE RIGHT PEDAL GASKET NEOPRENE RUBBER STRIP 10 ROUTER TWIST D12 ADH M8 WSHR 22OD FLT BLK M8X20 BLT W/S BLK M4X8 MSCR PAN W/FS BLK M4 NUT FLG SER PAS WIRE HARN EARTH 500mm M4/M4 K (2)-520mm X1 INSIDE FLANGE WIRE COVER BOX (1)-4 (1)-4 (3)-4 (3)-3 EARTHS WIRE COVER TO MAIN BASE 155 8.15. SPG-2200 ASSY BRAKE & ACCELL 156 ITEM PART NO. QTY DESCRIPTION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 19 20 21 101 102 104 105 106 201 202 203 204 205 206 207 208 209 210 SPG-2201 SPG-2202 SPG-2203 SPG-2204 SPG-2205 SPG-2206 SPG-2207 SPG-2208 SPG-2209 SPG-2210 SPG-2211 SPG-2212 SPG-2213 SPG-2214 SPG-2215 SPG-2216 SPG-2217 SPG-2219 SPG-2220 SPG-2221 100-5263 220-5484 601-7944 310-5029-F15 280-0419 028-A00304-P 020-000516-OZ 000-P00420 000-P00508-W 000-T00408-OC FAS-450005 000-P00405 FAS-000001 050-H00500 060-F00400 1 1 1 1 1 2 1 1 1 1 1 1 1 2 1 1 1 2 4 1 4 2 2 6 2 4 4 4 2 4 2 3 2 1 7 BASE ACCEL PEDAL BRAKE PEDAL ACCEL SPRING BRAKE SPRING SHAFT ACCEL BRAKE GEAR NEUTRAL STOPPER VR PLATE ACCEL VR PLATE BRAKE AMPL GEAR GEAR SHAFT STOPPER RUBBER CUSHION COVER VR COVER GEAR STAY WSHR NEUTRAL STOPPR D BEARING 12 (OILES 80F-1212) VOL CONT B-5K OHM GEAR 15 SUNITUBE F F15MM HARNESS LUG SET SCR HEX SKT CUP P M3X4 HEX SKT H CAP SCR BLK OZ M5X16 M SCR PH M4X20 M SCR PH W/FS M5X8 M SCR TH CRM M4X8 SPR PIN BLK OZ 6X10 M SCR PH M4X5 M SCR TH CRM M3X6 HEX NUT M5 FLT WSHR M4 157 COMPONENT REF. 8.16. FZR-1600UK ASSY SEAT TWIN 1P 158 ITEM PART NO. QTY DESCRIPTION 2 4 5 7 8 9 10 11 12 14 15 16 17 18 19 20 21 22 101 102 103 104 105 201 202 203 204 205 206 207 SPG-2401-AUK SPG-2402-AUK STC-1603 STC-1604 STC-1606 STC-1607 STC-1608 STC-1609 STC-1610 STC-1612 STC-1613 OS1004 SPG-2401-BUK SPG-2402-BUK FZR-1601-AUK SRT-2409 FZR-1601-BUK FZR-1601-CUK 601-9059-91 601-9060-91 130-5186-91 280-K02529-WX 280-5297 030-000850-S 068-852216 030-000816-S 000-P00410-W 000-T00408-0B 012-P03512-F 050-U00800 1 1 UPPER SEAT BLANK LOWER SEAT BLANK SEAT BASE SEAT FRAME SEAT MOUNT TRAY SP MOUNT BRKT SPEAKER NET L SPEAKER NET R SAFETY GUARD PROTECT RUBBER SAFETY GUARD F DRAFT EXCLDR 4 X7MM BLK x 10M UPPER SEAT INSERT LOWER SEAT INSERT SEAT BACK COVER BLANK UK SHOULDER PAD STICKER SEAT BACK STICKER SEAT BACK LOGO SEAT RAIL L SEAT RAIL R DUMMY SPEAKER DRIVE FASTENER 25FH 24L 7.9DIA SCRIVET 8 1K31 M8X50 BLT W/S PAS M8 WSHR 22OD FLT PAS M8X16 BLT W/S PAS M4X10 MSCR PAN W/FS PAS M4X8 MSCR TH BLK N6X1/2" S/TAP FLG PAS M8 NUT NYLOK PAS 1 2 1 2 1 1 1 2 1 0.8 1 1 1 2 1 1 1 1 2 18 6 8 20 4 8 8 8 8 159 COMPONENT REF. (103)-0.8M (2)-1 (4)-1 BETWEEN SPKR NETS & SEAT (17)-8,(18)-10 (19)-6 (2)-4,(4)-4 (2,4,8,101,102)-4EA (8)-4 (9)-8 (12)-4,(15)-4 (103)-8 (101)-4,(102)-4 8.17. FZR-4500UK ASSY MAIN BD ITEM PART NO. QTY 1 2 3 4 5 6 7 101 102 103 104 105 106 107 201 202 203 204 302 303 304 307 ORT-4501UK 842-02DD511E APC-4002 105-5435 LB1111 610-0617 610-0649-0004 400-5397-01 400-5421-07512 OS1071 354081 354083 280-A00964-WX LB1101 000-P00416-W 012-P03516 012-P00410-F 000-P00408-W TOF-60002UK TOF-60003UK TOF-60004UK 600-7247-500 1 1 1 1 1 1 1 1 1 1 4 4 6 1 10 4 4 4 1 1 1 1 DESCRIPTION MAIN BD BASE ASSY TRF FZR EXP SW REG BRKT GD DRIVE BRKT STD STICKER PLEASE RECYCLE GD-ROM DRIVE UNIT NAOMI GD SOFT FZR SW REGU FOR JVS VA SW REGU LCA75S-12 FEET P.C.B PKT OF 4 TWIST LOK BHKL-450-4 (A)TWIST N LOK BHKL-750-4 ROUTER TWIST D09 SO6.4 STICKER WARNING BATTERY M4X16 MSCR PAN W/FS PAS N6X5/8" S/TAP PAN PAS N8X3/8" S/TAP FLG PAS M4X8 MSCR PAN W/FS PAS WH MAIN BD AC WH JVS PWR 6P W/CARD WH JVS PWR 8P W/GD CABLE SCSI ST-L TYPE2 500MM 160 COMPONENT REF. (102)-4 FEET GAME BD (2)-3,(4)-3,(3)-4 (102)-4 (6)-4 (101)-4 8.18. FZR-4600UK ASSY ELEC BD ITEM PART NO. QTY 1 3 102 103 104 105 107 108 109 201 203 206 301 302 303 305 306 307 309 TOF-4601UK 837-13551-92 560-5394UK 838-13578 838-14174 838-11856CE-02 354081 354083 280-A00964-WX 012-P00325 000-P00416-W 068-441616 600-7141-100 600-6985-006UK FRI-61003UK FRI-61027UK TOF-60104UK NCR-61002UK NCR-61004UK 1 1 1 1 1 1 11 10 12 14 4 4 1 1 1 1 1 1 1 DESCRIPTION WOODEN BASE ELEC I/O CONTROL BD FOR JVS TRANSFORMER DUT TW PWR AMP 2CH & MIXER SERVO MOTOR DRIVE BD MIDI CONNECT BD W/FUSE 6.3A CE TWIST LOK BHKL-450-4 (A)TWIST N LOK BHKL-750-4 ROUTER TWIST D09 SO6.4 WOOD X N4X1" S/TAP PAN PAS M4X16 MSCR PH W/FS M4 WSHR 16OD FLT PAS CABLE JVS TYPE A-B 100CM WIRE HARN 100V OUT WIRE HARN CONN BD B WIRE HARN EXT AC100V A PWR AMP 14V AC IN WH AMP VR WH AMP SP F 161 COMPONENT REF. (3)-4,(103)-4,(104)-4,(105)-2 (102)-4 (102)-4 Cont. ITEM 310 311 312 313 315 316 317 318 319 PART NO. ORT-60001UK TOF-60007UK TOF-60008UK FZR-61003UK POD-61057UK FRI-61030UK TOF-60011UK TOF-60021UK FZR-61017UK QTY 1 1 1 1 1 1 1 1 1 DESCRIPTION WH CONN BD OUT A HUB WH MIDI WH ELEC BD I/O PWR WH I/O BD WH EARTH AC UNIT WIRE HARN EXT MOTOR A WH EXT ENCODER A WH EXT AC100V B WH MAIN BD SOUND 162 COMPONENT REF. 8.19. FZR-1510UK ASSY BASE LID R ITEM 1 2 3 101 201 301 PART NO. FZR-1511UK DUT-1511-CUK DUT-1511-DUK 220-5575UK 050-F00400 600-9020-44K QTY 1 1 1 1 1 1 DESCRIPTION BASE LID R GASKET STRIP LOCK TONGUE DUT LOCK M4 NUT FLG WIRE HARN EARTH 200mm M4/M4 K 163 COMPONENT REF. (1)-1 (101)-1 (301)-1 R.FLOOR TO MAIN BASE 8.20. FZR-INST-TW ASSY INST KIT FZR TWIN ITEM PART NO. 1 2 3 4 5 6 7 8 9 10 11 13 15 16 17 18 19 20 21 22 101 104 201 202 203 204 301 401 402 403 404 405 406 407 408 409 411 416 418 FZR-0200UK FRI-0300UK ORT-0500UK DYN-0013 DYN-0006XUK SRT-0018UK DYN-0019UK RAL-XXXX-14UK SPG-0008 422-0911UK 422-0912UK PK0347 FZR-0022-01 601-11334-01 601-11050-91 220-5753 PK0343 FZR-0020UK FZR-1297UK FZR-2024UK 440-CS0186UK OS1241 030-000825-SB 068-852216-0B 000-P00412-WB 050-F00400 600-7269-0500 420-5827 420-6770-01UK OS1019 540-0006-01 540-0007-01 540-0009-01 220-5484 SAECE-xxx 514-5078-5000 420-6620UK 509-6036 220-5775 QTY 1 1 1 1 1 1 1 1 2 2 2 1 2 3 2 1 0.5 2 2 2 2 6.5 20 20 15 3 1 1 1 2 1 1 1 1 1 2 1 1 1 DESCRIPTION ASSY BILLBOARD ASSY COINCHUTE TOWER FRI ASSY WIRE COVER ORT TWIN JOINT PIPE AC COVER B AC COVER C AC COVER D TIE BRACKET RALLY BILLBOARD HOLDER PLAY INSTR FZR TWIN MULTI SUB INSTR FZR TWIN MULTI INST KIT BOX FZR TWIN STICKER CARD SLOT FZR B ENG CARD PACKAGE FZR ENG CLEANING KIT VOL CONT B-5K OHM (TOCOS) PALLET INST KIT STICKER CARD SLOT FZR C MULTI STICKER MEMORY CAUTION MULTI STICKER MEMORY SLOT LWR MULTI STICKER C EPILEPSY MULTI TAPE RF20 XWEAVE 50mmX50M ROLL M8X25 BLT W/S BLK M8 WSHR 22OD FLT BLK M4X12 MSCR PAN W/FS BLK M4 NUT FLG SER PAS ASSY LAN CABLE 0500CM SERVICE MANUAL SANWA 31K SERVICE MANUAL FZR TWIN SELF SEAL BAG 9X12.3/4 WRENCH M4 TMP PRF WRENCH M5 TMP PRF WRENCH M8 TMP PRF VOL CONT B-5K OHM DECLARATION OF CONFORMITY FUSE 5X20 CERAMIC SB 5000mA SERVICE MANUAL GD ROM SYSTEM SW MICRO MATSUSHITA AM51615A7 VOL CONT B-10K OHM W/BD 164 COMPONENT REF. spare (mecha) AROUND MONITOR (1,2,4)-4EA,(9)-8 (1,2,4)-4EA,(9)-8 (3)-5,(5)-4,(6)-2,(7)-4 (AC UNITS)-1EA, (2)-1 spare (accel/brake) DECLARATION OF spare (steering) 8.21. FZR-0200UK ASSY BILLBOARD ITEM 1 2 3 4 5 7 8 9 10 12 13 14 15 16 17 18 19 PART NO. FRI-0201UK FZR-0202UK FZR-0203UK FRI-0204UK FRI-0205 ORT-0207UK FRI-0208 FRI-0209 FRI-0210 VOT-0208 FZR-0215UK 421-7501-10 LB1104 LB1102 FRI-0211 390-5695-40-CUK 390-5695-40-BUK QTY 1 1 1 1 1 1 2 1 1 2 1 1 1 3 2 1 1 DESCRIPTION COMPONENT REF. BILLBOARD BOX SIDE COVER L SIDE COVER R BILLBOARD LID UPPER SASH UPPER COVER UPPER LID SASH SIDE L SIDE SASH R SIDE COVER BRKT BILLBOARD PLATE FZR TWIN STICKER FL 40W STICKER CAUTION, HOT SURFACE ON BACK LID STICKER DANGEROUS VOLTAGE BACK LID-1, UPPER LID-1EA CUSHION SPONGE 40 FL TRAY 110V 40W (T12) FL TUBE 40W 4' DIA 1.5" T12 165 Cont. ITEM 20 21 22 202 203 205 206 207 210 302 303 PART NO. 280-A00900-A FZR-0202-BUK FZR-0203-BUK 000-T00408-0B 000-T00412-0B 068-441616-0B 000-P00408-W 050-F00400 000-P00408 600-7064-031UK 600-9020-44K QTY 7 1 1 27 10 13 12 5 2 1 1 DESCRIPTION ROUTER TWIST D9 ADH STICKER SIDE COVER L STICKER SIDE COVER R M4X8 MSCR TH BLK M4X12 MSCR TH BLK M4 WSHR 16OD FLT BLK M4X8 MSCR PAN W/FS PAS M4 NUT FLG SER PAS M4X8 MSCR PAN PAS WIRE HARN FL WIRE HARN EARTH 200mm 166 COMPONENT REF. (4)-6,(7)-9,(8)-12 (2)-5,(3)-5 (2)-5,(3)-5,(4)-3 (9)-4,(10)-4,(12)-4 (101)-2,(EARTHS)-3 (102)-2 B/BD BOX- B/BD LID 8.22. FRI-0300UK ASSY COINCHUTE TOWER FRI ITEM 1 2 3 4 5 201 301 PART NO. ECA-0301UK VTS-FRI-T PP1087 SRT-0302UK DUT-0302UK 000-P00410-W FRI-61056UK QTY 1 1 1 1 1 11 1 DESCRIPTION COIN CHUTE TOWER ECA VTS BOARD FRI TWIN BOX CASH FOR MINI DOOR CCT FLOOR TWIN COIN PATH PLATE M4X10 MSCR POSI PAN W/FS WIRE HARN VTS BOARD 167 COMPONENT REF. FIX TO TOP OF VAULT ROOF (2)-4,(4)-2,(5)-5 8.23. ORT-0500UK ASSY WIRE COVER ORT TWIN ITEM 1 2 201 202 203 301 302 303 304 305 306 307 PART NO. DYN-0005UK DYN-0009UK 000-P00308-WB 050-F00400 280-A02000-A 600-6817-104 600-6817-102 600-6817-103 600-6373-76 600-9075-44K 600-9030-44K 600-9040-45K QTY 1 2 4 1 5 1 1 1 1 1 1 1 DESCRIPTION AC COVER A HOLE LID M3X8 MSCR PAN W/FS BLK M4 NUT FLG SER PAS ROUTER TWIST D20 ADH WIRE HARN EXT AC (SPG) WIRE HARN EXT TOWER L (SPG) WIRE HARN EXT TOWER R (SPG) WIRE HARNESS PLAYER SEL EXT A WIRE HARN EARTH 750mm M4/M4 K WIRE HARN EARTH 300mm M4/M4 K WIRE HARN EARTH 400mm M4/M5 K 168 COMPONENT REF. (1)-2 (2)-4 EARTH - 1 (1)-5 SUB AC-AC COVER MAIN AC-AC COVER AC COVER - CCT 8.24. ORT-0400UK ASSY AC BRKT MAIN ITEM PART NO. QTY DESCRIPTION COMPONENT REF. 1 101 102 103 104 ORT-0401UK EP1379 EP1302 EP1303 514-5078-10000 1 1 1 1 1 AC BRKT UK FILTER EMI 10A ARCOTRONICS EUROSOCKET FUSED 1OA 250Vac SWITCH ROCKER DPST 10A 250Vac FUSE 5X20 CERAMIC SB 10000mA 105 310-5029-D508 5 HEAT SHRINK SLEEVING 50.8DIA 106 107 111 112 113 114 201 202 203 421-6595-5000-T LB1096 EP1334 514-5078-5000 421-6595-10000T 360168 060-S00300 060-F00300 000-P00310 1 1 1 1 1 1 4 4 4 STICKER FUSE 5000mA TYPE T STICKER PROTECTIVE EARTH FUSE HOLDER 20mm 10A 240Vac FUSE 5X20 CERAMIC SB 5000mA STICKER FUSE 10000mA TYPE T SNAP-BUSHING-HEYCO-400 2182 M3 WSHR SPR PAS M3 WSHR FORM A FLT PAS M3X10 MSCR PAN PAS 204 050-F00400 3 M4 NUT FLG SER PAS 301 303 304 600-6873-001UK 600-9030-44K 600-9040-45K 1 1 1 WIRE HARN XFMR IN WIRE HARN EARTH 300mm M4/M4 K AC BRKT TO MAIN BASE WIRE HARN EARTH 400mm M4/M5 K AC BRKT - XFMR 169 IEC INLET OVER ITEM 102(50MM OVER SOCKET) FUSE HOLDER EARTH POINT INSIDE IEC INLET (101)-4 (101)-4 (101)-4 (INSIDE EARTH)2,(OUTSIDE)-1 8.25. ORT-0700UK ASSY AC BRKT SUB ITEM PART NO. QTY DESCRIPTION 1 106 107 111 112 114 ORT-0401UK 421-6595-5000LB1096 EP1334 514-5078-5000 360168 1 1 1 1 1 1 AC BRKT UK STICKER FUSE 5000mA TYPE T STICKER PROTECTIVE EARTH FUSE HOLDER 20mm 10A 240Vac FUSE 5X20 CERAMIC SB 5000mA SNAP-BUSHING-HEYCO-400 2182 204 050-F00400 3 M4 NUT FLG SER PAS 303 304 305 600-9030-44K 600-9040-45K 600-6999-201UK 1 1 1 COMPONENT REF. FUSE HOLDER EARTH POINT INSIDE (INSIDE EARTH)-2,(OUTSIDE)1 WIRE HARN EARTH 300mm M4/M4 K AC BRKT TO MAIN BASE WIRE HARN EARTH 400mm M4/M5 K AC BRKT - XFMR WIRE HARN SUB AC BRKT 170 8.26. VOF-0450UK CARD UNIT TWIN L ITEM 1 2 3 4 5 6 7 8 9 10 11 12 13 101 102 103 201 202 203 204 205 206 301 PART NO. CKT-0401UK CKT-0402UK CKT-0403UK 253-5512 CKT-0404UK CKT-0408UK CKT-1307 VOF-0451UK 170048 CKT-0406UK CKT-0407UK VOF-0452UK 100-5365-0606 220-5575UK 601-11082 280-A01200-A 000-P00308-W 000-F02508 065-E00500 068-652016 050-F00400 000-F00308 VOF-60050UK QTY 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 3 7 2 2 4 8 4 1 DESCRIPTION CARD R/W BASE TWIN CARD R/W COVER TWIN L LOCKING TONGUE NARROW CARD GUIDE PLATE STAY LOCK BRKT S STUD PLATE CARD R/W BRKT FOR VOF SPACER-L+F REF 9203602 GATE INSULATOR PLATE CKT INSULATOR PLATE VOF OILES BEARING 80T 0606 LOCK CARD R/W UNIT CRP-1231BR-10 ROUTER TWIST D12 ADH M3X8 MSCR PAN W/FS PAS M2.5 X 8 MSCR CSK BZP DIA5 E RING M6 WSHR 20OD FLT PAS M4 NUT FLG SER PAS M3X8 MSCR CSK PAS WH CARD R/W 171 COMPONENT REF. (2)-1 (9)-1 (2)-3,(102)-4 (4)-2 (5)-2 (5)-4 (6)-4,(11)-2,(12)-2 (11)-2,(12)-2 8.27. VOF- 0460UK CARD UNIT TWIN R ITEM 1 2 3 4 5 6 7 8 9 10 11 12 13 101 102 103 201 202 203 204 205 206 301 PART NO. CKT-0401UK CKT-0422UK CKT-0403UK 253-5512 CKT-0404UK CKT-0408UK CKT-1307 VOF-0451UK 170048 CKT-0406UK CKT-0407UK VOF-0452UK 100-5365-0606 220-5575UK 601-11082 280-A01200-A 000-P00308-W 000-F02508 065-E00500 068-652016 050-F00400 000-F00308 VOF-60050UK QTY 1 1 1 1 1 2 2 1 1 1 1 1 1 1 1 3 7 2 2 4 8 4 1 DESCRIPTION CARD R/W BASE TWIN CARD R/W COVER TWIN R LOCKING TONGUE NARROW CARD GUIDE PLATE STAY LOCK BRKT S STUD PLATE CARD R/W BRKT FOR VOF SPACER-L+F REF 9203602 GATE INSULATOR PLATE CKT INSULATOR PLATE VOF OILES BEARING 80T 0606 LOCK CARD R/W UNIT CRP-1231BR-10 ROUTER TWIST D12 ADH M3X8 MSCR PAN W/FS PAS M2.5 X 8 MSCR CSK BZP DIA5 E RING M6 WSHR 20OD FLT PAS M4 NUT FLG SER PAS M3X8 MSCR CSK PAS WH CARD R/W 172 COMPONENT REF. (2)-1 (9)-1 (2)-3,(102)-4 (4)-2 (5)-2 (5)-4 (6)-4,(11)-2,(12)-2 (11)-2,(12)-2 9. APPENDIX A - ELECTRICAL SCHEMATIC 9.1. Wire Colours THE WIRE COLOUR CODE IS AS FOLLOWS: A B C D E PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters: 1 2 3 4 5 7 8 9 RED BLUE YELLOW GREEN WHITE ORANGE BLACK GREY If the right hand side numeral of the code is 0, then the wire will be of a single colour shown by the left hand side numeral (see the list above). Note 1: If the right hand side alphanumeric is not 0, that particular wire has a spiral colour code. The left hand side character shows the base colour and the right hand side one, the spiral colour. [Example] 51------------- WHITE/RED = WHITE wire with RED stripes Note 2: The character following the wire colour code indicates the size of the wire. K: AWG18, UL1015 L: AWG20, UL1007 None AWG22, UL1007 9.2. Electrical Schematic The following pages contain the electrical schematic for this machine. 173 Schematic 1 here 174 Schematic 2 here 175 Schematic 3 here 176
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.3 Linearized : Yes XMP Toolkit : Adobe XMP Core 4.0-c321 44.398116, Tue Aug 04 2009 14:24:30 Modify Date : 2011:05:20 15:40:08+01:00 Create Date : 2011:05:20 15:40:08+01:00 Metadata Date : 2011:05:20 15:40:08+01:00 Format : application/pdf Document ID : uuid:2682c631-e45c-5c44-abca-721cb4b528ce Instance ID : uuid:4e908c83-81a3-d74f-afc9-86b30f66601a Page Count : 176EXIF Metadata provided by EXIF.tools