Arcade Gold Fishin Manual User

2015-03-23

User Manual: Arcade Gold Fishin Manual

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Gold Fishin’ Service Manual
Innovative Concepts In Entertainment, Inc.
1

Table of Contents

Safety and Warnings

3

Game Assembly
Assembly Check list

4

Fully disassembled Game setup instructions

5

Assembled Game setup instructions (Start on Step 15)

11

Mega Marquee

13

Changing Program Settings

18

Program Options

19

Suggested Settings for Ticket Payout

20

Audits

21

Removing the Ball Ramp

22

Fish Bowl Removal

23

Accessing Sensors

24

Sensor Layout

25

Serial Port Diagnostics

26

Rotary Diagnostics

27

Ball Dispenser Motor Replacement

28

Spare Part List

29

Warranty

30

Rev B 2/6/2015
2

SAFETY AND WARNINGS BEFORE YOU BEGIN

WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED.
FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A
GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO
THE ELECTRONICS.
NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY.
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME
REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR
WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS
FUNCTIONING PROPERLY.

THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE
OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC
ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE.
THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES
OTHER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR
VOLTAGE CONVERSION INFORMATION.
WARNING
DO NOT remove any of the components on the main board (e.g. compact flash and eproms) while the game
is powered on. This may cause permanent damage to the parts and the main board. Removing any main
board component part while powered on will void the warranty.

ALWAYS REMOVE POWER TO THE GAME, BEFORE ATTEMPTING ANY SERVICE,
UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION
COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS.
THIS GAME IS NOT SUITABLE FOR INSTALLATION IN AN AREA WHERE A WATER JET COULD BE
USED.

This appliance is not intended for use by persons (including children) with reduced physical, sensory or
mental capabilities, or lack of experience and knowledge, unless they have been given supervision or
instruction concerning use of the appliance by a person responsible for their safety. Children should be
supervised to ensure that they do not play with the appliance.
AC Power Information
The games main fuse is accessed through the back of the game at the power mod. Above the power cord is a small
panel that contains the main fuse.
The value of the fuse for 120 volt users is 8 AMPS at 250Volt type slow blow.
The value of the fuse for 230 volt users is 4 AMPS at 250Volt type slow blow.

3

Your Game Should Include:
The game can be shipped assembled or disassembled. The hardware package included depends on how
the game was shipped. Assembled games need only the marquee installed so you can skip to step 15. If
you game included a Mega Marquee, please review the section “Gold Fishin Mega Marquee Instructions”
for a list of additional components that should have be included.

OR

Fully disassembled games will have these items shown below in addition to the above items.

X’s 2

X’s 2
Might be already mounted on
Yellow bracket support.

Might have rebound guard already
mounted.

X’s 2

4

Shipped Fully Disassembled Instructions
Step 1:
Open the back door of the upper cabinet and put aside.

Step 2:
Carefully lift the upper back section up onto the bottom
cabinet.

Step 3:
Lock the upper cabinet to the bottom cabinet
using the provided latch tool Connect the
three harnesses shown and replace the back
cabinet door .

5

Step 4:
Loosen the bottom three bolts that hold the bottom bowl support.

Step 5: (DO NOT FULLY TIGHTEN BOLTS)
Locate the right bowls’ front bowl support and loosen the outer bolts
so that it can slide onto the fishbowl. The fishbowl should have its
etching facing to the inside of the game when installed. Using 5 Zinc
1/4-20 x 1 (6048) bolts, attach the left support to the fish bowl. Do
not fully tighten at this time.

Loosen
6048
bolts

6

Step 6: (DO NOT FULLY TIGHTEN BOLTS)
Locate the right bowl and slide it into the bottom slot aligning the
notches with the bolts. Attach the side bowl mount using 10 AA6102’s.
Do not fully tighten bolts.

Step 7: (DO NOT FULLY TIGHTEN)
Use 2 AA6102’s Allen bolts to attach the bottom of the bowl mount but do not fully tighten.

7

Step 8:
Repeat steps 4, 5, 6 and 7 for the left side. The
etching should be on the inside when fully
assembled.

Step 9:
Remove ball ramp and put aside.

8

Step 10: (Not all games require this step)
Skip if the ball rebound guard is already attached to the yellow bracket.
Position the yellow support for the ball rebound guard with the brackets
facing the back of the game. Attach using four AA6719 Phillips screws.

Brackets go toward the back of the game.

Step 11:
Attach the sides of the guard using four AA6102 silver Allen
bolts, two on each side. The brackets face inside the game
(See step 10 for illustration). Do not fully tighten until all four
bolts are installed. Tighten the Phillips screws if installed in
STEP 10. ** Tighten all bolts now. **

9

Step 12: (Not all games require this step)
If not already attached to the yellow front supports attach the clear ball bounce shield using 6 black AA6212 washers and 6 black
AA6211 1/4-20 Bolts as shown below.

Step 13: (Not all games require this step)
Using AA6211 bolts attach the ball rebound guard assembly to the cabinet where circled.

Step 14:
Replace the ball ramp that was put aside in step 9.

10

Step 15:
Attach the upper marquee using four silver AA6202 shoulder hex bolts and four AA6070 large silver washers.

Step 16:
Plug the harness shown for the marquee. If not found, open the upper back door and locate the harness.

11

Step 17:
Located in the parts package are two bags of balls. Each bag contains
36 balls. It is recommended to add only one bag to the game. Dump
the bag of balls onto the playfield cover.

36 BALLS

Step 18: FINAL STEP
Also located in the parts package are the “Surf board” award ticket decals. Choose your desired ticket
payout and install under the Surf Board on the control panel. See “Suggested Ticket Awards” for details.

12

Gold Fishin Mega Marquee Instructions
Your Mega Marquee should have the follow items included.
GF3232X

GF3231
QTY 2

GF3235X

Right

Left

GF3250
QTY 2

GF3228X

QTY 2

QTY 2

Step 1:
Attach the front spacer (GF3250) to each side of the cabinet that will face each other when
pushed together. Use the provided wood screws to mount them to the cabinet. This will take
up the gab between the two games.

13

Step 2:
Slide the two games together ensuring that the back is square to the front.

Step 3:
Install the bonus lights (GF3232X) onto the upper marquees of two games. There is a left
GF3232X and a right GF3232X. The wire harnesses should all come out the bottom of the
GF3232X’s.

14

Step 4:
Carefully lift the main Mega Marquee (GF3235X) across two games top, behind the upper
marquees. Using eight 6202 bolts and 6070 washers attach the assembly.

Step 5:a (Not all games require this step)
If your brackets are not attached to the sign, remove the four bolts holding the sign together
and put them aside.

15

Step 5b: (Not all games require this step)
Attach the a GF3231 bracket to one side using 3 drywall screws. Repeat for the other side.

Step 5c: (Not all games require this step)
Reassemble the sign using the bolts you put aside in step 5a.

Step d: (All games)
Remove the two mounting bolts located at the top of the Mega Marquee. Slide the GF3228X
display onto the top of the Mega Marquee. Attach the wire three harnesses. Secure with the
two bolts you removed previously.

16

Step 6:
Connect the AC power cord to the Mega Marquee box. Connect the Bonus light harnesses to
each GF3232X Light assemblies. A special communication cable should be run from the mega
marquee, down through the bottom of one of the cabinets, to the main board’s connector J30.
On some units this cable is already installed in the cabinet. It would be coiled and secured to
the bottom of the cabinet. It can be accessed by opening the lower cabinet door.

AC Plug

Communication cables

Only 1 is needed
for the marquee.

17

Changing Program Settings:
To enter program mode you must not be in the middle of a game.
Open the upper coin door and press the “Program” button. The
control panel will show the option number in the balls left display.
Your score display shows the value stored for that option. Press
the “Select” button to change options. Press the “UP” and
“DOWN” buttons to change the option’s value.
See “Program Options” for option details.

Value
Option

Accounting Mode:
To enter accounting mode you must not be in the middle of a game. Press the “Up” button located in the upper coin door.
The game will show in the “ball’s left” display the current account number and in the “your score” display show the value. The
game will cycle through all the account numbers and their values stored. To exit account mode without erasing the values
press the “UP” button again. If you want to clear the accounting values, press the “Down” button.
See “Account Mode Table” for explanations of accounts.

18

Programming Options for Gold Fishin
Option

Min

Max

Default

Inc

Description

0

0

7

5

1

1

0

7

5

1

2

0

30

3

1

3

0

20

1

1

4

0

20

1

1

5

10

20

12

1

6

0

2

1

1

7

0

100

20

1

8
9
10
11
12
13
14
15
16
17
18
19
20

0
0
0
0
0
0
0
0
0
0
0
0
0

100
100
100
100
100
100
200
5000
200
200
50
1
1

1
2
3
4
5
8
10
250
100
5
0
1
0

1
1
1
1
1
1
1
25
1
1
1
1
1

Game Volume
Adjusts game sound effects.
Music Volume
Adjust background music
Attract Time
Adjusts how often the game will play attract sounds.
Cost of Game in pulses
How many pulses of coin 1 to start the game?
Coin 2 Value in Coin 1 increments
How many of coin 1 is coin line 2 worth? Used in setting up different
valued coins.
Number of Balls Per Game
How many balls are given per game.
Ticket Multiplier sets how the game will pay tickets owed.
A value of 0 will pay 0 tickets for each ticket owed.
A value of 1 will pay 1 ticket for each ticket owed.
A value of 2 will pay 1/2 a ticket for each ticket owed.
Ball Timeout defines how long to wait before subtracting a ball
from play.
Tickets given for a score between 10 - 200
Tickets given for a score between 210 - 400
Tickets given for a score between 410 - 600
Tickets given for a score between 610 -700
Tickets given for a score between 710 - 800
Tickets given for a score between 810 - 900
Tickets given for a score between 910 -1000
Tickets given for winning the Bonus
Add these many points to the score to beat when bonus is won.
Subtract these many points each time the bonus is not won.
Setting a value will only pay these many tickets regardless of points.
Enable or disable the cheat sensor. A value of 1 enables.
Factory Reset

19

Suggested Ticket Awards

$0.50 Game
GF7004

$1.00 Game
GF7008

$1.50 Game
GF7009

$2.00 Game
GF7016

20

Audit Mode
The game can display various audit information about its game play. To display this information, open the upper coin door and
press the up button when not in a game. The “Balls Left” display will show you which audit it is displaying while the “Your Score”
display will show how many times it was made. The “Tickets to Win” display will show “ACCR” during the audit process. To exit
audits, press the up button again. If you want to clear the stored audits, press the down button while the accounting mode is displaying. The “Tickets to Win” display will show “CL”, pause and exit when it has completed erasing all audits.

Audit #
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23

Description
Bonus Won
Tilts
0-99
100-199
200-299
300-399
400-499
500-599
600-699
700-799
800-899
900-999
1000-1099
1100-1199
1200-1299
1300-1399
1400-1499
1500-1599
1600-1699
1700-1799
1800-1899
1900-1999
2000+

21

Service: Removing the Ball Ramp
Loosen the two Allen bolts shown below. Make sure they are not securing the ball ramp and use them to pry the panel up
and over the front ball deflector.

Rest the ball ramp on
yellow frame and use a
pivot point to lift the
panel out.

22

Service: Removing a Fish Bowl
To remove a fish bowl, twist counter clock-wise. The O-ring at the bottom of the bowl keeps the bowl
from loosening during game play. Do not add any lubrication to the O-ring. Doing so can result in
damage to the sensor board below.
To Install, align the notches at the board and twist clock-wise.

REMOVE

INSTALL

Notches
23

Service: Accessing the Sensors:
Remove the ball ramp and put aside. See “Removing the Ball Ramp”. Loosen the four Allen bolts that secure the side ball
deflectors. Remove the bowl in front of the bolt if tight. See “Removing a Fish Bowl” for details. Pull the top of the side ball
deflectors slightly toward the center of the cabinet and then straight up and out. . Fully lift the playfield up.

Loosen
Loosen

SOME UNITS HAVE LOCKING BOLTS OR PINS

24

Sensor Layout
The playfield uses 3 different styles of sensors mounted in different rotations depending on where the sensor is mounted.
GF2040X, GF2039X, and GF2041X. The picture below shows the proper order and rotation of each sensor board. You can use
the same style of sensor at any location. When the game is first powered on, each sensor will numerate itself to the location it
is installed. As each sensor numerates, the color of the fish bowl (on top) will change to green. This indicates that the sensor
has assigned itself an ID number for its location and then it will transmit this ID number to the game. This is displayed in the
“Balls left” display on the control panel. When the game completes this process it will begin it’s attract mode and await for
coinage to start. If this process doesn’t complete the last reported sensor ID will be displayed on the “Balls left” display.
See “Rotary Diagnostic Modes, mode 7” for trouble shooting information.

GF2039X

GF2039X

GF2039X

GF2041X

GF2039X

GF2041X

GF2039X

GF2039X

GF2041X

GF2039X

GF2041X

GF2039X

GF2039X

GF2040X

GF2040X

GF2040X

GF2039X

GF2040X

GF2040X

GF2040X

GF2039X

GF2040X

GF2040X

GF2040X

GF2039X

25

Serial Debug Port
Game Port Diagnostic Connection:
To use the Port Diagnostic connection you must connect an additional cable that provides a standard serial port connection to a PC.
The part number is GF2098LX. The computer must have a serial port and a terminal program installed before using this feature.
You can download free terminal software from the internet if you do not have a terminal program already installed on your computer. The program “Putty” from www.putty.org can be downloaded for free and is a good terminal program to use. You will also
need to obtain a RS232 serial cable to go between your computer’s serial port and the game’s serial port. If the computer has no
serial ports, the use of a serial to USB device is recommended.
The game’s serial port is located on the main board at J29, right of the CPU sub board. You will need to order ICE part number
GF2098LX serial interface cable in order to attach a standard RS232 serial cable from you. Once the serial cable is connected
launch your terminal program and configure the software to use a serial connection. The baud rate is 115200 kbs and uses 8 bits
with no parity bit with 1 stop bit.
Once the connection is established you will see numbers and letters being displayed as the game is being played. The following list
defines the meaning of those letters and numbers.
When a “B” is displayed this means it is a start of a game. A “D” is displayed when the “Ball Dispense Switch” has been made and a
ball has been dispensed. A “S” followed by numbers in this format “##.#” means “##.” is the score board number and “.#” is the
score sensor number. If a “C” is displayed then the game detected a cheat attempt and tilted the game. A “G” means “Give Balls”
and turn on the Ball Dispense Motor. Anytime a “E” is shown means that the ball timeout occurred and the ball count left to play is
reduced. A “V”
means game
over.

J29 serial connection
for GF2098LX.

26

Rotary Diagnostic Modes

0

Located on the main board is a rotary switch. A small triangle points to numbered position. This is normally 0 and is the standard
game mode position. Turning this will run different tests. The score display will display a “C” followed by the diagnostic mode
number. The exception to this is position 6. To exit out of at any of these modes simply rotate the switch back to the 0 position.

Position 1 [Color Lock] : This mode will stop the game after sensor board enumeration so that you can see the colors that the
sensor board has displayed. This mode can only be enabled during power up sequence.
Position 2 [Test Holes Dark] : This mode allows you to throw balls onto the playfield. The bowls for each board shall light up
green if that board has sensed a ball. A time out will occur if no other ball has been sensed returning the bowl(s) to dark state
again. If however a second sense for the same hole has occurred before the timeout, then RED shall be displayed for that board.
Since there is not a correlation of holes to lights all the boards bowls will light regardless of which sensor on that board was the
culprit. If physically 2 balls enter the same hole before the timeout, than the board will light RED even though that is a valid condition. It is up to the operator to determine if the red is legitimate or not. The last RED bowl shall be indicated by the target score
display of xxyy with xx = board ID, yy = sensor number. Valid board ID's are 1-25, and Sensor ID's are 1-5.
Position 3 [Test Hole Light] : This mode is the same as the mode above, only instead of the bowls being off and turning red or
green, they are white turning red or green as appropriate.
Position 4 [Test Playfield Lights] : This mode will turn on the bowl lights in and RGB fashion to determine if one or more colors
are not working for a specific bowl. The colors are Red, than both Red and Green, and finally Red, Green, and Blue all together.
The ball display will show which light it is that is currently being changed.
Position 5 [Cheat Sensor] : This will light the Bonus Tickets light based on the state of the cheat sensor. If the cheat sensor is
clear (not blocked) then the light will be on, if blocked the light will be off.
Position 6 [Burn in] : This mode is similar to attract with the addition of all the segments displaying 0-9 cycling, and the appropriate game balls will attempt to dispense each cycle of the numbers and Audio will cycle
Position 7 [Board ID] : This mode will cycle the board ID of 1-25 and send the command to that board to light the LED's. The ball
display will show which ID it is lighting. Should a board have the wrong enumeration, this should allow that to be identified. Board ID is the only mode that will exit enumeration mode early, this allows you to identify which board(s) are not functioning appropriately. Remember that you need to let the enumeration process stop before selecting this or you will stop the enumeration
mode early and unknown results may occur.

27

Ball Dispenser Motor Removal
Step 1:
Remove the four screws holding the ball
dispensing wheel.

X’s4

Step 2:
Then remove the four holding the motor
to the motor mount. Unplug harness and
remove through front access door.

X’s4

28

Spare Parts List
Electronics:
PE2034X
E2034XX
MJ2040X
MJ2039RX
GF2010
WN2010
GF2039X
GF2040X
GF2041X
E00724WNBX
E00788GFAX
E007788GFBX
E00788GFCX
E00788GFDX
E00788GFEX
E00788GFX
E00724CXCX
E00724GFX
E020207FL
E02027BCX
E08452
GF1194X
GF2007X

Main i/o board (no CPU)
Brain Board w/flash
Cheat controller
PCBA Cheat Sensor Receiver
+12VDC power supply
+5VDC power supply
Score Sensor
Score Sensor
Score Sensor
ASY (54 RGB LED Tape Strip)
ASY (White LRG 57 LED Tape Strip)
ASY (White LRG 12 LED Tape Strip)
ASY (White LRG 21 LED Tape Strip)
ASY (White LRG 27 LED Tape Strip)
ASY (White LRG 30 LED Tape Strip)
ASY (White LRG 63 LED Tape Strip)
ASY (RGB 12 LED Tape Strip)
ASY (RGB 69 LED Tape Strip)
Fan Filter 120MM
ASY (Fan 12 V DC)
Switch (SPDT) micro
ASY (Motor, w/gearbox, plate, etc..)
ASY (Power mod 8 AMP)

Hardware:
AA6105
AA5001A8X
AA5001A-P802X
AA5001A-P802
HD1052
HH5005
MA3006

Latch Tool
ASY Coin Door O/U Black W/Dual
ASY Upper Door Black w/Dual
UPPER Door Blank Black w/Dual
Caster (3 swivel)
Ticket Dispenser (Entropy)
T-molding 25/32 Yellow)

Misc:
CG2027
GF3001X
GF3024X
GF4001X

Power Cord
Fishbowl assembly (w insert & Lubed o-ring)
Ping Pong Balls (36 per bag)
O-ring with lube
29

WARRANTY POLICY
I.C.E. INC warrants all components in new machines to be free of defects in materials and workmanship
for the period listed below:

■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases

I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:

■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification

Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA
# please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed
description of the failure or fault symptoms.

I.C.E. Inc. will assume no liability whatsoever for costs associated with labor or travel time to replace
defective parts. All defective warranty covered components will be replaced with new or factory
refurbished components equal to OEM specifications.

I.C.E. Inc. will cover domestic UPS ground, or comparable shipping costs during the warranty
period. International or expedited shipments are available for an additional charge. To obtain credit
defective parts must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a
15% re-stocking fee will apply to all returns.

ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts
and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality,
suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a
distributor.

30



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Page Count                      : 30
Language                        : en-US
Tagged PDF                      : Yes
Author                          : David M. Bartel
Create Date                     : 2015:02:06 09:11:48-05:00
Modify Date                     : 2015:02:06 09:11:48-05:00
Producer                        : Microsoft® Publisher 2013
Creator                         : Microsoft® Publisher 2013
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