Arcade Grid Dlx Manual User
2013-11-18
User Manual: Arcade Grid Dlx Manual
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IMPORTANT
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.
OWNER'S MANUALGRID RACE DRIVER 420-0011-02UK
420-0011-02UK
1st PRINTING
BEFORE USING THE PRODUCT,
BE SURE TO READ THE FOLLOWING:
To maintain safety:
To ensure the safe operation of this product, be sure to read the following before usage.
The following instructions are intended for the users, operators and the personnel in charge of the
operation of the product. After carefully reading and sufciently understanding the warning displays
and cautions, handle the product appropriately. Be sure to keep this manual close to the product or
in a convenient place for future reference.
Herein, explanations which require special attention are enclosed with dual lines. Depending on
the potentially hazardous degrees, the terms of DANGER, WARNING, CAUTION, etc. are used.
Be sure to understand the contents of the displays before reading the text.
Indicates that mishandling the product by disregarding this pictograph will
cause severe injury or death.
Indicates that mishandling the product by disregarding this warning will cause
a potentially hazardous situation which can result in death or serious injury.
Indicates that mishandling the product by disregarding this caution will cause
a slight hazardous situation which can result in personal injury and/or material
damage.
For the safe usage of the product, the following pictographs are used:
Indicates "HANDLE WITH CARE." In order to protect the human body and equipment,
this display is attached to places where the instruction manual should be referred to.
Indicates a "protective earth terminal." Before operating the equipment, be sure to connect
it to the ground.
(The step may be omitted for products in which a power cable with earth is used.)
• Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention.
Failing to perform work as per the instructions can cause accidents. In the case where only
those who have technical expertise should perform the work to avoid hazardous situation, the
instructions herein state that the site maintenance personnel should perform such work.
• Be sure to turn off the power before working on the machine.
To prevent an electric shock, be sure to turn off the power and unplug the power cable before
carrying out any work that requires direct contact with the interior of the product. If the work is
to be performed in the power-on status, the instruction manual herein always states to that effect.
• Be sure to ground the earth terminal.
(This is not required in the case where a power cable with earth is used.)
This product is equipped with the earth terminal. When installing the product, connect the earth
terminal to the "accurately grounded indoor earth terminal" by using an earth wire. Unless the
product is grounded appropriately, the user can be subject to an electric shock. After performing
repair, etc. for the control equipment, ensure that the earth wire is rmly connected to the control
equipment.
• Ensure that the power supply used is equipped with an earth leakage breaker.
Using a power supply which is not equipped with the earth leakage breaker can cause a re when
earth leakage occurs.
• Besuretousefuseswhichmeetthespeciedrating.
(Only for the machines which use fuses.)
Using fuses exceeding the specied rating can cause a re and an electric shock.
• Specicationchanges(removalofequipment,conversionandaddition)not
designated by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It
is very hazardous to operate the product by removing parts and/or modifying the circuits. Should
doors, lids and protective parts be damaged or lost, refrain from operating the product, and
contact where the product was purchased from or the ofce herein stated.
SEGA shall not be held responsible for any accidents, compensation for damage to a third party,
resulting from the specications not designated by SEGA.
• Ensure that the product meets the requirements of appropriate electrical
specications.
Before installing the product, check for electrical specications. SEGA products have a
nameplate on which electrical specications are described. Ensure that the product is compatible
with the power supply voltage and frequency requirements of the location. Using any electrical
specications different from the designated specications can cause a re and an electric shock.
• Installandoperatetheproductinplaceswhereappropriatelightingisavailable,
allowing warning labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially
hazardous situations are applied to places where accidents can be caused. Ensure that where the
product is operated has sufcient lighting allowing the warnings to be read. If any label is peeled
off, apply it again immediately. Please place an order with where the product was purchased from
or the ofce herein stated.
• Whenhandlingthemonitor,beverycareful.
(Applies only to products with monitors.)
Some of the monitor parts are subject to high tension voltage. Even after turning off the power,
some portions are still subject to high tension voltage sometimes. Monitor repair and replacement
should be performed only by those technical personnel who have knowledge of electricity and
technical expertise.
• Be sure to adjust the monitor properly.
(Applies only to products with monitors.)
Do not operate the product leaving on-screen ickering or blurring as it is. Using the product
with the monitor not properly adjusted may cause dizziness or a headache to an operator, a
player, or the customers.
• When transporting or reselling this product, be sure to attach this manual to the
product.
* In the case where commercially available monitors and printers are used in this product, only the
contents relating to this product are explained herein. Some commercially available equipment
has functions and reactions not stated in this manual. Read this manual together with the specic
instruction manual of such equipment.
* Descriptions herein contained may be subject to improvement changes without notice.
* The contents described herein are fully prepared with due care. However, should any question
arise or errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately
after transporting to the location. Nevertheless, an irregular situation may occur during
transportation. Before turning on the power, check the following points to ensure that the product
has been transported in a satisfactory status.
Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet?
Are casters and adjusters damaged?
Do the power supply voltage and frequency requirements meet with those of the location?
Are all wiring connectors correctly and securely connected? Unless connected in the correct way,
connector connections can not be made accurately. Do not insert connectors forcibly.
Do power cables have cuts and dents?
Are all accessories available?
Can all doors and lids be opened with the accessory keys? Can doors and lids be rmly closed?
iii
420-0011-02UK
TABLE OF CONTENTS
INTRODUCTION 1
1 HANDLING PRECAUTIONS 4
1-1 CONCERNING WARNING DISPLAY LABELS 5
2 PRECAUTIONS REGARDING INSTALLATION 7
3 PRECAUTIONS REGARDING OPERATION 10
4 PART DESCRIPTIONS 13
5 ACCESSORIES 14
6 ASSEMBLY AND INSTALLATION 16
6-1 INSTALLING THE CABINETS 17
6-2 FIXATION TO SITE 23
6-3 POWER SUPPLY AND OTHER CONNECTIONS 25
6-4 TURNING ON THE POWER 26
6-5 CONFIRMATION OF ASSEMBLY 28
6-6 APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES) 29
7 PRECAUTIONS WHEN MOVING THE MACHINE 30
7-1 PRECAUTIONS WHEN MOVING FROM SITE 31
8 GAME DESCRIPTION 32
8-1 GAME OUTLINE 32
8-2 THE GAME 32
9 EXPLANATION OF TEST AND DATA DISPLAY 40
9-1 SWITCH UNIT AND COIN METER (U.S) 41
9-2 TEST MODE 43
9-3 TROUBLESHOOTING 57
10 CONTROLLER UNIT(S) 59
10-1 CONTROLLER - EXPLODED DIAGRAM 60
10-2 SHIFT LEVER 61
10-2-1 SHIFT LEVER REMOVAL 61
10-2-2 SHIFT SWITCH REPLACEMENT 62
10-3 BRAKE AND ACCELERATOR UNIT 63
10-3-1 ADJUSTING/REPLACING THE VOLUME POT 65
10-3-2 ADJUSTING/REPLACING THE VOLUME POT 66
11 GRAPHIC DISPLAY (52" LCD) 67
11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR 67
iv
12 COIN HANDLING 74
12-1 CLEANING THE COIN SELECTOR 74
12-2 FAULT FINDING 77
12-3 ADJUSTING THE PRICE OF PLAY (EXCEL) 78
12-4 ADJUSTING THE PRICE OF PLAY (VTS) 79
12-5 SR3 OPTIONS - STERLING / EURO SELECT 83
12-6 SR3 OPTIONS - TEACH AND RUN PROGRAMMING 84
13 LAMPS AND LIGHTING 85
13-1 COIN DOOR LAMP 85
13-2 FLUORESCENT TUBES - BILLBOARD 86
13-3 RACELEADER LED - BILLBOARD 87
13-4 START LAMP AND VIEW LAMPS 88
14 PERIODIC INSPECTION 94
15 TROUBLESHOOTING 96
15-1
TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) 96
16 GAME BOARD 100
17 COMMUNICATION PLAY 104
17-1 INSTALLATION PRECAUTIONS 104
17-2 CONNECTING THE COMMUNICATION CABLE 106
17-3 NETWORK PLAY SETTINGS 107
17-4 NETWORK PLAY PRECAUTIONS 108
18 DESIGN-RELATED PARTS 109
19 PARTS LIST 110
20 WIRE COLOUR CODE TABLE 138
21 SCHEMATIC DIAGRAMS 139
INTRODUCTION
1
INTRODUCTION
This manual is intended to provide detailed descriptions together with all necessary information covering the general
operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product,
"GRID Racing DELUXE"
This manual is intended for the owners, personnel managers in charge of operation of this product.
Operate the product after carefully reading and sufciently understanding the instructions.
In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician
to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the
outlet, and contact the ofce listed below or the point-of-purchase for this product.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special
attention are indicated by bold text, the word “IMPORTANT” and the symbol below.
Indicates important information that, if ignored, may result in the mishandling of
the product and cause faulty operation or damage to the product.
Sega Amusements Europe Limited.
42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom.
Telephone: +44 (0) 208 391 8090 Facsimile: +44 (0) 208 391 8099
email: mailbox@sega.co.uk Web: http://www.sega-amusements.co.uk
SPECIFICATIONS
Deluxe Cabinet (Installed)
Machine Dimensions: 1.34m (52.7in.) [Width] x 2.63m (103.5in.) [Depth]
Machine Height: 2.1m (82.6in.)
Machine Weight: 425kg Approx
Power, maximum current: 2.3A (529w) @ 220~240Vac
Sega Total Solutions (STS).
42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom.
Telephone: +44 (0) 208 391 8060 Facsimile: +44 (0) 208 391 8096
email: mailbox@sega.co.uk Web: http://www.segatotalsolutions.com
CUSTOMER SERVICE AND SUPPORT.
HEAD OFFICE (EUROPE).
2
INTRODUCTION
Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel
or other qualied professionals. This manual includes directions for potentially dangerous procedures which should
only be carried out by professionals with the appropriate specialised knowledge.
The site maintenance personnel or other qualied professionals mentioned in this manual are dened as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the
supervision of the owner/operator of this product to maintain machines within amusement facilities or similar
premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/
expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable
parts.
Other qualied professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing or
maintenance of amusement equipment. The individual should have either graduated from technical school or hold
similar qualications in electrical/electronics/mechanical engineering.
Activities to be carried out by other qualied professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.
Denitionof'SiteMaintenencePersonnelorOtherQualiedIndividuals
Procedures not described in this manual or marked as ‘to be carried out by site
maintenance personnel or other qualied professionals’ should not be carried
out by personnel without the necessary skill or technology. Work carried out by
unqualied persons may cause serious accidents, including electrocution.
INTRODUCTION
3
Waste of Electrical and Electronic Equipment (WEEE) Statement.
The WEEE (Waste of Electrical and Electronic Equipment) directive places an obligation on all EU based
manufacturers and importers of Electrical and Electronic Equipment to take back products at the end of their
useful life. Sega Amusements Europe Ltd accepts its responsibility to nance the cost of treatment and recovery of
redundant WEEE in the United Kingdom in accordance with the specied WEEE recycling requirements.
The symbol shown below will be on all products manufactured from 13th August 2005, which indicates this product
must NOT be disposed of with other normal waste. Instead, it is the user’s responsibility to dispose of their waste
equipment by arranging to return it to a designated UK collection point for the correct recycling of waste electrical
and electronic equipment.
For more information about where you can send your waste equipment for recycling contact your local authority
ofce.
For non-UK users contact your local authority ofce for information on the recycling of Waste Electrical and
Electronic Equipment.
Battery Recycling Statement.
The EC Directive on Batteries and Accumulators (2006/66/EC) aims to minimise the impact of batteries on
the environment and encourage the recovery of the materials they contain. To achieve increased collection and
recycling of waste batteries, the Directive places ‘producer responsibility’ obligations on manufacturers and
importers of portable, industrial and automotive batteries.
The symbol shown below will be on all equipment tted with batteries from 26th September 2008 and indicates
they must NOT be disposed of with other normal waste. Instead, it is the user’s responsibility to dispose of used
batteries by arranging to return them to a designated collection point for the correct recycling.
For more information about where you can send your waste batteries for recycling contact your local authority
ofce.
REGISTERED IN ENGLAND REGISTERED NO. 1711515
REGISTERED OFFICE: BLOCK C 42 BARWELL BUSINESS PARK, CHESSINGTON, SURREY KT9 2NY
4
HANDLING PRECAUTIONS
1
1 HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that
the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the cautionary matters
herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn the power off. Performing the work
without turning the power off can cause an electric shock or short circuit. In
cases where work should be performed in the status of power on, this manual
always states to that effect.
To avoid an electric shock or short circuit, do not plug in or unplug quickly.
To avoid an electric shock, do not plug in or unplug with a wet hand.
Do not expose power cords or earth wires on the surface, (oor, passage,
etc.) If exposed, the power cords and earth wires are susceptible to damage.
Damaged cords and wires can cause an electric shock or short circuit.
To avoid causing a re or an electric shock, do not put things on or damage
the power cords.
When or after installing the product, do not unnecessarily pull the power cord.
If damaged, the power cord can cause a re or an electric shock.
In case the power cord is damaged, ask for a replacement through where
the product was purchased from or the ofce herein stated. Using the cord as
is damaged can cause re, an electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can
cause an electric shock.
Be sure to use fuses meeting the specied rating. Using fuses exceeding the
specied rating can cause a re or an electric shock.
Be sure that connections such as IC BD are made properly. Insufcient
insertion can cause an electric shock.
Specication changes, removal of equipment, conversion and/or addition,
not designated by SEGA are not permitted.
Failure to observe this may cause a re or an electric shock. Non-compliance
with this instruction can have a bad inuence upon physical conditions of the
players or the onlookers, or result in injury during play.
SEGA shall not be held responsible for damage, compensation for damage
to a third party, caused by specication changes not designated by SEGA.
Do not perform any work or change parts not listed in this manual. Doing so
may lead to an accident.
If you need to perform any work not listed in this manual, request work from
the ofce indicated in this manual or the point of purchase, or inquires for
details.
Be sure to perform periodic maintenance inspections herein stated.
HANDLING PRECAUTIONS
5
1
For the IC board circuit inspections, only the use of a logic tester is
recommended. Using a Multi Tester or General Purpose Tester may result in
damage to IC Circuits.
Static electricity from your body may damage some electronics devices
on the IC board. Before handling the IC board, touch a grounded metallic
surface so that the static electricity can be discharged.
This video gaming cabinet utilises a motorised steering feedback system.
Do not attempt to service this part or any other part in close proximity to the
steering mechanism whilst power is applied.
Some parts are not designed and manufactured specically for this game
machine. The manufacturers may discontinue, or change the specications
of such general-purpose parts. If this is the case, SEGA cannot repair or
replace a failed game machine whether or not a warranty period has
expired.
CONCERNING THE STICKER DISPLAY
This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical
Specications. It also has a Sticker describing where to contact for repair and for purchasing parts.
When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker.
The Serial Number indicates the product register. Identical machines could have different parts depending on the
date of production. Also, improvements and modications might have been made after the publication of this
manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places.
CONCERNING WARNING DISPLAYS
This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or
incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended
for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing
work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing
maintenance, be very careful of the warning displays. It is especially important that any complex repair and
replacement work not mentioned herein should be performed by those technical personnel who have knowledge of
electricity and technical expertise.
In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately.
1-1 CONCERNING WARNING DISPLAY LABELS
6
HANDLING PRECAUTIONS
1
If you or your child have experienced a convulsive attack, loss of
consciousness, etc. due to light stimulus or TV games, or fear that you
might experience such symptoms, be very careful of using this
machine.
If you feel sick while playing the game, immediately discontinue use
and take a rest.
PRECAUTIONS REGARDING INSTALLATION LOCATION
7
2
2 PRECAUTIONS REGARDING INSTALLATION
This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a re, electric
shock, injury and/or malfunction.
Places subject to rain or water leakage, or places subject to high humidity in the
proximity of an indoor swimming pool and/or shower, etc.
Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
Places lled with inammable gas or vicinity of highly inammable/volatile
chemicals or hazardous matter.
Dusty places.
Sloped surfaces.
Places subject to any type of violent impact.
Vicinity of anti-disaster facilities such as re exits and re extinguishers.
Areas where the temperature exceeds the applicable temperature (ambient
temperature) range of 5 to 30 degrees centigrade.
LIMITATIONS OF USAGE
Be sure to check the Electrical Specications. Ensure that this product
is compatible with the location's power supply, voltage, and frequency
requirements. A plate describing Electrical Specications is attached to the
product. Non-compliance with the Electrical Specications can cause a re and
electric shock.
This product requires a breaker and earth mechanism as part of the location
facilities. Using the product without these can cause a re and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC
single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area). Non-
compliance with the Electrical Specications can cause a re and electric shock.
Be sure to use an independent power supply equipped with an earth leakage
breaker. Using a power supply without an earth leakage breaker can cause an
outbreak of re if a power surge occurs.
Putting many loads on one electrical outlet can cause generation of heat and a
re resulting from overload.
When using an extension cord, ensure that the cord is rated at 15 A or higher (AC
100 V ~ 120 V area) and 7 A or higher (AC 220 V ~ 240 V area). Using a cord rated
lower than the specied rating can cause a re and electric shock.
8
PRECAUTIONS REGARDING INSTALLATION LOCATION
2
Securing a safe area for operation as described in this manual will ensure
safe operation for players and observers.
SEGA shall not be held responsible for damage or compensation for damage
to a third party, resulting from the failure to observe this instruction.
For the operation of this machine, secure a minimum area of 2.6m (W) x 3.5m (D).
Be sure to provide sufcient space specied in this manual. Do not allow objects
to block the ventilation ports. It can cause generation of heat and a re.
Sufcient space either side of the playing area must be allowed for the player to
enter or exit the game safely.
OPERATION AREA (SINGLE CABINET)
2600mm
3500mm
200mm
THIS PRODUCT MUST BE EARTHED
PRECAUTIONS REGARDING INSTALLATION LOCATION
9
2
To install this product, the entrance must be at least 1.14m in width and 1.63 m
in height (without Assy Billboard) and 2.1m (with Assy Billboard).
Do not attempt to push/pull whilst holding onto the steering wheel or any
plastic parts. This may result in part damage and or personal injury.
1622mm
645mm
1980.2mm
1345mm
1135mm
10
PRECAUTIONS REGARDING PRODUCT OPERATION
3
3 PRECAUTIONS REGARDING OPERATION
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.
In order to avoid accidents, check the following before starting the operation:
• To ensure maximum safety for the players and the customers, ensure that
where the product is operated has sufcient lighting to allow any warnings to be
read. Operation under insufcient lighting can cause bodily contact with each
other, hitting accident, and/or trouble between customers.
• Be sure to perform appropriate adjustment of the display (LCD, Plasma, CRT
or Projector). For operation of this machine, do not leave monitor's ickering or
deviation as is. Failure to observe this can have a bad inuence upon the players'
or the customers' physical conditions.
• It is suggested to ensure a space allowing the players who feel sick while
playing the game to take a rest.
• Check if all of the adjusters are in contact with the surface. If they are not, the
Cabinet can move and cause an accident.
• Do not put any heavy item on this product. Items, if placed on this product
may fall and cause injury to the player / observer.
• Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step ladder.
Each leg adjuster MUST be lowered so that the
casters are raised approximately 5mm off the oor.
PRECAUTIONS REGARDING PRODUCT OPERATION
11
3
It is recommended that wet towels (paper towels) be provided.
• To avoid electric shock, ensure that all covers and panels are undamaged
and tted. Do not operate with covers removed.
• To avoid electric shock, short circuit and/or parts damage, do not put the
following items on or in the periphery of the product.
Flower vases, owerpots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
• To avoid injury, be sure to provide sufcient space by considering the
potentially crowded situation at the installation location. Insufcient installation
space can cause making bodily contact with each other, hitting accidents, and/
or trouble between customers.
• Everyday when cleaning the Controller, inspect the controller and make sure
that there are no cracks in the surface, and that the fastening screws are not
loose. If the game is played with cracks or loose screws, it can cause injuries to
the player.
• Do not allow more than one person in any seat at any time. Do not allow adults
to play the game with a child sitting in their lap.
• Person other that the player should not be allowed to touch the controls
during the game play. Doing so may result in possible injury such as a trapping or
collision of limbs.
12
PRECAUTIONS REGARDING PRODUCT OPERATION
3
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors
and players.
• For safety reasons, do not allow any of the following people to play the game.
- Those who have high blood pressure or a heart problem.
- Those who have experienced muscle convulsion or loss of consciousness
when playing video games, etc.
- Those who have neck or spinal cord problems.
- Those who are intoxicated or under the inuence of drugs.
- Pregnant women.
- Those who are not in good health.
- Those who do not follow the attendant’s instructions.
- Those who cannot grasp the Control Unit securely because of immobility in
ngers, hands or arms.
- Persons who disregard the product's warning displays.
This product is intended for a single player only. Having two or more persons
simultaneously playing this product can result to injury to the player and possible
damage to the product.
• Even players who have never been adversely affected by light stimulus might
experience dizziness or headache depending on their physical condition
when playing the game.
Small children are especially likely to experience these symptoms. Caution
guardians of small children to keep watch on their children during play.
• Instruct those who feel sick during play to have a medical examination.
• To avoid injury from falls and electric shocks due to spilled drinks, instruct the
player not to place heavy items or drinks on the product.
• To avoid electric shocks and short circuits, do not allow customers to put
hands and ngers or extraneous matter in the openings of the product or small
openings in or around the doors.
• To avoid falls and resulting injury, immediately stop the customer from leaning
against or climbing on the product, etc.
• To avoid electric shock and short circuit, do not allow customers to unplug the
power plug without a justiable reason.
• Instruct the guardians of small children to keep an eye on their children.
Children cannot sense danger. Allowing small children to get near a player
who is playing the game could result in the children being bumped, struck or
knocked down.
DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
PART DESCRIPTIONS
13
4
4 PART DESCRIPTIONS
The aim in this section of the manual is to highlight common areas along with it’s common name. Using this
terminology when speaking with a Service Centre will result in a quick and efcient diagnosis or spares enquiry.
Display Cabinet
Billboard
Screen
Control Panel
Coin Tower
Base Box
Seat
Rear Moulding
Woofer Speaker
Speakers Pod
Gear Shift
Coin Door
14
ACCESSORIES
5
5 ACCESSORIES
Conrm that the accessories listed in the table below are present when setting up the product.
Accessories marked “Spare” in the note column are consumable items but included as spares.
DESCRIPTION: OWNER’S MANUAL
Part No. (Qty.):
420-0011-02UK(1)
Parts not labeled with part numbers are as yet
unregistered or cannot be registered. Be sure to handle
all parts with care, as some parts are not available for
purchase separately.
KEY MASTER
220-5575-01UK (2)
For operating/closing the doors
KEY
(2)
For the cashbox door
(Located inside the coin chute door at time of
shipment)
POWER CORD
LM1227 (1) <UK>
LM1226 (1) <EU>
For installation. See chapter 6.
Assy LAN Cable 5m
600-7269-0500UK (1)
440-CS0186UK
Sticker C Epilepsy Multi (1)
ACCESSORIES
15
5
For installation instructions, please refer to Chapter 6 in this manual
ASSY BILLBOARD (1)
RD-9500UK
PLATE LEFT (1)
RD-9501UK
PLATE RIGHT (1)
RD-9502UK
PLATE BILLBOARD (1)
RD-9506UK
JOINT BKT(2)
SRS-8054UK
16
ASSEMBLY AND INSTALLATION
6
6 ASSEMBLY AND INSTALLATION
• Perform assembly work by following the procedure herein stated. Failure to
comply with the instructions can cause electric shock.
• Perform assembly as per this manual. Since this is a complex machine,
incorrect assembling can cause an electric shock, machine damage and/or
improper functioning as per specied performance.
• When assembling, more than one person is required. Depending on the
assembly work, there are some cases in which working by one person alone can
cause personal injury or parts damage.
• Ensure that connectors are properly connected. Improper connections can
cause electric shock.
• Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a risk of re.
• Do not unnecessarily push the display screen.
• This work should be carried out by site maintenance personnel or other
qualied professionals. Work performed by non-technical personnel can cause a
severe accident such as electric shock. Failing to comply with this instruction can
cause a severe accident such as electric shock to the player during operation. If
no one with proper technological expertise is available, request service from the
ofce indicated in this document or the point of purchase so as to ensure safety.
• Provide sufcient space so that assembling can be performed. Performing work
in places with narrow space or low ceiling may cause an accident and assembly
work to be difcult.
• To perform work safely and avoid serious accident such as the cabinet falling
down, do not perform work in places where step-like grade differences, a ditch,
or slope exist.
• This product does not use any connectors other than those connected to and
used by the game board when it leaves the factory. Do not needlessly connect
wires to unused connectors. This could lead to overheating, generation of smoke
and burn related injuries.
• Handle molded parts with care. Excessive weight or pressure may cause them
to break and the broken pieces may cause injury.
• To perform the operation safely and accurately you must use a safe, steady
footstool or stepladder. Working without this may lead to a fall and possible injury.
ASSEMBLY AND INSTALLATION
17
6
Tools required for installation
• Billboard weighs approximately 19 kg. Have at least 2 people during this
operation. Working alone could result in personal injuries, etc.
• To perform work safely and securely, be sure to prepare a step which is in a
safe and stable condition. Performing work without using a step may lead to injury
of damage to components.
Allen Key (M5)
- Attaching Billboard Panel to Assy Billboard.
(Not Supplied)
Hex Driver or Wrench (M8)
- Ajoining Cabinets.
Step or Ladders
- Aid in xing Billboard and Billboard Panel.
Adjustable Wrench
- Secure cabinet into position.
KEY
- Gain access to Coin Tower
6-1 INSTALLING THE CABINETS
Phillips Screwdriver
- Secure Billboard Plates
18
ASSEMBLY AND INSTALLATION
6
1
Locate the upper rear door and remove the (2) M4x30 Machine
Screws from from the upper rear corners.
2
Unlock and carefully remove the door. It may be nessacery to use
two people as the door panel may be too heavy for a single person.
3
As in step 1, remove the (2) M4x30 Machine screws from the lower
door and carefully remove and store to one side.
6-1-1 INSTALLING THE ASSY BILLBOARD
ASSEMBLY AND INSTALLATION
19
6
4
Locate the Assy Billboard which is stored inside the upper
section of the machine for transporting.
Unscrew (4) M6 Hex Nuts from the underside of the shelf
supporting the Assy Billboard.
5
Carefully raise the Assy Billboard up on to the top of the Display
Cabinet. Again the use of two people may be required as the Assy
Billboard can be heavy.
(4) M6 Hex Nut PAS
ASSY BILLBOARD
ASSY BILLBOARD
20
ASSEMBLY AND INSTALLATION
6
6
Locate the Billboard harness which can be found coiled up on the underside of the Assy Billboard. Uncoil
the harness and connect into the receiving connectors located on top of the Display Cabinet. Once the
connectors have been connected in place - t the Earth link to the plate as shown using the (1) M4 FLG
NUT PAS already tted to that location.
7
Manoeuvre the Assy Billboard in to the (4) holes located in the top of the Display Cabinet.
Secure from the underside using (4) M6 Hex nuts. (removed from secured stored position (Step 4)).
8
Remove the (2) side panels (left and right) from that transit location where the Assy Billboard had been
previously located. Take care when removing the plates as damage may occur if handled too roughly.
(4) M6 xing point for the Billboard can be
found on the underside of the Top Panel.
Harness may differ to that shown but connector location
will remain the same.
ASSEMBLY AND INSTALLATION
21
6
1
Reposition the side panels either side of the Assy Billboard as shown in the diagram. Take care when
positioning the plate as the at edges locate into a channel which contain LED’s.
2
Secure both side panels using the (3) xings already located in the top of the Display cabinet. Remove the
xings then secure the left and right plates using a Phillips screwdriver
3
Remove the (6) Hex screws and (6) inset washers from the Assy Billboard. Unpack and offer the Billboard
Plate upto the Assy Billboard. Using the (6) Hex screws
and (6) inset washers, carefully x the Billboard Plate
into position.
Billboard Plate R
(3) M4x16 MSCR
6-1-2 FITTING THE BILLBOARD PLATE & SIDE PANELS
(6) M4x16 MSCR
22
ASSEMBLY AND INSTALLATION
6
1
Fit both Joint brackets to the front of the Display cabinet in the positions shown using (4) M8x60 Hex bolts
which are already in tted into position.
2
Uncoil the connecting harness which can
be found coiled inside the wire cover of the
Main cabinet. Connect all connector into the
Connector Panel. Fit the EARTH cable to the
M4 stud on the Panel and secure using the
M4 Hex Nut Pas.
3
Offer the Main cabinet up to the Display
cabinet and carefully align the Joint
brackets. Fix the Main cabinet to the
Display cabinet via the Joint Bracket using
(4) M8X20 HEX BOLT. Do not manoeuvre
the cabinet using the steering wheel, gear
shift or any moulded parts.
6-1-3 CONNECTING CABINETS
Joint Bracket (2)
(4) M8X20 HEX BOLT BLK
M8X60 HEX BLT PAS (4)
Main Cabinet
ASSEMBLY AND INSTALLATION
23
6
• Make sure that all the adjusters contact the oor. Otherwise the cabinet could
move, causing an accident.
• Provide a ventilation space at least 20cm wide behind the cabinet. There are
ventilation holes on the back of the cabinet. Do not block the ventilation holes.
Doing so could trap heat inside resulting in re. It could also result in equipment
damage or cause parts to become exhausted prematurely.
The product is equipped with 4 casters and 4 adjusters.
When installation position / site has been determined, have the adjusters come in direct contact with the floor.
Establish a gap of about 5 mm between the oor and the casters and adjust the unit so that it will remain level.
1 Move the product to the installation site.
2 Bring the adjusters into direct contact with the oor. Use a wrench to align the height of the adjusters until the
cabinet is perfectly level.
3 After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights.
Approx. 5 mm
ADJUSTER
Fasten the nuts in an
upward direction.
ADJUSTER
CASTER
6-2 FIXATION TO SITE
Casters
Leg
Adjusters
Leg
Adjusters
Leg
Adjusters
Leg
Adjusters
Casters
6-2-1 ADJUSTING THE LEG LEVELLERS
24
ASSEMBLY AND INSTALLATION
6
200mm
• Provide a ventilation space at least 20cm wide behind the cabinet. There are
ventilation holes on the back of the cabinet. Do not block the ventilation holes.
Doing so could trap heat inside resulting in re. It could also result in equipment
damage or cause parts to become exhausted prematurely.
Leave a 200mm gap for ventilation
ASSEMBLY AND INSTALLATION
25
6
• Use the power supply equipped with an earth leakage breaker. Use of power
supply without such a breaker could result in re if there is a current leakage.
• Have available a securely grounded indoor ground terminal. Without proper
grounding, customers could be electrocuted and product operations might not
always be stable.
• Do not expose the power cord or ground wire. If these are exposed, customers
could stumble over them, for instance, and easily damage them. Additionally, if
these lines are damaged, there could be a risk of electrical shock or short circuit.
Set these lines at locations where they will not interfere with customer trafc, or
attach covers to them.
• After laying out the power cord on the floor, be sure to always protect it. If
the power cord is left exposed, it can easily be damaged, resulting in electrical
shock.
1
Conrm that the main switch is at OFF.
USE ONLY 250V FUSES
Mains Switch shown in
OFF position
Lan Network Connector
Mains ON/OFF Switch
IEC Inlet
6-3 POWER SUPPLY AND OTHER CONNECTIONS
26
ASSEMBLY AND INSTALLATION
6
2
Fully insert the power cord connector on the side opposite the power plug into the AC unit IEC inlet. Insert
the power cord plug into the outlet.
3
The power code is laid out indoors. Protect the power cord by attaching wire cover to it.
WIRE COVER
Set the main switch of the AC unit to ON and engage the power.
When you turn on the power, the billboard uorescent lights will come on.
After the SEGA LOGO start up screen is displayed on the LCD screen, the Advertise (Attract) Mode will
start.
The decorative LED’s within the seat base and control panel will scroll through a variation of colours.
Start up sounds are output from the speakers on the left and right of the cabinet together with display of the
SEGA startup screen.
Even when the power source has been cut off, credit count, ranking data, game settings and bookkeeping
data are kept stored in the product. However, fractional coin counts (inserted coins that do not amount to one
credit) and bonus adder counts are not kept.
6-4 TURNING ON THE POWER
ASSEMBLY AND INSTALLATION
27
6
Billboard illumination
Attract Mode - Game
LED / Audio output
Seat Illuminates
SEGA logo
COMPONENTS WHICH CHANGE STATE WHEN POWER IS APPLIED
Rear Lights Flash
Control Dials Illuminate
LED / Audio output
28
ASSEMBLY AND INSTALLATION
6
In the test mode, ascertain that the assembly has been made correctly and IC Board is satisfactory.
In the test mode, perform the following test: (refer to chapter 9).
9-2-3 INPUT TEST
This menu is used to test the system inputs such as steering, pedals and buttons. To implement the test, press each
device that is listed and check the results on screen.
9-2-4 OUTPUT TEST
This menu is used to test the system oututs such as Lamps and LED.
9-2-5 COIN SETTINGS
As this system utilises a Credit Board PCB, it is important that the setting remain 1 COIN 1 PLAY. Deveation from
this setting when using the Credit Board PCB can result in unusual credit outputs.
9-2-8 NETWORK TEST
Apply and congure the network of each cabinet (only appiles if 2 or more cabinets are linked).
9-2-9 CALIBRATION TEST
This test is required to calibrated both steering mechanism and control pedals. This procedure is always carried out
at the factory before dispatch. However, certain conditions can have an effect on calibration and it is recommended
that re-calibration be carried out at point of installtion.
6-5 CONFIRMATION OF ASSEMBLY
ASSEMBLY AND INSTALLATION
29
6
• The operator MUST apply the Epileptiform Seizure Label to this product. Failing
to apply this label may result in the player/observer suffering from a photosensitive
seizure. Warning the potential player/ observer of this before the start of a game
may prevent such accidents.
• It is also important to apply the correct language label for each location. There
are nine (9) different language labels - please apply the label which matches
your location.
Application of any warning labels must be placed in a location which is easy for the player/observer to read.
Please follow the instructions below and apply the label in the location stated.
The Epileptiform Seizure label is supplied in 9 different languages.
Please choose the label which matches your language location.
Apply the label to the top left hand corner of the Control Panel.
This location is unobstructed and can be easily read by players and
observers alike.
6-6 APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES)
30
PRECAUTIONS WHEN MOVING THE MACHINE
7
7 PRECAUTIONS WHEN MOVING THE MACHINE
• When moving the cabinet, do not grip or push the Billboard Plate. Doing so
could deform or damage the part.
• If moving through a door or place with a low ceiling such as an elevator, you
should take apart the billboard and billboard plate.
• Always disconnect the power cable before moving the product. If it is moved
with the power cable connected, the cable could be damaged, causing re or
electric shock.
• To move the unit over the floor, pull in the adjustors and have the casters
contact the oor. While moving the unit, be careful that the casters do not roll over
the power cord or the ground wire. If cord or wire is damaged, there could be
electrical shocks and/or short circuits.
• When crossing a sloped or stepped area, always have the machine travel
lengthways. Travelling with the machine in a sideways position could result in the
machine falling over onto its side. Always use a minimum of two people working
together plus lifting apparatus to accommodate slopped areas or stairs.
• To lift up the cabinet, hold it at the bottom at the designated lifting points. If you
hold it anywhere else, the weight of the cabinet could cause damage to parts or
attachments, resulting in injury.
• Do not push the cabinet from the side when moving. Pushing from the side as it
may result in the cabinet falling over.
PRECAUTIONS WHEN MOVING THE MACHINE
31
7
Ensure that the casters come into
contact with the oor before moving.
• When moving the cabinets, do not grip or push from any moulded parts.
Doing so could deform or damage the part.
• When moving the Main cabinets, push or pull the cabinet by using the side
bars and the metal base. Do not move the cabinet by pulling or pushing on any
plastic parts or control devices such as the steering wheel or gear shift. Doing so
can cause damage to the part.
• If moving through a door or place with a low ceiling such as an elevator, you
should take apart the billboard and billboard plate.
Detailed instructions for removing the Assy Billboard and Billboard Plate can be found in Chapter 6 of this manual.
Please follow these instruction in reverse order for removal.
Raise the Leg Levellers so that the Casters come into contact with the oor.
7-1 PRECAUTIONS WHEN MOVING FROM SITE
Remove the Assy Billboard
and side panels
Separate both Display and
Main Cabinets.
Disconnect all harness
connection inc. Earth
32
GAME DESCRIPTION
8
The following explanations apply when the product is functioning satisfactorily. Should there be any actions
different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation.
Standby Screen
In order to make the product more attractive, a standby
screen is displayed on the monitor while the power is on.
The standby screen shows advertisement video, a game
description, rankings and precautionary notes together
with voice/BGM audio. The sequence is repeated until a
coin is placed in the coin slot.
Featuring only the most powerful race cars current and classic, circuit and drift players will compete to conquer the
most prestigious ofcial race tracks and championships and then go beyond to compete in challenging city-based
competitions, through to road events and urban street races.
With races crammed with action and incident, high-impact moments will come at you thick and fast, one right after
another: engine blows, tyre blow outs, tight overtaking, accidents, opponent cars ipping, spinning, collisions with
other cars and trackside objects.
Races in GRID are against the CLOCK and OTHER OPPONENT CARS. Each game mode features a RACE
TIMER continually counting down the remaining play time which can be increased by starting a new lap on the
track that is being raced upon.
There are several game modes within GRID. In addition to choosing either ‘Multiplayer’ or ‘Single Player’, players
have 2 different Game Types to choose from in ‘Single Player’.
Quick Race
Championship
8-2-1 GAME SELECTION
WHEN THE MACHINE IS IN CREDIT AND THE START BUTTON IS PRESSED, THE FOLLOWING GAME
SCREEN IS DISPLAYED, INDICATING THE GAME PLAY AVAILABLE.
When a cabinet is not linked up to any other cabinets, once the player presses the Start button, they will be taken
straight into a Single Player game where they are given the option between QUICK RACE or CHAMPIONSHIP.
8 GAME DESCRIPTION
8-1 GAME OUTLINE
8-2 THE GAME
GAME DESCRIPTION
33
8
GAME SELECTION <continued>
When there are multiple cabinets linked together, the rst
action of the player is to select whether to enter into a
Multiplayer or Single Player game.
The default selection is Multiplayer, so if the game is left
to time out on this screen, a Multiplayer Lobby will be
created where other players can then join.
If the player wants to enter into a Single Player game,
they must hold down the RESET BUTTON in order to be
taken to the Single Player Game Mode Select Screen.
During this selection sequence, a COUNTDOWN is displayed in the top left hand corner of the screen. If the player
does not hold down the RESET BUTTON to enter a Single Player game, the game will automatically set up a
Multiplayer Lobby once the time on the countdown has run out.
If the player has entered into a Single Player Game, they will have the choice of choosing either QUICK RACE or
CHAMPIONSHIP.
The default selection is QUICK RACE and this can
be changed by moving the ‘Steering Wheel’ either left
or right. When the desired Game Mode is displayed
the player can make their selection by pressing the
ACCELERATOR pedal or START button to confirm
their choice.
A COUNTDOWN timer is also displayed in the top
left corner of the screen. If the timer is left to run out,
whichever Game Mode is highlighted at this time will be automatically selected and the game will advance to the
next stage; Track Select.
8-2-2 CHAMPIONSHIP - SINGLE PLAYER
Championship is a single player race against AI opponents over a sequence of tracks. This mode has three ‘tiers’
to it with each tier allowing the player to choose from 1 of up to 3 selectable tracks ranging from Easy to Hard in
difculty. Success can be achieved within each tier by nishing within the top 3 positions in that race.
Progress is maintained by completing a lap on the selected track which acts as a checkpoint, adding on a set amount
of time to the COUNTDOWN timer displayed in the top left of the screen. The time handed out at each of these
laps/checkpoints becomes smaller on a harder difculty setting.
Upon completing a Tier, the player will then be presented with the Track Select screen where they can then pick the
Track, Car and Transmission they want to use for the next Tier.
If the player runs out of time while racing on any of the tracks, they will be offered the option of inserting a credit
and continuing from the start of that same race.
34
GAME DESCRIPTION
8
CHAMPIONSHIP - SINGLE PLAYER <continued>
The tracks selectable for each tier are as follows:
Tier 1 – Washington, San Francisco, Detroit
Tier 2 – Milan, Long Beach, Nurburgring
Tier 3 – Spa Francorchamps, Okutama
Access to Nurburgring and Okutama can only be gained by nishing in 1st place on the previous tier’s track. For
example, nishing 1st in Washington will allow the player to access Nurburgring in Tier 2.
During each track, the game will record the player’s lap times for that race. If a lap time achieved in that race is
among the top 20 times previously recorded on the cabinet or series of linked cabinets, the player will be prompted
to enter a 3 letter name that will be entered into the High Score Table (HST) for that track. If the player then sets
further lap times on different tracks through the course of their Championship, the game will automatically enter the
name the player initially chose for their rst HST time.
In completing all three Tiers in the Championship by nishing within the top 3, the player will be rewarded with a
completion sequence which also shows the credits for the game.
If the timer reaches 0 during a race, the race stops and a Time Over screen is displayed.
If the operator has enabled continues, the player can insert another coin to continue play before the 10 second
countdown expires. On continuing, the player is reset back to the start of the stage they were racing on. The time
allocation given to the player on their restart will be specic to the track.
8-2-3QUICKRACE-1TO6PLAYERS
Quick Race mode can be played in either Single Player or Multiplayer. The mode features a race over multiple
laps of a single track against a grid of 5 opponent cars. When cabinets are congured for link play, players can race
against other players on the other cabinets. If less than 6 players join in a Multiplayer game, the remaining grid slots
will be lled by AI cars.
There are four tracks to pick from in Quick Race. The tracks that are available vary based on what Track Pack is
enabled. If Track Pack A is enabled, the Quick Race track options will be Washington, San Francisco, Milan and Spa
Francorchamps. If Track Pack B is enabled, the track options will be Washington, Detroit, Milan and Long Beach.
A secret track is also available in this mode. This can be chosen by performing the following action:
If the player holds down the VIEW CHANGE BUTTON when they press Start to begin a game, upon entering the
Track Select screen for Quick Race, the hidden track will be available at the far right. In Track Pack A, the hidden
track is Donington. In Track Pack B, the hidden track is Okutama.
GAME DESCRIPTION
35
8
8-2-4 MULTIPLAYER
When starting up a Multiplayer Quick Race, the players are rst asked to enter a 3 letter name to represent them in
the race before they are taken to the Track Select.
There is no scoreboard entry in Multiplayer races.
In a multiplayer game, Track Selection is decided upon by a voting system. Each player within the game will be
given their choice of what track to select.
Once all players have selected a track, whichever track had the most votes will be the one that the players will then
race on.
In the case of a tie, the track that is the easiest in difculty of the ones voted for will be the one that is raced on.
The players are then taken through the default Car and Transmission Select screens.
If a player has selected both their car and transmission whilst others are still making their selections, the player will
be held on a Waiting For Players screen, that will update the information of all other players when they each make
their selections.
The race timer is added to whenever the player (or leading player in the case of link play) begins a new lap. In the
case of Time Over, there are no continues.
36
GAME DESCRIPTION
8
8-2-5 TRACK SELECTION
The next choice for the player after selecting the Game
Mode is to select which Track to Race on.
GRID features a total of 9 tracks spread across North
America, Europe and Asia, though not all tracks are
available in every Game Mode.
Turning the ‘Steering Wheel’ left and right will change
the selected track and allow the player to view each track
that is selectable in the game mode that is being played.
When the desired track is displayed, it can be selected by pressing either the Gas pedal or the Start button to conrm
the choice.
During this selection sequence, a COUNTDOWN timer is displayed in the top left corner of the screen. If no
selection has been made when the timer runs out, the track that is currently highlighted at that point will be
automatically selected, and the player will be taken to the next stage which is the Car Select.
Quick Race contains 4 tracks, with one hidden track that can become available by performing a particular action
when starting a game (see the Quick Race section for details). Championship contains 8 tracks split into 3 different
Tiers, with a maximum of three tracks selectable in each Tier.
The table below shows what Tracks are available to select from for each of the Game Modes.
Note 1 – There is a Track Pack option contained within the game in the Game Settings of the Test Menu. The Track
Pack can be switched within the Game Settings whenever the Operator wishes to do so. This will change which
tracks appear in Quick Race / Multiplayer. Tracks that are linked to the Track Pack (and so will appear but only
dependant on that Track Pack being enabled) will be highlighted with a *. Please see the Quick Race section for a
list of what Track Pack contains which Tracks.
NOTE 2 – All linked cabinets must be set to the same Track Pack, otherwise multiplayer game sessions will not be
able to be created.
08 TABLE 01
Track Championship Quick Race
Washington O O
San Francisco O O*
Detroit O O*
Milan O O
Long Beach O O*
Nurburgring O X
Spa Francorchamps O O*
Okutama O O* (Hidden)
Donington X O* (Hidden)
GAME DESCRIPTION
37
8
8-2-6 CAR SELECTION
The next choice for the player is to select which car to
drive on the track they have selected.
GRID has a total of 12 cars, with the vehicles split into 3
groups of 4 with specic cars only being available with
certain tracks.
Turning the Steering Wheel left and right will enable
the player to see each of the cars that are available to be
selected.
When the desired car is displayed, the selection can be made by pressing either the Gas pedal or the Start button.
During this selection sequence, a COUNTDOWN timer is displayed in the top left hand corner of the screen. If the
player does not make a selection during this time, when the timer reaches zero, the car that is currently highlighted
will be automatically selected and the game will advance to the next stage; Transmission Select.
All the cars are available across all the game modes, with the track selected dictating which cars are available to
choose from. The list of which cars are available for which tracks can be found in the table below:
08 TABLE 02
Cars Tracks they can be Selected
Ford Mustang GT-R Concept
Toyota Supra
Dodge Challenger Concept
Dodge Viper SRT-10
Washington
San Francisco
Detroit
Koenigsegg CCGT
Aston Martin DBR9
Saleen SR7
Jaguar XKR
Milan
Donington
Nurburgring
Pagani Zonda R
McLaren F1
Bugatti Veyron
Mercedes SLR 722
Long Beach
Spa Francorchamps
Okutama
8-2-7 TRANSMISSION SELECT
There are only two choices available to choose from,
Automatic Transmission and Manual Transmission.
Turning the Steering Wheel left and right will allow the
player to move between the two options. The Gas pedal
or Start button can be used to confirm the choice they
want to make.
A COUNTDOWN timer is displayed in the top left hand
corner of the screen.
If no selection has been made when the timer runs out, whichever transmission is highlighted will be automatically
selected for use in the race.
38
GAME DESCRIPTION
8
8-2-8 ON SCREEN DISPLAY
Before a race begins, an information screen is displayed describing to the player what the Reset button is for and
how it can be used in race.
The Reset button will reset the player’s vehicle back on to the middle of the road during a race when used, and is
there in case a player gets spun round and is facing the wrong way, or gets knocked into a wall by another opponent
etc.
If there is ever a point during the race where the Reset button is most likely to be used, an indicator will appear on
the bottom left of the screen, pointing to where the Reset button is placed on the cabinet.
Time Left – Time remaining to complete the lap and extend the time.
Timer – Total time racing on the track, along with current lap time.
Lap Indicator – Displays which lap the player is currently on.
Position – Displays the player’s position in the race.
Position Detail – Shows the player’s position along with the position of all other opponents in the race.
Mini Map – Shows the player’s position on the track.
Speedo & Tacho – Speed, Gear and RPM display
Proximity Indicator – Represents position and distance of opponents approaching from the rear.
8-2-9DriversView–CameraPosition
GRID features three different in-game camera views that are cycled between when the VIEW CHANGE button is
pressed.
Bumper Camera Bonnet Camera
Chase Camera
GAME DESCRIPTION
39
8
8-2-10 High Score Tables
Each of the single player modes will record the fastest lap times with separate data being kept for each track. Each of
the High Score Tables will hold the Top 20 times for each track.
Data Recorded:
Rank
Name (3 characters)
Car
Transmission
Time
TO ENTER A NEW RECORD
1. Turn the Steering Wheel left and right to scroll to the required letter.
2. Press the Gas Pedal or Start Button to enter the letter.
3. Pressing the Brake Pedal will erase any selected letter.
40
EXPLANATION OF TEST AND DATA DISPLAY
9
9 EXPLANATION OF TEST AND DATA DISPLAY
Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet.
Follow the instructions in this chapter to conduct checks when the game machine is rst installed, when money is
being collected, or when the game machine does not operate properly.
Shown overleaf are the tests and screens to be used for different problems.
• When installing 2 of more cabinets which are networked together. The GAME
SETTINGS which are adjusted within the rst cabinet are reected throughout all
cabinets within that network.
• When changing the game conguration within the TEST MODE, be sure to exit
all screens in the correct manner by choosing exit. DO NOT turn the machine
ON/OFF to resume game. Changes WILL NOT take effect unless the correct
method is used.
EXPLANATION OF TEST AND DATA DISPLAY
41
9
9-1-1 SWITCH UNIT (U.S. TYPE)
Open the coin chute door, and the switch unit shown will appear.
The functioning of each SW is as follows:
TEST Button (TEST): For the handling of the Test Button, refer to the
following pages.
SERVICE Button (SERVICE): Gives credits without registering on the coin meter.
Sound Volume Switch (SOUND VOLUME): Adjust sound volume for all of the machines’ speakers.
Coin Counter Counts and displayes coins in $0.10 units.
9-1 SWITCH UNIT AND COIN METER (U.S)
• Adjust the sound to the optimum volume, taking into consideration the
environmental requirements of the installation location.
• Removing the Coin Meter circuitry renders the game inoperable.
Never touch places other than those specied. Touching places not specied can
cause electric shock and short circuit accidents.
9-1-1 FIG. 01
Volume Control
Service Button
Test Button
Coin Counter
42
EXPLANATION OF TEST AND DATA DISPLAY
9
• Adjust the sound to the optimum volume, taking into consideration the
environmental requirements of the installation location.
• Removing the Coin Meter circuitry renders the game inoperable.
TEST BUTTON
SERVICE BUTTON
DEMAG (NOT USED)
VOLUME CONTROL A
VOLUME CONTROL B
VOLUME CONTROL C
DIP SW 3
DIP SW 1
COIN CHANNEL A
The TEST and SERVICE buttons have a dual function.
Use the TEST and SERVICE buttons to navigate through the TEST and SYSTEM MENUS.
TEST Button (TEST): For the handling of the Test Button, refer to the
following pages.
SERVICE Button (SERVICE): Gives credits without registering on the coin meter.
Sound Volume Switch (SOUND VOLUME): Adjust sound volume for all of the machines’ speakers.
Coin Counter Counts and displayes coins in $0.10 units.
9-1-2 VTS UNIT (E.U. TYPE)
EXPLANATION OF TEST AND DATA DISPLAY
43
9
9-2 TEST MODE
• The details of changes to Test Mode settings are saved when you exit
from Test Mode by selecting EXIT from the system test mode menu. Be careful
because if the power is turned off before that point, changes to the settings will
be lost.
• Entering the Test Mode clears fractional number of coins less than one credit
and bonus adder data.
• Use with the specied settings. If settings other than those specied are used,
inappropriate operations or malfunction may occur.
9-2-1 TEST MENU
The following options are available from the System Test Menu.
Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected
item.
SYSTEM INFORMATION: General information on Software & Hardware.
INPUT TEST: Test routine for input peripherals.
OUTPUT TEST: Test routine for output peripherals.
COIN SETTINGS: Test routine for coin handling.
SOUND SETTINGS: Test routine for audio outputs.
SCREEN TEST: Test routine for the display screen.
NETWORK TEST: Test routine for the Ethernet link.
CALIBRATION TEST: Calibration routine for input peripherals.
BOOKKEEPING: System meters and bookkeeping.
CLOCK SETTINGS: System clock setting.
GAME SETTINGS: Change the settings within the game (number of laps etc).
RESET TO FACTORY DEFAULTS: Reset all settings to factory default.
EXIT: Exit the System Test Menu back to the game.
44
EXPLANATION OF TEST AND DATA DISPLAY
9
9-2-2 SYSTEM INFORMATION
Select ‘System Information’ from the Test Menu to display the System Information menu.
This test displays general system information regarding the hardware conguration and software installed.
DISK IMAGE VERSION: Version number for the Master Disk Image in XX YY ZZ format.
LAUNCHER VERSION: Version number for System Launcher in XX YY ZZ format.
GAMESHELL VERSION: Version number for the Shell in XX YY ZZ format.
GAME NAME: Name of Installed Game.
GAME VERSION: Version number of installed game in XX YY ZZ format.
CABINET TYPE: Cabinet as dened by the type of Security Key being used.
SECURITY KEY: Displays which Security Key is being used.
IO BOARD STATUS: Displays ‘OK’ and a Revision Number if a valid IO Board is tted,
otherwise ‘FAILED’ is displayed.
Move the cursor to EXIT and press the TEST button to return to the Test Menu screen.
EXPLANATION OF TEST AND DATA DISPLAY
45
9
If an error is displayed during the input test, look up the error code within this
manual and try to determine the cause of the error, and take the appropriate
corrective measures. If problems continue, contact your local SEGA ofce for
further advise.
9-2-3 INPUT TEST MODE
Select ‘Input Test’ from the Test Menu to display the Input Test menu.
This menu is used to test the System Inputs such as Steering, Pedals and Buttons. To implement the test, press each
device that is listed and check the results on screen.
STEERING: 080H - Centre Position
BRAKE: 0000 - 0255 = Pedal Fully Down (Numbers are approximate, may vary on cabinets).
ACCELERATOR: 0000 - 0255 = Pedal Fully Down (Numbers are approximate, may vary on cabinets).
START BUTTON: ON/OFF
VIEW BUTTON: ON/OFF
RECOVERY BUTTON: ON/OFF
GEARSHIFT UP: ON/OFF
GEARSHIFT DOWN: ON/OFF
TEST BUTTON: ON/OFF
SERVICE BUTTON: ON/OFF
COIN INPUT: ON/OFF
Press the TEST and SERVICE button together to return to the Test Menu screen.
46
EXPLANATION OF TEST AND DATA DISPLAY
9
9-2-4 OUTPUT TEST
Select ‘Output Test’ from the Test Menu to display the Output Test Menu.
This test is used to check the System Output on the Lamps in the cabinet.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to test the selected item.
START LAMP: ON/OFF
VIEW LAMP: ON/OFF
RECOVERY LAMP: ON/OFF
RACE LEADER LED: ON/OFF
TOP LED RED: ON/OFF
TOP LED BLUE: ON/OFF
TOP LED GREEN: ON/OFF
BASE LED RED: ON/OFF
BASE LED BLUE: ON/OFF
BASE LED GREEN: ON/OFF
Move the cursor to EXIT and press the TEST button to return to the Test Menu screen.
EXPLANATION OF TEST AND DATA DISPLAY
47
9
9-2-5 COIN SETTINGS
Select ‘Coin Settings’ from the Test Menu to display the Coin Settings Menu.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to change the selected item.
COIN COUNT: Coin Count value from IO Board (cannot be reset).
CREDITS: Total number of Coin credits added to the system.
SERVICE CREDITS: Total number of Service credits added to the system.
COIN SETTING: The Coin Settings available are listed below.
EXIT: Exit back to the Test Menu.
1. 1 Coin / 1 Credit
2. 1 Coin / 2 Credit
3. 1 Coin / 3 Credit
4. 1 Coin / 4 Credit
5. 1 Coin / 5 Credit
6. 1 Coin / 6 Credit
7. 2 Coin / 1 Credit
8. 1 Coin / 1 Credit 2 Coin / 3 Credit
9. 3 Coin / 1 Credit
10. 4 Coin / 1 Credit
11. 1 Coin / 1 Credit 2 Coin / 2 Credit 3 Coin / 3 Credits 4 Coin / 5 Credits
12. 5 Coin / 1 Credit
13. 3 Coin / 1 Credit 5 Coin / 2 Credit
14. 2 Coin / 1 Credit 4 Coin / 2 Credit 5 Coin / 3 Credits
15. 1 Coin / 1 Credit 2 Coin / 2 Credit 3 Coins / 3 Credits 4 Coin / 4 Credits 5 Coin / 6 Credits
16. FREEPLAY
Move the cursor to EXIT and press the TEST button to return to the Test Menu screen.
48
EXPLANATION OF TEST AND DATA DISPLAY
9
9-2-6 SOUND TEST
Select ‘Sound Settings’ from the Test Menu to display the Sound Settings Menu.
This test is used to set the audio levels for the game and test the function of the speakers.
Use the SERVICE button to move the cursor to the desired test item.
Use the TEST button to enter the selected item.
ATTRACT AUDIO: Changes the audio level of the attract music. Four options are available:
LOW, MEDIUM, HIGH AND OFF.
GAME MUSIC AUDIO: Changes the audio level of the music played when a game is in progress.
Four options are available: LOW, MEDIUM, HIGH AND OFF.
GAME SFX AUDIO: Changes the audio level of the SFX that are played when a game is in
progress. Four options are available: LOW, MEDIUM, HIGH AND OFF.
TEST MUSIC LEVEL: Plays looping music audio.
TEST SFX LEVEL: Plays test SFX audio.
TEST ATTRACT LEVEL: Plays test attract audio.
TEST FRONT SPEAKERS: Plays music audio with emphasis on the front speakers.
TEST REAR SPEAKERS: Plays music audio with the emphasis on the rear speakers.
EXIT: Exit to the Test Menu.
Move the cursor to EXIT and press the TEST button to return to the Test Menu screen.
EXPLANATION OF TEST AND DATA DISPLAY
49
9
9-2-7 SCREEN TEST
Select ‘Screen Test’ from the Test Menu screen to display the Screen Test menu.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.
COLOUR BARS – Selecting this test will display the following:
GRID ALIGNMENT – Selecting this test will display the following:
Move the cursor to EXIT and press the TEST button to return to the Test Menu screen.
50
EXPLANATION OF TEST AND DATA DISPLAY
9
9-2-8 NETWORK TEST
Select ‘Network Test’ from the Test Menu to display the Network Test menu.
This test is used to check the Network link between cabinets (if connected).
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.
NETWORK STATUS: ON if network hardware is OK. FAILED if network hardware is faulty.
CABINETS CONNECTED: The number of cabinets connected EXCLUDING the current one. (So if
two cabinets are linked, this will show 1 cabinet connected).
CABINET ID: ID Cabinet from 1 to 6. If this value is changed, the user must use
CONFIRM CHANGES below in order to conrm the new ID of the
cabinet.
CONFIRM CHANGES: The user will be prompted to press the TEST button again to conrm.
If the user presses the TEST button again, the action is conrmed and
the PC will reset. If the user presses the SERVICE button, the action is
aborted and settings are discarded.
EXIT: Exit to the Test Menu.
Move the cursor to EXIT and press the TEST button to return to the Test Menu screen.
EXPLANATION OF TEST AND DATA DISPLAY
51
9
9-2-9 CALIBRATION TEST
Select ‘Calibration Test’ from the Test Menu screen to display the Calibration Test menu.
This test is used to calibrate devices such as the Steering Wheel and Pedals.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.
STEERING: Displays the current Calibration settings for the Steering Wheel.
BRAKE: Displays the current Calibration settings for the Brake Pedal.
ACCELERATOR: Displays the current Calibration settings for the Accelerator Pedal.
STEERING FORCE: Sets the amount of force feedback used in the Steering Wheel when
playing the game. There are four options available: OFF – No steering
force will be used.
WEAK: Minimal steering force will be used.
NORMAL: Normal steering force will be used (recommended).
STRONG: Maximum steering force will be used.
TEST STEERING FORCE: FULL LEFT: Current steering feedback strength applied LEFT.
FULL RIGHT: Current steering feedback strength applied RIGHT.
OFF: No force applied to steering.
CALIBRATE STEERING: Starts the steering calibration routine. The wheel will automatically be
calibrated by turning full left and then full right. No input is needed from
the user once the test has been started.
CALIBRATE BRAKE: Starts the brake calibration routine. The user must follow the on screen
prompts to fully depress and then release the brake pedal for 5 seconds.
CALIBRATE ACCELERATOR: Starts the accelerator calibration routine. The user must follow the on
screen prompts to fully depress and then release the accelerator pedal for
5 seconds.
EXIT – Exit to the Test Menu.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
52
EXPLANATION OF TEST AND DATA DISPLAY
9
9-2-10 BOOKKEEPING
Select ‘BOOKKEEPING’ from the Test Menu to display the BOOKKEEPING menu.
Bookkeeping – Screen 1
This test is used to review statistical data from the system. It consists of 7 screens of data. Screen 1 contains an
overview of the game play data.
TOTAL TIME ON: The total time the cabinet has been switched on. Displayed in HH:MM:SS
TOTAL CREDITS IN: The total number of coin credits entered.
TOTAL CREDIT CONTINUES: The total number of coin credits used for continue games.
TOTAL SERVICE CREDITS: The total number of service credits entered.
TOTAL SERVICE CREDIT
CONTINUES: The total number of service credits used for continue games.
TOTAL PLAYS: The total number of games played.
TOTAL AVERAGE GAME TIME: The average game time for all games.
TRANSMISSION MANUAL: The total number of games played using Manual Transmission. Only
Quick Race and Multiplayer races are counted in this total.
TRANSMISSION AUTOMATIC: The total number of games played using Automatic Transmission. Only
Quick Race and Multiplayer races are counted in this total.
BOOKKEEPING LAST CLEARED: The time the bookkeeping meters were last cleared.
HIGH SCORES LAST CLEARED: The time the high score tables were last cleared. (For the high score tables
to be cleared, this must be done across all linked cabinets simultaneously).
CLEAR HIGH SCORES: When selected, the user will be prompted to conrm. If the user conrms,
the high score table is reset. Note, if there are cabinets linked together,
the high score tables will only be reset if all linked cabinets perform this
process simultaneously. If the user presses the SERVICE button, then no
action is taken.
CLEAR BOOKKEEPING: When selected, the user will be prompted to conrm. If the user conrms,
the bookkeeping meters are reset to zero. If the user presses the SERVICE
button, then no action is taken.
NEXT PAGE: Proceed to bookkeeping screen #2.
EXIT: Exits to the Test Menu.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
EXPLANATION OF TEST AND DATA DISPLAY
53
9
BOOKKEEPING <continued>
Bookkeeping – Screen 2 – Data on TOTAL PLAYS
Move the cursor to NEXT PAGE and press the TEST button to proceed to bookkeeping screen #3.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
Bookkeeping – Screen 3 – Data on AVERAGE GAME TIMES
Move the cursor to NEXT PAGE and press the TEST button to proceed to bookkeeping screen #4.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
54
EXPLANATION OF TEST AND DATA DISPLAY
9
BOOKKEEPING <continued>
Bookkeeping – Screen 4 – Data on PLAYS BY DAY
Move the cursor to NEXT PAGE and press the TEST button to proceed to bookkeeping screen #5.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
Bookkeeping – Screen 5 – Data on PLAYS BY TIME
Move the cursor to NEXT PAGE and press the TEST button to proceed to bookkeeping screen #6.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
EXPLANATION OF TEST AND DATA DISPLAY
55
9
BOOKKEEPING <continued>
Bookkeeping – Screen 6 – Data on TRACKS
Only Multiplayer and Quick Race plays are logged on this menu. Tracks raced in Championship are not counted.
Move the cursor to NEXT PAGE and press the TEST button to proceed to bookkeeping screen #7.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
Bookkeeping – Screen 7 – Data on CARS
Only Multiplayer and Quick Race plays are logged on this menu. Cars selected in Championship are not counted.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
56
EXPLANATION OF TEST AND DATA DISPLAY
9
9-2-11 CLOCK SETTINGS
(Final Clock Settings Screenshot will be sent when nal Clock Settings menu is in place).
Select ‘CLOCK SETTINGS’ from the Test Menu to display the Clock Settings menu.
This test is used to set the current time and date of the computer system.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.
YEAR: Variable from 2000 to 2050
MONTH: Variable from 01 to 12
DATE: Variable from 1 to 28, 29, 30, 31 (dependant on MONTH and YEAR)
HOURS: Variable from 0 to 23
MINUTES: Variable from 0 to 59
SECONDS: Variable from 0 to 59
EXIT: Exits to the Test Menu.
When selected, the screen will show elds for YEAR, MONTH, DATE, HOURS, MINUTES and SECONDS. The
SERVICE button is used to select the desired option and the TEST button will increment the value of that option
between specied parameters.
Move the cursor to EXIT and press the TEST button to return to the Test Menu.
9-2-12 GAME SETTINGS
Select ‘GAME SETTINGS’ from the Test Menu to display the Game Settings Menu.
This test is used to set up the various Game Options that are available.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.
SET TRACK PACK: Two options are available: Track Pack A and Track Pack B. The Track
Pack changes which tracks appear in the Quick Race game mode.
SPEEDO: Option A = MPH Option B = Km/H
VIEW: Option A = BUMPER Option B = BONNET Option C = CHASE
LANGUAGE: Option A = ENGLISH Option B = FRENCH Option C = ITALIAN
Option D = GERMAN Option E = SPANISH
DIFFICULTY: Option A = EASY Option B = MEDIUM Option C = HARD
CONTINUES: Option A = ON Option B = OFF
RACE LENGTH: Option A = 2 Option B = 3 Option C = 4
EXIT: Exits to the Test Menu.
Move to the cursor to EXIT and press the TEST button to return to the Test Menu.
EXPLANATION OF TEST AND DATA DISPLAY
57
9
Problem
Linked cabinets will not sync together in the attract mode.
Causes
1. Network cables are not connected.
2. The cabinets are using security keys from different regions
3. Network cables are faulty.
Solutions
1. Reconnect the network cables to each cabinet.
2. Ensure each cabinet has the same region which is viewable on the System Information page. Cabinets will only
link together from the same region.
3. Replace the faulty network cables. Contact the company from whom the unit was purchased.
Problem
Cabinets are unable to start a Multiplayer session together.
Causes
1. Network cables are not connected.
2. Cabinets have different Track Packs enabled.
3. Cabinet ID’s are not set up correctly.
Solutions
1. Ensure network cables are properly connected to the cabinets.
2. Go into Game Settings in the Test Menu and ensure each cabinet is set to the same Track Pack.
3. Go into the Network Settings and ensure each cabinet has a different Cabinet ID. Conrm the settings and then the
cabinets will reset with the new changes saved.
Problem
The Steering Wheel does not work correctly in the game.
Causes
1. The Steering Wheel has not been calibrated correctly.
Solutions
1. Go into the Calibration Settings in the Test Menu and select Calibrate Steering.
Problem
The Pedals do not work correctly in the game. Vehicles move forward or backwards with no player input.
Causes
1. The Pedals have not been calibrated correctly.
Solutions
1. Go into the Calibration Settings in the Test Menu and select Calibrate Brake and follow the on screen instructions.
Once this has been done, select Calibrate Accelerator and follow the on screen instructions.
Problem
No audio can be heard in either the attract mode, or throughout the game.
Causes
1. The audio level has not been correctly set with the Hardware Volume Control inside the cash drawer.
2. The volume levels within the Sound Settings in the Test Menu have not been set correctly.
Solutions
1. Go into the cash drawer and adjust the Hardware Volume Control until audio in the game can be heard.
2. Enter the Sound Settings menu from the Test Menu and check that all volume levels are set to the appropriate
levels. Options are available within this menu to test the volume levels of each setting to make sure each are correct.
9-3 TROUBLESHOOTING
58
EXPLANATION OF TEST AND DATA DISPLAY
9
Problem
High Score Tables have not been cleared after attempting to clear them in the Bookkeeping menu.
Causes
1. The high scores have only been cleared on one cabinet when multiple cabinets are linked together.
Solutions
1. When multiple cabinets are linked together, the high score tables will only be cleared if the process is done on all
connected machines at the same time. Each cabinet must be in the Bookkeeping menu, and then Clear High Scores
should be selected on each one and then conrmed. If any cabinets are left in the attract mode during this, the high
score tables will not be cleared.
Problem
An error message appears in the game that says: “IO BOARD NOT DETECTED”.
Causes
1. The IO USB cable has become disconnected.
Solutions
1. Reconnect the IO USB cable to the game board and perform a power cycle.
Problem
An error message appears in the game that says: “SECURITY KEY NOT DETECTED”.
Causes
1. The security key has become disconnected.
Solutions
1. Reconnect the security key to the game board and perform a power cycle.
CONTROL UNIT
59
10
• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
• Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of re.
• Exercise due caution in performing soldering work. If soldering iron is handled
carelessly, there could be res or burns.
• When fastening plastic parts, be careful not to tighten screws or nuts excessively.
If these are tightened to excess, parts could be damaged, resulting in injuries
from fragments, etc.
• After the unit has been disassembled and reassembled again, check carefully
that the unit has been reassembled correctly.
• Be sure to inspect the outer covers on both gear and hand brake units.
• Assemble so that there is no gap between the L and R covers. If there is a gap
or rattling, the players could get ngers or hands caught, resulting in injury.
• Once the product has been disassembled, use slack preventive agent (product
No. : 090-0012-N). Coat screws with suitable amounts of this agent and then
tighten them. If this agent is not used, the product might start rattling or come
apart.
• Use the slack preventive agent prescribed in these instructions. If any other
agent is used, there could be chemical changes that inhibit the use of screws
and part surfaces could be damaged.
• Be careful not to damage or lose small parts or screws.
• When a part has been replaced, be sure to always make adjustments and
check conditions in Test Mode.
10 CONTROLLER UNIT(S)
60
CONTROL UNIT
10
The exploded diagram below shows the Active Steering Wheel Assy. Each part is tagged with a part number. Please
quote this number when ordering spare parts.
10-1 CONTROLLER - EXPLODED DIAGRAM
CONTROL UNIT
61
10
If the shift lever switch input does not function correctly on the INPUT TEST screen, the switch may need to be re-
placed. To carry out this maintenance, you must rst remove the shift lever unit.
For this task, you will need a tamper proof wrench (for M5 screws), /and a Phillips-head screwdriver (for M4
screws).
● When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
● Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of re.
1
Turn the power OFF
2
Using the M5 tamper proof wrench remove the four tamper proof screws, 1 located in each of the corner of
the Shift Lever.
3
Gently lift out the Shift Lever to reveal the wiring harness, locate the plug connecting it to the Control panel
and remove the connection. The Shift Lever can now be extracted.
4
When re-installing the Shift Lever follow the above instructions in the reverse order. At this time ensure that
the ‘DOWN’ display appears on the upper part of the Shift Lever as shown.
5
After the Re-installation of the Shift Lever, be sure to check the INPUT TEST in the Game Test mode to deter-
mine it’s correct operation.
10-2-1 SHIFT LEVER REMOVAL
10-2 SHIFT LEVER
62
CONTROL UNIT
10
Follow the instructions below to change the microswitch.
10-2-2 SHIFT SWITCH REPLACEMENT
1
Unscrew and remove the M3x16 Self Tapping Screws which secure the microswitch to the Gear Shift base.
2
Remove the microswitch
3
Remove the wiring harness from the old microswitch and re-attacj it to the replacement switch in the same
manner
4
Using the M3x16 Self Tapping Screws, ret the replacement microswitch to the Gear Shift base.
5
The unit is now ready to be retted into the Control Panel, to do this follow the instructions in reverse order
CONTROL UNIT
63
10
If the accelerator or brake pedals are not functioning correctly, you may need to adjust the positioning of the volume
or replace it with a new one. In addition, you should apply grease to the gear contacts and spring parts once every
three months.
When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit. However, the unit must be
switched on when using test mode. Do not touch any part of the unit except those
areas indicated.
Be careful not to damage the wires. Damaged wires may cause an electric shock,
short circuit or present a risk of re.
This work should be performed by site maintenance personnel or other skilled
professionals. Work performed by non-technical personnel can cause a severe
accident such as an electric shock.
To prevent accidents while working or while operating the product after it has
been installed, be sure not to conduct any procedures other than those given
in this manual. There are cases in which procedures not covered in this manual
require special tools and skills.
If a procedure not given in this manual is required, request service from the ofce
given in this manual or from the point of purchase.
Be sure to perform volume's move value setting in the Input Test in the Game
Test Mode after replacing or adjusting the Volume.
10-3 BRAKE AND ACCELERATOR UNIT
64
CONTROL UNIT
10
When the accelerator pedal is not being pressed, the accelerator volume should have a value of 30H or less. When
the pedal is being pressed, the value should be C0H or greater.
When the brake pedal is not being pressed, the value should be 35H or less. When the pedal is being pressed, it
should be D0H or more. You can view these values in test mode. Note that the unit must be switched on to use test
mode. Do not touch any part of the unit except those areas indicated when the unit is switch on, as there is a danger
of electrical shock or short-circuit.
For this task, you will need a Phillips-head screwdriver (for M4, M5 screws).
Adjusting Procedure
1
Ontheacceleratorandbrakepedalunit,removethetwotrussscrewsandliftothefrontcover.
2
Loosen the single screw that secures the potentiobase, and move the base to adjust the volume
values.
3
Secure the potentiobase.
4
Congure the volume values on the INPUT ASSIGNMENTS screen in Game Test Mode.
5
Check that the values change smoothly in response to pedal input.
TRUSS SCREW (2), chrome
M4x8
FRONT COVER
SCREW (1)
M5x12, w/at & spring washers
POTENTIOBASE
VOLUME
220-5484
220-5753
CONTROL UNIT
65
10
Replacing the Volume
1
Switch o the unit.
2
Remove the two screws and lift o the potentio cover.
3
Detach the connector from the volume to be replaced.
4
Remove the single screw that secures the potentiobase. (see 10-31 FIG. 02).
5
Without detaching the volume, remove the potentiobase. (see 10-31 FIG. 03).
6
Remove the base and gear from the volume, and replace it.
7
After replacement, congure the volume as described above in “Adjusting Procedure”
8
When you have nished, check that the values change smoothly in response to pedal input.
TRUSS SCREW (2), chrome
M4x8
POTENTIO COVER
POTENTIOBASE
10-3-1 ADJUSTING/REPLACING THE VOLUME POT
66
CONTROL UNIT
10
Once every three months, you should apply grease to the gear contacts and spring parts.
Use Grease Mate-brand spray grease (Part No.: 090-0066).
Use only the specied grease. Using any other kind of grease can result in
damage to parts.
POTENTIOBASE
10-3-2 ADJUSTING/REPLACING THE VOLUME POT
GRAPHICS DISPLAY
67
11
Responding to breakdown or abnormality
● If smoke or a strange odor appears, immediately unplug the power cable from
the power source.
Continuing to use the product may cause a re or an electric shock. Ensure
that smoke is no longer emitted, and contact the point of purchase.
● If nothing displays on the screen, immediately unplug the power cable from
the power source.
Continuing to use the product may cause a re or an electric shock. Contact
the point of purchase and request an inspection.
● If water or a foreign object enters the monitor’s interior, immediately unplug the
power cable from the power source.
Continuing to use the product may cause a re or an electric shock. Contact
the point of purchase and request an inspection.
● If the monitor is dropped or the cabinet is damaged, immediately unplug the
power cable from the power source.
Continuing to use the product may cause a re or an electric shock. Contact
the point of purchase and request an inspection.
During operation
● Do not repair, reconstruct, or disassemble the monitor.
The monitors interior contains high voltage parts. A re or an electric shock
could result.
For inspections, adjustments, and repair of the monitors interior, request work
from the point of purchase.
● Do not insert foreign objects.
If metal objects or ammable materials such as paper are inserted into the
interior through ventilation openings or other apertures, an electric shock could
result.
● In the event of a thunder storm, do not touch the product or the power cable.
An electric shock could result.
● Make sure to perform appropriate adjustments. Do not operate
the product when the screen is ickering, distorted, or experiencing other
abnormalities. Images from an improperly adjusted screen could cause
players and other customers to experience dizziness, headaches, and other
ailments.
11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR
11 GRAPHIC DISPLAY (52" LCD)
68
GRAPHICS DISPLAY
11
CLEAN THE SCREEN DAILY.
11-2 CLEANING THE SCREEN SURFACE
● Use a soft, dry cloth (annel-type) to wipe away dirt. Do not use materials such
as coarse mesh gauze.
● Alcohol (ethanol) is the recommended solvent for removing dirt. When using a
cleaning agent, follow the precautions below.
- Dilute neutral cleaning agents for home use with water. Soak a soft cloth in the
solution, and wring it thoroughly before wiping the screen.
- Do not use abrasive cleaning agents or powders, or cleaning agents
containing bleach.
- Do not use alkaline cleaning agents such as glass cleaners, or solvents such as
thinners.
● Do not scrub or scratch the screen surface with abrasive materials such as
brushes or scrub brushes.
GRAPHICS DISPLAY
69
11
11-3 ADJUSTMENT METHOD
All adjustment values are set accurately at the time of shipping from the
factory. Do not readjust these values needlessly or apply adjustments not
specied in this manual. The display may not appear properly if the values
are incorrect.
CONTROL - ADJUSTMENT PROCEDURE
This sections explains basic control procedures for making adjustments using the buttons on
the 'Monitor Adjustment Board'
This Adjustment Board, and the Monitor Power Supply are located on the rear of the LCD panel.
Remove the (2) M4x30 screws and unlock the rear door. Remove the door and place to one side.
70
GRAPHICS DISPLAY
11
Adjustment PCB
Video Controller
Power Supply
ADJUSTMENT PCB - Used to congure the display i.e. Adjusting the screen size, brightness
and colour settings.
VIDEO CONTROLLER - Controlls the way in which the graphics are displayed on screen.
POWER SUPPLY - Converts and supplys voltage to the LCD Panel and Video Controller,
The POWER SUPPLY operates on HIGH VOLTAGE. Please isolate from the main
power source before undertaking any work..
GRAPHICS DISPLAY
71
11
11-3 ADJUSTMENT METHOD
Button Names and Functions
MENU: Turn the Picture Menu display ON and OFF.
SELECT: Gains entry to the Item selected in the menu. (Highlights in Yellow when selected)
Exits the Item adustment. Any changes made during this
operation are actioned.
DOWN: Moves the cursor (Black Bar) down to select a menu item.
Decrease the value of, or change, a selected menu item.
UP: Move the cursor (Black Bar) up to select a menu item.
Increase the value of, or change, a selected menu item.
LED: LED illuminates green: Monitor is operating.
LED ashes red: Power is off.
POWER: Turns the LCD Display ON and OFF. (Usually, it’s not necessary to operate.)
72
GRAPHICS DISPLAY
11
11-3 ADJUSTMENT METHOD
On-Screen Display (OSD)
Press the MENU Button while the OSD is not displayed to bring up the Picture Menu.
On the Picture Menu, it is possible to perform various screen adjustments.
Use the UP and DOWN Buttons to move the ‘Black Bar’to the item you want to adjust.
After selecting the desired item, pressing the SELECT Button will extend the MENU Screen and allow
adjustments to be changed.
Within each item, press the SELECT Button to exit the adjustment screen. The adjustment values at this time will be
saved simultaneously.
The current options are set at :
CSM - 6500K
Brightness - 100
Contrast - 50
GRAPHICS DISPLAY
73
11
11-3 ADJUSTMENT METHOD
On-Screen Display (OSD) <continued>
AvailableSettings
CSM (Selects Operation Mode))
Selection availble - 6500K - 9300K - USER
BRIGHTNESS (Adjust Brightness)
Adjust screen Brightness. - Values: 0 - 100
(0” being the darkest setting, and “100” being the brightest)
CONTRAST (Adjust Contrast)
Adjust Contrast level. - Values: 0 - 100
(0” having the least amount of difference between light and dark, and “100” having the most)
NOTE : The Red, Green, and Blue adjustments are unavailable in the Mode of Operation selected on the Screen
shown in 11-3 Fig. 06. These adjustments can only be made is the CSM option is set to ‘User’.
74
COIN HANDLING
12
IfthecoinisnotrejectedwhentheREJECTbuttonispressed,openthecoinchutedoorandopenthe
selectorgate.Afterremovingthejammedcoin,putanormalcoininandchecktoseethattheselector
correctlyfunctions.
TheCoinSelectorshouldbecleanedonceevery3months.
Whencleaning,followtheprocedurebelow:
12-1 FIG 1
● Remove and clean smears by using a soft cloth dipped in water or diluted
chemical detergent and then squeezed dry.
● Never apply machine oil, etc. to the Coin Selector.
● After cleaning the Coin Selector, insert a regular coin in the normal
working status and ensure that the selector correctly functions.
12-1 CLEANING THE COIN SELECTOR
GATE
Handling the Coin Jam
12 COIN HANDLING
1
2
3
TurnthepowerforthemachineOFF.OpentheCoinChuteDoor
RemovetheCoinSelectorfromtheCoinChuteDoor
Openthegateanddustoffbyusingasoftbrush(SmallsoftPaintBrush,etc.)
COIN HANDLING
75
12
Removeandcleansmearsbyusingasoftclothdippedinwaterordilutedchemicaldetergent
andthensqueezeddry.
RemovetheCRADLE..Whenremovingthe
retainingring(Ering)beverycarefulsoasnot
tobendtherotaryshaft.
Removestain from the rotary shaft and shaft
receivingportionsbywipingoffwithasoft
cloth.etc.
Afterwiping off as per previousstep, furtherapply adry clothto completely drythe Coin
Selector.
CLEANING THE COIN SELECTOR (MECHANICAL).
Onceeverymonth,whenperformingtheCoinSWTest,simultaneouslycheckthefollowing:
DoestheCoinMetercountsatisfactorily?
Doesthecoindropintothecashboxcorrectly?
IsthecoinrejectedwheninsertedwhilekeepingtheREJECTButtonpresseddown?
Coin Insertion Test
12-1 FIG 2
12-1 FIG 3
CRADLE
Insert a coin while keeping
the REJECT Button pressed
down and check if it is
rejected.
1
2
3
4
76
COIN HANDLING
12
Remove and clean smears by using a damp soft
cloth dipped in water. DO NOT use any diluted
chemical detergent or cleansing agent as this will
impair the workings of the component.
Open the reject gate to gain access to the rundown
path.
Remove the dirt and stains from the runway by
wiping off with a soft damp cloth.
After wiping off as per previous step, further apply
a dry cloth to completely dry the coin Selector.
CLEANING THE COIN SELECTOR (SR3) <continued>
1
2
3
4
GATE
RUNWAY
COIN HANDLING
77
12
12-2 FAULT FINDING
Fault Finding
The following information is presented for customers’ guidance in rectifying a fault but does not cover all possible
causes.
All acceptors with electronic faults should be returned to an approved service centre for repair.
SYMPTOM INVESTIGATE POSSIBLE CAUSE
Acceptor does not work
(all coins reject)
Connector Poor Contact
Loose Wire
Power Supply
Not switched on
Incorrect voltage
Inadequate current
Rise time too slow
Inhibit all inputs Acceptor Inhibited
Accept gate Gate not free or dislocated
Accept channel Obstruction
Reject gate Not fully closed
LED on rear cover RED
EEPROM chksm error
SR Sensor fault
Credit opto fault
Credit sensor blocked
Reject lever pressed
LED on rear cover YELLOW Reinstall power
Poor Acceptance
Power Supply Voltage less than 10v
(Voltage drops when coil
engages)
Accept gate Gate jam or dislocated
Connector Loose
Coin rundown Dirty
Bank Select Both banks enabled
Coin stick or jam in
acceptor.
Accept channel Acceptor dirty or may have
some damage
Accept gate
Regect gate
A true coin type rejects Label Coin not programmed
No accept signal Connector Loose or broken wire
Accept channel Path dirty or obstructed
78
COIN HANDLING
12
ThisproductcomesequippedwithaMoneyControlsSR3CoinAcceptor.ToadjustthepriceofplayALL
creditsettingareadjustedviatheEXCELCREDITBOARD.
IMPORTANT!
TheCREDITSETTINGSwithintheSYSTEMTESTMODEmustbesetto1coin1credittoallowthe
CREDITBOARDtofunctioncorrectly.
TheVTSBDhasabuiltinCreditBoard.Thisiscontrolledby2DILSwitches.Theseallowtheoperatorto
selectthepriceofplay,typeofcoinacceptorandregion.
EXCEL Credit Board
12-3 ADJUSTING THE PRICE OF PLAY (EXCEL)
DILSW3(RegionalSettings)
AdjusttheseswitchestospecifythetypeofCoinAcceptorusedandcurrency.
Default=SW1&SW2ON-SR3inparallelmode,Sterling.
TESTBUTTON ProvidesaccesstotheTESTMENUwhenpressed.
SERVICEBUTTON ProvidesaSERVICECREDITwhenpressed
StatusLED Flasheswhenfunctioning.
CHANNEL1 ToCoinAcceptor(SR3TYPE.)
DILSW1(creditsettings) Adjusttorequiredpriceofpay.
VOLCONTROL MAINVOLUMEADJUSTMENT(FRONTSPEAKERS)
EXCEL CREDIT PCB
STATUS LED
TEST BUTTON
DIP SWITCHES
COUNTER 1
COUNTER 2
VOLUME CONTROL
SERVICE BUTTON
COIN HANDLING
79
12
ThisproductcomesequippedwithaMoneyControlsSR3CoinAcceptor.ToadjustthepriceofplayALL
creditsettingareadjustedviatheEXCELCREDITBOARD.
IMPORTANT!
TheCREDITSETTINGSwithintheSYSTEMTESTMODEmustbesetto1coin1credittoallowthe
CREDITBOARDtofunctioncorrectly.
TheVTSBDhasabuiltinCreditBoard.Thisiscontrolledby2DILSwitches.Theseallowtheoperatorto
selectthepriceofplay,typeofcoinacceptorandregion.
VTS Board
DILSW3(RegionalSettings)
AdjusttheseswitchestospecifythetypeofCoinAcceptorusedandcurrency.
Default=SW1&SW2ON-SR3inparallelmode,Sterling.
TESTBUTTON ProvidesaccesstotheTESTMENUwhenpressed.
SERVICEBUTTON ProvidesaSERVICECREDITwhenpressed
StatusLED Flasheswhenfunctioning.
CHANNELA ToCoinAcceptor(SR3TYPE.)
DILSW1(creditsettings) Adjusttorequiredpriceofpay.
DEMAG NOTUSED
VOLCONTROLA MAINVOLUMEADJUSTMENT(FRONTSPEAKERS)
VOLCONTROLB SECONDARYVOLADJUSTMENT(GUNSPEAKERS)
VOLCONTROLC NOTUSED
TEST BUTTON
SERVICE BUTTON
DEMAG (NOT USED)
VOLUME CONTROL A
VOLUME CONTROL B
VOLUME CONTROL C
DIP SW 3
DIP SW 1
COIN CHANNEL A
12-4 ADJUSTING THE PRICE OF PLAY (VTS)
80
COIN HANDLING
12
REGIONAL AND ACCEPTOR SETTINGS (SW3)
Note:Theseswitchsettingsareunderconstantreviewandmaychangeduetoworldcurrencyupdates.
SetSW1accordingtotheoptionsettingsfoundintherelevantPriceofPlaySettingsTableonthefollowingpages.
SetSW3ontheVTS/Excelboardasshowninthetableabovecorrespondingtothecountryrequired.
COIN HANDLING
81
12
STERLING PRICE OF PLAY SETTINGS (SW1)
82
COIN HANDLING
12
EURO PRICE OF PLAY SETTINGS (SW1)
COIN HANDLING
83
12
BANK SELECT
This function allows you to enable both or individual select banks of coins via switches 7 and 8 on the
8 way DIL switch.
This enables the selection of 2 different currencies, one in each bank, or 12 coins/tokens in both banks
from the same country.
To enable/disable the banks set the switches as show below.
Both Banks ON (enabled) - Sterling and Euro’ s
Bank 1 ON (enabled) and Bank 2 OFF (disabled) - Sterling ONLY
Bank 1 OFF (disabled) and Bank 2 ON (enabled) - Euro’ s ONLY
Please remove power from the SR3 before changing the status on the DIP SW.
SELECTING STERLING / EURO OPTION
TheSR3coinacceptor(supplied)isprogrammedtoacceptUKSterlingandtheEuro.Factorysettingis
fortheUKSterling.IfthecongurationneedstochangetotheEuro,thenpleasefollowtheinstructions
belowforchangingovertotheEuroandvisaversa.
12-5 SR3 OPTIONS - STERLING / EURO SELECT
84
COIN HANDLING
12
Table1:Teach&RunProgrammingBank1.
Coin Number SW1 SW2 SW3 SW4 SW5 SW6
1 o o o ON ON o
2 o o ON o ON o
3 o o ON ON ON o
4 o ON o o ON o
5 o ON o ON ON o
6 o ON ON o ON o
Bank2
Table2:Teach&RunProgrammingBank2
Coin Number SW1 SW2 SW3 SW4 SW5 SW6
7 o ON ON ON ON o
8 ON o o o ON o
9 ON o o ON ON o
10 ON o ON o ON o
11 ON o ON ON ON o
12 ON ON o o ON o
TeachandRunEXAMPLE.(Toteachcoinchannel12for£1)
SwitchoffthepowertotheSR3andsettheProgramDILswitchesto:-
MSB
SW1 SW2 SW3 LSB
SW4 TOTAL SW5 SW6
ON ON OFF OFF 12 ON OFF
SwitchonthepowertotheSR3.
Presstherejectleverwithin20seconds.TheLEDwillturnRED.
Startentering£1coinsuntiltheLEDashesGREEN,typicallyafter8to10insertions.
NOTE:IftheLEDturnsGREENafterthe1stcoin,thentheTeach&RunisDISABLED.
PresstherejectleverandtheLEDwillturnGREEN.Thecoinchannelhasnowbeen
programmed.
SET ALL SWITCHES TO THE OFF POSITION.
TEACH AND RUN PROGRAMMING (SR3)
Ifthe machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be
programmed to accept and credit special coins/tokens.
Please follow the instructions below to enable and program the TEACH & RUN facility.
12-6 SR3 OPTIONS - TEACH AND RUN PROGRAMMING
LAMPS AND LIGHTING
13
85
The Coin Door Lamp utilises a 12v 1.2w Wedge Bulb. It is important that you
replace this bulb or any other bulb of that of the same voltage and rating.
Failing to observe this caution may result in PCB failure or possible re hazard.
• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
• You may get burned by a hot uorescent lamp or other lamps. Pay full attention
to the lamps when performing the work.
• Be sure to use lamps of the designated rating. Using lamps of undesignated
rating can cause a re or malfunctioning.
• There is the danger of short circuits or smoke generation due to deterioration
of insulation in lighting xtures resulting from age deterioration. Check for
anomalies such as the following: Does it smell like something is burning? Is there
socket discoloration? Are any lamps being replaced frequently? Do lamps not
go on properly?
Step 1. Open the Coin Door and locate the Lamp Housing
directly behind the Coin Insert Bezel.
Step 2. Hold the Lamp Housing rmly between your index
nger and thumb and gently pull upwards. Do Not try
to remove the Lamp Housing whilst holding the bulb as
the bulb may break causing injury.
Step 3. Once the Lamp Housing has been removed, carefully
hold the bulb between your ngers and pull the Lamp
Housing away.
Do not twist either bulb or Lamp Housing whilst removing the
bulb as this may cause damage to both bulb and or Housing.
Step 4. Simply push-t a replacement bulb of the same type
and follow these steps in reverse to ret.
13-1 COIN DOOR LAMP
Lamp Housing
Type: Wedge Bulb - 12v, 1.2w
13 LAMPS AND LIGHTING
13
LAMPS AND LIGHTING
86
4
Replace the Fluorescent Tube with a new one of the same type and re-assemble the Billboard in the reverse
order.
3
Locate the Fluorescent Lamp. Unclip the end caps from both ends of the lamp. Using both hands, carefully
pull the lamp directly towards you. Due to the possible risk of broken Glass during this procedure,
protective clothing, such as gloves and safety glasses should be worn
1
The Billboard Fluorescent Tube is located inside the Billboard directly behind the Billboard Plate, before
attempting to change the lamp, TURN THE POWER OFF.
2
To gain access to the Fluorescent Tube, extract the (6) xing screws which hold the Billboard Plate in place
and remove.
13-2 FLUORESCENT TUBES - BILLBOARD
THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE
USE OF A SUITABLE STEP OR FOOTSTOOL.
MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF
BEFORE ATTEMPTING TO CARRY OUT THIS WORK
(6) M4 internal Hex Bolt Chrome
(6) M4 Inset Washer
Billboard Plate
Fluorescent Lamp
LAMPS AND LIGHTING
13
87
13-3 RACELEADER LED - BILLBOARD
THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE
USE OF A SUITABLE STEP OR FOOTSTOOL.
MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF
BEFORE ATTEMPTING TO CARRY OUT THIS WORK
The “RACELEADER” L.E.D assy is housed within the Assy Billboard directly beneath the Billboard uorescent
lighting. The procedure to access the Raceleader LED is the same as that for the “Fluorescent Tubes. (Please see
Chaptet 13-2 FLUORESCENT TUBES - BILLBOARD.
Once accessed, follow these steps for removel.
1
The Raceleader L.E.D is located inside the Billboard directly behind the Billboard Plate, before attempting
to change the l.e.d, TURN THE POWER OFF.
2
To gain access to the Raceleader l.e.d, extract the (6) xing screws which hold the Billboard Plate in place
and remove. (Please see 13-2 step 1).
3
Remove the RACELEADER L.E.D by unscrewing the (4) No 4x3/4” Self Tapping Screws and removing the
standoff’s placed behind. Disconnect the LED BD from the harness and remove. Replace the LED strip of
one of the same type. Ret by following the instructions in reverse.
Raceleader L.E.D
No 4 x 3/4” Self Tap Screw
Standoff 11.11mm
13
LAMPS AND LIGHTING
88
13-4 START LAMP AND VIEW LAMPS
MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF
BEFORE ATTEMPTING TO CARRY OUT THIS WORK
BOTH START AND VIEW LAMPS ARE A 12V 2W BAYONET TYPE BULB. IT IS
IMPORTANT THAT YOU REPLACE THIS LAMP WITH A LAMP OF THE SAME
SPECIFICATION. REPLACING THE LAMP OF A DIFFERENT SPECIFICATION MAY
RESULT IN PCB FAILURE OR EVEN A FIRE HAZARD.
SWITCH PLATE
Disconnect the connector.
Start Button Lamp, View Change Button Lamp
1
Turn off the power
2
Remove the 4 tamper proof screws.
TAMPERPROOF SCREW (4), chrome
M4x16
3
Remove the Switch Plate. The Switch Plate contains wiring connections. Disconnect the connector, taking
care not to damage the wiring.
Please note that the images shown may differ from
actual product but the process is the same.
LAMPS AND LIGHTING
13
89
4
There is a metal tting at the base of the buttons on the Button Plate. Rotate this metal tting to unlock it,
then remove the printed circuit board from the Button Plate.
5
Press and turn the lamp counter-clockwise to remove it.
Unlock. PRINTED CIRCUIT BOARD
BUTTON PLATE
START LAMP 12V 2W (Pt No LT1060)
VIEW LAMP 12V 2W (Pt No LT1060)
6
Replace the bulb with one matching the specication stated , then reassemble the Unit in the reverse order
and ret the Button Unit to the control Panel.
13-4 START LAMP AND VIEW LAMPS
13
LAMPS AND LIGHTING
90
BASE BOX LOGO LAMP (CATHODE) REPLACEMENT
1
Turn off the power
2
Remove the Seat Assembly by rst unbolting the
(6) M8 x 30 Hex Bolts positioned around the
seat base. Once all 6 bolts have been removed,
using 2 people carefully lift the Assembly Seat
off the base unit a few inches so that access to the
connecting cables can be gained. Disconnect the
connectors and fully remove the Assembly Seat.
3
Remove the Cathode housing by rst removing the 4 outer xings positioned around the “GRID LOGO”
plate.
13.5 BASE BOX LOGO LAMP
Remove the (4) outer xings
Remove the (6) outer xings
Please note: that the images depict a standard
cabinet but the process of removal remains the
same.
LAMPS AND LIGHTING
13
91
4
Once all four (4) xings have been removed, carefully release the Cathode Housing and disconnect the
power connector. (YEL/WHT).
5
Disconnect the Lamp Connector at the opposite side of the inverter, then release both clamps positioned at
each end of the cathode lamp..
6
Remove the Cathode lamp by sliding it carefully out of the housing via the access at one end. Replace the
bulb with one matching the specication stated , then reassemble the Unit in the reverse order.
Power Connector
Lamp Connector
Release clamps
Lamp access
13
LAMPS AND LIGHTING
92
1
Turn off the power
2
The RESET button is located on the upper left hand side of the Control Panel. Access is gained from the
rear.
13.6 RESET LAMP
MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF
BEFORE ATTEMPTING TO CARRY OUT THIS WORK
ACCESS TO THE RESET LAMP IS VIA THE HOOD OR BONNET PANEL. DO NOT
CARRY OUT ANY WORK WITHIN THIS AREA WHILST POWER IS APPLIED.
THE GEARED MECHANISM WHICH OPERATES THE STEERING WILL ROTATE
AUTOMATICALLY OR MAY BE MANUALLY OPERATED BY CUSTOMER OR
OBSERVER. PARTITION OFF MACHINE AND DISCONNECT POWER BEFORE
ATTEMPTING ANY WORK IN THIS AREA. FAILING TO DO SO MAY RESULT IN
SERIOUS INJURY TO HAND OR FINGERS.
Reset Button
THE RESET LAMP IS A WHITE 12V LED TYPE LAMP. IT IS IMPORTANT THAT YOU
REPLACE THIS LED WITH ONE OF THE SAME SPECIFICATION. REPLACING THE LED
OF A DIFFERENT SPECIFICATION MAY RESULT IN PCB FAILURE OR EVEN A FIRE
HAZARD.
LAMPS AND LIGHTING
13
93
Bonnet or Hood
Reset Lamp
3
Remove the Rear Access Panel and locate the Recovery Button. Once located, pull out the switch housing to
reveal the bulb to be replaced.
4
Once the Switch and Lamp Housing has been removed - pull out the lamp (Do not twist) and replace with a
lamp of the same type and rating.
5
To re-t the housing, follow steps 1 to for in reverse order.
Lamp Housing
Please note that the images shown may differ from actual product but
the process remains the same.
14
PERIODIC INSPECTION
94
• Every 6 months check to see if power cords are damaged, the plug is securely
inserted, dust is accumulated between the socket outlet and the power plug, etc.
Using the product with accumulated dust in the interior may cause re or electric
shock.
• Never use a water jet, etc. to clean the inside and outside of the cabinet. If
wetness occurs for any reason, do not use the product until it has completely
dried.
• Once a year, request the ofce shown on this manual or the dealer from whom
the product was originally purchased to perform the internal cleaning. Using the
product with accumulated dust in the interior may cause re or other accidents.
Note that you are liable for the cost of cleaning the interior parts.
• There is the danger of accidents involving electrical shorts circuits or fire
caused by factors such as the deterioration of insulation in electrical and
electronic equipment over time. Check that there are no abnormalities such as
odors from burning.
The items listed below require periodic check and maintenance to retain the performance of this machine and to
ensure safe business operation.
When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy
the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use.
14 TABLE 01 PERIODIC INSPECTION TABLE
ITEMS DESCRIPTION PERIOD
CABINET Conrm that adjusters
contact oor
Daily
CONTROL PANEL
STEERING WHEEL
Volume inspection Monthly
Gear alignment inspection Every 3 months
Greasing Every 3 months
SHIFT LEVER Switch inspection Monthly
Greasing Every 3 months
START BUTTON Switch inspection Every 3 months
ACCELERATOR & BRAKE Volume inspection Monthly
Gear and spring potion
greasing
Every 3 months
MONITOR Screen cleaning Weekly
Conrm settings Monthly or
when moving
COIN CHUTE DOOR Coin switch inspection Monthly
Coin insertion test Monthly
Selector cleaning Every 3 months
SEAT Greasing to the seat rail Every 3 months
GAME BOARD Conrm settings Monthly
POWER CABLES Inspection, Cleaning 6 months
INTERIOR Cleaning Yearly
CABINET SURFACES Cleaning As appropriate
14 PERIODIC INSPECTION
PERIODIC INSPECTION
14
95
Cleaning the Cabinet Surfaces
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water)
chemical detergent and squeezed dry. To avoid damaging surface nish, do not use such solvents as thinner, benzine,
etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents that degrade
plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes
carefully and test the product rst on a small area that is not highly visible.
Seat (Greasing to Seat Rail Portion)
Move the Seat to the rear most position and apply spray greasing to the portion shown at the right once every 3
months using a BEARING GREASE.
After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over
uniformly.
Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess
grease.
15
TROUBLESHOOTING
96
15-1
TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN)
• In order to prevent electric shock and short circuit, be sure to turn power off
before performing work.
• Be careful so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
• After removing the cause of the functioning of the Circuit Protector, reinstate
the Circuit Protector. Depending on the cause of the functioning, using the Circuit
Protector as is without removing the cause can cause generation of heat and re
hazard.
• In the event that a problem cannot be resolved by employing the procedures
listed in this Manual, be sure to request service from the office shown on this
Manual or the dealer from whom the product was originally purchased. Attempts
to employ procedures other than those specified in this Manual can cause
electrical shock, shorting, or re.
• In the event of a problem that is not described here, be sure to contact the
ofce shown on this Manual or the dealer from whom the product was originally
purchased. Careless attempts at repair can result in electrical shock, shorting, or
re.
If a problem occurs, rst check to make sure that the wiring connectors are properly connected.
15 TABLE 01
PROBLEM CAUSE COUNTERMEASURES
When the main SW is
turned ON, the machine
is not activated.
The power is not ON. Firmly insert the plug into the outlet.
Incorrect power source/voltage. Make sure that the power supply/voltage
are correct.
The Fuse on the AC Unit has blown
due to momentary over current.
After eliminating the cause of overload,
replace the specied rating fuse.
The fuse of the connect board has
blown due to momentary over
current.
After eliminating the cause of overload,
replace the specied rating fuse.
Fluorescent lamp inside
Billboard Unit not
lighting
Connector connection fault. Check connections to the Billboard Unit.
Fluorescent lamp and glow lamp need
replacement.
Replace the uorescent lamp and the
glow lamp.
15 TROUBLESHOOTING
TROUBLESHOOTING
15
97
Sound is not emitted. Sound volume adjustment is not
correct
Adjust the Switch Unit’s sound
adjustment volume.
Faulty connections for various
connectors
Check the connections for the game
board, amp, speakers and Volume
connectors
Malfunctioning BD, amp and speaker Perform Sound Test.
Sounds are emitted and
the lamps are lit, but the
screen is black.
Faulty connections for the visual
signal connector or the monitor power
connector
Check the connections for the monitor
and game board connectors.
Faulty LCD Display See Chapter 11
Colors on the monitor
screen are strange.
Faulty connection for the visual signal
connector.
Check the visual signal connector
connection and make sure it is secured
properly.
Screen adjustment is not appropriate. Make adjustment appropriately.
The on-screen image
sways and/or fades.
The power source and voltage are not
correct.
Make sure that the power supply and
voltage are correct.
Does not accept input
from any switch or
volume.
Faulty connector connections. Check the connection for the I/O Board
and Cabinet connector.
Check the power for the I/O Board.
Does not accept input
from the Shift Lever.
Faulty connector connections. Check the connections for the connectors
in the Control Panel and between the
Control Panel and the Cabinet.
Broken Microswitch. Replace the Microswitch.
<Microswitch 509-5704>
Steering (Servomotor)
response is incorrect.
Incomplete power on check. Power on and verify that the power on
check completes properly.
Deviation of the volume value. Adjust the volume value in the Test
Mode.
Volume gear engagement fault. Adjust the engagement of the gear.
Volume malfunctioning. Replace the volume.
Detached wires. Check for faulty wire connections around
moving parts.
When replacing wires, secure them so
that they do not touch any moving parts.
No response from
Steering (Servomotor).
Failure of power-on checking
procedure.
Reconnect the power and complete a
power-on checking procedure.
Faulty connector connections. Check the connections for the connectors
between the Game Board and Servodriver
and between the Servodriver and the
Servomotor.
Thermal element in the Servodriver is
operating.
Occurs when the internal temperature
reaches 70°C (158°F) and corrects
automatically when the unit cools.
Momentary overload caused a fuse on
the Servodriver to blow.
Contact the company from whom the unit
was purchased.
15
TROUBLESHOOTING
98
Steering (Servomotor)
is we ak in i t s fo r ce
feedback
Ageing of the force feedback
mechanism
Reset in the Test Mode.
Does not accept input in
from the Reset Button
unit.
Faulty connector or connections. Check the connections between the I/O
Board, the Cabinet and the Reset Button
Unit
Faulty Microswitch Replace Microswitch
The accelerator or
brake does not perform
appropriately.
Incorrect volume setting. Adjust the volume value in the Test
Mode.
Faulty Volume attachment or adjust
gear alignment.
Adjust the volume attachment and verify
in Test Mode.
Faulty connector or connections. Check the connections for the accelerator
and brake connectors and the connectors
between the accelerator, brake and
cabinet.
Failure of the volume. Replace the volume.
Start button and/or
View Change button
input does not work and
they do not ash.
Faulty connector or connections. Check the connections for the connectors
between the I/O Board, the cabinet and
the control panel and those inside the
control panel.
Start button and/or
View Change button
input works, but they
do not ash.
Unveried settings or operation. The Start button only ashes when Free
Play is set. Check the operation in Test
Mode.
The lamp is blown. Replace the lamp.
Failure of the network
play.
Network play is wrongly set. Reset correctly.
Communication cables are
disconnected.
Communication cables are wrongly
connected.
Reconnect the cables.
Damage of communication cables. Replace the cables. Contact the company
from whom the unit was purchased.
TROUBLESHOOTING
15
99
• In case fuse replacements other than those stated in this manual are
necessary, contact where you purchased the product from for inquiries regarding
this matter.
• In order to prevent an electric shock, be sure to turn power off and unplug
from the socket outlet before performing work by touching the internal parts of the
product.
• Be careful so as not to damage wirings. Damaged wiring can cause electric
shock and short circuit accidents.
• Be sure to use fuses meeting specified rating. Using fuses exceeding the
specied rating can cause re and electric shock accidents.
• After eliminating the cause of the blowing of fuse, replace the fuse. Depending
on the cause of fuse blowing, continued use with the fuse as is blown can cause
generation of heat and re hazard.
Replacing Fuses
Fuses are located on the following:
RD-1540UK Assy AC Unit (1) 5A Time Delay 20mm
(1) 5A Time Delay 20mm (Spare)
838-14551-02UK AC Distribution PCB (2) 6.3A Time Delay 20mm
100
GAMEBOARD
16
● When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
● Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of re.
● Do not use this product with connectors other than those that were connected
and used with the game board at the time of shipping. Do not carelessly connect
wires to connectors that were not used at the time of shipping, as this may cause
overheating, smoke or re damage.
In this product, setting changes are made during the test mode. The game board
need not be operated. Use the game board, etc. as is with the same setting made
at the time of shipment so as not to cause electrical damage or malfunction.
Static electricity from your body may damage some electronics devices
on the IC board. Before handling the IC board, touch a grounded metallic
surface so that the static electricity can be discharged.
16 GAME BOARD
GAMEBOARD
101
16
16-1 GAME BOARD - LOCATION & REMOVAL
● When returning the game board after making repairs or replacements,
make sure that there are no errors in the connection of connectors. Erroneous
connections can lead to electrical shock, short circuits or res.
● When connecting a connector, check the direction carefully. Connectors must
be connected in only one direction. If indiscriminate loads are applied in making
connections, the connector or its terminal xtures could be damaged, resulting in
electrical shock, short circuits or res.
GAME BOARD SERVICE DOOR
There are two access point to the GAME BOARD. A front access point which is located to the left hand side of the
Display cabinet and a rear access. The front access point can be used when access to the rear is obstructed.
The machine is tted with Game Board Unit and several other Ancillary Boards which are tted inside the Display
Cabinet. Each machine contains the its own CPU.. Only qualied Personnel should attempt to Service these Units
and before gaining access to the machine, it should be isolated from the
mains supply
102
GAMEBOARD
16
Remove the outer left door by unscrewing the (2) M4x25 machine screws located at the outer tope edges of
the door. Unlock the door using the service door key and remove.
(2) M4x25 Pozi machine screws
Lock (A444)
Inside the service area you will nd the Game Board positioned on the left hand side.
To remove, unscrew the Game Board securing screw located at the lower corner of the wooden base.
Carefully pull the ASSY GAME BD out towards you.
To fully remove the ASSY GAME BD, disconnect the harness connection points which are located above
the inside door frame.
ASSY GAME BD
Secure Bolt
GAMEBOARD
103
16
16-2 ELEC BOARD - LOCATION & REMOVAL
ELEC BOARD SERVICE DOOR
There are two access point to the ELEC BD. A front access point which is located to the right hand side
of the Display cabinet and a rear access. The front access point can be used when access to the rear is
obstructed.
Inside the service area you will nd the ELEC Board positioned on the right hand side.
To remove, unscrew the Elec Board securing screw located at the lower corner of the wooden base.
Carefully pull the ASSY ELEC BD out towards you.
To fully remove the ASSY ELEC BD, disconnect the harness connection points which are located above the
inside door frame.
ASSY ELEC BD
(A444) Lock
(2) M4x25 Pozi machine screws
17
COMMUNICATION PLAY
104
17-1 INSTALLATION PRECAUTIONS
• To perform work safely, be sure to secure the space corresponding to number
of machines to be linked. Failure to observe this can cause accident.
• To avoid accidents, use a cable cover that will not cause patrons to trip when
laying network cables in areas of heavy foot trafc.
• To prevent accidents and acts of vandalism, cover the network cables with the
strongest cover possible.
• Before starting to work, ensure that the Power SW is OFF. Failure to observe this
can cause electric shock or short circuit.
• Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
• Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
• The work described below should be carried out by the site maintenance
personnel or other qualied professional. Work carried out by personnel without
the necessary skill or technology can cause accident.
• To perform work safely and avoid serious accident such as the cabinet falling
down, do not perform work in places where step-like grade differences, a ditch,
or slope exist.
• To prevent accidents while working or while operating the product after it
has been installed, be sure not to conduct any procedures other than those
given in this manual. There are cases in which procedures not covered in this
manual require special tools and skills. If a procedure not given in this manual is
required, request service from the ofce given in this manual or from the point of
purchase.
For this game, up to 6 machines can be networked together allowing up to 6 players to play simultaneously. In
this instance, connecting the communication cable and adjustment to the settings for communication play will be
required.
Since 2 or more machines are to be linked, sufcient power corresponding to the number of machines used need to
be supplied. Note that as a standard, the per machine capacity should be14A for the 100-120V area, and 6A for the
220-240V area.
17 COMMUNICATION PLAY
COMMUNICATION PLAY
17
105
Distance between Machines
The maximum distance between the game machines depends on the length of the cables connecting them, but make
sure the units are separated from each other by at least 70 cm (26.5 in) so that players can pass between them.
17
COMMUNICATION PLAY
106
To enable network play, the Hubs inside each of the game machines involved must be connected with network (LAN)
cables. Up to a maximum of 3 machines (6 Players) can be Networked together, all that's required is to link between
the Hubs of each of the machines that are to complete the ‘Network’.
Do not connect LAN cables to game machines when they are not used for network play.
17-2 CONNECTING THE COMMUNICATION CABLE
1
Turn off the power and unplug the power cord
from the outlet.
2
Using Chapter 6 of this manual as reference, move
the machines so that they are lined up.
Leave enough space behind each Unit to allow
access for a Network HUB (only required for 3 or
more seats) which when located will be positioned
near the center of linked machines.
3
When linking 2 seats or “Twin” cabinet, use the
Lan Cable, Pt. (Supplied).
4
When linking 3 or more seats a Hub Kit must
be used. Please contact SEGA or your local
distributors office for further technical or sales
information
5
Once the desired Network connections have been
established, power on the machines and enter
TEST MODE to allocate each seat a number
within the NETWORK TEST.
A typical illustration of 4 seats in a network
Lan Cat-5 Cable (Supplied).
Network Kit - Not Supplied
Standard Lan Network Cable
(use ONLY when connecting 2 seats).
COMMUNICATION PLAY
17
107
17-3 NETWORK PLAY SETTINGS
Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play
will not be possible.
For this game, up to 4 machines can be connected to allow up to 4 players to play simultaneously.
1
Turn on the power on each machine to be used in network play.
2
Initiate TEST MODE on ALL machines.
3
Select the GAME TEST MODE and press the Test button to display the GAME TEST MENU screen.
4
Select the NETWORK SETTINGS in the GAME TEST MENU screen and press the Test button.
5
Perform the CABINET ID setting. Set the different ID number to each machine. Be sure to assign one of
them with the ID number of “1”
6
Cause all of the machines to exit from the TEST MODE. Always select EXIT in the SYSTEM TEST
MENU screen.
PLAYER 1
NETWORK SETTINGS
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
NETWORK STATUS ON
CABINET CONNECTED 0
NETWORK ENABLED YES
CABINET ID 1
CONFIRM CHANGES
EXIT
>>
17
COMMUNICATION PLAY
108
• In network play, difculty level and other settings are made from CABINET ID
Number 1. Changing the settings at CABINET ID Number 1 also changes the
settings for other units.
• You must CONFIRM CHANGES in TEST MODE when allocating CABINET ID. The
Cabinet will re-boot. DO NOT power off machine at this point. If power is turned
off then all settings will be lost.
• When networking machines it is important that all trailing network cables are
placed safely away from players and observers alike. Untidy cables may cause
a trip or electrical hazard.
17-4 NETWORK PLAY PRECAUTIONS
DESIGN-RELATEDPARTS
109
18
For the warning display stickers, refer to Section 1.
18 DESIGN-RELATED PARTS
BILLBOARD PLATE
RD-9506UK PLATE R
RD-9502UK
STKR DLP R
RD-9513UK
STKR DLP L
RD-9512UK
SIDE POD R
RD-9161UK
STKR POD R
RD-9152UK
STKR BASE R
RD-9004UK
STKR BASE L
RD-9003UK
ENDCAP R
RD-9858UK
STKR SEGA LOGO
RD-9605UK
LOGO LIT BASE
RD-1506UK
STKR BASE REAR
RD-9005UK
STKR SEGA R
RD-9807UK
RED LIGHT TOP
FD-2365-AUK
RED LIGHT RED
FD-2365-BUK
HEADER SPOILER
RD-9853UK
ENDCAP L
RD-9857UK
STKR SEAT UPPR
RD-9451-BUK
STKR SEAT UPPER
RD-9451-BUK
PLATE L
RD-9501UK
When ordering replacement design-related parts, please contact your local SEGA office or Distributior quoting the descriptions
and Part Numbers of the items required as highlighted above.
110
PARTS LIST
19
SEGA TOTAL SOLUTIONS
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19 PARTS LIST
GRID DX BOM STRUCTURE
RD-00004UK
TOP ASSY GRID DX
* ** *** ****
RD-8500UK RD-8600UK
ASSY LCD CABI 52” ASSY ELEC BD
RD-8700UK
ASSY MAIN BD
RD-8800UK
ASSY LCD 52”
RD-8540UK
AC UNIT DX
RD-9500UK
ASSY BILLBOARD DX
ST-1340UK
ASSY 240V FAN
RD-9000UK RD-9020UK
ASSY MAIN CABI DX ASSY BASE BOX DX
RD-9150UK
ASSY SIDE POD L
RD-9160UK
ASSY SIDE POD R
SRS-1200UK
ASSY PEDAL BASE SRS
SRS-1550UK
ASSY SPEAKER L
SRS-1560UK
ASSY SPEAKER R
RD-2000UK RD-2001UK
ASSY CONTROL PANEL CONTROL PANEL COVER
RD-9800UK
ASSY REAR CABI DX
RD-9400UK RD-9450UK RD-1670UK
ASSY ADJUST SEAT DX ASSY SEAT DX ASSY WOOFER
RD-9100UK RD-1680UK
ASSY COIN CHUTE TOWER ASSY WOOFER LED
RD-9850UK
ASSY SPOILER
RD-2100UK
ASSY SW PLATE
x2 RD-1550UK
ASSY BASE BOX LIGHT REAR
111
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
1 ASSY TOP GRID (RD-0000UK) (D-1/1)
1
2
22
401
406
407 412
201 202
ITEM NO PART NUMBER DESCRIPTION QTY
*1 RD-8500UK ASSY LCD CABI 52” 1
*2 RD-9000UK ASSY MAIN CABI DX 1
*7 440-WS0220UK WARNING STICKER TRAP HAZARD 2
*8 440-WS0100UK WARNING LABEL FORK HERE 4
*9 440-WS0010UK WARNING LABEL DANGER - HI VOLTAGE 3
*10 440-WS0030UK WARNING LABEL CAUTION 2
*14 421-7988-91UK STICKER SERIAL NUMBER UK 2
*22 SRS-0052UK BONNET LID DX 1
*27 LB1046 LABEL TESTED FOR ELEC. SAFETY 1
*30 PK0473 PALLET LCD CABI RD DX 1
*31 PK0474 SHRINK BAG LCD CABI RD DX 1
*32 PK0475 PALLET MAIN RD DX 1
*33 PK0476 SHRINK BAG MAIN RD DX 1
*34 LB1130 LABEL WEEE WHEELIE BIN 1
*201 000-T00412-0B M4X12 MSCR TH BLK 4
*202 000-T00616-0B M6X16 MSCR TH BLK 2
*401 SRS-8054UK JOINT BRKT MDX 2
*402 440-CS0186UK STICKER C EPILEPSY MULTI 1
*403 LM1227 UK MAINS LEAD 10A WITH PLUG 1
*404 LM1246 EUROLEAD 10A EUROPEAN SOCKET 1
*405 600-7269-0500UK CA LAN CAT5 500CM 1
*406 030-000825-SB M8X25 BLT W/S BLK 4
*407 068-852216-0B M8 WSHR 22OD FLT BLK 8
*408 420-0011-02UK GRID DX OS MANUAL 1
*409 OS1019 SELF SEAL BAG 9X12.3/4 2
*411 514-5078-5000 FUSE 5A T CERAMIC 20MM 1
*412 030-000860-SB M8X60 BLT W/S BLK 4
112
PARTS LIST
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SEGA TOTAL SOLUTIONS
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2 ASSY COIN CHUTE TOWER (RD-0300X-01UK) (D-1/1)
1
2
3
4
5
11
12
13
101
102
103
106
201 201
201
202
202
205
205
ITEM NO PART NUMBER DESCRIPTION QTY
***1 SRS-3101UK COIN CHUTE TOWER 1
***2 VTS-HOD-D-R VTS BOARD HOD 1
***3 PP1087 BOX CASH FOR MINI DOOR 1
***4 SRS-3102UK CCT FLOOR SRS 1
***5 DUT-0302UK COIN PATH PLATE 1
***11 LB1103 STICKER CAUTION 1
***12 TFF-0304UK LOCKING HASP 1
***13 TFF-0305UK BRKT PADLOCK 1
***101 220-5374-01 DOOR DFMD W/FR&LOCK C120 UNIV 1
***102 220-5575UK LOCK (J9117) KEY TO LIKE 22MM W CAM 1
***105 220-5610-01 SR3 STD BODYBSR3INGB 1
***106 220-5727-01B DOOR CASH H.S. STS 1
***201 000-P00410-W M4X10 MSCR PAN W/FS PAS 11
***204 050-U00800 M8 NUT NYLOK PAS 4
***205 068-852216 M8 WSHR 22OD FLT PAS 4
***301 RD-65055UK WH VTS 1
***302 LM1006LOR LOOM COIN MECH LAMP 1
113
PARTS LIST
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SEGA TOTAL SOLUTIONS
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1
2
3
101
102
103
205206
105
201
202
203
204
303
3 ASSY BILLBOARD (RD-0500UK) (D-1/1)
ITEM NO PART NUMBER DESCRIPTION QTY
***1 RD-9503UK BOX BILLBOARD 1
****1 RD-9503-AUK BILLBOARD BOX BLANK 1
***2 RD-9506UK PLATE BILLBOARD DX 1
****1 RD-9506-AUK BILLBOARD PLATE BLANK 1
***3 440-WS0011UK WARNING LABEL HI-VOLT/HEAT 1
***101 390-0240-18UK FL TRAY 240V 18W 1
***102 390-0100-18DUK FL TUBE 18W T8 600mm 1
***103 838-14972-07 LED BD WHT 3X7BLOCK 1
***104 280-A01264-WX ROUTER TWIST D12 SO6.4 WOOD X 6
***105 253-5460-01 AIR VENT BLACK 1
***201 000-P00416-W M4X16 MSCR PAN W/FS PAS 2
***202 FAS-200013 M4X16 SKT CAP CRM 6
***203 280-6686-01UK 4.5X16X4 SP WSHR 6
***204 000-P00410-W M4X10 MSCR PAN W/FS PAS 2
***205 280-L00811-0S STANDOFF 7.94OD 3.56ID 11.11L 4
***206 012-P00320 N4X3/4” S/TAP PAN PAS 4
***207 000-T00420-0B M4X20 MSCR TH BLK 4
***301 RD-60031UK WH FL UNIT 1
114
PARTS LIST
19
SEGA TOTAL SOLUTIONS
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4 ASSY LCD CABI 52" (RD-8500UK) (D-1/2)
ITEM NO PART NUMBER DESCRIPTION QTY
**1 RD-8501UK ASSY MONITOR CABI DX 1
**2 RD-8600UK ASSY ELEC 1
**3 RD-8700UK ASSY GAME BD 1
**4 RD-8800UK ASSY LCD 52" 1
**5 RD-8540UK ASSY AC UNIT 1
**6 ST-1340UK ASSY FAN 240VAC 1
**7 RD-8502UK SCREEN PROTECT LCD 1
**8 RD-8503UK PLATE BILLBOARD PAN MOUNT 1
**9 RD-8505UK PLATE CONN 3
**10 RD-9511UK STICKER DLP SIDE L 1
**11 RD-9513UK STICKER DLP SIDE R 1
**12 RD-9500UK ASSY BILLBOARD 1
**13 RD-9501UK PLATE L 1
**14 RD-9502UK PLATE R 1
**15 RD-9504UK BRKT SIDE PSPX 2
**101 280-A01264-WX ROUT TWST D12 BHKL-450-4-01 25
**102 280-A02064-WX ROUT TWST D20 BHKL-750-4-01 10
**103 440036 FERRITE 74271221 1
**104 EP1401 FERRITE RING 1
**201 030-00620-S M6X20 BLT W/S PAS 6
**202 050-F00600 M6 NUT FLG SER PAS 6
1
2
4
56
7
8
9
10 11
12
13 14 15
201
202
203 204
205
205
207
208
209
206 206
3
115
PARTS LIST
19
SEGA TOTAL SOLUTIONS
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4 ASSY LCD CABI 52" (RD-8500UK) (D-2/2)
**203 000-T00416-0B M4X16 MSCR TH BLH 4
**204 000-T00425-0B M4X25 MSCR TH BLK 4
**205 000-P00420-W M4X20 MSCR PAN W/FS PAS 16
**206 000-T00412-0C M4X12 MSCR TH CRM 6
**207 000-T00420-0B M4X20 MSCR TH BLK 6
**208 050-F00800 M8 NUT FLG SER PAS 4
**209 068-850016 M8 WSHR 22OD FLT PAS 4
**301 RD-65019UK WH ELEC BD TO BASE BOX 1
**302 RD-65050UK WH RACEL EADER EXT 1
**303 RD-65056UK WH AC IN EXT 1
**304 RD-65057UK WH AC DISTRIBUTION EXT 1
**305 RD-65059UK WH AUDIO B 1
**306 RD-65061UK WH P PORT EXT 1
**307 LGI-60056UK WH LCD PSU AC 1
**308 600-7009-2500UK ASSY RGB CA D-SUB 15 1
**309 600-7141-100UK CABLE JVS TYPE A-B 1
**310 600-9060-44K WH EARTH 60CM M4M4 1
**311 600-9120-44K WH EARTH 120CM M4M4 1
116
PARTS LIST
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SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
5 ASSY ELEC BD (RD-8600UK) (D-1/2)
1
2
3
101
102
103
104
105
106
201
201
201
202
202
202
202 203
***1 RD-8601UK BOARD WOODEN ELEC 1
***2 CFB-4003-01UK EARTH PLATE 1
***3 FR-838-001UK MOTOR CONT HAPP 50-2000-03 1
***101 838-14551-02UK AC DISTRIBUTION BD 1
***102 838-14515-A09 SOUND AMP ANALOG IN 1
***103 400-050-024-01 PSU 24VDC 50W MW LPS-50-24 1
***104 400-065-0512-01 PSU 5V/12V DC 65W MW RPD-65C 1
***105 400-075-024-01 PSU 24VDC 75W MW LPS-75-24 1
***106 838-0005UK I/O BOARD SAE 1
***107 OS1011 PCB FEET 16
***108 280-A01264-WX ROUTER TWIST D12 SO6.4 WOOD X 17
ITEM NO PART NUMBER DESCRIPTION QTY
117
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
***109 280-A02064-WX ROUTER TWIST D20 SO6.4 WOOD X 7
***201 012-P00325 N4x1" S/TAP PAN PAS 12
***202 012-P03506-F N6x1/4" S/TAP FLG PAS 16
***203 012-P03512-F N6x1/2" S/TAP FLG PAS 2
***301 RD-65001UK WH AC TO DIST 1
***302 RD-65002UK WH AC DISTRIBUTION 1
***303 RD-65006UK WH DC I/O 1
***304 RD-60007UK WH DC AMP 1
***305 RD-60008UK WH DC MOTOR CONTROL 1
***306 RD-65009UK WH DC MOTOR OUT 1
***307 RD-65010UK WH SPEAKER A 1
***308 RD-65012UK WH P PORT A 1
***309 RD-65013UK WH I/O 1
***310 RD-65058UK WH AUDIO A 1
***312 600-9120-44K WH EARTH 120cm M4M4 1
ITEM NO PART NUMBER DESCRIPTION QTY
5 ASSY ELEC BD (RD-8600UK) (D-2/2)
118
PARTS LIST
19
SEGA TOTAL SOLUTIONS
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6 ASSY GAME BD (RD-8700UK) (D-1/1)
1
24
102
***1 RD-8701UK BOARD WOODEN BASE MAIN 1
***2 610-0006-01UK ASSY PC RD 1
***3 EP2004-00BL DK RDSTD EU BLUE 1
or EP2004-00RE DK RDSTD US RED 1
or EP2004-00YE DK RDSTD AS YEL 1
***4 LB1111 STICKER PLEASE RECYCLE 1
***101 280-A02064-WX ROUTER TWIST D20 SO6.4 WOOD X 5
***102 LB1101 STICKER WARNING BATTERY 1
***201 050-F00400 M4 NUT FLG SER PAS 4
***202 280-0001UK MNT RUB POLYMAX A1010M4 4
***301 RD-60014UK WH P PORT B 1
***302 RD-65016UK WH AC GAMEBOARD 1
***303 RD-65060UK WH AUDIO C 1
ITEM NO PART NUMBER DESCRIPTION QTY
119
PARTS LIST
19
SEGA TOTAL SOLUTIONS
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7 ASSY LCD 52" (RD-8800UK) (D-1/1)
1
2
101
102
201
202
203
***1 RD-8801UK BRKT LCD MOUNT 2
***2 LGI-1110UK PANEL PRISMA BD MOUNT 1
***101 200-6052-SMSNG DISPLAY 52" LCD SAM LT1520HB02 1
***102 400-356-024-01 PSU 52 LCD PVP-3680 1
***103 280-A01264-WX ROUTER TWIST D12 SO6.4 WOOD X 4
***104 280-L00811-OS STANDOFF 7.9OD 3
***105 280-L00640-WX STANDOFF 6mm WOOD XL 8
***201 000-P00410-W M4X10 MSCR PAN W/FS PAS 8
***202 000-P00416-W M4X16 MSCR PAN W/FS PAS 4
***203 068-441616 M4 WSHR 16OD FLT PAS 4
***204 012-P00320 N4x3/4" S/TAP PAN PAS 3
ITEM NO PART NUMBER DESCRIPTION QTY
120
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
8 ASSY AC UNIT (RD-8540UK) (D-1/1)
1
2
3
101 102
103
104
107
109
201
202
ITEM NO PART NUMBER DESCRIPTION QTY
****1 RD-1541UK AC BRKT 1
****2 TFF-0402UK CONN COVER 1
****3 LB1096 STICKER PROTECTIVE EARTH 1
****101 EP1302 EUROSOCKET FUSED 10A 250VAC 1
****102 514-5078-5000 FUSE 5X20 CERAMIC SB 5000mA 2
****103 SW1109 SWITCH ROCKER 250V AC 1
****104 EP1418 FILTER EPCOS 16A RS496-4778 1
****107 EP1391 COUPLER INLINE LAN RJ45 1
****108 310-5029-D508 HEAT SHRINK SLEEVING 50.8DIA 4
****109 LB1126-5-250 FUSE LABEL 5A 250V 1
****110 440036 FERRITE 2
****201 000-P00308-W M3X8 MSCR PAN W/FS PAS 2
****202 050-F00400 M4 NUT FLG SER PAS 4
****301 TFF-60001UK WH AC IN 1
****302 600-9060-44K WH EARTH 600MM M4M4 1
121
PARTS LIST
19
SEGA TOTAL SOLUTIONS
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9 ASSY 240V FAN (ST-1340UK) (D-1/1)
1
101
102
201
ITEM NO PART NUMBER DESCRIPTION QTY
****1 105-5340-01 FAN BRKT LONG 2
****101 260-0024-01UK FAN AC AXIAL DP200A 1
****102 FN1012 FAN GUARD METAL 120MM (FG-12) 1
****201 000-P00312-W M3X12 MSCR PAN W/FS PAS 4
****301 ST-60026UK WH FAN 1
122
PARTS LIST
19
SEGA TOTAL SOLUTIONS
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10 ASSY MAIN CABI DX (RD-9000UK) (D-1/3)
1
4
5
6
7
8
9
10
12
14
20
21
22
24
25
26
31
32
35
36
37
202
205
206
207
208
209
209
210
211
212
213
213
212 203
204
214
215
216
216
216
217
217 217
218
223
223
223
223
224
218
221
222
218
219
220
218
216
216
216
13
29
40 44
123
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
10 ASSY MAIN CABI DX (RD-9000UK) (D-2/3)
**1 RD-9020UK ASSY BASE BOX DX 1
**2 SRS-1550UK ASSY SPEAKER L 1
**3 SRS-1560UK ASSY SPEAKER R 1
**4 RD-2000UK ASSY CONTROL PANEL 1
**5 SRS-1021UK COCKPIT BASE 1
**6 SRS-1200UK ASSY PEDAL BASE SRS 1
**7 RD-9150UK ASSY SIDE POD L 1
**8 RD-9160UK ASSY SIDE POD R 1
**9 RD-9023XUK MONITOR STAND L 1
**10 RD-9024XUK MONITOR STAND R 1
**12 RD-9800UK ASSY REAR CABI DX 1
**13 RD-9400UK ASSY ADJUST SEAT DX 1
**14 RD-9850UK ASSY SPOILER 1
**16 RD-9003UK STICKER MAIN BASE L DX 1
**17 RD-9004UK STICKER MAIN BASE R DX 1
**18 RD-9005UK STICKER MAIN BASE REAR DX 1
**20 RD-2100UK ASSY SW PLATE 1
**21 RD-1550UK ASSY BASE BOX LIGHT REAR L 2
**22 RD-1506UK LOGO LIT MAIN BASE 2
**24 SRS-9031UK FRONT FLOOR SRS MDX 1
**25 RD-9100UK ASSY COIN CHUTE TOWER 1
**26 SRT-2031UK NEOPRENE RUBBER STRIP 10X3mm 0.9
**28 RAL-2007X RUBBER HOLDER R TWIN 1
**29 RAL-2008X RUBBER HOLDER L TWIN 1
**31 SRS-1025UK COCKPIT SIDE L 1
**32 SRS-1026UK COCKPIT SIDE R 1
**33 SRS-1027UK BRKT CLOSING CTRL PNL BTM 1
**35 RD-9203UK BRKT POD CLOSING L 1
**36 RD-9204UK BRKT POD CLOSING R 1
**37 SRS-3041UK COVER TOP COCKPIT 1
**40 SRS-3001UK BRKT SUPP CTRL PNL TOP 1
**44 SRS-1405UK BRKT CLOSING CTRL PNL LCD TOP 1
**103 280-A00964-WX ROUTER TWIST D09 SO6.4 WOOD X 4
**104 280-A01264-WX ROUTER TWIST D12 SO6.4 WOOD X 7
**105 280-A02064-WX ROUTER TWIST D20 SO6.4 WOOD X 3
**201 000-P00412-W M4X12 MSCR PAN W/FS PAS 8
**202 FAS-290040 HEX SKT SCR BH BLK M8X25 4
**203 060-S00800-0B M8 WSHR SPR BLK 4
**204 060-F00800-0B M8 WSHR FORM A FLT BLK 4
**205 020-000830-0Z M8X30 SKT CAP OZ 6
**206 030-000625-SB M6X25 BLT W/S BLK 2
**207 031-000625-0B M6X25 CRG BLT BLK 2
**208 050-F00600 M6 NUT FLG SER PAS 5
ITEM NO PART NUMBER DESCRIPTION QTY
124
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
**209 068-651616-0B M6 WSHR 16OD FLT BLK 8
**210 068-651616 M6 WSHR 16OD FLT PAS 5
**211 030-000616-SB M6X16 BLT W/S BLK 6
**212 000-T00512-0B M5X12 MSCR POSI TH BLK 12
**213 020-F00850-0Z M8X50 SKT CSK OZ 6
**214 000-T00412-0C M4X12 MSCR TH CRM 4
**215 030-000830-SB M8X30 BLT W/S BLK 6
**216 068-852216-0B M8 WSHR 22OD FLT BLK 31
**217 030-000816-S M8X16 BLT W/S PAS 8
**218 060-F00800 M8 WSHR FORM A FLT PAS 10
**219 000-T00412-0B M4X12 MSCR TH BLK 8
**220 008-T00412-0B M4X12 TMP PRF TH BLK 4
**221 000-T00416-0C M4X16 MSCR TH CRM 2
**222 030-000825-SB M8X25 BLT W/S BLK 3
**223 030-000825-S M8X25 BLT W/S PAS 14
**224 000-T00412-0B M4X12 MSCR TH BLK 9
**225 050-F00400 M4 NUT FLG SER PAS 8
**226 030-000820-SB M8X20 BLT W/S BLK 6
**301 RD-65017UK WH CNTL PNL EXTN 1
**302 RD-65052UK WH SIDE POD EXTN 1
**303 RD-65054UK WH DIAL LED FLEXI LINK 1
**304 600-9010-44K WH EARTH 10CM M4 M4 1
**304 600-9040-44K WH EARTH 40CM M4 M4 1
**306 SSR-60022-010UK WH LED ASSY 100 2
**307 600-9120-44K WH EARTH 120CM M4 M4 1
10 ASSY MAIN CABI DX (RD-9000UK) (D-3/3)
125
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
11 ASSY BASE BOX DX (RD-9020UK) (D-1/1)
1
101
102 202 203
ITEM NO PART NUMBER DESCRIPTION QTY
**1 RD-9021UK BASE BOX DX 1
**101 601-5699UK LEG ADJ M16X100 1L/NUT 4
**102 MA1007 CASTOR SWIVEL 63MM NYLON 4
**104 280-A01248-PM ROUTER TWIST D12 S04.8 PAN 6
**105 280-A02048-PM ROUTER TWIST D20 S04.8PA 6
**202 030-000816 M8X16 BLT PA 16
**203 060-S00800 M8 WSHR SPR PAS 16
**301 SRS-65023UK WH PEDAL EXT 1
**302 RD-65015UK WH AUDIO LED EXT 4
**303 600-9030-44K WH EARTH 300MM M4M4 1
**304 600-9060-44K WH EARTH 600MM M4M4 1
**305 600-9040-44K WH EARTH 400MM M4M4 1
126
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
12 ASSY SPEAKER L (SRS-1500UK) (D-1/1)
***1 SRS-1551UK SPEAKER BRKT 1
***2 SRS-1552UK BLOCK SPACER SPEAKER 1
***101 130-04030-E SPKR ELIP 4OHM 30W VIS DX4x6P 0.5
***201 000-P00425-W M4X25 MSCR PAN W/FS PAS (4
***202 012-P03512-F N6X1/2" S/TAP FLG PAS 2
***301 SRS-60020UK WH SPEAKER B 1
ITEM NO PART NUMBER DESCRIPTION QTY
1
2
101
201
202
301
127
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
13 ASSY SPEAKER R (SRS-1560UK) (D-1/1)
***1 SRS-1551UK SPEAKER BRKT 1
***2 SRS-1552UK BLOCK SPACER SPEAKER 1
***101 130-04030-E SPKR ELIP 4OHM 30W VIS DX4x6P 0.5
***201 000-P00425-W M4X25 MSCR PAN W/FS PAS (4
***202 012-P03512-F N6X1/2" S/TAP FLG PAS 2
***301 SRS-60020UK WH SPEAKER B 1
ITEM NO PART NUMBER DESCRIPTION QTY
2
1
101
201
202
301
128
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
14 ASSY CONTROL PANEL (RD-2000UK) (D-1/2)
2
4
5
7
11
9
12
14
6
16
17
20
21
101
108
110
201
1
202
215
217
203
204
218
219
205
206
212
206 207
208
210
221
222
3
129
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
14 ASSY CONTROL PANEL (RD-2000UK) (D-2/2)
ITEM NO PART NUMBER DESCRIPTION QTY
****1 SPG-2001X STEERING WHEEL 1
****2 RD-2009UK HANDLE COLLAR 1
****3 SPG-2002 STEERING EMBLEM 1
****4 RD-2001UK CONTROL PANEL COVER 1
****5 RD-2002UK CONTROL PANEL BRKT 1
****6 INY-1204 SHIFTER COVER INY 1
****7 DYN-1223X SHIFT COVER B 1
****9 LMN-1202 SHIFT BASE 1
****11 610-0408-01 UP/DOWN SHIFTER AL YL 1
****12 RD-2200UK ASSY SW PLATE CREDIT 1
****14 RD-0002UK STICKER SUB INSTR 1
****16 DYN-0010UK DENOMI PLATE 1
****17 SRS-2004UK CONTROL PANEL BACK 1
****20 RD-2011UK PLATE DIALS EDGE LIT 1
****21 RD-2012UK PLATE RECOVERY BTN EDGE LIT 1
****101 RD-2500UK MECHA 50-0102-07PT W/SEGA SHAFT 1
****102 280-A01200-A ROUTER TWIST D12 ADH 4
****103 280-A02000-A ROUTER TWIST D20 ADH 1
****108 509-6006-G BTN CHROME GRN HALO C/W LED 1
****110 390-2012-040RGB LED FLX STRIP RGB 12V 40CM 1
****201 020-000820 M8X20 BLT PAS 1
****202 060-F00800 M8 WSHR FORM A FLT PAS 4
****203 060-S00800 M8 WSHR SPR PAS 1
****204 050-U00800 M8 NUT NYLOK PAS 4
****205 FAS-200013 M4X16 SKT CAP CRM 4
****206 000-T00416-0B M4X16 MSCR TH BLK 7
****207 000-P00412-W M4X12 MSCR PAN W/FS PAS 3
****208 008-T00516-0B M5X16 TMP PRF TH BLK 4
****210 030-000820-S M8X20 BLT W/S PAS 4
****212 000-T00412-0C M4X12 MSCR TH CRM 4
****215 050-F00400 M4 NUT FLG SER PAS 3
****217 060-F00400 M4 WSHR FORM A FLT PAS 1
****218 068-652016 M6 WSHR 20OD FLT PAS 4
****219 050-U00600 M6 NUT NYLOK PAS 4
****221 060-F01600 M16 WSHR FORM A FLT PAS 2
****222 000-T00425-0B M4X25 MSCR TH BLK 4
****223 068-852515-OB M8 WSHR 25OD FLT BNP 3
****301 SRS-60022UK WH SHIFTER EXTN 1
****302 RD-60034UK WH LED DIALS 1
130
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
15 ASSY CONTROL PAN COVER (RD-2001UK) (D-1/1)
1
23
4
5
ITEM NO PAT NUMBER DESCRIPTION QTY
****1 SPG-1201X-D PANEL COVER BLANK 1
****2 RD-2001-CUK DESIGN PLATE L 1
****3 RD-2001-DUK DESIGN PLATE M 1
****4 RD-2001-EUK DESIGN PLATE R 1
****5 RD-2001-BUK METER PANEL 1
131
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
16 ASSY SWITCH PLATE CREDIT (RD-2200UK) (D-1/1)
12
3
102 102
103
105 105
106
ITEM NO PAT NUMBER DESCRIPTION QTY
****1 RD-2201UK STICKER START/VIEW/CREDIT 1
****2 RD-2202UK BUTTON PLATE W/CREDIT 1
****3 171-6478 PC BD LIGHTING 1
****101 212-5205-12 CONNECTOR PCB MOUNT (NOT SHOWN) 1
****102 509-5560-Y-91 PB SW W/L 1L Y ROHS 2
****103 509-5561-S PB SW W/L 5L LW5L-15VS 1
****105 LT1060 BULB 12V MBC BA9s 2W 2
****106 LT1061 BULB 12V MBC BA9S 1.2W 1
****301 RD-60021UK WH BTN PLATE (NOT SHOWN) 1
132
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
1
2
17 ASSY SIDE POD L (RD-9150UK) (D-1/1)
***1 RD-9151UK SIDE POD L 1
***2 RD-9152UK STICKER SIDE POD 1
****1 RD-9152-AUK STICKER SIDE POD BLANK 1
ITEM NO PART NUMBER DESCRIPTION QTY
1
2
***1 RD-9161UK SIDE POD L 1
***2 RD-9152UK STICKER SIDE POD 1
****1 RD-9152-AUK STICKER SIDE POD BLANK 1
ITEM NO PART NUMBER DESCRIPTION QTY
18 ASSY SIDE POD R (RD-9160UK) (D-1/1)
133
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
19 ASSY ADJUSTABLE SEAT (RD-1600UK) (D-1/2)
1
2
3
4
6
78
9
5
11
12 13
102
103
101
105
106
201
202
203
213
212
212
212
208
207
206
206
206
206
204
204
204
202
134
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
19 ASSY ADJUSTABLE SEAT (RD-1600UK) (D-2/2)
ITEM NO PART NUMBER DESCRIPTION QTY
****1 RD-1650UK ASSY SEAT 1
****2 RD-1601UK SEAT BASE 1
****3 RD-1602UK SEAT TRAY 1
****4 RD-1603UK CABLE BEAR BRKT UPPER 1
****5 RD-1604UK CABLE BEAR BRKT LOWER 1
****6 RD-1605UK PROTECT RUBBER 2
****7 RD-1606UK PLATE HOLDER A 1
****8 RD-1607UK PLATE HOLDER B 2
****9 RD-1608UK DESIGN PLATE BACK LED 1
****11 RD-1610UK BACK LED CASE 1
****12 RD-1611UK TRAY COVER FRONT 1
****13 RD-1612UK TRAY COVER REAR 1
****14 RD-1613UK STICKER SEAT BASE REAR 1
*****1 RD-1613-AUK STICKER SEAT BASE REAR BLANK 1
****101 601-9059-91 SEAT RAIL L 1
****102 601-9060-91 SEAT RAIL R 1
****103 601-6981-009 CABLE BEAR L=009 1
****105 838-14973-07 LED BD RGB 3X7BLOCK 1
****106 280-L00605-OS STANDOFF 6.35OD 3.56ID 4.76L 6
****201 000-P00312-PN M3X12 MSCR PAN NYLON NAT 6
****202 000-P00408-W M4X8 MSCR PAN W/FS PAS 4
****203 000-P00512-W M5X12 MSCR PAN W/FS PAS 4
****204 050-U00800 M8 NUT NYLOK PAS 8
****206 068-852216 M8 WSHR 22OD FLT PAS 14
****207 030-000820-S M8X20 BLT W/S PAS 6
****208 050-F00400 M4 NUT FLG SER PAS 4
****212 000-T00408-0B M4X8 MSCR TH BLK 10
****213 050-F00500 M5 NUT FLG SER PAS 3
****301 RD-60025UK WH CABLE BEAR 1
135
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
20 ASSY SEAT (RD-1650UK) (D-1/1)
12
3
4
5
102 201
202 202
202
ITEM NO PART NUMBER DESCRIPTION QTY
*****1 RD-1670UK ASSY WOOFER 1
*****2 RD-1680UK ASSY WOOFER LED 1
*****3 SRC-1651-01-A SEAT 1
*****4 RD-1652UK WOOFER BRKT B 1
*****5 RD-1654UK WOOFER DESIGN PLATE 1
*****6 RD-1651-BUK STICKER SEAT UPPER 1
*****7 RD-1651-CUK STICKER SEAT LOWER 1
*****102 280-6686-01UK 4.5X16X4 SP WSHR 4
*****201 FAS-290042 M4X12 HEX SKT LH CAP SCR STN 4
*****202 012-P00416-FZ N8X5/8” S/TAP FLG 0Z 10
136
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
21 ASSY WOOFER (RD-1670UK) (D-1/1)
1
101
201202
1
101
102
201
22 ASSY WOOFER LED (RD-1680UK) (D-1/1)
ITEM NO PART NUMBER DESCRIPTION QTY
******1 RD-1671UK WOOFER BRKT A 2
******3 280-L00808-OS STANDOFF 7.94OD 4.93ID 7.94L 4
******101 130-5280 WOOFER 4OHM 80W SILVER RNE 1
******201 060-F00400 M4 WSHR FORM A FLT PAS 4
******202 050-U00400 M4 NUT NYLOK PAS 4
ITEM NO PART NUMBER DESCRIPTION QTY
******1 RD-1681UK WOOFER BRKT C 1
******101 838-14973-01 LED BD RGB 3X1BLOCK 1
******102 280-L00605-OS STANDOFF 6.35OD 3.56ID 4.76L 2
******201 000-P00312-PN M3X12 MSCR PAN NYLON NAT 2
137
PARTS LIST
19
SEGA TOTAL SOLUTIONS
The exclusive supplier of SEGA spares
23 ASSY BASE BOX LIGHT (RD-1550UK) (D-1/1)
1
2
101
103 201
ITEM NO PART NUMBER DESCRIPTION QTY
****1 RD-1551UK ENCLOSURE LIGHT 1
****2 LCA-2040UK INVERTER COVER 1
****101 399-8300-WHT-UK CCFL KIT 300MM WHT 1
****102 280-A01013-PM ROUTER TWIST D10 SO12.7 PAN M 2
****103 280-A00900-A ROUTER TWIST D9 ADH 1
****201 050-F00300 M3 NUT FLG SER PAS 2
20
WIRE COLOUR CODE TABLE
138
Thecolorcodesforthewiresusedinthediagramsinthefollowingchapterareasfollows.
A PINK
B SKYBLUE
C BROWN
D PURPLE
E LIGHTGREEN
Wiresotherthanthoseofanyoftheabove5singlecolorswillbedisplayedby2alphanumeric
characters.
1 RED
2 BLUE
3 YELLOW
4 GREEN
5 WHITE
7 ORANGE
8 BLACK
9 GRAY
Iftheright-handsidenumeralofthecodeis0,thenthewirewillbeofasinglecolorshownbytheleft-
handsidenumeral(seetheabove).
Note1: Iftheright-handsidenumeralisnot0,thatparticularwirehasaspiralcolorcode.Theleft-
handsidecharactershowsthebasecolorandtheright-handsideone,thespiralcolor.
<Example>51………WHITE/RED
RED WHITE
Note2: Thecharacterfollowingthewirecolorcodeindicatesthesizeofthewire.
U: AWG16
K: AWG18
L: AWG20
None: AWG22
The DC power wire color for this product is dierent from previous SEGA titles. Working
from the previous wire colors will create a high risk of re.
20 WIRE COLOUR CODE TABLE
139
WIRING DIAGRAMS
21
(D-1/3) 21 SCHEMATIC DIAGRAMS
140
WIRING DIAGRAMS
21
(D-2/3)
141
WIRING DIAGRAMS
21
(D-3/3)