Arcade Hammerhead Manual Service 11 01 07 User
2013-11-19
User Manual: Arcade Hammerhead Manual
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OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. 1 TABLE OF CONTENTS INTRODUCTION…………………………….………....PAGE 3 GAME FEATURES GAME PLAY INSTALLATION………………………….……………...PAGE 4 BEFORE YOU BEGIN INSTALLATION PROGRAMMING OPTIONS…………………………..PAGE 5 & 6 INTRODUCTION USING THE PROGRAMMING OPTIONS MAINTENANCE………………………………………...PAGE 7 QUICK TROUBLESHOOTING………………………..PAGE 8 GAME REPAIR………………………………………....PAGE 9 - 11 OPERATIONAL BACKGROUND TROUBLESHOOTING PHILOSOPHY MECHANICAL REPAIR PARTS LISTINGS……………………………………....PAGE 12 SCHEMATICS…………………………………………..PAGE 13 - 15 WIRING DIAGRAMS……………………………...…...PAGE 16 - 28 ICEDOC WS9001 REVISION B 11-01-07 2 INTRODUCTION GAME FEATURES GAME PLAY Thank you for purchasing the new Hammerhead™ game from I.C.E. This new “WACKY” game utilizes all the proven technology of it’s predecessor Smack-n-Alien. ICE has taken out the cost but not the quality, giving the customer a fresh look with full reliability. The object of the game is to hit as many sharks as possible in the time allowed. (Note: the player must try to hit the sharks that are in the up position to score points) The player does not get penalized for missing a shark. The high score for the day will be displayed for all new players to try and match. Game cabinetry is stylish, yet bright. The game has been designed to be either a back-to-back centerpiece or a wall unit that will enhance the look of any location. Thick 16 gauge metal panels and marine grade water resistant plywood make the game extremely durable. The boat bow is made of a special high impact styrene that is easy to maintain. The distortion printed marquee is made of .187 PETG. This is back printed, which will prevent the customer from damaging the printing. The PETG is more durable than acrylic and therefore will withstand impact better. Electronics and sounds are the state of the art in digital technology. Robust design ensures a long trouble free life for your game. The game is very flexible with its programming options to allow it to be tailored to most locations easily. (NOTE: There is a bonus shark, the shark that pops up before game play starts. If a player hits that on he will be awarded one extra point.) 3 INSTALLATION CAUTION: CHECK THAT THE A.C. VOLTAGE RATING ON THE BACK OF THE GAME MATCHES THE A.C. VOLTAGE OF YOUR LOCATION. BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR, PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION. DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. Plug the game into the A.C. outlet and turn on power to the game. The switch for the game is located on a power module on the outside rear of the game. HAVE A QUALIFIED ELECTRICIAN CHECK YOU’RE A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. It is now time to program your game…….. TOOLS NEEDED The game normally comes fully assembled and ready for use. If however, you need to disassemble or reassemble the marquee to the game for any reason, all that is needed is a 5/32 security Allen wrench. INSTALLATION The game comes ready to play with just a few simple things to keep in mind. 1. When installing the game, be sure you use a grounded A.C. outlet. If necessary, have it checked to be sure the ground is good. THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE. 2. Make sure the game is level after installation. It is necessary to make sure the game is level so the game will work properly. 3. Place the game into its final location and use the adjusting feet to level the game. 4 PROGRAMMING INTRODUCTION The Hammerhead™ game is extremely flexible from a programming standpoint. This allows the customer to “fine tune” the game to his or her exact needs. This section will describe in detail each of the programming options and how they work. PLEASE READ THIS SECTION THOROUGHLY BEFORE CALLING OUR SERVICE DEPARTMENT. MOST QUESTIONS REGARDING SET-UP AND OPERATION WILL BE FULLY EXPLAINED HERE. HOW TO USE THE PROGRAMMING OPTIONS PROGRAMMING BUTTON – Use this button to enter and exit the programming mode. Press this button once to enter the mode, and once again to exit the mode. SELECT BUTTON – Use this button to scroll through and “step” through the various options. ADVANCE BUTTON – Use this button to “change” the value of a particular option. TICKET RESET BUTTON - Use this button to “reset” ticket counter. PROGRAMMING BUTTON SELECT BUTTON TICKET RESET BUTTON ADVANCE BUTTON 5 PROGRAMMING OPTION DEFAULT MIN / MAX DEFINITION O 7 00 10 Volume adjustment 1 2 01 09 coins per credit switch 1 2 1 00 09 # of coin 1’s per credit switch 2 3 20 10 99 number of seconds per game 4 2 00 06 difficulty (lower = easier) 5 2 00 09 tickets just for playing 6 5 01 10 hits per tickets 7 25 00 99 ticket cap per game 8 5 00 99 minutes between attract mode 9 3 01 03 attract mode type 10 00 00 01 factory reset NOTE: After the factory reset has been selected, the programming button must be pressed twice to exit. 6 MAINTENANCE TICKET DISPENSERS GENERAL MAINTENANCE The biggest problem ticket dispensers have is ticket dust blocking the optical detectors. It is a good idea to occasionally use compressed air to remove the dust from the dispensers. This game has been designed to be as trouble and maintenance free as possible. With this in mind the only basics are to keep the game clean. Below are the main areas to take care of with specific directions. SHARK HEAD MARQUEE The sharks should be cleaned with a soapy water solution. Be sure to wring the sponge out before cleaning. Excess water may drip onto coil bed assembly and cause permanent damage. The MARQUEE should be cleaned with a soapy water solution if covered with water-based dirt such as food products. After cleaning with soapy water, polish with a commercial plastic polish or a spray furniture polish. These have lubricating oils that condition the plastic and keep it shiny and clear looking. Never use regular glass cleaners as the ammonia in them actually damages the plastic and dulls it. LUBRICATION We do not recommend the use of any lubrication anywhere on the game. Any deep scratches can be reduced or eliminated with a scratch removing polish and buffing wheel. The only moving parts on the game are the sharks. If you notice any sticking or binding of the sharks check the following. CABINET - Dirt on the solenoid shafts – Remove the solenoid shafts, clean with isopropyl alcohol. Finish wiping clean with a good grade of spray polish only. The cabinet plastic and decals can be cleaned with soapy water or spray furniture polish. DO NOT use any alcohol or petroleum based cleaners as they could damage the plastic or printed parts. - Wear – If excessive solenoid body wear is noted, replace the solenoid coil. COIN MECHANISMS The coin mechanisms should be cleaned periodically, as they will accumulate dirt, which will cause the coins to stick. Remove the coin mech and clean them in a dish detergent solution and a stiff brush. Dry thoroughly and reinstall. 7 QUICK TROUBLESHOOTING GAME WILL NOT TAKE OR ADD MONEY CORRECTLY • Micro switch not working or returning properly. Check and repair or replace as necessary. • Bad Harnessing or connector. Check w/ohm meter and repair as necessary. • Game programming set incorrectly. Check programming option and re-program if necessary. • Bad Main P.C. Board. Check and repair or replace as necessary. SHARKS WILL NOT POP UP DURING GAME PLAY • Opto Sensor is not working properly. Test and replace as necessary. • Reflective foil is not properly in place. Reapply foil correctly. • Bad harnessing or connector. Check w/ohm meter and repair as necessary. • Bad Main P.C. Board. Check and repair or replace as necessary. GAME HAS NO SOUND • Bad speaker. Check w/ohm meter for 4 or 8-ohm load. If not within this range, replace. • Volume level set incorrectly. Check volume level in programming, and adjust if necessary. • Bad Harnessing or connector. Check w/ohm meter and repair as necessary. • Bad Main P.C. Board. Check and repair or replace as necessary TICKET DISPENSER DOES NOT WORK OR WORKS IMPROPERLY • Bad ticket dispenser. Repair or replace as necessary. • Bad harnessing or connector. Check w/ohm meter and repair as necessary. • Bad Main P.C. Board. Check and repair or replace as necessary. • Game out of tickets. Add tickets • Optical sensor on ticket dispenser dirty. Remove paper fuzz and debris with a soft brush. NO FLORESCENT LIGHTING • Bulb burned out. Replace bulb. • Electronic ballast bad. Replace ballast. • Harness bad or harness unplugged. Check w/ohm meter and plug in, repair or replace as necessary. • No A.C. power to the game or Main fuse bad. Check fuse and A.C. power. TICKETS OR HIGH SCORE DISPLAY Don’t WORK PROPERLY • Bad Display P.C. Board. Repair or replace Display board • Bad Main P.C. Board. Repair or replace Main board. • Bad display harnessing. Repair as necessary. CAN’T ENTER OR EXIT PROGRAMMING OR OTHER ADJUSTMENT MODES • Bad programming or adjustment buttons. Replace buttons. Check harnessing. • Bad Main P.C. Board. Repair or replace Main board. 8 GAME REPAIR WARNING: ALWAYS REMOVE POWER TO THE GAME BEFORE ATTEMPTING ANY SERVICE, UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS. TROUBLESHOOTING PHILOSOPHY To find problems with the game, always first check what should be obvious. See that the game is plugged in, and that all of the fuses on the game are good. This includes the fuse that is located INSIDE the power module. Next, check to see that all of the connectors are firmly seated and that none of the wires have been pulled out of them. OPERATIONAL BACKGROUND When trying to find out if specific components are bad or not. This will help you to know if you have a problem with a specific component, or maybe a problem with either the wiring or the Main P.C. Board. The HAMMERHEAD™ game has been manufactured with modular design in mind. Almost everything in the game can be EASILY removed for servicing. This makes it much easier for the repairman as he / she can work in a quieter less distracting environment away from the Game Room floor. The game relies on 1 coil bed assembly which can be remove from the game very easily. Use extreme caution when using probes or voltmeters if the game is powered up. If doing continuity checks, it is important to disconnect the harnessing at both ends, as attached they may yield erroneous results. Coin and low ticket sensing are done with conventional micro switches. In all areas of critical importance, optical sensors were developed specifically, and optimized for their particular application. If a P.C. Board is suspected as the cause of a problem, check to see that all of the components on the board are firmly attached. Pay special attention to any socketed devices. All P.C. Boards are made of premium quality board material and use time proven components to assure you of the most reliable designs possible. If light bulbs are suspected, swap them with a bulb that is known to work to narrow the problem down to either a bulb or P.C. Board. We have put forth our best efforts and tested this game extensively to assure the best possible performance under the widest variety of operating conditions. We are ALWAYS however interested in our customers input for product improvement. If you have any questions or comments please feel free to contact our service department. I.C.E. SERVICE DEPARTMENT 716-759-0360 NORMAL BUSINESS HOURS ARE: MONDAY – FRIDAY, 9:00 AM TO 6:00 PM EST 9 GAME REPAIR COIL BED PARTS REPLACEMENT REPLACEMENT & REPAIR Service the coil bed as follows: COIL BED SERVICING 1. Remove all the shark heads from the coil bed. To remove sharks, turn the coil bed over so that the coil bed is resting on the shark heads. Remove the Allen head screw from the shaft. Cut the wire tie and remove the locking pin. Pull the shark heads through the coil bed. To remove the coil bed: 1. Remove the 4 bolts that hold the boat bow on to the cabinet. The bolts are located on the underside of the playfield, on the left & right sides of the game. REMOVE SCREW CUT WIRE TIE & REMOVE PIN 2. Unplug the Sensor PCB Assembly. Remove the two Nylok nuts holding the coil cap. 2. Remove the 6 bolts holding the coil bed in position as shown in the photo below. UNPLUG REMOVE NUTS 4. Disconnect the wires to the coil & remove. 3. Unplug the multi pin connector by twisting off. 5. Assemble in reverse order. 10 GAME REPAIR 3. Using a Phillips screwdriver, remove the four screws that hold the board in place. MARQUEE BULB / DISPLAY BOARD SERVICE To replace a light bulb: 1. Remove the square drive screws on the rear of the marquee, that attach the lamp mounting panels. Start with the side that looks like the light is out. 4. Repeat the previous steps to remove the second display. IF YOU HAVE ANY QUESTIONS OR COMMENTS, PLEASE CONTACT OUR SERVICE DEPARTMENT AT: 716-759-0360 MON. THRU FRI. 8AM-5PM EST Display Board follow the directions below: 1. CAUTION: Be sure that the power has been disconnected before attempting to unplug the Display Boards. 2. Remove the security Allen bolts around the perimeter of the marquee. 11 PARTS LISTING Parts denoted with * indicate available as part of a specially discounted spares kit. ELECTRONIC / ELECTRICAL WS2034X WS2032X 2295 2315 MECHANICAL PARTS 211 BW250X FP1004 HR1019 1024 1026 AR2007 BW2017 BW2018 2027 CC2027 5101X BW8284X 8312* HH5005 WA4010 WS4011 175 1026 2289 8212 CG2027 2364 WA1054 8312 MZ8284X WS7027X WS3004 WS8444X WS2011X WS9001 Low Ticket Micro Switch PLL Bulb Socket Assembly Leg Leveler Mounting Bracket Leveler Foot Ticket Bin Bracket, Low Ticket Switch Mounting Speaker, 6” x 9” PLL Bulb Retaining Clip PLL Bulb Support Fan, DC 12 Volt Power Cord, 20 ft. Mech Holder Assembly Workhorse 6 Ballast, ( WH6-120-L) Bulb, PL-L 40W/41/RS/IS Fluorescent Ticket Dispenser Mallet Shark Head Immonex Mech. Low Ticket Switch Reset Button Flashing LED (Low Ticket) Power Cord 9’ Coil Bed Fan Limiting Pin Light Bulb Ballast Workhorse 6 Marquee Vacuum Form Boat Cleat Jewel Light Assembly Shark Head Assembly Service Manual Main PCB Display Boards Fuse, MDQ6 (6 Amp Slo Blo) Fuse, MDQ3 (3 Amp Slo Blo) DECALS AND GRAPHICS WS7003 WS7005 WS7112 WS7110 WS7027 WS7006 12 BOAT DECK DECAL FRONT DECAL RIGHT SIDE DECAL LEFT SIDE DECAL MARQUEE (BACK DROP) ICE LOGO 13 14 15 4 3 2 1 POWER MODULE BACK #HH2050x - ASY POWER MODULE 3 MDQ E To Transformer 18 " D 6 1 12 " BLACK .250 FLAG #648 GREEN/YELLOW D #PC20217 (1) 5 4 3 WHITE .250 FLAG #648 2 (3) GRAY GREEN/YELLOW GRAY 1 2 3 115 VAC EARTH GROUND 115VAC 3 PIN CAP #2288 PIN 2: FEMALE #2102 PINS 1 & 3: 20-14 AWG FEMALE #8259 BLACK/WHITE .250 FLAG #648 To Marquee Harness 15 " #WS2002XTRANSFORMER ASY (2) WHITE/BLACK .250 FLAG #648 C (4) BROWN .250 FLAG #648 #WS2002 TRANSFORMER (2-51-01107) ORANGE YELLOW ORANGE RED RED YELLOW (5) 16 6 PIN PLUG #2173 20-14 AWG MALE #8260 BROWN/WHITE .250 FLAG #648 To Main Board 12 " 1 2 3 4 5 6 16 VAC 12.4 VAC 16 VAC 22 VAC 22 VAC 12.4 VAC C (6) B B BK 100 VAC 50/60~ 18 AWG WT BK/WT GY GY RD RD OR 100 VAC 50/60~ 18 AWG WT/BK BN OR A #WS2004PX - POWER MODULE GROUND 115 VAC @ 1.25A 18 AWG 4" 22 VAC @ 6.0A 16 AWG To Transformer #PC20217 14 " GREEN/YELLOW GREEN/YELLOW #PC20217 16 VAC @ 3.0A 18 AWG To Power Module #639 .250 YL 25 VAC 50/60~ 18 AWG BN/WT YL 12.4 VAC @ 4.0A 18 AWG HAMMERHEAD TITLE DESCRIPTION 7/9/01 DATE 4 3 #WS2002X - ASY TRANSFORMER #WS2004PX - POWER MODULE GROUND HARNESS 2 REVISED 3/14/02 A FILENAME WS.VSD DRAWN BY MMARTIN PAGE 1 1 OF 13 4 3 2 1 D #PC20217 #8068 #8068 #8068 D 3" 3" C C 22 " 17 #8068 17 " 29 " B B GREEN/YELLOW #PC20217 HAMMERHEAD TITLE A DESCRIPTION 4 3 2 WS.VSD DRAWN BY MMARTIN #WS2004X - CABINET GROUND 7/9/01 DATE A FILENAME REVISED 3/14/02 PAGE 1 2 OF 13 4 3 2 1 D D C P2 To Display Board 18 KEY Ground Ground KEY D CLK D DATA D LATCH 12 VDC 12 VDC KEY 10 9 8 7 6 5 4 3 2 1 KEY BLACK BLACK KEY brown/red brown/green brown/white ORANGE ORANGE KEY 10 PIN AMP HOUSING #2291 CONTACT PIN #2201 PINS 1, 7, AND 10: KEY PLUG #2239 P1 9" KEY BLACK BLACK KEY brown/red brown/green brown/white ORANGE ORANGE KEY 10 9 8 7 6 5 4 3 2 1 C KEY Ground Ground KEY D CLK D DATA D LATCH 12 VDC 12 VDC KEY To Display Board 10 PIN AMP HOUSING #2291 CONTACT PIN #2201 PINS 1, 7, AND 10: KEY PLUG #2239 B B QTY 1 HAMMERHEAD TITLE A DESCRIPTION 3 #WS2051AX - DISPLAY INTERCONNECT HARNESS 7/9/01 DATE 4 PER GAME 2 REVISED 3/14/02 A FILENAME WS.VSD DRAWN BY MMARTIN PAGE 1 3 OF 13 4 3 2 1 D D To Main Board C 19 Ground Ground KEY D CLK D DATA D LATCH 12 VDC 12 VDC 1 2 3 4 5 6 7 8 P1 61 " P9 KEY BLACK BLACK KEY brown/red brown/green brown/white ORANGE ORANGE KEY BLACK BLACK KEY brown/red brown/green brown/white ORANGE ORANGE 8 PIN AMP HOUSING #2405 CONTACT PIN #2201 PIN 3: KEY PLUG #2239 10 9 8 7 6 5 4 3 2 1 KEY Ground Ground KEY D CLK D DATA D LATCH 12 VDC 12 VDC KEY C To Display Board 10 PIN AMP HOUSING #2291 CONTACT PIN #2201 PINS 1, 7, AND 10: KEY PLUG #2239 B B QTY 1 HAMMERHEAD TITLE A DESCRIPTION 3 2 A FILENAME WS.VSD DRAWN BY MMARTIN #WS2051X - DISPLAY HARNESS 7/9/01 DATE 4 PER GAME REVISED 3/14/02 PAGE 1 4 OF 13 4 3 2 TOP VIEW 6 F 5 D 1 E D D 4 3 2 A 1 B C #651 .187 Jewel F Jewel E Jewel D Jewel C Jewel A Jewel 1 Jewel 2 Jewel 3 Jewel 4 Jewel B 25 " #651 .187 #651 .187 6" 29-1/2 " M 6" 6" 21 " #651 .187 #2909 #2909 .187 .187 M 17 " white/brown #651 .187 M 15 " #651 .187 6" 6" 17 " #651 .187 #651 .187 #2909 #2909 .187 .187 M 6" #651 .187 M #651 .187 #2909 #2909 .187 .187 M #651 .187 #651 .187 #2909 #2909 .187 .187 M M #651 .187 #2909 #2909 .187 .187 M M #2909 .187 M 19 " #2909 .187 M 21 " #651 .187 #2909 #2909 .187 .187 M M 6" #651 .187 M 20 23 " #651 .187 #2909 #2909 .187 .187 M #651 .187 6" 5" 24 " #651 .187 M #651 .187 #2909 #2909 .187 .187 M #651 .187 M #651 .187 #2909 #2909 .187 .187 M #651 .187 M #2909 #2909 .187 .187 M #2909 .187 M M C Jewel 5 Jewel 6 * WS8444X - ASY (JEWEL LIGHT) #651 .187 #2909 .187 C #651 .187 5" 33 " 35-1/2 " white/red white/orange white/yellow B B white/green white/blue To Coil Bed Assembly A Jewel Jewel Jewel Jewel Jewel Jewel 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 12 VDC 12 VDC white/brown white/red white/orange white/yellow white/green white/blue HAMMERHEAD TITLE DESCRIPTION 24 " 9 PIN PLUG #2292 SPLIT PIN #2100 4 A 15 " orange orange 3 2 WS.VSD DRAWN BY MMARTIN #WS2053X - JEWEL LIGHT HARNESS 7/9/01 DATE FILENAME REVISED 3/14/02 PAGE 1 5 OF 13 4 3 2 1 D D C C To Transformer 21 AC L EARTH GND AC N To Ballast Assembly 59 " 1 2 3 BLACK GREEN WHITE BLACK GREEN WHITE # 8173 - 3 COND. SVT 3 PIN CAP #2288 FEMALE #2102 3 PIN PLUG #2206 SOLID PIN #2100S 1 2 3 AC L EARTH GND AC N B B HAMMERHEAD TITLE A DESCRIPTION 4 3 2 WS.VSD DRAWN BY MMARTIN #WS2056X - MARQUEE HARNESS 7/9/01 DATE A FILENAME REVISED 3/14/02 PAGE 1 6 OF 13 4 3 2 1 41 " orange #650 .110 black #650 .110 D To Coin Lamps D 6" 6 " orange #650 .110 black #650 .110 To Coin Lamps 38-1/2 " To Mainboard P12 C 22 12 VDC Lockout Coil Ground Coin In 1 Coin In 2 Ground P12 1 2 3 4 5 6 orange * 2 gray/yellow black gray/brown gray/red black orange #651 .187 gray/yellow #651 .187 To Lockout Coils C 6" orange #651 .187 gray/yellow #651 .187 6" 6 PIN AMP HOUSING #2944 CONTACT PIN #2201 To Lockout Coils 38-1/2 " gray/brown B #648 .250 black To Coin Switch 1 B #648 .250 6" 40-1/2 " gray/red #648 .250 black HAMMERHEAD TITLE A DESCRIPTION 3 PART OF #WS2057X - CABINET HARNESS 7/9/01 DATE 4 To Coin Switch 2 #648 .250 2 REVISED 3/14/02 A FILENAME WS.VSD DRAWN BY MMARTIN PAGE 1 7 OF 13 4 3 2 1 D D To Mainboard P8 12 VDC Ticket Sense Ticket Run Ground 39 " P8 1 2 3 4 violet/blue BLACK + black violet/white ORANGE + orange ORANGE violet/blue violet/white BLACK T Sense P GND To Ticket T Run Dispenser + 12VDC 4 PIN MLX CAP #2158 MLX FEMALE PIN #2176 PINS 2 & 4: 20-14 AWG MLX FEMALE PIN #8177 4 PIN AMP HOUSING #2429 CONTACT PIN #2201 C 1 2 3 4 C 9" 23 23 " orange violet/green 1 2 + 12VDC T Out 2 PIN MOLEX HOUSING #2089 MINI KK PIN #2074 28 " violet/green #651 .187 black #651 .187 B DESCRIPTION 3 B PART OF #WS2057X - CABINET HARNESS 7/9/01 DATE 4 To Low Ticket Switch HAMMERHEAD TITLE A RED FLASHING LED #8212 WITH LED HOLDER #1017 2 REVISED 3/14/02 A FILENAME WS.VSD DRAWN BY MMARTIN PAGE 1 8 OF 13 4 3 2 1 D D 45 " To Right Speaker brown/white #653T .250 red/white #653T .250 To Mainboard P1 P1 C Right Speaker Right Speaker + Left Speaker Left Speaker + 1 2 3 4 5 C brown/white red/white brown/gray red/gray 24 5 PIN AMP HOUSING #2419 CONTACT PIN #2201 29 " To Left Speaker brown/gray #653T .250 red/gray #653T .250 B B HAMMERHEAD TITLE A DESCRIPTION 7/9/01 DATE 4 3 PART OF #WS2057 - CABINET HARNESS 2 REVISED 3/14/02 A FILENAME WS.VSD DRAWN BY MMARTIN PAGE 1 9 OF 13 4 3 2 1 D D TICKET C #2558 black red To Mainboard P13 P13 25 T CNT 12 VDC C CNT 1 2 3 23 " gray/blue orange gray/green gray/blue orange gray/green C #PC20224 12v COUNTER 0000000000 #2815 COIN 3 PIN AMP HOUSING #2945 CONTACT PIN #2201 red black #2558 #PC20224 12v COUNTER 0000000000 B B HAMMERHEAD TITLE A DESCRIPTION 7/9/01 DATE 4 3 PART OF #WS2057X - CABINET HARNESS 2 REVISED 3/14/02 A FILENAME WS.VSD DRAWN BY MMARTIN PAGE 1 10 OF 13 4 3 2 1 D D #651 .187 #2909 M .187 #651 .187 #2909 M .187 #651 .187 #2909 M .187 #651 .187 #2909 M .187 #651 .187 #2909 M .187 #651 .187 #2909 M .187 #651 .187 #2909 M .187 #651 .187 #2909 M .187 RESET 4" C To Mainboard P7 ADV C 4" P7 26 Ticket Reset Program Select Advance Ground 1 2 3 4 5 20 " violet/brown violet/red violet/orange violet/yellow black 16-1/2 " 18 " 18-1/2 " 16-1/2 " violet/brown violet/red violet/orange violet/yellow black #2714 5 PIN IDC SEL 4" B PRG PRG SEL ADV RESET B #2289X - BUTTON ASY #2909 M .187 #2909 M .187 2" black black * Solder wires to button HAMMERHEAD TITLE A DESCRIPTION 7/9/01 DATE 4 3 PART OF #WS2057X - CABINET HARNESS 2 REVISED 3/14/02 A FILENAME WS.VSD DRAWN BY MMARTIN PAGE 1 11 OF 13 4 3 2 1 42 " P3 44 " P2 D Shark Shark Shark Shark Shark Shark 2 1 4 3 5 6 1 2 3 4 5 6 TAN/BLACK RED/BLACK ORANGE/BLACK YELLOW/BLACK GREEN/BLACK BLUE/BLACK 30 30 30 30 30 30 30 30 30 62 58 51 43 26 18 6 PIN AMP HOUSING #2944 CONTACT PIN #2201 VDC VDC VDC VDC VDC VDC VDC VDC VDC 1 2 3 4 5 6 7 8 9 BROWN RED ORANGE YELLOW GREEN BLUE 63 59 52 44 27 19 D 9 PIN AMP HOUSING #8136 CONTACT PIN #2201 P5 65 " P4 C 1 2 3 4 5 Ground Ground Ground Ground Ground black black black OPTO SENSE 6 KEY OPTO SENSE 5 OPTO SENSE 4 OPTO SENSE 3 OPTO SENSE 2 OPTO SENSE 1 41 24 3 1 2 3 4 5 6 7 8 9 27 5 PIN AMP HOUSING #2419 CONTACT PIN #2201 57 " yellow/blue KEY yellow/green yellow/white yellow/orange yellow/red yellow/brown 12 VDC 12 VDC Jewel 1 Jewel 2 Jewel 3 Jewel 4 Jewel 5 Jewel 6 B 4 5 11 12 19 20 27 28 12 VDC 12 VDC 12VDC 36 37 44 45 52 53 1 2 3 4 5 6 7 8 9 10 11 12 45 " 63 PIN CIRCULAR PLUG #8111 FEMALE PIN #8112 CLAMP #8110 orange orange orange 22 39 4 B HAMMERHEAD DESCRIPTION 3 #WS2059X - MAIN TO COIL BED HARNESS 7/9/01 DATE 4 30 14 61 54 46 38 21 13 63 TITLE A ORANGE/WHITE ORANGE/WHITE white/brown white/red white/orange white/yellow white/green white/blue 12 PIN AMP HOUSING #8428 CONTACT PIN #2201 59 60 C 25 42 50 57 56 9 PIN AMP HOUSING #8136 CONTACT PIN #2201 PIN 4: KEY PLUG #2239 P6 1 17 2 REVISED 3/14/02 A FILENAME WS.VSD DRAWN BY MMARTIN PAGE 1 12 OF 13 4 3 2 1 8" 11 " 62 63 D 56 41 30 TAN/BLACK TAN/BLACK BROWN BROWN yellow/brown black ORANGE/WHITE 15 " 58 RED 57 yellow/red #653T .250 43 A SHARK SOL 1 44 12-1/2 " yellow/brown black *2 ORANGE/WHITE +orange/white 1 2 3 A SHARK OPTO 42 24 14 YELLOW/BLACK RED/BLACK RED 17 " M #2909 .187 #653T .250 2 27 yellow/red black *2 orange/white *2 25 1 2 3 B SHARK OPTO 12 yellow/white black ORANGE/WHITE 51 52 28 50 ORANGE ORANGE/BLACK M #2909 .187 GREEN ORANGE 22-1/2 " yellow/orange #653T .250 C SHARK SOL 3 19 yellow/orange black orange/white 1 2 3 17 C SHARK OPTO M GREEN B white/brown white/red white/orange white/yellow white/green white/blue 22 39 orange orange 28-1/2 " white/brown white/red white/orange white/yellow white/green white/blue orange orange 9 PIN CAP #2551 FEMALE PIN #2102 4 red 3 black 1 2 3 D SHARK SW D E SHARK SOL yellow/green yellow/green black *2 orange/white 5 1 2 3 E SHARK SW 3 PIN PLUG #2206 SOLID PIN #2100S 18 " C BLUE/BLACK BLUE/BLACK BLUE M BLUE #2909 .187 F SHARK SOL #653T .250 yellow/blue yellow/blue black orange/white 23-1/2 " 6 1 2 3 F SHARK SW 3 PIN PLUG #2206 SOLID PIN #2100S 4 1 2 3 4 5 6 7 8 9 Jewel Jewel Jewel Jewel Jewel Jewel 1 2 3 4 5 6 5 19 12 27 20 36 WHITE #654 M .250 B 28 44 52 To Jewel Lights SHARK COIL 6 PER GAME 1 11 37 45 59 12 VDC 12 VDC 1N4004 53 63 22 AWG 2400 TURNS SPN #651 .187 60 WHITE/BLACK #WA 3001X - ASY (COIL) 63 PIN CIR.RECEP.PNL. MT. #8113 MALE PIN #8114 A #236412 VOLT DC FAN * Put grommets (WA4011) on flag FASTON wires before FASTONS are put on. HAMMERHEAD TITLE DESCRIPTION 3 2 A FILENAME WS.VSD DRAWN BY MMARTIN #WS2060X - COIL BED HARNESS 7/9/01 DATE 4 #2909 .187 #653T .250 3 PIN PLUG #2206 SOLID PIN #2100S 61 54 46 38 21 13 4 3 PIN PLUG #2206 SOLID PIN #2100S PIN 3: 20-24 AWG MALE PIN #8260 16 " 18 D SHARK SOL yellow/white black *2 ORANGE/WHITE +orange/white GREEN/BLACK 22 " ORANGE/BLACK #2909 .187 #653T .250 18-1/2 " GREEN/BLACK 21 " C " 3 PIN PLUG #2206 SOLID PIN #2100S 18 " M YELLOW 15 " 26 B SHARK SOL YELLOW/BLACK YELLOW 3 PIN PLUG #2206 SOLID PIN #2100S PIN 3: 20-24 AWG MALE PIN #8260 18 " RED/BLACK 59 #2909 M .187 REVISED 3/14/02 PAGE 1 13 OF 13 Contacts at SEGA Machine Sales Telephone: +44 (0) 208 391 8090 Fax: +44 (0) 208 391 8099 www.sega-amusements.co.uk SEGA Spares Telephone: +44 (0) 208 391 8060 Fax: +44 (0) 208 391 8096 www.segatotalsolutions.com Customer Services Telephone: +44 (0) 208 391 8065 Fax: +44 (0) 208 391 8096
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File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.6 Linearized : No Author : David M. Bartel Create Date : 2009:11:13 08:42:22Z Modify Date : 2009:11:13 09:49:53Z XMP Toolkit : Adobe XMP Core 4.2.1-c043 52.372728, 2009/01/18-15:08:04 Metadata Date : 2009:11:13 09:49:53Z Creator Tool : Adobe Acrobat Pro 9.2.0 Format : application/pdf Title : Hammerhead Service Manual - 11-01-07 Creator : David M. Bartel Document ID : uuid:0cca3fe0-0658-4555-a7cc-b12d685a0eec Instance ID : uuid:b0050dc6-a430-4493-b3fc-d25a119ef5a6 Producer : Adobe Acrobat Pro 9.2.0 Page Count : 29EXIF Metadata provided by EXIF.tools