Arcade Hammerhead Manual Service 11 01 07 User

2013-11-19

User Manual: Arcade Hammerhead Manual

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OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.

1

TABLE OF CONTENTS
INTRODUCTION…………………………….………....PAGE 3
GAME FEATURES
GAME PLAY

INSTALLATION………………………….……………...PAGE 4
BEFORE YOU BEGIN
INSTALLATION

PROGRAMMING OPTIONS…………………………..PAGE 5 & 6
INTRODUCTION
USING THE PROGRAMMING OPTIONS

MAINTENANCE………………………………………...PAGE 7
QUICK TROUBLESHOOTING………………………..PAGE 8
GAME REPAIR………………………………………....PAGE 9 - 11
OPERATIONAL BACKGROUND
TROUBLESHOOTING PHILOSOPHY
MECHANICAL REPAIR

PARTS LISTINGS……………………………………....PAGE 12
SCHEMATICS…………………………………………..PAGE 13 - 15
WIRING DIAGRAMS……………………………...…...PAGE 16 - 28

ICEDOC WS9001
REVISION B

11-01-07

2

INTRODUCTION
GAME FEATURES

GAME PLAY

Thank you for purchasing the new Hammerhead™ game
from I.C.E. This new “WACKY” game utilizes all the
proven technology of it’s predecessor Smack-n-Alien. ICE
has taken out the cost but not the quality, giving the customer a fresh look with full reliability.

The object of the game is to hit as many sharks as possible in the time allowed. (Note: the player must try to hit
the sharks that are in the up position to score points)
The player does not get penalized for missing a shark.
The high score for the day will be displayed for all new
players to try and match.

Game cabinetry is stylish, yet bright. The game has been
designed to be either a back-to-back centerpiece or a wall
unit that will enhance the look of any location. Thick 16
gauge metal panels and marine grade water resistant plywood make the game extremely durable. The boat bow is
made of a special high impact styrene that is easy to
maintain.
The distortion printed marquee is made of .187 PETG.
This is back printed, which will prevent the customer from
damaging the printing. The PETG is more durable than
acrylic and therefore will withstand impact better.
Electronics and sounds are the state of the art in digital
technology. Robust design ensures a long trouble free life
for your game. The game is very flexible with its programming options to allow it to be tailored to most locations
easily.

(NOTE: There is a bonus shark, the shark that pops up
before game play starts. If a player hits that on he will be
awarded one extra point.)

3

INSTALLATION
CAUTION: CHECK THAT THE A.C. VOLTAGE RATING
ON THE BACK OF THE GAME MATCHES THE A.C.
VOLTAGE OF YOUR LOCATION.

BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME, A
GROUNDED A.C. RECEPTACLE MUST BE USED.
FAILURE TO DO SO COULD RESULT IN INJURY TO
YOURSELF OR OTHERS. FAILURE TO USE A
GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE
ELECTRONICS

THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE.
TO OPERATE THE GAME AT VOLTAGES OTHER
THAN THOSE IT WAS DESIGNED FOR, PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE
CONVERSION INFORMATION.

DO NOT DEFEAT OR REMOVE THE GROUNDING
PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY
GROUNDED GAME COULD VOID YOUR WARRANTY.

Plug the game into the A.C. outlet and turn on power to
the game. The switch for the game is located on a power
module on the outside rear of the game.

HAVE A QUALIFIED ELECTRICIAN CHECK YOU’RE
A.C. RECEPTACLE TO BE SURE THE GROUND IS
FUNCTIONING PROPERLY.

It is now time to program your game……..

TOOLS NEEDED
The game normally comes fully assembled and ready for
use.
If however, you need to disassemble or reassemble the
marquee to the game for any reason, all that is needed is
a 5/32 security Allen wrench.

INSTALLATION
The game comes ready to play with just a few simple
things to keep in mind.
1. When installing the game, be sure you use a
grounded A.C. outlet. If necessary, have it checked to
be sure the ground is good.
THIS GAME IS DESIGNED TO DISSIPATE STATIC
ELECTRICITY THROUGH THE GROUNDING PLANE
OF THE GAME. IF THE A.C. GROUND DOES NOT
WORK, THE GAME COULD DISCHARGE STATIC
ELECTRICITY THROUGH THE GAME CIRCUITRY,
WHICH COULD CAUSE DAMAGE.
2.

Make sure the game is level after installation. It is
necessary to make sure the game is level so the
game will work properly.

3.

Place the game into its final location and use the adjusting feet to level the game.

4

PROGRAMMING
INTRODUCTION
The Hammerhead™ game is extremely flexible from a programming standpoint. This allows the customer to “fine tune”
the game to his or her exact needs.
This section will describe in detail each of the programming options and how they work.
PLEASE READ THIS SECTION THOROUGHLY BEFORE CALLING OUR SERVICE DEPARTMENT. MOST QUESTIONS REGARDING SET-UP AND OPERATION WILL BE FULLY EXPLAINED HERE.

HOW TO USE THE PROGRAMMING OPTIONS
PROGRAMMING BUTTON – Use this button to enter and exit the programming mode. Press this button once to enter
the mode, and once again to exit the mode.
SELECT BUTTON – Use this button to scroll through and “step” through the various options.
ADVANCE BUTTON – Use this button to “change” the value of a particular option.
TICKET RESET BUTTON - Use this button to “reset” ticket counter.

PROGRAMMING BUTTON
SELECT BUTTON

TICKET RESET BUTTON
ADVANCE BUTTON

5

PROGRAMMING
OPTION

DEFAULT

MIN / MAX

DEFINITION

O

7

00

10

Volume adjustment

1

2

01

09

coins per credit switch 1

2

1

00

09

# of coin 1’s per credit switch 2

3

20

10

99

number of seconds per game

4

2

00

06

difficulty (lower = easier)

5

2

00

09

tickets just for playing

6

5

01

10

hits per tickets

7

25

00

99

ticket cap per game

8

5

00

99

minutes between attract mode

9

3

01

03

attract mode type

10

00

00

01

factory reset

NOTE: After the factory reset has been selected, the programming button must be
pressed twice to exit.

6

MAINTENANCE
TICKET DISPENSERS

GENERAL MAINTENANCE

The biggest problem ticket dispensers have is ticket dust
blocking the optical detectors. It is a good idea to occasionally use compressed air to remove the dust from the
dispensers.

This game has been designed to be as trouble and maintenance free as possible.
With this in mind the only basics are to keep the game
clean. Below are the main areas to take care of with specific directions.

SHARK HEAD

MARQUEE

The sharks should be cleaned with a soapy water solution. Be sure to wring the sponge out before cleaning.
Excess water may drip onto coil bed assembly and cause
permanent damage.

The MARQUEE should be cleaned with a soapy water
solution if covered with water-based dirt such as food
products. After cleaning with soapy water, polish with a
commercial plastic polish or a spray furniture polish.
These have lubricating oils that condition the plastic and
keep it shiny and clear looking. Never use regular glass
cleaners as the ammonia in them actually damages the
plastic and dulls it.

LUBRICATION
We do not recommend the use of any lubrication anywhere on the game.

Any deep scratches can be reduced or eliminated with a
scratch removing polish and buffing wheel.

The only moving parts on the game are the sharks. If you
notice any sticking or binding of the sharks check the following.

CABINET

- Dirt on the solenoid shafts – Remove the solenoid
shafts, clean with isopropyl alcohol. Finish wiping
clean with a good grade of spray polish only.

The cabinet plastic and decals can be cleaned with soapy
water or spray furniture polish. DO NOT use any alcohol
or petroleum based cleaners as they could damage the
plastic or printed parts.

- Wear – If excessive solenoid body wear is noted,
replace the solenoid coil.

COIN MECHANISMS
The coin mechanisms should be cleaned periodically, as
they will accumulate dirt, which will cause the coins to
stick.
Remove the coin mech and clean them in a dish detergent solution and a stiff brush. Dry thoroughly and reinstall.

7

QUICK TROUBLESHOOTING
GAME WILL NOT TAKE OR ADD MONEY CORRECTLY
• Micro switch not working or returning properly. Check and repair or replace as necessary.
• Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
• Game programming set incorrectly. Check programming option and re-program if necessary.
• Bad Main P.C. Board. Check and repair or replace as necessary.

SHARKS WILL NOT POP UP DURING GAME PLAY
• Opto Sensor is not working properly. Test and replace as necessary.
• Reflective foil is not properly in place. Reapply foil correctly.
• Bad harnessing or connector. Check w/ohm meter and repair as necessary.
• Bad Main P.C. Board. Check and repair or replace as necessary.

GAME HAS NO SOUND
• Bad speaker. Check w/ohm meter for 4 or 8-ohm load. If not within this range, replace.
• Volume level set incorrectly. Check volume level in programming, and adjust if necessary.
• Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
• Bad Main P.C. Board. Check and repair or replace as necessary

TICKET DISPENSER DOES NOT WORK OR WORKS IMPROPERLY
• Bad ticket dispenser. Repair or replace as necessary.
• Bad harnessing or connector. Check w/ohm meter and repair as necessary.
• Bad Main P.C. Board. Check and repair or replace as necessary.
• Game out of tickets. Add tickets
• Optical sensor on ticket dispenser dirty. Remove paper fuzz and debris with a soft brush.

NO FLORESCENT LIGHTING
• Bulb burned out. Replace bulb.
• Electronic ballast bad. Replace ballast.
• Harness bad or harness unplugged. Check w/ohm meter and plug in, repair or replace as necessary.
• No A.C. power to the game or Main fuse bad. Check fuse and A.C. power.

TICKETS OR HIGH SCORE DISPLAY Don’t WORK PROPERLY
• Bad Display P.C. Board. Repair or replace Display board
• Bad Main P.C. Board. Repair or replace Main board.
• Bad display harnessing. Repair as necessary.

CAN’T ENTER OR EXIT PROGRAMMING OR OTHER ADJUSTMENT MODES
• Bad programming or adjustment buttons. Replace buttons. Check harnessing.
• Bad Main P.C. Board. Repair or replace Main board.

8

GAME REPAIR
WARNING: ALWAYS REMOVE POWER TO
THE GAME BEFORE ATTEMPTING ANY
SERVICE, UNLESS NEEDED FOR SPECIFIC
TESTING.
FAILURE TO OBSERVE THIS PRECAUTION
COULD RESULT IN SERIOUS INJURY TO
YOURSELF OR OTHERS.

TROUBLESHOOTING
PHILOSOPHY
To find problems with the game, always first check
what should be obvious. See that the game is plugged
in, and that all of the fuses on the game are good. This
includes the fuse that is located INSIDE the power
module.
Next, check to see that all of the connectors are firmly
seated and that none of the wires have been pulled out
of them.

OPERATIONAL
BACKGROUND

When trying to find out if specific components are bad
or not. This will help you to know if you have a problem
with a specific component, or maybe a problem with
either the wiring or the Main P.C. Board.

The HAMMERHEAD™ game has been manufactured
with modular design in mind. Almost everything in the
game can be EASILY removed for servicing. This
makes it much easier for the repairman as he / she can
work in a quieter less distracting environment away
from the Game Room floor. The game relies on 1 coil
bed assembly which can be remove from the game
very easily.

Use extreme caution when using probes or voltmeters
if the game is powered up. If doing continuity checks, it
is important to disconnect the harnessing at both ends,
as attached they may yield erroneous results.

Coin and low ticket sensing are done with conventional
micro switches. In all areas of critical importance, optical sensors were developed specifically, and optimized
for their particular application.

If a P.C. Board is suspected as the cause of a problem,
check to see that all of the components on the board
are firmly attached. Pay special attention to any socketed devices.

All P.C. Boards are made of premium quality board
material and use time proven components to assure
you of the most reliable designs possible.

If light bulbs are suspected, swap them with a bulb that
is known to work to narrow the problem down to either
a bulb or P.C. Board.

We have put forth our best efforts and tested this game
extensively to assure the best possible performance
under the widest variety of operating conditions. We
are ALWAYS however interested in our customers input for product improvement. If you have any questions
or comments please feel free to contact our service
department.

I.C.E. SERVICE DEPARTMENT
716-759-0360
NORMAL BUSINESS HOURS ARE:
MONDAY – FRIDAY, 9:00 AM TO 6:00 PM EST

9

GAME REPAIR
COIL BED PARTS REPLACEMENT

REPLACEMENT & REPAIR

Service the coil bed as follows:

COIL BED SERVICING

1. Remove all the shark heads from the coil bed. To
remove sharks, turn the coil bed over so that the
coil bed is resting on the shark heads. Remove
the Allen head screw from the shaft. Cut the wire
tie and remove the locking pin. Pull the shark
heads through the coil bed.

To remove the coil bed:
1. Remove the 4 bolts that hold the boat bow on to
the cabinet. The bolts are located on the underside of the playfield, on the left & right sides of the
game.

REMOVE
SCREW

CUT WIRE TIE & REMOVE PIN
2. Unplug the Sensor PCB Assembly. Remove the
two Nylok nuts holding the coil cap.
2. Remove the 6 bolts holding the coil bed in position as shown in the photo below.

UNPLUG

REMOVE NUTS

4. Disconnect the wires to the coil & remove.
3. Unplug the multi pin connector by twisting off.

5. Assemble in reverse order.

10

GAME REPAIR
3. Using a Phillips screwdriver, remove the four
screws that hold the board in place.

MARQUEE BULB / DISPLAY
BOARD SERVICE
To replace a light bulb:
1. Remove the square drive screws on the rear of
the marquee, that attach the lamp mounting panels. Start with the side that looks like the light is
out.

4. Repeat the previous steps to remove the second
display.

IF YOU HAVE ANY QUESTIONS OR
COMMENTS, PLEASE CONTACT OUR
SERVICE DEPARTMENT AT:
716-759-0360
MON. THRU FRI. 8AM-5PM EST

Display Board follow the directions below:
1. CAUTION: Be sure that the power has been disconnected before attempting to unplug the Display Boards.
2. Remove the security Allen bolts around the perimeter of the marquee.

11

PARTS LISTING
Parts denoted with * indicate available as part of
a specially discounted spares kit.

ELECTRONIC / ELECTRICAL
WS2034X
WS2032X
2295
2315

MECHANICAL PARTS
211
BW250X
FP1004
HR1019
1024
1026
AR2007
BW2017
BW2018
2027
CC2027
5101X
BW8284X
8312*
HH5005
WA4010
WS4011
175
1026
2289
8212
CG2027
2364
WA1054
8312
MZ8284X
WS7027X
WS3004
WS8444X
WS2011X
WS9001

Low Ticket Micro Switch
PLL Bulb Socket Assembly
Leg Leveler Mounting Bracket
Leveler Foot
Ticket Bin
Bracket, Low Ticket Switch Mounting
Speaker, 6” x 9”
PLL Bulb Retaining Clip
PLL Bulb Support
Fan, DC 12 Volt
Power Cord, 20 ft.
Mech Holder Assembly
Workhorse 6 Ballast, ( WH6-120-L)
Bulb, PL-L 40W/41/RS/IS Fluorescent
Ticket Dispenser
Mallet
Shark Head
Immonex Mech.
Low Ticket Switch
Reset Button
Flashing LED (Low Ticket)
Power Cord 9’
Coil Bed Fan
Limiting Pin
Light Bulb
Ballast Workhorse 6
Marquee Vacuum Form
Boat Cleat
Jewel Light Assembly
Shark Head Assembly
Service Manual

Main PCB
Display Boards
Fuse, MDQ6 (6 Amp Slo Blo)
Fuse, MDQ3 (3 Amp Slo Blo)

DECALS AND GRAPHICS
WS7003
WS7005
WS7112
WS7110
WS7027
WS7006

12

BOAT DECK DECAL
FRONT DECAL
RIGHT SIDE DECAL
LEFT SIDE DECAL
MARQUEE (BACK DROP)
ICE LOGO

13

14

15

4

3

2

1

POWER MODULE BACK
#HH2050x - ASY POWER MODULE
3 MDQ
E

To Transformer

18 "

D

6

1

12 "
BLACK

.250 FLAG
#648

GREEN/YELLOW

D
#PC20217

(1)

5

4

3

WHITE

.250 FLAG
#648

2

(3)

GRAY
GREEN/YELLOW
GRAY

1
2
3

115 VAC
EARTH GROUND
115VAC

3 PIN CAP #2288
PIN 2: FEMALE #2102
PINS 1 & 3: 20-14 AWG FEMALE #8259

BLACK/WHITE

.250 FLAG
#648

To Marquee
Harness

15 "

#WS2002XTRANSFORMER ASY

(2)

WHITE/BLACK

.250 FLAG
#648

C

(4)

BROWN

.250 FLAG
#648

#WS2002
TRANSFORMER
(2-51-01107)

ORANGE
YELLOW
ORANGE
RED
RED
YELLOW

(5)

16

6 PIN PLUG #2173
20-14 AWG MALE #8260

BROWN/WHITE

.250 FLAG
#648

To Main Board

12 "
1
2
3
4
5
6

16 VAC
12.4 VAC
16 VAC
22 VAC
22 VAC
12.4 VAC

C

(6)

B

B
BK

100 VAC 50/60~
18 AWG
WT
BK/WT

GY

GY
RD

RD
OR

100 VAC 50/60~
18 AWG
WT/BK
BN

OR

A

#WS2004PX - POWER MODULE
GROUND

115 VAC @ 1.25A
18 AWG

4"

22 VAC @ 6.0A
16 AWG

To Transformer

#PC20217

14 "

GREEN/YELLOW
GREEN/YELLOW

#PC20217

16 VAC @ 3.0A
18 AWG

To Power Module
#639
.250

YL

25 VAC 50/60~
18 AWG
BN/WT

YL

12.4 VAC @ 4.0A
18 AWG

HAMMERHEAD

TITLE

DESCRIPTION

7/9/01

DATE

4

3

#WS2002X - ASY TRANSFORMER
#WS2004PX - POWER MODULE
GROUND HARNESS

2

REVISED

3/14/02

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

PAGE

1

1 OF 13

4

3

2

1

D

#PC20217

#8068

#8068

#8068

D

3"

3"

C

C
22 "

17

#8068

17 "

29 "

B

B

GREEN/YELLOW

#PC20217

HAMMERHEAD

TITLE

A

DESCRIPTION

4

3

2

WS.VSD

DRAWN BY

MMARTIN

#WS2004X - CABINET GROUND
7/9/01

DATE

A
FILENAME

REVISED

3/14/02

PAGE

1

2 OF 13

4

3

2

1

D

D

C

P2
To Display Board

18

KEY
Ground
Ground
KEY
D CLK
D DATA
D LATCH
12 VDC
12 VDC
KEY

10
9
8
7
6
5
4
3
2
1

KEY
BLACK
BLACK
KEY
brown/red
brown/green
brown/white
ORANGE
ORANGE
KEY
10 PIN AMP HOUSING #2291
CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239

P1

9"

KEY
BLACK
BLACK
KEY
brown/red
brown/green
brown/white
ORANGE
ORANGE
KEY

10
9
8
7
6
5
4
3
2
1

C
KEY
Ground
Ground
KEY
D CLK
D DATA
D LATCH
12 VDC
12 VDC
KEY

To Display Board

10 PIN AMP HOUSING #2291
CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239

B

B

QTY 1
HAMMERHEAD

TITLE

A

DESCRIPTION

3

#WS2051AX - DISPLAY
INTERCONNECT HARNESS
7/9/01

DATE

4

PER GAME

2

REVISED

3/14/02

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

PAGE

1

3 OF 13

4

3

2

1

D

D

To Main Board

C

19

Ground
Ground
KEY
D CLK
D DATA
D LATCH
12 VDC
12 VDC

1
2
3
4
5
6
7
8

P1

61 "

P9

KEY
BLACK
BLACK
KEY
brown/red
brown/green
brown/white
ORANGE
ORANGE
KEY

BLACK
BLACK
KEY
brown/red
brown/green
brown/white
ORANGE
ORANGE
8 PIN AMP HOUSING #2405
CONTACT PIN #2201
PIN 3: KEY PLUG #2239

10
9
8
7
6
5
4
3
2
1

KEY
Ground
Ground
KEY
D CLK
D DATA
D LATCH
12 VDC
12 VDC
KEY

C
To Display Board

10 PIN AMP HOUSING #2291
CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239

B

B

QTY 1
HAMMERHEAD

TITLE

A

DESCRIPTION

3

2

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

#WS2051X - DISPLAY HARNESS
7/9/01

DATE

4

PER GAME

REVISED

3/14/02

PAGE

1

4 OF 13

4

3

2

TOP VIEW

6

F

5

D

1

E

D

D

4
3

2

A

1

B

C

#651
.187

Jewel F

Jewel E

Jewel D

Jewel C

Jewel A

Jewel 1

Jewel 2

Jewel 3

Jewel 4

Jewel B

25 "

#651
.187

#651
.187

6"

29-1/2 "

M

6"

6"
21 "

#651
.187

#2909 #2909
.187
.187

M

17 "

white/brown

#651
.187

M

15 "

#651
.187

6"

6"

17 "

#651
.187

#651
.187

#2909 #2909
.187
.187

M

6"

#651
.187

M

#651
.187

#2909 #2909
.187
.187

M

#651
.187

#651
.187

#2909 #2909
.187
.187

M
M

#651
.187

#2909 #2909
.187
.187

M
M

#2909
.187

M

19 "

#2909
.187

M

21 "

#651
.187

#2909 #2909
.187
.187

M
M

6"

#651
.187

M

20

23 "

#651
.187

#2909 #2909
.187
.187

M

#651
.187

6"

5"
24 "

#651
.187

M

#651
.187

#2909 #2909
.187
.187

M

#651
.187

M

#651
.187

#2909 #2909
.187
.187

M

#651
.187

M

#2909 #2909
.187
.187

M

#2909
.187

M
M

C

Jewel 5

Jewel 6

* WS8444X - ASY (JEWEL LIGHT)

#651
.187

#2909
.187

C

#651
.187

5"
33 "

35-1/2 "

white/red
white/orange
white/yellow

B

B

white/green
white/blue

To Coil Bed Assembly

A

Jewel
Jewel
Jewel
Jewel
Jewel
Jewel

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6

12 VDC
12 VDC

white/brown
white/red
white/orange
white/yellow
white/green
white/blue

HAMMERHEAD

TITLE

DESCRIPTION

24 "
9 PIN PLUG #2292
SPLIT PIN #2100

4

A

15 "

orange
orange

3

2

WS.VSD

DRAWN BY

MMARTIN

#WS2053X - JEWEL LIGHT HARNESS
7/9/01

DATE

FILENAME

REVISED

3/14/02

PAGE

1

5 OF 13

4

3

2

1

D

D

C

C

To Transformer

21

AC L
EARTH GND
AC N

To Ballast Assembly

59 "
1
2
3

BLACK
GREEN
WHITE

BLACK
GREEN
WHITE

# 8173 - 3 COND. SVT

3 PIN CAP #2288
FEMALE #2102

3 PIN PLUG #2206
SOLID PIN #2100S

1
2
3

AC L
EARTH GND
AC N

B

B

HAMMERHEAD

TITLE

A

DESCRIPTION

4

3

2

WS.VSD

DRAWN BY

MMARTIN

#WS2056X - MARQUEE HARNESS
7/9/01

DATE

A
FILENAME

REVISED

3/14/02

PAGE

1

6 OF 13

4

3

2

1
41 "
orange

#650
.110

black

#650
.110

D

To Coin Lamps

D

6"
6 " orange

#650
.110

black

#650
.110

To Coin Lamps

38-1/2 "
To Mainboard
P12

C

22

12 VDC
Lockout Coil
Ground
Coin In 1
Coin In 2
Ground

P12
1
2
3
4
5
6

orange * 2
gray/yellow
black
gray/brown
gray/red
black

orange

#651
.187

gray/yellow

#651
.187

To Lockout
Coils

C

6"
orange

#651
.187

gray/yellow

#651
.187

6"

6 PIN AMP HOUSING #2944
CONTACT PIN #2201

To Lockout
Coils

38-1/2 "
gray/brown

B

#648
.250

black

To Coin Switch 1

B

#648
.250

6"
40-1/2 "

gray/red

#648
.250

black

HAMMERHEAD

TITLE

A

DESCRIPTION

3

PART OF #WS2057X - CABINET
HARNESS
7/9/01

DATE

4

To Coin Switch 2

#648
.250

2

REVISED

3/14/02

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

PAGE

1

7 OF 13

4

3

2

1

D

D

To Mainboard
P8
12 VDC
Ticket Sense
Ticket Run
Ground

39 "

P8
1
2
3
4

violet/blue
BLACK + black
violet/white
ORANGE + orange

ORANGE
violet/blue
violet/white
BLACK

T Sense
P GND
To Ticket
T Run
Dispenser
+ 12VDC

4 PIN MLX CAP #2158
MLX FEMALE PIN #2176
PINS 2 & 4: 20-14 AWG MLX FEMALE PIN #8177

4 PIN AMP HOUSING #2429
CONTACT PIN #2201

C

1
2
3
4

C

9"

23

23 "

orange
violet/green

1
2

+ 12VDC
T Out

2 PIN MOLEX HOUSING #2089
MINI KK PIN #2074

28 "

violet/green

#651
.187

black

#651
.187

B

DESCRIPTION

3

B

PART OF #WS2057X - CABINET
HARNESS
7/9/01

DATE

4

To Low Ticket
Switch

HAMMERHEAD

TITLE

A

RED FLASHING LED #8212
WITH LED HOLDER #1017

2

REVISED

3/14/02

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

PAGE

1

8 OF 13

4

3

2

1

D

D
45 "

To Right Speaker

brown/white

#653T
.250

red/white

#653T
.250

To Mainboard
P1
P1

C

Right Speaker Right Speaker +
Left Speaker Left Speaker +

1
2
3
4
5

C

brown/white
red/white
brown/gray
red/gray

24

5 PIN AMP HOUSING #2419
CONTACT PIN #2201

29 "

To Left Speaker

brown/gray

#653T
.250

red/gray

#653T
.250

B

B

HAMMERHEAD

TITLE

A

DESCRIPTION

7/9/01

DATE

4

3

PART OF #WS2057 - CABINET
HARNESS

2

REVISED

3/14/02

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

PAGE

1

9 OF 13

4

3

2

1

D

D

TICKET

C

#2558

black
red

To Mainboard
P13
P13

25

T CNT
12 VDC
C CNT

1
2
3

23 "

gray/blue
orange
gray/green

gray/blue
orange
gray/green

C
#PC20224
12v COUNTER

0000000000

#2815

COIN

3 PIN AMP HOUSING #2945
CONTACT PIN #2201

red
black

#2558

#PC20224
12v COUNTER

0000000000

B

B

HAMMERHEAD

TITLE

A

DESCRIPTION

7/9/01

DATE

4

3

PART OF #WS2057X - CABINET
HARNESS

2

REVISED

3/14/02

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

PAGE

1

10 OF 13

4

3

2

1

D

D

#651
.187

#2909
M
.187

#651
.187

#2909
M
.187

#651
.187

#2909
M
.187

#651
.187

#2909
M
.187

#651
.187

#2909
M
.187

#651
.187

#2909
M
.187

#651
.187

#2909
M
.187

#651
.187

#2909
M
.187

RESET

4"

C

To Mainboard
P7

ADV

C

4"

P7

26

Ticket Reset
Program
Select
Advance
Ground

1
2
3
4
5

20 "

violet/brown
violet/red
violet/orange
violet/yellow
black

16-1/2 "
18 "
18-1/2 "
16-1/2 "

violet/brown
violet/red
violet/orange
violet/yellow
black

#2714 5 PIN IDC

SEL

4"

B

PRG

PRG

SEL

ADV RESET

B

#2289X - BUTTON ASY
#2909
M
.187
#2909
M
.187

2"
black
black
* Solder wires to button

HAMMERHEAD

TITLE

A

DESCRIPTION

7/9/01

DATE

4

3

PART OF #WS2057X - CABINET
HARNESS

2

REVISED

3/14/02

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

PAGE

1

11 OF 13

4

3

2

1
42 "

P3

44 "

P2

D

Shark
Shark
Shark
Shark
Shark
Shark

2
1
4
3
5
6

1
2
3
4
5
6

TAN/BLACK
RED/BLACK
ORANGE/BLACK
YELLOW/BLACK
GREEN/BLACK
BLUE/BLACK

30
30
30
30
30
30
30
30
30

62
58
51
43
26
18

6 PIN AMP HOUSING #2944
CONTACT PIN #2201

VDC
VDC
VDC
VDC
VDC
VDC
VDC
VDC
VDC

1
2
3
4
5
6
7
8
9

BROWN
RED
ORANGE
YELLOW
GREEN
BLUE

63
59
52
44
27
19

D

9 PIN AMP HOUSING #8136
CONTACT PIN #2201

P5

65 "

P4

C

1
2
3
4
5

Ground
Ground
Ground
Ground
Ground

black
black
black

OPTO SENSE 6
KEY
OPTO SENSE 5
OPTO SENSE 4
OPTO SENSE 3
OPTO SENSE 2
OPTO SENSE 1

41
24
3

1
2
3
4
5
6
7
8
9

27

5 PIN AMP HOUSING #2419
CONTACT PIN #2201

57 "
yellow/blue
KEY
yellow/green
yellow/white
yellow/orange
yellow/red
yellow/brown

12 VDC
12 VDC
Jewel 1
Jewel 2
Jewel 3
Jewel 4
Jewel 5
Jewel 6

B
4

5

11

12

19

20

27

28

12 VDC
12 VDC
12VDC

36

37

44

45

52

53

1
2
3
4
5
6
7
8
9
10
11
12

45 "

63 PIN CIRCULAR PLUG #8111
FEMALE PIN #8112
CLAMP #8110

orange
orange
orange

22
39
4

B

HAMMERHEAD

DESCRIPTION

3

#WS2059X - MAIN TO COIL BED
HARNESS
7/9/01

DATE

4

30
14
61
54
46
38
21
13

63

TITLE

A

ORANGE/WHITE
ORANGE/WHITE
white/brown
white/red
white/orange
white/yellow
white/green
white/blue

12 PIN AMP HOUSING #8428
CONTACT PIN #2201

59
60

C

25
42
50
57
56

9 PIN AMP HOUSING #8136
CONTACT PIN #2201
PIN 4: KEY PLUG #2239

P6

1

17

2

REVISED

3/14/02

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

PAGE

1

12 OF 13

4

3

2

1
8"

11 "
62
63

D

56
41
30

TAN/BLACK

TAN/BLACK

BROWN

BROWN

yellow/brown
black
ORANGE/WHITE

15 "
58

RED

57

yellow/red

#653T
.250

43

A SHARK SOL

1
44

12-1/2 "

yellow/brown
black *2
ORANGE/WHITE +orange/white

1
2
3

A SHARK OPTO

42
24
14

YELLOW/BLACK

RED/BLACK
RED

17 "

M

#2909
.187
#653T
.250

2
27

yellow/red
black *2
orange/white *2

25

1
2
3

B SHARK OPTO

12
yellow/white
black
ORANGE/WHITE

51
52

28

50

ORANGE

ORANGE/BLACK M #2909
.187

GREEN

ORANGE

22-1/2 "

yellow/orange

#653T
.250

C SHARK SOL

3
19

yellow/orange
black
orange/white

1
2
3

17

C SHARK OPTO

M

GREEN

B

white/brown
white/red
white/orange
white/yellow
white/green
white/blue

22
39

orange
orange

28-1/2 "

white/brown
white/red
white/orange
white/yellow
white/green
white/blue
orange
orange
9 PIN CAP #2551
FEMALE PIN #2102

4

red

3

black

1
2
3

D SHARK SW

D

E SHARK SOL

yellow/green

yellow/green
black *2
orange/white

5

1
2
3

E SHARK SW

3 PIN PLUG #2206
SOLID PIN #2100S

18 "

C

BLUE/BLACK

BLUE/BLACK

BLUE

M

BLUE

#2909
.187

F SHARK SOL

#653T
.250

yellow/blue

yellow/blue
black
orange/white

23-1/2 "

6

1
2
3

F SHARK SW

3 PIN PLUG #2206
SOLID PIN #2100S

4

1
2
3
4
5
6
7
8
9

Jewel
Jewel
Jewel
Jewel
Jewel
Jewel

1
2
3
4
5
6

5

19

12

27

20

36

WHITE

#654
M
.250

B

28

44
52

To Jewel Lights

SHARK COIL
6 PER GAME

1

11

37
45

59

12 VDC
12 VDC

1N4004

53
63

22 AWG
2400 TURNS
SPN

#651
.187

60

WHITE/BLACK

#WA 3001X - ASY (COIL)

63 PIN CIR.RECEP.PNL. MT. #8113
MALE PIN #8114

A
#236412 VOLT DC FAN

* Put grommets (WA4011) on
flag FASTON wires before
FASTONS are put on.

HAMMERHEAD

TITLE

DESCRIPTION

3

2

A
FILENAME

WS.VSD

DRAWN BY

MMARTIN

#WS2060X - COIL BED HARNESS
7/9/01

DATE

4

#2909
.187
#653T
.250

3 PIN PLUG #2206
SOLID PIN #2100S

61
54
46
38
21
13

4

3 PIN PLUG #2206
SOLID PIN #2100S
PIN 3: 20-24 AWG MALE PIN #8260

16 "

18

D SHARK SOL

yellow/white
black *2
ORANGE/WHITE +orange/white

GREEN/BLACK

22 "

ORANGE/BLACK

#2909
.187
#653T
.250

18-1/2 "

GREEN/BLACK

21 "

C

"

3 PIN PLUG #2206
SOLID PIN #2100S

18 "

M

YELLOW

15 "
26

B SHARK SOL

YELLOW/BLACK

YELLOW

3 PIN PLUG #2206
SOLID PIN #2100S
PIN 3: 20-24 AWG MALE PIN #8260

18 "

RED/BLACK

59

#2909
M
.187

REVISED

3/14/02

PAGE

1

13 OF 13

Contacts at SEGA

Machine Sales
Telephone: +44 (0) 208 391 8090
Fax: +44 (0) 208 391 8099
www.sega-amusements.co.uk

SEGA Spares
Telephone: +44 (0) 208 391 8060
Fax: +44 (0) 208 391 8096
www.segatotalsolutions.com
Customer Services
Telephone: +44 (0) 208 391 8065
Fax: +44 (0) 208 391 8096



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Metadata Date                   : 2009:11:13 09:49:53Z
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Title                           : Hammerhead Service Manual - 11-01-07
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