Arcade Hammerhead Manual Service 11 01 07 User

2013-11-19

User Manual: Arcade Hammerhead Manual

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Page Count: 29

1
OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
2
INTRODUCTION…………………………….………....PAGE 3
GAME FEATURES
GAME PLAY
INSTALLATION………………………….……………...PAGE 4
BEFORE YOU BEGIN
INSTALLATION
PROGRAMMING OPTIONS…………………………..PAGE 5 & 6
INTRODUCTION
USING THE PROGRAMMING OPTIONS
MAINTENANCE………………………………………...PAGE 7
QUICK TROUBLESHOOTING………………………..PAGE 8
GAME REPAIR………………………………………....PAGE 9 - 11
OPERATIONAL BACKGROUND
TROUBLESHOOTING PHILOSOPHY
MECHANICAL REPAIR
PARTS LISTINGS……………………………………....PAGE 12
SCHEMATICS…………………………………………..PAGE 13 - 15
WIRING DIAGRAMS……………………………...…...PAGE 16 - 28
TABLE OF CONTENTS
ICEDOC WS9001
REVISION B 11-01-07
3
INTRODUCTION
GAME FEATURES
Thank you for purchasing the new Hammerhead™ game
from I.C.E. This new “WACKY” game utilizes all the
proven technology of it’s predecessor Smack-n-Alien. ICE
has taken out the cost but not the quality, giving the cus-
tomer a fresh look with full reliability.
Game cabinetry is stylish, yet bright. The game has been
designed to be either a back-to-back centerpiece or a wall
unit that will enhance the look of any location. Thick 16
gauge metal panels and marine grade water resistant ply-
wood make the game extremely durable. The boat bow is
made of a special high impact styrene that is easy to
maintain.
The distortion printed marquee is made of .187 PETG.
This is back printed, which will prevent the customer from
damaging the printing. The PETG is more durable than
acrylic and therefore will withstand impact better.
Electronics and sounds are the state of the art in digital
technology. Robust design ensures a long trouble free life
for your game. The game is very flexible with its program-
ming options to allow it to be tailored to most locations
easily.
GAME PLAY
The object of the game is to hit as many sharks as possi-
ble in the time allowed. (Note: the player must try to hit
the sharks that are in the up position to score points)
The player does not get penalized for missing a shark.
The high score for the day will be displayed for all new
players to try and match.
(NOTE: There is a bonus shark, the shark that pops up
before game play starts. If a player hits that on he will be
awarded one extra point.)
4
INSTALLATION
BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME, A
GROUNDED A.C. RECEPTACLE MUST BE USED.
FAILURE TO DO SO COULD RESULT IN INJURY TO
YOURSELF OR OTHERS. FAILURE TO USE A
GROUNDED RECEPTACLE COULD ALSO CAUSE IM-
PROPER GAME OPERATION, OR DAMAGE TO THE
ELECTRONICS
DO NOT DEFEAT OR REMOVE THE GROUNDING
PRONG ON THE POWER CORD FOR THE SAME REA-
SON AS GIVEN ABOVE. USING AN IMPROPERLY
GROUNDED GAME COULD VOID YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOU’RE
A.C. RECEPTACLE TO BE SURE THE GROUND IS
FUNCTIONING PROPERLY.
TOOLS NEEDED
The game normally comes fully assembled and ready for
use.
If however, you need to disassemble or reassemble the
marquee to the game for any reason, all that is needed is
a 5/32 security Allen wrench.
INSTALLATION
The game comes ready to play with just a few simple
things to keep in mind.
1. When installing the game, be sure you use a
grounded A.C. outlet. If necessary, have it checked to
be sure the ground is good.
THIS GAME IS DESIGNED TO DISSIPATE STATIC
ELECTRICITY THROUGH THE GROUNDING PLANE
OF THE GAME. IF THE A.C. GROUND DOES NOT
WORK, THE GAME COULD DISCHARGE STATIC
ELECTRICITY THROUGH THE GAME CIRCUITRY,
WHICH COULD CAUSE DAMAGE.
2. Make sure the game is level after installation. It is
necessary to make sure the game is level so the
game will work properly.
3. Place the game into its final location and use the ad-
justing feet to level the game.
CAUTION: CHECK THAT THE A.C. VOLTAGE RATING
ON THE BACK OF THE GAME MATCHES THE A.C.
VOLTAGE OF YOUR LOCATION.
THE POWER SUPPLY IS NOT VOLTAGE ADJUST-
ABLE.
TO OPERATE THE GAME AT VOLTAGES OTHER
THAN THOSE IT WAS DESIGNED FOR, PLEASE CON-
TACT OUR SERVICE DEPARTMENT FOR VOLTAGE
CONVERSION INFORMATION.
Plug the game into the A.C. outlet and turn on power to
the game. The switch for the game is located on a power
module on the outside rear of the game.
It is now time to program your game……..
5
PROGRAMMING
INTRODUCTION
The Hammerhead™ game is extremely flexible from a programming standpoint. This allows the customer to “fine tune”
the game to his or her exact needs.
This section will describe in detail each of the programming options and how they work.
PLEASE READ THIS SECTION THOROUGHLY BEFORE CALLING OUR SERVICE DEPARTMENT. MOST QUES-
TIONS REGARDING SET-UP AND OPERATION WILL BE FULLY EXPLAINED HERE.
HOW TO USE THE PROGRAMMING OPTIONS
PROGRAMMING BUTTON – Use this button to enter and exit the programming mode. Press this button once to enter
the mode, and once again to exit the mode.
SELECT BUTTON – Use this button to scroll through and “step” through the various options.
ADVANCE BUTTON – Use this button to “change” the value of a particular option.
TICKET RESET BUTTON - Use this button to “reset” ticket counter.
SELECT BUTTON
PROGRAMMING BUTTON
TICKET RESET BUTTON
ADVANCE BUTTON
6
PROGRAMMING
OPTION DEFAULT MIN / MAX DEFINITION
O 7 00 10 Volume adjustment
1 2 01 09 coins per credit switch 1
2 1 00 09 # of coin 1’s per credit switch 2
3 20 10 99 number of seconds per game
4 2 00 06 difficulty (lower = easier)
5 2 00 09 tickets just for playing
6 5 01 10 hits per tickets
7 25 00 99 ticket cap per game
8 5 00 99 minutes between attract mode
9 3 01 03 attract mode type
10 00 00 01 factory reset
NOTE: After the factory reset has been selected, the programming button must be
pressed twice to exit.
7
MAINTENANCE
GENERAL MAINTENANCE
This game has been designed to be as trouble and main-
tenance free as possible.
With this in mind the only basics are to keep the game
clean. Below are the main areas to take care of with spe-
cific directions.
MARQUEE
The MARQUEE should be cleaned with a soapy water
solution if covered with water-based dirt such as food
products. After cleaning with soapy water, polish with a
commercial plastic polish or a spray furniture polish.
These have lubricating oils that condition the plastic and
keep it shiny and clear looking. Never use regular glass
cleaners as the ammonia in them actually damages the
plastic and dulls it.
Any deep scratches can be reduced or eliminated with a
scratch removing polish and buffing wheel.
CABINET
The cabinet plastic and decals can be cleaned with soapy
water or spray furniture polish. DO NOT use any alcohol
or petroleum based cleaners as they could damage the
plastic or printed parts.
COIN MECHANISMS
The coin mechanisms should be cleaned periodically, as
they will accumulate dirt, which will cause the coins to
stick.
Remove the coin mech and clean them in a dish deter-
gent solution and a stiff brush. Dry thoroughly and re-
install.
TICKET DISPENSERS
The biggest problem ticket dispensers have is ticket dust
blocking the optical detectors. It is a good idea to occa-
sionally use compressed air to remove the dust from the
dispensers.
SHARK HEAD
The sharks should be cleaned with a soapy water solu-
tion. Be sure to wring the sponge out before cleaning.
Excess water may drip onto coil bed assembly and cause
permanent damage.
LUBRICATION
We do not recommend the use of any lubrication any-
where on the game.
The only moving parts on the game are the sharks. If you
notice any sticking or binding of the sharks check the fol-
lowing.
- Dirt on the solenoid shafts – Remove the solenoid
shafts, clean with isopropyl alcohol. Finish wiping
clean with a good grade of spray polish only.
- Wear – If excessive solenoid body wear is noted,
replace the solenoid coil.
8
QUICK TROUBLESHOOTING
GAME WILL NOT TAKE OR ADD MONEY CORRECTLY
Micro switch not working or returning properly. Check and repair or replace as necessary.
Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
Game programming set incorrectly. Check programming option and re-program if necessary.
Bad Main P.C. Board. Check and repair or replace as necessary.
SHARKS WILL NOT POP UP DURING GAME PLAY
Opto Sensor is not working properly. Test and replace as necessary.
Reflective foil is not properly in place. Reapply foil correctly.
Bad harnessing or connector. Check w/ohm meter and repair as necessary.
Bad Main P.C. Board. Check and repair or replace as necessary.
GAME HAS NO SOUND
Bad speaker. Check w/ohm meter for 4 or 8-ohm load. If not within this range, replace.
Volume level set incorrectly. Check volume level in programming, and adjust if necessary.
Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
Bad Main P.C. Board. Check and repair or replace as necessary
TICKET DISPENSER DOES NOT WORK OR WORKS IMPROPERLY
Bad ticket dispenser. Repair or replace as necessary.
Bad harnessing or connector. Check w/ohm meter and repair as necessary.
Bad Main P.C. Board. Check and repair or replace as necessary.
Game out of tickets. Add tickets
Optical sensor on ticket dispenser dirty. Remove paper fuzz and debris with a soft brush.
NO FLORESCENT LIGHTING
Bulb burned out. Replace bulb.
Electronic ballast bad. Replace ballast.
Harness bad or harness unplugged. Check w/ohm meter and plug in, repair or replace as necessary.
No A.C. power to the game or Main fuse bad. Check fuse and A.C. power.
TICKETS OR HIGH SCORE DISPLAY Don’t WORK PROPERLY
Bad Display P.C. Board. Repair or replace Display board
Bad Main P.C. Board. Repair or replace Main board.
Bad display harnessing. Repair as necessary.
CAN’T ENTER OR EXIT PROGRAMMING OR OTHER ADJUSTMENT MODES
Bad programming or adjustment buttons. Replace buttons. Check harnessing.
Bad Main P.C. Board. Repair or replace Main board.
9
GAME REPAIR
WARNING: ALWAYS REMOVE POWER TO
THE GAME BEFORE ATTEMPTING ANY
SERVICE, UNLESS NEEDED FOR SPECIFIC
TESTING.
FAILURE TO OBSERVE THIS PRECAUTION
COULD RESULT IN SERIOUS INJURY TO
YOURSELF OR OTHERS.
OPERATIONAL
BACKGROUND
The HAMMERHEAD™ game has been manufactured
with modular design in mind. Almost everything in the
game can be EASILY removed for servicing. This
makes it much easier for the repairman as he / she can
work in a quieter less distracting environment away
from the Game Room floor. The game relies on 1 coil
bed assembly which can be remove from the game
very easily.
Coin and low ticket sensing are done with conventional
micro switches. In all areas of critical importance, opti-
cal sensors were developed specifically, and optimized
for their particular application.
All P.C. Boards are made of premium quality board
material and use time proven components to assure
you of the most reliable designs possible.
We have put forth our best efforts and tested this game
extensively to assure the best possible performance
under the widest variety of operating conditions. We
are ALWAYS however interested in our customers in-
put for product improvement. If you have any questions
or comments please feel free to contact our service
department.
I.C.E. SERVICE DEPARTMENT
716-759-0360
NORMAL BUSINESS HOURS ARE:
MONDAY – FRIDAY, 9:00 AM TO 6:00 PM EST
TROUBLESHOOTING
PHILOSOPHY
To find problems with the game, always first check
what should be obvious. See that the game is plugged
in, and that all of the fuses on the game are good. This
includes the fuse that is located INSIDE the power
module.
Next, check to see that all of the connectors are firmly
seated and that none of the wires have been pulled out
of them.
When trying to find out if specific components are bad
or not. This will help you to know if you have a problem
with a specific component, or maybe a problem with
either the wiring or the Main P.C. Board.
Use extreme caution when using probes or voltmeters
if the game is powered up. If doing continuity checks, it
is important to disconnect the harnessing at both ends,
as attached they may yield erroneous results.
If a P.C. Board is suspected as the cause of a problem,
check to see that all of the components on the board
are firmly attached. Pay special attention to any sock-
eted devices.
If light bulbs are suspected, swap them with a bulb that
is known to work to narrow the problem down to either
a bulb or P.C. Board.
10
GAME REPAIR
REPLACEMENT & REPAIR
COIL BED SERVICING
To remove the coil bed:
1. Remove the 4 bolts that hold the boat bow on to
the cabinet. The bolts are located on the under-
side of the playfield, on the left & right sides of the
game.
2. Remove the 6 bolts holding the coil bed in posi-
tion as shown in the photo below.
3. Unplug the multi pin connector by twisting off.
COIL BED PARTS REPLACEMENT
Service the coil bed as follows:
1. Remove all the shark heads from the coil bed. To
remove sharks, turn the coil bed over so that the
coil bed is resting on the shark heads. Remove
the Allen head screw from the shaft. Cut the wire
tie and remove the locking pin. Pull the shark
heads through the coil bed.
2. Unplug the Sensor PCB Assembly. Remove the
two Nylok nuts holding the coil cap.
4. Disconnect the wires to the coil & remove.
5. Assemble in reverse order.
REMOVE
SCREW
CUT WIRE TIE & REMOVE PIN
UNPLUG
REMOVE NUTS
11
GAME REPAIR
3. Using a Phillips screwdriver, remove the four
screws that hold the board in place.
4. Repeat the previous steps to remove the second
display.
IF YOU HAVE ANY QUESTIONS OR
COMMENTS, PLEASE CONTACT OUR
SERVICE DEPARTMENT AT:
716-759-0360
MON. THRU FRI. 8AM-5PM EST
MARQUEE BULB / DISPLAY
BOARD SERVICE
To replace a light bulb:
1. Remove the square drive screws on the rear of
the marquee, that attach the lamp mounting pan-
els. Start with the side that looks like the light is
out.
Display Board follow the directions below:
1. CAUTION: Be sure that the power has been dis-
connected before attempting to unplug the Dis-
play Boards.
2. Remove the security Allen bolts around the pe-
rimeter of the marquee.
12
PARTS LISTING
Parts denoted with * indicate available as part of
a specially discounted spares kit.
MECHANICAL PARTS
211 Low Ticket Micro Switch
BW250X PLL Bulb Socket Assembly
FP1004 Leg Leveler Mounting Bracket
HR1019 Leveler Foot
1024 Ticket Bin
1026 Bracket, Low Ticket Switch Mounting
AR2007 Speaker, 6” x 9”
BW2017 PLL Bulb Retaining Clip
BW2018 PLL Bulb Support
2027 Fan, DC 12 Volt
CC2027 Power Cord, 20 ft.
5101X Mech Holder Assembly
BW8284X Workhorse 6 Ballast, ( WH6-120-L)
8312* Bulb, PL-L 40W/41/RS/IS Fluorescent
HH5005 Ticket Dispenser
WA4010 Mallet
WS4011 Shark Head
175 Immonex Mech.
1026 Low Ticket Switch
2289 Reset Button
8212 Flashing LED (Low Ticket)
CG2027 Power Cord 9’
2364 Coil Bed Fan
WA1054 Limiting Pin
8312 Light Bulb
MZ8284X Ballast Workhorse 6
WS7027X Marquee Vacuum Form
WS3004 Boat Cleat
WS8444X Jewel Light Assembly
WS2011X Shark Head Assembly
WS9001 Service Manual
ELECTRONIC / ELECTRICAL
WS2034X Main PCB
WS2032X Display Boards
2295 Fuse, MDQ6 (6 Amp Slo Blo)
2315 Fuse, MDQ3 (3 Amp Slo Blo)
DECALS AND GRAPHICS
WS7003 BOAT DECK DECAL
WS7005 FRONT DECAL
WS7112 RIGHT SIDE DECAL
WS7110 LEFT SIDE DECAL
WS7027 MARQUEE (BACK DROP)
WS7006 ICE LOGO
13
14
15
16
DATE 7/9/01
DESCRIPTION
#WS2002X - ASY TRANSFORMER
#WS2004PX - POWER MODULE
GROUND HARNESS DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 1 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
#WS2002X-
TRANSFORMER ASY
#WS2002
TRANSFORMER
(2-51-01107)
GY
GY
RD
RD
OR
OR
YL
YL
BK 115 VAC @ 1.25A
18 AWG
22 VAC @ 6.0A
16 AWG
16 VAC @ 3.0A
18 AWG
12.4 VAC @ 4.0A
18 AWG
100 VAC 50/60~
18 AWG
WT
BK/WT
WT/BK
BN
BN/WT
100 VAC 50/60~
18 AWG
25 VAC 50/60~
18 AWG
3 PIN CAP #2288
PIN 2: FEMALE #2102
PINS 1 & 3: 20-14 AWG FEMALE #8259
1
2
3
1
2
3
4
5
6
6 PIN PLUG #2173
20-14 AWG MALE #8260
#PC20217
.250 FLAG
#648
.250 FLAG
#648
.250 FLAG
#648
.250 FLAG
#648
.250 FLAG
#648
.250 FLAG
#648
POWER MODULE BACK
#HH2050x - ASY POWER MODULE
3 MDQ
(1)
(5)
(3)
(6)
(4)
(2)
GRAY
GREEN/YELLOW
GRAY
ORANGE
YELLOW
ORANGE
RED
RED
YELLOW
D
C
B
A
4321
D
C
B
A
4321
BLACK
WHITE
BLACK/WHITE
WHITE/BLACK
BROWN
BROWN/WHITE
18 " 12 "
15 "
12 "
GREEN/YELLOW
#PC20217 #639
.250
#PC20217 GREEN/YELLOW
GREEN/YELLOW
#WS2004PX - POWER MODULE
GROUND
4 "
14 "
115 VAC
EARTH GROUND
115VAC
16 VAC
12.4 VAC
16 VAC
22 VAC
22 VAC
12.4 VAC
To Transformer
To Main Board
To Marquee
Harness
To Power ModuleTo Transformer
61
2345
E
17
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION #WS2004X - CABINET GROUND
DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 2 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
#8068
#8068
#8068
#8068
#PC20217
#PC20217
GREEN/YELLOW
17 "
3 "
22 "
29 "
3 "
18
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION #WS2051AX - DISPLAY
INTERCONNECT HARNESS DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 3 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
KEY
Ground
Ground
KEY
D CLK
D DATA
D LATCH
12 VDC
12 VDC
KEY
KEY
BLACK
BLACK
KEY
brown/red
brown/green
brown/white
ORANGE
ORANGE
KEY
KEY
Ground
Ground
KEY
D CLK
D DATA
D LATCH
12 VDC
12 VDC
KEY
KEY
BLACK
BLACK
KEY
brown/red
brown/green
brown/white
ORANGE
ORANGE
KEY
P1
To Display Board To Display Board
10
9
8
7
6
5
4
3
2
1
10 PIN AMP HOUSING #2291
CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239
10
9
8
7
6
5
4
3
2
1
10 PIN AMP HOUSING #2291
CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239
P2
PER GAME1QTY
9 "
19
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION #WS2051X - DISPLAY HARNESS
DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 4 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
KEY
Ground
Ground
KEY
D CLK
D DATA
D LATCH
12 VDC
12 VDC
KEY
KEY
BLACK
BLACK
KEY
brown/red
brown/green
brown/white
ORANGE
ORANGE
KEY
Ground
Ground
KEY
D CLK
D DATA
D LATCH
12 VDC
12 VDC
BLACK
BLACK
KEY
brown/red
brown/green
brown/white
ORANGE
ORANGE
P9 P1
To Display Board
To Main Board
1
2
3
4
5
6
7
8
8 PIN AMP HOUSING #2405
CONTACT PIN #2201
PIN 3: KEY PLUG #2239
10
9
8
7
6
5
4
3
2
1
10 PIN AMP HOUSING #2291
CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239
PER GAME1QTY
61 "
20
DATE 7/9/01
DESCRIPTION #WS2053X - JEWEL LIGHT HARNESS
DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 5 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
9 PIN PLUG #2292
SPLIT PIN #2100
1
2
3
4
5
6
7
8
9
white/brown
white/red
white/orange
white/yellow
white/green
white/blue
orange
orange
Jewel 1
Jewel 2
Jewel 3
Jewel 4
Jewel 5
Jewel 6
12 VDC
12 VDC
ABC
D
E
F
1
2
3
4
5
6
D
C
B
A
4321
D
C
B
A
4321
Jewel 6
Jewel 5
Jewel 4
Jewel 3
Jewel 2
Jewel 1
Jewel A
Jewel B
Jewel C
Jewel D
Jewel E
Jewel F
#651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187 #651
.187
#651
.187
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
* WS8444X - ASY (JEWEL LIGHT)
5 " 6 " 6 " 6 " 6 "
24 " 23 " 21 " 19 " 17 " 15 "
white/blue
white/green
white/yellow
white/orange
white/red
white/brown
24 "
15 "
TOP VIEW
6 " 6 " 6 " 6 " 5 "
To Coil Bed Assembly
17 " 21 " 25 " 29-1/2 " 33 " 35-1/2 "
21
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION #WS2056X - MARQUEE HARNESS
DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 6 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
1
2
3
3 PIN PLUG #2206
SOLID PIN #2100S
3 PIN CAP #2288
FEMALE #2102
1
2
3
# 8173 - 3 COND. SVT
BLACK
GREEN
WHITE
AC L
EARTH GND
AC N
BLACK
GREEN
WHITE
AC L
EARTH GND
AC N
59 " To Ballast AssemblyTo Transformer
22
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION PART OF #WS2057X - CABINET
HARNESS DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 7 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
1
2
3
4
5
66 PIN AMP HOUSING #2944
CONTACT PIN #2201
#650
.110
#650
.110
#651
.187
#651
.187
To Coin Lamps
To Lockout
Coils
To Coin Switch 1
#650
.110
#650
.110
To Coin Lamps
To Coin Switch 2
12 VDC
Lockout Coil
Ground
Coin In 1
Coin In 2
Ground
orange * 2
gray/yellow
black
gray/brown
gray/red
black
orange
black
orange
black
orange
gray/yellow
gray/brown
black
gray/red
black
#651
.187
#651
.187
To Lockout
Coils
orange
gray/yellow
P12
41 "
6 "
6 "
38-1/2 "
6 "
6 "
38-1/2 "
6 "
40-1/2 "
#648
.250
#648
.250
#648
.250
#648
.250
To Mainboard
P12
23
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION PART OF #WS2057X - CABINET
HARNESS DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 8 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
1
2
3
44 PIN AMP HOUSING #2429
CONTACT PIN #2201
4 PIN MLX CAP #2158
MLX FEMALE PIN #2176
PINS 2 & 4: 20-14 AWG MLX FEMALE PIN #8177
1
2
3
4
1
2
2 PIN MOLEX HOUSING #2089
MINI KK PIN #2074
RED FLASHING LED #8212
WITH LED HOLDER #1017
violet/blue
BLACK + black
violet/white
ORANGE + orange
T Sense
P GND
T Run
+ 12VDC
orange
violet/green + 12VDC
T Out
#651
.187
To Ticket
Dispenser
To Low Ticket
Switch
ORANGE
violet/blue
violet/white
BLACK
12 VDC
Ticket Sense
Ticket Run
Ground
P8 39 "
9 "
#651
.187
28 "
violet/green
black
To Mainboard
P8
23 "
24
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION PART OF #WS2057 - CABINET
HARNESS DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 9 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
1
2
3
4
55 PIN AMP HOUSING #2419
CONTACT PIN #2201
P1
Right Speaker -
Right Speaker +
Left Speaker -
Left Speaker +
To Left Speaker
To Right Speaker
brown/white
red/white
brown/gray
red/gray
brown/white
red/white
brown/gray
red/gray
#653T
.250
#653T
.250
#653T
.250
#653T
.250
45 "
29 "
To Mainboard
P1
25
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION PART OF #WS2057X - CABINET
HARNESS DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 10 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
0000000000
black
red 12v COUNTER
#PC20224
0000000000
red
black 12v COUNTER
#PC20224
1
2
33 PIN AMP HOUSING #2945
CONTACT PIN #2201
#2558
#2558
gray/blue
orange
gray/green
gray/blue
orange
gray/green
T CNT
12 VDC
C CNT
P13 23 "
To Mainboard
P13
TICKET
COIN
#2815
26
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION PART OF #WS2057X - CABINET
HARNESS DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 11 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
violet/brown
violet/red
violet/orange
violet/yellow
black
PRG
SEL
ADV
RESET
violet/brown
violet/red
violet/orange
violet/yellow
black
"
4
"
4
"
4
#651
.187
#651
.187
#651
.187
#651
.187
#651
.187
#651
.187
#651
.187
#651
.187 M
#2909
.187
M
#2909
.187
20 "
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
M
#2909
.187
#2289X - BUTTON ASY
2 "
black
black
* Solder wires to button
#2714 5 PIN IDC
Ticket Reset
Program
Select
Advance
Ground
To Mainboard
P7 P7
1
2
3
4
5
RESETPRG SEL ADV
16-1/2 "
18 "
18-1/2 "
16-1/2 "
27
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION #WS2059X - MAIN TO COIL BED
HARNESS DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 12 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
1
2
3
4
5
66 PIN AMP HOUSING #2944
CONTACT PIN #2201
1
2
3
4
5
6
7
8
99 PIN AMP HOUSING #8136
CONTACT PIN #2201
1
2
3
4
55 PIN AMP HOUSING #2419
CONTACT PIN #2201
1
2
3
4
5
6
7
8
99 PIN AMP HOUSING #8136
CONTACT PIN #2201
PIN 4: KEY PLUG #2239
1
2
3
4
5
6
7
8
9
10
11
12 12 PIN AMP HOUSING #8428
CONTACT PIN #2201
14
511
12 19
20 27
28 36
37 44
45 52
53 59
60 63
P2
Shark 2
Shark 1
Shark 4
Shark 3
Shark 5
Shark 6
TAN/BLACK
RED/BLACK
ORANGE/BLACK
YELLOW/BLACK
GREEN/BLACK
BLUE/BLACK
17
25
42
50
57
56
P3
30 VDC
30 VDC
30 VDC
30 VDC
30 VDC
30 VDC
30 VDC
30 VDC
30 VDC
BROWN
RED
ORANGE
YELLOW
GREEN
BLUE
63
59
52
44
27
19
P4
Ground
Ground
Ground
Ground
Ground
black
black
black
41
24
3
P5
OPTO SENSE 6
KEY
OPTO SENSE 5
OPTO SENSE 4
OPTO SENSE 3
OPTO SENSE 2
OPTO SENSE 1
yellow/blue
KEY
yellow/green
yellow/white
yellow/orange
yellow/red
yellow/brown
P6
12 VDC
12 VDC
Jewel 1
Jewel 2
Jewel 3
Jewel 4
Jewel 5
Jewel 6
12 VDC
12 VDC
12VDC
ORANGE/WHITE
ORANGE/WHITE
white/brown
white/red
white/orange
white/yellow
white/green
white/blue
orange
orange
orange
30
14
61
54
46
38
21
13
22
39
4
63 PIN CIRCULAR PLUG #8111
FEMALE PIN #8112
CLAMP #8110
44 "
65 "
42 "
57 "
45 "
62
58
51
43
26
18
28
D
C
B
A
4321
D
C
B
A
4321
DATE 7/9/01
DESCRIPTION #WS2060X - COIL BED HARNESS
DRAWN BY MMARTIN
FILENAME WS.VSD
PAGE 13 OF 13
REVISED 3/14/02
TITLE HAMMERHEAD
22 AWG
2400 TURNS
SPN
1N4004
M
#654
.250
#651
.187
WHITE
WHITE/BLACK
SHARK COIL
6 PER GAME
14
511
1219
2027
2836
3744
4552
5359
6063
#653T
.250
M#2909
.187
#653T
.250
M#2909
.187
M#2909
.187
#653T
.250
yellow/green
orange/white
43
44
42
24
14
YELLOW/BLACK
YELLOW
YELLOW/BLACK
YELLOW
yellow/white
26
27
25
GREEN/BLACK
GREEN
GREEN/BLACK
GREEN
yellow/green
18
19
17
D SHARK SOL
D SHARK SW
E SHARK SOL
E SHARK SW
F SHARK SOL
F SHARK SW
red
black
#2364-
12 VOLT DC FAN
4
3
#653T
.250
M#2909
.187
#653T
.250
M#2909
.187
M#2909
.187
#653T
.250
black
yellow/orange
62
63
56
41
30
TAN/BLACK
BROWN
TAN/BLACK
BROWN
yellow/brown
black *2
yellow/brown
ORANGE/WHITE
58
59
57
RED/BLACK
RED
RED/BLACK
RED
yellow/red
51
52
50
A SHARK SOL
A SHARK OPTO
B SHARK SOL
B SHARK OPTO
C SHARK SOL
C SHARK OPTO
2
3
1
BLUE/BLACK
BLUE
BLUE/BLACK
BLUE
yellow/blue
ORANGE/BLACK
ORANGE
ORANGE/BLACK
ORANGE
yellow/orange
6
4
5
63 PIN CIR.RECEP.PNL. MT. #8113
MALE PIN #8114
12-1/2 "
15 "
17 "
21 "
22-1/2 "
18 "
8 "
18-1/2 "
12 "
15 "
16 "
22 "
23-1/2 "
* Put grommets (WA4011) on
flag FASTON wires before
FASTONS are put on.
11 "
#WA 3001X - ASY (COIL)
1
2
3
3 PIN PLUG #2206
SOLID PIN #2100S
PIN 3: 20-24 AWG MALE PIN #8260
ORANGE/WHITE +orange/white
black
1
2
3
3 PIN PLUG #2206
SOLID PIN #2100S
yellow/red
orange/white *2
black *2
1
2
3
3 PIN PLUG #2206
SOLID PIN #2100S
9 PIN CAP #2551
FEMALE PIN #2102
1
2
3
4
5
6
7
8
9
white/brown
white/red
white/orange
white/yellow
white/green
white/blue
orange
orange
Jewel 1
Jewel 2
Jewel 3
Jewel 4
Jewel 5
Jewel 6
12 VDC
12 VDC
61
54
46
38
21
13
22
39
white/brown
white/red
white/orange
white/yellow
white/green
white/blue
orange
orange
To Jewel Lights
28-1/2 "
orange/white
18 "
black
yellow/blue
black *2 1
2
3
3 PIN PLUG #2206
SOLID PIN #2100S
PIN 3: 20-24 AWG MALE PIN #8260
ORANGE/WHITE +orange/white
1
2
3
3 PIN PLUG #2206
SOLID PIN #2100S
1
2
3
3 PIN PLUG #2206
SOLID PIN #2100S
orange/white
yellow/white
ORANGE/WHITE
black
black *2
18 "
Contacts at SEGA
Machine Sales
Telephone: +44 (0) 208 391 8090
Fax: +44 (0) 208 391 8099
www.sega-amusements.co.uk
SEGA Spares
Telephone: +44 (0) 208 391 8060
Fax: +44 (0) 208 391 8096
www.segatotalsolutions.com
Customer Services
Telephone: +44 (0) 208 391 8065
Fax: +44 (0) 208 391 8096

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