Arcade House Of The Dead 4 Dlx Manual INSERT NUMBER HERE User
2013-11-19
User Manual: Arcade House Of The Dead 4 Dlx Manual
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420-6908-01UK REV 2.00 SERVICE MANUAL A 52” SHOOTING MINI DELUX GAME Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein. After reading this manual, be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary. Manufactured in the UK by MANUFACTURING DIVISION (U.K.) CONTENTS Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein. After reading this manual, be sure to keep it available nearby the product or somewhere convenient in order to be able to refer to it whenever necessary. 1. 2. 3. 4. BEFORE USING THIS PRODUCT........................................................................................................1 INSPECT IMEDIATELY AFTER TRANSPORTING ..............................................................................3 INTRODUCTION TO THIS SERVICE MANUAL ...................................................................................6 INSTALLATION AND SERVICE INSTRUCTIONS................................................................................7 4.1. HANDLING AND INSTALLATION PRECAUTIONS ..........................................................................7 4.2. NAME OF PARTS..............................................................................................................................8 4.3. ACCESSORIES .................................................................................................................................9 4.4. SHIPPING THE GAME BOARD ......................................................................................................10 4.5. ASSEMBLY INSTRUCTIONS..........................................................................................................11 4.5.1. ASSEMBLE THE MACHINE.....................................................................................................12 4.5.2. LEG LEVELLING PROCEDURE ..............................................................................................14 4.5.3. BILLBOARD INSTALLATION PROCEDURE ...........................................................................15 4.5.4. FOR AC WIRING CONNECTION PROCEDURE.....................................................................17 4.5.5. ASSEMBLY CHECK .................................................................................................................18 4.5.6. MOVING THE MACHINE..........................................................................................................25 4.6. FUSES .............................................................................................................................................26 4.7. REPLACEMENT OF FLUORESCENT LAMP AND OTHER LAMPS..............................................27 4.7.1. FLUORESCENT LAMP REPLACEMENT BILLBOARD...........................................................27 4.7.2. FLUORESCENT LAMP REPLACEMENT GUN CABI..............................................................28 4.7.3. START BUTTON LAMP REPLACEMENT ...............................................................................29 4.8. TROUBLESHOOTING .....................................................................................................................29 4.9. GAMEBOARD ..................................................................................................................................30 4.9.1. REMOVING THE BOARD ........................................................................................................30 4.10. PERIODIC CHECK AND INSPECTION.......................................................................................31 5. HOW TO PLAY ....................................................................................................................................32 5.1. GAME OUTLINE ..............................................................................................................................33 5.2. ITEMS ..............................................................................................................................................36 5.3. PLAY HINTS ....................................................................................................................................37 6. CONTROLLER UNIT (GUN) ...............................................................................................................38 7. VOLUME CONTROL ...........................................................................................................................44 8. REMOTE CONTROL (DLP) ................................................................................................................45 9. MAINTENANCE INSTRUCTIONS.......................................................................................................46 9.1. EXPLANATION OF TEST AND DATA DISPLAY ............................................................................46 9.1.1. VTS ASSEMBLY.......................................................................................................................47 9.1.2. SYSTEM TEST MODE .............................................................................................................48 9.1.3. GAME TEST MODE .................................................................................................................61 9.1.4. ERROR CODES .......................................................................................................................82 9.2. COIN MECH INSTALLATION AND CREDIT BOARD SET UP.......................................................86 9.2.1. INTRODUCTION ......................................................................................................................86 9.2.2. VTS CREDIT BOARD OPTION SETTINGS.............................................................................88 9.2.3. PRICE OF PLAY SETTINGS UK..............................................................................................89 9.2.4. PRICE OF PLAY SETTINGS EURO ........................................................................................90 10. DESIGN RELATED PARTS ................................................................................................................91 10.1. ARTWORK AND GRAPHICS.......................................................................................................91 11. PARTS LIST ........................................................................................................................................92 11.1. TOP ASSEMBLY (HDF-000-01UK) .............................................................................................92 11.2. ASSY DLP 52 (HDF-0400UK) ......................................................................................................93 11.3. ASSY MASK 52 (HDF-0431UK)...................................................................................................95 11.4. ASSY BILLBOARD DX 52” (HDF-0450UK) .................................................................................96 11.5. ASSY DLP LOWER BASE (HDF-0480UK) ..................................................................................97 i 11.6. ASSY FAN UNIT UK (HOD-1530UK)...........................................................................................98 11.7. ASSY SU DLP BASE (HDF-0670UK) ..........................................................................................99 11.8. ASSY SUB DLP BASE (HDF-0670UK).......................................................................................99 11.9. ASSY CABINET DX (HDF-1000UK) ..........................................................................................100 11.10. ASSY SUB CABINET DX (HDF-1100UK)..................................................................................100 11.11. ASSY LIGHT COVER R (HDF-1020UK)....................................................................................101 11.12. ASSY LIGHT COVER L (HDF-1010UK) ....................................................................................101 11.13. ASSY GUN HOLDER L (HDF-1300UK).....................................................................................102 11.14. ASSY GUN HOLDER R (HDF-1350UK) ....................................................................................102 11.15. ASSY CONTROL PANEL (HDF-2000UK) .................................................................................103 12. APPENDIX A - ELECTRICAL SCHEMATIC .....................................................................................104 12.1. WIRE COLOURS .......................................................................................................................104 12.2. ELECTRICAL SCHEMATIC .......................................................................................................105 ii 1. BEFORE USING THIS PRODUCT To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the use of QUALIFIED SERVICE PERSONNEL ONLY. After carefully reading and sufficiently understanding the instructions should any activity be carried out on the product. Only qualified service personnel should carry out maintenance on the product. Terms such as WARNING! CAUTION, and IMPORTANT! Are used where an explanation is given which requires special attention, depending on the potential risk. SEGA is not responsible for injury or damage caused by use in a manner contrary to the instructions stated in this document. In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially hazardous situation relating to the product could arise. Be sure to comply with these warnings. Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation, which can result in death or serious injury. Indicates that mishandling the product by disregarding this caution will cause a potentially hazardous situation, which can result in personal injury and or material damage. This is cautionary information that should be complied with when handling the product. Indicates that mishandling the product by disregarding this will cause a potentially hazardous situation that may not result in personal injury but could damage the product. 1 o Be sure to turn off the power and disconnect from the mains supply before working on the machine. o Ensure that the correct fuse(s) is fitted to the machine. o Details of the correct fusing of the machine are enclosed in the Service Manual. o Ensure that only qualified Service Engineers perform any maintenance work on the machine. o Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted and will invalidate this product’s CE conformity. o The parts of the product also include any warning labels or safety covers for personal protection etc. A potential hazard will be created if the machine is operated while any parts have been removed. Should any doors, lids or protective covers be damaged or lost, do not operate the product. SEGA is not liable in any whatsoever for any injury and/or damage caused by specification changes not designated by SEGA. o Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location in which the machine is to be installed. o When installing this equipment ensure the socket outlet is near the machine and is easily accessible. o Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be clearly read. o To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially hazardous situations are applied to places where accidents could occur. Ensure that where the product is operated has sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not operate the machine, until it has been replaced by an identical item. o When handling the monitor, be very careful. (Applies only to product with monitor) o Some of the monitor (TV) parts are subject to high-tension voltage. Even after turning off the power some components are still occasionally subject to high-tension voltage. Qualified service engineers should perform monitor repair and replacement only. o In cases where commercially available monitors and printers are used only the contents relating to this product are stated in this manual. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual in conjunction with the specific manual of such equipment. o Descriptions contained herein may be subject to change without prior notification. o The contents described herein are fully prepared with due care. However, should any question arise or errors be found please contact SEGA. 2 2. INSPECT IMEDIATELY AFTER TRANSPORTING • Inspection should only be carried out by QUALIFIED SERVICE PERSONNEL. Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing this. Before turning on the power, check the following points to ensure that the product has been transported safely. • Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product? • Are castors and leg adjusters present and undamaged? • Do the power supply voltage and frequency requirements meet with the local supply? • Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections cannot be made successfully. Do not insert connectors forcibly. • Are all IC’s of each IC BD firmly inserted? • Does the power cord have any cuts or dents? • Do fuses meet the specified rating? • Are such units such as monitors, control equipment, IC BD, etc. firmly secured? • Are all earth wires connected? • Are all accessories available? • Can all doors and lids be opened with the accessory keys and/or tools? 3 CONCERNING THE STICKER DISPLAY CONCERNING WARNING STICKERS SEGA product has stickers describing the product manufacture number (Serial Number) and electrical specification. If you require service assistance you will require the Serial Number. Identical machines may have different parts fitted internally. Only by quoting the Serial Number will the correct parts be identified. SEGA product has warning displays on stickers, labels or printed instructions adhered/attached to or incorporated in the places where hazardous situations can arise. The warning displays are intended for the accident prevention of customers and service personnel. 4 SPECIFICATIONS Installation Space (cm): L300 X W240 (approx) Height (cm): 250 (approx) Weight (kg): 180kg (approx) Power, Max: Rated Voltage (V.AC): 230vac Rated Current (A): 3A Note: Descriptions in this manual are subject to change without prior notice. 5 3. INTRODUCTION TO THIS SERVICE MANUAL SEGA ENTERPRISES LTD. supported by its experience in electronic high technology of VLSI’s, microprocessors etc. and with a wealth of experience, has for more than 30 years been supplying various innovative and popular games to the world market. This Service Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro mechanicals, servicing controls, spare parts, etc. as regards House of the Dead 4 Deluxe, a new SEGA product. This manual is intended for those who have knowledge of electricity and technical expertise especially in IC’s, CRT’s, microprocessors etc. Carefully read this manual to acquire sufficient knowledge before working on the machine. Should there be any malfunction, non-technical personnel should under no circumstances touch the interior systems. Should such a situation arise contact the nearest branch listed below or our head office. SEGA AMUSEMENTS EUROPE LTD. Suite 3a. Oak House 12-22 West street Epsom Surrey United Kingdom KT18 7RG Telephone: Fax: +44(0) 1372 731820 +44(0) 1372 731849 6 4. INSTALLATION AND SERVICE INSTRUCTIONS • Installation and commissioning should only be carried out by QUALIFIED SERVICE PERSONNEL. 4.1. HANDLING AND INSTALLATION PRECAUTIONS When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. The game must NOT be installed under the following conditions: • Outside, the game is designed for indoor use only. • In areas directly exposed to sunlight, high humidity, dust, excessive heat or extreme cold. • In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or emergency exits. • On unstable surfaces or surfaces subject to vibration. • Where liquids, other than routine cleaning, may come into contact with the game. Important: • This machine should only be installed by Qualified Service Personnel. • Be sure to switch the supply power OFF and remove the mains supply plug from the machine before any work is carried out on the machine. • Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty. The PCB’s contain static sensitive devices that could be damaged. • Always return a faulty part to your distributor with adequate packaging and protection. • When removing the plug from the mains always grasp the plug not the cable. • Do not use a fuse that does not meet the specified rating. • Make sure all connections are secure before applying power. 7 • Ensure that the mains lead is not damaged. If the mains lead is damaged in any way there could be a danger of electric shock or a fire hazard. • Ensure that the power supply is fitted with circuit protection. Using the power supply without circuit protection is a fire hazard. 4.2. NAME OF PARTS Width (cm) Length (cm) Height (cm) Weight (kg) DISPLAY CABI 150 68 194 90kg approx GUN CABI 120 130 96 90kg approx POP PANEL 128 21 36 .5kg When Assembled 190 192 225 180kg approx 8 4.3. ACCESSORIES The machine is supplied with an installation kit. Please ensure the following parts are supplied: SEQ **1 **2 **3 **4 **5 **6 **7 **8 **9 **301 **302 **401 **402 **403 **404 **405 **406 **407 **408 **409 ***2 ***3 ***4 ***5 ***8 ***9 ***202 PT NUMBER 440-CS0186UK SAECE-135 HDF-2003UK 540-0043-91 540-0006-01 540-0007-01 HDF-0405UK HDF-0406UK 610-0727-003 LM1246 LM1227 OS1019 420-6908-01UK XXX-XXXX-LG 350-5801 509-5080 514-5078-2000 514-5079-10000 514-5078-10000 514-5090-3000 HDF-0452UK HDF -0453UK HDF-0454UK HDF-0455UK HDF-0454BUK HDF-0455BUK 030-000620-SB DESCRIPTION STICKER C EPILEPSY MULTI DECLARATION OF CONFORMITY DECAL INST PLATE HDF SDX MULTI L-WRENCH FOR HEX SOC 3MM WRENCH M4 TMP PRF WRENCH M5 TMP PRF ASSY BANNER R ASSY BANNER L DVD SOFT KIT HDF EUROLEAD 10A EUROPEAN SOCKET UK MAINS LEAD 10A WITH PLUG SELF SEAL BAG 9X12.3/4 SERVICE MANUAL HDF SDX 52 LG DISPLAY MANUAL + REMOTE CONTR MOTOR DC5V TG-01H SW MICRO TYPE (SS-5GL2) FUSE 2A CER 20MM RS419-779 FUSE 10A T CER 32MM RS414-061 FUSE 5X20 CERAMIC SB 10000MA 3A FUSE 6.3MMX25MM CERAMIC T BRKT LIGHT BILLBOARD PLATE BILLBOARD PLATE (fixed to ITEM 2) SUPPORT LEFT SUPPORT RIGHT ARTWORK SIDE L (fixed to ITEM 4) ARTWORK SIDE R (fixed to ITEM 5) M6X20 BLT W/S BLK Item 5 AND 6 - Tamper-proof TORX wrenches. 9 QTY 1 1 1 1 1 1 1 1 1 1 1 2 1 1 2 2 3 1 1 1 1 1 1 1 1 1 12 4.4. SHIPPING THE GAME BOARD • When returning the GAME BOARD for repair or replacement, be sure to package the entire ASSY SHIELD CASE in the original card transit box - THERE ARE NO USER-SERVICEABLE PARTS INSIDE. • Failure to return the GAME BOARD in this manner may invalidate the warranty. Wrap the ASSY GAME BOARD with the packaging material and put it in the original transit box as shown. Putting it upside down or packing otherwise in the manner not shown can damage the GAME BOARD and parts. 10 4.5. ASSEMBLY INSTRUCTIONS • Perform the assembly by following the procedure herein stated. Failure to comply with the instructions, for example, inserting the plug into an outlet at a stage not mentioned in this manual can cause an electric shock • Assembling should be performed as per this manual. Since this is a complex machine, erroneous assembling can cause damage to the machine, or malfunction to occur. • Do not attempt to complete this work alone, a minimum of 2 people are required. • Assembly should only be carried out by QUALIFIED SERVICE PERSONNEL. When carrying out the assembly work, follow the procedure in the following sequence. STEP 1 STEP 2 STEP 3 STEP 4 ASSEMBLE THE MACHINE LEG LEVELLING PROCEDURE BILLBOARD INSTALLATION PROCEDURE FOR AC WIRING AND CONNECTION PROCEDURE Note that the parts contained within the installation kit are required for the assembly work. • Fit all fixings loosely first as detailed in step 1, then position all components before finally tightening fixings at step 4. 11 4.5.1. ASSEMBLE THE MACHINE • This operation should only be carried out by QUALIFIED SERVICE PERSONNEL. STEP 1 • Remove the JOINT COVER (HDF1031UK) from over the joint of the 2 cabinets (2x M5x16 PAN PAS BLK and 2x M6x50 HEX BOLT BLK.) Gun Cabinet • Join both DLP and GUN cabinets as pictured (left). DLP Cabinet • Feed the harnesses from the Gun cabinet up through the access hole in the DLP cabinet. • Make all 5 harnesses connection good. 12 • Feed the 6th and final harness up through the inside rear of the DLP cabinet and connect into the USB port on the Lindbergh CPU as shown in picture (left). • • • 13 Place JOINT COVER (HDF-1031UK) over the joint of the 2 cabinets and re-secure using 2x M5x16 PAN PAS BLK and 2x M6x50 HEX BOLT BLK. Finally, fit the CABLE COVER over the hole in the bottom of the cabinet. Secure DLP and GUN Cabinets together using 2x M8x30 Hex Bolt and 2x M8x65 Hex Bolt 4.5.2. LEG LEVELLING PROCEDURE STEP 2 • Make sure all of the leg adjusters are in contact with the floor. If they are not the machine may move and cause injury. This operation requires 2 people. • This operation should only be carried out by QUALIFIED SERVICE PERSONNEL. This machine has 8 castors and 6 leg adjusters. When the installation position is decided. Unscrew the leg adjusters so that they raise each castor a minimum of 5mm from the floor. Make sure the machine is level. After securing the leg adjuster bolts, fully tighten all bolts temporarily attached in steps 1 above. Ensure adequate ventilation and operating space is maintained as detailed below. 50cm Ventilation space 300cm 240cm 14 4.5.3. BILLBOARD INSTALLATION PROCEDURE Step 3 • One person alone cannot perform the installation of the billboard assembly. Seek assistance before attempting this operation • This operation should only be carried out by QUALIFIED SERVICE PERSONNEL. • 15 Fit the SUPPORTS L&R (HDF-0454UK and HDF-0455UK) and the BANNER ASSEMBLY L&R (HDF_0405UK and HDF_0406UK) to the Billboard Assembly using 8x M6x20 BLT W/S BLK and 8x M6 WASHERS BLK. • Place the BILLBOARD PLATE (HDF0453UK) on the back of the SUPPORTS L&R and secure along the bottom edge using 4x M6x12 MCSR PAN W/FS PAS. • • Remove the END CAPS BANNER (HDF0406UK) from both BANNER SUPPORTS. Slide both BANNERS L&R (HDF-0403UK & HDF-0404UK) onto the supports and resecure the END CAPS BANNER. 16 4.5.4. FOR AC WIRING CONNECTION PROCEDURE Step 5 • Be sure that the machine is not connected to the mains supply before attempting this operation • This operation should only be carried out by QUALIFIED SERVICE PERSONNEL. 17 • Once the machine has been fully assembled and fixed into position, only then is it ready to apply power. • The socket outlet shall be installed near the equipment and shall be easily accessible. • Insert the IEC plug into the IEC socket on the rear of the cabinet. • Insert the mains cord into the wall. • Switch the power on at the wall. • Switch on the mains switch located on the AC Bracket. 4.5.5. ASSEMBLY CHECK • This operation should only be carried out by QUALIFIED SERVICE PERSONNEL. In the TEST MODE, ensure that the ASSEMBLY has been assembled correctly and that the CPU is in working order. In the TEST MODE perform the following tests. The JVS TEST screen displays information on the connected JVS I/O boards. Select INPUT TEST to display input data for the currently displayed JVS I/O board. (See “c-1 JVS INPUT TEST”) Select NEXT NODE to display information on the next NODE. If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed. The following information is displayed on this screen. ● NODE: ● NAME: ● CMD VER: ● JVS VER: ● COM VER: ● SWITCH: ● COIN: ● ANALOG: ● ROTARY: ● KEYCODE: ● SCREEN: ● CARD: ● HOPPER OUT: ● DRIVER OUT: ● ANALOG OUT: ● CHARACTER: ● BACKUP: The currently displayed NODE number and the total number of connected NODEs ID Code Command format version JVS standard version Communication version Number of players and number of 1P switches Number of coin slots Number of analog channels Number of encoders Keycode input active/inactive Screen position input (X axis, Y axis, number of channels) Number of card slots Number of hoppers Number of standard output drivers Number of analog output channels Number of characters/lines displayed Backup present/absent Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 18 MONITOR TEST Use MONITOR TEST to check the output of the monitor. Enter MONITOR TEST and the following color bars will be displayed. Press the TEST Button and the screen will change to the following crosshatch screen. Press the TEST Button to return to the System Test Menu screen. 19 a. INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST START GUN TRIGGER GUN BUTTON GUN SPEED X GUN SPEED Y GUN X GUN Y SCREEN IN SERVICE TEST PLAYER1 OFF OFF OFF 7f 7f 00 00 OUT PLAYER2 OFF OFF OFF 7f 7f 00 00 OUT OFF OFF PRESS TEST AND SERVICE TO EXIT The items refer to the following input devices. Input is normal if the display to the right of each item changes from OFF to ON when each input device is operated. Everything is functioning correctly if the GUN SPEED X and GUN SPEED Y values change according to the speed at which the Control Unit (Gun) is moved vertically/horizontally. Everything is functioning correctly if the word “OUT” to the right of SCREEN IN changes to “IN” when the gun is pointed at the screen, and the values to the right of GUN X and GUN Y move between 00 to FF. ● START: ● GUN TRIGGER: ● GUN BUTTON: ● GUN SPEED X: ● GUN SPEED Y: ● GUN X: ● GUN Y: ● SCREEN IN: ● SERVICE: ● TEST: The player START Buttons. The trigger on the gun. The Button on the gun. This value changes if gun is shaken on the X axis. This value changes if gun is shaken on the Y axis. The X axis position on the screen targeted by the gun. The Y axis position on the screen targeted by the gun. Displays if the gun is pointing IN or OUT of the screen. The SERVICE Button. The TEST Button. Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Mode screen. 20 b. OUTPUT TEST Select OUTPUT TEST to display the following screen and check the status of output devices. This test should be used periodically to check that the lamps are functioning correctly. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item’s test. • Display of GUN MOTOR1 and GUN MOTOR2 options can be turned on or off using the DIP-SW. For cabinets with vibration motors attached to the Control Units (Guns), turn on display of the GUN MOTOR1 and GUN MOTOR2 under DIP-SW settings to alter these settings. OUTPUT TEST START1 LAMP START2 LAMP GUN MOTOR1 GUN MOTOR2 OFF OFF OFF OFF -> EXIT SELECT WITH SERVICE AND PRESS TEST Perform the tests as follows. ● START1 LAMP: Select START1 LAMP and press the TEST Button to turn the option ON. The player 1 START Button will light up. The lamp will remain on for as long as the TEST Button is held down. ● START2 LAMP: Select START2LAMP and press the TEST Button to turn the option ON. The player 2 START Button will light up. The lamp will remain on for as long as the TEST Button is held down. ● GUN MOTOR1: Select GUN MOTOR1 and press the TEST Button to turn the option ON. The player 1 gun will begin to vibrate. The vibration will continue for as long as the TEST Button is held down. ● GUN MOTOR2: Select GUN MOTOR2 and press the TEST Button to turn the option ON. The player 2 gun will begin to vibrate. The vibration will continue for as long as the TEST Button is held down. Move the cursor to EXIT and press the TEST Button to return to the Game Test Mode screen. 21 c. PLAYER1 GUN ADJUSTMENT/PLAYER2 GUN ADJUSTMENT This item adjusts the Player 1 gun sight. (This is the same for “PLAYER2 GUN ADJUSTMENT”.) Select PLAYER1 GUN ADJUSTMENT on the Gun Calibration Setting screen and press the TEST Button. NOTE: “PLEASE SHOOT GRID WITH PLAYER1 GUN” on the screen will flash. PLAYER1 GUN ADJUSTMENT ←PLEASE SHOOT GRID WITH PLAYER1 GUN PRESS TEST TO EXIT Follow the on-screen instructions to adjust the gun sight settings. Aim at the mark in the upper left corner and fire. The mark in the upper left will disappear, and the same mark will be displayed in the lower right corner. (Press the TEST Button to return to the Gun Calibration Setting screen.) PLAYER1 GUN ADJUSTMENT PLEASE SHOOT GRID WITH PLAYER1 GUN→ PRESS TEST TO EXIT 22 Aim and fire at the mark to the lower right. The mark to the lower right will disappear, and the same mark will be displayed in the center. (Press the TEST Button to return to the Gun Calibration Setting screen.) PLAYER1 GUN ADJUSTMENT ↑PLEASE SHOOT GRID WITH PLAYER1 GUN PRESS TEST TO EXIT Aim and fire at the mark in the center. PLAYER1 GUN ADJUSTMENT NOW CALCULATING “NOW CALCULATING” will be displayed in the center. The screen will automatically switch to the following. 23 PLAYER1 GUN ADJUSTMENT PLAYER1 GUN MARK CHECKING +OUT OF SCREEN P1+ TEST SERVICE : : TO MEMORIZE TO CANCEL Point the Control Unit (Gun) at the screen and a gun mark will be displayed. Check to make sure that the gun can aim right up to the edges of the frame. If the calibration is correct press the TEST Button to save it. If re-calibration is required press the SERVICE Button. The calibration results will not be saved and you will return to the Gun Calibration Setting screen. “OUT OF SCREEN” is displayed when the gun cross is perceived to be out of screen. Refer to the following procedure when adjusting the sights. - Line up the concave sight nearest you on the gun so that it is at the height of the horizontal line of the “+” mark. - Line up the convex sight at the tip of the gun so that it also lines up with the horizontal line. - Line up the centers of the tops of the concave and convex sights with the center of the “+” and fire. 24 4.5.6. MOVING THE MACHINE • When moving the machine, be sure to remove the plug from the power supply. Moving the machine with the plug inserted can cause the power cord to be damaged, resulting in a fire or electric shock. • When moving the machine, retract the leg adjusters fully and ensure the casters make contact with the floor. During movement pay careful attention so that the casters or leg adjusters do not damage any other cabling laid on the floor. Such damage could result in a fire or electric shock. • This operation should only be carried out by QUALIFIED SERVICE PERSONNEL. 25 • Ensure that the LEG LEVELLERS are raised above the position of the CASTORS before attempting to move. • Do not push the machine using the screen as leverage. • This can cause damage to the display 4.6. FUSES • Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any fuse. • FUSES should only be replaced by QUALIFIED SERVICE PERSONNEL. There are a number of fuses used on this machine to protect the user and the machine from damage. Only replace the fuse once you have removed the cause of its failure. Detailed below is a list of the fuses used, their location and if relevant P.C.B. reference: PART NUMBER 514-5078-2000 514-5078-2000 514-5079-10000 514-5090-3000 514-5078-10000 LOCATION WH HDF (60033UK) WH HDF 60029-02UK) XFMR (560-LGBH-UK) FL UNIT (390-7001-30UK) IEC INLET (EP1387) TYPE & DETAILS 2A T CERAMIC 20X5MM 2A T CERAMIC 20X5MM 10A T CERAMIC 32X6.3MM 3A T CERAMIC 25X6.3MM 10A T CERAMIC 20X5MM QTY 2 4 1 1 1 Please refer to the DISPLAY service manual for information regarding serviceable fuses. 26 4.7. REPLACEMENT OF FLUORESCENT LAMP AND OTHER LAMPS • Never touch places other than those specified. Touching places other than those specified can cause electric shock and short circuit. Disconnect the machine from the supply before attempting the replacement of any lamp. • Lamps should only be replaced by QUALIFIED SERVICE PERSONNEL. 4.7.1. FLUORESCENT LAMP REPLACEMENT BILLBOARD • 27 • TURN OFF THE MACHINE. • Remove the 4 screws, which retain the BILLBOARD sheet. • Lift off the BILLBOARD sheet. • Carefully twist the lamp to remove. Slide back the covers located over the ends of the Fluorescent lamp. • Replace the old lamp with a new lamp. • Reverse the procedure to reassemble. 4.7.2. FLUORESCENT LAMP REPLACEMENT GUN CABI • • • • • • TURN OF THE MACHINE. Remove the four (4) truss head screws that secure the ASSY CONTROL PANEL to the Gun Cabinet. Lift off the ASSY CONTROL PANEL and disconnect the Lamp and switch holders before removing. Disconnect the lamp at the top connection point. Carefully raise the lamp assembly unit the unit is free from the cabinet. Replace the lamp following the instructions for the BILLBOARD LAMP replacement. Follow the procedure in reverse to reassemble. 28 4.7.3. START BUTTON LAMP REPLACEMENT • Following the procedure in the “Gun Cabinet Lamp replacement” to remove the ASSY CONTROL PANEL. • Locate the ASSY SWITCH with the defective lamp and twist to remove. • Pull the bulb from the lamp housing and replace by push to fit. • This product uses a LED lamp. The BULB represented in the image to the right is an alternative. • Re-assemble in reverse. 4.8. TROUBLESHOOTING • These procedures should only be carried out by QUALIFIED SERVICE PERSONNEL. If a problem occurs, first check the wiring connections. PROBLEMS CAUSE COUNTERMEASURES When the main switch is turned ON, the machine is not activated The power is not ON. Firmly insert the plug into the outlet. Incorrect power source/voltage. Make sure that the power supply/voltage are correct. AC Unit CIRCUIT PROTECTION DEVICE (i.e.; fuse) was activated due to an instantaneous over current. First, remove the cause of over current and reinstate the circuit protection device to its original status. Then identify the cause of the fault on the item which caused the over current & fix. Incorrect monitor adjustment. Make appropriate adjustments. Refer to the display service manual. The on-screen image of the monitor sways and/or shrinks The power source and voltage are not correct. Make sure that the power supply and voltage are correct. Sound is not emitted Sound volume adjustment is not correct. Adjust the volume setting on the display. Refer to the display service manual The fluorescent lamp Fluorescent lamp needs replacement Replace the fluorescent lamp. (Please refer to page 27.) The connector is disconnected Check connector connections in the billboard case. (Please refer to page 27.) The lamp needs replacement. Replace the lamp. (Please refer to page 28.) The connector is disconnected Check connector connections in the billboard case. (Please refer to page 28.) The colour image on The screen is incorrect does not light up The LEADER lamp does not light up 29 4.9. GAMEBOARD • Turn off the mains power and remove the power cord before opening the machine. • The GAME BOARD should not require any work to be carried out upon it. All settings and tests can be achieved without access to the GAME BOARD. • All work to be carried out by QUALIFIED SERVICE PERSONNEL 4.9.1. REMOVING THE BOARD • Disconnect ALL cables going to the CPU. • Remove the 2 top fixings from each corner of the supporting wood. • Lift the CPU carefully from its location. • TURN OFF THE MACHINE. • Remove the 2x security fixings from the top corners of the MAIN DOOR. • Unlock the MAIN DOOR and remove. • Remove the 4x screws that retain the CPU to the wooden base. • Package the CPU in its original packaging before despatch. 30 4.10. PERIODIC CHECK AND INSPECTION The items listed below require periodic check and maintenance to retain the performance of the machine and ensure safe operation: • Be sure to check annually to see if the power cords are damaged. The plug is securely inserted and that there is no dust in the interior of the machine or between the socket and the power cord. Using the product in an unclean condition may cause a fire or electric shock. • Periodic checks should only be carried out by QUALIFIED SERVICE PERSONNEL. DESCRIPTION WHAT TO CHECK INTERVAL CONTROLLERS Check SW Monthly Greasing Every 6 months Clean screen Weekly Check adjustment Monthly Memory Test Monthly Game Assignments Monthly INTERIOR Clean Annually POWER SUPPLY CORD Check condition Annually CABINET SURFACE Clean As required CONTROL PANEL Lamp operation Monthly Check switch operation Monthly Clean As required Check sighting Weekly Check switch operation Monthly Check SW (If Fitted) Monthly MONITOR / PROJECTOR GAME BD CONTROLLER (GUN) COIN MECHANISM 31 5. HOW TO PLAY The following explanations apply to the product when functioning properly. If the product operates differently from the following contents, a fault may have occurred. Immediately look into and eliminate the cause of the fault to ensure proper operation. The fluorescent light in the billboard and the cold-cathode tube in the lighting unit are always on whenever the power is turned on. Demo movies and game rankings are displayed on the screen. Audio may also be played from speakers on the left and right sides of the main cabinet. However, it is possible to select whether sound is output or not during Attract Mode through Test Mode settings. Both the right and left START buttons are integrated with a light. The light flashes when sufficient coins are inserted for play. The light goes out when the START button is pressed to start the game. 1) Fluorescent lamps are lit. 2) On-screen images are outputted. 3) Sound is emitted. 4) START BUTTON 32 5.1. GAME OUTLINE • Insert a coin and a credit will be added to the credit indicator below the screen. When enough coins have been entered for one play, the “INSERT COIN(S)” message below the screen will change to “PRESS START BUTTON,” and both START buttons will flash. • NOTE: The maximum number of credits that can be counted at once is “24.” Any coins inserted after 24 credits have been counted will not be counted as credits, nor will they be refunded. However, they will be counted as inserted coins on the data display and by the coin meter. • A player plays on the left (Player 1) or the right (Player 2) by pressing the START button on that side. Pressing the START button begins the game. • When the game starts, a demo plays and the stage title is displayed before switching over to game play. - Life, loaded bullets remaining and grenades are shown at the bottom left of the screen for the player on the left (Player 1). Life, loaded bullets remaining and grenades are shown at the bottom right of the screen for the player on the right (Player 2). 1 2 4 3 1) Each bullet represents one remaining shot. 2) The number of grenades that can currently be used. 3) Life is displayed as a flame mark. The game ends when life runs out. 4) Credit indicator. 33 - The gun holds 30 shots. When empty, the message “RELOAD” will appear on the screen. The player can reload the gun by gently shaking it or by pointing it outside of the screen. The gun can be reloaded by gently shaking it or pointing it outside of the screen even if bullets remain in the gun. - Only the displayed number of grenades may be used. This number may be increase by collecting grenades during each stage. A maximum of 5 grenades may be held at once. Also, if only 2 or less grenades remain upon clearing a stage, the player will automatically start the next stage with 3 grenades. (1) (1) RELOAD! Shake the gun controller to reload! Release the trigger when reloading! (2) GRENADE! Press this button to throw a grenade! (3) RAPID FIRE! Hold down the trigger to spray bullets! - Players can defend themselves against oil drums, and axes thrown by enemies by shooting them. (2) (3) rocks - Shooting the background will sometimes cause items to appear. Players grab them by shooting them. Grabbing items will increase a player’s score or restore life. - When life reaches zero the game ends. - A unique boss awaits the players at each stage. The bosses appear different on each stage. Players defeat a boss by reducing its Life Meter to zero. In addition, when a boss begins to attack the Cancel Meter appears. Players can stop the boss’s attack by reducing this meter to zero. This is the boss’s cancel meter. Stop the boss’s attack by reducing it to zero. This is the boss’s life meter. Defeat the boss by reducing it to zero. Boss 34 - As the game progresses, players will be faced with enemies grabbing them and attempting to push them over. To survive this danger, the player must shake the gun controller to fill up the on-screen meter within the time limit. If the player fails to do so they will take damage, reducing their number of lives, and risk being pushed over and taking further damage. 1 2 4 3 1) Shaking the gun controller fills up the on-screen meter. 2) Filling the meter up within the time limit will shake the enemy off. 3) Being grabbed by an enemy. 4) The gun cannot be fired and grenades cannot be used when grabbing an enemy. 35 • A player can join a game in progress at any time by inserting coins and pressing the START button. In addition, the START button on the side where no one is playing will continue to flash if enough credits remain. A second player can join the game by pressing the flashing START button. • “CONTINUE” is displayed when life drops to zero. A player may continue by inserting sufficient coins and pressing the START button. • If upon clearing every stage in the game the player’s score is better than the current top 10, they may enter their name. 5.2. ITEMS Other items can also be found during the game. “Medical Kit” Increases life by one. “Mini Magician” Increases a player’s score. “Gold Coin” Increases a player’s score. “Golden Frog” Increases a player’s score. “Silk Hat” Increases a player’s score. “Toy’s Bus” Increases a player’s score. 36 5.3. PLAY HINTS ● Aim for the head! Enemies in every stage, aside from boss characters, will lose the most life when shot in the head. Therefore, shooting enemies accurately in the head is the fastest way to defeat them. ● Choose your favorite route! Each stage has a number of branching paths. Some branching paths can be simply chosen and some depend upon certain actions. The key to improving play is to find the route that suits you best! ● Use recovery items to regain lost lives! Although being attacked by enemies will reduce your remaining lives, each stage also contains items that will increase remaining lives. Also, upon clearing a stage your performance may award extra lives. Repeated play and knowledge of the levels will aid in gathering extra lives. ● Use grenades effectively! As well as the gun, you have grenades in your arsenal. These can cause massive damage to enemies, and are best used when there are a large number of enemies on screen or at sections you find difficult. Your number of remaining grenades can be increased by collecting items, and if a stage is cleared with less than 2 grenades remaining you will start the next stage with 3. ● Aim for the boss’ weak spot! Every stage boss has a weak spot. Shooting this weak spot accurately will help you to avoid boss’ attacks. However, practice will be required to hit the weak spot accurately whilst the boss is moving. 37 6. CONTROLLER UNIT (GUN) 38 If there appears to be a problem with the gun and adjustment in Test Mode makes no difference, part of the gun is most likely broken. Use the following instructions to take the gun apart and replace the broken part. The exterior casing, comprised of cover L and cover R, must be opened up in order to change interior parts. As some internal parts are connected to cover R, work with cover R face down on the working surface. FIG. 10 a (Unit Interior) 39 40 41 42 43 7. VOLUME CONTROL The HOUSE OF THE DEAD 4 52” DELUXE utilises the audio amps and speakers supplied with the LG 52” REAR PROJECTION DLP. For this reason the VOLUME CONTROL is no longer positioned on the VTS BOARD. The VOLUME SETTINGS for this unit is controlled via the LG INFRA RED REMOTE CONTROL (supplied with the DLP). YVOL (This button will decrease the set volume emitted from the DLP. The range is from 0 – 100 where 0 represents LOW ZVOL (This button will increase the set volume emitted from the DLP. The range is from 0 – 100 where 100 represents HIGH 44 8. REMOTE CONTROL (DLP) The DLP PROJECTION TV has been manufactured to a SEGA specification and therefore has had a majority of the features removed. The REMOTE CONTROL supplied with the DLP is used for adjusting the volume and assigning the INPUT. This section will highlight the BUTTONS used on the REMOTE CONTROL. POWER Turns the DLP unit ON/OFF or STANDBY. NOTE: The DLP will take approximately 30 seconds to warm up before and output is displayed. YVOL (This button will decrease the set volume emitted from the DLP. The range is from 0 – 100 where 0 represents LOW MULTIMEDIA Selects the output signal. The video output produced by LINDBERGH is RGB. NOTE: No picture will be displayed if this function is not set to RGB. ZVOL (This button will increase the set volume emitted from the DLP. The range is from 0 – 100 where 100 represents HIGH • Be very careful when using the REMOTE CONTROL. Please avoid using any other buttons that the buttons highlighted in this manual. 45 9. MAINTENANCE INSTRUCTIONS 9.1. EXPLANATION OF TEST AND DATA DISPLAY Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and periodic checks and adjustments. The following section details the function of each of the tests: • Be very careful about entering TEST MODE. If the machine you wish to test is linked to other machines, exiting test on your machine will cause a network check to be carried out. This will disable all other machines linked to it. ITEM DESCRIPTION INTERVAL INSTALLATION OF THE MACHINE When the machine is installed perform the following checks: Monthly REFERENCES • Check to see that each setting is as per the standard settings input at the time of shipment. • In the INPUT TEST mode, check each switch and V.R. • In the OUTPUT TEST mode, check each of the lamps. • In the MEMORY TEST mode check all of the IC’s on the IC BD. MEMORY • On the TEST MENU screen choosing the MEMORY TEST allows self-test to be performed. In this test RAM & ROM are tested. Monthly PERIODIC CHECKS Periodically perform the following Monthly • MEMORY TEST. • Ascertain each setting. • In the INPUT TEST mode, test the control devices. • In the OUTPUT TEST mode, check each of the lamps. CONTROL SYSTEM • In the INPUT TEST mode, check each switch and V.R. Monthly • Adjust or replace each switch and V.R. MONITOR IC BOARD • In the C.R.T. TEST mode, check to ensure the monitor is adjusted correctly Monthly • Clean screen (switch off machine and remove the plug) Weekly MEMORY TEST Monthly • In the SOUND TEST mode, check the sound related ROMs DATA CHECK • Check such data as held in the bookkeeping screens, relating to number and length of plays Monthly EXTERIOR MAINTENANCE • Clean surfaces Monthly • Lubricate seat sliders Note: This appliance shall not be cleaned by a water jet. COIN MECHANISM • Check switch operation (if fitted) Monthly 46 9.1.1. VTS ASSEMBLY • Do not touch places other than those specified. Touching places not specified could cause an electric shock or short circuit. TEST BUTTON SERVICE BUTTON Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is as follows. The controls on the left affect the 1P cockpit, those on the right the 2P. TEST BUTTON (TEST SW) SERVICE BUTTON Used to enter TEST mode. Also has function during TEST mode. Refer to the later section detailing TEST mode. (SERVICE SW) Gives credits without registering on the coin counter. Also used during TEST mode. DEMAGNOT USED VOLUME CONTROL FRONT NOT USED (Please refer to section 6). VOLUME CONTROL REAR NOT USED (Please refer to section 6). The control panel switches can also be used in the place of the VTS switches: PLAYER 1 BUTTON can represent the TEST BUTTON within the TEST MODE only. PLAYER 2 BUTTON can represent the SERVICE BUTTON within the TEST MODE only. 47 9.1.2. SYSTEM TEST MODE System Test Mode can be used to check the information or the operation of the LINDBERGH board, adjust Monitor colour, and perform coin/credit settings. • When setting changes are made within TEST MODE, be sure to exit from TEST MODE using the exit options. If you turn the power off and then on without having exited correctly the changes you made will not take effect. • Make sure that the control panel support is fixed firmly in place before performing any operations. Closing the control panel with the support loose may lead to accidents. • Be careful not to trap your fingers when closing the control panel. • The details of changes to Test Mode settings are saved when you exit from Test Mode by selecting EXIT from the SYSTEM TEST MENU. Be careful because if the power is turned off before that point, changes to the settings will be lost. Use with the specified settings. If settings other than those specified are used, inappropriate operations or malfunction may occur. Press the TEST Button after powering on the unit to display the following SYSTEM TEST MENU. SYSTEM TEST MENU SYSTEM INFORMATION STORAGE INFORMATION JVS TEST MONITOR TEST SPEAKER TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING GAME TEST MODE …………………………… a …………………………… b …………………………… c …………………………… d …………………………… e …………………………… f …………………………… g …………………………… h …………………………… i -> EXIT SELECT WITH SERVICE AND PRESS TEST Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item. Press the TEST Button when GAME TEST MODE is selected to change to the Test Menu specific to this game. Refer to the section “9-3 GAME TEST MODE.” After the test is complete, move the cursor to EXIT and press the TEST Button to return to the Game Advertisement screen. 48 a. SYSTEM INFORMATION The SYSTEM INFORMATION screen displays system information. The following information is displayed on this screen. ● MOTHER BOARD - SERIAL NO.: The serial number of the game board. - KERNEL VERSION: The system’s OS version. - BOOT VERSION: The boot program version. - REGION: The region setting. - MEMORY SIZE: The onboard memory size. ● STORAGE DEVICE: The total capacity of the program installer device. - STORAGE MODEL: (Displayed in the above photo but not actually displayed by the product) - STORAGE SIZE: The total capacity of the program installer device. ● BASE BOARD - SERIAL NO.: - FIRM VERSION: ● GRAPHIC BOARD DEVICE ID: The serial number. The firmware version. The graphic board’s ID. Press the TEST Button to return to the System Test Menu screen. 49 b. STORAGE INFORMATION The STORAGE INFORMATION screen displays information on the game contained within the program installer device. This screen is also used when uninstalling the game contained within the program installer device. Until preparations to launch the game are complete, a “now checking” screen will be displayed and uninstall cannot be performed. If the program installer device does not contain any game data, the game information will be displayed in grey and uninstall cannot be performed. The following information is displayed on this screen. ● GAME TITLE ● GAME ID ● PROGRAM TYPE ● INSTALLED IMAGE LIST - IMAGE NUMBER - GAME ID -VERSION - DATE OF RELEASE Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 50 c. JVS TEST The JVS TEST screen displays information on the connected JVS I/O boards. Select INPUT TEST to display input data for the currently displayed JVS I/O board. (See “c-1 JVS INPUT TEST”) Select NEXT NODE to display information on the next NODE. If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed. The following information is displayed on this screen. ● NODE: ● NAME: ● CMD VER: ● JVS VER: ● COM VER: ● SWITCH: ● COIN: ● ANALOG: ● ROTARY: ● KEYCODE: ● SCREEN: ● CARD: ● HOPPER OUT: ● DRIVER OUT: ● ANALOG OUT: ● CHARACTER: ● BACKUP: The currently displayed NODE number and the total number of connected NODEs ID Code Command format version JVS standard version Communication version Number of players and number of 1P switches Number of coin slots Number of analog channels Number of encoders Keycode input active/inactive Screen position input (X axis, Y axis, number of channels) Number of card slots Number of hoppers Number of standard output drivers Number of analog output channels Number of characters/lines displayed Backup present/absent Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 51 c-1. JVS INPUT TEST Use the JVS INPUT TEST to test the JVS input. The hexadecimal input information from the JVS I/O board will be displayed in real time. The following information is displayed on this screen. ● SYSTEM: ● PLAYER: ● COIN: ● ANALOG: ● ROTARY: System switch input data Player number and player switch input data Slot number and coin input data Channel number and analog input data Rotary number and rotary input data Press the SERVICE and TEST Buttons simultaneously to return to the JVS Test screen. 52 d. MONITOR TEST Use MONITOR TEST to check the output of the monitor. Enter MONITOR TEST and the following color bars will be displayed. Press the TEST Button and the screen will change to the following crosshatch screen. Press the TEST Button to return to the System Test Menu screen. 53 e. SPEAKER TEST Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound. Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF. When set to ON a test sound will be emitted from that speaker. It is possible to set multiple speakers to emit the test sound at the same time. If the stipulated sound card is not present this test screen will not display this menu. The speakers available to test are as follows. ● RIGHT SPEAKER ● LEFT SPEAKER ● REAR RIGHT SPEAKER ● REAR LEFT SPEAKER ● CENTER SPEAKER ● WOOFER SPEAKER Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 54 f. COIN ASSIGNMENTS Use COIN ASSIGNMENTS to alter the credit settings. The game will award players the number of credits determined here. Settings will only be saved if they have been changed. Changing the credit settings will also clear the current inserted coins value. If no baseboard is present, this option will not appear on the main menu. The following settings must be set as shown below for this product. ● COIN CHUTE TYPE: COMMON ● SERVICE TYPE: COMMON ………. f-1 ………. f-2 ………. f-3 ………. f-4 ………. f-5 ………. f-6 The following information is displayed on this screen. f-1. COIN CHUTE TYPE COMMON INDIVIDUAL Allow all credits to be used by all players. Treat each player’s credits individually. f-2. SERVICE TYPE (Service Button Type) COMMON INDIVIDUAL 55 When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all players will increase by 1. --------------------------------------------------------------------------------------When the COIN CHUTE TYPE is set to INDIVIDUAL, each player’s credits will increase by 1. When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all players will increase by 1. --------------------------------------------------------------------------------------When the COIN CHUTE TYPE is set to INDIVIDUAL, the player corresponding to the SERVICE Button’s credits will increase by 1. f-3. COIN CHUTE #1 COIN TO CREDIT RATE (Coin and credit conversion rate 1) 1 COIN(S) COUNT AS 1 CREDIT(S) 2 COIN(S) COUNT AS 1 CREDIT(S) 3 COIN(S) COUNT AS 1 CREDIT(S) 4 COIN(S) COUNT AS 1 CREDIT(S) 5 COIN(S) COUNT AS 1 CREDIT(S) 1 COIN(S) COUNT AS 2 CREDIT(S) 1 COIN(S) COUNT AS 3 CREDIT(S) 1 COIN(S) COUNT AS 4 CREDIT(S) 1 COIN(S) COUNT AS 5 CREDIT(S) FREE PLAY DETAIL SETTING 1 coin counts as 1 credit 2 coins count as 1 credit 3 coins count as 1 credit 4 coins count as 1 credit 5 coins count as 1 credit 1 coin counts as 2 credits 1 coin counts as 3 credits 1 coin counts as 4 credits 1 coin counts as 5 credits Free play (no coins required) More detailed settings f-4. COIN CHUTE #2 COIN TO CREDIT RATE (Coin and credit conversion rate 2) (Can only be set when the COIN CHUTE TYPE is set to COMMON and the COIN setting for the COIN CHUTE #1 COIN TO CREDIT RATE is set to “1”) f-5. DETAIL SETTING The COIN ASSIGNMENTS DETAIL SETTING screen allows more detailed settings that cannot be performed on the Coin Setting screen to be performed. The following information is displayed on this screen. ● COIN CHUTE #1 MULTIPLIER: ● COIN CHUTE #2 MULTIPLIER: ● BONUS ADDER: NO BONUS ADDER 2 COINS GIVE 1 EXTRA COIN 3 COINS GIVE 1 EXTRA COIN 4 COINS GIVE 1 EXTRA COIN 5 COINS GIVE 1 EXTRA COIN 6 COINS GIVE 1 EXTRA COIN 7 COINS GIVE 1 EXTRA COIN 8 COINS GIVE 1 EXTRA COIN 9 COINS GIVE 1 EXTRA COIN ● COIN TO CREDIT: Coin conversion rate for #1 (How many coins 1 inserted coin counts for) Coin conversion rate for #2 (How many coins 1 inserted coin counts for) Use of a bonus coin No bonus coin given 2 coins inserted successively award 1 bonus coin 3 coins inserted successively award 1 bonus coin 4 coins inserted successively award 1 bonus coin 5 coins inserted successively award 1 bonus coin 6 coins inserted successively award 1 bonus coin 7 coins inserted successively award 1 bonus coin 8 coins inserted successively award 1 bonus coin 9 coins inserted successively award 1 bonus coin The number of coins to number of credits conversion rate. Move the cursor to EXIT and press the TEST Button to return to the Coin Assignments screen. 56 f-6. GAME COST SETTING Use the COIN ASSIGNMENTS GAME COST SETTING screen to set the cost (number of required credits) that the game program will use to determine if there are enough credits to play the game. A total of 8 game costs can be defined. The game cost is defined by the BOOT ID, and when the second boot recognizes the game, the game cost defined by the BOOT ID will be displayed. If the game is not recognized, the default game cost will be displayed. Move the cursor to EXIT and press the TEST Button to return to the Coin Assignments screen. 57 g. CLOCK SETTING Use CLOCK SETTING to set the date and time. Use the SERVICE Button to move the cursor to the category that you wish to change and press the TEST Button to increase that value. Holding the TEST Button down will make the value continuously increase. Changes will come into effect when you exit. Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 58 h. NETWORK SETTING Use NETWORK SETTING to determine network settings or to test the network. This product does not use the network function. You must use the following factory settings. ● NETWORK TYPE: MAIN ● MAIN NETWORK: No need to set. The following information is displayed on this screen. ● NETWORK TYPE: ● MAIN NETWORK: ● NETWORK TEST: Sets the type of network to use. Sets the onboard LAN. Performs a network test. Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 59 Select a category on the NETWORK SETTING (Setting Menu) and the following screen will be displayed. However, since this product does not use network function, this manual does not contain instructions for performing network settings or tests. NETWORK SETTING Screen NETWORK TEST Screen i. GAME TEST MODE Opens the Game Test Mode, allowing game specific settings and tests to be performed. After starting the game, this option will be displayed in grey until preparations are complete. Select the Game Test Mode option then select EXIT to begin the game test. 60 9.1.3. GAME TEST MODE • When setting changes are made within TEST MODE, be sure to exit from TEST MODE using the exit options. If you turn the power off and then on without having exited correctly the changes you made will not take effect. Game Test Mode allows game settings to be altered, Control Units (Guns) to be calibrated and game data to be checked. Select GAME TEST MODE from the System Test Menu screen to display the Game Test Mode screen as follows. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item’s test. GAME TEST MODE INPUT TEST OUTPUT TEST GAME ASSIGNMENTS GUN CALIBRATION SETTING GUN SPEED SETTING BOOKKEEPING BACKUP DATA CLEAR -> ………………………… ………………………… ………………………… ………………………… ………………………… ………………………… ………………………… a b c d e f g EXIT SELECT WITH SERVICE AND PRESS TEST Performs test, adjustments and settings for each of the Game Test Mode screen items below. a. INPUT TEST: Tests each input device used in the game. b. OUTPUT TEST: Tests each output device used in the game. c. GAME ASSIGNMENTS: Adjusts game settings. d. GUN CALIBRATION SETTING: Performs sight settings for the game's gun. e. GUN SPEED SETTING: Sets the speed volume for the game’s gun. f. BOOKKEEPING: View all recorded game data. g. BACKUP DATA CLEAR: Erase all game records. After selecting an item, read the explanations below regarding operation. After performing tests and adjustments, return to the Game Test Mode screen, select EXIT and press the TEST Button. You will return to the System Test Menu screen. Move the cursor to EXIT on System Test Menu screen and press the TEST Button to return to the Game Play screen. 61 a. INPUT TEST Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. INPUT TEST START GUN TRIGGER GUN BUTTON GUN SPEED X GUN SPEED Y GUN X GUN Y SCREEN IN SERVICE TEST PLAYER1 OFF OFF OFF 7f 7f 00 00 OUT PLAYER2 OFF OFF OFF 7f 7f 00 00 OUT OFF OFF PRESS TEST AND SERVICE TO EXIT The items refer to the following input devices. Input is normal if the display to the right of each item changes from OFF to ON when each input device is operated. Everything is functioning correctly if the GUN SPEED X and GUN SPEED Y values change according to the speed at which the Control Unit (Gun) is moved vertically/horizontally. Everything is functioning correctly if the word “OUT” to the right of SCREEN IN changes to “IN” when the gun is pointed at the screen, and the values to the right of GUN X and GUN Y move between 00 to FF. ● START: ● GUN TRIGGER: ● GUN BUTTON: ● GUN SPEED X: ● GUN SPEED Y: ● GUN X: ● GUN Y: ● SCREEN IN: ● SERVICE: ● TEST: The player START Buttons. The trigger on the gun. The Button on the gun. This value changes if gun is shaken on the X axis. This value changes if gun is shaken on the Y axis. The X axis position on the screen targeted by the gun. The Y axis position on the screen targeted by the gun. Displays if the gun is pointing IN or OUT of the screen. The SERVICE Button. The TEST Button. Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Mode screen. 62 b. OUTPUT TEST Select OUTPUT TEST to display the following screen and check the status of output devices. This test should be used periodically to check that the lamps are functioning correctly. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item’s test. [For Overseas Other than Europe] OUTPUT TEST START1 LAMP START2 LAMP OFF OFF -> EXIT SELECT WITH SERVICE AND PRESS TEST Perform the tests as follows. ● START1 LAMP: Select START1 LAMP and press the TEST Button to turn the option ON. The player 1 START Button will light up. The lamp will remain on for as long as the TEST Button is held down. ● START2 LAMP: Select START2 LAMP and press the TEST Button to turn the option ON. The player 2 START Button will light up. The lamp will remain on for as long as the TEST Button is held down. Move the cursor to EXIT and press the TEST Button to return to the Game Test Mode screen. 63 • Display of GUN MOTOR1 and GUN MOTOR2 options can be turned on or off using the DIP-SW. For cabinets with vibration motors attached to the Control Units (Guns), turn on display of the GUN MOTOR1 and GUN MOTOR2 under DIP-SW settings to alter these settings. OUTPUT TEST START1 LAMP START2 LAMP GUN MOTOR1 GUN MOTOR2 OFF OFF OFF OFF -> EXIT SELECT WITH SERVICE AND PRESS TEST Perform the tests as follows. ● START1 LAMP: Select START1 LAMP and press the TEST Button to turn the option ON. The player 1 START Button will light up. The lamp will remain on for as long as the TEST Button is held down. ● START2 LAMP: Select START2LAMP and press the TEST Button to turn the option ON. The player 2 START Button will light up. The lamp will remain on for as long as the TEST Button is held down. ● GUN MOTOR1: Select GUN MOTOR1 and press the TEST Button to turn the option ON. The player 1 gun will begin to vibrate. The vibration will continue for as long as the TEST Button is held down. ● GUN MOTOR2: Select GUN MOTOR2 and press the TEST Button to turn the option ON. The player 2 gun will begin to vibrate. The vibration will continue for as long as the TEST Button is held down. Move the cursor to EXIT and press the TEST Button to return to the Game Test Mode screen. 64 c. GAME ASSIGNMENTS Select GAME ASSIGNMENTS to display the current game settings and make changes. Changes to settings are not enabled until Game Assignments is exited. After changing settings, be sure to exit the Test Mode. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item’s test. GAME ASSIGNMENTS GAME DIFFICULTY LIFE SETTING INITIAL LIFE MAX LIFE BLOOD COLOR VIOLENCE ADVERTISE SOUND -> NORMAL 3 5 RED NORMAL ON EXIT SELECT WITH SERVICE AND PRESS TEST Perform the following settings for each item. ● GAME DIFFICULTY: Set the level of difficulty to one of five levels; VERY EASY -> MEDIUM EASY ->NORMAL -> MEDIUM HARD -> VERY HARD. ● LIFE SETTING INITIAL LIFE The number of lives the player will start the game with. Can be set between 1 and 9. However, cannot be set higher than the MAX LIFE setting. ● LIFE SETTING MAX LIFE: The maximum number of lives a player may have. Can be set between 1 and 9. ● BLOOD COLOR: You can set the color of blood to one of two settings; RED or BROWN. ● VIOLENCE: You can set the level of damage for the enemies to one of two settings; NORMAL or MILD. When set to MILD, the violence of enemy deaths will be toned down. ● ADVERTISE SOUND: You can set the Attract Mode (Advertise) sound to ON or OFF. After changing the settings, select EXIT and press the TEST Button to return to the Game Test Mode screen. 65 d. GUN CALIBRATION SETTING Select GUN CALIBRATION SETTING to display the following screen. Perform the sight settings for the guns to be used in the game. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item’s test. GUN CALIBRATION SETTING GUN MARK CHECK PLAYER1 GUN ADJUSTMENT PLAYER1 GUN DEFAULT ADJUSTMENT PLAYER2 GUN ADJUSTMENT PLAYER2 GUN DEFAULT ADJUSTMENT -> ………………………… ………………………… ………………………… ………………………… ………………………… d-1 d-2 d-3 d-2 d-3 EXIT SELECT WITH SERVICE AND PRESS TEST Details for each item are as follows. d-1. GUN MARK CHECK: time. Checks the gun sights. 1P and 2P guns are checked at the same d-2. PLAYER1 GUN ADJUSTMENT: Adjusts the sight for the Player 1 side. d-3. PLAYER1 GUN DEFAULT ADJUSTMENT: Adjust the default sight settings for the Player 1 side. d-2. PLAYER2 GUN ADJUSTMENT: as PLAYER1 GUN ADJUSTMENT) Adjust the sight for the Player 2 side. (Operated in the same way d-3. PLAYER2 GUN DEFAULT ADJUSTMENT: Adjust the default sight settings for the Player 2 side. (Operated in the same way as PLAYER1 GUN DEFAULT ADJUSTMENT) After changing the settings, select EXIT and press the TEST Button to return to the Game Test Mode screen. 66 d-1. GUN MARK CHECK This checks gun sights. Select GUN MARK CHECK on the Gun Calibration Setting screen and press the TEST Button. GUN MARK CHECK +OUT OF SCREEN P1+ +OUT OF SCREEN P2+ PRESS TEST TO EXIT ● 1P Gun Cross This is displayed when the gun is pointed at the screen. 1P is red. ● 2P Gun Cross This is displayed when the gun is pointed at the screen. 2P is blue. “OUT OF SCREEN” is displayed when the gun cross is perceived to be out of screen. Pointing the gun at the screen displays the gun cross (sight) for that gun. You can check to see if the sight lines up properly at this screen. Press the TEST Button when everything has been checked. You will return to the Gun Calibration Setting screen. 67 d-2. PLAYER1 GUN ADJUSTMENT/PLAYER2 GUN ADJUSTMENT This item adjusts the Player 1 gun sight. (This is the same for “PLAYER2 GUN ADJUSTMENT”.) Select PLAYER1 GUN ADJUSTMENT on the Gun Calibration Setting screen and press the TEST Button. NOTE: “PLEASE SHOOT GRID WITH PLAYER1 GUN” on the screen will flash. PLAYER1 GUN ADJUSTMENT ←PLEASE SHOOT GRID WITH PLAYER1 GUN PRESS TEST TO EXIT Follow the on-screen instructions to adjust the gun sight settings. Aim at the mark in the upper left corner and fire. The mark in the upper left will disappear, and the same mark will be displayed in the lower right corner. (Press the TEST Button to return to the Gun Calibration Setting screen.) PLAYER1 GUN ADJUSTMENT PLEASE SHOOT GRID WITH PLAYER1 GUN→ PRESS TEST TO EXIT 68 Aim and fire at the mark to the lower right. The mark to the lower right will disappear, and the same mark will be displayed in the center. (Press the TEST Button to return to the Gun Calibration Setting screen.) PLAYER1 GUN ADJUSTMENT ↑PLEASE SHOOT GRID WITH PLAYER1 GUN PRESS TEST TO EXIT Aim and fire at the mark in the center. PLAYER1 GUN ADJUSTMENT NOW CALCULATING “NOW CALCULATING” will be displayed in the center. The screen will automatically switch to the following. 69 PLAYER1 GUN ADJUSTMENT PLAYER1 GUN MARK CHECKING +OUT OF SCREEN P1+ TEST SERVICE : : TO MEMORIZE TO CANCEL Point the Control Unit (Gun) at the screen and a gun mark will be displayed. Check to make sure that the gun can aim right up to the edges of the frame. If the calibration is correct press the TEST Button to save it. If re-calibration is required press the SERVICE Button. The calibration results will not be saved and you will return to the Gun Calibration Setting screen. “OUT OF SCREEN” is displayed when the gun cross is perceived to be out of screen. Refer to the following procedure when adjusting the sights. - Line up the concave sight nearest you on the gun so that it is at the height of the horizontal line of the “+” mark. - Line up the convex sight at the tip of the gun so that it also lines up with the horizontal line. - Line up the centers of the tops of the concave and convex sights with the center of the “+” and fire. 70 d-3. PLAYER1 GUN DEFAULT ADJUSTMENT/PLAYER2 GUN DEFAULT ADJUSTMENT This item adjusts the sight settings to those at the time of shipment. (This is the same for “PLAYER2 GUN DEFAULT ADJUSTMENT”.) Select PLAYER1GUN DEFAULT ADJUSTMENT on the Gun Calibration Setting screen and press the TEST Button. PLAYER1 GUN DEFAULT ADJUSTMENT TEST SERVICE : : TO SET DEFAULT TO CANCEL Press the TEST Button to set the Control Unit (Gun) targeting to the pre-set default values. When setting is complete the message “COMPLETED” will appear on the screen and it will then automatically proceed to the Gun Calibration Setting screen. PLAYER1 GUN DEFAULT ADJUSTMENT COMPLETED If you wish to cancel this process, press the SERVICE Button. The screen will automatically proceed to the Gun Calibration Setting screen without altering the settings for the gun. 71 e. GUN SPEED SETTING Adjust the volume settings for the Control Unit’s (Gun’s) speed sensors. Select GUN SPEED SETTING on the Game Test Mode screen and press the TEST Button to display the following screen. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item’s test. GUN SPEED SETTING GUN SPEED CHECK PLAYER1 GUN SPEED PLAYER1 GUN SPEED PLAYER2 GUN SPEED PLAYER2 GUN SPEED ADJUSTMENT DEFAULT ADJUSTMENT ADJUSTMENT DEFAULT ADJUSTMENT ………………………… ………………………… ………………………… ………………………… ………………………… e-1 e-2 e-3 e-2 e-3 -> EXIT SELECT WITH SERVICE AND PRESS TEST Details for each item are as follows. e-1. GUN SPEED CHECK: Checks the registered speed when the guns are shaken. Player 1 and Player 2 Guns are both checked together. e-2. PLAYER1 GUN SPEED ADJUSTMENT: Adjusts the registered speed for when the Player 1 gun is shaken. e-3. PLAYER1 GUN SPEED DEFAULT ADJUSTMENT: Returns the registered speed for when the Player 1 gun is shaken to the pre-set default setting. e-2. PLAYER2 GUN SPEED ADJUSTMENT: Adjusts the registered speed for when the Player 2 gun is shaken. (Operated in the same way as PLAYER1 GUN SPEED ADJUSTMENT.) e-3. PLAYER2 GUN SPEED DEFAULT ADJUSTMENT: Returns the registered speed for when the Player 2 gun is shaken to the pre-set default setting. (Operated in the same way as PLAYER1 GUN SPEED DEFAULT ADJUSTMENT.) After changing the settings, select EXIT and press the TEST Button to return to the Game Test Mode screen. 72 e-1. GUN SPEED CHECK Checks the registered speed when the Control Units (Guns) are shaken. Select GUN SPEED CHECK on the Gun Speed Setting screen and press the TEST Button to display the following screen. GUN SPEED CHECK P1 GUN SPEED P2 GUN SPEED GUN SPEED X GUN SPEED X MAX 7f 7f MAX 7f MAX 7f 7f GUN SPEED Y GUN SPEED Y MAX 7f 7f 7f PRESS TEST TO EXIT Moving the gun for each player will alter the values displayed on the X axis and Y axis speed bars. Use this screen to check that the current maximum speed setting matches the speed values by moving the guns around. ● If the numbers don’t change at all: The sensors may be broken or cables disconnected. ● If the numbers change but never reach even half of the MAX value no matter how hard the gun is moved: There is a problem with speed settings. Once you have finished all checks, press the TEST Button to return to the Gun Speed Setting screen. 73 e-2. PLAYER1 GUN SPEED ADJUSTMENT/ PLAYER2 GUN SPEED ADJUSTMENT • Pay attention to your surroundings when moving the Control Unit (Gun) during speed adjustment so as not to hit people or objects around you. You may hurt others or yourself if due caution is not taken. • If GUN SPEED SETTINGS are not set, or a mistake is made with the GUN SPEED SETTINGS, the gun may start to only fire single shots during the game. This is because the gun continually registers as having been shaken and thus continually reloads. This is not a fault with the gun itself, and can be fixed by performing GUN SPEED SETTINGS again. • Adjusts the registered speed for when the Player 1 gun is shaken. (This is the same for “PLAYER2 GUN SPEED ADJUSTMENT”.) Select PLAYER1 GUN SPEED ADJUSTMENT on the Gun Speed Setting screen and press the TEST Button to display the following screen. NOTE: “PLEASE SHAKE THE PLAYER1 GUN” on the screen will flash. PLAYER1 GUN SPEED ADJUSTMENT PLEASE SHAKE THE PLAYER1 GUN GUN SPEED X NOW MAX 7f 7f GUN SPEED Y NOW 7f MAX 7f PRESS TEST TO CONTINUE Follow the onscreen instructions to perform the gun speed settings. Shake the gun on the X axis and the Y axis and set the MAX value for each. NOTES: - You need only shake the gun gently on the X axis and the Y axis. If these settings are set with the gun shaken very hard it may lead to malfunctions during the game. - Proceed to the next screen to confirm the set values. The bar here is simply for reference, and swinging the gun forcefully and filling this bar to the top is not necessary. Moving the gun lightly so that the bar is more than half full will allow the game to progress smoothly. 74 PLAYER1 GUN SPEED ADJUSTMENT NOW CALCULATING Press the TEST Button and the message “NOW CALCULATING” will be displayed on the screen, and it will then proceed automatically to the next screen. PLAYER1 GUN SPEED ADJUSTMENT PLAYER1 GUN SPEED CHECKING P1 GUN SPEED GUN SPEED X MAX 7f 7f GUN SPEED Y MAX 7f 7f TEST SERVICE : : TO MEMORIZE TO CANCEL The set MAX speed values will be displayed. Move the gun again and check that these are no problems with these speed settings. If everything seems in order, press the TEST Button. If the speed settings need to be adjusted again, press the SERVICE Button. The results of the adjustment will not be saved and the screen will return to the Gun Speed Setting screen. 75 PLAYER1 GUN SPEED ADJUSTMENT COMPLETED Press the TEST Button and the message “COMPLETED” will be displayed on the screen, and it will then proceed automatically to the Gun Speed Setting screen. 76 e-3. PLAYER1 GUN SPEED DEFAULT ADJUSTMENT/ PLAYER2 GUN SPEED DEFAULT ADJUSTMENT Returns the speed setting to the default factory setting. (This is the same for “PLAYER2 GUN SPEED DEFAULT ADJUSTMENT”.) Select PLAYER1 GUN SPEED DEFAULT ADJUSTMENT on the Gun Speed Setting screen and press the TEST Button to display the following screen. PLAYER1 GUN SPEED DEFAULT ADJUSTMENT TEST SERVICE : : TO SET DEFAULT TO CANCEL Press the TEST Button to set the Control Unit (Gun) speed settings to the pre-set defaults. If you wish to cancel the process, press the SRRVICE Button. The gun speed settings will not be changed and the screen will automatically return to the Gun Speed Setting screen. PLAYER1 GUN SPEED DEFAULT ADJUSTMENT COMPLETED When adjustment is complete the message “COMPLETED” will be displayed on the screen and it will then proceed automatically to the Gun Speed Setting screen. 77 f. BOOKKEEPING Select BOOKKEEPING on the Game Test Mode screen to display the three screens of operating status data. BOOKKEEPING PAGE1/3 COIN 1 COIN 2 TOTAL COINS 0 0 0 COIN CREDITS SERVICE CREDITS TOTAL CREDITS 0 0 0 PRESS TEST TO CONTINUE The display items for the screen (PAGE 1/3) are as follows. ● COIN 1: The number of coins inserted into Coin Slot 1. ● COIN 2: The number of coins inserted into Coin Slot 2. ● TOTAL COINS: The total number of coins inserted into the coin slots. ● COIN CREDITS: The number of credits for the coins inserted. ● SERVICE CREDITS: The number of credits input by the SERVICE Button. ● TOTAL CREDITS: The total number of all credits. 78 Press the TEST Button to display the next screen (PAGE 2/3). BOOKKEEPING NUMBER OF GAMES FIRST PLAY CONTINUE PLAY TOTAL TIME PLAY TIME AVERAGE PLAY TIME LONGEST PLAY TIME SHORTEST PLAY TIME PAGE2/3 0D 00H 00M 0D 00H 00M 00M 00M 00M 0 0 0 00S 00S 00S 00S 00S PRESS TEST TO CONTINUE The display items for the screen (PAGE 2/3) are as follows. ● NUMBER OF GAMES: The total number of games played by 1P and 2P. ● FIRST PLAY: The total number of games started by 1P and 2P. ● CONTINUE PLAY: The total number of continues used by 1P and 2P. ● TOTAL TIME: ● PLAY TIME: The amount of time the unit has been in operation. The amount of time the game has been played. ● AVERAGE PLAY TIME: The average play time for one game. ● LONGEST PLAY TIME: The longest play time for one game. ● SHORTEST PLAY TIME: The shortest play time for one game. 79 Press the TEST Button to display the next screen (PAGE 3/3). BOOKKEEPING PAGE3/3 GAME HISTOGRAM 0M 00S 0M 30S 1M 00S 1M 30S 2M 00S 2M 30S 3M 00S 3M 30S 4M 00S 4M 30S 5M 00S 5M 30S 6M 00S 6M 30S 7M 00S 7M 30S 8M 00S 8M 30S 9M 00S 9M 30S OVER 0M 29S 0M 59S 1M 29S 1M 59S 2M 29S 2M 59S 3M 29S 3M 59S 4M 29S 4M 59S 5M 29S 5M 59S 6M 29S 6M 59S 7M 29S 7M 59S 8M 29S 8M 59S 9M 29S 9M 59S 10M 00S 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 PRESS TEST TO EXIT This displays play times on a scale from 0M00S to 9M59S with 30-second intervals. All play times over ten minutes are included in the item OVER 10M00S. Press the TEST Button after viewing. You will return to the Game Test Mode screen. 80 g. BACKUP DATA DLEAR Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING in the Game Test Mode and the game score. BACKUP DATA CLEAR YES(CLEAR) -> NO (CANCEL) SELECT WITH SERVICE AND PRESS TEST To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message “COMPLETED” will be displayed and the screen will return to the Game Test Mode screen automatically. BACKUP DATA CLEAR COMPLETED Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Mode screen without clearing the data. 81 9.1.4. ERROR CODES Error 01 DISPLAY CAUSE COUNTERMEASURES Game Program Not Found. The keychip is not connected. Check that the keychip is connected correctly. Check that the keychip is not inserted the wrong way or that the keychip from a different system is not inserted. Error 02 DISPLAY CAUSE COUNTERMEASURES Game Program Not Available. The keychip is not supported. Send the LINDBERGH board in for repair with the keychip still in place. Error 05 DISPLAY CAUSE COUNTERMEASURES Wrong Region. The game is for a foreign region. Use a domestic game. Error 06 DISPLAY CAUSE COUNTERMEASURES I/O Device Not Found. The LINDBERGH board’s I/O board cannot be found. Send the LINDBERGH board in for repair with the keychip still in place. Error 07 DISPLAY CAUSE COUNTERMEASURES Graphic Card Not Found. The LINDBERGH board’s graphics card cannot be found. Send the LINDBERGH board in for repair with the keychip still in place. Error 08 DISPLAY CAUSE COUNTERMEASURES Sound Card Not Found. The LINDBERGH board’s sound card cannot be found. Send the LINDBERGH board in for repair with the keychip still in place. Error 09 DISPLAY CAUSE COUNTERMEASURES System Memory Not Enough. The LINDBERGH board does not have enough memory. Send the LINDBERGH board in for repair with the keychip still in place. Error 10 DISPLAY CAUSE COUNTERMEASURES Unexpected Game Program Failure. The game program crashed due to an unexpected error. Turn the power off and then restart. 82 Error 11 DISPLAY CAUSE COUNTERMEASURES Error 12 DISPLAY CAUSE COUNTERMEASURES Error 14 DISPLAY CAUSE COUNTERMEASURES Error 15 DISPLAY CAUSE COUNTERMEASURES JVS I/O board is not connected to main board. (1) The I/O board is not connected. (2) Unreliable connection between the main board and the I/O board. (1) Connect the I/O board to the main board. Verify that the power cable is connected to I/O board. (2) Reconnect or replace the JVS cable that connects the I/O board to the main board. JVS I/O board does not fulfill the game spec. The correct I/O board is not connected. Use an I/O board that provides the proper input/output for the game. Network firmware version does not fulfill the game spec. Required version XX.XX. The firmware version installed on either the network board or the DIMM Media board is older than the required version. Use a network board or DIMM Media board with firmware that meets or exceeds the required version. Game Program Not Found. The keychip is not connected. Check that the keychip is connected correctly. Check that the keychip is not inserted the wrong way or that the keychip from a different system is not inserted. Error 21 DISPLAY CAUSE COUNTERMEASURES Game Program Not Found on Game Disk. There is no program image on the game disk. Check that a game disk corresponding to the keychip is inserted into the drive. Error 22 DISPLAY CAUSE COUNTERMEASURES Game Program Not Found on Device. There is no game image on the game installer device. Perform a reinstall from the game disk. Error 24 DISPLAY CAUSE COUNTERMEASURES DVD Drive Not Found. The DVD drive cannot be found. Connect the DVD drive. Error 25 DISPLAY CAUSE COUNTERMEASURES Game Disk Not Found. The game disk cannot be found. Insert the game disk. Error 26 DISPLAY CAUSE COUNTERMEASURES Storage Device Not Found. The program installer device cannot be found. Send the LINDBERGH board in for repair with the keychip still in place. Error 27 DISPLAY CAUSE COUNTERMEASURES Storage Device is Not Acceptable. The program installer device does not have enough space. Send the LINDBERGH board in for repair with the keychip still in place. 83 Error 28 DISPLAY CAUSE COUNTERMEASURES This Game Disk is Not Acceptable. The game disk cannot be read correctly. Exchange the game disk for a proper game disk. Check that the game disk is not scratched, damaged or dirty. Error 29 DISPLAY CAUSE COUNTERMEASURES Cannot Control DVD Drive. The DVD drive cannot be controlled. The DVD drive may be damaged. Error 31 DISPLAY CAUSE COUNTERMEASURES Storage Device Not Enough. The program installer device does not have enough space. Send the LINDBERGH board in for repair with the keychip still in place. Error 32 DISPLAY CAUSE COUNTERMEASURES Installing Game Program Failed. Transfer of the program failed. Check that the DVD drive is connected correctly. Check that the game disk is not scratched, damaged or dirty. Error 33 DISPLAY CAUSE COUNTERMEASURES Storage Device is Not Acceptable. The program installer device cannot be found. Send the LINDBERGH board in for repair with the keychip still in place. Error 34 DISPLAY CAUSE COUNTERMEASURES Storage Device Not Found. The program installer device cannot be found. Send the LINDBERGH board in for repair with the keychip still in place. Error 35 DISPLAY CAUSE COUNTERMEASURES Storage Device is Not Acceptable. The program installer device does not have enough space. Send the LINDBERGH board in for repair with the keychip still in place. Error 36 DISPLAY CAUSE COUNTERMEASURES Storage Device May be Broken. The program installer device is broken. Send the LINDBERGH board in for repair with the keychip still in place. Error 37 DISPLAY CAUSE COUNTERMEASURES Error 41 DISPLAY CAUSE COUNTERMEASURES Verifying Game Program Failed. The program image is unverified due to the program image not existing on the game disk or server. Check that the correct game disk is inserted. Server Not Respond. The server is not responding. Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out. 84 Error 42 DISPLAY CAUSE COUNTERMEASURES Error 43 DISPLAY CAUSE COUNTERMEASURES Error 44 DISPLAY CAUSE COUNTERMEASURES Server Mount Failed The server directory is could not be reached. Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out. IP Address Not Assigned. An IP Address could not be obtained from the DHCP server. Check the network settings. Set IP Address and other settings. Check that the network cable has not been pulled out. Game Program Not Found on Server. No program image on the network server. Check that the game title, place on the network server, and the keychip correspond to each other. Caution 51 DISPLAY CAUSE COUNTERMEASURES Wrong Resolution Setting. The game does not support the current resolution settings. Change the DIP SW to the correct settings and restart. Caution 52 DISPLAY CAUSE COUNTERMEASURES Wrong Horizontal/Vertical Setting. The monitor horizontal/vertical settings are incorrect. Change the DIP SW to the correct settings and restart. 85 9.2. COIN MECH INSTALLATION AND CREDIT BOARD SET UP 9.2.1. INTRODUCTION Game credits between the Coin Mechanism and the game board for this machine are controlled by a VTS board. This electronic circuit allows the price of play to be set for a range of different countries. These functions are set on Dual In Line (DIL) PCB mounted switches. DIL-2 is used to set the currency (or coin ratio) and DIL-1 the price of play. Refer to the Tables on the following pages for the correct settings for your environment. The Klingon2 board pictured below is mounted on the VTS Bracket within the Coin Chute Tower. The Klingon2 board is connected to the coin validator and lamps via a dedicated wiring harness depending upon the coin validator used: Wiring Harness Validator LM1006 Coin Controls (15 way connector) LM1007 Mars (13 way connector) LM1008 Mechanical See note 2 N/A NRI See note 1 Notes 1. If NRI mechanisms are to be used, these should be ordered with the highest denomination coin on coin path #1 and the lowest denomination on coin path #4. The VTS board should be then be set up for either the UK or EURO settings. A minimum connecting lead length of 600mm is required. 2. Mechanical coin mechanisms may be connected in parallel allowing two identical mechanisms to be fitted. Illustration showing COIN TOWER, VTS PCB, COIN VALIDATOR and ASSOCIATED HARNESSES 86 Illustration shows VTS PCB. All COIN ASSIGNMENTS are carried out and processed by the VTS Board. This game uses a single SR3 Coin Validator (if supplied). This Validator will connect into port A as indicated by the illustration above. All Credit settings are configured via the DIP switches also located on the VTS Board (please refer to later on in this manual for the appropriate switch settings). IMPORTANT – The CREDIT SETTINGS as displayed in the COIN ASSIGNEMNTS of the SYSTEM TEST MODE in the LINDBERGH TEST MENU should always be set to 1 COIN = 1 CREDIT to maintain a correct output from the VTS. 87 9.2.2. VTS CREDIT BOARD OPTION SETTINGS Country UK UK UK Setting Switch 3 Setting SW1 SW2 SW3 SW4 SW5 SW6 Coin Controls OFF OFF OFF OFF C220 Parallel Coin Controls C220 Binary Coin Controls C220 Binary Credit Board Mode Settings Switch 3 Coin Validator Programming COIN1 COIN2 COIN3 COIN4 COIN5 COIN6 £1 50p new 20p 10p 50p old COIN7 - COIN8 - ON OFF OFF OFF £1 50p new 20p 10p - 50p old - £2 OFF ON OFF OFF £1 50p new 20p 10p - £2 - - £2 - - - - - - 50p old 50p old - 50p old - - - - 50Pta old 25Pta old - UK Coin Controls SR3 Parallel ON ON OFF OFF £1 50p new 20p 10p UK Euro UK Coin Controls SR3 Parallel OFF OFF ON OFF Mars ME/MS 111 Parallel NRI Parallel UK Parallel Belgium Parallel Holland Austria SR3 Parallel Spain Coin Controls C220 Binary ON OFF ON OFF £2 €2 £1 £1 €1 £2 50p new 50¢ 20p 20p 20¢ 10p OFF ON OFF ON OFF ON ON OFF OFF ON ON ON OFF OFF OFF OFF OFF ON ON ON 10p 20Sch 500Pta 20p 50BFr 5NLG 10Sch 200Pta 50p 20BFr 2.5NLG 5Sch 100Pta £1 5BFr 1NLG 1Sch 50Pta £2 - 25Pta 200Pt old - 50Pta old - 25Pta old 200Pta 50Pta old - - 25Pta old - 10p 10¢ 50p new 50p old Spain SR3/NRI Parallel ON ON OFF ON 500Pta 200Pta 100Pta 50Pta 25Pta Spain Coin Controls C220 Parallel OFF OFF ON ON 100Pta - Parallel ON OFF ON ON 200Es €1 TBA 25Pta new - - Portugal Euro 50Pta new 100Es 50¢ TBA OFF ON Channels C120/SR3 Only COIN9 COIN10 COIN11 COIN12 50Es - - Please Note The credit board automatically sets the validator for parallel and binary operation through an output on pin 8 of the 17 way pinstrip. For the feature to work it is necessary for the validator interconnecting cable to include at wire at this position TBA OFF Direct Mode ON 2 channel Mode Note: These switch settings are under constant review and may change due to world currency updates. • Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages. • For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that matches the coin ratios programmed into your coin mech. • Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required. 88 9.2.3. PRICE OF PLAY SETTINGS UK Price Bonus 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 89 10p No Bonus 10p 6 = 50p 20p No Bonus 20p 3 = 50p 6 = £1 30p No Bonus 30p 1.66 = 50p 4 = £1 30p 2 = 50p 4 = £1 30p AMLD * 3 = £1 40p No Bonus 40p 1.25 = 50p 3 = £1 50p No Bonus 50p 3 = £1 50p 2 = £1 60p No Bonus 60p 2 = £1 80p No Bonus 80p 1.25 = £1 2 = £1.50 £1 No Bonus £1 3 = £2 £1 2 = £2 £1.50 No Bonus £1.50 2 = £2 £2 No Bonus £2 £3 No Bonus £3 £5 No Bonus £5 £7.50 No Bonus £7.50 £10 No Bonus Free Play 12 =£2 8 = £2 6 = £2 6 = £2 6 = £2 5 = £2 4 = £2 2.5 = £2 5 = £4 3 = £5 2 = £5 3 = £10 2 = £10 DIL Switch 1 Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 OFF OFF OFF OFF OFF OFF OFF OFF OFF ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON ON ON OFF ON ON ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON ON ON OFF ON ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON ON ON OFF ON ON ON ON OFF OFF ON ON ON ON OFF ON OFF ON ON ON ON ON ON ON ON ON ON ON 9.2.4. PRICE OF PLAY SETTINGS EURO Price Bonus DIL Switch 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 10¢ No Bonus 10¢ 6 = 50¢ 20¢ No Bonus 20¢ 3 = 50¢ 6 = €1 30¢ No Bonus 30¢ 1.66 = 50¢ 4 = €1 30¢ 2 = 50¢ 4 = €1 30¢ AMLD * 3 = €1 40¢ No Bonus 40¢ 1.25 = 50¢ 3 = €1 50¢ No Bonus 50¢ 3 = €1 50¢ 2 = €1 60¢ No Bonus 60¢ 2 = €1 80¢ No Bonus 80¢ 1.25 = £1 2 = €1.50 €1 No Bonus €1 3 = €2 €1 2 = €2 €1.50 No Bonus €1.50 2 = €2 €2 No Bonus €2 €3 No Bonus €3 €5 No Bonus €5 €7.50 No Bonus €7.50 €10 No Bonus Free Play 12 =€2 8 = €2 6 = €2 6 = €2 6 = €2 5 = €2 4 = €2 2.5 = €2 5 = €4 3 = €5 2 = €5 3 = €10 2 = €10 Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 OFF OFF OFF OFF OFF OFF OFF OFF OFF ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON ON ON OFF ON ON ON ON OFF OFF OFF OFF ON OFF OFF OFF ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON ON ON OFF ON ON ON ON OFF OFF OFF ON ON OFF OFF ON ON ON OFF OFF ON ON ON OFF ON ON ON ON OFF OFF ON ON ON ON OFF ON OFF ON ON ON ON ON ON ON ON ON ON ON 90 10. DESIGN RELATED PARTS 10.1. ARTWORK AND GRAPHICS 91 11. PARTS LIST 11.1. TOP ASSEMBLY (HDF-000-01UK) No. 1 2 14 15 16 19 30 31 PART NUMBER HDF-0400UK HDF-1000UK 421-7987-HDF-D 421-7988-91UK LB1102 421-7020UI LB1046 LB1130 QTY 1 1 1 1 1 2 1 1 DESCRIPTION ASSY DLP 52” ASSY CABINET DX STICKER ELEC SPEC HDF DX 52 STICKER SERIAL NUMBER UK STICKER DANGEROUS VOLTAGE STICKER CAUTION FORK LABEL TESTED FOR SAFETY LABEL WEEE WHEELIE BIN COMPONENT REFERENCE 92 11.2. ASSY DLP 52 (HDF-0400UK) No. 1 2 5 6 7 8 10 11 12 13 14 93 PART NUMBER HDF-0401UK HDF-0402UK HDF-0405UK HDF-0406UK HDF-0407UK HDF-0408UK HDF-0430UK 200-6052-LG HDF-0450UK HDF-0480UK HDF-0670UK QTY 1 2 1 1 1 2 1 1 1 1 1 DESCRIPTION BRKT REAR DLP REAR SUPPORT LEG ASSY BANNER R ASSY BANNER L PLATE REAR DLP END CAP BANNER ASSY MASK ASSY DLP 52 LG 52SZ8R ASSY BILLBOARD DX 52 ASSY DLP LWR BASE ASSY SUB BASE COMPONENT REFERENCE ASSY DLP BASE continued…………….. No. 15 16 PART NUMBER HDF-4000UK HDF-4200UK QTY 1 1 DESCRIPTION ASSY MAIN BOARD ASSY XFMR COMPONENT REFERENCE 94 11.3. ASSY MASK 52 (HDF-0431UK) No. 1 6 7 301 302 303 95 PART NUMBER HDF-0431UK JPT-1082 838-13145-02 HDF-60009UK HDF-60010UK HDF-60011UK QTY 1 10 10 1 2 7 DESCRIPTION MONITOR MASK 52” HDF IR COVER LED BD GUN SENSE HOD WH MASK EXT 1 WH MASK EXT 2 WH MASK LINK COMPONENT REFERENCE 11.4. ASSY BILLBOARD DX 52” (HDF-0450UK) No. 1 2 3 4 5 6 7 101 301 PART NUMBER HDF-0451UK HDF-0452UK HDF-0453UK HDF-0454UK HDF-0455UK HDF-0456UK HDF-0457UK 390-7001-03UK HDF-61010UK QTY 1 1 1 1 1 1 3 1 1 DESCRIPTION BILLBOARD BOX 52 HDF BRKT LIGHT BILLBOARD PLATE BILLBOARD PLATE SUPPORT L SUPPORT R LIGHT COVER BRKT FL TUBE HOLDER FL TUBE LSTR30W WH BILLBOARD COMPONENT REFERENCE NOT SHOWN NOT SHOWN NOT SHOWN 96 11.5. ASSY DLP LOWER BASE (HDF-0480UK) No. 1 2 4 6 8 9 10 13 97 PART NUMBER HDF-0481UK HDF-0482UK 610-0719-01 400-5457-91 253-5460-01 400-5421-05012 HOD-1530UK HDF-6006UK QTY 1 2 1 1 3 1 2 1 DESCRIPTION CABINET ASSY DLP LWR BOX BRKT MAIN BOARD DVD DRIVE UNIT USB SW REGU ATX/JVS AIR VENT BLACK SW REGU LCA50S-12 ASSY FAN UNIT UK ASSY AC UNIT COMPONENT REFERENCE 11.6. ASSY FAN UNIT UK (HOD-1530UK) No. 1 101 102 201 PART NUMBER 105-5340-01 260-0011-02 FN1012 000-P00312-W QTY 2 1 1 4 DESCRIPTION FAN BRKT LONG FAN AC100V 50/50HZ FAN GUARD METAL 120MM M3X12 MSCR PAN W/FS PAS COMPONENT REFERENCE 98 11.7. ASSY SU DLP BASE (HDF-0670UK) No. 1 2 3 101 102 PART NUMBER HDF-0671UK HDF-0672UK HDF-0673UK 601-9377 601-5699UK-01 QTY 1 1 1 4 4 DESCRIPTION DLP BASE SHOE L SHOE R CASTOR FAI-75 LEG ADJ M16X130 1L/NUT COMPONENT REFERENCE NOT SHOWN NOT SHOWN 11.8. ASSY SUB DLP BASE (HDF-0670UK) No. 1 2 301 99 PART NUMBER HDF-4001UK 844-002D-15 HDF-61006UK QTY 1 1 1 DESCRIPTION MAIN BOARD ASSY CASE LBG L 1GB HDF WH PSU LINDBERGH COMPONENT REFERENCE NOT SHOWN 11.9. ASSY CABINET DX (HDF-1000UK) No. 1 2 3 4 5 6 PART NUMBER HDF-1100UK HDF-1010UK HDF-1020UK HDF-1300UK HDF-1350UK HDF-2000UK QTY 1 1 1 1 1 1 DESCRIPTION ASSY SUB CABINET DX ASSY LIGHT COVER L ASSY LIGHT COVER R ASSY GUN HOLDER L ASSY GUN HOLDER R ASSY CONTROL PANEL COMPONENT REFERENCE 11.10. ASSY SUB CABINET DX (HDF-1100UK) No. 1 2 3 101 102 PART NUMBER HDF-1101-AUK HDF-1108UK HDF-1109UK 601-5699X 601-6056-01 QTY 1 1 1 2 4 DESCRIPTION CABINET DX BLANK CASTOR BKT FOOT BASE LEG ADJUSTER BOLT M16X75 CASTOR 50 PH COMPONENT REFERENCE 100 11.11. ASSY LIGHT COVER R (HDF-1020UK) No. 1 2 201 202 PART NUMBER HDF-1021UK HDF-1012UK 060-F00400 050-U00400 QTY 1 1 8 8 DESCRIPTION LIGHT COVER R LIGHT COVER FRONT M4 WSHR FORM A FLT PAS M4 NUT NYLOCK PAS COMPONENT REFERENCE 11.12. ASSY LIGHT COVER L (HDF-1010UK) No. 1 2 201 202 101 PART NUMBER HDF-1011UK HDF-1012UK 060-F00400 050-U00400 QTY 1 1 8 8 DESCRIPTION LIGHT COVER L LIGHT COVER FRONT M4 WSHR FORM A FLT PAS M4 NUT NYLOCK PAS COMPONENT REFERENCE 11.13. ASSY GUN HOLDER L (HDF-1300UK) No. 2 3 4 6 7 8 10 PART NUMBER HDF-1302UK HDF-1303UK HDF-1304UK SPY-5104UK SPY-5110UK HDF-1306UK SDW-0001UK QTY 1 1 1 2 2 2 2 DESCRIPTION MAT HOLDER L STRAP HOLDER L STRAP HOLDER R GUN CUSHION A CUSHION BAR HOLDER SUPPORT BLIND CAP COMPONENT REFERENCE 11.14. ASSY GUN HOLDER R (HDF-1350UK) No. 2 3 4 6 7 8 10 PART NUMBER HDF-1352UK HDF-1303UK HDF-1304UK SPY-5104UK SPY-5110UK HDF-1306UK SDW-0001UK QTY 1 1 1 2 2 2 2 DESCRIPTION MAT HOLDER R STRAP HOLDER L STRAP HOLDER R GUN CUSHION A CUSHION BAR HOLDER SUPPORT BLIND CAP COMPONENT REFERENCE 102 11.15. ASSY CONTROL PANEL (HDF-2000UK) No. 1 2 101 201 301 103 PART NUMBER HDF-2001UK HDF-2002UK 509-6101 008-T00412-0B HDF-60034UK QTY 1 1 2 4 1 DESCRIPTION CONTROL PANEL BASE CONTROL PANEL PLATE SW PB OBSA-45UM-Y-1FLED-5V M4X12 TMP PRF MSCR BLK HARNESS CONT PAN COMPONENT REFERENCE 12. APPENDIX A - ELECTRICAL SCHEMATIC 12.1. WIRE COLOURS THE WIRE COLOUR CODE IS AS FOLLOWS: A B C D E PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters: 1 2 3 4 5 7 8 9 RED BLUE YELLOW GREEN WHITE ORANGE BLACK GREY If the right hand side numeral of the code is 0, then the wire will be of a single colour shown by the left hand side numeral (see the list above). Note 1: If the right hand side alphanumeric is not 0, that particular wire has a spiral colour code. The left hand side character shows the base colour and the right hand side one, the spiral colour. [Example] 51------------- WHITE/RED = WHITE wire with RED stripes Note 2: The character following the wire colour code indicates the size of the wire. K: AWG18, UL1015 L: AWG20, UL1007 None AWG22, UL1007 104 12.2. ELECTRICAL SCHEMATIC The following page contains the electrical schematic for this machine. 105 © SEGA 2005 SEGA AMUSEMENTS EUROPE LTD. Suite 3a. Oak House 12-22 West street Epsom Surrey United Kingdom KT18 7RG Telephone: Fax: +44(0) 1372 731820 +44(0) 1372 731849
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