Arcade Iceball Fx Manual User

Iceball Fx Manual 0 ICEBALL FX Manual_0

2014-03-26

User Manual: Arcade Iceball Fx Manual

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ICEBALL FX Operators Manual
Innovative Concepts in Entertainment
10123 Main Street
Clarence, NY 14031
(716) 759-0360 9am to 6pm Eastern Standard Time
WWW.ICEGAME.COM

1

Table Of Contents
Safety and Warnings

3

Before you Begin

4

Game Setup

5

Linking Multiple Games

11

Mega Bonus Setup

14

Program Options

16

Error Codes

17

Warranty

18

Revision A

3/24/2014
2

SAFETY AND WARNINGS BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD
RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE
IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS.

NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY.
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN
ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY.
THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME. IF THE
A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY,
WHICH COULD CAUSE DAMAGE.
THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS
DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION.

WARNING
DO NOT remove any of the components on the main board (e.g. compact flash and EPROMS) while the game
is powered on. This may cause permanent damage to the parts and the main board. Removing any main
board component part while powered on will void the warranty.
ALWAYS REMOVE POWER TO THE GAME, BEFORE ATTEMPTING ANY SERVICE,
UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION
COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS.
THIS GAME IS NOT SUITABLE FOR INSTALLATION IN AN AREA WHERE A WATER JET COULD BE USED.
This appliance is not intended for use by persons (including children) with reduced physical, sensory or mental
capabilities, or lack of experience and knowledge, unless they have been given supervision or instruction concerning
use of the appliance by a person responsible for their safety. Children should be supervised to ensure that they do not
play with the appliance.
The game’s foot print is 120” x 30” x 84”.

AC Power Information
The games main fuse is accessed through the back of the game at the power
mod. Above the power cord is a small panel that contains the main fuse. The
value of the fuse for 110 volt users is 3 AMPS at 250Volt type slow blow. The
value of the fuse for 220 users is 1.5 AMPS at 250Volt type slow blow.

3

** STOP **
Before you begin to assemble your game locate the parts box and ensure all parts
are present.
If any parts are missing please contact ICE Service at (716) 759-0360 Mon-Fri 9am
to 6pm Eastern Standard.

Phone coupler (attached to
one side of the game already.

4

STEP 1:

Position the front and back cabinets leaving a space to connect the wire harnesses. Each of
the harnesses are color coded. Attach the phone cords together using the provided coupler.

STEP 2:

Using the provided latch tool and on both sides of the cabinet insert the tool into the latch
openings and turn clockwise until the cabinet pulls together and the locks.
5

STEP 3:
Unlock coin door and
slide door open.

STEP 4:
Slide Ball rail cover
forward.

STEP 5:

Lift Ball rail cover
up and put aside.

6

STEP 6:
Remove the two foam packs on the top and lift ball rail assembly up and out. Remove the foam pack beneath.
Re-install ball rail assembly.

Remove
these 1st.
Life ball rail
assembly
out 2nd.

Remove last

STEP 7:
Unlock both top locks, lift up, push the bottom in slightly, and lower the top down, unplug harness and lift
out.

7

Step 8:
Attach the right glass assembly around the side panel. The right glass assembly is marked “R” for right and
“L” for left. Attach the glass assembly using hat nut on the outside and an Allen bolt on the inside. Run the
LED harness through the side channels. Repeat for the left side.

Step 9:
Slide the playfield glass assembly wings through the outside top of the side glass assemblies. Attach a hat nut
[B] to the outside and a bolt [D] on the inside. Attach the LED harness covers using the 1/2” 655 screws {E}.

LED Harness Cover

8

STEP 10
Secure the Playfield cover glass using provided hat nuts and thumb screws. See below.

STEP 11
Connect the LED harnesses on both sides.

9

STEP 12:
Lay the upper display assembly on its front and plug the harness back in. Tilt the bottom toward the
back and then insert the top into the cabinet’s upper groove. Slide the display down and relock the two
locks.

FINAL STEP
Your game is now assembled. If you are planning on using more than one game then repeat the previous steps
for each game. See the section “Linking Multiple Games” for instructions on how to link them together.
If you are using only one game at your location you will need to verify that the Station ID has been set to 1.
Failure to do so will result in no LED lighting effects. Follow the below sub-steps to confirm. It is now time to
program your game to your desired settings. See the section “Program Settings” for further information.

Step A:

Step B:

Unlock the lower front
door and lower the door.
Slightly reach in and pull
the Main board assembly
tray out.

Locate the rotary dial switch labeled SW1 next to
the phone linking connectors and turn the dial so
that the black arrow is pointed to the position 1.

10

Linking Multiple Games
Your ICEBALL FX alley roller game can be linked with other ICEBALL FX alley roller games. Up to nine
games can be linked together. Each game must have its options set up the same. The linking of the games will
only synchronize the LED lighting effects. A Mega Marquee is used to provide a Super Bonus which is set and
controlled by the Mega Marquee.
To link your games together, each game must be set to a different ID number and must start at Station ID 1.
Follow the next few steps to properly link your games together.

STEP 1: Locate the Cabinet Spacer and mounting hardware
Each ICEBALL FX alley roller game shipped includes one cabinet spacer and its mounting hardware. Locate
your cabinet spacer and six 1½” wood screws.

STEP 2: Attach Cabinet Spacers
For each game that is placed side to side a Cabinet spacer is required between
the two games. Position the Cabinet Spacer and attach to only one cabinet
side using the six 1½” wood screws.

11

STEP 3: Position
Slide the two games together as shown. If more games are
desired to be linked, repeat step 2 Only install a Cabinet
Spacer between games and not at the two ends. Use only
one Cabinet Spacer between games.

STEP 4: Phone cord linking cable
From the back of the game and using one supplied 14’ phone cord per paired game, insert each end of
the cord into the upper hole showed below.

12

STEP 5: RGB Board Connection
Open the upper Display as described in step 7 and connect the Linking Phone Cord to any connector
not used. It makes no difference which Phone connector on the RGB LED board you use.

Six Games Linked Example

ID 1

ID 2

ID 3

ID 4

ID 5

ID 6

Cabinet Spacers Required

13

Mega Bonus Marquee Install
The Mega Bonus Marquee can be mounted either between two games or three. It is recommended to mount
the Mega Bonus Marquee centered to the games. So if an even number of games are being used, you would
install the Mega Bonus Marquee between two games. If an odd number of games are being used, you would
install the Mega Bonus Marquee between three games. For example if you had four games and installed the
Mega Bonus Marquee you would install the marquee between games two and three. If you had five games and
installed the Mega Marquee you would install the marquee between games two and four.

Even Games

Odd Games

Attach the Mega Bonus Marquee using the supplied hardware as shown.

Plug both the AC cord and Phone Linking Cable into the back of the Mega Bonus Marquee.

14

Open the upper Display as described in step 7 and connect the Mega Bonus Linking Phone Cord to any
connector not used. It makes no difference which Phone connector on the RGB LED board you use.

Mega Bonus Marquee Programming
The Mega Bonus Marquee can be programmed remotely by any game linked as long as each game has been set
to a different Station ID number and only during the power on sequence. When the games and the Mega
Bonus Marquee are powered on the Marquee will display the revision of it’s software and then show a default
score. Before the Marquee displays the default score press the “Program” button. When the marquee has entered programming mode it will display dashes in the score display and a count down will begin in the balls
display. You will have approximately 20 seconds to make your changes. Holding the appropriate keys down
will advance the tickets or the score without needing to press multiple times.

When the time expires the game will enter game mode. To continue to program the marquee you need to power off the game and repeat the above procedures. However entering game programming and exiting will simulate a power cycle and you can again enter marquee programming during the display of the revision number.

Below are the buttons and their functions:
Button

Function

Program

Score Up

Select

Score Down

Up

Tickets Up

Down

Tickets Down

15

To enter program mode for the game, press the “program” button during attract mode. Pressing the “program”
button during game play will be ignored. To cycle through the different options use the “select” button and to
change the values of the options use the “advance” button. Exit programming by pressing the “program”
button.
Located on the main board are push buttons labeled SW2, SW3, SW4, SW5, and SW6. SW2 switch is the
Program button. SW3 switch is the Select button and SW4 switch is the Advance button.
Option

Default

Min

Max

Inc

0

Game Volume

3

0

7

1

Game Volume

1

Coin 1

2

0

9

1

Cost of Game

2

Discount

0

0

9

1

# of Games til Disc

3

Games Per Credit

1

1

9

1

# of Games Added per Credit

4

Attract Time

0

0

30

1

Attract time in minutes

5

Slot 0-9K

1

0

25

1

Tickets for Slot

6

Slot 10K-14K

5

0

25

1

Tickets for Slot

7

Slot 15K-19K

10

0

50

1

Tickets for Slot

8

Slot 20K-24K

15

0

50

1

Tickets for Slot

9

Slot 25K-29K

20

0

50

1

Tickets for Slot

10

Slot 30K-34K

25

5

100

5

Tickets for Slot

11

Slot 35K-39K

30

5

100

5

Tickets for Slot

12

Slot 40K-44K

40

10

100

10

Tickets for Slot

13

Slot 45K-49K

50

10

100

10

Tickets for Slot

14

Slot 50K-59K

75

25

250

25

Tickets for Slot

15

Slot 60K-69K

100

25

250

25

Tickets for Slot

16

Slot 70K-79K

150

50

500

50

Tickets for Slot

17

Slot 80K-89K

200

50

500

50

Tickets for Slot

18

Slot 90K

500

100

1000

50

Tickets for Slot

19

JFP Tickets

0

0

20

1

If not zero, ONLY these tickets paid
overrides slots

20

Ticket Cap

0

0

50

1

Max Tickets Given per game, 0 = off

21

Ticket Multiplier

1

1

2

1

Virtual tickets per dispensed ticket

22

Theme On

1

0

1

1

Whenever music Plays 0 = 0ff, 1= on

23

Factory Reset

0

0

1

1

Factory Reset

16

ERROR Codes

Error Number

Description

1

Bad or missing Compact Flash Card

2

Zero Count Sensor Error - Check for Balls in Sensor

3

Sensor 1K

4

Sensor 2K

5

Sensor 3K

6

Sensor 4K

7

Sensor Left 10K

8

Sensor Right 10K

9

Ball Count Sensor Error

10

Coin 1 Stuck Down

12

Ticket Error

If the solenoid will not fire because the zero count sensor is blocked than the decimal point in the left balls
digit will light indicating the reason for the solenoid to not open.

If the game is out of tickets, then "tic" will be displayed on the score until the tickets have been reloaded and
paying out. Should a player insert money then the game will continue as normal until the end of the game
where the out of tickets display will be redisplayed.

17

+

+

+

+

+

+

+

+

+

+

-

-

-

-

-

-

-

-

-

-

-

re d
black

+

+

+

+

+

+

+

+

+

+

+

+

+

+

-

-

-

-

-

-

-

-

-

-

-

-

-

-

-

+

-

+
+

+

+

+

+

+

+

+

+

-

-

-

-

-

-

-

-

-

-

1
2
3

orange
yellow
green
blue
re d
brown
black
wh ite

1
2
3

+

-

+

-

+

re d
black
1
2
1
2

DA2133X

AR2461LX

+
G
R
B

+
G
R
B

BROWN
G/Y
BLU E

orange
re d
green
blue
orange
re d/wh ite
green/wh ite
blue/wh ite

re d x 2
black x 2

1
2
1
2

BROWN
G/Y
BLU E

J2
1
2
3
4
5
6
7
8

J1

1
2
3
4
5
6
7
8

SEG A
SEG B
SEG G
SEG F
EXT 1
EXT 2
SEG C
SEG H
SEG D
SEG E

orange
black

re d
black

+12V
CH 1 RED
CH 1 GREEN
CH 1 BLU E
+12V
CH 2 RED
CH 2 GREEN
CH 2 BLU E

+
G
R
B

+12V
CH 1 RED
CH 1 GREEN
CH 1 BLU E
+12V
CH 2 RED
CH 2 GREEN
CH 2 BLU E

+
G
R
B

+
G
R
B

AR2493LX

+
G
R
B

AR2483LX

1
2
3
4
5
6
7
8
9
10

-

+

#E007 88ARBX WHIT E LED T APE ST RIP

yellow /brown
yellow /re d
yellow /vio let
yellow /blue
brown
brown/re d
yellow /orange
yellow /gray
yellow
yellow /green

-

+
+

-

re d
black

+

1
2

-

RB2032X
1
2

D

+

re d
re d/wh ite
re d/black
orange
orange/black
green
green/wh ite
green/black
blue
blue/wh ite
blue/black
wh ite
wh ite/black
black
black/wh ite

1
2

-

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

1
2

-

+
+

DAT A 1
DAT A 2
DAT A 3
DAT A 4
DAT A 5
DAT A 6
DAT A 7
DAT A 8
CL OC K
ENABL E
RESET
+12V
+12V
GROU ND
GROU ND

SEGMEN T D
EXT 2
EXT 1
SEGMEN T H
SEGMEN T C
SEGMEN T F
SEGMEN T B
SEGMEN T E
SEGMEN T A
SEGMEN T G
GROU ND
+12V

-

+

+12V
GROU ND

AR2492ELX

+
G
R
B

+
G
R
B

AR2482HX
+
G
R
B

+
G
R
B

+
G
R
B

orange
re d
green
lig ht blue

+
G
R
B

+
G
R
B

+
G
R
B

1
2
3
4

orange x 2
re d/wh ite
green/wh ite
blue/wh ite

1
2
3
4

1
2
3
4

grey/green
orange x 2
wh ite/green
black x 2

orange
re d/black
green/black
blue/black

1
2
3
4

grey/blue
orange
wh ite/blue
black

RB2055X

1
2
3
4

1
2
3
4

orange
re d
green
lig ht blue

+
G
R
B

#E007 24ARAX RGB LED TAPE ST RIP

+
G
R
B

+
G
R
B

+
G
R
B

#E007 24ARAX RGB LED TAPE ST RIP

LEFT 10000 CUP

RIGHT 10000 CUP
RB2009X Opto Sensor

RB2009X Opto Sensor

NA2068X
AR2462LX

orange
yellow
green
blue
re d
brown
black
wh ite
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
orange
re d/wh ite
green/wh ite
blue/wh ite
orange
re d/black
green/black
blue/black

+
G
R
B

+
G
R
B

+
G
R
B

orange
re d
green
lig ht blue

+
G
R
B

1
2
3
4

1
2
3
4

orange x 2
yellow /re d
yellow /blue

#E008 50ARAX RGB WAT ERPROOF LED T APE ST RIP
+

+

+

+

-

-

-

-

re d
black

1 orange/wh ite x 2
2 black/wh ite x 2

1
2

#E008 52ARAX WHIT E WATER PROOF LED T APE ST RIP

1
2
3

orange
black/re d
vio let/blue
vio let/re d
yellow /blue
yellow /re d
re d/wh ite
green/wh ite
blue/wh ite
re d/black
green/black
blue/black
black/blue
orange/wh ite
black/wh ite

1
2

1
2

re d
black

+

+

+

+

-

-

-

-

#E008 52ARAX WHIT E WATER PROOF LED T APE ST RIP

OUTSIDE TOP RIGHT 2000 CUP
RB2009X Opto Sensor
+
G
R
B

+
G
R
B

+
G
R
B

orange
re d
green
lig ht blue

+
G
R
B

1
2
3
4

1
2
3
4

orange x 2
vio let/re d

C

vio let/blue

#E008 50ARAX RGB WAT ERPROOF LED T APE ST RIP

4000 CUP

1
2
3
4

grey/orange
2 x orange
wh ite/orange
2 x black

I
O
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

3 AMP

re d
re d/wh ite
re d/black
orange
orange/black
green
green/wh ite
green/black
blue
blue/wh ite
blue/black
wh ite
wh ite/black
black
black/wh ite

POWER ENTRY MODULE
DD2007X

+
G
R
B

+
G
R
B

orange
re d
green
lig ht blue

+
G
R
B

1
2
3
4

1
2
3
4

orange
black/re d

1
2
3
4

RB2009X Opto Sensor
+
G
R
B

brown
orange
yellow
black

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

re d
re d/wh ite
re d/black
orange
orange/black
green
green/wh ite
green/black
blue
blue/wh ite
blue/black
wh ite
wh ite/black
black
black/wh ite

BROWN
G/Y
BLU E

220V GAME FUSE IS
1.5 AMP #E02496

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

orange/wh ite
black/wh ite

5000 CUP

1
2
3
4

grey/yellow
2 x orange
wh ite/yellow
2 x black

RB2009DX
Ball Count
Sensor

POWER CORD

1
2
3

AR2492LX

2 x orange
black/re d
vio let/blue
vio let/re d
yellow /blue
yellow /re d
re d/wh ite
green/wh ite
blue/wh ite
re d/black
green/black
blue/black
black/blue
2 x orange/wh ite
2 x black/wh ite

OUTSIDE TOP LEFT 2000 CUP

BROWN
G/Y
BLU E

C

-

+

-

+

-

-

+

+

-

re d
black

1
2

-

+

-

+

-

1
2
3
BROWN
G/Y
BLU E

+

1
2
ORAN GE
BLAC K

+

-

re d x 2
black x 2

re d x 2
black x 2

+
G
R
B

+
G
R
B

J8
1 orange
2 black

1
2
3
4
5
6
7
8
9
10
11
12

#E007 88ARBX WHIT E LED T APE ST RIP

+
G
R
B

+
G
R
B

AR2460LX

+
G
R
B

SIDE GLASS

+
G
R
B

+
G
R
B

SIDE GLASS

+
G
R
B

AR2035X

GROU ND
GROU ND

+

#E007 88ARBX WHIT E LED T APE ST RIP

yellow
brown/re d
brown
yellow /gray
yellow /orange
yellow /blue
yellow /re d
yellow /green
yellow /brown
yellow /vio let

+
G
R
B

+
G
R
B

J6

LINKING PORTS
+12V
+12V

1
2

re d
black

re d
black

+12V
GROU ND

+
G
R
B

#E007 24ARBX RGB LED TAPE ST RIP

+
G
R
B

+

orange
re d
green
lig ht blue

+
G
R
B

#E007 24ARBX RGB LED TAPE ST RIP

+
G
R
B

-

1
2
3
4

orange
re d
green
lig ht blue

+

1
2
3
4

1
2
3
4

J7
1
2
3
BLAC K 4
BLAC K 5

ORAN GE
ORAN GE

1

#E007 88ARC X DU AL WH ITE LED T APE STR IP

BA2063LX

J5

J4

2

re d
black

NEU TR AL
LOAD
GROU ND

orange
re d
green
blue

1
2
3
4

AR2010X
POWER
SUPPLY

orange
re d/wh ite
green/wh ite
blue/wh ite

D

3
+

4

black/blue

#E008 50ARBX RGB WAT ERPROOF LED T APE ST RIP

orange
re d/wh ite
green/wh ite
blue/wh ite
1
2
3
4
1
2
3
4

1
2
3

orange
wh ite/brown
wh ite/re d
wh ite/orange
black
wh ite/yellow
wh ite/green
wh ite/blue
grey/brown
grey/re d
grey/orange
grey/yellow
grey/green
grey/blue

BLAC K
G/Y
WHI TE

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

AR1009X
BALL RAIL ASSEMBLY

RB2009X Opto Sensor

orange
wh ite/brown
wh ite/re d
wh ite/orange
black
wh ite/yellow
wh ite/green
wh ite/blue
grey/brown
grey/re d
grey/orange
grey/yellow
grey/green
grey/blue
KEY

+

+

+

+

-

-

-

-

re d 1
black 2

1 orange/wh ite x 2
2 black/wh ite x 2

WHITE & BLUE
RED
BLACK & BROWN
orange x 2
black x 2
blue
green
GREEN & G/Y
white

#E008 52ARBX WHIT E WATER PROOF LED T APE ST RIP

INSIDE 2000
RING

1
2
3
4

grey/brown
2 x orange
wh ite/brown
2 x black

-

-

-

-

re d
black

1
2

1
2

orange/wh ite
black/wh ite

RED
BLU E

DA2002CEX
220V GAME

BLAC K/BLU E
BLAC K
BLAC K
ORAN GE
BLAC K
ORAN GE

(1 AMP FUSE)

RED

F5

1
2
yellow
black/re d

COIN DOOR ASY

black

ORAN GE
ORAN GE
RED
BLU E

orange
black
yellow /re d
orange
black
yellow /brown

NA2059X

yellow /green
grey/green
orange

6A SLO BLO

tan
orange

BLAC K/BLU E
BLAC K
BLAC K
BLAC K

BLU E x 2

AUD IO GROUN D
GROU ND
GROU ND
GROU ND

BLACK

RED

+12V
+12V
+5V
+15V AU DIO

F4

BLU E

J16

J13
1
2
3
4
5
6
7
8
9

green
blue
brown
yellow
orange
black

1A SLO BLO

J6
1
2
3
4
5

1

WHI TE

J7
1
2
3
4
5
6

HH5005
TICKET
DISPENSER
orange
vio let/brown

1
2

vio let/re d
black

1
2
3
4

orange
re d
green
lig ht blue

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

+
G
R
B

AR1400X

PART NO.

DESCRIPTION

tan
orange

A
re d
black

orange
yellow /re d

NA2051X
orange

TITLE

SYSTEM SCHEMATIC

REQUIRED
SIGNATURES

ICEBALL FX

AR1400X
FILENAME
ENGINEER
SYSTEM
SCHEMATIC.VSD
DRAWN BY

AWESTCOTT

MANAGER

START
BUTTON
grey/green
yellow /green
orange

LOCKOUT COIL

tan
COIN LAMP
#161 BULB
COIN
SWITCH 1

black

DATE

4

re d
black
yellow /re d
orange
black
yellow /brown

#E007 24ARC X RGB LED T APE STR IP

#E20429 LED
NON FLASHING

LOW TICKET SWITCH

1
2
3
4
5
6
7
8
9
10
11
12

3/24/14

3

REVISED

3/24/14

PAGE

1 OF 2

2

VENDOR

1

orange
black

yellow/brown
black

AR2452MX

1
2
3
4

RB2051X

vio let/blue
BLAC K
vio let/wh ite
ORAN GE

1
2
3
4

1
2
3
4
5
6
7
8
9
10
11
12

COIN
0000000000

orange
re d/black
green/black
blue/black

BLUE

AR2108

RED

BALL R ET. ENABL E
BALL R ET. SENSE
0 COU NT ENABLE
0 COU NT SENSE
+12V
GROU ND

orange
vio let/brown

NA2062X

0

vio let/brown

orange

2 x black
yel/brn & grn
J18
1
2

GROU ND

5

J15

MARQUEE AND
LINKING PORTS

AR2453MX

0000000000

2

+12V
BALL R ELEASE

ST ART BUT TON LIGHT
ST ART BUT TON SWITC H
+12V

LANE ID
SELECTOR

Ball Gate
Relay
#2111

GROU ND
COIN 1
DBV
+12V
+12V
+12V
LOCKOU T
GROU ND
COIN COUN T

T ICKET SENSE
+12V
T ICKET RU N
+12V
T ICKET LOW
T ICKET LED
GROU ND
GROU ND
T ICKET COUN T
DAT A 1
DAT A 2
DAT A 3
DAT A 4
DAT A 5
DAT A 6
DAT A 7
DAT A 8
CL OC K
ENABL E
RESET
+12V
+12V
GROU ND
GROU ND

4

+

J9
1
2
3
4
5
6
7
8
9

J8
1
2
3
4
5
6
7
8
9

+12V
GROU ND
GROU ND
LED BLUE 10K R
LED GREEN 10K R
SOLENOID SENSE
LED RED 10K L
LED GREEN 10K L

LED BLUE 300 0
LED BLUE 10K L

+12V
GROU ND
GROU ND
ENABL E 4
LED BLUE 500 0
SCOR E 4
ENABL E 5
LED RED 500 0
SCOR E 5
ENABL E 6
LED RED 10K R
SCOR E 6

+12V
GROU ND
GROU ND
ENABL E 1
LED RED 300 0
SCOR E 1
ENABL E 2
LED BLUE 400 0
SCOR E 2
ENABL E 3
LED RED 400 0
SCOR E 3

+
G
R
B

+
G
R
B

E02034X
LEF T SPEAKER +
LEF T SPEAKER -

orange
orange
orange
tan
black
yellow /re d

vio let/blue
ORAN GE
vio let/wh ite
orange
vio let/re d
vio let/brown
BLAC K
black
vio let/green

J5
1
2
3
4
5
6
7
8
9
10
11
12

J4
1
2
3
4
5
6
7
8
9
10
11
12

J3
1
2
3
4
5
6
7
8
9
10
11
12

+
G
R
B

+
G
R
B

J14
1
2
3
4
5

orange/wh ite
black/wh ite

green/wh ite
blue/wh ite
wh ite
re d/black
green/black

black/blue
blue/black

orange
black

grey/yellow
yellow /blue
wh ite/yellow
gray/green
yellow /re d
wh ite/green
grey/blue
re d/wh ite
wh ite/blue

orange

grey/brown
black/re d
wh ite/brown
gray/re d
vio let/blue
wh ite/re d
gray/orange
vio let/re d
wh ite/orange

+
G
R
B

+
G
R
B

NA2034X

vio let/blue
BLAC K
vio let/wh ite
ORAN GE
orange
vio let/green
vio let/brown
vio let/re d
black

re d
black

re d
re d/wh ite
re d/black
orange
orange/black
green
green/wh ite
green/black
blue
blue/wh ite
blue/black
wh ite
wh ite/black
black
black/wh ite

J1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

3

1
2
3
4

LOAD

+
G
R
B

NEU TR AL
sig nal
ground

+
G
R
B

+
G
R
B

1
2
3
4
5
6
7
8
9

grey/vio let
2 x yellow
wh ite
2 x black/re d

(1.5 AMP FUSE)

RB2009CX
Ball Count
Sensor

ORAN GE
BLU E

B
-

DA2002X
110V GAME

wh ite

-

1

-

+

1

BLU E
WHI TE
RED

1
2
3
4
5
6
7
8
9

+
G
R
B

AUD IO GROUN D
GROU ND
GROU ND
+12V D C
GROU ND
+12V D C

wh ite

1
2
3

BLU E
green
black

+5V D C
+15V D C AUD IO

RED
RED
ORAN GE
BLU E

1
2
3

+
G
R
B

+
G
R
B

BROWN

13.6V AC
12V AC

1
2
3
4
5
6
7
8
9

1
2
3
4

AC
AC
AC
AC

E00853ARAX BLU E LED T APE ST RIP

12V
12V
13.6V
12V

BLU E
WHI TE
RED

+
G
R
B

+
G
R
B

DA1023NAX

AR2456LX

+
G
R
B

(DBV Option)

+
G
R
B

+
G
R
B

ALLEY SIDE RUNNERS

+
G
R
B

ALLEY SIDE RUNNERS

AR2452EMX

AR2480MX

re d/grey
brown/grey

RB2009CX
Ball Count
Sensor

BROWN
G/Y
BLU E

+
G
R
B

NA2069X
AR2463MX
AR2453ELX

TICKET
orange
vio let/green

GREEN/YELLOW

-

+

+

+

1
2
3

+
G
R
B

+
G
R
B

A

1
2
3
4
5
6
7
8
9
10
11
12

BLU E
BLAC K
yellow
black/re d
re d
gray/vio let
GREEN/YELLOW
wh ite

2 x grey/vio let
2 x yellow
re d
2 x black/re d

+

1
2
3

+

BROWN
G/Y
BLU E

INSIDE 1000
RING

#E008 52ARC X WHIT E WAT ERPR OOF LED TAPE ST RIP

TICKET DOOR ASY
1
2
3
4
5
6
7
8
9
10
11
12

1
2
3
4
5
6
7
8
9

AR2489LX

RB2009X Opto Sensor

BLU E
green
black
G/Y

NA2056X

vio let/blue
BLAC K
vio let/wh ite
ORAN GE
orange & re d
vio let/green
vio let/brown
vio let/re d
black

1
2
3
4
5
6
7
8
9

BROWN

+

+
G
R
B

+
G
R
B

#E007 24ARD X RGB LED T APE STR IP

orange
re d
green
lig ht blue

+
G
R
B

#E007 24ARD X RGB LED T APE STR IP

orange
re d
green
lig ht blue

BLU E
green
black
G/Y

1
2
3
4
5
6
7
8
9
10
11
12

1
2
3

BRN + BLK
GRN + G/Y
BLU E x 2

+

1
2
3
4

BROWN

1
2
3
4
5
6
7
8
9
10
11
12

1
2
3

re d
black

1
2
3
4

BROWN
G/Y
BLU E

1
2
3

1
2

2 x orange
2 x re d/black
2 x green/black
2 x blue/black

B

2 x BROWN
2 x G/Y
2 x BLUE

3000 CUP

1
2
3
4

grey/re d
2 x orange
wh ite/re d
2 x black

WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the
period listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels

■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:

■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification

Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA #
please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description
of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective
parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be
returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or
accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability
or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.

Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com

18



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