Arcade Iceball Fx Manual User
Iceball Fx Manual 0 ICEBALL FX Manual_0
2014-03-26
User Manual: Arcade Iceball Fx Manual
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ICEBALL FX Operators Manual Innovative Concepts in Entertainment 10123 Main Street Clarence, NY 14031 (716) 759-0360 9am to 6pm Eastern Standard Time WWW.ICEGAME.COM 1 Table Of Contents Safety and Warnings 3 Before you Begin 4 Game Setup 5 Linking Multiple Games 11 Mega Bonus Setup 14 Program Options 16 Error Codes 17 Warranty 18 Revision A 3/24/2014 2 SAFETY AND WARNINGS BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS. NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY. DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE. THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION. WARNING DO NOT remove any of the components on the main board (e.g. compact flash and EPROMS) while the game is powered on. This may cause permanent damage to the parts and the main board. Removing any main board component part while powered on will void the warranty. ALWAYS REMOVE POWER TO THE GAME, BEFORE ATTEMPTING ANY SERVICE, UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS. THIS GAME IS NOT SUITABLE FOR INSTALLATION IN AN AREA WHERE A WATER JET COULD BE USED. This appliance is not intended for use by persons (including children) with reduced physical, sensory or mental capabilities, or lack of experience and knowledge, unless they have been given supervision or instruction concerning use of the appliance by a person responsible for their safety. Children should be supervised to ensure that they do not play with the appliance. The game’s foot print is 120” x 30” x 84”. AC Power Information The games main fuse is accessed through the back of the game at the power mod. Above the power cord is a small panel that contains the main fuse. The value of the fuse for 110 volt users is 3 AMPS at 250Volt type slow blow. The value of the fuse for 220 users is 1.5 AMPS at 250Volt type slow blow. 3 ** STOP ** Before you begin to assemble your game locate the parts box and ensure all parts are present. If any parts are missing please contact ICE Service at (716) 759-0360 Mon-Fri 9am to 6pm Eastern Standard. Phone coupler (attached to one side of the game already. 4 STEP 1: Position the front and back cabinets leaving a space to connect the wire harnesses. Each of the harnesses are color coded. Attach the phone cords together using the provided coupler. STEP 2: Using the provided latch tool and on both sides of the cabinet insert the tool into the latch openings and turn clockwise until the cabinet pulls together and the locks. 5 STEP 3: Unlock coin door and slide door open. STEP 4: Slide Ball rail cover forward. STEP 5: Lift Ball rail cover up and put aside. 6 STEP 6: Remove the two foam packs on the top and lift ball rail assembly up and out. Remove the foam pack beneath. Re-install ball rail assembly. Remove these 1st. Life ball rail assembly out 2nd. Remove last STEP 7: Unlock both top locks, lift up, push the bottom in slightly, and lower the top down, unplug harness and lift out. 7 Step 8: Attach the right glass assembly around the side panel. The right glass assembly is marked “R” for right and “L” for left. Attach the glass assembly using hat nut on the outside and an Allen bolt on the inside. Run the LED harness through the side channels. Repeat for the left side. Step 9: Slide the playfield glass assembly wings through the outside top of the side glass assemblies. Attach a hat nut [B] to the outside and a bolt [D] on the inside. Attach the LED harness covers using the 1/2” 655 screws {E}. LED Harness Cover 8 STEP 10 Secure the Playfield cover glass using provided hat nuts and thumb screws. See below. STEP 11 Connect the LED harnesses on both sides. 9 STEP 12: Lay the upper display assembly on its front and plug the harness back in. Tilt the bottom toward the back and then insert the top into the cabinet’s upper groove. Slide the display down and relock the two locks. FINAL STEP Your game is now assembled. If you are planning on using more than one game then repeat the previous steps for each game. See the section “Linking Multiple Games” for instructions on how to link them together. If you are using only one game at your location you will need to verify that the Station ID has been set to 1. Failure to do so will result in no LED lighting effects. Follow the below sub-steps to confirm. It is now time to program your game to your desired settings. See the section “Program Settings” for further information. Step A: Step B: Unlock the lower front door and lower the door. Slightly reach in and pull the Main board assembly tray out. Locate the rotary dial switch labeled SW1 next to the phone linking connectors and turn the dial so that the black arrow is pointed to the position 1. 10 Linking Multiple Games Your ICEBALL FX alley roller game can be linked with other ICEBALL FX alley roller games. Up to nine games can be linked together. Each game must have its options set up the same. The linking of the games will only synchronize the LED lighting effects. A Mega Marquee is used to provide a Super Bonus which is set and controlled by the Mega Marquee. To link your games together, each game must be set to a different ID number and must start at Station ID 1. Follow the next few steps to properly link your games together. STEP 1: Locate the Cabinet Spacer and mounting hardware Each ICEBALL FX alley roller game shipped includes one cabinet spacer and its mounting hardware. Locate your cabinet spacer and six 1½” wood screws. STEP 2: Attach Cabinet Spacers For each game that is placed side to side a Cabinet spacer is required between the two games. Position the Cabinet Spacer and attach to only one cabinet side using the six 1½” wood screws. 11 STEP 3: Position Slide the two games together as shown. If more games are desired to be linked, repeat step 2 Only install a Cabinet Spacer between games and not at the two ends. Use only one Cabinet Spacer between games. STEP 4: Phone cord linking cable From the back of the game and using one supplied 14’ phone cord per paired game, insert each end of the cord into the upper hole showed below. 12 STEP 5: RGB Board Connection Open the upper Display as described in step 7 and connect the Linking Phone Cord to any connector not used. It makes no difference which Phone connector on the RGB LED board you use. Six Games Linked Example ID 1 ID 2 ID 3 ID 4 ID 5 ID 6 Cabinet Spacers Required 13 Mega Bonus Marquee Install The Mega Bonus Marquee can be mounted either between two games or three. It is recommended to mount the Mega Bonus Marquee centered to the games. So if an even number of games are being used, you would install the Mega Bonus Marquee between two games. If an odd number of games are being used, you would install the Mega Bonus Marquee between three games. For example if you had four games and installed the Mega Bonus Marquee you would install the marquee between games two and three. If you had five games and installed the Mega Marquee you would install the marquee between games two and four. Even Games Odd Games Attach the Mega Bonus Marquee using the supplied hardware as shown. Plug both the AC cord and Phone Linking Cable into the back of the Mega Bonus Marquee. 14 Open the upper Display as described in step 7 and connect the Mega Bonus Linking Phone Cord to any connector not used. It makes no difference which Phone connector on the RGB LED board you use. Mega Bonus Marquee Programming The Mega Bonus Marquee can be programmed remotely by any game linked as long as each game has been set to a different Station ID number and only during the power on sequence. When the games and the Mega Bonus Marquee are powered on the Marquee will display the revision of it’s software and then show a default score. Before the Marquee displays the default score press the “Program” button. When the marquee has entered programming mode it will display dashes in the score display and a count down will begin in the balls display. You will have approximately 20 seconds to make your changes. Holding the appropriate keys down will advance the tickets or the score without needing to press multiple times. When the time expires the game will enter game mode. To continue to program the marquee you need to power off the game and repeat the above procedures. However entering game programming and exiting will simulate a power cycle and you can again enter marquee programming during the display of the revision number. Below are the buttons and their functions: Button Function Program Score Up Select Score Down Up Tickets Up Down Tickets Down 15 To enter program mode for the game, press the “program” button during attract mode. Pressing the “program” button during game play will be ignored. To cycle through the different options use the “select” button and to change the values of the options use the “advance” button. Exit programming by pressing the “program” button. Located on the main board are push buttons labeled SW2, SW3, SW4, SW5, and SW6. SW2 switch is the Program button. SW3 switch is the Select button and SW4 switch is the Advance button. Option Default Min Max Inc 0 Game Volume 3 0 7 1 Game Volume 1 Coin 1 2 0 9 1 Cost of Game 2 Discount 0 0 9 1 # of Games til Disc 3 Games Per Credit 1 1 9 1 # of Games Added per Credit 4 Attract Time 0 0 30 1 Attract time in minutes 5 Slot 0-9K 1 0 25 1 Tickets for Slot 6 Slot 10K-14K 5 0 25 1 Tickets for Slot 7 Slot 15K-19K 10 0 50 1 Tickets for Slot 8 Slot 20K-24K 15 0 50 1 Tickets for Slot 9 Slot 25K-29K 20 0 50 1 Tickets for Slot 10 Slot 30K-34K 25 5 100 5 Tickets for Slot 11 Slot 35K-39K 30 5 100 5 Tickets for Slot 12 Slot 40K-44K 40 10 100 10 Tickets for Slot 13 Slot 45K-49K 50 10 100 10 Tickets for Slot 14 Slot 50K-59K 75 25 250 25 Tickets for Slot 15 Slot 60K-69K 100 25 250 25 Tickets for Slot 16 Slot 70K-79K 150 50 500 50 Tickets for Slot 17 Slot 80K-89K 200 50 500 50 Tickets for Slot 18 Slot 90K 500 100 1000 50 Tickets for Slot 19 JFP Tickets 0 0 20 1 If not zero, ONLY these tickets paid overrides slots 20 Ticket Cap 0 0 50 1 Max Tickets Given per game, 0 = off 21 Ticket Multiplier 1 1 2 1 Virtual tickets per dispensed ticket 22 Theme On 1 0 1 1 Whenever music Plays 0 = 0ff, 1= on 23 Factory Reset 0 0 1 1 Factory Reset 16 ERROR Codes Error Number Description 1 Bad or missing Compact Flash Card 2 Zero Count Sensor Error - Check for Balls in Sensor 3 Sensor 1K 4 Sensor 2K 5 Sensor 3K 6 Sensor 4K 7 Sensor Left 10K 8 Sensor Right 10K 9 Ball Count Sensor Error 10 Coin 1 Stuck Down 12 Ticket Error If the solenoid will not fire because the zero count sensor is blocked than the decimal point in the left balls digit will light indicating the reason for the solenoid to not open. If the game is out of tickets, then "tic" will be displayed on the score until the tickets have been reloaded and paying out. Should a player insert money then the game will continue as normal until the end of the game where the out of tickets display will be redisplayed. 17 + + + + + + + + + + - - - - - - - - - - - re d black + + + + + + + + + + + + + + - - - - - - - - - - - - - - - + - + + + + + + + + + + - - - - - - - - - - 1 2 3 orange yellow green blue re d brown black wh ite 1 2 3 + - + - + re d black 1 2 1 2 DA2133X AR2461LX + G R B + G R B BROWN G/Y BLU E orange re d green blue orange re d/wh ite green/wh ite blue/wh ite re d x 2 black x 2 1 2 1 2 BROWN G/Y BLU E J2 1 2 3 4 5 6 7 8 J1 1 2 3 4 5 6 7 8 SEG A SEG B SEG G SEG F EXT 1 EXT 2 SEG C SEG H SEG D SEG E orange black re d black +12V CH 1 RED CH 1 GREEN CH 1 BLU E +12V CH 2 RED CH 2 GREEN CH 2 BLU E + G R B +12V CH 1 RED CH 1 GREEN CH 1 BLU E +12V CH 2 RED CH 2 GREEN CH 2 BLU E + G R B + G R B AR2493LX + G R B AR2483LX 1 2 3 4 5 6 7 8 9 10 - + #E007 88ARBX WHIT E LED T APE ST RIP yellow /brown yellow /re d yellow /vio let yellow /blue brown brown/re d yellow /orange yellow /gray yellow yellow /green - + + - re d black + 1 2 - RB2032X 1 2 D + re d re d/wh ite re d/black orange orange/black green green/wh ite green/black blue blue/wh ite blue/black wh ite wh ite/black black black/wh ite 1 2 - 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 - + + DAT A 1 DAT A 2 DAT A 3 DAT A 4 DAT A 5 DAT A 6 DAT A 7 DAT A 8 CL OC K ENABL E RESET +12V +12V GROU ND GROU ND SEGMEN T D EXT 2 EXT 1 SEGMEN T H SEGMEN T C SEGMEN T F SEGMEN T B SEGMEN T E SEGMEN T A SEGMEN T G GROU ND +12V - + +12V GROU ND AR2492ELX + G R B + G R B AR2482HX + G R B + G R B + G R B orange re d green lig ht blue + G R B + G R B + G R B 1 2 3 4 orange x 2 re d/wh ite green/wh ite blue/wh ite 1 2 3 4 1 2 3 4 grey/green orange x 2 wh ite/green black x 2 orange re d/black green/black blue/black 1 2 3 4 grey/blue orange wh ite/blue black RB2055X 1 2 3 4 1 2 3 4 orange re d green lig ht blue + G R B #E007 24ARAX RGB LED TAPE ST RIP + G R B + G R B + G R B #E007 24ARAX RGB LED TAPE ST RIP LEFT 10000 CUP RIGHT 10000 CUP RB2009X Opto Sensor RB2009X Opto Sensor NA2068X AR2462LX orange yellow green blue re d brown black wh ite 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 orange re d/wh ite green/wh ite blue/wh ite orange re d/black green/black blue/black + G R B + G R B + G R B orange re d green lig ht blue + G R B 1 2 3 4 1 2 3 4 orange x 2 yellow /re d yellow /blue #E008 50ARAX RGB WAT ERPROOF LED T APE ST RIP + + + + - - - - re d black 1 orange/wh ite x 2 2 black/wh ite x 2 1 2 #E008 52ARAX WHIT E WATER PROOF LED T APE ST RIP 1 2 3 orange black/re d vio let/blue vio let/re d yellow /blue yellow /re d re d/wh ite green/wh ite blue/wh ite re d/black green/black blue/black black/blue orange/wh ite black/wh ite 1 2 1 2 re d black + + + + - - - - #E008 52ARAX WHIT E WATER PROOF LED T APE ST RIP OUTSIDE TOP RIGHT 2000 CUP RB2009X Opto Sensor + G R B + G R B + G R B orange re d green lig ht blue + G R B 1 2 3 4 1 2 3 4 orange x 2 vio let/re d C vio let/blue #E008 50ARAX RGB WAT ERPROOF LED T APE ST RIP 4000 CUP 1 2 3 4 grey/orange 2 x orange wh ite/orange 2 x black I O 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 3 AMP re d re d/wh ite re d/black orange orange/black green green/wh ite green/black blue blue/wh ite blue/black wh ite wh ite/black black black/wh ite POWER ENTRY MODULE DD2007X + G R B + G R B orange re d green lig ht blue + G R B 1 2 3 4 1 2 3 4 orange black/re d 1 2 3 4 RB2009X Opto Sensor + G R B brown orange yellow black 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 re d re d/wh ite re d/black orange orange/black green green/wh ite green/black blue blue/wh ite blue/black wh ite wh ite/black black black/wh ite BROWN G/Y BLU E 220V GAME FUSE IS 1.5 AMP #E02496 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 orange/wh ite black/wh ite 5000 CUP 1 2 3 4 grey/yellow 2 x orange wh ite/yellow 2 x black RB2009DX Ball Count Sensor POWER CORD 1 2 3 AR2492LX 2 x orange black/re d vio let/blue vio let/re d yellow /blue yellow /re d re d/wh ite green/wh ite blue/wh ite re d/black green/black blue/black black/blue 2 x orange/wh ite 2 x black/wh ite OUTSIDE TOP LEFT 2000 CUP BROWN G/Y BLU E C - + - + - - + + - re d black 1 2 - + - + - 1 2 3 BROWN G/Y BLU E + 1 2 ORAN GE BLAC K + - re d x 2 black x 2 re d x 2 black x 2 + G R B + G R B J8 1 orange 2 black 1 2 3 4 5 6 7 8 9 10 11 12 #E007 88ARBX WHIT E LED T APE ST RIP + G R B + G R B AR2460LX + G R B SIDE GLASS + G R B + G R B SIDE GLASS + G R B AR2035X GROU ND GROU ND + #E007 88ARBX WHIT E LED T APE ST RIP yellow brown/re d brown yellow /gray yellow /orange yellow /blue yellow /re d yellow /green yellow /brown yellow /vio let + G R B + G R B J6 LINKING PORTS +12V +12V 1 2 re d black re d black +12V GROU ND + G R B #E007 24ARBX RGB LED TAPE ST RIP + G R B + orange re d green lig ht blue + G R B #E007 24ARBX RGB LED TAPE ST RIP + G R B - 1 2 3 4 orange re d green lig ht blue + 1 2 3 4 1 2 3 4 J7 1 2 3 BLAC K 4 BLAC K 5 ORAN GE ORAN GE 1 #E007 88ARC X DU AL WH ITE LED T APE STR IP BA2063LX J5 J4 2 re d black NEU TR AL LOAD GROU ND orange re d green blue 1 2 3 4 AR2010X POWER SUPPLY orange re d/wh ite green/wh ite blue/wh ite D 3 + 4 black/blue #E008 50ARBX RGB WAT ERPROOF LED T APE ST RIP orange re d/wh ite green/wh ite blue/wh ite 1 2 3 4 1 2 3 4 1 2 3 orange wh ite/brown wh ite/re d wh ite/orange black wh ite/yellow wh ite/green wh ite/blue grey/brown grey/re d grey/orange grey/yellow grey/green grey/blue BLAC K G/Y WHI TE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 AR1009X BALL RAIL ASSEMBLY RB2009X Opto Sensor orange wh ite/brown wh ite/re d wh ite/orange black wh ite/yellow wh ite/green wh ite/blue grey/brown grey/re d grey/orange grey/yellow grey/green grey/blue KEY + + + + - - - - re d 1 black 2 1 orange/wh ite x 2 2 black/wh ite x 2 WHITE & BLUE RED BLACK & BROWN orange x 2 black x 2 blue green GREEN & G/Y white #E008 52ARBX WHIT E WATER PROOF LED T APE ST RIP INSIDE 2000 RING 1 2 3 4 grey/brown 2 x orange wh ite/brown 2 x black - - - - re d black 1 2 1 2 orange/wh ite black/wh ite RED BLU E DA2002CEX 220V GAME BLAC K/BLU E BLAC K BLAC K ORAN GE BLAC K ORAN GE (1 AMP FUSE) RED F5 1 2 yellow black/re d COIN DOOR ASY black ORAN GE ORAN GE RED BLU E orange black yellow /re d orange black yellow /brown NA2059X yellow /green grey/green orange 6A SLO BLO tan orange BLAC K/BLU E BLAC K BLAC K BLAC K BLU E x 2 AUD IO GROUN D GROU ND GROU ND GROU ND BLACK RED +12V +12V +5V +15V AU DIO F4 BLU E J16 J13 1 2 3 4 5 6 7 8 9 green blue brown yellow orange black 1A SLO BLO J6 1 2 3 4 5 1 WHI TE J7 1 2 3 4 5 6 HH5005 TICKET DISPENSER orange vio let/brown 1 2 vio let/re d black 1 2 3 4 orange re d green lig ht blue + G R B + G R B + G R B + G R B + G R B + G R B + G R B + G R B + G R B + G R B + G R B + G R B AR1400X PART NO. DESCRIPTION tan orange A re d black orange yellow /re d NA2051X orange TITLE SYSTEM SCHEMATIC REQUIRED SIGNATURES ICEBALL FX AR1400X FILENAME ENGINEER SYSTEM SCHEMATIC.VSD DRAWN BY AWESTCOTT MANAGER START BUTTON grey/green yellow /green orange LOCKOUT COIL tan COIN LAMP #161 BULB COIN SWITCH 1 black DATE 4 re d black yellow /re d orange black yellow /brown #E007 24ARC X RGB LED T APE STR IP #E20429 LED NON FLASHING LOW TICKET SWITCH 1 2 3 4 5 6 7 8 9 10 11 12 3/24/14 3 REVISED 3/24/14 PAGE 1 OF 2 2 VENDOR 1 orange black yellow/brown black AR2452MX 1 2 3 4 RB2051X vio let/blue BLAC K vio let/wh ite ORAN GE 1 2 3 4 1 2 3 4 5 6 7 8 9 10 11 12 COIN 0000000000 orange re d/black green/black blue/black BLUE AR2108 RED BALL R ET. ENABL E BALL R ET. SENSE 0 COU NT ENABLE 0 COU NT SENSE +12V GROU ND orange vio let/brown NA2062X 0 vio let/brown orange 2 x black yel/brn & grn J18 1 2 GROU ND 5 J15 MARQUEE AND LINKING PORTS AR2453MX 0000000000 2 +12V BALL R ELEASE ST ART BUT TON LIGHT ST ART BUT TON SWITC H +12V LANE ID SELECTOR Ball Gate Relay #2111 GROU ND COIN 1 DBV +12V +12V +12V LOCKOU T GROU ND COIN COUN T T ICKET SENSE +12V T ICKET RU N +12V T ICKET LOW T ICKET LED GROU ND GROU ND T ICKET COUN T DAT A 1 DAT A 2 DAT A 3 DAT A 4 DAT A 5 DAT A 6 DAT A 7 DAT A 8 CL OC K ENABL E RESET +12V +12V GROU ND GROU ND 4 + J9 1 2 3 4 5 6 7 8 9 J8 1 2 3 4 5 6 7 8 9 +12V GROU ND GROU ND LED BLUE 10K R LED GREEN 10K R SOLENOID SENSE LED RED 10K L LED GREEN 10K L LED BLUE 300 0 LED BLUE 10K L +12V GROU ND GROU ND ENABL E 4 LED BLUE 500 0 SCOR E 4 ENABL E 5 LED RED 500 0 SCOR E 5 ENABL E 6 LED RED 10K R SCOR E 6 +12V GROU ND GROU ND ENABL E 1 LED RED 300 0 SCOR E 1 ENABL E 2 LED BLUE 400 0 SCOR E 2 ENABL E 3 LED RED 400 0 SCOR E 3 + G R B + G R B E02034X LEF T SPEAKER + LEF T SPEAKER - orange orange orange tan black yellow /re d vio let/blue ORAN GE vio let/wh ite orange vio let/re d vio let/brown BLAC K black vio let/green J5 1 2 3 4 5 6 7 8 9 10 11 12 J4 1 2 3 4 5 6 7 8 9 10 11 12 J3 1 2 3 4 5 6 7 8 9 10 11 12 + G R B + G R B J14 1 2 3 4 5 orange/wh ite black/wh ite green/wh ite blue/wh ite wh ite re d/black green/black black/blue blue/black orange black grey/yellow yellow /blue wh ite/yellow gray/green yellow /re d wh ite/green grey/blue re d/wh ite wh ite/blue orange grey/brown black/re d wh ite/brown gray/re d vio let/blue wh ite/re d gray/orange vio let/re d wh ite/orange + G R B + G R B NA2034X vio let/blue BLAC K vio let/wh ite ORAN GE orange vio let/green vio let/brown vio let/re d black re d black re d re d/wh ite re d/black orange orange/black green green/wh ite green/black blue blue/wh ite blue/black wh ite wh ite/black black black/wh ite J1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 3 1 2 3 4 LOAD + G R B NEU TR AL sig nal ground + G R B + G R B 1 2 3 4 5 6 7 8 9 grey/vio let 2 x yellow wh ite 2 x black/re d (1.5 AMP FUSE) RB2009CX Ball Count Sensor ORAN GE BLU E B - DA2002X 110V GAME wh ite - 1 - + 1 BLU E WHI TE RED 1 2 3 4 5 6 7 8 9 + G R B AUD IO GROUN D GROU ND GROU ND +12V D C GROU ND +12V D C wh ite 1 2 3 BLU E green black +5V D C +15V D C AUD IO RED RED ORAN GE BLU E 1 2 3 + G R B + G R B BROWN 13.6V AC 12V AC 1 2 3 4 5 6 7 8 9 1 2 3 4 AC AC AC AC E00853ARAX BLU E LED T APE ST RIP 12V 12V 13.6V 12V BLU E WHI TE RED + G R B + G R B DA1023NAX AR2456LX + G R B (DBV Option) + G R B + G R B ALLEY SIDE RUNNERS + G R B ALLEY SIDE RUNNERS AR2452EMX AR2480MX re d/grey brown/grey RB2009CX Ball Count Sensor BROWN G/Y BLU E + G R B NA2069X AR2463MX AR2453ELX TICKET orange vio let/green GREEN/YELLOW - + + + 1 2 3 + G R B + G R B A 1 2 3 4 5 6 7 8 9 10 11 12 BLU E BLAC K yellow black/re d re d gray/vio let GREEN/YELLOW wh ite 2 x grey/vio let 2 x yellow re d 2 x black/re d + 1 2 3 + BROWN G/Y BLU E INSIDE 1000 RING #E008 52ARC X WHIT E WAT ERPR OOF LED TAPE ST RIP TICKET DOOR ASY 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 7 8 9 AR2489LX RB2009X Opto Sensor BLU E green black G/Y NA2056X vio let/blue BLAC K vio let/wh ite ORAN GE orange & re d vio let/green vio let/brown vio let/re d black 1 2 3 4 5 6 7 8 9 BROWN + + G R B + G R B #E007 24ARD X RGB LED T APE STR IP orange re d green lig ht blue + G R B #E007 24ARD X RGB LED T APE STR IP orange re d green lig ht blue BLU E green black G/Y 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 BRN + BLK GRN + G/Y BLU E x 2 + 1 2 3 4 BROWN 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 re d black 1 2 3 4 BROWN G/Y BLU E 1 2 3 1 2 2 x orange 2 x re d/black 2 x green/black 2 x blue/black B 2 x BROWN 2 x G/Y 2 x BLUE 3000 CUP 1 2 3 4 grey/re d 2 x orange wh ite/re d 2 x black WARRANTY POLICY I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the period listed below: ■ 180 days on Main PCB’s, Computers & Motors ■ 1 year on all LCD monitor panels ■ 90 days on all other electronic and mechanical components ■ 30 days on all I.C.E. repairs and parts purchases I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions: ■ Equipment or parts have failed through normal wear and tear ■ Equipment has been subjected to unwarranted stress, abuse or neglect ■ Equipment has been damaged as a result of arbitrary repair/modification Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA # please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description of the failure or fault symptoms. I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns. ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor. Innovative Concepts in Entertainment 10123 Main St. Clarence, NY 14031 Phone #: (716) - 759 – 0360 Fax #: (716) – 759 – 0884 www.icegame.com 18
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