Arcade Mighty Mini Manual Service User
Mighty Mini Manual Mighty Mini Manual
2013-09-30
User Manual: Arcade Mighty Mini Manual
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OWNERS AND SERVICE MANUAL TABLE OF CONTENTS TABLE OF CONTENTS INTRODUCTION………………………………………...PAGE 3 INTRODUCTION • • GAME FEATURES GAME PLAY 1 SET-UP / TESTING / MAINTENANCE………………..PAGE 4 - 9 SET UP/ TESTING/ • SAFETY PRECAUTIONS MAINTENANCE 2-5 • GAME SET-UP • TESTING • JAW ADJUSTMENT • PROGRAMMING PROGRAMMING • DIP SWITCH SETTINGS • CLEANING • GAME RELOCATION 6-9 QUICK TROUBLESHOOTING…………………………PAGE 10 QUICK TROUBLESHOOTING 10-11 • PROBLEMS AND SOLUTIONS GAME REPAIR…………………………………………..PAGE 11 GAME REPAIR • • 12-14 MECHANICAL REPAIR ELECTRICAL / ELECTRONIC REPAIR PARTS LISTINGS……………………………………….PAGE 12 PARTS LISTINGS 15 SCHEMATICS / WIRING DIAGRAMS………………...PAGE 13 SCHEMATICS 16-32 WARRANTY INFORMATION 33 ICEDOC MM9001 REVISION B 8-30-04 2 INTRODUCTION GAME FEATURES GAME PLAY The new MIGHTY MINI™ by I.C.E. was designed with the operator in mind. Reliability, low maintenance, available custom cabinetry, and all metal exterior construction are some of the most important design features to be added to the newest member of our merchandiser family. When the game is powered up for the first time, the dinosaur will rise up out of the prize tub. The dinosaur will then move from side to side and continue to do so. The Prize Tub will also begin to spin. The game is now in attract mode. As coins or bills are inserted into the MIGHTY MINI™, a jungle sound is heard. When sufficient funds have been inserted, game play may begin. The new MIGHTY MINI™ game features a robotic moveable dinosaur. The dinosaur is fabricated from aircraft grade aluminum. A tough, durable long lasting powder coat finish is applied to the dinosaur for an attractive finish. As the Prize Tub is turning, the dinosaur may be dropped at any time, by pressing the “Drop Dino” button on the control panel. (Hint: making sure that the dinosaur’s mouth is open before dropping will make it easier to retrieve a prize) A revolving “Prize Tub” makes retrieving a certain prize more challenging to the player. The revolving “Prize Tub” is made from .25 thick ABS plastic material that is very durable. As an extra feature, a prize tub insert is included with the game. For small prizes, the insert should be used so that a large quantity of prizes will not be required to fill up the tub. For larger prizes, the insert may be removed. After the dinosaur has dropped into the prize tub, the lever on the side of the control panel may be pushed or pulled to “grab” a prize. After a few seconds, the dinosaur will then begin to rise out of the prize tub with or without a prize. The dinosaur will go “home” (over prize chute) in whatever direction is most sufficient. The dinosaur will stop over the prize chute for a predetermined length of time. Pull the lever to open the jaws and drop the prize. If there is no prize in the dinosaur’s jaws, there is no need to open or close the jaws. After a few seconds the dinosaur will begin to move from side to side again, waiting for the next game to be played. To keep things easy for the operator, all of our best features have been carried over from our other designs. Things such as an all-metal exterior, powdered epoxy paint, tempered glass windows, and full-featured programming are standards you’ve come to expect from I.C.E. products. The MIGHTY MINI™ uses state of the art electronics with a new drive circuit for all motors. In our new design, even direct short circuits won’t damage the motor or coil drivers. The protection is built into the drivers themselves! This merchandiser has been made to give you a merchandiser that is competitive with other smaller merchandisers of its size, but it has been engineered to leave the competition behind. Every aspect of small merchandiser design has been scrutinized and improved to bring it up to the standards necessary to compete in today’s market. We hope you thoroughly enjoy your ownership experience with your new MIGHTY MINI™ merchandiser. If you have any questions or comments, please contact our service department at: (716) 759-0360 3 GAME SET-UP / TESTING SAFETY PRECAUTIONS POWER RANGE 90 – 110 V.A.C. 110 – 130 V.A.C. IMPORTANT: FAILURE TO FOLLOW THESE DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE TO YOUR GAME. 200 – 220 V.A.C. 220 – 240 V.A.C. VOLTAGE SETTING 110 120 220 240 The game uses a POWER MODULE to handle all of the power distribution chores on the game. It incorporates an ON-OFF switch, primary A.C. game fusing, and power switching capabilities, for using the game with a wide variety of A.C. voltages by re-strapping the main transformer. WARNING: WHEN INSTALLING THIS GAME, A 3-PRONG GROUNDED RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS. A.C. LINE VOLTAGE ADJUSTMENT DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. To adjust the game for a different A.C. voltage: 1. Unplug the game from the outlet 2. Disconnect the power cord from the power module. 3. Using a small flat blade screwdriver, pry the fuse holder from the power module. 4. Notice a small window on the fuse holder with an arrow that points to the voltage the game is presently set alt. 5. Using the small flat blade screwdriver, lift the retaining tab that holds the voltage selector in the fuse holder. 6. Rotate the voltage selector until the voltage you want is displayed in the voltage select window. 7. Push the voltage selector back into the fuse holder until it snaps into place. NOTE: Do not force the selector into the fuse holder. If it does not go in easily, it is not being installed correctly. 8. Snap the fuse holder assembly back into the power module. 9. Plug the power cord back into the receptacle in the power module, and into the wall outlet. PAY SPECIAL ATTENTION TO THE SET UP SECTION BELOW, REGARDING THE VOLTAGE SETTINGS. GAME SET-UP BEFORE PLUGGING THE GAME IN, OR TURNING IT ON, BE SURE THE GAME HAS BEEN SET TO THE PROPER VOLTAGE. YOUR GAME SHOULD COME PRE-SET FROM THE FACTORY TO THE CORRECT VOLTAGE, HOWEVER IT IS A GOOD IDEA TO CHECK THE A.C. WALL RECEPTACLE VOLTAGE BEFORE PLUGGING THE GAME IN. The Game comes with 4 available voltage settings as described below. These settings should be used to provide power in the correct range to the game without over or under powering it. NOTE: THIS GAME IS FOR INDOOR USE ONLY. NOTE: WHEN CHANGING FROM 110-120 TO 220240, LOWER THE MAIN FUSE VALUE BY ½. WHEN CHANGING FROM 220-240 TO 110-120, DOUBLE THE MAIN FUSE VALUE. 4 GAME SET-UP / TESTING TESTING JAW ADJUSTMENT After the initial setup, it is time to test your game for proper operation. Depending on the size & type of prizes you wish to use in the game, changing the jaw open / close adjustment may need to be done. 1. Locate the game in its permanent location. 2. Be sure the game has been properly plugged into a 3 prong grounded outlet, and that the receptacle is in good working order. Begin by unlocking and opening the front door. On the inside of the door, locate the jaw stop bracket. Loosen and remove the two wing nuts. 3. If using an extension cord, be sure it is a 3 prong grounded type of at least 16Ga. JAW STOP BRACKET 4. Verify that the game is set up for the proper voltage, and turn the power to the game on. 5. The game will run through a test mode at every startup. See test mode explanation in the programming section for details. 6. Insert coins/bills into the machine at least ten times into the coin mech/bill acceptor to assure proper operation WING NUTS 7. Check the credit and prize counters for proper operation. 8. Check game volume during busy time at location to set it at the proper level. Loosen the two Nylock nuts and adjust the stops for the cable lever to the desired “open/close” jaw positions. Retighten the Nylock nuts and reattach the bracket to the door. CLOSE JAW STOP OPEN JAW STOP NYLOCK NUTS Please see the next 2 pages for adjustment illustrations. 5 GAME SET-UP / TESTING JAW OPENING ADJUSTMENT Shown below are the various adjustments of the jaw “stops” to obtain the desired jaw opening. The jaw stop bracket has been removed from the game for clarity. JAW - EXTREME CLOSED POSITION JAW WILL NOT OPEN JAW - MIDDLE POSITION JAW WILL ONLY OPEN FOR THIS DISTANCE JAW - EXTREME OPEN / CLOSED POSITION JAW WILL OPEN / CLOSE COMPLETELY 6 GAME SET-UP / TESTING JAW CLOSING ADJUSTMENT Shown below are the various adjustments of the jaw “stops” to obtain the desired jaw closing. The jaw stop bracket has been removed from the game for clarity. JAW - EXTREME OPEN / CLOSED POSITION JAW WILL OPEN / CLOSE COMPLETELY JAW - MIDDLE POSITION JAW WILL ONLY CLOSE FOR THIS DISTANCE JAW - EXTREME OPEN POSITION JAW WILL NOT CLOSE 7 GAME SET-UP / TESTING PROGRAMMING MODE (Credit Display) DESCRIPTION MIN / MAX / DEF MEANING (Timer Display) BASIC PROGRAMMING 0 Default 0, 2, 0 2 - Sets to Factory Default 1 Play Rate 5, 99, 15 How fast timer decrements 2 Play Time Amount 60, 99, 99 Game time length 3 Attract Seconds 10, 99, 60 Length of time between attract modes 4 Dino Down Seconds 1, 20, 9 Number of seconds Dino travels down 5 Dino Up Seconds 4, 6, 4 Number of seconds Dino travels after being in Prize Tub 6 PlayTillWinMaxAtm 3, 99, 5 Maximum time to try to win until prize is won 7 PlaTillWinWaitSc 2, 99, 5 Time Dino will wait over Prize Chute 8 WaitToGrabPrizeFi 1, 20, 4 Time Dino will wait to return to the up position after it contacts prizes 9 Exit 0, 1, 0 1 - Exit Programming Mode To enter programming mode, press the select button. Use the increment/decrement buttons to obtain the desired mode. Press the select button to enter the chosen mode. Use the increment/decrement buttons to obtain the desired setting. To save your settings, press the select button. To exit programming mode, press the select button, when the display shows “Eh”. DECREMENT BUTTON SELECT BUTTON INCREMENT BUTTON 8 GAME RELOCATION DIP SWITCH SETTINGS #1 OFF & #2 OFF - 1 Quarter per game #1 ON & #2 OFF — 2 Quarters per game #1 OFF & #2 ON — 3 Quarters per game #1 ON & #2 ON — 4 Quarters per game In the event that your game has to be moved to a new location or returned for service, the dinosaur must be in the lowered position as shown in the photo below. #3 OFF & #4 OFF - 1 Play per Dollar #3 ON & #4 OFF — 2 Plays per Dollar #3 OFF & #4 ON — 3 Plays per Dollar #3 ON & #4 ON — 4 Plays per Dollar To lower Dino: 1. Coin up game. 2. Press the “Dino Drop” button when Dino is over the Prize Chute. 3. When the Dino makes contact with the Prize Fence, turn game off or unplug. #5 ON - Play till win #5 OFF - Normal Play with credit debit after each game Be sure to wrap the dinosaur’s head with foam padding before moving the game. #6 ON - Two Button Operation #6 OFF - Normal Single Button Operation - Tub Stop IMPORTANT: DO NOT FASTEN THE DINOSAUR TO THE PRIZE CHUTE OR ANY PART OF THE GAME. #7 On - Disable Prize Drop Checking #7 OFF - Enable Prize Drop Checking #8 ON - Disable Attract Mode #8 OFF - Enable Attract Mode DIP SWITCHES DINO IN LOWERED POSITION CLEANING Regular cleaning of the game will keep it looking new and greatly enhance its appeal. Clean the glass portions of your MIGHTY MINI™ with a standard window cleaner such as Windex®. IF YOU HAVE ANY QUESTIONS ABOUT INSTALLATION OR PROPER FUNCTION OF YOUR GAME, PLEASE CALL OUR CUSTOMER SERVICE DEPARTMENT AT (716) 759-0360. Clean the cabinet sides with a good cleaner such as Fantastik® or Formula 409® and a soft rag. A mild soapy solution can also be used. NOTE: DO NOT USE ALCOHOL, THINNERS OF ANY KIND, OR PINBALL PLAY FIELD CLEANERS ON ANY OF THE CABINET SURFACES. ESPECIALLY THE DECALS. 9 QUICK TROUBLESHOOTING PROBLEM CAUSE SOLUTION The dinosaur does not move side to side smoothly Bad harness Bad connectors Blown fuse Bad door interconnect switch Replace harness Replace connectors Replace fuse Replace door switch The dinosaur does not drop when “Drop Dino” button is pushed Bad button Bad harness Replace button Replace harness The dinosaur’s mouth does not open or close when the handle is pushed or pulled Cable binding Cable unattached Cable broken Replace cable Re-attach cable Replace cable The dinosaur does not rise up out of the prize tub after grabbing prize Bad linear actuator Programming option Replace linear actuator Re-program Prize tub does not spin Bad motor Bad connectors Bad harnessing Bad door interconnect switch Replace motor Replace harness Replace connectors Replace door switch Prize tub does not stop when the “Drop Dino” button is pushed Programming option Re-program Door will not lock properly or door locks with difficulty Lock does not rotate smoothly Lock rods binding on the lock cam or lock rod guides Lubricate lock rod guides with molly grease File lock rod guides so that door closes. Do not file off too much material - door must still close tightly 10 GAME REPAIR WARNING: ALWAYS REMOVE POWER TO THE GAME BEFORE ATTEMPTING ANY SERVICE, UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS. OPERATIONAL BACKGROUND The MIGHTY MINI™ coin operated amusement game has been designed for an absolute minimum of service. TROUBLESHOOTING PHILOSOPHY To find problems with this game, always first check what should be obvious. See that the game is plugged in, and all of the fuses on the game are good. This includes the fuse that is located INSIDE the power module. Next, check to see that all of the connectors are firmly seated, and that none of the wires have pulled out of them. When trying to find out if specific components are bad or not, try swapping them with components from another player station to see if the problem moves with the component, or stays where it was. This will help you to know if you have a problem with a specific component, or maybe a problem with either the wiring or the Main P.C. Board. Use extreme caution when using probes or volt meters if the game is powered up. If doing continuity checks, it is important to disconnect the harnessing at both ends, as attached they may yield erroneous results. If P.C. Boards are suspected as causing problems, check to see that all I.C. chips are firmly seated on the boards. If light bulbs are suspected, swap them with one that is known to work to narrow the problem down to bulb or P.C. Board. 11 PARTS LISTINGS MECHANICAL PARTS GRAPHICS CP2010 LINEAR ACTUATOR MM7001 DECAL - PRIZE DOOR HR1019 LEVELER FOOT - SHORT MM7002 DECAL - REAR GLASS ROCKS MM1052 CASTER MM7003 DECAL - FOOT PRINT MM1053 BEARING MM7004 DECAL - FRONT LOWER LOGO MM7005 DECAL - SIDE LOGO MM7008 DECAL - DROP DINO MM7009 DECAL - FRONT GLASS MM7010 DECAL - TOP LEAVES MM9001 SERVICE MANUAL MM1058-P802 COIN FUNNEL - HALF MM1070 LINKAGE CABLE MM3001 TUB MM3010 PRIZE DEFLECTOR WF1057 BRASS BUSHING ELECTRICAL / ELECTRONIC PARTS 2970 SWITCH - PUSH/PULL 8312 BULB PL-L 40 W 8449 BALLAST CS2039X PCBA - PRIZE CURTAIN FP2007 SPEAKER - 4" ROUND MM2009X PCBA - OPTO SENSOR HR2005 BUTTON - LARGE ROUND MM2034X PCBA - MAIN WF2002 TRANSFORMER 12 13 Contacts at SEGA Machine Sales Telephone: +44 (0) 208 391 8090 Fax: +44 (0) 208 391 8099 www.sega-amusements.co.uk SEGA Spares Telephone: +44 (0) 208 391 8060 Fax: +44 (0) 208 391 8096 www.segatotalsolutions.com Customer Services Telephone: +44 (0) 208 391 8065 Fax: +44 (0) 208 391 8096
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