Arcade Nba Hoop Troop Manual Service Format User
Nba Hoop Troop Manual NBA Hoop Troop Manual
2013-09-30
User Manual: Arcade Nba Hoop Troop Manual
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NBA Jr. Basket Ball OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. 10123 MAIN STREET, CLARENCE, NY 14031 SERVICE: 1-716-759-0360 FAX: 1-716-759-0884 E-MAIL: service@icegame.com 1 WEBSITE: www.icegame.com TABLE OF CONTENTS TABLE OF CONTENTS ASSEMBLY……………………………...………………..PAGE 3 1 INTRODUCTION SAFETY PRECAUTIONS GAME SET-UP DISASSEMBLY CUSTOMIZING YOUR GAME..…………………...…...PAGE 2-5 7 SET UP/ TESTING/ MAINTENANCE ENTERING SET-UP MODE CHANGING GAME SETTINGS PROGRAMMING MODES ERROR CODES PROGRAMMING 6-9 MAINTENANCE & TROUBLESHOOTING...……........PAGE 10 OPERATIONAL BACKGROUND MECHANICAL REPAIR QUICK TROUBLESHOOTING MECHANICAL MAINTENANCE ELECTRONIC & ELECTRICAL REPAIR FUSES HOOP SENSOR MAIN BOARD & POWER SUPPLY DISPLAY PANEL REMOVAL GAME REPAIR 10-11 12-14 QUICK TROUBLESHOOTING…..………………..……PAGE 12 PARTS LISTINGS 15 ASSEMBLIES…………………………………………….PAGE 14 BALL GATE ASSEMBLY PARTS LISTING………………………………………....PAGE 16 SCHEMATICS 16-32 WARRANTY INFORMATION…………………………..PAGE 17 WARRANTY INFORMATION 33 REVISION B 4/8/2011 2 BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A 3 PRONG GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. SET-UP The game is fully assembled and requires no further assembly. Although the game is shipped with our suggested settings as its default we still suggested that you read through “Customizing Your Game” to fully understand all options available to you in setting your game for your location. DISASSEMBLY The game can be dissembled if necessary to accommodate small door ways. You will need to remove rebound guard first. Then remove the cages starting with the top and then the sides. The back board then can be removed. The upper mounting bolts on the backboard must be removed in order for the cages to come out. The front podium can be removed once the supporting bars are removed. Refer to the diagrams in the next few pages for how each of the components are attached to each other. The game can now be brought in and reassembled. 3 4 5 Using a latch tool, from the sides of the cabinet, unlatch each side. 6 CUSTOMIZING YOUR GAME CUSTOMIZING YOUR GAME MODE 0 (VOLUME) This section will discuss subjects such as setting up credits, time per game, awards, etc. the section below will show how to enter into the programming mode and how to adjust many of the game’s operating parameters. This option is used to change the relative sound volume of the game. “0” is the lowest the game can be set to play at while “8” is the loudest. Each time the button is pushed, a sound is played to make it easier to determine where the volume level should be set. The factory default for this option mode is “3”. ENTERING SET-UP MODE You must enter set-up mode to adjust all of the game features. This can be accomplished in the following manner: MODE 1 (COINS PER CREDIT) COIN INPUT #1 1. Open the game’s coin door. This is the upper door located on the upper right side of the lower cabinet. This mode determines how many coins are needed to create 1 credit for coin input #1. (This is also the only coin input normally adjusted for most usage) This value can be adjusted from 0-10. Setting a “1” would indicate 1 coin is needed to obtain 1 credit. A “2” would indicate 2 coins are needed to obtain 1 credit. Setting a “0” sets the game to the “FREE PLAY” mode. The factory default for this setting is “2”. 2. Locate the PROG button. It is located on the left hand side of the bracket that is attached to the cash box enclosure. 3. Press the PROG button. You are now in the program mode. MODE 2 (COINS PER CREDIT) COIN INPUTS #2 CHANGING GAME SETTINGS When you push the PROG button, you will notice that the credits display will show “PR”. This confirms you are in programming mode and not game mode. This adjusts how many coins are required to receive 1 credit on the game’s RIGHT HAND COIN MECHANISM. This mechanism is set differently, so it can be used for fractional credits. For normal use, set a “1” for this mode. If you wish to use this for coins with a different value than that of coin mech #1, contact our service department for set-up information for your particular application. The factory default for this setting is “1”. 1. To advance through the different modes, press the “SEL” button located next to the PROG button. . Each push of the button will advance you to the next mode. The modes are displayed on the “Score” display. Whenever you are done with any programming changes, push the PROG button to return to normal game play. 2. The current value for each mode will be shown in the “High Score” display. MODE 3 (CREDITS PER DOLLAR BILL) 3. To change the shown value to the next number, press the “ADV” button next to the “SEL” button in the coin door. This option controls how many credits you will receive for each dollar bill inserted. This value can be adjusted from 0-10. The factory default for this setting is “4”. 7 CUSTOMIZING YOUR GAME MODE 9 (ATTRACT TYPE) MODE 4 (COIN DISCOUNTING) Use this setting to control the type of attract mode you would like. Setting a “1” gives you attract mode sound only. Setting a “0” turns the attract mode off. The default for this mode is “1”. This option is used to create “Bonus Credits”. The way this option works is as follows: if a “3” is set, for every 3 coins put in AT THE SAME TIME, 1 extra credit would be given. The range for this option is 010. Setting a “0” turns this option off. The default value for this option is ”0”. MODE 10 (ATTRACT TIME) MODE 5 (TIME PER CREDIT) This mode determines the length of time between attract modes. Change this number to change the amount of time in MINUTES between attract modes. The settings for this mode can be adjusted from 1 to 60 minutes. The default for this mode is “3”. This adjusts, in seconds, how long each game will last. The game can be adjusted from 20 to 60 seconds. The recommended time is 40 seconds. MODE 6 (JUST FOR PLAYING TICKETS) MODE 11 (BONUS TICKETS) This feature is valuable in 2 respects….. This mode allows you to set the number of Bonus Tickets. The settings for this mode are from 0 to 200. the default setting for this mode is 20. 1. This can be set from 0 to 10 tickets. So that if a player, especially a young child who can not get the minimum points required to earn awards, can still be dispensed. The default value for this option is ”0”. MODE 12 (BONUS SCORE) 2. This setting can give a predetermined amount of tickets, REGARDLESS of points scored, if mode 7 and mode 8 are also used. This mode allows you to select the number of tickets or a free game for a player reaching the “Bonus Score”. The settings for this mode can be adjusted from 0 to 200 tickets. The default setting for this mode is 100. MODE 7 (GAME POINTS PER TICKET) MODE 13 (FACTORY DEFAULTS) This adjusts how many points are needed for the game. The settings for this mode are 10 to 50. tickets. The number displayed set the points required to win an award. Setting this number to “0” will turn off the dispenser. When this mode is selected, the game will revert to all factory default settings. ERROR CODES MODE 8 (TICKET CAP) If any error occurs then a single dot will appear in the far right location of the credit display. To see what that error is you press the advance button (when not in accounting). To exit this display just press advance again. It should be noted that this will work even during a game. When you are in this display the letters Er will show up in the credits display. These are the errors: This mode is used to set the minimum number of points needed to get any awards whatsoever. The settings for this mode are 0 to 99 tickets. Set the number to match the score you wish to achieve before awards are dispensed. Setting this number to “0” turns the option off. The default for this option is “0”. 8 CUSTOMIZING YOUR GAME detected. The CF access light on the brain board will appear to be on solid if there was an error on power-up. Should you not get audio but the access light is not on solid, then either the card data is bad, or the card was put in with power on and cycled the game by entering and exiting programming. Possible conditions are: 1. Ticket Error – Self Clearing This error will occur when either a ticket jam occurs or there are no tickets available to dispense. This error will clear when it sees the ticket notch line change state. 2. Compact Flash Error CF error code and CF access Light solid = either bad/wrong/no card or card inserted with power on the game This error will occur when the compact flash card cannot be accessed. Game sounds and music will be missing. Replace with a good flash card with the power off to clear this error. CF error code and CF Light blinks = should not occur but this would indicate that the card has gone bad during operation 5. Hoop Blocked – Self Clearing NO CF error code and CF light blinks = Normal operation during sound This error occurs when the sensor is blocked or has become defective. See adjusting sensor for proper operation. If the net is not tied back away from the sensor, it can block the sensor. When the sensor is no longer blocked the error will clear. No CF error code and CF light off = Normal operation without sound playing or card removed and reinserted with power on. No CF error code and CF light solid = error with CF access light/driver. 6. Coin 1 Stuck Down – Self Clearing This error occurs when the coin switch is connected to the normally open position or held closed. The error will clear when corrected. Setting the game ID to 9 will enter burn in mode. This mode can only be exited by a power cycle with the ID set to anything other then 9. This mode will cycle the audio and move the ball gate. Additionally it will cycle the segments on all displays. During this burn in the error conditions described above do not work. 7. Coin 2 Stuck Down – Self Clearing See error 6. 8. DBV Stuck Down – Self Clearing See error 7. 9. Start button stuck - Self Clearing This error will occur either if the start button is wired to normally closed or the button is stuck on. Fixing this will clear the error. 10. Ignore - Not used – Self Clearing Self clearing errors can correct themselves without a reboot, all others will require a reboot. This can be accomplished by entering and then exiting programming, or a physical power cycle. Compact flash error only indicates that the CF is not 9 MAINTENANCE & TROUBLESHOOTING GENERAL CLEANING FUSES Clean the surfaces of the cabinet and decals with a commercial cleaner such as 409™ or Fantastic™. Do NOT use cleaners such as Wildcat pinball cleaner or alcohol. It can take the finish off of the decals. Use Pledge™ on all plastic and painted surfaces. This product works especially well on clear plastics. Please note that other spray polishes do not work as well. Normally fuses are the first items that should be checked when the game is inoperable or works incorrectly. There is only 1 fuse in the game and it is resettable. It is located on the backside of the front podium by the AC input cord. HOOP SENSOR MECHANICAL REPAIRS It might be necessary to adjust the score sensor of your game depending on your lighting conditions of your location. Located at the top of the sensor is a small adjustment screw that adjusts the sensitivity of the sensor and a operation indicator. IT IS IMPORTANT TO USE ONLY ICE REPLACEMENT PARTS WHEN SERVICING YOUR GAME. USING NONICE APPROVED PARTS COULD VOID YOUR WARRANTY, AND COULD CAUSE SERIOUS DAMAGE TO THE GAME OR INJURY TO OTHERS. The sensor is mounted sideways onto the hoop. The adjustment screw and indicators are located on the right side of the game. When the sensor is properly working, the Green LED will be constantly on to indicate the sensor is operating. When the sensor detects a object in front, it will briefly light the orange LED. If the object continues to block the sensor, the orange LED will remain on until the object is removed. ELECTRICAL REPAIR WARNING: EXERCISE CAUTION WHENEVER WORKING WITH ELECTRONICS, THEY CAN BE VERY SUSCEPTIBLE TO DAMAGE FROM SHORT CIRCUITING, OR PHYSICAL ABUSE. ALWAYS UNPLUG THE GAME WHEN WORKING ON HIGH VOLTAGE AREAS OF THE GAME, SUCH AS THE TRANSFORMER. To adjust the sensor, turn the adjustment screw clockwise towards its maximum position. Now turn the adjustment screw counter clockwise until the green LED turns off. Go slow. Now turn the adjustment screw halfway between this point and maximum sensitivity. USE EXTREME CAUTION WHEN USING VOLTMETERS TO DO CIRCUIT CHECKS IF THE GAME POWER HAS BEEN LEFT ON. WHEN USING A VOLTMETER, BE SURE IS SET TO THE CORRECT VOLTAGE OR RESISTANCE RANGE BEFORE USING. THIS CAN PREVENT POSSIBLE DAMAGE TO THE PC BOARD OR MISDIAGNOSIS. ALWAYS REMOVE POWER TO THE GAME WHEN PLUGGING OR UNPLUGGING PC BOARDS. Indicator IT IS NECESSARY TO USE ONLY ICE REPLACEMENT PARTS TO CONTINUE WARRANTY COVERAGE. USE OF NON-ICE APPROVED PARTS WILL NOT ONLY VOID YOUR WARRANTY, BUT COULD CAUSE SERIOUS HARM TO THE GAME, OR CAUSE SERIOUS BODILY INJURY. IF YOU HAVE ANY QUESTIONS REGARDING REPAIR, PARTS, OR OPERATION PLEASE CALL OUR SERVICE DEPARTMENT AT: I.C.E. SERVICE DEPARTMENT 716-759-0360 NORMAL BUSINESS HOURS ARE: MONDAY – FRIDAY, 9:00 AM TO 6:00 PM EST 10 Adjustment screw ACCESS TO MAIN BOARD AND POWER ADJUSTMENTS To gain access to the main circuit board, adjust the power supply or replace the power supply you will need to remove the four mounting bolts that hold the podium floor. See Figure 1. Now remove the floor piece. See figure 2. The main board is located on a small shelf and held down with plastic standoffs. Remove the standoffs to remove main board. The power supply is located at the bottom of the cabinet. There you will also find a small knob (or pot) that has a arrow to indicate which way to turn to increase power. Use a volt meter to confirm the +12 volt output. Figure 1 Figure 2 Adjustment Figure 3 11 Display Panel Removal The control panel has two different displays boards. One display shows the high score while the other has both the current score and credits remaining. To replace either displays remove the three mounting screws shown to the left and remove the mounting bracket. Now lift the display panel assembly up and out. Disconnect the wire harness. Each display is attached to the display panel with four plastic standoffs. Remove the standoffs on the display you wish to replace. Assembly in reverse order. 12 QUICK TROUBLESHOOTING PROBLEM PROBABLE CAUSE SOLUTION BALL GATE WILL NOT OPEN OR CLOSE OR MOVES VERY SLOW BAD OR LOW +12 TO MOTOR BAD WIRING TO BALLGATE BAD MAIN PC BOARD BAD BALL GATE BOARD CHECK POWER SUPPLY - ADJUST CHECK WITH VOLTMETER REPAIR OR REPLACE PC BOARD REPLACE ACTUATOR PUSHBUTTONS DO NOT LIGHT OR WORK PROPERLY BAD BULB IN BUTTON BAD MICROSWITCH IN BUTTON BAD WIRING TO MAIN PC BOARD BAD MAIN PC BOARD BUTTON STUCK SHUT CHANGE LIGHT BULB REPLACE MICROSWITCH CHECK WITH VOLTMETER REPLACR MAIN PC BOARD REMOVE AND CLEAN BUTTON BALLS DO NOT SCORE CORRECTLY BAD SENSOR SENSOR DIRTY REFLECTIVE STRIP DIRTY BAD HARNESSING OR WIRING BAD MAIN PC BOARD REPLACE SENSOR CLEAN (USE NO SOLVENTS) CLEAN (USE NO SOLVENTS) CHECK WITH VOLTMETER REPLACE MAIN PC BOARD GAME DOES NOT TAKE OR ADD MONEY CORRECTLY BAD MAIN PC BOARD BAD MICROSWITCH OR DBV BAD WIRING TO MICROSWITCH OR DBV GAME PROGRAMMING SET WRONG REPLACE MAIN PC BOARD REPLACE SWITCH OR DBV CHECK WITH VOLTMETER RESET GAME PROGRAMMING GAME DOES NOT DISPENSE TICKETS CORRECTLY BAD TICKET DISPENSER BAD WIRING TO DISPENSER OUT OF TICKETS TICKET SENSOR IS DIRTY DISPENSER JAMMED GAME PROGRAMMING SET WRONG BAD MAIN PC BOARD REPLACE TICKET DISPENSER CHECK WITH VOLTMETER ADD TICKETS CLEAN SENSOR ON DISPENSER REMOVE TICKET JAM RESET PROGRAMMING REPLACE MAIN PC BOARD NO OR LOW GAME SOUND VOLUME TURNED DOWN BAD SPEAKER BAD WIRING TO MAIN PC BOARD BAD MAIN PC BOARD TURN UP VOLUME REPLACE SPEAKER CHECK WITH VOLTMETER REPLACE MAIN PC BOARD BALLS DO NOT DISPENSE QUICKLY ENOUGH OR JAM IN THE GAME DISPLAY LED’S DO NOT WORK PROPERLY GAME HAS EITHER TOO MANY OR TOO FEW BALLS GAME IS DESIGNED TO WORK WITH 7 BALLS BAD MAIN PC BOARD BAD POWER REPLACE PC BOARD CHECK POWER OUTPUT GAME WILL NOT RETAIN CUSTOM PROGRAM SETTINGS BAD MAIN PC BOARD REPLACE PC BOARD 13 BACK BOARD DISSASSEMBLY To remove the hoop you will need to remove the front panel. It is attached to the back board with 7 mounting bolts and washers. Remove these. Now you can access the four mounting bolts and washers that hold the hoop. Assembly in reverse. BACK BOARD DISPLAY ASSEMBLY To access the back display, remove the back access panel as shown. 14 15 PARTS LISTINGS MECHANICAL PARTS BB3008 MD3017 201 HP3001 HP3019 MD1050-P100 MD1139-P200 MS1013-P802 3028 3030 5014 5101X BB1009 BB1023 BB5001 BG3002 HG1008-P802 1024 1026 HP1009 HP1023 MD1009-p802 MD1013-p802 GRAPHICS & DECALS Net Re-bounce guard Chrome T-Molding Basket Ball 5” rubber Ball Inflation gauge Top cage Hoop Side cage Screw cap royal blue Screw cap black Lock #45 Mech holder assembly Cash box enclosure Bracket for Ball gate motor Cash Box Speaker Grill Cash box door black Ticket Bin Low ticket switch bracket Ball gate motor cover Ball gate shaft Coin door Ticket door MD3137 MD3138 MD3102 MD3105 MD7102 MD3102P MD7101 MD7103 MD7104 MD7105 MD7106 MD7107 NB7011 HARNESSES MD2152MX MD2153MX MD2155LX MD2160LX MD2170LX MD2171LX MD2180MX MD2181LX MD2183LX NB2253X ELECTRICAL & ELECTRONIC PART E00210MDJX CB2233X CB2232X 2007 E00418AMDX E00418BMDX E00418CMDX E2034X HH5005CL HP2005 MD2008X MD3106 MD3107 MD3108 NB2032X NB2234X WA2010CB 2289X E00211 High Score Red Filter Score/Credits Red Filter Backboard Display Panel Decal Display Panel Reflector Decal Back Board (white lines) Cabinet Top Decal Rear Cabinet sides Front Cabinet sides Backboard Logo Ticket Door decal Cash Door logo NBA logo front Net Sensor Display Display 4” round Speaker 51 LED white tape strip 75 LED white tape strip 51 LED white tape strip PCBA Brain board Ticket Dispenser Orange start button ASY Gate Motor LED Frosted Strip Upper left LED Frosted Strip Upper right LED Frosted Strip Lower Display Main I/O Power supply Reset Button assembly Ticket low switch 16 Coin door harness Ticket door harness Programming harness Main DC power harness Hoop ground extension harness Hoop ground harness Backboard/Ball gate harness Display/control panel harness Speaker harness Display harness WARRANTY POLICY I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the period listed below: ■ 180 days on Main PCB’s, Computers & Motors ■ 1 year on all LCD monitor panels ■ 90 days on all other electronic and mechanical components ■ 30 days on all I.C.E. repairs and parts purchases I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions: ■ Equipment or parts have failed through normal wear and tear ■ Equipment has been subjected to unwarranted stress, abuse or neglect ■ Equipment has been damaged as a result of arbitrary repair/modification Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA # please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description of the failure or fault symptoms. I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns. ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor. Innovative Concepts in Entertainment 10123 Main St. Clarence, NY 14031 Phone #: (716) - 759 – 0360 Fax #: (716) – 759 – 0884 www.icegame.com 17 4 red black 1 2 3 red black 1 2 2 1 red black NB1200X TITLE DESCRIPTION MD1100X SCHEMATIC.VSD DRAWN BY NBRANCATO NBA HOOPS SYSTEM SCHEMATIC 6/19/07 DATE FILENAME 3/14/11 REVISED red 1 2 black 1 2 1 OF 1 PAGE MD2180MX P1 1 2 3 4 5 6 D NB2032X RED BROWN GREEN WHITE BLACK x 2 BLACK D MD2008X BALLGATE MOTOR HP2029X E00210MDJX brown black blue 1 2 3 1 2 3 red green black NET SENSOR E00418CMDX red black 1 2 1 2 red black CB2233X orange black/white C P1 1 2 3 4 5 6 RED GREEN WHITE BROWN RED WHITE BROWN GREEN BLACK SCORE & CREDIT NB2253X DISPLAY MD2180MX BLACK P2 1 2 3 4 5 6 1 2 1 RED x 2 2 BLACK x 2 CB2232X P1 1 2 3 4 5 6 HIGH SCORE DISPLAY orange black/white RED GREEN WHITE BROWN E00418BMDX E00418AMDX red black 1 2 E00418AMDX E00418BMDX SHOT CLOCK DISPLAY red 1 2 black 1 2 C BLACK black MD2181LX black orange yellow/green BULB #161 MD2005 B 2007 SPEAKER PROGRAM black red/gray brown/gray J24 NB 1.00 red/white brown/white 1 2 3 4 5 red/white brown/white RED BLACK gray/green white/green white/blue white/violet J20 1 2 3 4 5 6 ORANGE violet/blue BLACK violet/white J16 1 2 3 4 ORANGE ORANGE x 2 BLACK x 2 red BLACK BLACK BLACK red gray/green black yellow/green orange J15 1 2 3 4 5 6 white/orange white/yellow J11 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 2007 SPEAKER START BUTTON & LIGHT E2034X J13 1 2 3 WHITE 4 GREEN 5 BROWN 6 MD2160LX B black orange white/brown black orange NB2234X I/O BOARD J10 1 2 3 4 5 6 7 8 9 10 11 12 WHITE GREEN BROWN J14 red 1 green 2 black 3 red/gray brown/gray J25 1 2 3 4 5 6 7 8 9 J9 1 2 3 4 5 6 7 8 9 RED BLACK black/white x 2 orange x 2 black red J4 1 2 MD2153MX red black J18 1 BLACK 2 3 ORANGE MD2155LX white/green SELECT black x 2 white/blue ADVANCE black x 2 MD2183LX black red red red ORANGE violet/blue black x 2 violet/white orange x 2 BLACK BLACK BLACK x 2 1 2 3 4 MD2152MX (white/orange) TICKET DISPENSER 1 2 3 4 5 6 7 8 9 WA2010CB POWER SUPPLY 1 2 3 4 5 6 7 8 9 A RED RED RED BLACK BLACK BLACK WHITE YELLOW BLUE 1 2 orange violet/green 8212 FLASHING LED red black (white/yellow) orange x 2 black x 2 COIN LAMP #161 BULB white/brown COIN SWITCH 1 black x 2 3 2 TICKET 0000 (orange) LOW TICKET SWITCH 4 white/violet MD2152MX 1 COIN 0000 A
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