Arcade Nba Hoop Troop Manual Service Format User

Nba Hoop Troop Manual NBA Hoop Troop Manual

2013-09-30

User Manual: Arcade Nba Hoop Troop Manual

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NBA Jr. Basket Ball

OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
1
WEBSITE: www.icegame.com

TABLE OF CONTENTS
TABLE OF CONTENTS

ASSEMBLY……………………………...………………..PAGE 3 1
INTRODUCTION





SAFETY PRECAUTIONS
GAME SET-UP
DISASSEMBLY

CUSTOMIZING
YOUR GAME..…………………...…...PAGE 2-5
7
SET UP/ TESTING/
MAINTENANCE
 ENTERING SET-UP MODE




CHANGING GAME SETTINGS
PROGRAMMING MODES
ERROR CODES

PROGRAMMING

6-9

MAINTENANCE & TROUBLESHOOTING...……........PAGE 10
OPERATIONAL BACKGROUND
MECHANICAL REPAIR
QUICK
TROUBLESHOOTING
MECHANICAL
MAINTENANCE
ELECTRONIC & ELECTRICAL REPAIR
FUSES
HOOP SENSOR
MAIN BOARD & POWER SUPPLY
DISPLAY
PANEL REMOVAL
GAME
REPAIR









10-11

12-14

QUICK TROUBLESHOOTING…..………………..……PAGE 12
PARTS LISTINGS
15
ASSEMBLIES…………………………………………….PAGE
14


BALL GATE ASSEMBLY

PARTS
LISTING………………………………………....PAGE
16
SCHEMATICS
16-32
WARRANTY INFORMATION…………………………..PAGE 17
WARRANTY INFORMATION

33

REVISION B

4/8/2011

2

BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME,
A 3 PRONG GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO
YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER
GAME OPERATION, OR DAMAGE TO THE ELECTRONICS
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS
GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY.

SET-UP
The game is fully assembled and requires no further assembly. Although the game is shipped with our suggested settings as its default we still suggested that you read through “Customizing Your Game” to fully understand all options
available to you in setting your game for your location.

DISASSEMBLY
The game can be dissembled if necessary to accommodate small door ways. You will need to remove rebound guard
first. Then remove the cages starting with the top and then the sides. The back board then can be removed. The upper mounting bolts on the backboard must be removed in order for the cages to come out. The front podium can be removed once the supporting bars are removed. Refer to the diagrams in the next few pages for how each of the components are attached to each other. The game can now be brought in and reassembled.

3

4

5

Using a latch tool, from the sides of the cabinet,
unlatch each side.

6

CUSTOMIZING YOUR GAME
CUSTOMIZING YOUR GAME

MODE 0
(VOLUME)

This section will discuss subjects such as setting up
credits, time per game, awards, etc. the section below will show how to enter into the programming
mode and how to adjust many of the game’s operating parameters.

This option is used to change the relative sound volume of the game. “0” is the lowest the game can be
set to play at while “8” is the loudest. Each time the
button is pushed, a sound is played to make it easier
to determine where the volume level should be set.
The factory default for this option mode is “3”.

ENTERING SET-UP MODE
You must enter set-up mode to adjust all of the
game features. This can be accomplished in the following manner:

MODE 1
(COINS PER CREDIT)
COIN INPUT #1

1. Open the game’s coin door. This is the upper
door located on the upper right side of the lower
cabinet.

This mode determines how many coins are needed
to create 1 credit for coin input #1. (This is also the
only coin input normally adjusted for most usage)
This value can be adjusted from 0-10. Setting a “1”
would indicate 1 coin is needed to obtain 1 credit. A
“2” would indicate 2 coins are needed to obtain 1
credit. Setting a “0” sets the game to the “FREE
PLAY” mode. The factory default for this setting is
“2”.

2. Locate the PROG button. It is located on the left
hand side of the bracket that is attached to the
cash box enclosure.
3. Press the PROG button. You are now in the
program mode.

MODE 2
(COINS PER CREDIT)
COIN INPUTS #2

CHANGING GAME SETTINGS
When you push the PROG button, you will notice
that the credits display will show “PR”. This confirms
you are in programming mode and not game mode.

This adjusts how many coins are required to receive
1 credit on the game’s RIGHT HAND COIN MECHANISM. This mechanism is set differently, so it can be
used for fractional credits. For normal use, set a “1”
for this mode. If you wish to use this for coins with a
different value than that of coin mech #1, contact our
service department for set-up information for your
particular application. The factory default for this setting is “1”.

1. To advance through the different modes, press
the “SEL” button located next to the PROG button. . Each push of the button will advance you
to the next mode. The modes are displayed on
the “Score” display. Whenever you are done
with any programming changes, push the PROG
button to return to normal game play.
2. The current value for each mode will be shown
in the “High Score” display.

MODE 3
(CREDITS PER DOLLAR BILL)

3. To change the shown value to the next number,
press the “ADV” button next to the “SEL” button
in the coin door.

This option controls how many credits you will receive for each dollar bill inserted. This value can be
adjusted from 0-10. The factory default for this setting is “4”.

7

CUSTOMIZING YOUR GAME
MODE 9
(ATTRACT TYPE)

MODE 4
(COIN DISCOUNTING)

Use this setting to control the type of attract mode
you would like. Setting a “1” gives you attract mode
sound only. Setting a “0” turns the attract mode off.
The default for this mode is “1”.

This option is used to create “Bonus Credits”. The
way this option works is as follows: if a “3” is set, for
every 3 coins put in AT THE SAME TIME, 1 extra
credit would be given. The range for this option is 010. Setting a “0” turns this option off. The default
value for this option is ”0”.

MODE 10
(ATTRACT TIME)

MODE 5
(TIME PER CREDIT)

This mode determines the length of time between
attract modes. Change this number to change the
amount of time in MINUTES between attract modes.
The settings for this mode can be adjusted from 1 to
60 minutes. The default for this mode is “3”.

This adjusts, in seconds, how long each game will
last. The game can be adjusted from 20 to 60 seconds. The recommended time is 40 seconds.

MODE 6
(JUST FOR PLAYING TICKETS)

MODE 11
(BONUS TICKETS)

This feature is valuable in 2 respects…..

This mode allows you to set the number of Bonus
Tickets. The settings for this mode are from 0 to
200. the default setting for this mode is 20.

1. This can be set from 0 to 10 tickets. So that if a
player, especially a young child who can not get
the minimum points required to earn awards, can
still be dispensed. The default value for this option is ”0”.

MODE 12
(BONUS SCORE)

2. This setting can give a predetermined amount of
tickets, REGARDLESS of points scored, if mode
7 and mode 8 are also used.

This mode allows you to select the number of tickets or a
free game for a player reaching the “Bonus Score”. The
settings for this mode can be adjusted from 0 to 200 tickets. The default setting for this mode is 100.

MODE 7
(GAME POINTS PER TICKET)

MODE 13
(FACTORY DEFAULTS)

This adjusts how many points are needed for the
game. The settings for this mode are 10 to 50. tickets. The number displayed set the points required to
win an award. Setting this number to “0” will turn off
the dispenser.

When this mode is selected, the game will revert to all
factory default settings.

ERROR CODES

MODE 8
(TICKET CAP)

If any error occurs then a single dot will appear in
the far right location of the credit display. To see
what that error is you press the advance button
(when not in accounting). To exit this display just
press advance again. It should be noted that this will
work even during a game. When you are in this display the letters Er will show up in the credits display.
These are the errors:

This mode is used to set the minimum number of
points needed to get any awards whatsoever. The
settings for this mode are 0 to 99 tickets. Set the
number to match the score you wish to achieve before awards are dispensed. Setting this number to
“0” turns the option off.
The default for this option is “0”.

8

CUSTOMIZING YOUR GAME
detected. The CF access light on the brain board
will appear to be on solid if there was an error on
power-up. Should you not get audio but the access
light is not on solid, then either the card data is bad,
or the card was put in with power on and cycled the
game by entering and exiting programming. Possible conditions are:

1. Ticket Error – Self Clearing
This error will occur when either a ticket jam occurs
or there are no tickets available to dispense. This
error will clear when it sees the ticket notch line
change state.

2. Compact Flash Error

CF error code and CF access Light solid = either
bad/wrong/no card or card inserted with power on
the game

This error will occur when the compact flash card
cannot be accessed. Game sounds and music will
be missing. Replace with a good flash card with the
power off to clear this error.

CF error code and CF Light blinks = should not occur but this would indicate that the card has gone
bad during operation

5. Hoop Blocked – Self Clearing

NO CF error code and CF light blinks = Normal operation during sound

This error occurs when the sensor is blocked or
has become defective. See adjusting sensor for
proper operation. If the net is not tied back
away from the sensor, it can block the sensor.
When the sensor is no longer blocked the error
will clear.

No CF error code and CF light off = Normal operation without sound playing or card removed and reinserted with power on.
No CF error code and CF light solid = error with CF
access light/driver.

6. Coin 1 Stuck Down – Self Clearing
This error occurs when the coin switch is connected to the normally open position or held
closed. The error will clear when corrected.

Setting the game ID to 9 will enter burn in mode.
This mode can only be exited by a power cycle with
the ID set to anything other then 9. This mode will
cycle the audio and move the ball gate. Additionally
it will cycle the segments on all displays. During this
burn in the error conditions described above do not
work.

7. Coin 2 Stuck Down – Self Clearing
See error 6.
8. DBV Stuck Down – Self Clearing
See error 7.
9. Start button stuck - Self Clearing
This error will occur either if the start button is
wired to normally closed or the button is stuck
on. Fixing this will clear the error.
10. Ignore - Not used – Self Clearing
Self clearing errors can correct themselves without a
reboot, all others will require a reboot. This can be
accomplished by entering and then exiting programming, or a physical power cycle.
Compact flash error only indicates that the CF is not

9

MAINTENANCE & TROUBLESHOOTING
GENERAL CLEANING

FUSES

Clean the surfaces of the cabinet and decals with a commercial cleaner such as 409™ or Fantastic™. Do NOT
use cleaners such as Wildcat pinball cleaner or alcohol. It
can take the finish off of the decals. Use Pledge™ on all
plastic and painted surfaces. This product works
especially well on clear plastics. Please note that other
spray polishes do not work as well.

Normally fuses are the first items that should be checked
when the game is inoperable or works incorrectly.
There is only 1 fuse in the game and it is resettable. It is
located on the backside of the front podium by the AC
input cord.

HOOP SENSOR

MECHANICAL REPAIRS

It might be necessary to adjust the score sensor of your
game depending on your lighting conditions of your location. Located at the top of the sensor is a small adjustment screw that adjusts the sensitivity of the sensor and a
operation indicator.

IT IS IMPORTANT TO USE ONLY ICE REPLACEMENT
PARTS WHEN SERVICING YOUR GAME. USING NONICE APPROVED PARTS COULD VOID YOUR WARRANTY, AND COULD CAUSE SERIOUS DAMAGE TO
THE GAME OR INJURY TO OTHERS.

The sensor is mounted sideways onto the hoop. The adjustment screw and indicators are located on the right
side of the game. When the sensor is properly working,
the Green LED will be constantly on to indicate the sensor
is operating. When the sensor detects a object in front, it
will briefly light the orange LED. If the object continues to
block the sensor, the orange LED will remain on until the
object is removed.

ELECTRICAL REPAIR
WARNING: EXERCISE CAUTION WHENEVER WORKING WITH ELECTRONICS, THEY CAN BE VERY SUSCEPTIBLE TO DAMAGE FROM SHORT CIRCUITING,
OR PHYSICAL ABUSE. ALWAYS UNPLUG THE GAME
WHEN WORKING ON HIGH VOLTAGE AREAS OF THE
GAME, SUCH AS THE TRANSFORMER.

To adjust the sensor, turn the adjustment screw clockwise
towards its maximum position. Now turn the adjustment
screw counter clockwise until the green LED turns off. Go
slow. Now turn the adjustment screw halfway between
this point and maximum sensitivity.

USE EXTREME CAUTION WHEN USING VOLTMETERS TO DO CIRCUIT CHECKS IF THE GAME POWER
HAS BEEN LEFT ON.
WHEN USING A VOLTMETER, BE SURE IS SET TO
THE CORRECT VOLTAGE OR RESISTANCE RANGE
BEFORE USING. THIS CAN PREVENT POSSIBLE
DAMAGE TO THE PC BOARD OR MISDIAGNOSIS.
ALWAYS REMOVE POWER TO THE GAME WHEN
PLUGGING OR UNPLUGGING PC BOARDS.

Indicator

IT IS NECESSARY TO USE ONLY ICE REPLACEMENT
PARTS TO CONTINUE WARRANTY COVERAGE. USE
OF NON-ICE APPROVED PARTS WILL NOT ONLY
VOID YOUR WARRANTY, BUT COULD CAUSE SERIOUS HARM TO THE GAME, OR CAUSE SERIOUS
BODILY INJURY.
IF YOU HAVE ANY QUESTIONS REGARDING REPAIR,
PARTS, OR OPERATION PLEASE CALL OUR SERVICE
DEPARTMENT AT:

I.C.E. SERVICE DEPARTMENT
716-759-0360
NORMAL BUSINESS HOURS ARE:
MONDAY – FRIDAY, 9:00 AM TO 6:00 PM EST

10

Adjustment screw

ACCESS TO MAIN BOARD AND POWER ADJUSTMENTS
To gain access to the main circuit board, adjust the power supply or replace the power supply you
will need to remove the four mounting bolts that hold the podium floor. See Figure 1. Now remove
the floor piece. See figure 2. The main board is located on a small shelf and held down with plastic
standoffs. Remove the standoffs to remove main board.
The power supply is located at the bottom of the cabinet. There you will also find a small knob (or
pot) that has a arrow to indicate which way to turn to increase power. Use a volt meter to confirm
the +12 volt output.

Figure 1

Figure 2

Adjustment

Figure 3

11

Display Panel Removal
The control panel has two different displays
boards. One display shows the high score while
the other has both the current score and credits
remaining.
To replace either displays remove the three
mounting screws shown to the left and remove
the mounting bracket.
Now lift the display panel assembly up and out.
Disconnect the wire harness.
Each display is attached to the display panel
with four plastic standoffs. Remove the standoffs on the display you wish to replace.
Assembly in reverse order.

12

QUICK TROUBLESHOOTING
PROBLEM

PROBABLE CAUSE

SOLUTION

BALL GATE WILL NOT OPEN OR
CLOSE OR MOVES VERY SLOW

BAD OR LOW +12 TO MOTOR
BAD WIRING TO BALLGATE
BAD MAIN PC BOARD
BAD BALL GATE BOARD

CHECK POWER SUPPLY - ADJUST
CHECK WITH VOLTMETER
REPAIR OR REPLACE PC BOARD
REPLACE ACTUATOR

PUSHBUTTONS DO NOT LIGHT
OR WORK PROPERLY

BAD BULB IN BUTTON
BAD MICROSWITCH IN BUTTON
BAD WIRING TO MAIN PC BOARD
BAD MAIN PC BOARD
BUTTON STUCK SHUT

CHANGE LIGHT BULB
REPLACE MICROSWITCH
CHECK WITH VOLTMETER
REPLACR MAIN PC BOARD
REMOVE AND CLEAN BUTTON

BALLS DO NOT SCORE
CORRECTLY

BAD SENSOR
SENSOR DIRTY
REFLECTIVE STRIP DIRTY
BAD HARNESSING OR WIRING
BAD MAIN PC BOARD

REPLACE SENSOR
CLEAN (USE NO SOLVENTS)
CLEAN (USE NO SOLVENTS)
CHECK WITH VOLTMETER
REPLACE MAIN PC BOARD

GAME DOES NOT TAKE OR ADD
MONEY CORRECTLY

BAD MAIN PC BOARD
BAD MICROSWITCH OR DBV
BAD WIRING TO MICROSWITCH OR DBV
GAME PROGRAMMING SET WRONG

REPLACE MAIN PC BOARD
REPLACE SWITCH OR DBV
CHECK WITH VOLTMETER
RESET GAME PROGRAMMING

GAME DOES NOT DISPENSE
TICKETS CORRECTLY

BAD TICKET DISPENSER
BAD WIRING TO DISPENSER
OUT OF TICKETS
TICKET SENSOR IS DIRTY
DISPENSER JAMMED
GAME PROGRAMMING SET WRONG
BAD MAIN PC BOARD

REPLACE TICKET DISPENSER
CHECK WITH VOLTMETER
ADD TICKETS
CLEAN SENSOR ON DISPENSER
REMOVE TICKET JAM
RESET PROGRAMMING
REPLACE MAIN PC BOARD

NO OR LOW GAME SOUND

VOLUME TURNED DOWN
BAD SPEAKER
BAD WIRING TO MAIN PC BOARD
BAD MAIN PC BOARD

TURN UP VOLUME
REPLACE SPEAKER
CHECK WITH VOLTMETER
REPLACE MAIN PC BOARD

BALLS DO NOT DISPENSE
QUICKLY ENOUGH OR JAM IN
THE GAME
DISPLAY LED’S DO NOT WORK
PROPERLY

GAME HAS EITHER TOO MANY OR TOO FEW
BALLS

GAME IS DESIGNED TO WORK
WITH 7 BALLS

BAD MAIN PC BOARD
BAD POWER

REPLACE PC BOARD
CHECK POWER OUTPUT

GAME WILL NOT RETAIN
CUSTOM PROGRAM SETTINGS

BAD MAIN PC BOARD

REPLACE PC BOARD

13

BACK BOARD DISSASSEMBLY
To remove the hoop you will need to remove the front panel.
It is attached to the back board with 7 mounting bolts and washers.
Remove these.
Now you can access the four mounting bolts and washers that hold the
hoop. Assembly in reverse.

BACK BOARD DISPLAY ASSEMBLY
To access the back display, remove
the back access panel as shown.

14

15

PARTS LISTINGS
MECHANICAL PARTS
BB3008
MD3017
201
HP3001
HP3019
MD1050-P100
MD1139-P200
MS1013-P802
3028
3030
5014
5101X
BB1009
BB1023
BB5001
BG3002
HG1008-P802
1024
1026
HP1009
HP1023
MD1009-p802
MD1013-p802

GRAPHICS & DECALS

Net
Re-bounce guard
Chrome T-Molding
Basket Ball 5” rubber
Ball Inflation gauge
Top cage
Hoop
Side cage
Screw cap royal blue
Screw cap black
Lock #45
Mech holder assembly
Cash box enclosure
Bracket for Ball gate motor
Cash Box
Speaker Grill
Cash box door black
Ticket Bin
Low ticket switch bracket
Ball gate motor cover
Ball gate shaft
Coin door
Ticket door

MD3137
MD3138
MD3102
MD3105
MD7102
MD3102P
MD7101
MD7103
MD7104
MD7105
MD7106
MD7107
NB7011

HARNESSES
MD2152MX
MD2153MX
MD2155LX
MD2160LX
MD2170LX
MD2171LX
MD2180MX
MD2181LX
MD2183LX
NB2253X

ELECTRICAL & ELECTRONIC
PART
E00210MDJX
CB2233X
CB2232X
2007
E00418AMDX
E00418BMDX
E00418CMDX
E2034X
HH5005CL
HP2005
MD2008X
MD3106
MD3107
MD3108
NB2032X
NB2234X
WA2010CB
2289X
E00211

High Score Red Filter
Score/Credits Red Filter
Backboard
Display Panel Decal
Display Panel Reflector Decal
Back Board (white lines)
Cabinet Top Decal
Rear Cabinet sides
Front Cabinet sides
Backboard Logo
Ticket Door decal
Cash Door logo
NBA logo front

Net Sensor
Display
Display
4” round Speaker
51 LED white tape strip
75 LED white tape strip
51 LED white tape strip
PCBA Brain board
Ticket Dispenser
Orange start button
ASY Gate Motor
LED Frosted Strip Upper left
LED Frosted Strip Upper right
LED Frosted Strip Lower
Display
Main I/O
Power supply
Reset Button assembly
Ticket low switch

16

Coin door harness
Ticket door harness
Programming harness
Main DC power harness
Hoop ground extension harness
Hoop ground harness
Backboard/Ball gate harness
Display/control panel harness
Speaker harness
Display harness

WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for
the period listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:

■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA #
please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description
of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective
parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be
returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will
apply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or
accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability
or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.

Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com

17

4
red
black

1
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3

red
black

1
2

2

1
red
black

NB1200X

TITLE

DESCRIPTION

MD1100X
SCHEMATIC.VSD

DRAWN BY

NBRANCATO

NBA HOOPS SYSTEM SCHEMATIC
6/19/07

DATE

FILENAME

3/14/11

REVISED

red
1
2 black

1
2

1 OF 1

PAGE

MD2180MX
P1
1
2
3
4
5
6

D
NB2032X

RED
BROWN
GREEN
WHITE
BLACK x 2
BLACK

D

MD2008X
BALLGATE MOTOR

HP2029X

E00210MDJX
brown
black
blue

1
2
3

1
2
3

red
green
black

NET SENSOR
E00418CMDX
red
black

1
2

1
2

red
black

CB2233X

orange
black/white

C

P1
1
2
3
4
5
6

RED
GREEN
WHITE
BROWN

RED
WHITE
BROWN
GREEN
BLACK

SCORE & CREDIT
NB2253X
DISPLAY
MD2180MX
BLACK

P2
1
2
3
4
5
6

1
2

1 RED x 2
2 BLACK x 2

CB2232X

P1
1
2
3
4
5
6

HIGH
SCORE
DISPLAY

orange
black/white

RED
GREEN
WHITE
BROWN

E00418BMDX

E00418AMDX

red
black

1
2

E00418AMDX

E00418BMDX

SHOT CLOCK
DISPLAY

red
1
2 black

1
2

C

BLACK

black

MD2181LX

black

orange
yellow/green

BULB
#161

MD2005

B

2007
SPEAKER

PROGRAM
black

red/gray
brown/gray

J24

NB
1.00

red/white
brown/white

1
2
3
4
5
red/white
brown/white

RED
BLACK

gray/green

white/green
white/blue
white/violet

J20
1
2
3
4
5
6

ORANGE
violet/blue
BLACK
violet/white

J16
1
2
3
4

ORANGE
ORANGE x 2
BLACK x 2
red
BLACK
BLACK
BLACK
red
gray/green

black
yellow/green

orange

J15
1
2
3
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5
6

white/orange
white/yellow

J11
1
2
3
4
5
6
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9
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12
13
14
15

2007
SPEAKER

START
BUTTON & LIGHT

E2034X

J13
1
2
3
WHITE 4
GREEN 5
BROWN 6

MD2160LX

B

black
orange
white/brown
black
orange

NB2234X
I/O BOARD

J10
1
2
3
4
5
6
7
8
9
10
11
12

WHITE
GREEN
BROWN

J14
red 1
green 2
black 3

red/gray
brown/gray

J25
1
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7
8
9

J9
1
2
3
4
5
6
7
8
9

RED
BLACK

black/white x 2
orange x 2
black
red

J4
1
2

MD2153MX

red
black

J18
1 BLACK
2
3 ORANGE

MD2155LX

white/green

SELECT
black x 2

white/blue

ADVANCE
black x 2

MD2183LX

black
red

red
red

ORANGE

violet/blue
black x 2
violet/white
orange x 2

BLACK
BLACK
BLACK x 2

1
2
3
4

MD2152MX

(white/orange)

TICKET
DISPENSER

1
2
3
4
5
6
7
8
9

WA2010CB
POWER SUPPLY

1
2
3
4
5
6
7
8
9

A

RED
RED
RED
BLACK
BLACK
BLACK
WHITE
YELLOW
BLUE

1
2

orange
violet/green

8212 FLASHING LED

red
black

(white/yellow)

orange x 2
black x 2

COIN LAMP
#161 BULB

white/brown
COIN
SWITCH 1

black x 2

3

2

TICKET
0000

(orange)

LOW TICKET SWITCH

4

white/violet

MD2152MX

1

COIN
0000

A



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File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.5
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XMP Toolkit                     : Adobe XMP Core 4.0-c321 44.398116, Tue Aug 04 2009 14:24:30
Create Date                     : 2011:11:30 08:55:49Z
Creator Tool                    : Microsoft® Office Publisher 2007
Modify Date                     : 2011:12:05 15:40:08Z
Metadata Date                   : 2011:12:05 15:40:08Z
Format                          : application/pdf
Description                     : Service Manuals
Creator                         : ICE Team
Title                           : Service Manual Format
Producer                        : Microsoft® Office Publisher 2007
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Instance ID                     : uuid:07f67ee7-a44c-c244-ae7f-f9945c34d9fe
Page Count                      : 18
Language                        : en-US
Subject                         : Service Manuals
Author                          : ICE Team
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