Arcade Nba Hoop Troop Manual Service Format User
Nba Hoop Troop Manual NBA Hoop Troop Manual
2013-09-30
User Manual: Arcade Nba Hoop Troop Manual
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Page Count: 18
1
OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
WEBSITE: www.icegame.com
NBA Jr. Basket Ball
2
TABLE OF CONTENTS
INTRODUCTION
1
SET UP/ TESTING/
MAINTENANCE
2-5
PROGRAMMING
6-9
QUICK TROUBLESHOOTING
10-11
GAME REPAIR
12-14
PARTS LISTINGS
15
SCHEMATICS
16-32
WARRANTY INFORMATION
33
TABLE OF CONTENTS
ASSEMBLY……………………………...………………..PAGE 3
SAFETY PRECAUTIONS
GAME SET-UP
DISASSEMBLY
CUSTOMIZING YOUR GAME..…………………...…...PAGE 7
ENTERING SET-UP MODE
CHANGING GAME SETTINGS
PROGRAMMING MODES
ERROR CODES
MAINTENANCE & TROUBLESHOOTING...……........PAGE 10
OPERATIONAL BACKGROUND
MECHANICAL REPAIR
MECHANICAL MAINTENANCE
ELECTRONIC & ELECTRICAL REPAIR
FUSES
HOOP SENSOR
MAIN BOARD & POWER SUPPLY
DISPLAY PANEL REMOVAL
QUICK TROUBLESHOOTING…..………………..……PAGE 12
ASSEMBLIES…………………………………………….PAGE 14
BALL GATE ASSEMBLY
PARTS LISTING………………………………………....PAGE 16
WARRANTY INFORMATION…………………………..PAGE 17
REVISION B 4/8/2011
3
BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME,
A 3 PRONG GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO
YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER
GAME OPERATION, OR DAMAGE TO THE ELECTRONICS
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS
GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTION-
ING PROPERLY.
SET-UP
The game is fully assembled and requires no further assembly. Although the game is shipped with our suggested set-
tings as its default we still suggested that you read through “Customizing Your Game” to fully understand all options
available to you in setting your game for your location.
DISASSEMBLY
The game can be dissembled if necessary to accommodate small door ways. You will need to remove rebound guard
first. Then remove the cages starting with the top and then the sides. The back board then can be removed. The up-
per mounting bolts on the backboard must be removed in order for the cages to come out. The front podium can be re-
moved once the supporting bars are removed. Refer to the diagrams in the next few pages for how each of the compo-
nents are attached to each other. The game can now be brought in and reassembled.
4
5
6
Using a latch tool, from the sides of the cabinet,
unlatch each side.
7
CUSTOMIZING YOUR GAME
CUSTOMIZING YOUR GAME
This section will discuss subjects such as setting up
credits, time per game, awards, etc. the section be-
low will show how to enter into the programming
mode and how to adjust many of the game’s operat-
ing parameters.
ENTERING SET-UP MODE
You must enter set-up mode to adjust all of the
game features. This can be accomplished in the fol-
lowing manner:
1. Open the game’s coin door. This is the upper
door located on the upper right side of the lower
cabinet.
2. Locate the PROG button. It is located on the left
hand side of the bracket that is attached to the
cash box enclosure.
3. Press the PROG button. You are now in the
program mode.
CHANGING GAME SETTINGS
When you push the PROG button, you will notice
that the credits display will show “PR”. This confirms
you are in programming mode and not game mode.
1. To advance through the different modes, press
the “SEL” button located next to the PROG but-
ton. . Each push of the button will advance you
to the next mode. The modes are displayed on
the “Score” display. Whenever you are done
with any programming changes, push the PROG
button to return to normal game play.
2. The current value for each mode will be shown
in the “High Score” display.
3. To change the shown value to the next number,
press the “ADV” button next to the “SEL” button
in the coin door.
MODE 0
(VOLUME)
This option is used to change the relative sound vol-
ume of the game. “0” is the lowest the game can be
set to play at while “8” is the loudest. Each time the
button is pushed, a sound is played to make it easier
to determine where the volume level should be set.
The factory default for this option mode is “3”.
MODE 1
(COINS PER CREDIT)
COIN INPUT #1
This mode determines how many coins are needed
to create 1 credit for coin input #1. (This is also the
only coin input normally adjusted for most usage)
This value can be adjusted from 0-10. Setting a “1”
would indicate 1 coin is needed to obtain 1 credit. A
“2” would indicate 2 coins are needed to obtain 1
credit. Setting a “0” sets the game to the “FREE
PLAY” mode. The factory default for this setting is
“2”.
MODE 2
(COINS PER CREDIT)
COIN INPUTS #2
This adjusts how many coins are required to receive
1 credit on the game’s RIGHT HAND COIN MECHA-
NISM. This mechanism is set differently, so it can be
used for fractional credits. For normal use, set a “1”
for this mode. If you wish to use this for coins with a
different value than that of coin mech #1, contact our
service department for set-up information for your
particular application. The factory default for this set-
ting is “1”.
MODE 3
(CREDITS PER DOLLAR BILL)
This option controls how many credits you will re-
ceive for each dollar bill inserted. This value can be
adjusted from 0-10. The factory default for this set-
ting is “4”.
8
CUSTOMIZING YOUR GAME
MODE 4
(COIN DISCOUNTING)
This option is used to create “Bonus Credits”. The
way this option works is as follows: if a “3” is set, for
every 3 coins put in AT THE SAME TIME, 1 extra
credit would be given. The range for this option is 0-
10. Setting a “0” turns this option off. The default
value for this option is ”0”.
MODE 5
(TIME PER CREDIT)
This adjusts, in seconds, how long each game will
last. The game can be adjusted from 20 to 60 sec-
onds. The recommended time is 40 seconds.
MODE 6
(JUST FOR PLAYING TICKETS)
This feature is valuable in 2 respects…..
1. This can be set from 0 to 10 tickets. So that if a
player, especially a young child who can not get
the minimum points required to earn awards, can
still be dispensed. The default value for this op-
tion is ”0”.
2. This setting can give a predetermined amount of
tickets, REGARDLESS of points scored, if mode
7 and mode 8 are also used.
MODE 7
(GAME POINTS PER TICKET)
This adjusts how many points are needed for the
game. The settings for this mode are 10 to 50. tick-
ets. The number displayed set the points required to
win an award. Setting this number to “0” will turn off
the dispenser.
MODE 8
(TICKET CAP)
This mode is used to set the minimum number of
points needed to get any awards whatsoever. The
settings for this mode are 0 to 99 tickets. Set the
number to match the score you wish to achieve be-
fore awards are dispensed. Setting this number to
“0” turns the option off.
The default for this option is “0”.
MODE 9
(ATTRACT TYPE)
Use this setting to control the type of attract mode
you would like. Setting a “1” gives you attract mode
sound only. Setting a “0” turns the attract mode off.
The default for this mode is “1”.
MODE 10
(ATTRACT TIME)
This mode determines the length of time between
attract modes. Change this number to change the
amount of time in MINUTES between attract modes.
The settings for this mode can be adjusted from 1 to
60 minutes. The default for this mode is “3”.
MODE 11
(BONUS TICKETS)
This mode allows you to set the number of Bonus
Tickets. The settings for this mode are from 0 to
200. the default setting for this mode is 20.
MODE 12
(BONUS SCORE)
This mode allows you to select the number of tickets or a
free game for a player reaching the “Bonus Score”. The
settings for this mode can be adjusted from 0 to 200 tick-
ets. The default setting for this mode is 100.
MODE 13
(FACTORY DEFAULTS)
When this mode is selected, the game will revert to all
factory default settings.
ERROR CODES
If any error occurs then a single dot will appear in
the far right location of the credit display. To see
what that error is you press the advance button
(when not in accounting). To exit this display just
press advance again. It should be noted that this will
work even during a game. When you are in this dis-
play the letters Er will show up in the credits display.
These are the errors:
9
CUSTOMIZING YOUR GAME
1. Ticket Error – Self Clearing
This error will occur when either a ticket jam occurs
or there are no tickets available to dispense. This
error will clear when it sees the ticket notch line
change state.
2. Compact Flash Error
This error will occur when the compact flash card
cannot be accessed. Game sounds and music will
be missing. Replace with a good flash card with the
power off to clear this error.
5. Hoop Blocked – Self Clearing
This error occurs when the sensor is blocked or
has become defective. See adjusting sensor for
proper operation. If the net is not tied back
away from the sensor, it can block the sensor.
When the sensor is no longer blocked the error
will clear.
6. Coin 1 Stuck Down – Self Clearing
This error occurs when the coin switch is con-
nected to the normally open position or held
closed. The error will clear when corrected.
7. Coin 2 Stuck Down – Self Clearing
See error 6.
8. DBV Stuck Down – Self Clearing
See error 7.
9. Start button stuck - Self Clearing
This error will occur either if the start button is
wired to normally closed or the button is stuck
on. Fixing this will clear the error.
10. Ignore - Not used – Self Clearing
Self clearing errors can correct themselves without a
reboot, all others will require a reboot. This can be
accomplished by entering and then exiting program-
ming, or a physical power cycle.
Compact flash error only indicates that the CF is not
detected. The CF access light on the brain board
will appear to be on solid if there was an error on
power-up. Should you not get audio but the access
light is not on solid, then either the card data is bad,
or the card was put in with power on and cycled the
game by entering and exiting programming. Possi-
ble conditions are:
CF error code and CF access Light solid = either
bad/wrong/no card or card inserted with power on
the game
CF error code and CF Light blinks = should not oc-
cur but this would indicate that the card has gone
bad during operation
NO CF error code and CF light blinks = Normal op-
eration during sound
No CF error code and CF light off = Normal opera-
tion without sound playing or card removed and rein-
serted with power on.
No CF error code and CF light solid = error with CF
access light/driver.
Setting the game ID to 9 will enter burn in mode.
This mode can only be exited by a power cycle with
the ID set to anything other then 9. This mode will
cycle the audio and move the ball gate. Additionally
it will cycle the segments on all displays. During this
burn in the error conditions described above do not
work.
10
MAINTENANCE & TROUBLESHOOTING
FUSES
Normally fuses are the first items that should be checked
when the game is inoperable or works incorrectly.
There is only 1 fuse in the game and it is resettable. It is
located on the backside of the front podium by the AC
input cord.
HOOP SENSOR
It might be necessary to adjust the score sensor of your
game depending on your lighting conditions of your loca-
tion. Located at the top of the sensor is a small adjust-
ment screw that adjusts the sensitivity of the sensor and a
operation indicator.
The sensor is mounted sideways onto the hoop. The ad-
justment screw and indicators are located on the right
side of the game. When the sensor is properly working,
the Green LED will be constantly on to indicate the sensor
is operating. When the sensor detects a object in front, it
will briefly light the orange LED. If the object continues to
block the sensor, the orange LED will remain on until the
object is removed.
To adjust the sensor, turn the adjustment screw clockwise
towards its maximum position. Now turn the adjustment
screw counter clockwise until the green LED turns off. Go
slow. Now turn the adjustment screw halfway between
this point and maximum sensitivity.
GENERAL CLEANING
Clean the surfaces of the cabinet and decals with a com-
mercial cleaner such as 409™ or Fantastic™. Do NOT
use cleaners such as Wildcat pinball cleaner or alcohol. It
can take the finish off of the decals. Use Pledge™ on all
plastic and painted surfaces. This product works
especially well on clear plastics. Please note that other
spray polishes do not work as well.
MECHANICAL REPAIRS
IT IS IMPORTANT TO USE ONLY ICE REPLACEMENT
PARTS WHEN SERVICING YOUR GAME. USING NON-
ICE APPROVED PARTS COULD VOID YOUR WAR-
RANTY, AND COULD CAUSE SERIOUS DAMAGE TO
THE GAME OR INJURY TO OTHERS.
ELECTRICAL REPAIR
WARNING: EXERCISE CAUTION WHENEVER WORK-
ING WITH ELECTRONICS, THEY CAN BE VERY SUS-
CEPTIBLE TO DAMAGE FROM SHORT CIRCUITING,
OR PHYSICAL ABUSE. ALWAYS UNPLUG THE GAME
WHEN WORKING ON HIGH VOLTAGE AREAS OF THE
GAME, SUCH AS THE TRANSFORMER.
USE EXTREME CAUTION WHEN USING VOLTME-
TERS TO DO CIRCUIT CHECKS IF THE GAME POWER
HAS BEEN LEFT ON.
WHEN USING A VOLTMETER, BE SURE IS SET TO
THE CORRECT VOLTAGE OR RESISTANCE RANGE
BEFORE USING. THIS CAN PREVENT POSSIBLE
DAMAGE TO THE PC BOARD OR MISDIAGNOSIS.
ALWAYS REMOVE POWER TO THE GAME WHEN
PLUGGING OR UNPLUGGING PC BOARDS.
IT IS NECESSARY TO USE ONLY ICE REPLACEMENT
PARTS TO CONTINUE WARRANTY COVERAGE. USE
OF NON-ICE APPROVED PARTS WILL NOT ONLY
VOID YOUR WARRANTY, BUT COULD CAUSE SERI-
OUS HARM TO THE GAME, OR CAUSE SERIOUS
BODILY INJURY.
IF YOU HAVE ANY QUESTIONS REGARDING REPAIR,
PARTS, OR OPERATION PLEASE CALL OUR SERVICE
DEPARTMENT AT:
I.C.E. SERVICE DEPARTMENT
716-759-0360
NORMAL BUSINESS HOURS ARE:
MONDAY – FRIDAY, 9:00 AM TO 6:00 PM EST
Adjustment screw Indicator
11
ACCESS TO MAIN BOARD AND POWER ADJUSTMENTS
To gain access to the main circuit board, adjust the power supply or replace the power supply you
will need to remove the four mounting bolts that hold the podium floor. See Figure 1. Now remove
the floor piece. See figure 2. The main board is located on a small shelf and held down with plastic
standoffs. Remove the standoffs to remove main board.
The power supply is located at the bottom of the cabinet. There you will also find a small knob (or
pot) that has a arrow to indicate which way to turn to increase power. Use a volt meter to confirm
the +12 volt output.
Figure 1 Figure 2
Figure 3
Adjustment
12
Display Panel Removal
The control panel has two different displays
boards. One display shows the high score while
the other has both the current score and credits
remaining.
To replace either displays remove the three
mounting screws shown to the left and remove
the mounting bracket.
Now lift the display panel assembly up and out.
Disconnect the wire harness.
Each display is attached to the display panel
with four plastic standoffs. Remove the stand-
offs on the display you wish to replace.
Assembly in reverse order.
13
QUICK TROUBLESHOOTING
PROBLEM PROBABLE CAUSE SOLUTION
BALL GATE WILL NOT OPEN OR
CLOSE OR MOVES VERY SLOW
BAD OR LOW +12 TO MOTOR
BAD WIRING TO BALLGATE
BAD MAIN PC BOARD
BAD BALL GATE BOARD
CHECK POWER SUPPLY - ADJUST
CHECK WITH VOLTMETER
REPAIR OR REPLACE PC BOARD
REPLACE ACTUATOR
PUSHBUTTONS DO NOT LIGHT
OR WORK PROPERLY
BAD BULB IN BUTTON
BAD MICROSWITCH IN BUTTON
BAD WIRING TO MAIN PC BOARD
BAD MAIN PC BOARD
BUTTON STUCK SHUT
CHANGE LIGHT BULB
REPLACE MICROSWITCH
CHECK WITH VOLTMETER
REPLACR MAIN PC BOARD
REMOVE AND CLEAN BUTTON
BALLS DO NOT SCORE
CORRECTLY
BAD SENSOR
SENSOR DIRTY
REFLECTIVE STRIP DIRTY
BAD HARNESSING OR WIRING
BAD MAIN PC BOARD
REPLACE SENSOR
CLEAN (USE NO SOLVENTS)
CLEAN (USE NO SOLVENTS)
CHECK WITH VOLTMETER
REPLACE MAIN PC BOARD
GAME DOES NOT TAKE OR ADD
MONEY CORRECTLY
BAD MAIN PC BOARD
BAD MICROSWITCH OR DBV
BAD WIRING TO MICROSWITCH OR DBV
GAME PROGRAMMING SET WRONG
REPLACE MAIN PC BOARD
REPLACE SWITCH OR DBV
CHECK WITH VOLTMETER
RESET GAME PROGRAMMING
GAME DOES NOT DISPENSE
TICKETS CORRECTLY
BAD TICKET DISPENSER
BAD WIRING TO DISPENSER
OUT OF TICKETS
TICKET SENSOR IS DIRTY
DISPENSER JAMMED
GAME PROGRAMMING SET WRONG
BAD MAIN PC BOARD
REPLACE TICKET DISPENSER
CHECK WITH VOLTMETER
ADD TICKETS
CLEAN SENSOR ON DISPENSER
REMOVE TICKET JAM
RESET PROGRAMMING
REPLACE MAIN PC BOARD
NO OR LOW GAME SOUND
VOLUME TURNED DOWN
BAD SPEAKER
BAD WIRING TO MAIN PC BOARD
BAD MAIN PC BOARD
TURN UP VOLUME
REPLACE SPEAKER
CHECK WITH VOLTMETER
REPLACE MAIN PC BOARD
BALLS DO NOT DISPENSE
QUICKLY ENOUGH OR JAM IN
THE GAME
GAME HAS EITHER TOO MANY OR TOO FEW
BALLS
GAME IS DESIGNED TO WORK
WITH 7 BALLS
DISPLAY LED’S DO NOT WORK
PROPERLY
BAD MAIN PC BOARD
BAD POWER
REPLACE PC BOARD
CHECK POWER OUTPUT
GAME WILL NOT RETAIN
CUSTOM PROGRAM SETTINGS
BAD MAIN PC BOARD
REPLACE PC BOARD
14
BACK BOARD DISSASSEMBLY
To remove the hoop you will need to remove the front panel.
It is attached to the back board with 7 mounting bolts and washers.
Remove these.
Now you can access the four mounting bolts and washers that hold the
hoop. Assembly in reverse.
BACK BOARD DISPLAY ASSEMBLY
To access the back display, remove
the back access panel as shown.
15
16
MECHANICAL PARTS
BB3008 Net
MD3017 Re-bounce guard
201 Chrome T-Molding
HP3001 Basket Ball 5” rubber
HP3019 Ball Inflation gauge
MD1050-P100 Top cage
MD1139-P200 Hoop
MS1013-P802 Side cage
3028 Screw cap royal blue
3030 Screw cap black
5014 Lock #45
5101X Mech holder assembly
BB1009 Cash box enclosure
BB1023 Bracket for Ball gate motor
BB5001 Cash Box
BG3002 Speaker Grill
HG1008-P802 Cash box door black
1024 Ticket Bin
1026 Low ticket switch bracket
HP1009 Ball gate motor cover
HP1023 Ball gate shaft
MD1009-p802 Coin door
MD1013-p802 Ticket door
ELECTRICAL & ELECTRONIC
PART
E00210MDJX Net Sensor
CB2233X Display
CB2232X Display
2007 4” round Speaker
E00418AMDX 51 LED white tape strip
E00418BMDX 75 LED white tape strip
E00418CMDX 51 LED white tape strip
E2034X PCBA Brain board
HH5005CL Ticket Dispenser
HP2005 Orange start button
MD2008X ASY Gate Motor
MD3106 LED Frosted Strip Upper left
MD3107 LED Frosted Strip Upper right
MD3108 LED Frosted Strip Lower
NB2032X Display
NB2234X Main I/O
WA2010CB Power supply
2289X Reset Button assembly
E00211 Ticket low switch
GRAPHICS & DECALS
MD3137 High Score Red Filter
MD3138 Score/Credits Red Filter
MD3102 Backboard
MD3105 Display Panel Decal
MD7102 Display Panel Reflector Decal
MD3102P Back Board (white lines)
MD7101 Cabinet Top Decal
MD7103 Rear Cabinet sides
MD7104 Front Cabinet sides
MD7105 Backboard Logo
MD7106 Ticket Door decal
MD7107 Cash Door logo
NB7011 NBA logo front
HARNESSES
MD2152MX Coin door harness
MD2153MX Ticket door harness
MD2155LX Programming harness
MD2160LX Main DC power harness
MD2170LX Hoop ground extension harness
MD2171LX Hoop ground harness
MD2180MX Backboard/Ball gate harness
MD2181LX Display/control panel harness
MD2183LX Speaker harness
NB2253X Display harness
PARTS LISTINGS
17
WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for
the period listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:
■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA #
please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description
of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective
parts. All defective warranty covered components will be replaced with new or factory refurbished compo-
nents equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. Interna-
tional or expedited shipments are available for an additional charge. To obtain credit defective parts must be
returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will
apply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or
accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability
or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.
Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com
1
2
D
C
B
A
4321
D
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B
A
4321
DATE 6/19/07
DESCRIPTION NBA HOOPS SYSTEM SCHEMATIC
DRAWN BY NBRANCATO
FILENAME MD1100X
SCHEMATIC.VSD
PAGE 1 OF 1
REVISED 3/14/11
TITLE NB1200X
1
2
3
4
5
E2034X
NB
1.00
WA2010CB
POWER SUPPLY
red
black
BLACK
ORANGE
red/white
brown/white
PROGRAM
SELECT
ADVANCE
white/green
white/blue
white/violet
black
black x 2
black x 2
black x 2
COIN LAMP
#161 BULB
COIN
SWITCH 1
white/brown
black x 2
orange x 2
TICKET
DISPENSER
1
2
3
4
violet/blue
black x 2
violet/white
orange x 2
1
2
orange
violet/green
LOW TICKET SWITCH
START
BUTTON & LIGHT
orange
yellow/green
black
gray/green
CB2233X
SCORE & CREDIT
DISPLAY
RED
WHITE
BROWN
GREEN
BLACK
RED
GREEN
WHITE
BROWN
BLACK
ORANGE
violet/blue
BLACK
violet/white
white/green
white/blue
white/violet
black
red
green
black
orange
black
yellow/green
gray/green
RED
BLACK
WHITE
GREEN
BROWN
RED
BLACK
WHITE
GREEN
BROWN
red/white
brown/white
red/gray
brown/gray
MD2153MX
MD2160LX
MD2183LX
E00210MDJX
NET SENSOR
8212 FLASHING LED
MD2155LX
MD2005
BULB
#161
MD2180MX
black
orange
white/brown
black
orange
white/orange
white/yellow
RED
RED
RED
BLACK
BLACK
BLACK
WHITE
YELLOW
BLUE
0000
red
black
COIN
TICKET
(white/orange)
(orange)
(white/yellow)
black
red 0000
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7
8
9
red
red
BLACK
BLACK
BLACK x 2
ORANGE
J25
J18
J4
J9
J14
J10
J11
J13
J15
J24
1
2
3
4
5
6
1
2
3
4
5
6
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
J16
J20
NB2234X
I/O BOARD
1
2
3
1
2
1
2
3
4
5
6
7
8
9
1
2
3
1
2
3
4
5
6
7
8
9
10
11
12
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
ORANGE
ORANGE x 2
BLACK x 2
red
BLACK
BLACK
BLACK
red
1
2
3
4
black/white x 2
orange x 2
black
red
red/gray
brown/gray
CB2232X
HIGH
SCORE
DISPLAY
1
2
3
4
5
6
P1
1
2
3
4
5
6
P2
RED
GREEN
WHITE
BROWN
BLACK
1
2
3
4
5
6
P1
1
2
3
1
2
3
red
green
black
brown
black
blue
1
2
red
black 1
2
RED x 2
BLACK x 2
RED
BROWN
GREEN
WHITE
BLACK x 2
BLACK
1
2
3
4
5
6
red
black 1
2
red
black
1
2
orange
black/white 1
2
orange
black/white
1
2
red
black 1
2
red
black 1
2
red
black
1
2
red
black
NB2032X
SHOT CLOCK
DISPLAY
MD2180MX
MD2152MX
MD2181LX
NB2253X
MD2152MX
E00418CMDX
E00418BMDX
E00418BMDX
E00418AMDX
E00418AMDX
2007
SPEAKER 2007
SPEAKER
P1
HP2029X
1
2
red
black
MD2008X
BALLGATE MOTOR