Arcade Outrun 2 Sp Dlx Manual ORP Deluxe User

2013-11-21

User Manual: Arcade Outrun 2 Sp Dlx Manual

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420-6830-01UK

REV 0

SERVICE MANUAL
TM

DELUXE

Before using this product, read this SERVICE MANUAL carefully to understand the contents stated herein.
After reading this manual, be sure to keep it available nearby the product or somewhere convenient in
order to be able to refer to it whenever necessary.
Manufactured in the UK by

MANUFACTURING DIVISION (U.K.)

1.

CONTENTS

BEFORE USING THIS PRODUCT .......................................................................................................4
1.1. Inspections Immediately After Transporting The Product To The Location ......................................5
2.
INTRODUCTION TO THIS SERVICE MANUAL...................................................................................7
3.
INSTALLATION AND SERVICE INSTRUCTIONS ...............................................................................8
3.1. Handling And Installation Precautions ...............................................................................................8
3.2. Coin Handling.....................................................................................................................................9
3.3. Name of Parts ....................................................................................................................................9
3.4. Accessories......................................................................................................................................10
3.5. How To Use The Chihiro Board Carton Box....................................................................................11
3.5.1. Instructions................................................................................................................................11
3.6. How To Use The Carton Box (GD-ROM Drive) ...............................................................................13
3.7. Assembly Instructions ......................................................................................................................14
3.8. Assembling The POP To Billboard ..................................................................................................16
3.9. Assembling The Billboard To PTV ...................................................................................................17
3.10.
Assembling PTV To Main Cabinet ...............................................................................................18
3.11.
Assembling The Coin Tower ........................................................................................................20
3.12.
Securing In Place .........................................................................................................................21
3.13.
Coin Handling Installation.............................................................................................................22
3.13.1.
Wiring connections ................................................................................................................23
3.14.
Turning On The Power .................................................................................................................24
3.15.
Assembly Check...........................................................................................................................25
3.15.1.
Memory Test .........................................................................................................................25
3.15.2.
CRT Test ...............................................................................................................................26
3.16.
Moving The Machine ....................................................................................................................27
3.17.
Fuses ............................................................................................................................................28
3.18.
Maintenance .................................................................................................................................29
3.18.1.
Handle Mecha .......................................................................................................................30
3.18.1.1. Access To The Handle Mecha’s VR .................................................................................30
3.18.1.2. Replacing and Adjusting The Handle Mecha’s V.R. .........................................................30
3.18.1.3. Adjusting the VR................................................................................................................31
3.18.1.4. Replacing the VR ..............................................................................................................31
3.18.1.5. Greasing............................................................................................................................32
3.18.2.
Accelerator & Brake ..............................................................................................................33
3.18.2.1. Removing the Accelerator & Brake...................................................................................33
3.18.2.2. Adjusting the V.R...............................................................................................................34
3.18.2.3. Replacing the V.R. ............................................................................................................35
3.18.2.4. Greasing............................................................................................................................35
3.18.3.
Paddle Shift ...........................................................................................................................36
3.18.3.1. Replacing Paddle Shift Microswitches. .............................................................................36
3.18.4.
Replacement Of Fluorescent And Other Lamps ...................................................................38
3.18.4.1. Fluorescent Lamp Replacement .......................................................................................38
3.18.4.2. Start / View Change Bulb Replacement............................................................................39
3.18.4.3. Brake Light Bulb Replacement..........................................................................................40
3.18.4.4. LED Strip Replacement.....................................................................................................40
3.18.5.
Cleaning The Cabinet Surfaces ............................................................................................41
3.18.6.
Seat (Greasing To Seat Rail Portion) ...................................................................................41
3.19.
Troubleshooting............................................................................................................................42
3.19.1.
Troubleshooting (When No Error Message Is Shown) .........................................................42
3.20.
Game Board .................................................................................................................................45
3.20.1.
Removing The Game Board Assembly.................................................................................45
3.20.2.
Removing The GD-ROM Drive .............................................................................................46
3.20.3.
Removing The Game Board .................................................................................................47
3.20.4.
Composition of the Game Board...........................................................................................48
3.20.4.1. Replacing The Main Board Battery ...................................................................................49
3.20.4.2. Replacing The Media Board Battery Pack ........................................................................50
3.20.5.
Shipping The Game Board....................................................................................................53
3.20.6.
Shipping The Media Board....................................................................................................55
3.20.7.
Shipping The GD-ROM Drive................................................................................................56
3.20.8.
Machine Set Up.....................................................................................................................57
3.20.8.1. Network Play .....................................................................................................................58
3.21.
Periodic Check and Inspection.....................................................................................................63
i

4.

GAME DESCRIPTION.........................................................................................................................64
4.1. Basic Controls ..................................................................................................................................65
4.2. Game Outline ...................................................................................................................................66
4.3. Setup Screen Order And Contents ..................................................................................................67
4.3.1. Versus Mode Entry ...................................................................................................................67
4.3.1.1.
Closing Versus Mode Entry ...............................................................................................67
4.3.2. Single Player Setup ..................................................................................................................68
4.3.2.1.
(1) Player’s Car Selection..................................................................................................68
4.3.2.2.
Changing the Car Colour...................................................................................................68
4.3.2.3.
Transmission Selection .....................................................................................................69
4.3.2.4.
Game Mode Selection .......................................................................................................70
4.3.2.5.
Game Mode Selection – 15 Continuous Course Mode.....................................................71
4.3.2.6.
Settings Selection (Time Attack Mode only)......................................................................72
4.3.2.7.
BGM Selection...................................................................................................................73
4.3.3. Versus Play Setup ....................................................................................................................75
4.3.3.1.
Versus Stage Selection .....................................................................................................75
4.3.3.2.
Versus Stage Selection (15-Continuous Course Mode) ...................................................76
4.3.3.3.
Player's Car Selection .......................................................................................................77
4.3.3.4.
Transmission Selection .....................................................................................................78
4.3.3.5.
BGM Selection...................................................................................................................78
4.3.4. Special Controls........................................................................................................................78
4.4. Game Instructions ............................................................................................................................79
4.4.1. Common Features in All Modes ...............................................................................................79
4.4.1.1.
Display Breakdown (All Modes).........................................................................................79
4.4.1.2.
Game Controls (All Modes) ...............................................................................................80
4.4.2. Single Player: OutRun Mode ....................................................................................................81
4.4.2.1.
Display Breakdown ............................................................................................................81
4.4.2.2.
Game Instructions..............................................................................................................81
4.4.3. Single Player: Heart Attack Mode.............................................................................................82
4.4.3.1.
Display Breakdown ............................................................................................................82
4.4.3.2.
Game Instructions..............................................................................................................82
4.4.4. Single Player: Time Attack Mode..............................................................................................83
4.4.4.1.
Display Breakdown ............................................................................................................83
4.4.4.2.
Game Instructions..............................................................................................................83
4.4.5. Versus Play...............................................................................................................................85
4.4.5.1.
Display Breakdown ............................................................................................................85
4.4.5.2.
Game Instructions..............................................................................................................85
4.4.6. 15-Continuous Course Mode....................................................................................................86
4.4.6.1.
Display Breakdown ............................................................................................................86
4.4.6.2.
Game Instructions..............................................................................................................86
4.4.7. Game Pause .............................................................................................................................87
4.5. Name Entry And Internet Ranking ...................................................................................................88
4.5.1. 1. Name Entry ...........................................................................................................................88
4.5.2. Internet Ranking........................................................................................................................89
4.6. Character Introductions....................................................................................................................90
5.
MAINTENANCE INSTRUCTIONS ......................................................................................................91
5.1. Explanation of Test and Data Display..............................................................................................91
5.2. VTS Assembly..................................................................................................................................92
5.3. System Test Mode ...........................................................................................................................93
5.3.1. System Test Menu Mode ..........................................................................................................93
5.3.1.1.
Media Board Test ..............................................................................................................94
5.3.1.2.
System Information............................................................................................................95
5.3.1.3.
JVS Test ............................................................................................................................96
5.3.1.4.
Sound Test ........................................................................................................................98
5.3.1.5.
C. R. T. Test ......................................................................................................................99
5.3.2. System Assignments ..............................................................................................................100
5.3.2.1.
Coin Assignments............................................................................................................100
5.3.2.2.
Coin/Credit Setting (Coin Chute Common Type) ............................................................101
5.3.2.3.
Coin/Credit Setting (Coin Chute Individual Type)............................................................102
5.3.2.4.
Manual Setting.................................................................................................................103
5.3.2.5.
Sequence Setting ............................................................................................................104
5.3.2.6.
Bookkeeping ....................................................................................................................105
5.3.2.7.
Backup Data Clear ..........................................................................................................107
ii

5.3.2.8.
ROM BD Test ..................................................................................................................108
5.3.2.9.
Clock Setting....................................................................................................................108
5.4. Game Test Mode ...........................................................................................................................109
5.4.1. Input Test ................................................................................................................................110
5.4.2. Output Test .............................................................................................................................111
5.4.3. Drive Board Test .....................................................................................................................112
5.4.4. Game Assignments.................................................................................................................113
6.
DESIGN RELATED PARTS ..............................................................................................................116
7.
PARTS LIST ......................................................................................................................................117
7.1. Assembly Structure ........................................................................................................................117
7.2. ORP-0000UK TOP ASSY OUTRUN SPECIAL TOURS DX........................................................118
7.3. ORP-1000UK ASSY PTV.............................................................................................................119
7.4. NCR-0600UK ASSY FRONT PANEL ..........................................................................................120
7.5. ORP-2000UK ASSY MAIN CABI .................................................................................................121
7.6. ORP-2050UK ASSY FRONT CABI..............................................................................................122
7.7. ORP-2070UK ASSY AC UNIT .....................................................................................................125
7.8. ORP-2027UK CONTROL PANEL COVER R ..............................................................................126
7.9. ORP-2028UK ASSY BULK BOARD COVER ..............................................................................127
7.10.
ORP-2080UK ASSY CTRL PANEL COVER F ........................................................................128
7.11.
ORP-2350UK ASSY REAR CABI ............................................................................................129
7.12.
ORP-3020UK ASSY BASE BOX..............................................................................................131
7.13.
ORP-2260UK FLOOR CENTRE ASSY....................................................................................132
7.14.
ORP-4000UK ASSY MAIN BD .................................................................................................133
7.15.
ORP-6001UK ASSY CABLE RUN ...........................................................................................134
7.16.
ORP-4100UK ASSY AMP BD ..................................................................................................135
7.17.
ORP-4200UK ASSY ELEC BD ................................................................................................136
7.18.
ORP-2400UK ASSY SEAT.......................................................................................................137
7.19.
ORP-3000UK ASSY FRAME BASE.........................................................................................139
7.20.
ORP-INST-D ASSY INSTALLATION KIT ORP DX..................................................................140
7.21.
ORP-0500UK ASSY BILLBOARD............................................................................................141
7.22.
ORP-3100UK ASSY COIN CHUTE TOWER...........................................................................142
8.
APPENDIX A - ELECTRICAL SCHEMATIC .....................................................................................143
8.1. WIRE COLOURS ...........................................................................................................................143
8.2. ELECTRICAL SCHEMATIC...........................................................................................................143

iii

1.

BEFORE USING THIS PRODUCT

To ensure the safe usage, be sure to read the following before using the product. The following instructions are
intended for the use of QUALIFIED SERVICE PERSONNEL ONLY.
If any activity is carried out on the product, this should be done only after carefully reading and sufficiently
understanding the instructions.
Only qualified service personnel should carry out maintenance on the product.
Depending on the potential risk, terms such as” WARNING!” “CAUTION” and “IMPORTANT!” are used where an
explanation is given that requires special attention. SEGA is not responsible for injury or damage caused by use in a
manner contrary to the instructions given in this document.
In order to prevent accidents warning stickers and printed instructions are applied in the places where a potentially
hazardous situation relating to the product could arise. Be sure to comply with these warnings.

Indicates that mishandling the product by disregarding this warning will cause a potentially
hazardous situation that can result in death or serious injury.

Indicates that mishandling the product by disregarding this caution will cause a potentially
hazardous situation that can result in personal injury and or material damage.

This is cautionary information that should be complied with when handling the product.
Indicates that mishandling the product by disregarding this will cause a potentially hazardous
situation that may not result in personal injury but could damage the product.

Be sure to turn off the power and disconnect from the mains supply before working on the machine.
Ensure that the correct fuses are fitted to the machine. Details of these are enclosed in the Service Manual.
Ensure that only qualified Service Engineers perform any maintenance work on the machine.
Specification changes, removal of equipment, conversion and/or additions not designated by SEGA are not permitted
and will invalidate this product’s CE conformity.
Warning labels or safety covers for personal protection etc, are component parts of the product. A potential hazard will
be created if the machine is operated while any parts have been removed. Do not operate the product if any doors, lids
or protective covers become damaged or lost. SEGA is not liable in any whatsoever for any injury and/or damage
caused by specification changes not designated by SEGA.
Before installing the product, check for the Electrical Specification Sticker, SEGA products have a sticker on which the
electrical specifications are detailed. Ensure that the product is compatible with the power supply voltage and frequency
requirements of the location in which the machine is to be installed.
Install and operate the machine only in places where appropriate lighting is available, allowing warning stickers to be
clearly read.
To ensure maximum safety for customers and operators, stickers and printed instructions describing potentially
hazardous situations are applied to potentially hazardous locations. Ensure that the product’s operating location has
sufficient lighting to allow any warnings to be read. If any sticker or printed warning is removed or defaced, do not
operate the machine until an identical item has replaced it.
Exercise great care when handling the monitor (applies only to product with monitor). Some of the monitor (TV) parts
are subject to high-tension voltage. Even after turning the power off some components are liable to high-tension
voltage. Only qualified service engineers should perform monitor repair and replacement.
In cases where commercially available monitors and printers are used, only the items relating to this product are
contained in this manual. Some commercially available equipment will have functions and reactions not referred to in
this manual. This manual should be read in conjunction with the specific manufacturer’s manual for such equipment.
Descriptions contained herein may be subject to change without prior notification.

4

The contents described herein are fully prepared with due care. However, should any question arise or errors be found
please contact SEGA AMUSEMENTS EUROPE LTD.

Descriptions contained herein may be subject to change without prior notification.
The contents described herein are fully prepared with due care. However, should any question arise or
errors be found please contact SEGA.

1.1.

Inspections Immediately After Transporting The Product To The
Location
•

Only QUALIFIED SERVICE PERSONNEL should carry out inspection.

Normally, at the time of shipment, SEGA products are in a state to allowing usage immediately after
transporting to the location. Nevertheless, an irregular situation may arise during transportation preventing
this. Before turning on the power, check the following points to ensure that the product has been
transported safely.
•

Are then any dented parts or defects (cuts, etc.) on the external surfaces of the product.?

•

Are castors and leg adjusters present and undamaged?

•

Do the power supply voltage and frequency requirements meet with the local supply?

•

Are all wiring connectors correctly and securely connected? Unless connected in the correct
direction, connector connections cannot be made successfully. Do not insert connectors forcibly.

•

Are all IC’s of each IC BD firmly inserted?

•

Does the power cord have any cuts or dents?

•

Do fuses meet the specified rating?

•

Are such units such as monitors, control equipment, IC BD, etc. firmly secured?

•

Are all earth wires connected?

•

Are all accessories available?

•

Can all doors and lids be opened with the accessory keys and/or tools?

5

CONCERNING THE STICKER DISPLAY

CONCERNING WARNING STICKERS

SEGA product has stickers describing the product
manufacture number (Serial Number) and
electrical specification. If you require service
assistance you will require the Serial Number.
Identical machines may have different parts fitted
internally. Only by quoting the Serial Number will
the correct parts be identified.

SEGA product has warning displays on
stickers, labels or printed instructions
adhered/attached to or incorporated in the
places where hazardous situations can arise.
The warning displays are intended for the
accident prevention of customers and service
personnel.

SPECIFICATIONS
Installation Space:

1280 x 2850 mm

Height:

2500mm (with POP)

Rated Voltage:

230VAC

Rated Current:

3A

Operating Temperature Range

5-30°C

2050mm (without POP)

Note: Descriptions in this manual are subject to change without prior notice.

6

2.

INTRODUCTION TO THIS SERVICE MANUAL

SEGA ENTERPRISES LTD., supported by its experience in electronic high technology of VLSI’s,
microprocessors etc. and with a wealth of experience, have for more than 30 years been supplying various
innovative and popular games to the world market. This Service Manual is intended to provide detailed
descriptions together with all the necessary information covering the general operation of electronic
assemblies, electromechanicals, servicing controls, spare parts, etc. as regards OUTRUN 2 SPECIAL
TOURS DELUXE, a new SEGA product. This manual is intended for those who have knowledge of
electricity and technical expertise especially in IC’s, CRT’s, microprocessors etc. Carefully read this manual
to acquire sufficient knowledge before working on the machine. Should there be any malfunction, nontechnical personnel should under no circumstances touch the interior systems. Should such a situation
arise contact the nearest branch listed below or our head office.
SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a
Oaks House
12 - 22 West Street
Epsom
Surrey
United Kingdom
KT18 7RG
Telephone:
Fax:

+44 (0) 1372 731820
+44 (0) 1372 731849

7

3.

INSTALLATION AND SERVICE INSTRUCTIONS

•

3.1.

Only QUALIFIED SERVICE PERSONNEL should carry out installation and
commissioning.

Handling And Installation Precautions

When installing or inspecting the machine, be very careful of the following points and pay attention to
ensure that the player can enjoy the game safely.
The game must NOT be installed under the following conditions:
•

Outside, the game is designed for indoor use only.

•

In areas directly exposed to sunlight, high humidity, dust, excessive heat or extreme cold.

•

In locations that would present an obstacle in the case of an emergency i.e. near fire equipment or
emergency exits.

•

On unstable surfaces or surfaces subject to vibration.

•

Where liquids, other than routine cleaning, may come into contact with the game.

Important:
•

This machine should only be installed by Qualified Service Personnel.

•

Be sure to switch the supply power OFF and remove the mains supply plug from the machine
before any work is carried out on the machine.

•

Do not attempt to repair the PCB’s (Printed Circuit Boards) yourself. This will void the warranty. The
PCB’s contain static sensitive devices that could be damaged.

•

Always return a faulty part to your distributor with adequate packaging and protection.

•

When removing the plug from the mains always grasp the plug not the cable.

•

Do not use a fuse that does not meet the specified rating.

•

Make sure all connections are secure before applying power.

•

Ensure that the mains lead is not damaged. If the mains lead is damaged in any
way there could be a danger of electric shock or a fire hazard.

•

Ensure that the power supply is fitted with circuit protection. Using the power
supply without circuit protection is a fire hazard.

8

3.2.

Coin Handling

Standard Sega machines are fitted with a SR3 coin mechanism, however, as a service to our customers
Sega machines can be supplied with no coin mechanism or door allowing the customer to fit a coin
handling option from the approved list. Fit only the coin handling arrangements detailed below and follow
the instructions provided in Section 3.13. Failure to fit the coin handling options detailed or failure to follow
the installation instructions will render the machine, under the CE marking directive, void.
Approved coin handling options:
•

Generic mechanical

•

Mars (MS111B1 and ME115)

•

SECI RM4-G20

3.3.

Name of Parts

Width (mm)

Length (mm)

Height (mm)

PTV

1220

600

1700

MAIN CABINET

1280

2000

1200

BILLBOARD

1220

400

350 (POP 450)

When Assembled

1280

2700

2050 (POP 2500)

9

3.4.

Accessories

The machine is supplied with an installation kit. Please ensure the following parts are supplied:
ITEM

1
2
4
6
7
8
9
10
20
23
201
202
203
207
209
212
213
214
215
401
402
408
409
411
412
413
416
417
418

PART NO.

QTY

ORP-3100UK
ORP-0500UK
NCR-0002
ORP-0512UK
ORP-0513UK
ORP-3011UK
ORP-0001UK
ORP-0002UK
422-0932DUK
440-CS0186UK
030-000830-SB
068-852216-0B
060-F00800
060-F00600
050-F00600
030-000860-SB
000-P00516-WB
000-P00412-WB
068-441616-0B
PK0369
OS1019
509-5387
220-5484
600-7269-0500
420-6830-01UK
540-0006-01
540-0007-01
540-0009-01
SAECE-xxx

1
1
2
1
1
1
1
1
1
1
14
14
3
2
2
3
2
6
6
1
3
1
1
1
1
1
1
1
1

DESCRIPTION

ASSY COIN CHUTE TOWER
ASSY BILLBOARD
JOINT BRKT CENTER
POP PANEL ORP DX
POP BRKT
TOWER BASE
JOINT BRKT FRONT CABI L
JOINT BRKT FRONT CABI R
PLAY INSTR SH ORP DX MULTI
STICKER C EPILEPSY MULTI
M8X30 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M8 WSHR FORM A FLT PAS
M6 WSHR FORM A FLT PAS
M6 NUT FLG SER PAS
M8X60 BLT W/S BLK
M5X16 MSCR PAN W/FS BLK
M4X12 MSCR PAN W/FS BLK
M4 WSHR 16OD FLT BLK
INST KIT BOX ORP DX
SELF SEAL BAG 9X12.3/4
SW MICRO TYPE (AH71557K)
VOL CONT B-5K OHM
LAN CABLE 500CM
SERVICE MANUAL ORP DX
WRENCH M4 TMP PRF
WRENCH M5 TMP PRF
WRENCH M8 TMP PRF
DECLARATION OF CONFORMITY

Item 413-417 - Tamper-proof TORX wrench.

10

3.5.

How To Use The Chihiro Board Carton Box
Replacement or repair of the Game Board (Chihiro) for this product should be
undertaken at the appropriate repair centre. Be sure to follow the specifications
below when requesting repairs/sending the board to the repair centre. Not following
the specifications may result in the board not being accepted or in extra charges
being made.
• Put the game board in the carton box as is. Do not carry out any
disassembly or part removal other than that specified.
• Follow the procedure and instructions regarding direction below when
placing the Game Board in the carton box.
• When packing the game board with the Media Board attached, do not
remove the Key Chip.
• When packing the game board with the Media Board detached, be sure to
include the AVIP Cable.
• When packing, attach the accessory stickers in the specified places on the
Game Board and carton box.

3.5.1. Instructions
1. Wrap the Chihiro Board in a plastic bag.
2. Place it on top of the bottom surface cushioning material. Turn the Filter Board to face the side with
the three honeycomb buffers. Placing it in the opposite direction may cause damage to the Filter
Board.
3. Insert corrugated cardboard into the space between the lateral honeycomb buffers of the bottom
surface cushioning material and stow the AVIP cable inside.
4. Place the Chihiro Board wrapped in the bottom surface cushioning material into the carton box.
Use the handles on the bottom surface cushioning material.
5. Place the upper surface cushioning material on top of the Chihiro Board. Be sure to align it in the
right direction, as it will not fit otherwise.
6. Close the top of the carton box and seal it tightly with adhesive tape.

11

12

3.6.

How To Use The Carton Box (GD-ROM Drive)
When you want to order for replacing or repairing service of the GD-ROM drive that
is used by the product, pack it in a carton box as instructed below, and then deliver
the carton box to a service agent. If you do not observe the instruction, your order
may not be accepted or may be charged additionally. If you handle the GD-ROM
drive differently from the following instructions, its components may be damaged.
• Contain the GD-ROM drive in a dedicated carton box. Do not disassemble it
or remove any part from it unless otherwise instructed.
• Before containing the GD-ROM drive in a dedicated carton box, attach the
GD-ROM drive lid (DISC LID) onto the drive and fix the lid with a screw.
• Before containing the GD-ROM drive in a dedicated carton box, remove the
GD-ROM disc from the drive. Do not attempt to move the GD-ROM drive
with a GD-ROM disc inside.
• Before containing the GD-ROM drive in a dedicated carton box, remove the
GD-ROM drive bracket. Carefully keep the GD-ROM drive bracket and the 4
set screws, because they will be reused.
• When inserting the GD-ROM drive into a dedicated carton box, be careful
about an inserting direction as illustrated below.
• The packing materials in a carton box are used as a cushion. Use them
always when inserting the GD-ROM drive into a dedicated carton box. Do
not bend them.

13

3.7.

Assembly Instructions
•
•
•
•
•
•
•

•
•
•

•

•
•

Perform assembly work by following the procedure herein stated. Failing to
comply with the instructions can cause electric shock hazard.
Perform assembling as per this manual. Since this is a complex machine,
erroneous assembling can cause an electric shock, machine damage and
or not functioning as per specified performance.
When assembling, be sure to use plural persons. Depending on the
assembly work, there are some cases in which working by one person
alone can cause personal injury or parts damage.
Ensure that connectors are accurately connected. Incomplete connections
can cause electric shock hazard.
Be careful not to damage the wires. Damaged wires may cause electric
shock or short circuit or present a fire risk.
Do not carelessly push the PTV. Pushing the PTV carelessly can cause
the PTV to fall down.
This work should be performed by the site maintenance individual or other
skilled professional. Performing work by non-technical personnel can
cause a severe accident such as electric shock. Failing to comply with this
instruction can cause a severe accident such as electric shock to the player
during operation.
Provide sufficient space so that assembling can be performed. Performing
work in places with narrow space or low ceiling may cause an accident and
assembly work to be difficult.
To perform work safely and avoid serious accident such as the cabinet's
falling down, do not perform work in places where step-like grade
differences, a ditch, or slope exist.
Do not use this product with connectors other than those that were
connected and used with the Game Board at the time of shipping. Do not
carelessly connect wires to connectors that were not used at the time of
shipping, as this may cause overheating, smoke or fire damage.

When handling plastic parts, use care. Do not give a shock or apply
excessive load to the fluorescent lamps and plastic parts. Failure to
observe this can cause parts damage, resulting in injury due to fragments,
cracks and broken pieces.
To perform work safely and securely, be sure to prepare a step which is in
a secure and stable condition. Performing work without using the step can
cause violent falling down accidents.
Make sure that the GD cable connector is inserted parallel to the plug.
Improper insertion may cause damage to the connector and present a fire
risk.

14

When carrying out the assembly work, follow the procedure in the following 6 item sequence

STEP 1 ASSEMBLING POP TO THE BILLBOARD
STEP 2 ASSEMBLING THE BILLBOARD TO PTV
STEP 2 ASSEMBLING PTV TO MAIN CABINET
STEP 3 ASSEMBLING THE COIN TOWER
STEP 4 SECURING IN PLACE
STEP 5 COIN HANDLING INSTALLATION
STEP 6 TURNING ON THE POWER
STEP 7 ASSEMBLY CHECK
Note that the parts contained within the installation kit are required for the assembly work.

15

3.8.

Assembling The POP To Billboard

1. Fix the POP Panel Bracket to the Billboard using three M4 x 12 screws with black washers on front.
2. Fix the POP Panel to the POP Panel Bracket using three M4 x 12 screws with black washers.

16

3.9.

Assembling The Billboard To PTV

1. The Billboard should be installed using three or more workers. Two workers should support the
Billboard on top of the PTV in an inclined position, while a third worker makes the Billboard power
connection. A suitable step should be used to ease access to the Billboard power connection.
2. Engage the Billboard onto the brackets at the front, and secure using the two screws provided at the
rear.

17

3.10. Assembling PTV To Main Cabinet
Before you can connect the PTV and Main Cabinet Assembly together, you have fix two connecction
brackets to each assembly.
1. Fix the connection brackets to the Main Cabinet Assembly using four M8 screws.
2. Fix the connection brackets to the PTV using four M8 screws.

Note: Removal of rear door may be necessary to
facilitate the routing of the PTV harnesses.
3. Move the Main Cabinet and PTV together, close enough to facilitate connection of the video and
power harnesses (stored in the Main Cabinet). Take great care when manoeuvring the PTV as it can
be unstable when not secured to the Main Cabinet.
4. Connect these harnesses to their respective sockets on the Connector Panel on the front of the PTV.
Observe correct orientation of the connectors when inserting, to avoid damage. Fasten the fixing
screws on the video connector once inserted.

18

Three M6 fixing holes

Three M6 fixing holes

5. Carefully slide the Main Cabinet and PTV together until the joint rackets overlap.
6. Use three M8 bolts to lock the brackets together.

19

3.11. Assembling The Coin Tower
1. Fix the Coin Tower Bracket to the Main Cabinet Assembly using two M6 screws.

2. Fix the Coin Tower to the Main Cabinet Assembly using three M8 screws.
3. Fix the Coin Tower to the Coin Tower Bracket using two M6 nuts and washers.

20

3.12. Securing In Place
• Make sure that all of the adjusters are in contact with the floor. If they are
not, the cabinet can move and cause an accident.

This product has 8 casters (4 for PTV Base, 4 for MAIN CABINET) and 10 Adjusters (4 for PTV Base, 6 for
MAIN CABINET). When the installation position is determined, cause the adjusters to come into contact
with the floor directly, make adjustments in a manner so that the casters will be raised approximately 5 mm.
from the floor and make sure that the machine position is level.
1. Transport the product to the installation
position.
2. Have all of the adjusters make contact with
the floor. Adjust the adjuster's height by
using a wrench so that the machine position
is kept level. When contacting the adjusters
of the right and left fences onto the floor,
manually turn them.
3. After making adjustment, fasten the adjuster
nut upward and secure the height of
adjuster.

Leave a gap for access and ventilation.

21

3.13. Coin Handling Installation

•

Only QUALIFIED SERVICE PERSONNEL should carry out this operation.

When fitting the coin mechanism to the door please refer to the specific manufacturers installation
instructions for that coin mechanism.

22

3.13.1. Wiring connections
COIN MECH

LOOM

C220B

LM1006IDC

INSTALLATION
•

Attach the lamp holder to the bracket on the coin
return button.

•

Attach one 15-way connector to the C220 coin
mech.

•

Attach the other 15-way connector to Validator A
on the credit board.

•

Attach the 2-way connector to ‘LAMP’ on the VTS
board.

•

Fit the two lamp holders behind the coin return
buttons.

•

Attach the blue cable and orange cable to one
mech’s microswitch switch.

•

Attach the blue/green cable and orange/green
cable to the other mech’s microswitch.

•

Attach the 2-way mate and lok plug to the 2-way
mate and lok cap provided.

•

Attach one 15-way connector to Validator A and
the other to Validator B on the credit board

•

Fit the lamp holder to the bracket behind the coin
return button.

•

Fit one of the 13-way connectors to the coin mech.

•

Fit the other 13-way connector to Validator A on
the credit board. Note the 13-way connector is
keyed and this key must coincide with the key on
the credit board.

•

Attach the lamp holder to the bracket on the coin
return button.

•

Attach the 2- connector to ‘LAMP’ on the VTS
board.

•

Attach the validator’s own loom to position A on the
credit board

LM1006LAMP-0.1

GENERIC
MECHANICALS

MARS
MS111B1

LM1008
LM1008-LAMP

LM1007
LM1008-LAMP

MARS ME115

SECI, C120,
SR3

OWN LOOM AND
LM1006LAMP-0.1

23

3.14. Turning On The Power
•

Be sure that the machine is not already connected to the mains supply
before attempting this operation

•

This operation should only be carried out by QUALIFIED SERVICE
PERSONNEL

1. Insert the mains lead into the wall socket.
2. Insert the IEC plug into the IEC socket on
the AC bracket.
3. Switch on the power supply at the wall.
4. Switch on the mains switch on the AC
bracket.

When power is supplied, the BILLBOARD
fluorescent will light, and the screen will display
the system start up sequence. First, the
system will conduct an initialisation, during
which the steering wheel (Handle) rotates to
full left and right lock, before settling in its
central position. This allows the system to
check its datums. Do not touch the Handle
during this initialisation, as this may affect the
operation of the Handle during game play. If
the initialisation is disturbed, switch off the
machine, and leave for five minutes before
switching on again.
On completion, ADVERTISE mode will begin,
emitting sound from the speakers if this option
is set in TEST mode.

Turning off the power will not erase data such as full credits and score information, but data relating to
inserted coins less than the value of one credit, and the Bonus Adder, will be lost. If power is restored with
enough credits for play remaining, the game will begin automatically.
If two or more machines are linked for communication play, the NETWORK check is performed prior to
ADVERTISE mode. Should there be a problem with communication play, the check screen will remain
displayed. If an error is found, an error message is displayed for a while before NETWORK check is
resumed. A successful NETWORK check takes less than a minute.

24

3.15. Assembly Check
In the TEST MODE, ensure that the assembly has been made correctly and IC BD. is satisfactory (refer to
Section 9).
In the test mode, perform the following test:

3.15.1.Memory Test
When "MEDIA BOARD TEST" is selected from the System Test Mode Menu Screen the Game Board
memory is automatically tested. If the display beside each memory reads "GOOD", the Game Board is
functioning correctly.
Also, when "SYSTEM INFORMATION" is selected, Main Board and Media Board data for the Game Board
are displayed. If data is displayed correctly, the Game Board is functioning correctly.

25

3.15.2.CRT Test
C.R.T. TEST 1/2
C.R.T TEST
PAGE 1/2
RED

GREEN

In the TEST mode select CRT test to check the
screen is satisfactory.
Although the projector has been set up at the factory
before shipment, check to see if the screen needs
adjustment.

BLUE

WHITE

PRESS TEST BUTTON TO CONTINUE

C.R.T. TEST 2/2

PRESS TEST BUTTON TO EXIT

Test the STEERING, GAS (ACCEL) and BRAKE controls to ensure that they are functioning properly and
that the parameters change smoothly as each input device is operated.
Display N, UP and DOWN using the GEAR POSITION. N displays that there is no control input. Verify that
both UP and DOWN display in sync with the position of the shift knob.
Press the START, CHANGE VIEW, SERVICE and TEST Buttons. If functioning correctly, each indicator will
switch from OFF to ON.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.

26

3.16. Moving The Machine
•

When moving the machine, be sure to remove the plug from the power
supply. Moving the machine with the plug inserted can cause the power
cord to be damaged, resulting in a fire or electric shock.

•

When moving the machine, retract the leg adjusters fully and ensure the
casters make contact with the floor. During movement pay careful attention
so that the casters or leg adjusters do not damage any other cabling laid on
the floor. Such damage could result in a fire or electric shock.

•

This operation should only be carried out by QUALIFIED SERVICE
PERSONNEL.

•

Use extreme care when moving the machine. Avoid using excessive force
when pushing any plastic parts.

•

YOU MUST UNCOUPLE THE PTV FROM THE MAIN BODY BEFORE
MOVING THE MACHINE.

Do not push the PTV from the front or back; always push the PTV from the side.

27

3.17. Fuses
•

Never touch places other than those specified. Touching places other than those
specified can cause electric shock and short circuit. Disconnect the machine from
the supply before attempting the replacement of any fuse.

•

FUSES should only be replaced by QUALIFIED SERVICE PERSONNEL.

•

FUSES should only be replaced with one of the same type and rating.

There are a number of fuses used on this machine to protect the user and the machine from damage. Only
replace the fuse once you have removed the cause of its failure. Detailed below is a list of the fuses used,
their location and if relevant PCB reference:

PART NUMBER
514-5078-5000
514-5078-3150
514-5078-6300
514-5078-6300
514-5078-6300

LOCATION
EP1302 (IEC INLET)
838-13616 (F1&F2)
838-13578 (F1)
838-13142 (F101&F201)
838-11856CE-02

TYPE & DETAILS
5x20 HRC SB 5000mA
5x20 HRC SB 3150mA
5x20 HRC SB 6300mA
5x20 HRC SB 6300mA
5x20 HRC SB 6300mA

QTY
1
2
1
2
1

There are also fuses located on the Monitor PCB. Refer to the relevant Monitor manual supplied to
reference these fuses.

28

3.18. Maintenance
•

Only Qualified Service Personnel must carry out maintenance.

•

Ensure that the mains power is switch OFF and disconnected before attempting any
work.

•

The CONTROL PANEL ASSEMBLY is heavy and may cause injury or damage to the
machine if dropped. Use an assistant when removing and replacing it.

• In order to prevent an electric shock and short circuit, be sure to turn power off before
performing work by touching the interior parts of the product.
• Be careful not to damage the wires. Damaged wires may cause electric shock or short
circuit or present a fire risk.
• Do not touch undesignated places. Touching places not designated can cause electric
shock or short circuit.
• This work should be performed by the site maintenance individual or other skilled
professional. Performing work by non-technical personnel can cause electric shock
hazard.
• Do not perform work other than those specified in this Manual in order to prevent
accidents during performing work and operation after performing work. Performing
work not specified in this Manual may require special training for this product. If
performing work other than those stated in this manual is required for repair, contact
the offices herein stated in this manual or where you purchased the product from and
ask for repair or inquire how to repair.
• Be very careful when soldering. Handling a soldering iron carelessly may result in a fire
or a burn.
• Be extremely careful when heating the heat-shrinkable tube. Failure to do so may
result in a fire or burns.
• Do not drop parts when removing them. Dropping parts may damage them or cause
sudden accidents.
• To prevent accidents, more than one person must perform these operations.
• Exercise extreme caution when handling the internal parts of the Control Panel. Watch
out for damage, warping and loss. The loss of just one piece may result in damage to
or lead to faulty operation of the entire unit.
• When securing the plastic-made parts, do not excessively fasten screws and nuts.
Failure to observe this may damage the parts and cause injury due to fragments
resulting from damage.

• Be sure to perform volume's move value setting in the Volume Setting in the Test
Mode after replacing or adjusting the Volume. (See 5.4.1)

29

3.18.1.Handle Mecha
In the TEST MODE, if the steering wheel V.R. variations are not within the allowable limit, the V.R.
installation position requires adjustment or the V.R. needs replacement. Also be sure to apply grease every
3 months.

3.18.1.1.Access To The Handle Mecha’s VR
Access to the handle mecha’s VR can be made via removal of the bonnet cover.
The Bonnet Cover is attached using six fixings, three either side.

3.18.1.2.Replacing and Adjusting The Handle Mecha’s V.R.

• Never touch places other than those specified. Touching places other than those
specified can cause electric shock and short circuit.

• After the replacement or adjustment of the V.R. be sure to set the Centre of Steer in
the DRIVE BOARD TEST.

30

3.18.1.3.Adjusting the VR
Remove the Bonnet Cover as detailed above. Locate the V.R. on the rear surface of the HANDLE MECHA.
1. Using a screwdriver, loosen the 2 machine screws which secure the V.R. Bracket. Move the V.R.
Bracket so as to disengage the gears.
2. Gently rotate the V.R. until its value is within the range of the centring position. Position the steering
wheel in the centre position.
3. Mesh the gears together. Make sure that a correct amount of backlash is maintained between the
gears.
4. If the V.R. value is still not correct make fine adjustments by loosening the 2 machine screws on
the V.R. gear. Rotate the gear holder until the correct value is obtained.
5. The value should be adjusted such that with the steering wheel in the centre position the value
read during INPUT TEST shall be 80H±10H.
6. Re-set the centre of steer as described in the game test mode (output test).

3.18.1.4.Replacing the VR
Remove the Bonnet Cover as detailed above. Locate the V.R. on the rear surface of the HANDLE MECHA
1. Using a screwdriver, remove the 2 machine screws which secure the V.R. Bracket. Remove the
V.R. Bracket so as to disengage the gears.
2. Loosen the hexagon drive grub screws in the collar and gently slide off the V.R.
3. Reassemble is the reverse procedure of steps 1 and 2 above.
4. When complete you must readjust the V.R. in accordance with the paragraph above.

31

3.18.1.5.Greasing
• Be sure to use a good quality, synthetic lubricant. Using a mineral-based lubricant will
cause damage to the plastic parts.
• Do not apply lubricant to parts other than those specified. Doing so may cause damage
or deterioration of parts.
Apply lubricant to gear mesh portions once every 3 months.

32

3.18.2.Accelerator & Brake
•

Only Qualified Service Personnel must carry out maintenance. Ensure that the
mains power is switched OFF and disconnected before attempting any work.

In the TEST MODE, if the brake or accelerator V.R. variations are not within the allowable limit, the V.R.
installation position requires adjustment or the V.R. needs replacement. Also be sure to apply grease to all
moving parts every 3 months.

3.18.2.1.Removing the Accelerator & Brake.
1. Turn the POWER switch OFF
2. Remove a total of 4 screws securing the
covers over the ACCELERATOR & BRAKE
3. Fine adjustment of the V.R. values is
accomplished with just these covers
removed.
4. Coarse adjustment requires the
ACCELERATOR & BRAKE mounting bolts to
be removed. If this is necessary, remove the
bolts from the unit, but do not remove the unit
from the machine. Take extreme care when
operating the unit in this condition as damage
to other components can occur.

33

3.18.2.2.Adjusting the V.R.
•

Never touch places other than those specified. Touching places other than
those specified can cause electric shock and short circuit.

•

After the replacement or adjustment of the V.R. be sure to set the values in the
INPUT TEST.

1. Remove the cover panels as detailed above.
2. Fine Adjustment - By using a screwdriver loosen
the 2 machine screws that secure the V.R. arm.
Move the V.R. arm to adjust the V.R. value
within the relaxed range.
3. Coarse Adjustment - Remove the four hexagon
bolts detailed above and remove the side
covers of the Accelerator & Brake.
4. Loosen the two machine screws holding the
V.R. rack
5. Move the V.R. rack away so as to disengage
the V.R.
6. Gently rotate the V.R. until its value is within the
range of the centring position.
7. Mesh the gears together. Make sure that a
correct amount of backlash is maintained.
8. If the V.R. value is still not correct make fine
adjustments as detailed above.
The required values are:
GAS PEDAL:

Under 30H

⇒

Over C0H

BRAKE PEDAL:

Under 30H

⇒

Over C0H

(THE PEDAL
RELEASED)

(THE PEDAL
PRESSED)

34

3.18.2.3.Replacing the V.R.
1. Loosen and withdraw the V.R. rack as detailed above.
2. Using a hexagon key loosen the two grub screws holding the V.R. gear onto the V.R.
3. Remove the V.R. gear
4. Using a spanner remove the nut holding the V.R. in position.
5. Gently remove the V.R. and its wire harness.
6. Refit is the reverse of removal.
7. When complete you must readjust the V.R. in accordance with the paragraph above.

3.18.2.4.Greasing
•

Be sure to use a good quality, synthetic lubricant. Using a mineral-based
lubricant will cause damage to the plastic parts.

•

Do not apply lubricant to parts other than those specified. Doing so may cause
damage or deterioration of parts.

Apply lubricant to gear mesh portions once every 3 months.

35

3.18.3.Paddle Shift

•

Maintenance must only be carried out by Qualified Service Personnel.
Ensure that the mains power is switch OFF and disconnected before
attempting any work.

In the TEST MODE, if the PADDLE SHIFT switches cannot be input correctly, the switch will need to be
replaced. Also be sure to apply grease to all moving parts every 3 months.

3.18.3.1.Replacing Paddle Shift Microswitches.

•

Never touch places other than those specified. Touching places other than
those specified can cause electric shock and short circuit.

•

After the replacement or adjustment of the microswitches check operation
using the INPUT TEST.

1. Turn the POWER switch OFF.

36

2. Remove the BOSS COVERS and retain
the 4 truss-head screws.

3. Disconnect the wiring to the microswitch.
4. Remove the microswitch and retain the screws.
5. Adjust the microswitch’s actuating arm so that it is not depressed until the paddle is moved in that
direction.
6. Refit is the reverse of removal.
7. Check the switch operation in the game test mode (input test).

37

3.18.4.Replacement Of Fluorescent And Other Lamps
•

Never touch places other than those specified. Touching places other than those
specified can cause electric shock and short circuit. Disconnect the machine from
the supply before attempting the replacement of any lamp.

•

Lamps should only be replaced by QUALIFIED SERVICE PERSONNEL.

3.18.4.1.Fluorescent Lamp Replacement
Note: Use a step when performing this procedure.
Remove the BILLBOARD HOLDER, slide the
BILLBOARD up, and replace the Fluorescent
Tube by carefully withdrawing it from the two
mounting clips.

Note: Billboard may differ from that shown..

38

3.18.4.2.Start / View Change Bulb Replacement
1. Remove 4 screws holding front of Assy
Switch Plate

2. Remove the 5 screws holding the Multi
Language Play Instrustions Panel in place.
There are:
2 screws on the front.
2 screws underneath.
1 screw on top.
Access is now available to the rear of the
Assy Switch Plate through the front
aperture.

Multi-Language Play Instructions Panel

3. The lamp (bulb) is on the inner side of the
assembly. Turn the metal locking tag
anticlockwise (when viewing the rear of the
button) on each button and remove the
lamp housings from the assembly.

4. To remove the lamp, press it down and turn
anticlockwise.

39

3.18.4.3.Brake Light Bulb Replacement
Access to the rear brake lights is gained via the rear door.
Note:

The machine uses 12V 2.2W wedge bulbs in 12 positions for brake light activation.

1. Slide the seat as forward as it will go to increase the access area to the rear door
2. Open the rear door by removing the 2 screws and using the keys.

3. For the outer lights, press the bulb holder legs together then remove the bulb holder and bulb.
4. For the inner lights, you can use the same procedure as above but, if access is too difficult, you will
have to remove the bulb holder bracket.

3.18.4.4.LED Strip Replacement
1.

Remove rear door (see above).

2.

Loosen the two LED mounting bracket nuts.

3.

The bracket will now slide down if pressure is applied.

4.

Completely remove the bracket.

5.

Change the LED strip.

6.

Replace the bracket and slide it upwards so that the LED strip is located square and central in the
rear moulding cut away.

7.

Tighten the two LED mounting bracket nuts and replace the rear door.

40

3.18.5.Cleaning The Cabinet Surfaces
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with
water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents
as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.

3.18.6.Seat (Greasing To Seat Rail Portion)
Move the Seat to the rearmost position
and apply spray greasing to the portion
shown at the right once every 3 months by
using NOK KLUBER L60 or GREASE
MATE SEGA PART No. 090-0066.
After greasing, move the Seat a few times
forward and backward so as to allow the
grease to be applied all over uniformly. Be
sure to wipe grease which attaches to the
surfaces of the PROTECT RUBBER on
the Seat Rail, or any excess grease.

41

3.19. Troubleshooting

• Only QUALIFIED SERVICE PERSONNEL should carry out these
procedures

3.19.1.Troubleshooting (When No Error Message Is Shown)
•

In order to prevent electric shock and short circuit, be sure to turn power off before
performing work. ·

•

Be careful so as not to damage wirings. Damaged wiring can cause electric shock or
short circuit.·

•

After removing the cause of the functioning of the Circuit Protector, reinstate the
Circuit Protector. Depending on the cause of the functioning, using the Circuit
Protector as is without removing the cause can cause generation of heat and fire
hazard.·

•

In the event that a problem cannot be resolved by employing the procedures listed in
this Manual, be sure to request service from the office shown on this Manual or the
dealer from whom the product was originally purchased. Attempts to employ
procedures other than those specified in this Manual can cause electrical shock,
shorting, or fire.

•

In the event of a problem that is not described here, be sure to contact the office
shown on this Manual or the dealer from whom the product was originally
purchased. Careless attempts at repair can result in electrical shock, shorting, or
fire.

If a problem occurs, first check to make sure that the wiring connectors are properly connected.
PROBLEM
When the main SW is
turned ON, the machine
is not activated.

CAUSE

COUNTER MEASURES

The power is not ON.
Incorrect power source/voltage.
The fuse of the connect board was blown
out due to momentary overcurrent.

Fluorescent lamp inside
FL box doesn't light up.

Connector connection fault.

Fluorescent lamp and Glow lamp need
replacement.
Lamps in control panel or Connector connection fault.
brake lights do not light
up.
Lamp needs replacement.

42

Firmly insert the plug into the outlet.
Make sure that the power
supply/voltage are correct.
After eliminating the cause of
overload, replace the specified rating
fuse.
Check connector connections
between the Cabinet and the FL box.
Replace the fluorescent lamp and the
glow lamp (See Section 3.18.4.1)
Check connector connections
between the Cabinet and the lamp.
Replace the lamp (See Section
3.18.4.2)

PROBLEM
Sound is not emitted.

Sounds are emitted and
the lamps are lit, but the
screen is black.

Colors on the monitor
screen are strange.

CAUSE

COUNTER MEASURES

Sound volume adjustment is not
correct.

Adjust the sound adjustment volume . (See
Section 5.2)

Faulty connections for various
connectors.

Check the connections for the game board,
amp, speakers and Volume connectors.

Malfunctioning BD, Amp. and
Speaker.

Perform SOUND TEST. (See 5.3.1.4)

Faulty connections for the visual
signal connector or the monitor
power connector.

Check the connections for the monitor and
game board connectors.

Broken monitor.

Contact the company from whom the unit
was purchased.

Faulty connection for the visual signal Check the visual signal connector
connector.
connection and make sure it is secured
properly.
Screen adjustment is not appropriate. Make adjustment appropriately. (See
Monitor Manual)

The on-screen image
sways and/or shrinks.

The power source and voltage are no Make sure that the power supply and
correct.
voltage are correct.

Does not accept input
from any switch or
volume.

Faulty connector connections.

Does not accept input
from the PaddleShift.

Faulty connector connections.

Check the connections for the connectors in
the Control Panel and between the Control
Panel and the Cabinet.

Broken Microswitch.

Replace the Microswitch

Check the connection for the I/O Board and
Cabinet connector.
Check the power for the I/O Board.

STEERING (Servomotor) Incomplete power on check.
response is incorrect.

Power on and verify that the power on
check completes properly. (See 3.14)

Deviation of the volume value.

Adjust the volume value in the Test Mode.

Volume gear engagement fault.

Adjust the engagement of the gear. (See
Section 3.18.1.3)

Volume malfunctioning.

Replace the volume. (See 3.18.1.4)

Detached wires.

Check for faulty wire connections around
moving parts.
When replacing wires, secure them so that
they do not touch any moving parts.

BASE SHAKER does not Incorrect volume adjustment.
react.

43

Adjust the volume setting on the VTS
board. (See 5.2)

PROBLEM
No response from Steering
(Servomotor).

CAUSE

COUNTER MEASURES

Failure of power-on checking
procedure.

Reconnect the power and complete a
power-on checking procedure. (See
Section 3.14)

Faulty connector connections.

Check the connections for the connectors
between the Game Board and
Servodriver and between the Servodriver
and the Servomotor.

Thermal element in the Servodriver Occurs when the internal temperature
is operating.
reaches 70°C (158°F) and corrects
automatically when the unit cools.
Momentary overload caused a fuse Contact the company from whom the unit
on the Servodriver to blow.
was purchased.
Steering (Servomotor) is
week in its force feedback.

Aging of the force feedback
mechanism.

Reset in the Test Mode. ( See 5.4.1)

Unsatisfactory Accel and
Brake operation.

Incorrect volume setting.

Adjust the volume value in the Test
Mode. (See 3.18.2.2)

Faulty Volume attachment or
adjust gear alignment.

Adjust the volume attachment and verify
in Test Mode. (See Section 3.18.2.2)

Faulty connector connection.

Check the connections for the Accel and
Brake connectors and the connectors
between the Accel, Brake and Cabinet.

Failure of the volume.

Replace the volume. (See 3.18.2.3)

Start button and Change
View button input does not
work and they do not flash.

Faulty connector connections.

Check the connections for the connectors
between the I/O Board, the Cabinet and
the Control Panel and those inside the
Control Panel.

Start button and Change
View button input works,
but they do not flash.

Unverified settings or operation.

The Start button only flashes when Free
Play is set. Check the operation in Test
Mode.
(See Section 5.4.1)

The lamp is burnt out.

Replace the lamp.

Network play is wrongly set.

Reset correctly. (See Section 3.20.8)

Failure of the network play.

Communication cables are wrongly Reconnect the cables.
(See Section 3.20.8)
connected.
Communication cables are
disconnected.
Damage of communication cables. Reconnect cables correctly. (See Section
3.20.8)
Replace the cables. Contact the company
from whom the unit was purchased.

44

3.20. Game Board

•

Turn off the mains power and remove the power cord before opening the machine.

•

The GAME BOARD should not require any work to be carried out upon it. All
settings and tests can be achieved without access to the GAME BOARD.

•

All work to be carried out by QUALIFIED SERVICE PERSONNEL.

3.20.1.Removing The Game Board Assembly
1.

Turn power off

2.

The lower rear door is located at the back
of the main cabinet underneath the fairing.

3.

Remove 1 truss screw located next to the lower rear door lock

4.

Disconnect the 5 plug breaks on the panel
mount bracket on the right hand side.

5.

Disconnect 2 plug breaks from the panel
mount bracket situated in the roof of the
base box (to the left of the game board).

6.

Uncouple the fan loom from the lower rear door

7.

Disconnect the LAN cable from the game board

45

8.

Disconnect he USB cable from the game board

9.

Remove the M6 bolt holding the game board in place. It is situated on the front edge of the board.

10.

Slowly remove the game board ensuring that no wires are trapped or still connected.

3.20.2.Removing The GD-ROM Drive
1. Before you can remove the GD ROM Drive, you must remove the Game Board Assembly (see 3.20.1).

2. Remove the GD cable and power cable from the GD ROM Drive.
3. Remove the 3 screws fixing the drive to the assembly board.

46

3.20.3.Removing The Game Board
• When returning the game board for replacement or repair, make sure that the
connectors are attached correctly. Incorrect connections can lead to accidents such as
electric shock, short circuits, and/or fire.
• When plugging in connectors, pay close attention to the direction of the connection.
The connectors are designed to be connected in a specific direction. Attempting to plug
in a connector by applying excessive force may damage the connector or its terminal
clasp, possibly resulting in electric shock, short circuits, and/or fire.
1. Before you can remove the GD ROM Drive, you must remove the Game Board Assembly (see 3.20.1).

2. Remove all the all cables connected to the Game Board.
3. Remove the 4 screws fixing the drive to the assembly board.

47

3.20.4.Composition of the Game Board
Once the Chihiro Board has the Key Chip inserted, it is this product's specialized Game Board.
ASSY CASE BOX ORP EXP 843-0011D-02

DIP SW SETTING
Use this product with the DIP SW settings shown in the figure below.

48

3.20.4.1.Replacing The Main Board Battery
• To prevent overheating, explosion, or fire:
• Do not recharge, disassemble, heat, incinerate, or short the battery.
• Do not allow the battery to come into direct contact with metallic objects or
other batteries.
• To preserve or to dispose of the battery, wrap it in tape or other insulating
material.
• Follow local regulations when disposing of the battery.
Improper disposal can damage the environment.

• To avoid risk of malfunction and damage:
• Make sure the positive and negative ends are aligned correctly.
• Use only batteries approved for use with this unit.

• If an error appears indicating that the battery power is very low within the first
year of use, it is usually an indication of a problem or abnormality with something
other than the battery. Be sure to inspect the board that the battery is connected
to.

There is a Media Board Button Battery underneath the Media Board.

•
•

Carefully remove the battery from its holder.
Insert a new battery into the holder with the "+" terminal facing up.

49

3.20.4.2.Replacing The Media Board Battery Pack
Prohibitions and Cautions to Handle the Battery Pack
•
•

Be careful when handling the battery pack.
We bear no responsibility for problems caused by handling clearly contrary to the content of this
manual.
• Do not disassemble the battery pack and the batteries.
• If you should fail to observe this instruction, the internal wires and/or protective
devices may be damaged; as a result the safety system may not function when
discharging and recharging, eventually causing an overheating, fire and
explosion. If you should disassemble the batteries, the generated gases may
harm your throat and the negative plate may overheat and make a fire.
• Do not make an external short circuit of the battery pack and the batteries.
If you should fail to observe this instruction, the batteries may overheat, make a
fire, and explode.
• Do not fire the battery pack and the batteries.
If you should fail to observe this instruction, the batteries may make a fire and
explode.
• Do not leave the battery pack and the batteries nearby the heat source (fire or
heater) or under the intense direct sunlight and flaming sun.
If you should fail to observe this instruction, the batteries may reduce the service
life and in the worst case may overheat, make a fire, and explode.
• Do not leave the battery pack and the batteries in water or seawater. Also do not
apply water or seawater onto the battery pack and the batteries. If you should fail
to observe this instruction, the internal wires and/or protective devices may be
damaged; as a result the safety system may not function when discharging and
recharging, eventually causing an overheating, fire and explosion. Also water
may be electrolyzed into oxygen and hydrogen, and eventually the battery's
sealed section may be corroded and the internal liquid may leak.
• Do not solder on the battery pack's terminals.
If you should fail to observe this instruction, the armour may be heated and
melted or the internal wires may be damaged, eventually causing an overheating,
fire and explosion. Also, when the battery's temperature reaches to 100 Ž or
more, the battery may leak its internal liquid due to destruction of its plastic parts
(gasket, separator, etc.), or may overheat, make a fire, or explode due to internal
short-circuit.
• Do not insert or connect the battery in a reversal polarity.
If you should fail to observe this instruction, the battery may be externally shortcircuited and eventually overheat, make a fire, or explode, depending on the
device you connect with.

50

• Do not tightly seal the battery pack when installing it onto an external device.
• Flammable gas is generated from the battery when its safety mechanism has
functioned. If you should fail to observe the above-described instruction, sparks
from motors, switches, etc. may cause the gas to fire. Therefore, install the
battery pack so that the gas can be quickly released from the external device.
• Do not use the battery pack for the device/usage other than this game system.
If you should fail to observe this instruction, the battery and/or the device may be
damaged due to non-applicable specifications.
• Do not strike a nail in, hammer, step on, or apply any other forms of pressures
and shocks on, the battery.
If you should fail to observe this instruction, the battery may be deformed. As a
result, the battery may burst at its sealed sections to leak the internal liquid, or
may be short-circuited internally to overheat, make a fire, and explode.
• Do not use a battery charger because any battery charger is not usable for this
battery pack.
If you should fail to observe this instruction, the gas may be suddenly generated
in the battery and eventually the battery may overheat, make a fire or explode.
• If the battery in use or in keeping shows an abnormal indication (deformation,
change of colour, bursting of the armour cover, etc.), immediately stop using or
keeping it. If it leaks and smells abnormally, immediately keep it away from fire
and put it in a safety box.
• If the liquid leaks from the battery and gets in your eyes, do not rub your eyes but
immediately wash them with clean water (city water etc.); and consult a medical
doctor for a treatment. If you should fail to observe this instruction, the liquid may
harm your eyes.
• The battery pack armour (a polyvinyl chloride tube) may be damaged or
deformed by external force or heat. When transporting the battery pack or
replacing it with a new one, therefore, be careful not to drop or excessively shock
it. Do not continue to use any damaged or deformed battery pack. If you should
fail to observe this instruction, the battery may overheat, make a fore, or explode.
• The battery pack contains a printed circuit board (PCB) for protective circuitry. It
may be destroyed by the static electricity. When handling or servicing the battery
pack, therefore, take preventive measures against the static electricity.
• If your battery pack has shown destruction of a protective circuitry PCB, do not
continue to use it. If you should fail to observe this instruction, the battery may
overheat, make a fore, or explode.
• When wiring the battery pack to a device, be careful not to apply excessive force
onto the connectors and lead wires. The battery may overheat, make a fire, or
explode if the connectors and lead wires are damaged.
• When discarding the battery pack at a disposal specialist, be sure to cover the
terminals with tape or some other covering and avoid damage when packing.

51

• Do not do away with the used battery packs carelessly because they may
contaminate the environment. Be sure to dispose of the used battery packs in
accordance with the laws/regulations of your country.

If the GD-ROM read time becomes excessively long, it is likely that the Media Board battery pack life if
running low.
No battery pack charger is available.
Follow the procedure to replace the battery pack:
1.
2.
3.
4.

Remove 4 screws from the upper face of the board.
Remove the top cover.
Remove 1 tapping screw and remove the cover battery holder.
Disconnect the connector at the end of the wire coming out of the battery pack. Remove by
pressing the projection on the connector and pulling.
5. Securely connect the new battery pack.
6. Attach the cover battery holder and top cover.
Submit the used battery packs to an industrial waste disposal plant. Thus they must be disposed according
to the local laws and the regulations in your country.

52

3.20.5.Shipping The Game Board
Replacement or repair of the Game Board (Chihiro) for this product should be undertaken
at the appropriate repair centre. Be sure to follow the specifications below when requesting
repairs/sending the board to the repair centre. Not following the specifications may result in
the board not being accepted or in extra charges being made.
•

Put the game board in the carton box as is. Do not carry out any disassembly or part
removal other than that specified.

•

Follow the procedure and instructions regarding direction below when placing the
Game Board in the carton box.

•

When packing the game board with the Media Board attached, do not remove the Key
Chip.

•

When packing the game board with the Media Board detached, be sure to include the
AVIP Cable.

•

When packing, attach the accessory stickers in the specified places on the Game
Board and carton box.

INSTRUCTIONS
1.

Wrap the Chihiro Board in a plastic bag.

2.

Place it on top of the bottom surface cushioning material. Turn the Filter Board to face the side with
the three honeycomb buffers. Packing it in the opposite direction may cause damage to the Filter
Board.

3.

Insert corrugated cardboard into the space between the lateral honeycomb buffers of the bottom
surface cushioning material and stow the AVIP cable inside.

4.

Place the Chihiro Board wrapped in the bottom surface cushioning material into the carton box. Use
the handles on the bottom surface cushioning material.

5.

Place the upper surface cushioning material on top of the Chihiro Board. Be sure to align it in the
right direction, as it will not fit otherwise.

6.

Close the top of the carton box and seal it tightly with adhesive tape.

53

54

3.20.6. Shipping The Media Board
When sending the Media Board for repairs, follow the specifications below and
request repairs or send the Board to your retailer/the repair centre.
Not following the specifications may result in the board not being accepted or in extra
charges being made. Also, mistaken handling can damage or result in loss of parts.
•

Be sure to use the special purpose carton box included with this product.

•

Do not remove the Key Chip. Send the board with the Key Chip attached.

•

Undo the 10 screws holding the Media Board to the Main Board and pack the
Media Board. Do not carry out any disassembly or part removal other than that
specified in this manual.

•

Pack the Media Board in the special purpose carton box as shown in the
explanatory diagram.

•

The packing material in the carton box has a shock absorbing function. Be sure
to use it when packing. Do not bend or fold the material in a direction other than
that shown on the diagram.

•

Do not pack any wires, cables, or screws together with the Board.

•

Be sure to attach the special purpose carton box accessory sticker
"843-ÅÅÅÅB."

55

3.20.7.Shipping The GD-ROM Drive
• When returning the GD-ROM DRIVE for repair or replacement, be sure to
package it in the original card transit box - THERE ARE NO USERSERVICEABLE PARTS INSIDE.
• Ensure the GD-ROM Disk is removed and the GD-ROM Drive Lid is replaced on
the unit, with fixing screw, before packaging. Also, remove the GD-ROM Drive
Bracket and store with the four screws for reuse.
• Failure to return the GD-ROM DRIVE in this manner may invalidate the warranty.

56

3.20.8.Machine Set Up
During linked play, if the test mode is not finished within three minutes on all linked machines, the
NETWORK CHECK cannot be performed, causing a NETWORK ERROR.
First, set up each linked machine to meet the requirements of communication play. If the settings are
incorrect, communication play is not possible.

57

3.20.8.1.Network Play
Up to 4 machines can be linked for network play. Properly connected network cables and correct network
play settings are required for network play.

3.20.8.1.1.Precautions Regarding Network Play Setup
•

Before starting to work, ensure that the Power SW is OFF. Failure to observe this
can cause electric shock or short circuit.

•

Use care so as not to damage wirings. Damaged wiring can cause electric shock
or short circuit.

•

Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.

•

This work should be performed by the site maintenance individual or other skilled
professional. Performing work by non-technical personnel can cause electric shock
hazard.

•

When linking a number of machines, be sure to supply sufficient power for the
corresponding number of machines. Be sure to secure per machine current as
stated in this manual. Failure to observe this can cause a fire and an electric shock
accident.

•

Due to the length of the network cable, the distance in between the machines is
limited. However, to avoid accidents, be sure to secure space in excess of 70 cm
between the machines.

•

To perform work safely and avoid serious accident such as the cabinet's falling
down, do not perform work in places where step-like grade differences, a ditch, or
slope exist.

• To perform work safely, be sure to secure the space corresponding to number of
machines to be linked. Failure to observe this can cause accident.
• To avoid accidents, use a cable cover that will not cause patrons to trip when laying
network cables in areas of heavy foot traffic.
• To prevent accidents and acts of vandalism, cover the network cables with the
strongest cover possible.

• Network play is not possible between game machines with different cabinet types.

When connecting several games machines together, make sure that a sufficient amount of electrical power
is available for each machine. Plan on providing 15A for each machine in 100-120V locations, and 7A in
220-240V locations.

58

3.20.8.1.1.1.Spacing of Game Machines
Leave at least 15 cm of space between game machines when they are positioned facing each other.

Leave at least 70 cm of space between game machines when they are positioned adjacent to each other.

59

3.20.8.1.2.Connecting Network Cables
To enable network play, the hubs inside each of the game machines involved must be connected with
network (LAN) cables. Connect the hub inside one of the machines to the hub in the other machine using
LAN cables. There is no need to connect the other machines to each other in any other way.
Do not connect LAN cables between twin machines when they are not used for network play.
1. Turn off the power and unplug the power cord from the outlet. Place the power cord so as not to
damage it while working.
•

Use extreme care when moving the machine. Avoid using excessive force
when pushing any plastic parts.

•

YOU MUST UNCOUPLE THE PTV FROM THE MAIN BODY BEFORE
MOVING THE MACHINE.

2. Using the illustrations on the previous page as reference, move the machines so that they arranged
into the correct configuration. Leave enough space to perform the rest of the operations in this
procedure.
3. Referring the to diagram below, undo the two screws and use the key to open the door.

Screws

Lock

LAN cable hole

4. Route the LAN cable (part of the Installation Kit ORP-INST-D) through the hole in the door and
attach it to any of the free connections on the hub.
Note: The PTV harnesses also use this hole.
5. Repeat steps 3 and 4 to connect the other end of the LAN cable to the second machine.
6. Replace the door.
7. Once the machines have been linked for network play, line them up. Leave as much space as
possible between the machines.
8. Reconnect the PTV to the Main Assembly. (See 3.10)
9. Secure all leg adjustors on each machine. (See 3.12)
10. Connect the power cord.

60

3.20.8.1.3.Network Play Settings
Each of the linked machines must be set up for network play. If the machines are not set up correctly,
network play will not be possible.

3.20.8.1.3.1.How To Set Up A Machine For Network Play
1. Turn off the power on each machine to be used in network play.
2. Enter Test mode on each machine. (See Section 5.1)
3. Select GAME TEST MODE and press the TEST Button. The machine will enter Game Test mode
and the screen will display the Game Test menu. (See Section 5.4)
4. Select NETWORK SETTINGS from the Game Test menu and press the TEST Button. The Network
Settings screen will appear. Network settings are carried out on this screen.

NETWORK SETTING
LINK NUM 2(2•`4)
GROUP A(A•`Z)
NUMBER 2(1•`4)
-> EXIT

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

5. Set the LINK NUM setting on the Network Settings screen to the number of game machines linked
for network play.
6. Set up the GROUP setting on the Network Settings screen. The GROUP setting is used to divide
the machines linked for network play into groups. For example, a network of 4 machines could be
divided into 2 groups of 2 machines.
7. Set the NUMBER setting on the Network Settings screen so that each machine within a group has
a different number. Make sure that one machine in each group is set to "1".
8. Exit Test mode on each machine. Be sure to choose EXIT from the System Test Menu to exit Test
mode properly.
9. Once each machine has exited Test mode and gone through initialization, it will begin a network
test. During the network test, the monitor will display a network test screen.
10. If there are no problems with network play settings or cable connections, the machine will enter
Advertising mode.
11. If the advertising screen appears after the network test is finished, network settings are complete.
12. The network test should last roughly 20 to 30 seconds. If the network test screen fails to disappear,
the problem is most likely due to one of the following: incorrect settings, an improperly connected
LAN cable, a faulty LAN cable connection, or a severed wire.

61

3.20.8.1.4.General Precautions Regarding Network Play
• When setting up machines for network play, settings such as the game's difficulty
level will be derived from the machine whose "NUMBER" is set to "1". If settings on
machine "1" are changed, the other machines will have their settings changed
accordingly. On machines other than "1", settings derived from machine "1" will not
be displayed on screen and cannot be changed.
• Should a network connection fail during network play, gameplay will be suspended
and the Network Error Screen will be displayed.
• If one of the units attached for network play enters Test Mode, the other unit will
display the same Test Mode Screen.
• Even when units are connected for network play, each seat, each game may be
given different cost settings. Incorrect cost settings may cause budget balancing
problems.
Note that when 2 or more machines are linked together for network play, some functions are different than
for stand-alone machines.
Whenever Test mode is used on a machine linked for network play, all machines connected to the network
will display the network test screen. When patrons are engaged in network play, do not enter Test mode on
any of the machines in the network, even if the machine is not in use.
However, machines whose GROUP setting is different from that of the machine entering Test mode will not
be affected.

62

3.21. Periodic Check and Inspection
The items listed below require periodic check and maintenance to retain the performance of the machine
and ensure safe operation:

•

Be sure to check annually to see if the power cords are damaged. The plug is
securely inserted and that there is no dust in the interior of the machine or between
the socket and the power cord. Using the product in an unclean condition may
cause a fire or electric shock.

• Periodic checks should only be carried out by QUALIFIED SERVICE PERSONNEL.

DESCRIPTION

WHAT TO CHECK

INTERVAL

HANDLE MECHA

Check the V.R. value

Monthly

Check adjust gear engagement

Every 3 months

Greasing of gears

Every 3 months

Check the V.R. value

Monthly

Check adjust gear engagement

Every 3 months

Greasing of gears

Every 3 months

ACCELERATOR & BRAKE

SHIFT LEVER

Check SW

Monthly

Greasing

Every 3 months

Clean screen (do not use water jet)

Weekly

Check adjustment

Monthly

SEAT

Rail greasing

Monthly

GAME BD

Memory Test

Monthly

Game Assignments

Monthly

INTERIOR

Clean (do not use water jet)

Annually

POWER SUPPLY CORD

Check condition

Annually

MONITOR / PROJECTOR

CABINET SURFACE

Clean (do not use water jet)

As required

CONTROL PANEL

Lamp operation

Monthly

Check switch operation

Monthly

Check SW (If Fitted)

Monthly

COIN MECHANISM

63

4.

GAME DESCRIPTION

The following section details the game when it is functioning correctly. If any details are different, there may
be a fault. Identify and eliminate the fault to ensure satisfactory operation.
When power is connected, the fluorescent lamp in the FL box is always on. When in an advertising state,
the screen displays demonstration pictures and ranking data. Sounds are heard from the speakers on the
right and left of the seat. The advertising sounds are not heard if you have set this function to off (disabled).
The start button and the change view button on the control panel are illuminated.

64

4.1.

Basic Controls

Steering Wheel

START and VIEW CHANGE Buttons

Paddle Shifter

Pedals

Insert a coin and press the Start Button to begin a game.
Choose your car, game mode, background music, and other options. View choices with the Steering
Wheel, and enter your selection with the Gas pedal.
During game play with the Steering Wheel, use the Gas pedal to accelerate your car, and the Brake pedal
to stop.
The Gear Shifter can be used to shift up and shift down when using Manual transmission.
You can switch between three different view settings with the View Change Button.

65

4.2.

Game Outline

This is a driving game.
The player controls a car (Ferrari), listening to great music and enjoying roadside scenery in the company
of a gorgeous female passenger, all while racing towards the goal before time is up.
The time limit is extended at each checkpoint.
The game ends when the player runs out of time or reaches the goal.
Each game stage ends with a fork in the road where the player must decide the route using the car during
the race. There are a total of fifteen stages, and five separate goal areas. The left-hand routes lead to less
difficult stages.
A single course consists of 15 stages, with five separate goal areas.
The game has two courses, the OutRun2SP course and the OutRun2 course (from the previous game).
The three single player game modes are OutRun Mode, Heart Attack Mode, and Time Attack Mode.
The game's Versus Mode accommodates play for up to four players.

Route Guide with Stage Names – OutRun2 SP
3A
1A

2A

Bay Area

2B

National Park

Sunny Beach

3B
3C

4A

Lost City

4B

Casino Town

4C

Ice Scape

4D

Jungle

Water Falls
Big Forest
Canyon

5A

Giant Statues

5B

Legend

5C

Floral Village

5D

Milky Way

5E

Skyscrapers

5A

Tulip Garden

5B

Metropolis

5C

Ancient Ruins

5D

Imperial Avenue

5E

Cape Way

Route Guide with Stage Names – OutRun2
3A
1A

2A

Deep Lake

2B

Alpine

Palm Beach

3B
3C

4A

Cloudy Highland

4B

Industrial Complex

4C

Snow Mountain

4D

Ghost Forest

Castle Wall
Coniferous Forest
Desert

66

4.3.

Setup Screen Order And Contents

This section explains the available options and controls for the setup screens.

4.3.1. Versus Mode Entry
If several machines are linked together, inserting
a coin and pressing the Start Button on one
machine will result in the message "Entry has
been closed. Please stand by." to be displayed on
the screen, following which opposing players
have the chance to enter the race on other
machines.

Any linked machines that players can race on display the message, "Waiting for entries." Other players can
join the race by inserting a coin and pressing the Start Button.
Note:
race.

See the later section "Versus Play Setup" for details of game flow after all players have joined the

4.3.1.1.Closing Versus Mode Entry
To close Versus Mode entry, press the View Change Button and the Brake pedal at the same time before
other players join. (Press the Brake pedal while holding down the View Change Button.)
Versus Mode entry time can also be run down to "0" by holding the Start Button, thus closing Versus Mode
entry.
By closing Versus Mode entry in either of the above ways, the Single Player mode will commence, provided
no players have already joined.
Note: See the later section "2. Single Player Setup" for details of game flow after a single player race has
been selected.

67

4.3.2. Single Player Setup
4.3.2.1.(1) Player’s Car Selection

Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection, "Brake Pedal" + "Shift": Colour Change
The player can select one of the following 10 cars:
"F50", "Enzo Ferrari", "360 Spider" , "F40", "Testarossa", "288 GTO", "512 BB", "Dino 246 GTS", "365
GTS/4, Daytona", "250 GTO"

4.3.2.2.Changing the Car Colour

Pressing the Brake pedal displays the available colours for the player's car at the bottom-right of the
screen. A colour can be selected by moving the Gear Shifter up or down. In accordance with the selected
colour, the colour of the car displayed on the screen also changes.

68

4.3.2.3.Transmission Selection

Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection.
After the player has selected a car, they can then choose the type of transmission.
Automatic Transmission:

Shifting up and down gears is performed automatically (the player does not
use the Gear Shifter).

Manual Transmission:

The player shifts up and down gears using the Gear Shifter.

For Manual Transmission, the number of gears depends on the model of the car.
6-Speed: F50, Enzo Ferrari, 360 Spider
5-Speed: F40, Testarossa, 288 GTO, 512 BB, Dino 246 GTS, 365 GTS/4 Daytona, 250 GTO

69

4.3.2.4.Game Mode Selection

Controls:
Steering Wheel: View Choices, View Change Button: OutRun2/OutRun2SP, Gas Pedal: Enter Selection.
The player selects which game mode they will play.
OutRun Mode:

Try to reach the goal with your girlfriend.
Earn points by overtaking enemy or rival cars on your way to the finish line.

Heart Attack Mode:

Try to get as many "HEARTS" as possible by meeting your girlfriend's demands.
Carry out the various requests your girlfriend makes and try to accumulate hearts.

Time Attack Mode:

Drive against the Ghost Car and challenge for the course record.
Compete against the fastest time achieved by another player on the machine (the
ghost car) to set a new record.

Note:

See the section Game Instructions for further details of each mode.

Pressing the View Change Button allows the player to select the course from the previous game, OutRun2.
Pressing the View Change Button again allows the player to select the OutRun2SP course.

70

4.3.2.5.Game Mode Selection – 15 Continuous Course Mode
When the 15-Continuous Course Mode is available, two icons for that mode are added to the game mode
selection screen.
Note:

See the section "Test Mode" for information on how to setup 15-Continuous Course Mode.

Points about the additional 15-Continuous Course Mode:
OutRun 15-Continuous Course Mode:
This allows the player to race 15 consecutive stages in OutRun Mode.
Time Attack 15-Continuous Course Mode:
This allows the player to race 15 consecutive stages in Time Attack Mode.
Note:

See the section "Game Instructions" for details of the 15-Continuous Course.

If the player has insufficient credits to play the 15-Continuous Course Mode, the outstanding required
credits are displayed above the course icons. In this state, it is not possible to select that mode.

71

Pressing the View Change Button enables the selection of courses from the previous game, OutRun2. It is
possible to select a 15-Continuous Course from OutRun2.

4.3.2.6.Settings Selection (Time Attack Mode only)
In Time Attack Mode, the player proceeds to the car settings screen after selecting the game mode.

Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection
The following settings are available:

Note:

Normal:

Emphasis on handling, with a top speed of 293 km/h.

Tuned:

Emphasis on speed, reaching 300 km/h maximum.

The Tuned setting is aimed at experienced players as handling is made more difficult.

72

4.3.2.7.BGM Selection

Controls:
Steering Wheel: View Choices, View Change Button: Music Change, Gas Pedal: Enter Selection, Brake
Pedal + Shift: Sound Balance Change
The in-game background music can be chosen from a total of 14 different tunes.
By selecting the RANDOM icon on the far right, the music will be selected at random.
The list of selectable music can be changed by pressing the View Change Button.
BGM List: First screen

BGM List: Second screen
- SPLASH WAVE -1986- MAGICAL SOUND SHOWER -1986- PASSING BREEZE -1986- Shake the Street -1989- Rush a Difficulty -1989- Who are you -1989- Keep Your Heart -1989-

- SPLASH WAVE
- MAGICAL SOUND SHOWER
- PASSING BREEZE
- Risky Ride
- Shiny World
- Night Flight (Includes lyrics)
- Life was a bore (Includes lyrics)

73

Sound Balance Adjustment
Pressing the Brake pedal brings up the sound balance window at the bottom right of the screen. The sound
balance can be adjusted by moving the Gear Shifter up or down.
Depending on the chosen sound balance, the relative volume of the BGM and engine noise varies.

74

4.3.3. Versus Play Setup
4.3.3.1.Versus Stage Selection

Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection
The player selects which stages the race will contain.
Special:

A course specially designed for versus races.
This course combines stages from both OutRun2SP and OutRun2.

OutRun2SP: The OutRun2SP course.
OutRun2:

The OutRun2 course.

75

4.3.3.2.Versus Stage Selection (15-Continuous Course Mode)
When the 15-Continuous Course Mode is available, two icons for that mode are added to the versus stage
selection screen.
Note:

See the section "Test Mode" for information on how to setup 15-Continuous Course Mode.

Points about the additional 15-Continuous Course Mode:
OutRun2SP 15-Continuous Course Mode:
This allows the player to race 15 consecutive stages in OutRun2SP Mode.
OutRun2 15-Continuous Course Mode:
This allows the player to race 15 consecutive stages in OutRun2 Mode.
Note:

See the "Game Instructions" section for details of the 15-Continuous Course Mode.

If the player has insufficient credits to play the 15-Continuous Course Mode, the outstanding required
credits are displayed above the course icons. In this state, it is not possible to select that mode.

It is only possible to play the 15-Continuous Course Mode if all drivers participating in the race select it.

76

4.3.3.3.Player's Car Selection

Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection, Brake pedal + Shift: Player Only Mode "PO"
Entry, (View Change + Shift: No Handicap "NH" Entry)
As with Single Player mode, there are 10 cars to choose from.
In Versus Play mode, car colours are fixed - Player 1: Red, Player 2: Yellow, Player 3: White or Silver
(depending on the car model), Player 4: Black.
No Handicap Setup
When a player is in 2nd position or below during Versus Play, they are compensated to help them catch the
lead driver more easily.
No Handicap is a mode without this compensation.
Pressing [View Change + Shift] (moving the Gear Shifter while pressing the View Change Button) displays
the "NH" icon on the left edge of the screen.
If all players participating in the race perform this operation, the race will take place in No Handicap mode.
Player Only Setup
In Player Only mode, no cars appear during the race other than the player's own car.
Pressing [Brake Pedal + Shift] (moving the Gear Shifter while pressing the Brake Pedal) displays the "PO"
icon on the left edge of the screen.
If all players participating in the race perform this operation, the race will take place in Player Only mode.

77

4.3.3.4.Transmission Selection
This operation is carried out in the same way as described in the section "2. Single Player Setup".

4.3.3.5.BGM Selection
This operation is carried out in the same way as described in the section "2. Single Player Setup".

4.3.4. Special Controls
Shortcut
During setup, the player can choose to start with the same settings as the previous game by performing the
following operation:
[Brake + View Change + Shift Up (putting the Gear Shifter in the down position while pressing the Brake
Pedal and the View Change Button)].
This combination of controls opens the shortcut window on the screen.

By turning the Steering Wheel to highlight "YES" and selecting it with the Gas pedal, play starts with the
same settings as the previous game.
If "NO" is selected, the window closes and the player is returned to the setup screen.
Note: If the previous game was played in 15-Continuous Course Mode it is not possible to use this
shortcut.

78

4.4.

Game Instructions
4.4.1. Common Features in All Modes
4.4.1.1.Display Breakdown (All Modes)

The time counter is displayed at the top-centre of the screen.
If the time counter reaches zero, the game is over.
Extra time is added when a checkpoint is passed.
When slipstreaming, "Slipstream" is displayed underneath the time counter.
At the top-left of the screen the total time (in Single Player mode), position (in Versus Play mode) and route
map are displayed.
The total time shows how much time has passed since the start of the game (in Single Player
mode).
The position display shows the position the player is currently in, between the start and the finish
line (in Versus Play mode).
The route map shows the route the player has taken up to this point.
(An icon is displayed to the side of this at forks indicating the next stage.)
At the bottom-left of the screen the speed meter and tacho meter are displayed, as well as the shift and
shift-up indicators.
The speed meter shows the player's current speed.
(When slipstreaming, the colour of the number changes to blue.)
The tacho meter shows the speed the engine is currently revving at.
The shift indicator shows the currently engaged gear.
The shift-up indicator lets the player know the correct time to move up a gear.
(It flashes red when it is time to shift up a gear.)
Note:

The shift-up indicator is not displayed if the player has selected Automatic Transmission.

79

4.4.1.2.Game Controls (All Modes)
How to Drift

1)
2)

After letting go of the Gas pedal, immediately press the Brake pedal.
Turn the Steering Wheel hard and fast in the direction of a corner and press the Gas pedal.

OR
When using Manual Transmission, drop down a gear just before a corner and turn the Steering Wheel hard
in the direction of the corner.
Slipstreaming

By driving behind an enemy car or the car of another player, it is possible to pick up a slipstream.
When slipstreaming, the player experiences enhanced acceleration and can drive faster than the car's
specified top speed.
The following changes are seen when slipstreaming:
"Slipstream" appears below the time counter.
The colour of the speed meter display turns blue.
The engine noise becomes slightly louder.

80

4.4.2. Single Player: OutRun Mode
4.4.2.1.Display Breakdown

The score is displayed at the top-right of the screen, underneath this is an animated display of any points
received for passing enemy cars.

4.4.2.2.Game Instructions
Put simply, this is a mode where you enjoy taking a drive with a girl.
Choose either the left or right road when you come to a fork and aim to reach the finish line within the time
limit.
There are different endings depending on which finish line you cross.
Your score goes up each time you overtake a faster enemy car.
Hints for attaining a high score
Among the enemy cars there is a rival car which is marked with the word "RIVAL" above it.
The rival car is fast and difficult to pass, but there is a large point bonus if you do manage to.
The score you get for passing enemy cars varies depending on how you take them.
Try to find the highest scoring method for overtaking.

81

4.4.3. Single Player: Heart Attack Mode
4.4.3.1.Display Breakdown

The number of hearts collected is displayed at the top-right of the screen.
At the bottom-right of the screen, the total number of hearts collected and a girl's silhouette is displayed.
As the total number of hearts collected increases, the girl's silhouette is filled out with colour.

4.4.3.2.Game Instructions
In this mode, you impress a beautiful girl by doing everything she asks.
You must collect hearts which give an indication of how impressed the girl is with you.
You have to carry out the girl's requests in the interval between "START" and "END" being displayed.
You collect hearts in accordance with how well you carry out the various requests your girl asks of you.
The girl rates your performance in the following levels:
AAA, AA, A, B, C, D, E
Hints for picking up a lot of hearts
Crashing or bumping into enemy cars reduces the number of hearts you can get, so drive carefully.
If you continually achieve good ratings you may be given a "Special Request". That's your chance to really
impress her and get a triple-A score!

82

4.4.4. Single Player: Time Attack Mode
4.4.4.1.Display Breakdown

At the top-right of the screen, the lap time for each stage is displayed.
(If the time is faster than the ghost car, it is displayed in green.)
At the bottom-right of the screen, the time for each sector of the stage is displayed.
When each sector is completed, ghost car information is displayed on the centre left and right of the
screen.
On the left is data for the ghost car that took the left-hand road at the fork.
On the right is data for the ghost car that took the right-hand road at the fork.
The data is displayed in the following order:
The ghost car icon (model and colour), and the ghost car driver's name.
Ghost:
The ghost car's sector completion time.
Player:
The player's sector completion time.
Diff:
The time difference between the ghost car and player's completion times.
(In green if the player is faster than the ghost car or red if the player is slower.)
The car's setup and transmission are shown at the bottom-left of the screen.

4.4.4.2.Game Instructions
In this mode you compete against the ghost car's time.
You aim to overtake the ghost car on each course and record your own fastest time to become the ghost
car.
The ghost car represents the fastest recorded time on each stage.
If you drive faster than the ghost car, your player data will be recorded as the ghost car data, and any
subsequent plays of the same stage will operate with your car as the ghost car.

83

If you enter your name on the name entry screen you can also add that to the ghost car data.
Even if you quit the game part way through, if you have recorded a faster time than the ghost car, you will
have the opportunity to enter your name.
Each stage has data for two ghost cars; one which took the left-hand road at the fork and one which took
the right-hand road.
The fifth stage has no fork so there is only data for one ghost car.
The fastest player on each course is saved separately as the top ghost car.
If you enter the fifth stage within 1 second of the fastest player, the top ghost car appears in addition to the
normal ghost car. ("TOP" is shown above the car.)
If you beat the top ghost car, you become the fastest player for that course.
Pressing the Start Button toggles the display of the ghost car on and off.

84

4.4.5. Versus Play
4.4.5.1.Display Breakdown

Opponent data is displayed at the top-right of the screen.
Each player's information is indicated with a face icon, and their current status is shown by the expressions
on the faces and with speech.
The order of the faces changes to reflect the race order.

4.4.5.2.Game Instructions
The starting grid order is determined by the order of entry into the game.
The first player to reach a fork can decide whether the race will continue down the left-hand or right-hand
road.
It is possible to set "No Handicap" mode, which eliminates compensation for trailing drivers, or "Player
Only" mode, where enemy cars are not displayed.
Note: See the previous section "Versus Play Setup" for details.
As soon as one of the competing players passes the finish line, the time counter display shows "Extra
Time".
The game is over for players who do not manage to finish within the "Extra Time" period.

85

4.4.6. 15-Continuous Course Mode
When 15-Continuous Course Mode is enabled, the following game modes are available:
"OutRun 15-Continuous Course Mode" (Single Player)
"Time Attack 15-Continuous Course Mode" (Single Player)
"OutRun2SP 15-Continue Course Mode" (Versus Play)
"OutRun2 15-Continuous Course Mode" (Versus Play)
The 15-Continuous Course Mode differs from the normal game in the following ways:

4.4.6.1.Display Breakdown

The following differences are exhibited in the 15-Continuous Course Mode:
The route map changes to the 15-Continuous Course map.
In Versus Play, the position display is modified.

4.4.6.2.Game Instructions
The 15-Continuous Course is a course combining all 15 stages.
The stages are interconnected in the following order:
1A - 2A - 2B - 3A - 3B - 3C - 4A - 4B - 4C - 4D - 5A - 5B - 5C - 5D - 5E
At the end of each stage, both branches of the left-right fork lead to the same stage that follows.

86

4.4.7. Game Pause
The game can be paused with the following combination of controls (in Single Player mode only):
With the car stopped, press [Brake + View Change + Shift Up (Put the Gear Shifter in the down position
while pressing the Brake Pedal and View Change Button down)]
This combination of controls opens the pause window on the screen.

By turning the Steering Wheel to highlight "YES" and selecting it with the Gas pedal, the game comes to an
end.
If "NO" is selected game play resumes.
(After "NO" has been selected once, it is no longer possible to use the game pause command again.)
The game pause command will not work in the following circumstances:
1)
When the player is in the vicinity of the start area.
2)
When the remaining time is 8 seconds or less.
3)
When the game has already been paused once before, and "NO" was selected.

87

4.5.

Name Entry And Internet Ranking
4.5.1. 1. Name Entry

Controls:
Steering Wheel: View Choices, Gas Pedal: Enter Selection, Brake Pedal: Delete, Start Button: END
(Moving the Gear Shifter up and down selects letters.)
This game has a function that can register all Single Player results with an Internet ranking system.
After finishing a game in Single Player mode, the player enters their name for Internet ranking purposes,
even if they have not achieved a rank on the actual machines they are playing on.
If the player gets into the ranking on the machine they are using, the name they enter will be used in that
machine's advertising demo display.
If the player makes a new ghost car record, their name is displayed with the new ghost car data.

88

4.5.2. Internet Ranking

After the player has entered their name, an Internet ranking password is displayed.
Pressing the View Change Button switches to the game's in-depth data display.
Visit the following URL for Internet ranking registration and listings: http://outrun.jp/
The Internet ranking is calculated separately for the following game modes and courses:
OutRun2SP Courses
OutRun Mode:
Heart Attack Mode:
Time Attack Mode [Normal, AT]:
Time Attack Mode [Normal, MT]:
Time Attack Mode [Tuned, AT]:
Time Attack Mode [Tuned, MT]:

Each course (A - E) + the 15-Continuous Course
Each course (A - E)
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course

OutRun2 Courses
OutRun Mode:
Heart Attack Mode:
Time Attack Mode [Normal, AT]:
Time Attack Mode [Normal, MT]:
Time Attack Mode [Tuned, AT]:
Time Attack Mode [Tuned, MT]:

Each course (A - E) + the 15-Continuous Course
Each course (A - E)
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course
Each course (A - E) + the 15-Continuous Course

89

4.6.

Character Introductions

Three major characters appear in the game.
1. Driver
Name:
Personal Info:

Alberto
Although easy-going on the outside, he's a real go-getter.
He has a very distinguished driving sense. He's also quite rich.

2. OutRun Mode Lady
Name:
Personal Info:

Jennifer
She's a filthy rich 'princess', always selfishly seeking the next thrill. She's involved with
Alberto, his Ferrari a present from her. She has a sharp eye for driving techniques.

3. Heart Attack Lady
Name:
Personal Info:

Clarissa
She's peppy and unmistakably sexy. A driving fan, with a weakness for thrill rides.
She's very demanding, but her sweet character makes her hard to dislike.

90

5.

MAINTENANCE INSTRUCTIONS
5.1.

Explanation of Test and Data Display

Use the switches on the VTS to enter the TEST MODE. This will allow you to carry out post installation and
periodic checks and adjustments. The following section details the function of each of the tests:
• Be very careful about entering TEST MODE. If the machine you wish to test is
linked to other machines, exiting test on your machine will cause a network check
to be carried out. This will disable all other machines linked to it.

ITEM
INSTALLATION
OF THE
MACHINE

DESCRIPTION / REFERENCE
When the machine is installed perform the following checks:

INTERVAL
Monthly

Check to see that each setting is as per the standard settings input at
the time of shipment.
In the INPUT TEST mode, check each switch and VR. Section 5.4.1
In the OUTPUT TEST mode, check each of the lamps. Section 5.4.2
In the MEMORY TEST mode check all of the IC’s on the IC BD.
Section 5.3.1

MEMORY

On the TEST MENU screen choosing the MEMORY TEST allows self
test to be performed. In this test RAM & ROM are tested.

Monthly

PERIODIC
CHECKS

Periodically perform the following

Monthly

MEMORY TEST. Section 5.3.1
Ascertain each setting:
In the INPUT TEST mode, test the control devices. Section 5.4.1
In the OUTPUT TEST mode, check each of the lamps. Section 5.4.2

CONTROL
SYSTEM

In the INPUT TEST mode, check each switch and VR. Section 5.4.1

MONITOR

In the CRT TEST mode, check to ensure the monitor is adjusted
correctly. Section 5.3.1.5

Monthly

Clean screen (switch off machine and remove the plug)

Weekly

MEMORY TEST

Monthly

IC BOARD

Monthly

Adjust or replace each switch and VR.

In the SOUND TEST mode, check the sound related ROMs. 5.3.1.4
DATA CHECK

Check such data as held in the bookkeeping screens, relating to
number and length of plays. Section 5.3.2.6

Monthly

EXTERIOR
MAINTENANCE

Clean surfaces

Monthly

COIN
MECHANISM

Check switch operation (if fitted)

Lubricate seat sliders
Monthly

91

5.2.

VTS Assembly

Do not touch places other than those specified. Touching places not specified could
cause an electric shock or short circuit..

Opening the Coin Chute door will reveal the VTS Assembly shown above. The function of each switch is as
follows.
TEST BUTTON (TEST SW):

Used to enter TEST mode. Also has function during TEST
mode. Refer to the later section detailing TEST mode.

SERVICE BUTTON (SERVICE SW):

Gives credits without registering on the coin counter. Also
used during TEST mode.

VOLUME FRONT:

Adjusts the volume of the left, right and control panel
speakers.

VOLUME REAR:

Adjusts the volume of the woofer behind the seat.

VOLUME BASS SHAKER:

Adjusts the output of the control panel bass shaker.

92

5.3.

System Test Mode

Any settings that are changed by users during TEST MODE are saved upon exiting TEST MODE with the
EXIT command in the SYSTEM MENU. If the unit is powered off prior to exiting, changes to settings will not
take effect.
You may not enter GAME TEST MODE while the unit is reading from or
checking the GD-ROM. If error messages are displayed when exiting TEST
MODE, you should power the unit off and on again.
In the manual for this product, "Media Board" and "DIMM" are one and the
same.
Use with the specified settings. If settings other than those specified are
used, inappropriate operations or malfunction may occur

5.3.1. System Test Menu Mode
System Test Mode can be used to check that the main circuit operations are correct, adjust Monitor colour,
and perform coin/credit settings.
However, this product can only be used with the settings shown below.
SOUND TEST
- OUTPUT TYPE: STEREO
COIN ASSIGNMENTS
- COIN CHUTE TYPE: COMMON
- SERVICE TYPE: COMMON
1. Press the TEST Button after powering on the unit to display the following SYSTEM MENU.

2. Press the SERVICE Button to move the cursor to the desired test item.
3. Move the cursor to the desired item and press the TEST Button to display each test screen.
4. Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test
menus for each game. Refer to "9-3 GAME TEST MODE".
5. When testing is complete, move the cursor to EXIT and press the TEST Button. The game
advertisement screen should be displayed.

93

5.3.1.1.Media Board Test

Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will
erase the game programme data. It may be necessary to reload the data.
Always wait for the test to complete before attempting to exit.

MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the
Chihiro. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the
unit.
Note: The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD.

1. MEDIA BOARD TEST begins immediately upon entering this test mode.
2. If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are functioning
properly.
3. Press the TEST Button to display the following screen.

4. After the test is complete, move the cursor to EXIT and press the TEST Button to return to the
SYSTEM MENU screen.

94

5.3.1.2.System Information
Use SYSTEM INFORMATION to check version and other information for system programmes.
Screens may differ depending on the type of MEDIA BOARD connected to the unit.

Press the TEST Button to return to the SYSTEM MENU screen.
A

REGION
The COUNTRY CODE of the MAIN BOARD.

B

BOOT VERSION, QC FIRM VERSION, SC FIRM VERSION
Version information for the MAIN BOARD system programmes.

C

SERIAL NO.
Serial number of the MAIN BOARD.

D

DIMM BOARD + GDROM
Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM DRIVE connected.

E

MEMORY SIZE
Capacity of DIMM memory installed on the DIMM BOARD.

F

FIRM VERSION
Version information for the DIMM BOARD system programme.

G

SERIAL NO.
Serial number of the DIMM BOARD.

H

FIRM VERSION
Version information for the NETWORK BOARD system programme.

95

5.3.1.3.JVS Test
JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests.
I/O BOARD specs are displayed initially.
Screens may differ depending on the type of I/O BOARD connected to the unit.

1. Use the SERVICE Button to move the cursor to the desired test item.
2. Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen for
the I/O BOARD currently displayed.
3. When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the
TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the
further away the node is from the Chihiro.
4. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

96

Input Test Screen

5. On-screen values change according to the input from switches and the volume.
A) SYSTEM, PLAYER
Values change with input from control panel/other switches.
B) COIN
Increases with input from the COIN SWITCH. The count is cleared when exiting
TEST MODE.
C) ANALOG
Displays analog values from "0000" to "FFFF".
6. Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen.

97

5.3.1.4.Sound Test
Use SOUND TEST to test sound output and to select the stereo/mono/surround setting.

1. Use the SERVICE Button to move the cursor to the desired test item.
2. Press the TEST Button to enter the selected item.
A)

OUTPUT TYPE: STEREO, MONO, SURROUND
Select the sound output from the I/O PANEL audio output interface setting among
STEREO, MONO and SURROUND.

B)

RIGHT/LEFT SPEAKER: ON, OFF
When set to "ON", the test sends a beep to each audio output interface. Only the
word "SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and
when set to "ON", the test sends the same beep to both the left/right audio output
interfaces.
To test surround output, it is necessary to use a separate Audio Amp, and receive
signal from a terminal not in use at the time of shipping.
Note: Not available with this product.

3. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.

98

5.3.1.5.C. R. T. Test
Use the C.R.T. TEST to adjust monitor colours and verify screen size.
COLOUR CHECK Screen
1. Monitor COLOUR CHECK screen is displayed initially.
Each of the colours (red, green and blue) is darkest at the far left and gets progressively
lighter (32 steps) towards the right.
Monitor brightness is set correctly if the white colour bar is black at the left edge and white
at the right edge.
C.R.T. TEST 1/2
C.R.T TEST
PAGE 1/2
RED

GREEN

BLUE

WHITE

PRESS TEST BUTTON TO CONTINUE

2. Press the TEST Button to proceed to the next page.
SIZE CHECK Screen
C.R.T. TEST 2/2

PRESS TEST BUTTON TO EXIT

3. Adjust the CHECK GRID so that the entire GRID is displayed on the screen.
4. Press the TEST Button to return to the SYSTEM MENU screen.

99

5.3.2. System Assignments
Allows system options to be set. Select required setting with SERVICE button, confirm with TEST button.
Default settings are indicated in parentheses.

• CABINET TYPE specifies Control Panel and number of Coin Chutes. The number of players displayed
in BOOKKEEPING varies in accordance with the value displayed here. (1PLAYER)
• ADVERTISE SOUND allows the sound emission to be turned (ON) or OFF during ADVERTISE MODE.
• MONITOR TYPE changes the orientation of the image on the screen (HORIZONTAL)
• SERVICE TYPE sets the functioning of the SERVICE button, should several SERVICE buttons exist.
INDIVIDUAL: Service credit is applied to the machine on which the SERVICE button is pressed.
(COMMON): Service credit is applied to all machines when SERVICE button is pressed.

5.3.2.1.Coin Assignments
Select the coin assignments mode to set the coin
to credit ratios.
This can be any of the pre-set values or can be
done manually.

100

5.3.2.2.Coin/Credit Setting (Coin Chute Common Type)
SETTING
SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15

FUNCTIONING OF COIN CHUTE #1

FUNCTIONING OF COIN CHUTE #2

1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN

1 CREDIT
2 CREDITS
3 CREDIT
4 CREDITS
5 CREDITS
2 CREDITS
5 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
3 CREDITS
3 CREDITS

SETTING #20

3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN

1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
5 CREDITS

SETTING #21
SETTING #22

5 COINS
1 COIN

1 CREDIT
2 CREDITS

SETTING #23

2 COINS
4 COINS
5 COINS
1 COIN

1 CREDIT
2 CREDITS
3 CREDITS
3 CREDITS

SETTING #26

1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN

1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
6 CREDITS

SETTING #27

FREE PLAY

1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
2 COINS
2 COINS
1 COIN
2 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
3 COINS
5 COINS
2 COINS
4 COINS
5 COINS
2 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
FREE PLAY

SETTING #16
SETTING #17
SETTING #18
SETTING #19

SETTING #24
SETTING #25

101

1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
3 CREDITS
1 CREDIT
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
1 CREDIT
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS

5.3.2.3.Coin/Credit Setting (Coin Chute Individual Type)
SETTING
SETTING #1
SETTING #6
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #15
SETTING #17
SETTING #18
SETTING #19

SETTING #21
SETTING #22
SETTING #23
SETTING #25

SETTING #27

FUNCTIONING OF COIN CHUTE #1

1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
1 COIN
2 COINS
1 COIN
2 COINS
3 COINS
4 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
3 COINS
5 COINS
2 COINS
4 COINS
5 COINS
1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
FREE PLAY

102

1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
5 CREDITS
6 CREDITS
1 CREDIT
1 CREDIT
3 CREDITS
1 CREDIT
1 CREDIT
1 CREDIT
2 CREDITS
3 CREDITS
5 CREDITS
1 CREDIT
1 CREDITS
2 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
1 CREDIT
2 CREDITS
3 CREDITS
4 CREDITS
6 CREDITS

5.3.2.4.Manual Setting
Select manual setting to manually set the coin to
credit ratios.
The available combinations are detailed below.

MANUAL SETTING
COIN TO CREDIT

1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
6 COINS
7 COINS
8 COINS
9 COINS

1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT

BONUS ADDER

NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN

COIN CHUTE MULTIPLIER

1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS

103

5.3.2.5.Sequence Setting
Selecting SEQUENCE SETTING allows the number of credits required to start the game to be set. Each
sequence can be set between 1 and 5. Select EXIT to return to the first screen.

104

5.3.2.6. Bookkeeping
Select BOOKKEEPING to display the following three operating data screens.
Press the TEST Button on the BOOKKEEPING 1/3 and BOOKKEEPING 2/3 screens to move to the
second and third (BOOKKEEPING 3/3) screens. Press the TEST Button in the third screen to return to the
Game Test Menu Screen.

COIN1:

The number of coins inserted into Coin Slot 1.

COIN2:

The number of coins inserted into Coin Slot 2.

TOTAL COINS:

The total number of coins inserted into the coin slots.

COIN CREDITS:

The number of credits for the coins inserted.

SERVICE CREDITS:

The number of credits input by the SERVICE Button.

TOTAL CREDITS:

Total credits from coins and the SERVICE Button.

NUMBER OF GAMES:

The total number of games played.

TOTAL TIME:

The amount of time the unit has been in operation.

PLAY TIME:

Total playing time.

AVERAGE PLAY TIME:

Total play time divided by the total number of games played.

Press the TEST Button to move to screen 2/3 of BOOKKEEPING.

105

The number of goals, number of plays, and average time to reach the goal are displayed separately for
each of the courses in OutRun Mode and Heart Attack Mode. Use this data as a rough guide when
adjusting the difficulty setting.
Press the TEST Button to move to screen 3/3 of BOOKKEEPING.

The number of goals, number of plays, and average time to reach the goal are displayed separately for
each of the courses in Time Attack Mode and Versus Mode. Use this data as a rough guide when adjusting
the difficulty setting.
Press the TEST button to return to the Game Test Menu screen.

106

5.3.2.7.Backup Data Clear
Select BACKUP DATA CLEAR to display the following screen, and you can clear the BOOKKEEPING
data, top score ranking data, or coin/credit related data.

Select the data to clear.
CLEAR ALL BACKUP DATA: Initializes all of the data.
CLEAR RANKING & GHOST CAR DATA ONLY: Only initializes the ranking and ghost car data.
CLEAR BOOKKEEP DATA ONLY: Only initializes the BOOKKEEPING data.
Use the SERVICE Button to move the cursor to the item corresponding to the data to clear, then press the
TEST Button. The following confirmation screen is displayed.

To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST
Button. When the data has been cleared, the message "COMPLETED" will be displayed.
Press the TEST Button again to return to the Game Test Menu screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen
without clearing the data.

107

5.3.2.8.ROM BD Test
In this test, Game Board ROM is checked. If GOOD is displayed, it is satisfactory. The IC number, TYPE,
BYTE and WORD refer to the checksum of each unit. Press TEST to exit.

On above screen, IC35 and IC36 (program ROMs) do not display GOOD or BAD. Press TEST Button to
EXIT.

5.3.2.9. Clock Setting
YEAR, MONTH, DAY, HOUR and MINUTE are set for SEGA NAOMI BOARD. Select the desired item with
SERVICE button and press TEST to increase the value. Select EXIT to return to MENU mode.

108

5.4.

Game Test Mode

[IMPORTANT]
When changing the game configuration, changes will not be enabled until the Game Test Mode has
been completed. Be sure to exit the Game Test Mode properly after configuration changes.
Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen as
follows.
Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the
selected item.
NOTE: In Upright cabinet types, the DRIVE BOARD TEST is not necessary and the option will not be
displayed.

After selecting an item, read the explanations below regarding operation.
After the test is complete, move the cursor to EXIT and press the TEST Button to return to the System
Menu screen.

109

5.4.1. Input Test
Select INPUT TEST to display the following screen and check the status of input devices.
This test should be used periodically to check that each input device is functioning correctly.

Test the STEERING, GAS (ACCEL) and BRAKE controls to ensure that they are functioning properly and
that the parameters change smoothly as each input device is operated.
Display N, UP and DOWN using the GEAR POSITION. N displays that there is no control input. Verify that
both UP and DOWN display in sync with the position of the shift knob.
Press the START, CHANGE VIEW, SERVICE and TEST Buttons. If functioning correctly, each indicator will
switch from OFF to ON.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.

110

5.4.2. Output Test
Select OUTPUT TEST to display the following screen and check the status of each lamp.
This test should be used periodically to check that the lamps are functioning correctly.
On this screen the cursor will switch automatically between items, lighting up the respective lamps.

•
•

START BUTTON :
VIEW CHANGE BUTTON:

Lights up the START button.
Lights up the View Change button.

Press the TEST Button to return to the Game Test Menu screen.

111

5.4.3. Drive Board Test
Select DRIVE BOARD TEST to display the following screen and check the status of steering motor.
Use the SERVICE Button to select the desired test item. Press the TEST Button to activate the selected
item.
NOTE: This test will not be displayed in Upright cabinet types.

•
•
•
•
•

STOP MOTOR:
Halts motor activity.
ROLL RIGHT:
Rotates steering wheel completely to the right.
ROLL LEFT:
Rotates steering wheel completely to the left.
CENTRE OF STEER: Steering wheel motor’s centre of control is displayed.
RIGHT:
Moves centre of control position to the right.
LEFT:
Moves centre of control position to the left.
MOTOR POWER:
Sets the steering resistance.
There are four levels to choose from, 100% (strong resistance), 90%,
80%, and 60% (weak resistance). (80% is the default setting)

After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu
screen.

112

5.4.4. Game Assignments
Select GAME ASSIGNMENTS to display the current game settings and make changes.
Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test
Mode.
NOTE: When adjusting network play settings, DIFFICULTY, ADVERTISE SOUND, LANGUAGE,
SPEEDOMETER, and QUICK START items will be decided by the cabinet with LINK_ID "1". Changes
made to the game display or settings during game play do not affect the Game Test Menu settings.

Perform the following settings for each item.
DIFFICULTY:

The game difficulty setting. There are 5 difficulty levels with VERY EASY being
the easiest setting and VERY HARD being the most difficult setting. (Default
Setting: NORMAL)

CABINET:

The game cabinet type setting. Choose from either STANDARD or UPRIGHT.

ADVERTISE SOUND:

The setting to turn the advertising sound ON/OFF.
(Default Setting: ON)

SPEEDOMETER:

The speed display setting. During game play, KILO will be displayed as "km/h",
and MILE as "mph". Choose one of these options. (Default Setting: KILO)

QUICK START:

Choose OFF or ON. The ON setting takes the player directly to the game
selection screen after entering credits into the machine. (Default Setting: OFF)

113

15 COURSE MODE:

This is the 15 Continuous Course Mode setting. The length of time for 1 play is
longer than the normal game mode.
(Default Setting: OFF)
When this is set to OFF, players cannot play the 15 Continuous Course Modes.
When this is set to ON CHARGE, players can play the 15 Continuous Course
Modes. You should update the additional credit settings in GAME COST
SETTING under COIN ASSIGNMENTS in System Test Mode.
When this is set to ON FREE, players can play the 15 Continuous Course Modes
without any additional credits.

TITLE TYPE:

This is the setting for the type of title screen. There are two types provided for the
title screen: the Stars and Stripes or clouds. (Default Setting: AUTO)
When this is set to AUTO, the type of title screen is determined by the REGION
setting on the main board.
For JAPAN and USA, the Stars and Stripes are selected, and for EXPORT, the
clouds are selected.
When this is set to AMERICA, the Stars and Stripes are selected, and when this
is CLOUD, the clouds are selected.

LINK_ID:

The setting which determines the Player Number of each cabinet. It assigns
unique numbers for cabinets in a single group. Do not assign two or more
cabinets the same number. For network play, it is necessary to complete the
LINK_ID, TOTAL MACHINE, and GROUP settings for each cabinet.
(Default Setting: 1, Maximum: 4)

TOTAL MACHINE:

The number of network connected game cabinets. (Sets the number of competing
cabinets in Versus Mode.) Setting this to "1" limits possible play modes to Single
Player mode only.
(Default Setting: 1, Maximum: 4)

GROUP:

Used for dividing networked cabinets into groups. For example, to split up a group
of four networked machines into two groups of two cabinets, set two cabinets to
"1" and the other two cabinets to "2". Generally, setting all cabinets to "1" is
recommended.

After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu
screen.

114

Network Versus Mode Cabinet Settings
Cases for four cabinets (A, B, C, and D) connected via network cable.
4-Cabinet Versus
CABINET
LINK_ID
TOTAL MACHINE
GROUP
Status

A
1
4
1
Four cabinets can compete.

B
2
4
1

3-Cabinet Versus
CABINET
LINK_ID
TOTAL MACHINE
GROUP
Status

A
1
1
1
Single play only.

B
C
1
2
3
3
2
2
Three cabinets can compete.

2-Cabinet Versus
CABINET
LINK_ID
TOTAL MACHINE
GROUP
Status

A
1
2
1
Two cabinets can compete.

B
2
2
1

115

C
3
4
1

D
4
4
1

D
3
3
2

C
D
1
2
2
2
2
2
Two cabinets can compete.

6.

DESIGN RELATED PARTS

ITEM
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

PART NO,
422-0932DUK
ORP-0510UK
ORP-0511UK
ORP-0512UK
ORP-1011UK
ORP-1012UK
ORP-1013UK
ORP-1603-BUK
ORP-2027-BUK
ORP-2027-CUK
ORP-2031-AUK
ORP-2031-BUK
ORP-2031-CUK
ORP-2031-DUK
ORP-2031-EUK
ORP-2031-FUK
ORP-2031-GUK
ORP-2365-AUK
ORP-2365-BUK
ORP-2366UK
ORP-2367UK
ORP-2369UK

DESCRIPTION
PLAY INSTR SH ORP DX MULTI
BILLBOARD PLATE ORP
STICKER BILLBOARD F LOWER
POP PANEL ORP DX
STICKER PTV SIDE L
STICKER PTV SIDE R
STICKER WEB RANKING
STICKER SEAT BACK
METER PANEL A
METER PANEL B
STICKER CABI MID BASE BOX L
STICKER CABI MID BASE BOX R
STICKER CABI REAR BASE BOX L
STICKER CABI REAR BASE BOX R
STICKER CABI UPPER L
STICKER CABI UPPER R
STICKER CABI UPPER R DOOR
REAR LIGHT TOP
REAR LIGHT BASE
STICKER TAIL LIGHT CLUSTER
NUMBER PLATE
STICKER REAR FAIRING LOWER

116

7.

PARTS LIST
7.1.

Assembly Structure

ORP BOM STRUCTURE
ORP-0000UK
TOP ASSY OUTRUN SPECIAL TOURS DX

ORP-1000UK
ASSY PTV

NCR-0600UK
ASSY FRONT PANEL

ORP-2000UK
ASSY MAIN CABI

ORP-2050UK
ASSY FRONT CABI

ORP-2070UK
ASSY AC UNIT
FRI-2550
ASSY HANDLE MECHA

ORP-2350UK
ASSY REAR CABI

FRI-2600
ASSY PADDLE SHIFT TWIN

ORP-3020UK
ASSY BASE BOX

ORP-2260UK
FLOOR CENTRE ASSY

ORP-2027UK
CONTROL PANEL COVER R

SPG-2027-AUK
CTRL PNL COVER R BLANK UK

ORP-4100UK
ASSY AMP BD

ORP-4000UK
ASSY MAIN BD

ORP-2028UK
ASSY BULK BOARD COVER

SPG-2028UK
BULK BOARD COVER UK

ORP-4200UK
ASSY ELEC BD

ORP-6001UK
ASSY CABLE RUN

SPG-2030-AUK
CONPANE SIDE COVER R BLANK UK

ORP-2400UK
ASSY SEAT

ORP-2080UK
ASSY CTRL PANEL COVER F

ORP-3000UK
ASSY FRAME BASE
ORP-INST-D
ASSY INSTALLATION KIT ORP DX

ORP-0500UK
ASSY BILLBOARD
ORP-3100UK
ASSY COIN CHUTE TOWER

117

SPG-2054-AUK
CTRL PANEL COVER F UK

7.2.
ITEM

ORP-0000UK TOP ASSY OUTRUN SPECIAL TOURS DX

PART NO.

QTY

DESCRIPTION

3
4
7
12
13
17

ORP-1000UK
ORP-2000UK
440-WS0220UK
421-7987-ORP-D
421-7988-91UK
421-7020UK

1
1
2
1
2
4

ASSY PTV
ASSY MAIN CABI
WARNING STICKER TRAP HAZARD
STICKER ELEC SPEC ORP DX
STICKER SERIAL NUMBER UK
STICKER CAUTION FORK

21

440-CS0221UK

2

CAUTION STICKER KEEP OUT

26
27
29
30
31
32
101
102
104
401

PK0366
PK0253
PK0367
PK0368
SGM-4430
SGM-4040
LB1046
LB1102
LB1110
ORP-INST-D

1
1
1
1
1
1
1
1
1
1

SLEEVE PTV ORP DX
PALLET PTV NCR DX
SLEEVE ORP DX
PALLET ORP DX
POLY COVER 2000X1400X1700
POLY COVER 950X1350X1800
LABEL TESTED FOR ELEC. SAFETY
STICKER DANGEROUS VOLTAGE
STICKER 5MINS WAIT TURNOFF/ON
ASSY INSTALLATION KIT ORP DX

118

COMPONENT REF.

BEHIND SEAT
NEXT TO AC INLET
(3)-2,(4)-2
REAR CORNERS OF
MAIN CABINET

SIDE DOOR
BY AC INLET SWITCH

7.3.

ITEM
4
5
6
8
9
10
12
101
202
203
204
205
206
207
208
301

ORP-1000UK ASSY PTV

PART NO.
NCR-0600UK
DYN-0501
DYN-0502
SPX-0532UK
SPX-0533UK
ORP-1012UK
ORP-1013UK
200-5788-31
000-P00516-W
000-T00520-0B
000-P00410-W
000-T00525-0B
068-552016-0B
050-F00400
000-F00412
ORP-60048UK

QTY

DESCRIPTION

1
1
1
1
2
1
1
1
4
4
1
6
6
1
4
1

ASSY FRONT PANEL
PANEL MOUNT BRKT L
PANEL MOUNT BRKT R
PROTECT SCREEN PTV
RETAINING BRKT HORIZ PTV
STICKER PTV SIDE R
STICKER WEB RANKING
PROJECTION DSPL T 50TYPE 31K
M5X16 MSCR PAN W/FS PAS
M5X20 MSCR TH BLK
M4X10 MSCR PAN W/FS PAS
M5X25 MSCR TH BLK
M5 WSHR 20OD FLT BLK
M4 NUT FLG SER PAS
M4X12 MSCR CSK PAS
WH PTV EARTH LINK

119

COMPONENT REF.

(101)-1
(8)-2
(2)-1
(5)-2,(6)-2
(2)-4
EARTH-2
(2)-2,(4)-4
(2)-2,(4)-4
EARTH-1
(2)-4

7.4.

ITEM

NCR-0600UK ASSY FRONT PANEL

PART NO.

QTY

DESCRIPTION

1

NCR-0601UK

1

FRONT PANEL

2

EZT-0603

2

SIDE BRKT

3

EZT-0604

1

BRKT UPPER

4
201
202

EZT-0605

1

BRKT LOWER

068-552016
050-F00500

12
12

M5 WSHR 20OD FLT PAS
M5 NUT FLG SER PAS

120

COMPONENT REF.

(2)-6,(3)-3,(4)-3
(2)-6,(3)-3,(4)-3

7.5.
ITEM
1
2
3
4
5
9
11
12
58
213
219
232
238
242
243
244
245
246
247
248

ORP-2000UK ASSY MAIN CABI

PART NO.
ORP-2050UK
ORP-2350UK
ORP-3020UK
ORP-4100UK
ORP-4200UK
ORP-2400UK
RAL-2007
RAL-2008
ORP-3000UK
030-000820-S
060-F00800
030-000820-SB
068-852216-0B
000-T00440-0B
068-441616
030-000830-S
050-F00600
060-F00600
030-000630-S
030-000620-S

QTY
1
1
1
1
1
1
1
1
1
8
14
5
5
1
1
6
2
9
6
1

DESCRIPTION
ASSY FRONT CABI
ASSY REAR CABI
ASSY BASE BOX
ASSY AMP BD
ASSY ELEC BD
ASSY SEAT
RUBBER HOLDER R TWIN
RUBBER HOLDER L TWIN
ASSY FRAME BASE
M8X20 BLT W/S PAS
M8 WSHR FORM A FLT PAS
M8X20 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M4X40 MSCR TH BLK
M4 WSHR 16OD FLT PAS
M8X30 BLT W/S PAS
M6 NUT FLG SER PAS
M6 WSHR FORM A FLT PAS
M6X30 BLT W/S PAS
M6X20 BLT W/S PAS

121

COMPONENT REF.

MOVE TO 2050
(9)-1
(9)-1
(3)-8
(1)-6,(3)-8
(9)-5
(9)-5
(4)-1
(4)-1
(1)-6
(1)-2
(1)-2,(2)-6,(5)-1
(2)-6
(5)-1

7.6.
ITEM

ORP-2050UK ASSY FRONT CABI

PART NO.

QTY

DESCRIPTION

1
4
5
8
9
10
11
12
13
15
16
29
30
31
32
33
34
35
36
37
38
39

ORP-2051UK
ORP-2070UK
ORP-2054UK
FRI-1203
FRI-2550
FRI-2600
SPG-2001
FRI-2002
SPG-2039
FRI-2055
DYN-1270
ORP-2019UK
ORP-2031-EUK
ORP-2031-FUK
ORP-2031-AUK
ORP-2031-BUK
ORP-2031-CUK
ORP-2031-DUK
ORP-2026UK
ORP-2027UK
ORP-2028UK
SPG-2029-A-YE

1
1
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1

COCKPIT CABI
ASSY AC UNIT
CONTROL PANEL BRKT
HANDLE COLLAR
ASSY HANDLE MECHA
ASSY PADDLE SHIFT TWIN
STEERING WHEEL
EMBLEM
SPACER RING
BOSS COVER
STOPPER KEY
COVER KNEE
STICKER CABI UPPER L
STICKER CABI UPPER R
STICKER CABI MID BASE BOX L
STICKER CABI MID BASE BOX R
STICKER CABI REAR BASE BOX L
STICKER CABI REAR BASE BOX R
BULK BOARD BRKT
CONTROL PANEL COVER R
ASSY BULK BOARD COVER
CONPANE SIDE COVER L BLANK YELLOW

40
*1
41
42
43
44
45
46
47
50
51
52
53
54
55
56
58
59
60
61
69
70

SPG-2030-AUK
SPG-2030-A-YE
SPG-2031-A-YE
ORP-2055UK
ORP-2056UK
ORP-2057UK
ORP-2035UK
ORP-2036UK
ORP-2037UK
ORP-2031-GUK
ORP-2058UK
ORP-2059UK
ORP-2060UK
ORP-2061UK
ORP-2062UK
ORP-2063UK
ORP-2065UK
ORP-2066UK
ORP-2067UK
ORP-2068UK
ORP-2080UK
ORT-4552UK

1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1
2
1
1
1
1
1

CONPANE SIDE COVER R BLANK UK
CONPANE SIDE COVER R BLANK YELLOW
BONNET COVER BLANK YELLOW
JOINT PLATE REAR
JOINT PLATE FRONT L
JOINT PLATE FRONT R
LENS FLASH
HOLDER PIN
METER LAMP BRKT
STICKER CABI UPPER R DOOR
COVER COCKPIT LOWER L
COVER COCKPIT LOWER R
BONNET BRKT L
BONNET BRKT R
FOOTWELL BRKT R
PLATE INSTR
SPEAKER MTG BRKT
COIN TOWER CABI PLATE
HUB HOLDER PLATE
CONTROL PANEL SUPP L
ASSY CTRL PANEL COVER F
HUB HOLDER BRKT

71

CFB-4002UK

1

OUTLET BRKT

122

COMPONENT REF.

REF FRI-1202UK

(11)-1
(9)-1

REF FRI-1201-02
FERRARI LOGO ON
SIDE?

SPG-2035
SPG-2036
LAMP?

MAGNETIC ~ REVERT
BACK

Contd.

ITEM

PART NO.

QTY

DESCRIPTION

73
102
103
104

DP-1167UK
280-A01200-A
280-A02000-A
280-A02048-PM

1
4
1
2

106
108
109
110
111
201
203
206
207
208
209
210
212
219
226
230

580027
601-11071-IS
601-6851UK
220-5575UK
253-5460-01
000-P00412-W
000-T00412-0C
000-P00320-W
000-T00412-0B
000-F00410
068-441616-0C
030-000620-S
060-F00600
060-F00800
000-P00512-W
020-000820

2
1
1
1
3
8
23
4
18
2
7
5
15
6
2
1

TNG LKG UK
ROUTER TWIST D12 ADH
ROUTER TWIST D20 ADH
ROUTER TWIST D20 SO4.8 PAN
LG
SPEAKER-ELIPTICAL-8OHMS 15W
SW HUB PCI FX-08IS
USA MAINS SOCKET CN06442
LOCK
AIR VENT BLACK
M4X12 MSCR PAN W/FS PAS
M4X12 MSCR TH CRM
M3X20 MSCR PAN W/FS PAS
M4X12 MSCR TH BLK
M4X10 MSCR CSK PAS
M4 WSHR 16OD FLT CRM
M6X20 BLT W/S PAS
M6 WSHR FORM A FLT PAS
M8 WSHR FORM A FLT PAS
M5X12 MSCR PAN W/FS PAS
M8X20 BLT PAS

232
233
234
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254

060-S00800
050-U00800
FAS-200013
050-F00400
000-T00408-0B
028-A00410-P
050-F00400
012-P03512-F
000-T00440-0B
030-000630-S
030-000820-S
000-T00530-0B
030-000820-SB
030-000830-SB
000-T00512-0B
000-F00416
068-441616
000-F00420
000-P00420-W
030-000650

5
4
4
6
8
1
2
16
6
13
2
15
8
4
4
2
2
2
10
1

M8 WSHR SPR PAS
M8 NUT NYLOK PAS
M4X16 SKT CAP CRM
M4 NUT FLG SER PAS
M4X8 MSCR TH BLK
M4X10 GSCR SKT CUP P
M4 NUT FLG SER PAS
N6X1/2" S/TAP FLG PAS
M4X40 MSCR TH BLK
M6X30 BLT W/S PAS
M8X20 BLT W/S PAS
M5X30 MSCR TH BLK
M8X20 BLT W/S BLK
M8X20 BLT W/S BLK
M5X12 MSCR TH BLK
M4X16 MSCR CSK
M4 WSHR 16OD FLT PAS
M4X20 MSCR CSK
M4X20 MSCR PAN W/FS PAS
M6X50 BLT PAS

123

COMPONENT REF.
(110)-1

(59)-2
(71)-1

(106)-8
(39)-6,(40)-11,(41)-6
(47)-4
(37)-9,(38)-4,(56)-3,(69)-2
(38)-2
(39)-2,(40)-5
(5)-2,(36)-3
(36)-3,(51)-2,(52)-2,(55)-4,(59)-4
(9)-6
(47)-2
(11)-1 (USE ANAEROBIC
RETAINER)
(9)-4,(11)-1
(9)-4
(12)-4
(45)-2,(46)-2,EARTHS - 2
(15)-8
(10)-1
(70)-2
(60)-4,(61)-10,(71)-2
(1)-6 (DOORS)
(5)-2,(51)-2,(52)-2,(55)-3,(59)-4
(9)-2
(4)-4,(29)-3,(51)-4,(52)-4
(42)-4,(43)-2,(44)-2
(42)-4
(43)-2,(44)-2
(45)-2
(45)-2
(46)-2
(53)-3,(54)-3,(58)-4
(55)-1

Contd.

ITEM
255
256
257
258
301
302
303
304
305
306
307
308
309
310
312

PART NO.
000-T00616-0B
060-F00600-0B
060-F00400-0B
000-T00420-0B
ORP-60012UK
ORP-60013UK
ORP-60014UK
ORP-60027UK
ORP-60029UK
ORP-60030UK
ORP-60034UK
ORP-60035UK
ORP-60041UK
ORP-60045UK
ORP-60049UK

QTY
2
2
9
12
1
1
1
1
1
2
1
1
1
1
1

DESCRIPTION
M6X16 MSCR TH BLK
M6 WSHR FORM A FLT BLK
M4 WSHR FORM A FLT BLK
M4X20 MSCR TH BLK
WH HANDLE EXT
WH VTS EXT
WH BUTTON ASSY EXT
WH AUDIO VOLUME EXT
WH AMP SPKRS B
WH AMP SPKRS C
WH FL LAMP 240V
WH FL 240 EXT
WH XFMR EXT
WH CONN BRD EXT A
WH MULTI EARTH

124

COMPONENT REF.
(56)-2
(56)-2
(1)-6,(56)-3
(110)-4x3

7.7.
ITEM

ORP-2070UK ASSY AC UNIT

PART NO.

QTY

DESCRIPTION
AC BRKT UK
FILTER EMI 10A ARCOTRONICS
EUROSOCKET FUSED 1OA
250Vac
SWITCH ROCKER DPST 10A
250Vac
FUSE 5X20 CERAMIC SB 5000mA
HEAT SHRINK SLEEVING 50.8DIA

1
101
102

ORP-2071UK
EP1379
EP1302

1
1
1

103

EP1303

1

104
105

514-5078-5000
310-5029-D508

106

421-6595-5000-T

2

STICKER FUSE 5000mA TYPE T

107
201
202
203
204
301
302

LB1096
060-S00300
060-F00300
000-P00310
050-F00400
ORP-60033UK
600-9100-44K

1
4
4
4
3
1
1

STICKER PROTECTIVE EARTH
M3 WSHR SPR PAS
M3 WSHR FORM A FLT PAS
M3X10 MSCR PAN PAS
M4 NUT FLG SER PAS
WH AC OUT PRIMARY
WIRE HARN EARTH 1000mm
M4/M4 K

1
0.05

125

COMPONENT REF.

OVER ITEM 102(50MM OVER
SOCKET)
NEXT TO IEC INLET + FUSE
HOLDER
NEXT TO EARTH STUD
(101)-4
(101)-4
(101)-4
(INSIDE EARTH)-2,(OUTSIDE)-1
FROM FILTER TO XFMR
AC BRKT TO NCR-1020

7.8.
ITEM
1
*1
2
3
201
202
203

ORP-2027UK CONTROL PANEL COVER R

PART NO.

QTY

SPG-2027-AUK
SPG-2027-A-BL
ORP-2027-BUK
ORP-2027-CUK
008-T00412-0C
050-F00400
060-F00400

1
1
1
1
4
4
4

DESCRIPTION
CTRL PNL COVER R BLANK UK
CTRL PNL COVER R BLANK BLACK
METER PANEL A
METER PANEL B
M4X12 TMP PRF CRM
M4 NUT FLG SER PAS
M4 WSHR FORM A FLT PAS

126

COMPONENT REF.

(2,3)-4
(2,3)-4
(2,3)-4

7.9.
ITEM
1
*1
*2
4
201
202
203
204

ORP-2028UK ASSY BULK BOARD COVER

PART NO.

QTY

SPG-2028UK
SPG-2028
SPG-2028-BUK
ORT-2100
008-T00412-0B
000-T00412-0C
050-U00400
060-F00400

1
1
1
1
4
4
4
4

DESCRIPTION
BULK BOARD COVER UK
BULK BOARD COVER
PLATE MTG BUTTON PLATE
ASSY SW PLATE
M4X12 TMP PRF TH BLK
M4X12 MSCR TH CRM
M4 NUT NYLOK PAS
M4 WSHR FORM A FLT PAS

127

COMPONENT REF.
machine

(2)-2,(3)-2
(4)-4
(2)-2,(3)-2
(2)-2,(3)-2

7.10. ORP-2080UK ASSY CTRL PANEL COVER F
ITEM
1
*1
2
3
201
202

PART NO.

QTY

SPG-2054-AUK
SPG-2054-BL
ORP-2064UK
ORP-2081UK
050-F00400
068-441616

1
1
1
2
4
4

DESCRIPTION
CTRL PANEL COVER F UK
CTRL PANEL COVER F BLACK
BOX REAR CRTL PNL COVER
SPACER BOX REAR
M4 NUT FLG SER PAS
M4 WSHR 16OD FLT PAS

128

COMPONENT REF.

BETWEEN (1)&(2)

7.11. ORP-2350UK ASSY REAR CABI
ITEM

PART NO.

QTY
1
1
1
1
2
1
2
1
1
2
4
4
1
1
2
1
1

ASSY CABI REAR
REAR FAIRING
BRKT SUPT NUM PL
BRKT MTG LED STRIP
BRKT MTG TAILPIPE
LED BRAKE LIGHT
TAILPIPE EXHAUST
STICKER TAIL LIGHT CLUSTER
NUMBER PLATE
BRKT BULB MTG
REAR LIGHT TOP
REAR LIGHT BASE
STICKER REAR FAIRING LOWER
BRKT CONN PNL MOUNT
BRKT REINFORCE
SW REGU LCA30S-12
ASSY BRAKE LIGHTCONT

103
104

ORP-2351UK
ORP-2032UK
ORP-2353UK
ORP-2354UK
ORP-2355UK
ORP-2363UK
ORP-2364UK
ORP-2366UK
ORP-2367UK
ORP-2368UK
ORP-2365-AUK
ORP-2365-BUK
ORP-2369UK
ORP-2370UK
ORP-2371UK
400-5421-03012
ORP-A838001UK
220-5575UK
ORP-2372UK

2
2

201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216

000-T00512-OC
000-T00630-0B
000-T00540-0C
008-T00625-0C
000-T00620-0C
000-P00612-W
000-P00408-W
008-T00408-0C
000-P00420-W
008-T00420-0B
000-P00412-W
030-000620-S
060-F00600-0B
060-F00600
050-F00600
068-652516

4
3
2
3
6
8
1
2
6
8
4
4
3
1
2
2

LOCK
CAM CRKD 9 L34 BATON 690ZB34
M5X12 MSCR POSI TH CRM
M6X30 MSCR TH BLK
M5X40 MSCR TH CRM
M6X25 TMP PRF TH CRM
M6X20 MSCR TH CRM
M6X12 MSCR PAN W/FS PAS
M4X8 MSCR PAN W/FS PAS
M4X8 TMP PRF TH CRM
M4X20 MSCR PAN W/FS PAS
M4X20 TMP PRF TH BLK
M4X12 MSCR PAN W/FS PAS
M6X20 BLT W/S PAS
M6 WSHR FORM A FLT BLK
M6 WSHR FORM A FLT PAS
M6 NUT FLG SER PAS
M6 WSHR 25OD FLT PAS

1
2
3
4
5
6
7
9
10
11
12
13
14
15
16
101
102

DESCRIPTION

129

COMPONENT REF.

?(2)-4
(2)-3
(2)-2
(2)-3
(2)-6
(3)-2,(5)-6
(6)-1
(10)-2
(11)-6
(12,13)-8
(15)-4
(16)-4
(2)-3
(2)-1
(4)-2
(4)-2

Contd.

ITEM
217
218
219
220
301
302
303
304

PART NO.
068-441616-0C
050-U00400
060-F00400
012-P00325
ORP-60037UK
ORP-60038UK
ORP-60039UK
ORP-60051UK

QTY
2
8
8
8
1
1
1
1

DESCRIPTION
M4 WSHR 16OD FLT CRM
M4 NUT NYLOK PAS
M4 WSHR FORM A FLT PAS
N4X1" S/TAP PAN PAS
WH BRAKE LIGHTS A
WH BRAKE LIGHTS POWER
WH BRAKE LIGHTS B
WH BRAKE LAMPS

130

COMPONENT REF.
(10)-2
(12,13)-8
(12,13)-8
(101)-4,(102)-4

7.12. ORP-3020UK ASSY BASE BOX
ITEM
1
2
3
8
9
10
101
102
103
104
105
201
202
203
204
205
206
207
208
209
301
302
303
304

PART NO.
ORP-3021UK
ORP-2260UK
ORP-4000UK
DP-1167UK
ORP-3022UK
FN1012
220-5575UK
260-0011-02
OS1195
280-A02048-PM
280-A01248-PM
000-T00616-0B
012-HB0512
060-F00500
050-F00400
000-T00430-0B
068-441616-0B
030-000620-S
068-652516
008-T00430-0B
600-7141-250
600-7009-3000UK
ORP-6001UK
600-7269-0200

QTY
1
1
1
1
1
1
1
1
4
3
2
4
4
4
3
2
2
1
1
1
1
1
1
1

DESCRIPTION
BASE BOX
FLOOR CENTRE ASSY
ASSY MAIN BD
TNG LKG UK
PNL MOUNT BRKT
MESH GUARD METAL 120mm FAN
LOCK
AXIAL FLOW FAN AC100V 50-60Hz
RIVET SNAP MOSS SR1811
ROUTER TWIST D20 SO4.8 PAN LG
ROUTER TWIST D12 SO4.8 PAN MED
M6X16 MSCR TH BLK
N10X1/2" S/TAP HEX B PAS
M5 WSHR FORM A FLT PAS
M4 NUT FLG SER PAS
M4X30 MSCR TH BLK
M4 WSHR 16OD FLT BLK
M6X20 BLT W/S PAS
M6 WSHR 25OD FLT PAS
M4X30 TMP PRF TH BLK
CABLE JVS TYPE A-B 250CM
ASSY RGB CA D-SUB 15P 3000MM
ASSY CABLE RUN
ASSY LAN CABLE 0200CM

131

COMPONENT REF.
INC . DOOR + HINGE

(101)-1
(102)-1
AIRFLOW OUT
(10)-4
(1)-3
(1)-2
(2)-4
(102)-4
(102)-4
(9)-2,EARTH
(1)-2
(1)-2
(3)-1
(3)-1
LOCK
?
long enough?

7.13. ORP-2260UK FLOOR CENTRE ASSY
ITEM
1
2
4
5
6
7
201
202
203
301

PART NO.
ORP-2261UK
SPG-2200
SPG-2222UK
SPG-2223UK
SPG-2224UK
FRI-2201
068-852216-0B
030-000820-SB
050-U00800
ORP-60011UK

QTY

DESCRIPTION

1
1
1
1
1
1
8
4
4
1

FLOOR CENTRE
ASSY ACCEL & BRAKE
ANTI FINGER TRAP PLATE LEFT
ANTI FINGER TRAP PLATE RIGHT
PEDAL GASKET
FOOT REST FRI
M8 WSHR 22OD FLT BLK
M8X20 BLT W/S BLK
M8 NUT NYLOK PAS
WH BRAKE ACC EXT

132

COMPONENT REF.

UNDER (2)-1
(2)-4,(7)-4
(2)-4
(7)-4

7.14. ORP-4000UK ASSY MAIN BD
ITEM
1
2
4
5
6
7
101
106
107
201
203
307
308
309
310
311
312
313
314

PART NO.

QTY

DESCRIPTION

ORP-4001UK
843-0011D-02
105-5435
LB1111
610-0617
610-0652-0011
400-5443-01
280-A00964-WX
LB1101
000-P00416-W
012-P00410-F
600-7247-500
600-7159-039
HDT-60100UK
ORP-60006UK
ORP-60016UK
ORP-60020UK
ORP-60021UK
ORP-60050UK

1
1
1
1
1
1
1
6
1
11
4
1
1
1
1
1
1
1
1

MAIN BD BASE
ASSY CASE BOX ORP EXP
GD DRIVE BRKT STD
STICKER PLEASE RECYCLE
GD-ROM DRIVE UNIT NAOMI
GD SOFT ORP
SW REGU FOR CHIHIRO VA
ROUTER TWIST D09 SO6.4 WOOD X
STICKER WARNING BATTERY
M4X16 MSCR PAN W/FS PAS
N8X3/8" S/TAP FLG PAS
CABLE SCSI ST-L TYPE2 500MM
WIRE HARN JVS PWR 039CM
WH POWER GD ROM
WH MIDI B
WH AUDIO
WH I/O BD PWER EXT B
WH SWITCH MODE
WH BLC SIGNAL

133

COMPONENT REF.

SHIP BOX WITH MACHINE

size?
GAME BD
(2)-4,(4)-3,(101)-4
(6)-4

7.15. ORP-6001UK ASSY CABLE RUN
ITEM

PART NO.

QTY

DESCRIPTION

301

ORP-60018UK

1

WH I/O BRD PWR EXT

302

ORP-60036UK

1

WH SIGNAL BRAKE LIGHT

303

ORP-60017UK

1

WH AUDIO EXT

304

ORP-60019UK

1

WH MIDI EXT

305

ORP-60047UK

1

WH SPKR REAR EXT B

306

ORP-60004UK

1

WH AC SUB CABI EXT

134

COMPONENT REF.

7.16. ORP-4100UK ASSY AMP BD

ITEM
1
3
5
101
102
105
111
112
203
301
302
303
304
305
306
307
309
310
311
312
313

PART NO.

QTY

DESCRIPTION

ORP-4101UK
838-13578
837-13551-92
838-13616
838-14174
211-5305
280-A01264-WX
280-A00964-WX
012-P00325
ORP-60005UK
ORP-60007UK
ORP-60008UK
ORP-60009UK
ORP-60010UK
ORP-60022UK
ORP-60023UK
ORP-60025UK
ORP-60026UK
ORP-60028UK
FRI-61030UK
TOF-60011UK

1
1
1
1
1
2
11
4
16
1
1
1
1
1
1
1
1
1
1
1
1

WOODEN AMP BD BASE
PWR AMP 2CH & MIXER
I/O CONTROL BD FOR JVS
AUDIO POWER AMP 2CH
SERVO MOTOR DRIVE BD MIDI
C JMPR SCKT (IMSA-9206H-GF)
ROUTER TWIST D12 SO6.4 WOOD X
ROUTER TWIST D09 SO6.4 WOOD X
N4X1" S/TAP PAN PAS
WH MIDI A
WH 100V EXT MIDI
WH POWER I/O BRD
WH I/O BRD A
WH I/O BRD A/D
WH AUDIO A
WH AMPS PWR IN
WH AUDIO VOLUMES
WH AMP SPKRS
WH AMP SPKRS A
WH EXT MOTOR A
WH EXT ENCODER A

135

COMPONENT REF.

(3)-2
AMP BD BASE
AMP BD BASE
(3)-4,(5)-4,(101)-4,(102)-4

7.17. ORP-4200UK ASSY ELEC BD

ITEM
1
2
3
4
5
6
7
101
102
105
107
108
109
111
201
203
206
302
303
305
306
307

PART NO.

QTY

DESCRIPTION

ORP-4201UK
ORP-4202UK
ORP-4203UK
838-13142
SRT-1203UK
FN1012
JPT-4102UK
260-0011-02
560-5430UK
838-11856CE-02
354081
354083
280-A00964-WX
290190
012-P00325
000-P00416-W
068-441616
ORP-60001UK
ORP-60002UK
ORP-60003UK
ORP-60043UK
ORP-60044UK

1
1
1
1
1
3
1
2
1
1
11
10
12
9
14
4
4
1
1
1
1
1

WOODEN BASE ELEC
BASE XFMR
COVER XFMR
BASS AMP
FAN BRKT UK
MESH GUARD METAL 120mm FAN
FAN BRKT
AXIAL FLOW FAN AC100V 50-60Hz
XFMR NCR DX
CONNECT BD W/FUSE 6.3A CE
TWIST LOK BHKL-450-4
(A)TWIST N LOK BHKL-750-4
ROUTER TWIST D09 SO6.4 WOOD X
TAPE-FOAM-20MM X 4.50MM
N4X1" S/TAP PAN PAS
M4X16 MSCR PH W/FS PAS
M4 WSHR 16OD FLT PAS
WH CONN BRD
WH CONN BRD B
WH XFMR SECONDARY
WH AC EXT
WH XFMR 100V

136

COMPONENT REF.

(101)-3
AIRFLOW TOWARDS MOTOR

HOLES IN BASE
HOLES IN BASE
HOLES IN BASE
-101
(4)-8,(103)-4,(105)-2
(102)-4
(102)-4

7.18. ORP-2400UK ASSY SEAT

137

ITEM

PART NO.

QTY

DESCRIPTION

1
2
3
4
5
6
7
8
9
10
12
13
15
16
18
19
20
21

ORP-2401-AUK
SPG-2401-AUK
SPG-2402-AUK
ORP-2404UK
SRT-2402UK
NCR-2405
FRI-3307
NCR-2406
FRI-3309
STC-1612
STC-1608
STC-1609
DUT-2205
STC-1607
SPG-2401-BUK
SPG-2402-BUK
ORP-1603-BUK
SRT-2409

1
1
1
1
2
1
1
1
1
2
1
1
1
2
1
1
1
2

SEAT REAR COVER BLANK
UPPER SEAT BLANK
LOWER SEAT BLANK
SEAT BASE
SEAT FRAME
SEAT SLANT TRAY
FRONT TRAY COVER
REAR TRAY COVER
CABLE BEAR BRKT
PROTECT RUBBER
SPEAKER NET L
SPEAKER NET R
SHAKER BASE REAR
SP MOUNT BRKT
UPPER SEAT INSERT
LOWER SEAT INSERT
STICKER SEAT BACK
SHOULDER PAD

101
102
103
104
105
106
108
109
201
202
203
205
206
207
209
211
212
214
216
301
302

601-9059-91
601-9060-91
280-5297
130-5162-01
130-5172
280-K02529-WX
601-6981-009
280-A00900-A
030-000816-S
030-000850-SB
050-U00800
068-852216
000-T00408-0B
000-P00410-W
000-T00616-0B
060-F00400
050-U00400
012-P03512-F
FA400014
ORP-60031UK
ORP-60032UK

1
1
6
2
1
18
1
4
4
8
8
20
8
13
4
4
4
8
6
1
1

SEAT RAIL L
SEAT RAIL R
SCRIVET 8 1K31
GULL BOX SPEAKER
BASS SHAKER
DRIVE FASTENER 25FH 24L 7.9DIA
CABLE BEAR L=009
ROUTER TWIST D9 ADH
M8X16 BLT W/S PAS
M8X50 BLT W/S BLK
M8 NUT NYLOK PAS
M8 WSHR 22OD FLT PAS
M4X8 MSCR TH BLK
M4X10 MSCR PAN W/FS PAS
M6X16 MSCR TH BLK
M4 WSHR FORM A FLT PAS
M4 NUT NYLOK PAS
N6X1/2" S/TAP FLG PAS
A NO.8X5/8" POZI FLANGE S/T SW
WH SPKR REAR EXT
WH SPEAKER REAR

138

COMPONENT REF.
NCR-2401-AUK check type

STC-1603/NCR-2405/SPG-2403
cf STC-1604
STC-1606
STC-1613
STC-1610

(2)-1
(4)-1
INBETWEEN SPKR NETS &
SEAT

(1)-6
(15)-1
(18)-8,(19)-10

(6)-4
(2)-4,(3)-4
(101)-4,(102)-4
(2,3,6,101,102)-4EA
(7)-4,(8)-4
(9)-2,(104)-8,(EARTHS)-3
(108)-4
(105)-4
(105)-4
(16)-8
(12)-3,(13)-3

7.19. ORP-3000UK ASSY FRAME BASE
ITEM
1
101
102
202
203

PART NO.
ORP-3001UK
601-5699UK13-01
MA1019
030-000620-S
060-F00600

QTY
1
6
4
16
16

DESCRIPTION
FRAME BASE
LEG ADJ M16X130 1L/NUT
CASTER 75
M6X20 BLT W/S PAS
M6 WSHR FORM A FLT PAS

139

COMPONENT REF.

(102)-16
(102)-16

7.20. ORP-INST-D ASSY INSTALLATION KIT ORP DX
ITEM

PART NO.

QTY

DESCRIPTION

1

ORP-3100UK

1

ASSY COIN CHUTE TOWER

2
4
6
7
8
9
10
20
23
201
202
203
207
209
212
213
214
215
401
402
408
409
411
412
413
416
417
418

ORP-0500UK
NCR-0002
ORP-0512UK
ORP-0513UK
ORP-3011UK
ORP-0001UK
ORP-0002UK
422-0932DUK
440-CS0186UK
030-000830-SB
068-852216-0B
060-F00800
060-F00600
050-F00600
030-000860-SB
000-P00516-WB
000-P00412-WB
068-441616-0B
PK0369
OS1019
509-5387
220-5484
600-7269-0500
420-6830-01UK
540-0006-01
540-0007-01
540-0009-01
SAECE-xxx

1
2
1
1
1
1
1
1
1
14
14
3
2
2
3
2
6
6
1
3
1
1
1
1
1
1
1
1

ASSY BILLBOARD
JOINT BRKT CENTER
POP PANEL ORP DX
POP BRKT
TOWER BASE
JOINT BRKT FRONT CABI L
JOINT BRKT FRONT CABI R
PLAY INSTR SH ORP DX MULTI
STICKER C EPILEPSY MULTI
M8X30 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M8 WSHR FORM A FLT PAS
M6 WSHR FORM A FLT PAS
M6 NUT FLG SER PAS
M8X60 BLT W/S BLK
M5X16 MSCR PAN W/FS BLK
M4X12 MSCR PAN W/FS BLK
M4 WSHR 16OD FLT BLK
INST KIT BOX ORP DX
SELF SEAL BAG 9X12.3/4
SW MICRO TYPE (AH71557K)
VOL CONT B-5K OHM
LAN CABLE 500CM
SERVICE MANUAL ORP DX
WRENCH M4 TMP PRF
WRENCH M5 TMP PRF
WRENCH M8 TMP PRF
DECLARATION OF CONFORMITY

140

COMPONENT REF.
WRAPPED & PLACED IN
FOOTWELL

(4)-8,(8)-2,(9)-2,(10)-2
(4)-8,(8)-2,(9)-2,(10)-2
(1)-3
(8)-2
(8)-2
(1)-3
(2)-2
(6)-3,(7)-3
(6)-3,(7)-3
BRACKETS, BOLTS & MANUALS
SPARE - PADDLE SHIFTER
SPARE - HANDLE MECHA

DECLARATION OF CONFORMITY
ORPD

7.21. ORP-0500UK ASSY BILLBOARD
ITEM
1
2
3
6
8
9
*1
10
101
102
104
105
106
107
201
203
204
205
206
207
301

PART NO.
SPG-0501-YE
SPG-0502-YE
ORP-0503UK
ORP-0506UK
ORP-0508UK
ORP-0510UK
ORP-0510-AUK
ORP-0511UK
390-5695-30-AUK
LT1014
LB1102
LB1104
421-7501-16
280-A00900-A
000-T00408-0C
050-F00400
000-F00412
068-441616-0C
068-441616
000-P00412
NCR-60420UK

QTY
1
1
1
1
1
1
1
1
1
1
3
1
1
5
11
3
4
6
2
2
1

DESCRIPTION
BILLBOARD SIDE COVER L YELLOW
BILLBOARD SIDE COVER R YELLOW
BILLBOARD BOX
UPPER SASH
HOLE LID BILLBOARD
BILLBOARD PLATE ORP
BILLBOARD PLATE BLANK
STICKER BILLBOARD F LOWER
FL TRAY 100V 30W
TUBE FL 30W 36" DIA25mm
STICKER DANGEROUS VOLTAGE
STICKER CAUTION, HOT SURFACE
STICKER 110V 30W
ROUTER TWIST D9 ADH
M4X8 MSCR TH CRM
M4 NUT FLG SER PAS
M4X12 MSCR CSK PAS
M4 WSHR 16OD FLT CRM
M4 WSHR 16OD FLT PAS
M4X12 MSCR PAN PAS
WIRE HARN FL

141

COMPONENT REF.

(1)-3,(2)-3,(6)-3,(8)-2
(101)-2,(EARTH)-1
(1)-2,(2)-2
(1)-3,(2)-3
(101)-2
(TERRY CLIPS)

7.22. ORP-3100UK ASSY COIN CHUTE TOWER
ITEM

PART NO.

QTY

DESCRIPTION

1
2
4
6
7
10
11

VTS-HOD-D
ORP-3101UK
DYN-0010UK
DUT-0302UK
PP1087
NCR-1103UK
LB1103

1
1
1
1
1
1
2

VTS BOARD HOD
COIN CHUTE TOWER
DENOMI PLATE
COIN PATH PLATE
BOX CASH FOR MINI DOOR
CCT FLOOR
STICKER CAUTION

201
202
203
301
302

000-P00408-W
050-F00400
000-T00412-0B
ORP-60042UK
LM1006LOR

11
1
4
1
1

M4X8 MSCR PAN W/FS PAS
M4 NUT FLG SER PAS
M4X12 MSCR TH BLK
WH VTS
LOOM COIN MECH LAMP

142

COMPONENT REF.
NCR-1101UK

(10)-1,(2)-1 INSIDE TOP
AREA
(1)-4,(6)-5,(10)-2
COINCHUTE
(4)-4

8.

APPENDIX A - ELECTRICAL SCHEMATIC
8.1.

WIRE COLOURS

THE WIRE COLOUR CODE IS AS FOLLOWS:
A
B
C
D
E

PINK
SKY BLUE
BROWN
PURPLE
LIGHT GREEN

Wires other than those of any of the colours listed above will be displayed by 2 alphanumeric characters:
1
2
3
4
5
7
8
9

RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GREY

If the right hand side numeral of the code is 0, then the wire will be of a single colour shown by the left hand
side numeral (see the list above).
Note 1: If the right hand side alphanumeric is not 0, that particular wire has a spiral colour code. The left
hand side character shows the base colour and the right hand side one, the spiral colour.
[Example] 51------------- WHITE/RED = WHITE wire with RED stripes

Note 2: The character following the wire colour code indicates the size of the wire.
K:

AWG18, UL1015

L:

AWG20, UL1007

None

AWG22, UL1007

8.2.

ELECTRICAL SCHEMATIC

The following pages contain the electrical schematic for this machine.

143

LOCATE A3 SCHEMATIC DRAWING 1 HERE

144

LOCATE A3 SCHEMATIC DRAWING 2 HERE

145

LOCATE A3 SCHEMATIC DRAWING 3 HERE

146

SEGA AMUSEMENTS EUROPE LTD./ SEGA SERVICE CENTRE
Suite 3a
Oaks House
12 - 22 West Street
Epsom
Surrey
United Kingdom
KT18 7RG
Telephone:

+44 (0) 1372 731820

Fax:

+44 (0) 1372 731849

 SEGA 2004

147

1
2

ORP-4200UK ASSY ELEC BRD

DK
10K

U-P(RED)

20L

C0L
20L

C0L

SWITCH

C0L

43K

2

3

3

4

4

5

5

230V

OUTSIDE
WORLD

PRIMARY
EARTH

CP

23V@9.6A

1

C0K
90K
70K
80K
80K

70K

70K

2

0V
0V

P C
M&L

80K
80K

3
4

70K

T0 (3/3)
POS: 4C

PC

100V@5A

30K

1
2
3
4
5
6
7

30K

ORP-60044UK

30K

30K

0V

U-P

CN3

CN2

1
2
3
4
5
6
7
8
9

AL
AL
AL

BL
BL
BL

ORP-3020UK
ASSY BASE BOX

(SMPSU)

AL
AL
BL
BL

AL
BL

1
2
3
4
5
6
7
8
9

AL
AL
AL

BL
BL
BL

UP

U-P BLK

T0 (2/3)
POS: C2

T0 (2/3)
POS: C1

CN1

AL
AL
AL
AL

F

838-11856CE-02
CONN BRD

JST

ORP-4000UK
ASSY MAIN BRD

A

C

A1

ORP-60002UK

1

43L

UP

C

1

43L

43L

T0 (2/3)
POS: C6

V T0 (3/3)

T0 (2/3)
POS: C3

SG
80%
SG
60%
TXD
TXD_R
RXD
RXD_R

AC100V

JP1
SH
80
58
ORP-60036UK
(ORP-6001UK)

ORP-60009UK

PI
RE
WH
BL
WH
GR
WH
BK
WH
50

U-P

NH CN2

ORP-60005UK

ORP-3020UK
ASSY BASE BOX

U-P

PC
1
2
ORP-60050UK

80
58

ORP-4000UK
ASSY MAIN BD

RE
WH
RE
WH

PI
RE
WH
BL
WH
GR
WH
BK
WH
50

CW
ORP-0000UK
09/12/04

L
T0 (3/3)
POS: A4

TOF-60011UK

38
40
58

ORP-60010UK

U-P

DRAWN

T0 (3/3)
POS: A4

FRI-61030UK

U-P

B

80
50
58

A8

U-P
RE
WH
RE
WH
SH

838-14174
DRIVER BD

ORP-60038UK

10
10
10
50
ORP-A838-001UK
BRAKE LIGHT
CONTROLER

837-13551-92
I/O CONTROL
BRD FOR JVS

NOT
USED

K
10

PC
80
1
58
2

T0 (3/3)
POS: G5

FG

1
2
3
4
5
AC100V

10
50

10
50

10
50

CP
1
2
U-P
CP
1
2
U-P

I/P
GND
GND

VH
1
2
3
4
5
6

PC
1
2

Q

U-P

50
50

+12V

10
10
50
50
D5
75
32

BK
VH

JP2

80
58

CN 6

O/P 2
O/P 3

ORP-60009UK

T0 (3/3)
POS: D3

30
30
18

VH

1 2 3 4 5 6 7 8

AK
GND

50

LCA50S-12-Y

ORP-60037UK
GND

D

75
D5
32

HUB
601-11071-IS
SW HUB PCI FX-081S

1
2
3
4

91
92

91
B5
92

601-8956-01

400-5421-05012Y
PSU 12V 4.3A

12V

T0 (3/3)
POS: D2

ORP-60007UK

ORP-60007UK

VH

12V

C

POS: C2

1
2
3
4
5
6
7

ORP-60010UK

X2

30
30
30
30
30
50
50
50
50
50
15

+12V
+12V
+12V
O/P 1

T0 (3/3)
POS: A5

1
2
3
4
7
10
11
12
13
14
17
19
20
21
22
23
24
25
26
27
41
43
45
46
49
50
51
53
54
55
56
59

2x120 Ohm 1/4W Resistors

(CN7)

N

ORP-2050UK ASSY FRONT CABI

Z T0 (2/3)

POS: C5

AK
AK
BK
BK

E

PC
1
2
3
4

ORP-4100UK ASSY AMP BOARD
ORP-60008UK

U-P

AK
AK
BK
BK

ORP-60004UK

T0 (2/3)
POS: C4

S

EARTH
PLATE

ORP-60001UK

A2

1

ASSY PTV

43L

UP

U-P WHT

600-7141-250

T0 (2/3)
POS: G1

PC

6

U-P

TRANSFORMER
560-5430UK

R

U-P
BLACK

ORP-60003UK
ORP-60045UK

5

23V@9.6A

X

ORP-2070UK AC UNIT

1
2
C0L
3
90L
4
U-P(YELL)

6

P C
M&L

C0L

0V

CP
1
2
3

43K

2

6

20L

5A T
514-5078-5000

1

M
T0 (3/3)
POS: A5

CHKD

OUTRUN 2 SPECIAL DLX

SCHEM. 1/3

NCR-2050UK FRONT CABI ASSY

IEC INLET

ORP-60043UK
1

1
2
3
4
5
6
7
8
9
10

90K
C0K

ORP-4100UK

ORP-60033UK

20L

90L
C0L

ORP-60048UK

SW 1109

ORP-60033UK

17V@2.1A
0V
0V
17V@2.1A

CP

DK
10K

BL
BL
BL
BL

EP 1302

NOISE FILTER
EP 1382

CP

ASSY AMP BD

CP

0V
14V@6.3A

230V AC MAINS

ORP-60020UK
PC

ORP-60018UK
(ORP-6001UK)

ORP-4100UK ASSY AMP BRD

DK
10K
90K
C0K
C0K
90K
70K
80K
80K
70K

400-5443-01
SW REGU FOR CHIHIRO

Z

ORP-60024UK

TO 1/3
POS: G1

U-P BLACK

JST VL

38
48
58

(GAME
BD FAN)

Y

600-7159-039

R

TO (1/3)
POS: B2

TO (3/3)
POS: XX

32
42
52

TO (1/3)
POS: E3

H
ORP-60022UK

10
40
50
40

TO (3/3)
POS: C1
U-P

ORP-60023UK

ORP-60016UK

PC
10
40
50
40

ORP-60017UK
(ORP-6001UK)

ORP-60026UK

CN9

1
2
3
4
5
6
7
NH

RE
WH
RE
WH
SH

UP
RE
WH 1
2
RE
3
WH 4
SH 5
6

UP
RE
WH 1
2
RE
3
WH 4
SH 5
6

RE
WH
RE
WH
SH

B

ORP-60006UK
PC

ORP-60019UK
(ORP-6001UK)

ORP-60026UK

ORP-60028UK

PC

838-13616

TO (1/3)
POS: A3

TO (3/3)
POS: B1

ORP-2050UK
ASSY FRONT CABI

ORP-60025UK

31
TX/RX
LAN PORT C
12V

5V

GND
GND

1
2
3
4
5
6

31
41
51
32
42
52
38
48
58

41
51

600-7009-3000UK

J

90K
AC17V
C0K
0V
C0K
0V
90K
AC17V
JST VH

E

600-7247-500

73
93
75
95

TO (1/3)
POS: A6

843-0011D-02
ASSY CASE BOX ORP EXP

NH

1
2
3
4
5
6
7
8
9
10

0V
0V

F
ORP-60021UK

90K

ORP-2050UK
ASSY FRONT CABI

ORP-4100UK
ASSY AMP BRD

ORP-3020UK
ASSY BASE BOX

90K

ORP-60023UK

C0K
C0K

DK

TO (1/3)
POS: A2

10K

A

ORP-4100UK ASSY AMP BD

P
TO 3/3
POS: G4

BLUE

30
50
50

HDT-60100UK

ORP-4000UK
ASST MAIN BD

12V
12V
5V
5V
GND
GND

ORP-0500UK

D-SUB

1
2
3
4
5
6

EARTH
PLATE
43U

610-0617
GD ROM
DRIVE UNIT

EARTH
PLATE

PROJECTION DSPL T 50TYPE 31K

FL 30W

43U

CTF-60019UK

36" DIA 25mm

S
TO (1/3)
POS: G3

ORP-3020UK
ASSY BASE BOX

LT1014-FL UNIT

200-5788-31

AC100V

10

390-5695-30-AUX
2x43U

ORP-1000UK ASSY PTV

Y
TO (2/3)
POS: B2

NCR-60420UK

DRAWN

CW
ORP-0000UK
09/12/04

M

JST VL

~

(BACK
DOOR
FAN)

CHKD

OUTRUN 2 SPECIAL DLX

SCHEM. 2/3

ORP-2050UK ASSY FRONT CABI

ORP-60032UK

ORP-60047UK
(ORP-6001UK)
ORP-60030UK

EARTH MAP

ORP-60031UK

ORP-60029UK

J
H
TO (2/3)
POS: G4

AC BRKT

TO (2/3)
POS: G3

M4

M4

M4

U-P

U-P

M4

M4

M4

15
A8
A5

30
18
A8

15

ORP-2400UK ASSY SEAT

C

TO (1/3)
POS: F2

RE
BL

TO (1/3)
POS: E3

D

WH
WH
7
8

ORP-2350UK
ASSY REAR CABI
12 X 12V 2.2W
WEDGE TYPE
BULB

TO (1/3)
POS: G4

LED BRAKE
LIGHT ARRAY
ORP-2363UK

ORP-2050UK ASSY FRONT CABI

K

C

A1

50

1
2

TEST

COUNTER IMPULSE

SERVICE

EP1003

9 WAY U-P BLACK

FRI-2550
ASSY HANDLE MECHA

N/U
1 2 3 4 5 6 7 8 9 10

VOL 1

E162690
CABLE

5
6
7
8
9

C

P

C

P

POS: C2

TO (1/3)
POS: A4

41

48

51

32

32

38

42

50
52

52
38

58

48

10

58

1
2
3
4
5
6
7
8
9

31

31

41

41

51

51

32

32

42

42

52
38

52
38

48

48

58

58

1
2
3

P

4
5

TO (2/3)
POS: G5

6
7
8
9

10

U-P BLUE

ORP-2050UK
FRONT CABI
ASSY

31
39

6

SPEAKERS
REAR (SE)

MONEY CONTROLS
SR3 COIN MECH

7

VOL 3
BASS SHAKERS
FRONT & REAR

L

ORP-2260UK
FLOOR CENTRE
ASSY

LM1006 LAMP

9
10
11

15

STATUS

ORP-60013UK
51
10

D5

50
50

12
14

1
2

8

13

AMP CST 100
SPG-2200
ASY BRAKE & ACCEL

38
80
58

5

D5
41

75

75

39

ORP-60042UK

LED

N

38
20
58

31

42

3

VOL 2

ORP-60011UK

38
20
58
38
80
58

PC

PC

ORP-60042UK

2

15 WAY U-P BLACK

V T0 (2/3)

TRANSFORMER

1

SPEAKERS
FRONT (BGM)

10
50

CP
1
2
U-P

CP
1
2
U-P

ORP-2050UK ASSY FRONT CABI

TO (1/3)
POS: G6

M5

ORP-60027UK

4

M

HANDLE MECHA

ORP-3100UK ASSY COIN CHUTE TOWER

4

ORP-60012UK

M4

P

A2

3

TO (1/3)
POS: G5

COIN CHUTE TOWER

TO (1/3)
POS: A5

VTS-HOD

L

BASE BOX

M4

TO (1/3)
POS: A4

50

PADDLE UP
PADDLE DWN

30
71
72
73
75
91
92
95
E8
50

M4

ORP-60014UK

A5

FRI-61063

FRI-2600
PADDEL SHIFT

ORP-60049UK

30
1
18
2
3
A8
4
5
6
15
7
8
A5
9
10
11
50
12

18

SEAT BASE

ORP-2100 ASSY SW PLATE

ORP-3020UK
ASSY BASE BOX

ORP-60030UK

PC
1
2
3
4
5
6

U-P

10
50
50
D5
75
39

PC
1
2

Q

3
4
5
6

TO (1/3)
POS: A5

U-P

SERVICE

TEST/SERVICE/CREDIT/VOLUMES CONTROLLER

ORP-2050UK
ASSY FRONT CABI

DRAWN

CW
ORP-0000UK
09/12/04

CHKD

OUTRUN 2 SPECIAL DLX
102

SCHEM. 3/3



Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
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Linearized                      : Yes
XMP Toolkit                     : Adobe XMP Core 4.0-c321 44.398116, Tue Aug 04 2009 14:24:30
Modify Date                     : 2012:02:27 09:58:55Z
Create Date                     : 2012:02:27 09:58:55Z
Metadata Date                   : 2012:02:27 09:58:55Z
Creator Tool                    : PScript5.dll Version 5.2
Format                          : application/pdf
Title                           : Microsoft Word - ORP Manual Deluxe.doc
Creator                         : hilld
Document ID                     : uuid:3aa1d1b7-ba70-db48-9001-41b4a6c1b850
Instance ID                     : uuid:93c51a9b-519c-e645-96c8-a7904db30175
Producer                        : Acrobat Distiller 5.0.5 (Windows)
Page Count                      : 151
Author                          : hilld
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