Arcade Primeval Hunt Std Manual User

2013-11-22

User Manual: Arcade Primeval Hunt Std Manual

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420-0004-02UK
PRIMEVAL HUNT
OWNERS MANUAL

BLOCK C, 42, BARWELL BUSINESS PARK, CHESSINGTON, SURREY. KT9 2NY
TEL: +(44)208 391 8090
FAX:+(44)208 391 8099

420-0004-02UK

SEGA AMUSEMENTS EUROPE LIMITED

INTRODUCTION



TABLE OF CONTENTS
TABLE OF CONTENTS

BEFORE USING THE PRODUCT ----------------------------------------------TABLE OF CONTENTS ------------------------------------------------------------------- 0
INTRODUCTION -------------------------------------------------------------------------- 0
COPYRIGHT AND LICENSE MARKS ------------------------------------------------- 0
1

0

HANDLING PRECAUTIONS ------------------------------------------------------------ 0

i
ii
v
vi
1

0

2

PRECAUTIONS REGARDING INSTALLATION LOCATION ----------------

0

5

2.1

LIMITATION OF USE ------------------------------------------------------------------------------- 0

5

2.2

OPERATION AREA ---------------------------------------------------------------------------------- 0

6

0

3

PRECAUTIONS REGARDING PRODUCT OPERATION -------------------------

0

7

3.1

BEF0RE OPERATION ------------------------------------------------------------------------------- 0

8

3.2

PAYING ATTENTION TO CUSTOMER DURING OPERATION ------------------------------ 0

9

0

4

PARTS DESCRIPTIONS ----------------------------------------------------------------- 0 10

5

ACCESSORIES ----------------------------------------------------------------------------

0
0

11

0

6

ASSEMBLY AND INSTALLATION ----------------------------------------------------- 0 13
6.1

GENERAL ASSEMBLY INFORMATION --------------------------------------------------------- 0

15

6.2

FIXING THE BILLBOARD AND POP ------------------------------------------------------------- 0

16

6.3

FIXING THE GUN CONSOLE TO THE VIDEO CABINET -------------------------------

0

18

6.4

INSTALLATION AND FIXING IN PLACE -------------------------------------------------------- 0

22

6.5

CONNECTING THE POWER CABLES ------------------------------------------------------------ 0

23

6.6

CHECKING ASSEMBLY (SET UP) ---------------------------------------------------------------- 0

25

0

7

PRECAUTIONS WHEN MOVING THE MACHINE ---------------------------------

0

29

0

8

GAME DESCRIPTION -------------------------------------------------------------------- 0 31
8.1

GAME OVERVIEW ----------------------------------------------------------------------------------- 0

31

8.2

TOUCH PANEL CONTROL DURING GAME ---------------------------------------------------- 0

34

8.3

BONUS GAME RULES ------------------------------------------------------------------------------ 0

36

8.4

ITEMS - DEFINITION AND RULES --------------------------------------------------------------- 0

37

8.5

GAME FLOW DIAGRAM --------------------------------------------------------------------------- 0

38

8.6

MECHANISM OF CALCULATION ---------------------------------------------------------------- 0

39

0

9

EXPLANATION OF TEST AND DATA DISPLAY ------------------------------------ 0 41
9.1

SWITCH UNIT AND COIN METER ---------------------------------------------------------------- 0

43

9.2

SYSTEM TEST MODE ------------------------------------------------------------------------------- 0

44

9.3

GAME TEST MODE ---------------------------------------------------------------------------------- 0

46

9.31

INPUT TEST ------------------------------------------------------------------------------ 0

47

9.32

OUTPUT TEST ---------------------------------------------------------------------------- 0

48

9.33

SOUND ADJUSTMENT ----------------------------------------------------------------- 0

49

9.34

GAME ASSIGNMENTS ----------------------------------------------------------------- 0

50

9.35

TOUCH PANEL ADJUSTMENTS ------------------------------------------------------ 0

52

9.36

GUN ADJUSTMENT --------------------------------------------------------------------- 0

54

9.37

BOOK-KEEPING ------------------------------------------------------------------------- 0

56

9.38

BACK UP DATA CLEAR ---------------------------------------------------------------- 0

59

9.39

INTERFERENCE PREVENTION WIRING -------------------------------------------- 0

60

0

ii

TABLE OF CONTENTS
10

12

61

10.1

DISASSEMBLE GUN --------------------------------------------------------------------------------

62

10.2

REASSEMBLING GUN -----------------------------------------------------------------------------

65

10.3

REPLACING GUN SPEAKER ----------------------------------------------------------------------

67

10.4

REPLACING GUN SENSOR UNIT ---------------------------------------------------------------

68

10.5

REPLACING GUN MICRO SWITCHES -----------------------------------------------------------

69

10.6

GUN PARTS LIST AND BREAKDOWN ----------------------------------------------------------

71

MONITOR UNIT -----------------------------------------------------------------------------

72

11.1

CAUTION AND WARNING CONCERNING MONITOR SAFETY ----------------------------

72

11.2

CLEANING CRT SURFACE -------------------------------------------------------------------------

75

11.3

ADJUSTMENT PROCEDURES --------------------------------------------------------------------

76

COIN SELECTOR AND CREDIT SETTINGS ----------------------------------------

79

12.1

CLEANING THE COIN SELECTOR ----------------------------------------------------------------

79

12.2

ADJUSTING PRICE OF PLAY ----------------------------------------------------------------------

81

12.3

SR3 OPTIONS - TEACH AND RUN PROGRAMMING ----------------------------------------

85

13

FLUORESCENT LAMP REPLACEMENT -------------------------------------------------

87

14

PERIODIC INSPECTION --------------------------------------------------------------------

89

15

TROUBLE SHOOTING ---------------------------------------------------------------------

91

16

TABLE OF CONTENTS

11

CONTROL PANEL - GUN -------------------------------------------------------------------

15.1

TROUBLE SHOOTING - (WHEN NO ERROR MESSAGE IS SHOWN) ----------------------

92

15.2

ERROR MESSAGES ---------------------------------------------------------------------------------

93

GAME BOARD -------------------------------------------------------------------------------

96

16.1

REMOVING THE LINDBERGH --------------------------------------------------------------------

97

16.2

COMPOSITION OF THE GAME BOARD --------------------------------------------------------

99

17 SOFTWARE INSTALLATION ---------------------------------------------------------------

100

17.1

ATTACHING DVD DRIVE AND KEY CHIP ------------------------------------------------------

100

17.2

TURNING POWER ON - SOFTWARE INSTALLATION ---------------------------------------

102

18

DESIGN RELATED PARTS ----------------------------------------------------------------

108

19

PARTS LIST ----------------------------------------------------------------------------------

109

20

WIRING COLOUR CODE TABLE ---------------------------------------------------------

127

21

WIRING DIAGRAM -------------------------------------------------------------------------

128

21.1

WIRING DIAGRAM D 1-3 -------------------------------------------------------------------------

128

21.2

WIRING DIAGRAM D 2-3 -------------------------------------------------------------------------

129

21.3

WIRING DIAGRAM D 3-3 -------------------------------------------------------------------------

130
0
0
0
0
0
0
0
0

iii

INTRODUCTION

INTRODUCTION

This manual is intended to provide detailed descriptions together with all the necessary information
covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare
parts, etc. for the product, “SEGA - PRIMEVAL HUNTER.
This manual is intended for the owners, personnel and managers in charge of operation of the product.
Operate the product after carefully reading and sufficiently understanding the instructions
.
In the unlikely event that the product does not function correctly, DO NOT allow anyone other than
a technician to touch the internal system. Turn off the power to the machine, making sure to unplug
the electrical cord from the outlet, and contact the office listed below or the point of purchase for this
product.
Use of this product is unlikely to cause physical injuries or damage to property. However, points that
require special attention are indicated by bold text, the word “IMPORTANT” and the symbol below.

Indicates important information that, if ignored, may result in the mishandling of the
product and cause faulty operation or damage to the product.

SEGA AMUSEMENTS EUROPE, LTD.
Block C, 42 Barwell Business Park, Chessington, Surrey. KT9 2NY United Kingdom.
Telephone: +44 (0) 208 391 8090
e-mail: mailbox@sega.co.uk

Facsimile: +44 (0) 208 391 8099
http://www.sega-amusements.co.uk

SPECIFICATIONS
MACHINE DETAILS
Width :
1050 mm
Depth :
1570 mm
Height:
2240 mm
Weight:	���������������
200������������
kg (Approx)
Max. Power, Current:
Voltage :

1.8A
220 - 230 Vac

(41.3 inches)
(61.8 inches)
(88.2 inches

50Hz

	�������������������
Monitor Type�������
:
29” �������������������
Type Colour Display.

NOTE : The contents herein described are subject to change without notice.

iv

Definition of 'Site Maintenence Personnel or Other Qualified Individuals

Parts replacement, maintenance inspections and troubleshooting should be carried out by site
maintenance personnel or other qualified professionals. This manual includes directions for potentially
dangerous procedures which should only be carried out by professionals with the appropriate
specialised knowledge.

INTRODUCTION

Procedures not described in this manual or marked as ‘to be carried out by site
maintenance personnel or other qualified professionals’ should not be carried out by
personnel without the necessary skill or technology. Work carried out by unqualified
persons may cause serious accidents, including electrocution.

The site maintenance personnel or other qualified professionals mentioned in this manual are defined
as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working
under the supervision of the owner/operator of this product to maintain machines within amusement
facilities or similar premises by carrying out everyday procedures such as assembly, maintenance
inspections, and replacement of units/expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/
expendable parts.
Other qualified professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing
or maintenance of amusement equipment. The individual should have either graduated from technical
school or hold similar qualifications in electrical/electronics/mechanical engineering.
Activities to be carried out by other qualified professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/
mechanical parts.



COPYRIGHT and LICENCE MARK

LICENSE MARK
INTRODUCTION

Copyright © 1994-2007 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
Copyright © 1999-2000 Pawel W. Olszta. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software
without restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies or substantial portions of
the Software.
The above copyright notice and this permission notice shall be included in all copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT
SHALL PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Except as contained in this notice, the name of Pawel W. Olszta shall not be used in
advertising or otherwise to promote the sale, use or other dealings in this Software
without prior written authorization from Pawel W. Olszta.
The Font to be used in the game
The typefaces included herein are solely developed by DynaComware.

vi

1 HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to
ensure that the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the cautionary
matters herein stated can cause personal injury or damage to the machine.

1

• To avoid an electric shock or short circuit, do not plug in or unplug quickly.
• To avoid an electric shock, do not plug in or unplug with a wet hand.
• Do not expose power cords or earth wires on the surface, (floor, passage, etc.) If exposed, the
power cords and earth wires are susceptible to damage. Damaged cords and wires can cause
an electric shock or short circuit.

HANDLING PRECAUTIONS

• Before performing work, be sure to turn the power off. Performing the work without turning the
power off can cause an electric shock or short circuit. In the case work should be performed
in the status of power on, this manual always states to that effect.

• To avoid causing a fire or an electric shock, do not put things on or damage the power cords.
• When or after installing the product, do not unnecessarily pull the power cord. If damaged, the
power cord can cause a fire or an electric shock.
• In case the power cord is damaged, ask for a replacement through where the product was
purchased from or the office herein stated. Using the cord as is damaged can cause fire, an
electric shock or leakage.
• Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric
shock.
• Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can
cause a fire or an electric shock.
• Be sure that connections such as IC BD are made properly. Insufficient insertion can cause an
electric shock.
• Specification changes, removal of equipment, conversion and/or addition, not designated by
SEGA are not permitted.
- Failure to observe this may cause a fire or an electric shock. Non-compliance with this
instruction can have a bad influence upon physical conditions of the players or the
onlookers, or result in injury during play.
- SEGA shall not be held responsible for damage, compensation for damage to a third party,
caused by specification changes not designated by SEGA.
• If work or parts replacement not indicated in this manual is carried out, an accident may occur.
If it is necessary to carry out work not indicated in this manual, be sure to have it done by the
office indicated in this manual or by the point of purchase. Also, please inquire regarding
details of the work involved.
• Be sure to perform periodic maintenance inspections herein stated.



1
HANDLING PRECAUTIONS

• For the IC board circuit inspections, only the logic tester is allowed. The use of a
multiple-purpose tester is not permitted, so be careful in this regard.
• When cleaning the CRT surfaces, use a soft and dry cloth. Do not apply chemicals such
as thinners, benzene, etc.
• Static electricity from your body may damage some electronics devices on the IC board.
Before handling the IC board, touch a grounded metallic surface so that the static
electricity can be discharged.
• Do not turn the power on and off continuously. Repeatedly turning the power on and
off may cause product malfunction or parts damage.
• Some parts are not designed and manufactured specifically for this game machine. The
manufacturers may discontinue, or change the specifications of such general-purpose
parts. If this is the case, SEGA cannot repair or replace a failed game machine whether
or not a warranty period has expired.



CONCERNING THE STICKER DISPLAY

CONCERNING THE WARNING LABELS
This SEGA product has warning displays on
stickers, labels and/or printed instructions
adhered/attached to or incorporated in the
places where a potentially hazardous situation
could arise. The warning displays are intended
for accident prevention for customers and
for avoiding hazardous situations relating to
maintenance and servicing work. Some portions
of the cabinet contain high voltage and may
cause accidents if touched.
When performing maintenance, be very careful
of the warning displays. It is especially important
that any complex repair and replacement work
not mentioned herein should be performed by
those technical personnel who have knowledge
of electricity and technical expertise. In order to
prevent accidents, caution any customer ignoring
the warnings to cease and desist immediately

ASSEMBLY
ADH-00002UK
ADH-00002UK
ADH-00002UK
ADH-00002UK
ADH-00002UK

ITEM
20
21
28
29
30

PART NUMBER
421-7020UK
LB1102
421-7988-91UK
LB1046
LB1130

DESCRIPTION
STICKER - CAUTION FORK
STICKER - DANGEROUS VOLTAGE
STICKER - SERIAL NUMBER UK
LABEL - TESTED FOR ELECTRICAL SAFETY
LABEL - WEEE WHEELIE BIN

ADH-3000UK
ADH-3000UK
ADH-3000UK
ADH-3000UK

6
10
20
21

ADH-3011UK
ADH-V023-1UK
LB1104
LB1102

STICKER - MONITOR BEZEL
TITLE PLATE
STICKER - CAUTION HOT SURFACE
STICKER - DANGEROUS VOLTAGE

2
1
1
1

ADH-0400UK
ADH-0400UK

3
113

LB1096
LB1126-5-250

STICKER - PRPTECTIVE EARTH
FUSE LABEL - 5A 240V

1
1

1
HANDLING PRECAUTIONS

This SEGA product has stickers attached
describing the product manufacture No. (Serial
No.) and Electrical Specifications. It also has a
Sticker describing where to contact for repair
and for purchasing parts.
When inquiring about or asking for repairs,
mention the Serial No. and Name of Machine
indicated on the Sticker. The Serial Number
indicates the product register. Identical
machines could have different parts depending
on the date of production. Also, improvements
and modifications might have been made
after the publication of this manual. In order
to ensure you order the correct parts, mention
the Serial No. when contacting the applicable
places.

QUANTITY
4
2
2
1
1



1-1

1
HANDLING PRECAUTIONS



WARNING INFORMATION LABELS

2 PRECAUTIONS REGARDING INSTALLATION LOCATION

This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places
mentioned below so as not to cause a fire, electric shock, injury and/or malfunction.
swimming pool and/or shower, etc.
- Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units,
etc.
- Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter.
- Dusty places.
- Sloped surfaces.
- Places subject to any type of violent impact.
- Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
- Areas where the temperature exceeds the applicable temperature (ambient temperature) range
of 5 to 30 degrees centigrade.

2-1

LIMITATAION OF USE

2
PRECAUTIONS REGARDING INSTALLATION LOCATION

- Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor

Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location’ s power
supply, voltage, and frequency requirements. A plate describing Electrical Specifications is attached to the
product. Non-compliance with the Electrical Specifications can cause a fire and electric shock.
This product requires a breaker and earth mechanism as part of the location facilities. Using the product
without these can cause a fire and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100 V ~ 120 V
area), and 7 A or higher (AC 220 V ~ 240 V area). Non-compliance with the Electrical Specifications can cause a
fire and electric shock.
Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply
without an earth leakage breaker can cause an outbreak of fire if a power surge occurs.
Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload.
When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100 V ~ 120 V area) and 7
A or higher (AC 220 V ~ 240 V area). Using a cord rated lower than the specified rating can cause a fire and
electric shock.



2-2

2

OPERATIONAL AREA

PRECAUTIONS REGARDING INSTALLATION LOCATION

• For the operation of this machine, secure a minimum area of 2.4 m [W] x 2.6 m [D].
The dimensions of the base periphery are established in consideration of ventilation,
maintenance and customer passage. And if they fall and hit their head, there could be a very
serious injury. Be sure to always secure enough space as prescribed in this manual.
• Be sure to provide sufficient space specified in this manual. Do not allow objects to block the
ventilation ports. It can cause generation of heat and a fire.

• SEGA shall not be held responsible for damage or compensation for damage to a third
party, resulting from the failure to observe this instruction.

In order to transport the machine into a building, the minimum necessary dimensions
of the opening (of doors, etc,) are 0.8m, (W) and 2m, (H).

2-2 Fig 02

2-2 Fig 01

Before leaving the machine after Installation, make sure that the Castor Lift Adjusters
are firmly positioned on the ground and that the machine is totaly stable.



3 PRECAUTIONS REGARDING PRODUCT OPERATION
3-1

BEFORE OPERATION

To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players
3

To ensure maximum safety for the players and the customers, ensure that where
the product is operated has sufficient lighting to allow any warnings to be read.
Operation under insufficient lighting can cause bodily contact with each other,
hitting accident, and/or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor’ s flickering or deviation as
is. Failure to observe this can have a bad influence upon the players’ or the
customers’ physical conditions.
It is suggested to ensure a space allowing the players who feel sick while playing
the game to take a rest
Do not put any heavy items on this product. Placing any heavy item on the product can cause an accident or parts damage if it falls.

PRECAUTIONS REGARDING PRODUCT OPERATION

In order to avoid accidents, check the following before starting the operation:

Do not climb on the product. Climbing on the product
can cause an accident by falling. To check the top
portion of the product, use a step ladder.
To avoid electric shock, short circuit and / or parts
damage, do not put the following items on or in the
periphery of the product.
Flower vases, flower pots, cups, water tanks, cosmetics,
receptacles or vessels containing chemicals or water.
Check that all of the adjusters
are in contact with the floor
surface. If they are not, the
cabinet can move and cause
an accident.											
												
												
3-1 Fig 01
				



3-1

3

BEFORE OPERATION

PRECAUTION REGARDING PRODUCT OPERATION

● During daily cleaning be sure to check the surface of the Guns and other parts that
the player touches with his hands for damage, cracks or loose screws. If a player uses
the machine while it is damaged, cracked or has a loose screw, the player may become injured.
● During daily cleaning, be sure to check the ‘Touch Panel’ for any abnormality, wetness, stickiness, etc. Failure to do this may result in deliberate tampering or negligence being left undetected.
● To avoid injury, be sure to provide sufficient space by considering the potentially
crowded situation at the installation location. Insufficient installation space can
cause contact, collisions and or trouble between customers.
●

Do not attempt to clean this product using pressurised equipment such as a jet
wash or hose. If for any reason this product becomes wet, do not use until it has
completely dried.

Players hold the controller with their bare hands so it is recommended that wet towels
(paper towels) be provided.



3-2

PAYING ATTENTION TO CUSTOMERS DURING OPERATION

To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.

● For safety reasons, do not allow any of the following people to play the game.
・Those who have high blood pressure or heart problems.
・Those who have a neck or spinal cord problem.
・Those who have experienced muscle convulsion or loss of consciousness while
playing video games, etc.
・Those who are intoxicated or under the influence of drugs.
・Pregnant women.
・Those who are not in good health.
・Those who do not follow the attendants instructions.
・Those who cannot grasp the controller unit securely because of immobility in 		
fingers, hands or arms.
・Persons who disregard the products warning labels.
● Even players who have never been adversely affected by light stimulus might
experience dizziness or headaches depending on their physical condition when
playing the game. Small children are especially likely to experience these symptoms.
Caution guardians of small children to keep watch on their children during play.

PRECAUTIONS REGARDING PRODUCT OPERATION

・Those who need assistance when walking.

3

● Instruct those who feel sick during pay to seek medical advice or examination.
● To avoid injury from falling objects or electric shock hazard from split drinks, instruct
the player not to place drinks or heavy items on the product.
● To avoid electric shock hazard and short circuit hazard, do not allow customers to
put hand or fingers or any other extraneous matter in to the openings of the product
or small openings on or around the doors.
● To avoid falls resulting in injury, immediately stop the customer from leaning
against or climbing on the product.
● To avoid electric shock and/or short circuit hazard, do not allow customers to unplug
the power plug without a justifiable reason.

Immediately stop such violent acts as hitting and kicking the product. Such violent acts
can cause parts damage or cause the cabinet to fall over, resulting in injury.



4 PART DESCRIPTIONS

4
Part Descriptions

ITEM

VIDEO CABINET
GUN CONSOLE
BILLBOARD
WHEN ASEMBLED

10

WIDTH (cm)
720
810
1030
1030

DEPTH (cm)
675
900
120
1575

HEIGHT (cm) WEIGHT (kg)
1870
1000
505
2375

120
80
-

200 (approx)

5 ACCESSORIES
Confirm that the accessories list in the table below are present when setting up the product.
Accessories marked “Spare” in the note column are consumable items but included as spares.

TABLE 5A - ACCESSORIES

LINDBERGH RED SERVICE MANUAL
420-7032-A001  (1)
Explanation of built in Game Board

TAMPER PROOF SCREW WRENCH
M4      540-0006-01  (1)

SEQ
3
4
5
404
405
406
407
408
409
411
412
413
414
415
416
417

NUMBER
ADH-PO66-2UK
ADH-PO21-2UK
ADH-PO22-2UK
540-0006-01
420-7032-01UK
420-5827-PFX
420-0004-02UK
OS1019
440-CS0186UK
LM1227
LM1246
PKO 434
PKO 435
PKO 436
PKO 437
ADH-PO18-2UK

DESCRIPTION
BILLBOARD
SIDE POP - LH
SIDE POP - RH
WRENCH M4 TMP PRF
LINDBURGH RED MANUAL
SERVICE MANUAL - MON 5949
SERVICE MANUAL - ADH STD
SELF SEAL BAG 9 x12. 3/4
STICKER C - EPILEPSY MULTI
UK MAINS LEAD 10A WITH PLUG
EUROLEAD 10A EUROPEAN SOCKET
PALLET - ADH FRONT CABINET
SHRINK BAG - ADH FRONT CABINET
PALLET - ADH VIDEO CABINET
SHRINK BAG - ADH VIDEO CABINET
INST DECAL MULTI

KEY MASTER
220-5575UK (2)
For opening/closing
the doors

5
ACCESSORIES

DESCRIPTION               OWNERS MANUAL
PT NUMBER (QTY)       420-0004-02UK  (1)
NOTE                                This Manual
Parts not labeled with part numbers are as
yet unregistered or cannot be registered.
Be sure to handle all parts with care, as
some parts are not available for purchase as
separate items.

KEY  (2)
CASHBOX DOOR

MAINS LEADS
LM1227    (1xUK)
LM1246    (1xEURO)

QUANTITY
1
1
1
1
1
1
1
2
1
1
1
1
1
1
1
1

NOTE

'Spare'

'Spare'
'Spare'
'Spare'
'Spare'

11

5 ACCESSORIES
Confirm that the accessories list in the table below are present when setting up the product.
Accessories marked “Spare” in the note column are consumable items but included as spares.

TABLE 5B - ACCESSORIES
5
ACCESSORIES

To order a duplicate “GAME DISC” DVD only,  Please quote the following :
Part Number : 610-0726-0048 : DVD SOFT ADH
KEY CHIP  (1)
CUSHION SPONGE
601-11137  (1)
Protective Material
GAME DISC  (1)
DISC CASE
NOTE :   The KEY CHIP has been already fitted into the LINDBERGH Game Board and the
GAME SOFTWARE has been pre-installed.  Only use the “GAME DISC” DVD  when necessary,
for some reason such as replacing the LINDBERGH. However to Install the Software you will  
require a DVD DRIVE and USB Cable (mini type). If you do not have these available, a “DVD
DRIVE KIT”  has been made available for purchase from your supplier.  
See below for kit details.

TABLE 5C

XKT-1515-01 : DVD DRIVE KIT FOR LINDBERGH.
SERVICE MANUAL
420-6923-01 (1)
DVD DRIVE
610-0719-01-91 (1)
For software installation.
See  “Chapter 17”

DVD WIRE
605-0094 (1)
For software installation.

12

6 ASSEMBLY & INSTALLATION

• Perform assembly work by following the procedure herein stated. Failure to comply
with the instructions can cause electric shock.
• Perform assembling as per this manual. Since this is a complex machine, incorrect
assembling can cause an electric shock, machine damage and/or improper
functioning as per specified performance.
• When assembling, more than one person is required. Depending on the assembly work,
there are some cases in which working by one person alone can cause personal
injury or parts damage.

6
ASSEMBLY & INSTALLATION

• This work should be carried out by site maintenance personnel or other qualified
professionals. Work performed by non-technical personnel can cause a severe
accident such as electric shock. Failing to comply with this instruction can cause a
severe accident such as electric shock to the player during operation. If no one with
proper technological expertise is available, request service from the office indicated
in this document or the point of purchase so as to ensure safety.

• Ensure that connectors are properly connected. Improper connections can cause
electric shock.
• Be careful not to damage the wires. Damaged wires may cause electric shock or short
circuit or present a risk of fire.
• Provide sufficient space so that assembling can be performed. Performing work in
places with narrow space or low ceiling may cause an accident and assembly work
to be difficult.
• To perform work safely and avoid serious accident such as the cabinet falling down, do
not perform work in places where step-like grade differences, a ditch, or slope exist.
• Do not leave power cords, ground wires or network cables in areas of heavy foot traffic.
Doing so may cause them to become damaged, possibly resulting in electric shock
and/or short circuits. When leaving wiring across a floor, always use a safety covers
to protect the wires. (Wiring diameter : Power Cables - approx 0.8, Network Cable
approx 0.5)
• The power cord for this product has a ground terminal. Make sure to use this ground
termination when plugging it into an indoor outlet. Failure to ground the product
could lead to electrocution. It can also cause malfunction.
• Do not use connectors other than those connected to and used by the game board at
the time of shipment. Do not connect wires to unused connectors. This could cause
the generation of heat or smoke, or a burnout.

• Wear appropriate work clothing so that work can be performed safely. Use gloves and
safety shoes to prevent accidents or injuries.
• When installing a wire protection cover over a floor, use a material shaped so that no
one passing by will stumble over it. Using a material that could be stumbled over
might lead to an accidental fall.
• Handle plastic parts with care. Excessive weight or pressure may cause them to break
and the broken pieces may cause injury.
• When opening/closing, attaching/removing doors or lids, be careful that your hands or
fingers etc, does not get caught in the apparatus.

13

Installation and assembly of this product should take place in the following sequence.

6
ASSEMBLY & INSTALLATION

14

6-1

GENERAL ASSEMBLY INFORMATION

6-2

FITTING THE BILLBOARD AND POP

6-3

FIXING THE GUN CONSOLE TO THE VIDEO CABINET

6-4

INSTALLATION AND SECURING IN PLACE

6-5

CONNECTING POWER CABLE AND GROUND

6-6

CHECKING ASSEMBLY (SET UP)

6-1

GENERAL ASSEMBLY INFORMATION

There are two MAIN Assemblies supplied plus a BILLBOARD Kit, that have to be fitted
together in order to complete the built of this machine :
A - Video Cabinet
B - Billboard
C- Console

(Video Cabinet Assembly)
(Billboard Kit)
(Gun Console and Touch Panel Assembly)
6
ASSEMBLY & INSTALLATION

6-1 Fig 01

15

6-2

6

FITTING THE BILLBOARD AND POP

WORK SHOULD NOT BE UNDERTAKEN ON TOP OF THE CABINET WITHOUT
THE USE OF A SUITABLE STEP OR FOOTSTOOL.

ASSEMBLY & INSTALLATION

6-2 Fig 01 : Identifies the three components
to be fitted to the VIDEO Cabinet during this
stage of the assembly.
6-2 Fig 02 : Identifies the fixing positions for
each of the above components.
6-2 Fig 03 : Shows the VIDEO Cabinet at the
end of this section of the assembly.

6-2 Fig 01

6-2 Fig 02

6-2 Fig 03

16

6-2

1

FITTING THE BILLBOARD AND POP

Fitting the BILLBOARD.

Position the BILLBOARD
against the fixing bracket
and replace the fixing bolts
and washers.

2

6
ASSEMBLY & INSTALLATION

Remove the three fixing
Bolts and Washer Sets from
positions ‘B1’

Fitting the Left Hand POP.
Remove the two fixing Bolts
and Washers Sets from positions ‘B2’
Hook the Left Hand POP
over the top edge of the left
hand cabinet check. Position
it against the fixing brackets
and replace the bolts and
washers.

3

Fitting the Right Hand POP.
Follow the same procedure
as that used to fit the Left
Hand POP.

WHEN FITTING THE BILLBOARD AND POPs, DO NOT OVERTIGHTEN THE FIXING
BOLTS AS THIS CAN CAUSE DAMAGE TO THE COMPONENTS.

17

6-3

FIXING THE GUN CONSOLE TO THE VIDEO CABINET

The MAIN VIDEO Cabinet with BILLBOARD Fitted Weights approx ***Kgs (***lbs)
therefore a minimum of two people are required when moving this unit. Great
care should be taken when handling or moving the unit otherwise personal
injury may occur.

6
ASSEMBLY & INSTALLATION

Whenever moving the cabinet, manipulate the movement from either end of the
unit. Never push or pull the unit from the front or backside, as this can result in
the cabinet toppling over, causing damage to the unit and possible injury to any
persons in the locality.

1

Position the Video Cabinet in the approx area of operation, allowing room to gain
access from all sides. When in position, remove the three screws marked ‘A’ from
the lower back panel and remove the door. 						
(See 6-3 Fig 01).										

													
				
When open, you will see seven fixing holes in the front

				
panel .
(See 6-3 Fig 02)					
													
									
These seven fixing holes
									
match up with the seven
									
holes in the back of the
									
Gun Console Unit. 		
									
(See 6-3 Fig 03)		
													
													
													
													
													
													
													
													
													
													
													
													
6-3 Fig 03
													
									
Note that the seven holes
6-3 Fig 01
									in the Console Unit have
									
Bolts, with flat and spring
									
washers fitted. These
6-3 Fig 02
									
should be removed and
									kept safe for refitting at a
									
later time.

18

6-3

2

FIXING THE GUN CONSOLE TO THE VIDEO CABINET

Identifying the VIDEO Cabinet Interconnection cables.
Inside the front of the VIDEO CABINET
you will find a Wiring Harness with several
connectors and also a long Video Cable.

6
ASSEMBLY & INSTALLATION

The Wire Harness will connect into a
matching harness that will be found in the
back of the Gun Console.
The Video Cable will pass through into the
Gun Console and connect directly to the
LINBURGH Game board.
You will also find the Common EARTH
Point just inside the opening.

6-3 Fig 04

19

6-3

3
6

FIXING THE GUN CONSOLE TO THE VIDEO CABINET

Identifying the CONSOLE Cabinet components
In the back of the Console

ASSEMBLY & INSTALLATION

you will find two Grn-Yel
Ground wires, these wire
must be unwound, passed
through to the Video Cabinet and firmly connected to
the Common Earth Point.
T h e V i d e o C a b l e f ro m
the Video Cabinet is feed
through the Console and
connects to the LINDBERGH
as indicated below.

6-3 Fig 05

20

6-3

4

FIXING THE GUN CONSOLE TO THE VIDEO CABINET

Connecting the GUN CONSOLE to the VIDEO CABINET.

A2 Free up the Grn-Yel Ground wires located in the back of the CONSOLE.
See 6-3 Fig 05, and run them through to the VIDEO Cabinet connecting
them securely to the EARTH POINT located just inside the Cabinet.
A3 Locate the Connection Harness fitted in both the
VIDEO Cabinet and the GUN CONSOLE, and
connect them together (Like to Like).

6
ASSEMBLY & INSTALLATION

A1 Free up the VIDEO Cable located in the Video Cabinet, pass it through
into the CONSOLE connecting it to the LINDBERGH Game Board.
See 6-3 Fig 05.

B

When all the connection have been made
secure. Tuck the spare cable into the
VIDEO Cabinet and close the gap between
the CONSOLE and VIDEO Cabinet.							
						
						
												
												
												
												
												
												
												
												
												
												
												
												
												
												
												
												
												
												
												
6-3 Fig 06
												
												
											
C Once the Gun Console Unit has been located					
against the VIDEO Cabinet, take the seven Bolts 					
and Washers earlier removed from the Console 					
and refit them from inside of the VIDEO Cabinet,					
through the front panel into the CONSOLE Unit.

21

6-4

INSTALLATION AND SECURING IN PLACE

During Installation, make sure that all the adjusters are in contact the floor.
Otherwise the cabinet could move, causing an accident.

6
ASSEMBLY & INSTALLATION

.

PRIMEVAL HUNTER consists of two Main Base Units : Main Video Cabinet and Gun Console.

6-4 Fig 01 - Shows the location of the Castors (C) and Fixing Adjusters (A).
During the installation of each unit, the Fixing Adjustment should be performed to ensure
that the units are stable.

6-4 Fig 01

6-4 Fig 02 - Showing the correct details for Adjustment.

22

6-5

CONNECTION OF POWER AND GROUND

• Use the power supply equipped with an earth leakage breaker. Use of power supply
without such a breaker could result in fire if there is a current leakage.

• Do not expose the power cords. If these are exposed, customers could stumble over
them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffic, or attach covers to them.
• After laying out the power cord on the floor, be sure to always protect it. If the power
cord is left exposed, it can easily be damaged, resulting in electrical shock.
• This product comes complete with POWER CORDS for the UK and EUROPEAN destinations, be sure to use the power cords supplied. If a power cord is to be replaced, be
sure to replace it with the same specification as the one provided.

6
ASSEMBLY & INSTALLATION

• This product MUST be EARTHED. Ensure that the unit is properly connected to the 		
INDOOR GROUND. Without proper grounding, customers could be electrocuted,
product operation may not always be stable, and also introducing a risk of fire.

If grounding has been established with the ground wire inside the power cord, do not
perform grounding with the AC unit ground terminal. Conversely, if the AC unit ground
terminal has been used for grounding, do not establish ground with the ground wire in
the power cord. Otherwise there could be faulty or erroneous operations.
When using the product’ s AC Ground Terminal, use a ground wire
with a circular terminal as shown in the illustration, and establish
the ground securely. Avoid indiscriminate grounding operations
such as the use of a wire with only the sleeve peeled off.

1

Confirm that the MAINS SWITCH is set to OFF

6-5 Fig02

23

6-5

2
6

CONNECTION OF POWER AND GROUND
.

ASSEMBLY & INSTALLATION

The accessory power cord has a ground wire inside it. Connect the power cord to the AC
unit then insert the power cord plug into a “power outlet with ground terminal.” If there
is no “power outlet with ground terminal,” be sure to establish ground by some other
means; for example, by connecting the AC unit ground terminal to a ground wire with a
ground mechanism prepared separately.
If you use a conversion adapter sold on the market to supply power, connect the ground
wire terminal of the adapter to a “securely grounded ground terminal.” 

6-5 Fig 03

3

When using a ground wire made available separately, connect 					
one end of the wire to the AC unit ground terminal and the 					
opposite end to an indoor ground terminal. The AC unit ground					
terminal is a bolt-and-nut combination. Remove the nut and pass 				
the bolt through the ground terminal, then secure the nut to the bolt.				

6-5 Fig 04

4

The power cord is laid out indoors. Protect the power cord by attaching wire cover to it. 		
													
If ground will be established with a ground wire made available separately, lay out the
ground wire indoors and have it protected. 

6-5 Fig 05

24

6-6

CHECKING ASSEMBLY - SET UP

THE MACHINE COMES WITH PRE-INSTALLED SOFTWARE, WHICH ALLOWS YOU TO GO
STRAIGHT INTO CHECKING ASSEMBLY - SET UP. HOWEVER IF THERE IS A REQUIREMENT
TO RE-INSTALL SOFT WARE FOR ANY REASON - SEE “CHAPTER 17” FOR DETAILS.

1

		• DISPLAY TEST
When the ‘MONITOR TEST’ is selected from the ‘System Test Menu Screen’ a screen
to test
the CRT Monitor will be displayed. Though the DISPLAY is pre-adjusted at
the time of
shipment from the factory, view the test screen to determine whether 	or not adjustment is
necessary. If so refer to Chapter 9 and adjust the display.
Remember to check both MAIN GAME DISPLAY and TOUCH SCREEN DISPLAY.

6
ASSEMBLY & INSTALLATION

The Installation ‘TEST MODE’ ensures that the assembly has been made correctly and
the IC BD is satisfactory (refer to Chapter 9).
Refer to the LINDBERGH Service manual for details on “SYSTEM TEST MODE” and
“Chapter 9-3. GAME TEST MODE” for details on the |Game Test.

MONITOR TEST 1/2
1

32

(BLUE)
(GREEN)

6-6 Fig 01

(RED)
(WHITE)
PRESS TEST TO EXIT

MONITOR TEST 2/2

6-6 Fig 02

PRESS TEST TO EXIT

25

6-6

6
ASSEMBLY & INSTALLATION

2

CHECKING ASSEMBLY - SET UP

		• INPUT TEST

		When the ‘INPUT TEST’ is selected from the System Test Menu Screen’ a screen to
test the
Games Switches will be displayed.								
		Flip each of the switches shown,
if the display to the right of the
switch changes to ‘ON’ or indicates a change in value, the
switch and the wiring are operational.
Check the TOUCH SCREEN, by
touching the panel, a Yellow spot
will appears at the point of contact.
		GUN Assembly sight ‘+’ mark
shows on the screen, fire the Gun
and a BLUE spot is shown to show
the position of the sight.

INPUT TEST

PLAYER 1

PLAYER
TRIGGER
PUMP
START
SERVICE
TEST
TOUCH PANEL
GUN

1P
OFF
OFF
OFF

*

2P
OFF
OFF
OFF

OFF
OFF
X1 236
Y1 251
X1 159
OUT OF SCREEN
Y1
60

PRESS TEST AND SERVICE BUTTONS TO EXIT

6-6 Fig 03

For information on Calibrating the ‘TOUCH PANEL’ go to Chapter 9-3-5, Touch Panel.
For information on Calibrating the ‘GUN SIGHT’ go to Chapter 9-3-6, Gun Adjustment.

3

		• OUTPUT TEST
When the ‘OUTPUT TEST’ is
selected from the System Test
Menu Screen’ a screen to test the
Games Lamps will be displayed.
					
Use the SERVICE button to step
to the output required to be
checked and then press the Test
Button.				
		
If the output selected
lamp illuminates, the wiring and
lamp are both operational.

OUTPUT TEST

PLAYER 1

->

1P

START LAMP

OFF

2P

START LAMP

OFF

EXIT

SELECT
AND

WITH
SERVICE
BUTTON
PRESS
TEST
BUTTON

6-6 Fig 04

26

6-6

4

CHECKING ASSEMBLY - SET UP
		• SPEAKER TEST

The Right and Left Speakers are located in the Main
Cabinet, while the Rear
Right and Left Speakers are
located in the Gun Butts.
They can be checked by
just changing their respective settings to ON and
OFF. Output will generate
a TEST SOUND when the
ON is selected. 			

5

->

REAR RIGHT SPEAKER

OFF

REAR LEFT SPEAKER
CENTER SPEAKER
WOOFER SPEAKER

OFF
OFF
OFF

EXIT

6
ASSEMBLY & INSTALLATION

When the ‘SPEAKER TEST’ is selected from the System Test Menu a Screen to test each of the
Speakers is displayed.
6-6 Fig 05
Use the SERVICE button
SPEAKER TEST (ON BOARD)
PLAYER 1
to step to the speaker	
required to be checked and
RIGHT SPEAKER
OFF
LEFT SPEAKER
OFF
then press the Test Button.

SELECT WITH SERVICE AND PRESS TEST

Note : This model is not fitted with a WOOFER Speaker.

		• GUN ADJUSTMENT									
													

When the ‘GUN ADJUSTMENT’ is selected from the System Test Menu a Screen to adjust the
Guns Sights is displayed.

		Using the Left Hand Gun, Aim
the sight at the TOP Cross and
fire a shot.
A BLUE spot will indicate the
position of the Sight and a
value will be written into the
NEW column next to the TOP
section of Player 1.
If the shot was outside the
range of the Screen ‘OUT OF
SCREEN’ will be displayed.

GUN ADJUSTMENT

+

PLAYER 1

PLAYER 2

PLAYER 1

->

+

TOP
LEFT
CENTER X
Y
RIGHT
BOTTOM

OLD
0
0
0
0
0
0

NEW
0
0
0
0
0
0

RETURN TO FACTORY SETTINGS
CANCEL
CHECK
[OUT OF SCREEN]

->

+

TOP
LEFT
CENTER X
Y
RIGHT
BOTTOM

OLD
0
0
0
0
0
0

NEW
0
0
0
0
0
0

RETURN TO FACTORY SETTINGS
CANCEL
CHECK
[OUT OF SCREEN]

+

SELECT WITH START BUTTON
AND PULL TRIGGER
PRESS TEST BUTTON TO EXIT

The Right Hand Gun can be
tested in the same way, with
a RED spot showing the sight
position.

+
6-6 Fig 06

For information on ADJUSTING THE GUN SIGHTS go to Chapter 9-3-6 Gun Adjustment

PERFORM THE ABOVE INSTALLATION TEST INSPECTIONS EVERY MONTH

27

6-6

CHECKING ASSEMBLY - SET UP

SETTINGS AT TIME OF INSTALLATION
6
ASSEMBLY & INSTALLATION

Refer to the “LINDBERGH Service Manual” for details on the “SYSTEM TEST MODE”
and “Chapter 9-3 GAME TEST” for the “GAME TEST MODE.”
Using “TEST MODE” Set, Adjust and Confirm the following settings shown below.

1

		• COIN ASSIGNMENTS

2

		• NETWORK SETTING

Set up the Coin Settings under - COIN ASSIGNMENTS					
													
			
COIN CHUTE TYPE
COMMON
				
SERVICE TYPE		
COMMON

													
		
Select the MAIN NETWORK and set it up in the following manner:			
													
			
DHCP			
DISABLE

			
		

28

There is no need to set a specific value for the IP address. 				
Leave the display IP address as is and exit the settings.

7 PRECAUTIONS WHEN MOVING THE MACHINE

● Always disconnect the power cable before moving the product. If it is moved with
the power cable connected, the cable could be damaged, causing fire or electric
shock.

● When crossing a sloped or stepped area, disconnect the PTV from the Main Cabinet.
If you tilt them while connected together, the connection points may be damaged
and personnel could be injured.
● When lifting the cabinet up steps, you must hold it by the designated handles or by
the bottom surface. Lifting it by any other area may lead to damage or dis-figuration
to that part or surrounding parts due to the weight of the cabinet and could also
lead to injury of personnel.
● When tilting the cabinet to move it across a sloped or stepped area, always use at
least two people. Attempting such an operation alone can lead to accident or injury.

PRECAUTIONS WHEN MOVING THE MACHINE

● To move the unit over the floor, pull in the adjustors and have the casters contact
the floor. While moving the unit, be careful that the casters do not roll over the
power cord or the ground wire. If cord or wire is damaged, there could be electrical
shocks and/or short circuits.

7

● When moving the components separately, take care concerning the direction you
push the DLP and Controller Cabinet in. These elements may fall over, causing
damage or an accident.
● When detached always keep the cabinet on a level surface and make sure that it
does not to lean in either direction whilst working on it. Danger of the Cabinet
falling over and causing Unit Damage and possible injury of personnel.

● When moving the cabinet, do not hold, push or pull the Control Units. This may
disfigure or damage them.
● If you need to move components through a narrow or low door and the only way to
get the separated components through is to turn them on their side, or if a separation
method other than those described in this manual is required, either make a request
to the office listed in this document or the place of purchase to perform the operation
or contact them regarding how to perform it. Carelessly turning the components onto
their side or separating them in ways other than those depicted in this manual may
lead to unrepairable damage.
● Do not use the Controller Holders to move the cabinet, in doing so may damage or
disfigure them.

29

7 PRECAUTIONS WHEN MOVING THE MACHINE

7

● Due to the poor stability of the VIDEO Cabinet when ‘NOT’ Connected to the GUN
CONSOLE , moving this unit should NOT be undertaken single handed, a minimum
of two persons are required. ‘

PRECAUTIONS WHEN MOVING THE MACHINE

● When moving it, manipulate the movement from either end of the Unit’ DO NOT’
under any circumstances Push of Pull the unit from either the Front or Rear sides,
as this may result in the unit falling over and causing Damage to the unit and
possible serious injury to persons in the locality.

● Before attempting to move
the machine, make sure
that the MAIN VOLTAGE
Supply is removed.
● Always raise the Adjusters
up as high as they will go.
● Never attempt to move a
machine unaided.
● Be aware of the Space you
are working in, it may be
necessary to remove some
of the Assemblies in order
to complete the move.

RAISE  THE  ADJUSTERS  AS  HIGH  AS  POSSIBLE

● HEIGHT PROBLEM
To remove the Billboard
go to Chapter 6-2 and work
Sections - 1.
● WIDTH PROBLEM
To remove the Gun Console
go to Chapter 6-3 and work
Sections - 4

30

8 GAME DESCRIPTION
The following explanations apply when the product is functioning satisfactory.
Should the be any actions different from the following contents, some sort of fault may have
occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure
satisfactory operation.

8

GAME OVERVIEW

.

GAME PROFILE
The object of the game is to catch as many of the ‘Specified DINOSAUR’ indicated
at the start of each Stage. The player is given a specified number of Bullets and
has to complete the task within a TIME SCALE given. If all Dinosaurs are Captured
the player will advance to the next stage. At the END of each Stage the player is
shown a RESULTS Screen indicating their current Score position.

Game Description

8-1

If the Stage is not completed then its GAME OVER, and the Player is then offered
the change of CONTINUE Play and is given the option to START the next game
from their current game position.

GAME DETAILS
NUMBER OF STAGES
NORMAL STAGE
BONUS GAMES
EXTRA STAGE
HIDDEN STAGE

-	9 STAGES
3 TYPES > 1 will appear after 3 Stages are cleared.
3 STAGES > will appear after 9 Stages are cleared,
1 STAGE > Complete all 12 stages within 1 Credit.

FEATURE OF ARMS
SHOT GUN
RIFFLE		
BOW		

-

Power - Normal : The range of attack is wide.
Power - Strong : Normal type Weapon.
Power - Weak : Enemy not noticed easily, and no Reload time.

31

8-1

8

1

GAME OVERVIEW

TIME DISPLAY

Game Description

The Game is played against the
Clock, which is displayed at the
TOP Center point of the Screen.
(See Circled Area).

8-1 FIG 01

2

    AREA  SELECT  Screen

This Screen allows you to select
the Area where you wish to go
Hunting				

8-1 FIG 02

3

     TARGET  INTRODUCTION
This screen introduces you to
your TARGET during the next
stage, and indicates where their
most ‘VITAL POINTS’ are. 		
						
In the case of the STEGOSAURUS, the Head and Chest.		
(See RED markings on Screen)

8-1 FIG 03

32

8-1

4

GAME OVERVIEW

   TOUCH  SCREEN  DISPLAY

The SUB SCREEN (Touch Panel)
will display the ‘Aerial View’ of the
area that you are hunting, and
show you the location of the your
targets in the area.

8
Game Description

(See Screen for Circled Position)

8-1 Fig 04

5

  BULLET  DISPLAY

		
This screen indicates your number
of BULLETS available at the start
of the game.

8-1 Fig 05

6

        BULLET  ADJUSTMENT

The bottom corners of this Screen
indicates the number of Shot Gun
and Rifle Bullets available to use.
(See the Circled areas)			
						
You can adjust the quantity of
bullets available, by adjusting the
GAME DIFFICULTY section found
in the GAME TEST MENU.

8-1 Fig 06

33

8-2

1

TOUCH PANEL CONTROL DURING GAME PLAY

        TOUCH  MOVING

Touch the ‘MAP’ where you
want to go, and you will start
moving there.

8
Game Description

Touch any ‘DINOSAUR’ on
the Map, and you will move
closer to that Dinosaur.
The route taken will navigate
around any Water, Cliffs and
other impassable obstacle.

2

8-2 Fig 01

        DRUG  MOVEMENT

Drug, the Player Icon (See
Circle on the Map) can move
in an arbitrary route that you
can draw on the Touch Panel.
It stops while moving when
coming to a place such as
Cliffs where it can not go.
8-2 Fig 02

3

        DRAG MOVEMENT OF VIEW

Drag, the View Object. (Blue
Triangle) to change the View
of the Player.
(See the Circled area on the screen).

8-2 Fig 03

34

8-2

4

TOUCH PANEL CONTROL DURING GAME PLAY

        ARMS SWITCH TO ROCKET LAUNCHER

8
Game Description

To u c h t h e A R M S S W I T C H
Burner to change weapon to
a ROCKET LAUNCHER from
your Regular Weapon.
Touch it again to change back
to your Regular Weapon.
(See the OVAL area on the Screen)

8-2 Fig 04

5

        ZOOM OPERATION FOR BONUS GAME.

You can Zoom ‘IN’ and ‘OUT’
of the TOUCH Screen Map
during the Bonus Game called
“SNIPER ON THE SPIRE” by
dragging a Touch along the
Zoom Bar displayed at the
bottom of the Screen.
(See the OVAL area on the Screen)

8-2 Fig 05

35

8-3

BONUS GAME RULES

There are three Different BONUS GAMES to be played. One BONUS GAME will appear
after three stages of the Normal Games have been Cleared. The type of Bonus Game
is awarded at Random from the list below..
8
Game Description

1

        EGG  ROBBERS

Keep defending the Dinosaur
Eggs by catching OVIRAPTOR,
Capture more than 10, in the
time available to gain an ITEM. .
1 Player - Player gets the ITEM
2 Player - Winner gets the ITEM.

2

8-3 FIG 01

        SNIPER ON THE  SPIRE

Capture DINOSAURS by using the ‘ZOOM’ from the ‘IRON TOWER’
Capture more than 5, in the time available to gain an ITEM.
1 Player - Player gets the ITEM - 2 Player - Winner gets the ITEM

ZOOM IMAGE

3

8-3 FIG 02

NORMAL IMAGE

8-3 FIG 03

        BATTALION ON THE BRIDGE

Shoot through the ropes, and
drop the Bridge into the Lake
before the crowd of approaching
VARIRAPTOR cross, and gain an
ITEM.
1 Player - Player gets the ITEM
2 Player - Winner gets the ITEM.
8-3 FIG 04

36

8-4

ITEMS - DEFINITION AND RULES

When the BONUS GAME is obtained and successfully completed, an ITEM is awarded.
The type of award is detailed as follows :
8

EFFECT OF AN ITEM ACQUIRED DURING THE FIRST BONUS GAME
Riffle Bullets : 		
Add 4 Shots for Next Stage
Shotgun Bullets (Slugs) :
Add 4 Shots for Next Stage.
Arrows : 			
Add 6 Shots for Next Stage.

Game Description

		
		
		

EFFECT OF AN ITEM ACQUIRED DURING THE SECOND BONUS GAME
The HIT RATE goes UP, only during the next stage.

EFFECT OF AN ITEM ACQUIRED DURING THE THIRD BONUS GAME
One addition ROCKET LAUNCHER only as for the next Rockets : Add 1 Shot for 1 Stage.

8-4 FIG 01

37

8-5

GAME FLOW DIAGRAM

8
Game Description
8-5 FIG 01

38

8-6

MECHANISM OF CALCULATION

Mechanism of ‘SCORE’ Evaluation
The ‘SCORE Evaluation’ is based on the following :

8
Game Description

AREA SCORE - The score for each STAGE, acquired by the following four Items .
WEIGHT - Weight Score of DINOSAURS that are captured.
VITAL SHOT BONUS - ‘Bonus Score’ from the VITAL SHOT Hits.
DISTANCE BONUS - ‘Bonus Score’ Corresponding to CAPTURE DISTANCE.
HIDDEN DINO BONUS - ‘Bonus Score’ when Rhea Dinosaur is Captured.
TOTAL SCORE - Total of the AREA SCORE of each Stage.

Mechanism of ‘HUNTER’ Evaluation
The ‘HUNTER Evaluation’ is based on the following :
ACCURACY - Hit Rate, 0 to 100%. is evaluated over 10 Stages.
CAPTURE NUMBER - Total Number of Dinosaurs, is validated over 10 Stages
REMAINING TIME - Time Left, Total Time is validated over 10 Stages.
DISTANCE - Distance from where a Hit was made. (Refer to Table below)
VITAL SHOT - Number of Shot that hits Vital Spot. The total of the Dinosaur is 		
		
evaluated over 10 stages.

8-6 Fig 01
Hunter Evaluation Display
The values from the topics above for ‘Hunters Evaluation’ will be added together
and converted into one of the following Grades, This GRADE will then be displayed
it on the RESULTS Screen .
		

Grades :

A+ : A : A- : B+ : B : B- : C+ : C : C- : D+ : D : D-

39

8-6

MECHANISM OF CALCULATION

Condition of TITLE ACQUISITION at GAME OVER
8
Game Description

TOP SPEEDER
			

- When all Stages are cleared under the constant average 		
time for each stage.

ASSASSIN 		
			

- When more that a certain constant amount of Dinosaurs are
Captured.

SHARP SHOOTER
			

- When a number of HITS to a VITAL SPOT exceeds the		
Constant Hit Frequency

MARKSMAN		

- When the HIT RATE exceeds a certain Constant Value.

HAWK EYE		
			

- When the DISCOVERY RATE (How many Dinosaurs were seen)
exceeds a certain Constant Value.

REVENANT		
			

- Case below a certain Constant Value Secret Rate. (How many
Dinosaurs were noticed).

BULLET SAVER

- Case, below a certain Fixed Amount of used Bullets.

ADVENTURER
			

- The Hunter Travels more than a certain Constant Distance
during the Game.

PRIMEVAL CONQUEROR
				

40

- When you acquire FOUR or MORE of any of the Eight
above mentioned Titles.

9   EXPLANATION OF TEST AND DATA DISPLAY

Never touch places other than those specified. Touching places not specified can cause
electric shock and short circuit accidents.

TEST MODE

Be careful that a finger or hand does not get caught when opening/closing the coin
chute door.

9

• When you enter the Test Mode, fractional coin and bonus adder data is erased.
• Adjust the sound to the optimum volume, taking into consideration the
environmental requirements of the installation location.
• Removing the Coin Meter circuitry renders the game inoperable.

41

9 TEST MODE
Perform periodic tests and data checks using the TEST and SERVICE buttons inside the cabinet. Follow
the instructions in this chapter to conduct checks when the game machine is first installed, when
money is being collected, or when the game machine does not operate properly.

9
TEST MODE

Shown below are the tests and screens to be used for different problems.
This product uses a LINDBERGH game board and a DVD DRIVE. In the system, a different game can be
played by putting a different DVD ROM in the DVD DRIVE.
For this reason, the product’ s Test Mode consists of two modes: a System Test Mode for systems in
which coin settings, for instance, are made for products that use the same system, and the Game Test
Mode for setting of difficulty level, etc., and for input/output test of operational units used exclusively
with this product.
9 TABLE 01 EXPLANATION OF TEST MODE
ITEMS
INSTALLATION OF MACHINE

DESCRIPTION
1. Check to ensure each is the standard
setting at shipment.

S/M Chapter 4

2.

S/M Chapter 4,
6-6, 9-3-2, 9-3-5

Check each Input equipment in the
INPUT TEST mode.

3. Check each Output equipment in the
OUTPUT TEST mode.
PERIODIC SERVICING

REFERENCE
SECTIONS

S/M Chapter 4,
6-6, 9-3-3

Periodically perform the following:
1. Ascertain each setting.

S/M Chapter 4,
6-6, 9-3-4, 9-3-5,
9-3-6

2. To test each Input equipment in the
INPUT TEST mode.

S/M Chapter 4,
6-6, 9-3-2, 9-3-5

3. To test each Output equipment in
the OUTPUT TEST mode.

S/M Chapter 4,
6-6, 9-3-3

1. To check each Input equipment in
the INPUT TEST mode.

S/M Chapter 4,
6-6, 9-3-2, 9-3-5

2. Adjust or replace each Input
equipment.

Chapter 10, 11, 12

MONITOR

In the Monitor Adjustment mode, check
to see if Monitor (Projector) adjustments
are appropriate.

S/M Chapter 4,
6-6, 14

IC BOARD

1. Information Display Screen

S/M Chapter 4

2. SPEAKER TEST

S/M Chapter 4

Check such data as game play time and
histogram to adjust the difficulty level,
etc.

9-3-7

CONTROL SYSTEM

DATA CHECK

NOTE: “S/M” in the table denotes LINDBERGH service manual, which is provided separately.

42

9-1 SWITCH UNIT AND COIN METER
The VTS Switch Board (See 9-1 Fig 01) is located behind the Coin Mech Door.
The Switch Identification Mask (See 9-1 Fig 02) indicates the function of those 		
components that are operational on this model. 						
													
													
TEST BUTTON
:
Allows access to the machines ‘TEST MODE’ routine.			
				
Refer to the following pages for addition uses within the TEST MODE
													

B

SERVICE BUTTON :
Gives credits without registering on the coin meter.			
				
Refer to the following pages for addition uses within the TEST MODE
													

C

MAIN VOLUME :
Adjusts sound volume of the Left and Right Speakers located inside
				
the Monitor Cabinet. Turn Clockwise to increase the Volume		
													

D

GUN VOLUME :
				

9-1 Fig 01

E

COIN METER
:
				

TEST MODE

A

9

Adjusts sound volume of the Speaker located in the each of the Left
and Right Gun Handles. Turn Clockwise to increase the Volume		

9-1 Fig 02

Records the Total Number of Games Played resulting from Coins
being Inserted for Play.

43

9-2   SYSTEM TEST MODE

9

• Refer to BOOKKEEPING in GAME TEST MODE for this products data.

TEST MODE

• Adjust for an appropriate sound volume in consideration of the installation site.
• If the coin meter circuit is removed, play cannot be executed.
• Read the LINDBERGH service manual included with the product for details about
System Test Mode. However, the settings for this product should follow the
specifications in this manual.

In the SYSTEM TEST MODE, the LINDBERGH board functioning can be checked, the Monitor adjusted,
the screen adjustment for the Touch Panel and the Coin Setting performed. Refer to LINDBERGH
service manual for the details.
Note :
The settings of the following items need to be performed in accordance with the instruction given.

COIN ASSIGNMENTS :
			

COIN CHUTE TYPE (Type of Coin Chute used)
SERVICE TYPE
(Type of Service Button used)

-

COMMON
COMMON

• When changing the game configuration, changes will not take effect until the Game
Test Mode properly after configuration changes. Be sure to exit the Game Test Mode
properly after configuration changes.
• Do not configure the game in ways not described in this text. It is possible that the
game will not function properly.

44

9-2   SYSTEM TEST MODE
9-2
                            ‘SYSTEM
TEST MODE’  Menu

PLAYER 1

SYSTEM TEST MENU

STORAGE INFORMATION
JVS TEST
MONITOR TEST
SPEAKER TEST (ON BOARD)
COIN ASSIGNMENTS
CLOCK SETTING

->

9-2 Fig 01

		

1
2
3
4
5

TEST MODE

SYSTEM INFORMATION

9

NETWORK SETTING
GAME TEST MODE
EXIT
SELECT WITH SERVICE AND PRESS TEST

When the TEST Button is pressed, the System Test Menu Screen (SYSTEM TEST MENU) appears.

Use the SERVICE Button to move the cursor to the desired test item.

Press the TEST Button to confirm selection of the item.

When testing and checking are completed, select EXIT and press the TEST Button. The System
Test Menu Screen reappears.
When all tests are completed, select EXIT and press the TEST Button. The Game Screen
reappears.

45

9-3

GAME TEST MODE

9-3
                            ‘GAME
TEST MODE’  Menu

9
TEST MODE

When changes to the Game Configuration are made, they will not take effect unless
the Game Test Mode is exited properly. If this exit routine is not completed correctly,
the Game Configuration will remain unchanged.
Do not configure the game in ways not described in this text. It is possible that the
game will not function properly.

1
2

Select GAME TEST MODE 									
from the System Test Menu 									
GAME TEST MENU
PLAYER 1
Screen to display the Game									
Test Mode Menu
.									
INPUT TEST
OUTPUT TEST
													

SOUND ADJUSTMENT
GAME ASSIGNMENTS
Use the SERVICE Button to 									
TOUCH PANEL ADJUSTMENT
move the cursor to the desired 									
GUN ADJUSTMENT
BOOKKEEPING
test item. 											
BACKUP DATA CLEAR
Press the TEST Button										
-> EXIT
to enter the selected item.									

3
4  

46

After the test is complete, move 								
SELECT
WITH
SERVICE
BUTTON
the cursor to EXIT and press the 								
AND
PRESS
TEST
BUTTON
TEST Button to return to the 									
System Test Menu Screen.									
9-3-0 Fig 01
													
									
The following is available to be checked during the GAME TEST MODE :				
													
		9-3-1 INPUT TEST				
Test each Input.				
		9-3-2 OUTPUT TEST				
Test each Output.			
		9-3-3 SOUND ADJUSTMENT			
Set the Audio Volume.			
		9-3-4 GAME ASSIGNMENTS			
Adjust Game Settings.			
		9-3-5 TOUCH PANEL ADJUSTMENT		
Adjust Touch Panel Settings.		
		9-3-6 GUN ADJUSTMENT			
Adjust Gun Sights.			
		9-3-7 BOOK KEEPING				
View Game Backup Data.		
		9-3-8 BACKUP DATA CLEAR			
Clear Game Backup Data.		
		9-3-9	 EXIT					
Go back to the System Test Menu.

9-3

GAME TEST MODE

9-3-1
                            ‘INPUT
TEST MODE’  Menu
Select INPUT TEST to display the following screen and check the status of input devices.
This test should be used periodically to check that each input device is functioning correctly.

9

PLAYER
TRIGGER
PUMP
START
SERVICE
TEST
TOUCH PANEL
GUN

1P
OFF
OFF
OFF

*

2P
OFF
OFF
OFF

TEST MODE

INPUT TEST

PLAYER 1

OFF
OFF
X1 236
Y1 251
X1 159
OUT OF SCREEN
Y1
60

9-3-1 Fig 01
PRESS TEST AND SERVICE BUTTONS TO EXIT

Use the SERVICE Button to Select the Input to be tested and the TEST Button to action 		
the test. - 1P refers to the Gun on the LEFT, - 2P refers to the Gun on the RIGHT

1
2
3
4
5
6

Test TRIGGER - Pull the ‘Trigger’ on each of the GUNS and the corresponding ‘OFF’ displayed
alongside ‘Trigger’ will change to ‘ON’ and ‘OFF’ again when the Trigger is released.

		Test PUMP - Use the ‘Pump’ action on each of the GUNS and the corresponding ‘OFF’
displayed alongside ‘Pump’ will change to ‘ON’ and ‘OFF’ again when the Pump is released.
												
Test START - Pressing each of the ‘Start Buttons’ will cause the corresponding ‘OFF’ displayed
alongside ‘Start’ will change to ‘ON’ and ‘OFF’ when the button is released.			
												
Test SERVICE - Pressing the ‘Service Button’ will cause the ‘OFF’ displayed alongside ‘Service’
will change to ‘ON’ and ‘OFF, again when released.						
												
		Test TEST - Pressing the ‘Test Button’ will cause the ‘OFF’ displayed alongside ‘Test’ will change
to ‘ON’ and ‘OFF, again when released.								
											
		TOUCH PANEL - ‘X’ axis indicates a value of 0 ~ 640 : Y’ axis indicates a value of 0 ~ 480
Touching the panel will show a Yellow circle at the position touched on the Screen and also
update the figures shown for ‘X’ and ‘Y’ to the values for the revised position touched. If the
Yellow Circle and Point Touched does not match, see Chapter 9-3-5 Touch Panel Adjustment.
												
GUN - ‘X’ axis indicates a value of 0 ~ 640 : ‘Y’ axis indicates a value of 0 ~ 480		
Aim the Gun Sight at the screen and fire a shot, if the aim was outside the screen, ‘OUT OF
SCREEN’ is shown, otherwise a Cross ( ‘+’ ) and Blue Circle will show on the Screen to indicate
the calibrated positions. If these 2 positions are not in line see Chapter 9-3-6 Gun Adjustment

7
8

Press the SERVICE and TEST Buttons simultaneously to return to the ‘Game Test Menu Screen’ .

47

9-3

GAME TEST MODE

9-3-2
                            ‘OUTPUT  TEST  MODE’  Menu

9

Select OUTPUT TEST to display the following screen and check the status of each lamp.
This test should be used periodically to check that each output device is functioning correctly.

TEST MODE

->

9-3-2 Fig 01

48

OUTPUT TEST

PLAYER 1

1P

START LAMP

OFF

2P

START LAMP

OFF

EXIT

SELECT
AND

WITH
SERVICE
BUTTON
PRESS
TEST
BUTTON

1
2

Press the 'Select’ Button to step the arrow around to the component you want to test.

3

Move the arrow to EXIT and press the TEST Button to return to the Game Test Menu Screen.
													
											

Pressing the 'Test Button' after placing the arrow beside an Output Indicator, will cause that
output to switch 'ON' and the corresponding Lamp on the machine to light. Pressing the 'Test
Button' again will switch the status of the Output back to OFF, and the selected lamp will Turn
Off.

9-3

GAME TEST MODE

9-3-3
                            ‘SOUND
ADJUSTMENT’  Menu
Select SPEAKER TEST to display the following screen and check the status of each Speaker.
This test should be used periodically to check that each output device is functioning correctly.

->

SPEAKER TEST (ON BOARD)

RIGHT SPEAKER
LEFT SPEAKER

OFF
OFF

REAR RIGHT SPEAKER
REAR LEFT SPEAKER
CENTER SPEAKER
WOOFER SPEAKER

OFF
OFF
OFF
OFF

TEST MODE

PLAYER 1

9

EXIT

SELECT WITH SERVICE AND PRESS TEST

1
2

Press the 'Select’ Button to step the arrow around to the component you want to test.

3

Move the arrow to EXIT and press the TEST Button to return to the Game Test Menu Screen.
													
											

Pressing the 'Test Button' after placing the arrow beside a Speaker location, will cause AUDIO
output to switch ON. Pressing the 'Test Button' again will switch the status of the Output back
to OFF, turning AUDIO sound Off.								
													
The Right and Left Hand Speakers are located either side of the Main Video Cabinet Front.
The Rear Right Hand Speaker is located inside the Right Hand Gun Handle and the 		
Rear Left Hand Speaker is located inside the Left Hand Gun Handle.				
													
The WOOFER Speaker is not used on this model.

49

9-3

GAME TEST MODE

9-3-4
                            ‘GAME
ASSIGNMENTS’   
Select GAME ASSIGNMENTS’ to display the following screen and check the GAME SETTINGS.
This test should be used periodically to check that each output device is functioning correctly.

9
TEST MODE

GAME

PLAYER 1

GAME

->

ASSIGNMENTS

DIFFICULTY

NORMAL

VIOLENCE
RELOAD TYPE
NUMBER OF LIVES

YELLOW
PUMP
3

MAIN VOLUME
GUN SPEAKER VOLUME
ADVERTISE SOUND

12
12
ON

CONTINUE
TOUCH PANEL
RETURN TO FACTORY
EXIT

SELECT
AND

ON
ON
SETTING

WITH
SERVICE
BUTTON
PRESS
TEST
BUTTON

Press the SERVICE Button to step the Arrow around to select the function required,		
				
then press the TEST Button to gain entry.

1    

Set  GAME DIFFICULTY - There are FOUR levels of difficulty to choose from, EASY, NORMAL,
HARD and EXPERT. The number of Bullets and Weapon Power will be changed with this setting.
(Default - NORMAL)										

50

2

Set VIOLENCE - the Colour of the Blood can be changed with this setting, YELLOW, RED of NO
BLOOD. 										
(Default - YELLOW)			

3

Set way of GUN RELOAD - PUMP or OUT OF SCREEN. 					
(Default PUMP)											
													

4

Set NUMBER OF LIVES - Adjust the Number of Lives available : 1 - 2 - 3 - 4 - 5 Lives.		
(Default - 3 Lives)										
													

5

Set MAIN VOLUME - Adjust the Volume of the Main Cabinet Speakers : 0 > 15.		
You can also adjust the Volume by use of the MAIN Volume, located behind the Coin Door.
(Default - 12)											

6

Set GUN SPEAKERS VOLUME - Adjust the Volume of the Gun Console Speakers : 0 > 15.
You can also adjust the Volume by use of the GUN Volume, located behind the Coin Door.
(Default - 12)

9-3

GAME TEST MODE

9-3-4
                            ‘GAME
ASSIGNMENTS’   

8
9
10

Set CONTINUE - Option of allowing a Player to continue with a Game. : YES - N0		
(Default - YES)											
													
												
Set ADVERTISE SOUND - Set the Advertise Attract Audio : YES - NO				
(Default - YES)											
													
												
Set TOUCH PANEL - Use in an Emergency if Touch Panel breaks down. (Default - ON)		
If set to OFF, the Touch Panel will operate in the following way :					
		
A : The Data Receipt from the Touch Panel is disregarded.				
		
B : The Main Screen will not show any instruction regarding the Touch Panel.		
		
C : The Time for a Automatic movement when not pushed at all becomes earlier.
		
D : Does not show tips, (Instruction on how to use the Touch Panel)			
												
Set RETURN TO FACTORY SETTINGS - If Selected, all DATA will be RESET back to NORMAL
													
													
													
										

TEST MODE

7    

9

THE SCREEN  SHOTS  FOR  THE VIOLENCE SETTINGS  :  YELLOW - RED - OFF		
													
													
YELLOW Screen				
RED Screen			
OFF Screen		
			

51

9-3

GAME TEST MODE

9-3-5
                            ‘TOUCH  PANEL  ADJUSTMENT’   
Selecting ‘TOUCH PANEL ADJUSTMENT’ allows you to alter the Touch Panel settings.		
This test should be carried out during the Installation of the machine
and periodic checks should be made to maintain accuracy.

9
TEST MODE

PLAYER 1

TOUCH PANEL ADJUSTMENT

TOUCH PANEL ADJUSTMENT
RETURN TO FACTORY SETTING

->

EXIT

SELECT
AND

WITH
SERVICE
BUTTON
PRESS
TEST
BUTTON

If you have an issue will the ‘Touch Panel’ positioning being slightly off , the following 		
preceded should be carried out.								
													
										
			

1    

Press the ‘SERVICE’ Button to select ‘TOUCH PANEL ADJUSTMENT’ and then the TEST Button to
gain entry to the Set Up procedure.								
													
The ‘TOUCH PANEL’ will then display the following SIX SCREENS to guide you through the set
up procedure. Touch the screen on the position that the ‘+’ appears. Once all positions have
been touched and recognized, the final screen will display COMPLETE.				
TOUCH PANEL ADJUSTMENT

+

+

TOUCH PANEL ADJUSTMENT

+

TOUCH PANEL ADJUSTMENT

+

+

+

PRESS TEST AND SERVICE BUTTONS TO EXIT

PRESS TEST AND SERVICE BUTTONS TO EXIT

CENTER		

PRESS TEST AND SERVICE BUTTONS TO EXIT

TOP LEFT			

TOUCH PANEL ADJUSTMENT

TOUCH PANEL ADJUSTMENT

+

TOP RIGHT
+

TOUCH PANEL ADJUSTMENT

COMPLETE

PRESS TEST AND SERVICE BUTTONS TO EXIT

BOTTOM RIGHT

52

+

+

PRESS TEST AND SERVICE BUTTONS TO EXIT

BOTTOM LEFT		

PRESS TEST AND SERVICE BUTTONS TO EXIT

COMPLETE

+

9-3

GAME TEST MODE

9-3-5
                           ‘TOUCH  PANEL  ADJUSTMENT’  -  (Factory
Setting)
Press the ‘SERVICE’ Button to select ‘RETURN TO FACTORY SETTINGS’ on the TOUCH PANEL
ADJUSTMENT Menu followed by the TEST Button and the ‘TOUCH PANEL ADJUSTMENT’ Screen
will change to the ‘FACTORY SETTING’ Screen.							

3   
		

Pressing the ‘SERVICE’ Button to select ‘YES’ followed by the TEST Button, will automatically
reset the TOUCH PANEL settings back to the FACTORY SETTINGS, resulting the Screen Display
changing to COMPLETED to confirm the action has taken place. 					
													
Press the TEST Button to return to the GAME MODE Menu.					
											
Press the ‘SERVICE’ Button to select ‘NO’ followed by the TEST Button, will automatically CANCEL
the previous selection and return the screen to the ‘TOUCH SCREEN ADJUSTMENT’ Menu
													

TEST MODE

2    

9

													
		
FACTORY SETTING MENU - Screen					
				
				
FACTORY SETTING
PLAYER 1
				
				
YES
(RESET)
				
(CANCEL)
-> NO
				
				
				
				
				
				
				
				
				
SELECT
WITH
SERVICE
BUTTON
				
AND
PRESS
TEST
BUTTON
				
				
		
FACTORY SETTING COMPLETED - Screen
PLAYER 1

FACTORY SETTING

COMPLETED

PRESS TEST BUTTON TO EXIT

53

9-3

GAME TEST MODE

9-3-6
                            ‘GUN
ADJUSTMENT’   

9

Selecting ‘GUN ADJUSTMENT’ allows you to Set Up the Guns Sight.
This test should be carried out during the Installation of the machine
and periodic checks should be made to maintain accuracy.

TEST MODE

BEFORE ATTEMPTING TO ADJUST THE  ‘GUN SIGHTS’ MAKE SURE A GAME HAS BEEN PLAYED
SIGHT ADJUSTMENT
This Adjustment procedure is required to set the SIGHTS for each of the Guns, against five
known position on the screen :
						
OLD		
NEW
		
-> TOP 		
0		
0
			
LEFT		
0		
0
			
CENTRE X
0		
0
			
Y
0		
0
			
RIGHT		
0		
0
			
BOTTOM
0		
0
The START Buttons are used to select the positions to be tested. The ‘Left Hand’ START being
used during the Adjustments for the Left Hand GUN - Player 1, and the ‘Right Hand’ START
being used when adjusting the Right Hand GUN - Player 2.
Each Gun has to be tested separately with ‘OUT OF SCREEN’ being displayed If the Gun is not
pointed at the Screen during the test.
The ‘OLD’ Column shows the ‘Value Setting’ currently held and the ‘NEW’ Column will show the
revised ‘Correction Value’ as each of the five position are tested.
During the Test, the Left Hand Gun Sight is ‘Aimed and Fired’ at the CROSS (+) location on the
screen corresponding with the position selected in the Menu (Top), resulting in a value being
entered into the NEW column corresponding with the position being adjusted.			
The START Button is used to select the next position, and the sequence is repeated.
Once all Five positions have been adjusted, use the START button to step down to CHECK, aim
the Gun Sight at the Screen and Fire a Shot. If during this sequence a Cross (+) and Blue Circle
will appear on the Screen in the same position, the Gun is Correctly Calibrated.
Once the calibration of the Left Hand Gun is complete, repeat the cycle using the Right Hand
Start button to calibrate the Right Hand Gun, (RED Circle indicator). This completing the NEW
Column values for Player 2 .
Pressing the TEST button will EXIT the routine and cause all NEW values collected to be stored
and also replace the values in the OLD Column.

OTHER OPTIONS
RETURN TO FACTORY SETTING - Selecting this will reset the Gun Calibration to its original
Factory Setting.
CANCEL - The changed setting are cancelled and the original once shown in the OLD column
will remain unchanged.

54

9-3

GAME TEST MODE

9-3-6
                            ‘GUN
ADJUSTMENT’   
GUN ADJUSTMENT

+

PLAYER 1

OLD
0
0
0
0
0
0

NEW
0
0
0
0
0
0

RETURN TO FACTORY SETTINGS
CANCEL
CHECK
[OUT OF SCREEN]

->

+

TOP
LEFT
CENTER X
Y
RIGHT
BOTTOM

OLD
0
0
0
0
0
0

NEW
0
0
0
0
0
0

RETURN TO FACTORY SETTINGS
CANCEL
CHECK
[OUT OF SCREEN]

+

TEST MODE

+

TOP
LEFT
CENTER X
Y
RIGHT
BOTTOM

9

PLAYER 2

PLAYER 1

->

SELECT WITH START BUTTON
AND PULL TRIGGER
PRESS TEST BUTTON TO EXIT

+
TO ADJUST THE GUN SIGHT CALIBRATION :							
Starting with the Left Hand GUN - BLUE Circle, complete the first SIX stages, once complete,
	repeat the operation using the Right Hand GUN - RED Circle.

1    

Using the associated START Button for the player side being adjusted, step the Menu Arrow to
select ‘TOP’ - Aim the GUN Sight at the Top Cross (+) on the Screen and pull the Trigger. The
New Data for the ‘HIT’ position will be recorded in the NEW column for the TOP Position.

2

Press the START Button once and step the Menu Arrow to select ‘LEFT’ - Aim the GUN Sight at
the Left Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position will be
recorded in the NEW column for the LEFT Position.						

3

Press the START Button once and step the Menu Arrow to select ‘CENTER’ - Aim the GUN Sight
at the Center Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position
will be recorded in the NEW column for the CENTER Position.					
												
Press the START Button once and step the Menu Arrow to select ‘RIGHT’ - Aim the GUN Sight at
the Right Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position will
be recorded in the NEW column for the RIGHT Position. 						
												
Press the START Button once and step the Menu Arrow to select ‘BOTTOM’ - Aim the GUN Sight
at the Bottom Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position
will be recorded in the NEW column for the BOTTOM Position.					

4
5
6

Press the START Button three times and step the Menu Arrow to select ‘CHECK’ - Aim the Gun
Sight at the Screen and Fire a Shot. During this process, the display will show a Cross (+) and
Blue Circle. If both of these appear on the Screen in the same position, the Gun Calibration is
complete.

7

Once the GUN SIGHTS have been Re-calibrated, pressing the TEST button will EXIT the routine
and cause all NEW values to be stored, replacing the values held in the OLD Column. 		
													
												

55

9-3

GAME TEST MODE

9-3-7
                            ‘BOOK-KEEPING’   (ONE)  

9
TEST MODE

Selecting ‘BOOKKEEPING’ from the GAME TEST MENU will display GAME OPERATION DATA.
This Data is displayed over a series of three screens, and pressing the Test Button will advance
to the next Screen. Pressing the Test Button on the third screen will EXIT the BOOKKEEPING
Mode and return the Display to the GAME TEST MENU.

PLAYER 1

BOOK KEEPING

1 / 3

COIN 1 IN
COIN 2 IN
TOTAL COINS

0
0
0

COIN CREDITS
SERVICE CREDITS
TOTAL CREDITS

0
0
0

PRESS TEST BUTTON TO CONTINUE

BOOK KEEPING (Screen 1/3) - COINS and CREDIT			
1    													

Displays information on the following :								
													
COIN 1 IN
- Records the number of GAMES PLAYED against the inserted Coin Value.
COIN 2 IN

-

Not fitted as standard.

(If fitted, it operates the same as COIN 1 IN)

TOTAL COINS

-

Records the TOTAL GAMES PLAYED from all Coins Inserted. 			

													
COIN CREDIT

56

-

Records the number of Credits entered by the COINS IN.			

SERVICE CREDIT -

Records the number of Credits entered by the SERVICE Button.		

TOTAL CREDITS -

Records the TOTAL NUMBER OF CREDITS that were entered..

9-3

GAME TEST MODE

9-3-7
                            ‘BOOK-KEEPING’
(TWO)  
Press ‘TEST’ Button to advance to the next Screen - BOOK-KEEPING 1/2.

9
TEST MODE

BOOK KEEPING

PLAYER 1

2 / 3

NUMBER OF GAMES

0

TOTAL TIME
PLAY TIME
AVERAGE PLAY TIME

OD OH OM OS
OD OH OM OS
OH OM OS

LONGEST PLAY TIME

OH OM OS

SHORTEST PLAY TIME

OH OM OS

PRESS TEST BUTTON TO CONTINUE

BOOK KEEPING (Screen 2/3) - GAME TIMINGS				
2    													
Displays information on the following :								
													
NUMBER OF GAMES
-				
0				
		

TOTAL TIME 		

-

0D

0H

0M

0S				

		

PLAY TIME		

-

0D

0H

0M

0S				

		

AVERAGE PLAY TIME

-		

0H

0M

0S				

		

LONGEST PLAY TIME

-		

0H

0M

0S				

		

SHORTEST PLAY TIME

-		

0H

OM

0S				

													
In the above Table the following will apply :

0 = THE NUMBER				

							

D = DAYS					

							

H = HOURS					

							

M = MINUTES					

							

S = SECONDS

57

9-3

GAME TEST MODE

9-3-7
                            ‘BOOK-KEEPING’
(THREE)  
Press ‘TEST’ Button to advance to the next Screen - BOOK-KEEPING 3/3.

9
TEST MODE

BOOK KEEPING

PLAYER 1

3 / 3

TIME HISTGRAM

0M00S
0M30S
1M00S
1M30S
2M00S
2M30S
3M00S
3M30S
4M00S
4M30S
OVER

~
~
~
~
~
~
~
~
~
~
~

0M29S
1M00S
1M29S
2M00S
2M29S
3M00S
3M29S
4M00S
4M29S
5M00S
5M00S

0
0
0
0
0
0
0
0
0
0
0

PRESS TEST BUTTON TO EXIT

BOOK KEEPING (Screen 3/3) - TIME HISTOGRAM			
3    													
Displays information on the following ‘LENGTH OF GAME’ :					
													
			
0M00S		
~
0M29S				
0			
			

0M29S		

~

1M00S				

0			

			

1M00S		

~

1M29S				

0			

			

1M29S		

~

2M00S				

0			

			

2M00S		

~

2M29S				

0			

			

2M29S		

~

3M00S				

0			

			

3M00S		

~

3M29S				

0			

			

3M29S		

~

4M00S				

0			

			

4M00S		

~

4M29S				

0			

			

4M29S		

~

5M00S				

0			

			

OVER		

~

5MINUTES			

0			

													
		

In the above Table the following will apply :

								

M = MINUTES				
S = SECONDS

Press ‘TEST’ Button to Exit BOOK-KEEPING 3/3 and Return to the GAME TEST MENU.

58

9-3

GAME TEST MODE

9-3-8
                            ‘BACK
UP DATA CLEAR’   

1   

9
TEST MODE

Press the ‘SERVICE’ Button to select ‘BACKUP DATA CLEAR’ from the GAME TEST MENU
and then press the TEST Button, to gain entry to the ‘BACKUP DATA CLEAR’ Menu		
													
												
Press the ‘SERVICE’ Button to select ‘YES’ followed by the TEST Button, will automatically CLEAR
the BACK UP DATA and reset all readings to ‘0’ The BACK UP DATA Screen will change to the
‘COMPLETED’ Screen to confirm that the Data is Cleared. Pressing the TEST Button will EXIT
the BACK UP DATA CLEAR routine and Return the Screen to the GAME TEST Menu.		
													

2    

Press the ‘SERVICE’ Button to select ‘NO’ followed by the TEST Button, will automatically EXIT
the BACKUP DATA CLEAR and return the Machine to the GAME TEST Menu without changing
any of the DATA Records. 									
													

		

													
		
BACKUP DATA CLEAR MENU - Screen					

				
				
				
				
				
				
		
		

				
				
				
				
				
				
				
				
				
				
		
BACKUP

BACKUP DATA CLEAR

PLAYER 1

->

YES

(RESET )

NO

(CANCEL)

SELECT
AND

WITH
SERVICE
BUTTON
PRESS
TEST
BUTTON

DATA COMPLETED - Screen
PLAYER 1

BACKUP DATA CLEAR

COMPLETED

PRESS TEST BUTTON TO EXIT

59

9-3

GAME TEST MODE

9-3-9
                            ‘INTERFERENCE  PREVENTION  WIRING’

9
TEST MODE

•

“Store maintenance man” or “Engineer” must be doing of this work. When it
works by there are neither knowledge nor a technology, it causes the breakdown.

•

Please work after cutting the power on/off switch without fail. It causes the electric shock and the short-circuit accident.

•

Please do not damage wiring. When wiring is damaged, it causes the electric
shock and the short-circuit accident.

When the game machines of a same or similar type are installed side by side, their sensors
may interfere with each other. To reject the interference, follow the procedure below. The
following game machines employ a same or similar type of sensor. If interference happens
to the sensors, operation of the games may be mutually disturbed.
●

THE HOUSE OF THE DEAD 2, U/R type, DX type and Super DX type

●

DEATH CRIMSON, U/R type and DX type

●

THE LOST WORLD, U/R type, DX type and Super DX type

●

BRAVE FIRE FIGHTERS

●

CONFIDENTIAL MISSION, U/R type and DX type

●

SHAKATTO TAMBOURINE

●

LUPIN THE 3RD THE SHOOTING, U/R type and DX type

●

THE MAZE OF THE KINGS, U/R type and DX type

●

THE HOUSE OF THE DEAD 3, U/R type and DX type

●

VIRTUA COP 3, U/R type and DX type

●

GHOST SQUAD, U/R type and DX type

●

THE HOUSE OF THE DEAD 4, SPECIAL, U/R type and DX type

●

2 SPICY, U/R type

1.

Please turn off power.

2.

The coin door is opened. The wire with the tag of "FREQ" is a prevention of getting
entangled wire

3.

Please display the game machine that connects the prevention of getting entangled
wire and the game machine that pulled out the wire alternately when the same kind
	of game machine is arranged and set up. Please keep the removed wire safe.

60

10 CONTROLLER UNIT

• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.

• Exercise due caution in performing soldering work. If soldering iron is handled
carelessly, there could be fires or burns.

10
CONTROL UNIT

• Be careful not to damage the wires. Damaged wires may cause an electric shock, short
circuit or present a risk of fire.

• When fastening plastic parts, be careful not to tighten screws or nuts excessively.  If
these are tightened to excess, parts could be damaged, resulting in injuries from
fragments, etc.
• After the unit has been disassembled and reassembled again, check carefully to be
sure that there are no gaps or rattling at the junctions and that the trigger can be
operated smoothly. If there are gaps or rattling, or if operation is not satisfactory, the
players could get fingers or hands caught, resulting in injury.
• Be sure to inspect gun surfaces for cracks and damage. Players could be injured if they
play when the unit is cracked or damaged.
• Assemble so that there is no gap between the L and R covers. If there is a gap or
rattling, the players could get fingers or hands caught, resulting in injury.

• Once the product has been disassembled, use slack preventive agent (product No. :
090-0012-N). Coat screws with suitable amounts of this agent and then tighten them.
If this agent is not used, the product might start rattling or come apart.
• Use the slack preventive agent prescribed in these instructions. If any other agent is
used, there could be chemical changes that inhibit the use of screws and part surfaces
could be damaged.
• Be careful not to damage or lose small parts or screws.
• When a part has been replaced, be sure to always make adjustments and check
conditions in Test Mode.

61

10-1

DIS-ASSEMBLING THE PUMP GUN

If the gun does not operate satisfactorily and adjustments in Test Mode are ineffective, it could be that
parts inside the gun have been damaged.

10

Follow the steps listed below to dissemble the gun, for service and part replacement.
Internal parts are inserted on the R cover side, therefore always work with the R cover facing downward
as shown in 10-01 Fig 01.

CONTROL UNIT

1

Seven different types or sizes of screw are used to fasten the L and R Gun covers. Using a total of
22 screws, all of which have to be removed before the L and R covers can be detached.

10-1 Fig. 01

2

First remove the Pump Handle when dissembling the Gun to reveal the fixing screws 'D'.

To remove the Pump Handle Housing,  
take a T10 Star Key and remove fixing
'G', then using a T25 Star Key remove
the remaining two 'E' fixings. (Note
that the 'E' fixings have Nyloc Nuts
located in the reverse side of the
molding that will fall out when the
Bolts are removed).

10-1 Fig. 02

Showing the positions of the 'D' Fixings.

10-1 Fig. 03

62

10-1

3

DIS-ASSEMBLING THE PUMP GUN

Removing the Sight Housing.
10
CONTROL UNIT

Using a T10 Star Key, remove the								
four fixing Bolts 'A', followed by 								
Bolts 'C' & 'D'											
													
All six bolts have loose nuts that are								
fitted into the molding on the reverse							
side and will easily fall out once the								
bolts are removed. Make sure that all							
nut are retained for use when the 								
Gun is being rebuilt.										
				
10-1 Fig. 04

Once the six bolts have been removed,
							
the L/H side of the Sight Housing can be
							
lifted from the assembly.			
													
							
Unlike the Pump Housing where both
							
L & R halves of the housing could be		
							removed, the R/H half of the Sight		
							
Housing remains attached to the Gun
							
Molding.					
								

10-1 Fig. 05

4

Once the Sight Molding has been removed, the remaining 13 screws holding the two
halves of the gun together can be removed.
Note that the two screws in position 'D' are slightly shorter than those used in 'G' and
that the two screws used in position 'F' are of a smaller diameter than the others.
When all Screws have been removed, the gun may be parted. Leaving the R Side of the
Gun on work surface, gently part the two moldings lifting the L/H side, turning it over
and placing it down next to the R/H side. Be careful not to disturb the wires linking the
two halves together.

63

10-1

5

DIS-ASSEMBLING THE PUMP GUN

Gun Assembly - Component Identification

10
CONTROL UNIT
10-1 Fig. 06

64

10-2

RE-ASSEMBLING THE PUMP GUN

The procedure to Re-assemble the Pump Gun should adopt the Disassemble
Instructions in the reverse order. However Important checks should be made
during the Re-assembly to prevent further problems or faults from occurring.
10

Check that the Trigger is seated properly, check
that it operates the switch correctly and the spring
return, is located in the correct position.		
								
'A' shows the position of one end of the spring
being located behind a section of the Gun Case
molding.						
								
'B' shows the other end of the spring being located
around the edge of the Trigger.

CONTROL UNIT

1

10-2 Fig. 01

								

2

Check that the spring fitted on the Pump Activation Bar is located in the correct
position and that the Pump Microswitch operates correctly when the activation bar is
moved.												
			
			
			
			
			
			
			
			
			
			
10-2 Fig. 02
		

65

10-2

RE-ASSEMBLING THE PUMP GUN
     												

3
10
CONTROL UNIT

4

5

														
Check that the Case Rubber Front Cap is located correctly.					
													
													
													
													
													
													
													
													
													
													
10-2 Fig. 03
													
													
10-2 Fig. 04
													
													
Check that the Case Rubber Top - (Sight) is located correctly.				
													
													
													
													
													
													
													
													
													
													
10-2 Fig. 05
													
													
10-2 Fig. 06
													
													
													
													
10-2 Fig. 07
													
												
Check that all connectors are properly connected and that the wiring harness is tucked
away from positions that could trap wires when the two halves of the Gun are fitted
together.											
													
													
		
WARNING - AVOID THIS
10-2 Fig. 08

66

10-3 REPLACING THE SPEAKER
To replace either of the 'Speakers' inside the Gun Assembly. Disassemble
the Gun following the instructions as shown in 10-1, then follow the		
Instructions below.
				
							

Unplug the Speaker Connector.

10
CONTROL UNIT

1

10-3 Fig. 01

2

				
		
Using a T10

Starkey, remove the
three fixing screws
holding the speaker
to the Gun Housing.

10-3 Fig. 02

3

4

		

														
Remove the Speaker from the Gun Housing.

10-3 Fig. 03

The Speaker will now lift out of the fixing bracket. Replace and refit a new Speaker
to the side of the Gun Housing, by using the reverse procedure as shown above.
													

													
Once the 'Speaker' has been re-fitted, reassemble the Gun Assembly
following the instructions as shown in 10-2.

67

10-4 REPLACING THE SENSOR UNIT
To replace the 'Sensor Unit' inside the Gun Assembly. Disassemble 		
the Gun following the instructions as shown in 10-1, then follow the		
Instructions below.
				
10
CONTROL UNIT

1

					

Unplug the Sensor
Connector, and
unfasten the harness
at positions 'A'.

10-4 Fig. 01

2

														

Lift the Sensor Unit Case out of the Gun Molding

10-4 Fig. 02

3

														
If required to do so, remove the Sensor Unit from the Sensor Case by removing		
the two fixing screws.

10-4 Fig. 04

4

		
68

10-4 Fig. 03

10-4 Fig. 05

The Sensor Unit will now slide out from the case. Replace and refit the new Sensor
Unit and reassemble onto the Gun Housing, by using the reverse procedure as shown
above.												
													
												

													
Once the 'Sensor Unit' has been re-fitted, reassemble the Gun Assembly
following the instructions as shown in 10-2.

10-5 REPLACING THE MICRO SWITCHES
To replace the 'Micro switches' inside the Gun Assembly. Disassemble 		
the Gun following the instructions as shown in 10-1, then follow the		
Instructions below.
				

1

														

10
CONTROL UNIT

There are two 'Micro Switches' located inside the Pump Gun assembly, the first
operated by the Trigger and the second operated by Pump Lever . 		

10-5 Fig. 01

2

														
To replace one of the Micro Switches you will need the following : 			

3

														
To replace the 'Trigger' Microswitch, remove the two fixing screws.

Small (+) Screwdriver	 - Wire Cutters - Soldering Iron - Solder - Heat Shrink Insulation.
													

10-5 Fig. 02

4

      

With the Microswitch removed disconnect the Switch Loom from the Gun wiring
Harness to allows greater movability when
changing the Microswitch. Both switches may
be removed for ease of service, however when
reassembling care should be taken not to
mount them in the wrong positions.		
							
Trigger Switch Wires - Black and Yellow .
Pump Switch Wires - Black and Purple.		
							
							
10-5 Fig. 03

69

10-5 REPLACING THE MICRO SWITCHES
				

5

10
CONTROL UNIT

6

7

		
70

														

To replace the Microswitch, remove the 'Heat Shrink' insulation covering the
connection on the Microswitch to be replaced. De-solder the wires from the switch
and remove any remaining Heat Shrink on the cables.					
													
Slide the new Heat Shrink covering over the wires and re-solder them onto the
replacement Microswitch, slide the Heat Shrink over the connections and apply heat
to shrink the insulator.									
									
														
Reattach the Microswitch to the Gun Housing, and move the Trigger and test the
operation of the replacement switch.
							
						
Reconnect the Switch loom to the 'Gun
Housing' Wiring Harness, checking the
position of the loom is clear.			
							
							
							
							
10-5 Fig. 04
							
							
							
			
The same procedure it taken when changing the Pump Switch Micro Switch, when the
Pump Switch is replaced, always check its operation by moving the 'Pump Activating
Bar'.												
		
10-05 Fig 05 Shows the Pump Switch in the Normal Rest Position.		
		
10-05 Fig o6 Shows the Pump Switch in the Activated Position.			
													
													
													
													
													
													
													
													
													
													
													
													
													
10-5 Fig. 05
10-5 Fig. 06
													
													

													
Once the 'Microswitch' has been re-fitted, reassemble the Gun Assembly
following the instructions as shown in 10-2.

10-6 PUMP GUN - COMPONENT LIST

10
CONTROL UNIT

71

11 MONITOR
11-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS
Before handling the monitors, be sure to read the following explanations and comply with the caution/
warning instructions given below. Note that the caution/warning symbol marks and letters are used in
the instructions.

11
MONITOR

Indicates that handling the monitors erroneously by disregarding this warning
may cause a potentially hazardous situation, which could result in death or
serious injury.
Indicates that handling the monitors by disregarding this caution may cause
a potentially hazardous situation, which could result in personal injury and or
material damage.
Indicates that access to a specific part of the equipment is forbidden.
Indicates the instruction to disconnect a power connector or to unplug.

• When performing such work as installing and removing the monitor, inserting
and disconnecting the external connectors to and from monitor interior and the
monitor, be sure to disconnect the power connector (plug) before starting the work.
Proceeding the work without following this instruction can cause electric shock or
malfunctioning.
• Using the monitor by converting it without obtaining a prior permission is not
allowed. SEGA shall not be liable for any malfunctioning and accident caused by
said conversion.

• Primary side and Secondary side
The monitor's circuit which is divided into the Primary side and Secondary side, is
electrically isolated. Do not touch the primary side, or do not touch both the primary
side and the secondary side simultaneously. Failing to observe the instruction can
cause electric shock and this is very dangerous. When making monitor adjustments,
use a nonconductive driver and make adjustment without touching any part other
than the Adjustment V. R. and knob. Also, be sure not to cause a short-circuit to the
Primary side and Secondary side. If short-circuited, it can cause electric shock or
malfunctioning, which is very dangerous.
SECONDARY SIDE
(Chassis, CRT)

PRIMARY SIDE

11-1 FIG. 01

72

11-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS

ANODE CAP
ANODE LEAD
Approx. 29kV
DEMAGNETIZER
COIL

SECONDARY SIDE
(Chassis, sheet metal work, CRT, etc.)

PRIMARY SIDE

DEMAGNETIZER
COIL
MAIN BD

FOCUS LEAD
(black)
Approx. 10kV

REAR PART

11
MONITOR

• High-tension Voltage
Some of the parts inside monitor are subject to high-tension voltage in excess of
20,000 volts and very dangerous. Therefore, do not touch the monitor interior. Should
soldering & paper wastes, etc. be mixed in the monitor interior, turn the power off so
as not to cause malfunctioning or fire hazard.

NECK PCB

Disconnect or
unplug

Approx.
10kV
FBT Approx. 29kV

11-1 FIG. 02

• Connecting the CRT and PCB
For combining the CRT and PCB, use the specified part No. to maintain the status of
adjustments made at the factory. The anode of the CRT itself will be accumulatively
charged as time elapses, generating high-tension voltage which is very dangerous.
The monitor should be used with the Chassis, CRT and PCB assembled. When
repair, etc. is required at the time of malfunctioning, be sure to send it in an "as is
assembled" condition. If these are disassembled, what's charged to said high tension
voltage can be discharged, causing a very hazardous situation. Therefore, under no
circumstances should it be disassembled.

• Static Electricity
Touching the CRT surface sometimes causes you to slightly feel electricity. This is
because the CRT surfaces are subject to static and will not adversely affect the human
body.
• Installation and removal
Ensure that the Demagnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and
Focus Lead are not positioned close to the sheet metal work's sharp edges, etc.
and avoid damaging the insulated portions so as not to cause electric shock and
malfunctioning. (For the name of parts, refer to the above Figures).

73

11-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS

11
MONITOR

For the purpose of static prevention, special coating is applied to the CRT face of this
product. To protect the coating, pay attention to the following points. Damaging the
coating film can cause electric shock to the customers.
• Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on the
CRT surfaces.
• Avoid applying stickers, seals, etc. on the CRT face.
• Do not remove aluminum foils from the CRT corners. Removing the aluminum foils
can cause static prevention effects to be lowered.

ALUMINUM HOIL

11-1 FIG. 03

74

11-2 CLEANING THE CRT SURFACES

Static preventive coating is applied to the CRT surfaces. When cleaning, pay attention to
the following points. Peeling off of static preventive coat can cause electric shock.

• For smear removing solvent, alcohol (ethanol) is recommended. When using chemical
detergent, be sure to follow instructions below:
- Dilute chemical detergent with water and dip a soft cloth in and then thoroughly
wring it to wipe smears off.

11
MONITOR

• Remove smears by using a dry, soft cloth (flannels, etc.). Do not use a coarse gauze,
etc.

- Do not use a chemical detergent containing an abradant, powder or bleaching agent.
- Do not use alkaline chemical detergents such as "glass cleaner" available on the
market or solvents such as thinner, etc.
• Do not rub or scratch the CRT face with hard items such as brushes, scrub brush, etc.

Clean the CRT surfaces once a week. When cleaning, pay attention to the above
caution so that the antistatic coating will not come off.

75

11-3 ADJUSTMENT PROCEDURE

11
MONITOR

• Monitor adjustments have been made at the time of shipment. Therefore, do not
make further adjustment without a justifiable reason. Adjusting the monitor which
contains high tension parts is dangerous work. Also, an erroneous adjustment can
cause deviated synchronization and image fault, resulting in malfunctioning.
• Be sure to perform appropriate adjustment of the monitor (projector). For operation
of this machine, do not leave monitor's flickering or deviation as is. Failure to observe
this can cause to worsen the players' or the customers' physical conditions.
• Do not touch undesignated places. Touching places not designated can cause electric
shock or short circuit.

The monitor satellite adjustment board is located inside the VIDEO Cabinet on the left
hand side cheek. To gain access to the cabinet in order to make Monitor Adjustments,
remove the three screws marked ‘A’ from the rear service door and lift the door clear.
													
													
													
													
11-3 FIG 01 			
									
									
Indicates the positions
									of the fixing screws ‘A’
													
													
													
11-3 FIG 02			
									
									
Shows inside the open
									
Cabinet.

11-3 FIG. 01

76

11-3 FIG. 02

11-3 ADJUSTMENT PROCEDURE
This products monitor is 200-6095. For adjustment method, carefully read and carry out the
following. With this product, the hue of each color cannot be adjusted.

FUNC 		
UP 		
DOWN
DEGAUSS

(SA04)
(SA03)
(SA01)
(SA05)

11
11-3 FIG. 03

D

C

B	�
A

MONITOR

A:
B:
C:
D:

There are four buttons to operate the adjustment.
Pressing FUNC button displays the following menu screen.
The selected Item is RED, and the others are green.
When there is no input of the button for 6 seconds, the menu display disappears.

CONT

V S I Z

B R I T

VPOS

H S I Z

RSET

HPOS

E X I T

11-3 FIG. 04

CONT

: ADJUSTS IMAGE CONTRAST.
With the UP button, it becomes deep and becomes light with the DOWN button.

BRIT

: ADJUST THE ON-SCREEN IMAGE BRIGHTNESS.
With the UP button, it becomes bright and becomes dark with the DOWN button.

HSIZ

: ADJUST THE HORIZONTAL IMAGE SIZE.
With the UP button, it becomes large and becomes small with the DOWN button.

HPOS

: ADJUSTS THE HORIZONTAL IMAGE POSITION.
With the UP button, it moves to the left and moves to the right with the DOWN button.

VSIZ

: ADJUST THE VERTICAL IMAGE SIZE.
With the UP button, it becomes large and becomes small with the DOWN button.

VPOS

: ADJUST THE VERTICAK IMAGE POSITION.
With the UP button, it moves upwards and moves downwards with the DOWN button.

EXIT

: ENDS THE ADJUSTING MODE AND EXITS THE MENU.

Each time the FUNC button is pressed, the selection item (RED display) moves in following order.

CONT → BRIT → HSIZ → HPOS → VSIZ → VPOS → RSET → EXIT → CONT → ••••••

77

11-3 ADJUSTMENT PROCEDURE
Select the item (RED display) and press the UP or the DOWN button once, the
following display will appear.
11
MONITOR

CONT

31k
nnn

14-3 FIG. 05

CONTRACT ADJUSTMENT SCREEN
The “nnn” is a present value of the adjustment value.
Pressing the UP/DOWN button again causes the adjusting work to be done.
When there is no input of the UP/DOWN button for 6 seconds or the FUNC 		
button is pressed, the adjustment value is memorized.
		
		
		

- If EXIT is selected (red display) and the UP/DOWN button is pressed, the
adjustment mode will be canceled and the menu display will disappear.
- Selecting RSET and pressing the UP and the DOWN buttons simultaneously 		
causes "RSET" to be displayed for 3 seconds and this resets the on-screen 		
setting status to the factory setting.
- When pressing the DEGAUSS button, degaussing is performed for 5 seconds 		
and displays "DEGAUSS". Once degaussed, it takes 5 minutes or longer to 		
have degaussing function again. If it is pressed before taking 5 minutes, the 		
following screen will appear for the remaining seconds.

WAIT
nnn S E C
14-3 FIG. 06

78

12 COIN HANDLING
Handling the Coin Jam
If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the
selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector
correctly functions.

COIN HANDLING

12-1 CLEANING THE COIN SELECTOR

●
●
●

12

Remove and clean smears by using a soft cloth dipped in water or diluted chemical
detergent and then squeezed dry.
Never apply machine oil, etc. to the Coin Selector.
After cleaning the Coin Selector, insert a regular coin in the normal working status
and ensure that the selector correctly functions.

The Coin Selector should be cleaned once every 3 months.
When cleaning, follow the procedure below:

1
2
3

Turn the power for the machine OFF. Open the coin chute door.
Remove the Coin Selector from the coin chute door.
Open the gate and dust off by using a soft brush (made
of wool, etc.).

GATE

FIG. 12 a

79

12-1 CLEANING THE COIN SELECTOR

12
COIN HANDLING

4

Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent
and then squeezed dry.

5

Remove the CRADLE.
When removing the retaining ring (E ring), be
very careful so as not to bend the rotary shaft.

CRADLE

FIG. 12b

6

Remove stain from the rotary shaft and shaft receiving portions by wiping off with a soft cloth,
etc.

7

After wiping off as per previous step, further apply a dry cloth, etc. to cause the Coin Selector to
dry completely.

Coin Insertion Test
Once every month, when performing the Coin SW Test,
simultaneously check the following:
	�����������������������������������������
Does the Coin Meter count satisfactorily?
Does the coin drop into the cashbox correctly?
Is the coin rejected when inserted while keeping the
REJECT Button pressed down?

Insert a coin while keeping the
REJECT Button pressed down
and check if it is rejected.

FIG. 12 c

80

12-2 ADJUSTING THE PRICE OF PLAY

This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price
of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD.
12

The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow
the CREDIT BOARD to function correctly.
The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the
operator to select the price of play, type of coin acceptor and region.

COIN HANDLING

IMPORTANT!

VTS Board

COIN CHANNEL A

TEST BUTTON
SERVICE BUTTON
DEMAG (NOT USED)

DIP SW 3

VOLUME CONTROL A
VOLUME CONTROL B
VOLUME CONTROL C

DIP SW 1

DIL SW3 (Regional Settings)		
					
					

Adjust these switches to specify the type of Coin Acceptor
used and currency. Default = SW1&SW2 ON - SR3 in 		
parallel made, Sterling.

TEST BUTTON				

Provides access to the TEST MENU when pressed.

SERVICE BUTTON			

Provides a SERVICE CREDIT when pressed

Status LED				

Flashes when functioning.

CHANNEL 1				

To Coin Acceptor (SR3 TYPE.)

DIL SW1 (credit settings)		

Adjust to required price of pay.

DEMAG				

NOT USED

VOL CONTROL A			

MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS)

VOL CONTROL B			

SECONDARY VOL ADJUSTMENT (GUN SPEAKERS)

VOL CONTROL C			

NOT USED

81

COIN HANDLING

82
12

• Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required.

• For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that
matches the coin ratios programmed into your coin mech.

• Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages.

Note: These switch settings are under constant review and may change due to world currency updates.

REGIONAL AND ACCEPTOR SETTINGS (SW3)

STERLING PRICE OF PLAY SETTINGS (SW1)

12
COIN HANDLING

83

EURO PRICE OF PLAY SETTINGS (SW1)

12
COIN HANDLING

84

12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING
SELECTING STERLING / EURO OPTION
The SR3 coin acceptor (supplied) is programmed to accept UK Sterling and the Euro. Factory setting is
for the UK Sterling. If the configuration needs to change to the Euro, then please follow the instructions
below for changing over to the Euro and visa versa.

This function allows you to enable both or individual select banks of coins via switches 7 and 8 on the 8
way DIL switch.
This enables the selection of 2 different currencies, one in each bank, or 12 coins/tokens in both banks
from the same country.

COIN HANDLING

BANK SELECT

12

To enable/disable the banks set the switches as show below.

Both Banks ON (enabled) - Sterling and Euro’s

Bank 1 ON (enabled) and Bank 2 OFF (disabled) - Sterling ONLY

Bank 1 OFF (disabled) and Bank 2 ON (enabled) - Euro’s ONLY
Please remove power from the SR3 before changing the status on the DIP SW.

85

12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING
TEACH AND RUN PROGRAMMING (SR3)
If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be
programmed to accept and credit special coins/tokens.

12
COIN HANDLING

Please follow the instructions below to enable and program the TEACH & RUN facility.

Table 1: Teach & Run Programming Bank 1.
Coin Number
1
2
3
4
5
6

SW1
off
off
off
off
off
off

SW2
off
off
off
ON
ON
ON

SW3
off
ON
ON
off
off
ON

SW4
ON
off
ON
off
ON
off

SW5
ON
ON
ON
ON
ON
ON

SW6
off
off
off
off
off
off

SW4
ON
off
ON
off
ON
off

SW5
ON
ON
ON
ON
ON
ON

SW6
off
off
off
off
off
off

Bank 2
Table 2: Teach & Run Programming Bank 2
Coin Number
7
8
9
10
11
12

SW1
off
ON
ON
ON
ON
ON

SW2
ON
off
off
off
off
ON

SW3
ON
off
off
ON
ON
off

Teach and Run EXAMPLE. (To teach coin channel 12 for £1)
Switch off the power to the SR3 and set the Program DIL switches to:-

MSB
SW1
ON

SW2

SW3

ON

OFF

LSB
SW4
OFF

TOTAL

SW5

SW6

12

ON

OFF

Switch on the power to the SR3.
Press the reject lever within 20 seconds. The LED will turn RED.
Start entering £1 coins until the LED flashes GREEN, typically after 8 to 10 insertions.
NOTE: If the LED turns GREEN after the 1st coin, then the Teach & Run is DISABLED.
Press the reject lever and the LED will turn GREEN. The coin channel has now been
programmed.

SET ALL SWITCHES TO THE OFF POSITION.

86

13 FLUORESCENT LAMP REPLACEMENT

• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.

• Use lamps of the specified ratings. Using lamps with different ratings may cause
fires or damage.
• Such things as deteriorated insulation in lighting fixtures can cause a short circuit
and/or smoke. Make sure there are no abnormalities. For example, check if you can
smell anything burning, if any sockets have been discolored and if the lamp has to
be replaced frequently.

13
LAMP REPLACEMENT

• There is danger that hot lamps can cause burns. Exercise due caution when
replacing lamps.

• Be careful when handling parts made of plastic or glass, for example be careful not
to tighten screws excessively. If such parts are damaged, injuries could be caused by
fragments, cracks, etc.
• To perform the operation safely and accurately you must use a safe, steady step or
footstool. Working without this may lead to a fall and possible injury.
• When performing the fluorescent lamp replacement, do not hold onto the Billboard
or side fitting POPs. Holding or hanging off these components may bend them out
of shape or damage them, and could lead to a fall or an accident.

• Do not attempt to remove the fluorescent lamp whilst the machine is powered up.
Always disconnect the machine from the main power supply before changing the
lamp.

PLEASE WEAR PROTECTIVE CLOTHING / EQUIPMENT WHEN CHANGING
FLUORESCENT LAMPS. PROTECTIVE GLOVES AND EYE WEAR ARE
RECOMMENDED

87

		

1

Follow the instructions below to safely replace the fluorescent lamp. 		
Always replace the lamp with one of the same type and specification.

														

13
LAMP REPLACEMENT

2

• Turn the POWER OFF

														

• Use a Stool or Step when working on 							
Top of the Cabinet. Remove the three 							
screws marked 'A' from the Title Glass 							
fixing bracket.									
13-0 Fig 01

3

														

4

• Remove the Title Glass fixing bracket.							
													
													
													
					
13-0 Fig 02

														

5

• Tilt the top of the Title Glass slightly 							
forward and lift it clear of the machine.							
													
													
		
		
13-0 Fig 03							
													
											

														

6

• Replace the Fluorescent Tube with one							
of the same type.										
													
													
					
13-0 Fig 04							
													
													
NOTE : Later machines used a Fluorescent tube which fitted into Terry Clips and are
		
connected via a Flying Lead type connections.

														

88

• Refit the Title Glass by following steps 1 > 4 in reverse order

14 PERIODIC INSPECTION
In order to maintain the performance of this product and operate it safely, inspect the following items
routinely and perform maintenance.
The players come in direct contact with the GUN (controller). You should therefore make an effort to
clean the Gun often and provide hand wipes, etc. for the amenity of the players.

14

• Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness
occurs for any reason, do not use the product until it has completely dried.
• Once a year, request the office shown on this manual or the dealer from whom the
product was originally purchased to perform the internal cleaning. Using the product
with accumulated dust in the interior may cause fire or other accidents.

PERIODIC INSPECTION

• Once a year, check to see if power cords are damaged, the plug is securely inserted,
dust is accumulated between the socket outlet and the power plug, etc. Using the
product with accumulated dust in the interior may cause fire or electric shock.

Note that you are liable for the cost of cleaning the interior parts.
•

There is the danger of accidents involving electrical shorts circuits or fire caused by
factors such as the deterioration of insulation in electrical and electronic equipment
over time. Check that there are no abnormalities such as odors from burning.

89

14-1 PERIODIC  INSPECTION   TABLE
The items listed below require periodic check and maintenance to retain the performance of this
machine and to ensure safe business operation.

14

When handling the controller, the player will be in direct contact with it. In order to always allow the
player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc.
available for player use.

PERIODIC INSPECTION

ITEMS

DESCRIPTION

PERIOD

REFERENCE

CABINET

Confirm that adjusters contact floor

Daily

MONITOR - TOUCH PANEL

Screen Cleaning

Weekly

Check Screen Adjustments

Monthly

Touch Panel Adjustment

Weekly

Chapter 9

MONITOR - 29” COLOUR

Chapter 3

Screen Cleaning

Weekly

Chapter 11

Check Screen Adjustments

Monthly

Chapter 11

Cleaning, Looking for Damage

Daily

Sight Adjustment

Weekly

Chapter 9

Individual Test

Monthly

SM-Chapter 4

Confirm settings

Monthly

Chapter 9

Coin Switch Inspection

Monthly

Chapter 9

Coin insertion test

Monthly

Chapter 12

Selector cleaning

Every 3 months

Chapter 12

FLUORESCENT LIGHT

Inspection of Lighting Fixtures

Ass appropriate

Chapter 13

POWER CABLES

Inspection, Cleaning

1 year

Last page

CABINET INTERIOR

Cleaning

1 year

Last page

CABINET SURFACES

Cleaning

As appropriate

See below

CONTROL UNIT (GUN)
GAME BOARD
COIN CHUTE DOOR

Cleaning the Cabinet Surfaces
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted
(with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such
solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical
dust cloth
Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents
that degrade plastic components, coatings, and print. Before using any cleaning product, read the
product's cautionary notes carefully and test the product first on a small area that is not highly visible.
.

90

15 TROUBLESHOOTING

The work described below should be carried out by the site maintenance personnel
or other qualified professional. Work carried out by personnel without the necessary
skill or technology can cause accident.

●

If no improvements can be noted even after the following measures have been taken,
disengage the power and contact the point of purchase or the office indicated in
these instructions. If the power is left on while there is an abnormality, a fire, electric
shock or other serious accident can occur.

●

When working with the product, be sure to turn the power ‘OFF’ . Working with the
power ‘ON’ may cause an electric shock or short circuit.

●

Be careful not to damage the wires. Damaged wires may cause an electric shock,
short circuit or present a risk of fire.

●

If problems other than those covered in this manual arise, or if no improvements
can be noted after measures given in this manual have been taken, do not take
measures indiscriminately. Cut off the power immediately and contact the office
shown in this manual or the dealer from whom the product was originally purchased.
Indiscriminate countermeasures could lead to unforeseeable accidents. They could
also result in permanent damages.

●

If an error message is displayed, have the problem looked at by a store maintenance
person or a technician. Unless the problem is addressed by someone with specialized
knowledge or skills, there could be electrical shock, short circuits or fire. If there are
no store maintenance people or technicians, or moving mechanisms are involved, cut
off the power immediately and contact the office shown in this manual or the dealer
from whom the product was originally purchased.

●

Once the reason that the breaker or circuit protector activated has been removed,
restore the breaker or circuit protector to its original condition. If the product is used
while the reason for activation has not yet been removed, heat and/or fire could be
generated.

15
TROUBLESHOOTING

●

91

15-1  TROUBLE NOT RELATED TO THE GAME BOARD
If a problem has occurred, first inspect the connection of the wiring connectors.
15-1 TABLE 01  -  TROUBLESHOOTING TABLE
PROBLEMS

15

CAUSE

TROUBLESHOOTING

When the main SW is turned ON, The power is not ON.
the machine is not activated.

Make sure that the power
supply/voltage are correct.

Loose FUSE or wire around the
AC Power line and harness.

Check Fuses, AC Power harness,
wiring and connectors.

The Control Unit (GUN) does not
appear to be operating correctly

92

Check the VGA connection at
both Lindbergh and at the PTV,
ensure that the 2 thumbscrews
are secure at each end.

Volume is not adjusted properly. Adjust the volume.
(See Chapter 9.)
Board or Amplifier malfunction.

The Control Unit (GUN) does not
target correctly.

Firmly insert the plug into the
Power Outlet.

Incorrect power source/voltage.

The 29” Colour Monitor does not The VGA cable may not be fitted
light
correctly.

No sound output.

COUNTERMEASURES

Check by performing a speaker
test. (See Chapter 9.)

Due to external or environmental Perform the Gun Adjustment in
factors the targeting is off.
the Test Mode. (See Chapter 9.)
LED Board malfunction

Check that the LED lights up. If
not does not light up, replace it.

Sensor may be faulty

Replace the Optic Sensor.

LED Board and Cover are
contaminated

Clean off soiled surface.

Fuse on the Sensor Unit has
blown due to a momentary
Electrical Overload

Fix the source of the Overload,
then replace the Fuse.

A fault with the Microswitch

Check ON/OFF function in the
Input Test, and if not working
exchange the Microswitch

A fault with the LED Board

Check that the LEDs are ON.
If not exchange them.

The Sensor Unit is Broken

Exchange the Sensor Unit

The lights in the cabinet does not The fluorescent light is dead.
come on.

Exchange the fluorescent light.
(See Chapter 13.)

The Touch Screen does not
appear to be operating correctly

Touch Panel is not Set Up
correctly

Set it correctly in TOUCH PANEL
ADJUSTMENT in the Test Mode

Touch Panel usage is set to OFF

Set the Touch Panel to ON in the
GAME ASSIGNMENT in the test
Mode.

15-2  ERROR DISPLAY

• If an error is displayed, have the site maintenance personnel or other qualified
individuals resolve it. If someone without specialized or technical knowledge
attempts to rectify the problem, electric shock, short circuits or fire may result.

• If a problem not described in this manual and the LINDBERGH service manual occurs,
or the resolution to a problem described in this manual is not effective, do not make
further attempts to resolve the problem yourself. Immediately turn off the power and
contact your retailer or the office listed in this manual. Any unguided attempts to
solve such problems may lead to a serious accident.

TROUBLESHOOTING

If there is no site maintenance personnel or other qualified individuals available, turn
off the power and contact your retailer or the office listed in this manual.

15

This product displays the following messages when it detects an error. Read the error description and
follow the steps indicated. Refer to the LINDBERGH Service Manual for details on error messages
displayed with the LINDBERGH Logo.

93

15-2  ERROR DISPLAY

15
TROUBLESHOOTING

94

15-2  ERROR DISPLAY

15
TROUBLESHOOTING

95

16 GAME BOARD

16

● When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.

GAME BOARD

● Be careful not to damage the wires. Damaged wires may cause an electric shock,
short circuit or present a risk of fire.
●		 Do not use this product with connectors other than those that were connected
and used with the game board at the time of shipping. Do not carelessly connect
wires to connectors that were not used at the time of shipping, as this may cause
overheating, smoke or fire damage.

In this product, setting changes are made during the test mode. The game board
need not be operated. Use the game board, etc. as is with the same setting made at
the time of shipment so as not to cause electric shock and malfunctioning.

Static electricity from your body may damage some electronics devices on the IC
board. Before handling the IC board, touch a grounded metallic surface so that the
static electricity can be discharged.

● When returning the game board after making repairs or replacements, make sure
that there are no errors in the connection of connectors. Erroneous connections can
lead to electrical shock, short circuits or fires.
● When connecting a connector, check the direction carefully. Connectors must
be connected in only one direction. If indiscriminate loads are applied in making
connections, the connector or its terminal fixtures could be damaged, resulting in
electrical shock, short circuits or fires.

96

16-1 REMOVING THE GAME BOARD

1

16
GAME BOARD

2

Switch off the main unit.									
													
													
		
Remove the security screws and unlock the Service Door located on the
Left Hand side of the Gun Console.
Remove the door

16-1 Fig 01

3

Remove the Game Board Tray fixing screw, located in the top Right Hand corner		
of the Game Board Tray.

16-1 Fig 02

16-1 Fig 03

97

16-1 REMOVING THE GAME BOARD

3
16

With the Service Door open and the Fixing Bolt removed, action the following before
sliding the game Board Tray out of the Console.

GAME BOARD

Remove all connectors fitted to the
LINDBERGH Game Board.
Care should be taken, 'Do Not' pull on
the wiring in order to disconnet the
plug or sockets as this could damage
their terminations.Some of the
connectors may be secured by screws.

16-1 Fig 04

98

16-2 COMPOSITION OF GAME BOARD

● With the key chip inserted into it, this board serves as a special-purpose game board
for the product.

GAME BOARD

● Use with the dip switches (DIP SW) on the board at the prescribed settings. If settings do not match the product, an error message will be displayed. In some cases,
the game cannot be started.

16

16-2 Fig 01

99

17 SOFTWARE INSTALLATION
17-1

17

ATTACHING THE DVD DRIVE AND KEY CHIP

SOFTWARE INSTALLATION

• When connecting the DVD wire connector, check the orientation carefully and connect
securely. The connector must be connected in the proper direction. If it is connected
in the wrong direction or indiscriminately at an incline so that if a load is applied,
the connector or its terminal pins could break, possibly causing a short circuit or fire.
• Be careful not to damage the DVD wire by getting it caught between object, etc.
Doing so may cause a short circuit or fire.

• The KEY CHIP is a precision device. It can be damaged by heat, impact and static electricity. exercise caution in handling this equipment.
• The KEY CHIP must be used as a set with the DVD-ROM disc included in the package.
• Prepare the separately sold DVD Drive and the DVD Wire (2M) supplied with this product.
Connect the LINDBERGH (Game Board) and the DVD drive with the DVD wire in order to
install software.
• For your Safety and to prevent Malfunction, do this before plugging in the power cord.

1
2

Remove the Service Door on the Left Hand side of the Gun Console to reveal the
LINDBERGH Game Board.

Remove the ‘KEY CHIP’ from the ‘DVD’ Software Kit, and insert the Key Chip into
the ‘LINDBERGH’ . At this point, make sure to insert the Key Chip in the right
direction and pushed all of the way in. At this time also attach the ‘IDENTITY
STICKER’ to the Lindbergh.

17-1 Fig 01

100

17-1

ATTACHING THE DVD DRIVE AND KEY CHIP

the DVD Wire (2 Metres) to the LINDBERGH connect the connector on
3   Connect
the side with the LINDBERGH tag. The ‘USB MINI A’ can be connected to any of
the ports 1 - 4.

(See below)

17
SOFTWARE INSTALLATION

17-1 Fig 02

101

17-2 TURNING POWER ON - SOFTWARE INSTALLATION

• Be careful not to damage the DVD wire by getting it caught between objects, etc.
Doing so may cause a short circuit or fire.
17
SOFTWARE INSTALLATION

• The following explanation assumes that the product has been assembled properly
as explained above. If there is an error or if the product operates in a manner other
than as indicated below, cut off the power supply immediately. Failure to do so may
result in a fire or electrical shock.
• If you look directly at the laser beam in the DVD DRIVE, you could suffer vision
impairment. Do not look inside the DVD DRIVE.

• Do not use or store the DVD Drive or DVD Wire in any of the following locations, as
this may result in serious damage.
- Anywhere which may vibrate or shock the equipment.
- In direct sunlight.
- In damp or dusty places.
- In places with a sharp change in temperature.
- Close to anything that gives of heat. (Heater etc.)
- Close to anything with a strong magnetic field. (magnets, monitors, speakers radio, etc)
- Anywhere that is likely to get wet.
- Anywhere with a slope or incline.
- Anywhere with corrosive in the air. (Chlorine, hydrogen sulfide, ammonia, sulphur dioxide etc)
- Anywhere with strong static electricity.
[ Do not use in these locations ]
- Close to anything that is highly retentive of heat. (carpets, sponge, cardboard, etc.)
- Anywhere that blocks the DVD air vent.
• The DVD is a delicate piece of equipment. Avoid the following.
- Dropping or shaking it violently,
- Getting water or liquids on top of it.
- Placing small or large items on top of it
- Drinking of smoking close to the DVD Drive.
• Do not turn off the power to the DVD when it’ s Access Lamp is on or flashing, as this
could cause damage to the device.
• Do not allow any foreign objects, such as liquids, metals, or smoke inside the DVD
drive.

102

17-2 TURNING POWER ON - SOFTWARE INSTALLATION

• Use a soft dry cloth to wipe off any dirt or marks on the DVD Drive.
		 - Never use products or cleaning agent containing benzene, alcohol, thinners, etc.
• Do not touch the LENS inside the DVD Drive. Doing so may prevent it from reading
accurately.
• The chip components on the IC board can be damaged by electrostatic discharge
from the human body, before handling an IC board always neutralize any static
charge in the body by touching grounded metal surface.
• Some parts are not designed and manufactured specifically for the Software Kit .
Manufactures may discontinue, or change the specification of such general purpose
parts. In which case, SEGA cannot repair or replace a failed component whether of
not the warranty period has expired.

17
SOFTWARE INSTALLATION

		 - If you need to use a cleaning agent, always use a “neutral” agent diluted in water.

      HANDLING THE DVD-ROM DISC
• Do not use a DVD with a damaged Face. This may cause a malfunction.
• Insert the DVD ROM into the DVD Drive with the label facing upwards.
• Do not get finger prints or dust particles on the disc. Contaminated discs may lower
audio and video quality, and may result in read malfunctions.
• When cleaning the disc, do not use volatile chemicals (benzene, thinners, cleaning
sprays, or antistatic agents, etc.).
• Do not use a cracked, warped, or damaged disc.
• Do not attach papers or seals onto the disc to avoid scratching it.
• Do not use a disc with signs of peeled seals, tape, etc
• If such a disc is placed the DVD ROM Drive, malfunctions, such as the inability to
remove the disc from the drive, may result.
• When cleaning a contaminated disc, use a soft cloth that has been soaked in water
and squeezed. After wiping, remove any remaining moisture with a clean dry cloth.
(See 6-5 Fig 01)

• When handling a Disc be careful not to contaminate it with your fingerprints.

103

17-2 TURNING POWER ON - SOFTWARE INSTALLATION

HANDLING THE DISC
17
SOFTWARE INSTALLATION

1

• To clean a disc, wipe it with a soft cloth, from the centre outwards.

17-2 Fig 01

2

• When handling a disc, using both hands, put your thumbs and forefingers on the opposite sides of the disc.

17-2 Fig 02

3

• Placing the DVD ROM into the DVD Drive, with one hand, 				
put your forefinger into the centre hole while placing your 				
thumb and middle finger on opposite sides of the disc.					
When inserting a DVD ROM into the Drive make sure					
that the label is facing upwards.
17-2 Fig 03

104

17-2 TURNING POWER ON - SOFTWARE INSTALLATION

However, if there is another error display, or if there is no video output at all, there
might have been an error in product assembly, wiring connections might be faulty, or
the LINDBERGH RED might not be functioning properly.
• After the power supply is engaged, wait for “Error 22” message to be displayed.
If the product is indiscriminately operated in any way beforehand, there could be
unexpected problems or malfunctions, as well as damage to parts.
• Once “Error 22” is displayed, set the DVD-ROM in the DVD DRIVE and re-engage the
power supply. Installation takes place.

17
SOFTWARE INSTALLATION

• The software is not installed on the game board (LINDBERGH RED) when the power
supply is engaged, so the “Error 22” message is not a malfunction.

• After the power supply is engaged, the DVD DRIVE tray will not come out for about 30
seconds even if you press the switch. This is due to DVD DRIVE initialization.
• The DVD DRIVE tray can come out or return only while the power supply is engaged.
The tray cannot be opened or closed while the power is off.
• Even after the software has been installed, store the DVD software kit, DVD DRIVE and
DVD wire in a secure location.
• If for any reason installation cannot be completed, an error is displayed. Refer to the
service manual and take corrective action.

SOFTWARE INSTALLATION

Take out the DVD Software Kit provided.

1

• Switch ON the MAIN POWER Switch on the AC Unit.

2

• The LINDBERGH starts up and an image appears on the screen (However, this may
take several minutes depending on the type of display used), then an ERROR will occur.
Check that it is “ERROR 22” and proceed to the next operation. If it’ s not “ERROR 22”
take corrective measures as indicated in the LINDBERGH Service Manual.

105

17-2 TURNING POWER ON - SOFTWARE INSTALLATION

17

3

		• Remove 1 urea (Resin Head) Screw, and then remove the DVD Case.

SOFTWARE INSTALLATION
17-2 Fig 04

4

• Press the DVD Drive switch and the DVD Drive tray will open. Set the DVD ROM from
the DVD Software Kit into the Tray. Always have the DVD label facing upwards.

17-2 Fig 05

106

5

		• Press the DVD Drive switch and the DVD Drive tray will close

6

		• Reset Power, Turn the MAIN POWER Switch OFF, wait a while and then turn it back

7

		• The Software installs Automatically from the DVD ROM to the LINDBERGH, In some

on again.

cases, it may take up to 30 minutes for the installation to the LINDBERGH to be complete.

17-2 TURNING POWER ON - SOFTWARE INSTALLATION

8

• After the software installation, the Game Image will appear automatically.
17

17-2 Fig 06

9

SOFTWARE INSTALLATION

GAME  IMAGE

		• Press the DVD Drive switch to open the tray, and remove the DVD ROM.

• Press the DVD Drive switch again to close the tray, When the power is off, the tray
10 can
not be moved.
		

11 • Set the MAIN POWER Switch OFF’
12 • Remove the DVD Wire (2m) from the DVD DRIVE.
13 the steps in reverse order to detach the DVD Wire (2m) from the cabinet.

		• Refer to steps 1-13 in “6-3 ATTACHING THE DVD DRIVE AND KEY CHIP” and follow

• Attach the DVD Drive case lid and fasten it with 1 urea (Resin Head) Screw. Store
14 the
DVD Drive and DVD Software Kit at a location where there is no dust or cigarette
smoke.

• Turn ON the MAIN POWER Switch on the AC unit. When the Game Image appears,
15 	installation
is complete.
		

(See 6-5 Fig 06)

107

18 DESIGN-RELATED PARTS
For the warning display stickers, refer to Section 1.

18
DESIGN-RELATED PARTS

ADH-V023-1UK
TITLE PLATE
ADH-PO21-2UK
SIDE POP - Left

ADH-PO66-2UK
BILLBOARD

ADH-P022-2UK
SIDE POP - Right

ADH-PO73-2UK
MONITOR SIDE STICKER - Right
ADH-PO72-2UK
MONITOR SIDE STICKER - Left
(Located on Left Cheek)

ADH-PO85-2UK
FRONT COVER STICKER - UP
ADH-PO84-2UK
FRONT COVER STICKER - UNDER

ADH-PO75-2UK
SIDE STICKER - Right 2

ADH-PO18-2UK
INST DECAL MULTI

ASSEMBLY

ADH-00002UK
ADH-00002UK
ADH-00002UK
ADH-00002UK
ADH-00002UK
ADH-00002UK
ADH-2000UK
ADH-2000UK
ADH-2000UK
ADH-2000UK
ADH-3000UK
ADH-3000UK

108

ADH-PO74-2UK
SIDE STICKER - Left 2
(Located on Left Side)

ITEM
3
4
5
6
7
417
6
7
8
9
6
10

PART NO.
ADH-P066-2UK
ADH-P021-2UK
ADH-P022-2UK
ADH-P072-2UK
ADH-P073-2UK
ADH-P018-2UK
ADH-P074-2UK
ADH-P075-2UK
ADH-P084-2UK
ADH-P085-2UK
ADH-3011-UK
ADH-V023-1UK

DESCRIPTION
BILLBOARD
SIDE POP - Left
SIDE POP - Right
MONITOR SIDE STICKER - Left
MONITOR SIDE STICKER - Right
INST DECAL MULTI
SIDE STICKER - Left 2
SIDE STICKER - Right 2
FRONT COVER STICKER - UNDER 2
FRONT COVER STICKER - UP 2
STICKER MONITOR BEZEL
TITLE PLATE

QUANTITY
1
1
1
1
1
1
1
1
1
1
1
1

19 PARTS LIST
BRAKEDOWN ON ALL SUB ASSEMBLIES
㪘㪛㪟㪄㪊㪇㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷
㪭㪠㪛㪜㪦㩷㪚㪘㪙㪠㪥㪜㪫

19

㪘㪛㪟㪄㪊㪈㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪪㪬㪙㪄
㪚㪘㪙㪠㩷㪭㪠㪛㪜㪦

PARTS LIST

㪘㪛㪟㪄㪇㪇㪇㪇㪉㪬㪢㩷㪄㪫㪦㪧㩷㪘㪪㪪㪰㩷
㪘㪛㪟㩷㪪㪫㪛

㪘㪛㪟㪄㪊㪉㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷
㪤㪦㪥㪠㪫㪦㪩㩷㪤㪘㪪㪢
㪪㪫㪄㪇㪋㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪘㪚㩷
㪙㪩㪢㪫
㪘㪛㪟㪄㪊㪈㪌㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷
㪙㪘㪚㪢㩷㪛㪦㪦㪩
㪘㪛㪟㪄㪋㪉㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷
㪯㪤㪝㪩
㪘㪛㪟㪄㪈㪇㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷
㪝㪩㪦㪥㪫㩷㪚㪘㪙㪠㪥㪜㪫

㪘㪛㪟㪄㪈㪈㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪪㪬㪙㪄
㪚㪘㪙㪠㩷㪝㪩㪦㪥㪫
㪘㪛㪟㪄㪈㪊㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪞㪬㪥㩷
㪟㪦㪣㪛㪜㪩
㪘㪛㪟㪄㪋㪈㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷
㪜㪣㪜㪚
㪘㪛㪟㪄㪋㪌㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪧㪮㪩㩷
㪪㪧㪣㪰
㪘㪛㪟㪄㪋㪇㪇㪇㪬㪢㩷㪘㪪㪪㪰㩷㪤㪘㪠㪥㩷
㪙㪛
㪘㪛㪟㪄㪈㪉㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪫㪦㪧㩷
㪙㪦㪘㪩㪛

㪘㪛㪟㪄㪈㪉㪌㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪣㪚㪛

㪘㪛㪟㪄㪉㪇㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷
㪝㪩㪦㪥㪫㩷㪚㪦㪭㪜㪩
㪘㪛㪟㪄㪈㪈㪌㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪪㪠㪛㪜㩷
㪛㪦㪦㪩

109

1 - TOP ASSEMBLY ADH STANDARD (ADH-00002UK)

19
PARTS LIST

110

    No.

Component Part		

     -----

------------------------------                                  ----------------------

1
2
3
4
5
6
7
20
21
28
29	
30
31
32
201
202
203
401
402
404
405
406
407
408
409	
410
411
412
413
414
415
416
417
1
2
3
4
5
6
99	

ADH-3000UK		
ADH-1000UK		
ADH-P066-2UK
ADH-P021-2UK
ADH-P022-2UK
ADH-P072-2UK
ADH-P073-2UK
421-7020UK		
LB1102		
421-7988-91UK
LB1046		
LB1130		
PP1087		
220-5727-01B		
000-T00408-0B
000-T00412-0B
068-441616-0B
030-000840-S		
060-F00800		
540-0006-01		
420-7032-01UK
420-5827-PFX		
420-0004-02UK
OS1019		
440-CS0186UK
SAECE-xxx		
LM1227		
LM1246		
PK0434		
PK0435		
PK0436		
PK0437		
ADH-P018-2UK
ADH-P018-21UK
ADH-P018-22UK
ADH-P018-23UK
ADH-P018-24UK
ADH-P018-25UK
ADH-P018-26UK
ADH-P018-AUK

Description			

Quantity
            ------------------

ASSY VIDEO CABINET				
ASSY FRONT CABINET				
BILLBOARD					
SIDE POP L					
SIDE POP R					
MONITOR SIDE STICKER L			
MONITOR SIDE STICKER R			
STICKER CAUTION FORK			
STICKER DANGEROUS VOLTAGE		
STICKER SERIAL NUMBER UK			
LABEL TESTED FOR ELEC. SAFETY		
LABEL WEEE WHEELIE BIN			
BOX CASH FOR MINI DOOR			
DOOR CASH H.S. STS				
M4X8 MSCR TH BLK				
M4X12 MSCR TH BLK				
M4 WSHR 16OD FLT BLK			
M8X40 BLT W/S PAS				
M8 WSHR FORM A FLT PAS			
WRENCH M4 TMP SCR			
SERVICE MANUAL LBG RED			
ERVICE MANUAL MON 5949			
SERVICE MANUAL ADH STD			
SELF SEAL BAG 9X12.3/4			
STICKER C EPILEPSY MULTI			
DECLARATION OF CONFORMITY		
UK MAINS LEAD 10A WITH PLUG		
EUROLEAD 10A EUROPEAN SOCKET		
PALLET ADH FRONT CABI			
SHRINK BAG ADH FRONT CABI		
PALLET ADH VIDEO CABI			
SHRINK BAG ADH VIDEO CABI		
INST DECAL MULTI				
INST DECAL ENG				
INST DECAL FRE				
INST DECAL GER				
INST DECAL ITA				
INST DECAL SPA				
INST DECAL RUS				
INST DECAL MULTI BLANK			

1
1
1
1
1
1
1
4
2
2
1
1
1
1
4
3
3
7
7
1
1
1
1
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

1

-

ASSEMBLY DLP
Component Part		

    -----

------------------------------                                  ----------------------

1
2
3
4
5
6
8
10
11
12
13
14
15
16
17
20
21
101
102
103
105
106
107
108
109	
110
201
202
203
204
205
206
207
208
209	
210
211
212
213
214
215
216
217
218
301
302
303
304

ADH-3100UK		
ADH-3200UK		
ADH-3150UK		
ST-0400UK		
ADH-V077UK		
ADH-3011UK		
ADH-V031-2UK
ADH-V023-1UK
ADH-V020-2UK
ADH-V088-1UK
ADH-V030-1UK
ADH-P019-3UK
ADH-V-65-2UK
ADH-4200UK		
105-5340-01		
LB1104		
LB1102		
200-5949-PFX		
280-6643		
280-5113		
260-0011-02		
FN1012		
390-0100-18DUK
130-013-04040WP
838-14551-02UK
390-0100-18CUK
000-P00420-W
000-P00430-WB
000-T00412-0B
000-T00416-0B
000-T00420-0B
008-T00420-0B
008-T00430-0B
030-000830-S		
031-000525-0B
050-F00400		
050-F00500		
050-F00600		
060-F00400		
060-F00800		
060-S00400		
068-441616-0B
068-852216		
000-P00312-W
TFF-60001UK		
ADH-60003UK		
ADH-60011UK		
ADH-66001UK		

Description			

Quantity
               ----------------

ASSY SUB CABI VIDEO			
ASSY MASK					
ASSY BACK DOOR				
AC UNIT					
MONITOR MOUNTING BRKT			
STICKER MONITOR BEZEL			
GLASS SUPPORT BRKT			
TITLE PLATE					
TOP PANEL		
		
TOP PANEL BRKT				
PANEL SUPPORT BRKT			
SPEAKER PANEL				
SIDE PANEL BRKT				
ASSY XMFR					
FAN BRKT LONG				
STICKER CAUTION, HOT SURFACE		
STICKER DANGEROUS VOLTAGE		
ASSY 29 PFX TYPE 240V			
BUSH FOR TV PF				
COLLAR FOR NANAO MONITOR		
AXIAL FLOW FAN AC100V 50-60Hz		
MESH GUARD METAL 120mm FAN		
FL TUBE 18W T8 600MM			
SPEAKER 4Ohm 40W VIS FP 13 WP		
AC DISTRIBUTION BD				
FL TRAY 100V 18W				
M4X20 MSCR PAN W/FS PAS			
M4X30 MSCR PAN W/FS BLK			
M4X12 MSCR TH BLK				
M4X16 MSCR TH BLK				
M4X20 MSCR TH BLK				
M4X20 TMP PRF TH BLK			
M4X30 TMP PRF TH BLK			
M8X30 BLT W/S PAS				
M5X25 CRG BLT BLK				
M4 NUT FLG SER PAS				
M5 NUT FLG SER PAS				
M6 NUT FLG SER PAS				
M4 WSHR FORM A FLT PAS			
M8 WSHR FORM A FLT PAS			
M4 WSHR SPR PAS				
M4 WSHR 16OD FLT BLK			
M8 WSHR 22OD FLT PAS			
M3X12 MSCR PAN W/FS PAS			
WH AC BRKT					
WH AC MAIN					
WH SPEAKER EXT				
WH FL UNIT					

1
1
1
1
2
2
1
1
1
1
1
1
4
1
2
1
1
1
4
4
1
1
1
2
1
1
10
4
2
8
11
2
3
4
8
4
8
4
4
4
4
11
4
4
1
1
1
1

19
PARTS LIST

  No.

(ADH-3000UK)

111

1

19
PARTS LIST

112

-

ASSEMBLY SUB CABINET

No.

Component Part		

-----

------------------------------                                  ----------------------

(ADH-3100UK)

Description			

Quantity
               ----------------

1
ADH-V014-4UK
VIDEO CABINET				
2										
3
ADH-F038UK		
ADJUSTER PLATE				
101
601-5699UK-01
LEG ADJ M16X100 1L/NUT			
102
MA1019		
CASTER 75					
201
030-000625-S		
M6X25 BLT W/S PAS				
202
030-000816-S		
M8X16 BLT W/S PAS				

1
2
4
4
4
8
16

1

-

ASSEMBLY MONITOR MASK

No.

Component Part		

-----

------------------------------                                  ----------------------

ADH-3201UK		
JPT-1082		
838-13145R02
050-U00300		
068-330808-PN
ADH-60007UK		
ADH-60008UK		
ADH-60009UK		
ADH-60013UK		

Description			

Quantity
               ----------------

BEZEL MONITOR				
IR COVER					
LED BD GUN SENSE HOD			
M3 NUT NYLOK PAS				
M3 WSHR 8OD FLT NYLON			
WH LED SENS SHORT				
WH LED SENS LONG				
WH LED SENS EXT				
WH LED SENS MID				

1
10
10
20
20
4
2
1
3

19
PARTS LIST

1
2
101
201
202
301
302
303
304

(ADH-3200UK)

113

1

19
PARTS LIST

114

-

ASSEMBLY AC BRACKET

No.

Component Part		

-----

------------------------------                                  ----------------------

1
2
3
101
102
107
108
112
113
201
202
301
302
303

TFF-0401UK
ST-0403UK		
LB1096		
EP1382		
EP1387		
EP1391		
310-5029-D508
514-5078-5000
LB1126-5-250		
000-P00308-W
050-F00400		
TFF-60001UK		
600-9030-44K		
600-9050-44K		

Description			

(ADH-0400K)
Quantity
               ----------------

AC BRKT					
PLATE AC CAP					
STICKER PROTECTIVE EARTH			
FILTER SCHAFFNER FN682-10/06		
IEC INLET & SW BZV01/Z0000/70		
COUPLER INLINE LAN RJ45 UTP CODE ILC
HEAT SHRINK SLEEVING 50.8DIA		
FUSE 5X20 CERAMIC SB 5000mA		
FUSE LABEL 5A 250V				
M3X8 MSCR PAN W/FS PAS			
M4 NUT FLG SER PAS				
WH AC UNIT IN				
WH EARTH 300MM M4 M4			
WH EARTH 500MM M4 M4			

1
1
1
1
1
1
4
1
1
4
5
1
1
1

1

-

ASSEMBLY BACK DOOR

No.

Component Part		

-----

------------------------------                                  ----------------------

1
2
201

ADH-V015-2UK
253-5460-01		
008-T00420-0B

(ADH-3150UK)

Description			

Quantity
               ----------------

BACK DOOR					
AIR VENT BLACK				
M4X20 TMP PRF TH BLK			

1
1
4
19
PARTS LIST

115

1

19
PARTS LIST

116

-

ASSEMBLY XFMR

No.

Component Part		

-----

------------------------------                                  ----------------------

1
101
201
202

ADH-4201UK		
560-LBGH-01UK
000-P00416-W
068-441616		

(ADH-4200UK)

Description			

Quantity
               ----------------

WOODEN BASE TRANS BD			
TRANSFORMER 100V				
M4X16 MSCR PAN W/FS PAS			
M4 WSHR 16OD FLT PAS			

1
1
4
4

1

-

FRONT CABINET ASSEMBLY
Component Part		

------------------------------                                  ----------------------

Description			

1
2
3
4
5
6
7
8
9	
10
11
12
13
15
16
17
18
20
22
23
101
102
103
105
201
202
203
204
205
206
207
208
209	
210
211
212
213
214
215
216
217
302
303
304
305
306
307
308
309	

ADH-1100UK		
ADH-1300UK		
ADH-G000-BLK
ADH-4100UK		
ADH-4500UK		
ADH-4000UK		
ADH-1200UK		
ADH-2000UK		
ADH-1150UK		
ADH-F055-1		
ADH-F056-1		
ADH-F039-3UK
253-5460-01		
ADH-F026-1UK
ADH-F049-2UK
ADH-F050-1UK
FNT-1017UK		
DUT-0302UK		
ADH-0304UK		
ADH-0305UK		
220-5374-01		
220-5575UK		
VTS-HOD-D-R		
220-5610-01		
000-P00420-W
000-P00535-S		
000-P00635-W
000-T00412-0B
000-T00416-0B
000-T00520-0B
008-T00412-0B
008-T00425-0B
008-T00430-0B
031-000525-0B
050-F00300		
050-F00400		
050-F00500		
050-U00800		
068-441616-0B
068-552016		
068-852216		
LM1006LOR		
ADH-62001UK		
ADH-62003UK		
ADH-60006UK		
ADH-60015UK		
ADH-60016UK		
ADH-60017UK		
600-7009-2500UK

Quantity
               ----------------

ASSY SUB CABI FRONT			
ASSY GUN HOLDER				
ASSY PUMP CONTROLLER BLACK		
ASSY ELEC					
ASSY PWR SPLY				
ASSY MAIN BD				
ASSY TOP BOARD				
ASSY FRONT COVER				
ASSY SIDE DOOR				
GUN HOLDER SHAFT				
GUN HOLDER CUSHION			
SIDE FENCE					
AIR VENT BLACK				
BOARD SUPPORT BRKT			
AC OUTLET BRKT				
TOP BOARD BRKT				
TONGUE GUARD				
COIN PATH PLATE				
LOCKING HASP				
BRKT PADLOCK				
DOOR DFMD W/FR&LOCK C120 UNIV
LOCK (J9117) KEY TO LIKE 22MM W CAM
VTS BOARD HOD				
SR3 STD BODYBSR3INGB			
M4X20 MSCR PAN W/FS PAS			
M5X235 MSCR PAN W/S PAS			
M6X35 MSCR PAN W/FS PAS			
M4X12 MSCR TH BLK				
M4X16 MSCR TH BLK				
M5X20 MSCR TH BLK				
M4X12 TMP PRF TH BLK			
M4X25 TMP PRF TH BLK			
M4X30 TMP PRF TH BLK			
M5X25 CRG BLT BLK				
M3 NUT FLG SER PAS				
M4 NUT FLG SER PAS				
M5 NUT FLG SER PAS				
M8 NUT NYLOK PAS				
M4 WSHR 16OD FLT BLK			
M5 WSHR 20OD FLT PAS			
M8 WSHR 22OD FLT PAS			
LOOM COIN MECH LAMP			
WH IO MAIN					
WH VTS					
WH AC IN					
WH EARTH CORE				
WH EARTH M6				
WH EARTH M4				
ASSY RGB CA D-SUB 15P 2500MM		

1
2
2
1
1
1
1
1
1
4
4
2
1
1
1
2
2
1
1
1
1
1
1
1
15
2
3
4
6
8
6
10
2
10
2
4
10
8
14
2
8
1
1
1
1
1
1
1
1

19
PARTS LIST

No.
-----

(ADH-1000UK)

117

1

19
PARTS LIST

118

-

SUB CABINET FRONT

No.

Component Part		

-----

------------------------------                                  ----------------------

1
2
101
102
201
202

ADH-F010-4UK
ADH-F038UK		
601-5699UK-01
MA1019		
030-000625-S		
030-000816-S		

(ADH-1100UK)

Description			

Quantity
               ----------------

FRONT CABINET				
ADJUSTER PLATE				
LEG ADJ M16X100 1L/NUT			
CASTER 75					
M6X25 BLT W/S PAS				
M8X16 BLT W/S PAS				

1
4
4
4
8
16

1

-

ASSEMBLY GUN HOLDER

No.

Component Part		

-----

------------------------------                                  ----------------------

1
2

ADH-F080-1UK
ADH-F079		

(ADH-1300UK)

Description			

Quantity
               ----------------

GUN HOLDER BASE				
GUN HOLDER TRIM				

2
2
19
PARTS LIST

119

1

-

ASSEMBLY ELEC

    No.

Component Part		

      -------

------------------------------                                  ----------------------

1

19
PARTS LIST

120

ADH-F044-2UK

(ADH-4100UK)

Description			

Quantity
               ----------------

BD CASE					

1

2
ADH-F046-2UK
ELEC SIDE COVER				
101
400-100-024-01
PSU 24VDC 100W MW LPS-100-24		
102
400-050-012-01
PSU 12VDC 50W MW LPS-50-12		
103
838-14515-A0191
SOUND AMP ANALOG IN			
104
839-1315		
CLASS D10W STEREO AMP			
105
838-14465R03
IC BD G SENCE 1 (OMC-GZH200-H) 		
106
837-14505		
I/O CONTROL BD FOR JVS			
107
280-7783								
108										
109	 OS1011		
RICHCO PART No. LCBS-L-5-01		
201
000-P00308-W
M
3X8 MSCR PAN W/FS PAS		
202
000-P00316-W
M
3X16 MSCR PAN W/FS PAS		
203
000-P00318-W
M
3X18 MSCR PAN W/FS PAS		
204
000-P00408-W
M
4X8 MSCR PAN W/FS PAS		
205
012-P00316		
N4X5/8" S/TAP PAN PAS			
301
ADH-61001UK		
WH PCB BOX AC				
302
ADH-61002UK		
WH AMP POWER				
303
ADH-61003UK		
WH PCB MAIN					
304
ADH-61004UK		
WH SPEAKER OUT				
305
ADH-61005UK		
WH SPEAKER IN				
306
HDF 60032UK		
WH FREQ					
307
600-7141-100UK
CABLE JVS TYPE A-B 100CM			

2
1
1
1
1
1
1
1
1
8
4
8
4
4
8
1
1
1
1
1
1
1

1

-

ASSEMBLY POWER SUPPLY

    No.

Component Part		

     -----

------------------------------                                  ----------------------

(ADH-4500UK)

Description			

Quantity
               ----------------

1		
		
ELEC BRKT					
2										
101
400-5457-91UK
SW REGU ATX FSP				
201				???						

1
1
1
2

19
PARTS LIST

121

1

19
PARTS LIST

122

-

ASSEMBLY MAIN BOARD

No.

Component Part		

-----

------------------------------                                  ----------------------

1
2
201
301
302

ADH-F012-1UK
845-0001D-02		
000-P00416-W
600-7360-0400
600-7361-0400

(ADH-4000UK)

Description			

Quantity
               ----------------

BD BASE BOARD				
ASSY CASE LBJ L 512MB EXP			
M4X16 MSCR PAN W/FS PAS			
WH LBG PWR 24P P TO P 0400MM		
WH LBG PWR 18P P TO P 0400MM		

1
1
4
1
1

1

-

ASSEMBLY TOP BOARD
Component Part		

------------------------------                                  ----------------------

Description			

1
2
3
201
202
301

ADH-F011-3UK
ADH-1250UK		
ADH-F048-1UK
000-P00420-W
000-P00625-W
600-7917-100UK

Quantity
               ----------------

TOP BOARD					
ASSY LCD					
SIDE BRKT					
M4X20 MSCR PAN W/FS PAS			
M6X25 MSCR PAN W/FS PAS			
ASSY RGB CA D-SUB TO DVI 100CM		

1
1
2
4
4
1

19
PARTS LIST

No.
-----

(ADH-1200UK)

123

1

19
PARTS LIST

124

-

ASSEMBLY - LCD

No.

Component Part		

-----

------------------------------                                  ----------------------

1
2
101
201
202

ADH-F027-3UK
ADH-F025UK		
200-6086		
000-P00408-W
000-P00508-W

(ADH-1250UK)

Description			

Quantity
               ----------------

LCD BASE BRKT				
LCD BRKT					
TOUCH PANEL 15TYPE			
M4X8 MSCR PAN W/FS PAS			
M5X8 MSCR PAN W/FS PAS			

1
1
1
4
4

1

-

ASSEMBLY FRONT COVER
Component Part		

------------------------------                                  ----------------------

Description			

1
2
3
4
5
6
7
8
9	
101
201
202
203
204

ADH-F017-3UK
ADH-F047-1UK
ADH-P018-2-AUK
ADH-F059-3		
ADH-F060-3		
ADH-P074-2UK
ADH-P075-2UK
ADH-P084-2UK
ADH-P085-2UK
509-6101
008-T00412-0B
031-000420-0B
050-F00400		
068-441616-0B

Quantity
               ----------------

FRONT COVER					
INST PLATE					
INST PANEL BLANK				
TOUCH PANEL SEAL V			
TOUCH PANEL SEAL H			
SIDE STICKER L 2				
SIDE STICKER R 2				
F COVER STICKER UNDER 2			
F COVER STICKER UP 2			
SW PB OBSA-45UM-Y-1FLED-Y-5V		
M4X12 TMP PRF TH BLK			
M4X20 CRG BLT BLK				
M4 NUT FLG SER PAS				
M4 WSHR 16OD FLT BLK			

1
1
1
2
2
1
1
1
1
2
10
2
12
3

19
PARTS LIST

No.
-----

(ADH-2000UK)

125

1

19
PARTS LIST

126

-

ASSEMBLY SIDE DOOR

No.

Component Part		

-----

------------------------------                                  ----------------------

1
ADH-F013-3UK
1
117-0062		
201				
101
220-5574UK		
2
FNT-1703UK		

(ADH-1150UK)

Description			

Quantity
               ----------------

SIDE DOOR					
PLATE LOCK RETAINER			
SCREW						
LOCK (J9117) KEY TO LIKE 22MM W CAM
TANG						

1
2
2
2
2

WIRE  COLOR   CODE  TABLE

20

The DC power wire color for this product is different from previous SEGA titles. Working
from the previous wire colors will create a high risk of fire.

A
B
C
D
E

PINK
SKY BLUE
BROWN
PURPLE
LIGHT GREEN

Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric
characters.
1
2
3
4
5
7
8
	9	

WIRE COLOUR CODE TABLE

The color codes for the wires used in the diagrams in the following chapter are as follows.

20

RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GRAY

If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the lefthand side numeral (see the above).
Note 1:

If the right-hand side numeral is not 0, that particular wire has a spiral color code. The lefthand side character shows the base color and the right-hand side one, the spiral color.
 51………WHITE/RED

RED

WHITE

Note 2: The character following the wire color code indicates the size of the wire.
U : 			
K : 			
L : 			
None :

AWG16
AWG18
AWG20
AWG22

127

(D-1/3)

21

WIRING  DIAGRAMS

128

(D-2/3)

21

WIRING  DIAGRAMS

129

(D-3/3)

21

WIRING  DIAGRAMS

130



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