Arcade Primeval Hunt Std Manual User
2013-11-22
User Manual: Arcade Primeval Hunt Std Manual
Open the PDF directly: View PDF .
Page Count: 137
Download | |
Open PDF In Browser | View PDF |
420-0004-02UK PRIMEVAL HUNT OWNERS MANUAL BLOCK C, 42, BARWELL BUSINESS PARK, CHESSINGTON, SURREY. KT9 2NY TEL: +(44)208 391 8090 FAX:+(44)208 391 8099 420-0004-02UK SEGA AMUSEMENTS EUROPE LIMITED INTRODUCTION TABLE OF CONTENTS TABLE OF CONTENTS BEFORE USING THE PRODUCT ----------------------------------------------TABLE OF CONTENTS ------------------------------------------------------------------- 0 INTRODUCTION -------------------------------------------------------------------------- 0 COPYRIGHT AND LICENSE MARKS ------------------------------------------------- 0 1 0 HANDLING PRECAUTIONS ------------------------------------------------------------ 0 i ii v vi 1 0 2 PRECAUTIONS REGARDING INSTALLATION LOCATION ---------------- 0 5 2.1 LIMITATION OF USE ------------------------------------------------------------------------------- 0 5 2.2 OPERATION AREA ---------------------------------------------------------------------------------- 0 6 0 3 PRECAUTIONS REGARDING PRODUCT OPERATION ------------------------- 0 7 3.1 BEF0RE OPERATION ------------------------------------------------------------------------------- 0 8 3.2 PAYING ATTENTION TO CUSTOMER DURING OPERATION ------------------------------ 0 9 0 4 PARTS DESCRIPTIONS ----------------------------------------------------------------- 0 10 5 ACCESSORIES ---------------------------------------------------------------------------- 0 0 11 0 6 ASSEMBLY AND INSTALLATION ----------------------------------------------------- 0 13 6.1 GENERAL ASSEMBLY INFORMATION --------------------------------------------------------- 0 15 6.2 FIXING THE BILLBOARD AND POP ------------------------------------------------------------- 0 16 6.3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET ------------------------------- 0 18 6.4 INSTALLATION AND FIXING IN PLACE -------------------------------------------------------- 0 22 6.5 CONNECTING THE POWER CABLES ------------------------------------------------------------ 0 23 6.6 CHECKING ASSEMBLY (SET UP) ---------------------------------------------------------------- 0 25 0 7 PRECAUTIONS WHEN MOVING THE MACHINE --------------------------------- 0 29 0 8 GAME DESCRIPTION -------------------------------------------------------------------- 0 31 8.1 GAME OVERVIEW ----------------------------------------------------------------------------------- 0 31 8.2 TOUCH PANEL CONTROL DURING GAME ---------------------------------------------------- 0 34 8.3 BONUS GAME RULES ------------------------------------------------------------------------------ 0 36 8.4 ITEMS - DEFINITION AND RULES --------------------------------------------------------------- 0 37 8.5 GAME FLOW DIAGRAM --------------------------------------------------------------------------- 0 38 8.6 MECHANISM OF CALCULATION ---------------------------------------------------------------- 0 39 0 9 EXPLANATION OF TEST AND DATA DISPLAY ------------------------------------ 0 41 9.1 SWITCH UNIT AND COIN METER ---------------------------------------------------------------- 0 43 9.2 SYSTEM TEST MODE ------------------------------------------------------------------------------- 0 44 9.3 GAME TEST MODE ---------------------------------------------------------------------------------- 0 46 9.31 INPUT TEST ------------------------------------------------------------------------------ 0 47 9.32 OUTPUT TEST ---------------------------------------------------------------------------- 0 48 9.33 SOUND ADJUSTMENT ----------------------------------------------------------------- 0 49 9.34 GAME ASSIGNMENTS ----------------------------------------------------------------- 0 50 9.35 TOUCH PANEL ADJUSTMENTS ------------------------------------------------------ 0 52 9.36 GUN ADJUSTMENT --------------------------------------------------------------------- 0 54 9.37 BOOK-KEEPING ------------------------------------------------------------------------- 0 56 9.38 BACK UP DATA CLEAR ---------------------------------------------------------------- 0 59 9.39 INTERFERENCE PREVENTION WIRING -------------------------------------------- 0 60 0 ii TABLE OF CONTENTS 10 12 61 10.1 DISASSEMBLE GUN -------------------------------------------------------------------------------- 62 10.2 REASSEMBLING GUN ----------------------------------------------------------------------------- 65 10.3 REPLACING GUN SPEAKER ---------------------------------------------------------------------- 67 10.4 REPLACING GUN SENSOR UNIT --------------------------------------------------------------- 68 10.5 REPLACING GUN MICRO SWITCHES ----------------------------------------------------------- 69 10.6 GUN PARTS LIST AND BREAKDOWN ---------------------------------------------------------- 71 MONITOR UNIT ----------------------------------------------------------------------------- 72 11.1 CAUTION AND WARNING CONCERNING MONITOR SAFETY ---------------------------- 72 11.2 CLEANING CRT SURFACE ------------------------------------------------------------------------- 75 11.3 ADJUSTMENT PROCEDURES -------------------------------------------------------------------- 76 COIN SELECTOR AND CREDIT SETTINGS ---------------------------------------- 79 12.1 CLEANING THE COIN SELECTOR ---------------------------------------------------------------- 79 12.2 ADJUSTING PRICE OF PLAY ---------------------------------------------------------------------- 81 12.3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING ---------------------------------------- 85 13 FLUORESCENT LAMP REPLACEMENT ------------------------------------------------- 87 14 PERIODIC INSPECTION -------------------------------------------------------------------- 89 15 TROUBLE SHOOTING --------------------------------------------------------------------- 91 16 TABLE OF CONTENTS 11 CONTROL PANEL - GUN ------------------------------------------------------------------- 15.1 TROUBLE SHOOTING - (WHEN NO ERROR MESSAGE IS SHOWN) ---------------------- 92 15.2 ERROR MESSAGES --------------------------------------------------------------------------------- 93 GAME BOARD ------------------------------------------------------------------------------- 96 16.1 REMOVING THE LINDBERGH -------------------------------------------------------------------- 97 16.2 COMPOSITION OF THE GAME BOARD -------------------------------------------------------- 99 17 SOFTWARE INSTALLATION --------------------------------------------------------------- 100 17.1 ATTACHING DVD DRIVE AND KEY CHIP ------------------------------------------------------ 100 17.2 TURNING POWER ON - SOFTWARE INSTALLATION --------------------------------------- 102 18 DESIGN RELATED PARTS ---------------------------------------------------------------- 108 19 PARTS LIST ---------------------------------------------------------------------------------- 109 20 WIRING COLOUR CODE TABLE --------------------------------------------------------- 127 21 WIRING DIAGRAM ------------------------------------------------------------------------- 128 21.1 WIRING DIAGRAM D 1-3 ------------------------------------------------------------------------- 128 21.2 WIRING DIAGRAM D 2-3 ------------------------------------------------------------------------- 129 21.3 WIRING DIAGRAM D 3-3 ------------------------------------------------------------------------- 130 0 0 0 0 0 0 0 0 iii INTRODUCTION INTRODUCTION This manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, “SEGA - PRIMEVAL HUNTER. This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufficiently understanding the instructions . In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed below or the point of purchase for this product. Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by bold text, the word “IMPORTANT” and the symbol below. Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product. SEGA AMUSEMENTS EUROPE, LTD. Block C, 42 Barwell Business Park, Chessington, Surrey. KT9 2NY United Kingdom. Telephone: +44 (0) 208 391 8090 e-mail: mailbox@sega.co.uk Facsimile: +44 (0) 208 391 8099 http://www.sega-amusements.co.uk SPECIFICATIONS MACHINE DETAILS Width : 1050 mm Depth : 1570 mm Height: 2240 mm Weight: ��������������� 200������������ kg (Approx) Max. Power, Current: Voltage : 1.8A 220 - 230 Vac (41.3 inches) (61.8 inches) (88.2 inches 50Hz ������������������� Monitor Type������� : 29” ������������������� Type Colour Display. NOTE : The contents herein described are subject to change without notice. iv Definition of 'Site Maintenence Personnel or Other Qualified Individuals Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialised knowledge. INTRODUCTION Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualified professionals’ should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution. The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows: Site maintenance personnel: Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/expendable parts. Activities to be carried out by site maintenance personnel: Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/ expendable parts. Other qualified professionals: Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifications in electrical/electronics/mechanical engineering. Activities to be carried out by other qualified professionals: Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/ mechanical parts. COPYRIGHT and LICENCE MARK LICENSE MARK INTRODUCTION Copyright © 1994-2007 Lua.org, PUC-Rio. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Copyright © 1999-2000 Pawel W. Olszta. All Rights Reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies or substantial portions of the Software. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Pawel W. Olszta shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Pawel W. Olszta. The Font to be used in the game The typefaces included herein are solely developed by DynaComware. vi 1 HANDLING PRECAUTIONS When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine. 1 • To avoid an electric shock or short circuit, do not plug in or unplug quickly. • To avoid an electric shock, do not plug in or unplug with a wet hand. • Do not expose power cords or earth wires on the surface, (floor, passage, etc.) If exposed, the power cords and earth wires are susceptible to damage. Damaged cords and wires can cause an electric shock or short circuit. HANDLING PRECAUTIONS • Before performing work, be sure to turn the power off. Performing the work without turning the power off can cause an electric shock or short circuit. In the case work should be performed in the status of power on, this manual always states to that effect. • To avoid causing a fire or an electric shock, do not put things on or damage the power cords. • When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or an electric shock. • In case the power cord is damaged, ask for a replacement through where the product was purchased from or the office herein stated. Using the cord as is damaged can cause fire, an electric shock or leakage. • Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock. • Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can cause a fire or an electric shock. • Be sure that connections such as IC BD are made properly. Insufficient insertion can cause an electric shock. • Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted. - Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon physical conditions of the players or the onlookers, or result in injury during play. - SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. • If work or parts replacement not indicated in this manual is carried out, an accident may occur. If it is necessary to carry out work not indicated in this manual, be sure to have it done by the office indicated in this manual or by the point of purchase. Also, please inquire regarding details of the work involved. • Be sure to perform periodic maintenance inspections herein stated. 1 HANDLING PRECAUTIONS • For the IC board circuit inspections, only the logic tester is allowed. The use of a multiple-purpose tester is not permitted, so be careful in this regard. • When cleaning the CRT surfaces, use a soft and dry cloth. Do not apply chemicals such as thinners, benzene, etc. • Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. • Do not turn the power on and off continuously. Repeatedly turning the power on and off may cause product malfunction or parts damage. • Some parts are not designed and manufactured specifically for this game machine. The manufacturers may discontinue, or change the specifications of such general-purpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired. CONCERNING THE STICKER DISPLAY CONCERNING THE WARNING LABELS This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is especially important that any complex repair and replacement work not mentioned herein should be performed by those technical personnel who have knowledge of electricity and technical expertise. In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately ASSEMBLY ADH-00002UK ADH-00002UK ADH-00002UK ADH-00002UK ADH-00002UK ITEM 20 21 28 29 30 PART NUMBER 421-7020UK LB1102 421-7988-91UK LB1046 LB1130 DESCRIPTION STICKER - CAUTION FORK STICKER - DANGEROUS VOLTAGE STICKER - SERIAL NUMBER UK LABEL - TESTED FOR ELECTRICAL SAFETY LABEL - WEEE WHEELIE BIN ADH-3000UK ADH-3000UK ADH-3000UK ADH-3000UK 6 10 20 21 ADH-3011UK ADH-V023-1UK LB1104 LB1102 STICKER - MONITOR BEZEL TITLE PLATE STICKER - CAUTION HOT SURFACE STICKER - DANGEROUS VOLTAGE 2 1 1 1 ADH-0400UK ADH-0400UK 3 113 LB1096 LB1126-5-250 STICKER - PRPTECTIVE EARTH FUSE LABEL - 5A 240V 1 1 1 HANDLING PRECAUTIONS This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifications might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places. QUANTITY 4 2 2 1 1 1-1 1 HANDLING PRECAUTIONS WARNING INFORMATION LABELS 2 PRECAUTIONS REGARDING INSTALLATION LOCATION This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and/or malfunction. swimming pool and/or shower, etc. - Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. - Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. - Dusty places. - Sloped surfaces. - Places subject to any type of violent impact. - Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. - Areas where the temperature exceeds the applicable temperature (ambient temperature) range of 5 to 30 degrees centigrade. 2-1 LIMITATAION OF USE 2 PRECAUTIONS REGARDING INSTALLATION LOCATION - Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location’ s power supply, voltage, and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. This product requires a breaker and earth mechanism as part of the location facilities. Using the product without these can cause a fire and electric shock. Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area). Non-compliance with the Electrical Specifications can cause a fire and electric shock. Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply without an earth leakage breaker can cause an outbreak of fire if a power surge occurs. Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100 V ~ 120 V area) and 7 A or higher (AC 220 V ~ 240 V area). Using a cord rated lower than the specified rating can cause a fire and electric shock. 2-2 2 OPERATIONAL AREA PRECAUTIONS REGARDING INSTALLATION LOCATION • For the operation of this machine, secure a minimum area of 2.4 m [W] x 2.6 m [D]. The dimensions of the base periphery are established in consideration of ventilation, maintenance and customer passage. And if they fall and hit their head, there could be a very serious injury. Be sure to always secure enough space as prescribed in this manual. • Be sure to provide sufficient space specified in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fire. • SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction. In order to transport the machine into a building, the minimum necessary dimensions of the opening (of doors, etc,) are 0.8m, (W) and 2m, (H). 2-2 Fig 02 2-2 Fig 01 Before leaving the machine after Installation, make sure that the Castor Lift Adjusters are firmly positioned on the ground and that the machine is totaly stable. 3 PRECAUTIONS REGARDING PRODUCT OPERATION 3-1 BEFORE OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players 3 To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and/or trouble between customers. Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor’ s flickering or deviation as is. Failure to observe this can have a bad influence upon the players’ or the customers’ physical conditions. It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest Do not put any heavy items on this product. Placing any heavy item on the product can cause an accident or parts damage if it falls. PRECAUTIONS REGARDING PRODUCT OPERATION In order to avoid accidents, check the following before starting the operation: Do not climb on the product. Climbing on the product can cause an accident by falling. To check the top portion of the product, use a step ladder. To avoid electric shock, short circuit and / or parts damage, do not put the following items on or in the periphery of the product. Flower vases, flower pots, cups, water tanks, cosmetics, receptacles or vessels containing chemicals or water. Check that all of the adjusters are in contact with the floor surface. If they are not, the cabinet can move and cause an accident. 3-1 Fig 01 3-1 3 BEFORE OPERATION PRECAUTION REGARDING PRODUCT OPERATION ● During daily cleaning be sure to check the surface of the Guns and other parts that the player touches with his hands for damage, cracks or loose screws. If a player uses the machine while it is damaged, cracked or has a loose screw, the player may become injured. ● During daily cleaning, be sure to check the ‘Touch Panel’ for any abnormality, wetness, stickiness, etc. Failure to do this may result in deliberate tampering or negligence being left undetected. ● To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause contact, collisions and or trouble between customers. ● Do not attempt to clean this product using pressurised equipment such as a jet wash or hose. If for any reason this product becomes wet, do not use until it has completely dried. Players hold the controller with their bare hands so it is recommended that wet towels (paper towels) be provided. 3-2 PAYING ATTENTION TO CUSTOMERS DURING OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. ● For safety reasons, do not allow any of the following people to play the game. ・Those who have high blood pressure or heart problems. ・Those who have a neck or spinal cord problem. ・Those who have experienced muscle convulsion or loss of consciousness while playing video games, etc. ・Those who are intoxicated or under the influence of drugs. ・Pregnant women. ・Those who are not in good health. ・Those who do not follow the attendants instructions. ・Those who cannot grasp the controller unit securely because of immobility in fingers, hands or arms. ・Persons who disregard the products warning labels. ● Even players who have never been adversely affected by light stimulus might experience dizziness or headaches depending on their physical condition when playing the game. Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play. PRECAUTIONS REGARDING PRODUCT OPERATION ・Those who need assistance when walking. 3 ● Instruct those who feel sick during pay to seek medical advice or examination. ● To avoid injury from falling objects or electric shock hazard from split drinks, instruct the player not to place drinks or heavy items on the product. ● To avoid electric shock hazard and short circuit hazard, do not allow customers to put hand or fingers or any other extraneous matter in to the openings of the product or small openings on or around the doors. ● To avoid falls resulting in injury, immediately stop the customer from leaning against or climbing on the product. ● To avoid electric shock and/or short circuit hazard, do not allow customers to unplug the power plug without a justifiable reason. Immediately stop such violent acts as hitting and kicking the product. Such violent acts can cause parts damage or cause the cabinet to fall over, resulting in injury. 4 PART DESCRIPTIONS 4 Part Descriptions ITEM VIDEO CABINET GUN CONSOLE BILLBOARD WHEN ASEMBLED 10 WIDTH (cm) 720 810 1030 1030 DEPTH (cm) 675 900 120 1575 HEIGHT (cm) WEIGHT (kg) 1870 1000 505 2375 120 80 - 200 (approx) 5 ACCESSORIES Confirm that the accessories list in the table below are present when setting up the product. Accessories marked “Spare” in the note column are consumable items but included as spares. TABLE 5A - ACCESSORIES LINDBERGH RED SERVICE MANUAL 420-7032-A001 (1) Explanation of built in Game Board TAMPER PROOF SCREW WRENCH M4 540-0006-01 (1) SEQ 3 4 5 404 405 406 407 408 409 411 412 413 414 415 416 417 NUMBER ADH-PO66-2UK ADH-PO21-2UK ADH-PO22-2UK 540-0006-01 420-7032-01UK 420-5827-PFX 420-0004-02UK OS1019 440-CS0186UK LM1227 LM1246 PKO 434 PKO 435 PKO 436 PKO 437 ADH-PO18-2UK DESCRIPTION BILLBOARD SIDE POP - LH SIDE POP - RH WRENCH M4 TMP PRF LINDBURGH RED MANUAL SERVICE MANUAL - MON 5949 SERVICE MANUAL - ADH STD SELF SEAL BAG 9 x12. 3/4 STICKER C - EPILEPSY MULTI UK MAINS LEAD 10A WITH PLUG EUROLEAD 10A EUROPEAN SOCKET PALLET - ADH FRONT CABINET SHRINK BAG - ADH FRONT CABINET PALLET - ADH VIDEO CABINET SHRINK BAG - ADH VIDEO CABINET INST DECAL MULTI KEY MASTER 220-5575UK (2) For opening/closing the doors 5 ACCESSORIES DESCRIPTION OWNERS MANUAL PT NUMBER (QTY) 420-0004-02UK (1) NOTE This Manual Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase as separate items. KEY (2) CASHBOX DOOR MAINS LEADS LM1227 (1xUK) LM1246 (1xEURO) QUANTITY 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 NOTE 'Spare' 'Spare' 'Spare' 'Spare' 'Spare' 11 5 ACCESSORIES Confirm that the accessories list in the table below are present when setting up the product. Accessories marked “Spare” in the note column are consumable items but included as spares. TABLE 5B - ACCESSORIES 5 ACCESSORIES To order a duplicate “GAME DISC” DVD only, Please quote the following : Part Number : 610-0726-0048 : DVD SOFT ADH KEY CHIP (1) CUSHION SPONGE 601-11137 (1) Protective Material GAME DISC (1) DISC CASE NOTE : The KEY CHIP has been already fitted into the LINDBERGH Game Board and the GAME SOFTWARE has been pre-installed. Only use the “GAME DISC” DVD when necessary, for some reason such as replacing the LINDBERGH. However to Install the Software you will require a DVD DRIVE and USB Cable (mini type). If you do not have these available, a “DVD DRIVE KIT” has been made available for purchase from your supplier. See below for kit details. TABLE 5C XKT-1515-01 : DVD DRIVE KIT FOR LINDBERGH. SERVICE MANUAL 420-6923-01 (1) DVD DRIVE 610-0719-01-91 (1) For software installation. See “Chapter 17” DVD WIRE 605-0094 (1) For software installation. 12 6 ASSEMBLY & INSTALLATION • Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock. • Perform assembling as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specified performance. • When assembling, more than one person is required. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. 6 ASSEMBLY & INSTALLATION • This work should be carried out by site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. If no one with proper technological expertise is available, request service from the office indicated in this document or the point of purchase so as to ensure safety. • Ensure that connectors are properly connected. Improper connections can cause electric shock. • Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. • Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult. • To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. • Do not leave power cords, ground wires or network cables in areas of heavy foot traffic. Doing so may cause them to become damaged, possibly resulting in electric shock and/or short circuits. When leaving wiring across a floor, always use a safety covers to protect the wires. (Wiring diameter : Power Cables - approx 0.8, Network Cable approx 0.5) • The power cord for this product has a ground terminal. Make sure to use this ground termination when plugging it into an indoor outlet. Failure to ground the product could lead to electrocution. It can also cause malfunction. • Do not use connectors other than those connected to and used by the game board at the time of shipment. Do not connect wires to unused connectors. This could cause the generation of heat or smoke, or a burnout. • Wear appropriate work clothing so that work can be performed safely. Use gloves and safety shoes to prevent accidents or injuries. • When installing a wire protection cover over a floor, use a material shaped so that no one passing by will stumble over it. Using a material that could be stumbled over might lead to an accidental fall. • Handle plastic parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury. • When opening/closing, attaching/removing doors or lids, be careful that your hands or fingers etc, does not get caught in the apparatus. 13 Installation and assembly of this product should take place in the following sequence. 6 ASSEMBLY & INSTALLATION 14 6-1 GENERAL ASSEMBLY INFORMATION 6-2 FITTING THE BILLBOARD AND POP 6-3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET 6-4 INSTALLATION AND SECURING IN PLACE 6-5 CONNECTING POWER CABLE AND GROUND 6-6 CHECKING ASSEMBLY (SET UP) 6-1 GENERAL ASSEMBLY INFORMATION There are two MAIN Assemblies supplied plus a BILLBOARD Kit, that have to be fitted together in order to complete the built of this machine : A - Video Cabinet B - Billboard C- Console (Video Cabinet Assembly) (Billboard Kit) (Gun Console and Touch Panel Assembly) 6 ASSEMBLY & INSTALLATION 6-1 Fig 01 15 6-2 6 FITTING THE BILLBOARD AND POP WORK SHOULD NOT BE UNDERTAKEN ON TOP OF THE CABINET WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. ASSEMBLY & INSTALLATION 6-2 Fig 01 : Identifies the three components to be fitted to the VIDEO Cabinet during this stage of the assembly. 6-2 Fig 02 : Identifies the fixing positions for each of the above components. 6-2 Fig 03 : Shows the VIDEO Cabinet at the end of this section of the assembly. 6-2 Fig 01 6-2 Fig 02 6-2 Fig 03 16 6-2 1 FITTING THE BILLBOARD AND POP Fitting the BILLBOARD. Position the BILLBOARD against the fixing bracket and replace the fixing bolts and washers. 2 6 ASSEMBLY & INSTALLATION Remove the three fixing Bolts and Washer Sets from positions ‘B1’ Fitting the Left Hand POP. Remove the two fixing Bolts and Washers Sets from positions ‘B2’ Hook the Left Hand POP over the top edge of the left hand cabinet check. Position it against the fixing brackets and replace the bolts and washers. 3 Fitting the Right Hand POP. Follow the same procedure as that used to fit the Left Hand POP. WHEN FITTING THE BILLBOARD AND POPs, DO NOT OVERTIGHTEN THE FIXING BOLTS AS THIS CAN CAUSE DAMAGE TO THE COMPONENTS. 17 6-3 FIXING THE GUN CONSOLE TO THE VIDEO CABINET The MAIN VIDEO Cabinet with BILLBOARD Fitted Weights approx ***Kgs (***lbs) therefore a minimum of two people are required when moving this unit. Great care should be taken when handling or moving the unit otherwise personal injury may occur. 6 ASSEMBLY & INSTALLATION Whenever moving the cabinet, manipulate the movement from either end of the unit. Never push or pull the unit from the front or backside, as this can result in the cabinet toppling over, causing damage to the unit and possible injury to any persons in the locality. 1 Position the Video Cabinet in the approx area of operation, allowing room to gain access from all sides. When in position, remove the three screws marked ‘A’ from the lower back panel and remove the door. (See 6-3 Fig 01). When open, you will see seven fixing holes in the front panel . (See 6-3 Fig 02) These seven fixing holes match up with the seven holes in the back of the Gun Console Unit. (See 6-3 Fig 03) 6-3 Fig 03 Note that the seven holes 6-3 Fig 01 in the Console Unit have Bolts, with flat and spring washers fitted. These 6-3 Fig 02 should be removed and kept safe for refitting at a later time. 18 6-3 2 FIXING THE GUN CONSOLE TO THE VIDEO CABINET Identifying the VIDEO Cabinet Interconnection cables. Inside the front of the VIDEO CABINET you will find a Wiring Harness with several connectors and also a long Video Cable. 6 ASSEMBLY & INSTALLATION The Wire Harness will connect into a matching harness that will be found in the back of the Gun Console. The Video Cable will pass through into the Gun Console and connect directly to the LINBURGH Game board. You will also find the Common EARTH Point just inside the opening. 6-3 Fig 04 19 6-3 3 6 FIXING THE GUN CONSOLE TO THE VIDEO CABINET Identifying the CONSOLE Cabinet components In the back of the Console ASSEMBLY & INSTALLATION you will find two Grn-Yel Ground wires, these wire must be unwound, passed through to the Video Cabinet and firmly connected to the Common Earth Point. T h e V i d e o C a b l e f ro m the Video Cabinet is feed through the Console and connects to the LINDBERGH as indicated below. 6-3 Fig 05 20 6-3 4 FIXING THE GUN CONSOLE TO THE VIDEO CABINET Connecting the GUN CONSOLE to the VIDEO CABINET. A2 Free up the Grn-Yel Ground wires located in the back of the CONSOLE. See 6-3 Fig 05, and run them through to the VIDEO Cabinet connecting them securely to the EARTH POINT located just inside the Cabinet. A3 Locate the Connection Harness fitted in both the VIDEO Cabinet and the GUN CONSOLE, and connect them together (Like to Like). 6 ASSEMBLY & INSTALLATION A1 Free up the VIDEO Cable located in the Video Cabinet, pass it through into the CONSOLE connecting it to the LINDBERGH Game Board. See 6-3 Fig 05. B When all the connection have been made secure. Tuck the spare cable into the VIDEO Cabinet and close the gap between the CONSOLE and VIDEO Cabinet. 6-3 Fig 06 C Once the Gun Console Unit has been located against the VIDEO Cabinet, take the seven Bolts and Washers earlier removed from the Console and refit them from inside of the VIDEO Cabinet, through the front panel into the CONSOLE Unit. 21 6-4 INSTALLATION AND SECURING IN PLACE During Installation, make sure that all the adjusters are in contact the floor. Otherwise the cabinet could move, causing an accident. 6 ASSEMBLY & INSTALLATION . PRIMEVAL HUNTER consists of two Main Base Units : Main Video Cabinet and Gun Console. 6-4 Fig 01 - Shows the location of the Castors (C) and Fixing Adjusters (A). During the installation of each unit, the Fixing Adjustment should be performed to ensure that the units are stable. 6-4 Fig 01 6-4 Fig 02 - Showing the correct details for Adjustment. 22 6-5 CONNECTION OF POWER AND GROUND • Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fire if there is a current leakage. • Do not expose the power cords. If these are exposed, customers could stumble over them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffic, or attach covers to them. • After laying out the power cord on the floor, be sure to always protect it. If the power cord is left exposed, it can easily be damaged, resulting in electrical shock. • This product comes complete with POWER CORDS for the UK and EUROPEAN destinations, be sure to use the power cords supplied. If a power cord is to be replaced, be sure to replace it with the same specification as the one provided. 6 ASSEMBLY & INSTALLATION • This product MUST be EARTHED. Ensure that the unit is properly connected to the INDOOR GROUND. Without proper grounding, customers could be electrocuted, product operation may not always be stable, and also introducing a risk of fire. If grounding has been established with the ground wire inside the power cord, do not perform grounding with the AC unit ground terminal. Conversely, if the AC unit ground terminal has been used for grounding, do not establish ground with the ground wire in the power cord. Otherwise there could be faulty or erroneous operations. When using the product’ s AC Ground Terminal, use a ground wire with a circular terminal as shown in the illustration, and establish the ground securely. Avoid indiscriminate grounding operations such as the use of a wire with only the sleeve peeled off. 1 Confirm that the MAINS SWITCH is set to OFF 6-5 Fig02 23 6-5 2 6 CONNECTION OF POWER AND GROUND . ASSEMBLY & INSTALLATION The accessory power cord has a ground wire inside it. Connect the power cord to the AC unit then insert the power cord plug into a “power outlet with ground terminal.” If there is no “power outlet with ground terminal,” be sure to establish ground by some other means; for example, by connecting the AC unit ground terminal to a ground wire with a ground mechanism prepared separately. If you use a conversion adapter sold on the market to supply power, connect the ground wire terminal of the adapter to a “securely grounded ground terminal.”6-5 Fig 03 3 When using a ground wire made available separately, connect one end of the wire to the AC unit ground terminal and the opposite end to an indoor ground terminal. The AC unit ground terminal is a bolt-and-nut combination. Remove the nut and pass the bolt through the ground terminal, then secure the nut to the bolt. 6-5 Fig 04 4 The power cord is laid out indoors. Protect the power cord by attaching wire cover to it. If ground will be established with a ground wire made available separately, lay out the ground wire indoors and have it protected. 6-5 Fig 05 24 6-6 CHECKING ASSEMBLY - SET UP THE MACHINE COMES WITH PRE-INSTALLED SOFTWARE, WHICH ALLOWS YOU TO GO STRAIGHT INTO CHECKING ASSEMBLY - SET UP. HOWEVER IF THERE IS A REQUIREMENT TO RE-INSTALL SOFT WARE FOR ANY REASON - SEE “CHAPTER 17” FOR DETAILS. 1 • DISPLAY TEST When the ‘MONITOR TEST’ is selected from the ‘System Test Menu Screen’ a screen to test the CRT Monitor will be displayed. Though the DISPLAY is pre-adjusted at the time of shipment from the factory, view the test screen to determine whether or not adjustment is necessary. If so refer to Chapter 9 and adjust the display. Remember to check both MAIN GAME DISPLAY and TOUCH SCREEN DISPLAY. 6 ASSEMBLY & INSTALLATION The Installation ‘TEST MODE’ ensures that the assembly has been made correctly and the IC BD is satisfactory (refer to Chapter 9). Refer to the LINDBERGH Service manual for details on “SYSTEM TEST MODE” and “Chapter 9-3. GAME TEST MODE” for details on the |Game Test. MONITOR TEST 1/2 1 32 (BLUE) (GREEN) 6-6 Fig 01 (RED) (WHITE) PRESS TEST TO EXIT MONITOR TEST 2/2 6-6 Fig 02 PRESS TEST TO EXIT 25 6-6 6 ASSEMBLY & INSTALLATION 2 CHECKING ASSEMBLY - SET UP • INPUT TEST When the ‘INPUT TEST’ is selected from the System Test Menu Screen’ a screen to test the Games Switches will be displayed. Flip each of the switches shown, if the display to the right of the switch changes to ‘ON’ or indicates a change in value, the switch and the wiring are operational. Check the TOUCH SCREEN, by touching the panel, a Yellow spot will appears at the point of contact. GUN Assembly sight ‘+’ mark shows on the screen, fire the Gun and a BLUE spot is shown to show the position of the sight. INPUT TEST PLAYER 1 PLAYER TRIGGER PUMP START SERVICE TEST TOUCH PANEL GUN 1P OFF OFF OFF * 2P OFF OFF OFF OFF OFF X1 236 Y1 251 X1 159 OUT OF SCREEN Y1 60 PRESS TEST AND SERVICE BUTTONS TO EXIT 6-6 Fig 03 For information on Calibrating the ‘TOUCH PANEL’ go to Chapter 9-3-5, Touch Panel. For information on Calibrating the ‘GUN SIGHT’ go to Chapter 9-3-6, Gun Adjustment. 3 • OUTPUT TEST When the ‘OUTPUT TEST’ is selected from the System Test Menu Screen’ a screen to test the Games Lamps will be displayed. Use the SERVICE button to step to the output required to be checked and then press the Test Button. If the output selected lamp illuminates, the wiring and lamp are both operational. OUTPUT TEST PLAYER 1 -> 1P START LAMP OFF 2P START LAMP OFF EXIT SELECT AND WITH SERVICE BUTTON PRESS TEST BUTTON 6-6 Fig 04 26 6-6 4 CHECKING ASSEMBLY - SET UP • SPEAKER TEST The Right and Left Speakers are located in the Main Cabinet, while the Rear Right and Left Speakers are located in the Gun Butts. They can be checked by just changing their respective settings to ON and OFF. Output will generate a TEST SOUND when the ON is selected. 5 -> REAR RIGHT SPEAKER OFF REAR LEFT SPEAKER CENTER SPEAKER WOOFER SPEAKER OFF OFF OFF EXIT 6 ASSEMBLY & INSTALLATION When the ‘SPEAKER TEST’ is selected from the System Test Menu a Screen to test each of the Speakers is displayed. 6-6 Fig 05 Use the SERVICE button SPEAKER TEST (ON BOARD) PLAYER 1 to step to the speaker required to be checked and RIGHT SPEAKER OFF LEFT SPEAKER OFF then press the Test Button. SELECT WITH SERVICE AND PRESS TEST Note : This model is not fitted with a WOOFER Speaker. • GUN ADJUSTMENT When the ‘GUN ADJUSTMENT’ is selected from the System Test Menu a Screen to adjust the Guns Sights is displayed. Using the Left Hand Gun, Aim the sight at the TOP Cross and fire a shot. A BLUE spot will indicate the position of the Sight and a value will be written into the NEW column next to the TOP section of Player 1. If the shot was outside the range of the Screen ‘OUT OF SCREEN’ will be displayed. GUN ADJUSTMENT + PLAYER 1 PLAYER 2 PLAYER 1 -> + TOP LEFT CENTER X Y RIGHT BOTTOM OLD 0 0 0 0 0 0 NEW 0 0 0 0 0 0 RETURN TO FACTORY SETTINGS CANCEL CHECK [OUT OF SCREEN] -> + TOP LEFT CENTER X Y RIGHT BOTTOM OLD 0 0 0 0 0 0 NEW 0 0 0 0 0 0 RETURN TO FACTORY SETTINGS CANCEL CHECK [OUT OF SCREEN] + SELECT WITH START BUTTON AND PULL TRIGGER PRESS TEST BUTTON TO EXIT The Right Hand Gun can be tested in the same way, with a RED spot showing the sight position. + 6-6 Fig 06 For information on ADJUSTING THE GUN SIGHTS go to Chapter 9-3-6 Gun Adjustment PERFORM THE ABOVE INSTALLATION TEST INSPECTIONS EVERY MONTH 27 6-6 CHECKING ASSEMBLY - SET UP SETTINGS AT TIME OF INSTALLATION 6 ASSEMBLY & INSTALLATION Refer to the “LINDBERGH Service Manual” for details on the “SYSTEM TEST MODE” and “Chapter 9-3 GAME TEST” for the “GAME TEST MODE.” Using “TEST MODE” Set, Adjust and Confirm the following settings shown below. 1 • COIN ASSIGNMENTS 2 • NETWORK SETTING Set up the Coin Settings under - COIN ASSIGNMENTS COIN CHUTE TYPE COMMON SERVICE TYPE COMMON Select the MAIN NETWORK and set it up in the following manner: DHCP DISABLE 28 There is no need to set a specific value for the IP address. Leave the display IP address as is and exit the settings. 7 PRECAUTIONS WHEN MOVING THE MACHINE ● Always disconnect the power cable before moving the product. If it is moved with the power cable connected, the cable could be damaged, causing fire or electric shock. ● When crossing a sloped or stepped area, disconnect the PTV from the Main Cabinet. If you tilt them while connected together, the connection points may be damaged and personnel could be injured. ● When lifting the cabinet up steps, you must hold it by the designated handles or by the bottom surface. Lifting it by any other area may lead to damage or dis-figuration to that part or surrounding parts due to the weight of the cabinet and could also lead to injury of personnel. ● When tilting the cabinet to move it across a sloped or stepped area, always use at least two people. Attempting such an operation alone can lead to accident or injury. PRECAUTIONS WHEN MOVING THE MACHINE ● To move the unit over the floor, pull in the adjustors and have the casters contact the floor. While moving the unit, be careful that the casters do not roll over the power cord or the ground wire. If cord or wire is damaged, there could be electrical shocks and/or short circuits. 7 ● When moving the components separately, take care concerning the direction you push the DLP and Controller Cabinet in. These elements may fall over, causing damage or an accident. ● When detached always keep the cabinet on a level surface and make sure that it does not to lean in either direction whilst working on it. Danger of the Cabinet falling over and causing Unit Damage and possible injury of personnel. ● When moving the cabinet, do not hold, push or pull the Control Units. This may disfigure or damage them. ● If you need to move components through a narrow or low door and the only way to get the separated components through is to turn them on their side, or if a separation method other than those described in this manual is required, either make a request to the office listed in this document or the place of purchase to perform the operation or contact them regarding how to perform it. Carelessly turning the components onto their side or separating them in ways other than those depicted in this manual may lead to unrepairable damage. ● Do not use the Controller Holders to move the cabinet, in doing so may damage or disfigure them. 29 7 PRECAUTIONS WHEN MOVING THE MACHINE 7 ● Due to the poor stability of the VIDEO Cabinet when ‘NOT’ Connected to the GUN CONSOLE , moving this unit should NOT be undertaken single handed, a minimum of two persons are required. ‘ PRECAUTIONS WHEN MOVING THE MACHINE ● When moving it, manipulate the movement from either end of the Unit’ DO NOT’ under any circumstances Push of Pull the unit from either the Front or Rear sides, as this may result in the unit falling over and causing Damage to the unit and possible serious injury to persons in the locality. ● Before attempting to move the machine, make sure that the MAIN VOLTAGE Supply is removed. ● Always raise the Adjusters up as high as they will go. ● Never attempt to move a machine unaided. ● Be aware of the Space you are working in, it may be necessary to remove some of the Assemblies in order to complete the move. RAISE THE ADJUSTERS AS HIGH AS POSSIBLE ● HEIGHT PROBLEM To remove the Billboard go to Chapter 6-2 and work Sections - 1. ● WIDTH PROBLEM To remove the Gun Console go to Chapter 6-3 and work Sections - 4 30 8 GAME DESCRIPTION The following explanations apply when the product is functioning satisfactory. Should the be any actions different from the following contents, some sort of fault may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation. 8 GAME OVERVIEW . GAME PROFILE The object of the game is to catch as many of the ‘Specified DINOSAUR’ indicated at the start of each Stage. The player is given a specified number of Bullets and has to complete the task within a TIME SCALE given. If all Dinosaurs are Captured the player will advance to the next stage. At the END of each Stage the player is shown a RESULTS Screen indicating their current Score position. Game Description 8-1 If the Stage is not completed then its GAME OVER, and the Player is then offered the change of CONTINUE Play and is given the option to START the next game from their current game position. GAME DETAILS NUMBER OF STAGES NORMAL STAGE BONUS GAMES EXTRA STAGE HIDDEN STAGE - 9 STAGES 3 TYPES > 1 will appear after 3 Stages are cleared. 3 STAGES > will appear after 9 Stages are cleared, 1 STAGE > Complete all 12 stages within 1 Credit. FEATURE OF ARMS SHOT GUN RIFFLE BOW - Power - Normal : The range of attack is wide. Power - Strong : Normal type Weapon. Power - Weak : Enemy not noticed easily, and no Reload time. 31 8-1 8 1 GAME OVERVIEW TIME DISPLAY Game Description The Game is played against the Clock, which is displayed at the TOP Center point of the Screen. (See Circled Area). 8-1 FIG 01 2 AREA SELECT Screen This Screen allows you to select the Area where you wish to go Hunting 8-1 FIG 02 3 TARGET INTRODUCTION This screen introduces you to your TARGET during the next stage, and indicates where their most ‘VITAL POINTS’ are. In the case of the STEGOSAURUS, the Head and Chest. (See RED markings on Screen) 8-1 FIG 03 32 8-1 4 GAME OVERVIEW TOUCH SCREEN DISPLAY The SUB SCREEN (Touch Panel) will display the ‘Aerial View’ of the area that you are hunting, and show you the location of the your targets in the area. 8 Game Description (See Screen for Circled Position) 8-1 Fig 04 5 BULLET DISPLAY This screen indicates your number of BULLETS available at the start of the game. 8-1 Fig 05 6 BULLET ADJUSTMENT The bottom corners of this Screen indicates the number of Shot Gun and Rifle Bullets available to use. (See the Circled areas) You can adjust the quantity of bullets available, by adjusting the GAME DIFFICULTY section found in the GAME TEST MENU. 8-1 Fig 06 33 8-2 1 TOUCH PANEL CONTROL DURING GAME PLAY TOUCH MOVING Touch the ‘MAP’ where you want to go, and you will start moving there. 8 Game Description Touch any ‘DINOSAUR’ on the Map, and you will move closer to that Dinosaur. The route taken will navigate around any Water, Cliffs and other impassable obstacle. 2 8-2 Fig 01 DRUG MOVEMENT Drug, the Player Icon (See Circle on the Map) can move in an arbitrary route that you can draw on the Touch Panel. It stops while moving when coming to a place such as Cliffs where it can not go. 8-2 Fig 02 3 DRAG MOVEMENT OF VIEW Drag, the View Object. (Blue Triangle) to change the View of the Player. (See the Circled area on the screen). 8-2 Fig 03 34 8-2 4 TOUCH PANEL CONTROL DURING GAME PLAY ARMS SWITCH TO ROCKET LAUNCHER 8 Game Description To u c h t h e A R M S S W I T C H Burner to change weapon to a ROCKET LAUNCHER from your Regular Weapon. Touch it again to change back to your Regular Weapon. (See the OVAL area on the Screen) 8-2 Fig 04 5 ZOOM OPERATION FOR BONUS GAME. You can Zoom ‘IN’ and ‘OUT’ of the TOUCH Screen Map during the Bonus Game called “SNIPER ON THE SPIRE” by dragging a Touch along the Zoom Bar displayed at the bottom of the Screen. (See the OVAL area on the Screen) 8-2 Fig 05 35 8-3 BONUS GAME RULES There are three Different BONUS GAMES to be played. One BONUS GAME will appear after three stages of the Normal Games have been Cleared. The type of Bonus Game is awarded at Random from the list below.. 8 Game Description 1 EGG ROBBERS Keep defending the Dinosaur Eggs by catching OVIRAPTOR, Capture more than 10, in the time available to gain an ITEM. . 1 Player - Player gets the ITEM 2 Player - Winner gets the ITEM. 2 8-3 FIG 01 SNIPER ON THE SPIRE Capture DINOSAURS by using the ‘ZOOM’ from the ‘IRON TOWER’ Capture more than 5, in the time available to gain an ITEM. 1 Player - Player gets the ITEM - 2 Player - Winner gets the ITEM ZOOM IMAGE 3 8-3 FIG 02 NORMAL IMAGE 8-3 FIG 03 BATTALION ON THE BRIDGE Shoot through the ropes, and drop the Bridge into the Lake before the crowd of approaching VARIRAPTOR cross, and gain an ITEM. 1 Player - Player gets the ITEM 2 Player - Winner gets the ITEM. 8-3 FIG 04 36 8-4 ITEMS - DEFINITION AND RULES When the BONUS GAME is obtained and successfully completed, an ITEM is awarded. The type of award is detailed as follows : 8 EFFECT OF AN ITEM ACQUIRED DURING THE FIRST BONUS GAME Riffle Bullets : Add 4 Shots for Next Stage Shotgun Bullets (Slugs) : Add 4 Shots for Next Stage. Arrows : Add 6 Shots for Next Stage. Game Description EFFECT OF AN ITEM ACQUIRED DURING THE SECOND BONUS GAME The HIT RATE goes UP, only during the next stage. EFFECT OF AN ITEM ACQUIRED DURING THE THIRD BONUS GAME One addition ROCKET LAUNCHER only as for the next Rockets : Add 1 Shot for 1 Stage. 8-4 FIG 01 37 8-5 GAME FLOW DIAGRAM 8 Game Description 8-5 FIG 01 38 8-6 MECHANISM OF CALCULATION Mechanism of ‘SCORE’ Evaluation The ‘SCORE Evaluation’ is based on the following : 8 Game Description AREA SCORE - The score for each STAGE, acquired by the following four Items . WEIGHT - Weight Score of DINOSAURS that are captured. VITAL SHOT BONUS - ‘Bonus Score’ from the VITAL SHOT Hits. DISTANCE BONUS - ‘Bonus Score’ Corresponding to CAPTURE DISTANCE. HIDDEN DINO BONUS - ‘Bonus Score’ when Rhea Dinosaur is Captured. TOTAL SCORE - Total of the AREA SCORE of each Stage. Mechanism of ‘HUNTER’ Evaluation The ‘HUNTER Evaluation’ is based on the following : ACCURACY - Hit Rate, 0 to 100%. is evaluated over 10 Stages. CAPTURE NUMBER - Total Number of Dinosaurs, is validated over 10 Stages REMAINING TIME - Time Left, Total Time is validated over 10 Stages. DISTANCE - Distance from where a Hit was made. (Refer to Table below) VITAL SHOT - Number of Shot that hits Vital Spot. The total of the Dinosaur is evaluated over 10 stages. 8-6 Fig 01 Hunter Evaluation Display The values from the topics above for ‘Hunters Evaluation’ will be added together and converted into one of the following Grades, This GRADE will then be displayed it on the RESULTS Screen . Grades : A+ : A : A- : B+ : B : B- : C+ : C : C- : D+ : D : D- 39 8-6 MECHANISM OF CALCULATION Condition of TITLE ACQUISITION at GAME OVER 8 Game Description TOP SPEEDER - When all Stages are cleared under the constant average time for each stage. ASSASSIN - When more that a certain constant amount of Dinosaurs are Captured. SHARP SHOOTER - When a number of HITS to a VITAL SPOT exceeds the Constant Hit Frequency MARKSMAN - When the HIT RATE exceeds a certain Constant Value. HAWK EYE - When the DISCOVERY RATE (How many Dinosaurs were seen) exceeds a certain Constant Value. REVENANT - Case below a certain Constant Value Secret Rate. (How many Dinosaurs were noticed). BULLET SAVER - Case, below a certain Fixed Amount of used Bullets. ADVENTURER - The Hunter Travels more than a certain Constant Distance during the Game. PRIMEVAL CONQUEROR 40 - When you acquire FOUR or MORE of any of the Eight above mentioned Titles. 9 EXPLANATION OF TEST AND DATA DISPLAY Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. TEST MODE Be careful that a finger or hand does not get caught when opening/closing the coin chute door. 9 • When you enter the Test Mode, fractional coin and bonus adder data is erased. • Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. • Removing the Coin Meter circuitry renders the game inoperable. 41 9 TEST MODE Perform periodic tests and data checks using the TEST and SERVICE buttons inside the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly. 9 TEST MODE Shown below are the tests and screens to be used for different problems. This product uses a LINDBERGH game board and a DVD DRIVE. In the system, a different game can be played by putting a different DVD ROM in the DVD DRIVE. For this reason, the product’ s Test Mode consists of two modes: a System Test Mode for systems in which coin settings, for instance, are made for products that use the same system, and the Game Test Mode for setting of difficulty level, etc., and for input/output test of operational units used exclusively with this product. 9 TABLE 01 EXPLANATION OF TEST MODE ITEMS INSTALLATION OF MACHINE DESCRIPTION 1. Check to ensure each is the standard setting at shipment. S/M Chapter 4 2. S/M Chapter 4, 6-6, 9-3-2, 9-3-5 Check each Input equipment in the INPUT TEST mode. 3. Check each Output equipment in the OUTPUT TEST mode. PERIODIC SERVICING REFERENCE SECTIONS S/M Chapter 4, 6-6, 9-3-3 Periodically perform the following: 1. Ascertain each setting. S/M Chapter 4, 6-6, 9-3-4, 9-3-5, 9-3-6 2. To test each Input equipment in the INPUT TEST mode. S/M Chapter 4, 6-6, 9-3-2, 9-3-5 3. To test each Output equipment in the OUTPUT TEST mode. S/M Chapter 4, 6-6, 9-3-3 1. To check each Input equipment in the INPUT TEST mode. S/M Chapter 4, 6-6, 9-3-2, 9-3-5 2. Adjust or replace each Input equipment. Chapter 10, 11, 12 MONITOR In the Monitor Adjustment mode, check to see if Monitor (Projector) adjustments are appropriate. S/M Chapter 4, 6-6, 14 IC BOARD 1. Information Display Screen S/M Chapter 4 2. SPEAKER TEST S/M Chapter 4 Check such data as game play time and histogram to adjust the difficulty level, etc. 9-3-7 CONTROL SYSTEM DATA CHECK NOTE: “S/M” in the table denotes LINDBERGH service manual, which is provided separately. 42 9-1 SWITCH UNIT AND COIN METER The VTS Switch Board (See 9-1 Fig 01) is located behind the Coin Mech Door. The Switch Identification Mask (See 9-1 Fig 02) indicates the function of those components that are operational on this model. TEST BUTTON : Allows access to the machines ‘TEST MODE’ routine. Refer to the following pages for addition uses within the TEST MODE B SERVICE BUTTON : Gives credits without registering on the coin meter. Refer to the following pages for addition uses within the TEST MODE C MAIN VOLUME : Adjusts sound volume of the Left and Right Speakers located inside the Monitor Cabinet. Turn Clockwise to increase the Volume D GUN VOLUME : 9-1 Fig 01 E COIN METER : TEST MODE A 9 Adjusts sound volume of the Speaker located in the each of the Left and Right Gun Handles. Turn Clockwise to increase the Volume 9-1 Fig 02 Records the Total Number of Games Played resulting from Coins being Inserted for Play. 43 9-2 SYSTEM TEST MODE 9 • Refer to BOOKKEEPING in GAME TEST MODE for this products data. TEST MODE • Adjust for an appropriate sound volume in consideration of the installation site. • If the coin meter circuit is removed, play cannot be executed. • Read the LINDBERGH service manual included with the product for details about System Test Mode. However, the settings for this product should follow the specifications in this manual. In the SYSTEM TEST MODE, the LINDBERGH board functioning can be checked, the Monitor adjusted, the screen adjustment for the Touch Panel and the Coin Setting performed. Refer to LINDBERGH service manual for the details. Note : The settings of the following items need to be performed in accordance with the instruction given. COIN ASSIGNMENTS : COIN CHUTE TYPE (Type of Coin Chute used) SERVICE TYPE (Type of Service Button used) - COMMON COMMON • When changing the game configuration, changes will not take effect until the Game Test Mode properly after configuration changes. Be sure to exit the Game Test Mode properly after configuration changes. • Do not configure the game in ways not described in this text. It is possible that the game will not function properly. 44 9-2 SYSTEM TEST MODE 9-2 ‘SYSTEM TEST MODE’ Menu PLAYER 1 SYSTEM TEST MENU STORAGE INFORMATION JVS TEST MONITOR TEST SPEAKER TEST (ON BOARD) COIN ASSIGNMENTS CLOCK SETTING -> 9-2 Fig 01 1 2 3 4 5 TEST MODE SYSTEM INFORMATION 9 NETWORK SETTING GAME TEST MODE EXIT SELECT WITH SERVICE AND PRESS TEST When the TEST Button is pressed, the System Test Menu Screen (SYSTEM TEST MENU) appears. Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to confirm selection of the item. When testing and checking are completed, select EXIT and press the TEST Button. The System Test Menu Screen reappears. When all tests are completed, select EXIT and press the TEST Button. The Game Screen reappears. 45 9-3 GAME TEST MODE 9-3 ‘GAME TEST MODE’ Menu 9 TEST MODE When changes to the Game Configuration are made, they will not take effect unless the Game Test Mode is exited properly. If this exit routine is not completed correctly, the Game Configuration will remain unchanged. Do not configure the game in ways not described in this text. It is possible that the game will not function properly. 1 2 Select GAME TEST MODE from the System Test Menu GAME TEST MENU PLAYER 1 Screen to display the Game Test Mode Menu . INPUT TEST OUTPUT TEST SOUND ADJUSTMENT GAME ASSIGNMENTS Use the SERVICE Button to TOUCH PANEL ADJUSTMENT move the cursor to the desired GUN ADJUSTMENT BOOKKEEPING test item. BACKUP DATA CLEAR Press the TEST Button -> EXIT to enter the selected item. 3 4 46 After the test is complete, move SELECT WITH SERVICE BUTTON the cursor to EXIT and press the AND PRESS TEST BUTTON TEST Button to return to the System Test Menu Screen. 9-3-0 Fig 01 The following is available to be checked during the GAME TEST MODE : 9-3-1 INPUT TEST Test each Input. 9-3-2 OUTPUT TEST Test each Output. 9-3-3 SOUND ADJUSTMENT Set the Audio Volume. 9-3-4 GAME ASSIGNMENTS Adjust Game Settings. 9-3-5 TOUCH PANEL ADJUSTMENT Adjust Touch Panel Settings. 9-3-6 GUN ADJUSTMENT Adjust Gun Sights. 9-3-7 BOOK KEEPING View Game Backup Data. 9-3-8 BACKUP DATA CLEAR Clear Game Backup Data. 9-3-9 EXIT Go back to the System Test Menu. 9-3 GAME TEST MODE 9-3-1 ‘INPUT TEST MODE’ Menu Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly. 9 PLAYER TRIGGER PUMP START SERVICE TEST TOUCH PANEL GUN 1P OFF OFF OFF * 2P OFF OFF OFF TEST MODE INPUT TEST PLAYER 1 OFF OFF X1 236 Y1 251 X1 159 OUT OF SCREEN Y1 60 9-3-1 Fig 01 PRESS TEST AND SERVICE BUTTONS TO EXIT Use the SERVICE Button to Select the Input to be tested and the TEST Button to action the test. - 1P refers to the Gun on the LEFT, - 2P refers to the Gun on the RIGHT 1 2 3 4 5 6 Test TRIGGER - Pull the ‘Trigger’ on each of the GUNS and the corresponding ‘OFF’ displayed alongside ‘Trigger’ will change to ‘ON’ and ‘OFF’ again when the Trigger is released. Test PUMP - Use the ‘Pump’ action on each of the GUNS and the corresponding ‘OFF’ displayed alongside ‘Pump’ will change to ‘ON’ and ‘OFF’ again when the Pump is released. Test START - Pressing each of the ‘Start Buttons’ will cause the corresponding ‘OFF’ displayed alongside ‘Start’ will change to ‘ON’ and ‘OFF’ when the button is released. Test SERVICE - Pressing the ‘Service Button’ will cause the ‘OFF’ displayed alongside ‘Service’ will change to ‘ON’ and ‘OFF, again when released. Test TEST - Pressing the ‘Test Button’ will cause the ‘OFF’ displayed alongside ‘Test’ will change to ‘ON’ and ‘OFF, again when released. TOUCH PANEL - ‘X’ axis indicates a value of 0 ~ 640 : Y’ axis indicates a value of 0 ~ 480 Touching the panel will show a Yellow circle at the position touched on the Screen and also update the figures shown for ‘X’ and ‘Y’ to the values for the revised position touched. If the Yellow Circle and Point Touched does not match, see Chapter 9-3-5 Touch Panel Adjustment. GUN - ‘X’ axis indicates a value of 0 ~ 640 : ‘Y’ axis indicates a value of 0 ~ 480 Aim the Gun Sight at the screen and fire a shot, if the aim was outside the screen, ‘OUT OF SCREEN’ is shown, otherwise a Cross ( ‘+’ ) and Blue Circle will show on the Screen to indicate the calibrated positions. If these 2 positions are not in line see Chapter 9-3-6 Gun Adjustment 7 8 Press the SERVICE and TEST Buttons simultaneously to return to the ‘Game Test Menu Screen’ . 47 9-3 GAME TEST MODE 9-3-2 ‘OUTPUT TEST MODE’ Menu 9 Select OUTPUT TEST to display the following screen and check the status of each lamp. This test should be used periodically to check that each output device is functioning correctly. TEST MODE -> 9-3-2 Fig 01 48 OUTPUT TEST PLAYER 1 1P START LAMP OFF 2P START LAMP OFF EXIT SELECT AND WITH SERVICE BUTTON PRESS TEST BUTTON 1 2 Press the 'Select’ Button to step the arrow around to the component you want to test. 3 Move the arrow to EXIT and press the TEST Button to return to the Game Test Menu Screen. Pressing the 'Test Button' after placing the arrow beside an Output Indicator, will cause that output to switch 'ON' and the corresponding Lamp on the machine to light. Pressing the 'Test Button' again will switch the status of the Output back to OFF, and the selected lamp will Turn Off. 9-3 GAME TEST MODE 9-3-3 ‘SOUND ADJUSTMENT’ Menu Select SPEAKER TEST to display the following screen and check the status of each Speaker. This test should be used periodically to check that each output device is functioning correctly. -> SPEAKER TEST (ON BOARD) RIGHT SPEAKER LEFT SPEAKER OFF OFF REAR RIGHT SPEAKER REAR LEFT SPEAKER CENTER SPEAKER WOOFER SPEAKER OFF OFF OFF OFF TEST MODE PLAYER 1 9 EXIT SELECT WITH SERVICE AND PRESS TEST 1 2 Press the 'Select’ Button to step the arrow around to the component you want to test. 3 Move the arrow to EXIT and press the TEST Button to return to the Game Test Menu Screen. Pressing the 'Test Button' after placing the arrow beside a Speaker location, will cause AUDIO output to switch ON. Pressing the 'Test Button' again will switch the status of the Output back to OFF, turning AUDIO sound Off. The Right and Left Hand Speakers are located either side of the Main Video Cabinet Front. The Rear Right Hand Speaker is located inside the Right Hand Gun Handle and the Rear Left Hand Speaker is located inside the Left Hand Gun Handle. The WOOFER Speaker is not used on this model. 49 9-3 GAME TEST MODE 9-3-4 ‘GAME ASSIGNMENTS’ Select GAME ASSIGNMENTS’ to display the following screen and check the GAME SETTINGS. This test should be used periodically to check that each output device is functioning correctly. 9 TEST MODE GAME PLAYER 1 GAME -> ASSIGNMENTS DIFFICULTY NORMAL VIOLENCE RELOAD TYPE NUMBER OF LIVES YELLOW PUMP 3 MAIN VOLUME GUN SPEAKER VOLUME ADVERTISE SOUND 12 12 ON CONTINUE TOUCH PANEL RETURN TO FACTORY EXIT SELECT AND ON ON SETTING WITH SERVICE BUTTON PRESS TEST BUTTON Press the SERVICE Button to step the Arrow around to select the function required, then press the TEST Button to gain entry. 1 Set GAME DIFFICULTY - There are FOUR levels of difficulty to choose from, EASY, NORMAL, HARD and EXPERT. The number of Bullets and Weapon Power will be changed with this setting. (Default - NORMAL) 50 2 Set VIOLENCE - the Colour of the Blood can be changed with this setting, YELLOW, RED of NO BLOOD. (Default - YELLOW) 3 Set way of GUN RELOAD - PUMP or OUT OF SCREEN. (Default PUMP) 4 Set NUMBER OF LIVES - Adjust the Number of Lives available : 1 - 2 - 3 - 4 - 5 Lives. (Default - 3 Lives) 5 Set MAIN VOLUME - Adjust the Volume of the Main Cabinet Speakers : 0 > 15. You can also adjust the Volume by use of the MAIN Volume, located behind the Coin Door. (Default - 12) 6 Set GUN SPEAKERS VOLUME - Adjust the Volume of the Gun Console Speakers : 0 > 15. You can also adjust the Volume by use of the GUN Volume, located behind the Coin Door. (Default - 12) 9-3 GAME TEST MODE 9-3-4 ‘GAME ASSIGNMENTS’ 8 9 10 Set CONTINUE - Option of allowing a Player to continue with a Game. : YES - N0 (Default - YES) Set ADVERTISE SOUND - Set the Advertise Attract Audio : YES - NO (Default - YES) Set TOUCH PANEL - Use in an Emergency if Touch Panel breaks down. (Default - ON) If set to OFF, the Touch Panel will operate in the following way : A : The Data Receipt from the Touch Panel is disregarded. B : The Main Screen will not show any instruction regarding the Touch Panel. C : The Time for a Automatic movement when not pushed at all becomes earlier. D : Does not show tips, (Instruction on how to use the Touch Panel) Set RETURN TO FACTORY SETTINGS - If Selected, all DATA will be RESET back to NORMAL TEST MODE 7 9 THE SCREEN SHOTS FOR THE VIOLENCE SETTINGS : YELLOW - RED - OFF YELLOW Screen RED Screen OFF Screen 51 9-3 GAME TEST MODE 9-3-5 ‘TOUCH PANEL ADJUSTMENT’ Selecting ‘TOUCH PANEL ADJUSTMENT’ allows you to alter the Touch Panel settings. This test should be carried out during the Installation of the machine and periodic checks should be made to maintain accuracy. 9 TEST MODE PLAYER 1 TOUCH PANEL ADJUSTMENT TOUCH PANEL ADJUSTMENT RETURN TO FACTORY SETTING -> EXIT SELECT AND WITH SERVICE BUTTON PRESS TEST BUTTON If you have an issue will the ‘Touch Panel’ positioning being slightly off , the following preceded should be carried out. 1 Press the ‘SERVICE’ Button to select ‘TOUCH PANEL ADJUSTMENT’ and then the TEST Button to gain entry to the Set Up procedure. The ‘TOUCH PANEL’ will then display the following SIX SCREENS to guide you through the set up procedure. Touch the screen on the position that the ‘+’ appears. Once all positions have been touched and recognized, the final screen will display COMPLETE. TOUCH PANEL ADJUSTMENT + + TOUCH PANEL ADJUSTMENT + TOUCH PANEL ADJUSTMENT + + + PRESS TEST AND SERVICE BUTTONS TO EXIT PRESS TEST AND SERVICE BUTTONS TO EXIT CENTER PRESS TEST AND SERVICE BUTTONS TO EXIT TOP LEFT TOUCH PANEL ADJUSTMENT TOUCH PANEL ADJUSTMENT + TOP RIGHT + TOUCH PANEL ADJUSTMENT COMPLETE PRESS TEST AND SERVICE BUTTONS TO EXIT BOTTOM RIGHT 52 + + PRESS TEST AND SERVICE BUTTONS TO EXIT BOTTOM LEFT PRESS TEST AND SERVICE BUTTONS TO EXIT COMPLETE + 9-3 GAME TEST MODE 9-3-5 ‘TOUCH PANEL ADJUSTMENT’ - (Factory Setting) Press the ‘SERVICE’ Button to select ‘RETURN TO FACTORY SETTINGS’ on the TOUCH PANEL ADJUSTMENT Menu followed by the TEST Button and the ‘TOUCH PANEL ADJUSTMENT’ Screen will change to the ‘FACTORY SETTING’ Screen. 3 Pressing the ‘SERVICE’ Button to select ‘YES’ followed by the TEST Button, will automatically reset the TOUCH PANEL settings back to the FACTORY SETTINGS, resulting the Screen Display changing to COMPLETED to confirm the action has taken place. Press the TEST Button to return to the GAME MODE Menu. Press the ‘SERVICE’ Button to select ‘NO’ followed by the TEST Button, will automatically CANCEL the previous selection and return the screen to the ‘TOUCH SCREEN ADJUSTMENT’ Menu TEST MODE 2 9 FACTORY SETTING MENU - Screen FACTORY SETTING PLAYER 1 YES (RESET) (CANCEL) -> NO SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FACTORY SETTING COMPLETED - Screen PLAYER 1 FACTORY SETTING COMPLETED PRESS TEST BUTTON TO EXIT 53 9-3 GAME TEST MODE 9-3-6 ‘GUN ADJUSTMENT’ 9 Selecting ‘GUN ADJUSTMENT’ allows you to Set Up the Guns Sight. This test should be carried out during the Installation of the machine and periodic checks should be made to maintain accuracy. TEST MODE BEFORE ATTEMPTING TO ADJUST THE ‘GUN SIGHTS’ MAKE SURE A GAME HAS BEEN PLAYED SIGHT ADJUSTMENT This Adjustment procedure is required to set the SIGHTS for each of the Guns, against five known position on the screen : OLD NEW -> TOP 0 0 LEFT 0 0 CENTRE X 0 0 Y 0 0 RIGHT 0 0 BOTTOM 0 0 The START Buttons are used to select the positions to be tested. The ‘Left Hand’ START being used during the Adjustments for the Left Hand GUN - Player 1, and the ‘Right Hand’ START being used when adjusting the Right Hand GUN - Player 2. Each Gun has to be tested separately with ‘OUT OF SCREEN’ being displayed If the Gun is not pointed at the Screen during the test. The ‘OLD’ Column shows the ‘Value Setting’ currently held and the ‘NEW’ Column will show the revised ‘Correction Value’ as each of the five position are tested. During the Test, the Left Hand Gun Sight is ‘Aimed and Fired’ at the CROSS (+) location on the screen corresponding with the position selected in the Menu (Top), resulting in a value being entered into the NEW column corresponding with the position being adjusted. The START Button is used to select the next position, and the sequence is repeated. Once all Five positions have been adjusted, use the START button to step down to CHECK, aim the Gun Sight at the Screen and Fire a Shot. If during this sequence a Cross (+) and Blue Circle will appear on the Screen in the same position, the Gun is Correctly Calibrated. Once the calibration of the Left Hand Gun is complete, repeat the cycle using the Right Hand Start button to calibrate the Right Hand Gun, (RED Circle indicator). This completing the NEW Column values for Player 2 . Pressing the TEST button will EXIT the routine and cause all NEW values collected to be stored and also replace the values in the OLD Column. OTHER OPTIONS RETURN TO FACTORY SETTING - Selecting this will reset the Gun Calibration to its original Factory Setting. CANCEL - The changed setting are cancelled and the original once shown in the OLD column will remain unchanged. 54 9-3 GAME TEST MODE 9-3-6 ‘GUN ADJUSTMENT’ GUN ADJUSTMENT + PLAYER 1 OLD 0 0 0 0 0 0 NEW 0 0 0 0 0 0 RETURN TO FACTORY SETTINGS CANCEL CHECK [OUT OF SCREEN] -> + TOP LEFT CENTER X Y RIGHT BOTTOM OLD 0 0 0 0 0 0 NEW 0 0 0 0 0 0 RETURN TO FACTORY SETTINGS CANCEL CHECK [OUT OF SCREEN] + TEST MODE + TOP LEFT CENTER X Y RIGHT BOTTOM 9 PLAYER 2 PLAYER 1 -> SELECT WITH START BUTTON AND PULL TRIGGER PRESS TEST BUTTON TO EXIT + TO ADJUST THE GUN SIGHT CALIBRATION : Starting with the Left Hand GUN - BLUE Circle, complete the first SIX stages, once complete, repeat the operation using the Right Hand GUN - RED Circle. 1 Using the associated START Button for the player side being adjusted, step the Menu Arrow to select ‘TOP’ - Aim the GUN Sight at the Top Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position will be recorded in the NEW column for the TOP Position. 2 Press the START Button once and step the Menu Arrow to select ‘LEFT’ - Aim the GUN Sight at the Left Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position will be recorded in the NEW column for the LEFT Position. 3 Press the START Button once and step the Menu Arrow to select ‘CENTER’ - Aim the GUN Sight at the Center Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position will be recorded in the NEW column for the CENTER Position. Press the START Button once and step the Menu Arrow to select ‘RIGHT’ - Aim the GUN Sight at the Right Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position will be recorded in the NEW column for the RIGHT Position. Press the START Button once and step the Menu Arrow to select ‘BOTTOM’ - Aim the GUN Sight at the Bottom Cross (+) on the Screen and pull the Trigger. The New Data for the ‘HIT’ position will be recorded in the NEW column for the BOTTOM Position. 4 5 6 Press the START Button three times and step the Menu Arrow to select ‘CHECK’ - Aim the Gun Sight at the Screen and Fire a Shot. During this process, the display will show a Cross (+) and Blue Circle. If both of these appear on the Screen in the same position, the Gun Calibration is complete. 7 Once the GUN SIGHTS have been Re-calibrated, pressing the TEST button will EXIT the routine and cause all NEW values to be stored, replacing the values held in the OLD Column. 55 9-3 GAME TEST MODE 9-3-7 ‘BOOK-KEEPING’ (ONE) 9 TEST MODE Selecting ‘BOOKKEEPING’ from the GAME TEST MENU will display GAME OPERATION DATA. This Data is displayed over a series of three screens, and pressing the Test Button will advance to the next Screen. Pressing the Test Button on the third screen will EXIT the BOOKKEEPING Mode and return the Display to the GAME TEST MENU. PLAYER 1 BOOK KEEPING 1 / 3 COIN 1 IN COIN 2 IN TOTAL COINS 0 0 0 COIN CREDITS SERVICE CREDITS TOTAL CREDITS 0 0 0 PRESS TEST BUTTON TO CONTINUE BOOK KEEPING (Screen 1/3) - COINS and CREDIT 1 Displays information on the following : COIN 1 IN - Records the number of GAMES PLAYED against the inserted Coin Value. COIN 2 IN - Not fitted as standard. (If fitted, it operates the same as COIN 1 IN) TOTAL COINS - Records the TOTAL GAMES PLAYED from all Coins Inserted. COIN CREDIT 56 - Records the number of Credits entered by the COINS IN. SERVICE CREDIT - Records the number of Credits entered by the SERVICE Button. TOTAL CREDITS - Records the TOTAL NUMBER OF CREDITS that were entered.. 9-3 GAME TEST MODE 9-3-7 ‘BOOK-KEEPING’ (TWO) Press ‘TEST’ Button to advance to the next Screen - BOOK-KEEPING 1/2. 9 TEST MODE BOOK KEEPING PLAYER 1 2 / 3 NUMBER OF GAMES 0 TOTAL TIME PLAY TIME AVERAGE PLAY TIME OD OH OM OS OD OH OM OS OH OM OS LONGEST PLAY TIME OH OM OS SHORTEST PLAY TIME OH OM OS PRESS TEST BUTTON TO CONTINUE BOOK KEEPING (Screen 2/3) - GAME TIMINGS 2 Displays information on the following : NUMBER OF GAMES - 0 TOTAL TIME - 0D 0H 0M 0S PLAY TIME - 0D 0H 0M 0S AVERAGE PLAY TIME - 0H 0M 0S LONGEST PLAY TIME - 0H 0M 0S SHORTEST PLAY TIME - 0H OM 0S In the above Table the following will apply : 0 = THE NUMBER D = DAYS H = HOURS M = MINUTES S = SECONDS 57 9-3 GAME TEST MODE 9-3-7 ‘BOOK-KEEPING’ (THREE) Press ‘TEST’ Button to advance to the next Screen - BOOK-KEEPING 3/3. 9 TEST MODE BOOK KEEPING PLAYER 1 3 / 3 TIME HISTGRAM 0M00S 0M30S 1M00S 1M30S 2M00S 2M30S 3M00S 3M30S 4M00S 4M30S OVER ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 0M29S 1M00S 1M29S 2M00S 2M29S 3M00S 3M29S 4M00S 4M29S 5M00S 5M00S 0 0 0 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO EXIT BOOK KEEPING (Screen 3/3) - TIME HISTOGRAM 3 Displays information on the following ‘LENGTH OF GAME’ : 0M00S ~ 0M29S 0 0M29S ~ 1M00S 0 1M00S ~ 1M29S 0 1M29S ~ 2M00S 0 2M00S ~ 2M29S 0 2M29S ~ 3M00S 0 3M00S ~ 3M29S 0 3M29S ~ 4M00S 0 4M00S ~ 4M29S 0 4M29S ~ 5M00S 0 OVER ~ 5MINUTES 0 In the above Table the following will apply : M = MINUTES S = SECONDS Press ‘TEST’ Button to Exit BOOK-KEEPING 3/3 and Return to the GAME TEST MENU. 58 9-3 GAME TEST MODE 9-3-8 ‘BACK UP DATA CLEAR’ 1 9 TEST MODE Press the ‘SERVICE’ Button to select ‘BACKUP DATA CLEAR’ from the GAME TEST MENU and then press the TEST Button, to gain entry to the ‘BACKUP DATA CLEAR’ Menu Press the ‘SERVICE’ Button to select ‘YES’ followed by the TEST Button, will automatically CLEAR the BACK UP DATA and reset all readings to ‘0’ The BACK UP DATA Screen will change to the ‘COMPLETED’ Screen to confirm that the Data is Cleared. Pressing the TEST Button will EXIT the BACK UP DATA CLEAR routine and Return the Screen to the GAME TEST Menu. 2 Press the ‘SERVICE’ Button to select ‘NO’ followed by the TEST Button, will automatically EXIT the BACKUP DATA CLEAR and return the Machine to the GAME TEST Menu without changing any of the DATA Records. BACKUP DATA CLEAR MENU - Screen BACKUP BACKUP DATA CLEAR PLAYER 1 -> YES (RESET ) NO (CANCEL) SELECT AND WITH SERVICE BUTTON PRESS TEST BUTTON DATA COMPLETED - Screen PLAYER 1 BACKUP DATA CLEAR COMPLETED PRESS TEST BUTTON TO EXIT 59 9-3 GAME TEST MODE 9-3-9 ‘INTERFERENCE PREVENTION WIRING’ 9 TEST MODE • “Store maintenance man” or “Engineer” must be doing of this work. When it works by there are neither knowledge nor a technology, it causes the breakdown. • Please work after cutting the power on/off switch without fail. It causes the electric shock and the short-circuit accident. • Please do not damage wiring. When wiring is damaged, it causes the electric shock and the short-circuit accident. When the game machines of a same or similar type are installed side by side, their sensors may interfere with each other. To reject the interference, follow the procedure below. The following game machines employ a same or similar type of sensor. If interference happens to the sensors, operation of the games may be mutually disturbed. ● THE HOUSE OF THE DEAD 2, U/R type, DX type and Super DX type ● DEATH CRIMSON, U/R type and DX type ● THE LOST WORLD, U/R type, DX type and Super DX type ● BRAVE FIRE FIGHTERS ● CONFIDENTIAL MISSION, U/R type and DX type ● SHAKATTO TAMBOURINE ● LUPIN THE 3RD THE SHOOTING, U/R type and DX type ● THE MAZE OF THE KINGS, U/R type and DX type ● THE HOUSE OF THE DEAD 3, U/R type and DX type ● VIRTUA COP 3, U/R type and DX type ● GHOST SQUAD, U/R type and DX type ● THE HOUSE OF THE DEAD 4, SPECIAL, U/R type and DX type ● 2 SPICY, U/R type 1. Please turn off power. 2. The coin door is opened. The wire with the tag of "FREQ" is a prevention of getting entangled wire 3. Please display the game machine that connects the prevention of getting entangled wire and the game machine that pulled out the wire alternately when the same kind of game machine is arranged and set up. Please keep the removed wire safe. 60 10 CONTROLLER UNIT • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. • Exercise due caution in performing soldering work. If soldering iron is handled carelessly, there could be fires or burns. 10 CONTROL UNIT • Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. • When fastening plastic parts, be careful not to tighten screws or nuts excessively. If these are tightened to excess, parts could be damaged, resulting in injuries from fragments, etc. • After the unit has been disassembled and reassembled again, check carefully to be sure that there are no gaps or rattling at the junctions and that the trigger can be operated smoothly. If there are gaps or rattling, or if operation is not satisfactory, the players could get fingers or hands caught, resulting in injury. • Be sure to inspect gun surfaces for cracks and damage. Players could be injured if they play when the unit is cracked or damaged. • Assemble so that there is no gap between the L and R covers. If there is a gap or rattling, the players could get fingers or hands caught, resulting in injury. • Once the product has been disassembled, use slack preventive agent (product No. : 090-0012-N). Coat screws with suitable amounts of this agent and then tighten them. If this agent is not used, the product might start rattling or come apart. • Use the slack preventive agent prescribed in these instructions. If any other agent is used, there could be chemical changes that inhibit the use of screws and part surfaces could be damaged. • Be careful not to damage or lose small parts or screws. • When a part has been replaced, be sure to always make adjustments and check conditions in Test Mode. 61 10-1 DIS-ASSEMBLING THE PUMP GUN If the gun does not operate satisfactorily and adjustments in Test Mode are ineffective, it could be that parts inside the gun have been damaged. 10 Follow the steps listed below to dissemble the gun, for service and part replacement. Internal parts are inserted on the R cover side, therefore always work with the R cover facing downward as shown in 10-01 Fig 01. CONTROL UNIT 1 Seven different types or sizes of screw are used to fasten the L and R Gun covers. Using a total of 22 screws, all of which have to be removed before the L and R covers can be detached. 10-1 Fig. 01 2 First remove the Pump Handle when dissembling the Gun to reveal the fixing screws 'D'. To remove the Pump Handle Housing, take a T10 Star Key and remove fixing 'G', then using a T25 Star Key remove the remaining two 'E' fixings. (Note that the 'E' fixings have Nyloc Nuts located in the reverse side of the molding that will fall out when the Bolts are removed). 10-1 Fig. 02 Showing the positions of the 'D' Fixings. 10-1 Fig. 03 62 10-1 3 DIS-ASSEMBLING THE PUMP GUN Removing the Sight Housing. 10 CONTROL UNIT Using a T10 Star Key, remove the four fixing Bolts 'A', followed by Bolts 'C' & 'D' All six bolts have loose nuts that are fitted into the molding on the reverse side and will easily fall out once the bolts are removed. Make sure that all nut are retained for use when the Gun is being rebuilt. 10-1 Fig. 04 Once the six bolts have been removed, the L/H side of the Sight Housing can be lifted from the assembly. Unlike the Pump Housing where both L & R halves of the housing could be removed, the R/H half of the Sight Housing remains attached to the Gun Molding. 10-1 Fig. 05 4 Once the Sight Molding has been removed, the remaining 13 screws holding the two halves of the gun together can be removed. Note that the two screws in position 'D' are slightly shorter than those used in 'G' and that the two screws used in position 'F' are of a smaller diameter than the others. When all Screws have been removed, the gun may be parted. Leaving the R Side of the Gun on work surface, gently part the two moldings lifting the L/H side, turning it over and placing it down next to the R/H side. Be careful not to disturb the wires linking the two halves together. 63 10-1 5 DIS-ASSEMBLING THE PUMP GUN Gun Assembly - Component Identification 10 CONTROL UNIT 10-1 Fig. 06 64 10-2 RE-ASSEMBLING THE PUMP GUN The procedure to Re-assemble the Pump Gun should adopt the Disassemble Instructions in the reverse order. However Important checks should be made during the Re-assembly to prevent further problems or faults from occurring. 10 Check that the Trigger is seated properly, check that it operates the switch correctly and the spring return, is located in the correct position. 'A' shows the position of one end of the spring being located behind a section of the Gun Case molding. 'B' shows the other end of the spring being located around the edge of the Trigger. CONTROL UNIT 1 10-2 Fig. 01 2 Check that the spring fitted on the Pump Activation Bar is located in the correct position and that the Pump Microswitch operates correctly when the activation bar is moved. 10-2 Fig. 02 65 10-2 RE-ASSEMBLING THE PUMP GUN 3 10 CONTROL UNIT 4 5 Check that the Case Rubber Front Cap is located correctly. 10-2 Fig. 03 10-2 Fig. 04 Check that the Case Rubber Top - (Sight) is located correctly. 10-2 Fig. 05 10-2 Fig. 06 10-2 Fig. 07 Check that all connectors are properly connected and that the wiring harness is tucked away from positions that could trap wires when the two halves of the Gun are fitted together. WARNING - AVOID THIS 10-2 Fig. 08 66 10-3 REPLACING THE SPEAKER To replace either of the 'Speakers' inside the Gun Assembly. Disassemble the Gun following the instructions as shown in 10-1, then follow the Instructions below. Unplug the Speaker Connector. 10 CONTROL UNIT 1 10-3 Fig. 01 2 Using a T10 Starkey, remove the three fixing screws holding the speaker to the Gun Housing. 10-3 Fig. 02 3 4 Remove the Speaker from the Gun Housing. 10-3 Fig. 03 The Speaker will now lift out of the fixing bracket. Replace and refit a new Speaker to the side of the Gun Housing, by using the reverse procedure as shown above. Once the 'Speaker' has been re-fitted, reassemble the Gun Assembly following the instructions as shown in 10-2. 67 10-4 REPLACING THE SENSOR UNIT To replace the 'Sensor Unit' inside the Gun Assembly. Disassemble the Gun following the instructions as shown in 10-1, then follow the Instructions below. 10 CONTROL UNIT 1 Unplug the Sensor Connector, and unfasten the harness at positions 'A'. 10-4 Fig. 01 2 Lift the Sensor Unit Case out of the Gun Molding 10-4 Fig. 02 3 If required to do so, remove the Sensor Unit from the Sensor Case by removing the two fixing screws. 10-4 Fig. 04 4 68 10-4 Fig. 03 10-4 Fig. 05 The Sensor Unit will now slide out from the case. Replace and refit the new Sensor Unit and reassemble onto the Gun Housing, by using the reverse procedure as shown above. Once the 'Sensor Unit' has been re-fitted, reassemble the Gun Assembly following the instructions as shown in 10-2. 10-5 REPLACING THE MICRO SWITCHES To replace the 'Micro switches' inside the Gun Assembly. Disassemble the Gun following the instructions as shown in 10-1, then follow the Instructions below. 1 10 CONTROL UNIT There are two 'Micro Switches' located inside the Pump Gun assembly, the first operated by the Trigger and the second operated by Pump Lever . 10-5 Fig. 01 2 To replace one of the Micro Switches you will need the following : 3 To replace the 'Trigger' Microswitch, remove the two fixing screws. Small (+) Screwdriver - Wire Cutters - Soldering Iron - Solder - Heat Shrink Insulation. 10-5 Fig. 02 4 With the Microswitch removed disconnect the Switch Loom from the Gun wiring Harness to allows greater movability when changing the Microswitch. Both switches may be removed for ease of service, however when reassembling care should be taken not to mount them in the wrong positions. Trigger Switch Wires - Black and Yellow . Pump Switch Wires - Black and Purple. 10-5 Fig. 03 69 10-5 REPLACING THE MICRO SWITCHES 5 10 CONTROL UNIT 6 7 70 To replace the Microswitch, remove the 'Heat Shrink' insulation covering the connection on the Microswitch to be replaced. De-solder the wires from the switch and remove any remaining Heat Shrink on the cables. Slide the new Heat Shrink covering over the wires and re-solder them onto the replacement Microswitch, slide the Heat Shrink over the connections and apply heat to shrink the insulator. Reattach the Microswitch to the Gun Housing, and move the Trigger and test the operation of the replacement switch. Reconnect the Switch loom to the 'Gun Housing' Wiring Harness, checking the position of the loom is clear. 10-5 Fig. 04 The same procedure it taken when changing the Pump Switch Micro Switch, when the Pump Switch is replaced, always check its operation by moving the 'Pump Activating Bar'. 10-05 Fig 05 Shows the Pump Switch in the Normal Rest Position. 10-05 Fig o6 Shows the Pump Switch in the Activated Position. 10-5 Fig. 05 10-5 Fig. 06 Once the 'Microswitch' has been re-fitted, reassemble the Gun Assembly following the instructions as shown in 10-2. 10-6 PUMP GUN - COMPONENT LIST 10 CONTROL UNIT 71 11 MONITOR 11-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS Before handling the monitors, be sure to read the following explanations and comply with the caution/ warning instructions given below. Note that the caution/warning symbol marks and letters are used in the instructions. 11 MONITOR Indicates that handling the monitors erroneously by disregarding this warning may cause a potentially hazardous situation, which could result in death or serious injury. Indicates that handling the monitors by disregarding this caution may cause a potentially hazardous situation, which could result in personal injury and or material damage. Indicates that access to a specific part of the equipment is forbidden. Indicates the instruction to disconnect a power connector or to unplug. • When performing such work as installing and removing the monitor, inserting and disconnecting the external connectors to and from monitor interior and the monitor, be sure to disconnect the power connector (plug) before starting the work. Proceeding the work without following this instruction can cause electric shock or malfunctioning. • Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA shall not be liable for any malfunctioning and accident caused by said conversion. • Primary side and Secondary side The monitor's circuit which is divided into the Primary side and Secondary side, is electrically isolated. Do not touch the primary side, or do not touch both the primary side and the secondary side simultaneously. Failing to observe the instruction can cause electric shock and this is very dangerous. When making monitor adjustments, use a nonconductive driver and make adjustment without touching any part other than the Adjustment V. R. and knob. Also, be sure not to cause a short-circuit to the Primary side and Secondary side. If short-circuited, it can cause electric shock or malfunctioning, which is very dangerous. SECONDARY SIDE (Chassis, CRT) PRIMARY SIDE 11-1 FIG. 01 72 11-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS ANODE CAP ANODE LEAD Approx. 29kV DEMAGNETIZER COIL SECONDARY SIDE (Chassis, sheet metal work, CRT, etc.) PRIMARY SIDE DEMAGNETIZER COIL MAIN BD FOCUS LEAD (black) Approx. 10kV REAR PART 11 MONITOR • High-tension Voltage Some of the parts inside monitor are subject to high-tension voltage in excess of 20,000 volts and very dangerous. Therefore, do not touch the monitor interior. Should soldering & paper wastes, etc. be mixed in the monitor interior, turn the power off so as not to cause malfunctioning or fire hazard. NECK PCB Disconnect or unplug Approx. 10kV FBT Approx. 29kV 11-1 FIG. 02 • Connecting the CRT and PCB For combining the CRT and PCB, use the specified part No. to maintain the status of adjustments made at the factory. The anode of the CRT itself will be accumulatively charged as time elapses, generating high-tension voltage which is very dangerous. The monitor should be used with the Chassis, CRT and PCB assembled. When repair, etc. is required at the time of malfunctioning, be sure to send it in an "as is assembled" condition. If these are disassembled, what's charged to said high tension voltage can be discharged, causing a very hazardous situation. Therefore, under no circumstances should it be disassembled. • Static Electricity Touching the CRT surface sometimes causes you to slightly feel electricity. This is because the CRT surfaces are subject to static and will not adversely affect the human body. • Installation and removal Ensure that the Demagnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are not positioned close to the sheet metal work's sharp edges, etc. and avoid damaging the insulated portions so as not to cause electric shock and malfunctioning. (For the name of parts, refer to the above Figures). 73 11-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS 11 MONITOR For the purpose of static prevention, special coating is applied to the CRT face of this product. To protect the coating, pay attention to the following points. Damaging the coating film can cause electric shock to the customers. • Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or on the CRT surfaces. • Avoid applying stickers, seals, etc. on the CRT face. • Do not remove aluminum foils from the CRT corners. Removing the aluminum foils can cause static prevention effects to be lowered. ALUMINUM HOIL 11-1 FIG. 03 74 11-2 CLEANING THE CRT SURFACES Static preventive coating is applied to the CRT surfaces. When cleaning, pay attention to the following points. Peeling off of static preventive coat can cause electric shock. • For smear removing solvent, alcohol (ethanol) is recommended. When using chemical detergent, be sure to follow instructions below: - Dilute chemical detergent with water and dip a soft cloth in and then thoroughly wring it to wipe smears off. 11 MONITOR • Remove smears by using a dry, soft cloth (flannels, etc.). Do not use a coarse gauze, etc. - Do not use a chemical detergent containing an abradant, powder or bleaching agent. - Do not use alkaline chemical detergents such as "glass cleaner" available on the market or solvents such as thinner, etc. • Do not rub or scratch the CRT face with hard items such as brushes, scrub brush, etc. Clean the CRT surfaces once a week. When cleaning, pay attention to the above caution so that the antistatic coating will not come off. 75 11-3 ADJUSTMENT PROCEDURE 11 MONITOR • Monitor adjustments have been made at the time of shipment. Therefore, do not make further adjustment without a justifiable reason. Adjusting the monitor which contains high tension parts is dangerous work. Also, an erroneous adjustment can cause deviated synchronization and image fault, resulting in malfunctioning. • Be sure to perform appropriate adjustment of the monitor (projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can cause to worsen the players' or the customers' physical conditions. • Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. The monitor satellite adjustment board is located inside the VIDEO Cabinet on the left hand side cheek. To gain access to the cabinet in order to make Monitor Adjustments, remove the three screws marked ‘A’ from the rear service door and lift the door clear. 11-3 FIG 01 Indicates the positions of the fixing screws ‘A’ 11-3 FIG 02 Shows inside the open Cabinet. 11-3 FIG. 01 76 11-3 FIG. 02 11-3 ADJUSTMENT PROCEDURE This products monitor is 200-6095. For adjustment method, carefully read and carry out the following. With this product, the hue of each color cannot be adjusted. FUNC UP DOWN DEGAUSS (SA04) (SA03) (SA01) (SA05) 11 11-3 FIG. 03 D C B � A MONITOR A: B: C: D: There are four buttons to operate the adjustment. Pressing FUNC button displays the following menu screen. The selected Item is RED, and the others are green. When there is no input of the button for 6 seconds, the menu display disappears. CONT V S I Z B R I T VPOS H S I Z RSET HPOS E X I T 11-3 FIG. 04 CONT : ADJUSTS IMAGE CONTRAST. With the UP button, it becomes deep and becomes light with the DOWN button. BRIT : ADJUST THE ON-SCREEN IMAGE BRIGHTNESS. With the UP button, it becomes bright and becomes dark with the DOWN button. HSIZ : ADJUST THE HORIZONTAL IMAGE SIZE. With the UP button, it becomes large and becomes small with the DOWN button. HPOS : ADJUSTS THE HORIZONTAL IMAGE POSITION. With the UP button, it moves to the left and moves to the right with the DOWN button. VSIZ : ADJUST THE VERTICAL IMAGE SIZE. With the UP button, it becomes large and becomes small with the DOWN button. VPOS : ADJUST THE VERTICAK IMAGE POSITION. With the UP button, it moves upwards and moves downwards with the DOWN button. EXIT : ENDS THE ADJUSTING MODE AND EXITS THE MENU. Each time the FUNC button is pressed, the selection item (RED display) moves in following order. CONT → BRIT → HSIZ → HPOS → VSIZ → VPOS → RSET → EXIT → CONT → •••••• 77 11-3 ADJUSTMENT PROCEDURE Select the item (RED display) and press the UP or the DOWN button once, the following display will appear. 11 MONITOR CONT 31k nnn 14-3 FIG. 05 CONTRACT ADJUSTMENT SCREEN The “nnn” is a present value of the adjustment value. Pressing the UP/DOWN button again causes the adjusting work to be done. When there is no input of the UP/DOWN button for 6 seconds or the FUNC button is pressed, the adjustment value is memorized. - If EXIT is selected (red display) and the UP/DOWN button is pressed, the adjustment mode will be canceled and the menu display will disappear. - Selecting RSET and pressing the UP and the DOWN buttons simultaneously causes "RSET" to be displayed for 3 seconds and this resets the on-screen setting status to the factory setting. - When pressing the DEGAUSS button, degaussing is performed for 5 seconds and displays "DEGAUSS". Once degaussed, it takes 5 minutes or longer to have degaussing function again. If it is pressed before taking 5 minutes, the following screen will appear for the remaining seconds. WAIT nnn S E C 14-3 FIG. 06 78 12 COIN HANDLING Handling the Coin Jam If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. COIN HANDLING 12-1 CLEANING THE COIN SELECTOR ● ● ● 12 Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. Never apply machine oil, etc. to the Coin Selector. After cleaning the Coin Selector, insert a regular coin in the normal working status and ensure that the selector correctly functions. The Coin Selector should be cleaned once every 3 months. When cleaning, follow the procedure below: 1 2 3 Turn the power for the machine OFF. Open the coin chute door. Remove the Coin Selector from the coin chute door. Open the gate and dust off by using a soft brush (made of wool, etc.). GATE FIG. 12 a 79 12-1 CLEANING THE COIN SELECTOR 12 COIN HANDLING 4 Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. 5 Remove the CRADLE. When removing the retaining ring (E ring), be very careful so as not to bend the rotary shaft. CRADLE FIG. 12b 6 Remove stain from the rotary shaft and shaft receiving portions by wiping off with a soft cloth, etc. 7 After wiping off as per previous step, further apply a dry cloth, etc. to cause the Coin Selector to dry completely. Coin Insertion Test Once every month, when performing the Coin SW Test, simultaneously check the following: ����������������������������������������� Does the Coin Meter count satisfactorily? Does the coin drop into the cashbox correctly? Is the coin rejected when inserted while keeping the REJECT Button pressed down? Insert a coin while keeping the REJECT Button pressed down and check if it is rejected. FIG. 12 c 80 12-2 ADJUSTING THE PRICE OF PLAY This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD. 12 The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow the CREDIT BOARD to function correctly. The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the operator to select the price of play, type of coin acceptor and region. COIN HANDLING IMPORTANT! VTS Board COIN CHANNEL A TEST BUTTON SERVICE BUTTON DEMAG (NOT USED) DIP SW 3 VOLUME CONTROL A VOLUME CONTROL B VOLUME CONTROL C DIP SW 1 DIL SW3 (Regional Settings) Adjust these switches to specify the type of Coin Acceptor used and currency. Default = SW1&SW2 ON - SR3 in parallel made, Sterling. TEST BUTTON Provides access to the TEST MENU when pressed. SERVICE BUTTON Provides a SERVICE CREDIT when pressed Status LED Flashes when functioning. CHANNEL 1 To Coin Acceptor (SR3 TYPE.) DIL SW1 (credit settings) Adjust to required price of pay. DEMAG NOT USED VOL CONTROL A MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS) VOL CONTROL B SECONDARY VOL ADJUSTMENT (GUN SPEAKERS) VOL CONTROL C NOT USED 81 COIN HANDLING 82 12 • Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required. • For Germany (DM), France (Fr) & Switzerland (SFr), use the appropriate existing setting shown above (from another country) that matches the coin ratios programmed into your coin mech. • Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages. Note: These switch settings are under constant review and may change due to world currency updates. REGIONAL AND ACCEPTOR SETTINGS (SW3) STERLING PRICE OF PLAY SETTINGS (SW1) 12 COIN HANDLING 83 EURO PRICE OF PLAY SETTINGS (SW1) 12 COIN HANDLING 84 12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING SELECTING STERLING / EURO OPTION The SR3 coin acceptor (supplied) is programmed to accept UK Sterling and the Euro. Factory setting is for the UK Sterling. If the configuration needs to change to the Euro, then please follow the instructions below for changing over to the Euro and visa versa. This function allows you to enable both or individual select banks of coins via switches 7 and 8 on the 8 way DIL switch. This enables the selection of 2 different currencies, one in each bank, or 12 coins/tokens in both banks from the same country. COIN HANDLING BANK SELECT 12 To enable/disable the banks set the switches as show below. Both Banks ON (enabled) - Sterling and Euro’s Bank 1 ON (enabled) and Bank 2 OFF (disabled) - Sterling ONLY Bank 1 OFF (disabled) and Bank 2 ON (enabled) - Euro’s ONLY Please remove power from the SR3 before changing the status on the DIP SW. 85 12-3 SR3 OPTIONS - TEACH AND RUN PROGRAMMING TEACH AND RUN PROGRAMMING (SR3) If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be programmed to accept and credit special coins/tokens. 12 COIN HANDLING Please follow the instructions below to enable and program the TEACH & RUN facility. Table 1: Teach & Run Programming Bank 1. Coin Number 1 2 3 4 5 6 SW1 off off off off off off SW2 off off off ON ON ON SW3 off ON ON off off ON SW4 ON off ON off ON off SW5 ON ON ON ON ON ON SW6 off off off off off off SW4 ON off ON off ON off SW5 ON ON ON ON ON ON SW6 off off off off off off Bank 2 Table 2: Teach & Run Programming Bank 2 Coin Number 7 8 9 10 11 12 SW1 off ON ON ON ON ON SW2 ON off off off off ON SW3 ON off off ON ON off Teach and Run EXAMPLE. (To teach coin channel 12 for £1) Switch off the power to the SR3 and set the Program DIL switches to:- MSB SW1 ON SW2 SW3 ON OFF LSB SW4 OFF TOTAL SW5 SW6 12 ON OFF Switch on the power to the SR3. Press the reject lever within 20 seconds. The LED will turn RED. Start entering £1 coins until the LED flashes GREEN, typically after 8 to 10 insertions. NOTE: If the LED turns GREEN after the 1st coin, then the Teach & Run is DISABLED. Press the reject lever and the LED will turn GREEN. The coin channel has now been programmed. SET ALL SWITCHES TO THE OFF POSITION. 86 13 FLUORESCENT LAMP REPLACEMENT • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. • Use lamps of the specified ratings. Using lamps with different ratings may cause fires or damage. • Such things as deteriorated insulation in lighting fixtures can cause a short circuit and/or smoke. Make sure there are no abnormalities. For example, check if you can smell anything burning, if any sockets have been discolored and if the lamp has to be replaced frequently. 13 LAMP REPLACEMENT • There is danger that hot lamps can cause burns. Exercise due caution when replacing lamps. • Be careful when handling parts made of plastic or glass, for example be careful not to tighten screws excessively. If such parts are damaged, injuries could be caused by fragments, cracks, etc. • To perform the operation safely and accurately you must use a safe, steady step or footstool. Working without this may lead to a fall and possible injury. • When performing the fluorescent lamp replacement, do not hold onto the Billboard or side fitting POPs. Holding or hanging off these components may bend them out of shape or damage them, and could lead to a fall or an accident. • Do not attempt to remove the fluorescent lamp whilst the machine is powered up. Always disconnect the machine from the main power supply before changing the lamp. PLEASE WEAR PROTECTIVE CLOTHING / EQUIPMENT WHEN CHANGING FLUORESCENT LAMPS. PROTECTIVE GLOVES AND EYE WEAR ARE RECOMMENDED 87 1 Follow the instructions below to safely replace the fluorescent lamp. Always replace the lamp with one of the same type and specification. 13 LAMP REPLACEMENT 2 • Turn the POWER OFF • Use a Stool or Step when working on Top of the Cabinet. Remove the three screws marked 'A' from the Title Glass fixing bracket. 13-0 Fig 01 3 4 • Remove the Title Glass fixing bracket. 13-0 Fig 02 5 • Tilt the top of the Title Glass slightly forward and lift it clear of the machine. 13-0 Fig 03 6 • Replace the Fluorescent Tube with one of the same type. 13-0 Fig 04 NOTE : Later machines used a Fluorescent tube which fitted into Terry Clips and are connected via a Flying Lead type connections. 88 • Refit the Title Glass by following steps 1 > 4 in reverse order 14 PERIODIC INSPECTION In order to maintain the performance of this product and operate it safely, inspect the following items routinely and perform maintenance. The players come in direct contact with the GUN (controller). You should therefore make an effort to clean the Gun often and provide hand wipes, etc. for the amenity of the players. 14 • Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness occurs for any reason, do not use the product until it has completely dried. • Once a year, request the office shown on this manual or the dealer from whom the product was originally purchased to perform the internal cleaning. Using the product with accumulated dust in the interior may cause fire or other accidents. PERIODIC INSPECTION • Once a year, check to see if power cords are damaged, the plug is securely inserted, dust is accumulated between the socket outlet and the power plug, etc. Using the product with accumulated dust in the interior may cause fire or electric shock. Note that you are liable for the cost of cleaning the interior parts. • There is the danger of accidents involving electrical shorts circuits or fire caused by factors such as the deterioration of insulation in electrical and electronic equipment over time. Check that there are no abnormalities such as odors from burning. 89 14-1 PERIODIC INSPECTION TABLE The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. 14 When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use. PERIODIC INSPECTION ITEMS DESCRIPTION PERIOD REFERENCE CABINET Confirm that adjusters contact floor Daily MONITOR - TOUCH PANEL Screen Cleaning Weekly Check Screen Adjustments Monthly Touch Panel Adjustment Weekly Chapter 9 MONITOR - 29” COLOUR Chapter 3 Screen Cleaning Weekly Chapter 11 Check Screen Adjustments Monthly Chapter 11 Cleaning, Looking for Damage Daily Sight Adjustment Weekly Chapter 9 Individual Test Monthly SM-Chapter 4 Confirm settings Monthly Chapter 9 Coin Switch Inspection Monthly Chapter 9 Coin insertion test Monthly Chapter 12 Selector cleaning Every 3 months Chapter 12 FLUORESCENT LIGHT Inspection of Lighting Fixtures Ass appropriate Chapter 13 POWER CABLES Inspection, Cleaning 1 year Last page CABINET INTERIOR Cleaning 1 year Last page CABINET SURFACES Cleaning As appropriate See below CONTROL UNIT (GUN) GAME BOARD COIN CHUTE DOOR Cleaning the Cabinet Surfaces When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dust cloth Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents that degrade plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes carefully and test the product first on a small area that is not highly visible. . 90 15 TROUBLESHOOTING The work described below should be carried out by the site maintenance personnel or other qualified professional. Work carried out by personnel without the necessary skill or technology can cause accident. ● If no improvements can be noted even after the following measures have been taken, disengage the power and contact the point of purchase or the office indicated in these instructions. If the power is left on while there is an abnormality, a fire, electric shock or other serious accident can occur. ● When working with the product, be sure to turn the power ‘OFF’ . Working with the power ‘ON’ may cause an electric shock or short circuit. ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. ● If problems other than those covered in this manual arise, or if no improvements can be noted after measures given in this manual have been taken, do not take measures indiscriminately. Cut off the power immediately and contact the office shown in this manual or the dealer from whom the product was originally purchased. Indiscriminate countermeasures could lead to unforeseeable accidents. They could also result in permanent damages. ● If an error message is displayed, have the problem looked at by a store maintenance person or a technician. Unless the problem is addressed by someone with specialized knowledge or skills, there could be electrical shock, short circuits or fire. If there are no store maintenance people or technicians, or moving mechanisms are involved, cut off the power immediately and contact the office shown in this manual or the dealer from whom the product was originally purchased. ● Once the reason that the breaker or circuit protector activated has been removed, restore the breaker or circuit protector to its original condition. If the product is used while the reason for activation has not yet been removed, heat and/or fire could be generated. 15 TROUBLESHOOTING ● 91 15-1 TROUBLE NOT RELATED TO THE GAME BOARD If a problem has occurred, first inspect the connection of the wiring connectors. 15-1 TABLE 01 - TROUBLESHOOTING TABLE PROBLEMS 15 CAUSE TROUBLESHOOTING When the main SW is turned ON, The power is not ON. the machine is not activated. Make sure that the power supply/voltage are correct. Loose FUSE or wire around the AC Power line and harness. Check Fuses, AC Power harness, wiring and connectors. The Control Unit (GUN) does not appear to be operating correctly 92 Check the VGA connection at both Lindbergh and at the PTV, ensure that the 2 thumbscrews are secure at each end. Volume is not adjusted properly. Adjust the volume. (See Chapter 9.) Board or Amplifier malfunction. The Control Unit (GUN) does not target correctly. Firmly insert the plug into the Power Outlet. Incorrect power source/voltage. The 29” Colour Monitor does not The VGA cable may not be fitted light correctly. No sound output. COUNTERMEASURES Check by performing a speaker test. (See Chapter 9.) Due to external or environmental Perform the Gun Adjustment in factors the targeting is off. the Test Mode. (See Chapter 9.) LED Board malfunction Check that the LED lights up. If not does not light up, replace it. Sensor may be faulty Replace the Optic Sensor. LED Board and Cover are contaminated Clean off soiled surface. Fuse on the Sensor Unit has blown due to a momentary Electrical Overload Fix the source of the Overload, then replace the Fuse. A fault with the Microswitch Check ON/OFF function in the Input Test, and if not working exchange the Microswitch A fault with the LED Board Check that the LEDs are ON. If not exchange them. The Sensor Unit is Broken Exchange the Sensor Unit The lights in the cabinet does not The fluorescent light is dead. come on. Exchange the fluorescent light. (See Chapter 13.) The Touch Screen does not appear to be operating correctly Touch Panel is not Set Up correctly Set it correctly in TOUCH PANEL ADJUSTMENT in the Test Mode Touch Panel usage is set to OFF Set the Touch Panel to ON in the GAME ASSIGNMENT in the test Mode. 15-2 ERROR DISPLAY • If an error is displayed, have the site maintenance personnel or other qualified individuals resolve it. If someone without specialized or technical knowledge attempts to rectify the problem, electric shock, short circuits or fire may result. • If a problem not described in this manual and the LINDBERGH service manual occurs, or the resolution to a problem described in this manual is not effective, do not make further attempts to resolve the problem yourself. Immediately turn off the power and contact your retailer or the office listed in this manual. Any unguided attempts to solve such problems may lead to a serious accident. TROUBLESHOOTING If there is no site maintenance personnel or other qualified individuals available, turn off the power and contact your retailer or the office listed in this manual. 15 This product displays the following messages when it detects an error. Read the error description and follow the steps indicated. Refer to the LINDBERGH Service Manual for details on error messages displayed with the LINDBERGH Logo. 93 15-2 ERROR DISPLAY 15 TROUBLESHOOTING 94 15-2 ERROR DISPLAY 15 TROUBLESHOOTING 95 16 GAME BOARD 16 ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. GAME BOARD ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. ● Do not use this product with connectors other than those that were connected and used with the game board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may cause overheating, smoke or fire damage. In this product, setting changes are made during the test mode. The game board need not be operated. Use the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning. Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. ● When returning the game board after making repairs or replacements, make sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fires. ● When connecting a connector, check the direction carefully. Connectors must be connected in only one direction. If indiscriminate loads are applied in making connections, the connector or its terminal fixtures could be damaged, resulting in electrical shock, short circuits or fires. 96 16-1 REMOVING THE GAME BOARD 1 16 GAME BOARD 2 Switch off the main unit. Remove the security screws and unlock the Service Door located on the Left Hand side of the Gun Console. Remove the door 16-1 Fig 01 3 Remove the Game Board Tray fixing screw, located in the top Right Hand corner of the Game Board Tray. 16-1 Fig 02 16-1 Fig 03 97 16-1 REMOVING THE GAME BOARD 3 16 With the Service Door open and the Fixing Bolt removed, action the following before sliding the game Board Tray out of the Console. GAME BOARD Remove all connectors fitted to the LINDBERGH Game Board. Care should be taken, 'Do Not' pull on the wiring in order to disconnet the plug or sockets as this could damage their terminations.Some of the connectors may be secured by screws. 16-1 Fig 04 98 16-2 COMPOSITION OF GAME BOARD ● With the key chip inserted into it, this board serves as a special-purpose game board for the product. GAME BOARD ● Use with the dip switches (DIP SW) on the board at the prescribed settings. If settings do not match the product, an error message will be displayed. In some cases, the game cannot be started. 16 16-2 Fig 01 99 17 SOFTWARE INSTALLATION 17-1 17 ATTACHING THE DVD DRIVE AND KEY CHIP SOFTWARE INSTALLATION • When connecting the DVD wire connector, check the orientation carefully and connect securely. The connector must be connected in the proper direction. If it is connected in the wrong direction or indiscriminately at an incline so that if a load is applied, the connector or its terminal pins could break, possibly causing a short circuit or fire. • Be careful not to damage the DVD wire by getting it caught between object, etc. Doing so may cause a short circuit or fire. • The KEY CHIP is a precision device. It can be damaged by heat, impact and static electricity. exercise caution in handling this equipment. • The KEY CHIP must be used as a set with the DVD-ROM disc included in the package. • Prepare the separately sold DVD Drive and the DVD Wire (2M) supplied with this product. Connect the LINDBERGH (Game Board) and the DVD drive with the DVD wire in order to install software. • For your Safety and to prevent Malfunction, do this before plugging in the power cord. 1 2 Remove the Service Door on the Left Hand side of the Gun Console to reveal the LINDBERGH Game Board. Remove the ‘KEY CHIP’ from the ‘DVD’ Software Kit, and insert the Key Chip into the ‘LINDBERGH’ . At this point, make sure to insert the Key Chip in the right direction and pushed all of the way in. At this time also attach the ‘IDENTITY STICKER’ to the Lindbergh. 17-1 Fig 01 100 17-1 ATTACHING THE DVD DRIVE AND KEY CHIP the DVD Wire (2 Metres) to the LINDBERGH connect the connector on 3 Connect the side with the LINDBERGH tag. The ‘USB MINI A’ can be connected to any of the ports 1 - 4. (See below) 17 SOFTWARE INSTALLATION 17-1 Fig 02 101 17-2 TURNING POWER ON - SOFTWARE INSTALLATION • Be careful not to damage the DVD wire by getting it caught between objects, etc. Doing so may cause a short circuit or fire. 17 SOFTWARE INSTALLATION • The following explanation assumes that the product has been assembled properly as explained above. If there is an error or if the product operates in a manner other than as indicated below, cut off the power supply immediately. Failure to do so may result in a fire or electrical shock. • If you look directly at the laser beam in the DVD DRIVE, you could suffer vision impairment. Do not look inside the DVD DRIVE. • Do not use or store the DVD Drive or DVD Wire in any of the following locations, as this may result in serious damage. - Anywhere which may vibrate or shock the equipment. - In direct sunlight. - In damp or dusty places. - In places with a sharp change in temperature. - Close to anything that gives of heat. (Heater etc.) - Close to anything with a strong magnetic field. (magnets, monitors, speakers radio, etc) - Anywhere that is likely to get wet. - Anywhere with a slope or incline. - Anywhere with corrosive in the air. (Chlorine, hydrogen sulfide, ammonia, sulphur dioxide etc) - Anywhere with strong static electricity. [ Do not use in these locations ] - Close to anything that is highly retentive of heat. (carpets, sponge, cardboard, etc.) - Anywhere that blocks the DVD air vent. • The DVD is a delicate piece of equipment. Avoid the following. - Dropping or shaking it violently, - Getting water or liquids on top of it. - Placing small or large items on top of it - Drinking of smoking close to the DVD Drive. • Do not turn off the power to the DVD when it’ s Access Lamp is on or flashing, as this could cause damage to the device. • Do not allow any foreign objects, such as liquids, metals, or smoke inside the DVD drive. 102 17-2 TURNING POWER ON - SOFTWARE INSTALLATION • Use a soft dry cloth to wipe off any dirt or marks on the DVD Drive. - Never use products or cleaning agent containing benzene, alcohol, thinners, etc. • Do not touch the LENS inside the DVD Drive. Doing so may prevent it from reading accurately. • The chip components on the IC board can be damaged by electrostatic discharge from the human body, before handling an IC board always neutralize any static charge in the body by touching grounded metal surface. • Some parts are not designed and manufactured specifically for the Software Kit . Manufactures may discontinue, or change the specification of such general purpose parts. In which case, SEGA cannot repair or replace a failed component whether of not the warranty period has expired. 17 SOFTWARE INSTALLATION - If you need to use a cleaning agent, always use a “neutral” agent diluted in water. HANDLING THE DVD-ROM DISC • Do not use a DVD with a damaged Face. This may cause a malfunction. • Insert the DVD ROM into the DVD Drive with the label facing upwards. • Do not get finger prints or dust particles on the disc. Contaminated discs may lower audio and video quality, and may result in read malfunctions. • When cleaning the disc, do not use volatile chemicals (benzene, thinners, cleaning sprays, or antistatic agents, etc.). • Do not use a cracked, warped, or damaged disc. • Do not attach papers or seals onto the disc to avoid scratching it. • Do not use a disc with signs of peeled seals, tape, etc • If such a disc is placed the DVD ROM Drive, malfunctions, such as the inability to remove the disc from the drive, may result. • When cleaning a contaminated disc, use a soft cloth that has been soaked in water and squeezed. After wiping, remove any remaining moisture with a clean dry cloth. (See 6-5 Fig 01) • When handling a Disc be careful not to contaminate it with your fingerprints. 103 17-2 TURNING POWER ON - SOFTWARE INSTALLATION HANDLING THE DISC 17 SOFTWARE INSTALLATION 1 • To clean a disc, wipe it with a soft cloth, from the centre outwards. 17-2 Fig 01 2 • When handling a disc, using both hands, put your thumbs and forefingers on the opposite sides of the disc. 17-2 Fig 02 3 • Placing the DVD ROM into the DVD Drive, with one hand, put your forefinger into the centre hole while placing your thumb and middle finger on opposite sides of the disc. When inserting a DVD ROM into the Drive make sure that the label is facing upwards. 17-2 Fig 03 104 17-2 TURNING POWER ON - SOFTWARE INSTALLATION However, if there is another error display, or if there is no video output at all, there might have been an error in product assembly, wiring connections might be faulty, or the LINDBERGH RED might not be functioning properly. • After the power supply is engaged, wait for “Error 22” message to be displayed. If the product is indiscriminately operated in any way beforehand, there could be unexpected problems or malfunctions, as well as damage to parts. • Once “Error 22” is displayed, set the DVD-ROM in the DVD DRIVE and re-engage the power supply. Installation takes place. 17 SOFTWARE INSTALLATION • The software is not installed on the game board (LINDBERGH RED) when the power supply is engaged, so the “Error 22” message is not a malfunction. • After the power supply is engaged, the DVD DRIVE tray will not come out for about 30 seconds even if you press the switch. This is due to DVD DRIVE initialization. • The DVD DRIVE tray can come out or return only while the power supply is engaged. The tray cannot be opened or closed while the power is off. • Even after the software has been installed, store the DVD software kit, DVD DRIVE and DVD wire in a secure location. • If for any reason installation cannot be completed, an error is displayed. Refer to the service manual and take corrective action. SOFTWARE INSTALLATION Take out the DVD Software Kit provided. 1 • Switch ON the MAIN POWER Switch on the AC Unit. 2 • The LINDBERGH starts up and an image appears on the screen (However, this may take several minutes depending on the type of display used), then an ERROR will occur. Check that it is “ERROR 22” and proceed to the next operation. If it’ s not “ERROR 22” take corrective measures as indicated in the LINDBERGH Service Manual. 105 17-2 TURNING POWER ON - SOFTWARE INSTALLATION 17 3 • Remove 1 urea (Resin Head) Screw, and then remove the DVD Case. SOFTWARE INSTALLATION 17-2 Fig 04 4 • Press the DVD Drive switch and the DVD Drive tray will open. Set the DVD ROM from the DVD Software Kit into the Tray. Always have the DVD label facing upwards. 17-2 Fig 05 106 5 • Press the DVD Drive switch and the DVD Drive tray will close 6 • Reset Power, Turn the MAIN POWER Switch OFF, wait a while and then turn it back 7 • The Software installs Automatically from the DVD ROM to the LINDBERGH, In some on again. cases, it may take up to 30 minutes for the installation to the LINDBERGH to be complete. 17-2 TURNING POWER ON - SOFTWARE INSTALLATION 8 • After the software installation, the Game Image will appear automatically. 17 17-2 Fig 06 9 SOFTWARE INSTALLATION GAME IMAGE • Press the DVD Drive switch to open the tray, and remove the DVD ROM. • Press the DVD Drive switch again to close the tray, When the power is off, the tray 10 can not be moved. 11 • Set the MAIN POWER Switch OFF’ 12 • Remove the DVD Wire (2m) from the DVD DRIVE. 13 the steps in reverse order to detach the DVD Wire (2m) from the cabinet. • Refer to steps 1-13 in “6-3 ATTACHING THE DVD DRIVE AND KEY CHIP” and follow • Attach the DVD Drive case lid and fasten it with 1 urea (Resin Head) Screw. Store 14 the DVD Drive and DVD Software Kit at a location where there is no dust or cigarette smoke. • Turn ON the MAIN POWER Switch on the AC unit. When the Game Image appears, 15 installation is complete. (See 6-5 Fig 06) 107 18 DESIGN-RELATED PARTS For the warning display stickers, refer to Section 1. 18 DESIGN-RELATED PARTS ADH-V023-1UK TITLE PLATE ADH-PO21-2UK SIDE POP - Left ADH-PO66-2UK BILLBOARD ADH-P022-2UK SIDE POP - Right ADH-PO73-2UK MONITOR SIDE STICKER - Right ADH-PO72-2UK MONITOR SIDE STICKER - Left (Located on Left Cheek) ADH-PO85-2UK FRONT COVER STICKER - UP ADH-PO84-2UK FRONT COVER STICKER - UNDER ADH-PO75-2UK SIDE STICKER - Right 2 ADH-PO18-2UK INST DECAL MULTI ASSEMBLY ADH-00002UK ADH-00002UK ADH-00002UK ADH-00002UK ADH-00002UK ADH-00002UK ADH-2000UK ADH-2000UK ADH-2000UK ADH-2000UK ADH-3000UK ADH-3000UK 108 ADH-PO74-2UK SIDE STICKER - Left 2 (Located on Left Side) ITEM 3 4 5 6 7 417 6 7 8 9 6 10 PART NO. ADH-P066-2UK ADH-P021-2UK ADH-P022-2UK ADH-P072-2UK ADH-P073-2UK ADH-P018-2UK ADH-P074-2UK ADH-P075-2UK ADH-P084-2UK ADH-P085-2UK ADH-3011-UK ADH-V023-1UK DESCRIPTION BILLBOARD SIDE POP - Left SIDE POP - Right MONITOR SIDE STICKER - Left MONITOR SIDE STICKER - Right INST DECAL MULTI SIDE STICKER - Left 2 SIDE STICKER - Right 2 FRONT COVER STICKER - UNDER 2 FRONT COVER STICKER - UP 2 STICKER MONITOR BEZEL TITLE PLATE QUANTITY 1 1 1 1 1 1 1 1 1 1 1 1 19 PARTS LIST BRAKEDOWN ON ALL SUB ASSEMBLIES 㪘㪛㪟㪄㪊㪇㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷 㪭㪠㪛㪜㪦㩷㪚㪘㪙㪠㪥㪜㪫 19 㪘㪛㪟㪄㪊㪈㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪪㪬㪙㪄 㪚㪘㪙㪠㩷㪭㪠㪛㪜㪦 PARTS LIST 㪘㪛㪟㪄㪇㪇㪇㪇㪉㪬㪢㩷㪄㪫㪦㪧㩷㪘㪪㪪㪰㩷 㪘㪛㪟㩷㪪㪫㪛 㪘㪛㪟㪄㪊㪉㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷 㪤㪦㪥㪠㪫㪦㪩㩷㪤㪘㪪㪢 㪪㪫㪄㪇㪋㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪘㪚㩷 㪙㪩㪢㪫 㪘㪛㪟㪄㪊㪈㪌㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷 㪙㪘㪚㪢㩷㪛㪦㪦㪩 㪘㪛㪟㪄㪋㪉㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷 㪯㪤㪝㪩 㪘㪛㪟㪄㪈㪇㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷 㪝㪩㪦㪥㪫㩷㪚㪘㪙㪠㪥㪜㪫 㪘㪛㪟㪄㪈㪈㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪪㪬㪙㪄 㪚㪘㪙㪠㩷㪝㪩㪦㪥㪫 㪘㪛㪟㪄㪈㪊㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪞㪬㪥㩷 㪟㪦㪣㪛㪜㪩 㪘㪛㪟㪄㪋㪈㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷 㪜㪣㪜㪚 㪘㪛㪟㪄㪋㪌㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪧㪮㪩㩷 㪪㪧㪣㪰 㪘㪛㪟㪄㪋㪇㪇㪇㪬㪢㩷㪘㪪㪪㪰㩷㪤㪘㪠㪥㩷 㪙㪛 㪘㪛㪟㪄㪈㪉㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪫㪦㪧㩷 㪙㪦㪘㪩㪛 㪘㪛㪟㪄㪈㪉㪌㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪣㪚㪛 㪘㪛㪟㪄㪉㪇㪇㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷 㪝㪩㪦㪥㪫㩷㪚㪦㪭㪜㪩 㪘㪛㪟㪄㪈㪈㪌㪇㪬㪢㩷㪄㩷㪘㪪㪪㪰㩷㪪㪠㪛㪜㩷 㪛㪦㪦㪩 109 1 - TOP ASSEMBLY ADH STANDARD (ADH-00002UK) 19 PARTS LIST 110 No. Component Part ----- ------------------------------ ---------------------- 1 2 3 4 5 6 7 20 21 28 29 30 31 32 201 202 203 401 402 404 405 406 407 408 409 410 411 412 413 414 415 416 417 1 2 3 4 5 6 99 ADH-3000UK ADH-1000UK ADH-P066-2UK ADH-P021-2UK ADH-P022-2UK ADH-P072-2UK ADH-P073-2UK 421-7020UK LB1102 421-7988-91UK LB1046 LB1130 PP1087 220-5727-01B 000-T00408-0B 000-T00412-0B 068-441616-0B 030-000840-S 060-F00800 540-0006-01 420-7032-01UK 420-5827-PFX 420-0004-02UK OS1019 440-CS0186UK SAECE-xxx LM1227 LM1246 PK0434 PK0435 PK0436 PK0437 ADH-P018-2UK ADH-P018-21UK ADH-P018-22UK ADH-P018-23UK ADH-P018-24UK ADH-P018-25UK ADH-P018-26UK ADH-P018-AUK Description Quantity ------------------ ASSY VIDEO CABINET ASSY FRONT CABINET BILLBOARD SIDE POP L SIDE POP R MONITOR SIDE STICKER L MONITOR SIDE STICKER R STICKER CAUTION FORK STICKER DANGEROUS VOLTAGE STICKER SERIAL NUMBER UK LABEL TESTED FOR ELEC. SAFETY LABEL WEEE WHEELIE BIN BOX CASH FOR MINI DOOR DOOR CASH H.S. STS M4X8 MSCR TH BLK M4X12 MSCR TH BLK M4 WSHR 16OD FLT BLK M8X40 BLT W/S PAS M8 WSHR FORM A FLT PAS WRENCH M4 TMP SCR SERVICE MANUAL LBG RED ERVICE MANUAL MON 5949 SERVICE MANUAL ADH STD SELF SEAL BAG 9X12.3/4 STICKER C EPILEPSY MULTI DECLARATION OF CONFORMITY UK MAINS LEAD 10A WITH PLUG EUROLEAD 10A EUROPEAN SOCKET PALLET ADH FRONT CABI SHRINK BAG ADH FRONT CABI PALLET ADH VIDEO CABI SHRINK BAG ADH VIDEO CABI INST DECAL MULTI INST DECAL ENG INST DECAL FRE INST DECAL GER INST DECAL ITA INST DECAL SPA INST DECAL RUS INST DECAL MULTI BLANK 1 1 1 1 1 1 1 4 2 2 1 1 1 1 4 3 3 7 7 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 - ASSEMBLY DLP Component Part ----- ------------------------------ ---------------------- 1 2 3 4 5 6 8 10 11 12 13 14 15 16 17 20 21 101 102 103 105 106 107 108 109 110 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 301 302 303 304 ADH-3100UK ADH-3200UK ADH-3150UK ST-0400UK ADH-V077UK ADH-3011UK ADH-V031-2UK ADH-V023-1UK ADH-V020-2UK ADH-V088-1UK ADH-V030-1UK ADH-P019-3UK ADH-V-65-2UK ADH-4200UK 105-5340-01 LB1104 LB1102 200-5949-PFX 280-6643 280-5113 260-0011-02 FN1012 390-0100-18DUK 130-013-04040WP 838-14551-02UK 390-0100-18CUK 000-P00420-W 000-P00430-WB 000-T00412-0B 000-T00416-0B 000-T00420-0B 008-T00420-0B 008-T00430-0B 030-000830-S 031-000525-0B 050-F00400 050-F00500 050-F00600 060-F00400 060-F00800 060-S00400 068-441616-0B 068-852216 000-P00312-W TFF-60001UK ADH-60003UK ADH-60011UK ADH-66001UK Description Quantity ---------------- ASSY SUB CABI VIDEO ASSY MASK ASSY BACK DOOR AC UNIT MONITOR MOUNTING BRKT STICKER MONITOR BEZEL GLASS SUPPORT BRKT TITLE PLATE TOP PANEL TOP PANEL BRKT PANEL SUPPORT BRKT SPEAKER PANEL SIDE PANEL BRKT ASSY XMFR FAN BRKT LONG STICKER CAUTION, HOT SURFACE STICKER DANGEROUS VOLTAGE ASSY 29 PFX TYPE 240V BUSH FOR TV PF COLLAR FOR NANAO MONITOR AXIAL FLOW FAN AC100V 50-60Hz MESH GUARD METAL 120mm FAN FL TUBE 18W T8 600MM SPEAKER 4Ohm 40W VIS FP 13 WP AC DISTRIBUTION BD FL TRAY 100V 18W M4X20 MSCR PAN W/FS PAS M4X30 MSCR PAN W/FS BLK M4X12 MSCR TH BLK M4X16 MSCR TH BLK M4X20 MSCR TH BLK M4X20 TMP PRF TH BLK M4X30 TMP PRF TH BLK M8X30 BLT W/S PAS M5X25 CRG BLT BLK M4 NUT FLG SER PAS M5 NUT FLG SER PAS M6 NUT FLG SER PAS M4 WSHR FORM A FLT PAS M8 WSHR FORM A FLT PAS M4 WSHR SPR PAS M4 WSHR 16OD FLT BLK M8 WSHR 22OD FLT PAS M3X12 MSCR PAN W/FS PAS WH AC BRKT WH AC MAIN WH SPEAKER EXT WH FL UNIT 1 1 1 1 2 2 1 1 1 1 1 1 4 1 2 1 1 1 4 4 1 1 1 2 1 1 10 4 2 8 11 2 3 4 8 4 8 4 4 4 4 11 4 4 1 1 1 1 19 PARTS LIST No. (ADH-3000UK) 111 1 19 PARTS LIST 112 - ASSEMBLY SUB CABINET No. Component Part ----- ------------------------------ ---------------------- (ADH-3100UK) Description Quantity ---------------- 1 ADH-V014-4UK VIDEO CABINET 2 3 ADH-F038UK ADJUSTER PLATE 101 601-5699UK-01 LEG ADJ M16X100 1L/NUT 102 MA1019 CASTER 75 201 030-000625-S M6X25 BLT W/S PAS 202 030-000816-S M8X16 BLT W/S PAS 1 2 4 4 4 8 16 1 - ASSEMBLY MONITOR MASK No. Component Part ----- ------------------------------ ---------------------- ADH-3201UK JPT-1082 838-13145R02 050-U00300 068-330808-PN ADH-60007UK ADH-60008UK ADH-60009UK ADH-60013UK Description Quantity ---------------- BEZEL MONITOR IR COVER LED BD GUN SENSE HOD M3 NUT NYLOK PAS M3 WSHR 8OD FLT NYLON WH LED SENS SHORT WH LED SENS LONG WH LED SENS EXT WH LED SENS MID 1 10 10 20 20 4 2 1 3 19 PARTS LIST 1 2 101 201 202 301 302 303 304 (ADH-3200UK) 113 1 19 PARTS LIST 114 - ASSEMBLY AC BRACKET No. Component Part ----- ------------------------------ ---------------------- 1 2 3 101 102 107 108 112 113 201 202 301 302 303 TFF-0401UK ST-0403UK LB1096 EP1382 EP1387 EP1391 310-5029-D508 514-5078-5000 LB1126-5-250 000-P00308-W 050-F00400 TFF-60001UK 600-9030-44K 600-9050-44K Description (ADH-0400K) Quantity ---------------- AC BRKT PLATE AC CAP STICKER PROTECTIVE EARTH FILTER SCHAFFNER FN682-10/06 IEC INLET & SW BZV01/Z0000/70 COUPLER INLINE LAN RJ45 UTP CODE ILC HEAT SHRINK SLEEVING 50.8DIA FUSE 5X20 CERAMIC SB 5000mA FUSE LABEL 5A 250V M3X8 MSCR PAN W/FS PAS M4 NUT FLG SER PAS WH AC UNIT IN WH EARTH 300MM M4 M4 WH EARTH 500MM M4 M4 1 1 1 1 1 1 4 1 1 4 5 1 1 1 1 - ASSEMBLY BACK DOOR No. Component Part ----- ------------------------------ ---------------------- 1 2 201 ADH-V015-2UK 253-5460-01 008-T00420-0B (ADH-3150UK) Description Quantity ---------------- BACK DOOR AIR VENT BLACK M4X20 TMP PRF TH BLK 1 1 4 19 PARTS LIST 115 1 19 PARTS LIST 116 - ASSEMBLY XFMR No. Component Part ----- ------------------------------ ---------------------- 1 101 201 202 ADH-4201UK 560-LBGH-01UK 000-P00416-W 068-441616 (ADH-4200UK) Description Quantity ---------------- WOODEN BASE TRANS BD TRANSFORMER 100V M4X16 MSCR PAN W/FS PAS M4 WSHR 16OD FLT PAS 1 1 4 4 1 - FRONT CABINET ASSEMBLY Component Part ------------------------------ ---------------------- Description 1 2 3 4 5 6 7 8 9 10 11 12 13 15 16 17 18 20 22 23 101 102 103 105 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 302 303 304 305 306 307 308 309 ADH-1100UK ADH-1300UK ADH-G000-BLK ADH-4100UK ADH-4500UK ADH-4000UK ADH-1200UK ADH-2000UK ADH-1150UK ADH-F055-1 ADH-F056-1 ADH-F039-3UK 253-5460-01 ADH-F026-1UK ADH-F049-2UK ADH-F050-1UK FNT-1017UK DUT-0302UK ADH-0304UK ADH-0305UK 220-5374-01 220-5575UK VTS-HOD-D-R 220-5610-01 000-P00420-W 000-P00535-S 000-P00635-W 000-T00412-0B 000-T00416-0B 000-T00520-0B 008-T00412-0B 008-T00425-0B 008-T00430-0B 031-000525-0B 050-F00300 050-F00400 050-F00500 050-U00800 068-441616-0B 068-552016 068-852216 LM1006LOR ADH-62001UK ADH-62003UK ADH-60006UK ADH-60015UK ADH-60016UK ADH-60017UK 600-7009-2500UK Quantity ---------------- ASSY SUB CABI FRONT ASSY GUN HOLDER ASSY PUMP CONTROLLER BLACK ASSY ELEC ASSY PWR SPLY ASSY MAIN BD ASSY TOP BOARD ASSY FRONT COVER ASSY SIDE DOOR GUN HOLDER SHAFT GUN HOLDER CUSHION SIDE FENCE AIR VENT BLACK BOARD SUPPORT BRKT AC OUTLET BRKT TOP BOARD BRKT TONGUE GUARD COIN PATH PLATE LOCKING HASP BRKT PADLOCK DOOR DFMD W/FR&LOCK C120 UNIV LOCK (J9117) KEY TO LIKE 22MM W CAM VTS BOARD HOD SR3 STD BODYBSR3INGB M4X20 MSCR PAN W/FS PAS M5X235 MSCR PAN W/S PAS M6X35 MSCR PAN W/FS PAS M4X12 MSCR TH BLK M4X16 MSCR TH BLK M5X20 MSCR TH BLK M4X12 TMP PRF TH BLK M4X25 TMP PRF TH BLK M4X30 TMP PRF TH BLK M5X25 CRG BLT BLK M3 NUT FLG SER PAS M4 NUT FLG SER PAS M5 NUT FLG SER PAS M8 NUT NYLOK PAS M4 WSHR 16OD FLT BLK M5 WSHR 20OD FLT PAS M8 WSHR 22OD FLT PAS LOOM COIN MECH LAMP WH IO MAIN WH VTS WH AC IN WH EARTH CORE WH EARTH M6 WH EARTH M4 ASSY RGB CA D-SUB 15P 2500MM 1 2 2 1 1 1 1 1 1 4 4 2 1 1 1 2 2 1 1 1 1 1 1 1 15 2 3 4 6 8 6 10 2 10 2 4 10 8 14 2 8 1 1 1 1 1 1 1 1 19 PARTS LIST No. ----- (ADH-1000UK) 117 1 19 PARTS LIST 118 - SUB CABINET FRONT No. Component Part ----- ------------------------------ ---------------------- 1 2 101 102 201 202 ADH-F010-4UK ADH-F038UK 601-5699UK-01 MA1019 030-000625-S 030-000816-S (ADH-1100UK) Description Quantity ---------------- FRONT CABINET ADJUSTER PLATE LEG ADJ M16X100 1L/NUT CASTER 75 M6X25 BLT W/S PAS M8X16 BLT W/S PAS 1 4 4 4 8 16 1 - ASSEMBLY GUN HOLDER No. Component Part ----- ------------------------------ ---------------------- 1 2 ADH-F080-1UK ADH-F079 (ADH-1300UK) Description Quantity ---------------- GUN HOLDER BASE GUN HOLDER TRIM 2 2 19 PARTS LIST 119 1 - ASSEMBLY ELEC No. Component Part ------- ------------------------------ ---------------------- 1 19 PARTS LIST 120 ADH-F044-2UK (ADH-4100UK) Description Quantity ---------------- BD CASE 1 2 ADH-F046-2UK ELEC SIDE COVER 101 400-100-024-01 PSU 24VDC 100W MW LPS-100-24 102 400-050-012-01 PSU 12VDC 50W MW LPS-50-12 103 838-14515-A0191 SOUND AMP ANALOG IN 104 839-1315 CLASS D10W STEREO AMP 105 838-14465R03 IC BD G SENCE 1 (OMC-GZH200-H) 106 837-14505 I/O CONTROL BD FOR JVS 107 280-7783 108 109 OS1011 RICHCO PART No. LCBS-L-5-01 201 000-P00308-W M 3X8 MSCR PAN W/FS PAS 202 000-P00316-W M 3X16 MSCR PAN W/FS PAS 203 000-P00318-W M 3X18 MSCR PAN W/FS PAS 204 000-P00408-W M 4X8 MSCR PAN W/FS PAS 205 012-P00316 N4X5/8" S/TAP PAN PAS 301 ADH-61001UK WH PCB BOX AC 302 ADH-61002UK WH AMP POWER 303 ADH-61003UK WH PCB MAIN 304 ADH-61004UK WH SPEAKER OUT 305 ADH-61005UK WH SPEAKER IN 306 HDF 60032UK WH FREQ 307 600-7141-100UK CABLE JVS TYPE A-B 100CM 2 1 1 1 1 1 1 1 1 8 4 8 4 4 8 1 1 1 1 1 1 1 1 - ASSEMBLY POWER SUPPLY No. Component Part ----- ------------------------------ ---------------------- (ADH-4500UK) Description Quantity ---------------- 1 ELEC BRKT 2 101 400-5457-91UK SW REGU ATX FSP 201 ??? 1 1 1 2 19 PARTS LIST 121 1 19 PARTS LIST 122 - ASSEMBLY MAIN BOARD No. Component Part ----- ------------------------------ ---------------------- 1 2 201 301 302 ADH-F012-1UK 845-0001D-02 000-P00416-W 600-7360-0400 600-7361-0400 (ADH-4000UK) Description Quantity ---------------- BD BASE BOARD ASSY CASE LBJ L 512MB EXP M4X16 MSCR PAN W/FS PAS WH LBG PWR 24P P TO P 0400MM WH LBG PWR 18P P TO P 0400MM 1 1 4 1 1 1 - ASSEMBLY TOP BOARD Component Part ------------------------------ ---------------------- Description 1 2 3 201 202 301 ADH-F011-3UK ADH-1250UK ADH-F048-1UK 000-P00420-W 000-P00625-W 600-7917-100UK Quantity ---------------- TOP BOARD ASSY LCD SIDE BRKT M4X20 MSCR PAN W/FS PAS M6X25 MSCR PAN W/FS PAS ASSY RGB CA D-SUB TO DVI 100CM 1 1 2 4 4 1 19 PARTS LIST No. ----- (ADH-1200UK) 123 1 19 PARTS LIST 124 - ASSEMBLY - LCD No. Component Part ----- ------------------------------ ---------------------- 1 2 101 201 202 ADH-F027-3UK ADH-F025UK 200-6086 000-P00408-W 000-P00508-W (ADH-1250UK) Description Quantity ---------------- LCD BASE BRKT LCD BRKT TOUCH PANEL 15TYPE M4X8 MSCR PAN W/FS PAS M5X8 MSCR PAN W/FS PAS 1 1 1 4 4 1 - ASSEMBLY FRONT COVER Component Part ------------------------------ ---------------------- Description 1 2 3 4 5 6 7 8 9 101 201 202 203 204 ADH-F017-3UK ADH-F047-1UK ADH-P018-2-AUK ADH-F059-3 ADH-F060-3 ADH-P074-2UK ADH-P075-2UK ADH-P084-2UK ADH-P085-2UK 509-6101 008-T00412-0B 031-000420-0B 050-F00400 068-441616-0B Quantity ---------------- FRONT COVER INST PLATE INST PANEL BLANK TOUCH PANEL SEAL V TOUCH PANEL SEAL H SIDE STICKER L 2 SIDE STICKER R 2 F COVER STICKER UNDER 2 F COVER STICKER UP 2 SW PB OBSA-45UM-Y-1FLED-Y-5V M4X12 TMP PRF TH BLK M4X20 CRG BLT BLK M4 NUT FLG SER PAS M4 WSHR 16OD FLT BLK 1 1 1 2 2 1 1 1 1 2 10 2 12 3 19 PARTS LIST No. ----- (ADH-2000UK) 125 1 19 PARTS LIST 126 - ASSEMBLY SIDE DOOR No. Component Part ----- ------------------------------ ---------------------- 1 ADH-F013-3UK 1 117-0062 201 101 220-5574UK 2 FNT-1703UK (ADH-1150UK) Description Quantity ---------------- SIDE DOOR PLATE LOCK RETAINER SCREW LOCK (J9117) KEY TO LIKE 22MM W CAM TANG 1 2 2 2 2 WIRE COLOR CODE TABLE 20 The DC power wire color for this product is different from previous SEGA titles. Working from the previous wire colors will create a high risk of fire. A B C D E PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters. 1 2 3 4 5 7 8 9 WIRE COLOUR CODE TABLE The color codes for the wires used in the diagrams in the following chapter are as follows. 20 RED BLUE YELLOW GREEN WHITE ORANGE BLACK GRAY If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the lefthand side numeral (see the above). Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The lefthand side character shows the base color and the right-hand side one, the spiral color. 51………WHITE/RED RED WHITE Note 2: The character following the wire color code indicates the size of the wire. U : K : L : None : AWG16 AWG18 AWG20 AWG22 127 (D-1/3) 21 WIRING DIAGRAMS 128 (D-2/3) 21 WIRING DIAGRAMS 129 (D-3/3) 21 WIRING DIAGRAMS 130
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.4 Linearized : Yes Tagged PDF : No XMP Toolkit : Adobe XMP Core 4.0-c321 44.398116, Tue Aug 04 2009 14:24:30 Modify Date : 2011:03:01 16:00:41Z Create Date : 2011:03:01 16:00:41Z Metadata Date : 2011:03:01 16:00:41Z Format : application/pdf Document ID : uuid:488581d2-aa92-bb41-87b2-a5e51a0bf269 Instance ID : uuid:799aa6bd-e23d-fe47-a5c9-61c35fcc4ef2 Has XFA : No Page Count : 137EXIF Metadata provided by EXIF.tools