Arcade R Tuned Manual 00 RNE COVER Rev User

2013-11-22

User Manual: Arcade R-Tuned Manual

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553-30-300
1ST PRINTING JAN.2009

OWNER'S MANUAL

TM

SEGA AMUSEMENTS U.S.A., INC.
800 ARTHUR AVENUE, ELK GROVE VILLAGE, IL 60007-5215
Phone: 888-877-2669 Facsimile: 847-427-1065
WEB: WWW.SAU.SEGA.COM
© SEGA
All manufacturers, cars, names, brands and associated imagery featured in this game are trademarks and/or
copyrighted materials of their respective owners. All rights reserved.

IMPORTANT
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.

TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
INTRODUCTION................................................................................................. iii
11 HANDLING PRECAUTIONS.......................................................................... 1
22 PRECAUTIONS REGARDING INSTALLATION LOCATION......................... 5
2-1 LIMITATIONS OF USAGE.................................................................................................5
2-2 OPERATION AREA...........................................................................................................6

TABLE OF CONTENTS

TABLE OF CONTENTS........................................................................................ i

33 PRECAUTIONS REGARDING PRODUCT OPERATION.............................. 7
44 PART DESCRIPTIONS................................................................................. 11
55 ACCESSORIES............................................................................................ 12
66 ASSSEMBLY AND INSTALLATION............................................................. 13
6-1 FIXATION TO INSTALLATION SITE...............................................................................15
6-2 TURNING ON THE POWER (SOFTWARE INSTALLATION).........................................17
6-3 CHECKING ASSEMBLY (SETUP)..................................................................................22

77PRECAUTIONS WHEN MOVING THE MACHINE....................................... 25
88GAME DESCRIPTION.................................................................................. 27
8-1 GAME OVERVIEW..........................................................................................................27
8-2 MODE OVERVIEW..........................................................................................................30
8-3 HOW TO PLAY................................................................................................................31
8-4 HINTS FOR PLAYING THE GAME.................................................................................39

99 TEST MODE................................................................................................. 40
9-1 SWITCH UNIT AND COIN METER.................................................................................41
9-2 SYSTEM TEST MODE....................................................................................................42
9-3 GAME TEST MODE........................................................................................................43

101CONTROL PANEL (HANDLE MECHA)...................................................... 62
10-1 REMOVING THE CONTROL PANEL............................................................................63
10-2 ADJUSTING/REPLACING THE VOLUME....................................................................64
10-3 GREASING....................................................................................................................66

i

111 SHIFT LEVER............................................................................................. 67
TABLE OF CONTENTS

11-1 REMOVING THE SHIFT LEVER...................................................................................67
11-2 SWITCH REPLACEMENT.............................................................................................68

12 1ACCELERATOR & BRAKE........................................................................ 69
12-1 VOLUME ADJUSTMENT AND REPLACEMENT.........................................................70
12-2 GREASING....................................................................................................................72

13 3MONITOR.................................................................................................... 73
13-1 CAUTIONS AND WARNINGS CONCERNING
THE SAFETY FOR HANDLING THE MONITORS.......................................................73
13-2 CLEANING THE CRT SURFACES...............................................................................76
13-3 ADJUSTMENT PROCEDURE.......................................................................................77

14 1FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT...................... 79
151 PERIODIC INSPECTION............................................................................ 83
161 TROUBLESHOOTING................................................................................ 85
16-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN)..........................85
16-2 ERROR MESSAGES.....................................................................................................89

171GAME BOARD............................................................................................ 91
17-1 REMOVING THE LINDBERGH.....................................................................................91
17-2 COMPOSITION OF THE GAME BOARD.....................................................................93

181COMMUNICATION PLAY............................................................................ 94
18-1 INSTALLATION PRECAUTIONS..................................................................................94
18-2 CONNECTING THE COMMUNICATION CABLE.........................................................96
18-3 NETWORK PLAY SETTINGS.......................................................................................97
18-4 NETWORK PLAY PRECAUTIONS...............................................................................98

191DESIGN-RELATED PARTS......................................................................... 99
202PARTS LIST............................................................................................... 100
212WIRE COLOR CODE TABLE.................................................................... 110
222WIRING DIAGRAM.................................................................................... 111

ii

INTRODUCTION
This manual is intended to provide detailed descriptions together with all the necessary information covering the
general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product,
“SEGA R-TUNED SITDOWN.”

In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician
to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the
outlet, and contact the office listed below or the point of purchase for this product.

Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special
attention are indicated by bold text, the word “IMPORTANT” and the symbol below.

INTRODUCTION

This manual is intended for the owners, personnel and managers in charge of operation of the product.
Operate the product after carefully reading and sufficiently understanding the instructions.

Indicates important information that, if ignored, may result in the mishandling of
the product and cause faulty operation or damage to the product.
Sega Amusements U.S.A., Inc.
800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U.S.A.
TEL:
TOLL FREE:
FAX:

1-847-364-9787
1-888-877-2669
1-847-427-1065

Dimensions:

SPECIFICATIONS
Unit : 36.5” [Width] x 69.1” [Depth] x 74.5” [Height]

Weight:

Unit : 562.2 lbs.

Power, maximum current: 540 W, 4.5 A (AC 120 V, 60 Hz)
Monitor:

29 Type Color Monitor

NOTE: The contents herein described are subject to change without notice.

iii

Definition of 'Site Maintenance Personnel or Other Qualified Individuals'

INTRODUCTION

Procedures not described in this manual or marked as 'to be carried out by site
maintenance personnel or other qualified professionals' should not be carried
out by personnel without the necessary skill or technology. Work carried out by
unqualified persons may cause serious accidents, including electrocution.

Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel
or other qualified professionals. This manual includes directions for potentially dangerous procedures which should
only be carried out by professionals with the appropriate specialized knowledge.
The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the
supervision of the owner/operator of this product to maintain machines within amusement facilities or similar
premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/
expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable
parts.
Other qualified professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing or
maintenance of amusement equipment. The individual should have either graduated from technical school or hold
similar qualifications in electrical/electronics/mechanical engineering.
Activities to be carried out by other qualified professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.

iv

1 HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that
the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the cautionary matters
herein stated can cause personal injury or damage to the machine.

1

• To avoid an electric shock or short circuit, do not plug in or unplug quickly.
• To avoid an electric shock, do not plug in or unplug with a wet hand.
• Do not expose power cords or earth wires on the surface, (floor, passage,
etc.). If exposed, the power cords and earth wires are susceptible to damage.
Damaged cords and wires can cause an electric shock or short circuit.

HANDLING PRECAUTIONS

• Before performing work, be sure to turn the power off. Performing the work
without turning the power off can cause an electric shock or short circuit. In the
case work should be performed in the status of power on, this manual always
states to that effect.

• To avoid causing a fire or an electric shock, do not put things on or damage the
power cords.
• When or after installing the product, do not unnecessarily pull the power cord. If
damaged, the power cord can cause a fire or an electric shock.
• In case the power cord is damaged, ask for a replacement through where the
product was purchased from or the office herein stated. Using the cord as is
damaged can cause fire, an electric shock or leakage.
• Be sure to perform grounding appropriately. Inappropriate grounding can
cause an electric shock.
• Be sure to use fuses meeting the specified rating. Using fuses other than the
specified rating can cause a fire or an electric shock.
• Be sure that connections such as IC BD are made properly. Insufficient insertion
can cause an electric shock.
• Specification changes, removal of equipment, conversion and/or addition, not
designated by SEGA are not permitted.
   -Failure to observe this may cause a fire or an electric shock. Non-compliance
with this instruction can have a bad influence upon physical conditions of the
players or the onlookers, or result in injury during play.
   -SEGA shall not be held responsible for damage, compensation for damage to a
third party, caused by specification changes not designated by SEGA.
• Do not perform any work or change parts not listed in this manual. Doing so may
lead to an accident.
If you need to perform any work not listed in this manual, request work from the
office indicated in this manual or the point of purchase, or inquires for details.
• Be sure to perform periodic maintenance inspections herein stated.

1

• For the IC board circuit inspections, only the logic tester is allowed. The use of a
multiple-purpose tester is not permitted, so be careful in this regard.
1
HANDLING PRECAUTIONS

2

• When cleaning the CRT surfaces, use a soft and dry cloth. Do not apply
chemicals such as thinner, benzene, etc.
• Static electricity from your body may damage some electronics devices on the
IC board. Before handling the IC board, touch a grounded metallic surface so
that the static electricity can be discharged.
• Some parts are not designed and manufactured specifically for this game
machine. The manufacturers may discontinue, or change the specifications of
such general-purpose parts. If this is the case, SEGA cannot repair or replace a
failed game machine whether or not a warranty period has expired.

CONCERNING THE STICKER DISPLAY

This SEGA product has warning displays on stickers,
labels and/or printed instructions adhered/attached to or
incorporated in the places where a potentially hazardous
situation could arise. The warning displays are intended
for accident prevention for customers and for avoiding
hazardous situations relating to maintenance and
servicing work. Some portions of the cabinet contain
high voltage and may cause accidents if touched. When
performing maintenance, be very careful of the warning
displays. It is especially important that any complex
repair and replacement work not mentioned herein
should be performed by those technical personnel who
have knowledge of electricity and technical expertise.
In order to prevent accidents, caution any customer
ignoring the warnings to cease and desist immediately.

1
HANDLING PRECAUTIONS

This SEGA product has stickers attached describing
the product manufacture No. (Serial No.) and Electrical
Specifications. It also has a Sticker describing where to
contact for repair and for purchasing parts.
When inquiring about or asking for repairs, mention
the Serial No. and Name of Machine indicated on
the Sticker. The Serial Number indicates the product
register. Identical machines could have different
parts depending on the date of production. Also,
improvements and modifications might have been made
after the publication of this manual. In order to ensure
you order the correct parts, mention the Serial No. when
contacting the applicable places.

CONCERNING WARNING DISPLAYS

3

1

HANDLING PRECAUTIONS

4

2 PRECAUTIONS REGARDING INSTALLATION LOCATION

This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a fire, electric
shock, injury and/or malfunction.

  - Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
  - Places filled with inflammable gas or vicinity of highly inflammable/volatile
chemicals or hazardous matter.
  - Dusty places.
  - Sloped surfaces.
  - Places subject to any type of violent impact.
  - Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
  - Areas where the temperature exceeds the applicable temperature (ambient
temperature) range of 5 to 30 degrees centigrade.

2-1 LIMITATIONS OF USAGE

PRECAUTIONS REGARDING INSTALLATION LOCATION

  - Places subject to rain or water leakage, or places subject to high humidity in
the proximity of an indoor swimming pool and/or shower, etc.

2

• Be sure to check the Electrical Specifications. Ensure that this product
is compatible with the location's power supply, voltage, and frequency
requirements. A plate describing Electrical Specifications is attached to the
product. Non-compliance with the Electrical Specifications can cause a fire
and electric shock.
• This product requires a breaker and earth mechanism as part of the location
facilities. Using the product without these can cause a fire and electric shock.
• Ensure that the indoor wiring for the power supply is rated at 15 A or higher
(AC single phase 100 V ~ 120 V area). Non-compliance with the Electrical
Specifications can cause a fire and electric shock.
• Be sure to use an independent power supply equipped with an earth leakage
breaker. Using a power supply without an earth leakage breaker can cause an
outbreak of fire if a power surge occurs.
• Putting many loads on one electrical outlet can cause generation of heat and a
fire resulting from overload.
• When using an extension cord, ensure that the cord is rated at 15 A or higher
(AC 100 V ~ 120 V area). Using a cord rated lower than the specified rating can
cause a fire and electric shock.

5

2-2 OPERATION AREA

2
PRECAUTIONS REGARDING INSTALLATION LOCATION

6

• For safe operation, use and operate this product in an area measuring at least
1.67 m (65.7 in) in width and 2.3 m (90.6 in) in depth. The area prescribed in this
manual is absolutely necessary, for if one should fall over and hit their head
against something, there could be a serious accident.
• Be sure to provide sufficient space specified in this manual. Do not allow objects
to block the ventilation ports. It can cause generation of heat and a fire.
• SEGA shall not be held responsible for damage or compensation for damage to
a third party, resulting from the failure to observe this instruction.
• If the machine does not fit through the entryway to the installation location, do
not disassemble it without first consulting the instructions. The machine should
only be disassembled in accordance with the instructions listed in this manual;
do not attempt to disassemble it in any other way. This may cause electric
shock or short circuits.

To install this product, the entrance must be at least 1 m in width and 1.8 m in height.

3 PRECAUTIONS REGARDING PRODUCT OPERATION
To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.

BEFORE OPERATION
3

• To ensure maximum safety for the players and the customers, ensure that where
the product is operated has sufficient lighting to allow any warnings to be read.
Operation under insufficient lighting can cause bodily contact with each other,
hitting accident, and/or trouble between customers.
• Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor's flickering or deviation as
is. Failure to observe this can have a bad influence upon the players' or the
customers' physical conditions.
• It is suggested to ensure a space allowing the players who feel sick while
playing the game to take a rest.
• Check if all of the adjusters are in contact with the surface. If they are not, the
Cabinet can move and cause an accident.

PRECAUTIONS REGARDING PRODUCT OPERATION

In order to avoid accidents, check the following before starting the operation:

3 FIG. 01

7

• Do not put any heavy item on this product. Placing any heavy item on the
product can cause a falling down accident or parts damage.
• Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step ladder.
3
PRECAUTIONS REGARDING PRODUCT OPERATION

8

• To avoid electric shock, check to see if door & cover parts are damaged or
omitted.
• To avoid electric shock, short circuit and/or parts damage, do not put the
following items on or in the periphery of the product. Flower vases, flowerpots,
cups, water tanks, cosmetics, and receptacles/containers/vessels containing
chemicals and water.

• During daily cleaning, be sure to check the surface of the steering wheel, gear
shifter, and other parts that the player touches with his hands for damage,
cracks, or loose screws. If a player uses the machine while it is damaged,
cracked, or has a loose screw, the player may become injured.
• During daily cleaning, be sure to check the seat for any abnormality, wetness,
etc. Failure to do this may result in deliberate tampering or negligence being
left undetected.
• To avoid injury, be sure to provide sufficient space by considering the potentially
crowded situation at the installation location. Insufficient installation space can
cause making bodily contact with each other, hitting accidents, and/or trouble
between customers.

DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)

• For safety reasons, do not allow any of the following people to play the game.
  - Those who need assistance such as the use of an apparatus when walking.
  - Those who have high blood pressure or a heart problem.

  - Those who have neck or spinal cord problems.
  - Those who are intoxicated or under the influence of drugs.
  - Pregnant women.
  - Persons susceptible to motion sickness.
  - Persons who disregard the product's warning displays.
• Even players who have never been adversely affected by light stimulus might
experience dizziness or headache depending on their physical condition when
playing the game. Small children are especially likely to experience these
symptoms. Caution guardians of small children to keep watch on their children
during play.
• Instruct those who feel sick during play to have a medical examination.
• To avoid injury from falls and electric shocks due to spilled drinks, instruct the
player not to place heavy items or drinks on the product.
• To avoid electric shocks and short circuits, do not allow customers to put
hands and fingers or extraneous matter in the openings of the product or small
openings in or around the doors.

PRECAUTIONS REGARDING PRODUCT OPERATION

  - Those who have experienced muscle convulsion or loss of consciousness when
playing video games, etc.

3

• To avoid falls and resulting injury, immediately stop the customer from leaning
against or climbing on the product, etc.
• To avoid electric shock and short circuit, do not allow customers to unplug the
power plug without a justifiable reason.
• This game is for one player only. If two or more customers attempt to sit in the
seat and play at the same time, it may results in players falling over, falling off,
or catching body parts in the ride.
• Persons other than the player should not be allowed to touch the controls during
play. They may brush against or collide with the controls or the player, possibly
resulting in accidents.

3 FIG. 02

9

• Customers should be warned not to place children on their laps while they play
the game. Doing so may cause the child to become trapped between the
player and the control panel and/or cause the machine to tip over.

3
PRECAUTIONS REGARDING PRODUCT OPERATION

3 FIG. 03

Immediately stop such violent acts as hitting and kicking the product. Such violent
acts can cause parts damage or falling down, resulting in injury due to fragments
and falling down.

10

4 PART DESCRIPTIONS

4
PARTS DESCRIPTIONS

4 FIG. 02 Rear View

11

5 ACCESSORIES
Confirm that the accessories listed in the table below are present when setting up the product. Accessories marked
“Spare” in the note column are consumable items but included as spares.
5 TABLE 01

5
ACCESSORIES

OWNER’S MANUAL
553-30-300 (1)
This manual

AC CABLE (Power Code)
99-00-017 (1)

COMMUNICATION CABLE 5m

5 TABLE 02 SOFTWARE KIT 610-0727-0060
DVD SOFTWARE KIT (1)

When you order the DVD-ROM disc only, specify the part number 610-0726-0044 (DVD SOFT RTV).

NOTE; The game software has been pre-installed in the main PCB and the
key chip has been pre-set to the main PCB.
Please use the DVD software, only when necessary for some reason
such as replacing the main PCB.
However to install the software, the DVD DRIVE and USB(mini type)
cabele need to be prepared separately.
Those are not included in the unit and available separately at SEGA.

12

6 ASSEMBLY AND INSTALLATION

• Perform assembly work by following the procedure herein stated. Failure to
comply with the instructions can cause electric shock.

• When assembling, more than one person is required. Depending on the
assembly work, there are some cases in which working by one person alone
can cause personal injury or parts damage.
• Ensure that connectors are properly connected. Improper connections can
cause electric shock.
• This work should be carried out by the site maintenance personnel or other
qualified professionals. Work performed by non-technical personnel can cause
a severe accident such as electric shock. Failing to comply with this instruction
can cause a severe accident such as electric shock to the player during
operation. If no one with proper technological expertise is available, request
service from the office indicated in this document or the point of purchase so as
to ensure safety.

6
ASSEMBLY AND INSTALLATION

• Perform assembling as per this manual. Since this is a complex machine,
incorrect assembling can cause an electric shock, machine damage and/or
improper functioning as per specified performance.

• Provide sufficient space so that assembling can be performed. Performing
work in places with narrow space or low ceiling may cause an accident and
assembly work to be difficult.
• To perform work safely and avoid serious accident such as the cabinet falling
down, do not perform work in places where step-like grade differences, a ditch,
or slope exist.
• Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a risk of fire.
• Do not leave power cords, ground wires, or network cables exposed in areas
of heavy foot traffic. Doing so may cause them to become damaged, possibly
resulting in electric shock and/or short circuits. When laying wiring across the
floor, always use safety covers to protect the wires.
• The power cord for this product has a ground terminal. Make sure to use this
ground terminal when plugging it in to an indoor outlet. Failure to properly
ground the product could lead to electrocution. It can also lead to malfunction.

13

• When opening/closing, attaching/removing doors or lids, be careful that your
hand or finger does not get caught in anything.

6

• To perform the operation safely and accurately you must use a safe, steady
footstool or stepladder. Working without this may lead to a fall and possible
injury.

ASSEMBLY AND INSTALLATION

• Wear appropriate work clothing so that work can be performed safely. Use
gloves and safety shoes to prevent accidents or injuries.
• When installing a wire protection cover over a floor, use a material shaped
so that no one passing by will stumble over it. Using a material that could be
stumbled over might lead to an accidental fall.
• Handle plastic parts with care. Excessive weight or pressure may cause them to
break and the broken pieces may cause injury.
When carrying out the assembling and installation, follow the following 6-item sequence.

6-1 Fixation to installation site
6-2 Turning on the power (Software Installation)
6-3 Checking assembly (Setup)
Tools necessary for work

Spanner with measuring distance of 24 mm to opposite side (for M16 hexagon bolts)

14

6-1 FIXATION TO INSTALLATION SITE

Make sure that all the adjusters contact the floor. Otherwise the cabinet could
move, causing an accident.
6

Up to 4 machines can be connected for multi-player games. If several machines are to be installed, refer to Chapter
19.

1
2
3

Move the product to the installation site. See Chapter 19 for an example of installation. Make sure to leave
enough passage space for the player to get into the seat. Also leave some space on the back lid side for
performing maintenance work later.
Have all the adjusters make contact with the floor. Adjust the adjuster’s height by using a wrench so that the
machine position is kept level.
After making adjustment, fasten the adjuster nut upward and secure the height of adjuster.

ASSEMBLY AND INSTALLATION

This product has 4 casters and 4 adjusters.

6-2 FIG. 02

15

4

Attach the anti tip brackets to the left and right sides. Remove the 2 hexagon bolts from each side. These
will be used to fasten the anti tip brackets.

6
ASSEMBLY AND INSTALLATION

6-2 FIG. 03

Provide ventilation space for the ventilation opening.
Allow more than 70 cm (approx. 28 in) of space for
customer traffic.
6-2 FIG. 05

16

6-2 TURNING ON THE POWER (SOFTWARE INSTALLATION)
The software installation is not necessary for this game, as it is pre-installed into the
main PCB. Please refer to the following section, only when necessary.

• The following explanation assumes that the product has been assembled
properly as explained above. If there is an error or if the product operates in a
manner other than as indicated below, cut off the power supply immediately.
Failure to do so may result in a fire or electrical shock.
• If you look directly at the laser beam in the DVD DRIVE, you could suffer vision
impairment. Do not look inside the DVD DRIVE.

6
ASSEMBLY AND INSTALLATION

• Be careful not to damage the DVD wire by getting it caught between objects,
etc. Doing so may cause a short circuit or fire.

• Do not use or store the DVD DRIVE or DVD wire in any of the following locations,
as this may result in serious damage.
[Do not use or store in these locations]
  - Anywhere which may vibrate or shock the equipment
  - In direct sunlight
  - In damp or dusty places
  - In places with a sharp change in temperature
  - Close to anything that gives off heat (a heater, etc.)
  - Close to anything with a strong magnetic field (magnets, monitor, speakers,
radio, etc.)
  - Anywhere that is likely to get wet (kitchen, etc.)
  - Anywhere with a slope or incline
  - Anywhere with corrosive gas in the air (chlorine, hydrogen sulfide, ammonia,
sulfur dioxide, etc.)
  - Anywhere with strong static electricity
[Do not use in these locations]
  - Close to anything that is highly retentive of heat (carpet, sponge, cardboard,
etc.)
  - Anywhere that blocks the DVD DRIVE air vent.
• The DVD DRIVE is a delicate piece of equipment. Avoid the following.
  - Dropping or shaking it violently.
  - Getting water or other liquids on it, or placing small items on top of it.
  - Placing large or heavy items on top of it.
  - Drinking or smoking close to the DVD DRIVE.
• Do not turn off the power to the DVD DRIVE when its access lamp is on or
flashing, as this could cause damage to the device.

17

• Do not allow any foreign materials, such as liquids, metals or smoke inside the
DVD DRIVE.
• Use a soft, dry cloth to wipe off any dirt or marks on the DVD DRIVE.
6
ASSEMBLY AND INSTALLATION

18

  - If you need to use a cleaning agent, always use a “neutral” agent diluted in
water.
  - Never use products or cleaning agents containing benzene, alcohol, thinners,
etc.
• Do not touch the lens inside the DVD DRIVE. Doing so may prevent it from
reading accurately.
• The chip components on IC boards can be damaged by electrostatic discharge
from the human body. Before handling an IC board, always neutralize any static
charge in the body by touching a grounded metal surface.
• Some parts are not designed and manufactured specifically for the kit. The
manufacturers may discontinue, or change the specifications of such general
purpose parts. If this is the case, SEGA cannot repair or replace a failed kit
whether or not a warranty period has expired.

Handling the DVD-ROM Disc

• Do not use a DVD-ROM with a damaged front. This
may cause a malfunction.

6

• Do not get fingerprints or dust particles on the disc.
Contaminated discs may lower audio and video
quality, and may result in read malfunctions.
• When cleaning the disc, do not use volatile
chemicals (benzene, thinner, etc.), cleaning
sprays, or antistatic agents.

6-5 FIG. 01

• Do not use a cracked, warped, or damaged disc. Do not attach papers or seals
onto the disc to avoid scratching it. Do not use a disc with signs of peeled seals,
tape, etc. If such a disc is placed in the DVD-ROM DRIVE, malfunctions, such as
the inability to remove the disc from the drive, may result.

ASSEMBLY AND INSTALLATION

• Insert the DVD-ROM into the DVD DRIVE with the
label facing upwards.

• When cleaning a heavily contaminated disc, use a clean cloth that has been
soaked in water and squeezed. After wiping, remove any remaining moisture
with a clean, dry cloth.
• How to Hold a Disc
When handling a disc, be careful not to contaminate it with your fingerprints.

6-5 FIG. 02

6-5 FIG. 03

• The software is not installed on the game board (LINDBERGH) when the power
supply is engaged, so the “Error 22” message is not a malfunction. However,
if there is another error display, or if there is no video output at all, there might
have been an error in product assembly, wiring connections might be faulty, or
the LINDBERGH might not be functioning properly.
• After the power supply is engaged, wait for “Error 22” message to be displayed.
If the product is indiscriminately operated in any way beforehand, there could
be unexpected problems or malfunctions, as well as damage to parts.
• Once “Error 22” is displayed, set the DVD-ROM in the DVD DRIVE and re-engage
the power supply. Installation takes place.

19

• After the power supply is engaged, the DVD DRIVE tray will not come out
for about 30 seconds even if you press the switch. This is due to DVD DRIVE
initialization.
6
ASSEMBLY AND INSTALLATION

• The DVD DRIVE tray can come out or return only while the power supply is
engaged. The tray cannot be opened or closed while the power is off.
• Even after the software has been installed, store the DVD software kit, DVD DRIVE
and DVD wire in a secure location.
• If for any reason installation cannot be completed, an error is displayed. Refer
to the LINDBERGH service manual and take corrective action.
Take out the DVD software kit provided.

1
2
3

Turn on the MAIN POWER switch on the AC unit.

The LINDBERGH startup image appears on the screen. However, it does take several minutes for the
projector image to become visible. Wait for at least one minute. An error will occur. Check to see if it is
“Error 22.” If it is “Error 22,” proceed to the next operation. If it is not “Error 22,” take corrective measures
as indicated in the LINDBERGH service manual.
Remove 1 urea (resin-head) screw, and then
remove DVD DRIVE case lid.

6-5 FIG. 04

4

Press the DVD DRIVE switch. The DVD DRIVE
tray comes out. Set the DVD from the DVD
software kit into the tray. Always have the DVD
label side facing upward.

6-5 FIG. 05

20

9
10
11
12
13
14
15

Reset power. Turn the MAIN POWER switch to OFF, wait for at least 10 minutes, and then turn the switch
to ON. Wait until the projector lamp cools.
Software installs automatically from the DVD to the LINDBERGH. In some cases, it may take as long as
30 minutes for the software to install to the LINDBERGH.
After the software installation, the game image appears automatically.

6
ASSEMBLY AND INSTALLATION

5
6
7
8

Press the DVD DRIVE switch and the tray returns to its original position.

Press the DVD DRIVE switch to have the tray come out, and then remove the DVD.

Press the DVD DRIVE switch to have the tray return. When the power is cut off the tray will not move.

Set the MAIN POWER switch to OFF.

Remove 2 DVD wires from the DVD DRIVE.

Refer to steps 1-13 in “6-3 ATTACHING DVD DRIVE AND KEY CHIP” and follow the steps in reverse
order to detach the DVD wire (2 m) from the cabinet.
Attach DVD DRIVE case lid and fasten it with 1 urea (resin-head) screw.
		Store DVD DRIVE and DVD software kit at a location where there is no dust or cigarette smoke.
Turn on the MAIN POWER switch on the AC unit. When the game image appears, installation is complete.

21

6-3 CHECKING ASSEMBLY (SETUP)
Checking Assembly

6

In the TEST MODE, ensure that the assembly has been made correctly and IC BD. is satisfactory (refer to Chapter 9).
Refer to the LINDBERGH Service Manual for details on SYSTEM TEST MODE and “9-3 GAME TEST MODE”
for details on GAME TEST MODE.

ASSEMBLY AND INSTALLATION

(1) C.R.T. TEST
In the TEST mode menu, selecting C.R.T. TEST allows the screen (on which the monitor is tested) to be displayed.
Although the monitor adjustments have been made at the time of shipment from the factory, make needed by
watching the test mode screen. If it is necessary, adjust the monitor by referring to Chapter 14.

MONITOR TEST

MONITOR TEST

1/2

1

2/2

32

PRESS TEST TO NEXT

PRESS TEST TO EXIT

6-6 FIG. 01

6-6 FIG. 02

(2) INPUT TEST
Selecting the INPUT TEST on the game test mode menu screen (on which each switch is tested) to be displayed.
Press each switch. If the display beside each switch indicates “ON”, the switch and wiring connections are
satisfactory.

INPUT TEST
STEERING
GAS
BRAKE
GEAR POSITION
START
VIEW CHANGE
BOOST
SERVICE
TEST

00H
00H
00H
N
OFF
OFF
OFF
OFF
OFF

PRESS TEST AND SERVICE BUTTON TO EXIT

6-6 FIG. 03

22

(3) OUTPUT TEST
Select OUTPUT TEST from the menu in the test mode to cause the screen (on which each lamp is tested) to appear.
Ensure that lamp light up satisfactorily.

OUTPUT TEST
START BUTTON
VIEW CHANGE BUTTON
BOOST BUTTON
RED LAMP 1
RED LAMP 2
BLUE LAMP 1
BLUE LAMP 2
EXIT

OFF
OFF
OFF
OFF
OFF
OFF
OFF

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

6-6 FIG. 04

6
ASSEMBLY AND INSTALLATION

		
		
		
		
		
		
		
->

(4) SPEAKER TEST
Check to make sure the speakers are functioning properly using the SPEAKER TEST in SYSTEM TEST MODE.
This product makes use of the speakers as shown below. Set the RIGHT SPEAKER and LEFT SPEAKER to “ON”
and check to make sure that there is sound output.
6-6 TABLE 01
SPEAKER

SETTING

RIGHT SPEAKER

ON

LEFT SPEAKER

ON

REAR RIGHT SPEAKER

OFF

REAR LEFT SPEAKER

OFF

CENTER SPEAKER

OFF

WOOFER SPEAKER

OFF

Perform the above inspections also at the time of monthly inspection.

23

SETTINGS AT TIME OF INSTALLATION

6
ASSEMBLY AND INSTALLATION

When 2 or more game machines are to be installed, use the GAME TEST MODE to
set the seat number for the cabinet and perform the settings for in-house matchups.
Using TEST MODE, set, adjust and confirm the settings shown below. Refer to the LINDBERGH Service Manual
for details on SYSTEM TEST MODE and “9-3 GAME TEST MODE” for details on GAME TEST MODE.
● Perform the following settings in SYSTEM TEST MODE:
COIN ASSIGNMENTS
Set up the coin settings under COIN ASSIGNMENTS.
COIN CHUTE TYPE
SERVICE TYPE

COMMON
COMMON

NETWORK SETTING
Select the MAIN NETWORK and set up in the following manner:
DHCP

DISABLE

There is no need to set a specific value for the IP address. Leave the displayed IP
address as is and exit the settings.

24

7 PRECAUTIONS WHEN MOVING THE MACHINE

• Do not push the cabinet from the left/right when attempting to move the unit.
Pushing from the sides may cause the unit to tip and result in injury and damage
to parts.

Do not push on any parts made of glass (e. g. CRT screen) or plastic, as these parts
may break and result in bodily injury.

7
PRECAUTIONS WHEN MOVING THE MACHINE

• Always disconnect the power cable before moving the product. If it is moved
with the power cable connected, the cable could be damaged, causing fire or
electric shock.

7 FIG. 01

25

7

PRECAUTIONS WHEN MOVING THE MACHINE

26

8 GAME DESCRIPTION
8-1 GAME OVERVIEW
This product is a racing game set in real places.
Vehicles are equipped with an unlimited booster and drifts can be achieved by simply turning the steering wheel,
enabling anyone to enjoy street racing.

8-1-1 BASIC CONTROLS
● GAS
The car accelerates.

PLAYING THE GAME

Choose from either one-player Single Player Mode or Versus Mode where 2 to 4 players can race at the same time.
Record personal data such as the cars you have earned, player name and best times using the R-Tuned Garage Card.

1

● BRAKE
The car decelerates and will stop if you continue to press the brake.
● STEERING
Changes the direction the car is going.
● BOOST BUTTON
Press down while moving to make the car accelerate rapidly.
There are 2 BOOST buttons on the left and the right of the steering wheel, each with the same function. The
resulting boost effect will be the same whether you press either button or both at the same time.
● SHIFT LEVER
Change gears when using manual transmission.
If you accelerate without using the shift lever for a certain period of time, the car will automatically switch to
automatic transmission.
● VIEW CHANGE BUTTON
Switch between 3 different views.

BOOST and Steering Wheel Vibration
Hold one of the BOOST buttons on the steering wheel to accelerate rapidly.
While boosting, the steering wheel will vibrate vigorously for an intense racing experience.
The level of steering wheel vibration can be set to NORMAL or LIGHT in Test Mode. See “8-3-8 FORCE
FEEDBACK” for more information about settings.
When starting the game, the player can voluntarily select either AGGRESSIVE (BOOST vibration ON) or MILD
(BOOST vibration OFF).
NOTE: BOOST can only be changed in Single Player Mode. The steering wheel response cannot be changed in
Versus Mode. It is automatically set to AGGRESSIVE. However, the MILD setting will be activated if you
insert a card with which you have previously played using the MILD setting in Single Player Mode.

27

1
PLAYING THE GAME
1-1-1 FIG. 01

8-1-2 CAR SELECTION
Choose from 20 models of popular Japanese and American cars.
1-1-2 TABLE 01
MAKE

28

MODEL

TOYOTA

SUPRA (JZA80), CELICA (ZZT231), CELICA (ST205)

NISSAN

SKYLINE (BNR34), SKYLINE (BNR32), FAIRLADY Z (Z33),
FAIRLADY Z (Z32)

HONDA

NSX (NA1), S2000 (AP1), INTEGRA (DC2)

MAZDA

RX-7 (FD3S), RX-7 (FC3S), RX-8 (SE3P)

MITSUBISHI MOTORS

LANCER EVOLUTION IX (CT9A), ECLIPSE (D32A)

SUBARU

IMPREZA WRX (GC8), LEGACY B4 (BL5)

FORD

MUSTANG (2006)

CHEVROLET

CORVETTE (2005)

PONTIAC

GTO (2004)

8-1-3 RACE COURSE
There are 4 areas with 4courses each, for a total of 16 courses. All courses are circuit tracks.
The more stars ( ) a course has, the higher its level of difficulty.
1-1-3 TABLE 01
Course Name

Difficulty (1-5)

Laps
5

Shinjuku B

3

Shinjuku C

3

Shinjuku D

3

Shibuya A

3

Shibuya B

3

Shibuya C

2

Shibuya D

5

Hong Kong A

4

Hong Kong B

2

Hong Kong C

2

Hong Kong D

2

New York A

5

New York B

3

New York C

2

New York D

4

1
PLAYING THE GAME

Shinjuku A

29

8-2 MODE OVERVIEW
8-2-1 SINGLE PLAYER MODE
Race against 3 computer-controlled rivals in this mode. You can win prize money depending on your results.

1
PLAYING THE GAME

● Battle
Four players race simultaneously competing for the top position.
Scores are calculated based on your performance in the race, and the goal is to finish in first place with the
highest score possible.
● Time Attack
Race alone and attempt to beat the times set by your 3 rivals.

The game will end if the time reaches zero.
Time is added when you pass a checkpoint or complete a lap.
Record the password displayed on the Result Screen and register it on the Internet to participate in the Internet
Ranking.
■ Rivals
Within each area there is one rare rival with more prize money than normal rivals.
In addition, there is a boss that will sometimes appear in any of the areas. You can receive even more prize
money against the boss.
■ Course Skill
Course Skill is a value that indicates your proficiency at each course. It increases based on the results of battles
against your rivals.
As this value increases, your rivals also become stronger, but the prize money and score you can get will also
increase. One of the game’s objectives is to increase your Course Skill to MAX for every course.

8-2-2 VERSUS MODE
This mode allows players to compete against other machines in the same location.
Players win money based on results. Prize money varies depending on the of players competing.
When one player passes a checkpoint, time is added for all player.
When a player crosses the finish line, the remaining time for all other players will change to 10 seconds, and if they
cannot finish within 10 seconds, time will be up and the race will end.
When this happens, a player's finishing place will be determined by their position when time runs out.
■ Versus Win Total Display
You will receive a star ( ) each time you finish 1st in Versus Mode.
This will be displayed beneath your name during races to show your opponents how many times you have won.

1-2-2 FIG. 01

30

8-3 HOW TO PLAY

1

Insert coins. The game will start automatically when you have met the required amount of credits.

NOTE: If QUICK START is set to OFF in Test Mode, the game will not begin until the START button is pressed.
See 2-3-4 GAME ASSIGNMENTS for more information about QUICK START settings.

1
PLAYING THE GAME

1-3 FIG. 01

2

The game will wait for opponents from possible opponent machines not being played. Versus Mode will
begin if sufficient coins are inserted into another machine while you are waiting for opponents. The wait for
opponents will end when the countdown reaches zero or when the number of players reaches the set amount,
and the game will begin with the current number of waiting players. (Single Player Mode will begin if there
is one player.)

NOTE: You will not be taken to the waiting for
opponents screen if there is only a single
machine or the machine has not been set up for
Versus Mode.

■ How to Stop Waiting for Opponents
To go straight to Single Player Mode without
connecting with opponents, press the VIEW
CHANGE button and the Brake Pedal
simultaneously.
1-3 FIG. 02

1-3 FIG. 03

31

3

Select the car you will use. Use the steering
wheel to select the car and the shift lever to
choose the car level. Confirm your selection
with the Accelerator.

NOTE: The BOOST button can also be used to select
left and right, and the START button can be
used to confirm.

1
PLAYING THE GAME

1-3 FIG. 04

Inserting Card
If you want to use a “R-Tuned Garage Card/IC Card”, insert it while on the Car Selection Screen.
The card information will be shown with a confirmation window displaying “Use this card?.” Choose YES to use the
card.

Level Selection
When using a card, you can select the car level if you have earned cars.
The higher a car’s level, the greater the horsepower it will have and the flashier it will look.

4

		

		

Select the car body color and neon color
(undercarriage lights).
Choose the neon color using the steering wheel
or BOOST button and the body color using the
shift lever, then confirm your selection with the
Accelerator or the START button.
Colors crossed out by an “X” cannot be
selected. These can be used after meeting
certain conditions when using a card.

1-3 FIG. 05

5

Select the course. Use the steering wheel to
select the course and confirm your selection
with the Accelerator.

NOTE: The BOOST buttons can also be used to select
left and right, and the START button can be
used to confirm.
		

In Versus Mode, course confirmation is decided
by the most votes. If 2 courses have the same
number of votes, then the course with the
lowest difficulty rating will be chosen.
1-3 FIG. 06

32

6

Select the game mode. Use the steering wheel
to select the mode and confirm your selection
with the Accelerator. (Only in Single Player
Mode.)

NOTE: The BOOST button can also be used to select
left and right, and the START button can be
used to confirm.

1

		

Push the shift lever up (forward) while on the Game Mode Selection Screen to change how the steering
wheel reacts when you press the BOOST button. (The steering wheel response cannot be changed in Versus
Mode. It is automatically set to AGGRESSIVE. However, the MILD setting will be activated if you insert a
card with which you have previously played using the MILD setting in Single Player Mode.)

PLAYING THE GAME

1-3 FIG. 07

NOTE: Releasing the lever will cause it to return to its original position. Confirm your selection while holding the
lever in place.
AGGRESSIVE:

The steering wheel moves from left to right, giving you a dynamic controls experience.

MILD:

Vibrations during boosting is set to OFF.

1-3 FIG. 08

7

Various tutorials related to the game are displayed while the game is loading.
When the game starts, first demo is shown, and then play begins.

33

Game Screens
The content of the on-screen display is different for Single Player Mode (Battle), Single Player Mode (Time Attack)
and Versus Mode.
■ Single Player Mode (Battle)

1
PLAYING THE GAME
1-3 FIG. 09

■ Single Player Mode (Time Attack)

1-3 FIG. 10
■ Versus Mode

1-3 FIG. 11

34

Changing Between Automatic and Manual Transmission
This game employs a semi-automatic transmission system. Transmission is normally set to automatic (AT) but
the shift lever may be used to change gear during gameplay to change to manual transmission (MT). Additionally,
transmission can be set to MT from the outset by moving the shift lever during the pre-race countdown. If you
accelerate without using the shift lever for a certain period of time when using MT, the car will automatically switch
to automatic transmission.

1
PLAYING THE GAME

8

When the race is over, results will be displayed (Result Screen). The information displayed on-screen will
vary depending on the mode.

1-3 FIG. 12

Internet Ranking
Follow the instructions on the Result Screen and press the VIEW CHANGE button. The “Best score for that course
saved on the card” will be displayed by a password. (A password will only be displayed when playing using a card.)
Register this password on the official R-Tuned website (http://r-tuned.sega.jp) to participant in the Internet Ranking.

1-3 FIG. 13

9

In Single Player Mode only, after a race is over you can use the prize money to buy new cars.
		Use the steering wheel to select the car that you want to buy and step on the Accelerator to confirm your
choice. Stepping on the brake, will end the Shop Screen without purchasing anything.

NOTE: The BOOST button can also be used to select left and right, and the START button can be used to confirm.

35

Car Levels
The higher a car’s level, the greater the horsepower it will have and the flashier it will look.
In the Car Shop you can buy cars one level up from your current car. However, you will be unable to buy cars of
some levels unless certain conditions have been met.

1
PLAYING THE GAME
1-3 FIG. 14

10

Your current car collection is displayed only in Single Player Mode. Use the accelerator to move to the next
car.

1-3 FIG. 15

11

Your current quest completion status is displayed only in Single Player Mode. View the details of each quest
by selecting it with the steering wheel or shift lever. Use the accelerator to move to the next quest.

1-3 FIG. 16

36

Quests
Quests are missions with conditions that must be met, such as “Take 1st Place on Shinjuku Course A.” There are 50
quests in total. If you meet the hidden clear conditions, the quest will be marked as “Complete.”
The completion of all quests is one of the objectives of the game.

Unlocking Limited Colors
When you complete specific quests, you will then be able to use previously unavailable body and neon colors.

		
		

Additionally, when creating a new card, you can enter your name and save it to the card regardless of your
result. Enter up to 5 English letters or symbols.
If you achieve a Ranking when using a card, the name saved on the card will be the name displayed in the
Rankings.

PLAYING THE GAME

12

If you achieve a Ranking in Single Player Mode, you can enter your name. This name (5 English letters)
will be displayed on the advertising screen.

1

NOTE: If LANGUAGE is set to JAPANESE in Test Mode, you can enter your name up to 5 hiragana characters,
katakana characters, symbols or English letters. See 9-3-4 GAME ASSIGNMENTS for more information
about LANGUAGE settings.
		

Use the steering wheel to move the cursor left and right and the shift bar to move the cursor up and down.
Confirm with the Accelerator or START button.

1-3 FIG. 17

13

In Single Player Mode only, the Continue Screen will display “CONTINUE?” when the game is over.
Insert the required coins and press the START button to re-enter the Car Selection Screen and continue
playing.

1-3 FIG. 18

37

14

Even after a game ends, if you insert a new card, data from the game just played can be saved to the card.
To save your data to a card, follow the on-screen instructions and insert your new card.

1
PLAYING THE GAME

1-3 FIG. 19

1-3 FIG. 20

15

When either Single Player Mode or Versus Mode finish, the game is over. If you were using a card, it will be
ejected.

1-3 FIG. 21

38

8-4 HINTS FOR PLAYING THE GAME
● BOOST
Hold the BOOST buttons to accelerate rapidly.
While pressed, the steering wheel will vibrate vigorously.
The BOOST buttons can be pressed an unlimited number of times, but you will lose a lot of time if you collide
with an opponent or a wall while using it.

● High-Speed Drift
Pressing the accelerator just before or while drifting will carry out a “high-speed drift” from which it is very
difficult to decelerate. The sound of a high-speed drift is different from that of a standard drift.

1
PLAYING THE GAME

● Drift
Turn the steering wheel dramatically before going into a turn to skid sideways (drift) through the turn. This
eliminates the need for braking.
The trick is to turn the steering wheel long before the corner, even when driving in a straight line.
If you use BOOST while drifting, you will lose control of the car and be unable to corner properly.

● SLIP STREAM
It is possible to achieve a speed faster than the top speed of your car by following close behind an opponent.
When doing this, the word “SLIP STREAM” will be displayed above your speedometer.

39

9 TEST MODE

2

Do not touch any parts that are not specified in these directions. Touching
unspecified locations may lead to electric shock or cause short circuits.

TEST MODE

Be careful that a finger or hand does not get caught when opening/closing the
coin chute door.

• When you enter the Test Mode, fractional coin and bonus adder data is erased.
• Adjust the sound to the optimum volume, taking into consideration the
environmental requirements of the installation location.

Caution when Initiating Test Mode

• When a game is finished (game over or game cleared), this product produces
IC cards so that they can be used normally. For this reason, if Test Mode is
entered during a game, the IC card will become unable to finish normally, and
the results of the previous game cannot be saved. It is therefore important to
ensure that no customers are playing when entering Test Mode. Also note that
there is a possibility that an IC card may become damaged if Test Mode is
entered while the card is being read or written to.
• When multiple cabinets are linked, entering Test Mode on one unit and
disconnecting the LAN cable will cause the other cabinets to wait for all current
games and then stop. Note that the steering wheel will move at this time and
return to its default.

40

9-1 SWICH UNIT
In Test Mode, the switch unit in the coin chute door is operated.
Unlock and open the coin chute door. Inside is a switch unit.

2
TEST MODE

2-1 FIG. 01

2-1 FIG. 02 SWICH UNIT

TEST Button (TEST)

Establishes Test Mode. Becomes the button to confirm selections in
Test Mode.

SERVICE Button (SERVICE)

Makes it possible to enter credits for service without increasing the
coin meter. Becomes the button to select items in Test Mode.

DEMAGNETIZER Button (DEMAG)

Eliminates the on-screen color unevenness due to magnetization
of CRT. First use this SW before performing the monitor's color
adjustment.

Sound Volume Switch (VOLUME)

This is the volume knob for speakers at the left and right of the
control panel. Turn the knob to the right to increase speaker volume.

41

9-2 SYSTEM TEST MODE

2

• Refer to BOOKKEEPING in GAME TEST MODE for this product’s data.

TEST MODE

• Adjust for an appropriate sound volume in consideration of the installation site.
• Removing the Coin Meter circuitry renders the game inoperable.
• Read the LINDBERGH Service Manual included with the product for details
about System Test Mode. However, the settings for this product should follow the
specifications in this manual.
System Test Mode can be used to check that the main circuit operations are correct, adjust Monitor and perform
coin/credit settings etc. Read the LINDBERGH Service Manual for details.
However, this product can only be used with the settings shown below.
COIN ASSIGNMENTS
COIN CHUTE TYPE

COMMON

SERVICE TYPE

COMMON

NOTE: When installing this title, the default setting of GAME COST SETTING is 1CREDIT TO START and
1CREDIT TO CONTINUE.
NETWORK SETTING
DHCP

1

DISABLE

When the TEST Button is pressed, the System Test Menu Screen appears.

		
		
		
		
		
		
		
		
		
		
->

SYSTEM TEST MENU
SYSTEM INFORMATION
STORAGE INFORMATION
JVS TEST
MONITOR TEST
SPEAKER TEST
COIN ASSIGNMENTS
CLOCK SETTING
NETWORK SETTING
GAME TEST MODE
EXIT

SELECT WITH SERVICE AND PRESS TEST

2-2 FIG. 01

2
3
42

Use the SERVICE Button to move the cursor to the desired test item.

Press the TEST Button to confirm selection of the item.

4
5

When testing and checking are completed, select EXIT and press the TEST Button. The System Test Menu
Screen reappears.
When all tests are completed, select EXIT and press the TEST Button. The Game Screen reappears.

9-3 GAME TEST MODE

2
TEST MODE

• To change settings in the Game Test Mode, simply making changes on the
setting screen will not be effective. Complete the Test Mode in normal fashion.
• Use with the specified settings. If settings other than those specified are used,
inappropriate operations or malfunction may occur.

9-3-1 GAME TEST MODE

1

Select GAME TEST MODE from the System Test Menu Screen to display the Game Test Mode Screen as
follows.

NOTE: This game’s Screen Display Safe Areas (areas that deal with crucial game menus and text, PL displays etc.)
are denoted by white lines. Adjust the monitor so that the top, bottom, left and right white lines are displayed
within the screen. Refer to the Owner’s Manual included with the cabinet for further information on how to
adjust the monitor.

R-Tuned
GAME TEST MODE
		 INPUT TEST
		 OUTPUT TEST
		 GAME ASSIGNMENTS
		 LINK SETTING
		 GAME SYSTEM INFORMATION
		 CARD R/W TEST
		 FORCE FEEDBACK
		 STEER ADJUSTMENT
		 CLOSE SETTING
		 IC CARD CHECK
		 BOOKKEEPING
		 BACKUP DATA CLEAR
->

EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-1 FIG. 01

43

2

2
TEST MODE

INPUT TEST

Tests each input device used for game.

OUTPUT TEST

Tests each output device used for game.

GAME ASSIGNMENTS

Adjusts all game settings.

LINK SETTING

Adjusts settings used when multiple cabinets are connected.

GAME SYSTEM INFORMATION

View information about the game.

CARD R/W TEST

Tests the card reader/writer.
Not displayed when the CARD SYSTEM is OFF. See “2-3-4 GAME
ASSIGNMENTS” for more information about CARD SYSTEM
settings.

FORCE FEEDBACK

Set the STEERING resistance.

STEER ADJUSTMENT

Adjusts the STEERING.

CLOSE SETTING

Premises closing setting.
Only displayed on the cabinet for which the LINK ID is set to 1.
These settings are applied to all other connected cabinets. See “2-3-5
LINK SETTING” for more information about LINK ID settings.
Not displayed when the CARD SYSTEM is OFF. See “2-3-4 GAME
ASSIGNMENTS” for more information about CARD SYSTEM
settings.

IC CARD CHECK

View the contents of an IC card.
Not displayed when the CARD SYSTEM is OFF. See “2-3-4 GAME
ASSIGNMENTS” for more information about CARD SYSTEM
settings.

BOOKKEEPING

Displays all recorded game data.

BACKUP DATA CLEAR

Erases all types of game records.

3
4
5
6

44

For each following item, a test or setting is implemented, or data is displayed.

Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to select the
test item.
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu
Screen.
On the GAME TEST MODE screen, select EXIT and press the TEST Button. The SYSTEM TEST MENU
screen reappears.
On the SYSTEM TEST MENU screen, select EXIT and press the TEST Button. The game screen reappears.

9-3-2 INPUT TEST
Select INPUT TEST to display the following screen and check the status of input devices.
This test should be used periodically to check that each input device is functioning correctly.

1

On the GAME TEST MODE screen, select INPUT TEST and press the TEST Button. The INPUT TEST
screen appears.

2
STEERING
GAS
BRAKE
BOOST BUTTON LEFT
BOOST BUTTON RIGHT
GEAR POSITION
START
VIEW CHANGE
CARD IN
SERVICE
TEST

**H
**H
**H
OFF
OFF
N
OFF
OFF
OFF
OFF
OFF

TEST MODE

INPUT TEST

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-2 FIG. 01

2

Manipulate each switch, etc., to check screen display.

		

Test the STEERING, GAS and BRAKE controls to ensure that they are functioning properly and that the
parameters change smoothly as each input device is operated. The STEERING value will decrease when the
steering wheel is turned to the left and increase when turned to the right.

		

Display N, UP and DOWN using the GEAR POSITION. N should display there is no control input. Verify
that both UP and DOWN display in sync with the position of the gear shifter.

		
		

CARD IN will change to ON when a card is inserted.
Not displayed when the CARD SYSTEM is OFF. See “9-3-4 GAME ASSIGNMENTS” for more
information about CARD SYSTEM settings.

		

Other controls are working properly if the OFF display changes to ON when operating the corresponding
input device.

45

2
TEST MODE
2-3-2 FIG. 02

3

46

When all checks are completed, press the TEST Button and the SERVICE Button simultaneously. The
GAME TEST MODE screen reappears.

9-3-3 OUTPUT TEST
This screen is for confirming the proper operation of each output device used by the game.
Periodically use this screen to check the status of each output device.
The items that can be tested vary depending on the CABINET TYPE. See “9-3-4 GAME ASSIGNMENTS” for
more information about CABINET TYPE settings.
On the GAME TEST MODE screen, select OUTPUT TEST and press the TEST Button. The OUTPUT
TEST screen appears.

OUTPUT TEST
		 START BUTTON LAMP
		 VIEW BUTTON LAMP

OFF
OFF

		
		
		
		

OFF
OFF
OFF
OFF

RED LAMP LEFT
RED LAMP RIGHT
BLUE LAMP LEFT
BLUE LAMP RIGHT

		 BOOST LAMP RED
		 BOOST LAMP GREEN
		 BOOST LAMP BLUE

OFF
OFF
OFF

		 CARD LOCK

OFF

->

2
TEST MODE

1

EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-3 FIG. 01 CONVERT

The BLUE LAMPS and RED LAMPS are located within the billboard box.

2-3-3 FIG. 02

47

OUTPUT TEST

2
TEST MODE

		 START BUTTON LAMP
		 VIEW BUTTON LAMP

OFF
OFF

		
		
		
		
		
		
		
		
		

OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF
OFF

SIDE LAMP
SIDE LAMP
SIDE LAMP
BOOST LAMP
BOOST LAMP
BOOST LAMP
SPEAKER LAMP
SPEAKER LAMP
SPEAKER LAMP

RED
GREEN
BLUE
RED
GREEN
BLUE
RED
GREEN
BLUE

		 CARD LOCK		
->

OFF

EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-3 FIG. 03 ORIGINAL

2

		
		

		

3
4

48

Each item is explained below.
Select CARD LOCK and press the TEST Button to turn it ON. The card reader/writer locking mechanism
will activate. Press the TEST Button again to release the locking mechanism and turn it OFF.
Not displayed when the CARD SYSTEM is OFF. See “9-3-4 GAME ASSIGNMENTS” for more
information about CARD SYSTEM settings.
As for all other options, press the TEST Button on an item to change the condition to ON, turning on its
indicator light. Press the TEST Button again to change the condition to OFF, turning off the light.
Press the SERVICE Button and move the cursor to select the item (output device).

When all checks are completed, select EXIT and press the TEST Button. The GAME TEST MODE screen
reappears.

9-3-4 GAME ASSIGNMENTS
All settings such as level of game difficulty are adjusted.
Setting changes do not become effective until EXIT has been selected on the GAME TEST MODE screen. After a
setting has been changed, be sure to always exit the GAME TEST MODE.
Only displayed on the cabinet for which the LINK ID is set to 1. These settings are applied to all other connected
cabinets. See “9-3-5 LINK SETTING” for more information about LINK ID settings.
On the GAME TEST MODE screen, select GAME ASSIGNMENTS and press the TEST Button. The
GAME ASSIGNMENTS screen appears.

GAME ASSIGNMENTS
		
		
		
		
		
		
		

DIFFICULTY
ADVERTISE SOUND
SPEEDOMETER
QUICK START
LANGUAGE
CARD SYSTEM
CABINET TYPE

NORMAL
ON
KM/H
ON
ENGLISH
ON
ORIGINAL

2
TEST MODE

1

		 DEFAULT SETTING
-> EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-4 FIG. 01

2

Each item is explained below.

DIFFICULTY

Set level of difficulty to one of five levels; VERY EASY → EASY → NORMAL →
HARD → VERY HARD.
VERY EASY is the easiest, and VERY HARD is the most difficult. (Default setting:
NORMAL)
NOTE: Only displayed on the cabinet for which the LINK ID is set to 1.

ADVERTISE SOUND

Set sound on the advertising screen. (Default setting: ON)

SPEEDOMETER

Set the speedometer to display speed in kilometers per hour (KM/H) or miles per
hour (MPH). (Default setting: KM/H)

QUICK START

Set game to start automatically when the required number of credits is inserted.
(Default setting: ON)
NOTE: Only displayed on the cabinet for which the LINK ID is set to 1.
The game will only begin automatically when sufficient credits are inserted During
the advertising screen.

LANGUAGE

Set either Japanese (JAPANESE) or English (ENGLISH) as the display language.
(Default setting: ENGLISH)

CARD SYSTEM

Set whether or not to use the card reader/writer. (Default setting: ON).

CABINET TYPE

Set whether you are using an R-Tuned original cabinet (ORIGINAL) or a converted
cabinet (CONVERT). (Default setting: ORIGINAL)

DEFAULT SETTING

Restore all GAME ASSIGNMENTS settings to default.

3
4

Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to select the
test item.
When all setting adjustments are completed, select EXIT and press the TEST Button. The GAME TEST
MODE screen reappears.

49

9-3-5 LINK SETTING

• Ensure that you set up each cabinet correctly. Incorrect settings can lead to
malfunctions.
2
TEST MODE

• Players using cabinets with lower LINK ID numbers start further to the left in “Versus
Mode.” When positioning cabinets, ensure that you arrange them so that the
LINK ID numbers increase from left to right.
• When multiple cabinets are linked, entering Test Mode on one unit and
disconnecting the LAN cable will cause the other cabinets to wait for all current
games and then stop. Note that the steering wheel will move at this time and
return to its default.
Set which cabinets to link when multiple cabinets are operating.

1

On the GAME TEST MODE screen, select LINK SETTING and press the TEST Button. The LINK
SETTING screen appears.

LINK SETTING
		 LINK ID
		 TOTAL MACHINE
		 GROUP

1
1
1

		 DEFAULT SETTING
-> EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-5 FIG. 01

2

50

Each item is explained below.

LINK ID

Assign an ID to the cabinet. Choose from 1, 2, 3 or 4. (Default setting: 1).

TOTAL MACHINE

Set how many cabinets can play. Set a number 1, 2, 3 or 4 depending on the total
number of units connected. (Default setting: 1)
Set the cabinet to 1 if it is not for Versus Mode.

GROUP

Select 1, 2, 3 or 4 when it is necessary to divide cabinets into groups. Cabinets set in
the same group are linked and can play in Versus Mode. (Default setting: 1)

DEFAULT SETTING

Restore all LINK SETTING settings to default.

Example Settings
Below are the settings that would be used when 4 cabinets are connected where cabinet A is for exclusively for
Single Player Mode and cabinets B, C and D can be used for Versus Mode.
Cabinet B

Cabinet C

Cabinet D

LINK ID Setting

1

1

2

3

TOTAL MACHINE Setting

1

3

3

3

GROUP Setting

1

2

2

2

When the race starts in Versus Mode, cabinet B will be on the left, cabinet C in the middle and cabinet D on the
right.

3
4

Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to select the
test item.

2
TEST MODE

Cabinet A

When all setting adjustments are completed, select EXIT and press the TEST Button. The GAME TEST
MODE screen reappears.

51

9-3-6 GAME SYSTEM INFORMATION
View information about the game.

1
2

On the GAME TEST MODE screen, select GAME SYSTEM INFORMATION and press the TEST Button.
The GAME SYSTEM INFORMATION screen appears.

TEST MODE

GAME SYSTEM INFORMATION
		 TITLE:
		 DATE:
		 VERSION:
->

R-Tuned
****-**-**T**:**:**
*.***

EXIT

PRESS TEST BUTTON TO EXIT

2-3-6 FIG. 01

2

52

Press the TEST Button again to return to the GAME TEST MODE screen.

9-3-7 FORCE FEEDBACK

When FORCE FEEDBACK is selected, “Initialize kickback...” will be displayed and
the steering wheel will rotate. Make sure that no one is touching the STEERING
before running these tests as contact may cause injury.
2

1

Select FORCE FEEDBACK on the GAME TEST MODE screen and press the TEST Button.
The next screen is displayed and initialization of the drive board is carried out. Do not touch the steering
wheel during this time.

TEST MODE

Sets the strength of vibration, reaction, and resistance of the steering wheel.

FORCE FEEDBACK

Initialize kickback ...
Please DO NOT touch the steering wheel.

2-3-8 FIG. 01

53

2

The FORCE FEEDBACK screen is displayed when the drive board initialization is complete.

FORCE FEEDBACK
		 FORCE

2

NORMAL

TEST MODE

		 FORCE TEST
			 CENTER
			 LEFT		
			 RIGHT		
->

OFF
OFF
OFF

EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-8 FIG. 02

3

FORCE

Set the strength required to turn the steering wheel to NORMAL or LIGHT. (Default
setting: NORMAL)

FORCE TEST

Apply force to the steering wheel to check its movement.
Turn the steering wheel left and right when the screen indicates LEFT and RIGHT. When
CENTER is displayed, the steering wheel will return to the center.

4
5

54

Each item is explained below.

Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to select the
test item.
When all setting adjustments are completed, select EXIT and press the TEST Button. The GAME TEST
MODE screen reappears.

9-3-8 STEER ADJUSTMENTS
Calibrate the standard steering settings to be used in the game.

1

On the GAME TEST MODE screen, select STEER ADJUSTMENTS and press the TEST Button. The
STEER ADJUSTMENTS screen appears.

2

STEER ADJUSTMENTS

o
^
CENTER

TEST MODE

		 (MIN -40: MAX 40)
		 STEERING = ***

		 LEFT
		 RIGHT
->

EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-9 FIG. 01

2
		

3

Center the steering wheel.
If the “o” is not in line with the middle of the “^” above the word CENTER, press the SERVICE Button and
align the cursor with either LEFT or RIGHT and press the TEST Button to move the “^” until it is directly
below the “o.”
Aligning the cursor with RIGHT and pressing the TEST Button will cause the “^” to slide to the right.
Aligning the cursor with LEFT and pressing the TEST Button will cause the “^” to slide to the left.
When you have finished calibrating the steering wheel, select EXIT and press the TEST Button to return to
the GAME TEST MODE screen.

55

9-3-9 CLOSE SETTING

2
TEST MODE

Ensure that you have previously adjusted the time settings in System Test Mode.
Close settings will not function correctly if the cabinet’s time settings are incorrect.
Check the time settings of each individual cabinet if multiple units are connected.
Refer to the LINDBERGH Service Manual for details regarding time settings.
Set closing time settings.
A notification that the service is coming to an end is displayed 15 minutes before the set closing time, and cards will
stop being accepted from 10 minutes before the time. The option to continue is not offered if playing with a card.

1

On the GAME TEST MODE screen, select CLOSE SETTING and press the TEST Button. The CLOSE
SETTING screen appears.

CLOSE SETTING
		 SCHEDULE TYPE

DAY

		 HOURS
		 MINUTES

24
00

		 DEFAULT SETTING
-> EXIT

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-10 FIG. 01

56

CLOSE SETTING
WEEK

		 (Sun) HOURS
			
MINUTES
		 (Mon) HOURS
			
MINUTES
		 (Tue) HOURS
			
MINUTES
		 (Wed) HOURS
			
MINUTES
		 (Thu) HOURS
			
MINUTES
		 (Fri)
HOURS
			
MINUTES
		 (Sat) HOURS
			
MINUTES

24
00
24
00
24
00
24
00
24
00
24
00
24
00

2
TEST MODE

		 SCHEDULE TYPE

		 DEFAULT SETTING
-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-10 FIG. 02

2

Each item is explained below.

SCHEDULE TYPE

Can be set by the day (DAY) or by the week (WEEK). (Default setting: DAY)
When DAY is selected, the closing time will be set at the same time every day.
When WEEK is selected, the closing time can be set differently for each day.

HOURS

Set the “HOURS” for the closing time. (Default setting: 24)
Either set a time from 18:00 to 30:00 (6am) or select ALL TIME.
24 → 25 → 26 → 27 → 28 → 29 → 30 → ALL TIME → 18 → 19 → 20 → 21 →
22 → 23 → 24...
Setting ALL TIME will mean a Card can be used 24 hours a day.

MINUTES

Set the “MINUTES” for the closing time. (Default setting: 00)
Adjust in 5 minute increments.
00 → 05 → 10 → 15 → ... → 50 → 55 → 00...
This option will not be displayed if the HOURS item has been set to ALL TIME.

DEFAULT SETTING

Restore all CLOSE SETTING settings to their default.

3
4

Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to select the
test item.
When all setting adjustments are completed, select EXIT and press the TEST Button. The GAME TEST
MODE screen reappears.

57

9-3-10 BOOKKEEPING
Each game record can be viewed.

1

On the GAME TEST MODE screen, select BOOKKEEPING and press the TEST Button. The
BOOKKEEPING 1/2 screen appears.

2
TEST MODE

BOOKKEEPING 1/2
COIN 1
COIN 2
TOTAL COINS

*
*
*

COIN CREDITS
SERVICE CREDITS
TOTAL CREDITS

*
*
*

PRESS TEST BUTTON TO CONTINUE

2-3-12 FIG. 01

2

58

Each item is explained below.

COIN 1

Number of coins inserted in coin chute 1.

COIN 2

Number of coins inserted in coin chute 2.

TOTAL COINS

Total number of coins inserted in all coin chutes.

COIN CREDITS

Number of credits for coins inserted.

SERVICE CREDITS

Number of credits entered with the SERVICE Button.

TOTAL CREDITS

Total number of all credits.

3

Press the TEST Button on BOOKKEEPING 1/2 to move to BOOKKEEPING 2/2.

BOOKKEEPING 2/2
*
*
*
*
*

SINGLE PLAY COUNT		
VERSUS PLAY COUNT		

*
*

TOTAL TIME		
PLAY TIME		
AVERAGE TIME		

**:**:**
**:**:**
**:**:**

2
TEST MODE

NUMBER OF GAMES		
START COUNT
(WITH CARD)
CONTINUE COUNT (WITH CARD)
START COUNT
(NO CARD)
CONTINUE COUNT (NO CARD)

PRESS TEST BUTTON TO EXIT

2-3-12 FIG. 02

4

Each item is explained below.

NUMBER OF GAMES

Total number of games played.

START COUNT (WITH CARD)

Total number of games started using an IC card.
Not displayed when CARD SYSTEM is OFF. (Displayed as START
COUNT with no differentiation between WITH CARD and NO
CARD.) See “2-3-4 GAME ASSIGNMENTS” for more information
about CARD SYSTEM settings.

CONTINUE COUNT
(WITH CARD)

Total number of games continued using a card.
Not displayed when CARD SYSTEM is turned off. (Displayed as
START COUNT with no differentiation between WITH CARD
and NO CARD.) See “2-3-4 GAME ASSIGNMENTS” for more
information about CARD SYSTEM settings.

START COUNT (NO CARD)

Total number of games started without using a card.

CONTINUE COUNT (NO CARD)

Total number of games continued without using a card.

SINGLE PLAY COUNT

Number of times played in Single Player Mode.

VERSUS PLAY COUNT

Number of times played in Versus Mode.

TOTAL TIME

Amount of time the cabinet has been in operation.

PLAY TIME

Amount of time game has been played.

AVERAGE TIME

Average play time for one game.

5

Press the TEST Button to return to the GAME TEST MODE Screen.

59

9-3-11 BACKUP DATA CLEAR
Delete all game records (game scores and GAME TEST MODE BOOKEEPING data).

1

On the GAME TEST MODE screen, select BACKUP DATA CLEAR and press the TEST Button. The
BACKUP DATA CLEAR screen appears.

2

BACKUP DATA CLEAR

TEST MODE

		 YES (CLEAR)
-> NO (CANCEL)

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-13 FIG. 01

2

Select item to either clear data or to cancel the function, and then confirm with the TEST Button.

YES (CLEAR)

All game records are cleared. After clearing, “COMPLETED” is displayed.

NO (CANCEL)

All game records are not cleared.

3

		

When YES (CLEAR) has been selected and the TEST Button pressed, all data is cleared. Then
“COMPLETED” is displayed and press the TEST Button to return to the GAME TEST MODE screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the GAME TEST MODE screen
without clearing the data.

BACKUP DATA CLEAR

COMPLETED

PRESS TEST BUTTON TO EXIT

2-3-13 FIG. 02

60

9-3-12 DEFAULT SETTING
The DEFAULT SETTING option for each item allows you to restore all values and settings to their default.

1

For example, select DEFAULT SETTING on the GAME ASSIGNMENTS screen and press the TEST
Button to display the DEFAULT SETTING screen.

		 YES (DEFAULT SETTING)
->

NO (CANCEL)

2
TEST MODE

GAME ASSIGNMENTS DEFAULT SETTING

SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON

2-3-14 FIG. 01

2

Each item is explained below.

YES (DEFAULT SETTING)

Restore all game settings to their default.

NO (CANCEL)

Do not restore all game setting to their default.

3

Select YES (DEFAULT SETTING) and press the TEST Button to restore all settings to their default, and
select NO (CANCEL) and press the TEST Button to return to the GAME ASSIGNMENTS screen.

61

10 CONTROL PANEL (HANDLE MECHA)

• In order to prevent an electric shock and short circuit, be sure to turn power off
before performing work by touching the interior parts of the product.
10
CONTROL PANEL (HANDLE MECHA)

• Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a fire risk.
• Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
• This work should be performed by the site maintenance individual or other
skilled professional. Performing work by non-technical personnel can cause
electric shock hazard.
• Do not perform work other than those specified in this Manual in order to
prevent accidents during performing work and operation after performing work.
Performing work not specified in this Manual may require special training for this
product. If performing work other than those stated in this manual is required for
repair, contact the offices herein stated in this manual or where you purchased
the product from and ask for repair or inquire how to repair.
• Be very careful when soldering. Handling a soldering iron carelessly may result
in a fire or a burn.
• Be extremely careful when heating the heat-shrinkable tube. Failure to do so
may result in a fire or burns.
• Immediately after the game is finished, the motor may still be very hot.
When performing the removal work, wait until the motor cools off.
• This unit is a heavy item weighing approximately 20kg (44.1 lb). Therefore, be
very careful when performing the work. Use plural workers.

• Exercise extreme caution when handling the internal parts of the Control Panel.
Watch out for damage, warping and loss. The loss of just one piece may result in
damage to or lead to faulty operation of the entire unit.
• Be careful that your fingers do not get caught when opening and closing the
control panel, adjusting the VR bracket, or performing other maintenance tasks.
• When securing the plastic-made parts, do not excessively fasten screws and
nuts. Failure to observe this may damage the parts and cause injury due to
fragments resulting from damage.
• Do not touch the steering wheel when switching on the unit. The steering wheel
undergoes automatic initialization after the unit is switched on.

62

Be sure to perform volume's move value setting in the INPUT ASSIGNMENTS in the
Game Test Mode after replacing or adjusting the Volume.

10-1 REMOVING THE CONTROL PANEL
A 5 mm hexagonal wrench is required for the following procedure.

1
2
3
4
5

Turn off the power.

Remove 4 screws from both sides of the Control Panel’s front part.

10
CONTROL PANEL (HANDLE MECHA)

In cases the Steering operability is poor and the adjustment of VOLUME SETTING in the TEST mode has no effect,
the causes may be the volume gear's mesh failure and or volume malfunctioning.
Adjust volume gear mesh or replace the volume as per the following procedure.
In this product, when the steering wheel is moved fully left/right, if the volume shaft is rotating within the movable
range, the volume is not feared to be damaged.
Secure the volume in the manner the volume shaft is oriented as shown and the gears are appropriately engaged
when the steering wheel is in the centering position allowing the car to go straight forward.

Remove 2 screws from underside of the Control Panel.

Wiring connectors are connected inside the Control Panel. Be careful not to damage any of the wiring, and
carefully pull out the Control Panel.
Unplug the wiring connectors.

10-1 FIG. 01

63

10-2 ADJUSTING/REPLACING THE VOLUME
ADJUSTMENT PROCEDURE

10
CONTROL PANEL (HANDLE MECHA)

1
2
3
4

Loosen the 2 screws that secure the VR Bracket and move the VR Bracket to adjust the angle and condition
of the gear alignment.
Keeping the handle straight, align the gears so that the direction of the D Cut side of the V.R. Shaft matches
that shown in the diagram.
Tighten the 2 screws and secure the VR Bracket.

Check to make sure the value on the Input Test screen is within the range 80H ± 8H when the steering unit
is in the straight position.

10-2 FIG. 01

64

REPLACEMENT PROCEDURE
This procedure requires the following tools: Phillips screwdriver for the M4 screws, 1.5 mm hexagonal wrench,
11-12 mm monkey wrench, nipper, cutter, wire stripper, soldering iron, industrial dryer and heat-shrinkable tube.

Remove the 2 screws securing the VR Bracket and remove the entire Bracket and V.R.

Loosen the 2 hexagon socket screws on the Gear Holder and remove the Gear Holder.

Remove the nut securing the VR Bracket, then separate the Volume from the VR Bracket and replace it.

Check to make sure the value on the Input Test screen is within the range 80H ± 8H when the steering unit
is in the straight position.

10
CONTROL PANEL (HANDLE MECHA)

1
2
3
4
5

Remove the connectors.

10-2 FIG. 02

65

10-3 GREASING

10

• Be sure to use the designated grease. Using undesignated grease can cause
parts damage.

CONTROL PANEL (HANDLE MECHA)

• Do not apply grease to locations other than as specified. Doing so may create
a risk of operational problems and deterioration of parts.
• The designated periods for greasing serve only as a guide. Whenever there are
squeaks or other anomalies, apply grease at designated locations.

Use spray grease once every three months to grease up the gear mesh portion of the constituent parts.
Use "Grease Mate" (part number 090-0066) for the spray grease.

10-3 FIG. 01

66

11 SHIFT LEVER
In the Test Mode, if the SHIFT LEVER's SW can not be inputted satisfactorily, replace the Switch.
When performing the work, remove the Shift Lever Unit.

• Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of fire.

11
SHIFT LEVER

• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.

11-1 REMOVING THE SHIFT LEVER

1
2
3
4
5

Turn the power off.

Remove 4 screws to lift the Shift Lever Unit.

Disconnect the connector to remove the Shift Lever Unit.

When reinstalling, follow the procedure opposite as when removing. At this time, ensure that "DOWN"
display appears on the upper part as shown.
After reinstalling, be sure to check INPUT TEST in the Game Test mode.

11-1 FIG. 01

67

11-2 SWITCH REPLACEMENT

11

1
2

Disconnect the wiring connector of the switch to be replaced.

Remove the 2 tapping screws to replace the Microswitch.

SHIFT LEVER
11-2 FIG. 01

68

12 ACCELERATOR & BRAKE

• Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a risk of fire.
• Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
• This work should be performed by site maintenance personnel or other skilled
professionals. Work performed by non-technical personnel can cause a severe
accident such as an electric shock.
• To prevent accidents while working or while operating the product after it has
been installed, be sure not to conduct any procedures other than those given in
this manual. If a procedure not given in this manual is required, request service
from the office given in this manual or from the point of purchase.

12
ACCELERATOR & BRAKE

• Always disengage the power before beginning work. Otherwise there could
be an electric shock or short circuit. Note that when using TEST mode there will
be electricity running through the machine. Do not touch any parts that are not
specified in these directions.

Do not touch the steering wheel when switching on the unit. The steering wheel
undergoes automatic initialization after the unit is switched on.

Be sure to perform volume's move value setting in the INPUT ASSIGNMENTS in the
Game Test Mode after replacing or adjusting the Volume.

When the accelerator and brake pedal do not operate properly, either the volume attachment position must be
adjusted, or the volume must be replaced. Also, the gear alignment position and spring should be greased once every
three months.

69

12-1 VOLUME ADJUSTMENT AND REPLACEMENT

12
ACCELERATOR & BRAKE

The appropriate value for acceleration volume is under 30H when released and over C0H when stepped on.
The appropriate value for brake volume is under 30H when released and over C0H when stepped on.
Check Volume values in the TEST mode.
Since work is performed inside the energized cabinet, be very careful so as not to touch undesignated places.
Touching places not specified can cause electric shock or short circuit.
The following tools are required for the operations below: Phillips screwdrivers for M4 and M5, hexagon wrench
with measuring distance of 1.5 mm, and thread sealant.

ADJUSTING PROCEDURE

1
2

Turn off the power.

Remove two truss screws, and remove the front cover of
the accelerator and brake.

12-1 FIG. 01

3

Loosen the screw that secures the potentiobase,
and adjust the volume values by moving the base.

12-1 FIG. 02

70

4
5
6

Fasten the potentiobase.

On the INPUT ASSIGNMENTS Screen in the Game Test Mode, set the volume values.

Confirm that the values change smoothly by operating the pedal.

REPLACING THE VOLUME

1
2

Turn off the power.

Remove two screws, and remove the potentiocover.

12
ACCELERATOR & BRAKE

12-1 FIG. 03

3
4
5
6
7
8

Undo the connector of the volume to be replaced.

Remove the screw that fastens the potentiobase.

With the volume still attached, remove the potentiobase.

Remove the base and the gears, and replace the volume. When attaching the volume, use the thread locker.

After replacement, set the volume as described in the “Adjusting Procedure” section above.

After adjusting the setting, confirm that the values change smoothly by operating the pedal.

71

12-2 GREASING

12

Be sure to use the designated grease. Using undesignated grease can cause parts
damage.

ACCELERATOR & BRAKE

Grease the spring and gear alignment area once every three months.
Use GREASE MATE (PART No. 090-0066) as spray grease.

12-2 FIG. 01

72

13 MONITOR
13-1 CAUTIONS AND WARNINGS CONCERNING THE SAFETY FOR HANDLING THE MONITORS
Before handling the monitors, be sure to read the following explanations and comply with the caution/warning
instructions given below. Note that the caution/warning symbol marks and letters are used in the instructions.

Indicates that handling the monitors by disregarding this caution may cause a potentially
hazardous situation, which could result in personal injury and or material damage.

13
MONITOR

Indicates that handling the monitors erroneously by disregarding this warning may cause a
potentially hazardous situation, which could result in death or serious injury.

Indicates that access to a specific part of the equipment is forbidden.
Indicates the instruction to disconnect a power connector or to unplug.

• When performing such work as installing and removing the monitor, inserting
and disconnecting the external connectors to and from monitor interior and the
monitor, be sure to disconnect the power connector (plug) before starting the
work. Proceeding the work without following this instruction can cause electric
shock or malfunctioning.
• Using the monitor by converting it without obtaining a prior permission is not
allowed. SEGA shall not be liable for any malfunctioning and accident caused
by said conversion.

• Primary side and Secondary side
The monitor's circuit which is divided into the Primary side and Secondary side,
is electrically isolated. Do not touch the primary side, or do not touch both the
primary side and the secondary side simultaneously. Failing to observe the
instruction can cause electric shock and this is very dangerous. When making
monitor adjustments, use a nonconductive driver and make adjustment without
touching any part other than the Adjustment V. R. and knob. Also, be sure not to
cause a short-circuit to the Primary side and Secondary side. If short-circuited, it
can cause electric shock or malfunctioning, which is very dangerous.

14-1 FIG. 01

73

13

• High-tension Voltage
Some of the parts inside monitor are subject to high-tension voltage in excess
of 20,000 volts and very dangerous. Therefore, do not touch the monitor interior.
Should soldering & paper wastes, etc. be mixed in the monitor interior, turn the
power off so as not to cause malfunctioning or fire hazard.

MONITOR
14-1 FIG. 02

• Connecting the CRT and PCB
For combining the CRT and PCB, use the specified part No. to maintain the
status of adjustments made at the factory. The anode of the CRT itself will be
accumulatively charged as time elapses, generating high-tension voltage
which is very dangerous. The monitor should be used with the Chassis, CRT and
PCB assembled. When repair, etc. is required at the time of malfunctioning,
be sure to send it in an "as is assembled" condition. If these are disassembled,
what's charged to said high tension voltage can be discharged, causing
a very hazardous situation. Therefore, under no circumstances should it be
disassembled.

• Static Electricity
Touching the CRT surface sometimes causes you to slightly feel electricity. This is
because the CRT surfaces are subject to static and will not adversely affect the
human body.
• Installation and removal
Ensure that the Demagnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and
Focus Lead are not positioned close to the sheet metal work's sharp edges, etc.
and avoid damaging the insulated portions so as not to cause electric shock
and malfunctioning. (For the name of parts, refer to the above Figures).

74

For the purpose of static prevention, special coating is applied to the CRT face
of this product. To protect the coating, pay attention to the following points.
Damaging the coating film can cause electric shock to the customers.
• Do not apply or rub with a hard item (a rod with pointed edge, pen, etc.) to or
on the CRT surfaces.
• Do not remove aluminum foils from the CRT corners. Removing the aluminum
foils can cause static prevention effects to be lowered.

MONITOR

• Avoid applying stickers, seals, etc. on the CRT face.

13

14-1 FIG. 03

75

13-2 CLEANING THE CRT SURFACES

13

Static preventive coating is applied to the CRT surfaces. When cleaning, pay
attention to the following points. Peeling off of static preventive coat can cause
electric shock.

MONITOR

• Remove smears by using a dry, soft cloth (flannels, etc.). Do not use a coarse
gauze, etc.
• For smear removing solvent, alcohol (ethanol) is recommended. When using
chemical detergent, be sure to follow instructions below:
  - Dilute chemical detergent with water and dip a soft cloth in and then thoroughly
wring it to wipe smears off.
  - Do not use a chemical detergent containing an abradant, powder or bleaching
agent.
  - Do not use alkaline chemical detergents such as "glass cleaner" available on
the market or solvents such as thinner, etc.
• Do not rub or scratch the CRT face with hard items such as brushes, scrub brush,
etc.
Clean the CRT surfaces once a week. When cleaning, pay attention to the above caution so that the antistatic coating
will not come off.

76

13-3 ADJUSTMENT PROCEDURE

• Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor's flickering or deviation as
is. Failure to observe this can cause to worsen the players' or the customers'
physical conditions.

13
MONITOR

• Monitor adjustments have been made at the time of shipment. Therefore, do
not make further adjustment without a justifiable reason. Adjusting the monitor
which contains high tension parts is dangerous work. Also, an erroneous
adjustment can cause deviated synchronization and image fault, resulting in
malfunctioning.

• Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
To make monitor adjustment, take off back cover removing 11 screws.
The adjustment board appears when the back cover is open.

77

This product’s monitor is SANWA 29PFX (Sega part#: 99-60-718). For adjustment method, carefully read and
carry out the following. With this product, the hue of each color cannot be adjusted.
There are 4 buttons to operate the adjustment.
Pressing FUNCTION button displays the menu screen.

13
MONITOR

CONT

: adjusts image contrast.
With the UP button, it becomes deep and becomes light with the DOWN button.

BRIT

: adjusts the on-screen image brightness.
With the UP button, it becomes bright and becomes dark with the DOWN button.

HSIZ

: adjusts the horizontal image size.
With the UP button, it becomes large and becomes small with the DOWN button.

HPOS

: adjusts the horizontal image's position.
With the UP button, it moves to the left and moves to the right with the DOWN button.

VSIZ

: adjusts the vertical image size.
With the UP button, it becomes large and becomes small with the DOWN button.

VPOS

: adjusts the vertical image's position.
With the UP button, it moves upwards and moves downwards with the DOWN button.

-

78

When pressing the DEGAUSS button, degaussing is performed.
Once degaussed, it takes 30 minutes or longer to have degaussing function agai.

14 FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT

• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.

• Be sure to use lamps of the designated rating. Using lamps of undesignated
rating can cause a fire or malfunctioning.
• There is the danger of short circuits or smoke generation due to deterioration
of insulation in lighting fixtures resulting from age deterioration. Check for
anomalies such as the following: Does it smell like something is burning? Is there
socket discoloration? Are any lamps being replaced frequently? Do lamps not
go on properly?

• Be careful when handling the plastic parts. Failure to observe this may cause
injury or damage due to fragments, etc.
• Do not attempt to replace billboard fluorescent lamps while standing on the
base. If you should misstep while working, you could stumble or fall down.

14
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT

• You may get burned by a hot fluorescent lamp or other lamps. Pay full attention
to the lamps when performing the work.

Billboard Fluorescent Light

1
2

Turn off the power.

Remove the 4 screws then remove the front billboard plate.

79

3

Remove a clamp taking a screw out and remove a red CCFL from each left and right side.

14
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT

80

4

Remove the back marquee plate and replace the fluorescent light and glow lamp.

Start Button Lamp, View Change Button Lamp

1

Turn off the power.

14

3

FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT

2

Remove 4 screws.

Remove the Switch Plate. The Switch Plate contains wiring connections. Disconnect the connector, taking
care not to damage the wiring.

81

4

There is a metal fitting at the base of the buttons on the Button Plate. Rotate this metal fitting to unlock it,
then remove the printed circuit board from the Button Plate.

5

Press and turn the lamp counter-clockwise to remove it.

14
FLUORESCENT LIGHT/OTHER LAMPS REPLACEMENT

82

15 PERIODIC INSPECTION
The items listed below require periodic check and maintenance to retain the performance of this machine and to
ensure safe business operation.
When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy
the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use.

15

• Never use a water jet, etc. to clean the inside and outside of the cabinet. If
wetness occurs for any reason, do not use the product until it has completely
dried.

PERIODIC INSPECTION

• Once a year, check to see if power cords are damaged, the plug is securely
inserted, dust is accumulated between the socket outlet and the power plug,
etc. Using the product with accumulated dust in the interior may cause fire or
electric shock.

• Once a year, request the office shown on this manual or the dealer from whom
the product was originally purchased to perform the internal cleaning. Using the
product with accumulated dust in the interior may cause fire or other accidents.
Note that you are liable for the cost of cleaning the interior parts.
• There is the danger of accidents involving electrical shorts circuits or fire caused
by factors such as the deterioration of insulation in electrical and electronic
equipment over time. Check that there are no abnormalities such as odors from
burning.
16 TABLE 01 PERIODIC INSPECTION TABLE
ITEMS

DESCRIPTION

PERIOD

CABINET

Confirm that adjusters contact floor

Daily

CONTROL PANEL

Volume inspection

Monthly

Gear alignment inspection

Every 3 months

Greasing

Every 3 months

Switch inspection

Monthly

Greasing

Every 3 months

Volume inspection

Monthly

Gear and spring potion greasing

Every 3 months

Screen cleaning

Weekly

Confirm settings

Monthly or when
moving

Coin switch inspection

Monthly

Coin insertion test

Monthly

SHIFT LEVER
ACCELERATOR & BRAKE
MONITOR

COIN CHUTE DOOR

Selector cleaning

Every 3 months

SEAT

Greasing to the seat rail

Every 3 months

GAME BD

Memory Test

Monthly

Confirm settings

Monthly

POWER CABLES

Inspection, Cleaning

1 year

INTERIOR

Cleaning

1 year

CABINET SURFACES

Cleaning

As appropriate

83

Cleaning the Cabinet Surfaces

15
PERIODIC INSPECTION

84

When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water)
chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine,
etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents that degrade
plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes
carefully and test the product first on a small area that is not highly visible.

Seat (Greasing to Seat Rail Portion)
Move the Seat to the rearmost position and apply spray greasing to the portion shown at the right once every 3
months by using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066.
After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over
uniformly.
Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess
grease.

16 TROUBLESHOOTING
16-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN)

• Be careful so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
• After removing the cause of the functioning of the Circuit Protector, reinstate the
Circuit Protector. Depending on the cause of the functioning, using the Circuit
Protector as is without removing the cause can cause generation of heat and
fire hazard.

16
TROUBLE SHOOTING

• In order to prevent electric shock and short circuit, be sure to turn power off
before performing work.

• In the event that a problem cannot be resolved by employing the procedures
listed in this Manual, be sure to request service from the office shown on
this Manual or the dealer from whom the product was originally purchased.
Attempts to employ procedures other than those specified in this Manual can
cause electrical shock, shorting, or fire.
• In the event of a problem that is not described here, be sure to contact the
office shown on this Manual or the dealer from whom the product was originally
purchased. Careless attempts at repair can result in electrical shock, shorting,
or fire.
If a problem occurs, first check to make sure that the wiring connectors are properly connected.
17 TABLE 01
PROBLEM
When the main SW is
turned ON, the machine
is not activated.

Fluorescent lamp inside
FL box doesn’t light up.

Sound is not emitted.

CAUSE

COUNTERMEASURES

The power is not ON.

Firmly insert the plug into the outlet.

Incorrect power source/voltage.

Make sure that the power supply/voltage
are correct.

The Circuit Protector functioned due
to momentary overcurrent.

After eliminating the cause of overload,
have the Circuit Protector of the AC Unit
restored.

The fuse of the connect board
was blown out due to momentary
overcurrent.

After eliminating the cause of overload,
replace the specified rating fuse.

Connector connection fault.

Check connector connections between
the Cabinet and the FL box.

Fluorescent lamp and glow lamp need
replacement.

Replace the fluorescent lamp and the
glow lamp.

Sound volume adjustment is not
correct.

Adjust the Switch Unit’s sound
adjustment volume.

Faulty connections for various
connectors.

Check the connections for the game
board, amp, speakers and Volume
connectors.

Malfunctioning BD, amp and speaker.

Perform Sound Test. 

85

Sounds are emitted and
the lamps are lit, but the
screen is black.

16
TROUBLESHOOTING

Faulty connections for the visual
signal connector or the monitor power
connector.

Check the connections for the monitor
and game board connectors.

Broken monitor.

Contact the company from whom the unit
was purchased.

Irregular/uneven colors
on the monitor screen.

Magnetization to the CRT.

Press the Demagnetization switch on the
switch unit.

Colors on the monitor
screen are strange.

Faulty connection for the visual signal
connector.

Check the visual signal connector
connection and make sure it is secured
properly.

Screen adjustment is not appropriate.

Make adjustment appropriately.

The on-screen image
sways and/or shrinks.

The power source and voltage are no
correct.

Make sure that the power supply and
voltage are correct.

Does not accept input
from any switch or
volume.

Faulty connector connections.

Check the connection for the I/O Board
and Cabinet connector.

Does not accept input
from the Shift Lever.

Faulty connector connections.

Check the connections for the connectors
in the Control Panel and between the
Control Panel and the Cabinet.

Broken Microswitch.

Replace the Microswitch.


Incomplete power on check.

Power on and verify that the power on
check completes properly.

Deviation of the volume value.

Adjust the volume value in the Test
Mode.

Volume gear engagement fault.

Adjust the engagement of the gear.

Volume malfunctioning.

Replace the volume.

Detached wires.

Check for faulty wire connections around
moving parts.
When replacing wires, secure them so
that they do not touch any moving parts.

Failure of power-on checking
procedure.

Reconnect the power and complete a
power-on checking procedure.

Faulty connector connections.

Check the connections for the connectors
between the Game Board and Servodriver
and between the Servodriver and the
Servomotor.

Thermal element in the Servodriver is
operating.

Occurs when the internal temperature
reaches 70°C (158°F) and corrects
automatically when the unit cools.

Momentary overload caused a fuse on
the Servodriver to blow.

Contact the company from whom the unit
was purchased.

Aging of the force feedback
mechanism.

Reset in the Test Mode. 

Steering (Servomotor)
response is incorrect.

No response from
Steering (Servomotor).

Steering (Servomotor)
is weak in its force
feedback.

86

Check the power for the I/O Board.

The accelerator or
brake does not perform
appropriately.

Adjust the volume value in the Test
Mode.

Faulty Volume attachment or adjust
gear alignment.

Adjust the volume attachment and verify
in Test Mode.

Faulty connector connection.

Check the connections for the accelerator
and brake connectors and the connectors
between the accelerator, brake and
cabinet.

Failure of the volume.

Replace the volume.

Start button and View
Change button input
does not work and they
do not flash.

Faulty connector connections.

Check the connections for the connectors
between the I/O Board, the cabinet and
the control panel and those inside the
control panel.

Start button and View
Change button input
works, but they do not
flash.

Unverified settings or operation.

The Start button only flashes when Free
Play is set. Check the operation in Test
Mode.

The lamp is burnt out.

Replace the lamp.

Failure of the network
play.

Network play is wrongly set.

Reset correctly.

Communication cables are
disconnected.
Communication cables are wrongly
connected.

Reconnect the cables.

Damage of communication cables.

Reconnect the cables correctly.
Replace the cables. Contact the company
from whom the unit was purchased.

16
TROUBLE SHOOTING

Incorrect volume setting.

87

Replacing Fuses

16

• In case fuse replacements other than those stated in this manual are necessary,
contact where you purchased the product from for inquiries regarding this
matter.

TROUBLESHOOTING

• In order to prevent an electric shock, be sure to turn power off and unplug from
the socket outlet before performing work by touching the internal parts of the
product.
• Be careful so as not to damage wirings. Damaged wiring can cause electric
shock and short circuit accidents.
• Be sure to use fuses meeting specified rating. Using fuses exceeding the
specified rating can cause fire and electric shock accidents.
• After eliminating the cause of the blowing of fuse, replace the fuse. Depending
on the cause of fuse blowing, continued use with the fuse as is blown can cause
generation of heat and fire hazard.

Fuses are located on the AC power plate on the back of the cabinet and on the transformer inside upper back lid..

88

16-2 ERROR MESSAGES
This product displays the following messages when it detects an error. Read the error description and follow
the steps indicated. Refer to the LINDBERGH Service Manual for details on error messages displayed with the
LINDBERGH logo.

The I/O board and the LINDBERGH have been disconnected.
Check to make sure the I/O board and the LINDBERGH are properly connected.

Error 12
JVS I/O board does not fulfill the game spec.
The number of I/O boards are not sufficient to run the application.
Check to make sure the I/O board and the LINDBERGH are properly connected.

16
TROUBLE SHOOTING

Error 11
JVS I/O board is not connected to main board.

Error 15
Game Program Not Found.
The key chip intended for the application is not connected or is loose.
Check to make sure the key chip and the LINDBERGH are properly connected.

Error 1000
Network is Disconnected.
Communication has been broken.
This occurs when the packet does not arrive in a specific amount of time.
Check to make sure the network devices of all the cabinets are properly connected.
See the NOTE below.

Error 1001
MAIN-Cabinet Not Found.
The main cabinet (CABINET ID 1) was not found when the application was started or a timeout occurred
while waiting for communication. Communication will time out after approximately 2 minutes.
- In GAME TEST mode, check to make sure the main cabinet (CABINET ID 1) is properly set up.
- In the case of a time out, turn the power to all the connected cabinets off and then on again.

Error 1002
SUB-Cabinet Not Found.
The sub cabinets (CABINET ID 2-4) were not found when the application was started or a timeout occurred
while waiting for communication. Communication will time out after approximately 2 minutes.
- In GAME TEST mode, check to make sure the sub cabinets (CABINET ID 2-4) are properly set up.
- In the case of a time out, turn the power to all the connected cabinets off and then on again.

89

Error 1003
Same CabinetID Found.
The connected cabinets have the same CABINET ID.
In GAME TEST mode, set the CABINET IDs making sure that they are all different.

16

Error 1004
Network has not been initialized.

TROUBLESHOOTING

The network has not been initialized.
Check to make sure the network device on the LINDBERGH is functioning properly.

Error 1005
Network cannot use.
The network cannot be used.
Check to make sure the network device on the LINDBERGH is functioning properly.

NOTE: This game is set up so that if one cabinet comes up with the message, ″Error 1000 Network is
Disconnected,″ the same message will appear on all the other cabinets as well. To recover  the connection,
check the network devices connecting the cabinets, and then turn the power off to all the cabinets showing
the error and then on again.

90

17 GAME BOARD

• In order to prevent electric shock and short circuit hazards, be sure to turn
power off before performing work.

• When replacing or repairing the game board and then returning it to the
cabinet, be sure to reconnect all the connectors correctly. Improper connection
may cause electric shock, short circuit or fire.
• When connecting the connector, check the orientation carefully and connect
securely. The connector must be connected in the proper direction. If it is
connected in the wrong direction or indiscriminately at an incline so that a load
is applied, the connector or its terminal pins could break, causing a short circuit
or fire.

17
GAME BOARD

• Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a fire risk.

• No connectors other than those connected on the game board when first
delivered can be used b this product. Do not connect any other wires to any of
the unused connections. This may lead to the generation of heat, smoke or burn
outs.

In this product, setting changes are made during the test mode. The game board
need not be operated. Use the game board, etc. as is with the same setting made
at the time of shipment so as not to cause electric shock and malfunctioning.

17-1 REMOVING THE LINDBERGH

1
2

Turn off the power.

Remove 2 truss screws and pull out the PCB base..

91

3

Remove all connectors connecting to the game board.

17
GAME BOARD

4

92

Remove 4 screws and remove the game board.

17-2 COMPOSITION OF THE GAME BOARD

• The game board becomes the game board for this product once the key chip
is inserted.

ASSY CASE LBG L 1GB RTV (844-0019D-01) 

GAME BOARD

• The DIP SW (dip switches on the board must be set as specified below. If set
incorrectly for this product, an error will be displayed and the game will not run.

17

18-2 FIG. 01

DIP SW Setting
Use this product with the DIP SW settings shown in the figure below.

18-2 FIG. 02

93

18 COMMUNICATION PLAY
For this game, up to 4 machines can be connected to allow up to 4 players to play simultaneously. In this instance,
connecting the communication cable and setting for the communication play are required.

18-1 INSTALLATION PRECAUTIONS
18
COMMUNICATION PLAY

• Before starting to work, ensure that the Power SW is OFF. Failure to observe this
can cause electric shock or short circuit.
• Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
• Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.
• The work described below should be carried out by the site maintenance
personnel or other qualified professional. Work carried out by personnel without
the necessary skill or technology can cause accident.
• To perform work safely and avoid serious accident such as the cabinet falling
down, do not perform work in places where step-like grade differences, a ditch,
or slope exist.
• To prevent accidents while working or while operating the product after it
has been installed, be sure not to conduct any procedures other than those
given in this manual. There are cases in which procedures not covered in this
manual require special tools and skills. If a procedure not given in this manual is
required, request service from the office given in this manual or from the point of
purchase.

• To perform work safely, be sure to secure the space corresponding to number
of machines to be linked. Failure to observe this can cause accident.
• To avoid accidents, use a cable cover that will not cause patrons to trip when
laying network cables in areas of heavy foot traffic.
• To prevent accidents and acts of vandalism, cover the network cables with the
strongest cover possible.

Since 2 or more machines are to be linked, sufficient power corresponding to the number of machines used need to
be supplied. Note that as a standard, the per machine capacity should be 7 A for the 100-120 V area.

94

Distance between Machines
The maximum distance between the game machines depends on the length of the cables connecting them, but make
sure the units are separated from each other by at least 70 cm (27.6 in) so that players can pass between them. Do
not install more than the designated number shown in the layout diagram.

18
COMMUNICATION PLAY

19-1 FIG. 01

95

18-2 CONNECTING THE COMMUNICATION CABLE
This game can be linked up to 4 units.
(For 2 units link play)
The LAN ports on the game boards in both unit must be connected with network (LAN) cable.

18
COMMUNICATION PLAY

96

(For 3 or more units link play)
The hub is necessary to enable 3 or more units link play, but it is not included in the unit.
It must be prepared separately. (It is available at SEGA as an optional part (part#: 601-11351), if necessary)
Then the LAN port on the game board in each unit must be connected to the hub with network (LAN) cable.

18-3 NETWORK PLAY SETTINGS
Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play
will not be possible.
For this game, up to 4 machines can be connected to allow up to 4 players to play simultaneously.

18
Cause all of the machines to enter the Test Mode.

Select the GAME TEST MODE and press the Test button to display the GAME TEST MENU screen.

Select the GAME ASSIGNMENTS in the GAME TEST MENU screen and press the Test button.

COMMUNICATION PLAY

1
2
3
4

Turn on the power on each machine to be used in network play.

GAME ASSIGNMENTS
		
		
		
		
		
		
		
		
		
		

CABINET ID
GAME DIFFICULTY
CONTINUE
ADVERTISE SOUND
COMMENTARY VOLUME
NUM OF LAPS
HEAT
DRESS CODE
SPEEDOMETER
CASUAL USER MODE

XXX
NORMAL
ON
ON
HIGH
3
1
LOW
KM/H
OFF

		 DEFAULT SETTING
-> EXIT

19-3 FIG01 GAME ASSIGNMENTS Screen

5
6

Perform the CABINET ID setting. Set the different ID number to each machine. Be sure to assign one of
them with the ID number of “1.”
Cause all of the machines to exit from the TEST MODE. Always select EXIT in the SYSTEM TEST
MENU screen.

97

18-4 NETWORK PLAY PRECAUTIONS

18
COMMUNICATION PLAY

98

• In network play, difficulty level and other settings are made from CABINET ID
Number 1. Changing the settings at CABINET ID Number 1 also changes the
settings for other units.
• If one of the units attached for network play enters Test Mode, the other unit will
display the Error screen.
• Even when units are connected for network play, each seat, each game may
be given different cost settings. Incorrect cost settings may cause budget
balancing problems.

The operation of a unit when connected to other units for network play is different than that of a stand-alone unit.
Administration of network units should be handled carefully.
Entering Test Mode will cause any other machines set up for network play to display the Error screen. When
customers are playing the game, do not enter Test Mode on any network play-enabled machine.

19 DESIGN-RELATED PARTS
For the warning display stickers, refer to Chapter 1.

19
DESIGN-RELATED PARTS

99

20 PARTS LIST
(CABINET PARTS)

20
PARTS LIST

100

(INSIDE ELECTRIC COMPONENTS)
MARQUEE BOX

20
PARTS LIST

COIN BOX

101

INSIDE THE CABINET BACK LOWER PORTION

20
PARTS LIST

INSIDE THE CABINET BACK UPPER PORTION

102

ASSY ACCEL&BRAKE (SPG-2200-01)

(D-1/2)

20
PARTS LIST

103

ASSY ACCEL&BRAKE (SPG-2200-01)
ITEM NO.

20
PARTS LIST

104

PART NO.

DESCRIPTION

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
19
20
21

SPG-2201
SPG-2202
SPG-2203
SPG-2204
SPG-2205
SPG-2206
SPG-2207
SPG-2208
SPG-2209
SPG-2210
SPG-2211
SPG-2212
SPG-2213X
SPG-2214
SPG-2215
SPG-2216
SPG-2217
SPG-2219
SPG-2220
SPG-2221

BASE
ACCEL PEDAL
BRAKE PEDAL
ACCEL SPRING
BRAKE SPRING
SHAFT
ACCEL GEAR
BRAKE GEAR
NEUTRAL STOPPER
VR PLATE ACCEL
VR PLATE BRAKE
AMPL GEAR
GEAR SHAFT
STOPPER
RUBBER CUSHION
COVER
VR COVER
GEAR STAY
WSHR
NEUTRAL STOPPER D

101
102
102
104
105
106

100-5263
220-5484
220-5753
601-7944
310-5029-F15
280-0419

BEARING 12(OILES 80F-1212)
VOL CONT B-5K OHM
VOL CONT B-5K OHM (TOCOS)
GEAR 15
SUMITUBE F F15MM
HARNESS LUG

201
202
203
204
205
206
207
208
209
210

028-A00304-P
020-000520-0Z
000-P00420
000-P00512-W
000-T00408-0C
FAS-450005
000-P00405
FAS-000001
050-H00500
060-F00400

SET SCR HEX SKT CUP P M3x4
HEX SKT H CAP SCR BLK M5x20
M SCR PH M4x20
M SCR PH W/FS M5x12
M SCR TH CRM M4x8
SPR PIN BLK OZ 6x10
M SCR PH M4x5
M SCR TH CRM M3x6
HEX NUT M5
FLT WSHR M4

301

600-6840-01

WIRE HARN ACCEL&BRAKE YL

(D-2/2)
NOTE

ASSY SPEAKER L

20
PARTS LIST

ITEM NO.

PART NO.

DESCRIPTION

1

542-50-104

SPEAKER HOLD DOWN METAL

101

130-5156-02

SPEAKER BOX 8OHM 20W VA1 YL

NOTE

105

ASSY SPEAKER R

20
PARTS LIST
ITEM NO.

106

PART NO.

DESCRIPTION

1

542-50-104

SPEAKER HOLD DOWN METAL

101

130-5156-02

SPEAKER BOX 8OHM 20W VA1 YL

NOTE

ASSY SW PLATE

20
PARTS LIST

NOTE: When attaching the STICKER, line it up with the hole.

ITEM NO.

PART NO.

DESCRIPTION

1
2
3

RTV-2101
ORT-2101
171-6478B

STICKER START/VIEW
BUTTON PLATE
PC BD LIGHTING SWX5

212-5205-12
509-5560-Y-91
509-5561-R-91

CONN JST M 12P RTA
PB SW W/L 6V 1L Y ROHS
PB SW W/L 6V 5L R ROHS

101
102
103

NOTE

107

ASSY HANDLE MECHA (RTV-2500)

20
PARTS LIST
GREASING

NOTES:
1: Screw components must be coated with thread
sealant.
(Except for the U NUT)
2: Fastening Torque:   M3: 0.74N • m   M4: 1.8N • m
M6: 5.6N • m   M8: 17.4N • m   (8): 20.0N • m
3: The motor shaft should be installed in a position
such that, when the steering wheel shaft is
centered, the key structure surface comes to ±45
degrees from the top.
4: Timing Belt S5M Initial Tension 95~165[N]
Span=130[mm] Belt width=15[mm]
Unit weight=0.034[kg/(10mm width x 1m length)]
(Mitsuboshi Belting Ltd.)
Unit weight=0.039[kg/(10mm width x 1m length)]
(Bando Chemical Industries, Ltd.)

108

(D-1/2)

ASSY HANDLE MECHA (RTV-2500)
PART NO.

DESCRIPTION

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

ORA-2501
SPG-2502
ORA-2502
SPG-2504
SPG-2505
ORA-2503
ORA-2504
ORA-2505
ORA-2506
SPG-2453
DYN-1270
SLC-1130
ORA-2507
253-5592
253-5593

HANDLE BASE
BASE LID
HANDLE SHAFT
PULLEY 20 S5M
PULLEY 60 S5M
MOTOR BRKT
VR BRKT
STOPPER BOLT
STOPPER RUBBER
KEY 4x4x40
STOPPER KEY
ADJUST RING
MOTOR SHAFT COLLAR
MOTOR INSULATOR A
MOTOR INSULATOR B

101
102
103
104
105
106
107
107
108

350-5805-02
100-5112
601-8966
601-6172
601-6959
601-9173
220-5484
220-5753
310-5029-F20

SERVO MOTOR W/FG SIDE TYPE
BEARING 17 (NSK 6003ZZ)
GEAR HOLDER
GEAR 48
GEAR 64
TIMING BELT (150 S5M 475)
VOL CONT B-5K OHM
VOL CONT B-5K OHM (TOCOS)
SUMITUBE F F 20MM

201
202
203
204
205
206
207
208
209
210
211
212
213
214

028-A00408-P
028-A00308-P
065-S012S0-Z
065-S020S0-Z
000-P00408-W
000-P00412-W
030-000612-S
060-F00600
050-U00600
030-000840-S
068-852216
060-S01200
012-P00412
FAS-650023

SET SCR HEX SKT CUP P M4x8
SET SCR HEX SKT CUP P M3x8
STP RING BLK OZ S12
STP RING BLK OZ S20
M SCR PH W/FS M4x8
M SCR PH W/FS M4x12
HEX BLT W/S M6x12
FLT WSHR M6
U NUT M6
HEX BLT W/S M8x40
FLT WSHR 8.5-22x1.6
SPR WSHR M12
TAP SCR #2 PH 4x12
WAVE WSHR 26.4-34.2x0.3

301

600-6866-01

WIRE HARN ASSY HANDLE MECHA VR

NOTE

20
PARTS LIST

ITEM NO.

(D-2/2)

109

21 WIRE COLOR CODE TABLE

21

The DC power wire color for this product is different from previous SEGA titles.
Working from the previous wire colors will create a high risk of fire.

WIRE COLOR CODE TABLE

The color codes for the wires used in the diagrams in the following chapter are as follows.
A
B
C
D
E

PINK
SKY BLUE
BROWN
PURPLE
LIGHT GREEN

Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters.
1
2
3
4
5
7
8
9

RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GRAY

If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the left-hand side
numeral (see the above).
Note 1:

If the right-hand side numeral is not 0, that particular wire has a spiral color code. The left-hand side
character shows the base color and the right-hand side one, the spiral color.
 51………WHITE/RED

RED
Note 2:

The character following the wire color code indicates the size of the wire.
U:
K:
L:
None:

110

WHITE

AWG16
AWG18
AWG20
AWG22

22

WIRING DIAGRAM

111

22

WIRING DIAGRAM

112

List of Third-Party Rights
Copyright (c) 1998, Todd C. Miller
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and
the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
Neither the name of the University of California, Berkeley nor the names of its contributors may
be used to endorse or promote products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.
License to copy and use this software is granted provided that it is identified as the "RSA Data
Security, Inc. MD5 Message-Digest Algorithm" in all material mentioning or referencing this
software or this function.
License is also granted to make and use derivative works provided that such works are identified
as "derived from the RSA Data Security, Inc. MD5 Message-Digest Algorithm" in all material
mentioning or referencing the derived work.
RSA Data Security, Inc. makes no representations concerning either the merchantability of this
software or the suitability of this software for any particular purpose. It is provided "as is" without
express or implied warranty of any kind.

Copyright (C) 1995-1997 Eric Young (eay@mincom.oz.au)
All rights reserved.
This package is an DES implementation written by Eric Young (eay@mincom.oz.au).

The implementation was written so as to conform with MIT's libdes.
This library is free for commercial and non-commercial use as long as the following conditions are
aheared to. The following conditions apply to all code found in this distribution.
Copyright remains Eric Young's, and as such any Copyright notices in the code are not to be
removed.
If this package is used in a product, Eric Young should be given attribution as the author of
that the SSL library. This can be in the form of a textual message at program startup or in
documentation (online or textual) provided with the package.
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
1. Redistributions of source code must retain the copyright notice, this list of conditions and the
following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions
and the following disclaimer in the documentation and/or other materials provided with the
distribution.
3. All advertising materials mentioning features or use of this software must display the following
acknowledgement:
This product includes software developed by Eric Young (eay@mincom.oz.au)
THIS SOFTWARE IS PROVIDED BY ERIC YOUNG "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS
BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
The license and distribution terms for any publically available version or derivative of this code
cannot be changed. i.e. this code cannot simply be copied and put under another distribution
license [including the GNU Public License.]
The reason behind this being stated in this direct manner is past experience in code simply
being copied and the attribution removed from it and then being distributed as part of other
packages. This implementation was a non-trivial and unpaid effort.



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