Arcade Sonic Blast Ball Manual Ver.1.4C Uk COVER SBB User
2016-10-03
User Manual: Arcade Sonic Blast Ball Manual Ver.1.4C Uk
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Page Count: 74
- warning pages.pdf
- 2.pdf
- 3.pdf
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- 10.1.pdf
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SBB
UK
IMPORTANT
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.
OWNER'S MANUAL SBB SONIC BLAST BALL SBB
SONIC BLAST BALL SBB
Distributed by:
SEGA Amusements International Ltd.
Europe
Phone: +44 (0) 208 391 8090
Fax: +44 (0) 208 391 8099
United States of America
Phone: +1 (847) 364 9787
Fax: +1 (630) 860 7775
Email: sales@segaarcade.com
Web: www.segaarcade.com
E&OE (Errors & Omissions Excepted)
*Image used for illustration purposes only and may differ from actual product.
Manufactured By KOMUSE Co., Ltd.
Setting up Wheel A
Wheel A
Price per play: 25c / Ticket Value: 1
or Price per play: 10c / Ticket Value: 0.5
Setup Example #1 - Average 10 ticket given per credit
Set the ‘wheel’ values to
match Wheel A above:
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
300
300
100
Setup Example #2 - Average 8 ticket given per credit
Set DIP switch to: Set ‘bonus’ to maximum of:
Setup Example 3- Average 6 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
Set lower playfield ‘hole’ values to:
This is a guide on how to set up Sonic Blast Ball.
Please check local regulations before operating this game.
Below are some setup examples for Wheel ‘A’. Set the wheel
values, DIP switches, hole values and maximum bonus as detailed to
achieve the desired average tickets given per credit.
By raising or lowering the lower playfield ‘hole’ticket values and
the maximum ‘bonus', you will raise or lower the average number
of tickets given per credit.
OFF
OFF
OFF
Setting up Wheel B
Price per play: 50c / Ticket Value: 1
or Price per play: 25c / Ticket Value: 0.5
Setup Example #1 - Average 25 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
Setup Example #2 - Average 20 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
Setup Example 3- Average 15 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
500
500
500
Wheel B
Set the ‘wheel’ values to
match Wheel B above:
This is a guide on how to set up Sonic Blast Ball.
Please check local regulations before operating this game.
Below are some setup examples for Wheel ‘B’. Set the wheel
values, DIP switches, hole values and maximum bonus as detailed to
achieve the desired average tickets given per credit.
By raising or lowering the lower playfield ‘hole’ticket values and
the maximum ‘bonus', you will raise or lower the average number
of tickets given per credit.
OFF
OFF
OFF
Setting up Wheel C
Price per play: $1 / Ticket Value: 1
or Price per play: 50c / Ticket Value: 0.5
Setup Example #1 - Average 40 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
Setup Example #2 - Average 35 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
Setup Example 3- Average 30 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
1000
1000
1000
Wheel C
Set the ‘wheel’ values to
match Wheel C above:
This is a guide on how to set up Sonic Blast Ball.
Please check local regulations before operating this game.
Below are some setup examples for Wheel ‘C’. Set the wheel
values, DIP switches, hole values and maximum bonus as detailed to
achieve the desired average tickets given per credit.
By raising or lowering the lower playfield ‘hole’ticket values and
the maximum ‘bonus', you will raise or lower the average number
of tickets given per credit.
OFF
OFF
OFF
PC
80 78 90 96 90 86 78 80
200 250
350
100 100
100 100
Setting up Wheel D
Price per play: $2 / Ticket Value: 1
or Price per play: $1 / Ticket Value: 0.5
Setting up Wheel E
Price per play: $4 / Ticket Value: 1
or Price per play: $2 / Ticket Value: 0.5
Set the ‘wheel’ values to
match Wheel D below:
Setup Example #1 - Average 120 ticket given per credit
Setup Example #2 - Average 60 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
Pb
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
Setup Example #1 - Average 75 ticket given per credit
2000
3000
1500
This is a guide on how to set up Sonic Blast Ball.
Please check local regulations before operating this game.
By raising or lowering the lower playfield ‘hole’ticket values and the maximum ‘bonus', you will
raise or lower the average number of tickets given per credit.
Below are some setup examples for Wheel ‘D’. Set the wheel values, DIP switches, hole values
and maximum bonus as detailed to achieve the desired average tickets given per credit.
Wheel D
Set the ‘wheel’ values to
match Wheel E below:
Wheel E
This is a guide on how to set up Sonic Blast Ball.
Please check local regulations before operating this game.
By raising or lowering the lower playfield ‘hole’ticket values and the maximum ‘bonus', you will
raise or lower the average number of tickets given per credit.
Below are some setup examples for Wheel ‘E’. Set the wheel values, DIP switches, hole values
and maximum bonus as detailed to achieve the desired average tickets given per credit.
OFF
OFF
OFF
Pd
1 2 1 3 1 3 1 2
210
Setting up Wheel CEC
Setup Example #1 - Average 4 ticket given per credit
Set lower playfield ‘hole’ values to:Set DIP switch to: Set ‘bonus’ to maximum of:
100
Wheel CEC
Set the ‘wheel’ values to
match Wheel CEC above:
This is a guide on how to set up Sonic Blast Ball.
Please check local regulations before operating this game.
Below are some setup examples for Wheel ‘CEC’. Set the wheel
values, DIP switches, hole values and maximum bonus as detailed to
achieve the desired average tickets given per credit.
By raising or lowering the lower playfield ‘hole’ticket values and
the maximum ‘bonus', you will raise or lower the average number
of tickets given per credit.
OFF
QUANTITY MATERIAL
11 EA P.O.P Silk screen
21 EA ACRYL Silk screen
31 EA ACRYL Silk screen
41 EA ACRYL Silk screen
51 EA SHEET Silk screen
61 EA SHEET Silk screen
71 EA SHEET Silk screen
81 EA SHEET Silk screen
91 EA SHEET Silk screen
10 1 EA SHEET Silk screen
11 1 EA SHEET Silk screen
12 1 EA SHEET Silk screen
13 1 EA SHEET Silk screen
INSERT COIN SHEET
BONUS WHEEL BOX
FRONT ACRYL
BUTTON PANEL RIGHT
SHEET MSBB0SHE012
BUTTON PANEL CENTER
SHEET
FRONT ACRYL COVER
SHEET
MSBB0SHE006
MSBB0SHE011
MSBB0SHE013
SONIC BLAST BALL
IMAGE NAME CDDE NO.
2016.02.02 SONIC BLAST BALL
MSBB0SHE010
BUTTON PANEL LEFT
SHEET
ㅡ60ㅡ A4(210*297)
FRONT DOOR SHEET MSBB0SHE014
BILLBOARD FOMEX
&
SHEET
MSBB0SHE001
BONUS SHEET
BONUS WHEEL BOX UP
SHEET
MSBB0SHE007
MSBB0SHE009
VACUUM LOWER COVER
SHEET MSBB0SHE008
BONUS ACRYL MSBB0SHE003
MSBB0SHE004
FRONT ACRYL COVER
INNER SHEET
MSBB0SHE005
QUANTITY MATERIAL
14 1 EA SHEET Silk screen
15 1 EA SHEET Silk screen
16 1 EA SHEET Silk screen
17 1 EA SHEET Silk screen
18 1 EA SHEET Silk screen
19 1 EA PRISM SHEET
20 1 EA
(Default)
BONUS
50
70
40
21 1 EA
(Option)
BONUS
30
50
30
22 1 EA
(Option)
BONUS
20
30
14
23 1 EA
(Option)
BONUS
150
200
100
24 1 EA
(Option)
BONUS
250
350
200
25 1 EA
(Option)
BONUS
20
30
10
ㅡ61ㅡ A4(210*297)
POINTER SHEET
MSBB0SHE017
MSBB0SHE018
SIDE L SHEET
SIDE R SHEET
BUTTON LIGHT SHEET MSBB0SHE019
MSBB0SHE020
BONUS WHEEL
ACRYL & SHEET
(WHEEL C)
MSBB0SHE021
MSBB0SHE026
BONUS WHEEL
ACRYL & SHEET
(WHEEL B)
BONUS WHEEL
ACRYL & SHEET
(WHEEL A)
BONUS WHEEL
ACRYL & SHEET
(WHEEL D)
MIDDLE EAST
BONUS WHEEL
ACRYL & SHEETT
(CEC)
MSBB0SHE022
MSBB0SHE023
MSBC0SHE024
TICKET DOOR SHEET
SPEAKER COVER SHEET
MSBB0SHE015
MSBB0SHE016
NAMEIMAGE
BONUS WHEEL
ACRYL & SHEET
(WHEEL E)
MIDDLE EAST
MSBB0SHE025
CDDE NO.
v
SPARES AND SERVICE CONTACT INFORMATION