Arcade Sonic Dash Extreme OSM.indb User Manual
2016-10-03
User Manual: Arcade Sonic Dash Extreme
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SONIC DASH EXTREME ARCADE 420-0024-01UK 1st PRINTING OWNER'S MANUAL © SEGA 420-0024-01UK Sega Amusements International Limited. 42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom. Telephone: +44 (0) 208 391 8090 Facsimile: +44 (0) 208 391 8089 email: sales@segaarcade.com Web: http://www.segaarcade.com IMPORTANT • Before using this product, read this manual carefully to understand the contents herein stated. • After reading this manual, be sure to keep it near the product or in a convenient place for easy reference when necessary. BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual close to the product or in a convenient place for future reference. Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of DANGER, WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text. Indicates that mishandling the product by disregarding this pictograph will cause severe injury or death. Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury. Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and/or material damage. For the safe usage of the product, the following pictographs are used: Indicates "HANDLE WITH CARE." In order to protect the human body and equipment, this display is attached to places where the instruction manual should be referred to. Indicates a "protective earth terminal." Before operating the equipment, be sure to connect it to the ground. (The step may be omitted for products in which a power cable with earth is used.) • Perform work in accordance with the instructions herein stated. Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have technical expertise should perform the work to avoid hazardous situation, the instructions herein state that the site maintenance personnel should perform such work. • Be sure to turn off the power before working on the machine. To prevent an electric shock, be sure to turn off the power and unplug the power cable before carrying out any work that requires direct contact with the interior of the product. If the work is to be performed in the power-on status, the instruction manual herein always states to that effect. • Be sure to ground the earth terminal. (This is not required in the case where a power cable with earth is used.) This product is equipped with the earth terminal. When installing the product, connect the earth terminal to the "accurately grounded indoor earth terminal" by using an earth wire. Unless the product is grounded appropriately, the user can be subject to an electric shock. After performing repair, etc. for the control equipment, ensure that the earth wire is firmly connected to the control equipment. • Ensure that the power supply used is equipped with an earth leakage breaker. Using a power supply which is not equipped with the earth leakage breaker can cause a fire when earth leakage occurs. • Be sure to use fuses which meet the specified rating. (Only for the machines which use fuses.) Using fuses exceeding the specified rating can cause a fire and an electric shock. • Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed. The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and/or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA. • Ensure that the product meets the requirements of appropriate electrical specifications. Before installing the product, check for electrical specifications. SEGA products have a nameplate on which electrical specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any electrical specifications different from the designated specifications can cause a fire and an electric shock. • Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read. To ensure safety for the customers, labels and printed instructions describing potentially hazardous situations are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again immediately. Please place an order with where the product was purchased from or the office herein stated. • When handling the monitor, be very careful. (Applies only to products with monitors.) Some of the monitor parts are subject to high tension voltage. Even after turning off the power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only by those technical personnel who have knowledge of electricity and technical expertise. • Be sure to adjust the monitor properly. (Applies only to products with monitors.) Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the customers. • When transporting or reselling this product, be sure to attach this manual to the product. * In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific instruction manual of such equipment. * Descriptions herein contained may be subject to improvement changes without notice. * The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on the power, check the following points to ensure that the product has been transported in a satisfactory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are casters and adjusters damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct way, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cables have cuts and dents? Are all accessories available? Can all doors and lids be opened with the accessory keys? Can doors and lids be firmly closed? INTRODUCTION This manual is intended to provide detailed descriptions together with all necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "SONIC DASH EXTREME" Arcade This manual is intended for the owners, personnel managers in charge of operation of this product. Operate the product after carefully reading and sufficiently understanding the instructions. Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by bold text, the word “IMPORTANT” and the symbol below. INTRODUCTION In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed below or the point-of-purchase for this product. Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product. Sega Amusements International Limited. 42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom. Telephone: +44 (0) 208 391 8090 Facsimile: email: sales@segaarcade.com Web: +44 (0) 208 391 8089 http://www.segaarcade.com SPECIFICATIONS Standard Cabinet Machine Dimensions: Machine Height: Machine Weight: 1,09m (42.9in.) [Width] x 1.70m (49.2in.) [Depth] 2.6m (102.3.) (Installed) 159kg Approx (Installed) Power, maximum current: AC115-240V 60~50Hz 1.1A (253W) iii Definition of 'Site Maintenance Personnel or Other Qualified Individuals INTRODUCTION Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualified professionals’ should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution. Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialised knowledge. The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows: Site maintenance personnel: Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/ expendable parts. Activities to be carried out by site maintenance personnel: Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts. Other qualified professionals: Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifications in electrical/electronics/mechanical engineering. Activities to be carried out by other qualified professionals: Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts. iv Waste of Electrical and Electronic Equipment (WEEE) Statement. The WEEE (Waste of Electrical and Electronic Equipment) directive places an obligation on all EU based manufacturers and importers of Electrical and Electronic Equipment to take back products at the end of their useful life. Sega Amusements Europe Ltd accepts its responsibility to finance the cost of treatment and recovery of redundant WEEE in the United Kingdom in accordance with the specified WEEE recycling requirements. For more information about where you can send your waste equipment for recycling contact your local authority office. For non-UK users contact your local authority office for information on the recycling of Waste Electrical and Electronic Equipment. INTRODUCTION The symbol shown below will be on all products manufactured from 13th August 2005, which indicates this product must NOT be disposed of with other normal waste. Instead, it is the user’s responsibility to dispose of their waste equipment by arranging to return it to a designated UK collection point for the correct recycling of waste electrical and electronic equipment. Battery Recycling Statement. The EC Directive on Batteries and Accumulators (2006/66/EC) aims to minimise the impact of batteries on the environment and encourage the recovery of the materials they contain. To achieve increased collection and recycling of waste batteries, the Directive places ‘producer responsibility’ obligations on manufacturers and importers of portable, industrial and automotive batteries. The symbol shown below will be on all equipment fitted with batteries from 26th September 2008 and indicates they must NOT be disposed of with other normal waste. Instead, it is the user’s responsibility to dispose of used batteries by arranging to return them to a designated collection point for the correct recycling. For more information about where you can send your waste batteries for recycling contact your local authority office. REGISTERED IN ENGLAND REGISTERED NO. 1711515 REGISTERED OFFICE: BLOCK C 42 BARWELL BUSINESS PARK, CHESSINGTON, SURREY KT9 2NY v MICROSOFT SOFTWARE LICENSE AGREEMENT WINDOWS EMBEDDED 8 STANDARD MICROSOFT SOFTWARE LICENSE AGREEMENT Thank you for choosing a device preinstalled with Windows Embedded 8 Standard. This is a license agreement between you and SEGA. This agreement describes your rights to use the Windows Embedded 8 Standard software included on this device. The Windows Embedded 8 Standard software also includes any separate media on which you received the software. For your convenience, we’ve organized this agreement into two parts. The first part includes introductory terms phrased in a question and answer format; the Additional Terms follow and contain greater detail. You should review the entire agreement, including any linked terms, because all of the terms are important and together create this contract that applies to you. You can review linked terms by pasting the forward link into your browser window once the software is running. The Additional Terms contain a binding arbitration clause and class action waiver. If you live in the United States, these affect your rights to resolve a dispute with SEGA, or with Microsoft, and you should read them carefully. By accepting this agreement or using the software, you agree to all of these terms and consent to the transmission of certain information for Internet-based features of the software. If you do not accept and comply with these terms, you may not use the software or features. Instead, you may contact SEGA to determine its return policy for a refund or credit under that policy. How can I use the software? The software is licensed, not sold. Under this agreement, we grant you the right to install and run one copy only on the device with which you acquired the software (the licensed device), for use by one person at a time, but only if you comply with all the terms of this agreement. The software is not licensed to be used as server software or for commercial hosting – so, for example, you may not make the software available for simultaneous use by multiple users over a network. For more information on multiple user scenarios, see the Additional Terms. May I make a backup copy? Yes, you may make a single copy of the software for backup purposes, and use that backup copy as described below. Can I transfer the software to another user? You may transfer the software directly to another user, only with the licensed device. The transfer must include the software, proof of purchase, and, if provided with the device, an authentic Windows label such as the certificate of authenticity label, including the product key. You may not keep any copies of the software or any earlier version. Before any permitted transfer, the other party must agree that this agreement applies to the transfer and use of the software. Does the software collect my personal information? If you connect your licensed device to the Internet, some features of the software may connect to Microsoft or service provider computer systems to send or receive information, including personal information. You may not always receive a separate notice when they connect. If you choose to use any of these features, you agree to send or receive this information when using that feature. Many of these features can be switched off or you can choose not to use them. How does Microsoft use your information? Microsoft uses the information it collects through the software features to upgrade or fix the software and otherwise improve its products and services. In certain circumstances, Microsoft also shares it with others. For example, Microsoft shares error reports with relevant hardware and software vendors, so that the vendors can use the information to improve how their products run with Microsoft products. You agree that Microsoft may use and disclose the information as described in Microsoft’s Privacy Statement at go.microsoft.com/fwlink/?LinkId=190175. What does this agreement apply to? The Windows Embedded 8 Standard software on this licensed device includes software licensed from Microsoft Corporation or its affiliate. This agreement (including any printed-paper license terms that accompany the software) applies to the software, any separate media on which you received the software, and any Microsoft updates, supplements, and services for the software, unless other terms come with them. Are there things I’m not allowed to do with the software? Yes. Because the software is licensed, not sold, SEGA and Microsoft reserve all rights (such as rights under intellectual property laws) not expressly granted in this agreement. In particular, this license does not give you any right to, and you may not: use features of the software separately; publish, copy (other than the permitted backup copy), rent, lease, or lend the software; transfer the software (except as permitted by this agreement); attempt to circumvent technical protection measures in the software; or reverse engineer, decompile, or disassemble the software, except if the laws where you live permit this even when this agreement does not. In that case, you may do only what your law allows. When using Internet-based features , you may not use those features in any way that could interfere with anyone else’s use of them, or to try to gain access to any service, data, account, or network in an unauthorized manner. ADDITIONAL TERMS 1. License Rights and Use Scenarios a. Device. In this agreement, “device” means a hardware system with internal storage capable of running the software. The software is licensed to run on up to two processors on the licensed device at any one time. b. Specific Use. SEGA designed the licensed device for a specific use. You may only use the software for that use. c. Other Software. You may use other programs with the software as long as the other programs • directly support the specific use for the licensed device, or • provide system utilities, resource management, or anti-virus or similar protection. Software that provides consumer or business tasks or processes may not run on the licensed device. This includes word processing, spreadsheet, database, scheduling and personal finance software. The licensed device may use terminal services protocols to access such software running on a server. d. Device connections. You may not use the software as server software. In other words, more than one device may not access, display, run, share or use the soft ware at the same time. You may allow up to 20 other devices to access the software installed on the licensed device for the purpose of using file services, print services, Internet information services, and Internet connection sharing and telephony services on the licensed device. The 20 connection limit applies to devices that access the software indirectly through “multiplexing” or other software or hardware that pools connections. You may use unlimited inbound connections at any time via TCP/IP. e. Remote Access Technologies. The software contains Remote Desktop and Remote Assistance technologies that enable the software or applications installed on the licensed device to be accessed remotely from other devices. • Remote Desktop. The single primary user of the licensed device may access a session from any other device using Remote Desktop or similar technologies. A “session” means the experience of interacting with the software, directly or indirectly, through any combination of input, output and display peripherals. Other users, one at a time, may access the licensed software running on this host device, from any device using Remote Desktop, but only if the remote device is separately licensed to run Windows Embedded 8 Standard. • 2. vi Remote Assistance. You may use Remote Assistance or similar technologies to share an active session without obtaining any additional licenses for the software. Remote Assistance allows one user to directly connect to another user’s device, usually to correct problems. Binding Arbitration and Class Action Waiver a. Application. This Section 2 applies to any dispute EXCEPT IT DOES NOT INCLUDE A DISPUTE RELATING TO THE ENFORCEMENT OR VALIDITY OF YOUR, SEGA’S, OR EITHER OF OUR LICENSORS’ INTELLECTUAL PROPERTY RIGHTS. Dispute means any dispute, action, or other controversy between you and SEGA, or you and Microsoft, concerning the software (including its price) or this agreement, whether in contract, warranty, tort, statute, regulation, ordinance, or any other legal or equitable basis. “Dispute” will be given the broadest possible meaning allowable under law. b. Notice of Dispute. In the event of a dispute, you or SEGA must give the other a Notice of Dispute, which is a written statement of the name, address, and contact information of the party giving it, the facts giving rise to the dispute, and the relief requested. Send it by U.S. Mail to SEGA, ATTN: LEGAL DEPART MENT. SEGA will send any Notice of Dispute to your U.S. Mail address if available, or otherwise to your e-mail address. You and SEGA will attempt to resolve any dispute through informal negotiation within 60 days from the date the Notice of Dispute is sent. After 60 days, you or SEGA may commence arbitration. c. Small claims court. You may also litigate any dispute in small claims court in your county of residence or the SEGA’s principal place of business, if the dispute meets all requirements to be heard in the small claims court. You may litigate in small claims court whether or not you negotiated informally first. d. Binding arbitration. If you and SEGA, or Microsoft, do not resolve any dispute by informal negotiation or in small claims court, any other effort to resolve the dispute will be conducted exclusively by binding arbitration. You are giving up the right to litigate (or participate in as a party or class member) all disputes in court before a judge or jury. Instead, all disputes will be resolved before a neutral arbitrator, whose decision will be final except for a limited right of appeal under the Federal Arbitration Act. Any court with jurisdiction over the parties may enforce the arbitrator’s award. e. Class action waiver. Any proceedings to resolve or litigate any dispute in any forum will be conducted solely on an individual basis. Neither you, SEGA, nor Microsoft, will seek to have any dispute heard as a class action, as a private attorney general action, or in any other proceeding in which any party acts or pro poses to act in a representative capacity. No arbitration or proceeding will be combined with another without the prior written consent of all parties to all af fected arbitrations or proceedings. f. Arbitration procedure. Any arbitration will be conducted by the American Arbitration Association (the “AAA”), under its Commercial Arbitration Rules. If you are an individual and use the software for personal or household use, or if the value of the dispute is $75,000 or less whether or not you are an individual or how you use the software, the AAA Supplementary Procedures for Consumer-Related Disputes will also apply. To commence arbitration, submit a Com mercial Arbitration Rules Demand for Arbitration form to the AAA. You may request a telephonic or in-person hearing by following the AAA rules. In a dispute involving $10,000 or less, any hearing will be telephonic unless the arbitrator finds good cause to hold an in-person hearing instead. For more information, see adr.org or call 1-800-778-7879. You agree to commence arbitration only in your county of residence or in the SEGA’s principal place of business. SEGA agrees to commence arbitration only in your county of residence. The arbitrator may award the same damages to you individually as a court could. The arbitrator may award declaratory or injunctive relief only to you individually, and only to the extent required to satisfy your individual claim. g. Arbitration fees and incentives i. Disputes involving $75,000 or less. SEGA will promptly reimburse your filing fees and pay the AAA’s and arbitrator’s fees and expenses. If you reject the SEGA’s last written settlement offer made before the arbitrator was appointed (“last written offer”), your dispute goes all the way to an arbitrator’s decision (called an “award”), and the arbitrator awards you more than the last written offer, SEGA will give you three incentives: (1) pay the greater of the award or $1,000; (2) pay twice your reasonable attorney’s fees, if any; and (3) reimburse any expenses (including expert witness fees and costs) that your attorney reasonably accrues for investigating, preparing, and pursuing your claim in arbitration. The arbitrator will deter mine the amounts. ii. Disputes involving more than $75,000. The AAA rules will govern payment of filing fees and the AAA’s and arbitrator’s fees and expenses. iii. Disputes involving any amount. In any arbitration you commence, SEGA will seek its AAA or arbitrator’s fees and expenses, or your filing fees it reimbursed, only if the arbitrator finds the arbitration frivolous or brought for an improper purpose. In any arbitration SEGA commences, it will pay all filing, AAA, and arbitrator’s fees and expenses. It will not seek its attorney’s fees or expenses from you in any arbitration. Fees and expenses are not counted in determining how much a dispute involves. Claims or disputes must be filed within one year. To the extent permitted by law, any claim or dispute under this agreement to which Section 2 applies must be filed within one year in small claims court (Section 2.c) or in arbitration (Section 2.d). The one-year period begins when the claim or dispute first could be filed. If such a claim or dispute is not filed within one year, it is permanently barred. i. Severability. If the class action waiver in Section 2.e is found to be illegal or unenforceable as to all or some parts of a dispute, then Section 2 will not apply to those parts. Instead, those parts will be severed and proceed in a court of law, with the remaining parts proceeding in arbitration. If any other provision of Section 2 is found to be illegal or unenforceable, that provision will be severed with the remainder of Section 2 remaining in full force and effect. j. Third-Party Beneficiary. Microsoft Corporation is not a party to this agreement but is a third-party beneficiary of your and the SEGA’s agreement to resolve disputes through informal negotiation and arbitration. If your dispute is with Microsoft, Microsoft agrees to do everything SEGA agrees to do in Section 2, and you agree to do everything regarding Microsoft that Section 2 requires you to do regarding SEGA. Mail a Notice of Dispute with Microsoft to Microsoft Corporation, ATTN: LCA ARBITRATION, One Microsoft Way, Redmond, WA 98052-6399. You may commence an arbitration or small claims court case against Microsoft in your county of residence or King County, Washington. 3. CHOICE OF LAW The laws of the state or country where you live govern all claims and disputes under this agreement, including breach of contract claims and claims under state consumer protection laws, unfair competition laws, implied warranty laws, for unjust enrichment, and in tort. If you acquired the software in any other country, the laws of that country apply. This agreement describes certain legal rights. You may have other rights, including consumer rights, under the laws of your state or country. You may also have rights with respect to the party from whom you acquired the software. This agreement does not change those other rights if the laws of your state or country do not permit it to do so. 4. INTERNET-BASED FEATURES; PRIVACY The following software features use Internet protocols, which send to Microsoft (or its suppliers or service providers) device information, such as your Internet protocol address, the type of operating system, browser and name and version of the software you are using, and the language code of the device where the software is installed. Microsoft uses this information to make the Internet-based features available to you, in accordance with the Windows 8 Privacy Statement, at go.microsoft.com/fwlink/?LinkId=190175. Some Internet-based features may be delivered at a later date via Microsoft’s Windows Update service—if, for example, you acquire an application that relies on one of those services. SEGA may have elected to turn on one or more of the following features in the licensed device. a. Windows Update. If you use the Windows Update service in the software, updates or downloads to the Windows Update service will be required for proper func tioning of the service, from time to time, and will be downloaded and installed without further notice to you. b. Windows Digital Rights Management technology. Some content owners use Windows digital rights management technology (WDRM) to protect their copyrights and other intellectual property, including by disabling the software’s ability to play protected content if WDRM fails. You agree that Microsoft may include a revocation list with the licenses. c. Windows Media Player. When you use Windows Media Player, it checks with Microsoft for compatible online music services in your region and new versions of the player. You may only use Windows Media Player as described at go.microsoft.com/fwlink/?LinkId=104605. d. Windows Defender. If turned on, Windows Defender will search your licensed device for many types of malicious software, including viruses, worms, bots, rootkits, “spyware”, “adware” and other potentially unwanted software. If it finds potentially unwanted software, the software will ask you if you want to ignore, disable (quarantine) or remove it. If you choose the “recommended” security settings when you first start using the software, such malware and other potentially unwanted software rated “high” or “severe” will automatically be removed. This removal may result in other software on your licensed device ceasing to work or your breach ing a license to use that software. It is possible that software that is not unwanted may be removed or disabled. If you use Windows Defender and Windows Update, Windows Defender is regularly updated through Windows Update. e. Malicious software removal. If you use Windows Update, at least once each month the software will scan for and remove from your licensed device the malware listed at go.microsoft.com/fwlink/?LinkId=241725. After the scan completes, a report will be sent to Microsoft with specific information about malware detected, errors, and other information about your device. This information is used to improve the software and other Microsoft products. You may disable the software’s reporting functionality by following the instructions found at go.microsoft.com/fwlink/?LinkId=241725. f. SmartScreen Filter. If enabled, the SmartScreen Filter will check the addresses of webpages and downloads you attempt to view against a frequently updated list of webpages and downloads that have been reported to Microsoft as unsafe or suspicious. SmartScreen will also check downloaded programs that you attempt to run against a list of commonly downloaded or run programs to help you make more informed trust decisions. More information can be found by visiting the Internet Explorer Privacy Statement go.microsoft.com/fwlink/?LinkId=239590. By enabling SmartScreen in either Windows or Internet Explorer, you consent to this fea ture, and you agree to use the SmartScreen Filter only in conjunction with Windows or Internet Explorer. You may not, either manually or by enabling or author izing any software or service, copy, display, distribute, collect or store any data provided by the SmartScreen Filter. g. IPv6 Network Address Translation (NAT) Traversal service (Teredo). Each time you start your licensed device, Teredo will attempt to locate a public Internet Protocol version 6 (IPv6) service on the Internet. This occurs automatically when your licensed device is connected to a public or private network, but does not occur on managed networks such as enterprise domains. If you use a program that requires Teredo to use IPv6 connectivity, or if you configure your firewall to always enable IPv6 connectivity, then Teredo will periodically contact the Microsoft Teredo service over the Internet. The only information sent to Microsoft is standard computer information and the name of the service requested (for example teredo.ipv6.microsoft.com). The information sent from your licensed device by Teredo is used to determine if your licensed device is connected to the Internet and if it can locate a public IPv6 service. Once the service is located, information is sent to maintain a connection with the IPv6 service. h. Plug and Play and Plug and Play Extensions. Your licensed device may not have the drivers needed to communicate with hardware that you connect to your licensed device. If so, the update feature of the software can obtain and install the correct driver on your licensed device. An administrator can disable this update feature. i. Digital certificates. The software uses digital certificates to confirm the identity of Internet users sending X.509 standard encrypted information, to digitally sign files and macros, and to verify the integrity and origin of file contents. The software may retrieve and update certificates, certificate MICROSOFT SOFTWARE LICENSE AGREEMENT h. revocation lists, and the list of trusted certification authorities, over the Internet. j. Network awareness. This feature determines whether a system is connected to a network by either passive monitoring of network traffic or active DNS or HTTP queries. The query transfers only standard TCP/IP or DNS information for routing purposes. You can switch off the active query feature through a registry setting. k. Accelerators. When you click on or move your mouse over an Accelerator in Internet Explorer, any of the following may be sent to the applicable service provider (which may not be Microsoft): the title and full web address or URL of the current webpage, standard computer information, and any content you have selected. For more information, see go.microsoft.com/fwlink/?LinkId=239590. l. Search provider update. The software will download an update to the data on your device about search providers. This update upgrades your providers with the latest features, such as new icons or search suggestions. This is a one-time update, but the software will try to perform the update several times if it does not success fully download the update. For more information, see go.microsoft.com/fwlink/?LinkId=239590. m. Cookies. If you choose to use online features in the software, such as online Help and Support, cookies may be set. To learn how to block, control and delete cook ies, please read the cookies section of the privacy statement at go.microsoft.com/fwlink/?linkId=74170. n. Customer Experience Improvement Program (CEIP). This software uses CEIP. CEIP automatically sends Microsoft information about your hardware and how you use this software. We do not use this information to identify or contact you. CEIP will also periodically download a small file to your computer. This file helps us collect information about problems that you have while using the software. When available, new help information about the errors might also be automatically downloaded. To learn more about CEIP, see http://go.microsoft.com/fwlink/?LinkID=52097. o. Automatic Updates. Software with Click-to-Run technology may check with Microsoft now and then for updates and supplements. If the software finds updates and supplements, it might download and install them on your licensed device. p. Auto Root Update. The Auto Root Update feature updates the list of trusted certificate authorities. You can switch off the Auto Root Update feature. q. Microsoft Error Reporting Service. This feature helps Microsoft and Windows partners diagnose problems in the software and provide solutions. Not all problems will have a solution but when a solution is available, it will be offered as a step to solve a problem you have reported or as an update to install. As part of setup and installation, the Microsoft Error Reporting Service sends to Microsoft information about setup and installation failures in order to attempt to diagnose the problem. To help prevent problems and make the software more reliable, some solutions are also included in service packs and future versions of the software. r. Silverlight and Silverlight Software Development Kit. Silverlight contains an Automatic Update feature that is on by default. You may turn off this feature while Silverlight is running (“opt out”). Unless you expressly opt out of this feature, this feature will vii • connect to Microsoft or service provider computer systems over the Internet, • use Internet protocols to send to the appropriate systems standard computer information, such as • your computer’s Internet protocol address, • the type of operating system, browser and name and version of Silverlight you are using, and • the language code of the device where you installed Silverlight, and • automatically download and install, or prompt you to download and/or install, current updates to Silverlight. In some cases, you will not receive a separate notice before this feature takes effect. By installing the software, you consent to the transmission of standard computer information and the automatic downloading and installation of updates. s. Microsoft Digital Rights Management. If you use Silverlight to access content that has been protected with Microsoft Digital Rights Management (DRM), in order to let you play the content, the software may automatically • request media usage rights from a rights server on the Internet and • download and install available DRM Updates. MICROSOFT SOFTWARE LICENSE AGREEMENT For more information about this feature, including instructions for to turning the Automatic Updates off, go to go.microsoft.com/fwlink/?LinkId=147032. t. Windows Rights Management Services. The software contains a feature that allows you to create content that cannot be printed, copied or sent to others without your permission. You must connect to Microsoft to use this feature for the first time. Once a year, you must re-connect to Microsoft to update it. You may choose not to use this feature. u. Windows Time Service. This service synchronizes with time.windows.com once a week to provide your licensed device with the correct time. You can turn this feature off or choose your preferred time source within the Date and Time Control Panel applet. The connection uses standard NTP protocol. v. Windows (or Microsoft) Update Feature. You may connect new hardware to the licensed device. Your licensed device may not have the drivers needed to communi cate with that hardware. If so, the update feature of the software can obtain the correct driver from Microsoft and install it on your licensed device. You can switch off this update feature. 5. PROOF OF LICENSE The elements of a valid license include a genuine product key, successful activation of the software, an authentic Windows label such as a Certificate of Authenticity (COA), and proof of purchase from a supplier of genuine Microsoft software. A valid license may also include a Windows activation file installed on the licensed device by SEGA. If there is a COA or other Windows label, it must be affixed to the licensed device or appear on the SEGA’s software packaging or peripherals when purchased. If you receive an authenticity label separate from your licensed device, it does not establish proof of license. For further information about Microsoft genuine software, see howtotell.com. 6. UPDATES AND UPGRADES You may only obtain updates or upgrades for the software from Microsoft or authorized sources. You may not be able to obtain certain updates or upgrades from SEGA, or Microsoft, if your copy of the software is improperly licensed. Certain upgrades, support, and other services may be offered only to users of genuine Microsoft software. For more information about Genuine Windows, see go.microsoft.com/fwlink/?LinkId=104612. To use upgrade software, you must first be licensed for the software that is eligible for the upgrade. Upon upgrade, this agreement takes the place of the agreement for the software you upgraded from. After you upgrade, you may no longer use the software you upgraded from. 7. FONTS, ICONS, IMAGES, AND SOUNDS a. Font components. While the software is running, you may use its fonts to display and print content. You may temporarily download the fonts to a printer or other output device to print content, and you may embed fonts in content only as permitted by the embedding restrictions in the fonts. b. Icons, images, and sounds. While the software is running, you may access and use its icons, images, sounds, and media only from the licensed device. You may not share the sample images, sounds and media provided with the software or use them for any other purpose. 8. .NET FRAMEWORK The software includes one or more components of the .NET Framework, which you may use only as described at go.microsoft.com/fwlink/?LinkId=66406 if you use the .NET Framework components to conduct internal benchmark testing. 9. VHD BOOT. Additional copies of the software created using the software’s Virtual Hard Disk functionality (“VHD Image”) may be pre-installed on the physical hard disk of the licensed device. These VHD Images may only be used for maintaining or updating the software installed on the physical hard disk or drive. If the VHD Image is the only software on your device, it may be used as the primary operating system but all other copies of the VHD Image may only be used for maintenance and updating. 10. NOT FAULT TOLERANT. The software is not fault tolerant. SEGA installed the software on the licensed device and is responsible for how it operates on the device. 11. RESTRICTED USE. The Microsoft software was not designed for systems that require fault-tolerant performance. You may not use the Microsoft software in any device or system in which a failure or fault of any kind of the software could reasonably be seen to lead to death or serious injury of any person, or to severe physical or environmental damage. 12. EXPORT RESTRICTIONS. You must also comply with all domestic and international export laws and regulations that apply to the software, which include restrictions on destinations, end users, and end use. For further information on geographic and export restrictions, visit go.microsoft.com/fwlink/?LinkId=141397 and microsoft.com/exporting. 13. NO WARRANTIES FOR THE SOFTWARE. The software is provided “as is”. You bear all risks of using it. Microsoft gives no express warranties, guarantees or conditions. Any warranties you receive regarding the licensed device or the software do not originate from, and are not binding on, Microsoft or its affiliates. When allowed by your local laws, SEGA and Microsoft exclude implied warranties of merchantability, fitness for a particular purpose and non-infringement. 14. LIABILITY LIMITATIONS. You can recover from Microsoft and its affiliates only direct damages up to two hundred fifty U.S. Dollars (U.S. $250.00), or equivalent in local currency. You cannot recover any other damages, including consequential, lost profits, special, indirect or incidental damages. This limitation applies to: · anything related to the software, services, content (including code) on third party internet sites, or third party programs, and · claims for breach of contract, breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the extent permitted by applicable law. It also applies even if Microsoft should have been aware of the possibility of the damages. The above limitation may not apply to you because your country may not allow the exclusion or limitation of incidental, consequential or other damages. 15. REFUND PROCEDURES If you are seeking a refund, contact SEGA to determine its return policy for a refund or credit. You must comply with that policy, which might require you to return the software with the entire licensed device on which the software is installed for a refund. 16. ENTIRE AGREEMENT This agreement (together with printed-paper license terms or other terms accompanying any software supplements, updates, and services that are provided by SEGA, or Microsoft, and that you use), and the terms contained in web links listed in this agreement, are the entire agreement for the software and any such supplements, updates, and services (unless SEGA, or Microsoft, provides other terms with such supplements, updates, or services). 17. FOR AUSTRALIA ONLY. Our goods come with guarantees that cannot be excluded under the Australian Consumer Law. You are entitled to a replacement or refund for a major failure and compensation for any other reasonably foreseeable loss or damage. You are also entitled to have the goods repaired or replaced if the goods fail to be of acceptable quality and the failure does not amount to a major failure. Goods presented for repair may be replaced by refurbished goods of the same type rather than being replaced. Refurbished parts may be used to repair the goods. For further information regarding this warranty and to claim expenses in relation to the warranty (if applicable), please contact the manufacturer or installer; see the contact information provided in the system packaging. viii LIST OF 3rd PARTY RIGHTS ix TABLE OF CONTENTS INTRODUCTION 1 HANDLING PRECAUTIONS 2 PRECAUTIONS REGARDING INSTALLATION 3 PRECAUTIONS REGARDING OPERATION 4 PART DESCRIPTIONS 5 ACCESSORIES 6 ASSEMBLY AND INSTALLATION 6-1 6-2 6-3 6-4 6-5 6-6 7 INSTALLING THE CABINET FIXATION TO SITE POWER SUPPLY AND OTHER CONNECTIONS TURNING ON THE POWER CONFIRMATION OF ASSEMBLY APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES) PRECAUTIONS WHEN MOVING THE MACHINE 7-1 PRECAUTIONS WHEN MOVING FROM SITE 8 GAME DESCRIPTION 8-1 HOW TO PLAY 9 EXPLANATION OF TEST AND DATA DISPLAY 9-1 SWITCH UNIT AND COIN METER. 9-2 SYSTEM TEST MODE 9-3 SYSTEM INFORMATION 9-4 STORAGE INFORMATION 9-5 JVS TEST 9-6 MONITOR TEST 9-7 SPEAKER TEST 9-8 COIN ASSIGNMENTS 9-9 CLOCK SETTING 9-10 NETWORK SETTING 9-11 GAME TEST MENU 9-12 BOOKKEEPING 9-13 INPUT TEST 9-14 OUTPUT TEST 9-15 TICKET TEST 9-16 GAME ASSIGNMENTS 9-17 TICKET SETTINGS 9-18 BONUS SETTINGS 9-19 DIFFICULTY SETTINGS 9-20 BACKUP DATA CLEAR 9-21 TICKET ERROR x iii 1 4 7 10 11 12 13 17 19 20 22 23 24 25 26 26 33 34 35 37 39 41 44 45 46 52 54 58 59 64 65 66 67 69 70 71 72 73 10 CONTROLLER UNIT(S) 10-1 REMOVING THE CONTROLLER 11 GRAPHICS DISPLAY 11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR 12 COIN HANDLING 12-1 CLEANING THE COIN SELECTOR 12-2 FAULT FINDING 12-3 ADJUSTING THE PRICE OF PLAY (EXCEL) 13 LAMPS AND LIGHTING 13-1 COIN DOOR LAMP 13-2 BILLBOARD LED LIGHTING 13-3 HALF HOOP LED LIGHTING 13-4 FULL HOOP LED LIGHTING 14 15 PERIODIC INSPECTION TROUBLESHOOTING 15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) 16 GAME BOARD (NuSX) 16-1 HANDLING PRECAUTIONS 16-2 GAME BOARD (NuSX) - LOCATION 16-3 NuSX CLEANING 16-4 REPLACING THE LITHIUM BATTERY 16-5 NuSX CONNECTIONS 16-6 ERROR CODES 17 18 19 20 DESIGN RELATED PARTS PARTS LIST COLOUR CODE TABLE SCHEMATIC DIAGRAMS 74 75 78 78 84 84 87 88 92 92 93 95 97 99 101 101 104 105 106 107 108 113 114 123 124 145 146 xi This page intentially left blank xii 1 HANDLING PRECAUTIONS When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine. 1 ● Before performing work, be sure to turn the power off. Performing the work without turning the power off can cause an electric shock or short circuit. In cases where work should be performed in the status of power on, this manual always states to that effect. HANDLING PRECAUTIONS ● Proceed with checks and tasks as indicated in these instructions. If instructions are not followed, or if tasks and/or checks are neglected, an electric shock or other very serious accident, even fatal accident can occur. Also, customers could be injured while operation the product. ● To avoid an electric shock or short circuit, do not plug in or unplug quickly. ● To avoid an electric shock, do not plug in or unplug with a wet hand. ● Do not expose power cords or earth wires on the surface, (floor, passage, etc.) If exposed, the power cords and earth wires are susceptible to damage. Damaged cords and wires can cause an electric shock or short circuit. ● To avoid causing a fire or an electric shock, do not put things on or damage the power cords. ● When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or an electric shock. ● In case the power cord is damaged, ask for a replacement through where the product was purchased from or the office herein stated. Using the cord as is damaged can cause fire, an electric shock or leakage. ● Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock. ● Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can cause a fire or an electric shock. ● Be sure that connections such as IC BD are made properly. Insufficient insertion can cause an electric shock. ● Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted. - Failure to observe this may cause a fire or an electric shock. Non-compliance with this instruction can have a bad influence upon physical conditions of the players or the onlookers, or result in injury during play. - SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. ● Do not perform any work or change parts not listed in this manual. Doing so may lead to an accident. 1 ● If you need to perform any work not listed in this manual, request work from the office indicated in this manual or the point of purchase, or inquires for details. ● Be sure to perform periodic maintenance inspections herein stated. 1 ● Do not touch undesignated places. Touching places not designated can cause an electric shock or short circuit. HANDLING PRECAUTIONS ● Whenever any fasteners (e.g. screws, nuts) have been lost, be sure to use replacement fasteners with the proper dimensions as specified in this manual. If fasteners or any other fixings are used which do not correspond with the dimensions as outlined in this manual it may cause damage and/or separation of parts that may result in secondary accidents. ● When connecting a connector, check the direction carefully. Connectors must be connected in only one direction. If indiscriminate loads are applied in making connections, the connector to its terminal fixtures could be damaged, resulting in electric shock, short circuit or fires. For the IC board circuit inspections, only the use of a logic tester is recommended. Using a Multi Tester or General Purpose Tester may result in damage to IC Circuits. Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. This video gaming cabinet utilises a motorised steering feedback system. Do not attempt to service this part or any other part in close proximity to the steering mechanism whilst power is applied. Some parts are not designed and manufactured specifically for this game machine. The manufacturers may discontinue, or change the specifications of such general-purpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired. 2 CONCERNING THE STICKER DISPLAY This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifications might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places. 1 This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is especially important that any complex repair and replacement work not mentioned herein should be performed by those technical personnel who have knowledge of electricity and technical expertise. In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately. HANDLING PRECAUTIONS CONCERNING WARNING DISPLAYS If you or your child have experienced a convulsive attack, loss of consciousness, etc. due to light stimulus or TV games, or fear that you might experience such symptoms, be very careful of using this machine. If you feel sick while playing the game, immediately discontinue use and take a rest. 3 2 2 PRECAUTIONS REGARDING INSTALLATION • This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and/or malfunction. PRECAUTIONS REGARDING INSTALLATION LOCATION • Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and/or shower, etc. • Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. • Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. • Dusty places. • Sloped surfaces. • Places subject to any type of violent impact. • Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. • Areas where the temperature exceeds the applicable temperature (ambient temperature) range of 5 to 30 degrees centigrade. LIMITATIONS OF USAGE • Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location's power supply, voltage, and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. • This product requires a breaker and earth mechanism as part of the location facilities. Using the product without these can cause a fire and electric shock. • Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area). Non-compliance with the Electrical Specifications can cause a fire and electric shock. • Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply without an earth leakage breaker can cause an outbreak of fire if a power surge occurs. • Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. • When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100 V ~ 120 V area) and 7 A or higher (AC 220 V ~ 240 V area). Using a cord rated lower than the specified rating can cause a fire and electric shock. 4 Securing a safe area for operation as described in this manual will ensure safe operation for players and observers. SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction. For the operation of this machine, secure a minimum area of 1.7m (W) x 2.0m (D). Be sure to provide sufficient space specified in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fire. Sufficient space either side of the playing area must be allowed for the player to enter or exit the game safely. 1700mm 300mm 200mm PRECAUTIONS REGARDING INSTALLATION LOCATION OPERATION AREA 2 2000mm 5 To install this product, the entrance must be at least 1.2m in width and 2.1 m in height (without Assy Billboard) and 2.7m (with Assy Billboard). 2 PRECAUTIONS REGARDING INSTALLATION LOCATION 6 Do not attempt to push/pull whilst holding onto the Assy Billboard. This may result in part damage and or personal injury. 3 PRECAUTIONS REGARDING OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. In order to avoid accidents, check the following before starting the operation: • Be sure to perform appropriate adjustment of the display (LCD, Plasma, CRT or Projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can have a bad influence upon the players' or the customers' physical conditions. • It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest. • Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause an accident. 3 PRECAUTIONS REGARDING PRODUCT OPERATION • To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and/or trouble between customers. Each leg adjuster MUST be lowered so that the casters are raised approximately 5mm off the floor. • Do not put any heavy item on this product. Items, if placed on this product may fall and cause injury to the player / observer. • Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step ladder. 7 • To avoid electric shock, ensure that all covers and panels are undamaged and fitted. Do not operate with covers removed. • To avoid electric shock, short circuit and/or parts damage, do not put the following items on or in the periphery of the product. 3 PRECAUTIONS REGARDING PRODUCT OPERATION Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water. • To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause making bodily contact with each other, hitting accidents, and/ or trouble between customers. • Everyday when cleaning the Controller, inspect the controller and make sure that there are no cracks in the surface, and that the fastening screws are not loose. If the game is played with cracks or loose screws, it can cause injuries to the player. • Do not allow more than one person to play the game at any one time. Frequent checks to the controller for and signs of dmaage or wear and tear. It is recommended that wet towels (paper towels) be provided. 8 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players. • For safety reasons, do not allow any of the following people to play the game. 3 - Those who have high blood pressure or a heart problem. - Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc. - Those who have neck or spinal cord problems. - Those who are intoxicated or under the influence of drugs. - Pregnant women. - Those who are not in good health. - Those who do not follow the attendant’s instructions. - Those who cannot grasp the Control Unit securely because of immobility in fingers, hands or arms. - Persons who disregard the product's warning displays. • This product is intended for a single player only. Having two or more persons simultaneously playing this product can result to injury to the player and possible damage to the product. PRECAUTIONS REGARDING PRODUCT OPERATION • Even players who have never been adversely affected by light stimulus might experience dizziness or headache depending on their physical condition when playing the game. • Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play. • Instruct those who feel sick during play to have a medical examination. • To avoid injury from falls and electric shocks due to spilled drinks, instruct the player not to place heavy items or drinks on the product. • To avoid electric shocks and short circuits, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small openings in or around the doors. • To avoid falls and resulting injury, immediately stop the customer from leaning against or climbing on the product, etc. • To avoid electric shock and short circuit, do not allow customers to unplug the power plug without a justifiable reason. • Instruct the guardians of small children to keep an eye on their children. • Children cannot sense danger. Allowing small children to get near a player who is playing the game could result in the children being bumped, struck or knocked down. 9 4 PART DESCRIPTIONS Billboard 4 PART DESCRIPTIONS Half Hoop L Half Hoop R 55” LED Screen Speakers Dash Button Full Hoop L Controller Double Framed Mini Door (DFMD) STS Secure Door Ticket Door 10 Stabilisers Full Hoop R 5 ACCESSORIES Confirm that the accessories listed in the table below are present when setting up the product. Accessories marked “Spare” in the note column are consumable items but included as spares. OWNER’S MANUAL 420-0024-01UK(1) KEY MASTER 220-5575-01UK (2) For operating/closing the doors Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase separately. 5 ACCESSORIES DESCRIPTION: Part No. (Qty.): KEY (2) For the cashbox door (Located inside the coin chute door at time of shipment) 440-CS0186UK Sticker C Epilepsy Multi (1) POWER CORD LM1227 (1)LM1226 (1) For installation. See chapter 6. 11 6 ASSEMBLY AND INSTALLATION • Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock. 6 ASSEMBLY AND INSTALLATION • Perform assembly as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specified performance. • When assembling, more than one person is required. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. • Ensure that connectors are properly connected. Improper connections can cause electric shock. • Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. • Do not unnecessarily push the display screen. • This work should be carried out by site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. If no one with proper technological expertise is available, request service from the office indicated in this document or the point of purchase so as to ensure safety. • Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult. • To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. • This product does not use any connectors other than those connected to and used by the game board when it leaves the factory. Do not needlessly connect wires to unused connectors. This could lead to overheating, generation of smoke and burn related injuries. • Handle molded parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury. • To perform the operation safely and accurately you must use a safe, steady footstool or stepladder. Working without this may lead to a fall and possible injury. 12 6-1 INSTALLING THE CABINET Tools required for installation: Allen Key (M8) (Not Supplied) - Attaching ASSY BILLBOARD to cabinet - Attaching BKT CABI LOWER 6 ASSEMBLY AND INSTALLATION • To perform work safely and securely, be sure to prepare a step which is in a safe and stable condition. Performing work without using a step may lead to injury of damage to components. Allen Key (M4) (Not Supplied) - Attaching ASSY Billboard to cabinet Adjustable Wrench - Secure cabinet into position. Step or Ladders - Aid in fixing Billboard and Billboard Panel. KEY - Gain access to Coin Tower 13 6-1-1 INSTALLING THE ASSY BILLBOARD 1 The Billboard is separately wrapped along with the cabinet and needs to be applied prior install.. 6 ASSEMBLY AND INSTALLATION 14 Assy Billboard - SND 0500UK 2 Using a Step Ladder or Stool, raise the ASSY BILLBOARD and align with the fixing holes at the top of the cabinet. 3 Once in position, secure the ASSY BILLBOARD at the rear of the cabinet using (6) M8x25 SKT CAP Screws and washers (029-B00825-0B/060-S00800-0B/068-852216-0B) M8 WSHR 22OD FLT BLK 068-852216-0B M8 WSHR SPR BLK 060-S00800-0B x6 M8x20 Socket Cap Screws 029-B00825-0B 6 4 Fit and secure the remaining 2 fixings at the front of the ASSY BILLBOARD using (2) M4x12 SKT CAP Screws and washers. ASSEMBLY AND INSTALLATION Fixing locations x2 M4 WSHR 16OD FLT BLK 068-441614-0B M4x12 SKT BH BLK 029-B00412-0B Fixing Points 5 Once the ASSY BILLBOARD is secure, make the connection to the cabinet where shown. Make sure that there are no trailing cables. Any loose cables must be secure to the ASSY BILLBOARD brackets. Conection Point ASSY BILLBOARD lighting harness 15 • Due the nature and the design of the cabinet it is IMPORTANT that the CABINET LOWER BRACKETS are fitted to both sides of the cabinet. These brackets, when fitted provide the cabinet with extra stability. Failing to apply these brackets to the cabinet may render the cabinet unstable. 6 ASSEMBLY AND INSTALLATION BKT CABI LOWER (2) PD-1002UK 6 Apply the BKT CABI LOWER to both side of the cabinet as shown. Secure using (4) M8x25 SKT CAP Screws and washers (029-B00825-0B/060-S00800-0B/068-852216-0B) M8 WSHR 22OD FLT BLK 068-852216-0B M8 WSHR SPR BLK 060-S00800-0B x4 M8x20 Socket Cap Screws 029-B00825-0B BKT CABI LOWER (2) PD-1002UK Fixing Points 16 6-2 FIXATION TO SITE • Make sure that all the adjusters contact the floor. Otherwise the cabinet could move, causing an accident. The product is equipped with 4 casters and 4 adjusters. When installation position / site has been determined, have the adjusters come in direct contact with the floor. Establish a gap of about 5 mm between the floor and the casters and adjust the unit so that it will remain level. 1 Move the product to the installation site. 6 ASSEMBLY AND INSTALLATION • Provide a ventilation space at least 20cm wide behind the cabinet. There are ventilation holes on the back of the cabinet. Do not block the ventilation holes. Doing so could trap heat inside resulting in fire. It could also result in equipment damage or cause parts to become exhausted prematurely. 2 Bring the adjusters into direct contact with the floor. Use a wrench to align the height of the adjusters until the cabinet is perfectly level. 3 After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights. /(*$'-867(5 /(*$'-867(5 &DVWRU &DVWRU &DVWRU &DVWRU /(*$'-867(5 /(*$'-867(5 ADJUSTER CASTER Fasten the nuts in an upward direction. Approx. 5 mm ADJUSTER 17 • Provide a ventilation space at least 20cm wide behind the cabinet. There are ventilation holes on the back of the cabinet. Do not block the ventilation holes. Doing so could trap heat inside resulting in fire. It could also result in equipment damage or cause parts to become exhausted prematurely. 6 ASSEMBLY AND INSTALLATION 200mm Leave a 200mm gap for ventilation 18 6-3 POWER SUPPLY AND OTHER CONNECTIONS 1 6 ASSEMBLY AND INSTALLATION • Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fire if there is a current leakage. • Have available a securely grounded indoor ground terminal. Without proper grounding, customers could be electrocuted and product operations might not always be stable. • Do not expose the power cord or ground wire. If these are exposed, customers could stumble over them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffic, or attach covers to them. • After laying out the power cord on the floor, be sure to always protect it. If the power cord is left exposed, it can easily be damaged, resulting in electrical shock. Confirm that the main switch is at OFF. Mains ON/OFF Switch IEC Inlet USE ONLY 250V FUSES Mains Switch shown in OFF position 19 2 Fully insert the power cord connector on the side opposite the power plug into the AC unit IEC inlet. Insert the power cord plug into the outlet. 3 The power code is laid out indoors. Protect the power cord by attaching wire cover to it. 6 ASSEMBLY AND INSTALLATION WIRE COVER 6-4 TURNING ON THE POWER Set the main switch of the AC unit to ON and engage the power. When you turn on the power, the billboard LED lights will come on. After the SEGA LOGO start up screen is displayed on the LCD screen, the Advertise (Attract) Mode will start. The decorative LEDs within the FULL and HALF HOOPS will scroll through a variation of colours. Start up sounds are output from the speakers on the left and right of the cabinet together with display of the SEGA startup screen. Even when the power source has been cut off, credit count, ranking data, game settings and bookkeeping data are kept stored in the product. However, fractional coin counts (inserted coins that do not amount to one credit) and bonus adder counts are not kept. 20 COMPONENTS WHICH CHANGE STATE WHEN POWER IS APPLIED Billboard illumination Half Hoop Illumination Half Hoop Illumination Audio output Controller Illumination Full Hoop Illumination 6 ASSEMBLY AND INSTALLATION SEGA logo Attract Mode - Game Full Hoop Illumination Coin Door Lamp 21 6-5 CONFIRMATION OF ASSEMBLY In the test mode, ascertain that the assembly has been made correctly and IC Board is satisfactory. In the test mode, perform the following test: (refer to chapter 9). 9-13 INPUT TEST 6 ASSEMBLY AND INSTALLATION This menu is used to test the system inputs such as steering, pedals and buttons. To implement the test, press each device that is listed and check the results on screen. 9-14 OUTPUT TEST This menu is used to test the system oututs such as Lamps and LED. 9-8 COIN ASSINMENTS As this system utilises a Credit Board PCB, it is important that the setting remain 1 COIN 1 PLAY. Deveation from this setting when using the Credit Board PCB can result in unusual credit outputs. 9-15 TICKET TEST This menu will allow you to check the output of tickets. (Not required in Amusement Only Mode) 9-16 GAME ASSIGNMENTS This test is required to configure the game according to its location. 22 6-6 APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES) Application of any warning labels must be placed in a location which is easy for the player/observer to read. Please follow the instructions below and apply the label in the location stated. 6 ASSEMBLY AND INSTALLATION • The operator MUST apply the Epileptiform Seizure Label to this product. Failing to apply this label may result in the player/observer suffering from a photosensitive seizure. Warning the potential player/ observer of this before the start of a game may prevent such accidents. • It is also important to apply the correct language label for each location. There are nine (9) different language labels - please apply the label which matches your location. (ENGLISH is fitted by default). The Epileptiform Seizure label is supplied in 9 different languages. Please choose the label which matches your language location. Apply the label to the top right hand corner of the Control Panel. This location is unobstructed and can be easily read by players and observers alike. 23 7 7 PRECAUTIONS WHEN MOVING THE MACHINE 24 PRECAUTIONS WHEN MOVING THE MACHINE • Always disconnect the power cable before moving the product. If it is moved with the power cable connected, the cable could be damaged, causing fire or electric shock. • To move the unit over the floor, pull in the adjustors and have the casters contact the floor. Remove the CABINET LOWER BRACKETS. While moving the unit, be careful that the casters do not roll over the power cord or the ground wire. If cord or wire is damaged, there could be electrical shocks and/or short circuits. • When crossing a sloped or stepped area, always have the machine travel lengthways with the screen towards the slope. Travelling with the machine in a sideways position could result in the machine falling over onto its side. Always use a minimum of two people working together plus lifting apparatus to accommodate slopped areas or stairs. • To lift up the cabinet, hold it at the bottom at the designated lifting points. If you hold it anywhere else, the weight of the cabinet could cause damage to parts or attachments, resulting in injury. • Do not push the cabinet from the side when moving. Pushing from the side as it may result in the cabinet falling over. • When moving the cabinet, do not grip or push the Billboard Plate. Doing so could deform or damage the part. • When moving the cabinet, do not grip or push the HOOPS. Doing so could deform or damage the part. • When moving the cabinet, do not grip or push the Controller. Doing so could deform or damage the part. • If moving through a door or place with a low ceiling such as an elevator, you should take apart the billboard and billboard plate. 7-1 PRECAUTIONS WHEN MOVING FROM SITE • If moving through a door or place with a low ceiling such as an elevator, you should take apart the billboard and billboard plate. Detailed instructions for removing the Assy Billboard and Billboard Plate can be found in Chapter 6 of this manual. Please follow these instruction in reverse order for removal. Remove the Billboard and Billboard Plate when transporting the machine in and out of buildings or when passing through areas with low ceilings. 7 PRECAUTIONS WHEN MOVING THE MACHINE • When moving the cabinet, do not grip or push the Billboard Plate. Doing so could deform or damage the part. Ensure that the casters come into contact with the floor before moving. Remove the Lower Stability Brackets when moving over greater distances. 25 8 GAME DESCRIPTION 8-1 HOW TO PLAY GAME INTRODUCTION 8 GAME DESCRIPTION This machine has two game modes. One is “Ticket Redemption, the other is “Amusement only” (Fun for play, no tickets). (Redemption /Amusement mode) 1. After the coins are inserted, available credits will display at the bottom of the screen. 2. After required coins are inserted, the text will change from “Please insert coins” into “Please press start button”. The start button on the cabin will be flickering. 3. Coin system can accumulate up to 24 credits. Credits beyond 24 will not be counted and not returned to player, but will be recorded by system internal counter. 4. “INSERT COIN(S)”/”INSERT MORE COIN(S)” may change to “SWIPE CARD TO PLAY”. Based on the difference of test mode settings, *If you set mode setting “AUTO START ON” , Players can immediately play this game without pressing start button when credits are available to play. GAME SCREEN Below shows each game screen mode of redemption mode and arcade mode. Redemption mode 26 Arcade mode 8 GAME DESCRIPTION Basic Rules Player’s target is to reach goal. For that, some actions are required. Redemption/Arcade 1. Player’s character has limited lives for playing game. * 2. Character automatically go forward when this game starts 3. Reach to the goal area by controlling the character. 4. Player character will encounter difficulties like objects and creatures on the route. 5. Otherwise, There are some items that support character. 6. Character’s lives are reduced when player fails to avoid certain objects or hit against creatures without accumulating rings. 7. Game is over when there is no left lives. *Under the redemption mode, life is fixed as one. 27 Basic Control Take action with D-pad and button not only for avoiding crashing but also attacking the creatures. 1. Player can use a D-Pad and a Dash button for some action. 2. Each direction on D-Pad means take action like below. 8 Up:Jump GAME DESCRIPTION Left:Move to Left Right:Move to Right Down:Rolling(Lower position and attack with rolling) 3. Character can dash with pressing start/dash button when dash meter is fully charged. Dash means not only does the character speed up but also protected from any trouble. Rings, Items, Objects - Rings ・Dash meter will increase when your character collects rings. When the Dash meter is full, Player can make their character Dash using the DASH ACTION button. - Items ・There are items on route. For instance, bonus rings which help in protecting your character etc. • There are some structures made by wood, stones on the route. • Players can avoid crashing into these with using D-pad/Dash. • If a character crashes into an object, the character lives will be reduced. - 28 Objects Creatures • A Player can avoid or beat creatures when Rolling or by pressing the DASH button. • When character crash into creatures, the character will lose all their rings. If a character crashes with creatures without rings, the character lives will be reduced. Mini Game ・As the game continues, There is an area where the character automatically jump to sky. ・This is called a “Mini Game” where "ACTION!” will take place. ・A players have to turn D-Pad directions on screen information within limited time. ・If the player fail in action, he/she can’t gain it. 8 GAME DESCRIPTION ・If the player succeed in action, he/she can gain extra score bonus. [ACTION! screen] Boss Battle At the end of the level, there will be an Eggman boss to fight against. Just like in mini game, a player needs to turn D-Pad directions or press the button on screen information. If the player succeed in action, BOSS life gauge will decrease. When the BOSS life gauge decreases to 0, it is defeated. 29 Summary of Redemption mode. - Flow 1. A player will select his/her character.* 8 2. After character selected, each stage will automatically be selected. GAME DESCRIPTION *If you set mode setting “SKIP SELECT SEQUENCE ON”, a player character is automatically selected. 3.Game starts 4. The Player can get tickets with going through check points and collecting rings. 5. The Player can collect tickets when reaching each Checkpoint or the Goal. 6. The player can also get bonus ticket when he/she collects rings. - Mini Game • As the game plays along, mini game sequence will start. The player has to turn D-Pad directions and follow on-screen information. - Boss Battle(Super Bonus) • If you set “SUPER BONUS ON” on the test mode, Boss battle sequence will start after player pass through the goal. The player can get super bonus if he/she defeats the boss. • Boss battle is a timing game which involves pressing the DASH button. [Redemption mode: Boss Battle] Closing credits - 30 [Redemption mode: Super Bonus] When a player completes the super bonus, Closing credits will show on screen. Summary of Arcade mode. - Flow 1. A player will select his/her character.* 2. After a character is selected, the player will choose a difficulty and stage. 4. This mode has time limits. If time is over, it means game over. 5. Amusement mode has various scores for different skills of players. 6. Daily top 10 high score rank will show on attract mode. - Mini Game 8 GAME DESCRIPTION 3. Game starts As game plays along, mini game sequence will start. The player has to turn D-Pad directions on screen information. • - Boss Battle • If a player reaches the goal point, the Boss Battle will start.* Player can get good score by the beating boss. • Boss Battle has only one chance. If player misses, Game will be over. ・Amusement Boss Battle has two sequence. 1. Missile Battle - Objective is to avoid the missiles which Eggman fires 2. Action Battle - It has 3 time battle. The first and second battle as same as mini game(Dpad), but the last 3rd battle is timing action as same as redemption boss battle. [Boss Battle 1 Missile Battle] [Boss Battle 2 Action Battle] If a player defeat Eggman, he/she can gain bonus scores. 31 Ranking Amusement mode has daily ranking system. Players can join a daily top 10 ranking where he/she can enter his/her name within 3 characters. 8 GAME DESCRIPTION [Name entry] -Closing credits If a player defeats Eggman and also gain the top score of the day, closing credit will show on the screen. 32 9 EXPLANATION OF TEST AND DATA DISPLAY Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly. Shown overleaf are the tests and screens to be used for different problems. 9 • When changing the game configuration within the TEST MODE, be sure to exit all screens in the correct manner by choosing exit. DO NOT turn the machine ON/OFF to resume game. Changes WILL NOT take effect unless the correct method is used. EXPLANATION OF TEST AND DATA DISPLAY • When installing 2 of more cabinets which are networked together. The GAME SETTINGS which are adjusted within the first cabinet are reflected throughout all cabinets within that network. 33 9-1 SWITCH UNIT AND COIN METER. Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. 9 EXPLANATION OF TEST AND DATA DISPLAY • Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. • Removing the Coin Meter circuitry renders the game inoperable. 9-1-1 SWITCH UNIT Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows: Coin Counter Game Counter (not used) Volume Control Service Button Test Button 9-1-1 FIG. 01 34 TEST Button (TEST): For the handling of the Test Button, refer to the following pages. SERVICE Button (SERVICE): Gives credits without registering on the coin meter. Sound Volume Switch (SOUND VOLUME): Adjust sound volume for all of the machines’ speakers. Coin Counter Counts and displayes coins in $0.10 units. Game Counter Counts games played 9-2 SYSTEM TEST MODE 9 EXPLANATION OF TEST AND DATA DISPLAY The details of changes to Test Mode settings are saved when you exit from each Test Mode by selecting EXIT. Be careful because if the power is turned off before that point, changes to the settings will be lost. 35 9 EXPLANATION OF TEST AND DATA DISPLAY 36 9-3 SYSTEM INFORMATION 9 EXPLANATION OF TEST AND DATA DISPLAY 37 9 EXPLANATION OF TEST AND DATA DISPLAY 38 9-4 STORAGE INFORMATION 9 EXPLANATION OF TEST AND DATA DISPLAY 39 9 EXPLANATION OF TEST AND DATA DISPLAY 40 9-5 JVS TEST 9 EXPLANATION OF TEST AND DATA DISPLAY 41 9 EXPLANATION OF TEST AND DATA DISPLAY 42 JVS INPUT TEST 9 EXPLANATION OF TEST AND DATA DISPLAY 43 9-6 MONITOR TEST 9 EXPLANATION OF TEST AND DATA DISPLAY 44 9-7 SPEAKER TEST 9 EXPLANATION OF TEST AND DATA DISPLAY 45 9-8 COIN ASSIGNMENTS 9 EXPLANATION OF TEST AND DATA DISPLAY 46 9 EXPLANATION OF TEST AND DATA DISPLAY 47 9 EXPLANATION OF TEST AND DATA DISPLAY 48 DETAIL SETTING 9 EXPLANATION OF TEST AND DATA DISPLAY 49 9 EXPLANATION OF TEST AND DATA DISPLAY 50 GAME COST SETTINGS 9 EXPLANATION OF TEST AND DATA DISPLAY 51 9-9 CLOCK SETTING 9 EXPLANATION OF TEST AND DATA DISPLAY 52 9 EXPLANATION OF TEST AND DATA DISPLAY 53 9-10 NETWORK SETTING 9 EXPLANATION OF TEST AND DATA DISPLAY 54 MAIN NETWORK 9 EXPLANATION OF TEST AND DATA DISPLAY 55 9 EXPLANATION OF TEST AND DATA DISPLAY 56 NETWORK TEST 9 EXPLANATION OF TEST AND DATA DISPLAY 57 9-11 GAME TEST MENU GAME TEST MENU Press test button to enter GAME TEST MENU screen. 9 EXPLANATION OF TEST AND DATA DISPLAY 58 ■Control - Use the SERVICE Button to move the cursor to the desired test item. - Press the TEST Button to confirm selection of the item. - Select EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen. ■Menu Item BOOKKEEPING Displays all recorded game data. INPUT TEST Tests each input device used for the game. OUTPUT TEST Tests each output device used for the game. TICKET DISPENSER TEST Tests vending ticket machines. GAME ASSIGNMENTS Adjusts all game settings BACKUP DATA CLEAR Erases all types of game records. SYSTEM TEST MODE Enter SYSTEM TEST MODE 9-12 BOOKKEEPING BOOKKEEPING(1/4) Each game record can be viewed. 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Press the TEST Button to move to BOOKKEEPING 2/4 screen. ■Menu Item COIN1 Number of coins inserted in coin chute 1. COIN2 Number of coins inserted in coin chute 2. TOTAL COINS Total Number of coins inserted in coin chute. COIN CREDITS Number of credits for coins inserted. SERVICE CREDITS Number of credits entered with the SERVICE Button. TOTAL CREDITS Total number of all credits. 59 BOOKKEEPING(2/4)**Video Redemption *It has difference text between Video Redemption mode and Amusement only mode for Bookkeeping 2/4. 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Press the TEST Button to move to BOOKKEEPING 2/4 screen. ■ Menu Item NUMBER OF GAMES 60 Total number of games played by a player. TOTAL TIME Amount of time the cabinet has been in operation. GAME TIME Amount of time the game has been played. AVERAGE GAME TIME Average control time for one game. LONGEST GAME TIME Longest play time for one game. SHORTEST GAME TIME Shortest play time for one game. BOOKKEEPING(2/4) *Amusement only mode 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Press the TEST Button to move to BOOKKEEPING 3/4 screen. ■ Menu Item NUMBER OF GAMES Total number of games played by a player. TOTAL TIME Amount of time the cabinet has been in operation. PLAY TIME Amount of time the game has been played. AVERAGE PLAY TIME Average play time for one game.. LONGEST PLAY TIME Longest play time for one game. SHORTEST PLAY TIME Shortest play time for one game. 61 BOOKKEEPING(3/4) *It is for Video Redemption mode only. On the Amusement only mode, text color changes to gray. 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Press the TEST Button to move to BOOKKEEPING 4/4 screen. ■ Menu Item 62 TOTAL TICKET OUT Total number of paid tickets.. BONUS WINS Amount of time of Super Bonus BONUS TICKET WINS Amount of tickets paid by Super Bonus AVERAGE TICKETS PER PLAY Average tickets paid number for one game. PAYOUT RATIO Ticket Payout Rate by income. If the Payout Rate is over than 100, it will display “100%.” BOOKKEEPING(4/4) 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Press the TEST Button to return to GAME TEST MODE screen. ■Menu Item Play time will be recorded into different lines by 30 seconds intervals. All play times over 5 minutes are written into the line OVER 5M00S. . 63 9-13 INPUT TEST INPUT TEST Look up the status of each input devices. 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Press TEST button and SERVICE button at the same time to return to GAME TEST MODE screen. - When the corresponding menu items displays from “OFF” to “ON” or corresponding data reacts to the action, the device is then functional. ■Menu Item 64 TEST Press TEST button, this item will display “ON”, release the button, the item will display “OFF”. SERVICE Press SERVICE button, this item will display “ON”, release the button, the item will display “OFF”. RELEASE BUTTON Press ticket release button inside ticket vending box, this item will display “ON”, release the button, the item will display “OFF”. UP Press UP side of the direction pad, this item will display “ON”, release the button, the item will display “OFF”. DOWN Press Down side of the direction pad, this item will display “ON”, release the button, the item will display “OFF”. LEFT Press Left side of the direction pad, this item will display “ON”, release the button, the item will display “OFF”. RIGHT Press Right side of the direction pad, this item will display “ON”, release the button, the item will display “OFF”. START/DASH Press the START/DASH button, the item will display “ON”, release the button, the item will display “OFF” 9-14 OUTPUT TEST OUTPUT TEST Test all the output devices utilized in game. Please test all the output devices in regular term. 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Use the SERVICE Button to move the cursor to the desired test item. - Press the TEST Button to confirm selection of the item. - Select EXIT and press the TEST Button to return to GAME TEST MODE screen. ■Menu Item START/DASH LAMP START/DASH button to light the lamp. CONTROLLER LAMP The lamp of the direction button is on. Every time the test button is pressed, the color will display in the order RED-GREEN-BLUE-MAGENDA-CYAN-YELLOW-WHITE-OFF. Default is “OFF”. RING LOWER LEFT The lamp at the left ring of lower cabinet is on. Every time the test button is pressed, the color will display in the order RED-GREEN-BLUE-MAGENDA-CYAN-YELLOW-WHITE-OFF. Default is “OFF”. RING LOWER RIGHT The lamp at the right ring of lower cabinet is on. Every time the test button is pressed, the color will display in the order RED-GREEN-BLUE-MAGENDA-CYAN-YELLOW-WHITE-OFF. Default is “OFF”. RING UPPER The lamp at both sides of the screen is on. Every time the test button is pressed, the color will display in the order RED-GREEN-BLUE-MAGENDA-CYAN-YELLOW-WHITE-OFF. Default is “OFF”. 65 9-15 TICKET TEST TICKET DISPENSER TEST Test all the ticket vending devices utilized in game. 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Use the SERVICE Button to move the cursor to the desired test item. - Press the TEST Button to confirm selection of the item. - Select EXIT and press the TEST Button to return to GAME TEST MODE screen. ■Menu Item TICKET DISPENSE Press TEST button, this item will display “ON” and Ticket vending works. The test button is pressed again, the item will display “OFF” and Ticket vending stops. EMPTY SENSOR The status of ticket empty sensor. The item will display “OFF” of ticket box is enough to play to vend tickets. If it’s not, the sensor will work and the item will display “ON”. NOTCH SENSOR The status of notch sensor for the ticket. The item will display ”ON” when sensor find the notch of ticket. TICKET PAID PUT Amount of tickets paid during this mode. EMPTY ERROR The current status of ticket empty error. If the status is error, The item will display “ON” JAM ERROR The current status of ticket jam error. If the status is error, The item will display “ON If Error status is “ON”, please respond for each error, and then press Ticket Release Switch to back normal. 66 9-16 GAME ASSIGNMENTS GAME ASSIGNMENTS Game setting configuration. The gray color means not select. It depends on each mode. 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Use the SERVICE Button to move the cursor to the desired test item. - Press the TEST Button to confirm selection of the item. - Select EXIT and press the TEST Button to return to the GAME TEST MODE screen. ■Menu Item GAME MODE Set “Ticket Redemption” or “Amusement Only” (no tickets). “TICKET REDEMPTION” is set by default. LANGUAGE Set a language. 6 options ENGLISH – FRENCH – ITALIAN – SPANISH – TURKISH - RUSSI to choose from. ENGLISH is set by default. AUTO START Can set automatic start. If the option is set to “ON”, The game will start without pressing start button when credits is available to play. If the option is set to “OFF”, The game will wait to start until pressing start button as usual. “OFF” is set by default. *SKIP SELECT SEQUENCE Set skip a character select sequence. If the option is set to “ON”, it will skip and automatically select players character with random. If the option is set to “OFF”, A character select sequence appears.. “OFF” is set by default *Ticket Redemption mode only available. SWIP CARD TO PLAY Change the text at the screen bottom. If the setting is set to “ON”, “SWIPE CARD TO PLAY” will be shown at the screen bottom. If the setting is set to “OFF”, “INSERT COIN(S)”/“INSERT MORE COIN(S)” will be shown at the screen bottom as usual. “OFF” is set by default. ATTRACT SOUND Set the volume of attraction movie. 5 options NORMAL- OFF - 1/4 – 1/2 – 3/4 to choose from. “NORMAL” is set by default. **PLAYER LIVES Sets the number of monkeys (lives). 6 options 3 – 4- 5- UNLIMITED – 1 – 2 to choose from. 3 is set by default.** Amusement only mode is available. 1 is fixed on video redemption mode. **NAME ENTRY Set name entry sequence. If the option is set to “ON”, high scored player can entry his name to ranking . If the option is set to “OFF”, it will not ***Amusement only available. *TICKET SETTING Move to TICKET SETTING MODE *Ticket Redemption mode only available. 67 Changing game mode. When game mode changes, below screen will be shown. ■Control *Press SERVICE button to select menu item. 9 EXPLANATION OF TEST AND DATA DISPLAY *Select “YES (CLEAR) and press TEST button to clear all backup data. When “COMPLETED” is displayed, press TEST button again and return to GAME TEST MODE screen. *Select “NO (CANCEL)” and press TEST button, no action will be executed and return to GAME ASSIGNMENTS screen directly. 68 9-17 TICKET SETTINGS ATTENTION!!! We recommend BACKUP DATA CLEAR when the Ticket payout setting and setting that related to Payout rate were changed because some time cause confusion of BOOKKEEPING data. 9 EXPLANATION OF TEST AND DATA DISPLAY DIFFICULTY SETTINGS ■Control - Use the SERVICE Button to move the cursor to the desired test item. - Press the TEST Button to confirm selection of the item. - Select EXIT and press the TEST Button to return to the GAME ASSIGNMENT screen. ■Menu Item FLAT TICKET PAYOUT Each player will receive the same amount of tickets, Regardless of points scored. Every time the test button is pressed, the color will display in the order +1 from 1 to 10. OFF is set by default. MERCY TICKET Player will receive ticket(s) regardless of points scored. Every time the test button is pressed, the number will display in the order +1 from 1 to 5. OFF is set by default. MAXIMUM TICKETS DISPENSED Sets the maximum number of tickets through the dispenser for each game. Any value in excess of the set value must be paid manually by attendant.. Every time the test button is pressed, the number will display in the order +100 from 100 to 1000. OFF is set by default. DISPENSE DURING PLAY If set to ON, tickets will be paid during game play. Default value is OFF, all tickets will be paid at the end of the game. OFF is set by default. DISPENSE IN FREE PLAY* Enables/disables ticket payout in FREE PLAY. *This setting is used only in “FREE PLAY” mode. RESET TICKET SETTING Set all of the TICKET SETTINGS back to the factory default values. BONUS SETTING Go to Bonus Settings DIFFICULTY SETTING Go to Difficulty Settings 69 9-18 BONUS SETTINGS Ticket bonus setting. 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control - Use the SERVICE Button to move the cursor to the desired test item. - Press the TEST Button to confirm selection of the item. - Select EXIT and press the TEST Button to return to the TICKET SETTING screen. ■Menu Item 70 SUPER BONUS STAGE If set to ON, the Bonus stage appears after a character pass the goal. ON is set by default. BONUS INCREMENT VALUE Amount of points will increase for every game played. If set to OFF, non progressive. 2 option “1” and “OFF” to choose from. 1 is set by default. BONUS RESET VALUE The beginning/reset value of the Bonus amount. Every time the test button is pressed, the number will display in the order +50 from 100 to 1000. Under 100, you can set 25, 50, 75. 500 is set by default. BONUS MAXIMUM Sets the number of maximum progressive value. *Please set “BONUS RESET VALUE” up first. The maximum number must be more than “BONUS RESET VALUE” amount. Every time the test button is pressed, the number will display in the order +50 from 100 to 1000. Under 100, you can set 25, 50, 75.1000 is set by default. BONUS GAME FREQUENCY Use random frequency in Super Bonus game. ON is set by default. RESET BONUS SETTING Set all of the BONUS SETTINGS back to the factory default values. 9-19 DIFFICULTY SETTINGS DIFFICULTY SETTING Ticket OUTPUT setting. DIFFICULTY SETTINGS 9 EXPLANATION OF TEST AND DATA DISPLAY RESET DIFFICULTY SETTINGS ■Control - Use the SERVICE Button to move the cursor to the desired test item. - Press the TEST Button to confirm selection of the item. - Select EXIT and press the TEST Button to return to the TICKET SETTING screen. ■Menu Item VALUE OF PLAY Set monetary cost per play. Every time the test button is pressed, the number will display in the order +0.01 from 0.2 to 2.0. 1.00 is set by default. VALUE OF TICKET Set monetary value of each ticket. Every time the test button is pressed, the number will display in the order +0.01 from 0.01 to 0.10. Under 0.01, you can set 0.001, 0.002, 0.005. 0.01 is set by default. TICKET DENOMINATION This setting is used only if the game is using 2 points ticket. If you are using a 2 points ticket, set this value to 2. 1 is set by default. AIMING PERCENTAGE Set targeting percentage. Every time the test button is pressed, the number will display in the order +5 from 5% to 80%. 30% is set by default. RESET SETTINGS Set all of the DIFFICULTY SETTINGS back to the factory default values. Please note: If any changes are made to either DIFFICULTY settings or VALUE settings then it is recommended that the BACK UP DATA is also cleared. Please refer to Section 9-20 (Page 74) of this manual. 71 9-20 BACKUP DATA CLEAR BACKUP DATA CLEAR Clear all game records 9 EXPLANATION OF TEST AND DATA DISPLAY ■Control *Press SERVICE button to select menu item. *Select “YES (CLEAR) and press TEST button to clear all backup data. When “COMPLETED” is displayed, press TEST button again and return to GAME TEST MODE screen. ***Select “NO (CANCEL)” and press TEST button, no action will be executed and return to GAME TEST MODE screen directly. 72 9-21 TICKET ERROR Ticket Dispenser Error EMPTY ERROR JAM ERROR This message will appear when ticket(s) are jammed on TICKET DISPENSER. After remove jammed tickets then fill the tickets correctly then press Ticket Release Switch to back normal. MAX TICKETS ERROR This message will be appeared when the ticket payout numbers over the number that set at MAXIMUM TICKETS DISPENSE. Verify the ticket number on screen then press Ticket Release Switch to back normal. 9 EXPLANATION OF TEST AND DATA DISPLAY This message will be displayed immediately in game mode if the tickets are not filled and set in ticket BIN & Dispenser. Fill tickets and press Ticket Release Switch to back normal. 73 10 CONTROLLER UNIT(S) • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. 10 CONTROL UNIT • Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. • Exercise due caution in performing soldering work. If soldering iron is handled carelessly, there could be fires or burns. • When fastening plastic parts, be careful not to tighten screws or nuts excessively. If these are tightened to excess, parts could be damaged, resulting in injuries from fragments, etc. • After the unit has been disassembled and reassembled again, check carefully that the unit has been reassembled correctly. • Once the product has been disassembled, use slack preventive agent. Coat screws with suitable amounts of this agent and then tighten them. If this agent is not used, the product might start rattling or come apart. • Use the slack preventive agent prescribed in these instructions. If any other agent is used, there could be chemical changes that inhibit the use of screws and part surfaces could be damaged. • Be careful not to damage or lose small parts or screws. • When a part has been replaced, be sure to always make adjustments and check conditions in Test Mode. 74 Be sure to perform TEST in the INPUT ASSIGNMENTS in the Game Test Mode after replacing or adjusting switches. 10 CONTROL UNIT 10-1 REMOVING THE CONTROLLER A 5 mm hexagonal wrench is required for the following procedure. 1 2 3 Turn off the power. Remove the 8 hexagon socket button head screws from both sides of the Control Panel’s front and back. Gentle lift the Control Panel Cover and place to one side. Remove the (4) fixings from the rear of the Control Panel Cover D-PAD Remove the (4) fixings from the front of the Control Panel Cover 10-1 FIG. 01 Carefully raise the Control Panel Cover 10-1 FIG. 02 75 10 CONTROL UNIT 4 5 6 Once the D-pad has cleared the mechanics of the Controller, carefully overturn the D-Pad cover to locate the Button and Button harness. 7 Holding the Lamp housing between your finger and thumb, gently twist as you pull the Lamp housing away from the Button housing Locate the (6) fixings, 3 positioned either side of the D-Pad and remove. Once all (6) fixings have been removed, carefully lift the D-Pad. Remove the (3) fixings from either side of the D-PAD (6 in total) 10-1 FIG. 03 Flip the D-PAD cover over to reveal the Button and Lamp Housing 10-1 FIG. 04 Harness Lamp Housing Button Housing 10-1 FIG. 05 76 BULB/LED REPLACEMENT • Take care when replacing 'Glass' bulbs. The integrity of a glass bulb may be impaired. Use protective gloves and/or eye wear when removing as the glass may shatter and cause injury. 10 CONTROL UNIT • Be sure to replace the lamp like for like. Replacing the lamp or LED with a different type/value may cause malfunction, electrical component failure or even a fire hazard. IMPORTANT: This game uses an LED within the DASH Button Assy. 10-2 FIG. 06 77 11 GRAPHICS DISPLAY 11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR 11 GRAPHICS DISPLAY Responding to breakdown or abnormality ● If smoke or a strange odor appears, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Ensure that smoke is no longer emitted, and contact the point of purchase. ● If nothing displays on the screen, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. ● If water or a foreign object enters the monitor’s interior, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. ● If the monitor is dropped or the cabinet is damaged, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. During operation ● Do not repair, reconstruct, or disassemble the monitor. The monitors interior contains high voltage parts. A fire or an electric shock could result. For inspections, adjustments, and repair of the monitors interior, request work from the point of purchase. ● Do not insert foreign objects. If metal objects or flammable materials such as paper are inserted into the interior through ventilation openings or other apertures, an electric shock could result. 78 ● In the event of a thunder storm, do not touch the product or the power cable. An electric shock could result. ● Make sure to perform appropriate adjustments. Do not operate the product when the screen is flickering, distorted, or experiencing other abnormalities. Images from an improperly adjusted screen could cause players and other customers to experience dizziness, headaches, and other ailments. 11-2 CLEANING THE SCREEN SURFACE ● Use a soft, dry cloth (flannel-type) to wipe away dirt. Do not use materials such as coarse mesh gauze. - Dilute neutral cleaning agents for home use with water. Soak a soft cloth in the solution, and wring it thoroughly before wiping the screen. - Do not use abrasive cleaning agents or powders, or cleaning agents containing bleach. - Do not use alkaline cleaning agents such as glass cleaners, or solvents such as thinners. ● Do not scrub or scratch the screen surface with abrasive materials such as brushes or scrub brushes. 11 GRAPHICS DISPLAY ● Alcohol (ethanol) is the recommended solvent for removing dirt. When using a cleaning agent, follow the precautions below. CLEAN THE SCREEN DAILY. 79 11-3 ADJUSTMENT METHOD 11 GRAPHICS DISPLAY All adjustment values are set accurately at the time of shipping from the factory. Do not readjust these values needlessly or apply adjustments not specified in this manual. The display may not appear properly if the values are incorrect. CONTROL - ADJUSTMENT PROCEDURE This sections explains basic control procedures for making adjustments using the buttons on the 'Monitor Adjustment Board' This Adjustment Board, and the Monitor Power Supply are located behind the Rear Door. 55” LCD Panel Power Supply LCD Controller PCB LCD Driver Bd 11-3 Fig. 02 80 11-3 Fig. 01 11-3 ADJUSTMENT METHOD Button Names and Functions 11 GRAPHICS DISPLAY 11-3 Fig. 03 MENU: Turn the Picture Menu display ON and OFF. SELECT: Gains entry to the Item selected in the menu. (Highlights in Yellow when selected) Exits the Item adustment. Any changes made during this operation are actioned. DOWN: Moves the cursor (Black Bar) down to select a menu item. Decrease the value of, or change, a selected menu item. UP: Move the cursor (Black Bar) up to select a menu item. Increase the value of, or change, a selected menu item. LED: LED illuminates green: Monitor is operating. LED flashes red: Power is off. POWER: Turns the LCD Display ON and OFF. (Usually, it’s not necessary to operate.) 81 11-3 ADJUSTMENT METHOD On-Screen Display (OSD) Press the MENU Button while the OSD is not displayed to bring up the Picture Menu. On the Picture Menu, it is possible to perform various screen adjustments. 11 GRAPHICS DISPLAY 11-3 Fig. 04 Use the UP and DOWN Buttons to move the ‘Black Bar’to the item you want to adjust. After selecting the desired item, pressing the SELECT Button will extend the MENU Screen and allow adjustments to be changed. Within each item, press the SELECT Button to exit the adjustment screen. The adjustment values at this time will be saved simultaneously. 11-3 Fig. 05 The current options are set at : CSM Brightness Contrast - 82 6500K 100 50 11-3 ADJUSTMENT METHOD On-Screen Display (OSD) 11 GRAPHICS DISPLAY 11-3 Fig. 06 Available Settings CSM (Selects Operation Mode)) Selection availble 6500K - 9300K - USER BRIGHTNESS (Adjust Brightness) Adjust screen Brightness. - Values: 0 - 100 (0” being the darkest setting, and “100” being the brightest) CONTRAST (Adjust Contrast) Adjust Contrast level. - Values: 0 - 100 (0” having the least amount of difference between light and dark, and “100” having the most) NOTE : The Red, Green, and Blue adjustments are unavailable in the Mode of Operation selected on the Screen shown in 11-3 Fig. 06. These adjustments can only be made is the CSM option is set to ‘User’. 83 12 COIN HANDLING Handling the Coin Jam If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. 12 COIN HANDLING 12-1 CLEANING THE COIN SELECTOR ● Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. ● Never apply machine oil, etc. to the Coin Selector. ● After cleaning the Coin Selector, insert a regular coin in the normal working status and ensure that the selector correctly functions. The Coin Selector should be cleaned once every 3 months. When cleaning, follow the procedure below: 1 2 3 Turn the power for the machine OFF. Open the Coin Chute Door Remove the Coin Selector from the Coin Chute Door Open the gate and dust off by using a soft brush (Small soft Paint Brush, etc.) GATE 12-1 FIG 1 84 CLEANING THE COIN SELECTOR (MECHANICAL). 1 Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. 2 Remove the CRADLE.. When removing the retaining ring (E ring) be very careful so as not to bend the rotary shaft. 3 Remove stain from the rotary shaft and shaft receiving portions by wiping off with a soft cloth. etc. 4 After wiping off as per previous step, further apply a dry cloth to completely dry the Coin Selector. 12 12-1 FIG 2 COIN HANDLING CRADLE Coin Insertion Test Once every month, when performing the Coin SW Test, simultaneously check the following: Does the Coin Meter count satisfactorily? Does the coin drop into the cashbox correctly? Is the coin rejected when inserted while keeping the REJECT Button pressed down? Insert a coin while keeping the REJECT Button pressed down and check if it is rejected. 12-1 FIG 3 85 CLEANING THE COIN SELECTOR (SR3/NRI) 12 1 COIN HANDLING Remove and clean smears by using a damp soft cloth dipped in water. DO NOT use any diluted chemical detergent or cleansing agent as this will impair the workings of the component. GATE 2 Open the reject gate to gain access to the rundown path. RUNWAY 3 4 86 Remove the dirt and stains from the runway by wiping off with a soft damp cloth. After wiping off as per previous step, further apply a dry cloth to completely dry the coin Selector. 12-2 FAULT FINDING Fault Finding The following information is presented for customers’ guidance in rectifying a fault but does not cover all possible causes. All acceptors with electronic faults should be returned to an approved service centre for repair. INVESTIGATE Connector POSSIBLE CAUSE Poor Contact Loose Wire Not switched on Power Supply Acceptor does not work (all coins reject) COIN HANDLING SYMPTOM 12 Incorrect voltage Inadequate current Rise time too slow Inhibit all inputs Acceptor Inhibited Accept gate Gate not free or dislocated Accept channel Obstruction Reject gate Not fully closed EEPROM chksm error LED on rear cover RED SR Sensor fault Credit opto fault Credit sensor blocked Reject lever pressed Poor Acceptance Coin stick or jam in acceptor. LED on rear cover YELLOW Reinstall power Power Supply Voltage less than 10v (Voltage drops when coil engages) Accept gate Gate jam or dislocated Connector Loose Coin rundown Dirty Bank Select Both banks enabled Accept channel Accept gate Acceptor dirty or may have some damage Reject gate A true coin type rejects No accept signal Label Coin not programmed Connector Loose or broken wire Accept channel Path dirty or obstructed 87 12-3 ADJUSTING THE PRICE OF PLAY (EXCEL) 12 COIN HANDLING ● The price of play is determined by the configuration of switches located on either an EXCEL board or VTS board. The type of board used is determined by product location. Switch settings for both types of board remain the same. This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD. IMPORTANT! The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow the CREDIT BOARD to function correctly. The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the operator to select the price of play, type of coin acceptor and region. EXCEL Credit Board DIP SWITCHES COUNTER 1 STATUS LED EXCEL CREDIT PCB COUNTER 2 TEST BUTTON SERVICE BUTTON VOLUME CONTROL DIL SW3 (Regional Settings) Adjust these switches to specify the type of Coin Acceptor used and currency. Default = SW1&SW2 ON - SR3 in parallel mode, Sterling. TEST BUTTON SERVICE BUTTON Status LED CHANNEL 1 DIL SW1 (credit settings) VOL CONTROL 88 Provides access to the TEST MENU when pressed. Provides a SERVICE CREDIT when pressed Flashes when functioning. To Coin Acceptor (SR3 TYPE.) Adjust to required price of pay. MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS) REGIONAL AND ACCEPTOR SETTINGS (SW3) COIN HANDLING Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required. Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages. Note: These switch settings are under constant review and may change due to world currency updates. 12 89 STERLING PRICE OF PLAY SETTINGS (SW1) 12 COIN HANDLING 90 EURO PRICE OF PLAY SETTINGS (SW1) 12 COIN HANDLING 91 13 LAMPS AND LIGHTING • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. 13 LAMPS AND LIGHTING • You may get burned by a hot fluorescent lamp or other lamps. Pay full attention to the lamps when performing the work. • Be sure to use lamps of the designated rating. Using lamps of undesignated rating can cause a fire or malfunctioning. • There is the danger of short circuits or smoke generation due to deterioration of insulation in lighting fixtures resulting from age deterioration. Check for anomalies such as the following: Does it smell like something is burning? Is there socket discoloration? Are any lamps being replaced frequently? Do lamps not go on properly? The Coin Door Lamp utilises a 12v 1.2w Wedge Bulb. It is important that you replace this bulb or any other bulb of that of the same voltage and rating. Failing to observe this caution may result in PCB failure or possible fire hazard. 13-1 COIN DOOR LAMP Step 1. Open the Coin Door and locate the Lamp Housing directly behind the Coin Insert Bezel. Lamp Housing Step 2. Hold the Lamp Housing firmly between your index finger and thumb and gently pull upwards. Do Not try to remove the Lamp Housing whilst holding the bulb as the bulb may break causing injury. Step 3. Once the Lamp Housing has been removed, carefully hold the bulb between your fingers and pull the Lamp Housing away. Do not twist either bulb or Lamp Housing whilst removing the bulb as this may cause damage to both bulb and or Housing. Type: Wedge Bulb - 12v, 1.2w Step 4. Simply push-fit a replacement bulb of the same type and follow these steps in reverse to refit. 92 13-2 BILLBOARD LED LIGHTING THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. 13 1 The Billboard LED’s are located between the back section of the Billboard and the front Artwork, before attempting to change the Tube, TURN THE POWER OFF. 2 To gain access to the outer LED strips, extract the (3) M4x50 TMP BH PAS (008-B00450) fixing screws which hold the Billboard Title Panel in place and remove. LAMPS AND LIGHTING MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF AND UNPLUGGED BEFORE ATTEMPTING TO CARRY OUT THIS WORK LED Strips Title Panel Fixings (3) 3 Depending on which LED strip to replace, remove the relevant cable ties which support the LED strip to the Billboard and remove. Cable Ties LED STRIP RIGID 390-2112-032WUK 93 4 Using a sharp handled blade, carefully strip back the protective sleeving to reveal the solder joint. Using a Soldering Iron carefully unsolder the harness from the defective LED strip. SLEEVE 13 LAMPS AND LIGHTING 5 6 Once the harness has been successfully removed from the LED strip, resolder it to the replacement LED making note of the polarity. If the connections are reversed the LED will not light and may cause damage to the PCB. To gain access tot he inner LED strip, follow steps 1 and 2 then locate the 6 M4x50 TMP BH PAS (008-B00450) fixing which hold the outer Billboard in place and remove. Fixings (6) 7 Using the same method in STEPS 3, 4 and 5 remove the defective LED strip and replace. Reassemble in reverse order. Cable Ties 94 13-3 HALF HOOP LED LIGHTING THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. 13 1 To remove the HALF HOOP Outer cover, locate and remove the (7) M4x12 SKT BH PAS (029-B00412). Remove (4) from the outer edge and (3) from the inner edge. LAMPS AND LIGHTING MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK HALF HOOP Fixing Points x (4) OUTER Fixing Points x (3) INNER 2 Once the outer cover is removed, disconnect the suspected LED Bd at both ends and remove the (4) M3x16 SKT BH BLK fixings which secure the LED Bd to the metal frame. (4) M3x16 SKT BH BLK 020-B00316-0B 95 3 Replace the defective LED board with that of the same type. HALF RING LED BD (601-13101-001) 13 LAMPS AND LIGHTING Half Ring LED 601-13101-001 4 96 When replacing, take precautions not to overtighten. Reconnect the harnesses and refit the Outer Ring Cover using the fixings removed in step 1, 13-4 FULL HOOP LED LIGHTING MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK 13 To remove the FULL HOOP Outer cover, locate and remove the (9) M4x12 SKT BH PAS (029-B00412). Remove (5) from the outer edge and (4) from the inner edge. Fixing Points x (4) INNER LAMPS AND LIGHTING 1 Fixing Points x (5) OUTER 2 Carefully remove the COVER SIDE RING and place flat to one side. COVER SIDE RING SND-1402-01UK 97 3 With the COVER SIDE RING removed, locate the suspect LED BD to replace and disconnect the connectors at both ends. 4 Once the Cover has been removed and the harness disconnected, remove the (4) M3x16 SKT BH BLK fixings which secure the LED Bd to the metal retaining brackets. 13 LAMPS AND LIGHTING RING LED 601-13101-002 Fixing points (4) 5 98 Replace the suspect LED Bd with on of the same type and secure using the same fixings from Step 4. Reconnect at both ends and replace the COVER RING SIDE. Follow instructions in reverse order. 14 PERIODIC INSPECTION The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use. 14 • Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness occurs for any reason, do not use the product until it has completely dried. • Once a year, request the office shown on this manual or the dealer from whom the product was originally purchased to perform the internal cleaning. Using the product with accumulated dust in the interior may cause fire or other accidents. PERIODIC INSPECTION • Every 6 months check to see if power cords are damaged, the plug is securely inserted, dust is accumulated between the socket outlet and the power plug, etc. Using the product with accumulated dust in the interior may cause fire or electric shock. Note that you are liable for the cost of cleaning the interior parts. • There is the danger of accidents involving electrical shorts circuits or fire caused by factors such as the deterioration of insulation in electrical and electronic equipment over time. Check that there are no abnormalities such as odors from burning. 14 TABLE 01 PERIODIC INSPECTION TABLE ITEMS CABINET CONTROL PANEL CONTROLLER COIN ACCEPTOR HALF HOOP FULL HOOP TICKET MECHANISM BILLBOARD GAME BOARD POWER CABLES INTERIOR CABINET SURFACES DESCRIPTION Confirm that adjusters contact floor Operation inspection Cover and fixings inspection Switch and lighting inspection Acceptance of coins Coin Lamp Cleaning Lighting Condition Lighting Confirm settings Operation Cleaning Sensor out Lighting Confirm settings Inspection, Cleaning Cleaning Cleaning PERIOD Daily Weekly Every 1 month Every 3 months Daily Every 3 months Every 3 months Every 1 month Every 3 months Every 1 month Every 3 months Monthly Monthly Every 3 months Every 3 months Monthly 6 months Yearly As appropriate 99 Cleaning the Cabinet Surfaces When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth. Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents that degrade plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes carefully and test the product first on a small area that is not highly visible. 14 PERIODIC INSPECTION 100 Screen (Cleaning) The 55" LED Monitor is protected by a safety glass which is mounted infront of the screen. It is important that the screen is cleaned regularly as so not to impair the players experience. It is recommended that the glass is cleaned once a week to keep the viewing area free from marks or dust. When cleaning use a well known branded glass cleaner. 15 TROUBLESHOOTING 15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) • Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. • After removing the cause of the functioning of the Circuit Protector, reinstate the Circuit Protector. Depending on the cause of the functioning, using the Circuit Protector as is without removing the cause can cause generation of heat and fire hazard. 15 TROUBLESHOOTING • In order to prevent electric shock and short circuit, be sure to turn power off before performing work. • In the event that a problem cannot be resolved by employing the procedures listed in this Manual, be sure to request service from the office shown on this Manual or the dealer from whom the product was originally purchased. Attempts to employ procedures other than those specified in this Manual can cause electrical shock, shorting, or fire. • In the event of a problem that is not described here, be sure to contact the office shown on this Manual or the dealer from whom the product was originally purchased. Careless attempts at repair can result in electrical shock, shorting, or fire. If a problem occurs, first check to make sure that the wiring connectors are properly connected. 15 TABLE 01 PROBLEM When the main SW is turned ON, the machine is not activated. CAUSE The power is not ON. Incorrect power source/voltage. The Fuse on the AC Unit has blown due to momentary over current. The fuse of the connect board has blown due to momentary over current. COUNTERMEASURES Firmly insert the plug into the outlet. Make sure that the power supply/voltage are correct. After eliminating the cause of overload, replace the specified rating fuse. After eliminating the cause of overload, replace the specified rating fuse. 101 Sound is not emitted. 15 TROUBLESHOOTING 102 Sounds are emitted and the lamps are lit, but the screen is black. Colors on the monitor screen are strange. Sound volume adjustment is not correct Faulty connections for various connectors Malfunctioning BD, amp and speaker Faulty connections for the visual signal connector or the monitor power connector Faulty LCD Display Faulty connection for the visual signal connector. Screen adjustment is not appropriate. The on-screen image sways and/or shrinks. Does not accept input from any switch or volume. The power source and voltage are no correct. Faulty connector connections. No LED lighting from HOOPS or HALF HOOPS Faulty connector connections. No Ticket output Faulty PSU Faulty connector connections. Game will not start No Motor drive Motor drives but no Tickets dispensed. Faulty connections Adjust the Switch Unit’s sound adjustment volume. Check the connections for the game board, amp, speakers and Volume connectors Perform Sound Test. Check the connections for the monitor and game board connectors. See Chapter 11 Check the visual signal connector connection and make sure it is secured properly. Make adjustment appropriately. Make sure that the power supply and voltage are correct. Check the connection for the I/O Board and Cabinet connector. Check the power for the I/O Board. Check the connection for the I/O Board and Cabinet connector. Check the power for the I/O Board. Check for Power LED indicator on PSU. Check the connections for the connectors between the I/O Board and Ticket Dispenser. Check for Power LED indicator on PSU. Check feed of tickets within Ticket dispenser. Check connections to and from the Controller and I/O Bd. Check Connections at Switch. Replacing Fuses • In case fuse replacements other than those stated in this manual are necessary, contact where you purchased the product from for inquiries regarding this matter. • Be careful so as not to damage wirings. Damaged wiring can cause electric shock and short circuit accidents. • Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause fire and electric shock accidents. • After eliminating the cause of the blowing of fuse, replace the fuse. Depending on the cause of fuse blowing, continued use with the fuse as is blown can cause generation of heat and fire hazard. 15 TROUBLESHOOTING • In order to prevent an electric shock, be sure to turn power off and unplug from the socket outlet before performing work by touching the internal parts of the product. Fuses are located on the following: SND-1080UK Assy AC Unit (1) 3.15 Time Delay 20mm (1) 3.15 Time Delay 20mm (Spare) 838-14551-02UK AC Distribution PCB (2) 6.3A Time Delay 20mm 103 16 GAME BOARD (NuSX) ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. 16 GAME BOARD ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. ● Do not use this product with connectors other than those that were connected and used with the game board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may cause overheating, smoke or fire damage. In this product, setting changes are made during the test mode. The game board need not be operated. Use the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning. Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. 104 16-1 HANDLING PRECAUTIONS ● To prevent electric shock or IC Board malfunctioning, be sure to turn off the power for the cabinet when installing or removing the IC Board. ● Always follow the usage conditions from SEGA as well as the usage conditions for the cabinet you are using for NuSX. Failure to do so may cause an overheating and fire. 16 GAME BOARD ● Extraneous matter such as dust on the IC Board can cause the IC Board to generate heat and result in a fire due to short circuit, etc. Ensure the IC Board surfaces are always kept clean. ● Be sure to connect the IC Board and connectors completely. Insufficient insertion can damage IC Board, etc. ● For the IC Board circuit inspection, only the use of Logic Tester is permitted. The use of ordinary testers is not permitted as these can damage the IC Board. ● Do not subject the IC Board to static electricity when installing the IC Board in the cabinet or when connecting wire harness connectors to the IC Board. ● When soldering buttons, etc. to the wire harnesses, be sure to remove the wire harnesses from the IC Board so as not to subject the IC Board to heat. ● Some parts are the ones designed and manufactured not specifically for this product. The manufacturers may discontinue, or change the specifications of, such general-purpose parts. If this is the case, SEGA cannot repair or replace a failed product whether or not a warranty period has expired. • It is important that the NuSX Game Bd is cleaned free from dust regularly. If dust accumulates within the NuSX Game bd, the Game bd may malfunction. • If any components are removed during cleaning be sure to reconnect them in the same manner as they were removed. Ill fitted components may malfunction, become faulty or may possibly cause a fire hazard. • If you are unsure about refitting components then please contact the point of sale to arrange for a return or replacement NuSX Game Bd. 105 16-2 GAME BOARD (NuSX) - LOCATION 16 ● When returning the game board after making repairs or replacements, make sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fires. GAME BOARD ● When connecting a connector, check the direction carefully. Connectors must be connected in only one direction. If indiscriminate loads are applied in making connections, the connector or its terminal fixtures could be damaged, resulting in electrical shock, short circuits or fires. The NuSX Game Bd is fitted at the rear of the cabinet and mounted to the inside RH cheek. 1 2 3 Remove the power from the machine and disconnect the Power lead. Remove the (2) fixings from the upper corners of the door. Unlock and remove the door using the key (supplied) The NuSX is located directly inside mounted to the inside wall of the cabinet. Fixing locations NuSX Game Bd 4 5 106 Disconnect the Video, Audio, USB and COM 2 harnesses from the NuSX Game Bd.. Locate the (6) M4 fixings positioned on the outer edges of the wooden mount. Unscrew and remove. The Game board can now be removed from the cabinet. 16-3 NuSX CLEANING 16 GAME BOARD • If either ERROR 0090 or ERROR0091 are displayed then the Game bd must be cleaned and made free from dust particles. These ERRORs have been put in place to prevent the Game bd from overheating in not cleaned on a regularly basis. It is important that once a year the CPU cooling fan is cleaned and made free from dust. Please refer to section 16-2 for the NuSX removal procedure. 1 2 Refer to section 16-2 of this manual for removal of the NuSX Game Bd procedure. Use an aerosol air spray to remove the dust which has accumulated in and around the CPU cooler. Once completed use a small vacuum cleaner to suck up any loose dust particles and to clean out the Cooler fan. The fan blade will rotate when using a Vacuum cleaner to clean it. Using your finger, press down lightly upon the centre of the fan to prevent it from rotating. Please be aware as not to damage the CPU COOLER blades or housing. These parts are delicate and can damage easily. Take care when cleaning. CPU COOLER 3 4 Also clean any accumulated dust from within the CASE using an aerosol air cleaner. Take care not to damage parts. By referring to section 16-2 and following it in reverse order, please attach the NuSX to the cabinet. 107 16-4 REPLACING THE LITHIUM BATTERY 16 • All maintenance must be performed by a qualified technical. Work carried out by any other than a qualified technician may cause the product to malfunction, overheat or even an electric shock. GAME BOARD • Please remove power before commencing any work. Failure to remove power may cause an electric shock, short circuit or fire hazard. • Take care when working within the NuSX case as not to damage the IC Board or its component and harnessing. Damaging any of these parts may cause and electric shock, short circuit or fire hazard. • Please adhere to the following when handling batteries:-Never try to charge or apply any voltage to the battery with the purpose in which to charge. -Never try to disassemble the battery. -Do not apply heat to the battery or store it near a heat source. -Do not dispose of a battery within a fire or try to incinerate. -Do not dispose of batteries along with normal household waste. • Please do not carry out any repairs/maintenance not described within this manual. Carrying out repairs/maintenance outside this manual may result in electric shock, short circuit or fire hazard. • When Power is first applied after maintenance, please be aware of the state of the CPU and other electronic components. If anything outside the normal operation occurs be ready to remove power. • 108 Please take care when reconnect harnesses. Make sure connectors are firmly connected. If damage occurs during reconnecting then please contact your local SEGA office for replacement. ● Make sure you do not damage the printed board and wires. Such damage can lead to electric shock, short circuit and fire hazard. ● To prevent overheating, explosion, or fire: - Do not recharge, disassemble, heat, incinerate, or short the battery. - To preserve the battery, wrap it in tape or other insulating material. ● Follow local regulations when disposing of the battery. Improper disposal can damage the environment. 16 GAME BOARD - Do not allow the battery to come into direct contact with metallic objects or other batteries. ● Even the site maintenance personnel or other qualified professionals must not perform replacement operations for parts not described in this manual. In the event that such work is required either contact the office listed in this manual or first confirm the procedure with the place or office of purchase. Failure to do so may lead to electric shock or short circuit. ● Do not turn on the power with current carrying parts exposed. Doing so could result in electric shock or short circuit. To avoid risk of malfunction and damage: - Make sure the positive and negative ends are aligned correctly. - Use only batteries approved for use with this unit. ● The batteries in NuSX can be used for approximately 5 years of standard usage. If the battery appears to require replacement sooner than 5 years it is more likely that an error has occurred with some other part of the board. Rather than exchanging the battery requesting repair of the board itself may be more appropriate. ● Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. 109 AM EXPANSION BOARD Only replace the battery when prompted by the displayed error. Do not perform this task otherwise. The battery within the AM Expansion Board has a life span of approximately 5 years of normal use. After 5 years normal operation the AM Expansion Bd may no loger be able to save the backup data. Please replace the battery within this time. If within the 5 years of normal operation the battery needs replacing, please contact your local Sega Service centre as it may be considered that some abnormalities may have occured within the Game Bd. 16 GAME BOARD 1 2 Please refer to section 16-2 of this manual for instructions on safely removing the NuSX Bd from the cabinet. To remove the Expansion Bd, unscrew the single M3 machine screw and the (2) M4 flange nuts. (1) Screw M3 × 6, flat, spring wshr (2) Flang Nuts M4 AM Expansion Bd 3 Once the Expansion Bd is removed from the NuSX. Unscrew and remove the (3) M3x6 Machine screws which secure the Expansion Bd to the Expansion Bd Brkt. (3) Screws M3 × 6、Flat Spring Wshr AM Expansion Bd Bkt 110 4 To remove the battery from the Expansion Bd, using your finger nad thumb, lift up the battery to enable you to grasp it from the top. Take note of the battery orientation. The (+) positive is facing outside. Lithium Battery y 401-0054 16 GAME BOARD 5 After the new battery has been replaced, please refer to these instructions and apply them in reverse order to reassemble. 111 MAIN BOARD 1 16 2 Please refer to section 16-2 of this manual for instructions on safely removing the NuSX Bd from the cabinet. Remove the Expansion Bd, unscrew the single M3 machine screw and the (2) M4 flange nuts. GAME BOARD (1) Screw M3 × 6, flat, spring wshr (2) Flang Nuts M4 AM Expansion Bd 3 To replace the battery on the MAIN BD. Pull up the lock on the battery holder and remove the Lithium battery. It is important that the Lithium battery is replaced immediately. If a time of 100 seconds or more lapses then it is possible that a CMOS Checksum error may occur. You may receive an error in the display. If is occurs then please contact your local Sega Service center as described within this manual. Lithium Battery y 401-0054 Jumper Socket Battery holder lock 4 112 To reassemble, follow these instructions in reverse order. 16-5 NuSX CONNECTIONS The NuSX GAme Bd has various connections which are required by this game and therefore need to be connected for the game to function correctly. 16 DVI Video Output Sw1 Test Switch GAME BOARD USB Security Key Chip Sw2 Service Switch COM 2 LED Controller JVS USB to JVS I/O Bd Audio Out 3.5mm Jack to Audio Amp PWR INPUT Any other connection made to the NuSX which are not highlighted in this section shoul d not be made. DO NOT connects phone chargers or any other auxillary electronic item into the unused USB posts. Connection items such as chargers will cause an over current power demand which can result in malfunction or even fire hazzard. 113 16-6 ERROR CODES 16 GAME BOARD The NuSX is equipped to display various errors on-screen to help solve any problems. If an error is displayed, the game cannot be used. Use the following table of causes and countermeasures to solve the problem. If the problem cannot be resolved, contact the office listed inthe manual or the Point-of-purchase. 114 16 GAME BOARD 115 16 GAME BOARD 116 16 GAME BOARD 117 16 GAME BOARD 118 16 GAME BOARD 119 16 GAME BOARD 120 16 GAME BOARD 121 16 GAME BOARD 122 17 DESIGN RELATED PARTS For the warning display stickers, refer to Section 1. 17 DESIGN - RELATED PARTS 123 18 PARTS LIST ASSY TOP SONIC DASH STRUCTURE 18 PARTS LIST 124 1 ASSY TOP SONIC DASH (SND-0000UK) (D-1/1) 18 PARTS LIST ITEM PART NUMBER DESCRIPTION QTY *1 SND-1000XUK ASSY MAIN CABI 55" LED 1 *20 421-7988-91UK STICKER SERIAL NUMBER UK 2 *21 440-WS0100UK LABEL WARNING FORK HERE 4 *22 440-DS0010UK LABEL DANGER HI VOLT 5 *23 LB1046 LABEL TESTED FOR ELEC. SAFETY 1 *24 LB1130 LABEL WEEE WHEELIE BIN 1 *25 440-CS0186-01UK STICKER CAUTION EPILEPSY 2 *26 440-CS0010UK LABEL CAUTION GENERIC 2 *101 220-5374-01 DOOR DFMD W/FR&LOCK C120 UNIV 1 *102 220-5575UK LOCK (J9117) KEY TO LIKE 22MM W CAM 1 *103 OS1247 ALUMINIUM STICKY CLIP ASK-3 3 *105 220-5727-01B DOOR CASH H.S. STS 1 *401 SND-INST-STD ASSY INST KIT SND STD 1 *410 PK0502 PALLET SND STD 1 *411 PK0503 SHRINK WRAP SND STD 1 125 2 ASSY SW UNIT DOUBLE METER (SND-0302UK) (D-1/1) 18 PARTS LIST 126 ITEM PART NUMBER DESCRIPTION QTY ***1 SSR-0321UK SW BRKT DOUBLE METER 1 ***2 LB1152 STICKER VTS 1 ***101 838-14548-01AUK SW & VOL CTL BD 1 ***102 280-L00706-PM STANDOFF 6.4MM HOLE PM 4 ***103 EP1380-01 CREDIT BOARD EXCEL 1 ***104 220-5643UK COIN METER SMALL 12V 2 ***106 601-6231-B095 EDGE TRIM NEW TYPE 0.91t ***107 OS1098 CRIMP BELL END SMALL 4 ***108 601-0460 CABLE TIE NYLON 100MM 2 ***201 020-000308-0B M3X8 SKT CAP BLACK 3 ***202 060-F00300-0B M3 WSHR FORM A FLT BLACK 3 ***203 060-S00300-0B SPR WASHR BLK M3 3 ***301 SND-60006UK WH COIN HANDLING 1 0.1 3 ASSY HEADER (SND-0500UK) (D-1/1) 18 PARTS LIST ITEM PART NUMBER DESCRIPTION QTY ***1 SND-0511XUK BRKT SECURE HEADER REAR SUPP 2 ***3 SND-0513XUK BRKT SECURE HEADER REAR 2 ***5 SND-0505UK PNL HEADER FRONT 1 ***6 SND-0506UK PNL HEADER REAR 1 ***7 SND-0517XUK PNL HEADER BACKBOARD 1 ***102 280-L01030-0S STANDOFF 10OD 5.2ID 30L 9 ***103 601-0460 CABLE TIE NYLON 100MM 11 ***201 050-F00400 M4 NUT FLG SER PAS 7 ***202 008-B00450 M4X50 TMP BH PAS 9 ***203 068-441614 M4 WSHR 16OD FLT PAS 5 ***204 029-B00412 M4X12 SKT BH PAS 2 ***301 SND-6001UK ASSY LED RIGID 12V WHT 320mm 1 127 4 ASSY MAIN CABI (SND-1000UK) 18 PARTS LIST (D-1/3) 128 4 ASSY MAIN CABI (SND-1000UK) ITEM (D-2/3) DESCRIPTION QTY **1 SND-1002UK ASSY CABINET 1 **2 SND-1100UK ASSY DPAD CONTROLLER 1 **3 SND-1250UK ASSY MONITOR 55" 1 **4 SND-1300UK ASSY CTRL PNL 1 **5 SND-1340UK ASSY FAN 1 **6 SND-1400XUK ASSY HALF HOOP L 1 **7 SND-1450XUK ASSY HALF HOOP R 1 **8 SND-1500XUK ASSY FULL HOOP L 1 **9 SND-1550XUK ASSY FULL HOOP R 1 **10 SND-4000UK ASSY MAIN ELEC 1 **11 SND-4100UK ASSY LED MONITOR ELEC 1 **12 SND-1080UK ASSY AC UNIT 1 **13 SND-0320UK ASSY SWITCH UNIT DOUBLE METER 1 **14 SND-1170XUK ASSY DPAD COVER 1 **21 SND-1003UK BRKT CHANNEL CHEEK 2 **23 SND-1005UK BRKT MON SUPP CROSS BEAM 2 **24 SND-1006UK PLATE SUPPORT HALF HOOP 2 **25 SND-1007UK SPACER FULL HOOP SUPP 2 **26 SND-1008XUK PLATE BB LIGHT MTG 1 **28 SND-0512XUK BRKT SECURE HEADER MON 2 **29 SND-1011UK BRKT MTG TICKET RELEASE BTN 1 **31 SND-1013UK SPEAKER COVER 1 **33 SND-1015UK STICKER CHEEK L 1 **34 SND-1016UK STICKER CHEEK R 1 **35 SND-1017UK STICKER FRONT L 1 **36 SND-1018UK STICKER FRONT R 1 **40 PG-1106UK HOLDER TICKET 1 **41 PG-1107UK BRKT RETAIN TICKET HOLDER 1 **42 PP1087 BOX CASH FOR MINI DOOR 1 **43 DUT-0302UK COIN PATH PLATE 1 **101 848-1001D-02 ASSY NUSX W HDD EXP 1 **102 610-0890-007BG KEY CHIP NUSX SONIC DR 1 **107 220-0001-01UK TICKET VEND UNIT TD-963CR 1 **108 130-010-04020 SPKR 4OHM 20W FR 10 HM 4898 2 **109 838-0015UK TICKET INTERFACE BOARD 1 **110 EP1820 SW MICRO LEVER RS 1 **112 280-A01264-WX ROUTER TWIST D12 SO6.4 WOOD X 25 **113 280-A02064-WX ROUTER TWIST D20 SO6.4 WOOD X 2 18 PARTS LIST PART NUMBER 129 4 ASSY MAIN CABI (SND-1000UK) 18 PARTS LIST 130 (D-3/3) **201 029-B00840-0B M8X40 SKT BH BLK 12 **202 060-S00800-0B M8 WSHR SPR BLK 12 **203 068-852216-0B M8 WSHR 22OD FLT BLK 24 **204 068-652016-0B M6 WSHR 20OD FLT BLK 12 **205 050-F00600 M6 NUT FLG SER PAS 6 **206 029-B00416 M4X16 SKT BH PAS 8 **207 068-441614 M4 WSHR 16OD FLT PAS 19 **208 029-B00425-0B M4X25 SKT BH BLK 32 **209 060-S00400-0B M4 WSHR SPR BLK 13 **210 068-441614-0B M4 WSHR 16OD FLT BLK 36 **211 030-000650 M6X50 BLT PAS 8 **212 060-S00600 M6 WSHR SPR PAS 16 **213 008-B00450 M4X50 TMP BH PAS 4 **214 050-F00400 M4 NUT FLG SER PAS 4 **215 020-F00830-0B M8X30 SKT CSK BLK 10 **216 050-F00800 M8 NUT FLG SER PAS 10 **217 029-B00825-0B M8X25 SKT BH BLK 2 **218 029-B00612 M6X12 SKT BH PAS 8 **219 012-P03512-FB N6x1/2" S/TAP FLG BLK 12 **220 020-F00625-0Z M6X25 SKT CSK OZ 2 **221 000-P00420 M4X20 MSCR PAN PAS 5 **222 012-P00325 N4X1" S/TAP PAN PAS 4 **223 020-B00316-0B M3X16 SKT BH BLK 2 **224 029-B00412 M4X12 SKT BH PAS 6 **225 060-S00400 M4 WSHR SPR PAS 6 **306 SND-60007UK WH BASEBOC TO COCKPIT 1 **307 SND-60008UK WH FAN & LED 1 **308 SND-60009UK WH TICKET VEND & MICROSW 1 **311 SND-60012UK WH BUTTONS 1 **312 SND-60018UK WH SPEAKERS B 1 **314 SND-60020UK WH LED CNTRL A2 1 **315 SND-60027UK WH LED CNTRL B2 1 **317 600-7500-180UK SER CABLE 9P M/F 22-0012-04 1 **320 600-9050-44K WH EARTH 50CM M4/M4 K 1 **321 600-9150-44K WH EARTH 150CM M4/M4 K 1 **323 600-7141-100UK CABLE JVS TYPE A-B 100cm 1 **324 600-7009-2500UK ASSY RGB CA D-SUB 15 1 **325 600-7155-0180UK CA AUDIO 3.5MM JACK M/M 1.8M 628-7196 1 **326 600-9025-44K WH EARTH 250MM M4/M4 1 **327 600-9050-45K WH EARTH 500MM M4/M5 1 5 ASSY AC UNIT (SND-1080UK) (D-1/1) PARTS LIST 18 ITEM PART NUMBER DESCRIPTION QTY ***1 DV-1081UK PLATE AC 1 ***2 ST-0403UK PLATE AC CAP 1 ***3 LB1096 STICKER PROTECTIVE EARTH 1 ***101 EP1302 EUROSOCKET FUSED 10A 250VAC 1 ***102 514-5078-3150 FUSE 3.15 T 20MM C RS537-1509 2 ***103 SW1109 SWITCH ROCKER 250V AC 1 ***104 EP1419 FILTER SCHAFFNER 2030-16-06 1 ***108 310-5029-D508 HEAT SHRINK SLEEVING 50.8DIA 4 ***109 LB1126-3150-250 FUSE LABEL 3.15A 250V 1 2 ***201 029-B00412 M4X12 SKT BH PAS 2 ***202 050-F00400 M4 NUT FLG SER PAS 4 ***203 060-F00400 M4 WSHR FORM A FLT PAS 2 ***204 060-S00400 M4 WSHR SPR PAS 2 ***301 SND-60001UK WH AC IN 1 131 6 ASSY DPAD CONTROLLER (SND-1100UK) (D-1/1) 18 PARTS LIST ITEM NO 132 PART NUMBER DESCRIPTION QTY ***1 SND-1101UK BASE CONTROLLER 1 ***2 SND-1102UK BASE SPRING RETAINER 1 ***3 SND-1103UK BASE SPACER 1 ***4 SND-1150XUK SUB ASSY DPAD CONTROLLER 1 ***5 SND-1159UK PIN UNIV JOINT RETAIN 1 ***101 111-0001-91UK UNIV JOINT 10X20X42 1 ***102 125-0004UK SPRING COMP SND DPAD 1 ***201 065-C02000 CIRCLIP 20MM 1 ***202 065-C04200 CIRCLIP 42MM 1 ***203 045-K00438-0Z 4X38 SPIRAL PIN OZ 1 ***204 065-E00400 E RING 4MM 1 ***301 SND-60014UK WH SERIAL CROSS KEY A 2 ***302 SND-60016UK WH SERIAL CROSS KEY B 1 ***303 SND-60015UK WH CROSS KEY LED 1 7 ASSY SUB ASSY DPAD CONTROLLER (SND-1150UK) (D-1/1) 18 PARTS LIST ITEM NO PART NUMBER DESCRIPTION QTY ****1 SND-1151XUK BASE CONT UPPER 1 ****4 SND-1154XUK PLATE DISC 1 ****7 SND-1157XUK PLATE CAM 1 ****8 SND-1158UK BASE CAM LOWER 1 ****101 601-13101-003 CROSS KEY LED ELE-F01770 4 ****102 EP1464 SW MICRO RS 159-4411 4 ****104 280-L00811-OS STANDOFF 7.94OD 3.56ID 11.11L 8 ****201 029-B00412 M4X12 SKT BH PAS 8 ****202 060-S00400 M4 WSHR SPR PAS 8 ****203 068-441614 M4 WSHR 16OD FLT PAS 8 ****204 029-B00612 M6X12 SKT BH PAS 4 ****205 060-S00600 M6 WSHR SPR PAS 4 ****206 068-652016 M6 WSHR 20OD FLT PAS 8 ****207 050-U00600 M6 NUT NYLOK PAS 4 ****208 020-B00316-0B M3X16 SKT BH BLK 16 ****301 SND-60014UK WH SERIAL CROSS KEY A 2 ****302 SND-60015UK WH CROSS KEY LED 1 ****303 SND-60016UK WH SERIAL CROSS KEY B 1 133 8 ASSY DPAD COVER (SND-1170UK) 18 PARTS LIST (D-1/1) ITEM NO 134 PART NUMBER DESCRIPTION QTY ***1 SND-1160UK COVER DPAD 1 ***2 SND-1161-01UK DECAL DPAD L 1 ***3 SND-1161-02UK DECAL DPAD R 1 ***4 SND-1161-03UK DECAL DPAD UP 1 ***5 SND-1161-04UK DECAL DPAD DOWN 1 ***6 SND-1305UK BUTTON INFILL/INSERT 1 ***101 509-0011-01 GPB890 LR HALO BLK/BLU LED U2 1 9 ASSY MONITOR 55" (SND-1250UK) (D-1/1) 18 PARTS LIST ITEM NO PART NUMBER DESCRIPTION QTY ***1 RND-0198 SND MASK MON 55 METAL 1 ***2 SND-1202UK BRKT MONITOR MTG 2 ***3 SND-1253UK BRKT GLASS RETAIN HORIZ 55 2 ***4 SND-1204UK BRKT MON MASK SUPP 13 ***5 SND-1255UK GLASS MONITOR 55 1 ***6 SND-1256UK PANEL MONITOR BACK 55 1 ***7 SND-1257UK SPACER MTG 55 2 ***8 SND-1009UK BRKT SUPP LWR MON 42 1 ***101 200-6055-03-AUO 55" LED AUO P550HVN02.2 1 ***102 OS1230 FOAM STRIP 2MM X 10MM 1.1 ***201 029-B00412-0B M4X12 SKT BH BLK 21 ***202 068-441614-0B M4 WSHR 16OD FLT BLK 21 ***203 029-B00812-0B M8X12 SKT BH BLK 4 ***204 060-S00800-0B M8 WSHR SPR BLK 4 ***205 068-852216-0B M8 WSHR 22OD FLT BLK 4 ***206 029-B00616-0B M6X16 SKT BH BLK 3 ***207 060-S00600-0B M6 WSHR SPR BLK 3 ***208 068-652016-0B M6 WSHR 20OD FLT BLK 3 ***209 012-P03512-FB N6x1/2" S/TAP FLG BLK 13 ***210 012-F03532 N6X1 1/4" S/TAP CSK PAS 4 135 10 ASSY CTRL PAN (SND-1300UK) (D-1/1) 18 PARTS LIST ITEM NO PART NUMBER DESCRIPTION ***1 SND-1301UK COVER CTRL PNL 1 ***3 SND-1303UK STICKER START SURROUND 1 ***4 SND-1304UK STICKER PLAY INST 1 OS1253 EDGING RUBBER BODY SIDE SEAL ****108 310-5029-D508 HEAT SHRINK SLEEVING 50.8DIA 4 ****109 LB1126-5-250 FUSE LABEL 5A 250V 1 ****201 000-P00308-W M3X8 MSCR PAN W/FS PAS 2 ****202 050-F00400 M4 NUT FLG SER PAS 4 ****301 TFF-60001UK WH AC IN 1 ****302 600-9020-44K WH EARTH 200MM M4/M4 1 ***102 136 QTY 1.2 11 ASSY FAN (SND-1340UK) (D-1/1) 18 PARTS LIST ITEM NO PART NUMBER DESCRIPTION SND-1341UK BRKT FAN MTG 1 ***101 260-0012-01UK FAN DC 12V AXIAL 1 ***102 FN1012 FAN GUARD METAL 120MM (FG-12) 2 ***201 020-B00316-0B M3X16 SKT BH BLK 4 ***202 060-S00300-0B M3 WSHR SPR BLK 4 ***203 060-F00300-0B M3 WSHR FORM A FLT BLK 4 ***204 050-U00400 M4 NUT NYLOK PAS 4 ****202 050-F00400 M4 NUT FLG SER PAS 4 ****301 TFF-60001UK WH AC IN 1 ****302 600-9020-44K WH EARTH 200MM M4/M4 1 ***1 QTY 137 12 ASSY HALF HOOP L (SND-1400UK) (D-1/1) 18 PARTS LIST 138 ITEM NO PART NUMBER DESCRIPTION QTY ***1 SND-1401XUK BRKT BASE HALF LOOP 1 ***2 SND-1402-02UK COVER SIDE RING (HALF) 1 ***101 601-13101-001 HALF RING LED ELE-F01750 3 ***102 280-L00605-OS STANDOFF 6.35OD 3.56ID 4.76L 10 ***201 029-B00412 M4X12 SKT BH PAS 7 ***202 068-441614 M4 WSHR 16OD FLT PAS 7 ***203 020-B00316-0B M3X16 SKT BH BLK 10 ***204 068-330808-PN M3 WSHR 8OD FLT NYLON 10 ***301 SND-60013UK WH SERIAL RGB XY 2 ***302 SND-60021UK WH LED HALF HOOP L 1 ***303 SND-60022UK WH LED HALF HOOP EXTENSION A 1 13 ASSY HALF HOOP R (SND-1450UK) (D-1/1) 18 PARTS LIST ITEM NO PART NUMBER DESCRIPTION QTY ***1 SND-1401XUK BRKT BASE HALF LOOP 1 ***2 SND-1402-02UK COVER SIDE RING (HALF) 1 ***101 601-13101-001 HALF RING LED ELE-F01750 3 ***102 280-L00605-OS STANDOFF 6.35OD 3.56ID 4.76L 10 ***201 029-B00412 M4X12 SKT BH PAS 7 ***202 068-441614 M4 WSHR 16OD FLT PAS 7 ***203 020-B00316-0B M3X16 SKT BH BLK 10 ***204 068-330808-PN M3 WSHR 8OD FLT NYLON 10 ***301 SND-60013UK WH SERIAL RGB XY 2 ***302 SND-60030UK WH LED HALF HOOP R 1 ***303 SND-60022UK WH LED HALF HOOP EXTENSION A 1 139 14 ASSY FULL HOOP L (SND-1500UK) (D-1/2) 18 PARTS LIST 140 ITEM NO PART NUMBER DESCRIPTION QTY ***1 SND-1501XUK DISC L 1 ***2 SND-1402-01UK COVER SIDE RING 1 ***3 SND-1512XUK BRKT LED MTG FULL HOOP 10 ***5 SND-1505UK INFILL FULL HOOP L 1 ***6 SND-1510XUK BRKT LED MTG FULL HOOP DUAL 3 ***7 SND-1511XUK BRKT LED MTG FULL HOOP 6 ***101 601-13101-002 RING LED ELE-F01760 3 ***102 280-L00605-OS STANDOFF 6.35OD 3.56ID 4.76L 12 ***201 029-B00412 M4X12 SKT BH PAS 9 ***202 068-441614 M4 WSHR 16OD FLT PAS 9 ***203 012-P03512-FB N6x1/2" S/TAP FLG BLK 28 ***204 020-B00316-0B M3X16 SKT BH BLK 12 ***205 068-330808-PN M3 WSHR 8OD FLT NYLON 12 ***301 SND-60013UK WH SERIAL RGB XY 2 ***302 SND-60024UK WH LED FULL HOOP L 1 *****304 600-9020-44K WH EARTH 20CM M4M4 1 15 ASSY FULL HOOP L (SND-1550UK) (D-1/2) 18 PARTS LIST ITEM NO PART NUMBER DESCRIPTION QTY ***1 SND-1551XUK DISC R 1 ***2 SND-1402-01UK COVER SIDE RING 1 ***3 SND-1512XUK BRKT LED MTG FULL HOOP 10 ***5 SND-1506UK INFILL FULL HOOP R 1 ***6 SND-1510XUK BRKT LED MTG FULL HOOP DUAL 3 ***7 SND-1511XUK BRKT LED MTG FULL HOOP 6 ***101 601-13101-002 RING LED ELE-F01760 3 ***102 280-L00605-OS STANDOFF 6.35OD 3.56ID 4.76L 12 ***201 029-B00412 M4X12 SKT BH PAS 9 ***202 068-441614 M4 WSHR 16OD FLT PAS 9 ***203 012-P03512-FB N6x1/2" S/TAP FLG BLK 28 ***204 020-B00316-0B M3X16 SKT BH BLK 12 ***205 068-330808-PN M3 WSHR 8OD FLT NYLON 12 ***301 SND-60013UK WH SERIAL RGB XY 2 ***302 SND-60025UK WH LED FULL HOOP R 1 141 16 ASSY MAIN ELEC (SND-4000UK) ITEM NO (D-1/2) PART NUMBER DESCRIPTION QTY ***1 SND-4001UK WOODEN BASE MAIN 1 ***2 SND-4002UK PLATE PSU MTG 1 ***101 837-14572 I/O CONTROL BD 3 FOR JVS COM 1 ***102 400-100-012-02 PSU 12VDC 100W MW SP-100-12 1 ***103 400-100-05-01 PSU 5V 100W MW LPS-100-05 1 ***104 400-150-012-02 PSU 12VDC 150W MW SP-150-12 1 ***105 601-13101-004 LED CONTROL BD ELE-F01780 1 ***106 838-14551-02UK AC DISTRIBUTION BD 1 ***107 838-8001UK AMP 2.2 VISATON 1 ***108 CFB-4003-01UK EARTH PLATE 1 ***109 280-A01264-WX ROUTER TWIST D12 SO6.4 WOOD X 8 ***110 280-A02064-WX ROUTER TWIST D20 SO6.4 WOOD X 8 ***111 OS1011 PCB FEET 8 ***201 029-B00412 M4X12 SKT BH PAS 12 ***202 060-S00400 M4 WSHR SPR PAS 12 ***203 068-441614 M4 WSHR 16OD FLT PAS 4 ***204 012-P00325 N4X1" S/TAP PAN PAS 8 ***205 012-P00312 N4X1/2" S/TAP PAN PAS 8 ***206 012-P03512-FB N6x1/2" S/TAP FLG BLK 4 ***301 SND-60002UK WH AC DISTRIBUTION 1 ***302 SND-60003UK WH DC DISTRIBUTION 1 ***303 SND-60004UK WH MONITOR PSU 1 ***304 SND-60005UK WH I/O 1 ***305 SND-60017UK WH SPEAKERS A 1 ***305 SND-60026UK WH LED CNTRL B1 1 ***306 SND-60028UK WH LED CNTRL A1 1 ***306 EP1467 USB A - USB MINI 2M 1 18 PARTS LIST 142 16 ASSY MAIN ELEC (SND-4000UK) 18 PARTS LIST (D-2/2) 143 17 ASSY LED MONITOR ELEC (SND-4100UK) 18 PARTS LIST ITEM NO 144 (D-1/1) PART NUMBER DESCRIPTION QTY ***1 SND-4101UK PLATE PRISMA BD DMODUL MOUNT 1 ***2 440-DS0010UK LABEL DANGER HI VOLT GEN 1 ***101 400-160-51224 PSU 42" LED DPS-160AP-2A-PD02 1 ***102 280-A01264-WX ROUTER TWIST D12 SO6.4 WOOD X 12 ***103 280-L00709-OS STANDOFF 70D 4ID 9L 10 ***104 EP1419 FILTER SCHAFFNER 2030-16-06 1 ***201 012-P00325 N4X1" S/TAP PAN PAS 10 ***202 012-P03512-FB N6x1/2" S/TAP FLG BLK 2 19 COLOUR CODE TABLE The DC power wire color for this product is different from previous SEGA titles. Working from the previous wire colors will create a high risk of fire. A B C D E PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters. 1 2 3 4 5 7 8 9 WIRE COLOUR CODE TABLE The color codes for the wires used in the diagrams in the following chapter are as follows. 19 RED BLUE YELLOW GREEN WHITE ORANGE BLACK GRAY If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the lefthand side numeral (see the above). Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The lefthand side character shows the base color and the right-hand side one, the spiral color. 51………WHITE/RED RED WHITE Note 2: The character following the wire color code indicates the size of the wire. U: K: L: None : AWG16 AWG18 AWG20 AWG22 145 (N) EP1419 (E) NOISE FILTER (L) 2030-16-06 (N) 20L C0L (L) C0L 5A T 514-5078-5000 20L M4 CFB-4003-01UK 1 2 EARTH PLATE M4 3 4 3 4 43K C0L C0L 3 3 C0L M4 43K VL C0L 20L (N) EP1419 43K (E) NOISE FILTER (L) 2030-16-06 C0L SND-60004UK C0L 20K (N) C0K (L) 43K 0.25" TAG AND BOOT 6 7 20L 8 20L 9 20L 10 20L SND-1250UK - ASSY MONITOR 55" 20L 5 VLR-12V (N) 2 2 0.25" TAG AND BOOT SND-4000UK ASSY MAIN ELEC 11 12 SND-60002UK_R3 J B5 1/2 400-283-51224 M4 3 VLR-03V 20L SND-60001UK (L) 1 2 PSU 55" LED DPS-283APA-ESS5 2 838-14551-02UK 1 AC DISTRIBUTION BOARD 1 C0L P C 1 VGA 600-7009-2500UK 55" LED AUO 200-6055-02-AUO P550HVN02.0 A1 A4 DV-1080UK -ASSY AC UNIT 43K 80X2 30X2 1-AC/L 2-AC/N 34- V5- V6- V+ 7- V+ C0L 1 L 43K 2 80X2 & 80 20L 3 N 80X2 30X2 & 30 4 43K 5 30X2 VH 4 80 2 V- 80 3 4 10 5 10 V+ 6 10 7 G SND-60003UK_R3 SND-60003UK_R3 G4 2/2 30 30 80 80 30 30 21 23 24 15 32 80 80 +12V +12V 80 30 30 30 GND +12V 30 48 45 25 30 32 D5 75 51 D7 D1 24 80 GND 80 GND 80 GND +12V TICKET METER START LAMP TICKET PAY (DRIVE) COIN METER COIN2 RESERVED TEST COIN IN 25 SERVICE TICKET COUNT (NOTCH) TICKET EMPTY KEY - DOWN TICKET RELEASE 27 D3 1/2 2 1 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 D A3 2/2 11 11 12 12 13 13 14 14 J 30X2 48 D5 75 51 45 80 80X2 SND-4000UK ASSY MAIN ELEC 600-7155-0180UK D1 80 D7 91 98 92 98X2 2 P C 1 1 2 YL 3 4 3 4 SPEAKERS F A6 2/2 SND-0000UK SD 30/4/2015 SONIC DASH EXTREME PAGE 1 OF 2 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 YL TEST & SERVICE & TICKET MECH SND-60017UK G1 1/2 3.5mm AUDIO JACK 1 C E4 2/2 P C 30 SND-60005UK_R3 DVI VIDEO OUT 4 YL USB B 600-7009-2500UK 3 4 I ON DIP SWITCH 2 3 15 15 D3 2/2 600-7141-100UK USB A 2 YL P C 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 GND 8 80 7 80 6 80 +5V 5 GND +5V 4 GND +5V 3 GND +5V 2 P C 1 1 BUTTONS & CREDIT CONTROL LED (B) +12V 9 10 11 12 13 14 15 16 17 18 19 20 +12V 8 CONTROL LED (G) 7 KEY LED (B) 6 FAN & BB LED 30 A2 A4 A1 5 KEY LED (G) +5V +5V SND-60005UK_R3 4 KEY LED (R) 3 BOTTOM LED (B) 2 GND AGND AVCC AGND AVCC +5V 1 10 COM1 H GND +5V 5 600-7500-180UK GND +EXV 4 KEY -UP +12V 3 KEY LEFT 2 23 +12V 27 GND 1 KEY- RIGHT GND 4 21 3 START2 +5V 1 I/O CONTROL BOARD 3 FOR JVS COM START1 2 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 15 +5V 80 80 1 8 837-14572 80 + 80 3.5mm AUDIO JACK AUDIO OUT 3.5mm AUDIO JACK 838-8001UK AMP 2.2 VISATON GND 80 10 - GND 5 7 NH-4P 12V 4 +EXV VOLUME CONTROL 80 30 80 6 NH-5P 80 10 5 CONTROL LED (R) 3 4 GND +12V 3 BOTTOM LED (G) +12V 2 BOTTOM LED (R) 1 2 USB A 10 30 1 2 3 4 5 6 7 8 9 10 11 12 13 14 LINE IN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 NH-5P 600-7141-100UK B5 1/2 I YL OFF 3 4 30 30 SND-60003UK_R3 VH 80 80 1 2 3 4 5 6 7 8 848-1001D ASSY NUSX GAMEBOARD 1 2 3 4 5 6 7 8 3 A1 2/2 8 C P D-SUB9P 2 VH 30 DRIVE BD 1 2 80 1 20L PSU 100W 5V LPS-100-5 20L C0L 400-100-05-01 400-100-012-02 SP-100-12 400-150-012-02 SP-150-12 1-AC/L 2-AC/N 34- V5- V6- V+ 7- V+ C0L SND-60003UK_R3 RXD (BROWN) TXD (BLUE) GND (SHIELD) 1 YL SND-1000UK - ASSY MAIN CABI 42" LED 2 3 5 A P C 30 A2 LEDS C0L C0K 43K 5 20L C0L 4 20L SWITCH 3 SW1103 2 C0L C0L 43K 20L 43K (L) 20K 20L (E) 1 (N) VLR-04V EP1302 IEC INLET E A4 2/2 7 8 8 9 9 10 10 11 11 12 12 13 13 14 14 24 25 15 32 EP1464 80 24 P C 25 15 80 1 1 2 2 3 3 4 30 25 80 2 3 4 5 6 72 15 74 80 4 71 YL 10 SND-1100UK - ASSY DPAD CONTROLLER SND-60006UK_R2 30 80 30X2 P C 30 1 1 80 2 2 32 3 3 30 4 4 48 5 5 D5 6 6 75 7 7 80 8 8 30 80 KEY 80X2 32 32 30 30 48 D5 89 C P 1 1 0.11" 30 0.11" L 80 COIN INSERT LAMP +12V 2 2 3 3 0V 4 4 COIN SIGNAL 5 5 +12V 6 6 7 7 8 8 METER OUT 75 EP1380-01 80 9 80 9 9 10 10 11 11 12 12 13 13 EXCEL CREDIT BOARD 10W RIBBON CABLE 7 8 9 10 10 WAY AMP CST 1-770602-0 1 2 3 H B4 1/2 4 5 6 3 3 4 4 5 5 6 YL 6 80 1 2 10 72 74 71 2 3 4 5 6 7 8 9 9 WAY AMP CST 770602-9 80 10 92 10 94 71 91 74 72 72 74 91 71 94 10 92 10 80 1 1 2 2 3 3 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 10 10 11 11 30 4 4 5 5 6 6 7 7 8 8 72 2 +5V 91 3 TCK 94 4 CLK 92 5 SDI 6 GND XH D5 72 74 71 TEST 2 SERVICE 3 GND 75 4 VOL 1 51 5 VOL 2 6 VOL 3 80 D5 80 45 D1 48 80 1 +5V 2 TCK 3 CLK 4 SDI 5 GND 6 XH 50 50 50 5 50 50 6 GND XH 4 CLK SDI 2 TCK 3 4 CLK SDI 5 GND 6 XH OUT +5V 1 50 2 +5V 50 50 3 TCK CLK 4 50 SDI 5 50 6 GND XH +5V 1 +5V 2 TCK 3 10 80 10 72 71 74 P C 1 1 2 74 71 5 72 10 GND 6 XH 80 10 4 CLK SDI 3 2 3 4 4 5 5 6 6 B G2 2/2 YL 50 50 50 50 50 50 50 50 50 50 OUT +5V 1 2 +5V 3 TCK 4 CLK 5 SDI 6 GND XH +5V 1 +5V 2 TCK 3 CLK 4 SDI 5 GND 6 XH 50 50 50 50 50 50 50 50 50 50 50 50 4 5 6 6 OUT +5V 2 +5V 72 3 TCK 74 71 80 4 CLK 5 SDI 6 GND XH +5V +5V 1 2 4 SDI 5 GND 6 XH 50 50 50 50 50 50 50 50 50 50 50 TCK 3 CLK 50 IN OUT +5V 1 2 +5V 3 TCK 4 CLK 5 SDI 6 GND XH +5V 1 +5V 2 TCK 3 CLK 4 SDI 5 GND 6 XH 10 80 10 72 71 74 74 71 72 10 80 10 SND-60029UK_R1 C P 1 1 2 2 3 3 4 4 5 5 6 6 C P 1 1 80 72 74 71 10 10 YL 2 2 3 3 4 4 5 5 6 6 B G1 2/2 YL SND-1500UK - ASSY FULL HOOP L SND-60013UK_R1 1 SND-60030UK_R1 SND-60013UK_R1 IN IN 10 2 3 91 10 10 2 92 3 4 4 5 5 94 91 80 6 SND-60013UK_R1 IN OUT 1 +5V 2 +5V 3 TCK 4 CLK 5 SDI 6 GND XH +5V 1 +5V 2 TCK 3 CLK 4 SDI 5 GND 6 XH 50 50 50 50 50 50 50 50 50 50 50 50 IN OUT +5V 1 2 +5V 3 TCK 4 CLK 5 SDI 6 GND XH +5V 1 +5V 2 TCK 3 CLK 4 SDI 5 GND 6 XH SND-60013UK_R1 IN 1 50 50 50 50 50 50 50 50 50 50 50 50 OUT +5V 2 +5V 3 TCK 4 CLK 5 SDI 6 GND XH +5V 1 +5V 2 TCK 3 CLK 4 SDI 5 GND 6 XH SND-60013UK_R1 IN OUT 1 +5V 2 +5V 3 TCK 4 CLK 5 SDI 6 GND XH +5V 1 +5V 2 50 TCK 3 CLK 4 SDI 5 GND 6 XH 50 50 50 50 50 50 50 50 50 50 50 IN OUT +5V 1 2 +5V 3 TCK 4 CLK 5 SDI 6 GND XH +5V 1 +5V 2 TCK 3 CLK 4 SDI 5 GND 6 XH G G3 1/2 VOLUME SERVICE 260-0012-01UK SND-60014UK SND-1340UK - ASSY FAN 30 C A2 G3 1/2 A1 CRIMPS + ENABLE 3 30x2 80X2 GND 2 35 51 NOTCH 1 80 12V 4 45 - 220-0001-01UK TICKET VEND UNIT TD-963CR 80 30 x x 30 80 SND-60008UK_R2 A4 2 3 3 30 4 4 A2 A1 A4 SND-60016UK 35 EP1820 45 30 TICKET INTERFACE BD +12V NH 4P D1 1 2 1 2 SND-6002UK D1 390-2112- 024 WUK LED STRIP RIGID WHITE D1 80 80 - ASSY TICKET RELEASE BTN MOMENTARY PUSH BUTTON SWITCH RS Stock No.133-6502 Mfr. Part No.MSP121CSW 98 390-2112- 024 WUK LED STRIP RIGID WHITE LED STRIP RIGID WHITE 390-2112- 024 WUK LED STRIP RIGID WHITE 98 92 91 98 98 + - + 91 + - 390-2112- 024 WUK 130-010-04020 SND-60018UK_R1 + - - P C + 1 LED505.PCBX2 B 2 AVATAR RGB LED R 3 3 R 4 G XH G 4 XH 30 30 A2 A2 A1 A1 A4 1 + + 1 LED505.PCBX2 B 2 AVATAR RGB LED R 3 2 B 3 R A4 4 G XH G 4 XH 1 + + 1 LED505.PCBX2 B 2 AVATAR RGB LED R 3 3 R 2 B 4 G XH G 4 XH 30 30 A2 A2 A1 A1 A4 A4 1 + + 1 LED505.PCBX2 B 2 AVATAR RGB LED R 3 3 R 2 B 4 G XH SND-60014UK G 4 XH 30 30 A2 A2 A1 A1 A4 A4 P C 1 1 2 2 3 3 4 4 YL SND-60015UK SND-1100UK - ASSY DPAD CONTROLLER SND-6001UK_R2 - TICKET LEVEL SWITCH & LED 838-0015UK DRV IN - EP1421 80 DRV OUT + D7 1 2 3 4 1 + 2 B CROSS KEY LED 2 YL + 80 80 C P 1 1 MOLEX 03-09-1042 D1 8 30 80 BOMB 30 91 SPEAKERS 3 TCK 50 +5V IN 50 SND-1550UK - ASSY FULL HOOP R 94 838-14548-01AUK 2 WAY JST SM 4 3 4 5 30 80 3 3 81 30 SND-1000UK - ASSY MAIN CABI 42" LED 4 2 10 P C 1 1 80 SWITCH & VOLUME CONTROL BOARD SND-60006UK_R2 80 YL 3 50 50 50 1 SND-4000UK ASSY MAIN ELEC 80 8 C6 1/2 2 6 TEST SND-60009UK_R3 2 +5V 50 SND-60025UK_R1 30 2 GND 6 XH 2 +5V +5V SND-60003UK_R2 1 75 48 P C 51 1 1 80 2 2 45 3 3 30 4 4 D1 5 5 80 6 6 D7 7 7 F P C 1 1 10 220-5610-01 51 1 +5V 1 80X2 9 9 YL OUT 74 SR3 COIN MECH YL 1 5 50 +5V SND-60007UK_R3 30 12 12 D7 P C 6 GND XH 4 SDI SND-60024UK_R1 - G5 1/2 1 80 SDI TCK 3 CLK 50 OUT 1 SND-60028UK_R1 + E TEST & SERVICE & TICKET MECH P C 5 CLK 2 50 SND-1450UK - ASSY HALF HOOP R COIN METER 2 80 3 TCK 4 +5V 50 SND-60013UK_R1 10 00000 72 IN 92 220-5643UK 74 71 71 SND-60007UK_R3 10 80 71 74 2 +5V 1 10X2 15 15 1 6 10 10X2 14 YL 4 6 YL 10 14 3 4 10 72 +5V P C 1 80 80 3 5 80 7 9 2 5 10 8 2 +5V XY-LED1.1 71 2 1 IN XY-LED1.1 74 DOWN 80 10 72 10 OUT SND-60022UK_R1 SND-60013UK_R1 SND-60013UK_R1 IN XY-LED1.1 YL 30 9 YL 80 UP 80 80 80 10 XY-LED1.1 7 23 80 80 10 P C 1 1 10 XY-LED1.1 6 27 8 6 P C 1 1 XY-LED1.1 6 21 7 80 23 6 YL 71 10 5 6 7 START EP1464 80 5 SND-60021UK_R2 74 80 4 6 8 15 24 5 SND-1400UK - ASSY HALF HOOP L SND-60027UK 72 1 3 4 5 80 4 2 3 5 5 80 23 3 4 VH G4 1/2 30 4 LEFT 3 +5V 2 30 3 HALO BUTTON 509-0011-01 "GPB890 LR HALO BLK/BLU LED U2" 71 10 GND 2 BUTTONS & CREDIT D 1 SND-1000UK - ASSY MAIN CABI 42" LED 1 80 3 4 27 74 10 XY-LED1.1 80 80X2 2 21 30 2 XY-LED1.1 80 2 27 2 XY-LED1.1 24 1 72 START LAMP EP1464 SND-60012UK_R3 SND-60031UK P C 1 1 XY-LED1.1 27 1 10 XY-LED1.1 21 23 P C 4 P C 10X2 25 XY-LED1.1 G2 1/2 4 RIGHT SND-60020UK YL 3 80 G5 2/2 DIP SWITCH A4 SND-60007UK_R3 3 EP1464 K 1 2 3 4 5 6 7 8 A4 YL 2 ON A1 1 2 OFF 4 A1 21 C P 1 XY-IC1.1 LED CONTROLLER 4 A 3 30 A2 9 PIN D TYPE 3 30 A2 SND-60026UK_R1 2 600-7500-180UK 1 2 RD-0320UK - ASSY SWITCH UNIT LEDS P C 1 + P C 80 80X2 30 30X2 80X2 1 1 2 2 80 30 600-9025-44K EARTH MAP PSU PLATE YL AC BRKT 30X2 M4 MONITOR PSU 80X2 M4 M4 EATH PLATE M4 M4 600-9050-44K M4 600-9150-44K 30X2 600-9010-44K M4 TEST & SERV BRKT 80 30 M4 M4 SND-60002UK MONITOR FILTER M4 M4 SND-60004UK 600-9050-45K 130-010-04020 M5 COIN DOOR YL SND-0000UK SD 30/4/2015 SONIC DASH EXTREME PAGE 2 OF 2 K B1 2/2
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