Arcade Ssr Manual User
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2013-10-07
User Manual: Arcade Ssr Manual
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SONIC AND SEGA ALL-STARS RACING ARCADE 420-0012UK 2nd PRINTING OWNER'S MANUAL Sega Amusements Europe Limited. 42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom. Telephone: +44 (0) 208 391 8090 Facsimile: +44 (0) 208 391 8099 email: mailbox@sega.co.uk Web: http://www.sega-amusements.co.uk 420-0012UK © SEGA IMPORTANT • Before using this product, read this manual carefully to understand the contents herein stated. • After reading this manual, be sure to keep it near the product or in a convenient place for easy reference when necessary. BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual close to the product or in a convenient place for future reference. Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of DANGER, WARNING, CAUTION, etc. are used. Be sure to understand the contents of the displays before reading the text. Indicates that mishandling the product by disregarding this pictograph will cause severe injury or death. Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can result in death or serious injury. Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and/or material damage. For the safe usage of the product, the following pictographs are used: Indicates "HANDLE WITH CARE." In order to protect the human body and equipment, this display is attached to places where the instruction manual should be referred to. Indicates a "protective earth terminal." Before operating the equipment, be sure to connect it to the ground. (The step may be omitted for products in which a power cable with earth is used.) • Perform work in accordance with the instructions herein stated. Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have technical expertise should perform the work to avoid hazardous situation, the instructions herein state that the site maintenance personnel should perform such work. • Be sure to turn off the power before working on the machine. To prevent an electric shock, be sure to turn off the power and unplug the power cable before carrying out any work that requires direct contact with the interior of the product. If the work is to be performed in the power-on status, the instruction manual herein always states to that effect. • Be sure to ground the earth terminal. (This is not required in the case where a power cable with earth is used.) This product is equipped with the earth terminal. When installing the product, connect the earth terminal to the "accurately grounded indoor earth terminal" by using an earth wire. Unless the product is grounded appropriately, the user can be subject to an electric shock. After performing repair, etc. for the control equipment, ensure that the earth wire is firmly connected to the control equipment. • Ensure that the power supply used is equipped with an earth leakage breaker. Using a power supply which is not equipped with the earth leakage breaker can cause a fire when earth leakage occurs. • Be sure to use fuses which meet the specified rating. (Only for the machines which use fuses.) Using fuses exceeding the specified rating can cause a fire and an electric shock. • Specification changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed. The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and/or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the office herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specifications not designated by SEGA. • Ensure that the product meets the requirements of appropriate electrical specifications. Before installing the product, check for electrical specifications. SEGA products have a nameplate on which electrical specifications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any electrical specifications different from the designated specifications can cause a fire and an electric shock. • Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read. To ensure safety for the customers, labels and printed instructions describing potentially hazardous situations are applied to places where accidents can be caused. Ensure that where the product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled off, apply it again immediately. Please place an order with where the product was purchased from or the office herein stated. • When handling the monitor, be very careful. (Applies only to products with monitors.) Some of the monitor parts are subject to high tension voltage. Even after turning off the power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only by those technical personnel who have knowledge of electricity and technical expertise. • Be sure to adjust the monitor properly. (Applies only to products with monitors.) Do not operate the product leaving on-screen flickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the customers. • When transporting or reselling this product, be sure to attach this manual to the product. * In the case where commercially available monitors and printers are used in this product, only the contents relating to this product are explained herein. Some commercially available equipment has functions and reactions not stated in this manual. Read this manual together with the specific instruction manual of such equipment. * Descriptions herein contained may be subject to improvement changes without notice. * The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA. INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on the power, check the following points to ensure that the product has been transported in a satisfactory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are casters and adjusters damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct way, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cables have cuts and dents? Are all accessories available? Can all doors and lids be opened with the accessory keys? Can doors and lids be firmly closed? TABLE OF CONTENTS INTRODUCTION 1 HANDLING PRECAUTIONS 2 PRECAUTIONS REGARDING INSTALLATION 3 PRECAUTIONS REGARDING OPERATION 4 PART DESCRIPTIONS 5 ACCESSORIES 6 ASSEMBLY AND INSTALLATION 7 6-1 INSTALLING THE CABINET 6-2 INSTALLING THE TICKET BOX (OPTIONAL) 6-3 FIXATION TO SITE 14 17 20 6-4 6-5 6-6 6-7 22 23 25 26 POWER SUPPLY AND OTHER CONNECTIONS TURNING ON THE POWER CONFIRMATION OF ASSEMBLY APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES) PRECAUTIONS WHEN MOVING THE MACHINE 7-1 PRECAUTIONS WHEN MOVING FROM SITE 8 GAME DESCRIPTION 8-1 GAME OUTLINE 9 EXPLANATION OF TEST AND DATA DISPLAY 9-1 SWITCH UNIT AND COIN METER. 9-2 SYSTEM TEST MODE 9-3 GAME TEST MODE 10 CONTROLLER UNIT(S) 10-1 REMOVING THE CONTROL PANEL 10-2 ADJUSTING/REPLACING THE VOLUME 10-3 GREASING 10-4 START BUTTON ASSY 10-5 BRAKE AND ACCELERATOR UNIT 11 v 1 4 7 10 11 13 GRAPHICS DISPLAY 11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR 27 28 29 29 36 37 38 39 69 70 71 73 74 76 80 80 420-0012UK iii 12 COIN HANDLING 12-1 CLEANING THE COIN SELECTOR 12-2 FAULT FINDING 12-3 ADJUSTING THE PRICE OF PLAY (EXCEL) 12-4 ADJUSTING THE PRICE OF PLAY (VTS) 12-5 SR3 OPTIONS - STERLING / EURO SELECT 12-6 SR3 OPTIONS - TEACH AND RUN PROGRAMMING 13 LAMPS AND LIGHTING 13-1 COIN DOOR LAMP 13-2 FLUORESCENT TUBES - BILLBOARD 13-3 RACE LEADER LED 13-4 START LAMP 14 15 PERIODIC INSPECTION TROUBLESHOOTING 15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) 16 17 GAME BOARD (RINGWIDE) COMMUNICATION PLAY 17-1 INSTALLATION PRECAUTIONS 17-2 CONNECTING THE COMMUNICATION CABLE 17-3 NETWORK PLAY SETTINGS 18 19 20 21 iv DESIGN-RELATED PARTS PARTS LIST WIRE COLOUR CODE TABLE SCHEMATIC DIAGRAMS 86 86 89 90 91 95 96 97 97 98 100 102 104 106 106 110 135 135 137 138 139 140 171 172 INTRODUCTION This manual is intended to provide detailed descriptions together with all necessary information covering the general operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product, "SONIC and SEGA ALL-STARS RACING" This manual is intended for the owners, personnel managers in charge of operation of this product. Operate the product after carefully reading and sufficiently understanding the instructions. Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special attention are indicated by bold text, the word “IMPORTANT” and the symbol below. INTRODUCTION In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the outlet, and contact the office listed below or the point-of-purchase for this product. Indicates important information that, if ignored, may result in the mishandling of the product and cause faulty operation or damage to the product. Sega Amusements Europe Limited. 42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom. Telephone: +44 (0) 208 391 8090 Facsimile: +44 (0) 208 391 8099 email: mailbox@sega.co.uk Web: http://www.sega-amusements.co.uk SPECIFICATIONS Standard Cabinet Machine Dimensions: Machine Height: Machine Weight: 1,11m (43.7in.) [Width] x 1.70m (66.9in.) [Depth] 2.2m (86.6in.) (Installed) 220kg Approx (Installed) Power, maximum current: 2A (480w) @ 220~240Vac Definition of 'Site Maintenence Personnel or Other Qualified Individuals INTRODUCTION Procedures not described in this manual or marked as ‘to be carried out by site maintenance personnel or other qualified professionals’ should not be carried out by personnel without the necessary skill or technology. Work carried out by unqualified persons may cause serious accidents, including electrocution. Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel or other qualified professionals. This manual includes directions for potentially dangerous procedures which should only be carried out by professionals with the appropriate specialised knowledge. The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows: Site maintenance personnel: Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the supervision of the owner/operator of this product to maintain machines within amusement facilities or similar premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/ expendable parts. Activities to be carried out by site maintenance personnel: Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable parts. Other qualified professionals: Persons employed by amusement equipment manufacturers, or involved in design, production, testing or maintenance of amusement equipment. The individual should have either graduated from technical school or hold similar qualifications in electrical/electronics/mechanical engineering. Activities to be carried out by other qualified professionals: Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts. vi Waste of Electrical and Electronic Equipment (WEEE) Statement. The WEEE (Waste of Electrical and Electronic Equipment) directive places an obligation on all EU based manufacturers and importers of Electrical and Electronic Equipment to take back products at the end of their useful life. Sega Amusements Europe Ltd accepts its responsibility to finance the cost of treatment and recovery of redundant WEEE in the United Kingdom in accordance with the specified WEEE recycling requirements. For more information about where you can send your waste equipment for recycling contact your local authority office. For non-UK users contact your local authority office for information on the recycling of Waste Electrical and Electronic Equipment. INTRODUCTION The symbol shown below will be on all products manufactured from 13th August 2005, which indicates this product must NOT be disposed of with other normal waste. Instead, it is the user’s responsibility to dispose of their waste equipment by arranging to return it to a designated UK collection point for the correct recycling of waste electrical and electronic equipment. Battery Recycling Statement. The EC Directive on Batteries and Accumulators (2006/66/EC) aims to minimise the impact of batteries on the environment and encourage the recovery of the materials they contain. To achieve increased collection and recycling of waste batteries, the Directive places ‘producer responsibility’ obligations on manufacturers and importers of portable, industrial and automotive batteries. The symbol shown below will be on all equipment fitted with batteries from 26th September 2008 and indicates they must NOT be disposed of with other normal waste. Instead, it is the user’s responsibility to dispose of used batteries by arranging to return them to a designated collection point for the correct recycling. For more information about where you can send your waste batteries for recycling contact your local authority office. REGISTERED IN ENGLAND REGISTERED NO. 1711515 REGISTERED OFFICE: BLOCK C 42 BARWELL BUSINESS PARK, CHESSINGTON, SURREY KT9 2NY vii Notes: INTRODUCTION Intentionally left blank viii 1 HANDLING PRECAUTIONS When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cautionary matters herein stated can cause personal injury or damage to the machine. 1 To avoid an electric shock or short circuit, do not plug in or unplug quickly. To avoid an electric shock, do not plug in or unplug with a wet hand. Do not expose power cords or earth wires on the surface, (floor, passage, etc.) If exposed, the power cords and earth wires are susceptible to damage. Damaged cords and wires can cause an electric shock or short circuit. HANDLING PRECAUTIONS Before performing work, be sure to turn the power off. Performing the work without turning the power off can cause an electric shock or short circuit. In cases where work should be performed in the status of power on, this manual always states to that effect. To avoid causing a fire or an electric shock, do not put things on or damage the power cords. When or after installing the product, do not unnecessarily pull the power cord. If damaged, the power cord can cause a fire or an electric shock. In case the power cord is damaged, ask for a replacement through where the product was purchased from or the office herein stated. Using the cord as is damaged can cause fire, an electric shock or leakage. Be sure to perform grounding appropriately. Inappropriate grounding can cause an electric shock. Be sure to use fuses meeting the specified rating. Using fuses exceeding the specified rating can cause a fire or an electric shock. Be sure that connections such as IC BD are made properly. Insufficient insertion can cause an electric shock. Specification changes, removal of equipment, conversion and/or addition, not designated by SEGA are not permitted. Failure to observe this may cause a fire or an electric shock. Noncompliance with this instruction can have a bad influence upon physical conditions of the players or the onlookers, or result in injury during play. SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specification changes not designated by SEGA. Do not perform any work or change parts not listed in this manual. Doing so may lead to an accident. If you need to perform any work not listed in this manual, request work from the office indicated in this manual or the point of purchase, or inquires for details. Be sure to perform periodic maintenance inspections herein stated. For the IC board circuit inspections, only the use of a logic tester is recommended. Using a Multi Tester or General Purpose Tester may result in damage to IC Circuits. 1 HANDLING PRECAUTIONS Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. This video gaming cabinet utilises a motorised steering feedback system. Do not attempt to service this part or any other part in close proximity to the steering mechanism whilst power is applied. Some parts are not designed and manufactured specifically for this game machine. The manufacturers may discontinue, or change the specifications of such general-purpose parts. If this is the case, SEGA cannot repair or replace a failed game machine whether or not a warranty period has expired. CONCERNING THE STICKER DISPLAY This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts. When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker. The Serial Number indicates the product register. Identical machines could have different parts depending on the date of production. Also, improvements and modifications might have been made after the publication of this manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places. CONCERNING WARNING DISPLAYS This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing maintenance, be very careful of the warning displays. It is especially important that any complex repair and replacement work not mentioned herein should be performed by those technical personnel who have knowledge of electricity and technical expertise. In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately. If you or your child have experienced a convulsive attack, loss of consciousness, etc. due to light stimulus or TV games, or fear that you might experience such symptoms, be very careful of using this machine. If you feel sick while playing the game, immediately discontinue use and take a rest. 1 HANDLING PRECAUTIONS 3 2 2 PRECAUTIONS REGARDING INSTALLATION This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a fire, electric shock, injury and/or malfunction. PRECAUTIONS REGARDING INSTALLATION LOCATION Places subject to rain or water leakage, or places subject to high humidity in the proximity of an indoor swimming pool and/or shower, etc. Places subject to direct sunlight, or places subject to high temperatures in the proximity of heating units, etc. Places filled with inflammable gas or vicinity of highly inflammable/volatile chemicals or hazardous matter. Dusty places. Sloped surfaces. Places subject to any type of violent impact. Vicinity of anti-disaster facilities such as fire exits and fire extinguishers. Areas where the temperature exceeds the applicable temperature (ambient temperature) range of 5 to 30 degrees centigrade. LIMITATIONS OF USAGE Be sure to check the Electrical Specifications. Ensure that this product is compatible with the location's power supply, voltage, and frequency requirements. A plate describing Electrical Specifications is attached to the product. Non-compliance with the Electrical Specifications can cause a fire and electric shock. This product requires a breaker and earth mechanism as part of the location facilities. Using the product without these can cause a fire and electric shock. Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area). Noncompliance with the Electrical Specifications can cause a fire and electric shock. Be sure to use an independent power supply equipped with an earth leakage breaker. Using a power supply without an earth leakage breaker can cause an outbreak of fire if a power surge occurs. Putting many loads on one electrical outlet can cause generation of heat and a fire resulting from overload. When using an extension cord, ensure that the cord is rated at 15 A or higher (AC 100 V ~ 120 V area) and 7 A or higher (AC 220 V ~ 240 V area). Using a cord rated lower than the specified rating can cause a fire and electric shock. Securing a safe area for operation as described in this manual will ensure safe operation for players and observers. SEGA shall not be held responsible for damage or compensation for damage to a third party, resulting from the failure to observe this instruction. For the operation of this machine, secure a minimum area of 1.86m (W) x 2.73m (D). Be sure to provide sufficient space specified in this manual. Do not allow objects to block the ventilation ports. It can cause generation of heat and a fire. Sufficient space either side of the playing area must be allowed for the player to enter or exit the game safely. 1860mm 200mm 830mm 500mm PRECAUTIONS REGARDING INSTALLATION LOCATION OPERATION AREA (SINGLE CABINET) 2 2730mm To install this product, the entrance must be at least 1.1m in width and 1.7 m in height (without Assy Billboard) and 2.21m (with Assy Billboard). 2 Do not attempt to push/pull whilst holding onto the Assy Billboard. This may result in part damage and or personal injury. PRECAUTIONS REGARDING INSTALLATION LOCATION 1010mm 1700mm 2207mm 1610mm 6 3 PRECAUTIONS REGARDING OPERATION To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players. In order to avoid accidents, check the following before starting the operation: • Be sure to perform appropriate adjustment of the display (LCD, Plasma, CRT or Projector). For operation of this machine, do not leave monitor's flickering or deviation as is. Failure to observe this can have a bad influence upon the players' or the customers' physical conditions. • It is suggested to ensure a space allowing the players who feel sick while playing the game to take a rest. • Check if all of the adjusters are in contact with the surface. If they are not, the Cabinet can move and cause an accident. 3 PRECAUTIONS REGARDING PRODUCT OPERATION • To ensure maximum safety for the players and the customers, ensure that where the product is operated has sufficient lighting to allow any warnings to be read. Operation under insufficient lighting can cause bodily contact with each other, hitting accident, and/or trouble between customers. Each leg adjuster MUST be lowered so that the casters are raised approximately 5mm off the floor. • Do not put any heavy item on this product. Items, if placed on this product may fall and cause injury to the player / observer. • Do not climb on the product. Climbing on the product can cause falling down accidents. To check the top portion of the product, use a step ladder. 7 • To avoid electric shock, ensure that all covers and panels are undamaged and fitted. Do not operate with covers removed. • To avoid electric shock, short circuit and/or parts damage, do not put the following items on or in the periphery of the product. 3 PRECAUTIONS REGARDING PRODUCT OPERATION Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/ containers/vessels containing chemicals and water. • To avoid injury, be sure to provide sufficient space by considering the potentially crowded situation at the installation location. Insufficient installation space can cause making bodily contact with each other, hitting accidents, and/ or trouble between customers. • Everyday when cleaning the Controller, inspect the controller and make sure that there are no cracks in the surface, and that the fastening screws are not loose. If the game is played with cracks or loose screws, it can cause injuries to the player. • Do not allow more than one person in any seat at any time. Do not allow adults to play the game with a child sitting in their lap. It is recommended that wet towels (paper towels) be provided. 8 DURING OPERATION (PAYING ATTENTION TO CUSTOMERS) To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players. • For safety reasons, do not allow any of the following people to play the game. Those who have high blood pressure or a heart problem. - Those who have experienced muscle convulsion or loss of consciousness when playing video games, etc. - Those who have neck or spinal cord problems. - Those who are intoxicated or under the influence of drugs. - Pregnant women. - Those who are not in good health. - Those who do not follow the attendant’s instructions. - Those who cannot grasp the Control Unit securely because of immobility in fingers, hands or arms. - Persons who disregard the product's warning displays. This product is intended for a single player only. Having two or more persons simultaneously playing this product can result to injury to the player and possible damage to the product. • Even players who have never been adversely affected by light stimulus might experience dizziness or headache depending on their physical condition when playing the game. PRECAUTIONS REGARDING PRODUCT OPERATION - 3 Small children are especially likely to experience these symptoms. Caution guardians of small children to keep watch on their children during play. • Instruct those who feel sick during play to have a medical examination. • To avoid injury from falls and electric shocks due to spilled drinks, instruct the player not to place heavy items or drinks on the product. • To avoid electric shocks and short circuits, do not allow customers to put hands and fingers or extraneous matter in the openings of the product or small openings in or around the doors. • To avoid falls and resulting injury, immediately stop the customer from leaning against or climbing on the product, etc. • To avoid electric shock and short circuit, do not allow customers to unplug the power plug without a justifiable reason. • Instruct the guardians of small children to keep an eye on their children. Children cannot sense danger. Allowing small children to get near a player who is playing the game could result in the children being bumped, struck or knocked down. 4 PART DESCRIPTIONS Billboard Plate Speakers 4 PART DESCRIPTIONS Mon Cover L Assy LCD Display Mon Cover R Seat Woofer Assy Seat Assy Coin Tower Service Door (Billboard) Assembly Billboard Service Door (Mon Cabi) Service Door (Base Box) Assy AC Unit Assy Control Panel Steering Wheel Start Button Accel & Brake Assy 10 5 ACCESSORIES Confirm that the accessories listed in the table below are present when setting up the product. Accessories marked “Spare” in the note column are consumable items but included as spares. OWNER’S MANUAL 420-0012UK(1) KEY MASTER 220-5575-01UK (2) For operating/closing the doors Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase separately. 5 ACCESSORIES DESCRIPTION: Part No. (Qty.): KEY (2) For the cashbox door (Located inside the coin chute door at time of shipment) 440-CS0186UK Sticker C Epilepsy Multi (1) POWER CORD LM1227 (1)LM1226 (1) For installation. See chapter 6. Assy LAN Cable 150cm 600-7269-0150UK (1) 11 5 ACCESSORIES BILLBOARD PLATE SSR-0507UK ASSY BILLBOARD SSR-0500UK For installation. See chapter 6. For installation. See chapter 6. STICKER BILLBOARD INSERT No1-8 SSR-0507-BUK SSR-0507-CUK SSR-0507-DUK SSR-0507-EUK SSR-0507-FUK SSR-0507-GUK SSR-0507-HUK SSR-0507-JUK - No1 SONIC - No2 TAILS - No3 Dr EGGMAN - No4 SHADOW - No5 AIAI - No6 AMY - No7 AMIGO - No8 BILLY HATCHER For installation. See chapter 6. 12 6 ASSEMBLY AND INSTALLATION • Perform assembly work by following the procedure herein stated. Failure to comply with the instructions can cause electric shock. • When assembling, more than one person is required. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage. • Ensure that connectors are properly connected. Improper connections can cause electric shock. • Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a risk of fire. • Do not unnecessarily push the display screen. • This work should be carried out by site maintenance personnel or other qualified professionals. Work performed by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation. If no one with proper technological expertise is available, request service from the office indicated in this document or the point of purchase so as to ensure safety. 6 ASSEMBLY AND INSTALLATION • Perform assembly as per this manual. Since this is a complex machine, incorrect assembling can cause an electric shock, machine damage and/or improper functioning as per specified performance. • Provide sufficient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difficult. • To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. • This product does not use any connectors other than those connected to and used by the game board when it leaves the factory. Do not needlessly connect wires to unused connectors. This could lead to overheating, generation of smoke and burn related injuries. • Handle molded parts with care. Excessive weight or pressure may cause them to break and the broken pieces may cause injury. • To perform the operation safely and accurately you must use a safe, steady footstool or stepladder. Working without this may lead to a fall and possible injury. 13 6-1 6 INSTALLING THE CABINET • ���������������������������������� Billboard weighs approximately 19 kg. ��������������������������������������� Have at least 2 people during this operation. Working alone could result in personal injuries, etc�. ASSEMBLY AND INSTALLATION • To perform work safely and securely, be sure to prepare a step which is in a safe and stable condition. Performing work without using a step may lead to injury of damage to components. Tools required for installation Allen Key (M5) - Attaching Billboard Panel to Assy Billboard. (Not Supplied) Hex Driver or Wrench (M6) - Attaching Assy Billboard. Adjustable Wrench - Secure cabinet into position. Step or Ladders - Aid in fixing Billboard and Billboard Panel. KEY - Gain access to Coin Tower 14 6-1-1 INSTALLING THE ASSY BILLBOARD 1 Fit 2x Billboard Holder (RD-2106UK) to the top of the Monitor Cab using 4x M6x20 Hex Bolt Black. Billboard Holder (RD-1206UK) ASSEMBLY AND INSTALLATION Fixing Points 2 Lift and place the billboard on to the Monitor Cabinet from the front and gentle slide until contact with Billboard Holders. Take care not to trap any wires in this process. Secure the Assy Billboard to the upper fixing points of the Billboard Holder Brackets using 4x M6x20 Hex Bolt Black. Billboard Rear Cover 3 6 Secure using M6x20 Hex Blt Blk Remove the Assy Billboard Rear Cover using a Phillips No1 Screwdriver and locate the Billboard Harness. Connect the Billboard Harness to the Top of the Monitor Cabinet as shown. EARTH - M4 NUT FLG PAS 15 6-1-2 INSTALLING THE BILLBOARD PLATE 1 6 The individual character numbers are self adhesive and are applied onto the back face of the Billboard Plate. ASSEMBLY AND INSTALLATION Take care when handling the Character Number Stickers as the adhesive is applied to the printed surface it is possible to leave marks or fingerprints. Wash hands before applying or use a surgical type glove. 2 Locate and remove the 4 sets of fixings from the Billboard Plate fixing points Remove fixings before fitting the Billboard Plate. 3 16 Fix the Billboard Plate into position using the fixings removed in step 2. 6-2 6-2 INSTALLING THE TICKET BOX (OPTIONAL) INSTALLING THE TICKET BOX (OPTION) Please see section 9 / Game Test Mode / Game Adjustments for full operation settings of the Ticket Unit. If you would like to purchase the Ticket Option, please contact your distributor or your local SEGA Office. 1 Ensure that all parts are present before starting work. 6 ASSEMBLY AND INSTALLATION This game has the option to install a Ticket Unit. The Ticket Unit can be set up to dispense an amount of tickets to the winner/loser of a race. SSR-0700UK - ASSY TICKET VEND UNIT RD-1214UK - CCT HOLDER X2 050-H00800 - M8 NUT HEX FLG PAS 2 Offer the Ticket Vend Unit up to the Cabinet Remove the (6) blind hole coves from the LHS of the cabinet 17 3 Feed both CCT HOLDERS (RD-1214UK) through the cabinet until the threads of the plate appear through the other side. 6 ASSEMBLY AND INSTALLATION Feed both CCT HOLDERS through cabinet 4 Before offering the TICKET VEND UNIT up to the cabinet, make sure all connections (including the Earth) are correctly made between devices. Unscrew the (4) Phillips screws and remove the Connector Cover Plate Connect the harness and EARTH from the TICKET VEND UNIT to the Connector Plate. Note: Any excess harness can be pushed into the Ticket Unit Housing to prevent trapping. 5 Unlock and open the TICKET VEND UNIT door and carefully offer up to the cabinet. Whilst holding the TICKET VEND UNIT firmly in place, secure where indicated using the (4) M8 hex nuts provided. Secure using the (4) M8 Hex nuts provided. 18 6 Place the Tickets into the TICKET HOLDER. Ticket Holder ASSEMBLY AND INSTALLATION 7 6 Feed the Tickets into the TICKET MECH. Unclip and remove the Ticket retainier Sensor Feed the tickets into the mech, making sure that the ticket passes through the sensor. 8 Press the TEST button on the side of the VEND MECH PCB to check that the Tickets run smoothly through the unit. Once the tickets have been fully inserted into the mech, replace the ticket retainer to secure tickets into position. Press the TEST button on the PCB to draw tickets through the mech and out of the door. Tear off any excess tickets 19 6-3 6 FIXATION TO SITE • Make sure that all the adjusters contact the floor. Otherwise the cabinet could move, causing an accident. ASSEMBLY AND INSTALLATION • Provide a ventilation space at least 20cm wide behind the cabinet. There are ventilation holes on the back of the cabinet. Do not block the ventilation holes. Doing so could trap heat inside resulting in fire. It could also result in equipment damage or cause parts to become exhausted prematurely. The product is equipped with 4 casters and 4 adjusters. When installation position / site has been determined, have the adjusters come in direct contact with the floor. Establish a gap of about 5 mm between the floor and the casters and adjust the unit so that it will remain level. 1 Move the product to the installation site. 2 Bring the adjusters into direct contact with the floor. Use a wrench to align the height of the adjusters until the cabinet is perfectly level. 3 After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights. Leg Adjusters Castors Castors Leg Adjusters Leg Adjusters Castors Castors Leg Adjusters ADJUSTER CASTER Fasten the nuts in an upward direction. Approx. 5 mm ADJUSTER 20 • Provide a ventilation space at least 20cm wide behind the cabinet. There are ventilation holes on the back of the cabinet. Do not block the ventilation holes. Doing so could trap heat inside resulting in fire. It could also result in equipment damage or cause parts to become exhausted prematurely. 6 ASSEMBLY AND INSTALLATION 200mm Leave a 200mm gap for ventilation 21 6-4 6 POWER SUPPLY AND OTHER CONNECTIONS ASSEMBLY AND INSTALLATION • Use the power supply equipped with an earth leakage breaker. Use of power supply without such a breaker could result in fire if there is a current leakage. • Have available a securely grounded indoor ground terminal. Without proper grounding, customers could be electrocuted and product operations might not always be stable. • Do not expose the power cord or ground wire. If these are exposed, customers could stumble over them, for instance, and easily damage them. Additionally, if these lines are damaged, there could be a risk of electrical shock or short circuit. Set these lines at locations where they will not interfere with customer traffic, or attach covers to them. • After laying out the power cord on the floor, be sure to always protect it. If the power cord is left exposed, it can easily be damaged, resulting in electrical shock. 1 Confirm that the main switch is at OFF. Lan Network Connector Mains ON/OFF Switch IEC Inlet USE ONLY 250V FUSES Mains Switch shown in OFF position 22 2 Fully insert the power cord connector on the side opposite the power plug into the AC unit IEC inlet. ������� Insert the power cord plug into the outlet. 3 The power code is laid out indoors. Protect the power cord by attaching wire cover to it. 6 6-5 ASSEMBLY AND INSTALLATION WIRE COVER TURNING ON THE POWER Set the main switch of the AC unit to ON and engage the power. When you turn on the power, the billboard fluorescent lights will come on. After the SEGA LOGO start up screen is displayed on the LCD screen, the Advertise (Attract) Mode will start. The decorative LEDs within the seat and the side covers will scroll through a variation of colours. Start up sounds are output from the speakers on the left and right of the cabinet together with display of the SEGA startup screen. Even when the power source has been cut off, credit count, ranking data, game settings and bookkeeping data are kept stored in the product. However, fractional coin counts (inserted coins that do not amount to one credit) and bonus adder counts are not kept. 23 COMPONENTS WHICH CHANGE STATE WHEN POWER IS APPLIED Billboard illumination 6 ASSEMBLY AND INSTALLATION 24 Attract Mode - Game Audio output SEGA logo LED / Audio output Seat Illuminates Side Covers Illuminate 6-6 CONFIRMATION OF ASSEMBLY In the test mode, ascertain that the assembly has been made correctly and IC Board is satisfactory. In the test mode, perform the following test: (refer to chapter 9). 9-3-2 INPUT TEST 9-3-3 OUTPUT TEST This menu is used to test the system oututs such as Lamps and LED. 9-9 COIN SETTINGS As this system utilises a Credit Board PCB, it is important that the setting remain 1 COIN 1 PLAY. Deveation from this setting when using the Credit Board PCB can result in unusual credit outputs. 9-11 NETWORK TEST 6 ASSEMBLY AND INSTALLATION This menu is used to test the system inputs such as steering, pedals and buttons. To implement the test, press each device that is listed and check the results on screen. Apply and configure the network of each cabinet (only appiles if 2 or more cabinets are linked). 9-3-6 CALIBRATION TEST This test is required to calibrated both steering mechanism and control pedals. This procedure is always carried out at the factory before dispatch. However, certain conditions can have an effect on calibration and it is recommended that re-calibration be carried out at point of installtion. 25 6-7 6 APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES) ASSEMBLY AND INSTALLATION • The operator MUST apply the Epileptiform Seizure Label to this product. Failing to apply this label may result in the player/observer suffering from a photosensitive seizure. Warning the potential player/ observer of this before the start of a game may prevent such accidents. • It is also important to apply the correct language label for each location. There are nine (9) different language labels - please apply the label which matches your location. Application of any warning labels must be placed in a location which is easy for the player/observer to read. Please follow the instructions below and apply the label in the location stated. The Epileptiform Seizure label is supplied in 9 different languages. Please choose the label which matches your language location. Apply the label to the top left hand corner of the Control Panel. This location is unobstructed and can be easily read by players and observers alike. 26 7 PRECAUTIONS WHEN MOVING THE MACHINE • Always disconnect the power cable before moving the product. If it is moved with the power cable connected, the cable could be damaged, causing fire or electric shock. • When crossing a sloped or stepped area, always have the machine travel lengthways. Travelling with the machine in a sideways position could result in the machine falling over onto its side. Always use a minimum of two people working together plus lifting apparatus to accommodate slopped areas or stairs. • To lift up the cabinet, hold it at the bottom at the designated lifting points. If you hold it anywhere else, the weight of the cabinet could cause damage to parts or attachments, resulting in injury. • Do not push the cabinet from the side when moving. Pushing from the side as it may result in the cabinet falling over. PRECAUTIONS WHEN MOVING THE MACHINE • To move the unit over the floor, pull in the adjustors and have the casters contact the floor. While moving the unit, be careful that the casters do not roll over the power cord or the ground wire. If cord or wire is damaged, there could be electrical shocks and/or short circuits. 7 • When moving the cabinet, do not grip or push the Billboard Plate. Doing so could deform or damage the part. • If moving through a door or place with a low ceiling such as an elevator, you should take apart the billboard and billboard plate. 27 7-1 7 PRECAUTIONS WHEN MOVING FROM SITE • When moving the cabinet, do not grip or push the Billboard Plate. Doing so could deform or damage the part. PRECAUTIONS WHEN MOVING THE MACHINE • If moving through a door or place with a low ceiling such as an elevator, you should take apart the billboard and billboard plate. Detailed instructions for removing the Assy Billboard and Billboard Plate can be found in Chapter 6 of this manual. Please follow these instruction in reverse order for removal. Ensure that the casters come into contact with the floor before moving. Remove the Billboard and Billboard Plate when transporting the machine in and out of buildings or when passing through areas with low ceilings. 28 8 8-1 GAME DESCRIPTION GAME OUTLINE 8 Races in SONIC & SEGA ALL-STARS Racing Arcade are against the CLOCK and OTHER OPPONENT CARS. Each game mode features a RACE TIMER continually counting down the remaining play time which can be increased by starting a new lap on the track that is being raced upon. GAME DESCRIPTION Game Overview There are several game modes within SONIC & SEGA ALL-STARS Racing Arcade. In addition to choosing either ‘Multiplayer’ or ‘Single Player’, players have 3 different Game Types to choose from in ‘Single Player’. Single Race Time Trials Grand Prix The game can be played upon a linkable network of up to 8 players. All players in a network can share highscores and ghost cars Game Selection WHEN THE MACHINE IS IN CREDIT AND THE START BUTTON IS PRESSED, THE FOLLOWING GAME SCREEN IS DISPLAYED, INDICATING THE GAME PLAY AVAILABLE. Whether a cabinet is not linked up to any other cabinets, or if it is linked up with multiple cabinets, the first action of the player is to select whether to enter into a Multiplayer or Single Player game. The default selection is Multiplayer, so if the game is left to time out on this screen, a Multiplayer Lobby will be created where other players can then join. This only occurs if the cabinet is linked to other cabinets however. If it is not linked to any others, the player will automatically be taken into a single player game. If the player wants to enter into a Single Player game, they must hold down the DRIFT PEDAL in order to be taken to the Single Player Game Mode Select Screen. During this selection sequence, a COUNTDOWN is displayed in the middle of the screen. If the player does not hold down the DRIFT PEDAL to enter a Single Player game, the game will automatically set up a Multiplayer Lobby once the time on the countdown has run out, as long as the cabinet is linked together with other cabinets. If the player has entered into a Single Player Game, they will have the choice of choosing either SINGLE RACE, TIME TRIALS or GRAND PRIX. 29 The default selection is SINGLE RACE and this can be changed by moving the ‘Steering Wheel’ either left or right. When the desired Game Mode is displayed the player can make their selection by pressing the ACCELERATOR pedal or START button to confirm their choice. A COUNTDOWN timer is also displayed in the top left corner of the screen. If the timer is left to run out, whichever Game Mode is highlighted at this time will be automatically selected and the game will advance to the next stage; Character Select. GRAND PRIX – 1 PLAYER 8 GAME DESCRIPTION Grand Prix is a single player race against AI opponents over a sequence of tracks. This mode has three races which are always raced in the same order with the easiest track being first and the hardest track being last. Progress is maintained by completing a lap on the selected track which acts as a checkpoint, adding on a set amount of time to the COUNTDOWN timer displayed in the top middle of the screen. The time handed out at each of these laps/checkpoints becomes smaller on a harder difficulty setting. Upon completing a race, if the player finishes in the top 3 they will automatically be moved on to the next race which will have a higher difficulty. Depending on what the Grand Prix settings have been set as in the GAME ASSIGNMENTS screen in the Test Menu, the following actions will occur if the player runs out of time while racing on any of the tracks or fails to finish within the top 3: With GRAND PRIX set to ENABLED: If a player fails to finish in the 1st race they will not be able to continue and will be sent to the Game Over screen. If they fail to finish in the 2nd or 3rd race, they will have the option to retry the track if they insert a credit. If the player finishes any of the races in 4th position or below, they will be given the option to retry the track if they insert a credit. If a credit is not inserted to continue in either scenario, the player will be sent to the Game Over screen. With GRAND PRIX set to DISABLED: If a player does not finish within the top 3 on any track, they will be taken straight to the Game Over screen. There is no option to retry the race by inserting a credit. With GRAND PRIX set to ENABLED ON CREDIT: If a player fails to finish in the 1st race they will not be able to continue and will be sent to the Game Over screen. If they fail to finish on the 2nd or 3rd race they will be able to insert a credit top retry that race. If the player finishes within the top 3 in the race, they will have to insert a credit to be able to continue on to the next race within the Grand Prix. The tracks that are raced on in Grand Prix are: SUNSHINE TOUR TURBINE LOOP SANDY DRIFTS During each track, the game will record the player’s total time for that race. At the end of a successfully completed Grand Prix, the total time from all three tracks is added together, and the player is given a complete Total Time for the Grand Prix. If the total time achieved in that Grand Prix is among the top 10 times previously recorded on the cabinet or series of linked cabinets, the player will be prompted to enter a 3 letter name that will be entered into the High Score Table (HST) for Grand Prix. In completing all three tracks in Grand Prix by finishing within the top 3, the player will be rewarded with a completion sequence. The player will then be shown the Credits sequence for the game during the completion sequence. 30 SINGLE RACE – 1 PLAYER Single Race features a race over multiple laps of a single track against a grid of 7 opponent cars. When a Multiplayer Race is started, this also takes place over a single race on one track, with 7 opponent cars once again present. Any positions which are not filled by human players will be filled by AI controlled racers when the race begins. There is no scoreboard entry in Single Race, 8 GAME DESCRIPTION There are ten tracks to pick from in Single Race. These range in difficulty from Easy to Medium to Hard, with each track displaying what difficulty they are. The tracks available in Single Race are: Whale Lagoon Shibuya Downtown Outer Forest Pinball Highway Rampart Road Dark Arsenal Jump Parade Lost Palace Highway Zero Bingo Party TIME TRIALS – 1 PLAYER Time Trials features a race over multiple laps of a single track where the aim is for the player to set the fastest lap time possible. It is a solo race with no opponent cars present, and no weapon items available other than a High Speed Shoe which the player receives one of at the start of each new lap. A Ghost Car will also be on the track. This will be a record of the currently held top lap time on that track and will show the race that the player had when that time was recorded along with the character that they used. The fastest lap time that the player achieves in the race will be recorded. If the lap time achieved in that race is among the top 10 times previously recorded on the cabinet or series of linked cabinets, the player will be prompted to enter a 3 letter name that will be entered into the High Score Table (HST) for that track. 31 MULTIPLAYER – 2 TO 8 PLAYERS 8 When starting up a Multiplayer Single Race, the players are first asked to select a character to represent them in the race before they are taken to the Track Select. Players are not able to select the same character as one another. Once a character has been selected, any other player will be unable to select that character. There is no scoreboard entry in multiplayer races. GAME DESCRIPTION In a multiplayer game, Track Selection is decided upon by a voting system. Each player within the game will be given their choice of what track to select. Once all players have selected a track, whichever track had the most votes will be the one that the players will then race on. In the case of a tie, the track that is the easiest in difficulty of the ones voted for will be the one that is raced on. The race timer is added to whenever the player (or leading player in the case of link play) begins a new lap. In the case of Time Over, there are no continues. Character Selection The next choice for the player after they select the Game Mode is to select which Character to use on the track that they will race on. SONIC & SEGA All-STARS Racing Arcade has a total of 13 characters selectable with one secret character also available. Turning the Steering Wheel left and right will enable the player to see each of the characters that are available to be selected. When the desired character is displayed, the selection can be made by pressing either the Gas pedal or the Start button. During this selection sequence, a COUNTDOWN timer is displayed in the top left hand corner of the screen. If the player does not make a selection during this time, when the timer reaches zero, the character that is currently highlighted will be automatically selected and the game will advance to the next stage; Track Select, or if the player is in Grand Prix, the player will be taken straight to the first race. All the characters are available across all the game modes. The list of which characters are available in the game can be found in the table below: CHARACTER SONIC AIAI BILLY HATCHER AMIGO ULALA BEAT B.D. JOE RYO RYO (FORKLIFT)* JACKY & AKIRA DR. EGGMAN SHADOW AMY TAILS A secret character (Ryo Forklift) is available in all game modes and can be unlocked by performing the following actions: If the player holds down both the Drift Pedal and Item Button on the steering wheel when pressing the Start button to begin a game, the Ryo Forklift character will become available on the Character Select screen. Players will not be able to use both versions of Ryo in a Multiplayer race. Only one version of the character can be used. 32 TRACK SELECTION The next choice for the player after selecting their Character is to select which Track to Race on. (In Grand Prix, the tracks are automatically selected for the player). SONIC & SEGA ALL-STARS Racing Arcade features a total of 13 tracks though not all tracks are available in every Game Mode. Turning the ‘Steering Wheel’ left and right will change the selected track and allow the player to view each track that is selectable in the game mode that is being played. When the desired track is displayed, it can be selected by pressing either the Gas pedal or the Start button to confirm the choice. Single Race contains 10 tracks. Grand Prix contains 3 tracks which are raced in the same order each time as the player progresses through the game mode. 8 GAME DESCRIPTION During this selection sequence, a COUNTDOWN timer is displayed in the top left corner of the screen. If no selection has been made when the timer runs out, the track that is currently highlighted at that point will be automatically selected, and the player will be taken to the loading screen of the race. The table below shows what Tracks are available to select from for each of the Game Modes. Track Grand Prix Whale Lagoon Shibuya Downtown Outer Forest Pinball Highway Rampart Road Dark Arsenal Jump Parade Lost Palace Highway Zero Bingo Party Sunshine Tour Turbine Loop Sandy Drifts X X X X X X X X X X O O O Single Race or Time Trials O O O O O O O O O O X X X On Screen Display Before a race begins, an information screen is displayed on the loading screen describing to the player how to Drift during a race. This is only shown on the loading screens for Single Race, Multiplayer and Time Trials. 33 SINGLE RACE AND GRAND PRIX TIME LEFT ITEM BOX POSITION PROXIMITY INDICATOR LAP INDICATOR 8 GAME DESCRIPTION Item Box – Displays the Item currently held by the player. Time Left – Time remaining to complete the lap and extend the time. Lap Indicator – Displays which lap the player is currently on. Position – Displays the player’s position in the race. Proximity Indicator – Represents position and distance of opponents approaching from the rear. TIME TRIALS TIME LEFT ITEM BOX CURRENT LAP BEST LAP LAP INDICATOR Item Box – Displays the Item currently held by the player. Time Left – Time remaining to complete the lap and extend the time. Current Lap – Displays the time of the lap the player is currently on. Best Lap – Displays the time of the best lap that has been achieved on the track. Lap Indicator – Displays which lap the player is currently on. 34 High Score Tables Each of the single player modes except Single Race will record the fastest lap times with separate data being kept for each track. In the case of Grand Prix it is not the fastest lap time, but the fastest total time in Grand Prix that is recorded. Each of the High Score Tables will hold the Top 10 times for each track or Grand Prix. Data Recorded: 8 GAME DESCRIPTION Rank Character Used Name (3 characters) Time TO ENTER A NEW RECORD 1.Turn the Steering Wheel left and right to scroll to the required letter. 2.Press the Gas Pedal or Start Button to enter the letter. 3.Pressing the Brake Pedal will erase any selected letter. 35 9 EXPLANATION OF TEST AND DATA DISPLAY Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly. Shown overleaf are the tests and screens to be used for different problems. 9 EXPLANATION OF TEST AND DATA DISPLAY 36 • When installing 2 of more cabinets which are networked together. The GAME SETTINGS which are adjusted within the first cabinet are reflected throughout all cabinets within that network. • When changing the game configuration within the TEST MODE, be sure to exit all screens in the correct manner by choosing exit. DO NOT turn the machine ON/OFF to resume game. Changes WILL NOT take effect unless the correct method is used. 9-1 SWITCH UNIT AND COIN METER. Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. • Removing the Coin Meter circuitry renders the game inoperable. 9-1-1 SWITCH UNIT Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows: Coin Counter EXPLANATION OF TEST AND DATA DISPLAY • Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. 9 Game Counter (not used) Volume Control Service Button Test Button 9-1-1 FIG. 01 TEST Button (TEST): For the handling of the Test Button, refer to the following pages. SERVICE Button (SERVICE): Gives credits without registering on the coin meter. Sound Volume Switch (SOUND VOLUME): Adjust sound volume for all of the machines’ speakers. Coin Counter Counts and displayes coins in $0.10 units. Game Counter Counts games played 37 9-2 SYSTEM TEST MODE 9 EXPLANATION OF TEST AND DATA DISPLAY The details of changes to Test Mode settings are saved when you exit from each Test Mode by selecting EXIT. Be careful because if the power is turned off before that point, changes to the settings will be lost. SYSTEM TEST MODE can be used to check the information or the operation of RINGWIDE, adjust Monitor color, and perform coin/credit settings. 1 Press the TEST Button after powering on the unit to display the following SYSTEM TEST MODE. ■ SYSTEM TEST MODE Screen SYSTEM TEST MODE GAME TEST MODE ...........................9-3 SYSTEM INFORMATION ....................9-4 STORAGE INFORMATION ................9-5 JVS TEST ............................................9-6 MONITOR TEST .................................9-7 SPEAKER TEST ...................................9-8 COIN ASSIGNMENTS .......................9-9 CLOCK SETTING ..............................9-10 NETWORK SETTING ......................... 9-11 -> EXIT ....................................................9-12 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 2 3 4 Use the SERVICE Button to move the cursor to the desired test item. Press the TEST Button to enter the selected item’s test. After the test is complete, move the cursor to EXIT and press the TEST Button to return to the game play screen. Each item is explained below. 38 9-3 GAME TEST MODE Opens the Game Test Mode, allowing game specific settings and tests to be performed. This option will be displayed in grey until preparations are complete. Select the Game Test Mode option to begin the game test. 9 Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. BOOKKEEPING – System meters and bookkeeping. INPUT TEST – Test routine for input peripherals OUTPUT TEST – Test routine for out peripherals GAME ASSIGNMENTS – Change settings within the game. BACKUP DATA CLEAR – Clear the backup data within the game. INPUT ASSIGNMENTS – Calibration routine for input peripherals FORCE FEEDBACK – Change the force feedback settings within the game. TICKET TEST – Test the ticket settings within the game. EXIT – Press the Test button to return to the System Test Mode screen. EXPLANATION OF TEST AND DATA DISPLAY The following options are available from the Game Test Mode. 39 9-3-1 BOOKKEEPING 9 EXPLANATION OF TEST AND DATA DISPLAY Select “Bookkeeping” from the Game Test Mode screen to enter the Bookkeeping screen. Bookkeeping Page 1 This test is used to review statistical data from the system. It consists of 5 screens of data. Page 1 displays an overview of the coins and credits data. COIN 1 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to COMMON. This is for Cabinet 1. COIN 2 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to COMMON. This is for Cabinet 2. (This is not applicable to Sonic & SEGA All Stars Racing Arcade). COIN 3 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to COMMON. This is for Cabinet 3. (This is not applicable to Sonic & SEGA All Stars Racing Arcade). COIN 4 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to COMMON. This is for Cabinet 4. (This is not applicable to Sonic & SEGA All Stars Racing Arcade). TOTAL COINS – Displays the total number of coins used. COIN CREDITS – Displays the number of credits used by inserting a coin. SERVICE CREDITS – Displays the number of service credits used. TOTAL CREDITS – Displays the total number of credits used between COIN and SERVICE Press the Test Button to go to Page 2. PAGE 2/5 40 Bookkeeping – Page 2 – Data on Average Game Times Press the Test Button to go to Page 3. PAGE 3/5 9 EXPLANATION OF TEST AND DATA DISPLAY NUMBER OF GAMES – Displays the total number of games played. TOTAL TIME ON – Displays the total amount of time the cabinet has been on. PLAY TIME – Displays the total amount of play time within the game. AVERAGE PLAY TIME – Displays the average amount of time played during each session. LONGEST PLAY TIME – Displays the longest amount of time played during one session. SHORTEST PLAY TIME – Displays the shortest amount of time played during one session. TICKETS DISPENSED – Displays the amount of tickets that have been dispensed. TICKETS OWED – Displays the number of tickets that are owed. Bookkeeping – Page 3 – Data on Game Mode Plays CREDIT CONTINUES – The number of coin credit continues used in Grand Prix BOOKKEEPING LAST CLEARED – Displays the date of the last time the bookkeeping was cleared. TOTAL GRAND PRIX PLAYS – Displays the total amount of times Grand Prix has been played. TOTAL SINGLE PLAYS – Displays the total amount of times Single Race has been played. TOTAL TIME TRIAL PLAYS – Displays the total amount of times Time Trials has been played. TOTAL MULTIPLAYER PLAYS – Displays the total amount of times Multiplayer has been played. Press the Test Button to go to Page 4. PAGE 4/5 41 Bookkeeping – Page 4 – Data on Track Plays 9 EXPLANATION OF TEST AND DATA DISPLAY TOTAL PLAYS ON WHALE LAGOON – The total amount of times Whale Lagoon has been played. TOTAL PLAYS ON SHIBUYA DOWNTOWN – The total amount of times Shibuya Downtown has been played. TOTAL PLAYS ON OUTER FOREST – The total amount of times Outer Forest has been played. TOTAL PLAYS ON PINBALL HIGHWAY – The total amount of times Pinball Highway has been played. TOTAL PLAYS ON RAMPART ROAD – The total amount of times Rampart Road has been played. TOTAL PLAYS ON JUMP PARADE – The total amount of times Jump Parade has been played. TOTAL PLAYS ON DARK ARSENAL – The total amount of times Dark Arsenal has been played. TOTAL PLAYS ON LOST PALACE – The total amount of times Lost Palace has been played. TOTAL PLAYS ON HIGHWAY ZERO – The total amount of times Highway Zero has been played. TOTAL PLAYS ON BINGO PARTY – The total amount of times Bingo Party has been played. Press the Test Button to go to Page 5. PAGE 5/5 Bookkeeping – Page 5 – Data on Characters Used TOTAL PLAYS WITH SONIC – The total amount of times Sonic has been used. TOTAL PLAYS WITH AIAI – The total amount of times AiAi has been used. TOTAL PLAYS WITH AMIGO – The total amount of times Amigo has been used. TOTAL PLAYS WITH AMY – The total amount of times Amy has been used. TOTAL PLAYS WITH BEAT – The total amount of times Beat has been used. TOTAL PLAYS WITH B.D. JOE – The total amount of times B.D. Joe has been used. TOTAL PLAYS WITH BILLY HATCHER – The total amount of times Billy Hatcher has been used. TOTAL PLAYS WITH EGGMAN – The total amount of times Eggman has been used. TOTAL PLAYS WITH RYO (BIKE) – The total amount of times Ryo (Bike) has been used. TOTAL PLAYS WITH RYO (FORKLIFT) – The total amount of times Ryo (Forklift) has been used. TOTAL PLAYS WITH SHADOW – The total amount of times Shadow has been used. TOTAL PLAYS WITH TAILS – The total amount of times Tails has been used. TOTAL PLAYS WITH ULALA – The total amount of times Ulala has been used. TOTAL PLAYS WITH JACKIE – The total amount of times Jacky & Akira has been used. Press the Test Button to return to the Game Test Mode screen. 42 9-3-2 INPUT TEST INPUT TEST Select ‘Input Test’ from the Game Test Mode to display the Input Test menu. 9 ITEM – ON = Pressed, OFF = Not Pressed. START – ON = Pressed, OFF = Not Pressed. EXPLANATION OF TEST AND DATA DISPLAY This menu is used to test the System Inputs such as Steering, Pedals and Buttons. To implement the test, press each device that is listed and check the results on screen. STEERING – 0000 = Fully Left; FFH = Fully Right (Numbers are approximate, may vary on cabinets). ACCELERATOR – 0000 = Pedal Fully Up; FFH = Pedal Fully Down (Numbers are approximate, may vary on cabinets). DRIFT – 0000 = Pedal Fully Up; FFH = Pedal Fully Down (Numbers are approximate, may vary on cabinets). SERVICE – ON = Pressed, OFF = Not Pressed. TEST – ON = Pressed, OFF = Not Pressed. Press the TEST and SERVICE button together to return to the Game Test Mode screen. 43 9-3-3 OUTPUT TEST OUTPUT TEST Select ‘Output Test’ from the Game Test Mode to display the Output Test Menu. 9 EXPLANATION OF TEST AND DATA DISPLAY This test is used to check the System Output on the Lamps in the cabinet. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to test the selected item. START – ON = Lamp ON, OFF = Lamp OFF. RACE LEADER – ON = Lamp ON, OFF = Lamp OFF. SEAT RED – ON = Lamp ON, OFF = Lamp OFF. SEAT GREEN – ON = Lamp ON, OFF = Lamp OFF. SEAT BLUE – ON = Lamp ON, OFF = Lamp OFF. SIDE RED – ON = Lamp ON, OFF = Lamp OFF. SIDE GREEN – ON = Lamp ON, OFF = Lamp OFF. SIDE BLUE – ON = Lamp ON, OFF = Lamp OFF. SUBWOOF/TICKET BOX RED – ON = Lamp ON, OFF = Lamp OFF. SUBWOOF/TICKET BOX GREEN – ON = Lamp ON, OFF = Lamp OFF. SUBWOOF/TICKET BOX BLUE – ON = Lamp ON, OFF = Lamp OFF. ITEM RED – ON = Lamp ON, OFF = Lamp OFF. ITEM GREEN – ON = Lamp ON, OFF = Lamp OFF. ITEM BLUE – ON = Lamp ON, OFF = Lamp OFF. EXIT – Press the Test button to return to the Game Test Mode screen. 44 9-3-4 GAME ASSIGNMENTS GAME ASSIGNMENTS Select ‘Game Assignments’ from the Game Test Mode to display the Game Assignments Menu. 9 Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to change the selected item. LANGUAGE – Change the language that is used within the game itself. This can be switched between English, French, German, Spanish, Russian and Turkish. EXPLANATION OF TEST AND DATA DISPLAY This test is used to change the game settings within the game. GAME DIFFICULTY – Change the difficulty level of the game. It can be switched between EASY, NORMAL and HARD. ADVERTISE SOUND – Set whether music is displayed during the Attract Sequence. It can be switched between ON and OFF. ADVERTISE LIGHTS - Set between ON/OFF. When set to ON activates the CABINET LIGHTING FEATURE. CABINET ID – Set the Cabinet ID. TICKET DISPENSE – Set whether tickets are dispensed in the game. It can be switched between ENABLED and DISABLED. TICKETS AWARDED WIN – Set the amount of tickets that are dispensed when the player wins. TICKETS AWARDED MERCY – Set the amount of tickets that are dispensed when the player loses. TICKET MULTIPLIER - Set whether the tickets dispensed are multiplied for a multiplayer race. It can be switched between ENABLED and DISABLED. RACE LAPS – Set the number of laps that are used in a race. It can be switched between ONE, TWO or THREE laps. GRAND PRIX – Set whether the Grand Prix game mode can be used in Single Player. It can be switched between ENABLED and DISABLED. EXIT – Press the Test Button to return to the Game Test Mode screen. 45 9-3-5 BACKUP DATA CLEAR BACKUP DATA CLEAR Select ‘Backup Data Clear’ from the Game Test Mode to display the Backup Data Clear Menu. 9 EXPLANATION OF TEST AND DATA DISPLAY 46 This test is used to clear the backup data. Use the SERVICE button to move the cursor to the desired test item. Use the TEST button to enter the selected item. YES (CLEAR) – Clears the backup data. Once completed, press the Test Button to return to the Game Test Mode screen. NO (CANCEL) – Does not clear the backup data. Selecting this will return to the Game Test Mode screen. 9-3-6 INPUT ASSIGNMENTS STEERING ASSIGNMENTS Press the Test Button when Steering is highlighted to enter the Steering Calibration menu. 9 This screen can be used to check the current calibration of the steering wheel, and the wheel can also be manually calibrated from here. EXPLANATION OF TEST AND DATA DISPLAY Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. STEERING – Displays the number that indicates the centre of the wheel in the calibration settings. WHEEL LEFT – Displays the current calibration setting for the steering wheel when it is full turned to the LEFT. Press the Test Button to manually calibrate this setting, by turning the steering wheel fully to the LEFT and then pressing the Test Button again to save this setting. WHEEL RIGHT - Displays the current calibration setting for the steering wheel when it is full turned to the RIGHT. Press the Test Button to manually calibrate this setting, by turning the steering wheel fully to the RIGHT and then pressing the Test Button again to save this setting. LEFT TRIM – Pressing the Test Button when this is highlighted will calibrate the wheel slightly to the LEFT with each button press. RIGHT TRIM – Pressing the Test Button when this is highlighted will calibrate the wheel slightly to the RIGHT with each button press. EXIT – Press the Test Button to return to the Input Assignments menu. 47 ACCELERATOR PEDAL ASSIGNMENTS Press the Test Button when Accelerator Pedal is highlighted to enter the Accelerator Pedal Calibration menu. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. 9 EXPLANATION OF TEST AND DATA DISPLAY This screen can be used to check the current calibration of the accelerator pedal and to manually calibrate the pedal. ACCELERATOR – Display the current placement of the Accelerator Pedal. Pressing the Accelerator down and releasing the pedal will change this number. PEDAL UP – Displays the current calibration setting for the Accelerator Pedal when it is not being pressed down. Pressing the Test Button will allow for manual calibration, pressing the Test Button again will save this setting. PEDAL DOWN – Displays the current calibration setting for the Accelerator Pedal when it is pressed fully down. Pressing the Test Button will allow for manual calibration, pressing the Test Button again will save this setting. EXIT – Press the Test Button to return to the Input Assignments menu. 48 DRIFT PEDAL ASSIGNMENTS Press the Test Button when Brake Pedal is highlighted to enter the Brake Pedal Calibration menu. Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. 9 DRIFT – Displays the current placement of the Brake Pedal. Pressing the Brake Pedal down and releasing the pedal will change this number. PEDAL UP – Displays the current calibration setting for the Brake Pedal when it is not being pressed down. Pressing the Test Button will allow for manual calibration, pressing the Test Button again will save this setting. EXPLANATION OF TEST AND DATA DISPLAY This screen can be used to check the current calibration of the brake pedal and to manually calibrate the pedal. PEDAL DOWN – Displays the current calibration setting for the Brake Pedal when it is pressed fully down. Pressing the Test Button will allow for manual calibration, pressing the Test Button again will save this setting. EXIT – Press the Test Button to return to the Input Assignments menu. DEFAULT SETTING Press the Test Button when this is highlighted to return all current calibration settings back to their default settings. EXIT Press the Test Button to return to the Game Test Menu. 49 FORCE FEEDBACK Select ‘Force Feedback’ from the Game Test Menu screen to display the Force Feedback menu. This test is used to set the Force Feedback levels on the Steering Wheel. Upon initially entering the screen, the Steering Wheel will automatically begin a kickback initialisation. 9 EXPLANATION OF TEST AND DATA DISPLAY Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. INCREASE –Increases the current Force Feedback setting on the Steering Wheel. The values range from 0-10 in strength with 0 being the weakest and 10 the strongest. DECREASE – Decreases the current Force Feedback setting on the Steering Wheel. The values range from 0-10 in strength with 0 being the weakest and 10 the strongest. CENTER – ON = Rotates the Steering Wheel to the centre position. OFF = Stops the Steering Wheel rotating to this position. LEFT – ON = Rotates the Steering Wheel to the left position. OFF = Stops the Steering Wheel rotating to this position. RIGHT – ON = Rotates the Steering Wheel to the right position. OFF = Stops the Steering Wheel rotating to this position. EXIT – Press the Test Button to return to the Game Test Menu. 50 TICKET TEST Select ‘Ticket Test’ from the Game Test Menu screen to display the Ticket Test menu. 9 Use the SERVICE button to move the cursor to the desired test item. Press the TEST button to enter the selected item. OPTO INPUT – Flashes ON briefly whenever one ticket has been fully dispensed. DETECT EMPTY – Switches to ON when the ticket dispensing machine has run out of tickets. TICKET COUNT – States how many tickets have been dispensed in the game. EXPLANATION OF TEST AND DATA DISPLAY This test is used to test the ticket dispenser unit, and to reimburse any tickets that are owed to players if the cabinet has run out of tickets during gameplay. TICKETS OWED – States how many tickets are owed if the game ran out of tickets during gameplay. MOTOR TEST – Tests the motor in the ticket dispense machine when switched to ON. DISPENSE AMOUNT – States how many tickets will be dispensed when DISPENSE TEST is switched to ON. It can be changed between 1, 5 and 10. DISPENSE TEST – Dispenses the amount of tickets displayed in the DISPENSE AMOUNT when switched to ON. RESET – Resets the Ticket Count. EXIT – Press the Test Button to return to the Game Test Menu. 51 9-4 SYSTEM INFORMATION The SYSTEM INFORMATION screen displays system information. The following information is displayed on this screen. SYSTEM INFORMATION 1/2 9 EXPLANATION OF TEST AND DATA DISPLAY The SYSTEM INFORMATION 1/2 screen displays system information. ■ SYSTEM INFORMATION 1/2 Screen SYSTEM INFORMATION 1/2 KEYCHIP KEYCHIP ID MODEL TYPE REGION MOTHER BOARD MAIN ID OS VERSION REGION MEMORY SIZE STORAGE DEVICE STORAGE SIZE GRAPHIC DEVICE DEVICE ID A72*-*********** * *** ****-*********** ******* ** *****MB *GB ****:**** PRESS TEST BUTTON TO NEXT The following information is displayed on this screen. ● KEYCHIP KEYCHIP ID The serial number of the key chip. MODEL TYPE The model type. REGION The region setting of the key chip. ● MOTHER BOARD MAIN ID The serial number of the game board. OS VERSION The system’s OS version. REGION The region setting of the game board. MEMORY SIZE The onboard memory size. ● STORAGE DEVICE STORAGE SIZE The total capacity of the program installer device. ● GRAPHIC DEVICE DEVICE ID The graphic device’s ID. Press the TEST Button to move to the SYSTEM INFORMATION 2/2. 52 SYSTEM INFORMATION 2/2 The SYSTEM INFORMATION 2/2 screen displays system information. Press the TEST Button on the SYSTEM INFORMATION 2/2 screen to return to the SYSTEM TEST MODE screen. ■ SYSTEM INFORMATION 2/2 Screen SYSTEM INFORMATION 2/2 +*.**[V] +*.**[V] +**.**[V] +*.**[V] ***** ****[rpm] ****[rpm] **[C] **[C] PRESS TEST BUTTON TO EXIT The following information is displayed on this screen. VOLTAGE CPU CORE CPU core voltage VOLTAGE 3.3V 3.3 V voltage VOLTAGE 5V 5 V voltage VOLTAGE 12V 12 V voltage VOLTAGE BATTERY Backup battery status FAN CPU CPU fan RPM FAN CHASSIS Case fan RPM TEMP CPU CPU temperature TEMP CHASSIS Case temperature EXPLANATION OF TEST AND DATA DISPLAY VOLTAGE CPU CORE VOLTAGE 3.3V VOLTAGE 5V VOLTAGE 12V VOLTAGE BATTERY FAN CPU FAN CHASSIS TEMP CPU TEMP CHASSIS 9 Press the TEST Button to return to the SYSTEM TEST MODE screen. 53 9-5 STORAGE INFORMATION The STORAGE INFORMATION screen displays information on the game stored in the program installer device. This screen is also used when uninstalling the game stored within the program installer device. 9 Until preparations to launch the game are complete, a now checking screen will be displayed and uninstall cannot be performed. If the program installer device does not contain any game data, “GAME PROGRAM NOT READY” screen will be displayed and uninstall cannot be performed. EXPLANATION OF TEST AND DATA DISPLAY NOTE: If an uninstall is performed, an install will then have to performed before the game board can be used again. Do not needless perform an uninstall. ■ STORAGE INFORMATION Screen STORAGE INFORMATION ***********•••••••••••••••••••••••• (A) 0: *** Ver.*.** ****/**/** **:**:** • ••••••••••••••• (B) 1: *** Ver.*.** ****/**/** **:**:** UNINSTALL• •••••••••••••••••••••••••••••••••• (C) -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON The following information is displayed on this screen. (A) GAME TITLE (B) INSTALLED GAME PROGRAM LIST - GAME ID - VERSION - DATE & TIME OF RELEASE (C) UNINSTALL When preparations to launch the game are complete, it is possible to uninstall the game stored in the program installer device. Select UNINSTALL and then select “YES” to uninstall all game programs stored in the program installer device. Performing this operation will also mean that GAME TEST MODE will disappear from the SYSTEM TEST MODE screen. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen. 54 9-6 JVS TEST The JVS TEST screen displays information on the connected JVS I/O boards. Select INPUT TEST to display input data for the currently displayed JVS I/O board. Select NODE to display information on the next NODE. If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed. 9 ■ JVS TEST Screen INPUT TEST NODE -> EXIT NAME CMD VER JVS VER COM VER SWITCH COIN ANALOG ROTARY KEYCODE SCREEN GENERAL IN CARD HOPPER OUT DRIVER OUT ANALOG OUT CHARACTER BACKUP 1/* SEGA ENTERPRISES,LTD.: I/O BD JVS :837-13551: Ver1.00 1.1 2.0 1.0 2 PLAYER(S) 13 BIT[S] 2 SLOT(S) 8 CH 0 CH 0 X:0 Y:0 CH:0 0 BIT(S) 0 SLOT(S) 0 CH 6 CH 0 CH CHARA:0 LINE:0 0 EXPLANATION OF TEST AND DATA DISPLAY JVS TEST SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON NOTE: The screen display will vary depending on the I/O board that is connected. The figure above is one example. 55 The following information is displayed on this screen. 9 EXPLANATION OF TEST AND DATA DISPLAY NODE The currently displayed JVS I/O board number and the total number of connected JVS I/O boards NAME Name of the connected I/O board, etc. CMD VER Command format version JVS VER JVS standard version COM VER Communication version SWITCH Number of players and number of 1P switches COIN Number of coin slots ANALOG Number of analog channels ROTARY Number of rotary encoders KEYCODE Keycode input active/inactive SCREEN Screen position input (X axis, Y axis, number of channels) GENERAL IN Number of standard switches CARD Number of card slots HOPPER OUT Number of hoppers DRIVER OUT Number of standard output drivers ANALOG OUT Number of analog output channels CHARACTER Number of characters/lines displayed BACKUP Backup present/absent Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen. 56 JVS INPUT TEST Use the JVS INPUT TEST to test the JVS input. The hexadecimal input information from the JVS I/O board will be displayed in real time. ■ JVS INPUT TEST Screen 9 NODE 1/* SYSTEM PLAYER 1 PLAYER 2 COIN 1 0000 COIN 2 0000 ANALOG 0 ANALOG 1 ANALOG 2 ANALOG 3 ANALOG 4 ANALOG 5 ANALOG 6 ANALOG 7 00 0000 0000 ROTARY ROTARY 0000 0000 0000 0000 0000 0000 0000 0000 ROTARY ROTARY ROTARY 3 0000 4 0000 ROTARY ROTARY ROTARY 0 1 2 0000 0000 0000 5 6 7 0000 0000 0000 PRESS TEST BUTTON AND SERVICE BUTTON TO EXIT EXPLANATION OF TEST AND DATA DISPLAY JVS TEST INPUT TEST NOTE: The screen display will vary depending on the I/O board that is connected. The figure above is one example. The following information is displayed on this screen. SYSTEM System switch input data PLAYER Player number and player switch input data COIN Slot number and coin input data ANALOG Channel number and analog input data ROTARY Rotary number and rotary input data Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST screen. 57 9-7 MONITOR TEST Use MONITOR TEST to check the output of the monitor. Enter MONITOR TEST and the MONITOR TEST 1/2 Screen will be displayed. ■ MONITOR TEST Screen 1/2 9 1 MONITOR TEST 1/2 EXPLANATION OF TEST AND DATA DISPLAY PRESS TEST BUTTON TO NEXT Press TEST Button and the screen will change to the MONITOR TEST 2/2 Screen. ■ MONITOR TEST Screen 2/2 MONITOR TEST 2/2 PRESS TEST BUTTON TO EXIT Press the TEST Button to return to the SYSTEM TEST MODE screen. 58 9-8 SPEAKER TEST Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound. Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF. When set to ON a test sound will be emitted from that speaker. It is possible to set multiple speakers to emit the test sound at the same time. Depending on the cabinet used, some items will be displayed but no sound will be emitted. SPEAKER TEST LEFT SPEAKER RIGHT SPEAKER REAR LEFT SPEAKER REAR RIGHT SPEAKER CENTER SPEAKER WOOFER SPEAKER OFF OFF OFF OFF OFF OFF -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON EXPLANATION OF TEST AND DATA DISPLAY ■ SPEAKER TEST Screen 9 Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen. 59 9-9 COIN ASSIGNMENTS Use COIN ASSIGNMENTS to alter the credit settings. The game will award players the number of credits determined here. Settings will only be saved if they have been changed. ■ COIN ASSIGNMENTS Screen 9 EXPLANATION OF TEST AND DATA DISPLAY COIN ASSIGNMENTS COIN CHUTE TYPE COMMON• ••••••••••••••••••••• (A) SERVICE TYPE COMMON• ••••••••••••••••••••• (B) COIN CHUTE #1 COIN TO CREDIT RATE• •••••••••••••• (C-1) 1 COIN(S) COUNT AS 1 CREDIT(S) COIN CHUTE #2 COIN TO CREDIT RATE• •••••••••••••• (C-2) 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING•••••••••••••••••••••••••••••••••• (D) GAME COST SETTING• •••••••••••••••••••••••••••• (H) -> EXIT••••••••••••••••••••••••••••••••••••••••••• (I) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON [COIN CHUTE TYPE: COMMON] The following information is displayed on this screen. (A) COIN CHUTE TYPE COMMON Allow all credits to be used by all players. INDIVIDUAL Treat each player’s credits individually. (B) SERVICE TYPE (Service Button Type) COMMON INDIVIDUAL 60 When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all players will increase by 1. When the COIN CHUTE TYPE is set to INDIVIDUAL, each player’s credits will increase by 1. When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all players will increase by 1. When the COIN CHUTE TYPE is set to INDIVIDUAL, the player corresponding to the SERVICE Button’s credits will increase by 1. (C-1) COIN CHUTE #1 COIN TO CREDIT RATE (Coin and credit conversion rate 1) 1 coin counts as 1 credit 2 COIN(S) COUNT AS 1 CREDIT(S) 2 coins count as 1 credit 3 COIN(S) COUNT AS 1 CREDIT(S) 3 coins count as 1 credit 4 COIN(S) COUNT AS 1 CREDIT(S) 4 coins count as 1 credit 5 COIN(S) COUNT AS 1 CREDIT(S) 5 coins count as 1 credit 1 COIN(S) COUNT AS 2 CREDIT(S) 1 coin counts as 2 credits 1 COIN(S) COUNT AS 3 CREDIT(S) 1 coin counts as 3 credits 1 COIN(S) COUNT AS 4 CREDIT(S) 1 coin counts as 4 credits 1 COIN(S) COUNT AS 5 CREDIT(S) 1 coin counts as 5 credits FREE PLAY Free play (no coins required) DETAIL SETTING More detailed settings (C-2) COIN CHUTE #2 COIN TO CREDIT RATE (Coin and credit conversion rate 2) When (A) COIN CHUTE TYPE is set to “COMMON,” the detail settings for this item are restricted to the settings listed in (C-1). (D) DETAIL SETTING The COIN ASSIGNMENTS DETAIL SETTING screen allows more detailed settings that cannot be performed on (C) the COIN TO CREDIT RATE screen to be performed. ■ DETAIL SETTING Screen 9 EXPLANATION OF TEST AND DATA DISPLAY 1 COIN(S) COUNT AS 1 CREDIT(S) COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER•••••••••••••••••••••••••• E-1 1 COIN COUNT AS 1 COIN (S) COIN CHUTE #2 MULTIPLIER•••••••••••••••••••••••••• E-2 1 COIN COUNT AS 1 COIN (S) BONUS ADDER NO BONUS ADDER••••••••••••••• F COIN TO CREDIT 1 COIN (S) 1 CREDIT• ••••••••••••••••• G -> EXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 CREDIT 1 2 3 4 5 6 7 7 8 8 9 9 COIN CHUTE #2 OPERATION COIN 1 2 3 4 5 6 CREDIT 1 2 3 4 5 6 7 7 8 8 9 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON [COIN CHUTE TYPE: COMMON] 61 The following information is displayed on this screen. (E-1) COIN CHUTE #1 MULTIPLIER Coin conversion rate for #1. (How many coins 1 inserted coin counts for) (E-2) COIN CHUTE #2 MULTIPLIER Coin conversion rate for #2. (How many coins 1 inserted coin counts for) 9 EXPLANATION OF TEST AND DATA DISPLAY NOTE: When (A) COIN CHUTE TYPE is set to “COMMON,” COIN CHUTE #1 and COIN CHUTE #2 can be set separately. (F) BONUS ADDER Use of a bonus coin. NO BONUS ADDER No bonus coin given 2 COINS GIVE 1 EXTRA COIN 2 coins inserted successively award 1 bonus coin 3 COINS GIVE 1 EXTRA COIN 3 coins inserted successively award 1 bonus coin 4 COINS GIVE 1 EXTRA COIN 4 coins inserted successively award 1 bonus coin 5 COINS GIVE 1 EXTRA COIN 5 coins inserted successively award 1 bonus coin 6 COINS GIVE 1 EXTRA COIN 6 coins inserted successively award 1 bonus coin 7 COINS GIVE 1 EXTRA COIN 7 coins inserted successively award 1 bonus coin 8 COINS GIVE 1 EXTRA COIN 8 coins inserted successively award 1 bonus coin 9 COINS GIVE 1 EXTRA COIN 9 coins inserted successively award 1 bonus coin (G) COIN TO CREDIT The number of coins to number of credits conversion rate. Move the cursor to EXIT and press the TEST Button to return to the COIN ASSIGNMENTS screen. 62 (H) GAME COST SETTING Use the COIN ASSIGNMENTS GAME COST SETTING screen to set the cost (number of required credits) that the game program will use to determine if there are enough credits to play the game. A total of 8 game costs can be defined. The game cost is defined by the BOOT ID, and when the second boot recognizes the game, the game cost defined by the BOOT ID will be displayed. If the game is not recognized, the default game cost will be displayed. COIN ASSIGNMENTS GAME COST SETTING * credit (s) to start * credit (s) to continue -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON 9 EXPLANATION OF TEST AND DATA DISPLAY ■ GAME COST SETTING Screen NOTE: The screen display will vary depending on the game that is installed. The figure above is one example. Move the cursor to EXIT and press the TEST Button to return to the COIN ASSIGNMENTS screen. (I) EXIT Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen. 63 9-10 CLOCK SETTING Use CLOCK SETTING to set the date and time. Use the SERVICE Button to move the cursor to the category that you wish to change and press the TEST Button to increase that value. Holding the TEST Button down will make the value continuously increase. ■ CLOCK SETTING Screen 9 EXPLANATION OF TEST AND DATA DISPLAY CLOCK SETTING CLOCK 20**/ */ * (THU) 12:00:00••••••••••••••••••••••••••• A TIMEZONE DAYLIGHT SAVING TIME(DST) UTC+09:00••••••••••••• B DISABLE••••••••••••••• C -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON [DAYLIGHT SAVING TIME (DST): DISABLE] (A) CLOCK Displays the current time and date. The time and date can be changed by selecting CLOCK. Use the SERVICE Button to move the underline to the item you want to change and press the TEST Button to change the value. If you select EXIT and press the TEST Button after changing the setting, you will be asked whether you really want to make the changes. Select “YES” to change the value or “NO” to leave it as it is, and press the TEST Button. Games connected to the network will adjust the time automatically. Exercise caution as the game may become unplayable if the time is changed. (B) TIMEZONE Displays the time zone setting. If the machine is not available for ALL.Net, it is not displayed. 64 CLOCK SETTING CLOCK 20**/ */ *(TUE) 12:00:00 TIMEZONE UTC+09:00 DAYLIGHT SAVING TIME(DST)• •••••••••••••••••••••• ENABLE -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON [DAYLIGHT SAVING TIME (DST): ENABLE] (C) DAYLIGHT SAVING TIME (DST) Displays the daylight saving time setting. If set to ENABLE, you can specify when to start and end daylight saving time. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen. 9 EXPLANATION OF TEST AND DATA DISPLAY DST START MAR/2nd/SUN 02:00:00 DST END NOV/1st/SUN 02:00:00 65 9-11 NETWORK SETTING Use NETWORK SETTING to determine network settings or to test the network. There is no need to alter these settings for a game that does not use a network. ■ NETWORK SETTING (Setting Menu) Screen 9 EXPLANATION OF TEST AND DATA DISPLAY NETWORK SETTING MAIN NETWORK NETWORK TEST -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON The following information is displayed on this screen. MAIN NETWORK Performs a network setting. NETWORK TEST Performs a network test. Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen. When using a hub for connecting a number of cabinets in a network, please change the IP addresses accordingly. IP (192.168.88.XX) • 66 XX indicating the cabinet number. i.e. 192.168.88.01 for cabinet 1. 192.168.88.02 for cabinet 2 and so on up to a total of 8 cabinets. Do not connect any other device into the same hub as the linked cabinet. Doing so will cause networking problems between cabinets MAIN NETWORK Select MAIN NETWORK on the NETWORK SETTING (Setting Menu) and the following screen will be displayed. ■ NETWORK SETTING (Network Setting) Screen NETWORK SETTING SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON The following information is displayed on this screen. (A) MAC ADDRESS The individual ID number assigned to each device using the Ethernet. 9 EXPLANATION OF TEST AND DATA DISPLAY MAC ADDRESS **-**-**-**-**-**•••••••••••••••••••• A DHCP ********• •••••••••••••••••••••••• B IP ADDRESS•••••••••••••••••••••••••••••••••••• C ***.***.***.*** SUBNET MASK• ••••••••••••••••••••••••••••••••• D ***.***.***.*** GATEWAY••••••••••••••••••••••••••••••••••••• E ***.***.***.*** PRIMARY DNS• ••••••••••••••••••••••••••••••••• F ***.***.***.*** SECONDARY DNS• •••••••••••••••••••••••••••••• G ***.***.***.*** -> EXIT (B) DHCP Set automatic acquisition of network settings. ENABLE: Acquire network settings automatically. (use when connected to a router) DISABLE: Input network settings manually. (use when connected to a Hub and/or fixed IP address) (C) IP ADDRESS A setting required for the network. After setting the numbers, select SET and press the TEST Button to save the setting. When DHCP is set to ENABLE, this item cannot be selected. (D) SUBNET MASK A setting required for the network. After setting the numbers, select SET and press the TEST Button to save the setting. When DHCP is set to ENABLE, this item cannot be selected. (E) GATEWAY A setting required for the network. See the manual supplied with each game software for the correct setting. After setting the numbers, select SET and press the TEST Button to save the setting. When DHCP is set to ENABLE, this item cannot be selected. (F) PRIMARY DNS A setting required for the network. See the manual supplied with each game software for the correct setting. After setting the numbers, select SET and press the TEST Button to save the setting. When DHCP is set to ENABLE, this item cannot be selected. (G) SECONDARY DNS A setting required for the network. See the manual supplied with each game software for the correct setting. After setting the numbers, select SET and press the TEST Button to save the setting. When DHCP is set to ENABLE, this item cannot be selected. Move the cursor to EXIT and press the TEST Button to return to the NETWORK SETTING (Setting Menu) screen. 67 NETWORK TEST Check the network connection. The test will begin as soon as this screen is displayed. The machine cannot be operated until the test is finished. ■ NETWORK TEST Screen NETWORK TEST 9 EXPLANATION OF TEST AND DATA DISPLAY DHCP ------------ **** LOOPBACK -------- **** LINKUP ---------- **** GATEWAY --------- **** ROUTER ---------- **** HOPS * SERVER ---------- **** PRESS TEST BUTTON TO EXIT The following information is displayed on this screen. DHCP Status of communication settings acquisition when DHCP is set to ENABLE. LOOPBACK RINGWIDE network function operation status. LINKUP LAN cable connection status. GATEWAY Status of connection with title router, etc. ROUTER Status of connection with ALL.Net router. HOPS Number of router connections to ALL.Net router. SERVER Status of connection with ALL.Net server. The status of determining items is as listed in the table below: CHECK Indicates that the item is currently being checked. GOOD Indicates that the item is functioning normally. BAD Indicates that the item is not functioning normally. (Damaged, incorrect settings, etc.) N/A Indicates that the item (Prerequisites have not been met, etc.) has Press the TEST Button to return to the NETWORK SETTING (Setting Menu) screen. 9-12 EXIT Exit the Test Mode. 68 not been checked. 10 CONTROLLER UNIT(S) • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. • Exercise due caution in performing soldering work. If soldering iron is handled carelessly, there could be fires or burns. 10 CONTROL UNIT • Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. • When fastening plastic parts, be careful not to tighten screws or nuts excessively. If these are tightened to excess, parts could be damaged, resulting in injuries from fragments, etc. • After the unit has been disassembled and reassembled again, check carefully that the unit has been reassembled correctly. • Be sure to inspect the outer covers on both gear and hand brake units. • Assemble so that there is no gap between the L and R covers. If there is a gap or rattling, the players could get fingers or hands caught, resulting in injury. • Once the product has been disassembled, use slack preventive agent (product No. : 090-0012-N). Coat screws with suitable amounts of this agent and then tighten them. If this agent is not used, the product might start rattling or come apart. • Use the slack preventive agent prescribed in these instructions. If any other agent is used, there could be chemical changes that inhibit the use of screws and part surfaces could be damaged. • Be careful not to damage or lose small parts or screws. • When a part has been replaced, be sure to always make adjustments and check conditions in Test Mode. 69 Be sure to perform volume's move value setting in the INPUT ASSIGNMENTS in the Game Test Mode after replacing or adjusting the Volume. 10 CONTROL UNIT In cases the Steering operability is poor and the adjustment of VOLUME SETTING in the TEST mode has no effect, the causes may be the volume gear's mesh failure and or volume malfunctioning. Adjust volume gear mesh or replace the volume as per the following procedure. In this product, when the steering wheel is moved fully left/right, if the volume shaft is rotating within the movable range, the volume is not feared to be damaged. Secure the volume in the manner the volume shaft is oriented as shown and the gears are appropriately engaged when the steering wheel is in the centering position allowing the car to go straight forward. 10-1 REMOVING THE CONTROL PANEL A 5 mm hexagonal wrench is required for the following procedure. 1 2 3 4 5 Turn off the power. Remove the 4 hexagon socket button head screws from both sides of the Control Panel’s front part. Remove the 2 hexagon socket button head screws from underside of the Control Panel. Wiring connectors are connected inside the Control Panel. Be careful not to damage any of the wiring, and carefully pull out the Control Panel. Unplug the wiring connectors. HEXAGON SOCKET BUTTON HEAD SCREW (total 6), black M8x30, flat and spring washers used 10-1 FIG. 01 70 10-2 ADJUSTING/REPLACING THE VOLUME ADJUSTMENT PROCEDURE Loosen the 2 screws that secure the VR Bracket and move the VR Bracket to adjust the angle and condition of the gear alignment. Keeping the handle straight, align the gears so that the direction of the D Cut side of the V.R. Shaft matches that shown in the diagram. Tighten the 2 screws and secure the VR Bracket. Check to make sure the value on the Input Test screen is within the range 80H ± 8H when the steering unit is in the straight position. 10 CONTROL UNIT 1 2 3 4 “D” CUT SIDE VR BRACKET VOLUME 220-5753, 220-5484 SCREW (2) M4x8, w/flat & spring washers 10-2 FIG. 01 71 REPLACEMENT PROCEDURE This procedure requires the following tools: Phillips screwdriver for the M4 screws, 1.5 mm hexagonal wrench, 11-12 mm monkey wrench, nipper, cutter, wire stripper, soldering iron, industrial dryer and heat-shrinkable tube. 10 CONTROL UNIT 1 2 3 4 5 Remove the connectors. Remove the 2 screws securing the VR Bracket and remove the entire Bracket and V.R. Loosen the 2 hexagon socket screws on the Gear Holder and remove the Gear Holder. Remove the nut securing the VR Bracket, then separate the Volume from the VR Bracket and replace it. Check to make sure the value on the Input Test screen is within the range 80H ± 8H when the steering unit is in the straight position. NUT VR BRACKET GEAR HOLDER VOLUME 220-5484 220-5753 HEXAGON SOCKET SCREW FLAT WASHER M3x8 SPRING WASHER 10-2 FIG. 02 72 10-3 GREASING • Be sure to use the designated grease. Using undesignated grease can cause parts damage. • The designated periods for greasing serve only as a guide. Whenever there are squeaks or other anomalies, apply grease at designated locations. CONTROL UNIT • Do not apply grease to locations other than as specified. Doing so may create a risk of operational problems and deterioration of parts. 10 Use spray grease once every three months to grease up the gear mesh portion of the constituent parts. Use "Grease Mate" (part number 090-0066) for the spray grease. V.R. GEAR MESH PORTION 10-3 FIG. 01 73 10-4 START BUTTON ASSY ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. 10 CONTROL UNIT ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. If the start switch input does not function correctly on the INPUT TEST screen, the switch may need to be replaced. To carry out this maintenance, you must first remove the start button unit. For this task, you will need a tamper proof wrench (for M4 screws), Start Button Plate Removal 1 2 3 4 5 74 Turn the power OFF Using the M4 tamper proof wrench remove the four tamper proof screws, 1 located in each of the corner of the Start Button Plate. Gently lift out the Button Plate to reveal the wiring harness, locate the plug connecting it to the Control panel and remove the connection. The Button and Plate can now be extracted. When re-installing the Start Button and Plate follow the above instructions in the reverse order. At this time ensure that the orientation of the Button Plate is correct before securing. After the Re-installation of the Button Plate and Start Button, be sure to check the INPUT TEST in the Game Test mode to determine it’s correct operation. Strart Button/switch replacement Follow the instructions below to change the microswitch. 1 Unscrew and remove the START BUTTON PLATE as explained on the previous page. 10 CONTROL UNIT 2 3 4 5 Remove the microswitch by unclipping it from the Lamp Housing Remove the wiring harness from the old microswitch and re-attach it to the replacement switch in the same manner Clip the Microswich back into the lamp house making sure that it is fully in place. The unit is now ready to be refitted into the Control Panel, to do this follow the instructions in reverse order 75 10-5 BRAKE AND ACCELERATOR UNIT 10 CONTROL UNIT When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. However, the unit must be switched on when using test mode. Do not touch any part of the unit except those areas indicated. Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. This work should be performed by site maintenance personnel or other skilled professionals. Work performed by non-technical personnel can cause a severe accident such as an electric shock. To prevent accidents while working or while operating the product after it has been installed, be sure not to conduct any procedures other than those given in this manual. There are cases in which procedures not covered in this manual require special tools and skills. If a procedure not given in this manual is required, request service from the office given in this manual or from the point of purchase. Be sure to perform volume's move value setting in the Input Test in the Game Test Mode after replacing or adjusting the Volume. If the accelerator or brake pedals are not functioning correctly, you may need to adjust the positioning of the volume or replace it with a new one. In addition, you should apply grease to the gear contacts and spring parts once every three months. 76 When the accelerator pedal is not being pressed, the accelerator volume should have a value of 30H or less. When the pedal is being pressed, the value should be C0H or greater. When the brake pedal is not being pressed, the value should be 35H or less. When the pedal is being pressed, it should be D0H or more. You can view these values in test mode. Note that the unit must be switched on to use test mode. Do not touch any part of the unit except those areas indicated when the unit is switch on, as there is a danger of electrical shock or short-circuit. For this task, you will need a Phillips-head screwdriver (for M4, M5 screws). 10 1 On the accelerator and brake pedal unit, remove the two truss screws and lift off the front cover. CONTROL UNIT Adjusting Procedure TRUSS SCREW (2), chrome M4x8 FRONT COVER 10-3 FIG. 01 2 Loosen the single screw that secures the potentiobase, and move the base to adjust the volume values. SCREW (1) M5x12, w/flat & spring washers VOLUME 220-5484 220-5753 3 4 5 10-3 FIG. 02 POTENTIOBASE Secure the potentiobase. Configure the volume values on the INPUT ASSIGNMENTS screen in Game Test Mode. Check that the values change smoothly in response to pedal input. 77 Replacing the Volume 10 1 2 Switch off the unit. Remove the two screws and lift off the potentio cover. CONTROL UNIT TRUSS SCREW (2), chrome M4x8 POTENTIO COVER POTENTIOBASE 10-3-1 FIG. 01 3 4 5 6 7 8 78 Detach the connector from the volume to be replaced. Remove the single screw that secures the potentiobase. (see 10-31 FIG. 02). Without detaching the volume, remove the potentiobase. (see 10-31 FIG. 03). Remove the base and gear from the volume, and replace it. After replacement, configure the volume as described above in “Adjusting Procedure” When you have finished, check that the values change smoothly in response to pedal input. Adjusting the Volume Pot Use only the specified grease. Using any other kind of grease can result in damage to parts. CONTROL UNIT Once every three months, you should apply grease to the gear contacts and spring parts. Use Grease Mate-brand spray grease (Part No.: 090-0066). 10 POTENTIOBASE 10-3-2 FIG. 01 79 11 GRAPHICS DISPLAY 11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR 11 GRAPHICS DISPLAY Responding to breakdown or abnormality ● If smoke or a strange odor appears, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Ensure that smoke is no longer emitted, and contact the point of purchase. ● If nothing displays on the screen, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. ● If water or a foreign object enters the monitor’s interior, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. ● If the monitor is dropped or the cabinet is damaged, immediately unplug the power cable from the power source. Continuing to use the product may cause a fire or an electric shock. Contact the point of purchase and request an inspection. During operation ● Do not repair, reconstruct, or disassemble the monitor. The monitors interior contains high voltage parts. A fire or an electric shock could result. For inspections, adjustments, and repair of the monitors interior, request work from the point of purchase. ● Do not insert foreign objects. If metal objects or flammable materials such as paper are inserted into the interior through ventilation openings or other apertures, an electric shock could result. ● In the event of a thunder storm, do not touch the product or the power cable. An electric shock could result. ● Make sure to perform appropriate adjustments. Do not operate the product when the screen is flickering, distorted, or experiencing other abnormalities. Images from an improperly adjusted screen could cause players and other customers to experience dizziness, headaches, and other ailments. 80 11-2 CLEANING THE SCREEN SURFACE ● Use a soft, dry cloth (flannel-type) to wipe away dirt. Do not use materials such as coarse mesh gauze. - Dilute neutral cleaning agents for home use with water. Soak a soft cloth in the solution, and wring it thoroughly before wiping the screen. - Do not use abrasive cleaning agents or powders, or cleaning agents containing bleach. - Do not use alkaline cleaning agents such as glass cleaners, or solvents such as thinners. 11 GRAPHICS DISPLAY ● Alcohol (ethanol) is the recommended solvent for removing dirt. When using a cleaning agent, follow the precautions below. ● Do not scrub or scratch the screen surface with abrasive materials such as brushes or scrub brushes. CLEAN THE SCREEN DAILY. 81 11-3 ADJUSTMENT METHOD 11 GRAPHICS DISPLAY All adjustment values are set accurately at the time of shipping from the factory. Do not readjust these values needlessly or apply adjustments not specified in this manual. The display may not appear properly if the values are incorrect. CONTROL - ADJUSTMENT PROCEDURE This sections explains basic control procedures for making adjustments using the buttons on the 'Monitor Adjustment Board' This Adjustment Board, and the Monitor Power Supply are located behind the Rear Door. Power Supply LCD Driver Bd 11-3 Fig. 01 32” LCD Panel LCD Controller PCB 11-3 Fig. 02 82 11-3 ADJUSTMENT METHOD Button Names and Functions 11 GRAPHICS DISPLAY 11-3 Fig. 03 MENU: Turn the Picture Menu display ON and OFF. SELECT: Gains entry to the Item selected in the menu. (Highlights in Yellow when selected) Exits the Item adustment. Any changes made during this operation are actioned. DOWN: Moves the cursor (Black Bar) down to select a menu item. Decrease the value of, or change, a selected menu item. UP: Move the cursor (Black Bar) up to select a menu item. Increase the value of, or change, a selected menu item. LED: LED illuminates green: Monitor is operating. LED flashes red: Power is off. POWER: Turns the LCD Display ON and OFF. (Usually, it’s not necessary to operate.) 83 11-3 ADJUSTMENT METHOD On-Screen Display (OSD) Press the MENU Button while the OSD is not displayed to bring up the Picture Menu. On the Picture Menu, it is possible to perform various screen adjustments. 11 GRAPHICS DISPLAY 11-3 Fig. 04 Use the UP and DOWN Buttons to move the ‘Black Bar’to the item you want to adjust. After selecting the desired item, pressing the SELECT Button will extend the MENU Screen and allow adjustments to be changed. Within each item, press the SELECT Button to exit the adjustment screen. The adjustment values at this time will be saved simultaneously. 11-3 Fig. 05 The current options are set at : CSM Brightness Contrast - 84 6500K 100 50 11-3 ADJUSTMENT METHOD On-Screen Display (OSD) 11 GRAPHICS DISPLAY 11-3 Fig. 06 Available Settings CSM (Selects Operation Mode)) Selection availble 6500K - 9300K - USER BRIGHTNESS (Adjust Brightness) Adjust screen Brightness. - Values: 0 - 100 (0” being the darkest setting, and “100” being the brightest) CONTRAST (Adjust Contrast) Adjust Contrast level. - Values: 0 - 100 (0” having the least amount of difference between light and dark, and “100” having the most) NOTE : The Red, Green, and Blue adjustments are unavailable in the Mode of Operation selected on the Screen shown in 11-3 Fig. 06. These adjustments can only be made is the CSM option is set to ‘User’. 85 12 COIN HANDLING Handling the Coin Jam 12 If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions. COIN HANDLING 12-1 CLEANING THE COIN SELECTOR ● Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. ● Never apply machine oil, etc. to the Coin Selector. ● After cleaning the Coin Selector, insert a regular coin in the normal working status and ensure that the selector correctly functions. The Coin Selector should be cleaned once every 3 months. When cleaning, follow the procedure below: 1 2 3 Turn the power for the machine OFF. Open the Coin Chute Door Remove the Coin Selector from the Coin Chute Door Open the gate and dust off by using a soft brush (Small soft Paint Brush, etc.) GATE 12-1 FIG 1 86 CLEANING THE COIN SELECTOR (MECHANICAL). 1 Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent and then squeezed dry. 2 Remove the CRADLE.. When removing the retaining ring (E ring) be very careful so as not to bend the rotary shaft. 3 Remove stain from the rotary shaft and shaft receiving portions by wiping off with a soft cloth. etc. 4 After wiping off as per previous step, further apply a dry cloth to completely dry the Coin Selector. 12 12-1 FIG 2 COIN HANDLING CRADLE Coin Insertion Test Once every month, when performing the Coin SW Test, simultaneously check the following: Does the Coin Meter count satisfactorily? Does the coin drop into the cashbox correctly? Is the coin rejected when inserted while keeping the REJECT Button pressed down? Insert a coin while keeping the REJECT Button pressed down and check if it is rejected. 12-1 FIG 3 87 CLEANING THE COIN SELECTOR (SR3) 12 1 COIN HANDLING 2 Remove and clean smears by using a damp soft cloth dipped in water. DO NOT use any diluted chemical detergent or cleansing agent as this will impair the workings of the component. GATE Open the reject gate to gain access to the rundown path. RUNWAY 3 4 88 Remove the dirt and stains from the runway by wiping off with a soft damp cloth. After wiping off as per previous step, further apply a dry cloth to completely dry the coin Selector. 12-2 FAULT FINDING Fault Finding The following information is presented for customers’ guidance in rectifying a fault but does not cover all possible causes. All acceptors with electronic faults should be returned to an approved service centre for repair. INVESTIGATE Connector Power Supply Acceptor does not work (all coins reject) Inhibit all inputs Accept gate Accept channel Reject gate LED on rear cover RED LED on rear cover YELLOW Power Supply Poor Acceptance Coin stick or jam in acceptor. A true coin type rejects No accept signal Accept gate Connector Coin rundown Bank Select Accept channel Accept gate Regect gate Label Connector Accept channel POSSIBLE CAUSE Poor Contact Loose Wire Not switched on Incorrect voltage Inadequate current Rise time too slow Acceptor Inhibited Gate not free or dislocated Obstruction Not fully closed EEPROM chksm error SR Sensor fault Credit opto fault Credit sensor blocked Reject lever pressed Reinstall power Voltage less than 10v (Voltage drops when coil engages) Gate jam or dislocated Loose Dirty Both banks enabled COIN HANDLING SYMPTOM 12 Acceptor dirty or may have some damage Coin not programmed Loose or broken wire Path dirty or obstructed 89 12-3 ADJUSTING THE PRICE OF PLAY (EXCEL) 12 COIN HANDLING ● The price of play is determined by the configuration of switches located on either an EXCEL board or VTS board. The type of board used is determined by product location. Switch settings for both types of board remain the same. This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD. IMPORTANT! The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow the CREDIT BOARD to function correctly. The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the operator to select the price of play, type of coin acceptor and region. EXCEL Credit Board DIP SWITCHES COUNTER 1 STATUS LED EXCEL CREDIT PCB COUNTER 2 TEST BUTTON SERVICE BUTTON VOLUME CONTROL DIL SW3 (Regional Settings) Adjust these switches to specify the type of Coin Acceptor used and currency. Default = SW1&SW2 ON - SR3 in parallel mode, Sterling. TEST BUTTON SERVICE BUTTON Status LED CHANNEL 1 DIL SW1 (credit settings) VOL CONTROL 90 Provides access to the TEST MENU when pressed. Provides a SERVICE CREDIT when pressed Flashes when functioning. To Coin Acceptor (SR3 TYPE.) Adjust to required price of pay. MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS) 12-4 ADJUSTING THE PRICE OF PLAY (VTS) This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL credit setting are adjusted via the EXCEL CREDIT BOARD. IMPORTANT! The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow the CREDIT BOARD to function correctly. VTS Board COIN HANDLING The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the operator to select the price of play, type of coin acceptor and region. 12 COIN CHANNEL A TEST BUTTON SERVICE BUTTON DEMAG (NOT USED) DIP SW 3 VOLUME CONTROL A VOLUME CONTROL B VOLUME CONTROL C DIP SW 1 DIL SW3 (Regional Settings) Adjust these switches to specify the type of Coin Acceptor used and currency. Default = SW1&SW2 ON - SR3 in parallel mode, Sterling. TEST BUTTON SERVICE BUTTON Status LED CHANNEL A DIL SW1 (credit settings) DEMAG VOL CONTROL A VOL CONTROL B VOL CONTROL C Provides access to the TEST MENU when pressed. Provides a SERVICE CREDIT when pressed Flashes when functioning. To Coin Acceptor (SR3 TYPE.) Adjust to required price of pay. NOT USED MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS) SECONDARY VOL ADJUSTMENT (GUN SPEAKERS) NOT USED 91 REGIONAL AND ACCEPTOR SETTINGS (SW3) Note: These switch settings are under constant review and may change due to world currency updates. Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages. COIN HANDLING 92 Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required. 12 STERLING PRICE OF PLAY SETTINGS (SW1) 12 COIN HANDLING 93 EURO PRICE OF PLAY SETTINGS (SW1) 12 COIN HANDLING 94 12-5 SR3 OPTIONS - STERLING / EURO SELECT SELECTING STERLING / EURO OPTION The SR3 coin acceptor (supplied) is programmed to accept UK Sterling and the Euro. Factory setting is for the UK Sterling. If the configuration needs to change to the Euro, then please follow the instructions below for changing over to the Euro and visa versa. This function allows you to enable both or individual select banks of coins via switches 7 and 8 on the 8 way DIL switch. This enables the selection of 2 different currencies, one in each bank, or 12 coins/tokens in both banks from the same country. COIN HANDLING BANK SELECT 12 To enable/disable the banks set the switches as show below. Both Banks ON (enabled) - Sterling and Euro’ s Bank 1 ON (enabled) and Bank 2 OFF (disabled) - Sterling ONLY Bank 1 OFF (disabled) and Bank 2 ON (enabled) - Euro’ s ONLY Please remove power from the SR3 before changing the status on the DIP SW. 95 12-6 SR3 OPTIONS - TEACH AND RUN PROGRAMMING TEACH AND RUN PROGRAMMING (SR3) If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be programmed to accept and credit special coins/tokens. 12 Please follow the instructions below to enable and program the TEACH & RUN facility. COIN HANDLING Table 1: Teach & Run Programming Bank 1. Coin Number 1 2 3 4 5 6 SW1 off off off off off off SW2 off off off ON ON ON SW3 off ON ON off off ON SW4 ON off ON off ON off SW5 ON ON ON ON ON ON SW6 off off off off off off SW4 ON off ON off ON off SW5 ON ON ON ON ON ON SW6 off off off off off off TOTAL SW5 SW6 12 ON OFF Bank 2 Table 2: Teach & Run Programming Bank 2 Coin Number 7 8 9 10 11 12 SW1 off ON ON ON ON ON SW2 ON off off off off ON SW3 ON off off ON ON off Teach and Run EXAMPLE. (To teach coin channel 12 for £1) Switch off the power to the SR3 and set the Program DIL switches to:- MSB SW1 ON SW2 SW3 ON OFF LSB SW4 OFF Switch on the power to the SR3. Press the reject lever within 20 seconds. The LED will turn RED. Start entering £1 coins until the LED flashes GREEN, typically after 8 to 10 insertions. NOTE: If the LED turns GREEN after the 1st coin, then the Teach & Run is DISABLED. Press the reject lever and the LED will turn GREEN. The coin channel has now been programmed. SET ALL SWITCHES TO THE OFF POSITION. 96 13 LAMPS AND LIGHTING • When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. • Be sure to use lamps of the designated rating. Using lamps of undesignated rating can cause a fire or malfunctioning. • There is the danger of short circuits or smoke generation due to deterioration of insulation in lighting fixtures resulting from age deterioration. Check for anomalies such as the following: Does it smell like something is burning? Is there socket discoloration? Are any lamps being replaced frequently? Do lamps not go on properly? 13 LAMPS AND LIGHTING • You may get burned by a hot fluorescent lamp or other lamps. Pay full attention to the lamps when performing the work. The Coin Door Lamp ��������������������������������������������������������� utilises������������������������������������������������� a 12v 1.2w Wedge Bulb. It is important that you replace this bulb or any other bulb of that of the same voltage and rating. Failing to observe this caution may result in PCB failure or possible fire hazard. 13-1 COIN DOOR LAMP Step 1. Open the Coin Door and locate the Lamp Housing directly behind the Coin Insert Bezel. Lamp Housing Step 2. Hold the Lamp Housing firmly between your index finger and thumb and gently pull upwards. Do Not try to remove the Lamp Housing whilst holding the bulb as the bulb may break causing injury. Step 3. Once the Lamp Housing has been removed, carefully hold the bulb between your fingers and pull the Lamp Housing away. Do not twist either bulb or Lamp Housing whilst removing the bulb as this may cause damage to both bulb and or Housing. Type: Wedge Bulb - 12v, 1.2w Step 4. ������������������������������������������������������ Simply push-fit a replacement bulb of the same type and follow these steps in reverse to refit. 97 13-2 FLUORESCENT TUBES - BILLBOARD THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. 13 LAMPS AND LIGHTING MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK 1 The Billboard Fluorescent Tube is located inside the back section of the Billboard Base, before attempting to change the Tube, TURN THE POWER OFF. 2 To gain access to the Fluorescent Tube, extract the four fixing screws which hold the Billboard Title Panel in place and remove the cover. Remove the 4 fixings and washers which secure the Title Panel. Title Panel 3 Remove the 3x Philips screws which secure the Lamp Cover to the Billboard. Carefully remove the Lamp Cover taking care not cause damage. If possible, loosen the outer machine screws on both ends of the Billboard to ease removal. Remove the 3 fixings which secure the Lamp Cover to the Billboard. Outer Machine Screws 98 3 Once the cover is removed, disconnect the fly-lead connectors from either end of the Fluorescent Tube and carefully unclip it from the Terry Clips removing it from the machine. Due to the possible risk of broken Glass during this procedure, protective clothing should be worn. Terry Clip 13 4 LAMPS AND LIGHTING Fluorescent Lamp Replace the Fluorescent Tube with a new one of the same type and re-assemble the Billboard in the reverse order. 99 13-3 RACE LEADER LED THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE USE OF A SUITABLE STEP OR FOOTSTOOL. 13 LAMPS AND LIGHTING MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK 1 2 The RACE LEADER Lamp is a strip of bright white LED’s mounted on a PCB. To gain access to the RACE LEADER Lamp, extract the nine fixing screws marked which hold the Speaker Panel in place and remove. Fixing Points x 9 Speaker Speaker Panel Fixing Points x 8 3 100 Locate the 2 oval speakers positioned above the display. Disconnect and extract both speakers by removing the 8 fixings which secure the speaker to the cabinet. (4 fixings per speaker) RACE LEADER LAMP 4 Once the speakers have been removed, locate the LED Bar and remove the fixings at both ends of the assembly. Access is available through the speaker area. 13 Fixing Points x 1 5 LAMPS AND LIGHTING LED BAR Once both fixings have been removed, carefully pull out the LED bar and Bracket towards you until restricted by the harness. Disconnect and remove. 101 13-4 START LAMP MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK 13 LAMPS AND LIGHTING THE START LAMP IS A 12V (White) LED TYPE. IT IS IMPORTANT THAT YOU REPLACE THIS LAMP WITH A LAMP OF THE SAME SPECIFICATION. REPLACING THE LAMP WITH A FILAMENT BULB OR A LED OF A DIFFERENT SPECIFICATION MAY RESULT IN PCB FAILURE OR EVEN A FIRE HAZARD. 1 2 Locate the Start Button housing positioned on the right hand side of the cabinet and on the right of the Steering Wheel. Access to the Start Switch and Lamp housing is gained by first removing the Start Button Plate.. Start Switch and Lamp housing 102 3 Remove the Button Plate from the Control Panel to gain access to the Switch and Lamp housing. Remove the (4) M4 Security Torx screws which secure the button plate to the Control Panel housing. 13 LAMPS AND LIGHTING 4 Once the Button plate has been removed to reveal the Switch and Lamp housing take care as not to pull on the assembly as damage to the harness may occur. Switch and Lamp Housing 5 Holding the Lamp Housing between your index finger and thumb, gently pull on the housing to remove it from the Button enclosure. Always hold firmly onto the housing and never the wires. To remove the lamp from the lamp hosing, gently pull on the lamp to remove. The Lamp is a push-fit and should never be twisted whilst in its housing. Replace the lamp with a lamp of the same type and reassemble following these instructions in revers order. Button Housing Switch and Lamp Housing Lamp - LED 12Vdc (White) 103 14 PERIODIC INSPECTION The items listed below require periodic check and maintenance to retain the performance of this machine and to ensure safe business operation. When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use. 14 PERIODIC INSPECTION • Every 6 months check to see if power cords are damaged, the plug is securely inserted, dust is accumulated between the socket outlet and the power plug, etc. Using the product with accumulated dust in the interior may cause fire or electric shock. • Never use a water jet, etc. to clean the inside and outside of the cabinet. If wetness occurs for any reason, do not use the product until it has completely dried. • Once a year, request the office shown on this manual or the dealer from whom the product was originally purchased to perform the internal cleaning. Using the product with accumulated dust in the interior may cause fire or other accidents. Note that you are liable for the cost of cleaning the interior parts. • There is the danger of accidents involving electrical shorts circuits or fire caused by factors such as the deterioration of insulation in electrical and electronic equipment over time. Check that there are no abnormalities such as odors from burning. 14 TABLE 01 PERIODIC INSPECTION TABLE ITEMS CABINET CONTROL PANEL STEERING WHEEL SHIFT LEVER START BUTTON ACCELERATOR & BRAKE MONITOR COIN CHUTE DOOR SEAT GAME BOARD POWER CABLES INTERIOR CABINET SURFACES 104 DESCRIPTION Confirm that adjusters contact floor Volume inspection Gear alignment inspection Greasing Switch inspection Greasing Switch inspection Volume inspection Gear and spring potion greasing Screen cleaning Confirm settings Coin switch inspection Coin insertion test Selector cleaning Greasing to the seat rail Confirm settings Inspection, Cleaning Cleaning Cleaning PERIOD Daily Monthly Every 3 months Every 3 months Monthly Every 3 months Every 3 months Monthly Every 3 months Weekly Monthly or when moving Monthly Monthly Every 3 months Every 3 months Monthly 6 months Yearly As appropriate Cleaning the Cabinet Surfaces When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth. Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents that degrade plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes carefully and test the product first on a small area that is not highly visible. 14 Move the Seat to the rear most position and apply spray greasing to the portion shown at the right once every 3 months using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066. After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over uniformly. Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess grease. PERIODIC INSPECTION Seat (Greasing to Seat Rail Portion) 105 15 TROUBLESHOOTING 15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN) 15 TROUBLESHOOTING • In order to prevent electric shock and short circuit, be sure to turn power off before performing work. • Be careful so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. • After removing the cause of the functioning of the Circuit Protector, reinstate the Circuit Protector. Depending on the cause of the functioning, using the Circuit Protector as is without removing the cause can cause generation of heat and fire hazard. • In the event that a problem cannot be resolved by employing the procedures listed in this Manual, be sure to request service from the office shown on this Manual or the dealer from whom the product was originally purchased. Attempts to employ procedures other than those specified in this Manual can cause electrical shock, shorting, or fire. • In the event of a problem that is not described here, be sure to contact the office shown on this Manual or the dealer from whom the product was originally purchased. Careless attempts at repair can result in electrical shock, shorting, or fire. If a problem occurs, first check to make sure that the wiring connectors are properly connected. 15 TABLE 01 PROBLEM When the main SW is turned ON, the machine is not activated. Fluorescent lamp inside Billboard Unit not lighting 106 CAUSE The power is not ON. Incorrect power source/voltage. The Fuse on the AC Unit has blown due to momentary over current. The fuse of the connect board has blown due to momentary over current. Connector connection fault. Fluorescent lamp and glow lamp need replacement. COUNTERMEASURES Firmly insert the plug into the outlet. Make sure that the power supply/voltage are correct. After eliminating the cause of overload, replace the specified rating fuse. After eliminating the cause of overload, replace the specified rating fuse. Check connections to the Billboard Unit. Replace the fluorescent lamp and the glow lamp. Sound is not emitted. Sounds are emitted and the lamps are lit, but the screen is black. Malfunctioning BD, amp and speaker Faulty connections for the visual signal connector or the monitor power connector Faulty LCD Display Faulty connection for the visual signal connector. Screen adjustment is not appropriate. The on-screen image sways and/or shrinks. Does not accept input from any switch or volume. The power source and voltage are no correct. Faulty connector connections. Steering (Servomotor) response is incorrect. Incomplete power on check. Deviation of the volume value. Volume gear engagement fault. Volume malfunctioning. Detached wires. No response from Steering (Servomotor). Failure of power-on checking procedure. Faulty connector connections. Thermal element in the Servodriver is operating. Momentary overload caused a fuse on the Servodriver to blow. Adjust the Switch Unit’s sound adjustment volume. Check the connections for the game board, amp, speakers and Volume connectors Perform Sound Test. Check the connections for the monitor and game board connectors. See Chapter 11 Check the visual signal connector connection and make sure it is secured properly. Make adjustment appropriately. Make sure that the power supply and voltage are correct. Check the connection for the I/O Board and Cabinet connector. Check the power for the I/O Board. Power on and verify that the power on check completes properly. Adjust the volume value in the Test Mode. Adjust the engagement of the gear. Replace the volume. Check for faulty wire connections around moving parts. When replacing wires, secure them so that they do not touch any moving parts. Reconnect the power and complete a power-on checking procedure. Check the connections for the connectors between the Game Board and Servodriver and between the Servodriver and the Servomotor. Occurs when the internal temperature reaches 70°C (158°F) and corrects automatically when the unit cools. Contact the company from whom the unit was purchased. 15 TROUBLESHOOTING Colors on the monitor screen are strange. Sound volume adjustment is not correct Faulty connections for various connectors 107 Steering (Servomotor) is weak in its force feedback Does not accept input in from the Reset Button unit. Ageing of the force feedback mechanism Reset in the Test Mode. Faulty connector or connections. Check the connections between the I/O Board, the Cabinet and the Reset Button Unit Replace Microswitch Faulty Microswitch 15 TROUBLESHOOTING The accelerator or brake does not perform appropriately. Start button input does not work and they do not flash. Start button input works, but they do not flash. Failure of the network play. 108 Incorrect volume setting. Faulty Volume attachment or adjust gear alignment. Faulty connector or connections. Failure of the volume. Faulty connector or connections. Unverified settings or operation. The lamp is blown. Network play is wrongly set. Communication cables are disconnected. Communication cables are wrongly connected. Damage of communication cables. Adjust the volume value in the Test Mode. Adjust the volume attachment and verify in Test Mode. Check the connections for the accelerator and brake connectors and the connectors between the accelerator, brake and cabinet. Replace the volume. Check the connections for the connectors between the I/O Board, the cabinet and the control panel and those inside the control panel. The Start button only flashes when Free Play is set. Check the operation in Test Mode. Replace the lamp. Reset correctly. Reconnect the cables. Replace the cables. Contact the company from whom the unit was purchased. Replacing Fuses • In case fuse replacements other than those stated in this manual are necessary, contact where you purchased the product from for inquiries regarding this matter. • Be careful so as not to damage wirings. Damaged wiring can cause electric shock and short circuit accidents. • Be sure to use fuses meeting specified rating. Using fuses exceeding the specified rating can cause fire and electric shock accidents. • After eliminating the cause of the blowing of fuse, replace the fuse. Depending on the cause of fuse blowing, continued use with the fuse as is blown can cause generation of heat and fire hazard. TROUBLESHOOTING • In order to prevent an electric shock, be sure to turn power off and unplug from the socket outlet before performing work by touching the internal parts of the product. 15 Fuses are located on the following: RD-1540UK Assy AC Unit 838-14551-02UK AC Distribution PCB (1) 5A Time Delay 20mm (1) 5A Time Delay 20mm (Spare) (2) 6.3A Time Delay 20mm 109 16 GAME BOARD (RINGWIDE) 16 ● When working with the product, be sure to turn the power off. Working with the power on may cause an electric shock or short circuit. GAME BOARD ● Be careful not to damage the wires. Damaged wires may cause an electric shock, short circuit or present a risk of fire. ● Do not use this product with connectors other than those that were connected and used with the game board at the time of shipping. Do not carelessly connect wires to connectors that were not used at the time of shipping, as this may cause overheating, smoke or fire damage. In this product, setting changes are made during the test mode. The game board need not be operated. Use the game board, etc. as is with the same setting made at the time of shipment so as not to cause electric shock and malfunctioning. Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. 110 16-1 HANDLING PRECAUTIONS ● To prevent electric shock or IC Board malfunctioning, be sure to turn off the power for the cabinet when installing or removing the IC Board. ● Keep the IC board well cooled. RINGWIDE is provided with ventilating fans. Do not block the air outlets of these fans. Also do not place anything closely to RINGWIDE. Failure to observe these instructions may cause an overheating and fire. 16 GAME BOARD ● Extraneous matter such as dust on the IC Board can cause the IC Board to generate heat and result in a fire due to short circuit, etc. Ensure the IC Board surfaces are always kept clean. ● Always follow the usage conditions from SEGA as well as the usage conditions for the cabinet you are using for RINGWIDE. Failure to do so may cause an overheating and fire. ● Be sure to connect the IC Board and connectors completely. Insufficient insertion can damage IC Board, etc. ● For the IC Board circuit inspection, only the use of Logic Tester is permitted. The use of ordinary testers is not permitted as these can damage the IC Board. ● Do not subject the IC Board to static electricity when installing the IC Board in the cabinet or when connecting wire harness connectors to the IC Board. ● When soldering buttons, etc. to the wire harnesses, be sure to remove the wire harnesses from the IC Board so as not to subject the IC Board to heat. ● Using RINGWIDE without the Shield Case can cause electric wave trouble. Be sure to use RINGWIDE together with the accessory Shield Case. ● Some parts are the ones designed and manufactured not specifically for this product. The manufacturers may discontinue, or change the specifications of, such general-purpose parts. If this is the case, SEGA cannot repair or replace a failed product whether or not a warranty period has expired. 111 16-2 PARTS DETAILS 1 2 16 GAME BOARD 2 3 2 5 3 4 1 2 3 4 5 112 Shield case Exhaust vent (Do not block or cover.) Intake vent (Do not block or cover.) Board number Board serial number CONNECTORS, SWITCHES AND LED ● Do not connect components to 9 JVS I/O that are not designated by SEGA. Connecting unspecified components could cause an accident such as an electric shock or fire. 1 2 20 2 19 2 18 2 2 17 3 4 2 16 2 15 5 2 14 6 2 13 7 9 8 2 12 16 GAME BOARD ● When connecting the connector, check the orientation and type carefully and connect securely. The connector must be connected in the proper direction and type. If it is connected in the wrong direction or indiscriminately at an incline, or connected wrong connector, so that a load is applied, the connector or its terminal pins could break, causing a short circuit or fire. 11 10 1 Power input port 2 External power supply port 3 Test/Service button external input port 4 DIP SW (Dip switches) 5 Service button (SW2) 6 LED1, LED2 (From right to left: 1, 2) 7 Test button (SW1) 8 Key chip socket 9 JVS I/O port 10 DVI output 11 Center/Woofer lineout 12 Rear lineout 13 Front lineout 14 LAN port 15 USB port 2 16 USB port 1 17 Serial communication port 3 18 Serial communication port 2 19 Serial communication port 1 20 RGB output 113 1 Power Input Port 16 Terminal No. Signal Name Terminal No. Signal Name 1 GND 5 +12V DC IN 2 GND 6 +12V DC IN 3 GND 7 +12V DC IN 4 GND 8 +12V DC IN GAME BOARD NOTE: Before connecting, be sure to check the type of connector. 2 External Power Supply Port Terminal No. Signal Name Terminal No. Signal Name 1 GND 8 +12V DC 2 GND 9 +12V DC 3 GND 10 +12V DC 4 GND 11 +5V DC 5 GND 12 +5V DC 6 GND 13 +5V DC 7 N.C. 14 N.C. NOTE: Before connecting, be sure to check the type of connector. 3 Test/Service Button External Input Port 114 Terminal Signal No. Name 1 SW1 2 SW2 3 GND Maximum Output Current 2.3A 2.3A - 4 DIP SW No. 1, No. 2 and No.3: Use differs depending on game software. Set according to the Service Manual provided with the game software itself. No. 5, No. 6 and No. 7: Set the resolution of the video output. Use differs depending on game software. Set according to the Service Manual provided with the game software itself. Resolution No. 5 No. 6 No. 7 * OFF OFF OFF 640 x 480 ON OFF OFF 1024 x 600 OFF ON OFF 1024 x 768 ON ON OFF 1280 x 720 OFF OFF ON 1280 x 1024 ON OFF ON 1360 x 768 OFF ON ON 1920 x 1080 ON ON ON 16 GAME BOARD No. 4: Changes the facing of the monitor. Use differs depending on game software. Set according to the Service Manual provided with the game software itself. If no specific directions are given set to horizontal display (OFF). OFF: Horizontal display ON: Vertical display For SONIC & SEGA ALL-STARS RACING ARCADE the resolution is 1280x720 No. 8: Use differs depending on game software. Set according to the Service Manual provided with the game software itself. The diagram below shows all 8 switches in the OFF position. No. 1 No. 2 No. 3 No. 4 No. 5 No. 6 No. 7 No. 8 OFF OFF OFF OFF OFF OFF OFF OFF 115 16-3 RINGWIDE COMPONENTS ■ ACCESSORIES Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as some parts are not available for purchase separately. 16 DESCRIPTION/PART NO. FIGURES/NOTES QTY GAME BOARD TAPPING SCREW 011-P00412 4 Used for installing the RINGWIDE. RINGWIDE 847-0001D-01 : USA 847-0001D-02 : OTHERS 847-0001D-03 : CHINA 1 ea. 116 16-4 ERROR CODE DISPLAY ● If an error code is displayed get on-site maintenance personnel or other qualified professional to look at it. An unqualified person attempting to resolve an error code problem may lead to electric shock, short circuit and risk of fire. ● If a problem not described in this manual occurs, or the resolution to a problem described in this manual is not effective, do not make further attempts to resolve the problem yourself. Immediately turn off the power and contact the office listed in this manual or your supplier. Any unguided attempts to solve such problems may lead to a serious accident. GAME BOARD If no on-site maintenance personnel or qualified professional is available immediately turn off the power and contact the customer services in this manual or your supplier. 16 If an error number or message not listed below appears, cease using the product immediately and contact the office listed in this manual or the point of purchase for this product. RINGWIDE is equipped to display various errors on-screen to help solve any problems. If an error is displayed the game cannot be used. Use the following table of causes and countermeasures to solve the problem. DISPLAY Error 0001 Keychip Not Found CAUSE There is no key chip, or the key chip is not connected correctly. COUNTERMEASURES Check that the key chip is connected correctly. DISPLAY Error 0002 Keychip Not Available CAUSE The key chip is not supported. The RINGWIDE system program must be updated. COUNTERMEASURES Check how the game was installed. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0004 Game Program Not Acceptable CAUSE The key chip is not supported. COUNTERMEASURES Check that the key chip from a different system is not inserted. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. 117 16 GAME BOARD DISPLAY Error 0008 Keychip Access Failed CAUSE The key chip could not be accessed. COUNTERMEASURES Reinsert the key chip and restart RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0010 Unexpected Game Program Failure CAUSE The game program crashed due to an unexpected error. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0020 EXIO Not Found CAUSE The I/O board inside RINGWIDE is not recognized. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. 118 DISPLAY Error 0021 Main board Malfunctioning CAUSE The main board does not recognize itself. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0022 Game Program Not Found on Storage Device CAUSE There is no game program on the storage device. COUNTERMEASURES Use the installation media (DVD DRIVE, etc.) to reinstall the game. DISPLAY Error 0023 - 0026 Main board Malfunctioning CAUSE Failed to access the main board. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0027 Low Battery CAUSE The button battery may be depleted. COUNTERMEASURES Replace the button battery. DISPLAY Error 0041 Game Program Not Found on Install Media CAUSE There is no game program on the install media. COUNTERMEASURES Check that the game program, place on the install media (DVD DRIVE etc.), and the key chip correspond to each other. DISPLAY Error 0042 Game Program Not Found on Install Media CAUSE Some part of the game program is missing. COUNTERMEASURES Check how the game was installed. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0049 CAUSE Failed to access the install media. COUNTERMEASURES Check that the install media (DVD DRIVE etc.) is connected correctly. Check that the game disk is not scratched, damaged or dirty. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0052 Install Media Access Failed CAUSE Failed to access the install media. COUNTERMEASURES Check that the install media (DVD DRIVE etc.) is connected correctly. Check that the game disk is not scratched, damaged or dirty. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0055 Game Program Verify Error CAUSE The installed game program is not working correctly. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0064 Game Program Not Found on Server CAUSE No game program on the LAN install server. COUNTERMEASURES Check that the game program, place on the LAN install server, and the key GAME BOARD Install Media Access Failed 16 chip correspond to each other. DISPLAY Error 0066 Game Program Verify Error CAUSE The installed game program is not working correctly. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0081 Invalid Storage Format CAUSE The storage format is wrong. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. 119 16 GAME BOARD 120 DISPLAY Error 0082 Game Program Access Failed CAUSE The storage device cannot be recognized. COUNTERMEASURES Reinstall the game program. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0083 Storage Device Not Acceptable CAUSE The storage does not have enough space. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0084 Storage Device Malfunctioning CAUSE The storage device may be broken. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0085 Invalid Storage Format CAUSE The storage format is wrong. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0088 System Program Verify Error CAUSE The installed system program is not working correctly. COUNTERMEASURES Perform a manual recovery of RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0090 High CPU Temperature CAUSE The CPU temperature is high. COUNTERMEASURES Refer to Chapter 7, and clean RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0091 Too High CPU Temperature CAUSE The CPU temperature is high. COUNTERMEASURES Refer to Chapter 7, and clean RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0501 - 0530 (No message) CAUSE The connected device cannot be recognized. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0531 (No message) CAUSE The connected graphics device cannot be recognized. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0532 CAUSE The connected USB device cannot be recognized. COUNTERMEASURES Check that the USB devices are connected correctly, and turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0533 - 0550 (No message) CAUSE The connected device cannot be recognized. COUNTERMEASURES Turn the power off and then restart the RINGWIDE. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0901 16 GAME BOARD (No message) Wrong Platform CAUSE The game board being used is not supported. COUNTERMEASURES Check to see if any game programs have been upgraded. DISPLAY Error 0902 Wrong System Program CAUSE It was started up with an unsupported system program. The RINGWIDE system program must be updated. COUNTERMEASURES Check how the game was installed. If that doesn’t fix the problem, contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0903 Wrong Region. CAUSE The game is for a foreign region. COUNTERMEASURES Use a domestic game. DISPLAY Error 0905 Graphic Function Not Found CAUSE The RINGWIDE graphics function cannot be recognized. COUNTERMEASURES Check that the game program is compatible with the RINGWIDE. If it is, contact the office listed in this manual or the point of purchase for this product. 121 16 GAME BOARD 122 DISPLAY Error 0906 Sound Function Not found CAUSE The RINGWIDE sound function cannot be recognized. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0907 Not Enough System Memory CAUSE RINGWIDE does not have enough memory. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0908 Not Enough SRAM CAUSE RINGWIDE does not have enough SRAM. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0909 Not Enough Storage Device CAUSE RINGWIDE does not have enough storage. COUNTERMEASURES Contact the office listed in this manual or the point of purchase for this product. DISPLAY Error 0910 Wrong Resolution Setting CAUSE The game does not support the current resolution settings. COUNTERMEASURES Change the DIP SW to the correct settings and restart the RINGWIDE. DISPLAY Error 0911 Wrong Horizontal/Vertical Setting. CAUSE The monitor horizontal/vertical settings are incorrect. COUNTERMEASURES Change the DIP SW to the correct settings and restart the RINGWIDE. DISPLAY Error 0949 Keychip Not Found CAUSE Failed to access the key chip. COUNTERMEASURES Check that the key chip is connected correctly. DISPLAY Error 6401 JVS I/O board is not connected to main board. CAUSE (1) The I/O board is not connected. (2) Unreliable connection between the game board and the I/O board. COUNTERMEASURES (1) Connect the I/O board to RINGWIDE. Check that the power cable is connected to I/O board. (2) Reconnect or replace the JVS cable that connects the I/O board to RINGWIDE. DISPLAY Error 6402 JVS I/O board does not fulfill the game spec. CAUSE The correct I/O board is not connected. COUNTERMEASURES Use an I/O board that provides the proper input/output for the game. Error 8001 Network address error (DHCP) CAUSE The network connection settings could not be initialized. COUNTERMEASURES Check the network connection and follow the startup procedures to restart the system. DISPLAY Error 8002 Network setting error (SYSTEM) CAUSE The SYSTEM TEST MODE NETWORK SETTING is incorrect. COUNTERMEASURES Check the NETWORK SETTING. DISPLAY Error 8003 Network address error (Dup.IP) CAUSE The network connection settings could not be initialized. COUNTERMEASURES Check the network connection and follow the startup procedures to restart the system. DISPLAY Error 8004 Network setting error (Dup.IP) CAUSE The SYSTEM TEST MODE NETWORK SETTING is incorrect. COUNTERMEASURES Check the NETWORK SETTING. DISPLAY Error 8005 Network type error (WAN) CAUSE The line type of the connected ALL.Net router is incorrect. COUNTERMEASURES Check the line type of the connected ALL.Net router. DISPLAY Error 8006 Network timeout error (DHCP) CAUSE The network connection settings could not be initialized. COUNTERMEASURES Check the network connection and follow the startup procedures to restart the system. DISPLAY Error 8007 Network timeout error (DNS-WAN) CAUSE A connection could not be established with ALL.Net. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and the network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information. DISPLAY Error 8008 Network timeout error (DNS-LAN) CAUSE A connection could not be established with the ALL.Net router. COUNTERMEASURES Check the RINGWIDE network connection and the in-store network ALL.Net connection and then follow the startup procedures to restart the system. DISPLAY Error 8009 Network Game Disabled CAUSE The GAME TEST MODE ALL.Net connection is set to OFF. COUNTERMEASURES Check the GAME TEST MODE settings. 16 GAME BOARD DISPLAY 123 DISPLAY Error 8103 ALL.Net System error (TIMEOUT) CAUSE A connection could not be established with ALL.Net. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and the network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information. 16 GAME BOARD DISPLAY Error 8104 ALL.Net System error (REG) CAUSE ALL.Net registration could not be confirmed. COUNTERMEASURES Check to make sure ALL.Net registration (the agreement) has been successfully completed. DISPLAY Error 8106 ALL.Net System Caution CAUSE A connection could not be established with ALL.Net. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information. DISPLAY Error 8111 ALL.Net System error (REG) CAUSE ALL.Net registration could not be confirmed. COUNTERMEASURES Check to make sure ALL.Net registration (the agreement) has been successfully completed. DISPLAY Error 8113 ALL.Net System error (MODE) CAUSE The ALL.Net settings could not be confirmed. COUNTERMEASURES Contact the office listed in this manual. DISPLAY Error 8114 ALL.Net System error (RTC) CAUSE A connection could not be established with ALL.Net. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and the network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information. 124 DISPLAY Error 8201 ALL.Net System error (TIMEOUT) CAUSE A connection could not be established with ALL.Net. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information. Error 8202 ALL.Net System error (REG) CAUSE ALL.Net registration could not be confirmed. COUNTERMEASURES Check to make sure ALL.Net registration (the agreement) has been successfully completed. DISPLAY Error 8301 Network error (GAME-LAN) CAUSE The connection with the devices that make up this game could not be confirmed. COUNTERMEASURES Check the network connection and follow the startup procedures to restart the system. DISPLAY Error 8302 16 GAME BOARD DISPLAY Maintenance time (GAME) CAUSE Currently the server is undergoing maintenance. COUNTERMEASURES Wait until server maintenance is complete. DISPLAY Error 8303 Network error (GAME) CAUSE A connection could not be established with ALL.Net. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and the network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information. DISPLAY Error 8304 Network failed (GAME) CAUSE Automatic recovery from the network failure is not possible. COUNTERMEASURES Check the RINGWIDE network connection, the in-store network connection and the connection between the ALL.Net router and the network cable, and then follow the startup procedures to restart the system. If the error persists, check the maintenance information. 125 Other ERROR codes. DISPLAY Error 1000 Force Feedback Error CAUSE Failed to initialise motor controller during power on cycle. COUNTERMEASURES Check all connection to and from Motor Controller. Possible failure of Motor Controller PCB. Replace and restart. DISPLAY PLEASE CONTACT OPERATOR CAUSE Ticket has jammed or tickets are empty. COUNTERMEASURES Clear ticket jam. Refloat with new tickets. Note: When resetting the error message, please take note of the number of tickets owed to the player as this number of tickets cannot be recalled. DISPLAY , PLEASE CONTACT OPERATOR CAUSE Communication failure across the network. COUNTERMEASURES Check all network cables for damage. Check all network connections to 16 GAME BOARD Hub. Check Hub for power. Possible Hub failure. 126 DISPLAY PLEASE CONTACT OPERATOR CAUSE Incorrect values given to individual cabinets across the network. COUNTERMEASRES See chapter 9-3-4 on setting cabinet identifications Manual Recovery Use the following procedure to return the RINGWIDE system software to a previous state. After RINGWIDE starts up and the following message is displayed, release the buttons. The system software will recover automatically. The Advertising screen will be displayed once everything finishes. Until it is displayed, do not interfere with the cabinet’s operations. (If you are uninstalling a game, the Install Wait screen will be displayed.) SYSTEM UPDATE 16 GAME BOARD 1 2 Press the TEST and SERVICE Buttons simultaneously with the RINGWIDE power off. Hold the buttons down and turn on the power. STEP1 DO NOT TURN OFF THE POWER 127 16-5 REPLACING THE BUTTON BATTERY 16 ● Make sure you do not damage the printed board and wires. Such damage can lead to electric shock, short circuit and fire hazard. GAME BOARD ● To prevent overheating, explosion, or fire: - Do not recharge, disassemble, heat, incinerate, or short the battery. - Do not allow the battery to come into direct contact with metallic objects or other batteries. - To preserve the battery, wrap it in tape or other insulating material. ● Follow local regulations when disposing of the battery. Improper disposal can damage the environment. ● Even the site maintenance personnel or other qualified professionals must not perform replacement operations for parts not described in this manual. In the event that such work is required either contact the office listed in this manual or first confirm the procedure with the place or office of purchase. Failure to do so may lead to electric shock or short circuit. ● Do not turn on the power with current carrying parts exposed. Doing so could result in electric shock or short circuit. To avoid risk of malfunction and damage: - Make sure the positive and negative ends are aligned correctly. - Use only batteries approved for use with this unit. ● The batteries in RINGWIDE can be used for approximately 4 years of standard usage. If the battery appears to require replacement sooner than 4 years it is more likely that an error has occurred with some other part of the board. Rather than exchanging the battery requesting repair of the board itself may be more appropriate. ● Static electricity from your body may damage some electronics devices on the IC board. Before handling the IC board, touch a grounded metallic surface so that the static electricity can be discharged. 128 The button battery that require replacement can be found on the main board, inside the RINGWIDE shield case. Remove 2 screws for the RINGWIDE lid. The screws are on top of the connector side. 16 Slide the lid toward the side with the connectors, and remove it. BUTTON BATTERY (BATTERY LITHIUM CR2032 SONY) 401-0070 GAME BOARD 1 2 3 Remove the unit on which RINGWIDE is placed from the game cabinet. RINGWIDE must be removed still attached to the base (wooden shelf, etc.). Slide toward the connectors side. SCREW (2) M3 x 6, w/flat & spring washers 4 The main board is the board on the bottom of the RINGWIDE shield case. After replacing the main board’s button battery, refer to Step 3 and close the lid. 129 16-6 CLEANING RINGWIDE 16 ● Clean RINGWIDE once a year or whenever either “Error 0090” or “Error 0091” occurs. Dust accumulating in game boards may not function properly. GAME BOARD ● Set each cabinet to correct settings after cleaning the product. Be sure to set RINGWIDE to correct settings when returning. If the proper settings are not used, the units may not function properly. Once a year remove RINGWIDE from the cabinet and use a vacuum cleaner to clean around the RINGWIDE’s air vents and installation area. 1 2 Refer to the manual included with the game machine, and remove RINGWIDE from the cabinet. Clean around the intake/exhaust vents of RINGWIDE with a vacuum cleaner. EXHAUST VENT INTAKE VENT EXHAUST VENT INTAKE VENT INTAKE VENT 130 3 Set each RINGWIDE you removed by the reverse method. 16 GAME BOARD 4 Clean around installment parts of RINGWIDE in the cabinet with a vacuum cleaner. Be sure not to damage wirings and boards. Electronic devices on boards may damage by static electricity, and be sure not to vacuum electronic devices by a vacuum cleaner. 131 16-7 GAME BOARD (RINGWIDE) - LOCATION 16 ● When returning the game board after making repairs or replacements, make sure that there are no errors in the connection of connectors. Erroneous connections can lead to electrical shock, short circuits or fires. GAME BOARD ● When connecting a connector, check the direction carefully. Connectors must be connected in only one direction. If indiscriminate loads are applied in making connections, the connector or its terminal fixtures could be damaged, resulting in electrical shock, short circuits or fires. 1 The machine is fitted with a Ringwide Game Board and several other Ancilliary Boards which are mainly housed inside the Base Box. Only qualified Personnel should attempt to Service these Units. Control PCB's located inside Base Box The Game Board Unit is located under the Player Seat, and to gain access the following procedure should be carried out. Unlock the Seat Lid and then remove the M6x16 Hex Bolt located on each edge of the Lid. M6 Hex Bolt (2) Lock (J9117) 132 2 Once released, the Seat Lid may be opened by tilting it backwards. Due to the weight of the unit, great care should be taken when opening the Seat Lid, if dropped Impact Damage is likely to occur. Tilt 16 GAME BOARD Before opening the unit, a protective cushion or padding should be placed on the ground in the approximate position where the seat back will touch the floor. This is to help prevent the back of the seat from getting scratched and marked and when opening, the back of the seat should be carefully lowered to the floor, placing it on the protective cushion. Cushion GREAT CARE SHOULD BE TAKEN WHEN OPENING AND CLOSING THIS UNIT. LIKELY CHANCE OF MACHINE DAMAGE OR PERSONNEL INJURY IF UNIT IS DROPPED DURING OPENING AND CLOSING. 133 3 The Assy Game Board is located to the rear of the cabinet. The Game Board can be removed from this assembly by removing the (4) fixings which retain it to the wooden base. 16 GAME BOARD Game Board Game Board Fixing Points Do not open the Game Board without the express permission of SEGA. If for any reason entry has been gained into the Game Board without the permission of SEGA, then all warranty rights become void. When returning the Game Board to SEGA for service, then please make sure that adequate packaging is used as damage in transit make occur. 134 17 COMMUNICATION PLAY For this game, up to 8 machines can be networked together allowing up to 8 players to play simultaneously. In this instance, connecting the communication cable and adjustment to the settings for communication play will be required. 17-1 INSTALLATION PRECAUTIONS • Use care so as not to damage wirings. Damaged wiring can cause electric shock or short circuit. • Do not touch undesignated places. Touching places not designated can cause electric shock or short circuit. COMMUNICATION PLAY • Before starting to work, ensure that the Power SW is OFF. Failure to observe this can cause electric shock or short circuit. 17 • The work described below should be carried out by the site maintenance personnel or other qualified professional. Work carried out by personnel without the necessary skill or technology can cause accident. • To perform work safely and avoid serious accident such as the cabinet falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist. • To prevent accidents while working or while operating the product after it has been installed, be sure not to conduct any procedures other than those given in this manual. There are cases in which procedures not covered in this manual require special tools and skills. If a procedure not given in this manual is required, request service from the office given in this manual or from the point of purchase. • To perform work safely, be sure to secure the space corresponding to number of machines to be linked. Failure to observe this can cause accident. • To avoid accidents, use a cable cover that will not cause patrons to trip when laying network cables in areas of heavy foot traffic. • To prevent accidents and acts of vandalism, cover the network cables with the strongest cover possible. Since 2 or more machines are to be linked, sufficient power corresponding to the number of machines used need to be supplied. Note that as a standard, the per machine capacity should be 14A for the 100-120V area, and 6A for the 220-240V area. 135 Distance between Machines 17 The maximum distance between the game machines depends on the length of the cables connecting them, but make sure the units are separated from each other by at least 49 cm (19.2 in) so that players can pass between them. COMMUNICATION PLAY 17-1 Fig 01 136 17-2 CONNECTING THE COMMUNICATION CABLE To enable network play, the Hubs inside each of the game machines involved must be connected with network (LAN) cables. Up to a maximum of 8 machines (8 Players) can be Networked together, all that's required is to connect an an external Hub (supplied seperately) between each of the machines that are to complete the ‘Network’. Do not connect LAN cables to game machines when they are not used for network play. 1 Turn off the power and unplug the power cord from the outlet. 2 Using Chapter 6 of this manual as reference, move the machines so that they are lined up. Leave enough space behind each Unit to allow access for a Network HUB (only required for 3 or more seats) which when located will be positioned near the Master Machine. 3 When linking 2 machines a connection can be made directly from machine to machine using the Lan connection point housed within the AC Unit. Connect the two machine using the Lan Cable (Supplied). When linking 3 or more seats a Hub Kit must be used. Please contact SEGA or your local distributors office for further technical or sales information 4 5 17 COMMUNICATION PLAY (Connect the Lan cable (supplied) directly between two cabinets to link a single pair). Once the desired Network connections have been established, power on the machines and enter TEST MODE to allocate each seat a number within the GAME ASSIGNMENTS. Network Kit - Not Supplied Standard Lan Network Cable A typical illustration of 4 seats in a network 137 17-3 NETWORK PLAY SETTINGS Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play will not be possible. For this game, up to 8 machines can be connected to allow up to 8 players to play simultaneously. 17 COMMUNICATION PLAY 1 2 3 4 Turn on the power on each machine to be used in network play. 5 6 Perform the CABINET ID setting. Set the different ID number to each machine. Be sure to assign one of them with the ID number of “1” Initiate TEST MODE on ALL machines. Select the GAME TEST MODE and press the Test button to display the GAME TEST MENU screen. Select the GAME ASSIGNMENTS in the GAME TEST MENU screen and press the Test button. Cause all of the machines to exit from the TEST MODE. Always select EXIT in the SYSTEM TEST MENU screen. • ONLY USE STANDARD LAN OR NETWORK CABLES FOR COMMUNICATION PLAY. DO NOT USE NETWORK CROSSOVER CABLES AS THESE MAY CAUSE DAMAGE TO THE GAME BOARD OR HUB. 138 18 DESIGN-RELATED PARTS For the warning display stickers, refer to Section 1. 18 SSR-0507-CUK - STKR INSERT #2 DESIGN - RELATED PARTS SSR-0507-BUK - STKR INSERT #1 SSR-0507UK - BILLBOARD PLATE SSR-0507-DUK - STKR INSERT #3 SSR-0507-EUK - STKR INSERT #4 SSR-1356UK - CENTRE PNL SPKR LEADER SSR-0507-FUK - STKR INSERT #5 SSR-0507-GUK - STKR INSERT #6 SSR-0507-HUK - STKR INSERT #7 SSR-0507-HUK - STKR INSERT #8 SSR-1651-BUK - STKR SEAT UPPR SSR-2001-BUK - METER PANEL SSR-2001-BUK - METER PANEL SSR-1654UK - WOOFER PLATE SSR-2001-BUK - METER PANEL SSR-1654UK - WOOFER PLATE SSR-1651-CUK - STKT SEAT LWR SSR-1209UK - SIDE PANEL L SSR-1210UK - SIDE PANEL R SSR-1654UK - WOOFER PLATE SSR-1505UK - STICKER MAIN BASE REAR SSR-1654UK - WOOFER PLATE SSR-1654UK - WOOFER PLATE 139 19 PARTS LIST ASSY TOP SONIC SEGA RACING STRUCTURE TOP ASSY SONIC SEGA RACING BOM STRUCTURE SSR-0000UK ASSY SW UNIT DOUBLE METER SSR-0320UK ** SSR-0300XUK * ASSY COIN CHUTE TWR SSR-0500UK ASSY BILLBOARD *** SSR-1250UK **** RD-1280UK SSR-2001UK ASSY SUB MONITOR CABI ASSY LCD MONITOR CONTROL PANEL COVER SSR-1200UK ST-1340UK RD-1300UK ASSY MONITOR CABI ASSY 240V FAN ASSY MONITOR MASK SSR-1000UK SSR-4700UK ASSY COCKPIT ASSY XMFR UK SSR-2100UK SSR-1520UK ASSY SW PLATE ASSY BASE BOX SSR-2000UK SSR-1500UK ASSY CONTROL PANEL ASSY MAIN BASE SSR-1535UK ASSY BASE LID R SSR-1540UK SSR-1670UK ***** ASSY WOOFER AC UNIT ASSY SEAT LIT SSR-1680UK SSR-1650UK ASSY WOOFER LED SSR-1600UK SSR-4500UK ASSY ADJUSTABLE SEAT ASSY MAIN BD ASSY ELEC BD SSR-4600UK SSR-0700UK TICKET KIT ASSY TICKET VEND UNIT PARTS LIST 140 TOP ASSY SONIC & SEGA ALL STAR RACING ARCADE 19 1 ASSY TOP SONIC SEGA RACING (SSR-0002UK) (D-1/2) PART NUMBER DESCRIPTION QTY *1 *2 *3 *4 *5 *6 *7 SSR-0300XUK SSR-0500UK SSR-1000UK RD-0001UK RD-0004UK 421-7988-91UK ST-1340UK ASSY COIN CHUTE TOWER STD ASSY BILLBOARD ASSY COCKPIT WIRE COVER PLATE CCT BLANK STICKER SERIAL NUMBER UK ASSY FAN 240VAC 1 1 1 1 1 1 1 *12 *15 *16 *17 *18 *19 *20 440-WS0100UK 440-CS0186UK 440-WS0030UK 440-WS0010UK LB1046 RAL-XXXX-13UK LB1130 STICKER CAUTION FORK STICKER C EPILEPSY MULTI STICKER CAUTION STICKER DANGEROUS VOLTAGE LABEL TESTED FOR ELEC. SAFETY LOCK COVER UK LABEL WEEE WHEELIE BIN 2 1 1 2 1 1 1 *101 *102 *103 *104 260-0024-01UK FN1012 001195 560-2410-03UK FAN AC AXIAL DP 200A FAN GUARD METAL 120MM (FG-12) RIVIT SNAP MOSS SR1811 TRANSFORMER UK 240-100 3A (EU & ASIA ONLY) 2 2 8 1 *201 *203 *204 *205 *206 *209 *210 *211 *212 *213 *215 *301 *302 *303 050-F00800 068-852216 000-P00408-WB 030-000625-SB 068-652016-0B 000-P00412-W 060-F00400 008-T00408-0C 000-P00416-W 012-P00410-F 068-441616 600-7270-0200UK ST-60026UK SSR-60001UK M8 NUT FLG M8 WSHR 22OD FLT PAS M4X8 MSCR PAN W/FS BLK M6X25 BLT W/S BLK M6 WSHR 20OD FLT BLK M4X12 MSCR PAN W/FS PAS M4 WSHR FORM A FLT PAS M4X8 TMP PRF TH CRM M4X16 MSCR PAN W/FS PAS N8X3/8" S/TAP FLF PAS M4 WSHR 16OD FLT PAS LAN CABLE X-OVER 200CM NOT WH 240V FAN (NOT SHOWN) WH AC TO XFMR (NOT SHOWN) 4 4 2 4 4 1 1 4 12 8 4 1 2 1 *405 *406 *407 *408 *410 *411 *412 *413 *415 SSR-0507UK SSR-0507-BUK SSR-0507-CUK SSR-0507-DUK LM1227 LM1246 420-0012-01UK 420-7210-01 PK0467 BILLBOARD PLATE STICKER BILLBOARD INSERT No1 (Sonic) STICKER BILLBOARD INSERT No2 (Tails) STICKER BILLBOARD INSERT No3 (Dr Eggman) UK MAINS LEAD 10A WITH PLUG EUROLEAD 10A EUROPEAN SOCKET MANUAL OSM SSR MANUAL RINGWIDE PALLET RD STD 1 1 1 1 1 1 1 *417 *418 *419 *420 *421 *422 PK0469 SSR-0507-EUK SSR-0507-FUK SRS-0507-GUK SSR-0507-HUK SSR-0507-JUK BOX RD BILLBOARD STICKER BILLBOARD INSERT No4 STICKER BILLBOARD INSERT No5 STICKER BILLBOARD INSERT No6 STICKER BILLBOARD INSERT No7 STICKER BILLBOARD INSERT No8 1 1 1 1 1 1 *450 SSR-0507-08UK BILLBOARD PLATE CHN (CHINA EXPORT ONLY) 1 19 PARTS LIST ITEM NO 1 141 142 19 211 103 102 101 215 213 104 6 12 405 18 5 3 4 204 20 Section A 16 17 2 205 206 7 410 - 5 AiAi 411 - 6 Amy Rose 412 - 7 Amigo 413 - 8 Billy Hatcher 406 1 201 203 209 210 406 - 1 Sonic 407 - 2 Tails 408 - 3 Dr Eggman 409 - 4 Shadow PARTS LIST 15 19 Section A 1 ASSY TOP SONIC SEGA RACING (SSR-0002UK) (D-2/2) 2 ASSY COIN CHUTE TOWER (RD-0300X-01UK) 105 101 102 201 6 7 19 201 2 3 201 106 203 12 204 PARTS LIST 205 5 (D-1/1) 13 203 204 8 ITEM NO PART NUMBER DESCRIPTION QTY **1 **2 **3 **5 **6 **8 SSR-0301XUK SSR-0320UK RD-0353UK RD-0305UK RD-0352UK PP1087 COIN CHUTE TOWER ASSY SWITCH UNIT CCT FLOOR SPACER CCT STD COIN PATH PLATE BOX CASH FOR MINI DOOR 1 1 1 1 1 1 **12 **13 TFF-0304UK TFF-0305UK LOCKING HASP BRKT PADLOCK 1 1 **101 **102 **103 **104 **105 **106 220-5374-01 220-5575UK VTS-FRI-T-R OS1247 220-5610-01 220-5727-01B DOOR DFMD W/FR&LOCK C120 UNIV LOCK (J9117) KEY TO LIKE 22MM W CAM VTS BOARD FRI TWIN ALUMINIUM STICK CLIP SR3 STD BODYBSR3INGB DOOR CASH H.S. STS 1 1 1 3 1 1 **201 **203 **204 **205 000-P00410-W 050-U00800 068-852216 000-F00408 M4X10 MSCR PAN W/FS PAS M8 NUT NYLOK PAS M8 WSHR 22OD FLT PAS M4X8 MSCR CSK PAS 11 4 4 4 **302 **303 LM1006LOR 600-9020-44K LOOM COIN MECH LAMP WH EARTH 20CM M4M4 1 1 143 3 ASSY SW UNIT DOUBLE METER (SSR-0320UK) 19 (D-1/1) PARTS LIST 102 103 104 1 201 101 ITEM NO PART NUMBER DESCRIPTION RD-0321UK SW BRKT DUAL COUNTER 1 ***101 ***102 ***103 ***104 ***105 ***107 ***108 838-14548-01UK 280-L00706-PM EP1380-01 220-5643UK OS1247 OS1098 601-0460 SW & VOL CTL BD STANDOFF 6.4MM HOLE PM CREDIT BOARD EXCEL COIN METER SMALL 12V ALUMINIUM STICKY CLIP CRIMP BELL END SMALL CABLE TIE 100MM 1 4 1 1 1 4 2 ***201 000-P00308-W M3X8 MSCR PAN W/FS PAS 3 ***301 RD-60003UK WH COIN HANDLING (Not Shown) 1 ***1 144 QTY 4 ASSY BILLBOARD (RD-0500UK) (D-1/1) 11 202 6 102 19 PARTS LIST 16 208 7 205 206 213 101 103 202 2 ITEM **2 **6 **7 **9 PART NUMBER 9 DESCRIPTION 201 11 QTY SRS-0501UK RD-0505UK SSR-0506UK RD-0508UK BILLBOARD BOX BACK BOARD BRKT BACK BOARD BACK LID 1 1 1 1 440-WS0011UK 280-6696UK STICKER HIVOLT/HEAT 5.5-20X6.3 WSHR SPCL 2 4 **101 **102 **103 **104 390-240-18-2UK 390-0100-18DUK 253-5460-01 280-A00964-WX FL TRAY 240V 2X18W FL TUBE 18W T8 600MM AIR VENT BLACK ROUTER TWIST D09 SO6.4 WOOD X 1 2 1 8 **202 **205 **206 **208 **213 000-T00416-0B 000-T00412-0C 068-441616-0C FAS-290034 000-P00410-W M4X16 MSCR TH BLK M4X12 MSCR TH CRM M4 WSHR 16OD FLT CRM M5X15 HEX SKT LH CAP SCR STN M4X10 MSCR PAN W/FS PAS 9 3 3 4 6 **301 RD-60031UK WH FL UNIT 1 **11 **16 145 5 ASSY COCKPIT (SSR-1000UK) 214 202 9 19 (D-1/1) PARTS LIST 211 212 213 8 210 7 201 202 209 12 207 205 2 ITEM NO 146 207 205 1 5 201 202 4 201 202 PART NUMBER DESCRIPTION QTY **1 **2 **4 **5 **7 **8 **9 SSR-1200UK SSR-1500UK RD-1001UK RD-1002UK RD-1004UK RD-1005UK RD-1007UK ASSY MONITOR CABI ASSY MAIN BASE MON CABI PLATE UPPER MON CABI PLATE LOWER STRUT CABINET SUPPORT BRKT OUTER CABI SUPP BRKT TOP CABI SUPP 1 1 4 2 2 2 2 **12 **14 **15 RD-1502UK RD-1011UK SSR-1011UK BASE LID F PLATE CONN BASE BOX PLATE CONN BASE BOX TICKET 1 1 1 **201 **202 **205 **207 **209 **210 **211 **212 **213 **214 **218 030-000840-SB 068-852216-0B 050-F00400 060-F00400 000-T00512-0C 030-000635-S 031-000640-0B 068-652016 050-F00600 030-000830-S 000-P00412-WB M8X35 BLT W/S BLK M8 WSHR 22OD FLT BLK M4 NUT FLG SER PAS M4 WSHR FORM A FLT PAS M5X12 MSCR TH CRM M6X35 BLT W/S PAS M6X40 CRG BLT BLK M6 WSHR 20OD FLT PAS M6 NUT FLG SER PAS M8X30 BLT W/S PAS M4X12 MSCR PAN W/FS BLK 14 18 3 3 4 6 8 14 8 4 6 **305 **307 600-9060-44K 600-7009-2500UK WH EARTH 60CM M4M4 ASSY RGB CA D-SUB 15 2 1 211 107 7 207 208 209 8 1 210 218 17 14 15 211 220 204 202 214 214 218 220 216 215 215 13 12 25 306 213 20 206 213 22 24 201 223 4 205 105 106 221 PARTS LIST 218 220 224 213 217 222 202 204 201 206 23 10 106 3 6 21 19 109 201 5 108 6 ASSY MONITOR CABI (RD-1200UK) (D-1/3) 19 147 6 ASSY MONITOR CABI (RD-1200UK) 19 PARTS LIST 148 (D-2/3) ITEM NO PART NUMBER DESCRIPTION QTY ***1 ***3 ***4 ***5 ***6 ***7 ***8 ***9 ***10 **11 ***12 ***13 ***14 ***15 ***16 ***17 ***19 ***20 ***21 ***22 ***23 ***24 ***25 ***26 ***27 SSR-1250UK RD-1280UK 130-5284 RD-1300UK RD-1355UK RD-2000UK RD-1201UK RD-1202UK SSR-1223UK SSR-1224UK RD-1205UK RD-1206UK RD-1207UK RD-1208UK RD-1212UK RD-1214UK SSR-1209-AUK SSR-1210-AUK SSR-1209-BUK SSR-1210-BUK SSR-1356UK RD-0533UK RD-1218UK SSR-1225UK SSR-1226UK ASSY SUB MONITOR CABI ASSY LCD MONITOR SPEAKER 8OHM F01612HO NJS ASSY MONITOR MASK BRKT SPKR PNL LWR ASSY CONTROL PANEL CTRL PNL SUPPORT CTRL PNL PLATE SIDE PANEL & LIGHT HOLDER L SIDE PANEL & LIGHT HOLDER R BILLBOARD SUPPORT BILLBOARD HOLDER MONITOR CABI SPACER L MONITOR CABI SPACER R CONN PNL BILLBOARD CHUTE TOWER HOLDER SIDE PANEL BLK L BLANK SIDE PANEL BLK R BLANK STICKER SIDE PANEL L STICKER SIDE PANEL R CENTRE PNL SPKR LEADER LED BAR BRKT COVER FOOTWELL LIGHT LIGHT COVER CHEEK SHORT LIGHT COVER CHEEK LONG 1 1 2 1 1 1 1 2 1 1 2 2 1 1 1 2 1 1 1 1 1 1 1 2 2 ***101 ***105 ***106 ***107 ***108 ***109 ***110 253-5460-01 838-14972-07 280-L00605-OS SSR-60022-040UK SSR-60022-080UK SSR-60022-110UK 280-L1316-OS AIR VENT BLACK LED BD WHITE 3X7BLOCK STANDOFF 6.35OD 3.56ID 4.76L WH LED ASSY 400 WH LED ASSY 800 WH LED ASSY 1100 STANDOFF 12.7OD 5.56ID 15.88L 2 1 4 2 2 2 4 ***201 ***202 ***204 ***205 ***206 ***207 ***208 ***209 ***210 ***211 ***213 ***214 ***215 000-P00416-WB 050-F00600 068-652016 012-P03512-F 068-441616-0B FAS-290017 060-F00800-0B 068-852216-0B 030-000835-SB 012-P03512-F 000-T00412-0B 012-F003512 030-000620-SB M4X16 MSCR PAN W/FS BLK M6 NUT FLG SER PAS M6 WSHR 20OD FLT PAS N6X1/2” S/TAP FLG PAS M4 WSHR 16OD FLT BLK M8X30 SKT CAP BH BLK M8 WSHR FORM A FLT BLK M8 WSHR 22OD FLT BLK M8X35 BLT W/S BLK N6X1/2” S/TAP FLG PAS M4X12 MSCR TH BLK N6X1/2” S/TAP CSK PAS M6X20 BLT W/S BLK 13 6 6 8 27 6 6 2 4 30 20 12 8 6 ASSY MONITOR CABI (RD-1200UK) ITEM NO (D-3/3) DESCRIPTION QTY ***216 ***217 ***218 ***220 ***221 ***222 ***223 ***224 ***225 ***226 ***227 068-652016-0B 000-T00416-0B 050-F00400 060-F00400 000-P00312-PN 000-P00420-WB 068-441616 000-P00410-W 000-F00316 060-F00500 000-T00425-0B M6 WSHR 20OD FLT BLK M4X16 MSCR TH BLK M4 NUT FLG SER PAS M4 WSHR FORM A FLT PAS M3X12 MSCR PAN NYLON NAT M4X20 MSCR PAN W/FS BLK M4 WSHR 16OD FLT PAS M4X10 MCR PAN W/FS PAS M3X16 MSCR CSK PAS M5 WSHR FORM A FLT PAS M4X25 MSCR TH BLK 4 14 8 8 4 4 2 2 4 4 6 ***301 ***303 ***304 ***306 ***307 ***308 RD-60004UK SSR-60017UK RD-60029UK RD-60038-020UK RD-60020UK RD-60018UK WH LED FRONT CABI WH CNTL PNL EXTN WH AC BB LCD WH LED ASSY 200 WH SPEAKER D WH RACE LEADER 1 1 1 1 2 1 19 PARTS LIST PT NUMBER 149 7 ASSY SUB MONITOR CABI (SSR-1250UK) (D-1/1) 6 19 PARTS LIST 5 204 205 208 207 1 ITEM NO ****1 ****5 ****6 ****204 ****205 ****207 ****208 150 PART NUMBER DESCRIPTION QTY SSR-1251UK RD-1255UK RD-1256UK MONITOR CABINET MONITOR SUPPORT MONITOR SUPPORT PLATE 1 2 4 030-00630-SB 068-652016 000-P00430-WB 068-441616-0B M8X30 BLT W/S BLK M6 WSHR 20OD FLT PAS M4X30 MSCR PAN W/FS BLK M4 WSHR 16OD FLT BLK 14 3 4 4 8 ASSY MAIN BASE (SSR-1500UK) (D-1/2 ) 8 201 2 3 206 207 PARTS LIST 207 206 17 4 19 9 7 204 205 216 203 202 5 13 12 6 1 202 203 151 8 ASSY MAIN BASE (SSR-1500UK) ITEM NO 19 PARTS LIST PART NUMBER DESCRIPTION SSR-1520UK SSR-1540UK SSR-1600UK SPG-2200-01-CN SSR-4500UK SSR-4600UK SSR-1535UK RAL-2007X RAL-2008X ASSY BASE BOX AC UNIT ASSY ADJUSTABLE SEAT ASSY ACCEL & BRAKE CHINA ASSY MAIN BD ASSY ELEC BD ASSY BASE LID R RUBBER HOLDER R TWIN RUBBER HOLDER L TWIN 1 1 1 1 1 1 1 1 1 SSR-1503UK SSR-1504UK SSR-1505UK SPG-2224UK STICKER MAIN BASE L STICKER MAIN BASE R STICKER MAIN BASE REAR PEDAL GASKET 1 1 1 1 ***110 EP1392 A15P VGA GENDER CHANGE 1 ***201 ***202 ***203 ***204 ***205 ***206 ***207 ***216 ***215 000-P00408-WB 032-000425 068-441616 050-U00800 068-852216 030-000825-SB 060-F00800-0B 008-T00512-0B 000-T00412-0B M4X8 MSCR PAN W/FS BLK M4X25 W/BLT PAS M4 WSHR 16OD FLT PAS M8 NUT NYLOK PAS M8 WSHR 22OD FLT PAS M8X25 BLT W/S BLK M8 WSHR FORM A FLT BLK M5X12 TMP PRF TH BLK M4X12 MSCR TH BLK 4 4 4 6 6 8 8 4 8 ***301 ***302 ***303 ***304 ***305 ***307 ***308 ***310 ***311 600-7269-0150UK RD-60015UK RD-60023UK SSR-60019UK SSR-60009UK 600-7009-1800UK RD-60037UK 600-9010-44K 600-9020-44K ASSY LAN CABLE 150CM WH AUDIO LED EXT WH PEDALS EXT WH BASE BOX TO COCKPIT WH ENCODER & MOTOR B ASSY RGB CA D-SUB 15 WH AC BASE EXTN WH EARTH 10CM M4M4 WH EARTH 20CM M4M4 1 1 1 1 1 1 1 1 1 ***1 ***2 ***3 ***4 ***5 ***6 ***7 ***8 ***9 ***11 ***12 ***13 ***17 152 (D-2/2) QTY 9 ASSY BASE BOX (SSR-1520UK) (D-1/1 ) 19 102 204 205 207 ITEM NO 103 206 PARTS LIST 104 101 201 1 PART NUMBER DESCRIPTION SSR-1531UK MAIN BASE BLANK 1 ****101 ****102 ****103 ****104 FN1012 MA1007 601-5699UK-01 253-5460-01 FAN GUARD METAL 120MM CASTOR SWIVEL 63MM LEG ADJ M16X100 1L/NUT AIR VENT BLACK 2 4 4 1 ****202 ****204 ****205 ****206 ****207 050-U00400 030-00816 060-S00800 000-T00416-0B 060-F00800-SB NUT M4 NYLOK PAS M8X16 BLT PAS M8 WSHR SPR PAS M4X16 MSCR TH BLK M8 WSHR FORM A FLT BLK 4 16 16 4 16 ****1 QTY 153 10 ASSY AC UNIT (SSR-1540UK) (D-1/1 ) 107 1 19 PARTS LIST 101 102 2 202 103 109 3 201 104 ITEM NO PART NUMBER DESCRIPTION RD-1541UK TFF-0402UK LB1096 AC BRKT CONN COVER STICKER PROTECTIVE EARTH 1 1 1 ****101 ****102 ****103 ****104 ****107 ****108 ****109 EP1302 514-5078-5000 SW1109 EP1419 EP1391 310-5029-D508 LB1126-5-250 EUROSOCKET FUSED 10A 250VAC FUSE 5X20 CERAMIC SB 5000mA SWITCH ROCKER 250V AC FILTER SCHAFFNER 2030-16-06 COUPLER INLINE LAN RJ45 HEAT SHRINK SLEEVING 50.8DIA FUSE LABEL 5A 250V 1 2 1 1 1 4 1 ****201 ****202 000-P00308-W 050-F00400 M3X8 MSCR PAN W/FS PAS M4 NUT FLG SER PAS 2 4 ****301 ****302 TFF-60001UK 600-9020-44K WH AC IN WH EARTH 200MM M4/M4 1 1 ****1 ****2 ****3 154 QTY 11 ASSY ADJ SEAT (SSR-1600UK) (D-1/2) 19 PARTS LIST 1 207 102 3 13 15 214 212 12 202 4 202 5 103 101 204 206 2 155 11 ASSY ADJ SEAT (SSR-1600UK) ITEM NO 19 PARTS LIST 156 (D-2/2) PART NUMBER DESCRIPTION QTY ****1 ****2 ****3 ****4 ****5 ****6 SSR-1650UK SSR-1601UK RD-1602UK RD-1603UK RD-1604UK RD-1605UK ASSY SEAT SEAT BASE SEAT TRAY CABLE BEAR BRKT UPPER CABLE BEAR BRKT LOWER PROTECT RUBBER 1 1 1 1 1 2 ****12 ****13 ****15 RD-1611UK RD-1612UK SSR-1614UK TRAY COVER FRONT TRAY COVER REAR BKT PNL MOUNT 1 1 1 ****101 ****102 ****103 601-9059-91 601-9060-91 601-6981-009 SEAT RAIL L SEAT RAIL R CABLE BEAR L=009 1 1 1 ****202 ****203 ****204 ****206 ****207 ****212 ****214 000-P00408-W 000-P00512-W 050-U00800 068-852216 030-000820-S 000-T00408-0B 000-P00412-W M4X8 MSCR PAN W/FS PAS M5X12 MSCR PAN W/FS PAS M8 NUT NYLOK PAS W8 WSHR 22OD FLT PAS M8X20 BLT W/S PAS M4X8 MSCR TH BLK M4X12 MSCR PAN W/FS 4 4 8 14 6 10 2 ****301 RD-60025UK WH CABLE BEAR 1 12 ASSY SEAT LIT (SSR-1650UK) (D-1/2) 204 203 202 202 2 6 201 4 PARTS LIST 102 19 3 5 7 1 301 103 8 157 12 ASSY SEAT LIT (SSR-1650UK) 19 PARTS LIST 158 (D-2/2) ITEM NO PART NUMBER DESCRIPTION QTY *****1 *****2 *****3 *****4 *****5 *****6 *****7 *****8 SSR-1670UK SSR-1680UK SSR-1651-AUK SSR-1652UK SSR-1654UK SSR-1651-BUK SSR-1651-CUK SSR-1655UK ASSY WOOFER ASSY WOOFER LED SEAT SSR BLANK WOOFER BKT B WOOFER DESIGN PLATE STICKER SEAT UPPER STICKER SEAT LOWER BRKT BASE LWR SEAT LIGHT 1 1 1 1 1 1 1 *****102 *****103 *****106 280-6686-01UK SSR-60022-040UK 280-0003UK 4.5X16X4 SP WSHR WH LED ASSY 400 M5 SHLDR WSHR INSUL NYLON 4 2 4 *****201 *****202 *****203 *****204 FAS-290042 012-P00416-FZ 030-00816-S 068-852216 M4X12 HEX SKT LH CAP SCR STN N8X5/8" S/TAP FLG OZ M8X16 BLT W/S PAS M8 WSHR 22OD FLT PAS 4 12 4 4 *****301 *****302 *****304 SSR-60001UK SSR-60023UK 600-9020-44K WH ASSY SEAT SPINE WH SEAT MAIN WH EARTH 20CM M4M4 1 1 1 13 ASSY WOOFER (SSR-1670UK) (D-1/1) PARTS LIST 1 19 4 301 202 201 101 ITEM NO PART NUMBER DESCRIPTION QTY ******1 ******4 SSR-1671UK SSR-1674UK WOOFER BRKT A BRKT RING SUPPORT 2 2 *****101 *****201 *****202 130-5280 060-F00400 050-U00400 WOOFER 4OHM 80W SILVER RNE M4 WSHR FORM A FLT PAS M4 NUT NYLOK PAS 1 4 4 *****301 SSR-6002UK WH ASSY WOOFER RING 1 159 14 ASSY WOOFER LED (SSR-1680UK) 101 19 (D-1/1) PARTS LIST 201 102 1 ITEM NO PART NUMBER DESCRIPTION SSR-1681UK WOOFER BRKT C 1 ******101 ******102 838-14973-01 280-L00605-OS LED BD RGB 3X1BLOCK STANDOFF 6.35OD 3.56ID 4.76L 1 2 ******201 000-P00312-PN M3X12 MSCR PAN NYLON NAT 2 ******1 160 QTY 15 ASSY CONTROL PANEL (SSR-2000UK) 211 4 208 7 10 203 213 201 209 3 108 5 22 105 6 19 PARTS LIST 107 21 208 1 (D-1/2) 217 18 13 17 9 202 2 203 204 16 9 214 8 12 216 215 206 14 205 161 15 ASSY CONTROL PANEL (SSR-2000UK) ITEM NO 19 PARTS LIST 162 (D-2/2) PART NUMBER DESCRIPTION QTY ****1 ****2 ****3 ****4 ****5 ****6 ****7 ****8 ****9 SSR-2100UK RTV-2500 RNE-2001 RNE-2002 RNE-2003 RNE-2004 RNE-2005 RNE-2006 RNE-2007UK ASSY SW PLATE W/O BUTTON ASSY HANDLE MECH STEERING WHEEL FRONT CENTER COVER FRONT COVER REAR COVER L REAR COVER R HANDLE COLLAR CAP CONTROL PANEL BKT 1 1 1 1 1 1 1 1 1 ****10 ****11 ****12 ****13 ****14 ****16 ****17 ****18 ****21 ****22 SSR-2001UK RNE-2009 SSR-2013UK DYN-1222 DYN-1223X SSR-0002UK DYN-0010UK SSR-2010UK SSR-2015UK SSR-2016UK CTRL PANEL COVER HANDLE COLLAR BASE SHIFTER COVER A SHIFT COVER A SHIFT COVER B STICKER SUB INSTRUCT DENOMI PLATE PATE START LEGEND BTN L LEGEND BTN R 1 1 1 1 1 1 1 1 1 1 ****102 ****103 ****105 ****107 ****108 280-A01200-A 280-A02000-A 509-6006-B 509-6218-01 509-6219-01 ROUTER TWIST D12 ADH ROUTER TWIST D20 ADH BTN CHROME BLUE HALO SW PB 1M W/LED RGB BOOST L SW PB 1M W/LED RGB BOOST R 4 1 2 1 2 ****201 ****202 ****203 ****204 ****205 ****206 ****208 ****209 ****210 ****211 ****213 ****214 ****215 ****216 ****217 020-000820 060-F00800 060-S00800 050-U00800 000-P00412-W 030-000820-S 008-T00416-0B 000-P00308-W 000-P00310-W FAS-290082 060-F01600 0000-T00416-0B 050-F00600 060-F00600 008-T00420-0B M8X20 BLT PAS M8 WSHR FORM A FLT PAS M8 WSHR SPR PAS M8 NUT NYLOK PAS M4X12 MSCR PAN W/FS PAS M8X20 BLT W/S PAS M4X16 TMP PRF TH BLK M3X8 MSCR PAN W/FS PAS M3X10 MSCR PAN W/FS PAS M3X16 SKT CAP BLK M16 WSHR FORM A FLT PAS M4X16 MSCR TH BLK M6 NUT FLG SER PAS M6 WSHR FORM A FLT PAS M4X20 TMP PRF TH BLK 1 4 5 4 3 4 7 3 6 4 2 6 4 4 4 ****304 ****305 ****312 RNE-60104 RNE-60105 600-9120-44K WH STEERING WHEEL EXT WH STEERING BUTTON WH EARTH 120CM M4M4 1 1 1 16 CONTROL PANEL COVER (SSR-2001UK) 4 19 PARTS LIST 3 2 (D-1/1) 1 5 ITEM NO PART NUMBER DESCRIPTION ****1 ****2 ****3 ****4 ****5 RNE-2008-A SSR-2001-CUK SSR-2001-DUK SSR-2001-EUK SSR-2001-BUK CONTROL PANEL COVER BL DESIGN PLATE L DESIGN PLATE M DESIGN PLATE R METER PANEL QTY 1 1 1 1 1 163 17 ASSY SW PLATE W/O BUTTON (SSR-2100UK) (D-1/1) 1 19 PARTS LIST 2 ITEM NO ****1 ****2 164 PART NUMBER DESCRIPTION SSR-2101UK SSR-2102UK STICKER W/O BUTTON PLATE BUTTON BLANK QTY 1 1 18 ASSY LCD MONITOR (RD-1280UK) (D-1/1) 201 1 19 PARTS LIST 101 ITEM NO PART NUMBER DESCRIPTION RD-1281UK LCD BRKT 2 ****101 200-6032-01DT DISPLAY 32” LCD LTI320AA02 1 ****201 000-P00416-W M4X16 MSCR PAN W/FS PAS 6 ****301 RD-60030UK WH LCD PSU 1 ****1 QTY 165 19 ASSY MONITOR MASK (RD-1300UK) (D-1/1) 3 19 PARTS LIST 1 101 2 ITEM NO 3 201 PART NUMBER DESCRIPTION RD-1301UK RD-1308UK RD-1302UK RD-1303UK MONITOR MASK PROTECTIVE GLASS LCD 32V GLASS HOLDER UL GLASS HOLDER LR ****101 OS1230 FOAM STRIP 2mm X 10mm 4.6 ****201 050-F00400 M4 NUT FLG SER PAS 10 ****1 ****2 ****3 ****4 166 4 201 QTY 1 1 2 2 20 ASSY BASE LID R (SSR-1535UK) 6 204 1 19 PARTS LIST 101 (D-1/1) 3 2 ITEM NO PART NUMBER DESCRIPTION QTY ****1 ****2 ****3 ****6 SSR-1538UK DUT-1511-CUK DUT-1511-DUK RD-1536UK BASE LID R GASKET STRIP LOCK TONGUE DUT SEAT HOLDER 1 1 1 1 ****101 ****104 220-5575UK 280-A00748-PM LOCK ROUTER TWIST D7.SO4.8 PANEL M 1 4 ****201 ****204 050-F00400 030-000816-S M4 NUT FLG SER PAS M8X16 BLT W/S PAS 1 2 167 21 ASSY MAIN BOARD (RD-4500UK) 201 108 5 4 2 19 (D-1/1) PARTS LIST 101 1 3 ITEM NO 168 PART NUMBER DESCRIPTION QTY ****1 ****2 ****3 ****4 ****5 SSR-4501UK 847-0001D-02 253-5644-021BG 610-0816-0029 LB1111 WOODEN BASE MAIN BD ASSY CASE WDE W 1GB EXP KEY CHIP RGW SSAR DVD-SOFT KIT SSAR GL STICKER PLEASE RECYCLE 1 1 1 1 1 ****101 ****102 ****103 ****108 400-5483 280-A01264-WX 280-A02064-WX LB1101 SW REGU EADP-130CF A DELTA ROUTER TWIST D12 S06.4 WOOD X ROUTER TWIST D20 S06.4 WOOD X STICKER WARNING BATTERY 1 5 5 1 ****201 000-P00416-W M4X16 MSCR PAN W/FS PAS ****301 ****302 ****303 ****304 SSR-60005UK SSR-60016UK SSR-60006UK SSR-60007UK WH DC RINGWIDE WH AC GAMEBOARD WH 5V I/O WH COMS A 4 4 1 1 1 1 22 ASSY ELEC BOARD (RD-4600UK) 202 111 104 203 5 19 PARTS LIST 201 108 1 202 2 ITEM NO (D-1/1) 102 201 103 111 107 202 201 PART NUMBER DESCRIPTION SSR-4601UK 838-15069 CFB-4003-01UK WOODEN BASE ELEC BD MOTOR DRIVE BD RS232/422 EARTH PLATE 1 1 1 ****102 ****103 ****104 ****107 ****108 ****111 ****112 ****113 838-14515-A09 400-050-024-01 400-075-012-01 837-14572 838-14551-02UK OS1011 280-A01264-WX 280-A02064-WX SOUND AMP ANALOG IN PSU 24VDC 50W MW LPS-50-24 PSU 12V DC 75W MW LPS-75-12 I/O BOARD 3 FOR JVS AC DISTRIBUTION BD PCB FEET RICHCO LCBS-L-5-01 ROUTER TWIST D12 SO6.4 WOOD X ROUTER TWIST D20 SO6.4 WOOD X 1 1 1 1 1 20 14 10 ****201 ****202 ****203 012-P00325 012-P03506-F 012-P03512-F N4X1” S/TAP PAN PAS N6X1/4” S/TAP FLG PAS N6X1/2” S/TAP FLG PAS 12 16 2 ****301 ****302 ****303 ****304 ****305 ****306 ****307 ****308 ****309 ****310 ****311 ****312 RD-60001UK SSR-60002UK SSR-60003UK SSR-60007UK SSR-60008UK SSR-60004UK SSR-60010UK SSR-60018UK SSR-60013UK 600-7141-100UK 600-9050-44K 600-7919-200UK WH AC TO DIST WH AC DISTRIBUTION WH DC I/O WH COMMS A WH ENCODER & MOTER A WH DC 12V OUT WH SPEAKER A WH P PORT A WH I/O CABEL JVS TYPE A-B 100CM WH EARTH 50CM M4M4 CA ST JACK TO PHONO 1 1 1 1 1 1 1 1 1 1 1 1 ****1 ****2 ****5 QTY 169 23 ASSY 240V FAN (ST-1340UK) (D-1/1) 101 19 PARTS LIST 1 102 201 ITEM NO PART NUMBER DESCRIPTION 105-5340-01 FAN BRKT LONG 2 ****101 ****102 260-0024-01UK FN1012 FAN AC AXIAL DP200A FAN GUARD METAL 120MM (FG-12) 1 1 ****201 000-P00312-W M3X12 MSCR PAN W/FS PAS 4 ****301 ST-60026UK WH FAN 1 ****1 170 QTY 20 WIRE COLOUR CODE TABLE The DC power wire color for this product is different from previous SEGA titles. Working from the previous wire colors will create a high risk of fire. A B C D E PINK SKY BLUE BROWN PURPLE LIGHT GREEN Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric characters. 1 2 3 4 5 7 8 9 WIRE COLOUR CODE TABLE The color codes for the wires used in the diagrams in the following chapter are as follows. 20 RED BLUE YELLOW GREEN WHITE ORANGE BLACK GRAY If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the lefthand side numeral (see the above). Note 1: If the right-hand side numeral is not 0, that particular wire has a spiral color code. The lefthand side character shows the base color and the right-hand side one, the spiral color. 51………WHITE/RED RED WHITE Note 2: The character following the wire color code indicates the size of the wire. U : K : L : None : AWG16 AWG18 AWG20 AWG22 171 (D-1/3) 21 SCHEMATIC DIAGRAMS 21 WIRING DIAGRAMS 172 (D-2/3) 21 WIRING DIAGRAMS 173 (D-3/3) 21 WIRING DIAGRAMS 174
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