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2013-10-07

User Manual: Arcade Ssr Manual

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SONIC AND SEGA ALL-STARS RACING ARCADE

420-0012UK
2nd PRINTING

OWNER'S MANUAL

Sega Amusements Europe Limited.
42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom.
Telephone: +44 (0) 208 391 8090 Facsimile:
+44 (0) 208 391 8099
email: mailbox@sega.co.uk
Web: http://www.sega-amusements.co.uk

420-0012UK

© SEGA

IMPORTANT
• Before using this product, read this manual carefully to understand the
contents herein stated.
• After reading this manual, be sure to keep it near the product or in a
convenient place for easy reference when necessary.

BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain safety:
To ensure the safe operation of this product, be sure to read the following before usage.
The following instructions are intended for the users, operators and the personnel in charge of the
operation of the product. After carefully reading and sufficiently understanding the warning displays
and cautions, handle the product appropriately. Be sure to keep this manual close to the product or
in a convenient place for future reference.
Herein, explanations which require special attention are enclosed with dual lines. Depending on
the potentially hazardous degrees, the terms of DANGER, WARNING, CAUTION, etc. are used.
Be sure to understand the contents of the displays before reading the text.
Indicates that mishandling the product by disregarding this pictograph will
cause severe injury or death.
Indicates that mishandling the product by disregarding this warning will cause
a potentially hazardous situation which can result in death or serious injury.
Indicates that mishandling the product by disregarding this caution will cause
a slight hazardous situation which can result in personal injury and/or material
damage.
For the safe usage of the product, the following pictographs are used:
Indicates "HANDLE WITH CARE." In order to protect the human body and equipment,
this display is attached to places where the instruction manual should be referred to.
Indicates a "protective earth terminal." Before operating the equipment, be sure to connect
it to the ground.
(The step may be omitted for products in which a power cable with earth is used.)
• Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention.
Failing to perform work as per the instructions can cause accidents. In the case where only
those who have technical expertise should perform the work to avoid hazardous situation, the
instructions herein state that the site maintenance personnel should perform such work.
• Be sure to turn off the power before working on the machine.
To prevent an electric shock, be sure to turn off the power and unplug the power cable before
carrying out any work that requires direct contact with the interior of the product. If the work is
to be performed in the power-on status, the instruction manual herein always states to that effect.
• Be sure to ground the earth terminal.
(This is not required in the case where a power cable with earth is used.)
This product is equipped with the earth terminal. When installing the product, connect the earth
terminal to the "accurately grounded indoor earth terminal" by using an earth wire. Unless the
product is grounded appropriately, the user can be subject to an electric shock. After performing
repair, etc. for the control equipment, ensure that the earth wire is firmly connected to the control
equipment.
• Ensure that the power supply used is equipped with an earth leakage breaker.
Using a power supply which is not equipped with the earth leakage breaker can cause a fire when
earth leakage occurs.
• Be sure to use fuses which meet the specified rating.
(Only for the machines which use fuses.)
Using fuses exceeding the specified rating can cause a fire and an electric shock.

• Specification changes (removal of equipment, conversion and addition) not
designated by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It
is very hazardous to operate the product by removing parts and/or modifying the circuits. Should
doors, lids and protective parts be damaged or lost, refrain from operating the product, and
contact where the product was purchased from or the office herein stated.
SEGA shall not be held responsible for any accidents, compensation for damage to a third party,
resulting from the specifications not designated by SEGA.
• Ensure that the product meets the requirements of appropriate electrical
specifications.
Before installing the product, check for electrical specifications. SEGA products have a
nameplate on which electrical specifications are described. Ensure that the product is compatible
with the power supply voltage and frequency requirements of the location. Using any electrical
specifications different from the designated specifications can cause a fire and an electric shock.
• Install and operate the product in places where appropriate lighting is available,
allowing warning labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially
hazardous situations are applied to places where accidents can be caused. Ensure that where the
product is operated has sufficient lighting allowing the warnings to be read. If any label is peeled
off, apply it again immediately. Please place an order with where the product was purchased from
or the office herein stated.
• When handling the monitor, be very careful.
(Applies only to products with monitors.)
Some of the monitor parts are subject to high tension voltage. Even after turning off the power,
some portions are still subject to high tension voltage sometimes. Monitor repair and replacement
should be performed only by those technical personnel who have knowledge of electricity and
technical expertise.
• Be sure to adjust the monitor properly.
(Applies only to products with monitors.)
Do not operate the product leaving on-screen flickering or blurring as it is. Using the product
with the monitor not properly adjusted may cause dizziness or a headache to an operator, a
player, or the customers.
• When transporting or reselling this product, be sure to attach this manual to the
product.
* In the case where commercially available monitors and printers are used in this product, only the
contents relating to this product are explained herein. Some commercially available equipment
has functions and reactions not stated in this manual. Read this manual together with the specific
instruction manual of such equipment.
* Descriptions herein contained may be subject to improvement changes without notice.
* The contents described herein are fully prepared with due care. However, should any question
arise or errors be found, please contact SEGA.

INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately
after transporting to the location. Nevertheless, an irregular situation may occur during
transportation. Before turning on the power, check the following points to ensure that the product
has been transported in a satisfactory status.
Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet?
Are casters and adjusters damaged?
Do the power supply voltage and frequency requirements meet with those of the location?
Are all wiring connectors correctly and securely connected? Unless connected in the correct way,
connector connections can not be made accurately. Do not insert connectors forcibly.
Do power cables have cuts and dents?
Are all accessories available?
Can all doors and lids be opened with the accessory keys? Can doors and lids be firmly closed?

TABLE OF CONTENTS
INTRODUCTION
1
HANDLING PRECAUTIONS
2
PRECAUTIONS REGARDING INSTALLATION
3
PRECAUTIONS REGARDING OPERATION
4
PART DESCRIPTIONS
5
ACCESSORIES
6
ASSEMBLY AND INSTALLATION

7

6-1 INSTALLING THE CABINET
6-2 INSTALLING THE TICKET BOX (OPTIONAL)
6-3 FIXATION TO SITE

14
17
20

6-4
6-5
6-6
6-7

22
23
25
26

POWER SUPPLY AND OTHER CONNECTIONS
TURNING ON THE POWER
CONFIRMATION OF ASSEMBLY
APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES)

PRECAUTIONS WHEN MOVING THE MACHINE
7-1 PRECAUTIONS WHEN MOVING FROM SITE

8

GAME DESCRIPTION
8-1 GAME OUTLINE

9

EXPLANATION OF TEST AND DATA DISPLAY
9-1  SWITCH UNIT AND COIN METER.
9-2 SYSTEM TEST MODE
9-3 GAME TEST MODE

10

CONTROLLER UNIT(S)
10-1 REMOVING THE CONTROL PANEL
10-2 ADJUSTING/REPLACING THE VOLUME
10-3 GREASING
10-4 START BUTTON ASSY
10-5 BRAKE AND ACCELERATOR UNIT

11

v
1
4
7
10
11
13

GRAPHICS DISPLAY
11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR

27
28

29
29

36
37
38
39

69
70
71
73
74
76

80
80

420-0012UK

iii

12

COIN HANDLING
12-1 CLEANING THE COIN SELECTOR
12-2 FAULT FINDING
12-3 ADJUSTING THE PRICE OF PLAY (EXCEL)
12-4 ADJUSTING THE PRICE OF PLAY (VTS)
12-5 SR3 OPTIONS - STERLING / EURO SELECT
12-6 SR3 OPTIONS - TEACH AND  RUN  PROGRAMMING

13

LAMPS AND LIGHTING
13-1 COIN DOOR LAMP
13-2 FLUORESCENT TUBES - BILLBOARD
13-3 RACE LEADER LED 
13-4 START LAMP

14
15

PERIODIC INSPECTION
TROUBLESHOOTING
15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN)

16
17

GAME BOARD (RINGWIDE)
COMMUNICATION PLAY
17-1 INSTALLATION PRECAUTIONS
17-2 CONNECTING THE COMMUNICATION CABLE
17-3 NETWORK PLAY SETTINGS

18
19
20
21

iv

DESIGN-RELATED PARTS
PARTS LIST
WIRE COLOUR CODE TABLE
SCHEMATIC DIAGRAMS

86
86
89
90
91
95
96

97
97
98
100
102

104
106
106

110
135
135
137
138

139
140
171
172

INTRODUCTION
This manual is intended to provide detailed descriptions together with all necessary information covering the general
operation of electronic assemblies, electro-mechanicals, servicing control, spare parts, etc. for the product,
"SONIC and SEGA ALL-STARS RACING"
This manual is intended for the owners, personnel managers in charge of operation of this product.
Operate the product after carefully reading and sufficiently understanding the instructions.

Use of this product is unlikely to cause physical injuries or damage to property. However, points that require special
attention are indicated by bold text, the word “IMPORTANT” and the symbol below.

INTRODUCTION

In the unlikely event that the product does not function correctly, DO NOT allow anyone other than a technician
to touch the internal system. Turn off the power to the machine, making sure to unplug the electrical cord from the
outlet, and contact the office listed below or the point-of-purchase for this product.

Indicates important information that, if ignored, may result in the mishandling
of the product and cause faulty operation or damage to the product.

Sega Amusements Europe Limited.
42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. United Kingdom.
Telephone:

+44 (0) 208 391 8090

Facsimile:

+44 (0) 208 391 8099

email:

mailbox@sega.co.uk

Web:

http://www.sega-amusements.co.uk

SPECIFICATIONS
Standard Cabinet
Machine Dimensions:
Machine Height:		
Machine Weight:		

1,11m (43.7in.) [Width] x 1.70m (66.9in.) [Depth]
2.2m (86.6in.) (Installed)
220kg Approx (Installed)

Power, maximum current:

2A (480w) @ 220~240Vac



Definition of  'Site Maintenence Personnel or Other Qualified Individuals

INTRODUCTION

Procedures not described in this manual or marked as ‘to be carried out by site
maintenance personnel or other qualified professionals’ should not be carried
out by personnel without the necessary skill or technology. Work carried out by
unqualified persons may cause serious accidents, including electrocution.

Parts replacement, maintenance inspections and troubleshooting should be carried out by site maintenance personnel
or other qualified professionals. This manual includes directions for potentially dangerous procedures which should
only be carried out by professionals with the appropriate specialised knowledge.
The site maintenance personnel or other qualified professionals mentioned in this manual are defined as follows:
Site maintenance personnel:
Individuals with experience in maintaining amusement equipment, vending machines, etc., working under the
supervision of the owner/operator of this product to maintain machines within amusement facilities or similar
premises by carrying out everyday procedures such as assembly, maintenance inspections, and replacement of units/
expendable parts.
Activities to be carried out by site maintenance personnel:
Amusement equipment/vending machine assembly, maintenance inspection and replacement of units/expendable
parts.
Other qualified professionals:
Persons employed by amusement equipment manufacturers, or involved in design, production, testing or
maintenance of amusement equipment. The individual should have either graduated from technical school or hold
similar qualifications in electrical/electronics/mechanical engineering.
Activities to be carried out by other qualified professionals:
Amusement equipment/vending machine assembly, repair/adjustment of electrical/electronic/mechanical parts.

vi

Waste of Electrical and Electronic Equipment (WEEE) Statement.
The WEEE (Waste of Electrical and Electronic Equipment) directive places an obligation on all EU based
manufacturers and importers of Electrical and Electronic Equipment to take back products at the end of their
useful life. Sega Amusements Europe Ltd accepts its responsibility to finance the cost of treatment and recovery of
redundant WEEE in the United Kingdom in accordance with the specified WEEE recycling requirements.

For more information about where you can send your waste equipment for recycling contact your local authority
office.
For non-UK users contact your local authority office for information on the recycling of Waste Electrical and
Electronic Equipment.

INTRODUCTION

The symbol shown below will be on all products manufactured from 13th August 2005, which indicates this product
must NOT be disposed of with other normal waste. Instead, it is the user’s responsibility to dispose of their waste
equipment by arranging to return it to a designated UK collection point for the correct recycling of waste electrical
and electronic equipment.

Battery Recycling Statement.
The EC Directive on Batteries and Accumulators (2006/66/EC) aims to minimise the impact of batteries on
the environment and encourage the recovery of the materials they contain. To achieve increased collection and
recycling of waste batteries, the Directive places ‘producer responsibility’ obligations on manufacturers and
importers of portable, industrial and automotive batteries.
The symbol shown below will be on all equipment fitted with batteries from 26th September 2008 and indicates
they must NOT be disposed of with other normal waste. Instead, it is the user’s responsibility to dispose of used
batteries by arranging to return them to a designated collection point for the correct recycling.
For more information about where you can send your waste batteries for recycling contact your local authority
office.

REGISTERED IN ENGLAND REGISTERED NO. 1711515
REGISTERED OFFICE: BLOCK C 42 BARWELL BUSINESS PARK, CHESSINGTON, SURREY KT9 2NY

vii

Notes:

INTRODUCTION

Intentionally left blank

viii

1

HANDLING PRECAUTIONS

When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that
the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to the cautionary matters
herein stated can cause personal injury or damage to the machine.

1

To avoid an electric shock or short circuit, do not plug in or unplug quickly.
To avoid an electric shock, do not plug in or unplug with a wet hand.
Do not expose power cords or earth wires on the surface, (floor, passage,
etc.) If exposed, the power cords and earth wires are susceptible to
damage. Damaged cords and wires can cause an electric shock or short
circuit.

HANDLING PRECAUTIONS

Before performing work, be sure to turn the power off. Performing the work
without turning the power off can cause an electric shock or short circuit.
In cases where work should be performed in the status of power on, this
manual always states to that effect.

To avoid causing a fire or an electric shock, do not put things on or
damage the power cords.
When or after installing the product, do not unnecessarily pull the power
cord. If damaged, the power cord can cause a fire or an electric shock.
In case the power cord is damaged, ask for a replacement through where
the product was purchased from or the office herein stated. Using the cord
as is damaged can cause fire, an electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can
cause an electric shock.
Be sure to use fuses meeting the specified rating. Using fuses exceeding
the specified rating can cause a fire or an electric shock.
Be sure that connections such as IC BD are made properly. Insufficient
insertion can cause an electric shock.
Specification changes, removal of equipment, conversion and/or
addition, not designated by SEGA are not permitted.
Failure to observe this may cause a fire or an electric shock. Noncompliance with this instruction can have a bad influence upon physical
conditions of the players or the onlookers, or result in injury during play.
SEGA shall not be held responsible for damage, compensation for
damage to a third party, caused by specification changes not designated
by SEGA.
Do not perform any work or change parts not listed in this manual. Doing
so may lead to an accident.
If you need to perform any work not listed in this manual, request work
from the office indicated in this manual or the point of purchase, or
inquires for details.
Be sure to perform periodic maintenance inspections herein stated.



For the IC board circuit inspections, only the use of a logic tester is
recommended. Using a Multi Tester or General Purpose Tester may result in
damage to IC Circuits.
1
HANDLING PRECAUTIONS

Static electricity from your body may damage some electronics devices
on the IC board. Before handling the IC board, touch a grounded metallic
surface so that the static electricity can be discharged.
This video gaming cabinet utilises a motorised steering feedback system.
Do not attempt to service this part or any other part in close proximity to the
steering mechanism whilst power is applied.
Some parts are not designed and manufactured specifically for this game
machine. The manufacturers may discontinue, or change the specifications
of such general-purpose parts. If this is the case, SEGA cannot repair or
replace a failed game machine whether or not a warranty period has
expired.

CONCERNING THE STICKER DISPLAY
This SEGA product has stickers attached describing the product manufacture No. (Serial No.) and Electrical
Specifications. It also has a Sticker describing where to contact for repair and for purchasing parts.
When inquiring about or asking for repairs, mention the Serial No. and Name of Machine indicated on the Sticker.
The Serial Number indicates the product register. Identical machines could have different parts depending on the
date of production. Also, improvements and modifications might have been made after the publication of this
manual. In order to ensure you order the correct parts, mention the Serial No. when contacting the applicable places.

CONCERNING WARNING DISPLAYS
This SEGA product has warning displays on stickers, labels and/or printed instructions adhered/attached to or
incorporated in the places where a potentially hazardous situation could arise. The warning displays are intended
for accident prevention for customers and for avoiding hazardous situations relating to maintenance and servicing
work. Some portions of the cabinet contain high voltage and may cause accidents if touched. When performing
maintenance, be very careful of the warning displays. It is especially important that any complex repair and
replacement work not mentioned herein should be performed by those technical personnel who have knowledge of
electricity and technical expertise.
In order to prevent accidents, caution any customer ignoring the warnings to cease and desist immediately.



If you or your child have experienced a convulsive attack, loss of
consciousness, etc. due to light stimulus or TV games, or fear that you
might experience such symptoms, be very careful of using this
machine.
If you feel sick while playing the game, immediately discontinue use
and take a rest.

1
HANDLING PRECAUTIONS

3

2

2

PRECAUTIONS REGARDING INSTALLATION

This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a fire, electric
shock, injury and/or malfunction.

PRECAUTIONS REGARDING INSTALLATION LOCATION

Places subject to rain or water leakage, or places subject to high humidity in the
proximity of an indoor swimming pool and/or shower, etc.
Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
Places filled with inflammable gas or vicinity of highly inflammable/volatile
chemicals or hazardous matter.
Dusty places.
Sloped surfaces.
Places subject to any type of violent impact.
Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
Areas where the temperature exceeds the applicable temperature (ambient
temperature) range of 5 to 30 degrees centigrade.

LIMITATIONS OF USAGE

Be sure to check the Electrical Specifications. Ensure that this product
is compatible with the location's power supply, voltage, and frequency
requirements. A plate describing Electrical Specifications is attached to the
product. Non-compliance with the Electrical Specifications can cause a fire and
electric shock.
This product requires a breaker and earth mechanism as part of the location
facilities. Using the product without these can cause a fire and electric shock.
Ensure that the indoor wiring for the power supply is rated at 15 A or higher (AC
single phase 100 V ~ 120 V area), and 7 A or higher (AC 220 V ~ 240 V area). Noncompliance with the Electrical Specifications can cause a fire and electric shock.
Be sure to use an independent power supply equipped with an earth leakage
breaker. Using a power supply without an earth leakage breaker can cause an
outbreak of fire if a power surge occurs.
Putting many loads on one electrical outlet can cause generation of heat and a
fire resulting from overload.
When using an extension cord, ensure that the cord is rated at 15 A or higher (AC
100 V ~ 120 V area) and 7 A or higher (AC 220 V ~ 240 V area). Using a cord rated
lower than the specified rating can cause a fire and electric shock.



Securing a safe area for operation as described in this manual will ensure
safe operation for players and observers.
SEGA shall not be held responsible for damage or compensation for damage
to a third party, resulting from the failure to observe this instruction.

For the operation of this machine, secure a minimum area of 1.86m (W) x 2.73m (D).
Be sure to provide sufficient space specified in this manual. Do not allow objects
to block the ventilation ports. It can cause generation of heat and a fire.
Sufficient space either side of the playing area must be allowed for the player to
enter or exit the game safely.

1860mm
200mm

830mm

500mm

PRECAUTIONS REGARDING INSTALLATION LOCATION

OPERATION AREA (SINGLE CABINET)

2

2730mm



To install this product, the entrance must be at least 1.1m in width and 1.7 m
in height (without Assy Billboard) and 2.21m (with Assy Billboard).
2

Do not attempt to push/pull whilst holding onto the Assy Billboard. This may
result in part damage and or personal injury.

PRECAUTIONS REGARDING INSTALLATION LOCATION

1010mm

1700mm

2207mm

1610mm

6

3

PRECAUTIONS REGARDING OPERATION

To avoid injury and trouble, be sure to pay attention to the behavior of visitors and players.

In order to avoid accidents, check the following before starting the operation:

• Be sure to perform appropriate adjustment of the display (LCD, Plasma, CRT
or Projector). For operation of this machine, do not leave monitor's flickering or
deviation as is. Failure to observe this can have a bad influence upon the players'
or the customers' physical conditions.
• It is suggested to ensure a space allowing the players who feel sick while
playing the game to take a rest.
• Check if all of the adjusters are in contact with the surface. If they are not, the
Cabinet can move and cause an accident.

3
PRECAUTIONS REGARDING PRODUCT OPERATION

• To ensure maximum safety for the players and the customers, ensure that
where the product is operated has sufficient lighting to allow any warnings to be
read. Operation under insufficient lighting can cause bodily contact with each
other, hitting accident, and/or trouble between customers.

Each leg adjuster MUST be lowered so that the
casters are raised approximately 5mm off the
floor.

• Do not put any heavy item on this product. Items, if placed on this product
may fall and cause injury to the player / observer.
• Do not climb on the product. Climbing on the product can cause falling down
accidents. To check the top portion of the product, use a step ladder.

7

• To avoid electric shock, ensure that all covers and panels are undamaged
and fitted. Do not operate with covers removed.
• To avoid electric shock, short circuit and/or parts damage, do not put the
following items on or in the periphery of the product.
3
PRECAUTIONS REGARDING PRODUCT OPERATION

Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.

• To avoid injury, be sure to provide sufficient space by considering the
potentially crowded situation at the installation location. Insufficient installation
space can cause making bodily contact with each other, hitting accidents, and/
or trouble between customers.
• Everyday when cleaning the Controller, inspect the controller and make sure
that there are no cracks in the surface, and that the fastening screws are not
loose. If the game is played with cracks or loose screws, it can cause injuries to
the player.
• Do not allow more than one person in any seat at any time. Do not allow adults
to play the game with a child sitting in their lap.

It is recommended that wet towels (paper towels) be provided.

8

DURING OPERATION (PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors
and players.

• For safety reasons, do not allow any of the following people to play the game.
Those who have high blood pressure or a heart problem.

-

Those who have experienced muscle convulsion or loss of consciousness 		
when playing video games, etc.

-

Those who have neck or spinal cord problems.

-

Those who are intoxicated or under the influence of drugs.

-

Pregnant women.

-

Those who are not in good health.

-

Those who do not follow the attendant’s instructions.

-

Those who cannot grasp the Control Unit securely because of immobility in
fingers, hands or arms.

-

Persons who disregard the product's warning displays.
This product is intended for a single player only. Having two or more persons 		
simultaneously playing this product can result to injury to the player and possible
damage to the product.

• Even players who have never been adversely affected by light stimulus might
experience dizziness or headache depending on their physical condition 		
when playing the game.

PRECAUTIONS REGARDING PRODUCT OPERATION

-

3

Small children are especially likely to experience these symptoms. Caution
guardians of small children to keep watch on their children during play.
• Instruct those who feel sick during play to have a medical examination.
• To avoid injury from falls and electric shocks due to spilled drinks, instruct the
player not to place heavy items or drinks on the product.
• To avoid electric shocks and short circuits, do not allow customers to put 		
hands and fingers or extraneous matter in the openings of the product or small
openings in or around the doors.
• To avoid falls and resulting injury, immediately stop the customer from leaning
against or climbing on the product, etc.
• To avoid electric shock and short circuit, do not allow customers to unplug the
power plug without a justifiable reason.
• Instruct the guardians of small children to keep an eye on their children.
Children cannot sense danger. Allowing small children to get near a player
who is playing the game could result in the children being bumped, struck or
knocked down.



4

PART DESCRIPTIONS

Billboard Plate

Speakers

4
PART DESCRIPTIONS

Mon Cover L
Assy LCD Display

Mon Cover R
Seat Woofer
Assy Seat
Assy Coin Tower

Service Door (Billboard)

Assembly Billboard

Service Door (Mon Cabi)

Service Door (Base Box)
Assy AC Unit

Assy Control Panel

Steering Wheel

Start Button

Accel & Brake Assy

10

5

ACCESSORIES

Confirm that the accessories listed in the table below are present when setting up the product.
Accessories marked “Spare” in the note column are consumable items but included as spares.

OWNER’S MANUAL
420-0012UK(1)

KEY MASTER
220-5575-01UK (2)
For operating/closing the doors

Parts not labeled with part numbers are as yet
unregistered or cannot be registered. Be sure to handle
all parts with care, as some parts are not available for
purchase separately.

5
ACCESSORIES

DESCRIPTION:
Part No. (Qty.):

KEY
(2)
For the cashbox door
(Located inside the coin chute door at time of
shipment)

440-CS0186UK
Sticker C Epilepsy Multi (1)

POWER CORD
LM1227 (1) 
LM1226 (1) 
For installation. See chapter 6.

Assy LAN Cable 150cm
600-7269-0150UK (1)

11

5
ACCESSORIES

BILLBOARD PLATE
SSR-0507UK

ASSY BILLBOARD
SSR-0500UK

For installation. See chapter 6.

For installation. See chapter 6.

STICKER BILLBOARD INSERT No1-8
SSR-0507-BUK
SSR-0507-CUK
SSR-0507-DUK
SSR-0507-EUK
SSR-0507-FUK
SSR-0507-GUK
SSR-0507-HUK
SSR-0507-JUK

- No1 SONIC
- No2 TAILS
- No3 Dr EGGMAN
- No4 SHADOW
- No5 AIAI
- No6 AMY
- No7 AMIGO
- No8 BILLY HATCHER

For installation. See chapter 6.

12

6

ASSEMBLY AND INSTALLATION

• Perform assembly work by following the procedure herein stated. Failure to
comply with the instructions can cause electric shock.

• When assembling, more than one person is required. Depending on the
assembly work, there are some cases in which working by one person alone can
cause personal injury or parts damage.
• Ensure that connectors are properly connected. Improper connections can
cause electric shock.
• Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a risk of fire.
• Do not unnecessarily push the display screen.
• This work should be carried out by site maintenance personnel or other
qualified professionals. Work performed by non-technical personnel can cause a
severe accident such as electric shock. Failing to comply with this instruction can
cause a severe accident such as electric shock to the player during operation. If
no one with proper technological expertise is available, request service from the
office indicated in this document or the point of purchase so as to ensure safety.

6
ASSEMBLY AND INSTALLATION

• Perform assembly as per this manual. Since this is a complex machine,
incorrect assembling can cause an electric shock, machine damage and/or
improper functioning as per specified performance.

• Provide sufficient space so that assembling can be performed. Performing work
in places with narrow space or low ceiling may cause an accident and assembly
work to be difficult.
• To perform work safely and avoid serious accident such as the cabinet falling
down, do not perform work in places where step-like grade differences, a ditch,
or slope exist.
• This product does not use any connectors other than those connected to and
used by the game board when it leaves the factory. Do not needlessly connect
wires to unused connectors. This could lead to overheating, generation of smoke
and burn related injuries.

• Handle molded parts with care. Excessive weight or pressure may cause them
to break and the broken pieces may cause injury.
• To perform the operation safely and accurately you must use a safe, steady
footstool or stepladder. Working without this may lead to a fall and possible injury.

13

6-1

6

INSTALLING THE CABINET

•	����������������������������������
Billboard weighs approximately 19 kg.
���������������������������������������
Have at least 2 people during this
operation. Working alone could result in personal injuries, etc�.

ASSEMBLY AND INSTALLATION

• To perform work safely and securely, be sure to prepare a step which is in a
safe and stable condition. Performing work without using a step may lead to injury
of damage to components.

Tools required for installation
Allen Key (M5)
- Attaching Billboard Panel to Assy Billboard.
(Not Supplied)

Hex Driver or Wrench (M6)
- Attaching Assy Billboard.

Adjustable Wrench
- Secure cabinet into position.
Step or Ladders
- Aid in fixing Billboard and Billboard Panel.

KEY
- Gain access to Coin Tower

14

6-1-1 INSTALLING THE ASSY BILLBOARD

1

Fit 2x Billboard Holder (RD-2106UK) to the top of the Monitor Cab using 4x M6x20 Hex Bolt Black.

Billboard Holder
(RD-1206UK)

ASSEMBLY AND INSTALLATION

Fixing Points

2

Lift and place the billboard on to the Monitor Cabinet from the front and gentle slide until contact with
Billboard Holders. Take care not to trap any wires in this process. Secure the Assy Billboard to the upper
fixing points of the Billboard Holder Brackets using 4x M6x20 Hex Bolt Black.

Billboard Rear Cover

3

6

Secure using M6x20 Hex Blt Blk

Remove the Assy Billboard Rear Cover using a Phillips No1 Screwdriver and locate the Billboard Harness.
Connect the Billboard Harness to the Top of the Monitor Cabinet as shown.

EARTH - M4 NUT FLG PAS

15

6-1-2 INSTALLING THE BILLBOARD PLATE

1
6

The individual character numbers are self adhesive and are applied onto the back
face of the Billboard Plate.

ASSEMBLY AND INSTALLATION

Take care when handling the Character Number Stickers as the adhesive is applied
to the printed surface it is possible
to leave marks or fingerprints. Wash
hands before applying or use a
surgical type glove.

2

Locate and remove the 4 sets of fixings from the Billboard Plate fixing points

Remove fixings before fitting
the Billboard Plate.

3

16

Fix the Billboard Plate into position using the
fixings removed in step 2.

6-2

6-2

INSTALLING THE TICKET BOX (OPTIONAL)

INSTALLING THE TICKET BOX (OPTION)

Please see section 9 / Game Test Mode / Game Adjustments for full operation settings of the
Ticket Unit.
If you would like to purchase the Ticket Option, please contact your distributor or your local
SEGA Office.

1

Ensure that all parts are present before starting work.

6
ASSEMBLY AND INSTALLATION

This game has the option to install a Ticket Unit. The Ticket Unit can be set up to dispense an
amount of tickets to the winner/loser of a race.

SSR-0700UK - ASSY TICKET VEND UNIT

RD-1214UK - CCT HOLDER X2

050-H00800 - M8 NUT HEX FLG PAS

2

Offer the Ticket Vend Unit up to the Cabinet

Remove the (6) blind hole coves from the LHS of the cabinet

17

3

Feed both CCT HOLDERS (RD-1214UK) through the cabinet until the threads of the plate appear through
the other side.

6
ASSEMBLY AND INSTALLATION

Feed both CCT HOLDERS through cabinet

4

Before offering the TICKET VEND UNIT up to the cabinet, make sure all connections (including the Earth)
are correctly made between devices.

Unscrew the (4) Phillips screws and remove
the Connector Cover Plate

Connect the harness and EARTH from the
TICKET VEND UNIT to the Connector Plate.

Note:
Any excess harness can be pushed into the
Ticket Unit Housing to prevent trapping.

5

Unlock and open the TICKET VEND UNIT door and carefully offer up to the cabinet. Whilst holding the
TICKET VEND UNIT firmly in place, secure where indicated using the (4) M8 hex nuts provided.

Secure using the (4) M8 Hex nuts provided.

18

6

Place the Tickets into the TICKET HOLDER.

Ticket Holder

ASSEMBLY AND INSTALLATION

7

6

Feed the Tickets into the TICKET MECH.

Unclip and remove the Ticket retainier

Sensor
Feed the tickets into the mech, making sure
that the ticket passes through the sensor.

8

Press the TEST button on the side of the VEND MECH PCB to check that the Tickets run smoothly through
the unit.
Once the tickets have been fully inserted into
the mech, replace the ticket retainer to secure
tickets into position.

Press the TEST button on the PCB to draw tickets through the
mech and out of the door.

Tear off any excess tickets

19

6-3

6

FIXATION TO SITE

• Make sure that all the adjusters contact the floor. Otherwise the cabinet could
move, causing an accident.

ASSEMBLY AND INSTALLATION

• Provide a ventilation space at least 20cm wide behind the cabinet. There are
ventilation holes on the back of the cabinet. Do not block the ventilation holes.
Doing so could trap heat inside resulting in fire. It could also result in equipment
damage or cause parts to become exhausted prematurely.

The product is equipped with 4 casters and 4 adjusters.
When installation position / site has been determined, have the adjusters come in direct contact with the floor.
Establish a gap of about 5 mm between the floor and the casters and adjust the unit so that it will remain level.
1 Move the product to the installation site.
2 Bring the adjusters into direct contact with the floor. Use a wrench to align the height of the adjusters until the
cabinet is perfectly level.
3 After setting, turn adjuster nuts upwards to tighten them and secure adjuster heights.

Leg Adjusters
Castors
Castors
Leg Adjusters

Leg Adjusters
Castors
Castors
Leg Adjusters

ADJUSTER

CASTER
Fasten the nuts in an
upward direction.

Approx. 5 mm
ADJUSTER

20

• Provide a ventilation space at least 20cm wide behind the cabinet. There are
ventilation holes on the back of the cabinet. Do not block the ventilation holes.
Doing so could trap heat inside resulting in fire. It could also result in equipment
damage or cause parts to become exhausted prematurely.
6
ASSEMBLY AND INSTALLATION

200mm

Leave a 200mm gap for ventilation

21

6-4

6

POWER SUPPLY AND OTHER CONNECTIONS

ASSEMBLY AND INSTALLATION

• Use the power supply equipped with an earth leakage breaker. Use of power
supply without such a breaker could result in fire if there is a current leakage.
• Have available a securely grounded indoor ground terminal. Without proper
grounding, customers could be electrocuted and product operations might not
always be stable.
• Do not expose the power cord or ground wire. If these are exposed, customers
could stumble over them, for instance, and easily damage them. Additionally, if
these lines are damaged, there could be a risk of electrical shock or short circuit.
Set these lines at locations where they will not interfere with customer traffic, or
attach covers to them.
• After laying out the power cord on the floor, be sure to always protect it. If
the power cord is left exposed, it can easily be damaged, resulting in electrical
shock.

1

Confirm that the main switch is at OFF.

Lan Network Connector
Mains ON/OFF Switch
IEC Inlet
USE ONLY 250V FUSES

Mains Switch shown in
OFF position

22

2

Fully insert the power cord connector on the side opposite the power plug into the AC unit IEC inlet. �������
Insert
the power cord plug into the outlet.

3

The power code is laid out indoors. Protect the power cord by attaching wire cover to it.

6

6-5

ASSEMBLY AND INSTALLATION

WIRE COVER

TURNING ON THE POWER

Set the main switch of the AC unit to ON and engage the power.
When you turn on the power, the billboard fluorescent lights will come on.
After the SEGA LOGO start up screen is displayed on the LCD screen, the Advertise (Attract) Mode will
start.
The decorative LEDs within the seat and the side covers will scroll through a variation of colours.
Start up sounds are output from the speakers on the left and right of the cabinet together with display of the
SEGA startup screen.
Even when the power source has been cut off, credit count, ranking data, game settings and bookkeeping
data are kept stored in the product. However, fractional coin counts (inserted coins that do not amount to one
credit) and bonus adder counts are not kept.

23

COMPONENTS WHICH CHANGE STATE WHEN POWER IS APPLIED

Billboard illumination

6
ASSEMBLY AND INSTALLATION

24

Attract Mode - Game

Audio output

SEGA logo
LED / Audio output

Seat Illuminates

Side Covers Illuminate

6-6

CONFIRMATION OF ASSEMBLY

In the test mode, ascertain that the assembly has been made correctly and IC Board is satisfactory.
In the test mode, perform the following test: (refer to chapter 9).

9-3-2 INPUT TEST

9-3-3 OUTPUT TEST
This menu is used to test the system oututs such as Lamps and LED.

9-9 COIN SETTINGS
As this system utilises a Credit Board PCB, it is important that the setting remain 1 COIN 1 PLAY. Deveation from
this setting when using the Credit Board PCB can result in unusual credit outputs.

9-11 NETWORK TEST

6
ASSEMBLY AND INSTALLATION

This menu is used to test the system inputs such as steering, pedals and buttons. To implement the test, press each
device that is listed and check the results on screen.

Apply and configure the network of each cabinet (only appiles if 2 or more cabinets are linked).

9-3-6 CALIBRATION TEST
This test is required to calibrated both steering mechanism and control pedals. This procedure is always carried out
at the factory before dispatch. However, certain conditions can have an effect on calibration and it is recommended
that re-calibration be carried out at point of installtion.

25

6-7

6

APPLYING WARNING LABELS (EPILEPTIFORM SEIZURES)

ASSEMBLY AND INSTALLATION

• The operator MUST apply the Epileptiform Seizure Label to this product. Failing
to apply this label may result in the player/observer suffering from a photosensitive
seizure. Warning the potential player/ observer of this before the start of a game
may prevent such accidents.
• It is also important to apply the correct language label for each location. There
are nine (9) different language labels - please apply the label which matches
your location.

Application of any warning labels must be placed in a location which is easy for the player/observer to read.
Please follow the instructions below and apply the label in the location stated.

The Epileptiform Seizure label is supplied in 9 different
languages. Please choose the label which matches your
language location.

Apply the label to the top left hand corner of the Control
Panel. This location is unobstructed and can be easily
read by players and observers alike.

26

7

PRECAUTIONS WHEN MOVING THE MACHINE

• Always disconnect the power cable before moving the product. If it is moved
with the power cable connected, the cable could be damaged, causing fire or
electric shock.

• When crossing a sloped or stepped area, always have the machine travel
lengthways. Travelling with the machine in a sideways position could result in the
machine falling over onto its side. Always use a minimum of two people working
together plus lifting apparatus to accommodate slopped areas or stairs.
• To lift up the cabinet, hold it at the bottom at the designated lifting points. If you
hold it anywhere else, the weight of the cabinet could cause damage to parts or
attachments, resulting in injury.
• Do not push the cabinet from the side when moving. Pushing from the side as it
may result in the cabinet falling over.

PRECAUTIONS WHEN MOVING THE MACHINE

• To move the unit over the floor, pull in the adjustors and have the casters
contact the floor. While moving the unit, be careful that the casters do not roll over
the power cord or the ground wire. If cord or wire is damaged, there could be
electrical shocks and/or short circuits.

7

• When moving the cabinet, do not grip or push the Billboard Plate. Doing so
could deform or damage the part.
• If moving through a door or place with a low ceiling such as an elevator, you
should take apart the billboard and billboard plate.

27

7-1

7

PRECAUTIONS WHEN MOVING FROM SITE

• When moving the cabinet, do not grip or push the Billboard Plate. Doing so
could deform or damage the part.

PRECAUTIONS WHEN MOVING THE MACHINE

• If moving through a door or place with a low ceiling such as an elevator, you
should take apart the billboard and billboard plate.

Detailed instructions for removing the Assy Billboard and Billboard Plate can be found in Chapter 6 of this manual.
Please follow these instruction in reverse order for removal.

Ensure that the casters come
into contact with the floor
before moving.

Remove the Billboard and
Billboard Plate when transporting
the machine in and out of
buildings or when passing through
areas with low ceilings.

28

8
8-1

GAME DESCRIPTION
GAME OUTLINE

8

Races in SONIC & SEGA ALL-STARS Racing Arcade are against the CLOCK and OTHER OPPONENT CARS.
Each game mode features a RACE TIMER continually counting down the remaining play time which can be
increased by starting a new lap on the track that is being raced upon.

GAME DESCRIPTION

Game Overview

There are several game modes within SONIC & SEGA ALL-STARS Racing Arcade. In addition to choosing either
‘Multiplayer’ or ‘Single Player’, players have 3 different Game Types to choose from in ‘Single Player’.
Single Race
Time Trials
Grand Prix
The game can be played upon a linkable network of up to 8 players. All players in a network can share highscores
and ghost cars

Game Selection
WHEN THE MACHINE IS IN CREDIT AND THE START BUTTON IS PRESSED, THE FOLLOWING GAME

SCREEN IS DISPLAYED, INDICATING THE GAME PLAY AVAILABLE.
Whether a cabinet is not linked up to any other cabinets, or if it is linked up with multiple cabinets, the first action of
the player is to select whether to enter into a Multiplayer or Single Player game. The default selection is Multiplayer,
so if the game is left to time out on this screen, a Multiplayer Lobby will be created where other players can then
join. This only occurs if the cabinet is linked to other cabinets however. If it is not linked to any others, the player
will automatically be taken into a single player game. If the player wants to enter into a Single Player game, they
must hold down the DRIFT PEDAL in order to be taken to the Single Player Game Mode Select Screen.
During this selection sequence, a COUNTDOWN is displayed in the middle of the screen. If the player does not
hold down the DRIFT PEDAL to enter a Single Player game, the game will automatically set up a Multiplayer
Lobby once the time on the countdown has run out, as long as the cabinet is linked together with other cabinets.
If the player has entered into a Single Player Game, they will have the choice of choosing either SINGLE RACE,
TIME TRIALS or GRAND PRIX.

29

The default selection is SINGLE RACE and this can be changed by moving the ‘Steering Wheel’ either left or right.
When the desired Game Mode is displayed the player can make their selection by pressing the ACCELERATOR
pedal or START button to confirm their choice. A COUNTDOWN timer is also displayed in the top left corner of the
screen. If the timer is left to run out, whichever Game Mode is highlighted at this time will be automatically selected
and the game will advance to the next stage; Character Select.

GRAND PRIX – 1 PLAYER
8
GAME DESCRIPTION

Grand Prix is a single player race against AI opponents over
a sequence of tracks. This mode has three races which are
always raced in the same order with the easiest track being
first and the hardest track being last.
Progress is maintained by completing a lap on the selected
track which acts as a checkpoint, adding on a set amount
of time to the COUNTDOWN timer displayed in the top
middle of the screen. The time handed out at each of these
laps/checkpoints becomes smaller on a harder difficulty
setting.
Upon completing a race, if the player finishes in the top 3 they will automatically be moved on to the next race
which will have a higher difficulty.
Depending on what the Grand Prix settings have been set as in the GAME ASSIGNMENTS screen in the Test
Menu, the following actions will occur if the player runs out of time while racing on any of the tracks or fails to
finish within the top 3:
With GRAND PRIX set to ENABLED: If a player fails to finish in the 1st race they will not be able to continue and
will be sent to the Game Over screen. If they fail to finish in the 2nd or 3rd race, they will have the option to retry
the track if they insert a credit. If the player finishes any of the races in 4th position or below, they will be given the
option to retry the track if they insert a credit. If a credit is not inserted to continue in either scenario, the player will
be sent to the Game Over screen.
With GRAND PRIX set to DISABLED: If a player does not finish within the top 3 on any track, they will be taken
straight to the Game Over screen. There is no option to retry the race by inserting a credit.
With GRAND PRIX set to ENABLED ON CREDIT: If a player fails to finish in the 1st race they will not be able
to continue and will be sent to the Game Over screen. If they fail to finish on the 2nd or 3rd race they will be able to
insert a credit top retry that race. If the player finishes within the top 3 in the race, they will have to insert a credit to
be able to continue on to the next race within the Grand Prix.
The tracks that are raced on in Grand Prix are:
SUNSHINE TOUR
TURBINE LOOP
SANDY DRIFTS
During each track, the game will record the player’s total time for that race. At the end of a successfully completed
Grand Prix, the total time from all three tracks is added together, and the player is given a complete Total Time for
the Grand Prix. If the total time achieved in that Grand Prix is among the top 10 times previously recorded on the
cabinet or series of linked cabinets, the player will be prompted to enter a 3 letter name that will be entered into the
High Score Table (HST) for Grand Prix.
In completing all three tracks in Grand Prix by finishing within the top 3, the player will be rewarded with a
completion sequence. The player will then be shown the Credits sequence for the game during the completion
sequence.

30

SINGLE RACE – 1 PLAYER
Single Race features a race over multiple laps of a single track against a grid of 7 opponent cars. When a Multiplayer
Race is started, this also takes place over a single race on one track, with 7 opponent cars once again present. Any
positions which are not filled by human players will be filled by AI controlled racers when the race begins. There is
no scoreboard entry in Single Race,

8
GAME DESCRIPTION

There are ten tracks to pick from in Single Race. These range in difficulty from Easy to Medium to Hard, with each
track displaying what difficulty they are. The tracks available in Single Race are:
Whale Lagoon
Shibuya Downtown
Outer Forest
Pinball Highway
Rampart Road
Dark Arsenal
Jump Parade
Lost Palace
Highway Zero
Bingo Party

TIME TRIALS – 1 PLAYER
Time Trials features a race over multiple laps of a single track where the aim is for the player to set the fastest lap
time possible. It is a solo race with no opponent cars present, and no weapon items available other than a High Speed
Shoe which the player receives one of at the start of each new lap.
A Ghost Car will also be on the track. This will be a record of the currently held top lap time on that track and will
show the race that the player had when that time was recorded along with the character that they used.
The fastest lap time that the player achieves in the race
will be recorded. If the lap time achieved in that race
is among the top 10 times previously recorded on the
cabinet or series of linked cabinets, the player will be
prompted to enter a 3 letter name that will be entered into
the High Score Table (HST) for that track.

31

MULTIPLAYER – 2 TO 8 PLAYERS

8

When starting up a Multiplayer Single Race, the players
are first asked to select a character to represent them in the
race before they are taken to the Track Select. Players are
not able to select the same character as one another. Once a
character has been selected, any other player will be unable
to select that character. There is no scoreboard entry in
multiplayer races.

GAME DESCRIPTION

In a multiplayer game, Track Selection is decided upon by
a voting system. Each player within the game will be given
their choice of what track to select. Once all players have
selected a track, whichever track had the most votes will be the one that the players will then race on. In the case of
a tie, the track that is the easiest in difficulty of the ones voted for will be the one that is raced on.
The race timer is added to whenever the player (or leading player in the case of link play) begins a new lap. In the
case of Time Over, there are no continues.

Character Selection

The next choice for the player after they select the Game
Mode is to select which Character to use on the track that
they will race on. SONIC & SEGA All-STARS Racing
Arcade has a total of 13 characters selectable with one
secret character also available. Turning the Steering
Wheel left and right will enable the player to see each of
the characters that are available to be selected. When the
desired character is displayed, the selection can be made by pressing either the Gas pedal or the Start button.
During this selection sequence, a COUNTDOWN timer is displayed in the top left hand corner of the screen. If
the player does not make a selection during this time, when the timer reaches zero, the character that is currently
highlighted will be automatically selected and the game will advance to the next stage; Track Select, or if the player
is in Grand Prix, the player will be taken straight to the first race.
All the characters are available across all the game modes. The list of which characters are available in the game can
be found in the table below:

CHARACTER
SONIC
AIAI
BILLY HATCHER
AMIGO
ULALA
BEAT
B.D. JOE
RYO
RYO (FORKLIFT)*
JACKY & AKIRA
DR. EGGMAN
SHADOW
AMY
TAILS
A secret character (Ryo Forklift) is available in all game modes and can be unlocked by performing the following
actions:
If the player holds down both the Drift Pedal and Item Button on the steering wheel when pressing the Start button
to begin a game, the Ryo Forklift character will become available on the Character Select screen. Players will not be
able to use both versions of Ryo in a Multiplayer race. Only one version of the character can be used.

32

TRACK SELECTION

The next choice for the player after selecting their Character is to select which Track to Race on. (In Grand Prix,
the tracks are automatically selected for the player). SONIC & SEGA ALL-STARS Racing Arcade features a total
of 13 tracks though not all tracks are available in every Game Mode. Turning the ‘Steering Wheel’ left and right will
change the selected track and allow the player to view
each track that is selectable in the game mode that is
being played. When the desired track is displayed, it can
be selected by pressing either the Gas pedal or the Start
button to confirm the choice.

Single Race contains 10 tracks. Grand Prix contains 3 tracks which are raced in the same order each time as the
player progresses through the game mode.

8
GAME DESCRIPTION

During this selection sequence, a COUNTDOWN timer
is displayed in the top left corner of the screen. If no
selection has been made when the timer runs out, the
track that is currently highlighted at that point will be
automatically selected, and the player will be taken to the
loading screen of the race.

The table below shows what Tracks are available to select from for each of the Game Modes.

Track

Grand Prix

Whale Lagoon
Shibuya Downtown
Outer Forest
Pinball Highway
Rampart Road
Dark Arsenal
Jump Parade
Lost Palace
Highway Zero
Bingo Party
Sunshine Tour
Turbine Loop
Sandy Drifts

X
X
X
X
X
X
X
X
X
X
O
O
O

Single Race
or
Time Trials
O
O
O
O
O
O
O
O
O
O
X
X
X

On Screen Display
Before a race begins, an information screen is displayed on the loading screen describing to the player how to Drift

during a race. This is only shown on the loading screens for Single Race, Multiplayer and Time Trials.

33

SINGLE RACE AND GRAND PRIX
TIME LEFT

ITEM BOX

POSITION

PROXIMITY INDICATOR

LAP INDICATOR

8
GAME DESCRIPTION

Item Box – Displays the Item currently held by the player.
Time Left – Time remaining to complete the lap and extend the time.
Lap Indicator – Displays which lap the player is currently on.
Position – Displays the player’s position in the race.
Proximity Indicator – Represents position and distance of opponents approaching from the rear.

TIME TRIALS
TIME LEFT

ITEM BOX

CURRENT LAP
BEST LAP

LAP INDICATOR

Item Box – Displays the Item currently held by the player.
Time Left – Time remaining to complete the lap and extend the time.
Current Lap – Displays the time of the lap the player is currently on.
Best Lap – Displays the time of the best lap that has been achieved on the track.
Lap Indicator – Displays which lap the player is currently on.

34

High Score Tables
Each of the single player modes except Single Race will record the fastest lap times with separate data being kept
for each track. In the case of Grand Prix it is not the fastest lap time, but the fastest total time in Grand Prix that is
recorded. Each of the High Score Tables will hold the Top 10 times for each track or Grand Prix.

Data Recorded:

8
GAME DESCRIPTION

Rank
Character Used
Name (3 characters)
Time

TO ENTER A NEW RECORD
1.Turn the Steering Wheel left and right to scroll to the required letter.
2.Press the Gas Pedal or Start Button to enter the letter.
3.Pressing the Brake Pedal will erase any selected letter.

35

9

EXPLANATION OF TEST AND DATA DISPLAY

Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet.
Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is
being collected, or when the game machine does not operate properly.
Shown overleaf are the tests and screens to be used for different problems.

9
EXPLANATION OF TEST AND DATA DISPLAY

36

• When installing 2 of more cabinets which are networked together. The GAME
SETTINGS which are adjusted within the first cabinet are reflected throughout all
cabinets within that network.

• When changing the game configuration within the TEST MODE, be sure to exit
all screens in the correct manner by choosing exit. DO NOT turn the machine
ON/OFF to resume game. Changes WILL NOT take effect unless the correct
method is used.

9-1 SWITCH UNIT AND COIN METER.

Never touch places other than those specified. Touching places not specified can
cause electric shock and short circuit accidents.

•

Removing the Coin Meter circuitry renders the game inoperable.

9-1-1 SWITCH UNIT

Open the coin chute door, and the switch unit shown will appear.
The functioning of each SW is as follows:
Coin Counter

EXPLANATION OF TEST AND DATA DISPLAY

• Adjust the sound to the optimum volume, taking into consideration the
environmental requirements of the installation location.

9

Game Counter (not used)
Volume Control
Service Button
Test Button

9-1-1 FIG. 01

TEST Button (TEST):

For the handling of the Test Button, refer to the
following pages.

SERVICE Button (SERVICE):

Gives credits without registering on the coin meter.

Sound Volume Switch (SOUND VOLUME):

Adjust sound volume for all of the machines’ speakers.

Coin Counter

Counts and displayes coins in $0.10 units.

Game Counter

Counts games played

37

9-2 SYSTEM TEST MODE

9
EXPLANATION OF TEST AND DATA DISPLAY

The details of changes to Test Mode settings are saved when you exit from each
Test Mode by selecting EXIT. Be careful because if the power is turned off before
that point, changes to the settings will be lost.
SYSTEM TEST MODE can be used to check the information or the operation of RINGWIDE, adjust Monitor color,
and perform coin/credit settings.

1

Press the TEST Button after powering on the unit to display the following SYSTEM TEST MODE.

■ SYSTEM TEST MODE Screen

SYSTEM TEST MODE
GAME TEST MODE ...........................9-3
SYSTEM INFORMATION ....................9-4
STORAGE INFORMATION ................9-5
JVS TEST ............................................9-6
MONITOR TEST .................................9-7
SPEAKER TEST ...................................9-8
COIN ASSIGNMENTS .......................9-9
CLOCK SETTING ..............................9-10
NETWORK SETTING ......................... 9-11
-> EXIT ....................................................9-12
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

2
3

4

Use the SERVICE Button to move the cursor to the desired test item.

Press the TEST Button to enter the selected item’s test.

After the test is complete, move the cursor to EXIT and press the TEST Button to return to the game
play screen.
Each item is explained below.

38

9-3 GAME TEST MODE
Opens the Game Test Mode, allowing game specific settings and tests to be performed. This option will be displayed in grey
until preparations are complete. Select the Game Test Mode option to begin the game test.

9

Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.
BOOKKEEPING – System meters and bookkeeping.
INPUT TEST – Test routine for input peripherals
OUTPUT TEST – Test routine for out peripherals
GAME ASSIGNMENTS – Change settings within the game.
BACKUP DATA CLEAR – Clear the backup data within the game.
INPUT ASSIGNMENTS – Calibration routine for input peripherals
FORCE FEEDBACK – Change the force feedback settings within the game.
TICKET TEST – Test the ticket settings within the game.
EXIT – Press the Test button to return to the System Test Mode screen.

EXPLANATION OF TEST AND DATA DISPLAY

The following options are available from the Game Test Mode.

39

9-3-1 BOOKKEEPING

9
EXPLANATION OF TEST AND DATA DISPLAY

Select “Bookkeeping” from the Game Test Mode screen to enter the Bookkeeping screen.
Bookkeeping Page 1
This test is used to review statistical data from the system. It consists of 5 screens of data. Page 1 displays an overview
of the coins and credits data.
COIN 1 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to
COMMON. This is for Cabinet 1.
COIN 2 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to
COMMON. This is for Cabinet 2. (This is not applicable to Sonic & SEGA All Stars Racing Arcade).
COIN 3 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to
COMMON. This is for Cabinet 3. (This is not applicable to Sonic & SEGA All Stars Racing Arcade).
COIN 4 – Displays number of coins used for each cabinet when one coin mech is used and Coin Chute Type is set to
COMMON. This is for Cabinet 4. (This is not applicable to Sonic & SEGA All Stars Racing Arcade).
TOTAL COINS – Displays the total number of coins used.
COIN CREDITS – Displays the number of credits used by inserting a coin.
SERVICE CREDITS – Displays the number of service credits used.
TOTAL CREDITS – Displays the total number of credits used between COIN and SERVICE
Press the Test Button to go to Page 2.
PAGE 2/5

40

Bookkeeping – Page 2 – Data on Average Game Times

Press the Test Button to go to Page 3.
PAGE 3/5

9
EXPLANATION OF TEST AND DATA DISPLAY

NUMBER OF GAMES – Displays the total number of games played.
TOTAL TIME ON – Displays the total amount of time the cabinet has been on.
PLAY TIME – Displays the total amount of play time within the game.
AVERAGE PLAY TIME – Displays the average amount of time played during each session.
LONGEST PLAY TIME – Displays the longest amount of time played during one session.
SHORTEST PLAY TIME – Displays the shortest amount of time played during one session.
TICKETS DISPENSED – Displays the amount of tickets that have been dispensed.
TICKETS OWED – Displays the number of tickets that are owed.

Bookkeeping – Page 3 – Data on Game Mode Plays
CREDIT CONTINUES – The number of coin credit continues used in Grand Prix
BOOKKEEPING LAST CLEARED – Displays the date of the last time the bookkeeping was cleared.
TOTAL GRAND PRIX PLAYS – Displays the total amount of times Grand Prix has been played.
TOTAL SINGLE PLAYS – Displays the total amount of times Single Race has been played.
TOTAL TIME TRIAL PLAYS – Displays the total amount of times Time Trials has been played.
TOTAL MULTIPLAYER PLAYS – Displays the total amount of times Multiplayer has been played.
Press the Test Button to go to Page 4.
PAGE 4/5

41

Bookkeeping – Page 4 – Data on Track Plays

9
EXPLANATION OF TEST AND DATA DISPLAY

TOTAL PLAYS ON WHALE LAGOON – The total amount of times Whale Lagoon has been played.
TOTAL PLAYS ON SHIBUYA DOWNTOWN – The total amount of times Shibuya Downtown has been played.
TOTAL PLAYS ON OUTER FOREST – The total amount of times Outer Forest has been played.
TOTAL PLAYS ON PINBALL HIGHWAY – The total amount of times Pinball Highway has been played.
TOTAL PLAYS ON RAMPART ROAD – The total amount of times Rampart Road has been played.
TOTAL PLAYS ON JUMP PARADE – The total amount of times Jump Parade has been played.
TOTAL PLAYS ON DARK ARSENAL – The total amount of times Dark Arsenal has been played.
TOTAL PLAYS ON LOST PALACE – The total amount of times Lost Palace has been played.
TOTAL PLAYS ON HIGHWAY ZERO – The total amount of times Highway Zero has been played.
TOTAL PLAYS ON BINGO PARTY – The total amount of times Bingo Party has been played.
Press the Test Button to go to Page 5.
PAGE 5/5

Bookkeeping – Page 5 – Data on Characters Used
TOTAL PLAYS WITH SONIC – The total amount of times Sonic has been used.
TOTAL PLAYS WITH AIAI – The total amount of times AiAi has been used.
TOTAL PLAYS WITH AMIGO – The total amount of times Amigo has been used.
TOTAL PLAYS WITH AMY – The total amount of times Amy has been used.
TOTAL PLAYS WITH BEAT – The total amount of times Beat has been used.
TOTAL PLAYS WITH B.D. JOE – The total amount of times B.D. Joe has been used.
TOTAL PLAYS WITH BILLY HATCHER – The total amount of times Billy Hatcher has been used.
TOTAL PLAYS WITH EGGMAN – The total amount of times Eggman has been used.
TOTAL PLAYS WITH RYO (BIKE) – The total amount of times Ryo (Bike) has been used.
TOTAL PLAYS WITH RYO (FORKLIFT) – The total amount of times Ryo (Forklift) has been used.
TOTAL PLAYS WITH SHADOW – The total amount of times Shadow has been used.
TOTAL PLAYS WITH TAILS – The total amount of times Tails has been used.
TOTAL PLAYS WITH ULALA – The total amount of times Ulala has been used.
TOTAL PLAYS WITH JACKIE – The total amount of times Jacky & Akira has been used.
Press the Test Button to return to the Game Test Mode screen.

42

9-3-2 INPUT TEST
INPUT TEST
Select ‘Input Test’ from the Game Test Mode to display the Input Test menu.

9

ITEM – ON = Pressed, OFF = Not Pressed.
START – ON = Pressed, OFF = Not Pressed.

EXPLANATION OF TEST AND DATA DISPLAY

This menu is used to test the System Inputs such as Steering, Pedals and Buttons. To implement the test, press each
device that is listed and check the results on screen.

STEERING – 0000 = Fully Left; FFH = Fully Right (Numbers are approximate, may vary on cabinets).
ACCELERATOR – 0000 = Pedal Fully Up; FFH = Pedal Fully Down (Numbers are approximate, may vary on
cabinets).
DRIFT – 0000 = Pedal Fully Up; FFH = Pedal Fully Down (Numbers are approximate, may vary on cabinets).
SERVICE – ON = Pressed, OFF = Not Pressed.
TEST – ON = Pressed, OFF = Not Pressed.
Press the TEST and SERVICE button together to return to the Game Test Mode screen.

43

9-3-3 OUTPUT TEST
OUTPUT TEST
Select ‘Output Test’ from the Game Test Mode to display the Output Test Menu.

9
EXPLANATION OF TEST AND DATA DISPLAY

This test is used to check the System Output on the Lamps in the cabinet.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to test the selected item.
START – ON = Lamp ON, OFF = Lamp OFF.
RACE LEADER – ON = Lamp ON, OFF = Lamp OFF.
SEAT RED – ON = Lamp ON, OFF = Lamp OFF.
SEAT GREEN – ON = Lamp ON, OFF = Lamp OFF.
SEAT BLUE – ON = Lamp ON, OFF = Lamp OFF.
SIDE RED – ON = Lamp ON, OFF = Lamp OFF.
SIDE GREEN – ON = Lamp ON, OFF = Lamp OFF.
SIDE BLUE – ON = Lamp ON, OFF = Lamp OFF.
SUBWOOF/TICKET BOX RED – ON = Lamp ON, OFF = Lamp OFF.
SUBWOOF/TICKET BOX GREEN – ON = Lamp ON, OFF = Lamp OFF.
SUBWOOF/TICKET BOX BLUE – ON = Lamp ON, OFF = Lamp OFF.
ITEM RED – ON = Lamp ON, OFF = Lamp OFF.
ITEM GREEN – ON = Lamp ON, OFF = Lamp OFF.
ITEM BLUE – ON = Lamp ON, OFF = Lamp OFF.
EXIT – Press the Test button to return to the Game Test Mode screen.

44

9-3-4 GAME ASSIGNMENTS
GAME ASSIGNMENTS
Select ‘Game Assignments’ from the Game Test Mode to display the Game Assignments Menu.

9

Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to change the selected item.
LANGUAGE – Change the language that is used within the game itself. This can be switched between English,
French, German, Spanish, Russian and Turkish.

EXPLANATION OF TEST AND DATA DISPLAY

This test is used to change the game settings within the game.

GAME DIFFICULTY – Change the difficulty level of the game. It can be switched between EASY, NORMAL and
HARD.
ADVERTISE SOUND – Set whether music is displayed during the Attract Sequence. It can be switched between ON
and OFF.
ADVERTISE LIGHTS - Set between ON/OFF. When set to ON activates the CABINET LIGHTING FEATURE.
CABINET ID – Set the Cabinet ID.
TICKET DISPENSE – Set whether tickets are dispensed in the game. It can be switched between ENABLED and
DISABLED.
TICKETS AWARDED WIN – Set the amount of tickets that are dispensed when the player wins.
TICKETS AWARDED MERCY – Set the amount of tickets that are dispensed when the player loses.
TICKET MULTIPLIER - Set whether the tickets dispensed are multiplied for a multiplayer race. It can be switched
between ENABLED and DISABLED.
RACE LAPS – Set the number of laps that are used in a race. It can be switched between ONE, TWO or THREE laps.
GRAND PRIX – Set whether the Grand Prix game mode can be used in Single Player. It can be switched between
ENABLED and DISABLED.
EXIT – Press the Test Button to return to the Game Test Mode screen.

45

9-3-5 BACKUP DATA CLEAR
BACKUP DATA CLEAR
Select ‘Backup Data Clear’ from the Game Test Mode to display the Backup Data Clear Menu.

9
EXPLANATION OF TEST AND DATA DISPLAY

46

This test is used to clear the backup data.
Use the SERVICE button to move the cursor to the desired test item.
Use the TEST button to enter the selected item.
YES (CLEAR) – Clears the backup data. Once completed, press the Test Button to return to the Game Test Mode
screen.
NO (CANCEL) – Does not clear the backup data. Selecting this will return to the Game Test Mode screen.

9-3-6 INPUT ASSIGNMENTS
STEERING ASSIGNMENTS
Press the Test Button when Steering is highlighted to enter the Steering Calibration menu.

9

This screen can be used to check the current calibration of the steering wheel, and the wheel can also be manually
calibrated from here.

EXPLANATION OF TEST AND DATA DISPLAY

Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.

STEERING – Displays the number that indicates the centre of the wheel in the calibration settings.
WHEEL LEFT – Displays the current calibration setting for the steering wheel when it is full turned to the LEFT.
Press the Test Button to manually calibrate this setting, by turning the steering wheel fully to the LEFT and then
pressing the Test Button again to save this setting.
WHEEL RIGHT - Displays the current calibration setting for the steering wheel when it is full turned to the RIGHT.
Press the Test Button to manually calibrate this setting, by turning the steering wheel fully to the RIGHT and then
pressing the Test Button again to save this setting.
LEFT TRIM – Pressing the Test Button when this is highlighted will calibrate the wheel slightly to the LEFT with
each button press.
RIGHT TRIM – Pressing the Test Button when this is highlighted will calibrate the wheel slightly to the RIGHT with
each button press.
EXIT – Press the Test Button to return to the Input Assignments menu.

47

ACCELERATOR PEDAL ASSIGNMENTS
Press the Test Button when Accelerator Pedal is highlighted to enter the Accelerator Pedal Calibration menu.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.

9
EXPLANATION OF TEST AND DATA DISPLAY

This screen can be used to check the current calibration of the accelerator pedal and to manually calibrate the pedal.
ACCELERATOR – Display the current placement of the Accelerator Pedal. Pressing the Accelerator down and
releasing the pedal will change this number.
PEDAL UP – Displays the current calibration setting for the Accelerator Pedal when it is not being pressed down.
Pressing the Test Button will allow for manual calibration, pressing the Test Button again will save this setting.
PEDAL DOWN – Displays the current calibration setting for the Accelerator Pedal when it is pressed fully down.
Pressing the Test Button will allow for manual calibration, pressing the Test Button again will save this setting.
EXIT – Press the Test Button to return to the Input Assignments menu.

48

DRIFT PEDAL ASSIGNMENTS
Press the Test Button when Brake Pedal is highlighted to enter the Brake Pedal Calibration menu.
Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.

9

DRIFT – Displays the current placement of the Brake Pedal. Pressing the Brake Pedal down and releasing the pedal
will change this number.
PEDAL UP – Displays the current calibration setting for the Brake Pedal when it is not being pressed down. Pressing
the Test Button will allow for manual calibration, pressing the Test Button again will save this setting.

EXPLANATION OF TEST AND DATA DISPLAY

This screen can be used to check the current calibration of the brake pedal and to manually calibrate the pedal.

PEDAL DOWN – Displays the current calibration setting for the Brake Pedal when it is pressed fully down. Pressing
the Test Button will allow for manual calibration, pressing the Test Button again will save this setting.
EXIT – Press the Test Button to return to the Input Assignments menu.
DEFAULT SETTING
Press the Test Button when this is highlighted to return all current calibration settings back to their default settings.
EXIT
Press the Test Button to return to the Game Test Menu.

49

FORCE FEEDBACK

Select ‘Force Feedback’ from the Game Test Menu screen to display the Force Feedback menu.
This test is used to set the Force Feedback levels on the Steering Wheel. Upon initially entering the screen, the Steering
Wheel will automatically begin a kickback initialisation.

9
EXPLANATION OF TEST AND DATA DISPLAY

Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.

INCREASE –Increases the current Force Feedback setting on the Steering Wheel. The values range from 0-10 in
strength with 0 being the weakest and 10 the strongest.
DECREASE – Decreases the current Force Feedback setting on the Steering Wheel. The values range from 0-10 in
strength with 0 being the weakest and 10 the strongest.
CENTER – ON = Rotates the Steering Wheel to the centre position. OFF = Stops the Steering Wheel rotating to this
position.
LEFT – ON = Rotates the Steering Wheel to the left position. OFF = Stops the Steering Wheel rotating to this position.
RIGHT – ON = Rotates the Steering Wheel to the right position. OFF = Stops the Steering Wheel rotating to this
position.
EXIT – Press the Test Button to return to the Game Test Menu.

50

TICKET TEST
Select ‘Ticket Test’ from the Game Test Menu screen to display the Ticket Test menu.

9

Use the SERVICE button to move the cursor to the desired test item.
Press the TEST button to enter the selected item.
OPTO INPUT – Flashes ON briefly whenever one ticket has been fully dispensed.
DETECT EMPTY – Switches to ON when the ticket dispensing machine has run out of tickets.
TICKET COUNT – States how many tickets have been dispensed in the game.

EXPLANATION OF TEST AND DATA DISPLAY

This test is used to test the ticket dispenser unit, and to reimburse any tickets that are owed to players if the cabinet has
run out of tickets during gameplay.

TICKETS OWED – States how many tickets are owed if the game ran out of tickets during gameplay.
MOTOR TEST – Tests the motor in the ticket dispense machine when switched to ON.
DISPENSE AMOUNT – States how many tickets will be dispensed when DISPENSE TEST is switched to ON. It can
be changed between 1, 5 and 10.
DISPENSE TEST – Dispenses the amount of tickets displayed in the DISPENSE AMOUNT when switched to ON.
RESET – Resets the Ticket Count.
EXIT – Press the Test Button to return to the Game Test Menu.

51

9-4 SYSTEM INFORMATION
The SYSTEM INFORMATION screen displays system information.
The following information is displayed on this screen.
SYSTEM INFORMATION 1/2

9
EXPLANATION OF TEST AND DATA DISPLAY

The SYSTEM INFORMATION 1/2 screen displays system information.
■ SYSTEM INFORMATION 1/2 Screen

SYSTEM INFORMATION 1/2
		
		
		
		
		
		
		
		
		
		
		
		
		

KEYCHIP
KEYCHIP ID		
MODEL TYPE		
REGION		
MOTHER BOARD
MAIN ID		
OS VERSION		
REGION		
MEMORY SIZE		
STORAGE DEVICE
STORAGE SIZE		
GRAPHIC DEVICE
DEVICE ID		

A72*-***********
*
***
****-***********
*******
**
*****MB
*GB
****:****

PRESS TEST BUTTON TO NEXT
The following information is displayed on this screen.
● KEYCHIP
KEYCHIP ID

The serial number of the key chip.

MODEL TYPE

The model type.

REGION

The region setting of the key chip.

● MOTHER BOARD
MAIN ID

The serial number of the game board.

OS VERSION

The system’s OS version.

REGION

The region setting of the game board.

MEMORY SIZE

The onboard memory size.

● STORAGE DEVICE
STORAGE SIZE

The total capacity of the program installer device.

● GRAPHIC DEVICE
DEVICE ID

The graphic device’s ID.

Press the TEST Button to move to the SYSTEM INFORMATION 2/2.

52

SYSTEM INFORMATION 2/2
The SYSTEM INFORMATION 2/2 screen displays system information.
Press the TEST Button on the SYSTEM INFORMATION 2/2 screen to return to the SYSTEM TEST MODE screen.
■ SYSTEM INFORMATION 2/2 Screen

SYSTEM INFORMATION 2/2
+*.**[V]
+*.**[V]
+**.**[V]
+*.**[V]
*****
****[rpm]
****[rpm]
**[C]
**[C]

PRESS TEST BUTTON TO EXIT

The following information is displayed on this screen.
VOLTAGE CPU CORE

CPU core voltage

VOLTAGE 3.3V

3.3 V voltage

VOLTAGE 5V

5 V voltage

VOLTAGE 12V

12 V voltage

VOLTAGE BATTERY

Backup battery status

FAN CPU

CPU fan RPM

FAN CHASSIS

Case fan RPM

TEMP CPU

CPU temperature

TEMP CHASSIS

Case temperature

EXPLANATION OF TEST AND DATA DISPLAY

VOLTAGE CPU CORE
VOLTAGE 3.3V
VOLTAGE 5V
VOLTAGE 12V
VOLTAGE BATTERY
FAN CPU
FAN CHASSIS
TEMP CPU
TEMP CHASSIS

9

Press the TEST Button to return to the SYSTEM TEST MODE screen.

53

9-5 STORAGE INFORMATION
The STORAGE INFORMATION screen displays information on the game stored in the program installer device.
This screen is also used when uninstalling the game stored within the program installer device.

9

Until preparations to launch the game are complete, a now checking screen will be displayed and uninstall cannot be
performed.
If the program installer device does not contain any game data, “GAME PROGRAM NOT READY” screen will be displayed
and uninstall cannot be performed.

EXPLANATION OF TEST AND DATA DISPLAY

NOTE: If an uninstall is performed, an install will then have to performed before the game board can be used again. Do not
needless perform an uninstall.
■ STORAGE INFORMATION Screen

                            STORAGE INFORMATION
***********•••••••••••••••••••••••• (A)
0: *** Ver.*.** ****/**/** **:**:**
• ••••••••••••••• (B)
1: *** Ver.*.** ****/**/** **:**:**

UNINSTALL• •••••••••••••••••••••••••••••••••• (C)
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

The following information is displayed on this screen.
(A) GAME TITLE
(B) INSTALLED GAME PROGRAM LIST
- GAME ID
- VERSION
- DATE & TIME OF RELEASE
(C) UNINSTALL
When preparations to launch the game are complete, it is possible to uninstall the game stored in the program
installer device. Select UNINSTALL and then select “YES” to uninstall all game programs stored in the
program installer device. Performing this operation will also mean that GAME TEST MODE will disappear from the
SYSTEM TEST MODE screen.
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen.

54

9-6 JVS TEST
The JVS TEST screen displays information on the connected JVS I/O boards.
Select INPUT TEST to display input data for the currently displayed JVS I/O board.
Select NODE to display information on the next NODE.
If no JVS I/O boards are connected, the message “NO JVS NODE” will be displayed.

9

■ JVS TEST Screen

INPUT TEST
NODE
-> EXIT
NAME
		
		
CMD VER
JVS VER
COM VER
SWITCH
COIN
ANALOG
ROTARY
KEYCODE
SCREEN
GENERAL IN
CARD
HOPPER OUT
DRIVER OUT
ANALOG OUT
CHARACTER
BACKUP

1/*
SEGA ENTERPRISES,LTD.:
I/O BD JVS :837-13551:
Ver1.00
1.1
2.0
1.0
2 PLAYER(S) 13 BIT[S]
2 SLOT(S)
8 CH
0 CH
0
X:0 Y:0 CH:0
0 BIT(S)
0 SLOT(S)
0 CH
6 CH
0 CH
CHARA:0 LINE:0
0

EXPLANATION OF TEST AND DATA DISPLAY

JVS TEST

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

NOTE: The screen display will vary depending on the I/O board that is connected.
The figure above is one example.

55

The following information is displayed on this screen.

9
EXPLANATION OF TEST AND DATA DISPLAY

NODE

The currently displayed JVS I/O board number and the total number of connected
JVS I/O boards

NAME

Name of the connected I/O board, etc.

CMD VER

Command format version

JVS VER

JVS standard version

COM VER

Communication version

SWITCH

Number of players and number of 1P switches

COIN

Number of coin slots

ANALOG

Number of analog channels

ROTARY

Number of rotary encoders

KEYCODE

Keycode input active/inactive

SCREEN

Screen position input (X axis, Y axis, number of channels)

GENERAL IN

Number of standard switches

CARD

Number of card slots

HOPPER OUT

Number of hoppers

DRIVER OUT

Number of standard output drivers

ANALOG OUT

Number of analog output channels

CHARACTER

Number of characters/lines displayed

BACKUP

Backup present/absent

Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen.

56

JVS INPUT TEST
Use the JVS INPUT TEST to test the JVS input.
The hexadecimal input information from the JVS I/O board will be displayed in real time.
■ JVS INPUT TEST Screen

9

NODE		
1/*
				
SYSTEM		
PLAYER
1
PLAYER
2
COIN 1
0000
COIN 2
0000
ANALOG
0
ANALOG
1
ANALOG
2
ANALOG
3
ANALOG
4
ANALOG
5
ANALOG
6
ANALOG
7

00
0000
0000
ROTARY
ROTARY
0000
0000
0000
0000
0000
0000
0000
0000

ROTARY
ROTARY
ROTARY
3
0000
4
0000
ROTARY
ROTARY
ROTARY

0
1
2

0000
0000
0000

5
6
7

0000
0000
0000

PRESS TEST BUTTON AND
SERVICE BUTTON TO EXIT

EXPLANATION OF TEST AND DATA DISPLAY

JVS TEST
INPUT TEST

NOTE: The screen display will vary depending on the I/O board that is connected.
The figure above is one example.
The following information is displayed on this screen.
SYSTEM

System switch input data

PLAYER

Player number and player switch input data

COIN

Slot number and coin input data

ANALOG

Channel number and analog input data

ROTARY

Rotary number and rotary input data

Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST screen.

57

9-7 MONITOR TEST
Use MONITOR TEST to check the output of the monitor.
Enter MONITOR TEST and the MONITOR TEST 1/2 Screen will be displayed.
■ MONITOR TEST Screen 1/2

9

1

MONITOR TEST 1/2

EXPLANATION OF TEST AND DATA DISPLAY

PRESS TEST BUTTON TO NEXT

Press TEST Button and the screen will change to the MONITOR TEST 2/2 Screen.
■ MONITOR TEST Screen 2/2
MONITOR TEST 2/2

PRESS TEST BUTTON TO EXIT

Press the TEST Button to return to the SYSTEM TEST MODE screen.

58

9-8 SPEAKER TEST
Use SPEAKER TEST to check the output of each speaker by having them each emit a test sound.
Select each speaker with the cursor and press the TEST Button to turn that speaker ON or OFF.
When set to ON a test sound will be emitted from that speaker.
It is possible to set multiple speakers to emit the test sound at the same time.
Depending on the cabinet used, some items will be displayed but no sound will be emitted.

SPEAKER TEST

LEFT SPEAKER
RIGHT SPEAKER
REAR LEFT SPEAKER
REAR RIGHT SPEAKER
CENTER SPEAKER
WOOFER SPEAKER

OFF
OFF
OFF
OFF
OFF
OFF

-> EXIT

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

EXPLANATION OF TEST AND DATA DISPLAY

■ SPEAKER TEST Screen

9

Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen.

59

9-9 COIN ASSIGNMENTS
Use COIN ASSIGNMENTS to alter the credit settings.
The game will award players the number of credits determined here.
Settings will only be saved if they have been changed.
■ COIN ASSIGNMENTS Screen

9
EXPLANATION OF TEST AND DATA DISPLAY

COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON• ••••••••••••••••••••• (A)
SERVICE TYPE
COMMON• ••••••••••••••••••••• (B)
COIN CHUTE #1 COIN TO CREDIT RATE• •••••••••••••• (C-1)
1 COIN(S) COUNT AS 1 CREDIT(S)
COIN CHUTE #2 COIN TO CREDIT RATE• •••••••••••••• (C-2)
1 COIN(S) COUNT AS 1 CREDIT(S)
DETAIL SETTING•••••••••••••••••••••••••••••••••• (D)
GAME COST SETTING• •••••••••••••••••••••••••••• (H)
-> EXIT••••••••••••••••••••••••••••••••••••••••••• (I)

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

[COIN CHUTE TYPE: COMMON]
The following information is displayed on this screen.
(A) COIN CHUTE TYPE
COMMON

Allow all credits to be used by all players.

INDIVIDUAL

Treat each player’s credits individually.

(B) SERVICE TYPE (Service Button Type)

COMMON

INDIVIDUAL

60

When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all
players will increase by 1.
When the COIN CHUTE TYPE is set to INDIVIDUAL, each player’s credits will increase by
1.
When the COIN CHUTE TYPE is set to COMMON, the number of credits available to all
players will increase by 1.
When the COIN CHUTE TYPE is set to INDIVIDUAL, the player corresponding to the
SERVICE Button’s credits will increase by 1.

(C-1) COIN CHUTE #1 COIN TO CREDIT RATE (Coin and credit conversion rate 1)
1 coin counts as 1 credit

2 COIN(S) COUNT AS 1 CREDIT(S)

2 coins count as 1 credit

3 COIN(S) COUNT AS 1 CREDIT(S)

3 coins count as 1 credit

4 COIN(S) COUNT AS 1 CREDIT(S)

4 coins count as 1 credit

5 COIN(S) COUNT AS 1 CREDIT(S)

5 coins count as 1 credit

1 COIN(S) COUNT AS 2 CREDIT(S)

1 coin counts as 2 credits

1 COIN(S) COUNT AS 3 CREDIT(S)

1 coin counts as 3 credits

1 COIN(S) COUNT AS 4 CREDIT(S)

1 coin counts as 4 credits

1 COIN(S) COUNT AS 5 CREDIT(S)

1 coin counts as 5 credits

FREE PLAY

Free play (no coins required)

DETAIL SETTING

More detailed settings

(C-2) COIN CHUTE #2 COIN TO CREDIT RATE (Coin and credit conversion rate 2)
When (A) COIN CHUTE TYPE is set to “COMMON,” the detail settings for this item are restricted to the
settings listed in (C-1).
(D) DETAIL SETTING
The COIN ASSIGNMENTS DETAIL SETTING screen allows more detailed settings that cannot be performed on (C)
the COIN TO CREDIT RATE screen to be performed.
■ DETAIL SETTING Screen

9
EXPLANATION OF TEST AND DATA DISPLAY

1 COIN(S) COUNT AS 1 CREDIT(S)

COIN ASSIGNMENTS
DETAIL SETTING
COIN CHUTE #1 MULTIPLIER•••••••••••••••••••••••••• E-1
1 COIN COUNT AS 1 COIN (S)
COIN CHUTE #2 MULTIPLIER•••••••••••••••••••••••••• E-2
1 COIN COUNT AS 1 COIN (S)
BONUS ADDER
NO BONUS ADDER••••••••••••••• F
COIN TO CREDIT 1 COIN (S) 1 CREDIT• ••••••••••••••••• G
-> EXIT
COIN CHUTE #1 OPERATION
COIN 1
2
3
4
5
6
CREDIT 1
2
3
4
5
6

7
7

8
8

9
9

COIN CHUTE #2 OPERATION
COIN 1
2
3
4
5
6
CREDIT 1
2
3
4
5
6

7
7

8
8

9
9

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

[COIN CHUTE TYPE: COMMON]

61

The following information is displayed on this screen.
(E-1) COIN CHUTE #1 MULTIPLIER
Coin conversion rate for #1. (How many coins 1 inserted coin counts for)
(E-2) COIN CHUTE #2 MULTIPLIER
Coin conversion rate for #2. (How many coins 1 inserted coin counts for)

9
EXPLANATION OF TEST AND DATA DISPLAY

NOTE: When (A) COIN CHUTE TYPE is set to “COMMON,” COIN CHUTE #1 and COIN CHUTE #2 can be set
separately.
(F) BONUS ADDER
Use of a bonus coin.

NO BONUS ADDER

No bonus coin given

2 COINS GIVE 1 EXTRA COIN

2 coins inserted successively award 1 bonus coin

3 COINS GIVE 1 EXTRA COIN

3 coins inserted successively award 1 bonus coin

4 COINS GIVE 1 EXTRA COIN

4 coins inserted successively award 1 bonus coin

5 COINS GIVE 1 EXTRA COIN

5 coins inserted successively award 1 bonus coin

6 COINS GIVE 1 EXTRA COIN

6 coins inserted successively award 1 bonus coin

7 COINS GIVE 1 EXTRA COIN

7 coins inserted successively award 1 bonus coin

8 COINS GIVE 1 EXTRA COIN

8 coins inserted successively award 1 bonus coin

9 COINS GIVE 1 EXTRA COIN

9 coins inserted successively award 1 bonus coin

(G) COIN TO CREDIT
The number of coins to number of credits conversion rate.

Move the cursor to EXIT and press the TEST Button to return to the COIN ASSIGNMENTS screen.

62

(H) GAME COST SETTING
Use the COIN ASSIGNMENTS GAME COST SETTING screen to set the cost (number of required credits) that the
game program will use to determine if there are enough credits to play the game.
A total of 8 game costs can be defined. The game cost is defined by the BOOT ID, and when the second boot recognizes
the game, the game cost defined by the BOOT ID will be displayed.
If the game is not recognized, the default game cost will be displayed.

COIN ASSIGNMENTS
GAME COST SETTING
* credit (s) to start
* credit (s) to continue

-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

9
EXPLANATION OF TEST AND DATA DISPLAY

■ GAME COST SETTING Screen

NOTE: The screen display will vary depending on the game that is installed. The figure above is one example.

Move the cursor to EXIT and press the TEST Button to return to the COIN ASSIGNMENTS screen.

(I) EXIT
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen.

63

9-10 CLOCK SETTING
Use CLOCK SETTING to set the date and time.
Use the SERVICE Button to move the cursor to the category that you wish to change and press the TEST Button to
increase that value. Holding the TEST Button down will make the value continuously increase.
■ CLOCK SETTING Screen

9
EXPLANATION OF TEST AND DATA DISPLAY

CLOCK SETTING
CLOCK
20**/ */ * (THU) 12:00:00••••••••••••••••••••••••••• A
TIMEZONE
DAYLIGHT SAVING TIME(DST)

UTC+09:00••••••••••••• B
DISABLE••••••••••••••• C

-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

[DAYLIGHT SAVING TIME (DST): DISABLE]
(A) CLOCK
Displays the current time and date.
The time and date can be changed by selecting CLOCK.
Use the SERVICE Button to move the underline to the item you want to change and press the TEST Button to change the
value.
If you select EXIT and press the TEST Button after changing the setting, you will be asked whether you really want to
make the changes.
Select “YES” to change the value or “NO” to leave it as it is, and press the TEST Button.
Games connected to the network will adjust the time automatically.
Exercise caution as the game may become unplayable if the time is changed.
(B) TIMEZONE
Displays the time zone setting. If the machine is not available for ALL.Net, it is not displayed.

64

CLOCK SETTING
CLOCK
20**/ */ *(TUE) 12:00:00
TIMEZONE
UTC+09:00
DAYLIGHT SAVING TIME(DST)• •••••••••••••••••••••• ENABLE

-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

[DAYLIGHT SAVING TIME (DST): ENABLE]
(C) DAYLIGHT SAVING TIME (DST)
Displays the daylight saving time setting.
If set to ENABLE, you can specify when to start and end daylight saving time.
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen.

9
EXPLANATION OF TEST AND DATA DISPLAY

DST START
MAR/2nd/SUN 02:00:00
DST END
NOV/1st/SUN 02:00:00

65

9-11 NETWORK SETTING
Use NETWORK SETTING to determine network settings or to test the network.
There is no need to alter these settings for a game that does not use a network.
■ NETWORK SETTING (Setting Menu) Screen

9
EXPLANATION OF TEST AND DATA DISPLAY

NETWORK SETTING
MAIN NETWORK
NETWORK TEST
-> EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

The following information is displayed on this screen.
MAIN NETWORK

Performs a network setting.

NETWORK TEST

Performs a network test.

Move the cursor to EXIT and press the TEST Button to return to the SYSTEM TEST MODE screen.

When using a hub for connecting a number of cabinets in a network, please
change the IP addresses accordingly.
IP (192.168.88.XX) 		
				
				

•

66

XX indicating the cabinet number. i.e. 192.168.88.01 for
cabinet 1. 192.168.88.02 for cabinet 2 and so on up to a
total of 8 cabinets.

Do not connect any other device into the same hub as the linked cabinet. 		
Doing so will cause networking problems between cabinets

MAIN NETWORK
Select MAIN NETWORK on the NETWORK SETTING (Setting Menu) and the following screen will be displayed.
■ NETWORK SETTING (Network Setting) Screen

NETWORK SETTING

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

The following information is displayed on this screen.
(A) MAC ADDRESS
The individual ID number assigned to each device using the Ethernet.

9
EXPLANATION OF TEST AND DATA DISPLAY

MAC ADDRESS
**-**-**-**-**-**•••••••••••••••••••• A
DHCP
********• •••••••••••••••••••••••• B
IP ADDRESS•••••••••••••••••••••••••••••••••••• C
***.***.***.***
SUBNET MASK• ••••••••••••••••••••••••••••••••• D
***.***.***.***
GATEWAY••••••••••••••••••••••••••••••••••••• E
***.***.***.***
PRIMARY DNS• ••••••••••••••••••••••••••••••••• F
***.***.***.***
SECONDARY DNS• •••••••••••••••••••••••••••••• G
***.***.***.***
-> EXIT

(B) DHCP
Set automatic acquisition of network settings.
ENABLE: Acquire network settings automatically. (use when connected to a router)
DISABLE: Input network settings manually. (use when connected to a Hub and/or fixed IP address)
(C) IP ADDRESS
A setting required for the network.
After setting the numbers, select SET and press the TEST Button to save the setting.
When DHCP is set to ENABLE, this item cannot be selected.
(D) SUBNET MASK
A setting required for the network.
After setting the numbers, select SET and press the TEST Button to save the setting.
When DHCP is set to ENABLE, this item cannot be selected.
(E) GATEWAY
A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
When DHCP is set to ENABLE, this item cannot be selected.
(F) PRIMARY DNS
A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
When DHCP is set to ENABLE, this item cannot be selected.
(G) SECONDARY DNS
A setting required for the network. See the manual supplied with each game software for the correct setting.
After setting the numbers, select SET and press the TEST Button to save the setting.
When DHCP is set to ENABLE, this item cannot be selected.
Move the cursor to EXIT and press the TEST Button to return to the NETWORK SETTING (Setting Menu) screen.

67

NETWORK TEST
Check the network connection.
The test will begin as soon as this screen is displayed. The machine cannot be operated until the test is finished.
■ NETWORK TEST Screen

NETWORK TEST

9
EXPLANATION OF TEST AND DATA DISPLAY

DHCP ------------ ****
LOOPBACK -------- ****
LINKUP ---------- ****
GATEWAY --------- ****
ROUTER ---------- ****
HOPS
*
SERVER ---------- ****
PRESS TEST BUTTON TO EXIT

The following information is displayed on this screen.
DHCP

Status of communication settings acquisition when DHCP is set to ENABLE.

LOOPBACK

RINGWIDE network function operation status.

LINKUP

LAN cable connection status.

GATEWAY

Status of connection with title router, etc.

ROUTER

Status of connection with ALL.Net router.

HOPS

Number of router connections to ALL.Net router.

SERVER

Status of connection with ALL.Net server.

The status of determining items is as listed in the table below:
CHECK

Indicates that the item is currently being checked.

GOOD

Indicates that the item is functioning normally.

BAD

Indicates that the item is not functioning normally.
(Damaged, incorrect settings, etc.)

N/A

Indicates that the item
(Prerequisites have not been met, etc.)

has

Press the TEST Button to return to the NETWORK SETTING (Setting Menu) screen.

9-12 EXIT
Exit the Test Mode.

68

not

been

checked.

10 CONTROLLER UNIT(S)

• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.

• Exercise due caution in performing soldering work. If soldering iron is handled
carelessly, there could be fires or burns.

10
CONTROL UNIT

• Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of fire.

• When fastening plastic parts, be careful not to tighten screws or nuts excessively.
If these are tightened to excess, parts could be damaged, resulting in injuries
from fragments, etc.
• After the unit has been disassembled and reassembled again, check carefully
that the unit has been reassembled correctly.
• Be sure to inspect the outer covers on both gear and hand brake units.
• Assemble so that there is no gap between the L and R covers. If there is a gap
or rattling, the players could get fingers or hands caught, resulting in injury.

• Once the product has been disassembled, use slack preventive agent (product
No. : 090-0012-N). Coat screws with suitable amounts of this agent and then
tighten them. If this agent is not used, the product might start rattling or come
apart.
• Use the slack preventive agent prescribed in these instructions. If any other
agent is used, there could be chemical changes that inhibit the use of screws
and part surfaces could be damaged.
• Be careful not to damage or lose small parts or screws.
• When a part has been replaced, be sure to always make adjustments and
check conditions in Test Mode.

69

Be sure to perform volume's move value setting in the INPUT ASSIGNMENTS in the
Game Test Mode after replacing or adjusting the Volume.
10
CONTROL UNIT

In cases the Steering operability is poor and the adjustment of VOLUME SETTING in the TEST mode has no effect,
the causes may be the volume gear's mesh failure and or volume malfunctioning.
Adjust volume gear mesh or replace the volume as per the following procedure.
In this product, when the steering wheel is moved fully left/right, if the volume shaft is rotating within the movable
range, the volume is not feared to be damaged.
Secure the volume in the manner the volume shaft is oriented as shown and the gears are appropriately engaged
when the steering wheel is in the centering position allowing the car to go straight forward.

10-1 REMOVING THE CONTROL PANEL
A 5 mm hexagonal wrench is required for the following procedure.

1
2
3
4
5

Turn off the power.

Remove the 4 hexagon socket button head screws from both sides of the Control Panel’s front part.

Remove the 2 hexagon socket button head screws from underside of the Control Panel.

Wiring connectors are connected inside the Control Panel. Be careful not to damage any of the wiring, and
carefully pull out the Control Panel.
Unplug the wiring connectors.

HEXAGON SOCKET BUTTON HEAD SCREW (total 6), black
M8x30, flat and spring washers used

10-1 FIG. 01

70

10-2 ADJUSTING/REPLACING THE VOLUME
ADJUSTMENT PROCEDURE
Loosen the 2 screws that secure the VR Bracket and move the VR Bracket to adjust the angle and condition
of the gear alignment.
Keeping the handle straight, align the gears so that the direction of the D Cut side of the V.R. Shaft matches
that shown in the diagram.
Tighten the 2 screws and secure the VR Bracket.

Check to make sure the value on the Input Test screen is within the range 80H ± 8H when the steering unit
is in the straight position.

10
CONTROL UNIT

1
2
3
4

“D” CUT SIDE
VR BRACKET

VOLUME
220-5753, 220-5484

SCREW (2)
M4x8, w/flat & spring washers

10-2 FIG. 01

71

REPLACEMENT PROCEDURE
This procedure requires the following tools: Phillips screwdriver for the M4 screws, 1.5 mm hexagonal wrench,
11-12 mm monkey wrench, nipper, cutter, wire stripper, soldering iron, industrial dryer and heat-shrinkable tube.

10
CONTROL UNIT

1
2
3
4
5

Remove the connectors.

Remove the 2 screws securing the VR Bracket and remove the entire Bracket and V.R.

Loosen the 2 hexagon socket screws on the Gear Holder and remove the Gear Holder.

Remove the nut securing the VR Bracket, then separate the Volume from the VR Bracket and replace it.

Check to make sure the value on the Input Test screen is within the range 80H ± 8H when the steering unit
is in the straight position.

NUT

VR BRACKET

GEAR HOLDER

VOLUME
220-5484
220-5753

HEXAGON SOCKET SCREW

FLAT WASHER

M3x8
SPRING WASHER

10-2 FIG. 02

72

10-3 GREASING

• Be sure to use the designated grease. Using undesignated grease can cause
parts damage.

• The designated periods for greasing serve only as a guide. Whenever there are
squeaks or other anomalies, apply grease at designated locations.

CONTROL UNIT

• Do not apply grease to locations other than as specified. Doing so may create
a risk of operational problems and deterioration of parts.

10

Use spray grease once every three months to grease up the gear mesh portion of the constituent parts.
Use "Grease Mate" (part number 090-0066) for the spray grease.

V.R. GEAR MESH PORTION

10-3 FIG. 01

73

10-4 START BUTTON ASSY

● When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.
10
CONTROL UNIT

● Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of fire.

If the start switch input does not function correctly on the INPUT TEST screen, the switch may need to be replaced.
To carry out this maintenance, you must first remove the start button unit.
For this task, you will need a tamper proof wrench (for M4 screws),

Start Button Plate Removal

1
2
3

4
5

74

Turn the power OFF											
													
Using the M4 tamper proof wrench remove the four tamper proof screws, 1 located in each of the corner of
the Start Button Plate.										
		
Gently lift out the Button Plate to reveal the wiring harness, locate the plug connecting it to the Control panel
and remove the connection. The Button and Plate can now be extracted.					
													
													
													
													
													
													
													
													
													
													
													
													
													
													
													
													
												
When re-installing the Start Button and Plate follow the above instructions in the reverse order. At this time
ensure that the orientation of the Button Plate is correct before securing.					
After the Re-installation of the Button Plate and Start Button, be sure to check the INPUT TEST in the Game
Test mode to determine it’s correct operation.

Strart Button/switch replacement
Follow the instructions below to change the microswitch.

1

Unscrew and remove the START BUTTON PLATE as explained on the previous page.

10
CONTROL UNIT

2

3
4
5

Remove the microswitch by unclipping it from the Lamp Housing

Remove the wiring harness from the old microswitch and re-attach it to the replacement switch in the same
manner

Clip the Microswich back into the lamp house making sure that it is fully in place.

The unit is now ready to be refitted into the Control Panel, to do this follow the instructions in reverse order

75

10-5 BRAKE AND ACCELERATOR UNIT

10
CONTROL UNIT

When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit. However, the unit must be
switched on when using test mode. Do not touch any part of the unit except those
areas indicated.
Be careful not to damage the wires. Damaged wires may cause an electric shock,
short circuit or present a risk of fire.
This work should be performed by site maintenance personnel or other skilled 		
professionals. Work performed by non-technical personnel can cause a severe
accident such as an electric shock.
To prevent accidents while working or while operating the product after it has
been installed, be sure not to conduct any procedures other than those given
in this manual. There are cases in which procedures not covered in this manual
require special tools and skills.
If a procedure not given in this manual is required, request service from the office
given in this manual or from the point of purchase.

Be sure to perform volume's move value setting in the Input Test in the Game
Test Mode after replacing or adjusting the Volume.

If the accelerator or brake pedals are not functioning correctly, you may need to adjust the positioning of the volume
or replace it with a new one. In addition, you should apply grease to the gear contacts and spring parts once every
three months.

76

When the accelerator pedal is not being pressed, the accelerator volume should have a value of 30H or less. When
the pedal is being pressed, the value should be C0H or greater.
When the brake pedal is not being pressed, the value should be 35H or less. When the pedal is being pressed, it
should be D0H or more. You can view these values in test mode. Note that the unit must be switched on to use test
mode. Do not touch any part of the unit except those areas indicated when the unit is switch on, as there is a danger
of electrical shock or short-circuit.
For this task, you will need a Phillips-head screwdriver (for M4, M5 screws).

10

1

On the accelerator and brake pedal unit, remove the two truss screws and lift off the front cover.

CONTROL UNIT

Adjusting Procedure

TRUSS SCREW (2), chrome
M4x8

FRONT COVER

10-3 FIG. 01

2

Loosen the single screw that secures the potentiobase, and move the base to adjust the volume
values.

SCREW (1)
M5x12, w/flat & spring washers

VOLUME
220-5484
220-5753

3
4
5

10-3 FIG. 02

POTENTIOBASE

Secure the potentiobase.
Configure the volume values on the INPUT ASSIGNMENTS screen in Game Test Mode.
Check that the values change smoothly in response to pedal input.

77

Replacing the Volume

10

1
2

Switch off the unit.
Remove the two screws and lift off the potentio cover.

CONTROL UNIT

TRUSS SCREW (2), chrome
M4x8

POTENTIO COVER

POTENTIOBASE

10-3-1 FIG. 01

3
4
5
6
7
8

78

Detach the connector from the volume to be replaced.
Remove the single screw that secures the potentiobase. (see 10-31 FIG. 02).
Without detaching the volume, remove the potentiobase. (see 10-31 FIG. 03).
Remove the base and gear from the volume, and replace it.
After replacement, configure the volume as described above in “Adjusting Procedure”
When you have finished, check that the values change smoothly in response to pedal input.

Adjusting the Volume Pot

Use only the specified grease. Using any other kind of grease can result in
damage to parts.

CONTROL UNIT

Once every three months, you should apply grease to the gear contacts and spring parts.
Use Grease Mate-brand spray grease (Part No.: 090-0066).

10

POTENTIOBASE

10-3-2 FIG. 01

79

11 GRAPHICS DISPLAY
11-1 SAFETY PRECAUTIONS WHEN HANDLING THE MONITOR

11
GRAPHICS DISPLAY

Responding to breakdown or abnormality
●		If smoke or a strange odor appears, immediately unplug the power cable from
the power source.
Continuing to use the product may cause a fire or an electric shock. Ensure
that smoke is no longer emitted, and contact the point of purchase.
●		If nothing displays on the screen, immediately unplug the power cable from
the power source.
Continuing to use the product may cause a fire or an electric shock. Contact
the point of purchase and request an inspection.
●		If water or a foreign object enters the monitor’s interior, immediately unplug the
power cable from the power source.
Continuing to use the product may cause a fire or an electric shock. Contact
the point of purchase and request an inspection.
●		If the monitor is dropped or the cabinet is damaged, immediately unplug the
		power cable from the power source.
Continuing to use the product may cause a fire or an electric shock. Contact
the point of purchase and request an inspection.
		During operation
●		Do not repair, reconstruct, or disassemble the monitor.
The monitors interior contains high voltage parts. A fire or an electric shock
		could result.
For inspections, adjustments, and repair of the monitors interior, request work
from the point of purchase.
●		Do not insert foreign objects.
If metal objects or flammable materials such as paper are inserted into the
interior through ventilation openings or other apertures, an electric shock could
result.
●		In the event of a thunder storm, do not touch the product or the power cable.
An electric shock could result.
●		Make sure to perform appropriate adjustments. Do not operate 			
the product when the screen is flickering, distorted, or experiencing other 		
abnormalities. Images from an improperly adjusted screen could cause 		
players and other customers to experience dizziness, headaches, and other
ailments.

80

11-2 CLEANING THE SCREEN SURFACE

● Use a soft, dry cloth (flannel-type) to wipe away dirt. Do not use materials such
as coarse mesh gauze.

-

Dilute neutral cleaning agents for home use with water. Soak a soft cloth in the
solution, and wring it thoroughly before wiping the screen.

-

Do not use abrasive cleaning agents or powders, or cleaning agents 		
containing bleach.

-

Do not use alkaline cleaning agents such as glass cleaners, or solvents such as
thinners.

11
GRAPHICS DISPLAY

● Alcohol (ethanol) is the recommended solvent for removing dirt. When using a
cleaning agent, follow the precautions below.

●		Do not scrub or scratch the screen surface with abrasive materials such as
brushes or scrub brushes.

CLEAN THE SCREEN DAILY.

81

11-3 ADJUSTMENT METHOD

11
GRAPHICS DISPLAY

All adjustment values are set accurately at the time of shipping from the
factory. Do not readjust these values needlessly or apply adjustments not
specified in this manual. The display may not appear properly if the values
are incorrect.

CONTROL - ADJUSTMENT PROCEDURE
This sections explains basic control procedures for making adjustments using the buttons on
the 'Monitor Adjustment Board'
This Adjustment Board, and the
Monitor Power Supply are located
behind the Rear Door.

Power Supply

LCD Driver Bd
11-3 Fig. 01

32” LCD Panel

LCD Controller PCB

11-3 Fig. 02

82

11-3 ADJUSTMENT METHOD
Button Names and Functions

11
GRAPHICS DISPLAY

11-3 Fig. 03

MENU: Turn the Picture Menu display ON and OFF.
SELECT:
Gains entry to the Item selected in the menu. (Highlights in Yellow when selected)
Exits the Item adustment. Any changes made during this 				
operation are actioned.
DOWN:
		

Moves the cursor (Black Bar) down to select a menu item.
Decrease the value of, or change, a selected menu item.

UP: 		
		

Move the cursor (Black Bar) up to select a menu item.
Increase the value of, or change, a selected menu item.

LED:		
		

LED illuminates green: Monitor is operating.
LED flashes red: Power is off.

POWER:

Turns the LCD Display ON and OFF. (Usually, it’s not necessary to operate.)

83

11-3 ADJUSTMENT METHOD
On-Screen Display (OSD)
Press the MENU Button while the OSD is not displayed to bring up the Picture Menu.
On the Picture Menu, it is possible to perform various screen adjustments.

11
GRAPHICS DISPLAY
11-3 Fig. 04
Use the UP and DOWN Buttons to move the ‘Black Bar’to the item you want to adjust.
After selecting the desired item, pressing the SELECT Button will extend the MENU Screen and allow
adjustments to be changed.
Within each item, press the SELECT Button to exit the adjustment screen. The adjustment values at this time will be
saved simultaneously.

11-3 Fig. 05
The current options are set at :
CSM 		
Brightness
Contrast		
-

84

6500K
100
50

11-3 ADJUSTMENT METHOD
On-Screen Display (OSD) 

11
GRAPHICS DISPLAY

11-3 Fig. 06

Available Settings
CSM 		
(Selects Operation Mode))
Selection availble 6500K - 9300K - USER
BRIGHTNESS 		
(Adjust Brightness)
Adjust screen Brightness. - Values: 0 - 100
(0” being the darkest setting, and “100” being the brightest)
CONTRAST		
(Adjust Contrast)
Adjust Contrast level. - Values: 0 - 100
(0” having the least amount of difference between light and dark, and “100” having the most)
NOTE : The Red, Green, and Blue adjustments are unavailable in the Mode of Operation selected on the Screen
shown in 11-3 Fig. 06. These adjustments can only be made is the CSM option is set to ‘User’.

85

12 COIN HANDLING
Handling the Coin Jam

12

If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the
selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector
correctly functions.

COIN HANDLING

12-1 CLEANING THE COIN SELECTOR

● Remove and clean smears by using a soft cloth dipped in water or diluted
chemical
detergent and then squeezed dry.
● Never apply machine oil, etc. to the Coin Selector.
● After cleaning the Coin Selector, insert a regular coin in the normal 		
working status and ensure that the selector correctly functions.

The Coin Selector should be cleaned once every 3 months.
When cleaning, follow the procedure below:

1
2
3

Turn the power for the machine OFF. Open the Coin Chute Door
Remove the Coin Selector from the Coin Chute Door
Open the gate and dust off by using a soft brush (Small soft Paint Brush, etc.)

GATE

12-1 FIG 1

86

CLEANING THE COIN SELECTOR (MECHANICAL).

1

Remove and clean smears by using a soft cloth dipped in water or diluted chemical detergent
and then squeezed dry.

2

Remove the CRADLE.. When removing the
retaining ring (E ring) be very careful so as not
to bend the rotary shaft.

3

Remove stain from the rotary shaft and shaft
receiving portions by wiping off with a soft
cloth. etc.

4

After wiping off as per previous step, further apply a dry cloth to completely dry the Coin
Selector.

12

12-1 FIG 2

COIN HANDLING

CRADLE

Coin Insertion Test

Once every month, when performing the Coin SW Test, simultaneously check the following:
Does the Coin Meter count satisfactorily?
Does the coin drop into the cashbox correctly?
Is the coin rejected when inserted while keeping the REJECT Button pressed down?

Insert a coin while keeping
the REJECT Button pressed
down and check if it is
rejected.

12-1 FIG 3

87

CLEANING THE COIN SELECTOR (SR3) 

12

1

COIN HANDLING

2

Remove and clean smears by using a damp soft
cloth dipped in water. DO NOT use any diluted
chemical detergent or cleansing agent as this will
impair the workings of the component.

GATE

Open the reject gate to gain access to the rundown
path.

RUNWAY

3
4

88

Remove the dirt and stains from the runway by
wiping off with a soft damp cloth.
After wiping off as per previous step, further apply
a dry cloth to completely dry the coin Selector.

12-2 FAULT FINDING
Fault Finding

The following information is presented for customers’ guidance in rectifying a fault but does not cover all possible
causes.
All acceptors with electronic faults should be returned to an approved service centre for repair.

INVESTIGATE
Connector
Power Supply

Acceptor does not work
(all coins reject)

Inhibit all inputs
Accept gate
Accept channel
Reject gate
LED on rear cover RED
LED on rear cover YELLOW
Power Supply

Poor Acceptance

Coin stick or jam in
acceptor.
A true coin type rejects
No accept signal

Accept gate
Connector
Coin rundown
Bank Select
Accept channel
Accept gate
Regect gate
Label
Connector
Accept channel

POSSIBLE CAUSE
Poor Contact
Loose Wire
Not switched on
Incorrect voltage
Inadequate current
Rise time too slow
Acceptor Inhibited
Gate not free or dislocated
Obstruction
Not fully closed
EEPROM chksm error
SR Sensor fault
Credit opto fault
Credit sensor blocked
Reject lever pressed
Reinstall power
Voltage less than 10v
(Voltage drops when coil
engages)
Gate jam or dislocated
Loose
Dirty
Both banks enabled

COIN HANDLING

SYMPTOM

12

Acceptor dirty or may have
some damage
Coin not programmed
Loose or broken wire
Path dirty or obstructed

89

12-3 ADJUSTING THE PRICE OF PLAY (EXCEL)

12
COIN HANDLING

● The price of play is determined by the configuration of switches located
on either an EXCEL board or VTS board. The type of board used is determined
by product location. Switch settings for both types of board remain the same.
This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL
credit setting are adjusted via the EXCEL CREDIT BOARD.
IMPORTANT!
The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow the
CREDIT BOARD to function correctly.
The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the operator to
select the price of play, type of coin acceptor and region.
EXCEL Credit Board

DIP SWITCHES
COUNTER 1

STATUS LED

EXCEL CREDIT PCB
COUNTER 2
TEST BUTTON

SERVICE BUTTON
VOLUME CONTROL
DIL SW3 (Regional Settings)
Adjust these switches to specify the type of Coin Acceptor used and currency.
Default = SW1&SW2 ON - SR3 in parallel mode, Sterling.
TEST BUTTON
SERVICE BUTTON
Status LED
CHANNEL 1
DIL SW1 (credit settings)
VOL CONTROL

90

Provides access to the TEST MENU when pressed.
Provides a SERVICE CREDIT when pressed
Flashes when functioning.
To  Coin Acceptor (SR3 TYPE.)
Adjust to required price of pay.
MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS)

12-4 ADJUSTING THE PRICE OF PLAY (VTS)
This product comes equipped with a Money Controls SR3 Coin Acceptor. To adjust the price of play ALL
credit setting are adjusted via the EXCEL CREDIT BOARD.
IMPORTANT!
The CREDIT SETTINGS within the SYSTEM TEST MODE must be set to 1 coin 1 credit to allow the
CREDIT BOARD to function correctly.

VTS Board

COIN HANDLING

The VTS BD has a built in Credit Board. This is controlled by 2 DIL Switches. These allow the operator to
select the price of play, type of coin acceptor and region.

12

COIN CHANNEL A

TEST BUTTON
SERVICE BUTTON
DEMAG (NOT USED)

DIP SW 3

VOLUME CONTROL A
VOLUME CONTROL B
VOLUME CONTROL C

DIP SW 1

DIL SW3 (Regional Settings)
Adjust these switches to specify the type of Coin Acceptor used and currency.
Default = SW1&SW2 ON - SR3 in parallel mode, Sterling.
TEST BUTTON
SERVICE BUTTON
Status LED
CHANNEL A
DIL SW1 (credit settings)
DEMAG
VOL CONTROL A
VOL CONTROL B
VOL CONTROL C

Provides access to the TEST MENU when pressed.
Provides a SERVICE CREDIT when pressed
Flashes when functioning.
To  Coin Acceptor (SR3 TYPE.)
Adjust to required price of pay.
NOT USED
MAIN VOLUME ADJUSTMENT (FRONT SPEAKERS)
SECONDARY VOL ADJUSTMENT (GUN SPEAKERS)
NOT USED

91

REGIONAL AND ACCEPTOR SETTINGS (SW3)

Note: These switch settings are under constant review and may change due to world currency updates.

Set SW 1 according to the option settings found in the relevant Price of Play Settings Table on the following pages.

COIN HANDLING

92

Set SW 3 on the VTS /Excel board as shown in the table above corresponding to the country required.

12

STERLING PRICE OF PLAY SETTINGS (SW1)

12
COIN HANDLING

93

EURO PRICE OF PLAY SETTINGS (SW1)

12
COIN HANDLING

94

12-5 SR3 OPTIONS - STERLING / EURO SELECT
SELECTING STERLING / EURO OPTION

The SR3 coin acceptor (supplied) is programmed to accept UK Sterling and the Euro. Factory setting is
for the UK Sterling. If the configuration needs to change to the Euro, then please follow the instructions
below for changing over to the Euro and visa versa.

This function allows you to enable both or individual select banks of coins via switches 7 and 8 on the
8 way DIL switch.
This enables the selection of 2 different currencies, one in each bank, or 12 coins/tokens in both banks
from the same country.

COIN HANDLING

BANK SELECT

12

To enable/disable the banks set the switches as show below.

Both Banks ON (enabled) - Sterling and Euro’ s

Bank 1 ON (enabled) and Bank 2 OFF (disabled) - Sterling ONLY

Bank 1 OFF (disabled) and Bank 2 ON (enabled) - Euro’ s ONLY
Please remove power from the SR3 before changing the status on the DIP SW.

95

12-6 SR3 OPTIONS - TEACH AND RUN PROGRAMMING
TEACH AND RUN PROGRAMMING (SR3)

If the machine is positioned in location where only tokens are used, then the SR3 Coin Acceptor can be
programmed to accept and credit special coins/tokens.

12

Please follow the instructions below to enable and program the TEACH & RUN facility.

COIN HANDLING

Table 1: Teach & Run Programming Bank 1.
Coin Number
1
2
3
4
5
6

SW1
off
off
off
off
off
off

SW2
off
off
off
ON
ON
ON

SW3
off
ON
ON
off
off
ON

SW4
ON
off
ON
off
ON
off

SW5
ON
ON
ON
ON
ON
ON

SW6
off
off
off
off
off
off

SW4
ON
off
ON
off
ON
off

SW5
ON
ON
ON
ON
ON
ON

SW6
off
off
off
off
off
off

TOTAL

SW5

SW6

12

ON

OFF

Bank 2
Table 2: Teach & Run Programming Bank 2
Coin Number
7
8
9
10
11
12

SW1
off
ON
ON
ON
ON
ON

SW2
ON
off
off
off
off
ON

SW3
ON
off
off
ON
ON
off

Teach and Run EXAMPLE. (To teach coin channel 12 for £1)
Switch off the power to the SR3 and set the Program DIL switches to:-

MSB
SW1
ON

SW2

SW3

ON

OFF

LSB
SW4
OFF

Switch on the power to the SR3.
Press the reject lever within 20 seconds. The LED will turn RED.
Start entering £1 coins until the LED flashes GREEN, typically after 8 to 10 insertions.
NOTE: If the LED turns GREEN after the 1st coin, then the Teach & Run is DISABLED.
Press the reject lever and the LED will turn GREEN. The coin channel has now been
programmed.
SET ALL SWITCHES TO THE OFF POSITION.

96

13 LAMPS AND LIGHTING

• When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.

• Be sure to use lamps of the designated rating. Using lamps of undesignated
rating can cause a fire or malfunctioning.
• There is the danger of short circuits or smoke generation due to deterioration
of insulation in lighting fixtures resulting from age deterioration. Check for
anomalies such as the following: Does it smell like something is burning? Is there
socket discoloration? Are any lamps being replaced frequently? Do lamps not
go on properly?

13
LAMPS AND LIGHTING

• You may get burned by a hot fluorescent lamp or other lamps. Pay full attention
to the lamps when performing the work.

The Coin Door Lamp ���������������������������������������������������������
utilises�������������������������������������������������
a 12v 1.2w Wedge Bulb. It is important that you
replace this bulb or any other bulb of that of the same voltage and rating.
Failing to observe this caution may result in PCB failure or possible fire hazard.

13-1 COIN DOOR LAMP

Step 1. Open the Coin Door and locate the Lamp Housing
directly behind the Coin Insert Bezel.
Lamp Housing
Step 2. Hold the Lamp Housing firmly between your index
finger and thumb and gently pull upwards. Do Not try
to remove the Lamp Housing whilst holding the bulb as
the bulb may break causing injury.
Step 3. Once the Lamp Housing has been removed, carefully
hold the bulb between your fingers and pull the Lamp
Housing away.
Do not twist either bulb or Lamp Housing whilst removing the
bulb as this may cause damage to both bulb and or Housing.
Type: Wedge Bulb - 12v, 1.2w

Step 4.	������������������������������������������������������
Simply push-fit a replacement bulb of the same type 		
and follow these steps in reverse to refit.

97

13-2 FLUORESCENT TUBES - BILLBOARD

THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE
USE OF A SUITABLE STEP OR FOOTSTOOL.
13
LAMPS AND LIGHTING

MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED OFF
BEFORE ATTEMPTING TO CARRY OUT THIS WORK

1

The Billboard Fluorescent Tube is located inside the back section of the Billboard Base, before attempting
to change the Tube, TURN THE POWER OFF.

2

To gain access to the Fluorescent Tube, extract the four fixing screws which hold the Billboard Title Panel
in place and remove the cover.

Remove the 4 fixings and washers
which secure the Title Panel.

Title Panel

3

Remove the 3x Philips screws which secure the Lamp Cover to the Billboard. Carefully remove the Lamp
Cover taking care not cause damage. If possible, loosen the outer machine screws on both ends of the
Billboard to ease removal.
Remove the 3 fixings which secure the
Lamp Cover to the Billboard.

Outer Machine Screws

98

3

Once the cover is removed, disconnect the fly-lead connectors from either end of the Fluorescent Tube and
carefully unclip it from the Terry Clips removing it from the machine. 					
													
Due to the possible risk of broken Glass during this procedure, protective clothing should be worn.

Terry Clip

13

4

LAMPS AND LIGHTING

Fluorescent Lamp

Replace the Fluorescent Tube with a new one of the same type and re-assemble the Billboard in the reverse
order.

99

13-3 RACE LEADER LED

THIS WORK ON TOP OF THE CABINET, SHOULD NOT BE UNDERTAKEN WITHOUT THE
USE OF A SUITABLE STEP OR FOOTSTOOL.
13
LAMPS AND LIGHTING

MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED
OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK

1
2

The RACE LEADER Lamp is a strip of bright white LED’s mounted on a PCB.
To gain access to the RACE LEADER Lamp, extract the nine fixing screws marked which hold the Speaker
Panel in place and remove.

Fixing Points x 9

Speaker

Speaker Panel
Fixing Points x 8

3

100

Locate the 2 oval speakers positioned above the display. Disconnect and extract both speakers by removing
the 8 fixings which secure the speaker to the cabinet. (4 fixings per speaker)

RACE LEADER LAMP 

4

Once the speakers have been removed, locate the LED Bar and remove the fixings at both ends of the
assembly. Access is available through the speaker area.

13

Fixing Points x 1

5

LAMPS AND LIGHTING

LED BAR

Once both fixings have been removed, carefully pull out the LED bar and Bracket towards you until
restricted by the harness. Disconnect and remove.

101

13-4 START LAMP

MAKE SURE THAT THE MAIN SUPPLY VOLTAGE TO THE MACHINE IS SWITCHED
OFF BEFORE ATTEMPTING TO CARRY OUT THIS WORK
13
LAMPS AND LIGHTING

THE START LAMP IS A 12V (White) LED TYPE. IT IS IMPORTANT THAT YOU
REPLACE THIS LAMP WITH A LAMP OF THE SAME SPECIFICATION. REPLACING
THE LAMP WITH A FILAMENT BULB OR A LED OF A DIFFERENT SPECIFICATION
MAY RESULT IN PCB FAILURE OR EVEN A FIRE HAZARD.

1

2

Locate the Start Button housing positioned on the right hand side of the cabinet and on the right of the
Steering Wheel.
Access to the Start Switch and Lamp housing is gained by first removing the Start Button Plate..

Start Switch and Lamp housing

102

3

Remove the Button Plate from the Control Panel to gain access to the Switch and Lamp housing.

Remove the (4) M4 Security Torx
screws which secure the button plate
to the Control Panel housing.

13
LAMPS AND LIGHTING

4

Once the Button plate has been removed to reveal the Switch and Lamp housing take care as not to pull on
the assembly as damage to the harness may occur.

Switch and Lamp Housing

5

Holding the Lamp Housing between your index finger and thumb, gently pull on the housing to remove it
from the Button enclosure. Always hold firmly onto the housing and never the wires. 			
To remove the lamp from the lamp hosing, gently pull on the lamp to remove. The Lamp is a push-fit and
should never be twisted whilst in its housing.								
													
Replace the lamp with a lamp of the same type and reassemble following these instructions in revers order.

Button Housing

Switch and Lamp Housing

Lamp - LED 12Vdc (White)

103

14 PERIODIC INSPECTION
The items listed below require periodic check and maintenance to retain the performance of this machine and to
ensure safe business operation.
When handling the controller, the player will be in direct contact with it. In order to always allow the player to enjoy
the game, be sure to clean it regularly. Also, it is advisable to provide wet tissue, etc. available for player use.

14
PERIODIC INSPECTION

• Every 6 months check to see if power cords are damaged, the plug is securely
inserted, dust is accumulated between the socket outlet and the power plug, etc.
Using the product with accumulated dust in the interior may cause fire or electric
shock.
• Never use a water jet, etc. to clean the inside and outside of the cabinet. If
wetness occurs for any reason, do not use the product until it has completely
dried.
• Once a year, request the office shown on this manual or the dealer from whom
the product was originally purchased to perform the internal cleaning. Using the
product with accumulated dust in the interior may cause fire or other accidents.
Note that you are liable for the cost of cleaning the interior parts.
• There is the danger of accidents involving electrical shorts circuits or fire
caused by factors such as the deterioration of insulation in electrical and
electronic equipment over time. Check that there are no abnormalities such as
odors from burning.
14 TABLE 01 PERIODIC INSPECTION TABLE
ITEMS
CABINET
CONTROL PANEL
STEERING WHEEL
SHIFT LEVER
START BUTTON
ACCELERATOR & BRAKE
MONITOR

COIN CHUTE DOOR

SEAT
GAME BOARD
POWER CABLES
INTERIOR
CABINET SURFACES

104

DESCRIPTION
Confirm that adjusters contact
floor
Volume inspection
Gear alignment inspection
Greasing
Switch inspection
Greasing
Switch inspection
Volume inspection
Gear and spring potion greasing
Screen cleaning
Confirm settings
Coin switch inspection
Coin insertion test
Selector cleaning
Greasing to the seat rail
Confirm settings
Inspection, Cleaning
Cleaning
Cleaning

PERIOD
Daily
Monthly
Every 3 months
Every 3 months
Monthly
Every 3 months
Every 3 months
Monthly
Every 3 months
Weekly
Monthly or
when moving
Monthly
Monthly
Every 3 months
Every 3 months
Monthly
6 months
Yearly
As appropriate

Cleaning the Cabinet Surfaces

When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or diluted (with water)
chemical detergent and squeezed dry. To avoid damaging surface finish, do not use such solvents as thinner, benzine,
etc. other than ethyl alcohol, or abrasives, bleaching agent and chemical dustcloth.
Some general-purpose household, kitchen and furniture cleaning products may contain strong solvents that degrade
plastic components, coatings, and print. Before using any cleaning product, read the product's cautionary notes
carefully and test the product first on a small area that is not highly visible.

14

Move the Seat to the rear most position and apply spray greasing to the portion shown at the right once every 3
months using NOK KLUBER L60 or GREASE MATE SEGA PART No. 090-0066.
After greasing, move the Seat a few times forward and backward so as to allow the grease to be applied all over
uniformly.
Be sure to wipe grease which attaches to the surfaces of the PROTECT RUBBER on the Seat Rail, or any excess
grease.

PERIODIC INSPECTION

Seat (Greasing to Seat Rail Portion)

105

15 TROUBLESHOOTING
15-1 TROUBLESHOOTING (WHEN NO ERROR MESSAGE IS SHOWN)

15
TROUBLESHOOTING

• In order to prevent electric shock and short circuit, be sure to turn power off
before performing work.
• Be careful so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
• After removing the cause of the functioning of the Circuit Protector, reinstate
the Circuit Protector. Depending on the cause of the functioning, using the Circuit
Protector as is without removing the cause can cause generation of heat and fire
hazard.
• In the event that a problem cannot be resolved by employing the procedures
listed in this Manual, be sure to request service from the office shown on this
Manual or the dealer from whom the product was originally purchased. Attempts
to employ procedures other than those specified in this Manual can cause
electrical shock, shorting, or fire.
• In the event of a problem that is not described here, be sure to contact the
office shown on this Manual or the dealer from whom the product was originally
purchased. Careless attempts at repair can result in electrical shock, shorting, or
fire.
If a problem occurs, first check to make sure that the wiring connectors are properly connected.

15 TABLE 01
PROBLEM
When the main SW is
turned ON, the machine
is not activated.

Fluorescent lamp inside
Billboard Unit not
lighting

106

CAUSE
The power is not ON.
Incorrect power source/voltage.
The Fuse on the AC Unit has blown
due to momentary over current.
The fuse of the connect board has
blown due to momentary over
current.
Connector connection fault.
Fluorescent lamp and glow lamp need
replacement.

COUNTERMEASURES
Firmly insert the plug into the outlet.
Make sure that the power supply/voltage
are correct.
After eliminating the cause of overload,
replace the specified rating fuse.
After eliminating the cause of overload,
replace the specified rating fuse.
Check connections to the Billboard Unit.
Replace the fluorescent lamp and the
glow lamp.

Sound is not emitted.

Sounds are emitted and
the lamps are lit, but the
screen is black.

Malfunctioning BD, amp and speaker
Faulty connections for the visual
signal connector or the monitor power
connector
Faulty LCD Display
Faulty connection for the visual signal
connector.
Screen adjustment is not appropriate.

The on-screen image
sways and/or shrinks.
Does not accept input
from any switch or
volume.

The power source and voltage are no
correct.
Faulty connector connections.

Steering (Servomotor)
response is incorrect.

Incomplete power on check.
Deviation of the volume value.
Volume gear engagement fault.
Volume malfunctioning.
Detached wires.

No response from
Steering (Servomotor).

Failure of power-on checking
procedure.
Faulty connector connections.

Thermal element in the Servodriver is
operating.
Momentary overload caused a fuse on
the Servodriver to blow.

Adjust the Switch Unit’s sound
adjustment volume.
Check the connections for the game
board, amp, speakers and Volume
connectors
Perform Sound Test.
Check the connections for the monitor
and game board connectors.
See Chapter 11
Check the visual signal connector
connection and make sure it is secured
properly.
Make adjustment appropriately.
Make sure that the power supply and
voltage are correct.
Check the connection for the I/O Board
and Cabinet connector.
Check the power for the I/O Board.
Power on and verify that the power on
check completes properly.
Adjust the volume value in the Test
Mode.
Adjust the engagement of the gear.
Replace the volume.
Check for faulty wire connections around
moving parts.
When replacing wires, secure them so
that they do not touch any moving parts.
Reconnect the power and complete a
power-on checking procedure.
Check the connections for the connectors
between the Game Board and Servodriver
and between the Servodriver and the
Servomotor.
Occurs when the internal temperature
reaches 70°C (158°F) and corrects
automatically when the unit cools.
Contact the company from whom the unit
was purchased.

15
TROUBLESHOOTING

Colors on the monitor
screen are strange.

Sound volume adjustment is not
correct
Faulty connections for various
connectors

107

Steering (Servomotor)
is weak in its force
feedback
Does not accept input in
from the Reset Button
unit.

Ageing of the force feedback
mechanism

Reset in the Test Mode.

Faulty connector or connections.

Check the connections between the I/O
Board, the Cabinet and the Reset Button
Unit
Replace Microswitch

Faulty Microswitch

15
TROUBLESHOOTING

The accelerator or
brake does not perform
appropriately.

Start button input does
not work and they do
not flash.
Start button input
works, but they do not
flash.
Failure of the network
play.

108

Incorrect volume setting.
Faulty Volume attachment or adjust
gear alignment.
Faulty connector or connections.

Failure of the volume.
Faulty connector or connections.

Unverified settings or operation.

The lamp is blown.
Network play is wrongly set.
Communication cables are
disconnected.
Communication cables are wrongly
connected.
Damage of communication cables.

Adjust the volume value in the Test
Mode.
Adjust the volume attachment and verify
in Test Mode.
Check the connections for the accelerator
and brake connectors and the connectors
between the accelerator, brake and
cabinet.
Replace the volume.
Check the connections for the connectors
between the I/O Board, the cabinet and
the control panel and those inside the
control panel.
The Start button only flashes when Free
Play is set. Check the operation in Test
Mode.
Replace the lamp.
Reset correctly.
Reconnect the cables.

Replace the cables. Contact the company
from whom the unit was purchased.

Replacing Fuses

• In case fuse replacements other than those stated in this manual are
necessary, contact where you purchased the product from for inquiries regarding
this matter.

• Be careful so as not to damage wirings. Damaged wiring can cause electric
shock and short circuit accidents.
• Be sure to use fuses meeting specified rating. Using fuses exceeding the
specified rating can cause fire and electric shock accidents.
• After eliminating the cause of the blowing of fuse, replace the fuse. Depending
on the cause of fuse blowing, continued use with the fuse as is blown can cause
generation of heat and fire hazard.

TROUBLESHOOTING

• In order to prevent an electric shock, be sure to turn power off and unplug
from the socket outlet before performing work by touching the internal parts of the
product.

15

Fuses are located on the following:
RD-1540UK		
Assy AC Unit			
								
838-14551-02UK		

AC Distribution PCB		

(1) 5A Time Delay 20mm
(1) 5A Time Delay 20mm (Spare)
(2) 6.3A Time Delay 20mm

109

16 GAME BOARD (RINGWIDE)

16

● When working with the product, be sure to turn the power off. Working with the
power on may cause an electric shock or short circuit.

GAME BOARD

● Be careful not to damage the wires. Damaged wires may cause an electric
shock, short circuit or present a risk of fire.
● Do not use this product with connectors other than those that were connected
and used with the game board at the time of shipping. Do not carelessly connect
wires to connectors that were not used at the time of shipping, as this may cause
overheating, smoke or fire damage.

In this product, setting changes are made during the test mode. The game board
need not be operated. Use the game board, etc. as is with the same setting made
at the time of shipment so as not to cause electric shock and malfunctioning.

Static electricity from your body may damage some electronics devices
on the IC board. Before handling the IC board, touch a grounded metallic
surface so that the static electricity can be discharged.

110

16-1 HANDLING PRECAUTIONS

● To prevent electric shock or IC Board malfunctioning, be sure to turn off the
power for the cabinet when installing or removing the IC Board.

● Keep the IC board well cooled. RINGWIDE is provided with ventilating fans. Do
not block the air outlets of these fans. Also do not place anything closely to
RINGWIDE. Failure to observe these instructions may cause an overheating and
fire.

16
GAME BOARD

● Extraneous matter such as dust on the IC Board can cause the IC Board to
generate heat and result in a fire due to short circuit, etc. Ensure the IC Board
surfaces are always kept clean.

● Always follow the usage conditions from SEGA as well as the usage conditions
for the cabinet you are using for RINGWIDE. Failure to do so may cause an
overheating and fire.

● Be sure to connect the IC Board and connectors completely. Insufficient
insertion can damage IC Board, etc.
● For the IC Board circuit inspection, only the use of Logic Tester is permitted. The
use of ordinary testers is not permitted as these can damage the IC Board.
● Do not subject the IC Board to static electricity when installing the IC Board in
the cabinet or when connecting wire harness connectors to the IC Board.
● When soldering buttons, etc. to the wire harnesses, be sure to remove the wire
harnesses from the IC Board so as not to subject the IC Board to heat.
● Using RINGWIDE without the Shield Case can cause electric wave trouble. Be
sure to use RINGWIDE together with the accessory Shield Case.
● Some parts are the ones designed and manufactured not specifically for this
product. The manufacturers may discontinue, or change the specifications of,
such general-purpose parts. If this is the case, SEGA cannot repair or replace a
failed product whether or not a warranty period has expired.

111

16-2 PARTS DETAILS

1

2

16
GAME BOARD

2
3

2

5
3
4

1
2
3
4
5

112

Shield case
Exhaust vent (Do not block or cover.)
Intake vent (Do not block or cover.)
Board number
Board serial number

CONNECTORS, SWITCHES AND LED

● Do not connect components to 9 JVS I/O that are not designated by SEGA.
Connecting unspecified components could cause an accident such as an
electric shock or fire.

1

2

20
2

19
2 18
2

2
17

3

4

2
16

2
15

5

2
14

6

2
13

7

9

8

2
12

16
GAME BOARD

● When connecting the connector, check the orientation and type carefully and
connect securely. The connector must be connected in the proper direction
and type. If it is connected in the wrong direction or indiscriminately at an
incline, or connected wrong connector, so that a load is applied, the
connector or its terminal pins could break, causing a short circuit or fire.

11

10

1 Power input port
2 External power supply port
3 Test/Service button external input port
4 DIP SW (Dip switches)
5 Service button (SW2)
6 LED1, LED2 (From right to left: 1, 2)

7 Test button (SW1)
8 Key chip socket
9 JVS I/O port

10 DVI output
11 Center/Woofer lineout
12 Rear lineout
13 Front lineout
14 LAN port

15 USB port 2
16 USB port 1
17 Serial communication port 3
18 Serial communication port 2
19 Serial communication port 1
20 RGB output

113

1 Power Input Port

16

Terminal
No.

Signal
Name

Terminal
No.

Signal Name

1

GND

5

+12V DC IN

2

GND

6

+12V DC IN

3

GND

7

+12V DC IN

4

GND

8

+12V DC IN

GAME BOARD

NOTE: Before connecting, be sure to check the type of connector.

2 External Power Supply Port
Terminal
No.

Signal
Name

Terminal
No.

Signal
Name

1

GND

8

+12V DC

2

GND

9

+12V DC

3

GND

10

+12V DC

4

GND

11

+5V DC

5

GND

12

+5V DC

6

GND

13

+5V DC

7

N.C.

14

N.C.

NOTE: Before connecting, be sure to check the type of connector.

3 Test/Service Button External Input Port

114

Terminal

Signal

No.

Name

1

SW1

2

SW2

3

GND

Maximum Output Current

2.3A

2.3A

-

4 DIP SW
No. 1, No. 2 and No.3:
Use differs depending on game software. Set according to the Service Manual provided with the game software itself.

No. 5, No. 6 and No. 7:
Set the resolution of the video output.
Use differs depending on game software. Set according to the Service Manual provided with the game software itself.

Resolution

No. 5

No. 6

No. 7

*

OFF

OFF

OFF

640 x 480

ON

OFF

OFF

1024 x 600

OFF

ON

OFF

1024 x 768

ON

ON

OFF

1280 x 720

OFF

OFF

ON

1280 x 1024

ON

OFF

ON

1360 x 768

OFF

ON

ON

1920 x 1080

ON

ON

ON

16
GAME BOARD

No. 4:
Changes the facing of the monitor. Use differs depending on game software. Set according to the Service Manual provided
with the game software itself. If no specific directions are given set to horizontal display (OFF).
OFF: Horizontal display
ON:
Vertical display

For SONIC & SEGA ALL-STARS RACING ARCADE the resolution is 1280x720
No. 8:
Use differs depending on game software. Set according to the Service Manual provided with the game software itself.

The diagram below shows all 8 switches in the OFF position.

No. 1

No. 2

No. 3

No. 4

No. 5

No. 6

No. 7

No. 8

OFF

OFF

OFF

OFF

OFF

OFF

OFF

OFF

115

16-3 RINGWIDE COMPONENTS
■ ACCESSORIES
Parts not labeled with part numbers are as yet unregistered or cannot be registered. Be sure to handle all parts with care, as
some parts are not available for purchase separately.

16

DESCRIPTION/PART NO.

FIGURES/NOTES

QTY

GAME BOARD

TAPPING SCREW
011-P00412
4
Used for installing the RINGWIDE.

RINGWIDE
847-0001D-01 : USA
847-0001D-02 : OTHERS
847-0001D-03 : CHINA
1 ea.

116

16-4 ERROR CODE DISPLAY

● If an error code is displayed get on-site maintenance personnel or other
qualified professional to look at it. An unqualified person attempting to resolve
an error code problem may lead to electric shock, short circuit and risk of fire.

● If a problem not described in this manual occurs, or the resolution to a problem
described in this manual is not effective, do not make further attempts to
resolve the problem yourself. Immediately turn off the power and contact the
office listed in this manual or your supplier. Any unguided attempts to solve
such problems may lead to a serious accident.

GAME BOARD

If no on-site maintenance personnel or qualified professional is available
immediately turn off the power and contact the customer services in this
manual or your supplier.

16

If an error number or message not listed below appears, cease using the product
immediately and contact the office listed in this manual or the point of purchase
for this product.
RINGWIDE is equipped to display various errors on-screen to help solve any problems. If an error is displayed the game
cannot be used. Use the following table of causes and countermeasures to solve the problem.
DISPLAY

Error 0001
Keychip Not Found

CAUSE

There is no key chip, or the key chip is not connected correctly.

COUNTERMEASURES

Check that the key chip is connected correctly.

DISPLAY

Error 0002
Keychip Not Available

CAUSE

The key chip is not supported. The RINGWIDE system program must be
updated.

COUNTERMEASURES

Check how the game was installed.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0004
Game Program Not Acceptable

CAUSE

The key chip is not supported.

COUNTERMEASURES

Check that the key chip from a different system is not inserted.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

117

16
GAME BOARD

DISPLAY

Error 0008
Keychip Access Failed

CAUSE

The key chip could not be accessed.

COUNTERMEASURES

Reinsert the key chip and restart RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0010
Unexpected Game Program Failure

CAUSE

The game program crashed due to an unexpected error.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0020
EXIO Not Found

CAUSE

The I/O board inside RINGWIDE is not recognized.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

118

DISPLAY

Error 0021
Main board Malfunctioning

CAUSE

The main board does not recognize itself.

COUNTERMEASURES

Contact the office listed in this manual or the point of purchase for this
product.

DISPLAY

Error 0022
Game Program Not Found on Storage Device

CAUSE

There is no game program on the storage device.

COUNTERMEASURES

Use the installation media (DVD DRIVE, etc.) to reinstall the game.

DISPLAY

Error 0023 - 0026
Main board Malfunctioning

CAUSE

Failed to access the main board.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0027
Low Battery

CAUSE

The button battery may be depleted.

COUNTERMEASURES

Replace the button battery.

DISPLAY

Error 0041
Game Program Not Found on Install Media

CAUSE

There is no game program on the install media.

COUNTERMEASURES

Check that the game program, place on the install media (DVD DRIVE
etc.), and the key chip correspond to each other.

DISPLAY

Error 0042
Game Program Not Found on Install Media

CAUSE

Some part of the game program is missing.

COUNTERMEASURES

Check how the game was installed.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0049

CAUSE

Failed to access the install media.

COUNTERMEASURES

Check that the install media (DVD DRIVE etc.) is connected correctly.
Check that the game disk is not scratched, damaged or dirty.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0052
Install Media Access Failed

CAUSE

Failed to access the install media.

COUNTERMEASURES

Check that the install media (DVD DRIVE etc.) is connected correctly.
Check that the game disk is not scratched, damaged or dirty.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0055
Game Program Verify Error

CAUSE

The installed game program is not working correctly.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0064
Game Program Not Found on Server

CAUSE

No game program on the LAN install server.

COUNTERMEASURES

Check that the game program, place on the LAN install server, and the key

GAME BOARD

Install Media Access Failed

16

chip correspond to each other.
DISPLAY

Error 0066
Game Program Verify Error

CAUSE

The installed game program is not working correctly.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0081
Invalid Storage Format

CAUSE

The storage format is wrong.

COUNTERMEASURES

Contact the office listed in this manual or the point of purchase for this
product.

119

16
GAME BOARD

120

DISPLAY

Error 0082
Game Program Access Failed

CAUSE

The storage device cannot be recognized.

COUNTERMEASURES

Reinstall the game program.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0083
Storage Device Not Acceptable

CAUSE

The storage does not have enough space.

COUNTERMEASURES

Contact the office listed in this manual or the point of purchase for this
product.

DISPLAY

Error 0084
Storage Device Malfunctioning

CAUSE

The storage device may be broken.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0085
Invalid Storage Format

CAUSE

The storage format is wrong.

COUNTERMEASURES

Contact the office listed in this manual or the point of purchase for this
product.

DISPLAY

Error 0088
System Program Verify Error

CAUSE

The installed system program is not working correctly.

COUNTERMEASURES

Perform a manual recovery of RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0090
High CPU Temperature

CAUSE

The CPU temperature is high.

COUNTERMEASURES

Refer to Chapter 7, and clean RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0091
Too High CPU Temperature

CAUSE

The CPU temperature is high.

COUNTERMEASURES

Refer to Chapter 7, and clean RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0501 - 0530
(No message)

CAUSE

The connected device cannot be recognized.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0531
(No message)

CAUSE

The connected graphics device cannot be recognized.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0532

CAUSE

The connected USB device cannot be recognized.

COUNTERMEASURES

Check that the USB devices are connected correctly, and turn the power
off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0533 - 0550
(No message)

CAUSE

The connected device cannot be recognized.

COUNTERMEASURES

Turn the power off and then restart the RINGWIDE.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0901

16
GAME BOARD

(No message)

Wrong Platform
CAUSE

The game board being used is not supported.

COUNTERMEASURES

Check to see if any game programs have been upgraded.

DISPLAY

Error 0902
Wrong System Program

CAUSE

It was started up with an unsupported system program.
The RINGWIDE system program must be updated.

COUNTERMEASURES

Check how the game was installed.
If that doesn’t fix the problem, contact the office listed in this manual or the
point of purchase for this product.

DISPLAY

Error 0903
Wrong Region.

CAUSE

The game is for a foreign region.

COUNTERMEASURES

Use a domestic game.

DISPLAY

Error 0905
Graphic Function Not Found

CAUSE

The RINGWIDE graphics function cannot be recognized.

COUNTERMEASURES

Check that the game program is compatible with the RINGWIDE.
If it is, contact the office listed in this manual or the point of purchase for this
product.

121

16
GAME BOARD

122

DISPLAY

Error 0906
Sound Function Not found

CAUSE

The RINGWIDE sound function cannot be recognized.

COUNTERMEASURES

Contact the office listed in this manual or the point of purchase for this
product.

DISPLAY

Error 0907
Not Enough System Memory

CAUSE

RINGWIDE does not have enough memory.

COUNTERMEASURES

Contact the office listed in this manual or the point of purchase for this
product.

DISPLAY

Error 0908
Not Enough SRAM

CAUSE

RINGWIDE does not have enough SRAM.

COUNTERMEASURES

Contact the office listed in this manual or the point of purchase for this
product.

DISPLAY

Error 0909
Not Enough Storage Device

CAUSE

RINGWIDE does not have enough storage.

COUNTERMEASURES

Contact the office listed in this manual or the point of purchase for this
product.

DISPLAY

Error 0910
Wrong Resolution Setting

CAUSE

The game does not support the current resolution settings.

COUNTERMEASURES

Change the DIP SW to the correct settings and restart the RINGWIDE.

DISPLAY

Error 0911
Wrong Horizontal/Vertical Setting.

CAUSE

The monitor horizontal/vertical settings are incorrect.

COUNTERMEASURES

Change the DIP SW to the correct settings and restart the RINGWIDE.

DISPLAY

Error 0949
Keychip Not Found

CAUSE

Failed to access the key chip.

COUNTERMEASURES

Check that the key chip is connected correctly.

DISPLAY

Error 6401
JVS I/O board is not connected to main board.

CAUSE

(1) The I/O board is not connected.
(2) Unreliable connection between the game board and the I/O board.

COUNTERMEASURES

(1) Connect the I/O board to RINGWIDE.
Check that the power cable is connected to I/O board.
(2) Reconnect or replace the JVS cable that connects the I/O board to
RINGWIDE.

DISPLAY

Error 6402
JVS I/O board does not fulfill the game spec.

CAUSE

The correct I/O board is not connected.

COUNTERMEASURES

Use an I/O board that provides the proper input/output for the game.

Error 8001
Network address error (DHCP)

CAUSE

The network connection settings could not be initialized.

COUNTERMEASURES

Check the network connection and follow the startup procedures to restart
the system.

DISPLAY

Error 8002
Network setting error (SYSTEM)

CAUSE

The SYSTEM TEST MODE NETWORK SETTING is incorrect.

COUNTERMEASURES

Check the NETWORK SETTING.

DISPLAY

Error 8003
Network address error (Dup.IP)

CAUSE

The network connection settings could not be initialized.

COUNTERMEASURES

Check the network connection and follow the startup procedures to restart
the system.

DISPLAY

Error 8004
Network setting error (Dup.IP)

CAUSE

The SYSTEM TEST MODE NETWORK SETTING is incorrect.

COUNTERMEASURES

Check the NETWORK SETTING.

DISPLAY

Error 8005
Network type error (WAN)

CAUSE

The line type of the connected ALL.Net router is incorrect.

COUNTERMEASURES

Check the line type of the connected ALL.Net router.

DISPLAY

Error 8006
Network timeout error (DHCP)

CAUSE

The network connection settings could not be initialized.

COUNTERMEASURES

Check the network connection and follow the startup procedures to restart
the system.

DISPLAY

Error 8007
Network timeout error (DNS-WAN)

CAUSE

A connection could not be established with ALL.Net.

COUNTERMEASURES

Check the RINGWIDE network connection, the in-store network connection
and the connection between the ALL.Net router and the network cable,
and then follow the startup procedures to restart the system.
If the error persists, check the maintenance information.

DISPLAY

Error 8008
Network timeout error (DNS-LAN)

CAUSE

A connection could not be established with the ALL.Net router.

COUNTERMEASURES

Check the RINGWIDE network connection and the in-store network ALL.Net
connection and then follow the startup procedures to restart the system.

DISPLAY

Error 8009
Network Game Disabled

CAUSE

The GAME TEST MODE ALL.Net connection is set to OFF.

COUNTERMEASURES

Check the GAME TEST MODE settings.

16
GAME BOARD

DISPLAY

123

DISPLAY

Error 8103
ALL.Net System error (TIMEOUT)

CAUSE

A connection could not be established with ALL.Net.

COUNTERMEASURES

Check the RINGWIDE network connection, the in-store network connection
and the connection between the ALL.Net router and the network cable,
and then follow the startup procedures to restart the system.
If the error persists, check the maintenance information.

16
GAME BOARD

DISPLAY

Error 8104
ALL.Net System error (REG)

CAUSE

ALL.Net registration could not be confirmed.

COUNTERMEASURES

Check to make sure ALL.Net registration (the agreement) has been
successfully completed.

DISPLAY

Error 8106
ALL.Net System Caution

CAUSE

A connection could not be established with ALL.Net.

COUNTERMEASURES

Check the RINGWIDE network connection, the in-store network connection
and the connection between the ALL.Net router and network cable, and
then follow the startup procedures to restart the system.
If the error persists, check the maintenance information.

DISPLAY

Error 8111
ALL.Net System error (REG)

CAUSE

ALL.Net registration could not be confirmed.

COUNTERMEASURES

Check to make sure ALL.Net registration (the agreement) has been
successfully completed.

DISPLAY

Error 8113
ALL.Net System error (MODE)

CAUSE

The ALL.Net settings could not be confirmed.

COUNTERMEASURES

Contact the office listed in this manual.

DISPLAY

Error 8114
ALL.Net System error (RTC)

CAUSE

A connection could not be established with ALL.Net.

COUNTERMEASURES

Check the RINGWIDE network connection, the in-store network connection
and the connection between the ALL.Net router and the network cable,
and then follow the startup procedures to restart the system.
If the error persists, check the maintenance information.

124

DISPLAY

Error 8201
ALL.Net System error (TIMEOUT)

CAUSE

A connection could not be established with ALL.Net.

COUNTERMEASURES

Check the RINGWIDE network connection, the in-store network connection
and the connection between the ALL.Net router and network cable, and
then follow the startup procedures to restart the system.
If the error persists, check the maintenance information.

Error 8202
ALL.Net System error (REG)

CAUSE

ALL.Net registration could not be confirmed.

COUNTERMEASURES

Check to make sure ALL.Net registration (the agreement) has been
successfully completed.

DISPLAY

Error 8301
Network error (GAME-LAN)

CAUSE

The connection with the devices that make up this game could not be
confirmed.

COUNTERMEASURES

Check the network connection and follow the startup procedures to restart
the system.

DISPLAY

Error 8302

16
GAME BOARD

DISPLAY

Maintenance time (GAME)
CAUSE

Currently the server is undergoing maintenance.

COUNTERMEASURES

Wait until server maintenance is complete.

DISPLAY

Error 8303
Network error (GAME)

CAUSE

A connection could not be established with ALL.Net.

COUNTERMEASURES

Check the RINGWIDE network connection, the in-store network connection
and the connection between the ALL.Net router and the network cable,
and then follow the startup procedures to restart the system.
If the error persists, check the maintenance information.

DISPLAY

Error 8304
Network failed (GAME)

CAUSE

Automatic recovery from the network failure is not possible.

COUNTERMEASURES

Check the RINGWIDE network connection, the in-store network connection
and the connection between the ALL.Net router and the network cable,
and then follow the startup procedures to restart the system.
If the error persists, check the maintenance information.

125

Other ERROR codes.

DISPLAY

Error 1000
Force Feedback Error

CAUSE

Failed to initialise motor controller during power on cycle.

COUNTERMEASURES

Check all connection to and from Motor Controller.
Possible failure of Motor Controller PCB. Replace and restart.

DISPLAY

 PLEASE CONTACT OPERATOR

CAUSE

Ticket has jammed or tickets are empty.

COUNTERMEASURES

Clear ticket jam. Refloat with new tickets.
Note: When resetting the error message, please take note of the number of
tickets owed to the player as this number of tickets cannot be recalled.

DISPLAY

, PLEASE CONTACT OPERATOR

CAUSE

Communication failure across the network.

COUNTERMEASURES

Check all network cables for damage. Check all network connections to

16
GAME BOARD

Hub. Check Hub for power. Possible Hub failure.

126

DISPLAY

  PLEASE CONTACT OPERATOR

CAUSE

Incorrect values given to individual cabinets across the network.

COUNTERMEASRES

See chapter 9-3-4 on setting cabinet identifications

Manual Recovery
Use the following procedure to return the RINGWIDE system software to a previous state.

After RINGWIDE starts up and the following message is displayed, release the buttons.
The system software will recover automatically. The Advertising screen will be displayed once
everything finishes. Until it is displayed, do not interfere with the cabinet’s operations.
(If you are uninstalling a game, the Install Wait screen will be displayed.)

SYSTEM UPDATE

16
GAME BOARD

1
2

Press the TEST and SERVICE Buttons simultaneously with the RINGWIDE power off.
Hold the buttons down and turn on the power.

STEP1

DO NOT TURN OFF THE POWER

127

16-5 REPLACING THE BUTTON BATTERY

16

● Make sure you do not damage the printed board and wires. Such damage can
lead to electric shock, short circuit and fire hazard.

GAME BOARD

● To prevent overheating, explosion, or fire:
- Do not recharge, disassemble, heat, incinerate, or short the battery.
- Do not allow the battery to come into direct contact with metallic objects or
other batteries.
- To preserve the battery, wrap it in tape or other insulating material.
● Follow local regulations when disposing of the battery. Improper disposal can
damage the environment.
● Even the site maintenance personnel or other qualified professionals must not
perform replacement operations for parts not described in this manual. In the
event that such work is required either contact the office listed in this manual or
first confirm the procedure with the place or office of purchase. Failure to do so
may lead to electric shock or short circuit.
● Do not turn on the power with current carrying parts exposed. Doing so could
result in electric shock or short circuit.

To avoid risk of malfunction and damage:
- Make sure the positive and negative ends are aligned correctly.
- Use only batteries approved for use with this unit.

● The batteries in RINGWIDE can be used for approximately 4 years of standard
usage. If the battery appears to require replacement sooner than 4 years it is
more likely that an error has occurred with some other part of the board. Rather
than exchanging the battery requesting repair of the board itself may be more
appropriate.
● Static electricity from your body may damage some electronics devices on the
IC board. Before handling the IC board, touch a grounded metallic surface so
that the static electricity can be discharged.

128

The button battery that require replacement can be found on the main board, inside the RINGWIDE shield case.

Remove 2 screws for the RINGWIDE lid. The screws are on top of the connector side.

16

Slide the lid toward the side with the connectors, and remove it.

BUTTON BATTERY (BATTERY LITHIUM CR2032 SONY)
401-0070

GAME BOARD

1
2
3

Remove the unit on which RINGWIDE is placed from the game cabinet.
RINGWIDE must be removed still attached to the base (wooden shelf, etc.).

Slide toward the connectors side.

SCREW (2)
M3 x 6, w/flat & spring washers

4

The main board is the board on the bottom of the RINGWIDE shield case.
After replacing the main board’s button battery, refer to Step 3 and close the lid.

129

16-6 CLEANING RINGWIDE

16

● Clean RINGWIDE once a year or whenever either “Error 0090” or “Error 0091”
occurs. Dust accumulating in game boards may not function properly.

GAME BOARD

● Set each cabinet to correct settings after cleaning the product. Be sure to set
RINGWIDE to correct settings when returning. If the proper settings are not used,
the units may not function properly.
Once a year remove RINGWIDE from the cabinet and use a vacuum cleaner to clean around the RINGWIDE’s air vents and
installation area.

1
2

Refer to the manual included with the game machine, and remove RINGWIDE from the cabinet.

Clean around the intake/exhaust vents of RINGWIDE with a vacuum cleaner.

EXHAUST VENT

INTAKE VENT

EXHAUST VENT

INTAKE VENT

INTAKE VENT

130

3

Set each RINGWIDE you removed by the reverse method.

16
GAME BOARD

4

Clean around installment parts of RINGWIDE in the cabinet with a vacuum cleaner.
Be sure not to damage wirings and boards. Electronic devices on boards may damage by
static electricity,
and be sure not to vacuum electronic devices by a vacuum cleaner.

131

16-7 GAME BOARD (RINGWIDE) - LOCATION

16

● When returning the game board after making repairs or replacements,
make sure that there are no errors in the connection of connectors. Erroneous
connections can lead to electrical shock, short circuits or fires.

GAME BOARD

● When connecting a connector, check the direction carefully. Connectors must
be connected in only one direction. If indiscriminate loads are applied in making
connections, the connector or its terminal fixtures could be damaged, resulting in
electrical shock, short circuits or fires.

1

The machine is fitted with a Ringwide Game Board and several other Ancilliary Boards which are mainly
housed inside the Base Box. Only qualified Personnel should attempt to Service these Units.

Control PCB's located inside Base Box

The Game Board Unit is located under the Player Seat, and to gain access the following procedure should be
carried out.
Unlock the Seat Lid and then remove the M6x16 Hex Bolt located on each edge of the Lid.

M6 Hex Bolt (2)

Lock (J9117)

132

2

Once released, the Seat Lid may be opened by tilting it backwards.
Due to the weight of the unit, great care should be taken when opening the Seat Lid, if dropped Impact
Damage is likely to occur.
Tilt

16
GAME BOARD

Before opening the unit, a protective cushion or padding should be placed on the ground in the approximate
position where the seat back will touch the floor. This is to help prevent the back of the seat from getting
scratched and marked and when opening, the back of the seat should be carefully lowered to the floor,
placing it on the protective cushion.

Cushion

GREAT CARE SHOULD BE TAKEN WHEN OPENING AND CLOSING THIS UNIT.
LIKELY CHANCE OF MACHINE DAMAGE OR PERSONNEL INJURY IF UNIT IS DROPPED
DURING OPENING AND CLOSING.

133

3

The Assy Game Board is located to the rear of the cabinet. The Game Board can be removed from this
assembly by removing the (4) fixings which retain it to the wooden base.

16
GAME BOARD
Game Board
Game Board
Fixing Points

Do not open the Game Board without the express permission of SEGA. If for any
reason entry has been gained into the Game Board without the permission of
SEGA, then all warranty rights become void.
When returning the Game Board to SEGA for service, then please make sure that
adequate packaging is used as damage in transit make occur.

134

17 COMMUNICATION PLAY
For this game, up to 8 machines can be networked together allowing up to 8 players to play simultaneously. In
this instance, connecting the communication cable and adjustment to the settings for communication play will be
required.

17-1 INSTALLATION PRECAUTIONS

• Use care so as not to damage wirings. Damaged wiring can cause electric
shock or short circuit.
• Do not touch undesignated places. Touching places not designated can cause
electric shock or short circuit.

COMMUNICATION PLAY

• Before starting to work, ensure that the Power SW is OFF. Failure to observe this
can cause electric shock or short circuit.

17

• The work described below should be carried out by the site maintenance
personnel or other qualified professional. Work carried out by personnel without
the necessary skill or technology can cause accident.
• To perform work safely and avoid serious accident such as the cabinet falling
down, do not perform work in places where step-like grade differences, a ditch,
or slope exist.
• To prevent accidents while working or while operating the product after it
has been installed, be sure not to conduct any procedures other than those
given in this manual. There are cases in which procedures not covered in this
manual require special tools and skills. If a procedure not given in this manual is
required, request service from the office given in this manual or from the point of
purchase.

• To perform work safely, be sure to secure the space corresponding to number
of machines to be linked. Failure to observe this can cause accident.
• To avoid accidents, use a cable cover that will not cause patrons to trip when
laying network cables in areas of heavy foot traffic.
• To prevent accidents and acts of vandalism, cover the network cables with the
strongest cover possible.

Since 2 or more machines are to be linked, sufficient power corresponding to the number of machines used need to
be supplied. Note that as a standard, the per machine capacity should be 14A for the 100-120V area, and 6A for the
220-240V area.

135

Distance between Machines

17

The maximum distance between the game machines depends on the length of the cables connecting them, but make
sure the units are separated from each other by at least 49 cm (19.2 in) so that players can pass between them.

COMMUNICATION PLAY
17-1 Fig 01

136

17-2 CONNECTING THE COMMUNICATION CABLE
To enable network play, the Hubs inside each of the game machines involved must be connected with network (LAN)
cables. Up to a maximum of 8 machines (8 Players) can be Networked together, all that's required is to connect an
an external Hub (supplied seperately) between each of the machines that are to complete the ‘Network’.
Do not connect LAN cables to game machines when they are not used for network play.

1

Turn off the power and unplug the power cord
from the outlet.

2

Using Chapter 6 of this manual as reference, move
the machines so that they are lined up.
Leave enough space behind each Unit to allow
access for a Network HUB (only required for 3 or
more seats) which when located will be positioned
near the Master Machine.

3

When linking 2 machines a connection can be
made directly from machine to machine using the
Lan connection point housed within the AC Unit.
Connect the two machine using the Lan Cable
(Supplied).					
					
When linking 3 or more seats a Hub Kit must
be used. Please contact SEGA or your local
distributors office for further technical or sales
information					
							

4

5

17
COMMUNICATION PLAY

(Connect the Lan cable (supplied) directly
between two cabinets to link a single pair).

Once the desired Network connections have been
established, power on the machines and enter
TEST MODE to allocate each seat a number
within the GAME ASSIGNMENTS.

Network Kit - Not Supplied

Standard Lan Network Cable

A typical illustration of 4 seats in a network

137

17-3 NETWORK PLAY SETTINGS
Each of the linked machines must be set up for network play. If the machines are not set up correctly, network play
will not be possible.
For this game, up to 8 machines can be connected to allow up to 8 players to play simultaneously.

17
COMMUNICATION PLAY

1
2
3
4

Turn on the power on each machine to be used in network play.

5
6

Perform the CABINET ID setting. Set the different ID number to each machine. Be sure to assign one of
them with the ID number of “1”

Initiate TEST MODE on ALL machines.

Select the GAME TEST MODE and press the Test button to display the GAME TEST MENU screen.

Select the GAME ASSIGNMENTS in the GAME TEST MENU screen and press the Test button.

Cause all of the machines to exit from the TEST MODE. Always select EXIT in the SYSTEM TEST
MENU screen.

• ONLY USE STANDARD LAN OR NETWORK CABLES FOR COMMUNICATION PLAY.
DO NOT USE NETWORK CROSSOVER CABLES AS THESE MAY CAUSE DAMAGE TO
THE GAME BOARD OR HUB.

138

18 DESIGN-RELATED PARTS
For the warning display stickers, refer to Section 1.

18

SSR-0507-CUK - STKR INSERT #2

DESIGN - RELATED PARTS

SSR-0507-BUK - STKR INSERT #1

SSR-0507UK - BILLBOARD PLATE
SSR-0507-DUK - STKR INSERT #3
SSR-0507-EUK - STKR INSERT #4

SSR-1356UK - CENTRE PNL SPKR LEADER

SSR-0507-FUK - STKR INSERT #5
SSR-0507-GUK - STKR INSERT #6
SSR-0507-HUK - STKR INSERT #7
SSR-0507-HUK - STKR INSERT #8

SSR-1651-BUK - STKR SEAT UPPR

SSR-2001-BUK - METER PANEL

SSR-2001-BUK - METER PANEL

SSR-1654UK - WOOFER PLATE

SSR-2001-BUK - METER PANEL

SSR-1654UK - WOOFER PLATE

SSR-1651-CUK - STKT SEAT LWR

SSR-1209UK - SIDE PANEL L

SSR-1210UK - SIDE PANEL R

SSR-1654UK - WOOFER PLATE

SSR-1505UK - STICKER MAIN BASE REAR

SSR-1654UK - WOOFER PLATE

SSR-1654UK - WOOFER PLATE

139

19 PARTS LIST

ASSY TOP SONIC SEGA RACING STRUCTURE

TOP ASSY SONIC SEGA RACING BOM
STRUCTURE
SSR-0000UK

ASSY SW UNIT DOUBLE METER

SSR-0320UK

**

SSR-0300XUK

*
ASSY COIN CHUTE TWR
SSR-0500UK
ASSY BILLBOARD

***

SSR-1250UK

****

RD-1280UK

SSR-2001UK

ASSY SUB MONITOR CABI

ASSY LCD MONITOR

CONTROL PANEL COVER

SSR-1200UK

ST-1340UK

RD-1300UK

ASSY MONITOR CABI

ASSY 240V FAN

ASSY MONITOR MASK

SSR-1000UK

SSR-4700UK

ASSY COCKPIT

ASSY XMFR UK

SSR-2100UK

SSR-1520UK

ASSY SW PLATE

ASSY BASE BOX

SSR-2000UK

SSR-1500UK

ASSY CONTROL PANEL

ASSY MAIN BASE

SSR-1535UK
ASSY BASE LID R
SSR-1540UK

SSR-1670UK

*****

ASSY WOOFER

AC UNIT

ASSY SEAT LIT

SSR-1680UK

SSR-1650UK

ASSY WOOFER LED

SSR-1600UK

SSR-4500UK

ASSY ADJUSTABLE SEAT

ASSY MAIN BD

ASSY ELEC BD

SSR-4600UK

SSR-0700UK

TICKET KIT

ASSY TICKET VEND UNIT

PARTS LIST

140

TOP ASSY SONIC & SEGA ALL STAR RACING ARCADE

19

1 ASSY TOP SONIC SEGA RACING (SSR-0002UK)

(D-1/2)

PART NUMBER

DESCRIPTION

QTY

*1
*2
*3
*4
*5
*6
*7

SSR-0300XUK
SSR-0500UK
SSR-1000UK
RD-0001UK
RD-0004UK
421-7988-91UK
ST-1340UK

ASSY COIN CHUTE TOWER STD
ASSY BILLBOARD
ASSY COCKPIT
WIRE COVER
PLATE CCT BLANK
STICKER SERIAL NUMBER UK
ASSY FAN 240VAC

1
1
1
1
1
1
1

*12
*15
*16
*17
*18
*19
*20

440-WS0100UK
440-CS0186UK
440-WS0030UK
440-WS0010UK
LB1046
RAL-XXXX-13UK
LB1130

STICKER CAUTION FORK
STICKER C EPILEPSY MULTI
STICKER CAUTION
STICKER DANGEROUS VOLTAGE
LABEL TESTED FOR ELEC. SAFETY
LOCK COVER UK
LABEL WEEE WHEELIE BIN

2
1
1
2
1
1
1

*101
*102
*103
*104

260-0024-01UK
FN1012
001195
560-2410-03UK

FAN AC AXIAL DP 200A
FAN GUARD METAL 120MM (FG-12)
RIVIT SNAP MOSS SR1811
TRANSFORMER UK 240-100 3A (EU & ASIA ONLY)

2
2
8
1

*201
*203
*204
*205
*206
*209
*210
*211
*212
*213
*215
*301
*302
*303

050-F00800
068-852216
000-P00408-WB
030-000625-SB
068-652016-0B
000-P00412-W
060-F00400
008-T00408-0C
000-P00416-W
012-P00410-F
068-441616
600-7270-0200UK
ST-60026UK
SSR-60001UK

M8 NUT FLG
M8 WSHR 22OD FLT PAS
M4X8 MSCR PAN W/FS BLK
M6X25 BLT W/S BLK
M6 WSHR 20OD FLT BLK
M4X12 MSCR PAN W/FS PAS
M4 WSHR FORM A FLT PAS
M4X8 TMP PRF TH CRM
M4X16 MSCR PAN W/FS PAS
N8X3/8" S/TAP FLF PAS
M4 WSHR 16OD FLT PAS
LAN CABLE X-OVER 200CM NOT
WH 240V FAN
(NOT SHOWN)
WH AC TO XFMR
(NOT SHOWN)

4
4
2
4
4
1
1
4
12
8
4
1
2
1

*405
*406
*407
*408
*410
*411
*412
*413
*415

SSR-0507UK
SSR-0507-BUK
SSR-0507-CUK
SSR-0507-DUK
LM1227
LM1246
420-0012-01UK
420-7210-01
PK0467

BILLBOARD PLATE
STICKER BILLBOARD INSERT No1 (Sonic)
STICKER BILLBOARD INSERT No2 (Tails)
STICKER BILLBOARD INSERT No3 (Dr Eggman)
UK MAINS LEAD 10A WITH PLUG
EUROLEAD 10A EUROPEAN SOCKET
MANUAL OSM SSR
MANUAL RINGWIDE
PALLET RD STD

1
1
1
1
1
1
1

*417
*418
*419
*420
*421
*422

PK0469
SSR-0507-EUK
SSR-0507-FUK
SRS-0507-GUK
SSR-0507-HUK
SSR-0507-JUK

BOX RD BILLBOARD
STICKER BILLBOARD INSERT No4
STICKER BILLBOARD INSERT No5
STICKER BILLBOARD INSERT No6
STICKER BILLBOARD INSERT No7
STICKER BILLBOARD INSERT No8

1
1
1
1
1
1

*450

SSR-0507-08UK

BILLBOARD PLATE CHN (CHINA EXPORT ONLY)

1

19
PARTS LIST

ITEM NO

1

141

142

19
211

103
102
101

215 213 104
6

12
405 18

5

3

4
204

20

Section A

16
17

2 205 206
7

410 - 5 AiAi
411 - 6 Amy Rose
412 - 7 Amigo
413 - 8 Billy Hatcher

406
1 201 203 209 210

406 - 1 Sonic
407 - 2 Tails
408 - 3 Dr Eggman
409 - 4 Shadow

PARTS LIST

15

19

Section A

1 ASSY TOP SONIC SEGA RACING (SSR-0002UK)
(D-2/2)

2 ASSY COIN CHUTE TOWER (RD-0300X-01UK)

105
101 102

201
6

7

19

201
2
3
201
106

203 12
204

PARTS LIST

205
5

(D-1/1)

13 203
204

8

ITEM NO

PART NUMBER

DESCRIPTION

QTY

**1
**2
**3
**5
**6
**8

SSR-0301XUK
SSR-0320UK
RD-0353UK
RD-0305UK
RD-0352UK
PP1087

COIN CHUTE TOWER
ASSY SWITCH UNIT
CCT FLOOR
SPACER CCT STD
COIN PATH PLATE
BOX CASH FOR MINI DOOR

1
1
1
1
1
1

**12
**13

TFF-0304UK
TFF-0305UK

LOCKING HASP
BRKT PADLOCK

1
1

**101
**102
**103
**104
**105
**106

220-5374-01
220-5575UK
VTS-FRI-T-R
OS1247
220-5610-01
220-5727-01B

DOOR DFMD W/FR&LOCK C120 UNIV
LOCK (J9117) KEY TO LIKE 22MM W CAM
VTS BOARD FRI TWIN
ALUMINIUM STICK CLIP
SR3 STD BODYBSR3INGB
DOOR CASH H.S. STS

1
1
1
3
1
1

**201
**203
**204
**205

000-P00410-W
050-U00800
068-852216
000-F00408

M4X10 MSCR PAN W/FS PAS
M8 NUT NYLOK PAS
M8 WSHR 22OD FLT PAS
M4X8 MSCR CSK PAS

11
4
4
4

**302
**303

LM1006LOR
600-9020-44K

LOOM COIN MECH LAMP
WH EARTH 20CM M4M4

1
1

143

3 ASSY SW UNIT DOUBLE METER (SSR-0320UK)

19

(D-1/1)

PARTS LIST

102 103
104
1
201 101
ITEM NO

PART NUMBER

DESCRIPTION

RD-0321UK

SW BRKT DUAL COUNTER

1

***101
***102
***103
***104
***105
***107
***108

838-14548-01UK
280-L00706-PM
EP1380-01
220-5643UK
OS1247
OS1098
601-0460

SW & VOL CTL BD
STANDOFF 6.4MM HOLE PM
CREDIT BOARD EXCEL
COIN METER SMALL 12V
ALUMINIUM STICKY CLIP
CRIMP BELL END SMALL
CABLE TIE 100MM

1
4
1
1
1
4
2

***201

000-P00308-W

M3X8 MSCR PAN W/FS PAS

3

***301

RD-60003UK

WH COIN HANDLING (Not Shown)

1

***1

144

QTY

4 ASSY BILLBOARD (RD-0500UK)

(D-1/1)

11 202 6

102
19
PARTS LIST

16
208

7
205
206

213 101

103
202
2
ITEM
**2
**6
**7
**9

PART NUMBER

9
DESCRIPTION
201

11
QTY

SRS-0501UK
RD-0505UK
SSR-0506UK
RD-0508UK

BILLBOARD BOX
BACK BOARD BRKT
BACK BOARD
BACK LID

1
1
1
1

440-WS0011UK
280-6696UK

STICKER HIVOLT/HEAT
5.5-20X6.3 WSHR SPCL

2
4

**101
**102
**103
**104

390-240-18-2UK
390-0100-18DUK
253-5460-01
280-A00964-WX

FL TRAY 240V 2X18W
FL TUBE 18W T8 600MM
AIR VENT BLACK
ROUTER TWIST D09 SO6.4 WOOD X

1
2
1
8

**202
**205
**206
**208
**213

000-T00416-0B
000-T00412-0C
068-441616-0C
FAS-290034
000-P00410-W

M4X16 MSCR TH BLK
M4X12 MSCR TH CRM
M4 WSHR 16OD FLT CRM
M5X15 HEX SKT LH CAP SCR STN
M4X10 MSCR PAN W/FS PAS

9
3
3
4
6

**301

RD-60031UK

WH FL UNIT

1

**11
**16

145

5 ASSY COCKPIT (SSR-1000UK)

214 202 9
19

(D-1/1)

PARTS LIST

211 212 213
8 210
7
201
202

209
12

207 205 2
ITEM NO

146

207
205
1

5
201
202

4
201
202

PART NUMBER

DESCRIPTION

QTY

**1
**2
**4
**5
**7
**8
**9

SSR-1200UK
SSR-1500UK
RD-1001UK
RD-1002UK
RD-1004UK
RD-1005UK
RD-1007UK

ASSY MONITOR CABI
ASSY MAIN BASE
MON CABI PLATE UPPER
MON CABI PLATE LOWER
STRUT CABINET SUPPORT
BRKT OUTER CABI SUPP
BRKT TOP CABI SUPP

1
1
4
2
2
2
2

**12
**14
**15

RD-1502UK
RD-1011UK
SSR-1011UK

BASE LID F
PLATE CONN BASE BOX
PLATE CONN BASE BOX TICKET

1
1
1

**201
**202
**205
**207
**209
**210
**211
**212
**213
**214
**218

030-000840-SB
068-852216-0B
050-F00400
060-F00400
000-T00512-0C
030-000635-S
031-000640-0B
068-652016
050-F00600
030-000830-S
000-P00412-WB

M8X35 BLT W/S BLK
M8 WSHR 22OD FLT BLK
M4 NUT FLG SER PAS
M4 WSHR FORM A FLT PAS
M5X12 MSCR TH CRM
M6X35 BLT W/S PAS
M6X40 CRG BLT BLK
M6 WSHR 20OD FLT PAS
M6 NUT FLG SER PAS
M8X30 BLT W/S PAS
M4X12 MSCR PAN W/FS BLK

14
18
3
3
4
6
8
14
8
4
6

**305
**307

600-9060-44K
600-7009-2500UK

WH EARTH 60CM M4M4
ASSY RGB CA D-SUB 15

2
1

211

107

7
207
208
209
8 1
210 218
17
14 15 211 220
204 202
214 214 218
220

216
215 215
13 12

25

306

213

20 206 213
22

24 201 223

4 205

105 106 221

PARTS LIST

218 220
224
213 217
222
202 204 201
206 23
10 106
3
6
21 19
109
201 5
108

6 ASSY MONITOR CABI (RD-1200UK)
(D-1/3)

19

147

6 ASSY MONITOR CABI (RD-1200UK)

19
PARTS LIST

148

(D-2/3)

ITEM NO

PART NUMBER

DESCRIPTION

QTY

***1
***3
***4
***5
***6
***7
***8
***9
***10
**11
***12
***13
***14
***15
***16
***17
***19
***20
***21
***22
***23
***24
***25
***26
***27

SSR-1250UK
RD-1280UK
130-5284
RD-1300UK
RD-1355UK
RD-2000UK
RD-1201UK
RD-1202UK
SSR-1223UK
SSR-1224UK
RD-1205UK
RD-1206UK
RD-1207UK
RD-1208UK
RD-1212UK
RD-1214UK
SSR-1209-AUK
SSR-1210-AUK
SSR-1209-BUK
SSR-1210-BUK
SSR-1356UK
RD-0533UK
RD-1218UK
SSR-1225UK
SSR-1226UK

ASSY SUB MONITOR CABI
ASSY LCD MONITOR
SPEAKER 8OHM F01612HO NJS
ASSY MONITOR MASK
BRKT SPKR PNL LWR
ASSY CONTROL PANEL
CTRL PNL SUPPORT
CTRL PNL PLATE
SIDE PANEL & LIGHT HOLDER L
SIDE PANEL & LIGHT HOLDER R
BILLBOARD SUPPORT
BILLBOARD HOLDER
MONITOR CABI SPACER L
MONITOR CABI SPACER R
CONN PNL BILLBOARD
CHUTE TOWER HOLDER
SIDE PANEL BLK L BLANK
SIDE PANEL BLK R BLANK
STICKER SIDE PANEL L
STICKER SIDE PANEL R
CENTRE PNL SPKR LEADER
LED BAR BRKT
COVER FOOTWELL LIGHT
LIGHT COVER CHEEK SHORT
LIGHT COVER CHEEK LONG

1
1
2
1
1
1
1
2
1
1
2
2
1
1
1
2
1
1
1
1
1
1
1
2
2

***101
***105
***106
***107
***108
***109
***110

253-5460-01
838-14972-07
280-L00605-OS
SSR-60022-040UK
SSR-60022-080UK
SSR-60022-110UK
280-L1316-OS

AIR VENT BLACK
LED BD WHITE 3X7BLOCK
STANDOFF 6.35OD 3.56ID 4.76L
WH LED ASSY 400
WH LED ASSY 800
WH LED ASSY 1100
STANDOFF 12.7OD 5.56ID 15.88L

2
1
4
2
2
2
4

***201
***202
***204
***205
***206
***207
***208
***209
***210
***211
***213
***214
***215

000-P00416-WB
050-F00600
068-652016
012-P03512-F
068-441616-0B
FAS-290017
060-F00800-0B
068-852216-0B
030-000835-SB
012-P03512-F
000-T00412-0B
012-F003512
030-000620-SB

M4X16 MSCR PAN W/FS BLK
M6 NUT FLG SER PAS
M6 WSHR 20OD FLT PAS
N6X1/2” S/TAP FLG PAS
M4 WSHR 16OD FLT BLK
M8X30 SKT CAP BH BLK
M8 WSHR FORM A FLT BLK
M8 WSHR 22OD FLT BLK
M8X35 BLT W/S BLK
N6X1/2” S/TAP FLG PAS
M4X12 MSCR TH BLK
N6X1/2” S/TAP CSK PAS
M6X20 BLT W/S BLK

13
6
6
8
27
6
6
2
4
30
20
12
8

6 ASSY MONITOR CABI (RD-1200UK)
ITEM NO

(D-3/3)

DESCRIPTION

QTY

***216
***217
***218
***220
***221
***222
***223
***224
***225
***226
***227

068-652016-0B
000-T00416-0B
050-F00400
060-F00400
000-P00312-PN
000-P00420-WB
068-441616
000-P00410-W
000-F00316
060-F00500
000-T00425-0B

M6 WSHR 20OD FLT BLK
M4X16 MSCR TH BLK
M4 NUT FLG SER PAS
M4 WSHR FORM A FLT PAS
M3X12 MSCR PAN NYLON NAT
M4X20 MSCR PAN W/FS BLK
M4 WSHR 16OD FLT PAS
M4X10 MCR PAN W/FS PAS
M3X16 MSCR CSK PAS
M5 WSHR FORM A FLT PAS
M4X25 MSCR TH BLK

4
14
8
8
4
4
2
2
4
4
6

***301
***303
***304
***306
***307
***308

RD-60004UK
SSR-60017UK
RD-60029UK
RD-60038-020UK
RD-60020UK
RD-60018UK

WH LED FRONT CABI
WH CNTL PNL EXTN
WH AC BB LCD
WH LED ASSY 200
WH SPEAKER D
WH RACE LEADER

1
1
1
1
2
1

19
PARTS LIST

PT NUMBER

149

7 ASSY SUB MONITOR CABI (SSR-1250UK)

(D-1/1)

6

19
PARTS LIST

5 204
205
208 207 1

ITEM NO
****1
****5
****6
****204
****205
****207
****208

150

PART NUMBER

DESCRIPTION

QTY

SSR-1251UK
RD-1255UK
RD-1256UK

MONITOR CABINET
MONITOR SUPPORT
MONITOR SUPPORT PLATE

1
2
4

030-00630-SB
068-652016
000-P00430-WB
068-441616-0B

M8X30 BLT W/S BLK
M6 WSHR 20OD FLT PAS
M4X30 MSCR PAN W/FS BLK
M4 WSHR 16OD FLT BLK

14
3
4
4

8 ASSY MAIN BASE (SSR-1500UK)

(D-1/2 )

8

201

2

3 206 207

PARTS LIST

207
206
17
4

19

9
7 204 205 216
203 202 5
13

12

6
1 202
203

151

8 ASSY MAIN BASE (SSR-1500UK)
ITEM NO

19
PARTS LIST

PART NUMBER

DESCRIPTION

SSR-1520UK
SSR-1540UK
SSR-1600UK
SPG-2200-01-CN
SSR-4500UK
SSR-4600UK
SSR-1535UK
RAL-2007X
RAL-2008X

ASSY BASE BOX
AC UNIT
ASSY ADJUSTABLE SEAT
ASSY ACCEL & BRAKE CHINA
ASSY MAIN BD
ASSY ELEC BD
ASSY BASE LID R
RUBBER HOLDER R TWIN
RUBBER HOLDER L TWIN

1
1
1
1
1
1
1
1
1

SSR-1503UK
SSR-1504UK
SSR-1505UK
SPG-2224UK

STICKER MAIN BASE L
STICKER MAIN BASE R
STICKER MAIN BASE REAR
PEDAL GASKET

1
1
1
1

***110

EP1392

A15P VGA GENDER CHANGE

1

***201
***202
***203
***204
***205
***206
***207
***216
***215

000-P00408-WB
032-000425
068-441616
050-U00800
068-852216
030-000825-SB
060-F00800-0B
008-T00512-0B
000-T00412-0B

M4X8 MSCR PAN W/FS BLK
M4X25 W/BLT PAS
M4 WSHR 16OD FLT PAS
M8 NUT NYLOK PAS
M8 WSHR 22OD FLT PAS
M8X25 BLT W/S BLK
M8 WSHR FORM A FLT BLK
M5X12 TMP PRF TH BLK
M4X12 MSCR TH BLK

4
4
4
6
6
8
8
4
8

***301
***302
***303
***304
***305
***307
***308
***310
***311

600-7269-0150UK
RD-60015UK
RD-60023UK
SSR-60019UK
SSR-60009UK
600-7009-1800UK
RD-60037UK
600-9010-44K
600-9020-44K

ASSY LAN CABLE 150CM
WH AUDIO LED EXT
WH PEDALS EXT
WH BASE BOX TO COCKPIT
WH ENCODER & MOTOR B
ASSY RGB CA D-SUB 15
WH AC BASE EXTN
WH EARTH 10CM M4M4
WH EARTH 20CM M4M4

1
1
1
1
1
1
1
1
1

***1
***2
***3
***4
***5
***6
***7
***8
***9
***11
***12
***13
***17

152

(D-2/2)
QTY

9 ASSY BASE BOX (SSR-1520UK)

(D-1/1 )

19

102
204
205
207
ITEM NO

103
206

PARTS LIST

104

101
201

1

PART NUMBER

DESCRIPTION

SSR-1531UK

MAIN BASE BLANK

1

****101
****102
****103
****104

FN1012
MA1007
601-5699UK-01
253-5460-01

FAN GUARD METAL 120MM
CASTOR SWIVEL 63MM
LEG ADJ M16X100 1L/NUT
AIR VENT BLACK

2
4
4
1

****202
****204
****205
****206
****207

050-U00400
030-00816
060-S00800
000-T00416-0B
060-F00800-SB

NUT M4 NYLOK PAS
M8X16 BLT PAS
M8 WSHR SPR PAS
M4X16 MSCR TH BLK
M8 WSHR FORM A FLT BLK

4
16
16
4
16

****1

QTY

153

10 ASSY AC UNIT (SSR-1540UK)

(D-1/1 )

107
1

19
PARTS LIST

101 102
2
202

103
109

3
201 104

ITEM NO

PART NUMBER

DESCRIPTION

RD-1541UK
TFF-0402UK
LB1096

AC BRKT
CONN COVER
STICKER PROTECTIVE EARTH

1
1
1

****101
****102
****103
****104
****107
****108
****109

EP1302
514-5078-5000
SW1109
EP1419
EP1391
310-5029-D508
LB1126-5-250

EUROSOCKET FUSED 10A 250VAC
FUSE 5X20 CERAMIC SB 5000mA
SWITCH ROCKER 250V AC
FILTER SCHAFFNER 2030-16-06
COUPLER INLINE LAN RJ45
HEAT SHRINK SLEEVING 50.8DIA
FUSE LABEL 5A 250V

1
2
1
1
1
4
1

****201
****202

000-P00308-W
050-F00400

M3X8 MSCR PAN W/FS PAS
M4 NUT FLG SER PAS

2
4

****301
****302

TFF-60001UK
600-9020-44K

WH AC IN
WH EARTH 200MM M4/M4

1
1

****1
****2
****3

154

QTY

11 ASSY ADJ SEAT (SSR-1600UK)

(D-1/2)

19
PARTS LIST

1
207

102

3

13
15 214

212 12
202 4
202 5

103

101
204
206

2

155

11 ASSY ADJ SEAT (SSR-1600UK)
ITEM NO

19
PARTS LIST

156

(D-2/2)

PART NUMBER

DESCRIPTION

QTY

****1
****2
****3
****4
****5
****6

SSR-1650UK
SSR-1601UK
RD-1602UK
RD-1603UK
RD-1604UK
RD-1605UK

ASSY SEAT
SEAT BASE
SEAT TRAY
CABLE BEAR BRKT UPPER
CABLE BEAR BRKT LOWER
PROTECT RUBBER

1
1
1
1
1
2

****12
****13
****15

RD-1611UK
RD-1612UK
SSR-1614UK

TRAY COVER FRONT
TRAY COVER REAR
BKT PNL MOUNT

1
1
1

****101
****102
****103

601-9059-91
601-9060-91
601-6981-009

SEAT RAIL L
SEAT RAIL R
CABLE BEAR L=009

1
1
1

****202
****203
****204
****206
****207
****212
****214

000-P00408-W
000-P00512-W
050-U00800
068-852216
030-000820-S
000-T00408-0B
000-P00412-W

M4X8 MSCR PAN W/FS PAS
M5X12 MSCR PAN W/FS PAS
M8 NUT NYLOK PAS
W8 WSHR 22OD FLT PAS
M8X20 BLT W/S PAS
M4X8 MSCR TH BLK
M4X12 MSCR PAN W/FS

4
4
8
14
6
10
2

****301

RD-60025UK

WH CABLE BEAR

1

12 ASSY SEAT LIT (SSR-1650UK)

(D-1/2)

204 203
202
202
2
6
201 4

PARTS LIST

102

19

3

5

7
1
301
103

8

157

12 ASSY SEAT LIT (SSR-1650UK)

19
PARTS LIST

158

(D-2/2)

ITEM NO

PART NUMBER

DESCRIPTION

QTY

*****1
*****2
*****3
*****4
*****5
*****6
*****7
*****8

SSR-1670UK
SSR-1680UK
SSR-1651-AUK
SSR-1652UK
SSR-1654UK
SSR-1651-BUK
SSR-1651-CUK
SSR-1655UK

ASSY WOOFER
ASSY WOOFER LED
SEAT SSR BLANK
WOOFER BKT B
WOOFER DESIGN PLATE
STICKER SEAT UPPER
STICKER SEAT LOWER
BRKT BASE LWR SEAT LIGHT

1
1
1
1
1
1
1

*****102
*****103
*****106

280-6686-01UK
SSR-60022-040UK
280-0003UK

4.5X16X4 SP WSHR
WH LED ASSY 400
M5 SHLDR WSHR INSUL NYLON

4
2
4

*****201
*****202
*****203
*****204

FAS-290042
012-P00416-FZ
030-00816-S
068-852216

M4X12 HEX SKT LH CAP SCR STN
N8X5/8" S/TAP FLG OZ
M8X16 BLT W/S PAS
M8 WSHR 22OD FLT PAS

4
12
4
4

*****301
*****302
*****304

SSR-60001UK
SSR-60023UK
600-9020-44K

WH ASSY SEAT SPINE
WH SEAT MAIN
WH EARTH 20CM M4M4

1
1
1

13 ASSY WOOFER (SSR-1670UK)

(D-1/1)

PARTS LIST

1

19

4

301
202 201 101
ITEM NO

PART NUMBER

DESCRIPTION

QTY

******1
******4

SSR-1671UK
SSR-1674UK

WOOFER BRKT A
BRKT RING SUPPORT

2
2

*****101
*****201
*****202

130-5280
060-F00400
050-U00400

WOOFER 4OHM 80W SILVER RNE
M4 WSHR FORM A FLT PAS
M4 NUT NYLOK PAS

1
4
4

*****301

SSR-6002UK

WH ASSY WOOFER RING

1

159

14 ASSY WOOFER LED (SSR-1680UK)

101

19

(D-1/1)

PARTS LIST

201

102
1

ITEM NO

PART NUMBER

DESCRIPTION

SSR-1681UK

WOOFER BRKT C

1

******101
******102

838-14973-01
280-L00605-OS

LED BD RGB 3X1BLOCK
STANDOFF 6.35OD 3.56ID 4.76L

1
2

******201

000-P00312-PN

M3X12 MSCR PAN NYLON NAT

2

******1

160

QTY

15 ASSY CONTROL PANEL (SSR-2000UK)

211
4

208 7
10

203 213
201
209
3
108
5
22 105

6

19
PARTS LIST

107
21
208 1

(D-1/2)

217
18
13

17

9
202 2
203 204

16

9

214

8

12
216 215 206

14 205

161

15 ASSY CONTROL PANEL (SSR-2000UK)
ITEM NO

19
PARTS LIST

162

(D-2/2)

PART NUMBER

DESCRIPTION

QTY

****1
****2
****3
****4
****5
****6
****7
****8
****9

SSR-2100UK
RTV-2500
RNE-2001
RNE-2002
RNE-2003
RNE-2004
RNE-2005
RNE-2006
RNE-2007UK

ASSY SW PLATE W/O BUTTON
ASSY HANDLE MECH
STEERING WHEEL
FRONT CENTER COVER
FRONT COVER
REAR COVER L
REAR COVER R
HANDLE COLLAR CAP
CONTROL PANEL BKT

1
1
1
1
1
1
1
1
1

****10
****11
****12
****13
****14
****16
****17
****18
****21
****22

SSR-2001UK
RNE-2009
SSR-2013UK
DYN-1222
DYN-1223X
SSR-0002UK
DYN-0010UK
SSR-2010UK
SSR-2015UK
SSR-2016UK

CTRL PANEL COVER
HANDLE COLLAR
BASE SHIFTER COVER A
SHIFT COVER A
SHIFT COVER B
STICKER SUB INSTRUCT
DENOMI PLATE
PATE START
LEGEND BTN L
LEGEND BTN R

1
1
1
1
1
1
1
1
1
1

****102
****103
****105
****107
****108

280-A01200-A
280-A02000-A
509-6006-B
509-6218-01
509-6219-01

ROUTER TWIST D12 ADH
ROUTER TWIST D20 ADH
BTN CHROME BLUE HALO
SW PB 1M W/LED RGB BOOST L
SW PB 1M W/LED RGB BOOST R

4
1
2
1
2

****201
****202
****203
****204
****205
****206
****208
****209
****210
****211
****213
****214
****215
****216
****217

020-000820
060-F00800
060-S00800
050-U00800
000-P00412-W
030-000820-S
008-T00416-0B
000-P00308-W
000-P00310-W
FAS-290082
060-F01600
0000-T00416-0B
050-F00600
060-F00600
008-T00420-0B

M8X20 BLT PAS
M8 WSHR FORM A FLT PAS
M8 WSHR SPR PAS
M8 NUT NYLOK PAS
M4X12 MSCR PAN W/FS PAS
M8X20 BLT W/S PAS
M4X16 TMP PRF TH BLK
M3X8 MSCR PAN W/FS PAS
M3X10 MSCR PAN W/FS PAS
M3X16 SKT CAP BLK
M16 WSHR FORM A FLT PAS
M4X16 MSCR TH BLK
M6 NUT FLG SER PAS
M6 WSHR FORM A FLT PAS
M4X20 TMP PRF TH BLK

1
4
5
4
3
4
7
3
6
4
2
6
4
4
4

****304
****305
****312

RNE-60104
RNE-60105
600-9120-44K

WH STEERING WHEEL EXT
WH STEERING BUTTON
WH EARTH 120CM M4M4

1
1
1

16 CONTROL PANEL COVER (SSR-2001UK)

4

19
PARTS LIST

3

2

(D-1/1)

1

5

ITEM NO

PART NUMBER

DESCRIPTION

****1
****2
****3
****4
****5

RNE-2008-A
SSR-2001-CUK
SSR-2001-DUK
SSR-2001-EUK
SSR-2001-BUK

CONTROL PANEL COVER BL
DESIGN PLATE L
DESIGN PLATE M
DESIGN PLATE R
METER PANEL

QTY
1
1
1
1
1

163

17 ASSY SW PLATE W/O BUTTON (SSR-2100UK)

(D-1/1)

1

19
PARTS LIST

2

ITEM NO
****1
****2

164

PART NUMBER

DESCRIPTION

SSR-2101UK
SSR-2102UK

STICKER W/O BUTTON
PLATE BUTTON BLANK

QTY
1
1

18 ASSY LCD MONITOR (RD-1280UK)

(D-1/1)

201
1

19
PARTS LIST

101

ITEM NO

PART NUMBER

DESCRIPTION

RD-1281UK

LCD BRKT

2

****101

200-6032-01DT

DISPLAY 32” LCD LTI320AA02

1

****201

000-P00416-W

M4X16 MSCR PAN W/FS PAS

6

****301

RD-60030UK

WH LCD PSU

1

****1

QTY

165

19 ASSY MONITOR MASK (RD-1300UK)

(D-1/1)

3
19
PARTS LIST

1

101

2

ITEM NO

3
201

PART NUMBER

DESCRIPTION

RD-1301UK
RD-1308UK
RD-1302UK
RD-1303UK

MONITOR MASK
PROTECTIVE GLASS LCD 32V
GLASS HOLDER UL
GLASS HOLDER LR

****101

OS1230

FOAM STRIP 2mm X 10mm

4.6

****201

050-F00400

M4 NUT FLG SER PAS

10

****1
****2
****3
****4

166

4
201

QTY
1
1
2
2

20 ASSY BASE LID R (SSR-1535UK)

6 204

1

19
PARTS LIST

101

(D-1/1)

3
2

ITEM NO

PART NUMBER

DESCRIPTION

QTY

****1
****2
****3
****6

SSR-1538UK
DUT-1511-CUK
DUT-1511-DUK
RD-1536UK

BASE LID R
GASKET STRIP
LOCK TONGUE DUT
SEAT HOLDER

1
1
1
1

****101
****104

220-5575UK
280-A00748-PM

LOCK
ROUTER TWIST D7.SO4.8 PANEL M

1
4

****201
****204

050-F00400
030-000816-S

M4 NUT FLG SER PAS
M8X16 BLT W/S PAS

1
2

167

21 ASSY MAIN BOARD (RD-4500UK)

201
108
5
4 2

19

(D-1/1)

PARTS LIST

101

1

3
ITEM NO

168

PART NUMBER

DESCRIPTION

QTY

****1
****2
****3
****4
****5

SSR-4501UK
847-0001D-02
253-5644-021BG
610-0816-0029
LB1111

WOODEN BASE MAIN BD
ASSY CASE WDE W 1GB EXP
KEY CHIP RGW SSAR
DVD-SOFT KIT SSAR GL
STICKER PLEASE RECYCLE

1
1
1
1
1

****101
****102
****103
****108

400-5483
280-A01264-WX
280-A02064-WX
LB1101

SW REGU EADP-130CF A DELTA
ROUTER TWIST D12 S06.4 WOOD X
ROUTER TWIST D20 S06.4 WOOD X
STICKER WARNING BATTERY

1
5
5
1

****201

000-P00416-W

M4X16 MSCR PAN W/FS PAS

****301
****302
****303
****304

SSR-60005UK
SSR-60016UK
SSR-60006UK
SSR-60007UK

WH DC RINGWIDE
WH AC GAMEBOARD
WH 5V I/O
WH COMS A

4
4
1
1
1
1

22 ASSY ELEC BOARD (RD-4600UK)

202
111
104

203
5

19
PARTS LIST

201
108

1

202 2
ITEM NO

(D-1/1)

102
201

103
111
107 202
201

PART NUMBER

DESCRIPTION

SSR-4601UK
838-15069
CFB-4003-01UK

WOODEN BASE ELEC BD
MOTOR DRIVE BD RS232/422
EARTH PLATE

1
1
1

****102
****103
****104
****107
****108
****111
****112
****113

838-14515-A09
400-050-024-01
400-075-012-01
837-14572
838-14551-02UK
OS1011
280-A01264-WX
280-A02064-WX

SOUND AMP ANALOG IN
PSU 24VDC 50W MW LPS-50-24
PSU 12V DC 75W MW LPS-75-12
I/O BOARD 3 FOR JVS
AC DISTRIBUTION BD
PCB FEET RICHCO LCBS-L-5-01
ROUTER TWIST D12 SO6.4 WOOD X
ROUTER TWIST D20 SO6.4 WOOD X

1
1
1
1
1
20
14
10

****201
****202
****203

012-P00325
012-P03506-F
012-P03512-F

N4X1” S/TAP PAN PAS
N6X1/4” S/TAP FLG PAS
N6X1/2” S/TAP FLG PAS

12
16
2

****301
****302
****303
****304
****305
****306
****307
****308
****309
****310
****311
****312

RD-60001UK
SSR-60002UK
SSR-60003UK
SSR-60007UK
SSR-60008UK
SSR-60004UK
SSR-60010UK
SSR-60018UK
SSR-60013UK
600-7141-100UK
600-9050-44K
600-7919-200UK

WH AC TO DIST
WH AC DISTRIBUTION
WH DC I/O
WH COMMS A
WH ENCODER & MOTER A
WH DC 12V OUT
WH SPEAKER A
WH P PORT A
WH I/O
CABEL JVS TYPE A-B 100CM
WH EARTH 50CM M4M4
CA ST JACK TO PHONO

1
1
1
1
1
1
1
1
1
1
1
1

****1
****2
****5

QTY

169

23 ASSY 240V FAN (ST-1340UK)

(D-1/1)

101

19
PARTS LIST

1
102
201

ITEM NO

PART NUMBER

DESCRIPTION

105-5340-01

FAN BRKT LONG

2

****101
****102

260-0024-01UK
FN1012

FAN AC AXIAL DP200A
FAN GUARD METAL 120MM (FG-12)

1
1

****201

000-P00312-W

M3X12 MSCR PAN W/FS PAS

4

****301

ST-60026UK

WH FAN

1

****1

170

QTY

20 WIRE COLOUR CODE TABLE

The DC power wire color for this product is different from previous SEGA titles. Working
from the previous wire colors will create a high risk of fire.

A
B
C
D
E

PINK
SKY BLUE
BROWN
PURPLE
LIGHT GREEN

Wires other than those of any of the above 5 single colors will be displayed by 2 alphanumeric
characters.
1
2
3
4
5
7
8
9

WIRE COLOUR CODE TABLE

The color codes for the wires used in the diagrams in the following chapter are as follows.

20

RED
BLUE
YELLOW
GREEN
WHITE
ORANGE
BLACK
GRAY

If the right-hand side numeral of the code is 0, then the wire will be of a single color shown by the lefthand side numeral (see the above).
Note 1:

If the right-hand side numeral is not 0, that particular wire has a spiral color code. The lefthand side character shows the base color and the right-hand side one, the spiral color.
 51………WHITE/RED

RED

WHITE

Note 2: The character following the wire color code indicates the size of the wire.
U : 			
K : 			
L : 			
None :

AWG16
AWG18
AWG20
AWG22

171

(D-1/3)

21 SCHEMATIC DIAGRAMS

21
WIRING DIAGRAMS

172

(D-2/3)

21

WIRING DIAGRAMS

173

(D-3/3)

21

WIRING DIAGRAMS

174



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