Arcade Star Wars Trilogy Ur Manual Stwur_ma User
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2013-11-27
User Manual: Arcade Star Wars Trilogy Ur Manual
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1st PRINTING JAN 99
U/R VERSION
OWNER’S MANUAL
SEGA ENTERPRISES, INC. USA
MANUAL NO. 4201-6424-03
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
VISIT OUR WEBSITE!
TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. NAME OF PARTS
2. ACCESSORIES
3. ASSEMBLY AND INSTALLATION
4. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
5. CONTENTS OF GAME
6. EXPLANATION OF TEST AND DATA DISPLAY
6-1 SWITCH UNIT AND COIN METER
6-2 TEST MODE
6-3 MEMORY TEST
6-4 CALIBRATION TEST
6-5 FEEDBACK LEVER REACTION TEST
6-6 INPUT TEST
6-7 OUTPUT TEST
6-8 SOUND TEST
6-9 C.R.T. TEST
6-10 GAME ASSIGNMENTS
6-11 COIN ASSIGNMENTS
6-12 BOOKKEEPING
6-13 BACKUP DATA CLEAR
7. CONTROLLER
7-1 ADJUSTING/REPLACING THE VOLUME
7-2 GREASING
7-3 REPLACING THE SWITCH
8. COIN SELECTOR
9. PROJECTOR
9-1 CLEANING THE SCREEN
9-2 MITSUBISHI PROJECTOR
9-3 TOSHIBA PROJECTOR
10. REPLACING THE FLUORESCENT LAMP, AND LAMPS
10-1 REPLACEMENT OF FLUORESCENT LAMP
10-2 REPLACEMENT OF LAMPS
11. PERIODIC INSPECTION TABLE
12. TROUBLESHOOTING
13. GAME BOARD
13-1 REMOVING THE GAME BOARD
13-2 COMPOSITION OF THE GAME BOARD
13-3 DRIVE BOARD
14. DESIGN RELATED PARTS
15. PARTS LIST
16. WIRING DIAGRAMS
1
2~3
4
5~7
8~15
16
17~19
20~33
21
22
23
23~24
24
25
25
26
27
28
29~32
33
33
34~37
34~35
36
37
38~40
41~54
41
42~43
44~54
55~58
55~57
58
59
60~61
62~66
62~63
64
65~66
67~68
69~101
XXX
SPECIFICATIONS
Installation space:
36.9 in.(D) x 30.1 in.(W)
Height:
78.9 in.
Weight:
Approx. 381.4 lbs.
Power maximum current:
3.22 Amps (AC 120V 60 Hz AREA)
MONITOR:
29” COLOR MONITOR
INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the STAR WARS TRILOGY U/R, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-632-7580
Fax 650-632-7594
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
1
General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company. For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service personnel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
LISTED
UL
5K92
®
AMUSEMENT MACHINE
3
4. NAME OF PARTS
GAME SPECIFICATIONS
WIDTH
HEIGHT
DEPTH
WEIGHT
all measurements are rounded up to the nearest 0.5”
CABINET U/R
WHEN ASSEMBLED
30”
X
79”
4
X
37”
~383 LBS.
5. ACCESSORIES
5
THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘MODEL 3’ AND ‘NAOMI’ BOARDS
CONTAINED IN THE FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS, THE OCEAN HUNTER,
STAR WARS TRILOGY, HOUSE OF THE DEAD 2
!!NEVER SHIP MODEL 3 AND/OR NAMOI
GAME BOARDS OUTSIDE OF CAGE!!
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR WARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
6
-9-
3. ASSEMBLING PRECAUTIONS
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 4-item sequence:
1
INSTALLING THE BILLBOARD PLATE
2
SECURING IN PLACE
3
POWER SUPPLY
4
ASSEMBLING CHECK
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
7
1
INSTALLING THE BILLBOARD PLATE
Installing the Billboard by one person is difficult. Be sure to use
plural persons to perform the work safely and accurately.
To perform work safely and securely, be sure to prepare a step
which is in a stable and secure condition. Performing work without
using a step can cause a viloent falling down accident.
1
Insert the BILLBOARD PLATE as shown.
2
Install the BILLBOARD CASE with 7 screws.
3
Install the SASH UPPER L & R with 4 screws.
8
2
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the floor surface.
Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 4 each of casters and adjuster (See Below). When the installation position is
determined, cause the adjusters to come into contact with the floor directly, make adjustments in
a manner so that the casters will be raised approximately 5mm. from the floor and make sure that
the machine position is level.
1
Move the machine to the installation
position.
2
Cause all of the leg adjusters to make
contact with the floor. By using a
wrench, make adjustments in the height
of the leg adjusters to ensure that the
machine's position is level.
3
After making adjustments, fasten the
leg adjuster nut upward and secure the
height of the leg adjuster.
9
3
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main
SW. Firmly insert the Power Plug into the Socket Outlet. Turn the Main SW ON to turn power
ON.
1
Ensure that the Main SW is OFF.
2
The AC unit is located on the left
side of the Cabinet. The Ac unit
incorporates the Main SW, and
power cord.
CAUTIONS TO BE HEEDED WHEN TURNING THE POWER ON
First make sure that no one is in the periphery of the bike body and turn
the Main SW on. When the power is turned on, the bike body motion
starts automatically. The presence of a person(s) in the periphery of the
bike can cause an accident. Turning the AC Unit’s Main SW on will cause
the machine to start the POWER ON check automatically. In the POWER
ON check, the bike body banks left and right, then returns to the centering position and stops. During this check, do not touch the bike body. If
you do, the body reaction (at the time course-out or crashing) can not be
obtained correctly. The Advertise mode is displayed at the same time the
checking is finished. An ERROR display is indicated if irregularity is found
in the POWER ON check. In case of an irregular reaction during game,
turn power off and turn it back on again to finish the POWER ON check.
10
4
ASSEMBLING CHECK
In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory
(refer to Section 6).
In the test mode, perform the following test:
Selecting the MEMORY TEST on the test
mode menu screen causes the on-board
memory to be tested automatically. The game
board is satisfactory if the display beside each
IC No. shows GOOD.
Selecting the INPUT TEST on the test mode
menu screen causes the screen (on which each
switch is tested) to be displayed. Press each
switch. For the coin switch test, insert a coin
into the coin inlet with the coin chute door
being open. If the display beside each switch
indicates "ON," the switch and wiring connections are satisfactory.
11
In the TEST mode, selecting SOUND TEST
causes the screen, on which sound related BD
and wiring connections are tested, to be
displayed. be sure to check if the sound is
satisfactorily emitted from each of speaker and
the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T.
TEST allows the screen (on which the monitor
is tested) to be displayed. Although the monitor
adjustments have been made at the same time
of shipment from the factory, color deviation,
etc., may occur due to the effect caused by
geomagnitism, the location building’s steel
frames and other game machines in the periphery. By watching the test mode screen, make
judgement as to whether an adjustment is
needed. If it is neccessary, adjust the monitor
by refering to Section 9.
12
4. PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Since this machine is a heavy structure of approximately 1000+lbs.
its leg adjusters should be retracted when moving the machine over
the floor. When moving the machine on the floor with slanted surfaces or step like differences, ensure that the PTV, Front Cabinet
and Rear Base are seperated. Lifting the Cabinet with those items as
is joined can cause the joint portions to be damaged.
13
5. CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactoriliy. Should there be any moves
different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation.
The left/right lamps inside the Control Panel light up during game only.
The EVENT/START button (red buton, one each on the left/right side of LEVER) lights up in particular screens
only.
1 After inserting one play worth of coin(s), press the EVENT/START button to start, and the STAGE SELECT screen
appears.
2 At the time of starting the game, only the 3 stages, i.e., “YAVIN,” “HOTH,” and “ENDOR FOREST” are displayed.
By moving the LEVER left/right, select one from among the 3 stages and pull the trigger to decide. (execute the
selection).
NOTE: The player’s flight machine used during game is predetermined per STAGE.
3 After the STAGE is determined, the still screen for loading the game data appears for several seconds (this cannot
be skipped). Next, Movie Demo based on that particular STAGE’s story setting appears for several seconds (this
can be skipped by using the EVENT button).
4 Move the SIGHT by moving the LEVER up/down and left/
right, aim at the target and press either the trigger with the
forefinger or the thumbs switch with thumb to attack (the
function of the trigger at the position corresponding to the
forefinger and that of the Thumb SW. at the position
corresponding to a thumb identical). It is not necessary to
operate the flight machine. In the stage where the player
fights while boarding the flight machine, he can continually shoot by keeping the trigger pressed.
The up/down movements of the SIGHT as against the up/
down movements of LEVER can be set oppisite each other
within the TEST mode.
5 During game, instruction on Special Mission/Action or hints on play may be displayed at the center of the screen.
The player can obtain good results by following the instruction.
During game, SPEECH sound may be emitted on the lower part of the screen. Although hints on play are included
sometimes, basically the SPEECH expressions are intended for presentation effects and do not affect game proceeding.
14
6 If the LIFE GAUGE on the lower right side of the screen is depleted, on-screen movements stop and CONTINUE
YES or NO is questioned. to continue, insert the necessary number of coins, select YES by moving the LEVER left/
right, and then press the EVENT/START button. In case the count becomes 0 (zero), or if NO is selected and
EVENT /START button is pressed, continue play is not possible. If CONTINUE is not selected, the present on-stage
results are displayed, then the game is over.
(On the still screen for CONTINUE confirmation, the background of screen may become red sometimes, but this is
only for presentation effects shown momentarily at the time of being subject to damage and does not mean any
irregularity. The status will be restored to the normal background at the same time game restarts.
7 If all of the 3 STAGES shown at first in the STAGE SELECT screen are cleared, the 4th (FINAL) stage appears.
When all of the above stages are cleared, game results are shown and then credits-to-staff are displayed. Credits-tostaff can skipped by using the EVENT/START button.
15
EVENT BUTTON
In a specific scene, the on-screen message may insruct you to press the EVENT button. Press
either the left/right EVENT buttons as these have the same function.
Even when no particular insruction is given, if a mark is indicated on the lower left side of the
screen, or when the Cabinet’s EVENT buton is lit, some sort of effects can be obtained (for
example, a covering fighter appears) by pressing the button. The type of the effects differs
depending on the specific scene and stage.
There will be no adverse effect on the proceeding of game play if the button is not pressed.
This feature is intended for enabling the player to enjoy playing the game better.
ATTRIBUTES BUTTON
The features of FORCE vary in 6 catagories depending on the actions taken during the game,
and influence the performance of score, attack, and defense. Taking actions favorable to friends
(by saving them for example) causes LIGHT LEVEL to vary from 1 up to 3. On the contrary,
doing things unfavorable to friends (by attacking them for example) causes DARK LEVEL to
vary from 1 up to 3. The conditions of variation are not displayed in details. The features are
intended to allow players to enjoy playing game fully in depth.
LIGHT SABER STAGE
In the LIGHT SABER STAGE (a breif stage in which the player uses a LIGHT SABER), keep
inputting the Lever in the direction of the on-screen arrow to proceed with game play.
This is completely a BONUS STAGE and there will be no game over in the middle of play.
The LIGHT SABER STAGE appears once when 2 of the 3 stages are cleared in a free sequential order, and once again when the remaining stage is cleared. (Not displaying at the time of
game start).
16
6. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing
the machine initially or collecting cash, or when the machine does not function correctly,
perform checking in accordance with the explanations given in this section. The following
shows tests and modes that should be utilized as applicable.
TABLE 6
EXPLANATION OF TEST MODE
ITEMS
DESCRIPTION
SECTIONS
When the machine is installed, perform the following:
INSTALLATION 1. Check to see that each setting is as per standard setting made
at the time of shipment.
OF MACHINE
MEMORY
PERIODIC
SERVICING
6 - 8, 6 - 9,
6 - 10
2. In the INPUT TEST mode, check each SW and VR.
6-4
3. In the OUTPUT TEST mode, check each of lamps.
6-7
4. In the MEMORY TEST mode, check ICs on the IC Board.
6-3
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
6-3
Periodically perform the following:
1. MEMORY TEST
6-3
2. Ascertain each setting.
6 - 8, 6 - 9
3. In the INPUT TEST mode, test the CONTROL device
6-4
4. In the OUTPUT TEST mode, check each of the lamps.
6-7
1. In the INPUT TEST mode, check each SW and VR.
6-4
2. Adjust or replace each SW and VR.
7
3.If the problem hasn’t been solved yet, check the CONTROL’s moves.
7
MONITOR
In the MONITOR ADJUSTMENT mode, check to see if the
PROJECTOR adjustment is appropriately made.
9
IC BOARD
1. MEMORY TEST
6-3
2. In the SOUND TEST mode, check the sound related ROMs.
6-5
Check such data as game play time and histogram to adjust the
difficulty level, etc
6 - 11
CONTROL
SYSTEM
DATA CHECK
17
6 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function
of each switch is as follows:
1
SOUND VOLUME SPEAKER
Controls the speaker volume ofall of the machines
speakers.
2
SOUND VOLUME WOOFER
Controls the speaker volume only for
SEAT & BASE Woofer.
3
TEST BUTTON (TEST SW)
For the handling of the
TEST BUTTON,
refer to the section on test mode.
4
SERVICE BUTTON
(SERVICESW)
Gives credits without registering
on the coin meter.
18
6 - 2 TEST MODE
In case settings are changed in GAME ASSIGNMENTS, COIN ASSIGNMENT the setting
changes are not effective unless the test mode is exited and the game mode returns
to the screen. The setting changes are ineffective if the power is turned off in the
test mode.
The TEST MODE allows the functioning of each part of the Cabinet to be checked, the monitor to
be adjusted, and the coins and game related various settings to be performed.
SELECTION OF TEST ITEMS
Press the TEST BUTTON to have the menu displayed on the screen.
Press the SERVICE BUTTON until the pointer is moved to the desired item to make a selection.
Bring the pointer to the desired item and press the TEST BUTTON to enter the selected item’s
test.
19
6 -3 MEMORY TEST
The MEMORY TEST mode is for checking the
on-BD memory IC functioning.
“GOOD” is displayed for normal ICs and
“BAD” is displayed for abnormal ICs
When the test is completed, if the
display is as shown left, it is
satisfactory.
After finishing the test, pressing the
TEST BUTTON allows the
MENU MODE to return on the
screen.
6 - 4 CALIBRATION TEST
Selecting CALIBRATION TEST causes the
following screen to appear and allows the
CONTROLLER’s sight tobe set.
By pressing the SERVICE BUTTON,
move the arrow (>) to the desired test
item.
Press the TEST BUTTON to select test
item.
20
FLIP LEVER
Used to intentionially reverse the movements of SIGHT up/down as against
LEVER up/down.
SETUP CALIBRATION
Refer to the following screen and explanations.
Move the arrow (>) to SETUP CALIBRATION and then press the TEST BUTTON
to display the following message: “To set
the Center position for the controller, leave
the controller centered and press the
service button.”
Leave the Lever centered, press the service
button CALIBRATION TEST (3), move
the Lever fully up/down & left/right, and
then press the service button (CALIBRATION(2)).
Select EXIT and press the TEST BUTTON
to returnt o the Menu Mode.
6 -5 FEEDBACK LEVER REACTION TEST
In this test, check the reaction of Controller
(lever).
CENTERING
This refers to the force to return the Lever
to the center.
FORCE X, FORCE Y
Allows for by-direction testing (up/down
and left/right)
Keep the Test Button pressed down to have
the Lever move automatically.
21
6 - 6 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you
to watch the status of each switch.
On the screen, periodically check the status of each switch.
By pressing each switch, if the display
on the righthand side of the name of
each switch changes to ON from OFF,
the SW and the wiring connections are
satisfactory.
Open the COIN CHUTE DOOR and
insert a coin from the COIN ENRTY to
check the COIN CHUTE SW.
In the INPUT test, pressing the TEST
BUTTON causes the menu to return to
the screen.
6 - 7 OUTPUT TEST
Choose OUTPUT TEST to have the MONITOR screen shown left to appear. This screen allows
lamp status to be checked.Periodically check the lamp status in this mode.
Press the SERVICE BUTTON to move
the arrow to the desired lamp test item.
Press the TEST BUTTON. If the display
to the right of the lamp name changes to
ON from OFF, the lamp and wiring
connection are satisfactory.
Choose EXIT and press the TEST BUTTON to return to MENU mode (FIG. 6.2).
22
6 - 8 SOUND TEST
This enables sound used in the game to be
checked. Sound related memory and each
speaker are checked.
EFFECT:
Sound Effects during game.
VOICE:
Voice of annuocment and narration during
game.
B.G.M.:
Background music during game.
SPEAKER:
SE Speaker check.
BGM VOLUME LEVEL:
BGM sound level 0/15(low)~15/15(high).
SOUND OFF:
Output sound are all off.
Press the Service button and move the arrow to select the desired type.
Press the TEST button to have teh desired type of sound emitted.
Everytime the TEST button is pressed, the next sound is emitted.
To return to the MENU MODE, select EXIT and press the TEST button.
23
6 - 9 C.R.T. TEST
Select C.R.T. TEST to cause the MONITOR to display the screen shown left,
allowing MONITOR adjustment status to
be checked.
Periodically check the MONITOR adjustment status on this screen.
The screen (1/2) enables color adjustment
check to be performed. The color bar of
each of the 4 colors, i.e.,red, green, blue,
and white, is the darkest at the extreme left
and becomes brighter towards the extreme
right.
Press the TEST BUTTON to shift to the
next page (2/2).
The screen (2/2) allows screen size and
distortion to be tested.
Check if the CROSSHATCH FRAME
LINE goes out of the screen and if the
crosshatch lines are distorted.
Press the TEST BUTTON to return to the
MENU mode.
24
6 - 10 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
1
Press the SERVICE BUTTON to move the arrow to the desired item.
2
Choose the desired setting change item by using the TEST BUTTON.
3
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
GAME DIFFICULTY
This game allows by-course difficulty level to be set in 4 levels.
Depending on the difficulty level
set, the intial time varies.
ADVERTISE SOUND
Setting of sound during Advertise.
ON(sound to be emitted),
OFF(sound not to be emitted).
CABINET TYPE
Setting of cabinet. Set to DELUXE
for this machine.
CONTROLLER REACTION
Sets the Controller’s vibration
strength and off for no vibration.
These FIGURES/
TABLES show the
factory recommended
settings.
COUNTRY
Message language.
25
6 - 11 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as
the basic numbers of coins and credits. This mode expresses “how many coins correspond to
how many credits.”
SETTING CHANGE PROCEDURE
Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
1
Press the SERVICE BUTTON to move the arrow to the desired item.
2
Choose the desired setting change item by using the TEST BUTTON.
3
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
COIN CHUTE TYPE
Sets the combination of the number of COIN
CHUTEs and the number of players as applicable. In the case that the COIN CHUTE is
changed, be sure the setting is made in a manner
meeting the replaced coin chute.
COMMON:
Coins are accepted in common for both players.
INDIVIDUAL:
Each player uses a coin chute which accepts coins
independently.
CREDIT TO START
Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE
Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING
Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to
#27, expressed in XX CREDIT as against XX COINS inserted. (TABLE 6.10a, 6.10b) #27
refers to FREE PLAY.
When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers
not displayed as indicated in TABLE 6.10b.
MANUAL SETTING
This allows credit increase setting as against coin insertion to be further set in the manner
finer than COIN/CREDIT SETTING (refer to TABLE 6.10c).
26
TABLE 6.11a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING
SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15
SETTING #16
SETTING #17
SETTING #18
SETTING #19
SETTING #20
SETTING #21
SETTING #22
SETTING #23
SETTING #24
SETTING #25
SETTING #26
SETTING #27
FUNCTIONING OF CHUTE#1
1 COIN
1 CREDIT
1 COIN
2 CREDITS
1 COIN
3 CREDITS
1 COIN
4 CREDITS
1 COIN
5 CREDITS
1 COIN
2 CREDITS
1 COIN
5 CREDITS
1 COIN
3 CREDITS
1 COIN
4 CREDITS
1 COIN
5 CREDITS
1 COIN
6 CREDITS
2 COINS
1 CREDIT
1 COIN
1 CREDIT
1 COIN
2 CREDITS
1 COIN
1 CREDIT
2 COINS
3 CREDITS
1 COIN
3 CREDITS
3 COINS
1 CREDIT
4 COINS
1 CREDIT
1 COIN
1 CREDIT
2 COINS
2 CREDITS
3 COINS
3 CREDITS
4 COINS
5 CREDITS
1 COIN
5 CREDITS
5 COINS
1 CREDIT
1 COIN
2 CREDITS
2 COINS
1 CREDIT
4 COINS
2 CREDITS
5 COINS
3 CREDITS
1 COIN
3 CREDITS
1 COIN
1 CREDIT
2 COINS
2 CREDITS
3 COINS
3 CREDITS
4 COINS
4 CREDITS
5 COINS
6 CREDITS
1 COIN
6 CREDITS
FREE PLAY
27
TABLE 6.11b COIN/CREDIT SETTING (COIN CHUTE INDIVIDUAL TYPE)
SETTING
SETTING #1
SETTING #6
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #15
SETTING #17
SETTING #18
SETTING #19
SETTING #21
SETTING #22
SETTING #23
SETTING #25
SETTING #27
FUNCTIONING OF COIN CHUTE
1 COIN
1 CREDIT
1 COIN
2 CREDITS
1 COIN
3 CREDITS
1 COIN
4 CREDITS
1 COIN
5 CREDITS
1 COIN
6 CREDITS
2 COINS
1 CREDIT
1 COIN
1 CREDIT
2 COINS
3 CREDITS
3 COINS
1 CREDIT
4 COINS
1 CREDIT
1 COIN
1 CREDIT
2 COINS
2 CREDITS
3 COINS
3 CREDITS
4 COINS
5 CREDITS
5 COINS
1 CREDIT
3 COINS
1 CREDIT
5 COINS
2 CREDITS
2 COINS
1 CREDIT
4 COINS
2 CREDITS
5 COINS
3 CREDITS
1 COIN
1 CREDIT
2 COINS
2 CREDITS
3 COINS
3 CREDITS
4 COINS
4 CREDITS
5 COINS
6 CREDITS
FREE PLAY
28
MANUAL SETTING
Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
MANUAL SETTING
COIN TO CREDIT
1 COIN
BONUS ADDER
NO BONUS ADDER
1
1 CREDIT
2
COIN CHUTE #1 MULTIPLIER
1 COIN COUNTS AS 1 COIN
COIN
1
2
3
CREDIT 1
2
3
4
4
5
5
6
6
7
7
8
8
9
9
COIN CHUTE #2 MULTIPLIER
1 COIN COUNTS AS 1 COIN
COIN
1
2
3
CREDIT 1
2
3
4
4
5
5
6
6
7
7
8
8
9
9
3
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 6.11b MANUAL SETTING
1 Determines Coin/Credit setting.
2 This sets how many coins should be inserted to obtain one Service Coin.
3 This sets how many tokens one coin represents.
Table 6.11c MANUAL SETTING
COIN TO CREDIT
1 COIN1 CREDIT
2 COINS
1 CREDIT
3 COINS
1 CREDIT
4 COINS
1 CREDIT
5 COINS
1 CREDIT
6 COINS
1 CREDIT
7 COINS
1 CREDIT
8 COINS
1 CREDIT
9 COINS
1 CREDIT
BONUS ADDER
NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN
COIN CHUTE MULTIPLIER
1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS
29
6 - 12 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the
present are shown on 2 pages. Press the TEST BUTTON to proceed to PAGE 2/2.
COIN CHUTE#*:
Number of coins put in each Coin
Chute.
TOTAL COINS:
Total number of activations of Coin
Chutes.
COIN CREDITS:
Number of credits registered by
inserting coins.
SERVICE CREDITS:
Credits registered by the SERVICE
BUTTON.
TOTAL CREDITS:
Total number of credits (COIN
CREDITS+SERVICE CREDITS).
TOTAL TIME:
The total energized time.
6 - 13 BACKUP DATA CLEAR
Clears the contents of BOOKKEEPING
and high score player ranking entry.
When clearing, bring the arrow to “YES”
and when not clearing, to “NO”, by
using the SERVICE BUTTON, and push
the TEST BUTTON.
When the data has been cleared, “COMPLETED” will be displayed. Bring the
arrow to “NO” and press the TEST
BUTTON to cause the MENU mode to
return on to the screen.
Note that the contents of the game
setting and sighting adjustment are not
affected by BACKUP DATA CLEAR
operation.
30
7. CONTROLLER
Before starting to work, ensure that the power SW is OFF. Failure to
observe this can cause electric shock and short circuit accident.
Use care so as not to damage wirings. Damaged wiring can cause
electric shock and short circuit hazards.
Do not touch undesignated places. Touching places other than those
specified can cause electric shock and short circuit accidents.
This work should be performed by the locations Maitenance Man
or Service Man. Performing work by those who do not have the
technical expertise can cause electric shock accident.
7 - 1 REPLACING THE VOLUME
31
32
7 - 2 AMP BD ADJUSTING METHOD
Remove the right-hand side plate, and the Amp BD appears on the upper left portion. Adjust the (CONTROLLER SIDE) ADJUSTMENT KNOB by using a ‘flat-blade’ driver.
ADJUSTMENT KNOB 1 (VR1):
Adjusts the center position in the UP/DOWN direction.
ADJUSTMENT KNOB 2 (VR2):
Adjusts the amplifying ration in the UP/DOWN direction.
ADJUSTMENT KNOB 3 (VR3):
Adjusts the amplifying ration in the RIGHT/LEFT direction.
ADJUSTMENT KNOB 4 (VR4):
Adjusts the center position in the RIGHT/LEFT direction.
ADJUSTMENT EXAMPLE: First, cause the INPUT TEST screen to appear.
1.) Set Adjustment Knob (VR1)~(VR4) to the center position.
2.) Facing the Y Axis (up/down direction), bring the Lever to the top limit and move VR2 to make adjustment
within the range of 30~3F.
3.) Bring the Lever to the lower limit, move the VR1 to make adjustment within the range of C0~CF. Repeat
procedure (2) and (3) several times and make adjustments within the range of the top limit of 30~3F and the
lower limit of C0~CF.
4.) Facing the X Axis (left/right direction), incline in the lever to the extreme right-hand end and move VR4 to
make adjustment within the range of 30~3F.
5.) Incline the Lever to the extreme left-hand side and move VR3 to make adjustment within the range of
C0~CF. Repeat procedure (4) and (5) sevral times and make adjustment wihtin th erange of right-hand limit of
30~3F and the left-hand limit of C0~CF.
33
7 - 3 GREASING
Do not touch places other than those specified. Touching places
not specified can cause an electric shock or short circuit accident.
Be sure to use the designated grease. Using undesiganted grease
can cause parts damage.
Do not apply greasing to undesignated places. Failure to observe
this can cause malfunctioning or quality deterioration of parts.
Apply spray greasing once every 6 months to the 2 places shown in the figure below, where
the spring and gear are engaged. For spray grease, use NOK KLUBER L60 or GREASE MATE.
34
7 - 4 REPLACING THE SWITCH
The Controller has some small parts. When dissassembling, be very
careful so as not to lose parts.
When the Trigger SW is pushed, if the INPUT TEST screen does not display “ON”, the switch
inside the GRIP may be malfunctioning and in this case, switch replacement is needed.
1
Remove the screw and disassemble the GRIP
2
Replace the Switch.
35
8. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jammed coin, put a normal coin in and check
to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
1
2
3
4
5
6
The coin selector should be cleaned
once every 3 months. When cleaning,
follow the procedure below:
Turn the power for the machine OFF.
Open the coin chute door.
Open the gate and dust off by using a
soft brush (made of wool, etc.).
Remove and clean smears by using a
soft cloth dipped in water or diluted
chemical detergent and then squeezed
dry.
Remove the CRADLE.
When removing the retaining ring(Ering), be very careful so as not to bend
the shaft.
Remove stain from the shaft and pillow
portions by wiping off with a soft cloth,
etc.
After wiping as per #5 above, further
apply a dry cloth, etc. to cause the coin
selector to dry completely.
GATE
FIG. 8a
CRADLE
FIG.8b
Never apply machine oil, etc. to
the coin selector
After cleaning the Coin Selecting,
Insert a regular coin in the normal
working status and ensure that
the Selector correctly functions.
Insert a coin
while keeping
COIN INSERTION TEST
the Reject
Once a month, when performing the COIN SW Button pressed
down and check
TEST, simultaneously check the following:
if it is
rejected.
Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
Is the coin rejected when inserted while keeping
the REJECT BUTTON pressed down?
COIN METER
FIG. 8c
36
OPTIONAL DOLLAR BILL ACCEPTOR
THE COIN DOOR ASSEMBLY USED ON STAR WARS TRILOGY U/R
COMES EQUIPPED TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL
NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE
THE GAME FOR THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING
VALIDATORS:
HOLE POSITION#1
(FORWARD-MOST POSITION)
MARS 2000 SERIES
HOLE POSITION#2
MARS 2000 SERIES
DBV45 (JCM)
HOLE POSITION #3
CURRENTLY NOT USED
HOLE POSITION #4
DSI01*
*The back flange on the chute can be removed for hole position #4.
If the flange is not removed, it may interfere with the back of the
cabinent.
The frame and cashbox enclosure on this coindoor has been modified to accomodate a Mars 2000
series upstacker. A 2000 series stacker can be added by simply removing the top two entry door and
replacing it with a one entry door with a cut-out for a stacker. This one entry door can be ordered
through Coin Controls or one of Coin Controls authorized distributors. The Part # is 91-4000-01.
The Mars stacker can be obtained through an authorized Mars distributor.
37
38
9. MONITOR
When performing such work as installing and removing the monitor, inserting and disconnecting the external connectors to and from monitor, be sure to disconnect the power connector
(plug) before starting work. Proceeding the work without following this instruction can cause
electric shock of malfunctioning.
Using the monitor by converting it without obtaining a prior permission is not allowed. SEGA
shall not be liable for any malfunctioning and accident caused by said conversion.
Primary side and secondary side
The monitor’s circuit which is divided into the Primary
side and secondary side, is electrically isolated. Do
not touch the primary side and the secondary side
simultaneously. Failing to observe the instruction can
cause electric shock, and this is very dangerous.
When making monitor adjustments, use a nonconductive driver and make adjustment without
touching any other part other than the Adjustment
V.R. and Knob. Also, be sure not to cause a shortcircuit to the Primary side and the Secondary side. If
short-circuited, it can cause electric shock or malfunctioning, which is very dangerous.
High tension Voltage
Some of the parts inside the monitor are subject to high-tension voltage in excess of 20,000
volts and very dangerous. Therefore, do not touch the monitor interior. Should soldering &
paper wastes, etc. be mixed in the monitor, turn the power off so as not to cause malfunctioning or fire hazard.
Connecting the CRT and PCB
For combining the CRT and PCB, use the specified part No. to maintain the status of adjustments made at the factory. The anode of the CRT itself will be accumulitavely charged as time
elapses, generating high tension voltage which is very dangerous. The monitor should be used
with the Chassis, CRT and PCB assembled. When repair, etc. is required at the time of malfunctioning, be sure to send it in an “as assembled” condition. If these are disassembled, what’s
charged to said high tension voltage can be discharged, causing a very hazardous situation.
Therefore, under no circumstances should it be disassembled.
Static Electricity
Touching the CRT surface sometimes causes you to slightly feel electricity. This is because the
CRT surfaces are subject to static and will not adversly affect the human body.
Installation and removal
Ensure that the Magnetizer Coil, FBT (Fly-Back Transformer), Anode Lead and Focus Lead are
not positioned close to the sheet metal work’s sharp edges, etc. and avoid damaging the
insulated portions so as not to cause an electric shock and malfunctioning. (For the name of
parts, refer to the above figures.)
39
For the purpose of static prevention,
special coating is applied to the CRT
face of this product. To protect the
coating, pay attention to the following
points. Damaging the coating film can
cause electric shock to the customers.
For the caution to be heeded when
clearing, refer to the Section of Periodic
inspection Table.
Do not apply or rub with a hard item (a
rod with pointed edge, pen, etc.) to or
on C.R.T. surfaces.
Avoid applying stickers, seals, etc. on
the C.R.T. face.
Do not remove aluminum foils from the
C.R.T. corners. Removing the aluminum
foils can cause static prevention effects
to be lowered.
Monitor adjustments have been made at the time of shipment. Therefore do not make further adjustment without a justifiable reason.
Adjusting the monitor which contains high tension parts is dangerous
work. Also, an erroneous adjustment can cause deviated synchronization and image fault, resulting in malfunctioning.
When making adjustment, utilize a resinous Alignment Rod. Servicing
with bare hands or using conductive tools can cause electric shock.
40
41
10. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
When performing the work, be sure to turn power off. Working with
power on can cause an electric shock or short circuit accident.
The Flourescent Lamp, when it gets hot, can cause burns. Be very
careful when replacing the Fluorescent Lamp.
To perform work safely and securely, be sure to prepare a step which is in a
secure and stable condition. Not using a step or using an unstable step can
cause a violent falling down accident.
10 - 1 REPLACING THE FLUORESCENT BULB
42
10 - 2 REPLACING THE LAMPS
43
11. PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine and ensure safe operation.
When handling the controller, the player will be in direct contact with it. In order to always
allow the player to enjoy the game, be sure to clean it regularly.
Be sure to check once a year to see if Power Cords are damaged,
the plug is securley inserted, dust is accumulated between the
Socket Outlet and the Power Plug, etc. Using the product with
dust as is accumulated can cause a fire or electrical shock.
Periodically once a year, request the place of contact herin stated
or the Distributer, etc. where the product was purchased from, as
regards the interior cleaning. Using the product with dust as is
accumulated in the interior without cleaning can cause a fire or
accident. Note that cleaning the interior parts can be performed
on a pay-basis.
ITEMS
CONTROL MECHA
COIN SELECTOR
MONITOR
GAME BD
INTERIOR
POWER PLUG
CABINET SURFACE
CABINET
DESCRIPTION
Check Volume Value and SW
Grease to gear portion
Check Adj. Gear engagement
Check COIN SW
COIN SELECTOR cleaning
SCREEN cleaning
Check adjustments
Setting check
Cleaning
Inspection and cleaning
Cleaning
PERIOD
Weekly
Monthly
Monthly
Trimonthly
Weekly
Monthly
monthly
Annually
REFERENCE
as required
6
6
6
8
9
3, 6, 9
6
see above.
As necessary
see below
Ensure that adjusters are
in contact with the floor
As necessary
3
CLEANING CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or
diluted (with water) chemical detergent and squezzed dry. To avoid damaging surface finish,
do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives,
bleaching agent and chemical dustcloth.
44
12. TROUBLESHOOTING
Should trouble occur, first check connector connections.
45
In case fuse replacement other than those stated inthis manual
are neccessary, contact where you purchased the product from
for inquires regarding this manner.
Fuse replacement other than those specified can cause hazards
and are strictly forbidden.
In order to prevent an electric shock, be sure to turn power off
and unplug from the socket outlet before performing work by
touching the internal parts of the product.
Be careful so as not to damage wirings. Damaged wiring can
cause electric shock and short circuit hazards.
Be sure to use fuses meeting the specified rating. Using fuses
exceeding the specified rating can cause of the fire and electric
shock hazards.
After eliminating the cause of the blowing of fuse, replace the
fuse. Depending on the cause of fuse blowing, continued use with
fuse as is blown can cause generation of heat and fire hazard.
46
13. GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before
performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an
electric shock or short circuit accident.
Do not expose the Game BD, etc. without a good reason. In this product,
setting changes are made during the test mode. The Game BD need not be
operated. Use the Game BD, etc. as is with the same setting made at the
time of shipment. The electronic parts on the IC Board could be damaged
due to human static electricity.
13 - 1 GAME BOARD
When replacing or inspecting the Game BD, take out the Game BD by using the following
procedure:
47
13 - 2 COMPOSITION OF GAME BOARD
GAME BDSTAR WARS TRILOGY (833-13586)
48
14. DESIGN RELATED PARTS
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
6
7
8
9
10
11
12
13
STW-1509
STW-1510
STW-2501-B
STW-2501-C
STW-2501-D
STW-2502-B
STW-2504
STW-0001
DYN-0011
422-0706-01
422-0714
421-7308~
423-0323
STICKER SIDE L
STICKER SIDE R
STICKER CONTROL PNL SIDE L
STICKER CONTROL PNL SIDE R
STICKER CONTROL PNL TOP
STICKER CONTROL PNL SIDE COVER
CONTROL PNL PLATE
INSTR PLATE
DENOMI PLATE W/O ORIGINAL
PLAY INSTR SH STW U/R
SUB INSTR SH STW U/R
DENOMINATION SHEET 1 GAME
BILLBOARD PLATE STW U/R
49
15. PARTS LIST
TOP ASSY STAR WARS U/R
50
TOP ASSY STAR WARS U/R
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
6
16
201
202
STW-10001
422-0706-01
422-0714
STW-0001
421-7308~
DYN-0011
421-9486-01
008-T00412-0B
000-T00416-0B
ASSY CABINET U/R
PLAY INSTR SH STW U/R
SUB INSTR SH STW U/R
INSTR PLATE
DENOMINATION SHEET 1 GAME
DEMONI PLATE W/O ORIGINAL
INSTR SH ACCESSORY ENG
TMP PRF SCR TH BLK M4X12
M SCR TH BLK M4X16
51
ASSY SHIELD CASE MAIN (STW-0100)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
105-5245X
105-5242X
839-0951
833-13586
SHIELD CASE MODEL3 NVS
SHIELD CASE LID MODEL3
FILTER BD MODEL3 JPT
GAME BD STW TRILOGY
101
260-0064
FAN MOTOR DC12V
201
202
203
204
205
000-P00408-W
010-P00308-F
010-P00310-F
000-P00320-W
010-P00365-F
M SCR PH W/FS M4X8
S-TITE SCR PH W/F M3X8
S-TITE SCR PH W/F M3X10
M SCR PH W/FS M3X20
S-TITE SCR PH W/F M3X65
52
ASSY SPEAKER (OCN-1090)
ITEM NO.
PART NO.
DESCRIPTION
1
HLD-1109
SP BRKT
101
130-5152
SPKR BOX MINI DOME 12W
201
000-P00412-W
M SCR PH W/FS M4X12
53
ASSYSUB-CABI U/R (STW1-1500)
54
ASSYSUB-CABI U/R (STW1-1500)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
18
19
20
21
23
24
28
29
102
103
104
105
106
107
109
NOT AVAILABLE
STW-1530
JPT-1530
STW-1102
ARC-1006
117-5191
GBN-1074Y
117-5235
253-5239-01
105-5239-03
STW-1502
DP-1167
105-5169
105-5172
253-5396-02
838-11856CE-02
STW-1511
STW-1508
STW-1509
STW-1510
STW-1512
117-5098
OCN-1090
OCN-1520-01
220-5482-91
220-5574
220-5575
999-0169
999-0167
400-5330-03
LOCAL PURCHASE
WOODEN CABINET (STW-1501)
ASSY FRONT DOOR L
FAN UNIT
NUT PLATE FOR CASTER CE
LEG BRACKET
PLATE
MONITOR SUPPORT
PLATE 6-30
AIR VENT BLACK
AIR VENT
BACK DOOR
TNG LKG
LOCK BRACKET W
CHUTE PLATE DOUBLE
CABINET HANDLE WHITE
CONNECT BD W/FUSE 6.3A CE
FRONT DOOR R
SW REG BRKT
STICKER SIDE R
STICKER SDE L
KEY COVER
TNG RETAINER PLATE
ASSY SPEAKER
METER UNTI TWIN
ASSY C.C 2DR
CAM LOCK W KEYS
CAM LOCK MASTER W/O KEY
CASTER 2 12"
LEG ADJUSTER 1/2X13X3
SW REGU FOR MODEL 3
ASSY FL20W W/CONN HIGH T CE
201
202
203
204
205
206
207
208
209
211
213
214
215
217
218
219
220
221
222
223
224
225
226
227
000-P00416-W
000-T00420-0B
000-T00420-0C
011-T00312
011-P00325
030-000630-SC
031-000630-0C
050-F00600
068-441616-0B
000-T00430-OB
031-000530-0B
050-F00500
011-F00316
030-000830-S
060-F00800
060-F00600
011-T03512
068-441616
010-P00406-F
030-000830-0B
060-F00800-0B
000-P00408-W
050-H01600
000-P00420-W
M SCR PH W/FS M4X16
M SCR TH BLK M4X20
M SCR TH CRM M4X20
TAP SCR TH 3X12
TAP SCR PH 3X25
HEX BLT W/S CRM M6X30
CRG BLT CRM B6X30
FLG NUT M6
FLT WSHR BLK 4.4-16X1.6
M SCR TH BLK M4X30
CRG BLT BLK M5X30
FLG NUT M5
TAP SCR FH 3X16
HEX BLT W/S M8X30
FLT WSHR M8
FLT WSHR M6
TAP SCR TH 3.5X12
FLT WSHR 4.4-16X1.6
S-TITE SCR PH W/F M4X6
HEX BLT BLK M8X30
FLT WSHR BLK M8
M SCR PH W/FS M4X8
HEX NUT M16
M SCR PH W/FS M4X20
55
METER UNIT (STW5-1520)
ITEM NO.
PART NO.
DESCRIPTION
1
STW5-1091
SW BRKT
101
220-5643-01
MAG CNTR DCV 6P WHMz-674-D04
56
ASSY FRONT DOOR L (STW-1530)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
STW-1531
DP-1148X
117-0062
FRONT DOOR L
LKG TNG
PLAYTE LOCK RETAINER
101
220-5575
CAM LOCK MASTER W/O KEY
57
FAN UNIT (JPT-1530)
ITEM NO.
PART NO.
DESCRIPTION
1
105-5238
FAN BRKT
101
102
260-0011-02
601-8543
AXIAL FLOW FAN AC100V 50-60Hz
FAN GUARD
201
000-P00312-W
M SCR PH W/FS M3X12
58
ASSY WOOFER (STW-1540)
ITEM NO.
PART NO.
DESCRIPTION
1
STW-1541
WOOFER BRKT
101
130-5155
SPEAKER BOX SUB WOOFER
201
012-P00412
TAP SCR #2 PH 4X12
59
AC UNIT (STW1-1550)
ITEM NO.
PART NO.
DESCRIPTION
1
STW-1561
AC BRACKET U/R
101
102
104
105
214-0202
LOCAL PURCHASE
280-0417
509-5453-91-V-B
AC INLET PANEL TYPE
5 A SLO FUSE
TERMINAL BINDING POST BLACK
SW ROCKER J8 V-B
201
202
000-F00410
010-P00306-F
M SCR FH M4X10
S-TITE SCR PH W/F M3X6
60
SW UNIT (STW5-1560)
ITEM NO.
PART NO.
DESCRIPTION
1
STW5-1091
SW PLATE
101
102
103
509-5028
220-5179
601-0042
SW PB 1M (MIYAMA DS-412R)
VOL CONT B-5K OHM
KNOB 23MM
61
ASSY CONTROL PANEL (STW-2500)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
STW-2501
STW-2502
STW-2503
STW-2504
610-0379
CONTROL PANEL BASE
CONT PNL SIDE COVER
RING PLATE
CONT PNL PLATE
JOYSTICK W/TRIGGER HANDLE
101
509-5886-RE
201
202
203
204
000-P00510-W
008-T00410-OB
000-T00408-0B
068-441616-OB
SW PB 60M RED W/H&L 14V2.7W
M SCR PH W/FS M5X10
TMP PRF SCR TH BLK M4X10
M SCR TH BLK M4X8
FLT WSHR BLK 4.4-16X1.6
62
ASSY SHIELD CASE DS2 (STW-4350)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
5
105-5315
105-5316
105-5317
837-13602
839-1021
SHIELD CASE MPEG
SHIELD CASE LID MPEG
SHIELD CASE BRKT MEPG
DIGITAL SOUND BD 2 STW
FLT BD DIGITAL SOUND
201
202
203
000-P00408-W
010-P00308-F
010-P00310-F
M SCR PH W/FS M4X8
S-TITE SCR PH W/F M3X8
S-TITE SCR PH W/F M3X10
63
ASSY PWR SPLY U/R (STW1-4500)
64
ASSY PWR SPLY (STW1-4500)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
4
STW-4501
STW-4350
838-13578
838-11651-01
WOODEN BASE PWR SUPPLY U/R
ASSY SHIELD CASE DS2
PWR AMP 2CH & MIXER
LOWPASS AMP W/LARGE HEAT SINK
101
102
103
108
560-5405-V
LOCAL PURCHASE
514-5084
211-5305
201
202
203
204
205
206
000-P00412-W
000-P00416-S
068-441616
011-F00310
011-T03512
011-P00325
XMFR 100V 14V 6.3A
FUSE 6.25 A SLO
FUSE HOLDER
C JMPR SCKT (IMSA-9206H-GF)
M SCR PH W/FS M4X12
M SCR PH W/S M4X16
FLT WSHR 4.4-16X1.6
TAP SCR FH 3X10
TAP SCR TH 3.5X12
TAP SCR PH 3X25
65
ASSY MAIN BD U/R (STW-4600)
ITEM NO.
PART NO.
DESCRIPTION
1
2
3
STW-4601
STW-0100
105-5241
WOODEN BASE MAIN U/R
ASSY SHIELD CASE MAIN
SHIELD CASE BRKT
201
202
203
204
000-P00408-W
000-P00412-W
011-F00310
011-T03512
M SCR PH W/FS M4X8
M SCR PH W/FS M4X12
TAP SCR FH 3X10
TAP SCR TH 3.5X12
66
ASSY CABINET U/R (STW1-10001)
67
ASSY CABINET U/R (STW1-10001)
ITEM NO.
PART NO.
DESCRIPTION
1
3
4
5
7
8
9
10
11
12
13
14
15
16
17
18
19
101
102
103
104
105
STW-1500
STW-2500
STW-1550
STW-1560
STW-4500
STW-4600
STW-1540
STW-1503
STW-1504
STW-1505
STW-1506
STW-1507
BOX-CASH
423-0323
GBN-1076
117-5235
TTR-1067X
200-5242-24-04
280-5112
280-5113
280-5114
280-5185-15
ASSY SUB-CABI U/R
ASSY CONTROL PANEL U/R
AC UNIT U/R
SW UNIT
ASSY PWR SPLY U/R
ASSY MAIN BD U/R
ASSY WOOFER
BILLBOARD CASE
SASH LOWER
SASH UPPER L
SASH UPPER R
MASK HOLDER
CASH BOX
BILLBOARD PLATE STW U/R
MASK SUPPORT
PLATE 6-30
MONITOR MASK
ASSY CLR DSPL 29 TYPE 100 V
BUSH FOR TV
COLLAR FOR TV
SPACER 6.4-25X2
SPACER TUBE L=15
201
202
203
204
205
206
208
209
210
211
212
213
214
215
216
217
218
000-P00416-W
000-T00616-0B
000-T00416-0B
000-T00520-0B
000-T00530-0B
000-T00525-0B
031-000630-0C
050-F00600
068-552016-0B
000-P00325-W
032-000430
068-552016-0B
000-P00408-W
000-T00420-0B
050-H00400
060-F00400
060-S00400
M SCR PH W/FS M4X16
M SCR TH BLK M6X16
M SCR TH BLK M4X16
M SCR TH BLK M5X20
M SCR TH BLK M5X30
M SCR TH BLK M5X25
CRG BLT CRM M6X30
FLG NUT M6
FLT WSHR BLK 5.5-20X1.6
M SCR PH W/FS M3X25
WING BLT M4X30
FLT WSHR BLK 5.5-20X1.6
M SCR PH W/FS M4X8
M SCR TH BLK M4X20
HEX NUT M4
FLT WSHR M4
SPR WSHR M4
68
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.2 Linearized : Yes Create Date : 1999:05:06 13:16:32 Producer : Acrobat Distiller 4.0 for Macintosh Subject : stwur_ma Creator : Adobe PageMaker 6.5 Title : stwur_ma Author : Han Modify Date : 1999:05:06 13:21:07-07:00 Page Count : 73EXIF Metadata provided by EXIF.tools