Arcade Top Skater Dlx Manual 1.TOPSKATE User

TOPSKATE TOPSKATE

2013-11-27

User Manual: Arcade Top Skater Dlx Manual

Open the PDF directly: View PDF PDF.
Page Count: 107

DownloadArcade Top Skater Dlx Manual 1.TOPSKATE User
Open PDF In BrowserView PDF
1ST PRINTING
MAY 1997

TM

OWNER’S MANUAL

SEGA ENTERPRISES, USA
MANUAL NO. 4201-6308-01

Warranty

Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.

This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.

TABLE OF CONTENTS
INTRODUCTION OF THE OWNERS MANUAL
GENERAL PRECAUTIONS
1. PRECAUTIONS TO BE HEEDED FOR OPERATION
2. NAME OF PARTS
3. ACCESSORIES
4. ASSEMBLY AND INSTALLATION
5. PRECAUTIONS TO BE HEEDED WHEN MOVING MACHINE
6. CONTENTS OF GAME
7. EXPLANATION OF TEST AND DATA DISPLAY
7-1 POWER SUPPLY UNIT AND COIN METER
7-2 TEST MODE
7-3 MEMORY TEST
7-4 INPUT TEST
7-5 OUTPUT TEST
7-6 SOUND TEST
7-7 C.R.T. TEST
7-8 GAME ASSIGNMENTS
7-9 COIN ASSIGNMENTS
7-10 BOARD SETTING
7-11 BOOKKEEPING
7-12 BACKUP DATA CLEAR
8. MAINTENANCE OF MECH UNIT
8-1 ADJUSTMENT AND REPLACEMENT OF SLIDE VOLUME
8-2 ADJUSTMENT AND REPLACEMENT OF CURVING VOLUME
8-3 GREASING
8-4 REPLACEMENT OF HAZARD PREVENTIVE PARTS
9. COIN SELECTOR
10. PROJECTOR
10-1 CLEANING THE SCREEN
10-2 MITSUBISHI MONITOR
11. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
11-1 REPLACEMENT OF FLUORESCENT LAMP
11-2 REPLACEMENT OF LAMPS
12. PERIODIC INSPECTION TABLE
13. TROUBLESHOOTING
13-1 REPLACEMENT OF FUSES
14. GAME BOARD
14-1 REMOVING THE IC BOARD
14-2 COMPOSITION OF THE GAME BOARD
15. DESIGN RELATED PARTS
16. PARTS LIST
17. WIRING CODE COLOR TABLE
18. WIRING DIAGRAMS

1
2~3
4~6
7
8
9-19
20
21~25
26~39
27
28
28
29~30
29~30
31
31
32
33~35
36~37
38
39
40~42
40
41~42
42~44
45
46~47
48~51
48
49~51
52
52
52
53
54~55
55
56
56
57
58~59
60
103
XXX

SPECIFICATIONS
Installation space:

106.5 in.(L) x 46 in.(W)

Height:

89 in.

Weight:

Approx. 963 lbs.

Power maximum current:

7 Amp AC 120V 60 Hz

MONITOR:

50 INCH PROJECTION DISPLAY

INTRODUCTION OF THE OWNERS MANUAL
SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to the TOP SKATE, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.

SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 415-802-1750
Fax
415-802-1754
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
1

General Precautions

Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked by
placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company. For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to dangerous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service personnel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.

2

Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other products (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations. Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.

LISTED

UL

5K92

®

AMUSEMENT MACHINE

3

1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
This product allows the game to be played by operating the SKATE BOARD. In order to prevent
accidents, be sure to comply with the following points before and during operation.

PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the
following before starting the operation:
Check if all of the adjusters are in
contact with the surface. If they are
not, the cabinet can move and cause
an accident.

Check to see if hazard
preventive parts are
damaged or omitted.
Operating the product
with the hazard preventive parts as is left in an
irregular status will
cause accidents.

Do not put any heavy item on this product. Placing any heavy item on the
product can cause a falling down accident or parts damage.
Do not climb on the product. Climbing on the product can cause falling
down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are 508.5
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.

To avoid injury, be sure to provide sufficient space by considering the
potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit the
others and result in injury or trouble.

4

PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the
visitors and players.
To avoid injury and accidents, those who fall under the following catagories are
not allowed to play the game.
> Intoxicated persons.
> Pregant women or those who are in the likelihood of pregnancy.
> Those who need assistance such as the use use of apparatus when walking.
> Those who have high blood pressure or a heart condition.
> Those who have experienced muscle convulsion or loss of conciousness when
exposed to intensive light stimulus due to watching television, playing video
games or water surface flickering.
> Persons susceptible to motion sickness.
> Persons whose actions runs counter to the product’s warning displays.
The player should be able to get on the
skate board and hold on firmly to the
safety bar. To avoid falling down accidents,
instruct those who are shorter than 51
inches not to play, as the height of the
saftey bar is approximately 51 inches.
Instruct those who
wear high heel shoes to
refrain from playing the
game by explaining that
playing game with highheeled shoes is very
likle to cause potentially hazardous situation.
To avoid injury from potential falling
down accidents, be sure to that only
one person is allowed to play at a time.

Do not allow players to put any
heavy items or beverages on the
product. Falling items can cause
accidents and spilled beverages
can cause electric shock.

To avoid electric shock and short circuit, do not allow customers to put hands
and fingers or extraneous matter in the openings of the product or small openings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately stop the
customer’s leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to unplug
the power plug without justifiable reason.

5

Instruct the player to hold firmly to the Saftey Bar during game. Caution
the customers who are most likely to cause injury by playing without
holding the Safety Bar, for example.

To avoid injury, do not allow
persons other than the player
access to the mechanism base
during game play.

Instruct the player not to put
baggages, etc. on the mechanism
base to avoid damaging such
items.

Instruct the player to play by
standing on both feet. Standing
on one leg to play can cause
injury.

Regarding this product, the
weight of the player is limited to
330 lbs. To avoid machine damage and injury due to machine
damage, playing by those who
are as heavy as 330 lbs. or
heavier is strictly prohibited.

Immediately stop violent acts such as hitting and kicking the product. Such
violent acts can cause parts to be damaged or falling down, resulting in injury
due to fragments and falling down.

6

2 . NAME OF PARTS
BILLBOARD

FIG.2 OVERVIEW

PTV
CONTROL PANEL

COIN CHUTE DOOR
CASHBOX DOOR
SAFETY BAR

SKATE BOARD
PTV BASE

CAUTION MAT

ASSY TUBE
REAR CABI

MECHANISM BASE

ASSY TUBE

AC UNIT
GAME SPECIFICATIONS

ASSY TUBE
WIDTH

LENGTH

HEIGHT

WEIGHT
1597 LBS.

DURING SHIPPING
All measurements are in inches
REAR CABINET

63”

X

44.5”

X

64”

748 LBS.

PTV

55”

X

37.5”

X

77”

462 LBS.

PTV BASE/BILLBOARD

54”

X

48”

X

43.5”

387 LBS.

BILLBOARD

46”

X

18”

X

12”

33 LBS.

REAR CABINET

38”

X

58”

X

56”

508.5 LBS.

PTV

46”

X

22”

X

67”

263 LBS.

PTV BASE

47”

X

41”

X

31.5”

158.5 LBS.

47”

X

108”

X

90”

963 LBS.

WHEN ASSEMBLED

7

3 . ACCESSORIES

4 A slow blow
2 A slow blow

7 A slow blow

2@5 A slow blow
local purchase only

8

4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 6-item sequence:

1

ASSY OF PTV

2

WIRING CONNECTIONS BETWEEN CABINETS

3

SECURING IN PLACE (ADJUSTER ADJUSTMENT)

4

POWER SUPPLY

5

TURNING POWER ON

6

ASSEMBLING CHECK

Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.

1

ASSY OF PTV

When installing the billboard, it is difficult to carry out work by one
person. To perform work properly and safely, be sure work is performed by at least two people.

To perform work safely and securely, be sure to prepare a step
which is in a secure and stable condition. Not using a step or using
an unstable step can cause a violent falling down accident.

9

1 By using the specified screws, secure the 2 Mask Holders t o the Projection Display ceiling.
(Fig. 4.1a)
2 Insert the TV Mask from the underside as shown and secure with a total of 6 screws.
3 While supporting the Billboard by 2 persons, another person using a step is to insert the Billboard Connector into the Terminal Board of Projection Display ceiling. (Fig. 4.1b)
4 Insert the Billboard From the front as shown and secure with 2 screws (Fig. 4.1a)

BILLBOARD
SCREW (2), M5x16
w/flat & spring washers, black

BILLBOARD’SConnector
PROJECTIONDISPLAY
MASK HOLDER
FLAT HEAD SCREW
M4x14 (2) for each

SCREW (2), M5x25
One each on both sides
using flat washer, chrome

PTV BASE

TV MASK
SCREW (4), M5X20
w/flat & spring washers

FIG. 4.1b

FIG. 4.1a

10

5

In order to prevent accidents during assembly
work, have all of the leg adjusters of the PTV
Base make contact with the surfaces to secure
the PTV Base.

6

Mount the assembled PTV on the PTV Base.
After mounting the PTV, move it to the rear part
of the PTV Base. When performing this work, be
sure to use 4 or more persons.(Fig. 4.1c)

Fig. 4.1c

7

Connect the wires wired to the PTV Base to the PTV Connector Panel. Insert the wiring connectors, each of
which wire covering is red, green, and blue, to the corresponding one of R.G.B. terminals as per connector
panel display inside the PTV, and insert the remianing wire connector to the SYNC terminal. The
connector’s insertion angle is predetermined. Inserting the connector in a forcible manner will damage the
connector. Check for the correct inserting direction and then insert the connector. After insertion of the
connector, turn the connector’s ring clockwise to lock the connection.

Fig. 4.1d

CONTROL PANEL

8

CONTROL PANEL

The connector panel has 3p white connector in addition to the connectors displayed as R.G.B. and SYNC.
Connect the wiring coming from the PTV Base power supply unit to the 3p white connector.

11

9

Temporarily fasten the PTV Holders to the PTV
Base with a screw for each Holder (Fig. 4.1e)

PTV HOLDER

Fig. 4.1e
TRUSS SCREW
(1) for each M5x25,
chrome

10

Secure the Front Panel to the front of the PTV
with 4 screws. At this time, by using the underside 2 screws, tighten together with the PTV
Holder.
(Fig. 4.1f)

TRUSS SCREW
(4) chrome M5x25, using
flat washer

Fig. 4.1f

Tighten together with the
PTV Holder

12

FRONT PANEL

2

WIRING CONNECTIONS BETWEEN THE CABINETS

Fig. 4.2a

REAR CABI
ASSY TUBE

Install the ASSY TUBE to the Front Cabinet which is assembled as per 1 and the Rear Cabinet, and perform wiring
connection in between both cabinets.

Fig. 4.2b

TRUSS SCREW
M4x16, chrome

1

2

The ASSY TUBE’s box side is to the Front
Cabinet. Connect all of the wiring connectors
coming from the Front Cabinet and the box side
wiring connectors. Be sure to connect the connectors of identical color and number of pins.

13

Secure the box to the Front Cabinet with 4 screws.
at this time, be very careful so that wires are not
caught and damaged.
(Fig. 4.2b)

3 Connect all of the Rear Cabinet side Wiring Connectors and ASSY Tube Wiring Connectors. Ensure that connectors of identical color and number of pins are connected with each other.

4 By using the 4 screws, secure the ASSY Tube Plate parts to the Rear Cabinet. At this time, use care so that wirings
are not caught and damaged. (Fig. 4.2c)

TRUSS SCREWS (4)
M4x8, chrome

Fig. 4.2c

14

3

SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.

This machine has 8 each of casters and adjusters (FIG. 3. 2 a). When the installation position is determined, cause
the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
raised approximately 5mm. from the floor and make sure that the machine position is level.

CASTERS (8) total

1 Move the machine to the installation position.
2 Cause all of the leg adjusters to make contact
with the floor. By using a wrench, make
adjustments in the height of the leg adjusters to
ensure that the machine's position is level.

3 After making adjustments, fasten the leg
adjuster nut upward and secure the height of the
leg adjuster.

LEVELERS (8) total

Fig. 4.3a

FASTEN UPWARDS
1/4” INCH

LEG ADJUSTER

Fig. 4.3b

15

4

POWER SUPPLY

Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.

The AC unit is mounted on the left side of Front Cabinet DX. The AC Unit incorporates the Main SW, Earth Terminal
and Inlet. Firmly insert the Power Plug into the Socket Outlet and the other side of the plug to the Inlet. Turn the Main
SW ON to turn power ON.

1

Ensure that the Main SW is OFF.

Fig. 4.4a

16

5

TURNING POWER ON

To turn power on, turn the AC Unit’s Main SW on.
The Billboard’s Fluorescent Lamp lights up and images will be outputted on the projector. The lamps on the right
sides of the Coin Chute Tower alternate lighting up by halves.
Background music (BGM) is outputted during ADVERTISE from the speaker. However, this BGM is not emitted if
“No BGM output during ADVERTISE” is set. Since the Skate Board is locked unless the game is started, it can not be
moved in the right/left directions.

Fluorescent Lamp lights is on

Images will be outputted
BGM is outputted
Lamp lights up

Fig. 4.5a

17

4

ASSEMBLING CHECK

In the TEST MODE, ensure that the assembly has been made correctly and IC BD is satisfactory (refer to Section 6).
In the test mode, perform the following test:

MEMEORY TEST

IC 09

GOOD

IC 10

GOOD

IC 11 GOOD

IC 12

GOOD

IC l5

GOOD

IC 16 GOOD

IC 79

GOOD

IC 80

GOOD

IC 81

GOOD

IC 82

GOOD

IC 83

GOOD

IC 84

GOOD

IC 88

GOOD

IC 89

GOOD

Selecting the MEMORY TEST on the test mode menu
screen causes the on-board memory to be tested automatically. The game board is satisfactory if the display beside
each IC No. shows GOOD.

PRESS TEST BUTTON TO EXIT
INPUT TEST

CURVING
SLIDE

80H
80H

JUMP FRONT
JUMP TAIL

OFF
OFF

START

OFF

SELECT LEFT
SELECT RIGHT

OFF
OFF

COIN CHUTE#1
COIN CHUTE#2

OFF
OFF

SERVICE (ON BOARD)
TEST(ON BOARD)

OFF
OFF

SERVICE
TEST

OFF
OFF

Selecting the INPUT TEST on the menu screen in the test
mode to display the screen on which each SW and Volume is
tested. Press each switch. (To check the Coin SW, insert a
Coin from the inlet with the Coin Chute Door being opened.)
If the display beside each switch is ON, the switch and wiring
connection are satisfactory. Check the display of each Volume
value. The Volume could have an irregularity caused by
differences between machines and vibration during transportation. Set the Volume values by referring to Section ?

PRESS TEST BUTTON TO EXIT

OUTPUT TEST

START LAMP

OFF

SELECT LEFT
SELECT RIGHT

OFF
OFF

LAMP 1
LAMP 2
LAMP 3
LAMP 4
LAMP 5
LAMP 6

ON
OFF
OFF
OFF
OFF
OFF

In the output test mode, carry out lamp test to ascertain that
each lamp lights up satisfactorily.

PRESS TEST BUTTON TO EXIT

18

SOUND TEST

SE

:

(0)

BGM

:

(0)

>EXIT

In the TEST mode, selecting SOUND TEST causes the
screen, on which sound related BD and wiring connections are tested, to be displayed. be sure to check if the
sound is satisfactorily emitted from each of speaker and
the sound volume is appropriate.

SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2

12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
RED
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
123456789012345678901234567890121234567

123456789012345678901234567890121234567
123456789012345678901234567890121234567
123456789012345678901234567890121234567
123456789012345678901234567890121234567
123456789012345678901234567890121234567
GREEN
123456789012345678901234567890121234567
123456789012345678901234567890121234567
123456789012345678901234567890121234567
123456789012345678901234567890121234567
1234567890123456789012345678
123456789012345678901234567890121234567
1234567890123456789012345678

1234567890123456789012345678
1234567890123456789012345678
BLUE
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678

In the TEST mode menu, selecting C.R.T. TEST allows the
screen (on which the projector is tested) to be displayed.
Although the projector adjustments have been made at the
same time of shipment from the factory, color deviation,
etc., may occur due to the effect caused by geomagnitism,
the location building’s steel frames and other game machines in the periphery. By watching the test mode screen,
make judgement as to whether an adjustment is needed. If it
is neccessary, adjust the projector by refering to Section 9.

WHITE

1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2

PRESS TEST BUTTON TO CONTINUE

Perform the above inspections also at the time of monthly inspection.

19

5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.

Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury

Where to hold

Do not push the PTV from the rear side. Pushing the PTV
from the rear side can cause the PTV to fall down. Push it
from the side.

Caster
On level surfaces, move the machine by causing
the casters to make contact with the surfaces.

Where there are steps (or step like differences
in grade), move the machine by seperating
into each unit.

20

6 . CONTENTS OF GAME
The following explanations apply to the case the product is functioning statisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occurred. Immmediatly look into the cause of
the fault and eliminate the cause thereof to ensure satisfactory operation

HOW TO PLAY
The on screen ADVERTISE before the commencement of game is comprised of the following:

During ADVERTISE LOOP, a total of 12 Lamps on both sides of the Coin Chute Tower are always flasing

1

Get on the Skate Board (Foot Controller).

2

The Coin Chute Tower is located in the center of the Cabinet. Insert one play worth of coins to have the Start
Button light up. Press the Start Button to display the Course Select Screen. When in the Course Select Mode,
credits are not displayed. The maximum number of credits countable at a time is 9. Coins inserted after counting 9 credits are not counted or rejected.

Control Panel
Select Button

Coin Chute Tower

Skate Board
(Foot Controller)

Start Button

21

3

The course Select Screen allows the play course (event) to be selected. On the Select Screen, the Select Button
and Start Button alternately light up. Use the Select Button to choose the course and decide (the selection) with
the Start Button.
SKATERS SESSION (NOVICE):
This is the beginner’s course in the daytime mainly comprised of the Jumping Board and Half
Pipe.
STUNTTRACKERS TROPHY (EXPERT)
The skilled player’s course in the night mainly comprised of complex elements as rails, etc. in
addition to the Jumping Board and Half pipe.

4

Decide the course to display the Character Select Screen. At this time, also, the Select Button and Start Button
altenately light up. Use the Select Button to choose and press the Start Button to decide the selection.

Ash
A born skater, an unyeilding type.
Keith
A man of few words and a cool type. He is an avid fan of Skate Board and bass instruments.
Kenta
A self-concieted boy who likes Skate Boarding and outshining others.
J
An audacious, rough and powerful type.
Cookie
An attractive female skater whose technique is comparable with that of a man.
Jill
An attractive skater who is cool and sexy.

22

5

The Course Select Screen and Character Select Screen display the Remaining Time for selection on the lower left
part. Failing to press the Select Button within the time limit automatically decides the NOVICE Course and Ash
for the Character. While the Select Mode is displayed, all of the lamps on both sides of Coin ChuteTower are off.

6

When the character is decided, the game starts. The “FOOT CONTROLLER IS UNLOCKED” message is
displayed and after the display is finished, the Skate Board is unlocked. Then, Skate Board slide operation can be
performed.

In the similar manner as in the actual Skate Board, the Board can be turned in the desired direction by inclining
it. Furthermore, sliding the Skate Board allows for even more sharp turns.

Sliding (swing) Input
Curving (inclining) Input

Backward and forward inputting
Backward inputting while running allows for high jumping (OLLIE) and forward inputting, low jumpng
(NOLLIE).

23

5

During game, the folowing screen is displayed.

Remaining Time
When 0 is displayed, the game is over.
Passing the checkpoint allows TIME EXTENDED to be displayed under the Remaining Time.

Current Score
Displays the total points of trick scored up to the present.
Trick Grade
Displays the difficulty level of the trick applied (6 catagories, i.e.,S~E) and the score.
Name of Trick
Displays the name of trick applied.
When failing to accomplish the trick, TRICK MISS is diplayed in the center of the screen.
Total Time
Wheel Type Speedometer
The faser the running speed is, the faster the wheel’s revolution.
Furthermore, as the speed nears the maximum, the flame will blow up from the wheel.
BGM and Name of Artist
Displays the name of the BGM being played, and the name of Artist who is singing.
In the Course, a checkpoint is set. Passing the checkpoint within the time limit allows the remaining time to be
extended, and game play can be continued. Also, note that earning the Time Bonus scattered in the course
enables you to extend the remaining time.

24

This product is aimed at earning high score by applying trick(s). Basically, the player can apply the trick at
three places, i.e., Jumping Board, Bank (Half Pipe) and Rail (Handrail).
APPLYING THE JUMP TRICK:
The Jump trick is applied by inputting the Foot Controller on the Jump Board. Due to variation of inputting, the type of tricks will vary. The closer the inputting position is to the edge of the Jumpin Board, the
higher the difficulty level of the trick (6 catagories, i.e., S~E) will be. Inputting the Foot Controller after
passing the Jumping Board results in a Trick Miss.

HOW TO APPLY BANK (HALF PIPE) TRICK
The BANK TRICK occurs when you come out of the BANK. Inputting the Foot Controller at the very
moment you come out of the BANK aloows the varied type of trick to be applied The faser you come out
from the BANK and closer the coming-out angle is to the vertically, the higher the difficulty level (6
catagories, i.e., S~E) of trick will be. in case of BANK, there will be no TRICK MISS.

HOW TO APPLY RAIL TRICKS
Jumping on to such rail shaped portion as the handrail enables you to apply the SLIDE based trick.
Lamps on both sides of Coin Chute Tower light up and flash in the manner matching the trick.
When the remaining time comes to an end in the middle of Course or each course is cleared completly, the
game is over.
When the game is completly foinished, the total score of the trick(s) and the Bonus Score based on the
remaining time when reaching the finisheing line are comprehensively added, and thus evaluation in 6
catagories, i.e., S~E is performed.
If total score ranks 20th or higher, the player can enter his/her nameas a record holder.
After the game is finished, the Skate Board is Locked.
After finishng one game, if one play worth of credits or more still remain, the PRESS THE START BUTTON
message will be displayed

25

7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing
the machine initially or collecting cash, or when the machine does not function correctly,
perform checking in accordance with the explanations given in this section. The following
shows tests and modes that should be utilized as applicable.

TABLE 7

EXPLANATION OF TEST MODE

ITEMS

DESCRIPTION

SECTIONS

When the machine is installed, perform the following:
INSTALLATION 1. Check to see that each setting is as per standard setting made
at the time of shipment.
OF MACHINE

MEMORY

PERIODIC
SERVICING

7 - 9, 7 - 10

2. In the INPUT TEST mode, check each SW and VR.

7-5

3. In the OUTPUT TEST mode, check each of lamps.

7-6

4. In the MEMORY TEST mode, check ICs on the IC Board.

7 - 3, 7 - 4

Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST

7 - 3, 7 - 4

2. Ascertain each setting.

7 - 9, 7 - l0

3. In the INPUT TEST mode, test the CONTROL device

7-5

4. In the OUTPUT TEST mode, check each of lamps.

7-6

1. In the INPUT TEST mode, check each SW and VR.

7-5

2. Adjust or replace each SW and VR.

8

3.If the problem can not be solved yet, check the CONTROL’s moves.

8

PROJECTOR

In the PROJECTOR ADJUSTMENT mode, check to see if the
PROJECTOR adjustment is appropriately made.

7-8

IC BOARD

1. MEMORY TEST

CONTROL
SYSTEM

DATA CHECK

2. In the SOUND TEST mode, check the sound related ROMs.

7-7

Check such data as game play time and histogram to adjust the
difficulty level, etc

7 - 12

26

7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.

Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.

Open COIN CHUTE DOOR, and the switch unit shown appears. The function
of each switch is as follows:
SWITCH UNIT

1

SOUND VOLUME
Controls the speaker volume
of the right/left speakers on the
coin chute tower.

2

Fig. 7.1

SUPER WOOFER VOLUME
Controls the sound volume of the
super woofer underneath the coin
chute tower.

3

TEST BUTTON (TEST SW)
For the handling of the TEST BUTTON,
refer to the section on test mode.

4

SERVICE BUTTON (SERVICE SW)

Photo 7.1 COIN METER

Gives credits without registering on the coin
meter.
COIN METER
Open Cash Box Door and the
Coin Meter will appear. The
Coin Meter counts the
number of coins inserted

27

7 - 2 TEST MODE
This mainly checks if the operation of the game BD is accurate, and allows for COIN
ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
SELECTION OF TEST ITEMS
TEST MODE

1

Push the TEST BUTTON to cause the following TEST MENU to appear:

2

By pushing the SERVICE BUTTON, bring the
“>” mark to the desired item and press the
TEST BUTTON. This will select the item’s
test.

3

After the test is complete, move the “>” mark
to “EXIT” and press the TEST BUTTON to
return to game mode.

MEMEORY TEST
INPUT TEST
OUTPUT TEST
SOUND TEST
C.R.T.
GAME ASSIGNMENTS
COIN ASSIGNMNETS
BOARD SETTING
BOOKKEEPING
BACKUP DATA CLEAR
>EXIT

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

FIG. 7.2 TEST MENU

7 - 3 MEMEORY TEST
MEMEORY TEST

IC 09

GOOD

IC 10

GOOD

IC 11

GOOD

IC 12

GOOD

IC l5

GOOD

IC 16

GOOD

IC 79

GOOD

IC 80

GOOD

IC 81

GOOD

IC 82

GOOD

IC 83

GOOD

IC 84

GOOD

IC 88

GOOD

IC 89

GOOD

The MEMORY TEST mode is for checking the
on-BD memeory IC functioning.
“GOOD” is displayed for normal ICs and “BAD”
is displayed for abnormal ICs
When the test is completed, if the
display is as shown left, it is
satisfactory.
After finishing the test, pressing the
TEST BUTTON allows the
MENU MODE to return on the
screen.

PRESS TEST BUTTON TO EXIT

FIG. 7.3 MEMEORY TEST

IF THE TEST TIME FOR THE MEMORY TEST EXCEEDS 5 MINUTES THE IC BOARD MAY BE DEFECTIVE.

28

7 - 4 INPUT TEST
When INPUT TEST is selected, the MONITOR will show the following, allowing you to watch the status of
each switch and the value of each V.R. of the cabinet to be viewed
On the screen, periodically check the status of each switch & V.R.
INPUT TEST

CURVING
SLIDE

80H
80H

JUMP FRONT
JUMP TAIL

OFF
OFF

START

OFF

SELECT LEFT
SELECT RIGHT

OFF
OFF

COIN CHUTE#1
COIN CHUTE#2

OFF
OFF

SERVICE (ON BOARD)
TEST (ON BOARD)

OFF
OFF

SERVICE
TEST

OFF
OFF

PRESS TEST BUTTON TO EXIT

FIG. 7.4a INPUT TEST

CURVING indicates the value of the volume
which detects the inclination of the Foot Controller’s
horizontality. SLIDE refers to the value of the volume which
detects the right/left swing of the Skate Board (Fig 7.4b)
JUMP FRONT and JUMP TAIL indicate the status of the
Sensor which detects the stepping on the backward/forward
parts of the Skate Board (Fig. 7.4c).
By pressing each switch, if the display on the righthand side
of the name of each switch changes to ON from OFF, the
SW and the wiring connections are satisfactory.
Open the COIN CHUTE DOOR and insert a coin from the
COIN ENRTY to check the COIN CHUTE SW.
In the INPUT test, pressing the TEST BUTTON simultaneously causes the menu to return to the screen.

At the time of Centering the Volume (the Skate Board is level and faces the front), the Volume value is set to 180+/-8,
and if the Volume value varies in a natural manner matching the operation of the Skate Board and meeting the operation
in the right/left direction evenly, then the product allows for satisfactory play.
If the Volume value is widely deviated from the 180+/-8 which is set at the time of centering, or the value does not vary
evenly in the right/left operation, the game can not be played satisfactorily, and also this causes Volume damage. Adjust
the Volume by referrring to 7-10, or adjust the gear engagement of the Volume by referring to section 8, or replace the
Volmue.

7 - 5 OUTPUT TEST
Choose OUTPUT TEST to cause the following lower screen to appear. In this test,
check the status of each lamp.

OUTPUT TEST

START

OFF

SELECT LEFT
SELECT RIGHT
LAMP1
LAMP2
LAMP3
LAMP4
LAMP5
LAMP6

OFF
OFF
ON
OFF
OFF
OFF
OFF
OFF

This mode allows each lamp to be tested automatically.
Approximately every other second, the display at the
right of the name of lamp changes from OFF to ON in
order. When ON is displayed, if the corresponding lamp
is lit, it is satisfactory.
Press the test Button to return to the MENU MODE.

PRESS TEST BUTTON TO EXIT

FIG. 7.5a OUTPUT TEST

29

Fig. 7.4b

Fig. 7.4c

Fig. 7.5b

30

7 - 6 SOUND TEST

SOUND TEST

SE

:

(0)

BGM

:

(0)

This enables sound used in the game to be checked.
Sound related memory and each speaker are checked.
Press the SERVICE BUTTON to bring the arrow to the
desired sound item to be tested. SE refers to sound
effects and BGM refers to background music.

>EXIT

Each time the SERVICE BUTTON is pressed, the
numeral displayed on the screen counts up and sound is
admitted.
Bring the “>” to EXIT and press the TEST BUTTON to
return to the MENU MODE.
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT

FIG. 7.6 SOUND TEST

7 - 7 C.R.T. TEST

C.R.T. TEST 1/2

12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456789012
RED
12345678901234567890123456789012123456789012
12345678901234567890123456789012123456

12345678901234567890123456789012123456
12345678901234567890123456789012123456
12345678901234567890123456789012123456
12345678901234567890123456789012123456
12345678901234567890123456789012123456
12345678901234567890123456789012123456
GREEN
12345678901234567890123456789012123456
12345678901234567890123456789012123456
12345678901234567890123456789012123456
12345678901234567890123456789012123456
12345678901234567890123456789

12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
12345678901234567890123456789
BLUE
12345678901234567890123456789
12345678901234567890123456789
WHITE

PRESS TEST BUTTON TO CONTINUE

1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
1234567890123456789012345678
C.R.T. TEST 2/2

Select C.R.T. TEST to cause the MONITOR to display the
screen shown left, allowing MONITOR adjustment status
to be checked.
Periodically check the MONITOR adjustment status on
this screen.
The screen (1/2) enables color adjustment check to be
performed. The color bar of each of the 4 colors, i.e.,red,
green, blue, and white, is the darkest at the extreme left and
becomes brighter towards the extreme right.
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be
tested.
Check if the CROSSHATCH FRAME LINE goes out of
the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
(FIG. 6.2)

PRESS TEST BUTTON TO EXIT

FIG. 7.7 C.R.T. TEST

31

7 - 8 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.
SETTING CHANGE PROCEDURE

Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.
1

Press the SERVICE BUTTON to move the “>” to the desired item.

2

Choose the desired setting change item by using the TEST BUTTON.

3

To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
GAME ASSIGNMENTS

ADVERTISE SOUND
GAME DIFFICULTY

ON
4/8

>EXIT

ADVERTISE SOUND
Determines wether ADVERTISE SOUND is to be
emitted or not by the setting to ON when emitting
it and to OFF when not emitting it.
GAME DIFFICULTY
Sets the Game Difficulty in 8 catagories from 1 to
8. The greater the number is, the higher the
difficulty level becomes.

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTTON

The Following FIGURES/TABLES show the factory recommended settings.

32

7 - 9 COIN ASSIGNMENTS
The “COIN ASSIGNMENTS” mode permits you to set the start number of credits, as well as the basic numbers
of coins and credits. This mode expresses “how many coins correspond to how many credits.”

SETTING CHANGE PROCEDURE

Setting changes cannot be stored unless the TEST BUTTON is pressed
while the arrow is on EXIT.

1

Press the SERVICE BUTTON to move the arrow to the desired item.

2

Choose the desired setting change item by using the TEST BUTTON.

3

To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
COIN ASSIGNMENTS
COIN CHUTE TYPE
CREDIT TO START
CREDIT TO CONTINUE

COMMON
2 CREDITS
1 CREDIT

COIN/CREDIT SETTING

#1

CHUTE#1

1 COIN

1 CREDIT

CHUTE#2

1 COIN

1 CREDIT

COIN CHUTE TYPE
Sets the combination of the number of COIN CHUTEs and
the number of players as applicable. In the case that the
COIN CHUTE is changed, be sure the setting is made in a
manner meeting the replaced coin chute.
COMMON:
Coins are accepted in common for both players.

MANUAL SETTING

>EXIT

INDIVIDUAL:
Each player uses a coin chute which accepts coins independently.

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

CREDIT TO START
Number of credits required for starting game (1~5 credits are selected.)
CREDIT TO CONTINUE
Number of credits required for continuing game (1~5 credits are selected.)
COIN/CREDIT SETTING
Sets the CREDITS increase increment per coin insertion. There are 27 setings from #1 to #27, expressed in
XX CREDIT as against XX COINS inserted. (TABLE 7.9a, 7.9b) #27 refers to FREE PLAY.
When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as
indicated in TABLE 7.9b.
MANUAL SETTING
This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/
CREDIT SETTING (refer to TABLE 7.9c).

33

TABLE 7.9a COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE)
SETTING
SETTING #1
SETTING #2
SETTING #3
SETTING #4
SETTING #5
SETTING #6
SETTING #7
SETTING #8
SETTING #9
SETTING #10
SETTING #11
SETTING #12
SETTING #13
SETTING #14
SETTING #15
SETTING #16
SETTING #17
SETTING #18
SETTING #19

SETTING #20
SETTING #21
SETTING #22
SETTING #23

SETTING #24
SETTING #25

SETTING #26
SETTING #27

FUNCTIONING OF CHUTE#1
1 COIN
1 CREDIT
1 COIN
2 CREDITS
1 COIN
3 CREDITS
1 COIN
4 CREDITS
1 COIN
5 CREDITS
1 COIN
2 CREDITS
1 COIN
5 CREDITS
1 COIN
3 CREDITS
1 COIN
4 CREDITS
1 COIN
5 CREDITS
1 COIN
6 CREDITS
2 COINS
1 CREDIT
1 COIN
1 CREDIT
1 COIN
2 CREDITS
1 COIN
1 CREDIT
2 COINS
3 CREDITS
1 COIN
3 CREDITS
3 COINS
1 CREDIT
4 COINS
1 CREDIT
1 COIN
1 CREDIT
2 COINS
2 CREDITS
3 COINS
3 CREDITS
4 COINS
5 CREDITS
1 COIN
5 CREDITS
5 COINS
1 CREDIT
1 COIN
2 CREDITS
2 COINS
1 CREDIT
4 COINS
2 CREDITS
5 COINS
3 CREDITS
1 COIN
3 CREDITS
1 COIN
1 CREDIT
2 COINS
2 CREDITS
3 COINS
3 CREDITS
4 COINS
4 CREDITS
5 COINS
6 CREDITS
1 COIN
1 CREDITS
FREE PLAY

34

MANUAL SETTING
Selecting MANUAL SETTING in the COIN ASSIGNMENTS mode displays the following screen.
MANUAL SETTING
COIN TO CREDIT

1 COIN

BONUS ADDER

NO BONUS ADDER

1

1 CREDIT

2

COIN CHUTE #1 MULTIPLIER
1 COIN COUNTS AS 1 COIN
COIN
1
2
3
CREDIT 1
2
3

4
4

5
5

6
6

7
7

8
8

9
9

COIN CHUTE #2 MULTIPLIER
1 COIN COUNTS AS 1 COIN
COIN
1
2
3
CREDIT 1
2
3

4
4

5
5

6
6

7
7

8
8

9
9

3

>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

FIG. 7.9b MANUAL SETTING

1 Determines Coin/Credit setting.
2 This sets how many coins should be inserted to obtain one Service Coin.
3 This sets how many tokens one coin represents.
Table 7.9c MANUAL SETTING

COIN TO CREDIT

1 COIN
2 COINS
3 COINS
4 COINS
5 COINS
6 COINS
7 COINS
8 COINS
9 COINS

BONUS ADDER

NO BONUS ADDER
2 COINS GIVE 1 EXTRA COIN
3 COINS GIVE 1 EXTRA COIN
4 COINS GIVE 1 EXTRA COIN
5 COINS GIVE 1 EXTRA COIN
6 COINS GIVE 1 EXTRA COIN
7 COINS GIVE 1 EXTRA COIN
8 COINS GIVE 1 EXTRA COIN
9 COINS GIVE 1 EXTRA COIN

COIN CHUTE MULTIPLIER

1 COIN COUNTS AS 1 COIN
1 COIN COUNTS AS 2 COINS
1 COIN COUNTS AS 3 COINS
1 COIN COUNTS AS 4 COINS
1 COIN COUNTS AS 5 COINS
1 COIN COUNTS AS 6 COINS
1 COIN COUNTS AS 7 COINS
1 COIN COUNTS AS 8 COINS
1 COIN COUNTS AS 9 COINS

35

1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT
1 CREDIT

7 - 10 BOARD SETTING
In the Board setting, the value for each of CURVING AND SLIDE Volumes (which detects the operation of the
Skate Board) can be set.
GUN SETTING
STANDARD
MANUAL
>EXIT

DATA
CENTER
MINIMUM
MAXIMUM

CURVING

SLIDE

80
80
4f
b1

80
80
3e
c2

In the MENU MODE, selecting the BOARD SETTING
displays the screen shown left. This mode allows for setting
the centering position value and in-out range of the Volume
which detects the operation of the Skate Board. The Skate
Board Volume value differs depending on the specific
machine and also, can be deviated during transportation.
After installation and assembling, check the Volume value
and its variations in this mode. If the Value is widley varies
from the recommended value, set the Volume value in the
following procedure:
These are two setting methods, i.e., STANDARD and
MANUAL.

SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON

Fig. 7.10a BOARD SETTING

BOARD SETTING
BEFORE EXITING
[ BOARD SETTING ] ,
SET THE BOARD IN THE CENTER/FLAT POSITION .

MESSAGE
CURVING
DATA
80
CENTER
80 - 80
MINIMUM 4f - 4f
MAXIMUM b1 - b1

SLIDE
80
80 - 80
3e - 3e
c2 - c2

PRESS TEST BUTTON TO EXIT

Fig. 7.10b STANDARD SETTING

STANDARD
Setting the value set at the time of centering automatically
determines the input range.
MANUAL
Manually sets both of the value set at the time of centering
and the input range (maximum and minimum).
DATA
Indicates the Skate Board’s present Volume value. When the
Skate Board is operated, the value varies.
CENTER
Present Volume value set at this time of centering the Skate
Board.
MINIMUM
The Volume’s Mimimum value set at present.
MAXIMUM
The Volume’s Maximum value set at present.
If the Skate Board can not be operated satisfactorily even
after the Volume setting is performed in this mode, adjust or
replace the Volume by refering to Section 8.

Enter the BOARD SETTING mode.
Select STANDARD and press the TEST BUTTON. The
screen changes to Fig. 7.10b.
Set the Skate Board in the center/flat position. The Value
obtained at this time is the CENTER value.
Press the TEST BUTTON to exit from BOARD SETTING,
display the BOARD SETTING DATA HAS BEEN DISPLAYED message, and change the setting. The screen
returns to the menu mode.

36

MANUAL SETTING

BOARD SETTING

SWING/BANK THE BOARD
AS FAR/DEEP AS POSSIBLE.

BEFORE EXITING [ BOARD SETTING ] ,
SET THE BOARD IN THE CENTER/FLAT POSITION.

MESSAGE

DATA
CENTER
MINIMUM
MAXIMUM

CURVING
80
80 - 80
4f - 4f
b1 - b1

SLIDE
80
80 - 80
3e - 3e
c2 - c2

PRESS TEST BUTTON TO EXITt

Fig. 7.10c MANUAL SETTING
Enter the BOARD SETTING mode.
Select MANUAL and press the TEST BUTTON. the screen changes to 7.10c.
Get on the Skate Board, operate for right/left CURVING and inclination SLIDE evenly in both directions to
set the minimum/maximum Volume values. At this time, setting a wider input range makes turning more
difficult in actual play and setting a narrower input makes turning easier.
Set the Skate Board in the center direction and level position. What is set at this time is the CENTER value.
Press the TEST BUTTON to exit from BOARD SETTING to display BOARD SETTING DATA HAS BEEN
UPDATED message and change the setting. The screen returns to the MENU MODE.
If the Board is not operated and settings are not changed, the message of “THE BOARD SETTINGS HAS
NOT BEEN CHANGED. BACKUP DATA HAS NOT BEEN UPDAED” is displayed.
When exiting from the BOARD SETTING screen without setting the Skate Board to the center position, the
machine will determine the inclination and angle of the Skate Board at that time as the center position and
therefore, the game can not be played satisfactorily.
When the Skate Board is set to the center postion, if the Volume value is not within the range of 80H-/+8,
then the Volume gear engagement fault an Volume malfunctioning may be considered. By referring to
section 8, take appropriate countermeasures.

37

7 - 11 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2
pages. Press the TEST BUTTON to proceed to PAGE 2/2.

BOOKKEEPING
COIN REPORT

COIN CHUTE#*:
Number of coins put in each Coin Chute.

PAGE1/2

COIN CHUTE #1
COIN CHUTE #2
TOTAL COINS
COIN CREDITS
SERVICE CREDITS
TOTAL CREDITS
NUMBER OF GAMES
1 P GAMES
2 P GAMES
NUMBER OF CONTINUE
1 P GAMES
2 P GAMES

XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX

TOTAL
TIME
PLAY
TIME
AVERAGE PLAY
LONGEST PLAY
SHORTETEST PLAY

XDXXHXXMXXS
XDXXHXXMXXS
XXMXXS
XXMXXS
XXMXXS

XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX
XXXXXXXXXXX

TIME
TIME
TIME

PRESS TEST BUTTON TO CONTINUE

FIG. 7.11a BOOKKEEPING (1/2)

BOOKKEEPING
TIME HISTOGRAM
0M00S ~ 0M29S
0M30S ~ 0M39S
0M40S ~ 0M49S
0M50S ~ 0M59S
1M00S ~ 1M09S
1M10S ~ 1M19S
1M20S ~ 1M29S
1M30S ~ 1M39S
1M40S ~ 1M49S
1M50S ~ 1M59S
4M00S ~ 4M09S
4M10S ~ 4M19S
4M20S ~ 4M29S
4M30S ~ 4M39S
4M40S ~ 4M49S
4M50S ~ 4M59S
5M00S ~

TOTAL COINS:
Total number of activations of Coin Chutes.
COIN CREDITS:
Number of credits registered by inserting coins.
SERVICE CREDITS:
Credits registered by the SERVICE BUTTON.
TOTAL CREDITS:
Total number of credits (COIN CREDITS+SERVICE
CREDITS).
TOTAL TIME:
The total energized time.

PAGE 2/2

XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX
XXXXXXXX

On page (2/2), each play frequency is displayed. When
setting difficulty levels, the frequency can be refered to as a
standard.
When in the PAGE 2/2 mode, press the TEST BUTTON to
return to the MENU mode (FIG.7.2).

PRESS TEST BUTTON TO EXIT

FIG. 7.11b BOOKKEEPING (2/2)

38

7 - 12 BACKUP DATA CLEAR

BACKUP DATA CLEAR

YES (CLEAR)
>NO (CANCEL)

MESSAGE

SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT

Clears the contents of BOOKKEEPING and high
score player ranking entry.
When clearing, bring the arrow to “YES” and
when not clearing, to “NO”, by using the SERVICE BUTTON, and push the TEST BUTTON.
When the data has been cleared, “COMPLETED”
will be displayed. Bring the arrow to “NO” and
press the TEST BUTTON to cause the MENU
mode to return on to the screen.
Note that the contents of the GAME SETTING,
COIN SETTING, and BOARD SETTING are not
affected by BACKUP DATA CLEAR operation.

FIG. 7.12 BACKUP DATA CLEAR

39

8 . MAINTENANCE OF MECHANISM UNIT
In order to prevent an electric shock and short circuit, be sure to turn power off
before performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or short circuit accident.

8 - 1 ADJUSTMENT AND REPLACEMENT OF SLIDE VOLUME

Turn the power OFF.
Take out the 6 screws and remove LID FRONT
(photo 8.1a)
The mechanism part of the SLIDE Volume can be
viewed (photo 8.1b)
Loosen the 2 screws which secure the Volume
bracket to move the Volume Bracket

Move the Volume Bracket to adjust gear engagePhoto 8.1a

ment.
Fasten the 2 screws to secure the Volume Bracket.

Perform Volume setting as per the Board setting
procedure (7-10) in the TEST MODE.
If the Volume is malfuntioning, first disconnect the
connector which is connected to the Volume,
remove the 2 screws which secure the Volume
Bracket, and remove the Volume Bracket together
Photo 8.1b

with the Volume as is attached
Remove the gear from the Volume Shaft and replace
the Volume.

Fig. 8.1

40

8 - 2 ADJUSTMENT AND REPLACEMENT OF CURVING VOLUME

Turn the power SW OFF.
Take out the 5 Truss screws
and remove Rubber Upper
A (photo 8.2a).
Take out the 3 Truss screws and remove
Rubber Lower (photos 8.2b & 8.2c).

Take out the 2 screws and remove blind
box A (photo 8.2d).
Loosen the 2 screws, which secure the
Volume Bracket, to move the Volume
Bracket (Fig. 8.2).

Photo 8.2a

Move the Volume Bracket to adjust
gear engagement.
Fasten the 2 screws to secure
the Volume Bracket.
Perform Volume setting as per BOARD
SETTING (7-10) in the TEST MODE.

When the Volume is
malfuntioning, first disconnect
the connector which is connected to the Volume, take out
the 2 screws which secure the
Volume Bracket, together with
the Volume as is attached.

Photo 8.2b

Disengage the gear from the Volume
shaft and replace the Volume.

Photo 8.2c

41

Photo 8.2d

Fig. 8.2

8 - 3 GREASING
Besure to use designated grease. Using undesignated grease can cause parts
damage.
Do not apply greasing to places other than those specified. Greasing to
undesignated places can cause malfunctioning and the qualitative deterioration
of parts.
Once every 3 months, apply greasing to the Volume gear mesh portion and the R guide. For spray
greasing, use GREASE MATE (PART No. 090-0066).

GREASING TO SLIDE VOLUME
Remove LID FRONT to apply greasing to the
Volume gear portion (photo 8.3a).

GREASING TO CURVING VOLUME
Remove Rubber Upper A and Rubber Lower to
apply greasing to the Volume gear portion
(photo 8.3b).

Photo 8.3b
Photo 8.3a

42

GREASING TO R GUIDE
Remove Rubber Upper A and Rubber
Lower from the rear part of the Skate
Board.
The hole (through which greasing is
applied) is located inside Blind Box A.

Insert the spray grease nozzle into the
hole used for greasing, and perform spray
greasing (photo 8.3c and Fig 8.3a).
Photo 8.3c
Move the Skate Board right&left and
ensure that the R Guide is lubricated
smoothly and satisfactorily all over.

Fig. 8.3a

GREASING TO BRAKE GEAR
Move either right or left REAR LID of the Rear Cabinet to apply greasing to the Brake Gear.

Take out the 4 screws which secure the Rear Lid
(Fig. 8.3b).
Take out the 3 screws to remove the Sash Part on the
side to be removed (photo 8.3d).

Fig. 8.3b

43

Loosen the screw which secures the Rear
Lid (photo 8.3e).
Move the Rear Lid so as to have the
square hole used for greasing appear
(photo 8.3f).
It the spray grease nozzle into the square
hole, and apply greasing to the Brake
Gear engagement portion (photo 8.3g).

Photo 8.3d

Photo 8.3f

Photo 8.3e

Photo 8.3g

44

8 - 4 REPLACEMENT OF HAZARD PREVENTIVE PARTS

If the hazard preventive parts have any irregularity, be sure to replace the part(s)
immediatly. Operating with the part(s) damaged or omitted can cause injury.

For the replacement of Rubber Upper A and Rubber Lower, refer to 8 - 2.
Take out the 6 screws to remove the Skate Board.
Take out the 4 screws to remove Side Blind Sash Fasten the 2 screws on the side portion together with
Rubber Upper A.
Take out the 4 screws, remove Side Rubber and Side Rubber Bracket to replace the Side Rubber.

Fig. 8.4

45

9 . COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT BUTTON is pressed, open the coin chute door
and open the selector gate. After removing the jamed coin, put a normal coin in and check to
see that the selector correctly functions.

CLEANING THE COIN SELECTOR

1
2
3

4

5

6

The coin selector should be cleaned
once every 3 months. When cleaning,
follow the procedure below:
Turn the power for the machine OFF.
Open the coin chute door.
Open the gate and dust off by using a
soft brush (made of wool, etc.).
Remove and cleen smears by using a
soft cloth dipped in water or diluted
chemical detergent and then squeezed
dry.
Remove the CRADLE.
When removing the retaining ring(Ering), be very careful so as not to bend
the shaft.
Remove stain from the shaft and pillow
portions by wiping off with a soft cloth,
etc.
After wiping as per #5 above, further
apply a dry cloth, etc. to cause the coin
selector to dry completely.

GATE

FIG. 9a

CRADLE
FIG.9b

Never apply machine oil, etc. to
the coin selector
After cleaning the Coin Selecting,
Insert a regular coin in the normal
working status and ensure that
the Selector correctly functions.
Insert a coin
while keeping
COIN INSERTION TEST
the Reject
Once a month, when performing the COIN SW Button pressed
down and check
TEST, simultaneously check the following:
if it is
rejected.

Does the Coin Meter count satisfactorily?
Does the coin drop into the Cashbox correctly?
Is the coin rejected when inserted while keeping
the REJECT BUTTON is pressed down?

COIN METER

FIG. 9c

46

OPTIONAL DOLLAR BILL ACCEPTOR

THE COIN DOOR ASSEMBLY USED ON TOP SKATE COMES EQUIPPED
TO ACCEPT A DOLLAR BILL ACCEPTOR. ALL NEEDED WIRING CONNECTIONS ARE CONVIENENTLY LOCATED INSIDE THE GAME FOR
THIS APPLICATION.
THE COIN DOOR CAN ACCCOMMODATE THE FOLLOWING
VALIDATORS:
HOLE POSITION#1
(FORWARD-MOST POSITION)

VFM5 (MARS)
AL4 (MARS)

HOLE POSITION#2

VFM2 (MARS)
VFM4 (MARS)
DBV45 (JCM)

HOLE POSITION #3

CURRENTLY NOT USED

HOLE POSITION #4

DSI01*

*The back flange on the chute can be removed for hold position #4.
If the flange is not removed, it may interfere with the back of the
cabinent.

47

10 . PROJECTOR
Since the Projector has been adjusted at the time of shipment,
avoid making further adjustments without good reason.

The Projector is subject to color deviation due to Convergence deviation caused by the geomagnetism at the time of installation location
and peripheral magnetic field. After the installation of machine, and
before commencing operation, check for Convergence deviation and if
deviated, make adjustments..

Fine adjustments are stored in the Projector. Pressing the Fine Adjustment SW (Convergence
Adjustment) results in entering the Fine Adjustment mode, and this may cause the stored fine
adjustment to be changed. During work other than for adjustment, Should you topuch the Fine
Adjustment SW by mistake, immediately turn power off by using the main SW and then turn it back
on again. If any distortion or color deviation is found in the test mode and adjustments are needed,
use the specified adjustment knob, or perform adjustment by remote control. To find the adjustment
knob, move Cabinet DX and remove the PTV Front Service Door by using the procedure opposite
the one for installing and assembling. In some cases a cover is installed to the Adjustment Knobs.
Remove the Cover.

10 - 1 CLEANING THE SCREEN
Since the Projector screen is susceptible to damage, pay careful
attention to it’s handling. When cleaning, refrain from using water or
volatile chemical.

When the screen surface becomes
dirty with dust, etc., clean it by using
a soft cloth such as gauze. When
water, and volatile chemicals such as
benzine, thinner, etc., spill on the
screen surface, it may be subject to
damage, therefore, do not use them.
Also, since the surfaces are susceptible to damage, refrain from rubbing
them with a hard material or using a
duster.

Fig. 10.1

48

10 - 2 MITSUBISHI PROJECTOR
MITSUBISHI PROJECTOR CONTROL PANEL
POWER BUTTON

Convergence Adjustment SW
V.POS
CONT
R.H.L.
B.H.L.

H.POS

}

R-GAIN
V.W

BRI

G-GAIN

B-GAIN

H.W

Linearity adjustments in horizontal directions
(red or blue) are made.

STATIC CONVERGENCE ADJUSTMENT

TEST

Test mode on/off key

R/B

R/B key

Convergence Adjustment SW

Left shift key
Right shift key
Lower shift key
Upper shift key
POWER

Power button

1 For the Convergence adjustment mode, press the test mode on/off key. 12
2 Ensure that “R” is displayed on the screen.
3 Make adjustments so as to cause the red cross pattern to match with the green cross
pattern by using Left shift key 14 , Right shift key 15 , Lower shift key 16 , and
Upper shift key 17 .
4 By using R/B shift key 13 , cause the red adjustment “R” to shift to blue adjustment
“B” and make sure that “B” is displayed on the screen.
5 In the same manner as in 3 above, cause the blue cross pattern to match with the
green cross pattern.
6 After making adjustment, press the test mode on/off key 12 to cancel the convergence adjustment mode.

49

STATIC CONVERGENCE ADJUSTMENT METHOD WITH REMOTE CONTROL
Although Remote Control Buttons other than those specified
below do not function even if pressed during Convergence Adjustment, do not press them during adjustment work so as to avoid
causing malfunctioning.
Operate the Remote Control towars the PTV screen. If directed
other than to the PTV screen, the Remote Control does not function.
BEFORE USING REMOTE CONTROL:
First make sure that the main SW on the Projector’s control panel is ON (the LED adjascent
to the main SW is lit).
The Remote Control has 2 different types. Depending on the type, the Adjustment procedure
is different.
In case of REMOTE CONTROL (Part No. 200-5298):
1 For the Convergence Adjustment mode, press the test button. Ensure that “R” is displayed on the screen.
2 Make adjustment so as to cause the red cross pattern to match with the green cross pattern.
When the red cross matches the green cross, the green cross turns yellow or white.
Use remote control buttons shown below to move the red cross as follows:
Button

5
7
2
10

to the left
to the right
Upward
Downward

3 Use Remote Control button 6 to shift “R” to “B”.
Make sure that “B” is displayed on the screen. Each
time Button 6 is pressed, red and blue adjustments
are shifted.
4 In the same manner as in 2 above, cause the blue
cross to match the green cross. When the blue cross
matches the green cross, the green cross turns white.
5 After adjustment is made, press the test button to
cancel the Convergence Adjustment mode.
*When 2 minutes or more elapses in the Convergence mode screen without taking any action, the
on-screen adjustment mode will disappear.

50

In case of REMOTE CONTROL (Part No. 200-5532):

Press the TEST KEY to have the red line
adjustment screen appear.
Superimpose the red cross on the green cross at
the center of the screen.
Move the red cross to the left, right, up, and
down respectively with the corresponding
buttons of the remote control.
When the red cross is superimposed on the
green cross, the green cross turns into yellow or
white.

Red line adjustment

Press the R/B Key to have the blue line adjustment screen appear. Each time R/B Key is
pressed, the red line and blue line will be
alternated.
In the manner similar to 2 above, press each
key to superimpose the blue cross on the green
cross. When it is superimposed, the cross in the
center will become white.

Completion of Adjustment

Press the TEST KEY to exit from the adjustment mode.
During STATIC CONVERGENCE Adjustment
Mode, if no action is taken within 5 minutes, the
adjustment mode will be exited automatically.

51

11 . REPLACEMENT OF FLUORESCENT LAMP AND LAMPS
When performing the work, be sure to turn power off. Working
with power on can cause an electric shock or short circuit accident.
The Flourescent Lamp, when it gets hot, can cause burns. Be
very careful when replacing the Fluorescent Lamp.

To perform work safely and securely, be sure to prepare a step which is in a
secure and stable condition. Not using a step or using an unstable step can
cause a violent falling down accidents.

11 -1 REPLACEMENT OF FLUORESCENT LAMP
1

Take off the 3 screws which secure the Holder on the upper part of Billboard.

2

Take out the billboard from the cabinet and replace the fluorescent lamp (20W)

Fig. 11.1

11 -2 REPLACEMENT OF LAMP
As shown in photo 11.2, take out 2
screws from each “lamp net” to
replace the lamp.

Photo 11.2

52

12 . PERIODIC INSPECTION TABLE
The items listed below require periodic check and maintenance to retain the performance of
this machine and ensure safe operation.
Be sure to check once a year to see if Power Cords are damaged,
the plug is securley inserted, dust is accumulated between the
Socket Outlet and the Power Plug, etc. Using the product with
dust as is accumulated can cause a fire or electrical shock.
Periodically once a year, request the place of contact herin stated
or the Distributer, etc. where the product was purchased from, as
regards the interior cleaning. Using the product with dust as is
accumulated in the interior without cleaning can cause a fire or
accident. Note that cleaning the interior parts can be performed
on a pay-basis.

ITEMS

DESCRIPTION

PERIOD

REERENCE

CABINET

Ensure that adj. are in contact
with floor
Check hazard preventive
parts
Check volume and sensor
Apply greasing to volume
gear, R guide and brake gear
Check COIN SW
COIN SELECTOR cleaning
Screen cleaning
Check adjustments
Setting check,
Cleaning
Inspection and cleaning
Cleaning

Daily

1

Daily

1

Monthly
Trimonthly

7
7

Monthly
Trimonthly
Weekly
Monthly
Monthly
Annually

7
9
10
4, 7, 10
7
see above.

As necessary

see below

SKATE BOARD

COIN SELECTOR
PROJECTOR
GAME BD
INTERIOR
POWER PLUG
CABINET SURFACE

CLEANING CABINET SURFACES
When the cabinet surfaces are badly soiled, remove stains with a soft cloth dipped in water or
diluted (with water) chemical detergent and squeezed dry. To avoid damaging surface finish,
do not use such solvents as thinner, benzine, etc. other than ethyl alcohol, or abrasives,
bleaching agent and chemical dustcloth.

53

13 . TROUBLESHOOTING
In order to prevent an electric shock, be sure to turn power off before performing
work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or shor circiut accident.

Should trouble occur, first check connector connections.
PROBLEMS

CAUSE

COUNTERMEASURES

With Main SW
ON, no activation

Power is not supplied.

Plug in correctly

Power supply/voltage is not correct.

Make sure that power supply/voltage is
correct.

AC main fuse causes the
power to be cut off due to momentary
overload.

Check fuse. Remove the cause of
overload and replace fuse

The Circuit Protector functioned due
to momentary overcurrent.

Remove the cause of overload and reset Circuit
Protector

After removing the cause of the functioning of the Circuit protector, reinstate the
Circuit Protector. Depending on the cause of the functioning, using the Circuit Protector as is without removing the cause could result in generation of heat and fire.

54

13 - 1 REPLACEMENT OF FUSE
In order to prevent an electric shock, be sure to turn power off before performing
work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock
or shor circiut accident
After eliminating the cause of the blowing of fuse, replace the fuse.
Depending on the cause of the fuse blowing, using the fuse as is blown can cause
generation of heat resulting in fire.

Photo 13

Fig. 13 POWER SUPPLY UNIT

55

14 . GAME BOARD
In order to prevent an electrical shock, be sure to turn power off before
performing work by touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an
electric shock or short circuit accident.

Do not expose the Game BD, etc. without a good reason. In this product,
setting changes are made during the test mode. The Game BD need not be
operated. Use the Game BD, etc. as is with the same setting made at the
time of shipment.

14 -1 REMOVING THE IC BOARD
Remove the Back Door from the rear part of the PTV Base to have the Power Supply Unit
appear. There are three types of fuses on the Power Supply Unit.

Take out the 2 Truss screws, unlock with the Master Key, and remove the Back Door from
the rear part of the Front Cabinet. (photo 14.1a)

Fig. 14.1a

56

Take out the 3 screws and remove Sheild Case Lid to have the Game Board appear.
(photo 14.1b,c)

Photo 14.1c

Photo 141b

14 - 2 COMPOSITION OF GAME BOARD
GAME BD ASL
(833-13080)
(833-13080-01 : USA)

Fig.14.2

57

15 . DESIGN RELATED PARTS

58

59

16 . PARTS LIST

60

61

62

63

64

65

66

67

68

69

70

71

72

73

74

75

76

77

78

79

80

81

82

83

84

86
85

www.seuservice.com

86

87

88

89

90

91

92

93

94

95

96

97

98

99

100

101

102

17 . WIRE COLOR CODE TABLE

103

Come see Sega GameWorks Service Department’s Homepage



Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.5
Linearized                      : No
Page Count                      : 107
XMP Toolkit                     : XMP toolkit 2.9.1-13, framework 1.6
About                           : uuid:b2734558-1463-11d8-8ed9-000a95a69db2
Keywords                        : 
Producer                        : Acrobat Distiller 4.0 for Macintosh
Modify Date                     : 2003:11:11 08:25:43-08:00
Create Date                     : 1999:04:27 10:49:47Z
Creator Tool                    : Adobe PageMaker 6.5
Metadata Date                   : 2003:11:11 08:25:43-08:00
Document ID                     : uuid:eae8e95d-13a6-11d8-8ed9-000a95a69db2
Format                          : application/pdf
Title                           : 1.TOPSKATE
Creator                         : Han
Description                     : 1.TOPSKATE
Author                          : Han
Subject                         : 1.TOPSKATE
EXIF Metadata provided by EXIF.tools

Navigation menu