Arcade Treasure Quest Manual User

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2013-10-07

User Manual: Arcade Treasure Quest Manual

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OWNERS AND SERVICE MANUAL
INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.
10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1-716-759-0360
FAX: 1-716-759-0884
E-MAIL: service@icegame.com
WEBSITE: www.icegame.com

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Table of Content
Installing the marquee
Loading Tickets
Control Panel Functions
Meter Location
Program Option
Error Codes
Software Revision
ACCTNG/RESET function
Tilt
50¢ Payout Wheel Guide
$1 Payout Wheel Guide
$2 Payout Wheel Guide
Diagnostic - Repair - Trouble Shooting
Diagnostic option 9
Diagnostic option 8
Diagnostic option 7
Diagnostic option 6
Power supply replacement
Wheel Illumination bulbs
Assemblies
Spares
Warranty

Rev C - 6/6/2011
3

4
5
6
7
8
9
10
11
12

13
14
16 - 22
25
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Installing The Marquee
The marquee is held on top of the game by four Allen
bolts that are stored in the cash box during shipping.
Place the marquee on top of the cabinet and insert
the four Allen bolts from the inside bottom. You will need
to open the upper back door to access the mounting
holes. The location of the mounting holes are shown
below with arrows. Once attached, connect the marquee
harness and close the back upper door.

Loading Tickets
There are two ticket dispensers located in the front drawer. The ticket drawer can hold up to
10000 tickets. To load tickets, loosen the side bracket (labeled 2 below) so that you can move the
bracket up or down. Moving the bracket up will decrease the width of a ticket and moving the
bracket down will increase the ticket width. Tighten when adjusted for your ticket width. Now slide
the ticket through the two guide plates until they reach the rollers. Lift the top level (labeled 1) up
to disengage the rollers so that a ticket can be pushed through. Press the ticket advance button
located on the backside of the dispenser to test the
ticket function.
1

2

4

Control Panel Functions

Test/Up

Down

Program Select Accntng/reset

Located in the front drawer is a control panel used to change the game’s settings, show
accounting, and give a test credit. The Test/Up button has two functions. When the game is in
programming mode, this button is used to increase the value for an option. When not in
programming, this button will credit the game up without advancing the coin meter. The down
button will decrease the value for an option. Pressing the program button will put the game into
program mode and pressing it a second time will bring it out of programming mode. The select
button is used to advance through each option. The accntng/reset button has two functions.
Briefly pressing the button will put the game in accounting mode and pressing the button for 3
seconds will clear the accounting information. See “ACCNTG/RESET FUNCTION” for further
details

Meter Location
There are two meters located below the control
panel. The left meter will increment for each coin
registered and the right meter will increment for
each ticket that is paid out.

5

Test/Up

Down

Program Select Accntng/reset

000000

000000

COIN

TICKETS

Program Options
Press the program button to enter program mode. The option number will be displayed in the
marquee display and the option value is displayed in the wheel display. Pressing the “Up” and
“Down” buttons will increase or decrease the value. The select button will save that value and advance to the next option. When finished press the program button again to exit. The options are
as follows:
Option
0
1
2
3
4
5
6
7
8
9
10
11
12

Description
Volume for music
Volume for the Voice & Clicker
Cost of game
Attract Time
1/2 Ticket output
Zone 1 value (highest)
Zone 2 value (left of highest)
Zone 3 value (opposite of highest)
Zone 4 value (right of highest)
Tickets to add for progressive
Games lost until ticket add
Bonus Value
Factory reset

Default value
3
6
4
1
0
1000
100
200
100
0
0
0
0

Min
0
0
0
1
0
25
25
25
25
0
0
0
0

Max
7
7
10
90
1
6375
6375
6375
6375
25
10
9999
1

Option 0 and 1
These options set the volume level for your game. The lower the setting, the lower the volumes.
The music volume and the pirate voice are adjusted separately.
Option 2
This option tells the game how many coins it takes to start a game. This option should not be adjusted and should only be used when a card swipe system is installed. Your wheel values are
based around a predetermined cost per play . Taking less or more money will impact your payout percentage.
Option 3
Attract time determines
Option 4
When the value of this option is 1 the game will only pay out half of the tickets owed.
Option 5, 6, 7, 8
These options set your bonus zones. See “50¢ PAYOUT WHEEL GUIDE” and
for further information. These options determines your payout percentage.
6

Program Options
Option 9
This option is only used when option 10 has a value greater than 0. This option will add the
amount of tickets you set this value to. It will add it to zone 1 bonus value depending on the value
in option 10. See next option..
Option 10
Setting this option to any other number but zero will turn on the adjustable bonus feature. This
option determines how many games must be played without hitting the bonus zones before adding the tickets you specified in option 9..
Option 11
This determines the starting value for zone 1 bonus value when option 9 and 10 are used. When
entering this value, the numbers will count in 25. This option is ignored if option 9 is 0.
Option 12
Setting this to 1 and exiting programming will cause the game to display “load” on the wheel display. It will load its factory defaults.

Error Codes
When power is applied the game will go through a brief self check. On the marquee display it will
show you the version of software installed in the main board along with a wheel code. The wheel
display will show you what software version is installed in the wheel board. If any errors are detected the game will display a E and a number indicating the error it has encountered. The game
will also report any errors during game play and attract mode. The errors that you might encounter are:
1 = Ticket 1 error - Out of tickets
2 = Compact Flash error - Flash card cannot be read
4 = Wheel Communication error - Main board has no communication to wheel board
6 = Coin 1 stuck closed - Coin switch 1 is stuck or connected to normally closed.
7 = Coin 2 stuck closed - Coin switch 2 is stuck or connected to normally closed.

How To Read Your Software Revision.
The marquee display’s has 4 digits. Digit 1 (starting from the left) is the wheel number. The next
three digits is the revision number for the software installed in the main board. The wheel display
only displays the revision of software installed in the wheel encoder board.
7

ACCTNG/RESET function
The “ACCNTNG/RESET” button located on the control panel has two different functions. When
you press the button briefly the game will display in the wheel display how many times it has
landed on the zone shown above on the marquee. Pressing the “UP” button will cycle through
each of the zones showing you how many times it has landed on that zone. If the wheel becomes unbalanced, you will notice it will mostly land on the same zones. There are 50 zones on
the wheel.
Zone 51 will inform you how many times the game has tilted.
Holding the “ACCNTNG/RESET” button down for 3 seconds will cause the game to display a “r”
and clear all data pertaining to how many times a zone has been landed on.

Tilt
The function of the tilt will only enabled when the wheel is spinning. Bumping the cabinet while
the wheel is spin will cause the game to play a small jingle to indicate that the cabinet has been
tilted. No tickets will be paid and the player will loose their credit. It will not tilt at any other time.

8

50¢ PAYOUT WHEEL GUIDE
The game’s payout is based on the four bonus zones values. The values shown below will payout the percentage shown in each wheels center. The game includes decals to change the
zones if a different payout is desired. The zones are numbered counter clockwise starting from
the top or highest value. The values between the bonus zones cannot be changed. If you turn
on the adjustable bonus option, the numbers listed in the center should be set in option 11 as the
starting value. Options 9 and 10 should both be set to 1. This will result in a 2% increase for the
payout percentage. Adjusting the values in option 9 and 10 will alter the payout percentage.

9

1$ PAYOUT WHEEL GUIDE
The game’s payout is based on the four bonus zones values. The values shown below will payout the percentage shown in each wheels center. The game includes decals to change the
zones if a different payout is desired. The zones are numbered counter clockwise starting from
the top or highest value. The values between the bonus zones cannot be changed. If you turn
on the adjustable bonus option, the numbers listed in the center should be set in option 11 as the
starting value. Options 9 and 10 should both be set to 1. This will result in a 1% increase for the
payout percentage. Adjusting the values in option 9 and 10 will alter the payout percentage.

10

2$ PAYOUT WHEEL GUIDE
The game’s payout is based on the four bonus zones values. The values shown below will payout the percentage shown in each wheels center. The game includes decals to change the
zones if a different payout is desired. The zones are numbered counter clockwise starting from
the top or highest value. The values between the bonus zones cannot be changed. If you turn
on the adjustable bonus option, the numbers listed in the center should be set in option 11 as the
starting value. Options 9 and 10 should both be set to 1. This will result in a 1% increase for the
payout percentage. Adjusting the values in option 9 and 10 will alter the payout percentage.

11

Diagnostic - Repair - Trouble Shooting
The game has built in error detection and diagnostics tools that help you determine what failure
your game is having. See the section “Error Codes” for more information on built in error detection codes. The main circuit board has a rotary switch to enable different diagnostics tools. To
access these tools, open the upper back door and locate the main circuit board. There is a small
rotary switch that should be set to 0. Rotate this switch to the desired diagnostic tool you wish to
use. The arrow indicates what number the switch is on. You will need to cycle power when setting this rotary switch.

3

2

5

0

1

4

9

6

7

8

Diagnostic option 9 - Use when improper amount tickets are paid out.
When this option is enabled the game will allow you to test the function of the game. When you
credit the game up and spin the wheel, the wheel display will show you the speed of the wheel.
The inner LED will be blue. When the speed of the wheel decreases, the inner LED will turn red
to indicate that the speed is slow enough for the sensor to reliably read the position. The wheel
display will show what segment it is reading. When the wheel stops, it will show you the amount
of tickets that segment is worth. The wheel should match what is displayed.

Diagnostic option 8 - Use when Error 4 is encountered.
When this option is enabled the game will test the main board’s communication circuit. The display on the wheel will show “bad” until the center pins of J23 is shorted. You must unplug J23 on
the main board and jumper the center pins. On a good board the display will change and display
“good”. On a bad board it will still display “bad”. Replace the main board if the status doesn’t
change when shorted.
12

Diagnostic option 7 - Wrong numbers displayed, verify display segments.
When this option is enabled the game will allow you to test the segments in all the displays. The
game will cycle through numbers in order. Numbers should be clear and no segments should be
missing. Replace the display if segments are missing.

Diagnostic option 6 - Sensor errors are encountered.
When this option is enabled the game will display on the wheel display the status of the four sensors used to read the position of the wheel. The first digit starting from the left side is the home
sensor status. When you spin the wheel this digital will show a 0 until it sees the home sensor
then change to 1. It will go back to 0 when it goes past the home sensor. This should only go to
1 when it sees the home sensor. If it never goes to 1 then the home sensor is defective. The
next digit is the optic for the clicker. Each time the clicker hits a pin, the number will go from 0 to
1 and back to 0 when it is past the pin. If this number doesn’t change then the clicker optic is defective. The next two digits will tell the direction of the wheel. This tests the encoder wheel sensors which there are two of them. As you SLOWLY spin the wheel, in one direction the display
will show on the last two digits 00, 10, 11, and then 01. It will repeat the sequence if you keep
spinning it in that direction. Change the direction and the numbers will go 01, 11, 10, and then
00. If these digits do not change as you move the wheel then the encoder sensors are not working.

Power supply replacement
The power supply is installed on the upper
back door. You will need to open the back
door to gain access to it. It is attached with
four mounting screws shown with arrows.

13

Wheel Illumination bulbs
The wheel is lighted with 8 curly florescent bulbs. To replace the side bulbs,
remove the small circle back cover behind the bulb you wish to replace. The
bottom center bulb is replaced by
opening the upper back cabinet door
and reaching down to access the bulb.
The upper center bulb can only be accessed by removing the marquee.

Front Removal
If it becomes necessary to repair or you wish to
change the bonus values’ decals you will need to
remove the front plastic. Leave a insert at the top
until there is only one holding the plastic front onto
the wheel. Rotate the wheel to the next insert. Do
not remove the top insert until last as the plastic
might come out and get damaged. Carefully remove the plastic and put aside.

Wheel Display/Clicker Removal
To gain access to the wheel sensors or to service the
clicker assembly, remove the snap ring and its spacer.
Then there are four Phillips screws that need to be removed and the assembly will then slide back. Disconnect
the wire harness connectors before fully removing.

14

Wheel encoder removal
There are two sensors used to detect wheel movement. One at the top and one at the bottom.
The top sensor is referred to the encoder sensor while the bottom is referred to the point sensor.
They are attached by two Phillips mounting screws. See drawing for further information. You will
need to remove the front plastic and wheel display assembly to gain access to them.

15

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18

19

20

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22

23

24

Mech/Electrical Spares
8312
Bulb PL-L 40W Marquee lighting
6792
40MM snap ring
6795
20MM snap ring
E00253
CF bulb 13w 4100k Cool white
E02315
3amp fuse slo-blow
FP2007
4” speakers
VW1005
Cash box
VW2010
Power supply
VW2032X PCB Jackpot
VW2034X
Main board
HH5005CL Ticket dispenser
DD2007X
Power module
207
T Molding ½” Black
213
T Molding 25/32”
50C14
7/8 cam lock
5015F
Lock cam
CP1051
Tilt sensor
CR1050
Anti slam switch
DD2007X
Power Module
E2034X
Brain Board
E00253
13W 4100K Cool White CF Bulb
FP2007
4” Speaker
HH5005cl
Ticket Dispenser
PE1350
Drawer Slide 18
VW1007-P800
Ticket Door
VW1019-P800
Coin Funnel
VW1051
Clutch Assembly
VW1053x
Stop Assembly
VW2010
Power supply
VW2034X
Main I/O
VW2050HX Main harness
VW2053HX Ticket Drawer harness
VW2060LX DC Power
VW2061MX Power supply extension harness
VW2062LX Ballast extension Harness
VW2063MX AC Lighting Harness
VW1013-P700
Wheel Plate
VW1023
Hub Rev C
VW1025
Hub Spinner
VW1054
Hub Outer wheel Rev A
VW1056
Hub Inner wheel Rev B
VW1150
20mm Shaft bearing
VW3028
Front Glass
8312
PL-L 40W fluores
BG3002
Grille 4” speaker
CX8384X
Ballast Work Horse 5
VW2032X
Jack Pot Ticket find
25

VW2080LX
VW1040X
VW2042X
VW2040X
VW2041X
VW2035X

Jack Pot display harnesss
Clicker assembly w/spring
Top sensor
Encoder sensor
Point sensor
LED ring board

Spares
VW7000
VW7001
VW7002
VW7003
VW7004
VW7006
VW7011
VW3140
VW7127
VW7140

Decal cabinet side
Decal cabinet front left
Decal cabinet front right
Decal ticket door
Decal wheel hub
Decal steering wheel
Decal spin wheel
Red Filter Marquee
Pirate
Marquee Frame overlay

WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the
period listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:

■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA #
please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description
of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective
parts. All defective warranty covered components will be replaced with new or factory refurbished components
equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be
returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply
to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or
accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability
or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.

Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com

26



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