Asian Express SW-1977R X-Wing User Manual
Asian Express Holdings Limited X-Wing
User manual
HIGH PERFORMANCE BATTLING DRONES
HIGH PERFORMANCE BATTLE DRONES
T-65 X-WING
- T-65 X-WING
- 2.4 Ghz WIRELESS CONTROLLER
- 2 X-WING BATTERIES
- I
- CHARGER+ USB CABLE+ WALL ADAPTER
(wall adapter + USB is for both packaging and battery charger)
- PROTECTIVE TRAINING CAGE
- LIGHT SABER SCREWDRIVER (in side of controller)
- PROPELLER MULTI-TOOL
- FAUX BATTERY COVER (for use with collectors display box)
- SPARE PARTS
- COLLECTORS LIGHT UP DISPLAY BOX
Colors and styles may vary
Never leave Li-poly batteries charging unattended
for extended periods of time. Please refer to enclosed safety
instructions.
WELCOME TO THE REBELLION, CADET
know what drove you to enlist with the Rebel
your path brought you here.
Welcome. We can use a good pilot like you.
the Empire you should be worried about.
an experimental model and it runs rings around
-
ing atmospheric duty you can expect to strafe
too surprised when they start shooting back.
The T-65 X-wing is a remarkable ship. So lock
S-foils in attack position and prepare to fight! And
may the Force be with you.
For the latest information
about our Star Wars drones
please scan this code
or visit us at
www.propelsw.com
wingtip.
than most ships of its size, which gives it increased momentum during larger
YOUR SHIP
REACTOR -
INCOM
CORP.
ENGINES -
ATMOSPHERIC SPEED -
Four incom 4L4 Fusial thrust
Novaldex O4-Z Cryogenic power cell
SPACEFRAME - Titanium alloy
CREW - 1 Pilot, 1 astromech droid
WEAPONS -
T-65 X-Wing
Space superiority Starfighter
Table of conTenTs
TABLE OF CONTENTS
PAGE
01. Features
02. StarShip Stats
03. Pilots Gear
04. Removing the X-wing from the box
05. Packaging Functions
06. Controller battery installation
07. Ship battery installation
08. Charging your ships battery
10. Turning your controller on
11. Syncing your ship
12. Controller Functions
13. Learning how to fly (T-mode)
14. Protective Cage
14. Preparing for flight
15. Flight Controls
16. Flying tips
17. Recognizing the front and back of your ship
18. Speed select
20. Auto start and Auto land
21. Combat
22. Warnings
23. FCC Notice
24. Industry Canada notice
25. Warranty
26. Pilots Log
06
07
Fold out page (After Pg. 7)
10
11
12
13
14
14
15
18
20
21
22
22
22
23
24
24
35
37
38
40
Built-in 6 axis gyroscopic chip keeps the X-wing extremely stable in all conditions
stunts
LED directional lights make your ship easy to follow
Hand-painted collectible ship
Running lights illuminate your ship during low-light flying
Barometric pressure sensor (repulsor lift) For fixed altitude hovering
Auto-start and auto-land functions
Gyroscope calibration
Crash protection with Auto-Land
T-Mode training for beginners
Light-up display with soundtrack
Controller vibration for battle feedback
Replaceable batteries for extended play
Infrared battling technology
Upgradeable laser battling technology
Built-in Star Wars soundtracks for complete sonic immersion
Battle sounds
Flight simulator smart-phone app for pilot training and profile creation
Collectible identifying marks for traceability
Easy-to-replace parts and transparent blades
Protective cage
Wax seal (If you are reading this you have already
broken the wax seal)
Lightsaber screwdriver for replacing controller
batteries and ship repair
7
STARSHIP STATS
Speed change
IR Receiver
IR Transmitter
Propeller
Battery Lock
Back Lights
Battery
Barometric pressure
Extended
Phone Holder
Detail
Weapons Fire
Phone holder Pull tab
Handle grip
Speaker
Headphone Jack
Battery Cover
Clockwise Roll
Right Gimbal (Control stick)
Calibrate Gyro
Counter-Clockwise Roll
Bluetooth Sync for
future app integration
Neck Strap Attachment
(strap not included)
Left Gimbal (Control stick)
8
don
’
t
throw
away
the
boxes
!!!
oPen PaGe
-
toP seCret
Carefully remove the top cover of the box and the
acrylic window from the packaging, and place them
somewhere safe. To free the ship from the support,
gently pull up on the body of the Ship and release the
motors from the rubber grommets. Slowly pull the
ship away from the surface of its support, making
sure not to force it.
the propeller blades are not pre-installed on the ship.
You will need to follow instructions on installing
propeller blades page 13
REMOVING THE X-WING FROM THE DISPLAY
When the cover is removed, the inside display case
will come to life with light and music.
open it, a new music track will play.
To recharge the display case, first remove the acrylic
top. This will give you access to the display charging
port in the back side of the display fixture. Use the
included USB cable and wall adapter. When the
display is charging, the sound and lights will turn
off. When the battery is fully charged, the display
lights will turn on again. Now you are ready to
replace the acrylic top of your display box.
If you are unsure if the battery is charging, remove
the charging cable after several minutes of charging
and the display should light up. Fully charging the
display case takes approximately 40-60 minutes
under normal conditions.
once the packaging is fully charged to preserve the
battery.
When battery is low the lights will flash.
10
1 -UnsCrew and slide
2 -4 aa batteries
3 -PUt baCk Cover
REMOTE CONTROL BATTERY INSTALLATION
(
all
the
leds
on
the
Controller
shoUld
be
flashinG
)
1. On the back of the controller, unscrew and
slide off the battery cover.
rechargeable batteries are preferred) into the
controller.
3. Replace the battery cover and secure it with
screws.
4. Replace the screwdriver into the side of the
controller
5. Turn over the controller and
push the power button for 2
seconds, and verify that the LED
lights are on.
CheCk ProPer orientation!
- there is a sCrew driver
hidden in the riGht side arm of the Controller.
U
se
alkaline
or
1.5
v
reCharGeable
batteries
11
automatically turns on when the LI-POLY battery is
connected. To Switch off simply unlock, and remove
the Battery.
1. During your first installation, slide the clasp to the unlocked position (as shown
in illustration) to unlock the battery. Next, remove the battery cover that comes in
the package, as this cover is cosmetic and used for display purposes only.
LED lights will illuminate and start flashing when the battery is properly connected.
4. Close the clasp to lock the battery securely in place.
FIRST INSERT THE NOSE
OF THE BATTERY AT A
FORWARD ANGLE, NEXT
BATTERY DOWN
12
steady red ->PlUGGed in
blinkinG red ->CharGinG
in ProGress
BLUE
GREEN
Fully charged
Illustration A
CHARGING YOUR SHIPS LI-POLY BATTERY
1. Insert the correct wall socket
extension into the wall adapter
depending on the country you are
in (see illustration A).
2. Next, connect the USB charging
cord to the wall adapter and the
charger.
5. Average charging time is approximately 30
10 minutes to charge completely. We suggest
charged battery can power your ship for 6-8
minutes depending on environment and flight
aggressiveness. Never leave li-poly batteries
sitting in charger for extended periods of time.
charging indicator light will turn blue.
charging indicator light will turn green.
n
ote
: t
he
C
harGinG
adaPter
will
show
a
red
indiCator
liGht
when
PlUGGed
in
,
and
a
blinkinG
red
indiCator
liGht
when
CharGinG
the
battery
.
battery
13
instrument that may need repair or replacement
from time to time for optimal flight function.
Crash landing from high-speed aerial flights may
cause damage to your propellers.
2. When replacing the propeller blades, make sure
to put A propellers on A Motors, and B Propellers
on B motors, as per the diagram at the right.
3. To replace the blade, gently pull off the broken
blade and snap the new correct blade in place by
pushing down firmly.
PROPELLER INSTALLATION AND
A
B
B
A
The multi-tool is used to help install and remove the propellers from the ship.
1. To remove the propeller wedge the thin side of the multi-tool between the motor
mount and the propeller and push the propeller upwards.
2. To install the propeller use the opposite side of the multi-tool to push down on
the propeller blade. You will notice some pressure and then the blade will move
into place. The proper position of the propeller is when the base of the blade shaft is
seated slightly below the motor hole. Always check to make sure that the blade spins
freely.
14
2 SECOND PUSH
all liGhts
flashinG
red
Important! When syncing your ship with the con-
troller, always check that the ship is on a flat level
surface. This ensures that the 6 Axis gyro is prop-
erly calibrated. Your ship utilizes an automatic
2.4GHz channel selection system that allows up to
12 people to fly side-by-side in the same wireless
range with no interference.
Hold button for 2 seconds and the power will turn
on, followed by a slight vibration. All LEDs (life
LEDs and speed LEDs) will flash red until the con-
troller is synced to the ship.
Hold button for 2 seconds and the power will turn
off. The vibration motor will spin and all LEDs will
flash red for 3 seconds.
Push the left control stick all the way up until you
hear 1 beep, then push the stick all the way down.
You will hear 2 beeps to indicate the controller is
synced. Once synced, the LEDs surrounding the
power button will illuminate to indicate the select-
ed speed.
At this point you may want to listen to the open-
ing soundtrack that plays after your controller
powers on, while you continue reading.
at
this
Point
yoU
may
Choose
to
listen
to
the
oPeninG
soUndtraCk
that
Plays
when
yoU
Power
on
yoUr
Controller
,,
whilst
yoU
ContinUe
readinG
this
handbook
. ``
WARNING!
Do not fly your ship in foul weather!
15
MUSIC MODE
speaker or headphones or choose a background
track. To enter music mode, hold down button 2
and button 4 for two seconds. The Life LEDs will
glow blue (or red in simulation mode). Push both
buttons again for two seconds to exit music mode.
If no buttons are pushed for five seconds while in
music mode, the controller will automatically exit
the mode.
No other buttons will function while in music
mode except for the 4 buttons on the face of the
controller (buttons 1, 2, 3, and 4).
(up to six times). Push again to shuffle all tracks
again to turn off the music but keep the sound
Push again to turn all sounds off (confirmed by
over again from the beginning.
PELLICCIARO
music mode, then Push button (3) to increase
volume or Push button (4) to decrease volume.
(See Diagram)
X-wing soundtracks
traCk
1-7
mUsiC
off
soUnds
off
shUffle
CHANGE
ENTER MUSIC MODE
VOLUME
UP
VOLUME
DOWN
1
2 4
3
16
LIGHTSABER SCREW DRIVER
also help you with simple tasks and repairs.
It attaches to your controller and can be used
to remove screws from the battery cover or to
tighten the screw on the phone holder. It can also
be used to remove parts on your ship if repairs
are needed.
including music, explosions, lasers, and more.
For use with a lanyard, to help support the
controller around your neck.
(Lanyard not included)
same way as the speaker, but will only work when
the headphones are plugged in. When headphones
switch off and all sound will be routed through
the headphones. When the headphones are
unplugged, sound will resume through the
speaker.
CALIBRATE
If you experience a hard landing or crash your
vessel begins to drift in a particular direction, you
will need to land and recalibrate the gyro. On a
hold down the button for 2 seconds to calibrate
the gyro.
17
Barometric Pressure OFF
Barometric Pressure ON
SMARTPHONE HOLDER
To use the smartphone holder, extend the pull tab
on the top back side of the controller and pull it
out until you hear a click.
Pull the end out and place your smartphone
inside. It will close around your smartphone
using spring pressure.
it into place by tightening the screw at the base
of the phone holder using the screwdriver in the
side of the controller.
The barometric pressure sensor maintains the
altitude of your ship above the ground, simulating
the anti-gravity effect of a repulsorlift engine. This
during flight. Push the gimbal up or down and
then release it, and your ship will hover at the
new altitude.
Having the barometric pressure sensor activated
enables your ship to perform an auto-start, but it
also limits your angle of inclination and makes it
less agile at performing stunts.
18
LEARNING HOW TO FLY (T-MODE)
If this is your first time flying please read the
following instructions, if you are an experienced
pilot feel free to skip ahead to the next section.
T-Mode is a special flying mode intended to help
ease new pilots into learning basic flight controls
in a safe environment. To operate in T-mode
you must first activate the repulsorlifts on the
controller (see repulsorlifts on page 17). When
in T-mode, your ship will help you to learn how to
fly by moving in a controlled slow rate with added
stability. T-mode allows you to familiarize yourself
with the various functions of the control sticks
before moving on to normal speed ratings.
When flying upwards in T-mode, your altitude
is automatically governed by an invisible ceiling
at approximately 6 feet (2 meters). In addition
to the ceiling there is also an invisible floor that
prevents your ship from touching the ground
creating a safe area to fly. In order to land you
ship in T-Mode you will need to activate the auto
landing sequence (See auto landing on page 24).
To enter T-Mode, hold down the speed change
button for 3 seconds. You will know you have
entered T-mode when all the lights around the
power button turn blue. To exit T-mode simply
press the speed control button once again and
you will hear a beep and the LED speed indicator
lights around the power button will return to red. T-MODE
100 foot radius
PROTECTIVE CAGE
For beginner pilots we strongly suggest using
the protective cage. Make sure you install your
protective cage before flight. This cage protects
the propeller blades, and the outside of the vessel
from taking damage in when crashing into walls
To install the cage place the vessel in the cage
with the central bar running from front to the
plastic connectors slid over each of the motor
arms (see diagram a). Proceed to securely fasten
the cage by pinching the 4 C shaped connectors
with your thumb and forefinger until you feel a
small snap indicating that the connector is locked
sure the cage C connectors is all the way in the
highest position (see diagram c)
diagram c
diagram b
diagram a
20
4 “aa”batteries
Power on
100 feet radiUs
no rivers
Good weather
100 feet
SPEED 1
SPEED 3
SPEED 2
T-MODE
red led’s -stoP
flashinG when synCed
to shiP
PREPARING FOR FLIGHT
Before beginning, ensure that all ships and
controllers are powered off. Make sure that no
other 2.4GHz devices are in the area.
Each person must sync their ship individually
at different times in order to avoid interference.
Follow steps 1 to 3 above, making sure to keep
away from others while ensuring that no one else
is syncing at the same time.
After one player syncs their ship, it should be left
on until all players have finished syncing their
own ships.
Should a mistake or interference occur, all players
should turn off their controllers and ships for 60
seconds and begin the process again.
powered on.
at least 100 feet.
obstacles or a river. Set your ship on a clean flat
surface before takeoff.
DO NOT FLY YOUR SHIP DURING RAIN, SNOW,
OR HEAVY WINDS.
21
FLIGHT CONTROL
These are the basic flight functions for your ship. While learning to fly it is best to
begin with a large space, at least until you get used to the basics. Once you master
your ship you can tackle more advanced maneuvers.
Practice makes perfect! Once you have these steps mastered, move to the next level.
Move the Throttle up to increase the speed of
the motors and the X-wing will rise up.
Move the Throttle stick left and the
X-wing will rotate left.
Move the Direction Control up and the
X-wing will move forward.
Move the Direction Control left and
the X-wing will bank to the left.
Move the Throttle down to decrease the
will descend.
Move the Throttle stick right and the
X-wing will rotate right.
Move the Direction Control down
and the X-wing will move backward.
Move the Direction Control right and the
X-wing will bank to the right.
22
running lights
rear lights
White LEDS
Red LEDS
FLYING TIPS
THE SHIP
SPEED SELECT BUTTON
radius.
you.
wind conditions, as wind can greatly affect flight performance.
Even though your ship has four rotors, it still
white LED running lights will help you easily
the front of the ship. The rear of the ship can be
easily identified by the red LED lights
LEDs. The back displays red LEDs.
and HIGH. The default setting is SLOW.
Change the speeds using the speed select
button, select your speed according to your
flying skill.
The speed select button is located on the top left
side of the controller
front
baCk
sPeed seleCt
23
lasers
2 beeP
1 seconds 4 seconds
white LEDS
1
beeP
_____________ _____________
red -synCed to shiP
blUe -synC to Phone
(
with
or
withoUt
beinG
synCed
to
P
hone
)
SPEED CHANGE
SPEED 1
SPEED 3
SPEED 2
T-MODE
When the controller is powered on, it will always
start on speed 1. If the controller was in Speed
Mode 3 before turning it off, it will return to Speed
Mode 1 when it is turned back on.
Push the button to change speeds between Modes
1-3. If you are in Speed Mode 3 and press the
button, you will cycle over to Speed Mode 1.
Flying speed is indicated by the LEDs surrounding
Push the button for 1 second (you will hear
illuminate your ship. (The red LEDs in the rear of
your ship will remain on.)
Hold down the button for 4 seconds (you will
Note that when the lasers are activated, the IR
transceiver will be deactivated, and vice versa.
Simultaneously push the left and right gimbals
(control sticks) down and in to activate the
emergency stop. This will cut all power to the
motors and the ship will fall to the ground. This is
only to be used in case of emergency, as the ship
may get damaged when it hits the ground.
EMERGENCY STOP
24
COMBAT FLIGHT
When repulsorlifts are activated ,push button
once when on the ground to auto-start. Push
button for 2 seconds when in the air to auto-land.
Push button for 2 seconds while in the air to auto-land.
When auto-land is pushed it will override the sticks (gimbals) control, unless the
left stick (gimbal) is moved up or down during the auto-land operation. The right
control stick will function normally during the auto-land sequence, allowing you to
control the direction of your descent. If the barometric pressure sensor is off (for
a manual take-off), then the left stick must be moved all the way down before the
blades will unlock and allow you to control the throttle manually.
Auto-start only works when the barometric
pressure sensor is activated.
If barometric pressure sensor is activated, auto-
start will work only if the left stick (gimbal) is in
the center position.
The right control stick will function normally
during the auto-start sequence, allowing you to
control the direction of your take-off.
After auto-start button is pressed, motors will
activate and the ship will take off and hover at a
height of aproximately 6 feet.
If the left stick (gimbal) is pushed up or down,
the auto-start will be canceled and normal
controls will resume.
astromech droid in the aft socket. That droid has a whole toolbox of gadgets packed
25
Push the right trigger button
while flying and your ship will
perform a 360-degree roll in a
clockwise motion while continuing
its current movement. If the ship
is flying forward it will continue
to move forward as it performs the
roll, and will perform similarly
with any directional movement.
Clockwise roll (A)
Counter clockwise roll (B)
WEAPONS FIRE (C)
Weapons Fire (C)
Push the left trigger button while flying and your
ship will perform a 360-degree roll in a counter-
clockwise motion while continuing its current
Your Vessel comes pre-installed with infrared
battling transmitters and receivers as well as
laser receivers. Only one type of weapon can be
used at a time, meaning you can either fight with
infrared weapons or with lasers.
Push the button to fire the weapon. Let go and
push again to fire a second time.
The weapons button activates either the infrared
LED or the lasers, depending on which weapons
system is equipped. If lasers are activated, the
infrared LED transmitter and receiver will be
deactivated. If the infrared LED transmitter is
activated, the laser receivers will be deactivated.
When weapons are fired, you will hear a
headphones if plugged in).
26
IR BATTLING
BATTLING
With IR battling, the infrared transmitters in the front of the ship will send a signal
and the infrared receiver beneath the ship will register a hit.
IR battling is relatively easy because it sends a wide signal and the receiver points
down underneath the ship. If you aim anywhere beneath your target ship from a
range of less than 2-3 meters, you will most likely score a hit.
A few things to note about IR
Sunlight greatly reduces the
distance at which an IR signal
can travel. Battling outside in
daytime means that you will
need to be especially close to
your opponent to score a hit.
When battling indoors, IR
signals can bounce off of walls
(especially white walls). You can
sometimes achieve a hit even if
your opponent if you fire using
the right angle.
When IR battling, you will not
be able to battle with any Propel
Star Wars ships that are set to
laser battling mode.
TRANSMITTERS
RECEIVER
When battling with your vehicle it is best to fly outside in an wide open space of
about 200-300 feet , in an open field with no obstruction such as trees , houses open
water or power lines. When battling indoors it is recommended to do so in a very
large open area such as a gymnasium or sports center with high ceilings and no
obstructions.
27
LASER BATTLING (UPGRADE)
Laser battling is a more advanced method of
battling other Propel Star Wars drones, and
therefore is vastly more challenging. Each Ship is
equipped with laser receivers in the front and in
the back.
Receivers must be hit directly with an opposing
Ships lasers in order to score a hit. The
recommended distance for laser battling is
between 0.5 and 3.5 meters. It is possible, though
very difficult, to hit an opposing Ship from a
greater distance.
Your lasers must be correctly installed and
to aim. The calibration tool included with your
Lasers should be fired from a short distance
(between 0.5 and 3 meters).
If you are using lasers, you will not be able to
battle with any ship that is equipped for IR
battling.
Lasers can be used day or night but are best
seen in the dark or while using a smoke or fog
machine.
To access laser battling you will need to purchase
a Propel X-Wing laser upgrade kit, sold separately
at fine retailers or at www.propelsw.com
28
2nd HIT 3rd HIT
FULL LIFE 1st HIT
life LEDs will flash. Once synced, all 3 life LEDs
will glow red.
an opponent, it will react and alter its flight. No
additional hits can be inflicted on the Ship during
this time.
but will rock back and forth two times left to right
in a fluid motion. The controller will vibrate for 3
seconds and play a unique sound effect through
the speaker. During this time, the 3 life LEDs will
flash and the Ship will not react to any other laser
hits. At the end of the maneuvers, only 2 life LEDs
will remain lit, and the player who has struck
your Ship will receive a notification through their
controller of a successful hit.
Similar to first hit, but the movement will be
more aggressive. The 3 life LEDs will flash and the
Vessel will not react to any other laser hits. At the
end of the rocking, only 1 life LED will remain lit,
and the player who has struck your Vessel will
receive a notification through their controller of a
successful hit.
This is the final hit in battle. When you have
been hit a 3rd time your vessel will enter into
auto-land mode and descend in a downward
spiral.
Pulling your left throttle stick all the way
down during auto landing sequence will
activate user controlled landing mode. This
feature allows you to take control of your
direction while you fall. This may be used to
avoid hitting an obstacle.
IN ADVANCED MODE (REUPULSORLIFT
DEACTIVATED); When descding all the
controls will remain active except the throttle,
allowing you to move freely and create your
own crash landing pattern.
GAME RESET
During a 3rd hit auto-landing you will have
no access to throttle as your vessels descends
and stops. During this time,the 3 life LEDs will
flash and the ship will not react to any other
laser hits.
All flight controls will return to normal after
the 10 seconds are up. 3 new life LEDs will
turn your controller signifying that you may
re-enter the battle.
30
CUt yoUr throttle and droP beneath the elevation of a ChasinG enemy. ProteCt
yoUr x-winG’s vUlnerable Underbelly while maneUverinG into attaCk Position!
kriff
the
emPeror
!
watCh
him
sail
by
!
Clear
skies
31
when yoU’re in the riGht sPot, Use a
Combination of yoUr yaw and aileron
(sideways strafe) Controls to strafe in a
fUll CirCle aroUnd yoUr oPPonent . if yoU
time it riGht, yoU Can devastate imPerial
attaCkers.
stay in front
of yoUr enemy’s
tUrn
watCh
for
the
CoUnter
tUrn
!
ease into side
sliP-Get on
tarGet
32
m
ost
r
ebel
Pilots
know
this
one
. m
ake
a
180
deGree
tUrn
at
fUll
throttle
,
resUltinG
in
a
raPid
direCtional
ChanGe
with
almost
no
tUrninG
arC
. y
oU
Can
then
sUrPrise
yoUr
enemy
with
a
foUr
-
Cannon
laser
blast
.
t
his
bold
maneUver
Can
sUrPrise
an
enemy
with
its
brazen
,
starinG
defeat
in
the
faCe
aPProaCh
!
Prey tUrns Predator
180 deGree
yaw tUrn
droP below to attaCk
yoUr enemy’s belly
33
when yoUr enemy is ClosinG in from yoUr rear, exeCUte a jUmPinG hoP, by
PUllinG UP and easinG off on yoUr throttle, losinG yoUr forward sPeed and
droPPinG baCk behind them. if yoU do it riGht, yoU’ll find yoUrself in a
Position for a kill shot.
say no to memory-wiPed
astromeChs
Get on his tail qUiCk!
nose UP! ProteCt yoUr
belly
34
named after adar tallon, imPerial defeCtor who bravely aided the allianCe,
the tallon roll is a triCky teChniqUe that’s exeCUted when an enemy Pilot is
aPProaChinG fast from the rear.
if the Pilot levels oUt and PUlls UP while rollinG away from the direCtion
of the tUrn, they Can sliP baCk in behind the enemy with no loss of distanCe
or sPeed.
h
e
wont
be
able
to
follow
!
h
ey
v
ader
eat
vaCUUm
35
Your X-Wing is designed for INDOOR or OUTDOOR
use. The X-Wing blades revolve at high speeds and
can cause harm to the user, spectators, and animals.
Stand clear of the ship to reduce the risk of getting
into its flight path. Warn spectators that you will be
flying your ship so that they can remain aware of its
to ensure they are securely fastened.
WARNING!
blades.
propeller when the power switch is in the ON posi-
tion.
when not in use.
The included charger is built specifically for the
other battery.
New alkaline or rechargable 1.5v batteries are rec-
ommended for maximum performance.
36
Always remove the batteries from the controller when it is not being used for an
extended period of time.
To clean, gently wipe the controller and ship with a clean damp cloth.
Do not submerge the controller or ship in water. This can damage the unit beyond
repair.
Parental guidance recommended when installing or replacing batteries.
This ship uses a Li-Poly rechargeable battery. If the battery no longer stays charged,
dispose of it properly according to local disposal requirements.
battery safety warning below.
Do not mix alkaline, standard (carbon-zinc) and rechargeable batteries (Nickel
Metal Hydride).
Do not mix old and new batteries.
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are to be removed from the item before being charged (if
removable).
Rechargeable batteries are only to be charged under adult supervision.
Exhausted batteries should be removed immediately and must be recycled or
disposed of properly according to state or local government ordinances and
regulations.
The supply terminals are not to be short-circuited.
Only batteries of the same or equivalent type as recommended are to be used.
Batteries are to be inserted with the correct polarity (see inside booklet for diagram).
Do not dispose of batteries in a fire as batteries may leak or explode.
BATTERY WARNINGS
CARE AND MAINTENANCE
37
a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions,
may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is encouraged to
Re-orient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
(1) This device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that
may cause undesired operation.
FCC PART 15 C NOTICE
38
At the end of its serviceable life, this product should
not be treated as household or general waste. It
should be handed over to the applicable collection
point for the recycling of electrical and electronics
equipment, or returned to the supplier for disposal.
This symbol on the battery indicates that the battery is
to be collected separately. This battery is designed for
separate collection at an appropriate collection point.
©2016 Rooftop Brands™ All rights reserved
Made in China
Conforms to safety requirements of ASTM, CPSIA, FCC and EN71.
This device complies with Industry Canada licence-exempt RSS standard(s).
cause interference, and (2) this device must accept any interference, including
interference that may cause undesired operation of the device.
INDUSTRY CANADA NOTICE CANADA ONLY
ROOFTOP BRANDSTM warrants to the original consumer that this product is free from any
defect is discovered within the warranty period, ROOFTOP BRANDSTM will repair or replace
the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to our
warranty center. The warranty covers normal consumer use and does not cover damage that
occurs in shipment or failure that results from alterations, accident, misuse, abuse, neglect,
wear and tear, inadequate maintenance, commercial use or unreasonable use of the unit.
repairs made or attempted outside by third-party individuals or companies. Any applicable
implied warranties, including warranties of merchantability and fitness, are hereby limited
a breach of any applicable express or implied warranties are hereby excluded. Some states
do not allow limitations on the duration of implied warranties and do not allow exclusion of
incidental or consequential damages, so the above limitations and exclusions in these instances
may not apply.
If your product begins to malfunction or stop working, immediately call or email our warranty
accompanied by an issued RMA form and number so make sure to contact our warranty center
before attempting to return your product!
Please repack your product in a durable box,
preferably in the original carton, and send it
prepaid, and adequately insured.
Include the RMA form that was issued by our
warranty department along with your daytime
telephone number and email address (if
available) inside the shipping carton. If your
warranty has expired, contact our warranty
center for charged service.
For further information please send all inquiries
to customerservice@rooftopbrands.com
NORTH AMERICA
PREPARATION FOR SHIPPING
YOUR PRODUCT
IMPORTANT NOTICE!
DO NOT ATTEMPT TO SHIP YOUR
CONTACTING OUR WARRANTY
ROOFTOP BRANDSTM
WARRANTY REPLACEMENT
DEPARTMENT
customerservice@rooftopbrands.com
V1.8
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PILOT LOG