Asian Express SW-1977R X-Wing User Manual

Asian Express Holdings Limited X-Wing

User manual

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high performance battling drones
High performance Battle Drones
t-65 x-wing
pilot’s handbook
Warning: Never leave Li-poly batteries charging unattended
for extended periods of time. Please refer to enclosed safety
instructions.
Package Contains:
T-65 X-Wing
2.4 Ghz wireless Controller
2 x-wing Batteries
Instruction Booklet
Charger+ USB cable+ wall adapter
(wall adapter + USB is for both packaging and battery charger)
protective TRAINING cage
LIGHT SABER screwdriver (in side of controller)
Propeller multi-tool
faux battery cover (for use with collectors display box)
Spare Parts
collectors light up display box
Colors and styles may vary
welcome to the Rebellion, cadet
Congratulations are in order, I imagine. I don’t
know what drove you to enlist with the Rebel
Alliance and frankly I don’t want to know. We’ve
all got our histories, don’t we? I’m just glad that
your path brought you here.
Welcome. We can use a good pilot like you.
Hang on to this flight manual. It’s got everything
you’ll need if you want to survive your training
cycle. And don’t worry, we’ve got your back. It’s
the Empire you should be worried about.
You’re familiar with the Imperial TIE fighter,
right? Well, get ready for the TIE Advanced. It’s
an experimental model and it runs rings around
those flimsy “eyeball” TIEs. And if you’re pulling atmospheric duty you can expect to strafe
fast-moving Imperial speeder bikes—but don’t get
too surprised when they start shooting back.
The T-65 X-wing is a remarkable ship. So lock
S-foils in attack position and prepare to fight! And
may the Force be with you.
For the latest information
about our Star Wars drones
please scan this code
or visit us at
www.propelsw.com
Your Ship
The engineers at Incom really know how to build ‘em. The X-wing has a split S-foil
design. It’s propelled by four fusial thrust engines and there’s a laser in each
wingtip.
The X-wing is as nimble as a loth-cat and twice as vicious. You’ll love it.
When you get behind the controls you’ll find that the X-wing has more “weight”
than most ships of its size, which gives it increased momentum during larger
maneuvers. Overall, it’s just a more solid flight experience.
T-65 X-Wing
Incom
COrp.
Space superiority Starfighter
Reactor -
Novaldex O4-Z Cryogenic power cell
Engines -
Four incom 4L4 Fusial thrust
Atmospheric Speed Spaceframe Crew Weapons -
1050 Km/hr
Titanium alloy
1 Pilot, 1 astromech droid
Four Taim and Bak KX9 Laser cannons
Table of contents
01.	Features
02.	StarShip Stats
03.	Pilots Gear
04.	Removing the X-wing from the box
05.	Packaging Functions
06.	Controller battery installation
07.	Ship battery installation
08.	Charging your ships battery
09.	Replacing the propeller blades
10.	Turning your controller on
11.	Syncing your ship
12.	Controller Functions
13.	Learning how to fly (T-mode)
14.	Protective Cage
14.	Preparing for flight
15.	Flight Controls
16.	Flying tips
17.	Recognizing the front and back of your ship
18.	Speed select
19.	Turn On/Off LEDs & Lasers
20.	Auto start and Auto land
21.	Combat
22.	Warnings
23.	FCC Notice
24.	Industry Canada notice
25.	Warranty
26.	Pilots Log
PAGE
06
07
Fold out page (After Pg. 7)
09
09
10
11
12
13
14
14
15
18
19
20
21
22
22
22
23
24
24
35
37
38
39
40
Table of contents
Features:
• Built-in 6 axis gyroscopic chip keeps the X-wing extremely stable in all conditions
• 4-channel flight controls allow for incredible maneuvering including 360˚ aerial
stunts
• LED directional lights make your ship easy to follow
• Hand-painted collectible ship
• Running lights illuminate your ship during low-light flying
• Barometric pressure sensor (repulsor lift) For fixed altitude hovering
• Auto-start and auto-land functions
• Gyroscope calibration
• Crash protection with Auto-Land
• T-Mode training for beginners
• Light-up display with soundtrack
• Controller vibration for battle feedback
• Replaceable batteries for extended play
• Infrared battling technology
• Upgradeable laser battling technology
• Built-in Star Wars soundtracks for complete sonic immersion
• Battle sounds
• Controller speaker and headphone jack
• Flight simulator smart-phone app for pilot training and profile creation
• Collectible identifying marks for traceability
• Easy-to-replace parts and transparent blades
• Protective cage
• Wax seal (If you are reading this you have already
broken the wax seal)
• Lightsaber screwdriver for replacing controller
batteries and ship repair
• …and a few fun surprises
sTARSHIP sTATS
Pilot’s Gear
Back Lights
Life LED’s
Battery Lock
Bluetooth Sync for
future app integration
Calibrate Gyro
Barometric pressure
sensor On/Off
Battery
Auto-start / Auto-land
Neck Strap Attachment
(strap not included)
Handle grip
Turn On/Off LED’s
Speaker
Headphone Jack
Controller Power on/off
Propeller
IR Transmitter
Battery Cover
Phone holder Pull tab
Speed change
Weapons Fire
Counter-Clockwise Roll
Clockwise Roll
Left Gimbal (Control stick)
Right Gimbal (Control stick)
IR Receiver
Extended
Phone Holder
Detail
Removing the X-wing from the display
case:
Carefully remove the top cover of the box and the
acrylic window from the packaging, and place them
somewhere safe. To free the ship from the support,
gently pull up on the body of the Ship and release the
motors from the rubber grommets. Slowly pull the
ship away from the surface of its support, making
sure not to force it.
Important note: For packaging and display purposes
the propeller blades are not pre-installed on the ship.
You will need to follow instructions on installing
propeller blades page 13
display case functions:
When the cover is removed, the inside display case
will come to life with light and music.
Note: Each time you replace the cover of the box and
open it, a new music track will play.
do
n’
th
aw
ro
ay
bo
th w
xe
!!!
To recharge the display case, first remove the acrylic
top. This will give you access to the display charging
port in the back side of the display fixture. Use the
included USB cable and wall adapter. When the
display is charging, the sound and lights will turn
off. When the battery is fully charged, the display
lights will turn on again. Now you are ready to
replace the acrylic top of your display box.
If you are unsure if the battery is charging, remove
the charging cable after several minutes of charging
and the display should light up. Fully charging the
display case takes approximately 40-60 minutes
under normal conditions.
Note: be sure to disconnect the charging cable
once the packaging is fully charged to preserve the
battery.
OP
EN
PA
GE
P SE
CRET
TO
When battery is low the lights will flash.
REMOTE CONTROL BATTERY INSTALLATION
1. On the back of the controller, unscrew and
slide		
off the battery cover. - there is a screw
driver
hidden in the right side arm
of the controller.
or 1.5v
alkaline
ies
e batter
bl
ea
char
Use
re
2. Install 4 “AA” alkaline batteries (1.5v
rechargeable batteries are preferred) into the
controller.
Check
proper orientation!
3. Replace the battery cover and secure it with
screws.
4. Replace the screwdriver into the side of the
controller
de
d sli
ew an
1 -Unsc
2 -4 AA
3 -Put
ries
batte
back
cover
(all
ller
contro
on the
the leds
g)
in
be flas
should
5. Turn over the controller and
push the power button for 2
seconds, and verify that the LED
lights are on.
10
ship Battery installation:
1. During your first installation, slide the clasp to the unlocked position (as shown
in illustration) to unlock the battery. Next, remove the battery cover that comes in
the package, as this cover is cosmetic and used for display purposes only.
2. Slide the fully-charged battery into the Ship’s battery compartment (see diagram).
3. Push down and make sure the battery is fully seated as shown below. The Ship’s
LED lights will illuminate and start flashing when the battery is properly connected.
4. Close the clasp to lock the battery securely in place.
first Insert the nose
of the battery at a
forward angle, next
push the back of the
battery Down
NOTE: The ship has no on/off switch , and
automatically turns on when the LI-POLY battery is
connected. To Switch off simply unlock, and remove
the Battery.
11
Slide to lock /
unlock battery
CHARGING your ships LI-POLY BATTERY
ter
rging adap
Note: The Cha
indicator
RED
will show
in, and a
ed
ugg
en pl
1. Insert the correct wall socket
extension into the wall adapter
depending on the country you are
in (see illustration A).
light wh
r light
d indicato
blinking re
ttery.
ba
th
ging
when char
2. Next, connect the USB charging
cord to the wall adapter and the
charger.
Steady Red ->plugged
in
Blinking Red ->Charging
in progress
Illustration A
3. When the ship’s battery is charged to 90%, the
charging indicator light will turn blue.
ry
batte
4. When the ship’s battery is fully charged, the
charging indicator light will turn green.
Green
Fully charged
blue
90% charged
5. Average charging time is approximately 30
minutes to reach 90% charge and an additional
10 minutes to charge completely. We suggest
flying at A 90% charged battery. A 90%
charged battery can power your ship for 6-8
minutes depending on environment and flight
aggressiveness. Never leave li-poly batteries
sitting in charger for extended periods of time.
12
PROPELLER INSTALLATION AND
REPLACEMENT:
Your X-wing’s propeller system is a precision
instrument that may need repair or replacement
from time to time for optimal flight function.
Crash landing from high-speed aerial flights may
cause damage to your propellers.
1. The Ship has four propellers, two “A”
Propellers, and two “B” Propellers.
2. When replacing the propeller blades, make sure
to put A propellers on A Motors, and B Propellers
on B motors, as per the diagram at the right.
3. To replace the blade, gently pull off the broken
blade and snap the new correct blade in place by
pushing down firmly.
Multi-Tool:
The multi-tool is used to help install and remove the propellers from the ship.
1. To remove the propeller wedge the thin side of the multi-tool between the motor
mount and the propeller and push the propeller upwards.
2. To install the propeller use the opposite side of the multi-tool to push down on
the propeller blade. You will notice some pressure and then the blade will move
into place. The proper position of the propeller is when the base of the blade shaft is
seated slightly below the motor hole. Always check to make sure that the blade spins
freely.
13
WARNING!
Do not fly your ship in foul weather!
Important! When syncing your ship with the controller, always check that the ship is on a flat level
surface. This ensures that the 6 Axis gyro is properly calibrated. Your ship utilizes an automatic
2.4GHz channel selection system that allows up to
12 people to fly side-by-side in the same wireless
range with no interference.
Controller Power On/Off
2 second push
on/off
at this point
you may choo
se
to listen to
the opening
soundtrack th
at plays when
you power on
your control
ler,,
whilst you co
ntinue readin
this handboo
k. ``
GHTS
ALL LIfla
shing
Hold button for 2 seconds and the power will turn
on, followed by a slight vibration. All LEDs (life
LEDs and speed LEDs) will flash red until the controller is synced to the ship.
Hold button for 2 seconds and the power will turn
off. The vibration motor will spin and all LEDs will
flash red for 3 seconds.
Sync to ship: for single person play
red
Push the left control stick all the way up until you
hear 1 beep, then push the stick all the way down.
You will hear 2 beeps to indicate the controller is
synced. Once synced, the LEDs surrounding the
power button will illuminate to indicate the selected speed.
At this point you may want to listen to the opening soundtrack that plays after your controller
powers on, while you continue reading.
14
Music mode
Music mode lets you adjust the volume on your
speaker or headphones or choose a background
track. To enter music mode, hold down button 2
and button 4 for two seconds. The Life LEDs will
glow blue (or red in simulation mode). Push both
buttons again for two seconds to exit music mode.
If no buttons are pushed for five seconds while in
music mode, the controller will automatically exit
the mode.
No other buttons will function while in music
mode except for the 4 buttons on the face of the
controller (buttons 1, 2, 3, and 4).
1. Change track: Push once to change the track,
(up to six times). Push again to shuffle all tracks
(confirmed by the “shuffle all” sound). Push
again to turn off the music but keep the sound
effects (confirmed by the “music off” sound).
Push again to turn all sounds off (confirmed by
the “all sound off” sound). Push again to start
over again from the beginning.
2. Change Volume: To change volume first enter
music mode, then Push button (3) to increase
volume or Push button (4) to decrease volume.
(See Diagram)
X-wing soundtracks
TITLE: “MAIN TITLE”
TITLE: “ALLIANCE ASSEMBLY”
MOVIE: ALL- A NEW HOPE
MOVIE: RETURN OF THE JEDI
TITLE: “THE BATTLE OF ENDOR 1”
TITLE: “LANDOS PALACE”
MOVIE: RETURN OF THE JEDI
MOVIE: THE EMPIRE STRIKES
TITLE: “THE THRONE ROOM”
MOVIE: A NEW HOPE
TITLE: “THE ASTEROID FIELD”
MOVIE: THE EMPIRE STRIKES
BACK
15
BACK
TITLE: “THE STARS AWAIT”
MOVIE: COMPOSER DAVID
PELLICCIARO
Enter music mode
track
1-7
shuffle
sounds
musi
off
off
Change
track 1
Volume
up
volume
down
Lightsaber screw driver
This is the weapon of a Jedi Knight, but it can
also help you with simple tasks and repairs.
It attaches to your controller and can be used
to remove screws from the battery cover or to
tighten the screw on the phone holder. It can also
be used to remove parts on your ship if repairs
are needed.
Speaker
The controller’s speaker will play every sound,
including music, explosions, lasers, and more.
headphone Jack
The controller’s headphone jack functions in the
same way as the speaker, but will only work when
the headphones are plugged in. When headphones
are connected, the controller’s speaker will
switch off and all sound will be routed through
the headphones. When the headphones are
unplugged, sound will resume through the
speaker.
Neck strap attachment
For use with a lanyard, to help support the
controller around your neck.
(Lanyard not included)
Calibrate
If you experience a hard landing or crash your
vessel begins to drift in a particular direction, you
will need to land and recalibrate the gyro. On a
flat level surface with the vessel’s motors stopped,
hold down the button for 2 seconds to calibrate
the gyro.
16
Barometric Pressure sensor on/off
(repulsors on/off)
The barometric pressure sensor maintains the
altitude of your ship above the ground, simulating
the anti-gravity effect of a repulsorlift engine. This
also lets you adjust your altitude incrementally
during flight. Push the gimbal up or down and
then release it, and your ship will hover at the
new altitude.
Barometric Pressure off
Having the barometric pressure sensor activated
enables your ship to perform an auto-start, but it
also limits your angle of inclination and makes it
less agile at performing stunts.
Barometric Pressure ON
smartPhone holder
To use the smartphone holder, extend the pull tab
on the top back side of the controller and pull it
out until you hear a click.
Pull the end out and place your smartphone
inside. It will close around your smartphone
using spring pressure.
You can adjust the angle of your phone and lock
it into place by tightening the screw at the base
of the phone holder using the screwdriver in the
side of the controller.
17
Learning how to fly (T-mode)
If this is your first time flying please read the
following instructions, if you are an experienced
pilot feel free to skip ahead to the next section.
T-Mode is a special flying mode intended to help
ease new pilots into learning basic flight controls
in a safe environment. To operate in T-mode
you must first activate the repulsorlifts on the
controller (see repulsorlifts on page 17).  When
in T-mode, your ship will help you to learn how to
fly by moving in a controlled slow rate with added
stability. T-mode allows you to familiarize yourself
with the various functions of the control sticks
before moving on to normal speed ratings.
100 foot radius
INVISIBLE CEILING AND FLOOR:
When flying upwards in T-mode, your altitude
is automatically governed by an invisible ceiling
at approximately 6 feet (2 meters). In addition
to the ceiling there is also an invisible floor that
prevents your ship from touching the ground
creating a safe area to fly. In order to land you
ship in T-Mode you will need to activate the auto
landing sequence (See auto landing on page 24).
To enter T-Mode, hold down the speed change
button for 3 seconds. You will know you have
entered T-mode when all the lights around the
power button turn blue. To exit T-mode simply
press the speed control button once again and
you will hear a beep and the LED speed indicator
lights around the power button will return to red.
T-mode
18
protective cage
For beginner pilots we strongly suggest using
the protective cage. Make sure you install your
protective cage before flight. This cage protects
the propeller blades, and the outside of the vessel
from taking damage in when crashing into walls
and other objects.
Installing the cage:
diagram c
To install the cage place the vessel in the cage
with the central bar running from front to the
back (not side to side) and with the 4 “C” shaped
plastic connectors slid over each of the motor
arms (see diagram a). Proceed to securely fasten
the cage by pinching the 4 C shaped connectors
with your thumb and forefinger until you feel a
small snap indicating that the connector is locked
in to the motor arm (see diagram b). Note: make
sure the cage C connectors is all the way in the
highest position (see diagram c)
diagram b
diagram a
19
For Multi Person Play:
Before beginning, ensure that all ships and
controllers are powered off. Make sure that no
other 2.4GHz devices are in the area.
Each person must sync their ship individually
at different times in order to avoid interference.
Follow steps 1 to 3 above, making sure to keep
away from others while ensuring that no one else
is syncing at the same time.
Speed 1
Speed 2
Speed 3
T-mode
After one player syncs their ship, it should be left
on until all players have finished syncing their
own ships.
Should a mistake or interference occur, all players
should turn off their controllers and ships for 60
seconds and begin the process again.
Red LED’s -S
top
flashing
when sync
ed
to ship
Preparing for flight
• Verify that the controller has 4“AA” batteries
and the ship’s battery is fully charged.
• Make sure your ship and controller are both
powered on.
• Operate in a large space, with an open radius of
at least 100 feet.
ies
4 “AA”batter
Power on
100 feet radius
no rivers
her
good weat
• Check the environment to ensure it has no
obstacles or a river. Set your ship on a clean flat
surface before takeoff.
DO NOT FLY YOUR SHIP DURING RAIN, SNOW,
OR HEAVY WINDS.
100
et
fe
20
FLIGHT CONTROL
These are the basic flight functions for your ship. While learning to fly it is best to
begin with a large space, at least until you get used to the basics. Once you master
your ship you can tackle more advanced maneuvers.
Practice makes perfect! Once you have these steps mastered, move to the next level.
Move the Throttle up to increase the speed of
the motors and the X-wing will rise up.
Move the Throttle down to decrease the
speed of the motors and the X-wing™
will descend.
Move the Throttle stick left and the
X-wing will rotate left.
Move the Throttle stick right and the
X-wing will rotate right.
Move the Direction Control up and the
X-wing will move forward.
Move the Direction Control down
and the X-wing will move backward.
Move the Direction Control left and
the X-wing will bank to the left.
Move the Direction Control right and the
X-wing will bank to the right.
21
FLYING TIPS
• Operate your ship in a wide space. Ideally, the space will have at least a 100 foot
radius.
• If you are flying your ship with others, make sure spectators are located behind
you.
• For best performance, it is recommended that you operate the ship during zero
wind conditions, as wind can greatly affect flight performance.
front
RECOGNIZING THE FRONT AND BACK OF
THE ship
Even though your ship has four rotors, it still
has a “front” or forward-facing direction, and a
back”or backwards-facing direction.
white LED running lights will help you easily
the front of the ship. The rear of the ship can be
easily identified by the red LED lights
running lights
White LEDS
Back
rear lights
Red LEDS
NOTE: The front of the ship displays white
LEDs. The back displays red LEDs.
SPEED SELECT BUTTON
Your ship has 3 speed settings: SLOW, MEDIUM
and HIGH. The default setting is SLOW.
Change the speeds using the speed select
button, select your speed according to your
flying skill.
The speed select button is located on the top left
side of the controller
Speed Select
22
Speed change
When the controller is powered on, it will always
start on speed 1. If the controller was in Speed
Mode 3 before turning it off, it will return to Speed
Mode 1 when it is turned back on.
Speed 1
Speed 2
Push the button to change speeds between Modes
1-3. If you are in Speed Mode 3 and press the
button, you will cycle over to Speed Mode 1.
Flying speed is indicated by the LEDs surrounding
the controller’s power button.
Red -Synced to Ship(
Blue -sync to phone
with
Speed 3
t bein
thou
or wi
to
synced
Phone)
T-mode
Turn ON/OFF LED’s And lasers
Push the button for 1 second (you will hear
1 beep) to turn on/off the white LEDs that
illuminate your ship. (The red LEDs in the rear of
your ship will remain on.)
1 beep
1 seconds
_____________
2 beep
4 seconds
_____________
white LEDS
lasers
on/off
Hold down the button for 4 seconds (you will
hear 2 beeps) to turn on/off your ship’s lasers.
Note that when the lasers are activated, the IR
transceiver will be deactivated, and vice versa.
on/off
Emergency stop
Simultaneously push the left and right gimbals
(control sticks) down and in to activate the
emergency stop. This will cut all power to the
motors and the ship will fall to the ground. This is
only to be used in case of emergency, as the ship
may get damaged when it hits the ground.
23
Auto-start/Auto-land
When repulsorlifts are activated ,push button
once when on the ground to auto-start. Push
button for 2 seconds when in the air to auto-land.
Auto-start:
Auto-start only works when the barometric
pressure sensor is activated.
If barometric pressure sensor is activated, autostart will work only if the left stick (gimbal) is in
the center position.
The right control stick will function normally
during the auto-start sequence, allowing you to
control the direction of your take-off.
After auto-start button is pressed, motors will
activate and the ship will take off and hover at a
height of aproximately 6 feet.
If the left stick (gimbal) is pushed up or down,
the auto-start will be canceled and normal
controls will resume.
Auto-Land:
Push button for 2 seconds while in the air to auto-land.
When auto-land is pushed it will override the sticks (gimbals) control, unless the
left stick (gimbal) is moved up or down during the auto-land operation. The right
control stick will function normally during the auto-land sequence, allowing you to
control the direction of your descent. If the barometric pressure sensor is off (for
a manual take-off), then the left stick must be moved all the way down before the
blades will unlock and allow you to control the throttle manually.
Combat flight
You’ll find that the X-wing handles quite well in planetary atmospheres thanks
to its airfoil configuration. And should you take damage, just give a holler to your
astromech droid in the aft socket. That droid has a whole toolbox of gadgets packed
inside its shell, and I guarantee you’ll be airborne in no time.
24
Clockwise roll (A)
Push the right trigger button
while flying and your ship will
perform a 360-degree roll in a
clockwise motion while continuing
its current movement. If the ship
is flying forward it will continue
to move forward as it performs the
roll, and will perform similarly
with any directional movement.
counter clockwise roll (B)
Push the left trigger button while flying and your
ship will perform a 360-degree roll in a counterclockwise motion while continuing its current
trajectory.
Clockwise roll (A)
Weapons Fire (C)
Your Vessel comes pre-installed with infrared
battling transmitters and receivers as well as
laser receivers. Only one type of weapon can be
used at a time, meaning you can either fight with
infrared weapons or with lasers.
Push the button to fire the weapon. Let go and
push again to fire a second time.
Counter clockwise roll (B)
The weapons button activates either the infrared
LED or the lasers, depending on which weapons
system is equipped. If lasers are activated, the
infrared LED transmitter and receiver will be
deactivated. If the infrared LED transmitter is
activated, the laser receivers will be deactivated.
When weapons are fired, you will hear a
laser sound from the controller’s speaker (or
headphones if plugged in).
Weapons Fire (C)
25
battling
When battling with your vehicle it is best to fly outside in an wide open space of
about 200-300 feet , in an open field with no obstruction such as trees , houses open
water or power lines. When battling indoors it is recommended to do so in a very
large open area such as a gymnasium or sports center with high ceilings and no
obstructions.
IR battling
With IR battling, the infrared transmitters in the front of the ship will send a signal
and the infrared receiver beneath the ship will register a hit.
IR battling is relatively easy because it sends a wide signal and the receiver points
down underneath the ship. If you aim anywhere beneath your target ship from a
range of less than 2-3 meters, you will most likely score a hit.
A few things to note about IR
battling:
Sunlight greatly reduces the
distance at which an IR signal
can travel. Battling outside in
daytime means that you will
need to be especially close to
your opponent to score a hit.
Transmitters
When battling indoors, IR
signals can bounce off of walls
(especially white walls). You can
sometimes achieve a hit even if
you weren’t directly aiming at
your opponent if you fire using
the right angle.
When IR battling, you will not
be able to battle with any Propel
Star Wars ships that are set to
laser battling mode.
Receiver
26
Laser battling (upgrade)
Laser battling is a more advanced method of
battling other Propel Star Wars drones, and
therefore is vastly more challenging. Each Ship is
equipped with laser receivers in the front and in
the back.
Receivers must be hit directly with an opposing
Ships lasers in order to score a hit. The
recommended distance for laser battling is
between 0.5 and 3.5 meters. It is possible, though
very difficult, to hit an opposing Ship from a
greater distance.
A few things to note about laser battling:
Your lasers must be correctly installed and
adjusted if you hope to shoot straight. If your
lasers aren’t properly adjusted it will be difficult
to aim. The calibration tool included with your
laser upgrade kit can be used to adjust the lasers.
Lasers should be fired from a short distance
(between 0.5 and 3 meters).
If you are using lasers, you will not be able to
battle with any ship that is equipped for IR
battling.
Lasers can be used day or night but are best
seen in the dark or while using a smoke or fog
machine.
To access laser battling you will need to purchase
a Propel X-Wing laser upgrade kit, sold separately
at fine retailers or at www.propelsw.com
27
Life LED’s:
When the controller’s power is turned on, all 3
life LEDs will flash. Once synced, all 3 life LEDs
will glow red.
Reactions to being hit: When the Ship is hit by
an opponent, it will react and alter its flight. No
additional hits can be inflicted on the Ship during
this time.
Full life
1st hit
2nd hit
3rd hit
FIRST HIT:
The Ship will continue on its current trajectory,
but will rock back and forth two times left to right
in a fluid motion. The controller will vibrate for 3
seconds and play a unique sound effect through
the speaker. During this time, the 3 life LEDs will
flash and the Ship will not react to any other laser
hits. At the end of the maneuvers, only 2 life LEDs
will remain lit, and the player who has struck
your Ship will receive a notification through their
controller of a successful hit.
SECOND HIT:
Similar to first hit, but the movement will be
more aggressive. The 3 life LEDs will flash and the
Vessel will not react to any other laser hits. At the
end of the rocking, only 1 life LED will remain lit,
and the player who has struck your Vessel will
receive a notification through their controller of a
successful hit.
28
THIRD HIT AUTO LANDING:
This is the final hit in battle. When you have
been hit a 3rd time your vessel will enter into
auto-land mode and descend in a downward
spiral.
TAKING OVER LANDING SEQUENCE
Pulling your left throttle stick all the way
down during auto landing sequence will
activate user controlled landing mode. This
feature allows you to take control of your
direction while you fall. This may be used to
avoid hitting an obstacle.
In advanced mode (Reupulsorlift
deactivated); When descding all the
controls will remain active except the throttle,
allowing you to move freely and create your
own crash landing pattern.
GAME RESET
During a 3rd hit auto-landing you will have
no access to throttle as your vessels descends
and stops. During this time,the 3 life LEDs will
flash and the ship will not react to any other
laser hits.
All flight controls will return to normal after
the 10 seconds are up. 3 new life LEDs will
turn your controller signifying that you may
re-enter the battle.
29
kriff
the
r!
empero
ar
cl
ie
sk
im
ch h
wat
sail
by!
enemy. Protect
ation of a chasing
drop beneath the elev
ck position!
your throttle and
atta
into
rin
euve
le man
erable underbelly whi
your X-wing’s vuln
Cut
30
stay in
front
of your
enemy’s
turn
he
or t
ch f
rn!
r tu
unte
wat
co
ea
se
in
sl
ip
-ge to si
ta
de
rg
on
et
When you’re
in the ri
ght spot
combina
tion
, use
(sideways st of your yaw and ailero a
rafe) co
ntrols
full circ
to stra
le around
fe in a
yo
ur
time it
opponen
right, yo
t . If yo
u can de
attacker
vastate
s.
Imperial
31
prey tu
rns
predato
ac
att
to
be
p b
y’s
dro
nem
r e
yo
180
ya
de
gr
tu
ee
rn
0 degree
ake a 18
one. M
is
th
rectiona
di
pid
ts kno
in a ra
el pilo
en
eb
in
th
lt
ca
resu
Most
c. You
rottle,
ing ar
ast.
full th
no turn
laser bl
turn at
almost
cannon
it
fo
h its
it
it
change
em
enemy
se an en
h!
se your
surpri
surpri
approac
ver can
the face
ld maneu
in
bo
at
is
Th
defe
in
star
brazen,
32
e
Nos
Say no to memory-wiped
Astromechs
Get
on
hi
s t
ai
ou
t y
tec
Pro
up!
ly
bel
l q
ui
ck!
a jumping hop, by
from your rear, execute
your enemy is closing in
and
losing your forward speed
ttle
thro
your
on
off
pulling up and easin
ll find yourself in a
’
you
righ
it
do
you
. I
dropping back behind them
When
position for a kill shot
33
He
wont
be abl
e to
follo
w!
Hey
at
r e
Vade
vacuu
Named after Adar Tallon, Imperial defector who bravely aided
the Tallon Roll is a tricky technique that’s executed when an
approaching fast from the rear.
the
Alliance,
enemy pilot is
If
the pilot levels out and pulls up while rolling away from the direction
of the turn, they can slip back in behind the enemy with no loss of distance
or speed.
34
X-Wing WARNING:
Your X-Wing is designed for INDOOR or OUTDOOR
use. The X-Wing blades revolve at high speeds and
can cause harm to the user, spectators, and animals.
Stand clear of the ship to reduce the risk of getting
into its flight path. Warn spectators that you will be
flying your ship so that they can remain aware of its
position. Before flying, inspect the ship’s rotor blades
to ensure they are securely fastened.
WARNING!
Choking/Cutting Hazard: Small parts/sharp rotor
blades.
Keep hands, hair and loose clothing away from the
propeller when the power switch is in the ON position.
Turn off the controller and ship’s power switches
when not in use.
The included charger is built specifically for the
X-Wing’s Li-Poly battery. Do not use it to charge any
other battery.
New alkaline or rechargable 1.5v batteries are recommended for maximum performance.
35
BATTERY WARNINGS
RECHARGEABLE BATTERY:
This ship uses a Li-Poly rechargeable battery. If the battery no longer stays charged,
dispose of it properly according to local disposal requirements.
CONTROLLER BATTERIES:
Controller requires 4 “AA” batteries (not included). Please read the important
battery safety warning below.
Do not mix alkaline, standard (carbon-zinc) and rechargeable batteries (Nickel
Metal Hydride).
Do not mix old and new batteries.
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are to be removed from the item before being charged (if
removable).
Rechargeable batteries are only to be charged under adult supervision.
Exhausted batteries should be removed immediately and must be recycled or
disposed of properly according to state or local government ordinances and
regulations.
The supply terminals are not to be short-circuited.
Only batteries of the same or equivalent type as recommended are to be used.
Batteries are to be inserted with the correct polarity (see inside booklet for diagram).
Do not dispose of batteries in a fire as batteries may leak or explode.
CARE AND MAINTENANCE
Always remove the batteries from the controller when it is not being used for an
extended period of time.
To clean, gently wipe the controller and ship with a clean damp cloth.
Keep your equipment away from direct heat or sunlight.
Do not submerge the controller or ship in water. This can damage the unit beyond
repair.
Parental guidance recommended when installing or replacing batteries.
36
FCC Part 15 C Notice
CAUTION: Changes or modifications not expressly approved by the party responsible
for compliance could void the user’s authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for
a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance with the instructions,
may cause harmful interference to radio communications. However, there is no
guarantee that interference will not occur in a particular installation. If this
equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is encouraged to
try to correct the interference by one or more of the following measures:
• Re-orient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
• Consult the dealer or experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the
following two conditions :
(1) This device may not cause harmful interference, and
(2) this device must accept any interference received, including interference that
may cause undesired operation.
37
industry canada notice
canada only
This device complies with Industry Canada licence-exempt RSS standard(s).
Operation is subject to the following two conditions: (1) this device may not
cause interference, and (2) this device must accept any interference, including
interference that may cause undesired operation of the device.
Le présent appareil est conforme aux CNR d’Industrie Canada applicables aux
appareils radio exempts de licence. L’exploitation est autorisée aux deux conditions
suivantes : (1) l’appareil ne doit pas produire de brouillage, et (2) l’utilisateur de
l’appareil doit accepter dout brouillage radioélectrique subi, même si le brouillage est
susceptible d’en compromettre le fonctionnement.
WEEE Directive & Product Disposal
At the end of its serviceable life, this product should
not be treated as household or general waste. It
should be handed over to the applicable collection
point for the recycling of electrical and electronics
equipment, or returned to the supplier for disposal.
Internal/Supplied Batteries
This symbol on the battery indicates that the battery is
to be collected separately. This battery is designed for
separate collection at an appropriate collection point.
Conforms to safety requirements of ASTM, CPSIA, FCC and EN71.
Made in China
©2016 Rooftop Brands™ All rights reserved
Tel: + 1(877) 353 www.propelsw.com
38
Limited 90-Day Warranty
North America
ROOFTOP BRANDS warrants to the original consumer that this product is free from any
electrical or mechanical defects for a period of 90 DAYS from the date of purchase. If any such
defect is discovered within the warranty period, ROOFTOP BRANDSTM will repair or replace
the unit free of charge upon receipt of the unit, shipped postage prepaid and insured to our
warranty center. The warranty covers normal consumer use and does not cover damage that
occurs in shipment or failure that results from alterations, accident, misuse, abuse, neglect,
wear and tear, inadequate maintenance, commercial use or unreasonable use of the unit.
Removal of any parts/components voids all warranties. This warranty does not cover cost of
repairs made or attempted outside by third-party individuals or companies. Any applicable
implied warranties, including warranties of merchantability and fitness, are hereby limited
to 90 DAYS from the date of purchase. Consequential or incidental damages resulting from
a breach of any applicable express or implied warranties are hereby excluded. Some states
do not allow limitations on the duration of implied warranties and do not allow exclusion of
incidental or consequential damages, so the above limitations and exclusions in these instances
may not apply.
TM
REPAIR/REPLACE PRODUCT
If your product begins to malfunction or stop working, immediately call or email our warranty
center at the phone/email listed below. If it is determined that a return is necessary, our
warranty department will issue you an RMA number/form and an address to the nearest return
center for shipping the product to. IMPORTANT NOTICE: We will reject all returns that are not
accompanied by an issued RMA form and number so make sure to contact our warranty center
before attempting to return your product!
PREPARATION FOR SHIPPING
YOUR PRODUCT
Please repack your product in a durable box,
preferably in the original carton, and send it
prepaid, and adequately insured.
Include the RMA form that was issued by our
warranty department along with your daytime
telephone number and email address (if
available) inside the shipping carton. If your
warranty has expired, contact our warranty
center for charged service.
For further information please send all inquiries
to customerservice@rooftopbrands.com
39
IMPORTANT NOTICE!
DO NOT ATTEMPT TO SHIP YOUR
PRODUCT BACK WITHOUT FIRST
CONTACTING OUR WARRANTY
DEPARTMENT AT:
ROOFTOP BRANDSTM
WARRANTY REPLACEMENT
DEPARTMENT
TEL: + (1) 949-566-9573
customerservice@rooftopbrands.com
V1.8
Pilot log
40


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