Beyond Screen BM2897 Beyond Tablet User Manual 1
Beyond Screen Limited Beyond Tablet 1
Contents
- 1. User Manual-1
- 2. User Manual-2
User Manual-1
Elem.
FuHow u: m Fauebom
Beyond Tablet & Games
User Manual
BEYOND TABLET TanaiblE Brain Games iur Kids * Fun Attiwties Jar the Entire Family $9
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Beyond Screen Limited
Web www.LieyquScreeH.covvv
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BEYOND TABLET
Contents
Introduction ___________________ 01
Instructions on Network Connection —————————— 07
Instructions on Voice Recognition 77777777777 10
Beyond Tablet Games 777777777777777 11
Happy Circus ———————————————— 12
Tong Tong Cha ________________ 20
Yes or No __________________ 29
Happy Tunes ________________ 40
Play Do Re Mi ________________ 49
Voice Games ________________ 57
Introduction
I Packaging Details
Beyond Tabie|
AC Power Adapter AC Power Card
(The oliginal powel adapter must be usedl
(Also in the box: user manual and game maps for live Beyond Tablet gamesi
I Basic Information of Beyond Tablet
’ loudspeaker
, loudspeaker
‘ .
iouds eaker 7 micro hone
p p
switch , 1 ’5.
volume control a _
powerlnterface *' t 7
‘
loudspeaker
I Getting Started I General information about Beyond Tablet
Item Unit Requirements
_ SD2011S- A/D' 100
Brightness Discrlmmatlen
-—;=
Start- up Time Second _
D SD2011S- NA 50
Brightness Range
Techn alspe ca one
MP3. WMA. MP2, OGG. AAC. M4A. MA4,
A“d'° mea's FLAC. APE. 35?. WAV
Network Connections Bluetooth, WIFI
Power Adapter Input: AC1007240V, EDVSUHI , Output: DC12V72A
Input Method Finger touch
Step 1' Connect the power; Model BYM001
Step 2. Press the power switch to turn on (or turn off) Beyond Tablet,
Step 3: Place the game map on Beyond Tablet: Operaung Sysmm Goug‘e Andm'd 5'1
Step 4: Touch the game map or place game pieces or cards on the game Weight 23 kg (6.4 lb)
map to play Beyond Tablet games.
L435.5 mm' W 435.5 mm' H 24 mm
Phys'ca' d'me"s'°"s (L 17.15 in ' w 17.15 in ' H 0.94 in)
CPU Samsung 55P4418‘ Cortex-A9, 4-core. 1 4GHz
RAM 1GB DDR3
Technical specmcatio
Flash Memory 16 GB
Lighting RGB LED and white LED
Light Color Red, green, blue, white
Touch Panel Capacitive touch panel. supporting 324 touch points
Speakers AQIZW high fidelity trumpet'A
Microphone Built-in Microphone
WlFl IEEE 802.11b/gln
Bluetooth BT 4.0
Input Voltage/Current 10lJV7240V> SDISUHZ, 1.BA
Output Voltage/Current 12VI2A
Maximum Output Power 24W
Enclosure Material PCIABS
Case Color Warm White t Cyan Pantone 3310 (Color Code)
I Safety Precautions
Danger A
Please do not disassemble any part of the product by yourself to avoid damag-
ing the product, causing harm to the human body and invalidating your product
warranty.
Warning A
1. Do not expose this product to water droplets or water splashes. Do not
place liquid-filled items such as a vase on the product case.
2. To avoid lire hazards, do not place potentially flammable items, such as lit
candles, on the case.
3. If the product emits strange noise, smoke or smell, unplug it and Contact the
customer service immediately.
Attention A
1. Please read all instructions and keep this manual for future use.
2. Please do not put this product in standby mode during thunder, or have it on
idle for prolonged periods of time. Please switch off the power after use.
3. Please do not use this product near water, such as bathtubs, dishwashers,
kitchen sinks, pools, wet basements, and other places that are or potentially
could be near water.
4. Do not place this product near heat sources, such as the exhaust for air
conditioning unit.
5. Be careful not to clean the surface of the product With a hard or sharp
object. Make sure to unplug Beyond Tablet before cleaning it. Do not use
organic solvents. Clean the product with a soft, dry cloth.
6. Do not place sharp or heavy obiects on the surface of this product.
7. Do not step on or hit the product.
8. Place the power cord properly in storage to prevent damaging the wires and
threatening the safety of life and property.
9. In the following cases, the power should be sWitched off, unplugged from
the power outlet and be decommissioned for maintenance:
1) When the power cord is damaged or worn out:
2) When liquid is spilled onto or into the product,
3) When the product is subjected to rain or water;
4) After the product falls, or if the case is damaged;
5) The performance of the product changes significantly.
10. Check the Wire. plug, case and other parts With regular intervals. Stop
using the product if it is damaged until adequate maintenance or repairs have
been conducted.
11. This product must be used with the included AC PowerAdapter.
12. The PowerAdapter is not a toy.
13. This product cannot be connected to more than the recommended number
of power outlets.
14. Take care oi our living enVironmeni, please dispose oi the waste packag-
ing properly.
15. Not suitable for children under three years old.
Note A
This device is solely intended for tabletop use.
This equipment has been tested and found to comply With the limits for a Class
B digital device. pursuant to part 15 of the FCC Rules. These limits are
designed to provide reasonable protection against harmful interference in a
residential installation. This equipment generates, uses and can radiate radio
frequency energy and, if not installed and used in accordance With the instruc-
tions. may cause harmful interference to radio communications. However,
there is no guarantee that interference Will not occur in a particular installation.
If this equipment does cause harmful interference to radio or television recepe
tion, which can be determined by turning the equipment off and on the user is
encouraged to try to correct the interference by one or more of the following
measures:
a Reorient or relocate the receivmg antenna.
- Increase the distance between the equipment and receiver.
a Connect the equipment to an outlet on a different circuit from that to which
the receiver is connected.
- Consult the dealer or an experienced radio/TV technician for help.
Changes or modifications not expressly approved by the party responsible for
compliance could void the user' s authority to operate the equipment.
This equipment complies with FCC radiation exposure limits set forth for an
uncontrolled environment. This equipment should be installed and operated
with a minimum distance of 200m between the radiator and your body. This
transmitter must not be co-located or operating in conjunction with any other
antenna ortransmitter.
Instructions on_
Network Connection
Connect Beyond Tablet to a wireless network via smart phones, upload chile
dren's gaming data, as well as update the system and the game software.
i Preparation
1. Make sure no game map or game pieces have been placed on Beyond
Tablet
Network signal indicators
Not connected to Wireless network
2. Touch upon the three touch points of network signal indicators on the upper
right corner of Beyond Tablet With your hand at the same time. Beyond Tablet
is ready to Connect to a network when the signal lights turn into yellow. (You
can touch upon three touch points of the network signal indicators at the same
time again to turn oh the waiting status for the network connection.)
Waiting for network connection
I Connect to Beyond Tablet
1. Open "Seltlngs" on your smart phone:
2. Cllck on the ereless network Conllgttratlon
Sttneessrttl rolled
WLAN The network slgnal lndlcators wlll be all ht up when Beyond Tablet has SUC-
cesslttlly connected to the wtreloss network. Cllek on the network srgnal lndl-
caters again to change the wlreless network connection.
3. Choose the “Beyond-setup conneetron. Ax
./ Beyondrsetop ? ®
4. Alter you have successfully connected the Beyond Tablet network connec-
tlon page wlll automatically pop up. Just lollow the prompts to contlmle (lr no
Beyond Tablet nelwork connectlon page has popped up please open a brows-
er. enter http n 192168.411 8080 to open the page manually.) Corneetcc towlrulusfi retwo’k
I Beyond Tablet Network Settings
Choose the wlrelcss network W the pop-up page. ontortho password and ellck
on the "Connect" button to See the results on Beyond Tablet.
0 Successful When the llghts turn lnto green. the network slgnal lndlcators
WIII all be llt up.
I Failed When the lrghts turn lnto red. rte-connect the phone to Be-
yond-setup for a second try.
Instructions loin
Vonce Recognition
When mere lS no game map placed on Beyond Tablel me volce recognmon
funcllon can be acllvaled
(3|le [he voucc rccognmon button lll [he comer ol Beyond Tablet to wake up
the volce recogmlion.
Va :2 recugmum
mum
‘ m Jp vow mommy vonc mxmmmn ras Donn wakcn up
CIlCK on the muse recognnlon button dunng the game to exn vowce recognmon.
After the volce recognlllon funcllon has been aclwaled,
you can talk to Beyond Tablet
Tell me a story
Sing me a song
Play a color game
Play a number game
After Beyond Tablel hears your words n wlll start lo play wlth youl
Beyond Tablet Games
Tanaitile Brain Games {or kids 9
Fun Activities 1(or the Entire Famin
‘ Happy Circus"
1" tit}
Working Inhibitory
Memory Control
Game
Description
“Happy Circus" is a memory game to exercise the memory
through a series of animal sounds.
Barks, chirps, squeaks animal sounds can be heard
everywhere! The whole CII'CUS is In chaos. What's going on
here? What happened? Ha-ha, don't worry. Il' s only our
apprentice magicians playing With the animals! Whenever you
hear different animals make sounds in a sequence, you have
to press on the corresponding animals on the map in the same
sequence as you heard them. An extra animal sound Will be
added at the start of every round — making the game
increasingly difficult. The last player standing wins the game.
Potential
Educational Benefits
@ Kids need to memorize not only which animals
make sounds. but also the order of the sounds.
Working which effectively exercises their working
Memory memory.
@ Up to 4 players are allowed play at the same
time. Each player must be focused so they are
Inhibitory not afleoted by other players.
Control
Accessory: One game map
Ages 3+
1-4 Players
How
to Play
The game is easy to handle. All you need to do is listen
carefully to the questions and make quick judgments,
Click on the corresponding animal to answer. This is the
game that moves up your ears, brains and hands!
1. Place the game map on the beyond tablet. When you hear
the intro music and voice instructions, you can start playing.
2. When prompted by the voice instructions. touch the ‘game
mode‘ buttons in the center of the game map to choose either
‘sequential mode‘ or ‘reverse order‘ mode.
3. When prompted by the voice instructions, players select
their gaming area. There are four Colored gaming areas on the
game map: red: yellow; blue. and green. Players can choose
their favorite color by clicking on any animal in these four
areas to activate that gaming area.
4. Players have to listen carefully to the sequence ot animals’
sounds and carefully observe the highlighted animal in their
own gaming area. Once the sequence is finished. the players
must try to remember the order of the animal sounds and
proceed to click on the animals in their own gaming area in
that same order. It the order is correct, the player will proceed
to the next level. It not. it‘ 5 game over!
Button
Descri
ption
Function Buttons
The function buttons help children play the game better
and increases the game’ 5 playability.
Start/Pause Button
To pause the game, or click again to resume.
Help Button
To listen to the game rules again.
Game Buttons
1. Game Mode Buttons
Sequential mode
Beyond Tablet will randomly play sounds of animals
incrementally. The game starts at level 1 with only one animal
sound. An extra animal sound will be added at the start of
each new level. After hearing a sequence of animal sounds,
the players must press on the corresponding animals on their
side of the game map. If the answer is correct. players can
proceed to the next level.
Reverse order mode
Beyond Tablet will randomly play sounds of animals
incrementally and the players will press the corresponding
animals on their side of the game map in the reverse order that
they heard.
A new sound will be added at each level. Players need to
remember the order of the animals and click on the
corresponding animals on the game map in a reverse order.
2. Game Answering Buttons
\ , 1
Red area Yellow area Blue area Green area
Parenting
Guide
To parents
What parents want to see most is their child growing up happy.
Parent-child games make children feel love and warmth from
their parents as well as experience happiness and sense of
achievement by playing. It is an effective way to help children
build a sense of security and develop self-confidence.
“What can parents and children play?" "How to play?" is a
troubling question for many parents. Choosing a suitable game
for all family members to play together and with effective and
scientific guidance Will further develop a child' s various
abilities, and thus make parent-child interaction more efficient
and more valuable.
There are two kinds of relationships in parent-child games that
are based on kinship. The first one is horizontal. in which the
parents and the Child are equal playmates. The other one is
vertical. in which parents are leading and teaching the child.
These two kinds of relationships make parent-child games
both emotional and educational. These two characteristics are
the most valuable elements of a parent-child game.
Key points
1. Help children understand the rules of the game and
distinguish what animal sound it is.
In order to distinguish different kinds of animal sounds.
children should understand the differences of various animal
sounds first. There are four kinds of sounds in “Happy Circus".
Parents can click on the “Help" button first to let the child
understand the differences. After the child is familiar with
these. parents can then let the child play the game.
2. “Why can‘ the or she do it right?" Don' tworry: the
memory of your child is gradually strengthening! UndEYSlarld
the purpose
The memorizing process includes “remembering" and Dfme game “WOVE-
"recalling". When a child is paying attention to the question (or
listens to the animal sound sequence) from Beyond Tablet, he
or she is actually in the process of “remembering". The use oi
a finger to select the animals on the game map is the process
of “recalling“.
Stimulate the child's Curiosity and desire to
Parents need to know in advance what their
child is recently interested in. so as to better
guide the child to play the game.
Before
the game
There will be one more animal sound added in each level. With
the repetitive occurrence ol the previous animal sound
sequence and the incremental increase in the number of
animal sounds, children need to remember more and more
content. Each child (and adult) has a memory pocket, for
collection and revieWing what they see and hear. The richer
the contents of the memory pocket. the cleverer the child is.
When they grow up, these memories become part of them and
affect every step of their lives.
1) Respect the Wishes oi the children. and let
them choose the game mode they like:
During 2) Play together With children to further Improve
the game the parent-child relationship;
3) Give tips when children do not play in
accordance With the rules of the game.
Give specific encouragement to the child‘ s
good perrorniahce to encourage his or her
experience ol playing games.
3. Do not always let the child play on his or her own. After
Play together to help establish a sense of rules. ”‘5 Same
During game play, parents can help the child understand the
rules of the game. Having the parent personally practicing the
rules of the game in order to let the child understand and
respect these rules is a prerequisite for success. It can also
promote the inhibitory control of the child. The ability to master
rules Will be lurther developed, as well as the formation of rule
consciousness.
Instructions for . . _ Typical Scenario
Parent-child ACthltleS The child is wrong again This is too difficult!
Parent: lt' 5 pretty good actually. You’ ve got to one level
' ' i
Below is an example of a typical parent-child game furtherthan last time. You ve made great progress.
experience. Parents can refer to and learn from this case in Kid: Really?
order to guide their child during the game in an ellicient and Parent: Of course! Let‘ 5 give it one more try to see who has
enjoyable manner. the best memory.
Kid: Okay! I will win this time!
Tanaibie Brain Games {or kids 9 Game
Fun Activities {or thE Entire Family Description
“Tong Tong Cha" provides a simple and easy way to
develop a sense of rhythm without the prior need to have
++ any percussion instrument playing skills.
0 I 0119 I Una Eha Rhythm is a major component of music. A smooth rhythm is
‘ the basis for all rhythm composition and can give rise to an
incalculable amount ol variations which is an important factor
ofa musical style.
Among a variety of instruments, the percussion instruments
are perhaps the best tool to cultivate a child' s sense of
rhythm. "Tong Tong Cha" is a drumming game for rhythm
training. With the help of a background music track as well as
LED lights. the player will learn how to play the drums by
pressing the correct place at the right time. With Tong Tong
Cha, a child can practice the fundamentals of percussion
instruments easily and at the same time in an enjoyable way
using 40 distinct tracks.
Potential
Educational Benefits
6 This game helps children build their sense of
rhythm via hundreds of familiar musical
Musical rhythms.
Intelligence
To play this game well. a child needs to focus
g for a prolonged period and ignore outside
distractions. The game rewards a player' 5
Inhibitory progress as the game gets increasingly difficult,
i t fi fi f O
a Musical @ Inhibitory Control requiring higher levels of mental concentration
Intelligence Control and Skill.
How
Accessory: One game map
Ages 3+
1 Players
to Play
This game is simple. All you need to do is to place your
finger on the instruments. Through freestyle playing. you
can create rhythmic songs by yourself!
1. Start a game
Place the game map on the beyond tablet. When you hear the
intro music and voice commands, you can start playing.
2. Choose a song
There are ten circular "disc" buttons on the game map. The
player can Click on any of the buttons to select a different
song.
3. Choose the difficulty level
Each song has three difficulty levels. It is recommended a
player to first try the easy level, and then move on to a higher
difficulty level.
Easy intermediary Difficuit
4. Click on the start button to start playing
After the player presses the start button, a music prelude Will
start to play accompanied by flashing LED lights to cue the
player about the position of the percussion instruments.
Flashing LED lights Will seemingly be gradually dropping down
towards the percussion instruments to indicate the right timing
when a player must press the corresponding instrument.
Reward Progress Bar
PDSitiDn of the percussion instruments
5. Score and reward
After each song is finished, the performance score will appear.
ranging from one to three stars. Each time the rewarded stars
will be added to the reward progress bar.
Once the progress bar is filled up, the player Will be prompted
to press on the reward button to receive a surprise!
Button
Descri
ption
Function Buttons
Be you own boss and freely select your song and
difficulty level.
Song Selection Button
Located at the top of the map are 10 small colored CDs.
Players can select different songs by pressing on different
CDs. Each time a player presses on a CD, the name of the
song Will be read out to the player.
Song Switch Button
A player may change the 10 song selection by simply pressing
on the “Song Switch Button“ located in the top left-hand side of
the Song Selection area.
Song Swltch Button
Song Selection Etit|on
Game Buttons
StartJPause Button
A player may pause or start a paused song anytime during a
song by pressing the Start/Pause button.
Help Button
The “Help Button" can instruct a player on how to play the
game. Click once again to exit the help program.
Difficulty Level Selection Button
A player can select one of 3 different difficulty levels (easy.
intermediary and difficult) by selecting one of the 3 difficulty
buttons located at the bottom right-hand side ofthe Song
Selection area. The default setting is easy.
Easy intermediary oirricuit
Reward Progress Bar
The score of the player after each performance will be
accumulated in the reward progress bar located across the
center of the game map. When the reward progress bar is
hall-full, a bonus game mode can be activated. Players can
either continue to play the songs they selected, or click on the
flashing progress bar to enter the bonus game mode.
- Reward ngress Ear
Parenting
Guide
To parents
Rhythm sense is a fundamental part of music. Through rhythm
training. one' s sense of rhythm can be gradually improved.
Apart from the importance of rhythm sense for music learning.
rhythm helps a person inherently grasp time concepts such as
time averages and segmentalions. These are core concepts
that can help one train self-control and focus.
Key points
1. Four percussion instruments.
This game uses four different and distinct percussion
Instruments as the drums for the game controls.
Drums, also known as bass drums, are the main Instruments
used to produce low-frequency sounds and. thus, are often
used to highlight rhythm. Playing With the snare drums and
cymbals allow to form the basic rhythm frame. Usmg different
intensities and frequencies allows for expressing different
rhythmic styles. These are the fundamentals of drum playing.
Snare drum, being the most important medium tone,
determines the style of the drums. Therefore, its high
frequency use is a necessity.
Hi-hat is always used for beat and rhythm decoration, as well
as rendering and incision.
Open hi-hat, is used for Stress. Frequently used when the
atmosphere is intense and in the ending of the whole music
performance.
These four percussion instruments complement each other to
produce unlimited rhythm combinations.
2. The coordination of percussion instruments and
songs.
During the game, the player is playing virtual drurns by having
their beats accompany the background music to form a
complete song. Therefore, the style of the song is also
affected by the percussion instrument playing of the player.
-I-
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