Beyond Screen BM2897 Beyond Tablet User Manual 2

Beyond Screen Limited Beyond Tablet 2

Contents

User Manual-2

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Document DescriptionUser Manual-2
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Date Submitted2017-04-19 00:00:00
Date Available2017-10-16 00:00:00
Creation Date2017-04-14 16:43:12
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Document Lastmod2017-04-14 16:50:00
Document TitleUser Manual-2

Instructions for TEnBibIE Brain Games rcir kids §
Parent-child Activities Fun Activities tar thE Entire Family
During this game, parents need to guide and encourage their
Child to get a sense of the percussion instruments and try to
gradually romombor rhythm combination usmg those [our
instruments. Thereby ehhahcrhg their child' 5 sense of rhythm. / \( N
an, as or u 4
Timely encouragement and recognition of the
l child's good pertormance or progress is highly
recommended.
Encourage your child to understand the
concepts of rhythm of using percussion
instruments and remembering where the entry
2 point is for each Change. The rhythm-type
changes usually relate to the progress of the
melody. The player must listen to his or her own
playing whilst simultaneously listening to the
background music.
Guide the child. After the game, try to let your
3 child simulate different rhythm combinations he
or she just played.
Tips
Percussion instruments can not only train the sense of rhythm
and a child‘ s self-control ability. but also train the child to get
“distracted" properly. During a performance. it is always
prelerred that the child pays attention to the changes in t i Q i i Q
melodies and match the rhythm and melodies accordingly. Cognmve inhibitory
Flexibility Control
Game
Descnpfion
“Yes or No" is a multiplayer encyclopedic quiz designed for
children to better develop their understanding of the world.
Children are inherently curious about the world. "What is it7",
“Why is that?" "Is this true?“ are just some of children's
favorite questions. The answers to these will allow them to
develop their understanding of the World and how it works.
“Yes or No" is a question-and-answer encyclopedic quiz
game. A broad range of topics such as geography, spacev
mathematics, animals, human body, botany, sciences, and arts
are all covered in the game. The dilliculty level of the
questions can be configured to be age-specific with the
hardest levels even being challenging for adults.
Playing “Yes or No" is not iust enjoyable: it Will also broaden
you and your child' 5 knowledge of all things that make up the
world. It' s a fun way to become a walking encyclopedial
This game is simple and easy to learn how to play. One just
has to listen carelully to the question being asked by Beyond
Tablet, and respond as fast as possible by pressing on the
“Yes" or “No" button icons on your side of the game map.
Potenfial
EducaflonalBenefim
learning is an ongoing process that continues
even in adulthood. Only With a solid foundation
of knowledge can a person proceed to solve
a various cognitive problems. “Yes or No“ covers
eight different topics whose content ranges
Cognitive from simple to complex. To succeed, players
Flemminy must rapidly and correctly answer the random
questions given to them. The large variety oi
categories and questions will require players to
use flexible thinking.
How
tony
A crucial part of inhibitory control is the ability
to eliminate any outside interference of
irrelevant information. and be able to focus
one' s attention on the objects and information
@ related to the current cognitive activity. "Yes or
_ No" requires one to carefully listen to the
Inhibitory
Control
question. think of the possible answer and at
the same time eliminate the influence of other
players. and finally react as quickly as possible.
This exercise strongly reinforces one' s
self-control.
Accessory: One game map
Ages 4+
1-4 Players
1. Start a game
Place the game map on the beyond tablet. When you hear the
intro music and voice commands, you can start playing.
2. Select a game mode
The game is divided into “question-and-answer" mode and
“competition" mode. Choosing a different game mode Will lead
to a different gaming experience.
-I-
Compehhon QueshonrandrAnswer
mode mode
3. Start the wheel and choose a question category
Following Beyond Tablet’ 5 audio instructions, press the Start
button to turn the wheel. A random question will then be given
to the player(s). Click once more to have the wheel rotate
again and hear another question. During a round. a player only
has three chances to turn the wheel.
4. Answer a question
After a question has been given by Beyond Tablet, a player
simply answers a question by pressing on either the "Ves" or
“No" buttons (these will be lit up when an answer is required).
5. Score Bar
If a player answers correctly, they will gain an additional star in
their score bar (a new star will light up).
Special tips:
If the "Competition" mode has been selected, the Winner ot the
first round Will then compete with the rest of the players (that
winner’ 5 ID icon will also light up).
Button ‘
Description
If the player wins once more against all other players, his or
her ‘special ability' card Will be activat-ed. and the player can
choose to use the card anytime during game play to improve
his or her chance of success.
.8.
Function Buttons
Start Wheel Button
Press the Start button to turn the Wheel. Once the Wheel has
turned, a player can choose one of the randomly selected
questions or press once more to have the wheel turn again. A
player only has three wheel turn at-ternpts per round.
Start/Pause Button
Press on the Start/Pause button located in the middle of the
game map to pause the game and press once more to resume
game play.
Game Props Buttons
0 Trump Card only you can answer the question
Ghost Card: skip this question
Angel Card: display the correct answer
Exit Button
Press on the Exit button located in the middle of the game map
to exit the game. The player(s) will need to re-seleci a game
mode to start a new round of questions. Trump Cam Ghos‘ Cam Angel Card
Help Button
Press the Help button located in the middle of the game map
to hear the game instructions.
Game Buttons
Game Mode Buttons
Competition QuestionrandrAnswer
mode mode
Game Answering Buttons
Yes No
Parenting
Guide
To parents
The happy growth of their child is the most desirable Wish for
all parents. A parent-child game lets children feel both love
and warmth as well as allows them to experience happiness
and achievement. It is also an effective way of helping the
chil-dren build a sense of security and develop
self-confidence. What sort of parent-child game should one
play with their chil-dren and how exactly should it be played
with them are often frustrating questions for parents. By
choosing the right game for the entire family to play together,
and With the help of effective and scientific guidance, a
child' s abilities in various areas can be more effectively
developed, which makes parent-child interactions even more
valuable.
Key points
1. Parents are both companions and observers. They
should not look to actively aid their child.
Parents participate in the game both as a companion and an
observer, and thus it is important that, during the game,
parents do not give too many tips to their child. The main point
of the game is to let the child think and reason by them-selves
in order to gain knowledge and experience success. Parents
may give tips during this process, such as “listen to the
question carefully", “do not be in a hurry to answer", etc. Most
importantly, be careful not to show dissatisfaction if the child
chooses the wrong answer.
2. Parents need to use the correct way to guide and
comment on the child' 5 game play.
Parents ought to closely observe how their child answer the
questions at hand. They should also discuss questions to
which their Child gave wrong answers or didn' t fully
understand. For example, the question “are polar bears and
penguins both living in the Arctic?" can lead a parent to further
discuss With their child about that specific topic and expand
their child‘ 5 understanding of the subject in addition to the
information that the quiz may provide.
After the game, parents may choose to comment on their
child‘s performance by praismg them and helping them
reinforce the knowledge they gained during the game. For
example. “you answered correctly 3 in a row, is it because you
listened to questions carefully?": "If you weren‘ tin such a
hurry, would it be easier to answer correctly after listening the
whole question?"; “Questions about space/cosmos are
interesting, let' s learn more about this and try to answer
additional questions". Communication will enrich a child‘ 5
gameplay experience, improve parent-child relationships and
strenghten their bond, as well as allow the child to feel a sense
of belonging, autonomy and competence.
3. During game play, parents should help their child
build rule awareness.
During game play. parents help their child better understand
the game rules. By followmg the rules, parents make the child
understand that respecting rules and discipline are
prerequisites for success. This is a good exercise to improve
inhibitory control, gain the ability to make sense and adhere to
rules.
4. Parents should correctly guide the child to understand
and face success and failure.
“Yes or No“ is a competitive multiplayer game. During game
play, parents should observe their child closely and adjust the
game difficulty accordingly. It is recommended to select a
category which the child is familiar with and interested in. It will
help the child experience success. obtain a sense of
accomplishment and establish a positive self-image, while also
understanding that failure is normal, find his or her own
shortcomings. Learning to accept and confront failure is the
true foundation 3 success.
~\
Plants Geography
How would a Is the sea level flat?
sunflower spend in night?
Lire Space
Is a kilo of iron and a kilo of Is the Earlh a perfect sphere?
cotton or the same weight?
Instructions for
Parent-child Activities
This is a case study of a typical game which parents can refer
to and learn from the instructional languages and procedures
used. Solving questions, knowing how to play together and
how to teach your child will make for the best of family times!
Understand
the purpose
of the game
Expand the child 5 knowledge and inspire child's
curiosity and desire to explore.
Parents should in advance inquire or already
Before know what their child is interested in lately. They
the game should select the category based on their child's
preference.
1) Respect the child' s opinions and choose
their favorite game mode:
2) Pay attention to the answers given by the
During child, record questions the child answered
the game incorrectly to discuss together after the game,
3) Give child guidance whenever they do not
follow game rules.
1) Praise the child‘ s good performance, being
After as specific as possible: it Will enhance the
game experi-ence lor them;
2) Discuss the wrong answers with the child to
enrich the child’ 5 knowledge.
the game
Typical Scenario
Child: Why can' t I win7 And why do you always win?
Parent: Listen to the question carefully, don‘ thurry. Let' 5 try
again one more time.
Child: It‘ 5 too hard, I don' twant to play.
Parent: Well, you seem to like geography very much lately.
Let' 5 try geography questions.
Child: Why is the earth a sphere?
Parent Let' 5 look up on the internet. see whether the earth is
a sphere or not.
Tanaible Brain Games rnr kids 9 Game
Fun ActiVi‘tiES {or the Entire Family Description
“Happy Tunes" is a music game that enhances a player's
working memory by identifying and remembering an ever
longer sequence of music pitches.
\.
(j H I Music is a form 0! audio art created by combinations of pitch
appy mes & and rhythm. The capacity to differentiate musical pitches as
well as remembering pitch changes builds the loundation of
musical ability. Playing a specialized musical game can be a
good way to exercise and improve one' s musical ability.
,5) ”Happy Tunes" is a game that helps train one‘ s ability to listen
V @va”! OBOE A and remember music elements. Challenges are presented
using 4 randomly flashing LED lights that represent the
placement of four distinct music pitches. A player must
diflerentiate a sequence of four distinct pitches and their
corresponding location (indicated by the flashing LED lights)
and thereafter repeat the same sequence by pressing on
corresponding locations. As the game progresses. the number
of pitches within the sequence increases, making the game
increasingly challenging.
9‘
‘ Q‘s VIOHWAE
tEOlfl k'i-JQI
“Happy Tunes“ can be much more than a warming up exercise
before learning a musical instrument. It can also be a fun and
captivating game for the whole family to play together.
[‘i
.5
II
‘ Potential
Educational Benefits
@ Each new sequence has an additional number
i t i i i i ' i {I of pitches for a player to replicate. This
Working Musical Inhibimy Working COQWUVe-exetClSe WIN-help a player train and
Memory Intelligence Control Memory improve N5 Of her Workmg memDFY-
no .
How
to Play
@ The game can develop a player" s ability to
identify pitches. thus enhancing his or her
MHS‘CEI musical perception.
Intelligence
During game play. a player must listen carefully
to and remember the sequences being
presented. and repeat these same sequences:
any distractions could result in failure so focus
and sell-control are continuously being trained.
Inhibitory
Control
Accessory: One game map
Ages 4+
14 Players
lt’ s easy to play. Listen carefully to the sequence of
pitches. remember their location and repeat it! Put your
ears, brain and hands to the test!
1. Start a game
Place the game map on Beyond Tablet. The game can be
played after you hear the intro music and instructions.
2. Choose a gaming area
There are four gaming areas colored red, yellow, blue and
green respectively. Up to four players can play the game at the
same time. One can activate a gaming area by choosing his or
her favorite color after hearing the intro music and instructions
and pressing on any of the four circles Within the gaming area.
3. Choose the game mode
Press one of the numbered buttons in the center of the game
map after hearing the intro music and instructions to select a
level. Then click on “Start".
7 V
t I
4. Play!
It 5 easy to play. Listen carefully to the sequence of pitches,
remembertheir location and repeat it! Put your ears, brain and
hands to the testl
A sequence of LED Lights will flash and corresponding pitches
Will be played to the playerts). Pay attention to and remember
the sequence and repeat it by pressing on the corresponding
four circles on the game map
Button
Descri
-l-
ption
Function Buttons
You can choose six modes from function buttons.
Start/Pause Button
Press once to pause. Click once more to continue.
Help Button
To hear the game instructions.
Game Mode Buttons
0 Single-pitch sequenced mode
A sequence of LED lights will flash randomly within the four
gaming areas accompanied by the corresponding pitch
sounds. The first sequence consists of only one pitch and one
extra pitch is added to the same sequence for every new level
thereafter.
a Single-pitch random sequence mode
A sequence of LED lights will flash randomly within the four
gaming areas accompanied by the corresponding pitch
sounds. The first sequence consists of only one pitch and one
extra pitch is added to a completely new sequence for every
new level thereafter.
a Double-pitch sequenced mode
A sequence of LED lights Will flash randomly within the four
gaming areas accompanied by the corresponding pitch
sounds. The first sequence consists of two pitches and two
extra pitches are added to the same sequence for every new
level thereafter.
a Double-pitch random sequence mode
A sequence of LED lights Will flash randomly within the four
gaming areas accompanied by the corresponding pitch
sounds. The first sequence consists of two pitches and two
extra pitches are added to a completely new sequence for
every new level thereafter.
a Single & Double Pitch Combination Sequence mode
A sequence of LED lights will flash randomly within the four
gaming areas accompanied by the corresponding pitch
sounds. The first sequence consists of only one pitch and one
or two extra pitches could be added to the same sequence for
every new level thereafter.
a Single 8. Double Pitch Combination Random
Sequence mode
A sequence of LED lights will flash randomly within the four
gaming areas accompanied by the corresponding pitch
sounds. The first sequence Consists ofonly one pitch and one
or two extra pitches could be added to the same sequence for
every new level thereafter.
Parenting
Guide
To parents
Today. many parents attach great importance to their kids'
musical education. Musical education can influence children' 5
physical and mental development, unravel their potential and
even shape their personalities. It can also develop a child‘ s
imagination and creative ability. Music is a form of art that
allows children to grasp information through hearing and
experience emotions deep into their hearts. Music is also
structural. flowmg and developing, and it can stimulate the
memory of hearing. thereby improving and developing one' s
memories.
Listening to music and learning an instrument are not the only
ways of improving one' s musical ability. Some games can
gradually improve children' s musical intelligence.
Key points
1. “Happy Tunes" includes different pitch intervals.
In the game. the four different colored locations represent
different pitches. namely C. E. G. A (DO. MI. SOL. LA).
A pitch interval is formed when two pitches make sounds in
order or at the same time.
Four pitches can form six diflerent pitch intervals.
C-E (Maior Third) E-G (Minor Third)
c-c (Pertect Fifth) C-A (Major Sixth)
G-A (Maior Second) E-A (Perfect Fourth)
These are all basic musical elements. Identifying.
remembering and singing them correctly are capabilities that
must be trained through music learning.
'9G
2. Single-pitch and Double-pitch Modes.
In single-pitch mode. every pitch comes out alone in a
sequence, which makes up “melodic intervals". lt’ 5 like a
melody of a song. going up and down. In this mode. the key
paint is to develop children’ 5 hearing of a melody and his or
her memory.
In double-pitch made, every two pitches come out at the same
time and lorm a “harmonic Intervals". Many “harmonic
intervals" make up harmony connections. In this mode. the key
point is to develop children’ 5 stereo sense of hearing and the
memory of musical structure.
-I-
Instructions for TanBibIE Brain Games rnr kids 9
Parent-child Activities Fun Activities rnr the Entire Famin
During the game, parents need to guide their child and
encourage them tu finish the musical training in an orderly
way.
1 Encourage and praise your child when they are
making progress.
Guide the child. Aided by the lights, stimulate
their proactive hearing sense.
1) The pitch in every circle is lixed. Parents can
try to remember every pitch together with their
child;
2) After the sequence, parents can ask their
child to hum the pitches theyjust heard. It some
child‘s use the LED lights to locating the pitches.
encourage them to hum the melody first before
responding.
3 Parents can play together and compete with
their child.
Tips
Hearing is a sense that gets over-used easily. It is suggested
that a game should be no more than 20 minutes at a time.
Take a break every 20 minutes.
Because of a child' s ability to Concentrate throughout the
day, game scores can differ significantly within a single day.
Parents shouldn‘ tset score requirements on the numbers or . i i . ' 1’}
levels of the game. Music training should be free from
pressure. Musical Inhibitory
Intelligence Control
Game
Descnpfion
Play Do Re Mi provides a simple and easy way to play a
music piece without the prior need to have any musical
instrument playing skills.
Music can help children relax both physically and mentally.
help them deal with negative emotions, and arouse inner
positive emotions. Music can create an atmosphere full ofloy.
which is a great way to stimulate a positive development in
children.
“Play Dc Re Mi" is a game where the next key to be played in
a melody is indicated by the key being lighted. Using a series
of children' s songs that they like and are familiar with, the
game makes playing music an effortless and enjoyable
auditory and mental activity. It is a great way to introduce
children to the joy of playing a musical instrument from an
early age.
With “Play Do Re Mi". the typical tedious exercises of musical
training become a relaxing activity Joined by the whole family.
Potenfial
EducaflonalBenefim
@ Dozens of music pieces designed to provide
three difficultly levels will help children improve
Musical their understanding of musical concepts such
Intelligence as pitches, rhythm, chords and melodies.
To play this game well. a child needs to focus
@ for an extended period of time and resist
distractions. The game also provides rewards
Inhibitory for progress along the difficulty levels that
comrgi requires higher level of mental concentration
and dexterity.
How
Accessory: One game map
Ages 3+
1 Players
tony
“Play Do Re Mi" is so easy that all you need is to start
pressing the correct instruments on the game map. Very
soon. beautiful melodies will start playing!
1. Start a game
Place the game map on top of Beyond Tablet, After you hear
the intro music and instructions. you can start playing.
2. Select a song
There are ten round “Music CDs" icons printed on the game
map. The player can click on any of these icons in order to
select a song.
3. Choose difficulty levels
Each song can be played at three different difficulty levels.
After the player has practiced on the easy level, they can try a
higher difficulty.
Easy Intermediary Difficult
4. Press on the start icon to start playing.
After the player press on the start icon, the melody Wl” begin. ,
The game will instruct which key to play next by lighting up the
correct key or keys. The light will gradually drop down towards
the keys to be played. The player must time their key presses
accordingly. Time spent pressing a key is also an important
element to game progression.
Reward Progress Bar
Position of the perciissron instruments
5. Score accumulation and bonus
After the player finishes a song, the game will evaluate his or
her performance, varying from one star to three stars. The
more stars you get, the better the performance. The stars
gained in every game Will be accumulated into the progress
bar in the bonus round.
When enough stars have been accumulated, a bonus round
will he become available to the player (instructed by a voice
prompt). The player may choose to press on the bonus round
icon to proceed.
Button
Description
Function Buttons
Function buttons help you choose songs and difficulty
levels. It is entirely up to you how to play.
Song Selection Button
Located at the top of the map are 10 mini colored CDs.
Players can select different songs by pressing on the different
CDs. Each time a player presses on a CD, the name of the
song will be read out to the player.
Song Switch Button
A player can change the 10 song selection by simply pressing
on the “Song SWitch Button" located in the top left-hand side of
the Song Selection area.
Song Switch Button
Song Selection Button
Game Buttons
Start/Pause Button
A player can pause or start a paused song anytime during a
song by pressing the Start/Pause button.
Help Button
The “Help Button" can instruct a player on how to play the
game. Click once again to exit the help program.
-I-
. Parenting
Gurde
Song Difficulty Selection Button
A player can select one of 3 different difficulty levels (easy;
intermediate: hard) by selecting one of the 3 difficulty buttons To parents
located at the bottom right-hand side of the Song Selection
area. The default setting is easy.
Although Play Do Re Mi can' t replace actual piano learning, it
is a great game to start a young person' s Journey into musical
education. Play Do Re Mi selects 40 well-known melodies,
including famous children' s song, which will help children feel
EaSy intermediary WW1“ more familiar and interested in the exercise.
Reward Progress Bar
After each performance the score will be accumulated in the
reward progress bar located across the center of the game
map. When the reward progress bar is haifrfull, a bonus game
mode can be activated. Players can either continue to play the Key points
songs they select, or click on the flashing progress bar to enter
the bonus game mode.
1. Pitch and distance.
Reward Progress Bar . . . .
The change in music melody is formed by different pitches.
Pitch is an auditory concept which means the change in sound
caused by varied sound vibration frequency. And playing
music is a process that transfers the auditory concept into the
physical location concept required from finger movements.
For example, the higher the sound pitch, the more frequent
keys at the right hand side of a keyboard are played. Whereas,
the lower the sound pitch the more frequent keys on the left
hand side are played. When two sounds differ considerably in
their frequency, the distance between the keys is further, and
vice versa.
These are the implicit co-operatiohs between sense of hearing
and physical touch, which can be acquired by practicing the
songs in this game before going on to learn to play a real
instrument.
2. Music aesthetics.
With the help of the melodious music accompaniment which
provides the player With a musical surrounding. the player,
submerged in the music environment, can easily reel the highs
and lows of a melody and thus gain a good musical aesthetlc.
Thererere. easy operations can help the player built a strong
foundation rer later and more sophisticated mllsreal Concepts.
As such this game helps develop musical and erllotlorlal (as
these two are often lnterllrrked) intelligence at an early age.
Instructions for
Parent-child Activities
During game play, a parent can be a passive listener. as well
as an actlve partlclpar1t.|n order to lmprove the experience,
we recommend parents to
Encourage and praise your child for his or her
every correct move and progress in real time.
Singing is an excellent assistant tool in learning
music. Sing to the child‘s Key playing. 0r.
2 alternatively. encourage the Child to sing along
your own playing Many songs In this game are
familiar to both children and their parents.
Children can be guided to play the song With the
"keys" on the base map at the end of the game.
TanBibIE Brain Games {Dr kids 5.3
Fun Activities 1Eur the Entire Famin
Voice Games
Game
Descnpfion
You can activate the voice recognition function when no
game map is placed on Beyond Tablet by pressing the
voice recognition button.
After the voice recognition function has been activated,
you can talk to Beyond Tablet and use one of the
following functions:
1. Tell me a story
After turning on voice recognition. you can say "tell me a story".
Beyond Tablet will then begin to tell you a story. During the story
you can use the following words to activate the corresponding
functions: "stop“. “pause", “continue“. and "tell me another one".
2. Sing me a song
After turning on voice recognition, you can say “sing me a song".
Beyond Tablet Will then begin to play a song. During the playing
you can use the following words to activate the corresponding
functions' “stop singing", "pause , ebniinue', and “sing me
another one".
3. Play the Color game
After turning on voice recognition, you can say ”let 5 play the
Color game". Beyond Tablet will then start the game by naming
the colors and light them up on the game board. The purpose of
the game is to rememberthe colors and repeat them by pressing
the corresponding colors in a correct sequence.
4. Play the Number game
After turning on voice recognition, you can say ”let 5 play the
Number game". Beyond Tablet will then start the game. Beyond
Tablet Will randomly decide a "lucky number", and you have to
guess which one it is. Every time you say a number, Beyond
Tablet will respond by telling you if the lucky number is higher or
lower. The game ends when you guess the correct number.
5. Help menu
After you turn on voice recognition, you can ask Beyond Tablet for
help, and it Will help you With questions related to Beyond Tablet
such as "network settings", "identity cards" and so on.

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