Casio Lk50 E LK50_E_Cover1.p65
General Guide LK50_03_EN LK-50 | Electronic Musical Instruments | Manuals | CASIO
2014-07-05
: Casio Lk50-E-03 lk50-e-03 casio pdf
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General Guide Key, button, and other names are indicated in the text of this manual using bold type. RHYTHM list TONE list TEMPO buttons POWER indicator POWER button SONG BANK list Display DEMO button CHORD ROOT NAMES * Speaker KEY LIGHT TOUCH ACCOMP RESPONSE VOLUME TRANSPOSE/ TUNE/MIDI MEMORY GM MEMORY STEP TOUCH RESPONSE Speaker STEP KEY LIGHT METRONOME BEAT SPLIT LAYER TEMPO MODE VOLUME INTRO (TIE) 7 SYNCHRO/ ENDING 8 4 MAX POWER FULL RANGE CHORD FINGERED S TO P START/ STOP CASIO CHORD NORMAL PLAY/PAUSE RE W FF CK2 IGHT/TRA LEFT/TRACK1 R 9 5 6 DEMO 3-STEP LESSON 1 2 3 REST MIN NORMAL/ FILL-IN VARIATION/ FILL-IN STEP 1 SONG BANK CONTROLLER STEP 2 STEP 3 0 CHORD TYPES NAME Percussion instrument list MODE switch VOLUME slider INTRO button INTRO SYNCHRO/ ENDING TOUCH RESPONSE button SYNCHRO/ENDING button START/STOP button KEY LIGHT 3-STEP LESSON ACCOMP TOUCH RESPONSE VOLUME STEP 1 START/ STOP STEP 2 STEP 3 METRONOME BEAT KEY LIGHT button STEP 1 button STEP 3 button STEP 2 button NORMAL/ FILL-IN BEAT button VARIATION/ FILL-IN VARIATION/FILL-IN button NORMAL/FILL-IN button ACCOMP VOLUME button METRONOME button TRANSPOSE/TUNE/MIDI button STEP button REW button TRANSPOSE/ TUNE/MIDI MEMORY FF button STEP LEFT/TRACK 1 button PLAY/PAUSE button ST O P PLAY/PAUSE RE W FF CK2 IGHT/TRA LEFT/TRACK1 R STOP button SPLIT LAYER RIGHT/ TRACK 2 button MEMORY button SONG BANK CONTROLLER SPLIT button LAYER button *Attaching the Score Stand Insert the score stand into the slot at the top of the keyboard as shown in the illustration. E-8 474A-E-010A 7 Rear Panel Playing a Demo Tune DC 9V jack Pressing the DEMO button starts demo tune play, which plays the 100 built-in tunes in sequence. To stop demo tune play, press the DEMO, START/STOP, or STOP button. MIDI IN terminal ❚ NOTES ❚ • Pressing [+] (forward) or [–] (back) skips to the next demo tune. • You can change the tone setting of the keyboard (page E-14) before starting demo play, and then use that tone to play along on the keyboard. • MIDI, Layer, and Split are disabled while a demo tune is playing. OUT MIDI IN ASSIGNABLE JACK MIDI OUT terminal DC 9V PHONES/ OUTPUT PHONES/OUTPUT jack ASSIGNABLE JACK terminal TYPES Number buttons (TIE) 7 8 4 9 5 1 6 2 3 REST [+]/[–] buttons 0 • For input of numbers to change a displayed number or setting. • Negative values cannot be input using the number buttons. Use [+] (increase) and [–] (decrease) instead. RHYTHM button TONE button SONG BANK button sion ent list About the display 2. This area shows tone number and name, rhythm number and name, and tune number and name. It also shows other information when using the memory function and other functions. Indicators also appear here to show what kind of data is displayed: TONE (tone data), RHYTHM (rhythm data), SONG BANK (Song Bank data). ton 1. A pointer appears next to a function that is in use: touch response, key light. n This area is a staff notation display that shows notes being played on the keyboard or from memory, chord forms, and MIDI receive data.*1 Notes in the range C#6 to C7 are shown in the staff notation display one octave lower, along with an octave up mark ( ).*2 If you are using a pedal, a pedal mark ( ) appears here whenever you press the pedal. *1 Received notes outside the range of C2 to C7 do not appear on the display. *2 Notes in the range of C2 through B2 are not shown while the octave up mark ( ) is on the display. Rh u m b a Rh n 7. 3. This area shows chord names during Auto Accompaniment and Song Bank play. 6. TOUCH RESPONSE KEY LIGHT This area shows measure number, beat number, a graphic metronome, and tempo value (beats per minute) during rhythm and Auto Accompaniment play, and when using memory. It also shows the step number when using the 3-step lesson. 474A-E-011A 5. GM MEMORY STEP 4. A pointer or indicator appears next to a function that is in use: General MIDI Mode, layer, split, memory, step. This area shows fingerings, dynamic marks, finger crossing techniques, and other finger information during 3-step lesson and Song Bank play. The letters “L” (left) and “R” (right) appear to indicate left and right hand Auto Accompaniment parts and memory tracks. E-9