China T A Wow Stuff CC-1001T Attacknid , Combat Creatures User Manual Attacknid IM 4 7 12
China Industries Ltd T/A Wow! Stuff Attacknid , Combat Creatures Attacknid IM 4 7 12
Contents
- 1. User Manual
- 2. User manual
User manual
Instructional Manual For easy to follow instructions on assembling and battling your Attacknid go to www.combatcreatures.com 6+ Images have been used for the purposes of illustrations only. Declaration of conformity Contents 1 x Battle Brain DĂŶƵĨĂĐƚƵƌĞƌ͛ƐEĂŵĞ͗ DĂŶƵĨĂĐƚƵƌĞƌ͛ƐĚĚƌĞƐƐ͗ dLJƉĞŽĨƋƵŝƉŵĞŶƚ͗ DŽĚĞůEƵŵďĞƌ͗ zĞĂƌŽĨDĂŶƵĨĂĐƚƵƌĞ͗ ŚŝŶĂ/ŶĚƵƐƚƌŝĞƐ>ƚĚ͘dͬtŽǁ͊^ƚƵī͊ ƌĞĂƟǀĞ/ŶĚƵƐƚƌŝĞƐĞŶƚƌĞ͕tŽůǀĞƌŚĂŵƉƚŽŶ^ĐŝĞŶĐĞWĂƌŬ͕ tŽůǀĞƌŚĂŵƉƚŽŶ͕tsϭϬϵd'͕h< ƩĂĐŬŶŝĚ ͲϭϬϬϭ ϮϬϭϮ ƉƉůŝĐĂƟŽŶŽĨŽƵŶĐŝůŝƌĞĐƟǀĞ;ƐͿ͗ 1 x Attacknid 2 x Targets Requires 4 x AA batteries (not included) ϭϵϵϵͬϱͬdŚĞZĂĚŝŽƋƵŝƉŵĞŶƚĂŶĚdĞůĞĐŽŵŵƵŶŝĐĂƟŽŶƐ dĞƌŵŝŶĂůƋƵŝƉŵĞŶƚϮϬϬϬ;ĂŶĚŝƚƐĂŵĞŶĚŝŶŐĚŝƌĞĐƟǀĞƐͿ ^ƚĂŶĚĂƌĚ;ƐͿƚŽǁŚŝĐŚŽŶĨŽƌŵŝƚLJŝƐĚĞĐůĂƌĞĚ͗ E62479͕Eϲ0950͕EϯϬϭϰϴϵͲϭͬϯ͕EϯϬϬ44ϬͲϭͬͲϮ /ŚĞƌĞďLJĚĞĐůĂƌĞƚŚĂƚƚŚĞĞƋƵŝƉŵĞŶƚŶĂŵĞĚĂďŽǀĞŚĂƐďĞĞŶƚĞƐƚĞĚĂŶĚĨŽƵŶĚƚŽĐŽŵƉůLJǁŝƚŚƚŚĞƌĞůĞǀĂŶƚƐĞĐƟŽŶƐ ŽĨƚŚĞĂďŽǀĞƌĞĨĞƌĞŶĐĞĚƐƉĞĐŝĮĐĂƟŽŶƐ͘dŚĞƵŶŝƚĐŽŵƉůŝĞƐǁŝƚŚĂůůĞƐƐĞŶƟĂůƌĞƋƵŝƌĞŵĞŶƚƐŽĨƚŚĞŝƌĞĐƟǀĞƐ͘ WůĂĐĞ͗ ĂƚĞ͗ 1 x Attacknid Cap 1 x Dissector Bolt ‘N’ Battle Attachment 20 x Foam Dissector discs (12 fit into the weapon) 1 x RC hand set Requires 2 x AA batteries (not included) tŽůǀĞƌŚĂŵƉƚŽŶ͕h< ϮϭƐƚ:ƵŶĞϮϬϭ3 2200 'ƌĂĞŵĞdĂLJůŽƌ ŝƌĞĐƚŽƌ Made in China x 3 small horizontal skins 6 x Combat Armor set x 6 Vertical skins x 3 large horizontal skins Red Skin set 1 x Electronic Weapons Elevator Additional tools required Cross Head screwdriver 1. www.combatcreatures.com 14. Troubleshooting guide Preparing for Battle Symptom Cause Solution Weapon will not fire 1. Disc is jammed 1. Remove all discs and re-insert 2. Dissector Attachment is not properly inserted Attacknid will not sync with the controller 2. Remove and re-attach your weapon ensuring it is locked in * 1. Batteries are low 1. Change batteries 2. It is the wrong controller, Attacknid only pairs with the controller it comes with 2. Use original controller Combat armor will not go on 1. It is not properly inserted 1. See this manual or website on how to complete The Battle Brain in not working 1. You have the wrong battle mode 1. Switch from ON to Battle Mode *Maximise Disc Firing Range! There is considerable skill required to fire the discs long distances. The key is to time the press and release of the fire button. To fire multiple discs keep the button pressed down. To fire single discs the maximum distance press the fire button and release immediately after it has fired. This ensures the next disc can be fired a long distance. Note that jamming of the weapon is more likely to occur when the fire button is released just as the disc is moving in to the motor mechanism. This can be reduced by releasing fire button immediatly after a disc has fired. Insert the Electronic Weapons Elevator 1. Unpack the Attacknid from its packaging. Slide in the Electronic Weapons Elevator in to the top part of the Attacknids body, (see figure 1.) It should sit level with the top surface of the Attacknid. This enables the Weapons System to be moved up and down using the remote control handset. Clipping on your Red skins 2. There are 6 horizontal skins (one for each leg). 3 small and 3 larger skins. The Larger skins go onto the larger legs and the Smaller skins go onto the smaller legs. Horizontal skins simply click and lock into place, (see figure 2.) Spare parts RC hand set Large Targets 3. Position each of the vertical skins on the uprights of the legs (there are 6 in total). These simply click and lock these into position (see Figure 3). Red Skin set Combat Armor Foam discs Small Targets Fore more detailed troubleshooting and to order spare parts go to www.combatcreatures.co.uk. 13. www.combatcreatures.com 2. Combat Armor 4. Preparing your Attacknid for battle. Placing the Combat Armor onto the legs. Align the two bottom pins on the armor with the two bottom holes in each leg (see Figure 4.) WARNING: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the users authority to operate the equipment. NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provided reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Then firmly push the bottom two pins into the bottom of the leg, as the armor is spring loaded. 5. They simply click and lock into position (see Figure 5.) This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) This device must accept any interference received, including interference that may cause undesired operation. · Reorient or relocate the receiving antenna. · Increase the separation between the equipment and receiver. · Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. · Consult the dealer or an experienced radio/TV technician for help. The manufacturer is not responsible for any radio or TV interference caused by unauthorized modifications to this equipment. Such modifications could void the user’s authority to operate the equipment. 6. When a direct hit occurs to the Combat Armor then it pings off (see figure 6.) The aim is to remove all your opponents armor! For more information on Battle Modes go to page 10. 3. www.combatcreatures.com 12. Inserting the batteries Not suitable for children under 3 years old due to small parts which may represent a choking hazard. Recommended for use by children over 6 years old. This product operates on 2.4ghz frequency. Do not aim at eyes or face Don’t use near crowds Do not aim at people or animals Only us missiles designed for this product Do not attempt to catch the missiles Do not put your face over the missile even if it is not being used Do not launch any improvised object other than the one supplied or recommended by the manufacturer. Please retain this information for future reference. Adult supervision required. Made in China. Battery Information • Rechargeable batteries are only to be charged under adult supervision; • Rechargeable batteries are to be removed from the toy before being charged; • Different types of batteries or new and used batteries are not to be mixed; • Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium) batteries; • Batteries are to be inserted with the correct polarity; • Exhausted batteries are to be removed from the toy; • The supply terminals are not to be short-circuited. Always : • Make sure battery compartments are secure. • Use batteries of the correct size and type. • Fit batteries correctly observing the plus and minus marks on the battery and compartment. • Replace a whole set of batteries at one time. • Remove dead batteries from equipment. • Remove batteries from appliance that will not be used again for a long time. • Please remember that batteries should be kept away from young children as they could be easily swallowed. • Seek medical advice if you believe a cell has been swallowed. • Please ensure that batteries are installed by an adult prior to use. Never • Dispose of batteries in a fire. Consumers have a significant role to play in reducing the impact of waste electrical and electronic equipment on the environment, you can help by re-using or recycling such equipment. The crossed out wheelie-bin symbol indicates that the product & batteries must not be disposed of in domestic waste as they contain substances which can be damaging to the environment and human health. If you cannot re-use or recycle the product or batteries, please use designated collection points, or civic recycling facilities to dispose of them. Conforms to the safety requirements of ASTM F963. Please ensure that batteries are installed by an adult. The Attacknid The Attacknid requires 4 x AA batteries (not included.) 7. Unscrew the battery cover using a cross head screw driver (see figure 7.) 8. Remove the battery cover by pulling from the right hand edge, (see figure 8.) 9. Insert the batteries according to the polarity shown (see figure 9.) Screw the battery cover back into place. Remote Control The controller requires 2 x AA batteries (not included.) 10 10. Unscrew the battery compartment using a cross head screwdriver. Insert the batteries according to the polarity shown (see figure 10.) Screw the battery cover back into place. 11. www.combatcreatures.com 4. Game Play Attaching the Battle Brain Now the Armor and Weapons have been assembled your Attacknid is ready for battle! 11. Position the Battle Brain onto the top of the Attacknid, (see figure 11.) 11 There are two gaming modes, Training mode and Battle mode. 22. Training Mode (Turn to ‘ON’ position, see figure 22.) NOTE: The Battle Brain will only fit one way. 22 The Attacknid can be moved around with the handset. You can fire weapons and the Battle Armor can be hit and blasted off. The LED on the Attacknid head will be solid green. 23. Battle Mode (Switch to battle mode, see figure 23.) 12. The Battle Brain target slides into the clip on the front of the brain, (see figure 12.) 12 These simply click and lock into position. 23 Once Battle mode has been activated the Kill switch on the Battle Brain has been activated. To use this, clip-on one of the two sizes of targets provided (see page 5 on how to do this.) It takes a lot of skill to hit the targets, so start off with the larger target as this is easier to hit. The smaller one needs a more accurate shot. Battle Mode between 2 Attacknids can be made more even to compensate for the skill levels of the players. Initially, the LED on the Attacknid will flash green in Battle mode. It then moves through the series of colours below until it has been killed. 13. Changing your Battle Brain target. Simply push the two pins from the bottom of the clip (see figure 13.) There are sizes two targets. The Large target is easier to hit but change to the smaller target once you have practiced and have improved your skills. 13 Kill Switch: Flashing Green: Battle mode - Healthy no hits Flashing Amber: Battle mode - Hit once Flashing Red: Battle mode - Critical - hit twice Flashing Multi-coloured: SHUTDOWN - hit three times Each time the Attacknid as well as the colour of LED changing it ‘shudders’ so it is clear it has been hit. ON the third hit the Attacknid shuts down. To continue playing you need to turn it OFF and then back to Battle mode. Combat armor When a direct hit occurs to the Combat armor (aim for logo) then it pings off. The aim is to remove all of your opponents armor! 5. www.combatcreatures.com 10. Bolt ‘N’ Battle Attachment: Dissector Discs Firing your Weapon 18. Press Button F on the handset, to fire your weapon system. (See figure 18.) 18 An extra 8 discs come in the box. 19 When re-loading ensure the Electronics Weapon Elevator is down, and that all discs are flat and fitted properly. This will reduce any jamming during play. NOTE: Before attaching the Bolt ‘N’ Battle attachment make sure the Auto adjustor is in the horizontal position. Manually adjust this if necessary. 15. Make sure that the Bolt ‘N’ Battle attachment is on the closed position. (See figure 15.) 15 To attach the Bolt ‘N’ Battle attachment for the Dissector Discs, simply mount the system onto the top face of the Attacknid, (see figure 15.) Note: The hopper will hold 12 discs and fire 1 disc at a time. 20. Move the Bolt ‘N’ Battle attachment up and down, using buttons H and I on your handset (see figure 21.) 14 The foam discs simply drop in to the attachment hopper, (see figure 14.) Note: You can only fire the weapon system when the Attacknid is stationary. 19. To reload the weapon system, simply feed the discs to the top of the hopper. (See figure 19.) 14. The Bolt ‘N’ Battle Attachment holds up to 12 discs. 20 This controls the Electronic Weapons Elevator up or down changing the angle of your weapon. Simply plug the attachment into the appropriate slot on top of the Attachnid. Making sure the Bolt ‘N’ Battle attachment is facing the same direction as the Battle Brain. NOTE: See page 9 for details on Firing your Bold ‘N’ Battle attachment. 21 NOTE: Discs will fire in a slight curving motion. It takes skill and practice to fire and hit your target. See Trouble shooting guide (page 13) on how to maximise distance of firing and reducing jamming of discs. 9. www.combatcreatures.com 6. Operating the Attacknid Getting ready for battle 16. Firstly slide the controller ON/OFF switch to the on position. (See figure 16.) 16 17. Next slide the Attacknid on/off button to the on position for training mode or go to battle mode. (See figure 17.) 17 See page 10 for more details on gaming modes. ON/OFF switch Rotate the head Search Light LED Indicator Backwards Button Electronic Weapons Elevator - up Forward Button Fire button Electronic Weapons Elevator - down Micro movement Button Actions Button C This moves your Attacknid forward in the direction the head is facing Button D Rotates your head in any direction Button E Lets you reverse your Attacknid Button F Lets you fire your weapon system (see page 9 for more detailed descriptions on firing your weapon system) Syncing the Attacknid and Handset Once all the batteries have been inserted and both handset and Attacknid have been turned on. The syncing process will take 2-3 seconds to pair with each other. Button G Search light that comes on the Weapon System The light on the handset will constantly flash until you move the Attacknid. Button H and I This is the Electronic Weapons Elevator it lets you fire your weapon in different angles (see page 9 for more details on firing your weapon system) Button J Rotates the head in small movements NOTE: You can sync up to 20 Attacknids in the same area. NOTE: You can only fire the weapon system when the Attacknid is stationary, 7. www.combatcreatures.com 8.
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.4 Linearized : No XMP Toolkit : 3.1-701 Startup Profile : Print Producer : Acrobat Distiller 7.0 (Windows) Create Date : 2013:08:21 10:19:54+08:00 Modify Date : 2013:08:21 10:20:44+08:00 Metadata Date : 2013:08:21 10:20:44+08:00 Creator Tool : PScript5.dll Version 5.2 Thumbnail Width : 256 Thumbnail Height : 104 Thumbnail Format : JPEG Thumbnail Image : (Binary data 5869 bytes, use -b option to extract) Document ID : uuid:93CBD525080AE311AA66A070E52C8471 Instance ID : uuid:6da29656-bbc5-4df1-9720-c6056e28f19f Derived From Instance ID : uuid:24172b9d-2374-4aa9-947a-2a6ff5ea9d4d Derived From Document ID : uuid:511EB0E8040AE3118289FB052F69B71C Has Visible Overprint : True Has Visible Transparency : True N Pages : 1 Max Page Size W : 298.277401 Max Page Size H : 210.001308 Max Page Size Unit : Millimeters Font Name : ArialMT, Arial-BoldMT, ArialRoundedMTBold, Calibri, CCElephantmenAged, HouseGothicHG23Ext-LIGHT1, HouseGothicHG23Ext-BOLD1, TIEWing, VAGRoundedStd-Light, Futura-Heavy Font Family : Arial, Arial, Arial Rounded MT Bold, Calibri, CCElephantmenAged, HouseGothicHG23Ext, HouseGothicHG23Ext, TIE-Wing, VAG Rounded Std, Futura Heavy Font Face : Regular, Bold, Regular, Regular, Regular, LIGHT1, BOLD1, Regular, Light, Heavy Font Type : Open Type, Open Type, Open Type, Open Type, TrueType, Type 1, Type 1, TrueType, Open Type, Unknown Font Version : Version 5.06, Version 5.06, Version 1.51x, Version 5.62, Version 1.000 2008 initial release, 001.000, 001.000, 0.9, OTF 1.022;PS 001.001;Core 1.0.31;makeotf.lib1.4.1585, Version 2.062;PS 2.000;hotconv 1.0.57;makeotf.lib2.0.21895 Font Composite : False, False, False, False, False, False, False, False, False, False Font File Name : Arial.ttf, Arial Bold.ttf, Arial Rounded Bold.ttf, Calibri.ttf, CCElephantmenAgedRegular.ttf, HouseGotHG23ExtLIGHT1; HouseGothicHG23Ext-LIGHT1, HouseGotHG23ExtBOLD1; HouseGothicHG23Ext-BOLD1, TIEWING.TTF, VAGRoundedStd Light.otf, MyriadPro-Regular.otf Plate Names : Cyan, Magenta, Yellow, Black Swatch Groups Colorants Tint : 100.000000 Swatch Groups Group Name : Brights Swatch Groups Group Type : 1 Swatch Groups Colorants Swatch Name: C=60 M=90 Y=0 K=0 Swatch Groups Colorants Mode : CMYK Swatch Groups Colorants Type : PROCESS Swatch Groups Colorants Cyan : 60.000004 Swatch Groups Colorants Magenta : 90.000000 Swatch Groups Colorants Yellow : 0.003099 Swatch Groups Colorants Black : 0.003099 Format : application/pdf Title : Attacknid IM (4.7.12) Creator : Administrator Page Count : 8 Author : AdministratorEXIF Metadata provided by EXIF.tools