03 Cortex A Programmer Guide
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- ARM Cortex-A Series Programmer’s Guide
- Contents
- Preface
- 1: Introduction
- 2: ARM Architecture and Processors
- 2.1 Architectural profiles
- 2.2 Architecture history and extensions
- 2.2.1 DSP multiply-accumulate and saturated arithmetic instructions
- 2.2.2 Jazelle
- 2.2.3 Thumb Execution Environment (ThumbEE)
- 2.2.4 Thumb
- 2.2.5 Thumb-2
- 2.2.6 Security Extensions (TrustZone)
- 2.2.7 VFP
- 2.2.8 Advanced SIMD (NEON)
- 2.2.9 Coprocessors
- 2.2.10 Large Physical Address Extension (LPAE)
- 2.2.11 Virtualization
- 2.2.12 big.LITTLE
- 2.3 Processor properties
- 2.4 Cortex-A series processors
- 2.5 Key architectural points of ARM Cortex-A series processors
- 3: ARM Processor Modes and Registers
- 4: Introduction to Assembly Language
- 5: ARM/Thumb Unified Assembly Language Instructions
- 6: Floating-Point
- 7: Introducing NEON
- 8: Caches
- 8.1 Why do caches help?
- 8.2 Cache drawbacks
- 8.3 Memory hierarchy
- 8.4 Cache architecture
- 8.5 Cache policies
- 8.6 Write and Fetch buffers
- 8.7 Cache performance and hit rate
- 8.8 Invalidating and cleaning cache memory
- 8.9 Point of coherency and unification
- 8.10 Level 2 cache controller
- 8.11 Parity and ECC in caches
- 9: The Memory Management Unit
- 10: Memory Ordering
- 11: Exception Handling
- 12: Interrupt Handling
- 13: Boot Code
- 14: Porting
- 15: Application Binary Interfaces
- 16: Profiling
- 17: Optimizing Code to Run on ARM Processors
- 17.1 Compiler optimizations
- 17.2 ARM memory system optimization
- 17.2.1 Data cache optimization
- 17.2.2 Loop tiling
- 17.2.3 Loop interchange
- 17.2.4 Structure alignment
- 17.2.5 Associativity effects
- 17.2.6 Optimizing instruction cache usage
- 17.2.7 Optimizing L2 and outer cache usage
- 17.2.8 Optimizing TLB usage
- 17.2.9 Data abort optimization
- 17.2.10 Prefetching a memory block access
- 17.3 Source code modifications
- 18: Multi-core processors
- 18.1 Multi-processing ARM systems
- 18.2 Symmetric multi-processing
- 18.3 Asymmetric multi-processing
- 18.4 Heterogeneous multi-processing
- 18.5 Cache coherency
- 18.6 TLB and cache maintenance broadcast
- 18.7 Handling interrupts in an SMP system
- 18.8 Exclusive accesses
- 18.9 Booting SMP systems
- 18.10 Private memory region
- 19: Parallelizing Software
- 20: Power Management
- 21: Security
- 22: Virtualization
- 23: big.LITTLE
- 24: Debug
- A: Instruction Summary
- A.1 Instruction Summary
- A.1.1 ADC
- A.1.2 ADD
- A.1.3 ADR
- A.1.4 ADRL
- A.1.5 AND
- A.1.6 ASR
- A.1.7 B
- A.1.8 BFC
- A.1.9 BFI
- A.1.10 BIC
- A.1.11 BKPT
- A.1.12 BL
- A.1.13 BLX
- A.1.14 BX
- A.1.15 BXJ
- A.1.16 CBNZ
- A.1.17 CBZ
- A.1.18 CDP
- A.1.19 CDP2
- A.1.20 CHKA
- A.1.21 CLREX
- A.1.22 CLZ
- A.1.23 CMN
- A.1.24 CMP
- A.1.25 CPS
- A.1.26 DBG
- A.1.27 DMB
- A.1.28 DSB
- A.1.29 ENTERX
- A.1.30 EOR
- A.1.31 ERET
- A.1.32 HB
- A.1.33 ISB
- A.1.34 IT
- A.1.35 LDA
- A.1.36 LDAB
- A.1.37 LDAEX
- A.1.38 LDAEXB
- A.1.39 LDAEXD
- A.1.40 LDAEXH
- A.1.41 LDAH
- A.1.42 LDC
- A.1.43 LDC2
- A.1.44 LDM
- A.1.45 LDR
- A.1.46 LDR (pseudo-instruction)
- A.1.47 LDRD
- A.1.48 LDREX
- A.1.49 LEAVEX
- A.1.50 LSL
- A.1.51 LSR
- A.1.52 MCR
- A.1.53 MCR2
- A.1.54 MCRR
- A.1.55 MCRR2
- A.1.56 MLA
- A.1.57 MLS
- A.1.58 MOV
- A.1.59 MOVT
- A.1.60 MOV32
- A.1.61 MRC
- A.1.62 MRC2
- A.1.63 MRRC
- A.1.64 MRRC2
- A.1.65 MRS
- A.1.66 MSR
- A.1.67 MUL
- A.1.68 MVN
- A.1.69 NOP
- A.1.70 ORN
- A.1.71 ORR
- A.1.72 PKHBT
- A.1.73 PKHTB
- A.1.74 PLD
- A.1.75 PLDW
- A.1.76 PLI
- A.1.77 POP
- A.1.78 PUSH
- A.1.79 QADD
- A.1.80 QADD8
- A.1.81 QADD16
- A.1.82 QASX
- A.1.83 QDADD
- A.1.84 QDSUB
- A.1.85 QSAX
- A.1.86 QSUB
- A.1.87 QSUB8
- A.1.88 QSUB16
- A.1.89 RBIT
- A.1.90 REV
- A.1.91 REV16
- A.1.92 REVSH
- A.1.93 RFE
- A.1.94 ROR
- A.1.95 RRX
- A.1.96 RSB
- A.1.97 RSC
- A.1.98 SADD8
- A.1.99 SADD16
- A.1.100 SASX
- A.1.101 SBC
- A.1.102 SBFX
- A.1.103 SDIV
- A.1.104 SEL
- A.1.105 SETEND
- A.1.106 SEV
- A.1.107 SHADD8
- A.1.108 SHADD16
- A.1.109 SHASX
- A.1.110 SHSAX
- A.1.111 SHSUB8
- A.1.112 SHSUB16
- A.1.113 SMC
- A.1.114 SMLAxy
- A.1.115 SMLAD
- A.1.116 SMLAL
- A.1.117 SMLALxy
- A.1.118 SMLALD
- A.1.119 SMLAWy
- A.1.120 SMLSLD
- A.1.121 SMMLA
- A.1.122 SMMLS
- A.1.123 SMMUL
- A.1.124 SMUAD
- A.1.125 SMUSD
- A.1.126 SMULxy
- A.1.127 SMULL
- A.1.128 SMULWy
- A.1.129 SRS
- A.1.130 SSAT
- A.1.131 SSAT16
- A.1.132 SSAX
- A.1.133 SSUB8
- A.1.134 SSUB16
- A.1.135 STC
- A.1.136 STC2
- A.1.137 STL
- A.1.138 STLB
- A.1.139 STLEX
- A.1.140 STLEXB
- A.1.141 STLEXD
- A.1.142 STLEXH
- A.1.143 STLH
- A.1.144 STM
- A.1.145 STR
- A.1.146 STRD
- A.1.147 STREX
- A.1.148 SUB
- A.1.149 SVC
- A.1.150 SWP
- A.1.151 SXT
- A.1.152 SXTA
- A.1.153 SYS
- A.1.154 TBB
- A.1.155 TBH
- A.1.156 TEQ
- A.1.157 TST
- A.1.158 UADD8
- A.1.159 UADD16
- A.1.160 UASX
- A.1.161 UBFX
- A.1.162 UDIV
- A.1.163 UHADD8
- A.1.164 UHADD16
- A.1.165 UHASX
- A.1.166 UHSAX
- A.1.167 UHSUB8
- A.1.168 UHSUB16
- A.1.169 UMAAL
- A.1.170 UMLAL
- A.1.171 UMULL
- A.1.172 UQADD8
- A.1.173 UQADD16
- A.1.174 UQASX
- A.1.175 UQSAX
- A.1.176 UQSUB8
- A.1.177 UQSUB16
- A.1.178 USAD8
- A.1.179 USADA8
- A.1.180 USAT
- A.1.181 USAT16
- A.1.182 USAX
- A.1.183 USUB8
- A.1.184 USUB16
- A.1.185 UXT
- A.1.186 UXTA
- A.1.187 WFE
- A.1.188 WFI
- A.1.189 YIELD
- A.1 Instruction Summary
- B: Tools, Operating Systems and Boards
- C: Building Linux for ARM Systems
- Index
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Copyright © 2011 – 2013 ARM. All rights reserved.
ARM DEN0013D (ID012214)
ARM® Cortex™-A Series
Version: 4.0
Programmer’s Guide
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ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. ii
ID012214 Non-Confidential
ARM Cortex-A Series
Programmer’s Guide
Copyright © 2011 – 2013 ARM. All rights reserved.
Release Information
The following changes have been made to this book.
Proprietary Notice
This Cortex-A Series Programmer’s Guide is protected by copyright and the practice or implementation of the
information herein may be protected by one or more patents or pending applications. No part of this Cortex-A Series
Programmer’s Guide may be reproduced in any form by any means without the express prior written permission of
ARM. No license, express or implied, by estoppel or otherwise to any intellectual property rights is granted by
this Cortex-A Series Programmer’s Guide.
Your access to the information in this Cortex-A Series Programmer’s Guide is conditional upon your acceptance that
you will not use or permit others to use the information for the purposes of determining whether implementations of the
information herein infringe any third party patents.
This Cortex-A Series Programmer’s Guide is provided “as is”. ARM makes no representations or warranties, either
express or implied, included but not limited to, warranties of merchantability, fitness for a particular purpose, or
non-infringement, that the content of this Cortex-A Series Programmer’s Guide is suitable for any particular purpose or
that any practice or implementation of the contents of the Cortex-A Series Programmer’s Guide will not infringe any
third party patents, copyrights, trade secrets, or other rights.
This Cortex-A Series Programmer’s Guide may include technical inaccuracies or typographical errors.
To the extent not prohibited by law, in no event will ARM be liable for any damages, including without limitation any
direct loss, lost revenue, lost profits or data, special, indirect, consequential, incidental or punitive damages, however
caused and regardless of the theory of liability, arising out of or related to any furnishing, practicing, modifying or any
use of this Programmer’s Guide, even if ARM has been advised of the possibility of such damages. The information
provided herein is subject to U.S. export control laws, including the U.S. Export Administration Act and its associated
regulations, and may be subject to export or import regulations in other countries. You agree to comply fully with all
laws and regulations of the United States and other countries (“Export Laws”) to assure that neither the information
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prohibited by Export Laws, including, without limitation, nuclear, chemical, or biological weapons proliferation.
Words and logos marked with ® or ™ are registered trademarks or trademarks of ARM Limited, except as otherwise
stated below in this proprietary notice. Other brands and names mentioned herein may be the trademarks of their
respective owners.
Copyright © 2011 – 2013 ARM Limited, 110 Fulbourn Road Cambridge, CB1 9NJ, England
Figure 1-1 on page 1-2 is supplied courtesy of The Centre for Computing History
, www.computinghistory.org.uk
This document is Non-Confidential but any disclosure by you is subject to you providing notice to and the
acceptance by the recipient of, the conditions set out above.
In this document, where the term ARM is used to refer to the company it means “ARM or any of its subsidiaries as
appropriate”.
Web Address
http://www.arm.com
Change history
Date Issue Confidentiality Change
25 March 2011 A Non-Confidential First release
10 August 2011 B Non-Confidential Second release. Updated to include Virtualization, Cortex-A15 processor,
and LPAE. Corrected and revised throughout
25 June 2012 C Non-Confidential Updated to include Cortex-A7 processor, and big.LITTLE. Index added.
Corrected and revised throughout.
22 January 2014 D Non-Confidential Updated to include Cortex-A12 processor, Cache Coherent Interconnect,
expanded GIC coverage, Multi-core processors, Corrected and revised
throughout.
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Contents
ARM Cortex-A Series Programmer’s Guide
Preface
Preface to the 4th Edition ................................................................................................ ix
Glossary ............................................................................................................................ x
Typographical conventions ............................................................................................ xiv
Feedback on this book .................................................................................................... xv
References .................................................................................................................... xvi
Chapter 1 Introduction
1.1 History ........................................................................................................................... 1-2
1.2 System-on-Chip (SoC) .................................................................................................. 1-4
1.3 Embedded systems ...................................................................................................... 1-5
Chapter 2 ARM Architecture and Processors
2.1 Architectural profiles ..................................................................................................... 2-2
2.2 Architecture history and extensions .............................................................................. 2-3
2.3 Processor properties ..................................................................................................... 2-8
2.4 Cortex-A series processors ........................................................................................ 2-10
2.5 Key architectural points of ARM Cortex-A series processors ..................................... 2-16
Chapter 3 ARM Processor Modes and Registers
3.1 Registers ....................................................................................................................... 3-6
Chapter 4 Introduction to Assembly Language
4.1 Comparison with other assembly languages ................................................................ 4-2
4.2 The ARM instruction sets .............................................................................................. 4-3
4.3 Introduction to the GNU Assembler .............................................................................. 4-5
4.4 ARM tools assembly language ..................................................................................... 4-9
4.5 Interworking ................................................................................................................ 4-11
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4.6 Identifying assembly code .......................................................................................... 4-12
4.7 Compatibility with ARMv8-A ....................................................................................... 4-13
Chapter 5 ARM/Thumb Unified Assembly Language Instructions
5.1 Instruction set basics .................................................................................................... 5-2
5.2 Data processing operations .......................................................................................... 5-6
5.3 Memory instructions .................................................................................................... 5-13
5.4 Branches ..................................................................................................................... 5-15
5.5 Saturating arithmetic ................................................................................................... 5-16
5.6 Miscellaneous instructions .......................................................................................... 5-17
Chapter 6 Floating-Point
6.1 Floating-point basics and the IEEE-754 standard ........................................................ 6-2
6.2 VFP support in GCC ..................................................................................................... 6-8
6.3 VFP support in the ARM Compiler ................................................................................ 6-9
6.4 VFP support in Linux .................................................................................................. 6-10
6.5 Floating-point optimization .......................................................................................... 6-11
Chapter 7 Introducing NEON
7.1 SIMD ............................................................................................................................. 7-2
7.2 NEON architecture overview ........................................................................................ 7-5
7.3 NEON C Compiler and assembler .............................................................................. 7-11
Chapter 8 Caches
8.1 Why do caches help? ................................................................................................... 8-3
8.2 Cache drawbacks ......................................................................................................... 8-4
8.3 Memory hierarchy ......................................................................................................... 8-5
8.4 Cache architecture ........................................................................................................ 8-6
8.5 Cache policies ............................................................................................................ 8-13
8.6 Write and Fetch buffers .............................................................................................. 8-15
8.7 Cache performance and hit rate ................................................................................. 8-16
8.8 Invalidating and cleaning cache memory .................................................................... 8-17
8.9 Point of coherency and unification .............................................................................. 8-19
8.10 Level 2 cache controller .............................................................................................. 8-22
8.11 Parity and ECC in caches ........................................................................................... 8-23
Chapter 9 The Memory Management Unit
9.1 Virtual memory .............................................................................................................. 9-3
9.2 The Translation Lookaside Buffer ................................................................................. 9-4
9.3 Choice of page sizes .................................................................................................... 9-6
9.4 First level address translation ....................................................................................... 9-7
9.5 Level 2 translation tables ............................................................................................ 9-11
9.6 Memory attributes ....................................................................................................... 9-14
9.7 Multi-tasking and OS usage of translation tables ....................................................... 9-17
Chapter 10 Memory Ordering
10.1 ARM memory ordering model ..................................................................................... 10-3
10.2 Memory barriers .......................................................................................................... 10-6
10.3 Cache coherency implications .................................................................................. 10-11
Chapter 11 Exception Handling
11.1 Types of exception ...................................................................................................... 11-3
11.1.1 Exception priorities ..................................................................................................... 11-6
11.2 Exception handling ................................................................................................... 11-10
11.3 Other exception handlers .......................................................................................... 11-12
11.4 Linux exception program flow ................................................................................... 11-14
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Chapter 12 Interrupt Handling
12.1 External interrupt requests .......................................................................................... 12-2
12.2 The Generic Interrupt Controller ................................................................................. 12-7
Chapter 13 Boot Code
13.1 Booting a bare-metal system ...................................................................................... 13-2
13.2 Configuration .............................................................................................................. 13-6
13.3 Booting Linux .............................................................................................................. 13-7
Chapter 14 Porting
14.1 Endianness ................................................................................................................. 14-2
14.2 Alignment .................................................................................................................... 14-5
14.3 Miscellaneous C porting issues .................................................................................. 14-7
14.4 Porting ARM assembly code to ARMv7-A ................................................................ 14-10
14.5 Porting ARM code to Thumb .................................................................................... 14-11
Chapter 15 Application Binary Interfaces
15.1 Procedure Call Standard ............................................................................................ 15-2
15.2 Mixing C and assembly code ...................................................................................... 15-8
Chapter 16 Profiling
16.1 Profiler output ............................................................................................................. 16-3
Chapter 17 Optimizing Code to Run on ARM Processors
17.1 Compiler optimizations ............................................................................................... 17-2
17.2 ARM memory system optimization ............................................................................. 17-7
17.3 Source code modifications ........................................................................................ 17-12
Chapter 18 Multi-core processors
18.1 Multi-processing ARM systems .................................................................................. 18-3
18.2 Symmetric multi-processing ........................................................................................ 18-5
18.3 Asymmetric multi-processing ...................................................................................... 18-7
18.4 Heterogeneous multi-processing ................................................................................ 18-8
18.5 Cache coherency ........................................................................................................ 18-9
18.6 TLB and cache maintenance broadcast ................................................................... 18-13
18.7 Handling interrupts in an SMP system ...................................................................... 18-14
18.8 Exclusive accesses ................................................................................................... 18-15
18.9 Booting SMP systems ............................................................................................... 18-17
18.10 Private memory region .............................................................................................. 18-19
Chapter 19 Parallelizing Software
19.1 Amdahl’s law ............................................................................................................... 19-2
19.2 Decomposition methods ............................................................................................. 19-3
19.3 Threading models ....................................................................................................... 19-5
19.4 Threading libraries ...................................................................................................... 19-6
19.5 Performance issues .................................................................................................... 19-9
19.6 Synchronization mechanisms in the Linux kernel ..................................................... 19-11
19.7 Profiling in SMP systems .......................................................................................... 19-13
Chapter 20 Power Management
20.1 Idle management ........................................................................................................ 20-3
20.2 Hotplug ....................................................................................................................... 20-6
20.3 Dynamic Voltage and Frequency Scaling ................................................................... 20-7
20.4 Assembly language power instructions ...................................................................... 20-8
20.5 Power State Coordination Interface ............................................................................ 20-9
Chapter 21 Security
21.1 TrustZone hardware architecture ................................................................................ 21-2
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Chapter 22 Virtualization
22.1 ARMv7-A Virtualization Extensions ............................................................................ 22-3
22.2 Hypervisor software .................................................................................................... 22-6
22.3 Relationship between virtualization and ARM Security Extensions ............................ 22-9
22.4 Large Physical Address Extensions ......................................................................... 22-10
Chapter 23 big.LITTLE
23.1 Structure of a big.LITTLE system ............................................................................... 23-2
23.2 Software execution models in big.LITTLE .................................................................. 23-4
23.3 big.LITTLE MP ............................................................................................................ 23-7
23.4 Using big.LITTLE ...................................................................................................... 23-10
Chapter 24 Debug
24.1 ARM debug hardware ................................................................................................. 24-2
24.2 ARM trace hardware ................................................................................................... 24-4
24.3 Debug monitor ............................................................................................................ 24-7
24.4 Debugging Linux applications ..................................................................................... 24-8
24.5 DS-5 debug and trace ............................................................................................... 24-10
Appendix A Instruction Summary
A.1 Instruction Summary ..................................................................................................... A-2
Appendix B Tools, Operating Systems and Boards
B.1 Linux distributions ......................................................................................................... B-2
B.2 Useful tools ................................................................................................................... B-5
B.3 Software toolchains for ARM processors ...................................................................... B-7
B.4 ARM DS-5 ................................................................................................................... B-10
B.5 Example platforms ...................................................................................................... B-12
Appendix C Building Linux for ARM Systems
C.1 Building the Linux kernel ............................................................................................... C-2
C.2 Creating the Linux filesystem ........................................................................................ C-6
C.3 Putting it together .......................................................................................................... C-8
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Preface
It is estimated that the number of mobile phones in the world will exceed the human population
sometime in 2014. It is also estimated that over 90% of all these mobile devices have an ARM
processor inside them.
This book provides an introduction to ARM technology for programmers using ARM Cortex-A
series processors conforming to the ARMv7–A architecture. The book is meant to complement
rather than replace other ARM documentation available for Cortex-A series processors, such as the
ARM Technical Reference Manuals (TRMs) for the processors themselves, documentation for
individual devices or boards or, most importantly, the ARM® Architecture Reference Manual (the
ARM ARM).
The purpose of this book is to provide a single guide for programmers who want to develop
applications for the Cortex-A series of processors, bringing together information from a wide
variety of sources that will be useful to both assembly language and C programmers. Hardware
concepts such as caches and Memory Management Units are covered, but only where this is
valuable to the application writer. We will also look at the way operating systems such as Linux
make use of ARM features, and how to take full advantage of the capabilities of the ARM
processor, in particular writing software for multi-core processors.
Although much of the content of this book is also applicable to older ARM processors, it does not
explicitly cover processors that implement older versions of the Architecture. The Cortex-R series
and M-series processors are mentioned but not described. Our intention is to provide an
approachable introduction to the ARM architecture, covering the feature set in detail and providing
practical advice on writing both C and assembly language programs to run efficiently on a
Cortex-A series processor.
This is not an introductory level book. It assumes some knowledge of the C programming language
and microprocessors, but not of any ARM-specific background. In the allotted space, we cannot
hope to cover every topic in detail. In some chapters, we suggest additional reading (referring either
to books or web sites) that can give a deeper level of background to the topic in hand, but in this
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Preface
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book we focus on the ARM-specific detail. We do not assume the use of any particular tool
chain. We will mention both GNU and ARM tools in the course of the book. We hope that the
book is suitable for programmers who have a desktop PC or x86 background and are taking their
first steps into the ARM processor based world.
The first chapters of the book cover the basic features of the ARM Cortex-A series processors.
An introduction to the fundamentals of the ARM architecture, covering the various registers,
and modes and some background on individual processors is provided in Chapter 2 and 3.
Chapters 4 and 5 provide a brisk introduction to ARM assembly language programming, and
assembly language instructions. We look at floating-point and the ARM Advanced SIMD
extensions (NEON™) in Chapters 6 and 7. These chapters are only an introduction to the relevant
topics. We then switch our focus to the memory system and look at Caches, Memory
Management and Memory Ordering in Chapters 8, 9 and 10. Dealing with exceptions and
interrupts are covered in Chapters 11 and 12.
The remaining chapters of the book provide more advanced programming information.
Chapter 13 provides an overview of boot code. Chapter 14 looks at issues with porting C and
assembly code to the ARMv7 architecture, from other architectures and from older versions of
the ARM architecture. Chapter 15 covers the Application Binary Interface, knowledge of which
is useful to both C and assembly language programmers. Profiling and optimizing of code is
covered in Chapters 16 and 17. Many of the techniques presented are not specific to the ARM
architecture, but we also provide some processor-specific hints.
Chapters 18 and 19 cover the area of multi-core processors. We take a detailed look at how these
are implemented by ARM and how you can write code to take advantage of them. Power
management is an important part of ARM programming and is covered in Chapter 20. The final
chapters of the book provide a brief coverage of the ARM Security Extensions (TrustZone®) in
Chapter 21, the ARM Virtualization extensions in Chapter 22, big.LITTLE™ technology in
Chapter 23, and the hardware debug features available to programmers in Chapter 24.
Appendix A gives a summary of the available ARM instructions. Appendix B gives a brief
introduction to some of the tools and platforms available to those getting started with ARM
programming, and Appendix C gives step-by-step instructions for configuring and building
Linux for ARM systems.
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Preface
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. ix
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Preface to the 4th Edition
The ARM architecture continues to evolve. ARM recently announced the ARMv8 architecture,
which, although not covered by this book, has influenced its content. Small changes have been
made to the ARMv7 instruction set architecture for compatibility reasons. Those changes are
included in this version. We have also taken advantage of the opportunity to carry out a general
revision of the contents of the Guide.
You will find some sections moved, some extensively rewritten, and some with minor changes.
Chapters that covered the same areas have been combined. The chapter on Registers has been
largely rewritten, to include the effects of the Security and Virtualization Extensions and the
introduction of Privilege levels. The chapters on Exception Handling have been consolidated,
so that they now tell a coherent story. A similar approach has been applied to multiprocessing,
and parallelization. In all cases, what was two chapters is now one, with the contents updated.
LPAE is now covered in the chapter on Virtualization. The chapter on Tools, Operating Systems
and Boards has been moved to the Appendices, while the chapter on big.LITTLE technology
has been extensively revised to keep pace with rapidly changing technology.
ARM has added another processor to the ARMv7 Cortex-A series, and the new Cortex-A12
processor is covered in this new edition. You will also notice that what we call the devices has
changed. Processor now refers to the marketed device, such as the Cortex-A15 processor,
elsewhere you will find references to cores, and clusters (of cores).
Some content that existed in the previous editions of the Cortex™-A Series Programmer’s Guide
has been removed. You will notice that the NEON/VFP Appendix and the chapter on Writing
NEON Code have been removed. We originally said that the information on NEON would need
a book of its own. It now has one, in the form of the ARM® NEON™ Programmer’s Guide.
Additional information has also been provided in the form of programming hints and tips, for
developers using the Cortex-A series processors. While these cannot cover every eventuality
that the developer might encounter we hope that the examples included will prove useful.
The ARM® Cortex™-A Series Programmer’s Guide has proved to be a very popular addition to
the ARM documentation set, and now also forms the reference textbook for the ARM Accredited
Engineer (AAE) examinations.
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Glossary
Abbreviations and terms used in this document are defined here.
AAPCS ARM Architecture Procedure Call Standard.
ABI Application Binary Interface.
ACP Accelerator Coherency Port.
AEABI ARM Embedded ABI.
AHB Advanced High-Performance Bus.
AMBA® Advanced Microcontroller Bus Architecture.
AMP Asymmetric Multi-Processing.
APB Advanced Peripheral Bus.
ARM ARM The ARM Architecture Reference Manual.
ASIC Application Specific Integrated Circuit.
APSR Application Program Status Register.
ASID Address Space ID.
ATPCS ARM Thumb® Procedure Call Standard.
AXI Advanced eXtensible Interface.
BE8 Byte Invariant Big-Endian Mode.
BIU Bus Interface Unit.
BSP Board Support Package.
BTAC Branch Target Address Cache.
BTB Branch Target Buffer.
CISC Complex Instruction Set Computer.
CP15 Coprocessor 15. System control coprocessor.
CPSR Current Program Status Register.
DAP Debug Access Port.
DBX Direct Bytecode Execution.
DDR Double Data Rate (SDRAM).
DMA Direct Memory Access.
DMB Data Memory Barrier.
DPU Data Processing Unit.
DS-5™ The ARM Development Studio.
DSB Data Synchronization Barrier.
DSP Digital Signal Processing.
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DSTREAM® An ARM debug and trace unit.
DVFS Dynamic Voltage/Frequency Scaling.
EABI Embedded ABI.
ECC Error Correcting Code.
ECT Embedded Cross Trigger.
EOF End Of File.
ETB Embedded Trace Buffer™.
ETM Embedded Trace Macrocell™.
FDT Flattened Device Tree.
FIQ An interrupt type (formerly fast interrupt).
FPSCR Floating-Point Status and Control Register.
GCC GNU Compiler Collection.
GIC Generic Interrupt Controller.
GIF Graphics Interchange Format.
GPIO General Purpose Input/Output.
Gprof GNU profiler.
Harvard architecture
Architecture with physically separate storage and signal pathways for
instructions and data.
HCR Hyp Configuration Register.
HMP Heterogenous Multi-Processing.
ICU Instruction Cache Unit.
IDE Integrated development environment.
I/F Interface (abbreviation used in some diagrams).
IPA Intermediate Physical Address.
IRQ Interrupt Request (normally external interrupts).
ISA Instruction Set Architecture.
ISB Instruction Synchronization Barrier.
ISR Interrupt Service Routine.
Jazelle™ The ARM bytecode acceleration technology.
JIT Just In Time.
L1/L2 Level 1/Level 2.
LPAE Large Physical Address Extension.
LSB Least Significant Bit.
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MESI A cache coherency protocol with four states; Modified, Exclusive, Shared
and Invalid.
MMU Memory Management Unit.
MOESI A cache coherency protocol with five states; Modified, Owned, Exclusive,
Shared and Invalid.
MPU Memory Protection Unit.
MSB Most Significant Bit.
NEON™ The ARM Advanced SIMD Extensions.
NMI Non-Maskable Interrupt.
Normal world The execution environment when the core is in the Non-secure state.
Oprofile A Linux system profiler.
QEMU A processor emulator.
PCI Peripheral Component Interconnect. A computer bus standard.
PCS Procedure Call Standard.
PFU Prefetch Unit.
PIPT Physically Indexed, Physically Tagged.
PLE Preload Engine.
PLI Preload Instruction.
PMU Performance Monitor Unit.
PoC Point of Coherency.
PoU Point of Unification.
PPI Private Peripheral Input.
Privilege The ability to perform certain tasks that cannot be done from User
(Unprivileged) mode.
PSCI Power State Coordination Interface.
PSR Program Status Register.
RCT Runtime Compiler Target.
RISC Reduced Instruction Set Computer.
RVCT RealView® Compilation Tools (the “ARM Compiler”).
SBZP Should Be Preserved.
SCU Snoop Control Unit.
Secure world The execution environment when the core is in the Secure State.
SGI Software Generated Interrupt.
SIMD Single Instruction, Multiple Data.
SiP System in Package.
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SMP Symmetric Multi-Processing.
SoC System on Chip.
SP Stack Pointer.
SPI Shared Peripheral Interrupt.
SPSR Saved Program Status Register.
Streamline A graphical performance analysis tool.
SVC Supervisor Call instruction. (Previously SWI)
SWI Software Interrupt instruction. (Replaced with SVC)
SYS System Mode.
TAP Test Access Port (JTAG Interface).
TDMI® Thumb, Debug, Multiplier, ICE.
TEX Type Extension.
Thumb® An instruction set extension to ARM.
Thumb-2 A technology extending the Thumb instruction set to support both 16-bit
and 32-bit instructions.
TLB Translation Lookaside Buffer.
TLS Thread Local Storage.
TrustZone The ARM security extension.
TTB Translation Table Base.
TTBR Translation Table Base Register.
UAL Unified Assembly Language.
UART Universal Asynchronous Receiver/Transmitter.
UEFI Unified Extensible Firmware Interface.
U-Boot A Linux Bootloader.
UNK Unknown.
USR User mode, a non-privileged processor mode.
VFP The ARM floating-point instruction set. Before ARMv7, the VFP
extension was called the Vector Floating-Point architecture, and was used
for vector operations.
VIC Vectored Interrupt Controller.
VIPT Virtually Indexed, Physically Tagged.
VMID Virtual Machine ID.
VMSA Virtual Memory Systems Architecture.
XN Execute Never.
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Typographical conventions
This book uses the following typographical conventions:
italic Highlights important notes, introduces special terminology, denotes
internal cross-references, and citations.
bold Used for terms in descriptive lists, where appropriate.
monospace
Denotes text that you can enter at the keyboard, such as commands, file
and program names, instruction names, parameters and source code.
monospace
italic
Denotes arguments to monospace text where the argument is to be
replaced by a specific value.
< and > Enclose replaceable terms for assembler syntax where they appear in code
or code fragments. For example:
MRC p15, 0, <Rd>, <CRn>, <CRm>, <Opcode_2>
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Feedback on this book
We have tried to ensure that the Cortex-A Series Programmer’s Guide is both easy to read and
still covers the material in enough depth to provide the comprehensive introduction to using the
processors that we originally intended.
If you have any comments on this book, don’t understand our explanations, think something is
missing, or think that it is incorrect, send an e-mail to
errata@arm.com
. Give:
•The title, The Cortex-A Series Programmer’s Guide.
•The number, ARM DEN0013D.
• The page number(s) to which your comments apply.
• What you think needs to be changed.
ARM also welcomes general suggestions for additions and improvements.
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References
Cohen, D. “On Holy Wars and a Plea for Peace”, USC/ISI IEN April, 1980
http://www.ietf.org/rfc/ien/ien137.txt.
Furber, Steve. “ARM System-on-chip Architecture”, 2nd edition, Addison-Wesley, 2000, ISBN:
9780201675191.
Hohl, William. “ARM Assembly Language: Fundamentals and Techniques” CRC Press, 2009.
ISBN: 9781439806104.
Sloss, Andrew N.; Symes, Dominic.; Wright, Chris. “ARM System Developer's Guide:
Designing and Optimizing System Software”, Morgan Kaufmann, 2004, ISBN:
9781558608740.
ANSI/IEEE Std 754-1985, “IEEE Standard for Binary Floating-Point Arithmetic”.
ANSI/IEEE Std 754-2008, “IEEE Standard for Binary Floating-Point Arithmetic”.
ANSI/IEEE Std 1003.1-1990, “Standard for Information Technology - Portable Operating
System Interface (POSIX) Base Specifications, Issue 7”.
ANSI/IEEE Std 1149.1-2001, “IEEE Standard Test Access Port and Boundary-Scan
Architecture”.
ANSI/IEEE Std 1275-1994, “IEEE Standard for Boot Firmware (Initialization Configuration)
Firmware: Core Requirements and Practices”.
The ARM® Architecture Reference Manual (known as the ARM ARM) is a must-read for any
serious ARM programmer. It is available (after registration) from the ARM web site. It fully
describes the ARMv7 instruction set architecture, programmer’s model, system registers, debug
features and memory model. It forms a detailed specification to which all implementations of
ARM processors must adhere.
References to the ARM® Architecture Reference Manual in this document are to:
ARM® Architecture Reference Manual - ARMv7-A and ARMv7-R edition (ARM DDI 0406).
Note
In the event of a contradiction between this book and the ARM ARM, the ARM ARM is
definitive and must take precedence. In most instances, however, the ARM ARM and the
Cortex-A Programmer’s Guide cover two separate world views. The ARM ARM is for
processor implementers, while this book is for processor users. The most likely scenario is that
this book will describe something in a way that does not cover all architecturally permitted
behaviors, or rewords an abstract concept in more practical terms.
ARM® Generic Interrupt Controller Architecture Specification version 2.0 (ARM IHI 0048).
ARM® Compiler Toolchain Assembler Reference (DUI 0489).
ARM® C Language Extensions (IHI 0053).
ARM® NEON™ Programmer’s Guide (DEN 0018).
Procedure Call Standard for the ARM® Architecture (ARM IHI 0042).
Power State Coordination Interface (PSCI) Platform Design Document (ARM DEN 0022)
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The individual processor Technical Reference Manuals provide a detailed description of the
processor behavior. They can be obtained from the ARM web site documentation area
http://infocenter.arm.com.
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Chapter 1
Introduction
You can find ARM processors everywhere. More than 10 billion ARM processor based devices had
been manufactured by the end of 2008. At the end of 2013, over 52 billion ARM processors had
been shipped. It is likely that readers of this book own at least one product containing ARM
processor based devices – a mobile phone, tablet device, personal computer, television or even a
car. It might come as a surprise to programmers more used to the personal computer to learn that
the highly successful x86 architecture occupies a much smaller position in terms of total
microprocessor shipments, with over three billion devices.
The ARM architecture has advanced significantly since the first ARM1 silicon in 1985. ARM
produces a whole family of processors that share common instruction sets and programmer’s
models and have some degree of backward compatibility.
Let’s begin, however, with a brief look at the history of ARM.
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1.1 History
The first ARM processor, the ARM1, was designed at Acorn Computers Limited by a team led
by Sophie Wilson and Steve Furber, with the first silicon (which worked first time!) produced
in April 1985. The ARM1 was quickly replaced by the ARM2, which added multiplier
hardware, and was used in real systems, including the Acorn Archimedes personal computer.
Photograph courtesy of The Centre for Computing History, www.computinghistory.org.uk
Figure 1-1 Acorn Archimedes
ARM as a separate company was formed in Cambridge, England in November 1990, as
Advanced RISC Machines Ltd. It was a joint venture between Apple Computers, Acorn
Computers and VLSI Technology and has outlived two of its parents. The original 12 employees
came mainly from the team within Acorn Computers. One reason for spinning ARM off as a
separate company was that the processor had been selected by Apple Computers for use in its
Newton product.
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Figure 1-2 The Apple Newton
The new company quickly decided that the best way forward for their technology was to license
their Intellectual Property (IP). Instead of designing, manufacturing and selling the chips
themselves, they would sell rights to their designs to semiconductor companies. These
companies would design the ARM processor into their own products, in a partnership model.
This IP licensing business is how ARM continues to operate today. ARM was able to sign up
licensees, with Sharp, Texas Instruments and Samsung prominent names among the first
customers. In 1998, ARM floated on the London Stock Exchange and Nasdaq. At the time of
writing, ARM has over 2000 employees and has expanded somewhat from its original remit of
processor design. ARM also licenses Physical IP – libraries of cells (NAND gates, RAM and so
forth), graphics and video accelerators and software development products such as compilers,
debuggers and development boards.
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1.2 System-on-Chip (SoC)
Designers today can assemble computer chips containing a billion or more transistors.
Designing and verifying such complex circuits has become an extremely difficult task. It is
increasingly rare for all of the parts of such systems to be designed by a single company. In
response to this, ARM and other semiconductor IP companies design and verify components
(so-called IP blocks or processors). These are licensed by semiconductor companies who use
these blocks in their own designs and include microprocessors, DSPs, 3D graphics and video
controllers, along with many other functions.
The semiconductor companies take these blocks and include many other parts to create a
complete system on the chip, forming a System-on-Chip (SoC). The architects must select the
appropriate core(s), memory controllers, on-chip memory, peripherals, bus interconnect and
other logic (perhaps including analog or radio frequency components), in order to produce a
system.
Application Specific Integrated Circuit (ASIC) is another term that we will use in the book. This
is an Integrated Circuit design that is specific to a particular application. An ASIC might well
contain an ARM core, memory and other components. Clearly there is a large overlap between
ASICs and SoCs. The term SoC usually refers to a device with a higher degree of integration,
including many of the parts of the system in a single device, possibly including analog,
mixed-signal or radio frequency circuits.
Semiconductor companies investing tens of millions of dollars to create these devices will
normally invest a great deal in software to run on their platform. It would be uncommon to
produce a complex system with a powerful processor without at least having ported one or more
operating systems to it and written device drivers for peripherals.
Of course, operating systems like Linux require significant amounts of memory to run, more
than is usually possible on a single silicon device. The term System-on-Chip is therefore not
always entirely accurate, because the SoC does not always contain the whole system. Apart
from the issue of silicon area, it is also often the case that many useful parts of a system require
specialist silicon manufacturing processes that preclude them from being placed on the same
die.
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1.3 Embedded systems
An embedded system is conventionally defined as a piece of computer hardware running
software designed to perform a specific task. Examples of such systems might be TV set-top
boxes, smartcards, routers, disk drives, printers, automobile engine management systems, MP3
players or photocopiers. These contrast with what is generally considered a computer system,
that is, one that runs a wide range of general purpose software and possesses input and output
devices such as a keyboard, and a graphical display of some kind.
This distinction is becoming increasingly blurred. Consider the cellular or mobile phone. A
basic model might only perform the task of making phone calls, but modern smartphones can
run a complex operating system to which many thousands of applications are available for
download.
Embedded systems can contain very simple 8-bit microprocessors, such as an Intel 8051 or PIC
micro-controllers, or some of the more complex 32 or 64-bit processors, such as the ARM
family described in this book. They require RAM and some form of non-volatile storage to hold
the program(s) to be executed by the system. Systems will almost always have additional
peripherals, relating to the actual function of the device – typically including UARTs, interrupt
controllers, timers, GPIO controllers, but also potentially quite complex blocks such as GPUs,
or DMA controllers.
Software running on such systems is typically grouped into two separate parts: the Operating
System (OS) and applications that run on top of the OS. In this book, we will concentrate mainly
on examples from Linux. The source code for Linux is readily available for inspection by the
reader and is likely to be familiar to many programmers. Nevertheless, lessons learned from
Linux are equally applicable to other operating systems.
Memory Footprint
In many systems, to minimize cost (and power), memory size can be limited. You
might be forced to consider the size of the program and how to reduce memory
usage while it runs.
Real-time behavior
A feature of certain systems is that there are deadlines to respond to external
events. This might be a “hard” requirement (a car braking system must respond
within a certain time) or “soft” requirement (audio processing must complete
within a certain time-frame to avoid a poor user experience – but failure to do so
under rare circumstances might not render the system worthless).
Power In many embedded systems the power source is a battery, and programmers and
hardware designers must take great care to minimize the total energy usage of the
system. This can be done, for example, by slowing the clock, reducing supply
voltage or switching off the core when there is no work to be done.
Cost Reducing the bill of materials can be a significant constraint on system design.
Time to market
In competitive markets, the time to develop a working product can significantly
impact the success of that product.
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Chapter 2
ARM Architecture and Processors
ARM does not manufacture silicon devices. Instead, ARM creates microprocessor designs, that are
licensed to semiconductor companies and OEMs, who then integrate them into System-on-Chip
devices.
To ensure compatibility between implementations, ARM defines architecture specifications that
define how compliant products must behave. Processors implementing the ARM architecture
conform to a particular version of the architecture.
The ARM architecture supports implementations across a very wide range of performance points.
Its simplicity leads to very small implementations, and this enables very low power consumption.
The Cortex-A series processors covered in this book conform to the ARMv7-A architecture. There
might also be multiple processors with different internal implementations and micro-architectures,
different cycle timings and clock speeds that conform to the same version of the architecture, in that
they execute the ARM instruction set defined for the architecture and pass the ARM Validation
System tests.
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2.1 Architectural profiles
Periodically, new versions of the architecture are announced by ARM. These add new features
or make changes to existing behaviors. Such changes are almost always backwards compatible,
meaning that user code that ran on older versions of the architecture will continue to run
correctly on new versions. Of course, code written to take advantage of new features will not
run on older processors that lack these features.
In all versions of the architecture, some system features and behaviors are left as
implementation-defined. For example, the architecture does not define cache sizes or cycle
timings for individual instructions. These are determined by the individual core and SoC.
Each architecture version can also define optional extensions. These might be implemented in
a particular implementation of a processor. For example, in the ARMv7 architecture, the
Advanced SIMD (NEON) technology is available as an optional extension, and is described in
Chapter 7 Introducing NEON.
The ARMv7 architecture also has the concept of profiles. These are variants of the architecture
describing processors targeting different markets and usages.
The profiles are as follows:
A The Application profile defines an architecture aimed at high performance
processors, supporting a virtual memory system using a Memory Management
Unit (MMU) and therefore capable of running fully featured operating systems.
Support for the ARM and Thumb instruction sets is provided.
ARMv7-A, the Application profile, is implemented by all Cortex-A series
processors, and by processors developed by companies who have licensed the
ARM architecture. At the beginning of 2014, just under three billion Cortex-A
Series chips had been shipped.
The ARMv8-A architecture, which is not described in this book, supports the
AArch32 state, a 32-bit implementation of the architecture that is backwards
compatible with ARMv7-A.
R The Real-time profile defines an architecture aimed at systems that require
deterministic timing and low interrupt latency. There is no support for a virtual
memory system, but memory regions can be protected using a simple Memory
Protection Unit (MPU).
M The Microcontroller profile defines an architecture aimed at low cost systems,
where low-latency interrupt processing is vital. It uses a different exception
handling model to the other profiles and supports only a variant of the Thumb
instruction set.
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2.2 Architecture history and extensions
The ARM architecture changed relatively little between the first test silicon in the mid-1980s
through to the first ARM6 and ARM7 devices of the early 1990s. In the first version of the
architecture, the majority of the load, store and arithmetic operations along with the exception
model and register set was implemented by the ARM1. Version 2 added multiply and
multiply-accumulate instructions and support for coprocessors, plus other innovations. These
early processors only supported 26-bits of address space. Version 3 of the architecture separated
the program counter and program status registers and added several new modes, enabling
support for 32-bits of address space. Version 4 adds support for halfword load and store
operations and an additional kernel-level privilege mode. Readers unfamiliar with the ARM
architecture should not worry if parts of this description use terms they have not met, because
all of these topics are covered in the following chapters.
The ARMv4T architecture, which introduced the Thumb (16-bit) instruction set, was
implemented by the ARM7TDMI® and ARM9TDMI® processors, products that have shipped in
their billions.
The ARMv5TE architecture added improvements for DSP-type operations and saturated
arithmetic and to ARM/Thumb interworking.
ARMv6 made a number of enhancements, including support for unaligned memory accesses,
significant changes to the memory architecture and for multi-core support, plus some support
for SIMD operations operating on bytes or halfwords within the 32-bit registers. It also provided
a number of optional extensions, notably Thumb-2 and Security Extensions (TrustZone).
Thumb-2 extends Thumb to be a mixed length (16-bit and 32-bit) instruction set.
The ARMv7-A architecture makes the Thumb-2 extensions mandatory and adds the Advanced
SIMD extensions (NEON), described in Chapter 7.
For a number of years, ARM adopted a sequential numbering system for processors with ARM9
following ARM8, that came after ARM7. Various numbers and letters were appended to the
base family to denote different variants. For example, the ARM7TDMI processor has T for
Thumb, D for Debug, M for a fast multiplier and I for EmbeddedICE.
For the ARMv7 architecture, ARM Limited adopted the brand name Cortex for its processors,
with a supplementary letter indicating which of the three profiles (A, R, or M) the processor
supports. Figure 2-1 on page 2-4 shows how different versions of the architecture correspond to
different processor implementations. The figure is not comprehensive and does not include all
architecture versions or processor implementations.
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Figure 2-1 Architecture and processors
In Figure 2-2, we show the development of the architecture over time, illustrating additions to
the architecture at each new version. Almost all architecture changes are backwards-compatible,
meaning software written for the ARMv4T architecture can still be used on ARMv7 processors.
Figure 2-2 Architecture history
Individual chapters of this book will cover these topics in greater detail, but here we will briefly
introduce a number of architecture elements.
Architecture
v4 / v4T
Architecture
v5
Architecture
v6
Architecture
v7
ARM7TDMI
ARM920T
StrongARM
ARM926EJ-S
ARM946E-S
XScale
ARM1136J-S
ARM1176JZ-S
ARM1156T2-S
ARMv7-A
Cortex-A5
Cortex-A7
Cortex-A8
Cortex-A9
Cortex-A12
Cortex-A15
ARMv7-R
Cortex-R4
Cortex-R5
Cortex-R7
ARMv7-M
Cortex-M3
ARMv6-M
Cortex-M0+
Cortex-M0
Cortex-M1
ARMv7E-M
Cortex-M4
4T 5 6 7
Halfword and signed
halfword/byte support
System mode
Thumb instruction
set
Improved ARM/Thumb
Interworking
CLZ
Saturated arithmetic
DSP multiply-accumulate
Instructions
Extensions:
Jazelle (v5TEJ)
SIMD instructions
Multi-processing
TrustZone
v6 memory architecture
Unaligned data support
Extensions:
Thumb-2 (v6T2)
TrustZone (v6Z)
Multiprocessor (v6K)
Thumb only (v6-M)
Thumb-2 technology
NEON
Profiles:
v7-A (Applications)
NEON
LPAE
Virtualization
v7-R (Real-time)
Hardware divide
NEON
v7-M (Microcontroller)
Hardware divide
Thumb only
Floating-point
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2.2.1 DSP multiply-accumulate and saturated arithmetic instructions
These instructions, added in the ARMv5TE architecture, improve the capability for digital
signal processing and multimedia software and are denoted by the letter E. The new instructions
provide many variations of signed multiply-accumulate, saturated add and subtract, and count
leading zeros and are present in all later versions of the architecture. In many cases, this made
it possible to remove a simple separate DSP from the system.
2.2.2 Jazelle
Jazelle-DBX (Direct Bytecode eXecution) was introduced in ARMv5TEJ to accelerate Java
performance while conserving power. A combination of increased memory availability and
improvements in Just-In-Time (JIT) compilers have subsequently reduced its value in
application processors. For this reason, many ARMv7-A processors do not implement this
hardware acceleration.
Jazelle-DBX is best suited to providing high performance Java in systems with very limited
memory (for example, feature phone or low-cost embedded use). In today’s systems, it is mainly
used for backwards compatibility.
2.2.3 Thumb Execution Environment (ThumbEE)
Introduced in ARMv7-A, ThumbEE is sometimes referred to as Jazelle-RCT (Runtime
Compilation Target). It involves small changes to the Thumb instruction set that make it a better
target for code generated at runtime in controlled environments, for example, by managed
languages like Java, Dalvik, C#, Python or Perl.
ThumbEE is designed to be used by Just-In-Time (JIT) or Ahead-Of-Time (AOT) compilers,
where it can reduce the code size of recompiled code. The use of ThumbEE is now deprecated
by ARM.
2.2.4 Thumb
The ARMv7 architecture contains two main instruction sets, the ARM and Thumb instruction
sets. Much of the functionality available is identical in the two instruction sets. The Thumb
instruction set is a subset of the most commonly used 32-bit ARM instructions. Thumb
instructions are each 16 bits long, and have a corresponding 32-bit ARM instruction that has the
same effect. The main reason for using Thumb code is to reduce code density. Because of its
improved density, Thumb code tends to cache better than the equivalent ARM code and can
reduce the amount of memory required.. You can still use the ARM instruction set and you may
want to, for particular code sections which require the highest performance. See The ARM
instruction sets on page 4-3.
2.2.5 Thumb-2
Despite continued rumours to the contrary, there is no such thing as a Thumb-2 instruction set.
Thumb-2 technology was introduced in ARMv6T2, and is required in ARMv7. This technology
extends the original 16-bit Thumb instruction set to include 32-bit instructions. The range of
32-bit Thumb instructions included in ARMv6T2 permits Thumb code to achieve performance
similar to ARM code, with code density better than that of the purely 16-bit Thumb code.
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2.2.6 Security Extensions (TrustZone)
The optional Security Extensions referred to as TrustZone introduced with ARMv6K have been
implemented in all ARM Cortex-A processors. TrustZone provides a separate Secure world to
isolate sensitive code and data from the normal world that contains the operating system and
applications. The software in the Secure world is therefore intended to provide security services
to the Normal (non-secure) world applications. TrustZone is described in Chapter 21.
2.2.7 VFP
Before ARMv7, the VFP extension was called the Vector Floating-Point Architecture, and
supported vector operations. VFP is an extension that implements single-precision and
optionally, double-precision floating-point arithmetic, compliant with the ANSI/IEEE Standard
for Floating-Point Arithmetic.
2.2.8 Advanced SIMD (NEON)
The ARM NEON technology provides an implementation of the Advanced SIMD instruction
set, with separate register files (shared with VFP). Some implementations have a separate
NEON pipeline back-end. It supports 8, 16, 32 and 64-bit integer, and single-precision (32-bit)
floating-point data, that can be operated on as vectors in 64-bit and 128-bit registers. NEON is
described in Chapter 7, and in the ARM® NEON™ Programmer’s Guide.
2.2.9 Coprocessors
The ARM architecture supports a way of extending the instruction set by using Coprocessors,
to extend the functionality of an ARM processor. There are 16 coprocessors with numbers from
0 to 15, On earlier ARM cores, a dedicated hardware interface was provided to permit external
coprocessors to be connected. On the Cortex-A series processors, only internal coprocessors are
supported. These are CP15 (system control for such things as cache and MMU, CP14 for debug,
and CP10 and 11 for NEON and VFP operations. Coprocessors are described in Registers on
page 3-6. Coprocessor operations are described in Miscellaneous instructions on page 5-17.
2.2.10 Large Physical Address Extension (LPAE)
LPAE is optional in the v7-A architecture and is presently supported by the Cortex-A7,
Cortex-A12, and Cortex-A15 processors. It enables 32-bit processors that are normally limited
to addressing a maximum of 4GB of address space to access up to 1TB of address space by
translating 32-bit virtual memory addresses into 40-bit physical memory addresses. See Large
Physical Address Extensions on page 22-10.
2.2.11 Virtualization
The ARM Virtualization Extensions are optional extensions to the ARMv7-A architecture
profile. The extensions support the use of a virtual machine monitor, known as the hypervisor,
to switch from one operating system to another. When implemented in a single core or in a
multi-core system, the Virtualization Extensions support running multiple virtual machines on
a single cluster. See Chapter 22.
2.2.12 big.LITTLE
big.LITTLE processing was introduced in ARMv7 to enable devices to balance the
requirements for processing power and power efficiency. big.LITTLE uses a high performance
cluster, such as the Cortex-A15 processor, coupled with an energy efficient cluster, such as the
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Cortex-A7 processor. The “big” cluster can be utilized for heavy workloads, while the
“LITTLE” cluster can take over for the majority of mobile device workloads. big.LITTLE is
described in Chapter 23.
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2.3 Processor properties
In this section, we consider some ARM processors and identify which processor implements
which architecture version. In Cortex-A series processors on page 2-10 we take a slightly more
detailed look at some of the individual processors that implement architecture version v7-A.
Some terminology will be used in this chapter that might be unfamiliar to the first-time user of
ARM processors and will not be explained until later in the book.
Table 2-1 lists the architecture version implemented by a number of older ARM processors.
Table 2-2 lists the architecture version implemented by the Cortex family of processors.
Table 2-3 on page 2-9 compares the properties of Cortex-A series processors. For processor
cache information, see Table 8-1 on page 8-11.
Table 2-1 Older ARM processors and architectures
Architecture version Applications processor Embedded processor
v4T ARM720T™
ARM920T™
ARM922T™
ARM7TDMI™
v5TE - ARM946E-S™
ARM966E-S™
ARM968E-S
v5TEJ ARM926EJ-S™-
v6K ARM1136J(F)-S™
ARM11™ MPCore™
-
v6T2 - ARM1156T2-S™
v6K + security extensions ARM1176JZ(F)-S™-
Table 2-2 Cortex processors and architecture versions
v7-A (Applications) v7-R (Real Time) v6-M/v7-M (Microcontroller)
Cortex-A5 (Single/MP) Cortex-R4 Cortex-M0+ (ARMv6-M)
Cortex-A7 (MP) Cortex-R5 Cortex-M0 (ARMv6-M)
Cortex-A8 (Single) Cortex-R7 Cortex-M1™ (ARMv6-M)
Cortex-A9 (Single/MP) Cortex-M3™ (ARMv7-M)
Cortex-A12 (MP) Cortex-M4(F) (ARMv7E-M)
Cortex-A15 (MP)
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Table 2-3 Some properties of Cortex-A series processors
Processor
Cortex-A5 Cortex-A7 Cortex-A8 Cortex-A9 Cortex-A12 Cortex-A15
Release date Dec 2009 Oct 2011 July 2006 March 2008 June 2013 April 2011
Typical clock
speed
~1GHz ~1GHz on
28nm
~1GHz on
65nm
~2GHz on
40nm
~2GHz on
28nm
~2.5GHz on
28nm
Execution order In-order In-order In-order Out of order Out of order Out of order
Cores 1 to 4 1 to 4 1 1 to 4 1 to 4 1 to 4
Peak integer
throughput
1.6DMIPS/
MHz
1.9DMIPS/
MHz
2DMIPS/MHz 2.5DMIPS/M
Hz
3.0DMIPS/
MHz
3.5DMIPS/
MHz
VFP
architecture
VFPv4 VFPv4 VFPv3 VFPv3 VFPv4 VFPv4
NEON
architecture
NEON NEONv2 NEON NEON NEONv2 NEONv2
Half precision
extension
Yes Ye s No Yes Yes Yes
Hardware
Divide
No Yes No No Yes Yes
Fused Multiply
Accumulate
Yes Ye s No No Yes Yes
Pipeline stages 8 8 13 9 to 12 11 15+
Instructions
decoded per
cycle
1Partial dual
issue
2
(Superscalar)
2
(Superscalar)
2
(Superscalar)
3
(Superscalar)
Return stack
entries
4 8 8 8 8 48
LPAE No Yes No No Yes Yes
Floating Point
Unit
Optional Yes Yes Optional Yes Optional
AMBA
interface
64-bit
AMBA 3
128-bit
AMBA 4
64 or 128-bit
AMBA 3
2× 64-bit
AMBA 3
128-bit
AMBA 4
128-bit
AMBA 4
Generic
Interrupt
Controller
(GIC)
Included Optional Not included Included External Optional
Trace Optional
ETM
Optional
ETM
separate
macrocell
Integrated
ETM
Integrated
PTM
Integrated
PTM
Integrated
PTM
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2.4 Cortex-A series processors
In this section, we take a closer look at each of the processors that implement the ARMv7-A
architecture. Only a general description is given in each case, for more specific information on
each processor, see Table 2-3 on page 2-9 and Table 8-1 on page 8-11.
2.4.1 The Cortex-A5 processor
The Cortex-A5 processor is the smallest ARM multi-core applications processor. Devices based
on this processor are typically low-cost, capable of delivering the internet to the widest possible
range of devices from low-cost entry-level smartphones and smart mobile devices, to
embedded, consumer and industrial devices.
Figure 2-3 Cortex-A5 processor
The Cortex-A5 processor has the following features:
• Full application compatibility with other Cortex-A series processors.
• Multiprocessing capability for scalable, energy efficient performance.
• Optional Floating-point or NEON units for media and signal processing.
• High-performance memory system including caches and memory management unit.
• High value migration path from older ARM processors.
4
Dual 64-bit AMBA3 AXI
ARM CoreSight Multicore Debug and Trace
Generic Interrupt Controller
3
2
Cortex-A5 processor
Instruction
Cache Data Cache
NEON
Data Engine
Floating-point
unit
Core 1
SCU ACP
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2.4.2 The Cortex-A7 processor
The ARM Cortex-A7 processor is the most energy efficient application processor developed by
ARM and extends ARM’s low-power leadership in entry level smart phones, tablets and other
advanced mobile devices.
Figure 2-4 Cortex-A7 processor
The Cortex-A7 processor has the following features:
• Architecture and feature set identical to the Cortex-A15 processor, enabling big.LITTLE
configuration.
• Less than 0.5mm
2, using 28nm process technology.
• Full application compatibility with all Cortex-A series processors.
• Tightly-coupled low latency level 2 cache (up to 4MB).
• Floating-point unit.
• NEON technology for multimedia and SIMD processing.
2.4.3 The Cortex-A8 processor
The ARM Cortex-A8 processor, has the ability to scale in speed from 600MHz to greater than
1GHz. The Cortex-A8 processor can meet the requirements for power-optimized mobile
devices needing operation in less than 300mW; and performance-optimized consumer
applications requiring 2000 Dhrystone MIPS. It is available in a number of different devices,
including the S5PC100 from Samsung, the OMAP3530 from Texas Instruments and the
4
128-bit AMBA ACE Coherent Bus Interface
ARM CoreSight Multicore Debug and Trace
Generic Interrupt Controller
3
2
Cortex-A7 processor
Instruction
Cache Data Cache
NEON
Data Engine
Floating-point
unit
Core 1
SCU L2 Cache W/ECC
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i.MX515 from Freescale. From high-end feature phones to netbooks, DTVs, printers and
automotive-infotainment, the Cortex-A8 processor offers a proven high-performance solution
with millions of units shipped annually
Figure 2-5 Cortex-A8 processor
The Cortex-A8 processor has the following features:
• Frequency from 600MHz to more than 1GHz.
• High performance superscalar architecture.
• NEON technology for multi-media and SIMD processing.
• Compatibility with older ARM processors.
2.4.4 The Cortex-A9 processor
The ARM Cortex-A9 processor is a power-efficient and popular high performance choice in low
power or thermally constrained cost-sensitive devices.
It is currently shipping in large volumes for smartphones, digital TV, consumer and enterprise
applications. The Cortex-A9 processor provides an increase in performance of greater than 50%
compared to the Cortex-A8 processor. The Cortex-A9 processor can be configured with up to
four cores delivering peak performance when required. Configurability and flexibility makes
the Cortex-A9 processor suitable for wide variety of markets and applications.
64- or 128-bit AMBA3 Bus Interface
ARM CoreSight Multicore Debug and Trace
Cortex-A8 processor
L1 Instruction
Cache L1 Data Cache
NEON
Data Engine
Floating-point
unit
Integrated L2 Cache
Dynamic branch
prediction
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Figure 2-6 Cortex-A9 processor
Devices containing the Cortex-A9 processor include nVidia’s dual-core Tegra-2, the
SPEAr1300 from ST and TI’s OMAP4 platform.
The Cortex-A9 processor has the following features:
• Out-of-order speculating pipeline.
• 16, 32 or 64KB four way associative L1 caches.
• Floating-point unit.
• NEON technology for multi-media and SIMD processing.
• Available as a speed or power optimized hard macro implementation.
2.4.5 The Cortex-A12 processor
The Cortex-A12 processor is a high performance mid-range mobile processing solution
designed for mobile applications, for example, use in smartphones and tablet devices. The
Cortex-A12 processor is a successor to the highly successful Cortex-A9 processor and is
optimized for highest performance in the mainstream mobile power envelope leading to
best-in-class efficiency.
The high performance and high-end feature set of the Cortex-A12 processor is suitable for many
use cases. Mid-range devices can build on the success of high-end devices and continue driving
the fastest growing market segment in mobile.
Architecturally, the Cortex-A12 processor is based on the latest ARMv7-A architecture and
features extensions that are aligned with processors such as the Cortex-A15 processor.
4
Dual 64-bit AMBA3 AXI
ARM CoreSight Multicore Debug and Trace
Generic Interrupt Controller
3
2
Cortex-A9 processor
L1 Instruction
Cache L1 Data Cache
NEON
Data Engine
Floating-point
unit
Core 1
SCU ACP
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Figure 2-7 Cortex-A12 processor
The Cortex-A12 processor has the following features:
• 40-bit Large Physical Address Extensions (LPAE) addressing up to 1 TB of RAM.
• Full application compatibility with all Cortex-A series processors.
• NEON technology for multi-media and SIMD processing.
• Virtualization and TrustZone security technology
2.4.6 The Cortex-A15 processor
The ARM Cortex-A15 processor is designed to deliver unprecedented flexibility and processing
capability. This processor is designed with advanced power reduction techniques, and enables
products in a wide range of markets ranging from mobile computing, high-end digital home,
servers and wireless infrastructure.
The Cortex-A15 MPCore processor has full application compatibility with all other Cortex-A
series processors.
4
Dual 64-bit AMBA3 AXI
ARM CoreSight Multicore Debug and Trace
3
2
Cortex-A12 processor
L1 Instruction
Cache L1 Data Cache
NEON
Data Engine
Floating-point
unit
Core 1
SCU ACP Integrated L2 cache w/ECC Peripheral Port
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Figure 2-8 Cortex-A15 processor
The Cortex-A15 processor has the following features:
• Highly scalable, up to 2.5GHz performance.
• Full application compatibility with all Cortex-A series processors.
• Out-of-order superscalar processor.
• Tightly coupled low-latency level 2 cache (up to 4MB).
• Floating-point unit.
• NEON technology for multi-media and SIMD processing.
• Available as a quad-core hard macro implementation.
4
128-bit AMBA ACE Coherent Bus Interface
ARM CoreSight Multicore Debug and Trace
3
2
Cortex-A15 processor
L1 Instruction
Cache L1 Data Cache
NEON
Data Engine
Floating-point
unit
Core 1
SCU ACP Integrated L2 cache w/ECC
Generic Interrupt Controller
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2.5 Key architectural points of ARM Cortex-A series processors
A number of key points are common to the Cortex-A family of devices:
• 32-bit RISC core, with 16 × 32-bit visible registers with mode-based register banking.
• Modified Harvard Architecture (separate, concurrent access to instructions and data).
• Load/Store Architecture.
• Thumb-2 technology as standard.
• VFP and NEON options.
• Backward compatibility with code from previous ARM processors.
• 4GB of virtual address space and a minimum of 4GB of physical address space.
• Hardware translation table walking for virtual to physical address translation.
• Virtual page sizes of 4KB, 64KB, 1MB and 16MB. Cacheability attributes and access
permissions can be set on a per-page basis.
• Big-endian and little-endian data access support.
• Unaligned access support for basic load/store instructions.
•Symmetric Multi-processing (SMP) support on MPCore™ variants, that is, multi-core
versions of the Cortex-A series processors, with full data coherency at the L1 cache level.
Automatic cache and Translation Lookaside Buffer (TLB) maintenance propagation
provides high efficiency SMP operation.
•Physically indexed, physically tagged (PIPT) data caches. See Virtual and physical tags
and indexes on page 8-11.
All of these architectural points are described in the chapters which follow.
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Chapter 3
ARM Processor Modes and Registers
The ARM architecture is a modal architecture. Before the introduction of Security Extensions it
had seven processor modes, summarized in Table 3-1. There were six privileged modes and a
non-privileged user mode. Privilege is the ability to perform certain tasks that cannot be done from
User (Unprivileged) mode. In User mode, there are limitations on operations that affect overall
system configuration, for example, MMU configuration and cache operations. Modes are
associated with exception events, which are described in Chapter 11 Exception Handling.
Table 3-1 ARM processor modes before ARMv6
Mode Function Privilege
User (USR) Mode in which most programs and applications run Unprivileged
FIQ Entered on an FIQ interrupt exception
Privileged
IRQ Entered on an IRQ interrupt exception
Supervisor (SVC) Entered on reset or when a Supervisor Call instruction (
SVC
)
is executed
Abort (ABT) Entered on a memory access exception
Undef (UND) Entered when an undefined instruction executed
System (SYS) Mode in which the OS runs, sharing the register view with
User mode
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The introduction of the TrustZone Security Extensions (see Figure 2-2 on page 2-4) created two
security states for the processor that are independent of Privilege and processor mode, with a
new Monitor mode to act as a gateway between the Secure and Non-secure states and modes
existing independently for each security state.
Figure 3-1 Secure and Non-secure worlds
The TrustZone Security Extensions are described in Chapter 21, but for the present, for
processors that implement the TrustZone extension, system security is achieved by dividing all
of the hardware and software resources for the device so that they exist in either the Secure
world for the security subsystem, or the Normal (Non-secure) world for everything else. When
a processor is in the Non-secure state, it cannot access the memory that is allocated for Secure
state.
In this situation the Secure Monitor acts as a gateway for moving between these two worlds.
If Security Extensions are implemented, software executing in Monitor mode controls transition
between Secure and Non-secure processor states.
The ARMv7-A architecture Virtualization Extensions add a hypervisor mode (Hyp), in addition
to the existing privileged modes. Virtualization enables more than one Operating System to
co-exist and operate on the same system. The ARM Virtualization Extensions therefore makes
it possible to operate multiple Operating Systems on the same platform.
Figure 3-2 The hypervisor
Non-secure
Privileged
Non-secure
User
Monitor
Normal world Secure world
Secure
Privileged
Secure
User
Application
Guest OS
Trusted services
Trusted OS
Secure monitor
Application
Guest OS
Hypervisor
Normal world Secure world
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If the Virtualization Extensions are implemented there is a privilege model different to that of
previous architectures. In Non-secure state there can be three privilege levels, PL0, PL1 and
PL2.
PL0 The privilege level of application software, that executes in User mode. Software
executed in User mode is described as unprivileged software. This software
cannot access some features of the architecture. In particular, it cannot change
many of the configuration settings.
Software executing at PL0 can make only unprivileged memory accesses.
PL1 Software execution in all modes other than User mode and Hyp mode is at PL1.
Normally, operating system software executes at PL1.
The PL1 modes refers to all the modes other than User mode and Hyp mode.
An Operating System is expected to execute across all PL1 modes and its
applications executing in PL0 (User Mode).
PL2 Hyp mode is normally used by a hypervisor, that controls, and can switch between
Guest Operating Systems that execute at PL1.
If Virtualization Extensions are implemented, a hypervisor will execute at PL2
(Hyp mode). A hypervisor will control and enable multiple Operating Systems to
co-exist and execute on the same processor system.
These privilege levels are separate from the TrustZone Secure and Normal (Non-secure)
settings.
Note
The privilege level defines the ability to access resources in the current security state, and does
not imply anything about the ability to access resources in the other security state.
Figure 3-3 on page 3-4 shows the available processor modes under different processor states.
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Figure 3-3 Privilege levels
The presence of particular processor modes and states depends on whether the processor
implements the relevant architecture extension, as shown in Table 3-2.
A general purpose Operating System, such as Linux, and its applications, are expected to run in
Non-secure state. The Secure state is expected to be occupied by vendor-specific firmware, or
security-sensitive software. In some cases, software running in the Secure state is even more
privileged than that running in Non-secure.
Non-secure PL0
USER mode
Non-secure PL1
System mode(SYS)
Supervisor mode (SVC)
FIQ mode
IRQ mode
Undef (UND) mode
Abort (ABT) mode
Non-secure PL2
Hyp mode
Non-secure state
Secure PL0
USER mode
Secure state
Secure PL1
Monitor mode (MON)
Secure PL1
System mode(SYS)
Supervisor mode (SVC)
FIQ mode
IRQ mode
Undef (UND) mode
Abort (ABT) mode
Table 3-2 ARMv7 processor modes
Mode Encoding Function Security
state
Privilege
level
User (USR) 10000 Unprivileged mode in which most applications run Both PL0
FIQ 10001 Entered on an FIQ interrupt exception Both PL1
IRQ 10010 Entered on an IRQ interrupt exception Both PL1
Supervisor
(SVC)
10011 Entered on reset or when a Supervisor Call instruction (
SVC
)
is executed
Both PL1
Monitor (MON) 10110 Implemented with Security Extensions. See Chapter 21 Secure only PL1
Abort (ABT) 10111 Entered on a memory access exception Both PL1
Hyp (HYP) 11010 Implemented with Virtualization Extensions. See Chapter 22 Non-secure PL2
Undef (UND) 11011 Entered when an undefined instruction executed Both PL1
System (SYS) 11111 Privileged mode, sharing the register view with User mode Both PL1
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The current processor mode and execution state is contained in the Current Program Status
Register (CPSR). Changing processor state and modes can be either explicit by privileged
software, or as a result of taking exceptions link to relevant section.
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3.1 Registers
The ARM architecture provides sixteen 32-bit general purpose registers (R0-R15) for software
use. Fifteen of them (R0-R14) can be used for general purpose data storage, while R15 is the
program counter whose value is altered as the core executes instructions. An explicit write to
R15 by software will alter program flow. Software can also access the CPSR, and a saved copy
of the CPSR from the previously executed mode, called the Saved Program Status Register
(SPSR).
Figure 3-4 Programmer visible registers for user code
Although software can access the registers, depending on which mode the software is executing
in and the register being accessed, a register might correspond to a different physical storage
location. This is called banking, the shaded registers in Figure 3-5 on page 3-7 are banked. They
use physically distinct storage and are usually accessible only when a process is executing in
that particular mode.
CPSR
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
R13 (SP)
R14 (LR)
R15 (PC)
Stack pointer
Link register
Program Counter
Current Program Status Register
Low Registers
High Registers
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Figure 3-5 The ARM register set
In all modes, 'Low Registers' and R15 share the same physical storage location. Figure 3-5
shows that some 'High Registers' are banked for certain modes. For example, R8-R12 are
banked for FIQ mode, that is, accesses to them go to a different physical storage location. For
all modes other than User and System modes, R13 and the SPSRs are banked.
In the case of banked registers, software does not normally specify which instance of the register
is to be accessed, this is implied by the mode from which the access is made. For example, a
program executing in User mode which specifies R13 will access R13_usr. A program
executing in SVC mode which specifies R13 will access R13_svc.
R13 (in all modes) is the OS stack pointer, but it can be used as a general purpose register when
not required for stack operations.
R14 (the Link Register) holds the return address from a subroutine entered when you use the
branch with link (
BL
) instruction. It too can be used as a general purpose register when it is not
supporting returns from subroutines. R14_svc, R14_irq, R14_fiq, R14_abt and R14_und are
used similarly to hold the return values of R15 when interrupts and exceptions arise, or when
Branch and Link instructions are executed within interrupt or exception routines.
R15 is the program counter and holds the current program address (actually, it always points
eight bytes ahead of the current instruction in ARM state and four bytes ahead of the current
instruction in Thumb state, a legacy of the three stage pipeline of the original ARM1 processor).
When R15 is read in ARM state, bits [1:0] are zero and bits [31:2] contain the PC. In Thumb
state, bit [0] always reads as zero.
(A/C)PSR
User FIQ IRQ ABT SVC UND MON HYP
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
R13 (sp)
R14 (lr)
R15 (pc)
R0
R1
R2
R3
R4
R5
R6
R7
R8_fiq
R9_fiq
R10_fiq
R11_fiq
R12_fiq
SP_fiq
LR_fiq
R15 (pc)
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
SP_svc
LR_svc
R15 (pc)
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
SP_abt
LR_abt
R15 (pc)
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
SP_svc
LR_svc
R15 (pc)
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
SP_und
LR_und
R15 (pc)
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
SP_mon
LR_mon
R15 (pc)
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
SP_hyp
R14 (lr)
R15 (pc)
SPSR_fiq
CPSR
SPSR_irq
CPSR
SPSR_abt
CPSR
SPSR_svc
CPSR
SPSR_und
CPSR
SPSR_mon
CPSR
SPSR_hyp
CPSR
Banked
CPSR
R0
R1
R2
R3
R4
R5
R6
R7
R8
R9
R10
R11
R12
R13 (sp)
R14 (lr)
R15 (pc)
Sys
ELR_hyp
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The reset values of R0-R14 are unpredictable. SP, the stack pointer, must be initialized (for each
mode) by boot code before making use of the stack. The ARM Architecture Procedure Call
Standard (AAPCS) or ARM Embedded ABI (AEABI) (see Chapter 15 Application Binary
Interfaces) specifies how software should use the general purpose registers in order to
interoperate between different toolchains or programming languages.
3.1.1 Hypervisor mode
Implementations that support the Virtualization Extensions have additional registers available
in Hypervisor (Hyp) mode. Hypervisor mode operates at the PL2 level of privilege. It has access
to its own versions of R13 (SP) and SPSR. It uses the User mode link register for storing
function return addresses, and has a dedicated register, called ELR_hyp, to store the exception
return address. Hyp mode is available only in the Normal world and provides facilities for
virtualization, that are only accessible in this mode. See Chapter 22 Virtualization, for more
information.
3.1.2 Program Status Registers
At any given moment, you have access to 16 registers (R0-R15) and the Current Program Status
Register (CPSR). In User mode, a restricted form of the CPSR called the Application Program
Status Register (APSR) is accessed instead.
The Current Program Status Register (CPSR) is used to store:
• The APSR flags.
• The current processor mode.
•Interrupt disable flags.
• The current processor state, that is, ARM, Thumb, ThumbEE, or Jazelle.
• The endianness.
• Execution state bits for the IT block.
The Program Status Registers (PSRs) form an additional set of banked registers. Each exception
mode has its own Saved Program Status Register (SPSR) where a copy of the pre-exception
CPSR is stored automatically when an exception occurs. These are not accessible from User
modes.
Application programmers must use the APSR to access the parts of the CPSR that can be
changed in unprivileged mode. The APSR must be used only to access the N, Z, C, V, Q, and
GE[3:0] bits. These bits are not normally accessed directly, but instead set by condition code
setting instructions and tested by instructions that are executed conditionally.
For example, the
CMP
R0, R1
instruction compares the values of R0 and R1 and sets the zero flag
(Z) if R0 and R1 are equal.
Figure 3-6 shows the bit assignments in the CPSR.
Figure 3-6 CPSR bits
N Z C V Q IT
[1:0] JReserved GE[3:0] IT[7:2] EAIFT M[4:0]
31 27 26 25 24 23 20 19 16 15 10 9 8 7 6 5 4 0
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The individual bits represent the following:
•N – Negative result from ALU.
•Z – Zero result from ALU.
•C – ALU operation Carry out.
•V – ALU operation oVerflowed.
•Q – cumulative saturation (also described as sticky).
•J – indicates whether the core is in Jazelle state.
•GE[3:0] – used by some SIMD instructions.
•IT [7:2] –
If-Then
conditional execution of Thumb-2 instruction groups.
•E bit controls load/store endianness.
•A bit disables asynchronous aborts.
•I bit disables IRQ.
•F bit disables FIQ.
•T bit – indicates whether the core is in Thumb state.
•M[4:0] – specifies the processor mode (FIQ, IRQ, as described in Table 3-1 on page 3-1).
The core can change between modes using instructions that directly write to the CPSR mode
bits. More commonly, the processor changes mode automatically as a result of exception events.
In User mode, you cannot manipulate the PSR bits [4:0] that control the processor mode or the
A, I and F bits that govern the exceptions to be enabled or disabled.
We will consider these bits in more detail in Chapter 5 and Chapter 11.
3.1.3 Coprocessor 15
CP15, the System Control coprocessor, provides control of many features of the core. It can
contain up to sixteen 32-bit primary registers. Access to CP15 is privilege controlled and not all
registers are available in User mode. The CP15 register access instructions specify the required
primary register, with the other fields in the instruction used to define the access more precisely
and increase the number of physical 32-bit registers in CP15. The 16 primary registers in CP15
are named c0 to c15, but are often referred to by name. For example, the CP15 System Control
Register is called CP15.SCTLR.
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Table 3-3 summarizes the function of some of the more relevant coprocessor registers used in
Cortex-A series processors. We will consider some of these in more detail when we look at the
operation of the cache and MMU.
Table 3-3 CP15 Register summary
Register Description
Main ID Register (MIDR) Gives identification information for the
processor (including part number and
revision).
Multiprocessor Affinity Register (MPIDR) Provides a way to uniquely identify
individual cores within a cluster.
CP15 c1 System Control registers
System Control Register (SCTLR) The main processor control register (see
System control register (SCTLR) on
page 3-12).
Auxiliary Control Register (ACTLR) IMPLEMENTATION DEFINED.
Implementation specific additional control
and configuration options.
Coprocessor Access Control Register (CPACR) Controls access to all coprocessors except
CP14 and CP15.
Secure Configuration Register (SCR) Used by TrustZone (Chapter 21).
CP15 c2 and c3, memory protection and control registers
Translation Table Base Register 0 (TTBR0) Base address of level 1 translation table (see
Chapter 9).
Translation Table Base Register 1 (TTBR1) Base address of level 1 translation table (see
Chapter 9).
Translation Table Base Control Register (TTBCR) Controls use of TTB0 and TTB1 (see
Chapter 9).
CP15 c5 and c6, memory system fault registers
Data Fault Status Register (DFSR) Gives status information about the last data
fault (see Chapter 11).
Instruction Fault Status Register (IFSR) Gives status information about the last
instruction fault (see Chapter 11).
Data Fault Address Register (DFAR) Gives the virtual address of the access that
caused the most recent precise data abort
(see Chapter 11).
Instruction Fault Address Register (IFAR) Gives the virtual address of the access that
caused the most recent precise prefetch
abort (see Chapter 11).
CP15 c7, cache maintenance and other functions
Cache and branch predictor maintenance functions See Chapter 8.
Data and instruction barrier operations See Chapter 10.
CP15 c8, TLB maintenance operations
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All system architecture functions are controlled by reading or writing a general purpose
processor register (Rt) from or to a set of registers (CRn) located within Coprocessor 15. The
Op1, Op2, and CRm fields of the instruction can also be used to select registers or operations.
The format is shown in Example 3-1.
Example 3-1 CP15 Instruction syntax
MRC p15, Op1, Rt, CRn, CRm, Op2 ;
read a CP15 register into an ARM register
MCR p15, Op1, Rt, CRn, CRm, Op2 ;
write a CP15 register from an ARM register
We will not go through each of the various CP15 registers in detail, because this would duplicate
reference information that can readily be obtained from the ARM Architecture Reference
Manual or product documentation.
AS an example of how we can read information from one of these registers, we will consider
the read-only Main ID Register (MIDR), the format is shown in Figure 3-7.
Figure 3-7 Main ID Register format
In a privileged mode, we can read this register, using the instruction:
MRC p15, 0, R1, c0, c0, 0
The result, placed in register
R1
, tells software the processor it is running on. For an ARM Cortex
processor the interpretation of the results is as follows:
•Bits [31:24] – implementer, will be
0x41
for an ARM designed processor.
CP15 c9, performance monitors
CP15 c12, Security Extensions registers
Vector Base Address Register (VBAR) Provides the exception base address for
exceptions that are not handled in Monitor
mode.
Monitor Vector Base Address Register (MVBAR) Holds the exception base address for all
exceptions that are taken to Monitor mode.
CP15 c13, process, context and thread ID registers
Context ID Register (CONTEXTIDR) See description of ASID Chapter 9).
Software thread ID registers See description of ASID Chapter 9).
CP15 c15, IMPLEMENTATION DEFINED registers
Configuration Base Address Register (CBAR) Provides a base address for the GIC and
Local timer type peripherals.
Table 3-3 CP15 Register summary (continued)
Register Description
31 24 23 20 19 16 15 3 0
Implementer Variant Arch Primary part number Rev
4
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• Bits [23:20] – variant, shows the revision number of the processor.
• Bits [19:16] – architecture, will be
0xF
for ARM architecture v7.
• Bits [15:4] – part number, for example
0xC08
for the Cortex-A8 processor.
• Bits [3:0] – revision, shows the patch revision number of the processor.
3.1.4 System control register (SCTLR)
The SCTLR is another of a number of registers that are accessed using CP15, and controls
standard memory, system facilities and provides status information for functions implemented
in the core.
The System Control Register is only accessible from PL1 or higher.
Figure 3-8 Simplified view of the system control register
The individual bits represent the following:
• TE – Thumb exception enable. This controls whether exceptions are taken in ARM or
Thumb state.
• NMFI – Non-maskable FIQ (NMFI) support. See External interrupt requests on
page 12-2.
• EE = Exception endianness. This defines the value of the CPSR.E bit on entry to an
exception. See Endianness on page 14-2.
• U – Indicates use of the alignment model. See Alignment on page 14-5.
• FI – FIQ configuration enable. See External interrupt requests on page 12-2
• V – This bit selects the base address of the exception vector table. See The Vector table
on page 11-7.
•I – Instruction cache enable bit. See Example 3-2 on page 3-13 and Invalidating and
cleaning cache memory on page 8-17.
•Z – Branch prediction enable bit. See Example 3-2 on page 3-13 and Invalidating and
cleaning cache memory on page 8-17
•C – Cache enable bit. See Example 3-2 on page 3-13 and Invalidating and cleaning cache
memory on page 8-17
• A – Alignment check enable bit. See Alignment on page 14-5.
• M – Enable the MMU. See Configuring and enabling the MMU on page 9-3.
Part of the boot code sequence will typically be to set the Z bit in the CP15:SCTLR, System
Control Register, that enables branch prediction. A code sequence to do this is shown in
Example 3-2 on page 3-13.
31 30 29 28 27 26 25 24 14 13 12 11 10 3 2 1 0
IZ C
18
21 20 19 9
V
NMFI
MA
22
U
TE EE FI
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Example 3-2 Setting bits in the SCTLR
MRC p15, 0, r0, c1, c0, 0 ; Read System Control Register configuration data
ORR r0, r0, #(1 << 2) ; Set C bit
ORR r0, r0, #(1 << 12) ; Set I bit
ORR r0, r0, #(1 << 11) ; Set Z bit
MCR p15, 0, r0, c1, c0, 0 ; Write System Control Register configuration data
A similar form of this code can be found in Example 13-3 on page 13-3.
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Chapter 4
Introduction to Assembly Language
Assembly language is a low-level programming language. There is in general, a one-to-one
relationship between assembly language instructions (mnemonics) and the actual binary opcode
executed by the core.
Many programmers writing at the application level will have little reason to code in assembly
language. However, knowledge of assembly code can be useful in cases where highly optimized
code is required, when writing compilers, or where low level use of features not directly available
in C is required. It might be required for portions of boot code, device drivers or when performing
OS development. Finally, it can be useful to be able to read disassembled code when debugging C
programs, and particularly, to understand the mapping between assembly instructions and C
statements.
Programmers seeking a more detailed description of ARM assembly language can also refer to the
ARM Compiler Toolchain Assembler Reference or the ARM Architecture Reference Manual.
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4.1 Comparison with other assembly languages
An ARM processor is a Reduced Instruction Set Computer (RISC) processor. Complex
Instruction Set Computer (CISC) processors, like the x86, have a rich instruction set capable of
doing complex things with a single instruction. Such processors often have significant amounts
of internal logic that decode machine instructions to sequences of internal operations
(microcode). RISC architectures, in contrast, have a smaller number of more general purpose
instructions, that might be executed with significantly fewer transistors, making the silicon
cheaper and more power efficient. Like other RISC architectures, ARM cores have a large
number of general-purpose registers and many instructions execute in a single cycle. It has
simple addressing modes, where all load/store addresses can be determined from register
contents and instruction fields.
The ARMv7-Architecture has basic data processing instructions that permit cores to perform
arithmetic operations (such as
ADD
) and logical bit manipulation (such as
AND
). They also transfer
program execution from one part of the program to another, in order to support loops and
conditional statements. The architecture also has instructions to read and write external memory.
The ARM instruction set is generally considered to be simple, logical and efficient. It has
features not found in some processors, while at the same time lacking operations found in others.
For example, it cannot perform data processing operations directly on memory. To increment a
value in a memory location, the value must be loaded to an ARM register, the register
incremented and a third instruction is required to write the updated value back to memory. The
Instruction Set Architecture (ISA) includes instructions that combine a shift with an arithmetic
or logical operation, auto-increment and auto-decrement addressing modes for optimized
program loops, Load, and Store Multiple instructions that enable efficient stack and heap
operations, plus block copying capability and conditional execution of almost all instructions.
Like the x86 (but unlike the 68K), ARM instructions typically have a two or three operand
format, with the first operand in most cases specifying the destination for the result. Load
multiple and store instructions are an exception to this rule. The 68K, by contrast, places the
destination as the last operand. For ARM instructions, there are generally no restrictions on
which registers can be used as operands. Example 4-1 and Example 4-2 give a flavor of the
differences between the different assembly languages.
Example 4-1 Instructions to add 100 to a value in a register
x86: add eax, #100
68K: ADD #100, D0
ARM: add r0, r0, 100
Example 4-2 Load a register with a 32-bit value from a register pointer
x86: mov eax, DWORD PTR [ebx]
68K: MOVE.L (A0), D0
ARM: ldr r0, [r1]
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4.2 The ARM instruction sets
The ARMv7 architecture is a 32-bit processor architecture. It is also a load/store architecture,
meaning that data-processing instructions operate only on values in general purpose registers.
Only load and store instructions access memory. General purpose registers are also 32 bits.
Throughout this book, when we refer to a word, we mean 32 bits. A doubleword is therefore 64
bits and a halfword is 16 bits wide.
Though the ARMv7 architecture is a 32-bit architecture, individual processor implementations
do not necessarily have 32-bit width for all blocks and interconnections. For example, it is
possible to have 64-bit, or wider paths for instruction fetches or data accesses.
Most ARM processors support two or even three different instruction sets, while some (for
example, the Cortex-M3 processor) do not in fact execute the original ARM instruction set.
There are at least two instruction sets that ARM processors can use.
ARM (32-bit instructions)
This is the original ARM instruction set.
Thumb The Thumb instruction set was first added in the ARM7TDMI processor and
contained only 16-bit instructions, which gave much smaller programs (memory
footprint can be a major concern in smaller embedded systems) at the cost of
some performance. Recent processors, including those in the Cortex-A series,
support Thumb-2 technology that extends the Thumb instruction set to provide a
mix of 16-bit and 32-bit instructions. This gives the best of both worlds,
performance similar to that of the ARM instruction set, with code size similar to
that of Thumb instructions. Because of its size and performance advantages, it is
increasingly common for all code to be compiled or assembled to take advantage
of Thumb-2 technology.
In older ARM processors, systems often contained code which was compiled for ARM state and
code which was compiled for Thumb state. ARM code, with 32-bit instructions, was more
powerful and required fewer instructions to perform a particular task and so might be preferred
for performance critical parts of the system. It was also used for exception handler code, because
exceptions could not be handled in Thumb state on ARM7 or ARM9 Series processors.
Thumb code, using 16-bit instructions, required more instructions to carry out the same task,
when compared with ARM code. Thumb code could typically encode smaller constant values
within instructions and has shorter relative branches. See Branches on page 5-15. The available
range for relative branches is approximately ±32MB for ARM instructions and ±16MB for the
Thumb-2 extension. Thumb is further limited where only 16-bit instructions are used, with
conditional branches having a range of ±256 Bytes and unconditional relative branches being
limited to ±2048 bytes.
However, because Thumb instructions were only half of the size, programs would be typically
a third smaller than their ARM code equivalent. Thumb instructions are therefore used for
reasons of code density and to reduce system memory requirements. Thumb code can also
outperform ARM when the processor is directly connected to a narrow (16-bit) memory,
without the benefit of cache. One Thumb instruction can be fetched on each cycle, whereas each
32-bit ARM instruction requires two clock cycles per fetch.
When executing a Thumb instruction, the PC reads as the address of the current instruction plus
4. The only 16-bit Thumb instructions which can directly modify the PC are certain encodings
of
MOV
and
ADD
. The value written to the PC is forced to be halfword-aligned by ignoring its least
significant bit, treating that bit as being 0.
In ARMCC, the option
--thumb
or
–arm
(the default) allows selection of the instruction set used
for compilation. A program can branch between these two instruction sets at run-time.
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The currently used instruction set is indicated by the CPSR T bit and the core is said to be in
ARM state (T = 0) or Thumb state (T = 1). Code has to be explicitly compiled or assembled to
one state or the other. An explicit instruction is used to change between instruction sets. Calling
functions that are compiled for a different state is known as interworking. We’ll take a more
detailed look at this in Interworking on page 4-11.
For Thumb assembly code, there is often a choice of 16-bit and 32-bit instruction encodings,
with the 16-bit versions being generated by default. The
.W
(32-bit) and
.N
(16-bit) width
specifiers can be used to force a particular encoding (if such an encoding exists), for example:
BCS.W label ; forces 32-bit instruction even for a short branch
B.N label ; faults if label out of range for 16-bit instruction
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4.3 Introduction to the GNU Assembler
The GNU Assembler, part of the GNU tools, is used to convert assembly language source code
into binary object files. The assembler is extensively documented in the GNU Assembler
Manual, that can be found online at
http://sourceware.org/binutils/docs/as/index.html
or (if
you have GNU tools installed on your system) in the
gnutools/doc
sub-directory. GNU
Assembler documentation is also available in the
/gcc-doc/
package on Ubuntu.
What follows is a brief description, intended to highlight differences in syntax between the GNU
Assembler and standard ARM assembly language, and to provide enough information to enable
programmers to get started with the tools.
The names of GNU tool components will have prefixes indicating the target options selected,
including operating system. An example would be
arm-none-eabi-gcc
, that might be used for
bare metal systems using the ARM EABI.
4.3.1 Invoking the GNU Assembler
You can assemble the contents of an ARM assembly language source file by running the
arm-none-eabi-as
program.
arm-none-eabi-as -g -o filename.o filename.s
The option
-g
requests the assembler to include debug information in the output file.
When all of your source files have been assembled into binary object files (with the extension
.o
), you use the GNU Linker to create the final executable in ELF format.
This is done by executing:
arm-none-eabi-ld -o filename.elf filename.o
For more complex programs, where there are many separate source files, it is more common to
use a utility like
make
to control the build process.
You can use the debugger provided by either
arm-none-eabi-gdb
or
arm-none-eabi-insight
to run
the executable files on your host machine, as an alternative to a real target core.
4.3.2 GNU Assembler syntax
The GNU Assembler can target many different processor architectures and is not ARM-specific.
This means that its syntax is somewhat different from other ARM assemblers, such as the ARM
toolchain. The GNU Assembler uses the same syntax for all of the many processor architectures
that it supports.
Assembly language source files consist of a sequence of statements, one per line.
Each statement has three optional parts, ordered as follows:
label: instruction @ comment
A label lets you identify the address of this instruction. This can then be used as a target for
branch instructions or for load and store instructions. A label can be a letter followed
(optionally) by a sequence of alphanumeric characters, followed by a colon.
The instruction can be either an ARM assembly instruction, or an assembler directive. These
are pseudo-instructions that tell the assembler itself to do something. These are required,
amongst other things, to control sections and alignment, or create data.
Everything on the line after the @ symbol is treated as a comment and ignored (unless it is inside
a string). C style comment delimiters “/*” and “*/” can also be used.
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At link time an entry point can be specified on the command line if one has not been explicitly
provided in the source code.
4.3.3 Sections
An executable program with code will have at least one section, by convention this is called
.text
. Data can be included in a
.data
section.
Directives with the same names enable you to specify which of the two sections should hold
what follows in the source file. Executable code should appear in a
.text
section and read or
write data in the
.data
section. Also read-only constants can appear in a
.rodata
section. Zero
initialized data will appear in
.bss
. The Block Started by Symbol (bss) segment defines the
space for uninitialized static data.
4.3.4 Assembler directives
This is a key area of difference between GNU tools and other assemblers.
All assembler directives begin with a period “.” A full list of these is described in the GNU
documentation. Here, we give a subset of commonly used directives.
.align
This causes the assembler to pad the binary with bytes of zero value, in data
sections, or NOP instructions in code, ensuring the next location will be on a word
boundary.
.align n
gives 2^n alignment on ARM cores.
.ascii
“string”
Insert the string literal into the object file exactly as specified, without a NUL
character to terminate. Multiple strings can be specified using commas as
separators.
.asciiz
Does the same as
.ascii
, but this time additionally followed by a NUL character
(a byte with the value 0 (zero)).
.byte expression
,
.hword expression
,
.word expression
Inserts a byte, halfword, or word value into the object file. Multiple values can be
specified using commas as separators. The synonyms
.2byte
and
.4byte
can also
be used.
.data
Causes the following statements to be placed in the data section of the final
executable.
.end
Marks the end of this source code file. The assembler does not process anything
in the file after this point.
.equ
symbol, expression
Sets the value of symbol to expression. The “=” symbol and
.set
have the same
effect.
.extern
symbol
Indicates that symbol is defined in another source code file.
.global
symbol
Tells the assembler that symbol is to be made globally visible to other source files
and to the linker.
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.includ
e “filename”
Inserts the contents of filename into the current source file and is typically used
to include header files containing shared definitions.
.text
This switches the destination of following statements into the text section of the
final output object file. Assembly instructions must always be in the text section.
For reference, Table 4-1 shows common assembler directives alongside GNU and ARM tools.
Not all directives are listed, and in some cases there is not a 100% correspondence between
them.
Table 4-1 Comparison of syntax
GNU
Assembler armasm Description
@ ; Comment
#& #0x An immediate hex value
.if IFDEF, IF Conditional (not 100% equivalent)
.else ELSE
.elseif ELSEIF
.endif ENDIF
.ltorg LTORG
|:OR:OR
&:AND:AND
<< :SHL: Shift Left
>> :SHR: Shift Right
.macro MACRO Start macro definition
.endm ENDM End macro definition
.include INCLUDE GNU Assembler requires “filename”
.word DCD A data word
.short DCW
.long DCD
.byte DCB
.req RN
.global IMPORT,
EXPORT
.equ EQU
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4.3.5 Expressions
Assembly instructions and assembler directives often require an integer operand. In the
assembler, this is represented as an expression to be evaluated. Typically, this will be an integer
number specified in decimal, hexadecimal (with a 0x prefix) or binary (with a 0b prefix) or as
an ASCII character surrounded by single quotes.
In addition, standard mathematical and logical expressions can be evaluated by the assembler
to generate a constant value. These can utilize labels and other pre-defined values. These
expressions produce either absolute or relative values. Absolute values are
position-independent and constant. Relative values are specified relative to some linker-defined
address, determined when the executable image is produced – such as target addresses for
branches.
4.3.6 GNU tools naming conventions
Registers are named in GCC as follows:
• General registers: R0 - R15.
• Stack pointer register: SP (R13).
• Frame pointer register: FP (R11).
• Link register: LR (R14).
• Program counter: PC (R15).
• Program Status Register flags: xPSR, xPSR_all, xPSR_f, xPSR_x, xPSR_ctl, xPSR_fs,
xPSR_fx, xPSR_f, xPSR_cs, xPSR_cf, xPSR_cx (where x = C current or S saved). See
Program Status Registers on page 3-8.
Note
Chapter 15 Application Binary Interfaces describes how all of the registers are assigned a role
within the procedure call standard and how the GNU Assembler lets you refer to the registers
using their Procedure Call Standard (PCS) names. See Table 15-1 on page 15-2.
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4.4 ARM tools assembly language
The Unified Assembly Language (UAL) format now used by ARM tools enables the same
canonical syntax to be used for both ARM and Thumb instruction sets. The assembler syntax of
ARM tools is not identical to that used by the GNU Assembler, particularly for preprocessing
and pseudo-instructions that do not map directly to opcodes. In the next chapter, we will look at
the individual assembly language instructions in a little more detail. Before doing that, we take
a look at the basic syntax used to specify instructions and registers. Assembly language
examples in this book use both UAL and GNU Assembly syntax.
UAL gives the ability to write assembler code that can be assembled to run on all ARM cores.
In the past, it was necessary to write code explicitly for ARM or Thumb state. Using UAL the
same code can be assembled for different instruction sets at the time of assembly, not at the time
the code is written. This can be either through the use of command line switches or inline
directives. Legacy code will still assemble correctly. It is worth noting that GNU Assembler
now supports UAL through use of the
.syntax
directive, though it might not be identical syntax
to the ARM tools assembler.
4.4.1 ARM assembler syntax
ARM assembler source files consist of a sequence of statements, one per line.
Each statement has three optional parts, ordered as follows:
label instruction ; comment
A label lets you identify the address of this instruction. This can then be used as a target for
branch instructions or for load and store instructions.
The instruction can be either an assembly instruction, or an assembler directive. These are
pseudo-instructions that tell the assembler itself to do something. These are required, amongst
other things, to control sections and alignment, or create data.
Everything on the line after the ; symbol is treated as a comment and ignored (unless it is inside
a string). C style comment delimiters “/*” and “*/” can also be used.
4.4.2 Labels
A label is required to start in the first character of a line. If the line does not have a label, a space
or tab delimiter is required to start the line. If there is a label, the assembler makes the label equal
to the address in the object file of the corresponding instruction. Labels can then be used as the
target for branches or for loads and stores.
Example 4-3 A simple example showing use of a label
Loop MUL R5, R5, R1
SUBS R1, R1, #1
BNE Loop
In Example 4-3,
Loop
is a label and the conditional branch instruction (
BNE
Loop
) will be
assembled in a way that makes the offset encoded in the branch instruction point to the address
of the
MUL
instruction that is associated with the label
Loop
.
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4.4.3 Directives
Most lines will normally have an assembly language instruction, to be converted by the tool into
its binary equivalent, or a directive that tells the assembler to do something. It can also be a
pseudo-instruction (one that will be converted into one or more real instructions by the
assembler). We’ll look at the actual instructions available in hardware in Chapter 5 and focus
mainly on the assembler directives here. These perform a wide range of tasks. They can be used
to place code or data at a particular address in memory, create references to other programs and
so forth.
For example, the Define Constant (
DCD
,
DCB
,
DCW
) directives let you place data into a piece of
code. This can be expressed numerically (in decimal, hex, binary) or as ASCII characters. It can
be a single item or a comma separated list.
DCB
is for byte sized data,
DCD
can be used for word
sized data, and
DCW
for half-word sized data items.
For example, we might have:
MESSAGE DCB “Hello World!”,0
This will produce a series of bytes corresponding to the ASCII characters in the string, with a 0
termination.
MESSAGE
is a label that we can use to get the address of this data. Similarly, we might
have data items expressed in hex:
Masks DCD 0x100, 0x80, 0x40, 0x20, 0x10
The
EQU
directive lets you assign names to address or data values. For example:
CtrlD EQU 4
TUBE EQU 0x30000000
We can then use these names in other instructions, as parts of expressions to be evaluated.
EQU
does not actually cause anything to be placed in the program executable – it merely sets a name
to a value, for use in other instructions, in the symbol table for the assembler. It is convenient to
use such names to make code easier to read, but also so that if we change the address or value
of something in a piece of code, we must modify the original definition, rather than having to
change all of the references to it individually. It is usual to group
EQU
definitions together, often
at the start of a program or function, or in separate include files.
The
AREA
pseudo-instruction is used to tell the assembler about how to group together code or
data into logical sections for later placement by the linker. For example, exception vectors might
require to be placed at a fixed address. The assembler keeps track of where each instruction or
piece of data is located in memory. The
AREA
directive can be used to modify that location.
The
ALIGN
directive lets you align the current location to a specified boundary. It usually does
this by padding (where necessary) with zeros or
NOP
instructions, although it is also possible to
specify a pad value with the directive. The default behavior is to set the current location to the
next word (four byte) boundary, but larger boundary sizes and offsets from that boundary can
also be specified. This can be required to meet alignment requirements of certain instructions
(for example
LDRD
and
STRD
doubleword memory transfers), or to align with cache boundaries.
As with the
.align
directive on GNU Assembler, the
ALIGN n
directive gives 2^n alignment on
ARM cores.
END
is used to denote the end of the assembly language source program. Failure to use the
END
directive will result in an error being returned.
INCLUDE
tells the assembler to include the contents
of another file into the current file. Include files can be used as an easy mechanism for sharing
definitions between related files.
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4.5 Interworking
When the core executes ARM instructions, it is said to be operating in ARM state. When it is
operating in Thumb state, it is executing Thumb instructions. A core in a particular state can
only execute instructions from that instruction set. We must make sure that the core does not
receive instructions of the wrong instruction set.
Each instruction set includes instructions to change processor state. ARM and Thumb code can
be mixed, if the code conforms to the requirements of the ARM and Thumb Procedure Call
Standards (described in Chapter 15). Compiler generated code will always do so, but assembly
language programmers must take care to follow the specified rules.
Selection of processor state is controlled by the T bit in the CPSR. See Figure 3-6 on page 3-8.
When T is 1, the processor is in Thumb state. When T is 0, the processor is in ARM state.
However, when the T bit is modified, it is also necessary to flush the instruction pipeline (to
avoid problems with instructions being decoded in one state and then executed in another).
Special instructions are used to accomplish this. These are
BX
(Branch with eXchange) and
BLX
(Branch and Link with eXchange).
LDR
of
PC
and
POP
/
LDM
of
PC
also have this behavior. In addition
to changing the processor state with these instructions, assembly programmers must also use the
appropriate directive to tell the assembler to generate code for the appropriate state.
The
BX
or
BLX
instruction branches to an address contained in the specified register, or an offset
specified in the opcode. The value of bit [0] of the branch target address determines whether
execution continues in ARM state or Thumb state. Both ARM (aligned to a word boundary) and
Thumb (aligned to a halfword boundary) instructions do not use bit [0] to form an instruction
address. This bit can therefore safely be used to provide the additional information about
whether the
BX
or
BLX
instruction should change the state to ARM (address bit [0] = 0) or Thumb
(address bit [0] = 1). The
BL
label
will be turned into a
BLX
label
as appropriate at link time if
the instruction set of the caller is different from the instruction set of
label,
assuming that it is
unconditional.
A typical use of these instructions is when a call from one function to another is made using the
BL
or
BLX
instruction, and a return from that function is made using the
BX
LR
instruction.
Alternatively, we can have a non-leaf function that pushes the link register onto the stack on
entry and pops the stored link register from the stack into the program counter, on exit. Here,
instead of using the
BX
LR
instruction to return, we have a memory load. Memory load
instructions that modify the PC might also change the processor state depending on the value of
bit [0] of the loaded address.
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4.6 Identifying assembly code
When faced with a piece of assembly language source code, it can be useful to be able to
determine which instruction set will be used and which kind of assembler it is targeted at.
Older ARM Assembly language code can have three (or even four) operand instructions present
(for example,
ADD
R0, R1, R2
) or conditional execution of non-branch instructions (for example,
ADDNE R0, R0, #1
). Filename extensions will typically be
.s
or
.S
.
Code targeted for the newer UAL, will contain the directive
.syntax
unified
but will otherwise
appear similar to traditional ARM Assembly language. The pound (or hash) symbol # can be
omitted in front of immediate operands. Conditional instruction sequences must be preceded
immediately by the IT instruction, described in Chapter 5. Such code assembles either to
fixed-size 32-bit (ARM) instructions, or mixed-size (16-bit and 32-bit) Thumb instructions,
depending on the presence of the directives
.thumb
or
.arm
.
You can, on occasion, encounter code written in 16-bit Thumb assembly language. This can
contain directives such as
.code 16
, .
thumb
or
.thumb_func
but will not specify
.syntax unified
.
It uses two operands for most instructions, although
ADD
and
SUB
can sometimes have three. Only
branches can be executed conditionally.
All GCC inline assembler code types, such as .c, .h, .cpp, .cxx, and .c++ can be built for Thumb
or ARM, depending on GCC configuration and command-line switches (
-marm
or
–mthumb
).
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4.7 Compatibility with ARMv8-A
With the introduction of the ARMv8-A architecture a number of changes have been made to the
ARMv7 ISA to provide backward compatibility. The following instructions have been added to
the ARMv7 ISA.
These are described in Appendix A Instruction Summary.
Table 4-2 New instructions
Instruction Description
LDA Load-Acquire Word
LDAB Load-Acquire Byte
LDAEX Load-Acquire Exclusive Word
LDAEXB Load-Acquire Exclusive Byte
LDAEXD Load-Acquire Exclusive Double
LDAEXH Load-Acquire Exclusive Halfword
LDAH Load-Acquire Halfword
STL Store-Release Word
STLB Store-Release Byte
STLEX Store-Release Exclusive Word
STLEXB Store-Release Exclusive Byte
STLEXD Store-Release Exclusive Double
STLEXH Store-Release Exclusive Halfword
STLH Store-Release Halfword
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Chapter 5
ARM/Thumb Unified Assembly Language
Instructions
This chapter is a general introduction to ARM/Thumb assembly language. It does not provide
detailed coverage of every instruction, descriptions of individual instructions can be found in
Appendix A Instruction Summary.
Instructions can broadly be placed in one of a number of classes:
•Data processing operations (ALU operations such as
ADD
).
•Memory access (load and stores to memory).
•Control flow (for loops, goto, conditional code and other program flow control).
•System (coprocessor, debug, mode changes and so forth).
We will take a brief look at each of these in turn. Before that, let us examine capabilities that are
common to different instruction classes.
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5.1 Instruction set basics
There are a number of features common to all parts of the instruction set.
5.1.1 Constant and immediate values
ARM or Thumb assembly language instructions have a length of only 16 or 32 bits. This
presents something of a problem. It means that you cannot encode an arbitrary 32-bit value
within the opcode.
In the ARM instruction set, as opcode bits are used to specify condition codes, the instruction
itself and the registers to be used, only 12 bits are available to specify an immediate value. You
have to be somewhat creative in how these 12 bits are used. Rather than enabling a constant of
size –2048 to +2047 to be specified, instead the 12 bits are divided into an 8-bit constant and
4-bit rotate value. The rotate value enables the 8-bit constant value to be rotated right by a
number of places from 0 to 30 in steps of 2, that is, 0, 2, 4, 6, 8...
So, you can have immediate values like
0x23
or
0xFF
. You can produce other useful immediate
values, for example, addresses of peripherals or blocks of memory. As an example,
0x23000000
can be produced by expressing it as
0x23
ROR
8 (see ROR on page A-35). But many other
constants, like
0x3FF
, cannot be produced within a single instruction. For these values, you must
either construct them in multiple instructions, or load them from memory. Programmers do not
typically concern themselves with this, except where the assembler gives an error complaining
about an invalid constant. Instead, you can use assembly language pseudo-instructions to do
whatever is necessary to generate the required constant.
Constant values encoded in an instruction can be one of the following in Thumb:
• a constant that can be produced by rotating an 8-bit value by any even number of bits
within a 32-bit word
• a constant of the form
0x00XY00XY
• a constant of the form
0xXY00XY00
• a constant of the form
0xXYXYXYXY
.
where
XY
is a hexadecimal number in the range
0x00
to
0xFF
.
The
MOVW
instruction (move wide), will move a 16-bit constant into a register, while zeroing the
top 16 bits of the target register.
MOVT
(move top) will move a 16-bit constant into the top half of
a given register, without changing the bottom 16 bits. This permits a
MOV32
pseudo-instruction
that is able to construct any 32-bit constant. The assembler provides some more help here. The
prefixes
:upper16:
and
:lower16:
enable you to extract the corresponding half from a 32-bit
constant:
MOVW R0, #:lower16:label
MOVT R0, #:upper16:label
Although this requires two instructions, it does not require any extra space to store the constant,
and there is no requirement to read a data item from memory.
You can also use pseudo-instructions
LDR
Rn, =<constant>
or
LDR
Rn, =label
. This was the only
option for older processors that lacked
MOVW
and
MOVT
. The assembler will then use the best
sequence to generate the constant in the specified register (one of
MOV
,
MVN
or an
LDR
from a literal
pool). A literal pool is an area of constant data held within the code section, typically after the
end of a function and before the start of another. If it is necessary to manually control literal pool
placement, this can be done with an assembler directive –
LTORG
for armasm, or
.ltorg
when
using GNU tools. The register loaded could be the program counter, that would cause a branch.
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This can be useful for absolute addressing or for references outside the current section;
obviously this will result in position-dependent code. The value of the constant can be
determined either by the assembler, or by the linker.
ARM tools also provides the related pseudo-instruction
ADR
Rn, =label
. This uses a PC-relative
ADD
or
SUB
, to place the address of the label into the specified register, using a single instruction.
If the address is too far away to be generated this way, the
ADRL
pseudo-instruction is used. This
requires two instructions, that gives a better range. This can be used to generate addresses for
position-independent code, but only within the same code section.
5.1.2 Conditional execution
A feature of the ARM instruction set is that nearly all instructions can be conditional. On most
other architectures, only branches or jumps can be executed conditionally. This can be useful in
avoiding conditional branches in small
if/then/else
constructs or for compound comparisons.
As an example of this, consider code to find the smaller of two values, in registers R0 and R1
and place the result in R2. This is shown in Example 5-1. The suffix LT indicates that the
instruction must be executed only if the most recent flag-setting instruction returned less than;
GE means greater than or equal.
Example 5-1 Example code showing branches (GNU)
@ Code using branches
CMP R0, R1
BLT .Lsmaller @ if R0<R1 jump over
MOV R2, R1 @ R1 is greater than or equal to R0
B .Lend @ finish
.Lsmaller:
MOV R2, R0 @ R0 is less than R1
.Lend:
Now look at the same code written using conditional
MOV
instructions, rather than branches, in
Example 5-2
Example 5-2 Same example using conditional execution
CMP R0, R1
MOVGE R2, R1 @ R1 is less thanor equal to R0
MOVLT R2, R0 @ R0 is less than R1
The latter piece of code is both smaller and, on older ARM processors, is faster to execute.
However, this code can actually be slower on processors like the Cortex-A9, where
inter-instruction dependencies could cause longer stalls than a branch, and branch prediction can
reduce, or potentially eliminate the cost of branches.
As a reminder, this style of programming relies on the fact that status flags can be set optionally
on some instructions. If the
MOVGE
instruction in Example 5-2 automatically set the flags, the
program might not work correctly. Load and Store instructions never set the flags. For data
processing operations, however, you have a choice. By default, flags will be preserved during
such instructions. If the instruction is suffixed with an
S
(for example,
MOVS
rather than
MOV
), the
instruction will set the flags. The
S
suffix is not required, or permitted, for the explicit
comparison instructions. The flags can also be set manually, by using the dedicated PSR
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manipulation instruction (
MSR
). Some instructions set the Carry flag (C) based on the carry from
the ALU and others based on the barrel shifter carry (that shifts a data word by a specified
number of bits in one clock cycle).
Thumb-2 technology also introduced an
If
-
Then
(
IT
) instruction, providing conditional
execution for up to four consecutive instructions. The conditions might all be identical, or some
might be the inverse of the others. Instructions within an IT block must also specify the
condition code to be applied.
IT
is a 16-bit instruction that enables nearly all Thumb instructions to be conditionally executed,
depending on the value of the ALU flags, using the condition code suffix (see IT on
page A-12).The syntax of the instruction is
IT{x{y{z}}}
where
x
,
y
and
z
specify the condition
switch for the optional instructions in the IT block, either Then (
T
) or Else (
E
), for example,
ITTET
.
ITT EQ
SUBEQ r1, r1, #1
ADDEQ r0, r0, #60
Typically,
IT
instructions are auto-generated by the assembler, rather than being hand-coded.
16-bit instructions that normally change the condition code flags, will not do so inside an
IT
block, except for
CMP
,
CMN
and
TST
whose only action is to set flags. There are some restrictions
on which instructions can be used within an
IT
block. Exceptions can occur within
IT
blocks,
the current if-then status is stored in the CPSR and so is copied into the SPSR on exception entry,
so that when the exception returns, the execution of the
IT
block resumes correctly.
Certain instructions always set the flags and have no other effect. These are
CMP
,
CMN
,
TST
and
TEQ,
that are analogous to
SUBS
,
ADDS
,
ANDS
and
EORS
but with the result of the ALU calculation
being used only to update the flags and not being placed in a register.
Table 5-1 lists the 15 condition codes that can be attached to most instructions.
Table 5-1 Condition code suffixes
Suffix Meaning Flags
EQ Equal Z = 1
NE Not equal Z = 0
CS Carry set (identical to HS) C = 1
HS Unsigned higher or same C = 1
CC Carry clear (identical to LO) C = 0
LO Unsigned lower (identical to CC) C = 0
MI Minus or negative result N = 1
PL Positive or zero result N = 0
VS Overflow V = 1
VC Now overflow V = 0
HI Unsigned higher C = 1 AND Z = 0
LS Unsigned lower or same C = 0 OR Z = 1
GE Signed greater than or equal N = V
LT Si gned less than N ! = V
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5.1.3 Status flags and condition codes
Program Status Registers on page 3-8, stated that the ARM processor has a Current Program
Status Register (CPSR) that contains four status flags, (Z)ero, (N)egative, (C)arry and
o(V)erflow. Table 5-2 indicates the value of these bits for flag setting operations.
The C flag will be set if the result of an unsigned operation overflows the 32-bit result register.
This bit might be used to implement 64-bit (or longer) arithmetic using 32-bit operations, for
example.
The V flag operates in the same way as the C flag, but for signed operations.
0x7FFFFFFF
is the
largest signed positive integer that can be represented in 32 bits. If, for example, 2 is added to
this value, the result is
0x80000001
, a large negative number. The V bit is set to indicate the
overflow or underflow, from bit [30] to bit [31].
GT Signed greater than Z = 0 AND N = V
LE Signed less than or equal Z = 1 OR N != V
AL Always. This is the default -
Table 5-1 Condition code suffixes (continued)
Suffix Meaning Flags
Table 5-2 PSR flag bits
Flag Bit Name Description
N 31 Negative Set to the same value as bit[31] of the result. For a 32-bit signed integer, bit[31] being set indicates
that the value is negative.
Z 30 Zero Set to 1 if the result is zero, otherwise it is set to 0.
C 29 Carry Set to the carry-out value from result, or to the value of the last bit shifted out from a shift
operation.
V 28 Overflow Set to 1 if signed overflow or underflow occurred, otherwise it is set to 0.
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5.2 Data processing operations
These are essentially the fundamental arithmetic and logical operations of the core.
Multiplication operations on page 5-8 can be considered a special case of these. They typically
have slightly different format and rules and are executed in a dedicated unit of the core.
ARM cores can only perform data processing on registers, never directly on memory. Data
processing instructions (for the most part) use one destination register and two source operands.
The basic format can be considered to be the opcode, optionally followed by a condition code,
optionally followed by S (set flags), as follows:
Operation{cond}{S} Rd, Rn, Operand2
Table 5-3 summarizes the data processing assembly language instructions, giving their
mnemonic opcode, operands and a brief description of their function. Appendix A gives a fuller
description of all of the available instructions.
The purpose and function of many of these instructions will be readily apparent to most
programmers, but some require additional explanation.
Table 5-3 Data processing operations in assembly language
Opcode Operands Description Function
Arithmetic operations
ADC
Rd, Rn, Op2 Add with carry Rd = Rn + Op2 + C
ADD
Rd, Rn, Op2 Add Rd = Rn + Op2
MOV
Rd, Op2 Move Rd = Op2
MVN
Rd, Op2 Move NOT Rd = ~Op2
RSB
Rd, Rn, Op2 Reverse Subtract Rd = Op2 – Rn
RSC
Rd, Rn, Op2 Reverse Subtract with
Carry
Rd = Op2 – Rn - !C
SBC
Rd, Rn, Op2 Subtract with carry Rd = Rn – Op2 -!C
SUB
Rd, Rn, Op2 Subtract Rd = Rn – Op2
Logical operations
AND
Rd, Rn, Op2 AND Rd = Rn & Op2
BIC
Rd, Rn, Op2 Bit Clear Rd = Rn & ~ Op2
EOR
Rd, Rn, Op2 Exclusive OR Rd = Rn ^ Op2
ORR
Rd, Rn, Op2 OR Rd = Rn | Op2
(OR NOT)
Rd = Rn | ~Op2
Flag setting instructions
CMP
Rn, Op2 Compare Rn – Op2
CMN
Rn, Op2 Compare Negative Rn + Op2
TEQ
Rn, Op2 Test EQuivalence Rn ^ Op2
TST
Rn, Op2 Test Rn & Op2
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In the arithmetic operations, notice that the move operations
MOV
and
MVN
require only one
operand (and this is treated as an Operand 2 for maximum flexibility, as we shall see).
RSB
does
a reverse subtract – that is to say it subtracts the first operand from the second operand. This
instruction is required because the first operand is inflexible – it can only be a register value. So
to write R0 = 100 – R1, you must use
RSB
R0,R1,#100
, as
SUB
R0,#100,R1
is an illegal instruction.
The operations
ADC
and
SBC
perform additions and subtractions with carry. This lets you
synthesize arithmetic operations on values larger than 32 bits.
The logical operations are essentially the same as the corresponding C operators. Notice the use
of
ORR
rather than
OR
. This is because the original ARM instruction set had three letter acronyms
for all data-processing operations. The
BIC
instruction performs an AND of a register with the
inverted value of operand 2. If, for example, you want to clear bit [11] of register R0, you can
do it with the instruction
BIC
R0, R0, #0x800
.
The second operand
0x800
has only bit [11] set to one, with all other bits at zero. The
BIC
instruction inverts this operand, setting all bits except bit [11] to logical one. ANDing this value
with the value in R0 has the effect of clearing bit [11] and this result is then written back into R0.
The compare and test instructions modify the CPSR (and have no other effect).
5.2.1 Operand 2 and the barrel shifter
The first operand for all data processing operations must always be a register. The second
operand is much more flexible and can be either an immediate value (#x), a register (Rm), or a
register shifted by an immediate value or register “Rm, shift #x” or “Rm, shift Rs”. There are
five shift operations: left shift (
LSL
), logical right-shift (
LSR
), arithmetic right-shift (
ASR
),
rotate-right (
ROR
) and rotate-right extended (
RRX
).
A right shift creates empty positions at the top of the register. In that case, you must differentiate
between a logical shift, that inserts 0 into the most significant bit(s) and an arithmetic shift, that
fills vacant bits with the sign bit, from bit [31] of the register. So an
ASR
operation might be used
on a signed value, with
LSR
used on an unsigned value. No such distinction is required on
left-shifts, that always insert 0 in the least significant position.
So, unlike many assembly languages, ARM assembly language does not require explicit shift
instructions. Instead, the
MOV
instruction can be used for shifts and rotates. R0 = R1 >> 2 is done
as
MOV
R0, R1, LSR #2
. Equally, it is common to combine shifts with
ADD
,
SUB
or other instructions.
For example, to multiply R0 by 5, you might write:
ADD R0, R0, R0, LSL #2
A left shift of n places is effectively a multiply by 2 to the power of n, so this effectively makes
R0 = R0 + (4 × R0). A right shift provides the corresponding divide operation, although
ASR
rounds negative values differently than would division in C.
Apart from multiply and divide, another common use for shifted operands is array index
look-up. Consider the case where R1 points to the base element of an array of
int
(32-bit)
values and R2 is the index that points to the nth element in that array. You can obtain the array
value with a single load instruction that uses the calculation R1 + (R2 × 4) to get the appropriate
address. Example 5-3 on page 5-8 provides examples of differing operand 2 types used in ARM
instructions.
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Example 5-3 ARM instructions showing a variety of operand 2 types
add R0, R1, #1 @ R0 = R2 + 1
add R0, R1, R2 @ R0 = R1 + R2
add R0, R1, R2, LSL #4 @ R0 = R1 + R2<<#4
add R0, R1, R2, LSL R3 @ R0 = R1 + R2<<R3
5.2.2 Multiplication operations
The multiply operations are readily understandable. A key limitation to note is that there is no
scope to multiply by an immediate value. Multiplies operate only on values in registers.
Multiplication by a constant might require that constant to be loaded into a register first. Later
versions of the ARM processor add significantly more multiply instructions, giving a range of
possibilities for 8-, 16- and 32-bit data. We will consider these in Integer SIMD instructions
when looking at the
DSP
instructions.
Table 5-4 summarizes the multiplication assembly language instructions, giving their
mnemonic opcode, operands and a brief description of their function.
5.2.3 Additional multiplies
Multiplication operations provide the means to multiply one 32-bit register with another, to
produce either a 32-bit result or a 64-bit signed or unsigned result. In all cases, there is the option
to accumulate a 32-bit or 64-bit value into the result. Additional multiply instructions have been
added. There are signed most-significant word multiplies,
SMMUL
,
SMMLA
and
SMMLS
. These
perform a 32 × 32-bit multiply in which the result is the top 32 bits of the product, with the
bottom 32 bits discarded. The result might be rounded by applying an R suffix, otherwise it is
truncated. The
UMAAL
(Unsigned Multiply Accumulate Accumulate Long) instruction performs
a 32 × 32-bit multiply and adds in the contents of two 32-bit registers.
5.2.4 Integer SIMD instructions
Single Instruction, Multiple Data (SIMD) instructions were first added in the ARMv6
architecture and provide the ability to pack, extract and unpack 8-bit and 16-bit quantities within
32-bit registers and to perform multiple arithmetic operations such as add, subtract, compare or
multiply to such packed data, with a single instruction. These must not be confused with the
Table 5-4 Multiplication operations in assembly language
Opcode Operands Description Function
Multiplies
MLA
Rd, Rn, Rm, Ra Multiply accumulate (MAC) Rd = Ra + (Rn × Rm)
MLS
Rd, Rn, Rm, Ra Multiply and Subtract Rd = Ra - (Rm × Rn)
MUL
Rd, Rn, Rm Multiply Rd = Rn × Rm
SMLAL
RdLo, RdHi, Rn, Rm Signed 32-bit multiply with a
64-bit accumulate
RdHiLo += Rn × Rm
SMULL
RdLo, RdHi, Rn, Rm Signed 64-bit multiply RdHiLo = Rn × Rm
UMLAL
RdLo, RdHi, Rn, Rm Unsigned 64-bit MAC RdHiLo += Rn × Rm
UMULL
RdLo, RdHi, Rn, Rm Unsigned 64-bit multiply RdHiLo = Rn × Rm
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significantly more powerful Advanced SIMD (NEON) operations that were introduced in the
ARMv7 architecture and are covered in detail in Chapter 7 and the ARM® NEON™
Programmer’s Guide.
Integer register SIMD instructions
The ARMv6 SIMD operations make use of the GE (greater than or equal) flags within the
CPSR.These are distinct from the normal condition flags. There is a flag corresponding to each
of the four byte positions within a word. Normal data processing operations produce one result
and set the N, Z, C and V flags (as seen in Figure 3-6 on page 3-8). The SIMD operations
produce up to four outputs and set only the GE flags, to indicate overflow. The
MSR
and
MRS
instructions can be used to write or read these flags directly.
The general form of the SIMD instructions is that subword quantities in each register are
operated on in parallel (for example, four byte-sized
ADD
s can be performed) and the GE flags
are set or cleared according to the results of the instruction. Different types of add and subtract
can be specified using appropriate prefixes. For example,
QADD16
performs saturating addition
on halfwords within a register.
SADD/UADD8
and
SSUB/USUB8
set the GE bits individually while
SADD/UADD16
and
SSUB/USUB16
set GE bits [3:2] together based on the top halfword result, and
[1:0] together on the bottom halfword result.
Also available are the
ASX
and
SAX
class of instructions, that reverse halfwords of one operand
and add/subtract or subtract/add parallel pairs. Like the previously described
ADD
and Subtract
instructions, these exist as unsigned (
UASX
/
USAX
), signed (
SASX
/
SSAX
) and saturated (
QASX
/
QSAX
)
versions.
Figure 5-1 SIMD ADD v6
The
SADD16
instruction shown in Figure 5-1 shows how two separate addition operations are
performed by a single instruction. The top halfwords of registers R3 and R0 are added, with the
result going into the top halfword of register R1 and the bottom halfwords of registers R3 and
R0 are added, with the result going into the bottom halfword of register R1. GE[3:2] bits in the
CPSR are set based on the top halfword result and GE[1:0] based on the bottom halfword result.
In each case the overflow information is duplicated in the specified pair of bits.
R3 R0
R1
SADD16 R1, R3, R0
GE[1:0]GE[3:2]
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Integer register SIMD multiplies
Like the other SIMD operations, these operate in parallel, on subword quantities within
registers. The instruction can also include an accumulate option, with and add or subtract to be
specified. The instructions are
SMUAD
(SIMD multiply and add with no accumulate),
SMUSD
(SIMD multiply and subtract with no accumulate),
SMLAD
(multiply and add with accumulate)
and
SMLSD
(multiply and subtract with accumulate).
Adding an L (long) before D indicates 64-bit accumulation.
Using the X (eXchange) suffix indicates halfwords in
Rm
are swapped before calculation.
The Q flag is set if accumulation overflows.
The
SMUSD
instruction shown in Figure 5-2 performs two signed 16-bit multiplies (top × top and
bottom × bottom) and then subtracts the two results. This kind of operation is useful when
performing operations on complex numbers with a real and imaginary component, a common
task for filter algorithms.
Figure 5-2 v6 SIMD signed dual multiply subtract
Sum of absolute differences
Calculating the sum of absolute differences is a key operation in the motion vector estimation
component of common video codecs and is carried out over arrays of pixel data. The
USADA8
Rd
,
Rn
,
Rm
,
Ra
instruction is illustrated in Figure 5-3 on page 5-11. It calculates the sum of absolute
differences of the bytes within a word in registers
Rn
and
Rm
, adds in the value stored in
Ra
and
places the result in
Rd
.
Rn Rm
Rd
SMUSD Rd, Rn, Rm
-
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Figure 5-3 Sum of absolute differences
Data packing and unpacking
Packed data is common in many video and audio codecs, (video data is usually expressed as
packed arrays of 8-bit pixel data, audio data might use packed 16-bit samples), and also in
network protocols. Before additional instructions were added in the ARMv6 architecture, this
data had to be either loaded with
LDRH
and
LDRB
instructions or loaded as words and then
unpacked using Shift and Bit Clear operations; both are relatively inefficient. Pack (
PKHBT
,
PKHTB
) instructions permit 16-bit or 8-bit values to be extracted from any position in a register
and packed into another register. Unpack instructions (
UXTH
,
UXTB
, plus many variants, including
signed, with addition) can extract 8-bit or 16-bit values from any bit position within a register.
This enables sequences of packed data in memory to be loaded efficiently using word or
doubleword loads, unpacked into separate register values, operated on and then packed back
into registers for efficient writing out to memory.
Figure 5-4 Packing and unpacking of 16-bit data in 32-bit registers
In the example shown in Figure 5-4, R0 contains two separate 16-bit values, denoted A and B.
You can use the
UXTH
instruction to unpack the two halfwords into registers for future processing
and then use the
PKHBT
instruction to pack halfword data from two registers into one.
Rn Rm
Ra
Rd
Optional accumulation
ABSDIFF
ABSDIFFABSDIFFABSDIFF
USADA8 Rd, Rn, Rm, Ra
UXTH r1, r0, ROR #16 UXTH r2, r0
PKHBT r0, r2, r1, LSL #16
B R0A
B R200...00AR1 00...00
B R0A
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It would be possible to replace the unpack instruction in each case with a
MOV
and either
LSL
or
LSR
instructions, but in this case a single instruction intended to work on parts of registers is
used.
Byte selection
The
SEL
instruction enables you to select each byte of the result from the corresponding byte in
either the first or the second operand, based on the value of the GE[3:0] bits in the CPSR. The
packed data arithmetic operations set these bits as a result of add or subtract operations, and
SEL
can be used after these to extract parts of the data – for example, to find the smaller of the two
bytes in each position.
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5.3 Memory instructions
ARM cores perform Arithmetic Logic Unit (ALU) operations only on registers. The only
supported memory operations are the load (that reads data from memory into registers) or store
(that writes data from registers to memory). A
LDR
and
STR
can be conditionally executed, in the
same fashion as other instructions.
You can specify the size of the Load or Store transfer by appending a B for Byte, H for
Halfword, or D for doubleword (64 bits) to the instruction, for example,
LDRB
. For loads only, an
extra S can be used to indicate a signed byte or halfword (SB for Signed Byte or SH for Signed
Halfword). See LDR on page A-18 for examples of this. This approach can be useful, because
if you load an 8-bit or 16-bit quantity into a 32-bit register you must decide what to do with the
most significant bits of the register. Unsigned numbers are zero-extended (that is, the most
significant 16 or 24 bits of the register are set to zero), but for a signed number, it is necessary
to copy the sign bit (bit [7] for a byte, or bit [15] for a halfword) into the top 16 (or 24) bits of
the register.
5.3.1 Addressing modes
There are multiple addressing modes that can be used for loads and stores. The number in
parentheses refers to Example 5-4:
•Register addressing– the address is in a register (1).
•Pre-indexed addressing – an offset to the base register is added before the memory access.
The base form of this is
LDR
Rd, [Rn, Op2]
. The offset can be positive or negative and can
be an immediate value or another register with an optional shift applied.(2),(3).
•Pre-indexed with write-back – this is indicated with an exclamation mark (!) added after
the instruction. After the memory access has occurred, this updates the base register by
adding the offset value (4).
•Post-index with write-back – here, the offset value is written after the square bracket. The
address from the base register only is used for the memory access, with the offset value
added to the base register after the memory access (5).
Example 5-4 Examples of addressing modes
(1) LDR R0, [R1] @ address pointed to by R1
(2) LDR R0, [R1, R2] @ address pointed to by R1 + R2
(3) LDR R0, [R1, R2, LSL #2] @ address is R1 + (R2*4)
(4) LDR R0, [R1, #32]! @ address pointed to by R1 + 32, then R1:=R1 + 32
(5) LDR R0, [R1], #32 @ read R0 from address pointed to by R1, then R1:=R1 + 32
5.3.2 Multiple transfers
Load and Store Multiple instructions enable successive words to be read from or written to
memory. These are extremely useful for stack operations and for memory copying. Only word
values can be operated on in this way and a word aligned address must be used.
The operands are a base register (with an optional
!
denoting write-back of the base register)
with a list of registers between braces. The register list is comma separated, with hyphens used
to indicate ranges. The order in which the registers are loaded or stored has nothing to do with
the order specified in this list. Instead, the operation proceeds in a fixed fashion, with the lowest
numbered register always mapped to the lowest address.
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For example:
LDMIA R10!, { R0-R3, R12 }
This instruction reads five registers from the addresses pointed to by register (R10) and because
write-back is specified, increments R10 by 20 (5 × 4 bytes) at the end.
The instruction must also specify how to proceed from the base register Rd. The four
possibilities are: IA/IB (Increment After/Before) and DA/DB (Decrement After/Before). These
might also be specified using aliases (FD, FA, ED and EA) which work from a stack point of
view and specify whether the stack pointer points to a full or empty top of the stack, and whether
the stack ascends or descends in memory.
By convention, only the Full Descending (FD) option is used for stacks in ARM processor based
systems. This means that the stack pointer points to the last filled location in stack memory and
will decrement with each new item of data pushed to the stack.
For example:
STMFD sp!, {r0-r5} ; Push onto a Full Descending Stack
LDMFD sp!, {r0-r5} ; Pop from a Full Descending Stack
Figure 5-5 shows a push of two registers to the stack. Before the
STMFD
(
PUSH
) instruction is
executed, the stack pointer points to the last occupied word of the stack. After the instruction is
completed, the stack pointer has been decremented by 8 (two words) and the contents of the two
registers have been written to memory, with the lowest numbered register being written to the
lowest memory address.
Figure 5-5 Stack push operation
SP
Address Memory Memory
1111
2222
1111
2222
SP
Stack
Pointer
decremented
Register
contents
R1
R2
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5.4 Branches
The instruction set provides a number of different kinds of branch instruction. For simple
relative branches (those to an offset from the current address), the
B
instruction is used. Calls to
subroutines, where it is necessary for the return address to be stored in the link register, use the
BL
instruction.
If you want to change instruction set (from ARM to Thumb or Thumb to ARM), use
BX
, or
BLX
.
You can also specify the PC as the destination register for the result of normal data processing
operations such as
ADD
or
SUB
, but this is generally deprecated and is unsupported in Thumb. An
additional type of branch instruction can be implemented using either a load (
LDR
) with the PC
as the target, load multiple (
LDM
), or stack-pop (
POP
) instruction with PC in the list of registers to
be loaded.
Thumb has the compare and branch instruction, that fuses a
CMP
instruction and a conditional
branch, but does not change the CPSR condition code flags. There are two opcodes,
CBZ
(compare and branch to label if Rn is zero) and
CBNZ
(compare and branch to label if Rn is not
zero). These instructions can only branch forward between 4 and 130 bytes. Thumb also has the
TBB
(Table Branch Byte) and
TBH
(Table Branch Halfword) instructions. These instructions read
a value from a table of offsets (either byte or halfword size) and perform a forward PC-relative
branch of twice the value of the byte or the halfword returned from the table. These instructions
require the base address of the table to be specified in one register, and the index in another.
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5.5 Saturating arithmetic
Saturated arithmetic is commonly used in audio and video codecs. Calculations that return a
value higher (or lower) than the largest positive (or negative) number that can be represented do
not overflow. Instead the result is set to the largest positive or negative value (saturated). The
ARM instruction set includes a number of instructions that enable such algorithms.
5.5.1 Saturated arithmetic instructions
The ARM saturated arithmetic instructions can operate on byte, word or halfword sized values.
For example, the 8 in the
QADD8
and
QSUB8
instructions indicate that they operate on byte sized
values. The result of the operation will be saturated to the largest possible positive or negative
number. If the result would have overflowed and has been saturated, the overflow flag (CPSR
Q bit) is set. This flag is said to be sticky. When set it will remain set until explicitly cleared by
a write to the CPSR.
The instruction set provides special instructions with this behavior,
QSUB
and
QADD
. Additionally,
QDSUB
and
QDADD
are provided in support of Q15 or Q31 fixed point arithmetic. These instructions
double and saturate their second operand before performing the specified add or subtract.
The Count Leading Zeros (
CLZ
) instruction returns the number of 0 bits before the most
significant bit that is set. This can be useful for normalization and for certain division
algorithms. To saturate a value to a specific bit position (effectively saturate to a power of two),
you can use the
USAT
or
SSAT
(unsigned or signed) saturate operations.
USAT16
and
SSAT16
permit
saturation of two halfword values packed within a register.
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5.6 Miscellaneous instructions
The remaining instructions cover coprocessor, supervisor call, PSR modification, byte reversal,
cache preload, bit manipulation and a few others.
5.6.1 Coprocessor instructions
Coprocessor instructions occupy part of the ARM instruction set. Up to 16 coprocessors can be
implemented, numbered 0 to 15 (CP0, CP1 … CP15). These can either be internal (built-in to
the processor) or connected externally, through a dedicated interface. Use of external
coprocessors is uncommon in older processors and is not supported at all in the Cortex-A series.
• Coprocessor 15 is a built-in coprocessor that provides control over many core features,
including cache and MMU.
• Coprocessor 14 is a built-in coprocessor that controls the hardware debug facilities of the
core, such as breakpoint units (described in Chapter 24).
• Coprocessors 10 and 11 give access to the floating-point and NEON hardware in the
system (described in Chapter 6 and Chapter 7).
If a coprocessor instruction is executed, but the appropriate coprocessor is not present in the
system, an undefined instruction exception occurs.
There are five classes of coprocessor instruction
•
CDP
– initiate a coprocessor data processing operation.
•
MRC
– move to ARM register from coprocessor register.
•
MCR
– move to coprocessor register from ARM register.
•
LDC
– load coprocessor register from memory.
•
STC
– store from coprocessor register to memory.
Multiple register and other variants of these instructions are also available:
•
MRRC
– transfers a value from a Coprocessor to a pair of ARM registers.
•
MCCR
– transfers a pair of ARM register to a coprocessor.
•
LDCL
– reads a coprocessor register from multiple registers,
•
STCL
– writes a coprocessor register to multiple registers,
These and other variants are described more fully in Appendix A Instruction Summary.
5.6.2 SVC
The
SVC
(supervisor call) instruction, when executed, causes a supervisor call exception. This is
described in Chapter 11 Exception Handling. The instruction includes a 24-bit (ARM) or 8-bit
(Thumb) number value, that can be examined by the
SVC
handler code. Through the
SVC
mechanism, an operating system can specify a set of privileged operations that applications
running in User mode can request. This instruction was originally called
SWI
(Software
Interrupt).
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5.6.3 PSR modification
Several instructions enable the PSR to be written to, or read from:
•
MRS
transfers the CPSR or SPSR value to a general purpose register.
MSR
transfers a general
purpose register to the CPSR or SPSR. Either the whole status register, or part of it can be
updated. In User mode, all bits can be read, but only the condition flags (
_f
) can be
modified.
• In a privileged mode the Change Processor State (
CPS
) instruction can be used to directly
modify the mode and interrupt-enable or disable (I and F) bits in the CPSR. See Figure 3-6
on page 3-8.
•
SETEND
modifies a single CPSR bit, the E (Endian) bit. This can be used in systems with
mixed endian data to temporarily switch between little- and big-endian data access.
5.6.4 Bit manipulation
There are instructions that enable bit manipulation of values in registers:
• The Bit Field Insert (
BFI
) instruction enables a series of adjacent bits from the bottom of
one register (specified by supplying a width value and LSB position) to be placed into any
position in the destination register.
• The Bit Field Clear (
BFC
) instruction enables adjacent bits within a register to be cleared.
•The
SBFX
and
UBFX
instructions (Signed and Unsigned Bit Field Extract) copy adjacent bits
from one register to the least significant bits of a second register, and sign extend or zero
extend the value to 32 bits.
•The
RBIT
instruction reverses the order of all bits within a register.
5.6.5 Cache preload
Cache preloading is described in Chapter 17 Optimizing Code to Run on ARM Processors. Two
instructions are provided,
PLD
(data cache preload) and
PLI
(instruction cache preload). Both
instructions act as hints to the memory system that an access to the specified address is likely to
occur soon. Implementations that do not support these operations will treat a preload as a
NOP
,
but all of the Cortex-A family processors described in this book are able to preload the cache.
Any illegal address specified as a parameter to the
PLD
instruction will not result in a data abort
exception.
5.6.6 Byte reversal
Instructions to reverse byte order can be useful for dealing with quantities of the opposite
endianness or other data re-ordering operations.
•The
REV
instruction reverses the bytes in a word
•The
REV16
reverses the bytes in each halfword of a register
•The
REVSH
reverses the bottom two bytes, and sign extends the result to 32 bits.
Figure 5-6 on page 5-19 illustrates the operation of the
REV
instruction, showing how four bytes
within a register have their ordering within a word reversed.
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Figure 5-6 Operation of the REV instruction
5.6.7 Other instructions
A few other instructions are available:
•The breakpoint instruction (
BKPT
) will either cause a prefetch abort (see Types of exception
on page 11-3) or cause the core to enter debug state (depending on the whether the
processor is configured for monitor or halt mode debug). This instruction is used by
debuggers. See Debug events on page 24-2.
•Wait For Interrupt (
WFI
) puts the core into standby mode, that is described in Chapter 20
Power Management. The core stops execution until woken by an interrupt or debug event.
If
WFI
is executed with interrupts disabled, an interrupt will still wake the core, but no
interrupt exception is taken. The core proceeds to the instruction after the
WFI
. In older
ARM processors,
WFI
was implemented as a CP15 operation.
• No operation
(NOP)
does nothing. It is not guaranteed to take time to execute, so the
NOP
instruction must not be used to insert timing delays into code. It is intended to be used as
padding.
• A Wait for Event (
WFE
) instruction puts the core into standby mode in a similar way to
WFI. The core will sleep until woken by an event generated by another core executing a
REV instruction. An interrupt or a bug event will cause the core to wake up.
WFE
(Wait for
Event) is also described in Chapter 20.
•The
SEV
(Send Event) instruction is used to generate wake-up events that might wake-up
other cores in the cluster.
Bit[31:24] Bit[23:16] Bit15:8 Bit[7:0]
07815 1623 2431
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Chapter 6
Floating-Point
All computer programs deal with numbers. Floating-point numbers, however, can sometimes
appear counter-intuitive to programmers who are not familiar with their detailed implementation.
Before looking at floating-point implementation on ARM processors, a short overview of
floating-point fundamentals is included. Programmers with prior floating-point experience might
want to skip the following section.
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6.1 Floating-point basics and the IEEE-754 standard
The IEEE-754 standard is the reference for almost all modern computer floating-point
mathematics implementations, including ARM floating-point systems. The original
IEEE-754-1985 standard has since been updated with the publication of IEEE-754-2008. The
standard defines precisely what result will be produced by each of the fundamental
floating-point operations over all of the possible input values. It describes what a compliant
implementation should do with respect to rounding of results that cannot be expressed precisely.
A simple example of such a calculation would be 1.0 ÷ 3.0, that would require an infinite
number of digits to express precisely in decimal or binary notation.
IEEE-754 provides a number of different rounding options to cope with this (round towards
positive infinity, round towards negative infinity, round toward zero, and two forms of round to
nearest, see Rounding algorithms on page 6-4). IEEE-754 also specifies the outcome when an
exceptional operation occurs. This means a calculation that potentially represents a problem.
These conditions can be tested, either by querying the FPSCR (on ARM processors) or by
setting up trap handlers (on some systems). Examples of exceptional operations are as follows:
Overflow A result that is too large to represent.
Underflow A result that is so small that precision is lost.
Inexact A result that cannot be represented without some loss of precision. It is clear that
many floating-point calculations will fall into this category.
Invalid For example, attempting to calculate the square root of a negative number.
Division by zero
The specification also describes what action must be taken when one of these exceptional
operations is detected. Possible outcomes include the generation of a Not a Number (NaN) result
for invalid operations, positive or negative infinity, for overflow or division by zero, or
denormalized numbers in the case of underflow. The standard additionally defines what results
should be produced if subsequent floating-point calculations operate on NaN or infinities.
One of the things that IEEE-754 defines is how floating-point numbers are represented within
the hardware. Floating-point numbers are typically represented using either single precision
(32-bit) or double-precision (64-bit). VFP (see VFP on page 2-6) supports single-precision
(32-bit) and double-precision (64-bit) formats in hardware. In addition, VFPv3 can have
half-precision extensions to enable 16-bit values to be used for storage.
Floating-point formats use the available space to store three pieces of information about a
floating-point number:
• A sign bit (S) that shows whether the number is positive (0) or negative (1).
• An exponent giving its order of magnitude.
• A mantissa giving the fractional binary digits of the number.
For a single precision
float
, for example, bit [31] of the word is the sign bit [S], bits [30: 23]
give the exponent and bits [22:0] give the mantissa. See Figure 6-1 on page 6-3.
The value of the number is then ±m × 2exp, where “m” is derived from the mantissa and “exp”
is derived from the exponent.
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Figure 6-1 Single precision floating-point format
The mantissa is not generated by directly taking the 23-bit binary value, but rather, it is
interpreted as being to the right of the binary point, with a 1 present to the left. In other words,
the binary mantissa must be greater than or equal to one and less than two. In the case where the
number is zero, this is represented by setting all of the exponent and mantissa bits to 0. There
are other special-case representations, for positive and negative infinity, and for the
not-a-number (NaN) values. Another special case is that of denormalized values.
The sign bit lets you distinguish positive and negative infinity and NaN representations.
Similarly, the 8-bit exponent value is used to give a value in the range +128 to –127, so there is
an implicit offset of -127 in the encoding. Table 6-1 summarizes this.
Let’s consider an example:
The decimal value +0.5 is represented as a single precision
float
by the hexadecimal value
0x3F000000
. This has a sign value of 0 (positive).
The value of the mantissa is 1.0, though the integral part (1) is implicit and is not stored. The
exponent value is specified in bits [30:23] – that hold
0b01111110
, or 126 – offset by 127 to
represent an exponent of -1.
The value is therefore given by (-1)sign × mantissa × 2exponent = 1 × 1 × 2-1 = 0.5 (decimal)
Denormal numbers are a special case. If you set the exponent bits to zero, you can represent very
small numbers other than zero, by setting mantissa bits. Because normal values have an implied
leading 1, the closest value to zero you can represent as a normal value is ±2-126.
To get smaller numbers, the 1.m interpretation of the mantissa value is replaced with a 0.m
interpretation. Now, the number's magnitude is determined only by bit positions. When using
these extremely-small numbers, the available precision does not scale with the magnitude of the
value. Without the implied 1 attached to the mantissa, all bits to the left of the lowest set bit are
leading zeros, so the smallest representable number is 1.401298464e-45, represented by
0x00000001
.
For performance reasons, such denormal values are often ignored and are flushed to zero. This
is strictly a violation of IEEE-754, but denormal values are used rarely enough in real programs
that the performance benefit is worth more than correct handling of these extremely small
numbers. Cortex processors with VFP enable code to select between flush-to-zero mode and full
denormal support.
31 22 0
30 23
Mantissa
ExponentS
Table 6-1 Single precision floating-point representation
Exponent Mantissa Description
–127 0 ±0
–127 !=0 Subnormal values
128 0 ±INFINITY
128 !=0 NaN values
Other Any Normal values +/-1.<mantissa> × 2<exp>
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Because a 32-bit floating-point number has a 23-bit mantissa there are many values of a 32-bit
int
that if converted to 32-bit
float
cannot be represented exactly. This is referred to as loss of
precision. If you convert one of these values to
float
and back to
int
you will get a different,
but nearby value. In the case of double-precision floating-point numbers, the exponent field has
11 bits (giving an exponent range from –1022 to +1023) and a mantissa field with 52 bits.
6.1.1 Rounding algorithms
The IEEE 754-1985 standard defines four different ways in which results can be rounded, as
follows:
•Round to nearest (ties to even). This mode causes rounding to the nearest value. If a
number is exactly midway between two possible values, it is rounded to the nearest value
with a zero least significant bit.
•Round toward 0. This causes numbers to always be rounded towards zero (this can be also
be viewed as truncation).
•Round toward +∞ .This selects rounding towards positive infinity.
•Round toward -∞. This selects rounding towards negative infinity.
The IEEE 754-2008 standard adds an additional rounding mode. In the case of round to nearest,
it is now also possible to round numbers that are exactly halfway between two values, away
from zero (in other words, upwards for positive numbers and downwards for negative numbers).
This is in addition to the option to round to the nearest value with a zero least significant bit. At
present VFP does not support this rounding mode.
6.1.2 ARM VFP
VFP is an optional but rarely omitted extension to the instruction sets in the ARMv7-A
architecture. It can be implemented with either thirty-two, or sixteen double-word registers. The
terms VFPv3-D32 and VFPv3-D16 are used to distinguish between these two options. If the
Advanced SIMD (NEON) extension is implemented together with VFPv3, VFPv3-D32 is
always present. VFPv3 can also be optionally extended by the half-precision extensions that
provide conversion functions in both directions between half-precision floating-point (16-bit)
and single-precision floating-point (32-bit). These operations only enable half-precision floats
to be converted to and from other formats.
VFPv4 adds both the half-precision extensions and the Fused Multiply-Add instructions to the
features of VFPv3. In a Fused Multiply-Add operation, only a single rounding occurs at the end.
This is one of the new facets of the IEEE 754-2008 specification. Fused operations can improve
the accuracy of calculations that repeatedly accumulate products, such as matrix multiplication
or dot product calculation. The VFP version supported by individual Cortex-A series processors
is given in Table 2-3 on page 2-9.
In addition to the registers described, there are a number of other VFP registers:
Floating-Point System ID Register (FPSID)
This can be read by system software to determine which floating-point features
are supported in hardware.
Floating-Point Status and Control register (FPSCR)
This holds comparison results and flags for exceptions. Control bits select
rounding options and enable floating-point exception trapping.
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Floating-Point Exception Register (FPEXC)
The FPEXC register contains bits that enable system software that handles
exceptions to determine what has happened.
Media and VFP Feature registers 0 and 1 (MVFR0 and MVFR1)
These registers enable system software to determine which Advanced SIMD and
floating-point features are provided on the processor implementation.
User mode code can only access the FPCSR. One implication of this is that applications cannot
read the FPSID to determine which features are supported unless the host OS provides this
information. Linux provides this through
/proc/cpuinfo
, for example, but the information is not
nearly as detailed as that provided by the VFP hardware registers.
Unlike ARM integer instructions, no VFP operations will affect the flags in the APSR directly.
The flags are stored in the FPSCR. Before the result of a floating-point comparison can be used
by the integer processor, the flags set by a floating-point comparison must be transferred to the
APSR, using the
VMRS
instruction. This includes use of the flags for conditional execution, even
of other VFP instructions.
Example 6-1 shows a simple piece of code to illustrate this. The
VCMP
instruction performs a
comparison the values in VFP registers
d0
and
d1
and sets FPSCR flags as a result. These flags
must then be transferred to the integer processor APSR, using the
VMRS
instruction. You can then
conditionally execute instructions based on this.
Example 6-1 Example code illustrating usage of floating-point flags
VCMP d0, d1
VMRS APSR_nzcv, FPSCR
BNE label
Flag meanings
The integer comparison flags support comparisons that are not applicable to floating-point
numbers. For example, floating-point values are always signed, so there is no requirement for
unsigned comparisons. On the other hand, floating-point comparisons can result in the
unordered result (meaning that one or both operands was NaN, or Not a Number). IEEE-754
defines four testable relationships between two floating-point values, that map onto the ARM
condition codes as follows:
Table 6-2 ARM APSR flags
IEEE-754 relationship ARM APSR flags
NZCV
Equal 0 1 1 0
Less Than (LT) 1 0 0 0
Greater Than (GT) 0 0 1 0
Unordered (At least one argument was NaN) 0 0 1 1
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Compare with zero
Unlike the integer instructions, most VFP (and NEON) instructions can operate only on
registers, and cannot accept immediate values encoded in the instruction stream. The
VCMP
instruction is a notable exception in that it has a special-case variant that enables quick and easy
comparison with zero.
Interpreting the flags
When the flags are in the APSR, they can be used almost as if an integer comparison had set the
flags. However, floating-point comparisons support different relationships, so the integer
condition codes do not always make sense. Table 6-3 describes floating-point comparisons
rather than integer comparisons:
It is clear that the condition code is attached to the instruction reading the flags, and the source
of the flags makes no difference to the flags that are tested. It is the meaning of the flags that
differs when you perform a
vcmp
rather than a
cmp
. Similarly, it is clear that the opposite
conditions still hold. For example, HS is still the opposite of LO.
When set by
CMP
the flags generally have analogous meanings to the flags set by
VCMP
. For
example, GT still means greater than. However, the unordered condition and the removal of the
signed conditions can confuse matters. Often, for example, it is desirable to use LO, normally
an unsigned less than check, in place of LT, because it does not match in the unordered case.
Table 6-3 Interpreting the flags
Code Meaning (when set by vcmp) Meaning (when set by cmp) Flags tested
EQ Equal to Equal to Z =1
NE Unordered, or not equal to Not equal to. Z = 0
CS or HS Greater than, equal to, or unordered Greater than or equal to (unsigned). C = 1
CC or LO Less than. Less than (unsigned). C = 0
MI Less than Negative. N = 1
PL Greater than, equal to, or unordered Positive or zero. N = 0
VS Unordered. (At least one argument was NaN.) Signed overflow. V = 1
VC Not unordered. (No argument was NaN.) No signed overflow. V = 0
HI Greater than or unordered Greater than (unsigned). (C = 1) && (Z = 0)
LS Less than or equal to Less than or equal to (unsigned). (C = 0) || (Z = 1)
GE Greater than or equal to. Greater than or equal to (signed). N==V
LT Less than or unordered. Less than (signed). N!=V
GT Greater than. Greater than (signed). (Z==0) && (N==V)
LE Less than, equal to or unordered. Less than or equal to (signed). (Z==1) || (N!=V)
AL (or omitted) Always executed. Always executed. None tested.
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6.1.3 Enabling VFP
If an ARMv7-A core includes VFP hardware, it must be explicitly enabled before applications
can make use of it. Several steps are required to do this:
• The EN bit in the FPEXC register must be set.
• If access to VFP is required in the Normal world, access to CP10 and CP11 must be
enabled in the Non-Secure Access Control Register (CP15.NSACR). This would normally
be done inside the Secure bootloader.
• Access to CP10 and CP11 must be enabled in the Coprocessor Access Control Register
(CP15.CACR). This can be done on demand by the operating system.
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6.2 VFP support in GCC
Use of VFP is fully supported by GCC, although some builds can be configured to default to
assume no VFP support, in which case floating-point calculations will use library code.
The main option to use for VFP support is:
•
-mfpu=vfp
specifies that the target has VFP hardware. As does specifying the option
-mfpu=neon
.
Other options can be used to specify support for a specific VFP implementation on an ARM
Cortex-A series processor:
•
-mfpu=vfpv3
or
-mfpu=vfpv3-d16
(for Cortex-A8 and Cortex-A9 processors).
•
-mfpu=vfpv4
or
-mfpu=vfpv4-d16
(for Cortex-A5 and Cortex-A15 processors).
These options can be used for code that will run only on these VFP implementations, and do not
require backward compatibility with older VFP implementations.
•
-mfloat-abi=softfp
(or
hard
) specify which ABI to use to enable the use of VFP.
softfp
uses a Procedure Call Standard compatible with software floating-point, and so provides
binary compatibility with legacy code. This permits running older
soft
float
code with new
libraries that support hardware floating-point, but still makes use of hardware floating-point
registers between function calls.
hard
has floating-point values passed in floating-point
registers. This is more efficient but is not backward compatible with the
softfp
ABI variant.
Particular care is required with libraries, including the C platform library. See VFP and NEON
register use on page 15-4 for more information on efficient parameter passing.
C programmers must note that there can be a significant function call overhead when using
-mfloat-abi=softfp
, if many floating-point values are being passed.
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6.3 VFP support in the ARM Compiler
Use of VFP is fully supported by the ARM Compiler (although some builds can be configured
by default to assume no VFP support, in which case floating-point calculations will use library
code).
The main option to use with the ARM Compiler for VFP support is:
•
--fpu=name
that lets you specify the target floating-point hardware.
The options used to specify support for a specific VFP implementation on an ARM Cortex-A
series processor are:
•
--fpu=vfpv3
or
--fpu=vfpv3_d16
(for the Cortex-A8 and Cortex-A9 processors).
•
--fpu=vfpv4
or
--fpu=vfpv4_d16
(for all other Cortex-A series processors).
These options can be used for code that will run only on these VFP implementations, and do not
require backward compatibility with older VFP implementations. Use
--fpu=list
to see the full
list of FPUs supported.
The following options can be used for linkage support:
•
--apcs=/hardfp
generates code for hardware floating-point linkage.
•
--apcs=/softfp
generates code for software floating-point linkage.
Hardware floating-point linkage uses the FPU registers to pass the arguments and return values.
Software floating-point linkage means that the parameters and return value for a function are
passed using the ARM integer registers R0 to R3 and the stack.
--apcs=/hardfp
and
--apcs=/softfp
interact with or override explicit or implicit use of
--fpu
.
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6.4 VFP support in Linux
An application that uses VFP (or calls into a library that uses VFP) places some additional
requirements on the Linux kernel. For the application to run correctly, the kernel must save and
restore the VFP registers during context switches. The kernel might also have to decode and
emulate VFP instructions where the VFP hardware is not present.
6.4.1 Context switching
In addition to saving and restoring integer registers, the kernel might also have to perform
saving and restoring of VFP registers on a context switch. To avoid wasting cycles, this is done
only when an application actually used VFP. Because the VFP initialization code leaves VFP
disabled, the first time a thread actually tries to access the floating-point hardware, an undefined
exception occurs. The
kernel
function that handles this, sees that VFP is disabled and that a new
thread wants to use VFP. It saves the current VFP state and restores the state for the new thread.
On clusters, where threads can migrate to a different core, this simple system will no longer
work correctly. Instead, the kernel saves the state if the VFP was used by the previous thread.
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6.5 Floating-point optimization
This section contains some suggestions for developers writing FP assembly code. Some caution
is required when applying these points, as recommendations can be specific to a particular piece
of hardware. A code sequence that is optimal for one core can be sub-optimal on different
hardware.
• Avoid mixing of VFP and NEON instructions on the Cortex-A9 processor, as there is a
significant overhead in switching between data engines.
• Moves to and from VFP system control registers, such as FPSCR are not typically present
in high-performance code, and might not be optimized. These must not be placed in
time-critical loops, if possible. For example, accesses to control registers on the
Cortex-A9 processor are serializing, and will have a significant performance impact if
used in tight loops or performance-critical code.
• Register transfer between the integer processor register bank and the floating-point
register bank must similarly be avoided in time-critical loops. For the Cortex-A8
processor, this is particularly true of register transfers from VFP registers to integer
registers.
• Load/store multiple operations are preferred to the use of multiple, individual
floating-point loads and stores, to make efficient use of available transfer bandwidth.
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Chapter 7
Introducing NEON
NEON technology provides Single Instruction Multiple Data (SIMD) operations in ARM
processors implementing the Advanced SIMD architecture extensions and can be used to accelerate
the performance of multimedia applications running on ARM Cortex-A series processors. These
operations can significantly accelerate repetitive operations on large data sets. This can be useful
in applications such as media codecs.
NEON is implemented as a separate hardware unit that is available as an option on Cortex-A series
processors. Making the NEON hardware optional enables ARM SoCs to be optimized for specific
markets. In most general-purpose applications processor SoCs, NEON will probably be included.
However, for an embedded application such as a network router, NEON can be omitted, enabling
a small saving in silicon area that translates to a small cost saving.
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7.1 SIMD
SIMD is a computational technique for processing a number of data values (generally a power
of two) using a single instruction, with the data for the operands packed into special wide
registers. One instruction can therefore do the work of many separate instructions. This type of
parallel processing instruction is commonly called SIMD (single instruction, multiple data), one
of four classifications of computer architectures defined by Michael J. Flynn in 1966 based on
the number of instruction and data streams available in the architecture.
Single Instruction Multiple Data (SIMD)
A technique for processing multiple data values using a single instruction, with
the data for the operands packed into wide registers. One instruction can therefore
do the work of many. SIMD instructions are very powerful for computations on
media data.
Single Instruction, Single Data (SISD)
A single core executes a single instruction stream, to operate on data stored in a
single memory one operation at a time. There is often a central controller that
broadcasts the instruction stream to all the processing elements. Almost all ARM
processors prior to the ARMv6 architecture use SISD processing.
Multiple Instruction, Single Data (MISD)
A type of parallel computing architecture where many functional units perform
different operations on the same data. Fault-tolerant computers executing the
same instructions in order to detect and mask errors might be considered to
belong to this type. One example of this was the Space Shuttle flight control
computers
Multiple Instruction, Multiple Data (MIMD)
Multiple computer instructions, that might be the same, and that might be
synchronized with each other, perform actions simultaneously on two or more
pieces of data. A multi-core superscalar processor is an MIMD processor.
For code that can be parallelized, large performance improvements can be achieved. SIMD
extensions exist on many 32-bit architectures – PowerPC has AltiVec, while x86 has several
variants of MMX/SSE. SIMD is described in Integer SIMD instructions on page 5-8.
Many software programs operate on large datasets. The data items can be less than 32 bits in
size. 8-bit pixel data is common in video, graphics and image processing, 16-bit samples in
audio codecs. In such cases, the operations to be performed are simple, repeated many times and
have little requirement for control code. SIMD can offer considerable performance
improvements for this type of data processing. It is particularly beneficial for digital signal
processing or multimedia algorithms, such as:
• Block-based data processing.
• Audio, video, and image processing codecs.
• 2D graphics based on rectangular blocks of pixels
• 3D graphics
• Color-space conversion.
• Physics simulations.
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On a 32-bit core such as the Cortex-A series processors, it is relatively inefficient to perform
large numbers of 8-bit or 16-bit single operations one at a time. The processor ALU, registers
and datapath are designed for the 32-bit calculations. SIMD enables a single instruction to treat
a register value as multiple data elements (for example, as four 8-bit values in a 32-bit register)
and to perform multiple identical operations on those elements.
Figure 7-1 Comparing SIMD parallel add with 32-bit scalar add
To achieve four separate additions without using SIMD requires you to use four
ADD
instructions,
as shown in Figure 7-1, and additional instructions to prevent one result from overflowing into
the adjacent byte. SIMD requires only one instruction to do this.
Figure 7-2 4-way 8-bit add operation
Figure 7-2 shows the operation of the SIMD
UADD8
R0, R1, R2
instruction. This operation
performs a parallel addition of four pairs of 8-bit elements (called lanes) packed into vectors
stored in general purpose registers R1 and R2, and places the result into a vector in register R0.
A0
A1
A2
A3
B0
B1
B2
B3
C0
C1
C2
C3
B0
B1
B2
B3
C0
C1
C2
C3
A0
A1
A2
A3
32-bit scalar add SIMD parallel add
31
31
31
24 23
24 23
24 23
16 15
16 15
16 15
8 7
8 7
8 7
0
0
0
+++
Lane 2
+
R2
R1
R0
Vector
Lane 1 Lane 0Lane 3
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It is important to note that the addition operations are truly independent. Any overflow or carry
from bit [7] of lane 0 does not affect bit [0] of lane 1 (bit [8] of the whole register), which is a
separate calculation.
ARM NEON technology is designed to build on the concept of SIMD. NEON is a combined
64-bit and 128-bit SIMD instruction set that provides 128-bit wide vector operations, compared
to the 32-bit SIMD in the ARMv6 architecture. NEON technology introduced in the ARMv7
architecture is at present only available with ARM Cortex-A and Cortex-R series processors. It
is a SIMD technology targeted at advanced media and signal processing applications and
embedded processors, and can accelerate multimedia and signal processing algorithms such as
video encode/decode, 2D/3D graphics, gaming, audio and speech processing, image processing,
telephony, and sound synthesis by at least twice the performance of ARMv6 SIMD.
NEON is included by default in the Cortex-A7, Cortex-A12, and Cortex-A15 processors, but is
optional in all other ARMv7 Cortex-A series processors. NEON can execute MP3 audio
decoding on processors running at 10 MHz. It features a comprehensive instruction set, a
separate register file and independent execution hardware. NEON supports 8-, 16-, 32- and
64-bit integer and single-precision (32-bit) floating-point data and SIMD operations for
handling audio and video processing as well as graphics and gaming processing. NEON
supports up to 16 operations at the same time. The NEON hardware shares the same registers
as used in VFP. It is implemented as part of the ARM processor, but has its own execution
pipelines and a register bank that is distinct from the ARM core register bank. NEON data is
organized into very long registers (64 or 128 bits wide). These registers can hold data items that
are 8, 16, 32 or 64 bits long.
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7.2 NEON architecture overview
NEON was designed as an additional load/store architecture to provide good vectorizing
compiler support from languages such as C/C++. A rich set of NEON instructions operate on
wide 64-bit and 128-bit vector registers, enabling a high level of parallelism. The NEON
instructions are straightforward and easy to understand, that also makes hand-coding easy for
applications that require the very highest performance.
A key advantage of NEON technology is that instructions form part of the normal ARM or
Thumb code, making programming simpler than with an external hardware accelerator. There
are NEON instructions available to read and write external memory, move data between NEON
registers and other ARM registers and to perform SIMD operations.
The NEON architecture uses a 32 × 64-bit register file. These are actually the same registers
used by the floating-point unit (VFPv3). It does not matter that the floating-point registers are
re-used as NEON registers. All compiled code and subroutines will conform to the EABI, that
specifies which registers can be corrupted and which registers must be preserved. The compiler
is free to use any NEON or VFPv3 registers for floating-point values or NEON data at any point
in the code.
The NEON architecture permits 64-bit or 128-bit parallelism. This choice was made to keep the
size of the NEON unit manageable (a vector ALU can easily become quite large), while still
offering good performance benefits from vectorization. The NEON architecture also does not
specify instruction timings and might require different numbers of cycles to execute the same
instruction on different processors.
7.2.1 Commonality with VFP
The ARM architecture can support a wide range of different NEON and VFP options, but in
practice you see only the combinations:
•No NEON or VFP.
•VFP only.
• NEON and VFP.
These are vendor implementation options for the architecture, and so are fixed for a particular
implementation of an ARM-based design.
The key differences between NEON and VFP are that NEON only works on vectors, does not
support double-precision floating-point (double-precision is supported by the VFP), and does
not support certain complex operations such as square root and divide. NEON has a register
bank of thirty-two 64-bit registers. If both NEON and VFPv3 are implemented, this register
bank is shared between them in hardware. This means that VFPv3 must be present in its
VFPv3-D32 form, that has 32 double-precision floating-point registers. This makes support for
context switching simpler. Code that saves and restores VFP context also saves and restores
NEON context.
7.2.2 Data types
NEON instructions operate on elements of the following types:
• 32-bit single precision floating-point
• 8, 16, 32 and 64-bit unsigned and signed integers
• 8 and 16-bit polynomials.
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Data type specifiers in NEON instructions comprise a letter indicating the type of data and a
number indicating the width. They are separated from the instruction mnemonic by a point, for
example,
VMLAL.S8
. So you have the following possibilities:
• Unsigned integer U8 U16 U32 U64.
• Signed integer S8 S16 S32 S64.
• Integer of unspecified type I8 I16 I32 I64.
• Floating-point number F16 F32.
• Polynomial over {0,1} P8.
Note
F16 is not supported for data processing operations. It is only supported as a format to be
converted to, or from.
Polynomial arithmetic is useful when implementing certain cryptography or data integrity
algorithms.
Adding two polynomials over {0,1} is the same as a bitwise exclusive OR. Polynomial
additional results in different values to a conventional addition.
Multiplying two polynomials over {0,1} involves first determining the partial products as done
in conventional multiply, then the partial products are exclusive ORed instead of being added
conventionally. Polynomial multiplication results in different values to conventional
multiplication because it requires polynomial addition of the partial products.
NEON technology is IEEE 754-1985 compliant, but only supports round-to-nearest rounding
mode. This is the rounding mode used by most high-level languages, such as C and Java.
Additionally, NEON instructions always treats denormals as zero.
7.2.3 NEON registers
The register bank can be viewed as either sixteen 128-bit registers (Q0-Q15) or as thirty-two
64-bit registers (D0-D31). Each of the Q0-Q15 registers maps to a pair of D registers, as shown
in Figure 7-3.
Figure 7-3 NEON register bank
The view of registers in Figure 7-4 on page 7-7 is determined by form of the instruction used.
so that the software does not have to explicitly change state.
D0
D1
D2
D3
D30
D31
Q0
Q1
Q15
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Figure 7-4 NEON registers
Individual elements can also be accessed as scalars.The advantage of the dual view is that it
accommodates mathematical operations that widen or narrow the result. For example
multiplying two D registers gives a Q register result. The dual-view enables the register bank to
be used more efficiently.
NEON data processing instructions are typically available in Normal, Long, Wide, Narrow and
Saturating variants.
•Normal instructions can operate on any vector types, and produce result vectors the same
size, and usually the same type, as the operand vectors.
•Long instructions operate on doubleword vector operands and produce a quadword vector
result. The result elements are usually twice the width of the operands, and of the same
type. Long instructions are specified using an L appended to the instruction. Figure 7-5
shows this, with input operands being promoted before the operation.
Figure 7-5 NEON long instructions
•Wide instructions operate on a doubleword vector operand and a quadword vector
operand, producing a quadword vector result. The result elements and the first operand
are twice the width of the second operand elements. Wide instructions have a W appended
to the instruction. Figure 7-6 on page 7-8 shows this, with the input doubleword operands
being promoted before the operation.
128 bit Q register
4 x 32 bit Data
8 x 16 bit Data
16 x 8 bit Data
4 x 32 bit Data
D1 D0
Q0
Dn
Dm
Qd
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Figure 7-6 NEON wide instructions
•Narrow instructions operate on quadword vector operands, and produce a doubleword
vector result. The result elements are usually half the width of the operand elements.
Narrow instructions are specified using an N appended to the instruction. Figure 7-7
shows this, with input operands being demoted before the operation.
Figure 7-7 NEON narrow instructions
Some NEON instructions act on scalars together with vectors. The scalars can be 8-, 16-, 32-,
or 64-bit. Instructions that use scalars can access any element in the register bank, although there
are differences for multiply instructions. The instruction uses an index into a doubleword vector
to specify the scalar value. Multiply instructions only support 16-bit or 32-bit scalars, and can
only access the first 32 scalars in the register bank (that is, D0-D7 for 16-bit scalars or D0-D15
for 32-bit scalars).
7.2.4 NEON instruction set
All mnemonics for NEON instructions (as with VFP) begin with the letter “V”. Instructions are
generally able to operate on different data types, with this being specified in the instruction
encoding. The size is indicated with a suffix to the instruction. The number of elements is
indicated by the specified register size.
For example, looking at the instruction
Dn
Qd
Qn
Qn
Qm
Dd
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VADD.I8 D0, D1, D2
where:
•
VADD
indicates a NEON
ADD
operation.
•The
I8
suffix indicates that 8-bit integers are to be added
•
D0
,
D1
and
D2
specify the 64-bit registers used (
D0
for the result destination,
D1
and
D2
for
the operands).
So this instruction performs eight additions in parallel.
There are operations that have different size registers for input and output.
VMULL.S16 Q2, D8, D9
This instruction performs four 16-bit multiplies of data packed in
D8
and
D9
and produces four
32-bit results packed into
Q2
.
The
VCVT
instruction converts elements between single-precision floating-point and 32-bit
integer, fixed-point, and (if implemented) half-precision floating-point.
NEON includes load and store instructions that can load or store individual or multiple values
to a register. In addition, there are instructions that can transfer blocks of data between multiple
registers and memory. It is also possible to interleave or de-interleave data during such multiple
transfers.
The following modifiers can be used with certain Advanced SIMD instructions (some modifiers
can be used only with a small subset of the available instructions):
Q The instruction uses saturating arithmetic, so that the result is saturated within the
range of the specified data type. The sticky QC bit in the FPSCR is set if
saturation occurs in any lane.
VQADD
is an example of such an instruction.
H The instruction will halve the result. It does this by shifting right by one place
(effectively a divide by two with truncation).
VHADD
is an example of such an
instruction – it could be used to calculate the mean of two inputs.
D The instruction doubles the result and saturates. This is commonly required when
multiplying numbers in Q15 format, where an additional doubling is required to
get the result into the correct form.
R The instruction will perform rounding on the result, equivalent to adding 0.5 to
the result before truncating.
VRHADD
is an example of this.
Instructions have the following general format:
V{<mod>}<op>{<shape>}{<cond>}{.<dt>}{<dest>}, src1, src2
where:
<mod>
is one of the previously described Modifiers (Q, H, D, R)
<op>
- operation (for example,
ADD
,
SUB
,
MUL
)
<
shape
> - Shape (L, W or N, as described in NEON registers on page 7-6)
<
cond
> - Condition, used with
IT
instruction
<
.dt
> - Data type
<
dest
> - Destination
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<
src1
> - Source operand 1
<
src2
> - Source operand 2.
The NEON instruction set includes a range of vector addition and subtraction operations,
including pairwise adding, that adds adjacent vector elements together.
There are a number of multiply operations, including multiply-accumulate and
multiply-subtract and doubling and saturating options. There is no SIMD division operation, but
such an operation can be performed using the
VRECPE
(Vector Reciprocal Estimate) and
VCREPS
(Vector Reciprocal Step) instructions to perform Newton-Raphson iteration.
Similarly, there is no vector square root instruction, but
VRSQRTE
,
VRSQRTS
, and multiplies can be
used to compute square roots. Shift left, right and insert operations are also available, along with
instructions that select minimum or maximum values. Common logic operations (
AND
,
OR
,
EOR
,
AND NOT
and
OR NOT
) can be performed. The instruction set also includes the ability to count
numbers of bits set in an element or to count leading zeros or sign bits.
There are a number of different instructions to move data between registers, or between
elements. It is also possible for instructions to swap or duplicate registers, to perform reversal,
matrix transposition and extract individual vector elements.
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7.3 NEON C Compiler and assembler
Code targeted at NEON hardware can be written in C or in assembly language and a range of
tools and libraries is available to support this.
In many cases, it might be preferable to use NEON code within a larger C/C++ function, rather
than in a separate file to be processed by the assembler. This can be done using NEON intrinsics.
7.3.1 Vectorization
A vectorizing compiler can take your C or C++ source code and parallelize it in a way that
enables efficient usage of NEON hardware. This means you can write portable C code, while
still obtaining the levels of performance made possible by NEON. The C language does not
specify parallelizing behavior, so it can be necessary to provide hints to the compiler about this.
For example, it might be necessary to use the
__restrict
keyword when defining pointers. This
has the effect of guaranteeing that pointers will not address overlapping regions of memory. It
can also be helpful to ensure that the number of loop iterations is a multiple of four or eight.
Automatic vectorization is specified with the GCC option -
ftree-vectorize
(along with
–mfpu=neon
). Using the ARM Compiler, you must specify optimization level
–O2
(or
–O3
),
-Otime
and
–-vectorize
.
7.3.2 Detecting NEON
As NEON hardware can be omitted from a processor implementation, it might be necessary to
test for its presence.
Build-time NEON selection
This is the easiest way to select NEON. In armcc (RVCT 4.0 and later), or GCC, the predefined
macro
__ARM_NEON__
is defined when a suitable set of processor and FPU options is provided to
the compiler. The armasm equivalent predefined macro is
TARGET_FEATURE_NEON
.
This could be used to have a C source file that has both NEON and non-NEON optimized
versions.
Run-time NEON detection
To detect NEON at run-time requires help from the operating system, since the ARM
architecture intentionally does not expose processor capabilities to user-mode applications.
Under Linux,
/proc/cpuinfo
contains this information in human-readable form.
On Tegra2 (a dual-core Cortex-A9 processor with FPU),
cat /proc/cpuinfo
reports:
…
Features : swp half thumb fastmult vfp edsp thumbee vfpv3 vfpv3d16
…
The ARM quad-core Cortex-A9 processor with NEON gives a slightly different result:
…
Features : swp half thumb fastmult vfp edsp thumbee neon vfpv3
…
As the
/proc/cpuinfo
output is text based, it is often preferred to look at the auxiliary vector
/proc/self/auxv
. This contains the kernel
hwcap
in a binary format. The
/proc/self/auxv
file can
be easily searched for the
AT_HWCAP
record, to check for the
HWCAP_NEON
bit (4096).
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Some Linux distributions, for example, Ubuntu 09.10 or later, take advantage of NEON
transparently. The
ld.so
linker script is modified to read the
hwcap
using
glibc
, and add an
additional search path for NEON-enabled shared libraries. In the case of Ubuntu, a new search
path
/lib/neon/vfp
contains NEON-optimized versions of libraries from
/lib
.
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Chapter 8
Caches
The word cache derives from the French verb cacher, “to hide”.The application of this word to a
processor is obvious – a cache is where the processor stores instructions and data, hidden from the
programmer and system. In many cases, it would be true to say that the cache is transparent to, or
hidden from you. But very often, as we shall see, it is important to understand the operation of the
cache in detail.
When the ARM architecture was first developed, the clock speed of the processor and the access
speeds of memory were broadly similar. Processor cores today are much more complicated and can
be clocked orders of magnitude faster. However, the frequency of the external buses and of memory
devices has not scaled to the same extent. It is possible to implement small blocks of on-chip
SRAM that can operate at the same speeds as the core, but such RAM is very expensive in
comparison to standard DRAM blocks, that can have thousands of times more capacity. In many
ARM processor-based systems, access to external memory will take tens or even hundreds of core
cycles.
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Figure 8-1 A basic cache arrangement
Essentially, a cache is a small, fast block of memory that (conceptually at least) sits between the
core and main memory. It holds copies of items in main memory. Accesses to the cache memory
happen significantly faster than those to main memory. Because the cache holds only a subset
of the contents of main memory, it must store both the address of the item in main memory and
the associated data. Whenever the core wants to read or write a particular address, it will first
look for it in the cache. If it finds the address in the cache, it will use the data in the cache, rather
than having to perform an access to main memory. This significantly increases the potential
performance of the system, by reducing the effect of slow external memory access times. It also
reduces the power consumption of the system, by avoiding the need to drive external signals.
Cache sizes are small relative to the overall memory used in the system. Larger caches make for
more expensive chips. In addition, making an internal core cache larger can potentially limit the
maximum speed of the core. Efficient use of this limited resource is a key part of writing
efficient applications to run on a core.
On-chip SRAM can be used to implement caches, that hold temporary copies of instructions and
data from main memory. Code and data have the properties of temporal and spatial locality. This
means that programs tend to re-use the same addresses over time (temporal locality) and tend to
use addresses that are near to each other (spatial locality). Code, for instance, can contain loops,
meaning that the same code gets executed repeatedly or a function can be called multiple times.
Data accesses (for example, to the stack) can be limited to small regions of memory. It is this
fact that access to RAM by the core exhibits such locality, and is not truly random, that enables
caches to be successful.
The write buffer is a block that decouples writes being done by the core when executing store
instructions from the external memory bus. The core places the address, control and data values
associated with the store into a set of hardware buffers. Like the cache, it sits between the core
and main memory. This enables the core to move on and execute the next instructions without
having to stop and wait for the slow main memory to actually complete the write operation.
Internal cache
(L1 Cache)
Core
External cache
(L2 cache)
Bus
Main memory
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Caches
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8.1 Why do caches help?
Caches speed things up, as we have seen, because program execution is not random. Programs
tend to access the same sets of data repeatedly and execute the same sets of instructions
repeatedly. By moving code or data into faster memory when it is first accessed, subsequent
accesses to that code or data become much faster. The initial access that provided the data to the
cache is no faster than normal. It is any subsequent accesses to the cached values that are faster,
and it is from this that the performance increase derives. The core hardware will check all
instruction fetches and data reads or writes in the cache, although obviously you must mark
some parts of memory (those containing peripheral devices, for example) as non-cacheable.
Because the cache holds only a subset of main memory, you require a way to determine
(quickly) whether the address you are looking for is in the cache.
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Caches
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8.2 Cache drawbacks
It might appear that caches and write buffers are automatically a benefit, as they speed up
program execution. However, they also add some problems that are not present in an uncached
core. One such drawback is that program execution time can become non-deterministic.
What this means is that, because the cache is small and holds only a subset of main memory, it
fills rapidly as a program executes. When the cache is full, existing code or data must be
removed to make room for new items. So, at any given time, it is not normally possible for an
application to be certain whether or not a particular instruction or data item is to be found in the
cache.
This means that the execution time of a particular piece of code can vary significantly. This can
be something of a problem in hard real-time systems where strongly deterministic behavior is
required.
Furthermore, you require a way to control how different parts of memory are accessed by the
cache and write buffer. In some cases, you want the core to read up-to-date data from an external
device, such as a peripheral. It would not be sensible to use a cached value of a timer peripheral,
for example. Sometimes you want the core to stop and wait for a store to complete. So caches
and write buffers give you some extra work to do.
Occasionally the contents of cache and external memory might not be the same, this is because
the processor can update the cache contents, which have not yet been written back to main
memory. Alternatively, an agent might update main memory after a core has taken its own copy.
This is a problem of coherency. This can be a particular problem when you have multiple cores
or memory agents like an external DMA controller. Coherency issues are described later in the
book.
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8.3 Memory hierarchy
In computer science, a memory hierarchy refers to a hierarchy of memory types, with faster and
smaller memories closer to the core and slower and larger memory farther away. In most
systems, you can have secondary storage, such as disk drives and primary storage such as Flash,
SRAM and DRAM. In embedded systems, you typically sub-divide this into on-chip and
off-chip memory. Memory that is on the same chip (or at least in the same package) as the core
will typically be much faster.
A cache can be included at any level in the hierarchy and can improve system performance
where there is an access time difference between different parts of the memory system.
In ARM processor-based systems, level 1 (L1) caches are typically connected directly to the
core logic that fetches instructions and handles load and store instructions. These are Harvard
caches, that is, there are separate caches for instructions and for data that effectively appear as
part of the core.
Figure 8-2 Typical Harvard cache
Over the years, the size of L1 caches has increased, because of SRAM size and speed
improvements. At the time of writing, 16KB or 32KB cache sizes are most common, as these
are the largest RAM sizes capable of providing single cycle access at a core speed of 1GHz or
more.
Many ARM systems have, in addition, a level 2 (L2) cache. This is larger than the L1 cache
(typically 256KB, 512KB or 1MB), but slower and unified (holding both instructions and data).
It can be inside the core itself, or be implemented as an external block, placed between the core
and the rest of the memory system. The ARM L2C-310 is an example of such an external L2
cache controller block.
In addition, cores can be implemented in clusters in which each core has its own level 1 cache.
Such systems require mechanisms to maintain coherency between caches, so that when one core
changes a memory location, that change is made visible to other cores that share that memory.
This is described in more detail when we look at multi-core processors.
Data
cache Core
L2 cache
Bus
Main memory
Instruction
cache
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8.4 Cache architecture
In a von Neumann architecture, a single cache is used for instruction and data (a unified cache).
A modified Harvard architecture has separate instruction and data buses and therefore there are
two caches, an instruction cache (I-cache) and a data cache (D-cache). In many ARM systems,
you can have distinct instruction and data level 1 caches backed by a unified level 2 cache.
The cache requires to hold an address, some data and some status information. The top bits of
the 32-bit address tells the cache where the information came from in main memory and is
known as the tag. The total cache size is a measure of the amount of data it can hold; the RAMs
used to hold tag values are not included in the calculation. The tag does, however, take up
physical space in the cache.
It would be inefficient to hold one word of data for each tag address, so several locations are
typically grouped together under the same tag. This logical block is commonly known as a cache
line. The middle bits of the address, or index, identify the line. The index is used as address for
the cache RAMs and does not require storage as a part of the tag. This will be covered in more
detail later in this chapter. A cache line is said to be valid when it contains cached data or
instructions, and invalid when it does not.
This means that the bottom few bits of the address (the offset) are not required to be stored in
the tag – you require the address of a whole line, not of each byte within the line, so the five or
six least significant bits will always be 0.
Associated with each line of data are one or more status bits. Typically, you will have a valid
bit, that marks the line as containing data that can be used. (This means that the address tag
represents some real value.) In a data cache you might also have one or more dirty bits that mark
whether the cache line (or part of it) holds data that is not the same as (newer than) the contents
of main memory.
8.4.1 Cache terminology
A brief summary of some of the terms used might be helpful:
Figure 8-3 Cache terminology
•A line refers to the smallest loadable unit of a cache, a block of contiguous words from
main memory.
•The index is the part of a memory address that determines in which line(s) of the cache
the address can be found.
Tag Index Offset
32-bit address
Data RAM Tag RAM
Offset
Index
Set
Way Tag
Line 0
31
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•A way is a subdivision of a cache, each way being of equal size and indexed in the same
fashion. The line associated with a particular index value from each cache way grouped
together forms a set.
•The tag is the part of a memory address stored within the cache that identifies the main
memory address associated with a line of data.
8.4.2 Direct mapped caches
There are different ways of implementing caches, the simplest of which is a direct mapped
cache.
In a direct mapped cache, each location in main memory maps to a single location in the cache.
However, as main memory is many times larger than the cache, many addresses will map to the
same cache location. Figure 8-4 shows a small cache, with four words per line and four lines.
Figure 8-4 Direct mapped cache operation
This means that the cache controller will use two bits of the address (bits [3:2]) as the offset to
select a word within the line and two bits of the address (bits [5:4]) as the index to select one of
the four available lines. The remaining bits of the address (bits [31:6]) will be stored as a tag
value.
Figure 8-5 Cache address
To look up a particular address in the cache, the hardware extracts the index bits from the
address and reads the tag value associated with that line in the cache. If the two are the same and
the valid bit indicates that the line contains valid data, it has a hit. It can then extract the data
value from the relevant word of the cache line, using the offset and byte portion of the address.
If the line contains valid data, but does not generate a hit (that is, the tag shows that the cache
holds a different address in main memory) then the cache line is removed and is replaced by data
from the requested address.
CacheMain memory
0x0000.0000
0x0000.0010
0x0000.0020
0x0000.0030
0x0000.0040
0x0000.0050
0x0000.0060
0x0000.0070
0x0000.0080
0x0000.0090
Address
Tag
31 6
Index
54
Line
32
10
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It should be clear that all main memory addresses with the same value of bits [5:4] will map to
the same line in the cache. Only one of those lines can be in the cache at any given time. This
means a problem called thrashing can easily occur. Consider a loop that repeatedly accesses
address
0x00, 0x40
and
0x80
, as in the following code:
void add_array(int *data1, int *data2, int *result, int size)
{
int i;
for (i=0 ; i<size ; i++) {
result[i] = data1[i] + data2[i];
}
}
In this code example, if
result,
data1
, and
data2
are pointers to
0x00
,
0x40
and
0x80
respectively
then this loop will cause repeated accesses to memory locations that all map to the same line in
the basic cache, as shown in.Figure 8-4 on page 8-7.
• When you first read address
0x40
, it will not be in the cache and so a linefill takes place
putting the data from
0x40
to
0x4F
into the cache.
• When you then read address
0x80
, it will not be in the cache and so a linefill takes place
putting the data from
0x80
to
0x8F
into the cache – and in the process you lose the data
from address
0x40
to
0x4F
from the cache.
• The result is written to
0x00
. Depending on the allocation policy this can cause another
line fill. The data from
0x80
to
0x8F
might be lost.
• The same thing will happen on each iteration of the loop and our software will perform
poorly. Direct mapped caches are therefore not typically used in the main caches of ARM
cores, but you do see them in some places – for example in the branch target address cache
of the ARM1136 processor.
Cores can have hardware optimizations for situations where the whole cache line is being
written to. This is a condition that can take a significant proportion of total cycle time in some
systems. For example, this can happen when
memcpy()
- or
memset()
-like functions that perform
block copies or zero initialization of large blocks are executed. In such cases, there is no benefit
in first reading the data values that will be over-written. This can lead to situations where the
performance characteristics of the cache are different to what might normally be expected.
Cache allocate policies act as a hint to the core, they do not guarantee that a piece of memory
will be read into the cache, and as a result, you should not rely on them.
8.4.3 Set associative caches
The main caches of ARM cores are always implemented using a set associative cache. This
significantly reduces the likelihood of the cache thrashing seen with direct mapped caches,
improving program execution speed and giving more deterministic execution. It comes at the
cost of increased hardware complexity and a slight increase in power (because multiple tags are
compared on each cycle).
With this kind of cache organization, the cache is divided into a number of equally-sized pieces,
called ways. A memory location can then map to a way rather than a line. The index field of the
address continues to be used to select a particular line, but now it points to an individual line in
each way. Commonly, there are 2- or 4-ways, but some ARM implementations have used higher
numbers.
Level 2 cache implementations (such as the ARM L2C-310) can have larger numbers of ways
(higher associativity) because of their much larger size. The cache lines with the same index
value are said to belong to a set. To check for a hit, you must look at each of the tags in the set.
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In Figure 8-6, a 2-way cache is shown. Data from address
0x00
(or
0x40
, or
0x80
) might be found
in line 0 of either (but not both) of the two cache ways.
Figure 8-6 A 2-way set-associative cache
Increasing the associativity of the cache reduces the probability of thrashing. The ideal case is
a fully associative cache, where any main memory location can map anywhere within the cache.
However, building such a cache is impractical for anything other than very small caches (for
example, those associated with MMU TLBs – see Chapter 9). In practice, performance
improvements are minimal for Level 1 caches above 4-way associativity, with 8-way or 16-way
associativity being more useful for larger level 2 caches.
8.4.4 A real-life example
Before going on to look at write buffers, let’s consider an example that is more realistic than
those shown in the previous two diagrams. Figure 8-7 on page 8-10 is a 4-way set associative
32KB data cache, with an 8-word cache line length. This kind of cache structure can be found
on the Cortex-A7 or Cortex-A9 processors.
The cache line length is eight words (32 bytes) and you have 4-ways. 32KB divided by 4 (the
number of ways), divided by 32 (the number of bytes in each line) gives you a figure of 256
lines in each way. This means that you require eight bits to index a line within a way (bits
[12:5]). Here, you must use bits [4:2] of the address to select from the eight words within the
line, though the number of bits which are required to index into the line depends on whether you
are accessing a word, halfword, or byte. The remaining bits [31:13] in this case will be used as
a tag.
Cache way 0Main memory
0x0000.0000
0x0000.0010
0x0000.0020
0x0000.0030
0x0000.0040
0x0000.0050
0x0000.0060
0x0000.0070
0x0000.0080
0x0000.0090
Cache way 1
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Figure 8-7 A 32KB 4-way set associative cache
8.4.5 Cache controller
This is a hardware block that has the task of managing the cache memory, in a way that is
(largely) invisible to the program. It automatically writes code or data from main memory into
the cache. It takes read and write memory requests from the core and performs the necessary
actions to the cache memory or the external memory.
When it receives a request from the core it must check to see whether the requested address is
to be found in the cache. This is known as a cache look-up. It does this by comparing a subset
of the address bits of the request with tag values associated with lines in the cache. If there is a
match (a hit) and the line is marked valid then the read or write will happen using the cache
memory.
When the core requests instructions or data from a particular address, but there is no match with
the cache tags, or the tag is not valid, a cache miss results and the request must be passed to the
next level of the memory hierarchy – an L2 cache, or external memory. It can also cause a cache
linefill. A cache linefill causes the contents of a piece of main memory to be copied into the
cache. At the same time, the requested data or instructions are streamed to the core. This process
happens transparently and is not directly visible to a software developer.
The core need not wait for the linefill to complete before using the data. The cache controller
will typically access the critical word within the cache line first. For example, if you perform a
load instruction that misses in the cache and triggers a cache linefill, the core first retrieves that
part of the cache line which contains the requested data. This critical data is supplied to the core
pipeline, while the cache hardware and external bus interface then read the rest of the cache line,
in the background.
Address
Data line 0
Tag
VD
Data line 1
Data line 2
Data line 3
Data line 254
Data line 255
Tag
31 13
Set (=Index)
12 5
Word
42
Byte
10
D01234567
19 8 3
V=valid bit D=dirty bit
Cache line
V
V
V
V
V
D
D
D
D
D
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8.4.6 Virtual and physical tags and indexes
This section assumes some knowledge of the address translation process. Readers unfamiliar
with virtual addressing might want to revisit this section after reading Chapter 9.
A real-life example on page 8-9 was a little imprecise about specification of exactly which
address is used to perform cache lookups. Early ARM processors such as the ARM720T or
ARM926EJ-S processors used virtual addresses to provide both the index and tag values. This
has the advantage that the core can do a cache look-up without the need for a virtual to physical
address translation. The drawback is that changing the virtual to physical mappings in the
system means that the cache must first be cleaned and invalidated, and this can have a significant
performance impact. Invalidating and cleaning cache memory on page 8-17 goes into more
detail about these terms.
ARM11 family processors use a different cache tag scheme. Here, the cache index is still
derived from a virtual address, but the tag is taken from the physical address. The advantage of
a physical tagging scheme is that changes in virtual to physical mappings do not now require
the cache to be invalidated. This can have significant benefits for complex multi-tasking
operating systems that can frequently modify translation table mappings. Using a virtual index
has some hardware advantages. It means that the cache hardware can read the tag value from
the appropriate line in each way in parallel without actually performing the virtual to physical
address translation, giving a fast cache response. Such a cache is often described as Virtually
Indexed, Physically Tagged (VIPT). Cache properties of Cortex-A series processors, including
the use of these tagged caches are given in Table 8-1. Other properties of the Cortex-A series
processors are listed in Table 2-3 on page 2-9.
Table 8-1 Cache features of Cortex-A series processors
Processor
Cortex-A5 Cortex-A7 Cortex-A8 Cortex-A9 Cortex-A12 Cortex-A15
L2 Cache External Integrated Integrated External Integrated Integrated
L2 Cache size - 128KB to
1MBa
0KB to 1MBa-256KB to 8MB
512KB to 4MBa
Cache
Implementation
(Data)
PIPT PIPT PIPT PIPT PIPT PIPT
Cache
Implementation
(Instruction)
VIPT VIPT VIPT VIPT VIPT PIPT
L1 Cache size
(data)a
4K to 64Ka8KB to 64KBa16/32KBa16KB/32KB/64KBa32KB 32KB
Cache size
(Inst)a
4K to 64Ka8KB to 64KBa16/32KBa16KB/32KB/64KBa32KB or 64KB 32KB
L1 Cache
Structure
2-way set
associative
(Inst)
4-way set
associative
(Data)
2-way set
associative
(Inst)
4-way set
associative
(Data)
4-way set
associative
4-way set
associative (Inst)
4-way set
associative (Data)
4-way set
associative
(Inst)
4-way set
associative
(Data)
2-way set
associative
(Inst)
2-way set
associative
(Data)
L2 Cache
Structure
- 8-way set
associative
8-way set
associative
-16-way set
associative
16-way
associative
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However, there is a drawback to a VIPT implementation. For a 4-way set associative 32KB or
64KB cache, bits [12] and [13] of the address are required to select the index. If 4KB pages are
used in the MMU, bits [13:12] of the virtual address might not be equal to bits [13:12] of the
physical address. There is therefore scope for potential cache coherency problems if multiple
virtual address mappings point to the same physical address. This is resolved by placing certain
restrictions on such multiple mappings that kernel translation table software must obey. This is
described as a page coloring issue and exists on other processor architectures for the same
reasons.
This problem is avoided by using a Physically Indexed, Physically Tagged (PIPT) cache
implementation. The Cortex-A series of processors use such a scheme for their data caches. It
means that page coloring issues are avoided, but at the cost of hardware complexity.
Cache line
(words)
8 8 16 8 - 16
Cache line
(bytes)
32 64 64 32 64 64
Error protection None None L2 ECC None L1 None, L2
ECC
Optional for L1
and L2
a. Configurable
Table 8-1 Cache features of Cortex-A series processors (continued)
Processor
Cortex-A5 Cortex-A7 Cortex-A8 Cortex-A9 Cortex-A12 Cortex-A15
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8.5 Cache policies
There are a number of different choices that can be made in cache operation. Consider what
causes a line from external memory to be placed into the cache (allocation policy) and how the
controller decides which line within a set associative cache to use for the incoming data
(replacement policy). What happens when the core performs a write that hits in the cache (write
policy) must also be controlled.
8.5.1 Allocation policy
When the core performs a cache look-up and the address it wants is not in the cache, it must
determine whether or not to perform a cache linefill and copy that address from memory.
•A read allocate policy allocates a cache line only on a read. If a write is performed by the
core that misses in the cache, the cache is not affected and the write goes to the next level
of the hierarchy.
•A write allocate policy allocates a cache line for either a read or write that misses in the
cache (and so might more accurately be called a read-write cache allocate policy). For
both memory reads that miss in the cache and memory writes that miss in the cache, a
cache linefill is performed. This is typically used in combination with a write-back write
policy on current ARM cores, as we shall see in Write policy on page 8-14.
8.5.2 Replacement policy
When there is a cache miss, the cache controller must select one of the cache lines in the set for
the incoming data. The cache line selected is called the victim. If the victim contains valid, dirty
data, the contents of that line must be written to main memory before new data can be written
to the victim cache line. This is called eviction.
The replacement policy is what controls the victim selection process. The index bits of the
address are used to select the set of cache lines, and the replacement policy selects the specific
cache line from that set that is to be replaced.
•Round-robin or cyclic replacement means that you have a counter (the victim counter) that
cycles through the available ways and cycles back to 0 when it reaches the maximum
number of ways.
•Pseudo-random replacement randomly selects the next cache line in a set to replace. The
victim counter is incremented in a pseudo-random fashion and can point to any line in the
set.
•Least Recently Used (LRU) replacement is used to replace the cache line or page that was
least recently used.
Most ARM processors support both Round-robin and Pseudo random policies. The Cortex-A15
processor also supports LRU.
A round-robin replacement policy is generally more predictable, but can suffer from poor
performance in certain use cases and for this reason, the pseudo-random policy is often
preferred.
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8.5.3 Write policy
When the core executes a store instruction, a cache lookup on the address(es) to be written is
performed. For a cache hit on a write, there are two choices.
•Write-through. With this policy writes are performed to both the cache and main memory.
This means that the cache and main memory are kept coherent. Because there are more
writes to main memory, a write-through policy is slower than a write-back policy for some
use cases, where the same area of memory is updated frequently. If large contiguous
blocks of memory are being written to, and the writes can be buffered, it may be just as
efficient to write-through. If the memory is not expected to be read from anytime soon
(think large memory copies or memory initialization,) then it is better to not fill up the
cache with such writes.
•Write-back. In this case, writes are performed only to the cache, and not to main memory.
This means that cache lines and main memory can contain different data. The cache line
holds newer data, and main memory contains older data (said to be stale). To mark these
lines, each line of the cache has an associated dirty bit (or bits). When a write happens that
updates the cache, but not main memory, the dirty bit is set. If the cache later evicts a cache
line whose dirty bit is set (a dirty line), it writes the line out to main memory. Using a
write-back cache policy can significantly reduce traffic to slow external memory and
therefore improve performance and save power. However, if there are other agents in the
system that can access memory at the same time as the core, you must consider coherency
issues. These are described in Cache coherency on page 18-9.
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8.6 Write and Fetch buffers
A write buffer is a hardware block inside the core (but sometimes in other parts of the system
as well), implemented using a number of buffers. It accepts address, data and control values
associated with core writes to memory. When the core executes a store instruction, it might place
the relevant details, such as the location to write to, the data to be written, and the transaction
size into the buffer. The core does not have to wait for the write to be completed to main
memory. It can proceed with executing the next instructions. The write buffer itself will drain
the writes accepted from the core, to the memory system.
A write buffer can increase the performance of the system. It does this by freeing the core from
having to wait for stores to complete. In effect, provided there is space in the write buffer, the
write buffer is a way to hide latency. If the number of writes is low or well spaced, the write
buffer will not become full. If the core generates writes faster than they can be drained to
memory, the write buffer will eventually fill and there will be little performance benefit.
Some write buffers support write merging (also called write combining). They can take multiple
writes (for example, a stream of writes to adjacent bytes) and merge them into one single burst.
This can reduce the write traffic to external memory and therefore boost performance.
It will be obvious that sometimes the behavior of the write buffer is not what you want when
accessing a peripheral, you might want the core to stop and wait for the write to complete before
proceeding to the next step. Sometimes you really want a stream of bytes to be written and you
don’t want the stores to be combined.ARM memory ordering model on page 10-3, describes
memory types supported by the ARM architecture and how to use these to control how caches
and write buffers are used for particular devices or parts of the memory map.
Similar components, called fetch buffers, can be used for reads in some systems. In particular,
cores typically contain prefetch buffers that read instructions from memory ahead of them
actually being inserted into the pipeline. In general, such buffers are transparent to you. Some
possible hazards associated with this will be considered when we look at memory ordering
rules.
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8.7 Cache performance and hit rate
The hit rate is defined as the number of cache hits divided by the number of memory requests
made to the cache during a specified time, normally calculated as a percentage. Similarly, the
miss rate is the number of total cache misses divided by the total number of memory requests
made to the cache. One might also calculate the number of hits or misses on reads or writes only.
Clearly, a higher hit rate will generally result in higher performance. It is not really possible to
quote example figures for typical software, the hit rate is very dependent on the size and spatial
locality of the critical parts of the code or data operated on and of course, the size of the cache.
There are some simple rules that can be followed to give better performance. The most obvious
of these is to enable caches and write buffers and to use them wherever possible (typically for
all parts of the memory system that contain code and more generally for RAM and ROM, but
not peripherals). Performance will be considerably increased in Cortex-A series processors if
instruction memory is cached. Placing frequently accessed data together in memory can also be
helpful. For example, a frequently accessed array might benefit from having a base address at
the start of a cache line.
Fetching a data value in memory involves fetching a whole cache line; if none of the other words
in the cache line will be used, there will be little or no performance gain. This can be mitigated
by accessing data in a manner that is ‘cache-friendly’.For instance, accesses to sequential
addresses, for example, accessing a row of an array, benefit from cache behavior,
Non-predictable or non-sequential access patterns, for example, linked lists, do not.
Smaller code might cache better than larger code and this can sometimes give seemingly
paradoxical results. For example, a piece of C code might fit entirely within cache when
compiled for Thumb (or for the smallest size) but not when compiled for ARM (or for maximum
performance) and as a consequence can actually run faster than the more optimized version.
Cache considerations are described in much more detail in Chapter 17 Optimizing Code to Run
on ARM Processors.
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8.8 Invalidating and cleaning cache memory
Cleaning and invalidation can be required when the contents of external memory have been
changed and you want to remove stale data from the cache. It can also be required after MMU
related activity such as changing access permissions, cache policies, or virtual to physical
address mappings.
The word flush is often used in descriptions of clean and invalidate operations. ARM generally
uses only the terms clean and invalidate.
• Invalidation of a cache or cache line means to clear it of data. This is done by clearing the
valid bit of one or more cache lines. The cache must always be invalidated after reset as
its contents will be undefined. If the cache contains dirty data, it is generally incorrect to
invalidate it. Any updated data in the cache from writes to write-back cacheable regions
would be lost by simple invalidation.
• Cleaning a cache or cache line means writing the contents of dirty cache lines out to main
memory and clearing the dirty bit(s) in the cache line. This makes the contents of the
cache line and main memory coherent with each other. This is only applicable for data
caches in which a write-back policy is used. Cache invalidate, and cache clean operations
can be performed by cache set, or way, or by virtual address.
Copying code from one location to another (or other forms of self-modifying code) might
require you either to clean and/or to invalidate the cache. The memory copy code will use load
and store instructions and these will operate on the data side of the core. If the data cache is using
a write-back policy for the area to which code is written, it is necessary to clean that data from
the cache before the code can be executed. This ensures that the instructions stored as data go
out into main memory and are then available for the instruction fetch logic. In addition, if the
area to which code is written was previously used for some other program, the instruction cache
could contain stale code (from before main memory was re-written). Therefore, it might also be
necessary to invalidate the instruction cache before branching to the newly copied code.
The commands to either clean or invalidate the cache are CP15 operations. They are available
only to privileged code and cannot be executed in User mode. In systems where the TrustZone
Security Extensions are in use, there can be hardware limitations applied to non-secure use of
some of these operations.
CP15 instructions exist that will clean, invalidate, or clean and invalidate level 1 data or
instruction caches. Invalidation without cleaning is safe only when it is known that the cache
cannot contain dirty data – for example a Harvard instruction cache, or when the data is going
to be overwritten, and you don't care about losing the previous values. You can perform the
operation on the entire cache, or on individual lines. These individual lines can be specified
either by giving a virtual address to be cleaned or to be invalidated, or by specifying a line
number in a particular set, in cases where the hardware structure is known. The same operations
can be performed on the L2 or outer caches and we will look at this in Level 2 cache controller
on page 8-22. A typical example of such code can be found in Setting up caches, MMU and
branch predictors on page 13-3.
Example 8-1 Preparing the caches
setup_caches
MRC p15, 0, r1, c1, c0, 0 ; Read System Control Register (SCTLR)
BIC r1, r1, #1 ; mmu off
BIC r1, r1, #(1 << 12) ; i-cache off
BIC r1, r1, #(1 << 2) ; d-cache & L2-$ off
MCR p15, 0, r1, c1, c0, 0 ; Write System Control Register (SCTLR)
;-----------------------------------------------
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; 1.MMU, L1$ disable
;-----------------------------------------------
MRC p15, 0, r1, c1, c0, 0 ; Read System Control Register (SCTLR)
BIC r1, r1, #1 ; mmu off
BIC r1, r1, #(1 << 12) ; i-cache off
BIC r1, r1, #(1 << 2) ; d-cache & L2-$ off
MCR p15, 0, r1, c1, c0, 0 ; Write System Control Register (SCTLR)
;-----------------------------------------------
; 2. invalidate: L1$, TLB, branch predictor
;-----------------------------------------------
MOV r0, #0
MCR p15, 0, r0, c7, c5, 0 ; Invalidate Instruction Cache
MCR p15, 0, r0, c7, c5, 6 ; Invalidate branch prediction array
MCR p15, 0, r0, c8, c7, 0 ; Invalidate entire Unified Main TLB
ISB ; instr sync barrier
;-----------------------------------------------
; 2.a. Enable I cache + branch prediction
;-----------------------------------------------
MRC p15, 0, r0, c1, c0, 0 ; System control register
ORR r0, r0, #1 << 12 ; Instruction cache enable
ORR r0, r0, #1 << 11 ; Program flow prediction
MCR p15, 0, r0, c1, c0, 0 ; System control register
;-----------------------------------------------
Of course, these operations will be accessed through kernel code – in GCC on Linux, you will
use the
__clear_cache()
function implemented in
arch/arm/mm/cache-v7.S
.
void __clear_cache(char* beg, char* end);
The start address (char* beg) is inclusive, while the end address (char* end) is exclusive.
Equivalent functions exist in other operating systems, Google Android has
cacheflush()
, for
example.
A common situation where cleaning or invalidation can be required is DMA (Direct Memory
Access). When it is required to make changes made by the core visible to external memory, so
that it can be read by a DMA controller, it might be necessary to clean the cache. When external
memory is written by a DMA controller and it is necessary to make those changes visible to the
core, the affected addresses must be invalidated in the cache.
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8.9 Point of coherency and unification
For set/way based clean and invalidate, the operation is performed on a specific level of cache.
For operations that use a virtual address, the architecture defines two conceptual points:
Point of Coherency (PoC)
For a particular address, the PoC is the point at which all blocks, for example,
cores, DSPs, or DMA engines, that can access memory are guaranteed to see the
same copy of a memory location. Typically, this will be the main external system
memory.
Figure 8-8 Point of Coherency
Point of Unification (PoU)
The PoU for a core is the point at which the instruction and data caches of the core
are guaranteed to see the same copy of a memory location. For example, a unified
level 2 cache would be the point of unification in a system with Harvard level 1
caches and a TLB for cacheing translation table entries. If no external cache is
present, main memory would be the Point of unification.
In the Cortex-A9 processor the PoC and PoU is essentially the same place, at the
L2 interface.
Since the Cortex-A8 processor incorporates a L2 cache under CP15 control PoU
and PoC are in different places, PoU is in the L2 cache and PoC is outside the L2
interfaces.
System Control
Coprocessor CP15
Data cacheData cache
I D
Point of Coherency
I D
System Control
Coprocessor CP15
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Figure 8-9 Point of Unification
Readers unfamiliar with the terms hardware translation table walk or Translation
Lookaside Buffer (TLB) will find these described in Chapter 9. If no external
cache is present, main memory would be the PoU.
In the case of a cluster, or a big.LITTLE combination, the PoU is where instruction and data
caches and translation table walks of all the cores within the cluster are guaranteed to see the
same copy of a memory location.
Knowledge of the PoU enables self-modifying code to ensure future instruction fetches are
correctly made from the modified version of the code. They can do this by using a two-stage
process:
• Clean the relevant data cache entries by address.
• Invalidate instruction cache entries by address.
In addition, the use of memory barriers will be required.
8.9.1 Example code for cache maintenance operations
The following code illustrates a generic mechanism for cleaning the entire data or unified cache
to the point of coherency.
Note
In the case of a cluster where multiple cores share a cache before the point of coherency, running
this sequence on multiple cores results in the operations being repeated on the shared cache
MRC p15, 1, R0, c0, c0, 1 ; Read CLIDR into R0
ANDS R3, R0, #0x07000000
MOV R3, R3, LSR #23 ; Cache level value (naturally aligned)
BEQ Finished
MOV R10, #0
Loop1
ADD R2, R10, R10, LSR #1 ; Work out 3 x cache level
MOV R1, R0, LSR R2 ; bottom 3 bits are the Cache type for this level
System Control Coprocessor
CP15
Instruction
cache Data cache
TLB
I D
Point of Unification
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AND R1, R1, #7 ; get those 3 bits alone
CMP R1, #2
BLT Skip ; no cache or only instruction cache at this level
MCR p15, 2, R10, c0, c0, 0 ; write CSSELR from R10
ISB ; ISB to sync the change to the CCSIDR
MRC p15, 1, R1, c0, c0, 0 ; read current CCSIDR to R1
AND R2, R1, #7 ; extract the line length field
ADD R2, R2, #4 ; add 4 for the line length offset (log2 16 bytes)
LDR R4, =0x3FF
ANDS R4, R4, R1, LSR #3 ; R4 is the max number on the way size (right aligned)
CLZ R5, R4 ; R5 is the bit position of the way size increment
MOV R9, R4 ; R9 working copy of the max way size (right aligned)
Loop2
LDR R7, =0x00007FFF
ANDS R7, R7, R1, LSR #13 ; R7 is the max num of the index size (right aligned)
Loop3
ORR R11, R10, R9, LSL R5 ; factor in the way number and cache number into R11
ORR R11, R11, R7, LSL R2 ; factor in the index number
MCR p15, 0, R11, c7, c10, 2 ; DCCSW, clean by set/way
SUBS R7, R7, #1 ; decrement the index
BGE Loop3
SUBS R9, R9, #1 ; decrement the way number
BGE Loop2
Skip
ADD R10, R10, #2 ; increment the cache number
CMP R3, R10
BGT Loop1
DSB
Finished
Similarly, you can use the clean data cache entry and invalidate TLB operations to ensure that
all writes to the translation tables are visible to the MMU.
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8.10 Level 2 cache controller
At the start of this chapter, we briefly described the partitioning of the memory system and
explained how many systems have a multi-level cache hierarchy. The Cortex-A5 and Cortex-A9
processors, however, do not have an integrated level 2 cache. Instead, the system designer can
opt to connect another cache controller, such as the ARM L2 cache controller (L2C-310) outside
of the processor instance.
The L2C-310 cache controller can support a cache of up 8MB in size, with a set associativity of
between four and sixteen ways. The size and associativity are fixed by the SoC designer. The
level 2 cache can be shared between multiple cores, or indeed between the core and other agents,
such as a graphics processor. It is possible to lockdown cache data on a per-master per-way
basis, enabling management of cache sharing between multiple components.
8.10.1 Level 2 cache maintenance
Virtual and physical tags and indexes on page 8-11 described how you might require the ability
either to clean or invalidate some or all of a cache. This can be done by writing to
memory-mapped registers within the L2 cache controller in the case where the cache is external
to the core, or through CP15, where the level 2 cache is implemented inside the core. The
registers themselves are not cached, which makes this feasible. Where such operations are
performed by having the core perform memory-mapped writes, the core must have a way of
determining when the operation is complete. It does this by polling an additional
memory-mapped register within the L2 cache controller.
The ARM L2C-310 Level 2 cache controller operates only on physical addresses. Therefore, to
perform cache maintenance operations, it might be necessary for the program to perform a
virtual to physical address translation. The L2C-310 provides a cache sync operation that forces
the system to wait for pending operations to complete.
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8.11 Parity and ECC in caches
So-called soft errors are an increasing concern. Smaller transistor geometries and lower
voltages give circuits an increased sensitivity to perturbation by cosmic rays and other
background radiation, alpha particles from silicon packages, or from electrical noise. This is
particularly true for memory devices that rely on storing small amounts of charge and that also
occupy large proportions of total silicon area. In some systems, mean-time-between-failure
could be measured in seconds if appropriate protection against soft errors was not employed.
The ARM architecture provides support for parity and Error Correcting Code (ECC) in the
caches. Parity means that there is an additional bit that marks whether the number of bits with
the value one is even or odd, depending on the scheme chosen. This provides a simple check
against single bit errors.
An ECC scheme enables detection of multiple bit failures and possible recovery from soft
errors, but recovery calculations can take several cycles. Implementing a core that is tolerant of
level 1 cache RAM accesses taking multiple clock cycles significantly complicates the design.
ECC is therefore more commonly used only on blocks of memory (for example, the Level 2
cache), outside the core. The Cortex-A15, however, supports ECC and parity inside the core.
Parity is checked on reads and writes, and can be implemented on both tag and data RAMs.
Parity mismatch generates a prefetch or data abort exception, and the fault status address
registers are updated appropriately.
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Chapter 9
The Memory Management Unit
An important function of a Memory Management Unit (MMU) is to enable you to manage tasks as
independent programs running in their own private virtual memory space. A key feature of such a
virtual memory system is address relocation, or the translation of the virtual address issued by the
processor to a physical address in main memory.
The ARM MMU is responsible for translating addresses of code and data from the virtual view of
memory to the physical addresses in the real system. The translation is carried out by the MMU
hardware and is transparent to the application. In addition, the MMU controls such things as
memory access permissions, memory ordering and cache policies for each region of memory.
In multi-tasking embedded systems, we typically require a way to partition the memory map and
assign permissions and memory attributes to these regions of memory. In situations where we are
running more complex operating systems, like Linux, we require even greater control over the
memory system.
The MMU enables tasks or applications to be written in a way that requires them to have no
knowledge of the physical memory map of the system, or about other programs that might be
running simultaneously. This enables you to use the same virtual memory address space for each
program. It also lets you work with a contiguous virtual memory map, even if the physical memory
is fragmented. This virtual address space is separate from the actual physical map of memory in the
system. Applications are written, compiled and linked to run in the virtual memory space. Virtual
addresses are those used by you, and the compiler and linker, when placing code in memory.
Physical addresses are those used by the actual hardware system.
It is the responsibility of the operating system to program the MMU to translate between these two
views of memory. Figure 9-1 on page 9-2 shows an example system, illustrating the virtual and
physical views of memory. Different processors and/or devices in a single system might have
different virtual and physical address maps, for example, some multi-core boards and PCI devices.
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Figure 9-1 Virtual and physical memory
When the MMU is disabled, all virtual addresses map directly to the corresponding physical
address (a flat mapping). If the MMU cannot translate an address, it generates an abort exception
on the processor and provides information to the processor about what the problem was. This
feature can be used to map memory or devices on-demand, one page at a time.
0xFFFF_FFFF
Peripherals
Reserved
ROM
Reserved
RAM
0x0000_0000
Reserved
4GB
Physical memory Virtual memory
Peripherals
Reserved
RAM
Reserved
ROM
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9.1 Virtual memory
The MMU enables you to build systems with multiple virtual address maps. Each task can have
its own virtual memory map. The OS kernel places code and data for each application in
physical memory, but the application itself does not require the location.
The address translation carried out by the MMU is done using translation tables. These are
tree-shaped table data structures created by software in memory, that the MMU hardware
traverses to accomplish virtual address translation.
Note
In the ARM architecture, the concept referred to in generic computer terminology as page tables
has a more specific meaning. The ARM architecture uses multi-level page tables, and defines
translation tables as a generic term for all of these. An entry in a translation table contains all
the information required to translate a page in virtual memory to a page in physical memory.
The specific mechanism of traversal and the table format are configurable by software and are
explained later.
Translation table entries are organized by virtual address. In addition to describing the
translation of that virtual page to a physical page, they also provide access permissions and
memory attributes necessary for that page.
Figure 9-2 The Memory Management Unit
Addresses generated by the core are virtual addresses. When the MMU is enabled all memory
accesses made by the core pass through it. The MMU essentially replaces the most significant
bits of this virtual address with some other value, to generate the physical address (effectively
defining a base address of a piece of memory).The same translation tables are used to define the
translations and memory attributes that apply to both instruction fetches and to data accesses.
Dedicated hardware within the MMU enables it to read the translation tables in memory. This
process is known as translation table walking.
9.1.1 Configuring and enabling the MMU
Before the MMU is enabled, the translation tables must be written to memory. The TTBR
register must be set to point to the tables. The following code sequence can then be used to
enable the MMU:
MRC p15, 0, R1, c1, C0, 0 ;Read control register
ORR R1, #0x1 ;Set M bit
MCR p15, 0,R1,C1, C0,0 ;Write control register and enable MMU
Care must be taken if enabling the MMU changes the address mapping of the region in which
code is currently being executed. Barriers (See Memory barriers on page 10-6) may be
necessary to ensure correct operation.
ARM Core Caches
TLBs Table
Walk Unit
MMU
Translation
tables
Memory
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9.2 The Translation Lookaside Buffer
The Translation Lookaside Buffer (TLB) is a cache of recently executed page translations within
the MMU. On a memory access, the MMU first checks whether the translation is cached in the
TLB. If the requested translation is available, you have a TLB hit, and the TLB provides the
translation of the physical address immediately. If the TLB does not have a valid translation for
that address, you have a TLB miss and an external translation table walk is required. This newly
loaded translation can then be cached in the TLB for possible reuse.
The exact structure of the TLB differs between implementations of the ARM processors. What
follows is a description of a typical system, but individual implementations might vary from
this. There are one or more micro-TLBs that are situated close to the instruction and data caches.
Addresses with entries that hit in the micro-TLB require no additional memory look-up and no
cycle penalty. However, the micro-TLB has only a small number of mappings, typically eight
on the instruction side and eight on the data side. This is backed by a larger main TLB (typically
64 entries), but there might be some penalty associated with accesses that miss in the micro-TLB
but that hit in the main TLB. Figure 9-3 shows how each TLB entry contains physical and
virtual addresses, but also attributes (such as memory type, cache policies and access
permissions) and potentially an ASID value, described in Address Space ID on page 9-17.
The TLB is like other caches and so has a TLB line replacement policy, but this is effectively
transparent to users. If the translation table entry is a valid one, the virtual address, physical
address and other attributes for the whole page or section are stored as a TLB entry. If the
translation table entry is not valid, the TLB will not be updated. The ARM architecture requires
that only valid translation table descriptors are cached within the TLB.
Figure 9-3 Illustration of TLB structure
9.2.1 TLB coherency
When the operating system changes translation table entries, it is possible that the TLB could
contain stale translation information. The OS must take steps to invalidate TLB entries. There
are several CP15 operations available that permit a global invalidate of the TLB or removal of
specific entries.
As speculative instruction fetches and data reads might cause translation table walks, it is
essential to invalidate the TLB when a valid translation table entry is changed. Invalid
translation table entries cannot be cached in the TLB so they can be changed without
invalidation.
Tag ASID Descriptor
VA
ASID
PAVA
VA
VA
PA
PA
Attributes
Attributes
Attributes
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The Linux kernel has a number of functions that use these CP15 operations, including
flush_tlb_all()
and
flush_tlb_range()
. Such functions are not typically required by device
drivers.
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9.3 Choice of page sizes
Page size is essentially controlled by the operating system, but it is worth being aware of the
considerations involved when selecting a size. Smaller page sizes enable finer control of a block
of memory and potentially can reduce the amount of unused memory in a page. If a task requires
7KB of data space, there is less unused space if it is allocated two 4KB pages as opposed to a
64KB page or a 1MB section. Smaller page sizes also enable finer control over permissions,
cache properties and so forth.
However, with increased page sizes, each entry in the TLB holds a reference to a larger piece of
memory. It is therefore more likely that a TLB hit will occur on any access and so there will be
fewer translation table walks to slow external memory. For this reason, 16MB supersections can
be used with large pieces of memory that do not require detailed mapping. In addition, each L2
translation table requires 1KB of memory.
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9.4 First level address translation
Consider the process by which a virtual address is translated to a physical address using level 1
translation table entries on an ARM core. The first step is to locate the translation table entry
associated with the virtual address.
The first stage of translation uses a single level 1 translation table, sometimes called a master
translation table. The L1 translation table divides the full 4GB address space of a 32-bit core
into 4096 equally sized sections, each of which describes 1MB of virtual memory space. The
L1 translation table therefore contains 4096 32-bit (word-sized) entries.
Each entry can either hold a pointer to the base address of a level 2 translation table or a
translation table entry for translating a 1MB section. If the translation table entry is translating
a 1MB section determined by the encoding, (See Figure 9-5 on page 9-8), it gives the base
address of the 1MB page in physical memory.
The lower bits are the same in both addresses (defining an offset in physical memory from the
base address). The ARM MMU supports a multi-level translation table architecture with two
levels of translation tables, level 1 (L1) and level 2 (L2). Unless the Large Physical Address
Extensions (See Large Physical Address Extensions on page 22-10) are implemented, both L1
and L2 translation tables use the Short-descriptor translation table format that feature:
• 32-bit page descriptors.
• Up to two levels of translation tables.
• Support for 32-bit physical addresses
• Support for the following memory sizes:
— 16 MB or 1 MB sections.
— 64KB or 4KB page sizes.
The base address of the L1 translation table is known as the Translation Table Base Address and
is held in CP15 c2. It must be aligned to a 16KB boundary. The Translation table locations are
defined by the Translation Table Base Registers (TTRB0 and TTRB1).
When the MMU performs a translation, the top 12 bits of the requested virtual address act as the
index into the translation table.
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Figure 9-4 Finding the address of the level 1 translation table entry
To take a simple example, shown in Figure 9-4, suppose the L1 translation table is stored at
address
0x12300000
. The processor issues virtual address
0x00100000
. The top 12 bits [31:20]
define which 1MB of virtual address space is being accessed. In this case
0x001
, so the MMU
must read table entry 1. To get the offset into the table you must multiply the entry number by
entry size:
0x001
* 4 bytes = address offset of
0x004
The address of the entry the MMU reads the physical address from is
0x12300000
+
0x004
=
0x12300004
.
Now that you have the location of the translation table entry, you can use it to determine the
physical memory address
Figure 9-5 shows the format of L1 translation table entries in CP15 c2.
Figure 9-5 Level 1 translation table entry format
First level translation tables contain first level descriptors.
L1 translation table entries can be one of four possible types:
• A 1MB section translation entry, mapping a 1MB region to a physical address.
Virtual Address
31 20 19 0
Index
Translation Table
Base Address
4095
4 Bytes
0x0
0x4
0x8
0x3FFC
0x3FF8
0x3FF4
Table
Offset
(Bytes)
~
~~
~
Level 1
Translation
table
31 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Fault Ignored 00
Section 10
Section Base Address 0S
A
P
X
TEX AP PDomain
X
N
C B
S
B
Z
Supersection 10
Supersection
Base Address SBZ 1S TEX AP Domain C B
P
Pointer to
2nd level page table 01
Level 2 Descriptor Base Address PDomain SBZ
30
A
P
X
X
N
n
G
n
G
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• An entry that points to an L2 translation table. This enables a 1MB piece of memory to be
sub-divided into pages.
• A 16MB supersection. This is a special kind of 1MB section entry, that requires 16 entries
in the translation table, but can reduce the number of entries allocated in the Translation
Lookaside Buffer for this region.
• A fault entry that generates an abort exception. This can be either a prefetch or data abort,
depending on the type of access. This effectively indicates virtual addresses that are
unmapped.
The least significant two bits [1:0] in the entry define whether the entry is a fault entry, a
translation table entry, or a section entry. Bit [18] is used to distinguish between a normal section
and supersection.
A supersection is a 16MB piece of memory, that must have both its virtual and physical base
address aligned to a 16MB boundary. Because L1 translation table entries each describe 1MB,
you require 16 consecutive, identical entries within the table to mark a supersection. Choice of
page sizes on page 9-6 described why supersections can be useful.
Figure 9-6 shows the simplest case in which the physical address of a 1MB section is directly
generated from the contents of a single entry in the level 1 translation table.
Figure 9-6 First level address translation
The translation table entry for a section (or supersection) contains the physical base address used
to translate the virtual address. Many other bits are given in the translation table entry, including
the Access Permissions (AP) and Cacheable (C) or Bufferable (B) types that we will consider
in Memory attributes on page 9-14. This is all of the information required to access the
corresponding physical address and in these cases, there is no requirement for the MMU to look
beyond the L1 table.
Figure 9-7 on page 9-10 summarizes the translation process for an address translated by a
section entry in the L1 translation table.
31 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Virtual address Page index
Level 1
descriptor
address
1
Section Base Address 0Section Attributes
30
Index into first level table
Physical address Section Address Section index
+TTBR
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Figure 9-7 Generating a physical address from a level 1 translation table entry
In a translation table entry for a 1MB section of memory, the upper 12 bits of the translation
table entry replace the upper 12 bits of the virtual address when generating the physical address,
as Figure 9-5 on page 9-8 shows.
Translation Table Base Address
31 14 13 0
Virtual Address
31 20 19 0
First Level Descriptor Address
31 14 13 2 10
Section Base Address Descriptor
31 17 2101920 18
010
Level 1
Table
31 20 019
Physical Address
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9.5 Level 2 translation tables
An L2 translation table has 256 word-sized (4 byte) entries, requires 1KB of memory space and
must be aligned to a 1KB boundary. Each entry translates a 4KB block of virtual memory to a
4KB block in physical memory. A translation table entry can give the base address of either a
4KB or 64KB page.
There are three types of entry used in L2 translation tables, identified by the value in the two
least significant bits of the entry:
• A large page entry points to a 64KB page. You should note that, since each entry points
to a 4KB address space, large page entries must be repeated 16 times.
•A small page entry points a 4KB page.
• A fault page entry generates an abort exception if accessed.
Figure 9-8 shows the format of L2 translation table entries.
Figure 9-8 Format of a level 2 translation table entry
As with the L1 translation table entry, a physical address is given, along with other information
about the page. Type extension (TEX), Shareable (S), and Access Permission (AP, APX) bits
are used to specify the attributes necessary for the ARMv7 memory model. Along with TEX,
the C and B bits control the cache policies for the memory governed by the translation table
entry. The nG bit defines the page as being global (applies to all processes) or non-global (used
by a specific process). These are described in more detail in Memory attributes on page 9-14.
15 14 12 11 10 9 8 6 5 4 3 2 1 0
Fault Ignored 00
STEX AP
X
N
CB
Large page 01
Large Page Base Address SBZ
S
A
P
X
AP C B
Small page 1
Small Page Base Address TEX
X
N
A
P
X
n
G
n
G
31
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Figure 9-9 Generating the address of the level 2 translation table entry
In Figure 9-9 we see how the address of the L2 translation table entry that we require is
calculated by taking the (1KB aligned) base address of the level 2 translation table (given by the
level 1 translation table entry) and using 8 bits of the virtual address (bits [19:12]) to index
within the 256 entries in the L2 translation table.
Figure 9-10 on page 9-13 summarizes the address translation process when using two layers of
translation tables. Bits [31:20] of the virtual address are used to index into the 4096-entry L1
translation table, whose base address is given by the CP15 TTB register. The L1 translation table
entry points to an L2 translation table that contains 256 entries. Bits [19:12] of the virtual
address are used to select one of those entries that then gives the base address of the page. The
final physical address is generated by combining that base address with the remaining bits of the
virtual address.
Virtual Address
31 20 19 0
Index
address
First level table
0
4096
TTBRx
4 Bytes
0x0
0x4
0x8
0x3FFC
0x3FF8
0x3FF4
Table
Offset
(Bytes)
0 0 0
Second level table
0
255
0x0
0x4
0x8
0x3FC
0x3F8
0x3F4
12 11
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Figure 9-10 Summary of generation of physical address using the L2 translation table entry
Translation Table Base Address
31 14 13 0
Level 1 Descriptor Address
31 14 13 2 10
Small Page Base Address
31 11 21012
10
Level 1
Table
31 12 011
Physical Address
Virtual Address
31 20 19 012 11
Level 2 Table Base Address
31 10 9210
01
Level 2 Descriptor Address
31 10 9210
Level 2
Table
TTB
L2TB
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9.6 Memory attributes
We have seen how translation table entries enable the MMU hardware to translate virtual to
physical addresses. However, they also specify a number of attributes associated with each page,
including access permissions, memory type and cache policies.
9.6.1 Memory Access Permissions
The Access Permission (AP and APX) bits in the translation table entry give the access
permissions for a page. See Table 9-1.
An access that does not have the necessary permission (or that faults) will be aborted. On a data
access, this will result in a precise data abort exception. On an instruction fetch, the access will
be marked as aborted and if the instruction is not subsequently flushed before execution, a
prefetch abort exception will be taken. Faults generated by an external access will not, in
general, be precise.
Information about the address of the faulting location and the reason for the fault is stored in
CP15 (the fault address and fault status registers). The abort handler can then take appropriate
action – for example, modifying translation tables to remedy the problem and then returning to
the application to retry the access. Alternatively, the application that generated the abort might
have a problem and must be terminated.
9.6.2 Memory types
Earlier ARM architecture versions enabled you to specify the memory access behavior of pages
by configuring whether the cache and write buffer could be used for that location. This simple
scheme is inadequate for today’s more complex systems and processors, where you can have
multiple levels of caches, hardware managed coherency between multiple processors sharing
memory and processors that can speculatively fetch both instructions and data. The new
memory types added to the ARM architecture in ARMv6 and extended in the ARMv7
architecture are designed to meet these requirements.
Three mutually exclusive memory types are defined in the ARM architecture. All regions of
memory are configured as one of these three types:
• Strongly-ordered
• Device
• Normal.
Table 9-1 Summary of Access Permission encodings
APX AP Privileged Unprivileged Description
0 00 No access No access Permission fault
0 01 Read/Write No access Privileged Access only
0 10 Read/Write Read No user-mode write
011Read/WriteRead/Write Full access
1 00 - - Reserved
1 01 Read No access Privileged Read only
1 10 Read Read Read only
111- - Reserved
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These are used to describe the memory regions. A summary of the memory types is shown in
Table 9-2.
More descriptions of these memory types can be found in ARM memory ordering model on
page 10-3.
Table 9-3 shows how the TEX, C and B bits within the translation table entry are used to set the
memory types of a page and also the cache policies to be used. The meaning of each of the
memory types is described in Chapter 10, while the cache policies were described in Chapter 8.
The final entry within the table requires more explanation. For normal cacheable memory, the
two least significant bits of the TEX field are used to provide the outer cache policy (perhaps
for level 2 or level 3 caches) while the C and B bits give the inner cache policy (for level 1 and
Table 9-2 Memory attributes
Memory type Shareable/
Non-shareable Cacheable Description
Normal Shareable Yes Designed to handle normal memory that is shared between
multiple cores.
Non-shareable Yes Designed to handle normal memory that is used only by a
single core.
Device - No Designed to handle memory-mapped peripherals.a All memory
accesses to Device memory occur in program order.
Strongly-ordered - No All memory accesses to Strongly-ordered memory occur in
program order. All Strongly-ordered accesses are assumed to be
shared.
a. Shared memory was originally used to distinguish between accesses directed to the “peripheral private port” found on several
ARM11 processors. This use is now deprecated and processors implementing LPAE treat all device accesses as Shareable.
Table 9-3 Memory type and cacheable properties encoding in translation table entry
TEX C B Description Memory type
000 0 0 Strongly-ordered Strongly-ordered
000 0 1 Shareable device Devicea
a. LPAE treats all device accesses as Shareable
000 1 0 Outer and Inner write-through, no allocate on write Normal
000 1 1 Outer and Inner write-back, no allocate on write Normal
001 0 0 Outer and Inner non-cacheable Normal
001 - - Reserved -
010 0 0 Non-shareable device Devicea
010 - - Reserved -
011 - - Reserved -
1XX Y Y Cached memory
XX = Outer policy
YY = Inner policy
Normal
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any other cache that is to be treated as inner cache). This enables you to specify different cache
policies for both the inner and outer cache. For the Cortex-A15 and Cortex-A8 processors, inner
cache properties set by the translation table entry apply to both L1 and L2 caches. On some older
processors, outer cache might support write allocate, while the L1 cache might not. Such
processors must still behave correctly when running code that requests this cache policy, of
course.
9.6.3 Execute Never
When set, the Execute Never (XN) bit in the translation table entry prevents speculative
instruction fetches taking place from desired memory locations and will cause a prefetch abort
to occur if execution from the memory location is attempted. Typically device memory regions
are marked as execute never to prevent accidental execution from such locations, and to prevent
undesirable side-effects which might be caused by speculative instruction fetches.
9.6.4 Domains
The ARM architecture has an unusual feature that enables regions of memory to be tagged with
a domain ID. There are 16 domain IDs provided by the hardware and CP15 c3 contains the
Domain Access Control Register (DACR) that holds a set of 2-bit permissions for each domain
number. This enables each domain to be marked as no-access, manager mode or client mode.
No-access causes an abort on any access to a page in this domain, irrespective of page
permissions. Manager mode ignores all page permissions and enables full access. Client mode
uses the permissions of the pages tagged with the domain.
Note
The use of domains is deprecated in the ARMv7 architecture, and will eventually be removed,
but in order for access permissions to be enforced, it is still necessary to assign a domain number
to a section and to ensure that the permission bits for that domain are set to client. Typically, you
would set all domain ID fields to 0 and set all fields in the DACR to ‘Client’.
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9.7 Multi-tasking and OS usage of translation tables
In most systems using Cortex-A series processors, you will have a number of applications or
tasks running concurrently. Each task can have its own unique translation tables residing in
physical memory. Typically, much of the memory system is organized so that the
virtual-to-physical address mapping is fixed, with translation table entries that never change.
This typically is used to contain operating system code and data, and also the translation tables
used by individual tasks.
Whenever an application is started, the operating system will allocate it a set of translation table
entries that map both the code and data used by the application to physical memory. If the
application has to map in code or extra data space (for example through a
malloc()
call), the
kernel can subsequently modify these tables. When a task completes and the application is no
longer running, the kernel can remove any associated translation table entries and re-use the
space for a new application. In this way, multiple tasks can be resident in physical memory. On
a task switch, the kernel switches translation table entries to the page in the next thread to be
run. In addition, the dormant tasks are completely protected from the running task. This means
that the MMU can prevent the running task from accessing the code or data of other tasks.
9.7.1 Address Space ID
When we described the translation table bits in Level 2 translation tables on page 9-11 we noted
a bit called nG (non-global). If the nG bit is set for a particular page, the page is associated with
a specific application. When the MMU performs a translation, it uses both the virtual address
and an ASID value.
The ASID is a number assigned by the OS to each individual task. This value is in the range
0-255 and the value for the current task is written in the ASID register (accessed using CP15
c13). When the TLB is updated and the entry is marked as non-global, the ASID value will be
stored in the TLB entry in addition to the normal translation information. Subsequent TLB
look-ups will only match on that entry if the current ASID matches with the ASID that is stored
in the entry. You can therefore have multiple valid TLB entries for a particular page (marked as
non-global), but with different ASID values. This significantly reduces the software overhead
of context switches, as it avoids the requirement to flush the on-chip TLBs. The ASID forms
part of a larger (32-bit) process ID register that can be used in task-aware debugging.
Note
A context switch denotes the scheduler transferring execution from one process to another. This
typically requires saving the current process state and restoring the state of the next process
waiting to be run.
Figure 9-11 on page 9-18 illustrates this. Here, you have multiple applications (A, B and C),
each of which is linked to run from virtual address 0. Each application is located in a separate
address space in physical memory. There is an ASID value associated with each application so
you can have multiple entries within the TLB at any particular time, that will be valid for virtual
address 0.
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Figure 9-11 ASIDs in TLB mapping the same virtual address
9.7.2 Translation Table Base Register 0 and 1
An additional potential difficulty associated with managing multiple applications with their
individual translation tables is that there could be multiple copies of the L1 translation table, one
for each application. Each of these will be 16KB in size. Most of the entries will be identical in
each of the tables, as typically only one region of memory will be task-specific, with the kernel
space being unchanged in each case. Furthermore, if a global translation table entry is to be
modified, the change will be required in each of the tables.
To help reduce the effect of these problems, a second translation table base register is provided.
CP15 contains two Translation Table Base Registers, TTBR0 and TTBR1. A control register
(the TTB Control Register) is used to program a value in the range 0 to 7. This value (denoted
by N) tells the MMU how many of the upper bits of the virtual address it must check to
determine which of the two TTB registers to use.
When N is 0 (the default), all virtual addresses are mapped using TTBR0. With N in the range
1-7, the hardware looks at the most significant bits of the virtual address. If the N most
significant bits are all zero, TTBR0 is used, otherwise TTBR1 is used.
Physical Memory Map
ASID
TLB
Global
Global
Global
C
A
A
B
0x000
0x002
0x000
0x000 Task A
Task C
Task B
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For example, if N is set to 7, any address in the bottom 32MB of memory will use TTBR0 and
the rest of memory will use TTBR1. As a result, the application-specific translation table
pointed to by TTBR0 will contain only 32 entries (128 bytes). The global mappings are in the
table pointed to by TTBR1 and only one table must be maintained.
When these features are used, a context switch will typically require the operating system to
change the TTBR0 and ASID values, using CP15 instructions. However, as these are two
separate, non-atomic operations, some care is required to avoid problems associated with
speculative accesses occurring using the new value of one register together with the older value
of the other. OS programmers making use of these features should become familiar with the
sequences recommended for this purpose in the ARM Architecture Reference Manual.
9.7.3 The Fast Context Switch Extension
The Fast Context Switch Extension (FCSE) was added to the ARMv4 architecture but has been
deprecated since ARMv6. It enabled multiple independent tasks to run in a fixed, overlapping
area at the bottom of the virtual memory space without having to clean the cache or TLB on a
context switch. It did this by modifying virtual addresses by substituting a process ID value into
the top seven bits of the virtual address (but only if that address lay within the bottom 32MB of
memory). Some ARM documentation distinguishes Modified Virtual Addresses (MVA) from
Virtual Addresses (VA). This distinction is useful only when the FCSE is used.
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Chapter 10
Memory Ordering
Older implementations of the ARM architecture execute all instructions in program order and each
instruction is completely executed before the next instruction is started.
Newer processors employ a number of optimizations that relate to the order in which instructions
are executed and the way memory accesses are performed. As we have seen, the speed of execution
of instructions by the core is significantly higher than the speed of external memory. Caches and
write buffers are used to partially hide the latency associated with this difference in speed. One
potential effect of this is to re-order memory accesses. The order in which load and store
instructions are executed by the core will not necessarily be the same as the order in which the
accesses are seen by external devices.
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Figure 10-1 Memory ordering example
In Figure 10-1, three instructions are listed in program order. The first instruction performs a
write to external memory that in this example, goes to the write buffer (Access 1). It is followed
in program order by two reads, one that misses in the cache (Access 2) and one that hits in the
cache (Access 3). Both of the read accesses could complete before the write buffer completes
the write associated with Access 1. Hit-under-miss behaviors in the cache mean that a load that
hits in the cache (like Access 3) can complete before a load earlier in the program that missed
in the cache (like Access 2).
It is still possible to preserve the illusion that the hardware executes instructions in the order you
wrote them. There are generally only a few cases where you have to worry about such effects.
For example, if you are modifying CP15 registers, copying or otherwise changing code in
memory, it might be necessary to explicitly make the core wait for such operations to complete.
For very high performance cores that support speculative data accesses, multi-issuing of
instructions, cache coherency protocols and out-of-order execution in order to make additional
performance gains, there are even greater possibilities for re-ordering. In general, the effects of
this re-ordering are invisible to you, in a single core system. The hardware takes care of many
possible hazards. It will ensure that data dependencies are respected and ensure the correct value
is returned by a read, allowing for potential modifications caused by earlier writes.
However, in cases where you have multiple cores that communicate through shared memory (or
share data in other ways), memory ordering considerations become more important. In general,
you are most likely to care about exact memory ordering at points where multiple execution
threads must be synchronized.
Processors that conform to the ARMv7-A architecture employ a weakly-ordered model of
memory, this means that the order of memory accesses is not required to be the same as the
program order for load and store operations. The model can reorder memory read operations
(such as
LDR
,
LDM
and
LDD
instructions) with respect to each other, to store operations, and certain
other instructions. Reads and writes to Normal memory can be re-ordered by hardware, with
such re-ordering being subject only to data dependencies and explicit memory barrier
instructions. In cases where stronger ordering rules are required, this is communicated to the
core through the memory type attribute of the translation table entry that describes that memory.
Enforcing ordering rules on the core limits the possible hardware optimizations and therefore
reduces performance and increases power consumption.
STR R12, [R1] @Access 1.
Program Order of Instructions Instruction ExecutionTimeline
Access 1 goes into write buffer
Time
Access 2 causes a cache lookup which misses
Access 3 causes a cache lookup which hits
Access 3 returns data into ARM register
Cache linefill triggered by Access 2 returns data
Memory store triggered by Access 1 is performed
LDR R0, [SP], #4 @Access 2.
LDR R2, [R3,#8] @Access 3.
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10.1 ARM memory ordering model
Cortex-A series processors employ a weakly-ordered memory model. However, within this
model specific regions of memory can be marked as Strongly-ordered. In this case memory
transactions are guaranteed to occur in the order they are issued,
Three mutually exclusive memory types are defined. All regions of memory are configured as
one of these three types:
• Strongly-ordered.
• Device.
• Normal.
In addition, for Normal memory, it is possible to specify whether the memory is Shareable
(accessed by other agents) or not. For Normal memory, inner and outer cacheable properties can
be specified.
In Table 10-1 A1 and A2 are two accesses to non-overlapping addresses. A1 occurs before A2
in program code, but writes can be issued out of order.
10.1.1 Strongly-ordered and Device memory
Accesses to Strongly-ordered and Device memory have the same memory-ordering model.
Access rules for this memory are as follows:
• The number and size of accesses will be preserved. Accesses will be atomic, and will not
be interrupted part way through.
• Both read and write accesses can have side-effects on the system. Accesses are never
cached. Speculative accesses will never be performed.
• Accesses cannot be unaligned.
• The order of accesses arriving at Device memory is guaranteed to correspond to the
program order of instructions that access Device memory. This guarantee applies only to
accesses within the same peripheral or block of memory. The size of such a block is
implementation defined, but has a minimum size of 1KB.
• In the ARMv7 architecture, the core can re-order Normal memory accesses around
Strongly-ordered or Device memory accesses.
The only difference between Device and Strongly-ordered memory is that:
• A write to Strongly-ordered memory can complete only when it reaches the peripheral or
memory component accessed by the write.
Table 10-1 Memory type access order
A2 Normal Device Strongly-
ordered
A1
Normal No order enforced No order enforced No order enforced
Device No order enforced Issued in program order Issued in program order
Strongly-
ordered
No order enforced Issued in program order Issued in program order
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• A write to Device memory is permitted to complete before it reaches the peripheral or
memory component accessed by the write.
System peripherals will almost always be mapped as Device memory.
Regions of Device memory type can be described using the Shareable attribute.
On some ARMv6 processors, the Shareable attribute of Device accesses is used to determine
which memory interface will be used for the access, with memory accesses to areas marked as
Device, Non-Shareable performed using a dedicated interface, the private peripheral port. This
mechanism is not used on ARMv7 processors.
Note
These memory ordering rules provide guarantees only about explicit memory accesses (those
caused by load and store instructions). The architecture does not provide similar guarantees
about the ordering of instruction fetches or translation table walks with respect to such explicit
memory accesses.
10.1.2 Normal memory
Normal memory is used to describe most parts of the memory system. All ROM and RAM
devices are considered to be Normal memory.
The properties of Normal memory are as follows:
• The core can repeat read and some write accesses.
• The core can pre-fetch or speculatively access additional memory locations, with no
side-effects (if permitted by MMU access permission settings). The core will not perform
speculative writes, however.
• Unaligned accesses can be performed.
• Multiple accesses can be merged by core hardware into a smaller number of accesses of
a larger size. Multiple byte writes could be merged into a single double-word write, for
example.
Regions of Normal memory must also have cacheability attributes described. See Chapter 8 for
details of the supported cache policies. The ARM architecture supports cacheability attributes
for Normal memory for two levels of cache, the inner and outer cache. The mapping between
these levels of cache and the implemented physical levels of cache is implementation defined.
Inner refers to the innermost caches, and always includes the core level 1 cache. An
implementation might not have any outer cache, or it can apply the outer cacheability attribute
to an L2 or L3 cache. For example, in a system containing a Cortex-A9 processor and the
L2C-310 level2 cache controller, the L2C-310 is considered to be the outer cache. The
Cortex-A8 L2 cache can be configured to use either inner or outer cache policy.
Shareability
Normal memory must also be designated either as Shareable or Non-Shareable. A region of
Normal memory with the Non-Shareable attribute is one that is used only by this core. There is
no requirement for the core to make accesses to this location coherent with other cores. If other
cores do share this memory, any coherency issues must be handled in software. For example,
this can be done by having individual cores perform cache maintenance and barrier operations.
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The Outer Shareable attribute enables the definition of systems containing multiple levels of
coherency control. For example, an Inner Shareable domain could consist of an Cortex-A15
cluster and Cortex-A7 cluster. Within a cluster, the data caches of the cores are coherent for all
data accesses that have the Inner Shareable attribute. The Outer Shareable domain, meanwhile,
might consist of this cluster and a graphics processor with multiple cores. An Outer Shareable
domain can consist of multiple Inner Shareable domains, but and Inner Shareable domain can
only be part of one Outer Sharable domain.
A region with the Shareable attribute set is one that can be accessed by other agents in the
system. Accesses to memory in this region by other processors within the same shareability
domain are coherent. This means that you do not have to take care of the effects of data or
caches. Without the Shareable attribute, in situations where cache coherency is not maintained
between cores for a region of shared memory, you would have to explicitly manage coherency
yourself.
The ARMv7 architecture enables you to specify Shareable memory as Inner Shareable or Outer
Shareable (this latter case means that the location is both Inner and Outer Shareable).
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10.2 Memory barriers
A memory barrier is an instruction that requires the core to apply an ordering constraint between
memory operations that occur before and after the memory barrier instruction in the program.
Such instructions can also be called memory fences in other architectures.
The term memory barrier can also be used to refer to a compiler mechanism that prevents the
compiler from scheduling data access instructions across the barrier when performing
optimizations. For example in GCC, you can use the inline assembler memory clobber, to
indicate that the instruction changes memory and therefore the optimizer cannot re-order
memory accesses across the barrier. The syntax is as follows:
asm volatile("" ::: "memory");
ARM RVCT includes a similar intrinsic, called
__schedule_barrier()
.
Here, however, we are looking at hardware memory barriers, provided through dedicated ARM
assembly language instructions. As we have seen, core optimizations such as caches, write
buffers and out-of-order execution can result in memory operations occurring in an order
different from that specified in the executing code. Normally, this re-ordering is invisible to you.
Application developers do not normally have to worry about memory barriers. However, there
are cases where you might have to take care of such ordering issues, for example in device
drivers or when you have multiple observers of the data that must be synchronized.
The ARM architecture specifies memory barrier instructions, that enable you to force the core
to wait for memory accesses to complete. These instructions are available in both ARM and
Thumb code, in both user and privileged modes. In older versions of the architecture, these were
performed using CP15 operations in ARM code only. Use of these is now deprecated, although
preserved for compatibility.
Let’s start by looking at the practical effect of these instructions in a single core system. This
description is a simplified version of that given in the ARM Architecture Reference Manual, this
section is intended to introduce the use of these instructions. The term explicit access is used to
describe a data access resulting from a load or store instruction in the program. It does not
include instruction fetches.
Data Synchronization Barrier (DSB)
This instruction forces the core to wait for all pending explicit data accesses to
complete before any additional instructions stages can be executed. There is no
effect on pre-fetching of instructions.
Data Memory Barrier (DMB)
This instruction ensures that all memory accesses in program order before the
barrier are observed in the system before any explicit memory accesses that
appear in program order after the barrier. It does not affect the ordering of any
other instructions executing on the core, or of instruction fetches.
Instruction Synchronization Barrier (ISB)
This flushes the pipeline and prefetch buffer(s) in the core, so that all instructions
following the ISB are fetched from cache or memory, after the instruction has
completed. This ensures that the effects of context altering operations, for
example, CP15 or ASID changes or TLB or branch predictor operations, executed
before the ISB instruction are visible to any instructions fetched after the ISB.
This does not, in itself, cause synchronization between data and instruction
caches, but is required as a part of such an operation.
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Several options can be specified with the
DMB
or
DSB
instructions, to provide the type of access
and the shareability domain it applies to, as follows:
SY This is the default and means that the barrier applies to the full system, including
all cores and peripherals.
ST A barrier that waits only for stores to complete.
ISH A barrier that applies only to the Inner Shareable domain.
ISHST A barrier that combines ST and ISH. That is, it only stores to the Inner Shareable.
NSH A barrier only to the Point of Unification (PoU). (See Point of coherency and
unification on page 8-19).
NSHST A barrier that waits only for stores to complete and only out to the point of
unification.
OSH Barrier operation only to the Outer Shareable domain.
OSHST Barrier operation that waits only for stores to complete, and only to the Outer
Shareable domain.
To make sense of this, you must use a more general definition of the
DMB
and
DSB
operations in
a multi-core system. The use of the word processor (or agent) in the following text does not
necessarily mean a core and also could refer to a DSP, DMA controller, hardware accelerator or
any other block that accesses shared memory.
The
DMB
instruction has the effect of enforcing memory access ordering within a shareability
domain. All processors within the shareability domain are guaranteed to observe all explicit
memory accesses before the
DMB
instruction, before they observe any of the explicit memory
accesses after it.
The
DSB
instruction has the same effect as the
DMB
, but in addition to this, it also synchronizes the
memory accesses with the full instruction stream, not only other memory accesses. This means
that when a
DSB
is issued, execution will stall until all outstanding explicit memory accesses have
completed. When all outstanding reads have completed and the write buffer is drained,
execution resumes as normal.
It might be easier to appreciate the effect of the barriers by considering an example. Consider
the case of a quad core Cortex-A9 cluster. The cluster forms a single Inner Shareable domain.
When a single core within the cluster executes a
DMB
instruction, that core will ensure that all
data memory accesses in program order before the barrier complete, before any explicit memory
accesses that appear in program-order after the barrier. This way, it can be guaranteed that all
cores within the cluster will see the accesses on either side of that barrier in the same order as
the core that performs them. If the
DMB ISH
variant is used, the same is not guaranteed for external
observers such as DMA controllers or DSPs.
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10.2.1 Memory barrier use example
Consider the case where you have two cores A and B and two addresses in Normal memory
(
Addr1
and
Addr2
) held in core registers. Each core executes two instructions as shown in
Example 10-1:
Example 10-1 Code example showing memory ordering issues
Core A:
STR R0, [Addr1]
LDR R1, [Addr2]
Core B:
STR R2, [Addr2]
LDR R3, [Addr1]
Here, there is no ordering requirement and you can make no statement about the order in which
any of the transactions occur. The addresses
Addr1
and
Addr2
are independent and there is no
requirement on either core to execute the load and store in the order written in the program, or
to care about the activity of the other core.
There are therefore four possible legal outcomes of this piece of code, with four different sets
of values from memory ending up in core A, register R1 and core B, register R3:
• A gets the old value, B gets the old value.
• A gets the old value, B gets the new value.
• A gets the new value, B gets the old value.
• A gets the new value, B gets the new value.
If you were to involve a third core, C, you must also note that there is no requirement that it
would observe either of the stores in the same order as either of the other cores. It is perfectly
permissible for both A and B to see an old value in
Addr1
and
Addr2
, but for C to see the new
values.
Consider the case where the code on B looks for a flag being set by A and then reads memory,
for example, if you are passing a message from A to B. We might have code similar to that in
Example 10-2:
Example 10-2 Possible ordering hazard with postbox
Core A:
STR R0, [Msg] @ write some new data into postbox
STR R1, [Flag] @ new data is ready to read
Core B:
Poll_loop:
LDR R1, [Flag]
CMP R1,#0 @ is the flag set yet?
BEQ Poll_loop
LDR R0, [Msg] @ read new data.
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Again, this might not behave in the way that is expected. There is no reason why core B is not
permitted to speculatively perform the read from
[Msg]
before the read from
[Flag]
. This is
normal, weakly-ordered memory and the core has no knowledge of a possible dependency
between the two. You must explicitly enforce the dependency by inserting a memory barrier. In
this example, you actually require two memory barriers. Core A requires a
DMB
between the two
store operations, to make sure they happen in the order you originally specified. Core B requires
a
DMB
before the
LDR R0, [Msg]
to be sure that the message is not read until the flag is set.
10.2.2 Avoiding deadlocks with a barrier
Another situation that can cause a deadlock if barrier instructions are not used is where a core
writes to an address and then polls for an acknowledge value to be applied by a peripheral.
Example 10-3 shows the type of code that can cause a problem.
Example 10-3 Deadlock
STR R0, [Addr] @ write a command to a peripheral register
DSB
Poll_loop:
LDR R1, [Flag]
CMP R1,#0 @ wait for an acknowledge/state flag to be set
BEQ Poll_loop
Without multiprocessing extensions the ARMv7 architecture does not strictly require the store
to [
Addr
] to ever complete (it could be sitting in a write buffer while the memory system is kept
busy reading the flag), so both cores could potentially deadlock, each waiting for the other.
Inserting a
DSB
after the
STR
for the core forces its store to be observed before it will read from
Flag
.
Cores that implement the multiprocessing extensions are required to complete accesses in a
finite time (that is, their write buffers must drain) and so the barrier instruction is not required.
10.2.3 WFE and WFI Interaction with barriers
The
WFE
(Wait For Event) and
WFI
(Wait For Interrupt) instructions enable you to stop execution
and enter a low-power state. To ensure that all memory accesses prior to executing
WFI
or
WFE
have been completed (and made visible to other cores), you must insert a
DSB
instruction.
An additional consideration relates to usage of
WFE
and
SEV
(Send Event) in an MP system. These
instructions enable you to reduce the power consumption associated with a lock acquire loop (a
spinlock). A core that is attempting to acquire a mutex might find that some other core already
has the lock. Instead of having the core repeatedly poll the lock, you can suspend execution and
enter a low-power state, using the
WFE
instruction.
The core wakes either when an interrupt or other asynchronous exception is recognized, or
another core sends an event (with the
SEV
instruction). The core that had the lock will use the
SEV
instruction to wake-up other cores in the
WFE
state after the lock has been released. For the
purposes of memory barrier instructions, the event signal is not treated as an explicit memory
access. We therefore have to take care that the update to memory that releases the lock is actually
visible to other processors before the
SEV
instruction is executed. This requires the use of a
DSB
.
DMB
is not sufficient as it only affects the ordering of memory accesses without synchronizing
them to a particular instruction, whereas
DSB
will prevent the
SEV
from executing until all
preceding memory accesses have been seen by other cores.
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10.2.4 Linux use of barriers
Barriers are required to enforce ordering of memory operations. Normally you will not have to
understand, or explicitly use memory barriers. This is because they are already included within
kernel locking and scheduling primitives. Nevertheless, writers of device drivers or those
seeking an understanding of kernel operation might find a detailed description useful.
Both the compiler and core micro-architecture optimizations permit the order of instructions and
associated memory operations to be changed. Sometimes, however, you want to enforce a
specified order of execution of memory operations. For example, you can write to a memory
mapped peripheral register. This write can have side effects elsewhere in the system. Memory
operations that are in before or after this operation in our program can appear as if they can be
re-ordered, as they operate on different locations. In some cases, however, you want to ensure
that all operations complete before this peripheral write completes. Or, you might want to make
sure that the peripheral write completes before any additional memory operations are started.
Linux provides some functions to do this, as follows:
• Instruct the compiler that re-ordering is not permitted for a particular memory operation.
This is done with the
barrier()
function call. This controls only the compiler code
generation and optimization and has no effect on hardware re-ordering.
• Call a memory barrier function that maps to ARM processor instructions that perform the
memory barrier operations. These enforce a particular hardware ordering. The available
barriers are as follows (in a Linux kernel compiled with Cortex-A SMP support):
— The read memory barrier
rmb()
function ensures that any read that appears before
the barrier is completed before the execution of any read that appears after the
barrier.
— The write memory barrier
wmb()
function ensures that any write that appears before
the barrier is completed before the execution of any write that appears after the
barrier.
— The memory barrier
mb()
function ensures that any memory access that appears
before the barrier is completed before the execution of any memory access that
appears after the barrier.
• There are corresponding SMP versions of these barriers, called
smp_mb()
,
smp_rmb()
and
smp_wmb()
. These are used to enforce ordering on Normal cacheable memory, between
cores inside the same cluster, for example, each core in a Cortex-A15 cluster. They can be
used with devices and they work even for normal non-cacheable memory. When the
kernel is compiled without
CONFIG_SMP
, each invocation of these are expanded to
barrier()
statements.
All of the locking primitives provided by Linux include any required barrier.
For these memory barriers, it is almost always the case that a pair of barriers is required. For
more information, see
http://www.kernel.org/doc/Documentation/memory-barriers.txt
.
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10.3 Cache coherency implications
The caches are largely invisible to the application programmer. However they can become
visible when memory locations are changed elsewhere in the system or when memory updates
made from the application code must be made visible to other parts of the system.
A system containing an external DMA device and a core provides a simple example of possible
problems. There are two situations in which a breakdown of coherency can occur. If the DMA
reads data from main memory while newer data is held in the core cache, the DMA will read the
old data. Similarly, if a DMA writes data to main memory and stale data is present in the core
cache, the core can continue to use the old data.
Therefore dirty data that is in the core data cache must be explicitly cleaned before the DMA
starts. Similarly, if the DMA is copying data to be read by the core, it must be certain that the
core data cache does not contain stale data. The cache will not be updated by the DMA writing
memory and this might require the core to clean or invalidate the affected memory areas from
the cache(s) before starting the DMA. Because all ARMv7-A processors can do speculative
memory accesses, it will also be necessary to invalidate after using the DMA.
10.3.1 Issues with copying code
Boot code, kernel code or JIT compilers can copy programs from one location to another, or
modify code in memory. There is no hardware mechanism to maintain coherency between
instruction and data caches. You must invalidate stale code from the instruction cache by
invalidating the affected areas, and ensure that the code written has actually reached the main
memory. Specific code sequences including instruction barriers are required if the core is then
intended to branch to the modified code.
10.3.2 Compiler re-ordering optimizations
It is important to understand that memory barrier instructions apply only to hardware
re-ordering of memory accesses. Inserting a hardware memory barrier instruction might not
have any direct effect on compiler re-ordering of operations. The
volatile
type qualifier in C
tells the compiler that the variable can be changed by something other than the currently
executing code that is accessing it. This is often used for C language access to memory mapped
I/O, enabling such devices to be safely accessed through a pointer to a
volatile
variable. The C
standard does not provide rules relating to the use of
volatile
in systems with multiple cores.
So, although you can be sure that
volatile
loads and stores will happen in program specified
order with respect to each other, there are no such guarantees about re-ordering of accesses
relative to non-volatile loads or stores. This means that
volatile
does not provide a shortcut to
implement mutexes.
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Chapter 11
Exception Handling
An exception is any condition that requires the core to halt normal execution and instead execute a
dedicated software routine known as an exception handler associated with each exception type.
Exceptions are conditions or system events that usually requires remedial action or an update of
system status by privileged software to ensure smooth functioning of the system. This is called
handling an exception. When the exception has been handled, privileged software prepares the core
to resume whatever it was doing before taking the exception. Other architectures might refer to
what ARM calls exceptions as traps or interrupts, however, in the ARM architecture, these terms
are reserved for specific types of exceptions, described in Types of exception on page 11-3.
All microprocessors must respond to external asynchronous events, such as a button being pressed,
or a clock reaching a certain value. Normally, there is specialized hardware that activates input lines
to the core. This causes the core to temporarily stop the current program sequence and execute a
special privileged handler routine. The speed that a core can respond to such events might be a
critical issue in system design, and is called interrupt latency. Indeed in many embedded systems,
there is no main program as such – all of the functions of the system are handled by code that runs
from interrupts, and assigning priorities to these is a key area of design. Rather than the core
constantly testing flags from different parts of the system to see if there is something to be done,
the system informs the core that something has to happen, by generating an interrupt. Complex
systems have very many interrupt sources with different levels of priority and requirements for
nested interrupt handling in which a higher priority interrupt can interrupt a lower priority one.
In normal program execution, the program counter increments through the address space, with
explicit branches in the program modifying the flow of execution, for example, for function calls,
loops, and conditional code. When an exception occurs, this pre-determined sequence of execution
is interrupted, and temporarily switches to a routine to handle the exception.
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In addition to responding to external interrupts, there are a number of other things that can cause
the core to take an exception, both external, such as resets, external aborts from the memory
system, and internal, such as MMU generated aborts or OS calls using the
SVC
instruction. You
will recall from Chapter 3 that dealing with exceptions causes the core to switch between modes
and copy some registers into others. Readers new to the ARM architecture might want to refresh
their understanding of the modes and registers described in Chapter 3, before continuing with
this chapter.
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11.1 Types of exception
Table 3-1 on page 3-1, describes how the ARMv7-A and ARMv7-R architectures support a
number of processor modes, six privileged modes called FIQ, IRQ, Supervisor, Abort,
Undefined and System, and the non-privileged User mode. The Hyp mode and Monitor modes
can be added to the list if the Virtualization Extensions and Security Extensions are
implemented. The current mode can change under privileged software control or automatically
when taking an exception.
Unprivileged user mode cannot directly affect the exception behavior of a core, but can generate
an SVC exception to request privileged services. This is how user applications requests the
Operating System to accomplish tasks on behalf of them.
When an exception occurs, the core saves the current status and the return address, enters a
specific mode and possibly disables hardware interrupts. Execution handling for a given
exception starts from a fixed memory address called an exception vector for that exception.
Privileged software can program the location of a set of exception vectors into system registers,
and they are executed automatically when respective exceptions are taken.
The following types of exception exist:
Interrupts There are two types of interrupts provided on ARMv7-A cores, called IRQ and
FIQ.
FIQ is higher priority than IRQ. FIQ also has some potential speed advantages
owing to its position in the vector table and the higher number of banked registers
available in FIQ mode. This potentially saves clock cycles on pushing registers to
the stack within the handler. Both of these kinds of exception are typically
associated with input pins on the core – external hardware asserts an interrupt
request line and the corresponding exception type is raised when the current
instruction finishes executing, assuming that the interrupt is not disabled.
Both FIQ and IRQ are physical signals to the core, and when asserted, the core
will take the corresponding exception if it is currently enabled. On almost all
systems, various interrupts sources will be connected using an interrupt
controller. The interrupt controller arbitrates and prioritizes interrupts, and in turn
provides a serialized single signal that is then connected to the FIQ or IRQ signal
of the core. For more information see The Generic Interrupt Controller on
page 12-7.
Because the occurrence of IRQ and FIQ interrupts are not directly related to the
software being executed by the core at any given time, they are classified as
asynchronous exceptions.
Aborts Aborts can be generated either on failed instruction fetches (prefetch aborts) or
failed data accesses (data aborts). They can come from the external memory
system giving an error response on a memory access (indicating perhaps that the
specified address does not correspond to real memory in the system).
Alternatively, the abort can be generated by the Memory Management Unit
(MMU) of the core. An operating system can use MMU aborts to dynamically
allocate memory to applications.
An instruction can be marked within the pipeline as aborted, when it is fetched.
The prefetch abort exception is taken only if the core then tries to execute it. The
exception takes place before the instruction executes. If the pipeline is flushed
before the aborted instruction reaches the execute stage of the pipeline, the abort
exception will not occur. A data abort exception happens when a load or store
instruction executes and is considered to happen after the data read or write has
been attempted.
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An abort is described as synchronous if it is generated as a result of execution or
attempted execution of the instruction stream, and where the return address will
provide details of the instruction that caused it.
An asynchronous abort is not generated by executing instructions, while the
return address might not always provide details of what caused the abort.
The ARMv7 architecture distinguishes between precise and imprecise
asynchronous aborts. Aborts generated by the MMU are always synchronous.
The architecture does not require particular classes of externally aborted accesses
to be synchronous.
For example, on a particular implementation, an external abort reported on a
translation table walk might be treated as precise, but this is not required for all
cores. For precise asynchronous aborts, the abort handler can be certain which
instruction caused the abort and that no additional instructions were executed
after that instruction. This is in contrast to an imprecise asynchronous abort, the
result when the external memory system reports an error on an unidentifiable
access.
In this case, the abort handler cannot determine which instruction caused the
problem, or if additional instructions might have executed after the one that
generated the abort.
For example, if a buffered write receives an error response from the external
memory system, additional instructions will have been executed after the store.
This means that it is impossible for the abort handler to fix the problem and return
to the application. All it can do is to kill the application that caused the problem.
Device probing therefore requires special handling, as externally reported aborts
on reads to non-existent areas will generate imprecise synchronous aborts even
when such memory is marked as Strongly-ordered, or Device.
Detection of asynchronous aborts is controlled by the CPSR A bit. If the A bit is
set, asynchronous aborts from the external memory system will be recognized by
the core, but no abort exception is generated. Instead, the core keeps the abort
pending until the A bit is cleared and takes an exception at that time. Kernel code
will use a barrier instruction to ensure that pending asynchronous aborts are
recognized against the correct application. If a thread has to be killed because of
an imprecise abort, it must be the correct one!
Reset All cores have a reset input and will take the reset exception immediately after
they have been reset. It is the highest priority exception and cannot be masked.
This exception is used to execute code on the core to initialize it, after power up.
Exception generating instructions
Execution of certain instructions can generate exceptions. Such instructions are
typically executed to request a service from software that runs at a higher
privilege level:
• The Supervisor Call (SVC) instruction enables User mode programs to
request an Operating System service.
• The Hypervisor Call (HVC) instruction, available if the Virtualization
Extensions are implemented, enables the guest OS to request Hypervisor
services.
• The Secure Monitor Call (SMC) instruction, available if the Security
Extensions are implemented, enables the Normal world to request Secure
world services.
Any attempt to execute an instruction that is not recognized by the core generates
an UNDEFINED exception.
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When an exception occurs, the core executes the handler corresponding to that exception. The
location in memory where the handler is stored is called the exception vector. In the ARM
architecture, exception vectors are stored in a table, called the exception vector table. Vectors
for individual exception can therefore be located at fixed offsets from the beginning of the table.
The table base is programmed in a system register by privileged software so that the core can
locate the respective handler when an exception occurs. The fixed offsets for exceptions are
shown in Table 11-3 on page 11-9.
Separate vector tables can be configured for Secure PL1, Non-secure PL1, Secure monitor and
Non-secure PL2 privilege levels. The table the core uses to look up the handler depends on
current execution privilege, and also on what privilege or security state it is configured to be
taken to.
You can write the exception handlers in either ARM or Thumb code. The CP15 SCTLR.TE bit
is used to specify whether exception handlers will use ARM or Thumb. When handling
exceptions, the prior mode, state, and registers of the core must be preserved so that the program
can be resumed after the exception has been handled.
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11.1.1 Exception priorities
When exceptions occur simultaneously, each exception is handled in turn before returning to the
original application. It is not possible for all exceptions to occur concurrently. For example, the
Undefined instruction (Undef) and supervisor call (SVC) exceptions are mutually exclusive
because they are both triggered by executing an instruction.
Note
The ARM architecture does not define when asynchronous exceptions are taken. Therefore the
prioritization of asynchronous exceptions relative to other exceptions, both synchronous and
asynchronous, is implementation defined.
All exceptions disable IRQ, only FIQ and reset disable FIQ. This is done by the core
automatically setting the CPSR I (IRQ) and F (FIQ) bits.
So, unless the handler explicitly disables it, an FIQ exception can interrupt an abort handler or
IRQ exception. In the case of a data abort and FIQ occurring simultaneously, the data abort
(which has higher priority) is taken first. This lets the core record the return address for the data
abort. But as FIQ is not disabled by data abort, the core then takes the FIQ exception
immediately. At the end of the FIQ you return back to the data abort handler.
More than one exception can potentially be generated at the same time, but some combinations
are mutually exclusive. A prefetch abort marks an instruction as invalid and so cannot occur at
the same time as an undefined instruction or
SVC
(and of course, an
SVC
instruction cannot also
be an undefined instruction). These instructions cannot cause any memory access and therefore
cannot cause a data abort. The architecture does not define when asynchronous exceptions, FIQ,
IRQ or asynchronous aborts must be taken, but the fact that taking an IRQ or data abort
exception does not disable FIQ exceptions means that FIQ execution will be prioritized over
IRQ or asynchronous abort handling.
Exception handling on the core is controlled through the use of an area of memory called the
vector table. This lives by default at the bottom of the memory map in word-aligned addresses
from
0x00
to
0x1C
. Most of the cached cores enable the vector table to be moved from 0x0 to
0xFFFF0000.
The situation is more complicated for cores with Security Extensions. Here there are three
vector tables, Non-secure, Secure and Secure Monitor. For cores with the Virtualization
Extension there are four, adding a Hypervisor vector table. For cores with an MMU, all these
vector addresses are virtual.
Table 11-1 Summary of exception behavior
Normal
Vector offset
High vector
address Non-secure Secure HypervisoraMonitor
0x0
0xFFFF0000 Not used Reset Reset Not used
0x4
0xFFFF0004 UNDEFINED
instruction
UNDEFINED
instruction
UNDEFINED
instruction from
Hyp mode.
Not used
0x8
0xFFFF0008 Supervisor
Call
Supervisor Call Secure Monitor Call Secure
Monitor Call
0xC
0xFFFF000C Prefetch
Abort
Prefetch Abort Prefetch Abort from
Hyp mode.
Prefetch Abort
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11.1.2 Exception mode summary
Table 11-2 lists the state of the interrupt disabling I and F bits of the CPSR on entering an
exception handler.
11.1.3 The Vector table
The first column in Table 11-1 on page 11-6 gives the vector offset within the vector table
associated with the particular type of exception. This is a table of instructions that the ARM core
jumps to when an exception is raised. These instructions are located in a specific place in
memory. The default vector base address is
0x00000000
, but most ARM cores permit the vector
base address to be moved to
0xFFFF0000
(or
HIVECS
). All Cortex-A series processors permit this,
and it is the default address selected by the Linux kernel. Cores that implement the Security
Extensions can additionally set the vector base address, separately for Secure and Non-secure
states, using the CP15 Vector Base Address registers.
0x10
0xFFFF0010 Data Abort Data Abort Data Abort from
Hyp mode,
Data Abort
0x14
0xFFFF0014 Not used Not used Hyp mode entry Not used
0x18
0xFFFF0018 IRQ interrupt IRQ interrupt IRQ interrupt IRQ interrupt
0x1C
0xFFFF001C FIQ interrupt FIQ interrupt FIQ interrupt FIQ interrupt
a. Hypervisor entry exception (described in Chapter 22 Virtualization) is available only in cores that support
Virtualization Extensions and is unused in other cores.
Table 11-1 Summary of exception behavior (continued)
Normal
Vector offset
High vector
address Non-secure Secure HypervisoraMonitor
Table 11-2 CPSR behavior
Exception Mode CPSR interrupt mask
Reset Supervisor F = 1
I = 1
UNDEFINED instruction Undef I = 1
Supervisor Call Supervisor I = 1
Prefetch Abort Abort I = 1
Data Abort Abort I = 1
Not used HYP -
IRQ interrupt IRQ I = 1
FIQ interrupt FIQ F = 1
I = 1
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You will notice that there is a single word address associated with each exception type.
Therefore, only a single instruction can be placed in the vector table for each exception
(although, in theory, two 16-bit Thumb instructions could be used). Therefore, the vector table
entry almost always contains one of the following two forms of branches.
B<label>
This performs a PC-relative branch. It is suitable for calling exception handler
code that is close enough in memory that the 24-bit field provided in the branch
instruction is large enough to encode the offset.
LDR PC, [PC, #offset]
This loads the PC from a memory location whose address is defined relative to
the address of the exception instruction. This lets the exception handler be placed
at any arbitrary address within the full 32-bit memory space (but takes some extra
cycles relative to the simple branch).
When the core is operating in Hyp mode, it uses Hyp mode vector entries, that are taken from a
dedicated vector table belonging to the hypervisor. Hypervisor mode is entered through a special
exception process called Hyp trap entry that makes use of the previously reserved
0x14
address
within the vector table. A dedicated register (the Hyp Syndrome Register) gives information to
the hypervisor about the exception or other reason for entering the hypervisor (a trapped CP15
operation, for example).
11.1.4 FIQ and IRQ
FIQ is reserved for a single, high-priority interrupt source that requires a guaranteed fast
response time, with IRQ used for all of the other interrupts in the system.
As FIQ is the last entry in the vector table, the FIQ handler can be placed directly at the vector
location and run sequentially from that address. This avoids a branch instruction and any
associated delay, speeding up FIQ response times. The extra banked registers available in FIQ
mode relative to other modes allows state to be retained between calls to the FIQ handler, again
increasing execution speed by potentially removing the need to push some registers before using
them.
A further key difference between IRQ and FIQ is that the FIQ handler is not expected to
generate any other exceptions. FIQ is therefore reserved for special system-specific devices
which have all their memory mapped and no need to make SVC calls to access kernel functions
(so FIQ can be used only by code which does not need to use the kernel API).
FIQ is not typically used by Linux. As the kernel is architecture-independent, it does not have
a concept of multiple forms of interrupt. Some systems running Linux can still make use of FIQ,
but as the Linux kernel never disables FIQs they have priority over anything else in the system
and so some care is required.
11.1.5 The return instruction
The Link Register (LR) is used to store the appropriate return address for the PC after the
exception has been handled. Its value must be modified as shown in Table 11-3 on page 11-9,
depending on the type of exception occurred.The ARM Architecture Reference Manual defines
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the LR values that are appropriate (the definition derives from the values that were convenient
for early hardware implementations) Table 11-3 also supplies an example return instruction
from the exception that includes this adjustment.
Table 11-3 Link Register Adjustments
Exception Adjustment Return instruction Instruction returned to
SVC 0
MOVS
PC, R14
Next instruction
Undef 0
MOVS
PC, R14
Next instruction
Prefetch Abort -4
SUBS
PC, R14, #4
Aborting instruction
Data abort -8
SUBS
PC, R14, #8
Aborting instruction if precise
FIQ -4
SUBS
PC, R14, #4
Next instruction
IRQ -4
SUBS
PC, R14, #4
Next instruction
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11.2 Exception handling
When an exception occurs, the ARM core automatically does the following:
1. Copies the CPSR to the SPSR_<mode>, the banked register specific to the (non-user)
mode of operation.
2. Stores a return address in the Link Register (LR) of the new mode.
3. Modifies the CPSR mode bits to a mode associated with the exception type.
• The other CPSR mode bits are set to values determined by bits in the CP15 System
Control Register.
• The T bit is set to the value given by the CP15 TE bit.
• The J bit is cleared and the E bit (Endianness) is set to the value of the EE
(Exception Endianness) bit.
This enables exceptions to always run in ARM or Thumb state and in little or big-endian,
irrespective of the state the core was in before the exception.
4. Sets the PC to point to the relevant instruction from the exception vector table.
Figure 11-1 Taking the exception
When in the new mode the core will access the register associated with that mode, as shown in
Figure 3-5 on page 3-7.
It will almost always be necessary for the exception handler software to save registers onto the
stack immediately on exception entry. FIQ mode has more banked registers and so a simple
handler might be able to be written in a way that requires no stack usage.
A special assembly language instruction is provided to assist with saving the necessary registers,
called
SRS
(Store Return State). This instruction pushes the LR and SPSR onto the stack of any
mode; the stack to be used is specified by the instruction operand.
11.2.1 Exit from an exception handler
To return from an exception handler, two separate operations must take place atomically:
1. Restore the CPSR from the saved SPSR.
1
Save status
Change status
Program
flow
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Figure 11-2 Returning from an exception
2. Set the PC to the return address offset, see Table 11-1 on page 11-6.
In the ARM architecture this can be achieved either by using the
RFE
instruction or any
flag-setting data processing operation (with the
S
suffix) with the PC as the destination register,
such as
SUBS
PC, LR, #offset
(note the
S
). The Return From Exception (
RFE
) instruction pops the
link register and SPSR off the current mode stack.
There are a number of ways to achieve this.
• You can use a data processing instruction to adjust and copy the LR into the PC, for
example:
SUBS pc, lr, #4
Specifying the
S
means the SPSR is copied to the CPSR at the same time.
If the exception handler entry code uses the stack to store registers that must be preserved
while it handles the exception, it can return using a load multiple instruction with the ^
qualifier. For example, an exception handler can return in one instruction using:
LDMFD sp! {pc}^
LDMFD sp!,{R0-R12,pc}^
The ^ qualifier in this example means the SPSR is copied to the CPSR at the same time.
To do this, the exception handler must save the following onto the stack:
— All the work registers in use when the handler is invoked.
— The link register, modified to produce the same effect as the data processing
instructions.
Note
You cannot use 16-bit Thumb instructions to return from exceptions because these are
unable to restore the CPSR.
•The
RFE
instruction (See RFE on page A-35) restores the PC and SPSR from the stack of
the current mode.
RFEFD sp!
1
Save status
Change status
Program
flow
2
Return from
exception
Exception
handler
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11.3 Other exception handlers
This section briefly describes handlers for aborts, undefined instructions and SVC exceptions
and considers how interrupts are handled by the Linux kernel. Reset handlers are covered in
Chapter 13 Boot Code.
11.3.1 Abort handler
Abort handler code can vary significantly between systems. In many embedded systems, an
abort indicates an unexpected error and the handler will record any diagnostic information,
report the error and have the application (or system) quit gracefully.
In systems that support virtual memory using an MMU, the abort handler can load the required
virtual page into physical memory. In effect, it tries to fix the cause of the original abort and then
return to the instruction that aborted and re-execute it. Chapter 9 gives more information about
how Linux does this.
CP15 registers provide the address of the memory access that caused an abort (the Fault Address
Register) and the reason for the abort (Fault Status Register). The reason might be lack of access
permission, an external abort or an address translation fault. In addition, the link register (with
a –8 or –4 adjustment, depending on whether the abort was caused by an instruction fetch or a
data access), gives the address of the instruction that caused the abort exception. By examining
these registers, the last instruction executed and possibly other things in the system, for
example, translation table entries, the abort handler can determine what action to take.
11.3.2 Undefined instruction handling
An undefined instruction exception is taken if the core tries to execute an instruction with an
opcode, described in the ARM architecture specification as UNDEFINED, or when a coprocessor
instruction is executed but no coprocessor recognizes it as an instruction that it can execute.
In some systems, it is possible that code includes instructions for a coprocessor (such as a VFP
coprocessor), but that no corresponding VFP hardware is present in the system. In addition, it
is possible that the VFP hardware cannot handle the particular instruction and wants to call
software to emulate it. Alternatively, the VFP hardware might be disabled, and you take the
exception so that it can be enabled and then re-execute the instruction.
Such emulators are called through the undefined instruction vector. They examine the
instruction opcode that caused the exception and determine what action to take (for example,
perform the appropriate floating-point operation in software). In some cases, such handlers
might have to be daisy-chained together (for example, there might be multiple coprocessors to
emulate).
If there is no software that makes use of undefined or coprocessor instructions, the handler for
the exception must record suitable debug information and kill the application that failed because
of this unexpected event.
An additional use for the undefined instruction exception in some cases is to implement user
breakpoints, see Chapter 24 Debug for more information on breakpoints. See also the
description of the Linux context switch for VFP in Context switching on page 6-10.
11.3.3 SVC exception handling
A supervisor call
(SVC)
is typically used to enable User mode code to access OS functions. For
example, if user code wants to access privileged parts of the system (for example to perform file
I/O) it will typically do this using an
SVC
instruction.
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Parameters can be passed to the
SVC
handler either in registers or (less frequently) by using the
comment field within the opcode.
An exception handler might have to determine whether the core was in ARM or Thumb state
when the exception occurred.
SVC handlers, especially, might have to read the instruction set state. This is done by examining
the SPSR T-bit. This bit is set for Thumb state and clear for ARM state.
Both ARM and Thumb instruction sets have the SVC instruction. When calling SVCs from
Thumb state, you must consider the following:
• The instruction address is at LR-2, rather than LR-4.
• The instruction itself is 16-bit, and so requires a halfword load,
• The SVC number is held in 8 bits instead of the 24 bits in ARM state.
• The SVC number is held in 8 bits instead of the 24 bits in ARM state.
Code to illustrate
SVC
usage with the Linux kernel is shown in Example 11-1.
Example 11-1 Linux kernel SVC usage
_start:
MOV R0, #1 @ STDOUT
ADR R1, msgtext @ Address
MOV R2, #13 @ Length
MOV R7, #4 @ sys_write
SVC #0
....
.align 2
msgtxt:
.asciz "Hello World\n"
The
SVC
#
0
instruction makes the ARM core take the
SVC
exception, the mechanism to access a
kernel function. Register R7 defines which system call you want (in this case,
sys_write
). The
other parameters are passed in registers; for
sys_write
you have R0 telling where to write to,
R1 pointing to the characters to be written and R2 giving the length of the string.
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11.4 Linux exception program flow
Linux utilizes a cross-platform framework for exception handling that does not distinguish
between different privileged core modes when handling exceptions. Therefore, the ARM
implementation uses an exception handler stub to enable the kernel to handle all exceptions in
SVC mode. All exceptions other than SVC and FIQ use the stub to switch to SVC mode and
invoke the correct exception handler.
11.4.1 Boot process
During the boot process, the kernel will allocate a 4KB page as the vector page. It maps this to
the location of the exception vectors, virtual address
0xFFFF0000
or
0x00000000
. This is done by
devicemaps_init()
in the file
arch/arm/mm/mmu.c
. This is invoked very early in the ARM system
boot. After this,
trap_init
(in
arch/arm/kernel/traps.c
), copies the exception vector table,
exception stubs and kuser helpers into the vector page. The exception vector table obviously has
to be copied to the start of the vector page, the exception stubs being copied to address
0x200
(and kuser helpers copied to the top of the page, at
0x1000
- kuser_sz
), using a series of
memcpy()
operations, as shown in Example 11-2.
Example 11-2 Copying exception vectors during Linux boot
unsigned long vectors = CONFIG_VECTORS_BASE;
memcpy((void *)vectors, __vectors_start, __vectors_end - __vectors_start);
memcpy((void *)vectors + 0x200, __stubs_start, __stubs_end - __stubs_start);
memcpy((void *)vectors + 0x1000 - kuser_sz, __kuser_helper_start, kuser_sz);
When the copying is complete, the kernel exception handler is in its runtime dynamic status,
ready to handle exceptions
11.4.2 Interrupt dispatch
There are two different handlers,
__irq_usr
and
__irq_svc
. These save all of the core registers
and use a macro
get_irqnr_and_base
that indicates if there is an interrupt pending. The handlers
loop around this code until no interrupts remain. If there is an interrupt, the code will branch to
do_IRQ
that exists in
arch/arm/kernel/irq.c
.
At this point, the code is the same in all architectures and you call an appropriate handler written
in C.
There is, however, an additional point to consider. When the interrupt is completed, you would
normally have to check whether or not the handler has done something that requires the kernel
scheduler to be called. If the scheduler decides to go to a different thread, the one that was
originally interrupted stays dormant until it is selected to run again.
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Chapter 12
Interrupt Handling
Older versions of the ARM architecture enabled implementers considerable freedom in the design
of an external interrupt controller, with no agreement over the number or types of interrupts or the
software model to be used to interface to the interrupt controller block. The Generic Interrupt
Controller v2 (GIC) architecture provides a much more tightly controlled specification, with a
greater degree of consistency between interrupt controllers from different manufacturers. This
enables interrupt handler code to be more portable.
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12.1 External interrupt requests
Types of exception on page 11-3, described how all ARM cores have two external interrupt
requests, FIQ and IRQ. Both of these are level-sensitive active-LOW inputs. Individual
implementations have interrupt controllers that accept interrupt requests from a wide variety of
external sources and map them onto FIQ or IRQ, causing the core to take an exception.
In general, an interrupt exception can be taken only when the appropriate CPSR disable bit (the
F and I bits respectively) is clear and if the corresponding input is asserted.
The
CPS
instruction provides a simple mechanism to enable or disable the exceptions controlled
by CPSR A, I and F bits (asynchronous abort, IRQ and FIQ respectively).
CPS
IE
or
CPS
ID
will enable or disable exceptions respectively. The exceptions to be enabled or
disabled are specified using one or more of the letters A, I and F. Exceptions whose
corresponding letters are omitted will not be modified.
In Cortex-A series processors, it is possible to configure the core so that FIQs cannot be masked
by software. This is known as Non-Maskable FIQ and is controlled by a hardware configuration
input signal that is sampled when the core is reset. They will still be masked automatically on
taking an FIQ exception.
12.1.1 Assigning interrupts
A system will always have an interrupt controller that accepts and arbitrates interrupts from
multiple sources. This typically contains a number of registers enabling software running on the
core to mask individual interrupt sources, to acknowledge interrupts from external devices, to
assign priorities to individual interrupt sources and to determine which interrupt sources are
currently requesting attention or require servicing.
This interrupt controller can be a design specific to the system, or it can be an implementation
of the ARM Generic Interrupt Controller (GIC) architecture, described in The Generic
Interrupt Controller on page 12-7.
12.1.2 Simplistic interrupt handling
This represents the simplest kind of interrupt handler. On taking an interrupt, additional
interrupts of the same kind are disabled until explicitly enabled later. We can only handle
additional interrupts at the completion of the first interrupt request and there is no scope for a
higher priority or more urgent interrupt to be handled during this time. This is not generally
suitable for complex embedded systems, but it is useful to examine before proceeding to a more
realistic example, in this case of a non re-entrant interrupt handler.
The steps taken to handle an interrupt are as follows:
1. An IRQ exception is raised by external hardware. The core performs several steps
automatically. The contents of the PC in the current execution mode are stored in
LR_IRQ. The CPSR register is copied to SPSR_IRQ. The CPSR content is updated so that
the mode bits reflects the IRQ mode, and the I bit is set to mask additional IRQs. The PC
is set to the IRQ entry in the vector table.
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Figure 12-1 Save the context of the program
2. The instruction at the IRQ entry in the vector table (a branch to the interrupt handler) is
executed.
3. The interrupt handler saves the context of the interrupted program, that is, it pushes onto
the stack any registers that will be corrupted by the handler. These registers will be popped
from stack when the handler finishes execution.
Figure 12-2
4. The interrupt handler determines which interrupt source must be processed and calls the
appropriate device driver.
Program
flow
PC -> LR_irq
CPSR -> SPRR_irq
ASM
IRQ
Handler
Program
flow
PC -> LR_irq
CPSR -> SPRR_irq
ASM
IRQ
Handler
Stack LR_irq
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5. Prepare the core to switch to previous execution state by copying the SPSR_IRQ to CPSR,
and restoring the context saved earlier, and finally the PC is restored from LR_IRQ.
Figure 12-3
The same sequence is also applicable to an FIQ interrupt.
A very simple interrupt handler is shown in Example 12-1.
Example 12-1 Simple interrupt handler
IRQ_Handler
PUSH {r0-r3, r12, lr} @ Store AAPCS registers and LR onto the IRQ mode stack
BL @ identify_and_clear_source
BL @ C-irq_handler
POP {r0-r3, r12, lr} @ Restore registers and
SUBS pc, lr, #4 @ return from exception using modified LR
12.1.3 Nested interrupt handling
Nested interrupt handling is where the software is prepared to accept another interrupt, even
before it finishes handling the current interrupt. This enables you to prioritize interrupts and
make significant improvements to the latency of high priority events at the cost of additional
complexity. It is worth noting that nested interrupt handling is a choice made by the software,
by virtue of interrupt priority configuration and interrupt control, rather than imposed by
hardware.
A reentrant interrupt handler must save the IRQ state and then switch core modes, and save the
state for the new core mode, before it branches to a nested subroutine or C function with
interrupts enabled. This is because a fresh interrupt could occur at any time, which would cause
the core to store the return address of the new interrupt and overwrite the original interrupt.
When the original interrupt attempts to return to the main program, it will cause the system to
fail. The nested handler must change into an alternative kernel mode before re-enabling
interrupts in order to prevent this.
Program
flow
PC -> LR_irq
CPSR -> SPRR_irq
ASM
IRQ
Handler
Stack LR_irq
SPSR_irq -> CPSR
LR_irq -> PC
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Figure 12-4 Nested interrupts
Note
A c o m p u t e r p r o g r a m i s reentrant if it can be interrupted in the middle of its execution and then
be called again before the previous version has completed.
In Figure 12-4 the value of SPSR must be preserved before interrupts are re-enabled. If it is not,
any new interrupt will overwrite the value of SPSR_irq. The solution to this is to stack the SPSR
before re-enabling the interrupts by using the following:
SRSFD sp!, #0x12
Additionally, using the BL instruction within the interrupt handler code will cause LR_IRQ
corruption. The solution is to switch to Supervisor mode before using the
BL
instruction.
A reentrant interrupt handler must therefore take the following steps after an IRQ exception is
raised and control is transferred to the interrupt handler in the way previously described.
1. The interrupt handler saves the context of the interrupted program (that is, it pushes onto
the alternative kernel mode stack any registers that will be corrupted by the handler,
including the return address and SPSR_IRQ).
2. It determines which interrupt source must be processed and clears the source in the
external hardware (preventing it from immediately triggering another interrupt).
3. The interrupt handler changes to the core SVC mode, leaving the CPSR I bit set (interrupts
are still disabled).
4. The interrupt handler saves the exception return address on the stack (a stack for the new
mode, located in kernel memory) and re-enables interrupts.
5. It calls the appropriate handler code.
6. On completion, the interrupt handler disables IRQ and pops the exception return address
from the stack.
Program
flow
CPSR -> SPSR_irq
ASM
IRQ
Handler
CPSR -> SPSR_irq
SPSR_irq is
corrupted
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7. It restores the context of the interrupted program directly from the alternative kernel mode
stack. This includes restoring the PC, and the CPSR which switches back to the previous
execution mode. If the SPSR does not have the I bit set then the operation also re-enables
interrupts.
Sample code for a nested interrupt handler (for non-vectored interrupts) is given in
Example 12-2.
Example 12-2 Nested interrupt handler
IRQ_Handler
SUB lr, lr, #4
SRSFD sp!, #0x1f @ use SRS to save LR_irq and SPSR_irq in one step onto the
@ System mode stack
CPS #0x1f @ Use CPS to switch to system mode
PUSH {r0-r3, r12} @S tore remaining AAPCS registers on the System mode stack
AND r1, sp, #4 @ Ensure stack is 8-byte aligned. Store adjustment and
@ LR_sys to stack
SUB sp, sp, r1
PUSH {r1, lr}
BL @ identify_and_clear_source
CPSIE i @ Enable IRQ with CPS
BL C_irq_handler
CPSID i @ Disable IRQ with CPS
POP {r1, lr} @ Restore LR_sys
ADD sp, sp, r1 @ Unadjust stack
POP {r0-r3, r12} @ Restore AAPCS registers
RFEFD sp! @ Return using RFE from the System mode stack.
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12.2 The Generic Interrupt Controller
The GIC architecture defines a Generic Interrupt Controller (GIC) that comprises a set of
hardware resources for managing interrupts in a single or multi-core system. The GIC provides
memory-mapped registers that can be used to manage interrupt sources and behavior and (in
multi-core systems) for routing interrupts to individual cores. It enables software to mask,
enable and disable interrupts from individual sources, to prioritize (in hardware) individual
sources and to generate software interrupts. It also provides support for the TrustZone Security
Extensions described in Chapter 21 Security. The GIC accepts interrupts asserted at the system
level and can signal them to each core it is connected to, potentially resulting in an IRQ or FIQ
exception being taken.
From a software perspective, a GIC has two major functional blocks:
Distributor
to which all interrupt sources in the system are wired. The distributor has registers
to control the properties of individual interrupts such as priority, state, security,
routing information and enable status. The distributor determines which interrupt
is to be forwarded to a core, through the attached CPU interface.
CPU Interface
through which a core receives an interrupt. The CPU interface hosts registers to
mask, identify and control states of interrupts forwarded to that core. There is a
separate CPU interface for each core in the system.
Interrupts are identified in the software by a number, called an interrupt ID. An interrupt ID
uniquely corresponds to an interrupt source. Software can use the interrupt ID to identify the
source of interrupt and to invoke the corresponding handler to service the interrupt. The exact
interrupt ID presented to the software is determined by the system design,
Interrupts can be of a number of different types:
Software Generated Interrupt (SGI)
This is generated explicitly by software by writing to a dedicated distributor
register, the Software Generated Interrupt Register (ICDSGIR). It is most
commonly used for inter-core communication. SGIs can be targeted at all, or a
selected group of cores in the system. Interrupt numbers 0-15 are reserved for
this. The exact interrupt number used for communication is at the discretion of
software.
Private Peripheral Interrupt (PPI)
This is generated by a peripheral that is private to an individual core. Interrupt
numbers 16-31 are reserved for this. These identify interrupt sources private to
the core, and is independent of the same source on another core, for example,
per-core timer.
Shared Peripheral Interrupt (SPI)
This is generated by a peripheral that the Interrupt Controller can route to more
than one core. Interrupt numbers 32-1020 are used for this. SPIs are used to signal
interrupts from various peripherals accessible across the whole the system.
Interrupts can either be edge-triggered (considered to be asserted when the Interrupt Controller
detects a rising edge on the relevant input – and to remain asserted until cleared) or
level-sensitive (considered to be asserted only when the relevant input to the Interrupt
Controller is HIGH).
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An interrupt can be in a number of different states:
•Inactive – this means that the interrupt is not asserted yet.
•Pending – this means that the interrupt source has been asserted, but is waiting to be
handled by a core. Pending interrupts are candidates to be forwarded to the CPU interface
and then later on to the core.
•Active – this describes an interrupt that has been acknowledged by a core and is currently
being serviced.
•Active and pending – this describes the situation where a core is servicing the interrupt
and the GIC also has a pending interrupt from the same source.
The priority and list of cores to which an interrupt can be delivered to are all configured in the
distributor. An interrupt asserted to the distributor by a peripheral will be marked in Pending
state (or Active and Pending if was already Active). The distributor determines the highest
priority pending interrupt that can be delivered to a core and forwards that to the CPU interface
of the core. At the CPU interface, the interrupt is in turn signalled to the core, at which point the
core takes the FIQ or IRQ exception.
The core executes the exception handler in response. The handler must query the interrupt ID
from a CPU interface register and begin servicing the interrupt source. When finished, the
handler must write to a CPU interface register to report the end of processing. Later on the CPU
interface is prepared to signal the next interrupt forwarded to it by the distributor.
While servicing an interrupt, the distributor cycles through Pending, Active states, ending in
Inactive state when it has finished. The state of an interrupt is therefore reflected in the
distributor registers.
More detailed information on GIC behavior can be found in the TRMs for the individual
processor types and in the ARM Generic Interrupt Controller Architecture specification.
12.2.1 Configuration
The GIC is accessed as a memory-mapped peripheral. All cores can access the common
distributor block, but the CPU interface is banked, that is, each core uses the same address to
access its own private CPU interface. It is not possible for a core to access the CPU interface of
another core. See Handling interrupts in an SMP system on page 18-14 for more details.
The distributor hosts a number of registers that you can use to configure the properties of
individual interrupts. These configurable properties are:
• An interrupt priority. The distributor uses this to determine which interrupt is next
forwarded to the CPU interface.
• An interrupt configuration. This determines if an interrupt is level- or edge-sensitive.
• An interrupt target. This determines a list of cores to which an interrupt can be forwarded.
• Interrupt enable or disable status. Only those interrupts that are enabled in the distributor
are eligible to be forwarded when they become pending.
•Interrupt security determines whether the interrupt is allocated to Secure or Normal world
software.
• An Interrupt state.
The distributor also provides priority masking by which interrupts below a certain priority are
prevented from reaching the core. The distributor uses this when determining whether a pending
interrupt can be forwarded to a particular core.
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The CPU interfaces on each core helps with fine-tuning interrupt control and handling on that
core:
12.2.2 Initialization
Both the distributor and the CPU interfaces are disabled at reset.The GIC must be initialized
after reset before it can deliver interrupts to the core.
In the distributor, software must configure the priority, target, security and enable individual
interrupts. The distributor block must subsequently be enabled through its control register. For
each CPU interface, software must program the priority mask and preemption settings.
Each CPU interface block itself must be enabled through its control register. This prepares the
GIC to deliver interrupts to the core.
Before interrupts are expected in the core, software prepares the core to take interrupts by setting
a valid interrupt vector in the vector table, and clearing interrupt masks bits in the CPSR.
The entire interrupt mechanism in the system can be disabled by disabling the distributor block.
Interrupt delivery to an individual core can be disabled by disabling its CPU interface block, or
by setting mask bits in CPSR of that core. Individual interrupts can also be disabled (or enabled)
in the distributor.
For an interrupt to reach the core, the individual interrupt, distributor and CPU interface must
all be enabled, and the CPSR interrupt mask bits cleared.
12.2.3 Interrupt handling
When the core takes an interrupt, it jumps to the top-level interrupt vector obtained from the
vector table and begins execution.
The top-level interrupt handler reads the Interrupt Acknowledge Register from the CPU
Interface block to obtain the interrupt ID.
As well as returning the interrupt ID, the read causes the interrupt to be marked as active in the
distributor. Once the interrupt ID is known (identifying the interrupt source), the top-level
handler can now dispatch a device-specific handler to service the interrupt.
When the device-specific handler finishes execution, the top-level handler writes the same
interrupt ID to the End of Interrupt register in the CPU Interface block, indicating the end of
interrupt processing.
Apart from removing the active status, which will make the final interrupt status either Inactive,
or Pending (if the state was Active and Pending), this will enable the CPU Interface to forward
more pending interrupts to the core. This concludes the processing of a single interrupt.
It is possible for there to be more than one interrupt waiting to be serviced on the same core, but
the CPU Interface can signal only one interrupt at a time. The top-level interrupt handler repeats
the above sequence until it reads the special interrupt ID value 1023, indicating that there are no
more interrupts pending at this core. This special interrupt ID is called the spurious interrupt ID.
The spurious interrupt ID is a reserved value, and cannot be assigned to any device in the
system. When the top-level handler has read the spurious interrupt ID it can complete its
execution, and prepare the core to resume the task it was doing before taking the interrupt.
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Chapter 13
Boot Code
This chapter considers the boot code running in an ARM processor based system, and focuses on
two distinct areas:
• Code to be run immediately after the core comes out of reset, on a so-called bare-metal
system, that is, one in which code is run without the use of an operating system. This is a
situation that is often encountered when first starting up a chip or system.
• How a bootloader loads and runs the Linux kernel.
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13.1 Booting a bare-metal system
When the core has been reset, it will commence execution at the location of the reset vector in
the exception vector table (at either address
0x00000000
or
0xFFFF0000
, see Table 11-3 on
page 11-9). The reset handler code must do some, or all of the following:
• In a multi-core system, enable non-primary cores to sleep See Booting SMP systems on
page 18-17.
• Initialize exception vectors.
• Initialize the memory system, including the MMU.
• Initialize core mode stacks and registers.
• Initialize any critical I/O devices.
• Perform any necessary initialization of NEON or VFP.
• Enable interrupts.
• Change core mode or state.
• Handle any set-up required for the Secure world (see Chapter 21).
• Call the
main()
application.
The first consideration is placement of the exception vector table. You must make sure that it
contains a valid set of instructions that branch to the appropriate handlers.
The
_start
directive in the GNU Assembler tells the linker to locate code at a particular address
and can be used to place code in the vector table. The initial vector table will be in non-volatile
memory and can contain branch to self instructions (other than the reset vector) as no exceptions
are expected at this point. Typically, the reset vector contains a branch to the boot code in ROM.
The ROM can be aliased to the address of the exception vector. The ROM then writes to some
memory-remap peripheral that maps RAM into address 0 and the real exception vector table is
copied into RAM. This means the part of the boot code that handles remapping must be
position-independent, as only PC-relative addressing can be used. Example 13-1 shows an
example of typical code that can be placed in the exception vector table.
Example 13-1 Typical exception vector table code
start
B Reset_Handler
B Undefined_Handler
B SWI_Handler
B Prefetch_Handler
B Data_Handler
NOP @ Reserved vector
B IRQ_Handler
@ FIQ_Handler will follow directly after this table
You might then have to initialize stack pointers for the various modes that your application can
make use of. Example 13-2 on page 13-3 gives a simple example, showing code that initializes
the stack pointers for FIQ and IRQ modes.
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Example 13-2 Code to initialize the stack pointers
LDR R0, stack_base
@ Enter each mode in turn and set up the stack pointer
MSR CPSR_c, #Mode_FIQ:OR:I_Bit:OR:F_Bit ;
MOV SP, R0
SUB R0, R0, #FIQ_Stack_Size
MSR CPSR_c, #Mode_IRQ:OR:I_Bit:OR:F_Bit ;
MOV SP, R0
The next step is to set up the caches, MMU and branch predictors. An example of such code is
shown in Example 13-3. We begin by disabling the MMU and caches and invalidating the
caches and TLB. This example code is for the Cortex-A9 processor. Some of the Cortex-A
processors automatically invalidate the L1 and/or L2 caches at reset, others require manual
invalidation. You must check the TRM for a particular core to determine which options have
been implemented.
The MMU TLBs must be invalidated. The branch target predictor hardware might not have to
be explicitly invalidated, but it must be enabled by boot code. Branch prediction can safely be
enabled at this point; this will improve performance.
Example 13-3 Setting up caches, MMU and branch predictors
@ Disable MMU
MRC p15, 0, r1, c1, c0, 0 @ Read Control Register configuration data
BIC r1, r1, #0x1
MCR p15, 0, r1, c1, c0, 0 @ Write Control Register configuration data
@ Disable L1 Caches
MRC p15, 0, r1, c1, c0, 0 @ Read Control Register configuration data
BIC r1, r1, #(0x1 << 12) @ Disable I Cache
BIC r1, r1, #(0x1 << 2) @ Disable D Cache
MCR p15, 0, r1, c1, c0, 0 @ Write Control Register configuration data
@ Invalidate L1 Caches
@ Invalidate Instruction cache
MOV r1, #0
MCR p15, 0, r1, c7, c5, 0
@ Invalidate Data cache
@ to make the code general purpose, we calculate the
@ cache size first and loop through each set + way
MRC p15, 1, r0, c0, c0, 0 @ Read Cache Size ID
LDR r3, #0x1ff
AND r0, r3, r0, LSR #13 @ r0 = no. of sets - 1
MOV r1, #0 @ r1 = way counter way_loop
way_loop:
MOV r3, #0 @ r3 = set counter set_loop
set_loop:
MOV r2, r1, LSL #30 @
ORR r2, r3, LSL #5 @ r2 = set/way cache operation format
MCR p15, 0, r2, c7, c6, 2 @ Invalidate line described by r2
ADD r3, r3, #1 @ Increment set counter
CMP r0, r3 @ Last set reached yet?
BGT set_loop @ if not, iterate set_loop
ADD r1, r1, #1 @ else, next
CMP r1, #4 @ Last way reached yet?
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BNE way_loop @ if not, iterate way_loop
@ Invalidate TLB
MCR p15, 0, r1, c8, c7, 0
@ Branch Prediction Enable
MOV r1, #0
MRC p15, 0, r1, c1, c0, 0 @ Read Control Register configuration data
ORR r1, r1, #(0x1 << 11) @ Global BP Enable bit
MCR p15, 0, r1, c1, c0, 0 @ Write Control Register configuration data
After this, you can create some translation tables, as shown in the example code of
Example 13-4. The variable
ttb_address
is used to denote the address to be used for the initial
translation table. This must be a 16KB area of memory (whose start address is aligned to a 16KB
boundary), to which an L1 translation table can be written by this code.
Example 13-4 Create translation tables
@ Enable D-side Prefetch
MRC p15, 0, r1, c1, c0, 1 @ Read Auxiliary Control Register
ORR r1, r1, #(0x1 <<2) @ Enable D-side prefetch
MCR p15, 0, r1, c1, c0, 1 ; @ Write Auxiliary Control Register
DSB
ISB
@ DSB causes completion of all cache maintenance operations appearing in program
@ order before the DSB instruction
@ An ISB instruction causes the effect of all branch predictor maintenance
@ operations before the ISB instruction to be visible to all instructions
@ after the ISB instruction.
@ Initialize PageTable
@ We will create a basic L1 page table in RAM, with 1MB sections containing a flat
(VA=PA) mapping, all pages Full Access, Strongly Ordered
@ It would be faster to create this in a read-only section in an assembly file
LDR r0, =2_00000000000000000000110111100010 @ r0 is the non-address part of
descriptor
LDR r1, ttb_address
LDR r3, = 4095 @ loop counter
write_pte
ORR r2, r0, r3, LSL #20 @ OR together address & default PTE bits
STR r2, [r1, r3, LSL #2] @ write PTE to TTB
SUBS r3, r3, #1 @ decrement loop counter
BNE write_pte
@ for the very first entry in the table, we will make it cacheable, normal,
write-back, write allocate
BIC r0, r0, #2_1100 @ clear CB bits
ORR r0, r0, #2_0100 @ inner write-back, write allocate
BIC r0, r0, #2_111000000000000 @ clear TEX bits
ORR r0, r0, #2_101000000000000 @ set TEX as write-back, write allocate
ORR r0, r0, #2_10000000000000000 @ shareable
STR r0, [r1]
@ Initialize MMU
MOV r1,#0x0
MCR p15, 0, r1, c2, c0, 2 @ Write Translation Table Base Control Register
LDR r1, ttb_address
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MCR p15, 0, r1, c2, c0, 0 @ Write Translation Table Base Register 0
@ In this simple example, we don't use TRE or Normal Memory Remap Register.
@ Set all Domains to Client
LDR r1, =0x55555555
MCR p15, 0, r1, c3, c0, 0 @ Write Domain Access Control Register
@ Enable MMU
MRC p15, 0, r1, c1, c0, 0 @ Read Control Register configuration data
ORR r1, r1, #0x1 @ Bit 0 is the MMU enable
MCR p15, 0, r1, c1, c0, 0 @ Write Control Register configuration data
The L2 cache, if present, and if running without an operating system, might also require
invalidating and enabling at this point. NEON or VFP access must also be enabled. If the system
makes use of the TrustZone Security Extensions, it might have to switch to the Normal world
when the Secure world is initialized. See Chapter 21 Security for details of this.
The next steps will depend on the exact nature of the system. It might be necessary, for example,
to zero-initialize memory that will hold uninitialized C variables, copy the initial values of other
variables from a ROM image to RAM, and set up application stack and heap spaces. It might
also be necessary to initialize C library functions, call top-level constructors (for C++ code) and
other standard embedded C initialization.
A common approach is to permit a single core within the cluster to perform system initialization,
while the same code, if run on a different core, will cause it to sleep, that is, enter
WFI
state, as
described in Chapter 20. The other cores might be woken after core 0 has created a simple set
of L1 translation table entries, as these could be used by all cores in the system. Example 13-5
shows example code that determines which core it is running on and either branches to
initialization code (if running on core 0), or goes to sleep otherwise. The secondary cores are
typically woken up later by an SMP OS.
Example 13-5 Determining which core is running
@ Only CPU 0 performs initialization. Other CPUs go into WFI
@ to do this, first work out which CPU this is
@ this code typically is run before any other initialization step
MRC p15, 0, r1, c0, c0, 5 @ Read Multiprocessor Affinity Register
AND r1, r1, #0x3 @ Extract CPU ID bits
CMP r1, #0
BEQ initialize @ if we’re on CPU0 goto the start
wait_loop:
@ Other CPUs are left powered-down
.....
.....
.....
initialize:
@ next section of boot code goes here
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13.2 Configuration
There are a number of control register bits within the core that will typically be set by boot code.
In all cases, for best performance, code must run with the MMU, instruction and data caches and
branch prediction enabled. Translation table entries for all regions of memory that are not
peripheral I/O devices must be marked as L1 Cacheable and (by default) set to read-allocate,
write-back cache policy. For multi-core systems, pages must be marked as Shareable and the
broadcasting feature for CP15 maintenance operations must be enabled.
In addition to the CP15 registers required by the ARM architecture, cores typically have
registers that control implementation-specific features. Programmers of boot code should refer
to the relevant technical reference manual for the correct usage of these.
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13.3 Booting Linux
It is useful to understand what happens from the core coming out of reset and executing its first
instruction at the exception base address
0x00000000
or
0xFFFF0000
if
HIVECS
(known as high
vectors) is selected, until the Linux command prompt appears. (See The Vector table on
page 11-7.)
When the kernel is present in memory, the sequence on an ARM processor based system is
similar to what might happen on a desktop computer. However, the bootloading process can be
very different, as ARM processor based phones or more deeply embedded devices can lack a
hard drive or PC-like BIOS.
Typically, what happens when you power the system on is that hardware specific boot code runs
from flash or ROM. This code initializes the system, including any necessary hardware
peripheral code and then launches the bootloader (for example U-Boot). This initializes main
memory and copies the compressed Linux kernel image into main memory (from a flash device,
memory on a board, MMC, host PC or elsewhere). The bootloader passes certain initialization
parameters to the kernel. The Linux kernel then decompresses itself and initializes its data
structures and running user processes, before starting the command shell environment. Let’s
take a more detailed look at each of those processes.
13.3.1 Reset handler
There is typically a small amount of system-specific boot monitor code that configures memory
controllers and performs other system peripheral initialization. It sets up stacks in memory and
typically copies itself from ROM into RAM, before changing the hardware memory mapping
so that RAM is mapped to the exception vector address, rather than ROM. In essence this code
is independent of that operating system is to be run on the board and performs a function similar
to a PC BIOS. When it has completed execution, it will call a Linux bootloader, such as U-Boot.
13.3.2 Bootloader
Linux requires a certain amount of code to be run out of reset, to initialize the system. This
performs the basic tasks required for the kernel to boot:
• Initializing the memory system and peripherals.
• Loading the kernel image to an appropriate location in memory (and possibly also an
initial RAM disk).
• Generate the boot parameters to be passed to the kernel (including machine type).
• Set up a console (video or serial) for the kernel.
• Enter the kernel.
The exact steps taken vary between different bootloaders, so for detailed information, refer to
documentation for the one that you want to use. U-Boot is a widely used example, but other
bootloader possibilities include Apex, Blob, Bootldr and Redboot.
When the bootloader starts, it is typically not present in main memory. It must start by allocating
a stack and initializing the core (for example invalidating its caches) and installing itself to main
memory. It must also allocate space for global data and for use by
malloc()
and copy exception
vector entries into the appropriate location.
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13.3.3 Initialize memory system
This is very much a board or system specific piece of code. The Linux kernel has no
responsibility for the configuration of the RAM in the system. It is presented with the physical
memory layout, but has no other knowledge of the memory system. In many systems, the
available RAM and its location are fixed and the bootloader task is straightforward. In other
systems, code must be written that discovers the amount of RAM available in the system.
13.3.4 Kernel images
The kernel image from the build process is typically compressed in zImage format (the
conventional name given to the bootable kernel image). Its head code contains a magic number,
used to verify the integrity of the decompression, plus start and end addresses. The kernel code
is position independent and can be located anywhere in memory. Conventionally, it is placed at
a
0x8000
offset from the base of physical RAM. This gives space for the parameter block placed
at a
0x100
offset (used for translation tables etc).
Many systems require an initial RAM disk (initrd), as this lets you have a root filesystem
available without other drivers being setup. The bootloader can place an initial ramdisk image
into memory and pass the location of this to the kernel using
ATAG_INITRD2
(a tag that describes
the physical location of the compressed RAM disk image) and
ATAG_RAMDISK
.
The bootloader will typically setup a serial port in the target, enabling the kernel serial driver to
detect the port and use it for a console. In some systems, another output device such as a video
driver can be used as a console. The kernel command line parameter
console=
can be used to
pass the information.
13.3.5 Kernel parameters using ATAGs
Historically, the parameters passed to the kernel are in the form of a tagged list, placed in
physical RAM with register R2 holding the address of the list. Tag headers hold two 32-bit
unsigned
int
s, with the first giving the size of the tag in words and the second providing the tag
value (indicating the type of tag). For a full list of parameters that can be passed, consult the
appropriate documentation. Examples include
ATAG_MEM
to describe the physical memory map
and
ATAG_INITRD2
to describe where the compressed ramdisk image is located. The bootloader
must also provide an ARM Linux machine type number (
MACH_TYPE
). This can be a hard-coded
value, or the boot code can inspect the available hardware and assign a value accordingly.
There is a more flexible, or generic method for passing this information using Flattened Device
Trees (FDTs).
13.3.6 Kernel parameters using Flattened Device Trees
The Linux device tree or FDT support was introduced for the PowerPC kernel as a part of the
merger of a 32-bit and 64-bit kernel to standardize the firmware interface by using an Open
Firmware interface for all PowerPC platforms, servers, desktop and embedded. It has become
the configuration methodology used in the Linux kernel for PowerPC, Micro Blaze and SPARC
architectures.
A device tree is a data structure that describes the hardware configuration. It includes
information about processors, memory sizes and banks, interrupt configuration, and peripherals.
The data structure is organized as a tree with a single root node named
/
. With the exception of
the root node, each node has a single parent. Each node has a name and can have any number
of child nodes. Nodes can also contain named properties values with arbitrary data, and they are
expressed in key-value pairs.
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The device tree data format follows the conventions defined in IEEE standard 1275. To simplify
system description, a device tree source format (
.dts
) is used to express device tree data.
A device tree node must comply with the following syntax:
[label:] node-name[@unit-address] {
[properties definitions]
[child nodes]
}
Nodes are defined with a name and a unit-address. Braces mark the beginning and end of the
node definition.
You can use a Device Tree Compiler (DTC) tool to convert the device tree source file (
.dts
) to
the device tree blob (
dtb
) format. The
dtb
, or blob, is known as the Flattened Device Tree and
is a firmware independent description of the system, in a compressed format that requires no
firmware calls to retrieve its properties. The Linux kernel loads the dtb before it loads the
operating system.
The chosen node is a placeholder for any environment information that does not belong
anywhere else, such as boot arguments for the kernel and default console. Chosen node
properties are usually defined by the boot loader, but the
dts
file can specify a default value.
The following code fragment shows a root node description for an ARM Versatile Platform
Board. The model and compatible properties are assigned the name of the platform in the form
<manufacturer>,<model>. This string concatenation is the universal identifier for the machine
and must be defined at the top node.
/ {
model = "arm,versatilepb";
compatible = "arm,versatilepb";
#address-cells = <1>;
#size-cells = <1>;
memory {
name = "memory";
device_type = "memory";
reg = <0x0 0x08000000>;
};
chosen {
bootargs = “console=ttyAMA0 debug”;
}
};
13.3.7 Kernel entry
Kernel execution must commence with the core in a fixed state. The bootloader calls the kernel
image by branching directly to its first instruction, the
start
label in
arch/arm/boot/compressed/head.S
. The MMU and data cache must be disabled. The core must
be in Supervisor mode, with CPSR I and F Bits set (IRQ and FIQ disabled). R0 must contain 0,
R1 the
MACH_TYPE
value and R2 the address of the tagged list of parameters.
The first step in getting the kernel working is to decompress it. This is mostly architecture
independent. The parameters passed from the bootloader are saved and the caches and MMU
are enabled. Checks are made to see if the decompressed image will overwrite the compressed
image, before calling
decompress_kernel()
in
arch/arm/boot/compressed/misc.c
, The cache is
then cleaned and invalidated before being disabled again. We then branch to the kernel startup
entry point in
arch/arm/kernel/head.S
.
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13.3.8 Platform-specific actions
A number of architecture specific tasks are now undertaken. The first checks core type using
__lookup_processor_type()
that returns a code specifying which core it is running on. The
function
__lookup_machine_type()
is then used (unsurprisingly) to look up machine type. A
basic set of translation tables is then defined which map the kernel code. The cache and MMU
are initialized and other control registers set. The data segment is copied to RAM and
start_kernel()
is called.
13.3.9 Kernel start-up code
In principle, the rest of the startup sequence is the same on any architecture, but in fact some
functions are still hardware dependent.
1. IRQ interrupts are disabled with
local_irq_disable(),
while
lock_kernel()
is used to stop
FIQ interrupts from interrupting the kernel. It initializes the tick control, memory system
and architecture-specific subsystems and deals with the command line options passed by
the bootloader.
2. Stacks are set up and the Linux scheduler is initialized.
3. The various memory areas are set-up and pages allocated.
4. The interrupt and exception table and handlers are setup, along with the GIC.
5. The system timer is setup and at this point IRQs are enabled. Additional memory system
initialization occurs and then a value called BogoMips is used to calibrate the core clock
speed.
6. Internal components of the kernel are set up, including the filesystem and the initialization
process, followed by the thread daemon that creates kernel threads.
7. The kernel is unlocked (FIQ enabled) and the scheduler started.
8. The function
do_basic_setup()
is called to initialize drivers, sysctl, work queues and
network sockets. At this point, the switch to User mode is performed.
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Figure 13-1 Linux virtual memory view
The memory map used by Linux is shown in Figure 13-1. ZI refers to zero-initialized data.
There is a broad split between kernel memory, above address
0xBF000000
and user memory,
below that address. Kernel memory uses global mappings, while user memory uses non-global
mappings, although both code and data can be shared between processes. As already mentioned,
application code starts at
0x1000
, leaving the first 4KB page unused, to enable trapping of NULL
pointer references.
Vectors page
Static mappings
Dynamic mappings
Kernel linear mapping
Modules
User stacks
Heap
Dynamic libraries
Data
ZI data
Code
0xFFFF.0000
0xC000.0000
0xBF00.0000
0x4000.0000
0x0000.0000
Kernel memoryUser memory
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Chapter 14
Porting
New projects will normally use an existing operating system and re-use code from existing
applications. New code might be targeted at the ARMv7-A architecture, but might eventually
require porting to a different board. There are a number of issues associated with porting code from
a different architecture to run on an ARM processor, or from older versions of the ARM
architecture to ARMv7-A.
For many applications, particularly those coded with portability issues in mind, this will mean
recompiling the source code. For example, a large amount of Linux application software is
designed to run in many different environments and tends to make fewer assumptions about the
underlying hardware. However, there are a number of areas where C code is not fully portable. In
particular, low level, hardware-specific code such as device drivers might require more effort than
porting applications.
There is an additional consideration when porting code between processors: that of efficiency. It
might be the case that optimizations applied to code running on another processor, or to older
versions of the ARM architecture, do not apply to that code when running on ARMv7-A. Equally,
there might be scope for making code smaller or faster on ARMv7-A class processors.
Optimizations might differ between processors or systems. Code that is optimal for one processor
might not be optimal for others. ARM-specific optimization is covered in Chapter 17.
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14.1 Endianness
The use of the terms little-endian and big-endian was introduced by Danny Cohen in his 1980
paper “On Holy Wars and a Plea for Peace”. Cohen has also been responsible for many advances
in the fields of networks and computer graphics. It is a reference to Gulliver’s Travels, a famous
satire from the early 18th century, by Irish writer Jonathan Swift, in which a war is fought
between the fictional countries of Lilliput and Blefuscu over the correct end to open a boiled
egg.
There are two basic ways of viewing bytes in memory – little-endian and big-endian. On
big-endian machines, the most significant byte of an object in memory is stored at the least
significant (closest to zero) address. On little-endian machines, the most significant byte is
stored at the highest address.
The term byte-ordering can also be used rather than endian. Other kinds of endianness do exist,
notably middle-endian and bit-endian, but we will not discuss these.
Consider the following simple piece of code (Example 14-1):
Example 14-1 Endian access
int i = 0x44332211;
unsigned char c = *(unsigned char *)&i;
On a 32-bit big-endian machine,
c
is given the value of the most significant byte of
i
:
0x44
. On
little-endian machines,
c
is the least significant byte of
i
:
0x11
.
Figure 14-1 on page 14-3 illustrates the two differing views of memory. It should be stated at
this point that many people find endianness confusing and that even the act of drawing a
diagram to illustrate it can reveal a personal bias. The diagram shows a 32-bit value in a register
being written to address
0x1000
, using a
STR
instruction. The core then performs a read of a byte,
using a
LDRB
instruction. A different value will be returned by this instruction sequence
depending on whether you have a little- or big-endian memory system.
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Figure 14-1 Different endian behaviors
ARM cores support both modes, but are most commonly used in, and typically default to
little-endian mode. Most Linux distributions for ARM tend to be little-endian only. The x86
architecture is little-endian. The PowerPC or the venerable 68K, on the other hand, are generally
big-endian, although the Power architecture can also handle little-endian. Several common file
formats and networking protocols specify different endianness. For example, .BMP and .GIF
files are little-endian, while .JPG is big-endian, and TCP/IP is big-endian, but USB and PCI are
little-endian.
So, there are two issues to consider – code portability and data sharing. Systems are built from
multiple blocks and can include one or more cores, DSPs, peripherals, memory, and network
connections. Whenever data is shared between these elements, there is a potential endianness
conflict. If code is being ported from a system with one endianness to a system with different
endianness, it might be necessary to modify that code, either to make it endian-neutral or to
work with the opposite byte-ordering.
Cortex-A series processors provide support for systems of either endian configuration,
controlled by the CPSR E bit that enables software to switch dynamically between viewing data
as little or big-endian. Instructions in memory are always treated as little-endian. The
REV
instruction (see Byte reversal on page 5-18) can be used to reverse bytes within an ARM
register, providing simple conversion between big and little-endian formats.
In principle, it is straightforward to support mixed endian systems. Typically this means the
system is natively of one endian configuration, but there are peripherals which are of the
opposite endianness. The CPSR E bit can be modified dynamically by software, and there is a
SETEND
assembly instruction provided to do this. The CP15:SCTLR (System Control Register,
c1), contains the EE bit (see Coprocessor 15 on page 3-9) that defines the endian mode to switch
to on an exception and also the endianness of translation table lookups.
0x44 0x33 0x22 0x11
031
STR r0, [r1]
LDRB r2, [r1]
0x22
0x44 0x33 0x11
0x00 0x11
0
31
3210
r0=0x44332211
External
device or
memory
Little-endian Big-endian
Bit index
Address offset (bytes)
r2=0x11
0x000x00
LDRB r2, [r1]
0x33
0x11 0x22 0x44
0x00 0x44
0
31
3210
External
device or
memory
Address offset (bytes)
r2=0x44
0x000x00
Storing (writing)
0x44 0x33 0x22 0x11
0
31
LDR r0, [r1]
0x22
0x44 0x33 0x11
3210
r0=0x44332211
External
device or
memory
Little-endian Big-endian
Bit index
Address offset
Loading (reading)
r0=0x11223344
0x11 0x22 0x33 0x44
0
31 Bit index
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It would be difficult if exception code had to worry about which endian state the core was in on
arrival at the handler. In practice, however, it can be difficult to tell the compiler that part of the
system is of a different endian configuration to the rest of memory.
Modern ARM processors support a big-endian format known architecturally as BE8 that is only
applied to the data memory system. Older ARM processors used a different format known as
BE-32 that applied to both instructions and data. BE8 corresponds to what most other computer
architectures call big-endian.
Example 14-2 provides a simple piece of code that behaves differently when run on
architectures with different endianness.
Example 14-2 Non-portable code
int i- 0x12345678;
char *buf = (char*)&i;
char i0, i1, i2, i3;
i0 = buf[0];
i1 = buf[1];
i2 = buf[2];
i3 = buf[3];
The values of
i0
…
i3
are not guaranteed to be the same if the system endianness changes. This
kind of code is therefore inherently non-portable.
When inspecting code in which you suspect endianness problems, you must look for the
following potential causes of problems:
Unions A union can hold objects of different types and sizes. You must keep track of what
the data member represents at any particular time. Code that uses unions must be
carefully checked. If the union is used to access the same data, but with different
data types, there exists a possible endianness, alignment, and packing problem.
Any time that halfword, word (or longer) data types are combined or viewed as
an array of bytes is a potential issue.
Casting of data types
Anywhere that data is accessed in a way outside of its native data type is a
potential problem. Similarly, if there are arrays of bytes, they must not be
accessed other than as a byte data type. Casting of pointers changes how data is
addressed and can be endian sensitive.
Bitfields To avoid endianness problems code that defines bitfields or performs bit
operations must not be used in code that is intended to be portable.
Data sharing
Any code that reads shared data from another block, or exports data to another
block, must be checked to see whether the two blocks agree endian definitions. If
the two are different, it might be necessary to implement byte swapping at one
location.
Network code
Code that accesses networking or other I/O devices must be reviewed to see if
there is any endian dependency. Again, it might be necessary to re-write code for
greater efficiency, or swap bytes at the interface.
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14.2 Alignment
The alignment of accesses is significant on ARM cores. On older ARM processors, accesses to
addresses that are not aligned are possible, but with a different behavior to those using the
ARMv7 architecture. On ARM7 and ARM9 processors, an unaligned
LDR
is performed in the
memory system in the same way as an aligned access, but with the data returned being rotated
so that the data at the requested address is placed in the least significant byte of the loaded
register. Some older compilers and operating systems were able to use this behavior for clever
optimizations. This can represent a portability problem when moving code from an ARMv4 or
ARMv5 to ARMv7 architecture.
ARM MMUs can be configured to automatically detect such unaligned accesses and abort them
(using the CP15:SCTL A bit), see System control register (SCTLR) on page 3-12 and
Coprocessor 15 on page 3-9.
For the Cortex-A series of processors, unaligned accesses are supported, although you must
enable this by setting the U bit in the CP15:SCTL register, indicating that unaligned accesses
are permitted. This means that instructions to read or write words or halfwords can access
addresses that are not aligned to word or halfword boundaries. However, load and store multiple
instructions (
LDM
and
STM
) and load and store double-word (
LDRD
or
STRD
) must be aligned to at
least a word boundary. Loads and stores of floating-point values must always be aligned.
Additional alignment constraints might be imposed by the ABI that are stronger than those
imposed by the ARM architecture.
These unaligned accesses can take additional cycles in comparison with aligned accesses and
therefore alignment is also a performance issue. In addition, such accesses are not guaranteed
to be atomic. This means that a external agent (another core in the system) might perform a
memory access that appears to occur part way through the unaligned access. For example, it
might read the accessed location and see the new value of some bytes and the old value of others.
Figure 14-2 Aligned words at address 0 or 8
A word aligned address is one that is a multiple of four, for example
0x100
,
0x104
,
0x108
,
0x10C
,
0x110
. Figure 14-2 shows examples of aligned accesses.
0123
4
5
6
7
89AB
The word at address 0
The word at address 8
0x100
0x104
0x108
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Figure 14-3 An unaligned word
An unaligned word at address 1 is shown in Figure 14-3. It takes three bytes from the word at 0
and one byte from the word at 4.
A simple example where alignment effects can have significant performance effects is the use
of
memcpy()
. Copying small numbers of bytes between word aligned addresses will be compiled
into
LDM
or
STM
instructions. Copying larger blocks of memory aligned to word boundaries will
typically be done with an optimized library function that will also use
LDM
or
STM
. Copying blocks
of memory whose start or end points do not fall on a word boundary can result in a call to a
generic
memcpy()
function that can be significantly slower. Although, if the source and
destination are similarly unaligned then only the start and end fragments are non-optimal.
Whenever explicit typecasting is performed, that cast always carries alignment implications.
0123
4
5
6
7
89AB
The word at address 1
The word at address 8
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14.3 Miscellaneous C porting issues
In this section we consider some other possible causes of problems when porting C code.
14.3.1 unsigned char and signed char
The piece of code in Example 14-3 illustrates a very simple example of a possible issue when
porting code to ARM.
Example 14-3 Use of unsigned char
char c = -1;
if (c > 0) printf("c is positive \n");
else printf("c is negative \n”);
When this is compiled for some architectures (for example, for x86) the result is the one you
might intuitively expect, which is that it reports the variable
c
as negative, but compiling the
code on an ARM Compiler will produce code that reports
c
as positive, and typically a warning
will be emitted by the compiler too.
The ANSI C standard specifies a range for both signed (at least -127 to +127) and unsigned (at
least 0 to 255) chars. Simple
char
s are not specifically defined and it is compiler dependent
whether they are signed or unsigned. Although the ARM architecture has the
LDRSB
instruction,
that loads a signed byte into a 32-bit register with sign extension, the earliest versions of the
architecture did not. It made sense at the time for the compiler to treat simple
char
s as unsigned,
whereas on the x86 simple
char
s are, by default, treated as signed.
One workaround for users of GCC is to use the
-fsigned-char
command line switch or
--signed-chars
for RVCT, that forces all
char
s to become signed, but a better practice is to write
portable code by declaring
char
variables appropriately. Unsigned
char
must be used for
accessing memory as a block of bytes or for small unsigned integers. Signed
char
must be used
for small signed integers and simple
char
must be used only for ASCII characters and strings.
In fact, on an ARM core, it is usually better to use
int
s rather than
char
s, even for small values,
for performance reasons. You can read more on this in Chapter 17 Optimizing Code to Run on
ARM Processors.
A second piece of code, in Example 14-4, illustrates another possible problem with chars. Here
EOF
is compared with an
unsigned char
. On an ARM core, the
while
loop will never complete.
The value of
EOF
is defined as -1 and when it is converted to be compared with a
char
(which is
unsigned and therefore in the range 0 to 255), it can never be equal and so the loop does not
terminate.
Example 14-4 Use of EOF
char c;
while ((c = getchar()) != EOF) putchar(c);
You must declare the variable as
int
instead of
char
to avoid the problem, in fact, this is how
the functions in
stdio.h
are defined.
Similar cases to look out for include the use of
getopt()
and
getc()
– both are defined as
returning an
int
.
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14.3.2 Compiler packing of structures
Compilers are not permitted to re-order members of a structure and have to follow the alignment
restrictions of the core architecture. This means that compilers might have to add unused bytes
into user defined structures, for best performance and code size. Such padding is architecture
specific and can therefore lead to portability problems if assumptions have been made about the
location and size of this padding.
Marking a structure as
__packed
in the ARM Compiler or using the attribute
__packed__
in GCC,
will remove any padding. This reduces the size of the structure and can be useful when porting
code or for structures being passed from external hardware, but can reduce performance and
increase code size, although generally it will be relatively efficient on Cortex-A series
processors.
If you have some simple
struct
code, as shown in Example 14-5:
Example 14-5 A typical C struct
struct test
{
unsigned char c;
unsigned int i ;
unsigned short s;
}
Then the arrangement of data within the
struct
will be as in Figure 14-4.
Figure 14-4 Unpacked structure
If you now mark the structure as packed, as in Example 14-6:
Example 14-6 Packed structure
struct test
{
unsigned char c;
unsigned int i ;
unsigned short s;
} __attribute__((__packed__));
C
I
S.
01
4
3
7
89
Unpacked structure layout
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Figure 14-5 Packed structure
In Figure 14-5 byte 0 now holds
C
, bytes 1-4 hold
I
and bytes 5-6 will hold
S
. To access
S
or
I
will require the core to perform an unaligned access.
14.3.3 Use of the stack
Code that makes assumptions about the stack structure can require porting effort. For example,
functions with a variable number and type of arguments can receive their variables through the
stack. The
<stdarg.h>
macros dealing with accessing these arguments will walk through the
stack frame and provide compatibility between systems, but code that does not use standard
libraries or macros can have a problem.
14.3.4 Other issues
A function prototype is a declaration that omits the function body but gives the function name,
argument and return types. It effectively gives a way to specify the interface of a function
separately from its definition. Incorrectly prototyped functions can behave differently between
different compilers.
Compilers can allocate different numbers of bytes to
enum
. Care is therefore required when
enumerations are used; cross-linking of code and libraries between different compilers might
not be possible if
enum
s are used.
Code written for 8-bit or 16-bit cores might assume that integer variables are 16-bit. On
ARMv7-A processors, they will always be 32 bits. The program might rely on 16-bit behaviors.
In general, this is easily fixed by the use of the C short type. Use of
short int
s can be less
efficient, as we shall see in the chapter on optimization and in cases where the code does not
rely on 16-bit behavior, it is usually better to promote these variables to a 32-bit
int
.
C
I S.
01
4
3
56
Packed structure layout
I
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14.4 Porting ARM assembly code to ARMv7-A
So far in this chapter, we have looked at porting C code from other architectures to ARM. It is
sometimes necessary to port assembly code from older ARM processors to the Cortex-A series.
Sometimes, it can be difficult to determine which ARM architecture variant your code was
originally targeting. GCC has a series of macros, with names like
__ARM_ARCH_6__
which are
mutually exclusive. The ARM Compiler has a similar set of macros such as
__TARGET_ARCH_7_A
.
In general, ARM assembler code is backward compatible and will work unmodified.
There are a few special cases to look for:
CP15 Operations
The architecture specifies a consistent mapping of CP15 to designed system
control operations. In general, you should attempt to understand the purpose of
code that performs CP15 instructions and ensure that this code is appropriate for
the ARMv7-A Architecture. In addition, a number of CP15 registers (for example
CP15:ACTL, the Auxiliary Control Register) are implementation specific. Code
that references such registers will always require attention when being ported.
SWP The
SWP
(or
SWPB
) instruction was used to implement atomic operations in older
versions of the ARM architecture, but is deprecated and its use strongly
discouraged in the ARMv7 Architecture. There is no encoding for
SWP
in Thumb
at all, so
SWP
is not permitted when building for Thumb. In the ARMv7
Architecture,
SWP
is disabled by default, but can be re-enabled by setting
CP15:SYSCTL bit [10]. See System control register (SCTLR) on page 3-12. Code
that uses
SWP
must be rewritten to make use of
LDREX
or
STREX
(and possibly also
barrier instructions – see Chapter 10). Alternatively, the GCC
__sync_
... intrinsics
could be used. It is usually preferable to use library functions for such things as
spinlocks, semaphores, and mutexes, rather than writing such primitives yourself.
The mechanisms used are different from those used by SWP, so it is necessary to
port all code accessing an atomic object, not just some of it. Usually an atomic
object will be managed by a piece of library code shared between the threads that
access it, so this is not typically a problem. Cortex-A series cores treat
SWP
as
Undefined out of reset.
14.4.1 Memory access ordering and memory barriers
The ARMv7 architecture has a weakly-ordered memory model. Code for older processors that
makes implicit assumptions about ordering of memory accesses might not operate correctly on
ARMv7 devices. This might be particularly true for code that interacts with other devices, such
as a DMA controller or other bus master. Such code must be inspected and modified, possibly
by the insertion of appropriate barrier instructions or by the use of suitable atomic primitives.
See Chapter 10 for a more detailed description of memory ordering and memory barriers.
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14.5 Porting ARM code to Thumb
We also consider problems associated with porting code written for the ARM instruction set to
the Thumb instruction set. As we have seen, use of Thumb is often preferred because of its
combination of small code size with higher performance relative to the older 16-bit only Thumb
instruction set.
14.5.1 Use of PC as an operand
Instructions that use PC (R15) as an explicit operand can cause problems when assembling in
Thumb. As we have seen, it is not possible to encode any arbitrary 32-bit address into any
instruction as an operand. For this reason, it is common to address data stored in a literal pool
using offsets relative to the current instruction location. In ARM code, the PC value can be used
(with some adjustment) to determine the address of the currently executing instruction, for this
purpose and this enables position-independent coding. However, the PC value obtained in this
way can show some inconsistencies between ARM and Thumb states and can also depend on
the type of instruction executed. For this reason, ARM assembly code that directly references
the PC register might require modifying to work correctly in Thumb.
It is better to avoid explicit PC arithmetic and instead to use an instruction such as:
LDR r0, =<value>
This automatically puts
<value>
somewhere in the text section and assembles an appropriate
PC-relative
LDR
instruction. It will, however, only do this if
<value>
cannot be encoded in a
MOV
instruction.You can still do a load from a local text section label that you declare explicitly, as
shown below, but again, the assembler or linker can be permitted to perform the PC offset
calculation:
LDR r0, data
...
data: .long <value>
Sometimes the required PC-relative address offset is too large to encode in a single
LDR
instruction, causing the assembler to complain that a literal pool is out of range. This can be
resolved by explicitly placing a literal pool, using the
.ltorg
directive that tells the assembler
where to insert literal data. You must ensure that the literal data is not located where it might be
executed as code. This typically means the
.ltorg
directive is placed after an unconditional
branch or function return instruction.
14.5.2 Branches and interworking
When using Thumb, the system will typically have both ARM and Thumb functions. Even if
you compile your application for Thumb, you might still have to think about such things as
libraries and prebuilt binaries. The core must know which instruction set is to be used for the
code being executed after a branch, procedure call or return. This interworking between
instruction sets is described in Interworking on page 4-11. When writing C code, the linker takes
care of this for us, but a little more care is required when porting assembly code.
The target instruction set state is determined in different ways depending on the type of branch.
We can consider a number of different instructions:
Function return
Legacy code might use the
MOV
PC, LR
instruction. This is unsafe for systems that
contain a mix of ARM and Thumb code and must be replaced by
BX
LR
for code
running on all later architectures.
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Function return from the stack
This is done using the
LDMFD
SP!, {registers, pc}
instruction that will continue
to work correctly in the ARMv7-A architecture, although a newer, equivalent
form,
POP
{<registers>, pc}
is also available. This is used when registers that
must be preserved by the function are PUSHed at the start of the function.
Branch A simple
B
instruction will work in the same fashion on all ARM architectures. If
ARM and Thumb instructions are mixed in a single source file (this is unusual),
there is no automatic instruction set switch for local symbols. The assembler
might introduce a veneer depending on whether it knows that the destination is in
a different instruction set and is definitely a code symbol (such as a .
type
<symbol>, %function or .
thumb_func
). Because a symbol appears in a code
section it is not assumed to be a code symbol unless specifically tagged in this
way. If the label is in a different file, the linker will take care of any necessary
instruction set change. Similar considerations apply for a function call (
BL
).
Note
Veneers are small pieces of code that are automatically inserted by the linker
when it detects that a branch target is out of range or is a conditional branch to
code in the other state, for example, from Thumb to ARM or ARM to Thumb. The
veneer becomes an intermediate target of the original branch with the veneer itself
then being a branch to the target address. Often these veneers can be inlined. The
linker can reuse a veneer generated for a previous call, for other calls to the same
function if it is in range from both calls. Occasionally, such veneers can be a
performance factor. If you have a loop that calls multiple functions through
veneers, you will get many pipeline flushes and therefore sub-optimal
performance. Placing related code together in memory can avoid this. The ARM
linker can be made to export information on this by specifying the
–-info veneers
option.
PC modification
Care might be required with other instructions that modify the PC and produce a
branch effect. For example,
MOV
PC, register
must be replaced with
BX
register in
systems that contain both ARM and Thumb code.
Function call to register address
If code contains a sequence like
MOV LR, PC
followed by
MOV
PC, register
, this
will not work in a system that has both ARM and Thumb code. You must replace
it with the single instruction
BLX
<register>
.
When a destination or return address is variable or calculated at run-time, take care to
appropriately set the Thumb bit (bit [0]) in the address correctly and to use the correct type of
branch, to make sure that the call (and return, if applicable) switches instruction set
appropriately.
If an external label or function defined in another object is referenced, the linker will produce
an address with the Thumb bit (bit [0]) set appropriately. However, if you reference a symbol
internal to the object, things are more complicated. For C functions, or code tagged as Thumb,
bit [0] will be set appropriately, but it will not be set appropriately for other symbols. In
particular, GNU Assembler local labels will not have the Thumb bit set appropriately, nor will
the GNU current assembly location symbol “.”.
Therefore, when coding in assembler, if an address will be passed to any other function or
object, for example, as a return address, method address or callback, you must handle the Thumb
bit setting yourself, setting bit [0] of the address where required.
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14.5.3 Operand combinations
Thumb and ARM Assembly code have different restrictions on instruction operands. You might
find that existing ARM code can produce assembler errors when targeted for Thumb.
Branch out of range errors occur when the distance between the current instruction and the
branch target is too large to be encoded in a Thumb instruction. To resolve this, it might be
necessary to use a different type of branch, move code sections or to use two separate branches,
a so-called trampoline.
Similarly, index out of range errors might be produced on load and store operations, and to
resolve these it might be necessary to manually add part (or all) of the required index offset to
the base register in a separate explicit instruction.
Generally, use of SP is limited to stack operations, other forms of use might not be permitted in
Thumb code. This means that
PUSH
,
POP
,
LDMFD
SP!
,
STMFD
SP
!,
ADD
,
SUB
or
MOV
instructions that use
the SP are permitted, but other operations should be treated as possible problems. Similarly,
operations that directly operate on the PC must be checked (other than the usual function or
exception return operations, or literal pool loads).
14.5.4 Other ARM/Thumb differences
There are a number of other differences that can require attention by the assembly language
programmer.
•The
RSC
instruction is not available in Thumb. Therefore, code that uses
RSC
must be
re-coded using
RSB
or
SBC
, or be built in ARM state.
• Most ARM instructions can optionally be made conditional. This is not the case in
Thumb, other than for branches. Instead, small instruction sequences can be executed
conditionally by preceding them with the
IT
instruction. For compatibility with both ARM
and Thumb, the IT block construct is always understood when using unified assembler
syntax. Manually modifying code to use
IT
instructions can be tedious. Fortunately, the
assembler command-line option
-mimplicit-it=<when>
, where
<when>
can be one of
never
,
arm
,
thumb
or
always
. In this case you don’t have to add
IT
instructions, the assembler will
work out the right thing to do for the given target. When assembling for Thumb, however,
it is sensible to use
-mimplicit-it=thumb
.
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Chapter 15
Application Binary Interfaces
The C compiler is able to generate code from many separately compiled modules. For programs to
execute successfully these modules must be able to interoperate, with the operating system code
and any code that is written in assembler or any other compiled language. For that reason, we must
define a set of conventions to govern inter-operability between separate pieces of code.
The Application Binary Interface (ABI) for the ARM architecture specification describes a set of
rules that an ARM executable must adhere to in order to execute in a specific environment. It
specifies conventions for executables, including file formats and ensures that objects from different
compilers or assemblers can be linked together successfully. There are variants of the ABI for
specific purposes, for example, the Linux ABI for the ARM architecture or the Embedded ABI
(EABI).
The ARM Architecture Procedure Call Standard (AAPCS) is part of the ABI (although the ABI
actually calls it the Procedure Call Standard for the ARM Architecture). It specifies conventions for
register and stack usage by the compiler and during subroutine calls. Knowledge of this is vital for
inter-working C and assembly code and can be useful for writing optimal code. The AAPCS
supersedes the previous ARM-Thumb Procedure Call Standard (ATPCS).
The AAPCS specifies rules that must be adhered to by callers to enable a callee function to run and
what callee routines must do in order to ensure that callers can continue function correctly when
the callee returns. It describes the way that data is laid out in memory and how the stack is laid out,
plus permitted variations for processor extensions. It defines how code that has been separately
compiled or assembled works together.
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15.1 Procedure Call Standard
As we have seen, there are sixteen 32-bit integer registers available in the core. These are
labeled R0 - R15. Table 15-1 shows the role assigned to registers within the procedure call
standard.
For the purposes of function calls, the registers are divided into three groups:
•Argument registers R0-R3 (a1-a4). These can be used as scratch registers or as
caller-saved register variables that can hold intermediate values within a routine, between
calls to other functions.
• Callee-saved registers, normally used as register variables. Typically, the registers R4-R8,
R10 and R11 (v1-v5, v7 and v8) are used for this purpose.
• Registers that have a dedicated role.
The function of the program counter, link register and stack pointer ought to be clear. If
not, read Registers on page 3-6.
The IP (R12) register can be used by the linker, as a scratch register between a routine and
any subroutine it calls, or as an additional local variable within a function. Because the
BL
instructions cannot address the full 32-bit address space, the linker might have to insert a
Table 15-1 APCS registers
Register PCS name PCS role
R0 a1 argument 1/scratch register/result
R1 a2 argument 2/scratch register/result
R2 a3 argument 3/scratch register/result
R3 a4 argument 4/scratch register/result
R4 v1 register variable
R5 v2 register variable
R6 v3 register variable
R7 v4 register variable
R8 v5 register variable
R9 tr/sb/v6 static base/ register variable
R10 v7 register variable
R11 v8 register variable
R12 IP scratch register/new -sb in inter-link-unit calls
R13 SP SP always points at the top of the stacka
a. The ARM instruction set provides instructions which can facilitate the
implementation of different types of stacks but the ABI only uses full
descending stacks.
R14 LR link register/scratch register
R15 PC program counter
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veneer between the caller and callee. Veneers can also be used for ARM-Thumb
inter-working or dynamic linking. Veneers are permitted to modify the contents of IP
(R12).
Register R9 has a role that is specific to a particular environment. It can be used as the
static base register (SB) to point to position-independent data, or as the thread register
(TR) where thread-local storage is used. In code that has no requirement for such a special
register, it can be used as an extra callee-saved variable register, v6.
The first four word-sized parameters passed to a function will be transferred in registers R0-R3.
Sub-word sized arguments, for example,
char
, will still use a whole register. Arguments larger
than a word will be passed in multiple registers. If more arguments are passed, the fifth and
subsequent words will be passed on the stack. Passing arguments on the stack always requires
additional instructions and memory accesses and therefore reduces performance. For optimal
code, you must always try to limit arguments to four words or fewer. If this is not possible, the
most commonly used parameters must be defined in the first four positions of the function
definition. If the arguments are part of a structure then it might be more efficient to pass a pointer
to the structure instead. C++ uses the first argument to pass the
this
pointer to member
functions, so only three arguments can be passed in registers.
There are additional rules about 64-bit types. 64-bit types must always be 8-byte aligned in
memory. Recall that in Alignment on page 14-5 we described how there are limitations on use
of
LDRD
and
STRD
double-word instructions to unaligned addresses. In addition, 64-bit arguments
to functions must be passed in an even + consecutive odd register pair (for example, R0 + R1 or
R2 + R3).
If 64-bit arguments are passed on the stack, they must be at an 8-byte aligned location. Again,
this is because of restrictions on
LDRD
and
STRD
instructions. If such 64-bit arguments are listed
in a sub-optimal fashion, there can be wasted space in registers or on the stack. When
considering such issues, it is important to take into account the
this
pointer in R0 present in all
non-static C++ member functions.
Figure 15-1 Efficient parameter passing
Figure 15-1 shows some examples of how sub-optimal listing of arguments can cause
unnecessary spilling of variables to the stack. The figure shows how two different function calls,
that pass identical parameters, make use of the registers and stack.
The first function passes an
int
, a
double
and an additional
int
. The first parameter is passed in
R0. The second argument is 64-bits and must be passed in an even and consecutive odd register
(or in an 8-byte aligned location on the stack). It is therefore passed in R2 and R3. This means
that the final argument is passed on the stack.
R0 R1 R2 R3
Stack
Foo1 (int i0, double d, int i1)
i0 d d
Stack
Foo2 (int i0, int i1, double d)
i0 d d
Stack
i1
Unused Unused
i1
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As the stack pointer must be 8-byte aligned (a constraint imposed by the ABI to simplify the
interface at function boundaries), there will be an additional unused word pushed and popped.
In the second function call, you can pass the two
int
values in registers R0 and R1 and the
double value in R2 and R3. This means that no values are spilled to the stack, which gives more
efficient code, requiring both fewer instructions and fewer memory accesses.
The registers R4-R11 (v1-v8) are used to hold the values of the local variables of a subroutine.
A subroutine is required to preserve (on the stack), the contents of the registers R4-R8, R10, R11
and SP (and R9 in PCS variants that designate R9 as v6), if they are used by that subroutine.
A caller function will have code like this:
@ may need to preserve r0-r3
@ does not need to preserve r4-r11
BL Func
while the callee function will have code like this:
Func:
@ Must preserve r4-r11, lr (if used)
@ May corrupt r0-r3, r12
PUSH {r4-r11, lr}
...
...
...
POP {r4-r11, pc}
@ Returns value in r0 - char, short or int
@ Returns value in r0 & r1 - double
The
PUSH
/
POP
instructions must maintain 8-byte stack alignment, and so use an even number of
registers. Leaf functions do not have to do so. The example callee code as shown pushes or pops
R4-R11 and LR and PC, which would not preserve an 8-byte aligned stack. It is shown like this
to indicate which registers must be saved. In practice, the compiler will normally push an extra
register, depending on whether the function is leaf and which registers are modified by the
function. Actual instructions will usually be one of
PUSH
/
POP
{r4, lr/pc},
PUSH
/
POP
{r4-r8, lr/pc},
PUSH
/
POP
{r4-r10, lr/pc} or
PUSH
/
POP
{r4-r12, lr/pc}. In each case, you would
PUSH
lr and
POP
pc.
15.1.1 VFP and NEON register use
Readers unfamiliar with ARM floating-point might want to refer to Chapter 6 Floating-Point
before reading this section.
VFPv3 has 32 single-precision registers s0-s31 that can also be accessed in pairs as
double-precision registers d0-d15. There are an additional 16 double-precision registers,
d16-d31. NEON can also view these as quadword registers q0-q15. Registers s16-s31 (d8-d15,
q4-q7) must be preserved across subroutine calls; registers s0-s15 (d0-d7, q0-q3) do not have to
be preserved (and can be used for passing arguments or returning results in standard
procedure-call variants). Registers d16-d31 (q8-q15), do not have to be preserved.
The Procedure Call Standard specifies two ways in which floating-point parameters can be
passed. For software floating-point, they will be passed using ARM registers R0-R3 and on the
stack, if required. An alternative, where floating-point hardware exists in the core, is to pass
parameters in the VFP or NEON registers.
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This hardware floating-point variant behaves in the following way:
• Integer arguments are treated in exactly the same way as in softfp. So, if you consider the
function f below, you will see that the 32-bit value
a
will be passed to the function in R0,
and because the value
b
must be passed in an even or odd register pair, it will go into R2
or R3, leaving R1 unused.
void f(uint32_t a, uint64_t b)
r0: a
r1: unused
r2: b[31:0]
r3: b[63:32]
• FP arguments fill d0-d7 (or s0-s15), independently of any integer arguments. This means
that integer arguments can flow onto the stack and FP arguments will still be slotted into
FP registers (if there are enough available).
• FP arguments are able to back-fill, so it's less common to get the unused slots that we see
in integer arguments. Consider the following examples:
void f(float a, double b)
d0:
s0: a
s1: unused
d1: b
Here,
b
is aligned automatically by being assigned to
d1
(that occupies the same physical
registers as VFP s2 or VFP s3).
void f( float a, double b, float c)
d0:
s0: a
s1: c
d1: b
In this example, the compiler is able to place
c
into
s1
; it does not have to be placed into
s
4.
In practice, this is implemented (and described) by using separate counters for
s
,
d
and
q
arguments, and the counters always point at the next available slot for that size. In the
second FP example,
a
is allocated first because it is first in the list, and it goes into first
available
s
register, which is
s0
. Next,
b
is allocated into the first available
d
register,
which is
d1
because
a
is using part of
d0
. When
c
is allocated, the first available
s
register
is
s1
. A subsequent double or single argument would go in
d2
or
s4
, respectively.
• There is an additional case when filling FP registers for arguments. When an argument
must be spilled to the stack, no back-filling can occur, and stack slots are allocated in
exactly the same way for additional parameters as they are for integer arguments.
void f( double a, double b, double c, double d,
double e, double f, float g, double h,
double i, float j)
d0: a
d1: b
d2: c
d3: d
d4: e
d5: f
d6:
s12: g
s13: unused
d7: h
*sp: i
*sp+8: j
*sp+12: unused (4 bytes of padding for 8-byte sp alignment)
Arguments
a
-
f
are allocated to
d0
-
d5
as expected.
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The single-precision
g
is allocated to
s12
, and h goes to
d7
.
The next argument,
i
, cannot fit in registers, so it is stored on the stack. It would be
interleaved with stacked integer arguments if there were any. However, while
s13
is still
unused,
j
must go on the stack because we cannot back-fill to registers when FP
arguments have hit the stack.
• Double-precision and quad-precision registers can also be used to hold vector data. This
would not occur in typical C code.
• No VFP registers are used for variadic procedures, that is, a procedure that does not have
a fixed number of arguments. They are instead treated as in
softfp
, in that they are passed
in integer registers (or the stack). Single-precision variadic arguments are converted to
doubles, as in
softfp
.
15.1.2 Linkage
If the platform has hardware support for NEON technology or a Floating Point Unit (FPU), the
highest performance is achieved by passing NEON and FPU parameters and return values in
NEON and FPU registers. This is called hardware floating-point linkage. In some situations,
using the general-purpose registers for parameter passing might be preferred, to simplify
software compatibility between platforms with and without hardware floating-point support.
This is called software floating-point linkage.
Floating-point arithmetic might use either hardware coprocessor instructions, or library
functions. Floating-point linkage, however, is concerned with passing arguments between
functions that use floating-point variables.
Software floating-point linkage means that the parameters and return value for a function are
passed using the ARM integer registers R0 to R3 and the stack. Hardware floating-point linkage
uses the VFP coprocessor registers to pass the arguments and return value. The benefit of using
software floating-point linkage is that the code can be run on a core with or without a VFP
coprocessor and is therefore more portable. The benefit of using hardware floating-point linkage
is that it is more efficient than software floating-point linkage, but only runs on systems that
have a VFP coprocessor.
You cannot mix objects with different floating-point linkage in a single image. Any dynamic
libraries loaded while the application is running must also use the same linkage.
Any system that supports both NEON and VFP instructions uses a common register bank for
these instructions, therefore configuration options that affect the floating-point calling
convention also affect how NEON parameters are passed and returned.
15.1.3 Stack and heap
The stack implementation is full-descending, with the current top of the stack pointed to by R13
(SP). The stack must be contiguous in the virtual memory space. Detection of a stack overflow
is usually handled with memory management. The stack must always be aligned to a word
boundary, except at an external interface, when it must be double-word aligned.
The heap is an area (or areas) of memory that are managed by the process itself, for example,
with the C
malloc()
function. It is typically used for the creation of dynamic data objects.
15.1.4 Returning results
A function that returns a
char
,
short
,
int
or single-precision
float
value will do so using R0. A
function that returns a 64-bit value (a double-precision
float
or
long
long
) does so in R0 and R1.
As mentioned in VFP and NEON register use on page 15-4, floating-point and NEON return
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values will be in
s0
,
d0
, or
q0
when using hardware linkage. If the software uses hardware
linkage it will return floating-point values in
s0
,
d0
, or
q0
. If the software uses software linkage,
it will return single-precision float in r0.
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15.2 Mixing C and assembly code
One example of why it can be useful to understand the AAPCS is to write assembly code that
is compatible with C code. One way to do this is write separate modules and assemble them with
GNU Assembler. They can be defined as
extern
functions in C and called. Provided the AAPCS
rules are followed, there should be no problem.
We can also insert assembly code into our C code, through the GCC
asm
statement. This is very
simple to use. For example, we can implement a
NOP
as shown in Example 15-1.
Example 15-1 NOP
asm("nop");
The time taken to carry out a
NOP
is undefined.
In fact, it is likely that this
NOP
will have no effect, because the C compiler might optimize it
away, or the core might discard the instruction. When you include assembly language code with
inline assembler, the resulting code is still subject to optimization by the C compiler. This is a
very important point that must be taken into account whenever inline assembly is used. Even if
the compiler does not optimize-away the NOP instruction, the core itself can filter out the NOP
from the instruction stream so that it never reaches the execute stage.
Inline assembly code has a different syntax to regular assembly code. Registers and constants
have to be specified differently, if they refer to C expressions.
A slightly more complicated example takes the value of an
int
and uses the
USAD8
assembly
instruction to calculate the sum of difference of bytes and then store the result in a different
int
.
Example 15-2 shows the relevant code.
Example 15-2 Using the USAD8 instruction
asm volatile (“usad8 %0, %1, %2” : “=r” (result): “r”(value1), “r”(value2));
The general format of such inline assembly code is:
asm volatile (assembler instructions : output operands (optional) : input operands
(optional) : clobbered registers (optional) );
The colons divide the statement up into parts. The first part “
usad8 %0, %1, %2
” is the actual
assembly instruction. The second part is an (optional) list of output values from the sequence.
If more than one output is required, commas are used to separate the entries. You might then
optionally have a list of input values for the sequence, with the same format as the output. If you
don’t specify an output operand for an assembly sequence, it is quite likely that the C compiler
optimizer will decide that it is not serving any useful purpose and optimize it away! A way to
avoid this is to use the
volatile
attribute that tells GCC not to optimize the sequence.
In the actual assembly language statement, operands are referenced by a percent sign followed
by the symbolic name in square brackets. The symbolic name references the item with the same
name in either the input or output operand list. This name is completely distinct from any other
symbol within your C code (although clearly it is less confusing to use symbols that do have a
meaning within your code). Alternatively, the name can be omitted and the operand can be
specified using a percent sign followed by a digit indicating the position of the operand in the
list (that is,
%0
,
%1
…
%9
), as shown in the example.
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There is an optional fourth part to an asm statement, called the clobber list. This enables you to
specify to the compiler what will be changed by the assembly code. We can specify registers
(for example, R0), the condition code flags (cc) or memory.
This makes the compiler store affected values before and reload them after executing the
instruction.
The constraints mentioned when we talked about input and output operand lists relate to the fact
that assembly language instructions have specific operand type requirements. When passing
parameters to inline assembly statements, the compiler must know how they are represented.
For example, the constraint “
r
“ specifies one of the registers R0-R15 in ARM state, while “
m
”
is a memory address and “
w
” is a single precision floating-point register. These characters have
an
=
placed before them to indicate a write-only output operand, a “
+
” for a read/write output
operand (that is, one that is both input and output to the instruction). The “
&
” modifier instructs
the compiler not to select any register for the output value that is used for any of the input
operands.
You can force the inline assembler to use a particular register to hold a local variable by using
something like the code shown in Example 15-3.
Example 15-3 Inline assembler local variable usage
void func (void) {
register unsigned int regzero asm(“r0”);
and later
asm volatile("rev r0, r0");
This usage can interfere with the compiler optimization and does not guarantee that the register
will not be re-used, for example when the local variable is no longer referenced. Hard coding
register usage is always bad practice. It is almost always better to use local variables instead.
Example 15-4 gives a longer example of inline assembler, taken from the Linux kernel. It shows
how a series of inline assembly language instructions can be used. The code manipulates the
CPSR, to change modes. This would not be possible using C code.
Example 15-4 Inline assembler
void __naked get_fiq_regs(struct pt_regs *regs)
{
register unsigned long tmp;
asm volatile (
"mov ip, sp\n\
stmfd sp!, {fp, ip, lr, pc}\n\
sub fp, ip, #4\n\
mrs %0, cpsr\n\
msr cpsr_c, %2 @ select FIQ mode\n\
mov r0, r0\n\
stmia %1, {r8 - r14}\n\
msr cpsr_c, %0 @ return to SVC mode\n\
mov r0, r0\n\
ldmfd sp, {fp, sp, pc}"
: "=&r" (tmp)
: "r" (®s->ARM_r8), "I" (PSR_I_BIT | PSR_F_BIT | FIQ_MODE));
}
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The ARM compiler tools have a similar concept, albeit with different syntax. In addition to
inline assembly, they also support embedded assembly that is assembled separately from the C
code and produces a compiled object that is combined with the object from the C compilation.
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Chapter 16
Profiling
Donald Knuth once famously observed that “Premature optimization is the root of all evil”.
However, Knuth's comment does not argue against appropriate optimization.
Code optimization is an important part of the work of software engineers– modifying software so
that it runs more quickly, uses less power and makes less use of memory or other resources. To do
this, you must first identify which part or parts of the code should be optimized. It is worth noting,
however, that a programmer’s best guesses about where the time is spent can be notoriously
inaccurate, hence the importance of profiling.
Profiling is a technique that lets you identify sections of code that consume large proportions of the
total execution time. It is usually more productive to focus optimization efforts on code segments
that are executed very frequently, or that take a significant proportion of total execution time than
to optimize rarely used functions or code that takes only a small proportion of total execution time.
A profiler will tell you which parts of the code are frequently executed and which occupy the most
core cycles. A profiler can help you identify bottlenecks, situations where the performance of the
system is constrained by a small number of functions. This data is collected using instrumentation,
an execution trace or sampling.
When you have identified some slow part of your code it is important to consider whether you can
change the algorithm, before attempting to improve the existing code. For example, if the time is
being spent searching a linked list, it is probably much more beneficial to change to using a tree or
hash table instead of spending effort to speed up the linked list search.
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Profiling
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Profiling can be considered as a form of dynamic code analysis. Profiling tools can gather
information in a number of different ways. We can distinguish two basic approaches to
gathering information.
Time based sampling
Here, the state of the system is sampled at a periodic, time-based interval. The
size of this interval can affect the results, a smaller sampling interval can increase
execution time but produce more detailed data.
Event based sampling
Here, sampling is driven by occurrences of an event, which means that the time
between sampling intervals is usually variable. Events can often be hardware
related, for example, cache misses.
It is also important to understand that profilers typically operate on a statistical basis, they might
not necessarily produce absolute counts of events. In complex systems, it might be necessary to
control profiling information by use of annotation options to specify which events are to be
recorded, which events shown, or thresholds to avoid displaying large numbers of functions
with low count numbers.
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Profiling
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16.1 Profiler output
Profiler tools normally provide two kinds of information:
Call graph The call graph tells you the number of times each function was called. This can
help point out which function calls can be eliminated or replaced and shows
inter-relations between different functions. Viewing a call graph can suggest code
to optimize and reveal hidden bugs, for example, if code is unexpectedly calling
an error function many times. Collecting call graph information can require
building the code with special options.
Flat profile A flat profile, as in Example 16-1 shows how much core time each function uses
and the number of times it was called. This enables a simple identification of
which functions consume large fractions of run-time and should therefore be
considered first for possible optimizations.
Example 16-1 Example flat profile
Flat profile:
Each sample counts as 0.01 seconds.
% cumulative self self total
time seconds seconds calls ms/call ms/call name
33.34 0.02 0.02 6275 0.00 0.00 start
16.67 0.03 0.01 192 0.07 0.21 func1
16.67 0.04 0.01 15 1.20 1.20 memcpy
16.67 0.05 0.01 7 1.41 1.41 write
It might be useful at this point to consider some example profiling tools which can be used in
Cortex-A series processors.
16.1.1 Gprof
GProf is a GNU tool that provides an easy way to profile your C/C++ application and find the
locations that require work.
Using GCC, you can generate profile information by compiling with a special flags. The source
code has to be compiled with the
-pg
option. For line-by-line profiling, the
–g
option would also
be required. You then execute the compiled program and the profiling data is collected. You then
run
gprof
on the resulting statistics file to view the data, in a variety of convenient formats.
When you compile with
-pg
the compiler adds profiling instrumentation that collects data at
function entry and exits at runtime. It therefore profiles only the user application code and not
anything that happens in code that has not been built for profiling (for example, libc) or the
kernel. Gprof can give misleading results if the performance limitations of the code come from
kernel or I/O issues (memory fragmentation or file accesses for example).
It might be necessary to remove GCC optimization flags, as some compiler optimizations can
cause problems while profiling. It is also the case that the use of the profiling flags will actually
slow the program down. This can be an important consideration in some types of real-time
system, where it might be that the interaction of real-time events has a significant effect on the
performance of the profiled code. A binary file called
gmon.out
containing profiling information
is generated. This file can then be operated on by the
gprof
tool.
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Profiling
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16.1.2 OProfile
OProfile is a whole system profiling tool that runs on Linux and includes the kernel in its
metrics. Unlike
gprof
, it works using a statistical sampling method. OProfile can examine the
system at regular intervals, determine what code is running, and update appropriate counters. If
a long enough profile is taken, with a sufficient sample rate, an accurate picture of the execution
is obtained. Like other profilers that make use of interrupts, code that disables interrupts can
cause inaccuracies. For this reason, the Linux function
spinlock_irq_restore()
that re-enables
interrupts after a spinlock has been relinquished can erroneously appear to be a major system
bottleneck, as the time for which interrupts were disabled can be counted against it. OProfile
can also be made to trigger on hardware events and will record all system activity including
kernel and library code execution.
OProfile does not require code to be recompiled with any special flags (provided symbol
information is available). It provides useful hardware information about such things as clock
cycles and cache misses. Call graphs are statistically generated, so might not be completely
accurate.
16.1.3 DS-5 Streamline
DS-5 Streamline is a graphical performance analysis tool that can be used to analyze the
performance of an Linux or Android system. It is a component of ARM DS-5 and combines a
kernel driver, target daemon and Eclipse-based user interface. (For more information about
DS-5, see ARM DS-5 on page B-10.)
DS-5 Streamline takes sampling data and system trace information and produces reports that
present the data visually and in a statistical form. It uses hardware performance counters and
kernel metrics to provide an accurate representation of system resources. DS-5 Streamline
enables the application source code to be annotated to augment its graphical display with
additional textual or visual information, such as labelled timing markers or screen shots from
the target.
For example, DS-5 Streamline has a display mode called Core map. In this mode the process
trace view changes from an intensity map of time to a view that highlights core affinity.
Figure 16-1 on page 16-5 shows the DS-5 Streamline view of a multi-threaded Linux
application running on a multi-core cluster. Threads are being assigned to the cores by the Linux
kernel:
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Profiling
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Figure 16-1 Core map in ARM DS-5 Streamline
16.1.4 ARM performance monitor
The performance monitor hardware is able to count several events, using multiple counters.
Normally, you combine together multiple values to generate useful parameters to optimize. For
example, you can choose to count the total number of clock cycles and the number of
instructions executed and use this to derive a cycles per instruction figure that is a useful proxy
for the efficiency with which the core is operating. We can generate information about cache hit
or miss rates (separately for both L1 data and instruction caches) and examine how code changes
can affect these.
Cortex-A series processors contain event counting hardware that can be used to profile and
benchmark code, including generation of cycle and instruction count figures and to derive
figures for cache misses and so forth. The performance counter block contains a cycle counter
that can count core cycles, or be configured to count every 64 cycles. There are also a number
of configurable 32-bit wide event counters that can be set to count instances of events from a
wide-ranging list (for example, instructions executed, or MMU TLB misses). These counters
can be accessed through debug tools, or by software running on the core, through the CP15
Performance Monitoring Unit (PMU) registers. They provide a non-invasive debug feature and
do not change the behavior of the core. CP15 also provides a number of controls for enabling
and resetting the counters and to indicate overflows (there is an option to generate an interrupt
on a counter overflow). The cycle counter can be enabled independently of the event counters.
It is important to understand that information generated by such counters might not be exact. In
a superscalar, out-of-order core, for example, it can be difficult to guarantee that the number of
instructions executed is precise at the time any other counter is updated.
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The standard countable events, common to all ARMv7-A processors are listed in Table 16-1.
The TRM for the specific processor being used provides more information on the lists of events
that can be monitored, that can include a large number of additional possibilities in addition to
those listed here.
Table 16-1 Performance monitor events
Number Event counted
0x00
Software increment of the Software Increment Register
0x01
Instruction fetch that causes a Level 1 instruction cache refill
0x02
Instruction fetch that causes a Level 1 instruction TLB refill
0x03
Data Read or Write operation that causes a Level 1 instruction TLB refill
0x04
Data Read or Write operation that causes a Level 1 data cache access
0x05
Data Read or Write operation that causes a Level 1 data TLB refill
0x06
Memory-reading instruction executed
0x07
Memory-writing instruction executed
0x09
Exception taken
0x0A
Exception return executed
0x0B
Instruction that writes to the Context ID register
0x0C
Software change of program counter
0x0D
Immediate branch instruction executed
0x0F
Unaligned load or store
0x10
Branch mispredicted or not predicted
0x11
Cycle count; the register is incremented on every cycle
0x12
Predictable branch speculatively executed
0x13
Data memory access
0x14
Level 1 instruction cache access
0x15
Level 1 data cache write-back
0x16
Level 1 data cache write-back
0x17
Level 2 data cache refill
0x18
Level 2 data cache write-back
0x19
Bus access
0x1A
Local memory error
0x1B
Instruction speculatively executed
0x1C
Instruction write to TTBR
0x1D
Bus cycle
0x1E
-
0x3F
Reserved
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Multi-core clusters include a significant number of additional events relating to SMP
capabilities, described in Chapter 18 Multi-core processors. These include numbers of barrier
instructions executed, measures of coherent cache activity and counts of exclusive access
failures.
In Linux, these counters are normally accessed through the kernel using the Linux OProfile tool
or the Linux perf events framework. However, User mode access to these counters can be
enabled for direct access if required.
16.1.5 Linux perf events
Linux contains patches (as of Linux-2.6.34) to support the Ingo Molnar Perf Events framework.
It handles multiple events, including core cycles and cache-misses but also measures kernel
events like context switches. It provides simple, platform independent access to the ARM
performance counter registers and also to software events. Through this framework, tools can
produce graphs and statistics about such things as function calls. You can also record execution
traces, profile on a per-core, per-application and per-thread basis and generate summaries of
events.
16.1.6 Ftrace
Ftrace is an increasingly widely used trace tool on Linux. It provides visualization of the flow
within the kernel by tracing each function call. It enables interactions between parts of the kernel
to be viewed and enables to developers to investigate potential problem paths where interrupts
or pre-emption are disabled for long periods.
16.1.7 Valgrind and Cachegrind
Valgrind is a widely used tool, commonly used for detection of memory leaks and other memory
handling problems; however, it can also be used for profiling memory usage and is potentially
able to give much more detailed results than OProfile. Valgrind translates a program into a
core-neutral intermediate representation. Other tools associated with Valgrind are able to
operate on this and then Valgrind translates the code back into native machine code. This
process makes the code run an order of magnitude slower, but enables checks for accesses to
undefined memory, off-by-one errors and so forth to be performed by tools like
Memcheck
.
For memory access optimization, the Cachegrind tool can be used. Because Valgrind simulates
the execution of the program, you can use Cachegrind to record all uses of program memory.
By simulating the operation of the core caches, you can generate statistics about cache usage.
Some care is required – this is a simulation of the cache and it is possible that it does not
represent the real cache hardware completely accurately. Nevertheless, it can be a very useful
tool to examine cache and memory usage by an application. When writing high level
applications, it can be difficult to have much appreciation for (or control over) addresses used
by a program. The linker will typically generate many of the virtual addresses used within an
image, while the runtime loader will control positioning of libraries and so forth. Finally, the
kernel is responsible for placement of code and data in physical memory. Memory profiling
tools can therefore be a useful aid.
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Chapter 17
Optimizing Code to Run on ARM Processors
Optimization does not necessarily mean optimizing to make programs faster. In embedded systems,
you might prefer to optimize for battery life, code density or memory footprint. Writing code that
is more efficient delivers not only higher levels of performance, but can also be crucial in
conserving battery life. If you can get a job done faster, in fewer cycles, you can turn off the power
for longer periods.
Many compilers provide options to help with this. For example, both the ARM Compiler and the
GNU GCC compiler have
-O
flags to specify the level of optimization.
Although cycle timing information can be found in the Technical Reference Manual (TRM) for the
processor that you are using, it is very difficult to work out how many cycles even a trivial piece of
code will take to execute. The movement of instructions through the pipeline is dependent on the
progress of the surrounding instructions and can be significantly affected by memory system
activity. Pending loads or instruction fetches that miss in the cache can stall code for tens of cycles.
Standard data processing instructions (logical and arithmetic) will take only one or two cycles to
execute, but this does not give the full picture. Instead, you must use profiling tools, or the system
performance monitor built-in to the core, to extract useful information about performance.
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17.1 Compiler optimizations
The ARM Compiler and GNU GCC give you a wide range of options that aim to increase the
speed, or reduce the size, of the executable files they generate. For each line in the source code
there are generally many possible choices of assembly instructions that could be used. The
compiler must trade-off a number of resources, such as registers, stack and heap space, code size
(number of instructions), compilation time, ease of debug, and number of cycles per instruction
in order to produce the best image file.
17.1.1 Function inlining
When a function is called, there is a certain overhead. A called function must store its own return
address on the stack if it has to reuse R14. Instructions might also be required to place arguments
in the appropriate registers and push registers on the stack, in accordance with the Procedure
Call Standard. There is a possible overhead when returning to the original point of execution
when the function ends, again requiring a branch (and corresponding instruction pipeline flush)
and possibly popping registers from the stack. However, the pipeline will not be flushed if the
return is correctly predicted using the return stack. This function-call overhead can become
significant when there are functions that contain only a few instructions, and where these
functions represent a significant amount of the total run-time. Also, executing branches uses
branch predictor resources, that can affect overall program performance. Function inlining
eliminates this overhead by replacing calls to a function by a copy of the actual code of the
function itself (known as placing the code inline).
Inlining for critical code paths is always a worthwhile optimization if there is only one place
where the function is called. It is always worthwhile if calling the function requires more
instructions (memory) than inlining the function body. An additional consideration is that
inlining can help permit other optimizations. Clearly, increasing the number of times that a
function is called will increase the number of inlined copies of the function that are made and
this will increase the cost in code size.
GCC performs inlining only within each compilation unit. The
inline
keyword can be used to
request that a specific function must be inlined wherever possible, even in other files. The GCC
documentation gives more details of this and how its use can be combined with
static
and
extern
.
We will look at inlining in a little more detail when we consider cache optimizations.
17.1.2 Eliminating common sub-expressions
Another simple source-level optimization is re-using already computed results in a later
expression. This common sub-expression elimination is performed automatically when
optimization command line switches are used and can make code both smaller and faster.
However, the compiler might not necessarily catch all cases, and it can sometimes be more
useful to do this by hand.
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Example 17-1 illustrates how this works:
Example 17-1 Common sub-expression
i = a * b + c;
j = a * b * d;
The compiler can treat this code as if it had been written as in Example 17-2. It must be noted
though, that it can only do this if neither
a
nor
b
is volatile.
Example 17-2 Common sub-expression elimination
tmp = a * b;
i = tmp + c;
j = tmp * d;
This reduces both the instruction count and cycle count.
17.1.3 Loop unrolling
Every iteration of a loop has a certain penalty associated with it. Every conditional loop must
include a test for the end of loop on each iteration. Furthermore, there is a branch instruction to
iterate over the loop, that can take a number of cycles to execute. We can avoid this penalty by
unrolling loops, partially or fully.
Consider the simple code shown in Example 17-4, to initialize an array.
Example 17-3 Initializing an array
for (i = 0; i < 10; i++)
{
x[i] = i;
}
Each iteration of the loop contains an assembler sequence of the form in Example 17-4.
Example 17-4 Loop termination assembly code
CMP i,#10
BLT for_loop
A large proportion of the total run time will have been spent checking if the loop has terminated
and in executing a branch to re-execute the loop.
The same code can be written by unrolling the loop, as shown in Example 17-5.
Example 17-5 Unrolled loop
x[0] = 0;
x[1] = 1;
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x[2] = 2;
x[3] = 3;
x[4] = 4;
x[5] = 5;
x[6] = 6;
x[7] = 7;
x[8] = 8;
x[9] = 9;
When the code is written in this way, we remove the compare and branch instruction and have
a sequence of stores and adds. This is clearly larger than the original code but can execute
considerably faster.
Conventionally, loop unrolling is often considered to increase the speed of the program but at
the expense of an increase in code size (except for very short loops). However, in practice this
might not always be the case on many hardware platforms. In many systems, an access to
external memory takes significant numbers of cycles and an instruction cache is provided. Code
that loops will often fit into the cache very well. The code is fetched into the cache during the
first loop iteration and is executed directly from cache after that. Unrolling the loop can mean
that the code is executed only once and, because it is larger, does not cache so well. This is more
likely to be the case for functions that are executed only once. Loops that are executed
frequently might be cached whether they are unrolled or not. An additional consideration is that
modern ARM processors typically include branch prediction logic that can hide the effect of
pipeline flushes from you by speculatively predicting whether a branch will or will not be taken
ahead of the actual evaluation of a condition. In some cases, the branch instruction can be
folded, so that it does not require an actual processor cycle to execute.
Cortex-A series processors can have long, complex instruction pipelines, with
interdependencies between instructions, particularly loads and instructions that set condition
code flags. The compiler understands the rules associated with a particular processor and can
often re-arrange instructions so that pipeline interlocks are avoided. This is called scheduling
and typically involves re-arranging the order of instructions in ways that do not alter the logical
correctness of the program or its size, but that reduce its execution time. This can significantly
increase the compiler effort, increasing both the time and memory required for the compilation.
It can also restrict the ability to perform source level debug. There might no longer be a strict
one-to-one link between a line of C source and a sequence of assembly instructions. We can
instead have a couple of instructions from a C statement followed by instructions for the next
statement and then some more instructions for the first statement.
17.1.4 GCC optimization options
GCC has a range of optimization levels, plus individual options to enable or disable particular
optimizations.
The overall compiler optimization level is controlled by the command line option
-On
, where
n
is the required optimization level, as follows:
•
-O0
. (default). No optimization is performed. Each source code command relates directly
to the corresponding instructions in the executable file. This gives the clearest view for
source level debugging.
•
-O1
. This enables most common forms of optimization that requires no size versus speed
decisions, including function inlining. It can often actually produce a faster compile than
–
O0
, because the resulting files are smaller.
•
-O2
.This enables additional optimizations, such as instruction scheduling. Again,
optimizations that can have speed versus size implications will not be used.
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•
-O3
. This enables additional optimizations, such as aggressive function inlining and can
therefore increase the speed at the expense of image size. Furthermore, this option enables
-ftree-vectorize
- causing the compiler to attempt to automatically generate NEON code
from standard C or C++. See Chapter 20 Writing NEON Code.
•
-funroll-loops
. This option is independent of the
-O
n option, and enables loop unrolling.
Loop unrolling can increase code size and might not have a beneficial effect in all cases.
•
-Os
. This selects optimizations that attempt to minimize the size of the image, even at the
expense of speed.
Higher levels of optimization can restrict debug visibility and increase compile times. It is usual
to use
-O0
for debugging, and
-O2
for finished code. When using the above optimization options
with the
–g
(debug) switch, it can be difficult to see what is happening. The optimizations can
change the order of statements or remove (or add) temporary variables among other things. But
an understanding of the kinds of things the compiler will do means that satisfactory debug is
normally still possible with
–O2 -g
.
For optimal code, it is important to specify to the compiler as much detailed information about
the target platform as practically possible. Many useful options are documented on
http://gcc.gnu.org/onlinedocs/gcc/ARM-Options.html
.
The main platform-specifying parameters are:
-march=<arch>
where
<arch>
is the architecture version to compile for. This defines the instruction set
supported, It can make a significant difference to performance to specify
–march=armv7-a
if this
is supported by your platform but is not used by default by your compiler.
-mcpu=<cpu>
More specific than
–march
,
-mcpu
specifies which processor to optimize for, including scheduling
instructions in the way most efficient for that processor’s pipeline.
-mtune=<cpu>
This option provides processor specific tuning options for code, even when only an architecture
version is specified on the command line. For instance, the command line might contain
-march=armv5te -mtune=cortex-a8
. This selects instructions for the architecture ARMv5TE but
tunes the selected instructions for execution on a Cortex-A8 processor.
-mfpu=<fpu>
If your target platform supports hardware floating-point or NEON, specify this to ensure that
the compiler can make use of these instructions. For a Cortex-A5 target, you would specify
–mfpu=neon-vfpv4
.
-mfloat-abi=<name>
This option specifies the floating-point ABI to use. Values for <
name
> are:
soft
causes GCC to generate code containing calls to the software floating-point
library for floating-point operations.
softfp
enables GCC to generate code containing hardware floating-point instructions,
but still uses the software floating-point linkage.
hard
enables GCC to generate code containing hardware floating-point instructions
and uses FPU-specific hardware floating-point linkage.
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The default depends on the target configuration. You must compile your entire program with the
same ABI, and link with a compatible set of libraries.
Table 17-1 shows a few examples of code generation for floating-point operations.
17.1.5 armcc optimization options
The armcc compiler enables you to compile your C and C++ code. It is an optimizing compiler
with a range of command-line options to enable you to control the level of optimization.
The command line option gives a choice of optimization levels, as follows:
•
-Ospace
. This option instructs the compiler to perform optimizations to reduce image size
at the expense of a possible increase in execution time.
•
-Otime
. This option instructs the compiler to perform optimizations to reduce execution
time at the expense of a possible increase in image size.
•
-O0
. Turns off most optimizations. It gives the best possible debug view and the lowest
level of optimization.
•
-O1
. Removes unused inline functions and unused static functions. Turns off optimizations
that seriously degrade the debug view. If used with
--debug
, this option gives a satisfactory
debug view with good code density.
•
-O2
(default). High optimization. If used with
--debug
, the debug view might be less
satisfactory because the mapping of object code to source code is not always clear.
•
-O3
. performs the same optimizations as
-O2
however the balance between space and time
optimizations in the generated code is more heavily weighted towards space or time
compared with
-O2
. That is:
—
-O3 -Otime
aims to produce faster code than
-O2 -Otime
, at the risk of
increasing your image size
—
-O3 -Ospace
aims to produce smaller code than
-O2
-Ospace
, but performance might
be degraded.
Table 17-1 Floating-point code generation
-mfpu -mfloat-abi
Resultant code
Any value
soft
Floating-point emulation using software floating-point library
vfpv3 softfp
VFPv3 floating-point code
vfpv3-d16 softfp
VFPv3 floating-point code
neon hard
VFPv3 and Advanced SIMD code, where the floating-point and
SIMD types use the hardware FP registers
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17.2 ARM memory system optimization
Writing code that is optimal for the system it will run on is a key part of the art of programming.
It requires you to understand how the compiler and underlying hardware will carry out the tasks
described in the lines of code. If you can do the job with less access to external memory, you
can save power by keeping everything on-chip. Furthermore, by accessing the external memory
less frequently, you improve the performance of the system, enabling software to run faster, or
the processor to be clocked more slowly or for shorter periods, to save power.
17.2.1 Data cache optimization
In most Cortex-A series processors, there is a significant gap in performance between memory
accesses that hit in the cache and those that do not. Cache misses can take tens of cycles to
resolve. Cache hits return data within a few cycles and the compiler can often schedule
instructions in a way that hides latency. For most algorithms, therefore, ensuring that cache
misses are minimized is the most important possible optimization. The most important
improvements are those that affect the level 1 cache.
Consider the problem of data cache misses. Optimization is particularly significant for pieces of
code that use a dataset larger than the available cache size. It is important for you to understand
the arrangement of data in memory and how that corresponds to data cache accesses. Code must
be structured in a way that ensures maximum re-use of data already loaded into the cache. It is
this principle of data locality, the degree to which accesses to the same cache line are
concentrated during program execution, in both space and time, which gives best performance.
Several techniques to improve this locality can be considered.
17.2.2 Loop tiling
Loop tiling divides loop iterations into smaller pieces, in a way which promotes data cache
re-use. Large arrays are divided into smaller blocks (tiles) that match the accessed array
elements to the cache size. The classic example to illustrate this approach is a large matrix vector
product.
Consider two square matrices
a
and
b
, each of size 1024 × 1024. Example 17-6 shows code to
compute a matrix vector product. This requires you to multiply each element in each array with
each element in the other array.
Example 17-6 Matrix vector product code
for (i = 0; i < 1024; i++)
for (j = 0; j < 1024; j++)
for (k = 0; k < 1024; k++)
result[i][j] = result[i][j] + a[i][k] * b[k][j];
In this case, the contents of matrix
a
are accessed sequentially, but matrix
b
advances in the inner
loop, by row. It is therefore, highly probable that you will encounter a cache miss for each
multiply operation.
It is obvious that the order in which the additions for each element of the result matrix are
calculated does not change the result, ignoring the effect of such things as overflows. Code can
be rewritten in a way that improves the cache hit rate. In the example, the elements of matrix b
are accessed in the following way (0,0), (1,0), (2,0)… (1023, 0), (0,1), (1,1)… (1023,1). The
elements are stored in memory in the order (0,0), (0,1) etc. For word sized elements, it means
that the elements (0,0), (0,1)…(0,7) will be stored in the same cache line. For simplicity, we will
assume that the start address of the matrix is aligned to a cache line. Alignment will be
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mentioned again in Structure alignment on page 17-9. Therefore, elements (0,0), (0,1), (0,2) etc.
will be in the same cache line; when you load (0,0) into the cache, you get (0,1...7) too. By the
time the inner loop completes, it is likely that this cache line will be evicted.
If you modify the code so that two (or indeed four, or eight) iterations of the middle loop are
performed immediately while executing the inner loop, as in Example 17-7 you can make a big
improvement. Similarly, you can unroll the outer loop two (or four, or eight) times as well.
Example 17-7 Code using tiles
for (io = 0; io < 1024; io += 8)
for (jo = 0; jo < 1024; jo += 8)
for (ko = 0; ko < 1024; ko += 8)
for (ii = 0, rresult = &result[io][jo],
ra = &a[io][ko]; ii < 8;
ii++, rresult += 1024, ra += 1024)
for (ki = 0, rb = &b[ko][jo];
ki < 8; ki++, rb += 1024)
for (ji = 0; ji < 8; ji++)
rresult[ji] += ra[ki] * rb[ji];
There are now six nested loops. The outer loops iterate with steps of 8, representing the fact that
eight
int
sized elements are stored in each line of the level 1 cache. Some additional
optimizations have also been introduced. The order of
ji
and
ki
has been reversed as only one
expression uses
ki
, but two use
ji
. In addition, you can optimize by removing common
expressions from the inner loops. All pointer accesses are potential sources of aliasing in C, so
by using
result
,
ra
and
rb
to access array elements, the array indexing is speeded up. This is
covered in more detail in Source code modifications on page 17-12.
Figure 17-1 illustrates the changing cache access pattern that results from changes to the C code.
Figure 17-1 Effect of tiling on cache usage
17.2.3 Loop interchange
In many programs, there will be nested loops, a very simple example would be code that stepped
through the items in a 2-dimensional array. For reasonably complex code, you can sometimes
get better performance by re-arrangement of the loops. It is better to have the loop with the
smaller number of iterations as the outer loop and the one with the highest iteration count as the
innermost loop.
This gives two potential advantages. One is that the compiler can potentially unroll the inner
loop. Perhaps more importantly for complex loops where the size of the nested loop is
sufficiently large that it might not all be held in the level 1 cache at the same time, the overall
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cache hit rate will be improved by this change. Some compilers can make this change
automatically at higher levels of optimization. For example, GCC 4.4 adds the switch
-floop-interchange
to do this.
17.2.4 Structure alignment
Efficient placement of structure elements and alignment are not the only aspects of data
structures that influence cache efficiency. Where code has a large working set, it is important to
make efficient use of the available cache space. To achieve this, it might be necessary to
rearrange data structures.
It is common to have data structures that span multiple cache lines, but where the program uses
only a few parts of the structure at any particular time. If there are many objects of this type, it
can make sense to try to split the structure so that it fits within a cache line. For example, you
can split an array of structures into two or more arrays of smaller structures. This only makes
sense if the object itself is aligned to a cache boundary. For example, consider the case where
you have a very large array of instances of a 64-byte structure (much larger than the cache size).
Within that structure, you have a byte-sized quantity and you have a commonly used function
that iterates through the array looking only at that byte-sized quantity. This function would make
inefficient use of the cache, as you would have to load an entire cache line to read the 8-bit value.
If instead those 8-bit values were stored in their own array (rather than as part of a larger
structure), you would get 32 or 64 values per cache linefill.
As we saw in Chapter 14 Porting, unaligned accesses are supported, but can take extra cycles
in comparison to aligned accesses. For performance reasons, therefore, it can be sensible to
remove or reduce unaligned accesses.
17.2.5 Associativity effects
As we have seen, ARM L1 caches are normally 4-way set-associative, but L2 caches typically
have 8- or 16-way associativity. There can be performance problems if more than four of the
locations in the data fall into the same cache set, as there can be repeated cache misses, even
though other parts of the cache can be unused. The ARM L1 Cache uses physical rather than
virtual addresses, so it can be difficult for programmers operating in User mode to take care of
this.
A particularly common cause of this problem is arranging data so that it is on boundaries of
powers of two. If the cache size is 16KB, each way is 4KB in size. If you have multiple blocks
of data arranged on boundaries that are multiples of 4KB, the first access to each block will go
into line 0 of a way. If code accesses the first line in several such blocks then you can get cache
misses even if only five cache lines in total are being used. Unaligned accesses can increase the
likelihood of this, as each access might require two cache lines rather than one.
17.2.6 Optimizing instruction cache usage
The C programmer does not directly have control over how the instruction cache is used by
code. Code is linear between branch instructions and this pattern of sequential accesses uses the
cache efficiently. The branch prediction logic of the core will try to minimize the stalls because
of branches, so there is little you can do to assist. The main goal for you is to reduce the code
footprint. Many of the compiler optimizations enabled at
-O2
and
-O3
for the ARM Compiler and
GCC deal with loop optimizations and function inlining. These optimizations will improve
performance if the code accounts for a significant part of the total program execution. In
particular, function inlining has multiple potential benefits. Obviously, it can reduce branch
penalties by removing branches on both function call and exit, and potentially also stack usage.
Equally importantly, it enables the compiler to optimize over a larger block of code that can lead
to better optimizations for value range propagation and elimination of unused code.
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However, modifications intended for speed optimizations that increase code size can actually
reduce performance because of cache issues. Larger code is less likely to fit in the L1 cache (or
indeed the L2 cache) and the performance lost by the additional cache linefills can well
outweigh any benefits of the optimization. It is often better to use the armcc -
Ospace
or
gcc –Os
option to optimize for code density rather than speed. Clearly, using Thumb code will also
improve code density and cache efficiency.
There are some interesting decisions to be made around function inlining and in some cases
human judgment can improve on that of the compiler. A function that is only ever called from
one place will always give a benefit if inlined. One might think that inlining very small functions
always gives a benefit, but this is not the case. An instance of a tiny function that is called from
many places is likely to be re-used many times within the instruction cache. If the same function
is repeatedly inlined, it is much more likely that it will cause a cache miss and also evict other
potentially useful code from the cache. The branch prediction logic within Cortex-A series
processors is efficient and an unconditional function call and return consumes few cycles, much
less than would be used for a cache linefill. You might want to use the GCC function attributes
noinline
or
always_inline
to control such cases.
This is a general problem and not specific to inlining functions. Whenever conditional execution
is used and it is lopsided, that is, the expression far more often leads to one result than the other,
there is the potential for false static branch prediction and bubbles (a delay in execution of an
instruction) in the pipeline. It is usually better to order conditional blocks so that the
often-executed code is linear, while the less commonly executed code has to be branched to and
does not get pre-fetched unless it is actually used. The GCC attribute
__builtin_expect
used
with the
–freorder-blocks
optimization option can help with this.
The performance monitor block of the processor (and OProfile) can be used to measure branch
prediction rates in code. There are two effects at play here. Correct branch prediction saves
clock cycles by avoiding pipeline flushes, but taking fewer conditional branches that skip
forward over code can help performance by making more of the program fit within the L1 cache.
17.2.7 Optimizing L2 and outer cache usage
Everything said about optimizations for using the L1 cache also applies to the L2 cache
accesses. Best performance results from having a working dataset that is smaller than the L2
cache size, and where the data is used more than once; there is little benefit caching data that is
used only once, other than possibly producing more optimal bus accesses. If the dataset is larger
than the cache size, you can consider similar techniques to those already described for the L1
cache. There is, however, an additional point to consider with outer caches, which is that they
might well be shared with other cores and therefore the effective size for an individual processor
can be less than the actual size. In addition, when writing generic code to run on a number of
ARM families, it can be difficult to make optimal use of the L2 cache. The presence of such a
cache is not guaranteed and its size can vary significantly between systems.
17.2.8 Optimizing TLB usage
In general, the scope for optimizing usage of the Translation Lookaside Buffer (see Chapter 9)
is much less than for optimizing cache accesses. The key points are to minimize the number of
pages in use (this obviously gives fewer TLB misses) and to use large MMU mappings
(supersections or sections in preference to 4KB pages) as this reduces the cost of individual
translation table walks (one external memory access rather than two) and also means that a
larger amount of memory is represented within an individual TLB entry (also giving fewer TLB
misses). In practice, however, an operating system like Linux uses 4KB pages everywhere, so
the main optimization technique available is to separate the frequently accessed code and data
from the infrequently accessed code and data (for example exception handling code can be
moved to a different page) and trying to limit the number of frequently accessed pages to below
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the maximum number supported by the processor hardware. The main optimization would be
to try to process multiple cache lines’ worth of data per page, so that the L1 cache is the limiting
factor rather than TLB entries.
17.2.9 Data abort optimization
Chapter 9 The Memory Management Unit, in the context of Linux, describes how data aborts
will be generated by page faults on the first time that a memory page is accessed and again when
the page is first written to. This means that the kernel abort handler is called to take appropriate
action and there is a certain performance overhead to this. Simplistically, you can reduce this
overhead by using fewer pages. Again, code optimizations that make code smaller will help, as
will reducing the size of the data space.
17.2.10 Prefetching a memory block access
ARM Cortex-A series processors contain sophisticated cache systems, and support for
speculation and out of order execution that can hide latencies associated with memory accesses.
However, accesses to the external memory system are usually sufficiently slow that there will
still be some penalty. If you can prefetch instructions or data into the cache before you require
them, you can hide this latency.
ARM processors provide support for preloading of data, using the
PLD
instruction. The
PLD
instruction is a hint that enables you to request that data is loaded to the data cache in advance
of it actually being read or written by the application. The
PLD
operation might generate a cache
linefill or a data cache miss, independent of load and store instruction execution, while the core
continues to execute other instructions. If supported and used correctly,
PLD
can significantly
improve performance by hiding memory access latencies. There is also a
PLI
instruction that
enables you to hint to the processor that an instruction load from a particular address is likely in
the near future. This can cause the processor to preload the instructions to its cache.
In addition to this programmer-initiated prefetch, the core might also support automatic data
prefetching. Essentially, the core can detect a series of sequential accesses to memory. When it
does, it automatically requests the following cache lines speculatively, in advance of the
program actually using them.
In many systems, significant numbers of cycles are consumed initializing or moving blocks of
memory, using the
memset()
or
memcpy()
functions. Optimized ARM libraries will typically
implement such functions by using Store Multiple instructions, with each store aligned to a
cache line boundary.
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17.3 Source code modifications
Profiling tools enable you to identify code segments or functions that can benefit from
optimization and how different compiler options can enable compiler optimizations to our code.
We will now consider a variety of source code modifications that can yield faster or smaller code
on the ARM.
17.3.1 Loop termination
For loops that have been identified by the profiler, it might be appropriate to have integer loop
counters that end at 0 (zero), rather than start from 0 (zero). This is because a compare with zero
comes for free with the
ADD
or
SUB
instruction used to update the loop counter, whereas a compare
with a non-zero value will typically require an explicit
CMP
instruction.
Replace a loop that counts up to a terminating value:
for (i = 1; i<= total; i++)
with one that counts down to zero:
for (i = total; i != 0; i--)
This will remove a
CMP
instruction from each iteration of the loop.
It is also good practice to use
int
(32-bit) variables for loop counters. This is because the ARM
is natively a 32-bit machine. Its
ADD
assembly language instruction operates on two 32-bit
registers. If it carries out an
ADD
(or other data processing operation) with a smaller quantity, the
compiler might insert additional instructions to handle overflow (see also Variable selection on
page 17-13).
17.3.2 Loop fusion
This is one of a variety of other possible loop techniques that can be employed either by you, or
by an optimizing compiler. It essentially means merging loops that have the same iteration count
and no interdependencies (Example 17-8 and Example 17-9).
Example 17-8 Loop fusion
for (i = 0; i < 10; i++)
{
x[i] = 1;
}
for (j = 0; j < 10; j++)
{
y[j] = j;
}
It is immediately apparent that this can be optimized to:
Example 17-9 Fused loops
for (i = 0; i < 10; i++)
{
x[i] = 1;
y[i] = i;
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}
It is worth mentioning that this approach can sometimes lead to a reduction in performance
because of cache effects such as thrashing, depending on the cache associativity and the
addresses of the data being accessed.
17.3.3 Reducing stack and heap usage
In general, it is a good idea to try to minimize memory usage by code. The ARM processor has
a register set that provides a relatively limited set of resources for the compiler to keep variables
in. When all registers are allocated with currently live variables, additional variables will be
spilled to the stack, causing memory operations and extra cycles for the code to execute. There
are a number of ways available to you, to try to help. A key rule is to try to limit the number of
live variables at any one time.
Chapter 15 stated that up to four parameters can be passed in registers to a function. Additional
parameters are passed on the stack. It is therefore significantly more efficient to pass four or
fewer parameters than to pass five or more. Of course, the ARM registers in question are 32-bits
in size and therefore if you pass a 64-bit variable, it will take two of our four register slots. For
similar reasons, recursive functions do not typically yield efficient processor register usage.
Remember also that non-static C++ functions also consume one argument slot with the
this
pointer.
17.3.4 Variable selection
ARM integer registers are 32-bit sized and optimal code is therefore produced most readily
when using 32-bit sized variables, as this avoids the requirement to provide extra code to deal
with the case where a 32-bit result overflows an 8-bit or 16-bit sized variable.
Consider the following code:
unsigned int i, j, k;
i = j+k;
The compiler would typically emit assembly code similar to:
ADD R0, R1, R2
If these variables were instead
short
(16-bit) or
char
(8-bit), the compiler must ensure the result
does not overflow the halfword or byte.
The same code might be as shown in Example 17-10, for signed halfwords (shorts).
Example 17-10 Addition of 2 signed shorts (assembly code)
ADD R0, R1, R2
SXTH R0, R0
Or for unsigned halfwords as in Example 17-11.
Example 17-11 Addition of 2 unsigned shorts (assembly code)
ADD R0, R1, R2
BIC R0, R0, #0x10000
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This has the effect of clipping the result to the defined size.
Although the compiler can sometimes cope with such things as an incorrect type specification
for a loop counter variable, it is generally best to use the correct type in the first place.
17.3.5 Pointer aliasing
If a function has two pointers
pa
and
pb
, with the same value, we say the pointers alias each
other. This introduces constraints on the order of instruction execution. If two write accesses that
alias occur in program order, they must happen in the same order on the processor and cannot
be re-ordered. This is also the case for a write followed by a read, or a read followed by a write.
Two read accesses to aliases are safe to re-order. Because any pointer could alias any other
pointer in C, the compiler must assume that memory regions accessed through these pointers
can overlap, which prevents many possible optimizations. C++ enables more optimizations, as
pointer arguments will not be treated as possible aliases if they point to different types.
C99 introduces the
restrict
keyword that specifies that a particular pointer argument does not
alias any other. If you know that pointers do not overlap, using this keyword to give the compiler
this information can yield significant improvements. However, misusing it can lead to incorrect
program function. The restrict keyword qualifies the pointer and not the object being pointed to.
This consideration is not specific to the ARM architecture. When using GCC, you can enable
the C99 standard by adding
-std=c99
to your compilation flags.
In code that cannot be compiled with C99, use either
__restrict
or
__restrict__
to enable the
keyword as a GCC extension.
Consider the following simple code sequence:
void foo(unsigned int *ptr1, unsigned int *ptr2, unsigned int *i)
{
*ptr1 += *i;
*ptr2 += *i;
}
The pointers could possibly refer to the same memory location and this causes the compiler to
generate code that is less efficient. In this example, it must read the value
*i
from memory twice,
once for each add, as it cannot be certain that changing the value of
*ptr1
does not also change
the value of
*i
.
If the function is instead declared as:
void foo(unsigned int *restrict ptr1, unsigned int *restrict ptr2, unsigned int
*restrict i)
This means that the compiler can assume that the three pointers might not refer to the same
location and optimize accordingly. You must ensure that the pointers never overlap.
17.3.6 Division and modulo
Not all ARM processors have hardware support for division (See Table 2-3 on page 2-9). For
these processors, C division typically calls a library routine that takes tens of cycles to run for
divides of 32-bit integers,
Note
Division is slower than multiplication even in hardware. In performance-critical code it is
almost always worth replacing it if possible. This must be done as a trade-off against code
maintainability.
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Where possible, divides must be avoided, or removed from loops. Division with a fixed divisor,
that is, one that is known at compile time, is faster than dividing two variable quantities. The
compiler can replace a divide by a shift-multiply pair in this case. A 32 × 32 multiply by fixed
constant, then shift right to adjust the most significant word.
Modulo arithmetic is another case to be aware of, as this will also use division library routines.
The code
minutes = (minutes + 1) % 60;
will run significantly faster on machines with no hardware divide, if coded as
if (++minutes == 60) minutes=0;
that substitutes a two cycle add and compare in place of a call to a library function.
17.3.7 Extern data
Accessing external variables requires the processor to execute a series of load instructions to
acquire the address of the variable through a base pointer and then read the actual variable value.
If multiple variables are defined as members of a structure, they can share a base pointer, saving
cycles and instructions. It is therefore good practice to define the variables inside the same
struct
.
17.3.8 Inline or embedded assembler
In some cases, it can be a worthwhile optimization to use assembly code, in addition to C. The
general principle here is for you to code in a high level language, use a profiler to determine
which sections will produce the most benefit if optimized and then inspect the
compiler-produced assembly code to look for possible improvements.
If a code section is identified as being a performance bottleneck, don’t reach immediately for
the assembly language manual. Improvements to the algorithm should first be sought and then
compiler optimizations tried before considering use of assembly code. Even then, it is often the
case that poor performance is because of cache misses and memory access delays rather than
the actual assembly code.
The ARM Compiler, GCC, and most other C compilers use the
–s
flag to tell the compiler to
produce assembly code output. The
–fverbose-asm
command line option can also be useful in
gcc. Interleaved source and assembler can be produced by the ARM Compiler with the
--interleave
option.
Chapter 14 Porting provides more information about the use of an inline assembler.
17.3.9 Complex addressing modes
It is often better to avoid complex addressing modes. In cases where the address to be used for
a load or store requires a complex calculation, dual-issue of instructions is not possible. Only
the addressing mode that uses a base register plus an offset, specified either by a register or an
immediate value, with an optional shift left by an immediate value of two is fast. Other, less
commonly used, addressing modes can be executed more quickly by splitting into two
instructions that might be dual-issued. For example:
MOV R2, R1 LSL#3; LDR R2,[R0, R2]
can be faster than
LDR R2, [R0, R1 LSL #3]
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LDRH
and
LDRB
have no extra penalty, but
LDRSH
and
LDRSB
have a single cycle load-use penalty,
but no early forwarding path and can incur additional latency if a subsequent instruction uses
the loaded value.
17.3.10 Unaligned access
Unaligned
LDR
s have an extra cycle penalty compared with aligned loads, but unaligned
LDR
s
that cross cache-lines have many cycles of additional penalty. In general, stores are less likely
to stall the system compared to loads.
STRB
and
STRH
have similar performance to
STR
, because
of the merging write buffer. Because there are four slots in the load/store unit, more than four
consecutive pending loads will always cause a pipeline stall.
17.3.11 Linker optimizations
Some code optimizations can be performed at the link, rather than the compile stage of the build,
for example, unused section elimination and linker feedback. Multi-file optimization can be
carried out across multiple C files, and unused sections can be removed. Similarly, multi-file
compilation enables the compiler to perform optimization across multiple files instead of on
individual files.
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Chapter 18
Multi-core processors
Up to this point, we have considered the ARM processor core as a single entity. Most Cortex-A
series processors, however, can include up to four processing cores.
Multi-core systems can potentially deliver higher performance, because more processing units
(cores) are available. This enables multiple tasks to be executed in parallel, potentially reducing the
amount of time required to perform the allocated task.
Multi-processing can be defined as running two or more sequences of instructions simultaneously
within a single device containing two or more cores. The concept of multi-processing has been a
subject of research for a number of decades, and has seen widespread commercial use over the past
15 years. Multi-processing is now a widely adopted technique in both systems intended for
general-purpose application processors and in areas more traditionally defined as embedded
systems.
The overall energy consumption of a multi-core system can be significantly lower than that of a
system based on a single processor core. Multiple cores enable execution to be completed faster
and so some elements of the system might be completely powered down for longer periods.
Alternatively, a system with multiple cores might be able to operate at a lower frequency than that
required by a single processor to achieve the same throughput. A lower power silicon process or a
lower supply voltage can result in lower power consumption and reduced energy usage. Most
current systems do not permit the frequency of cores to be changed independently. However, each
core can be dynamically clock gated, giving additional power and energy savings.
Multi-core systems also add flexibility and scalability to system designs. A system that contains
one or two cores could be scaled up for more performance by adding additional cores, without
requiring redesign of the whole system or significant changes to software.
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Having multiple cores at our disposal also enables more options for system configuration. For
example, you might have a system that uses separate cores, one to handle a hard real-time
requirement and another for an application requiring high, uninterrupted performance. These
could be consolidated into a single multi-processor system.
A multi-core device is also likely to be more responsive than one with a single core. When
interrupts are distributed between cores there will be more than one core available to respond to
an interrupt and fewer interrupts per core to be serviced. Multiple cores will also enable an
important background process to progress simultaneously with an important but unrelated
foreground process.
Multi-core systems can also extract more performance from high latency memory systems (for
example, DDR memory) by enabling a memory controller to queue up and optimize requests to
the memory. Processors working on coherent data can benefit from reductions in linefills and
evictions. When the data is not shared, it is likely that performance will be adversely affected.
An L2 cache can mean improved utilization for shared memory regions (including file caches),
shared libraries and kernel code. Additionally, if the number of cores is increased, then without
a corresponding increase in memory bandwidth performance will also deteriorate.
In the past, much software was written to operate within the context of a single core. Some
operating systems provide support for time-slicing. this gives the illusion of multiple processes
or tasks running simultaneously. It is important to clearly understand the difference between
multi-threading, for example POSIX threads, or Java and multi-processing. A multi-threaded
application can be run on a single core, but only with multi-processing can the threads truly
execute in parallel.
Migrating multi-threaded software from a single core system to a multi-core one can trigger
problems with incorrect programs that could not be exposed by running the same program
time-sliced on a single core. It can also cause very infrequent bugs to become very frequently
triggered. What it cannot do is to cause correctly written multi-threaded programs to misbehave,
only expose previously unnoticed errors.
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18.1 Multi-processing ARM systems
From early in the history of the architecture, ARM processors were likely to be implemented in
systems that contained other processors. This commonly meant a heterogeneous system,
perhaps containing an ARM processor plus a separate DSP processor. Such systems have
different software executing on different cores and the individual processors can have differing
privileges and views of memory. Many widely used ARM systems, such as the TI OMAP series,
or the Freescale i.MX, are examples of this.
Figure 18-1 Example of a multi-cluster system
We can distinguish between systems that contain:
• A single processor containing a single core, such as the Cortex-A8 processor.
• A multi-core processor, that contains several cores capable of independent instruction
execution, that can be externally viewed as a single unit or cluster, either by the system
designer or by an operating system that can abstract the underlying resources from the
application layer.
• Multiple clusters (such as that shown in Figure 18-1), in which each cluster contains
multiple cores.
ARM was among the first companies to introduce multi-core processors to the SoC market,
when it introduced the ARM11 MPCore processor in 2004. All the processors described in this
book, with the exception of the Cortex-A8 processor, are examples of such multi-core systems.
An ARM multi-core processor can contain between one and four cores. Each core can be
individually configured to take part (or not) in a data cache coherency management scheme. A
Snoop Control Unit (SCU) device inside the processor has the task of automatically maintaining
level 1 data cache coherency, between cores within the cluster without software intervention.
ARM multi-core processors include an integrated interrupt controller. Multiple external
interrupt sources can be independently configured to target one or more of the individual
processor cores. Furthermore, each core is able to signal (or broadcast) any interrupt to any
other core or set of cores in the system, from software (software triggered interrupts). These
mechanisms enable the OS to share and distribute interrupts across all cores and to coordinate
activities using the low-overhead signaling mechanisms provided.
L2 Cache
CCI-400
A15
A15
A15
core
L2 Cache
A15
A15
A7
core
GIC-400
Memory controller ports System port
InterruptsInterrupts
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Cortex-A MPCore processors also provide hardware mechanisms to accelerate OS kernel
operations such as system-wide cache and TLB maintenance operations. (This feature is not
found in the ARM11 MPCore.)
Each of the Cortex-A series multi-core processors have the following features:
• Configurable between one and four cores (at design time).
• Level 1 data cache coherency.
• Integrated interrupt controller.
• Local timers and watchdogs.
• An optional Accelerator Coherency Port (ACP).
Figure 18-2 illustrates the structure of the Cortex-A9 MPCore processor, though a generalized
form of this description also applies to other multi-core processors. These features are described
in more detail in the course of this chapter and those that follow.
Figure 18-2 Cortex-A9 MPCore processor
CoreSight MultiCore Debug and Trace Architecture
Generic Interrupt
Control and
Distribution
Snoop Control Unit (SCU)
Cache-to-Cache
Transfers
Snoop
Filtering Timers
Accelerator
Coherency
Port
Advanced Bus Interface Unit
Primary AMBA3 64-Bit Interface Optional 2nd I/F with Address Filtering
FPU/
NEON
PTM
I/F
Cortex-A9
processor
I-Cache D-Cache
FPU/
NEON
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I/F
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processor
I-Cache D-Cache
FPU/
NEON
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processor
I-Cache D-Cache
FPU/
NEON
PTM
I/F
Cortex-A9
processor
I-Cache D-Cache
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18.2 Symmetric multi-processing
Symmetric multi-processing (SMP) is a software architecture that dynamically determines the
roles of individual processors. Each core in the cluster has the same view of memory and of
shared hardware. Any application, process or task can run on any core and the operating system
scheduler can dynamically migrate tasks between cores to achieve optimal system load.
We expect that readers will be familiar with the fundamental operating principles of an OS, but
OS terminology will be briefly reviewed here. An application that executes under an operating
system is known as a process. It performs many operations through calls to the system library
that provides certain functions from library code, but also acts a wrapper for system calls to
kernel operations. Individual processes have associated resources, including stack, heap and
constant data areas, and properties such as scheduling priority settings. The kernel view of a
process is called a task.
For the purposes of describing SMP operation, we will use the term kernel to represent that
portion of the operating system that contains exception handlers, device drivers and other
resource and process management code. We will also assume the presence of a task scheduler
that is typically called using a timer interrupt. The scheduler is responsible for time-slicing the
available cycles on cores between multiple tasks, dynamically determining the priority of
individual tasks and deciding which task to run next.
Threads are separate tasks executing within the same process space that enable separate parts of
the application to execute in parallel on different cores. They also permit one part of an
application to keep executing while another part is waiting for a resource.
In general, all threads within a process share a number of global resources (including the same
memory map and access to any open file and resource handles). Threads also have their own
local resources, including their own stacks and register usage that will be saved and restored by
the kernel on a context switch. The fact that these resources are local does not, however, mean
that the local resources of any thread are guaranteed to be protected from incorrect accesses by
other threads. Threads are scheduled individually and can have different priority levels even
within a single process.
An SMP-capable operating system provides an abstracted view of the available core resources
to the application. Multiple applications can run concurrently in an SMP system without
re-compilation or source code changes. A conventional multitasking OS enables the system to
perform several task or activities at the same time, in both single-core and multi-core processors.
There is, however, a key distinction. In the single (uniprocessor) case, multitasking is performed
through time-slicing of a single core, giving the illusion of many tasks being performed at the
same time. In a multi-core system, we can have true concurrency; multiple tasks are actually run
at the same time, in parallel, on separate cores. The role of managing the distribution of such
tasks across the available cores is performed by the operating system.
Typically, the OS task scheduler can distribute tasks across available cores in the system. This
feature, known as load balancing, is aimed at obtaining better performance, or energy savings
or even both. For example, with certain types of workloads, energy savings can be achieved if
the tasks making up the workload are scheduled on fewer cores. This would allow more
resources to be left idling for longer periods, thereby saving energy.
In other cases, the performance of the workload could be increased if the tasks were spread
across more cores. These tasks could make faster forward progress, without getting perturbed
by each other than if they ran on fewer cores.
In another case, it might be worth running tasks on more cores at reduced frequencies as
compared to fewer cores at higher frequencies. Doing this could provide a better trade-off
between energy savings and performance.
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The scheduler in an SMP system can dynamically re-prioritize tasks. This dynamic task
prioritization enables other tasks to run while the current task sleeps. In Linux, for example,
tasks whose performance is bound by I/O activity can have their priority decreased in favor of
tasks whose performance is limited by processor activity. The I/O-bound task will typically
schedule I/O activity and then sleep pending such activity.
Interrupt handling can also be load balanced across cores. This can help improve performance
or save energy. Balancing interrupts across cores or reserving cores for particular types of
interrupts can result in reduced interrupt latency. This might also result in reduced cache use
which will help improve performance.
Using fewer cores for handling interrupts could result in more resources idling for longer
periods, resulting in an energy saving at the cost of reduced performance. The Linux kernel does
not support automatic interrupt load balancing. However, the kernel provides mechanisms to
change the binding of interrupts to particular cores. There are open source projects such as
irqbalance
https://github.com/Irqbalance/irqbalance
which use these mechanisms to arrange
a spread of interrupts across the available cores. irqbalance is made aware of system attributes
such as the shared cache hierarchy (which cores have a common cache) and power domain
layout (which cores can be powered off independently). It can then determine the best interrupt
to core binding.
An SMP system will by definition have shared memory between cores in the cluster. To
maintain the required level of abstraction to application software, the hardware must take care
of providing a consistent and coherent view of memory for you.
Changes to shared regions of memory must be visible to all cores without any explicit software
coherency management. Likewise, any updates to the memory map (for example because of
demand paging, allocation of new memory or mapping a device into the current virtual address
space) of either the kernel or applications must be consistently presented to all cores.
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18.3 Asymmetric multi-processing
In an Asymmetric Multi-processing (AMP) system, you can statically assign individual roles to
a core within a cluster, so that in effect, you have separate cores, each performing separate jobs,
within each cluster. This can be referred to as a function-distribution software architecture and
typically means that you have separate operating systems running on the individual cores. The
system can appear to you as a single-core system with dedicated accelerators for certain critical
system services. In general AMP does not refer to systems in which tasks or interrupts are
associated with a particular core.
In an AMP system, each task can have a different view of memory and there is no scope for a
core that is highly loaded to pass work to one that is lightly loaded. There is no requirement for
hardware cache coherency in such systems, although there will typically be mechanisms for
communication between the cores through shared resources, possibly requiring dedicated
hardware. The system described in Cache coherency on page 18-9 can help reduce the
overheads associated with sharing data between the systems.
Reasons for implementing an AMP system using a multi-core processor might include security,
a requirement for guaranteeing meeting of real-time deadlines, or because individual cores are
dedicated to perform specific tasks.
There are classes of systems that have both SMP and AMP features. This means that we have
two or more cores running an SMP operating system, but the system has additional elements
that do not operate as part of the SMP system. The SMP sub-system can be regarded as one
element within the AMP system. Cache coherency is implemented between the SMP cores, but
not necessarily between SMP cores and AMP elements within the system. In this way,
independent subsystems can be implemented within the same cluster.
It is entirely possible (and normal) to build AMP systems in which individual cores are running
different operating systems (these are called Multi-OS systems).
The selection of software MP model is determined by the characteristics of the applications
running in the system. In networking systems, for example, it can be convenient to provide a
separation between control-plane (AMP) and data-plane (SMP) sections of the system. In other
systems, it might be desirable to isolate those parts of the system that require hard real-time
response from applications that require raw performance and to implement these on separate
cores.
Note
Where synchronization is required between these separate cores, it can be provided through
message passing communication protocols, for example, the Multicore Communications
Association API (MCAPI). These can be implemented by using shared memory to pass data
packets and by the use of software triggered interrupts to implement a so-called door-bell
mechanism.
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18.4 Heterogeneous multi-processing
The term Heterogeneous multi-processing (HMP) finds application in many different contexts.
It is often conflated with AMP to describe systems that are composed of different types of
processors, such as a multi-core ARM applications processor and an application specific
processor (such as a baseband controller chip or an audio codec chip).
ARM uses HMP to mean a system composed of clusters of application processors that are 100%
identical in their instruction set architecture but very different in their microarchitecture. All the
processors are fully cache coherent and a part of the same coherency domain.
This is best explained using the ARM implementation of HMP technology known as
big.LITTLE. In a big.LITTLE system energy efficient LITTLE cores are coherently coupled
with high performance big cores to form a system that can accomplish both high intensity and
low intensity tasks in the most energy efficient manner.
Figure 18-3 A typical big.LITTLE system
The central principle of big.LITTLE is that application software can run unmodified on either
type of processor. For a detailed overview of big.LITTLE technology, including the software
execution models see Chapter 23.
GIC-400 Generic Interrupt Controller
L2 Cache
Cortex-A7
core
Cortex-A7
core
L2 Cache
Cortex-A15
core
Cortex-A15
core
CCI-400 Cache Coherent Interconnect
IO coherent
master
Memory controller ports System ports
Cortex-A7 Cluster Cortex-A15 Cluster
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18.5 Cache coherency
Coherency is about ensuring all processors, or bus masters in the system see the same view of
memory. It means that changes to data held in the cache of one core are visible to the other cores,
making it impossible for cores to see stale copies of data (the old data from before it was
changed by the first core). For example, if you have a processor that is creating a data structure
then passing it to a DMA engine to move, both the processor and DMA must see the same data.
If that data were cached in the core and the DMA reads from external memory, the DMA will
read old, stale data.
There are three mechanisms to maintain coherency:
Disable caching
This is the simplest mechanism but might cost significant core performance. To
get the highest performance processors are pipelined to run fast, and to run from
caches that offer a very low latency. Caching of data that is accessed multiple
times increases performance significantly and reduces DRAM accesses and
power. Marking data as “non-cached” could impact performance and power.
Software managed coherency
Software managed coherency is the traditional solution to the data sharing
problem. Here the software, usually device drivers, must clean or flush dirty data
from caches, and invalidate old data to enable sharing with other processors or
masters in the system. This takes processor cycles, bus bandwidth, and power.
Where there are high rates of sharing between requesters the cost of software
cache maintenance can be significant, and can limit performance.
Hardware managed coherency
Hardware Coherency is the most efficient solution. Any data marked ‘shared’ in
a hardware coherent system will always be up to date. All cores and bus masters
in that sharing domain see the exact same value.
While hardware coherency might add some complexity to the interconnect and
clusters, it greatly simplifies the software and enables applications that would not
be possible with software coherency.
18.5.1 MESI and MOESI protocols
There are a number of standard ways by which cache coherency schemes can operate. Most
ARM processors use the MOESI protocol, while the Cortex-A9 uses the MESI protocol.
Depending on which protocol is in use, the SCU marks each line in the cache with one of the
following attributes: M (Modified), O (Owned), E (Exclusive), S (Shared) or I (Invalid). These
are described below:
Modified The most up-to-date version of the cache line is within this cache. No other copies
of the memory location exist within other caches. The contents of the cache line
are no longer coherent with main memory.
Owned This describes a line that is dirty and in possibly more than one cache. A cache
line in the owned state holds the most recent, correct copy of the data. Only one
core can hold the data in the owned state. The other cores can hold the data in the
shared state.
Exclusive The cache line is present in this cache and coherent with main memory. No other
copies of the memory location exist within other caches.
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Shared The cache line is present in this cache and coherent with main memory. Copies of
it can also exist in other caches in the coherency scheme.
Invalid The cache line is invalid.
The rules for the standard implementation of the protocol are as follows:
• A write can only be done if the cache line is in the Modified or Exclusive state. If it is in
the Shared state, all other cached copies must be invalidated first. A write moves the line
into the Modified State.
• A cache can discard a Shared line at any time, changing to the Invalid state. A Modified
line is written back first.
• If a cache holds a line in the Modified state, reads from other caches in the system will get
the updated data from the cache. Conventionally, this is done by first writing the data to
main memory and then changing the cache line to the Shared state, before performing a
read.
• A cache that has a line in the Exclusive state must move the line to the Shared state when
another cache reads that line.
• The Shared state might not be precise. If one cache discards a Shared line, another cache
might not be aware that it could now move the line to Exclusive status.
ARM multi-core processors also implement optimizations that can copy clean data and move
dirty data directly between participating L1 caches, without having to access (and wait for)
external memory. This activity is handled in multi-core systems by the Snoop Control Unit
(SCU).
18.5.2 Snoop Control Unit
The SCU maintains coherency between the L1 data cache of each core. Since executable code
changes much less frequently, this functionality is not extended to the L1 instruction caches. The
coherency management is implemented using a MOESI-based protocol, optimized to decrease
the number of external memory accesses. In order for the coherency management to be active
for a memory access, all of the following must be true:
• The SCU is enabled, through its control register located in the private memory region. See
Private memory region on page 18-19. The SCU has configurable access control,
restricting which processors can configure it.
• The core performing the access is configured to participate in the Inner Shareable domain,
configured using the operating system at boot time, by setting the somewhat misleadingly
named SMP bit in the CP15:ACTLR, Auxiliary Control Register.
The following code example sets the SMP bit in either a Cortex-A7 or Cortex-A15
ACTLR:
MRC p15, 0, r0, c1, c0, 1 ; Read ACTLR
ORR r0, r0, #0x040 ; Set bit[6] SMP (coherency)
MCR p15, 0, r0, c1, c0, 1 ; Write ACTLR
DSB
• The MMU is enabled.
• The page being accessed is marked as Normal Shareable, with a cache policy of
write-back, write-allocate. Device and Strongly-ordered memory, however, are not
cacheable, and write-through caches behave like uncached memory from the point of
view of the core.
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The SCU can only maintain coherency within a single cluster. If there are additional processors
or other bus masters in the system, explicit software synchronization is required when these
share memory with the MP block. Alternatively, the Accelerator Coherency Port (ACP) can be
used.
18.5.3 Accelerator Coherency Port (ACP)
The Accelerator Coherency Port (ACP) is a feature of the Cortex-A5, Cortex-A9, Cortex-A12
and Cortex-A15 processors.
It provides an AXI slave interface into the Snoop Control Unit of the processor. The AXI bus
interface is defined in the ARM AMBA specification.
This slave interface can be connected to an external uncached AXI master, such as a DMA
engine, for example, which is able to initiate both read and write memory transfers to the ACP.
It enables such a device to snoop the L1 caches of all cores, avoiding the requirement for
synchronization through external memory. A cached device can also be connected, but this
requires manual coherency management through software.
The behavior of accesses performed on the ACP is as follows:
• Addresses used by the ACP are physical addresses that can be snooped by the SCU to be
fully coherent.
• ACP reads can hit in the L1 D-cache of any core.
• Writes on the ACP invalidate any stale data in L1 and write-through to L2.
The ACP enables an external device to see core-coherent data without knowledge of where the
data is in the memory hierarchy. Memory transfers are automatically coherent in the same way
as happens between the L1 D-caches of the cores in the cluster.
Use of the ACP can both increase performance and save power, as there will be reduced traffic
to external memory and faster execution.
Programmers writing device drivers that use the ACP do not have to be concerned with
coherency issues, because no cache cleaning or invalidation is required to ensure coherency.
However, the use of memory barriers (DMB) or external cache synchronization operations can
still be necessary, if a particular ordering must be enforced.
18.5.4 The Cache Coherent Interface (CCI)
Extending hardware coherency to a multi-cluster system requires a coherent bus protocol. In
2011 ARM released the AMBA 4 ACE specification that introduces the AXI Coherency
Extensions (ACE) on top of the popular AXI protocol. The full ACE interface enables hardware
coherency between clusters and enables an SMP operating system to extend to more cores. In
the ACE protocol, three coherency channels are added in addition to the normal five channels
of AXI. If you have two clusters, any shared access to memory can snoop into the cache of the
other cluster to see if the data is already on chip, if not, it is fetched from external memory.
The AMBA 4 ACE-Lite interface is designed for I/O (or one-way) coherent system masters like
DMA engines, network interfaces and GPUs. These devices might not have any caches of their
own, but they can read shared data from the ACE processors.
The CoreLink™ CCI-400 is one of the first implementations of AMBA 4 ACE and supports up
to two ACE processor clusters enabling up to eight cores to see the same view of memory and
run an SMP OS.
If we return to our example of a multi-cluster system:
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Figure 18-4 Cache coherency in a multi-cluster system
Figure 18-4 shows the steps in a coherent data read from the Cortex-A7 cluster to the
Cortex-A15 cluster. This starts with the Cortex-A7 cluster issuing a Coherent Read Request.
The CCI-400 hands over the request to the Cortex-A15 processor to snoop into Cortex-A15
cluster cache.
When the request from the CCI-400 is received, the Cortex-A15 cluster checks the data
availability and reports this information back. If the requested data is in the cache, the CCI-400
moves the data from the Cortex-A15 cluster to the Cortex-A7 cluster, resulting in a cache linefill
in the Cortex-A7 cluster. The CCI-400 and the ACE protocol enable full coherency between the
Cortex-A15 and Cortex-A7 clusters, enabling data sharing to take place without external
memory transactions.
L2 Cache
A15
A15
A15
core
L2 Cache
A15
A15
A7
core
GIC-400
InterruptsInterrupts
1. Coherent read request
2 Data
available
3. Read data
CC1-400 Cache coherent interconnect
ACE
Interface
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18.6 TLB and cache maintenance broadcast
An individual core can broadcast Translation Lookaside Buffer and cache maintenance
operations to other cores in the Inner Shareable coherency domain. This can be required
whenever shared translation tables are modified, for example. This behavior might have to be
enabled by you. For example, in the Cortex-A9 processor, this is controlled by the FW bit in the
Auxiliary Control Register (ACTLR). Maintenance operations can only be broadcast and
received when the processor is configured to participate in the Inner Shareable domain, using
the SMP bit in ACTLR. Only Inner Shareable operations are broadcast, for example:
• To invalidate TLB entry by virtual address.
• To clean or invalidate data cache line by virtual address.
• To invalidate instruction cache line by virtual address.
Some care is required with cache maintenance activity in multi-core systems that include a
L2C-310 L2 cache (or similar). Cleaning or invalidating the L1 cache and L2 cache will not be
a single atomic operation. A core might therefore perform cache maintenance on a particular
address in both L1 and L2 caches only as two discrete steps. If another core were to access the
affected address between those two actions, a coherency problem can occur. Such problems can
be avoided by following two simple rules.
• When cleaning, always clean the innermost (L1) cache first and then clean the outer
cache(s).
• When invalidating, always invalidate the outermost cache first and the L1 cache last.
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18.7 Handling interrupts in an SMP system
Multi-core processors include an integrated interrupt controller that implements the GIC
architecture (see The Generic Interrupt Controller on page 12-7 for additional details). This
controller provides 32 private interrupts per core, of which the lower 16 are Software Generated
Interrupts (SGI) that can be generated only through software operations, and the rest are Private
Peripheral Interrupts (PPI). It also provides a configurable number of Shared Peripheral
Interrupts (SPI), up to 224 in current multi-core implementations). It supports interrupt
prioritization, pre-emption and routing to different cores.
In a multi-core processor, the GIC control registers are memory-mapped and located within the
Private memory region, see Private memory region on page 18-19.
The Interrupt Processor Targets registers configure that cores individual interrupts are routed to.
They are ignored for private interrupts.
The registers controlling the private interrupts (0-31) are banked, so that each core can have its
own configuration for these. This includes priority configuration and the enabling or disabling
of individual interrupts.
The Software Generated Interrupt (SGI) Register can assert a private SGI on any core, or a
groups of cores. The priority of a software interrupt is determined by the priority configuration
of the receiving core, not the one that sends the interrupt. The interrupt acknowledge register
bits [12:10] will provide the ID of the core that made the request. The target list filter field within
this register provides shorthand for an SGI to be sent to all processors, all but self or to a target
list.
For a software generated interrupt in a multi-core processor, the Interrupt Acknowledge
Register also contains a bitfield holding the ID of the core that generated it. When the interrupt
service routine has completed, it must write-back the value previously read from the Interrupt
Acknowledge Register into the End Of Interrupt Register. For an SGI, this must also match the
ID of the signalling core.
In both AMP and SMP systems, it is likely that cores will trigger interrupts on other cores (or
themselves), a so called softirq. These can be used for kernel synchronization operations, or for
communicating between AMP cores. For operations requiring more information passed than a
raised interrupt, you can use a shared buffer to store messages. Before the core can receive an
interrupt, some initialization steps are required both in the distributor and in the core interface.
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18.8 Exclusive accesses
In an SMP system, data accesses frequently have to be restricted to one modifier at any
particular time. This can be true of peripheral devices, but also for global variables and data
structures accessed by more than one thread or process. Furthermore, library code that is used
by multiple threads must be designed to ensure that concurrent access or execution is possible
– it must be reentrant.
Note
Code is reentrant if it can be interrupted in the middle of its execution and then be called again
before the previous invocation has completed.
Protection of such shared resources is often through a method known as mutual exclusion. The
section of code that is being executed by a core while accessing such a shared resource is known
as the critical section.
In a single core system, mutual exclusion can be achieved by disabling interrupts when inside
critical sections. This is not sufficient in a multi-core system, as disabling interrupts on one core
will not prevent others from entering the critical section. It is also not ideal since interrupts
cannot be disabled from within User mode. Of course, there are other problems with this
technique, including reduced responsiveness to real-time events, particularly if the critical
section is long.
In a multi-core system, we can use a spinlock – effectively a shared flag with an atomic
(indivisible) mechanism to test and set its value. We perform this operation in a tight loop to
wait until another thread (or core) clears the flag. We require hardware assistance in the form of
special machine instructions to implement this. Application developers should not worry about
the low-level implementation detail, but should instead become familiar with the lock and
unlock calls available in their OS or threading library API.
The ARM architecture provides three instructions relating to exclusive access. Variants of these
instructions, that operate on byte, halfword, word or doubleword sized data, are also provided.
The instructions rely on the ability of the core or memory system to tag particular addresses to
be monitored for exclusive access by that core, using an exclusive access monitor.
•
LDREX
(Load Exclusive) performs a load of memory, but also tags the physical address to
be monitored for exclusive access by that core.
•
STREX
(Store Exclusive) performs a conditional store to memory, succeeding only if the
target location is tagged as being monitored for exclusive access by that core. This
instruction returns the value of 1 in a general purpose register if the store does not take
place, and a value of 0 if the store is successful.
•
CLREX
(Clear Exclusive) clears any exclusive access tag for that core.
Load Exclusive and Store Exclusive operations must be performed only on Normal memory
(see Normal memory on page 10-4) and have slightly different effect depending on whether the
memory is marked as Shareable or not. If the core reads from Shareable memory with an
LDREX
,
the load happens and that physical address is tagged to be monitored for exclusive access by that
core. If any other core writes to that address and the memory is marked as Shareable, the tag is
cleared.
If the memory is not Shareable then any attempt to write to the tagged address by the one that
tagged it results in the tag being cleared. If the core does an additional
LDREX
to a different
address, the tag for the previous
LDREX
address is cleared. Each core can only have one address
tagged.
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STREX
can be considered as a conditional store. The store is performed only if the physical
address is still marked as exclusive access (this means it was previously tagged by this core and
no other core has since written to it).
STREX
returns a status value showing if the store succeeded.
STREX
always clears the exclusive access tag.
The use of these instructions is not limited to multi-core systems. In fact, they are frequently
employed in single core systems, to implement synchronization operations between threads
running on the same core.
In hardware, the core includes a device named the local monitor. This monitor observes the
core. When the core performs an exclusive load access, it records that fact in the local monitor.
When it performs an exclusive store, it checks that a previous exclusive load was performed and
fails the exclusive store if this was not the case. The architecture enables individual
implementations to determine the level of checking performed by the monitor. The core can
only tag one physical address at a time. An
LDREX
from a particular address can be followed
shortly after by an
STREX
to the same location, before an
LDREX
from a different address is
performed. This is because the local monitor does not have to store the address of the exclusive
tag (although it can do, if the processor implementer decides to do this). The architecture enables
the local monitor to treat any exclusive store as matching a previous
LDREX
address. For this
reason, use of the
CLREX
instruction to clear an existing tag is required on context switches.
Where exclusive accesses are used to synchronize with external masters outside the core, or to
regions marked as Sharable even between cores in the same cluster, it is necessary to implement
a global monitor within the hardware system. This acts as a wrapper to one or more memory
slave devices and is independent of the individual cores. This is specific to a particular SoC and
might not exist in any particular system. An
LDREX
/
STREX
sequence performed to a memory
location that has no suitable exclusive access monitor will fail, with the
STREX
instruction always
returning 1.
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18.9 Booting SMP systems
Initialization of the external system might have to be synchronized between cores. Typically,
only one of the cores in the system has to run code that initializes the memory system and
peripherals. Similarly, the SMP operating system initialization typically runs on only one core
– the primary core. When the system is fully booted, the remaining cores are brought online and
this distinction between the primary core and the others (secondary cores) is lost.
If all of the cores come out of reset at the same time, they will normally all start executing from
the same reset vector. The boot code will then read the cluster ID to determine which core is the
primary. The primary core will perform the initialization and then signal to the secondary ones
that everything is ready. An alternative method is to hold the secondary cores in reset while the
primary core does the initialization. This requires hardware support to co-ordinate the reset.
In an AMP system, the bootloader code will determine the suitable start address for the
individual cores, based on their cluster ID (as each core will be running different code). Care
might be required to ensure correct boot order in the case where there are dependencies between
the various applications running on different cores.
18.9.1 Processor ID
Booting provides a simple example of a situation where particular operations must be performed
only on a specific core. Other operations perform different actions dependent on the core on
which they are executing.
The CP15:MPIDR Multiprocessor Affinity Register provides an identification mechanism in a
multi-core system.
This register was introduced in version 7 of the ARM architecture, but was in fact already used
in the same format in the ARM11 MPCore. In its basic form, it provides up to three levels of
affinity identification, with 8 bits identifying individual blocks at each level (Affinity Level 0,
1 and 2).
This information can also be of value to an operating system scheduler, as an indication of the
order of magnitude of the cost of migrating a process to a different core, processor or cluster.
The format of the register was slightly extended with the ARMv7-A multiprocessing
extensions. This extends the previous format by adding an identification bit to reflect that this
is the new register format, and adds the U bit that indicates whether the current core is the only
core in a single-core implementation or not.
18.9.2 SMP boot in Linux
The boot process for the primary core is as described in Boot process on page 11-14. The method
for booting the secondary cores can differ somewhat depending on the SoC being used. The
method that the primary core invokes in order to get a secondary core booted into the operating
system is called
boot_secondary()
and must be implemented for each mach type that supports
SMP. Most of the other SMP boot functionality is extracted out into generic functions in
linux/arch/arm/kernel
.
The method below describes the process on an ARM Versatile Express development board
(
mach-vexpress
).
While the primary core is booting, the secondary cores will be held in a standby state, using the
WFI
instruction. It will provide a startup address to the secondary cores and wake them using an
Inter-Processor Interrupt (IPI), meaning an SGI signalled through the GIC (see Handling
interrupts in an SMP system on page 18-14). Booting of the secondary cores is serialized, using
the global variable
pen_release
. Conceptually, you can think of the secondary cores being in a
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holding pen and being released one at a time, under control of the primary core. The variable
pen_release
is set by the kernel code to the ID value of the processor to boot and then reset by
that core when it has booted. When an inter-processor interrupt occurs, the secondary core will
check the value of
pen_release
against their own ID value using the MPIDR register.
Booting of the secondary core will proceed in a similar way to the primary. It enables the MMU
(setting the TTB register to the new translation tables already created by the primary). It enables
the interrupt controller interface to itself and calibrates the local timers. It sets a bit in
cpu_online_map
and calls
cpu_idle()
. The primary processor will see the setting of the
appropriate bit in
cpu_online_map
and set
pen_release
to the next secondary core.
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18.10 Private memory region
In the Cortex-A5, and Cortex-A9 MPCore processors, all of the internal peripherals are mapped
to the private address space. This is an 8KB region location within the memory map at an
address determined by the hardware implementation of the specific device used (this can be read
using the CP15 Configuration Base Address Register).
The registers in this region are fixed in little-endian byte order, so some care is required if the
CPSR E bit is set when accessing it. Some locations within the region exist as banked versions,
dependent on the processor ID. The Private memory region is not accessible through the ACP.
Table 18-1 shows the layout of this Private memory region.
18.10.1 Timers and watchdogs
Each core in a multi-core processor implements a standard timer and a watchdog, both private
to that core.
These can be configured to trigger after a number of core cycles, using a 32-bit start value and
an 8-bit pre-scaler. They can be operated using interrupts, or by periodic polling, supported by
the Timer and Watchdog Interrupt Status Registers. They stop counting while the core is in
debug state. The timer can be configured in single-shot or auto-reload mode. The watchdog can
be operated in classic watchdog fashion, where it asserts the core reset signal, for that specific
core on time-out. Alternatively, it can be used as a second timer.
The Cortex-A9, and Cortex-A5 processors also include a global timer, shared between all cores,
but with banked comparator and auto-increment registers for each core. It is a single,
incrementing 64-bit counter, accessible only through 32-bit accesses. It can be configured to
trigger an interrupt when the comparator value is reached. The auto-increment feature causes
the processor comparator register to be incremented after each match. This is typically used by
the OS scheduler, to trigger the scheduler on each core, at different times.
Table 18-1 Private memory region layout
Base Address offset Function
0x0000
Snoop Control Unit (SCU)
0x0100
Interrupt controller CPU Interface
0x0200
Global Timer
0x0600
Local Timer/Watchdog
0x1000
Interrupt Controller Distributor
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Chapter 19
Parallelizing Software
Chapter 18 Multi-core processors, described how an SMP system can enable you to run multiple
threads efficiently and concurrently across multiple cores. In this case, the parallelization is, in
effect, handled on our behalf by the OS scheduler.
In many cases, however, this is insufficient and you must take steps to rewrite code to take
advantage of speed-ups available through parallelization. An obvious example is where a single
application requires more performance than can be delivered by a single core. More commonly, we
can have the situation where an application requires much more performance than all of the others
within a system, when it is said to be dominant. This prevents efficient energy usage, as we cannot
perform optimal load-balancing. An unbalanced load distribution does not permit efficient dynamic
voltage and frequency scaling.
The operating system cannot automatically parallelize an application. It is limited to treating that
application as a single scheduling unit. In such cases, the application itself has to be split into
multiple smaller tasks by you. Of course, this means each of these tasks must be able to be
independently scheduled by the OS, as separate threads. A thread is a part of a program that can be
run independently and concurrently with other parts of a program. If you decompose an application
into smaller execution entities that can be separately scheduled, the OS can spread the threads of
the application across multiple cores.
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19.1 Amdahl’s law
Amdahl’s Law defines the theoretical maximum speedup achievable by parallelizing an
application. The maximum speedup is given by the formula:
Max speedup = 1/ ((1-P) + (P/N))
where:
P = parallelizable proportion of program,
N = Number of cores.
This is, of course, an abstract, academic view. In practice, this provides a theoretical maximum
speedup, as there are a number of overheads associated with concurrency. Synchronization
overheads occur when a thread must wait for another task or tasks before it can continue
execution. If a single task is slow, the whole program must wait. In addition, you might have
critical sections of code, where only a single task is able to run at a time. There might also be
occasions when all tasks are contending for the same resource or where no other tasks can be
scheduled to run by the OS.
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19.2 Decomposition methods
The best approach to decomposition of an application into smaller tasks capable of parallel
execution depends on the characteristics of the original application. Large data-processing
algorithms can be broken down into smaller pieces by sub-division into a number of similar
threads that execute in parallel on smaller portions of a dataset. This is known as data
decomposition.
Consider the example of color-space conversion, from RGB to YUV. Start with an array of pixel
data. The output is a similar array giving chrominance and luminance data for each pixel. Each
output value is calculated by performing a small number of multiplies and adds. Crucially, the
output Y, U and V values for each pixel depend only on the input R, G and B values for that
pixel. There is no dependency on the data values of other pixels. Therefore, the image can be
divided into smaller blocks and you can perform the calculation using any number of instances
of your code. This does not require any change to your original algorithm, only changes to the
amount of data supplied to each thread.
Split the image into stripes (1/N arrays, where we have N threads) so that each thread works on
a stripe. The level of detail of the stripes can be an important consideration, given that it is
clearly better for cacheability if each thread works on a contiguous block of pixels in array order.
The code does not have to be modified to take care of scheduling, the operating system takes
care of it. Color space conversion would be a task where the NEON unit could significantly
improve performance. Splitting the task across several cores can provide additional
parallelization gains than using NEON instructions alone.
A different approach is that of task decomposition. Here, areas of code that are independent of
each other and capable of being executed concurrently can be identified. This is a little more
difficult, as you must consider the discrete operations being carried out and the interactions
between them. A simple example might be the start-up sequence of a program. One task might
be to check that you have a valid license for the software. Another task might be to display a
start-up banner with a copyright message. These are independent tasks with no dependency on
each other and can be performed in separate threads. Again, no change is required to the source
code that carries out these isolated tasks. These must be supplied to the OS kernel Scheduler as
separate execution threads.
Of course, not all algorithms are able to be handled through data or task decomposition. Instead,
you must analyze the program with the aim of identifying functional blocks. These are
independent pieces of code with defined inputs and outputs that have some scope to be
parallelized. Such functional blocks often depend on input from other blocks (they have a serial
dependency), but do not have a corresponding dependency on time (a temporal dependency).
This is (in some respects) analogous to the hardware pipelining employed in the core itself.
The software for an MPEG video encoder provides a good example of this. Input data, in the
form of an analog video signal is sampled and processed through a pipeline of discrete
functional blocks. First, both inter-frame and intra-frame redundancies are removed. Then,
quantization takes place to reduce the number of bits required to represent the video. After this,
motion vector compensation takes place, run length compression and finally the encoded
sub-stream is stored.
At the same time that data from one frame is being run-length compressed and stored, you can
also start to process the next frame. Within a frame, the motion vector compensation process can
be parallelized. You can use multiple parallel threads to operate on a frame (an example of data
decomposition).
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When decomposing an application using these techniques, you must consider the overheads
associated with task creation and management. An appropriate level of granularity is required
for best performance. If you make your datasets too small, too big, or have too many datasets,
it can reduce performance. In the color-space conversion example, it would not be sensible to
have a separate thread for each pixel, even though this is logically possible.
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19.3 Threading models
When an algorithm has been analyzed to determine the potential changes that can be made for
parallelization, you must modify code to map the algorithm to smaller, threaded execution units.
There are two widely-used threading models, the workers’ pool model and the fork-join model,
not to be confused with the UNIX
fork
system call. The latter creates (spawns) a new thread
whenever one is required (that is, threads are created on-demand.) The operating system then
schedules the various threads across the available cores.
Each of the newly spawned threads is typically considered to be either a detached thread, or a
joinable thread. A detached thread executes in the background and terminates when it has
completed, without any message to the parent process. Of course, communication to or from
such processes can be implemented manually by you, through the available signaling
mechanisms, or using global variables. A joinable thread, in contrast, will communicate back to
the main thread, at a point set by you. The parent process might have to wait for all joinable
threads to return before proceeding with the next execution step.
In the fork-join model, individual threads have explicit start and end conditions. There is an
overhead associated with managing their creation and destruction and latencies associated with
the synchronization point. This means that threads must be sufficiently long-lived to justify
these costs.
If you know that some execution threads will be repeatedly required to consume input data, you
can instead use the workers’ pool threading model. Here, you create a pool of worker threads at
the start of the application. The pool can consist of multiple instances of the same algorithm,
where the distributor (also called producer or boss) will dispatch the task to the first available
worker (consumer) thread. Alternatively, the workers’ pool can contain several different data
processing operators and data-items will be tagged to show which worker can consume the data.
The number of worker threads can be changed dynamically to handle peaks in the workload.
Each worker thread performs a task until it is finished, then interrupts the boss to be assigned
another task. Alternatively, the boss can periodically poll workers to see whether one is ready
to receive another task. The work queue model is similar. The boss places tasks in a queue, and
workers check the queue and take tasks to perform. An additional variant is to have multiple
bosses, sharing the pool of workers. The boss threads place tasks onto a queue, from where they
are taken by the worker threads.
In each of these models, it must be understood that the amount of work to be performed by a
thread can be variable and unpredictable. Even for threads that operate on a fixed quantity of
data, it can be the case that data dependencies cause different execution times for similar
threads. There is always likely to be some synchronization overhead associated with the
requirement for a parent thread to wait for all spawned threads to return (in the fork-join model)
or for a pool of workers to complete data consumption before execution can be resumed.
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19.4 Threading libraries
We have looked at how to make our target application capable of concurrent execution. We must
now consider actual source code modifications. This is normally done using a threading library,
normally utilizing multi-threading support available in the OS. When modifying existing code,
you must take care to ensure that all shared resources are protected by proper synchronization.
This includes any libraries used by the code, as all libraries are not reentrant. In some cases,
there can be separate reentrant libraries for use in multi-threaded applications. A library that is
designed to be used in multi-threaded applications is called thread-safe. If a library is not known
to be thread-safe, only one thread can be permitted to make calls to the library functions.
The most commonly used standard in this area is POSIX threads (Pthreads), a subset of the
wider POSIX standard. POSIX (IEEE std. 1003) is the Portable Operating System Interface, a
collection of OS interface standards. Its goal is to assure interoperability and portability of code
between systems. Pthreads defines a set of API calls for creating and managing threads.
Pthreads libraries are available for Linux, Solaris, and Windows.
There are several other multi-threading frameworks, such as OpenMP that can simplify
multi-threaded development by providing high-level primitives, or even automatic
multi-threading. OpenMP is a multi-platform, multi-language API that supports shared memory
multi-processing through a set of libraries and compiler directives plus environment variables
that affect run-time behavior.
Pthreads provides a set of C primitives that enable you to create, manage, and terminate threads
and to control thread synchronization and scheduling attributes. Let you examine, in general
terms, how you can use Pthreads to build multi-threaded software to run on our SMP system.
We’ll deal with the following types:
•pthread_t – thread identifier
•pthread_mutex_t – mutex
•sem_t - semaphore.
You must modify your code to include the appropriate header files.
#include <pthread.h>
#include <semaphore.h>
You must also link your code using the pthread library with the switch
-lpthread
.
To create a thread, you must call
pthread_create()
, a library function that requires four
arguments. The first of these is a pointer to a
pthread_t
, which is where you will store the thread
identifier. The second argument is the attribute that can point to a structure that modifies the
thread's attributes (for example scheduling priority), or be set to NULL if no special attributes
are required. The third argument is the function the new thread will start by executing. The
thread will be terminated if this function returns. The fourth argument is a
void *
pointer
supplied to the thread. This can receive a pointer to a variable or data structure containing
relevant information to the thread function.
A thread can complete either by returning, or calling
pthread_exit()
. Both will terminate the
thread. A thread can be detached, using
pthread_detach()
. A detached thread will automatically
have its associated data structures (but not explicitly allocated data) released on exit.
For a thread that has not been detached, this resource cleanup will happen as part of a
pthread_join()
call from another thread. The library function
pthread_join()
enables you to
make a thread stall and wait for completion of another thread. Take care, as so-called zombie
threads can be created by joining a thread that has already completed. It is not possible to join a
detached thread (one that has called
pthread_detach()
).
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Mutexes are created with the
pthread_mutex_init()
function. The functions
pthread_mutex_lock()
and
pthread_mutex_unlock()
are used to lock or unlock a mutex.
pthread_mutex_lock()
blocks the thread until the mutex can be locked.
pthread_mutex_trylock()
checks whether the mutex can be claimed and returns an error if it cannot, rather than blocking.
A mutex can be deleted when no longer required with the
pthread_mutex_destroy()
function.
Semaphores are created in a similar way, using
sem_init()
– one key difference being that you
must specify the initial value of the semaphore.
sem_post()
and
sem_wait()
are used to increment
and decrement the semaphore.
The GNU tools for ARM cores support full thread-local storage using the Native POSIX Thread
library (NPTL) that enables efficient use of POSIX threads with the Linux kernel. There is a
one-to-one correspondence between threads created with
pthread_create()
and kernel tasks
Example 19-1 provides a simple example of using the Pthreads library.
Example 19-1 Pthreads code
void *thread(void *vargp);
int main(void)
{
pthread_t tid;
pthread_create(&tid, NULL, thread, NULL);
/* Parallel execution area */
pthread_join(tid, NULL);
return 0;
}
/* thread routine */
void *thread(void *vargp)
{
/* Parallel execution area */
printf(“Hello World from a POSIX thread!\n”);
return NULL;
}
19.4.1 Inter-thread communications
Semaphores can be used to signal to another thread. A simple example would be where one
thread produces a buffer containing shared data. It could use a semaphore to indicate to another
thread that the data can now be processed.
For more complex signaling, a message passing protocol might be required. Threads within a
process use the same memory space, so an easy way to implement message passing is by posting
in a previously agreed-upon mailbox and then incrementing a semaphore.
19.4.2 Threaded performance
There are a few general points to consider when writing a multi-threaded application:
• Each thread has its own stack space and care might be required with the size of this if large
numbers of threads are in use.
• Multiple threads contending for the same mutex or semaphore creates contention and
wasted core cycles. There is a large body of research on programming techniques to
reduce this performance loss.
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• There is an overhead associated with thread creation. Some applications avoid this by
creating a thread pool at startup. These threads are used on demand and then returned to
the thread pool for later re-use, rather than being closed completely.
19.4.3 Thread affinity
Thread affinity refers to the practice of assigning a thread to a particular core or cores. When the
scheduler wants to run a particular thread, it will use only the selected core(s) even if others are
idle. This can be a problem if too many threads have an affinity set to a specific core. By default,
threads are able to run on any core in an SMP system.
ARM DS-5 Streamline is able to reveal the affinity of a thread by using a display mode called
Core map. This mode can be used to visualize how tasks are divided up by the kernel and shared
amongst several cores. See DS-5 Streamline on page 16-4.
19.4.4 Thread safety and reentrancy
Functions that can be used concurrently by more than one thread concurrently must be both
thread-safe and reentrant. This is particularly important for device drivers and for library
functions.
For a function to be reentrant, it must fulfill the following conditions:
• All data must be supplied by the caller.
• The function must not hold static or global data over successive calls.
• The function cannot return a pointer to static data.
• The function cannot itself call functions that are not reentrant.
For a function to be thread-safe, it must protect shared data with locks. This means that the
implementation must be changed by adding synchronization blocks to protect concurrent
accesses to shared resources, from different threads. Reentrancy is a stronger property, this
means that not every thread-safe function is reentrant.
There are number of common library functions that are not reentrant. For example, the function
ctime()
returns a pointer to static data that is over-written on each call.
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19.5 Performance issues
There are several multi-core specific issues relating to performance of threads:
Bandwidth The connection to external memory is shared between all cores within a cluster.
The individual cores run at speeds far higher than the external memory and so are
potentially limited (in I/O intensive code) by the available bandwidth.
Thread dependencies and priority inversion
The execution of a higher priority thread can be stalled by a lower priority thread
holding a lock to some shared data. Alternatively, an incorrect split in thread
functionality can lead to a situation where no benefit is seen because the threads
have fully serialized dependencies.
Cache contention and false sharing
If multiple threads are using data that reside within the same coherent cache lines,
there can be cache line migration overhead even if the actual variables are not
shared.
19.5.1 Bandwidth concerns
Bandwidth issues can be optimized in a number of ways. Clearly, the code itself must be
optimized using the techniques described in Chapter 17, to minimize cache misses and therefore
reduce the bandwidth utilization.
Another option is to pay attention to thread allocation. The kernel scheduler does not pay any
attention to data usage by threads; instead it makes use of priority to decide which threads to
run. You can provide hints that enable more efficient scheduling through the use of thread
affinity.
19.5.2 Thread dependencies
In real systems you can have threads with higher or lower priority that both access a shared
resource. This gives scope for some potential difficulties. The term starvation is used to describe
the situation where a thread is unable to get access to a resource after repeated attempts to claim
it.
Priority inversion is said to occur when a lower priority task has a lock on a resource that a
higher priority requires in order to be able to execute. In other words, a lower priority task
prevents the higher priority task from executing. Priority inheritance resolves this by
temporarily raising the priority of the task that has the lock to the highest level. This causes that
task to execute as quickly as possible and relinquish the shared resource as soon as it can.
Operating systems (particularly real time operating systems) have ways to avoid such problems
automatically. One method is not to permit lower-priority threads from directly accessing
resources required by higher-priority threads, they might have to use a higher-priority proxy
thread to perform the operation. A similar approach is to temporarily increase the priority of the
low-priority thread while it is holding the critical resource, ensuring that the scheduler will not
pre-empt execution of that thread while in the critical selection.
A program that relies on threads executing in a particular sequence to work correctly might have
a race condition. Single-core real-time systems often implicitly rely on tasks being executed in
a priority based order. Tasks will then execute to completion, without pre-emption. Later tasks
can rely on earlier tasks having completed. This can cause problems if such software is moved
to a multi-core system without careful checking for such assumptions. A lower-priority task can
run at the same time as a higher-priority task and the expected execution order of the original
single-core system is no longer guaranteed. There are number of ways to resolve this. A simple
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approach is to set task affinity to make those tasks run on the same core. This requires little
change to the legacy code, but does break the symmetry of the system and remove scope for load
balancing. A better approach is to enforce serial execution through the use of the kernel
synchronization mechanisms that give you explicit control over the execution flow and better
SMP performance, but does require the legacy code to be modified.
19.5.3 Cache thrashing
Cortex-A series processors use physically tagged caches that remove the requirement for
flushing caches on context switch. In an SMP system, it is possible for tasks to migrate between
the different cores in the system. The scheduler starts a task on a core. It runs for a certain period
and is then replaced by a different task. When that task is restarted at a later time by the
scheduler, this could be on a different core. This means that the task does not get the potential
benefit of cache data already being present in the core cache. Memory intensive tasks that
quickly fill the data cache might thrash each others’ cached data. This has an impact on both
performance (slower execution because of the higher number of cache misses) and system
energy usage (because of additional interaction with external memory). Multi-core
optimizations for cache line migration mitigate the effects of this. In addition, the OS scheduler
can try to reduce the problem by aiming to keep tasks on the same core. As we have seen, you
can also do this by setting core affinity to threads and processes.
19.5.4 False sharing
This is a problem of systems with shared coherent caches and is effectively a form of
involuntary memory contention. It can happen when a core regularly accesses data that is never
changed, and shares a cache line with data that will be altered by another core. The MESI
protocol can end up migrating data that is not truly shared between different parts of the memory
system, costing clock cycles and power. Even though there is no actual coherency to be
maintained, the MESI protocol invalidates the cache line, forcing it to be re-loaded on each
write. However, the cache-to-cache migration capability of multi-core clusters reduces the
overhead. Therefore, you must avoid having cores operating on independent data that is stored
within the same cache line and increasing the level of detail for inner loop parallelization.
19.5.5 Deadlock and livelock
When writing code that includes critical sections, it is important to be aware of common
problems that can break correct execution of the program:
•Deadlock is the situation where two (or more) threads are each waiting for another thread
to release a resource. Such threads are effectively blocked, waiting for a lock that can
never be released.
•Livelock occurs when multiple threads are able to execute, without blocking indefinitely
(the deadlock case), but the system as a whole is unable to proceed, because of a repeated
pattern of resource contention.
Both deadlocks and livelocks can be avoided either by correct software design, or by use of
lock-free software techniques.
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19.6 Synchronization mechanisms in the Linux kernel
When porting software from a single core environment to run on multi-core cluster, there can
be situations where you must modify code to enforce a particular order of execution or to control
parallel access to shared peripherals or global data. The Linux kernel (like other operating
systems) provides a number of different synchronization primitives for this purpose. Most such
primitives are implemented using the same architectural features as application-level threading
libraries like Pthreads. Understanding which of these is best suited for a particular case will give
software performance benefits. Serialization and multiple threads contending for a resource can
cause suboptimal use of the increased processing throughput provided by the multiple cores. In
all cases, minimizing the size of the critical section provides best performance.
19.6.1 Completions
Completions are a feature provided by the Linux kernel that can be used to serialize task
execution. They provide a lightweight mechanism with limited overhead that essentially
provides a flag to signal completion of an event between two tasks. The task that is waiting can
sleep until it receives the signal, using
wait_for_completion (struct completion *comp)
and the
task that is sending the signal typically uses either
complete
(struct completion *comp)
, that will
wake up one waiting process, or
complete_all (struct completion *comp)
that wakes all
processes that are waiting for the event. Kernel version 2.6.11 added support for completions
that can time out and for interruptible completions.
19.6.2 Spinlocks
A spinlock provides a simple binary locking mechanism, designed for protection of critical
sections. It implements a busy-wait loop. A spinlock is a generic synchronization primitive that
can be accessed by any number of threads. More than one thread might be spinning for obtaining
the lock. However, only one thread can obtain the lock. The waiting task executes
spin_lock
(spinlock_t *lock)
and the signaling task uses
spin_unlock(spinlock_t *lock)
. Spinlocks do
not sleep and disable pre-emption.
19.6.3 Semaphores
Semaphores are a widely used method to control access to shared resources, and can also be
used to achieve serialization of execution. They provide a counting locking mechanism that can
cope with multiple threads attempting to lock. They are designed for protection of critical
sections and are useful when there is no fixed latency requirement. However, where there is a
significant amount of contention for a semaphore, performance will be reduced. The Linux
kernel provides a straightforward API with functions
down(struct semaphore *sem)
and
up(struct semaphore *sem)
; to lower and raise the semaphore.
Unlike spinlocks, which spin in a busy wait loop, semaphores have a queue of pending tasks.
When a semaphore is locked, the task yields, so that some other task can run. Semaphores can
be binary (in which case they are also mutexes) or counting.
19.6.4 Lock-free synchronization
The use of lock-free data structures, such as circular buffers, is widespread and can avoid the
overheads associated with spinlocks or semaphores. The Linux kernel also provides two
synchronization mechanisms that are lock-free, the Read-Copy-Update (RCU) and seqlocks.
Neither of these mechanisms is normally used in device drivers.
If you have multiple readers and writers to a shared resource, using a mutex might not be very
efficient. A mutex would prevent concurrent read access to the shared resource because only a
single thread is permitted inside the critical section. Large numbers of readers might delay a
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writer from being able to update the shared resource. RCUs can help in the case where the
shared resource is mainly accessed by readers. Reader threads execute with little
synchronization overhead. A thread that writes the shared resource has a much higher overhead,
but is executed relatively infrequently. The writer thread must make a copy of the shared
resource (access to shared resources must be done though pointers). When the update is
complete, it publishes the new data structure, so that it is visible to all readers. The original copy
is preserved until the next context switch on all cores. This guarantees that all current read
operations can complete. RCUs are more complex to use than standard mutexes and are
typically used only when traditional solutions are not suitable. Examples include shared file
buffers or networking routing tables and garbage collection.
Seqlocks are also intended to provide quick access to shared resources, without use of a lock.
They are optimized for short critical sections. Readers are able to access the shared resource
with no overhead, but must explicitly check and re-try if there is a conflict with a write. Writes,
of course, still require exclusive access to the shared resource. They were originally developed
to handle things like system time, a global variable that can be read by many processes and is
written only by a timer-based interrupt (on a frequent basis, obviously) The timer write has a
high priority and a hard deadline, in order to be accurate. Using a seqlock instead of a mutex
enables many readers to share access, without locking out the writer from accessing the critical
section.
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19.7 Profiling in SMP systems
ARM multi-core processors contain additional performance counter functions, that enable
counting of the following SMP cache events:
• Coherent linefill missed in all cores.
• Coherent linefill hit in other core caches.
ARM DS-5 Streamline configures a default set of hardware performance counters that are a
best-fit for optimizing applications. See DS-5 Streamline on page 16-4 for more information.
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Chapter 20
Power Management
Many ARM systems are mobile devices, powered by batteries. In such systems, optimization of
power usage (in fact, it would be more accurate to look at total energy usage) is a key design
constraint. Programmers often spend significant amounts of time trying to save battery life in such
systems. Power-saving can also be of concern even in systems that do not use batteries. For
example, you might want to minimize energy usage for reduction of electricity costs to the
consumer or for environmental reasons.
Built into ARM cores are many hardware design methods aimed at reducing power usage.
Energy usage can be divided into two components – dynamic and static. Both are important. Static
power consumption occurs whenever the core logic or RAM blocks have power applied to them.
In general terms, the leakage currents (any current that flows when the ideal current is zero) are
proportional to the total silicon area – the bigger the chip, the more the leakage. The proportion of
power consumption due to leakage gets significantly higher as you move to more advanced
manufacturing processes – they are much worse on fabrication geometries of 130nm and below.
Dynamic power consumption occurs because of transistors switching and is a function of the core
clock speed and the numbers of transistors that change state per cycle. Clearly, higher clock speeds
and more complex cores will consume more power.
Power management aware operating systems dynamically change the power states of cores,
balancing the available compute capacity to the current workload, while attempting to use the
minimum amount of power. Some of these techniques dynamically switch cores on and off, or place
them into quiescent states, where they no longer perform computation. This means they consume
very little power. The main examples of these techniques are:
•Idle management on page 20-3.
•Hotplug on page 20-6.
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•Dynamic Voltage and Frequency Scaling on page 20-7.
Performance management for something like a big.LITTLE system intersects directly with
power management. Operating System Power Management (OSPM) might have to turn cores
and clusters on and off as it transfers computation from a big core to a LITTLE one, or from a
LITTLE core to a big one.
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20.1 Idle management
When a core is idle the OSPM transitions it into a low power state. Typically, a choice of states
is available, with different entry and exit latencies, and different levels of power consumption,
associated with each state. The state that is used typically depends on how quickly the core will
be required again. The power states that can be used at any one time might also depend on the
activity of other components in an SoC, beside the cores. Each state is defined by the set of
components that will be clock-gated or power-gated when the state is entered. States are
sometimes described as being shallow or deep.
The time required to move from a low power state to a running state, known as the wakeup
latency, is longer in deeper states. Although idle power management is driven by thread
behavior on a core, the OSPM can place the platform into states that affect many other
components beyond the core itself. If the last core in a cluster becomes idle, the OSPM can
target power states that affect the whole cluster. Equally, if the last core in a SoC becomes idle
the OSPM can target power states that affect the whole SoC. The choice is also driven by the
usage of other components in the system. A typical example is placing memory in self-refresh
when all cores, and any other bus masters, are idle.
The OSPM has to provide the necessary power management software infrastructure to
determine the correct choice of state. In idle management, when a core or cluster has been
placed into a low power state, it can be reactivated at any time by a core wakeup event. That is,
an event that can wake up a core from a low power state, such as an interrupt. No explicit
command is required by the OSPM to bring the core or cluster back into operation. The OSPM
considers the affected core or cores to be available at all times even if they are currently in a low
power state.
20.1.1 Power and clocking
One way in which you can reduce energy usage is to remove power, which removes both
dynamic and static currents (sometimes called power gating) or to stop the clock of the core
which removes dynamic power consumption only and can be referred to as clock gating.
ARM cores typically support a number of levels of power management, as follows:
•Standby.
•Power down on page 20-4.
For certain operations, there is a requirement to save and restore state before and after removing
power and both the time taken to do this and power consumed by this extra work can be an
important factor in software selection of the appropriate power management activity.
The SoC device that includes the core can have additional low power states, with names such
as “STOP” and “Deep sleep.” These refer to the ability for the hardware Phase Locked Loop
(PLL) and voltage regulators to be controlled by power management software.
20.1.2 Standby
In the standby mode of operation, the core is left powered-up, but most of its clocks are stopped,
or clock-gated. This means that almost all parts of the core are in a static state and the only power
drawn is because of leakage currents and the clocking of the small amount of logic that looks
out for the wake-up condition.
This mode is entered using either the
WFI
(Wait For Interrupt) or
WFE
(Wait For Event)
instructions. ARM recommends the use of a Data Synchronization Barrier (
DSB
) instruction
before
WFI
or
WFE
, to ensure that pending memory transactions complete before changing state.
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If a debug channel is active, it will remain active. The core stops execution until a wakeup event
is detected. The wakeup condition is dependent on the entry instruction. For
WFI
an interrupt or
external debug request will wake the core. For
WFE
, a number of specified events exist, including
another core in the cluster executing the
SEV
instruction. A request from the Snoop Control Unit
(SCU) can also wake up the clock for a cache coherency operation in an multi-core system. This
means that the cache of a core that is in standby state will continue to be coherent with caches
of other cores. A core reset will always force the core to exit from the standby condition.
Various forms of dynamic clock gating can also be implemented in hardware. For example the
SCU, GIC, timers, CP15, instruction pipeline or NEON blocks can be automatically clock gated
when an idle condition is detected, to save power.
Standby mode can be entered and exited quickly (typically in two-clock-cycles). It therefore has
an almost negligible affect on the latency and responsiveness of the core.
To an operating system managing power, a standby state is mostly indistinguishable from a
retention state. The difference is evident to an external debugger, and in hardware
implementation, but not evident to the idle management subsystem of an operating system.
20.1.3 Retention
The core state, including the debug settings, is preserved in low-power structures, enabling the
core to be at least partially turned off. Changing from low- power retention to running operation
does not require a reset of the core. The saved core state is restored on changing from low-power
retention state to running operation. From an operating system point of view there is no
difference between a retention state and standby state, other than method of entry, latency and
usage- related constraints. However, from an external debugger point of view the states differ
as External Debug Request debug events stay pending and debug registers in the core power
domain cannot be accessed.
20.1.4 Power down
In this state the core is powered off. Software on the device must save all core state, so that it
can be preserved over the power-down. Changing from power-down to running operation must
include:
• A reset of the core, after the power level has been restored.
• Restoring the saved core state.
The defining characteristic of power down states is that they are destructive of context. This
affects all the components that are switched off in a given state, including the core, and in deeper
states other components of the system such as the GIC or platform-specific IP. Depending on
how debug and trace power domains are organized, in some power-down states one or both of
debug and trace context might be lost. Mechanisms must be provided to enable the operating
system to perform the relevant context saving and restoring for each given state. Resumption of
execution starts at the reset vector, after which each OS must restore its context.
For power down states, the interface requires a return address. This is the address at which the
calling OS expects resumption of execution on wakeup at its level of privilege. From a powered
down state, the core will restart at the reset vector, typically in secure mode. After initializing,
the Secure world must resume the OS that called the power down interface, at the required return
address.
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20.1.5 Dormant mode
In dormant mode, the core logic is powered down, but the cache RAMs are left powered up.
Often the RAMs will be held in a low-power retention state where they hold their contents but
are not otherwise functional. This provides a far faster restart than complete shutdown, as live
data and code persists in the caches. Again, in a multi-core system, individual cores can be
placed in dormant mode.
In a multi-core system that permits individual cores within the cluster to go into dormant mode,
there is no scope for maintaining coherency while the core has its power removed. Such cores
must therefore first isolate themselves from the coherence domain. They will clean all dirty data
before doing this and will typically be woken up using another core signaling the external logic
to re-apply power.
The woken core must then restore the original core state before rejoining the coherency domain.
Because the memory state might have changed while the core was in dormant mode, it might
have to invalidate the caches anyway. Dormant mode is therefore much more likely to be useful
in a single core environment rather than in a cluster. This is because of the additional expense
of leaving and rejoining the coherency domain. In a cluster, dormant mode is typically likely to
be used only by the last core when the other cores have already been shutdown.
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20.2 Hotplug
CPU hotplug is a technique that can dynamically switch cores on or off. Hotplug can be used by
the OSPM to change available compute capacity based on current compute requirements.
Hotplug is also sometimes used for reliability reasons. There are a number of differences
between hotplug and use of a power-down state for idle:
1. When a core is hot unplugged, the supervisory software stops all use of that core in
interrupt and thread processing. The core is no longer considered to be available by the
calling OS.
2. The OSPM has to issue an explicit command to bring a core back online, that is, hotplug
a core. The appropriate supervisory software will only start scheduling on or enabling
interrupts to that core after this command.
Operating systems typically perform much of the kernel boot process on one primary core,
bringing secondary cores online at a later stage. Secondary boot behaves very similarly to
hotplugging a core into the system.The operations in both cases are almost identical.
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20.3 Dynamic Voltage and Frequency Scaling
Many systems operate under conditions where their workload is very variable. It would be
useful to have the ability to reduce or increase the core performance to match the expected core
workload. If you could clock the core more slowly when it is less busy, you could save dynamic
power consumption.
Dynamic Voltage and Frequency Scaling (DVFS) is an energy saving technique that exploits:
• The linear relationship between power consumption and operational frequency.
• The quadratic relationship between power consumption and operational voltage.
This relationship is given as:
P = C × V2 × f
Where:
P Is the dynamic power.
C Is the switching capacitance of the logic circuit in question.
V Is the operational voltage.
f Is the operational frequency.
Power savings are achieved by modulating the frequency of a core in proportion to its current
load. Some frequencies can be served at lower voltages and a net quadratic power saving is
achieved.
If the core is running more slowly, it is also the case that its supply voltage can be reduced
somewhat. The advantage of reducing supply voltage is that it reduces both dynamic and static
power. Compared to the alternative of running fast, then entering standby, then running fast and
so forth, the approach of running slowly at a lower supply can save energy. To do this
successfully requires two difficult engineering problems to be solved. The SoC requires a way
in which software running on the ARM core can reliably modify the clock speed and supply
voltage of the core, without causing problems in the system. This requires such things as voltage
level-shifters and split power supplies on chip to cope with the variable supply, plus
synchronizers between voltage domains to cope with timing changes. Of equal importance is
the ability of software running in the system to make accurate predictions about future
workloads to set the voltage and clock speed accordingly.
There is an implementation-specific relationship between the operational voltage for a given
circuit and the range of frequencies that circuit can safely operate at. A given frequency of
operation together with its corresponding operational voltage is expressed as a tuple and is
known as an Operating Performance Point (OPP). For a given system, the range of attainable
OPPs are collectively termed as the system DVFS curve.
Operating systems use DVFS to save energy and, where necessary, keep within thermal limits.
The load on a core modulates its frequency of operation. The OS provides DVFS policies to
manage the power consumed and the required performance. A policy aimed at
high-performance selects higher frequencies and uses more energy. A policy aimed at saving
energy selects lower frequencies and therefore results in lower performance.
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20.4 Assembly language power instructions
ARM assembly language includes instructions that can be used to place the core in a low power
state. The architecture defines these instructions as hints – the core is not required to take any
specific action when it executes them. In the Cortex-A processor family, however, these
instructions are implemented in a way that shuts down the clock to almost all parts of the core.
This means that the power consumption of the core is significantly reduced – only static leakage
currents will be drawn, and there will be no dynamic power consumption.
The
WFI
instruction has the effect of suspending execution until the core is woken up by one of
the following conditions:
• An IRQ interrupt, even if the CPSR I-bit is set.
• An FIQ interrupt, even if the CPSR F-bit is set.
• An asynchronous abort.
• A Debug Entry request, even if JTAG Debug is disabled.
In the event of the core being woken by an interrupt when the relevant CPSR interrupt flag is
disabled, the core will implement the next instruction after
WFI
. On older versions of the ARM
architecture, the wait for interrupt function (also called standby mode) was accessed using a
CP15 operation, rather than a dedicated instruction.
The
WFI
instruction is widely used in systems that are battery powered. For example, mobile
telephones can place the core in standby mode many times a second, while waiting for you to
press a button.
WFE
is similar to
WFI
. It suspends execution until an event occurs. This can be one the events
listed, or an additional possibility – an event signaled by another core in a cluster. Other cores
can signal events by executing the
SEV
instruction.
SEV
signals an event to all cores in a cluster.
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20.5 Power State Coordination Interface
The ARM architecture provides a convenient method of partitioning a software stack through
its architectural definition of privilege levels, and through the Security and Virtualization
Extensions. This introduces different modes of execution in the architecture, which in turn
provide a way to partition the systems that compose the software stack used on a device. As we
have seen, the ARMv7 architecture has the following privilege levels in which software from
different software vendors can operate:
• PL0 - For User Application vendors, such as apps downloaded from an App Store.
• PL1 - Rich OS vendors, such as the Linux Kernel used by Android.
• PL2 - Hypervisor Vendors.
• Secure PL0 - Trusted OS applications, from Trusted OS vendors.
•Secure PL1 - Trusted OS.
• Secure PL1 - OEMs providing secure firmware.
As operating systems from different vendors can be simultaneously executing in an ARM
system, it is necessary to have a method of collaboration when performing power control. This
means that, if the operating system that is managing power, be it at supervisor (PL1) or
hypervisor level (PL2), wants to enter an idle state, power up/down a core, or perform a
big.LITTLE migration, operating systems at other levels of privilege must react to this request.
Equally, if a core is roused from a power state by a wake up event, it might be necessary for
operating systems running at different levels of privilege to perform actions such as restoring
state. There are no freely available interfaces that allow interoperation, and integration amongst
the various operating systems. This presents difficulties for the OS vendors.
ARM provides a software interface, the Power State Coordination Interface (PSCI) so that the
OSPM can place a core into a low power state when it has no work for it. Using this interface
operating systems and firmware can implement power management techniques such as idle,
hotplug and state migration on big.LITTLE systems. The messages sent using this interface are
received by all relevant levels of execution. That is, if Virtualization and Security Extensions
are implemented, a message sent by a Rich OS must be received by a hypervisor. If the latter
sends it, the message must be received by the secure firmware that then coordinates with a
Trusted OS. This enables each operating system to determine whether context saving is
required.
PSCI specifies the following functions:
CPU_SUSPEND
Suspend the execution on a core. This call is intended for use in idle subsystems
where the core is expected to return to execution through a wake up event.
CPU_OFF
Power down a core. This call is intended for use in hotplug. A core that is powered
down by CPU_OFF can only be powered up again by a CPU_ON.
CPU_ON Power up a core. This call is used to power up cores that either:
• Have not yet been booted into the calling OS.
• Have been previously powered down with a CPU_OFF call.
MIGRATE
This is used to request the Trusted OS of a single core to migrate its context to a
specific core.
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Chapter 21
Security
The term security is used in the context of computer systems to cover a wide variety of features. In
this chapter, we will use a narrower definition. A secure system is one that protects assets (resources
that require protecting, for example passwords, or credit card details) from a range of plausible
attacks to prevent them from being copied or damaged or made unavailable (denial of service).
Confidentiality is a key security concern for assets such as passwords and cryptographic keys.
Defense against modification and proof of authenticity is vital for security software and on-chip
secrets used for security. Examples of secure systems might include entry of Personal Identification
Numbers (PINs) for such things as mobile payments, digital rights management, and e-Ticketing.
Security is harder to achieve in the world of open systems where a wide range of software can be
downloaded onto a platform. This gives the potential for malevolent or untrusted code to tamper
with the system.
ARM processors include specific hardware extensions to enable construction of secure systems.
Creating secure systems is outside the scope of this book. In the remainder of this chapter, we
present the basic concepts behind the ARM Security Extensions (TrustZone). If your system is one
that makes use of these extensions, be aware that this imposes some restrictions on the operating
system and on unprivileged code (in other words, code that is not part of the secure system).
TrustZone is of little or no use without memory system support.
It must, of course, be emphasized, that no security is absolute!
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21.1 TrustZone hardware architecture
The TrustZone hardware architecture aims to provide resources that enable a system designer to
build secure systems. It does this through a range of components and infrastructure additions.
Low-level programmers must have some awareness of the restrictions placed on the system by
the TrustZone architecture, even if they are not intending to make use of the security features.
In essence, system security is achieved by dividing all of the device’s hardware and software
resources, so that they exist in either the Secure world for the security subsystem, or the Normal
world for everything else. System hardware ensures that no Secure world resources can be
accessed from the Normal world. A secure design places all sensitive resources in the Secure
world, and has robust software running that can protect assets against a wide range of possible
attacks.
The use of the term Non-Secure is used in the ARM Architecture Reference Manual as a contrast
to Secure state, but this does not imply that there is a security vulnerability associated with this
state. We will refer to this as Normal operation here. The use of the word world is to emphasize
the relationship between the Secure world and other states the device is capable of.
The additions to the architecture enable a single physical core to execute code from both the
Normal world and the Secure world in a time-sliced fashion. The memory system is similarly
divided. An additional bit, indicating whether the access is Secure or Non-Secure (the NS bit)
is added to all memory system transactions, including cache tags and access to system memory
and peripherals. This can be considered as an additional address bit, giving a 32-bit physical
address space for the Secure world and a completely separate 32-bit physical address space for
the Normal world.
Figure 21-1 Switching between Normal and Secure worlds
As the cores execute code from the two worlds in a time-sliced fashion, context switching
between them is done using an additional core mode (like the existing modes for IRQ, FIQ etc.)
called Monitor mode. A limited set of mechanisms by which the core can enter Monitor mode
from the Normal world is provided. Entry to monitor can be through a dedicated instruction, the
Secure Monitor Call (
SMC
) instruction, or by hardware exception mechanisms. IRQ, FIQ and
SMC
RFE
SMC
RFE
SVC SVC
Platform
OS
Application
Code
Secure
Kernel
Secure
Service
Privileged Mode
User Mode
Privileged Mode
User Mode
Secure
Monitor Mode
Normal World Secure World
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external aborts can all be configured to cause the core to switch into Monitor mode. In each case,
this will appear as an exception to be dealt with by the Monitor mode exception handler.
Figure 21-1 on page 21-2 provides a conceptual summary of this switching.
Figure 21-2 shows how, in many systems, FIQ is reserved for use by the secure world (it
becomes, in effect, a non-maskable secure interrupt). An IRQ that occurs when in the Normal
world is handled in the normal way, described in the chapters on exception handling. An FIQ
that occurs while executing in the Normal world is vectored directly to Monitor mode. Monitor
mode handles the transition to Secure world and transfers directly to the Secure world FIQ
handler. If the FIQ occurs when in the Secure world, it is handled through the Secure vector table
and routed directly to the Secure world handler. IRQs are typically disabled during execution in
the Secure world.
Figure 21-2 Normal and Secure worlds
The software handler for Monitor mode is implementation specific, but will typically save the
state of the current world and restore the state of the world being switched to, much like a normal
context switch.
The NS bit in the Secure Configuration Register (SCR) in CP15 indicates which world the core
is currently in. In Monitor mode, the core is always executing in the Secure world, regardless of
the value of the SCR NS-bit that is used to signal which world you were previously in. The
NS-bit also enables code running in Monitor mode to snoop security banked registers, to see
what is in either world.
TrustZone hardware also effectively provides two virtual MMUs, one for each virtual core. This
enables each world to have a local set of translation tables, with the Secure world mappings
hidden and protected from the Normal world. The translation table descriptions include a NS bit
that is used to determine whether accesses are made to the secure or non-secure physical address
space. Although the translation table entry bit is still present, the Normal virtual core hardware
Normal
IRQ
FIQ
SVC
FIQ
IRQ
Undef
Abort
System
Monitor
User
Privileged Modes
Secure
SVC
FIQ
IRQ
Undef
Abort
System
User
Privileged Modes
FIQ
IRQ (Normal Interrupt)
FIQ (Secure Interrupt)
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does not use this field, and memory accesses are always made with NS = 1. The Secure virtual
core can therefore access either Secure or Normal memory. Cache and TLB hardware permits
Normal and Secure entries to co-exist.
It is good practice for code that modifies translation table entries and that does not care about
TrustZone based security, to always set the translation table NS-bit to zero. This means that it
will be equally applicable when the code is executing in the Secure or Normal worlds.
The ability to direct aborts, IRQ and FIQ directly to the monitor, enables trusted software to
route the interrupt request accordingly, enabling a design to provide secure interrupt sources
immune from manipulation by the Normal world software. Similarly, the Monitor mode routing
means that from the point of view of Normal world code, an interrupt that occurs during Secure
world execution appears to occur in the last Normal world instruction that occurred before the
Secure world was entered.
A typical implementation is to use FIQ for the Secure world and IRQ for the Normal world.
Exceptions are configured to be taken by the current world (whether Secure or Normal), or to
cause an entry to the monitor. The monitor has its own vector table. Because of this, the core has
three sets of exception vector tables. It has a table for the Normal world, one for the Secure
world, and one for Monitor mode.
The hardware must also provide the illusion of two separate cores within CP15. Sensitive
configuration CP15 registers can only be written by Secure world software. Other settings are
normally banked in the hardware, or by the Monitor mode software, so that each world sees its
own version.
Implementations that use TrustZone will typically have a light-weight kernel (Trusted
Execution Environment) that hosts services (for example, encryption) in the Secure world. A
full OS runs in the Normal world and is able to access the secure services using the
SMC
instruction. In this way, the Normal world gets access to functions of the service, without any
ability to see keys or other protected data.
21.1.1 Multi-core systems with security extensions
Each core in a multi-core system has the programmer’s model features described for single
cores earlier in this book. Any number of the cores in the cluster can be in the Secure world at
any point in time, and cores are able to transition between the worlds independently of each
other. The Snoop Control Unit is aware of security settings. Additional registers are provided to
control whether Normal world code can modify SCU settings. Similarly, the generic interrupt
controller that distributes prioritized interrupts across the Multi-core cluster must also be
modified to be aware of security concerns.
Theoretically, the Secure world OS on an SMP system could be as complicated as the Normal
world OS. However, this is undesirable when aiming for security. In general, it is expected that
a Secure world OS will actually only execute on one core of an SMP system (with security
requests from the other cores being routed to this chosen core). This does provide some
bottleneck issues. To some extent these will be balanced by the Normal world OS performing
load balancing against the core that it will see as busy for unknown reasons. Beyond that this
limitation has to be seen as one of the compromises that can be reached to hit a particular target
level of security.
21.1.2 Interaction of Normal and Secure worlds
If you are writing code in a system that contains some secure services, it can be useful to
understand how these are used. As we have seen, a typical system will have a light-weight
kernel, Trusted Execution Environment (TEE) hosting services (for example, encryption) in the
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Secure world. This interacts with a full OS in the Normal world that can access the secure
services using the SMC call. In this way, the Normal world is able to have access to functions
of the service, without getting to see keys (for example).
Generally applications developers won’t directly interact with TrustZone (or TEEs or Trusted
Services). Instead, one makes use of a high level API (for example, it might be called
reqPayment()
) provided by a Normal world library. The library would be provided by the same
vendor as the Trusted Service (for example, a credit card company), and would handle the low
level interactions. Figure 21-3 shows this interaction and illustrates the flow from user
application calling the API that makes an appropriate OS call, which then passes to the
TrustZone driver code, and then passes execution into the TEE through the Secure monitor.
Figure 21-3 Interaction with TrustZone
It is common to share data between the Secure and Normal worlds. For example, in the Secure
world you might have a signature checker. The Normal world can request that the Secure world
verifies the signature of a downloaded update, using the
SMC
call. The Secure world requires
access to the memory used by the Normal world to store the package. The Secure world can use
the NS-bit in its translation table descriptors to ensure that it used non-secure accesses to read
the data. This is important because data relating to the package might already be in the caches,
because of the accesses done by the Normal world. These accesses with addresses marked as
non-secure. As mentioned previously the security attribute can be thought of as an additional
address bit. If the core used secure access to try to read the package, it would not hit on data
already in the cache.
If you are a Normal world programmer, in general, you can ignore something happening in the
Secure world, as its operation is hidden from you. One side effect is that interrupt latency can
increase slightly, if an interrupt goes off in the Secure world, but this increase is small compared
to the overall latency on a typical OS.
If you do have to access a secure application, you will require a driver-like function to talk to
the Secure world OS and Secure applications, but the details of creating that Secure world OS
and applications are beyond the scope of this book. Those writing code for the Normal world
only require the particular protocol for the secure application being called.
Secure Monitor
Normal
Trusted Execution
Environment
Trusted Services
Trustzone Driver
Operating System
Vendor Specific
Library
Application
Secure
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Finally, the TrustZone System also controls availability of debug provision. Separate hardware
over full JTAG debug and trace control is separately configurable for Normal and Secure
software worlds, so that no information about the Secure system leaks.
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Chapter 22
Virtualization
Modern compute subsystems are powerful but often under utilized. The domains that these systems
address increasingly require multiple software environments working simultaneously on the same
physical processor systems. Software applications and their environments might have to be
completely separated for reasons of robustness, differing requirements for real-time behavior, or to
have them isolated from each other. This is done by providing virtual cores for the software to
execute on.
Implementing such virtual cores in an efficient fashion requires both dedicated hardware
extensions (to accelerate switching between virtual machines) and hypervisor software. The
volume of legacy software to be ported to new hardware might make it more expedient to provide
a virtual machine matching the legacy OS requirements than to port the OS and drivers to new
hardware and OS versions. The Virtualization Extensions to the ARMv7 architecture provide a
standard hardware accelerated implementation enabling the creation of high performance
hypervisors. Writing a hypervisor is outside the scope of this book, as such software is typically
produced by specialized teams. In this chapter, we will provide an overview of how the
Virtualization Extensions work and the effects of this on OS and application code, in a fashion
similar to our previous discussion of the TrustZone Security Extensions.
The term hypervisor actually dates back to the 1960s and was first used by IBM to describe
software running on mainframes. Today’s hypervisors are conceptually very similar and might be
thought of as operating at a level higher than the supervisor or operating system. They typically
permit multiple instances of one or more different operating systems, called Guest Operating
Systems (Guest OS), to run on the system. The hypervisor provides a virtual system to each of the
Guest operating systems and monitors their execution. The Guest OS does not typically need to be
aware that it is running under a hypervisor or that other operating systems might be using the
system. The term Virtual Machine Monitor (VMM) is sometimes used to describe a hypervisor.
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There are two types of hypervisors being deployed on ARM. Type1 is as described with each
Virtual Machine (VM) containing Guest OS. In Type 2, the hypervisor is an extension of the
Host OS with each subsequent Guest OS contained in a separate VM.
One possible use of virtual machine hypervisors is in so-called cloud computing solutions,
where software can be partitioned into client or server devices or where large amounts of data
or content exist. This scenario is likely to increase the amount of addressable physical memory
required in the system. For this reason, the Virtualization Extensions require that the core also
implement the Large Physical Address Extension (LPAE) described on page 22-10. This
enables each of the multiple software environments, as well as different processes within, to
access separate windows of physical addresses. LPAE provides an additional level of MMU
translation table, so that each 32-bit virtual memory address can be mapped within a 40-bit
physical memory range. In this scenario, this permits software to allocate enough physical
memory to each virtual machine, even when total demands on memory exceed the range of
32-bit addressing. It would also be possible for a single operating system kernel to handle up to
40 bits of physical address space, with up to 4GB available at any given time. In theory, this can
mean up to ~3GB per process.
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22.1 ARMv7-A Virtualization Extensions
For the most part, this book assumes that a system is owned and managed by a single privileged
Operating System that deploys many unprivileged applications. Most main stream Operating
Systems are also built on this assumption. Virtualization is the concept where more than one
Operating System is enabled to co-exist and operate on a same system. The ARM Virtualization
Extensions make it possible to operate multiple Operating Systems on the same system, while
offering each such Operating System an illusion of sole ownership of the system by virtue of
introduction of new architectural features. These are:
• A hypervisor mode, in addition to the existing privileged modes. This PL2 mode is even
more privileged than PL1 modes. Hyp mode is expected to be occupied by Hypervisor
software managing multiple guest operating systems occupying PL1 and PL0 modes. Hyp
mode only exists in the Normal (Non-secure) world.
• An additional memory translation, called Stage 2 is introduced. Previously, the Virtual
Address (VA) is translated to Physical Address (PA) by the PL1 and PL0 MMU described
in Chapter 9. This translation is now known as Stage 1 and the old Physical Address is
now called Intermediate Physical Address (IPA). The IPA is subjected to another level of
translation in Stage 2 to get the final PA corresponding to the VA.
• Interrupts can be configured to be taken (routed) to the Hypervisor. The hypervisor will
then take care of delivering interrupts to the appropriate guest.
• A Hypervisor Call instruction (HVC) for guests to request Hypervisor services.
ARM Virtualization Extensions aim to run conventional Operating Systems as guests on a
virtualized system with no or little modification.
22.1.1 Types of virtualization
Virtualization solutions can be broadly classified as bare metal or hosted according to their
design. Regardless of the classification, the functional role of a Hypervisor remains the same,
arbitration of platform resources, and seamless operation of individual guests with minimal
porting effort and run time sacrifices.
In bare metal virtualization, the Hypervisor is the most privileged non-secure software to boot
on the core. It initializes various aspects of PL2 for housekeeping, for example its own
translation tables for PL2 translation regime. The Hypervisor will then initialize settings for
each guest operating system that it will launch. This will involve setting up stage 2 translation
tables for individual guests, interrupt delivery mechanisms etc., and goes on to launching them.
The Hypervisor will schedule guest operating systems on available cores, handle exceptions on
behalf of the guests, and deliver interrupts to appropriate guests at run time.
Figure 22-1 on page 22-4 contrasts conventional systems with systems deploying bare-metal
virtualization.
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Figure 22-1 Bare metal virtualization
22.1.2 Memory translation
A number of memory translation regimes are possible in a virtualized system in the Normal
world. A translation regime is a broad term encompassing the privileges and execution mode of
the core and the set of translation tables used. These translations are carried out using the MMUs
and the Translation Table structures created by the software that controls the translation. A stage
of translation comprises of a set of translation tables that translates an input address to an output
address. The input and output addresses take different names depending on the stage of
translation.
PL1&0 Stage 1
This is the translation regime that an Operation System will setup and control,
exactly as described in Chapter 9 The Memory Management Unit. This
translation regime is applied when the core is in one of execution modes that falls
under PL1 (Kernel) and PL0 (application) privilege levels. On a conventional
system, this regime is used to translate virtual addresses to physical addresses.
In a virtualized system however, this physical address is treated as an
Intermediate Physical Address (IPA) because it is subjected to another stage
(Stage 2) of translation. In the presence of an oncoming Stage 2, this translation
regime qualifies as Stage 1.
IPAs cannot be used to address system memory. Although called an intermediate
physical address, from the perspective of a guest, the output of this translation
regime is what it sees and uses as physical address.
PL1&0 Stage 2
This comprises of a set of translation tables that the Hypervisor sets up for each
of the guests it manages. This regime will translate the IPA that was output by
Stage 1, and translates it to a physical address that can finally be used to address
system memory.
The Virtualization Extensions add a set of core registers to control the Stage 2
translation tables. The hypervisor saves and restores these registers whenever it
schedules a different guest on the core. Individual guests that are managed by the
Hypervisor have no control over, nor are aware of the presence of a Stage 2
translation. When virtualization is in effect, all PL1&0 Stage 1 translations are
implicitly subjected to this Stage 2 translation. It is also important to note that a
Stage 2 translation is applied even if Stage 1 translation is turned off by the guest,
As a result, Stage 2 translation is always applied when virtualization is in effect.
System without virtualization System with virtualization
Virtual Machine 1
Hardware Hardware
Hypervisor
Operating system
App 1 App 2
Guest OS 1
App 1 App 2
Virtual Machine 1
Guest OS 1
App 1 App 2
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Because it is managed by the Hypervisor, exceptions arising from Stage 2
translation are taken in Hyp mode so that Hypervisor can respond to them.
Exceptions from Stage 1, as before, are taken to PL1 Abort mode for the
respective guest to handle.
What Stage 2 translation achieves is virtualization of the guest's view of physical
memory. Every virtual address used in PL1&0 stage is first translated to an IPA
by Stage 1. This IPA is translated to the actual physical address by Stage 2. The
guest is unaware of, and cannot control, translation by Stage 2. By appropriately
setting up the Stage 2 translation tables the hypervisor can manage and allocate
physical memory to guests. This can be thought of a natural extension of what an
operating system does, managing and allocating physical memory to its
applications. In that respect, the guests could be considered as applications of the
Hypervisor.
PL2 This comprises of a set of translation tables that the Hypervisor sets up for itself
to manage its own virtual memory. This regime will translate virtual addresses
used in Hyp mode to Physical Addresses. No additional stages are applied to this
translation, therefore it is not qualified by stages. The Virtualization Extension
includes a set of registers for the Hypervisor to manage its own translation tables,
much like an operating system kernel manages its own translation tables
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22.2 Hypervisor software
This section lists some of the functions that a Hypervisor performs. As we have seen, these
functions do not depend on the type of virtualization solution deployed.
22.2.1 Memory management
The hypervisor is responsible for memory management for itself and for the guest operating
systems it manages. The entire physical memory is at the direct disposal of the Hypervisor.
The PL2 MMU is used in Hyp mode to translate the virtual addresses that the Hypervisor uses
to address physical memory. Apart from setting up and managing its own translation tables, a
Hypervisor has to create and manage Stage 2 translation tables for each of its guests.
In addition to both Secure and Non Secure versions of the TTBR, there are also a Virtualization
Translation Table Base Register (VTTBR) and Hyp Translation Table Base Register (HTTBR)
where the VTTBR is used to point to second stage translation tables (See Large Physical
Address Extensions on page 22-10) and the HTTBR is used to point to tables used for
Hypervisor memory mapping. Secure functions are the same as the Non-secure TTBR and can
use the short-descriptor format, but VTTBR and HTTBR are long descriptor only.
Stage 2 translation tables setup by the Hypervisor translate intermediate physical memory
addresses to physical memory addresses. Any aborts resulting from attempting to translate
addresses in Stage 2 are taken in Hyp mode. The Hypervisor is responsible for receiving the
aborts, and handling them appropriately. For intended and legitimate faults, the Hypervisor
might take remedial measures such as emulating a device or allocating more memory to a guest
operating systems. For unexpected faults the Hypervisor can choose to terminate the guest
operating system or report aborts to the guest in turn.
22.2.2 Device emulation
Platform devices are memory-mapped, and guest accesses to devices are subject to at least Stage
2 translation when virtualization is in effect. When Virtualization is in effect, there are use cases
for a Hypervisor to emulate a device in software, or to hide it from the guests.
Device emulation is necessary where more than one guest is aware of a platform device (using
the physical address), and attempt to access it. Because of the shared nature, guests cannot be
permitted direct accesses to it without arbitration. In such cases the Hypervisor can prohibit
access to the said device region to all such guests, by means of their respective stage 2
translation table descriptors.
Alternatively, the hypervisor might choose to hide a device from a chosen set of guests either
because the device is not actually present or has already been assigned to a different guest.
(Guests would typically detect a platform device by reading its ID register.) By employing the
same trapping mechanism as before, the Hypervisor can return dummy values for guest reads
and ignore writes, effectively giving the guest the impression that the device does not exist on
the platform.
One of the important jobs of the Hypervisor is to schedule guests on available cores in the
system. The task is accomplished in much the same way that an operating system schedules
different tasks. In a virtualized system the Hypervisor schedules a guest operating system on a
core to execute. A scheduled guest assumes sole ownership of the core, and schedules its tasks
on the core, as it would do on a conventional system. Guests will not be aware of the fact that a
Hypervisor is functioning and that they are being constantly scheduled in and out of the core.
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22.2.3 Device assignment
Device emulation is necessary but turns out to be expensive as all accesses to the device by the
guest have to be trapped and emulated in software. The Hypervisor has the option of assigning
individual devices to individual guests so that the guest can own and operate the device without
requiring Hypervisor arbitration. The challenge is to hide from the guest the fact that the device
is actually located at a different physical address, and generates a different interrupt ID than that
which the guest is expecting. Transparent Stage 2 mappings, and interrupt virtualization can
circumvent these challenges.
22.2.4 Exception handling
Asynchronous exceptions (IRQ, FIQ and asynchronous aborts) can be routed to Hypervisor
mode. This behavior can be selected through dedicated control bits in the Hyp Configuration
Register (HCR). An additional bit in this register also enables synchronous exceptions (Undef,
SVC or precise aborts) to be routed to the Hypervisor Trap entry. The hypervisor can also be
called through the
HVC
instruction. If this is performed while in privilege level PL1, it causes a
hypervisor trap exception and entry into Hypervisor mode. If performed when already in
Hypervisor mode, it causes an HVC exception.
The Virtualization Extensions introduce the concept of virtual exceptions. The exceptions we
have met before are real events occurring in the system. Virtual exceptions are events of similar
nature, that is, interrupts and aborts, but are manufactured by the Hypervisor, either in response
to an actual physical exception, or manufactured (as a result of Device emulation) with no
relation to a physical exception. These are taken in their conventional exception mode, for
example, a virtual abort is taken in Abort mode. Physical exceptions can be configured to be
consumed by the Hypervisor, only virtual exceptions are delivered to guests.
This concept is useful only when the corresponding physical exception is routed to Hyp mode.
This means that the hypervisor has control of masking and generating a virtual exception. When
a real physical exception occurs, and is routed to the hypervisor software, the Hypervisor then
signals a virtual exception to the current Guest OS. The Guest OS handles the exception as it
would do for an equivalent physical exception and need not be aware that the hypervisor has
been involved. The virtual exception is signalled through the virtual GIC, or by using dedicated
HCR bits. When exceptions are routed to the hypervisor in this fashion, the CPSR A, I and F
bits no longer mask physical exceptions, instead they mask the handling of virtual exceptions
within the Guest OS.
22.2.5 Interrupt handling
When virtualization is in effect, interrupts reaching a core can be targeted to a guest that is
running on a different core, or even to a guest that does not currently occupy a core at all
(suspended because of inactivity). In a virtualized system the hypervisor must be the primary
arbitrator, and configures the core so that interrupts delivered to a core are handled in Hyp mode.
This enables the Hypervisor to be in charge of receiving and delivering interrupts to guests.
The Hypervisor Configuration Register (HCR) in the core, that is accessible to guests, has a set
of three bits corresponding to IRQ, FIQ and abort virtual exceptions. When any of these bits are
set while the core is in PL1&0 modes, This has the same effect as the core taking the
corresponding exception in a conventional system, that is, they will not be taken in Hypervisor
mode again. Physical exceptions take the core to Hyp mode.
If, after handling the exception, the hypervisor chooses to deliver the exception to the guest, it
sets the required bits and resumes the guest, the guest, being in one of PL1&0 modes, will take
the exception as if it were running standalone.
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22.2.6 Scheduling
One of the important jobs of the hypervisor is to schedule guests on available cores in the
system. This task is accomplished in much the same way that an operating system schedules
different tasks. In a virtualized system the hypervisor schedules a guest on a core to execute. A
scheduled guest assumes sole ownership of the core, and schedules its tasks on the core, as it
would do on a conventional system. Guests are not aware of the fact that a Hypervisor is
functioning beneath and is being constantly scheduled in and out of the core.
22.2.7 Context switch
When the Hypervisor schedules another guest on a core, it must perform a context switch, that
is, save the context of the currently running guest to memory, and then restore the context of the
new guest from memory. The goal is to recreate the environment for the new guest on the current
core before it resumes, creating the illusion of uninterrupted execution. By performing a context
switch, the Hypervisor ensures that the execution environment follows the guest, and offers the
illusion of a virtual core that the guest always occupies.
The following elements of a guest context must be saved and restored:
• The general purpose registers of the core including the banked registers of all modes,
• System register contents for such things as memory management and access control.
• The pending and active states of private interrupts on the core.
• In case of guests using core private timers, the timer registers must be saved and restored
so that they generate interrupts at the expected intervals.
The physical memory assigned to a guest, that it sees as RAM, stays in place and does not have
to be saved or restored. By using two stages of memory translation, the physical memory that
the guest uses stays private and distinct from any others, even for identical guests.
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22.3 Relationship between virtualization and ARM Security Extensions
We discussed the concept of privilege levels, PL0, PL1 and PL2, in Chapter 3 ARM Processor
Modes and Registers. Figure 22-2 illustrates how in the Normal world, you have PL0 (User
mode), PL1 (for exception modes) and PL2 for the hypervisor, while in the Secure world, you
have only PL0 and PL1, with secure monitor mode at PL1.
Figure 22-2 Privilege levels and security
In general, the hypervisor has no impact on the Secure world. It is unable to access secure parts
of memory or otherwise interfere in the operations of the secure system.
Normal World Secure World
PL0 User User PL0
SVC
Abort
IRQ
FIQ
Undef
System
SVC
Abort
IRQ
FIQ
Undef
System
Monitor
PL1 PL1
HYP
PL2
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22.4 Large Physical Address Extensions
Processors that implement the ARMv7-A Large Physical Address Extension (LPAE), expand
the range of accessible physical addresses from 4GB (232 bytes) to 1024GB (240 bytes) a
terabyte, by translating 32-bit virtual memory addresses into 40-bit physical memory addresses.
To do this they use the Long-descriptor format. The existing short-descriptor format translation
tables are still supported, as are the security extensions described in Chapter 21.
The Virtualization Extensions provide an additional second stage of address translation when
running virtual machines. The first stage of this translation produces an Intermediate Physical
Address (IPA) and the second stage then produces the physical address. The second stage of this
conversion process is controlled by the Hypervisor, TLB entries can also have an associated
Virtual Machine ID (VMID), in addition to an ASID. Again, it is possible to disable the stage 2
MMU and have a flat mapping from IPA to PA.
Figure 22-3 Stage 2 translation
Long-descriptor format memory management includes the following features:
• 64-bit page descriptors.
• Up to three levels of translation tables.
• Supports specifying up to 40-bit physical addresses.
• 1GB, 2MB and 4KB block or page sizes are supported.
• Optional second stage memory translation used in virtualization
• An additional access permission setting – Privileged eXecute Never (PXN). This marks a
page as containing code that can be executed only in a non-privileged (user) mode. This
setting is also added to the legacy descriptor format. There is also a privileged execute
setting (PX) that means that code can be executed only in privileged mode.
There are certain similarities between the short-descriptor format and the long-descriptor
format:
• Both have an input 32-bit virtual address from the processor.
• Both use TTBR0/TTBR1 to point to level 1 translation tables (with TTBCR selecting
which part of the address space is covered by each).
Peripherals
OS
Application
Translation
tables
Translation
tables
Peripherals Peripherals
FLASH RAM
Peripherals
RAM RAM
FLASH
TTBR{n} VTTBR
Virtual memory map
Under control of guest OS
Physical memory map as seen by
guest, controlled by Hypervisor Real physical memory map
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• Long descriptors also provides a way to indicate “Outer-shareable” or “Inner-shareable”
as opposed to “Shareable”.
Figure 22-4 Format of long-descriptor table entries
22.4.1 Long descriptor translation tables
Long descriptor translation tables output a 40-bit intermediate physical address.
• The first level translation table is 4 entries – one entry for each 1 GB of virtual memory
— Indexed by [31;30] of the VA.
• First level page descriptors contain either:
— The upper 10 bits of physical address for that 1 GB of virtual memory
— A pointer to the second level translation table
• Second level translation table is 512 entries – one entry for each 2MB of virtual memory
(in the 1GB address range of the first level table entry).
— Indexed by bits [29:21] of the VA.
• Second level page descriptors contain:
— The upper 19 bits of physical address for that 2MB of virtual memory
— A pointer to the third level translation table
• Third level translation table is 512 entries – one entry for each 4KB of virtual memory (in
the 2MB address range of the second level table entry)
— Indexed by bits [20:12] of the VA.
• Third level page descriptors contain:
— Upper 28 bits of physical address for that 4KB of virtual memory.
This process is shown in Figure 22-5 on page 22-12.
The translation table walking steps are similar to those previously described for processors that
do not implement LPAE. Individual translation table entries are now 64-bit in size.
31 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Ignored
30
Next level table address out
63 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32
SBZ
62
Attributes Ignored
1 1
31 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Lower Attributes
30
3rd level PA
63 61 60 59 58 57 56 55 54 53 52 51 50 49 48 47 46 45 44 43 42 41 40 39 38 37 36 35 34 33 32
SBZ
62
AttrIgnored First level PA
1 1
Table descriptor
Block or page descriptor
2nd level PA
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Figure 22-5 Long -descriptor table walk
Recall that long-descriptor translation tables output a 40-bit physical address. Therefore, the
physical base address given by this translation will be of the form [39:0], with bit [39] of the
descriptor producing bit [39] of the physical address. It is not necessary to map all of the
physical address space, but all of the 4GB virtual address space has to be taken care of. There
must be a descriptor for each virtual address – although it might be a “fault” descriptor.
31 29 28 27 26 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Bits [11:0] of VA
30
Bits [20:12] of VABits [29:21] of VA
Page offset address
3rd level table index
2nd level table index
1st level table
4KB
2nd level table 4KB
3rd level table
4 entries
2-bit table index 9-bit table index 9-bit table index
512 entries
512 entries
IPA
12-bit address offset
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Chapter 23
big.LITTLE
Modern software stacks place conflicting requirements on mobile systems. On the one hand is a
demand for very high performance for tasks such as games, while on the other is a continuing
requirement to be frugal with energy reserves for low intensity applications like audio playback.
Traditionally, it has not been possible to have a single processor design that can be capable of both
high peak performance as well as high energy efficiency. This meant that a lot of energy was wasted
because the high performance core would be used for low intensity tasks leading to reduced battery
life. Performance would itself be affected by the thermal limits at which the cores could run for
sustained periods.
big.LITTLE technology from ARM solves this problem by coupling together an energy efficient
“LITTLE” core with a high performance “big” core. big.LITTLE is an example of a heterogeneous
processing system. Such systems typically include several different processor types with different
microarchitectures, like general purpose processors and specialized ASICs.
big.LITTLE takes the heterogeneity one step further in that it includes general purpose processors
that are different in their micro-architecture but compatible in their instruction set architecture. A
term that is often used with such systems is Heterogeneous Multi-processing (HMP). What makes
HMP different from AMP is that all the processors in an HMP system are fully coherent and run
the same operating system image.
The basic premise is that software can run on big or LITTLE processors depending on performance
requirements. When peak performance is required software can run on big processors. At most
other times, software can run on LITTLE processors. Through this combination, big.LITTLE
provides a solution that is capable of delivering the high peak performance demanded by the latest
mobile devices, within the thermal bounds of the system, with maximum energy efficiency.
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23.1 Structure of a big.LITTLE system
Both types of core in a big.LITTLE system are fully cache coherent and share the same
instruction set architecture (ISA). The same application binary will run unmodified on either.
Differences in the internal microarchitecture of the processors enable them to provide the
different power and performance characteristics that are fundamental to the big.LITTLE
concept. These are typically managed by the operating system.
big.LITTLE software models require transparent and efficient transfer of data between big and
LITTLE clusters. Hardware coherency enables this, transparently to the software, such as the
ARM CoreLink CCI-400 described in The Cache Coherent Interface (CCI) on page 18-11.
Without hardware coherency, the transfer of data between big and LITTLE cores would always
occur through main memory - this would be slow and not power efficient. In addition, it would
require complex cache management software, to enable data coherency between big and
LITTLE clusters.
In addition, such a system also requires a shared interrupt controller, such as the GIC-400,
enabling interrupts to be migrated between any cores in the clusters. All cores can signal each
other using distributed interrupt controllers such as the CoreLink GIC-400. Task switching is
handled entirely within the OS scheduler, and is invisible to the application software. A typical
system is shown in Figure 23-1.
Figure 23-1 Typical big.LITTLE system
23.1.1 big.LITTLE configurations
A number of big.LITTLE configurations are possible, Figure 23-1 uses a Cortex-A7 processor
as the LITTLE cluster and a Cortex-A15 processor as the big cluster, though other
configurations are possible.
The LITTLE cluster is capable of handling most low intensity tasks such as audio playback,
web-page scrolling, operating system events, and other always on, always connected tasks. As
such, it is likely that the LITTLE cluster is where the software stack will remain until intensive
tasks such as gaming or video processing are run.
GIC-400 Generic Interrupt Controller
L2 Cache
Cortex-A7
core
Cortex-A7
core
L2 Cache
Cortex-A15
core
Cortex-A15
core
CCI-400 Cache Coherent Interconnect
IO coherent
master
Memory controller ports System ports
Cortex-A7 Cluster Cortex-A15 Cluster
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The big cluster can be utilized for heavy workloads such as high performance graphics. A
coupling of these two cluster types provides opportunities to save energy as well as satisfy the
increasing performance demands of applications stacks in mobile devices.
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23.2 Software execution models in big.LITTLE
There are two primary execution models for big.LITTLE:
• Migration.
• Global Task Scheduling.
Migration models are a natural extension to power-performance management techniques such
as DVFS, (see Dynamic Voltage and Frequency Scaling on page 20-7).
The Migration model has two types:
• Cluster migration.
•CPU migration.
A migration action is similar to a DVFS operating point transition. Operating points on the
DVFS curve of a core will be traversed in response to load variations. When the current core (or
cluster) has attained the highest operating point, if the software stack requires more
performance, a core (or cluster) migration action is effected (see Figure 23-2). Execution then
continues on the other core (or cluster) with the operating points on this core (or cluster) being
traversed. When performance is not required, execution can switch back.
Figure 23-2 Typical Cortex-A15 and Cortex-A7 DVFS curves
The following sections describe the execution models:
•Cluster migration on page 23-5.
•CPU migration on page 23-5.
•Global Task Scheduling on page 23-5.
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23.2.1 Cluster migration
Only one cluster, either big or LITTLE, is active at any one time, except very briefly during a
cluster context switch to the other cluster. To achieve the best power and performance efficiency,
the software stack runs mostly on the energy-efficient LITTLE cluster and only runs for short
time periods on the big cluster. This model requires the same number of cores in both clusters.
This model does not cope well with unbalanced software workloads, that is, workloads that
place significantly different loads on cores within a cluster. In such situations, cluster migration
will result in a complete switch to the big cluster even though not all the cores need that level
of performance. For this reason Cluster migration is less popular than other methods.
23.2.2 CPU migration
In this model, each big core is paired with a LITTLE core. Only one core in each pair is active
at any one time, with the inactive core being powered down. The active core in the pair is chosen
according to current load conditions. Using the example in Figure 23-3, the operating system
sees four logical cores. Each logical core can physically be a big or LITTLE core. This choice
is driven by Dynamic Voltage and Frequency Scaling (DVFS). This model requires the same
number of cores in both the clusters.
Figure 23-3 CPU migration
The system actively monitors the load on each core. High load causes the execution context to
be moved to the big core, and conversely, when the load is low, the execution is moved to the
LITTLE core. Only one core in the pairing can be active at any time. When the load is moved
from an outbound core to an inbound core, the former is switched off. This model allows a mix
of big and LITTLE cores to be active at any one time, and support the use of asymmetric
topologies, that is, an unequal number of big and LITTLE cores.
The In Kernel Switcher (IKS) solution from Linaro is an example of this model.
23.2.3 Global Task Scheduling
Through the development of big.LITTLE technology, ARM has evolved the software models
starting with various migration models through to Global Task Scheduling (GTS) that forms the
basis for all future development in big.LITTLE technology. The ARM implementation of GTS
is called big.LITTLE Multi-processing (MP).
CPU1 CPU0
CPU0
CPU0
CPU2 CPU3
Inactive core Active core
Low load High load
big cluster
big cluster LITTLE cluster LITTLE cluster
CPU1
CPU3
CPU1
CPU2 CPU3
CPU1
CPU3
CPU0
CPU2
CPU2
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In this model the operating system task scheduler is aware of the differences in compute
capacity between big and LITTLE cores. Using statistical data, the scheduler tracks the
performance requirement for each individual software thread, and uses that information to
decide which type of core to use for each. Unused cores can be powered off. If all cores in a
cluster are off, the cluster itself can be powered off. This model can work on a big.LITTLE
system with any number of cores in any cluster. This is shown in Figure 23-4. This approach has
a number of advantages over the migration models.
The system can have different numbers of big and LITTLE cores.
• Any number of cores can be active at any one time. When peak performance is required
the system can deploy all cores.
• It is possible to isolate the big cluster for the exclusive use of intensive threads, while light
threads run on the LITTLE cluster. This enables heavy compute tasks to complete faster,
as there are no additional background threads.
• It is possible to target interrupts individually to big or LITTLE cores.
Figure 23-4 Global Task Scheduling
Core 1
Core
0
Core 0
Core 2
Core 3
Core
1
Core
2
Core
3
Scheduler
Linux kernel
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23.3 big.LITTLE MP
For big.LITTLE MP the fundamental requirement is for the scheduler to decide when a software
thread can run on a LITTLE core or a big core. The scheduler does this by comparing the tracked
load of software threads against tunable load thresholds, an up migration threshold and a down
migration threshold as shown in Figure 23-5.
Figure 23-5 Migration thresholds
When the tracked load average of a thread currently allocated to a LITTLE core exceeds the up
migration threshold, the thread is considered eligible for migration to a big core. Conversely,
when the load average of a thread that is currently allocated to a big core drops below the down
migration threshold, it is considered eligible for migration to a LITTLE core. In big.LITTLE
MP these basic rules govern task migration between big and LITTLE cores. Within the clusters,
standard Linux scheduler load balancing applies. This tries to keep the load balanced across all
the cores in one cluster.
The model is refined by adjusting the tracked load metric based on the current frequency of a
core. A task that is running when the core is running at half speed, will accrue tracked load at
half the rate that it would if the core was running at full speed. This enables big.LITTLE MP
and DVFS management to work together in harmony.
big.LITTLE MP uses a number of mechanisms to determine when to migrate a task between big
and LITTLE cores:
23.3.1 Fork migration
This operates when the
fork
system call is used to create a new software thread. At this point,
clearly no historical load information is available. The system defaults to a big core for new
threads on the assumption that a ‘light’ thread will quickly migrate down to a LITTLE core as
a result of Wake migration.
Fork migration benefits demanding tasks without being expensive. Threads that are low
intensity and persistent, such as Android system services, will only be moved to big cores at
creation time, quickly moving to more suitable LITTLE cores thereafter. Threads that are
clearly demanding throughout, will not be penalized by being made to launch on LITTLE cores
first. Threads that are episodic but tend to require performance on the whole will benefit from
being launched on the big cluster and will continue to run there as required.
23.3.2 Wake migration
When a task that was previously idle becomes ready to run, the scheduler must decide which
cluster will execute the task. To choose between big and LITTLE, big.LITTLE MP uses the
tracked load history of a task. Generally, the assumption is that the task will resume on the same
Up migration
threshold
Task state
Down migration
threshold
Task eligible for
up migration
Task eligible for
down migration
Task tracked load
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cluster as before. The load metric is not updated for a task that is sleeping. Therefore, when
scheduler checks the load metric of a task at wake up, before choosing a cluster to execute it on,
the metric will have the value it had when the task last ran. This property means that tasks that
a periodically busy will always tend to wake up on a big core. A task has to actually modify its
behavior to change cluster.
Figure 23-6 Wake migration on a big core
Figure 23-7 Wake migration on a LITTLE core
If a task modifies its behavior, and the load metric has crossed either of the up or down migration
thresholds, the task can be allocated to a different cluster. Figure 23-6 and Figure 23-7 illustrate
this process. Rules are defined that ensure that big cores generally only run a single intensive
thread and run it to completion, so upward migration only occurs to big cores which are idle.
When migrating downwards, this rule does not apply and multiple software threads can be
allocated to a little core.
23.3.3 Forced migration
Forced migration deals with the problem of long running software threads that do not sleep, or
do not sleep very often. The scheduler periodically checks the current thread running on each
LITTLE core. If the tracked load exceeds the up migration threshold the task is transferred to a
big core, as in Figure 23-8 on page 23-9.
Up migration
threshold
Task state
Core residency
Down migration
threshold
Wakeup on big core
Wake migration (up)
Up migration uses previous value of tracked load
B
L
Up migration
threshold
Task state
Core residency
Down migration
threshold
Wake up on LITTLE core
Wake m
(dow
Down migration uses previo
value of tracked load
B
L
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Figure 23-8 Forced migration
23.3.4 Idle pull migration
Idle pull migration is designed to make best use of active big cores. When a big core has no task
to run, a check is made on all LITTLE cores to see if a currently running task on a LITTLE core
has a higher load metric that the up migration threshold. Such a task can then be immediately
migrated to the idle big core. If no suitable task is found, then the big core can be powered down.
This technique ensures that big cores, when they are running, always take the most intensive
tasks in a system and run them to completion.
23.3.5 Offload migration
Offload migration requires that normal scheduler load balancing be disabled. The downside of
this is that long-running threads can concentrate on the big cores, leaving the LITTLE cores idle
and under-utilized. Overall system performance, in this situation, can clearly be improved by
utilizing all the cores.
Offload migration works to periodically migrate threads downwards to LITTLE cores to make
use of unused compute capacity. Threads that are migrated downwards in this way remain
candidates for up migration if they exceed the threshold at the next scheduling opportunity.
Up migration
threshold
Task state
Core residency
Down migration
threshold
Task migrated to big
multiprocessor
Forced
migration
B
L
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23.4 Using big.LITTLE
For a representative sample of common use cases, a big.LITTLE system running the ARM
big.LITTLE MP solution shows significant power savings when compared to a system
composed of only Cortex-A15 processors.
Figure 23-9 Typical big.LITTLE MP power savings compared to the Cortex-A15
shows how big.LITTLE MP benefits benchmarks. The comparison is between a big.LITTLE
system composed of four LITTLE cores and four big cores and a system composed only of four
big cores.
Figure 23-10 big.LITTLE benchmark improvements
The software thread affinity management techniques discussed earlier result in substantial
performance gains for threaded benchmarks where the number of threads is greater than four.
In this situation, on the system under test big.LITTLE MP enables the use of more cores to aid
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the benchmark. Offload migration assists with spreading the number of compute intensive
benchmark threads to the LITTLE cores when the big cores are busy or overloaded. Idle-pull
migration results in the best utilisation of the big processors which effectively work as
accelerators.
For benchmarks with fewer threads, using big.LITTLE MP either provides no degradation or a
small improvement. Compared to the test system with only four big cores, dynamic software
thread affinity management will promote better utilisation of the big cores which will not be
encumbered with low intensity and frequent running threads (such as system services) or
interrupts.
ARM big.LITTLE MP technology has been tested with Android on multiple silicon
implementations. The code is self-contained and available as a drop-in into the software stack
without significant modification or tuning. The only requirement is that the platform
board-support package is well tuned in terms of DVFS and idle power management, allowing
the scheduler extensions to focus on getting the job done.
The big.LITTLE MP scheduler extensions are available in two forms:
• As a part of monthly Linaro Stable Kernel (LSK) releases. These releases contain a
complete Android software stack based on a very recent Linux Stable Kernel. The stack
is available in source form and also as a pre-built binary set complete with boot firmware,
boot loaders, ramdisk images and an Android root filesystem image.
See
https://releases.linaro.org
Select the latest release and
android/vexpress-lsk
for
details on the LSK.
• As an isolated patch set against the LSK kernel.
See
https://wiki.linaro.org/ARM/VersatileExpress
Select Attachments and then chose get for the latest
lsk.tar.bz2
version of
attachment:big-LITTLE-MP-scheduler-patchset.
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Chapter 24
Debug
Debugging is a key part of software development and is often considered to be the most time
consuming (and therefore expensive) part of the process. Bugs can be difficult to detect, reproduce
and fix and it can be difficult to predict how long it will take to resolve a defect. The cost of
resolving problems grows significantly when the product is delivered to a customer. In many cases,
when a product has a small time window for sales, if the product is late, it can miss the market
opportunity. Therefore, the debug facilities provided by a system are a vital consideration for any
developer.
Many embedded systems using ARM processors have limited input/output facilities. This means
that traditional desktop debug methods (such as use of
printf()
) might not be appropriate. In such
systems in the past, developers might have used expensive hardware tools like logic analyzers or
oscilloscopes to observe the behavior of programs. The processors described in this book have
caches and are part of a complex system-on-chip containing memory and many other blocks. There
might be no processor signals that are visible off-chip and therefore no ability to monitor behavior
by connecting up a logic analyzer (or similar). For this reason, ARM systems typically include
dedicated hardware to provide wide-ranging control and observation facilities for debug.
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24.1 ARM debug hardware
Cortex-A series processors provide hardware features that enable debug tools to provide
significant levels of control over core activity and to non-invasively collect large amounts of
data about program execution. We can sub-divide the hardware features into two broad classes,
invasive and non-invasive.
Invasive debug provides facilities that enable you to stop programs and step through them line
by line (either at the C source level, or stepping through assembly language instructions). This
can be by means of an external device that connects to the core using the chip JTAG pins, or
(less commonly) by means of debug monitor code in system ROM. JTAG stands for Joint Test
Action Group and refers to the IEEE-1149.1 specification, originally designed to standardize
testing of electronic devices on boards, but now widely re-used for core debug connection. A
JTAG connection typically has five pins – two inputs, plus a clock, a reset and an output.
The debugger gives the ability to control execution of the program, enabling you to run code to
a certain point, halt the core, step through code and resume execution. We can set breakpoints
on specific instructions (causing the debugger to take control when the core reaches that
instruction). These work using one of two different methods. Software breakpoints work by
replacing the instruction with the opcode of the
BKPT
instruction. Obviously, these can only be
used on code that is stored in RAM, but have the advantage that they can be used in large
numbers. The debug software must keep track of where it has placed software breakpoints and
what opcodes were originally located at those addresses, so that it can put the correct code back
when you want to execute the breakpointed instruction. Hardware breakpoints use comparators
built into the core and stop execution when execution reaches the specified address. These can
be used anywhere in memory, as they do not require changes to code, but the hardware provides
limited numbers of hardware breakpoint units (typically four in the Cortex-A family). Debug
tools can support more complex breakpoints (for example stopping on any instruction in a range
of addresses, or only when a specific sequence of events occurs or hardware is in a specific
state). Data watchpoints give debugger control when a particular data address or address range
is read or written. These can also be called data breakpoints.
On hitting a breakpoint, or when single-stepping, you can inspect and change the contents of
ARM registers and memory. A special case of changing memory is code download. Debug tools
typically enable you to change your code, recompile and then download the new image to the
system.
24.1.1 Single stepping
Single step refers to the ability of the debugger to move through a piece of code, one instruction
at a time. The difference between Step-In and Step-Over can be explained with reference to a
function call. If you Step-Over the function call, the entire function is executed as one step,
enabling you to continue after a function that you do not want to step through. Step-in would
mean that you single step through the function instead.
24.1.2 Debug events
A debug event is some part of the process being debugged that causes the system to notify the
debugger. Debug events can be synchronous or asynchronous. Breakpoints, the
BKPT
instruction,
and Watchpoints are all synchronous debug events. When any of these events occur, the core
can respond in one of a number of ways:
• It can ignore the debug event.
• It can takes a debug exception.
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• It will enter one of two debug modes, depending on the setup of the Debug Status and
Control Register (DSCR):
—Monitor debug mode.
— Halt Debug mode.
Both of these are examples of invasive debug.
Halt debug mode
In Halt Debug mode, a debug event causes the core to enter Debug state. The core is halted and
isolated from the rest of the system. This means that the debugger displays memory as seen by
the core, and the effects of memory management and cache operations will become visible.
In Debug state, the core stops executing instructions from the location indicated by the program
counter, and is instead controlled through the external debug interface, in particular using the
Debug Instruction Transfer Register (DBGITR). This enables an external agent, such as a
debugger, to interrogate core context and control all subsequent instruction execution. Both the
core and system state can be modified. Because the core is stopped, no interrupts will be handled
until execution is restarted by the debugger.
Monitor debug-mode
In Monitor debug-mode, a debug event causes a debug exception to occur, either related to the
instruction execution that generates a Prefetch Abort exception, or a data access that generates
a Data Abort exception. Both of these must be handled by the software debug monitor. Since
the core is still operating, interrupts can still be serviced.
24.1.3 Semihosting debug
Semihosting is a mechanism that enables code running on an ARM target to use the facilities
provided on a host computer running a debugger.
Examples of this might include keyboard input, screen output, and disk I/O. For example, you
might use this mechanism to enable C library functions, such as
printf()
and
scanf()
, to use
the screen and keyboard of the host. Development hardware often does not have a full range of
input and output facilities, but semihosting enables the host computer to provide these facilities.
Semihosting is implemented by a set of defined software instructions that generate an exception.
The application invokes the appropriate semihosting call and the debug agent then handles the
exception. The debug agent provides the required communication with the host.
The semihosting interface is common across all debug agents provided by ARM. Tools from
ARM use
SVC
0x123456
(ARM state) or
SVC
0xAB
(Thumb) to represent semi-hosting debug
functions.
Of course, outside of the development environment, a debugger running on a host is not
normally connected to the system. It is therefore necessary for the developer to re-target any C
library functions that use semi-hosting, for example, by using
fputc()
. This would involve
replacing the library code that used an
SVC
call with code that could output a character.
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24.2 ARM trace hardware
Non-invasive debug, often called trace in ARM documentation, enables observation of the core
behavior while it is executing. It is possible to record memory accesses performed (including
address and data values) and generate a real-time trace of the program, seeing peripheral
accesses, stack and heap accesses and changes to variables. For many real-time systems, it is not
possible to use invasive debug methods. Consider, for example, an engine management system
– while you can stop the core at a particular point, the engine will keep moving and you will not
be able to do useful debug. Even in systems with less onerous real-time requirements, trace can
be very useful.
Trace is typically provided by an external hardware block connected to the core. This is known
as an Embedded Trace Macrocell (ETM) or Program Trace Macrocell (PTM) and is an optional
part of an ARM processor based system. System-on-chip designers can omit this block from
their silicon to reduce costs. These blocks observe, but do not affect core behavior and are able
to monitor instruction execution and data accesses.
There are two main problems with capturing trace. The first is that with current very high core
clock speeds, even a few seconds of operation can mean trillions of cycles of execution. Clearly,
to make sense of this volume of information would be extremely difficult. The second, related
problem is that current cores can potentially perform one or more 64-bit cache accesses per
cycle, and to record both the data address and data values can require a large bandwidth.
This presents a problem in that typically, only a few pins might be provided on the chip and these
outputs can be switched at significantly lower rates than the core can be clocked. If the core
generates 100 bits of information every cycle at a speed of 1GHz, but the chip can only output
four bits of trace at a speed of 200MHz, then there is a problem. To solve this latter problem, the
trace macrocell will try to compress information to reduce the bandwidth required. However,
the main method to deal with these issues is to control the trace block so that only selected trace
information is gathered. For example, you might trace only execution, without recording data
values, or you might trace only data accesses to a particular peripheral or during execution of a
particular function.
In addition, it is common to store trace information in an on-chip memory buffer (the Embedded
Trace Buffer (ETB)). This alleviates the problem of getting information off-chip at speed, but
has an additional cost in terms of silicon area (and therefore price of the chip) and also provides
a fixed limit on the amount of trace that can be captured.
The ETB stores the compressed trace information in a circular fashion, continuously capturing
trace information until stopped. The size of the ETB varies between chip implementations, but
a buffer of 8 or 16KB is typically enough to hold a few thousand lines of program trace.
When a program fails, if the trace buffer is enabled, you can see a portion of program history.
With this program history, it is easier to walk back through your program to see what happened
before the point of failure. This is particularly useful for investigating intermittent and real-time
failures that can be difficult to identify through traditional debug methods that require stopping
and starting the core. The use of hardware tracing can significantly reduce the amount of time
required to find these failures, as the trace shows exactly what was executed, what the timing
was and what data accesses occurred.
24.2.1 CoreSight
The ARM CoreSight™ technology expands on the capabilities provided by the ETM. Again its
presence and capabilities in a particular system are defined by the system designer. CoreSight
provides a number of extremely powerful debug facilities. It enables debug of multi-core
systems (both asymmetric and SMP) that can share debug access and trace pins, with full control
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of which cores are being traced at which times. The embedded cross trigger mechanism enables
tools to control multiple cores in a synchronized fashion, so that, for example when one core
hits a breakpoint, all of the other cores will also be stopped.
Commercial debug tools can use trace data to provide features such as real-time views of
registers, memory and peripherals, enabling you to step forward and backward through the
program execution. Profiling tools can use the data to show where the program is spending its
time and what performance bottlenecks exist. Code coverage tools can use trace data to provide
call graph exploration. Operating system aware debuggers can make use of trace, and in some
cases additional code instrumentation. to provide high level system context information. A brief
description of some of the available CoreSight components follows:
Debug Access Port (DAP)
The DAP is an optional part of an ARM CoreSight system. Not every
device will contain a DAP. It enables an external debugger to directly
access the memory space of the system without having to put the core into
debug state. To read or write memory without a DAP might require the
debugger to stop the core and have it execute Load or Store instructions.
The DAP gives an external debug tool access to all of the JTAG scan
chains in a system and therefore to all debug and trace configuration
registers of the available cores.
Embedded Cross Trigger (ECT)
The ECT block is a CoreSight component that can be included within in a
CoreSight system. Its purpose is to link together the debug capabilities of
multiple devices in the system. For example, you can have two cores that
run independently of each other. When you set a breakpoint on a program
running on one core, it would be useful to be able to specify that when that
core stops at the breakpoint, the other one must also be stopped (regardless
of the instruction it is currently executing). The Cross Trigger Matrix and
Interface within the ECT enable debug status and control information to
be propagated between cores and trace macrocells.
AHB Trace Macrocell
The AMBA AHB Trace Macrocell enables the debugger to have visibility
of what is happening on the system memory bus. This information is not
directly obtainable from the core ETM, as the integer core is unable to
determine whether data comes from a cache or external memory.
CoreSight Serial Wire
CoreSight Serial Wire Debug gives a 2-pin connection using a Debug
Access Port (DAP) that is equivalent in function to a 5-pin JTAG interface.
System Trace Macrocell (STM)
This provides a way for multiple cores (and processes) to perform
printf()
style debugging. Software running on any master in the system
is able to access STM channels without having to be aware of usage by
others, using very simple fragments of code. This enables timestamped
software instrumentation of both kernel and user space code. The
timestamp information gives a delta with respect to previous events and
can be extremely useful.
Trace Memory Controller (TMC)
As already described, adding additional pins to a packaged IC can
significantly increase its cost. In situations where you have multiple cores
(or other blocks capable of generating trace information) on a single
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device, it is likely that economics preclude the possibility of providing
multiple trace ports. The CoreSight Trace Memory Controller can be used
to combine multiple trace sources into a single bus. Controls are provided
to enable prioritize and select between these multiple input sources. The
trace information can be exported off-chip using a dedicated trace port,
through the JTAG or serial wire interface or by re-using I/O ports of the
SoC. Trace information can be stored in an ETB or in system memory.
You must consult documentation specific to the device you are using to determine what trace
capabilities are present and the tools available to make use of them.
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24.3 Debug monitor
We have seen how the ARM architecture provides a wide range of features accessible to an
external debugger. Many of these facilities can also be used by code running on the core – a so
called debug monitor that is resident on the target system. Monitor systems can be inexpensive,
as they might not require any additional hardware. However, they take up memory space in the
system and can only be used if the target system itself is actually running. They are of little value
on a system that does not at least boot correctly. The breakpoint and watchpoint hardware
facilities of the core are available to a debug monitor. When Monitor mode debug is selected,
breakpoint units can be programmed by code running on the ARM processor. If a
BKPT
instruction is executed, or a hardware breakpoint unit matches, the system behaves differently
in Monitor mode. Instead of stopping the core under control of an external hardware debugger,
the core instead takes an abort exception and this can recognize that the abort was generated by
a debug event and call the Monitor code.
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24.4 Debugging Linux applications
Linux is a multi-tasking operating system in which each process has its own process address
space, complete with private translation table mappings. This can make debug of some kinds of
problems quite tricky.
We can broadly define two different debug approaches used in Linux systems.
• Linux applications are typically debugged using a GDB debug server running on the
target, communicating with a host computer, usually through Ethernet. The kernel
continues to operate normally while the debug session takes place. This method of debug
does not provide access to the built-in hardware debug facilities. The target system is
permanently in a running state. The server receives a connection request from the host
debugger and then receives commands and provides data back to the host.
The host debugger sends a load request to the GDB server, which responds by starting a
new process to run the application being debugged. Before execution begins, it uses the
system call
ptrace()
to control the application process. All signals from this process are
forwarded to the GDB server. Any signals sent to the application will go instead to the
GDB server that can deal with the signal or forward it to the application being debugged.
To set a breakpoint, the GDB server inserts code that generates the SIGTRAP signal at
the required location in the code. When this is executed, the GDB server is called and can
then perform classic debugger tasks such as examining call stack information, variables
or register contents.
• For kernel debug, a JTAG-based debugger is used. The system is halted when a breakpoint
is executed. This is the easiest way to examine problems such as device driver loading or
incorrect operation or the kernel boot failure. Another common method is through
printk()
function calls. The
strace
tool shows information about user system calls. Kgdb
is a source-level debugger for the Linux kernel that works with GDB on a separate
machine and enables inspection of stack traces and view of kernel state (such as PC value,
timer contents, and memory). The device
/dev/kmem
enables run-time access to the kernel
memory.
Of course, a Linux-aware JTAG debugger can be used to debug threads. It is usually
possible only to halt all processes; one cannot halt an individual thread or process and
leave others running. A breakpoint can be set either for all threads, or it can be set only on
a specific thread.
As the memory map depends on which process is active, software breakpoints can usually
only be set when a particular process is mapped in.
The ARM DS-5 Debugger is able to debug Linux applications using gdbserver and Linux kernel
and Linux kernel modules using JTAG. The debug and trace features of DS-5 are described in
the next section.
24.4.1 The call stack
Application code uses the call stack to pass parameters, store local data and store return
addresses. The data each function pushes on the stack is organized into a stack frame. When a
debugger stops a core, it might be able to analyze the data on the stack to provide you with a call
stack, that is, a list of function calls leading up to the current situation. This can be extremely
useful when debugging, as it enables you to determine why the application has reached a
particular state.
In order to reconstruct the call stack, the debugger must be able to determine which entries on
the stack contain return address information. This information might be contained in debugger
information (DWARF debug tables) if the code was built with these included, or by following
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a chain of frame pointers pushed on the stack by the application. To do this, the code must be
built to use frame pointers. If neither of these types of information are present, the call stack can
not be constructed.
In multi-threaded applications, each thread has its own stack. The call stack information will
therefore only relate to the particular thread being examined.
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24.5 DS-5 debug and trace
DS-5 Debugger provides a powerful tool for debugging applications on both hardware targets
and models using ARM architecture-based processors. You can have complete control over the
flow of the execution so that you can quickly isolate and correct errors.
DS-5 Debugger provides a wide range of debug features such as:
•Loading images and symbols.
• Running images.
• Breakpoints and watchpoints.
• Source and instruction level stepping.
• Controlling variables and register values.
• Viewing the call stack.
• Support for handling exceptions and Linux signals.
• Debug of multi-threaded Linux and Android applications.
• Debug of Linux kernel and Android modules, boot code and kernel porting.
• Application rewind, that allows you to debug backwards as well as forwards through
Linux and Android applications.
The debugger supports a comprehensive set of DS-5 Debugger commands that can be executed
in the Eclipse IDE, script files, or a command-line console. In addition, there is a small subset
of CMM-style commands sufficient for running target initialization scripts.
DS-5 Debugger supports bare-metal debug using JTAG, Linux application debug using
gdbserver
, Linux kernel debug using JTAG, and Linux kernel module debug using JTAG. Debug
and trace support for bare-metal SMP systems, including cross-triggering and core-dependent
views and breakpoints, PTM trace, and up to 4 GB trace with DSTREAM. This support is
described in the following sections.
In addition, DS-5 Debugger supports ARM CoreSight ETM, PTM and STM, to provide
non-intrusive program trace that enables you to review instructions (and the associated source
code) as they have occurred. It also provides the ability to debug time-sensitive issues that
would otherwise not be picked up with conventional intrusive stepping techniques. The DS-5
Debugger currently uses DSTREAM to capture trace on the ETB.
24.5.1 Debugging Linux or Android applications using DS-5
DS-5 Debugger takes care of downloading and connecting to the debug server. Developers must
specify the platform and the IP address. This reduces a complex task using several applications
and a terminal to a couple of steps in the IDE.
To debug a Linux or Android application you can use a TCP or serial connection:
• To
gdbserver
running on a model that is pre-configured to boot Linux or Android.
• To
gdbserver
running on a hardware target.
This type of development requires
gdbserver
to be installed and running on the target.
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24.5.2 Debugging Linux kernel modules
Linux kernel modules provide a way to extend the functionality of the kernel, and are typically
used for things such as device and filesystem drivers. Modules can either be built into the kernel
or can be compiled as a loadable module and then dynamically inserted and removed from a
running kernel during development without having to frequently recompile the kernel.
However, some modules must be built into the kernel and are not suitable for loading
dynamically. An example of a built-in module is one that is required during kernel boot and must
be available prior to the root filesystem being mounted.
You can use DS-5 Debugger to set source-level breakpoints in a module provided that the debug
information is loaded into the debugger. Attempts to set a breakpoint in a module before it is
inserted into the kernel results in the breakpoint being pended.
When debugging a module, you must ensure that the module on your target is the same as that
on your host. The code layout must be identical, but the module on your target does not have to
contain debug information.
Built in module
To debug a module that has been built into the kernel using DS-5 Debugger, the procedure is the
same as for debugging the kernel itself:
1. Compile the kernel together with the module.
2. Load the kernel image on to the target.
3. Load the related kernel image with debug information into the debugger.
4. Debug the module as you would for any other kernel code.
Loadable module
The procedure for debugging a loadable kernel module is more complex. From a Linux terminal
shell you can use the
insmod
and
rmmod
commands to insert and remove a module. Debug
information for both the kernel and the loadable module must be loaded into the debugger.
When you insert and remove a module, DS-5 Debugger automatically resolves memory
locations for debug information and existing breakpoints.
To do this, DS-5 Debugger intercepts calls within the kernel to insert and remove modules. This
introduces a small delay for each action while the debugger stops the kernel to interrogate
various data structures.
24.5.3 Debugging Linux kernels using DS-5
To debug a Linux kernel module you can use a debug hardware agent connected to the host
workstation and the running target.
24.5.4 Debugging a multi-threaded applications using DS-5
DS-5 Debugger tracks the current thread using the debugger variable,
$thread
. You can use this
variable in print commands or in expressions. Threads are displayed in the Debug Control view
with a unique ID that is used by the debugger and a unique ID from the Operating System (OS).
For example:
Thread 1 (OS ID 1036)
where Thread 1 is the ID used by the debugger and OS ID 1036 is the ID from the OS.
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A separate call stack is maintained for each thread and the selected stack frame is shown in bold
text. All the views in the DS-5 Debug perspective are associated with the selected stack frame
and are updated when you select another frame.
Figure 24-1 Threading call stacks in the DS-5 Debug Control view
24.5.5 Debugging shared libraries
Shared libraries enable parts of your application to be dynamically loaded at runtime. You must
ensure that the shared libraries on your target are the same as those on your host. The code layout
must be identical, but the shared libraries on your target do not have to contain debug
information.
You can set standard execution breakpoints in a shared library but not until it is loaded by the
application and the debug information is loaded into the debugger. Pending breakpoints
however, enable you to set execution breakpoints in a shared library before it is loaded by the
application.
When a new shared library is loaded DS-5 Debugger re-evaluates all pending breakpoints, those
with addresses that it can resolve, are set as standard execution breakpoints. Unresolved
addresses remain as pending breakpoints.
The debugger automatically changes any breakpoints in a shared library to a pending breakpoint
when the library is unloaded by your application.
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Figure 24-2 Adding shared libraries for debug using DS-5
24.5.6 Trace support in DS-5
DS-5 enables you to perform trace on your application or system. You can capture in real-time
a historical, non-intrusive trace of instructions. Tracing is a powerful tool that enables you to
investigate problems while the system runs at full speed. These problems can be intermittent,
and are difficult to identify through traditional debugging methods that require starting and
stopping the core. Tracing is also useful when trying to identify potential bottlenecks or to
improve performance-critical areas of your application.
Before the debugger can trace function executions in your application you must ensure that:
• You have a debug hardware agent, for example, an ARM DSTREAM unit with a
connection to a trace stream.
• The debugger is connected to the debug hardware agent.
Trace view
When the trace has been captured the debugger extracts the information from the trace stream
and decompresses it to provide a full disassembly, with symbols, of the executed code.
This view shows a graphical navigation chart that displays function executions with a
navigational timeline. In addition, the disassembly trace shows function calls with associated
addresses and if selected, instructions. Clicking on a specific time in the chart synchronizes the
disassembly view.
In the left-hand column of the chart, percentages are shown for each function of the total trace.
For example, if a total of 1000 instructions are executed and 300 of these instructions are
associated with
myFunction()
then this function is displayed with 30%.
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In the navigational timeline, the color coding is a “heat” map showing the executed instructions
and the amount of instructions each function executes in each timeline. The darker red color
showing more instructions and the lighter yellow color showing less instructions. At a scale of
1:1 however, the color scheme changes to display memory access instructions as a darker red
color, branch instructions as a medium orange color, and all the other instructions as a lighter
green color.
Figure 24-3 DS-5 Debugger Trace view
Trace-based profiling
Based on trace data received from a trace buffer such as the ETB, DS-5 Debugger can generate
timeline charts with information to help developers to quickly understand how their software
executes on the target and which functions are using the core the most. The timeline offers
various zoom levels, and can display a heat-map based on the number of instructions per time
unit or, at its highest resolution, provide per-instruction visualization color-coded by the typical
latency of each group of instructions.
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Appendix A
Instruction Summary
A summary of the instructions available in ARM/Thumb assembly language is given in this
Appendix.
For most instructions, additional explanation can be found in Chapter 5. The optional condition
code field (denoted by
cond
) is described in Conditional execution on page 5-3. The format of the
flexible
operand2
used by data processing operations is described in Operand 2 and the barrel
shifter on page 5-7, while the various addressing mode options for loads and stores is given in
Addressing modes on page 5-13.
This Appendix is intended for quick reference. If more detail about the precise operation of an
instruction is required, refer to the ARM Architecture Reference Manual, or to the official ARM
documentation (for example the ARM Compiler Toolchain Assembler Reference) that can be found
at
http://infocenter.arm.com/help/index.jsp
.
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A.1 Instruction Summary
Instructions are listed in alphabetic order, with a description of the syntax, operands and
behavior of the instruction. Not all usage restrictions are documented here, nor do we show the
associated binary encoding or any detail of changes associated with older architecture versions.
A.1.1 ADC
ADC
(Add with Carry) adds together the values in
Rn
and
Operand2
, with the carry flag.
Syntax
ADC{S}{cond} {Rd}, Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.2 ADD
ADD
adds together the values in
Rn
and
Operand2
(or
Rn
and
imm12
).
Syntax
ADD{S}{cond} {Rd,} Rn, <Operand2>
ADD{cond} {Rd,} Rn, #imm12
(Only available in Thumb)
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
imm12
is in the range 0-4095.
A.1.3 ADR
ADR
(Address) is an instruction that loads a program or register-relative address (short range). It
generates an instruction that adds or subtracts a value to the PC (in the PC-relative case).
Alternatively, it can be some other register for a label defined as an offset from a base register
defined with the
MAP
directive (see the ARM tools documentation for more detail).
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Syntax
ADR{cond} Rd, label
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
label
is a PC or register-relative expression.
A.1.4 ADRL
ADRL
(Address) is a pseudo-instruction that loads a program or register-relative address (long
range). It always generates two instructions.
Syntax
ADRL{cond} Rd, label
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
label
is a PC-relative expression. The offset between label and the current location has some
restrictions.
The
ADRL
pseudo-instruction can generate a wider range of addresses than
ADR
.
A.1.5 AND
AND
does a bitwise AND on the values in
Rn
and
Operand2
.
Syntax
AND{S}{cond} {Rd,} Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter.
A.1.6 ASR
ASR
(Arithmetic Shift Right) shifts the value in
Rm
right, by the number of bit positions specified
and copies the sign bit into vacated bit positions on the left. Permitted shift values are in the
range 1-32. It can be considered as giving the signed value of a register divided by a power of
two.
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Syntax
ASR{S}{cond} {Rd,} Rm, Rs
ASR{S}{cond} {Rd,} Rm, imm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
is the register holding the operand to be shifted.
Rs
is the register that holds a shift value to apply to the value in
Rm
. Only the least significant
byte of the register is used.
imm
is a shift amount, in the range 1-32.
A.1.7 B
B
(Branch) transfers program execution to the address specified by label.
Syntax
B{cond}{.W} label
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
label
is a PC-relative expression.
.W
is an optional instruction width specifier to force the use of a 32-bit instruction in Thumb.
A.1.8 BFC
BFC
(Bit Field Clear) clears bits in a register. A number of bits specified by width are cleared in
Rd
, starting at
lsb
. Other bits in
Rd
are unchanged.
Syntax
BFC{cond} Rd, #lsb, #width
where:
cond
is an optional condition code. See Conditional execution on page 5-3
Rd
is the destination register.
lsb
specifies the least significant bit to be cleared.
width
is the number of bits to be cleared.
A.1.9 BFI
BFI
(Bit Field Insert) copies bits into a register. A number of bits in
Rd
specified by width,
starting at
lsb
, are replaced by bits from
Rn
, starting at bit[0]. Other bits in
Rd
are unchanged.
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Syntax
BFI{cond} Rd, Rn, #lsb, #width
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register that contains the bits to be copied.
lsb
specifies the least significant bit in
Rd
to be written to.
width
is the number of bits to be copied.
A.1.10 BIC
BIC
(bit clear) does an AND operation on the bits in
Rn
, with the complements of the
corresponding bits in the value of
Operand2
.
Syntax
BIC{S}{cond} {Rd}, Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.11 BKPT
BKPT
(Breakpoint) causes the core to enter Debug state.
Syntax
BKPT #imm
where:
imm
is an integer in the range 0 – 65535 (ARM) or 0 – 255 (Thumb). This integer is not used by
the core itself, but can be used by Debug tools.
A.1.12 BL
BL
(Branch with Link) transfers program execution to the address specified by label and stores
the address of the next instruction in the LR (R14) register.
Syntax
BL{cond} label
where:
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cond
is an optional condition code. See Conditional execution on page 5-3.
label
is a PC-relative expression.
A.1.13 BLX
BLX
(Branch with Link and eXchange) transfers program execution to the address specified by
label and stores the address of the next instruction in the LR (R14) register.
BLX
can change the
core state from ARM to Thumb, or from Thumb to ARM.
BLX
label always changes the core
state from Thumb to ARM, or ARM to Thumb.
BLX
Rm
will set the state based on bit[0] of
Rm
:
•
Rm
bit[0]=0 ARM state.
•
Rm
bit[0]=1 Thumb state.
Syntax
BLX{cond} label
BLX{cond} Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
label
is a PC-relative expression.
Rm
is a register that holds the address to branch to.
A.1.14 BX
BX
(Branch and eXchange) transfers program execution to the address specified in a register.
BX
can change the core state from ARM to Thumb, or from Thumb to ARM.
BX
Rm
will set the state
based on bit[0] of Rm:
•
Rm
bit[0] = 0 ARM state.
•
Rm
bit[0] = 1 Thumb state.
Syntax
BX{cond} Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rm
is a register that holds the address to branch to.
A.1.15 BXJ
BXJ
(Branch and eXchange Jazelle) enter Jazelle State or perform a BX branch and exchange to
the address contained in
Rm
.
Syntax
BXJ{cond} Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-7
ID012214 Non-Confidential
Rm
is a register that holds the address to branch to if entry to Jazelle fails.
A.1.16 CBNZ
CBNZ
(Compare and Branch if Nonzero) causes a branch if the value in
Rn
is not zero. It does not
change the
PSR
flags. There is no ARM or 32-bit Thumb versions of this instruction.
Syntax
CBNZ Rn, label
where:
label
is a pc-relative expression.
Rn
is a register that holds the operand.
A.1.17 CBZ
CBZ
(Compare and Branch if Zero) causes a branch if the value in
Rn
is zero. It does not change
the
PSR
flags. There is no ARM or 32-bit Thumb versions of this instruction.
Syntax
CBZ Rn, label
where:
label
is a PC-relative expression.
Rn
is a register that holds the operand.
A.1.18 CDP
CDP
(Coprocessor Data Processing operation) performs a coprocessor operation. The purpose of
this instruction is defined by the coprocessor implementer.
Syntax
CDP{cond} coproc, #opcode1, CRd, CRn, CRm{, #opcode2}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
opcode1
is a 4-bit coprocessor-specific opcode.
opcode2
is an optional 3-bit coprocessor-specific opcode.
CRd
,
CRn
,
CRm
are coprocessor registers.
A.1.19 CDP2
CDP2
(Coprocessor Data Processing operation) performs a coprocessor operation. The purpose
of this instruction is defined by the coprocessor implementer.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-8
ID012214 Non-Confidential
Syntax
CDP2{cond} coproc, #opcode1, CRd, CRn, CRm{, #opcode2}
where:
cond
is an optional condition code See Conditional execution on page 5-3.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
opcode1
is a 4-bit coprocessor-specific opcode.
opcode2
is an optional 3-bit coprocessor-specific opcode.
CRd
,
CRn
,
CRm
are coprocessor registers.
A.1.20 CHKA
CHKA
(Check array) is a ThumbEE instruction. If the value in the first register is less than or equal
to, the second, the IndexCheck handler is called. This instruction is only available in 16-bit
ThumbEE and only when Thumb-2EE support is present.
Syntax
CHKA Rn, Rm
where:
Rn
holds the size of the array.
Rm
contains the array index.
A.1.21 CLREX
CLREX
(Clear Exclusive) moves a local exclusive access monitor to its open-access state.
Syntax
CLREX{cond}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
A.1.22 CLZ
CLZ
(Count Leading Zeros) counts the number of leading zeros in the value in
Rm
and returns the
result in
Rd
. The result returned is 32 if no bits are set in
Rm
, or 0 if bit [31] is set.
Syntax
CLZ{cond} Rd, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
is the register holding the operand.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-9
ID012214 Non-Confidential
A.1.23 CMN
CMN
(Compare Negative) performs a comparison by adding the value of
Operand2
to the value in
Rn
. The condition flags are changed, based on the result, but the result itself is discarded.
Syntax
CMN{cond} Rn, <Operand2>
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.24 CMP
CMP
(Compare) performs a comparison by subtracting the value of
Operand2
from the value in
Rn
.
The condition flags are changed, based on the result, but the result itself is discarded.
Syntax
CMP{cond} Rn, <Operand2>
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.25 CPS
CPS
(Change Processor State) can be used to change the processor mode or to enable or disable
individual exception types.
Syntax
CPS #mode
CPSIE iflags{, #mode}
CPSID iflags{, #mode}
where:
mode
is the number of a mode for the processor to enter.
IE
Interrupt or Abort Enable.
ID
Interrupt or Abort Disable.
iflags
specifies one or more of:
• a = asynchronous abort.
•i = IRQ.
•f = FIQ.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-10
ID012214 Non-Confidential
A.1.26 DBG
DBG
(Debug) is a hint operation, treated as a
NOP
by the processor, but can provide information to
debug systems.
Syntax
DBG{cond} {option}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
option
is in the range 0-15.
A.1.27 DMB
DMB
(Data Memory Barrier) requires that all explicit memory accesses in program order before
the
DMB
instruction are observed before any explicit memory accesses in program order after the
DMB
instruction. See Chapter 10 for a detailed description.
Syntax
DMB{cond} {option}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
option
is covered in depth in Chapter 10.
A.1.28 DSB
DSB
(Data Synchronization Barrier) requires that no further instruction executes until all explicit
memory accesses, cache maintenance operations, branch prediction and TLB maintenance
operations before this instruction complete. See Chapter 10 for a detailed description.
Syntax
DSB{cond} {option}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
option
is covered in depth in Chapter 10.
A.1.29 ENTERX
ENTERX
causes a change from Thumb state to ThumbEE state, or has no effect in ThumbEE state.
It is not available in the ARM instruction set.
Syntax
ENTERX
A.1.30 EOR
EOR
performs an Exclusive OR operation on the values in
Rn
and
Operand2
.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-11
ID012214 Non-Confidential
Syntax
EOR{S}{cond} {Rd,} Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.31 ERET
ERET
(Exception Return) loads the PC from the ELR-hyp and loads the CPSR from SPSR-hyp
when executed in Hyp mode.
When executed in a Secure or Non-Secure PLI mode, ERET behaves as:
•
MOVS
PC
,
LR
in the ARM instruction set.
•
SUBS
PC
,
LR
,
#0
in the Thumb instruction set.
Syntax
ERET{cond} {q}
where:
cond
is the optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
A.1.32 HB
HB
(Handler Branch) branches to a specified handler (available in ThumbEE only).
Syntax
HB{L} #HandlerID
HB{L}P #imm, #HandlerID
where:
L
indicates that the instruction saves a return address in the LR.
P
means that the instruction passes the value of
imm
to the handler in R8.
imm
is an immediate value in the range 0-31 (if L is present), otherwise in the range 0-7.
![](asset-14f.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-12
ID012214 Non-Confidential
HandlerID
is the index number of the handler to be called, in the range 0-31 (if
P
is specified),
otherwise in the range 0-255.
A.1.33 ISB
ISB
(Instruction Synchronization Barrier) flushes the processor pipeline and ensures that context
altering operations (such as ASID or other CP15 changes, branch prediction or TLB
maintenance activity) before the
ISB,
are visible to the instructions fetched after the
ISB
.
See Chapter 10 for a detailed description of barriers.
Syntax
ISB{cond} {option}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
option
can be SY (full system), which is the default and so can be omitted.
A.1.34 IT
IT
(If-then) makes up to four following instructions conditional (known as the
IT
block). The
conditions can all be the same, or some can be the logical inverse of others.
IT
is a
pseudo-instruction in ARM state.
Syntax
IT{x{y{z}}} {cond}
where:
cond
is a condition code. See Conditional execution on page 5-3 that specifies the condition for
the first instruction in the IT block.
x
,
y
and
z
specify the condition switch for the second, third and fourth instructions in the IT
block, for example,
ITTET
.
The condition switch can be either:
• T (Then) applies the condition
cond
to the instruction.
• E (Else) applies the inverse condition of
cond
to the instruction.
A.1.35 LDA
LDA
(Load-Acquire Word) loads a word from memory and writes it to a register. This instruction
was introduced to provide backward compatibility for the ARMv8 architecture AArch32 state.
Note
LDA
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-13
ID012214 Non-Confidential
Syntax
LDA{cond}{q} <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rt
is the destination register.
Rn
is the base register.
A.1.36 LDAB
LDAB
(Load-Acquire Byte) loads a byte from memory, zero-extends it to form a 32-bit word and
writes it to a register. This instruction was introduced to provide backward compatibility for the
ARMv8 architecture AArch32 state.
Note
LDAB
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
LDAB{cond}{q} <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rd
is the destination register.
Rm
is the base register.
A.1.37 LDAEX
LDAEX
(Load-Acquire Exclusive Word) loads a word from memory and writes it to a register.
This instruction was introduced to provide backward compatibility for the ARMv8 architecture
AArch32 state.
![](asset-151.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-14
ID012214 Non-Confidential
Note
LDAEX
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
LDAEX{cond}{q} <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rt
is the destination register.
Rn
is the base register.
A.1.38 LDAEXB
LDAEXB
(Load-Acquire Exclusive Byte) loads a byte from memory, zero-extends it to form a
32-bit word and writes it to a register. This instruction was introduced to provide backward
compatibility for the ARMv8 architecture AArch32 state.
Note
LDAEXB
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
LDAEXB{cond}{q} <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rt
is the destination register.
Rm
is the base register.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-15
ID012214 Non-Confidential
A.1.39 LDAEXD
LDAEXD
(Load-Acquire Exclusive Double) loads a doubleword from memory and writes it to two
registers. This instruction was introduced to provide backward compatibility for the ARMv8
architecture AArch32 state.
Note
LDAEXD
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
LDAEXD{cond}{q} <Rt>, <Rt2>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rt
is the first destination register. It must be an even numbered register and not R14..
Rt
2 is the second destination register.
Rt2
must be
R(t + 1).
Rn
is the base register.
A.1.40 LDAEXH
LDAEXH
(Load-Acquire Exclusive Halfword) loads a halfword from memory, zero-extends it to
form a 32-bit word and writes ito a register. This instruction was introduced to provide backward
compatibility for the ARMv8 architecture AArch32 state.
Note
LDAEXH
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
LDAEXH{cond} <Rt,> [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-16
ID012214 Non-Confidential
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rt
is the destination register.
Rn
is the base register.
A.1.41 LDAH
LDAH
(Load-Acquire Halfword) loads a halfword from memory, zero-extends it to form a 32-bit
word and writes it to a register. This instruction was introduced to provide backward
compatibility for the ARMv8 architecture AArch32 state.
Note
LDAH
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
LDAH{cond}{q} <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rd
is the destination register.
Rm
is the base register.
A.1.42 LDC
LDC
(Load Coprocessor Registers) reads a coprocessor register from memory (or multiple
registers, if
L
is specified).
Syntax
LDC{L}{cond} coproc, CRd, [Rn]
LDC{L}{cond} coproc, CRd, [Rn, #{-}offset]{!}
LDC{L}{cond} coproc, CRd, [Rn], #{-}offset
LDC{L}{cond} coproc, CRd, label
where:
L
specifies that more than one register can be transferred (called a long transfer). The length of
the transfer is determined by the coprocessor, but cannot be more than 16 words.
cond
is an optional condition code. See Conditional execution on page 5-3.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-17
ID012214 Non-Confidential
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
CRd
is the coprocessor register to be stored.
Rn
is the register holding the base address for the memory operation.
Offset
is a multiple of 4, in the range 0-1020, to be added or subtracted from
Rn
. If
!
is present,
the address including the offset is written back into
Rn
.
label
is a word-aligned PC-relative address label.
A.1.43 LDC2
LDC2
(Load Coprocessor Registers) reads a coprocessor register from memory (or multiple
registers, if
L
is specified).
Syntax
LDC2{L}{cond} coproc, CRd, [Rn]
LDC2{L}{cond} coproc, CRd, [Rn, #{-}offset]{!}
LDC2{L}{cond} coproc, CRd, [Rn], #{-}offset
LDC2{L}{cond} coproc, CRd, label
where:
L
specifies that more than one register can be transferred (called a long transfer). The length of
the transfer is determined by the coprocessor, but cannot be more than 16 words.
cond
is an optional condition code. See Conditional execution on page 5-3.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
CRd
is the coprocessor register to be stored.
Rn
is the register holding the base address for the memory operation.
Offset
is a multiple of 4, in the range 0 – 1020, to be added or subtracted from
Rn
. If
!
is present,
the address including the offset is written back into
Rn
.
label
is a word-aligned PC-relative address label.
A.1.44 LDM
LDM
(Load Multiple registers) loads one or more registers from consecutive addresses in memory
at an address specified in a base register.
Syntax
LDM{addr_mode}{cond} Rn{!},reglist{^}
where:
addr_mode
is one of:
•
IA
– Increment address After each transfer. This is the default, and can be omitted.
•
IB
– Increment address Before each transfer (ARM only).
•
DA
– Decrement address After each transfer (ARM only).
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-18
ID012214 Non-Confidential
•
DB
– Decrement address Before each transfer.
It is also possible to use the corresponding stack oriented addressing modes (
FD
,
ED
,
EA
,
FA
). For
example
LDMFD
is a synonym of
LDMDB
.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is the base register, giving the initial address for the transfer.
!
if present, specifies that the final address is written back into
Rn
.
Reglist
is a list of one or more registers to be stored, enclosed in braces. It can contain register
ranges. It must be comma separated if it contains more than one register or register range.
^
if specified (in a mode other than User or System) means one of two possible special actions
will be taken:
• Data is transferred into the User mode registers instead of the current mode registers (in
the case where
Reglist
does not contain the PC).
•If
Reglist
does contain the PC, the normal multiple register transfer happens and the
SPSR is copied into the CPSR. This is used for returning from exception handlers.
A.1.45 LDR
LDR
(Load Register) loads a value from memory to an ARM register, optionally updating the
register used to give the address.
A variety of addressing options are provided. For full details of the available addressing modes,
see Addressing modes on page 5-13.
Syntax
LDR{type}{T}{cond} Rt, [Rn {, #offset}]
LDR{type}{cond} Rt, [Rn, #offset]!
LDR{type}{T}{cond} Rt, [Rn], #offset
LDR{type}{cond} Rt, [Rn, +/-Rm {, shift}]
LDR{type}{cond} Rt, [Rn, +/-Rm {, shift}]!
LDR{type}{T}{cond} Rt, [Rn], +/-Rm {, shift}
where:
type
can be any one of:
•
B
– unsigned Byte. (Zero extend to 32 bits on loads.)
•
SB
– signed Byte. (Sign extend to 32 bits.)
•
H
– unsigned Halfword. (Zero extend to 32 bits on loads.)
•
SH
– signed Halfword. (Sign extend to 32 bits.)
or omitted, for a Word load.
T
specifies that memory is accessed as if the processor was in User mode (not available in all
addressing modes).
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is the register holding the base address for the memory operation.
!
if present, specifies that the final address is written back into
Rn
.
offset
is a numeric value.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-19
ID012214 Non-Confidential
Rm
is a register holding an offset value to be applied.
shift
is either a register or immediate based shift to apply to the offset value.
A.1.46 LDR (pseudo-instruction)
LDR
(Load Register) pseudo-instruction loads a register with a 32-bit immediate value or an
address. It generates either a
MOV
or
MVN
instruction (if possible), or a PC-relative
LDR
instruction
that reads the constant from the literal pool.
Syntax
LDR{cond}{.W} Rt, =expr
LDR{cond}{.W} Rt, label_expr
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
.W
specifies that a 32-bit Thumb instruction must be used.
Rt
is the register to load.
expr
is a numeric value.
label_expr
is a label, optionally plus or minus a numeric value.
A.1.47 LDRD
LDRD
(Load Register Dual) calculates an address from a base register value and a register offset,
loads two words from memory, and writes them to two registers.
Syntax
LDRD{cond} Rt, Rt2, [{Rn},+/-{Rm}]{!}
LDRD{cond} Rt, Rt2, [{Rn}],+/-{Rm}
where:
cond
is an optional condition code. See See Conditional execution on page 5-3.
Rt
is the first destination register. This register must be even-numbered and not R14.
Rt
is the second destination register. This register must be <R(t+1)>.
Rn
is the base register. The SP or the PC can be used.
+/-
is + or omitted if the value of <
Rm
> is to be added to the base register value (add == TRUE),
or – if it is to be subtracted (add == FALSE).
Rm
contains the offset that is applied to the value of <Rn> to form the address.
A.1.48 LDREX
LDREX
(Load register exclusive). Performs a load from a location and marks it for exclusive
access. Byte, halfword, word and doubleword variants are provided.
Syntax
LDREX{cond} Rt, [Rn {, #offset}]
LDREXB{cond} Rt, [Rn]
![](asset-157.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-20
ID012214 Non-Confidential
LDREXH{cond} Rt, [Rn]
LDREXD{cond} Rt, Rt2, [Rn]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rt
is the register to load.
Rt2
is the second register for doubleword loads.
Rn
is the register holding the address.
offset
is an optional value, permitted in Thumb only.
A.1.49 LEAVEX
LEAVEX
causes a change from ThumbEE state to Thumb state, or has no effect in Thumb state. It
is not available in the ARM instruction set.
Syntax
LEAVEX
A.1.50 LSL
LSL
(Logical Shift Left) shifts the value in
Rm
left by the specified number of bits, inserting zeros
into the vacated bit positions.
Syntax
LSL{S}{cond} Rd, Rm, Rs
LSL{S}{cond} Rd, Rm, imm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
is the register holding the operand to be shifted.
Rs
is the register that holds a shift value to apply to the value in
Rm
. Only the least significant
byte of the register is used.
imm is a shift amount, in the range 0-31.
A.1.51 LSR
LSR
(Logical Shift Right) shifts the value in
Rm
right by the specified number of bits, inserting
zeros into the vacated bit positions.
Syntax
LSR{S}{cond} Rd, Rm, Rs
LSR{S}{cond} Rd, Rm, imm
where:
![](asset-158.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-21
ID012214 Non-Confidential
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
is the register holding the operand to be shifted.
Rs
is the register that holds a shift value to apply to the value in
Rm
. Only the least significant
byte of the register is used.
imm
is a shift amount, in the range 1-32.
A.1.52 MCR
MCR
(Move to Coprocessor from Register) writes a coprocessor register, from an ARM register.
The purpose of this instruction is defined by the coprocessor implementer.
Syntax
MCR{cond} coproc, #opcode1, Rt, CRn, CRm{, #opcode2}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rt
is the ARM register to be transferred.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
opcode1
is a 4-bit coprocessor-specific opcode.
opcode2
is an optional 3-bit coprocessor-specific opcode.
CRn
,
CRm
are coprocessor registers.
A.1.53 MCR2
MCR2
(Move to Coprocessor from Register) writes a coprocessor register, from an ARM register.
The purpose of this instruction is defined by the coprocessor implementer.
Syntax
MCR2{cond} coproc, #opcode1, Rt, CRn, CRm{, #opcode2}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rt
is the ARM register to be transferred.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
opcode1
is a 4-bit coprocessor-specific opcode.
opcode2
is an optional 3-bit coprocessor-specific opcode.
CRn
,
CRm
are coprocessor registers.
![](asset-159.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-22
ID012214 Non-Confidential
A.1.54 MCRR
MCRR
(Move to Coprocessor from Registers) transfers a pair of ARM register to a coprocessor.
The purpose of this instruction is defined by the coprocessor implementer.
Syntax
MCRR{cond} coproc, #opcode3, Rt, Rt2, CRm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rt
and
Rt2
are the ARM registers to be transferred.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
CRm
is a coprocessor register.
Opcode3
is an optional 4-bit coprocessor-specific opcode.
A.1.55 MCRR2
MCRR2
(Move to Coprocessor from Registers) transfers a pair of ARM register to a coprocessor.
The purpose of this instruction is defined by the coprocessor implementer.
Syntax
MCRR2{cond} coproc, #opcode3, Rt, Rt2, CRm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rt
and
Rt2
are the ARM registers to be transferred.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
CRm
is a coprocessor register.
Opcode3
is an optional 4-bit coprocessor-specific opcode.
A.1.56 MLA
MLA
(Multiply Accumulate) multiplies
Rn
and
Rm
, adds the value from
Ra
, and stores the least
significant 32 bits of the result in
Rd
.
Syntax
MLA{S}{cond} Rd, Rn, Rm, Ra
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
![](asset-15a.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-23
ID012214 Non-Confidential
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
Ra
is the register holding the accumulate value.
A.1.57 MLS
MLS
(Multiply and Subtract) multiplies
Rn
and
Rm
, subtracts the result from
Ra
, and stores the least
significant 32 bits of the final result in
Rd
.
Syntax
MLS{S}{cond} Rd, Rn, Rm, Ra
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
Ra
is the register holding the accumulate value.
A.1.58 MOV
MOV
(Move) copies the value of
Operand2
into
Rd
.
Syntax
MOV{S}{cond} Rn, <Operand2>
MOV{cond} Rd, #imm16
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Operand2
is a flexible second operand. See Section 6.2.1.
imm16
is an immediate value in the range 0-65535.
A.1.59 MOVT
MOVT
(Move Top) writes
imm16
to
Rd
[31:16]. It does not affect
Rd
[15:0].
Syntax
MOVT{cond} Rd, #imm16
where:
![](asset-15b.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-24
ID012214 Non-Confidential
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Operand2
is a flexible second operand. See Section 6.2.1.
imm16
is an immediate value in the range 0-65535.
A.1.60 MOV32
MOV32
is a pseudo-instruction that loads a register with a 32-bit immediate value or address. It
generates two instructions, a
MOV
,
MOVT
pair.
Syntax
MOV32 Rd, expr
where:
Rd
is the destination register.
expr
is a 32-bit constant, or address label.
A.1.61 MRC
MRC
(Move to Register from Coprocessor) reads a coprocessor register to an ARM register. The
purpose of this instruction is defined by the coprocessor implementer.
Syntax
MRC{cond} coproc, #opcode1, Rt, CRn, CRm{, #opcode2}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rt
is the ARM register to be transferred.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
opcode1
is a 4-bit coprocessor-specific opcode.
opcode2
is an optional 3-bit coprocessor-specific opcode.
CRn
,
CRm
are coprocessor registers.
A.1.62 MRC2
MRC2
(Move to Register from Coprocessor) reads a coprocessor register to an ARM register. The
purpose of this instruction is defined by the coprocessor implementer.
Syntax
MRC2{cond} coproc, #opcode1, Rt, CRn, CRm{, #opcode2}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rt
is the ARM register to be transferred.
![](asset-15c.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-25
ID012214 Non-Confidential
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
opcode1
is a 4-bit coprocessor-specific opcode.
opcode2
is an optional 3-bit coprocessor-specific opcode.
CRn
,
CRm
are coprocessor registers.
A.1.63 MRRC
MRRC
(Move to Registers from Coprocessor) transfers a value from a Coprocessor to a pair of
ARM registers. The purpose of this instruction is defined by the Coprocessor implementer.
Syntax
MRRC{cond} coproc, #opcode3, Rt, Rt2, CRm
where:
cond
is an optional condition code. See Conditional execution on page 5-3. MRRC instructions
might not specify a condition code in ARM state.
Rt
and
Rt2
are the ARM registers to be transferred.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
CRm
is a coprocessor register.
Opcode3
is an optional 4-bit coprocessor-specific opcode.
A.1.64 MRRC2
MRRC2
(Move to Registers from Coprocessor) transfers a value from a Coprocessor to a pair of
ARM registers. The purpose of this instruction is defined by the Coprocessor implementer.
Syntax
MRRC2{cond} coproc, #opcode3, Rt, Rt2, CRm
where:
cond
is an optional condition code. See Conditional execution on page 5-3. MRRC2 instructions
might not specify a condition code in ARM state.
Rt
and
Rt2
are the ARM registers to be transferred.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form p
n
, where
n
is an integer in the range 0 to 15.
CRm
is a coprocessor register.
Opcode3
is an optional 4-bit coprocessor-specific opcode.
A.1.65 MRS
MRS
(Move Status register or Coprocessor Register to General purpose register) can be used to
read the CPSR/APSR, CP14 or CP15 Coprocessor registers.
![](asset-15d.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-26
ID012214 Non-Confidential
Syntax
MRS{cond} Rd, psr
MRS{cond} Rn, coproc_register
MRS{cond} APSR_nzcv, DBGDSCRint
MRS{cond} APSR_nzcv, FPSCR
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
psr
is one of: APSR, CPSR or SPSR.
coproc_register
is the name of a CP14 or CP15 readable register.
DBGDSCRint
is the name of a CP14 register that can be copied to the APSR.
A.1.66 MSR
MSR
(Move Status Register or Coprocessor Register from General Purpose Register) can be used
to write all or part of the CPSR/APSR or CP14 or CP15 registers.
Use of the
MSR
instruction to set the endianness bit in the CPSR in User Mode is deprecated.
ARM strongly recommends that software executing in User Mode uses the
SETEND
instruction.
Syntax
MSR{cond} APSR_flags, Rm
MSR{cond} coproc_register
MSR{cond} APSR_flags, #constant
MSR{cond} psr_fields, #constant
MSR{cond} psr_fields, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rm and Rn are the source registers.
flags
can be one or more of nzcvq (ALU flags) or g (SIMD flags).
coproc_register
is the name of a CP14 or CP15 readable register.
constant
is an 8-bit pattern rotated by an even number of bits within a 32-bit word. (Not
available in Thumb.)
psr
is one of: APSR, CPSR or SPSR.
fields
is one or more of:
•
c
control field mask byte, PSR[7:0]
•
x
extension field mask byte, PSR[15:8]
•
s
status field mask byte, PSR[23:16]
•
f
flags field mask byte, PSR[31:24].
A.1.67 MUL
MUL
(Multiply) Multiplies
Rn
and
Rm
, and stores the least significant 32 bits of the result in
Rd
.
![](asset-15e.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-27
ID012214 Non-Confidential
Syntax
MUL{S}{cond} {Rd,} Rn, Rm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.68 MVN
MVN
(Move Not) performs a bitwise NOT operation on the
operand2
value, and places the result
into
Rd
.
Syntax
MVN{S}{cond} Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd is the destination register.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.69 NOP
NOP
(No Operation) does nothing.
Syntax
NOP{cond}
where:
NOP
does not have to consume clock cycles. It can be removed by the processor pipeline. It is
used for padding, to ensure following instructions align to a boundary.
A.1.70 ORN
ORN
(OR NOT) performs an OR operation on the bits in
Rn
with the complement of the
corresponding bits in the value of
Operand2
.
Syntax
ORN{S}{cond} {Rd,} Rn, <Operand2>
where:
![](asset-15f.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-28
ID012214 Non-Confidential
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.71 ORR
Performs an OR operation on the bits in
Rn
with the corresponding bits in the value of
Operand2
.
Syntax
ORR{S}{cond} {Rd,} Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.72 PKHBT
PKHBT
(Pack Halfword Bottom Top) combines bits[15:0] of
Rn
with bits[31:16] of the shifted
value from
Rm
.
Syntax
PKHBT{cond} {Rd,} Rn, Rm{, LSL #leftshift}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Rm
is the register holding the second operand.
leftshift
is a number in the range 0-31.
A.1.73 PKHTB
PKHTB
(Pack Halfword Top Bottom) combines bits[31:16] of
Rn
with bits[15:0] of the shifted
value from
Rm
.
Syntax
PKHTB{cond} {Rd,} Rn, Rm {, ASR #rightshift}
![](asset-160.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-29
ID012214 Non-Confidential
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Rm
is the register holding the second operand.
rightshift
is a number in the range 1-32.
A.1.74 PLD
PLD
(Preload Data) is a hint instruction that can cause data to be preloaded into the cache.
Syntax
PLD{cond} [Rn {, #offset}]
PLD{cond} [Rn, +/-Rm {, shift}]
PLD{cond} label
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is a base address.
offset
is an immediate value that defaults to 0 if not specified.
Rm
contains an offset value and must not be PC (or SP, in Thumb state).
shift
is an optional shift.
label
is a PC-relative expression.
A.1.75 PLDW
PLDW
(Preload data with intent to write) is a hint instruction that can cause data to be preloaded
into the cache. It is available only in processors that implement multi-processing extensions.
Syntax
PLDW{cond} [Rn {, #offset}]
PLDW{cond} [Rn, +/-Rm {, shift}]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is a base address.
offset
is an immediate value that defaults to 0 if not specified.
Rm
contains an offset value and must not be PC (or SP, in Thumb state).
shift
is an optional shift.
A.1.76 PLI
PLI
(Preload instructions) is a hint instruction that can cause instructions to be preloaded into the
cache.
![](asset-161.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-30
ID012214 Non-Confidential
Syntax
PLI{cond} [Rn {, #offset}]
PLI{cond} [Rn, +/-Rm {, shift}]
PLI{cond} label
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is a base address.
offset
is an immediate value that defaults to 0 if not specified.
Rm
contains an offset value and must not be PC (or SP, in Thumb state).
shift
is an optional shift.
label
is a PC-relative expression.
A.1.77 POP
POP
is used to pop registers off a full descending stack.
POP
is a synonym for
LDMIA sp!, reglist
.
Syntax
POP{cond} reglist
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
reglist
is a list of one or more registers, enclosed in braces.
A.1.78 PUSH
PUSH
is used to push registers on to a full descending stack.
PUSH
is a synonym for
STMDB sp!,
reglist
.
Syntax
PUSH{cond} reglist
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
reglist
is a list of one or more registers, enclosed in braces.
A.1.79 QADD
QADD
(Saturating signed Add) does a signed addition and saturates the result to the signed range
–231 ≤ x ≤ 231-1. If saturation occurs, the Q flag is set.
Syntax
QADD{cond} {Rd,} Rm, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
![](asset-162.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-31
ID012214 Non-Confidential
Rd
is the destination register.
Rm
and
Rn
are the register holding the operands.
A.1.80 QADD8
QADD8
(Saturating signed bytewise Add) does a signed bytewise addition (4 adds) and saturates
the results to the signed range -27 ≤ x ≤ 27-1. The Q flag is not affected by this instruction.
Syntax
QADD8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.81 QADD16
QADD16
(Saturating signed bytewise Add) does a signed halfword-wise addition (2 adds) and
saturates the results to the signed range -27 ≤ x ≤ 27-1. The Q flag is not affected by this
instruction.
Syntax
QADD16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.82 QASX
QASX
(Saturating signed Add Subtract eXchange) exchanges halfwords of
Rm
, then adds the top
halfwords and subtracts the bottom halfwords and saturates the results to the signed range -215
≤ x ≤ 215-1. The Q flag is not affected by this instruction.
Syntax
QASX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
![](asset-163.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-32
ID012214 Non-Confidential
A.1.83 QDADD
QADD
(Saturating signed Add) does a signed doubling addition and saturates the result to the
signed range –231 ≤ x ≤ 231–1. If saturation occurs, the Q flag is set.
Syntax
QDADD{cond} {Rd,} Rm, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
The value in
Rn
is multiplied by 2, saturated and then added to the value in
Rm
. A second saturate
operation is then performed.
A.1.84 QDSUB
QDSUB
(Saturating signed Doubling Subtraction) does a signed doubling subtraction and saturates
the result to the signed range –231 ≤ x ≤ 231–1. If saturation occurs, the Q flag is set.
Syntax
QDSUB{cond} {Rd,} Rm, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
The value in
Rn
is multiplied by 2, saturated and then subtracted from the value in
Rm
. A second
saturate operation is then performed.
A.1.85 QSAX
QSAX
(Saturating signed Subtract Add Exchange) exchanges the halfwords of
Rm
, then subtracts
the top halfwords and adds the bottom halfwords and saturates the results to the signed range
-215 ≤ x ≤ 215-1. The Q flag is not affected by this instruction.
Syntax
QSAX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
![](asset-164.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-33
ID012214 Non-Confidential
A.1.86 QSUB
QSUB
(Saturating signed Subtraction) does a signed subtraction and saturates the result to the
signed range -231 ≤ x ≤ 231-1. If saturation occurs, the Q flag is set.
Syntax
QDSUB{cond} {Rd,} Rm, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
The value in
Rn
is subtracted from the value in
Rm
. A saturate operation is then performed.
A.1.87 QSUB8
QSUB8
(Saturating signed bytewise Subtract) does bytewise subtraction (4 subtracts), with
saturation of the results to the signed range -27 ≤ x ≤ 27-1. The Q flag is not affected by this
instruction.
Syntax
QSUB8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.88 QSUB16
QSUB16
(Saturating signed halfword Subtract) does halfword-wise subtraction (2 subtracts), with
saturation of the results to the signed range -215 ≤ x ≤ 215-1. The Q flag is not affected by this
instruction.
Syntax
QSUB16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.89 RBIT
RBIT
(Reverse bits) reverses the bit order in a 32-bit word.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-34
ID012214 Non-Confidential
Syntax
RBIT{cond} Rd, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the operand.
A.1.90 REV
REV
(Reverse) converts 32-bit big-endian data into little-endian data, or 32-bit little-endian data
into big-endian data.
Syntax
REV{cond} {Rd}, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the operand.
A.1.91 REV16
REV16
(Reverse byte order halfwords) converts 16-bit big-endian data into little-endian data, or
16-bit little-endian data into big-endian data.
Syntax
REV16{cond} {Rd}, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the operand.
A.1.92 REVSH
REVSH
(Reverse byte order halfword, with sign extension) does a reverse byte order of the bottom
halfword, and sign extends the result to 32 bits.
Syntax
REVSH{cond} Rd, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-35
ID012214 Non-Confidential
Rn
is the register holding the operand.
A.1.93 RFE
RFE
(Return from Exception) is used to return from an exception where the return state was saved
with SRS. If
!
is specified, the final address is written back into
Rn
.
Syntax
RFE{addr_mode}{cond} Rn{!}
where:
addr_mode
is one of:
•
IA
– Increment address After each transfer. This is the default, and can be omitted.
•
IB
– Increment address Before each transfer (ARM only).
•
DA
– Decrement address After each transfer (ARM only).
•
DB
– Decrement address Before each transfer.
cond
is an optional condition codes. See Conditional execution on page 5-3, and is permitted
only in Thumb, using a preceding IT instruction.
Rn
specifies the base register.
A.1.94 ROR
ROR
(Rotate right Register) rotates a value in a register by a specified number of bits. The bits
that are rotated off the right end are inserted into the vacated bit positions on the left.
Syntax
ROR{S}{cond} {Rd,} Rm, Rs
ROR{S}{cond} {Rd,} Rm, imm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the operand.
Rm
is the register holding the operand to be shifted.
Rs
is the register that holds a shift value to apply to the value in
Rm
. Only the least significant
byte of the register is used.
imm
is a shift amount, in the range 1 – 31.
A.1.95 RRX
RRX
(Rotate Right with extend) performs a shift right one bit on a register value. The old carry
flag is shifted into bit[31]. If the
S
suffix is present, the old bit[0] is placed in the carry flag.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-36
ID012214 Non-Confidential
Syntax
RRX{S}{cond} {Rd,} Rm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
is the register holding the operand to be shifted.
A.1.96 RSB
RSB
(Reverse Subtract) subtracts the value in
Rn
from the value of
Operand2
. This is useful
because
Operand2
has more options than
Operand1
(which is always a register).
Syntax
RSB{S}{cond} {Rd,} Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.97 RSC
RSC
(Reverse Subtract with Carry) subtracts
Rn
from
Operand2
. If the carry flag is clear, the result
is reduced by one.
Syntax
RSC{S}{cond} {Rd,} Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.98 SADD8
SADD8
(Signed bytewise Add) does a signed bytewise addition (4 adds).
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-37
ID012214 Non-Confidential
Syntax
SADD8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.99 SADD16
SADD16
(Signed bytewise Add) does a signed halfword-wise addition (2 adds).
Syntax
SADD16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.100 SASX
SASX
(Signed Add Subtract Exchange) exchanges halfwords of
Rm
, then adds the top halfwords
and subtracts the bottom halfwords.
Syntax
SASX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.101 SBC
SBC
(Subtract with Carry) subtracts the value of
Operand2
from the value in
Rn
. If the carry flag
is clear, the result is reduced by one.
Syntax
SBC{S}{cond} {Rd,} Rn, <Operand2>
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-38
ID012214 Non-Confidential
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.102 SBFX
SBFX
(Signed Bit Field Extract) writes adjacent bits from one register into the least significant
bits of a second register and sign extends to 32 bits.
Syntax
SBFX{cond} Rd, Rn, #lsb, #width
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register that contains the bits to be extracted.
lsb
specifies the least significant bit of the bitfield.
width
is the width of the bitfield.
A.1.103 SDIV
SDIV
(Signed Divide). divides a 32-bit signed integer register value by a 32-bit signed integer
register value, and writes the result to the destination register. This instruction is not present in
all variants of the ARMv7-A architecture.
Syntax
SDIV{cond}{q} {Rd,} Rn, Rm
where:
cond
is the optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. If
both are available, it must select a 16-bit encoding.
Rd
the destination register.
Rn
is the register that contains the dividend.
Rm
is the register that contains the divisor.
A.1.104 SEL
SEL
(Select) selects bytes from Rn or Rm, depending on the APSR GE flags.
If GE[0] is set,
Rd
[7:0] comes from
Rn
[7:0], else from
Rm
[7:0].
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-39
ID012214 Non-Confidential
If GE[1] is set,
Rd
[15:8] comes from
Rn
[15:8], else from
Rm
[15:8].
If GE[2] is set,
Rd
[23:16] comes from
Rn
[23:16], else from
Rm
[23:16].
If GE[3] is set,
Rd
[31:24] comes from
Rn
[31:24], else from
Rm
[31:24].
Syntax
SEL{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register that contains the bits to be extracted.
Rm
is the register holding the second operand.
A.1.105 SETEND
SETEND
(Set endianness) selects little-endian or big-endian memory access. See Endianness on
page 14-2 for more details.
Syntax
SETEND LE
SETEND BE
A.1.106 SEV
SEV
(Send Event) causes an event to be signaled to all cores in an MPCore. See Assembly
language power instructions on page 20-8 for more detail.
Syntax
SEV{cond}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
A.1.107 SHADD8
SHADD8
(Signed halving bytewise Add) does a signed bytewise addition (4 adds) and halves the
results.
Syntax
SHADD8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-40
ID012214 Non-Confidential
A.1.108 SHADD16
SHADD16
(Signed halving bytewise Add) does a signed halfword-wise addition (2 adds) and
halves the results.
Syntax
SHADD16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.109 SHASX
SHASX
(Signed Halving Add Subtract Exchange) exchanges halfwords of
Rm
, then adds the top
halfwords and subtracts the bottom halfwords and halves the results.
Syntax
SHASX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.110 SHSAX
SHSAX
(Signed Halving Subtract Add Exchange) exchanges halfwords of
Rm
, then subtracts the
top halfwords and adds the bottom halfwords and halves the results.
Syntax
SHSAX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.111 SHSUB8
SHSUB8
(Signed halving bytewise subtraction) does a signed bytewise subtraction (4 subtracts)
and halves the results.
Syntax
SHSUB8{cond} {Rd,} Rn, Rm
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-41
ID012214 Non-Confidential
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands
A.1.112 SHSUB16
SHSUB16
(Signed Halving halfword-wise Subtract) does a signed halfword-wise subtraction (2
subtracts) and halves the result.
Syntax
SHSUB16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the register holding the operands.
A.1.113 SMC
SMC
(Secure Monitor Call) is used by the ARM Security Extensions. This instruction was
formerly called
SMI
. See Chapter 21 Security for more details.
Syntax
SMC{cond} #imm4
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
imm4
is an immediate value in the range 0-15, which is ignored by the processor, but can be used
by the SMC exception handler.
A.1.114 SMLAxy
The
SMLAxy
(Signed Multiply Accumulate; 32 <= 32 + 16 × 16) instruction multiplies the 16-bit
signed integers from the selected halves of
Rn
and
Rm
, adds the 32-bit result to the value from
Ra
,
and writes the result in
Rd
.
Syntax
SMLA<x><y>{cond} Rd, Rn, Rm, Ra
where:
<x>
and
<y>
can be either B or T. B means use the bottom half (bits [15:0]) of a register, T means
use the top half (bits [31:16]) of a register.
<x>
specifies which half of
Rn
to use,
<y>
does the
same for
Rm
.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
![](asset-16d.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-42
ID012214 Non-Confidential
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
Ra
is the register that holds the accumulate value.
A.1.115 SMLAD
SMLAD
(Dual Signed Multiply Accumulate; 32 <= 32 + 16 × 16 + 16 × 16) multiplies the bottom
halfword of
Rn
with the bottom halfword of
Rm
, and the top halfword of
Rn
with the top halfword
of
Rm
. It then adds both products to the value in
Ra
and writes the sum to
Rd
.
Syntax
SMLAD{X}{cond} Rd, Rn, Rm, Ra
where:
{X}
if present, means that the most and least significant halfwords of the second operand are
swapped, before the multiplication.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
Ra
is the register that holds the accumulate value.
A.1.116 SMLAL
SMLAL
(Signed Multiply Accumulate 64 <= 64 + 32 × 32) multiplies
Rn
and
Rm
(treated as signed
integers) and adds the 64-bit result to the 64-bit signed integer contained in
RdHi
and
RdLo
.
Syntax
SMLAL{S}{cond} RdLo, RdHi, Rn, Rm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
RdLo
and
RdHi
are the destination registers.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.117 SMLALxy
SMLALxy
(Signed Multiply Accumulate; 64 <= 64 + 16 × 16) multiplies the signed integer from
the selected half of
Rm
by the signed integer from the selected half of
Rn
, and adds the 32-bit
result to the 64-bit value in
RdHi
and
RdLo
.
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Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-43
ID012214 Non-Confidential
Syntax
SMLAL<x><y>{cond} RdLo, RdHi, Rn, Rm
where:
<x>
and
<y>
can be either B or T. B means use the bottom half (bits [15:0]) of a register, T means
use the top half (bits [31:16]) of a register.
<x>
specifies which half of
Rn
to use,
<y>
does the
same for
Rm
.
cond
is an optional condition code. See Conditional execution on page 5-3.
RdLo
and
RdHi
are the destination registers.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.118 SMLALD
SMLALD
(Dual Signed Multiply Accumulate Long; 64 <= 64 + 16 × 16 + 16 × 16) multiplies the
bottom halfword of
Rn
with the bottom halfword of
Rm
, and the top halfword of
Rn
with the top
halfword of Rm and adds both products to the value in
RdLo
,
RdHi
and stores the result in
RdLo
and
RdHi
.
Syntax
SMLALD{X}{cond} RdLo, RdHi Rn, Rm
where:
{X}
if present, means that the most and least significant halfwords of the second operand are
swapped, before the multiplication.
cond
is an optional condition code. See Conditional execution on page 5-3.
RdLo
and
RdHi
are the destination registers.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.119 SMLAWy
SMLAW
(Signed Multiply with Accumulate Wide; 32 <= 32 × 16 + 32) multiplies the signed
integer from the selected half of
Rm
by the signed integer from
Rn
, adds the 32-bit result to the
32-bit value in
Ra
, and writes the result in
Rd
.
Syntax
SMLAW<y>{cond} Rd, Rn, Rm, Ra
where:
<y>
can be either B or T. B means use the bottom half (bits [15:0]) of
Rm
, T means use the top
half (bits [31:16]) of
Rm
.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
![](asset-16f.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-44
ID012214 Non-Confidential
Rm
is the register holding the second multiplicand.
Ra
is the register that holds the accumulate value.
A.1.120 SMLSLD
SMLSLD
(Dual Signed Multiply Subtract Accumulate Long; 64 <= 64 + 16 × 16 - 16 × 16)
multiplies
Rn
[15:0] with
Rm
[15:0] and
Rn
[31:16] with
Rm
[31:16]. It then subtracts the second
product from the first, adds the difference to the value in
RdLo
,
RdHi
, and writes the result to
RdLo
,
RdHi
.
Syntax
SMLSLD{X}{cond} RdLo, RdHi Rn, Rm
where:
{X}
if present, means that the most and least significant halfwords of the second operand are
swapped, before the multiplication.
cond
is an optional condition code. See Conditional execution on page 5-3.
RdLo
and
RdHi
are the destination registers and hold the value to be accumulated.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.121 SMMLA
SMMLA
(Signed top word Multiply with Accumulate; 32 <= top word (32 × 32 + 32)) multiplies
Rn
and
Rm
, adds
Ra
to the most significant 32 bits of the product, and writes the result in
Rd
.
Syntax
SMMLA{R}{cond} Rd, Rn, Rm, Ra
where:
R
, if present means that
0x80000000
is added before extracting the most significant 32 bits. This
rounds the result.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
Ra
is the register holding the accumulate value.
A.1.122 SMMLS
SMMLS
(Signed top word Multiply with Subtract; 32 <= top word (32 × 32 - 32)) multiplies
Rn
and
Rm
, subtracts the product from the value in
Ra
shifted left by 32 bits, and stores the most
significant 32 bits of the result in
Rd
.
![](asset-170.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-45
ID012214 Non-Confidential
Syntax
SMMLS{R}{cond} Rd, Rn, Rm, Ra
where:
R
, if present means that
0x80000000
is added before extracting the most significant 32 bits. This
rounds the result.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
Ra
is the register holding the accumulate value.
A.1.123 SMMUL
SMMUL
(Signed top word Multiply; 32 <= top word (32 × 32 )) multiplies
Rn
and
Rm
, and writes
the most significant 32 bits of the 64-bit result to
Rd
.
Syntax
SMMUL{R}{cond} Rd, Rn, Rm
where:
R
, if present means that
0x80000000
is added before extracting the most significant 32 bits. This
rounds the result.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.124 SMUAD
SMUAD
(Dual Signed Multiply and Add products) multiplies
Rn
[15:0] with
Rm
[15:0] and
Rn
[31:16] with
Rm
[31:16]. It then adds the products and stores the sum to
Rd
.
Syntax
SMUAD{X}{cond} Rd, Rn, Rm
where:
X
, if present means that the most and least significant halfwords of the second operand are
exchanged before the multiplications occur.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
![](asset-171.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-46
ID012214 Non-Confidential
A.1.125 SMUSD
SMUSD
(Dual Signed Multiply and Subtract products) multiplies
Rn
[15:0] with
Rm
[15:0] and
Rn
[31:16] with
Rm
[31:16]. It then subtracts the products and stores the sum to
Rd
.
Syntax
SMUSD{X}{cond} Rd, Rn, Rm
where:
X
, if present means that the most and least significant halfwords of the second operand are
exchanged before the multiplications occur.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.126 SMULxy
The
SMULxy
(Signed Multiply (32 <= 16 × 16) instruction multiplies the 16-bit signed integers
from the selected halves of
Rn
and
Rm
, and places the 32-bit result in
Rd
.
Syntax
SMUL<x><y>{cond} {Rd}, Rn, Rm
where:
<x>
and
<y>
can be either B or T. B means use the bottom half (bits [15:0]) of a register, T means
use the top half (bits [31:16]) of a register.
<x>
specifies which half of
Rn
to use,
<y>
does the
same for
Rm
.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.127 SMULL
The
SMULL
(signed multiply long; 64 <= 32 × 32) instruction multiplies
Rn
and
Rm
(treated as
containing as two’s complement signed integers) and places the least significant 32 bits of the
result in
RdLo
, and the most significant 32 bits of the result in
RdHi
.
Syntax
SMULL{S}{cond} RdLo, RdHi, Rn, Rm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
![](asset-172.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-47
ID012214 Non-Confidential
RdLo
and
RdHi
are the destination registers.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.128 SMULWy
SMULWy
(Signed Multiply Wide; 32 <= 32 × 16) multiplies the signed integer from the chosen half
of
Rm
with the signed integer from
Rn
, and places the upper 32-bits of the 48-bit result in
Rd
.
Syntax
SMULW<y>{cond} {Rd}, Rn, Rm
where:
<y>
is either B or T. B means use the bottom half (bits [15:0]) of
Rm
, T means use the top half
(bits [31:16]) of
Rm
.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.129 SRS
SRS
(Store Return State) stores the LR and the SPSR of the current mode, at the address
contained in the SP of the mode specified by modenum. The optional
!
means that the SP value
is updated. This is compatible with the normal use of the
STM
instruction for stack accesses.
Syntax
SRS{addr_mode}{cond} sp{!}, #modenum
where:
addr_mode
is one of:
•
IA
– Increment address After each transfer. This is the default, and can be omitted.
•
IB
– Increment address Before each transfer (ARM only).
•
DA
– Decrement address After each transfer (ARM only).
•
DB
– Decrement address Before each transfer.
It is also possible to use the corresponding stack oriented addressing modes (
FD
,
ED
,
EA
,
FA
).
cond
is an optional condition code. See Conditional execution on page 5-3.
modenum
gives the number of the mode whose SP is used.
A.1.130 SSAT
SSAT
(Signed Saturate) performs a shift and saturates the result to the signed range -2sat-1 ≤ x ≤
2sat-1-1. If saturation occurs, the Q flag is set.
![](asset-173.png)
Instruction Summary
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ID012214 Non-Confidential
Syntax
SSAT{cond} Rd, #sat, Rm{, shift}
where:
<y>
is either B or T. B means use the bottom half (bits [15:0]) of
Rm
, T means use the top half
(bits [31:16]) of
Rm
.
cond
is an optional condition code. See Conditional execution on page 5-3
Rd
is the destination register.
sat
specifies the bit position to saturate to, in the range 1 to 32.
Rm
is the register holding the second multiplicand.
shift
is optional shift amount and can be either
ASR
#
n
where
n
is in the range (1 – 32 ARM state,
1 – 31 Thumb state) or
LSL
#
n
where
n
is in the range (0-31).
A.1.131 SSAT16
SSAT16
(Signed Saturate, parallel halfwords) saturates each signed halfword to the signed range
-2sat-1 ≤ x ≤ 2sat-1 -1. If saturation occurs, the Q flag is set.
Syntax
SSAT16{cond} Rd, #sat, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
sat
specifies the bit position to saturate to, in the range 1 to 32.
Rn
is the register holding the operand.
A.1.132 SSAX
SSAX
(Signed Subtract Add Exchange) exchanges halfwords of
Rm
, then subtracts the top
halfwords and adds the bottom halfwords.
Syntax
SSAX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the register holding the operands.
A.1.133 SSUB8
SSUB8
(Signed halving bytewise Subtraction) does a signed bytewise subtraction (4 subtracts).
![](asset-174.png)
Instruction Summary
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ID012214 Non-Confidential
Syntax
SSUB8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination registers.
Rm
and
Rn
are the register holding the operands.
A.1.134 SSUB16
SSUB16
(Signed halfword-wise Subtract) does a signed halfword-wise subtraction (2 subtracts).
Syntax
SSUB16{cond} {Rd}, Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination registers.
Rm
and
Rn
are the register holding the operands.
A.1.135 STC
STC
(Store Coprocessor Registers) writes a coprocessor register to memory (or multiple
registers, if
L
is specified).
Syntax
STC{L}{cond} coproc, CRd, [Rn]
STC{L}{cond} coproc, CRd, [Rn, #{-}offset]{!}
STC{L}{cond} coproc, CRd, [Rn], #{-}offset
STC{L}{cond} coproc, CRd, label
where:
L
specifies that more than one register can be transferred (called a long transfer). The length of
the transfer is determined by the coprocessor, but cannot be more than 16 words.
cond
is an optional condition code. See Conditional execution on page 5-3.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form pn, where
n is an integer in the range 0 to 15.
CRd
is the coprocessor register to be stored.
Rn
is the register holding the base address for the memory operation.
offset
is a multiple of four, in the range 0-1020, to be added or subtracted from
Rn
. If
!
is present,
the address including the offset is written back into
Rn
.
label
is a word-aligned PC-relative address label.
![](asset-175.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-50
ID012214 Non-Confidential
A.1.136 STC2
STC2
(Store Coprocessor registers) writes a coprocessor register to memory (or multiple
registers, if L is specified).
Syntax
STC2{L}{cond} coproc, CRd, [Rn]
STC2{L}{cond} coproc, CRd, [Rn, #{-}offset]{!}
STC2{L}{cond} coproc, CRd, [Rn], #{-}offset
STC2{L}{cond} coproc, CRd, label
where:
L
specifies that more than one register can be transferred (called a long transfer). The length of
the transfer is determined by the coprocessor, but cannot be more than 16 words.
cond
is an optional condition code. See Conditional execution on page 5-3.
coproc
is the name of the coprocessor the instruction is for. This is usually of the form pn, where
n is an integer in the range 0 to 15.
CRd
is the coprocessor register to be stored.
Rn
is the register holding the base address for the memory operation.
offset
is a multiple of four, in the range 0 – 1020, to be added or subtracted from
Rn
. If
!
is
present, the address including the offset is written back into
Rn
.
label
is a word-aligned PC-relative address label.
A.1.137 STL
STL
(Store-Release Word) stores a word from a register to memory. This instruction was
introduced to provide backward compatibility for the ARMv8 architecture AArch32 state.
Note
STL
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
STL{cond}{q} <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rd
is the source register.
![](asset-176.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-51
ID012214 Non-Confidential
Rm
is the base register.
A.1.138 STLB
STLB
(Store-Release Byte) stores a byte from a register to memory. This instruction was
introduced to provide backward compatibility for the ARMv8 architecture AArch32 state.
Note
STLB
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
STLB{cond}{q} <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rt
is the source register.
Rn
is the base register.
A.1.139 STLEX
STLEX
(Store-Release Exclusive Word) stores a word from a register to memory if the executing
core has exclusive access to the memory addressed. This instruction was introduced to provide
backward compatibility for the ARMv8 architecture AArch32 state.
Note
STLEX
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
STLEX{cond}{q} <Rd>, <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
![](asset-177.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-52
ID012214 Non-Confidential
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rd
is the destination register for the returned status value. The value returned is:.
0 If the operation updates memory.
1 If the operation fails to update memory.
Rt
is the source register.
Rn
is the base register.
A.1.140 STLEXB
STLEXB
(Store-Release Exclusive Byte) stores a byte from a register to memory if the executing
core has exclusive access to the memory addressed. This instruction was introduced to provide
backward compatibility for the ARMv8 architecture AArch32 state.
Note
STLEXB
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
STLEXB{cond}{q} <Rd>, <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rd
is the destination register for the returned status value. The value returned is:.
0 If the operation updates memory.
1 If the operation fails to update memory.
Rt
is the source register.
Rn
is the base register.
A.1.141 STLEXD
STLEXD
(Store-Release Exclusive Double) stores a doubleword from two registers to memory.
This instruction was introduced to provide backward compatibility for the ARMv8 architecture
AArch32 state.
Note
STLEXD
imposes ordering restrictions on memory accesses to the same shareability domain.
![](asset-178.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-53
ID012214 Non-Confidential
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
STLEXD{cond}{q} <Rd>, <Rt>, <Rt2>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rd
is the destination register for the returned status value. The value returned is:.
0 If the operation updates memory.
1 If the operation fails to update memory.
Rt
is the first source register.
Rt
must be an even numbered register and not R14.
Rt2
is the second destination register.
Rt2
must be
R(t + 1)
.
Rn
is the base register.
A.1.142 STLEXH
STLEXH
(Store-Release Exclusive ) stores a halfword from a register to memory if the executing
core has exclusive access to the memory addressed. This instruction was introduced to provide
backward compatibility for the ARMv8 architecture AArch32 state.
Note
STLEXH
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
STLEXH{cond}{q} <Rd>, <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
![](asset-179.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-54
ID012214 Non-Confidential
Rd
is the destination register for the returned status value. The value returned is:.
0 If the operation updates memory.
1 If the operation fails to update memory.
Rt
is the source register.
Rm
is the base register.
A.1.143 STLH
STLH
(Store-Release Halfword) stores a word from a register to memory. This instruction was
introduced to provide backward compatibility for the ARMv8 architecture AArch32 state.
Note
STLH
imposes ordering restrictions on memory accesses to the same shareability domain.
For further information, see Section E2.7.3 in the ARMv8 Architecture Reference Manual
(ARM DDI 0487)
Syntax
STLH{cond}{q} <Rt>, [<Rn>]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the intruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. if
both are available, it must select a 16-bit encoding.
Rt
is the source register.
Rn
is the base register.
A.1.144 STM
STM
(Store Multiple registers) writes one or more registers to consecutive addresses in memory
to an address specified in a base register.
Syntax
STM{addr_mode}{cond} Rn{!},reglist{^}
where:
addr_mode
is one of:
•
IA
– Increment address After each transfer. This is the default, and can be omitted.
•
IB
– Increment address Before each transfer (ARM only).
•
DA
– Decrement address After each transfer (ARM only).
![](asset-17a.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-55
ID012214 Non-Confidential
•
DB
– Decrement address Before each transfer.
It is also possible to use the corresponding stack oriented addressing modes (
FD
,
ED
,
EA
,
FA
). For
example
STMFD
is a synonym of
STMDB
.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is the base register, giving the initial address for the transfer.
!
if present, specifies that the final address is written back into
Rn
.
^
if specified (in ARM state and a mode other than User or System) means that data is transferred
into or out of the User mode registers instead of the current mode registers.
reglist
is a list of one or more registers to be stored, enclosed in braces. It can contain register
ranges. It must be comma separated if it contains more than one register or register range.
A.1.145 STR
STR
(Store Register) stores a value to memory from an ARM register, optionally updating the
register used to give the address.
A variety of addressing options are provided. For full details of the available addressing modes,
see Addressing modes on page 5-13.
Syntax
STR{type}{T}{cond} Rt, [Rn {, #offset}]
STR{type}{cond} Rt, [Rn, #offset]!
STR{type}{T}{cond} Rt, [Rn], #offset
STR{type}{cond} Rt, [Rn, +/-Rm {, shift}]
STR{type}{cond} Rt, [Rn, +/-Rm {, shift}]!
STR{type}{T}{cond} Rt, [Rn], +/-Rm {, shift}
where:
type can be any one of:
•
B
– unsigned Byte (Zero extend to 32 bits on loads.)
•
H
– unsigned Halfword (Zero extend to 32 bits on loads.)
or omitted, for a Word load.
T
specifies that memory is accessed as if the processor was in User mode (not available in all
addressing modes).
cond
is an optional condition code. See Conditional execution on page 5-3.
Rn
is the register holding the base address for the memory operation.
!
if present, specifies that the final address is written back into
Rn
.
offset
is a numeric value.
Rm
is a register holding an offset value to be applied.
shift
is either a register or immediate based shift to apply to the offset value.
![](asset-17b.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-56
ID012214 Non-Confidential
A.1.146 STRD
STRD
(Store Register Dual) calculates an address from a base register value and a register offset,
and stores two words from two registers to memory. It can use offset, post-indexed, or
pre-indexed addressing.
Syntax
STRD{cond} Rt, Rt2, [Rn {,#+/-<imm>}]
STRD{cond} Rt, Rt2, [<Rn>, #+/-<imm>
STRD{cond} Rt, Rt2, [<Rn>, #+/-<imm>]!
STRD{cond} Rt, Rt2, [{Rn},+/-{Rm}]{!}
STRD{cond} Rt, Rt2, [{Rn}],+/-{Rm}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rt
is the first source register. For an ARM instruction
Rt
must be even-numbered and not R14.
Rt
is the second source register. For an ARM instruction
Rt2
must be <
R
(t+1)>.
Rn
is the base register. The SP can be used. In the ARM instruction set for offset addressing only,
the PC can be used. However, use of the PC is deprecated.
+/-
is + or omitted if the value of
<Rm>
is to be added to the base register value (add = TRUE),
or – if it is to be subtracted (add = FALSE). #0 and #-0 generate different instructions.
imm
is the immediate offset used to form the address.
imm
can be omitted, meaning an offset of 0.
Rm
contains the offset that is applied to the value of
<Rn>
to form the address.
A.1.147 STREX
STREX
(Store register exclusive). Performs a store to a location marked for exclusive access,
returning a status value if the store succeeded. Byte, halfword, word and doubleword variants
are provided.
Syntax
STREX{cond} Rd, Rt, [Rn {, #offset}]
STREXB{cond} Rd, Rt, [Rn]
STREXH{cond} Rd, Rt, [Rn]
STREXD{cond} Rd, Rt, Rt2, [Rn]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register for the return status.
Rt
is the register to store.
Rt2
is the second register for doubleword stores.
Rn
is the register holding the address.
offset
is an optional value, permitted in Thumb only.
![](asset-17c.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-57
ID012214 Non-Confidential
A.1.148 SUB
SUB
(Subtract) subtracts the value
Operand2
from
Rn
(or subtracts
imm12
from
Rn
).
Syntax
SUB{S}{cond} {Rd,} Rn, <Operand2>
SUB{cond}{Rd,}, Rn, #imm12
(Only available in Thumb)
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
imm12
is in the range 0-4095.
A.1.149 SVC
SVC
(SuperVisor Call) causes an
SVC
exception (was called
SWI
in older documentation).
Syntax
SVC{cond} #imm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
imm
is an integer in the range
0
-
0xFFFFFF
(ARM) or
0
-
0xFF
(Thumb). This integer is not used
by the processor itself, but can be used by exception handler code.
A.1.150 SWP
SWP
(Swap registers and memory) performs the following two actions. Data from memory is
loaded into
Rt
.
Rt2
is saved to memory, at the address given by
Rn
. Use of this instruction is
deprecated and its use is disabled by default.
Syntax
SWP{B}{cond} Rt, Rt2, [Rn]
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
B
is an optional suffix. If specified, a byte is swapped. If not present, a word is specified.
Rt
is the destination register.
Rt2
is the source register and can be the same as
Rt
.
Rn is the register holding the address and cannot be the same as
Rt
or
Rt2
.
![](asset-17d.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-58
ID012214 Non-Confidential
A.1.151 SXT
SXT
(Signed Extend) extracts the specified byte and extends to 32-bit.
Syntax
SXT<extend>{cond} {Rd,} Rm {,rotation}
where:
extend
must be one of:
•
B16
– extends two 8-bit values to two 16-bit values.
•
B
– extends an 8-bit value to a 32-bit value.
•
H
– extends a 16-bit value to a 32-bit value.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
is the register that contains the value to be extended.
rotation
can be one of
ROR #8
,
ROR #16
or
ROR #24
(or can be omitted).
A.1.152 SXTA
SXTA
(Signed Extend and Add) extracts the specified byte, adds the value from
Rn
and extends
to 32-bit.
Syntax
SXTA<extend>{cond} {Rd,} Rn, Rm {,rotation}
where:
extend
must be one of:
•
B16
– extends two 8-bit values to two 16-bit values.
•
B
– extends an 8-bit value to a 32-bit value.
•
H
– extends a 16-bit value to a 32-bit value.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the value to be added.
Rm
is the register that contains the value to be extended.
rotation
can be one of
ROR #8
,
ROR #16
or
ROR #24
(or can be omitted).
A.1.153 SYS
SYS
(System coprocessor instruction) is used to execute special coprocessor instructions such as
cache, branch predictor, and TLB operations. The instructions operate by writing to special
write-only coprocessor registers.
![](asset-17e.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-59
ID012214 Non-Confidential
Syntax
SYS{cond} instruction {,Rn}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
instruction
is a write-only system coprocessor register name.
Rn
is the register holding the operand.
A.1.154 TBB
TBB
(Table Branch Byte) causes a PC-relative forward branch using a table of single byte offsets.
Rn
provides a pointer to the table, and
Rm
supplies an index into the table. The branch length is
twice the value of the byte returned from the table. The target of the branch table must be in the
same execution state. There is no ARM or 16-bit Thumb version of this instruction.
Syntax
TBB [Rn, Rm]
where:
Rn
is the base register that holds the address of the table of branch lengths.
Rm
is a register that holds the index into the table.
A.1.155 TBH
TBH
(Table Branch Halfword) causes a PC-relative forward branch using a table of halfword
offsets.
Rn
provides a pointer to the table, and
Rm
supplies an index into the table. The branch
length is twice the value of the halfword returned from the table. The target of the branch table
must be in the same execution state.
There is no ARM or 16-bit Thumb version of this instruction.
Syntax
TBH [Rn, Rm, LSL #1]
where:
Rn
is the base register that holds the address of the table of branch lengths.
Rm
is a register that holds the index into the table.
A.1.156 TEQ
TEQ
(Test Equivalence) does a bitwise AND operation on the value in
Rn
and the value of
Operand2
. This is the same as an
ANDS
instruction, except that the result is discarded.
Syntax
TEQ{cond} Rn, <Operand2>
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
![](asset-17f.png)
Instruction Summary
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. A-60
ID012214 Non-Confidential
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.157 TST
TST
(Test) does an Exclusive OR operation on the value in
Rn
and the value of
Operand2
. This is
the same as an
EORS
instruction, except that the result is discarded.
Syntax
TST{cond} Rn, <Operand2>
where:
cond is an optional condition code. See Conditional execution on page 5-3.
Rn
is the register holding the first operand.
Operand2
is a flexible second operand. See Operand 2 and the barrel shifter on page 5-7.
A.1.158 UADD8
UADD8
(Unsigned bytewise Add) does an unsigned bytewise addition (4 adds).
Syntax
UADD8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.159 UADD16
UADD16
(Unsigned halfword-wise Add) does an unsigned halfword-wise addition (2 adds).
Syntax
UADD16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.160 UASX
UASX
(Unsigned Add Subtract Exchange) exchanges halfwords of
Rm
, then adds the top halfwords
and subtracts the bottom halfwords.
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Syntax
UASX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.161 UBFX
UBFX
(Unsigned Bit Field Extract) writes adjacent bits from one register into the least significant
bits of a second register and zero extends to 32 bits.
Syntax
UBFX{cond} Rd, Rn, #lsb, #width
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register that contains the bits to be extracted.
lsb
specifies the least significant bit of the bitfield.
width
is the width of the bitfield.
A.1.162 UDIV
UDIV
(Unsigned Divide). divides a 32-bit unsigned integer register value by a 32-bit unsigned
integer register value, and writes the result to the destination register. This instruction is not
present in all variants of the ARMv7-A architecture.
Syntax
UDIV{cond}{q} {Rd,} Rn, Rm
where:
cond
is the optional condition code. See Conditional execution on page 5-3.
q
specifies optional assembler qualifiers on the instruction. The following qualifiers are defined:
•
.N
(narrow), specifies that the assembler must select a 16-bit encoding for the instruction.
•
.W
(wide), specifies that the assembler must select a 32-bit encoding for the instruction.
If neither
.W
nor
.N
are specified, the assembler can select either 16-bit or 32-bit encodings. If
both are available, it must select a 16-bit encoding.
Rd
the destination register.
Rn
is the register that contains the dividend.
Rm
is the register that contains the divisor.
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A.1.163 UHADD8
UHADD8
(Unigned Halving bytewise Add) does an unsigned bytewise addition (4 adds) and halves
the results.
Syntax
UHADD8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.164 UHADD16
UHADD16
(Unsigned Halving halfword-wise Add) does an unsigned halfword-wise addition (2
adds) and halves the results.
Syntax
UHADD16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.165 UHASX
UHASX
(Unsigned Halving Add Subtract Exchange) exchanges halfwords of
Rm
, then adds the top
halfwords and subtracts the bottom halfwords and halves the results.
Syntax
UHASX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.166 UHSAX
UHSAX
(Unsigned Halving Subtract Add Exchange) exchanges halfwords of
Rm
, then subtracts the
top halfwords and adds the bottom halfwords and halves the results.
Syntax
UHSAX{cond} {Rd}, Rn, Rm
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where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.167 UHSUB8
UHSUB8
(Unsigned Halving bytewise Subtraction) does an unsigned bytewise subtraction (4
subtracts) and halves the results.
Syntax
UHSUB8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-32.
Rd
is the destination register.
Rm
and
Rn
are the register holding the operands.
A.1.168 UHSUB16
UHSUB16
(Unsigned Halving halfword-wise Subtract) does an unsigned halfword-wise
subtraction (2 subtracts) and halves the result.
Syntax
UHSUB16{cond} {Rd}, Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.169 UMAAL
UMAAL
(Unsigned Multiply Accumulate Long; 64 <= 32 + 32 + 32 x 32) multiplies
Rn
and
Rm
(treated as unsigned integers) adds the two 32-bit values in
RdHi
and
RdLo
, and stores the 64-bit
result to
RdLo
,
RdHi
.
Syntax
UMAAL{cond} RdLo, RdHi, Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
RdLo
and
RdHi
are the destination accumulator registers.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
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A.1.170 UMLAL
UMLAL
(Unsigned Multiply Accumulate 64 <= 64 + 32 x 32) multiplies
Rn
and
Rm
(treated as
unsigned integers) and adds the 64-bit result to the 64-bit unsigned integer contained in
RdHi
and
RdLo
.
Syntax
UMLAL{S}{cond} RdLo, RdHi, Rn, Rm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
RdLo
and
RdHi
are the destination accumulator registers.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.171 UMULL
UMULL
(Unsigned Multiply; 64 <= 32 x 32) multiplies
Rn
and
Rm
(treated as unsigned integers) and
stores the least significant 32 bits of the result in
RdLo
, and the most significant 32 bits of the
result in
RdHi
.
Syntax
UMULL{S}{cond} RdLo, RdHi, Rn, Rm
where:
S
(if specified) means that the condition code flags will be updated depending on the result of
the instruction.
cond
is an optional condition code. See Conditional execution on page 5-3.
RdLo
and
RdHi
are the destination registers.
Rn
is the register holding the first multiplicand.
Rm
is the register holding the second multiplicand.
A.1.172 UQADD8
UQADD8
(Saturating Unsigned bytewise Add) does an unsigned bytewise addition (4 adds) and
saturates the results to the unsigned range 0 ≤ x ≤ 28-1. The Q flag is not affected by this
instruction.
Syntax
UQADD8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
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Rm
and
Rn
are the registers holding the operands.
A.1.173 UQADD16
UQADD16
(Saturating Unsigned halfword-wise Add) does an unsigned halfword-wise addition (2
adds) and saturates the results to the unsigned range 0 ≤ x ≤ 216-1. The Q flag is not affected by
this instruction.
Syntax
UQADD16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the register holding the operands.
A.1.174 UQASX
UQASX
(Saturating Unsigned Add Subtract Exchange) exchanges halfwords of
Rm
, then adds the
top halfwords and subtracts the bottom halfwords and saturates the results to the unsigned range
0 ≤ x ≤ 216-1. The Q flag is not affected by this instruction.
Syntax
UQASX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.175 UQSAX
UQSAX
(Saturating Unsigned Subtract Add Exchange) exchanges the halfwords of
Rm
, then
subtracts the top halfwords and adds the bottom halfwords and saturates the results to the signed
range 0 ≤ x ≤ 216-1. The Q flag is not affected by this instruction.
Syntax
QSAX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
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A.1.176 UQSUB8
UQSUB8
(Saturating Unsigned bytewise Subtract) does bytewise subtraction (4 subtracts), with
saturation of the results to the unsigned range 0 ≤ x ≤ 28-1. The Q flag is not affected by this
instruction.
Syntax
UQSUB8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.177 UQSUB16
UQSUB16
(Saturating Unsigned halfword Subtract) does halfword-wise subtraction (two
subtracts), with saturation of the results to the unsigned range 0 ≤ x ≤ 216-1. The Q flag is not
affected by this instruction.
Syntax
UQSUB16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.178 USAD8
USAD8
(Unsigned Sum of Absolute Differences) finds the 4 differences between the unsigned
values in corresponding bytes of
Rn
and
Rm
and adds the absolute values of the 4 differences, and
stores the result in
Rd
.
Syntax
USAD8{cond} Rd, Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Rm
is the register holding the second operand.
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A.1.179 USADA8
USADA8
(Unsigned Sum of Absolute Differences Accumulate) finds the 4 differences between the
unsigned values in corresponding bytes of
Rn
and
Rm
and adds the absolute values of the 4
differences to the value in
Ra
, and stores the result in
Rd
.
See Sum of absolute differences on page 5-10 for more information.
Syntax
USADA8{cond} Rd, Rn, Rm, Ra
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the first operand.
Rm
is the register holding the second operand.
Ra
is the register that holds the accumulate value.
A.1.180 USAT
USAT
(Unsigned Saturate) performs a shift and saturates the result to the signed range 0 ≤ x ≤
2sat-1. If saturation occurs, the Q flag is set.
Syntax
USAT{cond} Rd, #sat, Rm{, shift}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
sat
specifies the bit position to saturate to, in the range 0 to 31.
Rm
is the register holding the operand.
shift
is optional shift amount and can be either
ASR #n
where n is in the range (1 – 32 ARM
state, 1-31 Thumb state) or
LSL #n
where
n
is in the range (0 – 31).
A.1.181 USAT16
USAT16
(Unigned Saturate, parallel halfwords) saturates each unsigned halfword to the signed
range 0 ≤ x ≤ 2sat -1. If saturation occurs, the Q flag is set.
Syntax
USAT16{cond} Rd, #sat, Rn
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
sat
specifies the bit position to saturate to, in the range 0 to 31.
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Rn
is the register holding the operand.
A.1.182 USAX
USAX
(Unsigned Subtract Add Exchange) exchanges halfwords of
Rm
, then subtracts the top
halfwords and adds the bottom halfwords.
Syntax
USAX{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.183 USUB8
USUB8
(Unsigned bytewise Subtraction) does an unsigned bytewise subtraction (4 subtracts).
Syntax
USUB8{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.184 USUB16
USUB16
(Unsigned halfword-wise Subtract) does an unsigned halfword-wise subtraction (2
subtracts).
Syntax
USUB16{cond} {Rd,} Rn, Rm
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
and
Rn
are the registers holding the operands.
A.1.185 UXT
UXT
(Unsigned Extend) extracts the specified byte and zero extends to a 32-bit value.
Syntax
UXT<extend>{cond} {Rd,} Rm {,rotation}
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where:
extend must be one of:
•
B16
– extends two 8-bit values to two 16-bit values.
•
B
– extends an 8-bit value to a 32-bit value.
•
H
– extends a 16-bit value to a 32-bit value.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rm
is the register that contains the value to be extended.
rotation
can be one of
ROR
#8,
ROR
#16 or
ROR
#24 (or can be omitted).
A.1.186 UXTA
UXTA
(Unsigned Extend and Add) extracts the specified byte, adds the value from
Rn
and zero
extends to a 32-bit value.
Syntax
UXTA<extend>{cond} {Rd,} Rn, Rm {,rotation}
where:
extend must be one of:
•
B16
– extends two 8-bit values to two 16-bit values.
•
B
– extends an 8-bit value to a 32-bit value.
•
H
– extends a 16-bit value to a 32-bit value.
cond
is an optional condition code. See Conditional execution on page 5-3.
Rd
is the destination register.
Rn
is the register holding the value to be added.
Rm
is the register that contains the value to be extended.
rotation
can be one of
ROR
#8,
ROR
#16 or
ROR
#24 (or can be omitted).
A.1.187 WFE
WFE
(Wait for Event). If the Event Register is not set,
WFE
suspends execution until one of the
following events occurs:
• an IRQ interrupt (even when CPSR I-bit is set)
• an FIQ interrupt (even when CPSR F-bit is set)
• an asynchronous abort (not when masked by the CPSR A-bit)
• Debug Entry request, even when debug is disabled.
• an Event signaled by another processor using the
SEV
instruction.
If the Event Register is set,
WFE
clears it and returns immediately.
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Syntax
WFE{cond}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
A.1.188 WFI
WFI
(Wait For Interrupt) suspends execution until one of the following events occurs:
• An IRQ interrupt (even when CPSR I-bit is set).
• An FIQ interrupt (even when CPSR F-bit is set).
• An asynchronous abort (not when masked by the CPSR A-bit).
• Debug Entry request, even when debug is disabled.
If the Event Register is set,
WFI
clears it and returns immediately.
Syntax
WFI{cond}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
A.1.189 YIELD
YIELD
indicates to the hardware that the current thread is performing a task that can be swapped
out (for example, a spinlock). Hardware could use this hint to suspend and resume threads in a
multithreading system.
Syntax
YIELD{cond}
where:
cond
is an optional condition code. See Conditional execution on page 5-3.
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Appendix B
Tools, Operating Systems and Boards
ARM processors can be found in a very wide range of devices, running a correspondingly wide
range of software. Many readers will have ready access to appropriate hardware, tools and
operating systems, but it might be useful to some readers to present an overview of some of these
readily available compilation tools, ARM processor based hardware and Linux operating system
distributions.
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B.1 Linux distributions
Linux is a UNIX-like operating system kernel, originally developed by Linus Torvalds, who
continues to maintain the official kernel. It is open source, distributed under the GNU Public
License, widely-used and available on a large number of different processor architectures.
The Linux kernel is bundled with libraries and applications to make up a complete operating
system in what is called a “Linux distribution”. A number of free Linux distributions exist for
ARM processors, including Debian, Ubuntu, Fedora and Gentoo.
B.1.1 Linux for ARM systems
Support for the ARM architecture has been included in the standard Linux kernel for many
years. Development of this port is ongoing, with significant input from ARM to provide kernel
support for new processors and architecture versions.
You might wonder why a book about the Cortex-A series processors contains information about
Linux. There are several reasons for this. Linux source code is available to all readers and
represents a useful learning resource. In addition there are many useful resources with existing
code and explanations. Many readers will be familiar with Linux, as it can be run on most
processor architectures. By explaining how Linux features like virtual memory, multi-tasking,
shared libraries and so forth are implemented, readers will be able to apply their understanding
to other operating systems commonly used on ARM processors. The scalability of Linux is
another factor – it can run on the most powerful ARM processors. and its derivative, uClinux,
is also commonly used on much smaller processors, including the Cortex-M3 or ARM7TDMI
processors. It can run on both the ARM and Thumb Instruction Set Architectures, using
little-endian or big-endian data accesses and with or without a memory management unit.
One of the benefits of a modern operating system is that you do not have to know much detail
about the underlying hardware in order to develop application software for it.
B.1.2 Linux terminology
Here, we define some terms which we will use when describing how the Linux kernel interacts
with the underlying ARM architecture:
Process The kernel view of an executing unprivileged application is called a process. The
same application (for example,
bin/bash
) can be running in several simultaneous
instances in the system – and each of these instances will be a separate process.
The process has resources associated with it, such as a memory map and file
descriptors. A process can consist of one or more threads.
Thread A thread is a context of software execution within a process. It is the entity which
is scheduled by the kernel, and actually executes the instructions that make up the
application. A process can consist of multiple threads, each executing with their
own program counter, stack pointer and register set – all existing within the same
memory map and operating on the file descriptors held by the process as a whole.
In a multi-processor system, threads inside the same process can execute
concurrently on separate processors. Different threads within the same process
can be configured to have different scheduling priorities.
There are also threads executing inside the kernel, to manage various tasks
asynchronously, such as file cache management, or watchdog tickling, which is
not as exciting as it sounds.
Scheduler This is a vital part of the kernel which has a list of all the current threads. It knows
which threads are ready to be run and which are currently not able to run. It
dynamically calculates priority levels for each thread and schedules the highest
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priority thread to be run next. It is called after an interrupt has been handled. The
scheduler is also explicitly called by the kernel using the
schedule()
function, for
example, when an application executing a system call has to sleep. The system
will have a timer based interrupt which results in the scheduler being called at
regular intervals. This enables the OS to implement time-division multiplexing,
where many threads share the processor, each running for a certain amount of
time, giving the illusion that many applications are running simultaneously.
System calls Linux applications in ARMv7-A run in User (unprivileged) mode or at PL0 level
for systems that implement the Security Extensions. Many parts of the system are
not directly accessible in User mode. For example, the kernel might prevent User
mode programs from accessing peripherals, kernel memory space and the
memory space of other User mode programs. Access to some features of the
system control coprocessor (CP15) is not permitted in User mode. The kernel
provides an interface (using the
SVC
instruction) which permits an application to
call kernel services, this is what forms a system call. Execution is transferred to
the kernel through the
SVC
exception handler, which returns to the user application
when the system call is complete.
Libraries Linux applications are, with very few exceptions, not loaded as complete
pre-built binaries. Instead, the application relies on external support code linked
from files called shared libraries. This has the advantage of saving memory space,
in that the library only has to be loaded into RAM once and is more likely to be
in the cache as it can be used by other applications. Also, updates to the library
do not require every application to be rebuilt. However, this dynamic loading
means that the library code must not rely on being in a particular location in
memory.
Files These are essentially blocks of data which are referred to using a pathname
attached to them. Device nodes have pathnames like files, but instead of being
linked to blocks of data, they are linked to device drivers which handle real I/O
devices like an LCD display, disk drive or mouse. When an application opens,
reads from or writes to a device, control is passed to specific routines in the kernel
that handle that device.
B.1.3 Embedded Linux
Linux-based systems cover the range from servers, using the desktop, through mobile devices,
right down to high-performance micro-controllers in the form of uClinux for processors lacking
an MMU. However, while the kernel source code base is the same, different priorities and
constraints mean that there can be some fundamental differences between the Linux running on
your desktop and the one running in your set-top box, as well as between the development
methodologies used.
In a desktop system, a form of bootloader executes from ROM, either BIOS or UEFI. This has
support for mass-storage devices and can then load a second-stage loader, for example GRUB,
from a CD, a hard drive or even a USB memory stick. From this point on, everything is loaded
from a general-purpose mass storage device.
In an embedded device, the initial bootloader is likely to load a kernel directly from on-board
flash into RAM and execute it. In severely memory constrained systems, it might have a kernel
built to execute in place (XiP), where all of the read-only portions of the kernel remain in ROM,
and only the writable portions use RAM. Unless the system has a hard drive (or for fault
tolerance reasons), the root filesystem on the device is likely to be located in flash. This can be
a read-only filesystem, with portions that have to be writable overlaid by
tmpfs
mounts, or it can
be a read-write filesystem. In both cases, the storage space available is likely to be significantly
less than in a typical desktop computer. For this reason, they might use software components
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such as uClibc and BusyBox to reduce the overall storage space required for the base system. A
general desktop Linux distribution is usually supplied preinstalled with a lot of software that you
might find useful at some point. In a system with limited storage space, this is not really optimal.
Instead, you want to be able to select exactly the components you require to achieve what you
want with your system. Various specific embedded Linux distributions exist to make this easier.
In addition, embedded systems often have lower performance than general purpose computers.
In this situation, speed of development can be significantly increased by compiling software for
the target device on a faster desktop computer and then moving it across to the target device.
This process is called cross-compiling.
B.1.4 Board Support Package
Getting Linux to run on a particular platform requires a Board Support Package (BSP). We can
divide the platform-specific code into a number of areas:
• Architecture-specific code. This is found in the
arch/arm/
directory of the Linux kernel
source code and forms part of the kernel porting effort carried out by the ARM Linux
maintainers.
• Processor-specific code. This is found in
the arch/arm/mm/
and
arch/arm/include/asm/
directories of the Linux kernel source code. This takes care of MMU and cache functions
(for example, translation table setup, Translation Lookaside Buffer and cache invalidation
and memory barriers). On SMP processors, spinlock code will be enabled.
• Generic device drivers are found under
drivers/
.
• Platform-specific code will be placed in
the arch/arm/mach-*/ directory of the Linux
kernel source code
. This is code which is most likely to be altered by people porting to a
new board containing a processor with existing Linux support. The code will define the
physical memory map, interrupt numbers, location of devices and any initialization code
specific to that board.
B.1.5 Linaro
Linaro is a non-profit organization which works on a range of open source software running on
ARM processors, including kernel related tools and software and middleware. It is a
collaborative effort between a number of technology companies to provide engineering help and
resources to the open source community.
Linaro does not produce a Linux distribution, nor is it tied to any particular distribution or board.
Instead, Linaro works on generic ARM technology to provide a common software platform for
use by board support package developers. Its focus is on tools to helping developers write and
debug code, on low-level software which interacts with the underlying hardware and on key
pieces of middleware. Linaro's members have a reduced time to market and can deliver unique
open source based products using ARM technology.
Linaro engineers work on the kernel and tools, graphics and multimedia and power
management. Linaro provides patches to upstream projects and makes monthly source tree
tarballs available, with an occasional integrated build every six months to consolidate the work.
In this way, code can easily be transferred to the mainline Linux kernel and other open source
projects. Evaluation builds of Android and Ubuntu, plus generic Linux, toolchain and other
downloads for ARMv7 processors are available from
http://www.linaro.org/downloads/
.
See
http://www.linaro.org/
for more information about Linaro.
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B.2 Useful tools
Thissection takes a brief look at some available tools which can be useful to developers of ARM
architecture based Linux systems. These are all extensively documented elsewhere. Here, we
merely point out that these tools can be useful, and provide short descriptions of their purpose
and function.
B.2.1 QEMU
QEMU is a fast, open source machine emulator. It was originally developed by Fabrice Bellard
and is available for a number of architectures, including ARM. It can run operating systems and
applications made for one machine (for example, an ARM processor) on a different machine,
such as a PC or Mac. It uses dynamic translation of instructions and can achieve useful levels
of performance, enabling it to boot complex operating systems like Linux.
B.2.2 BusyBox
BusyBox is a piece of open source software which provides many standard Unix tools, in a very
small executable, which is ideal for many embedded systems and could be considered to be a
de facto standard. It includes most of the Unix tools which can be found in the GNU Core
Utilities, and many other useful tools including
init
,
dhclient
,
wget
and
tftp
. Less commonly
used command switches are removed.
BusyBox calls itself the “Swiss Army Knife of Embedded Linux” – a reference to the large
number of tools packed into a small package. BusyBox is a single binary executable which
combines many applications. This reduces the overheads introduced by the executable file
format and enables code to be shared between multiple applications without having to be part
of a library.
B.2.3 Scratchbox
The general principle of cross-compiling is to use one system (the host) to compile software
which runs on some other system (the target).
The target is a different architecture to the host and so the host cannot natively run the resulting
image. For example, you might have a powerful desktop x86 machine and want to develop code
for a small battery-powered ARM processor based device which has no keyboard. Using the
desktop machine will make code development simpler and compilation faster. There are some
difficulties with this process. Some build environments will try to run programs on the target
machine during compilation, and of course this is not possible. In addition, tools which during
the build process try to discover information about the machine (for software portability
reasons), do not work correctly when cross-compiling.
Scratchbox is a cross-compilation toolkit which solves these problems and gives the necessary
tools to cross-compile a complete Linux distribution. It can use either QEMU or a target board
to execute the cross-compiled binaries it produces.
B.2.4 U-Boot
Das U-Boot (Universal Bootloader) is a universal bootloader that can easily be ported to new
hardware processors or boards. It provides serial console output which makes it easy to debug
and is designed to be small and reliable. In an x86 system, we have BIOS code which initializes
the processor and system and then loads an intermediate loader such as GRUB or syslinux,
which then in turn loads and starts the kernel. U-Boot essentially covers both functions.
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B.2.5 UEFI and Tianocore
The Unified Extensible Firmware Interface (UEFI) is the specification of a programmable
software interface that sits on top a computer’s hardware and firmware. Rather than all of the
boot code being stored in the motherboard’s BIOS, UEFI sits in non-volatile memory. A
computer boots into UEFI, a set of actions are carried out, before loading an operating system,
such as Windows or Linux. While BIOS is limited to 16-bit processes and 1MB of memory
addressing, UEFI can function in 32-bit and 64-bit modes, enabling much more RAM to be
addressed by more complex processes. It also can be architecture independent and provide
drivers for components that are also independent of what kind of processor you have. The UEFI
forum is a non-profit collaborative trade organization formed to promote and manage the UEFI
standard.
UEFI is processor architecture independent and the Tianocore EFI Development Kit 2 (EDK2)
is available under a BSD license. It contains UEFI support for ARM platforms, including ARM
Versatile Express boards.
See
http://www.uefi.org
and
http://sourceforge.net/apps/mediawiki/tianocore
for more
information.
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B.3 Software toolchains for ARM processors
There are a wide variety of compilation and debug tools available for ARM processors. In this
section, we will focus on two toolchains (a collection of programming tools), the GNU toolchain
which includes the GNU Compiler (
gcc
), and the ARM Compiler toolchain which includes the
armcc
compiler.
Figure B-1 shows how the various components of a software toolchain interact to produce an
executable image.
Figure B-1 Using a software toolchain to produce an image
B.3.1 GNU toolchain
The GNU toolchain is used both to develop the Linux kernel and to develop applications (and
indeed other operating systems). Like Linux, the GNU tools are available on a large number of
processor architectures and are actively developed to make use of the latest features
incorporated in ARM processors.
The toolchain includes the following components:
• GNU make.
• GNU Compiler Collection (GCC).
• GNU binutils linker, assembler and other object/library manipulation tools.
• GNU Debugger (GDB).
• GNU build system (autotools).
• GNU C library (glibc or eglibc).
C files(.c)
Assembly
files(.s)
Object
files(.o)
C compiler
(gcc or armcc)
Assembler
(gas or armasm)
Linker
Linkerscript
or scatter
file
Executable
image
Libraries
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glibc is available on all GNU Linux host systems and provides portability, wide compliance with
standards, and is performance optimized. However, it is quite large for some embedded systems
(approaching 2MB in size) so other libraries may be preferred in smaller systems. For example,
uClibc provides most features and is around 400KB in size, and produces significantly smaller
application binaries. Android does not use glibc, but instead has its own BSD-derived system C
library called Bionic.
Prebuilt versions of GNU toolchains
If you are using a complete Linux distribution on your target platform, and you are not
cross-compiling, you can install the toolchain packages using the standard package manager.
For example, on a Debian-based distribution such as Ubuntu you can use the command:
sudo apt-get install gcc g++ gcc-doc
Additional required packages such as
binutils
will also be pulled in by this command, or you
can add them explicitly on the command line. In fact, if
g++
is specified this way,
gcc
is
automatically pulled in. This toolchain will then be accessible in the way you would expect in
any Linux system, by calling
gcc
,
g++
,
as,
or similar.
If you are cross-compiling, you must install a suitable cross-compilation toolchain. The
cross-compilation toolchain consists of the GNU Compiler Collection (GCC) but also the GNU
C library (
glibc
) which is necessary for building applications (but not the kernel).
Ubuntu distributions from Maverick (10.10) onwards include specific packages for this. These
can be run using the command:
sudo apt-get install gcc-arm-linux-gnueabi
The resulting toolchain will be able to build Linux kernels, applications and libraries for the
same Ubuntu version that is used on the build platform. It will however, have a prefix added to
all of the individual tool commands in order to avoid problems distinguishing it from the native
tools for the workstation. For example, the cross-compiling
gcc
will be accessible as
arm-linux-gnueabi-gcc
.
If your workstation uses an older Ubuntu distribution or an alternative Linux distribution,
another toolchain must be used.
Linaro provide up-to-date source packages for ARM toolchains from
http://www.linaro.org/downloads/
. These can be used for generating both cross and native
toolchains.
B.3.2 ARM Compiler toolchain
The ARM Compiler toolchain can be used to build programs from C, C++, or ARM assembly
language source. It generates optimized code for the 32-bit ARM and mixed length (16-bit and
32-bit) Thumb instruction sets, and supports full ISO standard C and C++. It also supports the
NEON SIMD instruction set with the vectorizing (multiple operations simultaneously) NEON
compiler.
The ARM Compiler toolchain comprises the following components:
armcc The ARM and Thumb compiler. This compiles your C and C++ code. It supports
inline and embedded assembly code, and also includes the NEON vectorizing
compiler, invoked using the command:
armcc --vectorize
armasm The ARM and Thumb assembler. This assembles ARM and Thumb assembly
language sources.
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armlink The linker. This combines the contents of one or more object files with selected
parts of one or more object libraries to produce an executable program.
armar The librarian. This enables sets of ELF format object files to be collected together
and maintained in libraries. You can pass such a library to the linker in place of
several ELF files. You can also use the library for distribution to a third party for
further application development.
fromelf The image conversion utility. This can also generate textual information about the
input image, such as disassembly and its code and data size.
C libraries The ARM C libraries provide:
• an implementation of the library features as defined in the C and C++
standards
• extensions specific to the ARM Compiler
• GNU extensions
• common nonstandard extensions to many C libraries
• POSIX extended functionality
• functions standardized by POSIX (See Threading libraries on page 19-6).
C++ libraries
The ARM C++ libraries provide:
• helper functions when compiling C++
• additional C++ functions not supported by the Rogue Wave library.
Rogue Wave C++ libraries
The Rogue Wave library provides an implementation of the standard C++ library.
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B.4 ARM DS-5
ARM DS-5 is a professional software development solution for Linux, Android and bare-metal
embedded systems running on on ARM processor-based hardware platforms. DS-5 covers all
the stages in development, from boot code and kernel porting to application debug. See
http://ds.arm.com/
ARM DS-5 features an application and kernel space graphical debugger with trace, system-wide
performance analyzer, real-time system simulator, and compiler. These features are included in
an Eclipse-based Integrated Development Environment (IDE).
Figure B-2 DS-5 Debugger
A full list of the hardware platforms that are supported by DS-5 is available
from
http://ds.arm.com/supported-devices/
ARM DS-5 includes the following components:
• Eclipse-based IDE combines software development with the compilation technology of
the DS-5 tools. Tools include a powerful C/C++ editor, project manager and integrated
productivity utilities such as the Remote System Explorer (RSE), SSH and Telnet
terminals.
• DS-5 Compilation Tools. Both GCC and the ARM Compiler are provided. See ARM
Compiler toolchain on page B-8 for more information about the ARM Compiler.
•Fixed Virtual Platforms (FVPs) of complete ARM Cortex-A8 and Cortex-A9 MPCore
processor-based devices. Typical simulation speeds are above 250 MHz.
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• DS-5 Debugger, shown in Figure B-2 on page B-10, together with a supported debug
target, enables debugging of bare-metal applications, Linux or Android kernels, Linux or
Android applications and Linux or Android kernel modules. It gives complete control
over the flow of program execution to quickly isolate and correct errors. It provides
comprehensive and intuitive views, including synchronized source and disassembly, call
stack, memory, registers, expressions, variables, threads, breakpoints, and trace and a
number of Example projects, including bare-metal startup code examples for the range of
ARM processors, and Linux applications example projects that can run models or (using
JTAG-based debug hardware) on real hardware.
• DS-5 Streamline, a system-wide software profiling and performance analysis tool for
ARM processor based Linux and Android platforms. DS-5 Streamline supports SMP
configurations, native Android applications and libraries.
Streamline only requires a standard TCP/IP network connection to the target in order to
acquire and analyze system-wide performance data from Linux and Android systems,
therefore making it an affordable solution to make software optimization possible from
the early stages of the development cycle.
See DS-5 Streamline on page 16-4 for more information.
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B.5 Example platforms
In this section we’ll mention a few widely available, off-the-shelf ARM processor based
platforms which are suitable for use by students or hobbyists for Linux development. This list
is likely to become outdated quickly, as newer and better boards are frequently announced. Of
course, for mobile application development, your nearest smartphone is a good development
platform.
B.5.1 BeagleBone Black
BeagleBone Black is a community-supported development platform for developers and
hobbyists that uses a IGHz Cortex-A8 processor with 512MB DDR3 RAM and 4 USB ports and
can be used to run Linux and Android
B.5.2 Gumstix
This derives its name from the fact that the board is the same size as a stick of chewing gum.
The Gumstix Overo uses the OMAP3503 device from TI, containing a Cortex-A8 processor
clocked at 600MHz and runs Linux 2.6 with the BusyBox utilities and OpenEmbedded build
environment.
B.5.3 PandaBoard
PandaBoard is a single-board computer based on the Texas Instruments OMAP4430 device,
including a dual-core 1GHz ARM Cortex-A9 processor, a 3D Accelerator video processor and
1GB of DDR2 RAM. Its features include Ethernet and Bluetooth plus DVI and HDMI
interfaces.
B.5.4 Arndale Octa Board
The Arndale Octa board uses a 1.8GHz quad- core Cortex-A15 and 1.2GHz quad-core
Cortex-A7 processors in a big.LITTLE configuration which enables energy efficient computing
for less intensive tasks. It supports 1080p video encoding and decoding, 3D graphics display and
high resolution image signal processing using an ARM Mali™ T628 GPU.
B.5.5 Altera Cyclone V SoC
The Altera Cyclone integrates an ARM-based hard processor system (HPS) with a 925MHz
dual-core Cortex-A9 processor, peripherals and memory interfaces and 1 GB DDR3 SDRAM
with the FPGA fabric using a high-bandwidth interconnect, also with 1 GB DDR3 SDRAM. It
can be used for high-volume applications including protocol bridging, motor control drives,
broadcast video converter and capture cards, and handheld devices.
B.5.6 Xilinx Zynq-7000 All Programmable SoC
The Xilinx Zynq-7000 contains a 1GHz, dual-core, hardened implementation of the ARM
Cortex-A9 processor with 1GB of DDR3 component memory. The clusters communicate with
on-chip memory, SDRAM and Flash memory controllers, and peripheral blocks through an
ARM AMBA AXI-based interconnect. The board is ideal for motor control applications , video
surveillance and machine vision, vending machines, as well as manufacturing, assembly and
automation.
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B.5.7 Freescale Vybrid
Vybrid F Series controller solutions range from a single Cortex-A5 core to a dual-core
Cortex-A5 processor with a Cortex-M4 Memeory Control Unit and are designed for industrial
applications that require critical safety and security, connectivity, rich HMI and real-time
control.
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Appendix C
Building Linux for ARM Systems
A working Linux system has two primary components, namely the kernel and the root filesystem.
The kernel is the core of the operating system and acts as a resource manager. It is loaded into RAM
by the bootloader and then executed during the boot process, as described in Chapter 13. The root
filesystem contains system libraries, applications, tools and utilities, for example, command line
interfaces or shells, graphical interfaces (such as the X window system), text editors (such as vi,
emacs, gedit) and advanced applications like web browsers or office suites.
The root filesystem is often located in persistent storage, such as a hard disk or a flash device.
However, the root filesystem can also reside in primary memory (RAM). Althoughwe do not cover
RAM-based filesystems in great detail, we will cover the steps for building the kernel and then the
root filesystem, before analyzing how these fit together to get the system running.
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C.1 Building the Linux kernel
This section explains the steps required to build the kernel for an ARM processor based
platform, either natively on the target platform or cross-compiled on, for example, an x86 PC.
The platform we build the kernel for is called the target platform. The platform on which we
build is called the build platform. We assume that the reader has some experience in using
Linux, C compilers and has a machine (either x86 or ARM processor based) running a Linux
distribution like Ubuntu – for other distributions some of the steps of the build procedure might
differ slightly. We also assume that the build machine has a working internet connection. If this
machine is ARM processor based, it is not necessary for the build platform to be exactly the
same as the target platform.
The Linux kernel can be viewed as consisting two parts. One part is architecture independent
and consists of components like process schedulers, system call interfaces
architecture-independent device drivers and high-level network subsystems. The other part is
closely related to the hardware platform for which the kernel is being built. This consists of
board initialization code and drivers corresponding to a specific hardware platform. While
building a kernel one has be sure of having the correct set of initialization code and drivers for
the platform at hand.
The Linux kernel sources can be found at
http://www.kernel.org/
.
There are two ways to get the kernel source code. The first is to download a compressed tar file.
The exact name of this file will naturally depend on the version of the kernel selected, for
example 2.6.34. When downloaded, this file must be uncompressed using a command similar
to the following.
tar xjvf linux-2.6.34.tar.bz2
The other option for obtaining the kernel source is to obtain the source tree using GIT (git)
commands. Linux is developed using the GIT version control system, which can be installed
using a command similar to the one below for Ubuntu.
sudo apt-get install git-core
Obviously, a working internet connection is required for the above steps and those which follow.
The Linux source tree can be cloned with a command similar to the following:
git clone git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux-2.6.git
This command will copy the official Linux kernel repository to the current directory, which can
take some time. You can then check out a specific tag, which is a local operation and fairly
quick.
git checkout -b v2.6.34
Follow the instructions in Prebuilt versions of GNU toolchains on page B-8 in order to obtain
and install a suitable toolchain. Also ensure that the toolchain is accessible on your path.
When the source tree is in place, the kernel has to be configured to match the hardware platform
and desired kernel features. The standard method is to use a command such as:
make ARCH=arm realview_defconfig
which generates a default configuration file for the RealView platform file and stores it as
.config
.
There are several methods available for configuring the kernel. The most commonly used
provides a text based interface based on the
ncurses
library. It can be invoked using the
command:
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make ARCH=arm menuconfig
This gives a configuration screen for selecting or omitting features of the kernel, as shown in
Figure C-1.
Figure C-1 Kernel Configuration screen using make menuconfig
If this command fails, and the configuration menu does not appear, this could be because the
ncurses
header files are not installed on your build host. You can install them by executing:
sudo apt-get install libncurses5-dev
The other alternative is to use a graphical Xconfig tool; this uses the Qt GUI library and can be
invoked using the command:
make ARCH=arm xconfig
Figure C-2 on page C-4 shows the Kernel Configuration screen from this tool.
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Figure C-2 Kernel Configuration screen using make xconfig
When the kernel is configured correctly then it can be built using a simple make command as
below – exact details can differ slightly depending on the bootloader used:
make ARCH=arm CROSS_COMPILE=arm-none-linux-gnueabi-
The
CROSS_COMPILE
value must be set to the toolchain cross-compilation prefix (Prebuilt versions
of GNU toolchains on page B-8) or must be completely left out for native compilation.
The output of the compilation would be in the form of a compressed kernel zImage. This can
usually be found in the path
<source root>/arch/arm/boot
as a file named zImage.
When compiling natively on an ARM processor based system, the
CROSS_COMPILE
... parameter
can be left out. If a different cross compilation toolchain than the codesourcery Linux EABI
toolchain is used,
arm-none-linux-eabi-
might have to be modified to reflect the name of the
toolchain executables. The above also assumes that the cross compilation toolchain executable
directory is listed in your
PATH
environment variable.
This operation requires the
mkimage
utility to be installed. The Ubuntu package name for this tool
is
uboot-mkimage
.
If the hardware platform uses the U-Boot bootloader, the kernel image must be converted into
a form accepted by U-boot. For example, in Ubuntu the
uboot-mkimage
package can be installed
followed by the command below, instead of the simple make, to create an “ubootified” image.
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make ARCH=arm CROSS_COMPILE=arm-none-linux-gnueabi- uImage
The built kernel image would be found as the file named
uImage
, again in the path
<source
root>/arch/arm/boot
.
Now that the kernel is built, the filesystem must be created in order to have a working ARM
Linux system. The next section deals with creating the filesystem.
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C.2 Creating the Linux filesystem
Creating a filesystem for an ARM processor based platform is relatively straightforward, using
a Ubuntu distribution. The procedure described here does not actually compile the filesystem,
rather it downloads pre-built packages to create the filesystem. A full compilation of the
filesystem would take many hours of compilation time and can be technically challenging.
For carrying out the process of putting together the filesystem the rootstock package must be
installed, which can be done using the command below:
sudo apt-get install rootstock
When the package is installed, navigate to the directory to be used for creating and saving the
filesystem. The filesystem can be created in the form of a compressed tarball using the
command below.
sudo rootstock --fqdn ubuntu --login ubuntu --password ubuntu --imagesize 3G --seed
ubuntu-desktop
In this case, the system would be based on the
ubuntu-desktop
seed which includes a desktop
windowing system. Other seeds could be used instead, for example
xubuntu-desktop
(for a
smaller, more lightweight desktop system) or
build-essential
(for a text based interface).
Note
This step might take a significant amount of time, depending on the speed of the internet
connection.
The following steps describe the process of preparing a disk drive and transferring the
filesystem to it. This disk would then be used as the root filesystem on the ARM processor based
platform. The term disk drive is used here in a loose sense and refers to a variety of secondary
storage devices, for example, hard disks, compact-flash drives, or USB drives. After plugging
in the disk drive to the computer which was used to create the filesystem, the following
command can be used to check the connected drives
sudo fdisk –l
Note
The disk drive being used for storing the root filesystem of the ARM processor based platform
will be formatted by the following steps. The process of formatting the disk will destroy any
data that might exist on the disk. You must ensure that the disk does not contain any useful data
prior to formatting, as this data will be permanently erased. It is also easy to lose the data
elsewhere on the system if the wrong device is specified here.
The disk drive to be used must be identified correctly in the list given by the command above
(for example,
/dev/sdb
). Assuming that
/dev/sdb
is the correct device or disk drive, the
following command is required to partition the drive correctly.
sudo fdisk /dev/sdb
On entering the above command, the
fdisk
prompt will be displayed. Now a sequence of
fdisk
command must be entered which are in the form of single characters.
Type
m
to display the help for the possible set of
fdisk
commands. Use
d
to delete any existing
partitions on the disk. You can then create a new partition using
n
. The character
w
is used to
write the changes to the disk and exit. You can check that the partition has been written correctly
by starting
fdisk
again using the above command, followed by a
p
for printing the partition
table.
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When the partition table has been written correctly, the disk partition that has been created can
be formatted. Usually the first partition created on the disk identified by (for example)
/dev/sdb
is denoted as
/dev/sdb1
. The command for formatting this partition as an ext-3 filesystem is as
below.
sudo mkfs.ext3 /dev/sdb1
Now, the previously created tarball for the Linux filesystem must be decompressed into this disk
partition. To do this, the disk partition must be mounted which either can be done manually with
the
mount
command, or automatically by unplugging and re-plugging in the drive. In the
automatic mounting case, the disk is usually mounted at the location
/media/<disk_directory>
.
Navigate to the directory at which the disk is mounted and uncompress the file-stem tarball into
it using the command below:
sudo tar zxvf <path_to_tarred_file_system/file.tgz>
Now that both the kernel and filesystem have been created, the two must be brought together to
have a working Linux system.
Note
It is also possible to store the root filesystem in primary memory, using a RAMDISK. However,
this alternative will not be described here and is left to advanced users.
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C.3 Putting it together
The steps for creating the kernel and the filesystem are generic and common to many different
boards or platforms. However, the steps for having the kernel programmed onto the platform
can vary between boards. For most boards, the kernel must be transferred to some form of
secondary memory that either exists on the board or is connected to it. For example, on ARM
Versatile boards, the kernel must be copied on to a flash device on the board. There can be two
different kinds of procedures for doing this depending on the board.
Use the documentation for your development board to find the appropriate method for getting
your kernel installed, and follow the instructions. You must also ensure that the root filesystem
which was created earlier is connected correctly or copied onto the target board.
In order to obtain a list of possible U-Boot commands type
help
at the U-Boot prompt.
The U-Boot bootloader is popular on many ARM processor based platforms. It is free and
open-source. Other than U-Boot, there are also other bootloaders which might be proprietary for
certain ARM processor based platforms. In order to interact with the bootloader, it might be
necessary to connect a serial interface between the board or platform and a personal computer
running a serial terminal. Again, refer to the board’s user manual for more details.
The bootloader can pass a set of parameters to the kernel during the boot process. Among these
is the kernel command line, known in U-Boot as bootargs (short for boot arguments).These
parameters are used by the kernel for some initialization configurations. An example command
for setting up the bootargs on ARM Versatile boards is shown below. This must be entered at
the U-Boot prompt.
setenv bootargs root=/dev/sda1 mem=512M@0x20000000 ip=dhcp console=ttyAMA0 clcd=xvga
rootwait
The bootargs in this case specifies the following:
• The root filesystem is in
/dev/sda1
.
• The memory region to be used by the operating system in the form of a size (512MB) and
a starting address location. This isn’t required if the bootloader passes the correct
ATAG_MEM atag.
• The IP address (for example, 192.168.0.7) or the mechanism for obtaining it (in this case
DHCP).
• The display interface details.
• The delay required before trying to mount the root filesystem which can be required for
devices to be recognized (for example, USB disks).
The command above can be followed by a
saveenv
command in U-Boot, to save the changes
into flash and make them permanent. In order to obtain a list of possible U-Boot commands type
help at the U-Boot prompt. Type
help <command>
at the U-Boot prompt, to get more details
regarding a particular command.
The bootloader also requires a boot command to start the boot process automatically. In the
simplest case the bootcmd can be set as follows, where
0x41000000
is the location where the
kernel is stored for example in flash memory.
setenv bootcmd bootm 0x41000000
If the kernel image exists at a different location, or on the network, a
cp
or
tftp
command can
precede the
bootm
command. U-Boot commands on the same line must be separated by a “
;
”,
for example:
![](asset-19f.png)
Building Linux for ARM Systems
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. C-9
ID012214 Non-Confidential
setenv bootcmd cp 0x65000000 0x41000000 0x8000000; bootm 0x41000000
Again, a
saveenv
command would be required, to ensure that changes are saved to secondary
storage. Now that the bootcmd is in place, the system must be restarted so that the bootcmd is
used automatically and the system starts running. The sequence of boot commands can also be
entered manually at the U-Boot prompt, to try different options without saving them
permanently.
![](asset-1a0.png)
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. Index-1
ID012214 Non-Confidential
Index
A
AAPCS 15-1
ABI 15-1
Aborts
Abort handlers 11-12
Accelerator Coherency Port 18-11
Access alignment 14-5
ACP 18-11
ACTLR 3-10
Additional multipliers 5-8
Address Space ID 9-17
Advanced SIMD technology 2-6
AHB Trace Macrocell 24-5
AHB trace macrocell 24-5
Amdahl’s Law 19-2
AMP 18-7
Application Binary Interface 15-1
Application profile 2-2
Application Program Status Register 3-8
Application Specific Integrated Circuit 1-4
APSR 3-8
Architectural profiles 2-2
Architecture 2-16
Architecture history and extensions 2-3,
2-4
Architecture versions 2-4
AArch32 state 2-2
Application profile 2-2
ARMv4T 2-3
ARMv5TE 2-3
ARMv6 2-3
ARMv-7A 2-3
ARMv8-A 2-2
Compatibility with ARMv8-A 4-13
Microcontroller profile 2-2
Real-time profile 2-2
ARM Architecture 2-1
ARM Architecture Procedure Call Standard
15-1
ARM Assembler 4-9
Comparison with other forms 4-2
Identifying 4-12
Interworking 4-11
Mixing C and assembler 15-8
Porting 14-10
Power instructions 20-8
Syntax 4-9
Directives 4-10
Label 4-9
ARM Compiler toolchain 4-1, B-8
ARM DS-5 B-10
Compilation tools B-10
Core map 16-4
Debugger 24-11, B-11
Streamline B-11
ARM History 1-2
ARM Instruction Set 3-1, 4-3, 5-8, 5-17
Basics 5-2
Bit manipulation instructions 5-18
Branches 5-15
Byte reversal 5-18
Cache preload 5-18
Condition Codes 5-5
Conditional execution 5-3
Constant values 5-2
Coprocessor instructions 5-17
Data processing 5-6
Immediate values 5-2
Integer regsister SIMD instructions 5-9
Memory instructions 5-13
Miscellaneous instructions 5-17
Operand2 5-7
PRS modification 5-18
Saturating arithmetic 5-16
Status Flags 5-5
ARM Processors 1-1, 2-1
Software toolchains B-7
ARM register set 3-7
ARM Registers 3-1, 3-6
ARM Thumb Procedure Call Standard 15-1
ARM tools assembly language 4-9
armar B-9
armasm B-8
armcc B-8
armcc optimization options 17-6
armlink B-9
ARMv8-A compatibility 4-13
ASIC 1-4
ASID 9-17
![](asset-1a1.png)
Index
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. Index-2
ID012214 Non-Confidential
Assembly language 4-1
Assigning interrupts 12-2
Asymmetric multi-processing 18-7
ATPCS 15-1
Auxiliary Control Register 3-10
B
Bare-metal booting 13-2
BE-32 endianness 14-4
BE8 endianness 14-4
Big-endian 14-2
big.LITTLE 2-6
big.LITTLE MP 23-7
Cluster migration 23-5
Configuration 23-2
CPU migration 23-5
DVFS 23-4
Execution modes 23-4
Forced migration 23-8
Fork migration 23-7
Global Task Scheduling 23-5
Idle pull migration 23-9
Managing a system 23-2
MP scheduler extensions 23-11
Offload migration 23-9
Structure of s system 23-2
Wake migration 23-7
Bit manipulation instructions 5-18
BKPT (Instruction) 5-19
Board Support Package B-4
Architecture-specific code B-4
Generic device drivers B-4
Platform-specific code B-4
Processor-specific code B-4
Boot code 13-1
Configuration 13-6
Boot process
Linux 11-14
Booting a bare-metal system 13-2
Booting Linux 13-7
Booting SMP systems 18-17
Bootloaders 13-7, B-5
Branches and interworking 14-11
BSP B-4
Building Linux on ARM C-1
BusyBox B-5
C
Cache coherency 18-9
MESI protocol 18-9
Cache Coherent Interface 18-11
Cache thrashing 19-10
Cachegrind 16-7
Caches 8-1
Allocation policies
Read 8-13
Write 8-13
Architecture 8-6
Basics of operation 8-3
Cache controller 8-10
Direct mapped 8-7
Drawbacks 8-4
Invalidating 8-17
Memory hierarchy 8-5
parity and ECC 8-23
Performance and hit rate 8-16
Policies 8-13
Replacement policy 8-13
Set associative 8-8
Terminology 8-6
Index 8-6
Line 8-6
Set 8-7
Tag 8-7
Way 8-7
Write and fetch buffers 8-15
Write buffer 8-2
Write policy 8-14
Call stack 24-8
CBAR 3-11
CCI-400 18-11
CISC 4-2
Clobber list 15-9
CLREX (Instruction) 18-15
Cluster migration (big.LITTLE) 23-5
Compiler optimization 17-2
Compiler packing of structures 14-8
Complex Instruction Set computer 4-2
Condition codes 5-5
Configuration Base Address Register 3-11
Configuring and enabling the MMU 9-3
Context ID Register 3-11
CONTEXTIDR 3-11
Coprocessor Access Control Register 3-10
Coprocessor 15 3-9
Instruction syntax 3-11
Register summary 3-10
Coprocessors 2-6
Core map 16-4
CoreLink CCI-400 18-11
CoreSight 24-4
CoreSight Serial Wire 24-5
Cortex-A Series architecture 2-16
Pipelines 2-8
Processors 2-8
Cortex-A series architecture
Cortex-A12 2-13
Cortex-A15 2-12, 2-14
Cortex-A5 2-10
Cortex-A7 2-11
Cortex-A8 2-11
Cortex-A9 2-12
Cortex-A12 processor 2-13
Cortex-A15 processor 2-12, 2-14
Cortex-A5 processor 2-10
Cortex-A7 processor 2-11
Cortex-A8 processor 2-11
Cortex-A9 processor 2-12, 18-4
CPACR 3-10
CPSR 3-8
CPSR E bit 14-3, 18-19
CPU migration (big.LITTLE) 23-5
CP15 3-9
Instruction syntax 3-11
register summary 3-10
Current Program Status Register 3-8
D
DAP 24-5
Data Fault Address Register 3-10
Data Fault Status Register 3-10
Data packing/unpacking 5-11
Byte selection 5-12
Data processing instructions 5-6
Debug 24-1, 24-5
ARM trace hardware 24-4
CoreSight 24-4
Debug Access Port (DAP) 24-5
Debug and Trace 24-10
Debugging Linux applications 24-8
Embedded cross trigger 24-5
Hardware 24-2
Monitor 24-7
System trace macrocell 24-5
Trace memory controller 24-5
Debug Access Port 24-5
Debug events 24-2
Debugging 24-11
Debugging Linux Applications 24-8
Debugging Linux kernel modules 24-11
Debugging Linux or Android applications
24-10
Device memory 10-3
DFAR 3-10
DFSR 3-10
Direct mapped caches 8-7
Direct Memory Access 8-4
DMA 8-4
Dormant mode 20-5
DSP 2-5
DS-5 16-4, B-10
Trace support in 24-13
DS-5 Debugger 24-10, B-11
Debugging Linux or Android
applications 24-10
Debugging multi-threaded applications
24-11
Debugging shared libraries 24-12
DS-5 Streamline 16-4
DVFS 20-7
Dynamic Voltage/Frequency Scaling
Power management
DVFS 20-7
E
ECC 8-23
ECT 24-5
Embedded Cross Trigger 24-5
Embedded Linux B-3
Embedded systems 1-5
Real-time behavior 1-5
![](asset-1a2.png)
Index
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. Index-3
ID012214 Non-Confidential
Time to market 1-5
Endianness 14-2
Example platforms
Altera Cyclone V SoC B-12
Arndale Octa Board B-12
BeagleBone Black B-12
Freescale Vybrid B-13
Gumstix B-12
PandaBoard B-12
Xilinx Zynq-7000 B-12
Exception handling 11-1
Exception program flow
Linux 11-14
Exceptions
Entering an exception handler 11-10
Exception mode summary 11-7
Exit from an exception handler 11-10
Types 11-3
Aborts 11-3
Exceptional instructrions 11-4
Interrupts 11-3
Reset 11-3, 11-4
Execute Never 9-16
Execute Never (XN) 9-16
External interrupt request 12-2
F
False sharing 19-10
Fast Context Switch Extension 9-19
FCSE 9-19
FDT (Flattened Device Tree) 13-8
FIQ 11-3, 11-8, 20-8
Flat mapping 9-2
Flattened Device Trees 13-8
Flattened Dvice Trees
Device Tree Compiler 13-9
Floating point 6-1, 6-4
Basics 6-2
Flag meanings 6-5
Interpreting the flags 6-6
Optimization 6-11
Rounding algorithm 6-4
Floating Point Exception Register 6-5
Floating Point System and Control Register
6-4
Floating Point System ID Register 6-4
Flynn’s Taxonomy
MIMD 7-2
MISD 7-2
SIMD 7-2
SISD 7-2
Forced migration 23-8
Fork migration 23-7
fork system call 19-5
FPEXC 6-5
FPSCR 6-4
FPSID 6-4
frame pointers 24-9
fromef B-9
Ftrace 16-7
Function inlining 17-2
G
GCC optimization options 17-4
General Purpose Input/Output 1-5
Generic Interrupt Controller 12-7, 12-8,
12-9
Configuration 12-8
Distributor 12-7
Initialization 12-9
Interrupt handling 12-9
Private Peripheral Interrupt (PPI) 12-7
Shared Peripheral Interrupt (PPI) 12-7
Shared Peripheral Interrupt (SPI) 12-7
Software Generated Interrupt (SGI)
12-7
GIC 12-7, 12-8, 12-9
Global Task Scheduling (big.LITTLE)
23-5
GNU B-7
GNU Assembler 4-10
Directives 4-6
Expressions 4-8
Introduction 4-5
Invoking 4-5
Sections 4-6
Syntax 4-5
GNU tools 4-8
GPIO 1-5
Gprof 16-3
H
Halt debug mode 24-3
Handling interrupts 18-14
Handlling interrupts 12-1
Heterogeonous multiprocessing 18-3
History of ARM 1-2
Hotplug
Power management 20-6
HVC (Instruction) 22-7
Hyp mode 3-4
Hypervisor 22-1
Hypervisor mode 3-8
Hypervisor software 22-6
Context switch 22-8
Device assignment 22-7
Device emulation 22-6
Exception handling 22-7
Interrupt handling 22-7
Memory management 22-6
Scheduling 22-8
I
Identifying assembler 4-12
Idle management
Power management 20-3
Idle pull migration 23-9
IEEE-754 6-2
IFAR 3-10
IFSR 3-10
Initializing the memory system 13-8
Inlining 17-2
Instruction Fault Address Register 3-10
Instruction Fault Status Register 3-10
Instruction Set Architecture 4-2
Instruction sets 4-3
ARM 4-3
Thumb 4-3
Instructions
CLREX 18-15
HVC 22-7
LDREX 18-15
STREX 18-15
SVC 5-17, 11-4
WFI 20-8
Integer register SIMD instructions 5-9
Intermediate Physical Address 22-10
Interrupt dispatch
Linux 11-14
Interrupt handling 12-1, 18-14
Interrupts 12-2
Handling in SMP systems 18-14
Nested handling 12-4
Non-nested handling 12-2
Simplistic handling 12-2
Invalidating and cleaning cache memory
8-17
IPA 22-10
IRQ 11-3, 11-8, 20-8
ISA 4-2
J
Jazelle 2-5
K
Kernel image 13-8
Kernel parameters
ATAGs 13-8
Flattened Device Trees 13-8
L
Large 22-10
Large Physical Address Extension 2-6,
9-15, 22-10
LDREX (Instruction) 18-15
Level 1 translation tables 9-7
Level 2 page tables 9-11
Linaro B-4
Link register(R14) 3-7
Linux
Boot process 11-14
Booting 13-7
Building on ARM C-1
Debugging 24-8
Distributions B-2
Exception program flow 11-14
Interrupt dispatch 11-14
![](asset-1a3.png)
Index
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. Index-4
ID012214 Non-Confidential
Kernel entry 13-9
Kernel parameters 13-8
Kernel start-up code 13-10
perf events 16-7
Platform specific actions 13-10
Reset handler 13-7
Virtual memory view 13-11
Linux on ARM processors B-2
Linux terminology B-2
Files B-3
Libraries B-3
Process B-2
Scheduler B-2
System calls B-3
Thread B-2
Linux tools
BusyBox B-5
QEMU B-5
Scratchbox B-5
Tianocore B-6
U-Boot B-5
UEFI B-6
Little-endian 14-2
Load-Exclusive operations 18-15
Long descriptor translation tables 22-11
Long-descriptor format 22-10
Loop unrolling 17-3
LPAE 2-6, 9-15, 22-2, 22-10
L1 Caches 8-5
L2 Cache 8-5
Controller 8-22
Maintenance 8-22
M
Main ID Register 3-10, 3-11
Memory access ordering 14-10
Memory access permissions 9-14
Memory attributes 9-14, 9-15
translation table entries 9-14
Memory barriers 14-10
Memory Footprint 1-5
Memory instructions 5-13
Addressing modes 5-13
Multiple transfers 5-13
Memory Management Unit xii, 9-1
Domains 9-16
Memory translation 22-4
Memory types
Device memory 10-3
Strongly-ordered 10-3
Micro-architecture optimization
Complex addressing modes 17-15
Microcontroller profile 2-2
MMU xii, 9-1
Configuring and enabling 9-3
Monitor debug mode 24-3
Monitor mode 3-4
Monitor Vector Base Address Register
3-11
MPIDR 3-10
Multiplication instructions 5-8
Multiplication operations 5-8
Multiply-accumulate 2-5
Multi-processing 18-1
ARM systems 18-3
Asymmetric 18-7
Symmetric 18-5
Multiprocessor Affinity Register 3-10
Multi-tasking 9-17
Mutex 19-7
MVBAR 3-11
MVFR0/1
Media and VFP Feature Registers 6-5
N
NEON 2-6
Architecture 7-5
Data types 7-5
Detecting 7-11
Instruction set 7-8
Introduction 7-1
Long instructions 7-7
Narrow instructions 7-8
NEON C compiler and assembler 7-11
Normal instructions 7-7
Registers 7-6
SIMD 7-2
Vectorization 7-11
VFP Commonality 7-5
Wide instructions 7-7
Nested interrupt handling 12-4
Non-nested interrupt handling 12-2
Non-shareable memory 10-4
NOP (Instruction) 5-19
O
Offload migration 23-9
Operand combinations 14-13
Oprofile 16-4
Optimization 16-1
Optimizing 17-1, 17-3
armcc options 17-6
Associativity effects 17-9
Data abort 17-11
Data cache 17-7
Eliminating common sub-expressions
17-2
Floating point 6-11
GCC options 17-4
Instruction cache usage 17-9
Loop interchange 17-8
Loop tiling 17-7
L2/Outer Cache Usage 17-10
Memory system 17-7
Prefetching memory block access 17-11
Source code modification 17-12
Structure alignment 17-9
TLB Usage 17-10
OS use of translation tables 9-17
P
Page sizes 9-6
Page tables
Level 2 9-11
Parallelization 19-1, 19-2
Bandwidth 19-9
Deadlock 19-10
Decomposition methods 19-3
False sharing 19-10
Inter-thread communication 19-7
Livelock 19-10
Performance issues 19-9
Bandwidth 19-9
Cache contention 19-9
False sharing 19-9
Reentrancy 19-8
Synchronization mechanisms 19-11
Thread affinity 19-8
Thread dependencies 19-9
Thread safety 19-8
Threaded performace 19-7
Threading libraries 19-6
Threading models 19-5
Performance monitor 16-5
Physically Indexed Physically Tagged 8-12
Pipelines 2-8
PIPT 8-12
PL0 privilege level 3-3
PL1 privilege level 3-3
PL2 privilege level 3-3
PoC 8-19
Point of Coherency 8-19
Point of Unification 8-19
Porting 14-1, 14-13
ARM assembler to ARMv7 14-10
ARM code to Thumb 14-11
Branches and interworking 14-11
Compiler packing 14-8
Unsigned and signed char 14-7
Using PC as an operand 14-11
POSIX 19-6
PoU 8-19
Power and Clocking 20-3
Power down 20-4
Power management 20-1
Hotplug 20-6
Idle management 20-3
Power State Coordination Interface (PSCI)
20-9
Private Peripheral Interrupt (PPI) 12-7
Privilege 3-1
Privilege level
PL0 3-3
PL1 3-3
PL2 3-3
Procedure Call Standard 15-4
Procedure call standard 15-2
Processor Modes 3-1
Processors 2-8
Profiler output 16-3
Profiles
Application 2-2
![](asset-1a4.png)
Index
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. Index-5
ID012214 Non-Confidential
Microcontroller 2-2
Real-time 2-2
Profiling 16-1
Event based sampling 16-2
Time based sampling 16-2
Profiling in SMP systems 19-13
Program counter(R15) 3-7
PSCI 20-9
R
Race conditions 19-9
Real-time profile 2-2
Reduced Instruction Set Computer 4-2
Reentrant 12-5, 18-15
Registers 3-1, 3-10
ACTLR 3-10
CBAR 3-11
CONTEXTIDR 3-11
CPACR 3-10
DFAR 3-10
DFSR 3-10
ELR_hyp 3-8
HCR 22-7
IFAR 3-10
IFSR 3-10
MIDR 3-10, 3-11
MVBAR 3-11
NEON 7-6
NEON usage 15-4
SCR 3-10
SCTLR 3-10, 3-11, 3-12
TTBCR 3-10
TTBR 3-10
TTRB0 9-7, 9-18
TTRB1 9-7, 9-18
VBAR 3-11
Vector Base Address 11-7
VFP 6-4
VFP usage 15-4
Reset handler
Linux 13-7
Retention 20-4
Return instruction 11-8
RISC 4-2
R13 3-7
R14 3-7
R15 3-7
S
Saturated arithmetic instructions 2-5
Saturating arithmetic 5-16
SCR 3-10, 21-3
SCTLR 3-11, 3-12
SCU 18-3, 18-10
Secure Configuration Register 3-10, 21-3
Secure systems 21-1
Security 21-1
Multi-processor system extensions 21-4
Normal world 21-4
Secure world 21-4
Security Extensions 2-6, 3-2
Security Extensions and Virtualization
22-9
Semaphores 19-11
Semihosting debug 24-3
Set associative caches 8-8
SEV (Instruction) 5-19
Shareable memory 10-4
Shared Peripheral Interrupt 12-7
Shared Peripheral Interrupt (SPI) 12-7
Short-descriptor format 9-7
SIMD 2-6, 7-2
SIMD instructions
Data packing/unpacking 5-11
Sum of absolute differences 5-10
Simplistic interrupt handling 12-2
Single Instruction Multiple Data 7-2
Single stepping 24-2
SMP systems
booting 18-17
Snoop Control Unit 18-3, 18-10
SoC 1-4
Software Generated Interrupt (SGI) 12-7
Source code optimization
Division/modulo 17-14
Inline assembler 17-15
Linker 17-16
Loop fusion 17-12
Loop termination 17-12
Pointer aliasing 17-14
Reducing stack/heap use 17-12, 17-13
Variable selection 17-13
Spinlock code 19-11, B-4
Spinlocks 18-15
Stack and heap 15-6
Stack pointer(R13) 3-7
Standby mode 20-3
Status flags 5-5
STM 24-5
Store-Exclusive operations 18-15
Streamline 16-4, B-11
STREX (Instruction) 18-15
Strongly-ordered memory 10-3, 11-4
Supersections 9-9
SVC (Instruction) 5-17, 11-4
Symmetric multi-processing 18-5, 18-14
Booting 18-17
Linux 18-17
Processor ID 18-17
Cache coherency 18-9
Cache maintenance broadcast 18-13
Exclusive accesses 18-15
Private memory region 18-19
Timers 18-19
TLB 18-13
Watchdogs 18-19
Synchronization mechanisms
Completion 19-11
Lock-free 19-11
Semaphores 19-11
Spinlocks 19-11
System Control Register (SCTLR) 3-10,
3-11, 3-12
System on Chip 1-4
System Trace Macrocel 24-5
System Trace Macrocell 24-5
System-on-Chip 1-4
T
Thread dependencies 19-9
Priority inversion 19-9
Thumb 2-5
Porting ARM code to 14-11
Thumb Execution Environment 2-5
ThumbEE 2-5
Thumb-2 technology 2-5
TLB 9-4
Coherency 9-4
TMC 24-5
Toolchains B-7
ARM Compiler B-8
GNU B-7
Trace Memory Controller 24-5
Trace memory Controller 24-5
Tranlation Table Base Registers 9-7, 9-18
Translation Lookaside Buffer 9-4
Translation Table Base Control Register
3-10
Translation Table Base Register 3-10,
22-10
Translation table Entries
Memory attributes 9-14
Translation Table Walking 9-3
Translation tables
Level 1 9-7
TrustZone 2-6, 3-2, 21-2
Architecture 21-2
TTBCR 3-10
TTBR 3-10, 22-10
TTBR0 3-10, 22-10
TTBR1 3-10, 22-10
Types of virtualization 22-3
U
UAL 4-9
U-Boot B-5
UEFI B-6
Unaligned access 17-16
Unified Assembly Language 4-9
Unified Extensible Firmware Interface B-6
Unprivileged mode 3-1
V
Valgrind 16-7
VBAR 3-11
Vector Base Address Register 3-11
Vector Base Address register 11-7
Vector Floating Point 2-6
![](asset-1a5.png)
Index
ARM DEN0013D Copyright © 2011 – 2013 ARM. All rights reserved. Index-6
ID012214 Non-Confidential
Vector table 11-7
VFP 2-6, 6-4
Support in ARM Compiler 6-9
Support in GCC 6-8
Support in Linux 6-10
VFP Registers 6-4
VIPT 8-11
Virtual machine monitor 22-1
Virtual memory 9-3
Virtualization 2-6, 22-1
Virtualization and Security Extensions
22-9
Virtualization Extensions 3-2, 3-8, 22-3
Virtually Indexed Physically Tagged 8-11
Vitualization
Types 22-3
W
Wake migration 23-7
WFE (Instruction) 5-19
WFI (Instruction) 5-19, 20-8
Write and fetch buffers 8-15
Z
zImage 13-8