C6000 Embedded Design Workshop Student Guide Rev1.20
C6000_Embedded_Design_Workshop_Student_Guide_rev1.20
C6000_Embedded_Design_Workshop_Student_Guide_rev1.20
C6000_Embedded_Design_Workshop_Student_Guide_rev1.20
User Manual:
Open the PDF directly: View PDF .
Page Count: 286
Download | |
Open PDF In Browser | View PDF |
C6000 Embedded Design Workshop Student Guide C6000 Embedded Design Workshop Student Guide, Rev 1.20 – November 2013 Intro to the TI-RTOS Kernel Workshop - Cover Technical Training 0-1 Notice Notice Creation of derivative works unless agreed to in writing by the copyright owner is forbidden. No portion of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission from the copyright holder. Texas Instruments reserves the right to update this Guide to reflect the most current product information for the spectrum of users. If there are any differences between this Guide and a technical reference manual, references should always be made to the most current reference manual. Information contained in this publication is believed to be accurate and reliable. However, responsibility is assumed neither for its use nor any infringement of patents or rights of others that may result from its use. No license is granted by implication or otherwise under any patent or patent right of Texas Instruments or others. Copyright 2013 by Texas Instruments Incorporated. All rights reserved. Technical Training Organization Semiconductor Group Texas Instruments Incorporated 7839 Churchill Way, MS 3984 Dallas, TX 75251-1903 Revision History Rev 1.00 - Oct 2013 - Re-formatted labs/ppts to fit alongside new TI-RTOS Kernel workshop Rev 1.10 – Oct 2013 – Added chapter 10 (Dyn Memory) as first optional chapter Rev 1.20 – Nov 2013 – upgraded all labs to use UIA/SA 0-2 Intro to the TI-RTOS Kernel Workshop - Cover Using Dynamic Memory Introduction In this chapter, you will learn about how to pass data between threads and how to protect resources during critical sections of code – including using Events, MUTEXs, BIOS “contains” such as Mailboxes and Queues and other methods of helping threads (mainly Tasks) communicate with each other. . Objectives Objectives Compare/contrast static and dynamic systems Define heaps and describe how to configure the different types of heaps (std, HeapBuf, etc.) Describe how to eliminate the drawbacks of using std heaps (fragments, non-determinism) Implement dynamic object creation Lab – Using the previous Task/Sem lab, create our Semaphores and Tasks dynamically TI-RTOS Workshop - Using Dynamic Memory 10 - 1 Module Topics Module Topics Using Dynamic Memory....................................................................................................... 10-1 Module Topics.................................................................................................................... 10-2 Static vs. Dynamic .............................................................................................................. 10-3 Dynamic Memory Concepts................................................................................................ 10-4 Using Dynamic Memory.................................................................................................. 10-4 Creating A Heap ............................................................................................................. 10-6 Different Types of Heaps .................................................................................................... 10-7 HeapMem ...................................................................................................................... 10-7 HeapBuf ......................................................................................................................... 10-8 HeapMultiBuf.................................................................................................................. 10-9 Default System Heap.................................................................................................... 10-10 Dynamic Module Creation ................................................................................................ 10-11 Custom Section Placement .............................................................................................. 10-13 Lab 10: Using Dynamic Memory ...................................................................................... 10-15 Lab 10 – Procedure – Using Dynamic Task/Sem .............................................................. 10-16 Import Project ............................................................................................................... 10-16 Check Dynamic Memory Settings ................................................................................. 10-17 Inspect New Code in main().......................................................................................... 10-18 Delete the Semaphore and Add It Dynamically ............................................................. 10-18 Build, Load, Run, Verify ................................................................................................ 10-19 Delete Task and Add It Dynamically ............................................................................. 10-20 Additional Information....................................................................................................... 10-22 Notes ............................................................................................................................... 10-23 More Notes… ................................................................................................................... 10-24 10 - 2 TI-RTOS Workshop - Using Dynamic Memory Static vs. Dynamic Static vs. Dynamic Static vs Dynamic Systems Static Memory Link Time: - Allocate Buffers Execute: - Read data - Process data - Write data Allocated at LINK time + Easy to manage (less thought/planning) + Smaller code size, faster startup + Deterministic, atomic (interrupts won’t mess it up) - Fixed allocation of memory resources Optimal when most resources needed concurrently Dynamic Memory (HEAP) Create: - Allocate Buffers Execute: - R/W & Process Delete: - FREE Buffers SYS/BIOS allows either method Allocated at RUN time + Limited resources are SHARED + Objects (buffers) can be freed back to the heap + Smaller RAM budget due to re-use - Larger code size, more difficult to manage - NOT deterministic, NOT atomic Optimal when multi threads share same resource or memory needs not known until runtime BIOS Runtime Cfg – Dynamic Memory Memory Policies – Dynamic or Static? • Dynamic is the default policy (recommended) • Static policy can save some code/data memory • Select via .CFG GUI: MAU – Minimum Addressable Unit • Memory allocation sizes are measured in MAUs • 8 bits: C6000, MSP430, ARM • 16 bits: C28x Note: ~5K bytes savings on a C6000 choosing “static only” vs. “dynamic” TI-RTOS Workshop - Using Dynamic Memory 10 - 3 Dynamic Memory Concepts Dynamic Memory Concepts Using Dynamic Memory Dynamic Memory Usage (Heap) Using Memory Efficiently Program Cache Internal SRAM External Memory Stack Common memory reuse within C language A Heap (i.e. system memory) allocates, then frees chunks of memory from a common system block EMIF CPU Heap Data Cache Code Example… Dynamic Example (Heap) “Normal” (static) C Coding “Dynamic” C Coding #define SIZE 32 #define SIZE 32 char x[SIZE]; /*allocate*/ Create char a[SIZE]; x={…}; // MAUs a=malloc(SIZE); // MAUs x={…}; /*initialize*/ a={…}; a={…}; filter(…); x=malloc(SIZE); /*execute*/ Execute Delete filter(…); free(x); free(a); 10 - 4 High-performance DSP users have traditionally used static embedded systems As DSPs and compilers have improved, the benefits of dynamic systems often allow enhanced flexibility (more threads) at lower costs TI-RTOS Workshop - Using Dynamic Memory Dynamic Memory Concepts Dynamic Memory (Heap) Using Memory Efficiently Program Cache Internal SRAM External Memory Stack CPU Common memory reuse within C language A Heap (i.e. system memory) allocates, then frees chunks of memory from a common system block EMIF Heap What if I need two heaps? Data Cache Say, a big image array off-chip, and Fast scratch memory heap on-chip? Multiple Heaps Program Cache Internal SRAM External Memory Stack CPU Heap2 EMIF BIOS enables multiple heaps to be created Create and name heaps in .CFG file or via C code Use Memory_alloc() function to allocate memory and specify which heap Heap Data Cache TI-RTOS Workshop - Using Dynamic Memory 10 - 5 Dynamic Memory Concepts Memory_alloc() Standard C syntax Using Memory functions #define SIZE 32 #define SIZE 32 a=malloc(SIZE); a = Memory_alloc(myHeap, SIZE, align, &eb); x=malloc(SIZE); x={…}; a={…}; Default System Heap x = Memory_alloc(NULL, SIZE, align, &eb); x = {…}; Custom heap a = {…}; Error Block (more details later) filter(…); filter(…); free(a); Memory_free(NULL,x,SIZE); free(x); Notes: Memory_free(myHeap,a,SIZE); - malloc(size) API is translated to Memory_alloc(NULL,size,0,&eb) in SYS/BIOS - Memory_calloc/valloc also available Creating A Heap Creating A Heap (HeapMem) 1 Use HeapMem (Available Products) 2 Create HeapMem (myHeap): size, alignment, name Dynamic Static HeapMem_Params_init(&prms); prms.size = 256; OR… myHeap = HeapMem_create(&prms, &eb); 2n 10 - 6 Usage buf1 = Memory_alloc(myHeap, 64, 0, &eb) TI-RTOS Workshop - Using Dynamic Memory Different Types of Heaps Different Types of Heaps Heap Types Users can choose from 3 different types of Heaps: HeapMem • Allocate variable-size blocks • Default system heap type HeapBuf • Allocate fixed-size blocks HeapMultiBuf • Specify variable-size blocks, but internally, allocate from a variety of fixed-size blocks HeapMem HeapMem Most flexible – allows allocation of variable-sized blocks (like malloc()) Ideal when size of memory is not known until runtime Creation: .CFG (static) or C code (dynamic) Like malloc(), there are drawbacks: HeapMem NOT Deterministic – Memory Manager traverses linked list to find blocks Fragmentation – After frequent allocate/free, fragments occur Is there a heap type without these drawbacks? TI-RTOS Workshop - Using Dynamic Memory 10 - 7 Different Types of Heaps HeapBuf HeapBuf HeapBuf_create() HeapBuf BUF BUF BUF BUF Memory_alloc() TSK HeapBuf_delete() Memory_free() SWI BUF BUF BUF BUF Allows allocation of fixed-size blocks (no fragmentation) Deterministic, no reentrancy problems Ideal when using a varying number of fixed-size blocks (e.g. 4-6 buffers of 64 bytes each) Creation: .CFG (static) or C code (dynamic) For blockSize=64: Ask for 16, get 64. Ask for 66, get NULL How do you create a HeapBuf? Creating A HeapBuf 1 Use HeapBuf (Available Products) 2 Create HeapBuf (myBuf): blk size, # of blocks, name Static Dynamic OR… prms.blockSize = 64; prms.numBlocks = 8; prms.bufSize = 256; myHeapBuf = HeapBuf_create(&prms, &eb); Usage buf1 = Memory_alloc(myHeapBuf, 64, 0, &eb) What if I need multiple sizes (16, 32, 128)? 10 - 8 TI-RTOS Workshop - Using Dynamic Memory Different Types of Heaps heapBuf1 Multiple HeapBufs 16 16 16 16 32 32 32 32 heapBuf2 16 16 16 32 32 16 32 32 128 128 128 128 128 heapBuf3 1024 MAUs in 3 HeapBuf’s: • 8 x 16-bytes • 8 x 32-bytes • 5 x 128-bytes Given this configuration, what happens when we allocate the 9th 16-byte location from heapBuf1? What “mechanism” would you want to exist to avoid the NULL return pointer? HeapMultiBuf HeapMultiBuf 16 32 32 16 16 1024 MAUs in 3 Buffers: • 8 x 16-byte • 8 x 32-byte • 5 x 128-byte 32 32 16 16 128 128 128 128 128 32 32 16 16 32 32 16 Allows variable-size allocation from a variety of fixed-size blocks Services requests for ANY memory size, but always returns the most efficient-sized available block Can be configured to “block borrow” from the “next size up” Creation: .CFG (static) or C code (dynamic) Ask for 17, get 32. Ask for 36, get 128. TI-RTOS Workshop - Using Dynamic Memory 10 - 9 Different Types of Heaps Default System Heap Default System Heap BIOS automatically creates a default system heap of type HeapMem How do you configure the default heap? In the .CFG GUI, of course: How to USE this heap? align buf1 = Memory_alloc(NULL, 128, 0, &eb); myAlgo(buf1); If NULL, uses default heap Memory_free(NULL, buf1, 128); 10 - 10 TI-RTOS Workshop - Using Dynamic Memory Dynamic Module Creation Dynamic Module Creation Dynamically Creating SYS/BIOS Objects Module_create Modules Allocates memory for object out of heap Returns a Module_Handle to the created object Hwi Swi Module_delete Task Frees the object’s memory Example: Semaphore Semaphore creation/deletion: #define COUNT 0 Stream Mailbox params Timer Semaphore_Handle hMySem; hMySem = Semaphore_create(COUNT,NULL,&eb); C Semaphore_post(hMySem); X Semaphore_delete(&hMySem); D Clock List Event Gate Note: always check return value of _create APIs ! Example – Dynamic Task API Task_Handle Task_Params hMyTsk; taskParams; Task_Params_init(&taskParams); taskParams.priority = 3; hMyTsk = Task_create(myCode,&taskParams,&eb); C // “MyTsk” now active w/priority = 3 ... Task_delete(&hMyTsk); X D taskParams includes: heap location, priority, stack ptr/size, environment ptr, name TI-RTOS Workshop - Using Dynamic Memory 10 - 11 Dynamic Module Creation What is Error Block ? Usage buf1 = Memory_alloc (myBuf, 64, 0, &eb) Setup Code Error_Block eb; Error_init (&eb); Most SYS/BIOS APIs that expect an error block also return a handle to the created object or allocated memory If NULL is passed instead of an initialized Error_Block and an error occurs, the application aborts and the error can be output using System_printf(). This may be the best behavior in systems where an error is fatal and you do not want to do any error checking The main advantage of passing and testing Error_block is that your program controls when it aborts. Typically, systems pass Error_block and check resource pointer to see if it is NULL, then make a decision… Can check Error_Block using: Error_check() 10 - 12 TI-RTOS Workshop - Using Dynamic Memory Custom Section Placement Custom Section Placement Custom Placement of Data and Code Problem #1: You have a function or buffer that you want to place at a specific address in the memory map. How is this accomplished? .myCode myFxn Mem1 .myBuf myBuffer Mem2 Problem #2: have two buffers, you want one to be linked at Ram1 and the other at Ram2. How do you “split” the .bss (compiler’s default) section?? .bss Ram1 buf1 Ram2 buf1 buf2 buf2 Making Custom Sections Create custom code & data sections using: #pragma CODE_SECTION (myFxn, “.myCode”); void myFxn(*ptr, *ptr2, …){ }; #pragma DATA_SECTION (myBuffer, “.myBuf”); int16_t myBuffer[32]; • myFxn & myBuffer is the name of the fxn/var • “.myCode & .myBuf” are the names of the custom sections Split default compiler section using SUB sections: #pragma int16_t #pragma int16_t DATA_SECTION(buf1, “.bss:buf1”); buf1[8]; DATA_SECTION(buf2, “.bss:buf2”); buf2[8]; How do you LINK these custom sections? TI-RTOS Workshop - Using Dynamic Memory 10 - 13 Custom Section Placement Linking Custom Sections app.cmd app.cfg MEMORY { … } SECTIONS { … } SECTIONS { .myCode: .myBuf: .bss:buf1 .bss:buf2 } 10 - 14 “Build” Linker .map userlinker.cmd > > > > Mem1 Mem2 Ram1 Ram2 app.out Create your own linker.cmd file for custom sections CCS projects can have multiple linker CMD files May need to create custom MEMORY segments also (device-specific) “.bss:” used as protection against custom section not being linked –w warns if unexpected section encountered TI-RTOS Workshop - Using Dynamic Memory Lab 10: Using Dynamic Memory Lab 10: Using Dynamic Memory You might notice this system block diagram looks the same as what we used back in Lab 8 – that’s because it IS. We’ll have the same objects and events, it’s just that we will create the objects dynamically instead of statically. In this lab, you will delete the current STATIC configuration of the Task and Semaphore and create them dynamically. Then, if your LED blinks once again, you were successful. Lab 10 – Creating Task/Sem Dynamically main.c Procedure main() { • Import archived (.zip) project (from Task lab) init_hw(); Timer (500ms) } • Delete Task/Sem objects (for ledToggle) BIOS_start(); • Write code to create Task/Sem Dynamically • Build, “Play”, Debug • Use ROV/UIA to debug/analyze Scheduler Semaphore_post(LedSem); Hwi ledToggle() { while(1) { Semaphore_pend(LedSem); Toggle_LED; } } Task Idle TI-RTOS Workshop - Using Dynamic Memory Hwi ISR ledToggleTask Time: 30 min 10 - 15 Lab 10 – Procedure – Using Dynamic Task/Sem Lab 10 – Procedure – Using Dynamic Task/Sem In this lab, you will import the solution for the Task lab from before and modify it by DELETING the static declaration of the Task and Semaphore in the .cfg file and then add code to create them DYNAMICALLY in main(). Import Project 1. Open CCS and make sure all existing projects are closed. ► Close any open projects (right-click Close Project) before moving on. With many main.c and app.cfg files floating around, it might be easy to get confused about WHICH file you are editing. ► Also, make sure all file windows are closed. 2. Import existing project from \Lab10. Just like last time, the author has already created a project for you and it’s contained in an archived .zip file in your lab folder. Import the following archive from your /Lab_10 folder: Lab_10_TARGET_STARTER_blink_Mem.zip ► Click Finish. The project “blink_TARGET_MEM” should now be sitting in your Project Explorer. This is the SOLUTION of the earlier Task lab with a few modifications explained later. ► Expand the project to make sure the contents look correct. 3. Build, load and run the project to make sure it works properly. We want to make sure the imported project runs fine before moving on. Because this is the solution from the previous lab, well, it should build and run. ► Build – fix errors. ► Then run it and make sure it works. If all is well, move on to the next step… If you’re having any difficulties, ask a neighbor for help… 10 - 16 TI-RTOS Workshop - Using Dynamic Memory Lab 10 – Procedure – Using Dynamic Task/Sem Check Dynamic Memory Settings 4. Open BIOS Runtime and check settings. ► Open app.cfg and click on BIOS Runtime. ► Make sure the “Enable Dynamic Instance Creation” checkbox is checked (it should already be checked): ► Check the Runtime Memory Options and make sure the settings below are set properly for stack and heap sizes. We need SOME heap to create the Semaphore and Task out of, so 256 is a decent number to start with. We will see if it is large enough as we go along. ► Save app.cfg. The author also wants you to know that there is duplication of these numbers throughout the .cfg file which causes some confusion – especially for new users. First, BIOS Runtime is THE place to change the stack and heap sizes. Other areas of the app.cfg file are “followers” of these numbers – they reflect these settings. Sometimes they are displayed correctly in other “modules” and some show “zero”. No worries, just use the BIOSRuntime numbers and ignore all the rest. But, you need to see for yourself that these numbers actually show up in four places in the app.cfg file. Of course, BIOSRuntime is the first and ONLY place you should use. ► However, click on the following modules and see where these numbers show up (don’t modify any numbers – just click and look): • Hwi • Memory • Program Yes, this can be confusing, but now you know. Just use BIOSRuntime and ignore the other locations for these settings. Hint: If you change the stack or heap sizes in any of these other windows, it may result in a BIOS CFG warning of some kind. So, the author will say this one more time – ONLY use BIOS Runtime to change stack and heap sizes. TI-RTOS Workshop - Using Dynamic Memory 10 - 17 Lab 10 – Procedure – Using Dynamic Task/Sem Inspect New Code in main() 5. Open main.c and inspect the new code. The author has already written some code for you in main(). Why? Well, instead of making you type the code and make spelling or syntax errors and deal with the build errors, it is just easier to provide commented code and have you uncomment it. Plus, when you create the Task dynamically, the casting of the Task function pointer is a bit odd. ► Open main.c and find main(). ► Inspect the new code that creates the Semaphore and Task dynamically (DO NOT UNCOMMENT ANYTHING YET): As you go through this lab, you will be uncommenting pieces of this code to create the Semaphore and Task dynamically and you’ll have to fill in the “????” with the proper names or values. Hey, we couldn’t do ALL the work for you. Also notice in the global variable declaration area that there are two handles for the Sempahore and Task also provided. In order to use functions like Semaphore_create() and Task_create(), you will need to uncomment the necessary #include for the header files also. Delete the Semaphore and Add It Dynamically 6. Get rid of the Semaphore in app.cfg. ► Remove ledToggleSem from the app.cfg file and save app.cfg. 7. Uncomment the two lines of code associated with creating ledToggleSem dynamically. ► In the global declaration area above main(), uncomment the line associated with the handle for the Semaphore and name the Semaphore ledToggleSem. ► In main(), uncomment the line of code for Semaphore_create() and use the same name for the Semaphore. ► In the #include section near the top of main.c, uncomment the #include for Semaphore.h. ► Save main.c. 10 - 18 TI-RTOS Workshop - Using Dynamic Memory Lab 10 – Procedure – Using Dynamic Task/Sem Build, Load, Run, Verify 8. Build, load and run your code. ► Build the new code, load it and run it for 5 blinks. Is it working? If not, it is debug time. If it is working, you can move on… 9. Check heap in ROV. So, how much heap memory does a Semaphore take? Where do you find the heap sizes and how much was used? ROV, of course… ► Open ROV and click on HeapMem (the standard heap type), then click on Detailed: So, in this example (C28x), the starting heap size was 0x100 (256) and 0xd0 is still free (208), so the Semaphore object took 48 16-bit locations on the C28x (assuming nothing else is on the heap). Ok. So, we didn’t run out of heap. Good thing. ► Write down how many bytes your Semaphore required here: _____________ ► How much free size do you have left over? ____________ So, when you create a Task, which has its own stack, if you create it with a stack larger than the free size left over, what might happen? _______________________________________________________ Well, let’s go try it… TI-RTOS Workshop - Using Dynamic Memory 10 - 19 Lab 10 – Procedure – Using Dynamic Task/Sem Delete Task and Add It Dynamically 10. Delete the Task in app.cfg. Remove the Task from the app.cfg file and save app.cfg. 11. Uncomment some lines of code and declarations. ► Uncomment the #include for Task.h. ► Uncomment the declaration of the Task_Handle. ► Uncomment the code in main() that creates the Task (ledToggleTask) and fill in the ???? properly. ► Create the Task at priority 2. ► Save main.c. 12. Build, load, run, verify. ► Build and run your code for five blinks. No blink? Read further… ► Halt your code. Your code probably is probably sitting at abort(). How would the author know that? Well, when you create a Task, it needs a stack. On the C6000, the default stack size is 2048 bytes. For C28x, it is 256. You probably aborted with a message that looks similar to this: What happened? Two things. First, your heap is not big enough to create a Task from because the Task requires a stack that is larger than the entire heap. Also, did you pass an error block in the Task_create() function? Probably not. So, what happens if you get a NULL pointer back and you do NOT pass an error block? BIOS aborts. Well, that’s what it looks like. 13. Open ROV to see the damage. ► Open ROV and click on Task. You should see something similar to this: ► Look at the size of “stackSize” for ledToggle (name may or may not show up). This screen capture was for C28x, so your size may be different (probably larger). ► What size did you set the heap to in BIOS Runtime? __________ bytes ► What is the size of the stack needed for ledToggle (shown in ROV)? __________ bytes Get the picture? You need to increase the size of the heap… 10 - 20 TI-RTOS Workshop - Using Dynamic Memory Lab 10 – Procedure – Using Dynamic Task/Sem 14. Go back and increase the size of the heap. ► Open BIOSRuntime and use the following heap sizes: • C28x: 1024 • C6000: 4096 • MSP430: 1024 • TM4C: 4096 We probably don’t need THIS large of a heap for this application – it could be tuned better – we’re just using a larger number to see the application work. ► Save app.cfg. 15. Wait, what about Error Block? In a real application, the user has a choice whether to use Error Block or not. For debug purposes, maybe it is best to leave it off so that your program aborts when the handle to the requested resource is NULL. If you don’t like that, then use Error Block and check the return handle and deal with it however you choose – user preference. In our lab, we chose to ignore Error Block, but at least you know it is there, how to initialize one and how it works. 16. Rebuild and run again. Rebuild and run the new project with the larger heap. Run for 5 blinks – it should work fine now. 17. Terminate your debug session, close the project and close CCS. You’re finished with this lab. Help a neighbor who is struggling – you know you KNOW IT when you can help someone else – and it’s being a good neighbor. But, if you want to be selfish and just leave the room because the workshop is OVER, no one will look at you funny !! TI-RTOS Workshop - Using Dynamic Memory 10 - 21 Additional Information Additional Information Placing a Specific Section into Memory Via the Platform File (C6000 Only) – hi-level, but works fine: Via the app.cfg GUI (finer control): • SYS/BIOS GUI now supports specific placements of sections (like .far, .bss, etc.) into specific memory segments (like IRAM, DDR, etc.): GUI CFG script TYP vs. MIN footprints – C28x D .text .econst .ebss TYP 3568 1b4e 11c0 MIN 2940 4BF 752 ---------------------------------------------------------------------------Savings C28(3112) 168F(5775) A6E(2670) SAVINGS – OVERALL FLASH RAM TOTAL 8887 2670 11557 10 - 22 TI-RTOS Workshop - Using Dynamic Memory Notes Notes TI-RTOS Workshop - Using Dynamic Memory 10 - 23 More Notes… More Notes… *** the very end *** 10 - 24 TI-RTOS Workshop - Using Dynamic Memory C6000 Introduction Introduction This is the first chapter that specifically addresses ONLY the C6000 architecture. All chapters from here on assume the student has already taken the 2-day TI-RTOS Kernel workshop. During those past two days, some specific C6000 architecture items were skipped in favor of covering all TI EP processors with the same focus. Now, it is time to dive deeper into the C6000 specifics. nd The first part of this chapter focuses on the C6000 family of devices. The 2 part dives deeper into topics already discussed in the previous two days of the TI-RTOS Kernel workshop. In a way, this chapter is “catching up” all the C6000 users to understand this target environment specifically. After this chapter, we plan to dive even deeper into specific parts of the architecture like optimizations, cache and EDMA. Objectives Objectives Introduce the C6000 Core and the C6748 target device Highlight a few uncommon pieces of the architecture – e.g. the SCR and PRU “Catch up” from the TI-RTOS Kernel discussions are C6000-specific topics such as Interrupts, Platforms and Target Config Files Lab 11 – Create a custom platform and create an Hwi to respond to the audio interrupts C6000 Embedded Design Workshop - C6000 Introduction 11 - 1 Module Topics Module Topics C6000 Introduction............................................................................................................... 11-1 Module Topics.................................................................................................................... 11-2 TI EP Product Portfolio ....................................................................................................... 11-3 DSP Core........................................................................................................................... 11-4 Devices & Documentation .................................................................................................. 11-6 Peripherals......................................................................................................................... 11-7 PRU ............................................................................................................................... 11-7 SCR / EDMA3 ............................................................................................................... 11-8 Pin Muxing ..................................................................................................................... 11-9 Example Device: C6748 DSP ........................................................................................... 11-11 Choosing a Device ........................................................................................................... 11-12 C6000 Arch “Catchup”...................................................................................................... 11-13 C64x+ Interrupts........................................................................................................... 11-13 Event Combiner............................................................................................................ 11-14 Target Config Files ....................................................................................................... 11-14 Creating Custom Platforms ........................................................................................... 11-15 Quiz ................................................................................................................................. 11-19 Quiz - Answers ............................................................................................................. 11-20 Using Double Buffers ....................................................................................................... 11-21 Lab 11: An Hwi-Based Audio System ............................................................................... 11-23 Lab 11 – Procedure ...................................................................................................... 11-24 Hack LogicPD’s BSL types.h ........................................................................................ 11-24 PART B (Optional) – Using the Profiler Clock................................................................ 11-34 Additional Information....................................................................................................... 11-35 Notes ............................................................................................................................... 11-36 11 - 2 C6000 Embedded Design Workshop - C6000 Introduction TI EP Product Portfolio TI EP Product Portfolio Microcontrollers (MCU)Processor Application (MPU) TI’s Embedded Portfolio MSP430 C2000 Tiva-C Hercules Sitara DSP Multicore 16-bit Ultra Low Power & Cost 32-bit 32-bit All-around MCU 32-bit 32-bit Linux Android 16/32-bit All-around DSP 32-bit Massive Performance ARM Cortex-A8 Cortex-A9 DSP C5000 C6000 • C66 + C66 • A15 + C66 • A8 + C64 • ARM9 + C674 MSP430 ULP RISC MCU • Low Pwr Mode 0.1 µA 0.5 µA (RTC) • Analog I/F • RF430 Real-time • Real-time ARM C28x MCU Cortex-M3 • ARM M3+C28 Cortex-M4F Safety ARM Cortex-M3 Cortex-R4 • Motor Control • 32-bit Float • Lock step • $5 Linux CPU • C5000 Low Vector Dual-core R4 Power DSP • Digital Power • Nested Int Ctrl (NVIC) • ECC Memory • 3D Graphics • 32-bit fix/float • Precision • PRU-ICSS industrial subsys C6000 DSP Timers/PWM • Ethernet (MAC+PHY) • SIL3 Certified 352,000 TI RTOS (SYS/BIOS) TI RTOS (SYS/BIOS) TI RTOS (SYS/BIOS) N/A Flash: 512K FRAM: 64K 512K Flash 512K Flash 256K to 3M Flash L1: 32K x 2 L2: 256K L1: 32K x 2 L2: 256K 25 MHz 300 MHz 80 MHz 220 MHz 1.35 GHz 800 MHz 1.4 GHz $0.25 to $9.00 $1.85 to $20.00 $1.00 to $8.00 $5.00 to $30.00 $5.00 to $25.00 $2.00 to $25.00 $30.00 to $225.00 C6000 Embedded Design Workshop - C6000 Introduction Linux, Android, C5x: DSP/BIOS C6x: SYS/BIOS SYS/BIOS • Fix or Float • Up to 12 cores 4 A15 + 8 C66x • DSP MMAC’s: Linux SYS/BIOS L1: 32K x 2 L2: 1M + 4M 11 - 3 DSP Core DSP Core What Problem Are We Trying To Solve? x ADC Y DSP Digital sampling of an analog signal: DAC Most DSP algorithms can be expressed with MAC: count A Y = Σ i = 1 coeffi * xi for (i = 0; i < count; i++){ Y += coeff[i] * x[i]; } t How is the architecture designed to maximize computations like this? 'C6x CPU Architecture Memory A0 .D1 .D2 .S1 .S2 B0 MACs .. A31 .M1 .M2 .L1 .L2 .. B31 Controller/Decoder ‘C6x Compiler excels at Natural C Multiplier (.M) and ALU (.L) provide up to 8 MACs/cycle (8x8 or 16x16) Specialized instructions accelerate intensive, non-MAC oriented calculations. Examples include: Video compression, Machine Vision, Reed Solomon, … While MMACs speed math intensive algorithms, flexibility of 8 independent functional units allows the compiler to quickly perform other types of processing ‘C6x CPU can dispatch up to eight parallel instructions each cycle All ‘C6x instructions are conditional allowing efficient hardware pipelining Note: More details later… 11 - 4 C6000 Embedded Design Workshop - C6000 Introduction DSP Core C6000 DSP Family CPU Roadmap C66x C674 C64x+ C64x Fixed Point Video/Imaging Enhanced Fixed and Floating Point Compact Instr’s Lower power EDMA3 EDMA3 PRU L1 RAM/Cache EDMA2 Available on the most recent releases C621x C67x+ C671x C62x Floating Point C67x C6000 DSP Family CPU Roadmap 1.2 GHz EDMA3 SPLOOP 1GHz 32x32 Int Multiply EDMA (v2) Enhanced Instr for 2x Register Set SIMD Instr’s (Packed Data Proc ) C621x EDMA L1 Cache L2 Cache/RAM Lower Cost FIR/FFT/Complex C64x+ C64x C62x C66x C674 L1 RAM and/or Cache Combined Instr Sets from C64x+/C67x+ Timestamp Counter Incr Floating-pt MHz Compact Instr’s Lower power Exceptions EDMA3 Supervisor/User modes PRU DMAX (PRU) 2x Register Set FFT enhancements C67x+ C671x C67x C6000 Embedded Design Workshop - C6000 Introduction 11 - 5 Devices & Documentation Devices & Documentation DSP Generations : DSP and ARM+DSP Fixed-Point Cores Float-Point Cores DSP+DSP (Multi-core) DSP C62x C67x C620x, C670x C621x C67x C6211, C671x ARM+DSP C641x DM642 C64x C67x+ C672x DM643x C645x C64x+ C674x C6748 C66x Future DM64xx, OMAP35x, DM37x C647x OMAP-L138* C6A8168 C667x C665x (new) Key C6000 Manuals C64x/C64x+ C674 C66x CPU Instruction Set Ref Guide SPRU732 SPRUFE8 SPRUGH7 Megamodule/Corepac Ref Guide SPRU871 SPRUFK5 SPRUGW0 Peripherals Overview Ref Guide SPRUE52 SPRUFK9 N/A Cache User’s Guide SPRU862 SPRUG82 SPRUGY8 SPRU198 Programmers Guide DSP/BIOS Real-Time Operating System SPRU423 - DSP/BIOS (v5) User’s Guide SPRU403 - DSP/BIOS (v5) C6000 API Guide SPRUEX3 - SYS/BIOS (v6) User’s Guide Code Generation Tools 11 - 6 SPRU186 - Assembly Language Tools User’s Guide SPRU187 - Optimizing C Compiler User’s Guide SPRA198 SPRAB27 To find a manual, at www.ti.com and enter the document number in the Keyword field: or… www.ti.com/lit/C6000 Embedded Design Workshop - C6000 Introduction Peripherals Peripherals Peripherals Serial Storage C6x DSP Graphics Accelerator ARM Master Video Accelerator(s) PRU Timing McBSP DDR2 PCIe McASP DDR3 USB 2.0 Watch ASP SDRAM EMAC PWM UART Async uPP eCAP SPI SD/MMC HPI I2C ATA/CF EDMA3 CAN SATA SCR (Soft Peripheral) Timers CAN UART What’s Next? RTC DIY… GPIO Video/Display Subsytem Capture Analog Display Digital Display LCD Controller We’ll just look at three of these: PRU and SCR/EDMA3 PRU Programmable Realtime Unit (PRU) PRU consists of: 2 Independent, Realtime RISC Cores Access to pins (GPIO) Its own interrupt controller Access to memory (master via SCR) Device power mgmt control (ARM/DSP clock gating) Use as a soft peripheral to implement add’l on-chip peripherals Examples implementations include: Create custom peripherals or setup non-linear DMA moves. No C compiler (ASM only) Implement smart power controller: C6000 Embedded Design Workshop - C6000 Introduction Soft UART Soft CAN Allows switching off both ARM and DSP clocks Maximize power down time by evaluating system events before waking up DSP and/or ARM 11 - 7 Peripherals PRU SubSystem : IS / IS-NOT Is IsNot Dual 32bit RISC processor specifically Is not a H/W accelerator used to speed up designed for manipulation of packed memory algorithm computations. mapped data structures and implementing system features that have tight real time constraints. Simple RISC ISA: Approximately 40 instructions Logical, arithmetic, and flow control ops all complete in a single cycle Is not a general purpose RISC processor: No multiply hardware/instructions No cache or pipeline No C programming Simple tooling: Basic commandline assembler/linker Is not integrated with CCS. Doesn’t include advanced debug options Includes example code to demonstrate various features. Examples can be used as building blocks. No Operating System or high-level application software stack SCR / EDMA3 System Architecture – SCR/EDMA SCR – Switched Central Resource Masters initiate accesses to/from slaves via the SCR Lower bandwidth masters (HPI, PCI66, etc) share a port There is a default priority (0 to 7) to SCR resources that can be modified. DDR2 EMIF64 EDMA3 TCP TC0 CC “Slaves” C64 Mem DSP VCP TC1 TC2 PCI McBSP PCI Utopia HPI EMAC 11 - 8 Switched Central Resource ARM Most Masters (requestors) and Slaves (resources) have their own port to the SCR Note: this picture is the “general idea”. Every device has a different scheme for SCRs and peripheral muxing. In other words “check your data sheet”. “Masters” SCR C6000 Embedded Design Workshop - C6000 Introduction Peripherals TMS320C6748 Interconnect Matrix Note: not ALL connections are valid Pin Muxing What is Pin Multiplexing? Pin Mux Example HPI uPP How many pins are on your device? How many pins would all your peripheral require? Pin Multiplexing is the answer – only so many peripherals can be used at the same time … in other words, to reduce costs, peripherals must share available pins Which ones can you use simultaneously? Designers examine app use cases when deciding best muxing layout Read datasheet for final authority on how pins are muxed Graphical utility can assist with figuring out pin-muxing… C6000 Embedded Design Workshop - C6000 Introduction Pin mux utility... 11 - 9 Peripherals Pin Muxing Tools 11 - 10 Graphical Utilities For Determining which Peripherals can be Used Simultaneously Provides Pin Mux Register Configurations. Warns user about conflicts. ARM-based devices: www.ti.com/tool/pinmuxtool others: see product page C6000 Embedded Design Workshop - C6000 Introduction Example Device: C6748 DSP Example Device: C6748 DSP TMS320C674x Architecture - Overview TMS320C6748 Performance & Memory • Up to 456MHz EDMA3 4-32x • 256K L2 (cache/SRAM) PLL • 32K L1P/D Cache/SRAM 128 • 16-bit DDR2-266 32KB L1P Cache/SRAM • 16-bit EMIF (NAND Flash) 256 128K L3 16-bit EMIF McASP MMC/SD EMAC HPI Switched Central Resource (SCR) DDR2 mDDR 256K L2 Fixed & Floating-Pt CPU USB 128 SATA 128 Timers I2C, SPI, UART LCD, PWM, eCAP C674x+ DSP Core 128 Communications • 64-Channel EDMA 3.0 • 10/100 EMAC • USB 1.1 & 2.0 • SATA Power/Packaging • 13x13mm nPBGA & 16x16mm PBGA 128 32KB L1D Cache/SRAM uPP C6000 Embedded Design Workshop - C6000 Introduction • Pin-to-pin compatible w/OMAP L138 (+ARM9), 361-pin pkg • Dynamic voltage/freq scaling • Total Power < 420mW 11 - 11 Choosing a Device Choosing a Device DSP & ARM MPU Selection Tool http://focus.ti.com/en/multimedia/flash/selection_tools/dsp/dsp.html 11 - 12 C6000 Embedded Design Workshop - C6000 Introduction C6000 Arch “Catchup” C6000 Arch “Catchup” C64x+ Interrupts How do Interrupts Work? 1. An interrupt occurs • EDMA • McASP • Timer • Ext’l pins 2. Interrupt Selector 12 124+4 4. Is this specific interrupt enabled? (IER) 5. Are interrupts globally enabled? (GIE/NMIE) 3. Sets flag in Interrupt Flag Register (IFR) … 6. • CPU Acknowledge • Auto hardware sequence • HWI Dispatcher (vector) • Branch to ISR 7. Interrupt Service Routine (ISR) • Context Save, ISR, Context Restore User is responsible for setting up the following: • #2 – Interrupt Selector (choose which 12 of 128 interrupt sources to use) • #4 – Interrupt Enable Register (IER) – individually enable the proper interrupt sources • #5 – Global Interrupt Enable (GIE/NMIE) – globally enable all interrupts C64x+ Hardware Interrupts Interrupt Selector 0 . MCASP0_INT 127 . HWI4 .. HWI5 .. . HWI15 IFR IER GIE 0 Vector Table 1 0 1 2 3 C6748 has 128 possible interrupt sources (but only 12 CPU interrupts) 4-Step Programming: 4 1. Interrupt Selector – choose which of the 128 sources are tied to the 12 CPU ints 2. IER – enable the individual interrupts that you want to “listen to” (in BIOS .cfg) 3. GIE – enable global interrupts (turned on automatically if BIOS is used) 4. Note: HWI Dispatcher performs “smart” context save/restore (automatic for BIOS Hwi) Note: NMIE must also be enabled. BIOS automatically sets NMIE=1. If BIOS is NOT used, the user must turn on both GIE and NMIE manually. C6000 Embedded Design Workshop - C6000 Introduction 11 - 13 C6000 Arch “Catchup” Event Combiner Event Combiner (ECM) Use only if you need more than 12 interrupt events ECM combines multiple events (e.g. 4-31) into one event (e.g. EVT0) EVTx ISR must parse MEVTFLAG to determine which event occurred Occur? EVT 4-31 EVT 32-63 EVT 64-95 EVT 96-127 Care? Interrupt Selector Both Yes? EVTFLAG[0] EVTMASK[0] MEVTFLAG[0] EVTFLAG[1] EVTMASK[1] MEVTFLAG[1] EVTFLAG[2] EVTMASK[2] MEVTFLAG[2] EVTFLAG[3] EVTMASK[3] MEVTFLAG[3] EVT0 EVT1 EVT2 128:12 C P U EVT3 EVT 4-127 Target Config Files Creating a New Target Config File (.ccxml) Target Configuration – defines your “target” – i.e. emulator/device used, GEL scripts (replaces the old CCS Setup) Create user-defined configurations (select based on chosen board) Advanced Tab “click” Specify GEL script here More on GEL files... 11 - 14 C6000 Embedded Design Workshop - C6000 Introduction C6000 Arch “Catchup” What is a GEL File ? GEL – General Extension Language A GEL file is basically a “batch file” that sets up the CCS debug environment including: (not much help, but there you go…) • Memory Map • Watchdog • UART • Other periphs The board manufacturer (e.g. SD or LogicPD) supplies GEL files with each board. To create a “stand-alone” or “bootable” system, the user must write code to perform these actions (optional chapter covers these details) Creating Custom Platforms Creating Custom Platforms - Procedure Most users will want to create their own custom platform package (Stellaris/c28X – maybe not – they will use a .cmd file directly) Here is the process: 1. Create a new platform package 2. Select repository, add to project path, select device 3. Import the existing “seed” platform 4. Modify settings 5. [Save] – creates a custom platform pkg 6. Build Options – select new custom platform C6000 Embedded Design Workshop - C6000 Introduction 11 - 15 C6000 Arch “Catchup” Creating Custom Platforms - Procedure 1 Create New Platform (via DEBUG perspective) 2 Configure New Platform Platform Package Name Custom Repository vs. XDC default location “Add Repository to Path” – adds platform path to project path Creating Custom Platforms - Procedure 3 New Device Page – Click “Import” (copy “seed” platform) 4 Customize Settings 11 - 16 C6000 Embedded Design Workshop - C6000 Introduction C6000 Arch “Catchup” Creating Custom Platforms - Procedure 5 [SAVE] New Platform (creates custom platform package) 6 Select New Platform in Build Options (RTSC tab) Custom Repository vs. XDC default location With path added, the tools find new platform C6000 Embedded Design Workshop - C6000 Introduction 11 - 17 C6000 Arch “Catchup” *** this page is blank for absolutely no reason *** 11 - 18 C6000 Embedded Design Workshop - C6000 Introduction Quiz Quiz Chapter Quiz 1. How many functional units does the C6000 CPU have? 2. What is the size of a C6000 instruction word? 3. What is the name of the main “bus arbiter” in the architecture? 4. What is the main difference between a bus “master” and “slave”? 5. Fill in the names of the following blocks of memory and bus: 256 CPU 128 C6000 Embedded Design Workshop - C6000 Introduction 11 - 19 Quiz Quiz - Answers Chapter Quiz 1. How many functional units does the C6000 CPU have? • 8 functional units or “execution units” 2. What is the size of a C6000 instruction word? • 256 bits (8 units x 32-bit instructions per unit) 3. What is the name of the main “bus arbiter” in the architecture? • Switched Central Resource (SCR) 4. What is the main difference between a bus “master” and “slave”? • Masters can initiate a memory transfer (e.g. EDMA, CPU…) 5. Fill in the names of the following blocks of memory and bus: L1P S C R 256 L2 CPU 128 L1D 11 - 20 C6000 Embedded Design Workshop - C6000 Introduction Using Double Buffers Using Double Buffers Single vs Double Buffer Systems Single buffer system: collect data or process data – not both! Hwi Swi/Task Hwi Swi/Task BUF BUF Nowhere to store new data when prior data is being processed Double buffer system: process and collect data – real-time compliant! Hwi Swi/Task Hwi BUF y BUF x BUF x BUF y Swi/Task One buffer can be processed while another is being collected When Swi/Task finishes buffer, it is returned to Hwi Task is now ‘caught up’ and meeting real-time expectations Hwi must have priority over Swi/Task to get new data while prior data is being processed – standard in SYS/BIOS C6000 Embedded Design Workshop - C6000 Introduction 11 - 21 Using Double Buffers *** this page is also blank – please stop staring at blank pages…it is not healthy *** 11 - 22 C6000 Embedded Design Workshop - C6000 Introduction Lab 11: An Hwi-Based Audio System Lab 11: An Hwi-Based Audio System In this lab, we will use an Hwi to respond to McASP interrupts. The McASP/AIC3106 init code has already been written for you. The McASP interrupts have been enabled. However, it is your challenge to create an Hwi and ensure all the necessary conditions to respond to the interrupt are set up properly. This lab also employs double buffers – ping and pong. Both the RCV and XMT sides have a ping and pong buffer. The concept here is that when you are processing one, the other is being filled. A Boolean variable (pingPong) is used to keep track of which “side” you’re on. Application: Audio pass-thru using Hwi and McASP/AIC3106 Key Ideas: Hwi creation, Hwi conditions to trigger an interrupt, Ping-Pong memory management Pseudo Code: • main() – init BSL, init LED, return to BIOS scheduler • isrAudio() – responds to McASP interrupt, read data from RCV XBUF – put in RCV buffer, acquire data from XMT buffer, write to XBUF. When buffer is full, copy RCV to XMT buffer. Repeat. • FIR_process() – memcpy RCV to XMT buffer. Dummy “algo” for FIR later on… Lab 11 – Hwi Audio mcasp.c aic3106.c Audio Input (48 KHz) Audio Output (48 KHz) ADC AIC3106 DAC AIC3106 isr.c isrAudio McASP XBUF12 McASP XBUF11 datIn = XBUF12 pIn[cnt] = datIn datOut = pOut[cnt] XBUF11 = datOut if (cnt >= BUF){ Copy RCV→XMT } Procedure 1. 2. 3. 4. Double Buffers rcvPing xmtPing Hwi COPY Import existing project (Lab11) Create your own CUSTOM PLATFORM Config Hwi to respond to McASP interrupt Debug Interrupt Problems RCV XMT Time = 45min C6000 Embedded Design Workshop - C6000 Introduction 11 - 23 Lab 11: An Hwi-Based Audio System Lab 11 – Procedure If you can’t remember how to perform some of these steps, please refer back to the previous labs for help. Or, if you really get stuck, ask your neighbor. If you AND your neighbor are stuck, then ask the instructor (who is probably doing absolutely NOTHING important) for help. Import Existing Project 1. Close ALL open projects and files and then open CCS. 2. Import Lab11 project. ► As before, import the archived starter project from: C:\TI-RTOS\C6000\Labs\Lab_11\ This starter file contains all the starting source files for the audio project including the setup code for the A/D and D/A on the OMAP-L138 target board. It also has UIA activated. 3. Check the Properties to ensure you are using the latest XDC, BIOS and UIA. For every imported project in this workshop, ALWAYS check to make sure the latest tools (XDC, BIOS and UIA) are being used. The author created these projects at time “x” and you may have updated the tools on your student PC at “x+1” – some time later. The author used the tools available at time “x” to create the starter projects and solutions which may or may not match YOUR current set of tools. Therefore, you may be importing a project that is NOT using the latest versions of the tools (XDC, BIOS, UIA) or the compiler. ► Check ALL settings for the Properties of the project (XDC, BIOS, UIA) and the compiler and update the imported project to the latest tools before moving on and save all settings. Hack LogicPD’s BSL types.h 4. Edit Logic PD’s types.h file (already done for you…but take a look at what the author did). Logic PD’s type.h contains typedefs that conflict with BIOS. SO, in order for them to play together nicely, users need to “hack” this file (like the author did for you already). ► Open the following file via CCS or any editor: C:\TI_RTOS\Labs\LogicPD_BSL\DSP BSL\inc\types.h ► At the top of the file, notice the following two lines of code: ► Close types.h. Now that this file is hacked, you will be able to use Logic PD’s types.h for all future labs without a ton of warnings when you build. 11 - 24 C6000 Embedded Design Workshop - C6000 Introduction Lab 11: An Hwi-Based Audio System Application (Audio Pass-Thru) Overview 5. Let’s review what this audio pass-thru code is doing. As discussed in the lab description, this application performs an audio pass-thru. The best way to understand the process is via I-P-O: • Input (RCV) – each analog audio sample from the audio INPUT port is converted by the A/D and sent to the McASP port on the C6748. For each sample, the McASP generates an interrupt to the CPU. In the ISR, the CPU reads this sample and puts it in a buffer (RCV ping or pong). Once the buffer fills up (BUFFSIZE), processing begins… • Process – Our algorithm is very fancy – it is a COPY from the RCV buffer to the XMT buffer. • Output (XMT) – When the McASP transmit buffer is empty, it interrupts the CPU and asks for another sample. In the ISR (same ISR for the RCV side), the CPU reads a sample from the XMT buffer and writes to the McASP transmit register. The McASP sends this sample to the D/A and is then tramsitted to the audio OUTPUT port. Several source files are needed to create this application. Let’s explore those briefly… Source Code Overview 6. Inspect the source code. Following is a brief description of the source code. Because this workshop can be targeted at many processors (MSP430, Stellaris-M3, C28x, C6000, ARM), some of the hardware details will be minimized and saved for the target-specific chapter. ► Feel free to open any of these files and inspect them as you read… • main.h – same as before, but contains more function prototypes • aic3106_TTO.c – initializes the analog interface chip (AIC) on the EVM – this is the A/D and D/A combo device. • fir.c – this is a placeholder for the algorithm. Currently, it is simply a copy function – to copy RCV to XMT buffers. • isr.c – This is the interrupt service routine (isrAudio). When the interrupt from the McASP fires (RCV or XMT), the BIOS HWI (soon to be set up) will call this routine to read/write audio samples. • main.c – sets up the McASP and AIC and then calls BIOS_start(). • mcasp_TTO.c – init code for the McASP on the C6748 device. C6000 Embedded Design Workshop - C6000 Introduction 11 - 25 Lab 11: An Hwi-Based Audio System More Detailed Code Analysis 7. Open main.c for editing. Near the top of the file, you will see the buffer allocations: Notice that we have separate buffers for Ping and Pong for both RCV and XMT. Where is BUFFSIZE defined? Main.h. We’ll see him in a minute. As you go into main(), you’ll see the zeroing of the buffers to provide initial conditions of ZERO. Think about this for a minute. Is that ok? Well, it depends on your system. If BUFFSIZE is 256, that means 256 ZEROs will be transmitted to the DAC during the first 256 interrupts. What will that sound like? Do we care? Some systems require solid initial conditions – so keep that in mind. We will just live with the zeros for now. Then, you’ll see the calls to the init routines for the McASP and AIC3106. Previously, with DSP/BIOS, this is where an explicit call to init interrupts was located. However, with SYS/BIOS, this is done via the GUI. Lastly, there is a call to McASP_Start(). This is where the McASP is taken out of reset and the clocks start operating and data starts being shifted in/out. Soon thereafter, we will get the first interrupt. 8. Open mcasp_TTO.c for editing. This file is responsible for initializing and starting the McASP – hence, two functions (init and start). In particular, look at line numbers 83 and 84 (approximately). This is where the serializers are chosen. This specifies XBUF11 (XMT) and XBUF12 (RCV). Also, look at line numbers 111-114. This is where the McASP interrupts are enabled. So, if they are enabled correctly, we should get these interrupts to fire to the CPU. 11 - 26 C6000 Embedded Design Workshop - C6000 Introduction Lab 11: An Hwi-Based Audio System 9. Open isr.c for editing. Well, this is where all the real work happens – inside the ISR. This code should look pretty familiar to you already. There are 3 key concepts to understand in this code: • Ping/Pong buffer management – notice that two “local” pointers are used to point to the RCV/XMT buffers. This was done as a pre-cursor to future labs – but works just fine here too. Notice at the top of the function that the pointers are initialized only if blkCnt is zero (i.e it is time to switch from ping to pong buffers or vice versa) and we’re done with the previous block. blkCnt is used as an index into the buffers. • McASP reads/writes – refer to the read/write code in the middle. When an interrupt occurs, we don’t know if it was the RRDY (RCV) or XRDY (XMT) bit that triggered the interrupt. We must first test those bits, then perform the proper read or write accordingly. On EVERY interrupt, we EITHER read one sample and write one sample. All McASP reads and writes are 32 bits. Period. Even if your word length is 16 bits (like ours is). Because we are “MSB first”, the 16-bits of interest land in the UPPER half of the 32-bits. We turned on ROR (rotate-right) of 16 bits on rcv/xmt to make our code look more readable (and save time vs. >> 16 via the compiler). • At the end of the block – what happens? Look at the bottom of the code. When BUFFSIZE is reached, blkCnt is zero’d and the pingPong Boolean switches. Then, a call to FIR_process() is made that simply copies RCV buffer to XMT buffer. Then, the process happens all over again for the “other” (PING or PONG) buffers. 10. Open fir.c for editing. This is currently a placeholder for a future FIR algorithm to filter our audio. We are simply “pass through” the data from RCV to XMT. In future labs, a FIR filter written in C will magically appear and we’ll analyze its performance quite extensively. 11. Open main.h for editing. main.h is actually a workhorse. It contains all of the #includes for BSL and other items, #defines for BUFFSIZE and PING/PONG, prototypes for all functions and externs for all variables that require them. Whenever you are asked to “change BUFFSIZE”, this is the file to change it in. C6000 Embedded Design Workshop - C6000 Introduction 11 - 27 Lab 11: An Hwi-Based Audio System Creating A Custom Platform 12. Create a custom platform file. In previous labs, we specified a platform file during creation of a new project. In this lab, we will create our own custom platform that we will use throughout the rest of the labs. Plus, this is a good skill to know how to do. Whenever you create your own project, you should always IMPORT the seed platform file for the specific target board and then make changes. This is what we plan to do next… ► In Debug Perspective, select: Tools RTSC Tools Platform New When the following dialogue appears: • ► Give your platform a name: evmc6748_student (the author used _TTO for his) • ► Point the repository to the path shown (this is where the platform package is stored) • ► Then select the Device Family/Name as shown • ► Check the box “Add Repository to Project Package Path” (so we can find it later). When you check this box, select your current project in the listing that pops up. This also adds this repository to the list of Repositories in the Properties General RTSC tab dialogue. ► Click Next. 11 - 28 C6000 Embedded Design Workshop - C6000 Introduction Lab 11: An Hwi-Based Audio System When the new platform dialogue appears, ► click the IMPORT button to copy the seed file we used before: This will copy all of the initial default settings for the board and then we can modify them. A dialogue box should pop up and select the proper seed file as shown (► select the _TTO version of the platform file that the author already created for you): ► Modify the memory settings to allocate all code, data and stacks into internal memory (IRAM) as shown. They may already be SET this way – just double check. ► BEFORE YOU SAVE – HAVE THE INSTRUCTOR CHECK THIS FILE. ► Then save the new platform. This will build a new platform package. 13. Tell the tools to use this new custom platform in your project. We have created a new platform file, but we have not yet ATTACHED it to our project. When the project was created, we were asked to specify a platform file and we chose the default seed platform. How do we get back to the configuration screen? ► Right-click on the project and select Properties General and then select the RTSC tab. ► Look near the bottom and you’ll see that the default seed platform is still specified. We need to change this. ► `Click on the down arrow next to the Platform File. The tools should access your new repository with your new custom platform file: evmc6748_student. evmc6748_student ► Select YOUR STUDENT PLATFORM FILE and click Ok. Now, your project is using the new custom platform. Very nice… C6000 Embedded Design Workshop - C6000 Introduction 11 - 29 Lab 11: An Hwi-Based Audio System Add Hwi to the Project 14. Use Hwi module and configure the hardware interrupt for the McASP. Ok, FINALLY, we get to do some real work to get our code running. For most targets, an interrupt source (e.g. McASP) will have an interrupt EVENT ID (specified in the datasheet). This event id needs to be tied to a specific CPU interrupt. The details change based on the target device.For the C6748, the EVENT ID is #61 and the CPU interrupt we’re using is INT5 (there are 16 interrupts on the C6748 – again, target specific). So, we need to do two things: (1) tell the tools we want to USE the Hwi BIOS module; (2) configure a specific interrupt to point to our ISR routine (isrAudio). During the 2-day TI-RTOS Kernel Workshop, you performed these actions – so this should be review – but that’s ok. Review is good. ► First, make sure you are viewing the hwi.cfg file. ► In the list of Available Products, locate Hwi, right-click and select “Use Hwi”. It will now show up on the right-hand Outline View. ► Then, right click on Hwi in the Outline View and select “New Hwi”. ► When the dialogue appears, which is different than what you see below, click OK. ► Then click on the new Hwi (hwi0) (you’ll see a new dialogue like below) and fill in the following: Make sure “Enabled at startup” is NOT checked (this sets the IER bit on the C6748). This will provide us with something to debug later. Once again, you can click on the new HWI and see the corresponding Source script code. 11 - 30 C6000 Embedded Design Workshop - C6000 Introduction Lab 11: An Hwi-Based Audio System Build, Load, Run. 15. Build, load and run the audio pass-thru application. ► Before you Run, make sure audio is playing into the board and your headphones are set up so you can hear the audio. ► Also, make sure that Windows Media Player is set to REPEAT forever. If the music stops (the input is air), and you click Run, you might think there is a problem with your code. Nope, there is no music playing. ► Build and fix any errors. After a successful build, debug the application. ► Once the program is loaded, click Run. Do you hear audio? If not, it’s debug time – it SHOULD NOT be working (by design). One quick tip for debug is to place a breakpoint in the isrAudio() routine and see if the program stops there. If not, no interrupt is being generated. Move on to the next steps to debug the problem… Hint: The McASP on the C6748 cannot be restarted after a halt – i.e. you can’t just hit halt, then Run. Once you halt the code, you must click the restart button and then Play. Debug Interrupt Problem As we already know, we decided early on to NOT enable the IER bit in the static configuration of the Hwi. Ok. But debugging interrupt problems is a crucial skill. The next few steps walk you through HOW to do this. You may not know WHERE your interrupt problem occurred, so using these brief debug skills may help in the future. 16. Pause for a moment to reflect on the “dominos” in the interrupt game: • An interrupt must occur (McASP init code should turn ON this source) • The individual interrupt must be enabled (IER, BITx) • Global Interrupts must be turned on (GIE = 1, handled by BIOS) • HWI Dispatcher must be used to provide proper context save/restore • Keep this all in mind as you do the following steps… 17. McASP interrupt firing – IFR bit set? The McASP interrupt is set to fire properly, but is it setting the IFR bit? You configured HWI_INT5, so that would be a “1” in bit 5 of the IFR. ► Go there now (View → Registers → Core Registers). ► `Look down the list to find the IFR and IER – the two of most interest at the moment. (author note: could it have been set, then auto-cleared already?). You can also DISABLE IERbit (as it is already in the CFG file), build/run, and THEN look at IFR (this is a nice trick). Write your debug “checkmarks” here: IFR bit set? □ Yes □ No C6000 Embedded Design Workshop - C6000 Introduction 11 - 31 Lab 11: An Hwi-Based Audio System 18. Is the IER bit set? Interrupts must be individually enabled. When you look at IER bit 5, is it set to “1”? Probably NOT because we didn’t check that “Enable at Start” checkbox. ► Open up the config for HWI_INT5 and check the proper checkbox. Then, hit build and your code will build and load automatically regardless of which perspective you are in. IER bit set? □ Yes □ No Do you hear audio now? You probably should. But let’s check one more thing… 19. Is GIE set? The Global Interrupt Enable (GIE) Bit is located in the CPU’s CSR register. SYS/BIOS turns this on automatically and then manages it as part of the O/S. So, no need to check on this. GIE bit set? Hint: □ Yes □ No If you create a project that does NOT use SYS/BIOS, it is the responsibility of the user to not only turn on GIE, but also NMIE in the CSR register. Otherwise, NO interrupts will be recognized. Ever. Did I say ever? Other Debug/Analysis Items 20. Using “Load Program After Build” Option and Restart. Often times, users want to make a minor change in their code and rebuild and run quickly. After you launch a debug session and connect to the target (which takes time), there is NO NEED to terminate the session to make code changes. After pausing (halting) the code execution, make a change to code (using the Edit perspective or Debug perspective) and hit “Build”. CCS will build and load your new .out file WITHOUT taking the time to launch a new debug session or re-connecting to the target. This is very handy. TRY THIS NOW. Because we are using the McASP, any underrun will cause the McASP to crash (no more audio to the speaker/headphone). So, how can you halt and then start again quickly? ► Halt your code and then select Run Restart or click the Restart button (arrow with PLAY): So, try this now. ► Run your code and halt (pause). Run again. Do you hear audio? Nope. Click the restart button and run again. Now it should work. These will be handy tips for all lab steps now and in the future. 11 - 32 C6000 Embedded Design Workshop - C6000 Introduction Lab 11: An Hwi-Based Audio System That’s It. You’re Done!! 21. Note about benchmarks, UIA and Logs in this lab. There is really no extra work we can do in terms of UIA and Logs. These services will be used in all future labs. If you have time and want to add a Log or benchmark using Timestamp to the code, go ahead. You spent the past two days in the Kernel workshop playing with these tools. The point of this lab was to get you up to speed on Platforms and focusing more on C6000 as the specific target. In the future labs, though, you’ll have more chances to use UIA and Logs to test the compiler and optimizer and cache settings. 22. Close the project and delete it from the workspace. Terminate the debug session and close CCS. Power cycle the board. RAISE YOUR HAND and get the instructor’s attention when you have completed PART A of this lab. If time permits, you can quickly do the next optional part… C6000 Embedded Design Workshop - C6000 Introduction 11 - 33 Lab 11: An Hwi-Based Audio System PART B (Optional) – Using the Profiler Clock 23. Turn on the Profiler Clock and perform a benchmark. ► Set two breakpoints anywhere you like (double click in left pane of code) – one at the “start” point and another at the “end” point that you want to benchmark. Turn on the Profiler clock by selecting: Run → Clock → Enable In the bottom right-hand part of the screen, you should see a little CLK symbol that looks like this: Run to the first breakpoint, then double-click on the clock symbol to zero it. Run again and the number of CPU cycles will display. 11 - 34 C6000 Embedded Design Workshop - C6000 Introduction Additional Information Additional Information C6000 Embedded Design Workshop - C6000 Introduction 11 - 35 Notes Notes 11 - 36 C6000 Embedded Design Workshop - C6000 Introduction C64x+/C674x+ CPU Architecture Introduction In this chapter, we will take a deeper look at the C64x+ architecture and assembly code. The point here is not to cover HOW to write assembly – it is just a convenient way to understand the architecture better. Objectives Objectives Provide a detailed overview of the C64x+/C674x CPU architecture Describe the basic ASM language and h/w needed to solve a SOP Analyze how the hardware pipeline works Learn basics of software pipelining C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 1 Module Topics Module Topics C64x+/C674x+ CPU Architecture ........................................................................................... 9-1 Module Topics...................................................................................................................... 9-2 What Does A DSP Do? ........................................................................................................ 9-3 CPU – From the Inside – Out… ............................................................................................ 9-4 Instruction Sets .................................................................................................................. 9-10 “MAC” Instructions ............................................................................................................. 9-12 C66x – “MAC” Instructions ................................................................................................. 9-14 Hardware Pipeline .............................................................................................................. 9-15 Software Pipelining ............................................................................................................ 9-16 Chapter Quiz...................................................................................................................... 9-19 Quiz - Answers ............................................................................................................... 9-20 12 - 2 C6000 Embedded Design Workshop - C6000 CPU Architecture What Does A DSP Do? What Does A DSP Do? What Problem Are We Trying To Solve? x ADC Digital sampling of an analog signal: Y DSP DAC Most DSP algorithms can be expressed with MAC: count A Y = Σ i = 1 coeffi * xi for (i = 0; i < count; i++){ Y += coeff[i] * x[i]; } t How is the architecture designed to maximize computations like this? 'C6x CPU Architecture A0 .D1 .D2 .S1 .S2 .. A31 .M2 .L1 .L2 Multiplier (.M) and ALU (.L) provide up to 8 MACs/cycle (8x8 or 16x16) B0 Specialized instructions accelerate intensive, non-MAC oriented calculations. Examples include: Video compression, Machine Vision, Reed Solomon, … While MMACs speed math intensive algorithms, flexibility of 8 independent functional units allows the compiler to quickly perform other types of processing MACs .M1 ‘C6x Compiler excels at Natural C Memory .. B31 ‘C6x CPU can dispatch up to eight parallel instructions each cycle All ‘C6x instructions are conditional allowing efficient hardware pipelining Controller/Decoder Note: More details later… C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 3 CPU – From the Inside – Out… CPU – From the Inside – Out… The Core of DSP : Sum of Products 40 Mult .M The ‘C6000 ALU .L Designed to handle DSP’s math-intensive calculations y = ∑ n = 1 MPY ADD .M .L cn * xn c, x, prod y, prod, y Note: You don’t have to specify functional units (.M or .L) Where are the variables stored? Working Variables : The Register File 16 or 32 registers Register File A 40 c x .M prod y .L y = ∑ n = 1 MPY ADD .M .L cn * xn c, x, prod y, prod, y .. . 32-bits How can we loop our ‘MAC’? 12 - 4 C6000 Embedded Design Workshop - C6000 CPU Architecture CPU – From the Inside – Out… Making Loops 1. Program flow: the branch instruction B loop 2. Initialization: setting the loop count MVK 40, cnt 3. Decrement: subtract 1 from the loop counter SUB cnt, 1, cnt “.S” Unit: Branch and Shift Instructions 16 or 32 registers Register File A c x cnt prod y .. . 40 y = ∑ .S .M n = 1 cn * xn MVK .S 40, cnt MPY .M c, x, prod ADD .L y, prod, y SUB .L cnt, 1, cnt B .S loop loop: .L 32-bits How is the loop terminated? C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 5 CPU – From the Inside – Out… Conditional Instruction Execution To minimize branching, all instructions are conditional [condition] B loop Execution based on [zero/non-zero] value of specified variable Code Syntax Execute if: [ cnt ] [ !cnt ] cnt ≠ 0 cnt = 0 Note: If condition is false, execution is essentially replaced with nop Loop Control via Conditional Branch 16 or 32 registers Register File A c x cnt prod y .. . 40 y = ∑ .S .M n = 1 cn * xn MVK .S 40, cnt MPY .M c, x, prod ADD .L y, prod, y SUB .L cnt, 1, cnt B .S loop loop: .L [cnt] 32-bits How are the c and x array values brought in from memory? 12 - 6 C6000 Embedded Design Workshop - C6000 CPU Architecture CPU – From the Inside – Out… Memory Access via “.D” Unit 16 or 32 registers Register File A c x cnt prod y *cp *xp *yp 40 y = ∑ .S .M n = 1 [cnt] Note: Data Memory: x(40), a(40), y MVK .S 40, cnt LDH .D *cp ,c LDH .D *xp ,x loop: .L .D cn * xn MPY .M c, x, prod ADD .L y, prod, y SUB .L cnt, 1, cnt B .S loop No restrictions on which regs can be used for address or data! What does the “H” in LDH signify? AccessC via Unit Instr. Memory Description Type “.D”Size LDB load byte char 8-bits LDH load short 16-bits 40 Register Filehalf-word A LDW load word int 32-bits y = ∑ cn * xn c n = 1 .S LDDW* xload double-word double 64-bits 16 or 32 registers cnt& C67x generations * Except C62x prod y *cp *xp *yp .M Data Memory: x(40), a(40), y .S 40, cnt LDH .D *cp ,c LDH .D *xp ,x MPY .M c, x, prod ADD .L y, prod, y SUB .L cnt, 1, cnt B .S loop loop: .L .D MVK [cnt] How do we increment through the arrays? C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 7 CPU – From the Inside – Out… Auto-Increment of Pointers 16 or 32 registers Register File A c x cnt prod y *cp *xp *yp 40 y = ∑ .S .M n = 1 Data Memory: x(40), a(40), y MVK .S 40, cnt LDH .D *cp++, c LDH .D *xp++, x loop: .L .D cn * xn [cnt] MPY .M c, x, prod ADD .L y, prod, y SUB .L cnt, 1, cnt B .S loop How do we store results back to memory? Storing Results Back to Memory 16 or 32 registers Register File A c x cnt prod y *cp *xp *yp 40 .S .M 12 - 8 n = 1 cn * xn MVK .S 40, cnt LDH .D *cp++, c LDH .D *xp++, x MPY .M c, x, prod ADD .L y, prod, y loop: .L .D Data Memory: x(40), a(40), y y = ∑ [cnt] SUB .L cnt, 1, cnt B .S loop STW .D y, *yp But wait - that’s only half the story... C6000 Embedded Design Workshop - C6000 CPU Architecture CPU – From the Inside – Out… Dual Resources : Twice as Nice Register File B Register File A A0 A1 A2 A3 A4 A5 A6 A7 .. A15 cn xn cnt prd sum *c *x *y .. A31 32-bits or .S1 .S2 .M1 .M2 .L1 .L2 .D1 .D2 .. 32-bits B0 B1 B2 B3 B4 B5 B6 B7 .. B15 or B31 Our final view of the sum of products example... Optional - Resource Specific Coding 40 y = ∑ Register File A A0 A1 A2 A3 A4 A5 A6 A7 .. A15 cn xn cnt prd sum *c *x *y .. A31 32-bits or n = 1 .S1 loop: .M1 .L1 MVK .S1 40, A2 LDH .D1 *A5++, A0 LDH .D1 *A6++, A1 MPY .M1 A0, A1, A3 ADD .L1 A4, A3, A4 SUB [A2] B STW .D1 cn * xn .S1 A2, 1, A2 .S1 loop .D1 A4, *A7 It’s easier to use symbols rather than register names, but you can use either method. C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 9 Instruction Sets Instruction Sets ‘C62x RISC-like instruction set .S .L .D .M ADD ADDK ADD2 AND B CLR EXT MV MVC MVK MVKH .S Unit NEG NOT OR SET SHL SHR SSHL SUB SUB2 XOR ZERO .L Unit ABS ADD AND CMPEQ CMPGT CMPLT LMBD MV NEG NORM NOT OR SADD SAT SSUB SUB SUBC XOR ZERO MPY MPYH MPYLH MPYHL SMPY SMPYH .M Unit .D Unit ADD NEG ADDAB (B/H/W) STB (B/H/W) LDB (B/H/W) SUB SUBAB (B/H/W) MV ZERO NOP No Unit Used IDLE ‘C67x: Superset of Fixed-Point .S .L .D .M 12 - 10 ADD ADDK ADD2 AND B CLR EXT MV MVC MVK MVKH .S Unit NEG NOT OR SET SHL SHR SSHL SUB SUB2 XOR ZERO ABSSP ABSDP CMPGTSP CMPEQSP CMPLTSP CMPGTDP CMPEQDP CMPLTDP RCPSP RCPDP RSQRSP RSQRDP SPDP .D Unit ADD NEG ADDAB (B/H/W) STB (B/H/W) LDB (B/H/W) SUB LDDW SUBAB (B/H/W) MV ZERO ABS ADD AND CMPEQ CMPGT CMPLT LMBD MV NEG NORM .L Unit NOT OR SADD SAT SSUB SUB SUBC XOR ZERO ADDSP ADDDP SUBSP SUBDP INTSP INTDP SPINT DPINT SPRTUNC DPTRUNC DPSP .M Unit MPY MPYH MPYLH MPYHL SMPY SMPYH MPYSP MPYDP MPYI MPYID No Unit Required NOP IDLE C6000 Embedded Design Workshop - C6000 CPU Architecture Instruction Sets 'C64x: Superset of ‘C62x Instruction Set .S .D Dual/Quad Arith SADD2 SADDUS2 SADD4 Data Pack/Un PACK2 PACKH2 PACKLH2 PACKHL2 Bitwise Logical UNPKHU4 ANDN UNPKLU4 Shifts & Merge SWAP2 SPACK2 SHR2 SPACKU4 SHRU2 SHLMB SHRMB Compares CMPEQ2 CMPEQ4 CMPGT2 CMPGT4 .L Branches/PC BDEC BPOS BNOP ADDKPC Dual/Quad Arith ABS2 ADD2 ADD4 MAX MIN SUB2 SUB4 SUBABS4 Bitwise Logical ANDN Data Pack/Un PACK2 PACKH2 PACKLH2 PACKHL2 PACKH4 PACKL4 UNPKHU4 UNPKLU4 SWAP2/4 Multiplies MPYHI MPYLI MPYHIR MPYLIR Load Constant MPY2 MVK (5-bit) SMPY2 Bit Operations DOTP2 DOTPN2 BITC4 DOTPRSU2 BITR DOTPNRSU2 DEAL DOTPU4 SHFL DOTPSU4 Move GMPY4 MVD XPND2/4 Shift & Merge SHLMB SHRMB Dual Arithmetic Mem Access ADD2 LDDW SUB2 LDNW LDNDW Bitwise Logical STDW AND STNW ANDN STNDW OR XOR Load Constant MVK (5-bit) Address Calc. ADDAD .M Average AVG2 AVG4 Shifts ROTL SSHVL SSHVR C64x+ Additions .S CALLP DMV RPACK2 .D None DINT RINT SPKERNEL SPKERNELR SPLOOP SPLOOPD SPLOOPW SPMASK SPMASKR SWE SWENR .L None .M C6000 Embedded Design Workshop - C6000 CPU Architecture ADDSUB ADDSUB2 DPACK2 DPACKX2 SADDSUB SADDSUB2 SHFL3 SSUB2 CMPY CMPYR CMPYR1 DDOTP4 DDOTPH2 DDOTPH2R DDOTPL2 DDOTPL2R GMPY MPY2IR MPY32 (32-bit result) MPY32 (64-bit result) MPY32SU MPY32U MPY32US SMPY32 XORMPY 12 - 11 “MAC” Instructions “MAC” Instructions DOTP2 with LDDW a3 a2 : a1 a0 A1:A0 LDDW .D1 *A4++,A1:A0 x3 x2 : x1 x0 B1:B0 || LDDW .D2 *B4++,B1:B0 = B2 A2 a3*x3 + a2*x2 a1*x1 + a0*x0 + + B3 A3 intermediate sum + DOTP2 A0,B0,A2 || DOTP2 A1,B1,B2 ADD A2,A3,A3 || ADD B2,B3,B3 intermediate sum A5 final sum A4 ADD A3,B3,A4 Block Real FIR Example (DDOTPL2 ) for (i = 0; I < ndata; i++) { DDOTPL2 d3d2:d1d0, c1c0, sum1:sum0 sum = 0; for (j = 0; j < ncoef; j++) { sum = sum + (d[i+j] * c[j]); } y[i] = sum; } loop Iteration [i,j] [0,0] [0,1] d0c0 + d1c1 d1c0 + d2c1 d2c2 d3c3 12 - 12 . . . d3c2 Four 16x16 multiplies In each .M unit every cycle -------------------------------------adds up to 8 MACs/cycle, or 8000 MMACS Bottom Line: Two loop iterations for the price of one C6000 Embedded Design Workshop - C6000 CPU Architecture “MAC” Instructions Complex Multiply (CMPY) A0 r1 i1 A1 r2 i2 x = CMPY A0, A1, A3:A2 x = r1*r2 - i1*i2 32-bits : i1*r2 + r1*i2 32-bits single .M unit Four 16x16 multiplies per .M unit Using two CMPYs, a total of eight 16x16 multiplies per cycle Floating-point version (CMPYSP) uses: 64-bit inputs (register pair) 128-bit packed products (register quad) You then need to add/subtract the products to get the final result C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 13 C66x – “MAC” Instructions C66x – “MAC” Instructions C66x: QMPY32 (fixed), QMPYSP (float) A3:A2:A1:A0 c3 : c2 : c1 : c0 A7:A6:A5:A4 x3 : x2 : x1 : x0 c3*x3 : c2*x3 : c1*x1 : c0*x0 32-bits 32-bits 32-bits x = A11:A10:A9:A8 x = 32-bits x = x = QMPY32 or QMPYSP single .M unit Four 32x32 multiplies per .M unit Total of eight 32x32 multiplies per cycle Fixed or floating-point versions Output is 128-bit packed result (register quad) C66x: Complex Matrix Multiply (CMAXMULT) [ M9 M8 ] = [ M7 M6 ] M9 = M7*M3 + M6*M1 M8 = M7*M2 + M6*M0 M3 M1 * M2 M0 Where Mx represents a packed 16-bit complex number Single .M unit implements complex matrix multiply using 16 MACs (all in 1 cycle) Achieve 32 16x16 multiplies per cycle using both .M units src1 src2 dest r1 src2_3 ra i1 : ia : r1*ra - i1*ia + r2*rc - i2*ic 32-bits : r2 src2_2 rb i2 ib r1*ia + i1*ra + r2*ic + i2*rc 32-bits : : src2_1 rc ic : r1*rb - i1*ib + r2*rd - i2*id : 32-bits src2_0 rd id r1*ib + i1*rb + r2*id + i2*rd 32-bits single .M unit 12 - 14 C6000 Embedded Design Workshop - C6000 CPU Architecture Hardware Pipeline Hardware Pipeline Pipeline Phases Program Fetch PG PS PG Decode Execute PW PR DP DC E1 PG PS PW PR DP PS PW PG PR PS PG DP PW PS PG DC E1 PR DP PW PS PG DC E1 PR DP PW PS DC E1 PR DP PW DC E1 PR DP DC E1 DC E1 Pipeline Full Pipeline Phases Full Pipe C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 15 Software Pipelining Software Pipelining Instruction Delays All 'C64x instructions require only one cycle to execute, but some results are delayed ... Description # Instr. Delay Single Cycle All, instr’s except ... 0 Multiply MPY, SMPY 1 Load LDB, LDH, LDW 4 Branch B 5 Would This Code Work As Is ?? 40 y = ∑ Register File A A0 A1 A2 A3 A4 A5 A6 A7 .. A15 cn xn cnt prd sum *c *x *y .. A31 32-bits or 12 - 16 n = 1 .S1 loop: .M1 .L1 MVK .S1 40, A2 LDH .D1 *A5++, A0 LDH .D1 *A6++, A1 MPY .M1 A0, A1, A3 ADD .L1 A4, A3, A4 SUB [A2] B .D1 cn * xn STW .S1 A2, 1, A2 .S1 loop .D1 A4, *A7 • Need to add NOPs to get this code to work properly… • NOP = “Not Optimized Properly” • How many instructions can this CPU execute every cycle? C6000 Embedded Design Workshop - C6000 CPU Architecture Software Pipelining Software Pipelined Algorithm 0 1 2 .L1 .L2 8 B .S1 7 sub sub2 .S2 .M1 .M2 .D1 1 ldw m ldw2 ldw3 .D2 ldw n ldw2 ldw3 4 PROLOG 3 4 B2 sub3 B3 sub4 ldw4 ldw4 ldw5 5 B4 sub5 2 mpy 6 LOOP 7 3 add 6 add B5 sub6 mpy2 B6 sub7 mpy3 ldw7 ldw8 5 mpyh mpyh2 mpyh3 ldw5 ldw6 ldw6 ldw7 ldw8 Software Pipelined ‘C6x Code c0: || ldw .D1 ldw .D2 *A4++,A5 *B4++,B5 c1: ldw .D1 || ldw .D2 || [B0] sub .S2 *A4++,A5 *B4++,B5 B0,1,B0 c2_3_4: || || [B0] || [B0] *A4++,A5 *B4++,B5 B0,1,B0 loop ldw .D1 ldw .D2 sub .S2 B .S1 . . . c5_6: || || [B0] || [B0] || || ldw .D1 *A4++,A5 ldw .D2 *B4++,B5 sub .S2 B0,1,B0 B .S1 loop mpy .M1x A5,B5,A6 mpyh .M2x A5,B5,B6 . *** Single-Cycle Loop . loop: ldw .D1 *A4++,A5 || ldw .D2 *B4++,B5 || [B0] sub .S2 B0,1,B0 || [B0] B .S1 loop || mpy .M1x A5,B5,A6 || mpyh.M2x A5,B5,B6 || add .L1 A7,A6,A7 || add .L2 B7,B6,B7 C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 17 Software Pipelining *** this page contains no useful information *** 12 - 18 C6000 Embedded Design Workshop - C6000 CPU Architecture Chapter Quiz Chapter Quiz Chapter Quiz 1. Name the four functional units and types of instructions they execute: 2. How many 16x16 MACs can a C674x CPU perform in 1 cycle? C66x ? 3. Where are CPU operands stored and how do they get there? 4. What is the purpose of a hardware pipeline? 5. What is the purpose of s/w pipelining, which tool does this for you? C6000 Embedded Design Workshop - C6000 CPU Architecture 12 - 19 Chapter Quiz Quiz - Answers Chapter Quiz 1. Name the four functional units and types of instructions they execute: • • • • M unit – Multiplies (fixed, float) L unit – ALU – arithmetic and logical operations S unit – Branches and shifts D unit – Data – loads and stores 2. How many 16x16 MACs can a C674x CPU perform in 1 cycle? C66x ? • C674x – 8 MACs/cycle, C66x – 32 MACs/cycle 3. Where are CPU operands stored and how do they get there? • Register Files (A and B), Load (LDx) data from memory 4. What is the purpose of a hardware pipeline? • To break up instruction execution enough to reach min cycle count thereby allowing single cycle execution when pipeline is FULL 5. What is the purpose of s/w pipelining, which tool does this for you? • Maximize performance – use as many functional units as possible in every cycle, the COMPILER/OPTIMIZER performs SW pipelining 12 - 20 C6000 Embedded Design Workshop - C6000 CPU Architecture C and System Optimizations Introduction In this chapter, we will cover the basics of optimizing C code and some useful tips on system optimization. Also included here are some other system-wide optimizations you can take advantage of in your own application – if they are necessary. Outline Objectives Describe how to configure and use the various compiler/optimizer options Discuss the key techniques to increase performance or reduce code size Demonstrate how to use optimized libraries Overview key system optimizations Lab 13 – Use FIR algo on audio data, optimize using the compiler, benchmark C6000 Embedded Design Workshop - C and System Optimizations 13 - 1 Module Topics Module Topics C and System Optimizations ................................................................................................................... 13-1 Module Topics ........................................................................................................................................ 13-2 Introduction – “Optimal” and “Optimization”............................................................................................ 13-3 C Compiler and Optimizer ...................................................................................................................... 13-5 “Debug” vs. “Optimized” ..................................................................................................................... 13-5 Levels of Optimization ........................................................................................................................ 13-6 Build Configurations ........................................................................................................................... 13-7 Code Space Optimization (–ms) ........................................................................................................ 13-7 File and Function Specific Options ..................................................................................................... 13-8 Coding Guidelines .............................................................................................................................. 13-9 Data Types and Alignment ................................................................................................................... 13-10 Data Types ....................................................................................................................................... 13-10 Data Alignment................................................................................................................................. 13-11 Using DATA_ALIGN ......................................................................................................................... 13-12 Upcoming Changes – ELF vs. COFF ............................................................................................... 13-13 Restricting Memory Dependencies (Aliasing)....................................................................................... 13-14 Access Hardware Features – Using Intrinsics ...................................................................................... 13-16 Give Compiler MORE Information ........................................................................................................ 13-17 Pragma – Unroll()............................................................................................................................. 13-17 Pragma – MUST_ITERATE() ........................................................................................................... 13-18 Keyword - Volatile ............................................................................................................................ 13-18 Setting MAX interrupt Latency (-mi option)....................................................................................... 13-19 Compiler Directive - _nassert()......................................................................................................... 13-20 Using Optimized Libraries .................................................................................................................... 13-21 Libraries – Download and Support ................................................................................................... 13-23 System Optimizations........................................................................................................................... 13-24 BIOS Libraries .................................................................................................................................. 13-24 Custom Sections .............................................................................................................................. 13-26 Use Cache ....................................................................................................................................... 13-27 Use EDMA ....................................................................................................................................... 13-28 System Architecture – SCR.............................................................................................................. 13-29 Chapter Quiz ........................................................................................................................................ 13-31 Quiz - Answers ................................................................................................................................. 13-32 Lab 13 – C Optimizations ..................................................................................................................... 13-33 Lab 13 – C Optimizations – Procedure................................................................................................. 13-34 PART A – Goals and Using Compiler Options ................................................................................. 13-34 Determine Goals and CPU Min.................................................................................................... 13-34 Using Debug Configuration (–g, NO opt) ..................................................................................... 13-35 Using Release Configuration (–o2, no –g)................................................................................... 13-36 Using “Opt” Configuration ............................................................................................................ 13-38 Part B – Code Tuning....................................................................................................................... 13-40 Part C – Minimizing Code Size (–ms) .............................................................................................. 13-43 Part D – Using DSPLib..................................................................................................................... 13-44 Conclusion ....................................................................................................................................... 13-45 Additional Information........................................................................................................................... 13-46 Notes ................................................................................................................................ 13-48 13 - 2 C6000 Embedded Design Workshop - C and System Optimizations Introduction – “Optimal” and “Optimization” Introduction – “Optimal” and “Optimization” Know Your Goal and Your Limits… count Y = Σ i = 1 coeffi * xi for (i = 0; i < count; i++){ Y += coeff[i] * x[i]; } Goals: A typical goal of any system’s algo is to meet real-time You might also want to approach or achieve “CPU Min” in order to maximize #channels processed CPU Min (the “limit”): The minimum # cycles the algo takes based on architectural limits (e.g. data size, #loads, math operations required) Real-time vs. CPU Min Often, meeting real-time only requires setting a few compiler options (easy) However, achieving “CPU Min” often requires extensive knowledge of the architecture (harder, requires more time) C6000 Embedded Design Workshop - C and System Optimizations 13 - 3 Introduction – “Optimal” and “Optimization” 13 - 4 C6000 Embedded Design Workshop - C and System Optimizations C Compiler and Optimizer C Compiler and Optimizer “Debug” vs. “Optimized” “Debug” vs. “Optimized” – Benchmarks FIR for (j = 0; j < nr; j++) { sum = 0; for (i = 0; i < nh; i++) sum += x[i + j] * h[i]; r[j] = sum >> 15; } Dot Product for (i = 0; i < count; i++){ Y += coeff[i] * x[i]; } Benchmarks: Algo Debug (no opt, –g) “Opt” (-o3, no –g) Add’l pragmas (DSPLib) CPU Min FIR (256, 64) 817K 18K 7K 7K 4096 DOTP (256-term) 4109 42 42 42 42 Debug – get your code LOGICALLY correct first (no optimization) “Opt” – increase performance using compiler options (easier) “CPU Min” – it depends. Could require extensive time… “Debug” vs. “Optimized” – Environments “Debug” (–g, NO opt): Get Code Logically Correct Provides the best “debug” environment with full symbolic support, no “code motion”, easy to single step Code is NOT optimized – i.e. very poor performance Create test vectors on FUNCTION boundaries (use same vectors as Opt Env) “Opt” (–o3, –g ): Increase Performance Higher levels of “opt” results in code motion – functions become “black boxes” (hence the use of FXN vectors) Optimizer can find “errors” in your code (use volatile) Highly optimized code (can reach “CPU Min” w/some algos) Each level of optimization increases optimizer’s “scope”… C6000 Embedded Design Workshop - C and System Optimizations 13 - 5 C Compiler and Optimizer Levels of Optimization FILE1.C { { } -o0, -o1 -o2 -o3 -pm -o3 LOCAL single block } { Levels of Optimization FUNCTION across blocks ... FILE across functions } PROGRAM across files { } . . . FILE2.C { . . . } 13 - 6 Increasing levels of opt: • scope, code motion • build times • visibility C6000 Embedded Design Workshop - C and System Optimizations C Compiler and Optimizer Build Configurations Code Space Optimization (–ms) C6000 Embedded Design Workshop - C and System Optimizations 13 - 7 C Compiler and Optimizer File and Function Specific Options 13 - 8 C6000 Embedded Design Workshop - C and System Optimizations C Compiler and Optimizer Coding Guidelines Programming the ‘C6000 Source Efficiency* Effort C C ++ Compiler Optimizer 80 - 100% Low Linear ASM Assembly Optimizer 95 - 100% Med ASM Hand Optimize 100% High T TO Technical Training Organization C6000 Embedded Design Workshop - C and System Optimizations 13 - 9 Data Types and Alignment Data Types and Alignment Data Types 13 - 10 C6000 Embedded Design Workshop - C and System Optimizations Data Types and Alignment Data Alignment C6000 Embedded Design Workshop - C and System Optimizations 13 - 11 Data Types and Alignment Using DATA_ALIGN 13 - 12 C6000 Embedded Design Workshop - C and System Optimizations Data Types and Alignment Upcoming Changes – ELF vs. COFF EABI : ELF ABI Starting with v7.2.0 the C6000 Code Gen Tools (CGT) will begin shipping two versions of the Linker: 1. 2. v7.3.x default may become ELF (prior to this, choose ELF for new features) Continue using COFF for projects already in progress using “--abi=coffabi” compiler option (support will continue for a long time) Formats are not compatible Binary file-format used by TI tools for over a decade New binary file-format which provides additional features like dynamic/relocatable linking You can choose either format COFF: ELF: Your program’s binary files (.obj, .lib) must all be built with the same format If building libraries used for multiple projects, we recommend building two libraries – one with each format Migration Issues EABI long’s are 32 bits; new TI type (__int40_t) created to support 40 data COFF adds a leading underscore to symbol names, but the EABI does not See: http://processors.wiki.ti.com/index.php/C6000_EABI_Migration C6000 Embedded Design Workshop - C and System Optimizations 13 - 13 Restricting Memory Dependencies (Aliasing) Restricting Memory Dependencies (Aliasing) 13 - 14 C6000 Embedded Design Workshop - C and System Optimizations Restricting Memory Dependencies (Aliasing) Aliasing? What happens if the function is called like this? fcn(*myVector, *myVector+1) in a in + 4 void fcn(*in, *out) { LDW *in++, A0 ADD A0, 4, A1 STW A1, *out++ } • Definitely Aliased pointers b • *in and *out could point to the same address c • But how does the compiler know? d e ... • If you tell the compiler there is no aliasing, this code will break (LDs in software pipelined loop) • One solution is to “restrict” the writes - *out (see next slide…) C6000 Embedded Design Workshop - C and System Optimizations 13 - 15 Access Hardware Features – Using Intrinsics Access Hardware Features – Using Intrinsics 13 - 16 C6000 Embedded Design Workshop - C and System Optimizations Give Compiler MORE Information Give Compiler MORE Information Pragma – Unroll() C6000 Embedded Design Workshop - C and System Optimizations 13 - 17 Give Compiler MORE Information Pragma – MUST_ITERATE() 4. MUST_ITERATE(min, max, %factor) #pragma UNROLL(2); #pragma MUST_ITERATE(10, 100, 2); for(i = 0; i < count ; i++) { } sum += a[i] * x[i]; Gives the compiler information about the trip (loop) count In the code above, we are promising that: count >= 10, count <= 100, and count % 2 == 0 If you break your promise, you might break your code MIN helps with code size and software pipelining MULT allows for efficient loop unrolling (and “odd” cases) The #pragma must come right before the for() loop Keyword - Volatile 13 - 18 C6000 Embedded Design Workshop - C and System Optimizations Give Compiler MORE Information Setting MAX interrupt Latency (-mi option) -mi0 Compiler uses single assignment and never produces a loop less than 6 cycles -mi1000 (or any number > 1) Compiler’s code is not interruptible User must guarantee no interrupts will occur -mi1 -mi Details Tells the compiler your system must be able to see interrupts every 1000 cycles When not using –mi (compiler’s default) Compiler will software pipeline (when using –o2 or –o3) Interrupts are disabled for s/w pipelined loops Notes: Be aware that the compiler is unaware of issues such as memory wait-states, etc. Using –mi, the compiler only counts instruction cycles C6000 Embedded Design Workshop - C and System Optimizations 13 - 19 Give Compiler MORE Information MUST_ITERATE Example int dot_prod(short *a, Short *b, int n) { int i, sum = 0; #pragma MUST_ITERATE ( ,512) for (i = 0; i < n; i++) sum += a[i] * b[i]; return sum; } Provided: If interrupt threshold was set at 1000 cycles (-mi 1000), Assuming this can compile as a single-cycle loop, And 512 = max# for Loop count (per MUST_ITERATE pragma). Result: The compiler knows a 1-cycle kernel will execute no more than 512 times which is less than the 1000 cycle interrupt disable option (–mi1000) Uninterruptible loop works fine Verdict: 3072 cycle loop (512 x 6) can become a 512 cycle loop Compiler Directive - _nassert() 13 - 20 C6000 Embedded Design Workshop - C and System Optimizations Using Optimized Libraries Using Optimized Libraries C6000 Embedded Design Workshop - C and System Optimizations 13 - 21 Using Optimized Libraries 13 - 22 C6000 Embedded Design Workshop - C and System Optimizations Using Optimized Libraries Libraries – Download and Support C6000 Embedded Design Workshop - C and System Optimizations 13 - 23 System Optimizations System Optimizations BIOS Libraries 13 - 24 C6000 Embedded Design Workshop - C and System Optimizations System Optimizations C6000 Embedded Design Workshop - C and System Optimizations 13 - 25 System Optimizations Custom Sections 13 - 26 C6000 Embedded Design Workshop - C and System Optimizations System Optimizations Use Cache C6000 Embedded Design Workshop - C and System Optimizations 13 - 27 System Optimizations Use EDMA Using EDMA External Memory Internal RAM 0x8000 CPU EDMA func1 Program func2 func3 EMIF Program the EDMA to automatically transfer data/code from one location to another. Operation is performed WITHOUT CPU intervention All details covered in a later chapter… Multiple DMA’s : EDMA3 and QDMA VPSS EDMA3 (System DMA) Master Periph DMA QDMA (sync) (async) DMA Enhanced DMA (version 3) DMA to/from peripherals Can be sync’d to peripheral events Handles up to 64 events C64x+ DSP L1P L1D L2 QDMA Quick DMA DMA between memory Async – must be started by CPU 4-8 channels available Both Share (number depends upon specific device) 128-256 Parameter RAM sets (PARAMs) 64 transfer complete flags 2-4 Pending transfer queues 13 - 28 C6000 Embedded Design Workshop - C and System Optimizations System Optimizations System Architecture – SCR System Architecture – SCR SCR – Switched Central Resource “Masters” Masters initiate accesses to/from slaves via the SCR CPU Lower bandwidth masters (HPI, PCIe, etc) share a port TC0 • SRIO, HOST (PCI/HPI), EMAC • TC0, TC1, TC2, TC3 • CPU accesses (cache misses) • Priority Register: MSTPRI CC TC1 TC2 TC3 “Slaves” C64 Mem SRIO Most Masters (requestors) and Slaves (resources) have their own port to SCR There is a default priority (0 to 7) to SCR resources that can be modified: Switched Central Resource DDR2 EMIF64 TCP SCR VCP PCI66 PCIe McBSP HPI Utopia EMAC Note: refer to your specific datasheet for register names… C6000 Embedded Design Workshop - C and System Optimizations 13 - 29 System Optimizations *** this page is blank – so why are you staring at it? *** 13 - 30 C6000 Embedded Design Workshop - C and System Optimizations Chapter Quiz Chapter Quiz Chapter Quiz 1. How do you turn ON the optimizer ? 2. Why is there such a performance delta between “Debug” and “Opt” ? 3. Name 4 compiler techniques to increase performance besides -o? 4. Why is data alignment important? 5. What is the purpose of the –mi option? 6. What is the BEST feedback mechanism to test compiler’s efficiency? C6000 Embedded Design Workshop - C and System Optimizations 13 - 31 Chapter Quiz Quiz - Answers Chapter Quiz 1. How do you turn ON the optimizer ? • Project -> Properties, use –o2 or –o3 for best performance 2. Why is there such a performance delta between “Debug” and “Opt” ? • Debug allows for single-step (NOPs), “Opt” fills delay slots optimally 3. Name 4 compiler techniques to increase performance besides -o? • Data alignment, MUST_ITERATE, restrict, –mi, intrinsics, _nassert() 4. Why is data alignment important? • Performance. The CPU can only perform 1 non-aligned LD per cycle 5. What is the purpose of the –mi option? • To specify the max # cycles a loop will go “dark” responding to INTs 6. What is the BEST feedback mechanism to test compiler’s efficiency? • Benchmarks, then LOOK AT THE ASSEMBLY FILE. Look for LDDW & SPLOOP 13 - 32 C6000 Embedded Design Workshop - C and System Optimizations Lab 13 – C Optimizations Lab 13 – C Optimizations In the following lab, you will gain some experience benchmarking the use of optimizations using the C optimizer switches. While your own mileage may vary greatly, you will gain an understanding of how the optimizer works and where the switches are located and their possible affects on speed and size. C6000 Embedded Design Workshop - C and System Optimizations 13 - 33 Lab 13 – C Optimizations – Procedure Lab 13 – C Optimizations – Procedure PART A – Goals and Using Compiler Options Determine Goals and CPU Min 1. Determine Real-Time Goal Because we are running audio, our “real-time” goal is for the processing (using low-pass FIR filter) to keep up with the I/O which is sampling at 48KHz. So, if we were doing a “single sample” FIR, our processing time would have to be less than 1/48K = 20.8uS. However, we are using double buffers, so our time requirement is relaxed to 20.8uS * BUFFSIZE = 20.8 * 256 = 5.33ms. Alright, any DSP worth its salt should be able to do this work inside 5ms. Right? Hmmm… ► Real-time goal: music sounds fine. 2. Determine CPU Min. What is the theoretical minimum based on the C674x architecture? This is based on several factors – data type (16-bit), #loads required and the type mathematical operations involved. What kind of algorithm are we using? FIR. So, let’s figure this out: • 256 data samples * 64 coeffs = 16384 cycles. This assumes 1 MAC/cycle • Data type = 16-bit data • # loads possible = 8 16-bit values (aligned). Two LDDW (load double words). • Mathematical operation – DDOTP (cross multiply/accumulate) = 8 per cycle So, the CPU Min = 16384/8 = ~2048 cycles + overhead. If you look at the inner loop (which is a simple dot product, it will take 64/8 cycles = 8 cycles per inner loop. Add 8 cycles overhead for prologue and epilogue (pre-loop and post-loop code), so the inner loop is 16 cycles. Multiply that by the buffer size = 256, so the approximate CPU min = 16*256 = 4096. CPU Min = 4096 cycles. 3. Import Lab 13 Project. ► Import Lab 13 Project from \Labs\Lab13 folder. Change the build properties to use YOUR student platform file and ensure the latest BIOS/XDC/UIA tools are selected. 4. Analyze new items – FIR_process and COEFFs ► Open fir.c. You will notice that this file is quite different. It has the same overall TSK structure (Semaphore_pend, if ping/pong, etc). Notice that after the if(pingPong), we process the data using a FIR filter. ► Scroll on down to cfir(). This is a simple nested for() loop. The outer loop runs once for every block size (in our case, this is DATA_SIZE). The inner loop runs the size of COEFFS[] times (in our case, 64). ► Open coeffs.c. Here you will see the coefficients for the symmetric FIR filter. There are 3 sets – low-pass, hi-pass and all-pass. We’ll use the low-pass for now. 13 - 34 C6000 Embedded Design Workshop - C and System Optimizations Lab 13 – C Optimizations – Procedure Using Debug Configuration (–g, NO opt) 5. Using the Debug Configuration, build and play. ► Build your code and run it. The audio sounds terrible (if you can hear it at all). What is happening ? 6. Analyze poor audio. The first thing you might think is that the code is not meeting real-time. And, you’d be right. Let’s use some debugging techniques to find out what is going on. 7. Check CPU load. ► Make sure you clicked Restart. Run again. What do the CPU loads and Log_info’s report? Hmmm. The CPU Load graph (for the author), showed NOTHING – no line at all. Right now, the CPU is overloaded (> 100%). In that condition, results cannot be sent to the tools because the Idle thread is never run. But, if you look at Raw Logs, you can see the CPU load reported as ZERO (which we know is not the case) and benchmark is: About 913K cycles. Whoa. Maybe we need to OPTIMIZE this thing. What were your results? Write the down below: Debug (-g, no opt) benchmark for cfir()? _________________ cycles Did we meet our real-time goal (music sounding fine?): ____________ Can anyone say “heck no”. The audio sounds terrible. We have failed to meet our only realtime goal. But hey, it’s using the Debug Configuration. And if we wanted to single step our code, we can. It is a very nice debug-friendly environment – although the performance is abysmal. This is to be expected. C6000 Embedded Design Workshop - C and System Optimizations 13 - 35 Lab 13 – C Optimizations – Procedure 8. Check Semaphore count of mcaspReadySem. If the semaphore count for mcaspReadySem is anything other than ZERO after the Semaphore_pend in FIR_process(), we have troubles. This will indicate that we are NOT keeping up with real time. In other words, the Hwi is posting the semaphore but the processing algorithm is NOT keeping up with these posts. Therefore, if the count is higher than 0, then we are NOT meeting realtime. ► Use ROV and look at the Semaphore module. Your results may vary, but you’ll see the semaphore counts pretty high (darn, even ledToggleSem is out of control): My goodness – a number WELL greater than zero. We are definitely not meeting realtime. 9. View Debug compiler options. ► FYI – if you looked at the options for the Debug configuration, you’d see the following: Full symbolic debug is turned on and NO optimizations. Ok, nice fluffy debug environment to make sure we’re getting the right answers, but not good enough to meet realtime. Let’s “kick it up a notch”… Using Release Configuration (–o2, no –g) 10. Change the build configuration from Debug to Release. Next, we’ll use the Release build configuration. ► In the project view, right-click on the project and choose “Build Configuration” and select Release: ► Check Properties Include directory. Make sure the BSL \inc folder is specified. Also, double-check your PLATFORM file. Make sure all code/data/stacks are in internal memory and that your project is USING the proper platform in this NEW build configuration. Once again, these configurations are containers of options. Even though Debug had the proper platform file specified, Release might NOT !! 13 - 36 C6000 Embedded Design Workshop - C and System Optimizations Lab 13 – C Optimizations – Procedure 11. Rebuild and Play. ► Build and Run. If you get errors, did you remember to set the INCLUDE path for the BSL library? Remember, the Debug configuration is a container of options – including your path statements and platform file. So, if you switch configs (Debug to Release), you must also add ALL path statements and other options you want. Don’t forget to modify the RTSC settings to point to your _student platform AGAIN! Once built and loaded, your audio should sound fine now – that is, if you like to hear music with no treble… 12. Benchmark cfir() – release mode. ► Using the same method as before, observe the benchmark for cfir(). Release (-o2, no -g) benchmark for cfir()? __________ cycles Meet real-time goal? Music sound better? ____________ Here’s our picture: Ok, now we’re talkin’ – it went from 913K to 37K – just by switching to the release configuration. So, the bottom line is TURN ON THE OPTIMIZER !! 13. Study release configuration build properties. ► Here’s a picture of the build options for release: The “biggie” is –o2 is selected. Can we improve on this benchmark a little? Maybe… C6000 Embedded Design Workshop - C and System Optimizations 13 - 37 Lab 13 – C Optimizations – Procedure Using “Opt” Configuration 14. Create a NEW build configuration named “Opt”. Really? Yep. And it’s easy to do. ► Using the Release configuration, right-click on the project and select properties (where you’ve been many times already). ► Click on Basic Options and notice they are currently set to –o2 –g. ► Look up a few inches and you’ll see the “Configuration:” drop-down dialogue. ► Click on the down arrow and you’ll see “Debug” and “Release”. ► Click on the “Manage” button: ► Click New: (also note the Remove button – where you can delete build configurations). ► Give the new configuration a name: “Opt” and choose to copy the existing configuration from “Release”. Click Ok. ► Change the Active Configuration to “Opt” 13 - 38 C6000 Embedded Design Workshop - C and System Optimizations Lab 13 – C Optimizations – Procedure 15. Change the “Opt” build properties to use –o3 and NO –g (the “blank” choice). ► The only change that needs to be made is to turn UP the optimization level to –o3 vs. –o2 which was used in the Release Configuration. Also, make sure –g is turned OFF (which it should already be). ► Open the “Opt” Config Build Properties and verify it contains NO –g (blank) and optimization level of –o3.Rebuild your code and benchmark (FYI – LED may stop blinking…don’t worry). ► Follow the same procedure as before to benchmark cfir: Opt (-o3, no -g) benchmark for cfir()? __________ cycles The author’s number was about 18K cycles – another pretty significant performance increase over –o2, -g. We simply went to –o3 and killed –g and WHAM, we went from 37K to 18K. This is why the author has stated before that the Opt settings we used in this lab SHOULD be the RELEASE settings. But I am not king. So, as you can see, we went from 913K to 18K in about 30 minutes. Wow. But what was the CPU Min? About 7K? Ok…we still have some room for improvement… Just for kicks and grins, ► try single stepping your code and/or adding breakpoints in the middle of a function (like cfir). Is this more difficult with –g turned OFF and –o3 applied? Yep. Note: With –g turned OFF, you still get symbol capability – i.e. you can enter symbol names into the watch and memory windows. However, it is nearly impossible to single step C code – hence the suggestion to create test vectors at function boundaries to check the LOGICAL part of your code when you build with the Debug Configuration. When you turn off –g, you need to look at the answers on function boundaries to make sure it is working properly. 16. Turn on verbose and interlist – and then see what the .asm file looks like for fir.asm. As noted in the discussion material, to “see it all”, you need to turn on three switches. Turn them on now, then build, then peruse the fir.asm file. You will see some interesting information about software pipelining for the loops in fir.c. ► Turn on: RunTime Model Options → Verbose pipeline info (-mw) Optimizations → Interlist (-os) Assembler Options → Keep .ASM file (-k) C6000 Embedded Design Workshop - C and System Optimizations 13 - 39 Lab 13 – C Optimizations – Procedure Part B – Code Tuning 17. Use #pragma MUST_ITERATE in cfir(). ► Uncomment the #pragmas for MUST_ITERATE on the two for loops. This pragma gives the compiler some information about the loops – and how to unroll them efficiently. As always, the more info you can provide to the compiler, the better. ► Use the “Opt” build configuration. Rebuild (use the Build button – it is an incremental build and WAY faster when you’re making small code changes like this). Then Run. Opt + MUST_ITERATE (-o3, no –g) cfir()? __________ cycles The author’s results were close to the previous results – about 15K. Well, this code tuning didn’t help THIS algo much, but it might help yours. At least you know how to apply it now. 18. Use restrict keyword on the results array. You actually have a few options to tell the compiler there is NO ALIASING. The first method is to tell the compiler that your entire project contains no aliasing (using the –mt compiler option). However, it is best to narrow the scope and simply tell the compiler that the results array has no aliasing (because the WRITES are destructive, we RESTRICT the output array). ► So, in fir.c, add the following keyword (restrict) to the results (r) parameter of the fir algorithm as shown: ► Build, then run again. Now benchmark your code again. Did it improve? Opt + MUST_ITERATE + restrict (-o3, no –g) cfir()? __________ cycles Here is what the author got: Well, getting rid of ALIASING was a big help to our algo. We went from about 15K down to 7K cycles. You could achieve the same result by using “-mt” compiler switch, but that tells the compiler that there is NO aliasing ANYWHERE – scope is huge. Restrict is more restricted. 13 - 40 C6000 Embedded Design Workshop - C and System Optimizations Lab 13 – C Optimizations – Procedure 19. Use _nassert() to tell optimizer about data alignment. Because the receive buffers are set up using STRUCTURES, the compiler may or may not be able to determine the alignment of an ELEMENT (i.e. rcvPingL.hist) inside that structure – thus causing the optimizer to be conservative and use redundant loops. You may have seen the benchmarks have two results the same, and one larger. Or, you may not have. It usually happens on Thursdays…. It is possible that using _nassert() may help this situation. Again, this “fix” is only needed in this specific case where the memory buffers were allocated using structures (see main.h if you want a looksy). ► Uncomment the two _nassert() intrinsics in fir.c inside the cfir() function and rebuild/run and check the results. Here is what the author got (same as before…but hey, worth a try): 20. Turn on symbolic debug with FULL optimization. This is an important little trick that you need to know. As we have stated before, it is impossible to single step your code when you have optimization turned on to level –o3. You are able to place breakpoints at function entry/exit points and check your answers, but that’s it. This is why FUNCTION LEVEL test vectors are important. There are two ways to accomplish this. Some companies use script code to place breakpoints at specific disassembly symbols (function entry/exit) and run test vectors through automatically. Others simply want to manually set breakpoints in their source code and hit RUN and see the results. ► While still in the Debug perspective with your program loaded, select: Restart The execution pointer is at main, but do you see your main() source file? Probably not. Ok, pop over to Edit perspective and open fir.c. Set a breakpoint at the beginning of the function. Hit RUN. Your program will stop at that breakpoint, but in the Debug perspective, do you see your source file associated with the disassembly? Again, probably not. ► Again, hit Restart to start your program at main() again. How do you tell the compiler to add JUST ENOUGH debug info to allow your source files to SYNC with the disassembly but not affect optimization? There is a little known option that allows this… C6000 Embedded Design Workshop - C and System Optimizations 13 - 41 Lab 13 – C Optimizations – Procedure ► Make sure you have the Opt configuration selected, right click and choose Properties. ► Next, check the box below (at C6000 Compiler Runtime Model Options) to turn on symbolic debug with FULL Optimization (-mn): ► TURN ON –g (symbolic debug). –mn only makes sense if –g is turned ON. Go back to the basic options and select Full Symbolic Debug. ► Rebuild and load your program. The execution pointer should now show up along with your main.c file. ► Hit Restart again. ► Set a breakpoint in the middle of FIR_process() function inside fir.c. You can’t do it. The breakpoint snaps to the beginning or end of the function, right? ► Make sure the breakpoint is at the beginning of FIR_process() and hit RUN. You can now see your source code synced with the disassembly. Very nice. But did this affect your optimization and your benchmark? Go try it. ► Hit Restart again and remove all breakpoints. ► Then RUN. Halt your program and check your benchmark. Is it about the same? It should be… 13 - 42 C6000 Embedded Design Workshop - C and System Optimizations Lab 13 – C Optimizations – Procedure Part C – Minimizing Code Size (–ms) 21. Determine current cfir benchmark and .text size. ► Select the “Opt” configuration and also make sure MUST_ITERATE and restrict are used in your code (this is the same setting as the previous lab step). ► Rebuild and Run. ► Write down your fastest benchmark for cfir: Opt (-o3, NO –g, NO –ms3) cfir, ____________ cycles .text (NO –ms) = ___________ h ► Open the .map file generated by the linker. Hmmm. Where is it located? ► Try to find it yourself without asking anyone else. Hint: which build config did you use when you hit “build” ? 22. Add –ms3 to Opt Config. ► Open the build properties and add –ms3 to the compiler options (under Basic Options). We will just put the “pedal to the metal” for code size optimizations and go all the way to – ms3 first. Note here that we also have –o3 set also (which is required for the –ms option). In this scenario, the compiler may choose to keep the “slow version” of the redundant loops (fast or slow) due to the presence of –ms. ► Rebuild and run. Opt + -ms (-o3, NO –g, –ms3) cfir, ____________ cycles .text (-ms3) = ___________ h Did your benchmark get worse with –ms3? How much code size did you save? What conclusions would you draw from this? ____________________________________________________________________ ____________________________________________________________________ Keep in mind that you can also apply –ms3 (or most of the basic options) to a specific function using #pragma FUNCTION_OPTIONS( ). FYI – the author saved about 2.2K bytes total out of the .text section and the benchmark was about 33K. HOWEVER, most of the .text section is LIBRARY code which is not affected by – ms3. So, of the NON .lib code which IS affected by –ms3, using –ms3 saved 50% on code size (original byte count was 6881 bytes and was reduced to 3453 bytes). This is pretty significant. Yes, the benchmark ended up being 33K, but now you know the tradeoff. Also remember that you can apply –ms3 on a FILE BY FILE basis. So, a smart way to apply this is to use it on init routines – and keep it far away from your algos that require the best performance. C6000 Embedded Design Workshop - C and System Optimizations 13 - 43 Lab 13 – C Optimizations – Procedure Part D – Using DSPLib 23. Download and install the appropriate DSP Library. This, fortunately for you, has already been done for you. This directory is located at: C:\SYSBIOSv4\Labs\dsplib64x+\lib 24. Link the appropriate library to your project. ► Find the lib file in the above folder and link it to your project (non ELF version). ► Also, add the include path for this library to your build properties. 25. Add #include to the fir.c file. ► Add the proper #include for the header file for this library to fir.c 26. Replace the calls to the fir function in fir.c. ► THIS MUST BE DONE 4 TIMES (Ping, Pong, L and R = 4). Should I say it again? There are FOUR calls to the fir routine that need to be replaced by something new. Ok, twice should be enough. ;-) ► Replace: cfir(rcvPongL.hist, COEFFS, xmt.PongL, ORDER, DATA_SIZE); with DSP_fir_gen(rcvPongL.hist, COEFFS, xmt.PongL, ORDER, DATA_SIZE); 27. Build, load, verify and BENCHMARK the new FIR routine in DSPLib. 28. What are the best-case benchmarks? Yours (compiler/optimizer):___________ DSPLib: ___________ Wow, for what we wanted in THIS system (a fast simple FIR routine), we would have been better off just using DSPLib. Yep. But, in the process, you’ve learned a great deal about optimization techniques across the board that may or may not help your specific system. Remember, your mileage may vary. 13 - 44 C6000 Embedded Design Workshop - C and System Optimizations Lab 13 – C Optimizations – Procedure Conclusion Hopefully this exercise gave you a feel for how to use some of the basic compiler/optimizer switches for your own application. Everyone’s mileage may vary and there just might be a magic switch that helps your code and dosen’t help someone else’s. That’s the beauty of trial and error. Conclusion? TURN ON THE OPTIMIZER ! Was that loud enough? Here’s what the author came up with – how did your results compare? Optimizations Benchmark Debug Bld Config – No opt 913K Release (-o2, -g) 37K Opt (-o3, no –g) 18K Opt + MUST_ITERATE 15K Opt + MUST_ITERATE + restrict 7K DSPLib (FIR) 7K Regarding –ms3, use it wisely. It is more useful to add this option to functions that are large but not time critical – like IDL functions, init code, maintenance type items.You can save some code space (important) and lose some performance (probably a don’t care). For your time-critical functions, do not use –ms ANYTHING. This is just a suggestion – again, your mileage may vary. CPU Min was 4K cycles. We got close, but didn’t quite reach it. The authors believe that it is possible to get closer to the 4K benchmark by using intrinsics and the DDOTP instruction. The biggest limiting factor in optimizing the cfir routine is the “sliding window”. The processor is only allowed ONE non-aligned load each cycle. This would happen 75% of the time. So, the compiler is already playing some games and optimizing extremely well given the circumstances. It would require “hand-tweaking” via intrinsics and intimate knowledge of the architecture to achieve much better. 29. Terminate the Debug session, close the project and close CCS. Power-cycle the board. Throw something at the instructor to let him know that you’re done with the lab. Hard, sharp objects are most welcome… C6000 Embedded Design Workshop - C and System Optimizations 13 - 45 Additional Information Additional Information IDMA0 – Programming Details IDMA0 operates on a block of 32 contiguous 32-bit registers (both src/dst blocks must be aligned on a 32-word boundary). Optionally generate CPU interrupt if needed. User provides: Src, Dst, Count and “mask” (Reference: SPRU871) Src L1D/L2 0 Dst . . Periph Cfg 0 Count = # of 32-register blocks to xfr (up to 16) . . 31 Mask = 32-bit mask determines WHICH registers to transfer (“0” = xfr, “1” = NO xfr) 31 32-bits 32-bits Example Transfer using MASK (not all regs typically need to be programmed): Source address 0 8 4 1 5 Destination address 6 22 27 0 8 12 10 29 4 1 5 6 12 10 22 23 27 31 29 23 31 Mask = 01010111001111111110101010001100 User must write to IDMA0 registers in the following order (COUNT written – triggers transfer): IDMA0_MASK = 0x573FEA8C; IDMA0_SOURCE = reg_ptr; IDMA0_DEST = MMR_ADDRESS; IDMA0_COUNT = 0; 13 - 46 //set //set //set //set mask for src addr dst addr mask for 13 regs above in L1D/L2 to config location 1 block of 32 registers C6000 Embedded Design Workshop - C and System Optimizations Additional Information C6000 Embedded Design Workshop - C and System Optimizations 13 - 47 Notes Notes 13 - 48 C6000 Embedded Design Workshop - C and System Optimizations Cache & Internal Memory Introduction In this chapter the memory options of the C6000 will be considered. By far, the easiest – and highest performance – option is to place everything in on-chip memory. In systems where this is possible, it is the best choice. To place code and initialize data in internal RAM in a production system, refer to the chapters on booting and DMA usage. Most systems will have more code and data than the internal memory can hold. As such, placing everything off-chip is another option, and can be implemented easily, but most users will find the performance degradation to be significant. As such, the ability to enable caching to accelerate the use of off-chip resources will be desirable. For optimal performance, some systems may beneifit from a mix of on-chip memory and cache. Fine tuning of code for use with the cache can also improve performance, and assure reliability in complex systems. Each of these constructs will be considered in this chapter, Objectives Objectives Compare/contrast different uses of memory (internal, external, cache) Define cache terms and definitions Describe C6000 cache architecture Demonstrate how to configure and use cache optimally Lab 14 – modify an existing system to use cache – benchmark solutions C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 1 Module Topics Module Topics Cache & Internal Memory .................................................................................................... 11-1 Module Topics.................................................................................................................... 11-2 Why Cache? ...................................................................................................................... 11-3 Cache Basics – Terminology .............................................................................................. 11-4 Cache Example.................................................................................................................. 11-7 L1P – Program Cache ...................................................................................................... 11-10 L1D – Data Cache............................................................................................................ 11-13 L2 – RAM or Cache ? ....................................................................................................... 11-15 Cache Coherency (or Incoherency?) ................................................................................ 11-17 Coherency Example ..................................................................................................... 11-17 Coherency – Reads & Writes........................................................................................ 11-18 Cache Functions – Summary........................................................................................ 11-21 Coherency – Use Internal RAM ! .................................................................................. 11-22 Coherency – Summary ................................................................................................. 11-22 Cache Alignment .......................................................................................................... 11-23 Turning OFF Cacheability (MAR)...................................................................................... 11-24 Additional Topics.............................................................................................................. 11-26 Chapter Quiz.................................................................................................................... 11-29 Quiz – Answers ............................................................................................................ 11-30 Lab 14 – Using Cache ...................................................................................................... 11-31 Lab Overview: .............................................................................................................. 11-31 Lab 14 – Using Cache – Procedure .................................................................................. 11-32 A. Run System From Internal RAM .............................................................................. 11-32 B. Run System From External DDR2 (no cache).......................................................... 11-33 C. Run System From DDR2 (cache ON) ................................................................... 11-34 11 - 2 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Why Cache? Why Cache? C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 3 Cache Basics – Terminology Cache Basics – Terminology 11 - 4 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Cache Basics – Terminology C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 5 Cache Basics – Terminology 11 - 6 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Cache Example Cache Example C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 7 Cache Example Direct-Mapped Cache Example Valid Address 0003h ... 0026h 0027h 0028h 11 - 8 Tag Index 0 1 2 3 000 4 000 5 000 6 000 002 000 002 7 8 002 9 A Code L1 LDH . . L2 ADD SUB cnt F [!cnt] B L1 Cache LDH MPY ADD B ADD B SUB B C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Cache Example C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 9 L1P – Program Cache L1P – Program Cache 11 - 10 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory L1P – Program Cache L1P Cache Comparison Device Scheme Size Linesize New Features C62x/C67x Direct Mapped 4K bytes 64 bytes (16 instr) N/A C64x Direct Mapped 16K bytes 32 bytes (8 instr) N/A C64x+ C674x C66x Direct Mapped 32K bytes 32 bytes (8 instr) Cache/RAM Cache Freeze Memory Protection All L1P memories provide zero waitstate access Next two slides discuss Cache/RAM and Freeze features. Memory Protection is not discussed in this workshop. C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Cache/Ram... 11 - 11 L1P – Program Cache 11 - 12 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory L1D – Data Cache L1D – Data Cache C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 13 L1D – Data Cache 11 - 14 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory L2 – RAM or Cache ? L2 – RAM or Cache ? C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 15 L2 – RAM or Cache ? 11 - 16 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Cache Coherency (or Incoherency?) Cache Coherency (or Incoherency?) Coherency Example C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 17 Cache Coherency (or Incoherency?) Coherency – Reads & Writes 11 - 18 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Cache Coherency (or Incoherency?) C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 19 Cache Coherency (or Incoherency?) Coherency Solution – Write (Flush/Writeback) L1D RcvBuf CPU XmtBuf writeback XmtBuf EDMA When the CPU is finished with the data (and has written it to XmtBuf in L2), it can be sent to ext. memory with a cache writeback A writeback is a copy operation from cache to memory, writing back the modified (i.e. dirty) memory locations – all writebacks operate on full cache lines Use BIOS Cache APIs to force a writeback: BIOS: 11 - 20 DDR2 L2 Cache_wb (XmtBuf, BUFFSIZE, CACHE_NOWAIT); What happens with the "next" RCV buffer? C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Cache Coherency (or Incoherency?) Cache Functions – Summary C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 21 Cache Coherency (or Incoherency?) Coherency – Use Internal RAM ! Coherency – Summary 11 - 22 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Cache Coherency (or Incoherency?) Cache Alignment C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 23 Turning OFF Cacheability (MAR) Turning OFF Cacheability (MAR) "Turn Off" the DATA Cache (MAR) L1D L2 DDR2 RcvBuf CPU 11 - 24 EDMA XmtBuf Memory Attribute Registers (MARs) enable/disable DATA caching memory ranges Don’t use MAR to solve basic cache coherency – performance will be too slow Use MAR when you have to always read the latest value of a memory location, such as a status register in an FPGA, or switches on a board. MAR is like “volatile”. You must use both to always read a memory location: MAR for cache; volatile for the compiler Looking more closely at the MAR registers ... C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Turning OFF Cacheability (MAR) C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 25 Additional Topics Additional Topics 11 - 26 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Additional Topics C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 27 Additional Topics 11 - 28 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Chapter Quiz Chapter Quiz Chapter Quiz 1. How do you turn ON the cache ? 2. Name the three types of caches & their associated memories: 3. All cache operations affect an aligned cache line. How big is a line? 4. Which bit(s) turn on/off “cacheability” and where do you set these? 5. How do you fix coherency when two bus masters access ext’l mem? 6. If a dirty (newly written) cache line needs to be evicted, how does that dirty line get written out to external memory? C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 29 Chapter Quiz Quiz – Answers Chapter Quiz 1. How do you turn ON the cache ? • Set size > 0 in platform package (or via Cache_setSize() during runtime) 2. Name the three types of caches & their associated memories: • Direct Mapped (L1P), 2-way (L1D), 4-way (L2) 3. All cache operations affect an aligned cache line. How big is a line? • L1P – 32 bytes (256 bits), L1D – 64 bytes, L2 – 128 bytes 4. Which bit(s) turn on/off “cacheability” and where do you set these? • MAR (Mem Attribute Register), affects 16MB Ext’l data space, .cfg 5. How do you fix coherency when two bus masters access ext’l mem? • Invalidate before a read, writeback after a write (or use L2 mem) 6. If a dirty (newly written) cache line needs to be evicted, how does that dirty line get written out to external memory? • Cache controller takes care of this 11 - 30 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Lab 14 – Using Cache Lab 14 – Using Cache In the following lab, you will gain some experience benchmarking the use of cache in the system. First, we’ll run the code with EVERYTHING (buffers, code, etc) off chip with NO cache. Then, we’ll turn on the cache and compare the results. Then, we’ll move everything ON chip and compare the cache results with using on-chip memory only. This will provide a decent understanding of what you can expect when using cache in your own application. Lab Overview: There are two goals in this lab: (1) to learn how to turn on and off cache and the effects of each on the data buffers and program code; (2) to optimize a hi-pass FIR filter written in C. To gain this basic knowledge you will: A. Learn to use the platform and CFG files to setup cache memory address range (MAR bits) and turn on L2 and L1 caches. B. Benchmark the system performance with running code/data externally (DDR2) vs. with the cache on vs. internal (IRAM). C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 31 Lab 14 – Using Cache – Procedure Lab 14 – Using Cache – Procedure A. Run System From Internal RAM 1. Close all previous projects and import Lab14. This project is actually the solution for Lab 13 (OPT) – with all optimizations in place. ► Ensure the proper platform (student) and the latest XDC/BIOS/UIA versions are being used. Note: For all benchmarks throughout this lab, use the “Opt” build configuration when you build. Do NOT use the Debug or Release config. 2. Ensure BUFFSIZE is 256 in main.h. In order to compare our cache lab to the OPT lab, ► we need to make sure the buffer sizes are the same – which is 256. 3. Find out where code and data are mapped to in memory. ► First, check Build Properties for the Opt configuration. Make sure you are using YOUR student platform file in this configuration. ► Then, view the platform file and determine which memory segments (like IRAM) contain the following sections: Section Memory Segment .text .bss .far It’s not so simple, is it? .bss and .far sections are “data” and .text is “code”. If you didn’t know that, you couldn’t answer the question. So, they are all allocated in IRAM – if not, please make sure they are before moving on. 4. Which cache areas are turned on/off (circle your answer)? L1P OFF/ON L1D OFF/ON L2 OFF/ON ► Leave the settings as is. 5. Build, load. BEFORE YOU RUN, ► open up the Raw Logs window. ► Click Run and write down below the benchmarks for cfir(): Data Internal (L1P/D cache ON): __________ cycles The benchmark from the Log_info should be around 8K cycles. We’ll compare this “internal RAM” benchmark to “all external” and “all external with cache ON” numbers. You just might be surprised… 11 - 32 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Lab 14 – Using Cache – Procedure B. Run System From External DDR2 (no cache) 6. Place the buffers (data) in external DDR2 memory and turn OFF the cache. ► Edit your platform file and place the data external (DDR). Leave stacks and code in IRAM. Modify the L1P/D cache sizes to ZERO (0K). In this scenario, the audio data buffers are all external. Cache is not turned on. This is the worst case situation. Do you expect the audio to sound ok? ____________________ ► Match the settings you see below (0K for all cache sizes, Data Memory in DDR) : 7. Clean project, build, load, run – using the “Opt” Configuration. ► Select Project Clean (this will ensure your platform file is correct). ► Then Build and load your code. ► Run your code. ► Listen to the audio – how does it sound? It’s DEAD – that’s how it sounds – just air – bad air – it is the absence of noise. Plus, we can’t see anything because the CPU is overloaded and therefore no RTA tools. Ah, but Log_info() just might save us again. ► Go look at the Raw Logs and see if the benchmark is getting reported. All Code/Data External: ___________ cycles Did you get a cycle count? The author experienced a total loss – absolute NOTHING. I think the system is so out of it, it crashes. In fact, CCS crashed a few times in this mode. Yikes. I vote for calling it “the national debt” #cycles – uh, what is it now – $15 Trillion? Ok, 15 trillion cycles… ;-) C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 33 Lab 14 – Using Cache – Procedure C. Run System From DDR2 (cache ON) 8. Turn on the cache (L1P/D, L2) in the platform file. ► Choose the following settings for the cache (L2=64K, L1P/D = 32K): ► Set L1D/P to 32K and L2 to 64K – IF YOU DON’T SET L2 CACHE ON, YOU WILL CACHE IN L1 ONLY. Watch it, though, when you reconfigure cache sizes, it wipes your memory sections selections. Redo those properly after you set the cache sizes. These sizes are larger than we need, but it is good enough for now. Leave code/data in DDR and stacks in IRAM. ► Click Ok to rebuild the platform package. The system we now have is identical to one of the slides in the discussion material. 9. Wait – what about the MAR bits? In the discussion material, we talked about the MAR bits specifying which regions were cacheable and which were not. Don’t we have to set the MAR bits for the external region of DDR for them to get cached? Yep. In order to modify (or even SEE) the MAR bits OR use any BIOS Cache APIs (like invalidate or writeback), ► you need to add the C64p Cache Module to your .cfg file. Or, you can simply right-click (and Use) the Cache module listed under: Available Products SYS/BIOS Target Specific Support C674 Cache (as shown in the discussion material). 11 - 34 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Lab 14 – Using Cache – Procedure ► Save the .cfg file. This SHOULD add the module to your outline view. When it shows up in the outline view, click on it. Do you see the MAR bits? The MAR region we are interested in, by the way, for DDR2 is MAR 192-223. As a courtesy to users, the platform file already turned on the proper MAR bits for us for the DDR2 region. Check it out: The good news is that we don’t need to worry about the MAR bits for now. 10. Build, load, run –using the Opt (duh) Configuration. ► Run the program. View the CPU load graph and benchmark stat and write them down below: All Code/Data External (cache “ON”): _________ cycles With code/data external AND the cache ON, the benchmark should be close to 8K cycles – the SAME as running from internal IRAM (L2). In fact, what you’re seeing is the L1D/P numbers. Why? Because L2 is cached in L1D/P – the closest memory to the CPU. This is what a cache does for you – especially with this architecture. Here’s what the author got: C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory 11 - 35 Lab 14 – Using Cache – Procedure 11. What about cache coherency? So, how does the audio sound with the buffers in DDR2 and the cache on? Shouldn’t we be experiencing cache coherency problems with data in DDR2? Well, the audio sounds great, so why bother? Think about this for awhile. What is your explanation as to why there are NO cache coherency problems in this lab. Answer: _______________________________________________________________ 12. Conclusion and Summary – long read – but worth it… It is amazing that you get the same benchmarks from all code/data in internal IRAM (L2) and L1 cache turned on as you do with code/data external and L2/L1 cache turned on. In fact, if you place the buffers DIRECTLY in L1D as SRAM, the benchmark is the same. How can this be? That’s an efficient cache, eh? Just let the cache do its thing. Place your buffers in DDR2, turn on the cache and move on to more important jobs. Here’s another way to look at this. Cache is great for looping code (program, L1P) and sequentially accessed data (e.g. buffers). However, cache is not as effective at random access of variables. So, what would be a smart choice for part of L1D as SRAM? Coefficient tables, algorithm tables, globals and statics that are accessed frequently, but randomly (not sequential) and even frequently used ISRs (to avoid cache thrashing). The random data items would most likely fall into the .bss compiler section. Keep that in mind as you design your system. Let’s look at the final results: System benchmark Buffers in IRAM (internal) 8K cycles All External (DDR2), cache OFF ~4M All External (DDR2), cache ON 8K cycles Buffers in L1D SRAM 7K cycles So, will you experience the same results? 150x improvement with cache on and not much difference between internal memory only and external with cache on? Probably something similar. The point here is that turning the cache ON is a good idea. It works well – and there is little thinking that is required unless you have peripherals hooked to external memory (coherency). For what it is worth, you’ve seen the benefits in action and you know the issues and techniques that are involved. Mission accomplished. RAISE YOUR HAND and get the instructor’s attention when you have completed PART A of this lab. If time permits, move on to the next OPTIONAL part… You’re finished with this lab. If time permits, you may move on to additional “optional” steps on the following pages if they exist. 11 - 36 C6000 Embedded Design Workshop Using BIOS - Cache & Internal Memory Using EDMA3 Introduction In this chapter, you will learn the basics of the EDMA3 peripheral. This transfer engine in the C64x+ architecture can perform a wide variety of tasks within your system from memory to memory transfers to event synchronization with a peripheral and auto sorting data into separate channels or buffers in memory. No programming is covered. For programming concepts, see ACPY3/DMAN3, LLD (Low Level Driver – covered in the Appendix) or CSL (Chip Support Library). Heck, you could even program it in assembly, but don’t call ME for help. Objectives At the conclusion of this module, you should be able to: • Understand the basic terminology related to EDMA3 • Be able to describe how a transfer starts, how it is configured and what happens after the transfer completes • Undersand how EDMA3 interrupts are generated • Be able to easily read EDMA3 documentation and have a great context to work from to program the EDMA3 in your application C6000 Embedded Design Workshop - Using EDMA3 15 - 1 Module Topics Module Topics Using EDMA3 ....................................................................................................................... 15-1 Module Topics.................................................................................................................... 15-2 Overview............................................................................................................................ 15-3 What is a “DMA” ? .......................................................................................................... 15-3 Multiple “DMAs”.............................................................................................................. 15-4 EDMA3 in C64x+ Device ................................................................................................ 15-5 Terminology ....................................................................................................................... 15-6 Overview ........................................................................................................................ 15-6 Element, Frame, Block – ACNT, BCNT, CCNT ............................................................... 15-7 Simple Example ............................................................................................................. 15-7 Channels and PARAM Sets ............................................................................................ 15-8 Examples ........................................................................................................................... 15-9 Synchronization ............................................................................................................... 15-12 Indexing ........................................................................................................................... 15-13 Events – Transfers – Actions ............................................................................................ 15-15 Overview ...................................................................................................................... 15-15 Triggers ........................................................................................................................ 15-16 Actions – Transfer Complete Code ............................................................................... 15-16 EDMA Interrupt Generation .............................................................................................. 15-17 Linking ............................................................................................................................. 15-18 Chaining .......................................................................................................................... 15-19 Channel Sorting ............................................................................................................... 15-21 Architecture & Optimization .............................................................................................. 15-22 Programming EDMA3 – Using Low Level Driver (LLD) ..................................................... 15-23 Chapter Quiz.................................................................................................................... 15-25 Quiz – Answers ............................................................................................................ 15-26 Additional Information....................................................................................................... 15-27 Notes ............................................................................................................................... 15-30 15 - 2 C6000 Embedded Design Workshop - Using EDMA3 Overview Overview What is a “DMA” ? C6000 Embedded Design Workshop - Using EDMA3 15 - 3 Overview Multiple “DMAs” Multiple DMA’s : EDMA3 and QDMA VPSS EDMA3 (System DMA) Master Periph DMA QDMA (sync) (async) DMA Enhanced DMA (version 3) DMA to/from peripherals Can be sync’d to peripheral events Handles up to 64 events C64x+ DSP L1P L1D L2 QDMA Quick DMA DMA between memory Async – must be started by CPU 4-16 channels available Both Share (number depends upon specific device) 128-256 Parameter RAM sets (PARAMs) 64 transfer complete flags 2-4 Pending transfer queues 15 - 4 C6000 Embedded Design Workshop - Using EDMA3 Overview EDMA3 in C64x+ Device Master M EDMA3 Slave SCR & EDMA3 SCR = Switched Central Resource McASP TC0 TC1 CC x2 TC2 McBSP PCI DDR2/3 EMAC HPI PCI EMIF S M 128 128 S L3 L1P C64x+ MegaModule L2 Mem Ctrl L2 ARM 32 M S External Mem Cntl M DATA SCR IDMA L1P Mem Ctrl CPU PERIPH AET D S M L M Cfg D S M L L1D Mem Ctrl L1D S 32 S PERIPH = All peripheral’s Cfg registers CFG EDMA3 is a master on the DATA SCR – it can initiate data transfers SCR EDMA3’s configuration registers are accessed via the CFG SCR (by the CPU) Each TC has its own connection (and priority) to the DATA SCR. Refer to the connection matrix to determine valid connections C6000 Embedded Design Workshop - Using EDMA3 15 - 5 Terminology Terminology Overview 15 - 6 C6000 Embedded Design Workshop - Using EDMA3 Terminology Element, Frame, Block – ACNT, BCNT, CCNT Block Frame 1 Frame 2 How Much to Move? Frame Elem 1 Elem 2 “A” Count (# of contig bytes) . . . . Elem N Frame M “B” Count “C” Count Transfer Configuration Options Source B A Transfer Count Destination Index Cnt Reload Link Addr Index Index Rsvd C Element B Count (# Elements) 31 A Count (Element Size) 16 15 0 C Count (# Frames) 31 16 15 0 Let's look at a simple example... Simple Example C6000 Embedded Design Workshop - Using EDMA3 15 - 7 Terminology Channels and PARAM Sets 15 - 8 C6000 Embedded Design Workshop - Using EDMA3 Examples Examples C6000 Embedded Design Workshop - Using EDMA3 15 - 9 Examples 15 - 10 C6000 Embedded Design Workshop - Using EDMA3 Examples C6000 Embedded Design Workshop - Using EDMA3 15 - 11 Synchronization Synchronization 15 - 12 C6000 Embedded Design Workshop - Using EDMA3 Indexing Indexing C6000 Embedded Design Workshop - Using EDMA3 15 - 13 Indexing 15 - 14 C6000 Embedded Design Workshop - Using EDMA3 Events – Transfers – Actions Events – Transfers – Actions Overview C6000 Embedded Design Workshop - Using EDMA3 15 - 15 Events – Transfers – Actions Triggers Actions – Transfer Complete Code 15 - 16 C6000 Embedded Design Workshop - Using EDMA3 EDMA Interrupt Generation EDMA Interrupt Generation C6000 Embedded Design Workshop - Using EDMA3 15 - 17 Linking Linking 15 - 18 C6000 Embedded Design Workshop - Using EDMA3 Chaining Chaining C6000 Embedded Design Workshop - Using EDMA3 15 - 19 Chaining 15 - 20 C6000 Embedded Design Workshop - Using EDMA3 Channel Sorting Channel Sorting C6000 Embedded Design Workshop - Using EDMA3 15 - 21 Architecture & Optimization Architecture & Optimization EDMA Architecture Periphs E63 E1 E0 Evt Reg (ER) Queue Evt Enable Reg (EER) Q0 Evt Set Reg (ESR) .. . Q1 Q2 Chain Evt Reg (CER) PSET 0 PSET 1 Q3 PSET 254 PSET 255 EDMAINT Int Pending Reg – IPR Int Enable Reg – IER CC TC TC0 TR Submit TC1 Early TCC TC3 Completion Detection TC2 DATA SCR Normal TCC SCR = Switched Central Resource 15 - 22 EDMA consists of two parts: Channel Controller (CC) and Transfer Controller (TC) An event (from periph-ER/EER, manual-ESR or via chaining-CER) sends the transfer to 1 of 4 queues (Q0 is mapped to TC0, Q1-TC1, etc. Note: McBSP can use TC1 only) Xfr mapped to 1 of 256 PSETs and submitted to the TC (1 TR – transmit request – per ACNT bytes or “A*B” CNT bytes – based on sync). Note: Dst FIFO allows buffering of writes while more reads occur. The TC performs the transfer (read/write) and then sends back a transfer completion code (TCC) The EDMA can then interrupt the CPU and/or trigger another transfer (chaining – Chap 6) C6000 Embedded Design Workshop - Using EDMA3 Programming EDMA3 – Using Low Level Driver (LLD) Programming EDMA3 – Using Low Level Driver (LLD) C6000 Embedded Design Workshop - Using EDMA3 15 - 23 Programming EDMA3 – Using Low Level Driver (LLD) *** this page used to have very valuable information on it *** 15 - 24 C6000 Embedded Design Workshop - Using EDMA3 Chapter Quiz Chapter Quiz Chapter Quiz 1. Name the 4 ways to trigger a transfer? 2. Compare/contrast linking and chaining 3. Fill out the following values for this channel sorting example (5 min): PERIPH L0 R0 L1 R1 L2 R2 L3 R3 MEM L0 L1 L2 L3 R0 R1 R2 R3 • 16-bit stereo audio (interleaved) • Use EDMA to auto “channel sort” to memory BUFSIZE C6000 Embedded Design Workshop - Using EDMA3 ACNT: _____ BCNT: _____ CCNT: _____ ‘BIDX: _____ ‘CIDX: _____ Could you calculate these ? 15 - 25 Chapter Quiz Quiz – Answers Chapter Quiz 1. Name the 4 ways to trigger a transfer? • Manual start, Event sync, chaining and (QDMA trigger word) 2. Compare/contrast linking and chaining • linking – copy new configuration from existing PARAM (link field) • chaining – completion of one channel triggers another (TCC) to start 3. Fill out the following values for this channel sorting example (5 min): PERIPH L0 R0 L1 R1 L2 R2 L3 R3 15 - 26 MEM L0 L1 L2 L3 R0 R1 R2 R3 • 16-bit stereo audio (interleaved) • Use EDMA to auto “channel sort” to memory BUFSIZE 2 ACNT: _____ 2 BCNT: _____ CCNT: _____ 4 ‘BIDX: _____ 8 -6 ‘CIDX: _____ Could you calculate these ? C6000 Embedded Design Workshop - Using EDMA3 Additional Information Additional Information C6000 Embedded Design Workshop - Using EDMA3 15 - 27 Additional Information 15 - 28 C6000 Embedded Design Workshop - Using EDMA3 Additional Information C6000 Embedded Design Workshop - Using EDMA3 15 - 29 Notes Notes 15 - 30 C6000 Embedded Design Workshop - Using EDMA3 "Grab Bag" Topics “Grab Bag” Explanation Several other topics of interest remain. However, there is not enough time to cover them all. Most topics take over an hour to complete especially if the labs are done. Students can vote which ones they’d like to see first, second, third in the remaining time available. Shown below is the current list of topics. Vote for your favorite two and the instructor will tally the results and make any final changes to the remaining agenda. While all of these topics cannot be covered, the notes are in your student guide. So, at a minimum, you have some reference material on the topics not covered live to take home with you. Topic Choices C6000 Embedded Design Workshop - "Grab Bag" Topics 16 - 1 Error! No text of specified style in document. *** insert blank page here *** 16 - 2 C6000 Embedded Design Workshop - "Grab Bag" Topics Intro to DSP/BIOS Introduction In this chapter an introduction to the general nature of real-time systems and the DSP/BIOS operating system will be considered. Each of the concepts noted here will be studied in greater depth in succeeding chapters. Objectives Objectives Grab bag chapter assumes students have already been through Intro to SYS/BIOS Describe how to create a new BIOS project Learn how to configure BIOS using TCF files Lab 16a – Create and debug a simple DSP/BIOS application C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 1 Module Topics Module Topics Intro to DSP/BIOS................................................................................................................. 16-1 Module Topics.................................................................................................................... 16-2 DSP/BIOS Overview .......................................................................................................... 16-3 Threads and Scheduling..................................................................................................... 16-4 Real-Time Analysis Tools ................................................................................................... 16-6 DSP/BIOS Configuration – Using TCF Files ....................................................................... 16-7 Creating A DSP/BIOS Project............................................................................................. 16-8 Memory Management – Using the TCF File...................................................................... 16-10 Lab 16a: Intro to DSP/BIOS.............................................................................................. 16-11 Lab 16a – Procedure .................................................................................................... 16-12 Create a New Project................................................................................................ 16-12 Add a New TCF File and Modify the Settings ............................................................ 16-14 Build, Load, Play, Verify… ........................................................................................ 16-16 Benchmark and Use Runtime Object Viewer (ROV) .................................................. 16-19 Additional Information & Notes ......................................................................................... 16-22 Notes ............................................................................................................................... 16-24 Grabbag 16a - 2 C6000 Embedded Design Workshop - Intro to DSP/BIOS DSP/BIOS Overview DSP/BIOS Overview C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 3 Threads and Scheduling Threads and Scheduling Grabbag 16a - 4 C6000 Embedded Design Workshop - Intro to DSP/BIOS Threads and Scheduling C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 5 Real-Time Analysis Tools Real-Time Analysis Tools Grabbag 16a - 6 C6000 Embedded Design Workshop - Intro to DSP/BIOS DSP/BIOS Configuration – Using TCF Files DSP/BIOS Configuration – Using TCF Files C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 7 Creating A DSP/BIOS Project Creating A DSP/BIOS Project Grabbag 16a - 8 C6000 Embedded Design Workshop - Intro to DSP/BIOS Creating A DSP/BIOS Project C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 9 Memory Management – Using the TCF File Memory Management – Using the TCF File Remember ? Sections .text .bss .far .cinit .cio .stack Memory Segments 1180_0000 256K IRAM 6400_0000 4MB FLASH C000_0000 512MB DDR2 How do you define the memory segments (e.g. IRAM, FLASH, DDR2) ? How do you place the sections into these memory segments ? How do we accomplish this with a .tcf file ? 21 Grabbag 16a - 10 C6000 Embedded Design Workshop - Intro to DSP/BIOS Lab 16a: Intro to DSP/BIOS Lab 16a: Intro to DSP/BIOS Now that you’ve been through creating projects, building and running code, we now turn the page to learn about how DSP/BIOS-based projects work. This lab, while quite simple in nature, will help guide you through the steps of creating (possibly) your first BIOS project in CCSv4. This lab will be used as a “seed” for future labs. Application: blink USER LED_1 on the EVM every second Key Ideas: main() returns to BIOS scheduler, IDL fxn runs to blink LED What will you learn? .tcf file mgmt, IDL fxn creation/use, creation of BIOS project, benchmarking code, ROV Pseudo Code: • main() – init BSL, init LED, return to BIOS scheduler • ledToggle() – IDL fxn that toggles LED_1 on EVM C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 11 Lab 16a: Intro to DSP/BIOS Lab 16a – Procedure If you can’t remember how to perform some of these steps, please refer back to the previous labs for help. Or, if you really get stuck, ask your neighbor. If you AND your neighbor are stuck, then ask the instructor (who is probably doing absolutely NOTHING important) for help. Create a New Project 1. Create a new project named “bios_led”. Create your new project in the following directory: C:\TI-RTOS\C6000\Labs\Lab16a\Project When the following screen appears, make sure you click Next instead of Finish: Grabbag 16a - 12 C6000 Embedded Design Workshop - Intro to DSP/BIOS Lab 16a: Intro to DSP/BIOS 2. Choose a Project template. This screen was brand new in CCSv4.2.2. And it is not intuitive to the casual observer that the Next button above even exists – you see Finish, you click it. Ah, but the hidden secret is the Next button. The CCS developers are actually trying to do us a favor IF you understand what a BIOS template is. As you can see, there are many choices. Empty Projects are just that – empty – just a path to the include files for the selected processor. Go ahead and click on “Basic Exmaples” to see what’s inside. Click on all the other + signs to see what they contain. Ok, enough playing around. We are using BIOS 5.41.xx.xx in this workshop. So, the correct + sign to choose in the end is the one that is highlighted above. 3. Choose the specific BIOS template for this workshop. Next, you’ll see the following screen: Select “Empty Example”. This will give us the paths to the BIOS include directories. The other examples contain example code and .tcf files. NOW you can click Finish. C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 13 Lab 16a: Intro to DSP/BIOS 4. Add files to your project. From the lab’s \Files directory, ADD the following files: • led.c, main.c, main.h Open each and inspect them. They should be pretty self explanatory. 5. Link the LogicPD BSL library to your project as before. 6. Add an include path for the BSL library \inc directory. Right-click on the project and select “Build Properties”. Select C6000 Compiler, then Include Options (you’ve done this before). Add the proper path for the BSL include dir (else you will get errors when you build). At this point in time, what files are we missing? There are 3 of them. Can you name them? ______________ ______________ ______________ Add a New TCF File and Modify the Settings 7. Add a new TCF file. As discussed earlier, you have several options available to you regarding the TCF file. In this lab, we chose to use an EMPTY BIOS example from the project templates. Therefore, no TCF file exists. Referring back to the material in this chapter, create a NEW TCF file (File New DSP/BIOS v5.x Config File). Name it: bios_led.tcf. When prompted to pick a platform seed tcf file, type “evm6748” into the filter filter and choose the tcf that pops up. CCS should have placed your new TCF file in the project directory AND added it to your project. Check to make sure both of these statements are true. If the new TCF file did not open automatically when created, double-click on the new TCF file (bios_led.tcf) to open it. 8. Create a HEAP in memory. All BIOS projects need a heap. Why this doesn’t get created for you in the “seed” tcf file is a good question. The fact that it doesn’t causes a heap full of troubles. If you ever get any strange unexplainable errors when you build BIOS projects, check THIS first. Open the TCF file (if it’s not already) and click on System. Right-click on MEM and select Properties. The checkbox for “No Dynamic Heaps” is most likely not checked (because we used an existing TCF file that had this selection as default). UNCHECK this box (if not already done) to specify that you want a heap created. A warning will bark at you that you haven’t defined a memory segment yet – no kidding. Just ignore the warning and click OK. (Note: this warning probably won’t occur because we used an existing TCF file). Click the + next to MEM. This will display the “seed” TCF memory areas already defined. Thank you. Grabbag 16a - 14 C6000 Embedded Design Workshop - Intro to DSP/BIOS Lab 16a: Intro to DSP/BIOS Right-click IRAM and select properties. Check the box that says “create a heap in this memory” (if not already checked) and change and change the heap size to 4000h. Click Ok. Now that we HAVE a heap in IRAM (that’s another name for L2 by the way), we need to tell the mother ship (MEM) where our heap is. Right-click on MEM and select Properties. Click on both down arrows and select IRAM for both (again, this is probably already done for you). Click OK. Now she’s happy… Save the TCF file. Note: FYI – throughout the labs, we will throw in the “top 10 or 20” tips that cause Debug nightmares during development. Here’s your first one… Hint: TIP #1 – Always create a HEAP when working with BIOS projects. C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 15 Lab 16a: Intro to DSP/BIOS Build, Load, Play, Verify… 9. Ensure you have the proper target config file selected as Default. 10. Build your project. Fix any errors that occur (and there will be some, just keep reading…). You didn’t make errors, did you? Of course you did. Remember when we said that ANY BIOS project needs the cfg.h file included in one of the source files? Yep. And it was skipped on purpose to drive the point home. Open main.h for editing and add the following line as the FIRST include in main.h: #include “bios_ledcfg.h” Rebuild and see if the errors go away. They should. If you have more, than you really DO need to debug something. If not, move on… Hint: TIP #2 – Always #include the cfg.h file in your application code when using BIOS as the FIRST included header file. 11. Inspect the “generated” files resulting from our new TCF file. In the project view, locate the following files and inspect them (actually, you’ll need to BUILD the project before these show up): • bios_ledcfg.h • bios_ledcfg.cmd There are other files that get generated by the existence of .tcf which we will cover in later labs. The .cmd file is automatically added to your project as a source file. However, your code must #include the cfg.h file or the compiler will think all the BIOS stuff is “declared implicitly”. Grabbag 16a - 16 C6000 Embedded Design Workshop - Intro to DSP/BIOS Lab 16a: Intro to DSP/BIOS 12. Debug and “Play” your code. Click the Debug “Bug” – this is equivalent to “Debug Active Project”. Remember, this code blinks LED_1 near the bottom of the board. When you Play your code and the LED blinks, you’re done. When the execution arrow reaches main(), hit “Play”. Does the LED blink? No? What is going on? Think back to the scheduling diagram and our discussions. To turn BIOS ON, what is the most important requirement? main() must RETURN or fall out via a brace }. Check main.c and see if this is true. Many users still have while() loops in their code and wonder why BIOS isn’t working. If you never return from main(), BIOS will never run. Hint: TIP #3 – BIOS will NOT run if you don’t exit main(). Ok, so no funny tricks there - that checks out. Next question: how is the function ledToggle() getting called? Was it called in main()? Hmmm. Who is supposed to call ledToggle()? When your code returns from main(), where does it go? The BIOS scheduler. And, according to our scheduling diagram and the threads we have in the system, which THREAD will the scheduler run when it returns from main()? Can you explain what needs to be done? ________________________________________ C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 17 Lab 16a: Intro to DSP/BIOS 13. Add IDL object to your TCF. The answer is: the scheduler will run the IDL thread when nothing else exists. All other thread types are higher priority. So, how do you make the IDL thread call ledToggle()? Simple. Add an IDL object and point it to our function. Open the TCF file and click on Scheduling. Right-click on IDL and select “Insert IDL”. Name the IDL Object “IDL_ledToggle”. Now that we have the object, we need to tell the object what to do – which fxn to run. Rightclick on IDL_ledToggle and select Properties. You’ll notice a spot to type in the function name. Ok, make room for another important tip. BIOS is written in ASSEMBLY. The ledToggle() function is written in C. How does the compiler distinguish between an assembly label or symbol and a C label? The magic underscore “_”. All C symbols and labels (from an assembly point of view) are preceded with an underscore. Hint: TIP #4 – When entering a fxn name into BIOS objects, precede the name with an underscore – “_”. Otherwise you will get a symbol referencing error which is difficult to locate. SO, the fxn name you type in here must be preceded by an underscore: You have now created an IDL object that is associated with a fxn. By the way, when you create HWI, SWI and TSK objects later on, guess what? It is the SAME procedure. You’ll get sick of this by the end of the week – right-click, insert, rename, right-click and select Properties, type some stuff. There – that is DSP/BIOS in a nutshell. 14. Build and Debug AGAIN. When the execution arrow hits main(), click “Play”. You should now see the LED blinking. If you ever HALT/PAUSE, it will probably pause inside a library fxn that has no source associated with it. Just X that thing. At this point, your first BIOS project is working. Do NOT “terminate all” yet. Simply click on the C/C++ perspective and move on to a few more goodies… Grabbag 16a - 18 C6000 Embedded Design Workshop - Intro to DSP/BIOS Lab 16a: Intro to DSP/BIOS Benchmark and Use Runtime Object Viewer (ROV) 15. Benchmark LED BSL call. So, how long does it take to toggle an LED? 10, 20, 50 instruction cycles? Well, you would be off by several orders of magnitude. So, let’s use the CLK module in BIOS to determine how long the LED_toggle() BSL call takes. This same procedure can be used quickly and effectively to benchmark any area in code and then display the results either via a local variable (our first try) or via another BIOS module nd called LOG (our 2 try). BIOS uses a hardware timer for all sorts of things which we will investigate in different labs. The high-resolution time count can be accessed through a call to CLK_gethtime() API. Let’s use it… Open led.c for editing. Allocate three new variables: start, finish and time. First, we’ll get the CLK value just before the BSL call and then again just after. Subtract the two numbers and you have a benchmark – called time. This will show up as a local variable when we use a breakpoint to pause execution. Your new code in led.c should look something like this: Don’t type in the call to LOG_printf() just yet. We’ll do that in a few moments… C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 19 Lab 16a: Intro to DSP/BIOS 16. Build, Debug, Play. When finished, build your project – it should auto-download to the EVM. Switch to the Debug perspective and set a breakpoint as shown in the previous diagram. Click “Play”. When the code stops at your breakpoint, select View → Local. Here’s the picture of what that will look like: Are you serious? 1.57M CPU cycles. Of course. This mostly has to do with going through I2C and a PLD and waiting forever for acknowledge signals (can anyone say “BUS HOLD”?). Also, don’t forget we’re using the “Debug” build configuration with no optimization. More on that later. Nonetheless, we have our benchmark. 17. Open up TWO .tcf files – is this a problem? The author has found a major “uh oh” that you need to be aware of. Open your .tcf file and keep it open. Double-click on the project’s TCF file AGAIN. Another “instance” of this window opens. Nuts. If you change one and save the other, what happens? Oops. So, we recommend you NOT minimize TCF windows and then forget you already have one open and open another. Just BEWARE… 18. Add LOG Object and LOG_printf() API to display benchmark. Open led.c for editing and add the LOG_printf() statement as shown in a previous diagram. Open the TCF for editing. Under Instrumentation, add a new LOG object named “trace”. Remember? Right-click on LOG, insert log, rename to trace, click OK. Save the TCF. Grabbag 16a - 20 C6000 Embedded Design Workshop - Intro to DSP/BIOS Lab 16a: Intro to DSP/BIOS 19. Pop over to Windows Explorer and analyse the \Project folder. Remember when we said that another folder would be created if you were using BIOS? It was called .gconf. This is the GRAPHICAL config tool in action that is fed by the .cdb file. When you add a .tcf file, the graphical and textual tools must both exisit and follow each other. Go check it out. Is it there? Ok…back to the action… 20. Build, Debug, Play – use ROV. When the code loads, remove the breakpoint in led.c. Then, click Play. PAUSE the execution after about 5 seconds. Open the ROV tool via Tools → ROV. When ROV opens, select LOG and one of the sequence numbers – like 2 or 3: Notice the result of the LOG_printf() under “message”. You can choose other sequence numbers and see what their times were. You can also choose to see the LOG messages via Tools RTA Printf Logs. Try that now and see what you get. If you’d like to change the behaviour of the LOGging, go back to the LOG object and try a bigger buffer, circular (last N samples) or fixed (first N samples). Experiment away… When we move on to a TSK-based system, the ROV will come in very handy. This tool actually replaced the older KOV (kernel object viewer) in the previous CCS. Also, in future labs, we’ll use the RTA (Real-time Analysis) tools to view Printf logs directly. By then, you’ll know two different ways to access debug info. Note: Explain this to me – so, the tool is called ROV which stands for RUNTIME Object Viewer. But the only way to VIEW the OBJECT is in STOP time. Hmmm. Marketing? Illegal drug use? Ok, so it “collects” the data during runtime…but still…to the author, this is a stretch and confuses new users. Ah, but now you know the “rest of the story”… Terminate the Debug Session and close the project. You’re finished with this lab. Please raise your hand and let the instructor know you are finished with this la (maybe throw something heavy at them to get their attention or say “CCS crashed – AGAIN !” – that will get them running…) C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 21 Additional Information & Notes Additional Information & Notes Grabbag 16a - 22 C6000 Embedded Design Workshop - Intro to DSP/BIOS Additional Information & Notes C6000 Embedded Design Workshop - Intro to DSP/BIOS Grabbag 16a - 23 Notes Notes Grabbag 16a - 24 C6000 Embedded Design Workshop - Intro to DSP/BIOS Booting From Flash Introduction In this chapter the steps required to migrate code from being loaded and run via CCS to running autonomously in flash will be considered. Given the AISgen and SPIWriter tools, this is a simple process that is desired toward the end of the design cycle. Objectives Objectives Compare/contrast the startup events of CCS (GEL) vs. booting from flash Describe how to use AISgen and SPI Flash Writer utilities to create and burn a flash boot image Lab 16b – Convert the keystone lab to a bootable flash image, POR, run C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 1 Module Topics Module Topics Booting From Flash ............................................................................................................. 16-1 Module Topics.................................................................................................................... 16-2 Booting From Flash ............................................................................................................ 16-3 Boot Modes – Overview.................................................................................................. 16-3 System Startup............................................................................................................... 16-4 Init Files.......................................................................................................................... 16-4 AISgen Conversion......................................................................................................... 16-5 Build Process ................................................................................................................. 16-5 SPIWriter Utility (Flash Programmer) .............................................................................. 16-6 ARM + DSP Boot............................................................................................................ 16-7 Additonal Info… .............................................................................................................. 16-8 C6748 Boot Modes (S7, DIP_x) ...................................................................................... 16-9 Lab 16b: Booting From Flash ........................................................................................... 16-11 Lab16b – Booting From Flash - Procedure.................................................................... 16-12 Tools Download and Setup (Students: SKIP STEPS 1-6 !!)....................................... 16-12 Build Keystone Project: [Src → .OUT File] ............................................................... 16-16 Use AISgen To Convert [.OUT → .BIN].................................................................... 16-21 Program the Flash: [.BIN → SPI1 Flash] .................................................................. 16-29 Optional – DDR Usage ............................................................................................. 16-32 Additional Information....................................................................................................... 16-33 Notes ............................................................................................................................... 16-34 GrabBag 16b - 2 C6000 Embedded Design Workshop - Booting From Flash Booting From Flash Booting From Flash Boot Modes – Overview C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 3 Booting From Flash System Startup Init Files GrabBag 16b - 4 C6000 Embedded Design Workshop - Booting From Flash Booting From Flash AISgen Conversion Build Process C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 5 Booting From Flash SPIWriter Utility (Flash Programmer) GrabBag 16b - 6 C6000 Embedded Design Workshop - Booting From Flash Booting From Flash ARM + DSP Boot C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 7 Booting From Flash Additonal Info… GrabBag 16b - 8 C6000 Embedded Design Workshop - Booting From Flash Booting From Flash C6748 Boot Modes (S7, DIP_x) Flash Pin Settings – C6748 EVM 8 7 6 5 4 EMU MODE ON BOOT[3] BOOT[2] ON 3 BOOT[1] NC I/O (1.8/3.3) 2 1 BOOT[4] Audio EN LCD EN SW7 Default = SPI BOOT C6000 Embedded Design Workshop - Booting From Flash 8 SPI BOOT OFF 7 6 5 4 3 2 1 SW7 GrabBag 16b - 9 Booting From Flash *** this page was accidentally created by a virus – please ignore *** GrabBag 16b - 10 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash Lab 16b: Booting From Flash In this lab, a .out file will be loaded to the on-board flash memory so that the program may be run when the board is powered up, with no connection to CCS. Any lab solution would work for this lab, but again we’ll standardize on the “keystone” lab so that we ensure a known quantity. C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 11 Lab 16b: Booting From Flash Lab16b – Booting From Flash - Procedure Hint: This lab procedure will work with either the C6748 SOM or OMAP-L138 SOM. The basic procedure is the same but a few steps are VERY different. These will be noted clearly in this document. So, please pay attention to the HINTS and grey boxes like this one along the way. Tools Download and Setup (Students: SKIP STEPS 1-6 !!) The following steps in THIS SECTION ONLY have already been performed. So, workshop attendees can skip to the next section. These steps are provided in order to show exactly where and how the flash/boot environment was set up (for future reference). 1. Download AISgen utility – SPRAB41c. Download the pdf file from here: http://focus.ti.com/dsp/docs/litabsmultiplefilelist.tsp?docCategoryId=1&familyId=1621&literatu reNumber=sprab41c§ionId=3&tabId=409 A screen cap of the pdf file is here: The contents of this zip are shown here: GrabBag 16b - 12 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash 2. Create directories to hold tools and projects. Three directories need to be created: • C:\TI-RTOS\C6000\Labs\Lab16b_keystone – will contain the audio project (keystone) to build into a .OUT file. • C:\TI-RTOS\C6000\Labs\Lab13b_ARM_Boot – will contain the ARM boot code required to start up the DSP after booting. • C:\TI-RTOS\C6000\Labs\Lab13b_SPIWriter – will contain the SPIWriter.out file used to program the flash on the EVM. • C:\TI-RTOS\C6000\Labs\Lab13b_AIS – contains the AISgen.exe file (shown above) and is where the resulting AIS script (bin) will be located after running the utility (.OUT → .BIN) Place the “keystone” files into the \Lab16b_keystone\Files directory. Users will build a new project to get their .OUT file. Place the recently downloaded AISgen.exe file into \Lab16b_AIS directory. C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 13 Lab 16b: Booting From Flash 3. Download SPI Flash Utilities. You can find the SPI Flash Utility here: http://processors.wiki.ti.com/index.php/Serial_Boot_and_Flash_Loading_Utility_for_OMAP-L138 This is actually a TI wiki page: From here, locate the following and click “here” to go to the download page: This will take you to a SourceForge site that will contain the tools you need to download. Click on the latest version under OMAP-L138 and download the tar.gz file. UnTAR the contents and you’ll see this: The path we need is \OMAP-L138. If we dive down a bit, we will find the SPIWriter.out file that is used to program the flash with our boot image (.bin). GrabBag 16b - 14 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash 4. Copy the SPIWriter.out file to \Lab13b_SPIWriter\ directory. Shown below is the initial contents of the Flash Utility download: Copy the following file to the \Lab13b_SPIWriter\ directory: SPIWriter_OMAP-L138.out 5. Install AISgen. Find the download of the AISgen.exe file and double-click it to install. After installation, copy a shortcut to the desktop for this program: 6. Create the keystone project. Create a new CCSv5 SYS/BIOS project with the source files listed in C:\SYSBIOSv4\Lab13b_keystone\Files. Create this project in the neighboring \Project folder. Also, don’t forget to add the BSL library and BSL includes (as normal) Make sure you use the RELEASE configuration only. C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 15 Lab 16b: Booting From Flash Hint: [workshop students: START HERE] Build Keystone Project: [Src → .OUT File] 7. Import keystone audio project and make a few changes. Import “keystone_flash” project from the following directory: C:\TI-RTOS\C6000\Labs\Lab16b_keystone\Project This project was built for emulation with CCSv5 – i.e there is a GEL file that sets up our PLL, DDR2, etc. This is actually the SOLUTION to the clk_rta_audio lab (with the platform file set to all data/code INTERNAL). In creating a boot image, as discussed in the chapter, we have to perform these actions in code vs. the GEL creating this nice environment for us. So, we have a choice here – write code that runs in main to set up PLL0, PLL1, DDR, etc. OR have the bootloader do it FOR US. Having the bootloader perform these actions offers several advantages – fewer mistakes by human programmers AND, these settings are done at bootload time vs waiting all the way until main() for the settings to take effect. Hint: The following step is for OMAP-L138 SOM Users ONLY !! 8. Set address of reset vector for DSP Here is one of the “tricks” that must be employed when using both the ARM and DSP. The ARM code has to know the entry point (reset vector, c_int00) of the DSP. Well, if you just compile and link, it could go anywhere in L2. If your class is based on SYS/BIOS, please follow those instructions. If you’re interested in how this is done with DSP/BIOS, that solution is also provided for your reference. SYS/BIOS Users – must add two lines of script code to the CFG file as shown. This script forces the reset vector address for the DSP to 0x11830000. Locate this in the given .cfg file and UNCOMMENT these two lines of code. DSP/BIOS Users – must create a linker.cmd file as shown below to force the address of the reset vector. This little command file specifies EXACTLY where the .boot section should go for a BIOS project (this is not necessary for a non-BIOS program). GrabBag 16b - 16 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash 9. Examine the platform file. In the previous step, we told the tools to place the DSP reset vector specifically at address 0x11830000. This is the upper 64K of the 256K block of L2 RAM. One of our labs in the workshop specified L2 cache as 64K. Guess what? If that setting is still true, L2 cache effective starts at the same address – which means that this address is NOT available for the reset vector. WHOOPS. Select Build Options and determine WHICH platform file is associated with this project. Once you have determined which platform it is, open it and examine it. Make sure L2 cache is turned off – or ZERO – and that all code/data/stack segments are allocated in IRAM. If this is not true, then “make it so”. 10. Build the keystone project. Update all tools for XDC, BIOS, UIA. Kill Agent. Update Compiler – basically update everything to your latest tool set to get rid of errors and warnings. Using the DEBUG build configuration, build the project. This should create the .OUT file. Go check the \Debug directory and locate the .OUT file: keystone_flash.out Load the .OUT file and make sure it executes properly. We don’t want to flash something that isn’t working. Do not close the Debug session yet. C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 17 Lab 16b: Booting From Flash 11. Determine silicon rev of the device you are currently using. AISgen will want to know which silicon rev you are using. Well, you can either attempt to read it off the device itself (which is nearly impossible) or you can visit a convenient place in memory to see it. Now that you have the Debug perspective open, this should be relatively straightforward. Open a memory view window and type in the following address: 0x11700000 Can you see it? No? Shame on you. Ok. Try changing the style view to “Character” instead. See something different? Like this? That says “d800k002” which means rev2 of the silicon. That’s an older rev…but whatever yours is…write it down below: Silicon REV: ____________________ FYI – for OMAP-L138 (and C6748), note the following: • d800k002 = Rev 1.0 silicon (common, but old) • d800k004 = Rev 1.1 silicon (fairly common) • d800k006 = Rev 2.0 silicon (if you have a newer board, this is the latest) There ARE some differences between Rev1 and Rev2 silicon that we’ll mention later in this lab – very important in terms of how the ARM code is written. You will probably NEVER need to change the memory view to “Character” ever again – so enjoy the moment. Next, we need to convert this .out file and combine it with the ARM .out file and create a single flash image for both using the AIS script via AISgen… GrabBag 16b - 18 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash 12. Use the Debug GEL script to locate the Silicon Rev. This script can be run at any time to debug the state of your silicon and all of the important registers and frequencies your device is running at. This file works for both OMAP-L137/8 and C6747/8 devices. It is a great script to provide feedback for your hardware engineer. It goes kind of like this: we want a certain frequency for PLL1. We read the documentation and determine that these registers need to be programmed to a, b and c. You write the code, program them and then build/run. Well, is PLL1 set to the frequency you thought it should be? Run the debug script and find out what the processor is “reporting” the setting is. Nice. This script outputs its results to the Console window. Let’s use the debug script to determine the silicon rev as in the previous step. First, we need to LOAD the gel file. This file can be downloaded from the wiki shown in the chapter. We have already done that for you and placed that GEL file in the \gel directory next to the GEL file you’ve been using for CCS. Select Tools GEL Files. Right-click in the empty area under the currently loaded GEL file and select: Load Gel. The \gel directory should show up and the file OMAPL1x_debug.gel should be listed. If not, browse to C:\SYSBIOSv4\Labs\DSP_BSL\gel. Click Open. C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 19 Lab 16b: Booting From Flash This will load the new GEL file and place the scripts under the “Scripts” menu. Select “Scripts” Diagnostics Run All: You can choose to run only a specific script or “All” of them. Notice the output in the Console window. Scroll up and find the silicon revision. Also make note of all of the registers and settings this GEL file reports. Quite extensive. Does your report show the same rev as you found in the previous step? Let’s hope so… Write down the Si Rev again here: Silicon Rev (again): ______________________ GrabBag 16b - 20 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash Use AISgen To Convert [.OUT → .BIN] AISgen (Application Image Script Generator) is a free downloadable tool from TI – check out the beginning of this lab for the links to get this tool. 13. Locate AISgen.exe (only if requiring installation…if not, see next step). The installation file has already been downloaded for you and is sitting in the following directory: C:\SYSBIOSv4\Labs\Lab13b_AIS Here, you will find the following install file: This is the INSTALL file (fyi). You don’t need to use this if the tool is already installed on your computer… 14. Run AISgen. There should be an icon on your desktop that looks like this: If not, you will need to install the tool by double-clicking on the install file, installing it and then creating a shortcut to it on the desktop (you’ll find it in Programs → Texas Instruments → AISgen). Double-click on the icon to launch AISgen and fill out the dialogue box as shown on the next page…there are several settings you need…so be careful and go SLOWLY here… It is usually BEST to place all of your PLL and DDR settings in the flash image and have the bootloader set these up vs. running code on the DSP to do it. Why? Because the DSP then comes out of reset READY to go at the top speeds vs. running “slow” until your code in main() is run. So, that’s what we plan to do…. Note: Each dialogue has its own section below. It is quite a bit of setup…but hey, you are enabling the bootloader to set up your entire system. This is good stuff…but it takes some work… Hint: When you actually use the DSP to burn the flash in a later step, the location you store your .bin file too (name of the .bin file AND the directory path you place the .bin file in) CANNOT have ANY SPACES IN THE PATH OR FILENAME. C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 21 Lab 16b: Booting From Flash Main dialogue – basic settings. Fill out the following on this page: • Device Type (match it up with what you determined before) • For OMAP-L138 SOM (ARM + DSP), choose “ARM”. If you’re using the 6748 SOM, choose “DSP”. • Boot Mode: SPI1 Flash. On the OMAP-L138, the SPI1 port and UART2 ports are connected to the flash. • For now, wait on filling in the Application and Output files. Hint: For C6748 SOM, choose “DSP” as the Device type Hint: For OMAP-L138 SOM, choose “ARM” as the Device type Note: you will type in these paths in a future step – do NOT do it now… GrabBag 16b - 22 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash Configure PLL0, PLL0 Tab On the “General” tab, check the box for “Configure PLL0” as shown: Then click on the PLL0 tab and view these settings. You will see the defaults show up. Make the following modifications as shown below. Change the multiplier value from 20 to 25 and notice the values in the bottom RH corner change. Peripheral Tab Next, click on the Peripheral tab. This is where you will set the SPI Clock. It is a function (divide down) from the CPU clock. If you leave it at 1MHz, well, it will work, but the bootload will take WAY longer. So, this is a “speed up” enhancement. Type “20” into the SPI Clock field as shown: Also check the “Enable Sequential Read” checkbox. Why is this important? Speed of the boot load. If this box is unchecked, the ROM code will send out a read command (0x03) plus a 24bit address before every single BYTE. That is a TON of read commands. However, if we CHECK this box, the ROM code will send out a single 24-bit address (0x000000) and then proceed to read out the ENTIRE boot image. WAY WAY faster. C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 23 Lab 16b: Booting From Flash Configure PLL1 Just in case you EVER want to put code or data into the DDR, PLL1 needs to be set in the flash image and therefore configured by the bootloader. So, click the checkbox next to “Configure PLL1”, click on that tab, and use the following settings: This will clock the DDR at 300MHz. This is equivalent to what our GEL file sets the DDR frequency to. We don’t have any code in DDR at the moment – but now we have it setup just in case we ever do later on. Now, we need to write values to the DDR config registers… Configure DDR You know the drill. Click the proper checkbox on the main dialogue page and click on the DDR tab. Fill in the following values as shown. If you want to know what each of the values are on the right, look it up in the datasheet. GrabBag 16b - 24 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash Configure PSC0, PSC0 Tab Next, we need to configure the Low Power Sleep Controller (LPSC) to allow the ARM to write to the DSP’s L2 memory. If both the ARM and DSP code resided in L3, well, the ARM bootloader could then easily write to L3. But, with a BIOS program, BIOS wants to live in L2 DSP memory (around 0x11800000). In order for the ARM bootloader code to write to this address, we need to have the DSP clocks powered up. Enabling PSC0 does this for us. On the main page, “check” the box next to “Configure PSC” and go to the PSC tab. In the GEL file we’ve been using in the workshop, a function named PSC_All_On_Full_EVM() runs to set all the PSC values. We could cheat and just type in “15” as shown below: Minimum Setting (don’t use this for the lab): This would Enable module 15 of the PSC which says “de-assert the reset on the DSP megamodule” and enable the clocks so that the ARM can write to the DSP memory located in L2. However, this setting does NOT match what the GEL file did for us. So, we need to enable MORE of the PSC modules so that we match the GEL file. Note: When doing this for your own system, you’ll need to pick and choose the PSC modules that are important to your specific system. Better Setting (USE THIS ONE for the lab – or as a starting point for your own system) The numbers scroll out of sight, so here are the values: PSC0: 0;1;2;3;4;5;9;10;11;12;13;15 PSC1: 0;1;2;3;4;5;6;7;9;10;11;12;13;14;15;16;17;18;19;20;21;24;25;26;27;28;29;30;31 Note: Note: PSC1 is MISSING modules 8, 22-23 (see datasheet for more details on these). C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 25 Lab 16b: Booting From Flash Notice for SATA users: PSC1 Module 8 (SATA) is specifically NOT being enabled. There is a note in the System Reference Guide saying that you need to set the FORCE bit in MDCTL when enabling SATA. That’s not an option in the GUI/bootROM so we simply cannot enable it. If you ignore the author’s advice and enable module 8 in PSC1, you’ll find the boot ROM gets stuck in a spin loop waiting for SATA to transition and so ultimately your boot fails as a result. So, there are really two pieces to this puzzle if using SATA: A. Make sure you do NOT try to enable PSC1 Module 8 through AISgen B. If you need SATA, make sure you enable this through your application code and be sure to set the FORCE bit in MDCTL when doing so. FINAL CHECK - SUMMARY So, your final main dialogue should look like this with all of these tabs showing. Please double-check you didn’t forget something: Save your .cfg file in the \Lab13b_AIS folder for potential use later on – you don’t want to have to re-create all of these steps again if you can avoid it. If you look in that folder, it already contains this .cfg file done for you. Ok, so we could have told you that earlier, but then the learning would have been crippled. The author named the solution’s config file: OMAP-L138-ARM-DSP-LAB13B_TTO.cfg Hint: C6748 Users: You will only specify ONE output file (DSP.out) Hint: OMAP-L138 Users: You will specify TWO files (an ARM.out and a DSP.out). GrabBag 16b - 26 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash ARM/DSP Application & Output Files Ok, we’re almost done with the AISgen settings. Hint: 6748 SOM Users – follow THESE directions (OMAP Users can skip this part) For the “DSP Application File”, browse to the .OUT file that was created when you built your keystone project: keystone_flash.out Hint: OMAP-L138 SOM Users – follow THESE directions: For OMAP-L138 users: you will enter the paths to both files and AISgen will combine them intoONE image (.bin) to burn into the flash. You must FIRST specify the ARM.out file followed by the DSP.out file – this order MATTERS. Follow these steps in order carefully. Click the “…” button shown above next to “ARM Application File” to browse to (use \Lab13b instead): Click Open. Your screen should now look like this (except for using \Lab13b…): This ARM code is for rev1 silicon. It should also work on Rev2 silicon – but not tested. C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 27 Lab 16b: Booting From Flash Next, click on the “+” sign (yours will say \Lab13b): and browse to your keystone_flash.out file you built earlier. You should now have two .out files listed under “ARM Application File” – first the ARM.out, then the DSP.out files separated by a semicolon. Double-check this is the case. The AISgen software won’t allow you to see both paths at once in that tiny box, but here is a picture of the “middle” of the path showing the “semicolon” in the middle of the two .out files – again, the ARM.out file needs to be first followed by the DSP.out file (use \Lab13b instead): Hint: ALL SOM Users – Follow THIS STEP… For the Output file, name it “flash.bin” and use the following path: C:\SYSBIOSv4\Labs\Lab13b_AIS\flash.bin Hint: Again, the path and filename CANNOT contain any spaces. When you run the flash writer later on, that program will barf on the file if there are any spaces in the path or filename. Before you click the “Generate AIS” button, notice the other configuration options you have here. If you wanted AIS to write the code to configure any of these options, simply check them and fill out the info on the proper tab. This is a WAY cool interface. And, the bootloader does “system” setup for you instead of writing code to do it – and making mistakes and debugging those mistakes…and getting frustrated…like getting tired of reading this rambling text from the author…. GrabBag 16b - 28 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash 15. Generate AIS script (flash.bin). Click the “Generate AIS” button. When complete, it will provide a little feedback as to how many bytes were written. Like this: So, what did you just do? For OMAP-L138 (ARM+DSP) users, you just combined the ARM.out and DSP.out files into one flash image – flash.bin. For C6748 Users, you simply converted your .out file to a flash image. The next step is to burn the flash with this image and then let the bootloader do its thing… Program the Flash: [.BIN → SPI1 Flash] 16. Check target config and pin settings. Use the standard XDS510 Target Config file that uses one GEL file (like all the other labs in this workshop). Make sure it is the default. Also, make sure pins 5 and 8 on the EVM (S7 – switch 7) are ON/UP – so that we are in EMU mode – NOT flash boot mode. 17. Load SPIWriter.out into CCS. The SPIWriter.out file should already be copied into a convenient place: C:\SYSBIOSv4\Labs\Lab13b_SPIWriter In CCS, • Launch a debug session (right-click on the target config file and click “launch”) • Connect to target • Select “Load program” and browse to this location: C:\SYSBIOSv4\Labs\Lab13b_SPIWriter\SPIWriter_OMAP-L138.out C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 29 Lab 16b: Booting From Flash 18. PLAY ! Click Play. The console window will pop up and ask you a question about whether this is a UBL image. The answer is NO. Only if you were using a TI UBL which would then boot Uboot, the answer is no. This assumes that Linux is running. Our ARM code has no O/S. Type a smallcase “n” and hit [ENTER]. To respond to the next question, provide the path name for your .BIN file (flash.bin) created in a previous step, i.e.: C:\SYSBIOSv4\Labs\Lab13b_AIS\flash.bin Hint: Do NOT have any spaces in this path name for SPIWriter – it NO WORK that way. Here’s a screen capture from the author (although, you are using the \Lab13b_ais dir, not \Lab12b) : Let it run – shouldn’t take too long. 15-20 seconds (with an XDS510 emulator). You will see some progress msgs and then see “success” – like this: 19. Terminate the Debug session, close CCS. GrabBag 16b - 30 C6000 Embedded Design Workshop - Booting From Flash Lab 16b: Booting From Flash 20. Ensure DIP switches are set correctly and get music playing, then power-cycle! Make sure ALL DIP switches on S7 are DOWN [OFF]. This will place the EVM into the SPI-1 boot mode. Get some music playing. Power cycle the board and THERE IT GOES… No need to re-flash anything like a POST – just leave your neat little program in there for some unsuspecting person to stumble on one day when they forget to set the DIP switches back to EMU mode and they automagically hear audio coming out of the speakers when the turn on the power. Freaky. You should see the LED blinking as well…great work !! Hint: DO NOT SKIP THE FOLLOWING STEP. 21. Change the boot mode pins on the EVM back to their original state. Please ensure DIP_5 and DIP_8 of S7 (the one on the right) are UP [ON]. RAISE YOUR HAND and get the instructor’s attention when you have completed this lab. If time permits, move on to the next OPTIONAL part… C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 31 Lab 16b: Booting From Flash Optional – DDR Usage Go back to your keystone project and link the data buffers into DDR memory (just like we did in the cache lab) via the platform file. Re-compile and generate a new .out file. Then, use AISgen to create a new flash.bin file and flash it with SPIWriter. Then reset the board and see if it worked. Did it? FYI – to make things go quicker, we have a .cfg file pre-loaded for AISgen. It is located at (use \Lab13b_AIS): When running AISgen, you can simply load this config file and it contains ALL of the settings from this lab. Edit, recompile, load this cfg, generate .bin, burn, reset. Quick. Or, you can simply use the .cfg file you saved earlier in this lab… GrabBag 16b - 32 C6000 Embedded Design Workshop - Booting From Flash Additional Information Additional Information C6000 Embedded Design Workshop - Booting From Flash GrabBag 16b - 33 Notes Notes GrabBag 16b - 34 C6000 Embedded Design Workshop - Booting From Flash Stream I/O and Drivers (PSP/IOM) Introduction In this chapter a technique to exchange buffers of data between input/output devices and processing threads will be considered. The BIOS ‘stream’ interface will be seen to provide a universal intervace between I/O and processing threads, making coding easier and more easily reused. Objectives Objectives Analyze BIOS streams – SIO – and the key APIs used Adapt a TSK to use SIO (Stream I/O) Describe the benefits of multi-buffer streams Learn the basics of PSP drivers C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) GrabBag - 16c - 1 Module Topics Module Topics Stream I/O and Drivers (PSP/IOM) ....................................................................................... 16-1 Module Topics.................................................................................................................... 16-2 Driver I/O - Intro ................................................................................................................. 16-3 Using Double Buffers ......................................................................................................... 16-5 PSP/IOM Drivers ................................................................................................................ 16-7 Additional Information....................................................................................................... 16-10 Notes ............................................................................................................................... 16-12 GrabBag - 16c - 2 C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) Driver I/O - Intro Driver I/O - Intro C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) GrabBag - 16c - 3 Driver I/O - Intro GrabBag - 16c - 4 C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) Using Double Buffers Using Double Buffers Double Buffer Stream TSK Coding Example //prolog – prime the process… status = SIO_issue(&sioIn, pIn1, SIZE, status = SIO_issue(&sioIn, pIn2, SIZE, NULL); NULL); status = SIO_issue(&sioOut, pOut1, SIZE, NULL); status = SIO_issue(&sioOut, pOut2, SIZE, NULL); //while loop – iterate the process… while (condition == TRUE){ size = SIO_reclaim(&sioIn, (Ptr *)&pInX, NULL); size = SIO_reclaim(&sioOut, (Ptr *)&pOutX, NULL); // DSP... to pOut status = SIO_issue(&sioIn, pInX, SIZE, NULL); status = SIO_issue(&sioOut, pOutX, SIZE, NULL); } //epilog – wind down the process… status = SIO_flush(&sioIn); //stop input status = SIO_idle(&sioOut); //idle output, then stop size = SIO_reclaim(&sioIn, (Ptr *)&pIn1, NULL); size = SIO_reclaim(&sioIn, (Ptr *)&pIn2, NULL); size = SIO_reclaim(&sioOut, (Ptr *)&pOut1, NULL); size = SIO_reclaim(&sioOut, (Ptr *)&pOut2, NULL); C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) GrabBag - 16c - 5 Using Double Buffers Double Buffer Stream TSK Coding Example //prolog – prime the process… status = SIO_issue(&sioIn, pIn1, SIZE, NULL); status = SIO_issue(&sioIn, pIn2, SIZE, NULL); size = SIO_reclaim(&sioIn, (Ptr *)&pInX, NULL); // DSP... to pOut1 status = SIO_issue(&sioIn, pInX, SIZE, NULL); size = SIO_reclaim(&sioIn, (Ptr *)&pInX, NULL); // DSP... to pOut2 status = SIO_issue(&sioIn, pInX, SIZE, NULL); status = SIO_issue(&sioOut, pOut1, SIZE, NULL); status = SIO_issue(&sioOut, pOut2, SIZE, NULL); //while loop – iterate the process… while (condition == TRUE){ size = SIO_reclaim(&sioIn, (Ptr *)&pInX, NULL); size = SIO_reclaim(&sioOut, (Ptr *)&pOutX, NULL); // DSP... to pOut status = SIO_issue(&sioIn, pInX, SIZE, NULL); status = SIO_issue(&sioOut, pOutX, SIZE, NULL); } //epilog – wind down the process… status = SIO_flush(&sioIn); //stop input status = SIO_idle(&sioOut); //idle output, then stop size = SIO_reclaim(&sioIn, (Ptr *)&pIn1, NULL); size = SIO_reclaim(&sioIn, (Ptr *)&pIn2, NULL); size = SIO_reclaim(&sioOut, (Ptr *)&pOut1, NULL); size = SIO_reclaim(&sioOut, (Ptr *)&pOut2, NULL); GrabBag - 16c - 6 C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) PSP/IOM Drivers PSP/IOM Drivers C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) GrabBag - 16c - 7 PSP/IOM Drivers GrabBag - 16c - 8 C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) PSP/IOM Drivers C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) GrabBag - 16c - 9 Additional Information Additional Information GrabBag - 16c - 10 C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) Additional Information C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) GrabBag - 16c - 11 Notes Notes GrabBag - 16c - 12 C6000 Embedded Design Workshop - Stream I/O and Drivers (PSP/IOM) C66x Introduction Introduction This chapter provides a high-level overview of the architecture of the C66x devices along with a brief overview of the MCSDK (Multicore Software Development Kit). Objectives Objectives Describe the basic architecture of the C66x family of devices Provide an overview of each device subsystem Describe the basic features of the Multicore Software Development Kit (MCSDK) C6000 Embedded Design Workshop - C66x Introduction GrabBag - 16d - 1 Module Topics Module Topics C66x Introduction................................................................................................................. 16-1 Module Topics.................................................................................................................... 16-2 C66x Family Overview ....................................................................................................... 16-3 C6000 Roadmap ............................................................................................................ 16-3 C667x Architecture Overview ......................................................................................... 16-4 C665x Low-Power Devices............................................................................................... 16-11 MCSDK Overview ............................................................................................................ 16-13 What is the MCSDK ?................................................................................................... 16-13 Software Architecture ................................................................................................... 16-14 For More Info… ................................................................................................................ 16-16 Notes ............................................................................................................................... 16-17 More Notes… ................................................................................................................... 16-18 GrabBag - 16d - 2 C6000 Embedded Design Workshop - C66x Introduction C66x Family Overview C66x Family Overview C6000 Roadmap Performance improvement Enhanced DSP core C66x ISA 100% upward object code compatible 4x performance improvement for multiply operation 32 16-bit MACs Improved support for complex arithmetic and matrix computation C67x IEEE 754 Native Instructions for SP & DP Advanced VLIW architecture C67x+ 2x registers Enhanced floating-point add capabilities C674x 100% upward object code compatible with C64x, C64x+, C67x and c67x+ Best of fixed-point and floating-point architecture for better system performance and faster time-to-market. FLOATING-POINT VALUE C6000 Embedded Design Workshop - C66x Introduction C64x+ SPLOOP and 16-bit instructions for smaller code size Flexible level one memory architecture iDMA for rapid data transfers between local memories C64x Advanced fixedpoint instructions Four 16-bit or eight 8-bit MACs Two-level cache FIXED-POINT VALUE GrabBag - 16d - 3 C66x Family Overview C667x Architecture Overview CorePac Memory Subsystem 64-bit DDR3 EMIF MSMC C66x™ CorePac L1D L1P CorePac Application-Specific Coprocessors MSM SRAM L2 1 to 8 Cores @ up to 1.25 GHz TeraNet HyperLink Multicore Navigator Common and App-specific I/O 1 to 8 C66x CorePac DSP Cores operating at up to 1.25 GHz • Fixed/Floating-pt operations • Code compatible with other C64x+ and C67x+ devices L1 Memory • Partition as Cache or RAM • 32KB L1P/D per core Dedicated L2 Memory • Partition as Cache or RAM • 512 KB to 1 MB per core Direct connection to memory subsystem Network Coprocessor Memory Subsystem Memory Subsystem 64-bit DDR3 EMIF CorePac Application-Specific Coprocessors MSM SRAM MSMC Memory Subsystem C66x™ CorePac L1P L1D L2 1 to 8 Cores @ up to 1.25 GHz HyperLink TeraNet Multicore Navigator Common and App-specific I/O GrabBag - 16d - 4 Network Coprocessor Multicore Shared Memory (MSM SRAM) • 2 to 4MB (Program or Data) • Available to all cores Multicore Shared Mem (MSMC) • Arbitrates access to shared memory and DDR3 EMIF • Provides CorePac access to coprocessors and I//O • Provides address extension to 64G (36 bits) DDR3 External Memory Interface (EMIF) – 8GB • Support for 16/32/64-bit modes • Specified at up to 1600 MT/s C6000 Embedded Design Workshop - C66x Introduction C66x Family Overview Multicore Navigator Memory Subsystem 64-bit DDR3 EMIF CorePac Memory Subsystem Application-Specific Coprocessors MSM SRAM Multicore Navigator MSMC C66x™ CorePac L1P L1D L2 1 to 8 Cores @ up to 1.25 GHz TeraNet HyperLink Multicore Navigator Queue Manager Packet DMA Provides seamless inter-core communications (msgs and data) between cores, IP, and peripherals. “Fire and forget” Low-overhead processing and routing of packet traffic to/from cores and I/O Supports dynamic load optimization Consists of a Queue Manager Subsystem (QMSS) and multiple, dedicated Packet DMA engines Network Coprocessor Common and App-specific I/O Multicore Navigator Architecture Host (App SW) Queue Interrupts Link RAM Buffer Memory Queue Man register I/F PKTDMA register I/F Accumulator command I/F L2 or DDR Descriptor RAMs Accumulation Memory VBUS QMSS Hardware Block PKTDMA Rx Coh Unit Rx Core Tx Core Timer Timer APDSP APDSP PKTDMA Tx Scheduling Control (Accum) (internal) (Monitor) Config RAM Register I/F Rx Channel Ctrl / Fifos Tx Channel Ctrl / Fifos Interrupt Distributor Tx DMA Scheduler Queue Interrupts queue pend Rx Streaming I/F Tx Streaming I/F Output (egress) Input (ingress) Tx Scheduling I/F (AIF2 only) PKTDMA Control C6000 Embedded Design Workshop - C66x Introduction queue pend Queue Manager Link RAM Config RAM Register I/F (internal) GrabBag - 16d - 5 C66x Family Overview Network Coprocessor Memory Subsystem 64-bit DDR3 EMIF CorePac Memory Subsystem Multicore Navigator Application-Specific Coprocessors MSM SRAM MSMC Network Coprocessor C66x™ CorePac L1P L1D L2 1 to 8 Cores @ up to 1.25 GHz TeraNet SGMII x2 Common and App-specific I/O Switch Multicore Navigator Ethernet Switch HyperLink SA PA Network Coprocessor Provides H/W accelerators to perform L2, L3, L4 processing and encryption (often done in S/W) Packet Accelerator (PA) • 8K multi-in/out HW queues • Single IP address option • UDP/TCP checksum and CRCs • Quality of Service (QoS) support • Multi-cast to multiple queues Security Accelerator (SA) • HW encryption, decryption and authentication • Supports protocols: IPsec ESP, IPsec AH, SRTP, 3GPP External Interfaces Memory Subsystem 64-bit DDR3 EMIF MSMC External Interfaces C66x™ CorePac L1P 1 to 8 Cores @ up to 1.25 GHz SGMII x2 Common and App-specific I/O Ethernet Switch Multicore Navigator SRIO x4 SPI Application Specific I/O I 2C PCIe x2 GPIO Application Specific I/O UART TeraNet HyperLink 2x SGMII ports – support 10/100/1000 Ethernet 4x SRIO lanes for inter-DSP xfrs SPI for boot operations UART for development/test 2x PCIe at 5Gbps I2C for EPROM at 400 Kbps GPIO App-specific interfaces L1D L2 GrabBag - 16d - 6 CorePac Memory Subsystem Multicore Navigator Network Coprocessor Application-Specific Coprocessors MSM SRAM Network Coprocessor C6000 Embedded Design Workshop - C66x Introduction C66x Family Overview TeraNet Switch Fabric Memory Subsystem 64-bit DDR3 EMIF CorePac Memory Subsystem Multicore Navigator Network Coprocessor External Interfaces Application-Specific Coprocessors MSM SRAM MSMC C66x™ CorePac L1P TeraNet Switch Fabric L1D L2 1 to 8 Cores @ up to 1.25 GHz TeraNet HyperLink Multicore Navigator Non-blocking switch fabric that enables fast and contention-free data movement Can configure/manage traffic queues and priorities of xfrs while minimizing core involvement High-bandwidth transfers between cores, subsystems, peripherals and memory Network Coprocessor Common and App-specific I/O TeraNet Data Connections S 256bit TeraNet CPUCLK/2 HyperLink M TPCC TC0 M 16ch QDMA TC1 M EDMA_0 HyperLink S DDR3 S Shared L2 S S S S XMC SRIO L2 0-3 M M SS Core Core M SS Core M M M Network M Coprocessor TAC_FE S M M M M M RAC_BE0,1 RAC_BE0,1 MM FFTC / PktDMA M FFTC / PktDMA M AIF / PktDMA M QMSS PCIe DebugSS SRIO CPUCLK/3 128bit TeraNet TC2 M TPCC M TC6 TPCC TC3 64ch TC4TC7 M 64ch TC5TC8 QDMA M QDMA TC9 EDMA_1,2 MSMC M M DDR3 • Facilitates high-bandwidth communication links between DSP cores, subsystems, peripherals, and memories. • Supports parallel orthogonal communication links S TCP3e_W/R S TCP3d TCP3d S S S TAC_BE S RAC_FE RAC_FE S SVCP2 (x4) (x4) SVCP2 SVCP2 VCP2(x4) (x4) M M S QMSS S PCIe M C6000 Embedded Design Workshop - C66x Introduction GrabBag - 16d - 7 C66x Family Overview Diagnostic Enhancements Memory Subsystem 64-bit DDR3 EMIF CorePac Memory Subsystem Multicore Navigator Network Coprocessor External Interfaces TeraNet Switch Fabric Application-Specific Coprocessors MSM SRAM MSMC Debug & Trace C66x™ CorePac L1P Diagnostic Enhancements L1D L2 1 to 8 Cores @ up to 1.25 GHz TeraNet HyperLink Multicore Navigator Common and App-specific I/O Network Coprocessor Embedded Trace Buffers (ETB) enhance CorePac’s diagnostic capabilities CP Monitor provides diagnostics on TeraNet data traffic Automatic statistics collection and exporting (non-intrusive) Can monitor individual events Monitor all memory transactions Configure triggers to determine when data is collected HyperLink Bus Memory Subsystem 64-bit DDR3 EMIF CorePac Memory Subsystem Multicore Navigator Network Coprocessor External Interfaces TeraNet Switch Fabric Diagnostic Enhancements Application-Specific Coprocessors MSM SRAM MSMC C66x™ CorePac L1P HyperLink Bus L1D L2 1 to 8 Cores @ up to 1.25 GHz HyperLink TeraNet Multicore Navigator Common and App-specific I/O GrabBag - 16d - 8 Expands the TeraNet Bus to external devices Supports 4 lanes with up to 12.5Gbaud per lane Network Coprocessor C6000 Embedded Design Workshop - C66x Introduction C66x Family Overview Miscellaneous Elements Memory Subsystem 64-bit DDR3 EMIF CorePac Memory Subsystem Multicore Navigator Network Coprocessor External Interfaces TeraNet Switch Fabric Diagnostic Enhancements HyperLink Bus Application-Specific Coprocessors MSM SRAM MSMC Boot ROM C66x™ CorePac HW Sem Power Mgmt L1P PLL EDMA x3 L1D Miscellaneous L2 x3 1 to 8 Cores @ up to 1.25 GHz TeraNet HyperLink Multicore Navigator Common and App-specific I/O Network Coprocessor Boot ROM HW Semaphore provides atomic access to shared resources Power Management PLL1 (Corepacs), PLL2 (DDR3), PLL3 (Packet Acceleration) Three EDMA Controllers 16 64-bit Timers Inter-Processor Communication (IPC) Registers App-Specific: Wireless Applications Memory Subsystem 64-bit DDR3 EMIF C6670 MSM SRAM RSA MSMC C66x™ CorePac L1P L1D L2 1 to 8 Cores @ up to 1.25 GHz HyperLink CorePac Memory Subsystem Multicore Navigator Network Coprocessor External Interfaces TeraNet Switch Fabric Diagnostic Enhancements HyperLink Bus Miscellaneous Application-Specific Coprocessors VCP2 x4 TCP3d x2 TCP3e FFTC x2 BCP Wireless Applications TeraNet AIF2 x6 Multicore Navigator Common and App-specific I/O Network Coprocessor Wireless-specific Coprocessors • 2x FFT Coprocessor (FFTC) • Turbo Dec/Enc (TCP3D/3E) • 4x Viterbi Coprocessor (VCP2) • Bit-rate Coprocessor (BCP) • 2x Rake Search Accel (RSA) Wireless-specific Interfaces • 6x Antenna Interface (AIF2) C6000 Embedded Design Workshop - C66x Introduction GrabBag - 16d - 9 C66x Family Overview App-Specific: General Purpose Memory Subsystem 64-bit DDR3 EMIF CorePac Memory Subsystem Multicore Navigator Network Coprocessor External Interfaces TeraNet Switch Fabric Diagnostic Enhancements HyperLink Bus Miscellaneous Wireless Applications Application-Specific Coprocessors MSM SRAM MSMC C66x™ CorePac L1P L1D L2 1 to 8 Cores @ up to 1.25 GHz HyperLink General Purpose Applications TeraNet Multicore Navigator TSIP x2 EMIF 16 Common and App-specific I/O GrabBag - 16d - 10 Network Coprocessor 2x Telecom Serial Port (TSIP) EMIF 16 (EMIF-A): • Connects memory up to 256MB • Three modes: • Synchronized SRAM • NAND Flash • NOR Flash C6000 Embedded Design Workshop - C66x Introduction C665x Low-Power Devices C665x Low-Power Devices Keystone C6655/57 – Device Features Memory Subsystem C6655/57 1MB MSM SRAM 32-Bit DDR3 EMIF C6655/57 Low-Power Devices MSMC Debug & Trace Boot ROM 2nd core, C6657 only Semaphore C66x™ CorePac Timers Security / Key Manager Pow er Management PLL 32KB L1 P-Cache Coprocessors 32KB L1 D-Cache TCP3d 1024KB L2 Cache x2 EDMA x2 VCP2 1 or 2 Cores @ up to 1.25 GHz TeraNet HyperLink Multicore Navigator x2 x4 PCIe SRIO McBSP x2 SPI I2C UART UPP GPIO EMIF16 x2 Queue Manager Packet DMA Ethernet MAC SGMII C66x CorePac • C6655 (1 core) @ 1/1.25 GHz • C6657 (2 cores) @ 0.85, 1.0 or 1.25 GHz Memory Subsystem • 1MB Local L2 per core • MSMC , 32-bit DDR3 I/F Hardware Coprocessors • TCP3d, VCP2 Multicore Navigator Interfaces • 2x McBSP, SPI, I2C, UPP, UART • 1x 10/100/1000 SGMII port • Hyperlink, 4x SRIO, 2x PCIe • EMIF 16, GPIO Debug and Trace (ETB/STB) Keystone C6654 – Power Optimized C6654 – Power Optimized C6654 Memory Subsystem 32-Bit DDR3 EMIF MSMC Boot ROM Semaphore Security / Key Manager Pow er Management 32KB L1 P-Cache • MSMC , 32-bit DDR3 I/F 32KB L1 D-Cache 1024KB L2 Cache x2 EDMA 1 Core @ 850 MHz TeraNet Multicore Navigator Packet DMA x2 PCIe McBSP x2 SPI UART I2C UPP GPIO x2 Queue Manager EMIF16 Memory Subsystem • 1MB Local L2 C66x™ CorePac Timers PLL C66x CorePac • C6654 (1 core) @ 850 MHz Debug & Trace Multicore Navigator Interfaces • 2x McBSP, SPI, I2C, UPP, UART • 1x 10/100/1000 SGMII port • EMIF 16, GPIO Debug and Trace (ETB/STB) Ethernet MAC SGMII C6000 Embedded Design Workshop - C66x Introduction GrabBag - 16d - 11 C665x Low-Power Devices Keystone C665x – Comparisons HW Feature CorePac Frequency (GHz) Multicore Shared Mem (MSM) C6655 C6657 0.85 1 @ 1.0, 1.25 2 @ 0.85, 1.0, 1.25 No 1MB SRAM 1066 1333 Serial Rapid I/O (SRIO) Lanes No 4x HyperLink No Yes Viterbi CoProcessor (VCP) No 2x Turbo Decoder (TCP3d) No Yes DDR3 Maximum Data Rate GrabBag - 16d - 12 C6654 C6000 Embedded Design Workshop - C66x Introduction MCSDK Overview MCSDK Overview What is the MCSDK ? What is MCSDK? The Multicore Software Development Kit (MCSDK) provides the core foundational building blocks for customers to quickly start developing embedded applications on TI high performance multicore DSPs. Uses the SYS/BIOS or Linux real-time operating system Accelerates customer time to market by focusing on ease of use and performance Provides multicore programming methodologies Available for free on the TI website bundled in one installer, all the software in the MCSDK is in source form along with pre-built libraries Software Development Ecosystem Multicore Performance, Single-core Simplicity Eclipse Code Composer StudioTM Third Party Plug-Ins Editor PolyCore CodeGen OpenMP ENEA Optima Profiler 3L Debugger Critical Blue Multicore Software Development Kit Remote Debug Multicore System Analyzer Visualization Host Computer Target Board • XDS 560 V2 • XDS 560 Trace C6000 Embedded Design Workshop - C66x Introduction GrabBag - 16d - 13 MCSDK Overview Software Architecture Migrating Development Platform TI Demo Application on TI Evaluation Platform TI Demo Application on Customer Platform Tools (UIA) EDMA, Etc IPC Customer Applic ation Customer Applic ation Tools (UIA) EDMA, Etc Netw ork Dev Kit LLD Customer App on Next Generation TI SOC Platform Demo Applic ation Demo Applic ation Tools (UIA) Customer Application on Customer Platform Netw ork Dev Kit LLD TI Platform IPC CSL Tools (UIA) EDMA, Etc EDMA, Etc Netw ork Dev Kit LLD Customer Platform IPC Netw ork Dev Kit LLD Customer Platform CSL CSL IPC Next Gen TI Platform CSL No modifications required Software may be different, but API remain the same (CSL, LLD, etc.) May be used “as is” or customer can implement value-add modifications Needs to be modified or replaced with customer version BIOS-MCSDK Software Demonstration Applications HUA/OOB Image Processing IO Bmarks Software Framework Components Communication Protocols Interprocessor Instrumentation Communication (MCSA) TCP/IP Networking (NDK) Algorithm Libraries DSPLIB IMGLIB Platform/EVM Software MATHLIB Low-Level Drivers (LLDs) EDMA3 PA SRIO FFTC TSIP PCIe QMSS CPPI HyperLink … Platform Library Transports - IPC - NDK Resource Manager POST OSAL Bootloader SYS/BIOS RTOS Chip Support Library (CSL) Hardware GrabBag - 16d - 14 C6000 Embedded Design Workshop - C66x Introduction MCSDK Overview Interprocessor Communication (IPC) Device 1 Device 2 IPC IPC Process 2 Process 1 BIOS IPC IPC SoC Hardware and Peripherals IPC Transports Core 2 Process 2 BIOS Process 1 Core 1 Process 2 Process 1 Core 2 BIOS Process 2 Process 1 BIOS Core 1 SoC Hardware and Peripherals Task to Task Core to Core Device to Device Shared Memory x x Navigator/QMSS x x SRIO x x x PCIe x x x HyperLink x x x Device 1 SysLink IPC IPC Process 2 Process 1 BIOS Core N Process 2 Process 1 BIOS Core 3 Process 2 Process 1 BIOS Core 2 Process 2 Process 1 Linux Core 1 IPC SoC Hardware and Peripherals C6000 Embedded Design Workshop - C66x Introduction GrabBag - 16d - 15 For More Info… For More Info… Linux/BIOS MCSDK C66x Lite EVM Details EVM Flash Contents EEPROM 128 KB DVD Contents • Factory default recovery • EEPROM: POST, IBL • NOR: BIOS MCSDK Demo • NAND: Linux MCSDK Demo • EEPROM/Flash writers • CCS 5.0 • IDE • C667x EVM GEL/XML files • BIOS MCSDK 2.0 • Source/binary packages • Linux MCSDK 2.0 • Source/binary packages POST IBL NOR 16 MB BIOS MCSDK “Out of Box” Demo NAND 64 MB Linux MCSDK Demo Online Collateral TMS320C667x processor website http://focus.ti.com/docs/prod/folders/print/tms320c6678.html http://focus.ti.com/docs/prod/folders/print/tms320c6670.html MCSDK website for updates http://focus.ti.com/docs/toolsw/folders/print/bioslinuxmcsdk.html CCS v5 http://processors.wiki.ti.com/index.php/Category:Code_Composer_Studio_v5 Developer’s website Linux: http://linux-c6x.org/ BIOS: http://processors.wiki.ti.com/index.php/BIOS_MCSDK_2.0_User_Guide For More Information Download MCSDK software: http://focus.ti.com/docs/toolsw/folders/print/bioslinuxmcsdk.html Refer to the MCSDK User’s Guide: http://processors.wiki.ti.com/index.php/BIOS_MCSDK_2.0_User_Guide Download Software User’s Guide For questions regarding topics covered in this training, visit the following e2e support forums: http://e2e.ti.com/support/embedded/f/355.aspx http://e2e.ti.com/support/dsp/c6000_multi-core_dsps/f/639.aspx Software Forums GrabBag - 16d - 16 C6000 Embedded Design Workshop - C66x Introduction Notes Notes C6000 Embedded Design Workshop - C66x Introduction GrabBag - 16d - 17 More Notes… More Notes… *** the very very end *** GrabBag - 16d - 18 C6000 Embedded Design Workshop - C66x Introduction
Source Exif Data:
File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.6 Linearized : Yes Author : Eric Wilbur Company : Texas Instruments Create Date : 2013:11:08 15:53:25-07:00 Modify Date : 2013:11:08 15:53:25-07:00 Subject : Intro to the TI-RTOS Kernel Workshop Title : Path Labs : Tagged PDF : Yes XMP Toolkit : Adobe XMP Core 5.2-c001 63.139439, 2010/09/27-13:37:26 Metadata Date : 2013:11:08 15:53:25-07:00 Creator Tool : Acrobat PDFMaker 10.1 for Word Format : application/pdf Description : Intro to the TI-RTOS Kernel Workshop Creator : Eric Wilbur Document ID : uuid:4fddf0c8-2644-4dde-b65e-f6c2755b26ed Instance ID : uuid:425f30b8-2d6a-4e88-9233-81a8e2556090 Producer : Adobe PDF Library 10.0 Page Count : 286EXIF Metadata provided by EXIF.tools