ES6 Quick Guide

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ES6 - Quick Guide
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ES6 - Overview
ECMAScript (ES) is a scripting language specification standardized by ECMAScript
International. It is used by applications to enable client-side scripting. The specification is
influenced by programming languages like Self, Perl, Python, Java etc. Languages like
JavaScript, Jscript and ActionScript are governed by this specification.
This tutorial introduces you to ES6 implementation in JavaScript.

JavaScript
JavaScript was developed by Brendan Eich, a developer at Netscape Communications
Corporation, in 1995.JavaScript started life with the name Mocha, and was briefly named
LiveScript before being officially renamed to JavaScript. It is a scripting language that is
executed by the browser, i.e. on the client’s end. It is used in conjunction with HTML to
develop responsive webpages.
ECMA Script6’s implementation discussed here covers the following new features −
Support for constants
Block Scope
Arrow Functions
Extended Parameter Handling
Template Literals
Extended Literals
Enhanced Object Properties
De-structuring Assignment
Modules

Classes
Iterators
Generators
Collections
New built in methods for various classes
Promises

ES6 - Environment
In this chapter, we will discuss the setting up of the environment for ES6.

Local Environment Setup
JavaScript can run on any browser, any host, and any OS. You will need the following to
write and test a JavaScript program standard −

Text Editor
The text editor helps you to write your source code. Examples of few editors include
Windows Notepad, Notepad++, Emacs, vim or vi etc. Editors used may vary with the
operating systems. The source files are typically named with the extension .js

Installing Node.js
Node.js is an open source, cross-platform runtime environment for server-side JavaScript.
Node.js is required to run JavaScript without a browser support. It uses Google V8
JavaScript engine to execute the code. You may download Node.js source code or a prebuilt installer for your platform. Node is available at https://nodejs.org/en/download

Installation on Windows
Download and run the .msi installer for Node

To verify if the installation was successful, enter the command node –v in the terminal
window.

Installation on Mac OS X
To install node.js on OS X you can download a pre-compiled binary package which makes a
nice and easy installation. Head over to www.nodejs.org
download the latest package.

and click the install button to

Install the package from the .dmg by following along the install wizard which will install
both node and npm. npm is the Node Package Manager which facilitates installs of
additional packages for Node.js.

Installation on Linux
You need to install a number of dependencies before you can install Node.js and npm.

Ruby and GCC. You’ll need Ruby 1.8.6 or newer and GCC 4.2 or newer
Homebrew. Homebrew is a package manager originally for the Mac, but it’s been
ported to Linux as Linuxbrew. You can learn more about Homebrew at the
http://brew.sh/

at the http://brew.sh/linuxbrew

.

Integrated Development Environment (IDE) Support
JavaScript can be built on a plethora of development environments like Visual Studio,
Sublime Text 2, WebStorm/PHPStorm, Eclipse, Brackets, etc. The Visual Studio Code and
Brackets IDE is discussed in this section. The development environment used here is Visual
Studio Code (Windows platform).

Visual Studio Code
This is open source IDE from Visual Studio. It is available for Mac OS X, Linux, and
Windows platforms. VScode is available at https://code.visualstudio.com

.

Installation on Windows
Download Visual Studio Code for Windows.

Double-click on VSCodeSetup.exe
minute.

to launch the setup process. This will only take a

Following is the screenshot of the IDE.

You may directly traverse to the file’s path by a right-click on the file → open in command
prompt. Similarly, the Reveal in Explorer option shows the file in the File Explorer.

Installation on Mac OS X
Visual

Studio

Code’s

Mac

OS

X

specific

installation

guide

can

be

found

at

found

at

https://code.visualstudio.com/docs/setup/setup-overview

Installation on Linux
Linux

specific

installation

guide

for

Visual

Studio

Code

can

be

https://code.visualstudio.com/Docs/editor/setup.

Brackets
Brackets is a free open-source editor for web development, created by Adobe Systems. It
is

available

for

http://brackets.io

Linux,
.

Windows

and

Mac

OS

X.

Brackets

is

available

at

You can run DOS prompt/Shell within Brackets itself by adding one more extension
Brackets Shell.

Upon installation, you will find an icon of shell on the right hand side of the editor

.

Once you click on the icon, you will see the shell window as shown in the following
screenshot.

You are all set!!!

ES6 - Syntax
Syntax defines the set of rules for writing programs. Every language specification defines
its own syntax.
A JavaScript program can be composed of −
Variables − Represents a named memory block that can store values for the
program.
Literals − Represents constant/fixed values.
Operators − Symbols that define how the operands will be processed.
Keywords − Words that have a special meaning in the context of a language.
The following table lists some keywords in JavaScript. Some commonly used keywords are
listed in the following table.
break

as

any

Switch

case

if

throw

Else

var

number

string

Get

module

type

instanceof

Typeof

finally

for

enum

Export

while

void

this

New

null

super

Catch

let

static

return

True

False

Modules − Represents code blocks that can be reused across different
programs/scripts.
Comments − Used to improve code readability. These are ignored by the
JavaScript engine.
Identifiers − These are the names given to elements in a program like variables,
functions, etc. The rules for identifiers are −
Identifiers can include both, characters and digits. However, the identifier
cannot begin with a digit.
Identifiers cannot include special symbols except for underscore (_) or a
dollar sign ($).
Identifiers cannot be keywords. They must be unique.
Identifiers are case sensitive. Identifiers cannot contain spaces.
The following table illustrates some valid and invalid identifiers.
Examples of valid identifiers

Examples of invalid identifiers

firstName

Var#

first_name

first name

num1

first-name

$result

1number

Whitespace and Line Breaks
ES6 ignores spaces, tabs, and newlines that appear in programs. You can use spaces, tabs,
and newlines freely in your program and you are free to format and indent your programs
in a neat and consistent way that makes the code easy to read and understand.

JavaScript is Case-sensitive
JavaScript is case-sensitive. This means that JavaScript differentiates between the
uppercase and the lowercase characters.

Semicolons are Optional
Each line of instruction is called a statement. Semicolons are optional in JavaScript.

Example
console.log("hello world")
console.log("We are learning ES6")

A single line can contain multiple statements. However, these statements must be
separated by a semicolon.

Comments in JavaScript
Comments are a way to improve the readability of a program. Comments can be used to
include additional information about a program like the author of the code, hints about a
function/construct, etc. Comments are ignored by the compiler.
JavaScript supports the following types of comments −
Single-line comments (//) − Any text between a // and the end of a line is
treated as a comment.
Multi-line comments (/* */) − These comments may span multiple lines.

Example
//this is single line comment
/* This is a
Multi-line comment
*/

Your First JavaScript Code
Let us start with the traditional “Hello World” example".
var message = "Hello World"
console.log(message)

The program can be analyzed as −
Line 1 declares a variable by the name message. Variables are a mechanism to
store values in a program.
Line 2 prints the variable’s value to the prompt. Here, the console refers to the
terminal window. The function log () is used to display the text on the screen.

Executing the Code
We shall use Node.js to execute our code.
Step 1 − Save the file as Test.js
Step 2 − Right-click the Test.js file under the working files option in the projectexplorer window of the Visual Studio Code.
Step 3 − Select Open in Command Prompt option.

Step 4 − Type the following command in Node’s terminal window.
node Test.js

The following output is displayed on successful execution of the file.
Hello World

Node.js and JS/ES6
ECMAScript 2015(ES6) features are classified into three groups −
For Shipping − These are features that V8 considers stable.
Staged Features − These are almost completed features but not considered
stable by the V8 team.
In Progress − These features should be used only for testing purposes.
The first category of features is fully supported and turned on by default by node. Staged
features require a runtime - - harmony flag to execute.
A

list

of

component

specific

CLI

flags

for

Node.js

can

be

found

here

−

https://nodejs.org/api/cli.html

The Strict Mode
The fifth edition of the ECMAScript specification introduced the Strict Mode. The Strict
Mode imposes a layer of constraint on JavaScript. It makes several changes to normal
JavaScript semantics.
The code can be transitioned to work in the Strict Mode by including the following −
// Whole-script strict mode syntax
"use strict";
v = "Hi! I'm a strict mode script!";

// ERROR: Variable v is not declared

In the above snippet, the entire code runs as a constrained variant of JavaScript.
JavaScript also allows to restrict, the Strict Mode within a block’s scope as that of a
function. This is illustrated as follows −
v = 15
function f1() {
"use strict";
var v = "Hi! I'm a strict mode script!";
}

In, the above snippet, any code outside the function will run in the non-strict mode. All
statements within the function will be executed in the Strict Mode.

ES6 and Hoisting
The JavaScript engine, by default, moves declarations to the top. This feature is termed as
hoisting. This feature applies to variables and functions. Hoisting allows JavaScript to use
a component before it has been declared. However, the concept of hoisting does not apply
to scripts that are run in the Strict Mode.
Variable Hoisting and Function Hoisting are explained in the subsequent chapters.

ES6 - Variables
A variable, by definition, is “a named space in the memory” that stores values. In other
words, it acts as a container for values in a program. Variable names are called
identifiers. Following are the naming rules for an identifier−
Identifiers cannot be keywords.
Identifiers can contain alphabets and numbers.
Identifiers cannot contain spaces and special characters, except the underscore (_)
and the dollar ($) sign.
Variable names cannot begin with a number.

Type Syntax
A variable must be declared before it is used. ES5 syntax used the var keyword to achieve
the same. The ES5 syntax for declaring a variable is as follows.
//Declaration using var keyword
var

variable_name

ES6 introduces the following variable declaration syntax −
Using the let.
Using the const.

Variable initialization refers to the process of storing a value in the variable. A variable
may be initialized either at the time of its declaration or at a later point in time.
The traditional ES5 type syntax for declaring and initializing a variable is as follows −
//Declaration using var keyword
var variable_name = value

Example : Using Variables

var name = "Tom"
console.log("The value in the variable is: "+name)

The above example declares a variable and prints its value.
The following output is displayed on successful execution.
The value in the variable is Tom

JavaScript and Dynamic Typing
JavaScript is an un-typed language. This means that a JavaScript variable can hold a value
of any data type. Unlike many other languages, you don't have to tell JavaScript during
variable declaration what type of value the variable will hold. The value type of a variable
can change during the execution of a program and JavaScript takes care of it
automatically. This feature is termed as dynamic typing.

JavaScriptVariable Scope
The scope of a variable is the region of your program in which it is defined. Traditionally,
JavaScript defines only two scopes-global and local.
Global Scope − A variable with global scope can be accessed from within any part
of the JavaScript code.
Local Scope − A variable with a local scope can be accessed from within a
function where it is declared.

Example : Global vs. Local Variable
The following example declares two variables by the name num - one outside the function
(global scope) and the other within the function (local scope).
var num = 10
function test() {
var num = 100
console.log("value of num in test() "+num)
}
console.log("value of num outside test() "+num)
test()

The variable when referred to within the function displays the value of the locally scoped
variable. However, the variable num when accessed outside the function returns the
globally scoped instance.
The following output is displayed on successful execution.
value of num outside test() 10
value of num in test() 100

ES6 defines a new variable scope - The Block scope.

The Let and Block Scope
The block scope restricts a variable’s access to the block in which it is declared. The var
keyword assigns a function scope to the variable. Unlike the var keyword, the let keyword
allows the script to restrict access to the variable to the nearest enclosing block.
"use strict"
function test() {
var num = 100
console.log("value of num in test() "+num) {
console.log("Inner Block begins")
let num = 200
console.log("value of num : "+num)
}
}
test()

The script declares a variable num within the local scope of a function and re-declares it
within a block using the let keyword. The value of the locally scoped variable is printed
when the variable is accessed outside the inner block, while the block scoped variable is
referred to within the inner block.
Note − The strict mode is a way to opt in to a restricted variant of JavaScript.
The following output is displayed on successful execution.
value of num in test() 100
Inner Block begins
value of num : 200

Example: let v/s var
var no = 10;
var no = 20;
console.log(no);

The following output is displayed on successful execution of the above code.
20

Let us re-write the same code using the let keyword.
let no = 10;
let no = 20;
console.log(no);

The above code will throw an error: Identifier 'no' has already been declared. Any variable
declared using the let keyword is assigned the block scope.

The const
The const declaration creates a read-only reference to a value. It does not mean the value
it holds is immutable, just that the variable identifier cannot be reassigned. Constants are
block-scoped, much like variables defined using the let statement. The value of a constant
cannot change through re-assignment, and it can't be re-declared.
The following rules hold true for a variable declared using the const keyword −
Constants cannot be reassigned a value.
A constant cannot be re-declared.
A constant requires an initializer. This means constants must be initialized during
its declaration.
The value assigned to a const variable is immutable.

Example
const x = 10
x = 12 // will result in an error!!

The above code will return an error since constants cannot be reassigned a value.
Constants variable are immutable.

ES6 and Variable Hoisting
The scope of a variable declared with var is its current execution context, which is either
the enclosing function or, for variables declared outside any function, global. Variable
hoisting allows the use of a variable in a JavaScript program, even before it is declared.
The following example better explains this concept.

Example: Variable Hoisting
var main = function() {
for(var x = 0;x<5;x++) {
console.log(x);
}
console.log("x can be accessed outside the block scope x value is :"+x);
console.log('x is hoisted to the function scope');
}
main();

The following output is displayed on successful execution of the above code.
0
1
2

3
4
x can be accessed outside the block scope x value is :5
x is hoisted to the function scope

The JavaScript engine internally represents the script as −
var main = function() {
var x; // x is hoisted to function scope
for( x = 0;x<5;x++) {
console.log(x);
}
console.log("x can be accessed outside the block scope x value is :"+x);
console.log('x is hoisted to the function scope');
}
main();

Note − The concept of hoisting applies to variable declaration but not variable
initialization. It is recommended to always declare variables at the top of their scope (the
top of global code and the top of function code), to enable the code resolve the variable’s
scope.

ES6 - Operators
An expression is a special kind of statement that evaluates to a value. Every expression
is composed of −
Operands − Represents the data.
Operator − Defines how the operands will be processed to produce a value.
Consider the following expression- 2 + 3. Here in the expression, 2 and 3 are operands
and the symbol + (plus) is the operator. JavaScript supports the following types of
operators −

Arithmetic Operators
Assume the values in variables a and b are 10 and 5 respectively.
Show Examples
Operator

+

-

Function
Addition

Returns the sum of the operands.
Subtraction

Returns the difference of the values.

Example

a + b is 15

a-b is 5

*

Multiplication

a*b is 50

Returns the product of the values.
Division
/

Performs a division operation and returns

a/b is 2

the quotient.
Modulus
%

Performs

a

division

and

returns

the

a%b is 0

Increments the value of the variable by

a++ is 11

remainder.
Increment
++

one.
Decrement
--

Decrements the value of the variable by

a-- is 9

one.

Relational Operators
Relational operators test or define the kind of relationship between two entities. Relational
operators return a boolean value, i.e. true/false.
Assume the value of A is 10 and B is 20.
Show Examples
Operators

Description

Example

>

Greater than

(A > B) is False

<

Lesser than

(A < B) is True

>=

Greater than or equal to

(A >= B) is False

<=

Lesser than or equal to

(A <= B) is True

==

Equality

(A == B) is False

!=

Not Equal

(A!= B) is True

Logical Operators

Logical operators are used to combine two or more conditions. Logical operators, too,
return a Boolean value. Assume the value of variable A is 10 and B is 20.
Show Examples

.

Operators

Description

Example

The operator returns true only if all the

(A > 10 && B > 10) is
False

And
&&

expressions specified return true.
Or

The operator returns true if at least one of

||

the expressions specified return true.

(A > 10 || B > 10) is
True

Not

The operator returns the inverse of the

!

expression’s

result.

For

E.g.:

!(7>5)

!(A > 10) is True

returns false.

Bitwise Operators
JavaScript supports the following bitwise operators. The following table summarizes
JavaScript's bitwise operators.
Show Examples

.

Operators

Usage

Description

a&b

Returns a one in each bit position for which
the corresponding bits of both operands are
ones

Bitwise OR

a|b

Returns a one in each bit position for which
the corresponding bits of either or both
operands are ones

Bitwise XOR

a^b

Returns a one in each bit position for which
the corresponding bits of either but not both
operands are ones

Bitwise NOT

~a

Inverts the bits of its operand

Left shift

a << b

Bitwise AND

Shifts a in binary representation b (< 32) bits
to the left, shifting in zeroes from the right

Sign-propagating right
shift

Zero-fill right shift

a >> b

a >>> b

Shifts a in binary representation b (< 32) bits
to the right, discarding bits shifted off
Shifts a in binary representation b (< 32) bits
to the right, discarding bits shifted off, and
shifting in zeroes from the left

Assignment Operators
The following table summarizes Assignment operators.
Show Examples

.

Sr.No

Operator & Description

= (Simple Assignment)
1

Assigns values from the right side operand to the left side operand.
Example − C = A + B will assign the value of A + B into C
+= (Add and Assignment)

2

It adds the right operand to the left operand and assigns the result to the left
operand.
Example − C += A is equivalent to C = C + A
-= (Subtract and Assignment)

3

It subtracts the right operand from the left operand and assigns the result to the
left operand.
Example C -= A is equivalent to C = C - A
*= (Multiply and Assignment)

4

It multiplies the right operand with the left operand and assigns the result to the
left operand.
Example C *= A is equivalent to C = C * A
/= (Divide and Assignment)

5

It divides the left operand with the right operand and assigns the result to the
left operand.

Note − The same logic applies to Bitwise operators, so they will become <<=, >>=,
>>=, &=, |= and ^=.

Miscellaneous Operators
Following are some of the miscellaneous operators.

The negation operator (-)
Changes the sign of a value. The following program is an example of the same.
var x = 4
var y = -x;
console.log("value of x: ",x); //outputs 4
console.log("value of y: ",y); //outputs -4

The following output is displayed on successful execution of the above program.
value of x:

4

value of y:

-4

String Operators : Concatenation operator (+)
The + operator when applied to strings appends the second string to the first. The
following program helps to understand this concept.
var msg = "hello"+"world"
console.log(msg)

The following output is displayed on successful execution of the above program.
helloworld

The concatenation operation doesn’t add a space between the strings. Multiple strings can
be concatenated in a single statement.

Conditional Operator (?)
This operator is used to represent a conditional expression. The conditional operator is also
sometimes referred to as the ternary operator. Following is the syntax.
Test ? expr1 : expr2

Where,
Test − Refers to the conditional expression
expr1 − Value returned if the condition is true
expr2 − Value returned if the condition is false
Example

var num = -2
var result = num > 0 ?"positive":"non-positive"
console.log(result)

Line 2 checks whether the value in the variable num is greater than zero. If num is set to a
value greater than zero, it returns the string “positive” else a “non-positive” string is
returned.
The following output is displayed on successful execution of the above program.
non-positive

Type Operators
typeof operator
It is a unary operator. This operator returns the data type of the operand. The following
table lists the data types and the values returned by the typeof operator in JavaScript.
Type

String Returned by typeof

Number

"number"

String

"string"

Boolean

"boolean"

Object

"object"

The following example code displays the number as the output.
var num = 12
console.log(typeof num); //output: number

The following output is displayed on successful execution of the above code.
number

ES6 - Decision Making
A conditional/decision-making construct evaluates a condition before the instruction/s are
executed.

Conditional constructs in JavaScript are classified in the following table.
Sr.No

Statement & Description
if Statement

1

An ‘if’ statement consists of a Boolean expression followed by one or more
statements .
if…else Statement

2

An ‘if’ statement can be followed by an optional ‘else’ statement, which executes
when the Boolean expression is false.
The else.. if ladder/nested if statements

3

The else…if ladder is useful to test multiple conditions. Following is the syntax of
the same.
switch…case Statement

4

The switch statement evaluates an expression, matches the expression’s value
to a case clause and executes the statements associated with that case.

ES6 - Loops

At times, certain instructions require repeated execution. Loops are an ideal way to do the
same. A loop represents a set of instructions that must be repeated. In a loop’s context, a
repetition is termed as an iteration.
The following figure illustrates the classification of loops −

Definite Loop
A loop whose number of iterations are definite/fixed is termed as a definite loop. The ‘for
loop’ is an implementation of a definite loop.
for (initial_count_value; termination-condition; step) {
//statements
}

Sr.No

Definite Loop & Description
The ‘for’ loop

1

The for loop executes the code block for a specified number of times.
The for…in loop

2

The for loop executes the code block for a specified number of times.
The for…of loop

3

The for…of loop is used to iterate iterables instead of object literals.

Indefinite Loop
An indefinite loop is used when the number of iterations in a loop is indeterminate or
unknown.
Indefinite loops can be implemented using −
Sr.No
1

Indefinite Loop & Description
The while loop

The while loop executes the instructions each time the condition specified
evaluates to true.
The do…while loop
2

The do…while loop is similar to the while loop except that the do...while loop
doesn’t evaluate the condition for the first time the loop executes.

The Loop Control Statements
Sr.No

1

Loop Control Statements & Description
The break statement

The break statement is used to take the control out of a construct.
The continue statement

2

The continue statement skips the subsequent statements in the current iteration
and takes the control back to the beginning of the loop.

Using Labels to Control the Flow
A label is simply an identifier followed by a colon (:) that is applied to a statement or a
block of code. A label can be used with break and continue to control the flow more
precisely.
Line breaks are not allowed between the ‘continue’ or ‘break’ statement and its label
name. Also, there should not be any other statement in between a label name and an
associated loop
Sr.No

1

Label & Description
Label with Break

A label can be used with break and continue to control the flow more precisely.
Label with Continue

2

Line breaks are not allowed between the ‘continue’ or ‘break’ statement and its
label name.

ES6 - Functions

Functions are the building blocks of readable, maintainable, and reusable code. Functions
are defined using the function keyword. Following is the syntax for defining a standard
function.
function function_name() {
// function body
}

To force execution of the function, it must be called. This is called as function invocation.
Following is the syntax to invoke a function.
function_name()

Example : Simple function definition
//define a function
function test() {
console.log("function called")
}
//call the function
test()

The example defines a function test(). A pair of delimiters ( { } ) define the function body.
It is also called as the function scope. A function must be invoked to force its execution.
The following output is displayed on successful execution of the above code.
function called

Classification of Functions
Functions may be classified as Returning and Parameterized functions.

Returning functions
Functions may also return the value along with control, back to the caller. Such functions
are called as returning functions.
Following is the syntax for the returning function.
function function_name() {
//statements
return value;
}

A returning function must end with a return statement.
A function can return at the most one value. In other words, there can be only one
return statement per function.

The return statement should be the last statement in the function.
The following code snippet is an example of a returning function −
function retStr() {
return "hello world!!!"
}
var val = retStr()
console.log(val)

The above Example defines a function that returns the string “hello world!!!” to the caller.
The following output is displayed on successful execution of the above code.
hello world!!!

Parameterized functions
Parameters are a mechanism to pass values to functions. Parameters form a part of the
function’s signature. The parameter values are passed to the function during its invocation.
Unless explicitly specified, the number of values passed to a function must match the
number of parameters defined.
Following is the syntax defining a parameterized function.
function func_name( param1,param2 ,…..paramN) {
......
......
}

Example − Parameterized Function
The Example defines a function add that accepts two parameters n1 and n2 and prints
their sum. The parameter values are passed to the function when it is invoked.
function add( n1,n2) {
var sum = n1 + n2
console.log("The sum of the values entered "+sum)
}
add(12,13)

The following output is displayed on successful execution of the above code.
The sum of the values entered 25

Default function parameters
In ES6, a function allows the parameters to be initialized with default values, if no values
are passed to it or it is undefined. The same is illustrated in the following code.
function add(a, b = 1) {
return a+b;

}
console.log(add(4))

The above function, sets the value of b to 1 by default. The function will always consider
the parameter b to bear the value 1 unless a value has been explicitly passed. The
following output is displayed on successful execution of the above code.
5

The parameter’s default value will be overwritten if the function passes a value explicitly.
function add(a, b = 1) {
return a + b;
}
console.log(add(4,2))

The above code sets the value of the parameter b explicitly to 2, thereby overwriting its
default value. The following output is displayed on successful execution of the above code.
6

Rest Parameters
Rest parameters are similar to variable arguments in Java. Rest parameters doesn’t restrict
the number of values that you can pass to a function. However, the values passed must all
be of the same type. In other words, rest parameters act as placeholders for multiple
arguments of the same type.
To declare a rest parameter, the parameter name is prefixed with three periods, known as
the spread operator. The following example illustrates the same.
function fun1(...params) {
console.log(params.length);
}
fun1();
fun1(5);
fun1(5, 6, 7);

The following output is displayed on successful execution of the above code.
0
1
3

Note − Rest parameters should be the last in a function’s parameter list.

Anonymous Function
Functions that are not bound to an identifier (function name) are called as anonymous
functions. These functions are dynamically declared at runtime. Anonymous functions can

accept inputs and return outputs, just as standard functions do. An anonymous function is
usually not accessible after its initial creation.
Variables can be assigned an anonymous function. Such an expression is called a function
expression.
Following is the syntax for anonymous function.
var res = function( [arguments] ) { ... }

Example − Anonymous Function
var f = function(){ return "hello"}
console.log(f())

The following output is displayed on successful execution of the above code.
hello

Example − Anonymous Parameterized Function
var func = function(x,y){ return x*y };
function product() {
var result;
result = func(10,20);
console.log("The product : "+result)
}
product()

The following output is displayed on successful execution of the above code.
The product : 200

The Function Constructor
The function statement is not the only way to define a new function; you can define your
function dynamically using Function() constructor along with the new operator.
Following is the syntax to create a function using Function() constructor along with the
new operator.
var variablename = new Function(Arg1, Arg2..., "Function Body");

The Function() constructor expects any number of string arguments. The last argument is
the body of the function – it can contain arbitrary JavaScript statements, separated from
each other by semicolons.
The Function() constructor is not passed any argument that specifies a name for the
function it creates.
Example − Function Constructor

var func = new Function("x", "y", "return x*y;");
function product() {
var result;
result = func(10,20);
console.log("The product : "+result)
}
product()

In the above example, the Function() constructor is used to define an anonymous function.
The function accepts two parameters and returns their product.
The following output is displayed on successful execution of the above code.
The product : 200

Recursion and JavaScript Functions
Recursion is a technique for iterating over an operation by having a function call itself
repeatedly until it arrives at a result. Recursion is best applied when you need to call the
same function repeatedly with different parameters from within a loop.
Example − Recursion
function factorial(num) {
if(num<=0) {
return 1;
} else {
return (num * factorial(num-1)
}
}
console.log(factorial(6))

)

In the above example the function calls itself. The following output is displayed on
successful execution of the above code.
720

Example − Anonymous Recursive Function
(function() {
var msg = "Hello World"
console.log(msg)
})()

The function calls itself using a pair of parentheses (). The following output is displayed on
successful execution of the above code.
Hello World

Lambda Functions

Lambda refers to anonymous functions in programming. Lambda functions are a concise
mechanism to represent anonymous functions. These functions are also called as Arrow
functions.

Lambda Function - Anatomy
There are 3 parts to a Lambda function −
Parameters − A function may optionally have parameters.
The fat arrow notation/lambda notation (=>): It is also called as the goes to
operator.
Statements − Represents the function’s instruction set.
Tip − By convention, the use of a single letter parameter is encouraged for a compact and
precise function declaration.

Lambda Expression
It is an anonymous function expression that points to a single line of code. Following is the
syntax for the same.
([param1, parma2,…param n] )=>statement;

Example − Lambda Expression
var foo = (x)=>10+x
console.log(foo(10))

The Example declares a lambda expression function. The function returns the sum of 10
and the argument passed.
The following output is displayed on successful execution of the above code.
20

Lambda Statement
It is an anonymous function declaration that points to a block of code. This syntax is used
when the function body spans multiple lines. Following is the syntax of the same.
( [param1, parma2,…param n] )=> {
//code block
}

Example − Lambda Statement
var msg = ()=> {
console.log("function invoked")
}
msg()

The function’s reference is returned and stored in the variable msg. The following output is
displayed on successful execution of the above code.
function

invoked

Syntactic Variations
Optional parentheses for a single parameter.
var msg = x=> {
console.log(x)
}
msg(10)

Optional braces for a single statement. Empty parentheses for no parameter.
var disp = ()=>console.log("Hello World")
disp();

Function Expression and Function Declaration
Function expression and function declaration are not synonymous. Unlike a function
expression, a function declaration is bound by the function name.
The fundamental difference between the two is that, function declarations are parsed
before their execution. On the other hand, function expressions are parsed only when the
script engine encounters it during an execution.
When the JavaScript parser sees a function in the main code flow, it assumes function
declaration. When a function comes as a part of a statement, it is a function expression.

Function Hoisting
Like variables, functions can also be hoisted. Unlike variables, function declarations when
hoisted, hoists the function definition rather than just hoisting the function’s name.
The following code snippet, illustrates function hoisting in JavaScript.
hoist_function();
function hoist_function() {
console.log("foo");
}

The following output is displayed on successful execution of the above code.
foo

However, function expressions cannot be hoisted. The following code snippet illustrates the
same.

hoist_function(); // TypeError: hoist_function() is not a function
var hoist_function() = function() {
console.log("bar");
};

Immediately Invoked Function Expression
Immediately Invoked Function Expressions (IIFEs) can be used to avoid variable hoisting
from within blocks. It allows public access to methods while retaining privacy for variables
defined within the function. This pattern is called as a self-executing anonymous function.
The following two examples better explain this concept.

Example 1 : IIFE
var main = function() {
var loop = function() {
for(var x = 0;x<5;x++) {
console.log(x);
}
}();
console.log("x can not be accessed outside the block scope x value is :"+x);
}
main();

Example 2 : IIFE
var main = function() {
(function() {
for(var x = 0;x<5;x++) {
console.log(x);
}
})();
console.log("x can not be accessed outside the block scope x value is :"+x);
}
main();

Both the Examples will render the following output.
0
1
2
3
4
Uncaught ReferenceError: x is not define

Generator Functions
When a normal function is invoked, the control rests with the function called until it
returns. With generators in ES6, the caller function can now control the execution of a
called function. A generator is like a regular function except that −

The function can yield control back to the caller at any point.
When you call a generator, it doesn’t run right away. Instead, you get back an
iterator. The function runs as you call the iterator’s next method.
Generators are denoted by suffixing the function keyword with an asterisk; otherwise,
their syntax is identical to regular functions.
The following example illustrates the same.
"use strict"
function* rainbow() {
// the asterisk marks this as a generator
yield 'red';
yield 'orange';
yield 'yellow';
yield 'green';
yield 'blue';
yield 'indigo';
yield 'violet';
}
for(let color of rainbow()) {
console.log(color);
}

Generators enable two-way communication between the caller and the called function. This
is accomplished by using the yield keyword.
Consider the following example −
function* ask() {
const name = yield "What is your name?";
const sport = yield "What is your favorite sport?";
return `${name}'s favorite sport is ${sport}`;
}
const it = ask();
console.log(it.next());
console.log(it.next('Ethan'));
console.log(it.next('Cricket'));

Sequence of the generator function is as follows −
Generator started in paused stated; iterator is returned.
The it.next() yields “What is your name”. The generator is paused. This is done by
the yield keyword.
The call it.next(“Ethan”) assigns the value Ethan to the variable name and yields
“What is your favorite sport?” Again the generator is paused.
The call it.next(“Cricket”) assigns the value Cricket to the variable sport and
executes the subsequent return statement.
Hence, the output of the above code will be −

{
value: 'What is your name?', done: false
}
{
value: 'What is your favorite sport?', done: false
}
{
value: 'Ethan\'s favorite sport is Cricket', done: true
}

Note − Generator functions cannot be represented using arrow functions.

ES6 - Events
JavaScript is meant to add interactivity to your pages. JavaScript does this using a
mechanism using events. Events are a part of the Document Object Model (DOM) Level 3
and every HTML element contains a set of events that can trigger JavaScript Code.
An event is an action or occurrence recognized by the software. It can be triggered by a
user or the system. Some common examples of events include a user clicking on a button,
loading the web page, clicking on a hyperlink and so on. Following are some of the
common HTML events.

Event Handlers
On the occurrence of an event, the application executes a set of related tasks. The block of
code that achieves this purpose is called the eventhandler. Every HTML element has a set
of events associated with it. We can define how the events will be processed in JavaScript
by using event handlers.

onclick Event Type
This is the most frequently used event type which occurs when a user clicks the left button
of his mouse. You can put your validation, warning, etc. against this event type.

Example





Click the following button and see result

The following output is displayed on successful execution of the above code. Click the following button and see result Say Hello onsubmitEvent Type onsubmit is an event that occurs when you try to submit a form. You can put your form validation against this event type. The following example shows how to use onsubmit. Here we are calling a validate() function before submitting a form data to the webserver. If validate() function returns true, the form will be submitted, otherwise it will not submit the data. Example
.......
onmouseover and onmouseout These two event types will help you create nice effects with images or even with text as well. The onmouseover event triggers when you bring your mouse over any element and the onmouseout triggers when you move your mouse out from that element. Example

Bring your mouse inside the division to see the result:

This is inside the division

The following output is displayed on successful execution of the above code. Bring your mouse inside the division to see the result: This is inside the division HTML 5 Standard Events The standard HTML 5 events are listed in the following table for your reference. The script indicates a JavaScript function to be executed against that event. Attribute Value Description offline script Triggers when the document goes offline onabort script Triggers on an abort event onafterprint script Triggers after the document is printed onbeforeonload script Triggers before the document load onbeforeprint script Triggers before the document is printed onblur script Triggers when the window loses focus oncanplay script Triggers when the media can start play, but might have to stop for buffering oncanplaythrough script Triggers when the media can be played to the end, without stopping for buffering onchange script Triggers when an element changes onclick script Triggers on a mouse click oncontextmenu script Triggers when a context menu is triggered ondblclick script Triggers on a mouse double-click ondrag script Triggers when an element is dragged ondragend script Triggers at the end of a drag operation ondragenter script Triggers when an element has been dragged to a valid drop target ondragleave script Triggers when an element leaves a valid drop target ondragover script Triggers when an element is being dragged over a valid drop target ondragstart script Triggers at the start of a drag operation ondrop script Triggers when the dragged element is being dropped ondurationchange script Triggers when the length of the media is changed onemptied script Triggers when a media resource element suddenly becomes empty onended script Triggers when the media has reached the end onerror script Triggers when an error occurs onfocus script Triggers when the window gets focus onformchange script Triggers when a form changes onforminput script Triggers when a form gets user input onhaschange script Triggers when the document has changed oninput script Triggers when an element gets user input oninvalid script Triggers when an element is invalid onkeydown script Triggers when a key is pressed onkeypress script Triggers when a key is pressed and released onkeyup script Triggers when a key is released onload script Triggers when the document loads onloadeddata script Triggers when media data is loaded onloadedmetadata script Triggers when the duration and other media data of a media element is loaded onloadstart script Triggers when the browser starts to load the media data onmessage script Triggers when the message is triggered onmousedown script Triggers when a mouse button is pressed onmousemove script Triggers when the mouse pointer moves onmouseout script Triggers when the mouse pointer moves out of an element onmouseover script Triggers when the mouse pointer moves over an element onmouseup script Triggers when a mouse button is released onmousewheel script Triggers when the mouse wheel is being rotated onoffline script Triggers when the document goes offline ononline script Triggers when the document comes online onpagehide script Triggers when the window is hidden onpageshow script Triggers when the window becomes visible onpause script Triggers when the media data is paused onplay script Triggers when the media data is going to start playing onplaying script Triggers when the media data has start playing onpopstate script Triggers when the window's history changes onprogress script Triggers when the browser is fetching the media data onratechange script Triggers when the media data's playing rate has changed onreadystatechange script Triggers when the ready-state changes onredo script Triggers when the document performs a redo onresize script Triggers when the window is resized onscroll script Triggers when an element's scrollbar is being scrolled onseeked script Triggers when a media element's seeking attribute is no longer true, and the seeking has ended onseeking script Triggers when a media element's seeking attribute is true, and the seeking has begun onselect script Triggers when an element is selected onstalled script Triggers when there is an error in fetching media data onstorage script Triggers when a document loads onsubmit script Triggers when a form is submitted onsuspend script Triggers when the browser has been fetching media data, but stopped before the entire media file was fetched ontimeupdate script Triggers when the media changes its playing position onundo script Triggers when a document performs an undo onunload script Triggers when the user leaves the document onvolumechange script Triggers when the media changes the volume, also when the volume is set to "mute" onwaiting script Triggers when the media has stopped playing, but is expected to resume ES6 - Cookies Web Browsers and Servers use HTTP protocol to communicate. HTTP is stateless protocol, i.e., it doesn’t maintain the client’s data across multiple requests made by the client. This complete request-response cycle between the client and the server is defined as a session. Cookies are the default mechanism used by browsers to store data pertaining to a user’s session. How It Works? Your server sends some data to the visitor's browser in the form of a cookie. The browser may accept the cookie. If it does, it is stored as a plain text record on the visitor's hard drive. Now, when the visitor arrives at another page on your site, the browser sends the same cookie to the server for retrieval. Once retrieved, your server knows/remembers what was stored earlier. Cookies are plain text data record of 5 variable-length fields. Expires − The date the cookie will expire. If this is blank, the cookie will expire when the visitor quits the browser. Domain − The domain name of your site. Path − The path to the directory or web page that sets the cookie. This may be blank, if you want to retrieve the cookie from any directory or page. Secure − If this field contains the word "secure", then the cookie may only be retrieved with a secure server. If this field is blank, no such restriction exists. Name = Value − Cookies are set and retrieved in the form of key-value pairs. Cookies were originally designed for CGI programming. The data contained in a cookie is automatically transmitted between the web browser and the web server, so CGI scripts on the server can read and write cookie values that are stored on the client side. JavaScript can also manipulate cookies using the cookie property of the Document object. JavaScript can read, create, modify, and delete the cookies that apply to the current web page. Storing Cookies The simplest way to create a cookie is to assign a string value to the document.cookie object, which looks like this. "document.cookie = "key1 = value1; key2 = value2; expires = date"; Here, the ‘expires’ attribute is optional. If you provide this attribute with a valid date or time, then the cookie will expire on the given date or time and thereafter, the cookies' value will not be accessible. Note − Cookie values may not include semicolons, commas, or whitespace. For this reason, you may want to use the JavaScript escape() function to encode the value before storing it in the cookie. If you do this, you will also have to use the corresponding unescape() function when you read the cookie value. Example
Enter name:
The following output is displayed on successful execution of the above code. Enter name: Set Now your machine has a cookie called name. You can set multiple cookies using multiple key = value pairs separated by comma. Reading Cookies Reading a cookie is just as simple as writing one, because the value of the document.cookie object is the cookie. So you can use this string whenever you want to access the cookie. The document.cookie string will keep a list of name = value pairs separated by semicolons, where the name is the name of a cookie and the value is its string value. You can use strings' split() function to break a string into key and values as shown in the following example. Example

click the following button and see the result:

Note − Here, length is a method of Array class which returns the length of an array. There may be some other cookies already set on your machine. The above code will display all the cookies set on your machine. The following output is displayed on successful execution of the above code. click the following button and see the result: Get Cookie Setting Cookies Expiry Date You can extend the life of a cookie beyond the current browser session by setting an expiry date and saving the expiry date within the cookie. This can be done by setting the ‘expires’ attribute to a date and time. The following example illustrates how to extend the expiry date of a cookie by 1 month. Example
Enter Cookie Name:
The following output is displayed on successful execution of the above code. Enter Cookie Name: Set Cookie Deleting a Cookie Sometimes you will want to delete a cookie so that subsequent attempts to read the cookie return nothing. To do this, you just need to set the expiry date to a time in the past. The following example illustrates how to delete a cookie by setting its expiry date to one month behind the current date. Example
Enter Cookie Name:
The following output is displayed on successful execution of the above code. Enter Cookie Name: Set Cookie ES6 - Page Redirect Redirect is a way to send both users and search engines to a different URL from the one they originally requested. Page redirection is a way to automatically redirect a web page to another web page. The redirected page is often on the same website, or it can be on a different website or a web server. JavaScript Page Redirection window.location and window.location.href In JavaScript, you can use many methods to redirect a web page to another one. Almost all methods are related to window.location object, which is a property of the Window object. It can be used to get the current URL address (web address) and to redirect the browser to a new page. Both usages are same in terms of behavior. window.location returns an object. If .href is not set, window.location defaults to change the parameter .href. Example location.replace() The other most frequently used method is the replace() method of window.location object, it will replace the current document with a new one. In replace() method, you can pass a new URL to replace() method and it will perform an HTTP redirect. Following is the syntax for the same. window.location.replace("http://www.abc.com location.assign() The location.assign() method loads a new document in the browser window. Following is the syntax for the same. window.location.assign("http://www.abc.org"); assign() vs. replace() The difference between assign() and replace() method is that the location.replace() method deletes the current URL from the document history, so it is unable to navigate back to the original document. You can't use the browsers "Back" button in this case. If you want to avoid this situation, you should use location.assign() method, because it loads a new Document in the browser. location.reload() The location.reload() method reloads the current document in the browser window. Following is the syntax for the same. window.location.reload("http://www.yahoo.com"); window.navigate() The window.navigate() method is similar to assigning a new value to the window.location.href property. Because it is only available in MS Internet Explorer, so you should avoid using this in cross-browser development. Following is the syntax for the same. window.navigate("http://www.abc.com"); Redirection and Search Engine Optimization If you want to notify the search engines (SEO) about your URL forwarding, you should add the rel = "canonical" meta tag to your website head part because search engines don't analyze JavaScript to check the redirection. Following is the syntax for the same. ES6 - Dialog Boxes JavaScript supports three important types of dialog boxes. These dialog boxes can be used to raise and alert, or to get confirmation on any input or to have a kind of input from the users. Here we will discuss each dialog box one by one. Alert Dialog Box An alert dialog box is mostly used to send a warning message to the users. For example, if one input field requires to enter some text but the user does not provide any input, then as a part of validation, you can use an alert box to send a warning message. Nonetheless, an alert box can still be used for friendlier messages. Alert box provides only one button "OK" to select and proceed. Example

Click the following button to see the result:

The following output is displayed on successful execution of the above code. Click the following button to see the result: Click Me Confirmation Dialog Box A confirmation dialog box is mostly used to take the user's consent on any option. It displays a dialog box with two buttons: OK and Cancel. If the user clicks on the OK button, the window method confirm() will return true. If the user clicks on the Cancel button, then confirm() returns false. You can use a confirmation dialog box as follows. Example

Click the following button to see the result:

The following output is displayed on successful execution of the above code. Click the following button to see the result: Click Me Prompt Dialog Box The prompt dialog box is very useful when you want to pop-up a text box to get a user input. Thus, it enables you to interact with the user. The user needs to fill in the field and then click OK. This dialog box is displayed using a method called prompt() which takes two parameters: (i) a label which you want to display in the text box and (ii) a default string to display in the text box. This dialog box has two buttons: OK and Cancel. If the user clicks the OK button, the window method prompt() will return the entered value from the text box. If the user clicks the Cancel button, the window method prompt() returns null. Example

Click the following button to see the result:

The following output is displayed on successful execution of the above code. Click the following button to see the result: Click Me ES6 - Void Keyword void is an important keyword in JavaScript which can be used as a unary operator that appears before its single operand, which may be of any type. This operator specifies an expression to be evaluated without returning a value. The operator evaluates a given expression and then returns undefined. Following is the syntax for the same. void expression Void and Immediately Invoked Function Expressions When using an immediately-invoked function expression, void can be used to force the function keyword to be treated as an expression instead of a declaration. Consider the following example − void function iife_void() { var msg = function () {console.log("hello world")}; msg(); }(); The following output is displayed on successful execution of the above code. hello world Void and JavaScript URIs The JavaScript: URI is a commonly encountered syntax in a HTML page. The browser evaluates the URI and replaces the content of the page with the value returned. This is true unless the value returned is undefined. The most common use of this operator is in a client-side JavaScript: URL, where it allows you to evaluate an expression for its sideeffects without the browser displaying the value of the evaluated expression. Consider the following code snippet − Click here to do nothing


Click here for an alert Save the above file as an HTML document and open it in the browser. The first hyperlink, when clicked evaluates the javascript :alert(“hello”) and is passed to the void() operator. However, since the void operator returns undefined, no result is displayed on the page. On the other hand, the second hyperlink when clicked displays an alert dialog. ES6 - Page Printing Many times you would like to place a button on your webpage to print the content of that web page via an actual printer. JavaScript helps you implement this functionality using the print function of the window object. The JavaScript print function window.print() prints the current webpage when executed. You can call this function directly using the onclick event as shown in the following example. Example
The following output is displayed on successful execution of the above code. Print ES6 - Objects JavaScript supports extending data types. JavaScript objects are a great way to define custom data types. An object is an instance which contains a set of key value pairs. Unlike primitive data types, objects can represent multiple or complex values and can change over their life time. The values can be scalar values or functions or even array of other objects. The syntactic variations for defining an object is discussed further. Object Initializers Like the primitive types, objects have a literal syntax: curly bracesv ({and}). Following is the syntax for defining an object. var identifier = { Key1:value, Key2: function () { //functions }, Key3: [“content1”,” content2”] } The contents of an object are called properties (or members), and properties consist of a name (or key) and value. Property names must be strings or symbols, and values can be any type (including other objects). Like all JavaScript variables, both the object name (which could be a normal variable) and the property name are case sensitive. You access the properties of an object with a simple dot-notation. Following is the syntax for accessing Object Properties. objectName.propertyName Example: Object Initializers var person = { firstname:"Tom", lastname:"Hanks", func:function(){return "Hello!!"}, }; //access the object values console.log(person.firstname) console.log(person.lastname) console.log(person.func()) The above Example, defines an object person. The object has three properties. The third property refers to a function. The following output is displayed on successful execution of the above code. Tom Hanks Hello!! In ES6, assigning a property value that matches a property name, you can omit the property value. Example var foo = 'bar' var baz = { foo } console.log(baz.foo) The above code snippet defines an object baz. The object has a property foo. The property value is omitted here as ES6 implicitly assigns the value of the variable foo to the object’s key foo. Following is the ES5 equivalent of the above code. var foo = 'bar' var baz = { foo:foo } console.log(baz.foo) The following output is displayed on successful execution of the above code. bar With this shorthand syntax, the JS engine looks in the containing scope for a variable with the same name. If it is found, that variable’s value is assigned to the property. If it is not found, a Reference Error is thrown. The Object() Constructor JavaScript provides a special constructor function called Object() to build the object. The new operator is used to create an instance of an object. To create an object, the new operator is followed by the constructor method. Following is the syntax for defining an object. var obj_name = new Object(); obj_name.property = value; OR obj_name["key"] = value Following is the syntax for accessing a property. Object_name.property_key OR Object_name["property_key"] Example var myCar = new Object(); myCar.make = "Ford"; //define an object myCar.model = "Mustang"; myCar.year = 1987; console.log(myCar["make"]) //access the object property console.log(myCar["model"]) console.log(myCar["year"]) The following output is displayed on successful execution of the above code. Ford Mustang 1987 Unassigned properties of an object are undefined. Example var myCar = new Object(); myCar.make = "Ford"; console.log(myCar["model"]) The following output is displayed on successful execution of the above code. undefined Note − An object property name can be any valid JavaScript string, or anything that can be converted to a string, including the empty string. However, any property name that is not a valid JavaScript identifier (for example, a property name that has a space or a hyphen, or that starts with a number) can only be accessed using the square bracket notation. Properties can also be accessed by using a string value that is stored in a variable. In other words, the object’s property key can be a dynamic value. For example: a variable. The said concept is illustrated in the following example. Example var myCar = new Object() var propertyName = "make"; myCar[propertyName] = "Ford"; console.log(myCar.make) The following output is displayed on successful execution of the above code. Ford Constructor Function An object can be created using the following two steps − Step 1 − Define the object type by writing a constructor function. Following is the syntax for the same. function function_name() { this.property_name = value } The ‘this’ keyword refers to the current object in use and defines the object’s property. Step 2 − Create an instance of the object with the new syntax. var Object_name= new function_name() //Access the property value Object_name.property_name The new keyword invokes the function constructor and initializes the function’s property keys. Example − Using a Function Constructor function Car() { this.make = "Ford" this.model = "F123" } var obj = new Car() console.log(obj.make) console.log(obj.model) The above example uses a function constructor to define an object. The following output is displayed on successful execution of the above code. Ford F123 A new property can always be added to a previously defined object. For example, consider the following code snippet − function Car() { this.make = "Ford" } var obj = new Car() obj.model = "F123" console.log(obj.make) console.log(obj.model) The following output is displayed on successful execution of the above code. Ford F123 The Object.create Method Objects can also be created using the Object.create() method. It allows you to create the prototype for the object you want, without having to define a constructor function. Example var roles = { type: "Admin", // Default value of properties displayType : function() { // Method which will display type of role console.log(this.type); } } // Create new role type called super_role var super_role = Object.create(roles); super_role.displayType(); // Output:Admin // Create new role type called Guest var guest_role = Object.create(roles); guest_role.type = "Guest"; guest_role.displayType(); // Output:Guest The above example defines an object -roles and sets the default values for the properties. Two new instances are created that override the default properties value for the object. The following output is displayed on successful execution of the above code. Admin Guest The Object.assign() Function The Object.assign() method is used to copy the values of all enumerable own properties from one or more source objects to a target object. It will return the target object. Following is the syntax for the same. Object.assign(target, ...sources) Example − Cloning an Object "use strict" var det = { name:"Tom", ID:"E1001" }; var copy = Object.assign({}, det); console.log(copy); for (let val in copy) { console.log(copy[val]) } The following output is displayed on successful execution of the above code. Tom E1001 Example − Merging Objects var o1 = { a: 10 }; var o2 = { b: 20 }; var o3 = { c: 30 }; var obj = Object.assign(o1, o2, o3); console.log(obj); console.log(o1); The following output is displayed on successful execution of the above code. { a: 10, b: 20, c: 30 } { a: 10, b: 20, c: 30 } Note − Unlike copying objects, when objects are merged, the larger object doesn’t maintain a new copy of the properties. Rather it holds the reference to the properties contained in the original objects. The following example explains this concept. var o1 = { a: 10 }; var obj = Object.assign(o1); obj.a++ console.log("Value of 'a' in the Merged object after increment ") console.log(obj.a); console.log("value of 'a' in the Original Object after increment ") console.log(o1.a); The following output is displayed on successful execution of the above code. Value of 'a' in the Merged object after increment 11 value of 'a' in the Original Object after increment 11 Deleting Properties You can remove a property by using the delete operator. The following code shows how to remove a property. Example // Creates a new object, myobj, with two properties, a and b. var myobj = new Object; myobj.a = 5; myobj.b = 12; // Removes the ‘a’ property delete myobj.a; console.log ("a" in myobj) // yields "false" The following output is displayed on successful execution of the above code. false The code snippet deletes the property from the object. The example prints false as the in operator doesn’t find the property in the object. Comparing Objects In JavaScript, objects are a reference type. Two distinct objects are never equal, even if they have the same properties. This is because, they point to a completely different memory address. Only those objects that share a common reference yields true on comparison. Example 1 − Different Object References var val1 = {name: "Tom"}; var val2 = {name: "Tom"}; console.log(val1 == val2) // return false console.log(val1 === val2) // return false In the above example, val1 and val2 are two distinct objects that refer to two different memory addresses. Hence on comparison for equality, the operator will return false. Example 2 − Single Object Reference var val1 = {name: "Tom"}; var val2 = val1 console.log(val1 == val2) // return true console.log(val1 === val2) // return true In the above example, the contents in val1 are assigned to val2, i.e. the reference of the properties in val1 are shared with val2. Since, the objects now share the reference to the property, the equality operator will return true for two distinct objects that refer to two different memory addresses. Hence on comparison for equality, the operator will return false. Object De-structuring The term destructuring refers to breaking up the structure of an entity. The destructuring assignment syntax in JavaScript makes it possible to extract data from arrays or objects into distinct variables. The same is illustrated in the following example. Example var emp = { name: 'John', Id: 3 } var {name, Id} = emp console.log(name) console.log(Id) The following output is displayed on successful execution of the above code. John 3 Note − To enable destructuring, execute the file in node as node – harmony_destructuring file_name. ES6 - Number The Number object represents numerical date, either integers or floating-point numbers. In general, you do not need to worry about Number objects because the browser automatically converts number literals to instances of the number class. Following is the syntax for creating a number object. var val = new Number(number); In the place of number, if you provide any non-number argument, then the argument cannot be converted into a number, it returns NaN (Not-a-Number). Number Properties Sr.No 1 Property & Description Number.EPSILON The smallest interval between two representable numbers. Number.MAX_SAFE_INTEGER 2 The maximum safe integer in JavaScript (2^53 - 1). 3 Number.MAX_VALUE The largest positive representable number. MIN_SAFE_INTEGER 4 The minimum safe integer in JavaScript (-(2^53 - 1)). Number.MIN_VALUE 5 The smallest positive representable number - that is, the positive number closest to zero (without actually being zero) 6 7 8 9 Number.Nan Special "not a number" value Number.NEGATIVE_INFINITY Special value representing negative infinity; returned on overflow Number.POSITIVE_INFINITY Special value representing infinity; returned on overflow Number.prototype Special value representing infinity; returned on overflow Number Methods Sr.No 1 2 3 Method & Description Number.isNaN() Determines whether the passed value is NaN. Number.isFinite() Determines whether the passed value is a finite number. Number.isInteger() Determines whether the passed value is an integer. Number.isSafeInteger() 4 Determines whether the passed value is a safe integer (number between -(253 1) and 253- 1) 5 Number.parseFloat() The value is the same as parseFloat() of the global object 6 Number.parseInt() The value is the same as parseInt() of the global object Number Instances Methods The Number object contains only the default methods that are a part of every object's definition. Sr.No 1 2 3 Instance Method & Description toExponential() Returns a string representing the number in exponential notation toFixed() Returns a string representing the number in fixed-point notation toLocaleString() Returns a string with a language sensitive representation of this number toPrecision() 4 Returns a string representing the number to a specified precision in fixed-point or exponential notation 5 6 toString() Returns a string representing the specified object in the specified radix (base) valueOf() Returns the primitive value of the specified object. Binary and Octal Literals Before ES6, your best bet when it comes to binary or octal representation of integers was to just pass them to parseInt() with the radix. In ES6, you could use the 0b and 0o prefix to represent binary and octal integer literals respectively. Similarly, to represent a hexadecimal value, use the 0x prefix. The prefix can be written in upper or lower case. However, it is suggested to stick to the lowercase version. Example − Binary Representation console.log(0b001) console.log(0b010) console.log(0b011) console.log(0b100) The following output is displayed on successful execution of the above code. 1 2 3 4 Example − Octal Representation console.log(0x010) console.log(0x100) The following output is displayed on successful execution of the above code. 16 256 Example − Hexadecimal Representation console.log(0x010) console.log(0x100) The following output is displayed on successful execution of the above code. 16 256 ES6 - Boolean The Boolean object represents two values, either "true" or "false". If the value parameter is omitted or is 0, -0, null, false, NaN, undefined, or the empty string (""), the object has an initial value of false. Use the following syntax to create a boolean object. var val = new Boolean(value); Boolean Properties Following is a list of the properties of Boolean object. Sr.No 1 Property & Description constructor Returns a reference to the Boolean function that created the object. 2 prototype The prototype property allows you to add properties and methods to an object. Boolean Methods Following is a list of the methods of Boolean object and their description. Sr.No Method & Description toSource() 1 Returns a string containing the source of the Boolean object; you can use this string to create an equivalent object. toString() 2 Returns a string of either "true" or "false" depending upon the value of the object. 3 valueOf() Returns the primitive value of the Boolean object. ES6 - Strings The String object lets you work with a series of characters; it wraps JavaScript’s string primitive data type with a number of helper methods. As JavaScript automatically converts between string primitives and String objects, you can call any of the helper methods of the String object on a string primitive. Use the following syntax to create a String object. var val = new String(string); The string parameter is a series of characters that has been properly encoded. String. String Properties Following is a list of the properties of String object and its description. Sr.No 1 2 Property & Description constructor Returns a reference to the String function that created the object . length Returns the length of the string. 3 Prototype The prototype property allows you to add properties and methods to an object . String Methods Here is a list of the methods available in String object along with their description. Sr.No 1 Method & Description charAt() Returns the character at the specified index. charCodeAt() 2 Returns a number indicating the Unicode value of the character at the given index. 3 concat() Combines the text of two strings and returns a new string. indexOf() 4 Returns the index within the calling String object of the first occurrence of the specified value, or -1 if not found. lastIndexOf() 5 Returns the index within the calling String object of the last occurrence of the specified value, or -1 if not found. localeCompare() 6 Returns a number indicating whether a reference string comes before or after or is the same as the given string in a sorted order. 7 match() Used to match a regular expression against a string. replace() 8 Used to find a match between a regular expression and a string, and to replace the matched substring with a new substring. 9 search() Executes the search for a match between a regular expression and a specified string. 10 slice() Extracts a section of a string and returns a new string. split() 11 Splits a String object into an array of strings by separating the string into substrings. substr() 12 Returns the characters in a string beginning at the specified location through the specified number of characters. 13 substring() Returns the characters in a string between two indexes into the string. toLocaleLowerCase() 14 The characters within a string are converted to lower case while respecting the current locale. toLocaleupperCase() 15 The characters within a string are converted to uppercase while respecting the current locale. 16 17 18 19 toLowerCase() Returns the calling string value converted to lowercase. toString() Returns a string representing the specified object. toUpperCase() Returns the calling string value converted to uppercase. valueOf() Returns the primitive value of the specified object. ES6 - New String Methods Following is a list of methods with their description. Sr.No Method & Description String.prototype.startsWith(searchString, position = 0) 1 Returns true if the receiver starts with searchString; the position lets you specify where the string to be checked starts. String.prototype.endsWith(searchString, endPosition = searchString.length) 2 Returns true if the receiver starts with searchString; the position lets you specify where the string to be checked starts. String.prototype.includes(searchString, position = 0) 3 Returns true if the receiver contains searchString; position lets you specify where the string to be searched starts. 4 String.prototype.repeat(count) Returns the receiver, concatenated count times. Template Literals Template literals are string literals that allow embedded expressions. Templatestrings use back-ticks (``) rather than the single or double quotes. A template string could thus be written as − var greeting = `Hello World!`; String Interpolation and Template literals Template strings can use placeholders for string substitution using the ${ } syntax, as demonstrated. Example 1 var name = "Brendan"; console.log('Hello, ${name}!'); The following output is displayed on successful execution of the above code. Hello, Brendan! Example 2: Template literals and expressions var a = 10; var b = 10; console.log(`The sum of ${a} and ${b} is ${a+b} `); The following output is displayed on successful execution of the above code. The sum of 10 and 10 is 20 Example 3: Template literals and function expression function fn() { return "Hello World"; } console.log(`Message: ${fn()} !!`); The following output is displayed on successful execution of the above code. Message: Hello World !! Multiline Strings and Template Literals Template strings can contain multiple lines. Example var multiLine = ` This is a string with multiple lines`; console.log(multiLine) The following output is displayed on successful execution of the above code. This is a string with multiple line String.raw() ES6 includes the tag function String.raw for raw strings, where backslashes have no special meaning. String.raw enables us to write the backslash as we would in a regular expression literal. Consider the following example. var text =`Hello \n World` console.log(text) var raw_text = String.raw`Hello \n World ` console.log(raw_text) The following output is displayed on successful execution of the above code. Hello World Hello \n World String.fromCodePoint() The static String.fromCodePoint() method returns a string created by using the specified sequence of unicode code points. The function throws a RangeError if an invalid code point is passed. console.log(String.fromCodePoint(42)) console.log(String.fromCodePoint(65, 90)) The following output is displayed on successful execution of the above code. * AZ ES6 - Arrays The use of variables to store values poses the following limitations − Variables are scalar in nature. In other words, a variable declaration can only contain a single at a time. This means that to store n values in a program, n variable declarations will be needed. Hence, the use of variables is not feasible when one needs to store a larger collection of values. Variables in a program are allocated memory in random order, thereby making it difficult to retrieve/read the values in the order of their declaration. JavaScript introduces the concept of arrays to tackle the same. An array is a homogenous collection of values. To simplify, an array is a collection of values of the same data type. It is a user-defined type. Features of an Array An array declaration allocates sequential memory blocks. Arrays are static. This means that an array once initialized cannot be resized. Each memory block represents an array element. Array elements are identified by a unique integer called as the subscript/index of the element. Arrays too, like variables, should be declared before they are used. Array initialization refers to populating the array elements. Array element values can be updated or modified but cannot be deleted. Declaring and Initializing Arrays To declare and initialize an array in JavaScript use the following syntax − var array_name; //declaration array_name = [val1,val2,valn..] //initialization OR var array_name = [val1,val2…valn] Note − The pair of [] is called the dimension of the array. For example, a declaration like: var numlist = [2,4,6,8] will create an array as shown in the following figure. Accessing Array Elements The array name followed by the subscript is used to refer to an array element. Following is the syntax for the same. array_name[subscript] Example: Simple Array var alphas; alphas = ["1","2","3","4"] console.log(alphas[0]); console.log(alphas[1]); The following output is displayed on successful execution of the above code. 1 2 Example: Single Statement Declaration and Initialization var nums = [1,2,3,3] console.log(nums[0]); console.log(nums[1]); console.log(nums[2]); console.log(nums[3]); The following output is displayed on successful execution of the above code. 1 2 3 3 Array Object An array can also be created using the Array object. The Array constructor can be passed as − A numeric value that represents the size of the array or. A list of comma separated values. The following Examples create an array using this method. Example var arr_names = new Array(4) for(var i = 0;i x % 2 == 1); console.log(oddNumber); // 1 The following output is displayed on successful execution of the above code. 1 Note − The ES5 filter() and the ES6 find() are not synonymous. Filter always returns an array of matches (and will return multiple matches), find always returns the actual element. Array.prototype.findIndex findIndex behaves similar to find, but instead of returning the element that matched, it returns the index of that element. var numbers = [1, 2, 3]; var oddNumber = numbers.findIndex((x) => x % 2 == 1); console.log(oddNumber); // 0 The above example will return the index of the value 1 (0) as output. Array.prototype.entries entries is a function that returns an Array Iterator that can be used to loop through the array’s keys and values. Entries will return an array of arrays, where each child array is an array of [index, value]. var numbers = [1, 2, 3]; var val = numbers.entries(); console.log(val.next().value); console.log(val.next().value); console.log(val.next().value); The following output is displayed on successful execution of the above code. [0,1] [1.2] [2,3] Alternatively, we can also use the spread operator to get back an array of the entries in one go. var numbers = [1, 2, 3]; var val= numbers.entries(); console.log([...val]); The following output is displayed on successful execution of the above code. [[0,1],[1,2],[2,3]] Array.from Array.from() enables the creation of a new array from an array like object. The basic functionality of Array.from() is to convert two kinds of values to Arrays − Array-like values. Iterable values like Set and Map. Example "use strict" for (let i of Array.from('hello')) { console.log(i) } The following output is displayed on successful execution of the above code. h e l l o Array.prototype.keys() This function returns the array indexes. Example console.log(Array.from(['a', 'b'].keys())) The following output is displayed on successful execution of the above code. [ 0, 1 ] Array Traversal using for…in loop One can use the for… in loop to traverse through an array. "use strict" var nums = [1001,1002,1003,1004] for(let j in nums) { console.log(nums[j]) } The loop performs an index-based array traversal. The following output is displayed on successful execution of the above code. 1001 1002 1003 1004 Arrays in JavaScript JavaScript supports the following concepts about Arrays − Sr.No Concept & Description Multi-dimensional arrays 1 JavaScript supports multidimensional arrays. The simplest form of the multidimensional array is the two-dimensional array Passing arrays to functions 2 You can pass to the function a pointer to an array by specifying the array's name without an index. 3 Return array from functions Allows a function to return an array. Array De-structuring JavaScript supports de-structuring in the context of an array. Example var arr = [12,13] var[x,y] = arr console.log(x) console.log(y) The following output is displayed on successful execution of the above code. 12 13 ES6 - Date The Date object is a datatype built into the JavaScript language. Date objects are created with the new Date () as shown in the following syntax. Once a Date object is created, a number of methods allow you to operate on it. Most methods simply allow you to get and set the year, month, day, hour, minute, second, and millisecond fields of the object, using either local time or UTC (universal, or GMT) time. The ECMAScript standard requires the Date object to be able to represent any date and time, to millisecond precision, within 100 million days before or after 1/1/1970. This is a range of plus or minus 273,785 years, so JavaScript can represent date and time till the year 275755. You can use any of the following syntax to create a Date object using Date () constructor. new Date( ) new Date(milliseconds) new Date(datestring) new Date(year,month,date[,hour,minute,second,millisecond ]) Note − Parameters in the brackets are always optional. Date Properties Here is a list of the properties of the Date object along with their description. Sr.No 1 2 Property & Description constructor Specifies the function that creates an object's prototype prototype The prototype property allows you to add properties and methods to an object Date Methods Following is a list of different date methods along with the description. Sr.No 1 2 Method & Description Date() Returns today's date and time getDate() Returns the day of the month for the specified date according to the local time 3 getDay() Returns the day of the week for the specified date according to the local time 4 5 6 7 8 9 getFullYear() Returns the year of the specified date according to the local time getHours() Returns the hour in the specified date according to the local time getMilliseconds() Returns the milliseconds in the specified date according to the local time getMinutes() Returns the minutes in the specified date according to the local time getMonth() Returns the month in the specified date according to the local time getSeconds() Returns the seconds in the specified date according to the local time getTime() 10 Returns the numeric value of the specified date as the number of milliseconds since January 1, 1970, 00:00:00 UTC 11 getTimezoneOffset() Returns the time-zone offset in minutes for the current locale getUTCDate() 12 Returns the day (date) of the month in the specified date according to the universal time 13 14 15 getUTCDay() Returns the day of the week in the specified date according to the universal time getUTCFullYear() Returns the year in the specified date according to the universal time getutcHours() Returns the hours in the specified date according to the universal time 16 getUTCMilliseconds() Returns the milliseconds in the specified date according to the universal time 17 18 19 20 21 22 23 24 25 26 getUTCMinutes() Returns the minutes in the specified date according to the universal time getUTCMonth() Returns the month in the specified date according to the universal time getUTCSeconds() Returns the seconds in the specified date according to the universal time setDate() Sets the day of the month for a specified date according to the local time setFullYear() Sets the full year for a specified date according to the local time setHours() Sets the hours for a specified date according to the local time setMilliseconds() Sets the milliseconds for a specified date according to the local time setMinutes() Sets the minutes for a specified date according to the local time setMonth() Sets the month for a specified date according to the local time setSeconds() Sets the seconds for a specified date according to the local time setTime() 27 Sets the Date object to the time represented by a number of milliseconds since January 1, 1970, 00:00:00 UTC setUTCDate() 28 Sets the Date object to the time represented by a number of milliseconds since January 1, 1970, 00:00:00 UTC 29 setUTCFullYear() Sets the full year for a specified date according to the universal time 30 31 32 33 34 35 setUTCHours() Sets the hour for a specified date according to the universal time setUTCMilliseconds() Sets the milliseconds for a specified date according to the universal time setUTCMinutes() Sets the minutes for a specified date according to the universal time setUTCMonth() Sets the month for a specified date according to the universal time setUTCSeconds() Sets the seconds for a specified date according to the universal time todatestring() Returns the "date" portion of the Date as a human-readable string toLocaleDateString() 36 Returns the "date" portion of the Date as a string, using the current locale's conventions 37 toLocaleString() Converts a date to a string, using the current locale's conventions toLocaleTimeString() 38 Returns the "time" portion of the Date as a string, using the current locale's conventions 39 40 41 42 toString() Returns a string representing the specified Date object toTimeString() Returns the "time" portion of the Date as a human-readable string toUTCString() Converts a date to a string, using the universal time convention valueOf() Returns the primitive value of a Date object ES6 - Math The math object provides you properties and methods for mathematical constants and functions. Unlike other global objects, Math is not a constructor. All the properties and methods of Math are static and can be called by using Math as an object without creating it. Math Properties Following is a list of all Math properties and its description. Sr.No 1 2 3 4 5 6 Property & Description E Euler's constant and the base of natural logarithms, approximately 2.718 LN2 Natural logarithm of 2, approximately 0.693 LN10 Natural logarithm of 10, approximately 2.302 LOG2E Base 2 logarithm of E, approximately 1.442 LOG10E Base 10 logarithm of E, approximately 0.434 PI Ratio of the circumference of a circle to its diameter, approximately 3.14159 SQRT1_2 7 Square root of 1/2; equivalently, 1 over the square root of 2, approximately 0.707 8 SQRT2 Square root of 2, approximately 1.414 Exponential Functions The basic exponential function is Math.pow(), and there are convenience functions for square root, cube root, and powers of e, as shown in the following table. Sr.No 1 2 3 4 5 6 Function & Description Math.pow(x, y) Returns x raised to the power y Math.sqrt(x) Returns the square root of the number x Math.cbrt(x) This method returns the cube root of a number x Math.exp(x) Equivalent to Math.pow(Math.E, x) Math.expm1(x) Equivalent to Math.exp(x) – 1 Math.hypot(x1, x2,...) Returns the square root of the sum of arguments Logarithmic Functions The basic natural logarithm function is Math.log (). In JavaScript, “log” means “natural logarithm.” ES6 introduced Math.log10 for convenience. Sr.No 1 2 3 4 Function & Description Math.log(x) Natural logarithm of x Math.log10(x) Base 10 logarithm of x Math.log2(x) Base 2 logarithm of x Math.log1p(x) Natural logarithm of 1 + x Miscellaneous Algebraic Functions Following is a list of miscellaneous algebraic functions with their description. Sr.No 1 2 3 4 5 6 7 8 Function & Description Math.abs(x) Absolute value of x Math.sign(x) The sign of x: if x is negative,–1; if x is positive, 1; and if x is 0, 0 Math.ceil(x) The ceiling of x: the smallest integer greater than or equal to x Math.floor(x) The floor of x: the largest integer less than or equal to x Math.trunc(x) The integral part of x (all fractional digits are removed) Math.round(x) x rounded to the nearest integer Math.min(x1, x2,...) Returns the minimum argument Math.max((x1, x2,...) Returns the minimum argument Trigonometric Functions All trigonometric functions in the Math library operate on radians, not degrees. Sr.No 1 2 Function & Description Math.sin(x) Sine of x radians Math.cos(x) Cosine of x radians 3 Math.tan(x) Tangent of x radians 4 5 6 7 Math.asin(x) Inverse sine (arcsin) of x (result in radians) Math.acos(x) Inverse cosine (arccos) of x (result in radians) Math.atan(x) Inverse tangent (arctan) of x (result in radians) Math.atan2(y, x0) Counterclockwise angle (in radians) from the x-axis to the point (x, y) Math.random() The Math.random() function returns a pseudorandom number between 0 (inclusive) and 1 (exclusive). Example: Pseudorandom Number Generation (PRNG) var value1 = Math.random(); console.log("First Test Value : " + value1 ); var value2 = Math.random(); console.log("Second Test Value : " + value2 ); var value3 = Math.random(); console.log("Third Test Value : " + value3 ); var value4 = Math.random(); console.log("Fourth Test Value : " + value4 ); Output First Test Value : 0.5782922627404332 Second Test Value : 0.5624510529451072 Third Test Value : 0.9336334094405174 Fourth Test Value : 0.4002739654388279 ES6 - RegExp A regular expression is an object that describes a pattern of characters. Regular expressions are often abbreviated “regex” or “regexp”. The JavaScript RegExp class represents regular expressions, and both String and RegExp define methods that use regular expressions to perform powerful pattern-matching and search-and-replace functions on the text. A regular expression can be defined as − var pattern = new RegExp(pattern, attributes); OR var pattern = /pattern/attributes; The attribute can have any combination of the following values. Sr.No Attribute & Description G 1 Global Match I 2 Ignore case M 3 Multiline; treat the beginning and end characters (^ and $) as working over multiple lines (i.e., match the beginning or the end of each line (delimited by \n or \r), not only the very beginning or end of the whole input string) U 4 Unicode; treat the pattern as a sequence of unicode code points Y 5 Sticky; matches only from the index indicated by the lastIndex property of this regular expression in the target string (and does not attempt to match from any later indexes) Constructing Regular Expressions Brackets Brackets ([]) have a special meaning when used in the context of regular expressions. They are used to find a range of characters. Sr.No Expression & Description 1 [...] Any one character between the brackets [^...] 2 Any one character not between the brackets [0-9] 3 It matches any decimal digit from 0 through 9 [a-z] 4 It matches any character from lowercase a through lowercase z [A-Z] 5 It matches any character from uppercase A through uppercase Z [a-Z] 6 It matches any character from lowercase a through uppercase Z The ranges shown above are general; you could also use the range [0-3] to match any decimal digit ranging from 0 through 3, or the range [b-v] to match any lowercase character ranging from b through v. Quantifiers The frequency or position of the bracketed character sequences and the single characters can be denoted by a special character. Each special character has a specific connotation. The +, *, ?, and $ flags all follow a character sequence. Sr.No Expression & Description p+ 1 It matches any string containing at least one p. p* 2 3 It matches any string containing zero or more p's p? It matches any string containing one or more p's p{N} 4 It matches any string containing a sequence of N p's p{2,3} 5 It matches any string containing a sequence of two or three p's p{2, } 6 It matches any string containing a sequence of at least two p's p$ 7 It matches any string with p at the end of it ^p 8 It matches any string with p at the beginning of it [^a-zA-Z] 9 It matches any string not containing any of the characters ranging from a through z and A through Z p.p 10 It matches any string containing p, followed by any character, in turn followed by another p ^.{2}$ 11 It matches any string containing exactly two characters (.*) 12 It matches any string enclosed within and p(hp)* 13 It matches any string containing a p followed by zero or more instances of the sequence hp Literal Characters Sr.No Character & Description Alphanumeric 1 Itself \0 2 The NULL character (\u0000) \t 3 Tab (\u0009) \n 4 Newline (\u000A) \v 5 Vertical tab (\u000B) \f 6 Form feed (\u000C) \r 7 Carriage return (\u000D) \xnn 8 The Latin character specified by the hexadecimal number nn; for example, \x0A is the same as \n \uxxxx 9 The Unicode character specified by the hexadecimal number xxxx; for example, \u0009 is the same as \t \cX 10 The control character ^X; for example, \cJ is equivalent to the newline character \n Meta-characters A meta-character is simply an alphabetical character preceded by a backslash that acts to give the combination a special meaning. For instance, you can search for a large sum of money using the '\d' meta-character: /([\d]+)000/. Here, \d will search for any string of the numerical character. The following table lists a set of meta-characters which can be used in PERL Style Regular Expressions. Sr.No Character & Description . 1 A single character \s 2 A whitespace character (space, tab, newline) \S 3 Non-whitespace character \d 4 A digit (0-9) \D 5 A non-digit \w 6 A word character (a-z, A-Z, 0-9, _) \W 7 A non-word character [\b] 8 9 A literal backspace (special case) [aeiou] Matches a single character in the given set [^aeiou] 10 Matches a single character outside the given set (foo|bar|baz) 11 Matches any of the alternatives specified RegExp Properties Sr.No 1 Properties & Description RegExp.prototype.flags A string that contains the flags of the RegExp object RegExp.prototype.global 2 Whether to test the regular expression against all possible matches in a string, or only against the first 3 4 5 6 RegExp.prototype.ignoreCase Whether to ignore case while attempting a match in a string RegExp.prototype.multiline Whether or not to search in strings across multiple lines RegExp.prototype.source The text of the pattern RegExp.prototype.sticky Whether or not the search is sticky RegExp Methods Sr.No 1 2 Method & Description RegExp.prototype.exec() Executes a search for a match in its string parameter RegExp.prototype.test() Tests for a match in its string parameter 3 4 RegExp.prototype.match() Performs a match to the given string and returns the match result RegExp.prototype.replace() Replaces matches in the given string with a new substring RegExp.prototype.search() 5 Searches the match in the given string and returns the index the pattern found in the string 6 RegExp.prototype.split() Splits the given string into an array by separating the string into substring RegExp.prototype.toString() 7 Returns a string representing the specified object. Overrides theObject.prototype.toString() method ES6 - HTML DOM Every web page resides inside a browser window, which can be considered as an object. A document object represents the HTML document that is displayed in that window. The document object has various properties that refer to other objects which allow access to and modification of the document content. The way a document content is accessed and modified is called the Document Object Model, or DOM. The objects are organized in a hierarchy. This hierarchical structure applies to the organization of objects in a web document. Following is a simple hierarchy of a few important objects − There are several DOMs in existence. The following sections explain each of these DOMs in detail and describe how you can use them to access and modify the document content. The Legacy DOM − This is the model which was introduced in early versions of JavaScript language. It is well supported by all browsers, but allows access only to certain key portions of documents, such as forms, form elements, and images. The W3C DOM − This document object model allows access and modification of all document content and is standardized by the World Wide Web Consortium (W3C). This model is supported by almost all the modern browsers. The IE4 DOM − This document object model was introduced in Version 4 of Microsoft's Internet Explorer browser. IE 5 and later versions include support for most basic W3C DOM features. The Legacy DOM This is the model which was introduced in the early versions of JavaScript language. It is well supported by all browsers, but allows access only to certain key portions of the documents, such as forms, form elements, and images. This model provides several read-only properties, such as title, URL, and lastModified provide information about the document as a whole. Apart from that, there are various methods provided by this model which can be used to set and get the document property values. Document Properties in Legacy DOM Following is a list of the document properties which can be accessed using Legacy DOM. Sr.No Property & Description alinkColor 1 Deprecated − A string that specifies the color of activated links. Example : document.alinkColor anchors[ ] 2 An array of anchor objects, one for each anchor that appears in the document. Example : document.anchors[0], document.anchors[1] and so on applets[ ] 3 An array of applet objects, one for each applet that appears in the document. Example : document.applets[0], document.applets[1] and so on bgColor 4 Deprecated − A string that specifies the background color of the document. Example : document.bgColor Cookie 5 A string valued property with special behavior that allows the cookies associated with this document to be queried and set. Example : document.cookie Domain 6 A string that specifies the Internet domain the document is from. Used for security purposes. Example : document.domain embeds[ ] An array of objects that represent data embedded in the document with the 7 tag. A synonym for plugins []. Some plugins and ActiveX controls can be controlled with JavaScript code. Example : document.embeds[0], document.embeds[1] and so on 8 fgColor A string that specifies the default text color for the document. Example : document.fgColor forms[ ] 9 An array of form objects, one for each HTML form that appears in the document. Example : document.forms[0], document.forms[1] and so on images[ ] 10 An array of form objects, one for each HTML form that appears in the document with the HTML tag. Example : document.forms[0], document.forms[1] and so on lastModified 11 A read-only string that specifies the date of the most recent change to the document. Example : document.lastModified linkColor 12 Deprecated − A string that specifies the color of unvisited links. Example : document.linkColor links[ ] 13 It is a document link array. Example : document.links[0], document.links[1] and so on Location 14 The URL of the document. Deprecated in favor of the URL property. Example : document.location plugins[ ] 15 A synonym for the embeds[ ] Example : document.plugins[0], document.plugins[1] and so on 16 Referrer A read-only string that contains the URL of the document, if any, from which the current document was linked. Example : document.referrer Title 17 The text contents of the tag. Example : document.title URL 18 A read-only string that specifies the URL of the document. Example : document.URL vlinkColor 19 Deprecated − A string that specifies the color of the visited links. Example : document.vlinkColor Document Methods in Legacy DOM Following is a list of methods supported by Legacy DOM. Sr.No Property & Description clear( ) 1 Deprecated − Erases the contents of the document and returns nothing. Example : document.clear( ) close( ) 2 Closes a document stream opened with the open( ) method and returns nothing. open( ) 3 Deletes the existing document content and opens a stream to which the new document contents may be written. Returns nothing. Example : document.open( ) 4 write( value, ...) Inserts the specified string or strings into the document currently being parsed or appends to the document opened with open( ). Returns nothing. Example : document.write( value, ...) writeln( value, ...) 5 Identical to write( ), except that it appends a newline character to the output. Returns nothing. Example : document.writeln( value, ...) We can locate any HTML element within any HTML document using HTML DOM. For instance, if a web document contains a form element, then using JavaScript, we can refer to it as document.forms[0]. If your Web document includes two form elements, the first form is referred to as document.forms[0] and the second as document.forms[1]. Using the hierarchy and properties given above, we can access the first form element using document.forms[0].elements[0] and so on. Example Following is an example to access document properties using Legacy DOM method. <html> <head> <title> Document Title

This is main title

Click the following to see the result:

Output The following output is displayed on successful execution of the above code. This is main title Click the following to see the result: Click Me Cancel Don't ClickMe Note − This example returns the objects for forms and elements. We would have to access their values by using those object properties which are not discussed in this tutorial. ES6 - Collections ES6 introduces two new data structures: Maps and Sets. Maps − This data structure enables mapping a key to a value. Sets − Sets are similar to arrays. However, sets do not encourage duplicates. Maps The Map object is a simple key/value pair. Keys and values in a map may be primitive or objects. Following is the syntax for the same. new Map([iterable]) The parameter iterable represents any iterable object whose elements comprise of a key/value pair. Maps are ordered, i.e. they traverse the elements in the order of their insertion. Map Properties Sr.No 1 Property & Description Map.prototype.size This property returns the number of key/value pairs in the Map object. Understanding basic Map operations The set() function sets the value for the key in the Map object. The set() function takes two parameters namely, the key and its value. This function returns the Map object. The has() function returns a boolean value indicating whether the specified key is found in the Map object. This function takes a key as parameter. var map = new Map(); map.set('name','Tutorial Point'); map.get('name'); // Tutorial point The above example creates a map object. The map has only one element. The element key is denoted by name. The key is mapped to a value Tutorial point. Note − Maps distinguish between similar values but bear different data types. In other words, an integer key 1 is considered different from a string key “1”. Consider the following example to better understand this concept var map = new Map(); map.set(1,true); console.log(map.has("1")); //false map.set("1",true); console.log(map.has("1")); //true Output false true The set() method is also chainable. Consider the following example. var roles = new Map(); roles.set('r1', 'User') .set('r2', 'Guest') .set('r3', 'Admin'); console.log(roles.has('r1')) Output True The above example, defines a map object. The example chains the set() function to define the key/value pair. The get() function is used to retrieve the value corresponding to the specified key. The Map constructor can also be passed an array. Moreover, map also supports the use of spread operator to represent an array. Example var roles = new Map([ ['r1', 'User'], ['r2', 'Guest'], ['r3', 'Admin'], ]); console.log(roles.get('r2')) The following output is displayed on successful execution of the above code. Guest Note − The get() function returns undefined if the key specified doesn’t exist in the map. The set() replaces the value for the key, if it already exists in the map. Consider the following example. var roles = new Map([ ['r1', 'User'], ['r2', 'Guest'], ['r3', 'Admin'], ]); console.log(`value of key r1 before set(): ${roles.get('r1')}`) roles.set('r1','superUser') console.log(`value of key r1 after set(): ${roles.get('r1')}`) The following output is displayed on successful execution of the above code. value of key r1 before set(): User value of key r1 after set(): superUser Map Methods Sr.No 1 Method & Description Map.prototype.clear() Removes all key/value pairs from the Map object. Map.prototype.delete(key) Removes any value associated to the key and returns the value that 2 Map.prototype.has(key) would have previously returned. Map.prototype.has(key) will return false afterwards. 3 Map.prototype.entries() Returns a new Iterator object that contains an array of [key, value] for each element in the Map object in insertion order. Map.prototype.forEach(callbackFn[, thisArg]) Calls callbackFn once for each key-value pair present in the Map object, in 4 insertion order. If a thisArg parameter is provided to forEach, it will be used as the ‘this’ value for each callback . Map.prototype.keys() Returns a new Iterator object that contains the keys for each element in the 5 Map object in insertion order. Map.prototype.values() Returns a new Iterator object that contains an array of [key, value] for each 6 element in the Map object in insertion order. The for…of Loop The following example illustrates traversing a map using the for…of loop. 'use strict' var roles = new Map([ ['r1', 'User'], ['r2', 'Guest'], ['r3', 'Admin'], ]); for(let r of roles.entries()) console.log(`${r[0]}: ${r[1]}`); The following output is displayed on successful execution of the above code. r1: User r2: Guest r3: Admin Weak Maps A weak map is identical to a map with the following exceptions − Its keys must be objects. Keys in a weak map can be Garbage collected. Garbage collection is a process of clearing the memory occupied by unreferenced objects in a program. A weak map cannot be iterated or cleared. Example : Weak Map 'use strict' let weakMap = new WeakMap(); let obj = {}; console.log(weakMap.set(obj,"hello")); console.log(weakMap.has(obj));// true The following output is displayed on successful execution of the above code. WeakMap {} true Sets A set is an ES6 data structure. It is similar to an array with an exception that it cannot contain duplicates. In other words, it lets you store unique values. Sets support both primitive values and object references. Just like maps, sets are also ordered, i.e. elements are iterated in their insertion order. A set can be initialized using the following syntax. Set Properties Sr.No 1 Property & Description Set.prototype.size Returns the number of values in the Set object. Set Methods Sr.No Method & Description Set.prototype.add(value) 1 Appends a new element with the given value to the Set object. Returns the Set object. 2 3 4 Set.prototype.clear() Removes all the elements from the Set object. Set.prototype.delete(value) Removes the element associated to the value. Set.prototype.entries() Returns a new Iterator object that contains an array of [value, value] for each element in the Set object, in insertion order. This is kept similar to the Map object, so that each entry has the same value for its key and value here. Set.prototype.forEach(callbackFn[, thisArg]) 5 Calls callbackFn once for each value present in the Set object, in insertion order. If athisArg parameter is provided to forEach, it will be used as the ‘this’ value for each callback. Set.prototype.has(value) 6 Returns a boolean asserting whether an element is present with the given value in the Set object or not. Set.prototype.values() 7 Returns a new Iterator object that contains the values for each element in the Set object in insertion order. Weak Set Weak sets can only contain objects, and the objects they contain may be garbage collected. Like weak maps, weak sets cannot be iterated. Example: Using a Weak Set 'use strict' let weakSet = new WeakSet(); let obj = {msg:"hello"}; weakSet.add(obj); console.log(weakSet.has(obj)); weakSet.delete(obj); console.log(weakSet.has(obj)); The following output is displayed on successful execution of the above code. true false Iterator Iterator is an object which allows to access a collection of objects one at a time. Both set and map have methods which returns an iterator. Iterators are objects with next() method. When next() method is invoked, it returns an object with 'value' and 'done' properties . 'done' is boolean, this will return true after reading all items in the collection Example 1: Set and Iterator var set = new Set(['a','b','c','d','e']); var iterator = set.entries(); console.log(iterator.next()) The following output is displayed on successful execution of the above code. { value: [ 'a', 'a' ], done: false } Since, the set does not store key/value, the value array contains similar key and value. done will be false as there are more elements to be read. Example 2: Set and Iterator var set = new Set(['a','b','c','d','e']); var iterator = set.values(); console.log(iterator.next()); The following output is displayed on successful execution of the above code. { value: 'a', done: false } Example 3: Set and Iterator var set = new Set(['a','b','c','d','e']); var iterator = set.keys(); console.log(iterator.next()); The following output is displayed on successful execution of the above code. { value: 'a', done: false } Example 4: Map and Iterator var map = new Map([[1,'one'],[2,'two'],[3,'three']]); var iterator = map.entries(); console.log(iterator.next()); The following output is displayed on successful execution of the above code. { value: [ 1, 'one' ], done: false } Example 5: Map and Iterator var map = new Map([[1,'one'],[2,'two'],[3,'three']]); var iterator = map.values(); console.log(iterator.next()); The following output is displayed on successful execution of the above code. {value: "one", done: false} Example 6: Map and Iterator var map = new Map([[1,'one'],[2,'two'],[3,'three']]); var iterator = map.keys(); console.log(iterator.next()); The following output is displayed on successful execution of the above code. {value: 1, done: false} ES6 - Classes Object Orientation is a software development paradigm that follows real-world modelling. Object Orientation, considers a program as a collection of objects that communicates with each other via mechanism called methods. ES6 supports these objectoriented components too. Object-Oriented Programming Concepts To begin with, let us understand Object − An object is a real-time representation of any entity. According to Grady Brooch, every object is said to have 3 features − State − Described by the attributes of an object. Behavior − Describes how the object will act. Identity − A unique value that distinguishes an object from a set of similar such objects. Class − A class in terms of OOP is a blueprint for creating objects. A class encapsulates data for the object. Method − Methods facilitate communication between objects. Let us translate these Object-Oriented concepts to the ones in the real world. For example: A car is an object that has data (make, model, number of doors, Vehicle Number, etc.) and functionality (accelerate, shift, open doors, turn on headlights, etc.) Prior to ES6, creating a class was a fussy affair. Classes can be created using the class keyword in ES6. Classes can be included in the code either by declaring them or by using class expressions. Syntax: Declaring a Class class Class_name { } Syntax: Class Expressions var var_name = new Class_name { } The class keyword is followed by the class name. The rules for identifiers (already discussed) must be considered while naming a class. A class definition can include the following − Constructors − Responsible for allocating memory for the objects of the class. Functions − Functions represent actions an object can take. They are also at times referred to as methods. These components put together are termed as the data members of the class. Note − A class body can only contain methods, but not data properties. Example: Declaring a class class Polygon { constructor(height, width) { this.height = height; this.width = width; } } Example: Class Expression var Polygon = class { constructor(height, width) { this.height = height; this.width = width; } } The above code snippet represents an unnamed class expression. A named class expression can be written as. var Polygon = class Polygon { constructor(height, width) { this.height = height; this.width = width; } } Note − Unlike variables and functions, classes cannot be hoisted. Creating Objects To create an instance of the class, use the new keyword followed by the class name. Following is the syntax for the same. var object_name= new class_name([ arguments ]) Where, The new keyword is responsible for instantiation. The right hand side of the expression invokes the constructor. The constructor should be passed values if it is parameterized. Example: Instantiating a class var obj = new Polygon(10,12) Accessing Functions A class’s attributes and functions can be accessed through the object. Use the ‘.’ dot notation (called as the period) to access the data members of a class. //accessing a function obj.function_name() Example: Putting them together 'use strict' class Polygon { constructor(height, width) { this.h = height; this.w = width; } test() { console.log("The height of the polygon: ", this.h) console.log("The width of the polygon: ",this. w) } } //creating an instance var polyObj = new Polygon(10,20); polyObj.test(); The Example given above declares a class ‘Polygon’. The class’s constructor takes two arguments - height and width respectively. The ‘this’ keyword refers to the current instance of the class. In other words, the constructor above initializes two variables h and w with the parameter values passed to the constructor. The test () function in the class, prints the values of the height and width. To make the script functional, an object of the class Polygon is created. The object is referred to by the polyObj variable. The function is then called via this object. The following output is displayed on successful execution of the above code. The height of the polygon: The width of the polygon: 10 20 The Static Keyword The static keyword can be applied to functions in a class. Static members are referenced by the class name. Example 'use strict' class StaticMem { static disp() { console.log("Static Function called") } } StaticMem.disp() //invoke the static metho Note − It is not mandatory to include a constructor definition. Every class by default has a constructor by default. The following output is displayed on successful execution of the above code. Static Function called The instanceof operator The instanceof operator returns true if the object belongs to the specified type. Example 'use strict' class Person{ } var obj = new Person() var isPerson = obj instanceof Person; console.log(" obj is an instance of Person " + isPerson); The following output is displayed on successful execution of the above code. obj is an instance of Person True Class Inheritance ES6 supports the concept of Inheritance. Inheritance is the ability of a program to create new entities from an existing entity - here a class. The class that is extended to create newer classes is called the parent class/super class. The newly created classes are called the child/sub classes. A class inherits from another class using the ‘extends’ keyword. Child classes inherit all properties and methods except constructors from the parent class. Following is the syntax for the same. class child_class_name extends parent_class_name Example: Class Inheritance 'use strict' class Shape { constructor(a) { this.Area = a } } class Circle extends Shape { disp() { console.log("Area of the circle: } } var obj = new Circle(223); obj.disp() "+this.Area) The above example declares a class Shape. The class is extended by the Circle class. Since, there is an inheritance relationship between the classes, the child class i.e., the class Circle gets an implicit access to its parent class attribute i.e., area. The following output is displayed on successful execution of the above code. Area of Circle: 223 Inheritance can be classified as − Single − Every class can at the most extend from one parent class. Multiple − A class can inherit from multiple classes. ES6 doesn’t support multiple inheritance. Multi-level − Consider the following example. 'use strict' class Root { test() { console.log("call from parent class") } } class Child extends Root {} class Leaf extends Child //indirectly inherits from Root by virtue of inheritance {} var obj = new Leaf(); obj.test() The class Leaf derives the attributes from the Root and the Child classes by virtue of multilevel inheritance. The following output is displayed on successful execution of the above code. call from parent class Class Inheritance and Method Overriding Method Overriding is a mechanism by which the child class redefines the superclass method. The following example illustrates the same − 'use strict' ; class PrinterClass { doPrint() { console.log("doPrint() from Parent called… "); } } class StringPrinter extends PrinterClass { doPrint() { console.log("doPrint() is printing a string…"); } } var obj = new StringPrinter(); obj.doPrint(); In the above Example, the child class has changed the superclass function’s implementation. The following output is displayed on successful execution of the above code. doPrint() is printing a string… The Super Keyword ES6 enables a child class to invoke its parent class data member. This is achieved by using the super keyword. The super keyword is used to refer to the immediate parent of a class. Consider the following example − 'use strict' class PrinterClass { doPrint() { console.log("doPrint() from Parent called…") } } class StringPrinter extends PrinterClass { doPrint() { super.doPrint() console.log("doPrint() is printing a string…") } } var obj = new StringPrinter() obj.doPrint() The doPrint() redefinition in the class StringWriter, issues a call to its parent class version. In other words, the super keyword is used to invoke the doPrint() function definition in the parent class - PrinterClass. The following output is displayed on successful execution of the above code. doPrint() from Parent called. doPrint() is printing a string. ES6 - Promises Promises are a clean way to implement async programming in JavaScript (ES6 new feature). Prior to promises, Callbacks were used to implement async programming. Let’s begin by understanding what async programming is and its implementation, using Callbacks. Understanding Callback A function may be passed as a parameter to another function. This mechanism is termed as a Callback. A Callback would be helpful in events. The following example will help us better understand this concept. In the notifyAll() method shown above, the notification happens by sending SMS and by sending an e-mail. Hence, the invoker of the notifyAll method has to pass two functions as parameters. Each function takes up a single responsibility like sending SMS and sending an e-mail. The following output is displayed on successful execution of the above code. starting notification process Sms send .. Email send .. End of script In the code mentioned above, the function calls are synchronous. It means the UI thread would be waiting to complete the entire notification process. Synchronous calls become blocking calls. Let's understand non-blocking or async calls now. Understanding AsyncCallback Consider the above example. To enable the script, execute an asynchronous or a non-blocking call to notifyAll() method. We shall use the setTimeout() method of JavaScript. This method is async by default. The setTimeout() method takes two parameters − A callback function. The number of seconds after which the method will be called. In this case, the notification process has been wrapped with timeout. Hence, it will take a two seconds delay, set by the code. The notifyAll() will be invoked and the main thread goes ahead like executing other methods. Hence, the notification process will not block the main JavaScript thread. The following output is displayed on successful execution of the above code. End of script starting notification process Sms send .. Email send .. In case of multiple callbacks, the code will look scary. ES6 comes to your rescue by introducing the concept of promises. Promises are "Continuation events" and they help you execute the multiple async operations together in a much cleaner code style. Example Let's understand this with an example. Following is the syntax for the same. var promise = new Promise(function(resolve , reject) { // do a thing, possibly async , then.. if(/*everthing turned out fine */) resolve("stuff worked"); else reject(Error("It broke")); }); return promise; // Give this to someone The first step towards implementing the promises is to create a method which will use the promise. Let’s say in this example, the getSum() method is asynchronous i.e., its operation should not block other methods’ execution. As soon as this operation completes, it will later notify the caller. The following example (Step 1) declares a Promise object ‘var promise’. The Promise Constructor takes to the functions first for the successful completion of the work and another in case an error happens. The promise returns the result of the calculation by using the resolve callback and passing in the result, i.e., n1+n2 Step 1 − resolve(n1 + n2); If the getSum() encounters an error or an unexpected condition, it will invoke the reject callback method in the Promise and pass the error information to the caller. Step 2 − reject(Error("Negatives not supported")); The method implementation is given in the following code (STEP 1). function getSum(n1, n2) { varisAnyNegative = function() { return n1 < 0 || n2 < 0; } var promise = new Promise(function(resolve, reject) { if (isAnyNegative()) { reject(Error("Negatives not supported")); } resolve(n1 + n2) }); return promise; } The second step details the implementation of the caller (STEP 2). The caller should use the ‘then’ method, which takes two callback methods - first for success and second for failure. Each method takes one parameter, as shown in the following code. getSum(5, 6) .then(function (result) { console.log(result); }, function (error) { console.log(error); }); The following output is displayed on successful execution of the above code. 11 Since the return type of the getSum() is a Promise, we can actually have multiple ‘then’ statements. The first 'then' will have a return statement. getSum(5, 6) .then(function(result) { console.log(result); returngetSum(10, 20); // this returns another promise }, function(error) { console.log(error); }) .then(function(result) { console.log(result); }, function(error) { console.log(error); }); The following output is displayed on successful execution of the above code. 11 30 The following example issues three then() calls with getSum() method. The following output is displayed on successful execution of the above code. The program displays ‘end of script’ first and then results from calling getSum() method, one by one. End of script 11 30 70 This shows getSum() is called in async style or non-blocking style. Promise gives a nice and clean way to deal with the Callbacks. ES6 - Modules Consider a scenario where parts of JavaScript code need to be reused. ES6 comes to your rescue with the concept of Modules. A module is nothing more than a chunk of JavaScript code written in a file. The functions or variables in a module are not available for use, unless the module file exports them. In simpler terms, the modules help you to write the code in your module and expose only those parts of the code that should be accessed by other parts of your code. ES6 modules will have to be transpiled to ES5 code so that we can run and test the code. Transpilation is the process of converting code from one language into its counterpart equivalent. The ES6 Module Transpiler is a tool that takes your ES6 module and compiles it into ES5 compatible code in the CommonJS or AMD style. ES6 modules is a very powerful concept. Although support is not available everywhere yet, you can play with ES6 code today and transpile into ES5. You can use Grunt, Gulp, Babel or some other transpiler to compile the modules during a build process. For the purpose of demonstration, the lesson uses Node.js to transpile and execute the code as it is console based and easy to understand. Exporting a Module To make available certain parts of the module, use the export keyword. Following is the syntax to export a module. Export a single value or element - Use export default export default element_name Export multiple values or elements export {element_name1,element_name2,....} Importing a Module To be able to consume a module, use the import keyword. Following is the syntax for the same. Import a single value or element import element name from module_name Export multiple values or elements import {element_name1,element_name2,....} from module_name Consider a JavaScript file, Message.js, with a method printMsg() in it. To be able to reuse the functionality provided by this method, include the following in the Message.js file − exportdefault printMsg The script file that intends to consume the function, say User.js, will have to import the function from the Message module by including the following − import printMsg from './Message.js' Note − Note: Multiple elements in the export statement should be delimited by a comma separator. The same holds true for the import. Example: Defining and Using ES6 modules Defining a module: Message_module.js function display_message() { console.log("Hello World") } export default display_message Importing the module: consume_module.js import display_message from './MessageModule.js' display_message() Install the es6-module-transpiler via npmusing the following command − npm install -g es6-module-transpiler Assume the directory structure of the given JS project as below − D:/ ES6/ scripts/ app.js utility.js out/ where, scripts is the directory containing my ES6 code samples. We shall transpile the ES6 code into ES5 and save them to the directory shown above. Following are the steps for the same − Step 1 − Navigate to the D:/ ES6/scripts directory and transpile the ES6 code into CommonJS format. You may also choose to transpile into the AMD Format and then use a browser to run the same. Type the following in the node window to transpile the code into CommonJS format − compile-modules convert -I scripts -o out Message_module.js consume_module.js -format commonjs The above command will transpile all JS files in the script directory and place their transpiled versions into the out subdirectory. Step 2 − Execute the script code. cd out node consume_module.js Following will be the output of the above code. Hello World Note − A module can also be re-exported, i.e. the code that imports a module can also export it. ES6 - Error Handling There are three types of errors in programming: Syntax Errors, Runtime Errors, and Logical Errors. Syntax Errors Syntax errors, also called parsing errors, occur at compile time in traditional programming languages and at interpret time in JavaScript. When a syntax error occurs in JavaScript, only the code contained within the same thread as the syntax error is affected and the rest of the code in other threads get executed assuming nothing in them depends on the code containing the error. Runtime Errors Runtime errors, also called exceptions, occur during execution (after compilation/interpretation). Exceptions also affect the thread in which they occur, allowing other JavaScript threads to continue normal execution. Logical Errors Logic errors can be the most difficult type of errors to track down. These errors are not the result of a syntax or runtime error. Instead, they occur when you make a mistake in the logic that drives your script and you do not get the result as expected. You cannot catch those errors, because it depends on your business requirement, what type of logic you want to put in your program. JavaScript throws instances of the Error object when runtime errors occur. The following table lists predefined types of the Error object. Sr.No 1 Error Object & Description EvalError Creates an instance representing an error that occurs regarding the global function eval(). RangeError 2 Creates an instance representing an error that occurs when a numeric variable or parameter is outside of its valid range. ReferenceError 3 Creates an instance representing an error that occurs when dereferencing an invalid reference. SyntaxError 4 Creates an instance representing a syntax error that occurs while parsing the code. TypeError 5 Creates an instance representing an error that occurs when a variable or parameter is not of a valid type. URIError 6 Creates an instance representing an error that occurs when encodeURI() or decodeURI() are passed invalid parameters. Throwing Exceptions An error (predefined or user defined) can be raised using the throw statement. Later these exceptions can be captured and you can take an appropriate action. Following is the syntax for the same. Syntax: Throwing a generic exception throw new Error([message]) OR throw([message]) Syntax: Throwing a specific exception throw new Error_name([message]) Exception Handling Exception handling is accomplished with a try...catch statement. When the program encounters an exception, the program will terminate in an unfriendly fashion. To safeguard against this unanticipated error, we can wrap our code in a try...catch statement. The try block must be followed by either exactly one catch block or one finally block (or one of both). When an exception occurs in the try block, the exception is placed in e and the catch block is executed. The optional finally block executes unconditionally after try/catch Following is the syntax for the same. try { // Code to run [break;] } catch ( e ) { // Code to run if an exception occurs [break;] }[ finally { // Code that is always executed regardless of // an exception occurring }] Example var a = 100; var b = 0; try { if (b == 0 ) { throw(“Divide by zero error.”); } else { var c = a / b; } } catch( e ) { console.log("Error: " + e ); } Output The following output is displayed on successful execution of the above code. Error: Divide by zero error Note − Note: You can raise an exception in one function and then you can capture that exception either in the same function or in the caller function using a try...catch block. The onerror( ) Method The onerror event handler was the first feature to facilitate error handling in JavaScript. The error event is fired on the window object whenever an exception occurs on the page. Example

Click the following to see the result:

Output The following output is displayed on successful execution of the above code. Click the following to see the result: Click Me The onerror event handler provides three pieces of information to identify the exact nature of the error − Error message − The same message that the browser would display for the given error. URL − The file in which the error occurred. Line number − The line number in the given URL that caused the error. The following example shows how to extract this information. Example url, line) { msg ); ); " + line );

Click the following to see the result:

Custom Errors JavaScript supports the concept of custom errors. The following example explains the same. Example 1: Custom Error with default message function MyError(message) { this.name = 'CustomError'; this.message = message || 'Error raised with default message'; } try { throw new MyError(); } catch (e) { console.log(e.name); console.log(e.message); // 'Default Message' } The following output is displayed on successful execution of the above code. CustomError Error raised with default message Example 2: Custom Error with user-defined error message function MyError(message) { this.name = 'CustomError'; this.message = message || 'Default Error Message'; } try { throw new MyError('Printing Custom Error message'); } catch (e) { console.log(e.name); console.log(e.message); } The following output is displayed on successful execution of the above code. CustomError Printing Custom Error message ES6 - Validations Form validation normally used to occur at the server, after the client had entered all the necessary data and then pressed the Submit button. If the data entered by the client was incorrect or was simply missing, the server would have to send all the data back to the client and request that the form be resubmitted with the correct information. This was really a lengthy process which used to put a lot of burden on the server. JavaScript provides a way to validate the form's data on the client's computer before sending it to the web server. Form validation generally performs two functions. Basic Validation − First of all, the form must be checked to make sure all the mandatory fields are filled in. It would require just a loop through each field in the form and check for data. Data Format Validation − Secondly, the data that is entered must be checked for correct form and value. Your code must include appropriate logic to test the correctness of data. Example We will take an example to understand the process of validation. Here is a simple form in html format. Form Validation
Name
EMail
Zip Code
Country
Output The following output is displayed on successful execution of the above code. Name EMail Zip Code Country [choose yours] Submit Basic Form Validation First let us see how to do a basic form validation. In the above form, we are calling validate() to validate data when onsubmit event is occurring. The following code shows the implementation of this validate() function. Data Format Validation Now we will see how we can validate our entered form data before submitting it to the web server. The following example shows how to validate an entered email address. An email address must contain at least a ‘@’ sign and a dot (.). Also, the ‘@’ must not be the first character of the email address, and the last dot must at least be one character after the ‘@’ sign Example Try the following code for email validation. ES6 - Animation You can use JavaScript to create a complex animation having, but not limited to, the following elements − Fireworks Fade effect Roll-in or Roll-out Page-in or Page-out Object movements In this chapter, we will see how to use JavaScript to create an animation. JavaScript can be used to move a number of DOM elements (,
, or any other HTML element) around the page according to some sort of pattern determined by a logical equation or function. JavaScript provides the following functions to be frequently used in animation programs. setTimeout(function, duration) − This function calls the function after duration milliseconds from now. setInterval(function, duration) − This function calls the function after every duration milliseconds. clearTimeout(setTimeout_variable) − This function clears any timer set by the setTimeout() function. JavaScript can also set a number of attributes of a DOM object including its position on the screen. You can set the top and the left attribute of an object to position it anywhere on the screen. Following is the syntax for the same. // Set distance from left edge of the screen. object.style.left = distance in pixels or points; or // Set distance from top edge of the screen. object.style.top = distance in pixels or points; Manual Animation So let's implement one simple animation using DOM object properties and JavaScript functions as follows. The following list contains different DOM methods. We are using the JavaScript function getElementById() to get a DOM object and then assigning it to a global variable imgObj. We have defined an initialization function init() to initialize imgObj where we have set its position and left attributes. We are calling initialization function at the time of window load. We are calling moveRight() function to increase the left distance by 10 pixels. You could also set it to a negative value to move it to the left side. Example Try the following example JavaScript Animation

Click button below to move the image to right

The following output is displayed on successful execution of the above code. Click button below to move the image to right Click Me Automated Animation In the above example, we saw how an image moves to the right with every click. We can automate this process by using the JavaScript function setTimeout() as follows. Here we have added more methods. So, let's see what is new here. The moveRight() function is calling setTimeout() function to set the position of imgObj. We have added a new function stop() to clear the timer set by setTimeout() function and to set the object at its initial position. Example Try the following example code. JavaScript Animation

Click the buttons below to handle animation

The following output is displayed on successful execution of the above code. Click the buttons below to handle animation Start Stop Rollover with a Mouse Event Here is a simple example showing the image rollover with a mouse event. Let's see what we are using in the following example − At the time of loading this page, the ‘if’ statement checks for the existence of the image object. If the image object is unavailable, this block will not be executed. The Image() constructor creates and preloads a new image object called image1. The src property is assigned the name of the external image file called /images/html.gif. Similarly, we have created image2 object and assigned /images/http.gif in this object. The # (hash mark) disables the link so that the browser does not try to go to a URL when clicked. This link is an image. The onMouseOver event handler is triggered when the user's mouse moves onto the link, and the onMouseOut event handler is triggered when the user's mouse moves away from the link (image). When the mouse moves over the image, the HTTP image changes from the first image to the second one. When the mouse is moved away from the image, the original image is displayed. When the mouse is moved away from the link, the initial image html.gif will reappear on the screen. Rollover with a Mouse Events

Move your mouse over the image to see the result

The following output is displayed on successful execution of the above code. Move your mouse over the image to see the result ES6 - Multimedia The JavaScript navigator object includes a child object called plugins. This object is an array, with one entry for each plug-in installed on the browser. The navigator.plugins object is supported only by Netscape, Firefox, and Mozilla. Example The following example shows how to list down all the plug-ins installed in your browser. List of Plug-Ins
Plug-in Name Filename Description
Output The following output is displayed on successful execution of the above code. Plug-in Name Filename Description Chrome PDF Plugin internal-pdf-viewer Portable Document Format Chrome PDF Viewer mhjfbmdgcfjbbpaeojofohoefgiehjai Native Client internal-nacl-plugin Checking for Plugins Each plug-in has an entry in the array. Each entry has the following properties − name − The name of the plug-in. filename − The executable file that was loaded to install the plug-in. description − A description of the plug-in, supplied by the developer. mimeTypes − An array with one entry for each MIME type supported by the plugin. You can use these properties in a script to find out the installed plug-ins, and then using JavaScript, you can play the appropriate multimedia file. Take a look at the following code. Using Plug-Ins Note − Here we are using HTML tag to embed a multimedia file. Controlling Multimedia Let us take a real example which works in almost all the browsers. Using Embeded Object
action = "#" method = "get"> = "Start" onclick = "play();" /> = "Stop" onclick = "stop();" /> = "Rewind" onclick = "rewind();" /> ES6 - Debugging Every now and then, developers commit mistakes while coding. A mistake in a program or a script is referred to as a bug. The process of finding and fixing bugs is called debugging and is a normal part of the development process. This chapter covers the tools and techniques that can help you with debugging tasks. Error Messages in IE The most basic way to track down errors is by turning on the error information in your browser. By default, the Internet Explorer shows an error icon in the status bar when an error occurs on the page. Double-clicking this icon takes you to a dialog box showing information about the specific error that has occurred. Since this icon is easy to overlook, Internet Explorer gives you the option to automatically show the Error dialog box whenever an error occurs. To enable this option, select Tools → Internet Options → Advanced tab and then finally check the “Display a NotificationaboutEvery Script Error” box option as shown in the following screenshot. Error Messages in Firefox or Mozilla Other browsers like Firefox, Netscape, and Mozilla send error messages to a special window called the JavaScript Console or Error Console. To view the console, select Tools → Error Console or Web Development. Unfortunately, since these browsers give no visual indication when an error occurs, you must keep the Console open and watch for errors as your script executes. Error Notifications Error notifications that show up on the Console or through Internet Explorer dialog boxes are the result of both syntax and runtime errors. These error notifications include the line number at which the error occurred. If you are using Firefox, then you can click on the error available in the error console to go to the exact line in the script having the error. Debugging a Script There are various ways to debug your JavaScript. Following are some of the methods. Use a JavaScript Validator One way to check your JavaScript code for strange bugs is to run it through a program that checks it to make sure it is valid and that it follows the official syntax rules of the language. These programs are called validating parsers or just validators for short, and often come with commercial HTML and JavaScript editors. The most convenient validator for JavaScript is Douglas Crockford's JavaScript Lint, which is available for free at Douglas Crockford's JavaScript Lint. Simply visit the web page, paste your JavaScript (Only JavaScript) code into the text area provided, and click the jslint button. This program will parse through your JavaScript code, ensuring that all the variable and function definitions follow the correct syntax. It will also check JavaScript statements, such as if and while, to ensure they too follow the correct format. Add Debugging Code to Your Program You can use the alert() or document.write() methods in your program to debug your code. For example, you might write something as follows − var debugging = true; var whichImage = "widget"; if( debugging ) alert( "Calls swapImage() with argument: " + whichImage ); var swapStatus = swapImage( whichImage ); if( debugging ) alert( "Exits swapImage() with swapStatus=" + swapStatus ); By examining the content and order of the alert() as they appear, you can examine the health of your program very easily. Use a JavaScript Debugger A debugger is an application that places all aspects of script execution under the control of the programmer. Debuggers provide fine-grained control over the state of the script through an interface that allows you to examine and set values as well as control the flow of execution. Once a script has been loaded into a debugger, it can be run one line at a time or instructed to halt at certain breakpoints. Once the execution is halted, the programmer can examine the state of the script and its variables in order to determine if something is amiss. You can also watch variables for changes in their values. The latest version of the Mozilla JavaScript Debugger (code-named Venkman) for both Mozilla and Netscape browsers www.hacksrus.com/~ginda/venkman can be downloaded from − . Useful Tips for Developers You can keep the following tips in mind to reduce the number of errors in your scripts and simplify the debugging process − Use plenty of comments. Comments enable you to explain why you wrote the script the way you did and to explain particularly the difficult sections of the code. Always use indentation to make your code easy to read. Indenting statements also makes it easier for you to match up the beginning and ending tags, curly braces, and other HTML and script elements. Write modular code. Whenever possible, group your statements into functions. Functions let you group related statements, and test as well as reuse portions of the code with minimal effort. Be consistent in the way you name your variables and functions. Try using names that are long enough to be meaningful and that describe the contents of the variable or the purpose of the function. Use consistent syntax when naming variables and functions. In other words, keep them all lowercase or all uppercase; if you prefer Camel-Back notation, use it consistently. Test long scripts in a modular fashion. In other words, do not try to write the entire script before testing any portion of it. Write a piece and get it to work before adding the next portion of the code. Use descriptive variable and function names and avoid using single character names. Watch your quotation marks. Remember that quotation marks are used in pairs around strings and that both quotation marks must be of the same style (either single or double). Watch your equal signs. You should not use a single = for comparison purpose. Declare variables explicitly using the var keyword. Debugging with Node.js Node.js includes a full-featured debugging utility. To use it, start Node.js with the debug argument followed by the path to the script to debug. node debug test.js A prompt indicating that the debugger has started successfully will be launched. To apply a breakpoint at a specified location, call the debugger in the source code as shown in the following code. // myscript.js x = 5; setTimeout(() => { debugger; console.log('world'); }, 1000); console.log('hello'); Following is a set of stepping commands that one can use with Node. Sr.No Stepping Commands & Description cont,c 1 Continue next,n 2 Next step,s 3 Step in out,o 4 Step out pause 5 A Pause the code. Similar to pause in the developer tools complete list of Node’s debugging commands can be found here − https://nodejs.org/api/debugger.html. Visual Studio Code and Debugging One of the key features of Visual Studio Code is its great in-built debugging support for Node.js Runtime. For debugging code in other languages, it provides debugger extensions. The debugger provides a plethora of features that allow us to launch configuration files, apply/remove/disable and enable breakpoints, variable, or enable data inspection, etc. A detailed guide on debugging using VS https://code.visualstudio.com/docs/editor/debugging Code can be found here − ES6 - Image Map You can use JavaScript to create a client-side image map. Client-side image maps are enabled by the usemap attribute for the tag and defined by special and extension tags. The image that is going to form the map is inserted into the page using the element as normal, except that it carries an extra attribute called usemap. The value of the usemap attribute is the value of the name attribute on the element, which you are about to meet, preceded by a pound or a hash sign. The element actually creates the map for the image and usually follows directly after the element. It acts as a container for the elements that actually define the clickable hotspots. The element carries only one attribute, the name attribute, which is the name that identifies the map. This is how the element knows which element to use. The element specifies the shape and the coordinates that define the boundaries of each clickable hotspot. The following code combines imagemaps and JavaScript to produce a message in a text box when the mouse is moved over different parts of an image. Using JavaScript Image Map HTML Map Perl Tutorial HTML Tutorial PHP Tutorial The following output is displayed on successful execution of the above code. You can feel the map concept by placing the mouse cursor on the image object. ES6 - Browsers It is important to understand the differences between different browsers in order to handle each in the way it is expected. So it is important to know which browser your web page is running in. To get information about the browser your webpage is currently running in, use the built-in navigator object. Navigator Properties There are several Navigator related properties that you can use in your webpage. The following is a list of the names and its description. Sr.No 1 Property & Description appCodeName This property is a string that contains the code name of the browser, Netscape for Netscape and Microsoft Internet Explorer for Internet Explorer. 2 appVersion This property is a string that contains the version of the browser as well as other useful information such as its language and compatibility. 3 language This property contains the two-letter abbreviation for the language that is used by the browser. Netscape only. 4 mimTypes[] This property is an array that contains all MIME types supported by the client. Netscape only. 5 platform[] This property is a string that contains the platform for which the browser was compiled. "Win32" for 32-bit Windows operating systems. 6 plugins[] This property is an array containing all the plug-ins that have been installed on the client. Netscape only. 7 userAgent[] This property is a string that contains the code name and version of the browser. This value is sent to the originating server to identify the client. Navigator Methods There are several Navigator-specific methods. Here is a list of their names and descriptions. Sr.No 1 Methods & Description javaEnabled() This method determines if JavaScript is enabled in the client. If JavaScript is enabled, this method returns true; otherwise, it returns false. 2 plugings.refresh This method makes newly installed plug-ins available and populates the plugins array with all new plug-in names. Netscape only 3 preference(name,value) This method allows a signed script to get and set some Netscape preferences. If the second parameter is omitted, this method will return the value of the specified preference; otherwise, it sets the value. Netscape only 4 taintEnabled() This method returns true if data tainting is enabled; false otherwise Browser Detection The following JavaScript code can be used to find out the name of a browser and then accordingly an HTML page can be served to the user. Browser Detection Example The following output is displayed on successful execution of the above code. Mozilla based browser Browser version info : 5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/41.0.2272.101 Safari/537.36  Previous Page Next Page  Advertisements FAQ's Cookies Policy Contact © Copyright 2018. All Rights Reserved. Enter email for newsletter go

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