Geant4 User's Guide For Application Developers Users
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Geant4 User's Guide for Application Developers Version: geant4 10.3 Publication date 9 December 2016 Geant4 Collaboration Geant4 User's Guide for Application Developers by Geant4 Collaboration Version: geant4 10.3 Publication date 9 December 2016 Table of Contents 1. Introduction .............................................................................................................................. 1 1.1. Scope of this manual ....................................................................................................... 1 1.2. How to use this manual ................................................................................................... 1 2. Getting Started with Geant4 - Running a Simple Example ................................................................ 2 2.1. How to Define the main() Program .................................................................................... 2 2.1.1. A Sample main() Method .................................................................................... 2 2.1.2. G4RunManager .................................................................................................. 2 2.1.3. User Initialization and Action Classes ...................................................................... 4 2.1.4. G4UImanager and UI CommandSubmission ........................................................... 5 2.1.5. G4cout and G4cerr ........................................................................................... 6 2.2. How to Define a Detector Geometry .................................................................................. 6 2.2.1. Basic Concepts ..................................................................................................... 6 2.2.2. Create a Simple Volume ........................................................................................ 6 2.2.3. Choose a Solid ..................................................................................................... 6 2.2.4. Create a Logical Volume ....................................................................................... 7 2.2.5. Place a Volume .................................................................................................... 7 2.2.6. Create a Physical Volume ...................................................................................... 7 2.2.7. Coordinate Systems and Rotations ........................................................................... 8 2.3. How to Specify Materials in the Detector ............................................................................ 8 2.3.1. General Considerations .......................................................................................... 8 2.3.2. Define a Simple Material ....................................................................................... 8 2.3.3. Define a Molecule ................................................................................................ 9 2.3.4. Define a Mixture by Fractional Mass ....................................................................... 9 2.3.5. Define a Material from the Geant4 Material Database ................................................. 9 2.3.6. Define a Material from the Base Material ................................................................ 10 2.3.7. Print Material Information .................................................................................... 10 2.3.8. Access to Geant4 material database ........................................................................ 10 2.4. How to Specify Particles ................................................................................................ 10 2.4.1. Particle Definition ............................................................................................... 10 2.4.2. Range Cuts ........................................................................................................ 12 2.5. How to Specify Physics Processes .................................................................................... 13 2.5.1. Physics Processes ................................................................................................ 13 2.5.2. Managing Processes ............................................................................................ 14 2.5.3. Specifying Physics Processes ................................................................................ 14 2.6. How to Generate a Primary Event .................................................................................... 15 2.6.1. Generating Primary Events ................................................................................... 15 2.6.2. G4VPrimaryGenerator ......................................................................................... 17 2.7. Geant4 General Particle Source ........................................................................................ 17 2.7.1. Introduction ....................................................................................................... 17 2.7.2. Configuration ..................................................................................................... 18 2.7.3. Macro Commands ............................................................................................... 21 2.7.4. Example Macro File ............................................................................................ 26 2.8. How to Make an Executable Program ............................................................................... 27 2.8.1. Using CMake to build Applications: Geant4Config.cmake .......................................... 27 2.8.2. Using Geant4Make to build Applications: binmake.gmk ............................................ 35 2.9. How to Set Up an Interactive Session ............................................................................... 37 2.9.1. Introduction ....................................................................................................... 37 2.9.2. A Short Description of Available Interfaces ............................................................. 37 2.9.3. How to Select Interface in Your Applications .......................................................... 40 2.10. How to Execute a Program ............................................................................................ 41 2.10.1. Introduction ...................................................................................................... 41 2.10.2. 'Hard-coded' Batch Mode .................................................................................... 41 2.10.3. Batch Mode with Macro File ............................................................................... 42 2.10.4. Interactive Mode Driven by Command Lines ......................................................... 43 2.10.5. General Case .................................................................................................... 44 iii Geant4 User's Guide for Application Developers 2.11. How to Visualize the Detector and Events ....................................................................... 46 2.11.1. Introduction ...................................................................................................... 46 2.11.2. Visualization Drivers ......................................................................................... 46 2.11.3. How to Incorporate Visualization Drivers into an Executable .................................... 46 2.11.4. Writing the main() Method to Include Visualization ............................................. 47 2.11.5. Sample Visualization Sessions ............................................................................. 48 2.11.6. For More Information on Geant4 Visualization ....................................................... 48 3. Toolkit Fundamentals ............................................................................................................... 49 3.1. Class Categories and Domains ......................................................................................... 49 3.1.1. What is a class category? ..................................................................................... 49 3.1.2. Class categories in Geant4 .................................................................................... 49 3.2. Global Usage Classes ..................................................................................................... 50 3.2.1. Signature of Geant4 classes .................................................................................. 51 3.2.2. The HEPRandom module in CLHEP ...................................................................... 51 3.2.3. The HEPNumerics module ................................................................................... 54 3.2.4. General management classes ................................................................................. 55 3.3. System of units ............................................................................................................. 56 3.3.1. Basic units ......................................................................................................... 56 3.3.2. Input your data ................................................................................................... 57 3.3.3. Output your data ................................................................................................. 58 3.3.4. Introduce new units ............................................................................................. 58 3.3.5. Print the list of units ............................................................................................ 58 3.4. Run ............................................................................................................................. 58 3.4.1. Basic concept of Run ........................................................................................... 58 3.4.2. Geant4 as a state machine .................................................................................... 61 3.4.3. User's hook for state change ................................................................................. 61 3.4.4. Customizing the Run Manager .............................................................................. 62 3.4.5. Managing worker thread ...................................................................................... 64 3.5. Event ........................................................................................................................... 64 3.5.1. Representation of an event .................................................................................... 64 3.5.2. Structure of an event ........................................................................................... 65 3.5.3. Mandates of G4EventManager .......................................................................... 65 3.5.4. Stacking mechanism ............................................................................................ 65 3.6. Event Generator Interface ............................................................................................... 66 3.6.1. Structure of a primary event ................................................................................. 66 3.6.2. Interface to a primary generator ............................................................................. 66 3.6.3. Event overlap using multiple generators .................................................................. 68 3.7. Event Biasing Techniques ............................................................................................... 68 3.7.1. Scoring, Geometrical Importance Sampling and Weight Roulette ................................. 68 3.7.2. Physics Based Biasing ......................................................................................... 75 3.7.3. Adjoint/Reverse Monte Carlo ................................................................................ 79 3.7.4. Generic Biasing .................................................................................................. 83 4. Detector Definition and Response ............................................................................................... 90 4.1. Geometry ..................................................................................................................... 90 4.1.1. Introduction ....................................................................................................... 90 4.1.2. Solids ................................................................................................................ 90 4.1.3. Logical Volumes ............................................................................................... 110 4.1.4. Physical Volumes .............................................................................................. 112 4.1.5. Touchables: Uniquely Identifying a Volume ........................................................... 121 4.1.6. Creating an Assembly of Volumes ....................................................................... 123 4.1.7. Reflecting Hierarchies of Volumes ....................................................................... 125 4.1.8. The Geometry Navigator .................................................................................... 127 4.1.9. A Simple Geometry Editor ................................................................................. 133 4.1.10. Converting Geometries from Geant3.21 ............................................................... 134 4.1.11. Detecting Overlapping Volumes ......................................................................... 136 4.1.12. Dynamic Geometry Setups ................................................................................ 139 4.1.13. Importing XML Models Using GDML ................................................................ 140 4.1.14. Importing ASCII Text Models ........................................................................... 140 iv Geant4 User's Guide for Application Developers 4.1.15. Saving geometry tree objects in binary format ...................................................... 4.2. Material ..................................................................................................................... 4.2.1. General considerations ....................................................................................... 4.2.2. Introduction to the Classes .................................................................................. 4.2.3. Recipes for Building Elements and Materials ......................................................... 4.2.4. The Tables ....................................................................................................... 4.3. Electromagnetic Field ................................................................................................... 4.3.1. An Overview of Propagation in a Field ................................................................. 4.3.2. Practical Aspects ............................................................................................... 4.3.3. Spin Tracking ................................................................................................... 4.4. Hits ........................................................................................................................... 4.4.1. Hit .................................................................................................................. 4.4.2. Sensitive detector .............................................................................................. 4.4.3. G4SDManager .................................................................................................. 4.4.4. G4MultiFunctionalDetector and G4VPrimitiveScorer .......................... 4.4.5. Concrete classes of G4VPrimitiveScorer ....................................................... 4.4.6. G4VSDFilter and its derived classes ................................................................. 4.4.7. Muiltiple sensitive detectors associated to a single logical-volume .............................. 4.5. Digitization ................................................................................................................. 4.5.1. Digi ................................................................................................................ 4.5.2. Digitizer module ............................................................................................... 4.6. Object Persistency ........................................................................................................ 4.6.1. Persistency in Geant4 ......................................................................................... 4.6.2. Using Root-I/O for persistency of Geant4 objects .................................................... 4.7. Parallel Geometries ...................................................................................................... 4.7.1. A parallel world ................................................................................................ 4.7.2. Defining a parallel world .................................................................................... 4.7.3. Layered mass geometry ...................................................................................... 4.8. Command-based scoring ............................................................................................... 4.8.1. Introduction ...................................................................................................... 4.8.2. Defining a scoring mesh ..................................................................................... 4.8.3. Drawing scores ................................................................................................. 4.8.4. Writing scores to a file ....................................................................................... 5. Tracking and Physics .............................................................................................................. 5.1. Tracking ..................................................................................................................... 5.1.1. Basic Concepts ................................................................................................. 5.1.2. Access to Track and Step Information ................................................................... 5.1.3. Handling of Secondary Particles .......................................................................... 5.1.4. User Actions .................................................................................................... 5.1.5. Verbose Outputs ............................................................................................... 5.1.6. Trajectory and Trajectory Point ........................................................................... 5.2. Physics Processes ........................................................................................................ 5.2.1. Electromagnetic Interactions ................................................................................ 5.2.2. Hadronic Interactions ......................................................................................... 5.2.3. Particle Decay Process ....................................................................................... 5.2.4. Gamma-nuclear and Lepto-nuclear Processes ......................................................... 5.2.5. Optical Photon Processes .................................................................................... 5.2.6. Parameterization ................................................................................................ 5.2.7. Transportation Process ....................................................................................... 5.3. Particles ..................................................................................................................... 5.3.1. Basic concepts .................................................................................................. 5.3.2. Definition of a particle ....................................................................................... 5.3.3. Dynamic particle ............................................................................................... 5.4. Production Threshold versus Tracking Cut ....................................................................... 5.4.1. General considerations ....................................................................................... 5.4.2. Set production threshold (SetCut methods) .......................................................... 5.4.3. Apply cut ......................................................................................................... 5.4.4. Why produce secondaries below threshold in some processes? ................................... v 140 140 140 141 142 145 145 145 146 151 152 152 154 155 155 158 160 160 161 161 161 162 162 163 163 163 164 165 166 166 166 167 167 168 168 168 169 171 171 171 171 172 175 188 198 200 201 209 216 216 216 216 219 220 220 220 220 221 Geant4 User's Guide for Application Developers 5.4.5. Cuts in stopping range or in energy? .................................................................... 5.4.6. Summary ......................................................................................................... 5.4.7. Special tracking cuts .......................................................................................... 5.5. Cuts per Region .......................................................................................................... 5.5.1. General Concepts .............................................................................................. 5.5.2. Default Region ................................................................................................. 5.5.3. Assigning Production Cuts to a Region ................................................................. 5.6. Physics Table .............................................................................................................. 5.6.1. General Concepts .............................................................................................. 5.6.2. Material-Cuts Couple ......................................................................................... 5.6.3. File I/O for the Physics Table .............................................................................. 5.6.4. Building the Physics Table ................................................................................. 5.7. User Limits ................................................................................................................. 5.7.1. General Concepts .............................................................................................. 5.7.2. Processes co-working with G4UserLimits .............................................................. 5.8. Track Error Propagation ................................................................................................ 5.8.1. Physics ............................................................................................................ 5.8.2. Trajectory state ................................................................................................. 5.8.3. Trajectory state error .......................................................................................... 5.8.4. Targets ............................................................................................................ 5.8.5. Managing the track propagation ........................................................................... 5.8.6. Limiting the step ............................................................................................... 5.9. Exotic Physics ............................................................................................................. 5.9.1. Physics ............................................................................................................ 5.9.2. Material ........................................................................................................... 5.9.3. Geometry ......................................................................................................... 6. User Actions ......................................................................................................................... 6.1. Mandatory User Actions and Initializations ...................................................................... 6.1.1. G4VUserDetectorConstruction ................................................................ 6.1.2. Physics Lists .................................................................................................... 6.1.3. User Action Initialization .................................................................................... 6.2. Optional User Actions .................................................................................................. 6.2.1. Usage of User Actions ....................................................................................... 6.2.2. Killing Tracks in User Actions and Energy Conservation .......................................... 6.3. User Information Classes .............................................................................................. 6.3.1. G4VUserEventInformation .................................................................................. 6.3.2. G4VUserTrackInformation .................................................................................. 6.3.3. G4VUserPrimaryVertexInformation and G4VUserPrimaryTrackInformation ................ 6.3.4. G4VUserRegionInformation ................................................................................ 6.4. Multiple User Actions .................................................................................................. 6.4.1. Exceptions ....................................................................................................... 7. Communication and Control ..................................................................................................... 7.1. Built-in Commands ...................................................................................................... 7.2. User Interface - Defining New Commands ....................................................................... 7.2.1. G4UImessenger ................................................................................................. 7.2.2. G4UIcommand and its derived classes .................................................................. 7.2.3. An example messenger ....................................................................................... 7.2.4. How to control the output of G4cout/G4cerr .......................................................... 8. Visualization ......................................................................................................................... 8.1. Introduction to Visualization .......................................................................................... 8.1.1. What Can be Visualized ..................................................................................... 8.1.2. You have a Choice of Visualization Drivers ........................................................... 8.1.3. Choose the Driver that Meets Your Needs ............................................................. 8.1.4. Controlling Visualization .................................................................................... 8.1.5. Visualization Details .......................................................................................... 8.2. Adding Visualization to Your Executable ......................................................................... 8.2.1. Installing Visualization Drivers ............................................................................ 8.2.2. How to Realize Visualization Drivers in an Executable ............................................ vi 221 221 221 223 223 223 223 224 224 224 224 225 225 225 225 226 226 227 228 228 229 230 231 231 231 231 232 232 232 232 235 236 236 240 240 240 240 241 241 242 242 243 243 243 243 244 248 250 252 252 252 252 254 254 255 255 255 255 Geant4 User's Guide for Application Developers 8.3. 8.4. 8.5. 8.6. 8.2.3. Visualization Manager ........................................................................................ 8.2.4. How to Write the main() Function .................................................................... The Visualization Drivers .............................................................................................. 8.3.1. Availability of drivers on the supported systems ..................................................... 8.3.2. OpenGL ........................................................................................................... 8.3.3. Qt ................................................................................................................... 8.3.4. OpenInventor .................................................................................................... 8.3.5. OpenInventor Extended Viewer ........................................................................... 8.3.6. HepRepFile ...................................................................................................... 8.3.7. HepRepXML .................................................................................................... 8.3.8. DAWN ............................................................................................................ 8.3.9. Remote Visualization with the DAWN-Network Driver ............................................ 8.3.10. VRML ........................................................................................................... 8.3.11. RayTracer ....................................................................................................... 8.3.12. gMocren ......................................................................................................... 8.3.13. Wt (WARNING: this driver is experimental and should be used with caution) .............. 8.3.14. Visualization of detector geometry tree ................................................................ 8.3.15. GAG Tree ...................................................................................................... 8.3.16. XML Tree ...................................................................................................... Controlling Visualization from Commands ....................................................................... 8.4.1. Scene, scene handler, and viewer ......................................................................... 8.4.2. Create a scene handler and a viewer: /vis/open command .................................... 8.4.3. Create an empty scene: /vis/scene/create command ...................................... 8.4.4. Visualization of a physical volume: /vis/drawVolume command .......................... 8.4.5. Visualization of a logical volume: /vis/specify command .................................. 8.4.6. Visualization of trajectories: /vis/scene/add/trajectories command ............ 8.4.7. Visualization of hits: /vis/scene/add/hits command ..................................... 8.4.8. Visualization of Scored Data ............................................................................... 8.4.9. HepRep Attributes for Hits ................................................................................. 8.4.10. Basic camera workings: /vis/viewer/ commands ............................................ 8.4.11. Declare the end of visualization for flushing: /vis/viewer/flush command ........ 8.4.12. End of Event Action and End of Run Action: /vis/viewer/endOfEventAction and /vis/viewer/endOfRunAction commands ............................................. 8.4.13. HepRep Attributes for Trajectories ..................................................................... 8.4.14. How to save a view. ........................................................................................ 8.4.15. How to save a view to an image file ................................................................... 8.4.16. Culling ........................................................................................................... 8.4.17. Cut view ........................................................................................................ 8.4.18. Multithreading commands ................................................................................. Controlling Visualization from Compiled Code ................................................................. 8.5.1. G4VVisManager ............................................................................................... 8.5.2. Visualization of detector components .................................................................... 8.5.3. Visualization of trajectories ................................................................................. 8.5.4. Enhanced trajectory drawing ............................................................................... 8.5.5. HepRep Attributes for Trajectories ....................................................................... 8.5.6. Visualization of hits ........................................................................................... 8.5.7. HepRep Attributes for Hits ................................................................................. 8.5.8. Visualization of text .......................................................................................... 8.5.9. Visualization of polylines and tracking steps .......................................................... 8.5.10. Visualization User Action ................................................................................. 8.5.11. Standalone Visualization ................................................................................... Visualization Attributes ................................................................................................. 8.6.1. Visibility .......................................................................................................... 8.6.2. Colour ............................................................................................................. 8.6.3. Forcing attributes .............................................................................................. 8.6.4. Other attributes ................................................................................................. 8.6.5. Constructors of G4VisAttributes .......................................................................... 8.6.6. How to assign G4VisAttributes to a logical volume ................................................. vii 256 256 258 258 259 260 260 261 262 264 265 265 266 268 269 270 272 273 273 275 275 275 276 276 277 277 278 278 279 279 281 282 282 282 283 284 285 286 286 286 286 287 287 287 288 290 290 290 292 293 293 294 294 296 297 297 298 Geant4 User's Guide for Application Developers 8.6.7. Additional User-Defined Attributes ...................................................................... 8.7. Enhanced Trajectory Drawing ........................................................................................ 8.7.1. Default Configuration ........................................................................................ 8.7.2. Trajectory Drawing Models ................................................................................. 8.7.3. Controlling from Commands ............................................................................... 8.7.4. Controlling from Compiled Code ......................................................................... 8.7.5. Drawing by time ............................................................................................... 8.8. Trajectory Filtering ...................................................................................................... 8.8.1. Controlling from Commands ............................................................................... 8.8.2. Example commands ........................................................................................... 8.8.3. Hit and Digi Filtering ........................................................................................ 8.9. Polylines, Markers and Text .......................................................................................... 8.9.1. Polylines .......................................................................................................... 8.9.2. Markers ........................................................................................................... 8.9.3. Text ................................................................................................................ 8.10. Making a Movie ........................................................................................................ 8.10.1. Using "/vis/viewer/interpolate". .......................................................................... 8.10.2. OGLX ........................................................................................................... 8.10.3. Qt ................................................................................................................. 8.10.4. DAWNFILE ................................................................................................... 8.10.5. RayTracerX .................................................................................................... 9. Analysis ................................................................................................................................ 9.1. Introduction ................................................................................................................ 9.2. Analysis Manager Classes ............................................................................................. 9.2.1. Analysis Manager .............................................................................................. 9.2.2. Files handling ................................................................................................... 9.2.3. Histograms ....................................................................................................... 9.2.4. Profiles ............................................................................................................ 9.2.5. Plotting ............................................................................................................ 9.2.6. Ntuples ............................................................................................................ 9.2.7. Parallel Processing ............................................................................................. 9.2.8. Coexistence of Several Managers ......................................................................... 9.2.9. Supported Features and Limitations ...................................................................... 9.3. Analysis Reader Classes ............................................................................................... 9.3.1. Analysis Reader ................................................................................................ 9.3.2. Files handling ................................................................................................... 9.3.3. Histograms and Profiles ...................................................................................... 9.3.4. Ntuples ............................................................................................................ 9.4. Accumulables .............................................................................................................. 9.4.1. G4Accumulable........................................................................................... 9.4.2. User defined accumulables .................................................................................. 9.5. g4tools ....................................................................................................................... 9.5.1. g4tools package ................................................................................................ 9.5.2. User API ......................................................................................................... 10. Examples ............................................................................................................................ 10.1. Introduction ............................................................................................................... 10.2. Basic Examples ......................................................................................................... 10.2.1. Basic Examples Summary ................................................................................. 10.2.2. Basic Examples Macros .................................................................................... 10.2.3. Multi-threading ............................................................................................... 10.2.4. Example B1 .................................................................................................... 10.2.5. Example B2 .................................................................................................... 10.2.6. Example B3 .................................................................................................... 10.2.7. Example B4 .................................................................................................... 10.2.8. Example B5 .................................................................................................... 10.3. Extended Examples .................................................................................................... 10.3.1. Extended Example Summary ............................................................................. 10.4. Advanced Examples ................................................................................................... viii 298 299 299 300 301 303 303 304 305 305 305 306 306 306 307 308 309 309 310 310 311 312 312 312 312 313 314 319 322 323 324 325 325 326 326 327 327 328 328 329 330 331 331 332 334 334 334 334 336 337 337 338 339 340 342 344 344 349 Geant4 User's Guide for Application Developers 10.5. Novice Examples ....................................................................................................... 350 Appendices .............................................................................................................................. 351 1. CLHEP Foundation Library ............................................................................................. 351 2. Geant4Config.cmake CMake Config File ........................................................................... 351 2.1. Usage of Geant4Config.cmake ............................................................................... 351 2.2. Going further with CMake .................................................................................... 356 2.3. Building an Application against a Build of Geant4 ..................................................... 357 3. GNUMake System: Makefiles and Environment Variables ..................................................... 357 3.1. Geant4Make System ............................................................................................. 357 3.2. Environment variables .......................................................................................... 358 3.3. Linking External Libraries with Geant4 ................................................................... 362 4. Development and Debug Tools ......................................................................................... 364 4.1. Unix/Linux ......................................................................................................... 364 4.2. Windows ............................................................................................................ 364 5. Python Interface ............................................................................................................. 364 5.1. Installation .......................................................................................................... 364 5.2. Using Geant4Py .................................................................................................. 365 5.3. Site-modules ....................................................................................................... 366 5.4. Examples ............................................................................................................ 367 6. Geant4 Material Database ................................................................................................ 368 6.1. Simple Materials (Elements) .................................................................................. 368 6.2. NIST Compounds ................................................................................................ 369 6.3. HEP and Nuclear Materials ................................................................................... 379 6.4. Space (ISS) Materials ........................................................................................... 380 6.5. Bio-Chemical Materials ........................................................................................ 380 Bibliography ............................................................................................................................ 382 ix Chapter 1. Introduction 1.1. Scope of this manual The User's Guide for Application Developers is the first manual the reader should consult when learning about Geant4 or developing a Geant4-based detector simulation program. This manual is designed to: • introduce the first-time user to the Geant4 object-oriented detector simulation toolkit, • provide a description of the available tools and how to use them, and • supply the practical information required to develop and run simulation applications which may be used in real experiments. This manual is intended to be an overview of the toolkit, rather than an exhaustive treatment of it. Related physics discussions are not included unless required for the description of a particular tool. Detailed discussions of the physics included in Geant4 can be found in the Physics Reference Manual. Details of the design and functionality of the Geant4 classes can be found in the User's Guide for Toolkit Developers. Geant4 is a completely new detector simulation toolkit written in the C++ language. The reader is assumed to have a basic knowledge of object-oriented programming using C++. No knowledge of earlier FORTRAN versions of Geant is required. Although Geant4 is a fairly complicated software system, only a relatively small part of it needs to be understood in order to begin developing detector simulation applications. 1.2. How to use this manual A very basic introduction to Geant4 is presented in Chapter 2, "Getting Started with Geant4 - Running a Simple Example". It is a recipe for writing and running a simple Geant4 application program. New users of Geant4 should read this chapter first. It is strongly recommended that this chapter be read in conjunction with a Geant4 system installed and running on your computer. It is helpful to run the provided examples as they are discussed in the manual. To install the Geant4 system on your computer, please refer to the Installation Guide for Setting up Geant4 in Your Computing Environment. Chapter 3, "Toolkit Fundamentals" discusses generalGeant4 issues such as class categories and the physical units system. It goes on to discuss runs and events, which are the basic units of a simulation. Chapter 4, "Detector Definition and Response" describes how to construct a detector from customized materials and geometric shapes, and embed it in electromagnetic fields. It also describes how to make the detector sensitive to particles passing through it and how to store this information. How particles are propagated through a material is treated in Chapter 5, "Tracking and Physics". The Geant4 "philosophy" of particle tracking is presented along with summaries of the physics processes provided by the toolkit. The definition and implementation of Geant4 particles is discussed and a list of particle properties is provided. Chapter 6, "User Actions" is a description of the "user hooks" by which the simulation code may be customized to perform special tasks. Chapter 7, "Communication and Control" provides a summary of the commands available to the user to control the execution of the simulation. After Chapter 2, Chapters 6 and 7 are of formeost importance to the new application developer. The display of detector geometry, tracks and events may be incorporated into a simulation application by using the tools described in Chapter 8, "Visualization". Chapter 9, "Examples" provides a set of basic, novice, extended and advanced simulation codes which may be compiled and run "as is" from the Geant4 source code. These examples may be used as educational tools or as base code from which more complex applications are developed. 1 Chapter 2. Getting Started with Geant4 Running a Simple Example 2.1. How to Define the main() Program 2.1.1. A Sample main() Method The contents of main() will vary according to the needs of a given simulation application and therefore must be supplied by the user. The Geant4 toolkit does not provide a main() method, but a sample is provided here as a guide to the beginning user. Example 2.1 is the simplest example of main() required to build a simulation program. Example 2.1. Simplest example of main() #include "G4RunManager.hh" #include "G4UImanager.hh" #include "ExG4DetectorConstruction01.hh" #include "ExG4PhysicsList00.hh" #include "ExG4ActionInitialization01.hh" int main() { // construct the default run manager G4RunManager* runManager = new G4RunManager; // set mandatory initialization classes runManager->SetUserInitialization(new ExG4DetectorConstruction01); runManager->SetUserInitialization(new ExG4PhysicsList00); runManager->SetUserInitialization(new ExG4ActionInitialization01); // initialize G4 kernel runManager->Initialize(); // get the pointer to the UI manager and set verbosities G4UImanager* UI = G4UImanager::GetUIpointer(); UI->ApplyCommand("/run/verbose 1"); UI->ApplyCommand("/event/verbose 1"); UI->ApplyCommand("/tracking/verbose 1"); // start a run int numberOfEvent = 3; runManager->BeamOn(numberOfEvent); // job termination delete runManager; return 0; } The main() method is implemented by two toolkit classes, G4RunManager and G4UImanager, and three classes, ExG4DetectorConstruction01, ExG4PhysicsList00 and ExG4ActionInitialization01, which are derived from toolkit classes. Each of these are explained in the following sections. 2.1.2. G4RunManager The first thing main() must do is create an instance of the G4RunManager class. This is the only manager class in the Geant4 kernel which should be explicitly constructed in the user's main(). It controls the flow of the program and manages the event loop(s) within a run. If the user wants to make the simulation code multi-threaded, G4MTRunManager should be instantiated instead of G4RunManager. When G4RunManager is created, the other major manager classes are also created. They are deleted automatically when G4RunManager is deleted. The run manager is also responsible for managing initialization proce- 2 Getting Started with Geant4 - Running a Simple Example dures, including methods in the user initialization classes. Through these the run manager must be given all the information necessary to build and run the simulation, including 1. 2. 3. 4. how the detector should be constructed, all the particles and all the physics processes to be simulated, how the primary particle(s) in an event should be produced, and any additional requirements of the simulation. In the sample main() the lines runManager->SetUserInitialization(new ExG4DetectorConstruction01); runManager->SetUserInitialization(new ExG4PhysicsList00); runManager->SetUserInitialization(new ExG4ActionInitialization01); create objects which specify the detector geometry, physics processes and primary particle, respectively, and pass their pointers to the run manager. ExG4DetectorConstruction01 is an example of a user initialization class which is derived from G4VUserDetectorConstruction. This is where the user describes the entire detector setup, including • • • • its geometry, the materials used in its construction, a definition of its sensitive regions and the readout schemes of the sensitive regions. Similarly ExG4PhysicsList01 is derived from G4VUserPhysicsList and requires the user to define • the particles to be used in the simulation, • all the physics processes to be simulated. User can also override the default implementation for • the range cuts for these particles and Also ExG4ActionInitialization01 is derived from G4VUserActionInitialization and requires the user to define • so-called user action classes (see next section) that are invoked during the simulation, • which includes one mandatory user action to define the primary particles. The next instruction runManager->Initialize(); performs the detector construction, creates the physics processes, calculates cross sections and otherwise sets up the run. The final run manager method in main() int numberOfEvent = 3; runManager->beamOn(numberOfEvent); begins a run of three sequentially processed events. The beamOn() method may be invoked any number of times within main() with each invocation representing a separate run. Once a run has begun neither the detector setup nor the physics processes may be changed. They may be changed between runs, however, as described in Section 3.4.4. More information on G4RunManager in general is found in Section 3.4. As mentioned above, other manager classes are created when the run manager is created. One of these is the user interface manager, G4UImanager. In main() a pointer to the interface manager must be obtained G4UImanager* UI = G4UImanager::getUIpointer(); 3 Getting Started with Geant4 - Running a Simple Example in order for the user to issue commands to the program. In the present example the applyCommand() method is called three times to direct the program to print out information at the run, event and tracking levels of simulation. A wide range of commands is available which allows the user detailed control of the simulation. A list of these commands can be found in Section 7.1. 2.1.3. User Initialization and Action Classes 2.1.3.1. User Classes There are two kinds of user classes, user initialization classes and user action classes. User initialization classes are used during the initialization phase, while user action classes are used during the run. User initialization classes should be directly set to G4RunManager through SetUserInitialization() method, while user action classes should de defined in G4VUserActionInitialization class. 2.1.3.2. User Initialization Classes All three user initialization classes are mandatory. They must be derived from the abstract base classes provided by Geant4: • G4VUserDetectorConstruction • G4VUserPhysicsList • G4VUserActionInitialization Geant4 does not provide default behavior for these classes. G4RunManager checks for the existence of these mandatory classes when the Initialize() and BeamOn() methods are invoked. As mentioned in the previous section, G4VUserDetectorConstruction requires the user to define the detector and G4VUserPhysicsList requires the user to define the physics. Detector definition will be discussed in Sections Section 2.2 and Section 2.3. Physics definition will be discussed in Sections Section 2.4 and Section 2.5. The user action G4VUserPrimaryGeneratorAction requires that the initial event state be defined. Primary event generation will be discussed in Section 2.8. G4VUserActionInitialization should include at least one mandatory user action class G4VUserPrimaryGeneratorAction. All user action classes are descrived in the next section. Example 2.2. Simplest example of ExG4ActionInitialization01 #include "ExG4ActionInitialization01.hh" #include "ExG4PrimaryGeneratorAction01.hh" void ExG4ActionInitialization01::Build() const { SetUserAction(new ExG4PrimaryGeneratorAction01); } 2.1.3.3. User Action Classes G4VUserPrimaryGeneratorAction is a mandatory class the user has to provide. It creates an instance of a primary particle generator. ExG4PrimaryGeneratorAction01 is an example of a user action class which is derived from G4VUserPrimaryGeneratorAction. In this class the user must describe the initial state of the primary event. This class has a public virtual method named GeneratePrimaries() which will be invoked at the beginning of each event. Details will be given in Section 2.6. Note that Geant4 does not provide any default behavior for generating a primary event. Geant4 provides additional five user hook classes: • G4UserRunAction • G4UserEventAction • G4UserStackingAction 4 Getting Started with Geant4 - Running a Simple Example • G4UserTrackingAction • G4UserSteppingAction These optional user action classes have several virtual methods which allow the specification of additional procedures at all levels of the simulation application. Details of the user initialization and action classes are provided in Chapter 6. 2.1.4. G4UImanager and UI CommandSubmission Geant4 provides a category named intercoms. G4UImanager is the manager class of this category. Using the functionalities of this category, you can invoke set methods of class objects of which you do not know the pointer. In Example 2.3, the verbosities of various Geant4 manager classes are set. Detailed mechanism description and usage of intercoms will be given in the next chapter, with a list of available commands. Command submission can be done all through the application. Example 2.3. An example of main() using interactive terminal and visualization. Code modified from the previous example are shown in blue. #include "G4RunManager.hh" #include "G4UImanager.hh" #ifdef G4UI_USE #include "G4VisExecutive.hh" #endif #include "ExG4DetectorConstruction01.hh" #include "ExG4PhysicsList00.hh" #include "ExG4PrimaryGeneratorAction01.hh" int main() { // construct the default run manager G4RunManager* runManager = new G4RunManager; // set mandatory initialization classes runManager->SetUserInitialization(new ExG4DetectorConstruction01); runManager->SetUserInitialization(new ExG4PhysicsList00); // set mandatory user action class runManager->SetUserAction(new ExG4PrimaryGeneratorAction01); // initialize G4 kernel runManager->Initialize(); // Get the pointer to the User Interface manager G4UImanager* UImanager = G4UImanager::GetUIpointer(); if ( argc == 1 ) { // interactive mode : define UI session #ifdef G4UI_USE G4UIExecutive* ui = new G4UIExecutive(argc, argv); UImanager->ApplyCommand("/control/execute init.mac"); ui->SessionStart(); delete ui; #endif } else { // batch mode G4String command = "/control/execute "; G4String fileName = argv[1]; UImanager->ApplyCommand(command+fileName); } // job termination delete runManager; return 0; } 5 Getting Started with Geant4 - Running a Simple Example 2.1.5. G4cout and G4cerr Although not yet included in the above examples, output streams will be needed. G4cout and G4cerr are iostream objects defined by Geant4. The usage of these objects is exactly the same as the ordinary cout and cerr, except that the output streams will be handled by G4UImanager. Thus, output strings may be displayed on another window or stored in a file. Manipulation of these output streams will be described in Section 7.2.4. These objects should be used instead of the ordinary cout and cerr. 2.2. How to Define a Detector Geometry 2.2.1. Basic Concepts A detector geometry in Geant4 is made of a number of volumes. The largest volume is called the World volume. It must contain, with some margin, all other volumes in the detector geometry. The other volumes are created and placed inside previous volumes, included in the World volume. The most simple (and efficient) shape to describe the World is a box. Each volume is created by describing its shape and its physical characteristics, and then placing it inside a containing volume. When a volume is placed within another volume, we call the former volume the daughter volume and the latter the mother volume. The coordinate system used to specify where the daughter volume is placed, is the coordinate system of the mother volume. To describe a volume's shape, we use the concept of a solid. A solid is a geometrical object that has a shape and specific values for each of that shape's dimensions. A cube with a side of 10 centimeters and a cylinder of radius 30 cm and length 75 cm are examples of solids. To describe a volume's full properties, we use a logical volume. It includes the geometrical properties of the solid, and adds physical characteristics: the material of the volume; whether it contains any sensitive detector elements; the magnetic field; etc. We have yet to describe how to position the volume. To do this you create a physical volume, which places a copy of the logical volume inside a larger, containing, volume. 2.2.2. Create a Simple Volume What do you need to do to create a volume? • Create a solid. • Create a logical volume, using this solid, and adding other attributes. Each of the volume types (solid, logical, and physical) has an associated registry (VolumeStore) which contains a list of all the objects of that type constructed so far. The registries will automatically delete those objects when requested; users should not deleted geometry objects manually. 2.2.3. Choose a Solid To create a simple box, you only need to define its name and its extent along each of the Cartesian axes. Example 2.4. Creating a box. G4double world_hx = 3.0*m; G4double world_hy = 1.0*m; G4double world_hz = 1.0*m; G4Box* worldBox = new G4Box("World", world_hx, world_hy, world_hz); 6 Getting Started with Geant4 - Running a Simple Example This creates a box named "World" with the extent from -3.0 meters to +3.0 meters along the X axis, from -1.0 to 1.0 meters in Y, and from -1.0 to 1.0 meters in Z. Note that the G4Box constructor takes as arguments the halfs of the total box size. It is also very simple to create a cylinder. To do this, you can use the G4Tubs class. Example 2.5. Creating a cylinder. G4double G4double G4double G4double G4double innerRadius = 0.*cm; outerRadius = 60.*cm; hz = 25.*cm; startAngle = 0.*deg; spanningAngle = 360.*deg; G4Tubs* trackerTube = new G4Tubs("Tracker", innerRadius, outerRadius, hz, startAngle, spanningAngle); This creates a full cylinder, named "Tracker", of radius 60 centimeters and length 50 cm (the hz parameter represents the half length in Z). 2.2.4. Create a Logical Volume To create a logical volume, you must start with a solid and a material. So, using the box created above, you can create a simple logical volume filled with argon gas (see Section 2.3) by entering: G4LogicalVolume* worldLog = new G4LogicalVolume(worldBox, Ar, "World"); This logical volume is named "World". Similarly we create a logical volume with the cylindrical solid filled with aluminium G4LogicalVolume* trackerLog = new G4LogicalVolume(trackerTube, Al, "Tracker"); and named "Tracker" 2.2.5. Place a Volume How do you place a volume? You start with a logical volume, and then you decide the already existing volume inside of which to place it. Then you decide where to place its center within that volume, and how to rotate it. Once you have made these decisions, you can create a physical volume, which is the placed instance of the volume, and embodies all of these atributes. 2.2.6. Create a Physical Volume You create a physical volume starting with your logical volume. A physical volume is simply a placed instance of the logical volume. This instance must be placed inside a mother logical volume. For simplicity it is unrotated: Example 2.6. A simple physical volume. G4double pos_x = -1.0*meter; G4double pos_y = 0.0*meter; G4double pos_z = 0.0*meter; G4VPhysicalVolume* trackerPhys = new G4PVPlacement(0, // no rotation 7 Getting Started with Geant4 - Running a Simple Example G4ThreeVector(pos_x, pos_y, // trackerLog, // "Tracker", // worldLog, // false, // 0); // pos_z), translation position its logical volume its name its mother (logical) volume no boolean operations its copy number This places the logical volume trackerLog at the origin of the mother volume worldLog, shifted by one meter along X and unrotated. The resulting physical volume is named "Tracker" and has a copy number of 0. An exception exists to the rule that a physical volume must be placed inside a mother volume. That exception is for the World volume, which is the largest volume created, and which contains all other volumes. This volume obviously cannot be contained in any other. Instead, it must be created as a G4PVPlacement with a null mother pointer. It also must be unrotated, and it must be placed at the origin of the global coordinate system. Generally, it is best to choose a simple solid as the World volume, the G4Box solid type is used in all basic examples. 2.2.7. Coordinate Systems and Rotations In Geant4, the rotation matrix associated to a placed physical volume represents the rotation of the reference system of this volume with respect to its mother. A rotation matrix is normally constructed as in CLHEP, by instantiating the identity matrix and then applying a rotation to it. This is also demonstrated in Example B3. 2.3. How to Specify Materials in the Detector 2.3.1. General Considerations In nature, general materials (chemical compounds, mixtures) are made of elements, and elements are made of isotopes. Therefore, these are the three main classes designed in Geant4. Each of these classes has a table as a static data member, which is for keeping track of the instances created of the respective classes. All three objects automatically register themselves into the corresponding table on construction, and should never be deleted in user code. The G4Element class describes the properties of the atoms: • • • • • atomic number, number of nucleons, atomic mass, shell energy, as well as quantities such as cross sections per atom, etc. The G4Material class describes the macroscopic properties of matter: • • • • • density, state, temperature, pressure, as well as macroscopic quantities like radiation length, mean free path, dE/dx, etc. The G4Material class is the one which is visible to the rest of the toolkit, and is used by the tracking, the geometry, and the physics. It contains all the information relative to the eventual elements and isotopes of which it is made, at the same time hiding the implementation details. 2.3.2. Define a Simple Material In the example below, liquid argon is created, by specifying its name, density, mass per mole, and atomic number. 8 Getting Started with Geant4 - Running a Simple Example Example 2.7. Creating liquid argon. G4double z, a, density; density = 1.390*g/cm3; a = 39.95*g/mole; G4Material* lAr = new G4Material(name="liquidArgon", z=18., a, density); The pointer to the material, lAr, will be used to specify the matter of which a given logical volume is made: G4LogicalVolume* myLbox = new G4LogicalVolume(aBox,lAr,"Lbox",0,0,0); 2.3.3. Define a Molecule In the example below, the water, H2O, is built from its components, by specifying the number of atoms in the molecule. Example 2.8. Creating water by defining its molecular components. G4double z, a, density; G4String name, symbol; G4int ncomponents, natoms; a = 1.01*g/mole; G4Element* elH = new G4Element(name="Hydrogen",symbol="H" , z= 1., a); a = 16.00*g/mole; G4Element* elO = new G4Element(name="Oxygen" ,symbol="O" , z= 8., a); density = 1.000*g/cm3; G4Material* H2O = new G4Material(name="Water",density,ncomponents=2); H2O->AddElement(elH, natoms=2); H2O->AddElement(elO, natoms=1); 2.3.4. Define a Mixture by Fractional Mass In the example below, air is built from nitrogen and oxygen, by giving the fractional mass of each component. Example 2.9. Creating air by defining the fractional mass of its components. G4double z, a, fractionmass, density; G4String name, symbol; G4int ncomponents; a = 14.01*g/mole; G4Element* elN = new G4Element(name="Nitrogen",symbol="N" , z= 7., a); a = 16.00*g/mole; G4Element* elO = new G4Element(name="Oxygen" ,symbol="O" , z= 8., a); density = 1.290*mg/cm3; G4Material* Air = new G4Material(name="Air ",density,ncomponents=2); Air->AddElement(elN, fractionmass=70*perCent); Air->AddElement(elO, fractionmass=30*perCent); 2.3.5. Define a Material from the Geant4 Material Database In the example below, air and water are accessed via the Geant4 material database. Example 2.10. Defining air and water from the internal Geant4 database. G4NistManager* man = G4NistManager::Instance(); G4Material* H2O G4Material* Air = man->FindOrBuildMaterial("G4_WATER"); = man->FindOrBuildMaterial("G4_AIR"); 9 Getting Started with Geant4 - Running a Simple Example 2.3.6. Define a Material from the Base Material It is possible to build new material on base of an existing "base" material. This feature is useful for electromagnetic physics allowing to peak up for the derived material all correction data and precomputed tables of stopping powers and cross sections of the base material. In the example below, two methods how to create water with unusual density are shown. Example 2.11. Defining water with user defined density on base of G4_WATER. G4double density; density = 1.05*mg/cm3; G4Material* water1 = new G4Material("Water_1.05",density,"G4_WATER"); density = 1.03*mg/cm3; G4NistManager* man = G4NistManager::Instance(); G4Material* water2 = man->BuildMaterialWithNewDensity("Water_1.03","G4_WATER",density); 2.3.7. Print Material Information Example 2.12. Printing information about materials. G4cout << H2O; G4cout << *(G4Material::GetMaterialTable()); \\ print a given material \\ print the list of materials In Geant4 examples you all possible ways to build a material. 2.3.8. Access to Geant4 material database Example 2.13. Geant4 material database may be accessed via UI commands. /material/nist/printElement /material/nist/printElementZ /material/nist/listMaterials /material/g4/printElement /material/g4/printMaterial Fe 13 type elmName matName \\ \\ \\ \\ \\ print print print print print element by name element by atomic number materials type = [simple | compound | hep | all] instantiated element by name instantiated material by name In Geant4 examples you with find all possible ways to build a material. 2.4. How to Specify Particles G4VUserPhysicsList is one of the mandatory user base classes described in Section 2.1. Within this class all particles and physics processes to be used in your simulation must be defined. The range cut-off parameter should also be defined in this class. The user must create a class derived from G4VuserPhysicsList and implement the following pure virtual methods: ConstructParticle(); ConstructProcess(); // construction of particles // construct processes and register them to particles The user may also want to override the default implementation of the following virtual method: SetCuts(); // setting a range cut value for all particles This section provides some simple examples of the ConstructParticle() and SetCuts() methods. For information on ConstructProcess() methods, please see Section 2.5. 2.4.1. Particle Definition Geant4 provides various types of particles for use in simulations: 10 Getting Started with Geant4 - Running a Simple Example • • • • ordinary particles, such as electrons, protons, and gammas resonant particles with very short lifetimes, such as vector mesons and delta baryons nuclei, such as deuteron, alpha, and heavy ions (including hyper-nuclei) quarks, di-quarks, and gluon Each particle is represented by its own class, which is derived from G4ParticleDefinition. (Exception: G4Ions represents all heavy nuclei. Please see Section 5.3.) Particles are organized into six major categories: • • • • • • lepton, meson, baryon, boson, shortlived and ion, each of which is defined in a corresponding sub-directory under geant4/source/particles. There is also a corresponding granular library for each particle category. 2.4.1.1. The G4ParticleDefinition Class G4ParticleDefinition has properties which characterize individual particles, such as, name, mass, charge, spin, and so on. Most of these properties are "read-only" and can not be changed directly. G4ParticlePropertyTable is used to retrieve (load) particle property of G4ParticleDefinition into (from) G4ParticlePropertyData. 2.4.1.2. How to Access a Particle Each particle class type represents an individual particle type, and each class has a single object. This object can be accessed by using the static method of each class. There are some exceptions to this rule; please see Section 5.3 for details. For example, the class G4Electron represents the electron and the member G4Electron::theInstance points its only object. The pointer to this object is available through the static methods G4Electron::ElectronDefinition(). G4Electron::Definition(). More than 100 types of particles are provided by default, to be used in various physics processes. In normal applications, users will not need to define their own particles. The unique object for each particle class is created when its static method to get the pointer is called at the first time. Because particles are dynamic objects and should be instantiated before initialization of physics processes, you must explicitly invoke static methods of all particle classes required by your program at the initialization step. (NOTE: The particle object was static and created automatically before 8.0 release) 2.4.1.3. Dictionary of Particles The G4ParticleTable class is provided as a dictionary of particles. Various utility methods are provided, such as: FindParticle(G4String name); FindParticle(G4int PDGencoding) // find the particle by name // find the particle by PDG encoding . G4ParticleTable is defined as a singleton object, G4ParticleTable::GetParticleTable() provides its pointer. and the static method As for heavy ions (including hyper-nuclei), objects are created dynamically by requests from users and processes. The G4ParticleTable class provides methods to create ions, such as: G4ParticleDefinition* GetIon( G4int atomicNumber, 11 Getting Started with Geant4 - Running a Simple Example G4int atomicMass, G4double excitationEnergy); Particles are registered automatically during construction. The user has no control over particle registration. 2.4.1.4. Constructing Particles ConstructParticle() is a pure virtual method, in which the static member functions for all the particles you require should be called. This ensures that objects of these particles are created. WARNING: You must define "All PARTICLE TYPES" which are used in your application, except for heavy ions. "All PARTICLE TYPES" means not only primary particles, but also all other particles which may appear as secondaries generated by physics processes you use. Beginning with Geant4 version 8.0, you should keep this rule strictly because all particle definitions are revised to "non-static" objects. For example, suppose you need a proton and a geantino, which is a virtual particle used for simulation and which does not interact with materials. The ConstructParticle() method is implemented as below: Example 2.14. Construct a proton and a geantino. void MyPhysicsList::ConstructParticle() { G4Proton::ProtonDefinition(); G4Geantino::GeantinoDefinition(); } Due to the large number of pre-defined particles in Geant4, it is cumbersome to list all the particles by this method. If you want all the particles in a Geant4 particle category, there are six utility classes, corresponding to each of the particle categories, which perform this function: • • • • • • G4BosonConstructor G4LeptonConstructor G4MesonConstructor G4BarionConstructor G4IonConstructor G4ShortlivedConstructor. An example of this is shown in ExN05PhysicsList, listed below. Example 2.15. Construct all leptons. void ExN05PhysicsList::ConstructLeptons() { // Construct all leptons G4LeptonConstructor pConstructor; pConstructor.ConstructParticle(); } 2.4.2. Range Cuts To avoid infrared divergence, some electromagnetic processes require a threshold below which no secondary will be generated. Because of this requirement, gammas, electrons and positrons require production threshold. This threshold should be defined as a distance, or range cut-off, which is internally converted to an energy for individual materials. The range threshold should be defined in the initialization phase using the SetCuts() method of G4VUserPhysicsList. Section 5.5 discusses threshold and tracking cuts in detail. 2.4.2.1. Setting the cuts Production threshold values should be defined in SetCuts() which is a virtual method of the G4VUserPhysicsList. Construction of particles, materials, and processes should precede the invocation of SetCuts(). G4RunManager takes care of this sequence in usual applications. 12 Getting Started with Geant4 - Running a Simple Example This range cut value is converted threshold energies for each material and for each particle type (i.e. electron, positron and gamma) so that the particle with threshold energy stops (or is absorbed) after traveling the range cut distance. In addition, from the 9.3 release ,this range cut value is applied to the proton as production thresholds of nuclei for hadron elastic processes. In this case, the range cut value does not means the distance of traveling. Threshold energies are calculated by a simple formula from the cut in range. Note that the upper limit of the threshold energy is defined as 10 GeV. If you want to set higher threshold energy, you can change the limit by using "/cuts/setMaxCutEnergy" command before setting the range cut. The idea of a "unique cut value in range" is one of the important features of Geant4 and is used to handle cut values in a coherent manner. For most applications, users need to determine only one cut value in range, and apply this value to gammas, electrons and positrons alike. (and proton too) The default implemetation of SetCuts() method provides a defaultCutValue member as the unique range cut-off value for all particle types. The defaultCutValue is set to 1.0 mm by default. User can change this value by SetDefaultCutValue() The "/run/setCut" command may be used to change the default cut value interactively. WARNING: DO NOT change cut values inside the event loop. Cut values may however be changed between runs. It is possible to set different range cut values for gammas, electrons and positrons by using SetCutValue() methods (or using "/run/setCutForAGivenParticle" command). However, user must be careful with physics outputs because Geant4 processes (especially energy loss) are designed to conform to the "unique cut value in range" scheme. Beginning with Geant4 version 5.1, it is now possible to set production thresholds for each geometrical region. This new functionality is described in Section 5.5. 2.5. How to Specify Physics Processes 2.5.1. Physics Processes Physics processes describe how particles interact with materials. Geant4 provides seven major categories of processes: • • • • • • • electromagnetic, hadronic, transportation, decay, optical, photolepton_hadron, and parameterisation. All physics processes are derived from the G4VProcess base class. Its virtual methods • AtRestDoIt, • AlongStepDoIt, and • PostStepDoIt and the corresponding methods • AtRestGetPhysicalInteractionLength, • AlongStepGetPhysicalInteractionLength, and • PostStepGetPhysicalInteractionLength describe the behavior of a physics process when they are implemented in a derived class. The details of these methods are described in Section 5.2. The following are specialized base classes to be used for simple processes: 13 Getting Started with Geant4 - Running a Simple Example G4VAtRestProcess Processes with only AtRestDoIt G4VContinuousProcess Processes with only AlongStepDoIt G4VDiscreteProcess processes with only PostStepDoIt Another 4 virtual classes, such as G4VContinuousDiscreteProcess, are provided for complex processes. 2.5.2. Managing Processes The G4ProcessManager class contains a list of processes that a particle can undertake. It has information on the order of invocation of the processes, as well as which kind of DoIt method is valid for each process in the list. A G4ProcessManager object corresponds to each particle and is attached to the G4ParticleDefiniton class. In order to validate processes, they should be registered with the particle's G4ProcessManager. Process ordering information is included by using the AddProcess() and SetProcessOrdering() methods. For registration of simple processes, the AddAtRestProcess(), AddContinuousProcess() and AddDiscreteProcess() methods may be used. G4ProcessManager is able to turn some processes on or off during a run by using the ActivateProcess() and InActivateProcess() methods. These methods are valid only after process registration is complete, so they must not be used in the PreInit phase. The G4VUserPhysicsList class creates and attaches G4ProcessManager objects to all particle classes defined in the ConstructParticle() method. 2.5.3. Specifying Physics Processes G4VUserPhysicsList is the base class for a "mandatory user class" (see Section 2.1), in which all physics processes and all particles required in a simulation must be registered. The user must create a class derived from G4VUserPhysicsList and implement the pure virtual method ConstructProcess(). For example, if just the G4Geantino particle class is required, only the transportation process need be registered. The ConstructProcess() method would then be implemented as follows: Example 2.16. Register processes for a geantino. void MyPhysicsList::ConstructProcess() { // Define transportation process AddTransportation(); } Here, the AddTransportation() method is provided in the G4VUserPhysicsList class to register the G4Transportation class with all particle classes. The G4Transportation class (and/or related classes) describes the particle motion in space and time. It is the mandatory process for tracking particles. In the ConstructProcess() method, physics processes should be created and registered with each particle's instance of G4ProcessManager. An example of process registration is given in the G4VUserPhysicsList::AddTransportation() method. Registration in G4ProcessManager is a complex procedure for other processes and particles because the relations between processes are crucial for some processes. In order to ease registration procedures, G4PhysicsListHelper is provided. Users do not care about type of processes (ie. AtRest and/or Discrete and/or Continuous ) or ordering parameters. 14 Getting Started with Geant4 - Running a Simple Example An example of electromagnetic process registration for the gamma is shown below Example 2.17. Register processes for a gamma. void MyPhysicsList::ConstructProcess() { // Define transportation process AddTransportation(); // electromagnetic processes ConstructEM(); } void MyPhysicsList::ConstructEM() { // Get pointer to G4PhysicsListHelper G4PhysicsListHelper* ph = G4PhysicsListHelper::GetPhysicsListHelper(); // Get pointer to gamma G4ParticleDefinition* particle = G4Gamma::GammaDefinition(); // Construct and register processes for gamma ph->RegisterProcess(new G4PhotoElectricEffect(), particle); ph->RegisterProcess(new G4ComptonScattering(), particle); ph->RegisterProcess(new G4GammaConversion(), particle); ph->RegisterProcess(new G4RayleighScattering(), particle); } 2.6. How to Generate a Primary Event 2.6.1. Generating Primary Events G4VuserPrimaryGeneratorAction is one of the mandatory classes available for deriving your own concrete class. In your concrete class, you have to specify how a primary event should be generated. Actual generation of primary particles will be done by concrete classes of G4VPrimaryGenerator, explained in the following sub-section. Your G4VUserPrimaryGeneratorAction concrete class just arranges the way primary particles are generated. Example 2.18. An example of a G4VUserPrimaryGeneratorAction concrete class using G4ParticleGun. For the usage of G4ParticleGun refer to the next subsection. ExG4PrimaryGeneratorAction01.hh #ifndef ExG4PrimaryGeneratorAction01_h #define ExG4PrimaryGeneratorAction01_h 1 #include "G4VUserPrimaryGeneratorAction.hh" #include "G4ThreeVector.hh" #include "globals.hh" class G4ParticleGun; class G4Event; class ExG4PrimaryGeneratorAction01 : public G4VUserPrimaryGeneratorAction { public: ExG4PrimaryGeneratorAction01( const G4String& particleName = "geantino", G4double energy = 1.*MeV, G4ThreeVector position= G4ThreeVector(0,0,0), G4ThreeVector momentumDirection = G4ThreeVector(0,0,1)); ~ExG4PrimaryGeneratorAction01(); // methods virtual void GeneratePrimaries(G4Event*); private: // data members G4ParticleGun* fParticleGun; //pointer a to G4 service class }; 15 Getting Started with Geant4 - Running a Simple Example #endif ExG4PrimaryGeneratorAction01.cc #include "ExG4PrimaryGeneratorAction01.hh" #include #include #include #include "G4Event.hh" "G4ParticleGun.hh" "G4ParticleTable.hh" "G4ParticleDefinition.hh" //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... ExG4PrimaryGeneratorAction01::ExG4PrimaryGeneratorAction01( const G4String& particleName, G4double energy, G4ThreeVector position, G4ThreeVector momentumDirection) : G4VUserPrimaryGeneratorAction(), fParticleGun(0) { G4int nofParticles = 1; fParticleGun = new G4ParticleGun(nofParticles); // default particle kinematic G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4ParticleDefinition* particle = particleTable->FindParticle(particleName); fParticleGun->SetParticleDefinition(particle); fParticleGun->SetParticleEnergy(energy); fParticleGun->SetParticlePosition(position); fParticleGun->SetParticleMomentumDirection(momentumDirection); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... ExG4PrimaryGeneratorAction01::~ExG4PrimaryGeneratorAction01() { delete fParticleGun; } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... void ExG4PrimaryGeneratorAction01::GeneratePrimaries(G4Event* anEvent) { // this function is called at the begining of event fParticleGun->GeneratePrimaryVertex(anEvent); } //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 2.6.1.1. Selection of the generator In the constructor of your G4VUserPrimaryGeneratorAction, you should instantiate the primary generator(s). If necessary, you need to set some initial conditions for the generator(s). In Example 2.18, G4ParticleGun is constructed to use as the actual primary particle generator. Methods of G4ParticleGun are described in the following section. Please note that the primary generator object(s) you construct in your G4VUserPrimaryGeneratorAction concrete class must be deleted in your destructor. 2.6.1.2. Generation of an event G4VUserPrimaryGeneratorAction has a pure virtual method named generatePrimaries(). This method is invoked at the beginning of each event. In this method, you have to invoke the G4VPrimaryGenerator concrete class you instantiated via the generatePrimaryVertex() method. You can invoke more than one generator and/or invoke one generator more than once. Mixing up several generators can produce a more complicated primary event. 16 Getting Started with Geant4 - Running a Simple Example 2.6.2. G4VPrimaryGenerator Geant4 provides three G4VPrimaryGenerator concrete classes. Among these G4ParticleGun and G4GeneralParticleSource will be discussed here. The third one is G4HEPEvtInterface, which will be discussed in Section 3.6. 2.6.2.1. G4ParticleGun G4ParticleGun is a generator provided by Geant4. This class generates primary particle(s) with a given momentum and position. It does not provide any sort of randomizing. The constructor of G4ParticleGun takes an integer which causes the generation of one or more primaries of exactly same kinematics. It is a rather frequent user requirement to generate a primary with randomized energy, momentum, and/or position. Such randomization can be achieved by invoking various set methods provided by G4ParticleGun. The invocation of these methods should be implemented in the generatePrimaries() method of your concrete G4VUserPrimaryGeneratorAction class before invoking generatePrimaryVertex() of G4ParticleGun. Geant4 provides various random number generation methods with various distributions (see Section 3.2). 2.6.2.2. Public methods of G4ParticleGun The following methods are provided by G4ParticleGun, and all of them can be invoked from the generatePrimaries() method in your concrete G4VUserPrimaryGeneratorAction class. • • • • • • • • void void void void void void void void SetParticleDefinition(G4ParticleDefinition*) SetParticleMomentum(G4ParticleMomentum) SetParticleMomentumDirection(G4ThreeVector) SetParticleEnergy(G4double) SetParticleTime(G4double) SetParticlePosition(G4ThreeVector) SetParticlePolarization(G4ThreeVector) SetNumberOfParticles(G4int) 2.6.2.3. G4GeneralParticleSource For many applications G4ParticleGun is a suitable particle generator. However if you want to generate primary particles in more sophisticated manner, you can utilize G4GeneralParticleSource, the Geant4 General Particle Source module (GPS), discussed in the next section (Section 2.7). 2.7. Geant4 General Particle Source 2.7.1. Introduction The G4GeneralParticleSource (GPS) is part of the Geant4 toolkit for Monte-Carlo, high-energy particle transport. Specifically, it allows the specifications of the spectral, spatial and angular distribution of the primary source particles. An overview of the GPS class structure is presented here. Section 2.7.2 covers the configuration of GPS for a user application, and Section 2.7.3 describes the macro command interface. Section 2.7.4 gives an example input file to guide the first time user. G4GeneralParticleSource is used exactly the same way as G4ParticleGun in a Geant4 application. In existing applications one can simply change your PrimaryGeneratorAction by globally replacing G4ParticleGun with G4GeneralParticleSource. GPS may be configured via command line, or macro based, input. The experienced user may also hard-code distributions using the methods and classes of the GPS that are described in more detail in a technical note 1 . The class diagram of GPS is shown in Figure 2.1. As of version 10.01, a split-class mechanism was introduced to reduce memory usage in multithreaded mode. The G4GeneralParticleSourceData class is a 1 General purpose Source Particle Module for Geant4/SPARSET: Technical Note, UoS-GSPM-Tech, Issue 1.1, C Ferguson, February 2000. 17 Getting Started with Geant4 - Running a Simple Example thread-safe singleton which provides access to the source information for the G4GeneralParticleSource class. The G4GeneralParticleSourceData class can have multiple instantiations of the G4SingleParticleSource class, each with independent positional, angular and energy distributions as well as incident particle types. To the user, this change should be transparent. Figure 2.1. The class diagram of G4GeneralParticleSource. 2.7.2. Configuration GPS allows the user to control the following characteristics of primary particles: • • • • Spatial sampling: on simple 2D or 3D surfaces such as discs, spheres, and boxes. Angular distribution: unidirectional, isotropic, cosine-law, beam or arbitrary (user defined). Spectrum: linear, exponential, power-law, Gaussian, blackbody, or piece-wise fits to data. Multiple sources: multiple independent sources can be used in the same run. As noted above, G4GeneralParticleSource is used exactly the same way as G4ParticleGun in a Geant4 application, and may be substituted for the latter by "global search and replace" in existing application source code. 2.7.2.1. Position Distribution The position distribution can be defined by using several basic shapes to contain the starting positions of the particles. The easiest source distribution to define is a point source. One could also define planar sources, where the particles emanate from circles, annuli, ellipses, squares or rectangles. There are also methods for defining 1D or 2D accelerator beam spots. The five planes are oriented in the x-y plane. To define a circle one gives the radius, for an annulus one gives the inner and outer radii, and for an ellipse, a square or a rectangle one gives the halflengths in x and y. More complicated still, one can define surface or volume sources where the input particles can be confined to either the surface of a three dimensional shape or to within its entire volume. The four 3D shapes used within G4GeneralParticleSource are sphere, ellipsoid, cylinder and parallelepiped.A sphere can be defined simply by 18 Getting Started with Geant4 - Running a Simple Example specifying the radius. Ellipsoids are defined by giving their half-lengths in x, y and z. Cylinders are defined such that the axis is parallel to the z-axis, the user is therefore required to give the radius and the z half-length. Parallelepipeds are defined by giving x, y and z half-lengths, plus the angles α, θ, and φ (Figure 2.2). Figure 2.2. The angles used in the definition of a Parallelepiped. To allow easy definition of the sources, the planes and shapes are assumed to be orientated in a particular direction to the coordinate axes, as described above. For more general applications, the user may supply two vectors (x' and a vector in the plane x'-y') to rotate the co-ordinate axes of the shape with respect to the overall co-ordinate system (Figure 2.3). The rotation matrix is automatically calculated within G4GeneralParticleSource. The starting points of particles are always distributed homogeneously over the 2D or 3D surfaces, although biasing can change this. Figure 2.3. An illustration of the use of rotation matrices. A cylinder is defined with its axis parallel to the z-axis (black lines), but the definition of 2 vectors can rotate it into the frame given by x', y', z' (red lines). 19 Getting Started with Geant4 - Running a Simple Example 2.7.2.2. Angular Distribution The angular distribution is used to control the directions in which the particles emanate from/incident upon the source point. In general there are three main choices, isotropic, cosine-law or user-defined. In addition there are options for specifying parallel beam as well as diversed accelerator beams. The isotropic distribution represents what would be seen from a uniform 4π flux. The cosine-law represents the distribution seen at a plane from a uniform 2π flux. It is possible to bias (Section 2.7.2.4) both θ and φ for any of the predefined distributions, including settin lower and upper limits to θ and φ. User-defined distributions cannot be additionally biased (any bias should obviously be incorporated into the user definition). Incident with zenith angle θ=0 means the particle is travelling along the -z axis. It is important to bear this in mind when specifying user-defined co-ordinates for angular distributions. The user must be careful to rotate the co-ordinate axes of the angular distribution if they have rotated the position distribution (Figure 2.3). The user defined distribution requires the user to enter a histogram in either θ or φ or both. The user-defined distribution may be specified either with respect to the coordinate axes or with respect to the surface-normal of a shape or volume. For the surface-normal distribution, θ should only be defined between 0 and π/2, not the usual 0 to π range. The top-level /gps/direction command uses direction cosines to specify the primary particle direction, as follows: Px = - sin θ cos φ Py = - sin θ sin φ Pz = - cos θ Equation 2.1. Direction cosine calculations 2.7.2.3. Energy Distribution The energy of the input particles can be set to follow several built-in functions or a user-defined one, as shown in Table 2.1. The user can bias any of the pre-defined energy distributions in order to speed up the simulation (userdefined distributions are already biased, by construction). Spectrum mono-energetic Abbre- Functional Form viation Mono User Parameters I ∝ #(E-E0) Energy E0 linear Lin I ∝ I0 + m × E Intercept I0, slope m exponential Exp I ∝ exp(-E/E0) Energy scale-height E0 I∝E Spectral index α power-law Gaussian bremsstrahlung black body Pow Gauss Brem α I = (2πσ) -½ exp[-(E-E0)² / #²] Mean energy E0, standard deviation σ -1 I = ∫ 2E² [ h²c² (exp(-E/kT) - 1)] -½ Bbody I ∝ (kT) E exp(-E/kT) cosmic diffuse Cdg I ∝ [ (E/Eb)α1 + (E/Eb)α2 ]-1 gamma ray Table 2.1. 20 Temperature T Temperature T (see note below) Energy range Emin to Emax; break energy Eb and indices α1 and α2 are fixed (see note below) Getting Started with Geant4 - Running a Simple Example There is also the option for the user to define a histogram in energy ("User") or energy per nucleon ("Epn") or to give an arbitrary point-wise spectrum ("Arb")that can be fit with various simple functions. The data for histograms or point spectra must be provided in ascending bin (abscissa) order. The point-wise spectrum may be differential (as with a binned histogram) or integral (a cumulative distribution function). If integral, the data must satsify s(e1) ≥ s(e2) for e1 < e2 when entered; this is not validated by the GPS code. The maximum energy of an integral spectrum is defined by the last-but-one data point, because GPS converts to a differential spectrum internally. Unlike the other spectral distributions it has proved difficult to integrate indefinitely the black-body spectrum and this has lead to an alternative approach. Instead it has been decided to use the black-body formula to create a 10,000 bin histogram and then to produce random energies from this. Similarly, the broken power-law for cosmic diffuse gamma rays makes generating an indefinite integral CDF problematic. Instead, the minimum and maximum energies specified by the user are used to construct a definite-integral CDF from which random energies are selected. 2.7.2.4. Biasing The user can bias distributions by entering a histogram. It is the random numbers from which the quantities are picked that are biased and so one only needs a histogram from 0 to 1. Great care must be taken when using this option, as the way a quantity is calculated will affect how the biasing works, as discussed below. Bias histograms are entered in the same way as other user-defined histograms. When creating biasing histograms it is important to bear in mind the way quantities are generated from those numbers. For example let us compare the biasing of a θ distribution with that of a φ distribution. Let us divide the θ and φ ranges up into 10 bins, and then decide we want to restrict the generated values to the first and last bins. This gives a new φ range of 0 to 0.628 and 5.655 to 6.283. Since φ is calculated using φ = 2π × RNDM, this simple biasing will work correctly. If we now look at θ, we expect to select values in the two ranges 0 to 0.314 (for 0 ≤ RNDM ≤ 0.1) and 2.827 to 3.142 (for 0 ≤ RNDM ≤ 0.9). However, the polar angle θ is calculated from the formula θ = cos-1(1 - 2×RNDM). From this, we see that 0.1 gives a θ of 0.644 and a RNDM of 0.9 gives a θ of 2.498. This means that the above will not bias the distribution as the user had wished. The user must therefore take into account the method used to generate random quantities when trying to apply a biasing scheme to them. Some quantities such as x, y, z and φ will be relatively easy to bias, but others may require more thought. 2.7.2.5. User-Defined Histograms The user can define histograms for several reasons: angular distributions in either θ or φ; energy distributions; energy per nucleon distributions; or biasing of x, y, z, θ, φ, or energy. Even though the reasons may be different the approach is the same. To choose a histogram the command /gps/hist/type is used (Section 2.7.3). If one wanted to enter an angular distribution one would type "theta" or "phi" as the argument. The histogram is loaded, one bin at a time, by using the /gps/hist/point command, followed by its two arguments the upper boundary of the bin and the weight (or area) of the bin. Histograms are therefore differential functions. Currently histograms are limited to 1024 bins. The first value of each user input data pair is treated as the upper edge of the histogram bin and the second value is the bin content. The exception is the very first data pair the user input whose first value is the treated as the lower edge of the first bin of the histogram, and the second value is not used. This rule applies to all distribution histograms, as well as histograms for biasing. The user has to be aware of the limitations of histograms. For example, in general θ is defined between 0 and π and φ is defined between 0 and 2π, so histograms defined outside of these limits may not give the user what they want (see also Section 2.7.2.4). 2.7.3. Macro Commands G4GeneralParticleSource can be configured by typing commands from the /gps command directory tree, or including the /gps commands in a g4macro file. 21 Getting Started with Geant4 - Running a Simple Example 2.7.3.1. G4ParticleGun equivalent commands Command Arguments /gps/List Description and restrictions List available incident particles /gps/particle name Defines the particle type [default geantino], using Geant4 naming convention. /gps/direction Px Py Pz Set the momentum direction [default (1,0,0)] of generated particles using direction cosines (Equation 2.1). /gps/energy E unit Sets the energy [default 1 MeV] for mono-energetic sources. The units can be eV, keV, MeV, GeV, TeV or PeV. (NB: it is recommended to use /gps/ene/mono instead.) /gps/position X Y Z unit Sets the centre co-ordinates (X,Y,Z) of the source [default (0,0,0) cm]. The units can be micron, mm, cm, m or km. (NB: it is reccomended to use /gps/pos/centre instead.) /gps/ion ZAQE After /gps/particle ion, sets the properties (atomic number Z, atomic mass A, ionic charge Q, excitation energy E in keV) of the ion. /gps/ionLvl Z A Q lvl After /gps/particle ion, sets the properties (atomic number Z, atomic mass A, ionic charge Q, Number of metastable state excitation level (0-9) of the ion. /gps/time t0 unit Sets the primary particle (event) time [default 0 ns]. The units can be ps, ns, us, ms, or s. /gps/polarization Px Py Pz Sets the polarization vector of the source, which does not need to be a unit vector. /gps/number N Sets the number of particles [default 1] to simulate on each event. /gps/verbose level Control the amount of information printed out by the GPS code. Larger values produce more detailed output. Table 2.2. 2.7.3.2. Multiple source specification Command Arguments Description and restrictions /gps/source/add intensity Add a new particle source with the specified intensity /gps/source/list List the particle sources defined. /gps/source/clear Remove all defined particle sources. /gps/source/show Display the current particle source /gps/source/set index Select the specified particle source as the current one. /gps/source/delete index Remove the specified particle source. /gps/source/ multiplevertex flag Specify true for simulaneous generation of mutiple vertices, one from each specified source. False [default] generates a single vertex, choosing one source randomly. /gps/source/intensity intensity Reset the current source to the specified intensity /gps/source/ flatsampling flag Set to True to allow biased sampling among the sources. Setting to True will ignore source intensities. The default is False. Table 2.3. 22 Getting Started with Geant4 - Running a Simple Example 2.7.3.3. Source position and structure Command Arguments Description and restrictions /gps/pos/type dist Sets the source positional distribution type: Point [default], Plane, Beam, Surface, Volume. /gps/pos/shape shape Sets the source shape type, after /gps/pos/type has been used. For a Plane this can be Circle, Annulus, Ellipse, Square, Rectangle. For both Surface or Volume sources this can be Sphere, Ellipsoid, Cylinder, Para (parallelpiped). /gps/pos/centre X Y Z unit Sets the centre co-ordinates (X,Y,Z) of the source [default (0,0,0) cm]. The units can only be micron, mm, cm, m or km. /gps/pos/rot1 R1x R1y R1z Defines the first (x' direction) vector R1 [default (1,0,0)], which does not need to be a unit vector, and is used together with /gps/pos/rot2 to create the rotation matrix of the shape defined with /gps/shape. /gps/pos/rot2 R2x R2y R2z Defines the second vector R2 in the xy plane [default (0,1,0)], which does not need to be a unit vector, and is used tohgether with /gps/pos/rot1 to create the rotation matrix of the shape defined with /gps/shape. /gps/pos/halfx len unit Sets the half-length in x [default 0 cm] of the source. The units can only be micron, mm, cm, m or km. /gps/pos/halfy len unit Sets the half-length in y [default 0 cm] of the source. The units can only be micron, mm, cm, m or km. /gps/pos/halfz len unit Sets the half-length in z [default 0 cm] of the source. The units can only be micron, mm, cm, m or km. /gps/pos/radius len unit Sets the radius [default 0 cm] of the source or the outer radius for annuli. The units can only be micron, mm, cm, m or km. /gps/pos/inner_radius len unit Sets the inner radius [default 0 cm] for annuli. The units can only be micron, mm, cm, m or km. /gps/pos/sigma_r sigma unit Sets the transverse (radial) standard deviation [default 0 cm] of beam position profile. The units can only be micron, mm, cm, m or km. /gps/pos/sigma_x sigma unit Sets the standard deviation [default 0 cm] of beam position profile in x-direction. The units can only be micron, mm, cm, m or km. /gps/pos/sigma_y sigma unit Sets the standard deviation [default 0 cm] of beam position profile in y-direction. The units can only be micron, mm, cm, m or km. /gps/pos/paralp alpha unit Used with a Parallelepiped. The angle [default 0 rad] α formed by the y-axis and the plane joining the centre of the faces parallel to the zx plane at y and +y. The units can only be deg or rad. /gps/pos/parthe theta unit Used with a Parallelepiped. Polar angle [default 0 rad] θ of the line connecting the centre of the face at z to the centre of the face at +z. The units can only be deg or rad. /gps/pos/parphi phi unit Used with a Parallelepiped. The azimuth angle [default 0 rad] φ of the line connecting the centre of the face at z 23 Getting Started with Geant4 - Running a Simple Example Command Arguments Description and restrictions with the centre of the face at +z. The units can only be deg or rad. /gps/pos/confine name Allows the user to confine the source to the physical volume name [default NULL]. Table 2.4. 2.7.3.4. Source direction and angular distribution Command Arguments Description and restrictions /gps/ang/type AngDis Sets the angular distribution type (iso [default], cos, planar, beam1d, beam2d, focused, user) to either isotropic, cosine-law or user-defined. /gps/ang/rot1 AR1x AR1y AR1z Defines the first (x' direction) rotation vector AR1 [default (1,0,0)] for the angular distribution and is not necessarily a unit vector. Used with /gps/ang/rot2 to compute the angular distribution rotation matrix. /gps/ang/rot2 AR2x AR2y AR2z Defines the second rotation vector AR2 in the xy plane [default (0,1,0)] for the angular distribution, which does not necessarily have to be a unit vector. Used with / gps/ang/rot2 to compute the angular distribution rotation matrix. /gps/ang/mintheta MinTheta unit Sets a minimum value [default 0 rad] for the θ distribution. Units can be deg or rad. /gps/ang/maxtheta MaxTheta unit Sets a maximum value [default π rad] for the θ distribution. Units can be deg or rad. /gps/ang/minphi MinPhi unit Sets a minimum value [default 0 rad] for the φ distribution. Units can be deg or rad. /gps/ang/maxphi MaxPhi unit Sets a maximum value [default 2π rad] for the φ distribution. Units can be deg or rad. /gps/ang/sigma_r sigma unit Sets the standard deviation [default 0 rad] of beam directional profile in radial. The units can only be deg or rad. /gps/ang/sigma_x sigma unit Sets the standard deviation [default 0 rad] of beam directional profile in x-direction. The units can only be deg or rad. /gps/ang/sigma_y sigma unit Sets the standard deviation [default 0 rad] of beam directional profile in y-direction. The units can only be deg or rad. /gps/ang/focuspoint X Y Z unit Set the focusing point (X,Y,Z) for the beam [default (0,0,0) cm]. The units can only be micron, mm, cm, m or km. /gps/ang/user_coor bool Calculate the angular distribution with respect to the user definded co-ordinate system (true), or with respect to the global co-ordinate system (false, default). /gps/ang/surfnorm bool Allows user to choose whether angular distributions are with respect to the co-ordinate system (false, default) or surface normals (true) for user-defined distributions. Table 2.5. 24 Getting Started with Geant4 - Running a Simple Example 2.7.3.5. Energy spectra Command Arguments Description and restrictions /gps/ene/type EnergyDis Sets the energy distribution type to one of (Table 2.1): Mono (mono-energetic, default) Lin (linear) Pow (power-law) Exp (exponential) Gauss (Gaussian) Brem (bremsstrahlung) Bbody (black-body) Cdg (cosmic diffuse gamma-ray) User (user-defined histogram) Arb (point-wise spectrum) Epn (energy-per-nucleon histogram) /gps/ene/min Emin unit Sets the minimum [default 0 keV] for the energy distribution. The units can be eV, keV, MeV, GeV, TeV or PeV. /gps/ene/max Emax unit Sets the maximum [default 0 keV] for the energy distribution. The units can be eV, keV, MeV, GeV, TeV or PeV. /gps/ene/mono E unit Sets the energy [default 1 MeV] for mono-energetic sources. The units can be eV, keV, MeV, GeV, TeV or PeV. /gps/ene/sigma sigma unit Sets the standard deviation [default 0 keV] in energy for Gaussian or Mono energy distributions. The units can be eV, keV, MeV, GeV, TeV or PeV. /gps/ene/alpha alpha Sets the exponent # [default 0] for a power-law distribution. /gps/ene/temp T Sets the temperature in kelvins [default 0] for black body and bremsstrahlung spectra. /gps/ene/ezero E0 Sets scale E0 [default 0] for exponential distributions. /gps/ene/gradient gradient Sets the gradient (slope) [default 0] for linear distributions. /gps/ene/intercept intercept Sets the Y-intercept [default 0] for the linear distributions. /gps/ene/biasAlpha alpha Sets the exponent # [default 0] for a biased power-law distribution. Bias weight is determined from the power-law probability distribution. /gps/ene/calculate Prepares integral PDFs for the interally-binned cosmic diffuse gamma ray (Cdg) and black body (Bbody) distributions. /gps/ene/emspec bool Allows user to specify distributions are in momentum (false) or energy (true, default). Only valid for User and Arb distributions. /gps/ene/diffspec bool Allows user to specify whether a point-wise spectrum is integral (false) or differential (true, default). The integral spectrum is only usable for Arb distributions. Table 2.6. 25 Getting Started with Geant4 - Running a Simple Example 2.7.3.6. User-defined histograms and interpolated functions Command Arguments Description and restrictions /gps/hist/type type Set the histogram type: predefined biasx [default], biasy, biasz, biast (angle θ), biasp (angle φ), biaspt (position θ), biaspp (position φ), biase; user-defined histograms theta, phi, energy, arb (point-wise), epn (energy per nucleon). /gps/hist/reset type Re-set the specified histogram: biasx [default], , biasy, biasz, biast, biasp, biaspt, biaspp, biase, theta, phi, energy, arb, epn. /gps/hist/point Ehi Weight Specify one entry (with contents Weight) in a histogram (where Ehi is the bin upper edge) or point-wise distribution (where Ehi is the abscissa). The abscissa Ehi must be in Geant4 default units (MeV for energy, rad for angle). /gps/hist/file HistFile Import an arbitary energy histogram in an ASCII file. The format should be one Ehi Weight pair per line of the file, following the detailed instructions in Section 2.7.2.5. For histograms, Ehi is the bin upper edge, for point-wise distributions Ehi is the abscissa. The abscissa Ehi must be in Geant4 default units (MeV for energy, rad for angle). /gps/hist/inter type Sets the interpolation type (Lin linear, Log logarithmic, Exp exponential, Spline cubic spline) for point-wise spectra. This command must be issued immediately after the last data point. Table 2.7. 2.7.4. Example Macro File # Macro test2.g4mac /control/verbose 0 /tracking/verbose 0 /event/verbose 0 /gps/verbose 2 /gps/particle gamma /gps/pos/type Plane /gps/pos/shape Square /gps/pos/centre 1 2 1 cm /gps/pos/halfx 2 cm /gps/pos/halfy 2 cm /gps/ang/type cos /gps/ene/type Lin /gps/ene/min 2 MeV /gps/ene/max 10 MeV /gps/ene/gradient 1 /gps/ene/intercept 1 /run/beamOn 10000 The above macro defines a planar source, square in shape, 4 cm by 4 cm and centred at (1,2,1) cm. By default the normal of this plane is the z-axis. The angular distribution is to follow the cosine-law. The energy spectrum is linear, with gradient and intercept equal to 1, and extends from 2 to 10 MeV. 10,000 primaries are to be generated. 26 Getting Started with Geant4 - Running a Simple Example Figure 2.4. Figure 4. Energy, position and angular distributions of the primary particles as generated by the macro file shown above. The standard Geant4 output should show that the primary particles start from between 1, 0, 1 and 3, 4, 1 (in cm) and have energies between 2 and 10 MeV, as shown in Figure 2.4, in which we plotted the actual energy, position and angular distributions of the primary particles generated by the above macro file. 2.8. How to Make an Executable Program The code for the user examples in Geant4 is placed in the subdirectory examples of the main Geant4 source package. This directory is installed to the share/Geant4-X.Y.Z/examples (where X.Y.Z is the Geant4 version number) subdirectory under the installation prefix. In the following sections, a quick overview will be given on how to build a concrete example, "ExampleB1", which is part of the Geant4 distribution, using CMake and the older, and now deprecated, Geant4Make system. 2.8.1. Using CMake to build Applications: Geant4Config.cmake Geant4 installs a file named Geant4Config.cmake located in: +- CMAKE_INSTALL_PREFIX +- lib/ +- Geant4-10.3.0/ +- Geant4Config.cmake which is designed for use with the CMake scripting language find_package command. Building a Geant4 application using CMake therefore involves writing a CMake script CMakeLists.txt using this and other 27 Getting Started with Geant4 - Running a Simple Example CMake commands to locate Geant4 and describe the build of your application against it. Whilst it requires a bit of effort to write the script, CMake provides a very powerful and flexible tool, especially if you are working on multiple platforms. It is therefore the method we recommend for building Geant4 applications. We'll use Basic Example B1, which you may find in the Geant4 source directory under examples/basic/B1, to demonstrate the use of CMake to build a Geant4 application. You'll find links to the latest CMake documentation for the commands used throughout, so please follow these for further information. The application sources and scripts are arranged in the following directory structure: +- B1/ +- CMakeLists.txt +- exampleB1.cc +- include/ | ... headers.hh ... +- src/ ... sources.cc ... Here, exampleB1.cc contains main() for the application, with include/ and src/ containing the implementation class headers and sources respectively. This arrangement of source files is not mandatory when building with CMake, apart from the location of the CMakeLists.txt file in the root directory of the application. The text file CMakeLists.txt is the CMake script containing commands which describe how to build the exampleB1 application: # (1) cmake_minimum_required(VERSION 2.6 FATAL_ERROR) project(B1) # (2) option(WITH_GEANT4_UIVIS "Build example with Geant4 UI and Vis drivers" ON) if(WITH_GEANT4_UIVIS) find_package(Geant4 REQUIRED ui_all vis_all) else() find_package(Geant4 REQUIRED) endif() # (3) include(${Geant4_USE_FILE}) include_directories(${PROJECT_SOURCE_DIR}/include) # (4) file(GLOB sources ${PROJECT_SOURCE_DIR}/src/*.cc) file(GLOB headers ${PROJECT_SOURCE_DIR}/include/*.hh) # (5) add_executable(exampleB1 exampleB1.cc ${sources} ${headers}) target_link_libraries(exampleB1 ${Geant4_LIBRARIES}) # (6) set(EXAMPLEB1_SCRIPTS exampleB1.in exampleB1.out init_vis.mac run1.mac run2.mac vis.mac ) foreach(_script ${EXAMPLEB1_SCRIPTS}) configure_file( ${PROJECT_SOURCE_DIR}/${_script} ${PROJECT_BINARY_DIR}/${_script} COPYONLY ) endforeach() # (7) install(TARGETS exampleB1 DESTINATION bin) 28 Getting Started with Geant4 - Running a Simple Example For clarity, the above listing has stripped out the main comments (CMake comments begin with a "#") you'll find in the actual file to highlight each distinct task: 1. Basic Configuration The cmake_minimum_required command simply ensures we're using a suitable version of CMake. Though the build of Geant4 itself requires CMake 3.3 and we recommend this version for your own projects, Geant4Config.cmake can support earlier versions from 2.6.4 and the 2.8.X series. The project command sets the name of the project and enables and configures C and C++ compilers. 2. Find and Configure Geant4 The aforementioned find_package command is used to locate and configure Geant4 (we'll see how to specify the location later when we run CMake), the REQUIRED argument being supplied so that CMake will fail with an error if it cannot find Geant4. The option command specifies a boolean variable which defaults to ON , and which can be set when running CMake via a -D command line argument, or toggled in the CMake GUI interfaces. We wrap the calls to find_package in a conditional block on the option value. This allows us to configure the use of Geant4 UI and Visualization drivers by exampleB1 via the ui_all vis_all "component" arguments to find_package . These components and their usage is described later. 3. Configure the Project to Use Geant4 and B1 Headers To automatically configure the header path, and force setting of compiler flags and compiler definitions needed for compiling against Geant4, we use the include command to load a CMake script supplied by Geant4. The CMake variable named Geant4_USE_FILE is set to the path to this module when Geant4 is located by find_package . We use the include_directories command to add the B1 header directory to the compiler's header search path. The CMake variable PROJECT_SOURCE_DIR points to the top level directory of the project and is set by the earlier call to the project command. 4. List the Sources to Build the Application Use the globbing functionality of the file command to prepare lists of the B1 source and header files. Note however that CMake globbing is only used here as a convenience. The expansion of the glob only happens when CMake is run, so if you later add or remove files, the generated build scripts will not know a change has taken place. Kitware strongly recommend listing sources explicitly as CMake automatically makes the build depend on the CMakeLists.txt file. This means that if you explicitly list the sources in CMakeLists.txt, any changes you make will be automatically picked when you rebuild. This is most useful when you are working on a project with sources under version control and multiple contributors. 5. Define and Link the Executable The add_executable command defines the build of an application, outputting an executable named by its first argument, with the sources following. Note that we add the headers to the list of sources so that they will appear in IDEs like Xcode. After adding the executable, we use the target_link_libraries command to link it with the Geant4 libraries. The Geant4_LIBRARIES variable is set by find_package when Geant4 is located, and is a list of all the libraries needed to link against to use Geant4. 6. Copy any Runtime Scripts to the Build Directory Because we want to support out of source builds so that we won't mix CMake generated files with our actual sources, we copy any scripts used by the B1 application to the build directory. We use foreach to loop over the list of scripts we constructed, and configure_file to perform the actual copy. Here, the CMake variable PROJECT_BINARY_DIR is set by the earlier call to the command and points to the directory where we run CMake to configure the build. 7. If Required, Install the Executable 29 project Getting Started with Geant4 - Running a Simple Example Use the install command to create an install target that will install the executable to a bin directory under CMAKE_INSTALL_PREFIX. If you don't intend your application to be installable, i.e. you only want to use it locally when built, you can leave this out. This sequence of commands is the most basic needed to compile and link an application with Geant4, and is easily extendable to more involved use cases such as platform specific configuration or using other third party packages (via find_package ). With the CMake script in place, using it to build an application is a two step process. First CMake is run to generate buildscripts to describe the build. By default, these will be Makefiles on Unix platforms, and Visual Studio solutions on Windows, but you can generate scripts for other tools like Xcode and Eclipse if you wish. Second, the buildscripts are run by the chosen build tool to compile and link the application. A key concept with CMake is that we generate the buildscripts and run the build in a separate directory, the socalled build directory, from the directory in which the sources reside, the so-called source directory. This is the exact same technique we used when building Geant4 itself. Whilst this may seem awkward to begin with, it is a very useful technique to employ. It prevents mixing of CMake generated files with those of your application, and allows you to have multiple builds against a single source without having to clean up, reconfigure and rebuild. We'll illustrate this configure and build process on Linux/OS X using Makefiles, and on Windows using Visual Studio. The example script and Geant4's Geant4Config.cmake script are vanilla CMake, so you should be able to use other Generators (such as Xcode and Eclipse) without issue. 2.8.1.1. Building ExampleB1 with CMake on Unix with Makefiles We'll assume, for illustration only, that you've copied the exampleB1 sources into a directory under your home area so that we have +- /home/you/B1/ +- CMakeLists.txt +- exampleB1.cc +- include/ +- src/ +- ... Here, our source directory is /home/you/B1, in other words the directory holding the CMakeLists.txt file. Let's also assume that you have already installed Geant4 in your home area under, for illustration only, /home/ you/geant4-install. Our first step is to create a build directory in which build the example. We will create this alongside our B1 source directory as follows: $ cd $HOME $ mkdir B1-build We now change to this build directory and run CMake to generate the Makefiles needed to build the B1 application. We pass CMake two arguments: $ cd $HOME/B1-build $ cmake -DGeant4_DIR=/home/you/geant4-install/lib64/Geant4-10.3.0 $HOME/B1 Here, the first argument points CMake to our install of Geant4. Specifically, it is the directory holding the Geant4Config.cmake file that Geant4 installs to help CMake find and use Geant4. You should of course adapt the value of this variable to the location of your actual Geant4 install. This provides the most specific way to point CMake to the Geant4 install you want to use. You may also use the CMAKE_PREFIX_PATH variable, e.g. 30 Getting Started with Geant4 - Running a Simple Example $ cd $HOME/B1-build $ cmake -DCMAKE_PREFIX_PATH=/home/you/geant4-install $HOME/B1 This is most useful for system integrators as it may be extended with paths to the install prefixes of additional required software packages and also may be set as an environment variable that CMake will use at configuration time. The second argument to CMake is the path to the source directory of the application we want to build. Here it's just the B1 directory as discussed earlier. You should of course adapt the value of that variable to where you copied the B1 source directory. CMake will now run to configure the build and generate Makefiles. On Linux, you will see the output $ cmake -DGeant4_DIR=/home/you/geant4-install/lib64/Geant4-10.3.0 $HOME/B1 -- The C compiler identification is GNU 4.9.2 -- The CXX compiler identification is GNU 4.9.2 -- Check for working C compiler: /usr/bin/gcc-4.9 -- Check for working C compiler: /usr/bin/gcc-4.9 -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/g++-4.9 -- Check for working CXX compiler: /usr/bin/g++-4.9 -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Configuring done -- Generating done -- Build files have been written to: /home/you/B1-build On OS X, you will see slightly different output, but the last three lines should be identical. If you now list the contents of you build directory, you can see the files generated: $ ls CMakeCache.txt CMakeFiles cmake_install.cmake exampleB1.in exampleB1.out init_vis.mac Makefile run1.mac run2.mac vis.mac Note the Makefile and that all the scripts for running the exampleB1 application we're about to build have been copied across. With the Makefile available, we can now build by simply running make: $ make -jN CMake generated Makefiles support parallel builds, so can set N suitable for the number of cores on your machine (e.g. on a dual core processor, you could set N to 2). When make runs, you should see the output $ make Scanning dependencies of target exampleB1 [ 16%] Building CXX object CMakeFiles/exampleB1.dir/exampleB1.cc.o [ 33%] Building CXX object CMakeFiles/exampleB1.dir/src/B1PrimaryGeneratorAction.cc.o [ 50%] Building CXX object CMakeFiles/exampleB1.dir/src/B1EventAction.cc.o [ 66%] Building CXX object CMakeFiles/exampleB1.dir/src/B1RunAction.cc.o [ 83%] Building CXX object CMakeFiles/exampleB1.dir/src/B1DetectorConstruction.cc.o [100%] Building CXX object CMakeFiles/exampleB1.dir/src/B1SteppingAction.cc.o Linking CXX executable exampleB1 [100%] Built target exampleB1 CMake Unix Makefiles are quite terse, but you can make them more verbose by adding the VERBOSE argument to make: 31 Getting Started with Geant4 - Running a Simple Example $ make VERBOSE=1 If you now list the contents of your build directory you will see the exampleB1 application executable has been created: $ ls CMakeCache.txt CMakeFiles cmake_install.cmake exampleB1 exampleB1.in exampleB1.out init_vis.mac Makefile run1.mac run2.mac vis.mac You can now run the application in place: $ ./exampleB1 Available UI session types: [ GAG, tcsh, csh ] ************************************************************* Geant4 version Name: geant4-10-03 [MT] (2-December-2016) << in Multi-threaded mode >> Copyright : Geant4 Collaboration Reference : NIM A 506 (2003), 250-303 WWW : http://cern.ch/geant4 ************************************************************* <<< Reference Physics List QBBC Visualization Manager instantiating with verbosity "warnings (3)"... Visualization Manager initialising... Registering graphics systems... Note that the exact output shown will depend on how both Geant4 and your application were configured. Further output and behaviour beyond the Registering graphics systems... line will depend on what UI and Visualization drivers your Geant4 install supports. If you recall the use of the ui_all vis_all in the find_package command, this results in all available UI and Visualization drivers being activated in your application. If you didn't want any UI or Visualization, you could rerun CMake as: $ cmake -DWITH_GEANT4_UIVIS=OFF -DGeant4_DIR=/home/you/geant4-install/lib64/Geant4-10.3.0 $HOME/B1 This would switch the option we set up to false, and result in find_package not activating any UI or Visualization for the application. You can easily adapt this pattern to provide options for your application such as additional components or features. Once the build is configured, you can edit code for the application in its source directory. You only need to rerun make in the corresponding build directory to pick up and compile the changes. However, note that due to the use of CMake globbing to create the source file list, if you add or remove files, you need to rerun CMake to pick up the changes! This is another reason why Kitware recommend listing the sources explicitly. 2.8.1.2. Building ExampleB1 with CMake on Windows with Visual Studio As with building Geant4 itself, the simplest system to use for building applications on Windows is a Visual Studio Developer Command Prompt, which can be started from Start → All Programs → Visual Studio 2015 → Visual Studio Tools → Developer Command Prompt for VS2015. We'll assume, for illustration only, that you've copied the exampleB1 sources into a directory C:\Users\YourUsername\Geant4\B1 so that we have +- C:\Users\YourUsername\Geant4\B1 +- CMakeLists.txt +- exampleB1.cc +- include\ +- src\ 32 Getting Started with Geant4 - Running a Simple Example +- ... Here, our source directory is C:\Users\YourUsername\Geant4\B1, in other words the directory holding the CMakeLists.txt file. Let's also assume that you have already installed Geant4 in your home area under, for illustration only, C:\Users \YourUsername\Geant4\geant4_10_03-install. Our first step is to create a build directory in which build the example. We will create this alongside our B1 source directory as follows, working from the Visual Studio Developer Command Prompt: > cd %HOMEPATH%\Geant4 > mkdir B1-build We now change to this build directory and run CMake to generate the Visual Studio solution needed to build the B1 application. We pass CMake two arguments: > cd %HOMEPATH%\Geant4\B1-build > cmake -DGeant4_DIR=%HOMEPATH%\geant4_10_03-install\lib\Geant4-10.3.0 %HOMEPATH%\Geant4\B1 Here, the first argument points CMake to our install of Geant4. Specifically, it is the directory holding the Geant4Config.cmake file that Geant4 installs to help CMake find and use Geant4. You should of course adapt the value of this variable to the location of your actual Geant4 install. As with the examples above, you can also use the CMAKE_PREFIX_PATH variable. The second argument is the path to the source directory of the application we want to build. Here it's just the B1 directory as discussed earlier. You should of course adapt the value of that variable to where you copied the B1 source directory. CMake will now run to configure the build and generate Visual Studio solutions and you will see the output > cmake -DGeant4_DIR=%HOMEPATH%\geant4_10_03-install\lib\Geant4-10.3.0 %HOMEPATH%\Geant4\B1 -- Building for: Visual Studio 14 2015 -- The C compiler identification is MSVC 19.0.23026.0 -- The CXX compiler identification is MSVC 19.0.23026.0 -- Check for working C compiler using: Visual Studio 14 2015 -- Check for working C compiler using: Visual Studio 14 2015 -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler using: Visual Studio 14 2015 -- Check for working CXX compiler using: Visual Studio 14 2015 -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- Configuring done -- Generating done -- Build files have been written to: C:/Users/YourUsername/Geant4/B1-build If you now list the contents of you build directory, you can see the files generated: > dir /B ALL_BUILD.vcxproj ALL_BUILD.vcxproj.filters B1.sln B1.vcxproj B1.vcxproj.filters CMakeCache.txt CMakeFiles cmake_install.cmake exampleB1.in exampleB1.out exampleB1.vcxproj exampleB1.vcxproj.filters 33 Getting Started with Geant4 - Running a Simple Example init_vis.mac INSTALL.vcxproj INSTALL.vcxproj.filters run1.mac run2.mac vis.mac ZERO_CHECK.vcxproj ZERO_CHECK.vcxproj.filters Note the B1.sln solution file and that all the scripts for running the exampleB1 application we're about to build have been copied across. With the solution available, we can now build by running cmake to drive MSBuild: > cmake --build . --config Release Solution based builds are quite verbose, but you should not see any errors at the end. In the above, we have built the B1 program in Release mode, meaning that it is optimized and has no debugging symbols. As with building Geant4 itself, this is chosen to provide optimum performance. If you require debugging information for your application, simply change the argument to RelWithDebInfo. Note that in both cases you must match the configuration of your application with that of the Geant4 install, i.e. if you are building the application in Release mode, then ensure it uses a Release build of Geant4. Link and/or runtime errors may result if mixed configurations are used. After running the build, if we list the contents of the build directory again we see > dir /B ALL_BUILD.vcxproj ALL_BUILD.vcxproj.filters B1.sln B1.vcxproj B1.vcxproj.filters CMakeCache.txt CMakeFiles cmake_install.cmake exampleB1.dir exampleB1.in exampleB1.out exampleB1.vcxproj exampleB1.vcxproj.filters init_vis.mac INSTALL.vcxproj INSTALL.vcxproj.filters Release run1.mac run2.mac vis.mac Win32 ZERO_CHECK.vcxproj ZERO_CHECK.vcxproj.filters > dir /B Release exampleB1.exe ... Here, the Release subdirectory contains the executable, and the main build directory contains all the .mac scripts for running the program. If you build in different modes, the executable for that mode will be in a directory named for that mode, e.g. RelWithDebInfo/exampleB1.exe. You can now run the application in place: > .\Release\exampleB1.exe Available UI session types: [ Win32, GAG, csh ] ************************************************************* Geant4 version Name: geant4-10-03 (2-December-2016) Copyright : Geant4 Collaboration Reference : NIM A 506 (2003), 250-303 WWW : http://cern.ch/geant4 34 Getting Started with Geant4 - Running a Simple Example ************************************************************* <<< Reference Physics List QBBC Visualization Manager instantiating with verbosity "warnings (3)"... Visualization Manager initialising... Registering graphics systems... Note that the exact output shown will depend on how both Geant4 and your application were configured. Further output and behaviour beyond the Registering graphics systems... line will depend on what UI and Visualization drivers your Geant4 install supports. Whilst the Visual Studio Developer Command prompt provides the simplest way to build an application, the generated Visual Studio Solution file (B1.sln in the above example) may also be opened directly in the Visual Studio IDE. This provides a more comprehensive development and debugging environment, and you should consult its documentation if you wish to use this. One key CMake related item to note goes back to our listing of the headers for the application in the call to add_executable. Whilst CMake will naturally ignore these for configuring compilation of the application, it will add them to the Visual Studio Solution. If you do not list them, they will not be editable in the Solution in the Visual Studio IDE. 2.8.2. Using Geant4Make to build Applications: binmake.gmk Geant4Make is the Geant4 GNU Make toolchain formerly used to build the toolkit and applications. It is installed on UNIX systems (except for Cygwin) for backwards compatibility with the Geant4 Examples and your existing applications which use a GNUmakefile and the Geant4Make binmake.gmk file. However, please note that the system is now deprecated, meaning that it is no longer supported and may be removed in future releases without warning. You should migrate your application to be built using CMake via the Geant4Config.cmake script, or any other build tool of your choice, using the geant4-config program to query the relevant compiler/linker flags. The files for Geant4Make are installed under: +- CMAKE_INSTALL_PREFIX/ +- share/ +- geant4make/ +- geant4make.sh +- geant4make.csh +- config/ +- binmake.gmk +- ... The system is designed to form a self-contained GNUMake system which is configured primarily by environment variables (though you may manually replace these with Make variables if you prefer). Building a Geant4 application using Geant4Make therefore involves configuring your environment followed by writing a GNUmakefile using the Geant4Make variables and GNUMake modules. To configure your environment, simply source the relevant configuration script CMAKE_INSTALL_PREFIX/ share/Geant4-10.3.0/geant4make/geant4make.(c)sh for your shell. Whilst both scripts can be sourced interactively, if you are using the C shell and need to source the script inside another script, you must use the commands: cd CMAKE_INSTALL_PREFIX/share/Geant4-10.3.0/geant4make source geant4make.csh or alternatively source CMAKE_INSTALL_PREFIX/share/Geant4-10.3.0/geant4make/geant4make.csh \\ CMAKE_INSTALL_PREFIX/share/Geant4-10.3.0/geant4make 35 Getting Started with Geant4 - Running a Simple Example In both cases, you should replace CMAKE_INSTALL_PREFIX with the actual prefix you installed Geant4 under. Both of these commands work around a limitation in the C shell which prevents the script locating itself. Please also note that due to limitations of Geant4Make, you should not rely on the environment variables it sets for paths into Geant4 itself. In particular, note that the G4INSTALL variable is not equivalent to CMAKE_INSTALL_PREFIX. Once you have configured your environment, you can start building your application. Geant4Make enforces a specific organization and naming of your sources in order to simplify the build. We'll use Basic Example B1, which you may find in the Geant4 source directory under examples/basic/B1, as the canonical example again. Here, the sources are arranged as follows +- B1/ +++| +- GNUmakefile exampleB1.cc include/ ... headers.hh ... src/ ... sources.cc ... As before, exampleB1.cc contains main() for the application, with include/ and src/ containing the implementation class headers and sources respectively. You must organise your sources in this structure with these filename extensions to use Geant4Make as it will expect this structure when it tries to build the application. With this structure in place, the GNUmakefile for exampleB1 is very simple: name := exampleB1 G4TARGET := $(name) G4EXLIB := true .PHONY: all all: lib bin include $(G4INSTALL)/config/binmake.gmk Here, name is set to the application to be built, and it must match the name of the file containing the main() program without the .cc extension. The rest of the variables are structural to prepare the build, and finally the core Geant4Make module is included. The G4INSTALL variable is set in the environment by the geant4make script to point to the root of the Geant4Make directory structure. With this structure in place, simply run make to build your application: $ make If you need extra detail on the build, you append CPPVERBOSE=1 to the make command to see a detailed log of the command executed. The application executable will be output to $(G4WORKDIR)/bin/$(G4SYSTEM)/exampleB1, where $(G4SYSTEM) is the system and compiler combination you are running on, e.g. Linux-g++. By default, $(G4WORKDIR) is set by the geant4make scripts to $(HOME)/geant4_workdir, and also prepends this directory to your PATH. You can therefore run the application directly once it's built: $ exampleB1 If you prefer to keep your application builds separate, then you can set G4WORKDIR in the GNUmakefile before including binmake.gmk. In this case you would have to run the executable by supplying the full path. Further documentation of the usage of Geant4Make and syntax and extensions for the GNUMakefile is described in the FAQ and Appendices of the Geant4 User's Guide for Application Developers. 36 Getting Started with Geant4 - Running a Simple Example Please note that the Geant4Make toolchain is provided purely for conveniance and backwards compatibility. We encourage you to use and migrate your applications to the new CMake and geant4-config tools. Geant4Make is deprecated in Geant4 10.0 and later. 2.9. How to Set Up an Interactive Session 2.9.1. Introduction 2.9.1.1. Roles of the "intercoms" category The "intercoms" category provides an expandable command interpreter. It is the key mechanism of Geant4 to realize secure user interactions across categories without being annoyed by dependencies among categories. Geant4 commands can be used in an interactive session, a batch mode with a macro file, or a direct C++ call. 2.9.1.2. User Interfaces to drive the simulation Geant4 can be controllled by a seriese of Geant4 UI commands. The "intercoms" category provides the abstract class G4UIsession that processes interactive commands. The concrete implementations of (graphical) user interface are provided in the "interfaces" category. The strategy realize to adopt various user interface tools, and allows Geant4 to utilize the state-of-the-art GUI tools such as Motif, Qt, and Java etc. The following interfaces is currently available; 1. 2. 3. Command-line terminal (dumb terminal and tcsh-like terminal) Xm, Qt, Win32, variations of the above terminal by using a Motif, Qt, Windows widgets GAG, a fully graphical user interface and its network extension GainServer of the client/server type. Implementation of the user sesssions (1 and 2) is included in the source/interfaces/basic directory. As for GAG, the front-end class is included in the source/interfaces/GAG directory, while its partner GUI package MOMO.jar is available under the environments/MOMO directory. MOMO.jar, Java archive file, contains not only GAG, but also GGE and other helper packages. Supplementary information is available from the author's web page (see URL below). GAG, GainServer's client GUI Gain: http://www-geant4.kek.jp/~yoshidah/ 2.9.2. A Short Description of Available Interfaces 2.9.2.1. G4UIterminal This interface opens a session on a command-line terminal. G4UIterminal runs on all supported platforms. There are two kinds of shells, G4UIcsh and G4UItcsh. G4UItcsh supports tcsh-like readline features (cursor and command completion) and works on Linux on Mac, while G4UIcsh is a plain standard input (cin) shell that works on all platforms. The following built-in commands are available in G4UIterminal; cd, pwd change, display the current command directory. ls, lc list commands and subdirectories in the current directory. history show previous commands. !historyID reissue previous command. ?command show current parameter values of the command. 37 Getting Started with Geant4 - Running a Simple Example help command show command help. exit terminate the session. G4UItcsh supports user-friendly key bindings a-la-tcsh. G4UItcsh runs on Linux and Mac. The following keybindings are supported; ^A move cursor to the top ^B backward cursor ([LEFT] cursor) ^C (except Windows terminal) abort a run (soft abort) during event processing. A program will be terminated while accepting a user command. ^D delete/exit/show matched list ^E move cursor to the end ^F forward cursor ([RIGHT] cursor) ^K clear after the cursor ^N next command ([DOWN] cursor) ^P previous command ([UP] cursor) TAB command completion DEL backspace BS backspace The example below shows how to set a user's prompt. G4UItcsh* tcsh = new G4UItcsh(); tcsh-> SetPrompt("%s>"); The following strings are supported as substitutions in a prompt string. %s current application status %/ current working directory %h history number 38 Getting Started with Geant4 - Running a Simple Example Command history in a user's session is saved in a file $(HOME)/.g4_hist that is automatically read at the next session, so that command history is available across sessions. 2.9.2.2. G4UIXm, G4UIQt and G4UIWin32 classes These interfaces are versions of G4UIterminal implemented over libraries Motif, Qt and WIN32 respectively. G4UIXm uses the Motif XmCommand widget, G4UIQt the Qt dialog widget, and G4UIWin32 the Windows "edit" component to do the command capturing. These interfaces are useful if working in conjunction with visualization drivers that use the Xt library, Qt library or the WIN32 one. A command box is at disposal for entering or recalling Geant4 commands. Command completion by typing "TAB" key is available in the command box. The shell commands "exit, cont, help, ls, cd..." are also supported. A menu bar can be customized through the AddMenu and AddButton method. Ex: /gui/addMenu test Test /gui/addButton test Init /run/initialize /gui/addButton test "Set gun" "/control/execute gun.g4m" /gui/addButton test "Run one event" "/run/beamOn 1" G4UIXm runs on Unix/Linux with Motif. G4UIQt run everywhere with Qt. G4UIWin32 runs on Windows. 2.9.2.3. G4UIGAG and G4UIGainServer classes They are front-end classes of Geant4 which make connections with their respective graphical user interfaces, GAG (Geant4 Adaptive GUI) via pipe, and Gain (Geant4 adaptive interface for network) via sockets. While GAG must run on the same system (Windows or Unixen) as a Geant4 application, Gain can run on a remote system (Windows, Linux, etc.) in which JRE (Java Runtime Environment) is installed. A Geant4 application is invoked on a Unix (Linux) system and behaves as a network server. It opens a port, waiting the connection from the Gain. Gain has capability to connect to multiple Geant4 "servers" on Unixen systems at different hosts. Client GUIs, GAG and Gain have almost similar look-and-feel. So, GAG's functionalities are briefly explained here. Please refer to the URL previously mentioned for details. Using GAG, user can select a command, set its parameters and execute it. It is adaptive, in the sense that it reflects the internal states of Geant4 that is a state machine. So, GAG always provides users with the Geant4 commands which may be added, deleted, enabled or disabled during a session. GAG does nothing by itself but to play an intermediate between user and an executable simulation program via pipes. Geant4's front-end class G4UIGAG must be instantiated to communicate with GAG. GAG runs on Linux and Windows. MOMO.jar is supplied in the Geant4 source distribution and can be run by a command; %java -jar /path/to/geant4.10.00/environments/MOMO/MOMO.jar GAG has following functions. GAG Menu: The menus are to choose and run a Geant4 executable file, to kill or exit a Geant4 process and to exit GAG. Upon the normal exit or an unexpected death of the Geant4 process, GAG window are automatically reset to run another Geant4 executable. Geant4 Command tree: Upon the establishment of the pipe connection with the Geant4 process, GAG displays the command menu, using expandable tree browser whose look and feel is similar to a file browser. Disabled commands are shown 39 Getting Started with Geant4 - Running a Simple Example in opaque. GAG doesn't display commands that are just below the root of the command hierarchy. Direct type-in field is available for such input. Guidance of command categories and commands are displayed upon focusing. GAG has a command history function. User can re-execute a command with old parameters, edit the history, or save the history to create a macro file. Command Parameter panel: GAG's parameter panel is the user-friendliest part. It displays parameter name, its guidance, its type(s) (integer, double, Boolean or string), omittable, default value(s), expression(s) of its range and candidate list(s) (for example, of units). Range check is done by intercoms and the error message from it is shown in the pop-up dialog box. When a parameter component has a candidate list, a list box is automatically displayed . When a file is requested by a command, the file chooser is available. Logging: Log can be redirected to the terminal (xterm or cygwin window) from which GAG is invoked. It can be interrupted as will, in the middle of a long session of execution. Log can be saved to a file independent of the above redirection . GAG displays warning or error messages from Geant4 in a pop-up warning widget. 2.9.3. How to Select Interface in Your Applications To choose an interface (G4UIxxx where xxx = terminal,Xm, Win32, Qt, GAG, GainServer) in your programs, there are two ways. • Calling G4UIxxx directly : #include "G4Uixxx.hh" G4UIsession* session = new G4UIxxx; session-> SessionStart(); delete session; Note : For using a tcsh session, G4UIterminal is instantiated like: G4UIsession* session = new G4UIterminal(new G4UItcsh); If the user wants to deactivate the default signal handler (soft abort) raised by "Ctr-C", the false flag can be set in the second argument of the G4UIterminal constructor like; G4UIsession* session = new G4UIterminal(new G4UItcsh, false). • Using G4UIExecutive This is more convenient way for choosing a session type, that can select a session at run-time according to a rule described below. #include "G4UIExecutive.hh" G4UIExecutive* ui = new G4UIExecutive(argc, argv); ui->SessionStart(); delete ui; G4UIExecutive has several ways to choose a session type. A session is selected in the following rule. Note that session types are identified by a case-insensitive characters ("qt", "xm", "win32", "gag", "tcsh", "csh"). 1. Check the argument of the constructor of G4UIExecutive. You can specify a session like new G4UIExecutive(argc, argv, "qt"); 2. Check environment variables, G4UI_USE_XX (XX= QT, XM, WIN32, GAG, TCSH). Select a session if the corresponding environment variable is defined. Variables are checked in the order of QT, XM, WIN32, GAG, TCSH if multiple variables are set. 40 Getting Started with Geant4 - Running a Simple Example 3. Check ~/.g4sesion. You can specify the default session type and a session type by each application in that file. The below shows a sample of .g4session. tcsh # default session exampleN03 Qt # (application name / session type) myapp tcsh hoge csh 4. Guess the best session type according to build session libraries. The order of the selection is Qt, tcsh, Xm. In any cases, G4UIExecutive checks if a specified session is build or not. If not, it goes the next step. A terminal session with csh is the fallback session. If none of specified session is available, then it will be selected. 2.10. How to Execute a Program 2.10.1. Introduction A Geant4 application can be run either in • • • • `purely hard-coded` batch mode batch mode, but reading a macro of commands interactive mode, driven by command lines interactive mode via a Graphical User Interface The last mode will be covered in Section 2.9. The first three modes are explained here. 2.10.2. 'Hard-coded' Batch Mode Below is a modified main program of the basic example B1 to represent an application which will run in batch mode. Example 2.19. An example of the main() routine for an application which will run in batch mode. int main() { // Construct the default run manager G4RunManager* runManager = new G4RunManager; // Set mandatory initialization classes runManager->SetUserInitialization(new B1DetectorConstruction); runManager->SetUserInitialization(new QGSP_BIC_EMY); runManager->SetUserAction(new B1PrimaryGeneratorAction); // Set user action classes runManager->SetUserAction(new B1SteppingAction()); runManager->SetUserAction(new B1EventAction()); runManager->SetUserAction(new B1RunAction()); // Initialize G4 kernel runManager->Initialize(); // start a run int numberOfEvent = 1000; runManager->BeamOn(numberOfEvent); // job termination delete runManager; return 0; } Even the number of events in the run is `frozen`. To change this number you must at least recompile main(). 41 Getting Started with Geant4 - Running a Simple Example 2.10.3. Batch Mode with Macro File Below is a modified main program of the basic example B1 to represent an application which will run in batch mode, but reading a file of commands. Example 2.20. An example of the main() routine for an application which will run in batch mode, but reading a file of commands. int main(int argc,char** argv) { // Construct the default run manager G4RunManager* runManager = new G4RunManager; // Set mandatory initialization classes runManager->SetUserInitialization(new B1DetectorConstruction); runManager->SetUserInitialization(new QGSP_BIC_EMY); runManager->SetUserAction(new B1PrimaryGeneratorAction); // Set user action classes runManager->SetUserAction(new B1SteppingAction()); runManager->SetUserAction(new B1EventAction()); runManager->SetUserAction(new B1RunAction()); // Initialize G4 kernel runManager->Initialize(); //read a macro file of commands G4UImanager* UI = G4UImanager::GetUIpointer(); G4String command = "/control/execute "; G4String fileName = argv[1]; UI->ApplyCommand(command+fileName); // job termination delete runManager; return 0; } This example will be executed with the command: > exampleB1 run1.mac where exampleB1 is the name of the executable and run1.mac is a macro of commands located in the current directory, which could look like: Example 2.21. A typical command macro. # # Macro file for myProgram # # set verbose level for this run # /run/verbose 2 /event/verbose 0 /tracking/verbose 1 # # Set the initial kinematic and run 100 events # electron 1 GeV to the direction (1.,0.,0.) # /gun/particle e/gun/energy 1 GeV /run/beamOn 100 Indeed, you can re-execute your program with different run conditions without recompiling anything. Digression: many G4 category of classes have a verbose flag which controls the level of 'verbosity'. Usually verbose=0 means silent. For instance 42 Getting Started with Geant4 - Running a Simple Example • • • • /run/verbose is for the RunManager /event/verbose is for the EventManager /tracking/verbose is for the TrackingManager ...etc... 2.10.4. Interactive Mode Driven by Command Lines Below is an example of the main program for an application which will run interactively, waiting for command lines entered from the keyboard. Example 2.22. An example of the main() routine for an application which will run interactively, waiting for commands from the keyboard. int main(int argc,char** argv) { // Construct the default run manager G4RunManager* runManager = new G4RunManager; // Set mandatory initialization classes runManager->SetUserInitialization(new B1DetectorConstruction); runManager->SetUserInitialization(new QGSP_BIC_EMY); runManager->SetUserAction(new B1PrimaryGeneratorAction); // Set user action classes runManager->SetUserAction(new B1SteppingAction()); runManager->SetUserAction(new B1EventAction()); runManager->SetUserAction(new B1RunAction()); // Initialize G4 kernel runManager->Initialize(); // Define UI terminal for interactive mode G4UIsession * session = new G4UIterminal; session->SessionStart(); delete session; // job termination delete runManager; return 0; } This example will be executed with the command: > exampleB1 where exampleB1 is the name of the executable. The G4 kernel will prompt: Idle> and you can start your session. An example session could be: Run 5 events: Idle> /run/beamOn 5 Switch on tracking/verbose and run one more event: Idle> /tracking/verbose 1 Idle> /run/beamOn 1 43 Getting Started with Geant4 - Running a Simple Example Change primary particle type an run more events: Idle> Idle> Idle> Idle> Idle> Idle> Idle> /gun/particle mu+ /gun/energy 10 GeV /run/beamOn 1 /gun/particle proton /gun/energy 100 MeV /run/beamOn 3 exit For the meaning of the machine state Idle, see Section 3.4.2. This mode is useful for running a few events in debug mode and visualizing them. How to include visualization will be shown in the next, general case, example. 2.10.5. General Case All basic examples in the examples/basic subdirectory of the Geant4 source distribution have the following main() structure. The application can be run either in batch or interactive mode. Example 2.23. The typical main() routine from the examples directory. int main(int argc,char** argv) { // Construct the default run manager G4RunManager* runManager = new G4RunManager; // Set mandatory initialization classes runManager->SetUserInitialization(new B1DetectorConstruction); runManager->SetUserInitialization(new QGSP_BIC_EMY); runManager->SetUserAction(new B1PrimaryGeneratorAction); // Set user action classes runManager->SetUserAction(new B1SteppingAction()); runManager->SetUserAction(new B1EventAction()); runManager->SetUserAction(new B1RunAction()); // Initialize G4 kernel runManager->Initialize(); #ifdef G4VIS_USE // Initialize visualization G4VisManager* visManager = new G4VisExecutive; // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance. // G4VisManager* visManager = new G4VisExecutive("Quiet"); visManager->Initialize(); #endif // Get the pointer to the User Interface manager G4UImanager* UImanager = G4UImanager::GetUIpointer(); if (argc!=1) { // batch mode G4String command = "/control/execute "; G4String fileName = argv[1]; UImanager->ApplyCommand(command+fileName); } else { // interactive mode : define UI session #ifdef G4UI_USE G4UIExecutive* ui = new G4UIExecutive(argc, argv); #ifdef G4VIS_USE UImanager->ApplyCommand("/control/execute init_vis.mac"); #else UImanager->ApplyCommand("/control/execute init.mac"); #endif ui->SessionStart(); delete ui; #endif } 44 Getting Started with Geant4 - Running a Simple Example // // // // Job termination Free the store: user actions, physics_list and detector_description are owned and deleted by the run manager, so they should not be deleted in the main() program ! #ifdef G4VIS_USE delete visManager; #endif delete runManager; } Notice that both user interface and visualization systems are under the control of the compiler preprocessor symbols G4UI_USE and G4VIS_USE. Geant4's CMake support script automatically adds definitions for these symbols to the compiler flags, unless you set the CMake variables G4UI_NONE and G4VIS_NONE before calling find_package(Geant4). This provides you with a simple system to control the enabling of the user interface and visualization systems, though you are free to use your own names for the preprocessor symbols if your use case requires (though you must then add them to the compiler flags yourself). Notice also that, in interactive mode, few intializations have been put in the macros init_vis.mac, or init_vis.mac, which is executed before the session start. Example 2.24. The init.mac macro: # Macro file for the initialization phase of example B1 # when running in interactive mode without visualization # # Set some default verbose /control/verbose 2 /control/saveHistory /run/verbose 2 The init_vis.mac macro has just added a line with a call to vis.mac: # Macro file for the initialization phase of example B1 # when running in interactive mode with visualization # # Set some default verbose # /control/verbose 2 /control/saveHistory /run/verbose 2 # # Visualization setting /control/execute vis.mac The vis.mac macro defines a minimal setting for drawing volumes and trajectories accumulated for all events of a given run: # Macro file for the visualization setting in the initialization phase # of the B1 example when running in interactive mode # # # Use this open statement to create an OpenGL view: /vis/open OGL 600x600-0+0 # # Draw geometry: /vis/drawVolume # # Specify view angle: /vis/viewer/set/viewpointThetaPhi 90. 180. # # Draw smooth trajectories at end of event, showing trajectory points # as markers 2 pixels wide: /vis/scene/add/trajectories smooth # # To superimpose all of the events from a given run: /vis/scene/endOfEventAction accumulate # # Re-establish auto refreshing and verbosity: /vis/viewer/set/autoRefresh true /vis/verbose warnings # 45 Getting Started with Geant4 - Running a Simple Example # For file-based drivers, use this to create an empty detector view: #/vis/viewer/flush Also, this example demonstrates that you can read and execute a macro from another macro or interactively: Idle> /control/execute mySubMacro.mac 2.11. How to Visualize the Detector and Events 2.11.1. Introduction This section briefly explains how to perform Geant4 Visualization. The description here is based on the sample program examples/basic/B1. More details are given in Chapter 8 "Visualization". 2.11.2. Visualization Drivers The Geant4 visualization system was developed in response to a diverse set of requirements: 1. 2. 3. 4. 5. Quick response to study geometries, trajectories and hits High-quality output for publications Flexible camera control to debug complex geometries Tools to show volume overlap errors in detector geometries Interactive picking to get more information on visualized objects No one graphics system is ideal for all of these requirements, and many of the large software frameworks into which Geant4 has been incorporated already have their own visualization systems, so Geant4 visualization was designed around an abstract interface that supports a diverse family of graphics systems. Some of these graphics systems use a graphics library compiled with Geant4, such as OpenGL, Qt or OpenInventor, while others involve a separate application, such as HepRApp or DAWN. You need not use all visualization drivers. You can select those suitable to your purposes. In the following, for simplicity, we assume that the Geant4 libraries are built with the Qt driver. If you build Geant4 using the standard CMake procedure, you include Qt by setting GEANT4_USE_QT to ON. In order to use the the Qt driver, you need the OpenGL library, which is installed in many platforms by default and CMake will find it. (If you wish to "do-it-yourself", see Section 8.2.1.) The makefiles then set appropriate Cpre-processor flags to select appropriate code at compilation time. If you are using multithreaded mode, from Geant4 version 10.2 event drawing is performed by a separate thread and you may need to optimise this with special /vis/multithreading comands - see Section 8.4.18. 2.11.3. How to Incorporate Visualization Drivers into an Executable Most Geant4 examples already incorporate visualization drivers. If you want to include visualization in your own Geant4 application, you need to instantiate and initialize a subclass of G4VisManager that implements the pure virtual function RegisterGraphicsSystems(). The provided class G4VisExecutive can handle all of this work for you. G4VisExecutive is sensitive to the G4VIS_... variables (that you either set by hand or that are set for you by GNUMake or CMake configuration). See any of the Geant4 examples for how to use G4VisExecutive. If you really want to write your own subclass, rather than use G4VisExecutive, you may do so. You will see how to do this by looking at G4VisExecutive.icc. This subclass must be compiled in the user's domain to force the loading of appropriate libraries in the right order. A typical extract is: ... 46 Getting Started with Geant4 - Running a Simple Example RegisterGraphicsSystem (new G4DAWNFILE); ... #ifdef G4VIS_USE_OPENGLX RegisterGraphicsSystem (new G4OpenGLImmediateX); RegisterGraphicsSystem (new G4OpenGLStoredX); #endif ... The G4VisExecutive takes ownership of all registered graphics systems, and will delete them when it is deleted at the end of the user's job (see below). If you wish to use G4VisExecutive but register an additional graphics system, XXX say, you may do so either before or after initializing: visManager->RegisterGraphicsSytem(new XXX); visManager->Initialize(); An example of a typical main() function is given below. 2.11.4. Writing the main() Method to Include Visualization Now we explain how to write a visualization manager and the main() function for Geant4 visualization. In order that your Geant4 executable is able to perform visualization, you must instantiate and initialize your Visualization Manager in the main() function. The typical main() function available for visualization is written in the following style: Example 2.25. The typical main() routine available for visualization. //----- C++ source codes: main() function for visualization #ifdef G4VIS_USE #include "G4VisExecutive.hh" #endif ..... int main(int argc,char** argv) { ..... // Instantiation and initialization of the Visualization Manager #ifdef G4VIS_USE // visualization manager G4VisManager* visManager = new G4VisExecutive; // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance. // G4VisManager* visManager = new G4VisExecutive("Quiet"); visManager->Initialize(); #endif ..... // Job termination #ifdef G4VIS_USE delete visManager; #endif ..... return 0; } //----- end of C++ In the instantiation, initialization, and deletion of the Visualization Manager, the use of the macro G4VIS_USE is recommended as it is set automatically by the CMake and GNUmake support scripts. This allows one easily to build an executable without visualization, if required, without changing the code (but remember you have to force recompilation whenever you change the environment). Note that it is your responsibility to delete the instantiated Visualization Manager by yourself. A complete description of a sample main() function is described in examples/basic/B1/exampleB1.cc. 47 Getting Started with Geant4 - Running a Simple Example 2.11.5. Sample Visualization Sessions Most Geant4 examples include a vis.mac. Run that macro to see a typical visualization. Read the comments in the macro to learn a little bit about some visualization commands. The vis.mac also includes commented-out optional visualization commands. By uncommenting some of these, you can see additional visualization features. 2.11.6. For More Information on Geant4 Visualization See the Chapter 8 "Visualization" part of this user guide. 48 Chapter 3. Toolkit Fundamentals 3.1. Class Categories and Domains 3.1.1. What is a class category? In the design of a large software system such as Geant4, it is essential to partition it into smaller logical units. This makes the design well organized and easier to develop. Once the logical units are defined independent to each other as much as possible, they can be developed in parallel without serious interference. In object-oriented analysis and design methodology by Grady Booch [ Booch1994 ] , class categories are used to create logical units. They are defined as "clusters of classes that are themselves cohesive, but are loosely coupled relative to other clusters." This means that a class category contains classes which have a close relationship (for example, the "has-a" relation). However, relationships between classes which belong to different class categories are weak, i.e., only limitted classes of these have "uses" relations. The class categories and their relations are presented by a class category diagram. The class category diagram designed for Geant4 is shown in the figure below. Each box in the figure represents a class category, and a "uses" relation by a straight line. The circle at an end of a straight line means the class category which has this circle uses the other category. Figure 3.1. Geant4 class categories The file organization of the Geant4 codes follows basically the structure of this class cateogory. This User's Manual is also organized according to class categories. In the development and maintenance of Geant4, one software team will be assigned to a class category. This team will have a responsibility to develop and maintain all classes belonging to the class category. 3.1.2. Class categories in Geant4 The following is a brief summary of the role of each class category in Geant4. 49 Toolkit Fundamentals 1. Run and Event 2. These are categories related to the generation of events, interfaces to event generators, and any secondary particles produced. Their roles are principally to provide particles to be tracked to the Tracking Management. Tracking and Track 3. These are categories related to propagating a particle by analyzing the factors limiting the step and applying the relevant physics processes. The important aspect of the design was that a generalized Geant4 physics process (or interaction) could perform actions, along a tracking step, either localized in space, or in time, or distributed in space and time (and all the possible combinations that could be built from these cases). Geometry and Magnetic Field 4. These categories manage the geometrical definition of a detector (solid modeling) and the computation of distances to solids (also in a magnetic field). The Geant4 geometry solid modeler is based on the ISO STEP standard and it is fully compliant with it. A key feature of the Geant4 geometry is that the volume definitions are independent of the solid representation. By this abstract interface for the G4 solids, the tracking component works identically for various representations. The treatment of the propagation in the presence of fields has been provided within specified accuracy. An OO design allows to exchange different numerical algorithms and/or different fields (not only B-field), without affecting any other component of the toolkit. Particle Definition and Matter 5. These two categories manage the the definition of materials and particles. Physics 6. This category manages all physics processes participating in the interactions of particles in matter. The abstract interface of physics processes allows multiple implementations of physics models per interaction or per channel. Models can be selected by energy range, particle type, material, etc. Data encapsulation and polymorphism make it possible to give transparent access to the cross sections (independently of the choice of reading from an ascii file, or of interpolating from a tabulated set, or of computing analytically from a formula). Electromagnetic and hadronic physics were handled in a uniform way in such a design, opening up the physics to the users. Hits and Digitization 7. These two categories manage the creation of hits and their use for the digitization phase. The basic design and implementation of the Hits and Digi had been realized, and also several prototypes, test cases and scenarios had been developed before the alpha-release. Volumes (not necessarily the ones used by the tracking) are aggregated in sensitive detectors, while hits collections represent the logical read out of the detector. Different ways of creating and managing hits collections had been delivered and tested, notably for both single hits and calorimetry hits types. In all cases, hits collections had been successfully stored into and retrieved from an Object Data Base Management System. Visualization 8. This manages the visualization of solids, trajectories and hits, and interacts with underlying graphical libraries (the Visualization class category). The basic and most frequently used graphics functionality had been implemented already by the alpha-release. The OO design of the visualization component allowed us to develop several drivers independently, such as for OpenGL, Qt and OpenInventor (for X11 and Windows), DAWN, Postscript (via DAWN) and VRML. Interfaces This category handles the production of the graphical user interface (GUI) and the interactions with external software (OODBMS, reconstruction etc.). 3.2. Global Usage Classes The "global" category in Geant4 collects all classes, types, structures and constants which are considered of general use within the Geant4 toolkit. This category also defines the interface with third-party software libraries (CLHEP, STL, etc.) and system-related types, by defining, where appropriate, typedefs according to the Geant4 code conventions. 50 Toolkit Fundamentals 3.2.1. Signature of Geant4 classes In order to keep an homogeneous naming style, and according to the Geant4 coding style conventions, each class part of the Geant4 kernel has its name beginning with the prefix G4, e.g., G4VHit, G4GeometryManager, G4ProcessVector, etc. Instead of the raw C types, G4 types are used within the Geant4 code. For the basic numeric types (int, float, double, etc.), different compilers and different platforms provide different value ranges. In order to assure portability, the use of G4int, G4float, G4double, G4bool, globally defined, is preferable. G4 types implement the right generic type for a given architecture. 3.2.1.1. Basic types The basic types in Geant4 are considered to be the following: • • • • • • • G4int, G4long, G4float, G4double, G4bool, G4complex, G4String. which currently consist of simple typedefs to respective types defined in the CLHEP, STL or system libraries. Most definitions of these basic types come with the inclusion of a single header file, globals.hh. This file also provides inclusion of required system headers, as well as some global utility functions needed and used within the Geant4 kernel. 3.2.1.2. Typedefs to CLHEP classes and their usage The following classes are typedefs to the corresponding classes of the CLHEP (Computing Library for High Energy Physics) distribution. For more detailed documentation please refer to the CLHEP reference guide and the CLHEP user manual . • G4ThreeVector, G4RotationMatrix, G4LorentzVector and G4LorentzRotation Vector classes: defining 3-component (x,y,z) vector entities, rotation of such objects as 3x3 matrices, 4-component (x,y,z,t) vector entities and their rotation as 4x4 matrices. • G4Plane3D, G4Transform3D, G4Normal3D, G4Point3D, G4Scale3D, and G4Vector3D Geometrical classes: defining geometrical entities and transformations in 3D space. 3.2.2. The HEPRandom module in CLHEP The HEPRandom module, originally part of the Geant4 kernel, and now distributed as a module of CLHEP, has been designed and developed starting from the Random class of MC++, the original CLHEP's HepRandom module and the Rogue Wave approach in the Math.h++ package. For detailed documentation on the HEPRandom classes see the CLHEP reference guide and the CLHEP user manual . Information written in this manual is extracted from the original manifesto distributed with the HEPRandom package. The HEPRandom module consists of classes implementing different random ``engines'' and different random ``distributions''. A distribution associated to an engine constitutes a random ``generator''. A distribution class can collect different algorithms and different calling sequences for each method to define distribution parameters or range-intervals. An engine implements the basic algorithm for pseudo-random numbers generation. There are 3 different ways of shooting random values: 1. Using the static generator defined in the HepRandom class: random values are shot using static methods shoot() defined for each distribution class. The static generator will use, as default engine, a HepJamesRandom object, and the user can set its properties or change it with a new instantiated engine object by using the static methods defined in the HepRandom class. 51 Toolkit Fundamentals 2. 3. Skipping the static generator and specifying an engine object: random values are shot using static methods shoot(*HepRandomEngine) defined for each distribution class. The user must instantiate an engine object and give it as argument to the shoot method. The generator mechanism will then be by-passed by using the basic flat() method of the specified engine. The user must take care of the engine objects he/ she instantiates. Skipping the static generator and instantiating a distribution object: random values are shot using fire() methods (NOT static) defined for each distribution class. The user must instantiate a distribution object giving as argument to the constructor an engine by pointer or by reference. By doing so, the engine will be associated to the distribution object and the generator mechanism will be by-passed by using the basic flat() method of that engine. In this guide, we'll only focus on the static generator (point 1.), since the static interface of HEPRandom is the only one used within the Geant4 toolkit. 3.2.2.1. HEPRandom engines The class HepRandomEngine is the abstract class defining the interface for each random engine. It implements the getSeed() and getSeeds() methods which return the `initial seed' value and the initial array of seeds (if any) respectively. Many concrete random engines can be defined and added to the structure, simply making them inheriting from HepRandomEngine. Several different engines are currently implemented in HepRandom, we describe here five of them: • HepJamesRandom It implements the algorithm described in ``F.James, Comp. Phys. Comm. 60 (1990) 329'' for pseudo-random number generation. This is the default random engine for the static generator; it will be invoked by each distribution class unless the user sets a different one. • DRand48Engine Random engine using the drand48() and srand48() system functions from C standard library to implement the flat() basic distribution and for setting seeds respectively. DRand48Engine uses the seed48() function from C standard library to retrieve the current internal status of the generator, which is represented by 3 short values. DRand48Engine is the only engine defined in HEPRandom which intrinsically works in 32 bits precision. Copies of an object of this kind are not allowed. • MixMaxRng Random number engine implementing the MixMax Matrix Generator of Pseudorandom Numbers generator proposed by ``N.Z.Akopov, G.K.Saviddy and N.G.Ter-Arutyunian, J.Compt.Phy. 97, (1991) 573'' and ``G.Savvidy and N.Savvidy, J.Comput.Phys. 97 (1991) 566''. • RanluxEngine The algorithm for RanluxEngine has been taken from the original implementation in FORTRAN77 by Fred James, part of the MATHLIB HEP library. The initialisation is carried out using a Multiplicative Congruential generator using formula constants of L'Ecuyer as described in ``F.James, Comp. Phys. Comm. 60 (1990) 329-344''. The engine provides five different luxury levels for quality of random generation. When instantiating a RanluxEngine, the user can specify the luxury level to the constructor (if not, the default value 3 is taken). For example: RanluxEngine theRanluxEngine(seed,4); // instantiates an engine with `seed' and the best luxury-level ... or RanluxEngine theRanluxEngine; // instantiates an engine with default seed value and luxury-level ... The class provides a getLuxury() method to get the engine luxury level. The SetSeed() and SetSeeds() methods to set the initial seeds for the engine, can be invoked specifying the luxury level. For example: 52 Toolkit Fundamentals // static interface HepRandom::setTheSeed(seed,4); HepRandom::setTheSeed(seed); // sets the seed to `seed' and luxury to 4 // sets the seed to `seed' keeping // the current luxury level • RanecuEngine The algorithm for RanecuEngine is taken from the one originally written in FORTRAN77 as part of the MATHLIB HEP library. The initialisation is carried out using a Multiplicative Congruential generator using formula constants of L'Ecuyer as described in ``F.James, Comp. Phys. Comm. 60 (1990) 329-344''. Handling of seeds for this engine is slightly different than the other engines in HEPRandom. Seeds are taken from a seed table given an index, the getSeed() method returns the current index of seed table. The setSeeds() method will set seeds in the local SeedTable at a given position index (if the index number specified exceeds the table's size, [index%size] is taken). For example: // static interface const G4long* table_entry; table_entry = HepRandom::getTheSeeds(); // it returns a pointer `table_entry' to the local SeedTable // at the current `index' position. The couple of seeds // accessed represents the current `status' of the engine itself ! ... G4int index=n; G4long seeds[2]; HepRandom::setTheSeeds(seeds,index); // sets the new `index' for seeds and modify the values inside // the local SeedTable at the `index' position. If the index // is not specified, the current index in the table is considered. ... The setSeed() method resets the current `status' of the engine to the original seeds stored in the static table of seeds in HepRandom, at the specified index. Except for the RanecuEngine, for which the internal status is represented by just a couple of longs, all the other engines have a much more complex representation of their internal status, which currently can be obtained only through the methods saveStatus(), restoreStatus() and showStatus(), which can also be statically called from HepRandom. The status of the generator is needed for example to be able to reproduce a run or an event in a run at a given stage of the simulation. RanecuEngine is probably the most suitable engine for this kind of operation, since its internal status can be fetched/reset by simply using getSeeds()/setSeeds() (getTheSeeds()/setTheSeeds() for the static interface in HepRandom). 3.2.2.2. The static interface in the HepRandom class HepRandom a singleton class and using a HepJamesRandom engine as default algorithm for pseudo-random number generation. HepRandom defines a static private data member, theGenerator, and a set of static methods to manipulate it. By means of theGenerator, the user can change the underlying engine algorithm, get and set the seeds, and use any kind of defined random distribution. The static methods setTheSeed() and getTheSeed() will set and get respectively the `initial' seed to the main engine used by the static generator. For example: HepRandom::setTheSeed(seed); // to change the current seed to 'seed' int startSeed = HepRandom::getTheSeed(); // to get the current initial seed HepRandom::saveEngineStatus(); // to save the current engine status on file HepRandom::restoreEngineStatus(); // to restore the current engine to a previous // saved configuration HepRandom::showEngineStatus(); // to display the current engine status to stdout ... int index=n; long seeds[2]; HepRandom::getTheTableSeeds(seeds,index); // fills `seeds' with the values stored in the global 53 Toolkit Fundamentals // seedTable at position `index' Only one random engine can be active at a time, the user can decide at any time to change it, define a new one (if not done already) and set it. For example: RanecuEngine theNewEngine; HepRandom::setTheEngine(&theNewEngine); ... or simply setting it to an old instantiated engine (the old engine status is kept and the new random sequence will start exactly from the last one previously interrupted). For example: HepRandom::setTheEngine(&myOldEngine); Other static methods defined in this class are: • void setTheSeeds(const G4long* seeds, G4int) • const G4long* getTheSeeds() To set/get an array of seeds for the generator, in the case of a RanecuEngine this corresponds also to set/get the current status of the engine. • HepRandomEngine* getTheEngine() To get a pointer to the current engine used by the static generator. 3.2.2.3. HEPRandom distributions A distribution-class can collect different algorithms and different calling sequences for each method to define distribution parameters or range-intervals; it also collects methods to fill arrays, of specified size, of random values, according to the distribution. This class collects either static and not static methods. A set of distribution classes are defined in HEPRandom. Here is the description of some of them: • RandFlat Class to shoot flat random values (integers or double) within a specified interval. The class provides also methods to shoot just random bits. • RandExponential Class to shoot exponential distributed random values, given a mean (default mean = 1) • RandGauss Class to shoot Gaussian distributed random values, given a mean (default = 0) or specifying also a deviation (default = 1). Gaussian random numbers are generated two at the time, so every other time a number is shot, the number returned is the one generated the time before. • RandBreitWigner Class to shoot numbers according to the Breit-Wigner distribution algorithms (plain or mean^2). • RandPoisson Class to shoot numbers according to the Poisson distribution, given a mean (default = 1) (Algorithm taken from ``W.H.Press et al., Numerical Recipes in C, Second Edition''). 3.2.3. The HEPNumerics module A set of classes implementing numerical algorithms has been developed in Geant4. Most of the algorithms and methods have been implemented mainly based on recommendations given in the books: • B.H. Flowers, ``An introduction to Numerical Methods In C++'', Claredon Press, Oxford 1995. • M. Abramowitz, I. Stegun, ``Handbook of mathematical functions'', DOVER Publications INC, New York 1965 ; chapters 9, 10, and 22. 54 Toolkit Fundamentals This set of classes includes: • G4ChebyshevApproximation Class creating the Chebyshev approximation for a function pointed by fFunction data member. The Chebyshev polynomial approximation provides an efficient evaluation of the minimax polynomial, which (among all polynomials of the same degree) has the smallest maximum deviation from the true function. • G4DataInterpolation • • • • Class providing methods for data interpolations and extrapolations: Polynomial, Cubic Spline, ... G4GaussChebyshevQ G4GaussHermiteQ G4GaussJacobiQ G4GaussLaguerreQ Classes implementing the Gauss-Chebyshev, Gauss-Hermite, Gauss-Jacobi, Gauss-Laguerre and Gauss-Legendre quadrature methods. Roots of orthogonal polynomials and corresponding weights are calculated based on iteration method (by bisection Newton algorithm). • G4Integrator Template class collecting integrator methods for generic functions (Legendre, Simpson, Adaptive Gauss, Laguerre, Hermite, Jacobi). • G4SimpleIntegration Class implementing simple numerical methods (Trapezoidal, MidPoint, Gauss, Simpson, Adaptive Gauss, for integration of functions with signature: double f(double). 3.2.4. General management classes The `global' category defines also a set of `utility' classes generally used within the kernel of Geant4. These classes include: • G4Allocator A class for fast allocation of objects to the heap through paging mechanism. It's meant to be used by associating it to the object to be allocated and defining for it new and delete operators via MallocSingle() and FreeSingle() methods of G4Allocator. Note: G4Allocator assumes that objects being allocated have all the same size for the type they represent. For this reason, classes which are handled by G4Allocator should avoid to be used as base-classes for others. Similarly, base-classes of sub-classes handled through G4Allocator should not define their (eventually empty) virtual destructors inlined; such measure is necessary in order also to prevent bad aliasing optimisations by compilers which may potentially lead to crashes in the attempt to free allocated chunks of memory when using the base-class pointer or not. The list of allocators implicitely defined and used in Geant4 is reported here: - events (G4Event): anEventAllocator tracks (G4Track): aTrackAllocator stacked tracks (G4StackedTrack): aStackedTrackAllocator primary particles (G4PrimaryParticle): aPrimaryParticleAllocator primary vertices (G4PrimaryVertex): aPrimaryVertexAllocator decay products (G4DecayProducts): aDecayProductsAllocator digits collections of an event (G4DCofThisEvent): anDCoTHAllocator digits collections (G4DigiCollection): aDCAllocator hits collections of an event (G4HCofThisEvent): anHCoTHAllocator hits collections (G4HitsCollection): anHCAllocator touchable histories (G4TouchableHistory): aTouchableHistoryAllocator trajectories (G4Trajectory): aTrajectoryAllocator trajectory points (G4TrajectoryPoint): aTrajectoryPointAllocator trajectory containers (G4TrajectoryContainer): aTrajectoryContainerAllocator navigation levels (G4NavigationLevel): aNavigationLevelAllocator 55 Toolkit Fundamentals - navigation level nodes (G4NavigationLevelRep): aNavigLevelRepAllocator reference-counted handles (G4ReferenceCountedHandle ): aRCHAllocator counted objects (G4CountedObject ): aCountedObjectAllocator HEPEvt primary particles (G4HEPEvtParticle): aHEPEvtParticleAllocator electron occupancy objects(G4ElectronOccupancy): aElectronOccupancyAllocator "rich" trajectories (G4RichTrajectory): aRichTrajectoryAllocator "rich" trajectory points (G4RichTrajectoryPoint): aRichTrajectoryPointAllocator "smooth" trajectories (G4SmoothTrajectory): aSmoothTrajectoryAllocator "smooth" trajectory points (G4SmoothTrajectoryPoint): aSmoothTrajectoryPointAllocator "ray" trajectories (G4RayTrajectory): G4RayTrajectoryAllocator "ray" trajectory points (G4RayTrajectoryPoint): G4RayTrajectoryPointAllocator For each of these allocators, accessible from the global namespace, it is possible to monitor the allocation in their memory pools or force them to release the allocated memory (for example at the end of a run): // Return the size of the total memory allocated for tracks // aTrackAllocator.GetAllocatedSize(); // Return allocated storage for tracks to the free store // aTrackAllocator.ResetStorage(); • G4ReferenceCountedHandle Template class acting as a smart pointer and wrapping the type to be counted. It performs the reference counting during the life-time of the counted object. • G4FastVector Template class defining a vector of pointers, not performing boundary checking. • G4PhysicsVector Defines a physics vector which has values of energy-loss, cross-section, and other physics values of a particle in matter in a given range of the energy, momentum, etc. This class serves as the base class for a vector having various energy scale, for example like 'log' (G4PhysicsLogVector) 'linear' (G4PhysicsLinearVector), 'free' (G4PhysicsFreeVector), etc. • G4LPhysicsFreeVector Implements a free vector for low energy physics cross-section data. A subdivision method is used to find the energy|momentum bin. • G4PhysicsOrderedFreeVector A physics ordered free vector inherits from G4PhysicsVector. It provides, in addition, a method for the user to insert energy/value pairs in sequence. Methods to retrieve the max and min energies and values from the vector are also provided. • G4Timer Utility class providing methods to measure elapsed user/system process time. Uses and - POSIX.1. • G4UserLimits Class collecting methods for get and set any kind of step limitation allowed in Geant4. • G4UnitsTable Placeholder for the system of units in Geant4. 3.3. System of units 3.3.1. Basic units Geant4 offers the user the possibility to choose and use the preferred units for any quantity. In fact, Geant4 takes care of the units. Internally a consistent set on units based on the HepSystemOfUnits is used: 56 Toolkit Fundamentals millimeter nanosecond Mega electron Volt positron charge degree Kelvin the amount of substance luminous intensity radian steradian (mm) (ns) (MeV) (eplus) (kelvin) (mole) (candela) (radian) (steradian) All other units are defined from the basic ones. For instance: millimeter = mm = 1; meter = m = 1000*mm; ... m3 = m*m*m; ... In the file $CLHEP_BASE_DIR/include/CLHEP/Units/SystemOfUnits.h from the CLHEP installation, one can find all untis definitions. One can also change the system of units to be used by the kernel. 3.3.2. Input your data 3.3.2.1. Avoid 'hard coded' data The user must give the units for the data to introduce: G4double Size = 15*km, KineticEnergy = 90.3*GeV, density = 11*mg/cm3; Geant4 assumes that these specifications for the units are respected, in order to assure independence from the units chosen in the client application. If units are not specified in the client application, data are implicitly treated in internal Geant4 system units; this practice is however strongly discouraged. If the data set comes from an array or from an external file, it is strongly recommended to set the units as soon as the data are read, before any treatment. For instance: for (int j=0, j ReinitializeGeometry(); If this ReinitializeGeometry() is invoked, GeometryHasBeenModified() (discussed next) is automatically invoked. Presumably this case is rather rare. The second case is more frequent for the user. The second case is the following. Suppose you want to move and/or rotate a particular piece of your detector component. This case can easily happen for a beam test of your detector. It is obvious for this case that you need not change the world volume. Rather, it should be said that your world volume (experimental hall for your beam test) should be big enough for moving/rotating your test detector. For this case, you can still use all of your detector geometries, and just use a Set method of a particular physical volume to update the transformation vector as you want. Thus, you don't need to re-set your world volume pointer to RunManager. If you want to change your geometry for every run, you can implement it in the BeginOfRunAction() method of G4UserRunAction class, which will be invoked at the beginning of each run, or, derive the RunInitialization() method. Please note that, for both of the above mentioned cases, you need to let RunManager know "the geometry needs to be closed again". Thus, you need to invoke runManager->GeometryHasBeenModified(); 63 Toolkit Fundamentals before proceeding to the next run. An example of changing geometry is given in a Geant4 tutorial in Geant4 Training kit #2. 3.4.4.4. Switch physics processes In the InitializePhysics() method, G4VUserPhysicsList::Construct is invoked in order to define particles and physics processes in your application. Basically, you can not add nor remove any particles during execution, because particles are static objects in Geant4 (see Section 2.4 and Section 5.3 for details). In addition, it is very difficult to add and/or remove physics processes during execution, because registration procedures are very complex, except for experts (see Section 2.5 and Section 5.2). This is why the initializePhysics() method is assumed to be invoked at once in Geant4 kernel initialization. However, you can switch on/off physics processes defined in your G4VUserPhysicsList concrete class and also change parameters in physics processes during the run break. You can use ActivateProcess() and InActivateProcess() methods of G4ProcessManager anywhere outside the event loop to switch on/off some process. You should be very careful to switch on/off processes inside the event loop, though it is not prohibited to use these methods even in the EventProc state. It is a likely case to change cut-off values in a run. You can change defaultCutValue in G4VUserPhysicsList during the Idle state. In this case, all cross section tables need to be recalculated before the event loop. You should use the CutOffHasBeenModified() method when you change cut-off values so that the SetCuts method of your PhysicsList concrete class will be invoked. 3.4.5. Managing worker thread G4UserWorkerInitialization is an additional user initialization class to be used only for the multi-threaded mode. The object of this class can be set to G4MTRunManager, but not to G4RunManager. G4UserWorkerInitialization class has five virtual methods as the user hooks which are invoked at several occasions of the life cycle of each thread. virtual void WorkerInitialize() const This method is called after the tread is created but before the G4WorkerRunManager is instantiated. virtual void WorkerStart() const This method is called once at the beginning of simulation job when kernel classes and user action classes have already instantiated but geometry and physics have not been yet initialized. This situation is identical to "PreInit" state in the sequential mode. virtual void WorkerStartRun() const This method is called before an event loop. Geometry and physics have already been set up for the thread. All threads are synchronized and ready to start the local event loop. This situation is identical to "Idle" state in the sequential mode. virtual void WorkerRunEnd() const This method is called for each thread when the local event loop is done, but before the synchronization over all worker threads. virtual void WorkerStop() const This method is called once at the end of simulation job. 3.5. Event 3.5.1. Representation of an event G4Event represents an event. An object of this class contains all inputs and outputs of the simulated event. This class object is constructed in G4RunManager and sent to G4EventManager. The event currently being processed can be obtained via the getCurrentEvent() method of G4RunManager. 64 Toolkit Fundamentals 3.5.2. Structure of an event A G4Event object has four major types of information. Get methods for this information are available in G4Event. Primary vertexes and primary particles Details are given in Section 3.6. Trajectories Trajectories are stored in G4TrajectoryContainer class objects and the pointer to this container is stored in G4Event. The contents of a trajectory are given in Section 5.1.6. Hits collections Collections of hits generated by sensitive detectors are kept in G4HCofThisEvent class object and the pointer to this container class object is stored in G4Event. See Section 4.4 for the details. Digits collections Collections of digits generated by digitizer modules are kept in G4DCofThisEvent class object and the pointer to this container class object is stored in G4Event. See Section 4.5 for the details. 3.5.3. Mandates of G4EventManager G4EventManager is the manager class to take care of one event. It is responsible for: • converting G4PrimaryVertex and G4PrimaryParticle objects associated with the current G4Event object to G4Track objects. All of G4Track objects representing the primary particles are sent to G4StackManager. • Pop one G4Track object from G4StackManager and send it to G4TrackingManager. The current G4Track object is deleted by G4EventManager after the track is simulated by G4TrackingManager, if the track is marked as "killed". • In case the primary track is "suspended" or "postponed to next event" by G4TrackingManager, it is sent back to the G4StackManager. Secondary G4Track objects returned by G4TrackingManager are also sent to G4StackManager. • When G4StackManager returns NULL for the "pop" request, G4EventManager terminates the current processing event. • invokes the user-defined methods beginOfEventAction() and endOfEventAction() from the G4UserEventAction class. See Section 6.3 for details. 3.5.4. Stacking mechanism G4StackManager has three stacks, named urgent, waiting and postpone-to-next-event, which are objects of the G4TrackStack class. By default, all G4Track objects are stored in the urgent stack and handled in a "last in first out" manner. In this case, the other two stacks are not used. However, tracks may be routed to the other two stacks by the user-defined G4UserStackingAction concrete class. If the methods of G4UserStackingAction have been overridden by the user, the postpone-to-next-event and waiting stacks may contain tracks. At the beginning of an event, G4StackManager checks to see if any tracks left over from the previous event are stored in the postpone-to-next-event stack. If so, it attemps to move them to the urgent stack. But first the PrepareNewEvent() method of G4UserStackingAction is called. Here tracks may be re-classified by the user and sent to the urgent or waiting stacks, or deferred again to the postpone-tonext-event stack. As the event is processed G4StackManager pops tracks from the urgent stack until it is empty. At this point the NewStage() method of G4UserStackingAction is called. In this method tracks from the waiting stack may be sent to the urgent stack, retained in the waiting stack or postponed to the next event. Details of the user-defined methods of G4UserStackingAction and how they affect track stack management are given in Section 6.3. 65 Toolkit Fundamentals 3.6. Event Generator Interface 3.6.1. Structure of a primary event 3.6.1.1. Primary vertex and primary particle The G4Event class object should have a set of primary particles when it is sent to G4EventManager via processOneEvent() method. It is the mandate of your G4VUserPrimaryGeneratorAction concrete class to send primary particles to the G4Event object. The G4PrimaryParticle class represents a primary particle with which Geant4 starts simulating an event. This class object has information on particle type and its three momenta. The positional and time information of primary particle(s) are stored in the G4PrimaryVertex class object and, thus, this class object can have one or more G4PrimaryParticle class objects which share the same vertex. Primary vertexes and primary particles are associated with the G4Event object by a form of linked list. A concrete class of G4VPrimaryGenerator, the G4PrimaryParticle object is constructed with either a pointer to G4ParticleDefinition or an integer number which represents P.D.G. particle code. For the case of some artificial particles, e.g., geantino, optical photon, etc., or exotic nuclear fragments, which the P.D.G. particle code does not cover, the G4PrimaryParticle should be constructed by G4ParticleDefinition pointer. On the other hand, elementary particles with very short life time, e.g., weak bosons, or quarks/gluons, can be instantiated as G4PrimaryParticle objects using the P.D.G. particle code. It should be noted that, even though primary particles with such a very short life time are defined, Geant4 will simulate only the particles which are defined as G4ParticleDefinition class objects. Other primary particles will be simply ignored by G4EventManager. But it may still be useful to construct such "intermediate" particles for recording the origin of the primary event. 3.6.1.2. Forced decay channel The G4PrimaryParticle class object can have a list of its daughter particles. If the parent particle is an "intermediate" particle, which Geant4 does not have a corresponding G4ParticleDefinition, this parent particle is ignored and daughters are assumed to start from the vertex with which their parent is associated. For example, a Z boson is associated with a vertex and it has positive and negative muons as its daughters, these muons will start from that vertex. There are some kinds of particles which should fly some reasonable distances and, thus, should be simulated by Geant4, but you still want to follow the decay channel generated by an event generator. A typical case of these particles is B meson. Even for the case of a primary particle which has a corresponding G4ParticleDefinition, it can have daughter primary particles. Geant4 will trace the parent particle until it comes to decay, obeying multiple scattering, ionization loss, rotation with the magnetic field, etc. according to its particle type. When the parent comes to decay, instead of randomly choosing its decay channel, it follows the "pre-assigned" decay channel. To conserve the energy and the momentum of the parent, daughters will be Lorentz transformed according to their parent's frame. 3.6.2. Interface to a primary generator 3.6.2.1. G4HEPEvtInterface Unfortunately, almost all event generators presently in use, commonly are written in FORTRAN. For Geant4, it was decided to not link with any FORTRAN program or library, even though the C++ language syntax itself allows such a link. Linking to a FORTRAN package might be convenient in some cases, but we will lose many advantages of object-oriented features of C++, such as robustness. Instead, Geant4 provides an ASCII file interface for such event generators. G4HEPEvtInterface is one of G4VPrimaryGenerator concrete class and thus it can be used in your G4VUserPrimaryGeneratorAction concrete class. G4HEPEvtInterface reads an ASCII 66 Toolkit Fundamentals file produced by an event generator and reproduces G4PrimaryParticle objects associated with a G4PrimaryVertex object. It reproduces a full production chain of the event generator, starting with primary quarks, etc. In other words, G4HEPEvtInterface converts information stored in the /HEPEVT/ common block to an object-oriented data structure. Because the /HEPEVT/ common block is commonly used by almost all event generators written in FORTRAN, G4HEPEvtInterface can interface to almost all event generators currently used in the HEP community. The constructor of G4HEPEvtInterface takes the file name. Example 3.3 shows an example how to use G4HEPEvtInterface. Note that an event generator is not assumed to give a place of the primary particles, the interaction point must be set before invoking GeneratePrimaryVertex() method. Example 3.3. An example code for G4HEPEvtInterface #ifndef ExN04PrimaryGeneratorAction_h #define ExN04PrimaryGeneratorAction_h 1 #include "G4VUserPrimaryGeneratorAction.hh" #include "globals.hh" class G4VPrimaryGenerator; class G4Event; class ExN04PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction { public: ExN04PrimaryGeneratorAction(); ~ExN04PrimaryGeneratorAction(); public: void GeneratePrimaries(G4Event* anEvent); private: G4VPrimaryGenerator* HEPEvt; }; #endif #include "ExN04PrimaryGeneratorAction.hh" #include "G4Event.hh" #include "G4HEPEvtInterface.hh" ExN04PrimaryGeneratorAction::ExN04PrimaryGeneratorAction() { HEPEvt = new G4HEPEvtInterface("pythia_event.data"); } ExN04PrimaryGeneratorAction::~ExN04PrimaryGeneratorAction() { delete HEPEvt; } void ExN04PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent) { HEPEvt->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,0.*cm)); HEPEvt->GeneratePrimaryVertex(anEvent); } 3.6.2.2. Format of the ASCII file An ASCII file, which will be fed by G4HEPEvtInterface should have the following format. • The first line of each primary event should be an integer which represents the number of the following lines of primary particles. • Each line in an event corresponds to a particle in the /HEPEVT/ common. Each line has ISTHEP, IDHEP, JDAHEP(1), JDAHEP(2), PHEP(1), PHEP(2), PHEP(3), PHEP(5). Refer to the /HEPEVT/ manual for the meanings of these variables. Example 3.4 shows an example FORTRAN code to generate an ASCII file. 67 Toolkit Fundamentals Example 3.4. A FORTRAN example using the /HEPEVT/ common. *********************************************************** SUBROUTINE HEP2G4 * * Convert /HEPEVT/ event structure to an ASCII file * to be fed by G4HEPEvtInterface * *********************************************************** PARAMETER (NMXHEP=2000) COMMON/HEPEVT/NEVHEP,NHEP,ISTHEP(NMXHEP),IDHEP(NMXHEP), >JMOHEP(2,NMXHEP),JDAHEP(2,NMXHEP),PHEP(5,NMXHEP),VHEP(4,NMXHEP) DOUBLE PRECISION PHEP,VHEP * WRITE(6,*) NHEP DO IHEP=1,NHEP WRITE(6,10) > ISTHEP(IHEP),IDHEP(IHEP),JDAHEP(1,IHEP),JDAHEP(2,IHEP), > PHEP(1,IHEP),PHEP(2,IHEP),PHEP(3,IHEP),PHEP(5,IHEP) 10 FORMAT(4I10,4(1X,D15.8)) ENDDO * RETURN END 3.6.2.3. Future interface to the new generation generators Several activities have already been started for developing object-oriented event generators. Such new generators can be easily linked and used with a Geant4 based simulation. Furthermore, we need not distinguish a primary generator from the physics processes used in Geant4. Future generators can be a kind of physics process pluggedin by inheriting G4VProcess. 3.6.3. Event overlap using multiple generators Your G4VUserPrimaryGeneratorAction concrete class can have more than one G4VPrimaryGenerator concrete class. Each G4VPrimaryGenerator concrete class can be accessed more than once per event. Using these class objects, one event can have more than one primary event. One possible use is the following. Within an event, a G4HEPEvtInterface class object instantiated with a minimum bias event file is accessed 20 times and another G4HEPEvtInterface class object instantiated with a signal event file is accessed once. Thus, this event represents a typical signal event of LHC overlapping 20 minimum bias events. It should be noted that a simulation of event overlapping can be done by merging hits and/or digits associated with several events, and these events can be simulated independently. Digitization over multiple events will be mentioned in Section 4.5. 3.7. Event Biasing Techniques 3.7.1. Scoring, Geometrical Importance Sampling and Weight Roulette Geant4 provides event biasing techniques which may be used to save computing time in such applications as the simulation of radiation shielding. These are geometrical splitting and Russian roulette (also called geometrical importance sampling), and weight roulette. Scoring is carried out by G4MultiFunctionalDetector (see Section 4.4.4 and Section 4.4.5) using the standard Geant4 scoring technique. Biasing specific scorers have been implemented and are described within G4MultiFunctionalDetector documentation. In this chapter, it is assumed that the reader is familiar with both the usage of Geant4 and the concepts of importance sampling. More detailed documentation may be found in the documents 'Scoring, geometrical importance sampling and weight roulette' . A detailed description of different use-cases which employ the sampling and scoring techniques can be found in the document 'Use cases of importance sampling and scoring in Geant4' . The purpose of importance sampling is to save computing time by sampling less often the particle histories entering "less important" geometry regions, and more often in more "important" regions. Given the same amount 68 Toolkit Fundamentals of computing time, an importance-sampled and an analogue-sampled simulation must show equal mean values, while the importance-sampled simulation will have a decreased variance. The implementation of scoring is independent of the implementation of importance sampling. However both share common concepts. Scoring and importance sampling apply to particle types chosen by the user, which should be borne in mind when interpreting the output of any biased simulation. Examples on how to use scoring and importance sampling may be found in examples/extended/biasing. 3.7.1.1. Geometries The kind of scoring referred to in this note and the importance sampling apply to spatial cells provided by the user. A cell is a physical volume (further specified by it's replica number, if the volume is a replica). Cells may be defined in two kinds of geometries: 1. 2. mass geometry: the geometry setup of the experiment to be simulated. Physics processes apply to this geometry. parallel-geometry: a geometry constructed to define the physical volumes according to which scoring and/ or importance sampling is applied. The user has the choice to score and/or sample by importance the particles of the chosen type, according to mass geometry or to parallel geometry. It is possible to utilize several parallel geometries in addition to the mass geometry. This provides the user with a lot of flexibility to define separate geometries for different particle types in order to apply scoring or/and importance sampling. Note Parallel geometries should be constructed using the implementation as described in Section 4.7. There are a few conditions for parallel geometries: • The world volume for parallel and mass geometries must be identical copies. • Scoring and importance cells must not share boundaries with the world volume. 3.7.1.2. Changing the Sampling Samplers are higher level tools which perform the necessary changes of the Geant4 sampling in order to apply importance sampling and weight roulette. Variance reduction (and scoring through the G4MultiFunctionalDetector) may be combined arbitrarily for chosen particle types and may be applied to the mass or to parallel geometries. The G4GeometrySampler can be applied equally to mass or parallel geometries with an abstract interface supplied by G4VSampler. G4VSampler provides Prepare... methods and a Configure method: class G4VSampler { public: G4VSampler(); virtual ~G4VSampler(); virtual void PrepareImportanceSampling(G4VIStore *istore, const G4VImportanceAlgorithm *ialg = 0) = 0; virtual void PrepareWeightRoulett(G4double wsurvive = 0.5, G4double wlimit = 0.25, G4double isource = 1) = 0; virtual void PrepareWeightWindow(G4VWeightWindowStore *wwstore, G4VWeightWindowAlgorithm *wwAlg = 0, G4PlaceOfAction placeOfAction = onBoundary) = 0; virtual void Configure() = 0; virtual void ClearSampling() = 0; virtual G4bool IsConfigured() const = 0; 69 Toolkit Fundamentals }; The methods for setting up the desired combination need specific information: • Importance sampling: message PrepareImportanceSampling with a G4VIStore and optionally a G4VImportanceAlgorithm • Weight window: message PrepareWeightWindow with the arguments: • *wwstore: a G4VWeightWindowStore for retrieving the lower weight bounds for the energy-space cells • *wwAlg: a G4VWeightWindowAlgorithm if a customized algorithm should be used • placeOfAction: a G4PlaceOfAction specifying where to perform the biasing • Weight roulette: message PrepareWeightRoulett with the optional parameters: • wsurvive: survival weight • wlimit: minimal allowed value of weight * source importance / cell importance • isource: importance of the source cell Each object of a sampler class is responsible for one particle type. The particle type is given to the constructor of the sampler classes via the particle type name, e.g. "neutron". Depending on the specific purpose, the Configure() of a sampler will set up specialized processes (derived from G4VProcess) for transportation in the parallel geometry, importance sampling and weight roulette for the given particle type. When Configure() is invoked the sampler places the processes in the correct order independent of the order in which user invoked the Prepare... methods. Note • The Prepare...() functions may each only be invoked once. • To configure the sampling the function Configure() must be called after the G4RunManager has been initialized and the PhysicsList has been instantiated. The interface and framework are demonstrated in the examples/extended/biasing directory, with the main changes being to the G4GeometrySampler class and the fact that in the parallel case the WorldVolume is a copy of the Mass World. The parallel geometry now has to inherit from G4VUserParallelWorld which also has the GetWorld() method in order to retrieve a copy of the mass geometry WorldVolume. class B02ImportanceDetectorConstruction : public G4VUserParallelWorld ghostWorld = GetWorld(); The constructor for G4GeometrySampler takes a pointer to the physical world volume and the particle type name (e.g. "neutron") as arguments. In a single mass geometry the sampler is created as follows: G4GeometrySampler mgs(detector->GetWorldVolume(),"neutron"); mgs.SetParallel(false); Whilst the following lines of code are required in order to set up the sampler for the parallel geometry case: G4VPhysicalVolume* ghostWorld = pdet->GetWorldVolume(); G4GeometrySampler pgs(ghostWorld,"neutron"); pgs.SetParallel(true); Also note that the preparation and configuration of the samplers has to be carried out after the instantiation of the UserPhysicsList. With the modular reference PhysicsList the following set-up is required (first is for biasing, the second for scoring): physicsList->RegisterPhysics(new G4ImportanceBiasing(&pgs,parallelName)); physicsList->RegisterPhysics(new G4ParallelWorldPhysics(parallelName)); If the a UserPhysicsList is being implemented, then the following should be used to give the pointer to the GeometrySampler to the PhysicsList: 70 Toolkit Fundamentals physlist->AddBiasing(&pgs,parallelName); Then to instantiate the biasing physics process the following should be included in the UserPhysicsList and called from ConstructProcess(): AddBiasingProcess(){ fGeomSampler->SetParallel(true); // parallelworld G4IStore* iStore = G4IStore::GetInstance(fBiasWorldName); fGeomSampler->SetWorld(iStore->GetParallelWorldVolumePointer()); // fGeomSampler->PrepareImportanceSampling(G4IStore:: // GetInstance(fBiasWorldName), 0); static G4bool first = true; if(first) { fGeomSampler->PrepareImportanceSampling(iStore, 0); fGeomSampler->Configure(); G4cout << " GeomSampler Configured!!! " << G4endl; first = false; } #ifdef G4MULTITHREADED fGeomSampler->AddProcess(); #else G4cout << " Running in singlethreaded mode!!! " << G4endl; #endif pgs.PrepareImportanceSampling(G4IStore::GetInstance(pdet->GetName()), 0); pgs.Configure(); Due to the fact that biasing is a process and has to be inserted after all the other processes have been created. 3.7.1.3. Importance Sampling Importance sampling acts on particles crossing boundaries between "importance cells". The action taken depends on the importance values assigned to the cells. In general a particle history is either split or Russian roulette is played if the importance increases or decreases, respectively. A weight assigned to the history is changed according to the action taken. The tools provided for importance sampling require the user to have a good understanding of the physics in the problem. This is because the user has to decide which particle types require importance sampled, define the cells, and assign importance values to the cells. If this is not done properly the results cannot be expected to describe a real experiment. The assignment of importance values to a cell is done using an importance store described below. An "importance store" with the interface G4VIStore is used to store importance values related to cells. In order to do importance sampling the user has to create an object (e.g. of class G4IStore) of type G4VIStore. The samplers may be given a G4VIStore. The user fills the store with cells and their importance values. The store is now a singleton class so should be created using a GetInstance method: G4IStore *aIstore = G4IStore::GetInstance(); Or if a parallel world is used: G4IStore *aIstore = G4IStore::GetInstance(pdet->GetName()); An importance store has to be constructed with a reference to the world volume of the geometry used for importance sampling. This may be the world volume of the mass or of a parallel geometry. Importance stores derive from the interface G4VIStore: 71 Toolkit Fundamentals class G4VIStore { public: G4VIStore(); virtual ~G4VIStore(); virtual G4double GetImportance(const G4GeometryCell &gCell) const = 0; virtual G4bool IsKnown(const G4GeometryCell &gCell) const = 0; virtual const G4VPhysicalVolume &GetWorldVolume() const = 0; }; A concrete implementation of an importance store is provided by the class G4VStore. The public part of the class is: class G4IStore : public G4VIStore { public: explicit G4IStore(const G4VPhysicalVolume &worldvolume); virtual ~G4IStore(); virtual G4double GetImportance(const G4GeometryCell &gCell) const; virtual G4bool IsKnown(const G4GeometryCell &gCell) const; virtual const G4VPhysicalVolume &GetWorldVolume() const; void AddImportanceGeometryCell(G4double importance, const G4GeometryCell &gCell); void AddImportanceGeometryCell(G4double importance, const G4VPhysicalVolume &, G4int aRepNum = 0); void ChangeImportance(G4double importance, const G4GeometryCell &gCell); void ChangeImportance(G4double importance, const G4VPhysicalVolume &, G4int aRepNum = 0); G4double GetImportance(const G4VPhysicalVolume &, G4int aRepNum = 0) const ; private: ..... }; The member function AddImportanceGeometryCell() enters a cell and an importance value into the importance store. The importance values may be returned either according to a physical volume and a replica number or according to a G4GeometryCell. The user must be aware of the interpretation of assigning importance values to a cell. If scoring is also implemented then this is attached to logical volumes, in which case the physical volume and replica number method should be used for assigning importance values. See examples/extended/biasing B01 and B02 for examples of this. Note • An importance value must be assigned to every cell. The different cases: • Cell is not in store Not filling a certain cell in the store will cause an exception. • Importance value = zero Tracks of the chosen particle type will be killed. • importance values > 0 Normal allowed values • Importance value smaller zero Not allowed! 3.7.1.4. The Importance Sampling Algorithm Importance sampling supports using a customized importance sampling algorithm. To this end, the sampler interface G4VSampler may be given a pointer to the interface G4VImportanceAlgorithm: 72 Toolkit Fundamentals class G4VImportanceAlgorithm { public: G4VImportanceAlgorithm(); virtual ~G4VImportanceAlgorithm(); virtual G4Nsplit_Weight Calculate(G4double ipre, G4double ipost, G4double init_w) const = 0; }; The method Calculate() takes the arguments: • ipre, ipost: importance of the previous cell and the importance of the current cell, respectively. • init_w: the particle's weight It returns the struct: class G4Nsplit_Weight { public: G4int fN; G4double fW; }; • fN: the calculated number of particles to exit the importance sampling • fW: the weight of the particles The user may have a customized G4VImportanceAlgorithm. algorithm used by providing a class inheriting from If no customized algorithm is given to the sampler the default importance sampling algorithm is used. This algorithm is implemented in G4ImportanceAlgorithm. 3.7.1.5. The Weight Window Technique The weight window technique is a weight-based alternative to importance sampling: • applies splitting and Russian roulette depending on space (cells) and energy • user defines weight windows in contrast to defining importance values as in importance sampling In contrast to importance sampling this technique is not weight blind. Instead the technique is applied according to the particle weight with respect to the current energy-space cell. Therefore the technique is convenient to apply in combination with other variance reduction techniques such as cross-section biasing and implicit capture. A weight window may be specified for every cell and for several energy regions: space-energy cell. Figure 3.2. Weight window concept 73 Toolkit Fundamentals Weight window concept The user specifies a lower weight bound W_L for every space-energy cell. • The upper weight bound W_U and the survival weight W_S are calculated as: W_U = C_U W_L and • • • • W_S = C_S W_L. The user specifies C_S and C_U once for the whole problem. The user may give different sets of energy bounds for every cell or one set for all geometrical cells Special case: if C_S = C_U = 1 for all energies then weight window is equivalent to importance sampling The user can choose to apply the technique: at boundaries, on collisions or on boundaries and collisions The energy-space cells are realized by G4GeometryCell as in importance sampling. The cells are stored in a weight window store defined by G4VWeightWindowStore: class G4VWeightWindowStore { public: G4VWeightWindowStore(); virtual ~G4VWeightWindowStore(); virtual G4double GetLowerWeitgh(const G4GeometryCell &gCell, G4double partEnergy) const = 0; virtual G4bool IsKnown(const G4GeometryCell &gCell) const = 0; virtual const G4VPhysicalVolume &GetWorldVolume() const = 0; }; A concrete implementation is provided: class G4WeightWindowStore: public G4VWeightWindowStore { public: explicit G4WeightWindowStore(const G4VPhysicalVolume &worldvolume); virtual ~G4WeightWindowStore(); virtual G4double GetLowerWeitgh(const G4GeometryCell &gCell, G4double partEnergy) const; virtual G4bool IsKnown(const G4GeometryCell &gCell) const; virtual const G4VPhysicalVolume &GetWorldVolume() const; void AddLowerWeights(const G4GeometryCell &gCell, const std::vector &lowerWeights); void AddUpperEboundLowerWeightPairs(const G4GeometryCell &gCell, const G4UpperEnergyToLowerWeightMap& enWeMap); void SetGeneralUpperEnergyBounds(const std::set > & enBounds); private:: ... }; The user may choose equal energy bounds for all cells. In this case a set of upper energy bounds must be given to the store using the method SetGeneralUpperEnergyBounds. If a general set of energy bounds have been set AddLowerWeights can be used to add the cells. Alternatively, the user may chose different energy regions for different cells. In this case the user must provide a mapping of upper energy bounds to lower weight bounds for every cell using the method AddUpperEboundLowerWeightPairs. Weight window algorithms implementing the interface class G4VWeightWindowAlgorithm can be used to define a customized algorithm: class G4VWeightWindowAlgorithm { public: G4VWeightWindowAlgorithm(); virtual ~G4VWeightWindowAlgorithm(); 74 Toolkit Fundamentals virtual G4Nsplit_Weight Calculate(G4double init_w, G4double lowerWeightBound) const = 0; }; A concrete implementation is provided and used as a default: class G4WeightWindowAlgorithm : public G4VWeightWindowAlgorithm { public: G4WeightWindowAlgorithm(G4double upperLimitFaktor = 5, G4double survivalFaktor = 3, G4int maxNumberOfSplits = 5); virtual ~G4WeightWindowAlgorithm(); virtual G4Nsplit_Weight Calculate(G4double init_w, G4double lowerWeightBound) const; private: ... }; The constructor takes three parameters which are used to: calculate the upper weight bound (upperLimitFaktor), calculate the survival weight (survivalFaktor), and introduce a maximal number (maxNumberOfSplits) of copies to be created in one go. In addition, the inverse of the maxNumberOfSplits is used to specify the minimum survival probability in case of Russian roulette. 3.7.1.6. The Weight Roulette Technique Weight roulette (also called weight cutoff) is usually applied if importance sampling and implicit capture are used together. Implicit capture is not described here but it is useful to note that this procedure reduces a particle weight in every collision instead of killing the particle with some probability. Together with importance sampling the weight of a particle may become so low that it does not change any result significantly. Hence tracking a very low weight particle is a waste of computing time. Weight roulette is applied in order to solve this problem. The weight roulette concept Weight roulette takes into account the importance "Ic" of the current cell and the importance "Is" of the cell in which the source is located, by using the ratio "R=Is/Ic". Weight roulette uses a relative minimal weight limit and a relative survival weight. When a particle falls below the weight limit Russian roulette is applied. If the particle survives, tracking will be continued and the particle weight will be set to the survival weight. The weight roulette uses the following parameters with their default values: • wsurvival: 0.5 • wlimit: 0.25 • isource: 1 The following algorithm is applied: If a particle weight "w" is lower than R*wlimit: • the weight of the particle will be changed to "ws = wsurvival*R" • the probability for the particle to survive is "p = w/ws" 3.7.2. Physics Based Biasing Geant4 supports physics based biasing through a number of general use, built in biasing techniques. A utility class, G4WrapperProcess, is also available to support user defined biasing. 75 Toolkit Fundamentals 3.7.2.1. Built in Biasing Options 3.7.2.1.1. Primary Particle Biasing Primary particle biasing can be used to increase the number of primary particles generated in a particular phase space region of interest. The weight of the primary particle is modified as appropriate. A general implementation is provided through the G4GeneralParticleSource class. It is possible to bias position, angular and energy distributions. G4GeneralParticleSource is a concrete implementation of G4VPrimaryGenerator. To use, instantiate G4GeneralParticleSource in the G4VUserPrimaryGeneratorAction class, as demonstrated below. MyPrimaryGeneratorAction::MyPrimaryGeneratorAction() { generator = new G4GeneralParticleSource; } void MyPrimaryGeneratorAction::GeneratePrimaries(G4Event*anEvent){ generator->GeneratePrimaryVertex(anEvent); } The biasing can be configured through interactive commands, as desribed in Section 2.7. Examples are also distributed with the Geant4 distribution in examples/extended/eventgenerator/exgps. 3.7.2.1.2. Hadronic Leading Particle Biasing One hadronic leading particle biasing technique is implemented in the G4HadLeadBias utility. This method keeps only the most important part of the event, as well as representative tracks of each given particle type. So the track with the highest energy as well as one of each of Baryon, pi0, mesons and leptons. As usual, appropriate weights are assigned to the particles. Setting the SwitchLeadBiasOn environmental variable will activate this utility. 3.7.2.1.3. Hadronic Cross Section Biasing Cross section biasing artificially enhances/reduces the cross section of a process. This may be useful for studying thin layer interactions or thick layer shielding. The built in hadronic cross section biasing applies to photon inelastic, electron nuclear and positron nuclear processes. The biasing is controlled through the BiasCrossSectionByFactor method in G4HadronicProcess, as demonstrated below. void MyPhysicsList::ConstructProcess() { ... G4ElectroNuclearReaction * theElectroReaction = new G4ElectroNuclearReaction; G4ElectronNuclearProcess theElectronNuclearProcess; theElectronNuclearProcess.RegisterMe(theElectroReaction); theElectronNuclearProcess.BiasCrossSectionByFactor(100); pManager->AddDiscreteProcess(&theElectronNuclearProcess); ... } 3.7.2.2. Radioactive Decay Biasing The G4RadioactiveDecay (GRDM) class simulates the decay of radioactive nuclei and implements the following biasing options: • Increase the sampling rate of radionuclides within observation times through a user defined probability distribution function 76 Toolkit Fundamentals • Nuclear splitting, where the parent nuclide is split into a user defined number of nuclides • Branching ratio biasing where branching ratios are sampled with equal probability G4RadioactiveDecay is a process which must be registered with a process manager, as demonstrated below. void MyPhysicsList::ConstructProcess() { ... G4RadioactiveDecay* theRadioactiveDecay = new G4RadioactiveDecay(); G4ProcessManager* pmanager = ... pmanager ->AddProcess(theRadioactiveDecay); ... } Biasing can be controlled either in compiled code or through interactive commands. Radioactive decay biasing examples are also distributed with the Geant4 distribution in examples/extended/radioactivedecay/exrdm. To select biasing as part of the process registration, use theRadioactiveDecay->SetAnalogueMonteCarlo(false); or the equivalent macro command: /grdm/analogeMC [true|false] In both cases, true specifies that the unbiased (analogue) simulation will be done, and false selects biasing. 3.7.2.2.1. Limited Radionuclides Radioactive decay may be restricted to only specific nuclides, in order (for example) to avoid tracking extremely long-lived daughters in decay chains which are not of experimental interest. To limit the range of nuclides decayed as part of the process registration (above), use G4NucleusLimits limits(aMin, aMax, zMin, zMax); theRadioactiveDecay->SetNucleusLimits(limits); or via the macro command /grdm/nucleusLimits [aMin] [aMax] [zMin] [zMax] 3.7.2.2.2. Geometric Biasing Radioactive decays may be generated throughout the user's detector model, in one or more specified volumes, or nowhere. The detector geometry must be defined before applying these geometric biases. Volumes may be selected or deselected programmatically using theRadioactiveDecay->SelectAllVolumes(); theRadioactiveDecay->DeselectAllVolumes(); G4LogicalVolume* aLogicalVolume; // Acquired by the user theRadioactiveDecay->SelectVolume(aLogicalVolume); theRadioactiveDecay->DeselectVolume(aLogicalVolume); or with the equivalent macro commands 77 Toolkit Fundamentals /grdm/allVolumes /grdm/noVolumes /grdm/selectVolume [logicalVolume] /grdm/deselectVolume [logicalVolume] In macro commands, the G4LogicalVolumeStore. volumes are specified by name, and found by searching the 3.7.2.2.3. Decay Time Biasing The decay time function (normally an exponential in the natural lifetime) of the primary particle may be replaced with a time profile F(t), as discussed in Section 40.6 of the Physics Reference Manual. The profile function is represented as a two-column ASCII text file with up to 100 time points (first column) with fractions (second column). theRadioactiveDecay->SetSourceTimeProfile(fileName); theRadioactiveDecay->SetDecayBias(fileName); /grdm/sourceTimeProfile [fileName] /grdm/decayBiasProfile [fileName] 3.7.2.2.4. Branching Fraction Biasing Radionuclides with rare decay channels may be biased by forcing all channels to be selected uniformly (BRBias = true below), rather than according to their natural branching fractions (false). theRadioactiveDecay->SetBRBias(true); /grdm/BRbias [true|false] 3.7.2.2.5. Nuclear Splitting The statistical efficiency of generated events may be increased by generating multiple "copies" of nuclei in an event, each of which is decayed independently, with an assigned weight of 1/Nsplit. Scoring the results of tracking the decay daughters, using their corresponding weights, can improve the statistical reach of a simulation while preserving the shape of the resulting distributions. theRadioactiveDecay->SetSplitNuclei(Nsplit); /grdm/splitNucleus [Nsplit] 3.7.2.3. G4WrapperProcess G4WrapperProcess can be used to implement user defined event biasing. G4WrapperProcess, which is a process itself, wraps an existing process. By default, all function calls are forwared to the wrapped process. It is a noninvasive way to modify the behaviour of an existing process. To use this utility, first create a derived class inheriting from G4WrapperProcess. Override the methods whose behaviour you would like to modify, for example, PostStepDoIt, and register the derived class in place of the process to be wrapped. Finally, register the wrapped process with G4WrapperProcess. The code snippets below demonstrate its use. class MyWrapperProcess : public G4WrapperProcess { ... G4VParticleChange* PostStepDoIt(const G4Track& track, const G4Step& step) { 78 Toolkit Fundamentals // Do something interesting } }; void MyPhysicsList::ConstructProcess() { ... G4eBremsstrahlung* bremProcess = new G4eBremsstrahlung(); MyWrapperProcess* wrapper = new MyWrapperProcess(); wrapper->RegisterProcess(bremProcess); processManager->AddProcess(wrapper, -1, -1, 3); } 3.7.3. Adjoint/Reverse Monte Carlo Another powerful biasing technique available in Geant4 is the Reverse Monte Carlo (RMC) method, also known as the Adjoint Monte Carlo method. In this method particles are generated on the external boundary of the sensitive part of the geometry and then are tracked backward in the geometry till they reach the external source surface, or exceed an energy threshold. By this way the computing time is focused only on particle tracks that are contributing to the tallies. The RMC method is much rapid than the Forward MC method when the sensitive part of the geometry is small compared to the rest of the geometry and to the external source, that has to be extensive and not beam like. At the moment the RMC method is implemented in Geant4 only for some electromagnetic processes (see Section 3.7.3.1.3). An example illustrating the use of the Reverse MC method in Geant4 is distributed within the Geant4 toolkit in examples/extended/biasing/ReverseMC01. 3.7.3.1. Treatment of the Reverse MC method in Geant4 Different G4Adjoint classes have been implemented into the Geant4 toolkit in order to run an adjoint/reverse simulation in a Geant4 application. This implementation is illustrated in Figure 3.3. An adjoint run is divided in a serie of alternative adjoint and forward tracking of adjoint and normal particles. One Geant4 event treats one of this tracking phase. Figure 3.3. Schematic view of an adjoint/reverse simulation in Geant4 79 Toolkit Fundamentals 3.7.3.1.1. Adjoint tracking phase Adjoint particles (adjoint_e-, adjoint_gamma,...) are generated one by one on the so called adjoint source with random position, energy (1/E distribution) and direction. The adjoint source is the external surface of a user defined volume or of a user defined sphere. The adjoint source should contain one or several sensitive volumes and should be small compared to the entire geometry. The user can set the minimum and maximum energy of the adjoint source. After its generation the adjoint primary particle is tracked backward in the geometry till a user defined external surface (spherical or boundary of a volume) or is killed before if it reaches a user defined upper energy limit that represents the maximum energy of the external source. During the reverse tracking, reverse processes take place where the adjoint particle being tracked can be either scattered or transformed in another type of adjoint particle. During the reverse tracking the G4AdjointSimulationManager replaces the user defined primary, run, stepping, ... actions, by its own actions. A reverse tracking phase corresponds to one Geant4 event. 3.7.3.1.2. Forward tracking phase When an adjoint particle reaches the external surface its weight, type, position, and direction are registered and a normal primary particle, with a type equivalent to the last generated primary adjoint, is generated with the same energy, position but opposite direction and is tracked in the forward direction in the sensitive region as in a forward MC simulation. During this forward tracking phase the event, stacking, stepping, tracking actions defined by the user for his forward simulation are used. By this clear separation between adjoint and forward tracking phases, the code of the user developed for a forward simulation should be only slightly modified to adapt it for an adjoint simulation (see Section 3.7.3.2). Indeed the computation of the signals is done by the same actions or classes that the one used in the forward simulation mode. A forward tracking phase corresponds to one G4 event. 3.7.3.1.3. Reverse processes During the reverse tracking, reverse processes act on the adjoint particles. The reverse processes that are at the moment available in Geant4 are the: • • • • • • Reverse discrete ionization for e-, proton and ions Continuous gain of energy by ionization and bremsstrahlung for e- and by ionization for protons and ions Reverse discrete e- bremsstrahlung Reverse photo-electric effect Reverse Compton scattering Approximated multiple scattering (see comment in Section 3.7.3.4.3) It is important to note that the electromagnetic reverse processes are cut dependent as their equivalent forward processes. The implementation of the reverse processes is based on the forward processes implemented in the G4 standard electromagnetic package. 3.7.3.1.4. Nb of adjoint particle types and nb of G4 events of an adjoint simulation The list of type of adjoint and forward particles that are generated on the adjoint source and considered in the simulation is a function of the adjoint processes declared in the physics list. For example if only the e- and gamma electromagnetic processes are considered, only adjoint e- and adjoint gamma will be considered as primaries. In this case an adjoint event will be divided in four G4 event consisting in the reverse tracking of an adjoint e-, the forward tracking of its equivalent forward e-, the reverse tracking of an adjoint gamma, and the forward tracking of its equivalent forward gamma. In this case a run of 100 adjoint events will consist into 400 Geant4 events. If the proton ionization is also considered adjoint and forward protons are also generated as primaries and 600 Geant4 events are processed for 100 adjoint events. 3.7.3.2. How to update a G4 application to use the reverse Monte Carlo mode Some modifications are needed to an existing Geant4 application in order to adapt it for the use of the reverse simulation mode (see also the G4 example examples/extended/biasing/ReverseMC01). It consists into the: • Creation of the adjoint simulation manager in the main code 80 Toolkit Fundamentals • Optional declaration of user actions that will be used during the adjoint tracking phase • Use of a special physics lists that combine the adjoint and forward processes • Modification of the user analysis part of the code 3.7.3.2.1. Creation of G4AdjointSimManager in the main The class G4AdjointSimManager represents the manager of an adjoint simulation. This static class should be created somewhere in the main code. The way to do that is illustrated below int main(int argc,char** argv) { ... G4AdjointSimManager* theAdjointSimManager = G4AdjointSimManager::GetInstance(); ... } By doing this the G4 application can be run in the reverse MC mode as well as in the forward MC mode. It is important to note that G4AdjointSimManager is not a new G4RunManager and that the creation of G4RunManager in the main and the declaration of the geometry, physics list, and user actions to G4RunManager is still needed. The definition of the adjoint and external sources and the start of an adjoint simulation can be controlled by G4UI commands in the directory /adjoint. 3.7.3.2.2. Optional declaration of adjoint user actions During an adjoint simulation the user stepping, tracking, stacking and event actions declared to G4RunManager are used only during the G4 events dedicated to the forward tracking of normal particles in the sensitive region, while during the events where adjoint particles are tracked backward the following happen concerning these actions: • The user stepping action is replaced by G4AdjointSteppingAction that is reponsible to stop an adjoint track when it reaches the external source, exceed the maximum energy of the external source, or cross the adjoint source surface. If needed the user can declare its own stepping action that will be called by G4AdjointSteppingAction after the check of stopping track conditions. This stepping action can be different that the stepping action used for the forward simulation. It is declared to G4AdjointSimManager by the following lines of code : G4AdjointSimManager* theAdjointSimManager = G4AdjointSimManager::GetInstance(); theAdjointSimManager->SetAdjointSteppingAction(aUserDefinedSteppingAction); • No stacking, tracking and event actions are considered by default. If needed the user can declare to G4AdjointSimManager stacking, tracking and event actions that will be used only during the adjoint tracking phase. The following lines of code show how to declare these adjoint actions to G4AdjointSimManager: G4AdjointSimManager* theAdjointSimManager = G4AdjointSimManager::GetInstance(); theAdjointSimManager->SetAdjointEventAction(aUserDefinedEventAction); theAdjointSimManager->SetAdjointStackingAction(aUserDefinedStackingAction); theAdjointSimManager->SetAdjointTrackingAction(aUserDefinedTrackingAction); By default no user run action is considered in an adjoint simulation but if needed such action can be declared to G4AdjointSimManager as such: G4AdjointSimManager* theAdjointSimManager = G4AdjointSimManager::GetInstance(); theAdjointSimManager->SetAdjointRunAction(aUserDefinedRunAction); 3.7.3.2.3. Physics list for reverse and forward electromagnetic processes To run an adjoint simulation a specific physics list should be used where existing G4 adjoint electromagnetic processes and their forward equivalent have to be declared. An example of such physics list is provided by the class G4AdjointPhysicsLits in the G4 example extended/biasing/ReverseMC01. 3.7.3.2.4. Modification in the analysis part of the code The user code should be modified to normalize the signals computed during the forward tracking phase to the weight of the last adjoint particle that reaches the external surface. This weight represents the statistical weight 81 Toolkit Fundamentals that the last full adjoint tracks (from the adjoint source to the external source) would have in a forward simulation. If multiplied by a signal and registered in function of energy and/or direction the simulation results will give an answer matrix of this signal. To normalize it to a given spectrum it has to be furthermore multiplied by a directional differential flux corresponding to this spectrum The weight, direction, position , kinetic energy and type of the last adjoint particle that reaches the external source, and that would represents the primary of a forward simulation, can be gotten from G4AdjointSimManager by using for example the following line of codes G4AdjointSimManager* theAdjointSimManager = G4AdjointSimManager::GetInstance(); G4String particle_name = theAdjointSimManager->GetFwdParticleNameAtEndOfLastAdjointTrack(); G4int PDGEncoding= theAdjointSimManager->GetFwdParticlePDGEncodingAtEndOfLastAdjointTrack(); G4double weight = theAdjointSimManager->GetWeightAtEndOfLastAdjointTrack(); G4double Ekin = theAdjointSimManager->GetEkinAtEndOfLastAdjointTrack(); G4double Ekin_per_nuc=theAdjointSimManager->GetEkinNucAtEndOfLastAdjointTrack(); // for ions G4ThreeVector dir = theAdjointSimManager->GetDirectionAtEndOfLastAdjointTrack(); G4ThreeVector pos = theAdjointSimManager->GetPositionAtEndOfLastAdjointTrack(); In order to have a code working for both forward and adjoint simulation mode, the extra code needed in user actions or analysis manager for the adjoint simulation mode can be separated to the code needed only for the normal forward simulation by using the following public method of G4AdjointSimManager: G4bool GetAdjointSimMode(); that returns true if an adjoint simulation is running and false if not. The following code example shows how to normalize a detector signal and compute an answer matrix in the case of an adjoint simulation. Example 3.5. Normalization in the case of an adjoint simulation. The detector signal S computed during the forward tracking phase is normalized to a primary source of e- with a differential directional flux given by the function F. An answer matrix of the signal is also computed. G4double S = ...; // signal in the sensitive volume computed during a forward tracking phase //Normalization of the signal for an adjoint simulation G4AdjointSimManager* theAdjSimManager = G4AdjointSimManager::GetInstance(); if (theAdjSimManager->GetAdjointSimMode()) { G4double normalized_S=0.; //normalized to a given e- primary spectrum G4double S_for_answer_matrix=0.; //for e- answer matrix if (theAdjSimManager->GetFwdParticleNameAtEndOfLastAdjointTrack() == "e-") { G4double ekin_prim = theAdjSimManager->GetEkinAtEndOfLastAdjointTrack(); G4ThreeVector dir_prim = theAdjointSimManager->GetDirectionAtEndOfLastAdjointTrack(); G4double weight_prim = theAdjSimManager->GetWeightAtEndOfLastAdjointTrack(); S_for_answer_matrix = S*weight_prim; normalized_S = S_for_answer_matrix*F(ekin_prim,dir); // F(ekin_prim,dir_prim) gives the differential directional flux of primary e} //follows the code where normalized_S and S_for_answer_matrix are registered or whatever .... } //analysis/normalization code for forward simulation else { .... } .... 3.7.3.3. Control of an adjoint simulation The G4UI commands in the directory /adjoint. allow the user to : 82 Toolkit Fundamentals • Define the adjoint source where adjoint primaries are generated • Define the external source till which adjoint particles are tracked • Start an adjoint simulation 3.7.3.4. Known issues in the Reverse MC mode 3.7.3.4.1. Occasional wrong high weight in the adjoint simulation In rare cases an adjoint track may get a wrong high weight when reaching the external source. While this happens not often it may corrupt the simulation results significantly. This happens in some tracks where both reverse photo-electric and bremsstrahlung processes take place at low energy. We still need some investigations to remove this problem at the level of physical adjoint/reverse processes. However this problem can be solved at the level of event actions or analysis in the user code by adding a test on the normalized signal during an adjoint simulation. An example of such test has been implemented in the Geant4 example extended/biasing/ReverseMC01 . In this implementation an event is rejected when the relative error of the computed normalized energy deposited increases during one event by more than 50% while the computed precision is already below 10%. 3.7.3.4.2. Reverse bremsstrahlung A difference between the differential cross sections used in the adjoint and forward bremsstrahlung models is the source of a higher flux of >100 keV gamma in the reverse simulation compared to the forward simulation mode. In principle the adjoint processes/models should make use of the direct differential cross section to sample the adjoint secondaries and compute the adjoint cross section. However due to the way the effective differential cross section is considered in the forward model G4eBremsstrahlungModel this was not possible to achieve for the reverse bremsstrahlung. Indeed the differential cross section used in G4AdjointeBremstrahlungModel is obtained by the numerical derivation over the cut energy of the direct cross section provided by G4eBremsstrahlungModel. This would be a correct procedure if the distribution of secondary in G4eBremsstrahlungModel would match this differential cross section. Unfortunately it is not the case as independent parameterization are used in G4eBremsstrahlungModel for both the cross sections and the sampling of secondaries. (It means that in the forward case if one would integrate the effective differential cross section considered in the simulation we would not find back the used cross section). In the future we plan to correct this problem by using an extra weight correction factor after the occurrence of a reverse bremsstrahlung. This weight factor should be the ratio between the differential CS used in the adjoint simulation and the one effectively used in the forward processes. As it is impossible to have a simple and direct access to the forward differential CS in G4eBremsstrahlungModel we are investigating the feasibility to use the differential CS considered in G4Penelope models. 3.7.3.4.3. Reverse multiple scattering For the reverse multiple scattering the same model is used than in the forward case. This approximation makes that the discrepancy between the adjoint and forward simulation cases can get to a level of ~ 10-15% relative differences in the test cases that we have considered. In the future we plan to improve the adjoint multiple scattering models by forcing the computation of multiple scattering effect at the end of an adjoint step. 3.7.4. Generic Biasing The generic biasing scheme provides facilities for: • physics-based biasing, to alter the behavior of existing physics processes: • biasing of physics process interaction occurence, • biasing of physics process final state production; • non-physics-based biasing, to introduce or remove particles in the simulation but without affecting the existing physics processes, with techniques like, but not limited to • splitting, • Russian roulette (killing). Decisions on what techniques to apply are taken on a step by step and inter-step basis, hence providing a lot of flexibility. 83 Toolkit Fundamentals The scheme has been introduced in 10.0, with new features and some non-backward compatible changes introduced in 10.1 and 10.2; these are documented in Section 3.7.4.4 and Section 3.7.4.5. Parallel geometry capability has been introduced in 10.3. 3.7.4.1. Overview The generic biasing scheme relies on two abstract classes, that are meant to model the biasing problems. You have to inherit from them to create your own concrete classes, or use some of the concrete instances provided (see Section 3.7.4.3), if they respond to your case. A dedicated process provides the interface between these biasing classes and the tracking. In case of parallel geometry usage, an other process handles the navigation in these geometries. The two abstract classes are: • G4VBiasingOperation: which represents a simple, or "atomic" biasing operation, like changing a process interaction occurence probability, or changing its final state production, or making a splitting operation, etc. For the occurence biasing case, the biasing is handled with an other class, G4VBiasingInteractionLaw, which holds the properties of the biased interaction law. An object of this class type must be provided by the occurence biasing operation returned. • G4VBiasingOperator: which purpose is to make decisions on the above biasing operations to be applied. It is attached to a G4LogicalVolume and is the pilot of the biasing in this volume. An operator may decide to delegate to other operators. An operator acts only in the G4LogicalVolume it is attached to. In volumes with no biasing operator attached, the usual tracking is applied. The process acting as interface between the biasing classes and the tracking is: • G4BiasingProcessInterface: it is a concrete G4VProcess implementation. It interrogates the current biasing operator, if any, for biasing operations to be applied. The G4BiasingProcessInterface can either: • hold a physics process that it wraps and controls: in this case it asks the operator for physics-based biasing operations (only) to be applied to the wrapped process, • not hold a physics process: in this case it asks the operator for non-physics-based biasing operations (only): splitting, killing, etc. • The G4BiasingProcessInterface class provides many information that can be used by the biasing operator. Each G4BiasingProcessInterface provides its identity to the biasing operator it calls, so that the operator has this information but also information of the underneath wrapped physics process, if it is the case. The G4BiasingProcessInterface can be asked for all other G4BiasingProcessInterface instances at play on the current track. In particular, this allows the operator to get all cross-sections at the current point (feature available since 10.1). The code is organized in such a way that these cross-sections are all available at the first call to the operator in the current step. • To make G4BiasingProcessInterface instances wrapping physics processes, or to insert instances not holding a physics process, the physics list has to be modified -the generic biasing approach is hence invasive to the physics list-. The way to configure your physics list and related helper tools are described below. The process handling parallel geometries is: • G4ParallelGeometriesLimiterProcess, it is a concrete G4VProcess implementation, which takes care of limiting the step on the boundaries of parallel geometries. • A single instance of G4ParallelGeometriesLimiterProcess handles all parallel geometries to be considered for a particle type. It collects these geometries by means Process->AddParallelWorld("myParallelGeometry") calls. 84 of myLimiter- Toolkit Fundamentals Given such a process is attached to a particle type, parallel geometries are hence specified per particle type. • Attaching an instance of this process to a given particle type, and specifying the parallel geometries to be considered is eased by the helper tools as explained below. 3.7.4.2. Getting Started 3.7.4.2.1. Examples Six "Generic Biasing (GB)" examples are proposed (they have been introduced in 10.0, 10.1 and 10.3, two examples each time): • examples/extended/biasing/GB01: • which shows how biasing of process cross-section can be done. • This example uses the physics-based biasing operation G4BOptnChangeCrossSection defined in geant4/source/processes/biasing/generic. This operation performs the actual process cross-section change. In the example a first G4VBiasingOperator, GB01BOptrChangeCrossSection, configures and selects this operation. This operator applies to only one particle type. • To allow several particle types to be biased, a second G4VBiasingOperator, GB01BOptrMultiParticleChangeCrossSection, is implemented, and which holds a GB01BOptrChangeCrossSection operator for each particle type to be biased. This second operator then delegates to the first one the handling of the biasing operations. • examples/extended/biasing/GB02: • which shows how a "force collision" scheme very close to the MNCP one can be activated. • This second example has a quite similar approach than the GB01 one, with a G4VBiasingOperator, QGB02BOptrMultiParticleForceCollision, that holds as many operators than particle types to be biased, this operators being of G4BOptrForceCollision type. • This G4BOptrForceCollision operator is defined in source/processes/biasing/generic. It combines several biasing operations to build-up the needed logic (see Section 3.7.4.3). It can be in particular looked at to see how it collects and makes use of physics process cross-sections. • examples/extended/biasing/GB03: • which implements a kind of importance geometry biasing, using the generic biasing classes. • The example uses a simple sampling calorimeter. On the boundary of the absorber parts, it does splitting (killing) if the track is moving forward (backward). As the splitting can be too strong in some cases, falling into an over-splitting situation, even with a splitting by a factor 2, a technique is introduced to alleviate the problem : a probability to apply the splitting (killing) is introduced, and with proper tuning of this probability, the over-splitting can be avoided. • examples/extended/biasing/GB04: • which implements a bremsstrahlung splitting. Bremsstrahlung splitting exists in the EM package. In the present example, it is shown how to implement a similar technique, using the generic biasing classes. • A biasing operator, GB04BOptrBremSplitting, sends a final state biasing operation, GB04BOptnBremSplitting, for the bremsstrahlung process. Splitting factor, and options to control the biasing are available through command line. • examples/extended/biasing/GB05: • which illustrates a technique that uses physics cross-sections to determine the splitting[killing] rate in a shielding problem, it is applied to neutrons. This technique is supposed to be an invention, to illustrate a technique combining physics-based information with splitting/killing. • In the classical treatment of the shielding problem, the shield is divided in slices at the boundaries of which particles are splitted[killed] if moving forward[backward]. In the present technique, we collect the crosssections of "absorbing/destroying" processes : decay, capture, inelastic. We then use the generic biasing facilities to create an equivalent of a splitting process, that has a "cross-section" which is the sum of the previous ones. This process is competing with other processes, as a regular one. When this process wins the competition, it splits the track, with a splitting factor 2. This splitting is hence occuring at the same rate than the absorption, resulting in an expected maintained (unweighted) flux. • GB05BOptrSplitAndKillByCrossSection and GB05BOptnSplitAndKillByCrossSection are respectively the biasing operator and operation. The operator collects the absorbing cross-sections at the beginning of the step, passes them to the oper- 85 Toolkit Fundamentals ation, requests it to sample the distance to its next interaction, and returns this operation to the calling G4BiasingProcessInterface as the operation to be applied in the step. • The operation interaction distance is then proposed by the calling G4BiasingProcessInterface and, if being the shortest of the interaction distances, the operation final state generation (the splitting) is applied by the process. • examples/extended/biasing/GB06: • which demonstrates the use of parallel geometries in generic biasing, on a classical shield problem, using geometry-based importance biasing. • The mass geometry consists of a single block of concrete; it is overlayed by a parallel geometry defining the slices used for splitting/killing. • The navigation capability in the parallel geometry is activated in the main program, by means of the physics list constructor. 3.7.4.2.2. Setting up the application For making an existing G4VBiasingOperator used by your application, you have to do two things: 1. Attach the operator to the G4LogicalVolume where the biasing should take place: You have to make this attachment in your ConstructSDandField() method (to make your application both sequential and MT-compliant): Example 3.6. Attachement of a G4VBiasingOperator to a G4LogicalVolume. We assume such a volume has been created with name "volumeWithBiasing", and we assume that a biasing operator class MyBiasingOperator has been created, inheriting from G4VBiasingOperator: // Fetch the logical volume pointer by name (it is an example, not a mandatory way): G4LogicalVolume* biasingVolume = G4LogicalVolumeStore::GetInstance()->GetVolume("volumeWithBiasing"); // Create the biasing operator: MyBiasingOperator* myBiasingOperator = new MyBiasingOperator("ExampleOperator"); // Attach it to the volume: myBiasingOperator->AttachTo(biasingVolume); 2. Setup the physics list you use to properly include the needed G4BiasingProcessInterface instances. You have several options for this. • The easiest way is if you use a pre-packaged physics list (e.g. FTFP_BERT, QGSP...). As such a physics list is of G4VModularPhysicsList type, you can alter it with a G4VPhysicsConstructor. The constructor G4GenericBiasingPhysics is meant for this. It can be used, typically in your main program, as: Example 3.7. Use of the G4GenericBiasingPhysics physics constructor to setup a pre-packaged physics list (of G4VModularPhysicsList type). Here we assume the FTFP_BERT physics list, and we assume that runManager is a pointer on a created G4RunManager or G4RMTunManager object. // Instanciate the physics list: FTFP_BERT* physicsList = new FTFP_BERT; // Create the physics constructor for biasing: G4GenericBiasingPhysics* biasingPhysics = new G4GenericBiasingPhysics(); // Tell what particle types have to be biased: biasingPhysics->Bias("gamma"); biasingPhysics->Bias("neutron"); // Register the physics constructor to the physics list: physicsList->RegisterPhysics(biasingPhysics); // Set this physics list to the run manager: runManager->SetUserInitialization(physicsList); Doing so, all physics processes will be wrapped, and, for example, the gamma conversion process, "conv", will appear as "biasWrapper(conv)" when dumping the processes (/parti86 Toolkit Fundamentals cle/process/dump). An additionnal "biasWrapper(0)" process, for non-physics-based biasing is also inserted. Other methods to specifically chose some physics processes to be biased or to insert only G4BiasingProcessInterface instances for non-physics-based biasing also exist. • The second way is useful if you write your own physics list, and if this one is not a modular physics list, but inherits directly from the lowest level abstract class G4VUserPhysicsList. In this case, the above solution with G4GenericBiasingPhysics does not apply. Instead you can use the G4BiasingHelper utility class (this one is indeed used by G4GenericBiasingPhysics). Example 3.8. Use of the G4BiasingHelper utility class to setup a physics list for biasing in case this physics list is not of G4VModularPhysicsList type but inherits directly from G4VUserPhysicsList. // Get physics list helper: G4PhysicsListHelper* ph = G4PhysicsListHelper::GetPhysicsListHelper(); ... // Assume "particle" is a pointer on a G4ParticleDefinition object G4String particleName = particle->GetParticleName(); if (particleName == "gamma") { ph->RegisterProcess(new G4PhotoElectricEffect , particle); ph->RegisterProcess(new G4ComptonScattering , particle); ph->RegisterProcess(new G4GammaConversion , particle); G4ProcessManager* pmanager = particle->GetProcessManager(); G4BiasingHelper::ActivatePhysicsBiasing(pmanager, "phot"); G4BiasingHelper::ActivatePhysicsBiasing(pmanager, "compt"); G4BiasingHelper::ActivatePhysicsBiasing(pmanager, "conv"); G4BiasingHelper::ActivateNonPhysicsBiasing(pmanager); } • A last way to setup the physiscs list is by direct insertion of the G4BiasingProcessInterface instances, but this requires solid expertise in physics list creation. In case you also use parallel geometries, you have to make the generic biasing sensitive to these. Assuming you have created three parallel geometries with names "parallelWorld1", "parallelWorld2" and "parallelWorld3" that you want to be active for neutrons, the additionnal calls you have to make compared to example Example 3.7 above are simply: Example 3.9. Calls to activate parallel geometry navigation // -- activate parallel geometries for neutrons: biasingPhysics->AddParallelGeometry("neutron","parallelWorld1"); biasingPhysics->AddParallelGeometry("neutron","parallelWorld2"); biasingPhysics->AddParallelGeometry("neutron","parallelWorld3"); It is also possible, even though less convenient, to use the G4BiasingHelper utility class making calls to the static method limiter = G4BiasingHelper::AddLimiterProcess(pmanager,"limiterProcessName") in addition to the ones of example Example 3.8 above. This call returns a pointer limiter on the constructed G4ParallelGeometriesLimiterProcess process, setting its name as "limiterProcessName", this pointer has then to be used to specify the parallel geometries to the process : limiter->AddParallelWorld("parallelWorld1")... 3.7.4.3. Existing biasing operations, operator and interaction laws This is set of biasing operations and one operator available in 10.1, as well as a set of biasing interaction laws. These are defined in source/processes/biasing/generic. Please note that several examples (Section 3.7.4.2.1) also implement dedicated operators and operations. These classes have been tested for now with neutral particles. 87 Toolkit Fundamentals • G4VBiasingOperation classes: • G4BOptnCloning: a non-physics-based biasing operation that clones the current track. Each of the two copies is given freely a weight. • G4BOptnChangeCrossSection: a physics-based biasing operation to change one process cross-section • G4BOptnForceFreeFlight: a physics-based biasing operation to force a flight with no interaction through the current volume. This operation is better said a "silent flight": the flight is conducted under a zero weight, and the track weight is restored at the end of the free flight, taking into account the cumulated weight change for the non-interaction flight. This special feature is because this class in used in the MCNP-like force collision scheme G4BOptrForceCollision. • G4BOptnForceCommonTruncatedExp: a physics-based biasing operation to force a collision inside the current volume. It is "common" as several processes may be forced together, driving the related interaction law by the sum of these processes cross-section. The relative natural occurence of processes is conserved. This operation makes use of a "truncated exponential" law, which is the exponential law limited to a segment [0,L], where L is the distance to exit the current volume. • G4VBiasingOperator class: • G4BOptrForceCollision: a biasing operator that implements a force collision scheme quite close to the one provided by MCNP. It handles the scheme though the following sequence: 1. 2. 3. 4. 5. The operator starts by using a G4BOptnCloning cloning operation, making a copy of the primary entering the volume. The primary is given a zero weight. The primary is then transported through to the volume, without interactions. This is done with the operator requesting forced free flight G4BOptnForceFreeFlight operations to all physics processes. The weight is zero to prevent the primary to contribute to scores. This flight purpose is to accumulate the probability to fly through the volume without interaction. When the primary reaches the volume boundary, the first free flight operation restores the primary weight to its initial weight and all operations multiply this weight by their weight for non-interaction flight. The operator then abandons here the primary track, letting it back to normal tracking. The copy of the primary track starts and the track is forced to interact in the volume, using the G4BOptnForceCommonTruncatedExp operation, itself using the total cross-section to compute the forced interaction law (exponential law limited to path lenght in the volume). One of the physics processes is randomly selected (on the basis of cross-section values) for the interaction. Other processes are receiving a forced free flight operation, from the operator. The copy of the primary is transported up to its interaction point. With these operations configured, the G4BiasingProcessInterface instances have all needed information to automatically compute the weight of the primary track and of its interaction products. As this operation starts on the volume boundary, a single force interaction occures: if the track survives the interaction (e.g Compton process), as it moved apart the boundary, the operator does not consider it further. • G4VBiasingInteractionLaw classes. These classes describe the interaction law in term of a non-interaction probability over a segment of lenght l, and an "effective" cross-section for an interaction at distance l (see Physics Reference Manual, section generic biasing [to come]). An interaction law can also be sampled. • G4InteractionLawPhysical: the usual exponential law, driven by a cross-section constant over a step. The effective cross-section is the cross-section. • G4ILawForceFreeFlight: an "interaction" law for, precisely, a non-interacting track, with non-interaction probability always 1, and zero effective cross-section. It is a limit case of the modeling. • G4ILawTruncatedExp: an exponential interaction law limited to a segment [0,L]. The non-interaction probability and effective cross-section depend on l, the distance travelled, and become zero and infinite, respectively, at l=L. 3.7.4.4. Changes from 10.0 to 10.1 The G4VBiasingOperation class has been evoled to simplify the interface. The changes regard physicsbased biasing (occurence biasing and final state biaising) and are: • Suppression of the method virtual G4ForceCondition ProposeForceCondition(const G4ForceCondition wrappedProcessCondition) • The functionnality has been kept, absorbing the ProposeForceCondition(...) method by the ProvideOccurenceBiasingInteractionLaw(...) one, which has now the signature: 88 Toolkit Fundamentals • virtual const G4VBiasingInteractionLaw* ProvideOccurenceBiasingInteractionLaw( const G4BiasingProcessInterface* callingProcess, G4ForceCondition& proposeForceCondition) = 0; • The value of proposeForceCondition passed to the method is the G4ForceCondition value of the wrapped process, as this was the case with deprecated method ProposeForceCondition(...). • Suppression of the virtual method "G4bool DenyProcessPostStepDoIt(const G4BiasingProcessInterface* callingProcess, const G4Track* track, const G4Step* step, G4double& proposedTrackWeight)": • This method was used to prevent the wrapped process hold by callingProcess to have its PostStepDoIt(...) called, providing a weight for this non-call. • The method has been removed, but the functionnality still exists, and has been merged and generalized with the change of the pure virtual ApplyFinalStateBiasing(...) described just after. • Extra argument G4bool& forceBiasedFinalState added as last argument of "virtual G4VParticleChange* ApplyFinalStateBiasing( const G4BiasingProcessInterface* callingProcess, const G4Track* track, const G4Step* step, G4bool& forceBiasedFinalState) = 0" • This method is meant to return a final state interaction through the G4VParticleChange. The final state may be the analog wrapped process one, or a biased one, which comes with its weight correction for biaising the final state. If an occurence biasing is also at play in the same step, the weight correction for this biasing is applied to the final state before this one is returned to the stepping. This is the default behavior. This behavior can be controlled by forceBiasedFinalState: • If forceBiasedFinalState is left false, the above default behavior is applied. • If forceBiasedFinalState is set to true, the G4VParticleChange final state will be returned as is to the stepping, and that, regardless their is an occurence at play. Hence, when setting forceBiasedFinalState to true, the biasing operation takes full responsibilty for the total weight (occurence + final state) calculation. • Deletion of G4ILawCommonTruncatedExp, which could be eliminated after better implementation of G4BOptnForceCommonTruncatedExp operation. 3.7.4.5. Changes from 10.1 to 10.2 Changes in 10.2 derive from the introduction of the track feature G4VAuxiliaryTrackInformation. They regard essentially the force collision operator G4BOptrForceCollision and related features. These changes are transparent to the user if using G4BOptrForceCollision and following examples/extended/biasing/GB02. The information below are provided for developers of biasing classes. The G4VAuxiliaryTrackInformation functionnality allows to extend the G4Track attributes with an instance of a concrete class deriving from G4VAuxiliaryTrackInformation. Such an object is registered to the G4Track using an ID that has to be previously obtained from the G4PhysicsModelCatalog. The G4VBiasingOperator class defines two new virtual methods, Configure() and ConfigureForWorker(), to help with the creation of these ID's at the proper time (see G4BOptrForceCollision as an example). Before 10.2, the G4BOptrForceCollision class was using state variables to make the bookkeeping of the tracks handled by the scheme. Now this bookkeeping is handled using a G4VAuxiliaryTrackInformation, G4BOptrForceCollisionTrackData. To help with the bookkeeping, the base class G4VBiasingOperator was defining a set of methods (GetBirthOperation(..), RememberSecondaries(..), ForgetTrack(..)), these have been removed in 10.2 and are easy to overpass with a dedicated G4VAuxiliaryTrackInformation. 89 Chapter 4. Detector Definition and Response 4.1. Geometry 4.1.1. Introduction The detector definition requires the representation of its geometrical elements, their materials and electronics properties, together with visualization attributes and user defined properties. The geometrical representation of detector elements focuses on the definition of solid models and their spatial position, as well as their logical relations to one another, such as in the case of containment. Geant4 uses the concept of "Logical Volume" to manage the representation of detector element properties. The concept of "Physical Volume" is used to manage the representation of the spatial positioning of detector elements and their logical relations. The concept of "Solid" is used to manage the representation of the detector element solid modeling. Volumes and solids must be dynamically allocated using 'new' in the user program; they must not be declared as local objects. Volumes and solids are automatically registered on creation to dedicated stores; these stores will delete all objects at the end of the job. 4.1.2. Solids The Geant4 geometry modeller implements Constructive Solid Geometry (CSG) representations for geometrical primitives. CSG representations are easy to use and normally give superior performance. All solids must be allocated using 'new' in the user's program; they get registered to a G4SolidStore at construction, which will also take care to deallocate them at the end of the job, if not done already in the user's code. All constructed solids can stream out their contents via appropriate methods and streaming operators. For all solids it is possible to estimate the geometrical volume and the surface area by invoking the methods: G4double GetCubicVolume() G4double GetSurfaceArea() which return an estimate of the solid volume and total area in internal units respectively. For elementary solids the functions compute the exact geometrical quantities, while for composite or complex solids an estimate is made using Monte Carlo techniques. For all solids it is also possible to generate pseudo-random points lying on their surfaces, by invoking the method G4ThreeVector GetPointOnSurface() const which returns the generated point in local coordinates relative to the solid. To be noted that this function is not meant to provide a uniform distribution of points on the surfaces of the solids. Since release 10.3, solids can be scaled in their dimensions along the Cartesian axes X, Y or Z, by providing a scale transformation associated to the original solid. G4ScaledSolid( const G4String& pName, G4VSolid* pSolid , const G4Scale3D& pScale ) 4.1.2.1. Constructed Solid Geometry (CSG) Solids CSG solids are defined directly as three-dimensional primitives. They are described by a minimal set of parameters necessary to define the shape and size of the solid. CSG solids are Boxes, Tubes and their sections, Cones and their sections, Spheres, Wedges, and Toruses. Box: To create a box one can use the constructor: 90 Detector Definition and Response G4Box(const G4String& G4double G4double G4double pName, pX, pY, pZ) In the picture: pX = 30, pY = 40, pZ = 60 by giving the box a name and its half-lengths along the X, Y and Z axis: half length in X pX pY half length in Y half length in Z pZ This will create a box that extends from -pX to +pX in X, from -pY to +pY in Y, and from -pZ to +pZ in Z. For example to create a box that is 2 by 6 by 10 centimeters in full length, and called BoxA one should use the following code: G4Box* aBox = new G4Box("BoxA", 1.0*cm, 3.0*cm, 5.0*cm); Cylindrical Section or Tube: Similarly to create a cylindrical section or tube, one would use the constructor: G4Tubs(const G4String& G4double G4double G4double G4double G4double pName, pRMin, pRMax, pDz, pSPhi, pDPhi) In the picture: pRMin = 10, pRMax = 15, pDz = 20 giving its name pName and its parameters which are: pRMin Inner radius pRMax Outer radius pDz Half length in z pSPhi Starting phi angle in radians 91 Detector Definition and Response pDPhi Angle of the segment in radians Cylindrical Cut Section or Cut Tube: A cut in Z can be applied to a cylindrical section to obtain a cut tube. The following constructor should be used: G4CutTubs( const G4String& pName, G4double pRMin, G4double pRMax, G4double pDz, G4double pSPhi, G4double pDPhi, G4ThreeVector pLowNorm, G4ThreeVector pHighNorm ) In the picture: pRMin = 12, pRMax = 20, pDz = 30, pSPhi = 0, pDPhi = 1.5*pi, pLowNorm = (0,-0.7,-0.71), pHighNorm = (0.7,0,0.71) giving its name pName and its parameters which are: pRMin Inner radius pRMax Outer radius pDz Half length in z pSPhi Starting phi angle in radians pDPhi Angle of the segment in ra- pLowNorm dians pHighNorm Outside Normal at +z Outside Normal at -z Cone or Conical section: Similarly to create a cone, or conical section, one would use the constructor G4Cons(const G4String& G4double G4double G4double G4double G4double G4double G4double pName, pRmin1, pRmax1, pRmin2, pRmax2, pDz, pSPhi, pDPhi) In the picture: 92 Detector Definition and Response pRmin1 = 5, pRmax1 = 10, pRmin2 = 20, pRmax2 = 25, pDz = 40, pSPhi = 0, pDPhi = 4/3*Pi giving its name pName, and its parameters which are: pRmin1 inside radius at -pDz pRmax1 outside radius at -pDz pRmin2 inside radius at +pDz pRmax2 outside radius at +pDz pDz half length in z pSPhi starting angle of the segment in radians pDPhi the angle of the segment in radians Parallelepiped: A parallelepiped is constructed using: G4Para(const G4String& pName, G4double dx, G4double dy, G4double dz, G4double alpha, G4double theta, G4double phi) In the picture: dx = 30, dy = 40, dz = 60 giving its name pName and its parameters which are: dx,dy,dz Half-length in x,y,z alpha Angle formed by the y axis and by the plane joining the centre of the faces parallel to the z-x plane at -dy and +dy theta Polar angle of the line joining the centres of the faces at -dz and +dz in z phi Azimuthal angle of the line joining the centres of the faces at -dz and +dz in z Trapezoid: To construct a trapezoid use: 93 Detector Definition and Response G4Trd(const G4String& G4double G4double G4double G4double G4double pName, dx1, dx2, dy1, dy2, dz) In the picture: dx1 = 30, dx2 = 10, dy1 = 40, dy2 = 15, dz = 60 to obtain a solid with name pName and parameters dx1 Half-length along x at the surface positioned at -dz dx2 Half-length along x at the surface positioned at +dz dy1 Half-length along y at the surface positioned at -dz dy2 Half-length along y at the surface positioned at +dz dz Half-length along z axis Generic Trapezoid: To build a generic trapezoid, the G4Trap class is provided. Here are the two costructors for a Right Angular Wedge and for the general trapezoid for it: G4Trap(const G4String& G4double G4double G4double G4double pName, pZ, pY, pX, pLTX) G4Trap(const G4String& G4double G4double G4double G4double G4double G4double pName, pDz, pPhi, pDx1, pAlp1, pDx3, pAlp2) G4double G4double G4double G4double G4double pTheta, pDy1, pDx2, pDy2, pDx4, In the picture: pDx1 = 30, pDx2 = 40, pDy1 = 40, pDx3 = 10, pDx4 = 14, pDy2 = 16, pDz = 60, pTheta = 20*Degree, pPhi = 5*Degree, pAlp1 = pAlp2 = 10*Degree to obtain a Right Angular Wedge with name pName and parameters: pZ Length along z pY Length along y pX Length along x at the wider side 94 Detector Definition and Response pLTX Length along x at the narrower side (plTX<=pX) or to obtain the general trapezoid: pDx1 Half x length of the side at y=-pDy1 of the face at -pDz pDx2 Half x length of the side at y=+pDy1 of the face at -pDz pDz Half z length pTheta Polar angle of the line joining the centres of the faces at -/+pDz pPhi Azimuthal angle of the line joining the centre of the face at -pDz to the centre of the face at +pDz pDy1 Half y length at -pDz pDy2 Half y length at +pDz pDx3 Half x length of the side at y=-pDy2 of the face at +pDz pDx4 Half x length of the side at y=+pDy2 of the face at +pDz pAlp1 Angle with respect to the y axis from the centre of the side (lower endcap) pAlp2 Angle with respect to the y axis from the centre of the side (upper endcap) Note on pAlph1/2: the two angles have to be the same due to the planarity condition. Sphere or Spherical Shell Section: To build a sphere, or a spherical shell section, use: G4Sphere(const G4String& pName, G4double pRmin, G4double pRmax, G4double pSPhi, G4double pDPhi, G4double pSTheta, G4double pDTheta ) In the picture: pRmin = 100, pRmax = 120, pSPhi = 0*Degree, pDPhi = 180*Degree, pSTheta = 0 Degree, pDTheta = 180*Degree to obtain a solid with name pName and parameters: pRmin Inner radius pRmax Outer radius pSPhi Starting Phi angle of the segment in radians pDPhi Delta Phi angle of the segment in radians pSTheta Starting Theta angle of the segment in radians pDTheta Delta Theta angle of the segment in radians 95 Detector Definition and Response Full Solid Sphere: To build a full solid sphere use: G4Orb(const G4String& pName, G4double pRmax) In the picture: pRmax = 100 The Orb can be obtained from a Sphere with: pRmin = 0, pSPhi = 0, pDPhi = 2*Pi, pSTheta = 0, pDTheta = Pi pRmax Outer radius Torus: To build a torus use: G4Torus(const G4String& pName, G4double pRmin, G4double pRmax, G4double pRtor, G4double pSPhi, G4double pDPhi) In the picture: pRmin = 40, pRmax = 60, pRtor = 200, pSPhi = 0, pDPhi = 90*degree to obtain a solid with name pName and parameters: pRmin Inside radius pRmax Outside radius pRtor Swept radius of torus pSPhi Starting Phi angle in radians (fSPhi+fDPhi<=2PI, fSPhi>-2PI) pDPhi Delta angle of the segment in radians In addition, the Geant4 Design Documentation shows in the Solids Class Diagram the complete list of CSG classes. Specific CSG Solids Polycons: Polycons (PCON) are implemented in Geant4 through the G4Polycone class: 96 Detector Definition and Response G4Polycone(const G4String& pName, G4double phiStart, G4double phiTotal, G4int numZPlanes, const G4double zPlane[], const G4double rInner[], const G4double rOuter[]) G4Polycone(const G4String& pName, G4double phiStart, G4double phiTotal, G4int numRZ, const G4double r[], const G4double z[]) In the picture: phiStart = 1/4*Pi, phiTotal = 3/2*Pi, numZPlanes = 9, rInner = { 0, 0, 0, 0, 0, 0, 0, 0, 0}, rOuter = { 0, 10, 10, 5 , 5, 10 , 10 , 2, 2}, z = { 5, 7, 9, 11, 25, 27, 29, 31, 35 } where: phiStart Initial Phi starting angle phiTotal Total Phi angle numZPlanes Number of z planes numRZ Number of corners in r,z space zPlane Position of z planes, with z in increasing order rInner Tangent distance to inner surface rOuter Tangent distance to outer surface r r coordinate of corners z z coordinate of corners A Polycone where Z planes position can also decrease is implemented through the G4GenericPolycone class: G4GenericPolycone(const G4String& pName, G4double phiStart, G4double phiTotal, G4int numRZ, const G4double r[], const G4double z[]) where: phiStart Initial Phi starting angle phiTotal Total Phi angle numRZ Number of corners in r,z space r r coordinate of corners z z coordinate of corners Polyhedra (PGON): Polyhedra (PGON) are implemented through G4Polyhedra: 97 Detector Definition and Response G4Polyhedra(const G4String& G4double G4double G4int G4int const G4double const G4double const G4double pName, phiStart, phiTotal, numSide, numZPlanes, zPlane[], rInner[], rOuter[] ) G4Polyhedra(const G4String& G4double G4double G4int G4int const G4double const G4double pName, phiStart, phiTotal, numSide, numRZ, r[], z[] ) In the picture: phiStart = -1/4*Pi, phiTotal= 5/4*Pi, numSide = 3, nunZPlanes = 7, rInner = { 0, 0, 0, 0, 0, 0, 0 }, rOuter = { 0, 15, 15, 4, 4, 10, 10 }, z = { 0, 5, 8, 13 , 30, 32, 35 } where: phiStart Initial Phi starting angle phiTotal Total Phi angle numSide Number of sides numZPlanes Number of z planes numRZ Number of corners in r,z space zPlane Position of z planes rInner Tangent distance to inner surface rOuter Tangent distance to outer surface r r coordinate of corners z z coordinate of corners Tube with an elliptical cross section: A tube with an elliptical cross section (ELTU) can be defined as follows: G4EllipticalTube(const G4String& G4double G4double G4double pName, Dx, Dy, Dz) The equation of the surface in x/y is 1.0 = (x/ dx)**2 +(y/dy)**2 In the picture: 98 Detector Definition and Response Dx = 5, Dy = 10, Dz = 20 Dx Half length X Dy Half length Y Dz Half length Z General Ellipsoid: The general ellipsoid with possible cut in Z can be defined as follows: G4Ellipsoid(const G4String& G4double G4double G4double G4double G4double pName, pxSemiAxis, pySemiAxis, pzSemiAxis, pzBottomCut=0, pzTopCut=0) In the picture: pxSemiAxis = 10, pySemiAxis = 20, pzSemiAxis = 50, pzBottomCut = -10, pzTopCut = 40 A general (or triaxial) ellipsoid is a quadratic surface which is given in Cartesian coordinates by: 1.0 = (x/pxSemiAxis)**2 + (y/pySemiAxis)**2 + (z/pzSemiAxis)**2 where: pxSemiAxis Semiaxis in X pySemiAxis Semiaxis in Y pzSemiAxis Semiaxis in Z pzBottomCut lower cut plane level, z pzTopCut upper cut plane level, z Cone with Elliptical Cross Section: A cone with an elliptical cross section can be defined as follows: G4EllipticalCone(const G4String& G4double G4double G4double G4double pName, pxSemiAxis, pySemiAxis, zMax, pzTopCut) In the picture: pxSemiAxis = 30/75, pySemiAxis = 60/75, zMax = 50, pzTopCut = 25 99 Detector Definition and Response where: pxSemiAxis Semiaxis in X pySemiAxis Semiaxis in Y zMax Height of elliptical cone pzTopCut upper cut plane level An elliptical cone of height zMax, with two bases at -pzTopCut and +pzTopCut, semiaxis pxSemiAxis, and semiaxis pySemiAxis is given by the parametric equations: x = pxSemiAxis * ( zMax - u ) / u * Cos(v) y = pySemiAxis * ( zMax - u ) / u * Sin(v) z = u Where v is between 0 and 2*Pi, and u between -pzTopCut and +pzTopCut respectively. Paraboloid, a solid with parabolic profile: A solid with parabolic profile and possible cuts along the Z axis can be defined as follows: G4Paraboloid(const G4String& pName, G4double Dz, G4double R1, G4double R2) The equation for the solid is: rho**2 <= k1 -dz <= z r1**2 = k1 * r2**2 = k1 * Dz In the picture: * z + k2; <= dz (-dz) + k2 ( dz) + k2 R1 = 20, R2 = 35, Dz = 20 Half length Z R1 Radius at -Dz R2 Radius at +Dz greater than R1 Tube with Hyperbolic Profile: A tube with a hyperbolic profile (HYPE) can be defined as follows: G4Hype(const G4String& G4double G4double G4double G4double G4double pName, innerRadius, outerRadius, innerStereo, outerStereo, halfLenZ) In the picture: innerStereo = 0.7, outerStereo = 0.7, halfLenZ = 50, innerRadius = 20, outerRadius = 30 G4Hype is shaped with curved sides parallel to the z-axis, has a specified half-length along the z axis about which it is centred, and a given minimum and maximum radius. A minimum radius of 0 defines a filled Hype (with hyperbolic inner surface), i.e. inner radius = 0 AND inner stereo angle = 0. 100 Detector Definition and Response The inner and outer hyperbolic surfaces can have different stereo angles. A stereo angle of 0 gives a cylindrical surface: innerRadius Inner radius outerRadius Outer radius innerStereo Inner stereo angle in radians outerStereo Outer stereo angle in radians halfLenZ Half length in Z Tetrahedra: A tetrahedra solid can be defined as follows: G4Tet(const G4String& pName, G4ThreeVector anchor, G4ThreeVector p2, G4ThreeVector p3, G4ThreeVector p4, G4bool *degeneracyFlag=0) In the picture: anchor = {0, 0, sqrt(3)}, p2 = { 0, 2*sqrt(2/3), -1/ sqrt(3) }, p3 = { -sqrt(2), sqrt(2/3),-1/sqrt(3) }, p4 = { sqrt(2), -sqrt(2/3) , -1/sqrt(3) } The solid is defined by 4 points in space: anchor Anchor point p2 Point 2 p3 Point 3 p4 Point 4 degeneracyFlag Flag indicating degeneracy of points Extruded Polygon: The extrusion of an arbitrary polygon (extruded solid) with fixed outline in the defined Z sections can be defined as follows (in a general way, or as special construct with two Z sections): G4ExtrudedSolid(const G4String& pName, std::vector polygon, std::vector zsections) G4ExtrudedSolid(const G4String& pName, std::vector polygon, G4double hz, G4TwoVector off1, G4double scale1, G4TwoVector off2, G4double scale2) In the picture: poligon = {-30,-30},{-30,30}, {30,30},{30,-30}, {15,-30}, {15,15},{-15,15},{-15,-30} 101 Detector Definition and Response zsections = [-60,{0,30},0.8], [-15, {0,-30},1.], [10, {0,0},0.6], [60,{0,30},1.2] The z-sides of the solid are the scaled versions of the same polygon. polygon the vertices of the outlined polygon defined in clockwise order zsections the z-sections defined by z position in increasing order hz Half length in Z off1, off2 Offset of the side in -hz and +hz respectively scale1, scale2 Scale of the side in -hz and +hz respectively Box Twisted: A box twisted along one axis can be defined as follows: G4TwistedBox(const G4String& G4double G4double G4double G4double pName, twistedangle, pDx, pDy, pDz) In the picture: twistedangle = 30*Degree, pDx = 30, pDy =40, pDz = 60 G4TwistedBox is a box twisted along the z-axis. The twist angle cannot be greater than 90 degrees: twistedangle Twist angle pDx Half x length pDy Half y length pDz Half z length Trapezoid Twisted along One Axis: trapezoid twisted along one axis can be defined as follows: G4TwistedTrap(const G4String& G4double G4double G4double G4double G4double pName, twistedangle, pDxx1, pDxx2, pDy, pDz) G4TwistedTrap(const G4String& G4double G4double G4double G4double G4double pName, twistedangle, pDz, pTheta, pPhi, pDy1, 102 Detector Definition and Response G4double G4double G4double G4double G4double G4double In the picture: pDx1, pDx2, pDy2, pDx3, pDx4, pAlph) pDx1 = 30, pDx2 = 40, pDy1 = 40, pDx3 = 10, pDx4 = 14, pDy2 = 16, pDz = 60, pTheta = 20*Degree, pDphi = 5*Degree, pAlph = 10*Degree, twistedangle = 30*Degree The first constructor of G4TwistedTrap produces a regular trapezoid twisted along the z-axis, where the caps of the trapezoid are of the same shape and size. The second constructor produces a generic trapezoid with polar, azimuthal and tilt angles. The twist angle cannot be greater than 90 degrees: twistedangle Twisted angle pDx1 Half x length at y=-pDy pDx2 Half x length at y=+pDy pDy Half y length pDz Half z length pTheta Polar angle of the line joining the centres of the faces at -/+pDz pDy1 Half y length at -pDz pDx1 Half x length at -pDz, y=-pDy1 pDx2 Half x length at -pDz, y=+pDy1 pDy2 Half y length at +pDz pDx3 Half x length at +pDz, y=-pDy2 pDx4 Half x length at +pDz, y=+pDy2 pAlph Angle with respect to the y axis from the centre of the side Twisted Trapezoid with x and y dimensions varying along z: A twisted trapezoid with the x and y dimensions varying along z can be defined as follows: G4TwistedTrd(const G4String& G4double G4double G4double G4double G4double G4double pName, pDx1, pDx2, pDy1, pDy2, pDz, twistedangle) In the picture: dx1 = 30, dx2 = 10, dy1 = 40, dy2 = 15, dz = 60, twistedangle = 30*Degree where: 103 Detector Definition and Response pDx1 Half x length at the surface positioned at -dz pDx2 Half x length at the surface positioned at +dz pDy1 Half y length at the surface positioned at -dz pDy2 Half y length at the surface positioned at +dz pDz Half z length twistedangle Twisted angle Generic trapezoid with optionally collapsing vertices: An arbitrary trapezoid with up to 8 vertices standing on two parallel planes perpendicular to the Z axis can be defined as follows: G4GenericTrap(const G4String& pName, G4double pDz, const std::vector & vertices) In the picture: In the picture: In the picture: pDz = 25 vertices = {-30, -30}, {-30, 30}, {30, 30}, {30, -30} {-5, -20}, {-20, 20}, {20, 20}, {20, -20} pDz = 25 vertices = {-30,-30}, {-30,30}, {30,30}, {30,-30} {-20,-20},{-20, 20}, {20,20}, {20, 20} pDz = 25 vertices = {-30,-30}, {-30,30}, {30,30}, {30,-30} {0,0}, {0,0}, {0,0}, {0,0} where: pDz Half z length vertices The (x,y) coordinates of vertices The order of specification of the coordinates for the vertices in G4GenericTrap is important. The first four points are the vertices sitting on the -hz plane; the last four points are the vertices sitting on the +hz plane. The order of defining the vertices of the solid is the following: • • • • • • • • point 0 is connected with points 1,3,4 point 1 is connected with points 0,2,5 point 2 is connected with points 1,3,6 point 3 is connected with points 0,2,7 point 4 is connected with points 0,5,7 point 5 is connected with points 1,4,6 point 6 is connected with points 2,5,7 point 7 is connected with points 3,4,6 Points can be identical in order to create shapes with less than 8 vertices; the only limitation is to have at least one triangle at +hz or -hz; the lateral surfaces are not necessarily planar. Not planar lateral surfaces are represented by a surface that linearly changes from the edge on -hz to the corresponding edge on +hz; it represents a sweeping 104 Detector Definition and Response surface with twist angle linearly dependent on Z, but it is not a real twisted surface mathematically described by equations as for the other twisted solids described in this chapter. Tube Section Twisted along Its Axis: A tube section twisted along its axis can be defined as follows: G4TwistedTubs(const G4String& G4double G4double G4double G4double G4double pName, twistedangle, endinnerrad, endouterrad, halfzlen, dphi) In the picture: endinnerrad = 10, endouterrad = 15, halfzlen = 20, dphi = 90*Degree, twistedangle = 60*Degree G4TwistedTubs is a sort of twisted cylinder which, placed along the z-axis and divided into phi-segments is shaped like an hyperboloid, where each of its segmented pieces can be tilted with a stereo angle. It can have inner and outer surfaces with the same stereo angle: twistedangle Twisted angle endinnerrad Inner radius at endcap endouterrad Outer radius at endcap halfzlen Half z length dphi Phi angle of a segment Additional constructors are provided, allowing the shape to be specified either as: • the number of segments in phi and the total angle for all segments, or • a combination of the above constructors providing instead the inner and outer radii at z=0 with different zlengths along negative and positive z-axis. 4.1.2.2. Solids made by Boolean operations Simple solids can be combined using Boolean operations. For example, a cylinder and a half-sphere can be combined with the union Boolean operation. Creating such a new Boolean solid, requires: • Two solids • A Boolean operation: union, intersection or subtraction. • Optionally a transformation for the second solid. 105 Detector Definition and Response The solids used should be either CSG solids (for examples a box, a spherical shell, or a tube) or another Boolean solid: the product of a previous Boolean operation. An important purpose of Boolean solids is to allow the description of solids with peculiar shapes in a simple and intuitive way, still allowing an efficient geometrical navigation inside them. The constituent solids of a Boolean operation should possibly avoid be composed by sharing all or part of their surfaces. This precaution is necessary in order to avoid the generation of 'fake' surfaces due to precision loss, or errors in the final visualization of the Boolean shape. In particular, if any one of the subtractor surfaces is coincident with a surface of the subtractee, the result is undefined. Moreover, the final Boolean solid should represent a single 'closed' solid, i.e. a Boolean operation between two solids which are disjoint or far apart each other, is not a valid Boolean composition. The tracking cost for navigating in a Boolean solid in the current implementation, is proportional to the number of constituent solids. So care must be taken to avoid extensive, unecessary use of Boolean solids in performance-critical areas of a geometry description, where each solid is created from Boolean combinations of many other solids. Examples of the creation of the simplest Boolean solids are given below: G4Box* box = new G4Box("Box",20*mm,30*mm,40*mm); G4Tubs* cyl = new G4Tubs("Cylinder",0,50*mm,50*mm,0,twopi); // r: 0 mm -> 50 mm // z: -50 mm -> 50 mm // phi: 0 -> 2 pi G4UnionSolid* union = new G4UnionSolid("Box+Cylinder", box, cyl); G4IntersectionSolid* intersection = new G4IntersectionSolid("Box*Cylinder", box, cyl); G4SubtractionSolid* subtraction = new G4SubtractionSolid("Box-Cylinder", box, cyl); where the union, intersection and subtraction of a box and cylinder are constructed. The more useful case where one of the solids is displaced from the origin of coordinates also exists. In this case the second solid is positioned relative to the coordinate system (and thus relative to the first). This can be done in two ways: • Either by giving a rotation matrix and translation vector that are used to transform the coordinate system of the second solid to the coordinate system of the first solid. This is called the passive method. • Or by creating a transformation that moves the second solid from its desired position to its standard position, e.g., a box's standard position is with its centre at the origin and sides parallel to the three axes. This is called the active method. In the first case, the translation is applied first to move the origin of coordinates. Then the rotation is used to rotate the coordinate system of the second solid to the coordinate system of the first. G4RotationMatrix* yRot = new G4RotationMatrix; yRot->rotateY(M_PI/4.*rad); G4ThreeVector zTrans(0, 0, 50); // Rotates X and Z axes only // Rotates 45 degrees G4UnionSolid* unionMoved = new G4UnionSolid("Box+CylinderMoved", box, cyl, yRot, zTrans); // // The new coordinate system of the cylinder is translated so that // its centre is at +50 on the original Z axis, and it is rotated // with its X axis halfway between the original X and Z axes. // Now we build the same solid using the alternative method // G4RotationMatrix invRot = yRot->invert(); 106 Detector Definition and Response G4Transform3D transform(invRot, zTrans); G4UnionSolid* unionMoved = new G4UnionSolid("Box+CylinderMoved", box, cyl, transform); Note that the first constructor that takes a pointer to the rotation-matrix (G4RotationMatrix*), does NOT copy it. Therefore once used a rotation-matrix to construct a Boolean solid, it must NOT be modified. In contrast, with the alternative method shown, a G4Transform3D is provided to the constructor by value, and its transformation is stored by the Boolean solid. The user may modify the G4Transform3D and eventually use it again. When positioning a volume associated to a Boolean solid, the relative center of coordinates considered for the positioning is the one related to the first of the two constituent solids. 4.1.2.3. Tessellated Solids In Geant4 it is also implemented a class G4TessellatedSolid which can be used to generate a generic solid defined by a number of facets (G4VFacet). Such constructs are especially important for conversion of complex geometrical shapes imported from CAD systems bounded with generic surfaces into an approximate description with facets of defined dimension (see Figure 4.1). Figure 4.1. Example of geometries imported from CAD system and converted to tessellated solids. They can also be used to generate a solid bounded with a generic surface made of planar facets. It is important that the supplied facets shall form a fully enclose space to represent the solid. Two types of facet can be used for the construction of a G4TessellatedSolid: a triangular facet (G4TriangularFacet) and a quadrangular facet (G4QuadrangularFacet). An example on how to generate a simple tessellated shape is given below. Example 4.1. An example of a simple tessellated solid with G4TessellatedSolid. // First declare a tessellated solid // G4TessellatedSolid solidTarget = new G4TessellatedSolid("Solid_name"); // Define the facets which form the solid // G4double targetSize = 10*cm ; G4TriangularFacet *facet1 = new G4TriangularFacet (G4ThreeVector(-targetSize,-targetSize, 0.0), G4ThreeVector(+targetSize,-targetSize, 0.0), G4ThreeVector( 0.0, 0.0,+targetSize), ABSOLUTE); G4TriangularFacet *facet2 = new G4TriangularFacet (G4ThreeVector(+targetSize,-targetSize, 0.0), G4ThreeVector(+targetSize,+targetSize, 0.0), G4ThreeVector( 0.0, 0.0,+targetSize), 107 Detector Definition and Response ABSOLUTE); G4TriangularFacet *facet3 = new G4TriangularFacet (G4ThreeVector(+targetSize,+targetSize, 0.0), G4ThreeVector(-targetSize,+targetSize, 0.0), G4ThreeVector( 0.0, 0.0,+targetSize), ABSOLUTE); G4TriangularFacet *facet4 = new G4TriangularFacet (G4ThreeVector(-targetSize,+targetSize, 0.0), G4ThreeVector(-targetSize,-targetSize, 0.0), G4ThreeVector( 0.0, 0.0,+targetSize), ABSOLUTE); G4QuadrangularFacet *facet5 = new G4QuadrangularFacet (G4ThreeVector(-targetSize,-targetSize, 0.0), G4ThreeVector(-targetSize,+targetSize, 0.0), G4ThreeVector(+targetSize,+targetSize, 0.0), G4ThreeVector(+targetSize,-targetSize, 0.0), ABSOLUTE); // Now add the facets to the solid // solidTarget->AddFacet((G4VFacet*) facet1); solidTarget->AddFacet((G4VFacet*) facet2); solidTarget->AddFacet((G4VFacet*) facet3); solidTarget->AddFacet((G4VFacet*) facet4); solidTarget->AddFacet((G4VFacet*) facet5); Finally declare the solid is complete // solidTarget->SetSolidClosed(true); The G4TriangularFacet class is used for the contruction of G4TessellatedSolid. It is defined by three vertices, which shall be supplied in anti-clockwise order looking from the outside of the solid where it belongs. Its constructor looks like: G4TriangularFacet ( const G4ThreeVector const G4ThreeVector const G4ThreeVector G4FacetVertexType Pt0, vt1, vt2, fType ) i.e., it takes 4 parameters to define the three vertices: G4FacetVertexType ABSOLUTE in which case Pt0, vt1 and vt2 are the three vertices in anti-clockwise order looking from the outside. G4FacetVertexType RELATIVE in which case the first vertex is Pt0, the second vertex is Pt0+vt1 and the third vertex is Pt0+vt2, all in anti-clockwise order when looking from the outside. The G4QuadrangularFacet class can be used for the contruction of G4TessellatedSolid as well. It is defined by four vertices, which shall be in the same plane and be supplied in anti-clockwise order looking from the outside of the solid where it belongs. Its constructor looks like: G4QuadrangularFacet ( const const const const G4ThreeVector G4ThreeVector G4ThreeVector G4ThreeVector G4FacetVertexType Pt0, vt1, vt2, vt3, fType ) i.e., it takes 5 parameters to define the four vertices: G4FacetVertexType ABSOLUTE in which case Pt0, vt1, vt2 and vt3 are the four vertices required in anti-clockwise order when looking from the outside. 108 Detector Definition and Response G4FacetVertexType RELATIVE in which case the first vertex is Pt0, the second vertex is Pt0+vt, the third vertex is Pt0+vt2 and the fourth vertex is Pt0+vt3, in anti-clockwise order when looking from the outside. Importing CAD models as tessellated shapes Tessellated solids can also be used to import geometrical models from CAD systems (see Figure 4.1). In order to do this, it is required to convert first the CAD shapes into tessellated surfaces. A way to do this is to save the shapes in the geometrical model as STEP files and convert them to tessellated (faceted surfaces) solids, using a tool which allows such conversion. At the time of writing, at least two tools are available for such purpose: STViewer (part of the STEP-Tools development suite) or FASTRAD. This strategy allows to import any shape with some degree of approximation; the converted CAD models can then be imported through GDML (Geometry Description Markup Language) into Geant4 and be represented as G4TessellatedSolid shapes. Other tools which can be used to generate meshes to be then imported in Geant4 as tessellated solids are: • InStep - A free STL to GDML conversion tool. • SALOME - Open-source software allowing to import STEP/BREP/IGES/STEP/ACIS formats, mesh them and export to STL. • ESABASE2 - Space environment analysis CAD, basic modules free for academic non-commercial use. Can import STEP files and export to GDML shapes or complete geometries. • CADMesh - Tool based on the VCG Library to read STL files and import in Geant4. • Cogenda - Commercial TCAD software for generation of 3D meshes through the module Gds2Mesh and final export to GDML. 4.1.2.4. Unified Solids An alternative implementation for some of the cited geometrical primitives is provided since release 10.0 of Geant4. The solids included in release 10.2 are: Box, Cons, Polycone, GenericPolycone, Polyhedra, Paraboloid, Orb, Sphere, Tet, Trd, Trap, GenericTrap, Tubs, Torus, ExtrudedSolid and MultiUnion. The new G4MultiUnion structure, in particular, allows for the description of a Boolean union of many displaced solids at once, therefore representing volumes with the same associated material. NOTE: MultiUnion structures can only be defined for usage with USolids primitives enabled ! An example on how to define a simple MultiUnion structure is given here: #include "G4MultiUnion.hh" // Define two -UBox- shapes // G4Box* box1 = new G4Box("Box1", 5.*mm, 5.*mm, 10.*mm); G4Box* box2 = new G4Box("Box2", 5.*mm, 5.*mm, 10.*mm); // Define displacements for the shapes // G4RotationMatrix rotm = G4RotationMatrix(); G4ThreeVector position1 = G4ThreeVector(0.,0.,1.); G4ThreeVector position2 = G4ThreeVector(0.,0.,2.); G4Transform3D tr1 = G4Transform3D(rotm,position1); G4Transform3D tr2 = G4Transform3D(rotm,position2); // Initialise a MultiUnion structure // G4MultiUnion* munion_solid = new G4MultiUnion("Boxes_Union"); // Add the shapes to the structure // munion_solid->AddNode(*box1,tr1); munion_solid->AddNode(*box2,tr2); // Finally close the structure // munion_solid->Voxelize(); 109 Detector Definition and Response // Associate it to a logical volume as a normal solid // G4LogicalVolume* lvol = new G4LogicalVolume(munion_solid, // its solid munion_mat, // its material "Boxes_Union_LV"); // its name The code for the USolids primitives originated as part of the AIDA Unified Solids Library and is now integrated in the VecGeom library (the vectorized geometry library for particle-detector simulation); it is provided for experimental use and can be activated in place of the original primitives defined in Geant4, by selecting the appropriate compilation flag when configuring the Geant4 libraries installation. The installation allows to build against an external system installation of the VecGeom library, therefore the appropriate installation path must also be provided during the installation configuration: -DGEANT4_USE_USOLIDS="all" // to replace all available shapes -DGEANT4_USE_USOLIDS="box;tubs" // to replace only individual shapes The original API for all geometrical primitives is preserved. 4.1.3. Logical Volumes The Logical Volume manages the information associated with detector elements represented by a given Solid and Material, independently from its physical position in the detector. G4LogicalVolumes must be allocated using 'new' in the user's program; they get registered to a G4LogicalVolumeStore at construction, which will also take care to deallocate them at the end of the job, if not done already in the user's code. A Logical Volume knows which physical volumes are contained within it. It is uniquely defined to be their mother volume. A Logical Volume thus represents a hierarchy of unpositioned volumes whose positions relative to one another are well defined. By creating Physical Volumes, which are placed instances of a Logical Volume, this hierarchy or tree can be repeated. A Logical Volume also manages the information relative to the Visualization attributes (Section 8.6) and userdefined parameters related to tracking, electro-magnetic field or cuts (through the G4UserLimits interface). By default, tracking optimization of the geometry (voxelization) is applied to the volume hierarchy identified by a logical volume. It is possible to change the default behavior by choosing not to apply geometry optimization for a given logical volume. This feature does not apply to the case where the associated physical volume is a parameterised volume; in this case, optimization is always applied. G4LogicalVolume( G4VSolid* G4Material* const G4String& G4FieldManager* G4VSensitiveDetector* G4UserLimits* G4bool pSolid, pMaterial, Name, pFieldMgr=0, pSDetector=0, pULimits=0, Optimise=true ) Through the logical volume it is also possible to tune the granularity of the optimisation algorithm to be applied to the sub-tree of volumes represented. This is possible using the methods: G4double GetSmartless() const void SetSmartless(G4double s) The default smartless value is 2 and controls the average number of slices per contained volume which are used in the optimisation. The smaller the value, the less fine grained optimisation grid is generated; this will translate in a possible reduction of memory consumed for the optimisation of that portion of geometry at the price of a 110 Detector Definition and Response slight CPU time increase at tracking time. Manual tuning of the optimisation is in general not required, since the optimal granularity level is computed automatically and adapted to the specific geometry setup; however, in some cases (like geometry portions with 'dense' concentration of volumes distributed in a non-uniform way), it may be necessary to adopt manual tuning for helping the optimisation process in dealing with the most critical areas. By setting the verbosity to 2 through the following UI run-time command: /run/verbose 2 a statistics of the memory consumed for the allocated optimisation nodes will be displayed volume by volume, allowing to easily identify the critical areas which may eventually require manual intervention. The logical volume provides a way to estimate the mass of a tree of volumes defining a detector or sub-detector. This can be achieved by calling the method: G4double GetMass(G4bool forced=false) The mass of the logical volume tree is computed from the estimated geometrical volume of each solid and material associated with the logical volume and its daughters. Note that this computation may require a considerable amount of time, depending on the complexity of the geometry tree. The returned value is cached by default and can be used for successive calls, unless recomputation is forced by providing true for the boolean argument forced in input. Computation should be forced if the geometry setup has changed after the previous call. Finally, the Logical Volume manages the information relative to the Envelopes hierarchy required for fast Monte Carlo parameterisations (Section 5.2.6). 4.1.3.1. Sub-detector Regions In complex geometry setups, such as those found in large detectors in particle physics experiments, it is useful to think of specific Logical Volumes as representing parts (sub-detectors) of the entire detector setup which perform specific functions. In such setups, the processing speed of a real simulation can be increased by assigning specific production cuts to each of these detector parts. This allows a more detailed simulation to occur only in those regions where it is required. The concept of detector Region is introduced to address this need. Once the final geometry setup of the detector has been defined, a region can be specified by constructing it with: G4Region( const G4String& rName ) where: rName String identifier for the detector region G4Regions must be allocated using 'new' in the user's program; they get registered to a G4RegionStore at construction, which will also take care to deallocate them at the end of the job, if not done already in the user's code. A G4Region must then be assigned to a logical volume, in order to make it a Root Logical Volume: G4Region* emCalorimeter = new G4Region("EM-Calorimeter"); emCalorimeterLV->SetRegion(emCalorimeter); emCalorimeter->AddRootLogicalVolume(emCalorimeterLV); A root logical volume is the first volume at the top of the hierarchy to which a given region is assigned. Once the region is assigned to the root logical volume, the information is automatically propagated to the volume tree, so that each daughter volume shares the same region. Propagation on a tree branch will be interrupted if an already existing root logical volume is encountered. 111 Detector Definition and Response A specific Production Cut can be assigned to the region, by defining and assigning to it a G4ProductionCut object emCalorimeter->SetProductionCuts(emCalCuts); Section 5.4.2 describes how to define a production cut. The same region can be assigned to more than one root logical volume, and root logical volumes can be removed from an existing region. A logical volume can have only one region assigned to it. Regions will be automatically registered in a store which will take care of destroying them at the end of the job. A default region with a default production cut is automatically created and assigned to the world volume. Regions can also become 'envelopes' for fast-simulation; can be assigned user-limits or generic user-information (G4VUserRegionInformation); can be associated to specific stepping-actions (G4UserSteppingAction) or have assigned a local magnetic-field (local fields specifically associated to logical volumes take precedence anyhow). 4.1.4. Physical Volumes Physical volumes represent the spatial positioning of the volumes describing the detector elements. Several techniques can be used. They range from the simple placement of a single copy to the repeated positioning using either a simple linear formula or a user specified function. Any physical volume must be allocated using 'new' in the user's program; they get registered to a G4PhysicalVolumeStore at construction, which will also take care to deallocate them at the end of the job, if not done already in the user's code. The simple placement involves the definition of a transformation matrix for the volume to be positioned. Repeated positioning is defined using the number of times a volume should be replicated at a given distance along a given direction. Finally it is possible to define a parameterised formula to specify the position of multiple copies of a volume. Details about these methods are given below. Note - For geometries which vary between runs and for which components of the old geometry setup are explicitely -deleted-, it is required to consider the proper order of deletion (which is the exact inverse of the actual construction, i.e., first delete physical volumes and then logical volumes). Deleting a logical volume does NOT delete its daughter volumes. It is not necessary to delete the geometry setup at the end of a job, the system will take care to free the volume and solid stores at the end of the job. The user has to take care of the deletion of any additional transformation or rotation matrices allocated dinamically in his/her own application. 4.1.4.1. Placements: single positioned copy In this case, the Physical Volume is created by associating a Logical Volume with a Rotation Matrix and a Translation vector. The Rotation Matrix represents the rotation of the reference frame of the considered volume relatively to its mother volume's reference frame. The Translation Vector represents the translation of the current volume in the reference frame of its mother volume. Transformations including reflections are not allowed. To create a Placement one must construct it using: G4PVPlacement( G4RotationMatrix* const G4ThreeVector& G4LogicalVolume* const G4String& G4LogicalVolume* G4bool G4int G4bool pRot, tlate, pCurrentLogical, pName, pMotherLogical, pMany, pCopyNo, pSurfChk=false ) 112 Detector Definition and Response where: pRot Rotation with respect to its mother volume tlate Translation with respect to its mother volume pCurrentLogical The associated Logical Volume pName String identifier for this placement pMotherLogical The associated mother volume pMany For future use. Can be set to false pCopyNo Integer which identifies this placement pSurfChk if true activates check for overlaps with existing volumes Care must be taken because the rotation matrix is not copied by a G4PVPlacement. So the user must not modify it after creating a Placement that uses it. However the same rotation matrix can be re-used for many volumes. Currently Boolean operations are not implemented at the level of physical volume. So pMany must be false. However, an alternative implementation of Boolean operations exists. In this approach a solid can be created from the union, intersection or subtraction of two solids. See Section 4.1.2.2 above for an explanation of this. The mother volume must be specified for all volumes except the world volume. An alternative way to specify a Placement utilizes a different method to place the volume. The solid itself is moved by rotating and translating it to bring it into the system of coordinates of the mother volume. If compared to the previous construct, the transformation in this case is generated by specifying the same translation with respect to its mother volume and the inverse of the rotation matrix. This active method can be utilized using the following constructor: G4PVPlacement( G4Transform3D G4LogicalVolume* const G4String& G4LogicalVolume* G4bool G4int G4bool solidTransform, pCurrentLogical, pName, pMotherLogical, pMany, pCopyNo, pSurfChk=false ) An alternative method to specify the mother volume is to specify its placed physical volume. It can be used in either of the above methods of specifying the placement's position and rotation. The effect will be exactly the same as for using the mother logical volume. Note that a Placement Volume can still represent multiple detector elements. This can happen if several copies exist of the mother logical volume. Then different detector elements will belong to different branches of the tree of the hierarchy of geometrical volumes. 4.1.4.2. Repeated volumes In this case, a single Physical Volume represents multiple copies of a volume within its mother volume, allowing to save memory. This is normally done when the volumes to be positioned follow a well defined rotational or translational symmetry along a Cartesian or cylindrical coordinate. The Repeated Volumes technique is available for most volumes described by CSG solids. Replicas: Replicas are repeated volumes in the case when the multiple copies of the volume are all identical. The coordinate axis and the number of replicas need to be specified for the program to compute at run time the transformation matrix corresponding to each copy. 113 Detector Definition and Response G4PVReplica( const G4String& G4LogicalVolume* G4LogicalVolume* const EAxis const G4int const G4double const G4double pName, pCurrentLogical, pMotherLogical, // OR G4VPhysicalVolume* pAxis, nReplicas, width, offset=0 ) where: pName String identifier for the replicated volume pCurrentLogical The associated Logical Volume pMotherLogical The associated mother volume pAxis The axis along with the replication is applied nReplicas The number of replicated volumes width The width of a single replica along the axis of replication offset Possible offset associated to mother offset along the axis of replication G4PVReplica represents nReplicas volumes differing only in their positioning, and completely filling the containing mother volume. Consequently if a G4PVReplica is 'positioned' inside a given mother it MUST be the mother's only daughter volume. Replica's correspond to divisions or slices that completely fill the mother volume and have no offsets. For Cartesian axes, slices are considered perpendicular to the axis of replication. The replica's positions are calculated by means of a linear formula. Replication may occur along: • Cartesian axes (kXAxis,kYAxis,kZAxis) The replications, of specified width width*(nReplicas-1)*0.5+n*width,0,0) have coordinates of form (- where n=0.. nReplicas-1 for the case of kXAxis, and are unrotated. • Radial axis (cylindrical polar) (kRho) The replications are cons/tubs sections, centred on the origin and are unrotated. They have radii of width*n+offset to width*(n+1)+offset where n=0..nReplicas-1 • Phi axis (cylindrical polar) (kPhi) The replications are phi sections or wedges, and of cons/tubs form. They have phi of offset+n*width to offset+(n+1)*width where n=0..nReplicas-1 The coordinate system of the replicas is at the centre of each replica for the cartesian axis. For the radial case, the coordinate system is unchanged from the mother. For the phi axis, the new coordinate system is rotated such that the X axis bisects the angle made by each wedge, and Z remains parallel to the mother's Z axis. The solid associated via the replicas' logical volume should have the dimensions of the first volume created and must be of the correct symmetry/type, in order to assist in good visualisation. ex. For X axis replicas in a box, the solid should be another box with the dimensions of the replications. (same Y & Z dimensions as mother box, X dimension = mother's X dimension/nReplicas). Replicas may be placed inside other replicas, provided the above rule is observed. Normal placement volumes may be placed inside replicas, provided that they do not intersect the mother's or any previous replica's boundaries. Parameterised volumes may not be placed inside. Because of these rules, it is not possible to place any other volume inside a replication in radius. The world volume cannot act as a replica, therefore it cannot be sliced. 114 Detector Definition and Response During tracking, the translation + rotation associated with each G4PVReplica object is modified according to the currently 'active' replication. The solid is not modified and consequently has the wrong parameters for the cases of phi and r replication and for when the cross-section of the mother is not constant along the replication. Example: Example 4.2. An example of simple replicated volumes with G4PVReplica. G4PVReplica repX("Linear Array", pRepLogical, pContainingMotherBox, kXAxis, 5, 10*mm); G4PVReplica repR("RSlices", pRepRLogical, pContainingMotherTub, kRho, 5, 10*mm, 0); G4PVReplica repZ("ZSlices", pRepZLogical, pContainingMotherTub, kZAxis, 5, 10*mm); G4PVReplica repPhi("PhiSlices", pRepPhiLogical, pContainingMotherTub, kPhi, 4, M_PI*0.5*rad, 0); RepX is an array of 5 replicas of width 10*mm, positioned inside and completely filling the volume pointed by pContainingMotherBox. The mother's X length must be 5*10*mm=50*mm (for example, if the mother's solid were a Box of half lengths [25,25,25] then the replica's solid must be a box of half lengths [25,25,5]). If the containing mother's solid is a tube of radius 50*mm and half Z length of 25*mm, RepR divides the mother tube into 5 cylinders (hence the solid associated with pRepRLogical must be a tube of radius 10*mm, and half Z length 25*mm); repZ divides the tube into 5 shorter cylinders (the solid associated with pRepZLogical must be a tube of radius 10*mm, and half Z length 5*mm); finally, repPhi divides the tube into 4 tube segments with full angle of 90 degrees (the solid associated with pRepPhiLogical must be a tube segment of radius 10*mm, half Z length 5*mm and delta phi of M_PI*0.5*rad). No further volumes may be placed inside these replicas. To do so would result in intersecting boundaries due to the r replications. Parameterised Volumes: Parameterised Volumes are repeated volumes in the case in which the multiple copies of a volume can be different in size, solid type, or material. The solid's type, its dimensions, the material and the transformation matrix can all be parameterised in function of the copy number, both when a strong symmetry exist and when it does not. The user implements the desired parameterisation function and the program computes and updates automatically at run time the information associated to the Physical Volume. An example of creating a parameterised volume (by dimension and position) exists in basic example B2b. The implementation is provided in the two classes B2bDetectorConstruction and B2bChamberParameterisation. To create a parameterised volume, one must first create its logical volume like trackerChamberLV below. Then one must create his own parameterisation class (B2bChamberParameterisation) and instantiate an object of this class (chamberParam). We will see how to create the parameterisation below. Example 4.3. An example of Parameterised volumes. // Tracker segments 115 Detector Definition and Response // An example of Parameterised volumes // Dummy values for G4Tubs -- modified by parameterised volume G4Tubs* chamberS = new G4Tubs("tracker",0, 100*cm, 100*cm, 0.*deg, 360.*deg); fLogicChamber = new G4LogicalVolume(chamberS,fChamberMaterial,"Chamber",0,0,0); G4double firstPosition = -trackerSize + chamberSpacing; G4double firstLength = trackerLength/10; G4double lastLength = trackerLength; G4VPVParameterisation* chamberParam = new B2bChamberParameterisation( NbOfChambers, firstPosition, chamberSpacing, chamberWidth, firstLength, lastLength); // // // // // // NoChambers Z of center of first Z spacing of centers chamber width initial length final length // dummy value : kZAxis -- modified by parameterised volume new G4PVParameterised("Chamber", fLogicChamber, trackerLV, kZAxis, NbOfChambers, chamberParam, fCheckOverlaps); // // // // // // // their name their logical volume Mother logical volume Are placed along this axis Number of chambers The parametrisation checking overlaps The general constructor is: G4PVParameterised( const G4String& G4LogicalVolume* G4LogicalVolume* const EAxis const G4int G4VPVParameterisation* G4bool pName, pCurrentLogical, pMotherLogical, // OR G4VPhysicalVolume* pAxis, nReplicas, pParam, pSurfChk=false ) Note that for a parameterised volume the user must always specify a mother volume. So the world volume can never be a parameterised volume, nor it can be sliced. The mother volume can be specified either as a physical or a logical volume. pAxis specifies the tracking optimisation algorithm to apply: if a valid axis (the axis along which the parameterisation is performed) is specified, a simple one-dimensional voxelisation algorithm is applied; if "kUndefined" is specified instead, the default three-dimensional voxelisation algorithm applied for normal placements will be activated. In the latter case, more voxels will be generated, therefore a greater amount of memory will be consumed by the optimisation algorithm. pSurfChk if true activates a check for overlaps with existing volumes or paramaterised instances. The parameterisation mechanism associated to a parameterised volume is defined in the parameterisation class and its methods. Every parameterisation must create two methods: • ComputeTransformation defines where one of the copies is placed, • ComputeDimensions defines the size of one copy, and • a constructor that initializes any member variables that are required. An example is B2bChamberParameterisation that parameterises a series of tubes of different sizes Example 4.4. An example of Parameterised tubes of different sizes. class B2bChamberParameterisation : public G4VPVParameterisation 116 Detector Definition and Response { ... void ComputeTransformation(const G4int copyNo, G4VPhysicalVolume *physVol) const; void ComputeDimensions(G4Tubs& trackerLayer, const G4int copyNo, const G4VPhysicalVolume *physVol) const; ... } These methods works as follows: The ComputeTransformation method is called with a copy number for the instance of the parameterisation under consideration. It must compute the transformation for this copy, and set the physical volume to utilize this transformation: void B2bChamberParameterisation::ComputeTransformation (const G4int copyNo, G4VPhysicalVolume *physVol) const { // Note: copyNo will start with zero! G4double Zposition = fStartZ + copyNo * fSpacing; G4ThreeVector origin(0,0,Zposition); physVol->SetTranslation(origin); physVol->SetRotation(0); } Note that the translation and rotation given in this scheme are those for the frame of coordinates (the passive method). They are not for the active method, in which the solid is rotated into the mother frame of coordinates. Similarly the ComputeDimensions method is used to set the size of that copy. void B2bChamberParameterisation::ComputeDimensions (G4Tubs& trackerChamber, const G4int copyNo, const G4VPhysicalVolume*) const { // Note: copyNo will start with zero! G4double rmax = fRmaxFirst + copyNo * fRmaxIncr; trackerChamber.SetInnerRadius(0); trackerChamber.SetOuterRadius(rmax); trackerChamber.SetZHalfLength(fHalfWidth); trackerChamber.SetStartPhiAngle(0.*deg); trackerChamber.SetDeltaPhiAngle(360.*deg); } The user must ensure that the type of the first argument of this method (in this example G4Tubs &) corresponds to the type of object the user give to the logical volume of parameterised physical volume. More advanced usage allows the user: • to change the type of solid by creating a ComputeSolid method, or • to change the material of the volume by creating a ComputeMaterial method. This method can also utilise information from a parent or other ancestor volume (see the Nested Parameterisation below.) for the parameterisation. Example examples/extended/runAndEvent/RE02 shows a simple parameterisation by material. A more complex example is provided in examples/extended/medical/DICOM, where a phantom grid of cells is built using a parameterisation by material defined through a map. Notes Currently for many cases it is not possible to add daughter volumes to a parameterised volume. Only parameterised volumes all of whose solids have the same size are allowed to contain daughter volumes. When the size or type of solid varies, adding daughters is not supported. So the full power of parameterised volumes can be used only for "leaf" volumes, which contain no other volumes. 117 Detector Definition and Response A hierarchy of volumes included in a parameterised volume cannot vary. Therefore, it is not possible to implement a parameterisation which can modify the hierachy of volumes included inside a specific parameterised copy. For parameterisations of tubes or cons, where the starting Phi and its DeltaPhi angles vary, it is possible to optimise the regeneration of the trigonometric parameters of the shape, by invoking SetStartPhiAngle(newPhi, false); SetDeltaPhiAngle (newDPhi), i.e. by specifying with false flag to skip the computation of the parameters which will be later on properly initialised with the call for DeltaPhi. For multi-threaded applications, one must be careful in the implementation of the parameterisation functions for the geometrical objects being created in the parameterisation. In particular, when parameterising by the type of a solid, it is assumed that the solids being parameterised are being declared thread-local in the user's parameterisation class and allocated just once. Advanced parameterisations for 'nested' parameterised volumes A different type of parameterisation enables a user to have the daughter's material also depend on the copy number of the parent when a parameterised volume (daughter) is located inside another (parent) repeated volume. The parent volume can be a replica, a parameterised volume, or a division if the key feature of modifying its contents is utilised. (Note: a 'nested' parameterisation inside a placement volume is not supported, because all copies of a placement volume must be identical at all levels.) In such a " nested" parameterisation , the user must provide a ComputeMaterial method that utilises the new argument that represents the touchable history of the parent volume: // Sample Parameterisation class SampleNestedParameterisation : public G4VNestedParameterisation { public: // .. other methods ... // Mandatory method, required and reason for this class virtual G4Material* ComputeMaterial(G4VPhysicalVolume *currentVol, const G4int no_lev, const G4VTouchable *parentTouch); private: G4Material *material1, *material2; }; The implementation of the method can utilise any information from a parent or other ancestor volume of its parameterised physical volume, but typically it will use only the copy number: G4Material* SampleNestedParameterisation::ComputeMaterial(G4VPhysicalVolume *currentVol, const G4int no_lev, const G4VTouchable *parentTouchable) { G4Material *material=0; // Get the information about the parent volume G4int no_parent= parentTouchable->GetReplicaNumber(); G4int no_total= no_parent + no_lev; // A simple 'checkerboard' pattern of two materials if( no_total / 2 == 1 ) material= material1; else material= material2; // Set the material to the current logical volume G4LogicalVolume* currentLogVol= currentVol->GetLogicalVolume(); currentLogVol->SetMaterial( material ); return material; } Nested parameterisations are suitable for the case of regular, 'voxel' geometries in which a large number of 'equal' volumes are required, and their only difference is in their material. By creating two (or more) levels of parameterised physical volumes it is possible to divide space, while requiring only limited additional memory for very fine-level optimisation. This provides fast navigation. Alternative implementations, taking into account the regular structure of such geometries in navigation are under study. 118 Detector Definition and Response Divisions of Volumes Divisions in Geant4 are implemented as a specialized type of parameterised volumes. They serve to divide a volume into identical copies along one of its axes, providing the possibility to define an offset, and without the limitation that the daugthers have to fill the mother volume as it is the case for the replicas. In the case, for example, of a tube divided along its radial axis, the copies are not strictly identical, but have increasing radii, although their widths are constant. To divide a volume it will be necessary to provide: 1. 2. the axis of division, and either • the number of divisions (so that the width of each division will be automatically calculated), or • the division width (so that the number of divisions will be automatically calculated to fill as much of the mother as possible), or • both the number of divisions and the division width (this is especially designed for the case where the copies do not fully fill the mother). An offset can be defined so that the first copy will start at some distance from the mother wall. The dividing copies will be then distributed to occupy the rest of the volume. There are three constructors, corresponding to the three input possibilities described above: • Giving only the number of divisions: G4PVDivision( const G4String& pName, G4LogicalVolume* pCurrentLogical, G4LogicalVolume* pMotherLogical, const EAxis pAxis, const G4int nDivisions, const G4double offset ) • Giving only the division width: G4PVDivision( const G4String& pName, G4LogicalVolume* pCurrentLogical, G4LogicalVolume* pMotherLogical, const EAxis pAxis, const G4double width, const G4double offset ) • Giving the number of divisions and the division width: G4PVDivision( const G4String& pName, G4LogicalVolume* pCurrentLogical, G4LogicalVolume* pMotherLogical, const EAxis pAxis, const G4int nDivisions, const G4double width, const G4double offset ) where: pName String identifier for the replicated volume pCurrentLogical The associated Logical Volume pMotherLogical The associated mother Logical Volume pAxis The axis along which the division is applied nDivisions The number of divisions width The width of a single division along the axis 119 Detector Definition and Response offset Possible offset associated to the mother along the axis of division The parameterisation is calculated automatically using the values provided in input. Therefore the dimensions of the solid associated with pCurrentLogical will not be used, but recomputed through the G4VParameterisation::ComputeDimension() method. Since G4VPVParameterisation may have different ComputeDimension() methods for each solid type, the user must provide a solid that is of the same type as of the one associated to the mother volume. As for any replica, the coordinate system of the divisions is related to the centre of each division for the cartesian axis. For the radial axis, the coordinate system is the same of the mother volume. For the phi axis, the new coordinate system is rotated such that the X axis bisects the angle made by each wedge, and Z remains parallel to the mother's Z axis. As divisions are parameterised volumes with constant dimensions, they may be placed inside other divisions, except in the case of divisions along the radial axis. It is also possible to place other volumes inside a volume where a division is placed. The list of volumes that currently support divisioning and the possible division axis are summarised below: G4Box kXAxis, kYAxis, kZAxis G4Tubs kRho, kPhi, kZAxis G4Cons kRho, kPhi, kZAxis G4Trd kXAxis, kYAxis, kZAxis G4Para kXAxis, kYAxis, kZAxis G4Polycone kRho, kPhi, kZAxis G4Polyhedra kRho, kPhi, kZAxis (*) (*) - G4Polyhedra: • kPhi - the number of divisions has to be the same as solid sides, (i.e. numSides), the width will not be taken into account. In the case of division along kRho of G4Cons, G4Polycone, G4Polyhedra, if width is provided, it is taken as the width at the -Z radius; the width at other radii will be scaled to this one. Examples are given below in listings Example 4.4 and Example 4.5. Example 4.5. An example of a box division along different axes, with or without offset. G4Box* motherSolid = new G4Box("motherSolid", 0.5*m, 0.5*m, 0.5*m); G4LogicalVolume* motherLog = new G4LogicalVolume(motherSolid, material, "mother",0,0,0); G4Para* divSolid = new G4Para("divSolid", 0.512*m, 1.21*m, 1.43*m); G4LogicalVolume* childLog = new G4LogicalVolume(divSolid, material, "child",0,0,0); G4PVDivision divBox1("division along X giving nDiv", childLog, motherLog, kXAxis, 5, 0.); G4PVDivision divBox2("division along X giving width and offset", childLog, motherLog, kXAxis, 0.1*m, 0.45*m); G4PVDivision divBox3("division along X giving nDiv, width and offset", childLog, motherLog, kXAxis, 3, 0.1*m, 0.5*m); • divBox1 is a division of a box along its X axis in 5 equal copies. Each copy will have a dimension in meters of [0.2, 1., 1.]. • divBox2 is a division of the same box along its X axis with a width of 0.1 meters and an offset of 0.5 meters. As the mother dimension along X of 1 meter (0.5*m of halflength), the division will be sized in total 1 - 120 Detector Definition and Response 0.45 = 0.55 meters. Therefore, there's space for 5 copies, the first extending from -0.05 to 0.05 meters in the mother's frame and the last from 0.35 to 0.45 meters. • divBox3 is a division of the same box along its X axis in 3 equal copies of width 0.1 meters and an offset of 0.5 meters. The first copy will extend from 0. to 0.1 meters in the mother's frame and the last from 0.2 to 0.3 meters. Example 4.6. An example of division of a polycone. G4double* zPlanem = new G4double[3]; zPlanem[0]= -1.*m; zPlanem[1]= -0.25*m; zPlanem[2]= 1.*m; G4double* rInnerm = new G4double[3]; rInnerm[0]=0.; rInnerm[1]=0.1*m; rInnerm[2]=0.5*m; G4double* rOuterm = new G4double[3]; rOuterm[0]=0.2*m; rOuterm[1]=0.4*m; rOuterm[2]=1.*m; G4Polycone* motherSolid = new G4Polycone("motherSolid", 20.*deg, 180.*deg, 3, zPlanem, rInnerm, rOuterm); G4LogicalVolume* motherLog = new G4LogicalVolume(motherSolid, material, "mother",0,0,0); G4double* zPlaned = new G4double[3]; zPlaned[0]= -3.*m; zPlaned[1]= -0.*m; zPlaned[2]= 1.*m; G4double* rInnerd = new G4double[3]; rInnerd[0]=0.2; rInnerd[1]=0.4*m; rInnerd[2]=0.5*m; G4double* rOuterd = new G4double[3]; rOuterd[0]=0.5*m; rOuterd[1]=0.8*m; rOuterd[2]=2.*m; G4Polycone* divSolid = new G4Polycone("divSolid", 0.*deg, 10.*deg, 3, zPlaned, rInnerd, rOuterd); G4LogicalVolume* childLog = new G4LogicalVolume(divSolid, material, "child",0,0,0); G4PVDivision divPconePhiW("division along phi giving width and offset", childLog, motherLog, kPhi, 30.*deg, 60.*deg); G4PVDivision divPconeZN("division along Z giving nDiv and offset", childLog, motherLog, kZAxis, 2, 0.1*m); • divPconePhiW is a division of a polycone along its phi axis in equal copies of width 30 degrees with an offset of 60 degrees. As the mother extends from 0 to 180 degrees, there's space for 4 copies. All the copies have a starting angle of 20 degrees (as for the mother) and a phi extension of 30 degrees. They are rotated around the Z axis by 60 and 30 degrees, so that the first copy will extend from 80 to 110 and the last from 170 to 200 degrees. • divPconeZN is a division of the same polycone along its Z axis. As the mother polycone has two sections, it will be divided in two one-section polycones, the first one extending from -1 to -0.25 meters, the second from -0.25 to 1 meters. Although specified, the offset will not be used. Note Divisions for polycone and polyhedra are NOT possible in a multi-threaded application. 4.1.5. Touchables: Uniquely Identifying a Volume 4.1.5.1. Introduction to Touchables A touchable for a volume serves the purpose of providing a unique identification for a detector element. This can be useful for description of the geometry alternative to the one used by the Geant4 tracking system, such as a Sensitive Detectors based read-out geometry, or a parameterised geometry for fast Monte Carlo. In order to create 121 Detector Definition and Response a touchable volume, several techniques can be implemented: for example, in Geant4 touchables are implemented as solids associated to a transformation-matrix in the global reference system, or as a hierarchy of physical volumes up to the root of the geometrical tree. A touchable is a geometrical entity (volume or solid) which has a unique placement in a detector description. It is represented by an abstract base class which can be implemented in a variety of ways. Each way must provide the capabilities of obtaining the transformation and solid that is described by the touchable. 4.1.5.2. What can a Touchable do? All G4VTouchable implementations must respond to the two following "requests", where in all cases, by depth it is meant the number of levels up in the tree to be considered (the default and current one is 0): 1. 2. GetTranslation(depth) GetRotation(depth) that return the components of the volume's transformation. Additional capabilities are available from implementations with more information. These have a default implementation that causes an exception. Several capabilities are available from touchables with physical volumes: 3. GetSolid(depth) gives the solid associated to the touchable. 4. GetVolume(depth) gives the physical volume. 5. GetReplicaNumber(depth) or GetCopyNumber(depth) which return the copy number of the physical volume (replicated or not). Touchables that store volume hierarchy (history) have the whole stack of parent volumes available. Thus it is possible to add a little more state in order to extend its functionality. We add a "pointer" to a level and a member function to move the level in this stack. Then calling the above member functions for another level the information for that level can be retrieved. The top of the history tree is, by convention, the world volume. 6. GetHistoryDepth() gives the depth of the history tree. 7. MoveUpHistory(num) moves the current pointer inside the touchable to point num levels up the history tree. Thus, e.g., calling it with num=1 will cause the internal pointer to move to the mother of the current volume. WARNING: this function changes the state of the touchable and can cause errors in tracking if applied to Pre/Post step touchables. These methods are valid only for the touchable-history type, as specified also below. An update method, with different arguments is available, so that the information in a touchable can be updated: 8. UpdateYourself(vol, history) takes a physical volume pointer and can additionally take a NavigationHistory pointer. 4.1.5.3. Touchable history holds stack of geometry data As shown in Sections Section 4.1.3 and Section 4.1.4, a logical volume represents unpositioned detector elements, and a physical volume can represent multiple detector elements. On the other hand, touchables provide a unique identification for a detector element. In particular, the Geant4 transportation process and the tracking system exploit touchables as implemented in G4TouchableHistory. The touchable history is the minimal set of information required to specify the full genealogy of a given physical volume (up to the root of the geo- 122 Detector Definition and Response metrical tree). These touchable volumes are made available to the user at every step of the Geant4 tracking in G4VUserSteppingAction. To create/access a G4TouchableHistory the user must message G4Navigator which provides the method CreateTouchableHistoryHandle(): G4TouchableHistoryHandle CreateTouchableHistoryHandle() const; this will return a handle to the touchable. The methods that differentiate the touchable-history from other touchables (since they have meaning only for this type...), are: G4int GetHistoryDepth() const; G4int MoveUpHistory( G4int num_levels = 1 ); The first method is used to find out how many levels deep in the geometry tree the current volume is. The second method asks the touchable to eliminate its deepest level. As mentioned above, MoveUpHistory(num) significantly modifies the state of a touchable. 4.1.6. Creating an Assembly of Volumes G4AssemblyVolume is a helper class which allows several logical volumes to be combined together in an arbitrary way in 3D space. The result is a placement of a normal logical volume, but where final physical volumes are many. However, an assembly volume does not act as a real mother volume, being an envelope for its daughter volumes. Its role is over at the time the placement of the logical assembly volume is done. The physical volume objects become independent copies of each of the assembled logical volumes. This class is particularly useful when there is a need to create a regular pattern in space of a complex component which consists of different shapes and can't be obtained by using replicated volumes or parametrised volumes (see also Figure 4.2 reful usage of G4AssemblyVolume must be considered though, in order to avoid cases of "proliferation" of physical volumes all placed in the same mother. Figure 4.2. Examples of assembly of volumes. 4.1.6.1. Filling an assembly volume with its "daughters" Participating logical volumes are represented as a triplet of (G4AssemblyTriplet class). The adopted approach is to place each participating logical volume with respect to the assembly's coordinate system, according to the specified translation and rotation. 4.1.6.2. Assembly volume placement An assembly volume object is composed of a set of logical volumes; imprints of it can be made inside a mother logical volume. 123 Detector Definition and Response Since the assembly volume class generates physical volumes during each imprint, the user has no way to specify identifiers for these. An internal counting mechanism is used to compose uniquely the names of the physical volumes created by the invoked MakeImprint(...) method(s). The name for each of the physical volume is generated with the following format: av_WWW_impr_XXX_YYY_ZZZ where: • • • • WWW - assembly volume instance number XXX - assembly volume imprint number YYY - the name of the placed logical volume ZZZ - the logical volume index inside the assembly volume It is however possible to access the constituent physical volumes of an assembly and eventually customise ID and copy-number. 4.1.6.3. Destruction of an assembly volume At destruction all the generated physical volumes and associated rotation matrices of the imprints will be destroyed. A list of physical volumes created by MakeImprint() method is kept, in order to be able to cleanup the objects when not needed anymore. This requires the user to keep the assembly objects in memory during the whole job or during the life-time of the G4Navigator, logical volume store and physical volume store may keep pointers to physical volumes generated by the assembly volume. The MakeImprint() method will operate correctly also on transformations including reflections and can be applied also to recursive assemblies (i.e., it is possible to generate imprints of assemblies including other assemblies). Giving true as the last argument of the MakeImprint() method, it is possible to activate the volumes overlap check for the assembly's constituents (the default is false). At destruction of a G4AssemblyVolume, all its generated physical volumes and rotation matrices will be freed. 4.1.6.4. Example This example shows how to use the G4AssemblyVolume class. It implements a layered detector where each layer consists of 4 plates. In the code below, at first the world volume is defined, then solid and logical volume for the plate are created, followed by the definition of the assembly volume for the layer. The assembly volume for the layer is then filled by the plates in the same way as normal physical volumes are placed inside a mother volume. Finally the layers are placed inside the world volume as the imprints of the assembly volume (see Example 4.7). Example 4.7. An example of usage of the G4AssemblyVolume class. static unsigned int layers = 5; void TstVADetectorConstruction::ConstructAssembly() { // Define world volume G4Box* WorldBox = new G4Box( "WBox", worldX/2., worldY/2., worldZ/2. ); G4LogicalVolume* worldLV = new G4LogicalVolume( WorldBox, selectedMaterial, "WLog", 0, 0, 0); G4VPhysicalVolume* worldVol = new G4PVPlacement(0, G4ThreeVector(), "WPhys",worldLV, 0, false, 0); // Define a plate G4Box* PlateBox = new G4Box( "PlateBox", plateX/2., plateY/2., plateZ/2. ); G4LogicalVolume* plateLV = new G4LogicalVolume( PlateBox, Pb, "PlateLV", 0, 0, 0 ); 124 Detector Definition and Response // Define one layer as one assembly volume G4AssemblyVolume* assemblyDetector = new G4AssemblyVolume(); // Rotation and translation of a plate inside the assembly G4RotationMatrix Ra; G4ThreeVector Ta; G4Transform3D Tr; // Rotation of the assembly inside the world G4RotationMatrix Rm; // Fill the assembly by the plates Ta.setX( caloX/4. ); Ta.setY( caloY/4. ); Ta.setZ( 0. ); Tr = G4Transform3D(Ra,Ta); assemblyDetector->AddPlacedVolume( plateLV, Tr ); Ta.setX( -1*caloX/4. ); Ta.setY( caloY/4. ); Ta.setZ( 0. ); Tr = G4Transform3D(Ra,Ta); assemblyDetector->AddPlacedVolume( plateLV, Tr ); Ta.setX( -1*caloX/4. ); Ta.setY( -1*caloY/4. ); Ta.setZ( 0. ); Tr = G4Transform3D(Ra,Ta); assemblyDetector->AddPlacedVolume( plateLV, Tr ); Ta.setX( caloX/4. ); Ta.setY( -1*caloY/4. ); Ta.setZ( 0. ); Tr = G4Transform3D(Ra,Ta); assemblyDetector->AddPlacedVolume( plateLV, Tr ); // Now instantiate the layers for( unsigned int i = 0; i < layers; i++ ) { // Translation of the assembly inside the world G4ThreeVector Tm( 0,0,i*(caloZ + caloCaloOffset) - firstCaloPos ); Tr = G4Transform3D(Rm,Tm); assemblyDetector->MakeImprint( worldLV, Tr ); } } The resulting detector will look as in Figure 4.3, below: Figure 4.3. The geometry corresponding to Example 4.7. 4.1.7. Reflecting Hierarchies of Volumes Hierarchies of volumes based on CSG or specific solids can be reflected by means of the G4ReflectionFactory class and G4ReflectedSolid, which implements a solid that has been shifted from its original reference frame to a new 'reflected' one. The reflection transformation is applied as a decomposition into rotation and translation transformations. The factory is a singleton object which provides the following methods: G4PhysicalVolumesPair Place(const G4Transform3D& const G4String& 125 transform3D, name, Detector Definition and Response G4LogicalVolume* G4LogicalVolume* G4bool G4int G4bool LV, motherLV, isMany, copyNo, surfCheck=false) G4PhysicalVolumesPair Replicate(const G4String& G4LogicalVolume* G4LogicalVolume* EAxis G4int G4double G4double G4PhysicalVolumesPair Divide(const G4String& G4LogicalVolume* G4LogicalVolume* EAxis G4int G4double G4double name, LV, motherLV, axis, nofReplicas, width, offset=0) name, LV, motherLV, axis, nofDivisions, width, offset); The method Place() used for placements, evaluates the passed transformation. In case the transformation contains a reflection, the factory will act as follows: 1. 2. 3. Performs the transformation decomposition. Creates a new reflected solid and logical volume, or retrieves them from a map if the reflected object was already created. Transforms the daughters (if any) and place them in the given mother. If successful, the result is a pair of physical volumes, where the second physical volume is a placement in a reflected mother. Optionally, it is also possible to force the overlaps check at the time of placement, by activating the surfCheck flag. The method Replicate() creates replicas in the given mother. If successful, the result is a pair of physical volumes, where the second physical volume is a replica in a reflected mother. The method Divide() creates divisions in the given mother. If successful, the result is a pair of physical volumes, where the second physical volume is a division in a reflected mother. There exists also two more variants of this method which may specify or not width or number of divisions. Notes • In order to reflect hierarchies containing divided volumes, it is necessary to explicitely instantiate a concrete division factory -before- applying the actual reflection: (i.e. G4PVDivisionFactory::GetInstance();). • Reflection of generic parameterised volumes is not possible yet. Example 4.8. An example of usage of the G4ReflectionFactory class. #include "G4ReflectionFactory.hh" // Calor placement with rotation G4double calThickness = 100*cm; G4double Xpos = calThickness*1.5; G4RotationMatrix* rotD3 = new G4RotationMatrix(); rotD3->rotateY(10.*deg); G4VPhysicalVolume* physiCalor = new G4PVPlacement(rotD3, // rotation G4ThreeVector(Xpos,0.,0.), // at (Xpos,0,0) logicCalor, // its logical volume (defined elsewhere) "Calorimeter", // its name logicHall, // its mother volume (defined elsewhere) false, // no boolean operation 0); // copy number 126 Detector Definition and Response // Calor reflection with rotation // G4Translate3D translation(-Xpos, 0., 0.); G4Transform3D rotation = G4Rotate3D(*rotD3); G4ReflectX3D reflection; G4Transform3D transform = translation*rotation*reflection; G4ReflectionFactory::Instance() ->Place(transform, "Calorimeter", logicCalor, logicHall, false, 1, false); // Replicate layers // G4ReflectionFactory::Instance() ->Replicate("Layer", logicLayer, logicCalor, kXAxis, 5, 20*cm); // // // // // // // // // // // // // the transformation with reflection the actual name the logical volume the mother volume no boolean operation copy number no overlap check triggered layer name layer logical volume (defined elsewhere) its mother axis of replication number of replica width of replica 4.1.8. The Geometry Navigator Navigation through the geometry at tracking time is implemented by the class G4Navigator. The navigator is used to locate points in the geometry and compute distances to geometry boundaries. At tracking time, the navigator is intended to be the only point of interaction with tracking. Internally, the G4Navigator has several private helper/utility classes: • G4NavigationHistory - stores the compounded transformations, replication/parameterisation information, and volume pointers at each level of the hierarchy to the current location. The volume types at each level are also stored - whether normal (placement), replicated or parameterised. • G4NormalNavigation - provides location & distance computation functions for geometries containing 'placement' volumes, with no voxels. • G4VoxelNavigation - provides location and distance computation functions for geometries containing 'placement' physical volumes with voxels. Internally a stack of voxel information is maintained. Private functions allow for isotropic distance computation to voxel boundaries and for computation of the 'next voxel' in a specified direction. • G4ParameterisedNavigation - provides location and distance computation functions for geometries containing parameterised volumes with voxels. Voxel information is maintained similarly to G4VoxelNavigation, but computation can also be simpler by adopting voxels to be one level deep only (unrefined, or 1D optimisation) • G4ReplicaNavigation - provides location and distance computation functions for replicated volumes. In addition, the navigator maintains a set of flags for exiting/entry optimisation. A navigator is not a singleton class; this is mainly to allow a design extension in future (e.g geometrical event biasing). 4.1.8.1. Navigation and Tracking The main functions required for tracking in the geometry are described below. Additional functions are provided to return the net transformation of volumes and for the creation of touchables. None of the functions implicitly requires that the geometry be described hierarchically. • SetWorldVolume() Sets the first volume in the hierarchy. It must be unrotated and untranslated from the origin. • LocateGlobalPointAndSetup() Locates the volume containing the specified global point. This involves a traverse of the hierarchy, requiring the computation of compound transformations, testing replicated and parameterised volumes (etc). To improve efficiency this search may be performed relative to the last, and this is the recommended way of calling the func- 127 Detector Definition and Response tion. A 'relative' search may be used for the first call of the function which will result in the search defaulting to a search from the root node of the hierarchy. Searches may also be performed using a G4TouchableHistory. • LocateGlobalPointAndUpdateTouchableHandle() First, search the geometrical hierarchy like the above method LocateGlobalPointAndSetup(). Then use the volume found and its navigation history to update the touchable. • ComputeStep() Computes the distance to the next boundary intersected along the specified unit direction from a specified point. The point must be have been located prior to calling ComputeStep(). When calling ComputeStep(), a proposed physics step is passed. If it can be determined that the first intersection lies at or beyond that distance then kInfinity is returned. In any case, if the returned step is greater than the physics step, the physics step must be taken. • SetGeometricallyLimitedStep() Informs the navigator that the last computed step was taken in its entirety. This enables entering/exiting optimisation, and should be called prior to calling LocateGlobalPointAndSetup(). • CreateTouchableHistory() Creates a G4TouchableHistory object, for which the caller has deletion responsibility. The 'touchable' volume is the volume returned by the last Locate operation. The object includes a copy of the current NavigationHistory, enabling the efficient relocation of points in/close to the current volume in the hierarchy. As stated previously, the navigator makes use of utility classes to perform location and step computation functions. The different navigation utilities manipulate the G4NavigationHistory object. In LocateGlobalPointAndSetup() the process of locating a point breaks down into three main stages optimisation, determination that the point is contained with a subtree (mother and daughters), and determination of the actual containing daughter. The latter two can be thought of as scanning first 'up' the hierarchy until a volume that is guaranteed to contain the point is found, and then scanning 'down' until the actual volume that contains the point is found. In ComputeStep() three types of computation are treated depending on the current containing volume: • The volume contains normal (placement) daughters (or none) • The volume contains a single parameterised volume object, representing many volumes • The volume is a replica and contains normal (placement) daughters 4.1.8.2. Using the navigator to locate points More than one navigator object can be created inside an application; these navigators can act independently for different purposes. The main navigator which is activated automatically at the startup of a simulation program is the navigator used for the tracking and attached the world volume of the main tracking (or mass) geometry. The navigator for tracking can be retrieved at any state of the application by messagging the G4TransportationManager: G4Navigator* tracking_navigator = G4TransportationManager::GetInstance()->GetNavigatorForTracking(); This also allows to retrieve at any time a pointer to the world volume assigned for tracking: G4VPhysicalVolume* tracking_world = tracking_navigator->GetWorldVolume(); The navigator for tracking also retains all the information of the current history of volumes transversed at a precise moment of the tracking during a run. Therefore, if the navigator for tracking is used during tracking for locating a generic point in the tree of volumes, the actual particle gets also -relocated- in the specified position and tracking will be of course affected ! 128 Detector Definition and Response In order to avoid the problem above and provide information about location of a point without affecting the tracking, it is suggested to either use an alternative G4Navigator object (which can then be assigned to the worldvolume), or access the information through the step. If the user instantiates an alternative G4Navigator, ownership is retained by the user's code, and the navigator object should be deleted by that code. Using the 'step' to retrieve geometrical information During the tracking run, geometrical information can be retrieved through the touchable handle associated to the current step. For example, to identify the exact copy-number of a specific physical volume in the mass geometry, one should do the following: // Given the pointer to the step object ... // G4Step* aStep = ..; // ... retrieve the 'pre-step' point // G4StepPoint* preStepPoint = aStep->GetPreStepPoint(); // ... retrieve a touchable handle and access to the information // G4TouchableHandle theTouchable = preStepPoint->GetTouchableHandle(); G4int copyNo = theTouchable->GetCopyNumber(); G4int motherCopyNo = theTouchable->GetCopyNumber(1); To determine the exact position in global coordinates in the mass geometry and convert to local coordinates (local to the current volume): G4ThreeVector worldPosition = preStepPoint->GetPosition(); G4ThreeVector localPosition = theTouchable->GetHistory()-> GetTopTransform().TransformPoint(worldPosition); Using an alternative navigator to locate points In order to know (when in the idle state of the application) in which physical volume a given point is located in the detector geometry, it is necessary to create an alternative navigator object first and assign it to the world volume: G4Navigator* aNavigator = new G4Navigator(); aNavigator->SetWorldVolume(worldVolumePointer); Then, locate the point myPoint (defined in global coordinates), retrieve a touchable handle and do whatever you need with it: aNavigator->LocateGlobalPointAndSetup(myPoint); G4TouchableHistoryHandle aTouchable = aNavigator->CreateTouchableHistoryHandle(); // Do whatever you need with it ... // ... convert point in local coordinates (local to the current volume) // G4ThreeVector localPosition = aTouchable->GetHistory()-> GetTopTransform().TransformPoint(myPoint); // ... convert back to global coordinates system G4ThreeVector globalPosition = aTouchable->GetHistory()-> GetTopTransform().Inverse().TransformPoint(localPosition); If outside of the tracking run and given a generic local position (local to a given volume in the geometry tree), it is -not- possible to determine a priori its global position and convert it to the global coordinates system. The reason for this is rather simple, nobody can guarantee that the given (local) point is located in the right -copy- of the physical volume ! In order to retrieve this information, some extra knowledge related to the absolute position 129 Detector Definition and Response of the physical volume is required first, i.e. one should first determine a global point belonging to that volume, eventually making a dedicated scan of the geometry tree through a dedicated G4Navigator object and then apply the method above after having created the touchable for it. 4.1.8.3. Navigation in parallel geometries Since release 8.2 of Geant4, it is possible to define geometry trees which are parallel to the tracking geometry and having them assigned to navigator objects that transparently communicate in sync with the normal tracking geometry. Parallel geometries can be defined for several uses (fast shower parameterisation, geometrical biasing, particle scoring, readout geometries, etc ...) and can overlap with the mass geometry defined for the tracking. The parallel transportation will be activated only after the registration of the parallel geometry in the detector description setup; see Section Section 4.7 for how to define a parallel geometry and register it to the run-manager. The G4TransportationManager provides all the utilities to verify, retrieve and activate the navigators associated to the various parallel geometries defined. 4.1.8.4. Fast navigation in regular patterned geometries and phantoms Since release 9.1 of Geant4, a specialised navigation algorithm has been introduced to allow for optimal memory use and extremely efficient navigation in geometries represented by a regular pattern of volumes and particularly three-dimensional grids of boxes. A typical application of this kind is the case of DICOM phantoms for medical physics studies. The class G4RegularNavigation is used and automatically activated when such geometries are defined. It is required to the user to implement a parameterisation of the kind G4PhantomParameterisation and place the parameterised volume containing it in a container volume, so that all cells in the three-dimensional grid (voxels) completely fill the container volume. This way the location of a point inside a voxel can be done in a fast way, transforming the position to the coordinate system of the container volume and doing a simple calculation of the kind: copyNo_x = (localPoint.x()+fVoxelHalfX*fNoVoxelX)/(fVoxelHalfX*2.) where fVoxelHalfX is the half dimension of the voxel along X and fNoVoxelX is the number of voxels in the X dimension. Voxel 0 will be the one closest to the corner (fVoxelHalfX*fNoVoxelX, fVoxelHalfY*fNoVoxelY, fVoxelHalfZ*fNoVoxelZ). Having the voxels filling completely the container volume allows to avoid the lengthy computation of ComputeStep() and ComputeSafety methods required in the traditional navigation algorithm. In this case, when a track is inside the parent volume, it has always to be inside one of the voxels and it will be only necessary to calculate the distance to the walls of the current voxel. Skipping borders of voxels with same material Another speed optimisation can be provided by skipping the frontiers of two voxels which the same material assigned, so that bigger steps can be done. This optimisation may be not very useful when the number of materials is very big (in which case the probability of having contiguous voxels with same material is reduced), or when the physical step is small compared to the voxel dimensions (very often the case of electrons). The optimisation can be switched off in such cases, by invoking the following method with argument skip = 0: Phantoms with only one material If you want to describe a phantom of a unique material, you may spare some memory by not filling the set of indices of materials of each voxel. If the method SetMaterialIndices() is not invoked, the index for all voxels will be 0, that is the first (and unique) material in your list. 130 Detector Definition and Response G4RegularParameterisation::SetSkipEqualMaterials( G4bool skip ); Example To use the specialised navigation, G4PhantomParameterisation: it is required to first create an object of G4PhantomParameterisation* param = new G4PhantomParameterisation(); Then, fill it with the all the necessary data: // Voxel dimensions in the three dimensions // G4double halfX = ...; G4double halfY = ...; G4double halfZ = ...; param->SetVoxelDimensions( halfX, halfY, halfZ ); // Number of voxels in the three dimensions // G4int nVoxelX = ...; G4int nVoxelY = ...; G4int nVoxelZ = ...; param->SetNoVoxel( nVoxelX, nVoxelY, nVoxelZ ); // Vector of materials of the voxels // std::vector < G4Material* > theMaterials; theMaterials.push_back( new G4Material( ... theMaterials.push_back( new G4Material( ... param->SetMaterials( theMaterials ); // List of material indices // For each voxel it is a number that correspond to the index of its // material in the vector of materials defined above; // size_t* mateIDs = new size_t[nVoxelX*nVoxelY*nVoxelZ]; mateIDs[0] = n0; mateIDs[1] = n1; ... param->SetMaterialIndices( mateIDs ); Then, define the volume that contains all the voxels: G4Box* cont_solid = new G4Box("PhantomContainer",nVoxelX*halfX.,nVoxelY*halfY.,nVoxelZ*halfZ); G4LogicalVolume* cont_logic = new G4LogicalVolume( cont_solid, matePatient, // material is not relevant here... "PhantomContainer", 0, 0, 0 ); G4VPhysicalVolume * cont_phys = new G4PVPlacement(rotm, // rotation pos, // translation cont_logic, // logical volume "PhantomContainer", // name world_logic, // mother volume false, // No op. bool. 1); // Copy number The physical volume should be assigned as the container volume of the parameterisation: param->BuildContainerSolid(cont_phys); // Assure that the voxels are completely filling the container volume // param->CheckVoxelsFillContainer( cont_solid->GetXHalfLength(), cont_solid->GetyHalfLength(), cont_solid->GetzHalfLength() ); 131 type Detector Definition and Response // The parameterised volume which uses this parameterisation is placed // in the container logical volume // G4PVParameterised * patient_phys = new G4PVParameterised("Patient", // name patient_logic, // logical volume cont_logic, // mother volume kXAxis, // optimisation hint nVoxelX*nVoxelY*nVoxelZ, // number of voxels param); // parameterisation // Indicate that this physical volume is having a regular structure // patient_phys->SetRegularStructureId(1); An example showing the application of the optimised navigation algorithm for phantoms geometries is available in examples/extended/medical/DICOM. It implements a real application for reading DICOM images and convert them to Geant4 geometries with defined materials and densities, allowing for different implementation solutions to be chosen (non-optimised, classical 3D optimisation, nested parameterisations and use of G4PhantomParameterisation). 4.1.8.5. Run-time commands When running in verbose mode (i.e. the default, G4VERBOSE set while installing the Geant4 kernel libraries), the navigator provides a few commands to control its behavior. It is possible to select different verbosity levels (up to 5), with the command: geometry/navigator/verbose [verbose_level] or to force the navigator to run in check mode: geometry/navigator/check_mode [true/false] The latter will force more strict and less tolerant checks in step/safety computation to verify the correctness of the solids' response in the geometry. By combining check_mode with verbosity level-1, additional verbosity checks on the response from the solids can be activated. 4.1.8.6. Setting Geometry Tolerance to be relative The tolerance value defining the accuracy of tracking on the surfaces is by default set to a reasonably small value of 10E-9 mm. Such accuracy may be however redundant for use on simulation of detectors of big size or macroscopic dimensions. Since release 9.0, it is possible to specify the surface tolerance to be relative to the extent of the world volume defined for containing the geometry setup. The class G4GeometryManager can be used to activate the computation of the surface tolerance to be relative to the geometry setup which has been defined. It can be done this way: G4GeometryManager::GetInstance()->SetWorldMaximumExtent(WorldExtent); where, WorldExtent is the actual maximum extent of the world volume used for placing the whole geometry setup. Such call to G4GeometryManager must be done before defining any geometrical component of the setup (solid shape or volume), and can be done only once ! The class G4GeometryTolerance is to be used for retrieving the actual values defined for tolerances, surface (Cartesian), angular or radial respectively: G4GeometryTolerance::GetInstance()->GetSurfaceTolerance(); G4GeometryTolerance::GetInstance()->GetAngularTolerance(); 132 Detector Definition and Response G4GeometryTolerance::GetInstance()->GetRadialTolerance(); 4.1.9. A Simple Geometry Editor GGE is the acronym for Geant4 Graphical Geometry Editor. GGE aims to assist physicists who have a little knowledge on C++ and the Geant4 toolkit to construct his or her own detector geometry. In essence, GGE is made up of a set of tables which can contain all relevant parameters to construct a simple detector geometry. Tables for scratch or compound materials, tables for logical and physical volumes are provided. From the values in the tables, C++ source codes are automatically generated. GGE provides methods to: 1. 2. 3. 4. 5. construct a detector geometry including G4Element, G4Material, G4Solids, G4LogicalVolume, G4PVPlacement, etc. view the detector geometry using existing visualization system, DAWN keep the detector object in a persistent way, either in GDML format (currently only logical volumes are supported) or Java serialized format. produce corresponding C++ codes after the norm of Geant4 toolkit make a Geant4 executable, in collaboration with another component of MOMO, i.e., GPE, or Geant4 Physics Editor. GGE can be found in the standard Geant4 source package under the directory environments/MOMO/MOMO.jar. JRE (Java Run-time Environment) is prerequisite to run MOMO.jar, Java archive file of MOMO. MOMO contains GGE, GPE, GAG and other helper tools. Further information is available from the Web pages below. MOMO = GGE + GPE + GAG: http://www-geant4.kek.jp/~yoshidah 4.1.9.1. Materials: elements and mixtures GGE provides the database of elements in the form of the periodic table, from which users can select element(s) to construct new materials. They can be loaded, used, edited and saved as Java persistent objects or in a GDML file. In enviroments/MOMO, a pre-constructed database of materials taken from the PDG book, PDG.xml is present. Users can also create new materials either from scratch or by combining other materials. • By selecting an element in the periodic table, default values as shown below are copied to a row in the table. Use Name A Z Density Unit State Temper- Unit ature Pressure Unit Use marks the used materials. Only the elements and materials used in the logical volumes are kept in the detector object and are used to generate C++ constructors. • By selecting multiple elements in the periodic table, a material from a combination of elements is assigned to a row of the compound material table. The minimum actions user have to do is to give a name to the material and define its density. Use Name Elements Density Unit State Tempera- Unit ture Pressure Unit By clicking the column Elements, a new window is open to select one of two methods: • Add an element, giving its fraction by weight • Add an element, giving its number of atoms. 4.1.9.2. Solids The most popular CSG solids (G4Box, G4Tubs, G4Cons, G4Trd) and specific solids (Pcons, Pgons) are supported. All relevant parameters of such a solid can be specified in the parameter table, which pops up upon selection. 133 Detector Definition and Response Color, or the visualization attribute of a logical volume can be created, using color chooser panel. Users can view each solid using DAWN. 4.1.9.3. Logical Volume GGE can specify the following items: Name Solid Material VisAttribute The lists of solid types, names of the materials defined in the material tables, and names of user-defined visualization attributes are shown automatically in respective table cell for user's choices. The construction and assignment of appropriate G4VSensitiveDetector are left to the user. entities for G4FieldManager and 4.1.9.4. Physical Volume Geant4 enables users to create a physical volume in different ways; the mother volume can be either a logical or a physical one, spatial rotation can be either with respect to the volume or to the frame to which the volume is attached. GGE is prepared for such four combinatorial cases to construct a physical volume. Five simple cases of creating physical volumes are supported by GGE. Primo, a single copy of a physical volume can be created by a translation and rotation. Secondo, repeated copies can be created by repeated linear translations. A logical volume is translated in a Cartesian direction, starting from the initial position, with a given step size. Mother volume can be either another logical volume or a physical volume. Name LogiType and Many calVolume name of MotherVolume X0, Y0, Z0 Direction StepSize Unit CopyNumber Third, repeated copies are created by rotation around an axis, placing an object repeatedly on a ``cylindrical'' pattern. Fourth, replicas are created by slicing a volume along a Cartesian direction. Fifth, replicas are created by cutting a volume cylindrically. 4.1.9.5. Generation of C++ code: User has to type in a class name to his geometry, for example, MyDetectorConstruction. Then, with a mouse button click, source codes in the form of an include file and a source file are created and shown in the editor panel. In this example, they are MyDetectorConstruction.cc and MyDetectorConstruction.hh files. They reflect all current user modifications in the tables in real-time. 4.1.9.6. Visualization The whole geometry can be visualized after the compilation of the source code MyDetectorConstruction.cc with appropriate parts of Geant4. (In particular only the geometry and visualization, together with the small other parts they depend on, are needed.) MOMO provides Physics Editor to create standard electromagnetic physics and a minimum main program. See the on-line document in MOMO. 4.1.10. Converting Geometries from Geant3.21 4.1.10.1. Approach G3toG4 is the Geant4 facility to convert GEANT 3.21 geometries into Geant4. This is done in two stages: 1. The user supplies a GEANT 3.21 RZ-file (.rz) containing the initialization data structures. An executable rztog4 reads this file and produces an ASCII call list file containing instructions on how to build the geometry. The source code of rztog4 is FORTRAN. 134 Detector Definition and Response 2. A call list interpreter (G4BuildGeom.cc) reads these instructions and builds the geometry in the user's client code for Geant4. 4.1.10.2. Importing converted geometries into Geant4 Two examples of how to use the call list interpreter are supplied in the directory examples/extended/g3tog4: 1. 2. cltog4 is a simple example which simply invokes the call list interpreter method G4BuildGeom from the G3toG4DetectorConstruction class, builds the geometry and exits. clGeometry, is more complete and is patterned as for the basic Geant4 examples. It also invokes the call list interpreter, but in addition, allows the geometry to be visualized and particles to be tracked. To compile and build the G3toG4 libraries, you need to have set in your environment the variable G4LIB_BUILD_G3TOG4 at the time of installation. The G3toG4 libraries are not built by default. Then, simply type gmake from the top-level source/g3tog4 directory. To build the converter executable rztog4, simply type gmake bin To make everything, simply type: gmake global To remove all G3toG4 libraries, executables and .d files, simply type gmake clean 4.1.10.3. Current Status The package has been tested with the geometries from experiments like: BaBar, CMS, Atlas, Alice, Zeus, L3, and Opal. Here is a comprehensive list of features supported and not supported or implemented in the current version of the package: • Supported shapes: all GEANT 3.21 shapes except for GTRA, CTUB. • PGON, PCON are built using the specific solids G4Polycone and G4Polyhedra. • GEANT 3.21 MANY feature is only partially supported. MANY positions are resolved in the G3toG4MANY() function, which has to be processed before G3toG4BuildTree() (it is not called by default). In order to resolve MANY, the user code has to provide additional info using G4gsbool(G4String volName, G4String manyVolName) function for all the overlapping volumes. Daughters of overlapping volumes are then resolved automatically and should not be specified via Gsbool. Limitation: a volume with a MANY position can have only this one position; if more than one position is needed a new volume has to be defined (gsvolu()) for each position. • GSDV* routines for dividing volumes are implemented, using G4PVReplicas, for shapes: • BOX, TUBE, TUBS, PARA - all axes; • CONE, CONS - axes 2, 3; • TRD1, TRD2, TRAP - axis 3; • PGON, PCON - axis 2; • PARA -axis 1; axis 2,3 for a special case • GSPOSP is implemented via individual logical volumes for each instantiation. 135 Detector Definition and Response • GSROTM is implemented. Reflections of hierachies based on plain CSG solids are implemented through the G3Division class. • Hits are not implemented. • Conversion of GEANT 3.21 magnetic field is currently not supported. However, the usage of magnetic field has to be turned on. 4.1.11. Detecting Overlapping Volumes 4.1.11.1. The problem of overlapping volumes Volumes are often positioned within other volumes with the intent that one is fully contained within the other. If, however, a volume extends beyond the boundaries of its mother volume, it is defined as overlapping. It may also be intended that volumes are positioned within the same mother volume such that they do not intersect one another. When such volumes do intersect, they are also defined as overlapping. The problem of detecting overlaps between volumes is bounded by the complexity of the solid model description. Hence it requires the same mathematical sophistication which is needed to describe the most complex solid topology, in general. However, a tunable accuracy can be obtained by approximating the solids via first and/or second order surfaces and checking their intersections. In general, the most powerful clash detection algorithms are provided by CAD systems, treating the intersection between the solids in their topological form. Detecting overlaps at construction The Geant4 geometry modeler provides the ability to detect overlaps of placed volumes (normal placements or parameterised) at the time of construction. This check is optional and can be activated when instantiating a placement (see G4PVPlacement constructor in Section 4.1.4.1) or a parameterised volume (see G4PVParameterised constructor in Section 4.1.4.2). The positioning of that specific volume will be checked against all volumes in the same hierarchy level and its mother volume. Depending on the complexity of the geometry being checked, the check may require considerable CPU time; it is therefore suggested to use it only for debugging the geometry setup and to apply it only to the part of the geometry setup which requires debugging. The classes G4PVPlacement and G4PVParameterised also provide a method: G4bool CheckOverlaps(G4int res=1000, G4double tol=0., G4bool verbose=true) which will force the check for the specified volume, and can be therefore used to verify for overlaps also once the geometry is fully built. The check verifies if each placed or parameterised instance is overlapping with other instances or with its mother volume. A default resolution for the number of points to be generated and verified is provided. The method returns true if an overlap occurs. It is also possible to specify a "tolerance" by which overlaps not exceeding such quantity will not be reported; by default, all overlaps are reported. Detecting overlaps: built-in kernel commands Built-in run-time commands to activate verification tests for the user-defined geometry are also provided: geometry/test/run --> to start verification of geometry for overlapping regions recursively through the volumes tree. geometry/test/recursion_start [int] --> to set the starting depth level in the volumes tree from where checking overlaps. Default is level '0' (i.e. the world volume). The new settings will then be applied to any recursive test run. geometry/test/recursion_depth [int] --> to set the total depth in the volume tree for checking overlaps. Default is '-1' (i.e. checking the whole tree). Recursion will stop after having reached the specified depth (the default being the full depth of the geometry tree). The new settings will then be applied to any recursive test run. geometry/test/tolerance [double] [unit] 136 Detector Definition and Response --> to define tolerance by which overlaps should not be reported. Default is '0'. geometry/test/verbosity [bool] --> to set verbosity mode. Default is 'true'. geometry/test/resolution [int] --> to establish the number of points on surface to be generated and checked for each volume. Default is '10000'. geometry/test/maximum_errors [int] --> to fix the threshold for the number of errors to be reported for a single volume. By default, for each volume, reports stop after the first error reported. To detect overlapping volumes, the built-in UI commands use the random generation of points on surface technique described above. It allows to detect with high level of precision any kind of overlaps, as depicted below. For example, consider Figure 4.4: Figure 4.4. Different cases of placed volumes overlapping each other. Here we have a line intersecting some physical volume (large, black rectangle). Belonging to the volume are four daughters: A, B, C, and D. Indicated by the dots are the intersections of the line with the mother volume and the four daughters. This example has two geometry errors. First, volume A sticks outside its mother volume (this practice, sometimes used in GEANT3.21, is not allowed in Geant4). This can be noticed because the intersection point (leftmost magenta dot) lies outside the mother volume, as defined by the space between the two black dots. The second error is that daughter volumes A and B overlap. This is noticeable because one of the intersections with A (rightmost magenta dot) is inside the volume B, as defined as the space between the red dots. Alternatively, one of the intersections with B (leftmost red dot) is inside the volume A, as defined as the space between the magenta dots. Another difficult issue is roundoff error. For example, daughters C and D lie precisely next to each other. It is possible, due to roundoff, that one of the intersections points will lie just slightly inside the space of the other. In addition, a volume that lies tightly up against the outside of its mother may have an intersection point that just slightly lies outside the mother. Finally, notice that no mention is made of the possible daughter volumes of A, B, C, and D. To keep the code simple, only the immediate daughters of a volume are checked at one pass. To test these "granddaughter" volumes, the daughters A, B, C, and D each have to be tested themselves in turn. To make this automatic, a recursive algorithm is applied; it first tests the target volume, then it loops over all daughter volumes and calls itself. NOTE: for a complex geometry, checking the entire volume hierarchy can be extremely time consuming. Using the visualization driver: DAVID The Geant4 visualization offers a powerful debugging tool for detecting potential intersections of physical volumes. The Geant4 DAVID visualization tool can infact automatically detect the overlaps between the volumes defined in Geant4 and converted to a graphical representation for visualization purposes. The accuracy of the graphical representation can be tuned onto the exact geometrical description. In the debugging, physical-volume surfaces are automatically decomposed into 3D polygons, and intersections of the generated polygons are investigated. If a polygon intersects with another one, physical volumes which these polygons belong to are visualized in color (red is the default). The Figure 4.5 below is a sample visualization of a detector geometry with intersecting physical volumes highlighted: 137 Detector Definition and Response Figure 4.5. A geometry with overlapping volumes highlighted by DAVID. At present physical volumes made of the following solids can be debugged: G4Box, G4Cons, G4Para, G4Sphere, G4Trd, G4Trap, G4Tubs. (Existence of other solids is harmless.) Visual debugging of physical-volume surfaces is performed with the DAWNFILE driver defined in the visualization category and with the two application packages, i.e. Fukui Renderer "DAWN" and a visual intersection debugger "DAVID". DAWN and DAVID can be downloaded from the Web. How to compile Geant4 with the DAWNFILE driver incorporated is described in Section 8.3. If the DAWNFILE driver, DAWN and DAVID are all working well in your host machine, the visual intersection debugging of physical-volume surfaces can be performed as follows: Run your Geant4 executable, invoke the DAWNFILE driver, and execute visualization commands to visualize your detector geometry: Idle> /vis/open DAWNFILE .....(setting camera etc)... Idle> /vis/drawVolume Idle> /vis/viewer/update Then a file "g4.prim", which describes the detector geometry, is generated in the current directory and DAVID is invoked to read it. (The description of the format of the file g4.prim can be found from the DAWN web site documentation.) If DAVID detects intersection of physical-volume surfaces, it automatically invokes DAWN to visualize the detector geometry with the intersected physical volumes highlighted (See the above sample visualization). If no intersection is detected, visualization is skipped and the following message is displayed on the console: -----------------------------------------------------!!! Number of intersected volumes : 0 !!! !!! Congratulations ! \(^o^)/ !!! ------------------------------------------------------ If you always want to skip visualization, set an environmental variable as follows beforehand: % setenv DAVID_NO_VIEW 1 To control the precision associated to computation of intersections (default precision is set to 9), it is possible to use the environmental variable for the DAWNFILE graphics driver, as follows: % setenv G4DAWNFILE_PRECISION 10 If necessary, re-visualize the detector geometry with intersected parts highlighted. The data are saved in a file "g4david.prim" in the current directory. This file can be re-visualized with DAWN as follows: 138 Detector Definition and Response % dawn g4david.prim It is also helpful to convert the generated file g4david.prim into a VRML-formatted file and perform interactive visualization of it with your WWW browser. The file conversion tool prim2wrml can be downloaded from the DAWN web site download pages. For more details, see the document of DAVID mentioned above. 4.1.12. Dynamic Geometry Setups Geant4 can handle geometries which vary in time (e.g. a geometry varying between two runs in the same job). It is considered a change to the geometry setup, whenever for the same physical volume: • the shape or dimension of its related solid is modified; • the positioning (translation or rotation) of the volume is changed; • the volume (or a set of volumes, tree) is removed/replaced or added. Whenever such a change happens, the geometry setup needs to be first "opened" for the change to be applied and afterwards "closed" for the optimisation to be reorganised. In the general case, in order to notify the Geant4 system of the change in the geometry setup, the G4RunManager has to be messaged once the new geometry setup has been finalised: G4RunManager::GeometryHasBeenModified(); The above notification needs to be performed also if a material associated to a positioned volume is changed, in order to allow for the internal materials/cuts table to be updated. However, for relatively complex geometries the re-optimisation step may be extremely inefficient, since it has the effect that the whole geometry setup will be reoptimised and re-initialised. In cases where only a limited portion of the geometry has changed, it may be suitable to apply the re-optimisation only to the affected portion of the geometry (subtree). Since release 7.1 of the Geant4 toolkit, it is possible to apply re-optimisation local to the subtree of the geometry which has changed. The user will have to explicitly "open/close" the geometry providing a pointer to the top physical volume concerned: Example 4.9. Opening and closing a portion of the geometry without notifying the G4RunManager. #include "G4GeometryManager.hh" // Open geometry for the physical volume to be modified ... // G4GeometryManager::OpenGeometry(physCalor); // Modify dimension of the solid ... // physCalor->GetLogicalVolume()->GetSolid()->SetXHalfLength(12.5*cm); // Close geometry for the portion modified ... // G4GeometryManager::CloseGeometry(physCalor); If the existing geometry setup is modified locally in more than one place, it may be convenient to apply such a technique only once, by specifying a physical volume on top of the hierarchy (subtree) containing all changed portions of the setup. An alternative solution for dealing with dynamic geometries is to specify NOT to apply optimisation for the subtree affected by the change and apply the general solution of invoking the G4RunManager. In this case, a performance penalty at run-time may be observed (depending on the complexity of the not-optimised subtree), considering that, without optimisation, intersections to all volumes in the subtree will be explicitely computed each time. 139 Detector Definition and Response NOTE: in multi-threaded runs, dynamic geometries are only allowed for runs consisting only of one event. 4.1.13. Importing XML Models Using GDML Geometry Description Markup Language (GDML) is a markup language based on XML and suited for the description of detector geometry models. It allows for easy exchange of geometry data in a human-readable XMLbased description and structured formatting. The GDML parser is a component of Geant4 which can be built and installed as an optional choice. It allows for importing and exporting GDML files, following the schema specified in the GDML documentation. The installation of the plugin is optional and requires the installation of the XercesC DOM parser. Examples of how to import and export a detector description model based on GDML, and also how to extend the GDML schema, are provided and can be found in examples/extended/persistency/gdml. 4.1.14. Importing ASCII Text Models Since release 9.2 of Geant4, it is also possible to import geometry setups based on a plain text description, according to a well defined syntax for identifying the different geometrical entities (solids, volumes, materials and volume attributes) with associated parameters. An example showing how to define a geometry in plain text format and import it in a Geant4 application is shown in examples/extended/persistency/P03. The example also covers the case of associating a sensitive detector to one of the volumes defined in the text geometry, the case of mixing C++ and text geometry definitions and the case of defining new tags in the text format so that regions and cuts by region can be defined in the text file. It also provides an example of how to write a geometry text file from the in-memory Geant4 geometry. For the details on the format see the dedicated manual. 4.1.15. Saving geometry tree objects in binary format The Geant4 geometry tree can be stored in the Root binary file format using the Root-I/O technique provided by in Root. Such a binary file can then be used to quickly load the geometry into the memory or to move geometries between different Geant4 applications. See Chapter 4.6 for details and references. 4.2. Material 4.2.1. General considerations In nature, materials (chemical compounds, mixtures) are made of elements, and elements are made of isotopes. Geant4 has three main classes designed to reflect this organization. Each of these classes has a table, which is a static data member, used to keep track of the instances of the respective classes created. G4Isotope This class describes the properties of atoms: atomic number, number of nucleons, mass per mole, etc. G4Element This class describes the properties of elements: effective atomic number, effective number of nucleons, effective mass per mole, number of isotopes, shell energy, and quantities like cross section per atom, etc. G4Material This class describes the macroscopic properties of matter: density, state, temperature, pressure, and macroscopic quantities like radiation length, mean free path, dE/dx, etc. Only the G4Material class is visible to the rest of the toolkit and used by the tracking, the geometry and the physics. It contains all the information relevant to its constituent elements and isotopes, while at the same time hiding their implementation details. 140 Detector Definition and Response 4.2.2. Introduction to the Classes 4.2.2.1. G4Isotope A G4Isotope object has a name, atomic number, number of nucleons, mass per mole, and an index in the table. The constructor automatically stores "this" isotope in the isotopes table, which will assign it an index number. The G4Isotope objects are owned by the isotopes table, and must not be deleted by user code. 4.2.2.2. G4Element A G4Element object has a name, symbol, effective atomic number, effective number of nucleons, effective mass of a mole, an index in the elements table, the number of isotopes, a vector of pointers to such isotopes, and a vector of relative abundances referring to such isotopes (where relative abundance means the number of atoms per volume). In addition, the class has methods to add, one by one, the isotopes which are to form the element. The constructor automatically stores "this" element in the elements table, which will assign it an index number. The G4Element objects are owned by the elements table, and must not be deleted by user code. A G4Element object can be constructed by directly providing the effective atomic number, effective number of nucleons, and effective mass of a mole, if the user explicitly wants to do so. Alternatively, a G4Element object can be constructed by declaring the number of isotopes of which it will be composed. The constructor will "new" a vector of pointers to G4Isotopes and a vector of doubles to store their relative abundances. Finally, the method to add an isotope must be invoked for each of the desired (pre-existing) isotope objects, providing their addresses and relative abundances. At the last isotope entry, the system will automatically compute the effective atomic number, effective number of nucleons and effective mass of a mole, and will store "this" element in the elements table. A few quantities, with physical meaning or not, which are constant in a given element, are computed and stored here as "derived data members". Using the internal Geant4 database, a G4Element can be accessed by atomic number or by atomic symbol ("Al", "Fe", "Pb"...). In that case G4Element will be found from the list of existing elements or will be constructed using data from the Geant4 database, which is derived from the NIST database of elements and isotope compositions. Thus, the natural isotope composition can be built by default. The same element can be created as using the NIST database with the natural composition of isotopes and from scratch in user code with user defined isotope composition. 4.2.2.3. G4Material A G4Material object has a name, density, physical state, temperature and pressure (by default the standard conditions), the number of elements and a vector of pointers to such elements, a vector of the fraction of mass for each element, a vector of the atoms (or molecules) numbers of each element, and an index in the materials table. In addition, the class has methods to add, one by one, the elements which will comprise the material. The constructor automatically stores "this" material in the materials table, which will assign it an index number. The G4Material objects are owned by the materials table, and must not be deleted by user code. A G4Material object can be constructed by directly providing the resulting effective numbers, if the user explicitly wants to do so (an underlying element will be created with these numbers). Alternatively, a G4Material object can be constructed by declaring the number of elements of which it will be composed. The constructor will "new" a vector of pointers to G4Element and a vector of doubles to store their fraction of mass. Finally, the method to add an element must be invoked for each of the desired (pre-existing) element objects, providing their addresses and mass fractions. At the last element entry, the system will automatically compute the vector of the number of atoms of each element per volume, the total number of electrons per volume, and will store "this" material in the materials table. In the same way, a material can be constructed as a mixture of other materials and elements. It should be noted that if the user provides the number of atoms (or molecules) for each element comprising the chemical compound, the system automatically computes the mass fraction. A few quantities, with physical meaning or not, which are constant in a given material, are computed and stored here as "derived data members". 141 Detector Definition and Response Some materials are included in the internal Geant4 database, which were derived from the NIST database of material properties. Additionally a number of materials friquently used in HEP is included in the database. Materials are interrogated or constructed by their names (Section 6). There are UI commands for the material category, which provide an interactive access to the database. If material is created using the NIST database by it will consist by default of elements with the natural composition of isotopes. 4.2.2.4. Final Considerations The classes will automatically decide if the total of the mass fractions is correct, and perform the necessary checks. The main reason why a fixed index is kept as a data member is that many cross section and energy tables will be built in the physics processes "by rows of materials (or elements, or even isotopes)". The tracking gives the physics process the address of a material object (the material of the current volume). If the material has an index according to which the cross section table has been built, then direct access is available when a number in such a table must be accessed. We get directly to the correct row, and the energy of the particle will tell us the column. Without such an index, every access to the cross section or energy tables would imply a search to get to the correct material's row. More details will be given in the section on processes. Isotopes, elements and materials must be instantiated dynamically in the user application; they are automatically registered in internal stores and the system takes care to free the memory allocated at the end of the job. 4.2.3. Recipes for Building Elements and Materials Example 4.10 illustrates the different ways to define materials. Example 4.10. A program which illustrates the different ways to define materials. #include #include #include #include "G4Isotope.hh" "G4Element.hh" "G4Material.hh" "G4UnitsTable.hh" int main() { G4String name, symbol; G4double a, z, density; G4int iz, n; // // // // a=mass of a mole; z=mean number of protons; iz=nb of protons in an isotope; n=nb of nucleons in an isotope; G4int ncomponents, natoms; G4double abundance, fractionmass; G4double temperature, pressure; G4UnitDefinition::BuildUnitsTable(); // define Elements a = 1.01*g/mole; G4Element* elH = new G4Element(name="Hydrogen",symbol="H" , z= 1., a); a = 12.01*g/mole; G4Element* elC = new G4Element(name="Carbon" ,symbol="C" , z= 6., a); a = 14.01*g/mole; G4Element* elN = new G4Element(name="Nitrogen",symbol="N" , z= 7., a); a = 16.00*g/mole; G4Element* elO = new G4Element(name="Oxygen" ,symbol="O" , z= 8., a); a = 28.09*g/mole; G4Element* elSi = new G4Element(name="Silicon", symbol="Si", z=14., a); a = 55.85*g/mole; G4Element* elFe = new G4Element(name="Iron" ,symbol="Fe", z=26., a); a = 183.84*g/mole; G4Element* elW = new G4Element(name="Tungsten" ,symbol="W", a = 207.20*g/mole; G4Element* elPb = new G4Element(name="Lead" z=74., a); ,symbol="Pb", z=82., a); // define an Element from isotopes, by relative abundance 142 Detector Definition and Response G4Isotope* U5 = new G4Isotope(name="U235", iz=92, n=235, a=235.01*g/mole); G4Isotope* U8 = new G4Isotope(name="U238", iz=92, n=238, a=238.03*g/mole); G4Element* elU = new G4Element(name="enriched Uranium", symbol="U", ncomponents=2); elU->AddIsotope(U5, abundance= 90.*perCent); elU->AddIsotope(U8, abundance= 10.*perCent); cout << *(G4Isotope::GetIsotopeTable()) << endl; cout << *(G4Element::GetElementTable()) << endl; // define simple materials density = 2.700*g/cm3; a = 26.98*g/mole; G4Material* Al = new G4Material(name="Aluminum", z=13., a, density); density = 1.390*g/cm3; a = 39.95*g/mole; vG4Material* lAr = new G4Material(name="liquidArgon", z=18., a, density); density = 8.960*g/cm3; a = 63.55*g/mole; G4Material* Cu = new G4Material(name="Copper" , z=29., a, density); // define a material from elements. case 1: chemical molecule density = 1.000*g/cm3; G4Material* H2O = new G4Material(name="Water", density, ncomponents=2); H2O->AddElement(elH, natoms=2); H2O->AddElement(elO, natoms=1); density = 1.032*g/cm3; G4Material* Sci = new G4Material(name="Scintillator", density, ncomponents=2); Sci->AddElement(elC, natoms=9); Sci->AddElement(elH, natoms=10); density = 2.200*g/cm3; G4Material* SiO2 = new G4Material(name="quartz", density, ncomponents=2); SiO2->AddElement(elSi, natoms=1); SiO2->AddElement(elO , natoms=2); density = 8.280*g/cm3; G4Material* PbWO4= new G4Material(name="PbWO4", density, ncomponents=3); PbWO4->AddElement(elO , natoms=4); PbWO4->AddElement(elW , natoms=1); PbWO4->AddElement(elPb, natoms=1); // define a material from elements. case 2: mixture by fractional mass density = 1.290*mg/cm3; G4Material* Air = new G4Material(name="Air " , density, ncomponents=2); Air->AddElement(elN, fractionmass=0.7); Air->AddElement(elO, fractionmass=0.3); // define a material from elements and/or others materials (mixture of mixtures) density = 0.200*g/cm3; G4Material* Aerog = new G4Material(name="Aerogel", density, ncomponents=3); Aerog->AddMaterial(SiO2, fractionmass=62.5*perCent); Aerog->AddMaterial(H2O , fractionmass=37.4*perCent); Aerog->AddElement (elC , fractionmass= 0.1*perCent); // examples density pressure temperature G4Material* of gas in non STP conditions = 27.*mg/cm3; = 50.*atmosphere; = 325.*kelvin; CO2 = new G4Material(name="Carbonic gas", density, ncomponents=2, kStateGas,temperature,pressure); CO2->AddElement(elC, natoms=1); CO2->AddElement(elO, natoms=2); density pressure temperature G4Material* = 0.3*mg/cm3; = 2.*atmosphere; = 500.*kelvin; steam = new G4Material(name="Water steam ", density, ncomponents=1, kStateGas,temperature,pressure); steam->AddMaterial(H2O, fractionmass=1.); // What about vacuum ? Vacuum is an ordinary gas with very low density 143 Detector Definition and Response density = universe_mean_density; //from PhysicalConstants.h pressure = 1.e-19*pascal; temperature = 0.1*kelvin; new G4Material(name="Galactic", z=1., a=1.01*g/mole, density, kStateGas,temperature,pressure); density pressure temperature G4Material* = 1.e-5*g/cm3; = 2.e-2*bar; = STP_Temperature; //from PhysicalConstants.h beam = new G4Material(name="Beam ", density, ncomponents=1, kStateGas,temperature,pressure); beam->AddMaterial(Air, fractionmass=1.); // print the table of materials G4cout << *(G4Material::GetMaterialTable()) << endl; return EXIT_SUCCESS; } As can be seen in the later examples, a material has a state: solid (the default), liquid, or gas. The constructor checks the density and automatically sets the state to gas below a given threshold (10 mg/cm3). In the case of a gas, one may specify the temperature and pressure. The defaults are STP conditions defined in PhysicalConstants.hh. An element must have the number of nucleons >= number of protons >= 1. A material must have non-zero values of density, temperature and pressure. Materials can also be defined using the internal Geant4 database. Example 4.11 illustrates how to do this for the same materials used in Example 4.10. There are also UI commands which allow the database to be accessed. The list of currently avalable material names (Section 6) is extended permanetly. Example 4.11. A program which shows how to define materials from the internal database. #include "globals.hh" #include "G4Material.hh" #include "G4NistManager.hh" int main() { G4NistManager* man = G4NistManager::Instance(); man->SetVerbose(1); // define elements G4Element* C = man->FindOrBuildElement("C"); G4Element* Pb = man->FindOrBuildMaterial("Pb"); // define pure NIST materials G4Material* Al = man->FindOrBuildMaterial("G4_Al"); G4Material* Cu = man->FindOrBuildMaterial("G4_Cu"); // define NIST materials G4Material* H2O = man->FindOrBuildMaterial("G4_WATER"); G4Material* Sci = man->FindOrBuildMaterial("G4_PLASTIC_SC_VINYLTOLUENE"); G4Material* SiO2 = man->FindOrBuildMaterial("G4_SILICON_DIOXIDE"); G4Material* Air = man->FindOrBuildMaterial("G4_AIR"); // HEP materials G4Material* PbWO4 G4Material* lAr G4Material* vac = man->FindOrBuildMaterial("G4_PbWO4"); = man->FindOrBuildMaterial("G4_lAr"); = man->FindOrBuildMaterial("G4_Galactic"); // define gas material at non STP conditions (T = 120K, P=0.5atm) G4Material* coldAr = man->ConstructNewGasdMaterial("ColdAr","G4_Ar",120.*kelvin,0.5*atmosphere); // print the table of materials G4cout << *(G4Material::GetMaterialTable()) << endl; return EXIT_SUCCESS; } 144 Detector Definition and Response 4.2.4. The Tables 4.2.4.1. Print a constituent The following shows how to print a constituent: G4cout << elU << endl; G4cout << Air << endl; 4.2.4.2. Print the table of materials The following shows how to print the table of materials: G4cout << *(G4Material::GetMaterialTable()) << endl; 4.3. Electromagnetic Field 4.3.1. An Overview of Propagation in a Field Geant4 is capable of describing and propagating in a variety of fields. Magnetic fields, electric fields, electromagnetic fields, and gravity fields, uniform or non-uniform, can specified for a Geant4 setup. The propagation of tracks inside them can be performed to a user-defined accuracy. In order to propagate a track inside a field, the equation of motion of the particle in the field is integrated. In general, this is done using a Runge-Kutta method for the integration of ordinary differential equations. However, for specific cases where an analytical solution is known, it is possible to utilize this instead. Several RungeKutta methods are available, suitable for different conditions. In specific cases (such as a uniform field where the analytical solution is known) different solvers can also be used. In addition, when an approximate analytical solution is known, it is possible to utilize it in an iterative manner in order to converge to the solution to the precision required. This latter method is currently implemented and can be used particularly well for magnetic fields that are almost uniform. Once a method is chosen that calculates the track's propagation in a specific field, the curved path is broken up into linear chord segments. These chord segments are determined so that they closely approximate the curved path. The chords are then used to interrogate the Navigator as to whether the track has crossed a volume boundary. Several parameters are available to adjust the accuracy of the integration and the subsequent interrogation of the model geometry. How closely the set of chords approximates a curved trajectory is governed by a parameter called the miss distance (also called the chord distance ). This is an upper bound for the value of the sagitta - the distance between the 'real' curved trajectory and the approximate linear trajectory of the chord. By setting this parameter, the user can control the precision of the volume interrogation. Every attempt has been made to ensure that all volume interrogations will be made to an accuracy within this miss distance. Figure 4.6. The curved trajectory will be approximated by chords, so that the maximum estimated distance between curve and chord is less than the the miss distance. In addition to the miss distance there are two more parameters which the user can set in order to adjust the accuracy (and performance) of tracking in a field. In particular these parameters govern the accuracy of the intersection 145 Detector Definition and Response with a volume boundary and the accuracy of the integration of other steps. As such they play an important role for tracking. The delta intersection parameter is the accuracy to which an intersection with a volume boundary is calculated. If a candidate boundary intersection is estimated to have a precision better than this, it is accepted. This parameter is especially important because it is used to limit a bias that our algorithm (for boundary crossing in a field) exhibits. This algorithm calculates the intersection with a volume boundary using a chord between two points on the curved particle trajectory. As such, the intersection point is always on the 'inside' of the curve. By setting a value for this parameter that is much smaller than some acceptable error, the user can limit the effect of this bias on, for example, the future estimation of the reconstructed particle momentum. Figure 4.7. The distance between the calculated chord intersection point C and a computed curve point D is used to determine whether C is an accurate representation of the intersection of the curved path ADB with a volume boundary. Here CD is likely too large, and a new intersection on the chord AD will be calculated. The delta one step parameter is the accuracy for the endpoint of 'ordinary' integration steps, those which do not intersect a volume boundary. This parameter is a limit on the estimated error of the endpoint of each physics step. It can be seen as akin to a statistical uncertainty and is not expected to contribute any systematic behavior to physical quantities. In contrast, the bias addressed by delta intersection is clearly correlated with potential systematic errors in the momentum of reconstructed tracks. Thus very strict limits on the intersection parameter should be used in tracking detectors or wherever the intersections are used to reconstruct a track's momentum. Delta intersection and delta one step are parameters of the Field Manager; the user can set them according to the demands of his application. Because it is possible to use more than one field manager, different values can be set for different detector regions. Note that reasonable values for the two parameters are strongly coupled: it does not make sense to request an accuracy of 1 nm for delta intersection and accept 100 μm for the delta one step error value. Nevertheless delta intersection is the more important of the two. It is recommended that these parameters should not differ significantly - certainly not by more than an order of magnitude. 4.3.2. Practical Aspects 4.3.2.1. Creating a Magnetic Field for a Detector The simplest way to define a field for a detector involves the following steps: 1. create a field: G4UniformMagField* magField = new G4UniformMagField(G4ThreeVector(0.,0.,fieldValue)); 2. set it as the default field: 146 Detector Definition and Response G4FieldManager* fieldMgr = G4TransportationManager::GetTransportationManager() ->GetFieldManager(); fieldMgr->SetDetectorField(magField); 3. create the objects which calculate the trajectory: fieldMgr->CreateChordFinder(magField); To change the accuracy of volume intersection use the SetDeltaChord method: fieldMgr->GetChordFinder()->SetDeltaChord( G4double newValue); Since 10.0 version, it is also possible to perform all three steps above at once using the G4GlobalMagFieldMessenger class: G4ThreeVector fieldValue = G4ThreeVector(); fMagFieldMessenger = new G4GlobalMagFieldMessenger(fieldValue); fMagFieldMessenger->SetVerboseLevel(1); The messenger creates the global uniform magnetic field, which is activated (set to the G4TransportationManager object) only when the fieldValue is non zero vector. The messenger class setter functions can be then used to change the field value (and activate or inactivate the field again) or the level of output messages. The messenger also takes care of deleting the field. As its class name suggests, the messenger creates also UI commands which can be used to change the field value and the verbose level interactively or from a macro: /globalField/setValue vx vy vz unit /globalField/verbose level 4.3.2.2. Creating a Field for a Part of the Volume Hierarchy It is possible to create a field for a part of the detector. In particular it can describe the field (with pointer fEmField, for example) inside a logical volume and all its daughters. This can be done by simply creating a G4FieldManager and attaching it to a logical volume (with pointer, logicVolumeWithField, for example) or set of logical volumes. G4bool allLocal = true; logicVolumeWithField->SetFieldManager(localFieldManager, allLocal); Using the second parameter to SetFieldManager you choose whether daughter volumes of this logical volume will also be given this new field. If it has the value true, the field will be assigned also to its daughters, and all their sub-volumes. Else, if it is false, it will be copied only to those daughter volumes which do not have a field manager already. 4.3.2.3. Creating an Electric or Electromagnetic Field The design and implementation of the Field category allows and enables the use of an electric or combined electromagnetic field. These fields can also vary with time, as can magnetic fields. Source listing Example 4.12 shows how to define a uniform electric field for the whole of a detector. Example 4.12. How to define a uniform electric field for the whole of a detector, extracted from example in examples/extended/field/field02 . // in the header file (or first) 147 Detector Definition and Response #include "G4EqMagElectricField.hh" #include "G4UniformElectricField.hh" ... G4ElectricField* G4EqMagElectricField* G4MagIntegratorStepper* G4FieldManager* G4double G4ChordFinder* fEMfield; fEquation; fStepper; fFieldMgr; fMinStep ; fChordFinder ; // in the source file { fEMfield = new G4UniformElectricField( G4ThreeVector(0.0,100000.0*kilovolt/cm,0.0)); // Create an equation of motion for this field fEquation = new G4EqMagElectricField(fEMfield); G4int nvar = 8; fStepper = new G4ClassicalRK4( fEquation, nvar ); // Get the global field manager fFieldManager= G4TransportationManager::GetTransportationManager()-> GetFieldManager(); // Set this field to the global field manager fFieldManager->SetDetectorField(fEMfield ); fMinStep = 0.010*mm ; // minimal step of 10 microns fIntgrDriver = new G4MagInt_Driver(fMinStep, fStepper, fStepper->GetNumberOfVariables() ); fChordFinder = new G4ChordFinder(fIntgrDriver); fFieldManager->SetChordFinder( fChordFinder ); } An example with an electric field is examples/extended/field/field02, where the class F02ElectricFieldSetup demonstrates how to set these and other parameters, and how to choose different Integration Steppers. An example with a uniform gravity field (G4UniformGravityField) is examples/extended/field/field06. The user can also create their own type of field, inheriting from G4VField, and an associated Equation of Motion class (inheriting from G4EqRhs) to simulate other types of fields. 4.3.2.4. Choosing a Stepper Runge-Kutta integration is used to compute the motion of a charged track in a general field. There are many general steppers from which to choose, of low and high order, and specialized steppers for pure magnetic fields. By default, Geant4 uses the classical fourth-order Runge-Kutta stepper, which is general purpose and robust. If the field is known to have specific properties, lower or higher order steppers can be used to obtain the same quality results using fewer computing cycles. In particular, if the field is calculated from a field map, a lower order stepper is recommended. The less smooth the field is, the lower the order of the stepper that should be used. The choice of lower order steppers includes the third order stepper G4SimpleHeum, the second order G4ImplicitEuler and G4SimpleRunge, and the first order G4ExplicitEuler. A first order stepper would be useful only for very rough fields. For somewhat smooth fields (intermediate), the choice between second and third order steppers should be made by trial and error. Trying a few different types of steppers for a particular field or application is suggested if maximum performance is a goal. The choice of stepper depends on the type of field: magnetic or general. A general field can be an electric or electromagnetic field, it can be a magnetic field or a user-defined field (which requires a user-defined equation of motion.) For a general field several steppers are available as alternatives to the default (G4ClassicalRK4): G4int nvar = 8; // To integrate time & energy 148 Detector Definition and Response // in addition to position, momentum G4EqMagElectricField* fEquation= new G4EqMagElectricField(fEMfield); fStepper = new G4SimpleHeum( fEquation, nvar ); // 3rd order, a good alternative to ClassicalRK fStepper = new G4SimpleRunge( fEquation, nvar ); // 2nd order, for less smooth fields fStepper = new G4CashKarpRKF45( fEquation ); // 4/5th order for very smooth fields Specialized steppers for pure magnetic fields are also available. They take into account the fact that a local trajectory in a slowly varying field will not vary significantly from a helix. Combining this in with a variation the Runge-Kutta method can provide higher accuracy at lower computational cost when large steps are possible. G4Mag_UsualEqRhs* fEquation = new G4Mag_UsualEqRhs(fMagneticField); fStepper = new G4HelixImplicitEuler( fEquation ); // Note that for magnetic field that do not vary with time, // the default number of variables suffices. // or .. fStepper = new G4HelixExplicitEuler( fEquation ); fStepper = new G4HelixSimpleRunge( fEquation ); A new stepper for propagation in magnetic field is available in release 9.3. Choosing the G4NystromRK4 stepper provides accuracy near that of G4ClassicalRK4 (4th order) with a significantly reduced cost in field evaluation. Using a novel analytical expression for estimating the error of a proposed step and the Nystrom reuse of the midpoint field value, it requires only 2 additional field evaluations per attempted step, in place of 10 field evaluations of ClassicalRK4 (which uses the general midpoint method for estimating the step error.) G4Mag_UsualEqRhs* pMagFldEquation = new G4Mag_UsualEqRhs(fMagneticField); fStepper = new G4NystromRK4( pMagFldEquation ); It is proposed as an alternative stepper in the case of a pure magnetic field. It is not applicable for the simulation of electric or full electromagnetic or other types of field. For a pure magnetic field, results should be fully compatible with the results of ClassicalRK4 in nearly all cases. ( The only potential exceptions are large steps for tracks with small momenta - which cannot be integrated well by any RK method except the Helical extended methods.) You can choose an alternative stepper either when the field manager is constructed or later. At the construction of the ChordFinder it is an optional argument: G4ChordFinder( G4MagneticField* itsMagField, G4double stepMinimum = 1.0e-2 * mm, G4MagIntegratorStepper* pItsStepper = 0 ); To change the stepper at a later time use pChordFinder->GetIntegrationDriver() ->RenewStepperAndAdjust( newStepper ); 4.3.2.5. How to Adjust the Accuracy of Propagation In order to obtain a particular accuracy in tracking particles through an electromagnetic field, it is necessary to adjust the parameters of the field propagation module. In the following section, some of these additional parameters are discussed. When integration is used to calculate the trajectory, it is necessary to determine an acceptable level of numerical imprecision in order to get performant simulation with acceptable errors. The parameters in Geant4 tell the field module what level of integration inaccuracy is acceptable. In all quantities which are integrated (position, momentum, energy) there will be errors. Here, however, we focus on the error in two key quantities: the position and the momentum. (The error in the energy will come from the momentum integration). 149 Detector Definition and Response Three parameters exist which are relevant to the integration accuracy. DeltaOneStep is a distance and is roughly the position error which is acceptable in an integration step. Since many integration steps may be required for a single physics step, DeltaOneStep should be a fraction of the average physics step size. The next two parameters impose a further limit on the relative error of the position/momentum inaccuracy. EpsilonMin and EpsilonMax impose a minimum and maximum on this relative error - and take precedence over DeltaOneStep. (Note: if you set EpsilonMin=EpsilonMax=your-value, then all steps will be made to this relative precision. Example 4.13. How to set accuracy parameters for the 'global' field of the setup. G4FieldManager *globalFieldManager; G4TransportationManager *transportMgr= G4TransportationManager::GetTransportationManager(); globalFieldManager = transportMgr->GetFieldManager(); // Relative accuracy values: G4double minEps= 1.0e-5; // Minimum & value for smallest steps G4double maxEps= 1.0e-4; // Maximum & value for largest steps globalFieldManager->SetMinimumEpsilonStep( minEps ); globalFieldManager->SetMaximumEpsilonStep( maxEps ); globalFieldManager->SetDeltaOneStep( 0.5e-3 * mm ); // 0.5 micrometer G4cout << "EpsilonStep: set min= " << minEps << " max= " << maxEps << G4endl; We note that the relevant parameters above limit the inaccuracy in each step. The final inaccuracy due to the full trajectory will accumulate! The exact point at which a track crosses a boundary is also calculated with finite accuracy. To limit this inaccuracy, a parameter called DeltaIntersection is used. This is a maximum for the inaccuracy of a single boundary crossing. Thus the accuracy of the position of the track after a number of boundary crossings is directly proportional to the number of boundaries. 4.3.2.6. Reducing the number of field calls to speed-up simulation An additional method to reduce the number of field evaluations is to utilise the new class G4CachedMagneticField class. It is applicable only for pure magnetic fields which do not vary with time. G4MagneticField * pMagField; // Your field - Defined elsewhere G4double distanceConst = 2.5 * millimeter; G4MagneticField * pCachedMagField= new G4CachedMagneticField( pMagField, distanceConst); 4.3.2.7. Choosing different accuracies for the same volume It is possible to create a FieldManager which has different properties for particles of different momenta (or depending on other parameters of a track). This is useful, for example, in obtaining high accuracy for 'important' tracks (e.g. muons) and accept less accuracy in tracking others (e.g. electrons). To use this, you must create your own field manager which uses the method void ConfigureForTrack( const G4Track * ); to configure itself using the parameters of the current track. An example of this will be available in examples/extended/field05. 4.3.2.8. Parameters that must scale with problem size The default settings of this module are for problems with the physical size of a typical high energy physics setup, that is, distances smaller than about one kilometer. A few parameters are necessary to carry this information to the magnetic field module, and must typically be rescaled for problems of vastly different sizes in order to get reasonable performance and robustness. Two of these parameters are the maximum acceptable step and the minimum step size. 150 Detector Definition and Response The maximum acceptable step should be set to a distance larger than the biggest reasonable step. If the apparatus in a setup has a diameter of two meters, a likely maximum acceptable steplength would be 10 meters. A particle could then take large spiral steps, but would not attempt to take, for example, a 1000-meter-long step in the case of a very low-density material. Similarly, for problems of a planetary scale, such as the earth with its radius of roughly 6400 km, a maximum acceptabe steplength of a few times this value would be reasonable. An upper limit for the size of a step is a parameter of G4PropagatorInField, and can be set by calling its SetLargestAcceptableStep method. The minimum step size is used during integration to limit the amount of work in difficult cases. It is possible that strong fields or integration problems can force the integrator to try very small steps; this parameter stops them from becoming unnecessarily small. Trial steps smaller than this parameter will be treated with less accuracy, and may even be ignored, depending on the situation. The minimum step size is a parameter of the MagInt_Driver, but can be set in the contstructor of G4ChordFinder, as in the source listing above. 4.3.2.9. Known Issues Currently it is computationally expensive to change the miss distance to very small values, as it causes tracks to be limited to curved sections whose 'bend' is smaller than this value. (The bend is the distance of the mid-point from the chord between endpoints.) For tracks with small curvature (typically low momentum particles in strong fields) this can cause a large number of steps • even in areas where there are no volumes to intersect (something that is expected to be addressed in future development, in which the safety will be utilized to partially alleviate this limitation) • especially in a region near a volume boundary (in which case it is necessary in order to discover whether a track might intersect a volume for only a short distance.) Requiring such precision at the intersection is clearly expensive, and new development would be necessary to minimize the expense. By contrast, changing the intersection parameter is less computationally expensive. It causes further calculation for only a fraction of the steps, in particular those that intersect a volume boundary. 4.3.3. Spin Tracking The effects of a particle's motion on the precession of its spin angular momentum in slowly varying external fields are simulated. The relativistic equation of motion for spin is known as the BMT equation. The equation demonstrates a remarkable property; in a purely magnetic field, in vacuum, and neglecting small anomalous magnetic moments, the particle's spin precesses in such a manner that the longitudinal polarization remains a constant, whatever the motion of the particle. But when the particle interacts with electric fields of the medium and multiple scatters, the spin, which is related to the particle's magnetic moment, does not participate, and the need thus arises to propagate it independent of the momentum vector. In the case of a polarized muon beam, for example, it is important to predict the muon's spin direction at decay-time in order to simulate the decay electron (Michel) distribution correctly. In order to track the spin of a particle in a magnetic field, you need to code the following: 1. in your DetectorConstruction #include "G4Mag_SpinEqRhs.hh" G4Mag_EqRhs* fEquation = new G4Mag_SpinEqRhs(magField); G4MagIntegratorStepper* pStepper = new G4ClassicalRK4(fEquation,12); notice the 12 2. in your PrimaryGenerator 151 Detector Definition and Response particleGun->SetParticlePolarization(G4ThreeVector p) for example: particleGun-> SetParticlePolarization(-(particleGun->GetParticleMomentumDirection())); // or particleGun-> SetParticlePolarization(particleGun->GetParticleMomentumDirection() .cross(G4ThreeVector(0.,1.,0.))); where you set the initial spin direction. While the G4Mag_SpinEqRhs class constructor G4Mag_SpinEqRhs::G4Mag_SpinEqRhs( G4MagneticField* MagField ) : G4Mag_EqRhs( MagField ) { anomaly = 1.165923e-3; } sets the muon anomaly by default, the class also comes with the public method: inline void SetAnomaly(G4double a) { anomaly = a; } with which you can set the magnetic anomaly to any value you require. The code has been rewritten (in Release 9.5) such that field tracking of the spin can now be done for charged and neutral particles with a magnetic moment, for example spin tracking of ultra cold neutrons. This requires the user to set EnableUseMagneticMoment, a method of the G4Transportation process. The force resulting from the term, µ⋅∇#, is not yet implemented in Geant4 (for example, simulated trajectory of a neutral hydrogen atom trapped by its magnetic moment in a gradient B-field.) 4.4. Hits 4.4.1. Hit A hit is a snapshot of the physical interaction of a track in the sensitive region of a detector. In it you can store information associated with a G4Step object. This information can be • • • • the position and time of the step, the momentum and energy of the track, the energy deposition of the step, geometrical information, or any combination of the above. G4VHit G4VHit is an abstract base class which represents a hit. You must inherit this base class and derive your own concrete hit class(es). The member data of your concrete hit class can be, and should be, your choice. As with G4THitsCollection, authors of subclasses must declare templated G4Allocators for their class. They must also implement operator new() and operator delete() which use these allocators. G4VHit has two virtual methods, Draw() and Print(). To draw or print out your concrete hits, these methods should be implemented. How to define the drawing method is described in Section 8.9. 152 Detector Definition and Response G4THitsCollection G4VHit is an abstract class from which you derive your own concrete classes. During the processing of a given event, represented by a G4Event object, many objects of the hit class will be produced, collected and associated with the event. Therefore, for each concrete hit class you must also prepare a concrete class derived from G4VHitsCollection, an abstract class which represents a vector collection of user defined hits. G4THitsCollection is a template class derived from G4VHitsCollection, and the concrete hit collection class of a particular G4VHit concrete class can be instantiated from this template class. Each object of a hit collection must have a unique name for each event. G4Event has a G4HCofThisEvent class object, that is a container class of collections of hits. Hit collections are stored by their pointers, whose type is that of the base class. An example of a concrete hit class Example 4.14 shows an example of a concrete hit class. Example 4.14. An example of a concrete hit class. //============ header file ===================== #ifndef ExN04TrackerHit_h #define ExN04TrackerHit_h 1 #include #include #include #include "G4VHit.hh" "G4THitsCollection.hh" "G4Allocator.hh" "G4ThreeVector.hh" class ExN04TrackerHit : public G4VHit { public: ExN04TrackerHit(); ~ExN04TrackerHit(); ExN04TrackerHit(const ExN04TrackerHit &right); const ExN04TrackerHit& operator=(const ExN04TrackerHit &right); int operator==(const ExN04TrackerHit &right) const; inline void * operator new(size_t); inline void operator delete(void *aHit); void Draw() const; void Print() const; private: G4double edep; G4ThreeVector pos; public: inline void SetEdep(G4double de) { edep = de; } inline G4double GetEdep() const { return edep; } inline void SetPos(G4ThreeVector xyz) { pos = xyz; } inline G4ThreeVector GetPos() const { return pos; } }; typedef G4THitsCollection ExN04TrackerHitsCollection; extern G4ThreadLocal G4Allocator * ExN04TrackerHitAllocator; inline void* ExN04TrackerHit::operator new(size_t) { if(!ExN04TrackerHitAllocator) ExN04TrackerHitAllocator = new G4Allocator return (void *) ExN04TrackerHitAllocator->MallocSingle(); } 153 Detector Definition and Response inline void ExN04TrackerHit::operator delete(void *aHit) { ExN04TrackerHitAllocator->FreeSingle((ExN04TrackerHit*) aHit); } #endif //============ source file ===================== #include "ExN04TrackerHit.hh" G4ThreadLocal G4Allocator * ExN04TrackerHit::ExN04TrackerHitAllocator = 0; ... snipped ... G4Allocator is a class for fast allocation of objects to the heap through the paging mechanism. For details of G4Allocator, refer to Section 3.2.4. Use of G4Allocator is not mandatory, but it is recommended, especially for users who are not familiar with the C++ memory allocation mechanism or alternative tools of memory allocation. On the other hand, note that G4Allocator is to be used only for the concrete class that is not used as a base class of any other classes. For example, do not use the G4Trajectory class as a base class for a customized trajectory class, since G4Trajectory uses G4Allocator. G4THitsMap G4THitsMap is an alternative to G4THitsCollection. G4THitsMap does not demand G4VHit, but instead any variable which can be mapped with an integer key. Typically the key is a copy number of the volume, and the mapped value could for example be a double, such as the energy deposition in a volume. G4THitsMap is convenient for applications which do not need to output event-by-event data but instead just accumulate them. All the G4VPrimitiveScorer classes discussed in Section 4.4.4 use G4THitsMap. G4THitsMap is derived from the G4VHitsCollection abstract base class and all objects of this class are also stored in G4HCofThisEvent at the end of an event. How to access a G4THitsMap object is discussed in the following section (Section 4.4.4). 4.4.2. Sensitive detector G4VSensitiveDetector G4VSensitiveDetector is an abstract base class which represents a detector. The principal mandate of a sensitive detector is the construction of hit objects using information from steps along a particle track. The ProcessHits() method of G4VSensitiveDetector performs this task using G4Step objects as input. In the case of a "Readout" geometry, objects of the G4TouchableHistory class may be used as an optional input. Your concrete detector class should be instantiated with the unique name of your detector. The name can be associated with one or more global names with "/" as a delimiter for categorizing your detectors. For example myEMcal = new MyEMcal("/myDet/myCal/myEMcal"); where myEMcal is the name of your detector. The detector must be constructed in G4VUserDetectorConstruction::ConstructSDandField() method. It must be assigned to one or more G4LogicalVolume objects to set the sensitivity of these volumes. SUch assignment must be made in the same G4VUserDetectorConstruction::ConstructSDandField() method. The pointer should also be registered to G4SDManager, as described in Section 4.4.3. G4VSensitiveDetector has three major virtual methods. ProcessHits() This method is invoked by G4SteppingManager when a step is composed in the G4LogicalVolume which has the pointer to this sensitive detector. The first argument of this method is a G4Step object of the current step. The second argument is a G4TouchableHistory object for the ``Readout geometry'' 154 Detector Definition and Response described in the next section. The second argument is NULL if ``Readout geometry'' is not assigned to this sensitive detector. In this method, one or more G4VHit objects should be constructed if the current step is meaningful for your detector. Initialize() This method is invoked at the beginning of each event. The argument of this method is an object of the G4HCofThisEvent class. Hit collections, where hits produced in this particular event are stored, can be associated with the G4HCofThisEvent object in this method. The hit collections associated with the G4HCofThisEvent object during this method can be used for ``during the event processing'' digitization. EndOfEvent() This method is invoked at the end of each event. The argument of this method is the same object as the previous method. Hit collections occasionally created in your sensitive detector can be associated with the G4HCofThisEvent object. 4.4.3. G4SDManager G4SDManager is the singleton manager class for sensitive detectors. Activation/inactivation of sensitive detectors The user interface commands activate and inactivate are available to control your sensitive detectors. For example: /hits/activate detector_name /hits/inactivate detector_name where detector_name can be the detector name or the category name. For example, if your EM calorimeter is named /myDet/myCal/myEMcal /hits/inactivate myCal will inactivate all detectors belonging to the myCal category. Access to the hit collections Hit collections are accessed for various cases. • • • • Digitization Event filtering in G4VUserStackingAction ``End of event'' simple analysis Drawing / printing hits The following is an example of how to access the hit collection of a particular concrete type: G4SDManager* fSDM = G4SDManager::GetSDMpointer(); G4RunManager* fRM = G4RunManager::GetRunManager(); G4int collectionID = fSDM->GetCollectionID("collection_name"); const G4Event* currentEvent = fRM->GetCurrentEvent(); G4HCofThisEvent* HCofEvent = currentEvent->GetHCofThisEvent(); MyHitsCollection* myCollection = (MyHitsCollection*)(HC0fEvent->GetHC(collectionID)); 4.4.4. G4MultiFunctionalDetector and G4VPrimitiveScorer G4MultiFunctionalDetector is a concrete class derived from G4VSensitiveDetector. Instead of implementing a user-specific detector class, G4MultiFunctionalDetector allows the user to register 155 Detector Definition and Response G4VPrimitiveScorer classes to build up the sensitivity. G4MultiFunctionalDetector should be instantiated in the users detector construction with its unique name and should be assigned to one or more G4LogicalVolumes. G4VPrimitiveScorer is an abstract base class representing a class to be registered to G4MultiFunctionalDetector that creates a G4THitsMap object of one physics quantity for an event. Geant4 provides many concrete primitive scorer classes listed in Section 4.4.5, and the user can also implement his/her own primitive scorers. Each primitive scorer object must be instantiated with a name that must be unique among primitive scorers registered in a G4MultiFunctionalDetector. Please note that a primitive scorer object must not be shared by more than one G4MultiFunctionalDetector object. As mentioned in Section 4.4.1, each G4VPrimitiveScorer generates one G4THitsMap object per event. The name of the map object is the same as the name of the primitive scorer. Each of the concrete primitive scorers listed in Section 4.4.5 generates a G4THitsMap that maps a G4double value to its key integer number. By default, the key is taken as the copy number of the G4LogicalVolume to which G4MultiFunctionalDetector is assigned. In case the logical volume is uniquely placed in its mother volume and the mother is replicated, the copy number of its mother volume can be taken by setting the second argument of the G4VPrimitiveScorer constructor, "depth" to 1, i.e. one level up. Furthermore, in case the key must consider more than one copy number of a different geometry hierarchy, the user can derive his/her own primitive scorer from the provided concrete class and implement the GetIndex(G4Step*) virtual method to return the unique key. Example 4.15 shows an example of primitive sensitivity class definitions. Example 4.15. An example of defining primitive sensitivity classes taken from RE06DetectorConstruction. void RE06DetectorConstruction::SetupDetectors() { G4String filterName, particleName; G4SDParticleFilter* gammaFilter = new G4SDParticleFilter(filterName="gammaFilter",particleName="gamma"); G4SDParticleFilter* electronFilter = new G4SDParticleFilter(filterName="electronFilter",particleName="e-"); G4SDParticleFilter* positronFilter = new G4SDParticleFilter(filterName="positronFilter",particleName="e+"); G4SDParticleFilter* epFilter = new G4SDParticleFilter(filterName="epFilter"); epFilter->add(particleName="e-"); epFilter->add(particleName="e+"); for(G4int i=0;i<3;i++) { for(G4int j=0;j<2;j++) { // Loop counter j = 0 : absorber // = 1 : gap G4String detName = calName[i]; if(j==0) { detName += "_abs"; } else { detName += "_gap"; } G4MultiFunctionalDetector* det = new G4MultiFunctionalDetector(detName); // The second argument in each primitive means the "level" of geometrical hierarchy, // the copy number of that level is used as the key of the G4THitsMap. // For absorber (j = 0), the copy number of its own physical volume is used. // For gap (j = 1), the copy number of its mother physical volume is used, since there // is only one physical volume of gap is placed with respect to its mother. G4VPrimitiveScorer* primitive; primitive = new G4PSEnergyDeposit("eDep",j); det->RegisterPrimitive(primitive); primitive = new G4PSNofSecondary("nGamma",j); primitive->SetFilter(gammaFilter); det->RegisterPrimitive(primitive); primitive = new G4PSNofSecondary("nElectron",j); primitive->SetFilter(electronFilter); det->RegisterPrimitive(primitive); 156 Detector Definition and Response primitive = new G4PSNofSecondary("nPositron",j); primitive->SetFilter(positronFilter); det->RegisterPrimitive(primitive); primitive = new G4PSMinKinEAtGeneration("minEkinGamma",j); primitive->SetFilter(gammaFilter); det->RegisterPrimitive(primitive); primitive = new G4PSMinKinEAtGeneration("minEkinElectron",j); primitive->SetFilter(electronFilter); det->RegisterPrimitive(primitive); primitive = new G4PSMinKinEAtGeneration("minEkinPositron",j); primitive->SetFilter(positronFilter); det->RegisterPrimitive(primitive); primitive = new G4PSTrackLength("trackLength",j); primitive->SetFilter(epFilter); det->RegisterPrimitive(primitive); primitive = new G4PSNofStep("nStep",j); primitive->SetFilter(epFilter); det->RegisterPrimitive(primitive); G4SDManager::GetSDMpointer()->AddNewDetector(det); if(j==0) { layerLogical[i]->SetSensitiveDetector(det); } else { gapLogical[i]->SetSensitiveDetector(det); } } } } Each G4THitsMap object can be accessed from G4HCofThisEvent with a unique collection ID number. This ID number can be obtained from G4SDManager::GetCollectionID() with a name of G4MultiFunctionalDetector and G4VPrimitiveScorer connected with a slush ("/"). G4THitsMap has a [] operator taking the key value as an argument and returning the pointer of the value. Please note that the [] operator returns the pointer of the value. If you get zero from the [] operator, it does not mean the value is zero, but that the provided key does not exist. The value itself is accessible with an astarisk ("*"). It is advised to check the validity of the returned pointer before accessing the value. G4THitsMap also has a += operator in order to accumulate event data into run data. Example 4.16 shows the use of G4THitsMap. Example 4.16. An example of accessing to G4THitsMap objects. #include #include #include #include "ExN07Run.hh" "G4Event.hh" "G4HCofThisEvent.hh" "G4SDManager.hh" ExN07Run::ExN07Run() { G4String detName[6] = {"Calor-A_abs","Calor-A_gap","Calor-B_abs","Calor-B_gap", "Calor-C_abs","Calor-C_gap"}; G4String primNameSum[6] = {"eDep","nGamma","nElectron","nPositron","trackLength","nStep"}; G4String primNameMin[3] = {"minEkinGamma","minEkinElectron","minEkinPositron"}; G4SDManager* SDMan = G4SDManager::GetSDMpointer(); G4String fullName; for(size_t i=0;i<6;i++) { for(size_t j=0;j<6;j++) { fullName = detName[i]+"/"+primNameSum[j]; colIDSum[i][j] = SDMan->GetCollectionID(fullName); } for(size_t k=0;k<3;k++) { fullName = detName[i]+"/"+primNameMin[k]; colIDMin[i][k] = SDMan->GetCollectionID(fullName); } } } void ExN07Run::RecordEvent(const G4Event* evt) { G4HCofThisEvent* HCE = evt->GetHCofThisEvent(); if(!HCE) return; 157 Detector Definition and Response numberOfEvent++; for(size_t i=0;i<6;i++) { for(size_t j=0;j<6;j++) { G4THitsMap * evtMap = (G4THitsMap *)(HCE->GetHC(colIDSum[i][j])); mapSum[i][j] += *evtMap; } for(size_t k=0;k<3;k++) { G4THitsMap * evtMap = (G4THitsMap *)(HCE->GetHC(colIDMin[i][k])); std::map ::iterator itr = evtMap->GetMap()->begin(); for(; itr != evtMap->GetMap()->end(); itr++) { G4int key = (itr->first); G4double val = *(itr->second); G4double* mapP = mapMin[i][k][key]; if( mapP && (val>*mapP) ) continue; mapMin[i][k].set(key,val); } } } } 4.4.5. Concrete classes of G4VPrimitiveScorer With Geant4 version 8.0, several concrete primitive scorer classes are provided, all of which are derived from the G4VPrimitiveScorer abstract base class and which are to be registered to G4MultiFunctionalDetector. Each of them contains one G4THitsMap object and scores a simple double value for each key. Track length scorers G4PSTrackLength The track length is defined as the sum of step lengths of the particles inside the cell. Bt default, the track weight is not taken into account, but could be used as a multiplier of each step length if the Weighted() method of this class object is invoked. G4PSPassageTrackLength The passage track length is the same as the track length in G4PSTrackLength, except that only tracks which pass through the volume are taken into account. It means newly-generated or stopped tracks inside the cell are excluded from the calculation. By default, the track weight is not taken into account, but could be used as a multiplier of each step length if the Weighted() method of this class object is invoked. Deposited energy scorers G4PSEnergyDeposit This scorer stores a sum of particles' energy deposits at each step in the cell. The particle weight is multiplied at each step. G4PSDoseDeposit In some cases, dose is a more convenient way to evaluate the effect of energy deposit in a cell than simple deposited energy. The dose deposit is defined by the sum of energy deposits at each step in a cell divided by the mass of the cell. The mass is calculated from the density and volume of the cell taken from the methods of G4VSolid and G4LogicalVolume. The particle weight is multiplied at each step. Current and flux scorers There are two different definitions of a particle's flow for a given geometry. One is a current and the other is a flux. In our scorers, the current is simply defined as the number of particles (with the particle's weight) at a certain 158 Detector Definition and Response surface or volume, while the flux takes the particle's injection angle to the geometry into account. The current and flux are usually defined at a surface, but volume current and volume flux are also provided. G4PSFlatSurfaceCurrent Flat surface current is a surface based scorer. The present implementation is limited to scoring only at the -Z surface of a G4Box solid. The quantity is defined by the number of tracks that reach the surface. The user must choose a direction of the particle to be scored. The choices are fCurrent_In, fCurrent_Out, or fCurrent_InOut, one of which must be entered as the second argument of the constructor. Here, fCurrent_In scores incoming particles to the cell, while fCurrent_Out scores only outgoing particles from the cell. fCurrent_InOut scores both directions. The current is multiplied by particle weight and is normalized for a unit area. G4PSSphereSurfaceCurrent Sphere surface current is a surface based scorer, and similar to the G4PSFlatSurfaceCurrent. The only difference is that the surface is defined at the inner surface of a G4Sphere solid. G4PSPassageCurrent Passage current is a volume-based scorer. The current is defined by the number of tracks that pass through the volume. A particle weight is applied at the exit point. A passage current is defined for a volume. G4PSFlatSurfaceFlux Flat surface flux is a surface based flux scorer. The surface flux is defined by the number of tracks that reach the surface. The expression of surface flux is given by the sum of W/cos(t)/A, where W, t and A represent particle weight, injection angle of particle with respect to the surface normal, and area of the surface. The user must enter one of the particle directions, fFlux_In, fFlux_Out, or fFlux_InOut in the constructor. Here, fFlux_In scores incoming particles to the cell, while fFlux_Out scores outgoing particles from the cell. fFlux_InOut scores both directions. G4PSCellFlux Cell flux is a volume based flux scorer. The cell flux is defined by a track length (L) of the particle inside a volume divided by the volume (V) of this cell. The track length is calculated by a sum of the step lengths in the cell. The expression for cell flux is given by the sum of (W*L)/V, where W is a particle weight, and is multiplied by the track length at each step. G4PSPassageCellFlux Passage cell flux is a volume based scorer similar to G4PSCellFlux. The only difference is that tracks which pass through a cell are taken into account. It means generated or stopped tracks inside the volume are excluded from the calculation. Other scorers G4PSMinKinEAtGeneration This scorer records the minimum kinetic energy of secondary particles at their production point in the volume in an event. This primitive scorer does not integrate the quantity, but records the minimum quantity. G4PSNofSecondary This class scores the number of secondary particles generated in the volume. The weight of the secondary track is taken into account. G4PSNofStep This class scores the number of steps in the cell. A particle weight is not applied. 159 Detector Definition and Response G4PSCellCharge This class scored the total charge of particles which has stoped in the volume. 4.4.6. G4VSDFilter and its derived classes G4VSDFilter is an abstract class that represents a track filter to be G4VSensitiveDetector or G4VPrimitiveScorer. It defines a virtual method associated with G4bool Accept(const G4Step*) that should return true if this particular step should be scored by the G4VSensitiveDetector or G4VPrimitiveScorer. While the user can implement his/her own filter class, Geant4 version 8.0 provides the following concrete filter classes: G4SDChargedFilter All charged particles are accepted. G4SDNeutralFilter All neutral particles are accepted. G4SDParticleFilter Particle species which are registered to this filter object by Add("particle_name") are accepted. More than one species can be registered. G4SDKineticEnergyFilter A track with kinetic energy greater than or equal to EKmin and smaller than EKmin is accepted. EKmin and EKmax should be defined as arguments of the constructor. The default values of EKmin and EKmax are zero and DBL_MAX. G4SDParticleWithEnergyFilter Combination of G4SDParticleFilter and G4SDParticleWithEnergyFilter. The use of the G4SDParticleFilter class is demonstrated in Example 4.15, where filters which accept gamma, electron, positron and electron/positron are defined. 4.4.7. Muiltiple sensitive detectors associated to a single logical-volume From Geant4 Version 10.3 it is possible to attach multiple sensitive detectors to a single geometrical element. This is achieved via the use of a special proxy class, to which multiple child sensitive detectors are attached: G4MultiSensitiveDetector . The kernel still sees a single sensitive detector associated to any given logical-volume, but the proxy will dispatch the calls from kernel to all the attached child sensitive detectors. When using the G4VUserDetectorConstruction::SetSensitiveDetector(...) utility method the handling of multiple sensitive detectors is done automatically. Multiple calls to the method passing the same logical volume will trigger the creation and setup of an instance of G4MultiSensitiveDetector. For more complex use cases it may be necessary to manually instantiate and setup an instance of G4MultiSensitiveDetector. For this advanced use case you can refer to the implementation of the G4VUserDetectorConstruction::SetSensitiveDetector(G4LogicalVolume* logVol, G4VSensitiveDetector* aSD) utility method. 160 Detector Definition and Response Example 4.17. An example of the use of G4MultiSensitiveDetector. void MyDetectorConstruction::ConstructSDandField() { auto sdman = G4SDManager::GetSDMpointer(); //... auto mySD = new mySD1("/SD1"); sdman->AddNewDetector(mySD);//Note we explictly add the SD to the manager SetSensitiveDetector("LogVolName",mySD); auto mySD2 = new MySD2("/SD2"); sdman->AddNewDetector(mySD2); //This will trigger atuomatic creation and setup of proxy SetSensitiveDetector("LogVolName",mySD2); //... } 4.5. Digitization 4.5.1. Digi A hit is created by a sensitive detector when a step goes through it. Thus, the sensitive detector is associated to the corresponding G4LogicalVolume object(s). On the other hand, a digit is created using information of hits and/or other digits by a digitizer module. The digitizer module is not associated with any volume, and you have to implicitly invoke the Digitize() method of your concrete G4VDigitizerModule class. Typical usages of digitizer module include: • • • • • simulate ADC and/or TDC simulate readout scheme generate raw data simulate trigger logics simulate pile up G4VDigi G4VDigi is an abstract base class which represents a digit. You have to inherit this base class and derive your own concrete digit class(es). The member data of your concrete digit class should be defined by yourself. G4VDigi has two virtual methods, Draw() and Print(). As with G4VHit, authors of subclasses must declare templated G4Allocators for their digit class. They must also implement operator new() and operator delete() which use these allocators. G4TDigiCollection G4TDigiCollection is a template class for digits collections, which is derived from the abstract base class G4VDigiCollection. G4Event has a G4DCofThisEvent object, which is a container class of collections of digits. The usages of G4VDigi and G4TDigiCollection are almost the same as G4VHit and G4THitsCollection, respectively, explained in the previous section. As with G4THitsCollection, authors of subclasses must declare templated G4Allocators for their collection class. They must also implement operator new() and operator delete() which use these allocators. 4.5.2. Digitizer module G4VDigitizerModule G4VDigitizerModule is an abstract base class which represents a digitizer module. It has a pure virtual method, Digitize(). A concrete digitizer module must have an implementation of this virtual method. The Geant4 kernel classes do not have a ``built-in'' invocation to the Digitize() method. You have to implement your code to invoke this method of your digitizer module. 161 Detector Definition and Response In the Digitize() method, you construct your G4VDigi concrete class objects and store them to your G4TDigiCollection concrete class object(s). Your collection(s) should be associated with the G4DCofThisEvent object. G4DigiManager G4DigiManager is the singleton manager class of the digitizer modules. All of your concrete digitizer modules should be registered to G4DigiManager with their unique names. G4DigiManager * fDM = G4DigiManager::GetDMpointer(); MyDigitizer * myDM = new MyDigitizer( "/myDet/myCal/myEMdigiMod" ); fDM->AddNewModule(myDM); Your concrete digitizer module can be accessed from your code using the unique module name. G4DigiManager * fDM = G4DigiManager::GetDMpointer(); MyDigitizer * myDM = fDM->FindDigitizerModule( "/myDet/myCal/myEMdigiMod" ); myDM->Digitize(); Also, G4DigiManager has a Digitize() method which takes the unique module name. G4DigiManager * fDM = G4DigiManager::GetDMpointer(); MyDigitizer * myDM = fDM->Digitize( "/myDet/myCal/myEMdigiMod" ); How to get hitsCollection and/or digiCollection G4DigiManager has the following methods to access to the hits or digi collections of the currently processing event or of previous events. First, you have to get the collection ID number of the hits or digits collection. G4DigiManager * fDM = G4DigiManager::GetDMpointer(); G4int myHitsCollID = fDM->GetHitsCollectionID( "hits_collection_name" ); G4int myDigiCollID = fDM->GetDigiCollectionID( "digi_collection_name" ); Then, you can get the pointer to your concrete G4THitsCollection object or G4TDigiCollection object of the currently processing event. MyHitsCollection * HC = fDM->GetHitsCollection( myHitsCollID ); MyDigiCollection * DC = fDM->GetDigiCollection( myDigiCollID ); In case you want to access to the hits or digits collection of previous events, add the second argument. MyHitsCollection * HC = fDM->GetHitsCollection( myHitsCollID, n ); MyDigiCollection * DC = fDM->GetDigiCollection( myDigiCollID, n ); where, n indicates the hits or digits collection of the nth previous event. 4.6. Object Persistency 4.6.1. Persistency in Geant4 Object persistency is provided by Geant4 as an optional category, so that the user may run Geant4 with or without an object database management system (ODBMS). When a usual (transient) object is created in C++, the object is placed onto the application heap and it ceases to exist when the application terminates. Persistent objects, on the other hand, live beyond the termination of the application process and may then be accessed by other processes (in some cases, by processes on other machines). 162 Detector Definition and Response Figure 4.8. Persistent object. C++ does not have, as an intrinsic part of the language, the ability to store and retrieve persistent objects. Geant4 provides an abstract framework for persistency of hits, digits and events. Two examples demonstrating an implementation of object persistency using one of the tools accessible through the available interface, is provided in examples/extended/persistency. 4.6.2. Using Root-I/O for persistency of Geant4 objects Object persistency of Geant4 objects is also possible by using the Root-I/O features through Root (since release v6.04/08). The basic steps that one needs to do in order to use Root-I/O for arbitrary C++ classes is: 1. 2. 3. Generate the dictionary for the given classes from Root (this usually is done by adding the appropriate command to the makefile) Add initialization of Root-I/O and loading of the generated dictionary for the given classes in the appropriate part of the code Whenever the objects to be persistified are available, call the WriteObject method of TFile with the pointer to the appropriate object as argument (usually it is some sort of container, like std::vector containing the collection of objects to be persistified) The two examples (P01 and P02) provided in examples/extended/persistency demonstrate how to perform object persistency using the Root-I/O mechanism for storing hits and geometry description. 4.7. Parallel Geometries 4.7.1. A parallel world Occasionally, it is not straightforward to define geometries for sensitive detectors, importance geometries or envelopes for shower parameterization to be coherently assigned to volumes in the tracking (mass) geometry. The parallel navigation functionality introduced since release 8.2 of Geant4, allows the user to define more than one world simultaneously. The G4CoupledTransportation process will see all worlds simultaneously; steps will be limited by every boundaries of the mass and parallel geometries. G4Transportation is automatically replaced G4CoupledTransportation. In a parallel world, the user can define volumes in arbitrary manner with sensitivity, regions, shower parameterization setups, and/or importance weight for biasing. Volumes in different worlds may overlap. Any kind of G4VSensitiveDetector object can be defined in volumes in a parallel world, exactly at the same manner for the mass geometry. G4Step object given as an argument of ProcessHit() method contains geometrical information of the associated world. Here are restrictions to be considered for the parallel geometry: 163 Detector Definition and Response • Production thresholds and EM field are used only from the mass geometry. Even if such physical quantities are defined in a parallel world, they do not affect to the simulation. • Although all worlds will be comprehensively taken care by the G4CoupledTransportation process for the navigation, each parallel world must have its own unique object of G4ParallelWorldProcess process. • Volumes in a parallel world may have materials. Such materials overwrite the materials defined in the mass geometry if the "layered mass geometry" switch of the G4ParallelWorldProcess constructor is set. 4.7.2. Defining a parallel world A parallel world should be defined in the Construct() virtual method of the user's class derived from the abstract base class G4VUserParallelWorld. If needed, sensitive detectors must be defined in the ConstructSD() method of the same derived class. Please note that EM field cannot be defined in a paralle world. Example 4.18. An example header file of a concrete user parallel world class. #ifndef MyParallelWorld_h #define MyParallelWorld_h 1 #include "globals.hh" #include "G4VUserParallelWorld.hh" class MyParallelWorld : public G4VUserParallelWorld { public: MyParallelWorld(G4String worldName); virtual ~MyParallelWorld(); public: virtual void Construct(); virtual void ConstructSD(); }; #endif A parallel world must have its unique name, which should be set to the G4VUserParallelWorld base class as an argument of the base class constructor. The world physical volume of the parallel world is provided by the G4RunManager as a clone of the mass geometry. In the Construct() virtual method of the user's class, the pointer to this cloned world physical volume is available through the GetWorld() method defined in the base class. The user should fill the volumes in the parallel world by using this provided world volume. For a logical volume in a parallel world, the material pointer can be nullptr. Even if specified a valid material pointer, unless "layered mass geometry" switch of the G4ParallelWorldProcess constructor is set, it will not be taken into account by any physics process. Example 4.19. An example source code of a concrete user parallel world class. #include #include #include #include #include "MyParallelWorld.hh" "G4LogicalVolume.hh" "G4VPhysicalVolume.hh" "G4Box.hh" "G4PVPlacement.hh" MyParallelWorld::MyParallelWorld(G4String worldName) :G4VUserParallelWorld(worldName) {;} MyParallelWorld::~MyParallelWorld() {;} void MyParallelWorld::Construct() { G4VPhysicalVolume* ghostWorld = GetWorld(); G4LogicalVolume* worldLogical = ghostWorld->GetLogicalVolume(); // place volumes in the parallel world here. For example ... 164 Detector Definition and Response // G4Box * ghostSolid = new G4Box("GhostdBox", 60.*cm, 60.*cm, 60.*cm); G4LogicalVolume * ghostLogical = new G4LogicalVolume(ghostSolid, 0, "GhostLogical", 0, 0, 0); new G4PVPlacement(0, G4ThreeVector(), ghostLogical, "GhostPhysical", worldLogical, 0, 0); } In case the user needs to define more than one parallel worlds, each of them must be implemented through its dedicated class. Each parallel world should be registered to the mass geometry class using the method RegisterParallelWorld() available through the class G4VUserDetectorConstruction. The registration must be done before the mass world is registed to the G4RunManager. Example 4.20. Typical implementation in the main() to define a parallel world. // RunManager construction // G4RunManager* runManager = new G4RunManager; // mass world // MyDetectorConstruction* massWorld = new MyDetectorConstruction; // parallel world // G4String paraWorldName = "ParallelWorld"; massWorld->RegisterParallelWorld(new MyParallelWorld(paraWorldName)); // set mass world to run manager // runManager->SetUserInitialization(massWorld); // physics list // G4VModularPhysicsList* physicsList = new FTFP_BERT; physicsList->RegisterPhysics(new G4ParallelWorldPhysics(paraWorldName)); runManager->SetUserInitialization(physicsList); 4.7.3. Layered mass geometry If "layered mass geometry" switch of the G4ParallelWorldProcess constructor is set, that parallel world is conceptually layered on top of the mass geometry. If more than one parallel worlds are defined, later-defined world comes on top of others. A track will see the material of the top layer, if it is nullptr, then one layer beneath. Thus, user has to make sure volumes in a parallel world should have nullptr as their materials except for volumes he/she really wants to overwrite. Example 4.21. Typical implementation in the main() to define a layered mass geometry. // RunManager construction // G4RunManager* runManager = new G4RunManager; // mass world // MyDetectorConstruction* massWorld = new MyDetectorConstruction; // parallel world // G4String paraWorldName = "ParallelWorld"; massWorld->RegisterParallelWorld(new MyParallelWorld(paraWorldName)); // set mass world to run manager // runManager->SetUserInitialization(massWorld); // physics list // G4VModularPhysicsList* physicsList = new FTFP_BERT; physicsList->RegisterPhysics(new G4ParallelWorldPhysics(paraWorldName,true)); 165 Detector Definition and Response runManager->SetUserInitialization(physicsList); For an information to advanced users, instead of using G4ParallelWorldPhysics physics constructor, once can define G4ParallelWorldProcess in his/her physics list and assign it only to some selected kind of particle types. In this case, this parallel world will be seen only by these kinds of particles. 4.8. Command-based scoring 4.8.1. Introduction Command-based scoring in Geant4 utilizes parallel navigation in a parallel world volume as descibed in the previous sections. Through interactive commands, the user can define : • A parallel world for scoring and three-dimensional mesh in it • Arbitrary number of physics quantities to be scored and filters After scoring (i.e. a run), the user can visualize the score and dump scores into a file. All available UI commands are listed in List of built-in commands. Command-based scoring is an optional functionality and the user has to explicity define its use in the main(). To do this, the method G4ScoringManager::GetScoringManager() must be invoked right after the instantiation of G4RunManager. The scoring manager is a singleton object, and the pointer accessed above should not be deleted by the user. Example 4.22. A user main() to use the command-based scoring #include "G4RunManager.hh" #include "G4ScoringManager.hh" int main(int argc,char** argv) { // Construct the run manager G4RunManager * runManager = new G4RunManager; // Activate command-based scorer G4ScoringManager::GetScoringManager(); ... } 4.8.2. Defining a scoring mesh To define a scoring mesh, the user has to specify the followings. • • • • Shape and name of the 3D scoring mesh. Currently, box is the only available shape. Size of the scoring mesh. Mesh size must be specified as "half width" similar to the arguments of G4Box. Number of bins for each axes. Note that too hugh number causes immense memory consumption. Optionally, position and rotation of the mesh. If not specified, the mesh is positioned at the center of the world volume without rotation. For a scoring mesh the user can have arbitrary number of quantities to be scored for each cell of the mesh. For each scoring quantity, the use can set one filter. Please note that /score/filter affects on the preceding scorer. Names of scorers and filters must be unique for the mesh. It is possible to define more than one scorer of same kind with different names and, likely, with different filters. Defining a scoring mesh and scores in the mesh should terminate with the /score/close command. The following sample UI commands define a scoring mesh named boxMesh_1, size of which is 2 m * 2 m * 2 m, and sliced into 30 cells along each axes. For each cell energy deposition, number of steps of gamma, number of steps of electron and number of steps of positron are scored. 166 Detector Definition and Response Example 4.23. UI commands to define a scoring mesh and scorers # # define scoring mesh # /score/create/boxMesh boxMesh_1 /score/mesh/boxSize 100. 100. 100. cm /score/mesh/nBin 30 30 30 # # define scorers and filters # /score/quantity/energyDeposit eDep /score/quantity/nOfStep nOfStepGamma /score/filter/particle gammaFilter gamma /score/quantity/nOfStep nOfStepEMinus /score/filter/particle eMinusFilter e/score/quantity/nOfStep nOfStepEPlus /score/filter/particle ePlusFilter e+ # /score/close # 4.8.3. Drawing scores Once scores are filled, it is possible to visualize the scores. The score is drawn on top of the mass geometry with the current visualization settings. Figure 4.9. Drawing scores in slices (left) and projection (right) Scored data can be visualized using the commands "/score/drawProjection" and "/score/drawColumn". For details, see examples/extended/runAndEvent/RE03. By default, entries are linearly mapped to colors (gray - blue - green - red). This color mapping is implemented in G4DefaultLinearColorMap class, and registered to G4ScoringManager with the color map name "defaultLinearColorMap". The user may alternate color map by implementing a customised color map class derived from G4VScoreColorMap and register it to G4ScoringManager. Then, for each draw command, one can specify the preferred color map. 4.8.4. Writing scores to a file It is possible to dump a score in a mesh (/score/dumpQuantityToFile command) or all scores in a mesh (/score/dumpAllQuantitiesToFile command) to a file. The default file format is the simple CSV. To alternate the file format, one should overwrite G4VScoreWriter class and register it to G4ScoringManager. The scoring manager takes ownership of the registered writer, and will delete it at the end of the job. Please refer to /examples/extended/runAndEvent/RE03 for details. 167 Chapter 5. Tracking and Physics 5.1. Tracking 5.1.1. Basic Concepts Philosophy of Tracking All Geant4 processes, including the transportation of particles, are treated generically. In spite of the name "tracking", particles are not transported in the tracking category. G4TrackingManager is an interface class which brokers transactions between the event, track and tracking categories. An instance of this class handles the message passing between the upper hierarchical object, which is the event manager, and lower hierarchical objects in the tracking category. The event manager is a singleton instance of the G4EventManager class. The tracking manager receives a track from the event manager and takes the actions required to finish tracking it. G4TrackingManager aggregates the pointers to G4SteppingManager, G4Trajectory and G4UserTrackingAction. Also there is a "use" relation to G4Track and G4Step. G4SteppingManager plays an essential role in tracking the particle. It takes care of all message passing between objects in the different categories relevant to transporting a particle (for example, geometry and interactions in matter). Its public method Stepping() steers the stepping of the particle. The algorithm to handle one step is given below. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. If the particle stop (i.e. zero kinetic energy), each active atRest process proposes a step length in time based on the interaction it describes. And the process proposing the smallest step length will be invoked. Each active discrete or continuous process must propose a step length based on the interaction it describes. The smallest of these step lengths is taken. The geometry navigator calculates "Safety", the distance to the next volume boundary. If the minimum physical-step-length from the processes is shorter than "Safety", the physical-step-length is selected as the next step length. In this case, no further geometrical calculations will be performed. If the minimum physical-step-length from the processes is longer than "Safety", the distance to the next boundary is re-calculated. The smaller of the minimum physical-step-length and the geometric step length is taken. All active continuous processes are invoked. Note that the particle's kinetic energy will be updated only after all invoked processes have completed. The change in kinetic energy will be the sum of the contributions from these processes. The current track properties are updated before discrete processes are invoked. In the same time, the secondary particles created by processes are stored in SecondaryList. The updated properties are: • the kinetic energy of the current track particle (note that 'sumEnergyChange' is the sum of the energy difference before and after each process invocation) • position and time The kinetic energy of the particle is checked to see whether or not it has been terminated by a continuous process. If the kinetic energy goes down to zero, atRest processes will be applied at the next step if applicable. The discrete process is invoked. After the invocation, • the energy, position and time of the current track particle are updated, and • the secondaries are stored in SecondaryList. The track is checked to see whether or not it has been terminated by the discrete process. "Safety" is updated. If the step was limited by the volume boundary, push the particle into the next volume. Handle hit information. Invoke the user intervention G4UserSteppingAction. Save data to Trajectory. Update the mean free paths of the discrete processes. If the parent particle is still alive, reset the maximum interaction length of the discrete process which has occurred. 168 Tracking and Physics 18. One step completed. What is a Process? Only processes can change information of G4Track and add secondary tracks via ParticleChange. G4VProcess is a base class of all processes and it has 3 kinds of DoIt and GetPhysicalInteraction methods in order to describe interactions generically. If a user want to modify information of G4Track, he (or she) SHOULD create a special process for the purpose and register the process to the particle. What is a Track? G4Track keeps 'current' information of the particle. (i.e. energy,momentum, position ,time and so on) and has 'static' information (i.e. mass, charge, life and so on) also. Note that G4Track keeps information at the beginning of the step while the AlongStepDoIts are being invoked for the step in progress.After finishing all AlongStepDoIts, G4Track is updated. On the other hand, G4Track is updated after each invocation of a PostStepDoIt. What is a Step? G4Step stores the transient information of a step. This includes the two endpoints of the step, PreStepPoint and PostStepPoint, which contain the points' coordinates and the volumes containing the points. G4Step also stores the change in track properties between the two points. These properties, such as energy and momentum, are updated as the various active processes are invoked. What is a ParticleChange? Processes do NOT change any information of G4Track directly in their DoIt. Instead, they proposes changes as a result of interactions by using ParticleChange. After each DoIt, ParticleChange updates PostStepPoint based on proposed changes. Then, G4Track is updated after finishing all AlongStepDoIts and after each PostStepDoIt. 5.1.2. Access to Track and Step Information How to Get Track Information Track information may be accessed by invoking various Get methods provided in the G4Track class. For details, see the G4Track.hh header file in $G4INCLUDE. Typical information available includes: • • • • • • • • • • • • • • • • • • (x,y,z) Global time (time since the event was created) Local time (time since the track was created) Proper time (time in its rest frame since the track was created ) Momentum direction ( unit vector ) Kinetic energy Accumulated geometrical track length Accumulated true track length Pointer to dynamic particle Pointer to physical volume Track ID number Track ID number of the parent Current step number Track status (x,y,z) at the start point (vertex position) of the track Momentum direction at the start point (vertex position) of the track Kinetic energy at the start point (vertex position) of the track Pinter to the process which created the current track 169 Tracking and Physics How to Get Step Information Step and step-point information can be retrieved by invoking various Get methods provided in the G4Step/ G4StepPoint classes.. Information in G4Step includes: • • • • • • • • • Pointers to PreStep and PostStepPoint Geometrical step length (step length before the correction of multiple scattering) True step length (step length after the correction of multiple scattering) Increment of position and time between PreStepPoint and PostStepPoint Increment of momentum and energy between PreStepPoint and PostStepPoint. (Note: to get the energy deposited in the step, you cannot use this 'Delta energy'. You have to use 'Total energy deposit' as below.) Pointer to G4Track Total energy deposited during the step - this is the sum of • the energy deposited by the energy loss process, and • the energy lost by secondaries which have NOT been generated because each of their energies was below the cut threshold Energy deposited not by ionization during the step Secondary tracks created during tracking for the current track. • NOTE: all secondaries are included. NOT only secondaries created in the CURRENT step. Information in G4StepPoint (PreStepPoint and PostStepPoint) includes: • • • • • • • • • • • • • • (x, y, z, t) (px, py, pz, Ek) Momentum direction (unit vector) Pointers to physical volumes Safety Beta, gamma Polarization Step status Pointer to the physics process which defined the current step and its DoIt type Pointer to the physics process which defined the previous step and its DoIt type Total track length Global time (time since the current event began) Local time (time since the current track began) Proper time How to Get "particle change" Particle change information can be accessed by invoking various Get methods provided in the G4ParticleChange class. Typical information available includes: • • • • • • • • final momentum direction of the parent particle final kinetic energy of the parent particle final position of the parent particle final global time of the parent particle final proper time of the parent particle final polarization of the parent particle status of the parent particle (G4TrackStatus) true step length (this is used by multiple scattering to store the result of the transformation from the geometrical step length to the true step length) • local energy deposited - this consists of either • energy deposited by the energy loss process, or • the energy lost by secondaries which have NOT been generated because each of their energies was below the cut threshold. • number of secondaries particles • list of secondary particles (list of G4Track) 170 Tracking and Physics 5.1.3. Handling of Secondary Particles Secondary particles are passed as G4Tracks from a physics process to tracking. G4ParticleChange provides the following four methods for a physics process: • • • • AddSecondary( AddSecondary( AddSecondary( AddSecondary( G4Track* aSecondary ) G4DynamicParticle* aSecondary ) G4DynamicParticle* aSecondary, G4ThreeVector position ) G4DynamicParticle* aSecondary, G4double time) In all but the first, the construction of G4Track is done in the methods using information given by the arguments. 5.1.4. User Actions There are two classes which allow the user to intervene in the tracking. These are: • G4UserTrackingAction, and • G4UserSteppingAction. Each provides methods which allow the user access to the Geant4 kernel at specific points in the tracking. Note-1: Users SHOULD NOT (and CAN NOT) change G4Track in UserSteppingAction. Only the exception is the TrackStatus. Note-2: Users have to be cautious to implement an unnatural/unphysical action in these user actions. See the section Killing Tracks in User Actions and Energy Conservation for more details. 5.1.5. Verbose Outputs The verbose information output flag can be turned on or off. The amount of information printed about the track/ step, from brief to very detailed, can be controlled by the value of the verbose flag, for example, G4UImanager* UI = G4UImanager::GetUIpointer(); UI->ApplyCommand("/tracking/verbose 1"); 5.1.6. Trajectory and Trajectory Point G4Trajectory and G4TrajectoryPoint G4Trajectory and G4TrajectoryPoint are default concrete classes provided by Geant4, which are derived from the G4VTrajectory and G4VTrajectoryPoint base classes, respectively. A G4Trajectory class object is created by G4TrackingManager when a G4Track is passed from the G4EventManager. G4Trajectory has the following data members: • ID numbers of the track and the track's parent • particle name, charge, and PDG code • a collection of G4TrajectoryPoint pointers G4TrajectoryPoint corresponds to a step point along the path followed by the track. Its position is given by a G4ThreeVector. A G4TrajectoryPoint class object is created in the AppendStep() method of G4Trajectory and this method is invoked by G4TrackingManager at the end of each step. The first point is created when the G4Trajectory is created, thus the first point is the original vertex. The creation of a trajectory can be controlled by invoking G4TrackingManager::SetStoreTrajectory(G4bool). The UI command /tracking/storeTrajectory _bool_ does the same. The user can set this flag for each individual track from his/her G4UserTrackingAction::PreUserTrackingAction() method. 171 Tracking and Physics The user should not create trajectories for secondaries in a shower due to the large amount of memory consumed. All the created trajectories in an event are stored in G4TrajectoryContainer class object and this object will be kept by G4Event. To draw or print trajectories generated in an event, the user may invoke the DrawTrajectory() or ShowTrajectory() methods of G4VTrajectory, respectively, from his/her G4UserEventAction::EndOfEventAction(). The geometry must be drawn before the trajectory drawing. The color of the drawn trajectory depends on the particle charge: • negative: red • neutral: green • positive: blue Due to improvements in G4Navigator, a track can execute more than one turn of its spiral trajectory without being broken into smaller steps as long as the trajectory does not cross a geometrical boundary. Thus a drawn trajectory may not be circular. Customizing trajectory and trajectory point G4Track and G4Step are transient classes; they are not available at the end of the event. Thus, the concrete classes G4VTrajectory and G4VTrajectoryPoint are the only ones a user may employ for end-of-event analysis or for persistency. As mentioned above, the default classes which Geant4 provides, i.e. G4Trajectory and G4TrajectoryPoint, have only very primitive quantities. The user can customize his/her own trajectory and trajectory point classes by deriving directly from the respective base classes. To use the customized trajectory, the user must construct a concrete trajectory class object in the G4UserTrackingAction::PreUserTrackingAction() method and make its pointer available to G4TrackingManager by using the SetTrajectory() method. The customized trajectory point class object must be constructed in the AppendStep() method of the user's implementation of the trajectory class. This AppendStep() method will be invoked by G4TrackingManager. To customize trajectory drawing, the user can override the DrawTrajectory() method in his/her own trajectory class. When a customized version of G4Trajectory declares any new class variables, operator new and operator delete must be provided. It is also useful to check that the allocation size in operator new is equal to sizeof(G4Trajectory). These two points do not apply to G4VTrajectory because it has no operator new or operator delete. 5.2. Physics Processes Physics processes describe how particles interact with a material. Seven major categories of processes are provided by Geant4: 1. 2. 3. 4. 5. 6. 7. electromagnetic, hadronic, decay, photolepton-hadron , optical, parameterization, and transportation. The generalization and abstraction of physics processes is a key issue in the design of Geant4. All physics processes are treated in the same manner from the tracking point of view. The Geant4 approach enables anyone to create a process and assign it to a particle type. This openness should allow the creation of processes for novel, domain-specific or customised purposes by individuals or groups of users. 172 Tracking and Physics Each process has two groups of methods which play an important role in tracking, GetPhysicalInteractionLength (GPIL) and DoIt. The GPIL method gives the step length from the current space-time point to the next space-time point. It does this by calculating the probability of interaction based on the process's cross section information. At the end of this step the DoIt method should be invoked. The DoIt method implements the details of the interaction, changing the particle's energy, momentum, direction and position, and producing secondary tracks if required. These changes are recorded as G4VParticleChange objects(see Particle Change). G4VProcess G4VProcess is the base class for all physics processes. Each physics process must implement virtual methods of G4VProcess which describe the interaction (DoIt) and determine when an interaction should occur (GPIL). In order to accommodate various types of interactions G4VProcess provides three DoIt methods: • G4VParticleChange* AlongStepDoIt( const G4Track& track, const G4Step& stepData ) This method is invoked while G4SteppingManager is transporting a particle through one step. The corresponding AlongStepDoIt for each defined process is applied for every step regardless of which process produces the minimum step length. Each resulting change to the track information is recorded and accumulated in G4Step. After all processes have been invoked, changes due to AlongStepDoIt are applied to G4Track, including the particle relocation and the safety update. Note that after the invocation of AlongStepDoIt, the endpoint of the G4Track object is in a new volume if the step was limited by a geometric boundary. In order to obtain information about the old volume, G4Step must be accessed, since it contains information about both endpoints of a step. • G4VParticleChange* PostStepDoIt( const G4Track& track, const G4Step& stepData ) This method is invoked at the end point of a step, only if its process has produced the minimum step length, or if the process is forced to occur. G4Track will be updated after each invocation of PostStepDoIt, in contrast to the AlongStepDoIt method. • G4VParticleChange* AtRestDoIt( const G4Track& track, const G4Step& stepData ) This method is invoked only for stopped particles, and only if its process produced the minimum step length or the process is forced to occur. For each of the above DoIt methods G4VProcess provides a corresponding pure virtual GPIL method: • G4double PostStepGetPhysicalInteractionLength( const G4Track& G4double previousStepSize, G4ForceCondition* condition ) track, This method generates the step length allowed by its process. It also provides a flag to force the interaction to occur regardless of its step length. • G4double AlongStepGetPhysicalInteractionLength( const G4Track& track, G4double previousStepSize, G4double currentMinimumStep, G4double& proposedSafety, G4GPILSelection* selection ) This method generates the step length allowed by its process. • G4double AtRestGetPhysicalInteractionLength( G4ForceCondition* condition ) const G4Track& track, This method generates the step length in time allowed by its process. It also provides a flag to force the interaction to occur regardless of its step length. Other pure virtual methods in G4VProcess follow: • virtual G4bool IsApplicable(const G4ParticleDefinition&) returns true if this process object is applicable to the particle type. • virtual void PreparePhysicsTable(const G4ParticleDefinition&) and 173 Tracking and Physics • virtual void BuildPhysicsTable(const G4ParticleDefinition&) is messaged by the process manager, whenever cross section tables should be prepared and rebuilt due to changing cut-off values. It is not mandatory if the process is not affected by cut-off values. • virtual void StartTracking() and • virtual void EndTracking() are messaged by the tracking manager at the beginning and end of tracking the current track. Other base classes for processes Specialized processes may be derived from seven additional virtual base classes which are themselves derived from G4VProcess. Three of these classes are used for simple processes: G4VRestProcess Processes using only the AtRestDoIt method. example: neutron capture G4VDiscreteProcess Processes using only the PostStepDoIt method. example: compton scattering, hadron inelastic interaction The other four classes are provided for rather complex processes: G4VContinuousDiscreteProcess Processes using both AlongStepDoIt and PostStepDoIt methods. example: transportation, ionisation(energy loss and delta ray) G4VRestDiscreteProcess Processes using both AtRestDoIt and PostStepDoIt methods. example: positron annihilation, decay (both in flight and at rest) G4VRestContinuousProcess Processes using both AtRestDoIt and AlongStepDoIt methods. G4VRestContinuousDiscreteProcess Processes using AtRestDoIt, AlongStepDoIt and PostStepDoIt methods. Particle change G4VParticleChange and its descendants are used to store the final state information of the track, including secondary tracks, which has been generated by the DoIt methods. The instance of G4VParticleChange is the only object whose information is updated by the physics processes, hence it is responsible for updating the step. The stepping manager collects secondary tracks and only sends requests via particle change to update G4Step. G4VParticleChange is introduced as an abstract class. It has a minimal set of methods for updating G4Step and handling secondaries. A physics process can therefore define its own particle change derived from G4VParticleChange. Three pure virtual methods are provided, • virtual G4Step* UpdateStepForAtRest( G4Step* step), • virtual G4Step* UpdateStepForAlongStep( G4Step* step ) and • virtual G4Step* UpdateStepForPostStep( G4Step* step), 174 Tracking and Physics which correspond to the three DoIt methods of G4VProcess. Each derived class should implement these methods. 5.2.1. Electromagnetic Interactions This section summarizes the electromagnetic (EM) physics processes which are provided with Geant4. Extended information are avalable at EM web pages. For details on the implementation of these processes please refer to the Physics Reference Manual. To use the electromagnetic physics data files are needed. The user should set the environment variable G4LEDATA to the directory with this files. These files are distributed together with Geant4 and can be obtained via Geant4 download web page. For Geant4 version 10.3 G4EMLOW6.50 data set is required. 5.2.1.1. Electromagnetic Processes The following is a summary of the electromagnetic processes available in Geant4. • Photon processes • Gamma conversion (also called pair production, class name G4GammaConversion) • Photo-electric effect (class name G4PhotoElectricEffect) • Compton scattering (class name G4ComptonScattering) • Rayleigh scattering (class name G4RayleighScattering) • Muon pair production (class name G4GammaConversionToMuons) • Electron/positron processes • Ionisation and delta ray production (class name G4eIonisation) • Bremsstrahlung (class name G4eBremsstrahlung) • e+e- pair production (class name G4ePairProduction) • Multiple scattering (class name G4eMultipleScattering) • Positron annihilation into two gammas (class name G4eplusAnnihilation) • Positron annihilation into two muons (class name G4AnnihiToMuPair) • Positron annihilation into hadrons (class name G4eeToHadrons) • Muon processes • Ionisation and delta ray production (class name G4MuIonisation) • Bremsstrahlung (class name G4MuBremsstrahlung) • e+e- pair production (class name G4MuPairProduction) • Multiple scattering (class name G4MuMultipleScattering) • Hadron/ion processes • Ionisation (class name G4hIonisation) • Ionisation for ions (class name G4ionIonisation) • Ionisation for heavy exotic particles (class name G4hhIonisation) • Ionisation for classical magnetic monopole (class name G4mplIonisation) • Multiple scattering (class name G4hMultipleScattering) • Bremsstrahlung (class name G4hBremsstrahlung) • e+e- pair production (class name G4hPairProduction) • Coulomb scattering processes • Alternative process for simulation of single Coulomb scattering of all charged particles (class name G4CoulombScattering) • Alternative process for simulation of single Coulomb scattering of ions (class name G4ScreenedNuclearRecoil) • Processes for simulation of polarized electron and gamma beams • Compton scattering of circularly polarized gamma beam on polarized target (class name G4PolarizedCompton) • Pair production induced by circularly polarized gamma beam (class name G4PolarizedGammaConversion) • Photo-electric effect induced by circularly polarized gamma beam (class name G4PolarizedPhotoElectricEffect) • Bremsstrahlung of polarized electrons and positrons (class name G4ePolarizedBremsstrahlung) • Ionisation of polarized electron and positron beam (class name G4ePolarizedIonisation) 175 Tracking and Physics • Annihilation of polarized positrons (class name G4eplusPolarizedAnnihilation) • Processes for simulation of X-rays and optical protons production by charged particles • Synchrotron radiation (class name G4SynchrotronRadiation) • Transition radiation (class name G4TransitionRadiation) • Cerenkov radiation (class name G4Cerenkov) • Scintillations (class name G4Scintillation) • The processes described above use physics model classes, which may be combined according to particle energy. It is possible to change the energy range over which different models are valid, and to apply other models specific to particle type, energy range, and G4Region. The following alternative models are available in the standard EM sub-library: • Ionisation in thin absorbers (class name G4PAIModel) • Ionisation in thin absorbers (class name G4PAIPhotModel) • Ionisation in low-density media (class name G4BraggIonGasModel) • Ionisation in low-density media (class name G4BetheBlochIonGasModel) • Multiple scattering (class name G4UrbanMscModel) • Multiple scattering (class name G4GoudsmitSaundersonMscModel) • Multiple scattering (class name G4WentzelVIModel) • Multiple scattering (class name G4LowEWentzelVIModel) • Single scattering (class name G4eCoulombScatteringModel) • Single scattering (class name G4eSingleCoulombScatteringModel) It is recommended to use physics constructor classes provided with reference physics lists (in subdirectory source/physics_lists/constructors/electromagnetic of the Geant4 source distribution): • default EM physics, multiple scattering is simulated with "UseSafety" type of step limitation by combined G4WentzelVIModel and G4eCoulombScatteringModel for all particle types, for of e+- below 100 MeV G4UrbanMscModel is used, physics tables are built from 100 eV to 100 TeV, 7 bins per energy decade of physics tables are used (class name G4EmStandardPhysics) • optional EM physics providing fast but less acurate electron transport due to "Simple" method of step limitation by multiple scattering, reduced step limitation by ionisation process and enabled "ApplyCuts" option (class name G4EmStandardPhysics_option1) • optional EM physics providing fast but less acurate electron transport due to "Simple" method of step limitation by multiple scattering and reduced step limitation by ionisation process, G4Generator2BS angular generator for bremsstrahlung (class name G4EmStandardPhysics_option2) • EM physics for simulation with high accuracy due to "UseDistanceToBoundary" multiple scattering step limitation and usage of G4UrbanMscModel for all charged particles, reduced finalRange parameter of stepping function optimized per particle type, alternative models G4LivermorePhotoElectricModel for photoelectric effect, G4KleinNishinaModel for Compton scattering, enabled Rayleigh scattering, enabled fluorescence, enabled nuclear stopping, G4Generator2BS angular generator for bremsstrahlung, G4IonParameterisedLossModel for ion ionisation, 20 bins per energy decade of physics tables, and 10 eV low-energy limit for tables (class name G4EmStandardPhysics_option3) • Combination of EM models for simulation with high accuracy includes "UseDistanceToBoundary" multiple scattering step limitation, RangeFactor = 0.02, reduced finalRange parameter of stepping function optimized per particle type, enabled Rayleigh scattering, enabled fluorescence, enabled nuclear stopping, enable accurate angular generator for ionisation models, G4LivermorePhotoElectricModel, G4LowEPComptonModel below 20 MeV, G4PenelopeGammaConversionModel below 1 GeV, G4PenelopeIonisationModel fro electrons and positrons below 100 keV, G4IonParameterisedLossModel for ion ionisation, G4Generator2BS angular generator for bremsstrahlung, and 20 bins per energy decade of physics tables, (class name G4EmStandardPhysics_option4) • Models based on Livermore data bases for electrons and gamma, enabled Rayleigh scattering, enabled fluorescence, enabled nuclear stopping, enable accurate angular generator for ionisation models, G4IonParameterisedLossModel for ion ionisation, and 20 bins per energy decade of physics tables, (G4EmLivermorePhysics); • Models for simulation of linear polarized gamma based on Livermore data bases for electrons and gamma (G4EmLivermorePolarizedPhysics); • Models based on Livermore data bases and new model for Compton scattering G4LowEPComptonModel, new low-energy model of multiple scatetring G4LowEWenzelMscModel (G4EmLowEPPhysics); 176 Tracking and Physics • Penelope2008 models for electrons, positrons and gamma, enabled Rayleigh scattering, enabled fluorescence, enabled nuclear stopping, enable accurate angular generator for ionisation models, G4IonParameterisedLossModel for ion ionisation, and 20 bins per energy decade of physics tables, (G4EmPenelopePhysics); • Experimental physics with multiple scattering of e+- below 100 MeV simulated by G4GoudsmitSaundersonMscModel is done on top of the default EM physics (G4EmStandardPhysicsGS); • Experimental physics with multiple scattering of e+- below 100 MeV simulated by a combination of G4WentzelVIModel and G4eCoulombScatteringModel is done on top of the default EM physics (G4EmStandardPhysicsGS); • Experimental physics with single scattering models instead of multiple scattering is done on top of the default EM physics, for all leptons and hadrons G4eCoulombScatteringModel is used, for ions G4IonCoulombScatteringModel (G4EmStandardPhysicsSS); • Low-energy Geant4-DNA physics (G4EmDNAPhysics). • Alternative low-energy Geant4-DNA physics constructors (G4EmDNAPhysics_optionX, where X is 1 to 5).Refer to Geant4-DNA section. Examples of the registration of these physics constructor and construction of alternative combinations of options are shown in basic, extended and advanced examples, which can be found in the subdirectories examples/basic, examples/extended/electromagnetic and examples/advanced of the Geant4 source distribution. Examples illustrating the use of electromagnetic processes are available as part of the Geant4 release. Options are available for steering of electromagnetic processes. These options may be invoked either by UI commands or by the new C++ interface class G4EmParameters. The interface G4EmParameters::Instance() is thread safe, EM parameters are shared between threads, and parameters are shared between all EM processes. Parameters may be modified at G4State_PreInit or G4State_Idle states of Geant4. Note, that when any of EM physics constructor is instantiated a default set of EM parameters for this EM physics configuration is defained. So, parameters modification should be applied only after. This class has the following public methods: • • • • • • • • • • • • • • • • • • • • • • • • • • • • Dump() StreamInfo(std::ostream&) SetDefaults() SetLossFluctuations(G4bool) SetBuildCSDARange(G4bool) SetLPM(G4bool) SetSpline(G4bool) SetCutAsFinalRange(G4bool) SetApplyCuts(G4bool) SetFluo(G4bool val) SetBeardenFluoDir(G4bool val) SetAuger(G4bool val) SetAugerCascade(G4bool val) SetPixe(G4bool val) SetDeexcitationIgnoreCut(G4bool val) SetLateralDisplacement(G4bool val) SetMuHadLateralDisplacement(G4bool val) SetLatDisplacementBeyondBoundary(G4bool val) ActivateAngularGeneratorForIonisation(G4bool val) SetUseMottCorrection(G4bool val) SetIntegral(G4bool val) SetBirksActive(G4bool val) SetEmSaturation(G4EmSaturation*) SetMinSubRange(G4double) SetMinEnergy(G4double) SetMaxEnergy(G4double) SetMaxEnergyForCSDARange(G4double) SetLowestEnergy(G4double) 177 Tracking and Physics • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • SetLowestMuHadEnergy(G4double) SetLinearLossLimit(G4double) SetBremsstrahlungTh(G4double) SetLambdaFactor(G4double) SetFactorForAngleLimit(G4double) SetMscThetaLimit(G4double) SetMscRangeFactor(G4double) SetMscMuHadRangeFactor(G4double) SetMscGeomFactor(G4double) SetMscSkin(G4double) SetStepFunction(G4double, G4double) SetStepFunctionMuHad(G4double, G4double) SetNumberOfBins(G4int) SetNumberOfBinsPerDecade(G4int) SetVerbose(G4int) SetWorkerVerbose(G4int) SetMscStepLimitType(G4MscStepLimitType val) SetMscMuHadStepLimitType(G4MscStepLimitType val) SetNuclearFormFactorType(G4NuclearFormFactorType val) SetPIXECrossSectionModel(const G4String&) SetPIXEElectronCrossSectionModel(const G4String&) AddPAIModel(const G4String& particle, const G4String& region, const G4String& type) AddMicroElecModel(const G4String& region) AddDNA(const G4String& region, const G4String& type) AddMsc(const G4String& region, const G4String& physics_type) SetSubCutoff(G4bool, const G4String& region) SetDeexActiveRegion(const G4String& region, G4bool, G4bool, G4bool) SetProcessBiasingFactor(const G4String& process, G4double, G4bool) ActivateForcedInteraction(const G4String& process, const G4String& region, G4double, G4bool) ActivateSecondaryBiasing(const G4String& process, const G4String& region, G4double, G4double) The old interface class G4EmProcessOptions is still available but but is strongly recommended not to be used. It will be removed in the next major release. The corresponding UI command can be accessed in the UI subdirectories "/process/eLoss", "/process/em", and "/ process/msc". The following types of step limitation by multiple scattering are available: • fSimple - simplified step limitation (used in _EMV and _EMX Physics Lists) • fUseSafety - default • fUseDistanceToBoundary - advance method of step limitation used in EM examples, required parameter skin > 0, should be used for setup without magnetic field • fUseSafetyPlus - advanced method may be used with magnetic field G4EmCalculator is a class which provides access to cross sections and stopping powers. This class can be used anywhere in the user code provided the physics list has already been initialised (G4State_Idle). G4EmCalculator has "Get" methods which can be applied to materials for which physics tables are already built, and "Compute" methods which can be applied to any material defined in the application or existing in the Geant4 internal database. The public methods of this class are: • • • • • • • • • • GetDEDX(kinEnergy,particle,material,G4Region region=0) GetRangeFromRestrictedDEDX(kinEnergy,particle,material,G4Region* region=0) GetCSDARange(kinEnergy,particle,material,G4Region* region=0) GetRange(kinEnergy,particle,material,G4Region* region=0) GetKinEnergy(range,particle,material,G4Region* region=0) GetCrosSectionPerVolume(kinEnergy,particle,material,G4Region* region=0) GetShellIonisationCrossSectionPerAtom(particle,Z,shell,kinEnergy) GetMeanFreePath(kinEnergy,particle,material,G4Region* region=0) PrintDEDXTable(particle) PrintRangeTable(particle) 178 Tracking and Physics • • • • • • • • • • • • • • • • • PrintInverseRangeTable(particle) ComputeDEDX(kinEnergy,particle,process,material,cut=DBL_MAX) ComputeElectronicDEDX(kinEnergy,particle,material,cut=DBL_MAX) ComputeNuclearDEDX(kinEnergy,particle,material,cut=DBL_MAX) ComputeTotalDEDX(kinEnergy,particle,material,cut=DBL_MAX) ComputeCrossSectionPerVolume(kinEnergy,particle,process,material,cut=0) ComputeCrossSectionPerAtom(kinEnergy,particle,process,Z,A,cut=0) ComputeGammaAttenuationLength(kinEnergy,material) ComputeShellIonisationCrossSectionPerAtom(particle,Z,shell,kinEnergy) ComputeMeanFreePath(kinEnergy,particle,process,material,cut=0) ComputeEnergyCutFromRangeCut(range,particle,material) FindParticle(const G4String&) FindIon(G4int Z, G4int A) FindMaterial(const G4String&) FindRegion(const G4String&) FindCouple(const G4Material*, const G4Region* region=0) SetVerbose(G4int) For these interfaces, particles, materials, or processes may be pointers or strings with names. 5.2.1.2. Low Energy Electromagnetic Library A physical interaction is described by a process class which can handle physics models, described by model classes. The following is a summary of the Low Energy Electromagnetic physics models available in Geant4. Further information is available in the web pages of the Geant4 Low Energy Electromagnetic Physics Working Group, accessible from the Geant4 web site, “who we are” section, then “working groups”. The physics content of these models is documented in the Geant4 Physics Reference Manual. They are based on the Livermore data library, on the ICRU73 data tables or on the Penelope2008 Monte Carlo code. They adopt the same software design as the "standard" Geant4 electromagnetic models. Examples of the registration of physics constructor with low-energy electromagnetic models are shown in Geant4 extended examples (examples/extended/electromagnetic in the Geant4 source distribution). Advanced examples (examples/advanced in the Geant4 source distribution) illustrate alternative instantiation of these processes. Both are available as part of the Geant4 release. 5.2.1.3. Production Cuts Remember that production cuts for secondaries can be specified as range cuts, which are converted at initialisation time into energy thresholds for secondary gamma, electron, positron and proton production. The cut for proton is applied by elastic scattering processes to aal recoil ions. A range cut value is set by default to 0.7 mm in Geant4 reference physics lists. This value can be specified in the optional SetCuts() method of the user Physics list or via UI commands. For eg. to set a range cut of 10 micrometers, one can use: /run/setCut 0.01 mm or, for a given particle type (for eg. electron), /run/setCutForAGivenParticle e- 0.01 mm If a range cut equivalent to an energy lower than 990 eV is specified, the energy cut is still set to 990 eV. In order to decrease this value (for eg. down to 250 eV, in order to simulate low energy emission lines of the fluorescence spectrum), one may use the following UI command before the "/run/initialize" command: 179 Tracking and Physics /cuts/setLowEdge 250 eV or alternatively directly in the user Physics list, in the optional SetCuts() method, using: G4ProductionCutsTable::GetProductionCutsTable()->SetEnergyRange(250*eV, 1*GeV); A command is also available in order to disable usage of production threshold for fluorescence and Auger electron production: /process/em/deexcitationIgnoreCut true 5.2.1.4. Angular Generators For part of EM processes it is possible to factorise out sampling of secondary energy and direction. Using an interface G4VEmModel base class SetAngularDistribution(G4VEmAngularDistribution*) it is possible to substitute default angular generator of a model. Angular generators in standard and lowenergy subpackages follow the same abstract interface. For photoelectric models several angular generators are available: • G4SauterGavrilaAngularDistribution (default); • G4PhotoElectricAngularGeneratorSauterGavrila; • G4PhotoElectricAngularGeneratorPolarized. For bremsstrahlung models following angular generators are available: • • • • • G4DipBustGenerator (default); G4ModifiedTsai; G4Generator2BS; G4Generator2BN; G4PenelopeBremsstrahlungAngular. For models of ionisation a new optional angular generator is available: • G4DeltaAngle. 5.2.1.5. Electromagnetics secondary biasing It may be useful to create more than one secondary at an interaction. For example, electrons incident on a target in a medical linac produce photons through bremsstrahlung. The variance reduction technique of bremsstrahlung splitting involves choosing N photons from the expected distribution, and assigning each a weight of 1/N. Similarly, if the secondaries are not important, one can kill them with a survival probability of 1/N. The weight of the survivors is increased by a factor N. This is known as Russian roulette. Neither biasing technique is applied if the resulting daughter particles would have a weight below 1/N, in the case of brem splitting, or above 1, in the case of Russian roulette. These techniques can be enabled in Geant4 electromagnetics with the macro commands /process/em/setSecBiasing processName Region factor energyLimit energyUnit where: processName is the name of the process to apply the biasing to; Region is the region in which to apply biasing; factor is the inverse of the brem splitting or Russian roulette factor (1/N); energyLimit energyUnit is the high energy limit. If the first secondary has energy above this limit, no biasing is applied. For example, 180 Tracking and Physics /process/em/setSecBiasing eBrem target 10 100 MeV will result in electrons undergoing bremsstrahlung in the target region being split 10 times (if the first photon sampled has an energy less than 100 MeV). Note that the biasing needs to be specified for each process individually. To apply Russian Roulette to daughter electrons from interactions of photons, issue the macro command for the processes phot, compt, conv. Reference: BEAMnrc Users Manual, D.W.O Rogers, B. Walters, I. Kawrakow. NRCC Report PIRS-0509(A)revL, available at http://www.irs.inms.nrc.ca/inms/irs/BEAM/beamhome.html 5.2.1.6. Livermore Data Based Models • Photon models • Photo-electric effect (class G4LivermorePhotoElectricModel) • Polarized Photo-electric effect (class G4LivermorePolarizedPhotoElectricModel) • Compton scattering (class G4LivermoreComptonModel) • Compton scattering (class G4LowEPComptonModel) • Polarized Compton scattering (class G4LivermorePolarizedComptonModel) • Rayleigh scattering (class G4LivermoreRayleighModel) • Polarized Rayleigh scattering (class G4LivermorePolarizedRayleighModel) • Gamma conversion (also called pair production, class G4LivermoreGammaConversionModel) • Nuclear gamma conversion (class G4LivermoreNuclearGammaConversionModel) • Radiative correction for pair production (class G4LivermoreGammaConversionModelRC) • Polarized gamma conversion (class G4LivermorePolarizedGammaConversionModel) • Electron models • Bremsstrahlung (class G4LivermoreBremsstrahlungModel) • Ionisation and delta ray production (class G4LivermoreIonisationModel) 5.2.1.7. ICRU73 Based Ion Model Ionisation and delta ray production (class G4IonParametrisedLossModel) The ion model uses data files initially converted from the ICRU 73 report. Later authors of the ICRU 73 report provided Geant4 recomputated tables for more combinations of projectile and target ions. In 2015 newer calculation results were provided. The algorith of selection of ion stopping powers applying following condition: if a projectile/target combionation exists in the data base and the projectile energy is below 1 GeV/nucleon then tabulated data is used, otherwise applies a Bethe-Bloch based formalism. For compounds, ICRU 73 stopping powers are employed if the material name coincides with the name of Geant4 NIST materials (e.g. G4_WATER). Elemental materials are matched to the corresponding ICRU 73 stopping powers by means of the atomic number of the material. The material name may be arbitrary in this case. For a list of applicable materials, the user is referred to the ICRU 73 report. The model requires data files to be copied by the user to his/her code repository. These files are distributed together with the Geant4 release. The user should set the environment variable G4LEDATA to the directory where he/ she has copied the files. The model is dedicated to be used with the G4ionIonisation process and its applicability is restricted to G4GenericIon particles. The ion model is not used by default by this process and must be instantiated and registered by the user: G4ionIonisation* ionIoni = new G4ionIonisation(); ionIoni -> SetEmModel(new G4IonParametrisedLossModel()); 5.2.1.8. Penelope2008 Based Models • Photon models • Compton scattering (class G4PenelopeComptonModel) 181 Tracking and Physics • Rayleigh scattering (class G4PenelopeRayleighModel) • Gamma conversion (also called pair production, class GPenelopeGammaConversionModel) • Photo-electric effect (class G4PenelopePhotoElectricModel) • Electron models • Bremsstrahlung (class G4PenelopeBremsstrahlungModel) • Ionisation and delta ray production (class G4PenelopeIonisationModel) • Positron models • Bremsstrahlung (class G4PenelopeBremsstrahlungModel) • Ionisation and delta ray production (class G4PenelopeIonisationModel) • Positron annihilation (class class G4PenelopeAnnihilationModel) All Penelope models can be applied up to a maximum energy of 100 GeV, although it is advisable not to use them above a few hundreds of MeV. Options are available in the all Penelope Models, allowing to set (and retrieve) the verbosity level of the model, namely the amount of information which is printed on the screen. • SetVerbosityLevel(G4int) • GetVerbosityLevel() The default verbosity level is 0 (namely, no textual output on the screen). The default value should be used in general for normal runs. Higher verbosity levels are suggested only for testing and debugging purposes. The verbosity scale defined for all Penelope processes is the following: • • • • • 0 = no printout on the screen (default) 1 = issue warnings only in the case of energy non-conservation in the final state (should never happen) 2 = reports full details on the energy budget in the final state 3 = writes also informations on cross section calculation, data file opening and sampling of atoms 4 = issues messages when entering in methods 5.2.1.9. Very Low energy Electromagnetic Processes (Geant4-DNA extension) The Geant4 low energy electromagnetic Physics package has been extended down to energies of a few electronVolts suitable for the simulation of radiation effects in liquid water for applications in micro/nanodosimetry at the cellular and sub-cellular level. These developments take place in the framework of the on-going Geant4-DNA project (see more in the Geant4-DNA web pages or in the web pages of the Geant4 Low Energy Electromagnetic Physics Working Group). The Geant4-DNA process and model classes apply to electrons, protons, hydrogen, alpha particles and their charge states. Electron processes and models • Elastic scattering : • process class is G4DNAElastic • three alternative model classes are : G4DNAScreenedRutherfordElasticModel G4DNAChampionElasticModel (default) or G4DNAUeharaScreenedRutherfordElasticModel • Excitation • process class is G4DNAExcitation • model class is G4DNABornExcitationModel (default) or G4DNAEmfietzoglouExcitationModel • Ionisation • process class is G4DNAIonisation • model class is G4DNABornIonisationModel (default) or G4DNAEmfietzoglouIonisationModel • Attachment • process class is G4DNAAttachment • model class is G4DNAMeltonAttachmentModel • Vibrational excitation 182 or Tracking and Physics • process class is G4DNAVibExcitation • model class is G4DNASancheExcitationModel Proton processes and models • Elastic scattering : • process class is G4DNAElastic • G4DNAIonElasticModel • Excitation • process class is G4DNAExcitation • two complementary model classes are G4DNAMillerGreenExcitationModel (below 500 keV) and G4DNABornExcitationModel (above) • Ionisation • process class is G4DNAIonisation • two complementary model classes are G4DNARuddIonisationModel (below 500 keV) and G4DNABornIonisationModel (above) • Charge decrease • process class is G4DNAChargeDecrease • model class is G4DNADingfelderChargeDecreaseModel Hydrogen processes and models • Elastic scattering : • process class is G4DNAElastic • G4DNAIonElasticModel • Excitation • process class is G4DNAExcitation • model class is G4DNAMillerGreenExcitationModel • Ionisation • process class is G4DNAIonisation • model class is G4DNARuddIonisationModel • Charge increase • process class is G4DNAChargeIncrease • model class is G4DNADingfelderChargeIncreaseModel Helium (neutral) processes and models • Elastic scattering : • process class is G4DNAElastic • G4DNAIonElasticModel • Excitation • process class is G4DNAExcitation • model class is G4DNAMillerGreenExcitationModel • Ionisation • process class is G4DNAIonisation • model class is G4DNARuddIonisationModel • Charge increase • process class is G4DNAChargeIncrease • model class is G4DNADingfelderChargeIncreaseModel Helium+ (ionized once) processes and models • Elastic scattering : • process class is G4DNAElastic • G4DNAIonElasticModel • Excitation • process class is G4DNAExcitation • model class is G4DNAMillerGreenExcitationModel • Ionisation 183 Tracking and Physics • process class is G4DNAIonisation • model classes is G4DNARuddIonisationModel • Charge increase • process class is G4DNAChargeIncrease • model classes is G4DNADingfelderChargeIncreaseModel • Charge decrease • process class is G4DNAChargeDecrease • model classes is G4DNADingfelderChargeDecreaseModel Helium++ (ionised twice) processes and models • Elastic scattering : • process class is G4DNAElastic • G4DNAIonElasticModel • Excitation • process class is G4DNAExcitation • model classes is G4DNAMillerGreenExcitationModel • Ionisation • process class is G4DNAIonisation • model classes is G4DNARuddIonisationModel • Charge decrease • process class is G4DNAChargeDecrease • model classes is G4DNADingfelderChargeDecreaseModel Li, Be, B, C, N, O, Si, Fe processes and models • Ionisation • process class is G4DNAIonisation • model class is G4DNARuddIonisationExtendedModel An example of the registration of these processes in a physics list is given in the G4EmDNAPhysics constructor (in source/physics_lists/constructors/electromagnetic in the Geant4 source distribution). An example of the usage of this constructor in a physics list is given in the "dnaphysics" extended example, which explains how to extract basic information from Geant4-DNA Physics processes. Other alternative Geant4-DNA physics constructors are available, see more information at the Geant4-DNA website. The "microdosimetry" extended example illustrates how to combine Geant4-DNA processes with Standard electromagnetic processes (combination of discrete and condensed history Geant4 electromagnetic processes at different scales). Since Geant4 release 10.1, Geant4-DNA can also be used for the modelling of water radiolysis (physico-chemistry and chemistry stages). Three extended examples, "chem1", "chem2", "chem3" and "chem4" illustrate this. More information is available from the Geant4-DNA website. To run the Geant4-DNA extension, data files need to be copied by the user to his/her code repository. These files are distributed together with the Geant4 release. The user should set the environment variable G4LEDATA to the directory where he/she has copied the files. A full list of publications regarding Geant4-DNA is directly available from the Geant4-DNA website or from the Geant4@IN2P3 web site). 5.2.1.10. Atomic Deexcitation A unique interface named G4VAtomicDeexcitation is available in Geant4 for the simulation of atomic deexcitation using Standard, Low Energy and Very Low Energy electromagnetic processes. Atomic deexcitation includes fluorescence and Auger electron emission induced by photons, electrons and ions (PIXE); see more details in: PIXE Simulation in Geant4X-Ray Spec. 184 Tracking and Physics It can be activated for processes producing vacancies in atomic shells. Currently these processes are the photoelectric effect, ionization and Compton scattering. Activation of atomic deexcitation The activation of atomic deexcitation in continuous processes in a user physics list can be done through the following G4EmParameters class methods described above or via UI commands: /process/em/deexcitation region true true true /process/em/fluo true /process/em/auger true /process/em/pixe true One can define parameters in the G4State_PreInit or G4State_Idle states. Fluorescence from photons and electrons is activated by default in Option3, Option4, Livermore and Penelope physics constructors, while Auger production and PIXE are not. The alternative set of data by Bearden et al. (1967) for the modelling of fluorescence lines had been added to the G4LEDATA archive. This set can be selected via UI command: /process/em/fluoBearden true Another important UI commands enable simulation of the full Auger and/or fluorescence cascade: /process/em/augerCascade true /process/em/deexcitationIgnoreCut true How to change ionisation cross section models ? The user can also select which cross section model to use in order to calculate shell ionisation cross sections for generating PIXE: /process/em/pixeXSmodel name /process/em/pixeElecXSmodel name where the name can be "Empirical", "ECPSSR_FormFactor" or "ECPSSR_Analytical" corresponds to different PIXE cross sections. Following shell cross sections models are available : "ECPSSR_Analytical" models derive from an analytical calculation of the ECPSSR theory (see A. Mantero et al., X-Ray Spec.40 (2011) 135-140) and it reproduces K and L shell cross sections over a wide range of energies; "ECPSSR_FormFactor" models derive from A. Taborda et al. calculations (see A. Taborda et al., X-Ray Spec. 40 (2011) 127-134) of ECPSSR values directly form Form Factors and it covers K, L shells on the range 0.1-100 MeV and M shells in the range 0.1-10 MeV; the "empirical" models are from Paul "reference values" (for protons and alphas for K-Shell) and Orlic empirical model for L shells (only for protons and ions with Z>2). The later ones are the models used by default. Out of the energy boundaries, "ECPSSR_Analytical" model is used. We recommend to use default settings if not sure what to use. Example The TestEm5 extended/electromagetic example shows how to simulate atomic deexcitation (see for eg. the pixe.mac macro). 5.2.1.11. Very Low energy Electromagnetic Processes in Silicon for microelectronics application (Geant4-MuElec extension) (Previously named Geant4-MuElec) The Geant4 low energy electromagnetic Physics package has been extended down to energies of a few electronVolts suitable for the simulation of radiation effects in highly integrated microelectronic components. 185 Tracking and Physics The Geant4-MicroElec process and model classes apply to electrons, protons and heavy ions in silicon. Electron processes and models • Elastic scattering : • process class is G4MicroElastic • model class is G4MicroElecElasticModel • Ionization • process class is G4MicroElecInelastic • model class is G4MicroElecInelasticModel Proton processes and models • Ionisation • process class is G4MicroElecInelastic • model class is G4MicroElecInelasticModel Heavy ion processes and models • Ionization • process class is G4MicroElecInelastic • model class is G4MicroElecInelasticModel A full list of publications regarding Geant4-MicroElec is directly available from the Geant4-MicroElec website. 5.2.1.12. New Compton model by Monash U., Australia A new Compton scattering model for unpolarised photons has been developed in the relativistic impulse approximation. The model was developed as an alternative to low energy electromagnetic Compton scattering models developed from Ribberfors' Compton scattering framework (Livermore, Penelope Compton models). The model class is named named G4LowEPComptonModel. G4LowEPComptonModel has been added to the physics constructor G4EmStandardPhysics_option4, containing the most accurate models from the Standard and Low Energy Electromagnetic physics working groups. 5.2.1.13. Multi-scale Processes 5.2.1.13.1. Hadron Impact Ionisation and PIXE The G4hImpactIonisation process deals with ionisation by impact of hadrons and alpha particles, and the following generation of PIXE (Particle Induced X-ray Emission). This process and related classes can be found in source/processes/electromagnetic/pii . Further documentation about PIXE simulation with this process is available here. A detailed description of the related physics features can be found in: PIXE Simulation with Geant4IEEE Trans. Nucl. Sci. A brief summary of the related physics features can be found in the Geant4 Physics Reference Manual. An example of how to use this process is shown below. A more extensive example is available in the eRosita Geant4 advanced example (see examples/advanced/eRosita in your Geant4 installation source). #include "G4hImpactIonisation.hh" [...] void eRositaPhysicsList::ConstructProcess() { [...] 186 Tracking and Physics theParticleIterator->reset(); while( (*theParticleIterator)() ) { G4ParticleDefinition* particle = theParticleIterator->value(); G4ProcessManager* processManager = particle->GetProcessManager(); G4String particleName = particle->GetParticleName(); if (particleName == "proton") { // Instantiate the G4hImpactIonisation process G4hImpactIonisation* hIonisation = new G4hImpactIonisation(); // Select the cross section models to be applied for K, L and M shell vacancy creation // (here the ECPSSR model is selected for K, L and M shell; one can mix and match // different models for each shell) hIonisation->SetPixeCrossSectionK("ecpssr"); hIonisation->SetPixeCrossSectionL("ecpssr"); hIonisation->SetPixeCrossSectionM("ecpssr"); // Register the process with the processManager associated with protons processManager -> AddProcess(hIonisation, -1, 2, 2); } } } Available cross section model options The following cross section model options are available: • protons • K shell • ecpssr (based on the ECPSSR theory) • ecpssr_hs (based on the ECPSSR theory, with Hartree-Slater correction) • ecpssr_ua (based on the ECPSSR theory, with United Atom Hartree-Slater correction) • ecpssr_he (based on the ECPSSR theory, with high energy correction) • pwba (plane wave Born approximation) • paul (based on the empirical model by Paul and Sacher) • kahoul (based on the empirical model by Kahoul et al.) • L shell • ecpssr • ecpssr_ua • pwba • miyagawa (based on the empirical model by Miyagawa et al.) • orlic (based on the empirical model by Orlic et al.) • sow (based on the empirical model by Sow et al.) • M shell • ecpssr • pwba • alpha particles • K shell • ecpssr • ecpssr_hs • pwba • paul (based on the empirical model by Paul and Bolik) • L shell • ecpssr • pwba • M shell • ecpssr • pwba PIXE data library The G4hImpactIonisation process uses a PIXE Data Library. 187 Tracking and Physics The PIXE Data Library is distributed in the Geant4 G4PII data set, which must be downloaded along with Geant4 source code. The G4PIIDATA environment variable must be defined to refer to the location of the G4PII PIXE data library in your filesystem; for instance, if you use a c-like shell: setenv G4PIIDATA path_to_where_G4PII_has_been_downloaded Further documentation about the PIXE Data Library is available here. 5.2.2. Hadronic Interactions This section briefly introduces the hadronic physics processes installed in Geant4. For details of the implementation of hadronic interactions available in Geant4, please refer to the Physics Reference Manual. 5.2.2.1. Treatment of Cross Sections Cross section data sets Each hadronic process object (derived from G4HadronicProcess) may have one or more cross section data sets associated with it. The term "data set" is meant, in a broad sense, to be an object that encapsulates methods and data for calculating total cross sections for a given process. The methods and data may take many forms, from a simple equation using a few hard-wired numbers to a sophisticated parameterisation using large data tables. Cross section data sets are derived from the abstract class G4VCrossSectionDataSet, and are required to implement the following methods: G4bool IsApplicable( const G4DynamicParticle*, const G4Element* ) This method must return True if the data set is able to calculate a total cross section for the given particle and material, and False otherwise. G4double GetCrossSection( const G4DynamicParticle*, const G4Element* ) This method, which will be invoked only if True was returned by IsApplicable, must return a cross section, in Geant4 default units, for the given particle and material. void BuildPhysicsTable( const G4ParticleDefinition& ) This method may be invoked to request the data set to recalculate its internal database or otherwise reset its state after a change in the cuts or other parameters of the given particle type. void DumpPhysicsTable( const G4ParticleDefinition& ) = 0 This method may be invoked to request the data set to print its internal database and/or other state information, for the given particle type, to the standard output stream. Cross section data store Cross section data sets are used by the process for the calculation of the physical interaction length. A given cross section data set may only apply to a certain energy range, or may only be able to calculate cross sections for a particular type of particle. The class G4CrossSectionDataStore has been provided to allow the user to specify, if desired, a series of data sets for a process, and to arrange the priority of data sets so that the appropriate one is used for a given energy range, particle, and material. It implements the following public methods: G4CrossSectionDataStore() 188 Tracking and Physics ~G4CrossSectionDataStore() and G4double GetCrossSection( const G4DynamicParticle*, const G4Element* ) For a given particle and material, this method returns a cross section value provided by one of the collection of cross section data sets listed in the data store object. If there are no known data sets, a G4Exception is thrown and DBL_MIN is returned. Otherwise, each data set in the list is queried, in reverse list order, by invoking its IsApplicable method for the given particle and material. The first data set object that responds positively will then be asked to return a cross section value via its GetCrossSection method. If no data set responds positively, a G4Exception is thrown and DBL_MIN is returned. void AddDataSet( G4VCrossSectionDataSet* aDataSet ) This method adds the given cross section data set to the end of the list of data sets in the data store. For the evaluation of cross sections, the list has a LIFO (Last In First Out) priority, meaning that data sets added later to the list will have priority over those added earlier to the list. Another way of saying this, is that the data store, when given a GetCrossSection request, does the IsApplicable queries in the reverse list order, starting with the last data set in the list and proceeding to the first, and the first data set that responds positively is used to calculate the cross section. void BuildPhysicsTable( const G4ParticleDefinition& aParticleType ) This method may be invoked to indicate to the data store that there has been a change in the cuts or other parameters of the given particle type. In response, the data store will invoke the BuildPhysicsTable of each of its data sets. void DumpPhysicsTable( const G4ParticleDefinition& ) This method may be used to request the data store to invoke the DumpPhysicsTable method of each of its data sets. Default cross sections The defaults for total cross section data and calculations have been encapsulated in the singleton class G4HadronCrossSections. Each hadronic process: G4HadronInelasticProcess, G4HadronElasticProcess, G4HadronFissionProcess, and G4HadronCaptureProcess, comes already equipped with a cross section data store and a default cross section data set. The data set objects are really just shells that invoke the singleton G4HadronCrossSections to do the real work of calculating cross sections. The default cross sections can be overridden in whole or in part by the user. To this end, the base class G4HadronicProcess has a ``get'' method: G4CrossSectionDataStore* GetCrossSectionDataStore() which gives public access to the data store for each process. The user's cross section data sets can be added to the data store according to the following framework: G4Hadron...Process aProcess(...) MyCrossSectionDataSet myDataSet(...) aProcess.GetCrossSectionDataStore()->AddDataSet( &MyDataSet ) 189 Tracking and Physics The added data set will override the default cross section data whenever so indicated by its IsApplicable method. In addition to the ``get'' method, G4HadronicProcess also has the method void SetCrossSectionDataStore( G4CrossSectionDataStore* ) which allows the user to completely replace the default data store with a new data store. It should be noted that a process does not send any information about itself to its associated data store (and hence data set) objects. Thus, each data set is assumed to be formulated to calculate cross sections for one and only one type of process. Of course, this does not prevent different data sets from sharing common data and/ or calculation methods, as in the case of the G4HadronCrossSections class mentioned above. Indeed, G4VCrossSectionDataSet specifies only the abstract interface between physics processes and their data sets, and leaves the user free to implement whatever sort of underlying structure is appropriate. The current implementation of the data set G4HadronCrossSections reuses the total cross-sections for inelastic and elastic scattering, radiative capture and fission as used with GHEISHA to provide cross-sections for calculation of the respective mean free paths of a given particle in a given material. Cross-sections for low energy neutron transport The cross section data for low energy neutron transport are organized in a set of files that are read in by the corresponding data set classes at time zero. Hereby the file system is used, in order to allow highly granular access to the data. The ``root'' directory of the cross-section directory structure is accessed through an environment variable, G4NEUTRONHPDATA, which is to be set by the user. The classes accessing the total cross-sections of the individual processes, i.e., the cross-section data set classes for low energy neutron transport, are G4NeutronHPElasticData, G4NeutronHPCaptureData, G4NeutronHPFissionData, and G4NeutronHPInelasticData. For detailed descriptions of the low energy neutron total cross-sections, they may be registered by the user as described above with the data stores of the corresponding processes for neutron interactions. It should be noted that using these total cross section classes does not require that the neutron_hp models also be used. It is up to the user to decide whethee this is desirable or not for his particular problem. A prototype of the compact version of neutron cross sections derived from HP database are provided with new classes G4NeutronHPElasticData, G4NeutronCaptureXS, G4NeutronElasticXS, and G4NeutronInelasticXS. Cross-sections for low-energy charged particle transport The cross-section data for low-energy charged particle transport are organized in a set of files that are read at initialization, similarly to the case of low-energy neutron transport. The "root" directory of the cross-section directory structure is accessed through an environment variable, G4PARTICLEHPDATA, which has to be set by the user. This variable has to point to the directory where the low-energy charged particle data have been installed, e.g. G4TENDL1.3 for the Geant4 release 10.3 (note that the download of this data library from the Geant4 web site is not done automatically, i.e. it must be done manually by the user): export G4PARTICLEHPDATA=/your/path/G4TENDL1.3/. It is expected that the directory $G4PARTICLEHPDATA has the following five subdirectories, corresponding to the charged particles that can be handled by the low-energy charged particle transport: Proton/, Deuteron/, Triton/, He3/, Alpha/. It is possible for the user to overwrite the default directory structure with individual environment variables pointing to custom data libraries for each particle type. This is considered an advanced/expert user feature. These directories are set by the following environment variables: G4PROTONHPDATA, for proton; G4DEUTERONHPDATA, for deuteron; G4TRITONHPDATA, for triton; G4HE3HPDATA, for He3; G4ALPHAHPDATA, for alpha. Note that if any of these variables is not defined explicitly, e.g. G4TRITONHPDATA, then the corresponding data library is expected to be a subdirectory of 190 Tracking and Physics $G4PARTICLEHPDATA/, e.g. $G4PARTICLEHPDATA/Triton/. If instead all the above five environmental variables are set, then G4PARTICLEHPDATA does not need to be specified; even if it is set, then its value will be ignored (because the per-particle ones take precedence). 5.2.2.2. Hadrons at Rest List of implemented "Hadron at Rest" processes The following process classes have been implemented: • pi-, K-, sigma-, xi-, omega- absorption (class name G4HadronicAbsorptionBertini) • neutron capture (class name G4HadronCaptureProcess) • anti-proton, anti-sigma+, anti-deuteron, anti-triton, anti-alpha, anti-He3 annihilation (class name G4HadronicAbsorptionFritiof) • mu- capture (class name G4MuonMinusCapture) Capture of low-energy negatively charged particles is a complex process involving formation of mesonic atoms, X-ray cascade and Auger cascade, nuclear interaction. In the case of mu- there is also a probability to decay from K-shell of mesonic atom. To handle this a base process class G4HadronicStoppingProcess is used. For the case of neutrons, Geant4 offer simulation down to thermal energies. The capture cross section generally increases when neutron energy descreases and there are many nuclear resonances. In Geant4 neutron capture cross sections are parameterized using ENDF database. 5.2.2.3. Hadrons in Flight What processes do you need? For hadrons in motion, there are four physics process classes. Table 5.1 shows each process and the particles for which it is relevant. G4HadronElasticProcess pi+, pi-, K+, K0S, K0L, K-, p, p-bar, n, n-bar, lambda, lambda-bar, Sigma+, Sigma-, Sigma+-bar, Sigma--bar, Xi0, Xi-, Xi0-bar, Xi--bar G4HadronInelasticProcess pi+, pi-, K+, K0S, K0L, K-, p, p-bar, n, n-bar, lambda, lambda-bar, Sigma+, Sigma-, Sigma+-bar, Sigma--bar, Xi0, Xi-, Xi0-bar, Xi--bar G4HadronFissionProcess all G4CaptureProcess n, n-bar Table 5.1. Hadronic processes and relevant particles. How to register Models To register an inelastic process model for a particle, a proton for example, first get the pointer to the particle's process manager: G4ParticleDefinition *theProton = G4Proton::ProtonDefinition(); G4ProcessManager *theProtonProcMan = theProton->GetProcessManager(); Create an instance of the particle's inelastic process: G4ProtonInelasticProcess *theProtonIEProc = new G4ProtonInelasticProcess(); Create an instance of the model which determines the secondaries produced in the interaction, and calculates the momenta of the particles, for instance the Bertini cascade model: 191 Tracking and Physics G4CascadeInterface *theProtonIE = new G4CascadeInterface(); Register the model with the particle's inelastic process: theProtonIEProc->RegisterMe( theProtonIE ); Finally, add the particle's inelastic process to the list of discrete processes: theProtonProcMan->AddDiscreteProcess( theProtonIEProc ); The particle's inelastic process class, G4ProtonInelasticProcess in the example above, derives from the G4HadronicInelasticProcess class, and simply defines the process name and calls the G4HadronicInelasticProcess constructor. All of the specific particle inelastic processes derive from the G4HadronicInelasticProcess class, which calls the PostStepDoIt function, which returns the particle change object from the G4HadronicProcess function GeneralPostStepDoIt. This class also gets the mean free path, builds the physics table, and gets the microscopic cross section. The G4HadronicInelasticProcess class derives from the G4HadronicProcess class, which is the top level hadronic process class. The G4HadronicProcess class derives from the G4VDiscreteProcess class. The inelastic, elastic, capture, and fission processes derive from the G4HadronicProcess class. This pure virtual class also provides the energy range manager object and the RegisterMe access function. In-flight, final-state hadronic models derive, directly or indirectly, from the G4InelasticInteraction class, which is an abstract base class since the pure virtual function ApplyYourself is not defined there. G4InelasticInteraction itself derives from the G4HadronicInteraction abstract base class. This class is the base class for all the model classes. It sorts out the energy range for the models and provides class utilities. The G4HadronicInteraction class provides the Set/GetMinEnergy and the Set/GetMaxEnergy functions which determine the minimum and maximum energy range for the model. An energy range can be set for a specific element, a specific material, or for general applicability: void void void void void void SetMinEnergy( SetMinEnergy( SetMinEnergy( SetMaxEnergy( SetMaxEnergy( SetMaxEnergy( G4double anEnergy, G4Element *anElement ) G4double anEnergy, G4Material *aMaterial ) const G4double anEnergy ) G4double anEnergy, G4Element *anElement ) G4double anEnergy, G4Material *aMaterial ) const G4double anEnergy ) Which models are there, and what are the defaults In Geant4, any model can be run together with any other model without the need for the implementation of a special interface, or batch suite, and the ranges of applicability for the different models can be steered at initialisation time. This way, highly specialised models (valid only for one material and particle, and applicable only in a very restricted energy range) can be used in the same application, together with more general code, in a coherent fashion. Each model has an intrinsic range of applicability, and the model chosen for a simulation depends very much on the use-case. Consequently, there are no ``defaults''. However, physics lists are provided which specify sets of models for various purposes. Two types of hadronic shower models have been implemented: data driven models and theory driven models. • Data driven models are available for the transport of low energy neutrons in matter in sub-directory hadronics/models/neutron_hp. The modeling is based on the data formats of ENDF/B-VI, and all distributions of this standard data format are implemented. The data sets used are selected from data libraries that conform to these standard formats. The file system is used in order to allow granular access to, and flexibility in, the use of the cross sections for different isotopes, and channels. The energy coverage of these models is from thermal energies to 20 MeV. • Theory driven models are available for inelastic scattering in a first implementation, covering the full energy range of LHC experiments. They are located in sub-directory hadronics/models/generator. The current philosophy implies the usage of parton string models at high energies, of intra-nuclear transport models at intermediate energies, and of statistical break-up models for de-excitation. 192 Tracking and Physics 5.2.2.4. High-precision neutron interactions (NeutronHP) Nuclear models fail (sometimes catastrophically) at predicting with reasonable accuracies the nuclear cross sections of neutrons (and other particles). For this reason, all physical quantities relevant for an accurate modeling of nuclear reactions in Monte Carlo simulations need to be provided as a database which includes, ideally: • • • • • • • • cross sections angular distributions of the emitted particles energy spectra of the emitted particles energy-angle correlated spectrum (double-differential cross sections, DDX) neutrons per fission fission spectra fission product yields photo production data For the case of neutron induced reactions, such databases are called “evaluated data”, in the sense that they contain recommended values for different quantities that rely on compilations of experimental nuclear data and usually completed with theoretical predictions, benchmarked against available experimental data (i.e. integral and differential experiments) when possible. It should be noticed that the information available varies from isotope to isotope and can be incomplete or totally missing. The G4NeutronHP package in GEANT4 allows using evaluated nuclear data libraries in the G4NDL format. GEANT4 users should know that any simulation involving neutrons with energies below 20 MeV and not using the G4NeutronHP package can lead to unreliable results. GEANT4 users are therefore encouraged to use it, although they should be aware of the limitations of using evaluated nuclear data libraries. An example about how to implement the G4NeutronHP package into physics list in a GEANT4 application can be found in the example case (among others distributed with GEANT4) extended/radioactivedecay/rdecay02. Three different processes are included in that example: elastic, capture and inelastic. The inelastic reactions in G4NeutronHP are all reactions except elastic, capture and fission, so fission should also be included in the physics list, if needed, and it is done in the same way as it is done for the other three. The G4NeutronHP package must be used together with evaluated nuclear data libraries. They are distributed by the GEANT4 collaboration (http://geant4.web.cern.ch/geant4/support/download.shtml) and from the IAEA nuclear data web site (http://www-nds.iaea.org/geant4/) where a larger set of different libraries, including isotopes with Z > 92, is available. The evaluated nuclear data libraries do differ and thus the results of the Monte Carlo simulations will depend on the library used. It is a safe practice to perform simulations with (at least) two different libraries for estimating the uncertainties associated to the nuclear data. Together with a good implementation of the physics list, users must be very careful with the definition of the materials performed in a Monte Carlo simulation when low energy neutron transport is relevant. In contrast to other kind of simulations, the isotopic composition of the elements which compose the different materials can strongly affect the obtained simulation results. Because of this, it is strongly recommended to define specifically the isotopic composition of each element used in the simulation, as it is described in the GEANT4 user’s manual. In principle, such a practice is not mandatory if natural isotopic compositions are used, since GEANT4 contains them in their databases. However, by defining them explicitly some unexpected problems may be avoided and a better control of the simulation will be achieved. It is highly recommended or mandatory to set the following UNIX environment variables running a GEANT4 application: G4NEUTRONHPDATA [path to the G4NDL format data libraries] (mandatory). G4NEUTRONHP_SKIP_MISSING_ISOTOPES=1 It sets to zero the cross section of the isotopes which are not present in the neutron library. If GEANT4 doesn’t find an isotope, then it looks for the natural composition data of that element. Only if the element is not found 193 Tracking and Physics then the cross section is set to zero. On the contrary, if this variable is not defined, GEANT4 looks then for the neutron data of another isotope close in Z and A, which will have completely different nuclear properties and lead to incorrect results (highly recommended). G4NEUTRONHP_DO_NOT_ADJUST_FINAL_STATE=1 If this variable is not defined, a GEANT4 model that attempts to satisfy the energy and momentum conservation in some nuclear reactions, by generating artificial gamma rays. By setting such a variable one avoids the correction and leads to the result obtained with the ENDF-6 libraries. Even though energy and momentum conservation are desirable, the ENDF-6 libraries do not provide the necessary correlations between secondary particles for satisfying them in all cases. On the contrary, ENDF-6 libraries intrinsically violate energy and momentum conservation for several processes and have been built for preserving the overall average quantities such as average energy releases, average number of secondaries… (highly recommended). AllowForHeavyElements=1 Activates the physics for isotopes with Z>92 (recommended). The G4NDL format libraries are based on the ENDF-6 format libraries, which contain evaluated (i.e. recommended) nuclear data prepared for their use in transport codes. These data are essentially nuclear reaction cross sections together with the distribution in energy and angle of the secondary reaction products. As a consequence of how the data is written in the ENDF files, there are some features that may be or may be not expected in the results of a Monte Carlo calculation. The information concerning the creation of the reaction products can be incomplete and/or uncorrelated, in the sense that is described below: 1. Incomplete information. This applies when there is no information about how to generate a secondary particle. As an example, it is possible to have only the cross section data of an (n,p) reaction, without any information concerning the energy and angle of the secondary proton. In this case GEANT4 will produce the proton considering that it is emitted isotropically in the center of mass frame, with an energy which is deduced from assuming that the residual nucleus is in its ground state. 2. Uncorrelated information. This applies when: 3. a. The energy and angle distributions of a reaction product may be uncorrelated. As a consequence, the reaction products can be generated with an unphysical energy-angle relationship. b. The energy-angle distributions of different reaction products of a certain reaction are always uncorrelated. As an example, consider that in a (n, 2p) reaction at a certain neutron energy both resulting protons can be emitted with energies ranging from 0 to 5MeV. In this case the energy and angle of each proton will be sampled independently of the energy and angle of the other proton, so there will be events in which both protons will be emitted with energies close to 5 MeV and there will also be events in which both protons will be emitted with energies close to 0 MeV. As a consequence, energy and angular momentum won’t be conserved event by event. However, energy will be conserved in average and the resulting proton energy spectrum will be correctly produced. Concatenated reactions. There are some cases where several nuclear reactions are put together as if they were a single reaction (MT=5 reaction, in ENDF-6 format nomenclature). In those cases the information consists in a cross section, which is the sum of all of them, plus a reaction product yield and energy-angle distributions for each secondary particle. In this case the amount of each secondary particle produced has to be sampled every time the reaction occurs, and it is done independently of the amount of the other secondary particles produced. Thus, in this case neither the energy and angular momentum nor the number of nucleons is conserved event by event, but all the quantities should be conserved in average. As a consequence, it is also not possible to deduce 194 Tracking and Physics which are the residual nuclei produced, since no information is available concerning what are the specific nuclear reactions which take place. It has to be said that sometimes ENDF libraries include the residual nuclei as an outgoing particle. However, GEANT4 does not manage that information, at present. This situation is quite uncommon in neutron data libraries up to 20 MeV. However, it is quite common to find it in charged particle libraries below 20 MeV or in neutron libraries above 20 MeV. As a consequence of what has been presented above, some general features can be expected in the results of a Monte Carlo calculation performed with the G4NeutronHP package: • The neutron transport, which means how the neutron looses energy in the collisions, when and how it is absorbed…, is quite trustable, since the main purpose of the ENDF neutron libraries is to perform this neutron transport. • The production of neutrons due to neutron induced nuclear reactions is usually trustable, with the exception of the energy-angle correlations when several neutrons are produced in the same nuclear reaction. • The results concerning the production of charged particles have to be always questioned. A look into the ENDF format library used can indicate which results are trustable and which are not. This can be done, for example, in http://t2.lanl.gov/data/data.html, among other websites. • The results concerning the production of #-rays have to be questioned always. For example, the information on the number and energies of #-rays emitted in the neutron capture process is incomplete for almost all the nuclei and is frequently also uncorrelated. When the information is available, it will be used, but one can obtain results which are quite far from reality on an event by event basis: the total energy of the cascade won’t be correct in many cases and only some specific #-rays which are stored in the neutron databases will be emitted. If there isn’t any information concerning these #-rays, GEANT4 will use a simple a model instead which is generally missing the relevant spectroscopic information. The results concerning the generation of residual nuclei (for example, in activation calculations) are usually trustable, with the exception of libraries with MT=5 reactions, as described above (2). As a general conclusion, users should always be critical with the results obtained with Monte Carlo simulation codes, and this also applies to GEANT4. They have to anticipate which results can be trusted and which results should be questioned. For the particular case of the a closer look into the underlying evaluated nuclear datain the ENDF format libraries will allow to check what is the information available in a certain library for some specific isotope and a certain reaction. There are several public nuclear data sites like http://t2.lanl.gov/data/data.html. The transport of very low energy neutrons (below 5 eV) has to be performed using the thermal neutron data libraries. At these energies, the fact that the nuclei are in atoms which form part of a certain molecule inside a material (crystal lattice, liquid, plastic…) plays an important role, since there can be a transference of momentum between the neutron and the whole structure of the material, not only with the nucleus. This is of particular importance for material used as neutron moderators, i.e., materials with low A (mass number) used to decrease the incident neutron energy in only a few collisions. Since the property is related to the nucleus in the material, as an example, there is the need for having different thermal libraries for Hydrogen in polyethylene, Hydrogen in water and so on. If neutron collisions at these energies are relevant for the problem to be simulated, thermal libraries should be used for the materials if they are available. If they are not, the results obtained from the simulation will not be trustable in the neutron energy range below 5 eV, especially when using low mass elements in the simulation. To use the thermal libraries the following lines should be included in the physics list: G4HadronElasticProcess* theNeutronElasticProcess = new G4HadronElasticProcess; // Cross Section Data set G4NeutronHPElasticData* theHPElasticData = new G4NeutronHPElasticData; theNeutronElasticProcess->AddDataSet(theHPElasticData); G4NeutronHPThermalScatteringData* theHPThermalScatteringData = new G4NeutronHPThermalScatteringData; theNeutronElasticProcess->AddDataSet(theHPThermalScatteringData); // Models G4NeutronHPElastic* theNeutronElasticModel = new G4NeutronHPElastic; theNeutronElasticModel->SetMinEnergy(4.0*eV); theNeutronElasticProcess->RegisterMe(theNeutronElasticModel); G4NeutronHPThermalScattering* theNeutronThermalElasticModel = new G4NeutronHPThermalScattering; 195 Tracking and Physics theNeutronThermalElasticModel->SetMaxEnergy(4.0*eV); theNeutronElasticProcess->RegisterMe(theNeutronThermalElasticModel); // Apply Processes to Process Manager of Neutron G4ProcessManager* pmanager = G4Neutron::Neutron()->GetProcessManager(); pmanager->AddDiscreteProcess(theNeutronElasticProcess); And the materials should be defined with a specific name. For example, to use the thermal library for Hydrogen in water, the water should be defined as: G4Element* elTSHW = new G4Element("TS_H_of_Water", "H_WATER", 1.0, 1.0079*g/mole); G4Material* matH2O_TS = new G4Material("Water_TS", density=1.0*g/cm3, ncomponents=2); matH2O_TS->AddElement(elTSHW,natoms=2); matH2O_TS->AddElement(elO,natoms=1); where the important thing is the name "TS_H_of_Water", which is a specific name used by G4NeutronHP. In order to see which thermal libraries are available, they can be found in the G4NDL4.0/ThermalScattering folder (or equivalent, for other neutron libraries). Then, one has to look into the G4NeutronHPThermalScatteringNames.cc source file, under source/processes/hadronic/models/neutron_hp/src. There are some lines similar to: names.insert(std::pair ("TS_H_of_Water", "h_water")); where "TS_H_of_Water" means Hydrogen in water. Names similar to "TS_H_of_Water" like "TS_C_of_Graphite" or "TS_H_of_Polyethylene" can be found and used in the same way as described above. 5.2.2.5. High-precision charged particle interactions (ParticleHP) Due to the coupling between the configuration for neutrons and charged particles in ParticleHP, the default one is not the recommended one from the physics point of view for all particles. A consistent configuration with thorough testing will hopefully be introduced in the next release. For the time being, in order to improve the physics performance for primary charged particles the following environment variable should be set: export DO_NOT_SET_PHP_AS_HP=1 Note that this environmental variable is a configuration option which is used only at compilation, not at run time, and it affects both primary neutrons and charged particles. It is not expected to dramatically change the behaviour for neutrons. For further improvement with projectile charged particles, it is also recommended to set the following environmental variable used at run-time: export G4PHP_DO_NOT_ADJUST_FINAL_STATE=1 which avoids the default adjustment of the final state to ensure better conservation laws (for charge, energy, momentum, baryon number). The adjustment of the final state is recommended for realistic detector response in the case of neutron interactions. For the use-case of reactor physics and dosimetry, where average quantities are important, not adjusting the final state (i.e. setting the above environment variable) improves accuracy. Note that, for the time being, setting G4PHP_DO_NOT_ADJUST_FINAL_STATE affects both primary neutrons and charged particles, so be careful which is the use-case you are interested in. To summarize: if you use ParticleHP for primary neutrons, you can safely take the default; no harm is expected if you build ParticleHP with DO_NOT_SET_PHP_AS_HP set; be very careful instead if you set G4PHP_DO_NOT_ADJUST_FINAL_STATE. If you use ParticleHP for primary charged particles, then it is recommended to build with DO_NOT_SET_PHP_AS_HP set, and then run with DO_NOT_SET_PHP_AS_HP set. 5.2.2.6. Switching statistical nuclear de-excitation models Nuclear reactions at intermediate energies (from a few MeV to a few GeV) are typically modelled in two stages. The first, fast reaction stage is described by a dynamical model (quantum molecular dynamics, intranuclear cas- 196 Tracking and Physics cade, pre-compound, etc.) and often results in the production of one or several excited nuclei. The second reaction stage describes the de-excitation of the excited nuclei and it is usually handled by statistical de-excitation models. The models for the two reaction stages can in principle be chosen independently, but the current design of the Geant4 hadronics framework makes it difficult to do this at the physics-list level. However, another solution exists. Geant4 provides several nuclear de-excitation modules. The default one is G4ExcitationHandler, which is described in detail in the Physics Reference Manual. The Bertini-style G4CascadeInterface uses an internal de-excitation model. The ABLA V3 model is also available. Options are available for steering of the pre-compound model and the de-excitation module. These options may be invoked by the new C++ interface class G4DeexPrecoParameters. The interface G4NuclearLevelData::Instance()->GetParameters() is thread safe, parameters are shared between threads, and parameters are shared between all de-excitation and pre-compound classes. Parameters may be modified at G4State_PreInit state of Geant4. This class has the following public methods: • • • • • • • • • • • • • • • • • • • • • • • • • Dump() StreamInfo(std::ostream&) SetLevelDensity(G4double) SetR0(G4double) SetTransitionsR0(G4double) SetFermiEnergy(G4double) SetPrecoLowEnergy(G4double) SetPhenoFactor(G4double) SetMinExcitation(G4double) SetMaxLifeTime(G4double) SetMinExPerNucleounForMF(G4double) SetMinEForMultiFrag(G4double) SetMinZForPreco(G4int) SetMinAForPreco(G4int) SetPrecoModelType(G4int) SetDeexModelType(G4int) SetNeverGoBack(G4bool) SetUseSoftCutoff(G4bool) SetUseCEM(G4bool) SetUseHETC(G4bool) SetUseAngularGen(G4bool) SetUseLongFiles(G4bool) SetCorrelatedGamma(G4bool) SetStoreAllLevels(G4bool) SetDeexChannelType(G4DeexChannelType) It is possible to replace the default de-excitation model with ABLA V3 for any intranuclear-cascade model in Geant4 except G4CascadeInterface. The easiest way to do this is to call the SetDeExcitation() method of the relevant intranuclear-cascade-model interface. This can be done even if you are using one of the reference physics lists. The technique is the following. For clarity's sake, assume you are using the FTFP_INCLXX physics list, which uses INCL++, the Liege Intranuclear Cascade model (G4INCLXXInterface) at intermediate energies. You can couple INCL++ to ABLA V3 by adding a run action (Section 6.2.1) and adding the following code snippet to BeginOfRunAction(). Example 5.1. Coupling the INCL++ model to ABLA V3 #include #include #include #include "G4HadronicInteraction.hh" "G4HadronicInteractionRegistry.hh" "G4INCLXXInterface.hh" "G4AblaInterface.hh" void MyRunAction::BeginOfRunAction(const G4Run*) { // Get hold of pointers to the INCL++ model interfaces 197 Tracking and Physics std::vector interactions = G4HadronicInteractionRegistry::Instance() ->FindAllModels(G4INCLXXInterfaceStore::GetInstance()->getINCLXXVersionName()); for(std::vector ::const_iterator iInter=interactions.begin(), e=interactions.end(); iInter!=e; ++iInter) { G4INCLXXInterface *theINCLInterface = static_cast (*iInter); if(theINCLInterface) { // Instantiate the ABLA model G4HadronicInteraction *interaction = G4HadronicInteractionRegistry::Instance()->FindModel("ABLA"); G4AblaInterface *theAblaInterface = static_cast (interaction); if(!theAblaInterface) theAblaInterface = new G4AblaInterface; // Couple INCL++ to ABLA G4cout << "Coupling INCLXX to ABLA" << G4endl; theINCLInterface->SetDeExcitation(theAblaInterface); } } } This technique may be applied to any intranuclear-cascade model (i.e. models that inherit from G4VIntraNuclearTransportModel), except G4CascadeInterface. For example, if your physics list relies on the Binary-Cascade model (e.g. FTF_BIC), you'll need to do // Get hold of a pointer to the Binary-Cascade model interface std::vector interactions = G4HadronicInteractionRegistry::Instance() ->FindAllModels("Binary Cascade"); for(std::vector ::const_iterator iInter=interactions.begin(), e=interactions.end(); iInter!=e; ++iInter) { G4BinaryCascade *theBICInterface = static_cast (*iInter); if(theBICInterface) { // Instantiate ABLA V3 as in the example above // [...] // Couple BIC to ABLA theBICInterface->SetDeExcitation(theAblaInterface); } } 5.2.3. Particle Decay Process This section briefly introduces decay processes installed in Geant4. For details of the implementation of particle decays, please refer to the Physics Reference Manual. 5.2.3.1. Particle Decay Class Geant4 provides a G4Decay class for both ``at rest'' and ``in flight'' particle decays. G4Decay can be applied to all particles except: massless particles, i.e., G4ParticleDefinition::thePDGMass <= 0 particles with ``negative'' life time, i.e., G4ParticleDefinition::thePDGLifeTime < 0 shortlived particles, i.e., G4ParticleDefinition::fShortLivedFlag = True Decay for some particles may be switched on or off by using G4ParticleDefinition::SetPDGStable() as well as ActivateProcess() and InActivateProcess() methods of G4ProcessManager. G4Decay proposes the step length (or step time for AtRest) according to the lifetime of the particle unless PreAssignedDecayProperTime is defined in G4DynamicParticle. The G4Decay class itself does not define decay modes of the particle. Geant4 provides two ways of doing this: 198 Tracking and Physics • using G4DecayChannel in G4DecayTable, and • using thePreAssignedDecayProducts of G4DynamicParticle The G4Decay class calculates the PhysicalInteractionLength and boosts decay products created by G4VDecayChannel or event generators. See below for information on the determination of the decay modes. An object of G4Decay can be shared by particles. Registration of the decay process to particles in the ConstructPhysics method of PhysicsList (see Section 2.5.3) is shown in Example 5.2. Example 5.2. Registration of the decay process to particles in the ConstructPhysics method of PhysicsList. #include "G4Decay.hh" void MyPhysicsList::ConstructGeneral() { // Add Decay Process G4Decay* theDecayProcess = new G4Decay(); theParticleIterator->reset(); while( (*theParticleIterator)() ){ G4ParticleDefinition* particle = theParticleIterator->value(); G4ProcessManager* pmanager = particle->GetProcessManager(); if (theDecayProcess->IsApplicable(*particle)) { pmanager ->AddProcess(theDecayProcess); // set ordering for PostStepDoIt and AtRestDoIt pmanager ->SetProcessOrdering(theDecayProcess, idxPostStep); pmanager ->SetProcessOrdering(theDecayProcess, idxAtRest); } } } 5.2.3.2. Decay Table Each particle has its G4DecayTable, which stores information on the decay modes of the particle. Each decay mode, with its branching ratio, corresponds to an object of various ``decay channel'' classes derived from G4VDecayChannel. Default decay modes are created in the constructors of particle classes. For example, the decay table of the neutral pion has G4PhaseSpaceDecayChannel and G4DalitzDecayChannel as follows: // create a decay channel G4VDecayChannel* mode; // pi0 -> gamma + gamma mode = new G4PhaseSpaceDecayChannel("pi0",0.988,2,"gamma","gamma"); table->Insert(mode); // pi0 -> gamma + e+ + emode = new G4DalitzDecayChannel("pi0",0.012,"e-","e+"); table->Insert(mode); Decay modes and branching ratios defined in Geant4 are listed in Section 5.3.2. Branching ratios and life time can be set in tracking time. // set lifetime G4Neutron::Neutron()->SetPDGLifeTime(885.7*second); // allow neutron decay G4Neutron::Neutron()->SetPDGStable(false); Branching ratios and life time can be modified by using user commands, also. Example: Set 100% br for dalitz decay of pi0 Idle> Idle> Idle> Idle> Idle> /particle/select pi0 /particle/property/decay/select 0 /particle/property/decay/br 0 /particle/property/decay/select 1 /particle/property/decay/br 1 199 Tracking and Physics Idle> /particle/property/decay/dump G4DecayTable: pi0 0: BR: 0 [Phase Space] 1: BR: 1 [Dalitz Decay] : : gamma gamma gamma e- e+ 5.2.3.3. Pre-assigned Decay Modes by Event Generators Decays of heavy flavor particles such as B mesons are very complex, with many varieties of decay modes and decay mechanisms. There are many models for heavy particle decay provided by various event generators and it is impossible to define all the decay modes of heavy particles by using G4VDecayChannel. In other words, decays of heavy particles cannot be defined by the Geant4 decay process, but should be defined by event generators or other external packages. Geant4 provides two ways to do this: pre-assigned decay mode and external decayer. In the latter approach, the class G4VExtDecayer is used for the interface to an external package which defines decay modes for a particle. If an instance of G4VExtDecayer is attached to G4Decay, daughter particles will be generated by the external decay handler. In the former case, decays of heavy particles are simulated by an event generator and the primary event contains the decay information. G4VPrimaryGenerator automatically attaches any daughter particles to the parent particle as the PreAssignedDecayProducts member of G4DynamicParticle. G4Decay adopts these pre-assigned daughter particles instead of asking G4VDecayChannel to generate decay products. In addition, the user may assign a pre-assigned decay time for a specific track in its rest frame (i.e. decay time is defined in the proper time) by using the G4PrimaryParticle::SetProperTime() method. G4VPrimaryGenerator sets the PreAssignedDecayProperTime member of G4DynamicParticle. G4Decay uses this decay time instead of the life time of the particle type. 5.2.4. Gamma-nuclear and Lepto-nuclear Processes Gamma-nuclear and lepto-nuclear reactions are handled in Geant4 as hybrid processes which typically require both electromagnetic and hadronic models for their implementation. While neutrino-induced reactions are not currently provided, the Geant4 hadronic framework is general enough to include their future implementation as a hybrid of weak and hadronic models. The general scheme followed is to factor the full interaction into an electromagnetic (or weak) vertex, in which a virtual particle is generated, and a hadronic vertex in which the virtual particle interacts with a target nucleus. In most cases the hadronic vertex is implemented by an existing Geant4 model which handles the intra-nuclear propagation. The cross sections for these processes are parameterizations, either directly of data or of theoretical distributions determined from the integration of lepton-nucleon cross sections double differential in energy loss and momentum transfer. For the most part gammas can be treated as hadrons and in fact they interact that way with the nucleus when the Bertini-style cascade G4CascadeInterface and QGSP models are used. These models may be assigned to G4PhotoNuclearProcess as shown in the following partial code: G4TheoFSGenerator* theHEModel = new G4TheoFSGenerator; G4QGSModel* theStringModel = new G4QGSModel ; G4ExcitedStringDecay* theStringDecay = new G4ExcitedStringDecay(theFragmentation=new G4QGSMFragmentation); theStringModel->SetFragmentationModel(theStringDecay); theHEModel->SetHighEnergyGenerator(theStringModel); theHEModel->SetTransport(new G4GeneratorPrecompoundInterface); theHEModel->SetMinEnergy(8*GeV); G4CascadeInterface* theLEModel = new G4CascadeInterface; theLEModel->SetMaxEnergy(10*GeV); G4PhotoNuclearProcess* thePhotoNuclearProcess = new G4PhotoNuclearProcess; thePhotoNuclearProcess->RegisterMe(theLEModel); 200 Tracking and Physics thePhotoNuclearProcess->RegisterMe(theHEModel); G4ProcessManager* procMan = G4Gamma::Gamma()->GetProcessManager(); procMan->AddDiscreteProcess(thePhotoNuclearProcess); Electro-nuclear reactions in Geant4 are handled by the classes G4ElectronNuclearProcess and G4PositronNuclearProcess, which are both implmented by G4ElectroVDNuclearModel. This model consists of three sub-models: code which generates the virtual photon from the lepton-nucleus vertex, the Bertini-style cascade to handle the low and medium energy photons, and the FTFP model to handle the high energy photons. Muon-nuclear reactions are handled similarly. The process G4MuonNuclearProcess can be assigned the G4MuonVDNuclearModel which in turn is implemented by three sub-models: virtual gamma generation code, Bertini-style cascade and the FTFP model. 5.2.5. Optical Photon Processes A photon is considered to be optical when its wavelength is much greater than the typical atomic spacing. In GEANT4 optical photons are treated as a class of particle distinct from their higher energy gamma cousins. This implementation allows the wave-like properties of electromagnetic radiation to be incorporated into the optical photon process. Because this theoretical description breaks down at higher energies, there is no smooth transition as a function of energy between the optical photon and gamma particle classes. For the simulation of optical photons to work correctly in GEANT4, they must be imputed a linear polarization. This is unlike most other particles in GEANT4 but is automatically and correctly done for optical photons that are generated as secondaries by existing processes in GEANT4. Not so, if the user wishes to start optical photons as primary particles. In this case, the user must set the linear polarization using particle gun methods, the General Particle Source, or his/her PrimaryGeneratorAction. For an unpolarized source, the linear polarization should be sampled randomly for each new primary photon. The GEANT4 catalogue of processes at optical wavelengths includes refraction and reflection at medium boundaries, bulk absorption, Mie and Rayleigh scattering. Processes which produce optical photons include the Cerenkov effect and scintillation. Optical photons are generated in GEANT4 without energy conservation and their energy must therefore not be tallied as part of the energy balance of an event. The optical properties of the medium which are key to the implementation of these types of processes are stored as entries in a G4MaterialPropertiesTable which is linked to the G4Material in question. These properties may be constants or they may be expressed as a function of the photon's energy. This table is a private data member of the G4Material class. The G4MaterialPropertiesTable is implemented as a hash directory, in which each entry consists of a value and a key. The key is used to quickly and efficiently retrieve the corresponding value. All values in the dictionary are either instantiations of G4double or the class G4MaterialPropertyVector, and all keys are of type G4String. A G4MaterialPropertyVector is a typedef of G4PhysicsOrderedFreeVector. The entries are a pair of numbers, which in the case of an optical property, are the photon energy and corresponding property value. It is possible for the user to add as many material (optical) properties to the material as he wishes using the methods supplied by the G4MaterialPropertiesTable class. An example of this is shown in Example 5.3. In this example the interpolation of the G4MaterialPropertyVector is to be done by a spline fit. The default is a linear interpolation. Example 5.3. Optical properties added to a G4MaterialPropertiesTable and linked to a G4Material const G4int NUMENTRIES = 32; G4double ppckov[NUMENTRIES] = {2.034*eV, ......, 4.136*eV}; G4double rindex[NUMENTRIES] = {1.3435, ......, 1.3608}; G4double absorption[NUMENTRIES] = {344.8*cm, ......, 1450.0*cm]; G4MaterialPropertiesTable *MPT = new G4MaterialPropertiesTable(); 201 Tracking and Physics MPT -> AddConstProperty("SCINTILLATIONYIELD",100./MeV); MPT -> AddProperty("RINDEX",ppckov,rindex,NUMENTRIES}->SetSpline(true); MPT -> AddProperty("ABSLENGTH",ppckov,absorption,NUMENTRIES}->SetSpline(true); scintillator -> SetMaterialPropertiesTable(MPT); 5.2.5.1. Generation of Photons in processes/electromagnetic/xrays - Cerenkov Effect The radiation of Cerenkov light occurs when a charged particle moves through a dispersive medium faster than the group velocity of light in that medium. Photons are emitted on the surface of a cone, whose opening angle with respect to the particle's instantaneous direction decreases as the particle slows down. At the same time, the frequency of the photons emitted increases, and the number produced decreases. When the particle velocity drops below the local speed of light, the radiation ceases and the emission cone angle collapses to zero. The photons produced by this process have an inherent polarization perpendicular to the cone's surface at production. The flux, spectrum, polarization and emission of Cerenkov radiation in the AlongStepDoIt method of the class G4Cerenkov follow well-known formulae, with two inherent computational limitations. The first arises from step-wise simulation, and the second comes from the requirement that numerical integration calculate the average number of Cerenkov photons per step. The process makes use of a G4PhysicsTable which contains incremental integrals to expedite this calculation. The Cerenkov process in Geant4 is limited to normally dispersive media, i.e., dn(E)/dE ≥ 0. The time and position of Cerenkov photon emission are calculated from quantities known at the beginning of a charged particle's step. The step is assumed to be rectilinear even in the presence of a magnetic field. The user may limit the step size by specifying a maximum (average) number of Cerenkov photons created during the step, using the SetMaxNumPhotonsPerStep(const G4int NumPhotons) method. The actual number generated will necessarily be different due to the Poissonian nature of the production. In the present implementation, the production density of photons is distributed evenly along the particle's track segment, even if the particle has slowed significantly during the step. The step can also be limited with the SetMaxBetaChangePerStep method, where the argument is the allowed change in percent). The frequently very large number of secondaries produced in a single step (about 300/cm in water), compelled the idea in GEANT3.21 of suspending the primary particle until all its progeny have been tracked. Despite the fact that GEANT4 employs dynamic memory allocation and thus does not suffer from the limitations of GEANT3.21 with its fixed large initial ZEBRA store, GEANT4 nevertheless provides for an analogous functionality with the public method SetTrackSecondariesFirst. An example of the registration of the Cerenkov process is given in Example 5.4. Example 5.4. Registration of the Cerenkov process in PhysicsList. #include "G4Cerenkov.hh" void ExptPhysicsList::ConstructOp(){ G4Cerenkov* theCerenkovProcess = new G4Cerenkov("Cerenkov"); G4int MaxNumPhotons = 300; theCerenkovProcess->SetTrackSecondariesFirst(true); theCerenkovProcess->SetMaxBetaChangePerStep(10.0); theCerenkovProcess->SetMaxNumPhotonsPerStep(MaxNumPhotons); theParticleIterator->reset(); while( (*theParticleIterator)() ){ G4ParticleDefinition* particle = theParticleIterator->value(); G4ProcessManager* pmanager = particle->GetProcessManager(); G4String particleName = particle->GetParticleName(); if (theCerenkovProcess->IsApplicable(*particle)) { pmanager->AddProcess(theCerenkovProcess); pmanager->SetProcessOrdering(theCerenkovProcess,idxPostStep); } } } 202 Tracking and Physics 5.2.5.2. Generation of Photons in processes/electromagnetic/xrays - Scintillation Every scintillating material has a characteristic light yield, SCINTILLATIONYIELD, and an intrinsic resolution, RESOLUTIONSCALE, which generally broadens the statistical distribution of generated photons. A wider intrinsic resolution is due to impurities which are typical for doped crystals like NaI(Tl) and CsI(Tl). On the other hand, the intrinsic resolution can also be narrower when the Fano factor plays a role. The actual number of emitted photons during a step fluctuates around the mean number of photons with a width given by ResolutionScale*sqrt(MeanNumberOfPhotons). The average light yield, MeanNumberOfPhotons, has a linear dependence on the local energy deposition, but it may be different for minimum ionizing and non-minimum ionizing particles. A scintillator is also characterized by its photon emission spectrum and by the exponential decay of its time spectrum. In GEANT4 the scintillator can have a fast and a slow component. The relative strength of the fast component as a fraction of total scintillation yield is given by the YIELDRATIO. Scintillation may be simulated by specifying these empirical parameters for each material. It is sufficient to specify in the user's DetectorConstruction class a relative spectral distribution as a function of photon energy for the scintillating material. An example of this is shown in Example 5.5 Example 5.5. Specification of scintillation properties in DetectorConstruction. const G4int NUMENTRIES = 9; G4double Scnt_PP[NUMENTRIES] = { 6.6*eV, 6.7*eV, 6.8*eV, 6.9*eV, 7.0*eV, 7.1*eV, 7.2*eV, 7.3*eV, 7.4*eV }; G4double Scnt_FAST[NUMENTRIES] = { 0.000134, 0.004432, 0.398942, 0.000134, 0.241971 }; G4double Scnt_SLOW[NUMENTRIES] = { 0.000010, 0.000020, 0.008000, 0.005000, 0.000010 }; 0.053991, 0.241971, 0.004432, 0.053991, 0.000030, 0.004000, 0.020000, 0.001000, G4Material* Scnt; G4MaterialPropertiesTable* Scnt_MPT = new G4MaterialPropertiesTable(); Scnt_MPT->AddProperty("FASTCOMPONENT", Scnt_PP, Scnt_FAST, NUMENTRIES); Scnt_MPT->AddProperty("SLOWCOMPONENT", Scnt_PP, Scnt_SLOW, NUMENTRIES); Scnt_MPT->AddConstProperty("SCINTILLATIONYIELD", 5000./MeV); Scnt_MPT->AddConstProperty("RESOLUTIONSCALE", 2.0); Scnt_MPT->AddConstProperty("FASTTIMECONSTANT", 1.*ns); Scnt_MPT->AddConstProperty("SLOWTIMECONSTANT", 10.*ns); Scnt_MPT->AddConstProperty("YIELDRATIO", 0.8); Scnt->SetMaterialPropertiesTable(Scnt_MPT); In cases where the scintillation yield of a scintillator depends on the particle type, different scintillation processes may be defined for them. How this yield scales to the one specified for the material is expressed with the ScintillationYieldFactor in the user's PhysicsList as shown in Example 5.6. In those cases where the fast to slow excitation ratio changes with particle type, the method SetScintillationExcitationRatio can be called for each scintillation process (see the advanced underground_physics example). This overwrites the YieldRatio obtained from the G4MaterialPropertiesTable. Example 5.6. Implementation of the scintillation process in PhysicsList. G4Scintillation* theMuonScintProcess = new G4Scintillation("Scintillation"); theMuonScintProcess->SetTrackSecondariesFirst(true); theMuonScintProcess->SetScintillationYieldFactor(0.8); theParticleIterator->reset(); while( (*theParticleIterator)() ){ G4ParticleDefinition* particle = theParticleIterator->value(); G4ProcessManager* pmanager = particle->GetProcessManager(); G4String particleName = particle->GetParticleName(); 203 Tracking and Physics if (theMuonScintProcess->IsApplicable(*particle)) { if (particleName == "mu+") { pmanager->AddProcess(theMuonScintProcess); pmanager->SetProcessOrderingToLast(theMuonScintProcess, idxAtRest); pmanager->SetProcessOrderingToLast(theMuonScintProcess, idxPostStep); } } } A Gaussian-distributed number of photons is generated according to the energy lost during the step. A resolution scale of 1.0 produces a statistical fluctuation around the average yield set with AddConstProperty("SCINTILLATIONYIELD"), while values > 1 broaden the fluctuation. A value of zero produces no fluctuation. Each photon's frequency is sampled from the empirical spectrum. The photons originate evenly along the track segment and are emitted uniformly into 4π with a random linear polarization and at times characteristic for the scintillation component. When there are multiple scintillators in the simulation and/or when the scintillation yield is a non-linear function of the energy deposited, the user can also define an array of total scintillation light yields as a function of the energy deposited and particle type. The available particles are protons, electrons, deuterons, tritons, alphas, and carbon ions. These are the particles known to significantly effect the scintillation light yield, of for example, BC501A (NE213/EJ301) liquid organic scintillator and BC420 plastic scintillator as function of energy deposited. The method works as follows: 1. In the user's physics lists, the user must set a G4bool flag that allows scintillation light emission to depend on the energy deposited by particle type: theScintProcess->SetScintillationByParticleType(true); 2. The user must also specify and add, via the AddProperty method of the MPT, the scintillation light yield as function of incident particle energy with new keywords, for example: PROTONSCINTILLATIONYIELD etc. and pairs of protonEnergy and scintLightYield. 5.2.5.3. Generation of Photons in processes/optical - Wavelength Shifting Wavelength Shifting (WLS) fibers are used in many high-energy particle physics experiments. They absorb light at one wavelength and re-emit light at a different wavelength and are used for several reasons. For one, they tend to decrease the self-absorption of the detector so that as much light reaches the PMTs as possible. WLS fibers are also used to match the emission spectrum of the detector with the input spectrum of the PMT. A WLS material is characterized by its photon absorption and photon emission spectrum and by a possible time delay between the absorption and re-emission of the photon. Wavelength Shifting may be simulated by specifying these empirical parameters for each WLS material in the simulation. It is sufficient to specify in the user's DetectorConstruction class a relative spectral distribution as a function of photon energy for the WLS material. WLSABSLENGTH is the absorption length of the material as a function of the photon's energy. WLSCOMPONENT is the relative emission spectrum of the material as a function of the photon's energy, and WLSTIMECONSTANT accounts for any time delay which may occur between absorption and re-emission of the photon. An example is shown in Example 5.7. Example 5.7. Specification of WLS properties in DetectorConstruction. const G4int nEntries = 9; G4double PhotonEnergy[nEntries] = { 6.6*eV, 6.7*eV, 6.8*eV, 6.9*eV, 7.0*eV, 7.1*eV, 7.2*eV, 7.3*eV, 7.4*eV }; G4double RIndexFiber[nEntries] = { 1.60, 1.60, 1.60, 1.60, 1.60, 1.60, 1.60, 1.60, 1.60 }; G4double AbsFiber[nEntries] = {0.1*mm,0.2*mm,0.3*mm,0.4*cm,1.0*cm,10*cm,1.0*m,10.0*m,10.0*m}; G4double EmissionFiber[nEntries] = {0.0, 0.0, 0.0, 0.1, 0.5, 1.0, 5.0, 10.0, 10.0 }; 204 Tracking and Physics G4Material* WLSFiber; G4MaterialPropertiesTable* MPTFiber = new G4MaterialPropertiesTable(); MPTFiber->AddProperty("RINDEX",PhotonEnergy,RIndexFiber,nEntries); MPTFiber->AddProperty("WLSABSLENGTH",PhotonEnergy,AbsFiber,nEntries); MPTFiber->AddProperty("WLSCOMPONENT",PhotonEnergy,EmissionFiber,nEntries); MPTFiber->AddConstProperty("WLSTIMECONSTANT", 0.5*ns); WLSFiber->SetMaterialPropertiesTable(MPTFiber); The process is defined in the PhysicsList in the usual way. The process class name is G4OpWLS. It should be instantiated with theWLSProcess = new G4OpWLS("OpWLS") and attached to the process manager of the optical photon as a DiscreteProcess. The way the WLSTIMECONSTANT is used depends on the time profile method chosen by the user. If in the PhysicsList theWLSProcess->UseTimeGenerator("exponential") option is set, the time delay between absorption and re-emission of the photon is sampled from an exponential distribution, with the decay term equal to WLSTIMECONSTANT. If, on the other hand, theWLSProcess->UseTimeGenerator("delta") is chosen, the time delay is a delta function and equal to WLSTIMECONSTANT. The default is "delta" in case the G4OpWLS::UseTimeGenerator(const G4String name) method is not used. 5.2.5.4. Tracking of Photons in processes/optical Absorption The implementation of optical photon bulk absorption, G4OpAbsorption, is trivial in that the process merely kills the particle. The procedure requires the user to fill the relevant G4MaterialPropertiesTable with empirical data for the absorption length, using ABSLENGTH as the property key in the public method AddProperty. The absorption length is the average distance traveled by a photon before being absorpted by the medium; i.e. it is the mean free path returned by the GetMeanFreePath method. Rayleigh Scattering The differential cross section in Rayleigh scattering, d#/d#, is proportional to 1+cos2(θ), where θ is the polar of the new polarization vector with respect to the old polarization vector. The G4OpRayleigh scattering process samples this angle accordingly and then calculates the scattered photon's new direction by requiring that it be perpendicular to the photon's new polarization in such a way that the final direction, initial and final polarizations are all in one plane. This process thus depends on the particle's polarization (spin). The photon's polarization is a data member of the G4DynamicParticle class. A photon which is not assigned a polarization at production, either via the SetPolarization method of the G4PrimaryParticle class, or indirectly with the SetParticlePolarization method of the G4ParticleGun class, may not be Rayleigh scattered. Optical photons produced by the G4Cerenkov process have inherently a polarization perpendicular to the cone's surface at production. Scintillation photons have a random linear polarization perpendicular to their direction. The process requires a G4MaterialPropertiesTable to be filled by the user with Rayleigh scattering length data. The Rayleigh scattering attenuation length is the average distance traveled by a photon before it is Rayleigh scattered in the medium and it is the distance returned by the GetMeanFreePath method. The G4OpRayleigh class provides a RayleighAttenuationLengthGenerator method which calculates the attenuation coefficient of a medium following the Einstein-Smoluchowski formula whose derivation requires the use of statistical mechanics, includes temperature, and depends on the isothermal compressibility of the medium. This generator is convenient when the Rayleigh attenuation length is not known from measurement but may be calculated from first principles using the above material constants. For a medium named Water and no Rayleigh scattering attenutation length specified by the user, the program automatically calls the RayleighAttenuationLengthGenerator which calculates it for 10 degrees Celsius liquid water. Mie Scattering Mie Scattering (or Mie solution) is an analytical solution of Maxwell's equations for scattering of optical photons by spherical particles. It is significant only when the radius of the scattering object is of order of the wave length. The analytical expressions for Mie Scattering are very complicated since they are a series sum of Bessel functions. 205 Tracking and Physics One common approximation made is call Henyey-Greenstein (HG). The implementation in Geant4 follows the HG approximation (for details see the Physics Reference Manual) and the treatment of polarization and momentum are similar to that of Rayleigh scattering. We require the final polarization direction to be perpendicular to the momentum direction. We also require the final momentum, initial polarization and final polarization to be in the same plane. The process requires a G4MaterialPropertiesTable to be filled by the user with Mie scattering length data (entered with the name: MIEHG) analogous to Rayleigh scattering. The Mie scattering attenuation length is the average distance traveled by a photon before it is Mie scattered in the medium and it is the distance returned by the GetMeanFreePath method. In practice, the user not only needs to provide the attenuation length of Mie scattering, but also needs to provide the constant parameters of the approximation: g_f, g_b, and r_f. (with AddConstProperty and with the names: MIEHG_FORWARD, MIEHG_BACKWARD, and MIEHG_FORWARD_RATIO, respectively; see Novice Example N06.) Boundary Process Reference: E. Hecht and A. Zajac, Optics [ Hecht1974 ] For the simple case of a perfectly smooth interface between two dielectric materials, all the user needs to provide are the refractive indices of the two materials stored in their respective G4MaterialPropertiesTable. In all other cases, the optical boundary process design relies on the concept of surfaces. The information is split into two classes. One class in the material category keeps information about the physical properties of the surface itself, and a second class in the geometry category holds pointers to the relevant physical and logical volumes involved and has an association to the physical class. Surface objects of the second type are stored in a related table and can be retrieved by either specifying the two ordered pairs of physical volumes touching at the surface, or by the logical volume entirely surrounded by this surface. The former is called a border surface while the latter is referred to as the skin surface. This second type of surface is useful in situations where a volume is coded with a reflector and is placed into many different mother volumes. A limitation is that the skin surface can only have one and the same optical property for all of the enclosed volume's sides. The border surface is an ordered pair of physical volumes, so in principle, the user can choose different optical properties for photons arriving from the reverse side of the same interface. For the optical boundary process to use a border surface, the two volumes must have been positioned with G4PVPlacement. The ordered combination can exist at many places in the simulation. When the surface concept is not needed, and a perfectly smooth surface exists beteen two dielectic materials, the only relevant property is the index of refraction, a quantity stored with the material, and no restriction exists on how the volumes were positioned. When an optical photon arrives at a boundary it is absorbed if the medium of the volume being left behind has no index of refraction defined. A photon is also absorbed in case of a dielectric-dielectric polished or ground surface when the medium about to be entered has no index of refraction. It is absorbed for backpainted surfaces when the surface has no index of refraction. If the geometry boundary has a border surface this surface takes precedence, otherwise the program checks for skin surfaces. The skin surface of the daughter volume is taken if a daughter volume is entered else the program checks for a skin surface of the current volume. When the optical photon leaves a volume without entering a daughter volume the skin surface of the current volume takes precedence over that of the volume about to be entered. The physical surface object also specifies which model the boundary process should use to simulate interactions with that surface. In addition, the physical surface can have a material property table all its own. The usage of this table allows all specular constants to be wavelength dependent. In case the surface is painted or wrapped (but not a cladding), the table may include the thin layer's index of refraction. This allows the simulation of boundary effects at the intersection between the medium and the surface layer, as well as the Lambertian reflection at the far side of the thin layer. This occurs within the process itself and does not invoke the G4Navigator. Combinations of surface finish properties, such as polished or ground and front painted or back painted, enumerate the different situations which can be simulated. When a photon arrives at a medium boundary its behavior depends on the nature of the two materials that join at that boundary. Medium boundaries may be formed between two dielectric materials or a dielectric and a metal. In the case of two dielectric materials, the photon can undergo total internal reflection, refraction or reflection, depending on the photon's wavelength, angle of incidence, and the refractive indices on both sides of the boundary. Furthermore, reflection and transmission probabilites are sensitive to the state of linear polarization. In the case of 206 Tracking and Physics an interface between a dielectric and a metal, the photon can be absorbed by the metal or reflected back into the dielectric. If the photon is absorbed it can be detected according to the photoelectron efficiency of the metal. As expressed in Maxwell's equations, Fresnel reflection and refraction are intertwined through their relative probabilities of occurrence. Therefore neither of these processes, nor total internal reflection, are viewed as individual processes deserving separate class implementation. Nonetheless, an attempt was made to adhere to the abstraction of having independent processes by splitting the code into different methods where practicable. One implementation of the G4OpBoundaryProcess class employs the UNIFIED model [A. Levin and C. Moisan, A More Physical Approach to Model the Surface Treatment of Scintillation Counters and its Implementation into DETECT, TRIUMF Preprint TRI-PP-96-64, Oct. 1996] of the DETECT program [G.F. Knoll, T.F. Knoll and T.M. Henderson, Light Collection Scintillation Detector Composites for Neutron Detection, IEEE Trans. Nucl. Sci., 35 (1988) 872.]. It applies to dielectric-dielectric interfaces and tries to provide a realistic simulation, which deals with all aspects of surface finish and reflector coating. The surface may be assumed as smooth and covered with a metallized coating representing a specular reflector with given reflection coefficient, or painted with a diffuse reflecting material where Lambertian reflection occurs. The surfaces may or may not be in optical contact with another component and most importantly, one may consider a surface to be made up of micro-facets with normal vectors that follow given distributions around the nominal normal for the volume at the impact point. For very rough surfaces, it is possible for the photon to inversely aim at the same surface again after reflection of refraction and so multiple interactions with the boundary are possible within the process itself and without the need for relocation by G4Navigator. Figure 5.1. Diagram of the UNIFIED Model for Optical Surfaces (courtesy A. Shankar) The UNIFIED model (Figure 5.1) provides for a range of different reflection mechanisms. The specular lobe constant represents the reflection probability about the normal of a micro facet. The specular spike constant, in turn, illustrates the probability of reflection about the average surface normal. The diffuse lobe constant is for the probability of internal Lambertian reflection, and finally the back-scatter spike constant is for the case of several reflections within a deep groove with the ultimate result of exact back-scattering. The four probabilities must add up to one, with the diffuse lobe constant being implicit. The reader may consult the reference for a thorough description of the model. 207 Tracking and Physics Example 5.8. Dielectric-dielectric G4OpticalSurface. surface properties defined via the G4VPhysicalVolume* volume1; G4VPhysicalVolume* volume2; G4OpticalSurface* OpSurface = new G4OpticalSurface("name"); G4LogicalBorderSurface* Surface = new G4LogicalBorderSurface("name",volume1,volume2,OpSurface); G4double sigma_alpha = 0.1; OpSurface OpSurface OpSurface OpSurface -> -> -> -> SetType(dielectric_dielectric); SetModel(unified); SetFinish(groundbackpainted); SetSigmaAlpha(sigma_alpha); const G4int NUM = 2; G4double G4double G4double G4double G4double G4double G4double pp[NUM] = {2.038*eV, 4.144*eV}; specularlobe[NUM] = {0.3, 0.3}; specularspike[NUM] = {0.2, 0.2}; backscatter[NUM] = {0.1, 0.1}; rindex[NUM] = {1.35, 1.40}; reflectivity[NUM] = {0.3, 0.5}; efficiency[NUM] = {0.8, 0.1}; G4MaterialPropertiesTable* SMPT = new G4MaterialPropertiesTable(); SMPT SMPT SMPT SMPT SMPT SMPT -> -> -> -> -> -> AddProperty("RINDEX",pp,rindex,NUM); AddProperty("SPECULARLOBECONSTANT",pp,specularlobe,NUM); AddProperty("SPECULARSPIKECONSTANT",pp,specularspike,NUM); AddProperty("BACKSCATTERCONSTANT",pp,backscatter,NUM); AddProperty("REFLECTIVITY",pp,reflectivity,NUM); AddProperty("EFFICIENCY",pp,efficiency,NUM); OpSurface -> SetMaterialPropertiesTable(SMPT); The original GEANT3.21 implementation of this process is also available via the GLISUR methods flag. [GEANT Detector Description and Simulation Tool, Application Software Group, Computing and Networks Division, CERN, PHYS260-6 tp 260-7.]. Example 5.9. Dielectric metal surface properties defined via the G4OpticalSurface. G4LogicalVolume* volume_log; G4OpticalSurface* OpSurface = new G4OpticalSurface("name"); G4LogicalSkinSurface* Surface = new G4LogicalSkinSurface("name",volume_log,OpSurface); OpSurface -> SetType(dielectric_metal); OpSurface -> SetFinish(ground); OpSurface -> SetModel(glisur); G4double polish = 0.8; G4MaterialPropertiesTable *OpSurfaceProperty = new G4MaterialPropertiesTable(); OpSurfaceProperty -> AddProperty("REFLECTIVITY",pp,reflectivity,NUM); OpSurfaceProperty -> AddProperty("EFFICIENCY",pp,efficiency,NUM); OpSurface -> SetMaterialPropertiesTable(OpSurfaceProperty); The reflectivity off a metal surface can also be calculated by way of a complex index of refraction. Instead of storing the REFLECTIVITY directly, the user stores the real part (REALRINDEX) and the imaginary part (IMAGINARYRINDEX) as a function of photon energy separately in the G4MaterialPropertyTable. Geant4 then calculates the reflectivity depending on the incident angle, photon energy, degree of TE and TM polarization, and this complex refractive index. 208 Tracking and Physics The program defaults to the GLISUR model and polished surface finish when no specific model and surface finish is specified by the user. In the case of a dielectric-metal interface, or when the GLISUR model is specified, the only surface finish options available are polished or ground. For dielectric-metal surfaces, the G4OpBoundaryProcess also defaults to unit reflectivity and zero detection efficiency. In cases where the user specifies the UNIFIED model (Figure 5.1), but does not otherwise specify the model reflection probability constants, the default becomes Lambertian reflection. Martin Janecek and Bill Moses (Lawrence Berkeley National Laboratory) built an instrument for measuring the angular reflectivity distribution inside of BGO crystals with common surface treatments and reflectors applied. These results have been incorporate into the Geant4 code. A third class of reflection type besides dielectric_metal and dielectric_dielectric is added: dielectric_LUT. The distributions have been converted to 21 look-up-tables (LUT); so far for 1 scintillator material (BGO) x 3 surface treatments x 7 reflector materials. The modified code allows the user to specify the surface treatment (rough-cut, chemically etched, or mechanically polished), the attached reflector (Lumirror, Teflon, ESR film, Tyvek, or TiO2 paint), and the bonding type (air-coupled or glued). The glue used is MeltMount, and the ESR film used is VM2000. Each LUT consists of measured angular distributions with 4º by 5º resolution in theta and phi, respectively, for incidence angles from 0º to 90º degrees, in 1ºsteps. The code might in the future be updated by adding more LUTs, for instance, for other scintillating materials (such as LSO or NaI). To use these LUT the user has to download them from Geant4 Software Download and set an environment variable, G4REALSURFACEDATA, to the directory of geant4/data/RealSurface1.0. For details see: M. Janecek, W. W. Moses, IEEE Trans. Nucl. Sci. 57 (3) (2010) 964-970. The enumeration G4OpticalSurfaceFinish has been extended to include (what follows should be a 2 column table): polishedlumirrorair, polishedlumirrorglue, polishedair, polishedteflonair, polishedtioair, polishedtyvekair, polishedvm2000air, polishedvm2000glue, etchedlumirrorair, etchedlumirrorglue, etchedair, etchedteflonair, etchedtioair, etchedtyvekair, etchedvm2000air, etchedvm2000glue, groundlumirrorair, groundlumirrorglue, groundair, groundteflonair, groundtioair, groundtyvekair, groundvm2000air, groundvm2000glue // // // // // // // // // // // // // // // // // // // // // // // // mechanically polished surface, with lumirror mechanically polished surface, with lumirror & meltmount mechanically polished surface mechanically polished surface, with teflon mechanically polished surface, with tio paint mechanically polished surface, with tyvek mechanically polished surface, with esr film mechanically polished surface, with esr film & meltmount chemically etched surface, with lumirror chemically etched surface, with lumirror & meltmount chemically etched surface chemically etched surface, with teflon chemically etched surface, with tio paint chemically etched surface, with tyvek chemically etched surface, with esr film chemically etched surface, with esr film & meltmount rough-cut surface, with lumirror rough-cut surface, with lumirror & meltmount rough-cut surface rough-cut surface, with teflon rough-cut surface, with tio paint rough-cut surface, with tyvek rough-cut surface, with esr film rough-cut surface, with esr film & meltmount To use a look-up-table, all the user G4OpticalSurface is: SetType(dielectric_LUT), SetFinish(polishedtyvekair). needs to specify for an SetModel(LUT) and for example, 5.2.6. Parameterization In this section we describe how to use the parameterization or "fast simulation" facilities of GEANT4. Examples are provided in the examples/novice/N05 directory. 5.2.6.1. Generalities: The Geant4 parameterization facilities allow you to shortcut the detailed tracking in a given volume and for given particle types in order for you to provide your own implementation of the physics and of the detector response. Parameterisations are bound to a G4Region object, which, in the case of fast simulation is also called an envelope. Prior to release 8.0, parameterisations were bound to a G4LogicalVolume, the root of a volume hierar- 209 Tracking and Physics chy. These root volumes are now attributes of the G4Region. Envelopes often correspond to the volumes of sub-detectors: electromagnetic calorimeters, tracking chambers, etc. With GEANT4 it is also possible to define envelopes by overlaying a parallel or "ghost" geometry as discussed in Section 5.2.6.7. In GEANT4, parameterisations have three main features. You must specify: • the particle types for which your parameterisation is valid; • the dynamics conditions for which your parameterisation is valid and must be triggered; • the parameterisation itself: where the primary will be killed or moved, whether or not to create it or create secondaries, etc., and where the detector response will be computed. GEANT4 will message your parameterisation code for each step starting in any root G4LogicalVolume (including daughters. sub-daughters, etc. of this volume) of the G4Region. It will proceed by first asking the available parameterisations for the current particle type if one of them (and only one) wants to issue a trigger. If so it will invoke its parameterisation. In this case, the tracking will not apply physics to the particle in the step. Instead, the UserSteppingAction will be invoked. Parameterisations look like a "user stepping action" but are more advanced because: • parameterisation code is messaged only in the G4Region to which it is bound; • parameterisation code is messaged anywhere in the G4Region, that is, any volume in which the track is located; • GEANT4 will provide information to your parameterisation code about the current root volume of the G4Region in which the track is travelling. 5.2.6.2. Overview of Parameterisation Components The GEANT4 components which allow the implementation and control of parameterisations are: G4VFastSimulationModel This is the abstract class for the implementation of parameterisations. You must inherit from it to implement your concrete parameterisation model. G4FastSimulationManager The G4VFastSimulationModel objects are attached to the G4Region through a G4FastSimulationManager. This object will manage the list of models and will message them at tracking time. G4Region/Envelope As mentioned before, an envelope in GEANT4 is a G4Region. The parameterisation is bound to the G4Region by setting a G4FastSimulationManager pointer to it. The figure below shows how the G4VFastSimulationModel and G4FastSimulationManager objects are bound to the G4Region. Then for all root G4LogicalVolume's held by the G4Region, the fast simulation code is active. G4FastSimulationManagerProcess This is a G4VProcess. It provides the interface between the tracking and the parameterisation. It must be set in the process list of the particles you want to parameterise. 210 Tracking and Physics G4GlobalFastSimulationManager This a singleton class which provides the management of the G4FastSimulationManager objects and some ghost facilities. 5.2.6.3. The G4VFastSimulationModel Abstract Class Constructors: The G4VFastSimulationModel class has two constructors. The second one allows you to get started quickly: G4VFastSimulationModel( const G4String& aName): Here aName identifies the parameterisation model. G4VFastSimulationModel(const IsUnique=false): G4String& aName, G4Region*, G4bool In addition to the model name, this constructor accepts a G4Region pointer. The needed G4FastSimulationManager object is constructed if necessary, passing to it the G4Region pointer and the boolean value. If it already exists, the model is simply added to this manager. Note that the G4VFastSimulationModel object will not keep track of the G4Region passed in the constructor. The boolean argument is there for optimization purposes: if you know that the G4Region has a unique root G4LogicalVolume, uniquely placed, you can set the boolean value to "true". Virtual methods: The G4VFastSimulationModel has three pure virtual methods which must be overriden in your concrete class: G4VFastSimulationModel( const G4String& aName): Here aName identifies the parameterisation model. G4bool ModelTrigger( const G4FastTrack&): You must return "true" when the dynamic conditions to trigger your parameterisation are fulfilled. G4FastTrack provides access to the current G4Track, gives simple access to the current root G4LogicalVolume related features (its G4VSolid, and G4AffineTransform references between the global and the root G4LogicalVolume local coordinates systems) and simple access to the position and momentum expressed in the root G4LogicalVolume coordinate system. Using these quantities and the G4VSolid methods, you can for example easily check how far you are from the root G4LogicalVolume boundary. G4bool IsApplicable( const G4ParticleDefinition&): In your implementation, you must return "true" when your model is applicable to the G4ParticleDefinition passed to this method. The G4ParticleDefinition provides all intrinsic particle information (mass, charge, spin, name ...). If you want to implement a model which is valid only for certain particle types, it is recommended for efficiency that you use the static pointer of the corresponding particle classes. As an example, in a model valid for gammas only, the IsApplicable() method should take the form: #include "G4Gamma.hh" G4bool MyGammaModel::IsApplicable(const G4ParticleDefinition& partDef) { return &partDef == G4Gamma::GammaDefinition(); } 211 Tracking and Physics G4bool ModelTrigger( const G4FastTrack&): You must return "true" when the dynamic conditions to trigger your parameterisation are fulfilled. The G4FastTrack provides access to the current G4Track, gives simple access to envelope related features (G4LogicalVolume, G4VSolid, and G4AffineTransform references between the global and the envelope local coordinates systems) and simple access to the position and momentum expressed in the envelope coordinate system. Using these quantities and the G4VSolid methods, you can for example easily check how far you are from the envelope boundary. void DoIt( const G4FastTrack&, G4FastStep&): The details of your parameterisation will be implemented in this method. The G4FastTrack reference provides the input information, and the final state of the particles after parameterisation must be returned through the G4FastStep reference. Tracking for the final state particles is requested after your parameterisation has been invoked. 5.2.6.4. The G4FastSimulationManager Class: G4FastSimulationManager functionnalities regarding the use of ghost volumes are explained in Section 5.2.6.7. Constructor: G4FastSimulationManager( G4Region *anEnvelope, G4bool IsUnique=false): This is the only constructor. You specify the G4Region by providing its pointer. The G4FastSimulationManager object will bind itself to this G4Region. If you know that this G4Region has a single root G4LogicalVolume, placed only once, you can set the IsUnique boolean to "true" to allow some optimization. Note that if you choose to use the G4VFastSimulationModel(const G4String&, G4Region*, G4bool) constructor for your model, the G4FastSimulationManager will be constructed using the given G4Region* and G4bool values of the model constructor. G4VFastSimulationModel object management: The following two methods provide the usual management functions. • void AddFastSimulationModel( G4VFastSimulationModel*) • RemoveFastSimulationModel( G4VFastSimulationModel*) 5.2.6.5. The G4FastSimulationManagerProcess Class This G4VProcess serves as an interface between the tracking and the parameterisation. At tracking time, it collaborates with the G4FastSimulationManager of the current volume, if any, to allow the models to trigger. If no manager exists or if no model issues a trigger, the tracking goes on normally. In the present implementation, you must set this process in the G4ProcessManager of the particles you parameterise to enable your parameterisation. The processes ordering is: [n-3] [n-2] [n-1] [ n ] ... Multiple Scattering G4FastSimulationManagerProcess G4Transportation This ordering is important if you use ghost geometries, since the G4FastSimulationManagerProcess will provide navigation in the ghost world to limit the step on ghost boundaries. The G4FastSimulationManager must be added to the process list of a particle as a continuous and discrete process if you use ghost geometries for this particle. You can add it as a discrete process if you don't use ghosts. 212 Tracking and Physics The following code registers the G4FastSimulationManagerProcess with all the particles as a discrete and continuous process: void MyPhysicsList::addParameterisation() { G4FastSimulationManagerProcess* theFastSimulationManagerProcess = new G4FastSimulationManagerProcess(); theParticleIterator->reset(); while( (*theParticleIterator)() ) { G4ParticleDefinition* particle = theParticleIterator->value(); G4ProcessManager* pmanager = particle->GetProcessManager(); pmanager->AddProcess(theFastSimulationManagerProcess, -1, 0, 0); } } 5.2.6.6. The G4GlobalFastSimulationManager Singleton Class This class is a singleton which can be accessed as follows: #include "G4GlobalFastSimulationManager.hh" ... ... G4GlobalFastSimulationManager* globalFSM; globalFSM = G4GlobalFastSimulationManager::getGlobalFastSimulationManager(); ... ... Presently, you will mainly need to use the GlobalFastSimulationManager if you use ghost geometries. 5.2.6.7. Parameterisation Using Ghost Geometries In some cases, volumes of the tracking geometry do not allow envelopes to be defined. This may be the case with a geometry coming from a CAD system. Since such a geometry is flat, a parallel geometry must be used to define the envelopes. Another interesting case involves defining an envelope which groups the electromagnetic and hadronic calorimeters of a detector into one volume. This may be useful when parameterizing the interaction of charged pions. You will very likely not want electrons to see this envelope, which means that ghost geometries have to be organized by particle flavours. Using ghost geometries implies some more overhead in the parameterisation mechanism for the particles sensitive to ghosts, since navigation is provided in the ghost geometry by the G4FastSimulationManagerProcess. Usually, however, only a few volumes will be placed in this ghost world, so that the geometry computations will remain rather cheap. In the existing implementation (temporary implementation with G4Region but before parallel geometry implementation), you may only consider ghost G4Regions with just one root G4LogicalVolume. The G4GlobalFastSimulationManager provides the construction of the ghost geometry by making first an empty "clone" of the world for tracking provided by the construct() method of your G4VUserDetectorConstruction concrete class. You provide the placement of the G4Region root G4LogicalVolume relative to the ghost world coordinates in the G4FastSimulationManager objects. A ghost G4Region is recognized by the fact that its associated G4FastSimulationManager retains a non-empty list of placements. The G4GlobalFastSimulationManager will then use both those placements and the IsApplicable() methods of the models attached to the G4FastSimulationManager objects to build the flavour-dependant ghost geometries. Then at the beginning of the tracking of a particle, the appropriate ghost world, if any, will be selected. The steps required to build one ghost G4Region are: 1. 2. built the ghost G4Region : myGhostRegion; build the root G4LogicalVolume: myGhostLogical, set it to myGhostRegion; 213 Tracking and Physics 3. 4. build a G4FastSimulationManager object, myGhostFSManager, giving myGhostRegion as argument of the constructor; give to the G4FastSimulationManager the placement of the myGhostLogical, by invoking for the G4FastSimulationManager method: AddGhostPlacement(G4RotationMatrix*, const G4ThreeVector&); or: AddGhostPlacement(G4Transform3D*); 5. 6. where the rotation matrix and translation vector of the 3-D transformation describe the placement relative to the ghost world coordinates. build your G4VFastSimulationModel objects and add them to the myGhostFSManager. The IsApplicable() methods of your models will be used by the G4GlobalFastSimulationManager to build the ghost geometries corresponding to a given particle type. Invoke the G4GlobalFastSimulationManager method: G4GlobalFastSimulationManager::getGlobalFastSimulationManager()-> CloseFastSimulation(); This last call will cause the G4GlobalFastSimulationManager to build the flavour-dependent ghost geometries. This call must be done before the RunManager closes the geometry. (It is foreseen that the run manager in the future will invoke the CloseFastSimulation() to synchronize properly with the closing of the geometry). Visualization facilities are provided for ghosts geometries. After the CloseFastSimulation() invocation, it is possible to ask for the drawing of ghosts in an interactive session. The basic commands are: • /vis/draw/Ghosts particle_name which makes the drawing of the ghost geometry associated with the particle specified by name in the command line. • /vis/draw/Ghosts which draws all the ghost geometries. 5.2.6.8. Gflash Parameterization This section describes how to use the Gflash library. Gflash is a concrete parameterization which is based on the equations and parameters of the original Gflash package from H1(hep-ex/0001020, Grindhammer & Peters, see physics manual) and uses the "fast simulation" facilities of GEANT4 described above. Briefly, whenever a e-/e+ particle enters the calorimeter, it is parameterized if it has a minimum energy and the shower is expected to be contained in the calorimeter (or " parameterization envelope"). If this is fulfilled the particle is killed, as well as all secondaries, and the energy is deposited according to the Gflash equations. An example, provided in examples/extended/parametrisation/gflash/, shows how to interface Gflash to your application. The simulation time is measured, so the user can immediately see the speed increase resulting from the use of Gflash. 5.2.6.9. Using the Gflash Parameterisation To use Gflash "out of the box" the following steps are necessary: • The user must add the fast simulation process to his process manager: 214 Tracking and Physics void MyPhysicsList::addParameterisation() { G4FastSimulationManagerProcess* theFastSimulationManagerProcess = new G4FastSimulationManagerProcess(); theParticleIterator->reset(); while( (*theParticleIterator)() ) { G4ParticleDefinition* particle = theParticleIterator->value(); G4ProcessManager* pmanager = particle->GetProcessManager(); pmanager->AddProcess(theFastSimulationManagerProcess, -1, 0, 0); } } • The envelope in which the parameterization should be performed must be specified (below: G4Region m_calo_region) and the GFlashShowerModel must be assigned to this region. Furthermore, the classes GFlashParticleBounds (which provides thresholds for the parameterization like minimal energy etc.), GflashHitMaker(a helper class to generate hits in the sensitive detector) and GFlashHomoShowerParamterisation (which does the computations) must be constructed (by the user at the moment) and assigned to the GFlashShowerModel. Please note that at the moment only homogeneous calorimeters are supported. m_theFastShowerModel = new GFlashShowerModel("fastShowerModel",m_calo_region); m_theParametrisation = new GFlashHomoShowerParamterisation(matManager->getMaterial(mat)); m_theParticleBounds = new GFlashParticleBounds(); m_theHMaker = new GFlashHitMaker(); m_theFastShowerModel->SetParametrisation(*m_theParametrisation); m_theFastShowerModel->SetParticleBounds(*m_theParticleBounds) ; m_theFastShowerModel->SetHitMaker(*m_theHMaker); The user must also set the material of the calorimeter, since the computation depends on the material. • It is mandatory to use G4VGFlashSensitiveDetector as (additional) base class for the sensitive detector. class ExGflashSensitiveDetector: public G4VSensitiveDetector ,public G4VGFlashSensitiveDetector Here it is necessary to implement a separate interface, where the GFlash spots are processed. (ProcessHits(G4GFlashSpot*aSpot ,G4TouchableHistory* ROhist)) A separate interface is used, because the Gflash spots naturally contain less information than the full simulation. Since the parameters in the Gflash package are taken from fits to full simulations with Geant3, some retuning might be necessary for good agreement with Geant4 showers. For experiment-specific geometries some retuning might be necessary anyway. The tuning is quite complicated since there are many parameters (some correlated) and cannot be described here (see again hep-ex/0001020). For brave users the Gflash framework already forsees the possibility of passing a class with the (users) parameters,GVFlashHomoShowerTuning, to the GFlashHomoShowerParamterisation constructor. The default parameters are the original Gflash parameters: GFlashHomoShowerParameterisation(G4Material * aMat, GVFlashHomoShowerTuning * aPar = 0); Now there is also a preliminary implemenation of a parameterization for sampling calorimeters. The user must specify the active and passive material, as well as the thickness of the active and passive layer. The sampling structure of the calorimeter is taken into account by using an "effective medium" to compute the shower shape. All material properties needed are calculated automatically. If tuning is required, the user can pass his own parameter set in the class GFlashSamplingShowerTuning. Here the user can also set his calorimeter resolution. All in all the constructor looks the following: GFlashSamplingShowerParamterisation(G4Material * Mat1, G4Material * Mat2,G4double d1,G4double d2, GVFlashSamplingShowerTuning * aPar = 0); 215 Tracking and Physics An implementation of some tools that should help the user to tune the parameterization is forseen. 5.2.7. Transportation Process To be delivered by J. Apostolakis ( ). 5.3. Particles 5.3.1. Basic concepts There are three levels of classes to describe particles in Geant4. G4ParticleDefinition defines a particle G4DynamicParticle describes a particle interacting with materials G4Track describes a particle traveling in space and time G4ParticleDefinition aggregates information to characterize a particle's properties, such as name, mass, spin, life time, and decay modes. G4DynamicParticle aggregates information to describe the dynamics of particles, such as energy, momentum, polarization, and proper time, as well as ``particle definition'' information. G4Track (see Section 5.1) includes all information necessary for tracking in a detector simulation, such as time, position, and step, as well as ``dynamic particle'' information. 5.3.2. Definition of a particle There are a large number of elementary particles and nuclei. Geant4 provides the G4ParticleDefinition class to represent particles, and various particles, such as the electron, proton, and gamma have their own classes derived from G4ParticleDefinition. We do not need to make a class in Geant4 for every kind of particle in the world. There are more than 100 types of particles defined in Geant4 by default. Which particles should be included, and how to implement them, is determined according to the following criteria. (Of course, the user can define any particles he wants. Please see the User's Guide: For ToolKit Developers). 5.3.2.1. Particle List in Geant4 This list includes all particles in Geant4 and you can see properties of particles such as • • • • • • • PDG encoding mass and width electric charge spin, isospin and parity magnetic moment quark contents life time and decay modes Here is a list of particles in Geant4. This list is generated automatically by using Geant4 functionality, so listed values are same as those in your Geant4 application (as far as you do not change source codes). Categories • • • • gluon / quarks / di-quarks leptons mesons baryons 216 Tracking and Physics • ions • others 5.3.2.2. Classification of particles 1. elementary particles which should be tracked in Geant4 volumes All particles that can fly a finite length and interact with materials in detectors are included in this category. In addition, some particles with a very short lifetime are included for user's convenience. a. stable particles 2. b. Stable means that the particle can not decay, or has a very small possibility to decay in detectors, e.g., gamma, electron, proton, and neutron. long life (>10-14sec) particles c. Particles which may travel a finite length, e.g., muon, charged pions. short life particles that decay immediately in Geant4 d. For example, pi0, eta K0 system e. K0 "decays" immediately into K0S or K0L, and then K0S/ K0L decays according to its life time and decay modes. optical photon f. Gamma and optical photon are distinguished in the simulation view, though both are the same particle (photons with different energies). For example, optical photon is used for Cerenkov light and scintillation light. geantino/charged geantino Geantino and charged geantino are virtual particles for simulation which do not interact with materials and undertake transportation processes only. nuclei Any kinds of nucleus can be used in Geant4, such as alpha(He-4), uranium-238 and excited states of carbon-14. In addition, Geant4 provides hyper-nuclei. Nuclei in Geant4 are divided into two groups from the viewpoint of implementation. a. light nuclei 3. b. Light nuclei frequently used in simulation, e.g., alpha, deuteron, He3, triton. heavy nuclei (including hyper-nuclei) c. Nuclei other than those defined in the previous category. light anti-nuclei Light anti-nuclei for example anti-alpha. Note that G4ParticleDefinition represents nucleus state and G4DynamicParticle represents atomic state with some nucleus. Both alpha particle with charge of +2e and helium atom with no charge aggregates the same "particle definition" of G4Alpha, but different G4DynamicParticle objects should be assigned to them. (Details can be found below) short-lived particles Particles with very short life time decay immediately and are never tracked in the detector geometry. These particles are usually used only inside physics processes to implement some models of interactions. G4VShortLivedParticle is provided as the base class for these particles. All classes related to particles in this category can be found in shortlived sub-directory under the particles directory. a. quarks/di-quarks: For example, all 6 quarks. b. gluon c. baryon excited states with very short life: For example, spin 3/2 baryons and anti-baryons d. meson excited states with very short life: For example, spin 1 vector bosons 217 Tracking and Physics 5.3.2.3. Implementation of particles Single object created in the initialization : Categories a, b-1 These particles are frequently used for tracking in Geant4. An individual class is defined for each particle in these categories. The object in each class is unique. The user can get pointers to these objects by using static methods in their own classes. The unique object for each class is created when its static method is called in the ``initialization phase''. On-the-fly creation: Category b-2 Ions will travel in a detector geometry and should be tracked, however, the number of ions which may be used for hadronic processes is so huge that ions are dynamically created by requests from processes (and users). Each ion corresponds to one object of the G4Ions class. G4IonTable class is a dictionary for ions. G4IonTable::GetIon() method to create ions on the fly. (G4IonTable::FIndIon() method returns pointer to the specified ion. If the ion does not exists, it returns zero without creating any ion. G4NucleiPropertiesTableAME03 contains a table of mesaured mass values of about 3100 stable nuclei (ground states). G4NucleiPropertiesTheoreticalTable theoretical mass values of about 8000 nuclei (ground states). G4IsotopeTable describes properties of ions (exited energy, decay modes, life time and magnetic moments), which are used to create ions. G4NuclideTable is provided as a list of nuclei in Geant4. It contains about 2900 ground states and 4000 excited states. Users can register his/her G4IsotopeTable to the G4IonTable. Processes attached to heavy ions are same as those for G4GenericIon class. In other words, you need to create G4GenericIon and attach processes to it if you want to use heavy ions. G4ParticleGun can shoot any heavy ions with /gun/ions command after ``ion'' is selected by /gun/particle command. Dynamic creation by processes: Category c Particle types in this category are are not created by default, but will only be created by request from processes or directly by users. Each shortlived particle corresponds to one object of a class derived from G4VshortLivedParticle, and it will be created dynamically during the ``initialization phase''. 5.3.2.4. G4ParticleDefinition The G4ParticleDefinition class has ``read-only'' properties to characterize individual particles, such as name, mass, charge, spin, and so on. These properties are set during initialization of each particle. Methods to get these properties are listed in Table 5.2. G4String GetParticleName() particle name G4double GetPDGMass() mass G4double GetPDGWidth() decay width G4double GetPDGCharge() electric charge G4double GetPDGSpin() spin G4double GetPDGMagneticMoment() magnetic moment (0: not defined or no magnetic moment) G4int GetPDGiParity() parity (0:not defined) G4int GetPDGiConjugation() charge conjugation (0:not defined) G4double GetPDGIsospin() iso-spin G4double GetPDGIsospin3() 3rd-component of iso-spin G4int GetPDGiGParity() G-parity (0:not defined) G4String GetParticleType() particle type 218 Tracking and Physics G4String GetParticleSubType() particle sub-type G4int GetLeptonNumber() lepton number G4int GetBaryonNumber() baryon number G4int GetPDGEncoding() particle encoding number by PDG G4int GetAntiPDGEncoding() encoding for anti-particle of this particle Table 5.2. Methods to get particle properties. Table 5.3 shows the methods of G4ParticleDefinition for getting information about decay modes and the life time of the particle. G4bool GetPDGStable() stable flag G4double GetPDGLifeTime() life time G4DecayTable* GetDecayTable() decay table Table 5.3. Methods to get particle decay modes and life time. Users can modify these properties, though the other properties listed above can not be change without rebuilding the libraries. Each particle has its own G4ProcessManger object that manages a list of processes applicable to the particle.(see Section 2.5.2 ) 5.3.3. Dynamic particle The G4DynamicParticle class has kinematics information for the particle and is used for describing the dynamics of physics processes. The properties in G4DynamicParticle are listed in Table 5.4. G4double theDynamicalMass dynamical mass G4ThreeVector theMomentumDirection normalized momentum vector G4ParticleDefinition* theParticleDef- definition of particle inition G4double theDynamicalSpin dynamical spin (i.e. total angular momentum as a ion/ atom ) G4ThreeVector thePolarization polarization vector G4double theMagneticMoment dynamical magnetic moment (i.e. total magnetic moment as a ion/atom ) G4double theKineticEnergy kinetic energy G4double theProperTime proper time G4double theDynamicalCharge dynamical electric charge (i.e. total electric charge as a ion/atom ) G4ElectronOccupancy* theElectronOccu- electron orbits for ions pancy Table 5.4. Methods to set/get values. Here, the dynamical mass is defined as the mass for the dynamic particle. For most cases, it is same as the mass defined in G4ParticleDefinition class ( i.e. mass value given by GetPDGMass() method). However, there are two exceptions. • resonance particle • ions Resonance particles have large mass width and the total energy of decay products at the center of mass system can be different event by event. 219 Tracking and Physics As for ions, G4ParticleDefintion defines a nucleus and G4DynamicParticle defines an atom. G4ElectronOccupancy describes state of orbital electrons. So, the dynamic mass can be different from the PDG mass by the mass of electrons (and their binding energy). In addition, the dynamical charge, spin and magnetic moment are those of the atom/ion (i.e. including nucleus and orbit electrons). Decay products of heavy flavor particles are given in many event generators. In such cases, G4VPrimaryGenerator sets this information in *thePreAssignedDecayProducts. In addition, decay time of the particle can be set arbitrarily time by using PreAssignedDecayProperTime. 5.4. Production Threshold versus Tracking Cut 5.4.1. General considerations We have to fulfill two contradictory requirements. It is the responsibility of each individual process to produce secondary particles according to its own capabilities. On the other hand, it is only the Geant4 kernel (i.e., tracking) which can ensure an overall coherence of the simulation. The general principles in Geant4 are the following: 1. 2. 3. Each process has its intrinsic limit(s) to produce secondary particles. All particles produced (and accepted) will be tracked up to zero range. Each particle has a suggested cut in range (which is converted to energy for all materials), and defined via a SetCut() method (see Section 2.4.2). Points 1 and 2 imply that the cut associated with the particle is a (recommended) production threshold of secondary particles. 5.4.2. Set production threshold (SetCut methods) As already mentioned, each kind of particle has a suggested production threshold. Some of the processes will not use this threshold (e.g., decay), while other processes will use it as a default value for their intrinsic limits (e.g., ionisation and bremsstrahlung). See Section 2.4.2 to see how to set the production threshold. 5.4.3. Apply cut The DoIt methods of each process can produce secondary particles. Two cases can happen: • a process sets its intrinsic limit greater than or equal to the recommended production threshold. OK. Nothing has to be done (nothing can be done !). • a process sets its intrinsic limit smaller than the production threshold (for instance 0). The list of secondaries is sent to the SteppingManager via a ParticleChange object. Before being recopied to the temporary stack for later tracking, the particles below the production threshold will be kept or deleted according to the safe mechanism explained hereafter. • The ParticleDefinition (or ParticleWithCuts) has a boolean data member: ApplyCut. • ApplyCut is OFF: do nothing. All the secondaries are stacked (and then tracked later on), regardless of their initial energy. The Geant4 kernel respects the best that the physics can do, but neglects the overall coherence and the efficiency. Energy conservation is respected as far as the processes know how to handle correctly the particles they produced! This is the main used during Geant4 tracking. • ApplyCut in ON: this feature is not normally used but is potentially available; the TrackingManager checks the range of each secondary against the production threshold and against the safety. The particle is stacked if range > min(cut,safety). • If not, check if the process has nevertheless set the flag ``good for tracking'' and then stack it (see Section 5.4.4 below for the explanation of the GoodForTracking flag). 220 Tracking and Physics • If not, recuperate its kinetic energy in the localEnergyDeposit, and set tkin=0. • Then check in the ProcessManager if the vector of ProcessAtRest is not empty. If yes, stack the particle for performing the ``Action At Rest'' later. If not, and only in this case, abandon this secondary. With this sophisticated mechanism we have the global cut that we wanted, but with energy conservation, and we respect boundary constraint (safety) and the wishes of the processes (via ``good for tracking''). Note, that for electromagnetic processes for gamma incident a specific ApplyCut option is used which gurantees energy balance and is more efficient because secondary tracks are not produced at all. 5.4.4. Why produce secondaries below threshold in some processes? A process may have good reasons to produce particles below the recommended threshold: • checking the range of the secondary versus geometrical quantities like safety may allow one to realize the possibility that the produced particle, even below threshold, will reach a sensitive part of the detector; • another example is the gamma conversion: the positron is always produced, even at zero energy, for further annihilation; • if a process is rare there is not practical reason make it complicate checking cut value. These secondary particles are sent to the ``Stepping Manager'' with a flag GoodForTracking to pass the filter explained in the previous section (even when ApplyCut is ON). 5.4.5. Cuts in stopping range or in energy? The cuts in stopping range allow one to say that the energy has been released at the correct space position, limiting the approximation within a given distance. On the contrary, cuts in energy imply accuracies of the energy depositions which depend on the material. 5.4.6. Summary In summary, we do not have tracking cuts; we only have production thresholds in range. All particles produced and accepted are tracked up to zero range. It must be clear that the overall coherency that we provide cannot go beyond the capability of processes to produce particles down to the recommended threshold. In other words a process can produce the secondaries down to the recommended threshold, and by interrogating the geometry, or by realizing when mass-to-energy conversion can occur, recognize when particles below the threshold have to be produced. 5.4.7. Special tracking cuts One may need to cut given particle types in given volumes for optimisation reasons. This decision is under user control, and can happen for particles during tracking as well. The user must be able to apply these special cuts only for the desired particles and in the desired volumes, without introducing an overhead for all the rest. The approach is as follows: • special user cuts are registered in the UserLimits class (or its descendant), which is associated with the logical volume class. The current default list is: • max allowed step size • max total track length • max total time of flight 221 Tracking and Physics • min kinetic energy • min remaining range The user can instantiate a UserLimits object only for the desired logical volumes and do the association. The first item (max step size) is automatically taken into account by the G4 kernel while the others items must be managed by the user, as explained below. Example(see basic/B2/B2a or B2b): in the Tracker region, in order to force the step size not to exceed one half of the Tracker chamber thickness (chamberWidth), it is enough to put the following code in B2aDetectorConstruction::DefineVolumes(): G4double maxStep = 0.5*chamberWidth; fStepLimit = new G4UserLimits(maxStep); trackerLV->SetUserLimits(fStepLimit); and in PhysicsList, the process G4StepLimiter needs to be attached to each particle's process manager where step limitation in the Tracker region is required: // Step limitation seen as a process G4StepLimiter* stepLimiter = new G4StepLimiter(); pmanager->AddDiscreteProcess(StepLimiter); If a provided Geant4 physics list is used, as FTFP_BERT in B2 example, then the G4StepLimiterPhysics, which will take care of attaching the G4StepLimiter process to all particles, can be added to the physics list in the main() function: G4VModularPhysicsList* physicsList = new FTFP_BERT; physicsList->RegisterPhysics(new G4StepLimiterPhysics()); runManager->SetUserInitialization(physicsList); The G4UserLimits class is in source/global/management. • Concerning the others cuts, the user must define dedicaced process(es). He registers this process (or its descendant) only for the desired particles in their process manager. He can apply his cuts in the DoIt of this process, since, via G4Track, he can access the logical volume and UserLimits. An example of such process (called UserSpecialCuts) is provided in the repository, but not inserted in any process manager of any particle. Example: neutrons. One may need to abandon the tracking of neutrons after a given time of flight (or a charged particle in a magnetic field after a given total track length ... etc ...). Example(see basic/B2/B2a or B2b): in the Tracker region, in order to force the total time of flight of the neutrons not to exceed 10 milliseconds, put the following code in B2aDetectorConstruction::DefineVolumes(): G4double maxTime = 10*ms; fStepLimit = new G4UserLimits(DBL_MAX,DBL_MAX,maxTime); trackerLV->SetUserLimits(fStepLimit); and put the following code in a physics list: G4ProcessManager* pmanager = G4Neutron::Neutron->GetProcessManager(); pmanager->AddProcess(new G4UserSpecialCuts(),-1,-1,1); If a provided Geant4 physics list is used, then a SpecialCutsBuilder class can be defined in a similar way as G4StepLimiterPhysics and added to the physics list in the main() function: 222 Tracking and Physics G4VModularPhysicsList* physicsList = new FTFP_BERT; physicsList->RegisterPhysics(new SpecialCutsBuilder()); runManager->SetUserInitialization(physicsList); (The default G4UserSpecialCuts class is in source/processes/transportation.) 5.5. Cuts per Region 5.5.1. General Concepts Beginning with Geant4 version 5.1, the concept of a region has been defined for use in geometrical descriptions. Details about regions and how to use them are available in Section 4.1.3.1. As an example, suppose a user defines three regions, corresponding to the tracking volume, the calorimeter and the bulk structure of a detector. For performance reasons, the user may not be interested in the detailed development of electromagnetic showers in the insensitive bulk structure, but wishes to maintain the best possible accuracy in the tracking region. In such a use case, Geant4 allows the user to set different production thresholds ("cuts") for each geometrical region. This ability, referred to as "cuts per region", is also a new feature provided by the Geant4 5.1 release. The general concepts of production thresholds were presented in the Section 5.4. Please note that this new feature is intended only for users who 1. 2. are simulating the most complex geometries, such as an LHC detector, and are experienced in simulating electromagnetic showers in matter. We strongly recommend that results generated with this new feature be compared with results using the same geometry and uniform production thresholds. Setting completely different cut values for individual regions may break the coherent and comprehensive accuracy of the simulation. Therefore cut values should be carefully optimized, based on a comparison with results obtained using uniform cuts. 5.5.2. Default Region The world volume is treated as a region by default. A G4Region object is automatically assigned to the world volume and is referred to as the "default region". The production cuts for this region are the defaults which are defined in the UserPhysicsList. Unless the user defines different cut values for other regions, the cuts in the default region will be used for the entire geometry. Please note that the default region and its default production cuts are created and set automatically by G4RunManager. The user is not allowed to set a region to the world volume, nor to assign other production cuts to the default region. 5.5.3. Assigning Production Cuts to a Region In the SetCuts() method of the user's physics list, the user must first define the default cuts. Then a G4ProductionCuts object must be created and initialized with the cut value desired for a given region. This object must in turn be assigned to the region object, which can be accessed by name from the G4RegionStore. An example SetCuts() code follows. Example 5.10. Setting production cuts to a region void MyPhysicsList::SetCuts() { // default production thresholds for the world volume SetCutsWithDefault(); // Production thresholds for detector regions G4Region* region; G4String regName; G4ProductionCuts* cuts; 223 Tracking and Physics regName = "tracker"; region = G4RegionStore::GetInstance()->GetRegion(regName); cuts = new G4ProductionCuts; cuts->SetProductionCut(0.01*mm); // same cuts for gamma, e- and e+ region->SetProductionCuts(cuts); regName = "calorimeter"; region = G4RegionStore::GetInstance()->GetRegion(regName); cuts = new G4ProductionCuts; cuts->SetProductionCut(0.01*mm,G4ProductionCuts::GetIndex("gamma")); cuts->SetProductionCut(0.1*mm,G4ProductionCuts::GetIndex("e-")); cuts->SetProductionCut(0.1*mm,G4ProductionCuts::GetIndex("e+")); region->SetProductionCuts(cuts); } 5.6. Physics Table 5.6.1. General Concepts In Geant4, physics processes use many tables of cross sections, energy losses and other physics values. Before the execution of an event loop, PreparePhysicsTable() and BuildPhysicsTable() methods of G4VProcess are invoked for all processes and as a part of initialisation procedure cross section tables are prepared. Energy loss processes calculate cross section and/or energy loss values for each pair of material and production cut value used in geometry for a give run. A change in production cut values therefore require these cross sections to be re-calculated. Cross sections for hadronic processes and gamma processes do not depend on the production cut but sampling of final state may depend on cuts, so full re-initilisation is performed. The G4PhysicsTable class is used to handle cross section tables. G4PhysicsTable is a collection of instances of G4PhysicsVector (and derived classes), each of which has cross section values for a particle within a given energy range traveling in a material. By default the linear interpolation is used, alternatively spline may be used if the flag of spline is activated by SetSpline method of the G4PhysicsVector 5.6.2. Material-Cuts Couple Users can assign different production cuts to different regions (see Section 5.5). This means that if the same material is used in regions with different cut values, the processes need to prepare several different cross sections for that material. The G4ProductionCutsTable has G4MaterialCutsCouple objects, each of which consists of a material paired with a cut value. These G4MaterialCutsCouples are numbered with an index which is the same as the index of a G4PhysicsVector for the corresponding G4MaterialCutsCouplein the G4PhysicsTable. The list of MaterialCutsCouples used in the current geometry setup is updated before starting the event loop in each run. 5.6.3. File I/O for the Physics Table Calculated physics tables for electromagnetic processes can be stored in files. The user may thus eliminate the time required for the calculation of physics tables by retrieving them from the files. Using the built-in user command "storePhysicsTable" (see Section 7.1), stores physics tables in files. Information on materials and cuts defined in the current geometry setup are stored together with physics tables because calculated values in the physics tables depend on MaterialCutsCouple. Note that physics tables are calculated before the event loop, not in the initialization phase. So, at least one event must be executed before using the "storePhysicsTable" command. Calculated physics tables can be retrieved from files by using the "retrievePhysicsTable" command. Materials and cuts from files are compared with those defined in the current geometry setup, and only physics vectors corresponding to the MaterialCutsCouples used in the current setup are restored. Note that nothing happens just after the "retrievePhysicsTable" command is issued. Restoration of physics tables will be executed in parallel with the calculation of physics tables. 224 Tracking and Physics 5.6.4. Building the Physics Table In the G4RunManagerKernel::RunInitialization() method, after the list of MaterialCutsCouples is updated, the G4VUserPhysicsList::BuildPhysicsTable() method is invoked to build physics tables for all processes. Initially, the G4VProcess::PreparePhysicsTable() method is invoked. Each process creates G4PhysicsTable objects as necessary. It then checks whether the MaterialCutsCouples have been modified after a run to determine if the corresponding physics vectors can be used in the next run or need to be re-calculated. Next, the G4VProcess::RetrievePhysicsTable() method is invoked if the G4VUserPhysicsList::fRetrievePhysicsTable flag is asserted. After checking materials and cuts in files, physics vectors corresponding to the MaterialCutsCouples used in the current setup are restored. Finally, the G4VProcess::BuildPhysicsTable() method is invoked and only physics vectors which need to be re-calculated are built. At the end of program G4PhysicsTable should be deleted. Before deletion of a table it should be cleaned up using the method G4PhysicsTable::clearAndDestroy(). This method should be called in a middle of the run if an old table is removed and a new one is created. 5.7. User Limits 5.7.1. General Concepts The user can define artificial limits affecting to the Geant4 tracking. G4UserLimits(G4double G4double G4double G4double G4double uStepMax uTrakMax uTimeMax uEkinMin uRangMin = = = = = DBL_MAX, DBL_MAX, DBL_MAX, 0., 0. ); uStepMax Maximum step length uTrakMax Maximum total track length uTimeMax Maximum global time for a track uEkinMin Minimum remaining kinetic energy for a track uRangMin Minimum remaining range for a track Note that uStepMax is affecting to each step, while all other limits are affecting to a track. The user can assign G4UserLimits to logical volume and/or to a region. User limits assigned to logical volume do not propagate to daughter volumes, while User limits assigned to region propagate to daughter volumes unless daughters belong to another region. If both logical volume and associated region have user limits, those of logical volume win. A G4UserLimits object must be instantiated for the duration of whatever logical volume or region to which it is assigned. It is the responsibility of the user's code to delete the object after the assigned volume(s)/region(s) have been deleted. 5.7.2. Processes co-working with G4UserLimits In addition to instantiating G4UserLimits and setting it to logical volume or region, the user has to assign the following process(es) to particle types he/she wants to affect. If none of these processes is assigned, that kind of particle is not affected by G4UserLimits. 225 Tracking and Physics Limitation to step (uStepMax) G4StepLimiter process must be defined to affected particle types. This process limits a step, but it does not kill a track. Limitations to track (uTrakMax, uTimeMax, uEkinMin, uRangMin) G4UserSpecialCuts process must be defined to affected particle types. This process limits a step and kills the track when the track comes to one of these limits. Step limitation occurs only for the final step. Example of G4UserLimits can be found in examples/basic/B2 : see B2aDetectorConstruction (or B2bDetectorConstruction). The G4StepLimiter process is added in the Geant4 physics list via the G4StepLimiterPhysics class in the main() function in exampleB4a.cc (or exampleB4b.cc ). 5.8. Track Error Propagation The error propagation package serves to propagate one particle together with its error from a given trajectory state until a user-defined target is reached (a surface, a volume, a given track length,...). 5.8.1. Physics The error propagator package computes the average trajectory that a particle would follow. This means that the physics list must have the following characteristics: • No multiple scattering • No random fluctuations for energy loss • No creation of secondary tracks • No hadronic processes It has also to be taken into account that when the propagation is done backwards (in the direction opposed to the one the original track traveled) the energy loss has to be changed into an energy gain. All this is done in the G4ErrorPhysicsList class, that is automatically set by G4ErrorPropagatorManager as the GEANT4 physics list. It sets G4ErrorEnergyLoss as unique electromagnetic process. This process uses the GEANT4 class G4EnergyLossForExtrapolator to compute the average energy loss for forwards or backwards propagation. To avoid getting too different energy loss calculation when the propagation is done forwards (when the energy at the beginning of the step is used) or backwards (when the energy at the end of the step is used, always smaller than at the beginning) G4ErrorEnergyLoss computes once the energy loss and then replaces the original energy loss by subtracting/adding half of this value (what is approximately the same as computing the energy loss with the energy at the middle of the step). In this way, a better calculation of the energy loss is obtained with a minimal impact on the total CPU time. The user may use his/her own physics list instead of G4ErrorPhysicsList. As it is not needed to define a physics list when running this package, the user may have not realized that somewhere else in his/her application it has been defined; therefore a warning will be sent to advert the user that he is using a physics list different to G4ErrorPhysicsList. If a new physics list is used, it should also initialize the G4ErrorMessenger with the classes that serve to limit the step: G4ErrorEnergyLoss* eLossProcess = new G4ErrorEnergyLoss; G4ErrorStepLengthLimitProcess* stepLengthLimitProcess = new G4ErrorStepLengthLimitProcess; G4ErrorMagFieldLimitProcess* magFieldLimitProcess = new G4ErrorMagFieldLimitProcess; new G4ErrorMessenger( stepLengthLimitProcess, magFieldLimitProcess, eLossProcess ); To ease the use of this package in the reconstruction code, the physics list, whether G4ErrorPhysicsList or the user's one, will be automatically initialized before starting the track propagation if it has not been done by the user. 226 Tracking and Physics 5.8.2. Trajectory state The user has to provide the particle trajectory state at the initial point. To do this it has to create an object of one of the children classes of G4ErrorTrajState, providing: • Particle type • Position • Momentum • Trajectory error matrix G4ErrorTrajState( const const const const G4String& partType, G4Point3D& pos, G4Vector3D& mom, G4ErrorTrajErr& errmat = G4ErrorTrajErr(5,0) ); A particle trajectory is characterized by five independent variables as a function of one parameter (e.g. the path length). Among the five variables, one is related to the curvature (to the absolute value of the momentum), two are related to the direction of the particle and the other two are related to the spatial location. There are two possible representations of these five parameters in the error propagator package: as a free trajectory state, class G4ErrorTrajStateFree, or as a trajectory state on a surface, class G4ErrorTrajStateonSurface. 5.8.2.1. Free trajectory state In the free trajectory state representation the five trajectory parameters are • G4double fInvP • G4double fLambda • G4double fPhi • G4double fYPerp • G4double fZPerp where fInvP is the inverse of the momentum. fLambda and fPhi are the dip and azimuthal angles related to the momentum components in the following way: p_x = p cos(lambda) cos(phi) p_y = p cos(lambda) sin(phi) p_z = p sin(lambda) that is, lambda = 90 - theta, where theta is the usual angle with respect to the Z axis. fYperp and fZperp are the coordinates of the trajectory in a local orthonormal reference frame with the X axis along the particle direction, the Y axis being parallel to the X-Y plane (obtained by the vectorial product of the global Z axis and the momentum). 5.8.2.2. Trajectory state on a surface In the trajectory state on a surface representation the five trajectory parameters are • G4double fInvP • G4double fPV • G4double fPW • G4double fV 227 Tracking and Physics • G4double fW where fInvP is the inverse of the momentum; fPV and fPW are the momentum components in an orthonormal coordinate system with axis U, V and W; fV and fW are the position components on this coordinate system. For this representation the user has to provide the plane where the parameters are calculated. This can be done by providing two vectors, V and W, contained in the plane: G4ErrorSurfaceTrajState( const const const const const const G4String& partType, G4Point3D& pos, G4Vector3D& mom, G4Vector3D& vecV, G4Vector3D& vecW, G4ErrorTrajErr& errmat = G4ErrorTrajErr(5,0) ); or by providing a plane G4ErrorSurfaceTrajState( const const const const const G4String& partType, G4Point3D& pos, G4Vector3D& mom, G4Plane3D& plane, G4ErrorTrajErr& errmat = G4ErrorTrajErr(5,0) ); In this second case the vector V is calculated as the vector in the plane perpendicular to the global vector X (if the plane normal is equal to X, Z is used instead) and W is calculated as the vector in the plane perpendicular to V. 5.8.3. Trajectory state error The 5X5 error matrix should also be provided at the creation of the trajectory state as a G4ErrorTrajErr object. If it is not provided a default object will be created filled with null values. Currently the G4ErrorTrajErr is a G4ErrorSymMatrix, a simplified version of CLHEP HepSymMatrix. The error matrix is given in units of GeV and cm. Therefore you should do the conversion if your code is using other units. 5.8.4. Targets The user has to define up to where the propagation must be done: the target. The target can be a surface G4ErrorSurfaceTarget, which is not part of the GEANT4 geometry. It can also be the surface of a GEANT4 volume G4ErrorGeomVolumeTarget, so that the particle will be stopped when it enters this volume. Or it can be that the particle is stopped when a certain track length is reached, by implementing a G4ErrorTrackLengthTarget. 5.8.4.1. Surface target When the user chooses a G4ErrorSurfaceTarget as target, the track is propagated until the surface is reached. This surface is not part of GEANT4 geometry, but usually traverses many GEANT4 volumes. The class G4ErrorNavigator takes care of the double navigation: for each step the step length is calculated as the minimum of the step length in the full geometry (up to a GEANT4 volume surface) and the distance to the user-defined surface. To do it, G4ErrorNavigator inherits from G4Navigator and overwrites the methods ComputeStep() and ComputeSafety(). Two types of surface are currently supported (more types could be easily implemented at user request): plane and cylindrical. 5.8.4.1.1. Plane surface target G4ErrorPlaneSurfaceTarget implements an infinite plane surface. The surface can be given as the four coefficients of the plane equation ax+by+cz+d = 0: G4ErrorPlaneSurfaceTarget(G4double a=0, G4double b=0, 228 Tracking and Physics G4double c=0, G4double d=0); or as the normal to the plane and a point contained in it: G4ErrorPlaneSurfaceTarget(const G4Normal3D &n, const G4Point3D &p); or as three points contained in it: G4ErrorPlaneSurfaceTarget(const G4Point3D &p1, const G4Point3D &p2, const G4Point3D &p3); 5.8.4.1.2. Cylindrical surface target G4ErrorCylSurfaceTarget implements an infinite-length cylindrical surface (a cylinder without end-caps). The surface can be given as the radius, the translation and the rotation G4ErrorCylSurfaceTarget( const G4double& radius, const G4ThreeVector& trans=G4ThreeVector(), const G4RotationMatrix& rotm=G4RotationMatrix() ); or as the radius and the affine transformation G4ErrorCylSurfaceTarget( const G4double& radius, const G4AffineTransform& trans ); 5.8.4.2. Geometry volume target When the user chooses a G4ErrorGeomVolumeTarget as target, the track is propagated until the surface of a GEANT4 volume is reached. User can choose if the track will be stopped only when the track enters the volume, only when the track exits the volume or in both cases. The object has to be instantiated giving the name of a logical volume existing in the geometry: G4ErrorGeomVolumeTarget( const G4String& name ); 5.8.4.3. Track Length target When the user chooses a G4ErrorTrackLengthTarget as target, the track is propagated until the given track length is reached. The object has to be instantiated giving the value of the track length: G4ErrorTrackLengthTarget(const G4double maxTrkLength ); It is implemented as a G4VDiscreteProcess and it limits the step in PostStepGetPhysicalInteractionLength. To ease its use, the process is registered to all particles in the constructor. 5.8.5. Managing the track propagation The user needs to propagate just one track, so there is no need of run and events. neither of G4VPrimaryGeneratorAction. G4ErrorPropagator creates a track from the information given in the G4ErrorTrajState and manages the step propagation. The propagation is done by the standard GEANT4 methods, invoking G4SteppingManager::Stepping() to propagate each step. After one step is propagated, G4ErrorPropagator takes cares of propagating the track errors for this step, what is done by G4ErrorTrajStateFree::PropagateError(). The equations of error propagation are only implemented in the representation of G4ErrorTrajStateFree. Therefore if the user has provided instead a G4ErrorTrajStateOnSurface object, it will be transformed into a G4ErrorTrajStateFree at the 229 Tracking and Physics beginning of tracking, and at the end it is converted back into G4ErrorTrajStateOnSurface on the target surface (on the normal plane to the surface at the final point). The user G4VUserTrackingAction::PreUserTrackingAction( const G4Track* ) and G4VUserTrackingAction::PreUserTrackingAction( const G4Track* ) are also invoked at the beginning and at the end of the track propagation. G4ErrorPropagator stops the tracking when one of the three conditions is true: • Energy is exhausted • World boundary is reached • User-defined target is reached In case the defined target is not reached, G4ErrorPropagator::Propagate() returns a negative value. The propagation of a trajectory state until a user defined target can be done by invoking the method of G4ErrorPropagatorManager G4int Propagate( G4ErrorTrajState* currentTS, const G4ErrorTarget* target, G4ErrorMode mode = G4ErrorMode_PropForwards ); You can get the pointer to the only instance of G4ErrorPropagatorManager with G4ErrorPropagatorManager* g4emgr = G4ErrorPropagatorManager::GetErrorPropagatorManager(); Another possibility is to invoke the propagation step by step, returning control to the user after each step. This can be done with the method G4int PropagateOneStep( G4ErrorTrajState* currentTS, G4ErrorMode mode = G4ErrorMode_PropForwards ); In this case you should register the target first with the command G4ErrorPropagatorData::GetG4ErrorPropagatorData()->SetTarget( theG4eTarget ); 5.8.5.1. Error propagation As in the GEANT3-based GEANE package, the error propagation is based on the equations of the European Muon Collaboration, that take into account: • Error from curved trajectory in magnetic field • Error from multiple scattering • Error from ionization The formulas assume propagation along an helix. This means that it is necessary to make steps small enough to assure magnetic field constantness and not too big energy loss. 5.8.6. Limiting the step There are three ways to limit the step. The first one is by using a fixed length value. This can be set by invoking the user command : G4UImanager::GetUIpointer()->ApplyCommand("/geant4e/limits/stepLength MY_VALUE MY_UNIT"); The second one is by setting the maximum percentage of energy loss in the step (or energy gain is propagation is backwards). This can be set by invoking the user command : 230 Tracking and Physics G4UImanager::GetUIpointer()->ApplyCommand("/geant4e/limits/energyLoss MY_VALUE"); The last one is by setting the maximum difference between the value of the magnetic field at the beginning and at the end of the step. Indeed what is limited is the curvature, or exactly the value of the magnetic field divided by the value of the momentum transversal to the field. This can be set by invoking the user command : G4UImanager::GetUIpointer()->ApplyCommand("/geant4e/limits/magField MY_VALUE"); The classes that limit the step are implemented as GEANT4 processes. Therefore, the invocation of the above-mentioned commands should only be done after the initialization (for example after G4ErrorPropagatorManager::InitGeant4e(). 5.9. Exotic Physics The Geant4 toolkit has recently been extended to include "exotic physics". This covers the area of phonon propagation and crystal channelling. These two domains are applicable for Dark Matter experiments (phonon excitation) and beam extraction and collimation (crystal channelling). The framework within Geant4 is similar in that a macroscopic periodic crystal lattice is required for both and wave functions are propagated within the medium (rather than discrete particles as in the case of conventional Geant4). Contained here is a brief description of how to modify a Geant4 application to include the crystal as both a material and a geometry (plane orientations). 5.9.1. Physics For a more complete description and understanding the user is referred to the extended examples category "exoticphysics" and the references therein. 5.9.2. Material The implementation of solid-state processes in Geant4 requires the addition of two important features, the crystal unit cell with all its parameters and the support for other data required by the processes. The extended data for a material is stored in a class derived from the virtual class G4VMaterialExtension. The G4ExtenededMaterial class collects the pointers to concrete instances of G4VMaterialExtension. The G4CrystalExtension class is a derived class of G4VMaterialExtension and collects information on the physics properties of a perfect crystal. In particular, the class contains a pointer to a G4CrystalUnitCell object, the elasticity tensor, a map of G4CrystalAtomBase objects associated with a G4Element and a vector of G4AtomicBond. The G4CrystalUnitCell class collects information on the mathematical description of the crystal unit cell, i.e. the sizes and the angles of the unit cell, the space group, the Bravais lattice and the lattice system, and methods for the calculation of the volume in the direct and reciprocal space, the spacing between two planes, the angle between two planes, and for the filling of the reduced elasticity tensor. The G4CrystalExtension constructor takes as argument a pointer to a G4Material object and has to be registered to the G4ExtendedMaterial to which it is attached. The G4CrystalAtomBase class stores the position of atoms in the crystal unit cell. Since the G4CrystalAtomBase class is mapped to a G4Element in the G4CrystalMaterial, each G4Element should have an associated G4CrystalAtomBase. The G4AtomicBond class contains information on the atomic bond in the crystal. For each instance of the class two G4Elements have to be specified as well as the atom number in the G4CrystalAtomBase associated to the G4Element. 5.9.2.1. Code Implementation 5.9.3. Geometry The G4LogicalCrystalVolume accepts only a pointer to a G4CrystalExtension in its constructor and stores the definition of the orientation of the crystalline structure with respect to the solid to which it is attached. By convention, the crystal < 100 > direction is by default set parallel to the ${[1,0,0]}$ direction in the Geant4 reference system, and the < 010 > axis lays on the plane which contains the [1,0,0] and [0,1,0] directions in the Geant4 reference system. 231 Chapter 6. User Actions Geant4 has two user initialization classes and one user action class whose methods the user must override in order to implement a simulation. They require the user to define the detector, specify the physics to be used, and define how initial particles are to be generated. These classes are described in Section 6.1. Additionally, users may define any of several optional user actions, to collect data during event generation from steps, tracks, or whole events, to accumulate data during runs, or to modify the state of new tracks as they are created. These user actions are described in Section 6.2. To support the accumulation of data in the actions mentioned above, users may define subclasses for some of the container objects used during event generation and tracking. These are described in Section 6.3. 6.1. Mandatory User Actions and Initializations Three user initialization class objects are registered with the run manager (Section 3.4.1.2) in the user's main() program, which takes ownership. The user must not delete these objects directly, and they must be created using 'new'. Within the G4UserActionInitialization class (Section 6.1.3), the user must instantiate and register a concrete G4VUserPrimaryGeneratorAction subclass, which generates the primary particles for each event. 6.1.1. G4VUserDetectorConstruction Example 6.1. G4VUserDetectorConstruction class G4VUserDetectorConstruction { public: G4VUserDetectorConstruction(); virtual ~G4VUserDetectorConstruction(); public: virtual G4VPhysicalVolume* Construct() = 0; virtual void ConstructSDandField() = 0; }; In the Construct() method, material and geometry has to be descrived. Detailed discussions on material and geometry are given in Section 2.3 and Section 2.2. Detector sensitivity and electromagnetic field should be defined in ConstructSDandField(), as objects defined in this method are thread-local if they are used in multi-threaded mode. Detailed discussions on Detector sensitivity and electromagnetic field are given in Section 4.4 and Section 4.3. 6.1.2. Physics Lists The concept of a physics list arises from the fact that Geant4 can not offer a single modeling algorithm to cover the entire energy domain from zero to the TeV scale, for all known processes and particles. Instead, a combination of ideas and approaches is typically used to perform a simulation task. A schematic view of the Geant4 modeling of the processes of particle passage through matter may be presented as follows: • Physics Model = final state generator • Physics Process = cross section + model • Physics List = list of processes for each particle The "patchwork" concept is especially true in the Geant4 hadronic physics domain: models are valid only over finite energy ranges, and there maybe competing models in the same range or one model maybe working better than the other for a specific group of particles, while its competitor may be better for other species. For this reason models have to be combined to cover the large energy range; every two adjacent models may have an overlap in their validity range. 232 User Actions G4VUserPhysicsList This is an abstract class for constructing particles and processes. An introduction into the concept of the Geant4 Physics List and the Geant4 Physics Processes is also given in Section 2.5 and further in Section 5.2. While the fabrication of a physics list is, in principle, a choice of a user, the toolkit is distributed with a number of pre-fabricated physics lists for the convenience of many user applications. These physics lists are supported by the Geant4 development team and can be recommended for specific physics tasks. However, based on the interests and needs of a specific project, a user may want to implement her or his own custom physics list. The following sections offer several examples that show how to instantiate or select one or another pre-fabricated Physics List from the Geant4 standard collection, as well as guidance composing a custom Physics List from prefacbricated components or even entirely from scratch. To view the contents of a Physics List, there are two useful methods: DumpList() and DumpCutValueTable(G4int flag). 6.1.2.1. Reference Physics Lists Number of ready to use Physics Lists are available with Geant4 kernel. Below an example of instantiation of FTFP_BERT Physics List class is shown. The full set of reference Physics Lists is described in Geant4 web. Example 6.2. Creating FTFP_BERT Physics List. G4int verbose = 1; FTFP_BERT* physlist = new FTFP_BERT(verbose); runManager->SetUserInitialization(physlist); 6.1.2.2. Building Physics List Using Factory Geant4 provides a class G4PhysListFactory allowing to defined Physics List by its name. The last for characters in the name defines an electromagnetic (EM) physics options. By default standard EM physics is used, "_EMV" corresponding to standard option1, "_EMX" - to standard option2, "_LIV" to EM Livermore physics, "_PEN" - to EM Penelope physics. Example 6.3. Creating Physics List by name. G4int verbose = 1; G4PhysListFactory factory; G4VModularPhysicsList* physlist = factory.GetReferencePhysList("FTFP_BERT_EMV"); physlist.SetVerboseLevel(verbose); runManager->SetUserInitialization(physlist); The class G4PhysListFactory provides also another interface allowing to defined Physics List by the environment variable PHYSLIST. Example 6.4. Creating Physics List by name. G4int verbose = 1; G4PhysListFactory factory; G4VModularPhysicsList* physlist = factory.ReferencePhysList(); physlist.SetVerboseLevel(verbose); runManager->SetUserInitialization(physlist); 6.1.2.3. Building Physics List from Physics Builders Technically speaking, one can implement physics list in a "flat-out" manner, i.e. specify all necessary particles and associated processes in a single piece of code, as it will be shown later in this document. However, for practical purposes it is often more convenient to group together certain categories and make implementation more modular. One very useful concept is a Modular Physics List, G4VModularPhysicsList, that is a sub-class of G4VUserPhysicsLists and allows a user to organize physics processes into "building blocks", or "modules", then compose a physics list of such modules. The concept allows to group together, at a relatively high level, 233 User Actions desired combinations of selected particles and related processes. One of the advantages of such approach is that it allows to combine pre-fabricated physics modules that are centrally provided by Geant4 kernel with user's applications. G4ModularPhysicsList has all the functionalities as G4VUserPhysicsList class, plus several additional functionalities. One of the important methods is RegisterPhysics(G4VPhysicsConstructor* ) for "registering" the above mentioned pre-fabriced physics modules. There also methods for removing or replacing physics modules. Example below shows how G4VModularPhysList can be implemented. Example 6.5. Creating Physics List by name. MyPhysicsList::MyPhysicsList():G4VModularPhysicsList() { G4DataQuestionaire it(photon, neutron, no, no, no, neutronxs); G4cout << "<<< Geant4 Physics List: MyPhysicsList " < KeepTheCurrentEvent(); so that it is kept in G4Run object. This should be quite useful if you simulate quite many events and want to visualize only the most interest ones after the long execution. Given the memory size of an event and its contents may be large, it is the user's responsibility not to keep unnecessary events. Example 6.9. G4UserEventAction class G4UserEventAction { public: G4UserEventAction() {;} virtual ~G4UserEventAction() {;} virtual void BeginOfEventAction(const G4Event*); virtual void EndOfEventAction(const G4Event*); protected: G4EventManager* fpEventManager; }; G4UserStackingAction This class has three virtual methods, ClassifyNewTrack, NewStage and PrepareNewEvent which the user may override in order to control the various track stacking mechanisms. ExampleN04 could be a good example to understand the usage of this class. ClassifyNewTrack() is invoked by G4StackManager whenever a new G4Track object is "pushed" onto a stack by G4EventManager. ClassifyNewTrack() returns an enumerator, 237 User Actions G4ClassificationOfNewTrack, whose value indicates to which stack, if any, the track will be sent. This value should be determined by the user. G4ClassificationOfNewTrack has four possible values: • • • • fUrgent - track is placed in the urgent stack fWaiting - track is placed in the waiting stack, and will not be simulated until the urgent stack is empty fPostpone - track is postponed to the next event fKill - the track is deleted immediately and not stored in any stack. These assignments may be made based on the origin of the track which is obtained as follows: G4int parent_ID = aTrack->get_parentID(); where • parent_ID = 0 indicates a primary particle • parent_ID > 0 indicates a secondary particle • parent_ID < 0 indicates postponed particle from previous event. NewStage() is invoked when the urgent stack is empty and the waiting stack contains at least one G4Track object. Here the user may kill or re-assign to different stacks all the tracks in the waiting stack by calling the stackManager->ReClassify() method which, in turn, calls the ClassifyNewTrack() method. If no user action is taken, all tracks in the waiting stack are transferred to the urgent stack. The user may also decide to abort the current event even though some tracks may remain in the waiting stack by calling stackManager->clear(). This method is valid and safe only if it is called from the G4UserStackingAction class. A global method of event abortion is G4UImanager * UImanager = G4UImanager::GetUIpointer(); UImanager->ApplyCommand("/event/abort"); PrepareNewEvent() is invoked at the beginning of each event. At this point no primary particles have been converted to tracks, so the urgent and waiting stacks are empty. However, there may be tracks in the postponed-tonext-event stack; for each of these the ClassifyNewTrack() method is called and the track is assigned to the appropriate stack. Example 6.10. G4UserStackingAction #include "G4ClassificationOfNewTrack.hh" class G4UserStackingAction { public: G4UserStackingAction(); virtual ~G4UserStackingAction(); protected: G4StackManager * stackManager; public: //--------------------------------------------------------------// virtual methods to be implemented by user //--------------------------------------------------------------// virtual G4ClassificationOfNewTrack ClassifyNewTrack(const G4Track*); // //--------------------------------------------------------------// virtual void NewStage(); // //--------------------------------------------------------------// virtual void PrepareNewEvent(); // //--------------------------------------------------------------- 238 User Actions }; G4UserTrackingAction Example 6.11. G4UserTrackingAction //--------------------------------------------------------------// // G4UserTrackingAction.hh // // Description: // This class represents actions taken place by the user at // the start/end point of processing one track. // //--------------------------------------------------------------/////////////////////////// class G4UserTrackingAction /////////////////////////// { //-------public: //-------// Constructor & Destructor G4UserTrackingAction(){}; virtual ~G4UserTrackingAction(){} // Member functions virtual void PreUserTrackingAction(const G4Track*){} virtual void PostUserTrackingAction(const G4Track*){} //----------protected: //----------// Member data G4TrackingManager* fpTrackingManager; }; G4UserSteppingAction Example 6.12. G4UserSteppingAction //--------------------------------------------------------------// // G4UserSteppingAction.hh // // Description: // This class represents actions taken place by the user at each // end of stepping. // //--------------------------------------------------------------/////////////////////////// class G4UserSteppingAction /////////////////////////// { //-------public: //-------// Constructor and destructor G4UserSteppingAction(){} virtual ~G4UserSteppingAction(){} // Member functions virtual void UserSteppingAction(const G4Step*){} 239 User Actions //----------protected: //----------// Member data G4SteppingManager* fpSteppingManager; }; 6.2.2. Killing Tracks in User Actions and Energy Conservation In either of user action classes described in the previous section, the user can implement an unnatural/unphysical action. A typical example is to kill a track, which is under the simulation, in the user stepping action. In this case the user have to be cautious of the total energy conservation. The user stepping action itself does not take care the energy or any physics quantity associated with the killed track. Therefore if the user want to keep the total energy of an event in this case, the lost track energy need to be recorded by the user. The same is true for user stacking or tracking actions. If the user has killed a track in these actions the all physics information associated with it would be lost and, for example, the total energy conservation be broken. If the user wants the Geant4 kernel to take care the total energy conservation automatically when he/she has killed artificially a track, the user has to use a killer process. For example if the user uses G4UserLimits and G4UserSpecialCuts process, energy of the killed track is added to the total energy deposit. 6.3. User Information Classes Additional user information can be associated with various Geant4 classes. There are basically two ways for the user to do this: • derive concrete classes from base classes used in Geant4. These are classes for run, hit, digit, trajectory and trajectory point, which are discussed in Section 6.2 for G4Run, Section 4.4 for G4VHit, Section 4.5 for G4VDigit, and Section 5.1.6 for G4VTrajectory and G4VTrajectoryPoint • create concrete classes from provided abstract base classes and associate them with classes used in Geant4. Geant4 classes which can accommodate user information classes are G4Event, G4Track, G4PrimaryVertex, G4PrimaryParticle and G4Region. These classes are discussed here. 6.3.1. G4VUserEventInformation G4VUserEventInformation is an abstract class from which the user can derive his/her own concrete class for storing user information associated with a G4Event class object. It is the user's responsibility to construct a concrete class object and set the pointer to a proper G4Event object. Within a concrete implementation of G4UserEventAction, the SetUserEventInformation() method of G4EventManager may be used to set a pointer of a concrete class object to G4Event, given that the G4Event object is available only by "pointer to const". Alternatively, the user may modify the GenerateEvent() method of his/her own RunManager to instantiate a G4VUserEventInformation object and set it to G4Event. The concrete class object is deleted by the Geant4 kernel when the associated G4Event object is deleted. 6.3.2. G4VUserTrackInformation This is an abstract class from which the user can derive his/her own concrete class for storing user information associated with a G4Track class object. It is the user's responsibility to construct a concrete class object and set the pointer to the proper G4Track object. Within a concrete implementation of G4UserTrackingAction, the SetUserTrackInformation() method of G4TrackingManager may be used to set a pointer of a concrete class object to G4Track, given that the G4Track object is available only by "pointer to const". 240 User Actions The ideal place to copy a G4VUserTrackInformation object from a mother track to its daughter tracks is G4UserTrackingAction::PostUserTrackingAction(). Example 6.13. Copying G4VUserTrackInformation from mother to daughter tracks void RE01TrackingAction::PostUserTrackingAction(const G4Track* aTrack) { G4TrackVector* secondaries = fpTrackingManager->GimmeSecondaries(); if(secondaries) { RE01TrackInformation* info = (RE01TrackInformation*)(aTrack->GetUserInformation()); size_t nSeco = secondaries->size(); if(nSeco>0) { for(size_t i=0; i < nSeco; i++) { RE01TrackInformation* infoNew = new RE01TrackInformation(info); (*secondaries)[i]->SetUserInformation(infoNew); } } } } The concrete class object is deleted by the Geant4 kernel when the associated G4Track object is deleted. In case the user wants to keep the information, it should be copied to a trajectory corresponding to the track. 6.3.3. G4VUserPrimaryVertexInformation and G4VUserPrimaryTrackInformation These abstract classes allow the user to attach information regarding the generated primary vertex and primary particle. Concrete class objects derived from these classes should be attached to G4PrimaryVertex and G4PrimaryParticle class objects, respectively. The concrete class objects are deleted by the Geant4 Kernel when the associated G4PrimaryVertex or G4PrimaryParticle class objects are deleted along with the deletion of G4Event. 6.3.4. G4VUserRegionInformation This abstract base class allows the user to attach information associated with a region. For example, it would be quite beneficial to add some methods returning a boolean flag to indicate the characteristics of the region (e.g. tracker, calorimeter, etc.). With this example, the user can easily and quickly identify the detector component. Example 6.14. A sample region information class class RE01RegionInformation : public G4VUserRegionInformation { public: RE01RegionInformation(); ~RE01RegionInformation(); void Print() const; private: G4bool isWorld; G4bool isTracker; G4bool isCalorimeter; public: inline inline inline inline inline inline void SetWorld(G4bool v=true) {isWorld = v;} void SetTracker(G4bool v=true) {isTracker = v;} void SetCalorimeter(G4bool v=true) {isCalorimeter = v;} G4bool IsWorld() const {return isWorld;} G4bool IsTracker() const {return isTracker;} G4bool IsCalorimeter() const {return isCalorimeter;} }; The following code is an example of a stepping action. Here, a track is suspended when it enters the "calorimeter region" from the "tracker region". 241 User Actions Example 6.15. Sample use of a region information class void RE01SteppingAction::UserSteppingAction(const G4Step * theStep) { // Suspend a track if it is entering into the calorimeter // check if it is alive G4Track * theTrack = theStep->GetTrack(); if(theTrack->GetTrackStatus()!=fAlive) { return; } // get region information G4StepPoint * thePrePoint = theStep->GetPreStepPoint(); G4LogicalVolume * thePreLV = thePrePoint->GetPhysicalVolume()->GetLogicalVolume(); RE01RegionInformation* thePreRInfo = (RE01RegionInformation*)(thePreLV->GetRegion()->GetUserInformation()); G4StepPoint * thePostPoint = theStep->GetPostStepPoint(); G4LogicalVolume * thePostLV = thePostPoint->GetPhysicalVolume()->GetLogicalVolume(); RE01RegionInformation* thePostRInfo = (RE01RegionInformation*)(thePostLV->GetRegion()->GetUserInformation()); // check if it is entering to the calorimeter volume if(!(thePreRInfo->IsCalorimeter()) && (thePostRInfo->IsCalorimeter())) { theTrack->SetTrackStatus(fSuspend); } } 6.4. Multiple User Actions Starting from Geant4 Version 10.3 it is possible to attach multiple instances of the same type of user action to a single run manager. This is achieved via the use of a special proxy classes to which multiple child user actions are attached. This is allowed for run-, event-, tracking- and stepping-type user actions (G4UserRunAction, G4UserEventAction,G4UserTrackingAction,G4UserSteppingAction). The kernel still sees a single user action of each type, the proxy will forward the calls from kernel to all the attached child user actions. Example 6.16. An example of the use of the use of multiple user-actions. #include "G4MultiRunAction.hh" #include "G4MultiEventAction.hh" #include "G4MultiTrackingAction.hh" #include "G4MultiSteppingAction.hh" //... void MyUserActionInitialization::Build() { //... // Example with multiple-event action, similartly // for the other cases // multi- user actions extend std::vector auto multiAction = new G4MultiEventAction { new MyEventAction1, new MyEventAction2 } ; //... multiAction->push_back( new MyEventAction3 ); SetUserAction( multiAction ); //... } 6.4.1. Exceptions This functionality is not implemented for the the stacking user action and primary generation action. There is no multiple G4UserStackingAction equivalent since this would require a complex handling of the case in which conflicting classifications are issued. For the case of G4VUserPrimaryGeneratorAction the use case of the multiple user actions is already addressed by the design of the class itself. User can implement one or more generators in the actions. For the case of G4MultiRunAction only one of the child user actions can implement the G4UserRunAction::GenerateRun() method returning a non null, user derived G4Run object, otherwise an exception is thrown. 242 Chapter 7. Communication and Control 7.1. Built-in Commands Geant4 has various built-in user interface commands, each of which corresponds roughly to a Geant4 category. These commands can be used • interactively via a (Graphical) User Interface - (G)UI, • in a macro file via /control/execute , • within C++ code with the ApplyCommand method of G4UImanager. Note The availability of individual commands, the ranges of parameters, the available candidates on individual command parameters vary according to the implementation of your application and may even vary dynamically during the execution of your job. The following is a short summary of available commands. You can also see the all available commands by executeing 'help' in your UI session. • List of built-in commands 7.2. User Interface - Defining New Commands 7.2.1. G4UImessenger G4UImessenger is a base class which represents a messenger that delivers command(s) to the destination class object. Concrete messengers are instantiated by, and owned by, the functional classes for which they provide a user interface; messengers should be deleted by those classes in their own destructors. Your concrete messenger should have the following functionalities. • Construct your command(s) in the constructor of your messenger. • Destruct your command(s) in the destructor of your messenger. These requirements mean that your messenger should keep all pointers to your command objects as its data members. You can use G4UIcommand derived classes for the most frequent types of command. These derived classes have their own conversion methods according to their types, and they make implementation of the SetNewValue() and GetCurrentValue() methods of your messenger much easier and simpler. G4UIcommand objects are owned by the messenger. If instantiated via new, they should be deleted in the messenger destructor. For complicated commands which take various parameters, you can use the G4UIcommand base class, and construct G4UIparameter objects by yourself. You don't need to delete G4UIparameter object(s). In the SetNewValue() and GetCurrentValue() methods of your messenger, you can compare the G4UIcommand pointer given in the argument of these methods with the pointer of your command, because your messenger keeps the pointers to the commands. Thus, you don't need to compare by command name. Please remember, in the cases where you use G4UIcommand derived classes, you should store the pointers with the types of these derived classes so that you can use methods defined in the derived classes according to their types without casting. G4UImanager/G4UIcommand/G4UIparameter have very powerful type and range checking routines. You are strongly recommended to set the range of your parameters. For the case of a numerical value (int or 243 Communication and Control double), the range can be given by a G4String using C++ notation, e.g., "X > 0 && X < 10". For the case of a string type parameter, you can set a candidate list. Please refer to the detailed descriptions below. GetCurrentValue() will be invoked after the user's application of the corresponding command, and before the SetNewValue() invocation. This GetCurrentValue() method will be invoked only if • at least one parameter of the command has a range • at least one parameter of the command has a candidate list • at least the value of one parameter is omitted and this parameter is defined as omittable and currentValueAsDefault For the first two cases, you can re-set the range or the candidate list if you need to do so, but these ``re-set'' parameters are needed only for the case where the range or the candidate list varies dynamically. A command can be ``state sensitive'', i.e., the command can be accepted only for a certain G4ApplicationState(s). For example, the /run/beamOn command should not be accepted when Geant4 is processing another event (``G4State_EventProc'' state). You can set the states available for the command with the AvailableForStates() method. 7.2.2. G4UIcommand and its derived classes Methods available for all derived classes These are methods defined in the G4UIcommand base class which should be used from the derived classes. • void SetGuidance(char*) Define a guidance line. You can invoke this method as many times as you need to give enough amount of guidance. Please note that the first line will be used as a title head of the command guidance. • void availableForStates(G4ApplicationState s1,...) If your command is valid only for certain states of the Geant4 kernel, specify these states by this method. Currently available states are G4State_PreInit, G4State_Init, G4State_Idle, G4State_GeomClosed, and G4State_EventProc. Refer to the section 3.4.2 for meaning of each state. Please note that the Pause state had been removed from G4ApplicationState. • void SetRange(char* range) Define a range of the parameter(s). Use C++ notation, e.g., "x > 0 && x < 10", with variable name(s) defined by the SetParameterName() method. For the case of a G4ThreeVector, you can set the relation between parameters, e.g., "x > y". G4UIdirectory This is a G4UIcommand derived class for defining a directory containing commands. It is owned by, and should be deleted in the destructor of, the associated G4UImessenger class, after all of its contained commands have been deleted. • G4UIdirectory(char* directoryPath) Constructor. Argument is the (full-path) directory, which must begin and terminate with `/'. G4UIcmdWithoutParameter This is a G4UIcommand derived class for a command which takes no parameter. • G4UIcmdWithoutParameter(char* commandPath, G4UImessenger* theMessenger) Constructor. Arguments are the (full-path) command name and the pointer to your messenger. 244 Communication and Control G4UIcmdWithABool This is a G4UIcommand derived class which takes one boolean type parameter. • G4UIcmdWithABool(char* commandpath,G4UImanager* theMessenger) Constructor. Arguments are the (full-path) command name and the pointer to your messenger. • void SetParameterName(char* paramName, G4bool omittable) Define the name of the boolean parameter and set the omittable flag. If omittable is true, you should define the default value using the next method. • void SetDefaultValue(G4bool defVal) Define the default value of the boolean parameter. • G4bool GetNewBoolValue(G4String paramString) Convert G4String parameter value given by the SetNewValue() method of your messenger into boolean. • G4String convertToString(G4bool currVal) Convert the current boolean value to G4String whichshould be returned by the GetCurrentValue() method of your messenger. G4UIcmdWithAnInteger This is a G4UIcommand derived class which takes one integer type parameter. • G4UIcmdWithAnInteger(char* commandpath, G4UImanager* theMessenger) Constructor. Arguments are the (full-path) command name and the pointer to your messenger. • void SetParameterName(char* paramName, G4bool omittable) Define the name of the integer parameter and set the omittable flag. If omittable is true, you should define the default value using the next method. • void SetDefaultValue(G4int defVal) Define the default value of the integer parameter. • G4int GetNewIntValue(G4String paramString) Convert G4String parameter value given by the SetNewValue() method of your messenger into integer. • G4String convertToString(G4int currVal) Convert the current integer value to G4String, which should be returned by the GetCurrentValue() method of your messenger. G4UIcmdWithADouble This is a G4UIcommand derived class which takes one double type parameter. • G4UIcmdWithADouble(char* commandpath, G4UImanager* theMessenger) Constructor. Arguments are the (full-path) command name and the pointer to your messenger. • void SetParameterName(char* paramName, G4bool omittable) Define the name of the double parameter and set the omittable flag. If omittable is true, you should define the default value using the next method. • void SetDefaultValue(G4double defVal) Define the default value of the double parameter. • G4double GetNewDoubleValue(G4String paramString) Convert G4String parameter value given by the SetNewValue() method of your messenger into double. 245 Communication and Control • G4String convertToString(G4double currVal) Convert the current double value to G4String which should be returned by the GetCurrentValue() method of your messenger. G4UIcmdWithAString This is a G4UIcommand derived class which takes one string type parameter. • G4UIcmdWithAString(char* commandpath, G4UImanager* theMessenger) Constructor. Arguments are the (full-path) command name and the pointer to your messenger. • void SetParameterName(char* paramName, G4bool omittable) Define the name of the string parameter and set the omittable flag. If omittable is true, you should define the default value using the next method. • void SetDefaultValue(char* defVal) Define the default value of the string parameter. • void SetCandidates(char* candidateList) Define a candidate list which can be taken by the parameter. Each candidate listed in this list should be separated by a single space. If this candidate list is given, a string given by the user but which is not listed in this list will be rejected. G4UIcmdWith3Vector This is a G4UIcommand derived class which takes one three vector parameter. • G4UIcmdWith3Vector(char* commandpath, G4UImanager* theMessenger) Constructor. Arguments are the (full-path) command name and the pointer to your messenger. • void SetParameterName(char* paramNamX, char* paramNamY, char* paramNamZ, G4bool omittable) Define the names of each component of the three vector and set the omittable flag. If omittable is true, you should define the default value using the next method. • void SetDefaultValue(G4ThreeVector defVal) Define the default value of the three vector. • G4ThreeVector GetNew3VectorValue(G4String paramString) Convert the G4String parameter value given by the SetNewValue() method of your messenger into a G4ThreeVector. • G4String convertToString(G4ThreeVector currVal) Convert the current three vector to G4String, which should be returned by the GetCurrentValue() method of your messenger. G4UIcmdWithADoubleAndUnit This is a G4UIcommand derived class which takes one double type parameter and its unit. • G4UIcmdWithADoubleAndUnit(char* commandpath, G4UImanager* theMessenger) Constructor. Arguments are the (full-path) command name and the pointer to your messenger. • void SetParameterName(char* paramName, G4bool omittable) Define the name of the double parameter and set the omittable flag. If omittable is true, you should define the default value using the next method. 246 Communication and Control • void SetDefaultValue(G4double defVal) Define the default value of the double parameter. • void SetUnitCategory(char* unitCategory) Define acceptable unit category. • void SetDefaultUnit(char* defUnit) Define the default unit. Please use this method and the SetUnitCategory() method alternatively. • G4double GetNewDoubleValue(G4String paramString) Convert G4String parameter value given by the SetNewValue() method of your messenger into double. Please note that the return value has already been multiplied by the value of the given unit. • G4double GetNewDoubleRawValue(G4String paramString) Convert G4String parameter value given by the SetNewValue() method of your messenger into double but without multiplying the value of the given unit. • G4double GetNewUnitValue(G4String paramString) Convert G4String unit value given by the SetNewValue() method of your messenger into double. • G4String convertToString(G4bool currVal, char* unitName) Convert the current double value to a G4String, which should be returned by the GetCurrentValue() method of your messenger. The double value will be divided by the value of the given unit and converted to a string. Given unit will be added to the string. G4UIcmdWith3VectorAndUnit This is a G4UIcommand derived class which takes one three vector parameter and its unit. • G4UIcmdWith3VectorAndUnit(char* commandpath, G4UImanager* theMessenger) Constructor. Arguments are the (full-path) command name and the pointer to your messenger. • void SetParameterName(char* paramNamX, char* paramNamY, paramNamZ,G4bool omittable) char* Define the names of each component of the three vector and set the omittable flag. If omittable is true, you should define the default value using the next method. • void SetDefaultValue(G4ThreeVector defVal) Define the default value of the three vector. • void SetUnitCategory(char* unitCategory) Define acceptable unit category. • void SetDefaultUnit(char* defUnit) Define the default unit. Please use this method and the SetUnitCategory() method alternatively. • G4ThreeVector GetNew3VectorValue(G4String paramString) Convert a G4String parameter value given by the SetNewValue() method of your messenger into a G4ThreeVector. Please note that the return value has already been multiplied by the value of the given unit. • G4ThreeVector GetNew3VectorRawValue(G4String paramString) Convert a G4String parameter value given by the SetNewValue() method of your messenger into three vector, but without multiplying the value of the given unit. • G4double GetNewUnitValue(G4String paramString) Convert a G4String unit value given by the SetNewValue() method of your messenger into a double. • G4String convertToString(G4ThreeVector currVal, char* unitName) 247 Communication and Control Convert the current three vector to a G4String which should be returned by the GetCurrentValue() method of your messenger. The three vector value will be divided by the value of the given unit and converted to a string. Given unit will be added to the string. Additional comments on the SetParameterName() method You can add one additional argument of G4bool type for every SetParameterName() method mentioned above. This additional argument is named currentAsDefaultFlag and the default value of this argument is false. If you assign this extra argument as true, the default value of the parameter will be overriden by the current value of the target class. 7.2.3. An example messenger This example is of G4ParticleGunMessenger, which is made by inheriting G4UIcommand. Example 7.1. An example of G4ParticleGunMessenger.hh. #ifndef G4ParticleGunMessenger_h #define G4ParticleGunMessenger_h 1 class class class class class class class class class G4ParticleGun; G4ParticleTable; G4UIcommand; G4UIdirectory; G4UIcmdWithoutParameter; G4UIcmdWithAString; G4UIcmdWithADoubleAndUnit; G4UIcmdWith3Vector; G4UIcmdWith3VectorAndUnit; #include "G4UImessenger.hh" #include "globals.hh" class G4ParticleGunMessenger: public G4UImessenger { public: G4ParticleGunMessenger(G4ParticleGun * fPtclGun); ~G4ParticleGunMessenger(); public: void SetNewValue(G4UIcommand * command,G4String newValues); G4String GetCurrentValue(G4UIcommand * command); private: G4ParticleGun * fParticleGun; G4ParticleTable * particleTable; private: //commands G4UIdirectory * gunDirectory; G4UIcmdWithoutParameter * listCmd; G4UIcmdWithAString * particleCmd; G4UIcmdWith3Vector * directionCmd; G4UIcmdWithADoubleAndUnit * energyCmd; G4UIcmdWith3VectorAndUnit * positionCmd; G4UIcmdWithADoubleAndUnit * timeCmd; }; #endif Example 7.2. An example of G4ParticleGunMessenger.cc. #include #include #include #include #include #include "G4ParticleGunMessenger.hh" "G4ParticleGun.hh" "G4Geantino.hh" "G4ThreeVector.hh" "G4ParticleTable.hh" "G4UIdirectory.hh" 248 Communication and Control #include #include #include #include #include #include "G4UIcmdWithoutParameter.hh" "G4UIcmdWithAString.hh" "G4UIcmdWithADoubleAndUnit.hh" "G4UIcmdWith3Vector.hh" "G4UIcmdWith3VectorAndUnit.hh" G4ParticleGunMessenger::G4ParticleGunMessenger(G4ParticleGun * fPtclGun) :fParticleGun(fPtclGun) { particleTable = G4ParticleTable::GetParticleTable(); gunDirectory = new G4UIdirectory("/gun/"); gunDirectory->SetGuidance("Particle Gun control commands."); listCmd = new G4UIcmdWithoutParameter("/gun/list",this); listCmd->SetGuidance("List available particles."); listCmd->SetGuidance(" Invoke G4ParticleTable."); particleCmd = new G4UIcmdWithAString("/gun/particle",this); particleCmd->SetGuidance("Set particle to be generated."); particleCmd->SetGuidance(" (geantino is default)"); particleCmd->SetParameterName("particleName",true); particleCmd->SetDefaultValue("geantino"); G4String candidateList; G4int nPtcl = particleTable->entries(); for(G4int i=0;i GetParticleName(i); candidateList += " "; } particleCmd->SetCandidates(candidateList); directionCmd = new G4UIcmdWith3Vector("/gun/direction",this); directionCmd->SetGuidance("Set momentum direction."); directionCmd->SetGuidance("Direction needs not to be a unit vector."); directionCmd->SetParameterName("Px","Py","Pz",true,true); directionCmd->SetRange("Px != 0 || Py != 0 || Pz != 0"); energyCmd = new G4UIcmdWithADoubleAndUnit("/gun/energy",this); energyCmd->SetGuidance("Set kinetic energy."); energyCmd->SetParameterName("Energy",true,true); energyCmd->SetDefaultUnit("GeV"); energyCmd->SetUnitCandidates("eV keV MeV GeV TeV"); positionCmd = new G4UIcmdWith3VectorAndUnit("/gun/position",this); positionCmd->SetGuidance("Set starting position of the particle."); positionCmd->SetParameterName("X","Y","Z",true,true); positionCmd->SetDefaultUnit("cm"); positionCmd->SetUnitCandidates("micron mm cm m km"); timeCmd = new G4UIcmdWithADoubleAndUnit("/gun/time",this); timeCmd->SetGuidance("Set initial time of the particle."); timeCmd->SetParameterName("t0",true,true); timeCmd->SetDefaultUnit("ns"); timeCmd->SetUnitCandidates("ns ms s"); // Set initial value to G4ParticleGun fParticleGun->SetParticleDefinition( G4Geantino::Geantino() ); fParticleGun->SetParticleMomentumDirection( G4ThreeVector(1.0,0.0,0.0) ); fParticleGun->SetParticleEnergy( 1.0*GeV ); fParticleGun->SetParticlePosition(G4ThreeVector(0.0*cm, 0.0*cm, 0.0*cm)); fParticleGun->SetParticleTime( 0.0*ns ); } G4ParticleGunMessenger::~G4ParticleGunMessenger() { delete listCmd; delete particleCmd; delete directionCmd; delete energyCmd; delete positionCmd; delete timeCmd; delete gunDirectory; } 249 Communication and Control void G4ParticleGunMessenger::SetNewValue( G4UIcommand * command,G4String newValues) { if( command==listCmd ) { particleTable->dumpTable(); } else if( command==particleCmd ) { G4ParticleDefinition* pd = particleTable->findParticle(newValues); if(pd != NULL) { fParticleGun->SetParticleDefinition( pd ); } } else if( command==directionCmd ) { fParticleGun->SetParticleMomentumDirection(directionCmd-> GetNew3VectorValue(newValues)); } else if( command==energyCmd ) { fParticleGun->SetParticleEnergy(energyCmd-> GetNewDoubleValue(newValues)); } else if( command==positionCmd ) { fParticleGun->SetParticlePosition( directionCmd->GetNew3VectorValue(newValues)); } else if( command==timeCmd ) { fParticleGun->SetParticleTime(timeCmd-> GetNewDoubleValue(newValues)); } } G4String G4ParticleGunMessenger::GetCurrentValue(G4UIcommand * command) { G4String cv; if( command==directionCmd ) { cv = directionCmd->ConvertToString( fParticleGun->GetParticleMomentumDirection()); } else if( command==energyCmd ) { cv = energyCmd->ConvertToString( fParticleGun->GetParticleEnergy(),"GeV"); } else if( command==positionCmd ) { cv = positionCmd->ConvertToString( fParticleGun->GetParticlePosition(),"cm"); } else if( command==timeCmd ) { cv = timeCmd->ConvertToString( fParticleGun->GetParticleTime(),"ns"); } else if( command==particleCmd ) { // update candidate list G4String candidateList; G4int nPtcl = particleTable->entries(); for(G4int i=0;i GetParticleName(i); candidateList += " "; } particleCmd->SetCandidates(candidateList); } return cv; } 7.2.4. How to control the output of G4cout/G4cerr Instead of std::cout and std::cerr, Geant4 uses G4cout and G4cerr. Output streams from G4cout/G4cerr are handled by G4UImanager which allows the application programmer to control the flow of the stream. Output strings may therefore be displayed on another window or stored in a file. This is accomplished as follows: 1. Derive a class from G4UIsession and implement the two methods: G4int ReceiveG4cout(const G4String& coutString); G4int ReceiveG4cerr(const G4String& cerrString); These methods receive the string stream of G4cout and G4cerr, respectively. The string can be handled to meet specific requirements. The following sample code shows how to make a log file of the output stream: ostream logFile; logFile.open("MyLogFile"); 250 Communication and Control G4int MySession::ReceiveG4cout(const G4String& coutString) { logFile << coutString << flush; return 0; } 2. Set the destination of G4cout/G4cerr using G4UImanager::SetCoutDestination(session). Typically this method is invoked from the constructor of G4UIsession and its derived classes, such as G4UIGAG/G4UIteminal. This method sets the destination of G4cout/G4cerr to the session. For example, when the following code appears in the constructor of G4UIterminal, the method SetCoutDestination(this) tells UImanager that this instance of G4UIterminal receives the stream generated by G4cout. G4UIterminal::G4UIterminal() { UI = G4UImanager::GetUIpointer(); UI->SetCoutDestination(this); // ... } 3. Similarly, UI->SetCoutDestination(NULL) must be added to the destructor of the class. Write or modify the main program. To modify exampleB1 to produce a log file, derive a class as described in step 1 above, and add the following lines to the main program: #include "MySession.hh" main() { // get the pointer to the User Interface manager G4UImanager* UI = G4UImanager::GetUIpointer(); // construct a session which receives G4cout/G4cerr MySession * LoggedSession = new MySession; UI->SetCoutDestination(LoggedSession); // session->SessionStart(); // not required in this case // .... do simulation here ... delete LoggedSession; return 0; } Note G4cout/G4cerr should not be used in the constructor of a class if the instance of the class is intended to be used as static. This restriction comes from the language specification of C++. See the documents below for details: • M.A.Ellis, B.Stroustrup, ``Annotated C++ Reference Manual'', Section 3.4 [ Ellis1990 ] • P.J.Plauger, ``The Draft Standard C++ Library'' [ Plauger1995 ] 251 Chapter 8. Visualization 8.1. Introduction to Visualization The Geant4 visualization system was developed in response to a diverse set of requirements:` 1. 2. 3. 4. 5. Quick response to study geometries, trajectories and hits High-quality output for publications Flexible camera control to debug complex geometries Tools to show volume overlap errors in detector geometries Interactive picking to get more information on visualized objects No one graphics system is ideal for all of these requirements, and many of the large software frameworks into which Geant4 has been incorporated already have their own visualization systems, so Geant4 visualization was designed around an abstract interface that supports a diverse family of graphics systems. Some of these graphics systems use a graphics library compiled with Geant4, such as OpenGL, Qt, while others involve a separate application, such as HepRApp or DAWN. Most examples include a vis.mac to perform typical visualization for that example. The macro includes optional code which you can uncomment to activate additional visualization features. 8.1.1. What Can be Visualized Simulation data can be visualized: • Detector components • A hierarchical structure of physical volumes • A piece of physical volume, logical volume, and solid • Particle trajectories and tracking steps • Hits of particles in detector components • Scoring data Other user defined objects can be visualized: • • • • • Polylines, such as coordinate axes 3D Markers, such as eye guides Text, descriptive character strings, comments or titles Scales Logos 8.1.2. You have a Choice of Visualization Drivers The many graphics systems that Geant4 supports are complementary to each other. • OpenGL • View directly from Geant4 • Requires addition of GL libraries that are freely avialable for all operating systems (and pre-installed on many) • Rendered, photorealistic image with some interactive features • zoom, rotate, translate • Fast response (can usually exploit full potential of graphics hardware) • Print to EPS (vector and pixel graphics) • Qt • View directly from Geant4 • Requires addition of Qt and GL libraries that are freely available on most operating systems • Rendered, photorealistic image • Many interactive features • zoom, rotate, translate 252 Visualization • Fast response (can usually exploit full potential of graphics hardware) • Expanded printing ability (vector and pixel graphics) • Easy interface to make movies • OpenInventor • View directly from Geant4 • Requires addition of OpenInventor libraries (freely available for most Linux systems). • Rendered, photorealistic image • Many interactive features • zoom, rotate, translate • click to "see inside" opaque volumes • Fast response (can usually exploit full potential of graphics hardware) • Expanded printing ability (vector and pixel graphics) • HepRep • Create a file to view in a HepRep browser such as HepRApp, FRED or WIRED4 • Requires a HepRep browser (above options work on any operating system) • Wireframe or simple area fills (not photorealistic) • Many interactive features • zoom, rotate, translate • click to show attributes (momentum, etc.) • special projections (FishEye, etc.) • control visibility from hierarchical (tree) view of data • Hierarchical view of the geometry • Export to many vector graphic formats (PostScript, PDF, etc.) • DAWN • Create a file to view in the DAWN Renderer • Requires DAWN, available for all Linux and Windows systems. • Rendered, photorealistic image • No interactive features • Highest quality technical rendering - output to vector PostScript • VRML • Create a file to view in any VRML browser (some as web browser plug-ins). • Requires VRML browser (many different choices for different operating systems). • Rendered, photorealistic image with some interactive features • zoom, rotate, translate • Limited printing ability (pixel graphics, not vector graphics) • RayTracer • Create a jpeg file • Forms image by using Geant4's own tracking to follow photons through the detector • Can show geometry but not trajectories • Can render any geometry that Geant4 can handle (such as Boolean solids) • Supports shadows, transparency and mirrored surfaces • gMocren • Create a gMocren file suiable for viewing in the gMocren volume data visualization application • Represents three dimensional volume data such as radiation therapy dose • Can also include geometry and trajectory information • ASCIITree • Text dump of the geometry hierarchy • Not graphical • Control over level of detail to be dumped • Can calculate mass and volume of any hierarchy of volumes • Wt (WARNING: this driver is experimental and should be used with caution) • View directly from Geant4 across a Web browser. • Requires addition of Wt librarie that is freely available on most operating systems. • Require a Web browser with WebGL enable. • Rendered, photorealistic image • Many interactive features • zoom, rotate, translate 253 Visualization • Fast response (can usually exploit full potential of graphics hardware) 8.1.3. Choose the Driver that Meets Your Needs • If you want very responsive photorealistic graphics (and have the OpenGL libraries installed) • OpenGL is a good solution (if you have the Motif extensions, this also gives GUI control) • If you want to have the User Interface and all Visualization windows in the same window • Only Qt can do that • If you want very responsive photorealistic graphics plus more interactivity (and have the OpenInventor or Qt libraries installed) • OpenInventor or Qt are good solutions • If you want GUI control, very responsive photorealistic graphics plus more interactivity (and have the Qt libraries installed). • Qt is a good solution • If you want GUI control, want to be able to pick on items to inquire about them (identity, momentum, etc.), perhaps want to render to vector formats, and a wireframe look will do • HepRep will meet your needs • If you want to render highest quality photorealistic images for use in a poster or a technical design report, and you can live without quick rotate and zoom • DAWN is the way to go • If you want to render to a 3D format that others can view in a variety of commodity browsers (including some web browser plug-ins) • VRML is the way to go • If you want to visualize a geometry that the other visualization drivers can't handle, or you need transparency or mirrors, and you don't need to visualize trajectories • RayTracer will do it • If you want to visualization volume data, such as radiation therapy dose distributions • gMocren will meet your needs • If you just want to quickly check the geometry hierarchy, or if you want to calculate the volume or mass of any geometry hierarchy • ASCIITree will meet your needs • If you to interact with your application with a Web Broswser • Wt will do it. WARNING: this driver is experimental and should be used with caution • You can also add your own visualization driver. • Geant4's visualization system is modular. By creating just three new classes, you can direct Geant4 information to your own visualization system. 8.1.4. Controlling Visualization Your Geant4 code stays basically the same no matter which driver you use. Visualization is performed either with commands or from C++ code. • Some visualization drivers work directly from Geant4 • OpenGL • Qt • OpenInventor • RayTracer • ASCIITree • Wt (WARNING: this driver is experimental and should be used with caution) • For other visualization drivers, you first have Geant4 produce a file, and then you have that file rendered by another application (which may have GUI control) • HepRep • DAWN • VRML • gMocren 254 Visualization 8.1.5. Visualization Details The following sections of this guide cover the details of Geant4 visualization: • • • • • • • • Section 8.2 Adding Visualization to Your Executable Section 8.3 The Visualization Drivers Section 8.4 Controlling Visualization from Commands Section 8.5 Controlling Visualization from Compiled Code Section 8.6 Visualization Attributes Section 8.7 Enhanced Trajectory Drawing Section 8.9 Polylines, Markers and Text Section 8.10 Making a Movie Other useful references for Geant4 visualization outside of this user guide: • • • • • • • • Introduction to Geant4 Visualization ( pdf, ppt) Geant4 Visualization Commands ( pdf, ppt) Geant4 Advanced Visualization ( pdf, ppt) How to Make a Movie ( pdf, ppt) Geant4 Visualization Tutorial using the HepRApp HepRep Browser Geant4 Visualization Tutorial using the OpenGL Event Display Geant4 Visualization Tutorial using the DAWN Event Display Macro files distributed in Geant4 source in basic examples, vis.mac and examples/basic/B4/ macros/visTutor/. 8.2. Adding Visualization to Your Executable This section explains how to incorporate your selected visualization drivers into the main() function and create an executable for it. In order to perform visualization with your Geant4 executable, you must compile it with support for the required visualization driver(s). You may be dazzled by the number of choices of visualization driver, but you need not use all of them at one time. 8.2.1. Installing Visualization Drivers Depending on what has been installed on your system, several kinds of visualization driver are available. One or many drivers may be chosen for realization in compilation, depending on your visualization requirements. Features and notes on each driver are briefly described in Section 8.3 "Visualization Drivers", along with links to detailed web pages for the various drivers. Note that not all drivers can be installed on all systems; Table 8.1 in Section 8.3 lists all the available drivers and the platforms on which they can be installed. For any of the visualization drivers to work, the corresponding graphics system must be installed beforehand. Visualization drivers that do not depend on external libraries are by default incorporated into Geant4 libraries during their installation. Here "installation of Geant4 libraries" means the generation of Geant4 libraries by compilation. The automatically incorporated visualization drivers are: DAWNFILE, HepRepFile, HepRepXML, RayTracer, VRML1FILE, VRML2FILE and ATree and GAGTree. The OpenGL, Qt, OpenInventor and RayTracerX drivers are not incorporated by default. Nor are the DAWNNetwork and VRML-Network drivers, because they require the network setting of the installed machine. These drivers must be selected when you build the Geant4 Toolkit itself. This proceedure is described in detail in the Installation Guide, to which you should refer. 8.2.2. How to Realize Visualization Drivers in an Executable You can realize and use any of the visualization driver(s) you want in your Geant4 executable, provided they are among the set installed beforehand into the Geant4 libraries. A warning will appear if this is not the case. 255 Visualization In order to realize visualization drivers, you must instantiate and initialize a subclass of G4VisManager that implements the pure virtual function RegisterGraphicsSystems(). This subclass must be compiled in the user's domain to force the loading of appropriate libraries in the right order. The easiest way to do this is to use G4VisExecutive, a provided class with included implementation. G4VisExecutive is sensitive to the G4VIS_USE... variables mentioned below. If you do wish to write your own subclass, you may do so. You will see how to do this by looking at G4VisExecutive.icc. A typical extract is: ... RegisterGraphicsSystem (new G4DAWNFILE); ... #ifdef G4VIS_USE_OPENGLX RegisterGraphicsSystem (new G4OpenGLImmediateX); RegisterGraphicsSystem (new G4OpenGLStoredX); #endif ... If you wish to use G4VisExecutive but register an additional graphics system, XXX say, you may do so either before or after initializing: visManager->RegisterGraphicsSytem(new XXX); visManager->Initialize(); By default, you get the DAWNFILE, HepRepFile, RayTracer, VRML1FILE, VRML2FILE, ATree and GAGTree drivers. Additionally, you may choose from the OpenGL-Xlib, OpenGL-Motif, Qt, OpenInventor, RayTracerX, DAWN-Network and VRML-Network drivers, each of which can be set at "Cmake" or "GNUMakefile step", see Section 2. (Of course, this has to be chosen from the set incorporated into the Geant4 libraries during their compilation.) For more details, see Section 8.3 "Visualization Drivers" and pages linked from there. 8.2.3. Visualization Manager Visualization procedures are controlled by the "Visualization Manager", a class which must inherit from G4VisManager defined in the visualization category. Most users will find that they can just use the default visualization manager, G4VisExecutive. The Visualization Manager accepts users' requests for visualization, processes them, and passes the processed requirements to the abstract interface, i.e., to the currently selected visualization driver. 8.2.4. How to Write the main() Function In order for your Geant4 executable to perform visualization, you must instantiate and initialize "your" Visualization Manager in the main() function. The core of the Visualization Manager is the class G4VisManager, defined in the visualization category. This class requires that one pure virtual function be implemented, namely, void RegisterGraphicsSystems(). The easiest way to do this is to use G4VisExecutive, as described above (but you may write your own class - see above). Example 8.1 shows the form of the main() function. Example 8.1. The form of the main() function. //----- C++ source codes: Instantiation and initialization of G4VisManager ..... // Your Visualization Manager #include "G4VisExecutive.hh" ..... // Instantiation and initialization of the Visualization Manager #ifdef G4VIS_USE G4VisManager* visManager = new G4VisExecutive; 256 Visualization // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance. // G4VisManager* visManager = new G4VisExecutive("Quiet"); visManager->Initialize(); #endif ..... #ifdef G4VIS_USE delete visManager; #endif //----- end of C++ Alternatively, you can implement an empty RegisterGraphicsSystems() function, and register visualization drivers you want directly in your main() function. See Example 8.2. Example 8.2. An alternative style for the main() function. //----- C++ source codes: How to register a visualization driver directly // in main() function ..... G4VisManager* visManager = new G4VisExecutive; visManager -> RegisterGraphicsSystem (new MyGraphicsSystem); ..... delete visManager //----- end of C++ Do not forget to delete the instantiated Visualization Manager by yourself. Note that a graphics system for Geant4 Visualization may run as a different process. In that case, the destructor of G4VisManager might have to terminate the graphics system and/or close the connection. We recommend that the instantiation, initialization, and deletion of the Visualization Manager be protected by Cpre-processor commands, as in the basic examples. To see the behaviour of C-pre-processor macro G4VIS_USE and G4UI_USE, see Section 2. Example 8.3 shows an example of the main() function available for Geant4 Visualization. Example 8.3. An example of the main() function available for Geant4 Visualization. //----- C++ source codes: An example of main() for visualization ..... #include "G4VisExecutive.hh" #include "G4UIExecutive.hh" ..... int main(int argc, char *argv[]) { // Run Manager G4RunManager * runManager = new G4RunManager; // Detector components runManager->set_userInitialization(new MyDetectorConstruction); runManager->set_userInitialization(new MyPhysicsList); // UserAction classes. runManager->set_userAction(new runManager->set_userAction(new runManager->set_userAction(new runManager->set_userAction(new MyRunAction); MyPrimaryGeneratorAction); MyEventAction); MySteppingAction); #ifdef G4VIS_USE G4VisManager* visManager = new G4VisExecutive; visManager->Initialize(argc, argv); #endif // Define (G)UI #ifdef G4UI_USE G4UIExecutive * ui = new G4UIExecutive; ui->SessionStart(); 257 Visualization delete ui; #endif delete runManager; #ifdef G4VIS_USE delete visManager; #endif return 0; } //----- end of C++ Useful information on incorporated visualization drivers can be displayed in initializing the Visualization Manager. This is done by setting the verbosity flag to an appropriate number or string: Simple graded message 0) quiet, // 1) startup, // 2) errors, // 3) warnings, // 4) confirmations, // 5) parameters, // 6) all // scheme - give first letter or a digit: Nothing is printed. Startup and endup messages are printed... ...and errors... ...and warnings... ...and confirming messages... ...and parameters of scenes and views... ...and everything available. For example, in your main() function, write the following code: ... G4VisManager* visManager = new G4VisExecutive("Quiet"); visManager->Initialize(); ... (This can also be set with the /vis/verbose command.) 8.3. The Visualization Drivers As explained in the Introduction to Visualization , Geant4 provides many different choices of visualization systems. Features and notes on each driver are briefly described here along with links to detailed web pages for the various drivers. Details are given below for: • • • • • • • • • • • • • • Section 8.3.2 OpenGL Section 8.3.3 Qt Section 8.3.4 OpenInventor Section 8.3.5 OpenInventor Extended Section 8.3.6 HepRepFile Section 8.3.7 HepRepXML Section 8.3.8 DAWN Section 8.3.10 VRML Section 8.3.11 RayTracer Section 8.3.12 gMocren Section 8.3.14 ASCIITree Section 8.3.15 GAGTree Section 8.3.16 XMLTree Section 8.3.13 Wt 8.3.1. Availability of drivers on the supported systems Table 8.1 lists required graphics systems and supported platforms for the various visualization drivers Driver Required Graphics System Platform OpenGL-Xlib OpenGL Linux, UNIX, Mac with Xlib 258 Visualization OpenGL-Motif OpenGL Linux, UNIX, Mac with Motif OpenGL-Win32 OpenGL Windows Qt Qt, OpenGL Linux, UNIX, Mac, Windows Wt Wt for server side/Web browser for Linux, UNIX, Mac, Windows clients. OpenInventor-X OpenInventor (Coin3D), OpenGL Linux, UNIX, Mac with Xlib and Motif OpenInventor-X-Extended OpenInventor (Coin3D), OpenGL Linux, UNIX, Mac with Xlib and Motif OpenInventor-Win32 OpenInventor, OpenGL Windows HepRep HepRApp, FRED or WIRED4 Hep- Linux, UNIX, Mac, Windows Rep Browser DAWNFILE Fukui Renderer DAWN Linux, UNIX, Mac, Windows DAWN-Network Fukui Renderer DAWN Linux, UNIX VRMLFILE any VRML viewer Linux, UNIX, Mac, Windows VRML-Network any network-enabled VRML viewer Linux, UNIX RayTracer any JPEG viewer Linux, UNIX, Mac, Windows ASCIITree none Linux, UNIX, Mac, Windows GAGTree GAG Linux, UNIX, Mac, Windows XMLTree any XML viewer Linux, UNIX, Mac, Windows Table 8.1. Required graphics systems and supported platforms for the various visualization drivers. 8.3.2. OpenGL These drivers have been developed by John Allison and Andrew Walkden (University of Manchester). It is an interface to the de facto standard 3D graphics library, OpenGL. It is well suited for real-time fast visualization and demonstration. Fast visualization is realized with hardware acceleration, reuse of shapes stored in a display list, etc. NURBS visualization is also supported. Several versions of the OpenGL drivers are prepared. Versions for Xlib, Motif, Qt and Win32 platforms are available by default. For each version, there are two modes: immediate mode and stored mode. The former has no limitation on data size, and the latter is fast for visualizing large data repetitively, and so is suitable for animation. Output can be exported to EPS (both vector and pixel graphics) using vis/ogl/printEPS. More information can be found here : Section 8.4.15 If you want to open a OGL viewer, the generic way is : /vis/open OGL According to your G4VIS_USE... variables it will open the correct viewer. By default, it will be open in stored mode. You can specify to open an "OGLS" or "OGLI" viewer, or even "OGLSXm","OGLIXm",... If you don't have Motif or Qt, all control is done from Geant4 commands: /vis/open OGLIX /vis/viewer/set/viewpointThetaPhi 70 20 /vis/viewer/zoom 2 etc. But if you have Motif libraries or Qt install, you can control Geant4 from Motif widgets or mouse with Qt: 259 Visualization /vis/open OGLSQt The OpenGL driver added Smooth shading and Transparency since Geant4 release 8.0. Further information (OpenGL and Mesa): • http://www.opengl.org/ • http://www.mesa3d.org • http://geant4.slac.stanford.edu/Presentations/vis/G4OpenGLTutorial/G4OpenGLTutorial.html OpenGL Graphics System using the 8.3.3. Qt This driver has been developed by Laurent Garnier (IN2P3, LAL Orsay). It is an interface to the powerful application framework, Qt, now free on most platforms. This driver also requires the OpenGL library. The Qt driver is well suited for real-time fast visualization and demonstration. Fast visualization is realized with hardware acceleration, reuse of shapes stored in a display list, etc. NURBS visualization is also supported. All OpenGL features are implemented in the Qt driver, but one also gets mouse control of rotation/translation/zoom, the ability to save your scene in many formats (both vector and pixel graphics) and an easy interface for making movies. Two display modes are available: Immediate mode and Stored mode. The former has no limitation on data size, and the latter is fast for visualizing large data repetitively, and so is suitable for animation. This driver has the feature to open a vis window into the UI window as a new tab. You can have as many tabs you want and mix them from Stored or Immediate mode. To see the visualization window in the UI : /vis/open OGL (Generic way. For Stored mode if you have define your G4VIS_USE_QT variable) or /vis/open OGLI (for Immediate mode) /vis/open OGLS (for Stored mode) or or /vis/open OGLIQt (for Immediate mode) /vis/open OGLSQt (for Stored mode) or Further information (Qt): • Qt • Geant4 Visualization Tutorial using the Qt Driver 8.3.4. OpenInventor These drivers were developed by Jeff Kallenbach (FNAL) and Guy Barrand (IN2P3) based on the Hepvis class library originated by Joe Boudreau (Pittsburgh University). The OpenInventor drivers and the Hepvis class library are based on the well-established OpenInventor technology for scientific visualization. They have high extendibility. They support high interactivity, e.g., attribute e diting of picked objects. Some OpenInventor viewers support "stereoscopic" effects. It is also possible to save a visualized 3D scene as an OpenInventor-formatted file, and re-visualize the scene afterwards. Because it is connected directly to the Geant4 kernel, using same language as that kernel (C++), OpenInventor systems can have direct access to Geant4 data (geometry, trajectories, etc.). Because OpenInventor uses OpenGL for rendering, it supports lighting and transparency. OpenInventor provides thumbwheel control to rotate and zoom. 260 Visualization OpenInventor supports picking to ask about data. [Control Clicking] on a volume turns on rendering of that volume's daughters. [Shift Clicking] a daughter turns that rendering off: If modeling opaque solid, effect is like opening a box to look inside. Further information (HEPVis and OpenScientist): • Geant4 Inventor Visualization with OpenScientist http://openscientist.lal.in2p3.fr/v15r0/html/ osc_g4_vis_ui.html • Overall OpenScientist Home http://openscientist.lal.in2p3.fr/v15r0/html/osc_g4_vis_ui.html • HEPVis http://www-pat.fnal.gov/graphics/HEPVis/www Further information (OpenInventor): • • • • http://oss.sgi.com/projects/inventor Josie Wernecke, "The Inventor Mentor", Addison Wesley (ISBN 0-201-62495-8) Josie Wernecke, "The Inventor Toolmaker", Addison Wesley (ISBN 0-201-62493-1) "The Open Inventor C++ Reference Manual", Addison Wesley (ISBN 0-201-62491-5) 8.3.5. OpenInventor Extended Viewer This driver was developed by Rastislav Ondrasek, Pierre-Luc Gagnon and Frederick Jones (TRIUMF). It extends the functionality of the OpenInventor driver, described in the previous section, by adding a number of new features to the viewer. At present this driver is supported only on Linux/Unix/MacOS platforms and is not available for Windows. It requires the Coin3D implementation of OpenInventor. All of the viewer functions and behavior of the basic OpenInventor driver are included and remain unchanged. The added viewer functions are implemented via dropdown menu items, buttons, a new navigation panel, and keyboard and mouse inputs. Reference path navigation Most of the added features are concerned with navigation along a "reference path" which is a piecewise linear path through the geometry. The reference path can be any particle trajectory, which may be chosen in the application by an attaching a visualization attribute to it, or at run time by selecting a trajectory with the mouse. Via Load and Save menu items, a reference path can be read from a file and the current reference path can be written to a file. Once a reference path is established, the viewer pops up a Navigation Panel showing a list of all elements in the geometry, ordered by their "distance" along the reference path (based on the perpendicular from the element center to the path). Navigation controls [L,R,U,D refer to the arrow keys on the keyboard] • Select an element from the list: navigate along the path to the element's "location" (distance along the reference path). • Shift-L and Shift-R: navigate to the previous or next element on the path (with wraparound). • L and R: rotate 90 degrees around the vertical axis • U and D: rotate 90 degrees around the path • Ctrl-L and Ctrl-R: rotate 90 degrees around the horizontal axis All these keys have a "repeat" function for continuous motion. The rotation keys put the camera in a definite orientation, whereas The Shift-L and Shift-R keys can be used to "fly" along the path in whatever camera orientation is in effect. NOTE: if this appears to be "stuck", try switching from orthonormal camera to perspective camera ("cube" viewer button). Menu Items: 261 Visualization • Tools / Go to start of reference path: useful if you get lost • Tools / Invert reference path: flips the direction of travel and the distance readout Reference path animation This is a special mode which flys the camera steadily along the path, without wraparound. The controls are: • • • • • • Tools Menu - Animate Ref Particle: start animation mode Page-Up: increase speed Page-Down: decrease speed U (arrow key): raise camera D (arrow key): lower camera ESC: exit animation mode For suitable geometries the U and D keys can be used to get "Star Wars" style fly-over and fly-under effects. Bookmarks At any time, the viewpoint and other camera parameters can be saved in a file as a labelled "bookmark". The view can then be restored later in the current run or in another run. The default name for the bookmark file is ".bookmarkFile" The first time a viewpoint is saved, this file will be created if it does not already exist. When the viewer is first opened, it will automatically read this file if present and load the viewpoints into the left-hand panel of the viewer's auxiliary window. Controls: • Select viewpoint from list: restore this view • Right-arrow VIEWER button: go to next viewpoint Left-arrow VIEWER button: go to next viewpoint • "Floppy Disk" button: save current view. The user can type in a label for the view, or use the default label provided. • File Menu - Open Viewpoint File: loads an existing bookmark file • File Menu - New Viewpoint File: creates a new bookmark file for saving subsequent views Special picking modes Controls: • "Console" VIEWER button: enable brief trajectory picking and mouse-over element readout For trajectories, the list of all trajectory points is replaced by the first and last point only, allowing easier identification of the particle without scrolling back. Passing the mouse over an element will give a readout of the volume name, material, and position on the reference path. • "Star" VIEWER button: select new reference path The cursor will change to a small cross (+) after which a trajectory can be selected to become the new reference path. Convenience feature It is now possible to escape from the Open Inventor viewer without using the mouse. In addition to the File - Escape menu item, pressing the "e" key on the keyboard will exit from the viewer's X event loop. The viewer will become inactive and control will return to the Geant4 UI prompt. 8.3.6. HepRepFile The HepRepFile driver creates a HepRep XML file in the HepRep1 format suitable for viewing with the HepRApp HepRep Browser. The HepRep graphics format is further described at http://www.slac.stanford.edu/~perl/heprep . To write just the detector geometry to this file, use the command: 262 Visualization /vis/viewer/flush Or, to also include trajectories and hits (after the appropriate /vis/viewer/add/trajectories or /vis/viewer/add/hits commands), just issue: /run/beamOn 1 HepRepFile will write a file called G4Data0.heprep to the current directory. Each subsequent file will have a file name like G4Data1.heprep, G4Data2.heprep, etc. View the file using the HepRApp HepRep Browser, available from: http://www.slac.stanford.edu/~perl/HepRApp/ . HepRApp allows you to pick on volumes, trajectories and hits to find out their associated HepRep Attributes, such as volume name, particle ID, momentum, etc. These same attributes can be displayed as labels on the relevant objects, and you can make visibility cuts based on these attributes ("show me only the photons", or "omit any volumes made of iron"). HepRApp can read heprep files in zipped format as well as unzipped, so you can save space by applying gzip to the heprep file. This will reduce the file to about five percent of its original size. Several commands are available to override some of HepRepFile's defaults • You can specify a different directory for the heprep output files by using the setFileDir command, as in: /vis/heprep/setFileDir • You can specify a different file name (the part before the number) by using the setFileName command, as in: /vis/heprep/setFileName which will produce files named 0.heprep, 1.heprep, etc. • You can specify that each file should overwrite the previous file (always rewriting to the same file name) by using the setOverwrite command, as in: /vis/heprep/setOverwrite true This may be useful in some automated applications where you always want to see the latest output file in the same location. • Geant4 visualization supports a concept called "culling", by which certain parts of the detector can be made invisible. Since you may want to control visibility from the HepRep browser, turning on visibility of detector parts that had defaulted to be invisible, the HepRepFile driver does not omit these invisible detector parts from the HepRep file. But for very large files, if you know that you will never want to make these parts visible, you can choose to have them left entirely out of the file. Use the /vis/heprep/setCullInvisibles command, as in: /vis/heprep/setCullInvisibles true Further information: • HepRApp Users Home Page: http://www.slac.stanford.edu/~perl/HepRApp/ • HepRep graphics format: http://www.slac.stanford.edu/~perl/heprep • Geant4 Visualization Tutorial using the HepRApp HepRep Browser http://geant4.slac.stanford.edu/Presentations/vis/G4HepRAppTutorial/G4HepRAppTutorial.html 263 Visualization 8.3.7. HepRepXML The HepRepXML driver creates a HepRep file in the HepRep2 format suitable for viewing with the WIRED4 Plugin to the JAS3 Analysis System or the FRED event display. This driver can write both Binary HepRep (.bheprep) and XML HepRep (.heprep) files. Binary HepRep files are a one-to-one translation of XML HepRep files, but they are considerably shorter and faster to parse by a HepRepViewer such as WIRED 4. Both Binary HepRep and XML HepRep can be compressed using the standard zlib library if linked into Geant4 using G4LIB_USE_ZLIB. If a standard zlib is not available (WIN32-VC for instance) you should also set G4LIB_BUILD_ZLIB to build G4zlib included with Geant4. HepRep files (Binary and XML) can contain multiple HepRep events/geometries. If the file contains more than one HepRep it is not strictly XML anymore. Files can be written in .heprep.zip, .heprep.gz or .heprep format and their binary versions .bheprep.zip, .bheprep.gz or .bheprep. The .heprep.zip is the default for file output, the .heprep is the default for stdout and stderr. (Optional) To set the filename with a particular extension such as: .heprep.zip, .heprep.gz, .heprep, .bheprep.zip, .bheprep.gz or .bheprep use for instance: /vis/scene/create filename.bheprep.zip (Optional) To create separate files for each event, you can set a suffix such as "-0001" to start writing files from filename-0001.bheprep.zip to filename-9999.bheprep.zip (or up), while "-55-sub" will start write files filename-55-sub.bheprep.zip to filename-99-sub.bheprep.zip (or up). /vis/heprep/setEventNumberSuffix -0001 (Note: suffix has to contain at least one digit) (Optional) To route the HepRep XML output to stdout (or stderr), by default uncompressed, use: /vis/scene/create stdout (Optional) To add attributes to each point on a trajectory, use: /vis/heprep/addPointAttributes 1 Be aware that this may increase the size of the output dramatically. (Optional) You may use the commands: /vis/viewer/zoom to set an initial zoom factor /vis/viewer/set/viewpointThetaPhi to set an initial view point /vis/heprep/setCoordinateSystem uvw to change the coordinate system, where uvw can be "xyz", "zxy", ... (Optional) You may decide to write .zip files with events and geometry separated (but linked). This results in a smaller zip file, as the geometry is only written once. Use the command: /vis/heprep/appendGeometry false (Optional) To close the file, remove the SceneHandler, use: 264 Visualization /vis/sceneHandler/remove scene-handler-0 Limitations: Only one SceneHandler can exist at any time, connected to a single Viewer. Since the HepRep format is a model rather than a view this is not a real limitation. In WIRED 4 you can create as many views (SceneHandlers) as you like. Further information: • WIRED4 Plugin to the JAS3 Analysis System • FRED event display • HepRep graphics format: http://www.slac.stanford.edu/~perl/heprep 8.3.8. DAWN The DAWN drivers are interfaces to Fukui Renderer DAWN, which has been developed by Satoshi Tanaka, Minato Kawaguti et al (Fukui University). It is a vectorized 3D PostScript processor, and so well suited to prepare technical high quality outputs for presentation and/or documentation. It is also useful for precise debugging of detector geometry. Remote visualization, off-line re-visualization, cut view, and many other useful functions of detector simulation are supported. A DAWN process is automatically invoked as a co-process of Geant4 when visualization is performed, and 3D data are passed with inter-process communication, via a file, or the TCP/IP socket. When Geant4 Visualization is performed with the DAWN driver, the visualized view is automatically saved to a file named g4.eps in the current directory, which describes a vectorized (Encapsulated) PostScript data of the view. There are two kinds of DAWN drivers, the DAWNFILE driver and the DAWN-Network driver. The DAWNFILE driver is usually recommended, since it is faster and safer in the sense that it is not affected by network conditions. The DAWNFILE driver sends 3D data to DAWN via an intermediate file, named g4.prim in the current directory. The file g4.prim can be re-visualized later without the help of Geant4. This is done by invoking DAWN by hand: % dawn g4.prim DAWN files can also serve as input to two additional programs: • A standalone program, DAWNCUT, can perform a planar cut on a DAWN image. DAWNCUT takes as input a .prim file and some cut parameters. Its output is a new .prim file to which the cut has been applied. • Another standalone program, DAVID, can show you any volume overlap errors in your geometry. DAVID takes as input a .prim file and outputs a new .prim file in which overlapping volumes have been highlighted. The use of DAVID is described in section Section 4.1.11 of this manual. The DAWN-Network driver is almost the same as the DAWNFILE driver except that • 3D data are passed to DAWN via the TCP/IP the socket (default) or the named pipe, and that, If you have not set up network configurations of your host machine, set the environment variable G4DAWN_NAMED_PIPE to "1", e.g., % setenv G4DAWN_NAMED_PIPE 1. This setting switches the default socket connection to the named-pipe connection within the same host machine. The DAWN-Network driver also saves the 3D data to the file g4.prim in the current directory. 8.3.9. Remote Visualization with the DAWN-Network Driver Visualization in Geant4 is considered to be "remote" when it is performed on a machine other than the Geant4 host. Some of the visualization drivers support this feature. Usually, the visualization host is your local host, while the Geant4 host is a remote host where you log in, for example, with the telnet command. This enables distributed processing of Geant4 visualization, avoiding the transfer of large amounts of visualization data to your terminal display via the network. This section describes 265 Visualization how to perform remote Geant4 visualization with the DAWN-Network driver. In order to do it, you must install the Fukui Renderer DAWN on your local host beforehand. The following steps realize remote Geant4 visualization viewed by DAWN. 1. Invoke DAWN with "-G" option on your local host: Local_Host> dawn -G 2. 3. This invokes DAWN with the network connection mode. Login to the remote host where a Geant4 executable is placed. Set an environment variable on the remote host as follows: Remote_Host> setenv G4DAWN_HOST_NAME local_host_name For example, if you are working in the local host named "arkoop.kek.jp", set this environment variable as follows: Remote_Host> setenv G4DAWN_HOST_NAME arkoop.kek.jp 4. This tells a Geant4 process running on the remote host where Geant4 Visualization should be performed, i.e., where the visualized views should be displayed. Invoke a Geant4 process and perform visualization with the DAWN-Network driver. For example: Idle> /vis/open DAWN Idle> /vis/drawVolume Idle> /vis/viewer/flush In step 4, 3D scene data are sent from the remote host to the local host as DAWN-formatted data, and the local DAWN will visualize the data. The transferred data are saved as a file named g4.prim in the current directory of the local host. Further information: • http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWN.html • http://geant4.kek.jp/GEANT4/vis/DAWN/G4PRIM_FORMAT_24/ Further information: • • • • • • • • • Fukui Renderer DAWN: http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWN.html The DAWNFILE driver: http://geant4.kek.jp/GEANT4/vis/GEANT4/DAWNFILE_driver.html The DAWN-Network driver: http://geant4.kek.jp/GEANT4/vis/GEANT4/DAWNNET_driver.html Environmental variables to customize DAWN and DAWN drivers: http://geant4.kek.jp/GEANT4/vis/DAWN/ DAWN_ENV.html, http://geant4.kek.jp/GEANT4/vis/GEANT4/g4vis_on_linux.html DAWN format (g4.prim format) manual: http://geant4.kek.jp/GEANT4/vis/DAWN/G4PRIM_FORMAT_24/ Geant4 Fukui University Group Home Page: http://geant4.kek.jp/GEANT4/vis/ DAWNCUT: http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWNCUT.html DAVID: http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAVID.html Geant4 Visualization Tutorial using the DAWN Renderer: http://geant4.slac.stanford.edu/Presentations/vis/ GDAWNTutorial/G4DAWNTutorial.html 8.3.10. VRML These drivers were developed by Satoshi Tanaka and Yasuhide Sawada (Fukui University). They generate VRML files, which describe 3D scenes to be visualized with a proper VRML viewer, at either a local or a remote host. It realizes virtual-reality visualization with your WWW browser. There are many excellent VRML viewers, which 266 Visualization enable one to perform interactive spinning of detectors, walking and/or flying inside detectors or particle showers, interactive investigation of detailed detector geometry etc. There are two kinds of VRML drivers: the VRMLFILE driver, and the VRML-Network driver. The VRMLFILE driver is usually recommended, since it is faster and safer in the sense that it is not affected by network conditions. The VRMLFILE driver sends 3D data to your VRML viewer, which is running on the same host machine as Geant4, via an intermediate file named g4.wrl created in the current directory. This file can be re-visualization afterwards. In visualization, the name of the VRML viewer should be specified by setting the environment variable G4VRML_VIEWER beforehand. For example, % setenv G4VRML_VIEWER "netscape" Its default value is NONE, which means that no viewer is invoked and only the file g4.wrl is generated. Remote Visualization with the VRML-Network Driver Visualization in Geant4 is considered to be "remote" when it is performed on a machine other than the Geant4 host. Some of the visualization drivers support this feature. Usually, the visualization host is your local host, while the Geant4 host is a remote host where you log in, for example, with the telnet command. This enables distributed processing of Geant4 visualization, avoiding the transfer of large amounts of visualization data to your terminal display via the network. In order to perform remote visualization with the VRML-Network driver, the following must be installed on your local host beforehand: 1. 2. a VRML viewer the Java application g4vrmlview. The Java application g4vrmlview is included as part of the Geant4 package and is located at: source/visualization/VRML/g4vrmlview/ Installation instructions for g4vrmlview can be found in the README file there, or on the WWW page below. The following steps realize remote Geant4 visualization displayed with your local VRML browser: 1. Invoke the g4vrmlview on your local host, giving a VRML viewer name as its argument: Local_Host> java g4vrmlview VRML_viewer_name For example, if you want to use the Netscape browser as your VRML viewer, execute g4vrmlview as follows: Local_Host> java g4vrmlview 2. 3. netscape Of course, the command path to the VRML viewer should be properly set. Log in to the remote host where a Geant4 executable is placed. Set an environment variable on the remote host as follows: Remote_Host> setenv G4VRML_HOST_NAME local_host_name For example, if you are working on the local host named "arkoop.kek.jp", set this environment variable as follows: 267 Visualization Remote_Host> setenv G4VRML_HOST_NAME arkoop.kek.jp 4. This tells a Geant4 process running on the remote host where Geant4 Visualization should be performed, i.e., where the visualized views should be displayed. Invoke a Geant4 process and perform visualization with the VRML-Network driver. For example: Idle> /vis/open VRML2 Idle> /vis/drawVolume Idle> /vis/viewer/update In step 4, 3D scene data are sent from the remote host to the local host as VRML-formatted data, and the VRML viewer specified in step 3 is invoked by the g4vrmlview process to visualize the VRML data. The transferred VRML data are saved as a file named g4.wrl in the current directory of the local host. Further information: • http://geant4.kek.jp/GEANT4/vis/GEANT4/VRML_net_driver.html Further information (VRML drivers): • http://geant4.kek.jp/GEANT4/vis/GEANT4/VRML_file_driver.html • http://geant4.kek.jp/GEANT4/vis/GEANT4/VRML_net_driver.html Sample VRML files: • http://geant4.kek.jp/GEANT4/vis/GEANT4/VRML2_FIG/ Further information (VRML language and browsers): • http://www.vrmlsite.com/ 8.3.11. RayTracer This driver was developed by Makoto Asai and Minamimoto (Hirosihma Instutute of Technology). It performs ray-tracing visualization using the tracking routines of Geant4. It is, therefore, available for every kinds of shapes/ solids which Geant4 can handle. It is also utilized for debugging the user's geometry for the tracking routines of Geant4. It is well suited for photo-realistic high quality output for presentation, and for intuitive debugging of detector geometry. It produces a JPEG file. This driver is by default listed in the available visualization drivers of user's application. Some pieces of geometries may fail to show up in other visualization drivers (due to algorithms those drivers use to compute visualizable shapes and polygons), but RayTracer can handle any geometry that the Geant4 navigator can handle. Because RayTracer in essence takes over Geant4's tracking routines for its own use, RayTracer cannot be used to visualize Trajectories or hits. An X-Window version, called RayTracerX, can be selected by setting GEANT4_USE_RAYTRACER_X11 (for CMake) at Geant4 library build time and application (user code) build time (assuming you use the standard visualization manager, G4VisExecutive, or an equally smart vis manager). RayTracerX builds the same jpeg file as RayTracer, but simultaneously renders to screen so you can watch as rendering grows progressively smoother. RayTracer has its own built-in commands - /vis/rayTracer/.... Alternatively, you can treat it as a normal vis system and use /vis/viewer/... commands, e.g: /vis/open RayTracerX /vis/drawVolume /vis/viewer/set/viewpointThetaPhi 30 30 /vis/viewer/refresh 268 Visualization The view parameters are translated into the necessary RayTracer parameters. RayTracer is compute intensive. If you are unsure of a good viewing angle or zoom factor, you might be advised to choose them with a faster renderer, such as OpenGL, and transfer the view parameters with /vis/viewer/copyViewFrom: /vis/open OGL /vis/drawVolume /vis/viewer/zoom # plus any /vis/viewer/commands that get you the view you want. /vis/open RayTracerX /vis/viewer/copyViewFrom viewer-0 /vis/viewer/refresh 8.3.12. gMocren The gMocrenFile driver creates a gdd file suitable for viewing with the gMocren volume visualizer. gMocren, a sophisticated tool for rendering volume data, can show volume data such as Geant4 dose distrubutions overlaid with scoring grids, trajectories and detector geometry. gMocren provides additional advanced functionality such as transfer functions, colormap editing, image rotation, image scaling, and image clipping. gMocren is further described at http://geant4.kek.jp/gMocren/ . At this link you will find the gMocren download, the user manual, a tutorial and some example gdd data files. Please note that the gMocren file driver is currently considered a Beta release. Users are encouraged to try this driver, and feedback is welcome, but users should be aware that features of this driver may change in upcoming releases. To send volume data from Geant4 scoring to a gMocren file, the user needs to tell the gMocren driver the name of the specific scoring volume that is to be displayed. For scoring done in C++, this is the name of the sensitive volume. For command-based scoring, this is the name of the scoring mesh. /vis/gMocren/setVolumeName The following is an example of the minimum command sequence to send command-based scoring data to the a gMocren file: # an example of a command-based scoring definition /score/create/boxMesh scoringMesh # name of the scoring mesh /score/mesh/boxSize 10. 10. 10. cm # dimension of the scoring mesh /score/mesh/nBin 10 10 10 # number of divisions of the scoring mesh /score/quantity/energyDeposit eDep # quantity to be scored /score/close # configuration of the gMocren-file driver /vis/scene/create /vis/open gMocrenFile /vis/gMocren/setVolumeName scoringMesh To add detector geometry to this file: /vis/viewer/flush To add trajectories and primitive scorer hits to this file: /vis/scene/add/trajectories /vis/scene/add/pshits /run/beamOn 1 gMocrenFile will write a file named G4_00.gd to the current directory. Subsequent draws will create files named g4_01.gdd, g4_02.gdd, etc. An alternate output directory can be specified with an environment variable: export G4GMocrenFile_DEST_DIR= 269 Visualization View the resuling gMocren files with the gMocren viewer, available from: http://geant4.kek.jp/gMocren/ . 8.3.13. Wt (WARNING: this driver is experimental and should be used with caution) This driver has been developed by Laurent Garnier (IN2P3, LAL Orsay). It provide an interface to a geant4 application inside a Web browser. This driver also requires the Wt library and a Web browser with WebGL enable. See if your Web browser support WebGL on Wikipedia#WebGL#Support The Wt driver is well suited for real-time fast visualization and demonstration. Available as experimental in Geant4.10 version, all OpenGL features are not implemented but basics interactions as mouse control of rotation/translation/zoom are present. Wt driver rely on WebGL, it aims to render the same way as Qt, but inside a Web browser. The use of WebGL (instead of OpenGL for Qt), allow it to be available wherever a Web browser with WebGL is activate. Sources files: See CMake configuration in order to compile Geant4 with Wt support. As a Geant4 with Wt driver application will be available inside a Web browser, your need at first to launch a web server in order to be able to see the web page. Hopefully, Wt came with its own web server included. This web server will be multi-user, that means that you could have many users using your application from everywhere. As the support for Wt driver is experimental, the multi-user aspect is not well manage. In Geant4.10, many users will have access at the same Run manager at the same time and evn to the files and datas, this could cause some troubles. As a Geant4 application using Wt driver is a client/server application, the way to build the main function is a bit different. Example 8.4. The typical main() routine available for visualization with Wt driver. //----- C++ source codes: main() function for visualization #ifdef G4VIS_USE #include "G4VisExecutive.hh" #endif // Wt includes #if defined(G4UI_USE_WT) #include #include #include // Main Wt driver function. It will be call once by user launching the application // Inside this function, you have to put all your Geant4 initialisation // (as in main() function on other graphic drivers) Wt::WApplication *createApplication(const Wt::WEnvironment& env) { // Create a new instance of Wt::Application Wt::WApplication* myApp = new Wt::WApplication(env); // Set title and styleSheet wApp->setTitle( "Geant4 on the web" ); wApp->useStyleSheet("extkitchen.css"); // Get the pointer to the User Interface manager G4UImanager* UImanager = G4UImanager::GetUIpointer(); char* name = "ExampleN03 \0"; G4UIExecutive* ui = new G4UIExecutive(1,&name, "Wt"); // Start the session ui->SessionStart(); delete ui; 270 Visualization return myApp; } #endif int main(int argc,char** argv) { ..... // Instantiation and initialization of the Visualization Manager #ifdef G4VIS_USE // visualization manager G4VisManager* visManager = new G4VisExecutive; // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance. // G4VisManager* visManager = new G4VisExecutive("Quiet"); visManager->Initialize(); #endif ..... // replace the "normal" user interface by the Web server #ifndef G4UI_USE_WT // Get the pointer to the User Interface manager G4UImanager* UImanager = G4UImanager::GetUIpointer(); #else try { // Create a Wt::WServer Wt::WServer server(argv[0]); server.setServerConfiguration(argc, argv, WTHTTP_CONFIGURATION); server.addEntryPoint(Wt::Application, createApplication); // Run it ! if (server.start()) { int sig = Wt::WServer::waitForShutdown(); server.stop(); } } catch (Wt::WServer::Exception& e) { std::cerr << e.what() << "\n"; return 1; } catch (std::exception& e) { std::cerr << "exception: " << e.what() << "\n"; return 1; } // Wait for clients Wt::WRun(argc, argv, &createApplication); // Job termination #ifdef G4VIS_USE delete visManager; #endif ..... #endif return 0; } //----- end of C++ This driver will display the UI and vis window inside a Web browser page. As with Qt driver, you can have as many tabs with viewer you want. To see the visualization window : /vis/open OGL other parameters as OGLI, OGLS, OGLIWt, OGLSWt will have all the same effect Execution of the server: As your application will contain a web server, you will have to launch the web server first and set some specific arguments for internet : • docroot: document root for static files as css, images... 271 Visualization • http-address: The address where this application will be deploy. (eg:0.0.0.0) • http-port: HTTP port (e.g. 80) More informations on Wt web site The command line for launching your application will be the following : myExample --docroot "where your ressources are" --http-address 0.0.0.0 --http-port 8080 Execution of a client: All clients can reach your application server at the following address : http://0.0.0.0:8080 (for users on the same computer as the server) http://Your.Server.Ip:8080 (for external users) If this address is unreachable, check if the specify port is not already in use and is fully open. Further information (Wt): • Wt 8.3.14. Visualization of detector geometry tree ASCIITREE is a visualization driver that is not actually graphical but that dumps the volume hierarchy as a simple text tree. Each call to /vis/viewer/flush or /vis/drawTree will dump the tree. ASCIITree has command to control its verbosity, /vis/ASCIITree/verbose. The verbosity value controls the amount of information available, e.g., physical volume name alone, or also logical volume and solid names. If the volume is "sensitive" and/or has a "readout geometry", this may also be indicated. Also, the mass of the physical volume tree(s) can be printed (but beware - higher verbosity levels can be computationally intensive). At verbosity level 4, ASCIITree calculates the mass of the complete geometry tree taking into account daughters up to the depth specified for each physical volume. The calculation involves subtracting the mass of that part of the mother that is occupied by each daughter and then adding the mass of the daughter, and so on down the hierarchy. /vis/ASCIITree/Verbose 4 /vis/viewer/flush "HadCalorimeterPhysical":0 / "HadCalorimeterLogical" / "HadCalorimeterBox"(G4Box), 1.8 m3 , 11.35 g/cm3 "HadCalColumnPhysical":-1 (10 replicas) / "HadCalColumnLogical" / "HadCalColumnBox"(G4Box), 180000 cm3, 11.35 g/cm3 "HadCalCellPhysical":-1 (2 replicas) / "HadCalCellLogical" / "HadCalCellBox"(G4Box), 90000 cm3, 11.35 g/cm3 "HadCalLayerPhysical":-1 (20 replicas) / "HadCalLayerLogical" / "HadCalLayerBox"(G4Box), 4500 cm3, 11.35 g/cm3 "HadCalScintiPhysical":0 / "HadCalScintiLogical" / "HadCalScintiBox"(G4Box), 900 cm3, 1.032 g/cm3 Calculating mass(es)... Overall volume of "worldPhysical":0, is 2400 m3 Mass of tree to unlimited depth is 22260.5 kg Some more examples of ASCIITree in action: Idle> /vis/ASCIITree/verbose 1 Idle> /vis/drawTree # Set verbosity with "/vis/ASCIITree/verbose " # < 10: - does not print daughters of repeated placements, does not repeat replicas. # >= 10: prints all physical volumes. # The level of detail is given by verbosity%10: # for each volume: # >= 0: physical volume name. # >= 1: logical volume name (and names of sensitive detector and readout geometry, if any). # >= 2: solid name and type. # >= 3: volume and density. 272 Visualization # >= 5: daughter-subtracted volume and mass. # and in the summary at the end of printing: # >= 4: daughter-included mass of top physical volume(s) in scene to depth specified. ..... "Calorimeter", copy no. 0, belongs to logical volume "Calorimeter" "Layer", copy no. -1, belongs to logical volume "Layer" (10 replicas) "Absorber", copy no. 0, belongs to logical volume "Absorber" "Gap", copy no. 0, belongs to logical volume "Gap" ..... Idle> /vis/ASCIITree/verbose 15 Idle> /vis/drawTree .... "tube_phys":0 / "tube_L" / "tube"(G4Tubs), 395841 cm3, 1.782 mg/cm3, 9.6539e-08 mm3, 1.72032e-10 mg "divided_tube_phys":0 / "divided_tube_L" / "divided_tube"(G4Tubs), 65973.4 cm3, 1.782 mg/cm3, 7587.54 cm3, 13.521 g "divided_tube_inset_phys":0 / "divided_tube_inset_L" / "divided_tube_inset"(G4Tubs), 58385.9 cm3, 1.782 mg/cm3, 6.03369e-09 mm3, 1.0752e-11 mg "sub_divided_tube_phys":0 / "sub_divided_tube_L" / "sub_divided_tube"(G4Tubs), 14596.5 cm3, 1.782 mg/cm3, 12196.5 cm3, 21.7341 g ..... Calculating mass(es)... Overall volume of "expHall_P":0, is 8000 m3 and the daughter-included mass to unlimited depth is 78414 kg ..... For the complete list of commands and options, see the Control...UICommands section of this user guide. 8.3.15. GAG Tree The GAGTree driver provides a listing of the detector geometry tree within GAG, the Geant Adaptive GUI, from the environments/MOMO/MOMO.jar file present under the Geant4 source distribution. GAG allows "folding/un-folding" a part of the geometry tree, using the Tree Widget in Java: 8.3.16. XML Tree The XML description of the geometry tree can be created in Geant4 by the XML Tree driver. The XML source can also be edited on the fly. The created XML files are visualizable with any XML browser (in Windows, a good XML viewer is XML Notepad). • Folding and un-folding: 273 Visualization • Searching a string: 274 Visualization 8.4. Controlling Visualization from Commands This section describes just a few of the more commonly used visualization commands. For the complete list of commands and options, see the Control...UICommands section of this user guide. For simplicity, this section assumes that the Geant4 executable was compiled incorporating the DAWNFILE and the OpenGL-Xlib drivers. For details on creating an executable for visualization see Section 8.2. NOTA BENE: THIS SECTION IS NOT A COMPLETE DESCRIPTION OF ALL VISUALISATION COMMANDS; THEY ARE TOO NUMEROUS AND CONTINUALLY EVOLVING. PLEASE REFER TO THE COMMAND GUIDANCE, Control...UICommands OR SIMPLY TYPE "ls vis" OR "help". SOME VIEWERS, NOTABLE Qt, OFFER INTERACTIVE GUIDANCE UNDER THE "Help" MENU." 8.4.1. Scene, scene handler, and viewer In using the visualization commands, it is useful to know the concept of "scene", "scene handler", and "viewer". A "scene" is a set of visualizable raw 3D data. A "scene handler" is a graphics-data modeler, which processes raw data in a scene for later visualization. And a "viewer" generates images based on data processed by a scene handler. Roughly speaking, a set of a scene handler and a viewer corresponds to a visualization driver. The steps of performing Geant4 visualization are explained below, though some of these steps may be done for you so that in practice you may use as few as just two commands (such as /vis/open OGLIX plus /vis/drawVolume). The seven steps of visualization are: Step Command Alternative command 1 Create a scene handler and /vis/sceneHandler/create a viewer /vis/viewer/create /vis/open 2 Create an empty scene /vis/drawVolume 3 Add raw 3D data to the cre- /vis/scene/add/volume ated scene 4 Attach the current scene to /vis/sceneHandler/attach the current scene handler 5 Set camera parameters, E.g., /vis/viewer/set/viewdrawing style (wire- point frame/surface), etc 6 Make the viewer execute /vis/viewer/refresh visualization 7 Declare the end of visual- /vis/viewer/flush ization for flushing /vis/scene/create Table 8.2. For details about the commands, see below. These seven steps can be controlled explicitly to create multiple scenes and multiple viewers, each with its own set of parameters, with easy switching from one scene to another. But for the most common case of just having one scene and one viewer, many steps are handled implicitly for you. 8.4.2. Create a scene handler and a viewer: /vis/open command Command "/vis/open" creates a scene handler and a viewer, which corresponds to Step 1. Command: /vis/open [driver_tag_name] • Argument 275 Visualization A name of (a mode of) an available visualization driver. • Action Create a visualization driver, i.e. a set of a scene hander and a viewer. • Example: Create an OpenGL generic driver with its immediate mode Idle> /vis/open OGLI • Additional notes For immediate viewers, such as OGLI, your geometry will immediately be rendered in the new GL window How to list available driver_tag_name: Idle> help /vis/open or Idle> help /vis/sceneHandler/create The list is, for example, displayed as follows: ..... Candidates : DAWNFILE OGL ..... For additional options, see the Control...UICommands section of this user guide. 8.4.3. Create an empty scene: /vis/scene/create command Command "/vis/scene/create" creates an empty scene, which corresponds to Step 2. Command: /vis/scene/create [scene_name] • Argument A name for this scene. Created for you if you don't specify one. 8.4.4. Visualization of a physical volume: /vis/drawVolume command Command "/vis/drawVolume" adds a physical volume to the scene. It also does some of the other steps, if you haven't done them explicitly. It takes care of steps 2, 3, 4 and 6. Command "/vis/viewer/flush" should follow in order to do the final Step 7. Commands: /vis/drawVolume [physical-volume-name] ..... Idle> /vis/viewer/flush • Argument A physical-volume name. The default value is "world", which is omittable. • Action Creates a scene consisting of the given physical volume and asks the current viewer to draw it. The scene becomes current. Command "/vis/viewer/flush" should follow this command in order to declare end of visualization. 276 Visualization • Example: Visualization of the whole world with coordinate axes Idle> /vis/drawVolume Idle> /vis/scene/add/axes 0 0 0 500 mm Idle> /vis/viewer/flush 8.4.5. Visualization of a logical volume: /vis/specify command Command "/vis/specify" visualizes a logical volume. If allows you to control how much details is shown and whether to show booleans, voxels and readout geometries. It also does some of the other steps, if you haven't done them explicitly. It takes care of steps 2, 3, 4 and 6. Command "/vis/viewer/flush" should follow the command in order to do the final Step 7. Command: /vis/specify [logical-volume-name][depth-of-descent] flag] [voxels-flag] [readout-flag] [booleans- • Argument A logical-volume name. • Action Creates a scene consisting of the given logical volume and asks the current viewer to draw it. The scene becomes current. • Example (visualization of a selected logical volume with coordinate axes) Idle> Idle> Idle> Idle> /vis/specify Absorber /vis/scene/add/axes 0 0 0 500 mm /vis/scene/add/text 0 0 0 mm 40 -100 -200 LogVol:Absorber /vis/viewer/flush For more options, see the Control...UICommands section of this user guide. 8.4.6. Visualization of trajectories: /vis/scene/add/trajectories command Command "/vis/scene/add/trajectories [smooth] [rich]" adds trajectories to the current scene. The optional parameters "smooth" and/or "rich" (you may specify either, both or neither) invoke, if "smooth" is specified, the storing and displaying of extra points on curved trajectories and, if "rich" is specified, the storing, for possible subsequent selection and display, of additional information, such as volume names, creator process, energy deposited, global time. Be aware, of course, that this imposes computational and memory overheads. Note that this automatically issues the appropriate "/tracking/storeTrajectory" command so that trajectories are stored (by default they are not). The visualization is performed with the command "/run/beamOn" unless you have non-default values for /vis/scene/endOfEventAction or /vis/scene/endOfRunAction (described below). Command: /vis/scene/add/trajectories [smooth] [rich] • Action The command adds trajectories to the current scene. Trajectories are drawn at end of event when the scene in which they are added is current. • Example: Visualization of trajectories Idle> /vis/scene/add/trajectories Idle> /run/beamOn 10 277 Visualization • Additional note 1 See the section Section 8.7.3 Enhanced Trajectory Drawing for details on how to control how trajectories are color-coded. • Additional note 2 Events may be kept and reviewed at end of run with Idle> /vis/reviewKeptEvents Keep all events with Idle> /vis/scene/endOfEventAction accumulate [maxNumber] (see Section 8.4.12) or keep some chosen subset with G4EventManager::GetEventManager()->KeepTheCurrentEvent(); as described in Example 6.8. To suppress drawing during a run Idle> /vis/disable Idle> /run/beamOn 10000 then at end of run Idle> /vis/enable Idle> /vis/reviewKeptEvents • Additional note 3 Visualising events as they are being generated inevitably slows the simulation. Visualisation can be suspended with /vis/disable as suggested above. You may also switch off trajectory production with /tracking/storeTrajectory 0. When using OpenGL, the following can help: Idle> /vis/ogl/flushAt [ endOfEvent endOfRun eachPrimitive NthPrimitive NthEvent never ] By default, this value is set to /vis/ogl/flushAt NthEvent 100 For more options, see the Control...UICommands section of this user guide. 8.4.7. Visualization of hits: /vis/scene/add/hits command Command "/vis/scene/add/hits" adds hits to the current scene, assuming that you have a hit class and that the hits have visualization information. The visualization is performed with the command "/run/beamOn" unless you have non-default values for /vis/scene/endOfEventAction or /vis/scene/endOfRunAction (described above). 8.4.8. Visualization of Scored Data Scored data can be visualized using the commands "/score/drawProjection" and "/score/drawColumn". For details, see examples/extended/runAndEvent/RE03. 278 Visualization 8.4.9. HepRep Attributes for Hits The HepRep file formats, HepRepFile and HepRepXML, attach various attributes to hits such that you can view these attributes, label trajectories by these attributes or make visibility cuts based on these attributes. Examples of adding HepRep attributes to hit classes can be found in examples /extended/analysis/A01 and /extended/runAndEvent/RE01. For example, in example RE01's class RE01CalorimeterHit.cc, available attributes will be: • • • • • • • • Hit Type Track ID Z Cell ID Phi Cell ID Energy Deposited Energy Deposited by Track Position Logical Volume You can add additional attributes of your choosing by modifying the relevant part of the hit class (look for the methods GetAttDefs and CreateAttValues). 8.4.10. Basic camera workings: /vis/viewer/ commands Commands in the command directory "/vis/viewer/" set camera parameters and drawing style of the current viewer, which corresponds to Step 5. Note that the camera parameters and the drawing style should be set separately for each viewer. They can be initialized to the default values with command "/vis/viewer/reset". Some visualization systems, such as the VRML and HepRep browsers also allow camera control from the standalone graphics application. Just a few of the camera commands are described here. For more commands, see the Control...UICommands section of this user guide. The view is defined by a target point (initially at the centre of the extent of all objects in the scene), an up-vector and a viewpoint direction - see Figure 8.1. By default, the up-Vector is parallel to the y-axis and the viewpoint direction is parallel to the z-axis, so the the view shows the x-axis to the right and the y-axis upwards - a projection on to the canonical x-y plane - see Figure 8.2. The target point can be changed with a /vis/viewer/set command or with the /vis/viewer/pan commands. The up-vector and the viewpoint direction can also be changed with /vis/viewer/set commands. Care must be taken to avoid having the two vectors parallel, for in that case the view is undefined. Figure 8.1. Up-vector and viewpoint direction 279 Visualization Figure 8.2. The default view Command: /vis/viewer/set/viewpointThetaPhi [theta] [phi] [deg|rad] • Arguments Arguments "theta" and "phi" are polar and azimuthal camera angles, respectively. The default unit is "degree". • Action Set a view point in direction of (theta, phi). • Example: Set the viewpoint in direction of (70 deg, 20 deg) / Idle> /vis/viewer/set/viewpointThetaPhi 70 20 • Additional notes Camera parameters should be set for each viewer. They are initialized with command "/vis/viewer/reset". Alternatively, they can be copied from another viewer with the command "/vis/viewer/copyViewFrom viewer-0", for example. Command: /vis/viewer/zoom [scale_factor] • Argument The scale factor. The command multiplies magnification of the view by this factor. • Action Zoom up/down of view. • Example: Zoom up by factor 1.5 Idle> /vis/viewer/zoom 1.5 280 Visualization • Additional notes A similar pair of commands, scale and scaleTo allow non-uniform scaling (i.e., zoom differently along different axes). For details of this and lots of other commands, see the Control...UICommands section of this user guide. Some viewers have limits to how large the zoom factor can be. This problem can be circumnavigated to some degree by using zoom and scale together. If Idle> /vis/viewer/zoomTo 1e10 does not work, please try Idle> /vis/viewer/scaleTo 1e5 1e5 1e5 Idle> /vis/viewer/zoomTo 1e5 Of course, with such high zoom factors, you might want to know whither you are zooming. Use "/vis/ viewer/set/targetPoint" Camera parameters should be set for each viewer. They are initialized with command "/vis/viewer/reset". Alternatively, they can be copied from another viewer with the command "/vis/viewer/copyViewFrom viewer-0", for example. Command: /vis/viewer/set/style [style_name] • Arguments Candidate values of the argument are "wireframe" and "surface". ("w" and "s" also work.) • Action Set a drawing style to wireframe or surface. • Example: Set the drawing style to "surface" Idle> /vis/viewer/set/style surface • Additional notes The style of some geometry components may have been forced one way or the other through calls in compiled code. The set/style command will NOT override such force styles. Drawing style should be set for each viewer. The drawing style is initialized with command "/vis/viewer/reset". Alternatively, it can be copied from another viewer with the command "/vis/viewer/set/ all viewer-0", for example. 8.4.11. Declare the end of visualization for flushing: /vis/ viewer/flush command Command: /vis/viewer/flush • Action Declare the end of visualization for flushing. • Additional notes Command "/vis/viewer/flush" should follow "/vis/drawVolume", "/vis/specify", etc in order to complete visualization. It corresponds to Step 7. The flush is done automatically after every /run/beamOn command unless you have non-default values for /vis/ scene/endOfEventAction or /vis/scene/endOfRunAction (described above). 281 Visualization 8.4.12. End of Event Action and End of Run Action: /vis/ viewer/endOfEventAction and /vis/viewer/endOfRunAction commands By default, a separate picture is created for each event. You can change this behavior to accumulate multiple events, or even multiple runs, in a single picture. Command: /vis/scene/endOfEventAction [refresh|accumulate] • Action Control how often the picture should be cleared. refresh means each event will be written to a new picture. accumulate means events will be accumulated into a single picture. Picture will be flushed at end of run, unless you have also set /vis/scene/endOfRunAction accumulate • Additional note You may instead choose to use update commands from your BeginOfRunAction or EndOfEventAction, as in early examples, but now the vis manager ia able to do most of what most users require through the above commands. Command: /vis/scene/endOfRunAction [refresh|accumulate] • Action Control how often the picture should be cleared. refresh means each run will be written to a new picture. accumulate means runs will be accumulated into a single picture. To start a new picture, you must explicitly issue /vis/viewer/refresh, /vis/viewer/update or /vis/viewer/flush 8.4.13. HepRep Attributes for Trajectories The HepRep file formats, HepRepFile and HepRepXML, attach various attributes to trajectories such that you can view these attributes, label trajectories by these attributes or make visibility cuts based on these attributes. If you use the default Geant4 trajectory class from /tracking/src/G4Trajectory.cc (this is what you get with the plain / vis/scene/add/trajectories command), available attributes will be: • • • • • • • • Track ID Parent ID Particle Name Charge PDG Encoding Momentum 3-Vector Momentum magnitude Number of points Using /vis/scene/add/trajectories rich will get you additional attributes. You may also add additional attributes of your choosing by modifying the relevant part of G4Trajectory (look for the methods GetAttDefs and CreateAttValues). If you are using your own trajectory class, you may want to consider copying these methods from G4Trajectory. 8.4.14. How to save a view. /vis/viewer/save This will save to a file that can be read in again with /control/execute 282 Visualization If you save several views you may "fly through" them with /vis/viewer/interpolate See "Making a Movie" Section 8.10. (Use the Geant4 "help" command to see details.) 8.4.15. How to save a view to an image file Most of the visualization drivers offer ways to save visualized views to PostScript (PS) or Encapsulated PostScript (EPS). Some, in addition, offer Portable Document Format (PDF). OpenGL offers a big range of formats - see below. • DAWNFILE The DAWNFILE driver, which co-works with Fukui Renderer DAWN, generates "vectorized" PostScript data with "analytical hidden-line/surface removal", and so it is well suited for technical high-quality outputs for presentation, documentation, and debugging geometry. In the default setting of the DAWNFILE drivers, EPS files named "g4_00.eps, g4_01.eps, g4_02.eps,..." are automatically generated in the current directory each time when visualization is performed, and then a PostScript viewer "gv"is automatically invoked to visualize the generated EPS files. For large data sets, it may take time to generate the vectorized PostScript data. In such a case, visualize the 3D scene with a faster visualization driver beforehand for previewing, and then use the DAWNFILE drivers. For example, the following visualizes the whole detector with the OpenGL-Xlib driver (immediate mode) first, and then with the DAWNFILE driver to generate an EPS file g4_XX.eps to save the visualized view: # Invoke the OpenGL visualization driver in its immediate mode /vis/open OGLIX # Camera setting /vis/viewer/set/viewpointThetaPhi 20 20 # Camera setting /vis/drawVolume /vis/viewer/flush # Invoke the DAWNFILE visualization driver /vis/open DAWNFILE # Camera setting /vis/viewer/set/viewpointThetaPhi 20 20 # Camera setting /vis/drawVolume /vis/viewer/flush This is a good example to show that the visualization drivers are complementary to each other. • OpenInventor In the OpenInventor drivers, you can simply click the "Print" button on their GUI to generate a PostScript file as a hard copy of a visualized view. • OpenGL The OpenGL drivers can also generate image files, either from a pull-down menu (Motif and Qt drivers) or with /vis/ogl/export. Available formats are: eps ps pdf svg bmp cur dds icns ico jp2 jpeg jpg pbm pgm png ppm tif tiff wbmp webp xbm xpm. The default is pdf. It can generate either vector or bitmap PostScript data with /vis/ogl/set/printMode ("vectored" or "pixmap"). You can change the filename by /vis/ ogl/set/printFilename And the print size by /vis/ogl/set/printSize In generating vectorized PostScript data, hidden-surface removal is performed based on the painter's algorithm after dividing facets of shapes into small sub-triangles. 283 Visualization Note that a fundamental limitation of the gl2ps library used for this printing causes the /vis/viewer/set/ hiddenMarker command to be ignored. Trajectories will always be fully drawn in the printEPS output even when the hiddenMarker hidden line removal option has been set to hide these trajectories in the corresponding OpenGL view. The /vis/ogl/set/printSize command can be used to print EPS files even larger than the current screen resolution. This can allow creation of very large images, suitable for creation of posters, etc. The only size limitation is the graphics card's viewport dimension: GL_MAX_VIEWPORT_DIMS # Invoke the OpenGL visualization driver in its stored mode /vis/open OGLSX # Camera setting /vis/viewer/set/viewpointThetaPhi 20 20 # Camera setting /vis/drawVolume /vis/viewer/flush # set print mode to vectored #/vis/ogl/set/printMode vectored # set print size larger than screen /vis/ogl/set/printSize 2000 2000 # print /vis/ogl/export • HepRep The HepRApp HepRep Browser and WIRED4 JAS Plug-In can generate a wide variety of bitmap and vector output formats including PostScript and PDF. 8.4.16. Culling "Culling" means to skip visualizing parts of a 3D scene. Culling is useful for avoiding complexity of visualized views, keeping transparent features of the 3D scene, and for quick visualization. Geant4 Visualization supports the following 3 kinds of culling: • Culling of invisible physical volumes • Culling of low density physical volumes. • Culling of covered physical volumes by others In order that one or all types of the above culling are on, i.e., activated, the global culling flag should also be on. Table 8.3 summarizes the default culling policies. Culling Type Default Value global ON invisible ON low density OFF covered daughter OFF Table 8.3. The default culling policies. The default threshold density of the low-density culling is 0.01 g/cm3. The default culling policies can be modified with the following visualization commands. (Below the argument flag takes a value of true or false.) # global 284 Visualization /vis/viewer/set/culling global flag # invisible /vis/viewer/set/culling invisible flag # low density # "value" is a proper value of a treshold density # "unit" is either g/cm3, mg/cm3 or kg/m3 /vis/viewer/set/culling density flag value unit # covered daughter /vis/viewer/set/culling coveredDaughters flag density The HepRepFile graphic system will, by default, include culled objects in the file so that they can still be made visible later from controls in the HepRep browser. If this behavior would cause files to be too large, you can instead choose to have culled objects be omitted from the HepRep file. See details in the HepRepFile Driver section of this user guide. 8.4.17. Cut view Sectioning "Sectioning" means to make a thin slice of a 3D scene around a given plane. At present, this function is supported by the OpenGL drivers. The sectioning is realized by setting a sectioning plane before performing visualization. The sectioning plane can be set by the command, /vis/viewer/set/sectionPlane on x y z units nx ny nz where the vector (x,y,z) defines a point on the sectioning plane, and the vector (nx,ny,nz) defines the normal vector of the sectioning plane. For example, the following sets a sectioning plane to a yz plane at x = 2 cm: Idle> /vis/viewer/set/sectionPlane on 2.0 0.0 0.0 cm 1.0 0.0 0.0 Cutting away "Cutting away" means to remove a half space, defined with a plane, from a 3D scene. • Cutting away is supported by the DAWNFILE driver "off-line". Do the following: • Perform visualization with the DAWNFILE driver to generate a file g4.prim, describing the whole 3D scene. • Make the application "DAWNCUT" read the generated file to make a view of cutting away. See the following WWW page for details: http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWNCUT.html • Alternatively, add up to three cutaway planes: /vis/viewer/addCutawayPlane 0 0 0 m 1 0 0 /vis/viewer/addCutawayPlane 0 0 0 m 0 1 0 ... and, for more that one plane, you can change the mode to • (a) "add" or, equivalently, "union" (default) or • (b) "multiply" or, equivalently, "intersection": /vis/viewer/set/cutawayMode multiply To de-activate: /vis/viewer/clearCutawayPlanes OpenGL supports this feature. 285 Visualization 8.4.18. Multithreading commands Multithreading Visualising events inevitably slows things down. With multithreading this effect is all the greater. See Section 8.4.6, Additional Note 3, for some advice. If you wish to continue visualising, multithreading mode offers the following fine tuning. Since Geant4 version 10.2, in multithreading mode, events generated by worker threads are put in a queue and extracted by a special visualisation thread. If the queue gets full, workers are suspended until the visualisation thread catches up. To mitigate or avoid this try using /vis/multithreading/maxEventQueueSize /vis/multithreading/actionOnEventQueueFull (See command guidance for details.) 8.5. Controlling Visualization from Compiled Code While a Geant4 simulation is running, visualization can be performed without user intervention. This is accomplished by calling methods of the Visualization Manager from methods of the user action classes (G4UserRunAction and G4UserEventAction, for example). In this section methods of the class G4VVisManager, which is part of the graphics_reps category, are described and examples of their use are given. 8.5.1. G4VVisManager The Visualization Manager is implemented by classes G4VisManager and G4VisExecutive. See Section 8.2 "Making a Visualization Executable". In order that your Geant4 be compilable either with or without the visualization category, you should not use these classes directly in your C++ source code, other than in the main() function. Instead, you should use their abstract base class G4VVisManager, defined in the intercoms category. The pointer to the concrete instance of the real Visualization Manager can be obtained as follows: //----- Getting a pointer to the concrete Visualization Manager instance G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); The method G4VVisManager::GetConcreteInstance() returns NULL if Geant4 is not ready for visualization. Thus your C++ source code should be protected as follows: //----- How to protect your C++ source codes in visualization if (pVVisManager) { .... pVVisManager ->Draw (...); .... } 8.5.2. Visualization of detector components If you have already constructed detector components with logical volumes to which visualization attributes are properly assigned, you are almost ready for visualizing detector components. All you have to do is to describe proper visualization commands within your C++ codes, using the ApplyCommand() method. For example, the following is sample C++ source codes to visualize the detector components: //----- C++ source code: How to visualize detector components (2) 286 Visualization // ... using visualization commands in source codes G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance() ; if(pVVisManager) { ... (camera setting etc) ... G4UImanager::GetUIpointer()->ApplyCommand("/vis/drawVolume"); G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/flush"); } //----- end of C++ source code In the above, you should also describe /vis/open command somewhere in your C++ codes or execute the command from (G)UI at the executing stage. 8.5.3. Visualization of trajectories In order to visualize trajectories, you can use the method void G4Trajectory::DrawTrajectory() defined in the tracking category. In the implementation of this method, the following drawing method of G4VVisManager is used: //----- A drawing method of G4Polyline virtual void G4VVisManager::Draw (const G4Polyline&, ...) ; The real implementation of this method is described in the class G4VisManager. At the end of one event, a set of trajectories can be stored as a list of G4Trajectory objects. Therefore you can visualize trajectories, for example, at the end of each event, by implementing the method MyEventAction::EndOfEventAction() as follows: //----- C++ source codes void ExN03EventAction::EndOfEventAction(const G4Event* evt) { ..... // extract the trajectories and draw them if (G4VVisManager::GetConcreteInstance()) { G4TrajectoryContainer* trajectoryContainer = evt->GetTrajectoryContainer(); G4int n_trajectories = 0; if (trajectoryContainer) n_trajectories = trajectoryContainer->entries(); for (G4int i=0; i < n_trajectories; i++) { G4Trajectory* trj=(G4Trajectory*)((*(evt->GetTrajectoryContainer()))[i]); if (drawFlag == "all") trj->DrawTrajectory(50); else if ((drawFlag == "charged")&&(trj->GetCharge() != 0.)) trj->DrawTrajectory(50); else if ((drawFlag == "neutral")&&(trj->GetCharge() == 0.)) trj->DrawTrajectory(50); } } } //----- end of C++ source codes 8.5.4. Enhanced trajectory drawing It is possible to use the enhanced trajectory drawing functionality in compiled code as well as from commands. Multiple trajectory models can be instantiated, configured and registered with G4VisManager. For details, see the section on Section 8.7.4 Enhanced Trajectory Drawing. 8.5.5. HepRep Attributes for Trajectories The HepRep file formats, HepRepFile and HepRepXML, attach various attributes to trajectories such that you can view these attributes, label trajectories by these attributes or make visibility cuts based on these attributes. If you use the default Geant4 trajectory class, from /tracking/src/G4Trajectory.cc, available attributes will be: 287 Visualization • • • • • • • • Track ID Parent ID Particle Name Charge PDG Encoding Momentum 3-Vector Momentum magnitude Number of points You can add additional attributes of your choosing by modifying the relevant part of G4Trajectory (look for the methods GetAttDefs and CreateAttValues). If you are using your own trajectory class, you may want to consider copying these methods from G4Trajectory. 8.5.6. Visualization of hits Hits are visualized with classes G4Square or G4Circle, or other user-defined classes inheriting the abstract base class G4VMarker (Section 8.9). Drawing methods for hits are not supported by default. Instead, ways of their implementation are guided by virtual methods, G4VHit::Draw() and G4VHitsCollection::DrawAllHits(), of the abstract base classes G4VHit and G4VHitsCollection. These methods are defined as empty functions in the digits+hits category. You can overload these methods, using the following drawing methods of class G4VVisManager, in order to visualize hits: //----- Drawing methods of G4Square and G4Circle virtual void G4VVisManager::Draw (const G4Circle&, ...) ; virtual void G4VVisManager::Draw (const G4Square&, ...) ; The real implementations of these Draw() methods are described in class G4VisManager. The overloaded implementation of G4VHits::Draw() will be held by, for example, class MyTrackerHits inheriting G4VHit as follows: //----- C++ source codes: An example of giving concrete implementation of // G4VHit::Draw(), using class MyTrackerHit : public G4VHit {...} // void MyTrackerHit::Draw() { G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if(pVVisManager) { // define a circle in a 3D space G4Circle circle(pos); circle.SetScreenSize(0.3); circle.SetFillStyle(G4Circle::filled); // make the circle red G4Colour colour(1.,0.,0.); G4VisAttributes attribs(colour); circle.SetVisAttributes(attribs); // make a 3D data for visualization pVVisManager->Draw(circle); } } //----- end of C++ source codes The overloaded implementation of G4VHitsCollection::DrawAllHits() will be held by, for example, class MyTrackerHitsCollection inheriting class G4VHitsCollection as follows: //----- C++ source codes: An example of giving concrete implementation of // G4VHitsCollection::Draw(), // using class MyTrackerHit : public G4VHitsCollection{...} 288 Visualization // void MyTrackerHitsCollection::DrawAllHits() { G4int n_hit = theCollection.entries(); for(G4int i=0;i < n_hit;i++) { theCollection[i].Draw(); } } //----- end of C++ source codes Thus, you can visualize hits as well as trajectories, for example, at the end of each event by implementing the method MyEventAction::EndOfEventAction() as follows: void MyEventAction::EndOfEventAction() { const G4Event* evt = fpEventManager->GetConstCurrentEvent(); G4SDManager * SDman = G4SDManager::GetSDMpointer(); G4String colNam; G4int trackerCollID = SDman->GetCollectionID(colNam="TrackerCollection"); G4int calorimeterCollID = SDman->GetCollectionID(colNam="CalCollection"); G4TrajectoryContainer * trajectoryContainer = evt->GetTrajectoryContainer(); G4int n_trajectories = 0; if(trajectoryContainer) { n_trajectories = trajectoryContainer->entries(); } G4HCofThisEvent * HCE = evt->GetHCofThisEvent(); G4int n_hitCollection = 0; if(HCE) { n_hitCollection = HCE->GetCapacity(); } G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if(pVVisManager) { // Declare begininng of visualization G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers"); // Draw trajectories for(G4int i=0; i < n_trajectories; i++) { (*(evt->GetTrajectoryContainer()))[i]->DrawTrajectory(); } // Construct 3D data for hits MyTrackerHitsCollection* THC = (MyTrackerHitsCollection*)(HCE->GetHC(trackerCollID)); if(THC) THC->DrawAllHits(); MyCalorimeterHitsCollection* CHC = (MyCalorimeterHitsCollection*)(HCE->GetHC(calorimeterCollID)); if(CHC) CHC->DrawAllHits(); // Declare end of visualization G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update"); } } //----- end of C++ codes You can re-visualize a physical volume, where a hit is detected, with a highlight color, in addition to the whole set of detector components. It is done by calling a drawing method of a physical volume directly. The method is: //----- Drawing methods of a physical volume virtual void Draw (const G4VPhysicalVolume&, ...) ; 289 Visualization This method is, for example, called in a method MyXXXHit::Draw(), describing the visualization of hits with markers. The following is an example for this: //----- C++ source codes: An example of visualizing hits with void MyCalorimeterHit::Draw() { G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if(pVVisManager) { G4Transform3D trans(rot,pos); G4VisAttributes attribs; G4LogicalVolume* logVol = pPhys->GetLogicalVolume(); const G4VisAttributes* pVA = logVol->GetVisAttributes(); if(pVA) attribs = *pVA; G4Colour colour(1.,0.,0.); attribs.SetColour(colour); attribs.SetForceSolid(true); //----- Re-visualization of a selected physical volume with red color pVVisManager->Draw(*pPhys,attribs,trans); } } //----- end of C++ codes 8.5.7. HepRep Attributes for Hits The HepRep file formats, HepRepFile and HepRepXML, attach various attributes to hits such that you can view these attributes, label trajectories by these attributes or make visibility cuts based on these attributes. Examples of adding HepRep attributes to hit classes can be found in examples /extended/analysis/A01 and /extended/runAndEvent/RE01. For example, in example RE01's class RE01CalorimeterHit.cc, available attributes will be: • • • • • • • • Hit Type Track ID Z Cell ID Phi Cell ID Energy Deposited Energy Deposited by Track Position Logical Volume You can add additional attributes of your choosing by modifying the relevant part of the hit class (look for the methods GetAttDefs and CreateAttValues). 8.5.8. Visualization of text In Geant4 Visualization, a text, i.e., a character string, is described by class G4Text inheriting G4VMarker as well as G4Square and G4Circle. Therefore, the way to visualize text is the same as for hits. The corresponding drawing method of G4VVisManager is: //----- Drawing methods of G4Text virtual void G4VVisManager::Draw (const G4Text&, ...); The real implementation of this method is described in class G4VisManager. 8.5.9. Visualization of polylines and tracking steps Polylines, i.e., sets of successive line segments, are described by class G4Polyline. For G4Polyline, the following drawing method of class G4VVisManager is prepared: 290 Visualization //----- A drawing method of G4Polyline virtual void G4VVisManager::Draw (const G4Polyline&, ...) ; The real implementation of this method is described in class G4VisManager. Using this method, C++ source codes to visualize G4Polyline are described as follows: //----- C++ source code: How to visualize a polyline G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if (pVVisManager) { G4Polyline polyline ; ..... (C++ source codes to set vertex positions, color, etc) pVVisManager -> Draw(polyline); } //----- end of C++ source codes Tracking steps are able to be visualized based on the above visualization of G4Polyline. You can visualize tracking steps at each step automatically by writing a proper implementation of class MySteppingAction inheriting G4UserSteppingAction, and also with the help of the Run Manager. First, you must implement a method, MySteppingAction::UserSteppingAction(). A typical implementation of this method is as follows: //----- C++ source code: An example of visualizing tracking steps void MySteppingAction::UserSteppingAction() { G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); if (pVVisManager) { //----- Get the Stepping Manager const G4SteppingManager* pSM = GetSteppingManager(); //----- Define a line segment G4Polyline polyline; G4double charge = pSM->GetTrack()->GetDefinition()->GetPDGCharge(); G4Colour colour; if (charge < 0.) colour = G4Colour(1., 0., 0.); else if (charge < 0.) colour = G4Colour(0., 0., 1.); else colour = G4Colour(0., 1., 0.); G4VisAttributes attribs(colour); polyline.SetVisAttributes(attribs); polyline.push_back(pSM->GetStep()->GetPreStepPoint()->GetPosition()); polyline.push_back(pSM->GetStep()->GetPostStepPoint()->GetPosition()); //----- Call a drawing method for G4Polyline pVVisManager -> Draw(polyline); } } //----- end of C++ source code Next, in order that the above C++ source code works, you have to pass the information of the MySteppingAction to the Run Manager in the main() function: //----- C++ source code: Passing what to do at each step to the Run Manager int main() { 291 Visualization ... // Run Manager G4RunManager * runManager = new G4RunManager; // User initialization classes ... runManager->SetUserAction(new MySteppingAction); ... } //----- end of C++ source code Thus you can visualize tracking steps with various visualization attributes, e.g., color, at each step, automatically. As well as tracking steps, you can visualize any kind 3D object made of line segments, using class G4Polyline and its drawing method, defined in class G4VVisManager. See, for example, the implementation of the /vis/ scene/add/axes command. 8.5.10. Visualization User Action You can implement the Draw method of G4VUserVisAction, e.g., the class definition could be: class StandaloneVisAction: public G4VUserVisAction { void Draw(); }; and the implementation: void StandaloneVisAction::Draw() { G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance(); if (pVisManager) { // Simple box... pVisManager->Draw(G4Box("box",2*m,2*m,2*m), G4VisAttributes(G4Colour(1,1,0))); // Boolean solid... G4Box boxA("boxA",3*m,3*m,3*m); G4Box boxB("boxB",1*m,1*m,1*m); G4SubtractionSolid subtracted("subtracted_boxes",&boxA,&boxB, G4Translate3D(3*m,3*m,3*m)); pVisManager->Draw(subtracted, G4VisAttributes(G4Colour(0,1,1)), G4Translate3D(6*m,6*m,6*m)); } } Explicit use of polyhedron objects is equivalent, e.g.: // Same, but explicit polyhedron... G4Polyhedron* pA = G4Box("boxA",3*m,3*m,3*m).CreatePolyhedron(); G4Polyhedron* pB = G4Box("boxB",1*m,1*m,1*m).CreatePolyhedron(); pB->Transform(G4Translate3D(3*m,3*m,3*m)); G4Polyhedron* pSubtracted = new G4Polyhedron(pA->subtract(*pB)); G4VisAttributes subVisAtts(G4Colour(0,1,1)); pSubtracted->SetVisAttributes(&subVisAtts); pVisManager->Draw(*pSubtracted,G4Translate3D(6*m,6*m,6*m)); delete pA; delete pB; delete pSubtracted; If efficiency is an issue, create the objects in the constructor, delete them in the destructor and draw them in your Draw method. Anyway, an instance of your class needs to be registered with the vis manager, e.g.: 292 Visualization ... G4VisManager* visManager = new G4VisExecutive; visManager->Initialize (); visManager->SetUserAction (new StandaloneVisAction, G4VisExtent(-5*m,5*m,-5*m,5*m,-5*m,5*m)); ... // 2nd argument optional. then activate by adding to a scene, e.g: /control/verbose 2 /vis/verbose c /vis/open OGLSXm /vis/scene/create #/vis/scene/add/userAction /vis/scene/add/userAction -10 10 -10 10 -10 10 m #/vis/scene/add/axes 0 0 0 10 m #/vis/scene/add/scale 10 m /vis/sceneHandler/attach /vis/viewer/refresh The extent can be added on registration or on the command line or neither (if the extent of the scene is set by other components). Your Draw method will be called whenever needed to refresh the screen or rebuild a graphics database, for any chosen viewer. The scene can be attached to any scene handler and your drawing will be shown. 8.5.11. Standalone Visualization The above raises the possibility of using Geant4 as a "standalone" graphics package without invoking the run manager. The following main program, together with a user visualization action and a macro file, will allow you to view your drawing interactively on any of the supported graphics systems. #include #include #include #include #include #include "globals.hh" "G4VisExecutive.hh" "G4VisExtent.hh" "G4UImanager.hh" "G4UIterminal.hh" "G4UItcsh.hh" #include "StandaloneVisAction.hh" int main() { G4VisManager* visManager = new G4VisExecutive; visManager->Initialize (); visManager->SetUserAction (new StandaloneVisAction, G4VisExtent(-5*m,5*m,-5*m,5*m,-5*m,5*m)); // 2nd argument optional. G4UImanager* UI = G4UImanager::GetUIpointer (); UI->ApplyCommand ("/control/execute standalone.g4m"); G4UIsession* session = new G4UIterminal(new G4UItcsh); session->SessionStart(); delete session; delete visManager; } 8.6. Visualization Attributes Visualization attributes are extra pieces of information associated with the visualizable objects. This information is necessary only for visualization, and is not included in geometrical information such as shapes, position, and orientation. Typical examples of visualization attributes are Color, Visible/Invisible, Wireframe/Solid. For example, in visualizing a box, the Visualization Manager must know its colour. If an object to be visualized has not been assigned a set of visualization attributes, then an appropriate default set is used automatically. 293 Visualization A set of visualization attributes is held by an instance of class G4VisAttributes defined in the graphics_reps category. In the following, we explain the main fields of the G4VisAttributes one by one. 8.6.1. Visibility Visibility is a boolean flag to control the visibility of objects that are passed to the Visualization Manager for visualization. Visibility is set with the following access function: void G4VisAttributes::SetVisibility (G4bool visibility); If you give false to the argument, and if culling is activated (see below), visualization is skipped for objects for which this set of visualization attributes is assigned. The default value of visibility is true. Note that whether an object is visible or not is also affected by the current culling policy, which can be tuned with visualization commands. By default the following public static function is defined: static const G4VisAttributes& GetInvisible(); which returns a reference to a const object in which visibility is set to false. It can be used as follows: experimentalHall_logical -> SetVisAttributes (G4VisAttributes::GetInvisible()); Direct access to the public static const data member G4VisAttributes::Invisible is also possible but deprecated on account of initialisation issues with dynamic libraries. 8.6.2. Colour 8.6.2.1. Construction Class G4Colour (an equivalent class name, G4Color, is also available) has 4 fields, which represent the RGBA (red, green, blue, and alpha) components of colour. Each component takes a value between 0 and 1. If an irrelevant value, i.e., a value less than 0 or greater than 1, is given as an argument of the constructor, such a value is automatically clipped to 0 or 1. Alpha is opacity. Its default value 1 means "opaque". A G4Colour object is instantiated by giving red, green, and blue components to its constructor, i.e., G4Colour::G4Colour ( G4double G4double G4double G4double r g b a // = 1.0, = 1.0, = 1.0, = 1.0); 0<=red, green, blue <= 1.0 The default value of each component is 1.0. That is to say, the default colour is "white" (opaque). For example, colours which are often used can be instantiated as follows: G4Colour G4Colour G4Colour G4Colour G4Colour G4Colour G4Colour G4Colour G4Colour G4Colour white white gray black red green blue cyan magenta yellow () (1.0, (0.5, (0.0, (1.0, (0.0, (0.0, (0.0, (1.0, (1.0, 1.0, 0.5, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0) 0.5) 0.0) 0.0) 0.0) 1.0) 1.0) 1.0) 0.0) ; ; ; ; ; ; ; ; ; ; // // // // // // // // // // white white gray black red green blue cyan magenta yellow 294 Visualization It is also possible to instantiate common colours through static public data member functions: static static static static static static static static static static const const const const const const const const const const G4Colour& G4Colour& G4Colour& G4Colour& G4Colour& G4Colour& G4Colour& G4Colour& G4Colour& G4Colour& White Gray Grey Black Red Green Blue Cyan Magenta Yellow (); (); (); (); (); (); (); (); (); (); For example, a local G4Colour could be constructed as: G4Colour myRed(G4Colour::Red()); After instantiation of a G4Colour object, you can access to its components with the following access functions: G4double G4Colour::GetRed () const ; // Get the red component. G4double G4Colour::GetGreen () const ; // Get the green component. G4double G4Colour::GetBlue () const ; // Get the blue component. 8.6.2.2. Colour Map G4Colour also provides a static colour map, giving access to predefined G4Colour's through a G4String key. The default mapping is: G4String G4Colour --------------------------------------white G4Colour::White () gray G4Colour::Gray () grey G4Colour::Grey () black G4Colour::Black () red G4Colour::Red () green G4Colour::Green () blue G4Colour::Blue () cyan G4Colour::Cyan () magenta G4Colour::Magenta () yellow G4Colour::Yellow () Colours can be retrieved through the GetColour method: bool G4Colour::GetColour(const G4String& key, G4Colour& result) For example: G4Colour myColour(G4Colour::Black()); if (G4Colour::GetColour("red", myColour)) { // Successfully retrieved colour "red". myColour is now red } else { // Colour did not exist in map. myColour is still black } If the key is not registered in the colour map, a warning message is printed and the input colour is not changed. The colour map is case insensitive. It is also possible to load user defined G4Colour's into the map through the public AddToMap method. For example: G4Colour myColour(0.2, 0.2, 0.2, 1); 295 Visualization G4Colour::AddToMap("custom", myColour); This loads a user defined G4Colour with key "custom" into the colour map. 8.6.2.3. Colour and G4VisAttributes Class G4VisAttributes holds its colour entry as an object of class G4Colour. A G4Colour object is passed to a G4VisAttributes object with the following access functions: //----- Set functions of G4VisAttributes. void G4VisAttributes::SetColour (const G4Colour& colour); void G4VisAttributes::SetColor (const G4Color& color ); We can also set RGBA components directly: //----- Set functions of G4VisAttributes void G4VisAttributes::SetColour ( G4double G4double G4double G4double void G4VisAttributes::SetColor ( G4double G4double G4double G4double red green blue alpha , , , = 1.0); red green blue alpha , , , = 1.); The following constructor with G4Colour as its argument is also supported: //----- Constructor of G4VisAttributes G4VisAttributes::G4VisAttributes (const G4Colour& colour); Note that colour assigned to a G4VisAttributes object is not always the colour that ultimately appears in the visualization. The ultimate appearance may be affected by shading and lighting models applied in the selected visualization driver or stand-alone graphics system. 8.6.3. Forcing attributes As you will see later, you can select a "drawing style" from various options. For example, you can select your detector components to be visualized in "wireframe" or with "surfaces". In the former, only the edges of your detector are drawn and so the detector looks transparent. In the latter, your detector looks opaque with shading effects. The forced wireframe and forced solid styles make it possible to mix the wireframe and surface visualization (if your selected graphics system supports such visualization). For example, you can make only the outer wall of your detector "wired" (transparent) and can see inside in detail. Forced wireframe style is set with the following access function: void G4VisAttributes::SetForceWireframe (G4bool force); If you give true as the argument, objects for which this set of visualization attributes is assigned are always visualized in wireframe even if in general, the surface drawing style has been requested. The default value of the forced wireframe style is false. Similarly, forced solid style, i.e., to force that objects are always visualized with surfaces, is set with: void G4VisAttributes::SetForceSolid (G4bool force); The default value of the forced solid style is false, too. 296 Visualization You can also force auxiliary edges to be visible. Normally they are not visible unless you set the appropriate view parameter. Forcing the auxiliary edges to be visible means that auxiliary edges will be seen whatever the view parameters. Auxiliary edges are not genuine edges of the volume. They may be in a curved surface made out of polygons, for example, or in plane surface of complicated shape that has to be broken down into simpler polygons. HepPolyhedron breaks all surfaces into triangles or quadrilaterals. There will be auxiliary edges for any volumes with a curved surface, such as a tube or a sphere, or a volume resulting from a Boolean operation. Normally, they are not shown, but sometimes it is useful to see them. In particular, a sphere, because it has no egdes, will not be seen in wireframe mode in some graphics systems unless requested by the view parameters or forced, as described here. To force auxiliary edges to be visible, use: void G4VisAttributes::SetForceAuxEdgeVisible (G4bool force); The default value of the force auxiliary edges visible flag is false. For volumes with edges that are parts of a circle, such as a tube (G4Tubs), etc., it is possible to force the precision of polyhedral representation for visualisation. This is recommended for volumes containing only a small angle of circle, for example, a thin tube segment. For visualisation, a circle is represented by an N-sided polygon. The default is 24 sides or segments. The user may change this for all volumes in a particular viewer at run time with /vis/viewer/set/lineSegmentsPerCircle; alternatively it can be forced for a particular volume with: void G4VisAttributes::SetForceLineSegmentsPerCircle (G4int nSegments); 8.6.4. Other attributes Here is a list of Set methods for class G4VisAttributes: void void void void void SetVisibility SetDaughtersInvisible SetColour SetColor SetColour (G4bool); (G4bool); (const G4Colour&); (const G4Color&); (G4double red, G4double green, G4double blue, G4double alpha = 1.); void SetColor (G4double red, G4double green, G4double blue, G4double alpha = 1.); void SetLineStyle (LineStyle); void SetLineWidth (G4double); void SetForceWireframe (G4bool); void SetForceSolid (G4bool); void SetForceAuxEdgeVisible (G4bool); void SetForceLineSegmentsPerCircle (G4int nSegments); // Allows choice of circle approximation. A circle of 360 degrees // will be composed of nSegments line segments. If your solid has // curves of D degrees that you need to divide into N segments, // specify nSegments = N * 360 / D. void SetStartTime (G4double); void SetEndTime (G4double); void SetAttValues (const std::vector *); void SetAttDefs (const std::map *); 8.6.5. Constructors of G4VisAttributes The following constructors are supported for class G4VisAttributes: //----- Constructors of class G4VisAttributes G4VisAttributes (void); G4VisAttributes (G4bool visibility); G4VisAttributes (const G4Colour& colour); G4VisAttributes (G4bool visibility, const G4Colour& colour); 297 Visualization 8.6.6. How to assign G4VisAttributes to a logical volume In constructing your detector components, you may assign a set of visualization attributes to each "logical volume" in order to visualize them later (if you do not do this, the graphics system will use a default set). You cannot make a solid such as G4Box hold a set of visualization attributes; this is because a solid should hold only geometrical information. At present, you cannot make a physical volume hold one, but there are plans to design a memory-efficient way to do it; however, you can visualize a transient piece of solid or physical volume with a temporary assigned set of visualization attributes. Class G4LogicalVolume holds a pointer of G4VisAttributes. This field is set and referenced with the following access functions: //----- Set functions of G4VisAttributes void G4VisAttributes::SetVisAttributes (const G4VisAttributes* pVA); void G4VisAttributes::SetVisAttributes (const G4VisAttributes& VA); //----- Get functions of G4VisAttributes const G4VisAttributes* G4VisAttributes::GetVisAttributes () const; The following is sample C++ source codes for assigning a set of visualization attributes with cyan colour and forced wireframe style to a logical volume: //----- C++ source codes: Assigning G4VisAttributes to a logical volume ... // Instantiation of a logical volume myTargetLog = new G4LogicalVolume( myTargetTube,BGO, "TLog", 0, 0, 0); ... // Instantiation of a set of visualization attributes with cyan colour G4VisAttributes * calTubeVisAtt = new G4VisAttributes(G4Colour(0.,1.,1.)); // Set the forced wireframe style calTubeVisAtt->SetForceWireframe(true); // Assignment of the visualization attributes to the logical volume myTargetLog->SetVisAttributes(calTubeVisAtt); //----- end of C++ source codes Note that the life of the visualization attributes must be at least as long as the objects to which they are assigned; it is the users' responsibility to ensure this, and to delete the visualization attributes when they are no longer needed (or just leave them to die at the end of the job). 8.6.7. Additional User-Defined Attributes Geant4 Trajectories and Hits can be assigned additional arbitrary attributes that will be displayed when you click on the relevant object in the WIRED or FRED HepRep browsers. WIRED then lets you label objects by any of these attributes or cut visibility based on these attributes. Define the attributes with lines such as: std::map * store = G4AttDefStore::GetInstance("G4Trajectory",isNew); G4String PN("PN"); (*store)[PN] = G4AttDef(PN,"Particle Name","Physics","","G4String"); G4String IMom("IMom"); (*store)[IMom] = G4AttDef(IMom, "Momentum of track at start of trajectory", "Physics", "", "G4ThreeVector"); Then fill the attributes with lines such as: std::vector * values = new std::vector ; values->push_back(G4AttValue("PN",ParticleName,"")); s.seekp(std::ios::beg); s << G4BestUnit(initialMomentum,"Energy") << std::ends; values->push_back(G4AttValue("IMom",c,"")); See geant4/source/tracking/src/G4Trajectory.cc for a good example. 298 Visualization G4AttValue objects are light, containing just the value; for the long description and other sharable information the G4AttValue object refers to a G4AttDef object. They are based on the HepRep standard described at http://www.slac.stanford.edu/~perl/heprep/ . Geant4 also provides an G4AttDefStore. Geant4 provides some default examples of the use of this facility in the trajectory classes in /source/tracking such as G4Trajectory, G4SmoothTrajectory. G4Trajectory::CreateAttValues shows how G4AttValue objects can be made and G4Trajectory::GetAttDefs shows how to make the corresponding G4AttDef objects and use the G4AttDefStore. Note that the "user" of CreateAttValues guarantees to destroy them; this is a way of allowing creation on demand and leaving the G4Trajectory object, for example, free of such objects in memory. The comments in G4VTrajectory.hh explain further and additional insights might be obtained by looking at two methods which use them, namely G4VTrajectory::DrawTrajectory and G4VTrajectory::ShowTrajectory. Hits classes in examples /extended/analysis/A01 and /extended/runAndEvent/RE01 show how to do the same for your hits. The base class no-action methods CreateAttValues and GetAttDefs should be overridden in your concrete class. The comments in G4VHit.hh explain further. In addition, the user is free to add a G4std::vector * and a G4std::vector * to a G4VisAttributes object as could, for example, be used by a G4LogicalVolume object. At the time of writing, only the HepRep graphics systems are capable of displaying the G4AttValue information, but this information will become useful for all Geant4 visualization systems through improvements in release 8.1 or later. 8.7. Enhanced Trajectory Drawing 8.7.1. Default Configuration Trajectory drawing styles are specified through trajectory drawing models. Each drawing model has a default configuration provided through a G4VisTrajContext object. The default context settings are shown below. Property Default Setting Line colour grey Line visibility true Draw line true Draw auxiliary points false Auxiliary point type squares Auxiliary point size 2 pixels or mm* Auxiliary point size type screen Auxiliary point fill style filled Auxiliary point colour magenta Auxiliary point visibility true Draw step point false Step point type circles Step point size 2 pixels or mm* Step point size type screen Step point fill style filled Step point colour yellow Step point visibility true Time slice interval 0 299 Visualization * Depending on size type. If size type == screen, pixels are assumed and no unit need be supplied. If size type == world, a unit must be supplied, e.g., 10 cm. Note: • Different visualisation drivers handle trajectory configuration in different ways, so trajectories may not necessarily get displayed as you have configured them. 8.7.2. Trajectory Drawing Models A trajectory drawing model can override the default context according to the properties of a given trajectory. The following models are supplied with the Geant4 distribution: • • • • • • G4TrajectoryGenericDrawer (generic) G4TrajectoryDrawByCharge (drawByCharge) G4TrajectoryDrawByParticleID (drawByParticleID) G4TrajectoryDrawByOriginVolume (drawByOriginVolume) G4TrajectoryDrawByTouchedVolume (drawByTouchedVolume) G4TrajectoryDrawByAttribute (drawByAttribute) Both the context and model properties can be configured by the user. The models are described briefly below, followed by some example configuration commands. G4TrajectoryGenericDrawer This model simply draws all trajectories in the same style, with the properties provided by the context. G4TrajectoryDrawByCharge This is the default model - if no model is specified by the user, this model will be constructed automatically. The trajectory lines are coloured according to charge, with all other configuration parameters provided by the default context. The default colouring scheme is shown below. Charge Colour ---------------------1 Blue -1 Red 0 Green G4TrajectoryDrawByParticleID This model colours trajectory lines according to particle type. All other configuration parameters are provided by the default context. By default, all trajectories are coloured grey. Chosen particle types can be highlighted with specified colours. G4TrajectoryDrawByOriginVolume This model colours trajectory lines according to the trajectory's originating volume name. The volume can be either a logical or physical volume. Physical volume takes precedence over logical volume. All trajectories are coloured grey by default. G4TrajectoryDrawByTouchedVolume This model colours trajectory lines if it touches one or more volumes according to the physical volume name(s). It requires rich trajectories, G4RichTrajectory (/vis/scene/add/trajectories rich). All trajectories are coloured grey by default. G4TrajectoryDrawByAttribute This model draws trajectories based on the HepRep style attributes associated with trajectories. Each attribute drawer can be configured with interval and/or single value data. A new context object is created for each inter- 300 Visualization val/single value. This makes it possible to have different step point markers etc, as well as line colour for trajectory attributes falling into different intervals, or matching single values. The single value data should override the interval data, allowing specific values to be highlighted. Units should be specified on the command line if the attribute unit is specified either as a G4BestUnit or if the unit is part of the value string. 8.7.3. Controlling from Commands Multiple trajectory models can be created and configured using commands in the "/vis/modeling/trajectories/" directory. It is then possible to list available models and select one to be current. Model configuration commands are generated dynamically when a model is instantiated. These commands apply directly to that instance. This makes it possible to have multiple instances of the drawByCharge model for example, each independently configurable through it's own set of commands. See the interactive help for more information on the available commands. 8.7.3.1. Example commands #Create a generic model named generic-0 by default /vis/modeling/trajectories/create/generic #Configure context to colour all trajectories red /vis/modeling/trajectories/generic-0/default/setLineColour red #Create a drawByCharge model named drawCharge-0 by default (Subsequent models will be named drawByCharge-1, drawByCharge-2, etc.) /vis/modeling/trajectories/create/drawByCharge #Create a drawByCharge model named testChargeModel /vis/modeling/trajectories/create/drawByCharge testChargeModel #Configure drawByCharge-0 model /vis/modeling/trajectories/drawByCharge-0/set 1 red /vis/modeling/trajectories/drawByCharge-0/set -1 red /vis/modeling/trajectories/drawByCharge-0/set 0 white #Configure testCharge model through G4Colour components /vis/modeling/trajectories/testChargeModel/setRGBA 1 0 1 1 1 /vis/modeling/trajectories/testChargeModel/setRGBA -1 0.5 0.5 0.5 1 /vis/modeling/trajectories/testChargeModel/setRGBA 0 1 1 0 1 #Create a drawByParticleID model named drawByParticleID-0 /vis/modeling/trajectories/create/drawByParticleID #Configure drawByParticleID-0 model /vis/modeling/trajectories/drawByParticleID-0/set gamma red /vis/modeling/trajectories/drawByParticleID-0/setRGBA e+ 1 0 1 1 #List available models 301 Visualization /vis/modeling/trajectories/list #select drawByParticleID-0 to be current /vis/modeling/trajectories/select drawByParticleID-0 #Create a drawByAttribute model named drawByAttribute-0 /vis/modeling/trajectories/create/drawByAttribute #Configure drawByAttribute-0 model /vis/modeling/trajectories/drawByAttribute-0/verbose true #Select attribute "CPN" /vis/modeling/trajectories/drawByAttribute-0/setAttribute CPN #Configure single value data /vis/modeling/trajectories/drawByAttribute-0/addValue /vis/modeling/trajectories/drawByAttribute-0/addValue /vis/modeling/trajectories/drawByAttribute-0/addValue /vis/modeling/trajectories/drawByAttribute-0/addValue /vis/modeling/trajectories/drawByAttribute-0/addValue brem_key eBrem annihil_key annihil decay_key Decay muIon_key muIoni eIon_key eIoni /vis/modeling/trajectories/drawByAttribute-0/brem_key/setLineColour red /vis/modeling/trajectories/drawByAttribute-0/annihil_key/setLineColour green /vis/modeling/trajectories/drawByAttribute-0/decay_key/setLineColour cyan /vis/modeling/trajectories/drawByAttribute-0/eIon_key/setLineColour yellow /vis/modeling/trajectories/drawByAttribute-0/muIon_key/setLineColour magenta #Create a drawByAttribute model named drawByAttribute-1 /vis/modeling/trajectories/create/drawByAttribute #Select "IMag" attribute /vis/modeling/trajectories/drawByAttribute-1/setAttribute IMag #Configure interval data /vis/modeling/trajectories/drawByAttribute-1/addInterval /vis/modeling/trajectories/drawByAttribute-1/addInterval /vis/modeling/trajectories/drawByAttribute-1/addInterval /vis/modeling/trajectories/drawByAttribute-1/addInterval /vis/modeling/trajectories/drawByAttribute-1/addInterval /vis/modeling/trajectories/drawByAttribute-1/addInterval interval1 interval2 interval3 interval4 interval5 interval6 0.0 keV 2.5MeV 2.5 MeV 5 MeV 5 MeV 7.5 MeV 7.5 MeV 10 MeV 10 MeV 12.5 MeV 12.5 MeV 10000 MeV /vis/modeling/trajectories/drawByAttribute-1/interval1/setLineColourRGBA /vis/modeling/trajectories/drawByAttribute-1/interval2/setLineColourRGBA /vis/modeling/trajectories/drawByAttribute-1/interval3/setLineColourRGBA /vis/modeling/trajectories/drawByAttribute-1/interval4/setLineColourRGBA /vis/modeling/trajectories/drawByAttribute-1/interval5/setLineColourRGBA /vis/modeling/trajectories/drawByAttribute-1/interval6/setLineColourRGBA 0.8 0 0.8 1 0.23 0.41 1 1 0 1 0 1 1 1 0 1 1 0.3 0 1 1 0 0 1 #Create a drawByEncounteredVolume model named drawByEncounteredVolume-0 /vis/modeling/trajectories/create/drawByEncounteredVolume #Change the color for a specific encountered shape 302 Visualization /vis/modeling/trajectories/drawByEncounteredVolume-0/set Shape1 cyan 8.7.4. Controlling from Compiled Code It is possible to use the enhanced trajectory drawing functionality in compiled code as well as from commands. Multiple trajectory models can be instantiated, configured and registered with G4VisManager. Once registered, the models are owned by G4VisManager, and must not be deleted by the user. Only one model may be current. For example: G4VisManager* visManager = new G4VisExecutive; visManager->Initialize(); G4TrajectoryDrawByParticleID* model = new G4TrajectoryDrawByParticleID; G4TrajectoryDrawByParticleID* model2 = new G4TrajectoryDrawByParticleID("test"); model->SetDefault("cyan"); model->Set("gamma", "green"); model->Set("e+", "magenta"); model->Set("e-", G4Colour(0.3, 0.3, 0.3)); visManager->RegisterModel(model); visManager->RegisterModel(model2); visManager->SelectTrajectoryModel(model->Name()); 8.7.5. Drawing by time To draw by time, you need to use G4RichTrajectory, for example: /vis/scene/add/trajectories rich or /vis/scene/add/trajectories rich smooth When you run, you need to create a trajectory model and set the time slice interval (remembering that paticles are often relativistic and travel 30 cm/ns): /vis/modeling/trajectories/create/drawByCharge /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 5 /vis/modeling/trajectories/drawByCharge-0/default/setDrawAuxPts true /vis/modeling/trajectories/drawByCharge-0/default/setAuxPtsSize 5 /vis/modeling/trajectories/drawByCharge-0/default/setTimeSliceInterval 0.1 ns /vis/modeling/trajectories/list and use a graphics driver that can display by time: /vis/open OGL /vis/drawVolume /vis/scene/add/trajectories rich /vis/ogl/set/startTime 0.5 ns /vis/ogl/set/endTime 0.8 ns /run/beamOn /vis/viewer/refresh A good way to see the particles moving through the detector is: /vis/ogl/set/fade 1 /vis/ogl/set/displayHeadTime true 303 Visualization /control/alias timeRange 1 /control/loop movie.loop startTime -{timeRange} 40 0.1 where fade gives a vapour-trail effect, displayHeadTime displays the time of the leading edge as 2D text, and movie.loop is a macro file: /vis/ogl/set/startTime {startTime} ns {timeRange} ns From there, it's straightforward to Section 8.10 make a movie. 8.8. Trajectory Filtering Trajectory filtering allows you to visualise a subset of available trajectories. This can be useful if you only want to view interesting trajectories and discard uninteresting ones. Trajectory filtering can be run in two modes: • Soft filtering: In this mode, uninteresting trajectories are marked invisible. Hence, they are still written, but (depending on the driver) will not be displayed. Some drivers, for example the HepRepFile driver, will allow you to selectively view these soft filtered trajectories • Hard filtering: In this mode, uninteresting trajectories are not drawn at all. This mode is especially useful if the job produces huge graphics files, dominated by data from uninteresting trajectories. Trajectory filter models are used to apply filtering according to specific criteria. The following models are currently supplied with the Geant4 distribution: • • • • • G4TrajectoryChargeFilter (chargeFilter) G4TrajectoryParticleFilter (particleFilter) G4TrajectoryOriginVolumeFilter (originVolumeFilter) G4TrajectoryTouchedVolumeFilter (touchedVolumeFilter) G4TrajectoryAttributeFilter (attributeFilter) Multiple filters are automatically chained together, and can configured either interactively or in commands or in compiled code. The filters can be inverted, set to be inactive or set in a verbose mode. The above models are described briefly below, followed by some example configuration commands. G4TrajectoryChargeFilter This model filters trajectories according to charge. In standard running mode, only trajectories with charges matching those registered with the model will pass the filter. G4TrajectoryParticleFilter This model filters trajectories according to particle type. In standard running mode, only trajectories with particle types matching those registered with the model will pass the filter. G4TrajectoryOriginVolumeFilter This model filters trajectories according to originating volume name. In standard running mode, only trajectories with originating volumes matching those registered with the model will pass the filter. G4TrajectoryTouchedVolumeFilter This model filters trajectories that touch one or more volumes according to the physical volume name(s). It requires rich trajectories, G4RichTrajectory (/vis/scene/add/trajectories rich). In standard running mode, only trajectories that touch volumes matching those registered with the model will pass the filter. G4TrajectoryAttributeFilter This model filters trajectories based on the HepRep style attributes associated with trajectories. Each attribute drawer can be configured with interval and/or single value data. Single value data should override the interval 304 Visualization data. Units should be specified on the command line if the attribute unit is specified either as a G4BestUnit or if the unit is part of the value string. 8.8.1. Controlling from Commands Multiple trajectory filter models can be created and configured using commands in the "/vis/filtering/trajectories/" directory. All generated filter models are chained together automatically. Model configuration commands are generated dynamically when a filter model is instantiated. These commands apply directly to that instance. See the interactive help for more information on the available commands. 8.8.2. Example commands # Create a particle filter. Configure to pass only gammas. Then # invert to pass anything other than gammas. Set verbose printout, # and then deactivate filter /vis/filtering/trajectories/create/particleFilter /vis/filtering/trajectories/particleFilter-0/add gamma /vis/filtering/trajectories/particleFilter-0/invert true /vis/filtering/trajectories/particleFilter-0/verbose true /vis/filtering/trajectories/particleFilter-0/active false # Create a charge filter. Configure to pass only neutral trajectories. # Set verbose printout. Reset filter and reconfigure to pass only # negativly charged trajectories. /vis/filtering/trajectories/create/chargeFilter /vis/filtering/trajectories/chargeFilter-0/add 0 /vis/filtering/trajectories/chargeFilter-0/verbose true /vis/filtering/trajectories/chargeFilter-0/reset true /vis/filtering/trajectories/chargeFilter-0/add -1 # Create an attribute filter named attributeFilter-0 /vis/filtering/trajectories/create/attributeFilter # Select attribute "IMag" /vis/filtering/trajectories/attributeFilter-0/setAttribute IMag # Select trajectories with 2.5 MeV <= IMag< 1000 MeV /vis/filtering/trajectories/attributeFilter-0/addInterval 2.5 MeV 1000 MeV # List filters /vis/filtering/trajectories/list Note that although particleFilter-0 and chargeFilter-0 are automatically chained, particleFilter-0 will not have any effect since it is has been deactivated. 8.8.3. Hit and Digi Filtering The attribute based filtering can be used on hits and digitisations as well as trajectories. To active the interactive attribute based hit filtering, a filter call should be added to the "Draw" method of the hit (or digi) class: void MyHit::Draw() { ... if (! pVVisManager->FilterHit(*this)) return; ... } Interactive filtering can then be done through the commands in /vis/filtering/hits or digi. 305 Visualization 8.9. Polylines, Markers and Text Polylines, markers and text are defined in the graphics_reps category, and are used only for visualization (Section 8.5). Users may create any of these objects with local scope; once drawn, they may safely be deleted or allowed to go out of scope. 8.9.1. Polylines A polyline is a set of successive line segments. It is defined with a class G4Polyline defined in the graphics_reps category. A polyline is used to visualize tracking steps, particle trajectories, coordinate axes, and any other user-defined objects made of line segments. G4Polyline is defined as a list of G4Point3D objects, i.e., vertex positions. The vertex positions are set to a G4Polyline object with the push_back() method. For example, an x-axis with length 5 cm and with red color is defined in Example 8.5. Example 8.5. Defining an x-axis with length 5 cm and with colour red. //----- C++ source codes: An example of defining a line segment // Instantiate an emply polyline object G4Polyline x_axis; // Set red line colour G4Colour red(1.0, 0.0, 0.0); G4VisAttributes att(red); x_axis.SetVisAttributes(&att); // Set vertex positions x_axis.push_back( G4Point3D(0., 0., 0.) ); x_axis.push_back( G4Point3D(5.*cm, 0., 0.) ); //----- end of C++ source codes 8.9.2. Markers Here we explain how to use 3D markers in Geant4 Visualization. What are Markers? Markers set marks at arbitrary positions in the 3D space. They are often used to visualize hits of particles at detector components. A marker is a 2-dimensional primitive with shape (square, circle, etc), color, and special properties (a) of always facing the camera and (b) of having the possibility of a size defined in screen units (pixels). Here "size" means "overall size", e.g., diameter of circle and side of square (but diameter and radius access functions are defined to avoid ambiguity). So the user who constructs a marker should decide whether or not it should be visualized to a given size in world coordinates by setting the world size. Alternatively, the user can set the screen size and the marker is visualized to its screen size. Finally, the user may decide not to set any size; in that case, it is drawn according to the sizes specified in the default marker specified in the class G4ViewParameters. By default, "square" and "circle" are supported in Geant4 Visualization. The former is described with class G4Square, and the latter with class G4Circle: Marker Type Class Name circle G4Circle right square G4Square These classes are inherited from class G4VMarker. They have constructors as follows: 306 Visualization //----- Constructors of G4Circle and G4Square G4Circle::G4Circle (const G4Point3D& pos ); G4Square::G4Square (const G4Point3D& pos); Access functions of class G4VMarker are summarized below. Access functions of markers Example 8.6 shows the access functions inherited from the base class G4VMarker. Example 8.6. The access functions inherited from the base class G4VMarker. //----- Set functions of G4VMarker void G4VMarker::SetPosition( const G4Point3D& ); void G4VMarker::SetWorldSize( G4double ); void G4VMarker::SetWorldDiameter( G4double ); void G4VMarker::SetWorldRadius( G4double ); void G4VMarker::SetScreenSize( G4double ); void G4VMarker::SetScreenDiameter( G4double ); void G4VMarker::SetScreenRadius( G4double ); void G4VMarker::SetFillStyle( FillStyle ); // Note: enum G4VMarker::FillStyle {noFill, hashed, filled}; //----- Get functions of G4VMarker G4Point3D G4VMarker::GetPosition () const; G4double G4VMarker::GetWorldSize () const; G4double G4VMarker::GetWorldDiameter () const; G4double G4VMarker::GetWorldRadius () const; G4double G4VMarker::GetScreenSize () const; G4double G4VMarker::GetScreenDiameter () const; G4double G4VMarker::GetScreenRadius () const; FillStyle G4VMarker::GetFillStyle () const; // Note: enum G4VMarker::FillStyle {noFill, hashed, filled}; Example 8.7 shows sample C++ source code to define a very small red circle, i.e., a dot with diameter 1.0 pixel. Such a dot is often used to visualize a hit. Example 8.7. Sample C++ source code to define a very small red circle. //----- C++ source codes: An example of defining a red small maker G4Circle circle(position); // Instantiate a circle with its 3D // position. The argument "position" // is defined as G4Point3D instance circle.SetScreenDiameter (1.0); // Should be circle.SetScreenDiameter // (1.0 * pixels) - to be implemented circle.SetFillStyle (G4Circle::filled); // Make it a filled circle G4Colour colour(1.,0.,0.); // Define red color G4VisAttributes attribs(colour); // Define a red visualization attribute circle.SetVisAttributes(attribs); // Assign the red attribute to the circle //----- end of C++ source codes 8.9.3. Text Text, i.e., a character string, is used to visualize various kinds of description, particle name, energy, coordinate names etc. Text is described by the class G4Text . The following constructors are supported: //----- Constructors of G4Text G4Text (const G4String& text); G4Text (const G4String& text, const G4Point3D& pos); where the argument text is the text (string) to be visualized, and pos is the 3D position at which the text is visualized. Text is currently drawn only by the OpenGL drivers, such as OGLIX, OGLIXm and OpenInventor. It is not yet supported on other drivers, including the Windows OpenGL drivers, HepRep, etc. 307 Visualization Note that class G4Text also inherits G4VMarker. Size of text is recognized as "font size", i.e., height of the text. All the access functions defined for class G4VMarker mentioned above are available. In addition, the following access functions are available, too: //----- Set functions of G4Text void G4Text::SetText ( const G4String& text ) ; void G4Text::SetOffset ( double dx, double dy ) ; //----- Get functions of G4Text G4String G4Text::GetText () const; G4double G4Text::GetXOffset () const; G4double G4Text::GetYOffset () const; Method SetText() defines text to be visualized, and GetText() returns the defined text. Method SetOffset() defines x (horizontal) and y (vertical) offsets in the screen coordinates. By default, both offsets are zero, and the text starts from the 3D position given to the constructor or to the method G4VMarker:SetPosition(). Offsets should be given with the same units as the one adopted for the size, i.e., world-size or screen-size units. Example 8.8 shows sample C++ source code to define text with the following properties: • • • • • Text: "Welcome to Geant4 Visualization" Position: (0.,0.,0.) in the world coordinates Horizontal offset: 10 pixels Vertical offset: -20 pixels Colour: blue (default) Example 8.8. An example of defining text. //----- C++ source codes: An example of defining a visualizable text //----- Instantiation G4Text text ; text.SetText ( "Welcome to Geant4 Visualization"); text.SetPosition ( G4Point3D(0.,0.,0.) ); // These three lines are equivalent to: // G4Text text ( "Welcome to Geant4 Visualization", // G4Point3D(0.,0.,0.) ); //----- Size (font size in units of pixels) G4double fontsize = 24.; // Should be 24. * pixels - to be implemented. text.SetScreenSize ( fontsize ); //----- Offsets G4double x_offset = 10.; // Should be 10. * pixels - to be implemented. G4double y_offset = -20.; // Should be -20. * pixels - to be implemented. text.SetOffset( x_offset, y_offset ); //----- Color (Blue is the default setting, and so the codes below are omissible) G4Colour blue( 0., 0., 1. ); G4VisAttributes att ( blue ); text.SetVisAttributes ( att ); //----- end of C++ source codes 8.10. Making a Movie These instructions are suggestive only. The following procedures have not been tested on all platforms. There are clearly some instructions that apply only to Unix-like systems with an X-Windows based windowing system. However, it should not be difficult to take the ideas presented here and extend them to other platforms and systems. The procedures described here need graphics drivers that can produce picture files that can be converted to a form suitable for an MPEG encoder. There may be other ways of capturing the screen images and we would be happy to hear about them. Graphics drivers currently capable of producing picture files are: More informations about MPEG encoder Driver File type 308 Visualization DAWNFILE prim then eps using dawn HepRepFile HepRep1 HepRep HepRep2 OGLX jpeg, eps, pdf, ppm, ... Qt jpeg, eps, pdf, ppm, ... RayTracer jpeg VRMLFILE vrml So far, only DAWNFILE, OGLX, OGLQt and RayTracer have been "road tested". Once in a standard format, such as eps, the convert program from ImageMagick can convert to ppm files suitable for ppmtompeg available here: http://netpbm.sourceforge.net/ 8.10.1. Using "/vis/viewer/interpolate". By saving views with "/vis/viewer/save" (see Section 8.4.14) one may "fly through" them with "/vis/viewer/interpolate". One of the options in "/vis/viewer/interpolate" is to export image files (OpenGL and Qt only) see Section 8.10.2 below) that may then be used to make a movie. (Use the Geant4 "help" command to see details.) For example, with iMovie (Apple Mac) one may import the created files (PDF recommended) and by reducing the cliplength to 0.1 s (that seems to be the minimum) one may make a reasonable movie. 8.10.2. OGLX Make a macro something like this: /control/verbose 2 /vis/open OGL 600x600-0+0 /vis/drawVolume /vis/viewer/reset /vis/viewer/set/style surface /vis/viewer/set/projection perspective 50 deg /control/alias phi 30 /control/loop movie.loop theta 0 360 1 which invokes movie.loop, which is something like: /vis/viewer/set/viewpointThetaPhi {theta} {phi} /vis/viewer/zoom 1.005 /vis/ogl/printEPS This produces lots of eps files. Then... make_mpeg2encode_parfile.sh G4OpenGL_*eps Then edit mpeg2encode.par to specify file type and size, etc.: $ diff mpeg2encode.par~ mpeg2encode.par 7c7 < 1 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */ --> 2 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */ 15,17c15,17 < /* horizontal_size */ < /* vertical_size */ < 8 /* aspect_ratio_information 1=square pel, 2=4:3, 3=16:9, 4=2.11:1 */ --> 600 /* horizontal_size */ 309 Visualization > 600 > 1 /* vertical_size */ /* aspect_ratio_information 1=square pel, 2=4:3, 3=16:9, 4=2.11:1 */ Then convert to ppm: for i in G4OpenGL*eps; do j=`basename $i .eps`; command="convert $i $j.ppm"; echo $command; $command; done Then mpeg2encode mpeg2encode.par G4OpenGL.mpg Then, on Mac, for example: open G4OpenGL.mpg opens a movie player. 8.10.3. Qt The Qt driver provides one of the easiest ways to make a movie. Of course, you first need to add the Qt libraries and link with Qt, but once you have that, Qt provides a ready-made function to store all updates of the OpenGL frame into the movie format. You then use loops (as defined in OGLX section above) or even move/rotate/zoom you scene by mouse actions to form your movie. The Qt driver automatically handles all of the movie-making steps described in the OGLX section of this document - storing the files, converting them and assembling the finished movie. You just have to take care of installing an mpeg_encoder. To make a movie : • • • • Right click to display a context menu, "Action"-<"Movie parameters". Select MPEG encoder path if it was not found. Select the name of the output movie. Let go! Hit SPACE to Start/Pause recording, RETURN to STOP Then, open your movie (on Mac, for example): open G4OpenGL.mpg opens a QuickTime player. 8.10.4. DAWNFILE You need to invoke dawn in "direct" mode, which picks up parameters from .DAWN_1.history, and suppress the GUI: alias dawn='dawn -d' export DAWN_BATCH=1 Change OGL to DAWNFILE in the above set of Geant4 commands and run. Then convert to ppm files as above: for i in g4_*.eps; do j=`basename $i .eps`; command="convert $i $j.ppm"; echo $command; $command; done Then make a .par file: make_mpeg2encode_parfile.sh g4_*ppm 310 Visualization and edit mpeg2encode.par: $ diff mpeg2encode.par~ mpeg2encode.par 7c7 < 1 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */ --> 2 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */ 9c9 < 1 /* number of first frame */ --> 0 /* number of first frame */ 15,16c15,16 < /* horizontal_size */ < /* vertical_size */ --> 482 /* horizontal_size */ > 730 /* vertical_size */ Then encode and play: mpeg2encode mpeg2encode.par DAWN.mpg open DAWN.mpg 8.10.5. RayTracerX /control/verbose 2 /vis/open RayTracerX 600x600-0+0 # (Raytracer doesn't need a scene; smoother not to /vis/drawVolume.) /vis/viewer/reset /vis/viewer/set/style surface /vis/viewer/set/projection perspective 50 deg /control/alias phi 30 /control/loop movie.loop theta 0 360 1 where movie.loop is as above. This produces lots of jpeg files (but takes 3 days!!!). Then... make_mpeg2encode_parfile.sh g4RayTracer*jpeg Then edit mpeg2encode.par to specify file type and size, etc.: $ diff mpeg2encode.par.orig mpeg2encode.par 7c7 < 1 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */ --> 2 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */ 15,17c15,17 < /* horizontal_size */ < /* vertical_size */ < 8 /* aspect_ratio_information 1=square pel, 2=4:3, 3=16:9, 4=2.11:1 */ --> 600 /* horizontal_size */ > 600 /* vertical_size */ > 1 /* aspect_ratio_information 1=square pel, 2=4:3, 3=16:9, 4=2.11:1 */ Then convert to ppm, encode and play: for i in g4*jpeg; do j=`basename $i .jpeg`; command="convert $i $j.ppm"; echo $command; $command; done mpeg2encode mpeg2encode.par g4RayTracer.mpg open g4RayTracer.mpg 311 Chapter 9. Analysis 9.1. Introduction The new analysis category based on g4tools was added in the Geant4 9.5 release with the aim to provide the users a “light” analysis tool available directly with Geant4 installation without a need to link their Geant4 application with an external analysis package. It consists of the analysis manager classes and it includes also the g4tools package. g4tools provides code to write and read histograms and ntuples in several formats: ROOT, XML AIDA format and CSV (comma-separated values format). It is a part of inlib and exlib libraries, that include also other facilities like fitting and plotting. The analysis classes provide a uniform, user-friendly interface to g4tools and hide the differences according to a selected output technology from the user. They take care of a higher-level management of the g4tools objects (files, histograms and ntuples), handle allocation and removal of the objects in memory and provide the access methods to them via indexes. They are fully integrated in the Geant4 framework: they follow Geant4 coding style and also implement the built-in Geant4 user interface commands that can be used by users to define or configure their analysis objects. An example of use of analysis manager classes is provided in basic example B4, in the B4RunAction and B4EventAction classes. 9.2. Analysis Manager Classes The analysis manager classes provide uniform interfaces to the g4tools package and hide the differences between use of g4tools classes for the supported output formats (ROOT, AIDA XML and CSV). An analysis manager class is available for each supported output format: • G4CsvAnalysisManger • G4RootAnalysisManger • G4XmlAnalysisManger For a simplicity of use, each analysis maneger provides the complete access to all interfaced functions though it is implemented via a more complex design. The managers are implemented as singletons. User code will access a pointer to a single instance of the desired manager. The manager has to be created and deleted from the user code. All objects created via analysis manager are deleted automatically with the manager. The concrete types of the analysis manager as well as the handled g4tools objects, are hidden behind a namespace which is selected by including a dedicated include file. This allows the user to use all output technologies in an identical way via these generic types: • • • • G4AnalysisManger: the public analysis interface G4AnaH1[2,3]: one[two,three]-dimensional histogram G4AnaP1[2]: one[two]-dimensional profile G4Ntuple: ntuple In addition to the G4AnalysisManager functions, a set of Geant4 UI commands for creating histograms and setting their properties is implemented in associated messenger classes. 9.2.1. Analysis Manager To use Geant4 analysis, an instance of the analysis manager must be created. The analysis manager object is created with the first call to G4AnalysisManager::Instance(), the next calls to this function will just provide the pointer to this analysis manager object. The client code is responsible for deleting the created object what is in our example done in the run action destructor. 312 Analysis The example of the code for creating the analysis manager extracted from the basic B4 example is given below: #include "B4Analysis.hh" B4RunAction::B4RunAction() : G4UserRunAction() { // Create analysis manager auto analysisManager = G4AnalysisanalysisManagerager::Instance(); analysisManager->SetVerboseLevel(1); analysisManager->SetFirstHistoId(1); } B4RunAction::~B4RunAction() { delete G4AnalysisManager::Instance(); } It is recommended, but not necessary, to create the analysis manager in the user run action constructor and delete it in its destructor. This guarantees correct behavior in multi-threading mode. The code specific to the output format is hidden in B4Analysis.hh where the selection of the output format takes place. #ifndef B4Analysis_h #define B4Analysis_h 1 #include "g4root.hh" //#include "g4xml.hh" //#include "g4csv.hh" #endif The level of informative printings can be set by SetVerboseLevel(G4int). Currently the levels from 0 (default) up to 4 are supported. The verbose level can be also set via the UI command: /analysis/verbose level 9.2.2. Files handling The analysis manager can handle only one base file at a time. Below we give an example of opening and closing a file extracted from the basic example B4: #include "B4Analysis.hh" void B4RunAction::BeginOfRunAction(const G4Run* run) { // Get analysis manager auto analysisManager = G4AnalysisanalysisManagerager::Instance(); // Open an output file analysisManager->OpenFile("B4"); } void B4RunAction::EndOfRunAction(const G4Run* aRun) { // Save histograms auto analysisManager = G4AnalysisanalysisManagerager::Instance(); analysisManager->Write(); analysisManager->CloseFile(); } The following functions are defined for handling files: G4bool OpenFile(const G4String& fileName = ""); G4bool Write(); G4bool CloseFile(); 313 Analysis The file name can be defined either directly with OpenFile(const G4String&) call or separately via SetFileName(const G4String&) function before calling OpenFile(). It is not possible to change the file name when a file is open and not yet closed. If a file extension is not specified in fileName, it is automatically completed according to a selected output format. The file can be optionally structured in sub-directories. Currently only one directory for histograms and/or one directory for ntuples are supported. The directories are created automatically if their names are set to non-empty string values via SetHistoDirectoryName(const G4String&) and/or SetNtupleDirectoryName(const G4String&). This setting is ignored with the output formats which do not support this feature (XML, CSV). The following commands for handling files and directories are available: /analysis/setFileName name /analysis/setHistoDirName name /analysis/setNtupleDirName name # Set name for the output file # Set name for the histograms directory # Set name for the histograms directory Depending on the selected output format more files can be generated when more than one ntuple is defined in a user application. This is the case of XML and CSV, which do not allow writing more than one ntuple in a file. The ntuple file name is then generated automatically from the base file name and the ntuple name. The analysis manager can handle only one base file at a time, but several base files can be generated sucessively from Geant4 session, typically one file is saved per run. A new file can be open only after a previous file was closed. An example of generated more files per session is provided in basic/B5 example and its run2.mac macro. Appending existing files is not supported. When an existing file is open again, its content is overwritten. 9.2.3. Histograms The code for handling histograms given in the following example is extracted the B4 example classes. In this example, the histograms are created in the run action constructor and they are filled in the end of event. #include "B4Analysis.hh" B4RunAction::B4RunAction() : G4UserRunAction() { // Create analysis manager // ... // Creating histograms analysisManager->CreateH1("1","Edep in absorber", 100, 0., 800*MeV); analysisManager->CreateH1("2","Edep in gap", 100, 0., 100*MeV); } void B4aEventAction::EndOfEventAction(const G4Run* aRun) { // Fill histograms auto analysisManager = G4AnalysisanalysisManagerager::Instance(); analysisManager->FillH1(1, fEnergyAbs); analysisManager->FillH1(2, fEnergyGap); } 9.2.3.1. Creating Histograms A one-dimensional (1D) histogram can be created with one of these two G4AnalysisManager functions: G4int CreateH1(const G4int const const const G4String& name, const G4String& title, nbins, G4double xmin, G4double xmax, G4String& unitName = "none", G4String& fcnName = "none", G4String& binSchemeName = "linear"); G4int CreateH1(const G4String& name, const G4String& title, const std::vector & edges, 314 Analysis const G4String& unitName = "none", const G4String& fcnName = "none"); where name and title parameters are self-descriptive. The histogram edgeds can be defined either via the nbins, xmin and xmax parameters (first function) representing the number of bins, the minimum and maximum histogram values, or via the const std::vector & edges parameter (second function) representing the edges defined explicitly. The other parameters in both functions are optional and their meaning is explained in Section 9.2.3.6. Two-dimensional (2D) and three-dimensional (3D) histograms can be created with one of these two functions analogous to those for 1D histograms: G4int CreateH2(const G4int G4int const const const const const const G4String& name, const G4String& title, nxbins, G4double xmin, G4double xmax, nybins, G4double ymin, G4double ymax, G4String& xunitName = "none", G4String& yunitName = "none", G4String& xfcnName = "none", G4String& yfcnName = "none", G4String& xbinScheme = "linear", G4String& ybinScheme = "linear"); G4int CreateH2(const const const const const const const G4String& name, const G4String& title, std::vector & xedges, std::vector & yedges, G4String& xunitName = "none", G4String& yunitName = "none", G4String& xfcnName = "none", G4String& yfcnName = "none"); G4int CreateH3(const G4int G4int G4int const const const const const const const const const G4String& name, const G4String& title, nxbins, G4double xmin, G4double xmax, nybins, G4double ymin, G4double ymax, nzbins, G4double zmin, G4double zmax, G4String& xunitName = "none", G4String& yunitName = "none", G4String& zunitName = "none", G4String& xfcnName = "none", G4String& yfcnName = "none", G4String& zfcnName = "none", G4String& xbinSchemeName = "linear", G4String& ybinSchemeName = "linear", G4String& zbinSchemeName = "linear"); G4int CreateH3(const const const const const const const const const const G4String& name, const G4String& title, std::vector & xedges, std::vector & yedges, std::vector & zedges, G4String& xunitName = "none", G4String& yunitName = "none", G4String& zunitName = "none", G4String& xfcnName = "none", G4String& yfcnName = "none", G4String& zfcnName = "none"); The meaning of parameters is the same as in the functions for 1D histograms, they are just applied in x, y and z dimensions. The histograms created with G4AnalysisManager get automatically attributed an integer identifier which value is returned from the "Create" function. The default start value is 0 and it is incremented by 1 for each next created histogram. The numbering of 2D and 3D histograms is independent from 1D histograms and so the first created 2D (or 3D) histogram identifier is equal to the start value even when several 1D histograms have been already created. The start histogram identifier value can be changed either with the SetFirstHistoId(G4int) method, which applies the new value to all histogram types, or with the SetFirstHNId(G4int), where N = 1, 2, 3 methods, which apply the new value only to the relevant histogram type. The first method is demonstrated in the example. 315 Analysis The histogram names "1", "2" in the demonstrated example are defined to correspond the histograms identifiers in a similar way as in extended/analysis/AnaEx01 example. This choice is however fully in hands of the user who can prefer longer and more meaningful names. All histograms created by G4AnalysisManager are automatically deleted with deleting the G4AnalysisManager object. Histograms can be also created via UI commands. The commands to create 1D histogram: /analysis/h1/create # Create 1D histogram name title [nbin min max] [unit] [fcn] [binScheme] The commands to create 2D histogram: /analysis/h2/create # Create 2D histogram name title [nxbin xmin xmax xunit xfcn xbinScheme nybin ymin ymax yunit yfcn yBinScheme] The commands to create 3D histogram: /analysis/h3/create # Create 3D histogram name title [nxbin xmin xmax xunit xfcn xbinScheme nybin ymin ymax yunit yfcn yBinScheme nzbin zmin zmax zunit zfcn 9.2.3.2. Configuring Histograms The properties of already created histograms can be changed with use of one of these two functions sets. For 1D histograms: G4bool SetH1(G4int G4int const const const id, nbins, G4double xmin, G4double xmax, G4String& unitName = "none", G4String& fcnName = "none", G4String& binSchemeName = "linear"); G4bool SetH1(G4int const const const id, std::vector & edges, G4String& unitName = "none", G4String& fcnName = "none"); for 2D histograms: G4bool SetH2(G4int G4int G4int const const const const const const id, nxbins, G4double xmin, G4double xmax, nybins, G4double ymin, G4double ymax, G4String& xunitName = "none", G4String& yunitName = "none", G4String& xfcnName = "none", G4String& yfcnName = "none", G4String& xbinSchemeName = "linear", G4String& ybinSchemeName = "linear"); G4bool SetH2(G4int const const const const const const id, std::vector & xedges, std::vector & yedges, G4String& xunitName = "none", G4String& yunitName = "none", G4String& xfcnName = "none", G4String& yfcnName = "none"); and for 3D histograms: G4bool SetH3(G4int G4int G4int G4int const id, nxbins, G4double xmin, G4double xmax, nzbins, G4double zmin, G4double zmax, nybins, G4double ymin, G4double ymax, G4String& xunitName = "none", 316 Analysis const const const const const const const const G4bool SetH3(G4int const const const const const const const const const G4String& G4String& G4String& G4String& G4String& G4String& G4String& G4String& yunitName = "none", zunitName = "none", xfcnName = "none", yfcnName = "none", zfcnName = "none", xbinSchemeName = "linear", ybinSchemeName = "linear", zbinSchemeName = "linear"); id, std::vector & xedges, std::vector & yedges, std::vector & zedges, G4String& xunitName = "none", G4String& yunitName = "none", G4String& zunitName = "none", G4String& xfcnName = "none", G4String& yfcnName = "none", G4String& zfcnName = "none"); The histogram is accessed via its integer identifier. The meaning of the other parameters is the same as in "Create" functions. Histogram properties can be also defined via UI commands. The commands to define 1D histogram: /analysis/h1/set id nbin min max [unit] [fcn] [binScheme] # Set parameters The commands to define 2D histogram: # Set parameters for the 2D histogram of #id /analysis/h2/set id nxbin xmin xmax xunit xfcn xbinScheme nybin ymin ymax yunit yfcn yBinScheme # Set parameters per dimension /analysis/h2/setX id nbin min max [unit] [fcn] [binScheme] # Set x-parameters /analysis/h2/setY id nbin min max [unit] [fcn] [binScheme] # Set y-parameters The commands to define 3D histogram: # Set parameters for the 3D histogram of #id /analysis/h3/set = id nxbin xmin xmax xunit xfcn xbinScheme nybin ymin ymax yunit yfcn yBinScheme nzbin zmin zmax zunit zfcn zBinSchem # Set parameters per /analysis/h3/setX id /analysis/h3/setY id /analysis/h3/setY id dimension nbin min max [unit] [fcn] [binScheme] # Set x-parameters nbin min max [unit] [fcn] [binScheme] # Set y-parameters nbin min max [unit] [fcn] [binScheme] # Set z-parameters A limited set of parameters for histograms plotting, the histogram and the histogram axis titles, can be also defined via functions: G4bool G4bool G4bool // G4bool G4bool G4bool G4bool // G4bool G4bool G4bool G4bool SetH1Title(G4int id, const G4String& title); SetH1XAxisTitle(G4int id, const G4String& title); SetH1YAxisTitle(G4int id, const G4String& title); SetH2Title(G4int id, const G4String& title); SetH2XAxisTitle(G4int id, const G4String& title); SetH2YAxisTitle(G4int id, const G4String& title); SetH2ZAxisTitle(G4int id, const G4String& title); SetH3Title(G4int id, const G4String& title); SetH3XAxisTitle(G4int id, const G4String& title); SetH3YAxisTitle(G4int id, const G4String& title); SetH3ZAxisTitle(G4int id, const G4String& title); The corresponding UI commands: /analysis/h1/setTitle id title # Set title for the 1D histogram of #id 317 Analysis /analysis/h1/setXaxis id title /analysis/h1/setYaxis id title # Set x-axis title for the 1D histogram # Set y-axis title for the 1D histogram The same set of commands is available for the other histogram types and profiles, under the appropriate directory. 9.2.3.3. Filling Histograms The histogram values can be filled using the functions: G4bool FillH1(G4int id, G4double value, G4double weight = 1.0); G4bool FillH2(G4int id, G4double xvalue, G4double yvalue, G4double weight = 1.0); G4bool FillH3(G4int id, G4double xvalue, G4double yvalue, G4double zvalue, G4double weight = 1.0); where the weight can be given optionally. The histograms can be also scaled with a given factor using the functions: G4bool ScaleH1(G4int id, G4double factor); G4bool ScaleH2(G4int id, G4double factor); G4bool ScaleH3(G4int id, G4double factor); 9.2.3.4. Accessing Histograms Besides the fast access to histograms via their integer identifiers, the histograms can be also accessed by their names using the G4AnalysisManager function providing the conversion from a name in a histogram identifier: G4int GetH1Id(const G4String& name, G4bool warn = true) const; G4int GetH2Id(const G4String& name, G4bool warn = true) const; G4int GetH3Id(const G4String& name, G4bool warn = true) const; If a histogram with a given name is not found, a warning is issued unless it is explicitly disabled by the user. This way is however less efficient and it is not recommended for frequently called functions as e.g. Fill(). The analysis manager provides also the direct access to the g4tools histogram objects. The concrete histogram type is hidden behind a selected namespace. In example B4, the g4tools histogram functions mean() and rms() are called: auto analysisManager = G4AnalysisanalysisManagerager::Instance(); if ( analysisManager->GetH1(1) ) { G4cout << "\n ----> print histograms statistic \n" << G4endl; G4cout << " EAbs : mean = " << analysisManager->GetH1(1)->mean() << " rms = " << analysisManager->GetH1(1)->rms(), << G4endl; // ... } 9.2.3.5. Activation of Histograms The activation option allows the user to activate only selected histograms. When this option is activated, only the histograms marked as activated are returned, filled or saved in a file. This feature is intensively used in extended/electromagnetic examples where all histograms are first created inactivated: auto analysisManager = G4AnalysisanalysisManagerager::Instance(); analysisManager->SetActivation(true); // define histogram parameters name, title, nbins, vmin, vmax G4int id = analysisManager->CreateH1(name, title, nbins, vmin, vmax); analysisManager->SetH1Activation(id, false); and then selected histograms are activated in macros, using the analysis "set" command: 318 Analysis /analysis/h1/set 1 100 0 /analysis/h1/set 2 100 0 50 cm 300 none #track length of primary #nb steps of primary The activation option is not switched on by default. It has to be activated either via analysisManager SetActivation(true) call as above or via the UI command: /analysis/setActivation true|false # Set activation option When no parameters need to be changed a histogram can be activated using "setActivation" command: /analysis/h1/setActivation id true|false /analysis/h1/setActivationToAll true|false # Set activation to histogram #id # Set activation to all 1D histograms. 9.2.3.6. Histograms Properties The following properties, additional to those defined in g4tools, can be added to histograms via G4AnalysisManager: • Unit: if a histogram is defined with a unit, all filled values are automatically converted to this defined unit and the unit is added to the histogram axis title. • Function: if a histogram is defined with a function, the function is automatically executed on the filled values and its name is added to the histogram axis title. When a histogram is defined with both unit and function the unit is applied first. The available functions: log, log10, exp . • Binning scheme: user can select logarithmic binning scheme besides the linear one (default). The available binning schemes: linear, log . • Activation: see previous section. • ASCII option: if activated the histogram is also printed in an ASCII file when Write() function is called. • Plotting option: if activated the histogram is plotted in a file of Postscript format when Write() function is called. See more details in Section 9.2.5. 9.2.4. Profiles Profile histograms (profiles) are used to display the mean value of Y and its error for each bin in X. The displayed error is by default the standard error on the mean (i.e. the standard deviation divided by the sqrt(n).) An example of use of 1D profiles can be found in extended/electromagnetic/TestEm2. Though the functions for creating and manipulating profiles are very similar to those for histograms, they are described in this section. 9.2.4.1. Creating Profiles A one-dimensional (1D) profile can be created with one of these two G4AnalysisManager functions: G4int CreateP1(const G4String& name, const G4String& title, G4int nbins, G4double xmin, G4double xmax, G4double ymin = 0, G4double ymax = 0, const G4String& xunitName = "none", const G4String& yunitName = "none", const G4String& xfcnName = "none", const G4String& yfcnName = "none", const G4String& xbinSchemeName = "linear"); G4int CreateP1(const G4String& name, const G4String& title, const std::vector & edges, G4double ymin = 0, G4double ymax = 0, const G4String& xunitName = "none", const G4String& yunitName = "none", const G4String& xfcnName = "none", const G4String& yfcnName = "none"); 319 Analysis where name and title parameters are self-descriptive. The profile edgeds can be defined either via the nbins, xmin and xmax parameters (first function) representing the number of bins, the minimum and maximum profile values, or via the const std::vector & edges parameter (second function) representing the edges defined explicitly. If ymin and ymax parameters are provides, only values between these limnits will be considered at filling time. The other parameters in both functions are optional and their meaning is explained in Section 9.2.4.4. A two-dimensional (2D) profile can be created with one of these two functions analogous to those for 1D profiles: G4int CreateP2(const G4String& name, const G4String& title, G4int nxbins, G4double xmin, G4double xmax, G4int nybins, G4double ymin, G4double ymax, G4double zmin = 0, G4double zmax = 0, const G4String& xunitName = "none", const G4String& yunitName = "none", const G4String& zunitName = "none", const G4String& xfcnName = "none", const G4String& yfcnName = "none", const G4String& zfcnName = "none", const G4String& xbinSchemeName = "linear", const G4String& ybinSchemeName = "linear"); G4int CreateP2(const G4String& name, const G4String& title, const std::vector & xedges, const std::vector & yedges, G4double zmin = 0, G4double zmax = 0, const G4String& xunitName = "none", const G4String& yunitName = "none", const G4String& zunitName = "none", const G4String& xfcnName = "none", const G4String& yfcnName = "none", const G4String& zfcnName = "none"); The meaning of parameters is the same as in the functions for 1D profiles, they are just applied in x, y and z dimensions. The profiles created with G4AnalysisManager get automatically attributed an integer identifier which value is returned from the "Create" function. The default start value is 0 and it is incremented by 1 for each next created profile. The numbering of 2D profiles is independent from 1D profiles and so the first created 2D profile identifier is equal to the start value even when several 1D profiles have been already created. The start profile identifier value can be changed either with the SetFirstProfileId(G4int) method, which applies the new value to both 1D and 2D profile types, or with the SetFirstPNId(G4int), where N = 1, 2 methods, which apply the new value only to the relevant profile type. All profiles created by G4AnalysisManager G4AnalysisManager object. are automatically deleted with deleting the Profiles can be also created via UI commands. The commands to create 1D profile: /analysis/p1/create # Create 1D profile name title [nxbin xmin xmax xunit xfcn xbinScheme ymin ymax yunit yfcn] The commands to create 2D profile: /analysis/p2/create # Create 2D profile name title [nxbin xmin xmax xunit xfcn xbinScheme nybin ymin ymax yunit yfcn yBinScheme zmin zmax zunit zfcn] 9.2.4.2. Configuring Profiles The properties of already created profiles can be changed with use of one of these two functions sets. For 1D profiles: G4bool SetP1(G4int id, 320 Analysis G4int nbins, G4double xmin, G4double xmax, G4double ymin = 0, G4double ymax = 0, const G4String& xunitName = "none", const G4String& yunitName = "none", const G4String& xfcnName = "none", const G4String& yfcnName = "none", const G4String& xbinSchemeName = "linear"); G4bool SetP1(G4int id, const std::vector & edges, G4double ymin = 0, G4double ymax = 0, const G4String& xunitName = "none", const G4String& yunitName = "none", const G4String& xfcnName = "none", const G4String& yfcnName = "none"); and for 2D profiles: G4bool SetP2(G4int id, G4int nxbins, G4double xmin, G4double xmax, G4int nybins, G4double ymin, G4double ymax, G4double zmin = 0, G4double zmax = 0, const G4String& xunitName = "none", const G4String& yunitName = "none", const G4String& zunitName = "none", const G4String& xfcnName = "none", const G4String& yfcnName = "none", const G4String& zfcnName = "none", const G4String& xbinSchemeName = "linear", const G4String& ybinSchemeName = "linear"); G4bool SetP2(G4int id, const std::vector & xedges, const std::vector & yedges, G4double zmin = 0, G4double zmax = 0, const G4String& xunitName = "none", const G4String& yunitName = "none", const G4String& zunitName = "none", const G4String& xfcnName = "none", const G4String& yfcnName = "none", const G4String& zfcnName = "none"); The profile is accessed via its integer identifier. The meaning of the other parameters is the same as in "Create" functions. Profiles properties can be also defined via UI commands. The commands to define 1D profile: /analysis/p1/set # Set parameters for the 1D histogram of #id id nxbin xmin xmax xunit xfcn xbinScheme ymin ymax yunit yfcn The commands to create or define 2D profile: /analysis/p2/set # Set parameters for the 2D profile of #id id nxbin xmin xmax xunit xfcn xbinScheme nybin ymin ymax yunit yfcn yBinScheme zmin zmax zunit zfcn A limited set of parameters for profiles plotting, the profile and the profile axis titles, can be also defined via functions: G4bool G4bool G4bool // G4bool G4bool G4bool G4bool SetP1Title(G4int id, const G4String& title); SetP1XAxisTitle(G4int id, const G4String& title); SetP1YAxisTitle(G4int id, const G4String& title); SetP2Title(G4int id, const G4String& title); SetP2XAxisTitle(G4int id, const G4String& title); SetP2YAxisTitle(G4int id, const G4String& title); SetP2ZAxisTitle(G4int id, const G4String& title); The parameters can be also set via the same set of UI commands as the histogram parameters available under the appropriate directory. 321 Analysis 9.2.4.3. Filling Profiles The profile values can be filled using the functions: G4bool FillP1(G4int id, G4double xvalue, G4double yvalue, G4double weight = 1.0); G4bool FillP2(G4int id, G4double xvalue, G4double yvalue, G4double zvalue, G4double weight = 1.0); where the weight can be given optionally. The profiles can be also scaled with a given factor using the functions: G4bool ScaleP1(G4int id, G4double factor); G4bool ScaleP2(G4int id, G4double factor); 9.2.4.4. Profiles Properties All histogram features described in sections "Accessing Histograms", "Activation of Histograms" and "Histograms Properties" (Section 9.2.3.4, Section 9.2.3.5 and Section 9.2.3.6) are also available for profiles. 9.2.5. Plotting Since Geant4 10.2 version it is possible to produce a graphics output file in the Postscript format containing selected histograms and profiles. Histograms and profiles plotting can be activated using G4AnalysisManager functions: auto analysisManager = G4AnalysisanalysisManagerager::Instance(); analysisManager->SetH1Plotting(id, true); // etc for H2, H3, P1, P2 or using the UI commands /analysis/h1/setPlotting id true|false /analysis/h1/setPlottingToAll true|false # etc. for h2, h3, p1, p2 # (In)Activate plottig for 1D histogram #id # (In)Activate plottig for all 1D histograms. If Geant4 libraries are built with support for Freetype font rendering, user can choose from three plotting styles: • ROOT_default: ROOT style with high resolution fonts (default) • hippodraw: hippodraw style with high resolution fonts • inlib_default: PAW style with low resolution fonts") otherwise only the inlib_default style with low resolution fonts is available. The page size of the graphics output is fixed to A4 format. Users can choose the page layout which is defined by the number columns and the number of rows in a page. Depending on the selected plotting style, the maximum number of plots is limited to 3 columns x 5 rows for the styles with high resolution fonts and to 2 columns x 3 rows for the inlib_default style. Finally, users can also customize the plot dimensions, which represent the plotter window size (width and height) in pixels. The customization of the plotting can be done via the UI commands in /analysis/plot directory: /analysis/plot/setStyle styleName /analysis/plot/setLayout columns rows 322 Analysis /analysis/plot/setDimensions width height Opening more configuration parameters for users customisation can be considered in future according to the users feedback. 9.2.6. Ntuples In the following example the code for handling ntuples extracted from basic example B4, from the B4RunAction and B4EventAction classes, is presented. #include "B4Analysis.hh" B4RunAction::B4RunAction() : G4UserRunAction() { // Create analysis manager // ... // Create ntuple man->CreateNtuple("B4", "Edep and TrackL"); man->CreateNtupleDColumn("Eabs"); man->CreateNtupleDColumn("Egap"); man->FinishNtuple(); } void B4EventAction::EndOfEventAction(const G4Run* aRun) { G4AnalysisManager* man = G4AnalysisManager::Instance(); man->FillNtupleDColumn(0, fEnergyAbs); man->FillNtupleDColumn(1, fEnergyGap); man->AddNtupleRow(); } Since 10.0 release, there is no limitation for the number of ntuples that can be handled by G4AnalysisManager. Handling of two ntuples is demostrated in extended analysis/AnaEx01 example. 9.2.6.1. Creating Ntuples An ntuple can be created using the following set of functions: G4int CreateNtuple(const G4String& name, const G4String& title); // Create columns in the last created ntuple G4int CreateNtupleXColumn(const G4String& name); void FinishNtuple(); // Create columns in the ntuple with given id G4int CreateNtupleXColumn(G4int ntupleId, const G4String& name); void FinishNtuple(G4int ntupleId); The first set is demonstrated in the example. The columns can take the values of G4int, G4float, G4double or G4Stringtype which is also reflected in the CreateNtupleXColumn() function names. where X can be I, F, D or S . It is also possible to define ntuple columns of std::vector of G4int, G4float or G4double values using the functions: // Create columns of vector in the last created ntuple G4int CreateNtupleXColumn( const G4String& name, std::vector & vector); // Create columns of vector in the ntuple with given id G4int CreateNtupleXColumn(G4int ntupleId, const G4String& name, std::vector & vector); where [X, Xtype] can be [I, G4int], [F, G4float] or [D, G4double]. 323 Analysis When all ntuple columns are created, the ntuple has to be closed using FinishNtuple() function. The ntuples created with G4AnalysisManager get automatically attributed an integer identifier which value is returned from the "Create" function. The default start value is 0 and it is incremented by 1 for each next created ntuple. The start ntuple identifier value can be changed with the SetFirstNtupleId(G4int) function. The integer identifiers are also attributed to the ntuple columns. The numbering of ntuple columns is independent for each ntuple, the identifier default start value is 0 and it is incremented by 1 for each next created column regardless its type (I, F, D or S). (If the third ntuple column of a different type than double (int or float) is created in the demonstrated example, its identifier will have the value equal 2.) The start ntuple column identifier value can be changed with the SetFirstNtupleColumnId(G4int) function. When calls to CreateNtuple-Column() and FinishNtuple() succeed the call to CreateNtuple(), the ntupleId argument need not to be specified even when creating several ntuples. However this order is not enforced and the second set of functions with ntupleId argument is provided to allow the user to create the ntuples and their columns in whatever order. All ntuples and ntuple columns created by G4AnalysisManager are automatically deleted with deleting the G4AnalysisManager object. 9.2.6.2. Filling Ntuples The ntuple values can be filled using the functions: // Methods for ntuple with id = FirstNtupleId G4bool FillNtupleIColumn(G4int id, G4int value); G4bool FillNtupleFColumn(G4int id, G4float value); G4bool FillNtupleDColumn(G4int id, G4double value); G4bool FillNtupleSColumn(G4int id, const G4String& value); G4bool AddNtupleRow(); // Methods for ntuple with id > FirstNtupleId (when more G4bool FillNtupleIColumn(G4int ntupleId, G4int columnId, G4bool FillNtupleFColumn(G4int ntupleId, G4int columnId, G4bool FillNtupleDColumn(G4int ntupleId, G4int columnId, G4bool FillNtupleSColumn(G4int ntupleId, G4int id, const G4bool AddNtupleRow(G4int ntupleId); ntuples exist) G4int value); G4float value); G4double value); G4String& value); If only one ntuple is defined in the user application, the ntuple identifier, ntupleId, need not to be specified and the first set can be used. The second set of functions has to be used otherwise. When all ntuple columns are filled, the ntuple fill has to be closed by calling AddNtupleRow(). 9.2.6.3. Accessing Ntuples The ntuples g4tools objects can be accessed by their identifier. The concrete ntuple type is hidden behind a selected namespace: auto analysisManager = G4AnalysisanalysisManagerager::Instance(); // If only one ntuple is defined G4Ntuple* ntuple = analysisManager->GetNtuple(); // If more ntuples G4int ntuple id = ...; G4Ntuple* ntuple = analysisManager->GetNtuple(ntupleId); 9.2.7. Parallel Processing As well as all other Geant4 categories, the analysis code has been adapted for multi-threading. In multi-threading mode, the analysis manager instances are internally created on the master and thread workers and data accounting is processed in parallel on workers threads. Histograms produced on thread workers are automatically merged on Write() call and the result is written in a master file. Merging is protected by a mutex locking, using G4AutoLock utility. 324 Analysis Ntuples produced on thread workers are, by default, written on separate files, which names are generated automatically from a base file name, a thread identifier and eventually also an ntuple name. Since Geant4 version 10.3 it is possible to activate merging of ntuples with ROOT output type: auto analysisManager = G4AnalysisManager::Instance(); analysisManager->SetNtupleMerging(true); The ntuples produced on workers will be then progressively being merged to the main ntuples on the master. By default, the ntuples are written at the same file as the final histograms. Users can also select merging in a given number of files or change the default basket size value (32000) : auto analysisManager = G4AnalysisManager::Instance(); G4int nofReducedNtupleFiles = 2; G4int basketSize = 64000; analysisManager->SetNtupleMerging(true, nofReducedNtupleFiles, basketSize); No merging of ntuples is provided with CSV and AIDA XML formats. No changes are required in the user client analysis code for migration to multi-threading. It is however recommended to instantiate and delete the analysis manager in the user run action constructor and destructor respectively. The master instance is necessary when histograms are used in the user application or if merging ntuples is selected (available only with ROOT output); in case only ntuples are in use and merging is not activated, the master instance need not to be created. To simplify the scaling of a Geant4 application across nodes on a cluster Geant4 provides the support of MPI. In particular it is possible to run a hybrid MPI/MT application that uses MPI to scale across nodes and MT to scale across cores. This is demonstrated in the extended example parallel/MPI/exMPI03 which includes usage of Geant4 analysis. 9.2.8. Coexistence of Several Managers The specific manager classes are singletons and so it is not possible to create more than one instance of an analysis manager of one type, eg. G4RootAnalysisManager. However two analysis manager objects of different types can coexist. Then instead of the generic G4AnalysisManager typedef the concrete type of each manager has to be given explicitly. #include "G4CsvAnalysisManager.hh" #include "G4XmlAnalysisManager.hh" G4CsvAnalysisManager* csvManager = G4CsvAnalysisManager::Instance(); G4XmlAnalysisManager* xmlManager = G4XmlAnalysisManager::Instance(); Or: #include "g4csv_defs.hh" #include "g4xml_defs.hh" G4Csv::G4AnalysisManager* csvManager = G4Csv::G4AnalysisManager::Instance(); G4Xml::G4AnalysisManager* xmlManager = G4Xml::G4AnalysisManager::Instance(); 9.2.9. Supported Features and Limitations The analysis category based on g4tools is provided with certain limitations that can be reduced according to the feedback from Geant4 users and developers. Below is a summary of currently supported features in Root, Csv and Xml manager classes: • Histogram types: 1D, 2D, 3D of double • Profile types: 1D, 2D of double 325 Analysis • Ntuple column types: int, float, double, G4String, std::vector , std::vector , std::vector • Optional directory structure limited to one directory for histograms and/or one for ntuples 9.3. Analysis Reader Classes The analysis reader classes allow to read in g4analysis objects from the files generated by the analysis manager(s) during processing Geant4 application. An analysis reader class is available for each supported output format: • G4CsvAnalysisReader • G4RootAnalysisReader • G4XmlAnalysisReader For a simplicity of use, each analysis manager provides the complete access to all interfaced functions though it is implemented via a more complex design. The readers are implemented as singletons. User code will access a pointer to a single instance of the desired reader object. The reader has to be created and deleted from the user code. All objects created via analysis reader are deleted automatically with the manager. The concrete types of the analysis reader as well as the handled g4tools objects, are hidden behind a namespace which is selected by including a dedicated include file. This allows the user to use all output technologies in an identical way via these generic types: • • • • G4AnalysisReader: the public reader interface G4AnaH1[2,3]: one[two,three]-dimensional histogram G4AnaP1[2]: one[two]-dimensional profile G4RNtuple: read ntuple While the histograms and profiles objects handled by the analysis reader are of the same type as those handled by the analysis manager, the redaer's ntuple type is different. All objects read with G4AnalysisReader (histograms, profiles and ntuples) get automatically attributed an integer identifier which value is returned from the "Read" ot "GetNtuple" function. The default start value is 0 and it is incremented by 1 for each next created object. The numbering each object type is independent from other objects types and also from the numbering of the same object type in analysis manager. The start identifier value can be changed in the same way as with the analysis manager (see Section 9.2.3.1). The read objects can be accessed in the analysis reader via their integer identifiers or by their names in the same way as in the analysis manager (see Section 9.2.3.4). Note that the type of read ntuple is different from the ntuple type in the analysis manager. The specific manager classes are singletons and so it is not possible to create more than one instance of an analysis reader of one type, eg. G4RootAnalysisReader. However two analysis reader objects of different types can coexist. Then instead of the generic G4AnalysisReader typedef the concrete type of each manager has to be given explicitly in a similar way as for the analysis managers (see Section 9.2.8). As well as all other Geant4 categories, the analysis code has been adapted for multi-threading. In multi-threading mode, the analysis reader instances are internally created on the master or thread workers, depending on the client code call, and data reading can be processed in parallel on workers threads. 9.3.1. Analysis Reader For reading in the output files created with G4AnalysisManager, an instance of the analysis reader must be created. The analysis reader object is created with the first call to G4AnalysisReader::Instance(), the next calls to this function will just provide the pointer to this analysis manager object. The client code is responsible for deleting the created object. The example of the code for creating the analysis reader is given below: 326 Analysis #include "g4root.hh" //#include "g4csv.hh" //#include "g4xml.hh" // Create (or get) analysis reader G4AnalysisReader* analysisReader = G4AnalysisReader::Instance(); analysisReader->SetVerboseLevel(1); // code to read data // Delete analysis reader delete G4AnalysisReader::Instance(); The level of informative printings can be set by SetVerboseLevel(G4int). Currently the levels from 0 (default) up to 4 are supported. 9.3.2. Files handling The name of file to be read can be specified either via G4AnalysisReader::SetFileName() function, or directly when reading an object. It is possible to change the base file name at any time. The analysis reader can handle more than one file at same time. G4AnalysisReader* analysisReader = G4AnalysisReader::Instance(); // Define a base file name analysisReader->SetFileName("MyFileName"); The following functions are defined for handling files: void SetFileName(const G4String& fileName); G4String GetFileName() const; A file is open only when any "Read" function is called. When more objects are read from the same file (Xml, Root), the file is open only once. When reading an object without specifying the file name explicitly in "Read" call, the object is searched in all open files in the order of their creation time. 9.3.3. Histograms and Profiles In the following example the code for reading an histogram is presented. // Code to create (or get) analysis reader G4AnalysisReader* analysisReader = G4AnalysisReader::Instance(); // Define a base file name analysisReader->SetFileName("MyFileName"); // Read 1D histogram of "Edep" name G4int h1Id = analysisReader->ReadH1("Edep"); if ( h1Id >= 0 ) { G4H1* h1 = analysisReader->GetH1(h1Id); if ( h1 ) { G4cout << " H1: " << " mean: " << h1->mean() << " rms: " << h1->rms() << G4endl; } } // Delete analysis reader delete G4AnalysisReader::Instance(); The histograms and profiles can be read with these G4AnalysisReader functions: G4int G4int G4int G4int G4int ReadH1(const ReadH2(const ReadH3(const ReadP1(const ReadP2(const G4String& G4String& G4String& G4String& G4String& h1Name, h2Name, h3Name, h1Name, h2Name, const const const const const G4String& G4String& G4String& G4String& G4String& 327 fileName fileName fileName fileName fileName = = = = = ""); ""); ""); ""); ""); Analysis where hNname is the name of the object to be read from a file. The file name can be defined explicitly for each reading object. All histograms and profiles created by G4AnalysisReader are automatically deleted with deleting the G4AnalysisReader object. 9.3.4. Ntuples In the following example the code for reading ntuples is presented. // Code to create (or get) analysis reader G4AnalysisReader* analysisReader = G4AnalysisReader::Instance(); // Define a base file name analysisReader->SetFileName("MyFileName"); // Read ntuple G4int ntupleId = analysisReader->GetNtuple("TrackL");; if ( ntupleId >= 0 ) { G4double trackL; analysisReader->SetNtupleDColumn("Labs", trackL); G4cout << "Ntuple TrackL, reading selected column Labs" << G4endl; while ( analysisReader->GetNtupleRow() ) { G4cout << counter++ << "th entry: " << " TrackL: " << trackL << std::endl; } } // Delete analysis reader delete G4AnalysisReader::Instance(); When the ntuple columns are associated with the variables of the appropriate type, the ntuple they can be read in a loop with GetNtupleRow() function. The function returns true until all data are read in. On overview of all available functions for ntuple reading is given below: // Methods to read ntuple from a file G4int GetNtuple(const G4String& ntupleName, const G4String& fileName = ""); // Methods for ntuple with id = FirstNtupleId G4bool SetNtupleXColumn(const G4String& columnName, Xtype& value); G4bool SetNtupleXColumn(const G4String& columnName, std::vector & vector); G4bool GetNtupleRow(); // Methods for ntuple with id > FirstNtupleId G4bool SetNtupleXColumn(G4int ntupleId, const G4String& columnName, Xtype& value); G4bool SetNtupleXColumn(G4int ntupleId, const G4String& columnName, std::vector & vector); G4bool GetNtupleRow(G4int ntupleId); where [X, Xtype] in SetNtupleXColumn() can be [I, G4int], [F, G4float], [D, G4double] or [S, G4String]. The columns of std::vector type are not supported for G4String. All ntuples and ntuple columns created by G4AnalysisReader are automatically deleted with deleting the G4AnalysisReader object. 9.4. Accumulables The classes for users accumulables management were added in 10.2 release for the purpose of simplification of users application code. The accumulables objects are named variables registered to the accumulable manager, which provides the acces to them by name and performs their merging in multi-threading mode according to their defined merge mode. Their usage is demonstrated in the basic examples B1 and B3a. To better reflect the meaning of these objects, the classes base name "Parameter" used in 10.2 was changed in "Accumulable" in 10.3. Further integration in the Geant4 framework is foreseen in the next Geant4 versions. 328 Analysis 9.4.1. G4Accumulable G4Accumulable templated class can be used instead of built-in types in order to facilitate merging of the values accumulated on workers to the master thread. The G4Accumulable object has, besides its value of the templated type T, also a name, the initial value, which the value is set to in Reset() function and a merge mode, specifying the operation which is performed in Merge() function. The accumulable object can be either instatiated using its constructor and registerd in G4AccumulablesManager explicitly, or it can be created using G4AccumulablesManager::CreateAccumulable() function, their registering is then automatic. The first way is used in the basic examples B1 and B3a: // B1RunAction.hh class B1RunAction : public G4UserRunAction { // ... private: G4Accumulable fEdep; G4Accumulable fEdep2; }; // B1RunAction.cc B1RunAction::B1RunAction() : G4UserRunAction(), fEdep("Edep", 0.), fEdep2("Edep2", 0.) // the accumulable is initialized with a name and a value = initValue // (the name can be omitted) { // .. // Register accumulable to the accumulable manager G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance(); accumulableManager->RegisterAccumulable(fEdep); accumulableManager->RegisterAccumulable(fEdep2); } An alternative way of creating an accumulable using G4AccumulablesManager is demonstrated below: // B1RunAction.cc B1RunAction::B1RunAction() : G4UserRunAction() { // .. // Accumulables can be also created via accumulable manager G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance(); accumulableManager->CreateAccumulable ("EdepBis", 0.); accumulableManager->CreateAccumulable ("Edep2Bis", 0.); } The G4AccumulablesManager takes ownership of the accumulables created by its CreateAccumulable() function the accumulables allocated in the user code has to be deleted in the user code. Since Geant4 10.3, the name of the accumulable can be omitted. A generic name "accumulable_N", where N is the current number of registered obects, will be then attributed. In multi-threading mode all accumulables registered to G4AccumulablesManager accumulated on workers can be merged to the master thread by calling G4AccumulablesManager::Merge() function. This step may be not necessary in future after a planned closer integration of G4Accumulable classes in the Geant4 kernel. // B1RunAction.cc void B1RunAction::EndOfRunAction(const G4Run* run) { // ... // Merge accumulables G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance(); accumulableManager->Merge(); } 329 Analysis The merging mode can be specified using the third (or the second one, if the name is omitted) G4Accumulable constructor argument. The merge modes are defined in G4MergeMode class enumeration: enum class G4MergeMode kAddition, // kMultiplication, // kMaximum, // kMinimum // }; { "Or" if boolean type "And" if boolean type "Or" if boolean type "And" if boolean type The default accumulable merge operation is addition. The registered accumulables can be accessed via G4AccumulablesManager by name or by the id, attributed in the order of registering: // ... G4AccumulableManager* accumulableManager = G4AccumulableManager::Instance(); // Access accumulables by name G4double edepBis = accumulableManager->GetAccumulable ("EdepBis")->GetValue(); G4double edep2Bis = accumulableManager->GetAccumulable ("Edep2Bis")->GetValue(); // Access accumulables by id G4VAccumulable* accumulable = accumulableManager->GetAccumulable(id); 9.4.2. User defined accumulables Users can define their own accumulable class derived from G4VAccumulable abstract base class. An example of a ProcessCounterAccumulable class, implementing an accumulable holding a map of the processes occurences by the procesesses names, is given below. Such processes occurences map is used in several electromagnetic extended examples, e.g. TestEm1. ProcCounterAccumulable.hh #include "G4VAccumulable.hh" #include "globals.hh" #include
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