NBA 2K (877K)

User Manual: NBA 2K (877K) La Biblioteca de los 8 bits

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Contyents
TableTable
of
Table
ofof Contents
Contents
Intro
Starting the Game
Control Summary
Offense with Ball
Basic Offense
Advanced Offense
Defense
Basic Defense
Advanced Defense
Offense Without Ball
Game Set Up
Coach
Time Outs
Pause Menu
Replay Controls
Credits

2
3
4
5
6
8
13
14
15
17
19
23
23
25
26
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STARTING THE GAME
Blood rushes to your head as you
get up from the final

Note: Sega Sports™ NBA 2K is a one-to four-player game.

timeout.

Purchase additional controllers (sold separately) to play with two or more people.

The crowd is deafening, but you block it out,

Before turning the Dreamcast power
ON, connect the controller(s) or other
peripheral equipment into the control
ports of the Dreamcast.
To return to the title screen at any point during game play, simultaneously press and
hold the A , B , X , Y and Start Buttons.

because quite simply - it’s crunchtime, and you want the rock.

6 seconds left in the game,
and you’re down 1. You come off the pick and grab the inbound pass,
and immediately

Fake left

Port A

with a quick step, but spin right and sprint down the sideline.

You take a look at the clock and

it’s down to 3.

There’s one man between you and the basket.
Like a ray of light, you notice the weight of his body shift ever so slightly to your
right, it’s your only chance so

you crossover left leaving

him on his heels, pull up with 1 on the clock and launch the trey...

Open Button

Power Button

you’re double-teamed.

it’s up at

the buzzer , and... IT’S GOOD, IT’S GOOD!!!
Are you the heir apparent?

Port C
Port B

Port D

When using a Visual Memory Unit (sold
separately), insert it into Expansion Socket 1
of the Dreamcast controller if you wish to
use VMU Play Calling.

VMU

This will cause the Dreamcast to soft-reset
the software and display the title screen.
When using a Jump Pack™ (sold separately), insert it into Expansion Socket 2 of the
Dreamcast controller. When the Jump Pack
is inserted into Expansion Socket 1 of the
controller, the Jump Pack does not lock into
place and may fall out during game play or
otherwise inhibit game operation.
Radial Menus
SEGA Sports NBA 2K uses “radial menus.”
This new, innovative menu system will allow
you quicker overall navigation. What used to
be tedious is now effortless. Press and hold
your analog stick in the direction of any
option you want, then press A to select the
highlighted option.

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CONTROL SUMMARY
NBA 2K is designed with analog
Directional Pad (D-Pad)
functionality in mind. Analog not only
gives you a much fuller range of
motion, but also adds to the overall
depth of the game due to the level of
precision control it provides. Note that
the controls and tips offered below
refer to NBA 2K’s default controls, but
alternate control schemes are available
as well - in particular, one with D-Pad
as the primary control for all you
old-schoolers.
4

Offense with
Ball Ball
Offense
with
Offense
with
Ball

Analog Thumb Pad

Offense with Ball
X Button
Y Button
B Button

NOTE: Never touch the Analog Pad or R/L Triggers
while turning the Dreamcast power ON. Doing so
may disrupt the controller initialization procedur e
and result in malfunction.

A Button

Expansion Socket 1
Start Button

Expansion Socket 2

Spend less time setting up the game and more time playing it.

A

Pass

B

Crossover

X

Shoot/Rebound

Y

Pass Icons

L

Backdown

R

Turbo

D-PAD

Playcall/Shift

D+ A , B, X , Y

Call Play

D+ L

Call for Pick

D+ R

Alley Oop

NOTE: An alternate D-Pad scheme may be chosen off the Controller screen.

TIPS
TIPS

L / R Triggers

If at any time you need help navigating through
the menus, press Y and a Help Screen will
help you find your way.

TIPS
TIPS

If you press B you will execute a crossover, however if you
are pressing Turbo R at the same time, you will do a spin
move.

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BasicOffense
Offense
Basic
Basic
Offense
Basic Offense

Here are brief descriptions of all your fundamental offensive functions.
Directional Passing A
You can pass to any of your teammates by pressing the analog stick in the direction of
the intended player, and then pressing A .

6

Icon Passing L
Use icon passing to guarantee that your pass goes to the intended receiver. If you
hold down the L trigger, pass icons will appear above each of your teammates.
When you’ve located the player you want to pass to, press the corresponding button.
It’s worth noting that the following buttons will always pass to the following player
positions:
A
Point Guard (1 spot)
B
Shooting Guard (2 spot)
X
Small Forward (3 spot)
Y
Power Forward (4 spot)
R
Center (5 spot)

NOTE: Memorizing each button/position assignment will help you get the ball to the player you are looking for,
even if he is not immediately visible.
Crossover Dribbles B
Some people use these simply for style points, while others who know how to use
them can effectively “fake out” their defender, by faking one direction and going another. Crossovers also give the ball handler the opportunity to change the ball from one
hand to the other as a protection technique.

Shooting X
The way to shoot is to press and hold the X button. When you have reached the top of
your jump, release the button to release your shot.

NOTE: If you do not let go of the shoot button, you will land with the ball and receive a traveling violation.

TIP
TIP

For maximum shot percentage, hold down the X button and
release it at the peak of your jump – the better the shooter
you’re controlling, the more forgiving the timing.

Layups and Dunks X
Both layups and dunks are also on the “shoot button”, and it takes a little practice getting
used to knowing what kind of shot will be triggered when pressing X . The basic rule is
that if you are moving to the basket you will dunk or layup. If you are standing, you will
perform a jumpshot. The exception is if you find yourself directly under the basket. In
this case, players who are able to jump right up and dunk the ball, will do so. Others will
put in a layup off the glass. Each NBA player has unique dunk and layup skills.
Therefore different players will be able to perform different driving moves (dunks/layups)
depending on where on the court they are. Also, the better dunkers will be able to dunk
from farther away than other players. In NBA2K, players DUNK first and LAYUP later.
Meaning, if they CAN dunk from a particular spot on the floor they will. Otherwise they’ll
drive in for the layup.

TIP
TIP

Experiment with your favorite players in Practice Mode to find
out just exactly what they are made of.

Turbo R
Turbo is just like it sounds - it makes you go faster. When the turbo button R is pressed,
your player will pick up the speed and his momentum will carry an effect into select, subsequent moves.

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Advanced Offense
Advanced
Offense
Advanced
Offense
Advanced Offense

Backing Down L
Are you a fan of the post up game? Well NBA2K will let you bang it in just like the pros.
To muscle your way into the paint, hold down the L button, while you move your player
toward the basket. Of course, there needs to be a defender there, or you won’t have
anyone to post up with. When in a post up battle your players physical size, strength
and post up skill, versus the defenders, will determine whether you’ll get the defender
moving backwards or if you’ll find yourself banging against a brick wall. Once you
work your way close enough to the basket, press the Shoot button to put up a classic
low post hook.
8

For an extra advantage while backing down your player L ,
try pumping the Turbo button R each time your player
lunges back - this will give you extra effectiveness. Pumping
turbo also works for the post defender. To keep the poster out of the paint, pump the
Turbo button when the poster “throws” his weight at you.

TIP
TIP

Don’t forget the new NBA post up rule. You can only have your back to the basket for 5
seconds. Bang it in quick and get the shot off or the ref will blow the whistle.

Spin out of Backdown Mode
When in Backdown Mode, release the L button and press the analog toward the basket
to perform a spin out of backdown move.

NOTE: The success of your spin move will be based on how favorably the ballhandler’s speed compares to the
defensive player’s.

Alley-Oops D-Pad + R
Press D-Pad then the right trigger button R to throw your teammate an alley-oop.
Two things are certain with alley-oops:
1. You will ALWAYS throw an
alley-oop pass regardless of
whether or not your player
is in position to finish the play.
2. An alley-oop pass will always
be passed to your teammate
that is closest to the basket –
so check to see who it is and if
he has an open lane.

TIP
TIP

If your player wants you to throw an alley-oop pass, you will
see him wave his hand while running toward the basket.
However, it is not necessary for him to wave his hand for you to complete the play.

Pivot Mode
If you do not move your player upon receiving a pass, he will be in Pivot Mode. He will
automatically attempt to protect the ball, by shielding it with his body while your stick is in
neutral. Don’t wait too long however, because he won’t be able to shield them off all day!

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Pump Fakes
To get an open shot, tap the Shoot button X and pump fake the defender into the air.
An “uncontested” shot has a much higher probability of going in, so if you wait until your
defender is on his way back down before you initiate your shot, your odds of making the
shot will greatly improve.

TIP
TIP

To perform a “Show and Go”, try doing a pump fake, then
when your defender has gone for the fake, you can quickly
drive around him to the basket.

10

Playcalling
Each team has 16 plays in their playbook.
You can select from (4) plays via the in-game
playcall menu, which is brought up by pressing
the D-Pad . From there you call the play you
want with the corresponding button. If you want
to assign different plays to the playcall menu, you
do so in the coach/playbook menu. While in the
game press D-Pad and then A , B , X or Y to
activate a particular play.

Y
X

B
A

NOTE: A show and go is only possible, if you have not already used your dribble.

11

Calling for Pick
Try having a teammate set a pick for you to get that pesky defender off. To do this,
hit the D-Pad , and then the L trigger button – your nearest teammate will create a wall
for you to go around to shed your defender.

TIP
TIP

If you have memorized which plays are on which button, it is
not necessary to even view the menu. Hit the D-pad and the
corresponding button immediately afterwards, before the menu comes up.

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Defense
Defense
Defense
Touch Passing
Pass A the ball to your teammate. Then before he receives the ball, tap the pass button
again to execute a touch pass to the next player you want to pass to. Touch passing is a
useful technique for those who can quickly anticipate where they want the ball to go to
next.
Clearing Out
After you grab a rebound, if you repeatedly press the B button BEFORE YOU LAND,
you will “clear out” defenders around you. This is a good way of protecting the ball from
defenders trying to swipe at the ball as you land.
12

Pass Out of Shot
Try passing out of your shot by pressing the shoot X button, then pressing the pass A
button while on your way up. NOTE You MUST roll your finger from the shoot button
over to the pass button to execute this move – if you release your finger from the shoot
button, the shot will be released before you can pass the ball.

TIP
TIP

If you can draw an extra defender
to you by initiating a jump shot,
passing out of your shot to the
open man is extremely effective
way of exploiting the defense.

Defense

A

Swap

B

Steal

X

Block/Rebound

Y

Last Defender

L

Face Up

R

Turbo

D-PAD

Defense Set/Shift

D+ A , B, X , Y

Call Set

D+ L

Call for Double Team

D+ R

Call for Intentional Foul

NOTE: An alternate D-Pad scheme may be chosen off the Controller screen.

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BasicDefense
Defense
Basic
Basic
Defense
Basic Defense

The following are general descriptions of the basic defensive controls.
Swapping A
Swapping allows you to switch into the player closest to the ball handler. The purpose of
swap is to always give you a chance at making the defensive play by selecting the player
with the best chance of stopping the offense.
Stealing B
Press B to execute a steal – you must get you hand on the ball to knock it away, or else
you’ll be called for a reach-in foul.
14

TIP

For the best chance at getting a steal, try facing up the ball
L , and then Steal B
and get ready to hit your outlet man for the fastbreak. You can also attempt running
steals, which knock the ball loose.

Advanced Defense
Advanced
Defense
Advanced
Defense
Advanced Defense

The following are general descriptions of the advanced defensive controls.
Facing Up
This is the best position you can be in to stop a player from driving past you by essentially
making you a “bigger” object to get around. The disadvantage is that you have slower
movement in this lateral position, however you can compensate for this by simultaneously
pressing Turbo R .
Defending Passes
You can actually jump in front of passes to deflect them away from their target and into
your own possession – however, you need to be quick to get the loose balls.

TIP handler by pressing the Left trigger

Blocking X
Blocking is an effective way of stopping a ballhandler’s shot from going in the basket. If
you are in front of an opponent that is attempting a shot, pressing Block X will either
knock the ball down, or diminish the probability of the shot’s success.
Last Defender Y
This will give you the player closest to your opponent’s basket. This is a particularly useful button when you need to defend against a breakaway basket, and you only have 1
man back. It is also useful, if you simply want to gain control of one of your low post
players in the half court.

TIP
TIP

To pick up a loose ball, simply guide your player to the ball
and he will automatically pick it up.

Defensive Sets
Options available are: Full Court Press, Half Court Press, Half Court Trap, and intentional
foul. Defensive sets works in the same way the offensive playcall menu work. Press
D-Pad to bring up the menu and press A , B , X , Y to select the defensive set.
➪ Full Court Press. Defenders pick up their man AT THE INBOUND.
➪ Half Court Press. Defenders pick up their man at the half court line.
➪ Half Court Trap. Defenders try to TRAP the ballhandler at the half court line.
➪ Intentional Foul. Instructs players on your team to try to foul the ball
handler quickly, to stop the clock.

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OffenseWithout
Without Ball Ball
Offense
Without
Offense
Ball
Intentional Foul
Whether your opponent is going to make an easy, uncontested basket, or you just need
to stop the clock, you can do so by executing an intentional foul – this is done by first
holding down the R button, and then pressing the L button while making contact with
the ball handler.

16

Offense Without Ball

NOTE: The difference between calling for an I.F. and committing one, is that by calling for one, you’ve told the rest
of your teammates to commit one as well, so whoever is most able will do so. All teammates will be in I.F. mode
until either a foul is committed or there is a dead ball situation, in which case you would have to call for I.F. again
to reinstate the order.

A

Change Player

B

Set Pick

X

Rebound

Calling for Double Team
You can call for a double team at any time, by pressing the D-pad, and then the L button.
The nearest teammate will switch from his man over to yours and help tighten the
defense on the ballhandler.

Y

Call for pass

L

Call for shot

R

Turbo

D-PAD

Playcall

D+ A , B, X , Y

Call Play

D+ L

N/A

D+ R

N/A

TIP
TIP

Defending the Post. To keep a posting player from backing
you in, try pumping turbo at the same time the poster is
throwing his weight at you.

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Game Set Up
Main Menu

Free Throws
NBA 2K has developed an innovative, new Free Throw system. The trick to successful
FT shooting is to press both trigger buttons L and R simultaneously and also at the
same level for each. When you have managed to line the arrows together over the basket, press Shoot X to release your shot.

NOTE : Each player does their signature Free Throw routine, however, if you want to bypass this and go straight to
the shot, press your triggers to bring up the FT arrows.

Exhibition
Choose any two teams in the league and take it out on the court.
Quick Start
Go straight to the tip-off with two randomly selected teams.

NOTE: The team you control will always default to the home team.
Season
Take your team(s) through a full 82 game season, or customize to 56, 28 or 14. We’ll
track your player and team stats, and let you see how you stack up against the rest of the
league. Enter a User Profile, and your own personal records will be kept as well.

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NOTE: Before you tip off your season, make sure you have a VMU to save it out.
Custom Season
There’s nothing like playoff basketball. Playoff mode let’s you bypass the
regular season yet still gun for the prize. The structure follows NBA regulated
rules, but you can customize each series to be either 7, 5, 3 games or 1.

TIP
TIP

You can take a created team through Season mode or Playoffs.

If you don’t squeeze both triggers AT THE SAME TIME, your

TIP shot will be off. You cannot press one down, then try to
TIP
compensate with the other trigger - the two must become one. Daniel-san!

Playoffs
There’s nothing like playoff basketball. Playoff mode let’s you bypass the regular season
yet still gun for the prize. The structure follows NBA regulated rules, but you can
customize each series to be either 7, 5, 3 games or 1.

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Practice
NBA legends weren’t built over night – hey, it might take 100 jumpshots a day! The Shot
Rater will help you perfect your form and timing. In fact, you can refine all aspects of your
offensive game, either solo or with a buddy, in the exclusive SEGASports arena.
In practice, all 5 of your starters are going to be on the sideline at the beginning, so that
you can practice with anyone (and it is easy to have more controllers come in). If players
want to change who they are practicing with, they can go to the substitutions menu.
Having a bunch of players in practice also lets people practice icon passing and touch
passing, and makes it a great place to practice pass out of shot.

NOTE: You can practice with any player you want, by selecting them off the Pause menu.
20

Options
Exactly what are your options? Adjust game parameters here.
NBA Rules
Every rule in the game is adjustable, or is able to be turned OFF – so check them out,
you may want to make your “own rules”.

NOTE: The NBA has implemented new rules for the 1999-2000 season, and these are incorporated into the game.
Gameplay
Here you can adjust difficulty level, game speed, quarter length, injuries and more.
Simulation Mode vs. Arcade Mode
Simulation mode is going to give you the closest NBA action available:
player fatigue, fouls, injuries, you name it. If you’re looking for more of a casual
experience, you may want to try out Arcade mode, where the jumps are a little bit
higher, the dunks are a little bit bigger and all of the rules are thrown out the
window.

Presentation
Adjust sound effects, commentary, music, overlays and more.
Controller
Check out the different control schemes, you may find one your thumbs like better.
Codes
Free, hidden stuff! We got’em but we’re not tellin’.

Customize
Create your own players or team, and check out your user records.
Create Player
Whether you want to create a 7-foot monster or just re-create a hot college prospect,
you can mastermind it here. Scale each individual body part, shape the face any way
you want, and distribute the attribute points to find that perfect fit for your team.
Preset Players
To make things a little easier for you, there are 3 groups of pre-set attributes laid out for
each position available. Whether you’re looking for that prototypical point guard or that
defensive minded big man, you can find them here. If you want, you can simply use their
attributes as a base, and then modify the points as you see fit.

NOTE: You also have 10 additional points to distribute where you want.

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Create Team
Create
Team
Create
Team
Create Team

Rosters
Check out any player on any roster, complete with statistics and ratings.
Trades
Searching for that impact player? Take a shot at GM, and strike a deal for your ballclub.
Up to 3 players from each team may be traded in any single transaction.

22

Lineups
This allows you to create up to 8 customized lineups to choose from in the Substitution
menu. Whether you need a 3 point lineup, a Rebounding unit or maybe you want your
best ballhandling personnel on the court, you can arrange it all here, and save yourself
from the tedious player by player substitution.
Importing
Let’s say you’re at a friend’s house and you want to use your created team, created
player and/or user records, simply insert your VMU into their Dreamcast, and all of
your personalized information will be there.

NOTE: All information is retrievable from their appropriate areas, i.e. Created Teams can be selected from Team
Select.
User Records
Go here to enter your user name and create your profile. After you’ve got some games
under your belt, check back here to see if your scores crack the Top 10.

In Game
Coach
Coach let’s you do just that - coach your team. Make all necessary strategy adjustments.
Orders
Here you can determine these various assignments for your team’s players:
➪ Defensive pressure: Regular, Tight or Loose
➪ Position defended: Make your defensive assignments, i.e. if you want
Pippen to guard the other team’s point guard, do it here.
➪ Double team: Determine who your defensive focus will be centered upon.
Timeouts
When looking to call a timeout, press start and go to the pause menu. You will always be 23
shown how many timeouts you have left before you choose to use 1 or not - only 3 per
half, use them wisely.
Substitutions
Keep your lineup fresh and out of foul trouble. Substitute in any of your desired bench
players. You can make single player for player substitutions, multiple player substitutions
OR change the whole lineup. Press L and R to scroll through the available lineups.

Getting abused in the paint? Send in your Big lineup. Can’t

TIP get any easy baskets? Send in your small lineup and try to
TIP
make speed and quickness work for you. Need a quick 3? Use the 3 point lineup.
Lineups are a quick and easy way to change the look of your team.

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Pause Menu
Substitutions (Cont.)
Settings
The settings determine how you want substitutions to take place (Auto or
Manual), what pace you want your team to play (Game Tempo), their fastbreak,
and their rebounds.
Playbook
What plays do you want your team to be able to choose from? Checkout
animated, playthrough diagrams, and re-assign specific plays to each button if
you so desire.

Pause Menu
Pause
Menu
Pause
Menu

Stats

Current game stats from both teams, as well as an updated injury report can be
accessed here.

Note: All stats in game are sortable by pressing the A button on any category.
Cameras

There are 8 camera angles to choose from. You can preview each one and select which
is best for your prefer red playability.

24
If you’re in the final possessions of a playoff game and the
TIP game is pretty much decided, (you’re winning by a ton or losing by a ton) use the lineups feature to sub in your 3rd stringers. No point in risking an
injury to your star players in the final seconds. Pull out your starters and save them for the
next game!

TIP

Settings
All of the cameras have some advanced settings that you can modify. These are:
Key Zoom
Will cause the camera to zoom in on the paint, whenever the
ball enters the low post.
Auto Flip
When on, in Full Court camera mode, swings the camera on
every change of possession.
Reverse Angle
Places the camera on the opposite side of the court while
maintaining the same angle.

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Replay Controls
Controls
Replay
Replay
Controls
Replay Controls

26

A

Play at real time speed

B

Zoom out

X

Zoom in

Y

Replay panel ON/OFF

L

Rewind (analog)

R

Fast forward (analog)

D-PAD

Moves aim indicator

Note: While moving the aim indicator, you can also “lock on” to any player to follow them
throughout the entire replay. To do so, simply move the aim indicator directly on top of
whatever target you wish to track.

Fantasy Draft
Ever wonder what it’s like to be in a team’s war room during the NBA Draft? This may
be as close as you ever get. To conduct a full league fantasy draft before starting your
season, set fantasy draft ON in the season setting menu. If you choose to do a draft, you
will be shown a list of teams from which you can draft for. Up to four users can participate in the draft. Enter a user name for any teams you want to select and the Dreamcast
will draft for all unselected teams.

Note: You can choose as many teams as you want to pick for in the draft.

TIP
TIP

If you want to increase the speed of the team selections, press
X to do so.

VMU Features
Your VMU screen will display various information and messages during gameplay.
Things you can expect to see are:
➪ Fun messages after dunks, 3-pointers, blocks, alley-oops, last second shots and more
➪ Players’ number and position when you have the Pass Icons up
➪ Players’ foul situation, after a foul has been committed
➪ Players’ energy situation, from time to time
➪ Individual player’s energy, when he first becomes fatigued
➪ Team timeout review, when either team has called a timeout
➪ Shot rater and percentage, when a shot has been taken
Saving
The game automatically saves data for you after you exit a savable mode (Season,
Playoffs, etc.) What will they think of next?

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Credits

Art Director
Matthew Crysdale
28

Lead Library Engineer
Chuck Batson
Audio Director
Brian Luzietti
Lead Tools Engineer
Audrey Seymour
Engineers
Trevor Stricker
Bob Alexander
Johnnie Yang
Matthew Hamre
Chris Larson

Page 28

Credits
Credits
Credits

VISUAL CONCEPTS CREDITS
Lead Engineer
Aki Rimpilainen
Director of Technology
Tim Walter

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Mark Horsley
Gary Arnold
Shawn Lee
Nick Jones
Scott Patterson
Artists
Kurt Lai-Fatt
David Dame
Kaj “The Man” Swift
Eric Apel
Ray Wong
Desha Chanhdara
Cameron Chun
Joyce Rietveld
Quinn Kaneko
Nelson Wang
Avril Harrison
Steve Paris
Sound Designer
Larry Peacock

Tools Engineers
Joshua Lee
Brian K. Hughes
Nick Verne
Executive Producer
Greg Thomas
Project Manager
Asif Chaudhri
Assistant Project Manager
Rustin Lee
Quality Assurance
Rick Andraschko
Special Thanks
Jeff Thomas
Wayne Herman
Alice Crysdale
Richard Yee
Tim Meekins
Solano College Players

SEGA CREDITS
Senior Producer
Marcus Matthews
Producer
Tracy Johnson
Assistant Producer
Derrick Aynaga
Sega Sports Team
Lorne Asuncion
Kirby Fong
David Perkinson
Matt Underwood
Director, Sports Marketing
Martha Hill
Associate Product Manager
Stacey Kerr
Special Consultant
Rod Higgins - Golden State Warriors

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Motion Capture Talent
Tony Delk
Charles BO Outlaw
Roy Byrd
Ward Farris
Dave Paniagua
Waliyy HOOK Abdur-Rahim
Saif Abdur-Rahim
Seth Sundberg
Kuwan Roach
30
Motion Capture
House Of Moves
Jarrod Phillips
Tom Tolles
James Scanlon
Goal Line Productions
Paul Levine
Cheryl Levine
Joe Madden

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Page 30

Audio Script Writing
Rob Thomas
Voice Over
Dick Callahan as PA Announcer
Bob Fitzgerald as Play By Play
Rod Brooks as the Color Announcer
Mark VanGelder as In Studio
Mary Windeshar as Oncourt Person
Recording Studio
Conscious Sound Studios
Benjamin Grant DePauw
Playbook Design
Rod Higgins/Golden State Warriors
Derrick Aynaga
Player Rating and Stat Database
Matt Underwood
Derrick Aynaga
Lorne Asuncion

Lead Testers
David Paniagua
Ed Brady
Assistant Leads
Willie Wareham
Testers
Joey Edwards
Scott Etkin
David Fischer
Joe Gora
Jason Hill
Abe Navarro
Jermaine Ong
Patrick Pendergast
Rick Ribble
Jonas Robledo
Todd Slepian
Dan Windrem
Special Thanks - Sega of America
Geraldine Vargas
Makoto Kaneshiro

Lynne Poirier
Peter Moore
Andrew Stein
Undyne Stafford
Kathleen Joyce
Shinobu Toyoda
Jane Thompson
Karen Kress
Charlie Bellfield
Dave Karraker
Jennifer Walker
Karen Schachter
Teri Higgins
Fred Huey
John Cheng
Cindy Jenney
Sandy Castagnola
Sheri Hockaday
John Amirkhan
Joanne Eastman
Sean Doidge
Mike McCollum
Mitzi Reagan
Roxana Armour

31

2KBasketball_Manual

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Eric Hammond
Scott Hartin
Neal Robison
Gary Lake
Judy Jette
Tom Miley
Toshi Morita
Alex Villagran
Jim Yamashita
32

Special Thanks - Sega of Japan
Shoichiro Irimajiri
Kenichi Iwanaga
Masaki Kawahori
Shoji Nishikawa
Keiko Terashima
Shuji Utsumi

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Page 32

Special Thanks - N EC
M. Imanishi
Manual Design
Richard Verdoni
NBA Entertainment, Inc.
Greg Lassen
Shana Hoernke
Allsport Photgraphy
Peter Orlowsky
Justin Weiss
Player Headshots
©NBA Entertainment
Arena Reference Material
Allsport Photography

The NBAand individual NBAmember team identifications used on or in this product are trademarks, copyrighted designs and
other forms of intellectual property of NBAProperties, Inc. and the respective NBAmember teams and may not be used, in
whole or in part, without the prior written consent of NBAProperties, Inc. © 1999 NBAProperties, Inc. All rights reserved.
All NBArosters are accurate as of October 11, 1999. All photos and videos are from the 1998-1999 season.



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