NBA 2K (877K)

User Manual: NBA 2K (877K) La Biblioteca de los 8 bits

Open the PDF directly: View PDF PDF.
Page Count: 17

Intro 2
Starting the Game 3
Control Summary 4
Offense with Ball 5
Basic Offense 6
Advanced Offense 8
Defense 13
Basic Defense 14
Advanced Defense 15
Offense Without Ball 17
Game Set Up 19
Coach 23
Time Outs 23
Pause Menu 25
Replay Controls 26
Credits 28
Table of Contyents
Table of Contents
Table of Contents
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Note: Sega Sports™ NBA 2K is a one-to four-player game.
Purchase additional controllers (sold sepa-
rately) to play with two or more people.
Before turning the Dreamcast power
ON, connect the controller(s) or other
peripheral equipment into the control
ports of the Dreamcast.
To return to the title screen at any point dur-
ing game play, simultaneously press and
hold the A,B,X,Yand Start Buttons.
This will cause the Dreamcast to soft-reset
the software and display the title screen.
STARTING THE GAME
3
Open Button
Power Button
When using a Visual Memory Unit (sold
separately), insert it into Expansion Socket 1
of the Dreamcast controller if you wish to
use VMU Play Calling.
When using a Jump Pack™ (sold separate-
ly), insert it into Expansion Socket 2 of the
Dreamcast controller. When the Jump Pack
is inserted into Expansion Socket 1 of the
controller, the Jump Pack does not lock into
place and may fall out during game play or
otherwise inhibit game operation.
Blood rushes to your headas you
get up from the final timeout.
The crowd is deafening, but you block it out,
because quite simply - it’s crunchtime, and you want the rock.
6 seconds left in the game,
and you’re down 1. You come off the pick and grab the inbound pass,
and immediately you’re double-teamed.
Fake left with a quick step, but spin right and sprint down the sideline.
You take a look at the clock and it’s down to 3.
There’s one man between you and the basket.
Like a ray of light, you notice the weight of his body shift ever so slightly to your
right, it’s your only chance so you crossover leftleaving
him on his heels, pull up with 1 on the clock and launch the trey... it’s up at
the buzzer, and... IT’S GOOD, IT’S GOOD!!!
Are you the heir apparent?
Port A Port B
VMU
Port C Port D
Radial Menus
SEGA Sports NBA 2K uses “radial menus.”
This new, innovative menu system will allow
you quicker overall navigation. What used to
be tedious is now effortless. Press and hold
your analog stick in the direction of any
option you want, then press Ato select the
highlighted option.
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CONTROL SUMMARY
NBA 2K is designed with analog
functionality in mind. Analog not only
gives you a much fuller range of
motion, but also adds to the overall
depth of the game due to the level of
precision control it provides. Note that
the controls and tips offered below
refer to NBA 2K’s default controls, but
alternate control schemes are available
as well - in particular, one with D-Pad
as the primary control for all you
old-schoolers.
Directional Pad (D-Pad)
Expansion Socket 1 Expansion Socket 2
Analog Thumb Pad
Start Button
Spend less time setting up the game and more time playing it.
If at any time you need help navigating through
the menus, press Yand a Help Screen will
help you find your way.
NOTE: An alternate D-Pad scheme may be chosen off the Controller screen.
XButton
YButton
BButton
AButton
L/RTriggers
Offense with Ball
Offense with Ball
Offense with Ball
A Pass
B Crossover
X Shoot/Rebound
Y Pass Icons
L Backdown
R Turbo
D-PAD Playcall/Shift
D+ A,B,X,YCall Play
D+ LCall for Pick
D+ RAlley Oop
Offense with Ball
TIPS
TIPS
If you press Byou will execute a crossover, however if you
are pressing Turbo Rat the same time, you will do a spin
move.
TIPS
TIPS
NOTE: Never touch the Analog Pad or R/L Triggers
while turning the Dreamcast power ON. Doing so
may disrupt the controller initialization procedure
and result in malfunction.
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7
Turbo R
Turbo is just like it sounds - it makes you go faster. When the turbo button Ris pressed,
your player will pick up the speed and his momentum will carry an effect into select, sub-
sequent moves.
Layups and Dunks X
Both layups and dunks are also on the “shoot button”, and it takes a little practice getting
used to knowing what kind of shot will be triggered when pressing X.The basic rule is
that if you are moving to the basket you will dunk or layup. If you are standing, you will
perform a jumpshot. The exception is if you find yourself directly under the basket. In
this case, players who are able to jump right up and dunk the ball, will do so. Others will
put in a layup off the glass. Each NBA player has unique dunk and layup skills.
Therefore different players will be able to perform different driving moves (dunks/layups)
depending on where on the court they are. Also, the better dunkers will be able to dunk
from farther away than other players. In NBA2K, players DUNK first and LAYUP later.
Meaning, if they CAN dunk from a particular spot on the floor they will. Otherwise they’ll
drive in for the layup.
7
Shooting X
The way to shoot is to press and hold the Xbutton. When you have reached the top of
your jump, release the button to release your shot.
NOTE: If you do not let go of the shoot button, you will land with the ball and receive a traveling violation.
For maximum shot percentage, hold down the Xbutton and
release it at the peak of your jump – the better the shooter
you’re controlling, the more forgiving the timing.
TIP
TIP
Experiment with your favorite players in Practice Mode to find
out just exactly what they are made of.
TIP
TIP
6
Basic Offense
Here are brief descriptions of all your fundamental offensive functions.
Directional Passing A
You can pass to any of your teammates by pressing the analog stick in the direction of
the intended player, and then pressing A.
Icon Passing L
Use icon passing to guarantee that your pass goes to the intended receiver. If you
hold down the Ltrigger, pass icons will appear above each of your teammates.
When you’ve located the player you want to pass to, press the corresponding button.
It’s worth noting that the following buttons will always pass to the following player
positions: APoint Guard (1 spot)
BShooting Guard (2 spot)
XSmall Forward (3 spot)
YPower Forward (4 spot)
RCenter (5 spot)
NOTE: Memorizing each button/position assignment will help you get the ball to the player you are looking for,
even if he is not immediately visible.
Crossover Dribbles B
Some people use these simply for style points, while others who know how to use
them can effectively “fake out” their defender, by faking one direction and going anoth-
er. Crossovers also give the ball handler the opportunity to change the ball from one
hand to the other as a protection technique.
Basic Offense
Basic Offense
Basic Offense
2KBasketball_Manual 2/25/00 11:46 AM Page 6
98 For an extra advantage while backing down your player L,
try pumping the Turbo button Reach time your player
lunges back - this will give you extra effectiveness. Pumping
turbo also works for the post defender. To keep the poster out of the paint, pump the
Turbo button when the poster “throws” his weight at you.
Don’t forget the new NBA post up rule. You can only have your back to the basket for 5
seconds. Bang it in quick and get the shot off or the ref will blow the whistle.
Advanced Offense
Backing Down L
Are you a fan of the post up game? Well NBA2K will let you bang it in just like the pros.
To muscle your way into the paint, hold down the Lbutton, while you move your player
toward the basket. Of course, there needs to be a defender there, or you won’t have
anyone to post up with. When in a post up battle your players physical size, strength
and post up skill, versus the defenders, will determine whether you’ll get the defender
moving backwards or if you’ll find yourself banging against a brick wall. Once you
work your way close enough to the basket, press the Shoot button to put up a classic
low post hook.
Spin out of Backdown Mode
When in Backdown Mode, release the Lbutton and press the analog toward the basket
to perform a spin out of backdown move.
NOTE: The success of your spin move will be based on how favorably the ballhandler’s speed compares to the
defensive player’s.
Pivot Mode
If you do not move your player upon receiving a pass, he will be in Pivot Mode. He will
automatically attempt to protect the ball, by shielding it with his body while your stick is in
neutral. Don’t wait too long however, because he won’t be able to shield them off all day!
TIP
TIP
Alley-Oops D-Pad +R
Press D-Pad then the right trigger button Rto throw your teammate an alley-oop.
Two things are certain with alley-oops:
1. You will ALWAYS throw an
alley-oop pass regardless of
whether or not your player
is in position to finish the play.
2. An alley-oop pass will always
be passed to your teammate
that is closest to the basket –
so check to see who it is and if
he has an open lane.
Advanced Offense
Advanced Offense
Advanced Offense
If your player wants you to throw an alley-oop pass, you will
see him wave his hand while running toward the basket.
However, it is not necessary for him to wave his hand for you to complete the play.
TIP
TIP
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Pump Fakes
To get an open shot, tap the Shoot button Xand pump fake the defender into the air.
An “uncontested” shot has a much higher probability of going in, so if you wait until your
defender is on his way back down before you initiate your shot, your odds of making the
shot will greatly improve.
Calling for Pick
Try having a teammate set a pick for you to get that pesky defender off. To do this,
hit the D-Pad , and then the Ltrigger button – your nearest teammate will create a wall
for you to go around to shed your defender.
To perform a “Show and Go”, try doing a pump fake, then
when your defender has gone for the fake, you can quickly
drive around him to the basket.
NOTE: A show and go is only possible, if you have not already used your dribble.
TIP
TIP
If you have memorized which plays are on which button, it is
not necessary to even view the menu. Hit the D-pad and the
corresponding button immediately afterwards, before the menu comes up.
TIP
TIP
Y
XAB
Playcalling
Each team has 16 plays in their playbook.
You can select from (4) plays via the in-game
playcall menu, which is brought up by pressing
the D-Pad . From there you call the play you
want with the corresponding button. If you want
to assign different plays to the playcall menu, you
do so in the coach/playbook menu. While in the
game press D-Pad and then A,B,Xor Yto
activate a particular play.
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1312 Pass Out of Shot
Try passing out of your shot by pressing the shoot Xbutton, then pressing the pass A
button while on your way up. NOTE You MUST roll your finger from the shoot button
over to the pass button to execute this move – if you release your finger from the shoot
button, the shot will be released before you can pass the ball.
If you can draw an extra defender
to you by initiating a jump shot,
passing out of your shot to the
open man is extremely effective
way of exploiting the defense.
TIP
TIP
A Swap
B Steal
X Block/Rebound
Y Last Defender
L Face Up
R Turbo
D-PAD Defense Set/Shift
D+ A,B,X,YCall Set
D+ LCall for Double Team
D+ RCall for Intentional Foul
Defense
Defense
Defense
Defense
NOTE: An alternate D-Pad scheme may be chosen off the Controller screen.
Touch Passing
Pass Athe ball to your teammate. Then before he receives the ball, tap the pass button
again to execute a touch pass to the next player you want to pass to. Touch passing is a
useful technique for those who can quickly anticipate where they want the ball to go to
next.
Clearing Out
After you grab a rebound, if you repeatedly press the Bbutton BEFORE YOU LAND,
you will “clear out” defenders around you. This is a good way of protecting the ball from
defenders trying to swipe at the ball as you land.
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Defensive Sets
Options available are: Full Court Press, Half Court Press, Half Court Trap, and intentional
foul. Defensive sets works in the same way the offensive playcall menu work. Press
D-Pad to bring up the menu and press A,B,X,Yto select the defensive set.
Full Court Press. Defenders pick up their man AT THE INBOUND.
Half Court Press. Defenders pick up their man at the half court line.
Half Court Trap. Defenders try to TRAP the ballhandler at the half court line.
Intentional Foul. Instructs players on your team to try to foul the ball
handler quickly, to stop the clock.
1514
Basic Defense
The following are general descriptions of the basic defensive controls.
Basic Defense
Basic Defense
Basic Defense Advanced Defense
The following are general descriptions of the advanced defensive controls.
Advanced Defense
Advanced Defense
Advanced Defense
Swapping A
Swapping allows you to switch into the player closest to the ball handler. The purpose of
swap is to always give you a chance at making the defensive play by selecting the player
with the best chance of stopping the offense.
Blocking X
Blocking is an effective way of stopping a ballhandler’s shot from going in the basket. If
you are in front of an opponent that is attempting a shot, pressing Block Xwill either
knock the ball down, or diminish the probability of the shot’s success.
Last Defender Y
This will give you the player closest to your opponent’s basket. This is a particularly use-
ful button when you need to defend against a breakaway basket, and you only have 1
man back. It is also useful, if you simply want to gain control of one of your low post
players in the half court.
Facing Up
This is the best position you can be in to stop a player from driving past you by essentially
making you a “bigger” object to get around. The disadvantage is that you have slower
movement in this lateral position, however you can compensate for this by simultaneously
pressing Turbo R.
Defending Passes
You can actually jump in front of passes to deflect them away from their target and into
your own possession – however, you need to be quick to get the loose balls.
Stealing B
Press Bto execute a steal – you must get you hand on the ball to knock it away, or else
you’ll be called for a reach-in foul.
For the best chance at getting a steal, try facing up the ball
handler by pressing the Left trigger L, and then Steal B
and get ready to hit your outlet man for the fastbreak. You can also attempt running
steals, which knock the ball loose.
TIP
TIP To pick up a loose ball, simply guide your player to the ball
and he will automatically pick it up.
TIP
TIP
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Intentional Foul
Whether your opponent is going to make an easy, uncontested basket, or you just need
to stop the clock, you can do so by executing an intentional foul – this is done by first
holding down the Rbutton, and then pressing the Lbutton while making contact with
the ball handler.
NOTE: The difference between calling for an I.F. and committing one, is that by calling for one, you’ve told the rest
of your teammates to commit one as well, so whoever is most able will do so. All teammates will be in I.F. mode
until either a foul is committed or there is a dead ball situation, in which case you would have to call for I.F. again
to reinstate the order.
Calling for Double Team
You can call for a double team at any time, by pressing the D-pad, and then the Lbutton.
The nearest teammate will switch from his man over to yours and help tighten the
defense on the ballhandler.
Defending the Post. To keep a posting player from backing
you in, try pumping turbo at the same time the poster is
throwing his weight at you.
TIP
TIP
Offense Without Ball
Offense Without Ball
Offense Without Ball
Offense Without Ball
A Change Player
B Set Pick
X Rebound
Y Call for pass
L Call for shot
R Turbo
D-PAD Playcall
D+ A,B,X,YCall Play
D+ LN/A
D+ RN/A
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1918
Free Throws
NBA 2K has developed an innovative, new Free Throw system. The trick to successful
FT shooting is to press both trigger buttons Land Rsimultaneously and also at the
same level for each. When you have managed to line the arrows together over the bas-
ket, press Shoot Xto release your shot.
NOTE : Each player does their signature Free Throw routine, however, if you want to bypass this and go straight to
the shot, press your triggers to bring up the FT arrows.
If you don’t squeeze both triggers AT THE SAME TIME, your
shot will be off. You cannot press one down, then try to
compensate with the other trigger - the two must become one. Daniel-san!
TIP
TIP
You can take a created team through Season mode or Playoffs.
TIP
TIP
Game Set Up
Exhibition
Choose any two teams in the league and take it out on the court.
Quick Start
Go straight to the tip-off with two randomly selected teams.
NOTE: The team you control will always default to the home team.
Season
Take your team(s) through a full 82 game season, or customize to 56, 28 or 14. We’ll
track your player and team stats, and let you see how you stack up against the rest of the
league. Enter a User Profile, and your own personal records will be kept as well.
NOTE: Before you tip off your season, make sure you have a VMU to save it out.
Custom Season
There’s nothing like playoff basketball. Playoff mode let’s you bypass the
regular season yet still gun for the prize. The structure follows NBA regulated
rules, but you can customize each series to be either 7, 5, 3 games or 1.
Playoffs
There’s nothing like playoff basketball. Playoff mode let’s you bypass the regular season
yet still gun for the prize. The structure follows NBA regulated rules, but you can
customize each series to be either 7, 5, 3 games or 1.
Main Menu
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In practice, all 5 of your starters are going to be on the sideline at the beginning, so that
you can practice with anyone (and it is easy to have more controllers come in). If players
want to change who they are practicing with, they can go to the substitutions menu.
Having a bunch of players in practice also lets people practice icon passing and touch
passing, and makes it a great place to practice pass out of shot.
NOTE: You can practice with any player you want, by selecting them off the Pause menu.
2120 Options
Exactly what are your options? Adjust game parameters here.
Customize
Create your own players or team, and check out your user records.
Gameplay
Here you can adjust difficulty level, game speed, quarter length, injuries and more.
Simulation Mode vs. Arcade Mode
Simulation mode is going to give you the closest NBA action available:
player fatigue, fouls, injuries, you name it. If you’re looking for more of a casual
experience, you may want to try out Arcade mode, where the jumps are a little bit
higher, the dunks are a little bit bigger and all of the rules are thrown out the
window.
Controller
Check out the different control schemes, you may find one your thumbs like better.
Codes
Free, hidden stuff! We got’em but we’re not tellin’.
Create Player
Whether you want to create a 7-foot monster or just re-create a hot college prospect,
you can mastermind it here. Scale each individual body part, shape the face any way
you want, and distribute the attribute points to find that perfect fit for your team.
Preset Players
To make things a little easier for you, there are 3 groups of pre-set attributes laid out for
each position available. Whether you’re looking for that prototypical point guard or that
defensive minded big man, you can find them here. If you want, you can simply use their
attributes as a base, and then modify the points as you see fit.
NOTE: You also have 10 additional points to distribute where you want.
NBA Rules
Every rule in the game is adjustable, or is able to be turned OFF – so check them out,
you may want to make your “own rules”.
NOTE: The NBA has implemented new rules for the 1999-2000 season, and these are incorporated into the game.
Practice
NBA legends weren’t built over night – hey, it might take 100 jumpshots a day! The Shot
Rater will help you perfect your form and timing. In fact, you can refine all aspects of your
offensive game, either solo or with a buddy, in the exclusive SEGASports arena.
Presentation
Adjust sound effects, commentary, music, overlays and more.
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Create Team
Create Team
Create Team
Create Team
Rosters
Check out any player on any roster, complete with statistics and ratings.
Coach
Coach let’s you do just that - coach your team. Make all necessary strategy adjustments.
Timeouts
When looking to call a timeout, press start and go to the pause menu. You will always be
shown how many timeouts you have left before you choose to use 1 or not - only 3 per
half, use them wisely.
Trades
Searching for that impact player? Take a shot at GM, and strike a deal for your ballclub.
Up to 3 players from each team may be traded in any single transaction.
Orders
Here you can determine these various assignments for your team’s players:
Defensive pressure: Regular, Tight or Loose
Position defended: Make your defensive assignments, i.e. if you want
Pippen to guard the other team’s point guard, do it here.
Double team: Determine who your defensive focus will be centered upon.
Substitutions
Keep your lineup fresh and out of foul trouble. Substitute in any of your desired bench
players. You can make single player for player substitutions, multiple player substitutions
OR change the whole lineup. Press Land Rto scroll through the available lineups.
Lineups
This allows you to create up to 8 customized lineups to choose from in the Substitution
menu. Whether you need a 3 point lineup, a Rebounding unit or maybe you want your
best ballhandling personnel on the court, you can arrange it all here, and save yourself
from the tedious player by player substitution.
Importing
Let’s say you’re at a friend’s house and you want to use your created team, created
player and/or user records, simply insert your VMU into their Dreamcast, and all of
your personalized information will be there.
NOTE: All information is retrievable from their appropriate areas, i.e. Created Teams can be selected from Team
Select.
User Records
Go here to enter your user name and create your profile. After you’ve got some games
under your belt, check back here to see if your scores crack the Top 10.
In Game
Getting abused in the paint? Send in your Big lineup. Can’t
get any easy baskets? Send in your small lineup and try to
make speed and quickness work for you. Need a quick 3? Use the 3 point lineup.
Lineups are a quick and easy way to change the look of your team.
TIP
TIP
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Current game stats from both teams, as well as an updated injury report can be
accessed here.
Note: All stats in game are sortable by pressing the Abutton on any category.
2524 If you’re in the final possessions of a playoff game and the
game is pretty much decided, (you’re winning by a ton or los-
ing by a ton) use the lineups feature to sub in your 3rd stringers. No point in risking an
injury to your star players in the final seconds. Pull out your starters and save them for the
next game!
TIP
TIP
Settings
The settings determine how you want substitutions to take place (Auto or
Manual), what pace you want your team to play (Game Tempo), their fastbreak,
and their rebounds.
Substitutions (Cont.)
Playbook
What plays do you want your team to be able to choose from? Checkout
animated, playthrough diagrams, and re-assign specific plays to each button if
you so desire.
Stats
Cameras
Pause Menu
Pause Menu
Pause Menu
There are 8 camera angles to choose from. You can preview each one and select which
is best for your preferred playability.
Settings
All of the cameras have some advanced settings that you can modify. These are:
Key Zoom Will cause the camera to zoom in on the paint, whenever the
ball enters the low post.
Auto Flip When on, in Full Court camera mode, swings the camera on
every change of possession.
Reverse Angle Places the camera on the opposite side of the court while
maintaining the same angle.
Pause Menu
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Replay Controls
Replay Controls
Replay Controls
Replay Controls
APlay at real time speed
B Zoom out
X Zoom in
Y Replay panel ON/OFF
L Rewind (analog)
R Fast forward (analog)
D-PAD Moves aim indicator
Note: While moving the aim indicator, you can also “lock on” to any player to follow them
throughout the entire replay. To do so, simply move the aim indicator directly on top of
whatever target you wish to track.
Fantasy Draft
Ever wonder what it’s like to be in a team’s war room during the NBA Draft? This may
be as close as you ever get. To conduct a full league fantasy draft before starting your
season, set fantasy draft ON in the season setting menu. If you choose to do a draft, you
will be shown a list of teams from which you can draft for. Up to four users can partici-
pate in the draft. Enter a user name for any teams you want to select and the Dreamcast
will draft for all unselected teams.
Note: You can choose as many teams as you want to pick for in the draft.
Saving
The game automatically saves data for you after you exit a savable mode (Season,
Playoffs, etc.) What will they think of next?
VMU Features
Your VMU screen will display various information and messages during gameplay.
Things you can expect to see are:
Fun messages after dunks, 3-pointers, blocks, alley-oops, last second shots and more
Players’ number and position when you have the Pass Icons up
Players’ foul situation, after a foul has been committed
Players’ energy situation, from time to time
Individual player’s energy, when he first becomes fatigued
Team timeout review, when either team has called a timeout
Shot rater and percentage, when a shot has been taken
If you want to increase the speed of the team selections, press
Xto do so.
TIP
TIP
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2928
Credits
Credits
Credits
Credits
VISUAL CONCEPTS CREDITS
Lead Engineer
Aki Rimpilainen
Director of Technology
Tim Walter
Art Director
Matthew Crysdale
Lead Library Engineer
Chuck Batson
Audio Director
Brian Luzietti
Lead Tools Engineer
Audrey Seymour
Engineers
Trevor Stricker
Bob Alexander
Johnnie Yang
Matthew Hamre
Chris Larson
Mark Horsley
Gary Arnold
Shawn Lee
Nick Jones
Scott Patterson
Artists
Kurt Lai-Fatt
David Dame
Kaj “The Man” Swift
Eric Apel
Ray Wong
Desha Chanhdara
Cameron Chun
Joyce Rietveld
Quinn Kaneko
Nelson Wang
Avril Harrison
Steve Paris
Sound Designer
Larry Peacock
Tools Engineers
Joshua Lee
Brian K. Hughes
Nick Verne
Executive Producer
Greg Thomas
Project Manager
Asif Chaudhri
Assistant Project Manager
Rustin Lee
Quality Assurance
Rick Andraschko
Special Thanks
Jeff Thomas
Wayne Herman
Alice Crysdale
Richard Yee
Tim Meekins
Solano College Players
SEGA CREDITS
Senior Producer
Marcus Matthews
Producer
Tracy Johnson
Assistant Producer
Derrick Aynaga
Sega Sports Team
Lorne Asuncion
Kirby Fong
David Perkinson
Matt Underwood
Director, Sports Marketing
Martha Hill
Associate Product Manager
Stacey Kerr
Special Consultant
Rod Higgins - Golden State Warriors
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Motion Capture Talent
Tony Delk
Charles BO Outlaw
Roy Byrd
Ward Farris
Dave Paniagua
Waliyy HOOK Abdur-Rahim
Saif Abdur-Rahim
Seth Sundberg
Kuwan Roach
Motion Capture
House Of Moves
Jarrod Phillips
Tom Tolles
James Scanlon
Goal Line Productions
Paul Levine
Cheryl Levine
Joe Madden
Audio Script Writing
Rob Thomas
Voice Over
Dick Callahan as PA Announcer
Bob Fitzgerald as Play By Play
Rod Brooks as the Color Announcer
Mark VanGelder as In Studio
Mary Windeshar as Oncourt Person
Recording Studio
Conscious Sound Studios
Benjamin Grant DePauw
Playbook Design
Rod Higgins/Golden State Warriors
Derrick Aynaga
Player Rating and Stat Database
Matt Underwood
Derrick Aynaga
Lorne Asuncion
Lead Testers
David Paniagua
Ed Brady
Assistant Leads
Willie Wareham
Testers
Joey Edwards
Scott Etkin
David Fischer
Joe Gora
Jason Hill
Abe Navarro
Jermaine Ong
Patrick Pendergast
Rick Ribble
Jonas Robledo
Todd Slepian
Dan Windrem
Special Thanks - Sega of America
Geraldine Vargas
Makoto Kaneshiro
Lynne Poirier
Peter Moore
Andrew Stein
Undyne Stafford
Kathleen Joyce
Shinobu Toyoda
Jane Thompson
Karen Kress
Charlie Bellfield
Dave Karraker
Jennifer Walker
Karen Schachter
Teri Higgins
Fred Huey
John Cheng
Cindy Jenney
Sandy Castagnola
Sheri Hockaday
John Amirkhan
Joanne Eastman
Sean Doidge
Mike McCollum
Mitzi Reagan
Roxana Armour
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Eric Hammond
Scott Hartin
Neal Robison
Gary Lake
Judy Jette
Tom Miley
Toshi Morita
Alex Villagran
Jim Yamashita
Special Thanks - Sega of Japan
Shoichiro Irimajiri
Kenichi Iwanaga
Masaki Kawahori
Shoji Nishikawa
Keiko Terashima
Shuji Utsumi
Special Thanks - NEC
M. Imanishi
Manual Design
Richard Verdoni
NBA Entertainment, Inc.
Greg Lassen
Shana Hoernke
Allsport Photgraphy
Peter Orlowsky
Justin Weiss
Player Headshots
©NBA Entertainment
Arena Reference Material
Allsport Photography
The NBAand individual NBAmember team identifications used on or in this product are trademarks, copyrighted designs and
other forms of intellectual property of NBAProperties, Inc. and the respective NBAmember teams and may not be used, in
whole or in part, without the prior written consent of NBAProperties, Inc. © 1999 NBAProperties, Inc. All rights reserved.
All NBArosters are accurate as of October 11, 1999. All photos and videos are from the 1998-1999 season.
2KBasketball_Manual 2/25/00 11:47 AM Page 32

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