PlantUML语言参考指引 Plant UML Language Reference Guide Zh

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使用 PlantUML 绘制的 UML

PlantUML 语言参考指引
(Version 1.2019.6)

PlantUML 是一个开源项目,支持快速绘制:
• 时序图
• 用例图
• 类图
• 活动图
• 组件图
• 状态图
• 对象图
• 部署图
• 定时图
同时还支持以下非 UML 图:
• 线框图形界面
• 架构图
• 规范和描述语言 (SDL)
• Ditaa diagram
• 甘特图
• MindMap diagram
• Work Breakdown Structure diagram
• 以 AsciiMath 或 JLaTeXMath 符号的数学公式
通过简单直观的语言来定义这些示意图。

1 时序图

1
1.1

时序图
简单示例

你可以用 -> 来绘制参与者之间传递的消息,而不必显式地声明参与者。
你也可以使用 --> 绘制一个虚线箭头。
另外,你还能用 <- 和 <--,这不影响绘图,但可以提高可读性。注意:仅适用于时序图,对于其它示意
图,规则是不同的。
@startuml
Alice -> Bob: Authentication Request
Bob --> Alice: Authentication Response
Alice -> Bob: Another authentication Request
Alice <-- Bob: another authentication Response
@enduml

1.2

声明参与者

关键字 participant 用于改变参与者的先后顺序。
你也可以使用其它关键字来声明参与者:
• actor
• boundary
• control
• entity
• database
@startuml
actor Foo1
boundary Foo2
control Foo3
entity Foo4
database Foo5
collections Foo6
Foo1 -> Foo2 : To
Foo1 -> Foo3 : To
Foo1 -> Foo4 : To
Foo1 -> Foo5 : To
Foo1 -> Foo6 : To

boundary
control
entity
database
collections

@enduml

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1.2 声明参与者

1 时序图

关键字 as 用于重命名参与者
你可以使用 RGB 值或者颜色名修改 actor 或参与者的背景颜色。
@startuml
actor Bob #red
' The only difference between actor
'and participant is the drawing
participant Alice
participant "I have a really\nlong name" as L #99FF99
/' You can also declare:
participant L as "I have a really\nlong name" #99FF99
'/
Alice->Bob: Authentication Request
Bob->Alice: Authentication Response
Bob->L: Log transaction
@enduml

您可以使用关键字 order 自定义顺序来打印参与者。
@startuml
participant Last order 30
participant Middle order 20
participant First order 10
@enduml

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1.3 在参与者中使用非字母符号

1.3

1 时序图

在参与者中使用非字母符号

你可以使用引号定义参与者,还可以用关键字 as 给参与者定义别名。
@startuml
Alice -> "Bob()" : Hello
"Bob()" -> "This is very\nlong" as Long
' You can also declare:
' "Bob()" -> Long as "This is very\nlong"
Long --> "Bob()" : ok
@enduml

1.4

给自己发消息

参与者可以给自己发信息,
消息文字可以用 \n 来换行。
@startuml
Alice->Alice: This is a signal to self.\nIt also demonstrates\nmultiline \ntext
@enduml

1.5

修改箭头样式

修改箭头样式的方式有以下几种:
• 表示一条丢失的消息:末尾加 x
• 让箭头只有上半部分或者下半部分:将 < 和 > 替换成 \ 或者 /
• 细箭头:将箭头标记写两次 (如 >> 或 //)
• 虚线箭头:用 -- 替代 PlantUML 语言参考指引 (1.2019.6)

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1.6 修改箭头颜色

1 时序图

• 箭头末尾加圈:->o
• 双向箭头:<->
@startuml
Bob ->x Alice
Bob -> Alice
Bob ->> Alice
Bob -\ Alice
Bob \\- Alice
Bob //-- Alice
Bob ->o Alice
Bob o\\-- Alice
Bob <-> Alice
Bob <->o Alice
@enduml

1.6

修改箭头颜色

你可以用以下记号修改箭头的颜色:
@startuml
Bob -[#red]> Alice : hello
Alice -[#0000FF]->Bob : ok
@enduml

1.7

对消息序列编号

关键字 autonumber 用于自动对消息编号。
@startuml
autonumber
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response
@enduml

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1.7 对消息序列编号

1 时序图

语句 autonumber start 用于指定编号的初始值,而 autonumber start increment 可以同时指定编号
的初始值和每次增加的值。
@startuml
autonumber
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response
autonumber 15
Bob -> Alice : Another authentication Request
Bob <- Alice : Another authentication Response
autonumber 40 10
Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response
@enduml

你可以在双引号内指定编号的格式。
格式是由 Java 的 DecimalFormat 类实现的:(0 表示数字;# 也表示数字,但默认为 0)。
你也可以用 HTML 标签来制定格式。
@startuml
autonumber "[000]"
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response
autonumber 15 "(##)"
Bob -> Alice : Another authentication Request
Bob <- Alice : Another authentication Response
autonumber 40 10 "Message 0 "
Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response
@enduml
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1 时序图

1.8 Page Title, Header and Footer

你还可以用语句 autonumber stop 和 autonumber resume increment format 来表示暂停或继续使用自
动编号。
@startuml
autonumber 10 10 "[000]"
Bob -> Alice : Authentication Request
Bob <- Alice : Authentication Response
autonumber stop
Bob -> Alice : dummy
autonumber resume "Message 0 "
Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response
autonumber stop
Bob -> Alice : dummy
autonumber resume 1 "Message 0
Bob -> Alice : Yet another authentication Request
Bob <- Alice : Yet another authentication Response
@enduml

"

1.8 Page Title, Header and Footer
The title keyword is used to add a title to the page.
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1.9 分割示意图

1 时序图

Pages can display headers and footers using header and footer.
@startuml
header Page Header
footer Page %page% of %lastpage%
title Example Title
Alice -> Bob : message 1
Alice -> Bob : message 2
@enduml

1.9

分割示意图

关键字 newpage 用于把一张图分割成多张。
在 newpage 之后添加文字,作为新的示意图的标题。
这样就能很方便地在 Word 中将长图分几页打印。
@startuml
Alice -> Bob : message 1
Alice -> Bob : message 2
newpage
Alice -> Bob : message 3
Alice -> Bob : message 4
newpage A title for the\nlast page
Alice -> Bob : message 5
Alice -> Bob : message 6
@enduml

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1.10 组合消息

1 时序图

1.10 组合消息
我们可以通过以下关键词将组合消息:
• alt/else
• opt
• loop
• par
• break
• critical
• group, 后面紧跟着消息内容
可以在标头 (header) 添加需要显示的文字 (group 除外)。
关键词 end 用来结束分组。
注意,分组可以嵌套使用。
@startuml
Alice -> Bob: Authentication Request
alt successful case
Bob -> Alice: Authentication Accepted
else some kind of failure
Bob -> Alice: Authentication Failure
group My own label
Alice -> Log : Log attack start
loop 1000 times
Alice -> Bob: DNS Attack
end
Alice -> Log : Log attack end
end
else Another type of failure
Bob -> Alice: Please repeat
end
@enduml

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1.11 给消息添加注释

1 时序图

1.11 给消息添加注释
我们可以通过在消息后面添加 note left 或者 note right 关键词来给消息添加注释。
你也可以通过使用 end note 来添加多行注释。
@startuml
Alice->Bob : hello
note left: this is a first note
Bob->Alice : ok
note right: this is another note
Bob->Bob : I am thinking
note left
a note
can also be defined
on several lines
end note
@enduml

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1.12 其他的注释

1 时序图

1.12 其他的注释
可以使用 note left of,note right of 或 note over 在节点 (participant) 的相对位置放置注释。
还可以通过修改背景色来高亮显示注释。
以及使用关键字 end note 来添加多行注释。
@startuml
participant Alice
participant Bob
note left of Alice #aqua
This is displayed
left of Alice.
end note
note right of Alice: This is displayed right of Alice.
note over Alice: This is displayed over Alice.
note over Alice, Bob #FFAAAA: This is displayed\n over Bob and Alice.
note over Bob, Alice
This is yet another
example of
a long note.
end note
@enduml

1.13 改变备注框的形状
你可以使用 hnote 和 rnote 这两个关键字来修改备注框的形状。
@startuml
caller -> server : conReq
hnote over caller : idle
caller <- server : conConf
rnote over server
"r" as rectangle
"h" as hexagon
endrnote
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1.14 Creole 和 HTML

1 时序图

@enduml

1.14 Creole 和 HTML
可以使用 creole 格式。
@startuml
participant Alice
participant "The **Famous** Bob" as Bob
Alice -> Bob : hello --there-... Some ~~long delay~~ ...
Bob -> Alice : ok
note left
This is **bold**
This is //italics//
This is ""monospaced""
This is --stroked-This is __underlined__
This is ~~waved~~
end note
Alice -> Bob : A //well formatted// message
note right of Alice
This is displayed
__left of__ Alice.
end note
note left of Bob
This is displayed
**left of Alice Bob**.
end note
note over Alice, Bob
This is hosted by 
end note
@enduml

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1.15 分隔符

1 时序图

1.15 分隔符
你可以通过使用 == 关键词来将你的图表分割多个步骤。
@startuml
== Initialization ==
Alice -> Bob: Authentication Request
Bob --> Alice: Authentication Response
== Repetition ==
Alice -> Bob: Another authentication Request
Alice <-- Bob: another authentication Response
@enduml

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1.16 引用

1 时序图

1.16 引用
你可以在图中通过使用 ref over 关键词来实现引用
@startuml
participant Alice
actor Bob
ref over Alice, Bob : init
Alice -> Bob : hello
ref over Bob
This can be on
several lines
end ref
@enduml

1.17 延迟
你可以使用... 来表示延迟,并且还可以给延迟添加注释。
@startuml

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1.18 空间

1 时序图

Alice -> Bob: Authentication Request
...
Bob --> Alice: Authentication Response
...5 minutes latter...
Bob --> Alice: Bye !
@enduml

1.18 空间
你可以使用 ||| 来增加空间。
还可以使用数字指定增加的像素的数量。
@startuml
Alice -> Bob: message 1
Bob --> Alice: ok
|||
Alice -> Bob: message 2
Bob --> Alice: ok
||45||
Alice -> Bob: message 3
Bob --> Alice: ok
@enduml

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1.19 生命线的激活与撤销

1 时序图

1.19 生命线的激活与撤销
关键字 activate 和 deactivate 用来表示参与者的生命活动。
一旦参与者被激活,它的生命线就会显示出来。
activate 和 deactivate 适用于以上情形。
destroy 表示一个参与者的生命线的终结。
@startuml
participant User
User -> A: DoWork
activate A
A -> B: << createRequest >>
activate B
B -> C: DoWork
activate C
C --> B: WorkDone
destroy C
B --> A: RequestCreated
deactivate B
A -> User: Done
deactivate A
@enduml

还可以使用嵌套的生命线,并且运行给生命线添加颜色。
@startuml
participant User
User -> A: DoWork
activate A #FFBBBB
A -> A: Internal call
activate A #DarkSalmon
A -> B: << createRequest >>
activate B
B --> A: RequestCreated

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1 时序图

1.20 Return

deactivate
deactivate
A -> User:
deactivate

B
A
Done
A

@enduml

1.20 Return
A new command return for generating a return message with optional text label. The point returned to is the point
that cause the most recently activated life-line. The syntax is simply return label where label, if provided, can be
any string acceptable on conventional messages.
@startuml
Bob -> Alice : hello
activate Alice
Alice -> Alice : some action
return bye
@enduml

1.21 创建参与者
你可以把关键字 create 放在第一次接收到消息之前,以强调本次消息实际上是在创建新的对象。
@startuml
Bob -> Alice : hello
create Other
Alice -> Other : new
create control String
Alice -> String
note right : You can also put notes!

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1.22 进入和发出消息

1 时序图

Alice --> Bob : ok
@enduml

1.22 进入和发出消息
如果只想关注部分图示,你可以使用进入和发出箭头。
使用方括号 [和] 表示图示的左、右两侧。
@startuml
[-> A: DoWork
activate A
A -> A: Internal call
activate A
A ->] : << createRequest >>
A<--] : RequestCreated
deactivate A
[<- A: Done
deactivate A
@enduml

还可以使用下面的语法:
@startuml
[-> Bob
[o-> Bob
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1.23 构造类型和圈点

1 时序图

[o->o Bob
[x-> Bob
[<- Bob
[x<- Bob
Bob
Bob
Bob
Bob

->]
->o]
o->o]
->x]

Bob <-]
Bob x<-]
@enduml

1.23 构造类型和圈点
可以使用 << 和 >> 给参与者添加构造类型。
在构造类型中,你可以使用 (X,color) 格式的语法添加一个圆圈圈起来的字符。
@startuml
participant "Famous Bob" as Bob << Generated >>
participant Alice << (C,#ADD1B2) Testable >>
Bob->Alice: First message
@enduml

默认使用 guillemet 字符来显示构造类型。你可以使用外观参数 guillemet 来修改显示行为。
@startuml
skinparam guillemet false
participant "Famous Bob" as Bob << Generated >>
participant Alice << (C,#ADD1B2) Testable >>

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1.24 更多标题信息

1 时序图

Bob->Alice: First message
@enduml

@startuml
participant Bob << (C,#ADD1B2) >>
participant Alice << (C,#ADD1B2) >>
Bob->Alice: First message
@enduml

1.24 更多标题信息
你可以在标题中使用 creole 格式。
@startuml
title __Simple__ **communication** example
Alice -> Bob: Authentication Request
Bob -> Alice: Authentication Response
@enduml

在标题描述中使用 \n 表示换行。
@startuml
title __Simple__ communication example\non several lines
Alice -> Bob: Authentication Request
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1.25 包裹参与者

1 时序图

Bob -> Alice: Authentication Response
@enduml

还可以使用关键字 title 和 end title 定义多行标题。
@startuml
title
Simple communication example
on several lines and using html
This is hosted by 
end title
Alice -> Bob: Authentication Request
Bob -> Alice: Authentication Response
@enduml

1.25 包裹参与者
可以使用 box 和 end box 画一个盒子将参与者包裹起来。
还可以在 box 关键字之后添加标题或者背景颜色。
@startuml
box "Internal Service" #LightBlue
participant Bob
participant Alice
end box
participant Other
Bob -> Alice : hello
Alice -> Other : hello

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1.26 移除脚注

1 时序图

@enduml

1.26 移除脚注
使用 hide footbox 关键字移除脚注。
@startuml
hide footbox
title Footer removed
Alice -> Bob: Authentication Request
Bob --> Alice: Authentication Response
@enduml

1.27 外观参数 (skinparam)
用 skinparam 改变字体和颜色。
可以在如下场景中使用:
• 在图示的定义中,
• 在引入的文件中,
• 在命令行或者 ANT 任务提供的配置文件中。
你也可以修改其他渲染元素,如以下示例:
@startuml
skinparam
skinparam
skinparam
skinparam

sequenceArrowThickness 2
roundcorner 20
maxmessagesize 60
sequenceParticipant underline

actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C
User -> A: DoWork

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1.27 外观参数 (skinparam)

1 时序图

activate A
A -> B: Create Request
activate B
B -> C: DoWork
activate C
C --> B: WorkDone
destroy C
B --> A: Request Created
deactivate B
A --> User: Done
deactivate A
@enduml

@startuml
skinparam backgroundColor #EEEBDC
skinparam handwritten true
skinparam sequence {
ArrowColor DeepSkyBlue
ActorBorderColor DeepSkyBlue
LifeLineBorderColor blue
LifeLineBackgroundColor #A9DCDF
ParticipantBorderColor DeepSkyBlue
ParticipantBackgroundColor DodgerBlue
ParticipantFontName Impact
ParticipantFontSize 17
ParticipantFontColor #A9DCDF
ActorBackgroundColor aqua
ActorFontColor DeepSkyBlue
ActorFontSize 17
ActorFontName Aapex
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1.28 填充区设置

1 时序图

}
actor User
participant "First Class" as A
participant "Second Class" as B
participant "Last Class" as C
User -> A: DoWork
activate A
A -> B: Create Request
activate B
B -> C: DoWork
activate C
C --> B: WorkDone
destroy C
B --> A: Request Created
deactivate B
A --> User: Done
deactivate A
@enduml

1.28 填充区设置
可以设定填充区的参数配置。
@startuml
skinparam ParticipantPadding 20
skinparam BoxPadding 10
box "Foo1"
participant Alice1
participant Alice2
end box

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1.28 填充区设置

1 时序图

box "Foo2"
participant Bob1
participant Bob2
end box
Alice1 -> Bob1 : hello
Alice1 -> Out : out
@enduml

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2 用例图

2

用例图

Let's have few examples :
Note that you can disable the shadowing using the skinparam shadowing false command.

2.1

用例

用例用圆括号括起来。
也可以用关键字 usecase 来定义用例。还可以用关键字 as 定义一个别名,这个别名可以在以后定义关
系的时候使用。
@startuml
(First usecase)
(Another usecase) as (UC2)
usecase UC3
usecase (Last\nusecase) as UC4
@enduml

2.2

角色

角色用两个冒号包裹起来。
也可以用 actor 关键字来定义角色。还可以用关键字 as 来定义一个别名,这个别名可以在以后定义关
系的时候使用。
后面我们会看到角色的定义是可选的。
@startuml
:First Actor:
:Another\nactor: as Men2
actor Men3
actor :Last actor: as Men4
@enduml

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2.3 用例描述

2.3

2 用例图

用例描述

如果想定义跨越多行的用例描述,可以用双引号将其裹起来。
还可以使用这些分隔符:-- .. == __。并且还可以在分隔符中间放置标题。
@startuml
usecase UC1 as "You can use
several lines to define your usecase.
You can also use separators.
-Several separators are possible.
==
And you can add titles:
..Conclusion..
This allows large description."
@enduml

2.4

基础示例

用箭头 --> 连接角色和用例。
横杠 -越多,箭头越长。通过在箭头定义的后面加一个冒号及文字的方式来添加标签。
在这个例子中,User 并没有定义,而是直接拿来当做一个角色使用。
@startuml
User -> (Start)
User --> (Use the application) : A small label
:Main Admin: ---> (Use the application) : This is\nyet another\nlabel

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2.5 继承

2 用例图

@enduml

2.5

继承

如果一个角色或者用例继承于另一个,那么可以用 <|--符号表示。
@startuml
:Main Admin: as Admin
(Use the application) as (Use)
User <|-- Admin
(Start) <|-- (Use)
@enduml

2.6

使用注释

可以用 note left of , note right of , note top of , note bottom of 等关键字给一个对象添加注释。
注释还可以通过 note 关键字来定义,然后用.. 连接其他对象。
@startuml
:Main Admin: as Admin
(Use the application) as (Use)
User -> (Start)
User --> (Use)
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2.7 构造类型

2 用例图

Admin ---> (Use)
note right of Admin : This is an example.
note right of (Use)
A note can also
be on several lines
end note
note "This note is connected\nto several objects." as N2
(Start) .. N2
N2 .. (Use)
@enduml

2.7

构造类型

用 << 和 >> 来定义角色或者用例的构造类型。
@startuml
User << Human >>
:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>
User -> (Start)
User --> (Use)
MySql --> (Use)
@enduml

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2.8 改变箭头方向

2.8

2 用例图

改变箭头方向

默认连接是竖直方向的,用 --表示,可以用一个横杠或点来表示水平连接。
@startuml
:user: --> (Use case 1)
:user: -> (Use case 2)
@enduml

也可以通过翻转箭头来改变方向。
@startuml
(Use case 1) <.. :user:
(Use case 2) <- :user:
@enduml

还可以通过给箭头添加 left, right, up 或 down 等关键字来改变方向。
@startuml
:user: -left-> (dummyLeft)
:user: -right-> (dummyRight)
:user: -up-> (dummyUp)
:user: -down-> (dummyDown)
@enduml

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2.9 分割图示

2 用例图

这些方向关键字也可以只是用首字母或者前两个字母的缩写来代替。
但是请注意,这样的缩写不要乱用,Graphviz 不喜欢这样。

2.9

分割图示

用 newpage 关键字将图示分解为多个页面。
@startuml
:actor1: --> (Usecase1)
newpage
:actor2: --> (Usecase2)
@enduml

2.10 从左向右方向
默认从上往下构建图示。
@startuml
'default
top to bottom direction
user1 --> (Usecase 1)
user2 --> (Usecase 2)
@enduml

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2.11 显示参数

2 用例图

你可以用 left to right direction 命令改变图示方向。
@startuml
left to right direction
user1 --> (Usecase 1)
user2 --> (Usecase 2)
@enduml

2.11 显示参数
用 skinparam 改变字体和颜色。
可以在如下场景中使用:
• 在图示的定义中,
• 在引入的文件中,
• 在命令行或者 ANT 任务提供的配置文件中。
你也可以给构造的角色和用例指定特殊颜色和字体。
@startuml
skinparam handwritten true
skinparam usecase {
BackgroundColor DarkSeaGreen
BorderColor DarkSlateGray
BackgroundColor<< Main >> YellowGreen
BorderColor<< Main >> YellowGreen
ArrowColor Olive
ActorBorderColor black
ActorFontName Courier
ActorBackgroundColor<< Human >> Gold
}
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2.12 一个完整的例子

2 用例图

User << Human >>
:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>
User -> (Start)
User --> (Use)
MySql --> (Use)
@enduml

2.12 一个完整的例子
@startuml
left to right direction
skinparam packageStyle rectangle
actor customer
actor clerk
rectangle checkout {
customer -- (checkout)
(checkout) .> (payment) : include
(help) .> (checkout) : extends
(checkout) -- clerk
}
@enduml

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3 类图

3
3.1

类图
类之间的关系

类之间的关系通过下面的符号定义:
Type
Extension(扩展)
Composition(组合)
Aggregation(聚合)

Symbol
<|-*-o--

Drawing

使用.. 来代替 -- 可以得到点线.
在这些规则下,也可以绘制下列图形
@startuml
Class01 <|-- Class02
Class03 *-- Class04
Class05 o-- Class06
Class07 .. Class08
Class09 -- Class10
@enduml

@startuml
Class11 <|.. Class12
Class13 --> Class14
Class15 ..> Class16
Class17 ..|> Class18
Class19 <--* Class20
@enduml

@startuml
Class21 #-Class23 x-Class25 }-Class27 +-Class29 ^-@enduml

Class22
Class24
Class26
Class28
Class30

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3.2 关系上的标识

3.2

3 类图

关系上的标识

在关系之间使用标签来说明时, 使用 : 后接标签文字。
对元素的说明,你可以在每一边使用 "" 来说明.
@startuml
Class01 "1" *-- "many" Class02 : contains
Class03 o-- Class04 : aggregation
Class05 --> "1" Class06
@enduml

在标签的开始或结束位置添加 < 或 > 以表明是哪个对象作用到哪个对象上。
@startuml
class Car
Driver - Car : drives >
Car *- Wheel : have 4 >
Car -- Person : < owns
@enduml

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3.3 添加方法

3.3

3 类图

添加方法

为了声明字段 (对象属性)或者方法,你可以使用后接字段名或方法名。
系统检查是否有括号来判断是方法还是字段。
@startuml
Object <|-- ArrayList
Object : equals()
ArrayList : Object[] elementData
ArrayList : size()
@enduml

也可以使用 {} 把字段或者方法括起来
注意,这种语法对于类型/名字的顺序是非常灵活的。
@startuml
class Dummy {
String data
void methods()
}
class Flight {
flightNumber : Integer
departureTime : Date
}
@enduml

你可以(显式地)使用 {field} 和 {method} 修饰符来覆盖解析器的对于字段和方法的默认行为 
You can use {field} and {method} modifiers to override default behaviour of the parser about fields and methods.
@startuml class Dummy { {field} A field (despite parentheses) {method} Some method } @enduml PlantUML 语言参考指引 (1.2019.6) 35 / 173 3.4 定义可访问性 3.4 3 类图 定义可访问性 一旦你定义了域或者方法,你可以定义相应条目的可访问性质。 Character # ~ + Icon for field Icon for method Visibility private protected package private public @startuml class Dummy { -field1 #field2 ~method1() +method2() } @enduml 你可以采用以下命令停用这些特性 skinparam classAttributeIconSize 0 : @startuml skinparam classAttributeIconSize 0 class Dummy { -field1 #field2 ~method1() +method2() } @enduml 3.5 抽象与静态 通过修饰符 {static} 或者 {abstract},可以定义静态或者抽象的方法或者属性。 这些修饰符可以写在行的开始或者结束。也可以使用 {classifier} 这个修饰符来代替 {static}. @startuml PlantUML 语言参考指引 (1.2019.6) 36 / 173 3.6 高级类体 3 类图 class Dummy { {static} String id {abstract} void methods() } @enduml 3.6 高级类体 PlantUML 默认自动将方法和属性重新分组,你可以自己定义分隔符来重排方法和属性,下面的分隔符都 是可用的:-- .. == __. 还可以在分隔符中添加标题: @startuml class Foo1 { You can use several lines .. as you want and group == things together. __ You can have as many groups as you want -End of class } class User { .. Simple Getter .. + getName() + getAddress() .. Some setter .. + setName() __ private data __ int age -- encrypted -String password } @enduml PlantUML 语言参考指引 (1.2019.6) 37 / 173 3.7 备注和模板 3.7 3 类图 备注和模板 模板通过类关键字 ("<<" 和">>") 来定义 你可以使用 note left of , note right of , note top of , note bottom of 这些关键字来添加备注。 你还可以在类的声明末尾使用 note left, note right,note top, note bottom 来添加备注。 此外,单独用 note 这个关键字也是可以的,使用 .. 符号可以作出一条连接它与其它对象的虚线。 @startuml class Object << general >> Object <|--- ArrayList note top of Object : In java, every class\nextends this one. note "This is a floating note" as N1 note "This note is connected\nto several objects." as N2 Object .. N2 N2 .. ArrayList class Foo note left: On last defined class @enduml 3.8 更多注释 可以在注释中使用部分 html 标签: • , , or or to change font size PlantUML 语言参考指引 (1.2019.6) 38 / 173 3.9 链接的注释 3 类图 • or : the file must be accessible by the filesystem 你也可以在注释中展示多行。 你也可以在定义的 class 之后直接使用 note left, note right, note top, note bottom 来定义注释。 @startuml class Foo note left: On last defined class note top of Object In java, every class extends this one. end note note as N1 This note is also on several words lines And this is hosted by end note @enduml 3.9 链接的注释 在定义链接之后,你可以用 note on link 给链接添加注释 如果想要改变注释相对于标签的位置,你也可以用 note left on link,note right on link,note bottom on link。(对应位置分别在 label 的左边,右边,下边) @startuml class Dummy Dummy --> Foo : A link note on link #red: note that is red Dummy --> Foo2 : Another link note right on link #blue this is my note on right link and in blue end note @enduml PlantUML 语言参考指引 (1.2019.6) 39 / 173 3.10 抽象类和接口 3 类图 3.10 抽象类和接口 用关键字 abstract 或 abstract class 来定义抽象类。抽象类用斜体显示。也可以使用 interface, annotation 和 enum 关键字。 @startuml abstract class AbstractList abstract AbstractCollection interface List interface Collection List <|-- AbstractList Collection <|-- AbstractCollection Collection <|- List AbstractCollection <|- AbstractList AbstractList <|-- ArrayList class ArrayList { Object[] elementData size() } enum TimeUnit { DAYS HOURS MINUTES } annotation SuppressWarnings @enduml PlantUML 语言参考指引 (1.2019.6) 40 / 173 3.11 使用非字母字符 3 类图 3.11 使用非字母字符 如果你想在类(或者枚举)的显示中使用非字母符号,你可以: • 在类的定义中使用 as 关键字 • 在类名旁边加上 "" @startuml class "This is my class" as class1 class class2 as "It works this way too" class2 *-- "foo/dummy" : use @enduml 3.12 隐藏属性、函数等 通过使用命令“hide/show” ,你可以用参数表示类的显示方式。 基础命令是: hide empty members. 这个命令会隐藏空白的方法和属性。 除 empty members 外,你可以用: • empty fields 或者 empty attributes 空属性, • empty methods 空函数, • fields 或 attributes 隐藏字段或属性,即使是被定义了 • methods 隐藏方法,即使是被定义了 • members 隐藏字段 和 方法,即使是被定义了 • circle 类名前带圈的, PlantUML 语言参考指引 (1.2019.6) 41 / 173 3.13 隐藏类 3 类图 • stereotype 原型。 同样可以使用 hide 或 show 关键词,对以下内容进行设置: • class 所有类, • interface 所有接口, • enum 所有枚举, • <> 实现 foo1 的类, • 一个既定的类名。 你可以使用 show/hide 命令来定义相关规则和例外。 @startuml class Dummy1 { +myMethods() } class Dummy2 { +hiddenMethod() } class Dummy3 <> { String name } hide hide show show members <> circle Dummy1 methods <> fields @enduml 3.13 隐藏类 你也可以使用 show/hide 命令来隐藏类 如果你定义了一个大的!included 文件,且想在文件包含之后隐藏部分类,该功能会很有帮助。 @startuml class Foo1 class Foo2 Foo2 *-- Foo1 hide Foo2 @enduml PlantUML 语言参考指引 (1.2019.6) 42 / 173 3.14 泛型(generics) 3 类图 3.14 泛型(generics) 你可以用 < 和 > 来定义类的泛型。 @startuml class Foo { int size() } Foo *- Element @enduml It is possible to disable this drawing using skinparam genericDisplay old command. 3.15 指定标记(Spot) 通常标记字符 (C, I, E or A) 用于标记类 (classes), 接口(interface), 枚举(enum)和抽象类(abstract classes) . 但是当你想定义原型时,可以增加对应的单个字符及颜色,来定义自己的标记(spot),就像下面一样: @startuml class System << (S,#FF7700) Singleton >> class Date << (D,orchid) >> @enduml 3.16 包 你可以通过关键词 package 声明包,同时可选的来声明对应的背景色(通过使用 html 色彩代码或名称)。 注意:包可以被定义为嵌套。 @startuml package "Classic Collections" #DDDDDD { Object <|-- ArrayList } package net.sourceforge.plantuml { PlantUML 语言参考指引 (1.2019.6) 43 / 173 3.17 包样式 3 类图 Object <|-- Demo1 Demo1 *- Demo2 } @enduml 3.17 包样式 包可以定义不同的样式。 你可以通过以下的命令来设置默认样式: skinparam packageStyle, 或者对包使用对应的模板: @startuml scale 750 width package foo1 <> { class Class1 } package foo2 <> { class Class2 } package foo3 <> { class Class3 } package foo4 <> { class Class4 } package foo5 <> { class Class5 } package foo6 <> { class Class6 } @enduml PlantUML 语言参考指引 (1.2019.6) 44 / 173 3.18 命名空间(Namespaces) 3 类图 你也可以参考下面的示例来定义包之间的连线: @startuml skinparam packageStyle rectangle package foo1.foo2 { } package foo1.foo2.foo3 { class Object } foo1.foo2 +-- foo1.foo2.foo3 @enduml 3.18 命名空间(Namespaces) 在使用包(package)时(区别于命名空间),类名是类的唯一标识。也就意味着,在不同的包(package) 中的类,不能使用相同的类名。
In packages, the name of a class is the unique identifier of this class. It means that you cannot have two classes with the very same name in different packages.
在那种情况下(译注:同名、不同全限定名类),你应该使用命名空间来取而代之。
In that case, you should use namespaces instead of packages.
你可以从其他命名空间,使用全限定名来引用类,默认命名空间(译注:无名的命名空间)下的类,以一 个“." 开头(的类名)来引用(译注:示例中的 BaseClass).
You can refer to classes from other namespaces by fully qualify them. Classes from the default namespace are qualified with a starting dot.
注意:你不用显示地创建命名空间:一个使用全限定名的类会自动被放置到对应的命名空间。
Note that you don't have to explicitly create namespace : a fully qualified class is automatically put in the right namespace.
@startuml class BaseClass namespace net.dummy #DDDDDD { PlantUML 语言参考指引 (1.2019.6) 45 / 173 3.19 自动创建命名空间 3 类图 .BaseClass <|-- Person Meeting o-- Person .BaseClass <|- Meeting } namespace net.foo { net.dummy.Person <|- Person .BaseClass <|-- Person net.dummy.Meeting o-- Person } BaseClass <|-- net.unused.Person @enduml
- .BaseClass 为默认命名空间下的类 - net.unused. 为自动生成的命名空间
3.19 自动创建命名空间 使用命令 set namespaceSeparator ??? 你可以自定义命名空间分隔符(为“.”以外的字符). @startuml set namespaceSeparator :: class X1::X2::foo { some info } @enduml 禁止自动创建包则可以使用 set namespaceSeparator none. @startuml set namespaceSeparator none class X1.X2.foo { some info PlantUML 语言参考指引 (1.2019.6) 46 / 173 3.20 棒棒糖接口 3 类图 } @enduml 3.20 棒棒糖接口 需要定义棒棒糖样式的接口时可以遵循以下语法: • bar ()- foo • bar ()-- foo • foo -() bar @startuml class foo bar ()- foo @enduml 3.21 改变箭头方向 类之间默认采用两个破折号 -- 显示出垂直方向的线. 要得到水平方向的可以像这样使用单破折号 (或者 点): @startuml Room o- Student Room *-- Chair @enduml 你也可以通过改变倒置链接来改变方向 @startuml Student -o Room Chair --* Room @enduml PlantUML 语言参考指引 (1.2019.6) 47 / 173 3.22 “关系”类 3 类图 也可通过在箭头内部使用关键字,例如 left, right, up 或者 down,来改变方向 @startuml foo -left-> dummyLeft foo -right-> dummyRight foo -up-> dummyUp foo -down-> dummyDown @enduml You can shorten the arrow by using only the first character of the direction (for example, -d- instead of -down-) or the two first characters (-do-). Please note that you should not abuse this functionality : Graphviz gives usually good results without tweaking. 3.22 “关系”类 你可以在定义了两个类之间的关系后定义一个 关系类 association class 例如: @startuml class Student { Name } Student "0..*" - "1..*" Course (Student, Course) .. Enrollment class Enrollment { drop() cancel() } @enduml PlantUML 语言参考指引 (1.2019.6) 48 / 173 3.23 皮肤参数 3 类图 也可以用另一种方式: @startuml class Student { Name } Student "0..*" -- "1..*" Course (Student, Course) . Enrollment class Enrollment { drop() cancel() } @enduml 3.23 皮肤参数 用 skinparam 改变字体和颜色。 可以在如下场景中使用: • 在图示的定义中, • 在引入的文件中, • 在命令行或者 ANT 任务提供的配置文件中。 @startuml skinparam class { BackgroundColor PaleGreen ArrowColor SeaGreen BorderColor SpringGreen PlantUML 语言参考指引 (1.2019.6) 49 / 173 3.24 Skinned Stereotypes 3 类图 } skinparam stereotypeCBackgroundColor YellowGreen Class01 "1" *-- "many" Class02 : contains Class03 o-- Class04 : aggregation @enduml 3.24 Skinned Stereotypes You can define specific color and fonts for stereotyped classes. @startuml skinparam class { BackgroundColor PaleGreen ArrowColor SeaGreen BorderColor SpringGreen BackgroundColor<> Wheat BorderColor<> Tomato } skinparam stereotypeCBackgroundColor YellowGreen skinparam stereotypeCBackgroundColor<< Foo >> DimGray Class01 <> Class03 <> Class01 "1" *-- "many" Class02 : contains Class03 o-- Class04 : aggregation @enduml 3.25 Color gradient It's possible to declare individual color for classes or note using the # notation. PlantUML 语言参考指引 (1.2019.6) 50 / 173 3.26 辅助布局 3 类图 You can use either standard color name or RGB code. You can also use color gradient in background, with the following syntax: two colors names separated either by: • |, • /, • \, • or depending the direction of the gradient. For example, you could have: @startuml skinparam backgroundcolor AntiqueWhite/Gold skinparam classBackgroundColor Wheat|CornflowerBlue class Foo note left this is note on end note #red-green of Foo #blue\9932CC my this class package example #GreenYellow/LightGoldenRodYellow { class Dummy } @enduml 3.26 辅助布局 有时候,默认布局并不完美... 你可以使用 together 关键词将某些类进行分组:布局引擎会尝试将它们捆绑在一起(如同在一个包 (package) 内) 你也可以使用建立 隐藏链接的方式来强制布局 @startuml class Bar1 class Bar2 together { class Together1 class Together2 class Together3 } Together1 - Together2 Together2 - Together3 Together2 -[hidden]--> Bar1 Bar1 -[hidden]> Bar2 PlantUML 语言参考指引 (1.2019.6) 51 / 173 3.27 拆分大文件 3 类图 @enduml 3.27 拆分大文件 有些情况下,会有一些很大的图片文件。 可以用 page (hpages)x(vpages) 这个命令把生成的图片文件拆分成若干个文件。 hpages 用来表示水平方向页面数,and vpages 用来表示垂直方面页面数。 你也可以使用特定的皮肤设定来给分页添加边框(见例子) @startuml ' Split into 4 pages page 2x2 skinparam pageMargin 10 skinparam pageExternalColor gray skinparam pageBorderColor black class BaseClass namespace net.dummy #DDDDDD { .BaseClass <|-- Person Meeting o-- Person .BaseClass <|- Meeting } namespace net.foo { net.dummy.Person <|- Person .BaseClass <|-- Person net.dummy.Meeting o-- Person } BaseClass <|-- net.unused.Person @enduml PlantUML 语言参考指引 (1.2019.6) 52 / 173 3.27 拆分大文件 PlantUML 语言参考指引 (1.2019.6) 3 类图 53 / 173 4 活动图 4 4.1 活动图 简单活动 使用 (*) 作为活动图的开始点和结束点。 有时,你可能想用 (*top) 强制开始点位于图示的顶端。 使用 --> 绘制箭头。 @startuml (*) --> "First Activity" "First Activity" --> (*) @enduml 4.2 箭头上的标签 默认情况下,箭头开始于最接近的活动。 可以用 [和] 放在箭头定义的后面来添加标签。 @startuml (*) --> "First Activity" -->[You can put also labels] "Second Activity" --> (*) @enduml 4.3 改变箭头方向 你可以使用 -> 定义水平方向箭头,还可以使用下列语法强制指定箭头的方向: • -down-> (default arrow) PlantUML 语言参考指引 (1.2019.6) 54 / 173 4.4 分支 4 活动图 • -right-> or -> • -left-> • -up-> @startuml (*) -up-> "First Activity" -right-> "Second Activity" --> "Third Activity" -left-> (*) @enduml 4.4 分支 你可以使用关键字 if/then/else 创建分支。 @startuml (*) --> "Initialization" if "Some Test" then -->[true] "Some Activity" --> "Another activity" -right-> (*) else ->[false] "Something else" -->[Ending process] (*) endif @enduml 不过,有时你可能需要重复定义同一个活动: PlantUML 语言参考指引 (1.2019.6) 55 / 173 4.5 更多分支 4 活动图 @startuml (*) --> "check input" If "input is verbose" then --> [Yes] "turn on verbosity" --> "run command" else --> "run command" Endif -->(*) @enduml 4.5 更多分支 默认情况下,一个分支连接上一个最新的活动,但是也可以使用 if 关键字进行连接。 还可以嵌套定义分支。 @startuml (*) --> if "Some Test" then -->[true] "activity 1" if "" then -> "activity 3" as a3 else if "Other test" then -left-> "activity 5" else --> "activity 6" endif endif else ->[false] "activity 2" endif PlantUML 语言参考指引 (1.2019.6) 56 / 173 4.6 同步 4 活动图 a3 --> if "last test" then --> "activity 7" else -> "activity 8" endif @enduml 4.6 同步 你可以使用 === code === 来显示同步条。 @startuml (*) --> ===B1=== --> "Parallel Activity 1" --> ===B2=== ===B1=== --> "Parallel Activity 2" --> ===B2=== --> (*) @enduml PlantUML 语言参考指引 (1.2019.6) 57 / 173 4.7 长的活动描述 4.7 4 活动图 长的活动描述 定义活动时可以用 \n 来定义跨越多行的描述。 还可以用 as 关键字给活动起一个短的别名。这个别名可以在接下来的图示定义中使用。 @startuml (*) -left-> "this activity is very long2 and defined on several lines that contains many text" as A1 -up-> "Another activity\n on several lines" A1 --> "Short activity " @enduml 4.8 注释 你可以在活动定义之后用 note left, note right, note top or note bottom, 命令给活动添加注释。 如果想给开始点添加注释,只需把注释的定义放在活动图最开始的地方即可。 也可以用关键字 endnote 定义多行注释。 @startuml (*) --> "Some Activity" note right: This activity has to be defined "Some Activity" --> (*) PlantUML 语言参考指引 (1.2019.6) 58 / 173 4.9 分区 4 活动图 note left This note is on several lines end note @enduml 4.9 分区 用关键字 partition 定义分区,还可以设置背景色 (用颜色名或者颜色值)。 定义活动的时候,它自动被放置到最新的分区中。 用} 结束分区的定义。 @startuml partition Conductor { (*) --> "Climbs on Platform" --> === S1 === --> Bows } partition Audience #LightSkyBlue { === S1 === --> Applauds } partition Conductor { Bows --> === S2 === --> WavesArmes Applauds --> === S2 === } partition Orchestra #CCCCEE { WavesArmes --> Introduction --> "Play music" } @enduml PlantUML 语言参考指引 (1.2019.6) 59 / 173 4.10 显示参数 4 活动图 4.10 显示参数 用 skinparam 命令修改字体和颜色。 如下场景可用: • 在图示定义中 • 在引入的文件中 • 在命令行或 ANT 任务提供的配置文件中。 还可以为构造类型指定特殊颜色和字体。 @startuml skinparam backgroundColor #AAFFFF skinparam activity { StartColor red BarColor SaddleBrown EndColor Silver BackgroundColor Peru BackgroundColor<< Begin >> Olive BorderColor Peru FontName Impact } (*) --> "Climbs on Platform" << Begin >> PlantUML 语言参考指引 (1.2019.6) 60 / 173 4.11 八边形活动 --> --> --> --> --> 4 活动图 === S1 === Bows === S2 === WavesArmes (*) @enduml 4.11 八边形活动 可用用 skinparam activityShape octagon 命令将活动的外形改为八边形。 @startuml 'Default is skinparam activityShape roundBox skinparam activityShape octagon (*) --> "First Activity" "First Activity" --> (*) @enduml 4.12 一个完整的例子 @startuml title Servlet Container (*) --> "ClickServlet.handleRequest()" PlantUML 语言参考指引 (1.2019.6) 61 / 173 4.12 一个完整的例子 4 活动图 --> "new Page" if "Page.onSecurityCheck" then ->[true] "Page.onInit()" if "isForward?" then ->[no] "Process controls" if "continue processing?" then -->[yes] ===RENDERING=== else -->[no] ===REDIRECT_CHECK=== endif else -->[yes] ===RENDERING=== endif if "is Post?" then -->[yes] "Page.onPost()" --> "Page.onRender()" as render --> ===REDIRECT_CHECK=== else -->[no] "Page.onGet()" --> render endif else -->[false] ===REDIRECT_CHECK=== endif if "Do redirect?" then ->[yes] "redirect request" --> ==BEFORE_DESTROY=== else if "Do Forward?" then -left->[yes] "Forward request" --> ==BEFORE_DESTROY=== else -right->[no] "Render page template" --> ==BEFORE_DESTROY=== endif endif --> "Page.onDestroy()" -->(*) @enduml PlantUML 语言参考指引 (1.2019.6) 62 / 173 4.12 一个完整的例子 PlantUML 语言参考指引 (1.2019.6) 4 活动图 63 / 173 5 5 活动图 (新语法 ) 活动图 (新语法) 当前活动图 (activity diagram) 的语法有诸多限制和缺点,比如代码难以维护。 所以从 V7947 开始提出一种全新的、更好的语法格式和软件实现供用户使用 (beta 版)。 就像序列图一样,新的软件实现的另一个优点是它不再依赖与 Graphviz。 新的语法将会替换旧的语法。然而考虑到兼容性,旧的语法仍被能够使用以确保向前兼容。 但是我们鼓励用户使用新的语法格式。 5.1 简单活动图 活动标签 (activity label) 以冒号开始,以分号结束。 文本格式支持 creole wiki 语法。 活动默认安装它们定义的顺序就行连接。 @startuml :Hello world; :This is on defined on several **lines**; @enduml 5.2 开始/结束 你可以使用关键字 start 和 stop 表示图示的开始和结束。 @startuml start :Hello world; :This is on defined on several **lines**; stop @enduml 也可以使用 end 关键字。 @startuml start :Hello world; :This is on defined on several **lines**; PlantUML 语言参考指引 (1.2019.6) 64 / 173 5.3 条件语句 5 活动图 (新语法 ) end @enduml 5.3 条件语句 在图示中可以使用关键字 if,then 和 else 设置分支测试。标注文字则放在括号中。 @startuml start if (Graphviz installed?) then (yes) :process all\ndiagrams; else (no) :process only __sequence__ and __activity__ diagrams; endif stop @enduml 也可以使用关键字 elseif 设置多个分支测试。 @startuml start if (condition A) then (yes) :Text 1; elseif (condition B) then (yes) :Text 2; stop elseif (condition C) then (yes) :Text 3; elseif (condition D) then (yes) :Text 4; else (nothing) :Text else; PlantUML 语言参考指引 (1.2019.6) 65 / 173 5.4 重复循环 5 活动图 (新语法 ) endif stop @enduml 5.4 重复循环 你可以使用关键字 repeat 和 repeatwhile 进行重复循环。 @startuml start repeat :read data; :generate diagrams; repeat while (more data?) stop @enduml 5.5 while 循环 可以使用关键字 while 和 end while 进行 while 循环。 @startuml start PlantUML 语言参考指引 (1.2019.6) 66 / 173 5.6 并行处理 5 活动图 (新语法 ) while (data available?) :read data; :generate diagrams; endwhile stop @enduml 还可以在关键字 endwhile 后添加标注,还有一种方式是使用关键字 is。 @startuml while (check filesize ?) is (not empty) :read file; endwhile (empty) :close file; @enduml 5.6 并行处理 你可以使用关键字 fork,fork again 和 end fork 表示并行处理。 @startuml start if (multiprocessor?) then (yes) fork :Treatment 1; fork again :Treatment 2; end fork else (monoproc) :Treatment 1; :Treatment 2; endif PlantUML 语言参考指引 (1.2019.6) 67 / 173 5.7 注释 5 活动图 (新语法 ) @enduml 5.7 注释 文本格式支持 creole wiki 语法。 A note can be floating, using floating keyword. @startuml start :foo1; floating note left: This is a note :foo2; note right This note is on several //lines// and can contain HTML ==== * Calling the method ""foo()"" is prohibited end note stop @enduml 5.8 颜色 你可以为活动 (activity) 指定一种颜色。 @startuml start :starting progress; #HotPink:reading configuration files PlantUML 语言参考指引 (1.2019.6) 68 / 173 5.9 箭头 5 活动图 (新语法) These files should edited at this point!; #AAAAAA:ending of the process; @enduml 5.9 箭头 使用 -> 标记,你可以给箭头添加文字或者修改箭头颜色。 同时,你也可以选择点状 (dotted),条状 (dashed),加粗或者是隐式箭头 @startuml :foo1; -> You can put text on arrows; if (test) then -[#blue]-> :foo2; -[#green,dashed]-> The text can also be on several lines and **very** long...; :foo3; else -[#black,dotted]-> :foo4; endif -[#gray,bold]-> :foo5; @enduml PlantUML 语言参考指引 (1.2019.6) 69 / 173 5.10 连接器 (Connector) 5 活动图 (新语法) 5.10 连接器 (Connector) 你可以使用括号定义连接器。 @startuml start :Some activity; (A) detach (A) :Other activity; @enduml 5.11 组合 (grouping) 通过定义分区 (partition),你可以把多个活动组合 (group) 在一起。 @startuml start partition Initialization { :read config file; :init internal variable; } partition Running { :wait for user interaction; :print information; } stop @enduml PlantUML 语言参考指引 (1.2019.6) 70 / 173 5.12 泳道 (Swimlanes) 5 活动图 (新语法) 5.12 泳道 (Swimlanes) 你可以使用管道符 | 来定义泳道。 还可以改变泳道的颜色。 @startuml |Swimlane1| start :foo1; |#AntiqueWhite|Swimlane2| :foo2; :foo3; |Swimlane1| :foo4; |Swimlane2| :foo5; stop @enduml PlantUML 语言参考指引 (1.2019.6) 71 / 173 5.13 分离 (detach) 5 活动图 (新语法) 5.13 分离 (detach) 可以使用关键字 detach 移除箭头。 @startuml :start; fork :foo1; :foo2; fork again :foo3; detach endfork if (foo4) then :foo5; detach endif :foo6; detach :foo7; stop @enduml PlantUML 语言参考指引 (1.2019.6) 72 / 173 5.14 特殊领域语言 (SDL) 5 活动图 (新语法 ) 5.14 特殊领域语言 (SDL) 通过修改活动标签最后的分号分隔符 (;),可以为活动设置不同的形状。 • | • < • > • / • ] • } @startuml :Ready; :next(o)| :Receiving; split :nak(i)< :ack(o)> split again :ack(i)< :next(o) on several line| :i := i + 1] :ack(o)> split again :err(i)< :nak(o)> split again :foo/ split again :i > 5} PlantUML 语言参考指引 (1.2019.6) 73 / 173 5.15 一个完整的例子 5 活动图 (新语法 ) stop end split :finish; @enduml 5.15 一个完整的例子 @startuml start :ClickServlet.handleRequest(); :new page; if (Page.onSecurityCheck) then (true) :Page.onInit(); if (isForward?) then (no) :Process controls; if (continue processing?) then (no) stop endif if (isPost?) then (yes) :Page.onPost(); else (no) :Page.onGet(); endif :Page.onRender(); endif else (false) endif if (do redirect?) then (yes) PlantUML 语言参考指引 (1.2019.6) 74 / 173 5.15 一个完整的例子 5 活动图 (新语法) :redirect process; else if (do forward?) then (yes) :Forward request; else (no) :Render page template; endif endif stop @enduml PlantUML 语言参考指引 (1.2019.6) 75 / 173 6 组件图 6 组件图 我们来看几个例子: 6.1 组件 组件必须用中括号括起来。 还可以使用关键字 component 定义一个组件。并且可以用关键字 as 给组件定义一个别名。这个别名可 以在稍后定义关系的时候使用。 @startuml [First component] [Another component] as Comp2 component Comp3 component [Last\ncomponent] as Comp4 @enduml 6.2 接口 接口可以使用 () 来定义 (因为这个看起来像个圆)。 还可以使用关键字 interface 关键字来定义接口。并且还可以使用关键字 as 定义一个别名。这个别名 可以在稍后定义关系的时候使用。 我们稍后可以看到,接口的定义是可选的。 @startuml () "First Interface" () "Another interface" as Interf2 interface Interf3 interface "Last\ninterface" as Interf4 @enduml PlantUML 语言参考指引 (1.2019.6) 76 / 173 6.3 基础的示例 6.3 6 组件图 基础的示例 元素之间可以使用虚线 (..)、直线 (--)、箭头 (-->) 进行连接。 @startuml DataAccess - [First Component] [First Component] ..> HTTP : use @enduml 6.4 使用注释 你可以使用 note left of , note right of , note top of , note bottom of 等关键字定义相对于对象 位置的注释。 也可以使用关键字 note 单独定义注释,然后使用虚线 (..) 将其连接到其他对象。 @startuml interface "Data Access" as DA DA - [First Component] [First Component] ..> HTTP : use note left of HTTP : Web Service only note right of [First Component] A note can also be on several lines end note @enduml 6.5 组合组件 你可以使用多个关键字将组件和接口组合在一起。 • package PlantUML 语言参考指引 (1.2019.6) 77 / 173 6.5 组合组件 6 组件图 • node • folder • frame • cloud • database @startuml package "Some Group" { HTTP - [First Component] [Another Component] } node "Other Groups" { FTP - [Second Component] [First Component] --> FTP } cloud { [Example 1] } database "MySql" { folder "This is my folder" { [Folder 3] } frame "Foo" { [Frame 4] } } [Another Component] --> [Example 1] [Example 1] --> [Folder 3] [Folder 3] --> [Frame 4] @enduml PlantUML 语言参考指引 (1.2019.6) 78 / 173 6.6 改变箭头方向 6.6 6 组件图 改变箭头方向 默认情况下,对象之间用 --连接,并且连接是竖直的。不过可以使用一个横线或者点设置水平方向的连 接,就行这样: @startuml [Component] --> Interface1 [Component] -> Interface2 @enduml 也可以使用反向连接: @startuml Interface1 <-- [Component] Interface2 <- [Component] @enduml PlantUML 语言参考指引 (1.2019.6) 79 / 173 6.7 使用 UML2 标记符 6 组件图 还可以使用关键字 left, right, up or down 改变箭头方向。 @startuml [Component] [Component] [Component] [Component] @enduml -left-> left -right-> right -up-> up -down-> down 允许使用方向单词的首字母或者前两个字母表示方向 (例如 -d-, -do-, -down-都是等价的)。 请不要乱用这些功能:Graphviz(PlantUML 的后端引擎) 不喜欢这个样子。 6.7 使用 UML2 标记符 命令 skinparam componentStyle uml2 可以切换到 UML2 标记符。 @startuml skinparam componentStyle uml2 interface "Data Access" as DA DA - [First Component] [First Component] ..> HTTP : use @enduml PlantUML 语言参考指引 (1.2019.6) 80 / 173 6.8 长描述 6.8 6 组件图 长描述 可以用方括号"[ ]" 在连线上添加描述。 @startuml component comp1 [ This component has a long comment on several lines ] @enduml 6.9 不同的颜色表示 你可以在声明一个组件时加上颜色的声明。 @startuml component @enduml [Web Server] #Yellow 6.10 在定型组件中使用精灵图 你可以在定型组件中使用精灵图(sprite) 。 @startuml sprite $businessProcess [16x16/16] { FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF FFFFFFFFFF0FFFFF FFFFFFFFFF00FFFF FF00000000000FFF FF000000000000FF FF00000000000FFF FFFFFFFFFF00FFFF FFFFFFFFFF0FFFFF PlantUML 语言参考指引 (1.2019.6) 81 / 173 6.11 显示参数 6 组件图 FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFF } rectangle " End to End\nbusiness process" <<$businessProcess>> { rectangle "inner process 1" <<$businessProcess>> as src rectangle "inner process 2" <<$businessProcess>> as tgt src -> tgt } @enduml 6.11 显示参数 用 skinparam 改变字体和颜色。 可以在如下场景中使用: • 在图示的定义中, • 在引入的文件中, • 在命令行或者 ANT 任务提供的配置文件中。 可以为构造类型和接口定义特殊的颜色和字体。 @startuml skinparam interface { backgroundColor RosyBrown borderColor orange } skinparam component { FontSize 13 BackgroundColor<> Red BorderColor<> #FF6655 FontName Courier BorderColor black BackgroundColor gold ArrowFontName Impact ArrowColor #FF6655 ArrowFontColor #777777 } () "Data Access" as DA DA - [First Component] [First Component] ..> () HTTP : use PlantUML 语言参考指引 (1.2019.6) 82 / 173 6.11 显示参数 6 组件图 HTTP - [Web Server] << Apache >> @enduml @startuml [AA] <> [BB] <> [CC] <> node node1 node node2 <> database Production skinparam component { backgroundColor<> DarkKhaki backgroundColor<> Green } skinparam node { borderColor Green backgroundColor Yellow backgroundColor<> Magenta } skinparam databaseBackgroundColor Aqua @enduml PlantUML 语言参考指引 (1.2019.6) 83 / 173 7 状态图 7 7.1 状态图 简单状态 使用 ([*]) 开始和结束状态图。 使用 --> 添加箭头。 @startuml [*] --> State1 State1 --> [*] State1 : this is a string State1 : this is another string State1 -> State2 State2 --> [*] @enduml 7.2 Change state rendering You can use hide empty description to render state as simple box. @startuml hide empty description [*] --> State1 State1 --> [*] State1 : this is a string State1 : this is another string State1 -> State2 State2 --> [*] @enduml PlantUML 语言参考指引 (1.2019.6) 84 / 173 7.3 合成状态 7.3 7 状态图 合成状态 一个状态也可能是合成的,必须使用关键字 state 和花括号来定义合成状态。 @startuml scale 350 width [*] --> NotShooting state NotShooting { [*] --> Idle Idle --> Configuring : EvConfig Configuring --> Idle : EvConfig } state Configuring { [*] --> NewValueSelection NewValueSelection --> NewValuePreview : EvNewValue NewValuePreview --> NewValueSelection : EvNewValueRejected NewValuePreview --> NewValueSelection : EvNewValueSaved state NewValuePreview { State1 -> State2 } } @enduml PlantUML 语言参考指引 (1.2019.6) 85 / 173 7.4 长名字 7.4 7 状态图 长名字 也可以使用关键字 state 定义长名字状态。 @startuml scale 600 width [*] -> State1 State1 --> State2 : Succeeded State1 --> [*] : Aborted State2 --> State3 : Succeeded State2 --> [*] : Aborted state State3 { state "Accumulate Enough Data\nLong State Name" as long1 long1 : Just a test [*] --> long1 long1 --> long1 : New Data long1 --> ProcessData : Enough Data } State3 --> State3 : Failed State3 --> [*] : Succeeded / Save Result State3 --> [*] : Aborted @enduml PlantUML 语言参考指引 (1.2019.6) 86 / 173 7.5 并发状态 7.5 7 状态图 并发状态 用 -- or || 作为分隔符来合成并发状态。 @startuml [*] --> Active state Active { [*] -> NumLockOff NumLockOff --> NumLockOn : EvNumLockPressed NumLockOn --> NumLockOff : EvNumLockPressed -[*] -> CapsLockOff CapsLockOff --> CapsLockOn : EvCapsLockPressed CapsLockOn --> CapsLockOff : EvCapsLockPressed -[*] -> ScrollLockOff ScrollLockOff --> ScrollLockOn : EvCapsLockPressed ScrollLockOn --> ScrollLockOff : EvCapsLockPressed } @enduml PlantUML 语言参考指引 (1.2019.6) 87 / 173 7.6 箭头方向 7.6 7 状态图 箭头方向 使用 -> 定义水平箭头,也可以使用下列格式强制设置箭头方向: • -down-> (default arrow) • -right-> or -> • -left-> • -up-> @startuml [*] -up-> First First -right-> Second Second --> Third Third -left-> Last @enduml PlantUML 语言参考指引 (1.2019.6) 88 / 173 7.7 注释 7 状态图 可以用首字母缩写或者开始的两个字母定义方向 (如, -d-,-down-和 -do-是完全等价的)。 请不要滥用这些功能,Graphviz 不喜欢这样。 7.7 注释 可以用 note left of, note right of, note top of, note bottom of 关键字来定义注释。 还可以定义多行注释。 @startuml [*] --> Active Active --> Inactive note left of Active : this is a short\nnote note right of Inactive A note can also be defined on several lines end note @enduml 以及浮动注释。 @startuml state foo note "This is a floating note" as N1 @enduml PlantUML 语言参考指引 (1.2019.6) 89 / 173 7.8 更多注释 7.8 7 状态图 更多注释 可以在合成状态中放置注释。 @startuml [*] --> NotShooting state "Not Shooting State" as NotShooting { state "Idle mode" as Idle state "Configuring mode" as Configuring [*] --> Idle Idle --> Configuring : EvConfig Configuring --> Idle : EvConfig } note right of NotShooting : This is a note on a composite state @enduml 7.9 显示参数 用 skinparam 改变字体和颜色。 可以在如下场景中使用: • 在图示的定义中, • 在引入的文件中, • 在命令行或者 ANT 任务提供的配置文件中。 还可以为状态的构造类型指定特殊的字体和颜色。 @startuml skinparam backgroundColor LightYellow skinparam state { StartColor MediumBlue EndColor Red BackgroundColor Peru BackgroundColor<> Olive BorderColor Gray FontName Impact PlantUML 语言参考指引 (1.2019.6) 90 / 173 7.9 显示参数 7 状态图 } [*] --> NotShooting state "Not Shooting State" as NotShooting { state "Idle mode" as Idle <> state "Configuring mode" as Configuring [*] --> Idle Idle --> Configuring : EvConfig Configuring --> Idle : EvConfig } NotShooting --> [*] @enduml PlantUML 语言参考指引 (1.2019.6) 91 / 173 8 对象图 8 8.1 对象图 对象的定义 使用关键字 object 定义实例。 @startuml object firstObject object "My Second Object" as o2 @enduml 8.2 对象之间的关系 对象之间的关系用如下符号定义: Type Extension Composition Aggregation Symbol <|-*-o-- Image 也可以用 .. 来代替 -- 以使用点线。 知道了这些规则,就可以画下面的图: 可以用冒号给关系添加标签,标签内容紧跟在冒号之后。 用双引号在关系的两边添加基数。 @startuml object Object01 object Object02 object Object03 object Object04 object Object05 object Object06 object Object07 object Object08 Object01 Object03 Object05 Object07 @enduml 8.3 <|-- Object02 *-- Object04 o-- "4" Object06 .. Object08 : some labels 添加属性 用冒号加属性名的形式声明属性。 PlantUML 语言参考指引 (1.2019.6) 92 / 173 8.4 类图中的通用特性 8 对象图 @startuml object user user : name = "Dummy" user : id = 123 @enduml 也可以用大括号批量声明属性。 @startuml object user { name = "Dummy" id = 123 } @enduml 8.4 类图中的通用特性 • 可见性 • 定义注释 • 使用包 • 美化输出内容 PlantUML 语言参考指引 (1.2019.6) 93 / 173 9 时序图 9 时序图 这只是个提案,主题和内容可能改变. 非常欢迎您参与这个新特性的讨论。您的反馈、创意和建议可以帮助我们找寻适合的解决方案。 9.1 声明参与者 使用 concise or robust 关键字声明参与者, 选择哪个取决于所需的显示样式。 通过 @ 标注, 和 is 动词定义状态. @startuml robust "Web 浏览器" as WB concise "Web 用户" as WU @0 WU is 空闲 WB is 空闲 @100 WU is 等待中 WB is 处理中 @300 WB is 等待中 @enduml 9.2 增加消息 使用下述的语法增加对消息的描述。 @startuml robust "Web 浏览器" as WB concise "Web 用户" as WU @0 WU is 空闲 WB is 空闲 @100 WU -> WB : URL WU is 等待中 WB is 处理中 @300 WB is 等待中 @enduml PlantUML 语言参考指引 (1.2019.6) 94 / 173 9.3 相对时间 9.3 9 时序图 相对时间 It is possible to use relative time with @. @startuml robust "DNS Resolver" as DNS robust "Web Browser" as WB concise "Web User" as WU @0 WU is Idle WB is Idle DNS is Idle @+100 WU -> WB : URL WU is Waiting WB is Processing @+200 WB is Waiting WB -> DNS@+50 : Resolve URL @+100 DNS is Processing @+300 DNS is Idle @enduml PlantUML 语言参考指引 (1.2019.6) 95 / 173 9.4 Participant oriented 9 时序图 9.4 Participant oriented Rather than declare the diagram in chronological order, you can define it by participant. @startuml robust "Web Browser" as WB concise "Web User" as WU @WB 0 is idle +200 is Proc. +100 is Waiting @WU 0 is Waiting +500 is ok @enduml 9.5 Setting scale You can also set a specific scale. @startuml concise "Web User" as WU scale 100 as 50 pixels @WU 0 is Waiting +500 is ok @enduml 9.6 Initial state You can also define an inital state. @startuml robust "Web Browser" as WB concise "Web User" as WU WB is Initializing WU is Absent PlantUML 语言参考指引 (1.2019.6) 96 / 173 9.7 Intricated state 9 时序图 @WB 0 is idle +200 is Processing +100 is Waiting @WU 0 is Waiting +500 is ok @enduml 9.7 Intricated state A signal could be in some undefined state. @startuml robust "Signal1" as S1 robust "Signal2" as S2 S1 has 0,1,2,hello S2 has 0,1,2 @0 S1 is 0 S2 is 0 @100 S1 is {0,1} #SlateGrey S2 is {0,1} @200 S1 is 1 S2 is 0 @300 S1 is hello S2 is {0,2} @enduml PlantUML 语言参考指引 (1.2019.6) 97 / 173 9.8 Hidden state 9 时序图 9.8 Hidden state It is also possible to hide some state. @startuml concise "Web User" as WU @0 WU is {-} @100 WU is A1 @200 WU is {-} @300 WU is {hidden} @400 WU is A3 @500 WU is {-} @enduml 9.9 Adding constraint It is possible to display time constraints on the diagrams. @startuml robust "Web Browser" as WB concise "Web User" as WU WB is Initializing WU is Absent @WB 0 is +200 +100 WB@0 idle is Processing is Waiting <-> @50 : {50 ms lag} @WU 0 is Waiting +500 is ok @200 <-> @+150 : {150 ms} @enduml PlantUML 语言参考指引 (1.2019.6) 98 / 173 9.10 Adding texts 9 时序图 9.10 Adding texts You can optionally add a title, a header, a footer, a legend and a caption: @startuml Title this is my title header: some header footer: some footer legend Some legend end legend caption some caption robust "Web Browser" as WB concise "Web User" as WU @0 WU is Idle WB is Idle @100 WU is Waiting WB is Processing @300 WB is Waiting @enduml PlantUML 语言参考指引 (1.2019.6) 99 / 173 10 GANTT DIAGRAM 10 Gantt Diagram This is only a proposal and subject to change. You are very welcome to create a new discussion on this future syntax. Your feedbacks, ideas and suggestions help us to find the right solution. The Gantt is described in natural language, using very simple sentences (subject-verb-complement). 10.1 Declaring tasks Tasks defined using square bracket. Their durations are defined using the last verb: @startgantt [Prototype design] lasts 15 days [Test prototype] lasts 10 days @endgantt 10.2 Adding constraints It is possible to add constraints between task. @startgantt [Prototype design] lasts 15 days [Test prototype] lasts 10 days [Test prototype] starts at [Prototype design]'s end @endgantt @startgantt [Prototype design] lasts 10 days [Code prototype] lasts 10 days [Write tests] lasts 5 days [Code prototype] starts at [Prototype design]'s end [Write tests] starts at [Code prototype]'s start @endgantt 10.3 Short names It is possible to define short name for tasks with the as keyword. @startgantt [Prototype design] as [D] lasts 15 days [Test prototype] as [T] lasts 10 days [T] starts at [D]'s end @endgantt PlantUML 语言参考指引 (1.2019.6) 100 / 173 10.4 Customize colors 10 GANTT DIAGRAM 10.4 Customize colors It also possible to customize colors. @startgantt [Prototype design] lasts 13 days [Test prototype] lasts 4 days [Test prototype] starts at [Prototype design]'s end [Prototype design] is colored in Fuchsia/FireBrick [Test prototype] is colored in GreenYellow/Green @endgantt 10.5 Milestone You can define Milestones using the happens verb. @startgantt [Test prototype] lasts 10 days [Prototype completed] happens at [Test prototype]'s end [Setup assembly line] lasts 12 days [Setup assembly line] starts at [Test prototype]'s end @endgantt 10.6 Calendar You can specify a starting date for the whole project. By default, the first task starts at this date. @startgantt Project starts the 20th of september 2017 [Prototype design] as [TASK1] lasts 13 days [TASK1] is colored in Lavender/LightBlue @endgantt 10.7 Close day It is possible to close some day. @startgantt project starts the 2018/04/09 saturday are closed sunday are closed 2018/05/01 is closed 2018/04/17 to 2018/04/19 is closed [Prototype design] lasts 14 days [Test prototype] lasts 4 days [Test prototype] starts at [Prototype design]'s end [Prototype design] is colored in Fuchsia/FireBrick [Test prototype] is colored in GreenYellow/Green PlantUML 语言参考指引 (1.2019.6) 101 / 173 10.8 Simplified task succession 10 GANTT DIAGRAM @endgantt 10.8 Simplified task succession It's possible to use the then keyword to denote consecutive tasks. @startgantt [Prototype design] lasts 14 days then [Test prototype] lasts 4 days then [Deploy prototype] lasts 6 days @endgantt You can also use arrow -> @startgantt [Prototype design] lasts 14 days [Build prototype] lasts 4 days [Prepare test] lasts 6 days [Prototype design] -> [Build prototype] [Prototype design] -> [Prepare test] @endgantt 10.9 Separator You can use -- to separate sets of tasks. @startgantt [Task1] lasts 10 days then [Task2] lasts 4 days -- Phase Two -then [Task3] lasts 5 days then [Task4] lasts 6 days @endgantt 10.10 Working with resources You can affect tasks on resources using the on keyword and brackets for resource name. @startgantt [Task1] on {Alice} lasts 10 days [Task2] on {Bob:50%} lasts 2 days PlantUML 语言参考指引 (1.2019.6) 102 / 173 10.11 Complex example 10 GANTT DIAGRAM then [Task3] on {Alice:25%} lasts 1 days @endgantt 10.11 Complex example It also possible to use the and conjunction. You can also add delays in constraints. @startgantt [Prototype design] lasts 13 days and is colored in Lavender/LightBlue [Test prototype] lasts 9 days and is colored in Coral/Green and starts 3 days after [Prototype design]'s e [Write tests] lasts 5 days and ends at [Prototype design]'s end [Hire tests writers] lasts 6 days and ends at [Write tests]'s start [Init and write tests report] is colored in Coral/Green [Init and write tests report] starts 1 day before [Test prototype]'s start and ends at [Test prototype]'s @endgantt PlantUML 语言参考指引 (1.2019.6) 103 / 173 11 MINDMAP 11 MindMap MindMap diagram are still in beta: the syntax may change without notice. 11.1 OrgMode syntax This syntax is compatible with OrgMode @startmindmap * Debian ** Ubuntu *** Linux Mint *** Kubuntu *** Lubuntu *** KDE Neon ** LMDE ** SolydXK ** SteamOS ** Raspbian with a very long name *** Raspmbc => OSMC *** Raspyfi => Volumio @endmindmap 11.2 Removing box You can remove the box drawing using an underscore. @startmindmap * root node ** some first level node ***_ second level node ***_ another second level node ***_ foo ***_ bar ***_ foobar ** another first level node @endmindmap PlantUML 语言参考指引 (1.2019.6) 104 / 173 11.3 Arithmetic notation 11 MINDMAP 11.3 Arithmetic notation You can use the following notation to choose diagram side. @startmindmap + OS ++ Ubuntu +++ Linux Mint +++ Kubuntu +++ Lubuntu +++ KDE Neon ++ LMDE ++ SolydXK ++ SteamOS ++ Raspbian -- Windows 95 -- Windows 98 -- Windows NT --- Windows 8 --- Windows 10 @endmindmap 11.4 Markdown syntax This syntax is compatible with Markdown @startmindmap * root node * some first level node * second level node * another second level node PlantUML 语言参考指引 (1.2019.6) 105 / 173 11.5 Changing diagram direction 11 MINDMAP * another first level node @endmindmap 11.5 Changing diagram direction It is possible to use both sides of the diagram. @startmindmap * count ** 100 *** 101 *** 102 ** 200 left side ** A *** AA *** AB ** B @endmindmap 11.6 Complete example @startmindmap caption figure 1 title My super title * <&flag>Debian ** <&globe>Ubuntu *** Linux Mint *** Kubuntu *** Lubuntu *** KDE Neon ** <&graph>LMDE ** <&pulse>SolydXK ** <&people>SteamOS ** <&star>Raspbian with a very long name *** Raspmbc => OSMC *** Raspyfi => Volumio PlantUML 语言参考指引 (1.2019.6) 106 / 173 11.6 Complete example 11 MINDMAP header My super header endheader center footer My super footer legend right Short legend endlegend @endmindmap PlantUML 语言参考指引 (1.2019.6) 107 / 173 12 WORK BREAKDOWN STRUCTURE 12 Work Breakdown Structure WBS diagram are still in beta: the syntax may change without notice. 12.1 OrgMode syntax This syntax is compatible with OrgMode @startwbs * Business Process Modelling WBS ** Launch the project *** Complete Stakeholder Research *** Initial Implementation Plan ** Design phase *** Model of AsIs Processes Completed **** Model of AsIs Processes Completed1 **** Model of AsIs Processes Completed2 *** Measure AsIs performance metrics *** Identify Quick Wins ** Complete innovate phase @endwbs 12.2 Change direction You can change direction using < and > @startwbs * Business Process Modelling WBS ** Launch the project *** Complete Stakeholder Research *** Initial Implementation Plan ** Design phase *** Model of AsIs Processes Completed ****< Model of AsIs Processes Completed1 ****> Model of AsIs Processes Completed2 ***< Measure AsIs performance metrics ***< Identify Quick Wins PlantUML 语言参考指引 (1.2019.6) 108 / 173 12.3 Arithmetic notation 12 WORK BREAKDOWN STRUCTURE @endwbs 12.3 Arithmetic notation You can use the following notation to choose diagram side. @startwbs + New Job ++ Decide on Job Requirements +++ Identity gaps +++ Review JDs ++++ Sign-Up for courses ++++ Volunteer ++++ Reading ++- Checklist +++- Responsibilities +++- Location ++ CV Upload Done +++ CV Updated ++++ Spelling & Grammar ++++ Check dates ---- Skills +++ Recruitment sites chosen @endwbs You can use underscore _ to remove box drawing. @startwbs + Project PlantUML 语言参考指引 (1.2019.6) 109 / 173 12.3 Arithmetic notation 12 WORK BREAKDOWN STRUCTURE + Part One + Task 1.1 - LeftTask 1.2 + Task 1.3 + Part Two + Task 2.1 + Task 2.2 -_ Task 2.2.1 To the left boxless -_ Task 2.2.2 To the Left boxless +_ Task 2.2.3 To the right boxless @endwbs PlantUML 语言参考指引 (1.2019.6) 110 / 173 13 = 简介 = 13 = 简介 = 您可以在 PlantUML 中用 AsciiMath 或 JLaTeXMath 符号: @startuml :int_0^1f(x)dx; :x^2+y_1+z_12^34; note right Try also d/dxf(x)=lim_(h->0)(f(x+h)-f(x))/h P(y|\mathbf{x}) \mbox{ or } f(\mathbf{x})+\epsilon end note @enduml 或: @startuml Bob -> Alice : Can you solve: ax^2+bx+c=0 Alice --> Bob: x = (-b+-sqrt(b^2-4ac))/(2a) @enduml 13.1 独立图 您也可以用 @startmath/@endmath 来创建独立的 AsciiMath 公式。 @startmath f(t)=(a_0)/2 + sum_(n=1)^ooa_ncos((npit)/L)+sum_(n=1)^oo b_n\ sin((npit)/L) @endmath 或用 @startlatex/@endlatex 来创建独立的 JLaTeXMath 公式。 @startlatex \sum_{i=0}^{n-1} (a_i + b_i^2) @endlatex PlantUML 语言参考指引 (1.2019.6) 111 / 173 13.2 这是如何工作的? 13 = 简介 = 13.2 这是如何工作的? 要绘制这此公式, PlantUML 使用了两个开源项目: • AsciiMath 转换 AsciiMath 符号为 LaTeX 表达式。 • JLatexMath 来显示 LaTex 数学公式。JLaTeXMath 是最好的显示 LaTeX 代码的 Java 类库。 ASCIIMathTeXImg.js 是一个小到足以集成到 PlantUML 标准发版的。 由于 JLatexMath 太大, 您要单独到下载它, 然后解压 4 jar 文件 (batik-all-1.7.jar, jlatexmath-minimal-1.0.3.jar, jlm_cyrillic.jar 和 jlm_greek.jar) 到 PlantUML.jar 同一目录下。 PlantUML 语言参考指引 (1.2019.6) 112 / 173 14 通用命令 14 通用命令 14.1 注释 所有以 单引号' 开头的语句,被认为是一个注释. 多行注释,以 /' 和 '/ 作为起始 14.2 Footer and header You can use the commands header or footer to add a footer or a header on any generated diagram. You can optionally specify if you want a center, left or right footer/header, by adding a keyword. As for title, it is possible to define a header or a footer on several lines. It is also possible to put some HTML into the header or footer. @startuml Alice -> Bob: Authentication Request header Warning: Do not use in production. endheader center footer Generated for demonstration @enduml 14.3 缩放 You can use the scale command to zoom the generated image. You can use either a number or a fraction to define the scale factor. You can also specify either width or height (in pixel). And you can also give both width and height : the image is scaled to fit inside the specified dimension. • scale 1.5 • scale 2/3 • scale 200 width • scale 200 height • scale 200*100 • scale max 300*200 • scale max 1024 width • scale max 800 height PlantUML 语言参考指引 (1.2019.6) 113 / 173 14.4 标题 14 通用命令 @startuml scale 180*90 Bob->Alice : hello @enduml 14.4 标题 使用 title 关键字添加标题。你可以在标题描述中使用 \n 添加新行。 Some skinparam settings are available to put borders on the title. @startuml skinparam skinparam skinparam skinparam titleBorderRoundCorner 15 titleBorderThickness 2 titleBorderColor red titleBackgroundColor Aqua-CadetBlue title Simple communication\nexample Alice -> Bob: Authentication Request Bob --> Alice: Authentication Response @enduml You can use creole formatting in the title. You can also define title on several lines using title and end title keywords. @startuml title Simple communication example on several lines and using creole tags end title Alice -> Bob: Authentication Request Bob -> Alice: Authentication Response @enduml PlantUML 语言参考指引 (1.2019.6) 114 / 173 14.5 图片标题 14 通用命令 14.5 图片标题 使用 caption 关键字在图像下放置一个标题. @startuml caption figure 1 Alice -> Bob: Hello @enduml 14.6 图例说明 legend 和 end legend 作为关键词,用于配置一个图例 (legend). 支持可选地使用 left,right,center 为 这个图例指定对齐方式. @startuml Alice -> Bob : Hello legend right Short legend endlegend @enduml @startuml Alice -> Bob : Hello PlantUML 语言参考指引 (1.2019.6) 115 / 173 14.6 图例说明 14 通用命令 legend left Short legend endlegend @enduml PlantUML 语言参考指引 (1.2019.6) 116 / 173 15 SALT 15 Salt Salt 是 PlantUML 下面的子项目用来帮助用户来设计图形接口. 可以用 @startsalt 关键字,或者使用 @startuml 紧接着下一行使用 salt 关键字. 15.1 基本部件 一个窗口必须以中括号开头和结尾。接着可以这样定义: • 按钮用 [ 和 ]。 • 单选按钮用 ( 和 )。 • 复选框用 [ 和 ]。 • 用户文字域用 "。 @startuml salt { Just plain text [This is my button] () Unchecked radio (X) Checked radio [] Unchecked box [X] Checked box "Enter text here " ^This is a droplist^ } @enduml 这个工具是用来讨论简单的示例窗口。 15.2 使用表格 当在输入关键词 {后,会自动建立一个表格 当输入 | 说明一个单元格 例子如下 @startsalt { Login | "MyName " Password | "**** " [Cancel] | [ OK ] } @endsalt PlantUML 语言参考指引 (1.2019.6) 117 / 173 15.3 Group box 15 SALT 在启用关键词后,你可以使用以下字符来绘制表格中的线及列: Symbol # ! + Result 显示所有垂直水平线 显示所有垂直线 显示所有水平线 显示外框线 @startsalt {+ Login | "MyName " Password | "**** " [Cancel] | [ OK ] } @endsalt 15.3 Group box more info @startsalt {^"My group box" Login | "MyName " Password | "**** " [Cancel] | [ OK ] } @endsalt 15.4 使用分隔符 你可以使用几条横线表示分隔符 @startsalt { Text1 .. "Some field" == Note on usage ~~ Another text -[Ok] } @endsalt PlantUML 语言参考指引 (1.2019.6) 118 / 173 15.5 树形外挂 15 SALT 15.5 树形外挂 使用树结构,你必须要以 {T 进行起始,然后使用 + 定义层次。 @startsalt { {T + World ++ America +++ Canada +++ USA ++++ New York ++++ Boston +++ Mexico ++ Europe +++ Italy +++ Germany ++++ Berlin ++ Africa } } @endsalt 15.6 Enclosing brackets You can define subelements by opening a new opening bracket. @startsalt { Name Modifiers: | | [] Superclass: | } @endsalt " " { (X) public | () default | () private | () protected abstract | [] final | [] static } { "java.lang.Object " | [Browse...] } PlantUML 语言参考指引 (1.2019.6) 119 / 173 15.7 添加选项卡 15 SALT 15.7 添加选项卡 你可以通过 {/ 标记增加对应的选项卡。注意:可以使用 HTML 代码来增加粗体效果。 @startsalt {+ {/ General | Fullscreen | Behavior | Saving } { { Open image in: | ^Smart Mode^ } [X] Smooth images when zoomed [X] Confirm image deletion [ ] Show hidden images } [Close] } @endsalt 可以定义垂直选项卡,如下: @startsalt {+ {/ General Fullscreen Behavior Saving } | { { Open image in: | ^Smart Mode^ } [X] Smooth images when zoomed [X] Confirm image deletion [ ] Show hidden images [Close] } } @endsalt 15.8 使用菜单 你可以使用记号 {* 来添加菜单。 @startsalt {+ {* File | Edit | Source | Refactor } {/ General | Fullscreen | Behavior | Saving } { { Open image in: | ^Smart Mode^ } [X] Smooth images when zoomed PlantUML 语言参考指引 (1.2019.6) 120 / 173 15.9 高级表格 15 SALT [X] Confirm image deletion [ ] Show hidden images } [Close] } @endsalt 你也可以打开一个菜单: @startsalt {+ {* File | Edit | Source | Refactor Refactor | New | Open File | - | Close | Close All } {/ General | Fullscreen | Behavior | Saving } { { Open image in: | ^Smart Mode^ } [X] Smooth images when zoomed [X] Confirm image deletion [ ] Show hidden images } [Close] } @endsalt 15.9 高级表格 对于表格有两种特殊的标记: • * 单元格同时具备 span 和 left 两个属性 • . 是空白单元格 @startsalt {# . | Column 2 | Column 3 Row header 1 | value 1 | value 2 Row header 2 | A long cell | * } @endsalt PlantUML 语言参考指引 (1.2019.6) 121 / 173 15.10 OpenIconic 15 SALT 15.10 OpenIconic OpenIconic is an very nice open source icon set. Those icons have been integrated into the creole parser, so you can use them out-of-the-box. You can use the following syntax: <&ICON_NAME>. @startsalt { Login<&person> | "MyName " Password<&key> | "**** " [Cancel <&circle-x>] | [OK <&account-login>] } @endsalt The complete list is available on OpenIconic Website, or you can use the following special diagram: @startuml listopeniconic @enduml 15.11 Include Salt see: http://forum.plantuml.net/2427/salt-with-minimum-flowchat-capabilities?show=2427#q2427 @startuml (*) --> " {{ salt {+ an example choose one option PlantUML 语言参考指引 (1.2019.6) 122 / 173 15.11 Include Salt 15 SALT ()one ()two [ok] } }} " as choose choose -right-> " {{ salt {+ please wait operation in progress <&clock> [cancel] } }} " as wait wait -right-> " {{ salt {+ success congratulations! [ok] } }} " as success wait -down-> " {{ salt {+ error failed, sorry [ok] } }} " @enduml It can also be combined with define macro. PlantUML 语言参考指引 (1.2019.6) 123 / 173 15.11 Include Salt 15 SALT @startuml !unquoted function SALT($x) "{{ salt %invoke_void_func("_"+$x) }}" as $x !endfunction !function _choose() {+ an example choose one option ()one ()two [ok] } !endfunction !function _wait() {+ please wait operation in progress <&clock> [cancel] } !endfunction !function _success() {+ success congratulations! [ok] } !endfunction !function _error() {+ error failed, sorry [ok] } !endfunction (*) --> SALT(choose) -right-> SALT(wait) wait -right-> SALT(success) wait -down-> SALT(error) @enduml PlantUML 语言参考指引 (1.2019.6) 124 / 173 15.12 Scroll Bars 15 SALT 15.12 Scroll Bars You can use "S" as scroll bar like in following examples: @startsalt {S Message . . . . } @endsalt @startsalt {SI Message . . . . } @endsalt @startsalt {SMessage . . . PlantUML 语言参考指引 (1.2019.6) 125 / 173 15.12 Scroll Bars 15 SALT . } @endsalt PlantUML 语言参考指引 (1.2019.6) 126 / 173 16 CREOLE 16 Creole A light Creole engine has been integrated into PlantUML to have a standardized way of defining text style. All diagrams are now supporting this syntax. Note that ascending compatibility with HTML syntax is preserved. 16.1 Emphasized text @startuml Alice -> Bob : hello --there-... Some ~~long delay~~ ... Bob -> Alice : ok note left This is **bold** This is //italics// This is ""monospaced"" This is --stroked-This is __underlined__ This is ~~waved~~ end note @enduml 16.2 List @startuml object demo { * Bullet list * Second item } note left * Bullet list * Second item ** Sub item end note legend # Numbered list # Second item ## Sub item ## Another sub item PlantUML 语言参考指引 (1.2019.6) 127 / 173 16.3 Escape character 16 CREOLE # Third item end legend @enduml 16.3 Escape character You can use the tilde ~ to escape special creole characters. @startuml object demo { This is not ~___underscored__. This is not ~""monospaced"". } @enduml 16.4 Horizontal lines @startuml database DB1 as " You can have horizontal line ---Or double line ==== Or strong line ____ Or dotted line ..My title.. Enjoy! " note right This is working also in notes You can also add title in all these lines ==Title== --Another title-end note @enduml PlantUML 语言参考指引 (1.2019.6) 128 / 173 16.5 Headings 16 CREOLE 16.5 Headings @startuml usecase UC1 as " = Extra-large heading Some text == Large heading Other text === Medium heading Information .... ==== Small heading" @enduml 16.6 Legacy HTML Some HTML tags are also working: • for bold text • or or for underline • for italic • or or for strike text • or or for wave underline text • or or for background color • to change font size • : the file must be accessible by the filesystem • : the URL must be available from the Internet @startuml :* You can change text color * You can change background color * You can change size PlantUML 语言参考指引 (1.2019.6) 129 / 173 16.7 Table 16 CREOLE * You use legacy HTML tag * You use color in HTML tag ---* Use image : ; @enduml 16.7 Table It is possible to build table. @startuml skinparam titleFontSize 14 title Example of simple table |= |= table |= header | | a | table | row | | b | table | row | end title [*] --> State1 @enduml You can specify background colors for cells and lines. @startuml start :Here is the result |= |= table |= header | | a | table | row | |<#FF8080> red |<#80FF80> green |<#8080FF> blue | <#yellow>| b | table | row |; @enduml PlantUML 语言参考指引 (1.2019.6) 130 / 173 16.8 Tree 16 CREOLE 16.8 Tree You can use |_ characters to build a tree. @startuml skinparam titleFontSize 14 title Example of Tree |_ First line |_ **Bom(Model)** |_ prop1 |_ prop2 |_ prop3 |_ Last line end title [*] --> State1 @enduml 16.9 Special characters It's possible to use any unicode characters with &# syntax or @startuml usecase foo as "this is ∞ long" usecase bar as "this is also long" @enduml 16.10 OpenIconic OpenIconic is an very nice open source icon set. Those icons have been integrated into the creole parser, so you can use them out-of-the-box. PlantUML 语言参考指引 (1.2019.6) 131 / 173 16.10 OpenIconic 16 CREOLE You can use the following syntax: <&ICON_NAME>. @startuml title: <&heart>Use of OpenIconic<&heart> class Wifi note left Click on <&wifi> end note @enduml The complete list is available on OpenIconic Website, or you can use the following special diagram: @startuml listopeniconic @enduml PlantUML 语言参考指引 (1.2019.6) 132 / 173 17 DEFINING AND USING SPRITES 17 Defining and using sprites A Sprite is a small graphic element that can be used in diagrams. In PlantUML, sprites are monochrome and can have either 4, 8 or 16 gray level. To define a sprite, you have to use a hexadecimal digit between 0 and F per pixel. Then you can use the sprite using <$XXX> where XXX is the name of the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF FFFFFFFFFFFFFFF } Alice -> Bob : Testing <$foo1> @enduml You can scale the sprite. @startuml sprite $foo1 { FFFFFFFFFFFFFFF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF F0123456789ABCF FFFFFFFFFFFFFFF } Alice -> Bob : Testing <$foo1{scale=3}> @enduml PlantUML 语言参考指引 (1.2019.6) 133 / 173 17.1 Encoding Sprite 17 DEFINING AND USING SPRITES 17.1 Encoding Sprite To encode sprite, you can use the command line like: java -jar plantuml.jar -encodesprite 16z foo.png where foo.png is the image file you want to use (it will be converted to gray automatically). After -encodesprite, you have to specify a format: 4, 8, 16, 4z, 8z or 16z. The number indicates the gray level and the optional z is used to enable compression in sprite definition. 17.2 Importing Sprite You can also launch the GUI to generate a sprite from an existing image. Click in the menubar then on File/Open Sprite Window. After copying an image into you clipboard, several possible definitions of the corresponding sprite will be displayed : you will just have to pickup the one you want. 17.3 Examples @startuml sprite $printer [15x15/8z] NOtH3W0W208HxFz_kMAhj7lHWpa1XC716sz0Pq4MVPEWfBHIuxP3L6kbTcizR8tAhzaqFvXwvFf start :click on <$printer> to print the page; @enduml @startuml sprite $bug [15x15/16z] PKzR2i0m2BFMi15p__FEjQEqB1z27aeqCqixa8S4OT7C53cKpsHpaYPDJY_12MHM-BLRyywPhrrlw sprite $printer [15x15/8z] NOtH3W0W208HxFz_kMAhj7lHWpa1XC716sz0Pq4MVPEWfBHIuxP3L6kbTcizR8tAhzaqFvXwvF sprite $disk { 444445566677881 436000000009991 43600000000ACA1 53700000001A7A1 53700000012B8A1 53800000123B8A1 63800001233C9A1 634999AABBC99B1 744566778899AB1 7456AAAAA99AAB1 8566AFC228AABB1 8567AC8118BBBB1 867BD4433BBBBB1 39AAAAABBBBBBC1 } title Use of sprites (<$printer>, <$bug>...) class Example { Can have some bug : <$bug> Click on <$disk> to save } PlantUML 语言参考指引 (1.2019.6) 134 / 173 17.3 Examples 17 DEFINING AND USING SPRITES note left : The printer <$printer> is available @enduml PlantUML 语言参考指引 (1.2019.6) 135 / 173 18 SKINPARAM 命令 18 Skinparam 命令 你可以使用 skinparam 命令来改变绘图的颜色和字体。
原文: You can change colors and font of the drawing using the skinparam command.
示例: skinparam backgroundColor transparent 18.1 使用 你可以(以以下方式)使用本命令: • 在图 (diagram) 的定义中,和其他命令类似 • 在一个包含文件中 • 在一个配置文件中,提供给命令行或者 ANT 任务使用。
You can use this command : * In the diagram definition, like any other commands, * In an included file, * In a configuration file, provided in the command line or the ANT task.
18.2 内嵌 为了避免重复 (xxxx 的部分),允许内嵌(相关的)定义。 因此,如下的定义:
To avoid repetition, it is possible to nest definition. So the following definition :
skinparam skinparam skinparam skinparam xxxxParam1 xxxxParam2 xxxxParam3 xxxxParam4 value1 value2 value3 value4 严格等价于:
is strictly equivalent to:
skinparam xxxx { Param1 value1 Param2 value2 Param3 value3 Param4 value4 } 18.3 黑白 (Black and White) 你可以强制使用黑白输出格式,通过 skinparam monochrome true 命令。
You can force the use of a black&white output using skinparam monochrome true command.
@startuml skinparam monochrome true actor User participant "First Class" as A participant "Second Class" as B participant "Last Class" as C User -> A: DoWork activate A A -> B: Create Request PlantUML 语言参考指引 (1.2019.6) 136 / 173 18.4 颜色翻转 (Reverse colors) 18 SKINPARAM 命令 activate B B -> C: DoWork activate C C --> B: WorkDone destroy C B --> A: Request Created deactivate B A --> User: Done deactivate A @enduml 18.4 颜色翻转 (Reverse colors) 可以通过 skinparam monochrome reverse 命令,强制使用黑和白的输出,在黑色背景的环境下,尤其 适用。
You can force the use of a black&white output using skinparam monochrome reverse command. This can be useful for black background environment.
@startuml skinparam monochrome reverse actor User participant "First Class" as A participant "Second Class" as B participant "Last Class" as C User -> A: DoWork activate A A -> B: Create Request activate B B -> C: DoWork PlantUML 语言参考指引 (1.2019.6) 137 / 173 18.5 颜色 (Colors) 18 SKINPARAM 命令 activate C C --> B: WorkDone destroy C B --> A: Request Created deactivate B A --> User: Done deactivate A @enduml 18.5 颜色 (Colors) 你可以使用标准颜色名称或者 RGB 码
You can use either standard color name or RGB code.
transparent 只能用于图片背景 PlantUML 语言参考指引 (1.2019.6) 138 / 173 18.6 字体颜色、名称、大小 (Font color, name and size) 18 SKINPARAM 命令
transparent can only be used for background of the image.
18.6 字体颜色、名称、大小 (Font color, name and size) 可以通过使用 xxxFontColor, xxxFontSize , xxxFontName 三个参数,来修改绘图中的字体 (颜色、大小、 名称) 。
You can change the font for the drawing using xxxFontColor, xxxFontSize and xxxFontName parameters.
示例: skinparam classFontColor red skinparam classFontSize 10 skinparam classFontName Aapex 也可以使用 skinparam defaultFontName 命令, 来修改默认的字体。
You can also change the default font for all fonts using skinparam defaultFontName.
Example: skinparam defaultFontName Aapex 请注意:字体名称高度依赖于操作系统,因此不要过度使用它,当你考虑到可移植性时。Helvetica and Courier 应该是全平台可用。
Please note the fontname is highly system dependent, so do not over use it, if you look for portability. Helvetica and Courier should be available on all system.
还有更多的参数可用,你可以通过下面的命令打印它们: java -jar plantuml.jar -language
A lot of parameters are available. You can list them using the following command: java -jar plantuml.jar -language
18.7 文本对齐 (Text Alignment) 通过 left, right or center, 可以设置文本对齐. 也可以 sequenceMessageAlign 指令赋值为 direction 或 reverseDirection 以便让文本对齐与箭头方 向一致。
Text alignment can be set up to left, right or center. You can also use direction or reverseDirection values for sequenceMessageAlign which align text depending on arrow direction.
Param name sequenceMessageAlign sequenceReferenceAlign Default value left center Comment 用于时序图中的消息 (message) 在时序图中用于 ref over @startuml skinparam sequenceMessageAlign center Alice -> Bob : Hi Alice -> Bob : This is very long @enduml PlantUML 语言参考指引 (1.2019.6) 139 / 173 18.8 Examples 18 SKINPARAM 命令 18.8 Examples @startuml skinparam backgroundColor #EEEBDC skinparam handwritten true skinparam sequence { ArrowColor DeepSkyBlue ActorBorderColor DeepSkyBlue LifeLineBorderColor blue LifeLineBackgroundColor #A9DCDF ParticipantBorderColor DeepSkyBlue ParticipantBackgroundColor DodgerBlue ParticipantFontName Impact ParticipantFontSize 17 ParticipantFontColor #A9DCDF ActorBackgroundColor aqua ActorFontColor DeepSkyBlue ActorFontSize 17 ActorFontName Aapex } actor User participant "First Class" as A participant "Second Class" as B participant "Last Class" as C User -> A: DoWork activate A A -> B: Create Request activate B B -> C: DoWork activate C C --> B: WorkDone destroy C B --> A: Request Created deactivate B A --> User: Done deactivate A @enduml PlantUML 语言参考指引 (1.2019.6) 140 / 173 18.8 Examples 18 SKINPARAM 命令 @startuml skinparam handwritten true skinparam actor { BorderColor black FontName Courier BackgroundColor<< Human >> Gold } skinparam usecase { BackgroundColor DarkSeaGreen BorderColor DarkSlateGray BackgroundColor<< Main >> YellowGreen BorderColor<< Main >> YellowGreen ArrowColor Olive } User << Human >> :Main Database: as MySql << Application >> (Start) << One Shot >> (Use the application) as (Use) << Main >> User -> (Start) User --> (Use) MySql --> (Use) @enduml PlantUML 语言参考指引 (1.2019.6) 141 / 173 18.8 Examples 18 SKINPARAM 命令 @startuml skinparam roundcorner 20 skinparam class { BackgroundColor PaleGreen ArrowColor SeaGreen BorderColor SpringGreen } skinparam stereotypeCBackgroundColor YellowGreen Class01 "1" *-- "many" Class02 : contains Class03 o-- Class04 : aggregation @enduml @startuml skinparam interface { backgroundColor RosyBrown borderColor orange } skinparam component { FontSize 13 BackgroundColor<> Red BorderColor<> #FF6655 FontName Courier BorderColor black BackgroundColor gold ArrowFontName Impact ArrowColor #FF6655 ArrowFontColor #777777 } () "Data Access" as DA DA - [First Component] [First Component] ..> () HTTP : use PlantUML 语言参考指引 (1.2019.6) 142 / 173 18.9 所有 skinparam 的参数列表 (List of all skinparam parameters) 18 SKINPARAM 命令 HTTP - [Web Server] << Apache >> @enduml @startuml [AA] <> [BB] <> [CC] <> node node1 node node2 <> database Production skinparam component { backgroundColor<> DarkKhaki backgroundColor<> Green } skinparam node { borderColor Green backgroundColor Yellow backgroundColor<> Magenta } skinparam databaseBackgroundColor Aqua @enduml 18.9 所有 skinparam 的参数列表 (List of all skinparam parameters)
本文档并不总能保持最新,你可以使用下面命令查看完成的参数列表
Since the documentation is not always up to date, you can have the complete list of parameters using this command:
java -jar plantuml.jar -language 或者可以使用命令,产生一幅有所有 skinparam 参数的图:
Or you can generate a "diagram" with a list of all the skinparam parameters using:
@startuml help skinparams PlantUML 语言参考指引 (1.2019.6) 143 / 173 18.9 所有 skinparam 的参数列表 (List of all skinparam parameters) 18 SKINPARAM 命令 @enduml 结果如下:
That will give you the following result:
PlantUML 语言参考指引 (1.2019.6) 144 / 173 18.9 所有 skinparam 的参数列表 (List of all skinparam parameters) PlantUML 语言参考指引 (1.2019.6) 18 SKINPARAM 命令 145 / 173 18.9 所有 skinparam 的参数列表 (List of all skinparam parameters) 18 SKINPARAM 命令 你也可以在 https://plantuml-documentation.readthedocs.io/en/latest/formatting/all-skin-params.html 查看’‘skinparam’ ‘的参数. PlantUML 语言参考指引 (1.2019.6) 146 / 173 19 PREPROCESSING 19 Preprocessing Some minor preprocessing capabilities are included in PlantUML, and available for all diagrams. Those functionalities are very similar to the C language preprocessor, except that the special character # has been changed to the exclamation mark !. 19.1 Migration notes The actual preprocessor is an update from some legacy preprocessor. Even if some legacy feature are still supported with the actual preprocessor, you should not use them any more (they might be finally removed in some long term future). • You should not use !define and !definelong anymore. Use !function and variable definition instead • !include allows now multiple inclusions : you don't have to use !include_many anymore • !include now accept URL, so you don't need !includeurl • Some features (like %date%) have been replaced by builtin functions (for example %date()) • When calling a legacy !definelong macro with no arguments, you do have to use parenthesis. That is you have to use my_own_definelong() because my_own_definelong without parenthesis is not recognized by the new preprocessor. Please contact us if you have any issues. 19.2 Variable definition Although this is not mandatory, we highly suggest that variable name start with a $. There are two kind of data: • Integer number • String, that must be surrender by simple quote or double quote. Variable created outside function are global, that is you can access to them from everywhere (including from functions). You can emphasize this by using the optional global keyword when defining a variable. @startuml !$ab = "foo1" !$cd = "foo2" !global $ef = $ab + $cd Alice -> Bob : $ab Alice -> Bob : $cd Alice -> Bob : $ef @enduml 19.3 Conditions • You can use expression in condition. PlantUML 语言参考指引 (1.2019.6) 147 / 173 19.4 Void function 19 PREPROCESSING • else is also implemented @startuml !$a = 10 !$ijk = "foo" Alice -> Bob : A !if ($ijk == "foo") && ($a+10>=4) Alice -> Bob : yes !else Alice -> Bob : This should not appear !endif Alice -> Bob : B @enduml 19.4 Void function • Function name should start by a $ • Argument names should start by a $ • Void functions can call other void functions Example: @startuml !function msg($source, $destination) $source --> $destination !endfunction !function init_class($name) class $name { $addCommonMethod() } !endfunction !function $addCommonMethod() toString() hashCode() !endfunction init_class("foo1") init_class("foo2") msg("foo1", "foo2") @enduml PlantUML 语言参考指引 (1.2019.6) 148 / 173 19.5 Return function 19 PREPROCESSING Variables defined in functions are local. It means that the variable is destroyed when the function is exited. 19.5 Return function A return function does not output any text. It just define a function that you can call: • directly in variable definition or in diagram text • from other return function • from other void function • Function name should start by a $ • Argument names should start by a $ @startuml !function $double($a) !return $a + $a !endfunction Alice -> Bob : The double of 3 is $double(3) @enduml It is possible to shorten simple function definition in one line: @startuml !function $double($a) return $a + $a Alice -> Bob : The double of 3 is $double(3) Alice -> Bob : $double("This work also for strings.") @enduml PlantUML 语言参考指引 (1.2019.6) 149 / 173 19.6 Default argument value 19 PREPROCESSING As in void function, variable are local by default (they are destroyed when the function is exited). However, you can access to global variables from function. However, you can use the local keyword to create a local variable if ever a global variable exists with the same name. @startuml !function $dummy() !local $ijk = "local" Alice -> Bob : $ijk !endfunction !global $ijk = "foo" Alice -> Bob : $ijk $dummy() Alice -> Bob : $ijk @enduml 19.6 Default argument value In both return and void function, you can define default value for argument. @startuml !function $inc($value, $step=1) !if $step==0 !return $value !endif !return $value + $step !endfunction Alice -> Bob : Just one more $inc(3) Alice -> Bob : Add two to three : $inc(3, 2) @enduml 19.7 Unquoted function By default, you have to put quotes when you call a function. It is possible to use the unquoted keyword to indicate that a function does not require quotes for its arguments. @startuml !unquoted function id($text1, $text2="FOO") return $text1 + $text2 PlantUML 语言参考指引 (1.2019.6) 150 / 173 19.8 Including files or URL 19 PREPROCESSING alice -> bob : id(aa) alice -> bob : id(ab,cd) @enduml 19.8 Including files or URL Use the !include directive to include file in your diagram. Using URL, you can also include file from Internet/Intranet. Imagine you have the very same class that appears in many diagrams. Instead of duplicating the description of this class, you can define a file that contains the description. @startuml !include List.iuml List <|.. ArrayList @enduml File List.iuml interface List List : int size() List : void clear() The file List.iuml can be included in many diagrams, and any modification in this file will change all diagrams that include it. You can also put several @startuml/@enduml text block in an included file and then specify which block you want to include adding !0 where 0 is the block number. The !0 notation denotes the first diagram. For example, if you use !include foo.txt!1, the second @startuml/@enduml block within foo.txt will be included. You can also put an id to some @startuml/@enduml text block in an included file using @startuml(id=MY_OWN_ID) syntax and then include the block adding !MY_OWN_ID when including the file, so using something like !include foo.txt!MY_OWN_ID. By default, a file can only be included once. You can use !include_many instead of !include if you want to include some file several times. Note that there is also a !include_once directive that raises an error if a file is included several times. PlantUML 语言参考指引 (1.2019.6) 151 / 173 19.9 Including Subpart 19 PREPROCESSING 19.9 Including Subpart You can also use !startsub NAME and !endsub to indicate sections of text to include from other files using !includesub. For example: file1.puml: @startuml A -> A : stuff1 !startsub BASIC B -> B : stuff2 !endsub C -> C : stuff3 !startsub BASIC D -> D : stuff4 !endsub @enduml file1.puml would be rendered exactly as if it were: @startuml A -> A : B -> B : C -> C : D -> D : @enduml stuff1 stuff2 stuff3 stuff4 However, this would also allow you to have another file2.puml like this: file2.puml @startuml title this contains only B and D !includesub file1.puml!BASIC @enduml This file would be rendered exactly as if: @startuml title this contains only B and D B -> B : stuff2 D -> D : stuff4 @enduml 19.10 Builtin functions Some functions are defined by default. Their name starts by % PlantUML 语言参考指引 (1.2019.6) 152 / 173 19.11 Logging Name %strlen %substr %strpos %inval %file_exists %function_exists %variable_exists %set_variable_value %get_variable_value %getenv %dirpath %filename %date %true %false %not 19 PREPROCESSING Description Calculate the length of a String Extract a substring. Takes 2 or 3 arguments| %substr("abcdef", 3, 2) Search a substring in a string Convert a String to Int Check if a file exists on the local filesystem Check if a function exists Check if a variable exists Set a global variable Retrieve some variable value Retrieve environment variable value Retrieve current dirpath Retrieve current filename Retrieve current date. You can provide an optional format for the date Return always true Return always false Return the logical negation of an expression % "d %strpo % %file_exis %function_e %variable_ %set_variable_value %get_variabl % 19.11 Logging You can use !log to add some log output when generating the diagram. This has no impact at all on the diagram itself. However, those logs are printed in the command line's output stream. This could be useful for debug purpose. @startuml !function bold($text) !$result = ""+ $text +"" !log Calling bold function with $text. The result is $result !return $result !endfunction Alice -> Bob : This is bold("bold") Alice -> Bob : This is bold("a second call") @enduml 19.12 Memory dump You can use !memory_dump to dump the full content of the memory when generating the diagram. An optional string can be put after !memory_dump. This has no impact at all on the diagram itself. This could be useful for debug purpose. @startuml !function $inc($string) !$val = %intval($string) !log value is $val !dump_memory !return $val+1 !endfunction Alice -> Bob : 4 $inc("3") PlantUML 语言参考指引 (1.2019.6) 153 / 173 %date("y 19.13 Assertion 19 PREPROCESSING !unused = "foo" !dump_memory EOF @enduml 19.13 Assertion You can put assertion in your diagram. @startuml Alice -> Bob : Hello !assert %strpos("abcdef", "cd")==3 : "This always fail" @enduml 19.14 Building custom library It's possible to package a set of included files into a single .zip or .jar archive. This single zip/jar can then be imported into your diagram using !import directive. Once the library has been imported, you can !include file from this single zip/jar. Example: @startuml !import /path/to/customLibrary.zip ' This just adds "customLibrary.zip" in the search path !include myFolder/myFile.iuml ' Assuming that myFolder/myFile.iuml is located somewhere ' either inside "customLibrary.zip" or on the local filesystem ... PlantUML 语言参考指引 (1.2019.6) 154 / 173 19.15 Search path 19 PREPROCESSING 19.15 Search path You can specify the java property plantuml.include.path in the command line. For example: java -Dplantuml.include.path="c:/mydir" -jar plantuml.jar atest1.txt Note the this -D option has to put before the -jar option. -D options after the -jar option will be used to define constants within plantuml preprocessor. 19.16 Argument concatenation It is possible to append text to a macro argument using the ## syntax. @startuml !unquoted function COMP_TEXTGENCOMP(name) [name] << Comp >> interface Ifc << IfcType >> AS name##Ifc name##Ifc - [name] !endfunction COMP_TEXTGENCOMP(dummy) @enduml 19.17 Dynamic function invocation You can dynamically invoke a void function using the special %invoke_void_func() void function. This function takes as first argument the name of the actual void function to be called. The following argument are copied to the called function. For example, you can have: @startuml !function $go() Bob -> Alice : hello !endfunction !$wrapper = "$go" %invoke_void_func($wrapper) @enduml For return functions, you can use the corresponding special function %call_user_func() : @startuml !function bold($text) !return ""+ $text +"" !endfunction PlantUML 语言参考指引 (1.2019.6) 155 / 173 19.17 Dynamic function invocation 19 PREPROCESSING Alice -> Bob : %call_user_func("bold", "Hello") there @enduml PlantUML 语言参考指引 (1.2019.6) 156 / 173 20 UNICODE 20 Unicode The PlantUML language use letters to define actor, usecase and soon. But letters are not only A-Z latin characters, it could be any kind of letter from any language. 20.1 Examples @startuml skinparam handwritten true skinparam backgroundColor #EEEBDC actor 使用者 participant "頭等艙" as A participant "第二類" as B participant "最後一堂課" as 別的東西 使用者 -> A: 完成這項工作 activate A A -> B: 創建請求 activate B B -> 別的東西: 創建請求 activate 別的東西 別的東西 --> B: 這項工作完成 destroy 別的東西 B --> A: 請求創建 deactivate B A --> 使用者: 做完 deactivate A @enduml @startuml (*) --> "膩平台" --> === S1 === PlantUML 语言参考指引 (1.2019.6) 157 / 173 20.1 Examples --> --> --> --> 20 UNICODE 鞠躬向公眾 === S2 === 這傢伙波武器 (*) skinparam skinparam skinparam skinparam skinparam skinparam @enduml backgroundColor #AAFFFF activityStartColor red activityBarColor SaddleBrown activityEndColor Silver activityBackgroundColor Peru activityBorderColor Peru @startuml skinparam skinparam skinparam skinparam usecaseBackgroundColor DarkSeaGreen usecaseArrowColor Olive actorBorderColor black usecaseBorderColor DarkSlateGray 使用者 << 人類 >> "主數據庫" as 數據庫 << 應用程式 >> (草創) << 一桿 >> "主数据燕" as (贏余) << 基本的 >> 使用者 -> (草創) 使用者 --> (贏余) 數據庫 --> (贏余) @enduml PlantUML 语言参考指引 (1.2019.6) 158 / 173 20.2 Charset 20 UNICODE @startuml () "Σωκράτηςψεύτης" as Σωκράτης Σωκράτης - [Πτηνά πολεμοχαρής] [Πτηνά πολεμοχαρής] ..> () Αθήνα : Αυτές οι φράσειςσημαίνουν τίποτα @enduml 20.2 Charset The default charset used when reading the text files containing the UML text description is system dependent. Normally, it should just be fine, but in some case, you may want to the use another charset. For example, with the command line: java -jar plantuml.jar -charset UTF-8 files.txt Or, with the ant task: Depending of your Java installation, the following charset should be available: ISO-8859-1, UTF-8, UTF-16BE, UTF-16LE, UTF-16. PlantUML 语言参考指引 (1.2019.6) 159 / 173 21 STANDARD LIBRARY 21 Standard Library This page explains the official Standard Library for PlantUML This Standard Library is now included in official releases of PlantUML. Including files follows the C convention for "C standard library" (see https://en.wikipedia. org/wiki/C_standard_library ) Contents of the library come from third party contributors. We thank them for their usefull contribution! 21.1 AWS library https://github.com/milo-minderbinder/AWS-PlantUML The AWS library consists of Amazon AWS icons, it provides icons of two different sizes. Use it by including the file that contains the sprite, eg: !include . When imported, you can use the sprite as normally you would, using <$sprite_name>. You may also include the common.puml file, eg: !include , which contains helper macros defined. With the common.puml imported, you can use the NAME_OF_SPRITE(parameters...) macro. Example of usage: @startuml !include !include !include AMAZONS3(s3_internal) AMAZONS3(s3_partner,"Vendor's S3") s3_internal <- s3_partner @enduml 21.2 Azure library https://github.com/RicardoNiepel/Azure-PlantUML/ The Azure library consists of Microsoft Azure icons. Use it by including the file that contains the sprite, eg: !include . When imported, you can use the sprite as normally you would, using <$sprite_name>. You may also include the AzureCommon.puml file, eg: !include , which contains helper macros defined. With the AzureCommon.puml imported, you can use the NAME_OF_SPRITE(parameters...) macro. Example of usage: @startuml !include !include !include !include left to right direction PlantUML 语言参考指引 (1.2019.6) 160 / 173 21.3 Cloud Insight 21 STANDARD LIBRARY agent "Device Simulator" as devices #fff AzureEventHub(fareDataEventHub, "Fare Data", "PK: Medallion HackLicense VendorId; 3 TUs") AzureEventHub(tripDataEventHub, "Trip Data", "PK: Medallion HackLicense VendorId; 3 TUs") AzureStreamAnalytics(streamAnalytics, "Stream Processing", "6 SUs") AzureCosmosDb(outputCosmosDb, "Output Database", "1,000 RUs") devices --> fareDataEventHub devices --> tripDataEventHub fareDataEventHub --> streamAnalytics tripDataEventHub --> streamAnalytics streamAnalytics --> outputCosmosDb @enduml 21.3 Cloud Insight https://github.com/rabelenda/cicon-plantuml-sprites This repository contains PlantUML sprites generated from Cloudinsight icons, which can easily be used in PlantUML diagrams for nice visual representation of popular technologies. @startuml !include !include !include !include title Cloudinsight sprites example skinparam monochrome true rectangle "<$tomcat>\nwebapp" as webapp queue "<$kafka>" as kafka rectangle "<$java>\ndaemon" as daemon database "<$cassandra>" as cassandra webapp -> kafka kafka -> daemon daemon --> cassandra PlantUML 语言参考指引 (1.2019.6) 161 / 173 21.4 Devicons and Font Awesome library 21 STANDARD LIBRARY @enduml 21.4 Devicons and Font Awesome library https://github.com/tupadr3/plantuml-icon-font-sprites These two library consists respectively of Devicons and Font Awesome libraries of icons. Use it by including the file that contains the sprite, eg: !include . When imported, you can use the sprite as normally you would, using <$sprite_name>. You may also include the common.puml file, eg: !include , which contains helper macros defined. With the common.puml imported, you can use the NAME_OF_SPRITE(parameters...) macro. Example of usage: @startuml !include !include !include title Styling example FA_SERVER(web1,web1) FA_SERVER(web2,web2) FA_SERVER(web3,web3) FA_SERVER(web4,web4) #Green #Yellow #Blue #YellowGreen FA_DATABASE(db1,LIVE,database,white) #RoyalBlue FA_DATABASE(db2,SPARE,database) #Red db1 <--> db2 web1 <--> web2 <--> web3 <--> web4 <--> @enduml db1 db1 db1 db1 PlantUML 语言参考指引 (1.2019.6) 162 / 173 21.5 Google Material Icons 21 STANDARD LIBRARY @startuml !include !include DEV_MYSQL(db1) DEV_MYSQL(db2,label of db2) DEV_MYSQL(db3,label of db3,database) DEV_MYSQL(db4,label of db4,database,red) #DeepSkyBlue @enduml 21.5 Google Material Icons https://github.com/Templarian/MaterialDesign This library consists of a free Material style icons from Google and other artists. Use it by including the file that contains the sprite, eg: !include . When imported, you can use the sprite as normally you would, using <$ma_sprite_name>. Notice that this library requires an ma_ preffix on sprites names, this is to avoid clash of names if multiple sprites have the same name on different libraries. You may also include the common.puml file, eg: !include , which contains helper macros defined. With the common.puml imported, you can use the MA_NAME_OF_SPRITE(parameters...) macro, note PlantUML 语言参考指引 (1.2019.6) 163 / 173 21.6 Office 21 STANDARD LIBRARY again the use of the prefix MA_. Example of usage: @startuml !include ' To import the sprite file you DON'T need to place a prefix! !include MA_FOLDER_MOVE(Red, 1, dir, rectangle, "A label") @enduml Notes When mixing sprites macros with other elements you may get a syntax error if, for example, trying to add a rectangle along with classes. In those cases, add { and } after the macro to create the empty rectangle. Example of usage: @startuml !include ' To import the sprite file you DON'T need to place a prefix! !include MA_FOLDER_MOVE(Red, 1, dir, rectangle, "A label") { } class foo { bar } @enduml 21.6 Office https://github.com/Roemer/plantuml-office There are sprites (*.puml) and colored png icons available. Be aware that the sprites are all only monchrome even if they have a color in their name (due to automatically generating the files). You can either color the sprites with the macro (see examples below) or directly use the fully colored pngs. See the following examples on how to use the sprites, the pngs and the macros. Example of usage: @startuml !include !include !include !include !include PlantUML 语言参考指引 (1.2019.6) 164 / 173 21.6 Office 21 STANDARD LIBRARY title Office Icons Example package "Sprites" { OFF_DATABASE_SERVER(db,DB) OFF_APPLICATION_SERVER(app,App-Server) OFF_FIREWALL_ORANGE(fw,Firewall) OFF_CLOUD_DISASTER_RED(cloud,Cloud) db <-> app app <--> fw fw <.left.> cloud } @enduml @startuml !include !include !include !include !include ' Used to center the label under the images skinparam defaultTextAlignment center title Extended Office Icons Example package "Use sprite directly" { [Some <$cloud_disaster_red> object] } package "Different makro usages" { OFF_CLOUD_DISASTER_RED(cloud1) OFF_CLOUD_DISASTER_RED(cloud2,Default with text) OFF_CLOUD_DISASTER_RED(cloud3,Other shape,Folder) OFF_CLOUD_DISASTER_RED(cloud4,Even another shape,Database) OFF_CLOUD_DISASTER_RED(cloud5,Colored,Rectangle, red) OFF_CLOUD_DISASTER_RED(cloud6,Colored background) #red } @enduml PlantUML 语言参考指引 (1.2019.6) 165 / 173 21.7 ArchiMate 21 STANDARD LIBRARY 21.7 ArchiMate https://github.com/ebbypeter/Archimate-PlantUML This repository contains ArchiMate PlantUML macros and other includes for creating Archimate Diagrams easily and consistanly. @startuml Internet Browser Example !includeurl https://raw.githubusercontent.com/ebbypeter/Archimate-PlantUML/master/Archimate.puml title Archimate Sample - Internet Browser ' Elements Business_Object(businessObject, "A Business Object") Business_Process(someBusinessProcess,"Some Business Process") Business_Service(itSupportService, "IT Support for Business (Application Service)") Application_DataObject(dataObject, "Web Page Data \n 'on the fly'") Application_Function(webpageBehaviour, "Web page behaviour") Application_Component(ActivePartWebPage, "Active Part of the web page \n 'on the fly'") Technology_Artifact(inMemoryItem,"in memory / 'on the fly' html/javascript") Technology_Service(internetBrowser, "Internet Browser Generic & Plugin") Technology_Service(internetBrowserPlugin, "Some Internet Browser Plugin") Technology_Service(webServer, "Some web server") 'Relationships Rel_Flow_Left(someBusinessProcess, businessObject, "") Rel_Serving_Up(itSupportService, someBusinessProcess, "") Rel_Specilization_Up(webpageBehaviour, itSupportService, "") Rel_Flow_Right(dataObject, webpageBehaviour, "") Rel_Specilization_Up(dataObject, businessObject, "") Rel_Assignment_Left(ActivePartWebPage, webpageBehaviour, "") Rel_Specilization_Up(inMemoryItem, dataObject, "") Rel_Realization_Up(inMemoryItem, ActivePartWebPage, "") Rel_Specilization_Right(inMemoryItem,internetBrowser, "") Rel_Serving_Up(internetBrowser, webpageBehaviour, "") Rel_Serving_Up(internetBrowserPlugin, webpageBehaviour, "") Rel_Aggregation_Right(internetBrowser, internetBrowserPlugin, "") Rel_Access_Up(webServer, inMemoryItem, "") PlantUML 语言参考指引 (1.2019.6) 166 / 173 21.8 Miscellaneous 21 STANDARD LIBRARY Rel_Serving_Up(webServer, internetBrowser, "") @enduml 21.8 Miscellaneous You can list standard library folders using the special diagram: @startuml stdlib @enduml PlantUML 语言参考指引 (1.2019.6) 167 / 173 21.8 Miscellaneous 21 STANDARD LIBRARY It is also possible to use the command line java -jar plantuml.jar -stdlib to display the same list. Finally, you can extract the full standard library sources using java -jar plantuml.jar -extractstdlib. All files will be extracted in the folder stdlib. Sources used to build official PlantUML releases are hosted here https://github.com/plantuml/plantuml-stdlib.You can create Pull Request to update or add some library if you find it relevant. PlantUML 语言参考指引 (1.2019.6) 168 / 173 CONTENTS CONTENTS Contents 1 时序图 1.1 简单示例 . . . . . . . . . . . 1.2 声明参与者 . . . . . . . . . . 1.3 在参与者中使用非字母符号 1.4 给自己发消息 . . . . . . . . 1.5 修改箭头样式 . . . . . . . . 1.6 修改箭头颜色 . . . . . . . . 1.7 对消息序列编号 . . . . . . . 1.8 Page Title, Header and Footer 1.9 分割示意图 . . . . . . . . . . 1.10 组合消息 . . . . . . . . . . . 1.11 给消息添加注释 . . . . . . . 1.12 其他的注释 . . . . . . . . . . 1.13 改变备注框的形状 . . . . . . 1.14 Creole 和 HTML . . . . . . . 1.15 分隔符 . . . . . . . . . . . . 1.16 引用 . . . . . . . . . . . . . . 1.17 延迟 . . . . . . . . . . . . . . 1.18 空间 . . . . . . . . . . . . . . 1.19 生命线的激活与撤销 . . . . 1.20 Return . . . . . . . . . . . . . 1.21 创建参与者 . . . . . . . . . . 1.22 进入和发出消息 . . . . . . . 1.23 构造类型和圈点 . . . . . . . 1.24 更多标题信息 . . . . . . . . 1.25 包裹参与者 . . . . . . . . . . 1.26 移除脚注 . . . . . . . . . . . 1.27 外观参数 (skinparam) . . . . 1.28 填充区设置 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 3 3 3 4 4 6 7 8 9 10 10 11 12 13 13 14 15 16 16 17 18 19 20 21 21 23 2 用例图 2.1 用例 . . . . . . . 2.2 角色 . . . . . . . 2.3 用例描述 . . . . 2.4 基础示例 . . . . 2.5 继承 . . . . . . . 2.6 使用注释 . . . . 2.7 构造类型 . . . . 2.8 改变箭头方向 . 2.9 分割图示 . . . . 2.10 从左向右方向 . 2.11 显示参数 . . . . 2.12 一个完整的例子 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 25 25 26 26 27 27 28 29 30 30 31 32 3 类图 3.1 类之间的关系 . . 3.2 关系上的标识 . . 3.3 添加方法 . . . . . 3.4 定义可访问性 . . 3.5 抽象与静态 . . . . 3.6 高级类体 . . . . . 3.7 备注和模板 . . . . 3.8 更多注释 . . . . . 3.9 链接的注释 . . . . 3.10 抽象类和接口 . . 3.11 使用非字母字符 . 3.12 隐藏属性、函数等 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 33 34 35 36 36 37 38 38 39 40 41 41 PlantUML 语言参考指引 (1.2019.6) 169 / 173 CONTENTS 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 CONTENTS 隐藏类 . . . . . . . . . . 泛型(generics) . . . . . 指定标记(Spot) . . . . 包 . . . . . . . . . . . . . 包样式 . . . . . . . . . . 命名空间(Namespaces) 自动创建命名空间 . . . . 棒棒糖接口 . . . . . . . . 改变箭头方向 . . . . . . “关系”类 . . . . . . . . 皮肤参数 . . . . . . . . . Skinned Stereotypes . . . . Color gradient . . . . . . . 辅助布局 . . . . . . . . . 拆分大文件 . . . . . . . . 4 活动图 4.1 简单活动 . . . . 4.2 箭头上的标签 . 4.3 改变箭头方向 . 4.4 分支 . . . . . . . 4.5 更多分支 . . . . 4.6 同步 . . . . . . . 4.7 长的活动描述 . 4.8 注释 . . . . . . . 4.9 分区 . . . . . . . 4.10 显示参数 . . . . 4.11 八边形活动 . . . 4.12 一个完整的例子 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 43 43 43 44 45 46 47 47 48 49 50 50 51 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 54 54 54 55 56 57 58 58 59 60 61 61 5 活动图 (新语法) 5.1 简单活动图 . . . . . 5.2 开始/结束 . . . . . . 5.3 条件语句 . . . . . . 5.4 重复循环 . . . . . . 5.5 while 循环 . . . . . 5.6 并行处理 . . . . . . 5.7 注释 . . . . . . . . . 5.8 颜色 . . . . . . . . . 5.9 箭头 . . . . . . . . . 5.10 连接器 (Connector) . 5.11 组合 (grouping) . . . 5.12 泳道 (Swimlanes) . . 5.13 分离 (detach) . . . . 5.14 特殊领域语言 (SDL) 5.15 一个完整的例子 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 64 64 65 66 66 67 68 68 69 70 70 71 72 73 74 6 组件图 6.1 组件 . . . . . . . . . . . . 6.2 接口 . . . . . . . . . . . . 6.3 基础的示例 . . . . . . . . 6.4 使用注释 . . . . . . . . . 6.5 组合组件 . . . . . . . . . 6.6 改变箭头方向 . . . . . . 6.7 使用 UML2 标记符 . . . 6.8 长描述 . . . . . . . . . . 6.9 不同的颜色表示 . . . . . 6.10 在定型组件中使用精灵图 6.11 显示参数 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 76 76 77 77 77 79 80 81 81 81 82 . . . . . . . . . . . . PlantUML 语言参考指引 (1.2019.6) 170 / 173 CONTENTS CONTENTS 7 状态图 7.1 简单状态 . . . . . . . 7.2 Change state rendering 7.3 合成状态 . . . . . . . 7.4 长名字 . . . . . . . . 7.5 并发状态 . . . . . . . 7.6 箭头方向 . . . . . . . 7.7 注释 . . . . . . . . . . 7.8 更多注释 . . . . . . . 7.9 显示参数 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 84 84 85 86 87 88 89 90 90 8 对象图 8.1 对象的定义 . . . . 8.2 对象之间的关系 . 8.3 添加属性 . . . . . 8.4 类图中的通用特性 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 92 92 92 93 9 时序图 9.1 声明参与者 . . . . 9.2 增加消息 . . . . . 9.3 相对时间 . . . . . 9.4 Participant oriented 9.5 Setting scale . . . . 9.6 Initial state . . . . 9.7 Intricated state . . . 9.8 Hidden state . . . . 9.9 Adding constraint . 9.10 Adding texts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94 94 94 95 96 96 96 97 98 98 99 10 Gantt Diagram 10.1 Declaring tasks . . . . . . 10.2 Adding constraints . . . . 10.3 Short names . . . . . . . . 10.4 Customize colors . . . . . 10.5 Milestone . . . . . . . . . 10.6 Calendar . . . . . . . . . . 10.7 Close day . . . . . . . . . 10.8 Simplified task succession 10.9 Separator . . . . . . . . . 10.10Working with resources . . 10.11Complex example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 100 100 100 101 101 101 101 102 102 102 103 11 MindMap 11.1 OrgMode syntax . . . . . . 11.2 Removing box . . . . . . . . 11.3 Arithmetic notation . . . . . 11.4 Markdown syntax . . . . . . 11.5 Changing diagram direction 11.6 Complete example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 104 104 105 105 106 106 12 Work Breakdown Structure 12.1 OrgMode syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12.2 Change direction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12.3 Arithmetic notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 108 108 109 13 = 简介 = 111 13.1 独立图 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 13.2 这是如何工作的? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 PlantUML 语言参考指引 (1.2019.6) 171 / 173 CONTENTS 14 通用命令 14.1 注释 . . . . . . . 14.2 Footer and header 14.3 缩放 . . . . . . . 14.4 标题 . . . . . . . 14.5 图片标题 . . . . 14.6 图例说明 . . . . CONTENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 113 113 113 114 115 115 15 Salt 15.1 基本部件 . . . . . 15.2 使用表格 . . . . . 15.3 Group box . . . . . 15.4 使用分隔符 . . . . 15.5 树形外挂 . . . . . 15.6 Enclosing brackets 15.7 添加选项卡 . . . . 15.8 使用菜单 . . . . . 15.9 高级表格 . . . . . 15.10OpenIconic . . . . 15.11Include Salt . . . . 15.12Scroll Bars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 117 117 118 118 119 119 120 120 121 122 122 125 16 Creole 16.1 Emphasized text . 16.2 List . . . . . . . 16.3 Escape character 16.4 Horizontal lines . 16.5 Headings . . . . 16.6 Legacy HTML . 16.7 Table . . . . . . 16.8 Tree . . . . . . . 16.9 Special characters 16.10OpenIconic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 127 127 128 128 129 129 130 131 131 131 . . . . . . . . . . 17 Defining and using sprites 133 17.1 Encoding Sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 17.2 Importing Sprite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 17.3 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 18 Skinparam 命令 18.1 使用 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18.2 内嵌 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18.3 黑白 (Black and White) . . . . . . . . . . . . . . . . . . . . . . 18.4 颜色翻转 (Reverse colors) . . . . . . . . . . . . . . . . . . . . 18.5 颜色 (Colors) . . . . . . . . . . . . . . . . . . . . . . . . . . . 18.6 字体颜色、名称、大小 (Font color, name and size) . . . . . . 18.7 文本对齐 (Text Alignment) . . . . . . . . . . . . . . . . . . . 18.8 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18.9 所有 skinparam 的参数列表 (List of all skinparam parameters) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 136 136 136 137 138 139 139 140 143 19 Preprocessing 19.1 Migration notes . . . . 19.2 Variable definition . . 19.3 Conditions . . . . . . . 19.4 Void function . . . . . 19.5 Return function . . . . 19.6 Default argument value 19.7 Unquoted function . . 19.8 Including files or URL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 147 147 147 148 149 150 150 151 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PlantUML 语言参考指引 (1.2019.6) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172 / 173 CONTENTS 19.9 Including Subpart . . . . . . 19.10Builtin functions . . . . . . 19.11Logging . . . . . . . . . . . 19.12Memory dump . . . . . . . 19.13Assertion . . . . . . . . . . 19.14Building custom library . . . 19.15Search path . . . . . . . . . 19.16Argument concatenation . . 19.17Dynamic function invocation CONTENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 152 153 153 154 154 155 155 155 20 Unicode 157 20.1 Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 20.2 Charset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 21 Standard Library 21.1 AWS library . . . . . . . . . . . . . 21.2 Azure library . . . . . . . . . . . . 21.3 Cloud Insight . . . . . . . . . . . . 21.4 Devicons and Font Awesome library 21.5 Google Material Icons . . . . . . . 21.6 Office . . . . . . . . . . . . . . . . 21.7 ArchiMate . . . . . . . . . . . . . . 21.8 Miscellaneous . . . . . . . . . . . . PlantUML 语言参考指引 (1.2019.6) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 160 160 161 162 163 164 166 167 173 / 173

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Page Count                      : 174
Creator                         : LaTeX with hyperref package
Title                           : PlantUML语言参考指引
Subject                         : 使用PlantUML绘制的UML
Producer                        : MiKTeX-xdvipdfmx (0.7.9)
Keywords                        : UML
Create Date                     : 2019:05:24 22:20:16+01:00
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