Skilll Crane Operating Instructions (UAI)
Skilll_Crane_Operating_Instructions_(UAI) Skilll_Crane_Operating_Instructions_(UAI)
User Manual: instructions pdf -FilePursuit
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SKI L L Ope~atin~ C RAN E Inst~uctions P'eatu~es "SKILL CRANE" byUAI is a t~ue state-of-tt,e-a~t. solid state unit offe~in~ features not found on many of the othe~ C~ane-type p~od.ucts found in the ma~ketplace. Skill Cont~ol. two coin accepto~s as well as a full complement of excitin~ li~hts and sounds a~e just a few of the added featu~es which make this unique p~oduct stand apart f~om the crowd. Th~u DIP Switch selections. va~ious ~ame combinations can be offe~ed ·to the playe~. These will be explained. mo~e fully in a later section of thi.s manual. me~chandisin~ SECURITY was an important conside~ation when designin~ "SKILL CRANE".· Special. "Anti-St~in~in~" coin-timin~-senso~s continually monito~ the coin-in switch to p~event unautho~ized ~ame play. In addition. special p~ize chute secu~ity devices have been installed to p~event unautho~ized int~usion into the inte~nals of the Crane. If eithe~ of these devices detect a violation. an ala~m will sound and the Awa~d Beacon will li~ht. BATTERY BACK-UP devices allow ~etention of accumulated c~edits fo~ up to one hou~ followin~ any powe~ failu~e. "SKILL CRANE" has been desi~ned to accept both popula~ types of playe~ cont~ols. joystick and buttons. switchin~ between the two diffe~ent types of cont~ols can be accomplished at any time by the Ope~ato~ with minimal effo~t. "SKILL CRANE" will easily accept the followi optional enhancements: Dolla~ Bill Accepto~ Ticket Dispense~ In addition. the P~inted Ci~cuit Boa~d has been desi~ned to allow fo~ additional inputs and outputs. the~eby ~uaranteeing that the the enti~e Syst.enLw;Lll~J!.iL.QpelL.t.o f.ut.u~iLo.p.tions~.and. enhancements as they become available. GAME OPERATION Upon inse~tion of coin(s), the FORWARD o~ PRESS JOYSTICK TO START GAME button ~i~~ b~ink. In addition, the c~edit / time~ wi~~ disp~ay the numbe~ of ~ame c~edits accumulated. ,The ~ame is sta~ted by pushin~ the FORWARD play 'button o~, if the Joystick is installed, the "DROP CLAW" button (the button on top of the joystick). BUTTON OPERATION: This selection ~etalns all of the featu~es of the o~iginal "push button" ~ame while optionally allowing the Ope~ato~ to ~un the ~ame until the TIMER has expi~ed. The ~ame sta~ts when the FORWARD button is dep~essed. At that time, the 'ope~ation' sound begins and the TIMER begins tt's countdown. C~ane movement can sta~t by p~essi~g ei,the~ the FORWARD o~ RIGHT button. When both buttons have been p~essed, the claw will lowe~ and attempt to pick up a p~ize. The claw will then be ~etu~ned to the HOME (f~ont left) position automatically. JOYSTICK CONTROL: This option enhances "SKILL CRANE" by allowing the playe~ to have complete cont~ol ove~ the movement of the c~ane. In this mode. the c~ane moto~s a~e slowed down to inhibit excessive swayin~ motion of the claw assembly. Fou~ playin~ modes a~e possible. These a~e dete~mined by DIP switch settings. One mode allows the piaye~ to lowe~ the claw once by p~essin~ the top button on the joystick while a diffe~ent mode allows the playe~ to lowe~ the claw g~aduallY while dep~essing the same button. Both modes can be set to ~un on ei the~ a One-Tim,e-Drop basis o~ until the TIMER expires. In the joystick mode, 'the playe~ dep~esses the joystick button to be~in the ~ame. The~e is a ,b~ief pause wh,ile the openin~ theme is played and the c~aneis positioned in t'he cente~ of the playfield. The' ope~ation' sound si~nifies ,the be~innin~ of the TIMER countdown. , After attemptin~ to pick up a prize, the crane will return to the HOME position and open the claw. IF the appropriate DIP switches are set, the player will then be allowed to continue play until the TIMER counts down' to O. When the TIMER expires, the cra~e motion will cycle and allow for one more pick-up attempt UNLESS'the c~ane-was "over' th'e' home position at which time iame play will cease. Upon Power-up, the c~ane will reset to the HOME position. If, on power-up, the coin-in switch is held down, the crane wil~ ~o into a TEST MODE. SEE TEST FEATURES FOR DETAILS. COINS DIP Switch positions 4 and 5 control the number of games per coin and the denomination. CRANE MOVEMENT DIP Switch position 3 controls whether the game continues to play until the TIMER has expired or whether the game ends after one pick-up attempt. GAME SELECT DIP Switch positions 1 and 2 select the game configuration mo
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