Skilll Crane Operating Instructions (UAI)

Skilll_Crane_Operating_Instructions_(UAI) Skilll_Crane_Operating_Instructions_(UAI)

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SKI L L

Ope~atin~

C RAN E

Inst~uctions

P'eatu~es

"SKILL CRANE" byUAI is a t~ue state-of-tt,e-a~t. solid state
unit offe~in~ features not found on many of the
othe~ C~ane-type p~od.ucts found in the ma~ketplace.
Skill
Cont~ol. two coin accepto~s as well as a full complement of
excitin~ li~hts and sounds a~e just a few of the added
featu~es which make this unique p~oduct stand apart f~om the
crowd.
Th~u DIP Switch selections. va~ious ~ame combinations
can be offe~ed ·to the playe~. These will be explained. mo~e fully
in a later section of thi.s manual.
me~chandisin~

SECURITY was an important conside~ation when designin~ "SKILL
CRANE".· Special. "Anti-St~in~in~" coin-timin~-senso~s
continually monito~ the coin-in switch to p~event
unautho~ized ~ame play.
In addition. special p~ize chute secu~ity
devices have been installed to p~event unautho~ized int~usion
into the inte~nals of the Crane. If eithe~ of these devices
detect a violation. an ala~m will sound and the Awa~d Beacon
will li~ht.
BATTERY BACK-UP devices allow ~etention of accumulated
c~edits fo~ up to one hou~ followin~ any powe~ failu~e.
"SKILL CRANE" has been desi~ned to accept both popula~ types
of playe~ cont~ols. joystick and buttons.
switchin~ between the
two diffe~ent types of cont~ols can be accomplished at any
time by the Ope~ato~ with minimal effo~t.
"SKILL CRANE" will easily accept the followi optional
enhancements:
Dolla~ Bill Accepto~
Ticket Dispense~
In addition. the P~inted Ci~cuit Boa~d has been desi~ned to
allow fo~ additional inputs and outputs. the~eby ~uaranteeing
that the the enti~e Syst.enLw;Lll~J!.iL.QpelL.t.o f.ut.u~iLo.p.tions~.and.
enhancements as they become available.

GAME OPERATION
Upon inse~tion of coin(s), the FORWARD o~ PRESS JOYSTICK TO START
GAME button ~i~~ b~ink.
In addition, the c~edit / time~ wi~~
disp~ay the numbe~ of ~ame c~edits accumulated.
,The ~ame is sta~ted by pushin~ the FORWARD play 'button o~, if
the Joystick is installed, the "DROP CLAW" button (the button
on top of the joystick).
BUTTON OPERATION:
This selection ~etalns all of the featu~es of the o~iginal
"push button" ~ame while optionally allowing the Ope~ato~ to
~un the ~ame until the TIMER has expi~ed.
The ~ame sta~ts
when the FORWARD button is dep~essed.
At that time, the
'ope~ation' sound begins and the TIMER begins tt's countdown.
C~ane movement can sta~t by p~essi~g ei,the~ the FORWARD o~
RIGHT button.
When both buttons have been p~essed, the claw
will lowe~ and attempt to pick up a p~ize.
The claw will
then be ~etu~ned to the HOME (f~ont left) position automatically.
JOYSTICK CONTROL:
This option enhances "SKILL CRANE" by allowing the playe~ to
have complete cont~ol ove~ the movement of the c~ane. In this
mode. the c~ane moto~s a~e slowed down to inhibit excessive
swayin~ motion of the claw assembly.
Fou~ playin~ modes a~e
possible.
These a~e dete~mined by DIP switch settings.
One
mode allows the piaye~ to lowe~ the claw once by p~essin~ the
top button on the joystick while a diffe~ent mode allows the
playe~ to lowe~ the claw g~aduallY while dep~essing the same
button.
Both modes can be set to ~un on ei the~ a One-Tim,e-Drop
basis o~ until the TIMER expires.
In the joystick mode, 'the playe~ dep~esses the joystick
button to be~in the ~ame.
The~e is a ,b~ief pause wh,ile the
openin~ theme is played and the c~aneis positioned in
t'he cente~ of the playfield.
The' ope~ation' sound si~nifies ,the
be~innin~ of the TIMER countdown.
,

After attemptin~ to pick up a prize, the crane will return to
the HOME position and open the claw.
IF the appropriate DIP
switches are set, the player will then be allowed to continue
play until the TIMER counts down' to O.
When the TIMER expires, the cra~e motion will cycle and allow
for one more pick-up attempt UNLESS'the c~ane-was "over' th'e'
home position at which time iame play will cease.
Upon Power-up, the c~ane will reset to the HOME position.
If, on power-up, the coin-in switch is held down, the crane
wil~ ~o into a TEST MODE.
SEE TEST FEATURES FOR DETAILS.

COINS
DIP Switch positions 4 and 5 control the number of games per
coin and the denomination.
CRANE MOVEMENT
DIP Switch position 3 controls whether the game continues to
play until the TIMER has expired or whether the game ends
after one pick-up attempt.
GAME SELECT
DIP Switch positions 1 and 2 select the game configuration
mo
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