SlotsGame_Manual_v.1.0.0.odt Slots Game Manual V.3.3.1
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SLOTS GAME PDF Manual INTRODUCTION Thank you for purchasing Slots Game from us. There are 1000+ development hours committed to this project. It is being constantly improved and upgraded to reflect latest platform requirements. PACKAGE SPECIFICATION • • • • Slots Game source-code v.3.3.1 (iOS & Google Play - Unity CrossPlatform project) PDF Manual & YouTube Video Tutorial links 3 Photoshop templates – PSD files ID Sheet – text document REQUIREMENTS • • • • • • Unity 5.3.1 Xcode 7.2.1 Mac Yosemite (publishing to App Store & Google Play) Windows 7 (Google Play only) iPhone or iPad (iOS9 & higher) Android device (Ice Cream & higher) FEATURES • • • • • • • • InApp Purchase plugin for iOS App Store & Google Play Chartboost Interstitial Ads, Reward Video, More Games feature Applovin Interstitial Ads, Reward Video Unity Interstitial Ads Game Center for iOS Leave Review PopUp for iOS App Store & Google Play Bonus Coins PopUp C# scripts INSTRUCTIONS Follow all 3 chapters to complete the code. BLUE text in this manual represents value fields in the project. GREEN text represents the path to each field. HAVE FUN RESKINNING AND MONETISING! Page 1 CONTENT Chapter 01 CODE SETTINGS 01.01 01.02 BASIC SETTINGS ADVERTISING SETTINGS • • • • • 01.03 APPLOVIN ADS CHARTBOOST ADS UNITY ADS ADVERTISMENT NETWORKS PRIORITY INAPP PURCHASES SETTINGS Chapter 02 GRAPHICS SETUP 02.01 02.02 02.03 02.04 02.05 PREPARING GRAPHICS IMPORTING GRAPHICS UPDATING ATLAS / REPLACING GRAPHICS UPDATING ICON UPDATING REELS IMAGES Chapter 03 PUBLISHING 03.01 03.02 PUBLISHING TO iOS APP STORE PUBLISHING TO GOOGLE PLAY CONTACTS Page 2 Chapter 01 CODE SETTINGS 01.01 BASIC SETTINGS • COMPLETE ID SHEET • Open SLOTS GAME project in Unity 5.3.1 • GO TO FILE/ BUILD SETTINGS/ INSPECTOR/ PLAYER SETTINGS ◦ enter Company Name ◦ enter Product Name • under OTHER SETTING ◦ enter Bundle Identifier ◦ enter Version ◦ enter Build (iOS) ◦ enter Bundle Version Code (Android) 01.02 ADVERTISING SETTINGS • Open SLOTS GAME Unity project scene ◦ 02_Slots_Game_Scene APPLOVIN ADS ◦ GO TO HIERARCHY/AD_MANAGER/APPLOVIN ▪ if you want to use Applovin check AppLovin Use ▪ enter AppLovin SDK Key (find in your ID SHEET) ▪ set # of coins for reward video Video Reward Page 3 CHARTBOOST ADS ◦ GO TO HIERARCHY/AD_MANAGER/CHARTBOOST ▪ if you want to use Chartboost check Chartboost Use ▪ set # of coins for reward video Video Reward ◦ GO TO CHARTBOOST/ EDIT SETTINGS ▪ enter Chartboost APP ID for iOS (find in your ID SHEET) ▪ enter Chartboost APP SIGNATURE for iOS (find in your ID SHEET) ▪ enter Chartboost APP ID for Google Play (find in your ID SHEET) ▪ enter Chartboost APP SIGNATURE for Google Play (find in your ID SHEET) Page 4 UNITY ADS ◦ GO TO HIERARCHY/AD_MANAGER/UNITYADS ▪ if you want to use Unity Ads check Unity Ads in Use ▪ set # of coins for reward video Video Reward ◦ GO TO WINDOW/ SERVICES / SETTINGS ▪ enter PROJECT NAME (find in your ID SHEET) ▪ enter ORGANIZATION (find in your ID SHEET) ▪ enter UNITY PROJECT ID (find in your ID SHEET) ADVERTISMENT NETWORKS PRIORITY ◦ GO TO HIERARCHY/AD_MANAGER ▪ change priority for each network where high means network being first to be served ▪ each priority state must be used only once Page 5 01.03 INAPP PURCHASES SETTINGS ◦ GO TO WINDOW/ STANS ASSETS/ ULTIMATE MOBILE/ EDIT SETTINGS ▪ select iOS SETTINGS ▪ enter Apple ID (find in your ID SHEET) ▪ select Android SETTINGS ▪ enter BASE 64 KEY (find in your ID SHEET) Page 6 ◦ GO TO HIERARCHY/ DEVICE MANAGER/ iOS MANAGER ▪ enter LEADERBOARD ID (find in your ID SHEET) ▪ double click on iOS_IAP_PAYMENT_MANAGER ▪ replace ID's ◦ GO TO HIERARCHY/ DEVICE MANAGER/ ANDROID MANAGER ▪ enter RATE URL (find in your ID SHEET) ▪ double click on ANDROID_PAYMENT_MANAGER ▪ replace ID's Page 7 Chapter 02 GRAPHICS SETUP 02.01 PREPARING GRAPHICS ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ ◦ OPEN PHOTOSHOP TEMPLATE SlotsGame_Skin1.psd (Photoshop CC 2014) PLACE YOUR NEW GRAPHICS IN NEW LAYER (Place New Graphics HERE) TURN OFF LAYER Default Graphics TURN OFF LAYER Background GO TO FILE/ SAVE FOR WEB CLICK SAVE SELECT SLICES - ALL USER SLICES CHOSE DESTINATION WHERE IMAGES WILL BE SAVED CLICK SAVE REPEAT SAME STEPS WITH SlotsGame_Skin2.psd & SlotsGame_Skin3.psd Page 8 02.02 IMPORTING GRAPHICS ◦ GO TO DESTINATION WHERE YOU SAVED YOUR IMAGES ◦ FIND & OPEN FOLDER SlotsGame_Skin1 ◦ DRAG & DROP ALL IMAGES TO UNITY PROJECT / 05_TEXTURE/ NEW_SPRITES 02.03 UPDATING ATLAS / REPLACING GRAPHICS ◦ ◦ ◦ ◦ ◦ ◦ OPEN ATLAS MAKER WINDOW NGUI/ OPEN/ ATLAS MAKER SELECT ATLAS Slots_Skin_1 SELECT IMPORTED SPRITES FROM FOLDER New_sprites CLICK ON Update BUTTON IN ATLAS MAKER REMOVE IMAGES FROM New_sprites FOLDER REPEAT STEPS 02.02 & 02.03 FOR IMAGES FROM SKIN2 & SKIN3 FOLDER Page 9 02.04 UPDATING ICON ◦ DRAG & DROP ICON IMAGE TO UNITY PROJECT / 05_TEXTURE/ ICON ◦ CHANGE TEXTURE TYPE TO Sprite ◦ GO TO FILE/ PLAYER SETTINGS ◦ SELECT DEFAULT ICON FROM Icon FOLDER Page 10 02.05 UPDATING REELS IMAGES IF YOU HAVE PHOTOSHOP ◦ GO TO / PROJECT/ 05_TEXTURE/ ARTWORK_SPRITES / REELS / PSD ◦ DOUBLE CLICK ON Slots icons TO LAUNCH FILE IN PHOTOSHOP ◦ PLACE YOUR NEW GRAPHICS IN NEW LAYER ◦ CENTER IMAGES ON RIGHT PLACE ◦ TURN OFF LAYER Default_graphics ◦ GO TO FILE/ SAVE ◦ CLICK SAVE IF YOU DON'T HAVE PHOTOSHOP ◦ GO TO PROJECT/ 05_TEXTURE/ ARTWORK_SPRITES / REELS / TEXTURE ◦ COPY Slots icons AND EDIT IN YOUR IMAGE EDITING SOFTWARE ◦ IMPORT NEW IMAGE TO UNITY PROJECT ◦ GO TO PROJECT/ 04_MATERIAL AND SELECT reel_texture ◦ SELECT YOUR NEW TEXTURE IN INSPECTOR Page 11 Chapter 03 PUBLISHING 03.01 PUBLISHING TO iOS APP STORE ◦ ◦ ◦ ◦ ◦ ◦ ◦ GO TO HIERARCHY/ DEVICE_MANAGER TURN ON iOS_Manager (CHECK) TURN OFF Android_Manager (UNCHECK) GO TO FILE/ BUILD SETTINGS SELECT iOS PLATFORM CLICK SWITCH PLATFORM CLICK BUILD ◦ OPEN YOUR BUILD PROJECT IN XCODE (USE Xcode 7.2.1 ) ◦ CHANGE TEAM & CLICK ON FIX ISSUES ◦ ADD FOLLOWING FRAMEWORKS BY CLICKING ON + SIGN ▪ CoreData.framework Page 12 ◦ GO TO BUILD SETTINGS & SEARCH FOR BITCODE ◦ CHANGE ENABLE BITCODE TO NO ◦ GO TO BUILD SETTINGS & SEARCH FOR Other Linker Flags ◦ CHANGE VALUE TO -ObjC ◦ GO TO BUILD PHASES & SEARCH FOR: ▪ ALAdDelegateWrapper.m ▪ ALInterstitialCache.m ▪ ALManagedLoadDelegate.m ▪ AppLovinUnity.mm ◦ CHANGE VALUE TO -fno-objc-arc Page 13 ◦ ◦ ◦ ◦ TO TEST AND RUN GAME GO TO PRODUCT SELECT CLEAN CONNECT YOUR DEVICE (iPhone or iPad) TO YOUR MAC CHANGE DEVICE FROM Generic iOS Device TO “YOUR DEVICE” (Mike iPhone) CLICK ON PLAY BUTTON TO RUN GAME ON DEVICE TO PUBLISH GAME ◦ GO TO BUILD SETTINGS ◦ CHANGE CODE SIGNING IDENTITY TO iOS DISTRIBUTION ◦ GO TO PRODUCT SELECT ARCHIVE Page 14 03.02 PUBLISHING TO GOOGLE PLAY ◦ ◦ ◦ ◦ ◦ ◦ ◦ GO TO HIERARCHY/ DEVICE_MANAGER TURN ON Android_Manager (CHECK) TURN OFF iOS_Manager (UNCHECK) GO TO PROJECT/ PLUGINS/ ANDROID DOUBLE CLICK AndroidManifest IN LINE 10 REPLACE “8487000” WITH "@integer/google_play_services_version" SAVE THE MANIFEST ◦ ◦ ◦ ◦ ◦ ◦ ◦ GO TO FILE/ BUILD SETTINGS SELECT PLAYER SETTINGS/INSPECTOR/ PUBLISHING SETTINGS CREATE NEW KEYSTORE GO TO FILE/ BUILD SETTINGS SELECT Android PLATFORM CLICK SWITCH PLATFORM CLICK BUILD !!! IMPORTANT BACKUP KEYSTORE FOR FUTURE UPDATES IMPORTANT !!! Page 15 THAT'S IT! Thank you for taking the time to learn about this project. We update this manual as often as the source-code itself. If you find a bug or something important missing in the manual don't be shy. Let us know. We can fix it for you! We are happy to provide help if you run into a problem via contacts below. REGARDS, TEAM SLOVACK CONTACTS General SUPPORT email: support@slovack.com (please include subject line: ChuppaSlotsGame – “your purchase ID” ) PERSONAL SUPPORT email: sscmike@slovack.com (please include subject line: ChuppaSlotsGame – “your purchase ID” ) twitter: @devs2devs fiverr gigs: www.fiverr.com/sscmike web: www.slovack.com All rights reserved © STUDIO SLOVACK LTD Page 16
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File Type : PDF File Type Extension : pdf MIME Type : application/pdf PDF Version : 1.4 Linearized : No Page Count : 16 Language : en-GB Title : SlotsGame_Manual_v.1.0.0.odt Author : michal tomcany Keywords : Slots, Game, developed, by, Studio, Slovack, LTD Creator : Writer Producer : OpenOffice 4.1.2 Create Date : 2016:04:29 12:09:36+02:00EXIF Metadata provided by EXIF.tools