SlotsGame_Manual_v.1.0.0.odt Slots Game Manual V.3.3.1

User Manual:

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SLOTS GAME
PDF Manual
INTRODUCTION
Thank you for purchasing Slots Game from us.
There are 1000+ development hours committed to this project.
It is being constantly improved and upgraded to reflect latest platform requirements.
PACKAGE SPECIFICATION
Slots Game source-code v.3.3.1 (iOS & Google Play - Unity CrossPlatform project)
PDF Manual & YouTube Video Tutorial links
3 Photoshop templates – PSD files
ID Sheet – text document
REQUIREMENTS
Unity 5.3.1
Xcode 7.2.1
Mac Yosemite (publishing to App Store & Google Play)
Windows 7 (Google Play only)
iPhone or iPad (iOS9 & higher)
Android device (Ice Cream & higher)
FEATURES
InApp Purchase plugin for iOS App Store & Google Play
Chartboost Interstitial Ads, Reward Video, More Games feature
Applovin Interstitial Ads, Reward Video
Unity Interstitial Ads
Game Center for iOS
Leave Review PopUp for iOS App Store & Google Play
Bonus Coins PopUp
C# scripts
INSTRUCTIONS
Follow all 3 chapters to complete the code.
BLUE text in this manual represents value fields in the project.
GREEN text represents the path to each field.
HAVE FUN RESKINNING AND MONETISING!
Page 1
CONTENT
Chapter 01
CODE SETTINGS
01.01 BASIC SETTINGS
01.02 ADVERTISING SETTINGS
APPLOVIN ADS
CHARTBOOST ADS
UNITY ADS
ADVERTISMENT NETWORKS PRIORITY
01.03 INAPP PURCHASES SETTINGS
Chapter 02
GRAPHICS SETUP
02.01 PREPARING GRAPHICS
02.02 IMPORTING GRAPHICS
02.03 UPDATING ATLAS / REPLACING GRAPHICS
02.04 UPDATING ICON
02.05 UPDATING REELS IMAGES
Chapter 03
PUBLISHING
03.01 PUBLISHING TO iOS APP STORE
03.02 PUBLISHING TO GOOGLE PLAY
CONTACTS
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Chapter 01
CODE SETTINGS
01.01 BASIC SETTINGS
COMPLETE ID SHEET
Open SLOTS GAME project in Unity 5.3.1
GO TO FILE/ BUILD SETTINGS/ INSPECTOR/
PLAYER SETTINGS
enter Company Name
enter Product Name
under OTHER SETTING
enter Bundle Identifier
enter Version
enter Build (iOS)
enter Bundle Version Code (Android)
01.02 ADVERTISING SETTINGS
Open SLOTS GAME Unity project scene
02_Slots_Game_Scene
APPLOVIN ADS
GO TO HIERARCHY/AD_MANAGER/APPLOVIN
if you want to use Applovin check AppLovin Use
enter AppLovin SDK Key (find in your ID SHEET)
set # of coins for reward video Video Reward
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CHARTBOOST ADS
GO TO HIERARCHY/AD_MANAGER/CHARTBOOST
if you want to use Chartboost check Chartboost Use
set # of coins for reward video Video Reward
GO TO CHARTBOOST/ EDIT SETTINGS
enter Chartboost APP ID for iOS (find in your ID SHEET)
enter Chartboost APP SIGNATURE for iOS (find in your ID SHEET)
enter Chartboost APP ID for Google Play (find in your ID SHEET)
enter Chartboost APP SIGNATURE for Google Play (find in your ID SHEET)
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UNITY ADS
GO TO HIERARCHY/AD_MANAGER/UNITYADS
if you want to use Unity Ads check Unity Ads in Use
set # of coins for reward video Video Reward
GO TO WINDOW/ SERVICES / SETTINGS
enter PROJECT NAME (find in your ID SHEET)
enter ORGANIZATION (find in your ID SHEET)
enter UNITY PROJECT ID (find in your ID SHEET)
ADVERTISMENT NETWORKS PRIORITY
GO TO HIERARCHY/AD_MANAGER
change priority for each network where high means network being first to be served
each priority state must be used only once
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01.03 INAPP PURCHASES SETTINGS
GO TO WINDOW/ STANS ASSETS/ ULTIMATE MOBILE/ EDIT SETTINGS
select iOS SETTINGS
enter Apple ID (find in your ID SHEET)
select Android SETTINGS
enter BASE 64 KEY (find in your ID SHEET)
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GO TO HIERARCHY/ DEVICE MANAGER/ iOS MANAGER
enter LEADERBOARD ID (find in your ID SHEET)
double click on iOS_IAP_PAYMENT_MANAGER
replace ID's
GO TO HIERARCHY/ DEVICE MANAGER/ ANDROID MANAGER
enter RATE URL (find in your ID SHEET)
double click on ANDROID_PAYMENT_MANAGER
replace ID's
Page 7
Chapter 02
GRAPHICS SETUP
02.01 PREPARING GRAPHICS
OPEN PHOTOSHOP TEMPLATE SlotsGame_Skin1.psd (Photoshop CC 2014)
PLACE YOUR NEW GRAPHICS IN NEW LAYER (Place New Graphics HERE)
TURN OFF LAYER Default Graphics
TURN OFF LAYER Background
GO TO FILE/ SAVE FOR WEB
CLICK SAVE
SELECT SLICES - ALL USER SLICES
CHOSE DESTINATION WHERE IMAGES WILL BE SAVED
CLICK SAVE
REPEAT SAME STEPS WITH SlotsGame_Skin2.psd & SlotsGame_Skin3.psd
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02.02 IMPORTING GRAPHICS
GO TO DESTINATION WHERE YOU SAVED YOUR IMAGES
FIND & OPEN FOLDER SlotsGame_Skin1
DRAG & DROP ALL IMAGES TO UNITY PROJECT / 05_TEXTURE/ NEW_SPRITES
02.03 UPDATING ATLAS / REPLACING GRAPHICS
OPEN ATLAS MAKER WINDOW NGUI/ OPEN/ ATLAS MAKER
SELECT ATLAS Slots_Skin_1
SELECT IMPORTED SPRITES FROM FOLDER New_sprites
CLICK ON Update BUTTON IN ATLAS MAKER
REMOVE IMAGES FROM New_sprites FOLDER
REPEAT STEPS 02.02 & 02.03 FOR IMAGES FROM SKIN2 & SKIN3 FOLDER
Page 9
02.04 UPDATING ICON
DRAG & DROP ICON IMAGE TO UNITY PROJECT / 05_TEXTURE/ ICON
CHANGE TEXTURE TYPE TO Sprite
GO TO FILE/ PLAYER SETTINGS
SELECT DEFAULT ICON FROM Icon FOLDER
Page 10
02.05 UPDATING REELS IMAGES
IF YOU HAVE PHOTOSHOP
GO TO / PROJECT/ 05_TEXTURE/ ARTWORK_SPRITES / REELS / PSD
DOUBLE CLICK ON Slots icons TO LAUNCH FILE IN PHOTOSHOP
PLACE YOUR NEW GRAPHICS IN NEW LAYER
CENTER IMAGES ON RIGHT PLACE
TURN OFF LAYER Default_graphics
GO TO FILE/ SAVE
CLICK SAVE
IF YOU DON'T HAVE PHOTOSHOP
GO TO PROJECT/ 05_TEXTURE/ ARTWORK_SPRITES / REELS / TEXTURE
COPY Slots icons AND EDIT IN YOUR IMAGE EDITING SOFTWARE
IMPORT NEW IMAGE TO UNITY PROJECT
GO TO PROJECT/ 04_MATERIAL AND SELECT reel_texture
SELECT YOUR NEW TEXTURE IN INSPECTOR
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Chapter 03
PUBLISHING
03.01 PUBLISHING TO iOS APP STORE
GO TO HIERARCHY/ DEVICE_MANAGER
TURN ON iOS_Manager (CHECK)
TURN OFF Android_Manager (UNCHECK)
GO TO FILE/ BUILD SETTINGS
SELECT iOS PLATFORM
CLICK SWITCH PLATFORM
CLICK BUILD
OPEN YOUR BUILD PROJECT IN XCODE (USE Xcode 7.2.1 )
CHANGE TEAM & CLICK ON FIX ISSUES
ADD FOLLOWING FRAMEWORKS BY CLICKING ON + SIGN
CoreData.framework
Page 12
GO TO BUILD SETTINGS & SEARCH FOR BITCODE
CHANGE ENABLE BITCODE TO NO
GO TO BUILD SETTINGS & SEARCH FOR Other Linker Flags
CHANGE VALUE TO -ObjC
GO TO BUILD PHASES & SEARCH FOR:
ALAdDelegateWrapper.m
ALInterstitialCache.m
ALManagedLoadDelegate.m
AppLovinUnity.mm
CHANGE VALUE TO -fno-objc-arc
Page 13
TO TEST AND RUN GAME
GO TO PRODUCT SELECT CLEAN
CONNECT YOUR DEVICE (iPhone or iPad) TO YOUR MAC
CHANGE DEVICE FROM Generic iOS Device TO “YOUR DEVICE” (Mike iPhone)
CLICK ON PLAY BUTTON TO RUN GAME ON DEVICE
TO PUBLISH GAME
GO TO BUILD SETTINGS
CHANGE CODE SIGNING IDENTITY TO iOS DISTRIBUTION
GO TO PRODUCT SELECT ARCHIVE
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03.02 PUBLISHING TO GOOGLE PLAY
GO TO HIERARCHY/ DEVICE_MANAGER
TURN ON Android_Manager (CHECK)
TURN OFF iOS_Manager (UNCHECK)
GO TO PROJECT/ PLUGINS/ ANDROID
DOUBLE CLICK AndroidManifest
IN LINE 10 REPLACE “8487000” WITH "@integer/google_play_services_version"
SAVE THE MANIFEST
GO TO FILE/ BUILD SETTINGS
SELECT PLAYER SETTINGS/INSPECTOR/ PUBLISHING SETTINGS
CREATE NEW KEYSTORE
GO TO FILE/ BUILD SETTINGS
SELECT Android PLATFORM
CLICK SWITCH PLATFORM
CLICK BUILD
!!! IMPORTANT BACKUP KEYSTORE FOR FUTURE UPDATES IMPORTANT !!!
Page 15
THAT'S IT!
Thank you for taking the time to learn about this project.
We update this manual as often as the source-code itself.
If you find a bug or something important missing in the manual don't be shy.
Let us know. We can fix it for you!
We are happy to provide help if you run into a problem via contacts below.
REGARDS,
TEAM SLOVACK
CONTACTS
General SUPPORT
email: support@slovack.com
(please include subject line: ChuppaSlotsGame – “your purchase ID” )
PERSONAL SUPPORT
email: sscmike@slovack.com
(please include subject line: ChuppaSlotsGame – “your purchase ID” )
twitter: @devs2devs
fiverr gigs: www.fiverr.com/sscmike
web: www.slovack.com
All rights reserved © STUDIO SLOVACK LTD
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