Apresentação Do User Guide

User_Guide

User_Guide

User_Guide

User_Guide

User Manual:

Open the PDF directly: View PDF PDF.
Page Count: 4

DownloadApresentação Do  User Guide
Open PDF In BrowserView PDF
Magnetic Scroll View

User Guide

Creating a new Magnetic Scroll View

By clicking on the Magnetic Scroll View
button in the context menu, this will create
a Magnetic Scroll View inside the existing
Canvas. If your scene doesn’t have a
Canvas, a new one will be created with the
Magnetic Scroll View inside it.

Magnetic Scroll View Hierarchy

Masked Viewport

Setting up the Magnetic Scroll Rect
12

1

13
14

On Click

15
16

2

17
18

3

19

4
5
6

20

22

7

21

23

8
24

9
10

This component goes in the
GameObject Magnetic Scroll View

11

1.
2.
3.
4.
5.

Receives Viewport Rect Transform Reference
Auto Arranging Mode, when started any change made to elements will cause a rearrangement.
Elements alignment ordering (Horizontal or Vertical).
Change Layout Mode (Circular or Linear).
Show Drop Down Menu with Resize Mode options:
 Preset Size – Resize all elements to the preset size on Elements Size field.
 Fit To Viewport – Resize all elements fitting to viewport size.
 Free – The elements will only be resized manually.
6. Set the element size manually if Resize Mode is set to “Preset Size”.
7. Inverts the order of elements arrangement.
8. Creates a margin between elements and viewport.
9. Rotate the elements according to its angular position, based on circular factor. This will centralize the pivot
automatically.
10. Additional space between elements.
11. Float value between 0 - 1 that defines how circular the elements will be positioned.
12. Show Drop Down Menu with Snap Mode options:
 Swipe - In this mode, the users just need to Swipe in one of four directions (UP, DOWN, RIGHT, LEFT), then
the next/previous element will snap to the center.
 Snap To Nearest - This will make the nearest element to snap on the center.
 Both - Same as Swipe mode, but when the swipe is cancelled, the nearest element will snap on the center.
 None - This mode allows the user to drag the content freely.
13. When Inertia is set the content will continue to move when the pointer is released after a drag.
14. Deceleration rate determines how quickly the contents stop moving. A rate of 0 will stop the movement
immediately. A value of 1 means the movement will never slow down.
15. Update the current selected index in real-time when Inertia is toggled on.
16. Allows to scroll infinitely, from first to last element and vice versa (Circular Layout Mode only).
17. Increases the limits of scrolling when Infinite Scrolling is toggled off.
18. The angular speed in which the elements move from one point to another.
19. Slows down the content dragging.
20. Whether the buttons should be used to control the scrolling or not.
21. Show Index Table, indicating the current index position.
22. This option will enable / disable the Mask Component of the viewport.
23. This option will toggle on / off the Show Mask Graphic in the Mask Component of the viewport.
24. A UnityEvent that is invoked when the current selection changes. The event can send the current selection as a
GameObject type dynamic argument.

Setting up the Swipe Detection
This component goes in the GameObject Magnetic Scroll View

Min and Max time in seconds for Swipe detection
Select the Action that will be triggered on this event
Remove this Event
Component reference that contains the Action
needed

Add new Action to this Event
Type

Remove selected Action on this Event
Type

Adds a new event of the chosen type. When the chosen event is added it
will be shown greyed out on the dropdown menu

Setting up the element Index Indicator

1

This component goes in the
GameObject Index Table
and requires one of the
Layout Group components

2
3
4
5

1.

Defines if the Index Table will be shown Vertically or Horizontally by changing its Layout Group
Component (Vertical Layout Group or Horizontal Layout Group).

2.

Scales Indicator Width.

3.

Scales Indicator Height.

4.

Reference to Index Prefab, the indexes will be automatically modified.

5.

Reference to Indicator Prefab, the indicator will be automatically modified.



Source Exif Data:
File Type                       : PDF
File Type Extension             : pdf
MIME Type                       : application/pdf
PDF Version                     : 1.5
Linearized                      : Yes
Author                          : Usuário do Windows
Create Date                     : 2018:02:10 18:52:15-03:00
Modify Date                     : 2018:02:10 18:52:21-03:00
Language                        : PT-BR
Tagged PDF                      : Yes
XMP Toolkit                     : Adobe XMP Core 5.6-c015 84.159810, 2016/09/10-02:41:30
Metadata Date                   : 2018:02:10 18:52:21-03:00
Creator Tool                    : Acrobat PDFMaker 18 para PowerPoint
Document ID                     : uuid:0c02af65-c0c8-4a2c-89ad-d94f0f813d4e
Instance ID                     : uuid:cd217610-517f-469d-ba02-1d5bdc14628d
Format                          : application/pdf
Title                           : Apresentação do PowerPoint
Creator                         : Usuário do Windows
Producer                        : Adobe PDF Library 15.0
Page Layout                     : SinglePage
Page Count                      : 4
EXIF Metadata provided by EXIF.tools

Navigation menu