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User Manual

User Manual

6.1

USER MANUAL

No part of this documentation may be reproduced in any form whatsoever or be stored in any
data retrieval system without prior written permission of the copyright owners.
This documentation is supplied on an as-is basis. Information contained within this documentation is subject to change at any time without notice and must not be relied upon.
All company and product names are ™ or Registered Trademarks ® of their respective owners.
Windows Vista, Windows XP and Windows 2000 are trademarks of Microsoft Corporation.
Merging Technologies makes no warranties express or implied regarding this software, its quality, performance, merchantability or fitness for a particular purpose. The software is supplied “as
is” you, the purchaser, are assuming the entire risk of the results of using this Merging Technologies software.
In no circumstances will Merging Technologies, its owners, directors, officers, employees or
agents be liable to you for any consequential, incidental or indirect loss or damages including
loss of time, loss of business, loss of profits, loss of data or similar resulting from the use of or
inability to use the Merging Technologies hardware and or software or for any defect in the
hardware software or documentation.
© Copyright Merging Technologies Inc. 2009. All rights reserved

Merging Technologies
Le Verney 1070 Puidoux Switzerland
Tel: +41 21 946 04 44 • Fax: +41 21 946 04 45
www.merging.com

Contents

Document Version: V6.1 User Manual-22
Date: 23rd-September-2009

Contents :

iii

0 Contents

iii

1 Introduction

19

Thank you!
Contacting Merging

20
20

International Office:

20

UK:

20

USA:

20

Installation
About This Manual

21
21

Scope

21

Commands Reference

21

MassCore™
Important Note

21
22

Pyramix Guides

22

Other Pyramix Guides

22

Assumptions

23

Conventions

23

Pyramix Virtual Studio Overview

24

Program Window

24

Project Window

25

Status Bar

25

Project Editing Panel

26

Project Management Panel

26

Dual Monitors
TimeCode Entry
Automatic Fades and Crossfades

26
27
27

Summary

27

Sample Rate Conversion

28

2 MassCore

29

Overview
Windows Boot Choice
Memory

30
30
31

Windows Vista

31

Windows XP

31

Core Load Indicators
Pyramix V6 Latency Modes for MassCore

32
34

3 Projects

35

Overview

36

Contents :

iv

Backward Compatibility

36

Editing Project

36

User Templates

38

4 Media Management

39

Housekeeping

40

Audition Play

40

Media Folders

40

Media Target Settings

40

CD Import

40

Drag and Drop

40

Libraries

40

Shelves

41

Project Libraries

41

Global Libraries

41

User Libraries

41

Library Maintenance

42

Practical Media Management

43

The Media Menu

43

Media Management and Libraries Tab Windows

44

Media Management and Library Fields

46

Tools and Menus

46

The Trimmer

46

Library Menus

48

Quick Convert Process Properties Dialogs

55

Managing Media Folders

61

Quick Mount

62

Mounting Rules
Offline / Reference Libraries

63
65

Creating Offline/Reference Libraries

65

Using Offline/Reference Libraries

67

5 Tracks and Track Groups

68

Tracks

69

Adding Tracks

69

Creating tracks via paste

69

Create New Tracks

70

Track Types

71

Tracks Grouping

72

Deleting Tracks
Routing Tracks to / from the Mixer
Track Header Panel

72
73
73

Contents :

v

Track Header Components

74

Track Record Modes
Tracks Tab Window

76
77

Track Tab Column Fields

78

Track Groups

80

Track Group Column Fields

80

Virtual Tracks

82

6 Transport and Navigation

83

Transport Control
Navigation

84
84

Time Scale Bars

84

Playhead Cursor Options

91

Markers

93

Markers Tab Window

93

Jog / Shuttle

94

Jog Settings

94

Mouse Scrubbing Settings

95

Transport Controls

95

Transport Control Panel

97

Zooming and Panning

98

Time Scale Zoom and Pan

98

Track Height Zoom

98

Scroll Wheel
The Overview

98
99

7 Recording and Acquisition

100

Getting Audio into Pyramix Virtual Studio

101

Check Sync

101

File Format and Disk Limitations

101

Pyramix audio file format

102

Recording Audio into a Pyramix Virtual Studio Project

102

Track Record Modes

102

After Recording

103

AutoPunch Mode

103

Safety Record Mode

104

Importing Audio Files into Pyramix Virtual Studio

104

Mounting Media Folders

104

Sample Rate Conversion

104

Digitizing Sessions

106

Manual Digitizing

107

Autoconforming

108

Contents :

vi

8 Editing

109

Editing in the Timeline
Clips and Compositions

110
110

Clips in a Composition

110

Sample Rate Mismatch

110

Anatomy of a Clip

111

Locking Clips

112

Grouping Clips

112

Gain Window

112

Clip and Selection Editing
Clip Properties

113
113

Renaming Clips

114

Selection Tab Window
Selections and Region Selections
Dragging Clips into a Composition
Copy and Paste
Auto-Crossfade By Default
Clip Fade Commands
Editing Modes

114
116
117
117
119
119
120

Splitting Clips and Regions

121

Jog-Wheel Editing
Playlists
Edit Command highlights:
Auto Silence Removal
EDL Tab Window
The Placement Tool
Source - Destination Editing

121
122
122
127
128
128
130

Concept

130

Setting up a Source - Destination Environment

130

2,3 and 4 Point Edits

132

9 Fade Editor

133

Fade Editor Tab Window
Toolbar
The Graphical Display
The Faders & Control Section
Parameters & Options Section

134
134
136
136
137

Save X Fade

139

Save Fade

140

Contents :

vii

10 Mixer

141

Overview

142

Aux v SubGroup

142

Mixer Pages
Configure Page

142
143

Settings

143

Strip and Bus operations

145

Effect Management

147

External Effects Inserts

149

Organize Page
Route Page

150
151

Automate Page

152

Mix !
Mixer Components

153
157

Input Strips

157

Direct Monitoring Input Strips

157

Mixing/Monitoring/Aux Send and SubGroup Buses

157

Groups

160

Channel Direct Outputs

161

Strip & Bus Channel Types

161

Basic Strip

167

Creating and Configuring Mixers

170

Mixer Configuration Wizard

171

I/O Buses Explained

172

Input Strip Types

172

Internal Return Buses

172

Mixer Delay Compensation

173

Summary

173

Delay Compensation Switching

173

Delay Compensation

174

Configuring a Blank or Existing Mixer

177

Adding Strips

177

Mixer I/O Assignments

178

Effects and Plug-ins

178

Further Mixer Configuration Options

183

Dithering Options
Mixer Presets
Mixer Surround Components

184
185
186

Surround Control window

187

Peak Logger
MT ASIO Bridge

189
191

Contents :

viii

11 Monitor

192

Monitor ! Window

193

Scope

193

Monitor ! page

193

Speaker Sets

195

Configure page

196

Commands

198

Media Manager Monitoring
External Metering
External Inputs

200
200
201

Adding an External Machine

201

Talkback

201

Setting Up

203

Foldback

209

12 Meter Bridge

210

Meter Bridge

211

Scope

211

Meter Bridge Switch

211

Meter Bridge Window

212

Configuring the Meter Bridge

213

Automation Fader Mode and Group Indicators

216

13 Effects and Plug-Ins

217

Effects and Plug-ins
Adding and Managing Effects

218
218

VS3 Plug-In Support

218

Viewing Plug-in Information

219

Common Components

219

Effects Automation

222

Parametric EQ
10 Bands EQ
Three Band Tone Control
Dynamics Processing
Delay
Flanger
MS Encoder
AnguDion
AnguDion II
Mastering Peak/Vu Meters

222
223
223
224
226
227
228
228
229
230

Peak-Meter

231

Contents :

ix

Global Settings and Presets

232

Phase-Oscillo
Surround Meter
DC Meter
Modulometer
Function Generator
Wordlength Meter
Effects and Plug-in Automation

236
238
238
239
240
241
241

Effects Snapshots

241

Optional Plug-ins

241

Merging Technologies

242

Flux

244

Algorithmix

247

Arkamys

247

Vincent Burel

247

Cedar Audio Restoration Suite for Pyramix

248

Prosoniq

248

Scopein

250

VST Support

251

VST Plug-ins

251

VST Plug-in Automation

254

Direct X Plug-ins

256

External Effects

257

14 Automation

258

Scope
Master Automation Controls

259
259

Global Dynamic Automation Modes

259

Snapshot Automation

259

Dynamic Automation Modes
Selecting Automation Modes

260
260

Auto-Write and Release Modes

262

Projects With Existing Automation
Display and Editing of Automation Data

263
263

View Several Parameters

267

Undo/Redo

267

Editing Automation data

268

Automation Editing Between Strips/Projects

269

Automation Settings
Automation in editing and libraries
Mixer and Plug-in Snapshots

270
271
271

Contents :

x

15 Strip and Bus Tools

272

Strip and Bus Tools

273

Eq, Comp/Limiter/Expander

273

Sections

274

Common Features

274

Bus Tools

280

Delay Compensation

284

Delay Compensation / Pre-Anticipation

286

16 Project Processes

287

Dither
Mixing Down Projects

288
289

Non Real-Time Mixdown

290

Archiving Projects
Consolidating Projects
Converting Projects

290
291
292

Changing Project Length / Pitch

292

Reconforming a Project
Surround Post-Processing Projects
Rendering Projects
Process Plug-ins

292
292
293
294

Effects Rack

294

Glitch Detector

296

Levelizer

296

Nova

296

Pencil

297

Prosoniq MPEX3

298

Cleaning Up Project media
Project Notes

298
298

17 File and Project Interchange

299

File Interchange - Formats

300

File Size Limitations

300

Hard Drive Limitations

301

PMF

301

WAV and BWF

301

Broadcast WAV file Tips.

302

Quicktime

302

Compressed Audio File Formats

303

Codecs

303

How Compressed Audio Support Works

303

Contents :

xi

MXF

304

File & Project Interchange with Apple Macintosh
Project Interchange

304
306

Import

308

Export

309

AAF

310

AES-31

313

AKAI DD/DR

314

CD Import

315

CMX EDL

318

Cue Sheets Printer

319

DAR Reel/Segment

319

DDP Import

319

Final Cut Pro XML

319

OMF

320

Open TL

321

ProTools

322

Report Printer

323

SACD Edited Master Import

323

Sonic Solutions

323

Video Clips

323

XML

324

Cue Sheet Printer

324

18 Customizing Pyramix

327

Customizing the User Interface
Toolbars and Menus
Workspaces
Customizing Keyboard Shortcuts
User Macros

328
328
328
330
332

19 Applications

333

Project Templates
Virtual Multi-track

334
334

Player/Recorder Mode

336

Multitrack Editing

336

LTC sync
Dubbing Mode

336
337

Virtual Tape Mode

337

Discontinuous TimeCode
Metronome / Click Track
Reconforming to Original Media from Avid &/or OMF

Contents :

339
339
341

xii

Digitizing a Tape with Discontinuous TimeCode
Loop Recording With Simultaneous Playlist Creation
TimeCode Midnight
Editing Multitrack Recordings
Film 24 to NTSC Sync
Checking AC3 encoded files in Pyramix
Working with External Machines

342
343
343
343
343
344
345

Use Auto-chase

345

Using Freeze Mode

345

Versioning

345

20 Conforming and Reconforming

346

Conforming

347

CMX EDLs

347

Importing a CMX EDL

347

CMX EDL Format

349

CMX Autoconform

350

Reconform

351

Introduction

351

Reconforming with an Existing Change EDL

351

Reconforming Using Pyramix for Picture Change Detection

355

Reconforming Using VCube for Picture Change Detection

363

Relink to New Media

372

21 Machine Control

374

Control of External Device
External Machines

375
375

9-pin (Sony P2 protocol)

375

Setting up an external machine

375

Linking Functions of External and Internal Machines

376

Synchronizer

376

Chase Synchronizer

376

9-Pin Controller/Synchronizer Explained

376

Transport Control Panel

377

Internal / External Machine panels - Features

378

Internal Machine panel - Features

380

External Machine panel - Features

381

TimeCode Registers

383

Controllers Section

383

Examples:

384

Contents :

xiii

22 Remote Control

385

Scope
Ramses MSC
Hardware Control Surfaces

386
386
386

ISIS

386

Supported Controllers Table

386

Controllers Table

387

Control by External Device
EMC
OASIS Protocol

388
388
390

23 GPI / GPO Control

392

GPI / GPO Support

393

24 CD/SACD Mastering

396

Mastering a Composition to CD-R
IMPORTANT! - First Steps
CD Markers

397
397
397

Convert Text Markers to CD

398

CD/SACD Tab Window

398

Album:

398

All Markers...

399

Track Inspector

400

Right section

400

CD/SACD Tab Window Menus

401

Discs

401

Markers

402

Offsets

402

ISRC

402

CD-Text

402

View

403

Default Settings
Show CD Player
Ghost Track
Multiple CDs or versions in one Project
Red-Book Validation
DDP Import
CD Image File / SACD Edited Master Import
SACD Functions
Exporting Projects to CD Image Files

403
404
405
406
406
406
406
407
407

Contents :

xiv

CD Cue Sheets

410

Export

410

DiscWrite

412

Source

412

Info

414

Target

414

Optical Drives - Important Note:

416

CD Text

416

Burning a CD-R

416

DDP Masters

417

Red Book Compatible Masters

417

CD Copy

417

TOCs

417

Importing a U-Matic Tape

418

25 Productivity

423

Locating Clips
Waveform Generator Utility
Tab Windows

424
424
425

Tab Arrangement

425

Optimizing Pyramix

432

Use Templates

432

Pyramix File Format .PMF

432

One File Per Track option

432

Reducing Unnecessary Disk Access

432

DSP optimization

432

DSP Allocation

434

MassCore DSP Allocation

437

Use Work Spaces

438

Creating tracks via paste

438

Disable Skin

438

26 Menus

439

Pyramix Default Menus
Project
Edit
View Menu
Clips
Tracks
Cursors & Marks
Selection
Fade Editor

440
440
443
448
453
457
459
463
464

Contents :

xv

Media
Automation
Workspaces
ADR
Machines
Macros
Settings
Window
Help

467
468
469
470
470
475
475
475
476

27 Settings

477

Configuration - The Settings Dialog Window

478

Settings Buttons

479

Hardware

480

Formats and Sync

480

MassCore

484

I/O Interfaces

485

Master Board(#Serial No.)

485

ADAT Board Settings

486

AES II and AES II SRC Board Settings

487

I/O Interfaces

487

AES/EBU

487

DUAL Board Settings

489

MADI Board Settings

490

SDIF Board Settings

492

TDIF Board Settings

492

HDTDM / XDTDM / MassCore Routing

494

HDTDM Routing

495

XDTDM Routing

496

MassCore

497

DXD Projects I/O Routing

497

DSD Projects I/O routing

498

TimeCode

499

Project

502

General

502

Record

503

Controller Mapping

508

Mixer

509
Level Meter

509

DSP Power Saving

511

Mixer Settings

512

Plug-ins Settings

513

Contents :

xvi

Application

514

General

514

Editing

516

Playback/Record

518

Jog/Chase

520

CD/SACD

524

Desktop Layout

525

TimeLine layout

526

Track Headers Layout

528

Keys

529

Location

530

Automation

531

Time Stretch

532

TimeZone Settings

532

Prosoniq MPEX3 Settings

533

Remote Control

534

Machine

534

Controller

539

Virtual Transport

543

28 Troubleshooting

545

Keeping Up To Date
Error Messages
Multi-channel Audio Files
No Sound on Live Inputs
Clip Display Problems
Relaunch After Improper Exit
The I/O Status window

546
546
547
548
549
549
550

Input sources

550

Debug Menu

550

ADAT Daughterboard and XDTDM
General Troubleshooting

552
553

29 Appendices

555

Appendix I - Mouse Modifier Keys

556

Main Editor

556

Overview

557

Notes

558

Media Folder

558

Appendix II I/O Daughter-card Options

559

Daughter Card Support in Pyramix 6.x

562

Appendix III VS3 Control Panel

563

Contents :

xvii

Saving Settings

567

Routing

567

Appendix IV - HDTDM v XDTDM v MassCore

568

Internal Bussing & I/O Capabilities

568

Appendix V Optional Features

570

Pyramix DSD / SACD

570

Time-code Sync

571

Cue Sequencer

571

Appendix VI 9 - Pin connection

573

PC RS-232 Serial Port to External Sony P2 RS-422 Controller

573

Connecting an RS422 device using a direct cable

573

Appendix VII - Mykerinos Latencies
Appendix IIX - Network Connections

575
576

Ethernet Connection & Settings

576

Synchronization with Virtual Transport

577

Appendix IX - Pyramix iXML Implementation

579

30 Index

580

Contents :

xviii

Introduction

USER MANUAL
www.merging.com/Pyramix

Thank you!
Congratulations on your purchase of Pyramix Virtual Studio. More than just a product, this is a gateway to the
future of sound recording, editing, mixing and mastering. You have joined a worldwide community of users who
have already discovered the Pyramix advantage.

Note: IMPORTANT! - The first thing you need to do is register your software to acquire
your Pyramix key(s) and to be included in our user support list.
Please also subscribe to the User Forum at:
http://forum.merging.com/

Contacting Merging
International Office:
Merging Technologies S.A.
Le Verney
CH-1070 Puidoux
Switzerland
Phone:

+41 21 946 0444

Fax:

+41 21 946 0445

UK:
Merging UK
St Clare House, St Clare Business Park
Holly Road, Hampton Hill
Middx UK
TW12 1QQ
Phone:

+44 (0) 20 894 16547

Fax:

+44 (0) 870 1231747

USA:
Merging USA (Independent Audio)
43 Deerfield Road
Portland,
ME 04101-1805
United States of America
Phone:

+1 (207) 773 2424

Fax:

+1 (207) 773 2422

For all documentation inquiries or suggestions for improvement:
http://www.merging.com

Introduction : Thank you!

1 - 20

Installation
Please see the Quickstart Guide and/or Installation Guide and the Installation Guides for any hardware you
have purchased.

About This Manual
Automatically installed with Pyramix and available under the Help menu or [F1], this manual is intended to be a
comprehensive reference source for all the standard features and functions in Pyramix 6.1.

Navigation
In electronic form, all the Contents and Index entries and Cross-references are hyperlinks. I.e. clicking on them
will jump to the relevant item.

PLEASE DO NOT PRINT THIS DOCUMENT UNLESS ABSOLUTELY NECESSARY
SAVE TREES AND INK BY USING THE HYPERLINKS

VERY IMPORTANT!
We strongly recommend you consult the other Pyramix guides for a more complete understanding of all the features and functions of Pyramix.
HOWEVER,
recognizing that most people do not read manuals until they have to, the Quickstart Guide will enable you to
achieve (almost) instant gratification! The Quickstart Guide will introduce you to Pyramix Virtual Studio Version 6.1
and lead you through a simple set-up, recording and importing audio, simple editing, mixing, adding effects, and
CD recording.

Scope
This manual is principally concerned with Pyramix software installed on workstations with Mykerinos cards.
Although many of the features and functions described also apply to Pyramix Native there are differences. These
are detailed in the Pyramix Native documentation.

Commands Reference
Automatically installed with Pyramix and available under the Help menu, this document lists all the commands
available in Pyramix together with the default Keyboard Shortcuts.

MassCore™
MassCore is an extremely powerful Pyramix option. A truly deterministic real-time engine that does not rely on
the Windows operating system. This avoids the inherent restrictions and latencies introduced by the operating
system and allows the channel/track-count to be increased to an unprecedented level. MassCore is scalable from
16 to 384 Live I/O (768 simultaneous) channels with a massive 512 channel bus structure (At 1FS).
MassCore enables a number of new features:
•

Larger Mixer configurations

•

Extra 2.66ms and Ultra 1.33ms latency options

Introduction : Installation

1 - 21

•

Full Delay Compensation (VS3 and VST)

•

VST inserts on Buses and Auxes

•

VST Multi-channel support

•

External Inserts (physical effects)

•

External Monitor Inputs and Talkback

•

Virtual ASIO I/O

Where features are MassCore specific you will see the MassCore logo:

Important Note
Pyramix is not only a very powerful workstation, it is also a highly configurable one, the user interface especially
so. Screenshots in this manual are shown mainly with the default interface on a Windows Vista System with the
graphite scheme and Aero switched on.
If you cannot find something in a Pyramix menu or toolbar that is discussed or shown in the manual, or something
appears differently, please go to:
Settings > All Settings > Desktop Layout and examine the relevant tab window.

Pyramix Guides
Quickstart Guide
Automatically installed with Pyramix and available under the Help menu, this document is intended to enable
new users to achieve good results quickly. It also aims to introduce existing Pyramix users to the new features in
Pyramix 6.0.

Other Pyramix Guides
The other guides listed here are installed along with the Pyramix software and / or may be freely downloaded
from the Merging Technologies website.
http://www.merging.com

Installation Guide
An expanded version of the Installation chapter in the Quickstart Guide

Virtual Transport Guide
This is the reference guide for Virtual Transport.

Pyramix Applications Guides
These guides aim to be a useful resource for Pyramix users. They will contain set-up examples and practical hints
and tips for using Pyramix for specific applications such as;
Music Recording, Editing and Mastering (in development)

Introduction : Important Note

1 - 22

SACD Production Guide (in development)
Sound for Picture (in development)
Radio Production (in development)

Guides for Pyramix Optional Features
Documentation for optional features is provided in PDF format. Some are automatically installed with the Pyramix
software. Others may be freely downloaded from:
http://www.merging.com

Assumptions
This User Manual and the other Pyramix guides assume you are thoroughly familiar with PCs and Windows terms
and concepts. If the PC is new, please ensure the machine is working correctly before attempting to install Pyramix
Virtual Studio.

Conventions
Conventions used in this manual:
Names found on Pyramix screens and menus are shown in bold. E.g. Information & Settings
Menu and sub-menu selections are shown like this:
View > Tracks > Show all Tracks
Which means:
Go to the View pull-down menu, mouse down to the Tracks sub-menu and choose Show all Tracks.
All Pyramix settings have been gathered together in a hierarchical structure. Selecting Settings > All Settings
opens the Pyramix Settings window with a folder and file tree in the left hand pane.
Where a dialog box has several Pages, Tabs are used to ‘turn’ the pages. Tab page selection is shown thus:
Settings > Keyboard Shortcut Editor : Clips
Which means:
Go to the Settings pull down menu, choose Keyboard Shortcut Editor then click on the Clips Tab.
Keyboard Shortcuts are shown thus: [Shift + Alt + R] means hold down the Shift and Alt keys then press R

Important Information
Important information is shown thus:

Note: When producing a CD image the mixer output MUST be stereo, not two monos.

Introduction : Important Note

1 - 23

Pyramix Virtual Studio Overview
Pyramix Virtual Studio is a powerful and flexible Digital Audio Workstation (DAW) integrating hard disk recording and editing, digital audio mixing, effects processing, machine control, video, and CD-R mastering.
Pyramix runs on the Merging Technologies Mykerinos hardware platform. Each Mykerinos board is capable of
up to 128 channels of 24-bit digital audio, 64 recording and 64 playback. External access to these 128 channels is
determined by your choice of physical inputs and outputs to the Mykerinos board.

MassCore is scalable from 16 to 384 Live I/O (768 simultaneous) with a massive bus structure. (For now this is limited in code to a total of 512 at 1FS (256@2FS, 128@4FS, 64@8FS).
With multiple boards the Pyramix workstation is capable of up to 384 channels of 24-bit digital audio. External
access to these inputs and outputs is determined by your choice of daughterboard(s). Note that whilst the ADAT
daughterboard continues to function normally in HDTDM (64 bus) mode it cannot be used for input when in
XDTDM (128 bus) mode and is only capable of 8 outputs via Optical Output A with the same 8 duplicated on Optical Output B.
WARNING! The original ADAT Daughterboard requires modification before use with XDTDM mode. Failure to do
this may result in data loss. Please contact your Merging Technologies Sales Partner to arrange a modification.

Program Window

Pyramix Program Window

The main Pyramix Virtual Studio by Merging Technologies program window appears when the program is
launched. It has dockable Toolbars across the top with a Transport bar and status information at the bottom. This
main window can be resized, moved, minimized or maximized with the conventional Windows control boxes.

Introduction : Pyramix Virtual Studio Overview

1 - 24

Project Window

Pyramix Project Window

The Pyramix Project window is always completely enclosed by the main window. A Project window only exists if
a Project is open, and appears automatically when a new Project is started. A Project window can be resized,
moved, minimized or maximized within the main window. If the Project window is made large enough, two separate panels are visible: the Project Editing Panel at the top, contains the Timeline which shows a graphic representation of the Composition. The lower section of the screen is the Project Management Panel. The dividing
line between these panels may be grabbed with the mouse and moved up or down, thereby varying the space
allocated to each panel. The Project Editing Panel can be maximised to fill the Project window by clicking on the
square at bottom right where the scroll bars meet. A second click restores the previous window arrangement.

Status Bar
Status Bar

At the very bottom of the Pyramix Window the Status bar shows:

Nudge
Currently selected nudge setting

Playback Buffer Meter
Graphic representation of the current state of the Playback buffers. When the transport is not running or there are
no audio clips under the playhead cursor this will have no segments lit. In normal playback all the segments are lit.
If the number of tracks approaches the disk bandwidth or buffer capabilities less segments will be lit.

Introduction : Pyramix Virtual Studio Overview

1 - 25

DSP(Mykerinos DSP Systems) or Core (MassCore Systems)

DSP (or CPU) Load and Input to Output Latency in Samples and Milliseconds

TimeCode
Current Frame Rate and Reference Source.
•

If the selected Reference Source is available the LED lights in Green

•

If the selected Reference Source is not available then the LED flashes in Red.

•

If a Pull-Up, Pull-Down or Varispeed setting produces an invalid Frame Rate, it’s then displayed in Red

Audio
Current Sample Rate and Sync Source.
•

If the selected Sync Source is available and locked on the LED lights in Green

•

If the selected Sync Source is not available and the system defaulted to Internal then the LED lights in Red

•

If the selected Sync Source is available but with a different Sample Rate then the LED flashes in Red.

Project Editing Panel
By default the Project Editing Panel has a number of dockable toolbars at the top, a row of TimeCode register
boxes and below this the Timescale bar and Timeline tracks display. This is where much of the audio editing is
accomplished. Audio Tracks may be created, added or deleted, and audio clips can be edited, moved, copied or
pasted. Note that the Project Editing Panel automatically starts with the same number of audio Tracks as the
number of Input Channels configured in the Mixer of a new Project.

Project Management Panel
The Project Management Panel has a number of tools for managing, navigating and modifying a Project. A single click on one of the tool Tabs at the bottom of this Panel, opens its window in the Panel. Double- clicking a Tab
opens it as a floating window. Double-clicking the Tab of a floating window or its Caption Bar returns the window
to the panel.

Note: Clicking the red X close box of a floating Tab Window removes it from the screen.
It can be reinstated as a Tab from View > Editor Tabs
Tab window functions can also be accessed from pull-down menus.
Any or all of the Tab windows can be shown or hidden for a Project, and moved independently and outside of the
main Program window.
Tab Window functionality has been enhanced considerably in Version 6. Please see Tab Windows on page 425

Dual Monitors
By default the screen is horizontally divided with the Tab Windows below the Timeline. When using Dual Monitor
setups, you may wish to divide the main project window vertically. With the Timeline displayed on the left screen
and the Tab Windows on the right, more tracks can be viewed simultaneously. This can be achieved by checking
the Display Timeline on the Left of Tab Windows radio button in the Settings > All Settings > Application >
Timeline Layout page. This change will take effect the next time a Project is opened.

Introduction : Dual Monitors

1 - 26

TimeCode Entry
TimeCode values in Pyramix can be changed by using Increment Decrement buttons, by using the on screen
numeric keys or by direct entry from the numeric keypad. an OK button or the ENTER key finalizes the entry. In
Pyramix numbers are entered in time code fields from right to left, a block at a time, progressively overwriting
existing numbers.
This makes the most common TimeCode changes easy, I.e frames or seconds, without having to re-enter the minutes or hours.
Clicking in a register inserts a red I-beam cursor and outlines the register in green. Entries must be made in Hours :
Minutes : Seconds : Frames order. So, to enter 10 Hours and 9 seconds and 15 frames, key: 1 0 0 0 0 9 1 5. BUT if you
only want to change the seconds then you only have to enter the seconds and frames E.g. to enter 9 seconds and
15 frames, key: 9 1 5 followed by ENTER. However, to change 10:27:10:15 frames to 10:27:09:15 you would need to
key, 0 9 1 5 followed by ENTER. In practice most operators always enter the leading zero even when it is not
required, to avoid errors.

TimeCode Register

Arithmetic TimeCode Entry
An existing TimeCode value can have time added to or subtracted from it. I.e. a relative entry. Type the number to
be added or subtracted then, instead of pressing the Numeric Key Pad Enter, press - (Minus) or + (Plus) on the
main keyboard or CONTROL + Minus or CONTROL + Plus on the Numeric Key Pad.

Automatic Fades and Crossfades
Summary
Auto Deglitching:
When enabled (Ramp length is user definable), Auto Deglitching allows on the fly Deglitching in playback when
no fades or crossfades have been created.
This is set globally in Settings > All Settings > Application > Playback/Record
To set Auto Deglitching for individual clips use: Clips > Properties. Clicking in the Auto Deglitching field opens a
drop-down list with the option to Follow General Settings or to set a value for the clip between 1.0 [ms] to 5
[ms] in 0.5 [ms] steps.
(The Auto Deglitch action is not visible on clips, since it only occurs in the playback engine)

Auto Crossfade:
Recording
Set in Settings > All Settings > Project > Record
When enabled (Fade Type and duration is user definable, creates a Fade/Crossfade on clips being recorded.

Playback
Set in Settings > All Settings > Application > Editing in the Drag & Drop section.
Auto-Crossfade by default - Control key for Drag & Drop
When checked, a fade will be created on clips that overlap when they are dragged on top of each other during
editing.
The default X-fade can be modified in the Fade Editor. Simply edit a Crossfade to taste, then "overwrite" the
default X fade. (Click on X Presets : Save Preset and choose Default.

Introduction : TimeCode Entry

1 - 27

Sample Rate Conversion
Pyramix can convert clips to the current Project sampling rate, automatically and on-the-fly. It can also convert in
non real-time.
Please see: Real-time Sampling Rate Conversion on page 519,
Convert - Quick Convert sub-menu on page 54
and Sample Rate Conversion on page 104

Introduction : Sample Rate Conversion

1 - 28

MassCore

USER MANUAL
www.merging.com/Pyramix

Overview

MassCore™ is an extremely powerful Pyramix option. A truly deterministic real-time engine that does not rely on
the Windows operating system. This avoids the inherent restrictions and latencies introduced by the operating
system and allows the channel/track-count to be increased to an unprecedented level. MassCore is scalable from
16 to 384 Live I/O (768 simultaneous) with a massive bus structure. (For now this is limited in code to a total of 512
at 1FS (256@2FS, 128@4FS, 64@8FS).
MassCore enables a number of new features:
•

Larger Mixer configurations

•

Extra 2.66ms and Ultra 1.33ms latency options

•

Full Delay Compensation (VS3 and VST)

•

VST inserts on Mix Buses, Aux Send and SubGroup Buses

•

VST Multi-channel support

•

External Inserts (physical effects)

•

External Monitor Inputs and Talkback

•

Virtual ASIO support

Windows Boot Choice
You will see a new screen after the P.O.S.T(Power On Self Test) screen before Windows starts to boot. This screen
offers the choice between:

Microsoft Windows Vista (or XP Professional)
and
Merging Technologies MassCore
Please choose Merging Technologies MassCore.

MassCore : Overview

2 - 30

Memory
The total amount of memory available in a MassCore machine affects the memeory available to MassCore and the
number of VST channels which will be available.
The following tables demostrate this for two different machines:

Windows Vista
DELL Dimension E521 (AMD Athlon 64 X2 5000+)
Installed

Available

MassCore

VST channels

1GB

1022

->

128MB

192

2GB

2046

->

384MB

384

3GB

3070

->

384MB

384

4GB

3326

->

384MB

384

Windows XP
Intel DP35
Installed

Available

MassCore

VST channels

1GB

0.98

->

128MB

192

2GB

1.98

->

256MB

384

3GB

2.98

->

256MB

384

4GB

3.24

->

256MB

384

MassCore : Memory

2 - 31

Core Load Indicators
In MassCore based systems two (4 with quad core CPU) Core Load indicators replace the DSP indicators in the Title
Bar.

Core: xxx% or Core*: xxx%
The * indicates Dedicated mode.
The Core indicator bars section at the bottom of the screen shows two distinct MassCore engines. The upper CORE
bar shows MassCore/VS3 activity in real-time, and the lower bar shows the VST plug-in engine. Both bars are there
to help you gauge the amount of resources that your project is consuming and warn you if an audio “glitch” (a
momentary rupture of processed data producing a discontinuous sound stream to output devices) has occurred
during playback or recording.
The numeric percentage Core load shown is the highest of either the MassCore Loads (Realtime & Background)
or the VST Core Load, depending on which one has the highest load.

MassCore Realtime Load
(light green bar, orange when heavily loaded, red when overloaded): Indicates the MassCore Load, for realtime
processes.

MassCore Background Load
(dark green bar): Indicates the MassCore load for background processing, it will be displayed at the end of the
MassCore Realtime load indicator. For example, the MassCore Background Load will be used by Algorithmix plugins for FFTC.

VST Core load
(blue bar, orange when heavily loaded, red when overloaded): Indicates VST core load for VST processing. If you
experience regular VST Core load “drops”, there may be red peaks and the Core label is replaced by VST as in this
screenshot:

Core Load Indicators in Title bar

In contrast, the following screenshot shows the Core Loads when running a project with 100 Tracks and Input
Strips but only a few VST plug-ins:

Core Load Indicators in Title bar

Here the highest load is MassCore Realtime since the indicator is higher than the VST Core Load indicator.

VST Core load with Quad Core
If your system is equipped with a quad core processor there are two VST Core load bars:

In all three screenshots the left-hand bargraph display shows disk buffering.

MassCore : Core Load Indicators

2 - 32

To see more detailed information about both Core Load Indicators, Shift + Click on them to open the two Core
Load debug Windows:

Core Load debug Windows

If the VST Core Load display looks anything like the screenshot above we recommend that you increase the VST
Plug-ins engine Latency value.
In order to support some VST plug-ins which need a big buffer to be efficient (e.g. Algorithmix EQ Orange/Red,...)
we recommend that you increase the VST Plug-ins engine Latency size up to 4096 smpl (samples) using the
VST Plug-ins Engine Latencies slider in the AllSettings > Hardware > MassCore page.

Note: this value can only be adjusted when no project is open.
Important! If a Drop (glitch) occurs, the Core indicator will blink. Click on it to reset it.

Note: This indication may be useful if, for example, you do a Realtime Mixdown or
Recording and leave the Studio for a minute to get a coffee. If, on your return, you see
the Core blinking this would mean that you have experienced a drop, so that you probably have a glitch in you final mix or recording.
Overload Diagnosis and Cures
First determine whether the CORE indicator or the VST indicator is turning red during a glitch.
If the MassCore (CORE) indicator becomes red during playback or recording you have exceeded the capacity of the
workstation. You should reduce the size of your project mixer and/or the amount of active plug-ins you are using,
or try increasing the Max Mixer Delay Compensation slider value in the Mixer Settings page (Settings>AllSettings>Project>Mixer>Mixer Settings). You may also try changing the buffered read and write settings of your
.pmf files from within the Project>Record page under Format/(PMF)/Settings for projects with large numbers of
audio tracks (approaching machine capacity for current sample rate).
If the VST indicator becomes red you might want to increase the MassCore VST Plug-ins engine Latency slider
value. The VST buffer size can be increased in order to support VST plug-ins that need larger buffers in order for
them to work efficiently. So, if you are experiencing VST Core Loads or Peaks (100%) we recommend that you set
the VST Plug-ins engine Latency value higher, it can go up to 4096 samples to help support certain VST plug-ins.
Note that you can also monitor the VST Core load by Shift Clicking on the CORE % indicator, this will open the
VST core load debug window. (See above) If you see spikes (red) during playback or an idle indicator then it may
be advisable to increase the VST Plug-ins engine Latency (Settings>All Settings>MassCore : VST Plug-ins
engine Latencies), this value can only be adjusted if all projects are closed within Pyramix.

MassCore : Core Load Indicators

2 - 33

Note: These bars should be ignored when loading a project, making changes in the
graphical layout of Pyramix when stopped (opening pages, moving the mixer, etc.), or
doing offline processes (renders, non real-time mix-downs, etc.). If the indicators
become red during these phases of your work, simply click on the indicator bar to reset
it.
Very Important!
For the present we recommend that you do not use more than 65-70% of the Core resources to avoid glitches or
problems related to intensive graphic refresh bursts. Three colour zones have been set for the Core load indicator.
0% to 65% Green zone (best performance)
65% to 75% Orange zone (moderate risk)
75% to 100% Red zone (performance could be at risk if major screen redraws are initiated by the user)
For ultimate performance Vista should be run on a QuadCore processor.

Pyramix V6 Latency Modes for MassCore
Pyramix V6 Latency Modes for MassCore
Mykerinos/Latency (Note1)
MYK-MB1
MYK-MB2
MYK-MB3
MYK-MB4
MYK-MB5
MYK-X30
MYK-X50

Low Latency
(5.33ms)

Extra Low Latency
(2.66ms)

Ultra Low Latency
(1.33ms)

v
v
v
v
v
v
v

v
v

v
v

Note 1: Latency Modes introduce relative performance penalties. Low: 11%, Extra:22%, Ultra:44%
Latency measurements are LIVE IN to LIVE OUT

Note: Please be aware that our competitors only take into account latency from Live In
to Record; in our case this would means 0.665ms in Ultra-Low, 1.33 in Extra-Low and
2.66 in Low Latency, but, since from Live In to Live Out is the ‘real-world’ figure, we calculate it as 1.33ms , 2.66ms , 5.33ms respectively.

MassCore : Pyramix V6 Latency Modes for MassCore

2 - 34

Projects

USER MANUAL
www.merging.com/Pyramix

Overview
Projects are the top level of Pyramix organisation. There are four types of Project. For most applications the one
most commonly used is the Editing Project. The second type is Digitizing Session. As the name implies this a
special type of project optimized for media acquisition.
Two further Project types, DXD Mixing Project and DSD Project are solely concerned with high-definition audio
and the production of SACD masters.
There is also the option to Load a Template. Templates are the quickest way to configue Pyramix for a specific
purpose. A wide variety of Tempaltes are supplied with Pyramix and can also provide a basis for refining your own
‘User Templates’.
You can find more information about Digitizing Sessions here: Digitizing Sessions on page 106

Backward Compatibility
Even the latest version of Pyramix is capable of saving in project formats back to V4.3. Some current features are
obiously not supported in previous versions but the Project > Save Special option offers the ability to save in all
relevant previous versions back to V4.3

Editing Project
New Project
1. Launch Pyramix Virtual Studio
2. Choose Project > New.
3. The New Project Wizard - Choose a Project Type window will open.

New Project Wizard - Choose a Project Type dialog

4. The default is Editing Project which is the type we will use.
5. Choose a suitable sampling rate from the Sampling Rate drop-down list. (Use 44.1kHz if in doubt and using
an analogue input)

Projects : Overview

3 - 36

6. Choose a suitable bit-depth from the Resolution drop-down list. (Use 24 bit if in doubt)
7. Click Next. The New Project WIzard - Setup a New Project Workspace dialog will open.

New Project Wizard - Setup a new Project Workspace dialog

8. Click in the Setup a new Project Workspace box to tick it.
9. Type a name for the Project and either type a suitable path to the Project and Media Location or use the ...
button to open a Browse for Folder window. This works like a Windows Explorer window and enables you to
navigate to a suitable folder.

Projects : Overview

3 - 37

10. Click Next. The New Project Wizard - Select a Mixer Preset dialog will open.

New Project Wizard - Select a Mixer Preset dialog

11. If this is the first time you’ve used Pyramix, choose the Mix 08 X 02 (Stereo) preset in the drop-down list by
clicking on the name. Note that the Use a Preset radio button is automatically checked.
12. Click Finish to activate your new Project. It will open with a Project Window and Mixer Window. There will
be 8 empty tracks in the Project Editing Panel corresponding with the 8 Mixer Input channels.

Mixer Wizard
Please see: Mixer Configuration Wizard on page 171

Presets
A considerable number of pre-configured presets are supplied for common tasks. You can add your own custom
Mixer Presets to the list. Please see: Mixer Presets on page 185

User Templates
When you have a Project with a configuration which may be useful for future Projects you can save it as a Template. I.e. the current Project minus all the Cues. Simply select:
Project > Save Template
A Browser window opens with the default Templates Folder open. Choose an existing Template folder, if appropriate, or create a new one. Name the Template and click on Save

Projects : User Templates

3 - 38

Media Management

USER MANUAL
www.merging.com/Pyramix

Housekeeping
The Windows hierarchical filing system can easily become confusing and cluttered. Complex audio projects generate thousands of more or less enigmatically named files. Keeping track of all the files used in a Project can become
a nightmare even if the user is meticulous.
Pyramix uses the concepts of Media Drives/Folders and Libraries to reduce the clutter and provides management tools specifically designed for audio. This Media Management helps users to work in a structured and simple
manner whilst keeping track of all the project components.

Audition Play
Master Clips in the Media Management window and all audio objects in the Library windows can be auditioned
through the Monitor as a MONO downmix. The toolbar Play (Space) and Stop (Esc) buttons starts and stop playback of a selected object. Double-clicking an object begins playback at the start.

Media Folders
Media Folders are Windows folders or drives which contain Media Files. Pyramix needs to specifically mount
these Media Folders in order to access the Media Files contained therein. Once mounted, suitable files are displayed as Master Clips. I.e. pointers to the underlying audio files. Mono and interleaved Stereo and Multichannel
Media files are all displayed and manipulated as single Master Clips
These can be dragged and dropped or copied and pasted directly into the Timeline or into a User library from
the Media Management Window regardless of format, sampling rate or bit depth.

Media Target Settings
When a Project is created, either with Project > New or Project > New From Template and a Media Folder is created or selected, the Project Information : Project Media Folder, the Record : Target settings Media Folder, the
Project > Render : Target Settings Media Folder and the Project > Mix Down : Target Settings Media Folder all
point to the same folder. These target settings can be changed later and each can point to a different folder.

CD Import
Pyramix can import individual tracks or entire CDs to Media folders and libraries. Track listing and other information can be automatically obtained from an online database. Please see: CD Import on page 315

Drag and Drop
Audio Media files compatible with Pyramix may be dragged and dropped into Pyramix Libraries. Single or multiple files can be dragged and dropped in the conventional Windows manner from browser windows and from
applications that support such operations, e.g. iTunes. As a rule of thumb, if you can drag and drop a file to the
Desktop, you can drag and drop to a Pyramix library.

Example:
Start Pyramix, open a Project and a library. From a Windows Browser window select one or several audio files and
drag them over the library. If the selection contains compatible audio files the library will highlight. Drop the files
over the library. Any compatible files will be added to the library and can be then used just like any other library
file in Pyramix.

Note: The converse, dragging and dropping from a Pyramix library to the Desktop or to
a browser or other application is NOT supported.

Libraries
Pyramix uses libraries to help make project organization tidier. Libraries are used to organize project material into
logical groupings. However, Libraries are not the same as Windows directories or folders. They are only meaningful within the Pyramix environment. A Library is a database, containing a collection of pointers to different types
of media objects with tools designed to enable you to work quickly and intuitively.

Media Management : Housekeeping

4 - 40

Shelves
A library Shelf is a sub-folder. You can create many Shelves in a Library and Shelves can also contain further
Shelves.

Libraries - Shelves

Project Libraries
When a new Project is created two Project Libraries are also created.

Composition Library
Each Project has a unique, read-only Composition Library. This contains short-cuts to every Master Clip placed
on the Timeline (present in the EDL) in the current Project. Note that the Composition Library may be empty,
I.e. nothing is placed on the Timeline but the user library(s) may contain Master Clips and Compositions which
all form part of the Project.

Default Library
Each new Project also creates an empty User Library named Default Library (‘project name’.pmx). This is provided to aid housekeeping and is kept with the project.

Global Libraries
Project Libraries are kept with the Project, Global Libraries are available to all projects and users of the system.
This can be helpful for sound effects or where several users need access to the same source material to produce
different end products.

User Libraries
Master Clips can simply be dragged from Media Folders to User Libraries for purposes of clip organization,
grouping, etc. just as they are dragged into Compositions
Clips or Selections can be copied and pasted into User and Global libraries. Library items can be dragged and
dropped onto other libraries, shelves or the Timeline or you can use the familiar Cut, Copy and Paste commands.
User Libraries are not restricted to storing individual clips. Whole Compositions or selected Regions of Compositions, including all the clips in a Composition in relation to each other on multiple Tracks may be placed in a
library. To do this, select one or more clips in a Composition, hold down the Shift-Alt keys and drag the selection
from the Timeline to the Library, or hold down the Shift-Alt keys and drag the whole Composition from the
Overview panel to the User Library.Media Folders
User Libraries can contain Master Clips, Compositions, Mixer Snapshots, Plug-in Snapshots, Fade Settings,
etc…. Each Project can have an unlimited number of User Libraries open, each with an unlimited number and
mixture of contents.

Media Management : Libraries

4 - 41

N.B. In Pyramix User Libraries, there is no practical distinction between a Clip, a section of a Composition
(Region) and a complete Composition. Either can be added to a User Library or to an existing Composition. This
is an extremely powerful feature. Any item copied to a User Library from the Timeline appears there as a Composition automatically labelled Part of ‘composition name’.

Automation in libraries
If the menu item Edit > Enable Automation Cut/Copy/Paste is enabled then any operation (Cut/Copy/Paste
etc…) brings all automation data with it.

Library Maintenance
If media is moved or the path to it is changed (E.g. by copy, backup or moving folders etc.) Libraries referencing
the ‘orphaned’ media can have their paths updated by simply mounting all the media folders involved and selecting Drive > Update Media Paths in the Global Libraries tab window.
Libraries (apart from the Composition Library and Default Library which are embedded in the Project) can be
closed from the Library menu, but not deleted. Click on the library you wish to close to highlight it and select
Library > Close Library. This will remove the library from the Project Library list but it can still be opened, if
required, by selecting Library > Open Library and navigating to the library you wish to open, clicking on it to
highlight it, and clicking on Open.
A Shelf can be deleted by clicking on it to highlight it in the right-hand pane and selecting Edit > Cut.

Media Management : Libraries

4 - 42

Practical Media Management
The Media Menu
This menu gathers together the most significant Media related commands for the current Project.
Search Media

Opens the Media Search Tool with the Query page displayed.

Media Search Tool - Query page

Before a search can begin, a Library or Libraries, Media Folder or Folders to search must be selected in the Libraries
or Media Folders pages.

Query Page
The Query page offers a choice of Simple or Advanced Queries.
Simple Query
A simple search uses a word or words and does not consider case. Radio buttons offer a choice of Search only the
Name or FileName field or Search all text fields. If more than one word is entered two further radio buttons give
a choice of Or all words or AND all words. E.g. If you type Car Mercedes Door with OR all words selected, the
search will return all Media Files with any of the three words. If AND all words is chosen the search will only return
files with all three words in the selected field(s). The words can appear in any order.
Advanced Query
An advanced search has the same options as a search initiated from the Media Management or Library Tab windows. Please see: Search on page 51

Libraries Page
This is where you can choose which Library(s) to search in.
•

All Open Libraries

Media Management : Practical Media Management

4 - 43

•

A list of Pyramix Projects and/or Libraries

•

A list of folders in which all Pyramix Projects and Libraries present will be searched.

Libraries do not have to be opened in order to search them.

Media Folders Page
Similar to the Libraries page, the Media Folders page allows you to choose which Media Folders to search in.
•

All Mounted Folders

•

A list of folders containing media files.
All folders in the list will be searched using the QuickMount Library. If there is no QuickMount
present, there is choice of Open each file and search all metadata within it or Search only file
names, which is quicker.

Search Results
Search results appear in a floating Library window. The contents can be manipulated in the same ways as any
other User Library.
Mount Referenced Media

Mounts all media not already mounted and used in the current Project

Auto-Mount Media

When selected, whenever a reference from an Offline library is placed in the current
Project, the Media will automatically be mounted.

Select Online Clips

Selects all Clips in the Timeline whose Media files are currently mounted

Select Offline Clips

Selects all Clips in the Timeline whose Media files are not currently mounted

Select Used Media

Opens a floating Media Manager window containing all media used by the current
Project.

Select Media present on Project Default Folder Opens a floating Composition Library window with all Media present in the
Project Default folder selected (highlighted)
Select Media NOT present on Project Default Folder Opens a floating Composition Library window with all Media NOT
present in the Project Default folder selected (highlighted)
Collect Media to current Project Default Folder Copies all media files used in the current project (as shown when the previous
Select Media not present ... is invoked to the current Project Default Folder. This function is especially useful if moving a machine or disk to another studio or where network
resources may not be available.
Clean-Up Media

Opens the Choose a Media Folder to Clean-Up window. Choose the Media Folder you
wish to clean-up and click OK. All media not referenced by the current Project will be permanently removed from the selected folder.

Media Management and Libraries Tab Windows
The Media Management Tab Window is very similar in appearance and operation to the Document and Global
library Tab Windows. However, the Menus and Toolbars differ reflecting their different capabilities.

Media Management : Practical Media Management

4 - 44

Media Browser
The Media Management window can operate on Mounted Media Folders and act as a Media Browser for any
local or network storage locations.

Media Management Tab floating Window

Below all Mounted Media Folders an “Explorer like” Tree allows Media Folders to be browsed without formally
Mounting them.
When displayed in the Media Browser all recognized Media are temporarily mounted and can be auditioned and
placed in the timeline.

Document and Global Libraries
There is no real difference between Document libraries and Global Libraries. The distinction is an organizational
one, made to help keep complex projects manageable and to provide security features for larger facilities. Libraries designated as Global are available to all projects but can be opened and manipulated from the Document
Library window. Equally, libraries created in the Document Libraries window can be opened in the Global
Libraries window.
The default Project library created with every Project is stored with the Project. It can still be opened in the Global
Libraries window by locating the .PMX project file in the Project’s Media Files sub-folder.

Document Libraries Tab floating Window

Media Management : Practical Media Management

4 - 45

The left hand pane shows Libraries and Shelves associated with the project. The contents of the selected Library
or Shelf is shown in the right-hand pane with information about the objects in columns. Shelves are displayed at
the top with individual library items below. Clicking on the + or - signs in the left-hand pane expands or collapses
Libraries and Shelves.
Libraries allow Drag & Drop operations from the Library content (right side window) to the Library/Shelf tree hierarchy (left side window).

Media Management and Library Fields
Name

Clip or Media File name

In

Clip or Media File In TimeCode

Out

Clip or media File Out TimeCode

Duration

Length of Clip or Media File

Track

Shows the tracks the Media File or Clip occupies

Sample Rate

Sample rate of Clip or Media File

BPS

Bit Depth

Format

File format e.g. PMF, WAV etc.

Creation Date

Date Media File (Clip) created

File name (Media Only)

Media File Name

Media Size (Media Only)

In bytes

Frame Rate (Media Only)

Where specified

Author

Where specified

Scene

Where specified

Take

Where specified

Notes

Where specified

Tape

Where specified

Category

E.g. Master Clip, Media Folder etc.

Tools and Menus
The Library and Media Management Window menus give access to all available functions. Many have keyboard
short-cuts and a selection of functions are directly available from the Library Window Toolbar with ToolTips indicating their function.

The Trimmer
All Library and Media Management Windows have a Composition/Media Trimmer:
Help

Mute Buttons

Trim In

Sync Point

Playhead

Trim Out

Library Trimmer

The Trimmer can be shown/hidden with the menu item Trimmer > Show. An object highlighted (selected) in the
list view is automatically opened in the trimmer. Multi-channel objects may be auditioned and trimmed. A small

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square to the left of each track displayed allows tracks to be de-selected/selected for playback in the Trimmer.
Clicking on the ? at top-left opens the Media Trimmer Commands list:

Media, Clips or Compositions can be trimmed in the following ways:
•

Double-click: Plays the object through the Monitoring Section from the point where you double-click.

Note: If no sound is heard through the current L & R Monitor Outputs you may need to
assign values to the None entry in the Main Grid and Downmixes section of the Monitor Please see: Media Manager Monitoring on page 200
•

Click & Drag: Drag the object to the timeline or to an other library properly trimmed (from the In point to
the Out point. Dragging it from the list view takes it untrimmed).

•

Shift + Click: Sets the Trim In point. The point can be modified later by simply clicking on it.

•

Control + Click: Sets the Trim Out point. The point can be modified later by simply clicking on it.

•

Control + Shift + Click: Sets a Sync Point. The point can be modified later by simply clicking on it.

•

Shift + Alt + Click: Sets the Trim In point and plays from it.

•

Control + Alt + Click: Sets the Trim Out point and plays from it.

•

Control + Shift + Alt + Click: Sets the Sync Point and plays from it.

•

Control + Double-Click: Resets the Trim In and Trim Out and Sync Points.

Trim In, Trim Out and Sync Points
The Trim In, Trim Out and Sync Points are permanently preserved for Compositions and MasterClips stored in a
Library (Project or Global), but only until the next Mount or Refresh for mounted Media in the Media Management
Window.

Compatibility
Because the Media Trimmer allows Trim In, Trim Out and Sync Points to be set and saved in current libraries a
menu option: Library > Save Library As 4.x allows libraries to be saved in a format compatible with version 4.x.
for maximum compatibility.

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Library Menus
The Edit, View and Trimmer menus are almost identical in Library and Media Management windows and details
can be found below. Exceptions are noted where they arise.

Library Menu
The Library menu allows new Libraries and Shelves to be created and existing ones to be opened and saved.
When a library is opened the media used by Masterclips/Compositions may not be mounted, (E.g. on a removable drive). Mount Referenced Media automatically mounts the most recent location where these media were
found
New Library

Create new user library

Open Library

Open existing user library

Save Library As

Save a copy of the current library with a new name or in a new location

Save Library as 4.x

Save a copy of the current library in Pyramix 4.x format for maximum compatibility

Close Library

Close current library

Mount Referenced Media

Automatically mounts the most recent location where media in the current project were
found

Update Referenced Media Paths To update a library, mount all the media folders involved then select this menu item
Import MTInterchange XML

Opens the Import MTInterchange XML Browser Window

Export to MTIntercange XML

Opens the Export MTInterchange XML Browser Window

Import OMF library (Avid Bin)

Opens a File Browser to locate the library you wish to import

Export to Akai DD Series

Opens the Export to Akai DD Series window

New Shelf

Adds a new Shelf (folder) in the current Library or Shelf

Open Shelf

Opens selected/highlighted Shelf

Up One Level

Moves right-hand pane display up one level in the hierarchy

Properties

Pops up a box with properties of the currently selected object

Edit Menu
Cut

(Not in Media Management Tab for safety) Cuts Object from pane. Object will be deleted
unless pasted elsewhere.

Copy

Copy object

Copy Trimmer Selection

As it says

Paste

Paste object (Not in Media Management Tab)

Paste with Media

Pastes object complete with associated Media files to wherever the target object is stored

Rename

Rename object

Open/Audition/View

(Libraries only) Opens highlighted (selected) Clip or Composition in the Trimmer and
begins audition play. Opens highlighted (selected) Shelf

Audition

Opens highlighted (selected) master Clip in the trimmer and begins audition play.

Stop Audition

Stop audition play and return cursor to beginning

Locate

Locates the Playhead Cursor to the start of the first (or only instance) of a single item
selected in the Media Manager list and Selects it in the Timeline

Show Usage

Selects all instances in the Timeline of the item(s) selected in the Media Manager list and
zooms the Timeline to show them.

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Place

Opens the Place dialog:

Library Edit menu Place dialog

The selected object(s) will be placed in the Timeline according to the rule chosen here.
The selected object will be placed in the timeline on the selected track and Playhead Cursor position at its Sync
Point or, if no Sync Point has been set, at its In Point
Placement Tool

Opens the Placement Tool for placing the object

Send

(Libraries only) Sends selected object(s) as e-mail attachment

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Consolidate

(Libraries only) Opens the Consolidate dialog.

Libraries Edit menu Consolidate dialog

The Consolidate function makes a selective backup of the media segments in the selected object. I.e. instead of
backing up the whole of every media file referenced by the clips in a composition, Consolidate backs up only
those parts of the media files that are referenced by the clip segments in the Composition. Extra media, beyond
the clip boundaries can be added using the Handles option. This allows further manipulation of the Composition
within the limits of the handle length.
Please see also: Consolidating Projects on page 291
Delete Media

(Media Management only) Deletes the selected Master Clip and Associated Media Files
Important! Delete Media does what it says. This command:

PERMANENTLY REMOVES AUDIO (and its associated Waveform file(s) from the drive.
Select All

Selects all objects in the right-hand pane (Ctrl Click toggles selection of individual
objects)

Invert Selection

Selected objects are de-selected, unselected objects are selected

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Search
Search

Opens the Search dialog

Library Search dialog

This dialog searching for specific entries using filters.
Field

This combo box shows a list of all fields which may be used as the basis for the search.

Not

When this button is pressed the query will find every entry in the library that does not
conform to the query parameters.

Method

Gives a choice of filter parameters:

Value

A value can be typed in or chosen from the list. The list displays all values present in the
library for the selected Field

Recursive

When checked, the search will encompass all sub-folders in the library

Copy search result in library
When checked, all items matching the search criteria will be added to a new library
named Search Results in a shelf named as per the query itself. E.g. Name contains ‘D’ in
D:\Pyramix\Media
The two combo boxes on the left-hand side allow two further filters to be added with a choice of AND / OR

View Menu
The View menu determines how information is displayed.
Toolbar

Turns the Toolbar on and off

Status Bar

Turns the Status bar on and off

Large

Show large Icons

Small

Show small Icons

List

Show as list

Detail

Show as list with details

Filter

When ticked, filters the items displayed in the right-hand pane of the Window according
to the filter parameters set under:

Filter Options

(this dialog offers the same options as Edit > Search)

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Options

Opens the Library Settings dialog box with two Tabs, General and Columns.

Document Libraries View menu Options General and Columns panes

The default General tab offers a choice of opening shelves and parent in a new frame or Opening shelves and parent in the same frame and the Columns tab controls what is displayed in the right-hand pane of the Library Tab
Window. The columns displayed and their order are all customizable
New Window

Opens another instance of the Library or Media Management Window

Refresh

Forces a refresh

Trimmer Menu

Show
Show On

When ticked the Trimmer is visible

Show Off

When ticked the Trimmer is hidden

Auto-Show

When ticked the Trimmer is only shown when a Media file is selected

Auto-Generate Waveform

Waveforms are automatically created for objects without them.

Don’t Show too Large Media/Compositions When ticked Large Media files and Compositions will not be
opened in the Trimmer.

Note: When this option is selected Media or Compositions with more than 16 tracks or
more than 100 clips will not be shown in the Trimmer. Selecting this option avoids the
loading time associated with Compositions containing a large number of clips.

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Show 1 Track

Show only the first track of the object displayed in the Trimmer. When this option is
selected Up and down arrows appear at the left of the Trimmer track display which
enable any track to be displayed.

Show Track Details

The following information is displayed for each track of the selected Media file:
•

Track Name

•

Track Number

•

Track Type (left, Right, Center etc.)

•

Track File Name (If the Media is recorded in One File Per Track mode)

Media Folder Menu
Only available in the Media management window.
Mount Media Folder

Opens the Choose a media folder to mount dialog. Mounting a folder makes it visible to
the Pyramix media filing system

Unmount Media Folder

Unmounts the selected Media folder (an Are you sure dialog protects from inadvertent
unmounting.) Makes the selected folder invisible to the Pyramix filing system

Refresh Media Folder

Refresh works in the same way as Explorer Windows and makes visible files which have
been added since the Media Management Window was opened

Create Offline/Reference Library

Please see: Using Offline/Reference Libraries on page 67

Create Quick Mount Libraries

Please see: Quick Mount on page 62

Open Folder

Opens the Media Management Library for the selected drive and directory. Double clicking on the name of the media directory has the same effect

Up One Level

Moves up one level in the file hierarchy

Mounting Rules

Opens the Mounting Rules dialog. This allows the user to apply special rules when
attempting to mount files that contain the same ‘unique’ identifier. Please
see: Mounting Rules on page 63

Properties

Pops up an info box showing properties of the selected Media Folder

Edit, View and Trimmer Menus
The Edit, View and Trimmer menus are almost identical in Library and Media Management windows and details
can be found in Tools and Menus above. Exceptions are noted where they arise.

Convert Menu
Quick Import

Enables sound files in any supported format to be imported into a Pyramix Media Drive or
Folder in either their original format or converted to the Pyramix native PMF format.

Note: Files in supported formats do not need to be converted to be used in Pyramix, a
big time-saver.

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Quick Export

Enables Pyramix Master Clips to be exported in any of the supported file formats with a
number of options.

Quick Export - Export Media: Dialog

One file per track

When checked, multi-channel Master Clips are exported with a single file for each
channel in the clip.

Simple file numbering (.1, .2, .3, ...) When checked resultant files are numbered (.1, .2, .3, … instead of
_##001##_, _##002##_, …)
Flatten track numbers When checked, tracks are numbered 1, 2, 3, 4 instead of, for example 1, 2, 7, 8
Unique filename extension When checked, adds a unique filename extension.
Quick Convert >

Enables one or more Media files to be converted in a variety of ways (see below)

Reverse

Reverses the selection so it plays backwards

Export XML Description

Exports Media Descriptions as an XML file Select a range of media and select Convert >
Export XML Description.

Convert - Quick Convert sub-menu

Media Management Convert - Quick Convert sub- menu

Output Dialog

Samplerate Converter dialog

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All these options produce new media files on disk. Whichever conversion option is chosen, this dialog box will
pop-up with a title reflecting the selected process. Either a new name may be chosen or the existing one kept with
a new suffix. If you wish to process multiple files in one operation the Add Suffix button must be selected. When
multiple files are selected and this option chosen the OK All button is available. The Keep Original File Format
checkbox does what it says. The Properties... button opens a dialog box specific to each conversion type. (See
below)

Quick Convert Process Properties Dialogs
Resampler Properties

Resampler Properties dialog

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This module is initially aimed at performing ±0.1 % pull-up / pull- down audio conversions, but there are several
possible ways of defining the ratio between the destination length and the final length (frame rates, sample rates,
pitch and ratio in percent).
The process differs from a Time Stretch operation since the pitch is modified. The Input and Output files have the
same sampling rate but the length of the output files will be: (initial length) x (displayed ratio).
Another setting, Quality, has an effect on the resolution of the oversampling process of the treatment.
This module is available, like MPEX, in the 'Quick convert' list of the Media Manager, the Project menu (to process
all the media in a project), and as a 'Surround Encoder' (Project > Surround Processing).
The following graph gives an indication of the effect of the three Quality settings on THD & Noise.

Resampler quality setting effect on THD & Noise

:Samplerate Converter Properties

Samplerate Converter Properties dialog

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Output Sampling Rate [Hz] select the desired sampling rate by clicking the relevant radio button.
Conversion Quality Select the desired quality. Very high offers better conversion but takes longer.
Output Wordlength Select the desired Output Wordlength. 32 bits float (SRC internal resolution) (default) or
Same as input (includes dithering)

Prosoniq MPEX3 Properties

Prosoniq MPEX3 Properties dialog

Select the required conversion factor from the four Stretch and Pitch options.
Optimize MPEX3 Settings by making appropriate choices from the Quality Mode and Formant Type combo
boxes.
Quality Mode

Single Instrument Fast
Single Instrument Best
Polyphonic Fast
Polyphonic Good
Polyphonic Best

Formant Type

Sung Voice
Spoken Voice

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TimeZone Properties - Basic

TimeZone Basic Properties dialog

Scaling Select the desired change in length in percentage by typing in the box or positioning the slider.
Quality The slider offers a choice between High Quality and Fast processing.
Stereo Processing When the Enabled box is checked offers a choice of which channel(s) of a stereo media will be
used for analysis.

TimeZone Properties - Presets

TimeZone Presets Properties dialog

The drop-down list offers a choice of algorithm presets for various sound types.

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TimeZone Properties - Advanced

TimeZone Advanced Properties dialog

Blocklength Allows the user to determine the length of the blocks used for processing by entering a value
between 32 and 2048 in the text box or by positioning the slider.
Crossfading Allows the user to vary the length of the crossfades between blocks by positioning the slider
Energy Detection When the Enable box is checked the user can set the threshold level by entering a value
between -70dB and 0dB in the text box or by positioning the slider.
These parameters affect the quantity and character of audible artifacts and allow fine tuning of the process to suit
specific material.

Normalize Properties

Normalize Properties dialog

Level dBfs
Here you can select from four preset values, or use the slider to specify the maximum level for the new file.

Group Normalize
When checked, the level of the highest peak in any group of clips is raised to maximum and level of the other clips
is increase proportionally.

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DC Removal
When checked, D.C. offsets will be removed.

Prosoniq MPEX2 Properties

Prosoniq MPEX2 Properties dialog

Select the required conversion factor from the four Stretch and Pitch options.

Wordlength Converter Properties

Wordlength Converter Properties dialog

Destination Wordlength
Select the desired wordlength using the radio buttons.

Noise Shaping
Select the required quality of Noise Shaping.
Hi-Pass is single order shaping with
8th Order and

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49th Order offering improved quality.
A higher quality setting will produce better results, but the processing time will also increase.
Dithering When checked, If dithering is required, dithering will be applied.

SACD Menu

Media Management SACD menu

DST Encoder

Encode an Edited Master in DST.

DST Encoder dialog

DST EstimatorEstimate the DST encoding of an Edited Master with a graph to show the file reduction rate as a
function of the audio material.

Media Browser Menu
Reconnect Media references while browsing allows Pyramix to attempt to automatically relink missing media in any open
projects while browsing for easy searching. This option can be disabled for quicker
browsing.
Mount Currently Displayed Media Folder allows easy mounting of the Media Folder currently displayed in the Media Browser.
(Typically when the proper folder is found).
The Media Browser uses Quick Mount libraries whenever it can to increase browsing speed. Creating Quick
Mount libraries for frequently browsed folders is therefore recommended. Please see: Quick Mount on page 62

Managing Media Folders

Choose a media folder to mount dialog

This dialog can be opened in several ways. From the Media Management Tab Window Media Folder > Mount
Media Folder or by right-clicking a Media Drive or Media Folder entry in the right-hand pane, and from the New
entry in Media Folder combo boxes in various Pyramix Windows.

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The text box allows a complete path to be entered or a Media Folder or Drive can be chosen from the drop down
list. Alternatively, a new Media Folder can be created by typing its name in the text box. The new folder will be created below the current one in the tree.

Permanent Mount
When checked, the chosen folder will be mounted at start up for all future Projects. (Can be useful for sound
effects libraries etc.)

Quick Mount
If you check this Quick Mount box the system will load the 'QuickMount' library instead of parsing all the media
files in the folder. (See below)

Recursive
When checked, all sub-folders of the chosen folder will also be mounted.

Reset Recent Mounted Folders List
Clears the drop-down list. The list contains all folders that have been mounted since the list was last cleared.

Browse...
Opens the Browse for Folder dialog box which enables any Windows drive or folder on the local machine or
across a network to be selected for mounting.

Mount
Mounts the selected Media Drive or Folder. To create a new Folder, simply type a name in the text entry box and
click on Mount. (If you want the new folder to be created somewhere other than the current path tree, either type
the full path or use the drop-down list or browser to navigate to the desired directory, then add the new name in
the text entry box after the path) The Mount a media folder info box appears:

Mount a media folder info box

Click Yes to create the new folder, or No to cancel the operation.

Quick Mount
Quick Mount mode is on by default.
When a folder is mounted normally, a library called '__QuickMount.pml' is created and stored in the original
folder. This can dramatically reduce the time taken to mount media files when a project is opened.

Note: The double underline is an integral part of the filename
If the QuickMount library is not found then a standard mount is performed and a QuickMount library is created to
enable future Quick Mounts to take place.
Quick Mount libraries automatically regenerate when next mounted if anything changes in the Media Folder.
Quick Mount libraries are not regenerated if Media Folders move, are renamed or change Drive letters.
The menu option Media Folder > Create Quick Mount libraries creates all required Quick Mount libraries for a
given drive, folder or network path, recursively. (Typically this will be carried out overnight on the whole server)
If new media files are added (or removed) to or from a previously 'Quick Mounted' folder, the Quick Mount library
can be manually updated by selecting Media Manager > Refresh.

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If the Use Quick Mount whenever possible check box in the Settings > All Settings Application > Location
page is checked, permanently mounted folders are automatically 'Quick Mounted' when the application is started

Mounting Rules
This dialog allows various rules to be applied when parsing BWF or Wave files in a given folder. Pyramix always
tries to group multiple mono files that are part of a single multi-track media when viewed in the Media Manager
so the multiple mono files appear as a single item with multiple tracks numbered in the form A 1-2 or A 1-8, or A 12, 7-8, etc. Otherwise, you would see a separate entry for each mono file whether or not it is part of a multi-track
'set'. In order to achieve this in the case of BWF files Pyramix looks at the BWF header and uses the Originator
Reference field as a Unique Identifier with some rules as defined by the EBU organization and some conventions
adopted between various manufacturers.
It may happen that some files do not follow these rules and therefore sometimes the Pyramix Media Manager fails
to properly mount these files. Sometimes some files are missing, or some tracks within a multi-track media are
missing. The Pyramix Media Manager detects these conflicts at the time the folder is mounted and informs the
user of such a problem, prompting him to go to the Media Manager > Drive > Mounting Rules menu item. The
Mounting Rules dialog allows a variety of different rules to be applied for this or these Media Folders so all files
are properly mounted.
Folders where a conflict has been detected appear in Red.
Folders where a special Mounting Rule has been applied appear in Dark Green.
The Mounting Rules dialog can be found in the Media Management Tab window in the Media Folder menu :
Media Folder > Mounting Rules

Mounting Rules dialog

Most of the dialog is self-explanatory. The description of the Rules that can be applied appears in the Mounting
Rules dialog as above but for convenience, we have also listed the options on the left of the dialog below.

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Special rules for Wave files
Do not validate Wave format Header and allow mounting invalid Wave files (at your own risk)
This can enable files to be mounted that do not follow the Wave specification strictly.
Treat all files as 48kHz/16bit for ‘exotic’ DAR originated Wave files
As it says. Please see DAR WAV file Import on page 64

Group files with name ending with a surround label (like .L,. C, .R, .Ls, .Rs, .Lf or _L, _C, _R, _Ls, _Rs,
_LFE) as a single multichannel media
As it says. Useful when working with files generated by certain other DAWs.

Special rules for Wave files containing BWF or iXML chunks:
Always use Filename as Media Name instead of BWF Description or iXML Family Name
This will allow files recorded in Steinberg’s Nuendo to be mounted and can also help with (re)conforming files
from Aaton Cantar or other location recorders where the filename matches information in the EDL.

Ignore BWF chunk and mount files as standard Wave
This effectively treats Broadcast Wave files as ordinary Wave files and can help with (re)conforming as above.

Ignore iXML chunk and mount files as standard BWF or Wave
This treats iXML files as pure Wave or BWF with the same aims as above.

Special rules for Wave/BWF and AIFF files containing OMF information:
Never mount Wave/BWF files as OMF
Never mount AIFF files as OMF
Show ProTools Wave/BWF files with ‘Enforced Avid Compatibility’ as OMF

Special rules for cache file decompression
When compressed audio files are mounted Pyramix creates an uncompressed WAV version of the file(s) in a cache.
The location of these cache files is determined by this dialog.
Locally (by the original) File(s) will be created in the same location as the original file.
Sub-locally (by the original, in a \MTDXCache sub folder). File(s) will be created in a sub folder created by Pyramix in the same location as the original file.
Custom (files are generated to the specified location). File(s) will be created in a user specified location. When
this option is selected the Browse... button is available to open a file browser window to set the user defined path.
Enable enables the rule.
Allow cache files mounting when ticked, cache files can be mounted directly, otherwise they remain invisible, i.e.
filtered out of Media Manager views.

Options
Also apply this rule to all sub-folders
Refresh immediately

DAR WAV file Import
It seems that DAR systems were strange in that they always played audio at 48khz. Even if 44.1khz audio
was imported into a DAR, it would be converted to 48khz. The sample rate and bit-depth information in
the WAV files was ignored as everything was assumed to be 16-bit/48khz. We've seen WAV files from
DAR systems where the WAV files were identified as containing 128-bit audio or having a 10hz sample
rate. So it would seem there must have been a bug in the DAR software that caused incorrect data to be
stored in the WAV header. There is already code in the Pyramix WAV handler to try to catch these completely invalid parameters but, unfortunately, the WAV files from DAR don't include any manufacturer

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identifier so it isn't simply a case of identifying that they are from a DAR and automatically forcing them
to 48khz in Pyramix.

Offline / Reference Libraries
As the name implies Offline/Reference Libraries are useful for keeping track of very large projects and material
on media that may not be permanently on-line.

Creating Offline/Reference Libraries
Offline libraries are created in the Media Management Tab Window by selecting
Media Folder > Create Offline/Reference Library.
This will open a browser Window:

Browse For Folder - Select a drive or folder to Import

Navigate to the Media Drive or folder you wish to include in the library and click on OK.

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A Save As browser Window will open:

Save As browser

Navigate to the folder where you wish to create the new library or create a new folderthen click on Save. The Create Offline/Reference Library dialog opens:

Create Offline/Reference Library dialog

Click on Yes to filter out Media already referenced in any library open currently.
Click on No to insert all Media
A Window opens showing progress. While the library is being created you have the option of aborting the process
by clicking on Cancel:

Create Offline/Reference Library progress dialog

You might wish to cancel the process if you have inadvertently included a huge archive which could take some
considerable time to parse.

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When the library creation process is complete this dailog opens:

If you click on Yes the newly created library will be opened:

Offline/Reference Library

Using Offline/Reference Libraries
When used in the following manner Offline Libraries provide an extremely powerful organizational tool for managing very large project libraries and, for example, sound effects libraries.

Mount The Media
In the Media Management Tab Window, Mount all folders or disks containing your audio files (as ripped with
LibraryLoader, mTools or any other source). We strongly suggest these files be in either PMF or BWF (Broadcast
Wave Format) as they both have a long description field, a unique identifier and a timestamp.

Note: There may well be Copyright implications when working with ripped files. Please
ensure you comply with any restrictions on copying other people’s material.
Create An Initial Library
Select the Media Management Tab Window Menu item Media Folder > Create Offline/Reference Library and
choose All mounted Media folders and Add all Media. This will create an initial library referencing all your audio
files. All the media files / disks may then be unmounted.
The library can now be re-organized, folders created, items duplicated etc. etc.
You can make searches (queries) or apply filters to your Offline / Reference library(ies) and, if Project > Automount Media is on, each time an item is dragged onto the Timeline the appropriate audio file will automatically
mount. Or this can be done this manually by calling Project > Mount Referenced Media.

Updating Libraries - Orphaned Entries
If the original audio files are moved or reorganized, just mount all the folders once again, load all your libraries and
call the Library menu command Update Referenced Media Paths.

Updating Libraries - Adding new files
If new audio files are added to your media disk(s), simply mount these folders, load all your libraries and proceed
as in “Create An Initial Library” above, but select the option, Filter Media already present in other libraries.
This will create a new library containing only references to the freshly added audio files. These new items can then
be copied/moved to any (or many) already existing Offline library(ies).

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Tracks and Track Groups

USER MANUAL
www.merging.com/Pyramix

Tracks
Each Project has a user defined number of audio Tracks on which audio Clips can be placed, or audio inputs can
be recorded. Blocks representing placed or recorded Clips will appear on the Track as soon as a Clip has been
placed or recorded onto it. The Track itself extends horizontally beneath the Time Scale bar, and multiple Tracks
are stacked vertically.
On the left side of each Track is a Header panel with various controls and information displays. Please see: Track
Header Panel on page 73
Some operations only apply to a selected track. A Track can be selected by left-clicking anywhere on the Header
which will then appear in a darker shade of gray. However, when selecting a Track, be careful NOT to inadvertently click on any of the Track buttons, thereby changing a Track function: the Track Name is a good place to click
in order to select it.

Adding Tracks
By default, a new Project opens with the same number of Tracks as there are Input Channels defined in the
Mixer for the Project. However, Tracks can easily be added or deleted.

Creating tracks via paste
If a clip is dragged and dropped or copied and pasted from Media Management or a Library onto a blank area of
the TimeLine where no tracks exist, sufficient tracks will be created below the last existing track to accommodate
the number of channels in the clip.

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Create New Tracks
New tracks are inserted below the currently selected track or, if no track is selected, at the bottom after the last
existing track. To add Tracks to the Timeline, select Tracks > New Audio Track (or right-click in a blank area of the
track header and choose New Audio Track from the context menu).

Create New Tracks dialog

Create only Tracks: / Create Strips and Tracks:
To simply create Mono tracks only, check the Create only Tracks radio button, enter the number of tracks
required into the Number of Tracks data entry box and click OK. The Track(s) will be created with the default
name Audio numbered in ascending order from 1.
If you wish to create Mixer strips at the same time, check the Create Strips and Tracks radio button. Enter the
number of Strips required into the Number of Strips data entry box. Pyramix currently supports four categories of
Strip. The default is Mono.

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Other types of strip can be selected from the Strips Type drop-down list.

Create New Tracks dialog - Strips Type

If you choose anything other than Mono the appropriate number of tracks will be created to suit the chosen strip
type. The strip inputs and outputs will be ‘tagged’ with a letter or letters indicating channel assignments depending on the choice made in the Strips Channels Type drop-down list.

Create New Tracks dialog - Strips Channels Type

The formats on offer vary according to the Strip Type chosen. A six channel example is shown above. As a further
example, if you choose MS.  is the only available choice and the strip I/O is tagged C and W for Centre
and Width since this is the logical format.

Track Types
All tracks are single channel but, when created with a Strip Channels Type format, certain functions are automatically linked, namely: Automation, Solo, Mute, Monitor mode, Record mode, Waveform display.

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Naming and Numbering

Create New Tracks dialog - Name

However many Tracks and Strips you decide to create, they can be automatically named and incrementally numbered.
If the No Increment option is chosen all tracks created will have the same name. I.e. whatever is entered in the
Prefix: text entry box and no number.
If the Increment by Track option is chosen, each individual track will be named using the text entered in the Prefix: text entry box and numbered incrementally. E.g. If you enter say, Atom and add a 5.1 GP strip in L-C-R-Ls-RsLfe format, six tracks are added. If the Increment starts at: number is set to, say 33 then all the track names will all
be Atom 33 as will the Strip name.
If the Increment by Track/Strip option is chosen in the above example then the tracks will be named Atom 33,
Atom 34 to Atom 38 and the Strip will be named Atom.

Tracks Grouping
There are three options:

Create New Tracks dialog - Grouping

Don’t Group Tracks leaves the new tracks ungrouped.
Group all Tracks together groups all the new tracks in a single group.
Group Tracks per Strips groups the tracks as they are assigned to strips. E.g. 12 Tracks assigned to two 5.1 strips
would be grouped as two six-tracks.

Deleting Tracks
Single Track
To delete a Track, first select the Track to delete. Then choose Tracks > Delete from the Project window pulldown menu. The Track and all clips placed on it will be deleted. Note that only the clip or pointer will be deleted,
not the original Media File.

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Multiple tracks
You can also delete all tracks from the selected track to the last (highest number) by selecting Delete to Last
instead of Delete.
You can also right-click in the Track Header to add or delete Tracks.

Routing Tracks to / from the Mixer
When you create a Mixer, Pyramix will automatically create the same number of Tracks as Mixer Input Strips
(channels).
If Connect automatically as many inputs and outputs as possible is checked, Pyramix will attempt to automatically route the output of each Track to a corresponding Mixer channel input, so that Track 1 output routes to
Mixer channel 1 input, Track 2 to Mixer channel 2, etc.
Similarly, Pyramix will attempt to automatically route each Mixer channel output to a corresponding Track input,
so that Mixer channel 1 output routes to Track 1 input, Mixer channel 2 to Track 2, etc.
These default Track I/O assignments can easily be changed by the user. See also: Adding Strips on page 177

Track Header Panel
The Track Header Panel contains a number of buttons and information fields.

Track Header Panel

This screen shot shows Track Headers in variety of states.
In each Track Header, you will find a pale green box with a number (and assignment Tag where applicable)
superimposed on it; and a pale red box with a number superimposed on it. The pale green box shows the mixer
channel number (and Tag if applicable) the Track output is assigned to. The pale red box shows the number of
the physical input or Internal Return Bus feeding the mixer channel and routed to the Track input.
To change a Track Input or Output assignment, just click on the corresponding Track input or output box, then
select the appropriate Mixer channel or Input number from the corresponding pop-up list. Note: changing an

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output assignment to a different Mixer channel will also change the Input to the input selected on the strip. If the
Input assignment is changed in the Track Header, this change is reflected in the strip and vice-versa.
When Track inputs and outputs are not assigned, the corresponding boxes for that Track will have dashes in them
instead of numbers.
Multiple tracks can be assigned to the same Mixer channel. They are therefore sub-mixed before entering the
Mixer. This allows more tracks to be played than the number of Mixer channels.
Many tracks can be fed from the same physical input.

Track Header Components
The large, bold number is the Track number. All tracks including Virtual Tracks are numbered
in ascending order as they appear on screen.
The pale green box shows the number of the Mixer Strip Channel its output is assigned to.
Clicking this icon pops up a list to select from all available Mixer Strip Channels. If the pale
green box shows a dash, no Mixer Strip Channel is selected and recording and or replay is
not possible.
If the pale green block shows a second number, letter or letters tag in addition to the number,
the Mixer Strip is a multichannel type and the letter(s) indicate which channel the track is
assigned to. (In this case, Strip 8 Lfe
Input source - the number shows the selected record input. When this area shows a dash no
record input is selected. This can be also set directly in the Mixer Console window.
Clicking the Track Name area opens a text entry box where the track name can be typed.
Track names default to Mono, Stereo or Audio.
View Automation Off - Automation data overlay is not displayed on the track.
View Automation On - Automation data overlay is displayed on the track.
Right clicking the automation icon pops up the Automation Overlay context menu with options as to what is displayed.
The Mute icon toggles the Track Output between Un-Muted, as shown here;
and Track Output Muted, as shown here.
The Solo icon toggles the Track Output between Solo off, as shown here and;
Solo on as shown here.

The Record icon has three possible states.
Record Safe and Record Ready are toggled by left-clicking the icon. AutoPunch Ready is enabled / disabled by
holding down the ALT key while left-clicking the icon.
Record Safe - no recording possible.

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Record Ready - Recording commences when the transport Master Record button is pressed
and finishes either when the Stop button is pressed, or when the Play button is pressed.
Autopunch Ready - Recording commences when the previously set Record In point is
reached and finishes when the previously set Record Out point is reached.
Right-clicking the Record icon opens the Settings Window with the Project > Record page selected.

The Monitor icon also has three possible states.
Note: These icons are only active when both an input and output connected.
These are toggled by left clicking the icon.
Auto - monitoring switches the associated Mixer channel input automatically between input
and repro. Behavior depends on the Auto-monitoring section setting in the Settings > All
Settings > Application > Playback/Record page. European Monitoring (All tracks turn to
INPUT on stop) OR US Monitoring (Only Record Ready tracks turn to INPUT on stop)
Repro - The associated Mixer channel is always fed from the track replay.
Input - The associated Mixer channel is always fed from the track’s selected Input source.
Expand Track Group - Grayed out unless track is member of a Group.
Collapse Track Group - Alternate state of Expand Track Group Only visible when the track
is a member of a Group.

The Waveform icon has three possible states.
Display Waveform - by default shows clips as orange blocks with white waveform superimposed.
Display Blocks - by default shows clips as orange blocks without waveform.
Display Envelope - by default shows clips as orange blocks with white waveform and adds a
black line which allows the gain to be adjusted using the mouse by simply clicking and dragging. Pressing the Ctrl key enables the drawing tool for envelopes. This also applies to Automation curves.
Peak Meter - If the Peak Meter is visible on the far right of the Track Header, clicking on it
hides it. If not visible, clicking in the space where it should be unhides it.
Always Visible off
Always Visible on. When this button is pressed the track will be kept in view on the Timeline
whenever possible.
Playlist opens this menu

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Playlist popup menu

Please see: Playlists on page 122

Track Record Modes
Each Track has a tri-state Record Ready toggle button, located to the left of the Track itself in the Track Information and Setup Area.
Tip: Right-clicking on a track arming button opens the Settings > All Settings window immediately on the
Project > Record page.

Play
The Green Dot in the Track Header indicates Record Safe mode, the default when Tracks are newly created.
When in this state, the Track cannot be recorded to.

Record Ready (Manual)
Click on the Green Dot once to toggle to Record Ready mode. This is indicated by the dot turning into the Red
Dot. The Track will now go into Record mode immediately when the Master Record button is pressed in the
Transport Strip or Transport window.

Record Punch In (Auto)
Alt-Click on the Red Dot to toggle to Record Punch In mode. This is indicated by a Red Dot flanked by 2 red
vertical lines. In this mode, when the Master Record button is pressed in the Transport Strip or Transport window, the Track will stay in Play mode until the current Mark In point is reached, then the Track will go into
Record mode. It will stay in Record mode until the current Mark Out point is reached.

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Tracks Tab Window
The Track Tab Window shows a table where each row contains information about a single track and each column
contains information and function selection fields. New tracks can be created or existing ones deleted and the
order of tracks changed. All track parameters are accessible and modifiable.

Tracks Tab floating Window

New tracks can be added by clicking on the first line of the Tab Window and typing a suitable name then pressing
Enter.
Tracks can be deleted by selecting them and pressing the Delete key.
The order of the Tracks can be changed by selecting and dragging tracks. Click on the symbol at the far left of the
Name field and drag to the desired row.

Tracks Tab pop-up
Right-clicking on a selection of tracks or on all tracks (no selection) displays this context menu:

Increment Tracks Name :

Adds an incremental number after each selected tracks name, taking into account
an already existing number

Repeat & Increment Tracks Name : Copies the first selected tracks name to the rest of the selection and adds an
incremental number
Copy Tracks Name :

Copy the selected tracks name or all if no selection

Paste Tracks Name :

Paste the previously selected tracks name to the currently selected tracks

Import Tracks Name :

Rename the selected tracks or all tracks if no selection with names coming from a
text file

Export Tracks Name :

Saving the selected tracks or all if no selection to a text file

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Making Settings Changes to Multiple Tracks
Changes to Tracks settings can be made on a multiple selection of tracks. Press Ctrl and Click on a track to add or
subtract it or press Shift to select a contiguous range of tracks.

Changing Repro or Input connections

Tracks Tab pop-up

Clicking in the column field to drops down a list of available connections. Highlight the required connection to
select it.
With a range of tracks selected, choosing a connection from the list assigns all selected tracks to the same connection. If Alt is held down while choosing the selected tracks are connected in ascending order.

Track Tab Column Fields
Name
The name of the Track. Up to 29 characters are visible in this field but longer names are accepted. Click in the field
or use F2 to enter a new name.

Repro Connection
Shows which Mixer Input Strip (and Channel if applicable) the track is connected to. Clicking in this column field
drops down a list box with all available Mixer Input strips (and Channels). Strip number on the left followed by
Channel Tag with the Strip Name in brackets.

Input Connection
Shows which Input is feeding the track. Clicking in this column field drops down a list box with all available physical inputs and Internal Return buses.

Group
Shows which Track Group (if any) the track belongs to. (see below) Clicking in this column field drops down a list
box with all available Track Groups.

Solo
If YES track is soloed.Clicking in this column field toggles between YES and blank.

Mute
If YES track is muted.Clicking in this column field toggles between YES and blank.

Record Ready
Shows the current record ready state. Clicking in this column field drops down a list box with the three possible
states, Safe, Record Ready and Auto-Punch.

Monitoring
Shows the current monitor mode. Clicking in this column field drops down a list box with the three possible
modes, Auto, Input and Repro.

Hidden
If YES the track is not visible in the Timeline but continues to operate normally. Clicking in this column field toggles between YES and blank.

Always Visible
If YES the Track will always appear on screen (if there is sufficient room) even when scrolling other tracks.

Collapsed
If YES the track is a member of a Track Group currently collapsed. (see below)

Display Mode
Shows the current Clip Display Mode mode. Clicking in this column field drops down a list box with the three possible modes, Block, Waveform or Envelope

Show Automation

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If YES the automation envelope is displayed. Clicking in this column field toggles between YES and blank.

Show Peak-Meter
If YES a Peak Meter is displayed in the Track Header. Clicking in this column field toggles between YES and blank.

Size
Shows the current track display Height. (in pixels) Clicking in this field allows a numeric value between 24 and 511
to be entered.

Background Color
Shows clip background color. If blank, color is set to the default. Clicking in this column field pops-up a color
picker. Choosing Standard restores to default.

Waveform Color
Shows clip Waveform color. If blank color, color is set to the default. Clicking in this column field pops-up a color
picker. Choosing Standard restores to default.

Recording Media Folder
Shows the Media Folder where new recordings will be stored. Clicking in this column field pops-up a list of all
mounted Media Folders.

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Track Groups
Track Groups, as the name implies, enable a number of logical function linkages between tracks and several other
useful methods of improving efficiency. Track groups can be created an manipulated by the user. Track Groups are
also created by default when Recording or Rendering operations occur on more than one track at the same time.

Track Groups Tab Window
Opens a table where each row contains information about a single track group and each column contains Information and function selection fields.

Tracks Groups Tab floating Window

The first two rows enable new Track Groups to be created and existing ones to be duplicated by clicking on the
Name field.
To create a new Track Group, click on Click here to add a new Track Group. A text entry box replaces the Name.
Enter a suitable name and press Enter. A new track group will appear at the bottom of the list.
To duplicate an existing track group, click on the Track Group you wish to duplicate then click on Click here to
duplicate a Track Group. A text entry box replaces the Click here to duplicate a Track Group. Type a suitable
name and press Enter. The duplicate Track Group appears in the row below the Track Group you have just copied. Subsequent rows are moved down the table. The Track Group entries can be re-ordered by clicking on the
symbol at the far left of the Name field and dragging to the desired row.
When tracks are assigned to a Track Group a small group track is shown in the Timeline immediately above the
first assigned track.
Track Groups can be collapsed/expanded by clicking the little [-] or [+] on the Track Group track header.

Track Group Column Fields
Name
The name of the Track Group. Up to 29 characters are visible in this field but longer names are accepted. Click in
the field or F2 to edit the name.

Type
Clicking in this column field drops down a list box with current choices of Free, Source, or Destination.
Free is used to create General purpose Track Groups
Source is used for grouping Tracks to be Sources in the Source/Destination model.
Destination is used for grouping Tracks to be Destinations in the Source/Destination model.

Collapsed
Track Groups can be collapsed, so only one of the tracks of the group is displayed. When set to Yes, only the track
chosen and shown in the Collapsed Display field is displayed in the Timeline. This field has the same function as
the little [-] or [+] on the Track Group header.
If the single visible track is selected the group is expanded.

Collapsed Display
Clicking in this column field drops down a list box which contains the names of all the tracks in the group. The
selected name determines which track will be displayed when the display is collapsed.

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The rest of the fields
All the other column fields toggle when clicked, either displaying Yes or a blank. The functions described below
apply when the fields are set to Yes.

Keep Cursor
The Group ‘remembers’ the position of the cursor and restores it each time one of its tracks is selected.
Free Zoom
The group has its own zooming factor, independent of the general zoom factor.

Free Markers
Track Groups can have their own list of markers that are displayed on the Track Group Scale or on the main TimeCode Scale if the Track Group Scale is hidden (see below).

Markers Locked
Locks the Markers. For the particular Group. Free Markers must be ON

No Selection
Clicking on clips placed on tracks of the group does not select anything, the cursor is simply placed at the position
where the mouse is clicked. Clicking with the Q key held down allows clips to be selected on these tracks.

Auto Solo
If any track of this group is selected, the whole group is automatically Soloed.

Auto Mute
The whole group is automatically muted unless one of its tracks is selected.

Auto Record Ready
When a track of this group is selected, the whole group goes into Record Ready mode.

Auto Collapse
When none of the tracks of this group is selected, the group is automatically collapsed to display a single track.
When this track is selected, the whole group is expanded.

Auto Hide
When none of the tracks of this group is selected, all tracks of the group are automatically hidden. When any track
of the group is selected, the whole group is shown.

Exclusive Show
When any track of this group is selected, all tracks that are not part of this group are hidden. This is the equivalent
of a Solo for the Display.

Show Scale
Toggles show/hide an independent scale for TimeCode if the Track Group is on Free Zoom and Markers if it is in
Free Markers mode. If OFF then the Scale and Markers are displayed in the main Scale of the Timeline when any
of the Tracks of this Group is selected.

Selection
When set to Yes this option ensures that any selection made within a Track Group is extended to all tracks in the
group. Selection is disabled by default for backwards compatibility.
All other columns of the Tab Window (Solo, Mute, Record, Monitoring, Display, Show/Hide, Size, Color, Sync,
Automation Display) define which of the parameters set in the Track Header or in the Tracks Tab window are
affected by the group, I.e. which of these parameters are changed in the whole group when a change is made to
an individual track of the group.

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Virtual Tracks
A virtual track is a "mirror" of another existing track. It has the same output routing and contains the same clips as
an existing track, but it appears in the Project Editor as a separate track.

Note: Virtual tracks contain non-overlapping clips - that is, each clip on a virtual track is
not allowed to overlap with clips on a related virtual track. However, clips on the exact
same track can still be crossfaded. Virtual tracks can be used for the purpose of visualizing clips that may have a logical reason to appear on separate tracks of the editor, even
though they will be routed to the same mixer channel. An example of typical use is to
create virtual tracks to allow the display of several automation curves for a single audio
track.
Creating Virtual Tracks
To add Tracks to the Timeline, select Tracks > New Virtual Track

Create New Virtual Track dialog

To create a virtual track or tracks, select the origin Track in the list, type the number of Virtual tracks required and
click on OK.

Note: Virtual tracks can be created automatically to display automation data. Please
see: Create a new Virtual Track to display the selection on page 264

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Transport and Navigation

USER MANUAL
www.merging.com/Pyramix

Transport Control
Pyramix features a wide range of Transport Control commands including, unlike many other workstations,
Reverse Play and Play at fractions and multiples of sync play speed both forwards and backwards. These possibilities can be attached to short-cut keys in the Keyboard Shortcut editor. Please see: Customizing Keyboard
Shortcuts on page 330
Of course, these commands are also available via remote controllers that support them.

Navigation
Pyramix Virtual Studio offers a number of ways of navigating around a Project.

Time Scale Bars
Main TimeCode Scale Bar
Near the top of the Project Editing Panel is a horizontal gray area with time code numbers. This is the Main TimeCode Scale Bar. On the left, above the track headers, the time range, or length of the visible Timeline window is
indicated.
The simplest way to move the Playhead Cursor within the Project Editing Panel is to position the mouse anywhere along the Time Scale Bar and left-click. The Playhead will immediately move to the new position. You can
also left-click the Playhead Cursor and drag it along this bar.

Context Menu
Clicking in the left hand, Header, area of a Time Scale Bar (a small plus + sign indicates there is something worth
clicking on) pops up a context menu.

Main TimeCode Scale context menu

The first five entries offer a choice of display modes for the Main TimeCode Scale:
•

Frames

•

Samples

•

[ms]

•

CD frames

•

Display as CD Time

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Clicking on the arrow opens a sub-menu for direct access to Markers 1 - 10
The remaining three entries add new Scale bars beneath the Main TimeCode Scale
•

Alternate TimeCode Scale

•

Feet Scale

•

Bars & Beats Scale

Alternate Time Scale Bar
To add an alternative Time Scale bar below the Main bar right-click in the Main bar header area and select Alternate TimeCode Scale
You can set up the Alternate Time Scale Bar either by right-clicking in the its Header to open the context menu or
by selecting Alternate TimeCode Scale Settings or View > Scales / Toolbars > Alternate TimeCode Scale Settings:
•

Alternate TimeCode Scale Settings

Choosing this pops up the Alternate Scales dialog:

Alternate Scale Settings dialog

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Scale Setting
The Scale Setting combo box offers a choice of TimeCode resolution to display:

Alternate Scale Settings TimeCode Resolution drop-down menu

Stretch Scale to match Main Scale Frames (see below)

Origin in Main Scale
An Offset can set and stored. For example when versioning. I.e. making several sound versions for the same picture.
The Alternate Frame Type for Frame Resolution combo box offers a choice of frame types appropriate to the
chosen resolution. E.g.

Alternate Frame Type for Frame Resolution combo box

View > Scales / Toolbars > Alternate TimeCode Scale Settings also enables selection of The TimeCode Resolution for the Alternate Scale from a choice of:

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•

Frames

•

Samples

•

[ms]

•

CD Frames

When the Resolution is set to Frames, an Alternate Frame Rate can be chosen.
When Alternate Frame Rate is chosen, the check box Stretch Scale to match Main Scale Frames allows the
Alternate Scale to no longer display the same time flow as the Main Scale (1 Second = 1 Second). Instead it
matches the length of individual Frames (1 Frame = 1 Frame). In this case the time is not the same in both scales
and this allows making comparisons between, for example, 24 frames events and 25 frames events.
The Origin in Main Scale option allows an offset to be set between the Main Scale and the Alternate Scale.

Film Feet Scale Bar
Like the other scale bars, clicking in the header area pops up a context menu with the extra option Feet Settings
selecting this pops up the Feet Settings dialog:

Feet Settings dialog

Foot Type
The radio buttons offer a choice of 16mm feet (units of 40 frames) and 35mm feet (units of 16 frames).

Frame Type

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The combo box offers a choice of frame rates:

Frame Type combo box

Default is the format selected in All Settings > Formats & Sync > Frequencies. You may need one of the others in
the context of non-linear editing workflows.

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Bars & Beats Scale Bar
As with the other Scale Bars clicking in the header area pops up a context menu with show/hide for the Alternate,
Feet and Bars & Beats Scale bars plus two extra options, Bars & Beats Settings and Tempo Map. The Tempo Map
option shows the current Tempo Map below the Bars & Beats Scale Bar.

Bars & Beats Settings dialog

Midi Files Import / Export
Load
Save
Both buttons open a Browser Window to enable navigation to a file to load or a location to save to.

Note: Currently, when MIDI files of type 2 are imported, only the tempo map and signature of track 1 is imported.
Resolution
Sets the clock resolution in Pulses Per Quarter Note, PPQ. The combo box offers a choice of values between 192
and 49152

Bars & Beats
Offset

Offsets the Bars & Beats scale start from the main Time Scale. Value can be typed
in the TimeCode register and or nudged up or down with the increment, decrement buttons.

Store

Offsets the Bars & Beats scale start to the current Playhead Cursor position.

Note: Offsets can be negative or positive.

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Time Signature and Bars
The bottom left panel displays a list of blocks of bars in the order they appear in the ‘song’. The following settings
apply to the currently selected entry in the list.
Time Signature

Use the combo boxes to set the Time Signature

Number of Bars

Type a value or choose Infinite from the combo box dropdown list.

Snap Grid

Combo box offers a choice of Off or values between Note and 1/64 Note .

Add Bars
Click to add a new block of bars to the list above.

Remove Bars
Deletes the selected entry from the list above.

Metronome
Metronome Settings...

Metronome Settings dialog

Tempo
The bottom right panel displays a list of currently defined Tempos in the order they appear in the ‘song’. The following BPM, Frames & Perfs, Smoothing, Start and End fields reflect the values for the highlighted (selected)
Tempo.
BPM

Allows you to pick a tempo from the common values in the drop-down list, to
increment or decrement in 1BPM steps with the up and down buttons or to
directly type a value in the box.

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Frames & Perfs

An alternative method of defining a Tempo used by film composers. It is based on
24 frames per second, each frame subdivided into 8 perfs, or perforations. Thus a
value of 24.0 results in a Tempo of 60BPM. Perfs are entered as decimals. E.g. 12.7.
Illegal entries are rounded.

Smoothing

Enables values between Note and 1/64 . to be chosen. (or OFF)

Start

The starting point for the Tempo can be entered by typing.

End

The end point for the Tempo can be entered by typing.

The Information pane shows all currently defined Tempos.

Add Tempo
Adds a new Tempo

Remove Tempo
Removes the highlighted (selected Tempo) from the list.

Playhead Cursor Options
Four Playhead Cursor options will be found at the top of the View menu:

View menu (part)

Local Options
Fixed or Moving Playhead Cursor
The Playhead Cursor can be static with the Timeline moving (choose: View > Fixed Cursor while playing) or the
Playhead Cursor can move while the Timeline remains static, ‘Paging’ when the Playhead Cursor hits the screen
edge. (Choose: View > Free Cursor while playing).

Chase Options
When Free Cursor while chasing is selected in conjuction with either of the local options the Playhead Cursor
and Timeline position can be freely manipulated from the workstation whenever the TimeCode Master machine is
in Stop, Rew, FF, Play, Locate, etc. as well as while chasing, but as soon as Pyramix has locked to incoming TimeCode, the cursor will "jump" to current TC. This mode is useful for Cinema mixing since it allows the Sound Editor
to make good use of idle moments to perform quick edits and adjustments, anywhere in the Timeline and regardless of current TC position. This used to be the default behavior.
When Free Cursor while chasing is NOT selected, the Cursor will always be locked to TimeCode when Pyramix is
set to chase, whether in Stop, Rew, FF, Play, Locate, etc. as well as while chasing.This mode is desirable for TV Post,
where the Pyramix Playhead cursor and Timeline display should always reflect the current TC position.

Auto Return
Cursor Auto-Return after playing. When this is selected with either of the local options, the Playhead Cursor
will return to the point at which Play began when Stop is selected.

Playhead Position
When View > Fixed Cursor while playing is selected, the Playhead position can be set in Settings > All Settings
> Application > Playback/Record in the Fixed Cursor Settings section. The Place of Cursor in Screen combo
box offers a range of choices between 1/10th and 1/2 of Screen.

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Composition Information and Settings Toolbar.

Composition Information and Settings Toolbar

Above the Time Scale Bar(s) and below the Project Editing Panel Toolbar(s) is the TimeCode Toolbar. This contains a number of Icons and TimeCode register boxes with increment / decrement arrows. From left to right these
are;
Playhead Cursor - current position
Mark In
Mark Out
Mark In to Mark Out
Selection In
Selection Out
Selection In to Out
All the registers accept direct keyboard entry of TimeCode.
When values are typed into the Mark In to Mark Out or Selection In to Selection Out registers, the In value
remains fixed while the Out is adjusted.
Clicking on the icons beside the registers changes the view of the Composition in the Timeline as follows;
Clicking Cursor moves the view of the Timeline to the current Cursor position with the Cursor in the center of
the track display. Similarly, clicking on the Mark In, Mark Out, Selection In or Selection Out buttons centres the
display on the current Mark In, Mark Out, Selection In or Selection Out marker positions. Clicking on the Mark
In to Mark Out or Selection In to Selection Out icons centres the display on the area between the Mark In and
Mark Out or the selected area, changing the zoom factor to make the area almost fill the track display.

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Markers
Markers are shown in a Markers Track just above the TimeLine tracks display. Pyramix has several types of Marker.
For information about CD and SACD Markers please see: CD Markers on page 397 and the SACD Production
Guide.
Mark IN

Markers

Mark OUT

Markers

The Cursor & Markers menu, Toolbar and keyboard shortcuts all offer methods of placing Markers and using
them for locating etc. The menu entries should be self explanatory. Please see: Cursors & Marks on page 459

Markers Tab Window
Markers can also be added and managed from within the Markers Tab Window.

Markers Tab Window

Up to 48 Markers can be attached to shortcut keys and/or mapped to a hardware controller. Different lists of Markers can be edited by selecting the desired Track Group or the main Project Markers List in the Markers Tab Window. Markers are numbered in ascending order by their position in time. If a Marker is moved before or after
another Marker, the affected markers are automatically re-numbered.
Clicking on the first entry in the Name Field ‘Click here to add a new Marker’ Adds a new Marker at 00:00:00:00
This value can be edited in the usual way.
Marker colors are user selectable. Clicking in the Color field drops down a list box with all the available colors.
Double-clicking on a Marker’s Name Field jumps the Playhead Cursor to the Marker.
Double-click with CTRL pressed plays from the marker TimeCode
Double-click with SHIFT pressed plays from the marker TimeCode with the first Preroll. This also applies to CD
markers
Right-click to open a menu that enables Markers to be Cut / Copy / Pasted between Groups or Projects.

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Markers Linking
The Markers Linking drop-down list menu is at the top of the Markers Tab Window.

Markers Linking drop-down list menu

The selection made here determines the behavior of markers when tracks are edited.
Markers Independent (markers are locked to the scale)
Linked to Any Track (markers follow any track operation)
Linked to Tracks without Group (markers follow any track that is not a member of a group)
Linked to ‘Effects’, ‘Music’, ‘Foley’ etc. (markers follow any track of groups listed here)

Jog / Shuttle
Scrub Using the Middle Mouse Button
Audio can be scrubbed by holding down the middle mouse button while the cursor is in the Timescale area and
moving the cursor left to scrub in reverse or right to scrub forward. The distance moved away from the current
play cursor position will determine the relative playback speed. When the play cursor reaches the current mouse
pointer position, or the middle mouse button is released, playback will stop.

Shuttle
The transport can be shuttled with audio output at up to 8 times speed.

Jog Settings
Jog / Scrub parameters are set in Settings > All Settings > Application > Jog / Chase.

Auto Jog on move
If a physical controller with a Jog/Shuttle wheel is available and this box is checked, then moving the jog wheel
will automatically enter Jog mode.

Auto-Solo Selection
When checked the selected track or tracks are automatically soloed when in Jog mode.

Speed ceiling
Four Radio Buttons offer the choice of 1X, 2X, 4X or 8X nominal play speed.

Sensitivity
The value typed in the box (in seconds) determines the number of seconds the transport will move per revolution
of an attached physical jog wheel.

Smoothing Filter
The value typed in the box (in video frames) determines the degree of smoothing that will be applied.

Flywheel Inertia
The slider varies the flywheel effect when jogging.

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Transient response accelerator
The slider varies the jog response between the smoothest possible audio at one extreme and the greatest positional accuracy, I.e. sync, at the other.

Mouse Scrubbing Settings
There are two scrub modes, Analog Tape Mode and Repeat Loop Mode. Check the appropriate box for the
required mode. The length of the loop in Repeat Loop Mode is related to the base sampling frequency so the
loop will be 116mS long at 44.1, 88.2 and 176.4 kHz or 106ms at 48, 96 and 192 kHz.
If Limit to speed ceiling is selected, Mouse scrubbing will be limited to the Speed Ceiling set in the Jog Settings
section.
If Silent locate is selected no audio will be heard when scrubbing or jogging.

Scrub Settings
Audio Quality
Two Radio Buttons offer a choice between Standard and Improved quality of scrubbed audio. Improved is the
default. High quality scrubbing is very processor intensive so Improved mode is provided with a Max simultaneous tracks data entry box. The default setting is 6. When more than the specified maximum number of simultaneous tracks are playing, scrub will automatically revert back to standard mode to preserve playback integrity.

Transport Controls
The Transport Bar brings together the most commonly used Transport Controls, Chase and Capture Offset buttons, and a Counter / transport status display.

Transport Bar

From left to right, the controls are as follows:
The counter shows the current Active Machine position and transport mode.
Counter in Record mode.
The Rewind button moves the Active Machine at an accelerated speed backwards. A second press doubles the speed.
The Play Selection button plays the current highlighted selection area when the Active
Machine is the Internal Machine (Pyramix).
The Play button plays the Active Machine at normal speed forward. A subsequent press
Pauses playback and another Restarts.
The Record button puts the Active Machine into Record mode.
The Fast Forward button moves the Active Machine at an accelerated speed forwards. A
second press doubles the speed.
The Stop button stops playback.

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The Loop Play toggle button puts the Active Machine into a Loop Play Mode, which continuously plays between the current In and Out points.
The Shuttle Control slider shuttles the Play Head forward (right) or backward (left)
at up to 2 X play speed. It Scrubs the audio on all Tracks as it shuttles through the Composition.
The drop down list selects which machine is currently controlled. Select Internal from
the list to ensure you are directly controlling the Pyramix Composition Play Head and not
some external device (I.e.RS-422 Sony 9-pin P2 controlled machine)
When the Chase toggle button is active, the Active Machine will only play back when valid
time code is detected on the chosen TimeCode input port.
The Controllers Online / Offline button. (Green = Online Red = Offline) Toggles external
hardware controllers On and Off line.
To the right of this is an area where any of the Floating Tool Palettes can be ‘Docked’. By default this will have the
Automation Toolbar docked.

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Transport Control Panel
Pressing the Transport Control Panel button or [Alt T], or selecting View > Windows /
Tools > Transport opens a floating Transport Window displaying all available
machines with individual sets of buttons and status indicators.

Transport Control Panel floating Window

Note: This Window contains a set of transport controls for each machine installed and
enabled with the Internal Transport (Pyramix) at the top. Below the machines are displays for LTC and VT (and VITC when applicable) TimeCode Sources and at the bottom of
the panel there are controls which affect hardware Remote Controllers.
Clicking on the black name bar toggles the individual area between collapsed and full.
For example, dvcam is collapsed in the above illustration.
Important! For details of machine installation and settings Please see: Machine on page 534
and for details of these Transport Controls Please see: Internal / External Machine panels - Features
on page 378

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Zooming and Panning
The Project Editing Panel allows two kinds of zoom: horizontal or Time Scale zooming; and vertical or Track
Height zooming.

Time Scale Zoom and Pan
Icons on the View Toolbar zoom in or out at the current Play Head location.
The Fit in window [Alt 1]icon on the Toolbar automatically adjusts the horizontal scale to fit
the selected area inside the Project Editing Panel with a small margin.
The Previous zoom [Alt 2] icon restores the horizontal scale to the previous size.
Zoom In [Alt 3]and
Zoom Out [Alt 4]
Holding down the Alt key, then selecting an area of the Composition by clicking and dragging the mouse to the
left or right zooms in horizontally on the selected area.
Similarly, an area of the Composition can be selected by clicking and dragging.
The Scrollbar beneath the Tracks Pans the view of the Timeline horizontally left or right.

Track Height Zoom
1, 2, 4, 8, 16, and A buttons at the bottom left of the Project Editing Panel automatically scale the vertical Track
size so that 1, 2, 4, 8, 16 or All (as many as possible given the vertical space) Tracks fit in the vertical space allocated
to the Project Editing Panel.
The horizontal Scrollbar adjacent to these buttons enables continuous adjustment of the Track height.

Scroll Wheel
It is well worth while using a three button mouse with a scroll wheel.
Scroll

Scrolls vertically through the tracks shown in the Project Editing Panel

Scroll + Ctrl

Scrolls the Timeline

Scroll + Alt

Zooms the Timeline timescale

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The Overview

Overview Tab Window

The Project Management Panel Overview Tab offers a powerful and simple means of navigating around the
Project Editing Panel.
Overview displays a graphic representation of the entire current Composition, showing the location of all clips. A
shaded gray box indicates the location and zoom range of the part of the Composition which is currently displayed in the Project Editing Panel. clips are shown as rectangles in the same color as their background on the
Timeline.
Click anywhere in the Overview to center the Project Editing Panel display on that point. Click and drag on the
shaded gray box to move the section of the Composition shown in the Project Editing Panel without changing the
current horizontal zoom. The zoom range of the Project Editing Panel can be adjusted by dragging the edges of
the shaded gray box in the Overview. An alternative method for adjusting horizontal zoom is to press the Alt key
while clicking and dragging across the desired range for the zoom, just as you can do directly in the Project Editing
Panel itself.

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Recording and Acquisition

USER MANUAL
www.merging.com/Pyramix

Getting Audio into Pyramix Virtual Studio
There are two basic methods of getting audio into Pyramix initially: you can record audio directly into the program, or you can import previously existing audio files.
Please see also: Digitizing Sessions on page 106

Check Sync
Before attempting to record any audio please check Pyramix and the audio source(s) are synchronized as you
intend.

I/O Status Window
The I/O status window can be opened by clicking in the Sync: xxxxx section of the Status bar (bottom right of the
main Pyramix window. (the XXX’s are the current sync source)
This window shows useful information about the input and synchronization status of Pyramix.

I/O Status window

Input sources
All the possible input sources are shown, each with an associated red and a green light. The green lights show the
presence of a valid digital signal (This does not necessarily mean, that the sampling rate of this input matches the
current clock source of Pyramix). When the red light is on and steady, Pyramix is using this input as it’s clock reference and is successfully locked up.

Default Clock Source
If Pyramix is set up to lock to an external clock source but cannot get a valid signal from this source, it will switch to
Internal clock. In this case the red light associated with Internal will be on, and the red light associated with the
intended clock source will be blinking.

Sampling Rate Mismatch
If Pyramix is set up to lock to an external clock source and the sampling rate set in the Virtual Studio Mixer does
not match the sampling rate of the clock source, the green light associated with the clock source will be on, but
the red light will be blinking showing the sampling rate mismatch.

File Format and Disk Limitations
File Size Limitations
By design legacy SD2, WAV or BWF files are limited to a maximum of 2GB due to their 32bit signed addressing
(thus 31 available bits) formats, while 32bits unsigned addressing AIF files are limited to 4GB. Please keep this in
mind when recording and/or exporting to any of these formats, the 2GB/4GB limit might in fact be quite close,
particularly when working with high sample rate multitrack files.

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As a comparison, Pyramix, thanks to its own PMF 64bit addressing file format can generate PMF files of virtually
limitless size. This makes it the file type of choice for creating single file, large multitrack projects at high sampling
rates.
The WAV file format can now accomodate RIFF64 removing the 2GB limitation. Please see: WAV and BWF on
page 301

Hard Drive Limitations
A very similar 2GB/4GB* limit can also be encountered the hard way when attempting to write large files, even in
PMF format, onto storage units (hard drives, memory cards etc.) formatted using an old 32bit file system such as
FAT32 or HFS.
Yet another, higher, limitation also exists with IDE ATA/ATAPI drives. This will show up at around 137GB. This may
be caused by part of a system (drivers, controllers and/or old Windows version) only recognizing the 28bit
addressing of the original ATA specifications, and not the enhanced 48bits available on newer equipment. This is
usually solved by installing fresh and or updated Bios/Drivers/OS.
*The official limit is 4GB, but serious trouble can start at around 2GB.

Pyramix audio file format
Unless there is a good reason for using another file format for recordings we strongly recommend using the
default .PMF file format. This will give the best performance in a number of key areas. For further information
please see: Optimizing Pyramix on page 432

Recording Audio into a Pyramix Virtual Studio Project
Start a new Project, or open an existing one. Make certain the Mixer sample rate and sync source is set as desired.
You will need to configure at least the same number of Mixer channels as Tracks you wish to record.
Before beginning audio capture, check or select appropriate record settings. Open the Settings > All Settings >
Project > Record page (alternatively use the keyboard short-cut Ctrl - f and click the Record Tab) There are many
settings in this dialog page, but for now you need only be concerned with; Destination Drive (Media File folder),
Resolution (bit depth or word length) and Format (file type). As previously mentioned, unless you have a specific
reason for using a different format we recommend using the default PMF format.

Note: These settings are completely independent of the settings for Mix-down and
Render.

Track Record Modes
Each Track has a tri-state Record Ready toggle button, located to the left of the Track itself in the Track Information and Setup Area.
Tip: Right clicking on a track arming button opens the Settings > Project page immediately on the Record page.

Play
The Green Dot in the Track Header indicates Record Safe mode, the default when Tracks
are newly created. When in this state, the Track cannot be recorded to.

Record Ready (Manual)
Click on the Green Dot once to toggle to Record Ready mode. This is indicated by the dot
turning into the Red Dot. The Track will now go into Record mode immediately when the
Master Record button is pressed in the Transport Strip or Transport window.

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Record Punch In (Auto)
Alt-Click on the Red Dot to toggle to Record Punch In mode. This is indicated by a Red Dot
flanked by 2 red vertical lines. In this mode, when the Master Record button is pressed in
the Transport Strip or Transport window, the Track will stay in Play mode until the current
Mark In point is reached, then the Track will go into Record mode. It will stay in Record
mode until the current Mark Out point is reached.

After Recording
New recordings will be processed according to the settings made in the Settings > All Settings > Project >
Record page. Please see: Record on page 503
If the Prompt for name after recording box is checked the Record Name dialog appears when the recording is
finished and the transport stopped.

Record Name dialog

Type a name for the recording (or leave the default) then select one of the button options.

AutoPunch Mode
AutoPunch when Chasing TimeCode
If tracks are set to Auto-Punch mode (Alt+Click on Rec Ready button) then the system will start recording (after
locking to TC) when it reaches the Mark In point and punch out when it reaches the Mark Out point.
If the Mark In is located before the current location (and the Mark Out far after) then the system will immediately
record once locked and stop recording when unlocking.

Recording from a tape with Discontinuous TimeCode
Pyramix AutoPunch Mode makes this a simple operation.
Place the Mark In at 00:00:00:00 and Mark Out at 23:59:59:24 (default values for a new project)
Connect LTC Out from the tape machine into Pyramix
Set Chase mode to HARD CHASE
Rewind the tape
Press Play on the tape machine
Each time a valid TC is encountered Pyramix will lock and start recording a new clip, then stop when the timecode
stops or jumps. A separate media will be created for each continuous section of timecode on the tape.

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Safety Record Mode
Pyramix is equipped with a Safe Record mode for the Internal Machine.
Safety Record is turned off by default. It can be activated by selecting Machines > Internal Machine >Safety
Record. When this mode is active an S is superimposed on the Transport Controls Record button.
Once a recording has begun the only way to stop it is to go to the Menu and de-activate Safety Record mode.
Apart from this no key presses, mouse clicks or external control inputs will stop the recording.

Note: Whilst it is possible to assign a Keyboard Shortcut to the Safety Record toggle, for
maximum security, it might be wiser not to.

Importing Audio Files into Pyramix Virtual Studio
Different file types with different bit depths (word lengths) can be freely combined in a Composition. Simply
Mount the Media Drive or Media Folder and drag-and-drop the required material into the Timeline.
Files with different sample rates can also be freely combined.

Note: If a clip has a different sample rate to the current project the clip will play at the
‘wrong’ speed! E.g. in a 48kHz project a 96kHz clip will play at half speed. With most
material this will be glaringly obvious, however with sound effects, smaller differences in
rate (E.g. 44.1kHz - 48kHz) may well go unnoticed.

Mounting Media Folders
If many audio files already exist in a single Windows directory or folder, it is easy to mount that Windows folder as
a Pyramix Media Folder. Once mounted, the supported files become available for use in a Project.
1. Start a New Project or Open an existing one.
2. Click the Media Management Tab in the Project Management Panel to open the Media window, or doubleclick to open it as a floating window.
3. Select Media Folder > Mount Media Folder. This opens the Choose a media folder to mount dialog box.
4. Click the Browse... button, then navigate to the Windows directory containing the audio files you wish to
import.
5. Click the OK button to mount that Windows directory as a Media Folder. All supported audio file types will be
seen by Pyramix, and be available for use in the Project. A check in the Recursive box means Pyramix will look
in sub-directories of the chosen folder as well as the root. A check in the Permanent mount box means Pyramix will attempt to mount the folder whenever the application is launched. I.e. make it available to all
Projects. A check in the Quick Mount box will create a special a library called '__QuickMountLocal.pml' (or
'__QuickMountRemote.pml' depending on whether you access this folder locally or through the network)
and store it the original folder. This can dramatically reduce the time taken to mount media files when a
project is opened.

Sample Rate Conversion
Where the sampling rate of a Media File is different to the current Project, Pyramix offers a simple means of converting the Media File’s sample rate.
1. Select a Master Clip file or files in the main Media Management window.
2. Choose Convert > Quick Convert > Samplerate Converter. A Samplerate Converter dialogue box appears.
Radio buttons offer the choice of two text entry fields, New name for the file or Add Suffix to the existing filename. A checkbox selects Keep Original File Format otherwise the file will be converted to PMF format as
well as sample rate converted.

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3. Selecting Properties opens the Samplerate Converter Properties dialog box:

Samplerate Converter Properties dialog

4.

Choose the required target sample rate by clicking on one of the Output Sampling Rate [Hz] radio buttons.
Conversion Quality defaults to High with the option of Very High. The remaining option is Output
Wordlength choose either 32 bits float (SRC internal resolution) or Same as input (includes dithering)
Finally click on OK to close the dialog

5. Choose OK in the Samplerate Converter dialogue box to begin the conversion. When converting multiple
files, choose OK to convert the files one at a time with the possibility of changing parameters on each file or, if
Add Suffix was chosen in step 2, you can choose OK all to convert all the selected files in one operation.

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Digitizing Sessions
A Digitizing Session is a special type of Pyramix Project which is intended for efficiently loading audio material
into Pyramix. One advantage to using a Digitizing Session for capture is that Master Clips referencing the audio
Media Files can be generated and saved directly into a specified Library for later placement.

Digitizing Session Project Window

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Manual Digitizing
1. In the Media section, choose an appropriate Media Folder to which to your captured files will be saved. If you
wish to simultaneously save Master Clip references to these Media Files into a previously created Library,
select that Library from the Library drop-down list.
2. In the Data section, choose the appropriate Resolution (bit depth or word length) and Format (file type) for
the saved audio files. Check One File per track ON to generate a separate file for each Track recorded. I.e. two
files for a stereo source, six for a discrete 5.1 source and so on.
3. In the Input radio button matrix, check ON for each Input you wish to record from. Also set the Sample Rate,
Input Format and Sync Source as appropriate.
4. Type in a New Take Name to name the captured files. If the Auto Increment Take Name box is checked all
subsequent takes will use the name typed in the New Take Name field as a ‘seed’ with a numerical suffix to
denote the individual takes. E.g. Enter ‘Vocal’ as the New Take Name, check the Auto Increment Take Name
box and record a few seconds, stop then record another few seconds. The first take will be called ‘Vocal’ and
the second ‘Vocal 2’
5. You can monitor incoming audio through the Mixer. Click on the Show/Hide Mixer icon to display the Mixer,
and set levels as appropriate.
6. Any external machine can be used as the source. However, it is much more convenient to use a machine
which can be controlled by Pyramix. A machine can be selected from the Machine drop-down list. It’s control
panel appears below the list.
7. Locate the required material on the source tape.
8. Click on the red Record button to begin recording. The system will remain in record until the Stop, Pause or
Cancel button is pressed.
9. Press the Stop button to stop recording.
10. You can press the Audit button to audition the recording just made.
11. Press the Accept button to save the recording to the destination Media Folder, or press the Cancel button to
delete the recording without saving it.

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Autoconforming
1. Pyramix can record audio selectively according to an EDL (Edit Decision List) in the CMX format.
2. Follow the set-up suggestions above and ensure the source machine is working correctly under 9-pin control.
3. Click the Load EDL button, navigate to the directory containing the EDL you wish to load the audio for.
4. If the list is not already in Reel order, click the Optimize button. This will sort the list so that audio is digitized
with the minimum of reel changing and spooling. All overlapping edits will be merged.
5. Load the first reel in the list, click the Capture button and Pyramix will automatically control the source
machine. All the required audio in the reel will be digitized.
6. Change the reel when prompted until all the required audio has been digitized.
If you know the audio is not available for certain edits in the list, or you wish to digitize only certain edits, uncheck
the box(es) in the Status field for the relevant entries before clicking Capture. The Status filed will show when
clips have been captured which match the edits.

Enable All
Checks all the boxes in the Status Field for capture.

Disable All
Un-checks all the boxes in the Status Field. I.e. no edits are selected for capture.

Reset Status
Restores the Status Field check boxes to their previous state.

Export Report
Exports an .rtf file detailing the edits which were captured and those which were not.

Handles
Sets an extra amount of audio to be captured at each end of the edits. This allows greater freedom in editing but
may cause problems in some circumstances. The drop-down list gives a choice of from 0 to 10 frames.

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Editing

USER MANUAL
www.merging.com/Pyramix

Editing in the Timeline
The Timeline is the place in Pyramix where audio clips can be edited, faded up and down and otherwise arranged
into a mono, stereo or multi-channel digital audio Composition.
A Project Editing Panel containing the Timeline will be visible as soon as you open a Project.
The Fade Editor provides elegant alternative methods of viewing and adjusting the parameters of edits in the
Timeline.

Clips and Compositions
Clips in a Composition
As with clips in a Media Drive or Library, clips in a Composition are just pointers to the original audio Media
File. Any actions performed on a clip in a Composition will affect neither the original audio Media File, nor the
Master Clip in the Media Folder or Library it came from. In the Project Editing Panel, a clip can be edited, shortened, split into 2 clips, moved, level controlled, deleted, etc., and all actions will ONLY affect the Composition.
Once placed in the Composition, each clip by default displays a Waveform of the Media file to which it points. This
Waveform display can be enabled or disabled by the user.

Sample Rate Mismatch
Pyramix allows clips of any supported sample rate to be placed in the Timeline. By default Clips that do not match
the Project sample rate are converted ‘on-the-fly’ to the project sampling rate. (Please see also: Real-time Sampling Rate Conversion on page 519) To help avoid inadvertent placement of clips that do not match the project
sample rate the waveform in such clips appears in a different color, by default, blue:

Sample Rate Mismatch

Note: Each clip’s assumed sample rate is determined by information contained in the file
header. If this information is incorrect (as with certain DAR files) the clips will not play
back at the correct speed or pitch.
Please see also: DAR WAV file Import on page 64

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Anatomy of a Clip
Many Edit Commands refer to parts of a clip rather than the entire clip.

Clip Name
Head

Waveform Display
Fade Handles

Clip Gain

Trim Handle

Tail

Sync Point

Unused Media
Features of a Clip in the Timeline

Once a clip is selected, Trim Handles appear at each end which are used to manipulate the clip. If these are difficult to see or get hold of, zoom in on both axes until they are accessible. Each Trim Handle consists of 3 Control
Points. The Control Points on the left side of the clip allows adjustment of the beginning of the clip, and the Control Points on the right side allows adjustment of the end. Click and drag on the middle Control Point to move
the head or tail of the clip as desired to shorten or lengthen the clip. These can be moved out to the full extent of
the original audio Media File to which the clip is pointing. Select View > Show Media to view the unused audio
(if any) as a grayed out waveform.

Head
The beginning of a clip on a Track is referred to as the Head. The Head may or may not represent the actual beginning of the Media File for the clip, since the clip is just a set of pointers to an area of the whole media file.

Tail
The end of a clip on a Track is referred to as the Tail. The Tail may or may not represent the actual end of the media
file for the clip, since the clip is just a set of pointers to an area of the whole Media File.

Sync Point
The Sync Point is an internal reference point inside the clip. This defaults to the start of a clip until moved.The Sync
Point may be moved by dragging its handle within the clip. If the Play cursor is positioned over some part of the
clip, the Sync Point may be snapped within the clip to the position of the Play Cursor by choosing Clips > Set Sync
Point to Cursor.

Trim Handle
The Trim Handle is the middle handle available at either end of the clip when the clip is selected. This handle is
used to shorten or lengthen the clip (trim the clip in or out) up to the limit of the available media. To trim the clip,
drag the handle.

Fade Handles
The Fade Handles are the top and bottom handles available at either end of the clip when the clip is selected. The
handles are used to create a fade in at the beginning of the clip, or a fade out at the end of the clip. To create or
adjust a fade, drag one of the trim handles to create the desired fade in or fade out. The top handle adjusts the
fade within the clip and the bottom handle trims the clip in or out as you adjust the fade. If the Top Handle is used
with the CTRL key modifier, a symmetrical crossfade is created with any adjacent clips, centered at the original end
point of the selected clip. If no adjacent clip exists, then it extends or shrinks the duration of the fade while maintaining the duration of the selected clip.

Waveform Display
Clips can appear either as a block with the clip name inside, or can show the audio waveform of the media referenced by the clip.

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Clip Name
The name of the clip is shown unless suppressed. View > Waveform Display > Hide Clip Name when Waveform
Shown.

Clip Gain
The overall Gain applied to the clip is shown. This value is displayed in decibels.
Gain can be adjusted by selecting Clips > Clip Gain. The Gain window appears. If a Region is selected the Gain
will be changed on all clips in the selection.

Locking Clips
Clips can be protected from being displaced during editing by selecting Clips > Lock. A locked clip cannot be
moved in time or to another track until it is unlocked. Clips > Unlock. If you simply wish to prevent loss of sync
select Clips > Lock Horizontal Drag.

Grouping Clips
To Group multiple clips, whether they are on the same or different Tracks, select the clips you wish to Group
together. Now choose Clips > Group. When any clip in a Group is selected, copied, deleted or moved, all clips in
its Group will be similarly selected, copied, deleted or moved.
To ungroup previously Grouped clips to treat them separately, select the Group and choose Clips > Ungroup.
Groups can be nested. I.e. one group may be inside another group. For example a stereo or multi-channel clip is
simply a group of mono clips. Stereo or Multi-channel clips may be ungrouped into individual mono ones in the
same way as any other group.

Gain Window
The Gain window allows the gain to be set for the current selection. The gain value can be
typed into the box at the top of the strip or set by clicking and dragging the fader

Mute when checked, mutes the selection but retains the gain value
Sel. box (Selection). When checked, the gain change will be applied to the whole selection (default is checked)
Rel. box (Relative) When checked and a series of clips are grouped, the gain change is relative to pre-existing levels
When neither box is checked any gain change is only applied to the clip which was last
right clicked (even if others are selected)
OK button makes any changes selected in the Gain window and closes it
Cancel button cancels any changes selected in the Gain window and closes it

Gain Window

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Clip and Selection Editing
Master Clips appear in the Timeline as blocks which can be edited on a track (or tracks, depending on how many
tracks the Master Clip contains) The clip can be trimmed, split, crossfaded, and have many other operations performed on it without ever affecting the underlying media file. Each instance of a clip references the entire media
file, and can always be "opened up" by using the Trim Handles to reveal more of the clip until the complete underlying Media File is visible. Clips can be dragged in the Timeline while the transport is playing.

Clip Properties
Clips > Properties opens the Properties window for the selected clip. If multiple clips are selected, opens the
Properties window for the first clip selected.

Selection Window

Editing : Clip and Selection Editing

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Renaming Clips
Although Clips can be renamed in the Clips > Properties Selection Window, Pyramix offers a more convenient
method of renaming clips in a logical and orderly manner.
Clips Rename open the Rename Clips dialog:

Rename Clips Dialog

The Clip Name can be composed out of user text, automatically generated data or a combination of both. The dialog box is largely self explanatory. Auto numbering is relevant where a number of clips are selected when the
Rename Clips dialog is opened.

Selection Tab Window
The Selection Tab Window groups together Selection Properties, Clip Properties and Media Properties fields in
a table.
When choosing Selection Properties or a Properties Menu item, this Tab Window is displayed. If the Tab Windows section is hidden, then the Selection Tab Window is undocked to ensure it is visible. Parameters that can be
modified are marked with a ‘>’ sign. Click on the ‘>’ sign or on the parameter itself to change/edit it.

Selection and Clip Modifiable Fields
Name
This field shows the name of clip as it appears in the composition. This name will also be displayed in
the clip block when the clip is set to Show Text.

Editing : Selection Tab Window

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Comment
This field shows a user comment concerning the clip. The information displayed here will also be shown in the
Comment field in the EDL Tab window

Level
Available in both
Pops up a window with a fader and numerical entry box for level, and two check boxes, Sel.ection and Rel.ative.
When neither box is checked any gain change is only applied to the clip on which you last right clicked (even if
others are selected). If Sel. is checked, the gain will be applied to the whole selection (selected by default). If Rel. is
checked and you have a grouped series of clips the gain change is relative to pre-existing levels.
If you click on the > in the “selection” part gain is applied to the whole selection, and if you click in the “clip” part,
the gain is applied only to the clip which was under the mouse when you clicked.
E.g: Three clips are selected, the first at -1 dB, the second at -2 dB and the third at -3 dB. You wish to increase the
gain of all the selected clips by 1dB. Check the Rel. box and add 1 dB either with the fader or in the numeric box.
This will result in the first track at 0 dB, second at -1, third at -2.

Phase Invert
Toggles between No and Yes (Phase inverted)

Mute
Toggles between No and Yes (Muted)

Auto Deglitching
Drops down a list box with choice of None, Follow General Settings or fade settings between 1.0 [mS] and 5.0
[mS] in 0.5[mS] increments. This feature avoids the necessity to manually make short fades when quickly making
cut edits. On any clips that do not already have a fade a small ramp is automatically applied to avoid clicks at the
beginning and end. Any clips with fades previously applied bypass the Auto-Deglitching feature.

Note: the global Automatic -Deglitching value is set in the Settings > All Settings >
Application > Playback/Record page in the Automatic Deglitching section.
Clip Information Only Fields
Apart from the modifiable fields listed above, clip also shows the following information fields:

Length
This shows the total length of the selected clip segment.

Media Offset
This field shows the amount by which the start of the selected clip segment is offset from the beginning of the
entire Master Clip.

Original TimeCode
This field shows the original TimeCode stamp at the head of the clip.

Peak Level
This field shows the highest level (in Decibels Full Scale) reached by any sample within a clip. This is only shown for
clips which have had a Waveform display generated.

Media Information Only Fields
Name
Shows the original short name of the audio media.

Format
Shows the media format as PMF, Wave etc.

Sample Rate

Editing : Selection Tab Window

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Word Length
Length
Shows the total length of the media file referenced by the clip.

Original TimeCode
Tracks
Shows the tracks the media was originally recorded to.

Peak
This field shows the highest level (in Decibels Full Scale) reached by any sample within a media file.

Author
Shows the user who was logged in when the file was created.

File Name
Shows the full media filename including the unique identifier and extension.

File Location
Shows the full Windows path to the media file

File Size
Shows file size in bytes.

File Creation Date
Scene
Take
Tape
Notes
UBITS

Media Track Information Only Fields
Track Number
Shows the track number within the media file. I.e. a stereo file will have A1 and A2 for the two tracks.

File Name
Shows the full media filename including the unique identifier and extension.

Note: The values shown in the Clip, Media and Media Track sections reflect the track
clicked on in the Timeline. Where a selection contains several, possibly multi-channel,
clips, clicking on the individual items in the Timeline updates the information to reflect
the last item clicked.
The Selection Tab Window is automatically updated when the selection changes and can therefore remain floating.

Selections and Region Selections
Selection Operations
Many Pyramix editing operations can only be carried out if a clip or region is selected.
There are two ways of selecting material in the Timeline. Whole Clips and Regions.

Editing : Selections and Region Selections

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Clip Selection
Clicking in a clip selects it (the color becomes darker and Handles appear). The whole clip is ready for editing.
Clicking on other clips while holding down the Shift key adds them to the selection. If the clip is grouped with
other clips, this will select the entire group. To select a single clip in a group, first ungroup the clips, then select the
desired clip.

Region Selection
A Region Selection is a selected area of the Composition. A Region can include many clips on many tracks or
only a portion of a single clip. It is indicated as a darker gray rectangular area over one or more Tracks. When
selecting a clip within a group, the Region is automatically extended to the whole group. This can be avoided by
pressing the Shift key while selecting. A Region can be made by clicking and dragging the mouse across one or
more Tracks.
Of course, keyboard shortcuts exist for making Regions, and this is one of the most useful ways to mark a region.
The Pyramix default method of marking a Region in point is to press [ on the keyboard: this selects everything to
the right of the current Play Head Cursor location on the currently selected track. ] marks a region out point: this
selects everything to the left of the current Play Head Cursor location, up to a previously marked in point. Once a
Region has been defined in this manner it can be extended or ‘grown’ across more tracks by using Ctrl +Shift
+Cursor UP or DOWN arrows. Ctrl +Alt +Shift +Cursor UP or DOWN shrinks. (Assuming the standard Pyramix
keyboard shortcut assignments are in use.)
Using the keyboard short-cuts, Regions can be easily made on-the-fly while playing or scrubbing the Timeline.
This is particularly efficient when used in conjunction with the Numerical Keypad transport control short-cuts.

Dragging Clips into a Composition
The simplest way to place an audio clip into your Composition is by dragging it from a Media Folder or Library.
To drag from a Media Folder:
1. Click on the Media Management Tab to open the Media Management tab window.
2. Double-click on a mounted Media Folder or subfolder to open it. The Master Clips will all be listed on the
right side of that window.
3. Select a Master Clip by left-clicking and holding. Drag the Master Clip into a Track. You can place it into any
Track, at any point on the Track.
The procedure for dragging an object from a Library is virtually identical to that outlined above for Media Drives.
However, access the required Library using the Global Libraries or Document Libraries Tabs in the Project
Management Panel.

Copy and Paste
Another way to get objects into a Composition is by copying and pasting them.
1. Select an object in a Media Folder or Library.
2. Right-click on the Master Clip, and choose Copy from the pop-up.
3. Place the Play Head Cursor where you want to paste the beginning of the Master Clip.
4. Right-click on the Track to which you wish to place the clip, and choose Paste to Cursor from the pop-up.
The beginning of the object will be placed at the Play Head in the Track on which you right-clicked. Alternatively, simply click the mouse on the track and at the time you want the clip to start, right -click and choose
Paste to insert the clip where you placed the mouse cursor.

Selecting a Clip
Click on any clip in the Composition to select it. It will change color to indicate selection. Shift-click to select multiple clips at the same time.

Editing : Dragging Clips into a Composition

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Simple Copy and Paste
1. Left-click a clip to select it.
2. Right-click and choose Copy from the pop-up. (or use menu Edit > Copy or use Ctrl + C)
3. Place the Play Head Cursor where you want to paste the beginning of the Master Clip.
4. Right-click on the Track to which you wish to place the clip, and choose Paste to Cursor from the pop-up. (or
use menu Edit > Paste to Cursor or use Ctrl + V). The beginning of the clip will be placed at the Play Head in
the Track on which you right-clicked. Alternatively, simply place the mouse cursor on the track and at the
time you want the clip to start, right-click and choose Paste to insert the clip where you placed the mouse
cursor.

Selecting a Region
To select a region, click the mouse at one end of the region you wish to select, and drag the cursor to the other end
of the region you wish to select.
A region can include more than one clip, and may extend across multiple tracks. The selected region may also
include the area(s) on a track where no clip is present.

Adding Tracks to a Selected Region
With a region selected, Shift + Click on other tracks to add them to the selection. The tracks do not have to be
continuous. For example:

Note: Discontinuous regions cannot be selected horizontally.
Clip Selection Behavior
The following lists the various behaviors for a selected clip depending on different modifier keys.
When a Clip is selected:

No Modifier Key
With no key modifier, the clip can be manipulated in standard Edit Mode.

CTRL Key Modifier (Auto Crossfade Mode)
While a clip is selected, pressing and holding the CTRL key before clicking and dragging automatically creates a
cross-fade when the clip is moved to overlap any adjacent clip. The mouse cursor changes to a hand with an X
over it to indicate Auto Crossfade Mode is engaged. While in Auto-Crossfade Mode selected clips can only be
moved in time, not to other Tracks.

Auto Crossfade Mode

CTRL Key Modifier Option (Layering Mode)
When in the CTRL Crossfade mode, if the CTRL Key is released (while still holding the left mouse button) Layering
Mode is entered. This mode allows clips to be overlapped. (Technically, the result is a crossfade with zero length
fades.)

Layering Mode

CTRL SHIFT Key Modifier (Slip Media Mode)
While a clip is selected, pressing the CTRL and SHIFT keys will allow the audio contents of the clip to be slipped in
time. The Media can be slipped to the extent of its availability.

Editing : Copy and Paste

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CTRL ALT Key Modifier (Slip Clip Mode)
While a clip is selected, pressing the CTRL and ALT keys will allow the In and Out point of the clip to be slipped
together in time while the Media remains where it is in time. Think of this as moving a "window" within the media.

ALT SHIFT Key Modifier
While a clip is selected, pressing the ALT and SHIFT keys will allow the clip to be dropped into a Library as a new
Composition.

Note: When a clip is moved over another in either within the TimeLine in Layering or
Auto-Crossfade Modes or from a Library or Media Management, the clip color temporarily changes to red. This is particularly helpful where there are hidden clips on the right
side of the screen that may be erased by the new clip or move.

Auto-Crossfade By Default
Auto Crossfade / Layering can be set as the default editing mode. This reverses the functionality described
above. When this mode is engaged, pressing the CTRL key enables the Edit mode.
This mode can be engaged by selecting Edit > Auto-Crossfade or by checking the Auto-Crossfade by Default Control key for Drag & Drop box in Settings > All Settings > Editing.

Clip Fade Commands
Fade In
Fade Out
X Fade

Each of these three entries on the Clips menu lead to sub-menus which all look like this:

Crossfade sub-menu

New

Creates a fade when a region is defined at the beginning (Fade In) the end (Fade
Out) or across overlapping clips (X Fade)

Edit

When chosen from either the Fade In or Fade Out sub-menus, opens the Fade Editor with the current fade. From the Cross Fade sub-menu opens the Fade Editor
only when a region is defined across an existing cross fade. (Please see: Fade Editor Tab Window on page 134)

Default

When a clip is selected or a Region is defined which includes the clip start or end,
Fade In or Out > Default > Complete recalls the length and shape of the Default
Fade In or Out and applies it to the selection.Default > Curve Only recalls only
the curve shape.
When a region is defined on a clip or clips which are cross-faded X Fade > Default
Complete or Curve Only recalls and applies the Default Crossfade length and
shape or shape only respectively.

Standard

Sub-menu offers a choice of fade types
Power Linear

Editing : Auto-Crossfade By Default

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Tension Linear
dB Linear
Cosine
Root Cosine

Editing Modes
The current Editing Modes are shown in the Markers Header. If either Remove, Insert or Snap modes will result
in rippling of other clips. I.e. loss of sync, the Editing Modes are shown in Red Some of the editing commands
which delete clips from, or paste clips into the Timeline behave differently depending on the current settings of
the Insert mode and the Remove mode.

Edit Modes Context Menu
Clicking on the Markers header pops up the Edit Modes context menu:

Edit Modes Context Menu

Auto-Ripple

When this option is checked (enabled) all Insert or Remove operations ripple the
rest of the track

Overwrite

When checked, any clip placed so that it overlaps an existing clip will overwrite the
part of that clip where the two overlap.

Insert Track

When checked, any clip placed on a track will be inserted into the track and will ripple all other material on the track later in time (to the right) by the length of the clip
being inserted.

Remove

When checked any selected material will simply be removed from the Timeline.
Everything else will be left intact and in the same place.

Remove and Ripple

When checked any selected material will be removed from the Timeline. Everything
else to the right (after) the removed material will be Rippled (moved) to the left (earlier) to take up the space left by the removed material.

Don’t Snap

No snap mode set. This mode doesn't affect the behavior of objects placed on a
track. Behavior follows the existing Insert and Remove modes.

Head to End

This mode will cause the beginning of any clip placed on a track to snap to the end
of the last clip on the track, abutting the head of the new clip to the end (tail) of the
last clip.

Tail to Beginning

This mode will cause any clip placed on a track to snap to the beginning of the first
clip on the track, abutting the tail of the new clip to the head of the first clip.

Head to Nearest

This mode will cause any clip placed on a track to snap the head of the clip to the
nearest edit point or mark on the track. This includes the head or tail of existing clips
on the track, as well as the Play Head Cursor, Mark In, Mark Out, Named Markers, or
CD Marks. The clip will interact with existing clips according to the Insert Mode setting.

Editing : Editing Modes

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Tail to Nearest

This mode will cause any clip placed on a track to snap the tail of the clip to the nearest edit point or mark on the track. This include the head or tail of existing clips on
the track, as well as the Play Head Cursor, Mark In, Mark Out, Named Markers, or CD
Marks. The clip will interact with existing clips according to the Insert Mode setting.

Snap to Original TimeCode

This mode will cause any clip placed on a track to snap the head of the clip
to the time location represented by the clips original TimeCode. The clip will interact
with existing clips according to the Insert Mode setting.

Splitting Clips and Regions
Splitting a Selection
Splitting Clips
Edit > Split (or Ctrl + T) makes an edit on the selected clip(s) at the cursor position splitting it (them). If a region is
defined within a clip or clips then this region is Split (edited) by using this command. Each split portion of the original clip(s) now becomes a new, independent clip in its own right.

Splitting Regions
If the Play Cursor is positioned over a selected Region rather than a whole clip or clips, then choosing the Edit >
Split command will split the selected Region from the surrounding material at the edges of the selection area, not
under the Playhead Cursor.
Once a Region is marked on a clip, simply clicking on the Region makes an edit. (same effect as the Edit > Split
menu command.) This will split the clip or clips at the region boundaries. If a Region is across several Tracks, Edits
will be made on all Tracks within the Region.

Cutter
Holding down the C key changes the mouse pointer to a cutter. Edits (cuts) are made wherever the user clicks. To
make an edit with the cutter on a range of clips at the same position, just select them before cutting.

Duplicate Selection
Holding down the D key while clicking on the selection then dragging to a new location duplicates the selected
material and moves the copy.
Holding down the F key while clicking on the selection then dragging to another track (or tracks if the selection
covers more than one track) duplicates the selected material and moves the copy locked in time.

Moving a Selection
Simply drag a selected clip move or reposition it to another location on the same track or a different track. If a
Region is selected, clicking on it will split it from the surrounding material. The resulting separate clip can then be
dragged to a different location or track. To constrain a clip in time when moving it to another track, hold down the
Alt, Shift and Ctrl keys at the same time while dragging the clip to the new track.

Adjusting a Region Selection
Simply position the Arrow Cursor at the edge (beginning or ending) of the region. The cursor will change shape to
indicate the Region can now be adjusted by clicking and dragging. You may drag the edge beyond the other end
of the region. Doing so ensures that the new selection region begins (or ends) exactly where the original region
ended (or began). This also applies to the top and bottom edges of the region. For example, you can extend the
selected region on one track up or down to include additional tracks.

Jog-Wheel Editing
A number of editing actions may be undertaken on a selected clip or group of clips using a jog-wheel on an external hardware controller.
First select the Clip or group of Clips, then select the desired Jog-Wheel Editing Mode from:
Edit > Jog-Wheel Editing > Move

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Trim In
Trim Out
Trim Fade Out
Tim Fade In
Trim Fade In Symmetrically
Trim Fade Out Symmetrically
Trim Sync Point
Slip In
Slip Out
Slide Media
Now simply move the jog wheel to Move, Trim, Slip or Slide the clip(s)
Pressing the Spacebar or Enter confirms the change(s), Esc cancels.

Playlists
Playlists enable different versions of the content of a selection of tracks to be easily stored and any stored version
to be recalled.
Playlists have a name (and can be renamed). A Playlist shows the list of tracks it keeps versions of. By selecting a
Track Group or one or more Tracks in the Playlist Tab Window, you can:
•

Create a new empty playlist for these tracks

•

Create a new Playlist for these tracks containing a copy of their current content

You can also:
•

Create a new empty Playlist for all tracks in Record Ready mode

•

Create a new playlist for all tracks in Record Ready containing a copy of their current content

Double-clicking on a Playlist icon replaces the content of the tracks it references with the version it contains.
Modifications made on the tracks referenced by a Playlist are updated in the last recalled Playlist when another
one is recalled. A new Playlist can be automatically created for each recording for every recorded track by checking this option in Playlists section of Settings > All Settings > Project > Record.
The Playlist icon displayed on each Track header enables:
•

The creation of an empty Playlist for each track in Record Ready Mode, all Tracks in Group or Strip, or the
selected Track

•

Creating a copy Playlist for each track in Record Ready Mode, all Tracks in Group or Strip, or the selected
Track

•

Recalling a Playlist. A list of Playlists that reference the selected track is presented for recalling.

•

Merging a Playlist with the current content of the tracks. A list of Playlists that reference the selected track
is presented for recalling.

Edit Command highlights:
Further Editing commands are to be found on the main Edit menu. Please see: Edit on page 443
Undo

Pyramix keeps track of all edit decisions and operations so they can be undone if necessary. This menu item shows the name of the last operation. To undo this operation, simply
click on the Undo (operation) menu item and the listed operation will be undone. Whenever an item is undone, it immediately shows up as the most recent item in the Redo list.

Editing : Playlists

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Undo History

Pyramix keeps track of the most recent edit decisions and operations and shows them
here in a sub-menu. These are listed from the most recent at the top, to the oldest at the
bottom of the list. To undo a whole block of operations, click on the name of the oldest
operation and everything since that time (from that point in the list to the top of the list)
will be undone. The name of the next operation in the list will be shown as the next Undo
item, and all the items that have been undone are immediately added to the Redo History list. The size of the undo history is set to 32 steps by default, but it can be adjusted in
the All Settings > Settings > Application > General page.

Redo

If an operation has been undone using the Undo commands in this menu, the most
recently undone operation will be shown here. To Redo the operation, simply click on
Edit > Redo and the operation will be Redone. Whenever an item is Redone, it immediately shows up as the most recent item in the Undo list in this menu. The next edit operation carried out in Pyramix will then purge this item since the operation could cause a
conflict with previous operations and therefore renders the Redo invalid.

Redo History

Pyramix keeps track of the most recent operations that have been undone, and shows
them here in the Redo History sub-menu. To Redo a whole block of operations, click on
the name of the oldest operation and everything since that time (from that point in the
list to the top of the list) will be Redone. The name of the next operation in the list will be
shown as the next Redo menu item, and all the items that have been Redone are immediately added to the Undo History list. The next edit operation carried out in Pyramix will
then purge this list since the operation could cause a conflict with previous operations
and therefore renders the Redo list invalid.

Delete

This command deletes the selected clip or region. When a selection is deleted, other
material on the track behaves according to the current Remove mode setting.

Cut

Cuts the current selection from the project and places it on the Clipboard. When a Selection is Cut, other material on the track behaves according to the current Remove mode
setting.

Copy

Copies the current selection from the project and places it on the Clipboard

Paste>
Paste to Cursor

Inserts the contents of the Clipboard starting at the current Playhead Cursor position. When the contents of the Clipboard is Pasted, other material on the track
behaves according to the current Insert mode setting.

Paste Tail to Cursor

Inserts the contents of the Clipboard ending at I.e.before, the current Playhead
Cursor position. When the contents of the Clipboard is Pasted, other material on
the track behaves according to the current Insert mode setting.

Paste Sync Point to Cursor

Inserts the contents of the Clipboard with the first sync point in the Clipboard contents at the current Playhead Cursor position. Depending on where the first sync
point is, the material pasted may start, end or straddle the current Playhead Cursor
Position. When the contents of the Clipboard is Pasted, other material on the track
behaves according to the current Insert mode setting.

Paste & Place

Opens the Placement Tool with extensive placement options. Please see: The
Placement Tool on page 128

Paste to Original TC

If the Clipboard contains a single clip, insert this at its original TimeCode *

Paste to original TimeCode Works differently with clips and Range Selections. If the Clipboard contains a single
clip this will be pasted to its original time code. If the Clipboard contains more than
one clip or a selection of a clip or clips this will be pasted to the time code at the
beginning of where the selection was made on the next track(s) where there are
no clips which would be overwritten.
Paste to End of Selection

Inserts beginning of contents of Clipboard to end of current selection

Fill Selection

This command will substitute the Clipboard contents for the selected clip or region

Replace Selection

This command will substitute the Clipboard contents for the selected clip or region and
ripple following clips if there's a length difference

Editing : Edit Command highlights:

8 - 123

Loop Selection

This command will substitute a loop of the Clipboard contents for the selected clip or
region without changing sync on the track. Very useful for extending effects to fit a given
space.

Fit Selection

This command allows inserted clips to be fit into specified regions on the Timeline. This
requires the Timezone Time compression/Expansion plug-in

Delete and Ripple

Deletes the current Selection forcing a Ripple to occur on all affected tracks.

Cut and Ripple

Cuts the current Selection and places it on the Clipboard forcing a Ripple to occur on all
affected tracks.

Paste and Ripple

Inserts the contents of the Clipboard to the current Playhead Cursor position forcing a
Ripple on all affected tracks.

Insert Silence

Inserts silence (blank space) into the current selection, forcing a ripple on all selected
tracks.

Delete and Join

Deletes the currently selected Clip/Selection and ripples the end of the clip.

Cut and Join

Cuts and saves to the Clipboard the currently selected Clip/Selection and ripples the end
of the Clip.

Delete and Ripple to Black

Deletes the currently selected clip/selection and ripples all following butted or crossfaded clips.

Cut and Ripple to Black

Cuts and saves to the clipboard the currently selected Clip/Selection and ripples all following butted or crossfaded Clips.

Stretch

Opens the Stretch plug-in dialog.

Stretch dialog

The Increment and Decrement buttons allow the In point, Out point or Length of the selection to be adjusted. The
Ratio of stretch or squeeze is shown as a percentage. Clicking the OK button starts the process. Cancel aborts.
Depending on the available authorization keys, the Time Stretch algorithm can be selected in:
All Settings > Application > Editing : Time Stretch Tool : Selected combo box
Settings for the chosen algorithm can be made in:
All Settings > Application > Time Stretch > ‘Plug-in name’ Settings

Editing : Edit Command highlights:

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Normalize

Opens the Normalize dialog.

Normalize dialog

The Maximum Level can be set by typing or using the increment / decrement buttons.
The process can be applied to:
•

Normalize each clip individually

•

Normalize clips according to the selection peak

Clicking on OK starts the process. The selected Clip or Clips are examined to locate the highest peak, then the
overall gain of the clip(s) is increased so that this reaches the maximum level specified. All other selected Clips are
either treated individually or raised in level by the same amount.
When in Normalize clips according to the selection peak mode, if the following box is checked:
•

Use Current Clips Gain values to compute peak levels (previous gain values will be ignored if
unchecked)

Then:
MaxPeak of the selection will be computed using the level of clips:
MaxPeak = Max(peak + Level)
DeltaGainToApply = DesiredMaximumLevel - MaxPeak
And then for each clip, of the selection:
Level = Level + DeltaGainToApply

Note: this check-box is grayed out when Normalize each clip individually is selected.

Editing : Edit Command highlights:

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Normalize Example:
In this case with Maximum Level = -0.3 dB and “Use Current Clips Gain values to compute peak levels (previous gain values will be ignored if unchecked)” selected:
Peak Level

Original Gain Value

New Gain Value

Clip 1

-18.0

4.0

3.8

Clip 2

-16.0

4.5

4.3

Clip 3

-12.0

-1.0

-1.2

Clip 4

-9.0

-2.6

-2.8

Clip 5

-3.0

1.0

0.8

Clip 6

0.0

-0.1

-0.3

Clip 7

-40.0

2.0

1.8

Clip 8

-20.0

4.2

4.0

Consolidate

Opens the Consolidate Project dialog box. Please see: Consolidating Projects on
page 291

Waveform

Leads to the Waveform sub-menu:

Waveform sub-menu

Follow Track

Clip displays whatever is selected for the entire Track.

Force Waveform

Clip displays Waveform regardless of the overall Track setting

Force Name

Clip displays Clip Name regardless of the overall Track setting

Editing : Edit Command highlights:

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Auto Silence Removal
Edit > Automatic Silence Removal
Automatic Silence Removal operates by scanning the Selection and then automatically editing it into smaller clips
by removing regions which fall below the threshold level and meet the ‘Minimal Sound’ and ‘Silence’ criteria set in
the Automatic Silence Removal dialog.

Automatic Silence Removal dialog

Note: This function is non-destructive of the Media file - it edits the Clip by breaking it
up into smaller Clips, not by deleting any actual audio from the hard drive.
Threshold [dB]
This field determines the threshold level in dB below which material in the clip will be removed.

Minimal Silence [ms] / Minimal Sound [ms]
Sets the shortest periods of silence and sound which can be created by removing material that drops below the
threshold. Some audio material (E.g. speech) contains very short gaps. If all of these were removed, the audio
would become too "chopped up". On speech the object of the exercise is usually to break it into areas where
speech is present not remove small gaps between words or sentences. Some audio material may have very short
transient peaks in the midst of a segment that falls below the threshold. If all of these short transients were created
as clips the end result might well sound worse than the original.
The minimum setting is 10 ms and the maximum is 5000ms (5 seconds).

Fade Out [ms] / Fade In [ms]
Sets the length of the automatic Fade Out and Fade In that will be applied to all new clips created by the Automatic Silence Removal operation. The range for this setting is between 5 ms and 500ms (1/2 second).
Once the parameters have been set, click OK.
This process takes into account the current Remove Mode to determine whether to leave gaps between the
newly created clips, or to join or ripple the clips on the track together.

Automatic Silence Removal cannot be executed on cross-faded Clips.

Editing : Auto Silence Removal

8 - 127

EDL Tab Window
The EDL (Edit Decision List) Window, is a textual and numeric representation of the same information shown
graphically in the Timeline and Fade Editor. Changes made here are reflected in the Timeline and vice-versa The
list shows information concerning the clips in the form of a list of text or TimeCode fields, most of which can be
edited. This provides an alternate way of viewing and editing the composition. To edit a field, click in it to produce
a cursor, or drag across the text in the field to select it, then type the desired information using normal text entry
procedures. Fields available in the Edit Decision List Panel are:
Field

Description

Editable

Name

Clip Name

Yes

Type

Type of Clip(e.g. audio, video, midi etc.)

No

Clip’s In time in the Timeline

Yes

Clip’s out time in the Timeline

Yes

Clip’s Fade In length

Yes

Clip’s Fade Out length

Yes

Length of Clip in the Timeline

Yes

Media TimeCode value at Clip’s Head

Yes

Source Out

Media TimeCode value at Clip’s Tail

Yes

Sync Source

Media TimeCode value at the Clip’s sync point

Yes

Name of Track Clip is assigned to

No

Comments about the Clip from the properties page

Yes

Dest In
Dest Out
Fade In
Fade Out
Length
Source In

Track
Comment

Absolute Sources in EDL View
When View Sources in EDL View is checked in the Settings > All Settings > Application > TimeLine Layout
page, the original Source In, Source Out and Sync Point times are shown in Absolute Time in the EDL View.
Absolute time is the incoming TimeCode recorded at the audio capture. When this mode is disabled, the default
start time of TimeCode for the captured clip is 00:00:00:00.

The Placement Tool
Although the Placement Tool remains an extremely flexible paste option most important operations are
directly available as single commands in the Edit menu. All these commands can be mapped to a keyboard
key or included in a macro. In most cases, this is a far more efficient way to work.

Editing : EDL Tab Window

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Several different placement options for a Paste action can be chosen from the Edit menu or from the pop-up
menu which appears if there is something to be pasted and the cursor is over a track when you right-click E.g.
Paste to Cursor.

Placement tool floating Window

Open the Placement Tool window by selecting Paste & Place... from the right-click Paste options above, or
choose Edit > Paste Place from the Edit menu.
The Placement Tool window allows the user to customize the placement of a clip in extremely powerful and
flexible ways.
The button layout corresponds to the numeric pad on a standard keyboard.
.Select a Paste Place action by choosing amongst the sequence of lit buttons in the window.
For example, you could choose to Send the Sync Point of a clip to a typed Time Code location on a Destination Track chosen from a pop-up list; or you could Send the Tail of a clip to the Play Cursor. Nearly every permutation of placement is possible. Whatever action you choose, the results of your choices will be displayed as
text in the lower-right corner of the window before you choose to Do It!
Remember to choose an Insert Mode to determine how the surrounding clips will be adjusted when the new
clip is placed in the Track.

Editing : The Placement Tool

8 - 129

Source - Destination Editing
Concept
Source - Destination Editing is a powerful method of viewing and editing material especially applicable to editing multiple, multi-track, takes into one, ‘ideal’ take. Special Source and Destination Track Groups allow multiple
Timelines to be visible simultaneously. Each Source and destination Timeline has its own zoom level and Playhead
cursor. By taking advantage of the ‘Collapse’ feature, editing 48 track source material becomes almost as simple as
editing mono or stereo.
Source - Destination editing can also be extremely useful in broadcast and tracklaying applications. Pyramix can
have as many clip editors as you wish. Just create some tracks, group them, set the group as a Source. Set the Clip
Editor track or tracks as ‘always visible’ (in the Tracks Tab Window, so each Clip Editor always stays on top of the
composition and that’s it.
If there is no Destination group in your composition then the section between the Gates in the Source Group/Clip
Editor is sent to the positions delineated by the Mark In/Mark Out on the selected track(s) in the composition.

Setting up a Source - Destination Environment
Templates
The quickest and easiest way to get started with Source - Destination editing is to use one of the supplied Templates. Choose the one which most closely matches your requirements, modify to taste and save as a Template
for future use.

Starting from Scratch
In the Track Groups window, Create as many Source groups as there are alternate versions of the material you are
editing and select their type as Source.
Tip: Create a Group, select its type as Source then choose Tracks > Duplicate Selected Track Group repeatedly
until you have the required number of Source groups.
Create as many Destination groups you want to edit to (generally only one) and select its (their) type as Destination.
Create as many Tracks for each source take as you need for your editing and associate a Group to each of them.
Set these groups as Keep Cursor, Free Zoom, Auto-Solo and No Selection.
Select the option "Auto Select Tracks" in the Tracks menu. Tracks > Auto Select Tracks
Show the Source - Destination Toolbar, View > Scales > Toolbars > Source - Destination.
You are now ready to proceed with the Source - Destination Editing the following manner:
Source and Destination Groups have special markers called Gate In and Gate Out which can be set, nudged and
auditioned:
Set the selected Track Group Gate In/Out of the selected Track Group to Cursor with the menu Cursor & Marks >
Gate In/Out to Cursor
To remove a Gate set it again in the same position.
Gates can be dragged with the mouse by clicking on them and moving.

Gate colors:
By default, Gates are displayed in Grey.
The Source Gates currently selected for the next edit operation are displayed in White.
The Destination Gates currently selected for the next edit operation are displayed in Black.
The current Source and Destination Gates for the next edit operation are the selected group Gates or if no groups
are selected the last group where Gates have been set/removed/modified.

Editing : Source - Destination Editing

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In 3 point editing, the “virtual” missing gate of the group that has only one gate set is displayed in Grey.
Set the Cursor to the selected Track Group Gate In/Out
Cursor & Marks > Cursor to Gate In/Out
Zoom to the selected Track Group Gate In/Out.
Cursor & Marks > Show Gate In/Out
Nudge the selected Track Group Gate In/Out with the menu selection
Cursor & Marks > Nudge Gates > Nudge Gate In/Out to Left/Right.
Each nudge operation can be auditioned automatically by setting 'Audition
after Nudge' in the Settings > All Settings > Application > Editing page
Audition the selected Track Group Gate In/Out Pre/Through/Post with the
menu selection: Machines > Internal Machine > Audition > Audition Gate In/Out
Pre/Audition/Post.
The space between Gate In and Gate Out can be selected with the menu
Selection > Select between Gates.
Positions of Gate In and Gate Out for each selected groups can be displayed and manually modified with the
Source-Destination Toolbar (If not already visible show with View > Scales > Toolbars > Source-Destination)
Once Gates In and Out have been set, Source - Destination operations can be applied FROM either the selected
Source Track Group or the last Source Track Group whose Gates have been set TO either the selected Destination
Track Group or the last Destination Track Group whose Gates have been set.
Both Source and Destination Gate In and Gate Out can be set or removed
(by setting them twice at the same position) to perform any combination of Source - Destination editing operation described in the table below.
When Gates are set the following Source-Destination operations available in the Edit menu can be applied:
•

Auto-Edit Source to Destination

•

Overwrite Source to Destination

•

Insert Source to Destination

•

Replace Source to Destination

•

Fit Source to Destination

When the Source has only 1 Gate then the region to edit can be automatically adjusted to the end (or beginning in
case of a single Gate Out) of the clip under the Gate when the edit operation is performed. This is available by
choosing the menu item:
Edit > Source – Destination Settings > Limit 1 Gate Sources to End/Beginning of clip.
When the Source has 2 Gates set and the Destination has 1 Gate set, then the behavior of the Auto-Edit Source to
Destination operation can be chosen between Overwrite or Insert by choosing the menu item:
Edit > Source- Destination Settings > 3 Gates Auto-Edit does Overwrite/Insert
The menu item:
Edit > Source - Destination Settings > Auto Set Destination Gate In after Edit
allows the Destination Gate In to be set to the previous Destination Out point after any Source-Destination operation. This automatically prepares the Destination for the next operation. The Destination is also automatically centered around the new Gate In.

Editing : Source - Destination Editing

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The menu item Edit > Source - Destination Settings > Auto Set Destination Gate In after Edit allows the Destination Track Group to be automatically selected after any Source-Destination operation.
All these operations works independently of the Auto-Ripple mode (they have their own overwrite/ripple modes
described in the table on the next page) but follow the Auto-Crossfade settings accessible in the menu Edit >
Auto-Crossfade.

Keyboard Shortcuts
Most Source - Destination operations are available as Keyboard Shortcuts.

2,3 and 4 Point Edits
Source-Destination
operations
Destination
Gate In OR Gate Out Only

Source
Gate In OR Gate Out Only

Source
Gate In & Gate Out

Auto-Edit: Performs 2 points editing by doing the following Overwrite operation.

Auto-Edit: Performs 3 point editing by doing
the following Overwrite or Insert operation
depending which one is selected in the menu
Edit > Source-Destination Settings.

Overwrite: Copies material FROM
Source Gate In to the end of the
Track or from start of Track to Gate
Out
TO Destination Gate In or Destination Gate Out by overwriting Destination material

Destination
Gate In & Gate Out

Auto-Edit: Performs 3 points editing by doing the following Overwrite operation.
Overwrite: Copies material from
Source Gate In or Source Gate Out
to Destination Gate In and Gate
Out by overwriting Destination
material

Overwrite: Copies material between Source
Gate In and Source Gate Out to Destination
Gate In or Destination Gate Out by overwriting Destination material
Insert: Copies material between Source Gate
In and Source Gate Out to Destination Gate In
or Destination Gate Out by rippling Destination material
Auto-Edit: Performs 4 point editing by doing
the following Replace operation.
Overwrite: Copies material between Source
Gate In and Source Gate Out to Destination
Gate In by overwriting Destination material.
Insert: Copies material between Source Gate
In and Source Gate Out to Destination gate In
by rippling Destination material
Replace: Replaces material between Destination Gate In and Gate Out by material
between Source Gate In and Source Gate Out
by rippling the Destination material
Fit: Replaces material between Destination
Gate In and Gate Out by material between
Source Gate In and Source Gate Out by
stretching or squeezing the Source material

Editing : Source - Destination Editing

8 - 132

Fade Editor

USER MANUAL
www.merging.com/Pyramix

Fade Editor Tab Window
The Pyramix Fade Editor offers several methods for creating fades and cross-fades. Fades can be made graphically
by simply clicking and dragging appropriate points on the display or by using a specialized set of faders and buttons or by directly entering numeric data. A comprehensive set of auditioning options is provided together with
libraries for user defined fade shapes and fades.
The Fade Editor always displays the fades for the current selection in the main Editor. The nearest fade to the click
point is automatically selected.:

Fade Editor Tab floating Window

Toolbar
Contains these buttons:
Accept & Close Editor (Close the Fade Editor and keep the changes, in effect an ‘OK’ button)
Restore & Close Editor (Restore the fade to its state prior to opening the Fade Editor or
selecting a new fade, effectively a Cancel button)
Undo last fade change
Select/Edit Previous Fade

Fade Editor : Fade Editor Tab Window

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Select/Edit Next Fade
Zoom around the current Fade (Reset Zoom)
Zoom In
Zoom Out
Xify (Reset the current fade to a standard Power X fade)
Show/Hide Faders & Control Section
Show/Hide Parameters & Options Section
Audition whole X Fade with Pre-Roll and Post-Roll set before and after the X Fade boundaries
Audition whole X Fade with Pre-Roll and Post-Roll set around the Reference Point
Audition Fade Out up to its End with Curve
Audition Fade Out up to its End without Curve
Audition after the End of Fade Out
Audition Fade Out up to the Reference Point with Curve
Audition Fade Out up to the Reference Point without Curve
Audition after the End of Fade Out from the Reference Point
Audition Fade Out without stopping at its End
Audition Fade In from its Start with Curve
Audition Fade from its Start without Curve
Audition before Start of Fade In
Audition Fade In from the Reference Point with Curve
Audition Fade from the Reference Point without Curve

Fade Editor : Toolbar

9 - 135

Audition before Start of Fade In from the Reference Point
Audition Fade In before its Start

The Graphical Display
Consists of the following elements:
•

The TimeCode scale displaying the Zoom range on its left.

•

A Reference Point which is set by default at the edit point or in the middle of the (X) Fade. This marker can
be moved by clicking in the TimeCode Scale and is just a Reference Point for Auditioning (see above) or for
Auto-Center (see below)

•

All tracks or a selection can be displayed (see Parameters & Options below)

•

At the left of each track display The Track name of each clip is shown, with a toggling Edit On/Off selector.
This allows one or more Clip’s/Fades to be excluded from further modification.

•

A Vertical Scrollbar navigates through hidden tracks if any

•

An Horizontal Scrollbar navigates before and after the Fade position

•

The outgoing and incoming clip fades are displayed with curves
•

The Fade Position can be moved by clicking and dragging within the Fade area (Cursor changes to
hand)

•

The Fade Length can be changed by clicking and dragging on the left or right side of the Fade area.
(cursor changes to <|>)

•

The Media of the clips can be moved by clicking and dragging outside the Fade area. (Cursor
changes to hand with tape reel)

•

The Fade Curves can be modified by clicking and dragging on the Bezier Control Point Handles in
the Fade black box

Waveform Color Change
The waveform color can be used to indicate where the main Playhead Cursor is in relation to the Reference Point.
When the Update waveform color with cursor position checkbox is ticked in Settings > All Settings > Application > Editing : Fade Editor the waveform(s) color will change to the color chosen in Settings > All Settings >
Application > TimeLine Layout : Clips & Waveforms - FadeEditor Waveform Position Color according to the
location of the main Playhead Cursor and the Reference Point (default is centre of crossfade)

Context Menu
Right-clicking in the graphical display pops-up a context menu:

The Fade In, Fade Out and X Fade sub-menus offer choices of Default (complete or Curve Only), Standard, (any
of the standard fade curves) and Load (from the list of previously saved presets)

The Faders & Control Section
Has the following controls and displays:
•

The Fade Safe check box in the Fader section ensures (when checked) that all following fades to the right
of the one being edited are left intact while editing the current fade. This enables Auto-Ripple to be used
without Auto-Ripple while keeping Fade synchronization clean.

Fade Editor : The Graphical Display

9 - 136

•

When the Force Safe box is checked the Fade Editor forces Fade Safe to enabled after each edit change.

•

Six Memory Set and six Memory Recall buttons store and recall all the settings in the Fade Editor. The
recall buttons are only numbered when there are stored parameters to recall.

•

Gain Faders, Nudge buttons and Manual Entry Value Box (in dB) for both Fade Out & Fade In

•

Intercept and Asymmetry Faders, Nudge buttons and Manual Entry Value Box (in dB)

•

Length Faders, Nudge buttons and Manual Entry Value Box (in milliseconds. Type an s after any numeric
entry to obtain a value in seconds) for both Fade Out & In

•

•

Length of Fade Out & In can be linked by clicking the Link button

•

Length of Fade Out and In can be changed symmetrically (centered) by clicking the Mirror button.

Position Faders, Nudge buttons and Manual Entry Value Box (in milliseconds, type an s after any number
entry for a value in seconds) for both Fade Out & In
•

Position of Fade Out & In can be linked by clicking the Link button

•

Media Position Faders, Nudge buttons and Manual Entry

•

Value Box (in millisecond, type an s after any number entry for a value in seconds) for Fade In

Parameters & Options Section
In this table parameters and options may be modified by clicking on >.
There are these sections and fields:

Control
•

Link Length (see above)

•

Mirror Length (see above)

•

Link Position (see above)

•

Fade Safe (see above)

Display
•

•

•

Shown Tracks offers these choices:
•

All tracks

•

Follow TimeLine Display

•

Choice of tracks. The number of tracks selected in the TimeLine controls the available choices. So, if
4 tracks are selected, there will be the option of 1, 2, 3, or 4 tracks

Auto-Center, enables automatic re-centering of the display around the Fade or Reference Point after certain operations
•

None

•

Fade

•

Reference Point

Zoom, can be one of the following:
•

Free, follows only Zoom Reset, In and Out

•

Auto-Zoom, automatically Zooms around the current Fade after some operations

•

Auto-Zoom / Free, automatically Zooms around the current Fade but only when it enters the Fade
Editor, thereafter, the Zoom is Free

•

Timeline, follows the Timeline Zoom factor

•

Choice of User defined Zoom Presets (see menu View > Zoom)

Fade Editor : Parameters & Options Section

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Audition
•

Pre-Roll from the choices defined in the Settings > All Settings Application Playback/Record Page

•

Post-Roll from the choices defined in the Settings > All Settings Application Playback/Record Page

•

Solo, when On only the edited tracks are auditioned, when Off all tracks of the composition are auditioned as well

•

Loop, any audition operation is repeated until Stop is pressed

•

Speed, allows choice between 100%, 50% and 25% of normal play speed for auditioning

•

Audition after Nudge, to automatically audition the Fade after nudging any parameter

Memory
•

Set, allows saving up to 6 temporary Fades for comparison

•

Recall, allows recall of one of the 6 temporary saved Fades

X Presets / Out Presets / In Presets
•

•

Load Curve, allows loading the Curve SHAPE only from a choice of:
•

Default

•

Power

•

Linear

•

dB

•

Cosine

•

Root-Cosine

•

Any User-defined curves

Load Preset, allows loading a Fade from a choice of:
•

Default Fade

•

Any user defined Fades

•

Save Preset,

•

Default Fade

•

New opens the Save X Fade or Save Fade pop-up dialog box (See below)

Fade Editor : Parameters & Options Section

9 - 138

Save X Fade

Save X Fade dialog

The dialog box opens with the cursor in the X Fade Name box. Simply type a name for the new preset or choose
an existing one to over-write using the dropdown list. Choose appropriate options and click OK or hit the Enter
key to save the preset.

Apply Mode Options
A number of options are provided which affect the way the Fade will be applied when recalled.

Curve Only
When this box is checked only the curve shape will be recalled and applied to the overlapping tracks for the duration of the existing cross-fade. If left unchecked, the original duration and positions of the start, end and reference
point will also be applied to the existing cross-fade.

Preserve Fade In Attack
Fade will be aligned to the left, relative to the edge of the clip, when recalled.

Center
Fade will be centered, relative to the edge of the clip, when recalled

Preserve Fade Out Release
Fade will be aligned to the right, relative to the edge of the clip, when recalled.

Fade Editor : Parameters & Options Section

9 - 139

Save Fade

Save Fade dialog

The dialog box opens with the cursor in the Fade Name box. Simply type a name for the new preset or choose an
existing one to over-write using the dropdown list. Choose appropriate options and click OK or hit the Enter key
to save the preset.

Apply Mode Options
A number of options are provided which affect the way the Fade will be applied when recalled.

Preserve Attack or Release
Center
Preserve Length

Fade Editor : Parameters & Options Section

9 - 140

Mixer

USER MANUAL
www.merging.com/Pyramix

Overview
The Pyramix Mixer has evolved into an extremely powerful tool kit. The extensive range of components and the
routing and automation possibilities can be a potential source of confusion. However, the basic principles are simple and logical. Signals enter mixer strips at the bottom, go through various controls and processing to the top of
the strip where they are routed to a bus or buses. The buses run horizontally and the sum of the bus signals enters
the bus master strip at the top and moves down through a master fader and other controls to the output(s).
Native VS3, VST and External Insert plug-in effects can be inserted in Input Strips, Aux Send Bus masters, SubGroups and Mix Buses.

Note: For low latency foldback when recording an artist the Direct Monitoring Strip type
should be used.
The mixer can also take the output from an ASIO enabled application and merge it into the MassCore engine and
I/O and send audio to the ASIO enabled application.
If you are new to Pyramix, please use one of the simpler mixer templates to become familiar with the basic features. E.g. Mix 08 X 02 (Stereo)

Aux v SubGroup
In Pyramix Aux buses are intended solely for foldback purposes. They are not intended to be used as a means of
applying effects, internal or external, to a collection of sources, with the bus output re-routed back to an input
strip. Effects can however be inserted into Aux buses in order to enhance the artists experience.
SubGroup buses are intended to be used as conventional sub-groups and, of course, can have internal VS3 and
VST effects inserted and or external inserts.
Using SubGroup buses for mix effects ensures that the full automatic (and manual) delay compensation features
will function correctly.

Mixer Pages
The Mixer user interface is arranged in five pages grouping functions in a logical manner. Most time will be spent
working in the main Mix ! page. The other pages, Automation, Configure, Route and Organize, toggle with the
Mix ! screen and are accessed from buttons at top right of the screen...

Mixer : Overview

10 - 142

Configure Page

Mixer Configure Page

In the Configure page multiple changes may be made to the mixer without it rebuilding after each change. The
rebuild only occurs when you exit the page.

Settings
Mixer Settings
Opens the Mixer Settings window at the All Settings > Misc > Mixer Settings page.

Show Distribution
When on (lit), a narrow colored bar is inserted at the bottom of each input strip. This indicates which card (in a
multi-board system) is providing the DSP for the strip.

Meter Bridge
When turned on (lit) the Meter Bridge Window is available to be opened from View > Windows / Tools > Meter
Bridge or the Toolbar icon. Please see: Meter Bridge on page 211

Mixer : Configure Page

10 - 143

Delay Comp Mode
Drop down list menu:

Offers the choice of Full Delay Compensation, All but effects latencies and Off.
Please see: Mixer Delay Compensation on page 173

Mixer Configuration Summaries
The two panels at bottom right summarize the current mixer configuration. Input Strip Summary lists the total
number of Channels and Input Strips and the quantity of each type. Buses / Masters Summary lists the total
number of bus channels and buses strips with the quantity of each type.

Note: Rebuilding a large mixer with many effects can take some time.
Click and drag the separator bar between Strips and buses to show more or less buses. The scroll bars give access
to strips currently off screen.

Direct Outputs
The Direct Out connection is disabled by default. It can be enabled in the Configuration Page by selecting the
strip and clicking on the DO: Off box or disabled if the box shows DO: On. Alternatively Direct Out can be set in
the Route Page by clicking on the Strip Header.
The Direct Out can be routed by Channel to any output of the HDTDM or XDTDM bus. The Direct Out can be sent
Pre or Post Fader. Click on the DO: Post box in the Mixer I/O section to toggle. The Direct Out is currently always
Post Effects. For multi-channel strips clicking in the box above the DO: box pops-up a Set Direct Out list:

Set Direct Out

Highlight the required channel. This will be fed to the logical output assigned in the Mixer Route page or by clicking on the DO XLR icon in the Mix page.

Selecting Strips
Strips can be selected by clicking on the label at the top of the strip which turns orange to show it is selected.
Selection uses the conventional modifier logic: Clicking a second strip while holding SHIFT selects all strips in
between and strips can be individually added or subtracted from a selection by clicking with the Ctrl key held
down. Ctrl + A selects all strips. Strips can be selected by type using the Select context menu.

Mixer : Configure Page

10 - 144

Strip and Bus operations
Once selected, strips can be dragged and dropped to reorganize. Other strip operations make use of the Topology and Display menu buttons. Each button pops up a list of options:

Topology and Display menus

Add Strip - Mono, Stereo, MS, GPS and Group pops up a dialog with appropriate options:

Add General Purpose Input Strip(s) dialog

Note: Notice the Direct Monitoring checkbox. (Grayed out in this case because it is only
applicable to Mono, Stereo and MS Strips). When checked, the strip added will be a
Direct Monitoring Strip. Please see Direct Monitoring Input Strips on page 157

Mixer : Configure Page

10 - 145

Add Bus - Mono Mix, Stereo Mix, Surround Mix, Aux Send and SubGroup is similar:

Add Surround Mix Bus(es) dialog

Duplicate Strip(s) adds a copy of the selected strip(s) to the right of the selected strip(s) including settings (pan,
gain etc.) and effects.
Select Offers selection choices to speed up configuration.
All Strips
All Buses
All Mono Strips
All Stereo Strips
All GPS Strips
All Group Strips

Productivity Shortcuts
Ctrl + A selects All Strips, DELete, deletes all selected strips.
Selected Strips can be dragged to a new location in the mixer. The screen scrolls horizontally when you hit the
edges of the Strip panel.
Double-clicking a Strip toggles it’s collapsed/uncollapsed states.
Strip names can be edited by clicking in the name box and typing. Tab moves to the name box of the next strip to
the right, SHIFT + Tab moves to the name box of the next Strip on the left.

Mixer : Configure Page

10 - 146

Effect Management
Clicking on Effects >> expands the Effects section.

Configure Page - Effects section

This offers several methods of managing effects on strips and buses.

Configure: Effects Buttons
Add

Pops up a sub-menu with options

Add On Selected Strips..
Add On All Strips..
Add On All Buses..

Mixer : Configure Page

10 - 147

Each of these three options opens an Add Effect On XXX dialog, identical apart from the title

Add Effects On Selected Strips dialog

Note: That the different types of effect are shown by color. Pale Gray for VS3 and Red for
VST. These colors are also used when effects are shown in containers in the Strips display.
Remove

Pops up a sub-menu with options:

Remove Selected Effects..
Remove From Selected Strips..
Remove All From All Strips..
Remove All From All Buses..
Move Up

Moves the selected effect(s) up in the list.

Move Down

Moves the selected effect(s) down in the list.

Effects Section Containers
The Effects section of each strip is divided into two container areas by plug-in type, VS3 at the top and VST below.
Clicking on the Click to Add buttons in each container pops-up a list of available plug-ins in the relevant format
sub-grouped by type. E.g. Dynamics, Restoration etc. Simply select from the list by clicking on an entry to install
the plug-in in the Strip. When a Strip or Bus has many effects, the container expands to accommodate them.

Shift Order
You can change the order of the VS3 and VST containers by clicking on the Shift Order buttons below the containers.

Selecting, Copying and Moving Effects
You can select an installed effect with a left-Click then drag and drop to move or Ctrl + drag and drop to copy
effects of the same type to a Strip or Bus of the same dimensions or change the order of effects within the effect
type container of the strip. SHIFT + Clicking a second effect with an effect already selected, selects all effects
between the first and last selected. Ctrl + Click adds to selection.

Mixer : Configure Page

10 - 148

Right-clicking on an installed plug-in pops-up a context menu, for example:

Effect context popup

Insert before (effect clicked on)

> drops down a list of effects of the same type that can be inserted before current the
effect.

Replace (effect clicked on)

> drops down a list of effects of the same type that can replace the current effect. Double-Clicking an installed effect does the same thing.

Remove (effect clicked on)

Uninstalls the current effect from the Strip or Bus

Move ( VS3 Effect clicked on) to another stem

Pops up a dialog with all available stems for this bus. (Only present when the Effect is in a
Multi-Stem Bus) The Iteration and Stem numbers are then shown on the Effect:

Thus 1-3 means Iteration 1 on Stem 3
Copy Selected (Effect type) Effects to selected strips As it says. Target strips can be selected before or after selecting the
effect(s)
Copy Selected (Effect type) to All Strips As it says.
Remove All (Effect type) Effects

Removes all effect of the current type clicked on from the Strip.

Remove All Effects

Removes all effects of all types from the current Strip.

Copy All Effects to All Strips

Copies all the effects installed in the current Strip to all other Strips.

Copy All Effects to Selected Strips Copies all the effects installed in the current Strip to all selected Strips.

External Effects Inserts
External Inserts are added in the same way as VS3 Effects. Click on Click to Add and choose Other > External
Insert

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Organize Page
Here, Mixer Presets and Settings can be managed:

Mixer Organize Page

Presets
Storing and Recalling Mixer Presets
Mixer Presets can be saved in a user folder or added to the main Mixer Preset list either for the current user or all
users.

Default Mixer
To Save the current Mixer setup as the default Mixer, select Store Default.

Storing New Mixer Presets
To add a preset to the main list of available Mixer presets I.e. the list which appears when starting a new project,
Store New… and enter a name for your Mixer Preset. If the Global box is checked then the preset will be available
for any user logged on the current machine, if not the preset will be available only for the user that created the
new preset.

Removing Mixer Presets
To remove a preset from the main list, select it and click on Remove Selected. The Remove Preset dialog box
appears with OK and Cancel options.

Updating Mixer Presets
To update a Preset with the current settings, highlight it in the list and select Update Selected... the Update Preset dialog appears asking if you wish to replace the ‘current preset’. Choose OK or Cancel.

Recall Selected State
This option recalls parameters, panning, levels etc. from a saved mixer preset and applies these to the current
mixer.

Note: This only applies to strips and effects common to both configurations. If the current mixer does not have the same plug-ins etc. non-coincident items will be ignored.
similarly if you recall the state of a 100 strip mixer to a 10 strip mixer the last 90 strips are
ignored.
Saving / Loading Mixer Presets to / from files
Mixer Presets can also be stored in Windows folders. Select Load from file... or Save to file... as appropriate. A
Windows Explorer window opens enabling a previously saved Mixer Preset to be loaded or the current Mixer Preset to be named and saved to any Windows folder.

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Wizard...
Opens the Configuration Wizard Window

Route Page
Route brings together all routing to and from physical I/O in an intuitive matrix routing grid environment. It opens
in the Strips Input page:

Mixer Configure Page

Strips Direct Out and Masters Outputs are similar.

Making Connections
When the cursor is hovering over a destination crosspoint the column and row are highlighted for ease of viewing.
If the cursor is over a crosspoint which is part of a multichannel strip or bus the other channels in the group are
also dimly highlighted. In Strips Inputs clicking on a crosspoint routes the source in the left hand column to the
destination in the top row. In Strips Direct Out and Masters Outputs sources are horizontal and destinations vertical. Clicking and dragging allow multiple assignments to be made rapidly.
Right-clicking a crosspoint pops-up a context menu with options appropriate to the destination.:

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Auto-Connect
Connects all the Strip Input Channels to physical inputs in ascending order.

Disconnect All
Removes all crosspoint assignments.

Info
The Info box shows detail about the currently highlighted crosspoint.

Automate Page
UNDER CONSTRUCTION

Mixer : Route Page

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Mix !
Basic Mixer
Automatic Delay Compensation
Indicator / Button

Stereo Bus
pop-up
Effects
pop-up
Gain
pop-up
Mixer Global
Indicators/buttons

Mute
pop-up
I/O
pop-up

Mixer
pop-up
Simple 8 X 2 stereo mixer Window with all areas visible

Expand / Collapse
The small, grey + - boxes on the right of the mixer surface toggle horizontal areas of the mixers surface shown full
size or collapsed. They also pop-up context menus when the cursor is above them. (see below) Expand / Collapse
and Hide can reduce clutter by concealing unused controls. This is the same mixer with all areas Collapsed:

Simple 8 X 2 stereo mixer Window with all areas hidden

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Each + - box also pops-up a menu relevant to the area of the mixer it deals with when the cursor is above it. E.g. :

Simple 8 X 2 stereo mixer + - pop-up menus

Collapse/Hide
Choosing Collapse leaves a small artefact of the mixer area visible, a gray horizontal bar with a + box at the righthand side. Hide completely removes the area from view. Choosing Show All in the Mixer + - pop-up will restore.

Resets
These context menus also provide a convenient way to restore all controls of specific types or, in the relevant sections, the entire strip or mixer to the default condition.

Bus + - context menus
The precise content of this pop-up depends on the type of bus and whether there are multiple stems:

Set All to 1st Stem
As it says. All sources will be routed to the first stem of a multiple bus.

Set All ON/OFF
Activates/deactivates the routing to a Bus or Bus Stem for every Input Strip.

Auto-Select
Is exactly the same function as the one provided in the right-click menu over a Multi Mono bus from the 1st strip;
ie it auto-sets the routing of every strip’s channels to a Multi Channel Bus, so that (as far as possible) each Input
Strip channel is routed to a Bus channel matching the same grid index (diagonal routing).

Mixer : Mix !

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Colors
Bus paths can be colored to aid comprehension.

Mixer with colored bus paths

Hide or Show Colors hides or restores the colored lines. Change color allows the color of an individual bus to be
altered. Reset color restores the color to its previous state.

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Global Indicators / Buttons
The small indicators/buttons on the right-hand side of the mixer window, adjacent to the Fader row have the following functions:
MUTE - Lit when a Mute or mutes are active. Clicking on the lit button cancels all active Mutes.
SOLO - Lit when a Solo or Solos are active. Clicking on the lit button cancels all active Solos.
Overload - Lit when an Overload indicator is latched. Clicking on the lit button cancels all active Overload
LEDs.
Automatic Delay Compensation Status
Please see : Delay Compensation on page 174

Two Fader Row Display
With large mixer configurations it may be convenient to show the strips in two rows, one above the other like this:

Mixer with two rows of faders

The mixer will automatically be shown with two rows of faders when the mixer is configured with more strips than
can be displayed in a single row AND when there is sufficient vertical space in the mixer window to accommodate
two rows. This requires that several of the buses/mutes/I/O be collapsed, as seen above, or hidden. If a bus or other
mixer component is expanded or un-hidden that increases the height of the mixer window beyond the resolution
of the monitor then the Mixer display reverts to single row of faders with scroll bar to access the hidden strips.

Mixer : Mix !

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Mixer Components
Input Strips
Mixer Input Strips associated with tracks (the pale green box in the track header) are fed by and control the monitor output of the tracks. The Mixer Strip Channel Live (physical) or Internal Return Bus Input goes direct to the
associated Track. When a strip has no associated track it is fed by and controls the Live (physical) or Internal
Return Bus input assigned to it.
When the strip has an associated track, the track output is automatically switched between input and playback
output depending on transport mode, the monitoring setting in the track header and the setting of the Settings
> All Settings > Application > Playback/Record : Auto-monitoring option, European Monitoring (all tracks
turn to INPUT on stop) or US Monitoring (only Record Ready tracks turn to INPUT on stop)

Note: When strip channels have an associated track NONE of the strip controls, fader,
mute, eq etc. affect the signal fed to the track input.
Mixer Input Strips have the same functions as the input strips of any standard mixing console providing level control, pan, mute, etc.
The following types of input strips are available:
•

Mono input Strips

•

Stereo input Strips

•

MS decoder Strips - decode a Sum and Difference signal to standard stereo format

•

GPS (General Purpose Strip)

Direct Monitoring Input Strips
Direct Monitoring Input Strips are a special version of the basic Input Strip designed specifically for recording. The
principal feature of these strips is minimum monitoring latency for the artist. This is achieved by applying automatic delay compensation only to the signal fed to the main output bus. For this reason, Aux Sends and Effects
cannot be installed in Direct Monitoring Input Strips and they cannot be routed to SubGroups. Three types are
available:
•

Mono - Direct Monitoring

•

Stereo - Direct Monitoring

•

MS - Direct Monitoring

Note: These strips are intended for live inputs only. It is not possible to feed them from
tracks.
To add a Direct Monitoring Strip right-click on a blank area of an existing strip to the right of where you wish to
add it. Select Strip > Add > Mono -Direct Monitoring, Stereo - Direct Monitoring or MS - Direct Monitoring
from the context menu as appropriate. Or use the Configure Mixer page. Please see: Strip and Bus operations
on page 145

Note: If Auto-Delay Compensation is turned on for the Mixer then the recording from a
Direct Monitoring Input Strip will be in sync with the existing tracks while maintaining
minimum latency for foldback to the artist.

Mixing/Monitoring/Aux Send and SubGroup Buses
These are the summing buses where mixer strip signals are routed to. Each bus type (Mix, Aux Send or SubGroup)
has a Repro button in the Master section to allow this bus to output signal only when the system is playing back.
No signal will be output in Stop or Record modes, for example to avoid audio feedback (howl round) in the Studio
main speakers when Tracks auto switch to Input monitor when Recording or Stopped.

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Mix Bus
A mix bus is the destination for the final product of your mix. The outputs of a mix bus are usually routed to a master machine to record the final mix. They can also be routed via Internal Return Buses. Apart from their other
uses, these enable the final mix to be recorded in Pyramix. Main Mixing, Aux Send and SubGroup Buses also
appear in the Monitor.
Mix Buses are available in several formats:

Mono Mix
Provides a single mono output. Any input strip can be routed to it.

Multiple Mono Mix
Provides several mono outputs. Any input strip can be routed to any or all of them

Stereo Mix
Provides a single stereo output. Any input strip can be routed to it

Multiple Stereo Mix
Provides several stereo outputs and allows any input strip to be routed to any or all of them

Surround Mix - 5.1 format
Multiple Surround Mix - provides several surround outputs and allows to route any mixer strip onto any of them.

Note: Unlike mono and stereo multiple buses, input strips can only be routed to ONE 5.1
destination stem of a multiple surround bus. This reflects their normal use. E.g. a common set-up will have three surround bus stems for Dialogue, Effects and Music. Each
Input strip is routed to the appropriate surround bus by clicking on the Stem ‘X’ button.
All surround bus stems can be summed for monitoring in the Monitor.

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Multiple Mix Buses (Stems)
Mono / Stereo
When a mono or stereo multiple mix bus is added to the mixer a routing matrix box appears in the input strips
with a send level control (mono) or pan control (stereo).

Mono Mix bus matrix

Stereo Mix bus matrix

The 8 by 8 matrix gives access to up to 64 output buses. Routing is shown by lit crosspoints.
Double-clicking the matrix in the strip opens the routing matrix window.

Mix bus routing matrix

Valid choices are shown in gray. Once the window is open, other input channels can be route by either selecting
them from the drop-down list or using the < and > arrows to step across the mixer surface.

Surround
Up to 16 surround buses each with from six to nine channels may be added as a single Multiple Surround Mix
output strip. The principle use of these is for stem mixing where, for example, dialog, background effects, spot
effects, foley and music are recorded as separate recordings but monitored as a complete mix. Each surround bus
is identified by number. In this illustration, a Multiple Surround Mix strip has been added to the mixer with three
surround buses.

Clicking on the label above the Surround Panner pops up a list of the available stems. Simultaneously selecting
more than one on a strip is not possible.

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The associated Surround Mix output strip routing is shown below:

Multiple Surround Mix Output Routing

The top (SR1) box shows what the meters are displaying. Clicking on it cycles through each Stem and Lvl: All
which meters the sum of all the Stems The bottom box shows and selects which Stem the XLR icons refer to. Routing to physical outputs or Internal Return Buses is accomplished in the same way as other buses. I.e. right-click the
relevant XLR icon and select Connect > etc. from the menu.

Groups
Master Group Strips - allow the grouping of faders of several mixer strips. Analogous to VCA grouping. When a
group or groups are added (from the mixer contextual menu Settings > Add Strip > Group) A group button for
each group created will appear below the strip name box on each input strip. When selected, the associated
Group strip will control the grouped input strips if the On button is lit on the Group strip.

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Channel Direct Outputs
All input strips can have Direct Outputs. The Direct Out connection is disabled by default. It can be enabled in
the Configuration Page by selecting the strip and clicking on the DO: Off box or disabled if the box shows DO:
On. Alternatively Direct Out can be set in the Route Page by clicking on the Strip Header.
The Direct Out can be routed by Channel to any output of the HDTDM or XDTDM bus. The Direct Out can be sent
Pre or Post Fader. Click on the DO: Post box in the Mixer I/O section to toggle. The Direct Out is currently always
Post Effects. For multi-channel strips clicking in the box above the DO: box pops-up a Set Direct Out list:

Set Direct Out

Highlight the required channel. This will be fed to the logical output assigned in the Mixer Route page or by clicking on the DO XLR icon in the Mix page.
Although there can be any number of Input Strips and Buses from 1 to 64 in HDTDM or 1 to 128 in XDTDM, there
is a limitation on the number of Direct Out connections: The sum of the Direct Out connections PLUS all Buses
channels can not exceed 64 in HDTDM or 128 in XDTDM.

Strip & Bus Channel Types
All Strips and Buses Channels have a custom type that can be manually set in the Configuration Page to:
•

Left (L)

•

Center (C)

•

Right (R)

•

Surround Left (Ls)

•

Surround Right (Rs)

•

LFE (Lfe)

•

Left Center (Lc)

•

Right Center (Rc)

•

Surround Center (Cs)

•

No particular type

Mono Strips are tagged by default to no particular type
Stereo Strips are tagged by default to L-R
MS strips are tagged by default to C-W
GPS Strip (General Purpose Strip):
GPS Strips can have from 1 to 8 channels
They can be used as Aux returns or for any kind of direct Input usage e.g. premixes or multi-channel recordings.(LCR, LCRS, etc…) By default a 2 channel GPS Strip is initialized to L-R and a 6 channel GPS Strip is initialized to
LCRLsRsLfe 5.1. This can be changed/customized in the Configuration Page.
GPS Strips feeding any buses (Aux or Mix) are routed by default by Channel Type (like any other strip) but this routing can be manually changed by clicking on the Channel Routing grid (like any other strip).

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Aux Send Buses:
General Purpose Aux Send buses provide a way to create ‘auxiliary’ mixes which are used to provide headphone
or cue mixes for musicians etc.

SubGroup Buses
SubGroups are a special type of Aux bus which are automatically routed to buses,
in exactly the same way as normal input strips, instead of having output connections. SubGroup buses offer a quick and efficient means of managing effects channels (e.g. for Reverb plug-ins or any VST/VS3 plug-in used as Send FX). When using
SubGroups there is no longer any necessity to have additional corresponding
return strips. In addition, this also enables the use of post-fader effects. Hover over
the strip pop-up and select from the list:

SubGroups have Mute, Solo Safe and PF, Pre-Fader metering, buttons like input
strips and Repro buttons and In Place options like Aux Send buses.

Note: Please be aware that a SubGroup Bus will auto-take Internal Bus connection resources, starting from the last one. E.g. IB64IB63 for the first two SubGroup Channels added to a Mixer. This
means that you will no longer see IB63 and IB64 in the IB list.

Aux Send Bus Channels
Aux Send Buses are intended purely for folding back a mix to musicians etc. and can have from 1 to 8 channels.
Channels have a custom type that can be manually set in the Configuration Page to:
•

Left (L)

•

Center (C)

•

Right (R)

•

Surround Left (Ls)

•

Surround Right (Rs)

•

LFE (Lfe)

•

Left Center (Lc)

•

Right Center (Rc)

•

Surround Center (Cs)

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By Default a 2 channel Aux Send Bus is initialized to L-R and a 6 channel Aux Send Bus is initialized to 5.1. This
can be changed/customized in the Configuration Page.

Note: When an Aux Send bus is added it is important to ensure that the Type for each
channel of the Aux Send bus is set correctly.
Aux Send Bus Context Menu
As with other buses, Clicking on an Aux Send bus’s small gray
box on the right-hand edge of the mixer window
Expands / Collapses the send display. When the cursor is above the box the Aux Send Bus pop-up context menu
opens:

Aux Send bus pop-up context menu

Most of the entries are the same as other buses, but the last two entries are specific to Aux Send buses.

Global Strip Channel Routing
Opens the Global Channel Routing window for the Aux Send bus

Global Channel Routing window

This routing grid groups together the Channel Types of all the input Strips present in the current mixer, shown
horizontally (L, R, C, ...). The vertical channels are the Channel Types of this Aux Send bus. When a node’s value is
edited, the static aux send gain of all strips having this channel type is updated with the new value for this Aux
Send Bus. When some strips are already set to different values for a specific node “---” is displayed.
Clear

Sets the entire grid to Mute

Unity

Sets the entire grid to Mute

Note: Invoking either Clear or Unity will affect all Strips Aux Sends to this Aux Send Bus.
Apply All Strip Input Gains to Send Gain
The current input gain value of every strip in the mixer will be applied to all the Aux sends feeding this Aux Send
Bus.

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Aux Send Routing
When a Strip feeding an Aux Send Bus is of the same type as the Aux Send bus E.g. Stereo strip feeding stereo Aux
Send bus 5.1, Strip feeding a 5.1 Bus the sending Strip’s Channels are automatically routed to the corresponding
Aux Send bus Channel Type. (Left to Left, Right to Right, etc…).
Where the sending Strip differs in Type to the Aux Send Bus E.g. a Stereo Strip feeding a 5.1 Aux Send Bus, the routing must be made manually. The same method is used if you wish to alter auto-routed values.

Static Channel Routing
Aux Send Channel Routing is set by clicking on the little grid icon adjacent to the knob on the Aux Bus send in the
channel strip. This opens a Channel Routing window:

Channel Routing window

Shown here with a 5.1 channel feeding a 5.1 Aux Send Bus. Gain values can be entered for each node of the Strip/
Bus crossing. Just click on any node and enter a dB value. Enter nothing (no character) or -144.5 to reset the node
to Mute.
Clear

Clears all nodes to Mute

Auto

Sets a 1 : 1 flat routing as shown above

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Aux Send Buses In-Place Panning
In-Place panning for each Aux Send bus is turned on with the IP button in Aux Send section(s) of each Input Strip.
In-Place Aux Sends take the ouput(s) of the appropriate panner at the same level(s) the panner is feeding its output bus.

Note: Only corresponding Bus Types are fed in this way. Thus if you feed a Mono Aux
Send Bus typed Center from a 5.1 panner and there is no signal on the centre channel no
signal will be fed to the Aux Send Bus even if the signal on the left and right outputs is
identical creating a ‘phantom center’.

In-Place Panning Indicator/Selector

In-Place Panning Source
When an IP button is lit (yellow) on an Input Strip, the way in which the aux send channels are routed to an Aux
Send bus is determined in the Aux return strip. For example, in a mixer configuration with an Aux Send bus, a Surround bus and a Stereo bus. Clicking on the highlighted box below the Aux master fader pops up a list of options:

In-Place Panning Source pop-up

These determine whether the Aux send will follow one of the output bus panners or the Static Channel Assignment set in the Input Strip. E.g. for Aux Send bus 1:
Off (Use Channel Routing Grid)

Aux pan follows Static Channel Routing assignment

SR1 (Surround Mix)

Aux pan follows Surround Mix bus panners

ST1 (Stereo Mix)

Aux pan follows Stereo Mix bus panners

To make all the Aux 1 sends follow the Mixer Strip Surround Panners, click on the box below the fader and select
SR1 (Surround Mix)

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Note: When IP:Off is displayed in the Aux Send master strip I.e. no In-Place source is
selected, then the IP buttons in the input strips will be grayed out. Similarly, when an InPlace source IS selected and the yellow IP button in the input strip is lit then the static
routing grid is grayed out and unavailable as in this illustration.

Strip Aux sends and Channel Routing dialog

The three strips shown are 10, 11, and 12. Since the IP button is selected (Yellow) on strips 10 and 11 the static
routing grid is grayed out and thus unavailable. On strip 12 the IP button is deselected (dark) and the Static Channel Routing grid can be opened by clicking on the grid button next to the knob.

Note: The IP button defaults to On when the aux send is first turned on. If the send is
subsequently turned Off (muted) then the current setting of the IP button is remembered when it is unmuted.

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Basic Strip
A basic mono channel strip contains:
On /Off toggle switch
Pan slider to Main output bus. In this case there is just a single stereo mix bus.
Numeric display of fader output level value, if cursor is over a fader knob shows fader
gain. If cursor is over pan-slider, shows current pan position. May be clicked to directly
enter a fader gain value.

Level Bargraph Rotary Controls and Faders
Rotary Controls, sliders and Faders may be adjusted by grabbing them with the mouse
and dragging. Rotary controls and horizontal sliders are adjusted by dragging left or right
and faders by dragging up or down. Double-clicking a Fader or Rotary knob returns the
value to the default. E.g. unity gain on a channel strip fader. Bargraph shows peak level

Buttons
Buttons on the main mixer surface are black when inactive. When active they ‘light up’.
Solo solos the strip, Mute mutes the strip Ctrl + Solo cancels all other Solos
SAFE prevents the strip being muted by solo operations elsewhere. Ø reverses the channel phase. PF changes the metering position to Pre-Fader.
Delay A delay value (in samples) can be set in this box.
Input Clicking on Input pops-up a box with the choice of the strip taking its input from a
physical connection or any output bus.

Logical Input and Direct Output Assignment
Right-click on the XLR icons to pop-up a drop down list of valid assignments.

Note: Direct Outputs must first be enabled in the Configure page.
Please see: Channel Direct Outputs on page 161
Basic Strip

Stereo Strips

In a Stereo Strip feeding a stereo bus the single bargraph meter is replaced by a pair and the simple pan pot is
replaced by a choice of Balance control, Dual Panner, Pan/Width or 5.x Legacy Stereo Panner accessible from
the right-click context menu. (See below)
Stereo Strips can reverse the Phase of both the Left and Right channels. The single button has four possible states:
Black:

No phase inversion

White:

Left channel inverted

Red:

Right channel inverted

Blue:

Both channels inverted

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Stereo Panners
Pyramix offers a comprehensive choice of stereo panners which can be selected by right-clicking over the panner
to open the context menu:

Stereo Panner context menu

•

Mode 1: Balance

•

Mode 2: Dual Panner

To adjust the pan (direction), left click and drag to right or left. To adjust the Width, Ctrl + Left-Click and
drag - The distance between the cursors represents the Width value.

Note: The Width value can be negative (-100% to +100% range), and the 2 channels are
then reversed. I.e. Right becomes Left and vice-versa.
Note: Since the Width range of values and Pan range of values are linked, adjusting the
Pan can cause the Width parameter to be updated, but the initial Width value is linearly
restored when moving the pan back to its former position, just like fader grouping on
some mixer desks. To avoid this (i.e. validate the current Width value), Ctrl + Left-Click
on the panner to reset the cached Width value.

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•

Mode 3: Pan/Width

Pan slider acts like a normal balance control. Width alters the stereo image width from mono to 100%. If
the SHIFT key is held down while moving the Width slider the range is extended to 125%. I.e. Super wide.
This can be helpful with overly narrow images but should be used with caution.
•

Mode 4: 5.x Legacy Stereo Panner Rotary

V5.x and V4.x legacy panner (for compatibility with older projects)

Default Position Indicators
Like other Pyramix mixer controls the panner knobs/pointers have an orange dot when at the default position.

Gearing
For finer adjustment hold down the Shift key whilst clicking and dragging.

Reset
To reset any of the panners to the default value simply double-click the knob/pointer.

Strip Meters
Characteristics
Meter ballistics and other parameters may be adjusted. Please see Level Meter on page 509

Peak Reset
To Reset Peak Hold and Overload for the entire mixer hold down P when the Mixer is activated.
To Reset the Peak Hold and Overload for a specific Strip or bus Click on the lit Overload LED.
To Reset the Peak hold and Overload of every Strip and Bus Ctrl + Click any Overload LED.

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M&S Stereo Strips
What is M&S?
M&S stands for Middle and Side. M&S is a microphone technique which outputs Sum and Difference signals instead of Left and Right (also known as LR, AB or XY). These Sum and Difference signals are often known as M&S although this nomenclature is often a source of
confusion...
Sum and Difference signals can be created from a conventional Left, Right source. For example,
by using the Pyramix MS Encoder plug-in.(Please see: MS Encoder on page 228).

Decoding M&S
A Sum and Difference or M&S decoder reconstitutes Left and Right by adding the Difference
(S) signal to the Sum (M) signal to produce Left and adding the phase-reversed Difference (S)
signal to the Sum (M) signal to produce Right. This is often represented as:
L = M + S and R = M - S

Benefit of M&S
In mixing as opposed to recording, the main practical benefit of manipulating a signal in the
Sum and Difference domain is true control over the width of the image. Pyramix can handle
these signals directly thanks to the provision of M&S Stereo strips.

M&S Strip controls
An M&S strip stereo bus send has three controls. The center knob determines the Sum (M) contribution to the Left and Right outputs. The L knob determines the in-phase Difference (S)
contribution to the Left output and the R knob determines the out-of-phase Difference (S) contribution to the Right output. The L&R knobs are ganged by default. To move them independently click and drag with the Ctrl key held down.
The Phase of both the Sum and Difference channels can be reversed. The single Ø button has
four possible states:
Black:

No phase inversion

White:

Sum (M) channel inverted

Red:

Difference (S) channel inverted

Blue:

Both channels inverted

Inverting either Sum or Difference results in the image being reversed left to right.

Note: If the Input meters consistently show S higher than M then either the image is
very wide and unlikely to be compatible for a mono listener or the M and S inputs have
become reversed at some point. Regrettably, this is extremely common when dealing
with location recordings in film and TV.

Creating and Configuring Mixers
If one of the numerous mixer presets does not quite suit your application it is simple to modify an existing mixer,
create one using the Mixer Wizard or design one from scratch. The Wizard can be started from an existing mixer by
right-clicking anywhere on the mixer surface and selecting Settings > Wizard...

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Mixer Configuration Wizard

Configuration Wizard buses dialog

Select the type(s) of buses required using the check boxes and the number needed from the drop
down lists on the right. Note that a single Mono or Stereo Mix Bus can consist of from 1 - 64 buses,
and a Surround Mix Bus can consist of from 1 - 16 multi-channel stems. Aux Send Buses and SubGroup Buses can have from 1 - 8 channels. Click the Next button to move on to the next page.

Configuration Wizard strips dialog

Select the type(s) of channel strips required using the check boxes and the number needed from the
drop down lists on the right. Click the Next button to move on to the next page.

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Configuration Wizard auto connect dialog

Checking the Connect automatically as many inputs and outputs as possible check-box will create the same number and types of Tracks as there are Input Strips and connect as many as possible
to the available physical inputs in ascending order and output Buses to the physical I/O attached to
the Mykerinos board(s) and Track outputs to Mixer Input Strips, although you can easily reconfigure
this later. If the box is not ticked, the tracks will be created in the same way with Track outputs connected to Mixer strips but no physical Inputs or Outputs will be connected.
Clicking Cancel opens the new Project with a Blank Mixer Window (See below)

I/O Buses Explained
The total number of available output buses, regardless of the number of Mykerinos cards, is 64 in HDTDM Mode
and 128 in XDTDM Mode. The maximum number of logical inputs and outputs to Pyramix is also 64 and 128
respectively. However, it is perfectly possible, and permissible, to have more than 128 physical inputs and outputs
connected to a Pyramix system. Routing to assign physical inputs and outputs to Pyramix logical inputs and outputs is made in the Settings > Hardware > HDTDM Routing or XDTDM pages. For example: a system containing
three Mykerinos boards, with MADI daughterboards has a total of 192. In HDTDM mode any 128 of these may be
routed to Pyramix logical inputs and any 128 Pyramix logical outputs (less the number of assigned Internal
Return Buses; see below), can be routed to physical outputs.

Note: In a MassCore system these limits are increased massively. In fact the only limitation is the available power. For now the maximum number of buses is artificially limited
in code to 512 (at 1FS, 256@2FS, 128@4FS, 64@8FS).

Input Strip Types
To make is easier to work with a variety of source Formats Pyramix offers a number of different types of Input
Strip. These can control from one to 8 channels from a single set of controls. Please see: Input Strips on
page 157

Internal Return Buses
Some of the time slots on the HDTDM/XDTDM bus or within MassCore can be reserved to convey Aux Send or
Master Output Buses back to input strips. In effect, these are internal send/return paths. To change the number of
available Internal Return Buses, close all open Projects (if any) and go to:
Settings > All Settings > HDTDM Routing or HSR-HTDM if using HTDM mode.

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XDTDM Routing > PCM I/O routing or PCM-HSR I/O Routing if using XDTDM mode.
DXD Projects I/O Routing if you wish to use Internal Return Buses in a DXD Project.
The number of Internal Return Buses can be set using the Internal Buses combo box. Click on the OK button to
memorize the setting and exit.
The number of Internal Return Buses you assign here will be available as possible channel strip sources in the
mixer.

Mixer Delay Compensation
Summary
Mixer Delay Compensation offers a choice between:
Full Delay Compensation (including effects)
All but effects latencies
Off
This choice is made in the All Settings > Project > Mixer > Mixer Settings page along with a switch to turn Automatic Compensation on or off and a slider to set the Maximum Mixer Delay Compensation.

Delay Compensation Switching
As detailed above, Compensation can be selected in the All Settings menu. It can also be toggled On/Off in the
Mixer context menu. Right click and select Settings then click on Enable Delay Compensation to toggle On or
Off.

Note: The Full Delay Compensation / All but effects latencies setting is retained when
Compensation is switched on and off from the mixer window.
With Mixer Delay Compensation turned On and All but effects latencies selected:
1. Input strip set as a (normal) Input: no compensation. If a Delay is applied manually the output signal of this
strip will be delayed by the applied value.
2. Input strip used as a Bus return, i.e. patched to an Internal Bus and set as a bus return (see Input Strip Mode
on page 176): all other Output Strips are automatically delayed by the amount equal to the Bus internal processing delay.
3. Input strip used as a Bus return, i.e. where the bus signal is sent outside the workstation and returned to a
physical Input: All other Strips are automatically delayed by the amount equal to the Bus internal processing
delay providing the Input is set as a Bus (see Input Strip Mode on page 176). If a Delay is applied manually,
for example to compensate for the delay in an external processor, the signal of all other output strips will be
further delayed, according to the value entered.
When Full Delay Compensation is selected, Plug-in effects that correctly report their latency will also have their
delay compensated. Further, this delay will be maintained when the plug-in is in bypass mode.
Please see also Mixer Settings on page 512

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Delay Compensation
Delay Compensation Indicator
A small button labeled D on the right-hand side of the mixer adjacent to the Fader line indicates the current state
of delay compensation in the mixer:

A stable green indicates that delays are compensated.
Stable red indicates that delays are not compensated.
Blinking red indicates that you need to adjust the maximum length of delay that can be compensated in order to
achieve proper compensation.

Maximum Delay Compensation
Pyramix sets a default value for the maximum number of samples of delay that can be compensated automatically. As effects are added the required total delay value is calculated. If an Effect is instantiated that will exceed
this limit the Mixer error: Delay compensation dialog appears:

To deal with the problem either remove an effect or effects or go to Settings > All Settings > Project > Mixer >
Mixer Settings and increase the Max Mixer delay Compensation - Delay setting to a value slightly in excess of
that proposed in the dialog.

Note: Increasing the Delay value too much steals valuable memory from MassCore.
Outboard Latency
Typical latency in ms of outboard gear ranges from 2 to 5 ms. The following chart may help you to compute the
proper delay compensation values for outboard equipment:

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Delay Chart
Ms

samples@4
4.1kHz

samples@4
8kHz

samples@8
8.2kHz

samples@9
6kHz

samples@1
76.4kHz

samples@1
92kHz

samples@3
52.8kHz

1

44

48

88

96

176

192

352

3

132

144

265

288

529

576

1058

5

221

240

441

480

882

960

1764

7

309

336

617

672

1235

1344

2470

9

397

432

794

864

1588

1728

3175

10

441

480

880

960

1764

1920

3528

12

529

576

1058

1152

2117

2304

4234

Max Delay
(Auto PLUS
Manual)

1216

1216

2432

2432

4864

4864

9728

Time Alignment of Recorded Clips
All recordings from Input Strips designated as Input are automatically time-aligned. E.g. recordings from live
inputs.

Recording Bus Returns
When recording the output of an input strip taking an Aux or Bus return, for example to “freeze” a reverb track, the
recorded media will be placed too early in the Timeline. In this situation it may therefore be desirable to designate
this Aux or Bus return as a normal Input in order to ensure correct time-alignment of the recorded clip.

Note: For Power Users the SABR debug windows show the delay values applied to each
bus / aux node and may prove useful. (Accessible by right-clicking on the Info Bar and
selecting from the Debug sub-menu.)
Delay Compensation Detail
All digital processing takes a finite amount of time. When Internal Return Buses are used to route Master output
buses back into channel inputs (by selecting an Internal Return Bus input from the routing pop-up for the Bus
output, and selecting an Internal Return Bus output as the return channel input) all other buses not so routed
must be delayed if the Mixer is to be ‘time-aligned’ I.e. If a signal is fed to two inputs, the first feeding the Main
Output direct and the second routed back to an input via (say) an Stereo Send bus with the return input strip
routed to the Main Output, then the second will be delayed with respect to the first. Selecting Settings > Enable
Delay Compensation from the mixer context pop-up menu will automatically ensure both signals remain in sync
by delaying the signals directly routed to the Main Output by an amount equivalent to the delay introduced by
the extra processing in the second path.

Note: For obvious reasons a strip fed by an Internal Bus or buses cannot be routed back
to the same internal buses.

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Input Strip Mode

Input Type pop-up

In order for Pyramix to correctly calculate the required delay you have to tell it which bus is the source for the
Internal Return Bus. Clicking on Input at the bottom of the strip, above the XLR icon, pops-up a list of all the output buses and Input. Input is the default and means the strip is fed from a physical live input and no delay compensation is required. If any Internal or External Return Bus is ticked and Automatic Delay Compensation is
turned on, Pyramix calculates the required delay and applies it to all Output buses not feeding a return bus.

Note: Since effect inserts on Multi-Stems buses are per Stem, it is necessary to select the
appropriate Stem when returning the output to an input channel or channels. Othewise
Pyramix has no means of determining the correct delay compensation.
Delay vs. Delay Compensation
When the Input Strip Mode is set to Input the delay setting affects the only the delay on the strip’s signal. When
{any Bus name} Return is selected as the Input Strip Mode the delay setting affects the delay on all other output
bus signals to ensure correct time-alignment.

Delay Compensation of External Inputs
Where an Output Bus is used to feed an external processor via a physical output and the external processor output
is fed back into Pyramix via an external live input, then the necessary delay compensation must be computed and
applied by the operator since Pyramix has no means of determining the delay of the external device. However, the
Input Strip Mode (Click on Input to pop-up the menu) should be set to the bus feeding the external processor (as
above) so that the input channel delay setting affects delay compensation rather than simply delaying the signal
through the input strip.

Input Type pop-up

In the illustration, Group Bus Ext Rev feeds an external device via physical outputs 17 & 18. The outputs of the
external device are connected to physical inputs 7 & 8. The channels’ Mode has been set to Ext Rev Return and
delay compensation of 256 samples applied.
In contrast Int FX SubGroup bus has VS3 and VST plug-ins inserted in the strip and feeds the output buses
directly. There is, of course, no reason why an external insert cannot be used in a SubGroup instead of using an
Output bus for this purpose.

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External Insert Plug-ins
Internal VS3 Engine latency is automatically compensated except for the daughter card I/O latency (for example a
Send/Return on AES/EBU takes 6 samples). Thus you have to manually set the delay of the external unit plus the I/
O latency. It is not possible to change the delay or change the bypass status during playback or recording.

Determining Delay Compensation for External Effects Loops
One strategy for achieving this is to route a signal directly to an Output Bus and, via a physical output from a second Output Bus, to the external processor’s input. The processor’s output is connected to a physical Pyramix input
and routed to an input strip. The strip mode must be set to the Bus used as the source. Then you can use impulse
sounds, clicks, rimshots etc. to aid manual adjustment of the delay compensation by comparing the direct sound
with the sound returning from the external processor.

Determining Delay Compensation for External Insert Plug-ins
A similar strategy can be employed here. Route the signal you wish to treat with an External Insert Plug-in to two
input strips. Add the External Insert in one strip only, complete with the external processor in circuit. Delay the
untreated strip until the audio is in sync with the treated audio and note the delay value. Then apply this value in
the Ext. Unit Delay field in the External Insert window.

Effects Delay Indication
When the mouse cursor is hovered over a plug-in in a strip the required delay value is displayed:

Plug-in Name and Delay pop-up

Here you can see that Angudion II currently requires a 448 sample delay to be applied to the other output buses.
This will be applied automatically when Full Delay Compensation is switched on.

Configuring a Blank or Existing Mixer
Configuration of the mixer control surface is accomplished via the Configure Page, Route Page (Please
see: Configure Page on page 143 and Route Page on page 151) or contextual menus. The precise options
available will depend on where you click on the mixer. If you wish to affect the entire mixer, right-click on the top
bar of the Mixer window. To change options for a Bus, right-click on a blank area of the Bus strip. Similarly, for a
channel input strip, right click on a blank area of the Strip. Right-clicking within a function block adds menu
entries to the top of the list, relevant to the specific block.

Adding Strips
Right-click anywhere on the Faders, choose Strip > Add and select the appropriate type of strip to add or rightclick anywhere on the Faders, choose Bus > Add and select the appropriate type of bus to add.

Removing Strips
To remove a given input strip, bus or group, right-click directly on it and choose Strip > Remove (Strip, Bus or
Group) as appropriate.

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Mixer I/O Assignments
To or from physical I/O
To change I/O assignments to or from physical I/O or the Internal Return Buses, click on the appropriate XLR
icon. Choose Connect Input or Connect Output from the pop-up menu and choose the desired connection.

I/O assignment pop-up

When connecting a multichannel strip clicking on the header (ADAT(#11290) Optical B in the above illustration)
will connect all channels consecutively.

From tracks
Note that several tracks may be routed to the same mixer input strip. Tracks are assigned to mixer input strips
either automatically or manually from the Track Header. See: Track Header Panel on page 73

Effects and Plug-ins
Please see also: Effects and Plug-Ins on page 217

Mixer Strip Controls
When Native VS3 Effects, VST Plug-ins and External Inserts are instantiated in mixer strips each instance has a
block of one or two buttons. The full Effect name, Plug-in name or External Insert pops-up along with the
required delay compensation when you hover the mouse pointer over each block:

Mixer Strip Plug-in Controls with Name and Delay pop-up

Buttons
Each block has one or two buttons. The left-hand, yellow button is lit when the effect or insert is switched on.
Switching an effect or insert off removes it from the signal chain and this may well be audible.The right-hand, red
button indicates that the effect is bypassed when lit. Bypassing an effect retains the same delay as when the
effect is active. Further, well behaved effects will continue to calculate internal parameters when bypassed making
seamless switching possible.
When Full Delay Compensation is selected, Effects and Plug-ins that correctly report their latency will have their
delay compensated. This delay is maintained when the Effect or Plug-In is in bypass mode.
Please see also Mixer Delay Compensation on page 173

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Native VS3 Plug-ins
These include the eq and dynamics found on a conventional hardware mixer’s channel strip. To add a native plugin when in Mix ! mode, right-click with the mouse cursor over the strip where the plug-in is to be added.

Mixer Strip Context Menu

If you right-clicked in the effects area of the strip select VS3 Effects > Add.

Mixer Strip Context Menu

If you clicked somewhere else, select Add VS3 Effect. Select an effect from the sub-menu. It will appear in the
strip.

VST Plug-ins
To add a VST plug-in the procedure is the same except select VST Plug-In or Add VST Plug-In.

Note: VST Plug-ins can be added at any time, even during playback, without rebuilding
the mixer.

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Ghost Effects and Plug-ins
Essentially, Ghost Effects or Plug-ins mean that if you load a project containing an effect or plug-in which is
unavailable on your machine, this plug-in will appear in the mixer strip as a Ghost plug-in. Subsequently saving
the project will not trash the missing Plug-in’s state information. When a plug-in is a Ghost its name appears
crossed out in the mixer :

VST Ghost Plug-in

Removing, Copying or Moving VS3 Effects and VST Plug-Ins

Mixer Strip Context Menu

VS3
Right-click on an Effect in a Strip to open the context menu and hover the cursor over VS3 Effects. Here you can
make a number of changes to the Effects
Add

Accesses the Effects list to add a further Effect to the Strip

Remove

Accesses a list of all effects currently instantiated in the strip. You can select any of
them for removal.

Move “Effect Name” Up

Moves the effect you right-clicked on Up the list.

Move “Effect Name” Down

Moves the effect you right-clicked on Down the list.

Note: The Up and Down options are only shown when a move is possible.
Move “Effect Name” to another Stem

Pops up a dialog with all available stems for this bus. (Only present when the Effect
is in a Multi-Stem Bus) The Iteration and Stem numbers are then shown on the

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Effect:

Thus 1-3 means Iteration 1 on Stem 3
Remove “Effect Name”

Removes the Effect you right-clicked on.

Copy

Copies the effect for pasting into another Strip (Copy the Effect then right-click in
the target Strip and select Paste)

Copy “Effect Name” to all strips Copies the Effect you right-clicked on to all Input Strips, but not to any Buses,
regardless of whether the original effect is instantiated in an Input Strip or Bus
Automation

Enables the Automation mode to be set for the entire Effect.

VST

Mixer Strip Context Menu

As the image above shows, the options are simpler for VST Plug-Ins
Add

Accesses the Plug-Ins list to add a further Plug-In to the Strip

Remove

Accesses a list of all Plug-Ins currently instantiated in the strip. You can select any
of them for removal.

Remove “Effect Name”

Removes the Plug-In you right-clicked on.

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External Insert
To add an External Insert simply right-click over the strip where the plug-in is to be added and choose: VS3 Effects
> Add > Other > External Insert

Mixer Strip External Insert Plug-in Control Window

Clicking on the External Input name in the strip opens the External Insert Control Window.
Send and Return Connections can be made by clicking on the XLR icons and levels set with the knobs. When you
have determined the delay introduced by the I/O loop including the external effect the value in samples should be
entered in the Ext. Unit Delay field.

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Further Mixer Configuration Options
Mixer Context Pop-up menu
The entries on this menu vary according to where you right-click on the mixer surface. At the top of the menu the
entries concern the specific mixer component under the mouse cursor when you right click. The next section of
the menu has entries which affect the Strip. Entries from Mixer to the end of the menu affect the entire mixer and
are available wherever the mouse is right-clicked.
Mixer > Show
Show All

Makes all input strips and buses visible

Show / Hide >

Selects Strips and Buses to be shown or hidden. When checked, the Buses or
strips are visible on the console surface. Both Show and Hide access the same lists.

Mixer Show / Hide pop-up

Minimize

When checked, Mixer window is minimized

Automation >
Isolate

These menu choices toggle the Automation mode for the entire

Play

mixer. Please see: Dynamic Automation Modes on page 260

Record
Auto-write
Memory >

The choices here enable mixer presets to be saved loaded and managed.
Please see: Mixer Presets on page 185

Settings >
General...

Opens the Mixer Settings window at the All Settings > Hardware > Hardware >
Formats & Sync page. Please see: Formats and Sync on page 480

Enable Delay Compensation Enables Delay Compensation for the mixer
Dithering

Opens the Dithering window. Please see: below and Dither on page 288 for an
explanation of the need for dither

Remove

Select All Strips, All Buses or All to remove groups of mixer components or every
component.

Auto-connect

Automatically connects the Mixer inputs and outputs using the available inputs and
outputs of the installed daughter card (s) and the Mixers Preferred Monitoring Outputs

Wizard...

Launches the Configuration Wizard. Please see: Mixer Configuration Wizard on
page 171

Show VS3 Plug-Ins Info

Pops up the VS3 Plug-Ins Information window. Please see: VS3 Plug-Ins Information
on page 219

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Show Distribution

When checked, a narrow colored bar is inserted at the bottom of each input strip which
indicates which card (in a multi-board system) is providing the DSP for the strip.

Dithering Options

Dithering MT-r floating Window

To open the ReDithering window, right-click anywhere on the mixer surface and select Settings > Dithering...
The Dithering window opens.

Selected Bus :
The combo box allows the choice of any of the Mixer’s buses.

Dither Type
The Pyramix Mixer offers a choice of dither algorithms. MT-r and POW-r click the box to choose. The bottom-right
hand panel changes to reflect the options available with the selected dither process.

Word Length
The output word length of the digital audio data can be varied from 8 bits to 24 bits. Click on the rotary knob and
drag left and right to adjust the value.

MT-r Options
PDF (Probability Density Function)
In basic terms, the addition of a dither signal (noise) into the digital audio streams improves linearity in the reproduction of low-level signals. In other words, as signal level drops (such as in a fade out) dithering helps to maintain
a smooth decay. There are three options:

None
No dither signal will be added to the data.

Rectangular
A rectangle shape dither signal will be added to the data.

Triangular
A triangle shape dither signal will be added to the data.

Noise Shaping
Noise shaping is a technique that is used to push quantization noise energy, which in linear digital systems is normally spread over the whole audio spectrum (0 Hz up to half the sampling frequency), into higher frequencies
where the human ear is less sensitive to its effects. There are three noise shaping options and the graph shows the
curve applied:

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Off
No noise shaping added.
Hi Pass
This provides a first-order high-pass filter for the noise transfer function. This type of noise shaping takes little
computational power to produce, but at the expense of not tracking the characteristics of the human ear very
accurately when compared with:

Acoustic
Psycho acoustically noise shaped dither inserts an FIR-filter in the feedback path. This shapes the noise as closely
as possible to the characteristics of the human ear. More taps in this type of filter allow a closer approximation to
the response curve of the ear, but each tap, of course, increases the computational instructions required. The filter
implemented here is a 9-tap FIR-filter, which closely approximates the curve of the human ear.

Note: As usual there is no “free lunch”. So Acoustic noise-shaping uses more resources
than Hi Pass.
POW-r
POW-r offers the choice of three settings, POW-r 1, POW-r 2 and POW-r 3. The graph indicates the effect of the
noise-shaping.

Dithering POW-r floating Window

Mixer Presets
Mixer Presets can be saved in a user folder or added to the main Mixer Preset list either for the current user or all
users.

Default Mixer
To Save the current Mixer setup as the default Mixer, right click on the Mixing Console and select Memory > Presets > Store > Default.

Storing New Mixer Presets
To add a preset to the main list of available Mixer presets I.e. the list which appears when starting a new project,
right click on the Mixing Console, select Memory > Presets > Store > New… and enter a name for your Mixer Preset. If the Global check box is checked then the preset will be available for any user logged on the current
machine, if not the preset will be available only for the user that created the new preset.

Removing Mixer Presets
To remove a preset from the main list, right-click on the Mixing Console, select Memory > Presets > Remove >
(preset you wish to remove). The Remove Preset dialog box appears with OK and Cancel options.

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Saving / Loading Mixer Presets
Mixer Presets can also be stored in Windows folders. Right-click on the Mixing Console, select Memory > Save. A
Windows Explorer window opens enabling the current Mixer Preset to be named and saved to any Windows
folder. Similarly, selecting Memory > Load enables a Mixer Preset to be loaded from any Windows folder.

Mixer Surround Components
When a Surround Bus is added to the mixer an surround panner appears at the top on the Input Strips
Surround Stem Select
Front Speaker controls
Joystick Panner
Rear Speaker controls
Open Surround Control

LFE Level
Strip Surround controls

Speaker Controls
Double-clicking on any of the Speaker Controls toggles the mute on/off of the selected surround channel (also
muting any audio routed to that surround channel output). When a channel control is muted, it is no longer displayed on the Mixer Input Strip.

Joystick Panner
Determines the position of the source within the surround sound space. To position it, simply left-click on the control and move it to the desired location. Double-clicking on this control will automatically center it.

LFE Level
Determines the level sent to the LFE (.1) output.

Surround Stem select
If a Multiple Surround Bus has been added to the mixer Stem ‘X’ appears at the top of the strip. Click on the box to
select the stem you wish to route the strip to.

Stereo Input Strips.

Stereo strip surround controls

The Surround Sound Panner Position control behaves slightly differently in a Stereo Input Strip. Notice there are
now two independent position controls and two independent LFE sends. One for each input channel.

Open Surround Control
The Surround Control window offers far more information and a greater degree of control over all the surround
panning parameters than could be shown on an individual Input strip. It can be opened and closed by clicking on
the appropriate area on the strip, from View > Windows / Tools > Surround Panner or the icon in the View Toolbar when an input strip with a Surround Panner is selected.

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Surround Control window

Surround Control floating Win-

Options available will depend on whether the Mixer Channel is single source (mono) or 2 sources (stereo)

.Position/Speaker Control
When a single source is used, the Position Control is displayed as a green dot on a grid with 5 speaker icons. Each
speaker icon represents a Surround Speaker Position (L, C, R, SL, SR). The position of the Green Dot determines the
position of the source within the surround sound space. To position it, simply left-click anywhere within the surround sound space. To position it, simply left-click on the control and move it to the desired location or use the
knobs. Double-clicking on the Green Dot automatically centers it.

Surround Panning Algorithm
The drop down list gives a choice of panning algorithms.

Constant Gain
Allows the surround panning to preserve a constant gain sum on all speakers wherever the Position Control is
placed.

Constant Power
Allows the surround panning to preserve a constant power sum on all speakers wherever the Position Control is
placed.

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Level Meter
Toggles the main display between the Surround Meter and Level Meter. This shows the send Levels to each surround channel in the middle of the right-hand section and Output meters on the right:

Surround Control floating Win-

Stereo Surround Control

Surround Control floating Win-

Surround Meter
The Display can show static Left, Right and Summed Lobes in white, red and yellow, respectively when the buttons
are lit with the actual signal in bright red.

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Link
Click and drag on the red and white balls is independent and the controls are switched between Source 1 and
Source 2 by clicking on the buttons. If a Link option is chosen from the combo box click and drag and the controls
will affect both sources depending on the chosen linking.

Surround Control Link combo box

Strip and Bus Tools
In a multi-channel strip the clicking the show/hide Routing button displays the channel routing buttons. There
are as many routing buttons as there are channels in the strip. Strip and Bus Tools affect all channels whose routing buttons are lit blue. In Mono and Stereo strips the routing buttons are on by default. In GPS strips only channels 1 & 2 have their routing buttons on by default.

Show/Hide Routing
Routing Buttons

If more than one instance of Strip or Bus Tools is used in the strip this allows, for example, different settings to be
applied to Front L-R and Rear L-R.

Peak Logger
The Pyramix Mixer is equipped with a Peak Logger. This has obvious applications in Mastering.
Click on the Gain Pop-up to access the Gain options:

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Mixer Peak Log Window
Click on Show Peak Log to open the Mixer Peak Log Window:

Mixer Peak Log Window

Enable Logging
Tick the box to enable Peak Logging

Threshold
Type a value here to determine the level above which peaks will be logged. Hit Enter on the keyboard to validate
the change.

Strips Peaks
Tick the box to record Strips Peaks

Buses Peaks
Tick the box to record Bus Peaks

Note: Both Strip and Bus Peaks can be recorded simultaneously.
Clear
Clicking on the Clear button erases all the recorded values since the last time it was pressed. (Or since Logging
was enabled.)

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MT ASIO Bridge
Pyramix can merge an ASIO enabled application’s output into the MassCore engine and I/O and send audio to an
ASIO application.
The MT ASIO Bridge option must first be enabled in the VS3 Control Panel (to a maximum of 96 channels with the
extended Native Version) Pyramix must first be closed (if open) before the VS3 Control Panel is launched.

VS3 Control Panel

Once the MT ASIO Bridge option is enabled in the VS3 Control Panel new sources and destinations will show up in
the Input and Output drop-down lists just like any other source and destination.

Note: The number of ASIO Bridge channels available is, in part, determined by the
amount of physical memory in the machine. Please see: Memory on page 31

Mixer : MT ASIO Bridge

10 - 191

Monitor

USER MANUAL
www.merging.com/Pyramix

Monitor ! Window
Scope
Pyramix has a dedicated Monitor section. This extremely powerful tool offers comprehensive monitoring facilities
including summing and downmixing for all supported formats. External Machine Inputs, comprehesive Talkback,
Foldback and External Metering are also supported depending on your system specification.
The Monitor presents monitor outputs of all buses present in the current Mixer as sources. It is also possible to
configure external sources both for recorder returns and for talkback. Sources can be summed for monitoring
without affecting the Mixer bus outputs. This is useful, for example, when you need to listen to a guide track while
recording.
You do not have to use the Monitor and disabling it will save DSP power but, with complex Mixers and routing,
the Monitor helps to keep things logical.
The monitor is also used to output the audio signal from the audition function of the Media Manager and Libraries
as an unformatted input. (I.e. Routed to LRC in a Surround 5.1 Speaker Set and to LR in a Stereo one)

By default the Monitor window is hidden. It can be opened with View > Monitor or the
View Toolbar.

icon in the

Monitor Main Monitor ! Window

The Monitor has four pages: a Main Monitor ! page in normal operation, a Configure page for setting up and two
further pages for configuring Externals (machines) and Talkback.

Monitor ! page
The Monitor ! window is divided vertically into three sections.

Sources, left-hand section:
The button top-left of the title bar enables/disables the Monitor and lights yellow when enabled. This allows DSP
power to be saved when comprehensive monitoring control is not required. Below the Enable Monitoring button is a tree view of all buses used in the mixer. Clicking on the + and - boxes shows and hides branches in the
usual way. Click on any complete bus or any available stem or any bus/stem channel to select it for monitoring.
Selection is exclusive unless the Ctrl key held is down. Then selection is cumulative and clicking adds or subtracts
Sources according to their current state.

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Buses / Externals button

Note: At bottom left in the screenshot above the button labelled Buses indicates which
sources are available for activation. Clicking on this button toggles through Buses,
Externals and Buses / Externals
Main, centre section:
Selected Sources
<< SR1 >>: Select previous/next Pyramix source. Only sources visible in the Sources section are available. I.e.
If the component channels of a bus or stem are collapsed this bus or stem is switched as a unit when the component channels are visible in the Sources section then clicking on the << or >> buttons steps through each available channel in turn.
<< DA-88 >>: Select previous/next External Source. Only External Sources visible in the Sources section are
available.

Note: Clicking on any of the << or >> buttons cancels the selection made previously in
the Sources section.
Selected Output
<< Surround 5.1 >>: Select previous/next Speaker Set.
<<

Main

>>: Select the previous/next Downmix defined in the Configure page.

Main area
Speakers are inactive (grayed) if they are not connected in the Configure page.
The Mode buttons at the bottom determine the function of the active Speaker buttons.
Mute: Clicking on a speaker mutes it. Selections are cumulative.
Solo: Clicking on a speaker solos it. Selections are cumulative.
SoloX: Solo eXclusive on the clicked speaker. Selections toggle.
Phase: Clicking on a speaker reverses its phase. Selections are cumulative. Useful for quick imaging checks.
In Place Works in conjunction with Solo and SoloX. Toggles between In Place and Center.
Reset: Deselect all speakers.
In Place/Center: In Solo and SoloX, toggles between In Place and Center. Center routes the soloed channel(s) to
the Center speaker or equally to the L/R speakers if no center speaker is present. In Place mode is the normal Solo,
SoloX mode.

Output, right-hand area
Monitor Level box Displays the current output level. Output level can be entered numerically in the box after
clicking on it.
Volume Knob: sets all the output gains in a range from -144.5dB to +24dB. Double-click to set it to 0dB.

Note: Maximum permissible volume can be set in the Configure page.
Mute: button mute the outputs.
Dim: button reduces the output level by an amount set in the Configure page. Default value is -20dB.
Below these buttons is the
Peak Meter Selection: Indicator/Button. This indicates what the Peak Meter display below the button is looking
at. (The selection also affects External Metering if you are using it) Clicking on the button drops down a list of

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sources that can be metered from a choice of Master Output I.e.Monitor Output, Mixer Buses and any available
Externals.

Monitor Main Monitor ! Window Peak Meter Selection drop-down

Speaker Sets
Speaker Sets are set-up in the Configure page.
A speaker set consists of:
A Patch: This connects signals to the physical outputs of the board(s). The number of connection will depend on
the number of speakers you want to connect. Since the number of available live outputs depends on the selected
sampling rate, the patch will differ for 1Fs, 2 Fs, 4Fs and 8 Fs sampling rates.

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A Main grid: this matrix defines the relation between the Mixer’s buses output channel types and the monitor’s
output channel types (thus the monitor’s physical outputs). Typically, the main grid would show a diagonal for the
channel types patched:

Monitor Configure Window

A set of Downmixes (max: 4) : A downmix is a an alternative grid which uses the same patch as the main grid. In
this page you can patch the outputs of you monitor, add/remove downmixes, and defines the corresponding grids
in dB (only the channel types which are patched).

Configure page
The Configure page enables multiple Speaker Sets, each with multiple down-mixes, to be created and edited.
Two factory Speaker Sets (Stereo and Surround 5.1 labelled on a red background at the top of the Speaker Sets
list) are installed with Pyramix. Their Main channel to speaker Main Grid and Down-Mix assignments cannot be
changed, but their output Patches from speakers in the Monitor to physical outputs can.

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They and each of their down-mixes can be enabled/disabled in order to determine which ones are visible in the
main Monitor page.

Monitor Configure Window

The Configure page is divided into four main areas; Speaker Sets and Down-Mixes, Available Sets, Output
Speakers Patch and Delay[ms], Main Grid and Down-Mixes and Output Metering Patch.

Available Sets
To select an existing Speaker Set in order to view or alter its settings, click on its title in the Available Sets list. The
label will become underlined and the Set’s parameters will appear in the grid. If the Set has Down-Mixes already
defined there will be one or more tabs next to the Main Tab in the Main Grid and Down-Mixes area.
Two sets, Stereo and Surround 5.1 are factory defined and cannot be altered. New Sets and Down-Mixes can be
Created, Duplicated and Deleted using the Command buttons.

Max Vol
To set the maximum volume attainable click on the value box to highlight it and type the desired value then hit
Enter or click elsewhere on the window to save the change.

Dim Value
To change the Dim Level, click on the value box to highlight it and type the desired attenuation value then hit
Enter or click elsewhere on the window to save the change.

Note: Only negative values are accepted. Positive values revert to 0dB. I.e. Type “-15”

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Ref Vol
To set the Reference Volume level click on the value box to highlight it and type the desired value in the range 20dBfs to 0dBfs then hit Enter or click elsewhere on the window to save the change.

Commands
Speaker Sets
New Set
Clicking on New Set creates a new Speaker Set with a blank matrix Grid and adds a new entry to the Available
Sets list with the label highlighted ready for text entry:

Monitor Configure New Speaker Set

Type a suitable name and click on a blank area or hit ENTER to accept the name.

Duplicate Set
Creates a new Speaker Set with a the same matrix Grid settings and Down-Mixes and settings as the set currently
selected (underlined) and displayed in the grid. The new label is highlighted ready for text entry.

Delete Set
Deletes the currently selected (underlined) Speaker Set.

Down-Mixes
Add Down-Mix
Creates a new Down-Mix associated with the currently selected Speaker Set with a new tab in the Main Grid and
Down-Mixes section.

Remove Down-Mix
Deletes the current Down-Mix

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Output Patch:
This is where the Monitor’s Speaker Set outputs are patched to physical outputs.

Monitor Configure Output Patch

Clicking on a cell pops up the Set Output Connection menu with all available physical outputs grouped by their
connectors. The sub-menus list the group and the individual channels. Select an individual channel to connect it
or select the group, e.g. AES/EBU (#11291) Front to connect the whole group in ascending order from the cell
clicked on.

Note: Each Speaker Set has its own Output Patch associated with it. This is useful where
different speakers are used for different formats. If there is only one set of speakers patch
all Speaker Sets to the same physical outputs.
Double Assignment
When an output of the Mixer and an output of the Monitor are connected to the same physical output then these
are summed and the Mixer displays the connection in orange as a warning.

Speaker Delays
Delay can be set per Speaker by clicking in the box below the Output Connection and typing in a value. Speaker
delays are typically used to compensate for the physical positioning of the loudspeakers for example where the
Left Centre and Right speakers are placed in a straight line, the Centre speaker will be nearer to the listening position and should be delayed accordingly.

Saving Speaker Sets
Mixer to Monitor connection status is saved in the project.
The Speaker Set settings are saved when you leave the page to go back to the Monitor ! page; otherwise, modifications are not saved.

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Media Manager Monitoring
Note: In order to be able to audition cues in the Media Manager the L and R None
entries in the Main Grid matrix must be set to a value, e.g. 0.0

Monitor Configure Media Manager

External Metering
If you wish to use your favourite external hardware meters with Pyramix this can be achieved easily and conveniently.

Monitor Configure Output Metering Patch

At bottom right of the Monitor Configure page an extra set of nine patches is provided to configure external outputs specifically for metering.
Patches are made in exactly the same way as the Speaker Output Patches. Please see: Output Patch: on
page 199

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External Inputs
External devices may be added in the Monitor panel. This is useful for connecting monitoring returns from the Studio’s fixed external audio devices such as recorders.

Note: This feature is currently available for Native, Mykerinos mono-board and MassCore
systems. It is not currently supported on Mykerinos multi-board non MassCore systems.

Adding an External Machine
Up to 8 new externals can be added.

Monitor Externals page

Note: External machines will only be visible and available as monitor sources in the
Monitor ! page when the Buses /Externals button is set appropriately. Please see:
Buses / Externals button on page 194
Each external has a dedicated input Patch. Patches are set up by clicking in the boxes below the speaker letters
and choosing inputs from those available.

Talkback
Talkback facilities are provided in the Monitor section for studios without a separate talkback system.
These facilites are intended to be used with GPI/O external connections for physical talkback switches.
Please see: GPI / GPO Support on page 393 for information about setting up GPI/Os.

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Note: Talkback is currently available for Native, Mykerinos mono-board and MassCore
systems. It is not currently supported on Mykerinos multi-board non MassCore systems.

When Talkback is set up and active the Talkback section appears at the bottom of the main Monitor ! page:

Monitor ! page with Talkback Section

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Setting Up
Talkback Page
You can add up 8 Studios (Destinations) and 3 Talkbacks (Sources) in the Talkback page:

Monitor Talkback page

Destination
Add Adds a Destination
Delete Deletes the selected Destination or the remaining one when there is only one shown.

Source
Add Adds a Source
Delete Deletes the selected Source or the remaining one when there is only one shown.

Record reset latch
When lit red all active conversations are muted when the transport is in Record.

Play reset latch
When lit green all active conversations are muted when the transport is in Play

Stop enable talk to all
When lit yellow the Talk To All function is activated when the transport is in Stop.

Example
This is how you would set up talkback for a simple facility with a Mix Room, Studio and Machine Room.
•

The Mixer will be able to speak to the Vocal Booth or the Machine Room independently.

•

The Assistant will only be able to speak to the Mix Room.

•

The Vocal Booth will only be able to speak to the Mix Room.

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Note: If a seperate ‘Producer’ Talkback unit is required this can be achieved with a simple
parrallel physical connection of buttons that both activate the Mixer to Vocal Booth
GPI.
Setting Up
1. Click on Studio Add
A New Monitor Studio box appears. Type a suitable name for the Studio, in this case, Vocal Booth and press
the keyboard Enter key to confirm.
The red button indicates that the destination is active.

Note: The Talkback section will be shown at the bottom of the Monitor ! page if any
destinations are active in the Talkback page.
2. Notice the two boxes to the right of the name with orange dashes. Click on the left box to drop down the Set
Output Connection menu:

Monitor Talkback page Destination Output Connection

3. choose a suitable physical output to feed the Talkback amplifier/loudspeaker.

Note: If you only have digital outputs then you will need a converter.
4. If you wish to have stereo talkback/foldback repeat steps 2&3 for the right-hand box. Here only the Vocal
Booth is to be fed with Foldback so that is the only stereo destination.
5. Repeat steps 1 to 3 twice to add two more destinations.
6. Label these to suit, in this case, Mix Room and Machine Room.

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You should now have something like this on screen:

Monitor Talkback page with destinations

Note: Only the Vocal Booth has been set up as a stereo destination. If you want seperate
speaker and headphone feeds to the studio just add another destination and label it
appropriately. E.g Vocal Booth HP for maximum control.
7. Now set up the sources by clicking on Source Add
8. A column appears with New Talker highlighted in a box. Type a suitable name for the source. In this case
Mixer.

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9. Add two more sources and label them Assistant and Artist

Monitor Talkback page with Sources and Destinations

10. Click on the boxes with the orange dashes at the bottom of each source column to open the Set Input Connection menu and choose a suitable input connection for each of the talkback microphones.

Note: If you only have line level analogue inputs you will need external mic pres and if
you only have digital inputs then you will need converters as well.
11. Now the levels, Dim and Mute switching must be set.
•

The boxes in the first column of each Source set the attenuation that will be applied to the Destination output when Talkback is activated from each source.

•

The second column sets the send level per Destination. You can type mute or a numeric value in
the box.

Note: If mute or -144.5 is entered this Destination will be grayed out and unavailable in
the Talkback section of the Monitor page. For example, it is illogical for the Mixer
Source to talk to the Mix Room Destination and so on.
•

The third column offers the choice of Dim or None. Selecting Dim means that when this crosspoint
(Source to Destination) is activated by pressing the relevant Talk button, the Main Monitor Output will be dimmed.

Note: This is essential when, for example, the Mix Room talks to the Vocal Booth with
the programme mic channel open to avoid howl-round and possible damage to loudspeakers and hearing.
•

The fourth and final column offers a choice between Rec Free and Rec Loc.
Rec Free means that talkback on this crosspoint can be initiated when the Transport is in Record and
the Record Reset Latch is set.
Rec Loc disables the crosspoint when when the Transport is in Record and the Record Reset Latch
is set.

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So, bearing in mind who is going to be allowed to talk to whom and given that it is illogical to use talkback to talk
to yourself, the levels should now look approximately like this:

Monitor Talkback page with Sources and Destinations and levels set

Returning to the Monitor ! page you will see this in the Talkback section:

Monitor ! page Talkback Section

(If the buttons on the left are lit blue ignore them for now) The big buttons with the labels Mixer, Assistant and
Artist are Talk to All destinations (In this case only relevant to Mixer)

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Operation
The smaller buttons vertically below the bigger, labelled Source buttons initiate talkback from the horizontal
sources to the vertical destinations. These are the buttons you are most likely to want to map to GPIs. For example
in the following screenshot the Mixer is talking to the Vocal Booth:

Monitor Talkback page : Mixer talking to Vocal Booth

Note: Notice that, due to the settings made earlier, Mixer talking to Vocal Booth also
Dims the Main Monitor Output.
Talkback Button Operation
All the Talkback buttons are dual mode. A press of less than one second latches the Talkback open. A second press
cancels. A press of more than one second initiates Talkback on press and cancels when the button is released.
Reset cancels all latched talkbacks.
Talk to All initiates open Talkback between all enabled Sources and Destinations

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Foldback
Continuing the foregoing Talkback example it is also possible to add foldback to the Talkback outputs. To add
Foldback to the Vocal Booth Talkback outputs click on the black box to the right of the Vocal Booth label to dropdown a list of available Foldback sources:

Monitor Talkback page : Select Foldback Source

Select the required Foldback Studio Monitor Source.

Note: You can add a bus in the mixer specifically to produce a mix for Foldback.
The buttons on the left of the Vocal Booth label etc. toggles the foldback on and off per destination:

Monitor Talkback page : Foldback to Vocal Booth Active

Here, the Vocal Booth is fed with ST1 (Main) bus output. The vocals are recorded clean on M1 (Mono Mix) and,
as can be seen above, the Mixer Room monitors are being fed with the sum of these buses.

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Meter Bridge

USER MANUAL
www.merging.com/Pyramix

Meter Bridge
Scope
Pyramix has a dedicated Meter Bridge window.
The Meter Bridge can present a meter display for every Input strip and Bus present in the current Mixer and external Machine configured in the Monitor : Externals page.
The Meter Bridge also indicates the currently selected mixer strip with a yellow outline, any strips in Record Ready
condition with a red outline, whether any strips are Muted or Soloed and optionally shows Ramses Groups and
Fader Automation mode per strip.
You do not have to use the Meter Bridge but, especially when used with Ramses MSC, it offers flexible metering
in one place. With complex Mixers and routing, the Meter Bridge can help to keep things logical.

Note: The Meter Bridge is displayed “Always On Top” of other windows.

Meter Bridge Switch
Before the Meter Bridge Window can be opened it must be switched on in the Settings section of the Mixer Configure Page :

Meter Bridge Switch

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Meter Bridge Window
By default the Meter Bridge window is hidden. It can be opened with View > Meter Bridge or the icon in the
View Toolbar.

Meter Bridge Window - Triple Row Mode

Resize
The Meter Bridge Window can be resized by clicking and dragging the edges. (Mouse cursor changes to double
arrow) Vertical resizing is limited to sensible display options. Scroll bars will appear when there is more information to display than the window can accomodate.There is a separate auto-hide scrollbar for the Input Strips so you

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can keep all the Buses and Externals visible together with a contiguous section of the Input Strips of a very large
mixer. (This will appear when the mouse cursor is over the right-hand edge of the top two rows.)

Global Mute and Solo Indicators
If any strip is Muted or Soloed the global indicators in the left margin illuminate.

Selected Strip and Record Ready Status
The currently selected strip is shown with a yellow outline.
Any strips currently in Record Ready mode are shown outlined in red.

Configuring the Meter Bridge
When first opened the Mixer Bridge appears as above. clicking on the double arrow >> below the Yellow Activate
button opens the Display panel (a subsequent click on the << arrows closes):

Meter Bridge Configuration : Display Section

Layout
The three buttons determine whether the meters are displayed as a single, double or triple row (default).

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Single Row
Single row is useful if you only wish to display buses and or Externals (returns).

Meter Bridge - Single Row Mode

Strips
The red button shows/hides the Input Strip Meters (default is Show)

Note: Show/Hide for Input Strips is only available in ‘single row’ display mode. Useful in
applications where the Bus and External Machines are of more interest than the Inputs.
Pre-Fader
When lit, the Input Meters source is taken pre-fader. (default is post-fader)

Automation
When lit, four Fader Automation Mode indicators are shown in each Input Strip. (default is hidden)
Auto-select Active Strip
When lit, the active strip is highlighted in yellow

Buses
The red button shows/hides the Bus Strip Meters (default is Show)

Pre-Fader
When lit, the Buses Meters source is taken pre-fader. (default is post-fader)

Externals
The red button shows/hides the External Machines Meters (default is Show)

Note: Externals, External machine Returns, are set up in the Monitor : Externals page.
Please see: External Inputs on page 201
Meters Zoom
The slider adjusts the meter scaling. Range is from 0dB to -144.5dB maximum to 0dB to -10dB minimum. Doubleclicking on the slider ‘knob’ resets to default scaling.

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12 - 214

Meters Type
The drop-down offers a choice between Peak (default), VU or Peak + VU as seen here along with the Automation
Indicators:

Meter Bridge - Triple Row Mode

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Automation Fader Mode and Group Indicators
Ramses Group
Member of Group

Member of selected
Strip’s Group

This indicator shows that the associated strip is a member of a Ramses MSC control Group. When in inverse video
(filled in) it also indicates that the associated strip is a member of the currently selected strip’s Group.

Note: These Ramses MSC Control Groups are currently completely independent of the
Pyramix grouping arrangements.
Automation Fader Mode
Write
Read
Trim
Hold

In the default, Auto-Write, mode only the Write and Read indicators are lit together.
As soon as a fader is touched with the transport in play the Read indicator extinguishes leaving only the red Write
indicator lit.
If an Automation Trim mode is selected the yellow Trim indicator will also be lit.
Similarly, if a Hold mode is selected the purple Hold indicator will be lit.
Thus, in the Meter Bridge screenshot above, the automation is in Auto-Write plus Trim & Hold modes.

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Effects and Plug-Ins

USER MANUAL
www.merging.com/Pyramix

Effects and Plug-ins
This chapter describes individual effects and their components as they are applied in the Pyramix Mixer.
For rendered effects please see : Effects Rack on page 294, Levelizer on page 296 Nova on page 296 and
Prosoniq MPEX3 on page 298

Adding and Managing Effects
Please see: Effect Management on page 147 and Native VS3 Effects and VST Plug-ins on page 179

Note: If a Plug-in is unregistered then (unregistered) will be appended to the name in
the list. For more detailed information about registration status open the VS3 Plug-ins
Information window.

VS3 Plug-In Support
VS3 Plug-ins Support and Latency
VS3 Plug-ins
Angudion I & II
Aphro
Other VB Audio Plug-ins
Bus Tools & Strip Tools
DC Meter, Phase-Oscillo, VU
Meter, Surround Meter,
Wordlength Meter
Delay
Dynamics
EqX
External Insert
Flanger
Modulometer
MS Encoder
Parametric Equalizer
Phase-Oscillo
Pure Series
Solera
Tone
DeNoiser-DeScratcher
UpMix 5

Supported in
Pyramix 6.0
Yes
Yes
In progress
(note1)
Yes

Compensated
-

Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes
Yes

Latency
Not Compensated

A

A
M
A
A
A (note2)
A

A (note2)

A=Automatically M=Manually

Note1 : Please see:
www.vb-audio.com
(client area) for the latest information
Note2 : Compensated in Native but not in MassCore mode

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13 - 218

Viewing Plug-in Information
VS3 Plug-Ins Information
The Mixer right-click context menu has an option to pop-up the VS3 Plug-Ins Information WindowT

VS3 - Plug-Ins Information Window

This window shows all effects currently present on the machine. Fields show the Effect Name, the manufacturer/
developer Company Name, the Category Name and Security Status. I.e. if the plug-in is currently authorized.

Common Components
Several of the following Pyramix Effects share common components.

Bypass
Intelligent Gain Make-up

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13 - 219

Channel Combo Box
Shows which channel has the plug-in that the window is currently controlling. Clicking the arrow drops down a list
of all channels that have this plug-in assigned to them. Click on a name to selected a channel from the list. The
control values will change to reflect the current state of the plug-in on the selected channel. This feature enables
all instances of a particular plug-in to be controlled from the same interface window without opening duplicate
windows for each channel.

Bypass Switch
The On/Off (bypass) switch when lit red the effect is bypassed but remains “in circuit”. Well behaved effects will
maintain their internal parameters in this state so that they can be switched back in without artefacts.

Bypass all Effects
Clicking on a bypass button with Shift bypasses all effects in the strip.

Auto Gain Compensation
(Only where relevant) When this switch is lit Auto Gain Compensation is in circuit. The function is intended to
keep the output level of the plug-in approximately equal to the input level. The computed value varies as the
plug-in controls are adjusted and can be further adjusted using the knob.

Output Gain
Manually adjusts the gain applied at the output of the plug-in. The value is shown in dB.

Effects Presets
Right-clicking in the Plug-in window pops-up a contextual menu which enables the plug-in to be Reset to its
default values. Presets can be Recalled, Stored or Removed and Imported or Exported to and from libraries.

Effects Presets context menu and recall sub-menu

Choosing Presets
Click on the desired preset from the list. The plug-in's parameters will be set to the values stored in the preset.

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Storing Presets
Creating a new preset stores a snapshot of the current values. Store > New opens the New Preset Name dialog
box.

Effects Presets context

If the Global box is checked, the Preset will be available in all future Projects.

Default
Choosing Presets > Store > Default makes the current parameters the default. These can be from new values or a
previously recalled Preset

Modifying an Existing Plug-in Preset
To modify or update an existing preset, set the effect's parameters to the desired new settings. Right-click and
select Presets > Store then choose the Preset name in the list to update or modify. A Store preset dialogue box
will appear asking if you wish to replace the chosen Preset. Click OK to accept or Cancel to reject. The new settings
will overwrite the previous preset parameter settings.

Deleting Presets
To delete the current preset, right click in the effects window. Then choose Presets > Remove then choose the
preset you wish to remove.

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Effects Automation

Right-clicking over the effect controls gives access to Automation mode selection for the plug-in. VS3 Plug-in autmation works in the same way as the Mixer automation.
Please see Automation on page 258

Parametric EQ

Parametric EQ floating Window

The Parametric Equalizer is a four band fully parametric EQ with independent control of boost and cut, frequency,
and bandwidth (Q factor) for each band. The common controls at the top of the window behaves as outlined earlier. The equalizer can be operated using the rotary controls at the bottom (shown or hidden by the knob and
arrow icon on the left), by directly entering numerical parameters in the boxes below the knobs or by clicking and
dragging on one of the four colored nodes. Left-clicking enables level and frequency to be adjusted, right-clicking
then dragging left or right allows adjustment of Q.

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All bands are full range. Boost and cut of up to 24dB is available. Q can be set anywhere from 0.2 (wide) to 20 (narrow).
This button shows or hides the rotary controls.
Peaking / Shelving When lit, the lowest (red) band is switched to shelving response. In this
mode the Q control for the band is unavailable.
Peaking Shelving When lit, is switched to shelving response. In this mode the Q control is for
the band unavailable.

10 Bands EQ
This ten band graphic equalizer offers +/-24dB of boost or cut in any or all of ten bands, one band per octave, ranging from 32Hz to 16kHz. Double-clicking on a slider knob restores it to zero.

10 Bands EQ floating Window

Three Band Tone Control
A simple three band equalizer which offers a boost or cut of +/- 24dB in any or all of three bands.

Tone Control floating Window

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The Low LPF is a shelving EQ with a slope of 6dB/Octave and a turnover frequency of 100 Hz, the Medium BPF has
a Q (bandwidth) of 0.8 with a center frequency of 2 kHz, and the High HPF is a shelving EQ with a slope of 6dB/
Octave and a turnover frequency of 8 kHz.

Dynamics Processing
A comprehensive dynamics processing module. Functions available include one gate, one expander, two compressors, one limiter, and a de-esser. The operation of each of these effects is interrelated in this comprehensive
dynamics processor, and the user interface shows the operative dynamic range where each process takes effect.

Dynamics floating Window

Output Level Max
This box shows Inactive when auto-gain compensation is on.

Thresholds
Threshold controls set the level above or below which the plug-in will affect the dynamics of the input signal. All
the threshold settings are on the right of the window. From the bottom up, Gate, Expander, Compressor 1, Compressor 2, Limiter, and Input Reference Level.

Reference Level
Sets the input level reference. E.g, setting the reference level to -20 would mean an input level of -20dB is considered to be the equivalent of unity gain for purpose of calculating the input threshold levels for all dynamics processes except limiting. The reference level value is variable between 0dB (unity gain) to -30dB.

Limit
Sets the limit threshold (and ceiling).

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Ratios / Slope
Limit and Gate have fixed ratios, tending to infinity. Ratio settings for the Expander and Compressors are to the left
of their respective Threshold controls.

Compression Bar Graph Meter
The Compression bar graph indicator, above the ratio controls, shows the amount of overall gain reduction or
increase applied to the input signal. No change is in the middle of the scale. Green ‘leds’ above the middle indicate
gain increase, red ‘leds’ below indicate gain reduction. The display range of the indicator can be toggled between
+/-10dB, +/- 20dB, and +/-40dB by clicking on it.

Time
The speed at which the dynamics processor responds when signals go above or below any of the threshold settings are in this section. Careful setting of these parameters make dynamics processing more subtle and less
obtrusive.

Delay
Allows the main program signal to be delayed by 0.01ms to 10ms. Allows ‘brick-wall’ limiting since the processor
has time to respond to fast transients.

Attack
Attack Time sets the response speed of the processor when a threshold level is reached within the range of .01 milliseconds to 600 milliseconds.

Release
Release Time sets the rate at which applied gain change returns to unity after the threshold is no longer exceeded.
Range is 5 milliseconds to 5 seconds.

Equalizer
The equalizer is in the side-chain. I.e. it affects the key signal which triggers the effect of the dynamics processor,
but does not alter the tonal balance of the main signal. This enables the response of the processor to be made
more sensitive to certain frequencies than others. This is typically used to produce a de-essing effect, used to control excessive sibilance. E.g. boosting frequencies 3kHz to 8kHz range so that a compressor acts when the signal
has components in this range thus reducing signal level and making the sibilance less obtrusive.

Q
Sets the bandwidth of the eq.

Frequency
Sets the equalizer center frequency in the range 20Hz to 20kHz. 24dB of Boost/Cut are available. The Test button
toggles the output of the EQ between side and program chains. When On, the output of the EQ is heard. This can
be useful when identifying sibilance etc. On/Off toggles the equalizer on and off in the side chain. When Off, the
program material triggers the processor. When On, the signal is in effect, split. The portion sent via the equalizer is
used to trigger or ‘key’ the operation of the dynamics processor on the normal program material.

X/Y Dynamics Response Display
This shows the threshold and ratio settings for the gate, expander, compressor 1, compressor 2, and limiter processes, and the Dynamics Processor's reference level. These are shown as a series of colored lines with control handles on a grid representing input level in dB below unity gain (0dB) on the horizontal axis, and output gain in dB
below unity gain (0dB) on the vertical axis.

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The legend for this display is as follows:
Process

Line Color

Handle Color

Line Slope Function

Handle Function

Gate

Red

***

Gate on/off

***

Expander

Green

Red

Expander Ratio

Gate Threshold,
Expander Ratio

Linear

Yellow

Green

Linear response
between Expander
and Compress 1

Expander Threshold

Compressor 1

Green

Green

Compressor 1 Ratio

Compressor 1 Threshold

Compressor 2

Blue-Gray

Blue

Compressor 2 Ratio

Compressor 2 Threshold, Compressor 1
ratio

Limiter

Red

Red

Shows Limit

Limiter Threshold,
Compressor 2 Ratio

Red

***

Limiter Threshold

Reference

Adjusting Dynamics Parameters
Parameters can be altered by clicking and dragging on the control knobs or by clicking and dragging the control
handles in the graphic display. Handle controls are affected by other parameter settings. In some instances dragging a handle will change more than one parameter.

Dancing Star Real-time Response Indicator
A red "dancing star" inside the graphic display gives a useful indication of how the processor is affecting program
material. It shows the output level in real-time when signal is present at the inputs.

Delay
The delay Plug-in provides four delay-based effects. ‘Plain-vanilla’ Delay, Echo, Comb Filter and All Pass Filter.
The interface is slightly different when Delay is selected.

Delay floating Windows

uses a straight-through signal path at unity gain with no direct (un-delayed) signal present at the output. The
length of delay can be set in milliseconds, meters or samples. The range of delay available is 0 to 800 ms. Delay
time can be set with the knob, or by typing in the desired delay amount in the text box.

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Echo
Echo adds a set amount of delay to the signal passing through it and then mixes this delayed signal with the direct
audio source signal. The delayed signal is always at unity gain. The level of the direct signal relative to the delayed
signal is set by the Delay Gain control as a factor between 0 (full attenuation of the direct signal), 1 (unity gain of
the direct signal), and -1 (unity gain of the direct signal phase reversed).

Comb Filter
Delays the signal then feeds part of the delayed signal back to the input of the delay. Comb Filter has the same
control parameters as Echo, but the audible effect is quite different because it uses a feed backward rather than a
feed forward signal path. The name Comb Filter comes from the fact that signals with a wavelength which is an
odd multiple of half the delay time are canceled by the process. This result gives a frequency response chart which
looks like a comb, with some frequencies (depending on the delay time) missing, like the gaps between the teeth
of a comb.

All Pass Filter
Combines the processes used in the Echo and Comb Filter effects. The result is a multiple echoed signal with a flat
frequency response. The control parameters are again the same as in the Echo and Comb Filter effects. Delay Gain
has a quite different effect. It doesn’t affect the overall level of the output signal. It primarily affects the phase of
the signals at different frequencies. If set to 1, it inverts the phase of the input signal and there will be no echo.
With a gain of -1, the input signal there is no phase shift. A gain of 0 means that there is no direct signal component and the delayed signals are phase shifted by an amount dependent on their respective frequencies.

Flanger
The flanger produces the characteristic sound which was first produced by playing two copies of something, in
sync but varying the speed of one copy by holding the flanges of the tape spool.

Flanger floating Window

Pyramix Flanger plug-in simulates this effect by time modulating the signal and feeding it back to the input either
in phase (positive) or phase reversed (negative). Feedback type toggles between Positive and Negative. Depth of
modulation can be varied between 0 and 100%, Frequency between 0.05Hz and 5Hz and the Amplitude of the
modulation between 0 and 100%.

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MS Encoder
As it says on the tin.

MS Encoder floating Window

Either input can be phase reversed, the input levels are adjustable and the both channels can be individually
panned anywhere between hard left and hard right.

Encode Levels
With the controls hard Left and Right and Unity gain applied signals are encoded in this way:
M = A + B - 3dB
S = A - B - 3dB

AnguDion
Interesting! Three buttons labeled Stooge, Angel, and Tricky, one knob calibrated from 0 - 100
You work out what it does!

Angudion floating Window

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AnguDion II
Even more interesting!

Angudion II floating Window

This time with Wide and Sub buttons and linkable Input and Output gain rotaries. Velocity and Amount rotaries
flank a rotary switch with Stooge, Angel and Tricky options. The concentric Wide pot becomes active when
AnguDion II is inserted in a stereo channel and the wide button is pressed. The Sub button can be selected when
AnguDion II is inserted in a surround strip.
If you have had a play and still want to know more, please see the separate Angudion PDF file.

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Mastering Peak/Vu Meters

Peak

VU

Both

Both+Dynamic
Meter floating Windows

A precise measuring instrument. The VU meter displays the audio level on every strip where it is activated in a
common window. It can serve as a master level display replacing expensive external hardware metering units.
Clicking on a VU meter plug-in opens the meter window. The plug-in offers three different level displays, each with
the option of Dynamic range display.

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Peak-Meter
This measures the peak value of the audio signal. Peak metering is very useful to check the absolute digital level of the
audio signal. The Peak meter bars are blue and it has a default
release time of 16 dB/second.

VU-Meter
The VU (Volume Unit) meter displays an average amplitude
level. The VU meter is displayed in orange/yellow color, has a
default integration time of 60 ms and a release time of 10 dB/
second.

Dynamic-Meter
This display measures the instantaneous dynamic range of the
audio signal. Basically this is the difference between the Peak
and the VU display. If a pure sine tone is measured, the
dynamics would be zero. The Dynamics meter is displayed in
yellow and has a default release time of 12 dB/second.

Activating the VU-Meter
The VU-Meter can be added like any other plug-in on any strip
by choosing Add Effect > VU-Meter from the context menu
within the mixer strip. The only difference compared to other
plug-ins is that when multiple instances of the VU-Meter are
activated they are always displayed within a single window
frame.

Display options
The Peak and the VU meter can be displayed individually with
a middle mouse click anywhere within the window area of the
VU meter. Each click with the middle mouse switches between
the options Peak and VU, only Peak and only VU.
The Dynamics display can be activated by clicking on the
switches at the top of the meter bargraphs. On multi-channel
meters (stereo strips, surround mixes, etc.), the dynamics are
summed together into one bargraph, allowing for example to
display the dynamics of the L, R and C channels of a surround
mix without the rear channels.

Peak Meter floating Window

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VU-Meter controls

Vu-Meter Controls Timing Tab

Most of the display parameters of the VU-meter can be adjusted individually. Click with the right mouse button
anywhere on the VU-meter to display a dialog allowing to control most parameters of the VU-meter.
The left side of the control window contains global settings and several predefined presets, while the right side
has four Tabs and a panel of controls specific to the selected tab.

Global Settings and Presets
Eight presets are defined which allow you to quickly select a set of parameters which fit best to your application.
Preset Name

Description

Def. (ref -16)

Default preset with a VU reference level of -16 dBFS

Def. (ref -18)

Default preset with a VU reference level of -18 dBFS

Fast (ref -16)

Preset with fast response times and a VU reference level of -16 dBFS

Fast (ref -18)

Preset with fast response times and a VU reference level of -18 dBFS

Slow (ref -16)

Preset with slow response times and a VU reference level of -16 dBFS

Slow (ref -18)

Preset with slow response times and a VU reference level of -18 dBFS

BBC VU (ref -16)

Preset with BBC standard settings (slower VU release time settings) and a
VU reference level of -16 dBFS

BBC VU (ref -18)

Preset with BBC standard settings (slower VU release time settings) and a
VU reference level of -18 dBFS

Switch Display
Clicking on this large button cycles through VU, PEAK and BOTH.

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Double VU
When this button is lit, the peak meter switches to VU characteristics, thus enabling you to run 2 VU-meters with
different settings at the same time.

Level Mark
When this button is lit, a mark at your desired “nominal” level (set in the Scale Tab), will be displayed as a gray bar.
When the input signal exceeds the mark level, the bar will become light green.

Timing Tab Settings
These parameters are accessed by clicking onto the Timing Tab at the right side of the settings pane (see also picture above).

Peak integration
This parameter adjusts the integration time of the peak meter for rising levels measured in milliseconds.

VU integration
This is the integration time of the VU meter for rising levels measured in milliseconds.

Peak Release
This is the speed at which the peak meter falls, when the level is decreasing, expressed in dB’s per second.

VU Release
This is the speed at which the VU meter falls, when the level is decreasing, expressed in dB’s per second.

Dyn Release
This is the fall time of the dynamics display. It is expressed in dB’s per second.

Max Level Hold Time
The highest segment reached will remain lit for a specified time after the level decreases, making it easy to see
what the maximum level was. This parameter adjusts the length of time the segment remains illuminated.

Alignment Tab Settings
The alignment parameters affect the scale of the peak and VU meter. They are accessed by clicking the Align Tab.

Vu-Meter Controls Align Tab

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VU Ref
This parameter sets the level of the 0 VU point in relation to 0 dBFS (0 dBFS is the value at which the maximum
value of a sample word is reached. Anything above this level means that the signal is clipped).
If, for example, the VU Reference level is set to -16 dBFS, the VU meter would display 0 dB when the signal is at -16
dBFS.

Peak Color A/B alignment
The peak meter uses three colors depending on the magnitude of the displayed level. Below the A point, the color
is blue. Between the A and B point, the color is a lighter blue, and above the B point, the color is red.
These two parameters adjust the level of the A and B points.

VU Color A/B alignment
The VU meter uses three colors depending on the magnitude of the displayed level. Below the A point, the color is
dark orange. Between the A and B point, the color is a lighter orange, and above the B point, the color is red.
These two parameters adjust the level of the A and B points.

Scale Tab Settings
These alignment parameters affect the rulers of the peak and the VU meter and also the dB range of the display.
They are accessed by clicking the Scale Tab.

Vu-Meter Controls Scale Tab

Rulers Max
This sets the maximum level of the range displayed by the peak meter. Usually you would set this to 0 dBFs, such
that a digital full scale level would reach exactly the top of the scale. But since Pyramix uses Floating Point arithmetic, you might theoretically have signal levels above 0 dBFs, so it may be useful to be able to display them (of
course, at the output of the mixer, such a signal has to be converted back to an integer number, and would cause
digital clipping, so care should be taken with signals at these levels).

Rulers Min
This sets the minimum level of the range displayed by the peak meter, and thus influences the accuracy and the
resolution of the peak and VU meter. Signals lower than the minimum are not visible on the meter.

Mark Level
Sets the position of the Level Mark. This is normally set to your desired “nominal” level.

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Height
This modifies the height (in pixels) of the VU meter plug-in window as it is displayed on the screen.

Priority Settings Tab
The priority settings are accessed by clicking the Priority Tab.

Vu-Meter Controls Priority Tab

The buttons select how much CPU time of the host PC can be consumed by the plug-in, and therefore influences
the redraw speed and accuracy of the VU-meter. The higher the priority, the more CPU time is assigned to the
plug-in and the better the meter performs.

DSD Settings Tab
For DSD sessions special meter settings are accessed via the DSD Tab.

Vu-Meter Controls DSD Tab

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DSD Filtering options
In the specific case of a DSD session the VU meter offers three filtering options which allow you to make sure that
your DSD signal is compatible to the AES recommendations concerning the high frequency dither noise content.
These radio buttons let you choose one of three possible filters which will be applied to the DSD signal before it is
measured by the level meter.
The 20k option applies a 20 kHz low pass filter to the signal, thus only the audible audio content is measured.
The 20k-50k option applies a band pass filter with a frequency range of 20 kHz to 40 kHz to the signal. According
to the AES recommendation the signal level in this frequency range should not exceed -28 dB.
The 40k-100k option applies a band pass filter with a frequency range of 50 kHz to 100kHz to the signal. According to the AES recommendation the signal level in this frequency range should not exceed -20 dB.

Measurement Accuracy
Where maximum accuracy is required select High. However, this setting does require extra processing.

Phase-Oscillo
This plug-in combines a phase meter and a X/Y oscilloscope.

Note: Phase-Oscillo cannot be used in a mono strip. If you do so, it will return an error
message.
The phase meter displays the phase of a stereo signal within the range of -1 to +1. a value of +1 means that the left
and right channel are completely in phase. A value of -1 means that the left and right channel are completely out
of phase causing complete cancellation when they would be summed into a mono signal. A good stereo mix
should be somewhere in between 0 and +1.
The oscilloscope gives you some information about the stereophony and the phasing of a stereo signal. A signal
which is completely mono appears as a vertical line. If only the right channel carries a signal, it is displayed as a
straight line at a 45° angle from the bottom left to the top right. If only the left channel carries a signal, it is displayed as a straight line at a 45° angle from the bottom right to the top left. If the left and right channel are out of
phase, this would result in a horizontal line.

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A decent stereo mix would appear as a vertically shaped cloud as shown in the example below:

Phase-Oscillo floating Window

Phase-Oscillo configuration
The Phase-Oscillo plug-in has several buttons to configure it’s operation.

Oscilloscope button
This switches the oscilloscope display on and off. If set to off, only the phase meter is displayed.

Sample interpolation
When this switch is on, the samples of the signals displayed on the oscilloscope are interconnected, resulting in an
increased readability of the display.

Setup
This button opens the set-up pane with further options

Working Priority
Choose one of these switches to select the amount of CPU time of the host PC which can be consumed
by the plug-in, and therefore influences the redraw speed and accuracy of the oscilloscope. The higher
the priority, the more CPU time is assigned to the plug-in
Drop frame display
Depending on the chosen working priority of the Phase-Oscillo plug-in might not get enough CPU time to continuously redraw the display. The drop counter displays the amount of frames which could not be drawn because of
lack of CPU time since the start of the actual Pyramix session.

Left and Right channel selector
If the plug-in is inserted on a bus with more than two channels (e.g. a surround bus or a multiple stereo bus), these
two selectors allow you to select the appropriate channels for the left and right input of the plug-in. On a surround
bus, you might for example select the left front and right front channels to be displayed on the Phase-Oscillo
plug-in.

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Surround Meter
Gives a very useful indication of energy distribution in a surround sound field.

Surround Meter floating Window

The Surround Meter incorporates automatic gain ranging which maintains a meaningful display for a wide range
of material. There are no settings to adjust!

DC Meter
Measures the DC content in the signal.

DC Meter floating Window

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Modulometer

Modulometer floating Window

The Modulometer is a faithful reproduction of the classic meter fitted to Nagra portable Tape recorders.
Common operational practice to is set levels so the meter reads (average) - 8 when recording speech. This is partly
due to the modulometer's characteristics as a quasi peak meter (quasi because it has the ballistics of a mechanical
meter) and it also reflects the caution required in location dialogue recording where a lost take can represent
many thousands of dollars. Although not by any means desirable, a low level signal is better than one with distortion from peak clipping.
Right-clicking anywhere on the window pops up a context menu. This has several options which control the
behavior of the Modulometer.

Modulometer menu

Reset
Restores the default settings

Presets
Offers the standard Preset options

Display (Frame / Sec)
Sets the display refresh rate

Release (dB / Sec)
Sets the Release time

Acceleration (dB / Sec)
Sets Acceleration rate

Reference (dBFS)
Sets the Reference level in DeciBels Full Scale

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Integration (ms)
Sets the Integration time in milliseconds

Hide
Hides the Modulometer

Function Generator
This oscillator can produce a Sine wave, a Pulse wave, a Triangular (Sawtooth) wave, DC and White or Pink Noise.

Function Generator floating Windows

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Wordlength Meter
The Wordlength Meter (or Bit Meter) allows you to view the effective wordlength of a signal.

Wordlength Meter floating Window

Bear in mind that, once you apply any gain adjustment (e.g. a fader set anywhere other than 0dB) the signal will
become 32 bit float data.

Effects and Plug-in Automation
All signal processing parameters in Pyramix VS3 Effects Plug-ins can be fully automated dynamically in the same
manner as the Mixer controls. Please see Dynamic Automation Modes on page 260.

Note: For information about differences when automating VST Plug-ins Please see: VST
Plug-in Automation on page 254

Effects Snapshots
Effect Settings can be easily stored and recalled by dragging them to/from libraries.

Creating Effects Snapshots
Hold Alt + Shift, then click and drag from the horizontal bar next to the Channel combo box in a Plug-in window
to the library where you want to store the settings, then release. A new item, of the type Mixer Snapshot, is stored
in the library. The snapshot is given the name of the plug-in by default. The new item is automatically highlighted
so, if you wish to change the default name, simply type the new name and hit Enter to confirm. The name of the
snapshot can be subsequently changed by clicking on the name in the library, then entering the new name.

Note: In some plug-ins Alt + Shift click and drag will work on any of the horizontal section title bars and in others from anywhere on the plug-in window where the cursor
changes to
.
Using Effects Snapshots
Simply click and drag a snapshot from a user library to a plug-in of the same type as the original and release anywhere on the surface where the cursor changes to
Anywhere the snapshot cannot be dropped, or if the snapshot plug-in type does not match the target plug-in, the
cursor changes to

Optional Plug-ins
Optional Pyramix plug-ins. For operating instructions please see each plug-in’s guide.

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Merging Technologies
EQ-X

EQ-X floating Window

EQ-X builds on the existing and universally acclaimed quality of Pyramix EQ. It is backwards compatible. EQ-X
offers Extreme definition filtering at sampling frequencies up to DXD with notch, low pass, hi-pass, peak and shelving filter types available.
The state space filter design of this Extreme Definition Equalizer has been specifically optimized to deal with the
highest audio resolutions while still permitting very low noise & distortion, typically offering a THD+N of better
than -110dB, throughout the entire audible (and even non-audible) range. Of course, this new digital filter's
topography, while designed with high sample rate in mind, also offers the extra benefits and low noise to 1FS
equalization. However, since there is no such thing as a free lunch, EQ-X does "eat" about double the processing
DSP power of an equivalent "traditional" digital EQ instance in Pyramix.
EQ-X is a five band fully parametric EQ with independent control of Filter Type, Gain boost and cut, Frequency,
and Q factor (bandwidth) for each band. The equalizer can be operated using the rotary controls, by directly entering numerical parameters in the boxes beside the knobs or by clicking and dragging on one of the five colored
box nodes which appear when the mouse cursor is over the response graph. Left-clicking enables level and frequency to be adjusted, right-clicking then dragging left or right allows adjustment of Q.
All bands are full range. Boost and cut of up to 24dB is available. Q can be set anywhere from 1.0 (wide) to 100 (narrow). Master Gain enables the overall level to be adjusted to suit the applied eq.

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EQ-X Frequency Response THD+Noise

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Flux
Solera +

Solera floating Window

Solera + is the flag ship of the range of Angel Class Dynamic Processors. It is primarily designed for mastering
and re-mastering applications. However, it can also be used as a regular dynamic processor for superior sonic
quality and distortion free operation.
Developed for Merging Technologies by Flux, every Angel Class Dynamic Processor plug-in uses some exclusive
algorithms that endows them with an incredibly clear and natural sound.
The Pure series uses the same technologies for specific dynamic processes.
Here are some of the key features that make our plug-in the best available for dynamic processing in the digital
domain:
1. Analog like metering. RMS values are more useful than dBfs when setting up a dynamic processor.
2. The Angel's Share parameter takes account of the signal for intelligent relaxation of the compressor action.
3. The Hysteresis parameter allows compressing and de-compressing independently of the sound level and
can be mixed with the standard compression scheme.
4. The Auto Release features an unique algorithm that avoids typical pumping effect.
5. A delay line can inserted in the signal path to produce a null attack time.
6. The A/B compare and Morphing section enables ultra-fast and precise operation.
The Angel Class Dynamic Processor family supports up to simultaneous 8 channels and DXD operations.

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Note: Solera is a wine making technique: A Solera is method of fractional blending for wine,
closely paralleling the making of Sherry or Madeira. A solera consists of several rows of
stacked oak barrels with the oldest wine in the bottom row and the most recently made at
the top. At bottling, about one-third of the wine in the bottom row is removed and wine from
the row just above replaces it and soon, until reaching the top row, which is replenished with
new wine. The concept behind a Solera is to make a wine that remains consistent from year
to year.
Angel's Share is a term used for Armagnac, Cognac, Whisky; that part of the spirit that evaporates during the process of aging.
Full operating details can be found in the Angel Class Processors User Guide.

Pure Series
The Pure Series plug-ins are essentially the individual building blocks of Solera presented as individual plug-ins.
The advanced release mode is only available in Solera.

Pure Compressor
Pure Compressor is the compressor section of the Solera

Pure Expander
Pure Compressor is the expander section of the Solera

Pure DCompressor
Pure Compressor is the de-compressor section of the Solera

Pure DExpander
Pure Compressor is the de-expander section of the Solera

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PureNotes Denoiser

PureNotes Denoiser floating Window

Sophisticated broadband noise removal using innovative techniques.
For more details please see the Merging Technologies website:
http://www.merging.com

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Algorithmix
DeNoiser
DeScratcher
DeNoiser + DeScratcher, Restoration Suite
Nova
Overview
The Nova™ plug-in for the Pyramix rendering interface is an impressive weapon in the battle for cleaner recordings. Coughs, chair scrapes even mobile phone tones are all in its sights.
The Nova™ Plug-In enables audio data in the frequency domain to be modified simply and quickly. These modifications include interpolation of selected areas over the time- and/or frequency line as well as gain modifications.
The interpolation can also be restricted to certain gain ranges within the selected area, which is very useful if only
a certain part of the data needs treatment (e.g. one specific harmonic etc.) which cannot otherwise be selected.
The Nova™ window is fully resizable for optimum compatibility with all screen resolutions.

Arkamys
UpMix5
Overview
UpMix5 is a plug-in for Pyramix Virtual Studio that upmixes a stereo source to a 5.1 multichannel output. From a
FFT analysis of the stereo signal, UpMix5 discriminates all the 5.1 components. UpMix5 doesn't use any reverb, nor
key compression to get a 5.1 surrounding. This plug-in is designed for Broadcast and Post Production applications
on any stereo material: movie or music.
UpMix5 discriminates mono, stereo and 'out of phase' components from the original stereo signal. The mono
component is played back in the center speaker (C) and the out of phase component is played in the rear speakers
(LsRs). User can choose the width of the final front LR and surround LsRs signals.

Vincent Burel
Aphro V1 Reverb / Aphro V1.5 Reverb
Aphro-V1.0/Aphro V1.5 are real time Digital Effects Processors. Elements of a high quality effects processor series
called Aphro-Vx, Aphro-V1 and V1.5 are specially created to simulate sonorous atmosphere and room effects, in a
realistic way.The handling philosophy is made simple and practical thanks to a wide range of presets, which
requires the user to select a preset matching the best desired effect, and then to use the different interfaces in
order to adjust it, according to his requirements. Grouping parameters by theme, gave us the idea of creating a
modular and ergonomic user interface.

C-Limiter
Stereo Manager
Striptool
Compressors
C10 Limiter
EQ Pro-pack
Tone-X
Chorus
GEQ
MultiTap Delay
VU-Meter + Cor

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Frequencies Analyzer
Stereo Oscilloscope
Mono-Switcher

Cedar Audio Restoration Suite for Pyramix
Cedar’s range of restoration tools need no introduction here. The following processes are available for Pyramix:

Cedar dehiss for Pyramix
Cedar declick for Pyramix
Cedar manual declick for Pyramix
Cedar decrackle for Pyramix
Cedar dethump for Pyramix
Cedar Retouch for Pyramix

Prosoniq
MPEX3 Timestretch and pitch change
Overview
The MPEX3 algorithm for Pyramix has been developed with the German based company Prosoniq, well known for
their high quality digital audio algorithms.
MPEX stands for Minimum Perceived Loss Time Compression/EXpansion. Incorporating this technology into Pyramix Virtual Studio enables users to adjust timing and pitch of existing material with outstanding results and ease
of use.

Algorithm
Time Scaling (also known as 'Time Stretching', 'Time Compression/Expansion' and 'Time Correction') is the process
of changing the length of a sound or sounds without changing its pitch. When a sound is transposed by playing it
back at a different speed, e.g. when slowing down the playback speed of a tape recorder, it will play back at a different tempo but also at a different pitch. While this may be fine when tuning drum loops to match the speed of a
recording it will make pitched sounds - like vocals - sound totally out of tune. Therefore it is desirable to provide a
process that enables the duration and pitch of a recording to be changed independently from each other.

Time Stretch and Pitch Change for Film Applications
There are three main categories of Cinema time stretching and pitch changing requirements:
1) Conversion of audio rushes from 24 to 25 or 25 to 24 when their associated video or film has to be sped up or
slowed down. The main reasons are:
a. The shooting has been done with film AND video, so one part of the rushes or the other have to be sped up
or slowed down.
b. The telecine process to bring the film rushes to video for editing didn't preserve the original speed, intentionally or by mistake.
c.

The shooting has been done on video at 25fps (intentionally or by mistake) and has to go to film.

Pyramix provides various solutions to this problem:

Batch conversion
of a whole media folder. Just select all media to stretch/squeeze / pitch change and select the menu Quick Convert > Prosoniq MPEX3 module. All media will be processed in one shot. Media will have to be re-synchronized in
time with their video equivalent by using the reference "Clap".
In the case where all the media are already synchronized in time with their video equivalent (either manually or
because they've been properly stamped while recording), then simply send all these media to their original TimeCode (time stamp) in a Pyramix project and select the menu item Project > Stretch / Pitch. All media will be properly stretched/squeezed and their position will be also correctly updated. The new original TimeCode (time stamp)

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can then be written back to the media by selecting the menu item Clips > Operations > Update Media Original
TC, so these new media can now be used exactly as if they've been recorded and stamped at that new speed,
allowing also auto-conformation or other TimeCode based processes. All information stored in the clips referencing these media in the Timeline (like fades, sync points, gain curve, ...) are also stretched/squeezed properly.
Optionally the media can be consolidated to convert only the required part
The two processes described above are necessary when a mix of different source material speed have to be "normalized". In the case where it is known from the beginning that the whole editing and mix will have to be
stretched back to the other (original rushes) speed, Merging provides a very convenient solution in term of harddisk space, conversion time and finally sound quality. The Virtual Transport Video Player allows playing the video
editing at a different speed than the audio material allowing matching (for instance and in the majority of cases) a
video running at 24 frames per second with an audio editing stamped at 25 frames per seconds. This avoids compressing the audio so it matches the video being played too fast (25fps instead of 24) but preferably run the video
at the correct speed (24fps) and therefore the audio also.

Surround Post-processing
Conversion of a final mix from 24 to 25 for DVD/Video distribution of a film or 25 to 24 for film distribution of a
video shot and edited movie.
Pyramix allows stretching/squeezing a whole surround mix by selecting the menu Project > Surround Post-processing and choosing the Prosoniq MPEX3 24/25 Time Stretcher module. This function stretches/squeezes a
whole 5.1 mix without inter-channels phase artifacts thanks to the new Prosoniq MPEX3 algorithm. This function
allows processing multiple stem surround mixes stem by stem. Due to artefacts introduced by most time stretching algorithms available until now, the normal procedure was to separate the dialogue stem and the music/
effects/ambiance stems, time-stretch them separately and remix them afterward. Although the Surround Postprocessing function allows this methodology, this is no longer required due to the very high quality of the MPEX3
module. Therefore a complete mix can be stretched in one pass retaining maximum sound quality.

Time fit
Compression or expansion of a portion of audio to fit in a given time, generally dialogue, ADR, translation or Foley.
Pyramix provides three ways to stretch/squeeze a region of audio:
•

Just select the region or clip to process and place the cursor at the position where the nearest region
boundary should be extended to and select Edit > Stretch. A dialog will then allow the boundaries to be
precisely adjusted with the help of TimeCode entries, or simply click OK or press the Enter key to confirm
the operation.

•

Select the region or clip you want to process and copy it (Edit > Copy, or Ctrl C etc.). Select the region you
want the copied region to fit into then simply use the command Edit > Fit Selection.

•

Select the region or clip to process, select the menu Project > Render and choose the Prosoniq MPEX3
module.

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Prosoniq MPEX3 dialog

A comprehensive interface then enables the time-stretch parameters to be precisely adjusted. In addition to timestretching this interface also allows Pitch and Formant adjustments.

Quick Convert
The Prosonique MPEX3 process can also be accessed by the Quick Convert function (Media Management Tab Window, Menu Convert > Quick Convert > Prosonique MPEX3

Scopein
TimeZone Time Compression

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VST Support
VST Plug-ins
All well-behaved VST plug-ins can be used with Pyramix.

Multi-channel VST Plug-ins

Multi-channel VST plug-ins are supported on MassCore Systems only.

Routing
On all Pyramix platforms VST plug-ins are automatically routed according the Strip or Bus Channel types e.g. C, LR
etc. and the matching VST Speaker arrangement (typically, 5.1 Surround VST speaker arrangement uses the L-R-CLfe-Ls-Rs mapping). If no VST Speaker arrangement can be found, the routing is straight.
For example, if for some strange reason you stamp a Stereo Aux as R-L, the left channel of a VST plug-in inserted
into it will be fed by the 2nd channel of the Aux, and the Right channel by the 1st one; and at the VST insert output, the R-L routing is restored.

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VST Scanner
To Load VST plug-ins in Pyramix you first have to tell Pyramix where they are. Go to Start > Programs > Pyramix >
VST Scanner. If you have Cubase or any standard VST program you will see your VST plugs appear in the left window. Select the ones you want to use in Pyramix (including Waves VST and TC Powercore).
If nothing appears in the left window, you just need to have a folder containing all your VST plug-ins files (they are

VST - Scanner Window

.dll file type) somewhere on your disk, hit the Change button at the bottom of the VST Plug-Ins Chooser window,
browse your disks and select the folder containing the VST plug-ins. They will now be listed and recognized in
Pyramix.

Note: The VST plug-ins are processed by the host CPU. Therefore, if you are intending to
use VST plug-ins intensively, fast host processors are recommended.
The VST Scanner can be used as a validation tool. User instructions and the latest version can be found at its developer’s (VB Audio) website:
http://perso.wanadoo.fr/vb-audio/fr/resources/vst_scanner/vst_scanner.htm

VST Plug-ins Display Order
The list of VST Plug-ins that appears when adding a new instance of a plug-in can be ordered in two ways.

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If Company Name and I/O Configuration is chosen the list will be ordered by Company Name and the plug-in’s
grouped according to their I/O configuration. I.e. 1 in - 1 out, 1 in - 2 out, 2 in - 2 out and so on as shown here:

VST - Plug-Ins List by Manufacturer

Alternatively, choosing I/O Configuration groups the Plug-ins by I/O Configuration and within each group lists
them alphabetically by name as shown here:

VST - Plug-Ins list by I/O configuration

The alternative displays are chosen in the Settings > All Settings : Project > Mixer > Plug-ins Settings page.
Please see also: Plug-ins Settings on page 513

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VST Plug-in Automation
VST plug-in automation works in much the same way as VS3 plug-in and Pyramix Mixer automation. However,
there are a few differences:

Automation Mode
Read/Write, Auto-Write or Isolate status can only be set for an entire plug-in.

VST - Plug-In Automation Read Write buttons

Automation mode is set using the R and W buttons to be found at top right of a VST Effect window as shown
above. (Unlike VS3 plug-ins individual controls cannot have independent Automation modes)

Automated Control Values
Control values are always expressed as zero to one. I.e. in the range 0.0 to 1.0 when editing automation points in
the Timeline. The exception is when the VST plug-in reports a control as a toggle switch.

VST - Plug-In Automation node control value display

On/Off and Bypass
Like VS3 plug-ins VST plug-ins have yellow On/Off and red bypass buttons on the mixer providing standard bypass
control.

VST - Plug-In On/Off and Bypass

The left-hand yellow button is lit when the effect is switched on. Switching an effect off removes it from the signal
chain and this may well be audible.The right-hand red button indicates that the effect is bypassed when lit.
Bypassing an effect retains the same delay as when the effect is active. Further, well behaved effects will continue
to calculate internal parameters when bypassed making seamless switching possible.

Note: Certain VST plug-ins such as UltraPitch do not have the standard VST internal
“soft” bypass function. In this case, Bypass simply acts as an ON/OFF button. One effect
of this is a change in Delay compensation scheme resulting in latency changes as the

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plug-in is switched ON or OFF.
Changing the delay compensation on the fly during Playback or Record is not safe since
it will cause a glitch or playback stall, and therefore Pyramix postpones the delay compensation recomputation until the transport switches back to stop. When you change
the bypass status of such a plug-in on the fly the DelayComp status LED turns red and,
on the next Stop, Delay compensation is recomputed and the status LED returns to
green.
Most VST plug-ins provide a private 'bypass', (inside the plug-in's own user interface),
which enables clean, click-free and state-safe bypassing, without latency change (i.e. the
plug-in maintains the same latency whether it is bypassed or not). Unfortunately, there is
no simple and effective bypass solution for plug-ins that do not have an internal bypass.
VST Effect User Interface labels
On the VST user interface windows themselves, the buttons have been renamed to ON/OFF (formerly BYPASS)
and BYPASS (formerly Soft Bypass).

VST - Plug-In Caption Bar

Caption Bar
The Caption bar text of these windows shows the ID of the related Strip or Bus and its name, before the plug-in
name.

Ghost Plug-ins
As with VS3 plug-ins, the Ghost plug-in feature is implemented for VST plug-ins: essentially, this means that if you
load a project containing a VST plug-in which is unavailable on your machine, this plug-in will appear in the mixer
as a Ghost plug-in. Saving the project will not trash the missing plug-in’s state information.
When a plug-in is a Ghost its name appears crossed out in the mixer :

VST - Plug-In Ghost

Processing Delay Display
At any time, you can view a VST plug-in’s processing delay in the VST plug-in name tooltip on the mixer (if nonzero, the processing delay will be appended in smp (samples) after the plug-in name):

VST - Plug-In Tooltip with delay value

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Direct X Plug-ins
in Pyramix V6.1, DirectSound / DirectX plug-ins can only be used inside a suitable “VST Wrapper”. There are several
freely available, for example from Vincent Burel.

Important! Projects and templates created with previous versions of Pyramix may well contain
Direct X plug-ins. If a Project or Template is loaded which contains Direct X plug-ins then these
will be visible in the mixer but cannot be activated.
However, if such a Project is “Saved As” V5.1 then these plug-ins will be active if the Project is subsequently opened in a system running V5.1.

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External Effects
Any Pyramix Bus except sub-groups can be routed to any physical output. Thus, an Aux can be routed via a physical output to an external effect. The output of the external effect is simply brought back into Pyramix via one of
the physical inputs. However, a delay will be introduced by the external processor and the converters. If the return
needs to be time-aligned with other signals please see: Mixer Delay Compensation on page 173

External Insert
To add an External Insert simply right-click over the strip where the plug-in is to be added and choose: VS3 Effects
> Add > Other > External Insert
Clicking on the External Input name in the strip opens the External Insert Control Window.

Mixer Strip External Insert Plug-in Control Window

Send and Return Connections can be made by clicking on the XLR icons and levels set with the knobs. When you
have determined the delay introduced by the I/O loop including the external effect the value in samples should be
entered in the Ext. Unit Delay field.

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Automation

USER MANUAL
www.merging.com/Pyramix

Scope
Pyramix Virtual Studio is equipped with an extremely powerful automation system, including both dynamic and
snapshot automation of levels, pans, effects, etc. This chapter covers internal control of automation. If you are
using a Ramses MSC or ISIS Controller, please see the relevant User Guides for further information.

Master Automation Controls
Global Dynamic Automation Modes
Set using the On/Off, Play and Write buttons in the Automation toolbar (or the Automation menu items) these
set the dynamic automation mode for the entire console. Individual controls will react according to their own current mode.
The Global Automation Controls are in a dockable Tool Palette, by default located at the bottom right side of the
main Pyramix window. There are On/Off, Play and Write buttons plus two buttons with camera icons which deal
with Snapshot automation:.

Master Automation Controls dockable toolbar

On/Off button can only be used to turn dynamic automation Off. When it is Off, no existing automation data is
played back and no new data is recorded when controls are moved.
When the On/Off button is On, (by clicking on Play or Write), existing automation data is played back. New automation data can only be recorded when Write is lit and the controls to be automated are in an appropriate mode.
When the Play button is pressed it ‘lights’ green.
Controls set to Play, or Auto-Write, Read existing automation data, otherwise they maintain their default values.
Controls set to Isolate or Record maintain their current values and no new data is recorded.
When the Record button is pressed it ‘lights’ red. Controls set to Record write their current values. Controls set to
Auto-Write only record when they are moved. Controls set to Play, Read existing automation data (if any). Controls set to Isolate maintain their current values.

Snapshot Automation
The Snapshot button inserts an automation event (key frame) which records the state of all
enabled controls at the current cursor position if their state has changed since the previous
Snapshot.
The Snapshot Range button inserts automation snapshot key frames of all enabled controls
at the Mark In and Mark Out cursor positions. In effect, this sets all enabled controls to the
current state throughout the range defined by the marks.

Note: If you wish the state of all enabled controls to be recorded regardless of whether
their state has changed then simply select Force automation point insertion in the Filter Automation Tracks to Snapshot dialog. (This opens when the Snapshot button is
pressed or Automation > Automation Snapshot is selected from the menu.)

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Dynamic Automation Modes
Every control in the mixer can be set to one of four dynamic automation modes. The automation mode can be set
for individual controls, for channel strips, for buses, for groups of controls or for the whole mixer. The current mode
is shown by the absence, presence and color of small indicators.

Auto-Write

Write

Read

Isolate

Dynamic Automation Mode Indicators

Auto-Write
No indicator.
(This is the default for all controls)
With the transport in Play, and the Master Automation Controls in Play or Write modes, the control(s) Read
(play back) previously recorded automation data.
In Write mode When a control is moved new automation data is written until the control is released. Behavior
when the control is released, or the transport stopped, is governed by the choices made in the Automation menu
and in Automation > Automation Settings.

Write
Red triangle indicator.
With the transport in Play, and the Master Automation Controls in Write mode, the current state of all controls in
Record mode is recorded as automation data.

Read
Green triangle indicator.
The control(s) follow the last automation data recorded for them or maintain their default position where no previously recorded automation data exists.

Isolate
Black triangle indicator.
The control(s) are isolated from any automation moves already recorded. Controls can be moved without affecting
existing automation data.

Selecting Automation Modes
Default Mode
The defaullts mode is Auto-Write. Move a control and automation data is written automatically. Press a button
and the same applies.

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Entire Mixer
The entire mixer can be set to the same mode by right-clicking in a blank area of mixer panel (E.g. under the bus
strips) and selecting the desired mode from the popup menu. Mixer > Automation > Isolate

Mixer context menu Mixer Automation sub-menu

Block, Strip, Bus or Entire Mixer
Right-clicking in a mixer channel strip function-block, e.g. as shown here in the fader area, pops up a contextual
menu. Selecting Automation opens a sub-menu offering a choice of the four automation modes:

Automation sub-menu

This contextual menu also enables the automation mode for the whole strip, one or more buses or the entire
mixer to be set by choosing Strip, Bus or Mixer.

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Selecting one of these opens a sub-menu. The last choice in each case is Automation. selecting this opens a further sub-menu offering a choice of the four automation modes:

Strip Automation sub-menu

Auto-Write and Release Modes
Behavior when a control is touched or released depends on settings in the Automation menu.
Auto-Write Mode - Write & Release The automation starts writing a new pass when the control is touched and stops writing
when the control is released.
Auto-Write Mode - Write & Hold

The automation starts writing a new pass when the control is touched. The value when
the control is released will continue to be written until the transport stops.

Auto-Write Mode - Update & Release The automation starts updating the current pass when the control is touched and stops
updating when the control is released.
Auto-Write Mode - Update & Hold

The automation starts updating when the control is touched but continues when the
control is released and stops only when the transport stops.

Release Mode - Snap

A straight jump is made from the current control value to the value written in the previous pass.

Release Mode - Auto-Release

An interpolation is created from the current value to the value written in the previous
pass. I.e. a fade. The length of this is defined in Automation Settings > Auto-Release
Time.

Release Mode - Write to Next

The same value is kept after the last written point until the next point is found in the previous pass.

Release Mode - Write to End

Writes the current value to the end, ignoring previously written points. (If any)

Maintain to Next Interpolate

The current value(s) are maintained until the next interpolated point(s). This is potentially
useful when deleting automation points or when inserting a Snapshot to Cursor.

Release Auto-Writing

Immediately releases all controls currently recording automation. This option is provided
for controllers without touch sensitive faders etc.

Note: Ctrl + Alt + Esc releases Auto-Write
Every control touched or released will follow these modes. Keyboard modifiers alter this behavior.

When Touching a Specific Control:
Ctrl :

Forces the Write & Release Mode

Ctrl + Alt :

Forces the Write & Hold Mode

Ctrl + Shift :

Forces the Update & Release Mode

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Ctrl + Shift + Alt :

Forces the Update & Hold Mode

When Releasing a Control:
Ctrl :

Forces the Snap Mode

Shift :

Forces the Auto-Release Mode

Ctrl + Shift :

Forces the Write to Next Mode

Ctrl + Shift + Alt

Forces the Hold & Write to Next Mode

Ctrl + Alt + Esc

Releases Auto-Write

Hardware Remote Controllers
Devices offering external remote control such as the Merging Ramses MSC or OASIS and others will provide different modifiers to alter the Global Auto-Write and Release Modes depending on the specific hardware availability
(dedicated buttons, existing button combinations, special movements, etc…)

Projects With Existing Automation
When opening a Project that has existing dynamic automation and where a mixer element is no longer present or
when rebuilding a mixer where a previously automated element has been removed the following dialog appears:

Clicking on Yes removes the redundant data. Clicking on No retains it giving the opportunity to re-instate the
missing element(s).

Display and Editing of Automation Data
The automation data recorded for any control can be viewed and edited on any track in the Timeline.
Clicking the
Show/Hide Automation button in the Track Header displays or hides automation data as a black
line when being replayed and a red line when being written.

Note: If you wish to display automation on one track of a stereo pair (or multichannel
GPS) you can Ctrl + Click the Show/Hide button to toggle individual channels.
Right-clicking the Show/Hide Automation button pops up the automation menu for the track.

Note: This menu is modal. I.e. the options available depend on whether there is any preexisting automation data.

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Unwritten Track
If the track does not have any automation data written this menu opens:

Track Automation Initial context menu

Auto Display

When Auto Display is checked the automation data to be displayed will be from
the last control associated with the track that has been adjusted or switched.
(Defaults is ON)

Select Displayed Automation Track
Opens the Select Displayed Automation Track dialog:

Every automatable parameter of every track and bus is available. Clicking on the plus sign next to a folder will
show the all automatable parameters associated with it. Simply choose the parameter you wish to have displayed.

Hide Empty Tracks
When ticked (default), Tracks with no automation data written are not shown in the tree.

Create a new Virtual Track to display the selection
When ticked, the selected parameter will be displayed in a newly created virtual track.

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Note: If you choose a Track AND a specific parameter to display in this dialog then you
should turn Auto Display OFF.
Track With Existing Automation Data
If the track has pre-existing automation data then right-clicking the Show/Hide Automation opens this menu.

Track Automation context menu

Mixer

The current parameter displayed is shown at the top of the menu

Auto Display

When Auto Display is checked the automation data to be displayed will be from
the last control associated with the track that has changed state. (Defaults is ON)

Note: Auto Display should normally be off when any control not on the connected strip is displayed or you
wish to view automation data from a specific control.
Select Displayed Automation Track
Opens the Select Displayed Automation Track dialog as above.
Show Automation Track Versions
See next page.
Init

Creates an initial automation track for mouse editing. The initial version is created
with the current state of the mixing console control.

Snapshot

Creates a snapshot of the currently displayed control curve.

Snapshot Region

Creates a snapshot of the control curve in the current region.

Delete Points

Deletes all automation points from the control curve in the current region.

Trim

See next page

Trim
When automation Trim is invoked a dialogue box opens which enables the automation points values in the currently selected range to be trimmed:

Track Trim Automation dialog

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Values can be increase by simply typing the number of dB required or decreased by typing - (minus) before the
number in the Trim box. The Fade box allows a value in ms to be entered. This defines the length of fade which is
automatically applied at the beginning and end of the selected range from and to the original values.
Note: dB applies to level changes. If the automation curve is displaying frequency, values will be in Hz and so on.

Show Automation Track Versions
Opens the Automation Tracks Versions window:

Automation Tracks Window

Automated Controls
The Automated Controls pane displays all the automatable controls in a tree structure. The last control written is
automatically selected. The Automation Tracks Versions pane shows all the automation passes for the selected
control in a tree structure. Double-clicking a version makes it current. If a previous version is made current and a
further automation path written, a sub-branch results. In the example above two passes were made then version 1
was recalled by double-clicking it. Four further passes were made labelled 1.1.1, 1.1.2, 1.1.3 and 1.1.4. Then version 1.1.2 was recalled and two further passes made labelled 1.1.2.1 and 1.1.2.2. Then 1.1.2.1 was recalled and
two more passes made producing 1.1.2.1.1 and 1.1.2.1.2. We were still unhappy with the mix so recalled 1.1.2.2
and produced the final version, 1.1.2.2.1. The times when the passes were written reflects this.
Label Current Version

creates a copy of the current version for the selected control or branch of controls,
gives it a name that will be displayed in the version Tree and locks it/them. This
makes it easy to recall a given and easily identifiable version of the automation for
the whole mixing console. A warning dialogue is shown if the item selected is anything other than Mixer.

Lock Current Version

Locks the current version

Unlock Current Version

Unlocks the current version

Delete Current Version

Deletes the current version. Subsequent passes are re-numbered as necessary.

Export Current Version

Exports the current Track or Branch as an XML file.

Unlock All Versions

Unlocks all versions in the tree.

Clean Up Versions

Deletes all versions except the most recent.

Delete All Versions

Deletes all the automation passes for the selected control.

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Clean Up All Tracks

Deletes all versions except the current one for all tracks.

Delete All Tracks

Deletes all automation information for all tracks.

Locked Versions
Locked versions will be preserved when:
•

Clicking on the Clean Up Versions button

•

Clicking on the Clean Up All Tracks button

•

Saving with the “Keep only current and locked versions while saving” option in the Automation Settings

•

The “Limit versions to the number of Undo/Redo” option is enabled in the Automation Settings

Locked versions will NOT be preserved when:
•

Clicking on the Delete Current Version button

•

Clicking on the Delete All Versions button

•

Clicking on the Delete All Tracks button

Masters Controls Synchronization
The drop-down list enables you to select which Track(s) or Track Groups will, when edited, affect the position of
automation applied to Master controls, buses etc.
Like Markers or CD/SACD Markers, all Masters controls can be either:
•

Independent (No action on any track will affect the Masters)

•

Linked to Any Track (Any editing action requiring synchronization will affect the Masters controls)

•

Linked to Any Track without a Group

•

Link to Track Group A, B, C, etc…

View Several Parameters
To view more than one automation parameter for a track, create Virtual tracks for each parameter you wish to
view. Please see also Virtual Tracks on page 82

Undo/Redo
The menu item Edit > Undo/Redo also reacts to Automation actions providing a shortcut to the Automation
Tracks Window.

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Editing Automation data
Automation data can be edited directly with the mouse. When the mouse is over the of automation curve, the cursor changes into a hand. When the mouse is over a node of the automation curve, the value and timestamp of the
point is displayed.

Dragging an automation node

The value can be adjusted by clicking on the node and dragging. If you click anywhere on the automation curve, a
new node will be inserted.
If you hold the Ctrl key while dragging on the automation curve, the mouse pointer will turn into a pencil. The
curve can then be drawn freehand.

Drawing an automation curve

If Ctrl + Shift + Alt are held, the cursor changes to an eraser and clicking on a point erases it.

Automation Menu Editing options
Delete Selected Points

Deletes all automation points contained in the selected region

Cut Selected Points

Cuts all automation points contained in the selected region

Copy Selected Points

Copies all automation points contained in the selected region

Paste Points to Cursor

Pastes all copied or cut automation points at the cursor on the selected track

Paste Points to Original TC

Pastes all copied or cut automation points at the Original TimeCode on the selected track

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Automation Editing Between Strips/Projects
Automation data can be cut/copy/pasted between mixer strips with differing pan types and between projects. I.e.
a Pan automation track can be copied to a stereo track having a Balance control. This is only possible in the following cases :
•

Pan

->

Balance

•

Balance

->

Pan

•

LeftRight mono surround panner ->

Pan

•

LeftRight mono surround panner ->

Balance

•

Pan

->

LeftRight mono surround panner

•

Balance

->

LeftRight mono surround panner

Note: Only the left side of a Stereo strip’s Surround Panner is reassigned to/from a Pan/
Balance .
When Automation > Bus Reassignment on Paste is set on the following dialog will appear if some automated
bus elements of a strip are available in the automation clipboard.
When Automation > Bus Reassignment on Paste is set off following dialog will appear only when at least one
bus in the clipboard is not available in the target mixer.

Automation Buses Reassignment dialog

The Bus Reassignment dialog left-hand pane shows the Clipboard Buses automation data of the contents.
The Bus Reassignment dialog right-hand pane shows the Destination Buses available in the current Project’s
Mixer.
By default, the Automation > Bus Reassignment dialog assigns buses together which match by Bus type in the
left and right panes.
In the screenshot, Surround Bus 1 is assigned to Surround Bus 1, Stereo Bus 1 is assigned to Stereo Bus 1 etc.
This dialog enables you to:
•

Copy an automation track to or from different or similar Bus types of a strip. When bus types are, for example: SR1 to ST1.

•

Copy an automation track to or from different types of strip (mono, ms, stereo and GPS).

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Automation Settings
Select All Settings > Application > Automation. (Automation > Automation Settings also takes you to the
Automation page).

Automation Settings page

Optimizations
Offers a choice of options to enhance system performance when using automation.
Keep only current version while saving when checked, the system only saves the current version of all automation tracks. This looses the saved automation versions history, but dramatically shortens the save time for projects
with automation.
Limit versions to the number of Undo/Redo when checked the system only keeps a limited number of versions
in memory (the same as the number of Undo/Redos as defined in the Settings > All Settings > General Page).
This reduces the number of automation versions kept in the history but enhances performance.

Auto-Release Options
If Auto Release is enabled any control will, when released or when the transport is stopped, return to its value or
state in the previous automation pass or the default where no previous pass exists. This occurs either immediately
if the control only has two states (e.g. a button) or over a period of time if the control is a fader or knob. The time
period is determined by the value entered in the Release Time box in ms.

Refresh Rate
The Refresh Rate setting determines the rate at which the automation data is recorded. By default the refresh rate
is the same as the actual time code frame rate, e.g. 40 ms at a frame rate of 25 fps.
The possible range of the refresh rate is 10 to 100 milliseconds. Please note that your setting is rounded to entire
frames, so that the effective refresh rate will be either one, two or three times the actual frame rate.
One reason to choose a slower setting for the refresh rate would be to save processing power in complex mixes.

Note: This setting has no bearing on “smoothness” of dynamic automation changes.
Pyramix uses linear interpolation to avoid any possibility of zipper noise.

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14 - 270

Automation in editing and libraries
You can use the Automation menu Cut/Copy/Paste functions to copy data (even between projects). Just select a
region and select Automation > Copy Selected Points, then choose which list(s) to copy, then go into another
project (or the same) and select Automation > Paste Points to Cursor or Paste Points to Original TC.
If you enable the menu item Edit > Enable Automation Cut/Copy/Paste then any editing operation on clips also
applies to all associated automation data (cut/copy/paste, Auto-Ripple, etc…)
If you drag a clip(s) to a library, all automation over that clip(s) is copied/pasted as well.

Mixer and Plug-in Snapshots
Note: Mixer Snapshots as described here use the dynamic automation mechanism.
Mixer Snapshots
Snapshots of the entire state of the mixer surface may be easily and quickly saved and recalled.

Saving Mixer Snapshots
To save a Mixer snapshot hold down Alt and Shift then Click anywhere on the Mixer surface and drag to a user
library. A new item of the type Mixer Snapshot will appear in the library. The snapshot is named Mixer Snapshot
by default. To accept this name just hit Enter. Otherwise, type a suitable name then hit Return.

Recalling Mixer Snapshots
To recall a mixer snapshot simply click on it in the library, drag it over the mixer surface and release. All parameters
will be reset to the values stored in the snapshot.

Note: A Mixer Snapshot includes all Plug-in Parameters.
Effects Snapshots
Effect Settings can be easily stored and recalled by dragging them to/from libraries.

Creating Effects Snapshots
Hold Alt + Shift, then click and drag from a Plug-in window to the library where you want to store the settings,
then release. A new item, of the type Mixer Snapshot, is stored in the library. The snapshot is given the name of
the plug-in by default. The new item is automatically highlighted so, if you wish to change the default name, simply type the new name and hit Enter to confirm. The name of the snapshot can be subsequently changed by clicking on the name in the library, then entering the new name.

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Strip and Bus Tools

USER MANUAL
www.merging.com/Pyramix

Strip and Bus Tools
Eq, Comp/Limiter/Expander
Strip and Bus Tools are a quick and efficient way of adding the Equalization and Dynamics (compression and
expansion) functions commonly found on hardware consoles to channels and buses. Strip and Bus Tools are particularly economical with DSP processing power. Each processing block may be switched ’into circuit’ individually.
Blocks which are not ‘in circuit’ do not use DSP resources.

Difference between Strip Tools and Bus Tools
There is only one major difference between Strip and Bus Tools. Bus Tools have a sophisticated Limiter with Lookahead and Delay Compensation where Strip Tools has a Compressor.
Both may be freely used in Strips or Buses if the need should arise for a limiter in an Input Strip or a Compressor in
a Bus.

Modules
The Strip and Bus Tools plug-ins consist of several Sections or modules. Each Section has a title bar at the top containing an On/Off switch for the section and a control triangle which toggles between showing or hiding the section.

Display Options
Multiple instances of the Bus Tools plug-in are displayed in one large window. Right-click onto the window title
bar of the plug-in to open a menu offering some general display options for the Strip Tools plug-ins:

Strip Tools - General Display Options

This menu allows you to either directly select the number of strips displayed in the plug-in window, or to increment/decrement this number by one. The maximum number will vary depending on how many Strip Tools are
assigned.

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Sections
From top to bottom, Strip Tools contains the following Sections:

Input Level
This section contains the input level control and shows the name of the mixer strip
this instance of the plug-in is assigned to.

Dynamics
This section contains a compressor. It can be switched, as shown here, to act as a
decompressor.

Expander
This is a downwards expander. It can also be switched to act as an upwards expander.

Equalizer
This is a five band fully parametric equalizer. Each band can be switched to high or
low pass, shelving or peaking characteristics.

Output
This section controls the output level of the strip tool and also offers automatic gain
make up for the compressor.

Common Features
Each Section or module of Strip and Bus Tools has a number of controls in common.

Title Bar
A text description of Section’s function, e.g. Input, Dynamic etc. Also contains:

Show/Hide triangle
At top left of every Section a grey triangle toggles between showing or hiding the section. Clicking a triangle with
Shift held down opens the Section (If hidden) and hides all other Sections. Clicking a Section with Ctrl. held down
opens all Sections.

Note: Sections remain active when hidden.
Section On/Off Button
Between the Show/Hide triangle and the Section Title is the On/Off button for the Section.

Knobs
The position indicator dot lights orange when the control is at the default value. A white star appears top-left of
the scale of the last control ‘touched’.

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Input Section
Color bar indicates Selected
Strip Name
Show/Hide Input Section
Input Level Control

Activate/De-activate Plug-in
Input Section On/Off
Show/Hide Routing
Routing Buttons

Color Bar
Indicates strip is selected.

Strip Name
Displays the name of the strip the plug-in is assigned to. The name for the plug-in can be changed by double-clicking on the strip name, then typing in a name and hitting the Return key to confirm. If a plug-in name is changed in
this way, subsequent changes to the parent mixer-strip name do not affect the plug-in strip name. To recover the
name of the parent strip, simply remove the strip name.
The strip name is saved with presets and within Pyramix projects.

Activate/deactivate plug-in
This button switches the entire Strip plug-in on or off. Note that when the plug-in is switched off, it doesn’t consume any DSP power.

Show/Hide input section
Input section on/off
Input level control
Adjusts the input level over a range of -48 dB to +48 dB.

Show/hide Routing
By default Routing buttons are hidden. This button toggles between Showing and Hiding the Routing Buttons.
Routing remains active when hidden.

Routing Buttons
Determine which audio streams running through the strip will be processed by the plug-in. The number of buttons depends on the number of steams controlled by the strip. This means one for a mono input channel or two
for a stereo input channel and so on up to 8 for a 7.1 input channel. Streams which are not selected will be left
untouched.

Dynamics Section
Dynamics Section On/Off

Show/Hide Dynamics Section
Gain Reduction Display

Attack Time Control

Threshold Level Control
Release Time Control
Ratio Control
Hold Control
De-Compress Switch

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Show/Hide Dynamics section
Dynamics Section On/Off
Gain reduction display
The bar graph shows the gain reduction/increase generated by the Dynamics Section or by the Expander. The
range of the display can be switched between +-10 or 20 dB by clicking on the bar graph. Scale markings in 1dB
increments on the right-hand side of the bar graph make it easy to see if the range is 10 or 20 dB.
Colors are used to denote a gain reduction or increase generated by either the compressor or the expander:
•

Gain reduction by the Compressor is displayed in Red from top to bottom.

•

Gain increase by the De-Compressor is displayed in Pink from bottom to top.

•

Gain reduction by the Expander (normal or inverse) is displayed in Green from bottom to top. With the
compressor in inverse mode, the gain reduction of the expander is displayed in Green from top to bottom

Threshold Level Control
Sets the level at which the compressor begins to act. If the input signal level exceeds the Threshold Level, the
gain is reduced (or increased in De-Compressor mode) in proportion to the setting of the ratio control.

Ratio Control
Determines the proportion of gain reduction (or increase) for signals above the threshold level. If, for example, the
ratio is set to 2.00:1, in Compressor mode, if the input level rises by 2dBs above the threshold level, the output
level will only rise by 1 dB.

Attack Time Control
Controls the time the compressor takes to react when the input level exceeds the Threshold Level. The lower the
attack time, the faster the reaction.

Release and Hold Time controls
These two parameters work together and control the amount of time the compressor takes to react when the
input level is above the threshold level and starts fall. During the hold time the gain of the compressor remains
constant. After the hold time the gain of the compressor is changed at the rate set by the release time. The lower
the release time, the faster the reaction.

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De-Compress Switch
Switches the compressor between the compress and the de-compress modes.
Compressor mode

De-compressor mode
Output level

Output level

Input level

Input level
Threshold

Threshold

Compressor and De-Compressor action

In compressor mode, when the input level exceeds the threshold level, the gain is reduced according to the setting of the ratio control. In de-compressor mode, when the input level exceeds the threshold level, the gain is
increased according to the setting of the ratio control.

Expander Section
Expander Section On/Off

Show/Hide Expander Section

Ratio Control

Threshold Level Control

Inverse Switch

Show/hide Expander section
Dynamics section on/off
Threshold Level Control
If the input signal level falls below the threshold level, the gain of the expander is reduced (or increased in inverse
mode) according to the setting of the ratio control.

Ratio control
Determines the proportion of gain reduction (or increase) for signals below the threshold level. If, for example, the
ratio is set to 2.00:1, in normal mode the output level will be decreased by 2 dB if the input level is decreased by 1
dB below the threshold level.

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Inverse switch
Switches the between normal and inverse expander modes.
Expander normal mode

Inverse mode
Output level

Output level

Input level

Input level
Threshold

Threshold

Expander normal and Inverse mode action

Attack/Release/Hold controls
The Expander Section uses the settings of the Attack/Release/Hold controls in the Dynamics Section to control
it’s timing.

Equalizer section
A fully parametric five band equalizer. Each band covers the entire frequency range from 20 Hz to 20 kHz (or
higher, depending on the sampling rate of the project) and can be switched between peaking, high or low shelving and low-pass or high-pass characteristics. Each of the five bands can be switched off. De-activated bands do
not consume DSP power.

EQ Section On/Off
Pre-Dynamics Switch

Show/Hide EQ Section

Graphic Display Window

Band Selector

Selected Band On/Off

Band Filter Type

Q (Bandwidth) Control

Gain Control
Frequency Control

Show/ Hide EQ Section
EQ section on/off
Pre Dynamics Switch
This switch offers the option to the switch the EQ before the dynamics section. By default the EQ is after the
dynamics section.

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Graphic Display Window
This small window displays the settings of the currently selected EQ band in blue color and the resulting curve of
the whole EQ section in gray color. You can click and drag directly onto the handles (the small blue or gray points)
of the EQ bands to change the settings within the graph window.
Double-click anywhere in the window to open a bigger version. Please see The Big Graph Window on page 279.

Band Selector
Click onto one of these five buttons to select the band to be manipulated by the Gain, Frequency and Q control
underneath. A band gets also selected if it is manipulated in the small or big graph window.

Selected band characteristics
These five buttons determine the characteristics of the selected EQ band. The choices from left to right are HighPass Filter, Low Shelving, Peak, High Shelving and Low-Pass Filter.

Selected Band On/Off
Switches the selected EQ band on or off. By default the five bands are switched off in order to economize DSP
power, so don’t forget to switch an EQ band on before you can hear what it is doing.

Gain Control
-24 dB to +24 dB, boost and cut.

Frequency Control
The range for each band is depending on the sampling rate of the project:
•

For sampling rates up to 48 kHz the frequency range of each band is 20 Hz to 20 kHz.

•

For sampling rates up to 96 kHz the frequency range of each band is 20 Hz to 40 kHz.

•

For sampling rates up to 384 kHz (e.g. DSD mixing) the frequency range of each band is 20 Hz to 80 kHz.

Q (bandwidth) Control
The range for the Q parameter is 0.2 up to 100. A Q of 0.2 results in a very wide bandwidth, a Q of 100 will give an
extremely narrow notch.

Output Section
Show/Hide Output Section

Output Section On/Off

Output Level Control

Auto Gain Make-Up Switch
Color bar indicates Selected

Show/ Hide Output section
Output section on/off
Output Level control
Adjusts the output level over a range of -48 dB to +48 dB.

Automatic Gain Make Up switch
When lit, Output gain is automatically adapted according to the settings in the Dynamics Section. In this case the
Output Level Control will be grayed out and inaccessible.

The Big Graph Window
The big graph window opens when you double-click the small graph window inside the EQ Section. The current
settings of the selected EQ band are displayed as a blue line and the resulting overall EQ curve is displayed as a
gray shaded area. Frequency and Gain parameters of each of the five bands can be altered by clicking on a band’s
handle and dragging with the mouse.

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Handles of bands which are not selected are displayed as small gray squares. Grabbing and drag a handle selects
the band.

Big Graph floating Window

The frequency response display uses two separate gain scales. The left hand, blue scale shows the scale used for
individual bands. The right hand, gray scale shows the scale for the overall EQ curve. Both scales automatically
adapt their range according to the settings of the curves they apply to. The range of the left and the right scale my
be different. The ranges for the individual bands can be either +/- 6 dB, +/- 12 dB or +/- 24 dB, but the scale for the
overall curve may go up to +/- 72 dB.
The upper area of the Big Graph Window provides an On/Off switch and buttons to select and indicate the characteristic (High-Pass, Low Shelf, Peak, High Shelf or Low-Pass) for the selected EQ band together with numeric displays of Gain, Frequency and Bandwidth.

Frequency and Bandwidth setting.
Shortcuts
•

Double click on a handle to reset the gain of this band to unity.

•

The Tab key switches between EQ bands.

•

Clicking and dragging a handle with the right mouse button alters the Q (bandwidth) of this band.

•

Hold the Ctrl key while dragging with the left mouse button to lock the gain parameter and only change
the frequency.

•

Hold the Shift key while dragging with the left mouse button to lock the frequency parameter and only
change the gain.

Bus Tools
Bus Tools are very similar to Strip Tools but are specifically designed to be inserted into buses rather than channels. Bus Tools combine the most frequently used ‘mastering’ processing blocks you find on the output buses of a
mixing console in a single plug-in, including an advanced limiter. Like Strip Tools multiple instances of the Bus
Tools plug-in are displayed in one large window. The number of instances displayed is user selectable.

IMPORTANT! Pre-Anticipation (PA) and Delay Compensation (DC)
Delay compensation adds a delay determined by the Pre-Anticipation delay setting to all channels passing
through a Bus Tools plug-in NOT selected for processing.
If two or more Bus Tools are inserted in a Bus with PA & DC switched on, the delay times of each Bus Tools will add
together for all channels:

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Sections
The Input, EQ, and Output sections are almost identical to the ones found in Strip Tools. Please see the relevant
paragraphs in the Strip Tools section for a full description. Where there are differences, these will be dealt with
here. Shortcuts, Linking and Automation functions are the same as Strip Tools.
From top to bottom, the Bus Tools plug-in contains the following sections:

Input Level
This section contains the input level control and shows the name of the mixer strip
this instance of the plug-in is assigned to.

Limiter
This section contains the limiter, which either acts as a standard limiter, but it can also
work in conjunction with Limiter DRC section below.

Limiter DRC
This section adds a Dynamic Release Compensation (DRC) to the Limiter section. This
enables very musical control of the release time of the limiter.

Equalizer
This is a five band fully parametric equalizer. Each band can be switched to high or
low pass, shelving or peaking characteristics.

Output
This section controls the output level of the Bus Tool and also offers automatic gain
make up for the Limiter.

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Main and Input Level Section
Activate/De-activate Plug-in

Strip Name

Input Section On/Off

Show/Hide Input Section

Show/Hide Routing

Input Level Control

Routing Button Matrix
Delay Compensation

Strip Name
Displays the name of the strip the plug-in is assigned to. The name for the plug-in can be changed by double-clicking on the strip name, then typing in a name and hitting the Return key to confirm. If a plug-in name is changed in
this way, subsequent changes to the parent mixer-strip name do not affect the plug-in strip name. To recover the
name of the parent strip, simply remove the strip name.

Activate/Deactivate Plug-in
This button switches the entire Strip plug-in on or off. Note that when the plug-in is switched off, it doesn’t consume any DSP power.

Show/Hide input Section
Input Section On/Off
Input level control
Adjusts the input level over a range of -48 dB to +48 dB.

Show/hide Routing
By default Routing buttons are hidden. This button toggles between Showing and Hiding the Routing Buttons.
Routing remains active when hidden.

Routing Button Matrix
The buttons determine which audio channels running through the Bus will be processed by the plug-in. The number of buttons shown depends on the number of channels controlled by the Bus. In the case of a multiple surround Bus this may be up to 64. A single instance of Bus Tools can process up to 8 channels selected from this
matrix.
A 5.1 surround bus will have six buttons. The order of the channels selected by the buttons is (from left to right):
Left, Center, Right, Left Surround, Right Surround, Subwoofer.
This enables, for example, the Left, Center and Right channels of a surround Bus to be independently processed
from the surround channels by adding two Bus Tools plug-ins to the Bus and selecting L, C, R in the first and LS and
RS in the second.

Using Bus Tools on multiple surround buses
Although a single instance of Bus Tools can process 8 channels it is simple to use multiple instances to process
many more with linked parameters. E.g. with four surround Buses you could use 3 instances. Assign the L & R channels of each Bus to Bus Tools A, the Centers of each bus to Bus Tools B and the Surround Ls and Rs of each Bus to
Bus Tools C. The 3 Bus Tools can then be linked as you wish by right-clicking and creating control groups in the yellow matrix. If Delay Compensation (see below) is activated all channels will remain time-aligned, even when using
Pre-Anticipation.

Linking Bus -Tools controls
Any choice of Bus Tools controls can be linked together. When you move any of the controls which is a member of
a link group, all the other members of the group also move. There are 48 link groups for linear/rotary controls and
48 link groups for switches.

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To add a control to a link group, right-click on the knob or button to display its Link Status and Automation Status pop-up window. E.g. this is the pop-up for an input gain control.:

Strip Tools - Link and Automation Status

Group assignment mode buttons
These four buttons define the link mode of the control. Four choices are available:
None

The control is not a member of any group.

Group

The control is a member of the selected group. When you move (or switch) this control or any other control which is a member of this group, all the members of the
group will move (or switch) along with it.

Exclusive

This mode is only available for switches. With this mode selected, when this switch is
on, all the other members of the group will be switched off.

Group Exclusive

This is a mode which has a superior effect on all groups which are set to Group
Exclusive. When any of the groups which are set to Group Exclusive is switched on,
all the other groups set to Group Exclusive will be switched off.
Grouped controls are indicated by a yellow L in the corner of the control ‘block’.

Strip Tools - Grouped Controls

Factor X Slider

Works only on continuous (rotary or linear) controls. It determines the gearing of
this control in relation to other members of the group and vice versa. E.g, assume
the input gain of strip tools #1 and the input gain of strip tools #2 are both assigned
to group one. The scale factor of the gain of strip tools #2 is set to 2. Now when you
change the gain of strip tools #1 by 1 dB, the gain of strip tools #2 will change by 2
dB’s.

Invert

Also works only on continuous controls. It inverts the effect of the movement for
this control caused by another group member or vice versa. E.g, assume the input
gain of strip tools #1 and the input gain of strip tools #2 are both assigned to group
one. The invert button of the gain of strip tools #2 is on. Now when you increase the
gain of strip tools #1 by 1 dB, the gain of strip tools #2 will diminished by 1 dB.

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Automation mode switches
Please see: Dynamic Automation Modes on page 260 for a description of the automation mode switches.
When a grouped control is clicked, all other members of the group are shown with a yellow box around them.

Offset
If controls are offset when grouping is turned on, they retain the offset as shown here.

Strip Tools - Grouped Knobs

The red bar at the top of the strip indicates it is selected. The grayed out knob is the one which was right-clicked.

Delay Compensation
Delay Compensation
When the DRC section is active, the plug-in introduces a small delay to the audio signal. Since some signals of a
bus may not be selected for processing using the routing buttons, these signals would not be delayed, and there
would be a time misalignment at the output of the bus. When Delay Compensation is on, the same delay is
applied to all signals whether selected for processing or not. This results in correct time alignment for all the signals of a bus.

Limiter section
This is a straightforward ‘brick-wall’ limiter with simple Threshold and Release parameters. However, the DRC
(Dynamic Release Compensation) feature described in the next section can be activated to allow very musical
control of the release time.
A brickwall limiter is a limiter which guarantees that the output level will never exceed the threshold level. On a
normal limiter, a high level signal with very fast attack might cause an output higher than the threshold level, with
a brickwall limiter this will not happen.
Show/Hide Limiter Section

Limiter Section On/Off

Gain Reduction Display

Release Control

Threshold Control

Show/Hide Limiter section
Limiter section on/off
Gain reduction display
The bar graph shows the gain reduction generated by the Limiter Section. The range of the display can be
switched between 6 or 12 dB by clicking on the bar graph. Scale markings in 1dB increments on the right-hand
side of the bar graph make it easy to see if the range is 6 or 12 dB.

Threshold control
If the input signal level rises above the threshold level, the gain of the limiter is reduced. This limiter guarantees
that at no time will the level of the output signal exceed the threshold.

Release control
This parameter controls the amount of time the limiter takes to release. I.e remove the gain reduction) when the
input level was above the threshold level and starts fall. During the hold time the gain of the compressor remains
constant. The lower the release time, the faster the reaction.

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Limiter DRC Section
DRC stands for Dynamic Release Compensation. In short, this means the release time of the limiter is altered
depending on the dynamic nature of the signal routed through the processor.

Show/Hide DRC Section

DRC Section On/Off

Release Acceleration or
Modification Display

Gain Reduction Bargraph

Offset Control

Dynamics Bargraph

Velocity Control

Curve Control

Lookahead Delay Control

Show/hide DRC section
DRC section on/off
Release Acceleration or Modification Display
Shows a curve which illustrates the relationship between the change in dynamics of the input signal and the variation of the release time. The curve can be adapted between linear and power function characteristics (see also
the description of the Curve Control parameter). During playback the display will also show a small red ball moving along the curve. This shows the range the algorithm is working in.

Gain reduction bargraph
Displays the gain reduction of the limiter while the DRC circuit is active. The scale is fixed at 6 dB.

Dynamics bargraph
Displays the dynamics of the input signal, which is the basis for the DRC algorithm.

Velocity control
Determines the speed of the DRC algorithm. The lower the value, the faster the algorithm reacts to changes of the
dynamics of the signal and the more it reacts to dynamics the more the release time will remain constant.

Offset control
This parameter basically sets the minimum release time. In this sense the release control of the limiter defines the
maximum release time, so the release time determined by the DRC algorithm will vary between these two times.

Curve control
This parameter controls the characteristics of the relationship between the dynamics of the signal and the resulting release time

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15 - 285

Pre-Anticipation (Lookahead delay) control
This parameter changes the integration time for RMS detection and thus changes the effect of the DRC circuit.
The delay setting here also determines the delay that will be applied to signals passing through the plug-in NOT
not be selected for processing when Delay Compensation is switched ON

Note: Please note that this parameter delays the all signals running through the Bus
Tools plug-in, so phase or other timing errors may occur when the plug-in is used in
places other than the mix bus.
EQ and Output Sections
These are identical to the Strip Tools versions.
It is worth noting that, since the Limiter is in this case a brickwall design, the Automatic Gain Make-up function
compensates for the same amount as the value set by the Threshold Control of the Limiter. The resulting signal
will be close to, but never exceed 0dBfs. If Gain Make-up is Off the Output Level Control will act as a ‘ceiling’ control, setting the absolute level of the resulting output signal.

Delay Compensation / Pre-Anticipation
Example
5.1 Surround Mix Bus using two Bus Tools
Channel

BUS 1

BUS 2

BUS 3

BUS 4

BUS 5

Routing

L

C

R

SL

SR

SW

Instance 1

IN

OUT

IN

OUT

OUT

OUT

8,71 (PA)

8.71 (DC)

8,71 (PA)

8.71 (DC)

8.71 (DC)

8.71 (DC)

OUT

OUT

OUT

IN

IN

OUT

Delay

5.8 (DC)

5.8 (DC)

5.8 (DC)

5.8 (PA)

5.8 (PA)

5.8 (DC)

Total Delay

14.51 ms

14.51 ms

14.51 ms

14.51 ms

14.51 ms

14.51 ms

Delay
Instance 2

BUS 6

In this table Bus Tools Instance 1 is IN circuit for the Left and Right channels of the mix and Bus Tools Instance 2 is
IN circuit for the Left Surround and Right Surround channels. For the Center and Sub-Woofer Channels both Bus
Tools are OUT of circuit. BUT Pre-Anticipation and Delay Compensation is switched ON for the channels selected
for processing. To ensure proper time alignment all channels are automatically delayed by the same total amount.
(the 8.71 and 5.8 figures are arbitrary)
If all channels are selected for processing (in circuit) with linked Pre-Anticipation then there is no need to activate
Delay Compensation.

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Project Processes

USER MANUAL
www.merging.com/Pyramix

Dither
Whenever changes are made to digital audio signals such as mixing, altering gain, eq or reverb, the result is usually
an increase in the number of bits. These extra bits have to be removed to suit the requirements of delivery and
interconnect standards. If the bit depth is reduced by simply ignoring the extra bits (truncation) or even rounding
the least significant bit up or down, the resulting error can give rise to audible distortion of low signal levels. Obviously, there is also a permanent loss of resolution. These effects are cumulative. I.e. If the signal is repeatedly processed and bit reduced to shorter word lengths, there will be a significant and audible loss of accuracy in subtle,
low level sounds. Human hearing makes use of this low level information in imaging and unless something is
done to avoid the problem, space and clarity will be adversely affected.
In Pyramix all processing takes place in 32 bit floating point so, if signals are kept within this environment, there is
no need for bit depth reduction until the final stage before output. Truncation or rounding are undesirable but a
single ‘dithering’ stage can reduce bit depth whilst maintaining low level linearity. This is achieved by adding a
controlled amount of low level noise to the signal. Since there is no such thing as a free lunch, the trade off is a
slightly increased level of noise. However, the noise can be ‘shaped’ to reduce its perceived audibility.
See also: Dithering Options on page 184
It is important dithering is only applied once.

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16 - 288

Mixing Down Projects
Exporting a Composition to a File
Once you have finished editing your Composition, the complete Composition or any selected area can be
exported to an audio file (or files). This is really the same as mixing down the Composition to a file instead of to an
audio output.

Mix Down dialog

1. Choose Project > Mix Down to open the Mix Down dialog box.
2. In the Target Settings section, type in an appropriate file name under Record Name; choose the folder to
which the file will be saved from the Media Folder combo box (only previously mounted folders will be available as options); choose the bit depth/word length from the Resolution combo box; leave the One file per
track box unchecked to make a single multi-track audio file, or click it to generate separate audio files for
each Track and choose the appropriate export file type from the Format pop-up list. The Suffix with Bus
Name option will create files named like:
Terminator_Final-M&E-Stem1-L.wav
Terminator_Final-M&E-Stem1-C.wav
Terminator_Final-M&E-Stem1-R.wav

Note: These settings are completely independent of the settings for Recording and
Render.

Project Processes : Mixing Down Projects

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3. In the Record section, choose to export the Whole composition, or the area between the In and Out Markers
with Between Marks or a previously made Region with Selection by clicking the appropriate radio button.
4. Choose the appropriate output bus(es) as the source for the exported file. All output buses configured in your
Mixer will be available in the Mix Source list box.

Note: The names displayed will correspond to the labels in the mixer strips.
5. Click the Mix Down button to begin the process. Stop and Abort do what they say.

Options
Processing
Real Time

When checked the Mix Down will take place in Real Time

Controllers
Offline Controllers

When checked Hardware Controllers will be switched Offline automatically for the
duration of the Mix Down. If the box is left unchecked it is
possible to use the Hardware Controller for changing Monitor
volume etc. or to fade out.

Post-Processing
Keep in default library

When checked the resultant mixed down file(s) will be placed in the Default Library

Place in timeline

When checked the resultant mixed down file(s) will be placed in the Timeline

Non Real-Time Mixdown
Note: In Pyramix, non real-time mixdowns introduce no degradation whatsoever and
are a considerable aid to productivity since they are usually (much) faster than real-time.

Archiving Projects
Menu: Project > Archive This function copies the project and all used media to a single location. Optionally all
media can be Consolidated, and referenced libraries can be archived as well.

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Consolidating Projects

Consolidate dialog

Consolidating a Composition is a method of reducing the storage space used by Media files and of bringing all elements of the Composition together to move it to another machine or storage medium. The Consolidate function
makes a selective backup of the media used in the Composition. Instead of backing up the whole of every media
file referenced by the clips in a composition, Consolidate backs up only those parts of the media files that are referenced by the clip segments.

Target Settings
The Radio Buttons offer a choice of locations for the consolidated Composition.

Use Original Files Media Folder
The Consolidated Composition will be saved in the same location as the original files

Use Current Project Media Folder
The Consolidated Composition will be saved in the same location as the current Project Media

Use Custom Media Folder
The Consolidated Composition will be saved in a user selected location.

Options
Handles

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To allow for limited further editing of the Consolidated Composition, changing fade durations etc. extra material
(if it exists), can be retained at each end of every clip, beyond that which is defined by the Composition EDL. Enter
a value in seconds.

Format
This drop down list enables the Consolidated Composition to be saved in the same format as the original or to be
converted to any supported format.

Generate Waveform
When checked, waveform files will be generated and saved with the Consolidated Composition

Use clip names to generate media
When checked, the original clip names are used for the newly generated media

Don’t optimize media for overlapping clips

Advanced Options
Skip generation if original media already exists on target drive
When checked new media will not be written where a version already exists on the target drive.

Delete original media (Use with care!)
When checked the original media files referenced by the consolidation are deleted after the consolidation is complete. N.B. Destructive!

Converting Projects
Changing Project Length / Pitch
Processes whole Projects. Offers Time Compression or Pitch Reduction of 4% (24fps to 25fps) or Time Expansion or
Pitch Rise of 4.17% (25fps to 24fps)
Given an Origin Reference and a Ratio all clips of the project are stretched/squeezed and moved accordingly to
the stretch ratio and origin reference. Optionally all media can be consolidated to process only the part of audio
required by the clips. This function is available through the menu Project / Stretch and requires the Prosoniq
MPEX2 authorization key to be entered.

Reconforming a Project
Processes entire project. To be used where the existing project was created by Autoconforming material to a CMX
EDL.

Surround Post-Processing Projects
The Surround Source Stem can be selected from a list of available stems from all Surround buses.
Available processing plug-ins are:
•

Multiple File Export

•

Minnetonka AC3 (Dolby Digital) Encoder (to be purchased separately)

•

MPEX3 Cinema 24fps to 25fps or 25fps to 24fps Multi-channel Time Stretcher by Prosoniq (optional)

Project Processes : Converting Projects

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Rendering Projects
The Render function available in menu Project > Render offers a choice of Rendering plug-Ins.

Render dialog

Rendering Process

Lists the currently authorized Rendering Processes and is where you select the one
required.

Extra Handles

The before and after boxes allow a time value to be entered for extra material
(where available) to be included in the material used for analysis by the process
(where applicable).

Note: Handles added in the Render menu are not meant to be processed. They're only
used to give some extra material to processes that need analyzing before or after the
given portion of data.
Handles will NEVER be processed by any Render plug-ins.
Target Settings

Affect the Output File.

Render Name

A text entry box where any legal filename may be entered.

Media Folder

The drop-down list allows mounted Drives/folders to be selected as the destination for the output file. The adjacent ... button opens a browser window if more
options or a new folder are required.

Resolution

A drop down list with all valid choices of bit-depth for the output file(s)

One file per track

When checked, multi-track sources will be rendered as separate files.

Unique filename extension

When checked, ensures the output files have unique extensions.

Format

The drop-down list allows a choice of output formats.

Settings

If options are available for the chosen format, this button accesses them. If no
options are available the button is grayed out.

Waveform

The drop-down list offers Waveform generation options. None, Generate AFTER
recording or Generate WHILE recording.

Note: These settings are completely independent of the settings for Recording and
Mix-down.

Project Processes : Rendering Projects

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Source

Offers a mutually exclusive choice of sources between Whole composition, Between
Marks, Selection or Selection (Split by Groups)
Selection (Split by Groups) splits the rendering process into multiple renders for each selected Clip Group in the
timeline. In this case the Render Name text edit box is ignored and all renders take the name of the first clip in
time of each group.

Only render solo tracks (one file per track medias and mono processing only)
When checked, only soloed tracks will be rendered. Only media files with ‘one-file-per-track’ will be processed and
processing will be mono only.

Process Plug-ins
Effects Rack
Enables chains of up to eight VS3, VST and or Direct X plug-ins to be used as rendered processes. Select Effects
Rack in the Rendering Process list in the Render dialog, make other settings as required then click on Render to
open the Effects Rack Window

Effects Rack Window

Note: Automatic Delay compensation is NOT available when using the Effects Rack.
Each of the eight slots can be loaded with one plug-in effect.
Most of the buttons are self explanatory.

Project Processes : Process Plug-ins

16 - 294

Load FX
Opens a pop-up with lists of installed VS3 and VST plug-ins. Selecting None removes the currently loaded effect.

Show
Toggles the control Window for the currently loaded effect visible or hidden.

M
Mutes the effect in this slot

S
Solos the effect in this slot

Bypass
Bypasses all effects in the rack when lit

Audition
Plays the Timeline to audition the effects

Stop
Stops the Audition

Process
Closes the Effects Rack Window and initiates the Rendering Process

Cancel
Closes the Effects Rack Window and cancels the Render

Load Preset
Pops up a menu with Recall... >, Remove... > and Load From File options.
Hovering the mouse pointer over Recall... > reveals a list of all Presets present. Selecting one loads all its effects
and parameters into the Effects Rack.
Hovering the mouse pointer over Remove... > reveals a list of all Presets present. Selecting one erases it from the
Presets list.
Selecting Load From File opens a Browser Window to enable a previously written Preset File to be located and
loaded.

Save Preset
Opens a pop-up with two options: User > and Save To File.
Hovering the mouse pointer over User > reveals the option to Create New... and a list of all existing Presets.
Selecting an existing preset will overwrite the current contents of the selected Preset.
Selecting Save To File opens a Browser Window where you can name the Preset and navigate to a suitable location for the file.

Mutes Reset
Resets all slots Mutes

Solos Reset
Resets all slots Solos

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Glitch Detector
Finds Glitches and Pops. Select Digital Glitch Detector in the Rendering Process list in the Render dialog, make
other settings as required then click on Render to open the Digital Glitch Detector dialog:

Digital Glitch Detector dialog

Type the number of consecutive samples to detect on in the When finding _____ consecutive samples box.
(Default is 10)
Choose detection method:
lower than -144.5dB
or
of the same value
Now select what you wish Pyramix to do when it detects the type of potential glitch chosen above:
add a marker
slice the region
copy the region to another track

Levelizer
Optional loudness analysis and correction plug-in.

Levelizer (Automatic)
Optional automatic version of the loudness correction plug-in.

Nova
An optional renovation suite plug-in by Algorithmix.

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Pencil
For retouching waveforms. To use the Pencil tool first select the section of audio containing the waveform you
wish to modify. Now select Pencil in the Rendering Process list in the Render dialog, make other settings as
required, then click on Render to open the Pencil window:

Pencil Window

Note: If you select a section of audio longer than 1 second this Pencil Tool dialog will
appear:

The yellow track is the one currently selected for treatment.
The 1 and 2 buttons on the right determine whether one or both tracks of a two track selection are shown. Fit
shows all selected tracks.

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The + and - buttons zoom in and out in time.
Solo

When ticked solos the selected track

Loop

When ticked preview playback will loop

Add Marks

When ticked adds a Marker to the Timeline where the Pencil Render has taken
place

The > button initiates preview playback and the square stop button stops preview palyback.

Prosoniq MPEX3
An optional Multi-channel Time Stretch / Pitch Scaling with Formant plug-in.

Cleaning Up Project media
Deletes all Media files in the selected folder which is not used in, or referenced by the current Project.
N.B. This operation is NOT reversible. There is no UNDO!

Project Notes
Click on the Notes tab to add text notes to a project. Type or cut and paste text into the editor. Drop down list
boxes give a choice of font and size. Text can be emboldened, italicized, underlined and colored. Justification can
be left, centre or right.

Notes Tab Editor

Notes entered here are saved with the project. The notes can be reviewed, edited and copied into other applications by highlighting the text and copying with Ctrl + C.

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File and Project Interchange

USER MANUAL
www.merging.com/Pyramix

File Interchange - Formats
Pyramix Supported Audio Files
F ile
F o rm a t s

F ile
P la y R e c E xpo rt
E xt e ns io n

A udio
D ata
F o rm at

PMF

pmf

y

y

y

PMF

PMF (DXD)

pmf

y

y

y

PMF

WAV

wav

y

y

y

WAV

BWF

wav

y

y

y

WAV

WAV

wav

y

y

y

RIFF64

BWF

wav

y

y

y

RIFF64

AIF

aif

y

y

y

AIF

SD2
(note 3)

sd2

y

y

y

SD2

PMI

pmi

y

y

WAV

OMF

omf

y

y

y

MXF

mxf

y

y

y

AVI

avi

y

WAV
or AIF
AES3
or WAV
WAV

QuickTime
(note 2)

mov

y

PCM

DSDIFF

dff

y

DSDIFF Em

dff

y

y

M ax # o f
C ha nne ls
Int e rle a v e
in a s ingle
f ile

Virtually
Unlimited
(note1)
Currently
up to 48
Virtually
Unlimited
(note1)
Virtually
Unlimited
(note1)
Virtually
Unlimited
(note1)
Virtually
Unlimited
(note1)
Virtually
Unlimited
(note1)
Virtually
Unlimited
(note1)
Virtually
Unlimited
(note1)

M a x B it
dept h

M ax
S a m ple
R ate

M ax
F ile
S ize

Unique D a t a C hunk
Ident if ie r ( m e t ada t a)
f o rm a t
( UID )

block

32bit float 384 kHz

virtually in Name
PMF
unlimited & PMF (Proprietary)

block

32bit float 352.8 kHz

virtually in Name
PMF
unlimited & PMF (Proprietary)

y

32bit float 384 kHz

4GB

in iXML

iXML

y

32bit float 384 kHz

4Gb

in BWF

BWF & iXML

y

32bit float 384 kHz

virtually
unlimited

in iXML

iXML

y

32bit float 384 kHz

virtually
unlimited

in BWF

BWF & iXML

y

32bit float 384 kHz

4GB

n

n

2GB

n

n

y

24bit

48kHz

y

32bit float 384 kHz

virtually
unlimited

y

32bit float 384 kHz

2GB

n

n

y

32bit float 384 kHz

y

32bit float 384 kHz

CD TOC

32bit float 192 kHz

y

DSD64

Currently
up to 16

y

1bit

2822 kHz

virtually
unlimited

n

PMF
(Proprietary)

y

DSD64

Typically
2, 5 or 6

y

1bit

2822 kHz

virtually
unlimited

n

PMF
(Proprietary)

n=not supported
y=supported
note 1: While both block interleaved and sample interleaved formats may theoretically accept an unlimited number of
channels, disk performance of multichannel sample interleaved files w ill degrade severely over 24 to 32 tracks
note 2: QuickTime Pro is required for the QuickTime handler to w ork correctly.
note 3: Bew are of the fragile data fork / resource tw in file structure of (MacOS) SD2 file format, requiring special care to
be handled properly in a PC. More on this topic at the follow ing URL:

http://forum.merging.com/viewtopic.php?f=23&t=1414

File Size Limitations
By design SD2 and legacy WAV or BWF files are limited to a maximum of 2GB, sometimes 4GB due to their 32bit
signed addressing (thus 31 available bits) formats, while 32bits unsigned addressing AIF files are limited to 4GB.

File and Project Interchange : File Interchange - Formats

17 - 300

Please keep this in mind when recording and/or exporting to any of these formats, the 2GB/4GB limit might in fact
be quite close, particularly when working with high sample rate multitrack files.
Pyramix's WAV/BWF Media handler now accomodates RIFF64 removing the 2/4GB limitation. It does this in the following way: Up to 4GB Pyramix creates a regular (legacy) WAV/BWF, but when a recorded media exceeds 4GB, for
example during a recording/render or mixdown, Pyramix will automatically and transparently start creating a
RIFF64 instead of a regular WAV/BWF.
When performing file interchange please be aware that the destination workstation/software must be compatible
with RIFF64 WAV/BWF to be able to read RIFF64 WAV/BWF files.
Similarly, some "old" applications may only recognize WAV/BWF as proper files if their file size remains below the
2GB limit.

Hard Drive Limitations
A very similar 2GB/4GB* limit can also be encountered the hard way when attempting to write large files, even in
PMF format, onto storage units (hard drives, memory cards etc.) formatted using an old 32bit file system such as
FAT32 or HFS.
Yet another, higher, limitation also exists with IDE ATA/ATAPI drives. This will show up at around 137GB. This may
be caused by part of a system (drivers, controllers and/or old Windows version) only recognizing the 28bit
addressing of the original ATA specifications, and not the enhanced 48bits available on newer equipment. This is
usually solved by installing fresh and or updated Bios/Drivers/OS.
*The official limit is 4GB, but serious trouble can start at around 2GB.

PMF
PMF or Pyramix Media File is Merging Technologies native format. It carries a number of advantages when compared with others, especially where multi-channel recordings are concerned.
•

PMF has a 64bit addressing structure, so there is no 2GB limit.

•

PMF can contain comprehensive proprietary metadata

Note: Please see: Appendix IX - Pyramix iXML Implementation on page 579 for further information.
The advantages of using interleaved PMF for multi-channel files (One file per track not selected) are:
•

Contiguous blocks on disk so, when reading the same block (same time position) for all the tracks at once,
the disk head does not have to do long and time-consuming seeks.

•

It is not necessary to read samples for all tracks when only one track is required for replay. E.g. when using
a guide mix to edit a multitrack recording.

•

Simpler Media Management, one file instead of say, 48 for a 48 track recording.

•

Waveforms are embedded in the file."

The only time to consider using a different file format is when material must be exported to an application that
does not support PMF.

WAV and BWF
Wave and Broadcast Wave (BWF) files are supported by Pyramix. In Pyramix WAV/BWF is now RIFF64 compatible,
so the 2/4 GB file size limitation no longer applies.
The disadvantage of using WAV and BWF for interleaved multi-track recordings is that the audio is interleaved
sample by sample for all channels, which may adversely impact the overall throughput of hard drives or any other
storage media, particularly when only a subset of all channels present in such a file is being used on subsequent
playback.
Example: if, in a given Pyramix project, only channels 1 and 2 out of a 48 track BWF file are being played, the hard
drive's head will still have to spend the time scanning the entire data corresponding to all 48 tracks to just retrieve
the useful samples corresponding to those two channels. Alternatively, PMF with its much larger channel inter-

File and Project Interchange : File Interchange - Formats

17 - 301

leaving in blocks of typically 64 kB can instruct the hard drive's head to only seek to the corresponding blocks containing the required data of channels 1 and 2.

Broadcast WAV file Tips.
File Types
There are two types of BWF file:
BWF P means polyphonic -> multitracks
BWF M means monophonic -> one file per track
The Cantar location recorder produces only BWF-M files, and some Avid people want BWF-P. To convert BWF M
BWF P mount the file in the Media Manager and select Convert > Quick Export, then do NOT check the One file
per Track option. (Uncheck it if necessary). All Scene and Takes information present in the original BWF file will be
also exported in the resulting BWF-P file.

Metadata
BWF files have a special chunk in the file that contains metadata; this is called the BEXT chunk or Broadcast Wave
File metadata.
The first field of this chunk is the Description. This is the field we display in the Name column for BWF files instead
of the file name. We do the same for PMF and OMF. We only display the real filename for Wave, AIFF and SDII that
have no metadata.
In v4.2.6 or higher you can add the FileName column to also display the real filename of all files. (Media Manager
window View > Options : Columns tab)
Once renamed in the Media Manager both the Description field and the filename of your BWF files should be
updated.

iXML
WAV files generated by Pyramix can also contain iXML information and as such carry similar information to data
chunk of a BWF.
The iXML metadata of a WAV file is available to any compatible application, if the application is not iXML aware,
the file will be seen as a regular WAV.

Quicktime
In order to enable the Quicktime handler you will need to purchase and install Quicktime Pro from Apple.
http://www.apple.com/quicktime/pro/

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17 - 302

Compressed Audio File Formats
Pyramix supports many compressed file formats including MP3.

Technology
The decompression is handled via Microsoft DirectShow technology. So the formats supported will depend on
which DirectShow codecs are installed. Default Windows installation should handle most of the common compressed file formats (wma, mp3 and more), but a wide variety of codecs exist to support all the major compressed
formats (such as ogg-vorbis, flac, etc.).

Codecs
If you experience problems with the default Widows Installation or if you are in need of specific Codec, Merging
has a list of recommended third-party codecs available.
For more details please refer to the Merging Forum Pyramix Troubleshooting & Tips section
http://forum.merging.com/viewforum.php?f=16

How Compressed Audio Support Works
To enable sample accurate editing, the compressed files are first decompressed into a cache file. The file is formatted as follows:
originalFileName__DXC(tag)DCX_.wav
This file is a plain wav file.

Pyramix Setup
First, set up the Default decompression cache options in :
Settings > All Settings > Application > Location and click on Decompression Settings to open the Decompress files... dialog.
Here you specify where the media should be decompressed to when no Mounting Rules are specified :

Decompress files... dialog

Locally (by the original) File(s) will be created in the same location as the original file.
Sub-locally (by the original, in a \MTDXCache sub folder). File(s) will be created in a sub folder created by Pyramix in the same location as the original file.
Custom (files are generated to the specified location). File(s) will be created in a user specified location. When
this option is selected the Browse... button is available to open a file browser window to set the user defined path.

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17 - 303

Mounting Rules
In addition to the general settings, Mounting Rules can be created to override the Default decompression cache
settings for a specific Mounting location:

Mounting Rules dialog decompression rules section

Special rules for cache file decompression
Locally (by the original) File(s) will be created in the same location as the original file.
Sub-locally (by the original, in a \MTDXCache sub folder). File(s) will be created in a sub folder created by Pyramix in the same location as the original file.
Custom (files are generated to the specified location). File(s) will be created in a user specified location. When
this option is selected the Browse... button is available to open a file browser window to set the user defined path.
Enable enables the rule.
Allow cache files mounting when ticked cache files can be mounted directly, otherwise they remain invisible.

MXF
The Pyramix MXF implementation can read and decode MXF files following specifications AS WELL as files coming
from Avid / Digidesign workstations.
Pyramix MXF can generate valid MXF files complying with MXF specifications and have passed the validations
tests provided by Snell&Wilcox.
As of today, supported MXF formats are OP1A and OPAtom, as well as potentially OP1B, OP1C, OP2A, but these
remain to be fully validated.
MXF Essences supported today are AES3 & Broadcast Wave audio files (conforming to SMPTE 382M).
For the latest MXF interchange information please see:
http://forum.merging.com/viewtopic.php?f=23&t=2094

File & Project Interchange with Apple Macintosh
Currently, the recommended Interchange Format when working with ProTools 7 is AAF / OMF, with BWF media
files. Please see: AAF on page 310 and OMF on page 320 for further information and also refer to the Pyramix
Interchange Forum in the Support Section (for registered users) for regularly updated information, as well as Interchange tips & tricks :
http://forum.merging.com/viewforum.php?f=23

History
SD2 & ProTools 5 Sessions and Legacy Apple File Formats
Old Macintosh files such as SD2 and PT4.x and PT5.x projects files have a Mac-binary, or double-fork structure that
the PC cannot handle directly. As opposed to interchange files, PC files or new Mac files (that do carry a simple single file structure), SD2 and PT5 projects files are based on a Data fork (the one you see in every computer file) and
a Resource fork (a hidden, second file storing all the file info). While this binary structure was actually quite a clever
and convenient move, the fact that half of the file is hidden by design makes it a very fragile cross-platform media.

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17 - 304

A sure sign that the resource fork has been lost is when the file appears with a generic icon and is present but
unreadable. A broken binary file cannot be rebuilt.

Note: For more info about the specific handling of "old" Apple files, please read the following entry in the Forum's Support Section (for registered users):
http://forum.merging.com/viewtopic.php?f=23&t=1414

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17 - 305

Project Interchange
Pyramix Project Interchange Options
Interchange
Format
AAF

Software
Key
PSO-AAF

AES31
AKAI DD/DR

PSO-AES31
PSO-AKAI

CD Import
CMX-EDL
DAR
OMF V1
unembedded
OMF V2
unembedded
OMF V2
embedded
OPEN TL
PT5

PSO-CDR
PSO-DAR

SACD Edited
Master Import
Sonic
Solutions
XML EDL

File Format(s)

PSO-OMF
PSO-OMF
PSO-OMF
PSO-OTL
PSP-PT5

PSO-SONIC
-

Max. EDL
Duration

Export

BWF

y

y

BWF
Proprietary
PMF, AIF,
WAV, etc.
Proprietary
OMF, AIF,
BWF/WAV
OMF, AIF,
BWF/WAV
OMF, AIF,
BWF/WAV
BWF/WAV
SD2

y
y

y
y

y
y
y

y

y

y

13h30

y

y

13h30

y
y
y

y
y
y

13h30

DSDIFF
Edited Master

PSO-SAA

Max.
Sample Rate

Import

AIF
-

y
y
y

192khz /
DSD

48 kHz

13h30

2822 kHz

y

unlimited

n = Not supported
y = Supported

File and Project Interchange : Project Interchange

17 - 306

Pyramix Project Interchange Options Clip and Marker Support
Clip Name

Clip
Gain

Clip
Envelope

Clip
Fades

AAF

y

y

y

AES31
AKAI DD/DR
CD Import
CMX-EDL
DAR
OMF V1
unembedded
OMF V2
unembedded
OMF V2
embedded
OPEN TL

y

y

y
y
(note 2)

X-fade
Curves
no
(note 1)

y

y

Interchange
Format

Markers

CD/SACD
Markers

n

n

n

n
y

PT5
SACD Edited
Master Import
Sonic
Solutions
XML EDL

y

y

n

y

y

n

n

y

y

y

y

y
y

y
y
y
(note 3)

n
y
(note 4)
n
y
(note 3)

n

y

y
em
name

y

n

n

n

n

n

n

y
y

y
no
(all to Power)
no
(all to Power)
no
(all to Power)
basic

n
n

n
n

y

y

n

n

n

n

n

y

y

y

y

y

y

n = Not supported
y = Supported
Note 1: currently being improved
Note 2: clip envelopes will be supported soon when specification is published by AES
Note 3: Protools only supports envelopes and does not have an additional clip gain.
On export, the volume automation can be set to represent the clip gain, the clip envelope or a combination of both.
Note 4: Export from Pyramix is feasible but not yet import. Currently import is only supported by PT

Import and Export are handled by InterChange. In the Project menu the Import and Export options each open a
window where a list of available InterChange plug-ins is presented.

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Import
Project > Import opens this window:

Project Interchange - Import dialog

The Options radio buttons determine how the imported material will affect the current project.

Options
•

Replace the current project by removing all existing tracks, track groups and markers then creating new
tracks, track groups and markers from the imported composition

•

Append the imported tracks at bottom of current project tracks

•

Insert the imported clips into the current project tracks

•

Automatically Group aligned clips - When this option is chosen with one of the three above, stereo and
other multi-channel clips will be automatically grouped.

Video Options
If the imported file contains Video Tracks or Clips:
•

Place the Video Clips in the Timeline.

If this option is checked then any Video Clips present in the imported file will be placed in the Timeline as black
Video Clips. These clips are usable only for reference and are not played back as such by Pyramix (see below for
playing them back). Audio in a Video Clip container is also imported and placed in the Timeline according to the
method chosen in the Options section of the dialog.

And open the referenced Video Media:
•

In Virtual Transport Video Players (if there's only one single Video Clip) or in VCube (if there are
many Video Clips).

A single Video Clip present in the imported file is opened in the DirectShow Video Player or the QuickTime
Video Player (depending its type). Multiple Video Clips present in the imported file are opened in VCube.

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•

Always in VCube.

Single or multiple Video Clips are opened in VCube.
•

Don't open them.

Imported Video Clips are only placed in the timeline (optionally) but not opened in any Video Player.
Audio present in a Video Clip ‘container’ is also placed in the Timeline according to the rule(s) chosen in Options
above.
Imported Video Clips are saved in the project, so, when the project is opened, the Video Clips will again be present
on the timeline. The referenced Video Media will be automatically opened in either Virtual Transport Players or
VCube depending on the same options as above, but for general project opening that can be found in:
Settings > All Settings > Application > General : Project Opening Section

If the project contains references to Video Media, open them:
•

In Virtual Transport Video Players (if there's only one single Video Clip) or in VCube (if there are
many Video Clips).

•

Always in VCube

•

Don't open them

Export
Project > Export opens this window:

Project Interchange - Export dialog

Options
•

Export whole composition including tracks, track groups, Discs and markers

•

Export selection only

Note: The Export selection only choice will be grayed out if there is no selection in the
Project Timeline.

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AAF
Pyramix can import and export projects in AAF (Advanced Authoring Format)

Note: Pyramix can also use MXF audio files and export MXF audio files. Please see: MXF
on page 304
Import
Select AAF in the Interchange Import dialog. Choose the appropriate import option and click on Import.
The Import AAF File window opens. Navigate to the required AAF file or type its name in the File name box and
click Open.
If the file contains envelope information this dialog opens:

Interchange - Import dialog

Click Yes to apply envelope information or No to import the material without envelope information.
If a media file or files cannot be located, a browser window opens:

Locate Audio File browser window

The browser enables the user to navigate to or search for the missing file. If the file cannot be found or is known to
be absent, click on the Skip button to ignore the file and continue or, if there are many files know to be absent,
Ctrl - Clicking the Skip button will ignore all subsequent missing files.

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Export
Select AAF in the Interchange Export dialog. Choose the appropriate export option and click on Export. The
Export AAF File dialog opens:

Export AAF File dialog

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Navigate to the required drive/folder, type a suitable filename in the File name text box, choose the appropriate
file type from the Save as type drop-down list. Make appropriate choices in the Export Settings section then
click Save to begin the export process. When the export is concluded this info box appears:

Interchange Export info box

AAF Export Notes:
•

When Clip Envelopes Only is selected, the Clip Envelope and Static Clip Gain will be exported separately.
This type of AAF file will import back into Pyramix with the original Clip Gains and Clip Envelope. However,
if it is imported into ProTools, the Clip Gains will probably be lost.

•

When Clip Gains+Envelopes is selected, the Static Clip Gain will be combined with Envelope. When this
type of AAF file is imported back into Pyramix, all the Clip Gains will be at 0dB, but the original Clip Gain
will be incorporated in the Envelope.

Note: EMBEDDED MEDIA When exporting to AAF with embedded Media the Clip
names may change when the file is opened in Pro Tools. In order to avoid problems getting AAF files into Protools there are some limitations to the structure of the AAF file and
where the clip name can be stored. For AAF files referencing external media, these
restrictions don't cause any noticeable differences. When exporting embedded AAF files,
the clip name basically needs to be associated directly with the Media. As the Media is
embedded in the file, its NOT possible to have multiple names referencing the same
piece of Media.
Fade Curves
The AAF specification includes only limited support for audio fades and crossfades - basically just allowing for linear or equal power fades.
•

On export from Pyramix to Protools the fades/crossfades are retained, but the fade curve details will be
lost.

•

On export from Protools to Pyramix, any fade regions will be rendered but will just appear as normal clips
in Pyramix.

About the AAF Format
•

AAF Import will import Static Clip Gains as well as Clip Envelopes but remember that many other systems
(including Protools/Avid) do NOT support Static Clip Gains so files from these systems will only show a
Volume Envelope on Import.

•

On AAF Export, if the Volume Automation option is set to Clip Envelopes Only, the Pyramix Clip Envelope will be put into the AAF Clip Envelope and the Pyramix Clip Gain will be put into the AAF Static Clip
Gain (but again, remember that this Static Clip Gain will not be imported into systems such as Protools/
Avid).
If the Volume Automation is left on its default setting of Clip Gains+Envelopes, the Pyramix Clip Envelope and Clip Gain will be combined into the AAF Clip Envelope and no Static Clip Gain will be saved in the
AAF file.

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AES-31
Straightforward Import and Export in AES-31 format.
Genex Cuepoint files are supported. If a .CPT file exists near the .ADL file, cue points will be converted to Pyramix
markers.

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AKAI DD/DR
Pyramix is capable of recognizing disks recorded in the Akai DD-Series format and importing their data.

Preparing the system
Connect the Akai disk to your PC. Usually this will be a hard disk drive via a SCSI interface, but can also be a Magneto-Optical or Jaz disk.
Project > Import or Export opens the appropriate Project Interchange dialog box. Choosing AKAI DD/DDR
from the list opens the AKAI DD-Series File System Loader dialog box

Akai DD-Series File System Loader dialog

When the dialog is opened, Pyramix searches for available Akai disks and displays them in the upper left part of
the dialog box. Choose the disk you want to work with by selecting it with the mouse.
The Refresh Disks button restarts the search for available Akai disks.
The lower part of the dialog box shows the data found on the selected Akai disk. Following the data structure of
Akai disks this panel has three Tabs named Project, Libraries and Audio Files.

Import Button
To import the data into your Pyramix session, simply select the desired data and click the Import button. The
behavior is the same as ‘Quick Import’; All the files are imported and stored into a mounted media folder.When an
Akai library is imported, a new Pyramix project library will be created.

Delete Button
Deletes selected files from the Akai media providing this is not write protected.
Audio File import
Since Pyramix is capable of reading the audio data directly from an Akai disk, it is not necessary to import the
actual audio files into a local Windows drive. Thus, when you click the Import button, a dialog box is displayed: Do
you want to import the Audio Files used by this/those projects? If the answer is No, only references to the
audio files will be stored in the local Windows Media folder instead of copies of the actual audio data. The audio
will play correctly but no waveforms will be displayed.

Closing the Akai loader dialog

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If you attempt to close the Akai DD-Series File System Loader the following dialog appears:

Akai DD/DR-Series Loader dialog

If you wish to continue to directly access Akai files click NO and minimize the window.

CD Import
Pyramix has comprehensive CD import functions. Project > Import opens the Interchange Import dialog box.
choose the appropriate destination option and choose CD Import

CD Import dialog

Device
The combo box shows all suitable drives on the machine.

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Settings
Settings pops up a dialog box with specific drive settings. These settings may be altered if required by clicking on
an entry and typing a new value in the box.

CD Import Settings dialog

Read TOC reads the Table Of Contents on the CD and lists the tracks in the left hand pane.
If Read ISRC, UPCEAN and CD Text is checked this information will also be read if present.

Import Options
If Import all contents is checked the whole disc will be imported. If Import selected tracks is checked only the
tracks with a tick in their checkbox will be imported.
Select All and Deselect All do what they say.

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Query Database uses an online database to obtain track names and other data about commercial CDs results are
shown in a dialog:

CD Import Query Database results dialog

If multiple disc entries are shown, click on the appropriate one to select it then click on OK to import the data. The
disc name is automatically entered in the Clip Prefix: field.
Database Settings allows the database address and other settings to be changed:

CD Import Database Settings dialog

Default settings are shown above. To change a setting, click on the entry and type. Click OK to save the edited settings. Defaults restores the default settings.
Info
The Status line shows useful information about the process as it proceeds. The Track and Disc lines are progress
meters. Track shows a growing gray bar as the track transfer proceeds and Disc shows progress of all selected
tracks.
Media Options has three drop-down list boxes to select the Destination Drive, the Format the CD audio will be
captured in and Waveform determines whether a waveform will be generated and, if so, WHILE recording or
AFTER. A text entry box allows a Clip Prefix to be set for all imported tracks. (default is CD Import) Checkboxes
determine if the resulting clips will be placed in the Timeline, whether CD Markers will be added in the Timeline
and whether a Track Group will be added.
Sampling Rate enables the import(s) to be sample rate converted as they are imported with a choice of rates in
the combo box.

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Keep open keeps the CD Import window open after the import is completed and grays out the Place in timeline,
Add Track Group and Add Disc & CD markers options.
Clicking on the Import icon initiates the process. Unless Keep open is checked, the window closes when the
import is complete.

CMX EDL
Importing a CMX EDL
Select Project > Import and choose CMX EDL in the InterChange-Import dialog then click on the Import button. Select the desired edl file in the Open file-browser window. The CMX EDL Import Options dialog opens:

CMX EDL Import Options dialog

If the EDL Frame Rate is correct, simply click the OK button. Otherwise, select the correct rate from the drop down
list and click the OK button. The CMX EDL Import Options main dialog opens.

CMX EDL Import Options dialog

The Settings Presets buttons at the bottom of the box set the options for a variety of common CMX variants. If
the edl you wish to import matches one of these, simply click the appropriate Preset button. The settings are
reflected in the rest of the dialog. Click the OK button to begin the Import.
If the edl is not one of the common variants or the intention is to perform a partial or re-conform, make the appropriate choices in the dialog before clicking on the OK button to begin the Import.

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Cue Sheets Printer
The Cue Sheets Printer is a mini application for printing Cue Sheets from a Project. Full instructions can be found
at the end of this chapter. Please see: Cue Sheet Printer on page 324

DAR Reel/Segment
Importing a DAR Reel or Segment
Select Project > Import and choose DAR Reel/Segment. Make appropriate choices in the Options section of the
Interchange - Import dialog then click on the Import button. The Import D.A.R. Reels/Segments dialog opens:

Import D.A.R. Reels/Segments dialog

Browse to and select the Reel(s) or Segment(s) you wish to import then click on Import to initiate the import.

Note: Please see also DAR WAV file Import on page 64

DDP Import
Import DDP file.

Final Cut Pro XML
Supports import and export of MasterClips, Bins, Sequences or Projects to and from Pyramix.
To export a FCP XML file from Final Cut Pro, either select a single Sequence or a full Project in Final Cut Pro and
select File > Export > XML. This will export either a single Sequence (with the choice of all referenced MasterClips
along with it) or a full Project including all Sequences and MasterClips contained in it.
To import a FCP XML file into Pyramix, create an empty project and select Project > Import and choose the Final
Cut Pro XML format.

Note: When importing in Pyramix a FCP XML file containing more than one Sequence or
MasterClip, Pyramix will prompt you to choose which of the available Sequences you
would like to import into the Timeline and will allow you to import all others into the
Default Library of the current project.

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Scope
The following items are imported by Pyramix:
•

Video and Audio Bins, Sequences and MasterClips

•

Video and Audio Tracks Names

•

Video and Audio Clips

•

Audio Clips Fades

•

Audio Clips Gain

•

Audio Clips Envelopes (Key Frames)

•

Clips Sync Points

•

Clips Comments and Metadata (Master Comments, Clip Comments, Labels and Scene & Take)

•

Links and Groups

•

Clips colors

Known limitations
•

FCP XML Export from Pyramix is not yet implemented

•

Video Clips from HD compositions have length and positions truncated to an even number

OMF
OMF Import supports both OMF1 and OMF 2 format. Supports 10.5.3 / 11 sub-compositions.
When exporting OMF from another application, there is a choice of either embedding the audio files into the OMF
file, or keeping them external as a link. Pyramix supports both approaches.
Selecting Project > Import followed by OMF in the Interchange Import dialog opens the Import OMF File
browser window.

Import OMF File browser window

Import Settings
At the bottom of the browser window two import settings checkboxes offer the options to:
Extract any Embedded Media if present (Clips will be linked to currently mounted media if unchecked)
(default is ticked) and
Remove any Rendered Fade Clips if present (and replace them with real fades or X-Fades)
Default is un-ticked

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When importing an OMF file with embedded audio for the first time, leave the Extract option ticked to extract the
media files. Please untick the Extract any Embedded Media if present box on subsequent imports of the same
OMF file (because the media will already be present).
If the same file is imported a second time, there's no need to extract the audio twice, simply mount the folder
where it's been extracted to, prior to importing the OMF file. The OMF Media Handler generates an external Waveform (.pk) file when the file is first imported.
When importing an OMF file that references (links) to external audio files, the folder(s) that contain these files
must be Mounted in Pyramix before importing the OMF file. (This also applies to Sonic Solutions import).
Ticking the Remove any Rendered Fade Clips if present box converts any rendered fades or X-fades present in
the OMF file into normal Pyramix real-time fades. These can subsequently be manipulated in the usual Pyramix
manner.

OMF Mounting Rules
(Media Management Tab window, Media Folder > Mounting Rules)
AIFF files generated by Avid systems and BWF files generated by Protools with the option Enforce Avid Compatibility have a built-in OMF chunk and have always been recognized by Pyramix as an OMF Media. The Mounting
Rules dialog has some special Mounting Rules options for folders containing Wave/BWF and AIFF files that have
an OMF chunk These enable the default behaviour to be altered:

Mounting Rules dialog

•

Never mount Wave/BWF files as OMF (for files coming from Avid)

•

Never mount AIFF files as OMF (for files coming from Avid)

•

Show Protools Wave/BWF files with Enforced Avid Compatibility as OMF (the new default behavior is to
always show BWF files generated by Protools as BWF even if they have the OMF/Avid compatibility chunk.
This option allows forcing these files to be mounted "a la Avid" as in previous Pyramix versions)

Importing Avid and AudioVision bins
Avid and AudioVision bins may be imported as a library. In a library tab window select:
Library > Import OMF library (Avid bin)

Open TL
Straightforward Import and Export in Tascam Open TL format.

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ProTools
Note: Please see also: the PDF file ‘Protools 5 InterChange with Pyramix 5’ This file is
installed with Pyramix 6.0 or it can be downloaded from:http://www.merging.com

Protools 5 InterChange with Pyramix 6.0
Importing and exporting Protools 5 sessions in Pyramix is accomplished via the InterChange architecture. This
requires Pyramix 4.2 or higher and MacDrive 2000 or MacDrive 5 to be installed. MacDrive is a product of Mediafour Corporation, please see:www.mediafour.com

Importing a Protools session
Pyramix supports Protools version 5.0 or 4.x. If you're using are more recent version of Protools, first export your
session as a version 5.0 session in Protools with the menu "Save Session Copy in…". This will create a set of SDII
files along with the new session.
Bring your session with the audio files into the Pyramix station by mounting the Mac HFS disk or inserting the cartridge in the appropriate reader. Windows and MacDrive support all SCSI disks or removable storage like Jaz, MO,
removable hard-disks, CD-R, DVD, etc.
If your session comes on multiple CDs (or cartridges) you can copy all the files directly to a Pyramix workstation
disk. In this case the PC disk must be formatted as a NTFS volume. We recommend using NTFS for all disks.
Create an empty project in Pyramix or open an existing one.
Project > Import opens the Interchange - Import dialogue box. Select the appropriate import option from the
three choices at the bottom using the radio buttons.
These are:
1. Replace the current project by removing all existing tracks, track groups and markers then creating new
tracks, track groups and markers from the imported composition
2. Append the imported tracks at the bottom of current project tracks
3. Insert the imported tracks into the current project tracks
Then choose the ProTools module from the list. An explorer - style file dialog box Import ProTools Session will
open, browse to the disk containing the Protools session, select it and click Open.
The Protools session should appear in your project Timeline, creating new tracks if needed.
Create or load a mixing console, connect your tracks and work with your session.

Exporting a Protools session
Load the Pyramix project you wish to export as a Protools session and from the Project Menu select the appropriate Export option and the Protools module and click OK.
Menu: Project > Export opens the Interchange - Export dialogue box. Select the appropriate export option from
the two choices at the bottom using the radio buttons.

These are:
1. .Export whole composition including tracks, track groups and markers
2. .Export selection only
The latter choice will only be available if there is a selection or selections in the Timeline.
Then choose the ProTools module from the list and click Export. A dialog box, Export ProTools Session File will
open. The top of this dialogue box is concerned with file saving and enables a suitable destination folder to be

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chosen or created, a file name to be entered and gives the choice of saving ProTools Session *.* or All files *.* By
default, the file name entry box contains the name of the Pyramix project.
At the bottom of the dialog box Export Settings choices are made. Drop down lists offer the choice of saving in
ProTools 5.0 or 4.* Session formats and 16 bits or 24 bits. If you wish to reduce the amount of data to be exported,
select the Consolidate checkbox. When this is checked, the 'handle' length can be selected in the Handle text
entry box from 0 to 999999 frames.
When you have selected the appropriate options and named the export file (or accept the default) click Save to
complete the export.
Please see also: File & Project Interchange with Apple Macintosh on page 304

Report Printer
(includes EDL, Markers, CD TOC report sheet)
This program really needs a printer. Here is a way to add a printer when no physical printer exists:
1. Start the add new printer wizard. Start > Settings > Printers > add Printer
2. In the wizard choose local printer and deactivate automatically detect
3. Under "Use the following port” choose File
4. Select the printer that you will eventually use to print the file
5. The rest of the installation is the same as a standard printer installation
If you print a page test, a dialog will open and ask you the name of the file. Enter the path where you want to write
the file.

SACD Edited Master Import
Import Edited Master file.

Sonic Solutions
Straightforward Import in Sonic Solutions format. When importing an Sonic Solutions file that references (links) to
external audio files, the folder(s) that contain theses files must be Mounted in Pyramix before importing the file.

Note: Sonic Solutions HD format is not currently supported.

Video Clips
Import
Select Video Clips in the Interchange Import dialog. The Import Video Clip dialog opens:

Import Video Clips dialog

To load a new Video file in a Virtual Transport Video Player and create a Video Clip in the Pyramix Timeline click Yes
To create a Video Clip in the Pyramix Timeline from a Video file already loaded in a Virtual Transport Video Player
click No

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Cancel aborts the import operation.

Note: Audio tracks are also imported and placed in the Timeline. The method of placement follows the Replace/Append/Insert rules as per other (composition based) formats. Please see: Options on page 308
Export
Under Construction

XML
Straightforward Import and Export in XML format.

Cue Sheet Printer
The Cue Sheet Printer offers comprehensive options for printing out a graphic representation of the Timeline.
Cuesheets are frequently a contracted delivery requirement which takes much time and effort to produce.
Select Project > Export. This opens the Project Export dialog box. Select Cue Sheets printer and click on the
Export button. (or simply double-click the Cue sheets printer entry)

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The CueSheet Printing window opens. (Shown with the Preview option selected.):

CueSheet Printing Window

Report
Print
Click this button to print the cue sheet(s) with the selected options. This opens the Print Options dialog box
unless the Orientation selected is different from the printer’s default. If it is the Paper Orientation conflict dialog
box pops-up with buttons which offer a choice of Select other report, Change Orientation, Force or Cancel.
Force should make the printer change orientation for this print. Some printers will not accept this. If this is the
case, see below.

Print Options dialog box
Offers the choice of which pages to print and the number of copies. Allows any installed printer to be selected and
configured. If Force does not result in correct page orientation the printer page orientation can be changed by
clicking Change then Select in the next screen which should give access to the Printer’s set up dialog with
options dependant on the selected printer.

Preview

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Adds a graphic preview of the Cue-Sheet(s) to the right-hand side of the window

Design
Opens the design software used to create the Cue-sheets. Please see the on-line documentation

Select
Opens a file browser. Saved Cue-sheets can be loaded for printing.

Sheets Arrangement
Horizontally and Vertically set the number of pages with the increment / decrement buttons. This also controls
the time scaling.

Orientation
Portrait / Landscape
Toggle between vertical and horizontal page orientation.

Settings
TimeCode Format
Shows the TimeCode format which will be used on the cue-sheets from the choice in the drop-down list. Frames,
Samples, [ms] or CD Frames

Clip TimeCode
When checked, Clip TimeCodes will be printed

Clip Name
When checked, Clip Names will be printed

Color
When checked, the cue-sheets will be printed in the colors used in the original project. (With a color printer)

Comments
When checked, Comments will be printed

Preview
Clip Borders
When checked, clip borders are shown in the preview display.

Background
Black / White
Toggle the preview background color.

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Customizing Pyramix

USER MANUAL
www.merging.com/Pyramix

Customizing the User Interface
Pyramix Virtual Studio allows considerable customization of the user interface. Apart from the usual Windows
interface possibilities Pyramix has Interface Editors, user defined Workspaces, customizable Keyboard Shortcuts and user defined Macros.
Desktop Layout, TimeLine Layout and Track Headers Layout are designed in Settings > All Settings > Application

Toolbars and Menus
The Pyramix Toolbars and Menus are almost entirely customizable. Please see: Desktop Layout on page 525
Complete Toolbars can be managed by right-clicking anywhere in the blank space in the Toolbar dock to pop up
this menu:

Tollbar context menu

Click on the Toolbar names to toggle Toolbars shown (ticked) or hidden.
Save Toolbars Layout Clicking on this entry saves the current Toolbar arrangement.

Workspaces
Workspaces are a method of saving many of the Pyramix Project Editing Panel settings, especially Track Header
switches layouts. Once saved a Workspace can be quickly recalled for future use.

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Workspaces can be accessed via the pull down menu on the Pyramix Virtual Studio Window toolbar or via the
Project Management Panel Tab.

Macros Window

New Workspaces can be added by clicking Click here to add a new Workspace on the first line of the Tab Window. A text entry box opens where you type a name for the new Workspace. Hitting Return places the new Workspace at the bottom of the list.
Workspaces may be re-named by clicking the name.
Workspaces can be deleted by selecting them and pressing the 'Delete’ key.
Recalling a Workspace can be achieved by double-clicking on the Workspace icon to the left of the name.or select
the menu item Workspaces > Recall > Recall Workspace (X). However, the quickest metnod is to use keyboard
shortcuts. By default, Workspaces 1 to 10 are mapped to Shift + 1 to Shift + 0.
Parameters remembered by Workspaces are selectable per Workspace by clicking in the appropriate columns.
If the Update on change column is set to Yes. The current state of all selected parameters is saved to the current
Workspace when another Workspace is selected.

Note: Before using the Update on change feature it is strongly advised that you save
the Workspace using Workspaces > Save > Save Workspace {name of workspace} to
avoid undesired behaviour.

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Customizing Keyboard Shortcuts
We strongly encourage you to learn the default Pyramix keyboard shortcuts. These have been used by audio professionals for over a decade, and are powerful, quick and efficient for audio editing and device control. However, if
you are already familiar with another style of audio or video editing, you may wish to create your own Keyboard
Shortcuts for various Pyramix transport and editing functions.
To define your own Keyboard Shortcuts:
1. Choose View > Customize > Keyboard Shortcuts from the Toolbar. This opens the Keyboard Shortcuts
window:

Keyboard Shortcuts Window

2. All menu Commands are grouped together into Tabs within this window. Select the Tab with whichever
group of Command Functions you wish to add or change key assignments for.
3. Click on the appropriate Command so that it is highlighted.
4. Click in the Press new shortcut key box. The cursor will become a blinking bar.
5. Now press the desired Key or combination of Key and modifier (e.g. the Ctrl, Shift, Alt, etc.). These will appear
in the Press new shortcut key box. Note that Pyramix will warn you if the chosen Key or combination is
already assigned to another function.
6. Click the Assign button.
7. Continue assigning Keys to Commands until you are satisfied.
8. Any set of user defined Keyboard Shortcuts can be saved as a Preset. To do so, click the Save Preset button,
then name the Preset. Similarly, to recall a previously saved Preset, click in the Presets box and select it from
the pop-up list. Note that several common Presets are shipped with Pyramix Virtual Studio.The Table will be
saved in the system for the user currently logged in and will not affect any other user.

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9. A table can be Saved or Loaded to a file so it can be taken to an other system. Just Click on the Save Table or
Load Table button.
10. A table can be exported as a Text File along with some comments about commands. This is very useful since it
enables you to print it as a command reference guide with your own keyboard shortcuts.

Example:
Many users with a video editing background will be familiar with the J, K and L keys assigned to Reverse Play, Stop
and Play respectively. To make these assignments:
1. Choose Settings > Keyboard Shortcut Editor or View > Customize > Keyboard Shortcut Editor
2. Select the Active Machine Tab
3. Click on the Play Reverse Command to select it.
4. Click in the Press new shortcut key box.
5. Type J (Notice J is not currently assigned to any function)
6. Click Assign
7. Click on the Stop Command to select it.
8. Double click the J in the Press new shortcut key box to highlight it.
9. Type K
10. Click Assign.
11. Repeat steps 7 to 10 substituting Play and L
12. Save the Preset. It is immediately active.

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User Macros
Macros are sequences of commands which can be invoked by a single keypress or combination. Macros can be a
very powerful aid to productivity.
To define a new Macro:
1. Choose Settings > Macro Editor or View > Customize > Macro Editor. This opens the Macros window:

Macros Window

1. Click the New Macro button, then name the Macro.
2. Various menu Command functions are grouped together into Tabs. Select the Tab with whichever group of
Command Functions you wish to add to the Macro.
3. Click on the appropriate Command so that it is highlighted.
4. Press the << button to add this command to the Macro.
5. Repeat steps 3 to 5 to assign further Commands to the Macro until it is complete.
A Keyboard Shortcut can now call the new Macro. Follow the instructions in the previous section for assigning
Keyboard Shortcuts. In this case, choose the Macro Tab within the Keyboard Shortcut window. Your new
Macro will appear as an option inside this window.

Note: macros can also contain keystrokes including: Enter, Shift, Tab, the Arrows (up,
down, left, right), Space Bar and ESC

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Applications

USER MANUAL
www.merging.com/Pyramix

Project Templates
Pyramix provides the user with a number of Templates for various applications. A Template is a complete Pyramix
Project, without any associated audio, specially configured to suit a particular type of activity. Apart from configuring the appearance of Pyramix, the track layout and mixer design, templates also include important optimizations
to suit the activity.
Please see: Optimizing Pyramix on page 432
These templates also offer a good starting point for creating your own customized templates. To begin a new
project using a template choose Project > New from Template which opens the Select a Template file browser.

Select a Template dialog

When a template is opened a dialog box appears requesting the user to choose a Media Folder for the new
project. Unless the project is saved using the Save As option, the first time it is saved the Save As dialog will
appear.
Further Templates will be added as they are developed.
To save a new Template choose File > Save as Template, name and save.

Virtual Multi-track
A number of Templates suitable for multi-track recording are provided with Pyramix. These Templates have all
the required settings already in place. If none of the supplied Templates is exactly suitable for your task it will save
time if you modify the one closest to your needs and save it as a Template for future use.

Settings for Multi-track recording
Multi-track recording can be demanding on disk performance, DSP and the host CPU. In order to optimize Pyramix
for the purpose if not using one of the supplied Templates the following settings should be made in the Record
Page:

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•

Flatten Track Numbers: OFF

•

Quiet if creation failed: ON

•

Prompt for name after recording: OFF

•

Keep in default library: OFF (Should always be OFF)

Suggested Settings
•

Group Recorded Clips: ON

•

Increment Take Number: ON

•

Prefix with Track Name: ON

To Record audio directly into the Tracks of a Project, using Pyramix Virtual Studio as if it were a
tape machine:
1. Set the Destination Drive, Resolution and Format.
2. Arm each Track on which you wish to record. In this case, set each Track to Record Ready mode (simple Red
Dot).
3. Check your input levels using the Mixer, and adjust as appropriate.
4. Position the Play Head Cursor in the Composition where you wish the recording to start.
5. Click the red Master Record button in the Transport Strip or Transport Window. The recording will begin,
and display a red bar in those Tracks you have armed for recording.
6. Press the Stop button in the Transport Strip or Transport Window to stop the recording. A Record Name
dialog box will appear.
If you are satisfied with the recording, type an appropriate name into the Record Name box and click the Good
Take button. This will save an audio Media File of the selected type onto the selected Media Drive, with the
name you just chose and place a clip in the Timeline, also with the same name. If you are not satisfied with the
recording, click the Delete Take button and the recording will not be saved. The third option is Bad Take. A Bad
Take is saved and a clip placed in the Timeline just like a Good Take, but the clip’s color is set to a specific color
(definable in the Settings > All Settings > Application > TimeLine Layout page) and are numbered the following way: Take 1, Take 2, Take 3 (Bad 1), Take 3 (Bad 2), Take 3 (Bad 3), Take 3, Take 4, Take 5 (Bad1), Take 5, and so
on… This helps manage takes where there are mistake(s) but the user wishes to keep them anyway.

To Punch In audio directly into the Tracks of a Project, using Pyramix Virtual Studio as if it were a
tape machine with punch in capabilities:
1. Set the Destination Drive, Resolution and Format as above.
2. Arm each Track on which you wish to punch in. In this case, set each Track to Record Punch In mode (Red
Dot with 2 vertical bars). (alt-click on the round rec/play button in the track header.
3. Check the input levels using the Mixer, and adjust as appropriate.
4. Mark a punch in record In and Out point. This can be done either by marking a selection area on a Track, or by
setting a Mark In and Mark Out on the Time Scale bar. The simplest way to mark a selection area on a Track
is to click and drag in the Track: a darker gray rectangle indicates the selected area. The simplest way to set a
Mark In is to Shift-click on the Time Scale bar: a movable red triangle and vertical line indicates the Mark In.
The simplest way to set a Mark Out is to Ctrl-click on the Time Scale bar: a movable green triangle and vertical line indicates the Mark Out. A selection takes precedence over Mark In and Out for punch in.
5. Position the Play Head Cursor before the marked In point or Selection area.
6. Press the red master Record button in the Transport Strip or Transport Window. The Play Head will begin
moving through the Composition, and Tracks will begin playback. Recording will begin on the armed Tracks
as soon as the selection area or Mark In point is reached during playback. A red bar will be displayed in those
Tracks which are recording.
7. The recording will stop automatically when the selection out or Mark Out point is reached. The Play Head
Cursor will continue playing through the Composition.
8. Press the Stop button in the Transport Strip or Transport Window to stop playback. A Record Name dialog
box will appear with the same options as a normal recording.

Applications : Virtual Multi-track

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Player/Recorder Mode
Settings > All Settings > Project > Mixer > DSP Saving : Special modes section.
This mode allows big configurations (such as 48 x 48 channels) to run on a single board. Player/Recorder Mode is
intended for use with an external hardware console. When this mode is activated, the Pyramix mixer is relegated
to the role of signal router, there is no level control, no panning, no plug-ins and no inserts. This option is only
available in configurations with multiple mono mix buses.
The Pyramix Direct Out functionality provides an alternative, more user configurable, method of achieving similar
DSP savings. Please see: Channel Direct Outputs on page 161

Multitrack Editing
Pyramix is ideally suited for editing multitrack recordings. Grouping clips across all tracks used for the recording
allows edit decisions to be made while listening to a single track or several with the resulting edit changes
reflected in all the clips in the group. Track Grouping functions enable you to work in a way that suits you. The
Source - Destination editing model is just one possibility.
Please see the following sections:
Grouping Clips on page 112
Track Groups on page 80
Source - Destination Editing on page 130

Editing with Limited Hardware
Multi-track recordings with many tracks (E.g. 48 track 96kHz 24 bit music recordings) can be edited on hardware
which cannot support this number of tracks. (E.g. a laptop) Simply mute tracks that do not need to be heard using
the
button in the Track Header. Tracks muted here, rather than in the mixer, no longer access the disk. Providing the Multitrack recording’s Clips are grouped across all tracks, then any editing changes made on the tracks
used for the editing guide sound will also be reflected in the muted tracks.

LTC sync
EXAMPLE - where a cinema projector must be the master
•

Cinema projector follows mains (or is crystal controlled) and sends biphase signal to a Biphase -to
LTC converter. (E.g. the Rosendahl BIF)

•

Converter’s LTC output is directly fed to Pyramix LTC input

•

Pyramix is set to "LTC sync" mode and will adapt it's own internal clock to sync to LTC whenever the
Pyramix is set to lock and the external LTC is recognized to be playing at about 1x forward speed.

•

Pyramix feeds it's own clock to the DA-88 (or similar machine used as an A/D converter) via Wordclock.

•

The DA-88 (or equivalent) is set to sync to external Wordclock

•

The DA-88 in turn provides the Pyramix TDIF daughtercard input with digital audio data.

All LTC sync ballistics in the Pyramix software have been carefully designed to both allow a large locking range (-7
to +5%) while still exhibiting extremely low instantaneous jitter and more importantly a controlled maximum
speed change slope - not more than about 25 PPM per ms (25 Parts Per Million/millisecond) - in order to make sure
that any other digital audio equipment connected to it's Wordclock output is provided with a smoothly changing
clock speed (free of any abrupt speed changes). When used with Tascam digital multi-tracks such as the DA-88 this
in turn allows the TDIF input decoding circuitry in Pyramix to properly decode the digital audio data at all times
without disruptions while the complete system follows the actual master speed changes.
Driving the pyramix with the LTC output of the DA-88 is maybe possible in some situations but will demonstrate
several limitations which should not occur if you precisely follow the recommended setup as described above.

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Keep in mind that the DA-88 does exhibit big instantaneous 1000 PPM (0.1%) speed changes and this prohibits
proper TDIF decoding at the other end.

Dubbing Mode
This mode is provided principally for film re-recording. It allows tracks to be Armed or Disarmed for recording
while recording is taking place.
Dubbing Mode is selected via All Settings > Settings > Project > Record

Enable Dubbing
When checked, Dubbing Mode is engaged.

Confirm Track Arming
Only available when Dubbing Mode is selected in the adjacent check box. A check in this box means that any
changes to track arming made whilst recording must be confirmed by a new Record command before they will
take effect.

Example
When recording a final mix in stems (E.g. Dialogue, Effects and Music) you may well wish to retain a previous take
for, say Effects, until a certain point. This can be achieved by arming the Dialogue and Music Track Groups, playing
the transport and punching into record at the desired point. Once in record, the Effects Track Group can be
dropped straight into record at the appropriate moment by simply arming it, or if the Confirm Track Arming box
is checked, by arming it and, applying a second record command when you wish to begin recording. (either on
screen or via MMC, 9-pin etc.)

Virtual Tape Mode
This media format type / mode allows real destructive punches to be made directly into BWF files.

Virtual Tape Format
A separate application allows a Virtual Tape to be prepared.
Start > All Programs > Pyramix > VirtualTapeFormat
Before running the application, format a 10’000 RPM SCSI disk using FAT32 if you wish to plug the disk directly into
a Mac later or NTFS if you intend to copy the files to another disk at the end of the session.
Use 64K as the Sector Allocation Unit Size when formatting the disk.

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Launch the Virtual Tape Format application and make the desired settings for these parameters:

Virtual Tape Format Application Window

Sampling Rate
Bit Rate
Number of Tracks
TimeCode In (Original TimeCode / TimeStamp)
Length of the tape
Check the ‘NTSC Non-Drop’ box if you wish to have a tape that will (virtually) run at 1001/1000 (this just ensures
the TimeStamp and Length will be correct)
Choose a location in the SCSI drive where you wish to create the tape
Click Format New Tape
A set of (slightly enhanced) BWF files will be created in the target folder (one per track).
There can be only one Virtual Tape per folder. The application will refuse to create a second tape in a folder where
one already exists.
Do not attempt to move or copy the tape once created as this would suppress the block interleaving on the disk
made by Virtual Tape Format. Even if you feel that copying a “template tape” from another disk would be quicker,
that wouldn’t align properly the tape blocks to the disk blocks.
The resultant files are standard BWF files and will be recognized as such by any other application.
Only Pyramix sees them as Virtual Tapes. In the future we will find a way to let Pyramix decide to see them as BWF
files instead of Tapes to allow editing them when the dubbing session is over. (Please see Known Limitations
below for a temporary solution)

Pyramix Settings for Virtual Tape Mode
Open Pyramix and go into the Settings > All Settings > Application > Playback/Record page.
•

Enter the value ‘262144’ in the Playback Buffer Size entry box and click ‘Set’

•

Select 96 KB in the Record Block Size box.

•

In the Jog/Chase page you should uncheck ‘Silent Chasing’. Even if checking this setting would reduce
locking time, you would still have to wait for the Virtual Tape buffers to be filled after Pyramix is locked
before entering Record.

•

In the Layout page Uncheck ‘Generate waveform automatically at clip insertion’

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•

Create a Pyramix recording project with the same number of tracks you specified in the VirtualTapeFormat application.

•

Ensure you select the correct sampling rate, corresponding to your ‘tape’.

•

Mount the folder in which the tape has been created.

•

Select the tape and in the Media Manager menu choose Edit > Place. Select ‘Place at Original TimeCode on Original Track’ and click OK.

•

Select the menu item View > Zoom > Fit in Window. Your tape should be at its proper location in the
Timeline.

•

Now go into the Project > Information & Settings : Record Settings Page:

•

Select the Media Folder where your tape resides

•

Select the Resolution you specified for your tape

•

Select ‘Virtual Tape’ in the Format box

•

Enable Dubbing Mode

•

Check One file per track

•

Uncheck Flatten track numbers

•

Check Don’t create Playlists

•

Uncheck Name is Scene & Take

You should now be able to use Pyramix normally.

Note the Following:
•

Any punch-ins will be destructively performed on the Virtual Tape. There is no undo!

•

No new clips will be created for each punch-in, only the underlying tape will be modified.

•

Any attempt to punch-in outside the tape will fail.

Known limitations:
•

Punching in on fresh parts of the tape (still silent) may result in small clicks at the punch-in points for now.
Fades on Punch-ins in Virtual Tape Mode will be implemented soon.

•

For now, there is no waveform support.

Discontinuous TimeCode
Auto-Punch mode allows a whole tape with discontinuous TimeCode to automatically be recorded.
•

Set all desired tracks is auto-punch mode

•

Place Mark In at 00:00:00:00 and Mark Out at 23:59:59:24 (default values for a new project)

•

Plug LTC Out from the tape machine into Pyramix

•

Set Chase mode to HARD CHASE

•

Rewind the tape

•

Press Play on the tape machine

Each time a valid TC is encountered Pyramix will lock and start recording a new clip, then stop when the timecode
jumps. A separate media file will be created for each continuous timecode on the tape.

Metronome / Click Track
To obtain an audible Metronome or Click-Track, first add a Bars & Beats ruler by going to:

Applications : Discontinuous TimeCode

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View > Scales / Toolbars and clicking on Bars & Beats
(Alternatively use the keyboard shortcut ALT + B)
Open the Bars & Beats Settings dialog in the same, View > Scales / Toolbars, sub-menu.

Bars & Beats Settings dialog

Set up a suitable Tempo for your needs by adding a new one. First choose a Tempo and Smoothing value then
set the Start and End times in bars and beats. Click on the Add Tempo button to add your new Tempo to the list.
You may wish to delete any others.

Tip: Select View > Scales / Toolbars > Tempo Map to see the new Tempo in the Timeline.
Tempo (bpm)

Allows you to pick a tempo from the common values in the drop-down list, to
increment or decrement in 1bpm steps with the up and down buttons or to
directly type a value in the box.

Smoothing

Smoothing is a ramp, used mainly when a tempo changes at some point in a
project. For example you could smooth up gradually the passing from a 120 bpm
to a 80 bpm tempo. Values can be selected between Note and 1/64 . (or OFF)

Start
End
The Information pane shows all currently defined Tempos. The Tempo, Smoothing, Start and End fields reflect
the values for the highlighted (selected) Tempo.
Add Tempo

Adds another Tempo

Remove Tempo

Removes the highlighted (selected Tempo) from the list.

Applications : Metronome / Click Track

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Then click on the Metronome Settings...button

Metronome Settings dialog

Choose a console strip for the Metronome sound from the drop-down list.
Any audio file can be used, for the Bars, Beats and Grid sounds. By default, some suitable WAV files are installed
with Pyramix in the same location where you installed the Pyramix software. By default. this will be:
C:\Program Files\Merging Technologies\Pyramix Virtual Studio\Metronome Bars.wav etc.
The Attack Offset parameters enable the timing to be adjusted and the values in the Level data input fields
determine the playback levels of the chosen sounds.
Midi Files Import / Export
Load
Save
Both buttons open a Browser Window to enable navigation to a file to load or a location to save to.

Currently, when midi files of type 2 are imported, only the tempo map and signature of track 1 is
imported.

Reconforming to Original Media from Avid &/or OMF
There are no specific rules for the detailed settings of the procedure described below. It may change from user to
user, project to project, etc… It really is up to the user to define a specific workflow including naming of the original recording, importing the stereo/original version into the Avid and making sure that the Video Editor properly

Applications : Reconforming to Original Media from Avid &/or OMF

19 - 341

keeps track of the proper naming, metadata, etc… Once the method is properly defined and working, the rules
should then be communicated to all people involved in a given project, once and for all.

Philosophical Point
Reconforming to New Media always involves some delicate & dirty experimentations in the Relink to New Media
dialog. This usually requires comparisons of Clip information in Clip Properties and Media information in Pyramix
Media Manager. Once some kind of correspondence in the naming structure can be found, then all of a sudden
the whole process becomes incredibly simple, the entire TimeLine becomes populated by happy green clips and
an amazing feeling of personal achievement is yours forever.
The following example could and should be interpreted at will to match your specific needs and requirements

Procedure
•

Import the OMF from the Avid (even without Avid media, it is not required)

•

Mount the original Multitrack session media

•

Select Project > Reconform > Relink to New Media

•

Now the hard part: try to find, in the Clips imported from the OMF, any matching information (in Clip
Properties) that can also be found in the original media properties

•

For instance, you may find that the Clip Names match the Original Media File Names, but you may very
well find that the Clip Names are in fact Scene & Takes and should rather match the Original Media Scene
& Take, etc…

(OMF is at this better than CMX since it can include information such as Clip Names, Metadata, TimeCodes, etc…)
It finally all depends on how the original media has been documented while recording (BWF metadata) and how
the Video Editor and Media “Ingester” have documented the Media and Clips in the Avid.
Again, as already stated above, there are no rules and it may change from user to user, project to project.

Suggested Procedure for Managing a Workflow
•

Record the Original Media in BWF with TimeCode and name them Take1, Take2, Take3, etc… or any other
name that can easily be understood and searched.

•

Create a BWF 16 bits Stereo Render of your Multitrack recording files WITH THE SAME NAME as the original.

•

Import these files into the Avid and make sure all clips created out of these Media keep the Media Name or
File Name.

•

Export an OMF out of the video edit and import it back in Pyramix (Even without media).

•

You should then be able to match the OMF Clip Name to the Original Media File Name, or at least, if the
Video Editor messed up with the Clip Names, the OMF Media Names with the Original Media Name or File
Name.

•

- Once the Relink procedure has been successfully achieved, you should have all your Clips referencing
the Original Media’s first track(s).

•

- Then go to Tracks > Extend, select all tracks you want to extend and choose Auto-Detect. This should
extend all your clips according to the number of tracks of your original multitrack recording.

Summary
If something goes wrong with Reconform (apart from SD2 files not recognized, Please see: File & Project Interchange with Apple Macintosh on page 304) please look for some sort of timing or wording mismatch between
Clips and Media and feel free to try several different settings in the Relink to New Media Dialog, till you find THE
ONE that matches your topology.

Digitizing a Tape with Discontinuous TimeCode
Pyramix can automatically record a whole tape where the TimeCode is not continuous:

Applications : Digitizing a Tape with Discontinuous TimeCode

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•

Set all desired tracks in Auto-Punch mode

•

Place Mark In at 00:00:00:00 and Mark Out at 23:59:59:24 (These are the default values for a new project)

•

Plug LTC Out from the tape machine into Pyramix

•

Set Chase mode to HARD CHASE (Settings > All Settings > Jog/Chase : Chase Settings -Chase Mode)

•

Rewind the tape

•

Press Play on the tape machine

•

Each time a valid TC is encountered Pyramix will lock and start recording a new clip, then stop when the
TimeCode jumps. A separate media will thus be created for each continuous TimeCode on the tape.

Loop Recording With Simultaneous Playlist Creation
•

Check the Create an Empty Playlist for each Recording option in the Settings > All Settings Project >
Record Page.

•

Put the required tracks in Auto Punch mode (Alt + click the track arming, the track arming button will display
)

•

Place Mark In and Mark Out around the region to be recorded.

•

Put Pyramix in Chase Mode (preferably Hard Chase) and chase an LTC input.

•

Have the TimeCode that feeds Pyramix looping around two boundaries that start a little before the Mark
In and stop a little after the Mark out. (To make a Preroll Postroll. These should be big enough to let Pyramix sync properly and lock to the incoming TimeCode).

•

Pyramix will then, for each loop, sync and lock, enter in record at Mark In, stop recording at Mark Out and
create a new PlayList for each loop iteration.

N.B. This requires that an external TimeCode source/generator be used to generate the reference TC loop.

TimeCode Midnight
For those users with a requirement to sync/chase TimeCode with projects near or crossing the day barrier (be it
Zero or 24 hours) Pyramix has an Allow chasing across midnight option in the Settings > All Settings > Application > Jog/Chase page.
If this setting remains unchecked (default) then the Pyramix cursor will always follow the exact given TimeCode
and therefore will remain strictly within "day zero" of the Pyramix timeline. For additional security and comfort, if
Pyramix is in locked state while crossing the midnight barrier, then even with this setting unchecked, there will
not be an immediate jump from midnight back to zero while playing or recording in sync. The playback or recording will remain seamless, uninterrupted and cross the day barrier until an out-of-lock status is recognized. Only
then is re-chase triggered to whatever the incoming TimeCode currently is.

Editing Multitrack Recordings
To edit Multitrack recordings without listening to all of them just Mute the tracks and Hide them. All edits performed on the remaining visible one will still occur on all others and only the audio from the visible one will be
played back for monitoring. (E.g. a stereo guide mix)

Film 24 to NTSC Sync
Here are some settings for the most common Scenarios for Film 24 to NTSC Sync. Presets for all of these can be
found in Settings > All Settings > Hardware > Formats & Sync.

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Mix/Editing for TV shot in NTSC and 48 kHz and edited in sync with NTSC equipment:
•

Set the Frame Rate to NTSC Drop

•

Set the Video Format to NTSC

•

Set the Sampling Rate to 48 kHz

•

Set the Varispeed to Nominal

Result: FR = 29.97 SR = 48000 Video Input = 29.97 (Standard for TV, Audio at 48kHz in sync with 29.97 while Shooting, Post and Diffusion)

Mix/Editing for Film shot at 24 fps and 48kHz but edited in sync with NTSC equipment:
•

Set the Frame Rate to Film (24 fps)

•

Set the Video Format to NTSC

•

Set the Sampling Rate to 48 kHz

•

Set the Varispeed to Pull-Down

Result: FR = 23.98 SR = 47952 Video Input = 29.97 (Standard for Film, Audio at 48kHz in sync with Film 24fps for
Shooting and Diffusion, but at 47952 in sync with 29.97 for the Post with Film 24 running at 23.98)

Mix/Editing for Film shot at 24 but converted 3:2 to 30 frames and edited in sync with NTSC
equipment:
•

Set the Frame Rate to SMPTE Non-Drop

•

Set the Video Format to NTSC

•

Set the Sampling Rate to 48 kHz

•

Set the Varispeed to Pull-Down

Result: FR = 29.97 SR = 47952 Video Input = 29.97 (Standard for Film, Audio at 48kHz in sync with Film 24fps for
Shooting and Diffusion, but at 47952 in sync with 29.97 for the Post with Film converted to 30 running at 29.97)

Special case:
Mix/Editing for Film shot in High Def at 23.98 fps and 48kHz and edited in sync with HD NTSC
equipment like D5 or other:
•

Set the Frame Rate to 23.98

•

Set the Video Format to Trilevel 24/1.001

•

Set the Sampling Rate to 48 kHz

•

Set the Varispeed to Nominal

Result: FR = 23.98 SR = 48000 Video Input = 23.98 (For Film shot in HD 23.98, Audio at 48 kHz sync with Film 23.98
while Shooting and Post. Caution: The Audio needs a Pull-Up to run in sync with the Film if printed a real Roll)

Checking AC3 encoded files in Pyramix
Two types of AC3 encoded files can be played back in Pyramix:
If the file was generated as an .ac3 file, then Pyramix will automatically decode it on the fly and playback 6 channels of audio.
If the file was generated as a .wav file, then Pyramix will consider the file as Wave and simply play two channels of
digital encoded AC3 to its (digital) outputs to feed an external decoder.
Most AC3 encoders allow embedding of encoded AC3 signal into a Wave file while encoding, for easy playback.
For example, Minnetonka SurCode offers this feature.

Applications : Checking AC3 encoded files in Pyramix

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Working with External Machines
Use Auto-chase
Auto-Chase is a convenient, one button press solution for situations where control must be frequently switched
between the Internal Machine I.e. Pyramix and an External Machine or machines.
If all enabled machines are set to Auto-Chase, when Ctrl is switched between machines the Active Machine is
automatically taken out of Chase mode and the previously Active Machine automatically enters Chase mode. To
activate Auto-Chase for all external machines, enable the menu setting:
Machines > External Machine > Auto-Chase
And, to activate Auto-Chase for the internal machine, enable the menu setting:
Machines > Internal machine > Auto-Chase

Using Freeze Mode
•

If you are using Pyramix for sound-for-picture work, the Freeze Mode is a very powerful tool. For example,
to position an out of sync car-door slam do the following:

•

Use the Transport controls with all machines on-line to position the picture on the point where the door
slams.

•

Press the Freeze button to freeze the external machine(s).

•

Select the clip that has the sound of the door slam.

•

Position the Clip Sync Point at the beginning of the impact. (Click and drag the red Clip Sync Point or
position the Playhead Cursor and select Clips > Set Sync Point to Cursor (Ctrl + M)

•

Press Freeze and the Playhead Cursor will jump to the point at which Freeze was activated.

•

Now, select Clips > Send Sync Point to Cursor (Ctrl + Alt + M) and the clip will move so that its Sync Point
is at the Playhead Cursor position and the sound of the slam is synchronized with the picture.

Versioning
When making “promos” and commercials for radio, TV and film there is often a requirement to produce several different versions with, for example, different dates or times or different languages. The effects and music are often
the same for each version. Pyramix offers several ways of achieving this.
Probably the simplest method is to select all the clips you wish to move or copy to a new location in the Timeline
then select Cursor and Marks > Goto TimeCode, (NUM 6) type in the new TC location and then Cut and Paste or
Copy and Paste. If you have a lot of this work to do, you may want to build a couple of simple macros to to this
with the these commands: Cut / Paste to Cursor and Copy / Paste to Cursor.
As an alternative to typing in the new cursor TimeCode location, you could use the Nudge Cursor functions to offset it from where it is currently parked. Nudge to the left/right uses one of the 5 predetermined nudge settings.
Another method uses User Libraries. Copy the selected clips and paste to a library or (Shift + Alt Drag) then
place the Composition using any any tool you wish. This method has the advantage that you can save the library
and open it in another project.

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Conforming and Reconforming

USER MANUAL
www.merging.com/Pyramix

Conforming
Conform
Conforming is the process of making and positioning audio Cues in the Timeline from Audio media files already
present in a folder available to the Pyramix PC in conformity with an imported EDL (Edit Decision List.) or video
project, for example, AAF, Final Cut Pro or OMF.

Autoconform
Where the Audio media files associated with an EDL are not available to the Pyramix PC, Pyramix can control a
tape deck or other device to import the required audio.

Reconform
Pyramix can conform audio to match a several flavours of EDL and also reconform an existing project to match a
CMX change EDL.
Pyramix can also reconform an audio project by importing two versions of a video project, original and new.

CMX EDLs
CMX is one of the earliest types of EDL. The name comes from the company that developed it in the early 1970s
CBS Memorex eXperimental. Over the intervening decades other companies have extended the original format to
encompass, for example, more audio tracks. Although there are now several far more sophisticated alternatives,
CMX remains the lingua franca of EDLs.

Importing a CMX EDL
Select Project > Import choose CMX EDL in the InterChange-Import dialog then click on the Import button.
Select the desired edl file in the Open file-browser window. The CMX EDL Import Options dialog opens:

CMX EDL Import Options dialog

If the EDL Frame Rate is correct, simply click the OK button. Otherwise, select the correct rate from the drop down
list and click the OK button.

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The CMX EDL Import Options main dialog opens:

CMX EDL Import Options dialog

Common CMX Variants
The Settings Presets buttons at the bottom of the box set the options for a variety of common CMX variants. If
the edl you wish to import matches one of these, simply click the appropriate Preset button. The settings are
reflected in the rest of the dialog. Click the OK button to begin the Import.
If the EDL is not one of the common variants or the intention is to perform a partial or re-conform, make the
appropriate choices in the dialog before clicking on the OK button to begin the Import.

CMX EDL import Options
General Options
Import EDL Edits as Clips
Import EDL Edits as Markers
Edit/Clip Options

Choose to name created clips from either:

Using Tape/Reel Name
Using Edit/Clip Name
Using EDL Edit Number
Using Scene & Take (if available) of linked media file. (E.g. BWF PMF etc. files with information in the Scene &
Take fields)
Tracks Options

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Import Track

Drop-down list offering a choice of importing All Tracks (default) or any individual
track. Importing only the edits made on the first audio track. This can be useful
with projects edited on a MediaComposer where the TimeCode of all audio tracks
but the first one has been lost from files imported from a Deva recorder.

Extend Edits to more tracks Offers the choice of extending the edits to more tracks than the original list by
selecting the desired number of target tracks from the drop down list.
Media Linking Options
Connect EDL edits: Choose the way to relink the audio media to edits by either:
Using Tape/Reel Name
Using Edit/Clip Name
from the EDL...
To Mounted Media: … and match it to either
Matching Tape Name or FIXREEL pragma (the media original)
Matching Media Name (the media original)
Matching File Name (the media original)
By TimeCode in matching Folder name (the media Timestamp in a folder whose name matches the
Reel or Edit name)
By TimeCode and prompting for location (the media Timestamp in a given folder)
By TimeCode in any media folder (the media Timestamp in any mounted media folder)
Ignore File Extension When checked any file extension is ignored while comparing file names
Match only X first characters When checked only the given number of first characters in the filename are compared. (useful for matching files coming from Aaton Cantar
or InDAW recorders)

CMX EDL Format
CMX Edls are a set of statement lines which typically look like this:
TITLE: An example of CMX EDL
001 TEST AA

C

00:00:24:24 00:00:25:00 00:59:58:00 00:59:58:01

AUD 3 4
* Sine on all tracks
002 DAT12 AA

C

20:18:18:07 20:18:21:13 01:02:40:02 01:02:43:08

C

01:15:07:07 01:15:11:13 01:02:43:13 01:02:47:19

004 TAPE1 NONE C

01:15:14:02 01:15:16:04 01:02:47:19 01:02:49:21

* Introduction
003 TAPE1 AA

AUD 3 4
005 TAPE1 NONE C 1000Hz

01:15:14:02 01:15:16:04 01:02:47:19 01:02:49:21

006 TAPE1 NONE C “A sound” 01:15:14:02 01:15:16:04 01:02:47:19 01:02:49:21
Pyramix will extract all the information regarding audio from these EDLs and then paste a set of clips into the current composition’s Timeline.
There are many CMX formats which differ in details, Pyramix should be tolerant enough to accept most of them as
long as edit lines fields are well separated by spaces or TABs.

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Any errors encountered while parsing an EDL file are stored and reported after loading as much of the file as possible. Any non valid lines, missing media or media sampling rate mismatches are reported.

Media Reconnection
The major problem encountered while importing an EDL is reconnecting to referenced media. Pyramix needs all
referenced media to be present (mounted) when the import occurs. After the import, the newly created composition MUST be saved as a Pyramix project to keep the connection between clips and media.
Media are searched while importing the EDL by Media Source name (or Reel name following the EDL terminology), and Source In and Source Out TimeCodes. So, to be reconnected, a clip needs to find in any media folder a
media file with a Media Source name matching field #2 in the EDL, in the preceding example TEST, DAT12 or
TAPE1, and where the original TimeCode and length match the Source In and Source Out field.

Source Names - FIXREEL
It often happens that the media is generated with a different Source (Tape, Reel) name than the EDL referencing it.
For this purpose we have added a special keyword to the CMX language which allows Pyramix to replace one Reel
name with another while parsing the EDL.
FIXREEL: DAT12 DAT012 This preamble added at beginning of the file will replace all occurrences of the reel name
DAT12 by DAT012. The preamble can be preceded by the comment asterisk (and a space or TAB) so the EDL
remains compatible for import by other systems:

* FIXREEL: DAT12 DAT012
It is also possible to add the keyword MEDIANAME, FILENAME or FOLDERNAME at the end of this line to tell Pyramix, instead of the Source (Tape, Reel) name, to search for the Media name or the Media Filename:
* FIXREEL: DAT12 Ambiance43b MEDIANAME
* FIXREEL: DAT12 d:\pmxmedia\dat12\ambiance43b.wav FILENAME
or to search by TimeCode in the given mounted media folder (this is kind of a conformation to existing digitized
material):
* FIXREEL: DAT12 d:\pmxmedia\dat12 FOLDERNAME
The keyword OFFSET followed by a TimeCode can be added at the end of the line to allow media without origin
(original TimeCode, source TimeCode, time stamp) to be referenced, for example WAVE files.
* FIXREEL: DAT12 Ambiance43b MEDIANAME OFFSET 08:45:32:00
* FIXREEL: DAT12 d:\pmxmedia\ambiance43b.wav FILENAME OFFSET 08:45:32:00
This covers most cases of media reconnection and should help solve special cases of EDLs exported by exotic systems.

Media Reconnection Failure
An imported clip whose media has not been retrieved or whose media is not at the same sampling rate as the current project will be associated a ‘fake’ media.
It WILL NOT be possible to retrieve its media file after the import, but it will be possible to associate a new media
file in the standard way (Control key pressed while dragging a media file from a media folder).

CMX Autoconform
When a CMX EDL is not accompanied by audio files on disk an Autoconform can be performed. A Digitizing Session is used to grab the audio referenced by the CMX EDL from an external machine (This may be operated under
9-pin control or simple time-code chase). The CMX EDL can then be imported into an Editing Project (as
described above) to link to the digitized media.
Please see also: Digitizing Sessions on page 106

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Reconform
Introduction
Reconform enables tracks in an existing project to be conformed to take account of changes in the picture edit.
Reconform > Relink to new Media can be used to link to new Media files when new Cues without previously
associated Media files are produced by the Reconform.
In Pyramix there are three routes to Reconforming. The first two make use of a so-called Change EDL. This EDL is a
standard CMX EDL generated from a “State 1 EDL” and a “State 2 EDL”.
In the first case, CMX Reconform, the change EDL is generated by a third party application. This may be the video
editing software, or a specialised EDL manager.
Please see: Reconform Using Pyramix with an Existing Change EDL below.
Where there is no existing Change EDL there are two possibilites:
For users with Pyramix and access to both the original and modified video EDLs Pyramix can load the original picture (Version1 if not already part of the project) plus the new picture (Version2) and generate the necessary
changes from these.
Please see: Reconforming Using Pyramix for Picture Change Detection on page 355
For users running VCube as well as Pyramix, VCube can be used to generate a Change EDL from the original
(Version1) and revised (Version2) EDLs.
Please see Reconforming Using VCube for Picture Change Detection on page 363

Reconforming with an Existing Change EDL
The Reconform function allows picture edit changes to be applied to a project by loading a so-called “Change
EDL”. The Reconform function rearranges Cues within the current project where necessary to reflect the change
from State 1 to State 2 by creating edits on all tracks of the project using the original material as sources and placing them to the new destination TimeCodes.

Step 1
With the Pyramix project you wish to conform open in Pyramix select:
Project > Reconform > Load Change EDL & Reconform

Project Menu - Reconform Sub-menu

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Opens the Reconform... dialog:

Reconform... dialog

This Warning: gives good advice. It is good operational practice to retain the old Project (Version 1 in this case)
and to reconform a copy, saving this copy with a suitable filename matching the new Video composition version.
Assuming you have already done this, click on OK to close the dialog.
A file Open Browser Window opens:

Pyramix Open Browser Window

Now, if necessary, navigate to the folder containing the Change EDL. In this case the required file is
Version1_CHANGES_Version2.EDL. Select this and Click on Open.
The CMX EDL Import Options, Confirm EDL Frame Rate dialog opens:

Pyramix CMX EDL Import Options dialog

Check that the EDL Frame Rate matches the Pyramix Project Frame Rate. If the Frame Rate is incorrect, choose the
correct one from the drop-down list. Click on OK.

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The Reconform from Change EDL dialog opens:

Reconform from Change EDL dialog

Select all tracks that will have to be reconformed (generally all tracks in the project).
Tick the Create Changes Tracking Tracks box if these are required.
Click on OK to perform the Reconform.

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Step 2
Pyramix automatically conforms Version1 to Version2 on all tracks:

Pyramix Version 1 Project Reconformed with Change Tracks

As can be seen in the above screenshot two new ‘fake’ tracks have been created and added at the bottom of the
Timeline to display the Change Tracking. These show in colour which sections of the Version1 Timeline have
been moved, sliced, diced and or squeezed etc. to become Version2

Step 3
Selecting Edit > Undo (Ctrl+Z) once will remove the Change Tracking Tracks.

Note: Once the Change Tracking Tracks have been removed they are NOT retrievable.

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Reconforming Using Pyramix for Picture Change Detection
You can use Pyramix to perform a Reconform from two Video Projects.

Note: The precise details of subsequent Dialog boxes may vary from those shown below
depending on the specific format selected:
Step 1
Open the Pyramix Project you wish to reconform.

Pyramix Project Version1 requiring Reconform

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Step 2
Select Project > Import and choose the appropriate format. (in this case OMF)

Interchange Import dialog

Select the following options:
•

Append the imported tracks at bottom of current project tracks

•

Place the Video Clips in the Timeline

•

Do not open them

Click on the Import button to open the Open File Browser Window:

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If necessary, navigate to the folder containing the Version1 Video Project file. Select the file and click on Open.

Pyramix Project Version1 with Version1 Video imported

Notice that the Version1 Video and Audio tracks have been added at the bottom of the Timeline.

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Step 3
Repeat Step2 with the same options, substituting Version2 when selecting the Video Project file.

Pyramix Project Version1 with Version1and Version2 Video imported

Notice that the Version2 Video and Audio tracks have been added below the Version1 Video and Audio Tracks at
the bottom of the Timeline.

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Step 4
Select, Project > Reconform > Detect Picture Changes & Reconform (Ctrl+R):

Pyramix Project > Detect Picture Change & Reconform

The Detect Picture Change & Reconform dialog opens.

Step 5

Detect Picture Change & Reconform dialog

Select all tracks that will have to be reconformed (generally all tracks in the project except those belonging to the
Version2 Video project, but including Version1 Video and Audio tracks). Select the track that will be the Version1
Reference track for the picture change detection (generally the V1 track of the Version1 Video Project), then
Select the track that will be the Version2 Reference track for the picture change detection (generally the V1 track
of the Version2 Video Project).
Tick the Create Changes Tracking Tracks box if these are required.
When all the selections have been made click on OK to perform the Reconform:

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Step 6
The Pyramix Project has now been Reconformed:

Pyramix Project Version1 and imported Video Project Version1 Conformed to match Version2 Video Project with Change Tracks

Verifications can be made with the Change Tracking tracks, as well as comparing the Version1 Video tracks that
should now match the Version2 Video Tracks.

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Step 7
Selecting Edit > Undo (Ctrl+Z) once will remove the Change Tracking Tracks.

Pyramix Project Version1 Reconformed to Version2 with Change Tracking Tracks removed

Note: Once the Change Tracking Tracks have been removed they are NOT retrievable.

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Step 8
The Video Reference Tracks (with their associated Audio Tracks) can be removed by right-clicking on the first Video
Track Header and selecting Delete To Last Track. The originl Pyramix Project is now reconformed and ready for
you to continue working on Version2.

Pyramix Project Version1 Reconformed to Version2 with Imported Tracks removed.

Note: Where the Version2 project contains new material, it may well be appropriate to
move the relevant audio from the Version2 Audio Tracks up to the main Pyramix Project
tracks before deleting. A future Pyramix version may contain an option to carry out this
step automatically.

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Reconforming Using VCube for Picture Change Detection
For users with VCube a Pyramix Project can be reconformed to match a new version of a Video Project quickly and
simply.

Step 1
Open the original version of the video in VCube and the Project with the matching audio in Pyramix:

VCube Original Version 1 Composition

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Pyramix Version 1 Project with Audio matching Original VCube Version 1 Composition

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Step 2
In VCube select: File > Import > Import Composition and Export Changes:

VCube New Version 2 Composition

This opens a Browser Window.

VCube Import Composition File Browser Window

If necessary, navigate to the folder containing the changed version of the Video Composition. Select this and Click
on Open.

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Step 3
The new video file, Version 2 is now displayed in the VCube Timeline:

VCube New Version 2 Composition

The changes between the two versions will have been exported to a Change EDL file which will be found in the
same source folder.

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Step 4
Return to Pyramix, which is still displaying the original Version 1 audio Project:

Pyramix Menu - Project > Reconform > Load Change EDL & Reconform

Select Project > Reconform > Load Change EDL.
The Reconform... dialog opens:

Pyramix Reconform dialog

This Warning: gives good advice. It is good operational practice to retain the old Project (Version 1 in this case)
and to reconform a copy, saving this copy with a suitable filename matching the new Video composition version.
Assuming you have already done this, click on OK to close the dialog.

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A file Open Browser Window opens:

Pyramix Open Browser Window

Now, if necessary, navigate to the folder containing the Change EDL.

Note: This automatically generated file will be named in the form:
Original Composition name_CHANGES_New Composition name.EDL.
In this case the required file is Version1_CHANGES_Version2.EDL. Select this and Click on Open.
The CMX EDL Import Options, Confirm EDL Frame Rate dialog opens:

Pyramix CMX EDL Import Options dialog

Check that the EDL Frame Rate matches the Pyramix Project Frame Rate. If the Frame Rate is incorrect, choose the
correct one from the drop-down list. Click on OK to confirm

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The Reconform Project dialog opens proposing the creation of two new Change Tracking Tracks:

Pyramix Reconform from Change EDL dialog

Select all tracks that will have to be reconformed (generally all tracks in the project).
Tick the Create Changes Tracking Tracks box if these are required.
Click on OK to perform the Reconform.

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Step 5
Pyramix automatically conforms Version1 to Version2 on all tracks:

Pyramix Version 1 Project Reconformed with Change Tracks

As can be seen in the above screenshot two new ‘fake’ tracks have been created and added at the bottom of the
Timeline to display the Change Tracking. These show in colour which sections of the Version1 Timeline have
been moved, sliced, diced and or squeezed etc. to become Version2

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Step 6
Selecting Edit > Undo (Ctrl+Z) once will remove the Change Tracking Tracks.

Note: Once the Change Tracking Tracks have been removed they are NOT retrievable.
Now you will have both Pyramix and VCube Version2 displayed in the respective applications:
VCube displays the ‘real’ Version2 from the editing department and Pyramix displays Version2 Reconfomed automatically from Version1.

VCube showing Version2 Project

with

Pyramix showing Version1 Reconfomed to match

Note: The above example used two VCube Projects for the Video. The procedure is identical when importing two AAF, OMF or Final Cut Pro Video Editing Projects.

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Relink to New Media
Opens a dialog offering various options similar to the Import CMX EDL function.

Reconform Relink to New Media Options dialog

This allows relinking all or a selection of clips to new media. Typically. this is used for replacement of 16 bit versions
of audio files with 24 bit versions based on the clip name, media name, Scene & Take information or original TimeCode.
Relink Clips Media

Gives options to extract a string from the original clip:

Using current Media Tape Name
Using current Media Name
Using current Media File Name
Using current Media Scene & Take
Using Clip Name
With various options applicable to the above:
Ignore characters after finding…

ignores the rest of the string after a given substring is found

Ignore File Extension

ignores any characters after the last dot

Match only … first characters

ignores all characters after a given number

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Scene & Take Separators

gives a choice of characters to be used to separate a Scene name
and a Take name from the string.

Note: Note: this is relevant only for Tape, Media and Clip Name, as Scene & Take are
already properly separated in a Media Scene & Take tag.
To any other Media

gives options to find which information to use from the Media that will be searched:

Matching Media Tape Name
Matching Media Name
Matching Media File Name
Matching Media Scene & Take
By TimeCode in matching Folder name

Any Media with overlapping TimeCode in a folder with a
matching name

By TimeCode and prompting for location

Any Media with overlapping TimeCode with prompting for
the folder name/ location

By TimeCode in any media folder

Any Media with overlapping TimeCode

With various options:
Ignore characters after finding…

ignores the rest of the string after a given substring is found

Ignore File Extension

ignores any characters after the last dot

Match only … first characters

ignores all characters after a given number of them

Search In

allows the choice of which Media Folder to search in

Search sub-folders

When checked sub-folders are searched

Match Options

Offers options for the matching algorithm:
Match exactly

both strings must be identical

Match only minimum common available characters
Take0001.new.01 will match with Take0001
Original contains new Media

Take0001 will match with 0001

New Media contains Original

0001 will match with Take0001

Case insensitive

TAKE0001 will match with Take0001

Ignore characters…

if, for instance, /_+- are specified then 12-A/0001 will match with
12/A_0001

Ignore TimeCodes

no checks are made on Original TimeCodes (timestamps). This
allows media with erroneous/lost timestamps to be replaced with
the correct ones or vice-versa.

Extend Edits to more tracks

When conforming a clip referencing multiple tracks to a clip referencing a mono media file adds a new clip (with the same fades,
etc…) for all of these tracks as well.

Other Options

Note: In the case of multiple passes for the conform operation, this function can be performed afterwards with the menu item Tracks > Extend This automatically extends the number of tracks to accommodate all the Media channels of each of the clips of one or more timeline track(s)
Color Clips that successfully relinked in Green
Re-colors successfully linked clips in Green
Color Clips that failed relinking in Red
Re-colors Clips that failed to re-link in Red

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Machine Control

USER MANUAL
www.merging.com/Pyramix

Pyramix can control and be controlled by a wide variety of external hardware. This chapter, Machine Control
deals with situations where Pyramix is controlling and external machine or machines.

Control of External Device
If Pyramix is controlling another machine, (with the exception of GPO control) this device must be set up as an
External Machine.

External Machines
9-pin (Sony P2 protocol)
9-pin Control of External Machine
If you wish to control a 9-pin slave machine from Pyramix the target machine must be set up as an external
machine. If you wish to control Pyramix as a slave from an external 9-pin controller / synchronizer then the external controller must be set up as a Remote Controller in Pyramix. Please see: Control by External Device on
page 388

Connection for the Sony 9-Pin protocol
Please see: Appendix VI 9 - Pin connection on page 573 for a description of the physical connection between
the PC's COM port and the RS-422 connector of the external machine.

Setting up an external machine
•

Select the Settings > All Settings > Remote Control > Machine page

•

Click the Add button.

•

Enter a suitable name for the external machine in the Name field, such as “Betacam”.

•

Choose the Driver for the machine from the drop-down list. Sony 9-pin

•

Check the Enable field.

•

Adjust the Driver Properties, the Port Properties and the Settings according to your needs. Please
see: Sony 9-Pin Protocol Configuration (Machine) on page 536

•

Click OK to confirm all the entries and to add the new machine to the list.

Note: Since Merging Technologies products are based on hard disk and computer technology they do not need to take account of the color framing sequence. (Used to produce ‘legal’ picture editis). Therefore Sony P2 devices must have their Color Framing
mode disabled (2F), in order to synchronise correctly. Please see the device manufacturer’s documentation for the correct procedure to do this.

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Linking Functions of External and Internal Machines
The following functions can be linked in the Settings > All Settings > Remote Control : Machines page by simply ticking the boxes:
•

Play and Record

•

Play-Record Toggle

•

In / Out Points

•

Offset

Please see also: Machine on page 534

Synchronizer
Pyramix will chase an external TimeCode source as a slave and external machines, capable of chasing TimeCode,
can follow Pyramix as slaves. However, a far more satisfactory way to work is with Pyramix as the master.

Chase Synchronizer
Pyramix can synchronize external 9-pin (Sony P2 protocol) machines including those that cannot chase TimeCode.
No TimeCode connection TO the machine from Pyramix is required. The Chase Synchronizer compares the TimeCode coming FROM the external machine with the required position (including offset, if any) and sends transport
commands in order to synchronize the machine.

9-Pin Controller/Synchronizer Explained
The Host Pyramix system (the first machine shown in the Transport Control Panel) is the synchronizer. It may or
may not be the Master.
Therefore, when an External Machine is the Master, the Host Pyramix MUST chase it if a second External Machine is
to be synchronized. For Example, in a set-up with two External Machines Ext1 and Ext2.
If the Host is the master then either or both Ext 1 and Ext 2 can Chase.
If Ext 1 is the Master then Host and Ext 2 can Chase
If Ext 1 is the Master and the Host is offline then Ext 2 cannot chase.
I.e. whenever an Extenal Machine is in Chase it follows the Host Pyramix.

TimeCode Source
When the Host Pyramix is in Chase it follows either LTC or VITC or External TimeCode as determined by the settings
on the All Settings > Hardware > TimeCode page.

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Transport Control Panel
Pressing the Transport Control Panel button or [Alt T], or selecting View > Windows /
Tools > Transport opens a floating Transport Window displaying all available
machines with individual sets of buttons and status indicators.

Transport Control Panel floating Window

Note: This Window contains a set of transport controls for each machine installed and
enabled with the Internal Transport (Pyramix) at the top. Below the machines are displays for LTC and VT (and VITC when applicable) TimeCode Sources and at the bottom of
the panel there are controls which affect hardware Remote Controllers.
Clicking on the black bar with the machine name toggles the individual area between
collapsed and full. For example, dvcam is collapsed in the above illustration.
Important! For details of machine installation and settings. Please see: Machine on page 534

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Internal / External Machine panels - Features
Main Counter
In each machine panel the main counter shows the machine’s current position and status of Transport and Record.
The Master machine shows Play in green when running at sync speed:

The Master machine in jog or shuttle shows Play and the + or - percentage off sync speed or Play Still when stationary. If the speed exceeds 200% then Rewind or Fast Forward is shown in yellow :

An External Machine shows Play Lock in green when it is master and at sync speed:

An External Machine shows Locked in green when it is locked at sync speed:

A machine chasing shows Chase in blue:

If an offset is applied the status display and TimeCode registers are purple:

A machine in record shows Record in red and the main counter also turns red:

A machine in Fast Forward or Rewind shows this in yellow:

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A machine carrying out an Auto-Edit shows this in red:

A Stopped machine shows this in white:

If a machine is disconnected or there is a problem this is shown in gray:

Chase, Offset register, Capture Offset and Delta

When the

button is lit the machine is in Chase Mode (see below)

The Offset Register shows the current Offset value.
An Offset can be captured with the

Offset Capture button. The button lights when an Offset is set.

Offset values can also be typed directly into the register and trimmed with the increment/decrement buttons.

Note: A positive Offset Value makes the machine with the Offset later and a negative
Offset value makes it earlier. E.g. If you are sourcing picture from an external VCR and the
picture is arriving 3 seconds before the sound, enter a 3 second positive offset in the
video machine’s External Transport control panel.
Delta shows the current difference (error) value between where the machine should be and where it actually is.

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Locate
Pressing the

Locate button pops up the Goto Timecode dialog:

Goto TimeCode dialog

The register shows the machine’s current TimeCode position value and is highlighted, ready for typed input. The
value can also be adjusted with the increment/decrement buttons. Clicking the OK button sends the machine to
the TimeCode value in the register and closes the dialog.
A Preroll value can also be set. This value is retained and will be present when the dialog is next opened from any
Machine control panel.

Note: Goto TimeCode has no effect if it is invoked from a machine in Chase Mode.

Internal Machine panel - Features
Transport Controls

The Internal Machine panel has the same transport controls as the Transport Control Bar with some extras:
The Rewind button moves the Play Head at an accelerated speed backward through the
Composition. A second press doubles the speed.
The Play Selection button plays the current highlighted selection area.
The Play button plays the Composition at normal speed forward from the current position of
the Play Head. A subsequent press Pauses playback and another Restarts.
The Record button puts Pyramix into Record mode, and creates a new recording to the disk
on the Tracks previously armed for recording. The Play Head moves forward at normal Play
speed during the recording.
The Fast Forward button moves the Play Head at an accelerated speed forward through the
Composition while it is being pressed. A second press doubles the speed.
The Stop button stops playback.
Pops up the Goto Timecode dialog. See above in Internal / External Machine panels Common Features

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The Loop Play toggle button puts Pyramix into a loop play mode, which continuously plays
through from beginning to end of the current selection.
The Freeze button stops all External Machines where they are. See Freeze Mode below.
Sets the Internal Machine (Pyramix) as the Active Machine. See Active Machine below.

Edit/Record In/Out
Set In and Set Out enter the current machine position in the adjacent registers.

TimeCode values can also be typed directly or adjusted using the increment/decrement buttons in the Panel Registers.
GoTo in and GoTo out locate the machine to the In and Out points respectively.
The In and Out points set for the Internal Machine are the main, red In and green Out, marker positions in the
Pyramix TimeLine.

External Machine panel - Features
Transport Controls

The Rewind button moves the External Machine at an accelerated speed backwards.
The - 1 Frame button nudges the External Machine backwards one frame per press.
The Play button starts the External Machine in Play mode.
The + 1 Frame button nudges the External Machine forwards one frame per press.
The Fast Forward button moves the External Machine at an accelerated speed forwards.
The Stop button sends a Stop command to the External Machine.
Pops up the Goto Timecode dialog. See above in Internal / External Machine panels Common Features
Sets the External Machine as the Active Machine. See Active Machine below.

Machine Control : Transport Control Panel

21 - 381

Record and Edit controls

The first fifteen small buttons are arm audio tracks 1-12 and arm for Video and TimeCode. The A is Assemble mode
for machines that support it.
The Record button initiates and indicates recording on the External Machine
Inhibits recording on the External Machine

Preview Edit Initiates a preview of an edit. The External Machine (and any chasing
machines) go into play from the In point minus preroll and the output on all tracks armed for
record switches from replay to direct at the In point and back to replay at the Out point. The
machine Stops at the Out point plus post roll.
Auto Edit Initiates an edit. The External Machine (and any chasing machines) go into play
from the In point plus preroll and all tracks armed for record are punched into record at the In
point and back to replay at the Out point with the machine monitor outputs following. The
machine Stops at the Out point plus post roll.
Review Edit Initiates a review of the Auto Edit just performed. The External Machine (and
any chasing machines) go into play from the In point minus preroll and plays to the Out point
plus post roll.

Note: Pre and Post roll for the machine in question are set up in the dialog. This can be
found in the Settings > All Settings > Remote Control > Machine page by selecting
the machine and clicking on Properties. Further settings are to be found in the Sony 9Pin Protocol Configuration (Machine) dialog, accessed by clicking on the Properties
button in the Machine properties dialog.
Please see also: Machine Properties on page 535

Chase Mode
Each Machine has a Chase button.
The choice of Hard, Soft and Vari Chase is available in the Settings > All
Settings > Application > Jog/Chase page. When Chase Mode is engaged the Internal Machine can chase LTC,
VITC, the selected External Machine or Virtual Transport inputs selected in the Settings > All Settings > Hardware > TimeCode page in the TimeCode Source and Ext. TC Source combo boxes.
Hard

When Hard Chase is active, Pyramix will only playback when valid TimeCode is
detected on the chosen TimeCode input port. If there is a jump in the incoming
TimeCode, Pyramix will adjust to the new TimeCode, re-synchronize and begin
playback from the new TimeCode position. Pyramix will run on its own internal
TimeCode for up to 1 frame if there is a drop out in the time code. If no valid TimeCode is detected after that time, playback will stop.

Soft

When Soft Chase is active, Pyramix will only playback when valid TimeCode is
detected on the chosen TimeCode input port. If there is a jump in the incoming
TimeCode, Pyramix will not adjust to the new TimeCode, but will continue playback with an offset from the incoming TimeCode position. Pyramix will continue to
run on its own internal TimeCode for up to 1 frame if there is a drop out in the
TimeCode. If no valid TimeCode is detected after that time, playback will stop.

Vari

When the Vari Chase is active, Pyramix will Varispeed, I.e. alter its sampling rate to
follow fluctuations in an external TimeCode. (going back and forth, slowing down,
accelerating, playing normally or backwards, up to 8x nominal speed) while in
playback (not in record)

Machine Control : Transport Control Panel

21 - 382

Freeze Mode
The Internal Machine also has a Freeze button.
When active, as shown here, all External Machines remain
where they are and the point in time at which Freeze was activated is kept in memory. Pyramix can be freely used
and moved while Freeze is active. When the Freeze button is cancelled, the Pyramix Playhead Cursor jumps to
the point where Freeze was activated and full control is restored.
This function has many uses. For example, it can be used to position an out of sync effect, say a car-door slam. For
detailed instructions please see: Using Freeze Mode on page 345

Active Machine
Each Machine’s Panel has a Ctrl button
which sets it as the Active Machine. The Active Machine receives the
full input of the Active Machine mapped keyboard shortcuts, the Transport Control Bar and input from all available Remote Controllers.
The Machine combo-box in the Transport Control Bar shows the active machine and can be used to switch
between the installed and enabled machines. Alternatively you can toggle through the currently enabled
machines. Machines > Active Machine > Toggle machines

Auto-chase
If all enabled machines are set to Auto-Chase, when Ctrl is switched between machines the Active Machine is
automatically taken out of Chase mode and the previously Active Machine automatically enters Chase mode. To
activate Auto-Chase for all external machines, enable the menu setting:
Machines > External Machine > Auto-Chase
And, to activate Auto-Chase for the internal machine, enable the menu setting:
Machines > Internal machine > Auto-Chase

TimeCode Registers

Each TimeCode reference source has two registers:
In register shows show the current TimeCode incoming on the LTC, VITC physical inputs.
Out register shows the current TimeCode outgoing on the LTC or VITC physical outputs
In the case of VT, Virtual Transport, the Input Timecode is the VT TimeCode and the Output is the TimeCode
reported by Pyramix on the corresponding Pyramix VT client.

Controllers Section
Controllers Online/Offline
When the Controllers button

is lit red all connected Controllers are set Offline

Press the button again to toggle to

Online.

Offline ensures no External Commands can be sent to Pyramix while a maintenance or housekeeping operation
is in progress.
When performing a Mix-down, Generating a CD image, or during any Surround encoding operation, Pyramix
automatically sets all controllers offline to ensure the operation is not inadvertently interrupted and to prevent
exaggerated motor fader movements during non real-time processes.

Machine Control : Transport Control Panel

21 - 383

Jog Wheel Mode
The buttons select the hardware Jog Wheel Mode from a choice of Jog, Shtl, Loop, Nav or Off. Many controllers
will have buttons either corresponding to these functions or mappable to them.
The Shuttle slider is provided for convenience when using the Transport Control Panel.

Examples:
In the following examples there are three machines. At the top of each window is the host Pyramix Internal
Machine. Below this is a BETACAM - PVW-2800 and the third machine is a BiPhase transport or transports. (Via the
MTUsbSync Board) Both External Machines are controlled via the Sony 9-pin P2 protocol.

Transport Control Examples

In the left-hand example the Host Pyramix is Master and both External Machines are in Chase and Locked.
In the right-hand example the Betacam is now the Master and both the Internal Pyramix and External BiPhase
Machines are in Chase and Locked.

Note: Machines NOT in chase can be used independently of the Master while the Master is in use by using their individual controls. So you can locate on a machine whilst continuing to mix using the Master and slaves.

Machine Control : Transport Control Panel

21 - 384

Remote Control

USER MANUAL
www.merging.com/Pyramix

Scope
Pyramix can control and be controlled by a wide variety of external hardware. This chapter, Remote Control deals
with situations where Pyramix is controlled by an external device such as a control surface or machine controller.

Ramses MSC
Ramses MSC with Pyramix is a great deal more than a simple control surface and workstation. Together they form
a synergistic new product that can be many things, a powerful digital mixing console with the latencies for live
use, a huge multitrack recorder and much, much more. For full details please contact your Merging Technologies
Sales Partner.

Hardware Control Surfaces
Hardware remote control is accomplished via the Merging Technologies Oasis protocol, Proprietary protocols,
Merging Technologies EMC (Enhanced MIDI Control) MIDI or the 9-pin (Sony P2 protocol). Templates are supplied
for some popular controllers or you can map your own MIDI control surface to Pyramix.

ISIS
The Merging Technologies ISIS and ISIS Expander are purpose designed for Pyramix and offer comprehensive
control for many applications. Notably, in conjunction with the Pyramix Fade Editor, editing is extremely quick.
For full details please contact your Merging Technologies Sales Partner.

Supported Controllers Table
Pyramix Virtual Studio supports controllers from many different manufacturers, as seen in the table below, in several control modes. While JL Cooper products work with a proprietary protocol, Yamaha, Radikal Technologies,
and Mackie units need to be set to HUI mode to communicate with Pyramix. Finally the Sony DMX-R100 communicates via standard MIDI control and Sony 9-pin P-2 protocol commands.

Auto-mapping
Wherever auto-mapping is supported, our controller driver will automatically link active Pyramix parameters to all
available control surface items. With manual mapping, a drag & drop or menu dialog, depending on the driver, will
allow for any specific Pyramix parameter to be linked to any available control surface item.

Strip Cloning
Strip cloning will duplicate all parameter assignment for a dedicated strip to adjacent channel(s). Finally, MIDI
mapping will create links between Pyramix parameters and control surface items with a select and learn method.

Remote Control : Scope

22 - 386

Controllers Table
The following controllers and digital mixers are (or will be) supported (if the appropriate Pyramix option Keys are
present):
Manufac
turer

Supported
Protocol

Key 1*

Supported
Model

Key 2

Controlled
Items in
Pyramix

Supported
Since

Mapping

Yamaha

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

DM2000

Mixer + Transport + Auto + XML
Editor

5.0 SP2

Yamaha

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

DM1000

Mixer + Transport + Auto + XML
Editor

5.0 SP2

Yamaha

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

02R96

Mixer + Transport + Auto + XML
Editor

5.0 SP2

Yamaha

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

01V

Mixer + Transport + Auto + XML
Editor

6.0

Tascam

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

US-2400

Mixer + Transport + Auto + XML
Editor

5.0 SP2

Tascam

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

FW-1884

Mixer + Transport + Auto + XML
Editor

5.1

Tascam

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

DM-3200

Mixer + Transport + Auto + XML
Editor

6.0 SP1

Mackie

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

Mackie Control / HUI Mixer + Transport + Auto + XML
compatible models Editor

5.0 SP2

SSL

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

AWS-900+

Mixer + Transport + Auto + XML
Editor

5.1

Radikal Technologies

EMC (Enhanced
Midi Control)

PSO-RCTR

PSO-RCT-EMC

SAC2.2 / SAC2k

Mixer + Transport + Auto + XML
Editor

5.0 SP2

JL Cooper

Proprietary / Midi PSO-RCTR

MCS-3800 / 3000 /
3000x / Bridge

Mixer + Transport + Graphical +
Editor
Cloning

< 5.0

Sea Level

Proprietary SeaLevel

PSO-RCTR

PSO-GPIO

SeaI/O 4xxU series

GPI / GPO Events

Manual

5.1

Sea Level

Proprietary
SeaMax

PSO-RCTR

PSO-GPIO

SeaPort PLC16

GPI / GPO Events

Manual

5.0

Sony

Generic Midi
Control

PSO-RCTR

DMX-R100

Mixer

Manual Learn

< 5.0

Any

Generic Midi
control

PSO-RCTR

Midi Controller

Mixer

Manual Learn

< 5.0

Any

Sony P2

PSO-RCTR

Sony 9pin / P2 Controllers

Transport

Fixed

< 5.0

Any

Midi Machine
Control

PSO-RCTR

MMC Compatible
devices

Transport

Fixed

< 5.0

Merging Tech- OASIS ISIS
nologies

PSO-RCTR

ISIS-RC

Mixer + Transport + Auto + Manual
Editor

5.0

Merging Tech- OASIS ISIS
nologies

PSO-RCTR

ISIS-FE

Mixer

5.0

Merging Tech- OASIS
nologies

PSO-RCTR

PSO-OAS-FIR

Ramses

Mixer + Transport + Full Auto
Advanced Editor

6.0

Euphonix

OASIS

PSO-RCTR

PSO-OAS-FIR

System 5 / MC

Mixer + Transport + Full Auto
Advanced Editor

5.0

Euphonix

OASIS

PSO-RCTR

PSO-OAS-FIR

S5 Fusion

Mixer + Transport + Full Auto
Advanced Editor

6.0

Euphonix

OASIS

PSO-RCTR

PSO-OAS-ECO

Artist Series

Mixer + Transport + Full Auto
Advanced Editor

6.1

Smart AV

OASIS

PSO-RCTR

PSO-OAS-FIR

Smart Consoles Elite Mixer + Transport + Full Auto
Series
Advanced Editor

5.0

Smart AV

OASIS

PSO-RCTR

PSO-OAS-BUS

Tango

Mixer + Transport + Full Auto
Advanced Editor

6.1

Harrison-GLW

OASIS

PSO-RCTR

PSO-OAS-FIR

“IKIS Direct” compatible consoles

Mixer + Transport + Full Auto
Advanced Editor

5.0

AMS-Neve

OASIS

PSO-RCTR

PSO-OAS-FIR

“Encore Plus” compatible consoles

Mixer + Transport + Full Auto
Advanced Editor

5.0

Auto + Manual

For the latest version of this table, the EMC User Guide and other downloadable User Guide documents about
supported controllers/consoles please go to:
www.merging.com

Remote Control : Supported Controllers Table

22 - 387

Then select: Pyramix : Download : Documentation : Controllers, and choose the required document for download.
For links to Controller and Console manufacturers go to:
www.merging.com
Then select: Pyramix : Controllers and choose the relevant manufacturers link.

Control by External Device
If Pyramix is to be controlled by another device or devices, these are installed via Settings > All Settings Remote
Control > Controller (See: Controller on page 539 ) and, where applicable, Pyramix functions are mapped to the
controller via the Settings > All Settings > Project > Controller Mapping page. (See: Controller Mapping on
page 508)

9-pin Configuration (Pyramix controlled by external device)
Please see: Sony 9 - Pin Protocol Configuration (Pyramix controlled by external device) on page 541

EMC
Scope
EMC includes HUI and Mackie Control Support.
The following controllers are supported and validated:
•

Mackie MCU in HUI and MackieControl modes

•

Yamaha DM1000 in HUI mode

•

Yamaha DM2000 in HUI mode

•

Raditec SAC2-k in HUI mode (MackieControl is not working properly)

•

Tascam US-2400 in HUI mode (US-2400 MackieControl mode is specifically configured for other DAWs
than Pyramix)

Key
Valid Remote Control Support and Remote Control – Midi Enhanced Midi protocol keys are required to use EMC.

Remote Control : Control by External Device

22 - 388

Configuration
Configuring a Remote EMC Connection
Since EMC is implemented as a subset of OASIS, to configure a remote connection, an OASIS controller must be
added in Settings > All Settings > Remote Control and then EMC must be chosen by clicking the Properties
button which opens the OASIS Configuration dialog:

OASIS Configuration Dialog

Faders, Solo, Mute, Pan, Surround Panning, Auxes, Vu-Meter, Advance channel display, Strip tools,
transport (Internal and Externals machines), Bank switching and Jog are all fully supported. Please see the EMC
User Guide for full configuration details.

Remote Control : EMC

22 - 389

OASIS Protocol

OASIS is a generic TCP/IP based protocol for integrating disparate digital audio consoles and controllers with
Merging’s Pyramix digital audio workstation. Although Pyramix supports several other protocols OASIS is in a different league.

The Oasis Advantage
•

Allows control surface mapping to faders, rotary encoders, keys, machine control functions etc.

•

TCP/IP Network based

•

High bandwidth

•

Flexible connectivity from any unit to any other unit on a LAN/WAN

•

Low delay transmission performance (provided there is adequate Network topology.)

•

No additional hardware needed for a console/controller that has an Ethernet (IEEE 802.3) connection.

•

Low cost and upgradeability of the Ethernet technologies

Overview of Pyramix Controls
Mixing:
The virtual Pyramix mixing console is fully exported over OASIS with a high degree of control precision.

Editing:
Everything that is available in the Pyramix menu is remote controllable

Machine Transport Control:
Internal Pyramix machine control and all connected machines (Sony P2, MMC) can be remote controlled over
OASIS in a unified protocol.

Multiple DAW Control:
•

The virtual mixer power can be distributed on multiple mix engines

•

The number of available Play/Record tracks may be expanded seamlessly without limits over any number
of Pyramix engines

Export of useful information to the console:
•

“Units of” parameters (%, dB, ms...)

•

The range of each specific control

•

The default value of controls

•

Mixer strips/bus names

•

Floating point number based (32 bits)

•

Possibility of choosing between the DAW and/or the Console Automation engine

OASIS In Practice
OASIS allows:
•

384 channel I/O multi-track player/recorder and dubber (Pyramix V6.1)

•

Access to all the editing and processing functionality of Pyramix

Remote Control : OASIS Protocol

22 - 390

•

The internal mixer can be configured as a 384 input into several buses types.

•

Up to 16 surround simultaneous stems can be sent to the console as part of the main mix.

•

Multi-layer mixing - switch between the DAW mixing layer and the main mix on the console retaining discrete control over pre-mixed channels.

•

With two or three Pyramix systems connected, as in a film dubbing environment, this allows for virtual,
non-destructive, pre-mixes and any changes to the pre-mix can be made instantly by simply switching to
the relevant layer.

Comparison with MIDI based Solutions
•

MIDI vs. Ethernet… No comment!

•

Peak-meter refresh rates of 25-30 times per seconds

•

Pyramix evolution will enable the protocol to develop still further.

•

All third party (VST, DirectX) plug-ins can be fully described and parameters can be exported over OASIS.

Remote Control : OASIS Protocol

22 - 391

GPI / GPO Control

USER MANUAL
www.merging.com/Pyramix

GPI / GPO Support
GPI/O support is available as a Remote Controller module.

Note: For the present the only supported GPI/O interfaces are the following models
manufactured by Sealevel:
•

SeaPORT PLC-16 8 in 8 out

•

SeaI/O-410U 16 in 16 out

•

SeaI/O-420U* 16 in 8 out

•

SeaI/O-430U* 32 in 0 out

•

SeaI/O-440U* 0 in 32 out

•

SeaI/O-450U* 0 in 16 out

* Obtainable on special order

Note: Note: USB drivers are included in the Pyramix Installer, there are no need to download the driver from the supplier website. For more information about the specification
of the GPIO hardware device please see:
http://www.sealevel.com

Using the GPI/O controller
Add a GPI/O Controller
Before Pyramix can use the adaptor, it must be set up.
Select the Settings > All Settings > Remote Control > Controller page
Click the Add button. The Controller Properties dialog opens. Type a name for the Controller and select GPI/GPO
from the Driver drop down list. Click OK to close the dialog and click OK to close the Pyramix Settings window.

Note: Do not do this more than once. Only one GPI/GPO controller is allowed. However
this can control more than one physical GPI/GPO USB Module

GPIO Controller Properties dialog

Enable/Disable
The GPI/GPO controller may be disabled by unchecking the Enable box in the Controller Properties Dialog.
Some GPI/GPO USB Modules can be individually enabled or disabled by clicking on the Properties button to the
right of the Driver combo box.

Configuring the GPI/O controller for a specific project
Open the Settings > All Settings > Project > Controller Mapping page.
Select your GPI/O controller and click Properties. The GPI/O Controller Configuration Window will appear; On the
left you can browse the Remotes list. Next to this is the GPI/O Controllers list. To map a Remote to a GPI/O Input or

GPI / GPO Control : GPI / GPO Support

23 - 393

Output pin just drag the Remote onto the Controller pin; The right-hand pane is a list of all currently mapped Controller pins. By clicking in the Mapping Options column you can configure how the pin works.
Click OK to accept the changes to the GPI/O configuration, or Cancel to abort.

Mapping Example

GPIO Controller Configuration dialog

Mapping Description of Example Shown Above
Input triggering:
In 1 :

Monitor | Talkback | Artist | Mix Room | On

The Artist opens the talkback circuit to the Mix Room
In 2 :

Monitor | Talkback | Mixer | Studio | On

The Mixer (Engineer) opens the talkback circuit to the Studio
In 5 :

Monitor | Volume Dim

Dim the Monitor output section
In 6 :

Mixer | Mute Bus 1 | Reset Solo

Reset the solo in the Mixer
In 8 :

Machines | Internal Machine | Play

Put Pyramix in playback. I.e when the Artist is ready.

Output are triggered by:
Out 1 :

Machines | Internal | Status | Recording

Control of the Record Red light.
Out 4 :

Mixer | 1 (Strip 1 - Mono) | Gain Bus 1 | Gain

Fader start of the first mixer fader. For dB value the threshold is -90 dB
Out 5 :

Mixer | 2 (Strip 2 - Mono) | Gain Bus 1 | Gain

Fader start of the second mixer fader. For dB value the threshold is -90 dB
Out 6 :

Mixer | Mute Bus 1 | Reset Solo

Control of an additional indicator in the mixer room when a mixer strip is soloed.

GPI / GPO Control : GPI / GPO Support

23 - 394

GPI/O Remote types
There are 5 different types of Remote that can be used with GPI/O Input and/or Output pin:
•

Toggle can be associated with both input and output pins.

•

Range can be associated with both input and output pins and acts like a toggle 0 =off, other = on

•

Event can only be associated with input pins.

•

Event-Status can be associated with input and/or output pins;

•

Status can be only associated with output pins.

The other Remotes cannot be mapped to GPI/O pins.

GPI/O Input and Output Pin Configuration
•

Input pins mapped to Toggle or Range remotes can be configured as:

•

Normal Input

•

Inverted Input

•

Rising Event

•

Falling Event

Input pins mapped to Event or Event-Status remotes can be configured as:
•

Rising Event

•

Falling Event

Output pins mapped to Toggle or Range remotes can be configured as:
•

Normal Status

•

Inverted Status

Output pins mapped to Status or Event-Status remotes can be configured as:
•

Normal Status

•

Inverted Status

GPI / GPO Control : GPI / GPO Support

23 - 395

CD/SACD Mastering

USER MANUAL
www.merging.com/Pyramix

Mastering a Composition to CD-R
Pyramix is used to set CD Track Start, Stop, and Index Markers for CD-R Mastering, and a separate application
called DiscWrite is provided to actually burn a CD-R or make a DDP.
One of the advantages to this way of working is that multiple ‘virtual discs’ can exist. This makes it simple to produce several different versions using the same material.

Note: For a step-by-step guide to producing a simple CD please see the Pyramix Quick
Start Guide, Page 70 Quick CD

IMPORTANT! - First Steps
Open the CD/SACD Tab Window and Double-click  in the Album tab. Type a name for the CD then
proceed to add CD Markers

CD Markers
CD Markers are much like other User Flags or Markers.
To set a CD Start Marker (which indicates the beginning of a CD track), place the Play Head at an appropriate CD
track Start location and choose Cursors & Marks > Add CD Start Marker to Cursor; similarly, to set the CD Stop
Marker (which indicates the ending of a CD track), place the Play Head at the appropriate CD track End location
and choose Cursors & Marks > Add CD Stop Marker to Cursor. A named CD Index Marker can also be added
using Cursors & Marks > Add CD Index Marker to Cursor. These CD Markers can be examined, named and
changed in the CD/SACD Tab window.

Add CD Markers Automatically
CD track Start Markers and Stop Markers can be added automatically to Grouped Clips in a Composition. To
accomplish this, first create a CD in the CD/SACD Tab window and select it. Make an appropriate Group of Clips
which correspond to CD tracks. Then choose Cursors & Marks > CD Mark Groups from the CD/SACD Tab window
Markers menu or from the main Cursor and Marks menu to open the CD Mark Groups dialog:

CD Mark Groups dialog

The only option is a check box to Remove existing CD Markers. Click on OK to automatically create CD markers
for all grouped clips.

Note: If the gap between clips in the Pyramix TimeLine is less than one second only
Start Markers are placed or required. (There will always be a Stop Marker after the last
clip). Stop Markers can be useful where there is applause after a piece which may not be
wanted when broadcasting from a CD. Suitably equipped CD Players can be set to stop
when they find a Stop Marker.

CD/SACD Mastering : Mastering a Composition to CD-R

24 - 397

Convert Text Markers to CD
Text Markers can be converted into a CD.
Simply right-click on a selection of Text Markers in the Markers Tab pane and choose Create CD Disc.
This will create a new CD disc and select it. A final Stop marker will be added at the end of the next Clip found (if
any) after the TimeCode of the last Start marker. (So it only creates CD Start Markers on the first and intermediate
Cues, but also creates a Stop Marker after the Cue that has the last Start Marker, in order for the CD to be valid).

CD/SACD Tab Window

CD/SACD Tab window

All the mastering features are grouped in the CD View; in two sections.
In the Left Pane there are three window Tabs:

Album, All Markers and Track Inspector
The Right pane shows the track list fields. (see below)

Album:
The left-hand pane shows a tree view of CD and SACD Albums and Discs with  entries to create new
discs. The right-hand pane allows CD properties and default parameters to be set for the selected disc.

General Info
•

Disc Title CD Title

•

Label CD Production Label

•

Date CD Date

•

Customer Name

•

Customer Contact Customer Contact (name)

•

Customer Phone Customer contact phone number

•

Master ID Code CD Identifying code (if one is required)

•

Ref Code CD Reference Code (if one is required)

CD/SACD Mastering : CD/SACD Tab Window

24 - 398

•

UPCEAN Code Clicking in this field opens the UPC-A / EAN13 code dialog box.

UPC-A / EAN-13 code dialog

UPC/EAN capture for CD/SACD Albums, Discs and Areas is handled via this dialog box.
Enable UPC/EAN Code: When ticked UPC/EAN Code is enabled.
Code Type: offers a choice of UPC-A or EAN-13 barcode formats. Enter the 11 or 12 digit Company
prefix and Product Code. The Checksum is calculated automatically and the resulting code displayed. Click OK to enter the result in the field.
The number of digits is checked according the type of code and the CheckSum: digit (the last one) is
automatically calculated (to ensure its validity).
Moreover, the TOC information part of a Pyramix generated CDImage file (PMI) will always contain a
13 digits UPCEAN code (left 0-padded if UPC-A type code) or no UPCEAN code at all if the field is left
blank.
•

Catalog Number

CD Disc Info
(Global – CD Header). In addition, there are similar fields for each track in the CD Track grid.
•

Title CD Title

•

Performer CD General Performer

•

SongWriter CD General Song Writer

•

Composer CD General Composer

•

Arranger CD General Arranger

Markers/Tracks Relation
•

Markers are linked to Clicking in the field shows a list of choices. These are the same as the Markers Tab window choices: , Any Track or any Track without Group

All Markers...
Shows and allows editing of all the PQ markers. Here only the PQ is modified, not the audio edit. CD Markers can
be Cut / Copied / Pasted like standard Markers by right clicking an entry.
The CD Marker List is linked to the Disc (in the case of CD) and Area (in the case of SACD). There is no longer a CD
Marker List in the Track Group tab window or a Global CD Marker List. If necessary the CD Marker List in Disc/Area
can be linked to a Track Group to associate Audio content to a CD Marker List.

Name
Name of the PQ Marker. When the markers are automatically created with the function “CD Mark Group”, the stop
marker gets the same name as the start marker + a Stop suffix at the end. The “*” tells you that this marker was
auto generated.

# (Number)
(Read only) Number of the PQ Marker. The stop marker has the same number as the start. The index markers begin
at 2 then Inc… This is a Read only property; it depends on the position of the marker in relation to the others.

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Type
Type of the Marker.

TimeCode
TimeCode position of the Marker.

Offset
Offset of the Marker. Grayed out when offset is disabled.

Use Offset
Enable or disable the Offset of a marker.

Track Inspector
Shows, and allows editing of, data pertaining to the track selected in the right-hand pane.
•

Name Track Name.The “*” tells you that this name was auto generated.

•

# (Number)

•

Pause

•

Start

•

End

•

Length

•

Start Offset

•

Use Offset Clicking in the field toggles between Yes and No

•

ISRC Clicking in the field allows an ISRC code to be entered

•

Copy Clicking in the field toggles between Yes and No

•

Comment

CD Text Info
•

Title

•

Performer

•

Song Writer

•

Composer

•

Arranger

Clicking in any of these fields enables text to be entered.

Right section
The right-hand pane is the CD Tracks List which enables viewing and editing the content of the CD; by track. All
modifications applied here automatically affect your edit. For example, if you modify a track pause from 4 to 6
seconds, all the clips (from the first one in the selected track to the last clip of the last track), markers and automation will be rippled to the right to add 2 seconds to the pause.
All operations can be undone.
The fields are:

Name
Name of the CD Track

# (Number)
Number of the Track. Click on the Value to display a drop-down list with all available track position numbers, then
you can select a new location for the track (E.g. Send track 9 to 2).

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Pause
Pause of the CD Track: Time between the start of the track and the stop of the previous one. The pause of the first
track is always 0 (the 2 second pause required by the RED Book standard are automatically added for you in the
final TOC) except in case of a Ghost track (see the Ghost Track section for more detail).

Start
Start of the CD Track in the Timeline. Modify this value to ripple the track and all the tracks after.

End
Stop of the CD Track in the Timeline. Modify this value to ripple all the tracks after (performs a similar function to
Length).

Length
Length of the CD Track. Modify this value to increase or decrease the length of the track and ripple all the tracks
after.

Start Offset
Negative Offset for the start marker of the track.

Use Offset
Enable or disable the offsets of the track (start, stop, and index). To individually apply offset to start, stop and
index, go the All Markers page in the left-hand panel.

ISRC
International Standard Recording Code. See the CD Properties section in the left-hand panel to get a complete
description of this code. See the Extra Functions section to see how to automatically create this code. This field
has a validation routine. The code may be entered as you wish and will automatically be validated. (E.g. “(FR) W01 02 / 1” gives “FRW010200001”).

Copy
Toggles the Copy Protection bit.

Comment
General purpose comment. For ‘in house notes’.

CD Text fields
All the remaining fields can be copied from the CD Properties page, see the Extra functions section, after this:

CD Text Title
CD Text Performer
CD Text Song Writer
CD Text Composer
CD Text Arranger

CD/SACD Tab Window Menus
Discs
Delete
Cut
Copy
Paste
Copy Info

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Paste Info
Validate PQ

Validates the PQ for the disc. (Please see Red-Book Validation on page 406)

Markers
Cut
Copy
Paste
Delete Selected Track(s)

Deletes selected track(s) complete with clip, Markers, Automation etc.

Clear All Markers

Clear all the PQ markers

CD Mark Groups

Generate PQ markers automatically from clips or clip groups.

Add Start Marker

Add a Start Marker to the cursor position.

Add Stop Marker

Add a Stop Marker to the cursor position.

Add Index Marker

Add a Index Marker to the cursor position.

Validate name

For a track selected in the right-hand pane: Removes the “*”, which is included in
the name of an auto-generated marker and copy the name of the Start Marker to
the Stop marker (if it is the last track in a disc), with a “stop” suffix added at the end
of the Stop Marker name.

Show Offset

Move the PQ marker to reflect the final position of the markers with offset. The
Table of Content page always displays the final PQ code with offset; so this function is useful to show the real position of the marker on the Timeline or when you
want simulate the final CD with the CD player.

Copy First Start

Apply the Offset before first Track value.

Copy Last Stop

Apply the Offset after last Stop value.

Copy Start

Apply the Offset before start value.

Copy Stop

Apply the Offset after stop value.

Create

Create ISRC for the selected track(s) using the ISRC default parameters in the CD
Properties page. If there is more than one selected track, the ISRCs are first created
on the first selected track then incremented for the other(s).

Inc. Selection

Increment the designation code part of the ISRC for the selected track(s).

Validate ISRC

Check if the ISRC code is correct and correct it if it’s bad.

Copy All

Copy all the CD Disc information to the selected track(s) CD Text fields.

Copy Title

Copy the CD Title to the selected track(s) CD Text Title field.

Copy Performer

Copy the CD Performer to the selected track(s) CD Text Performer field.

Offsets

ISRC

CD-Text

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Copy Song Writer

Copy the CD Song Writer to the selected track(s) CD Text Song Writer field.

Copy Composer

Copy the CD Composer to the selected track(s) CD Text Composer field.

Copy Arranger

Copy the CD Arranger to the selected track(s) CD Text Arranger field.

Copy Title from Track Name Copy the Track Name to the CD Text Title for the selected track(s).

View
Show CD Player

Opens the CD Player floating window Please see: Show CD Player on page 404

Display TOC...

Opens the XToc dialog. The left hand pane shows all Discs in CD Albums and
SACD Albums associated with the current project. Click on a Disc to select it, then
click on the Display XTOC button to display the complete TOC for the Disc in the
right-hand pane.

Default Settings
CD Offset default parameters and ISRC default parameters are set in the Settings > All Settings > Application >
CD/SACD page.

All Settings Application CD/SACD Page

CD Offset default parameters
These parameters are used when the offset of a PQ marker is set to zero and you enable them by ticking the boxes.

CD Start Offset Enabled

CD/SACD Mastering : Default Settings

24 - 403

CD Index Offset Enabled
CD Stop Offset Enabled
Offset values can be typed and/or adjusted using the increment decrement buttons.

Offset before first Start
Negative offset applied to the first PQ start marker only.

Offset before Start
Negative offset applied to all PQ Start markers except the first one.

Offset after stop
Positive offset applied to PQ Stop marker except the last one.

Offset after last stop
Positive offset applied to the last PQ stop marker.

Offset before Index
Negative offset applied to PQ index marker.

ISRC default parameters
These parameters are used to automatically create or increment ISRC with the function ISRC > Create & ISRC > Inc
Selection are invoked from the Offsets and ISRC menus. (Right-click anywhere in the right-hand pane)
All these parameters are stored in the project. If you want to define the value as Default value, right click on the
value and select “Set as Default”.

Country Code
2 characters (GB, SW, FR etc…)

Producer
3 characters (W01).

Year of Reference
2 digits ( 02).

Designation Code
5 digits (00012, 80010).

Increment by
Used to auto increment the designation code part of the ISRC. The default value is “1”.

Show CD Player

CD Player floating Window

View > Show CDPlayer in the CD/SACD Tab window displays an “always on top” small CD Player which enables
simulation of the CD playback (like a “real” CD player). The CD can be simulated with or without the markers offset.

CD/SACD Mastering : Show CD Player

24 - 404

Choose Show Offset in the Track list pane pop-up menu to take care of the offset The player has standard playback functions (play, stop, next, previous, scan etc…) and some special functions:

Preroll
Clicking in the number box allows a value (in seconds) to be entered.

Postroll
Clicking in the number box allows a value (in seconds) to be entered.
Skip Track Backwards
Skip Track Forwards
Stop
Play
Rewind
Fast Forward

Play Transition Play the current track from the previous Stop marker minus pre-roll to the
current Start marker plus post-roll. Pre and Post roll can be edited directly on the CD player
interface.
Play All Transitions Has the same functionality as Play Transition but plays all transitions
between CD tracks.
Track Clicking on the third from the right button cycles through four different time display
options. Elapsed time from start of CD, Time remaining from the End of the CD. Elapsed time
of Track and Time remaining from end of Track
Frame Shows/hides the CD frames display
Rnd

Ghost Track
Normally a CD begins from the first track which has a 2 second pause. Pyramix allows you to modify this and create
a ghost track; a track before the first track. To accomplish this simply add a CD Index Marker at the beginning of
your ghost track, before the first start marker. You can also edit the pause of the first track then this will create or
move the ghost marker index for you.

CD/SACD Mastering : Ghost Track

24 - 405

Multiple CDs or versions in one Project
All CD Information and CD Markers can be either "global" or per Track Group. Each Track Group that has the Destination type and Free Markers enabled has its own CD Information and CD Markers. This enables multiple versions
of PQ editing for an album to be handled and for multiple CD albums in the same document. The CD Info and
Markers displayed in the CD Tab Window follow the currently selected Track Group.

Red-Book Validation
Validate PQ: This function ensures that the PQ conforms to the Red Book specifications by carrying out the following checks and corrections.
•

When a pause is less than 1 second, the pause is removed. (The offset is automatically dealt with).

•

Track Length is set to 4 second if it is less. (The offset is automatically dealt with).

•

Track count is reduced to 99 if greater

•

ISRC is removed if it is incorrect

•

UPC/EAN is removed if it is incorrect

This function an be undone if necessary.

DDP Import
You can use the DDP import function Project > Import > DDP Import to import a DDP tape or file and generate a
new CD image file. From this CD image file you can burn a CD or generate a new DDP tape.

CD Image File / SACD Edited Master Import
Import audio and PQ Markers from a CD Image file or SACD Edited Master. Project > Import > CD Image File /
SACD Edited Master Import.

CD Image File / Edited master Import dialog

Each ... button opens a File Browser Window to locate the desired file(s).
The boxes at ehe bottom of the screen determine how the data will be processed on import.
Place in Timeline

When ticked the audio will be placed in the Timeline on an appropriate number of
tracks.

Add Track Group

When ticked a Track Group will be created containing all the relevant audio tracks.

Add Disc & PQ markers

When ticked Disc and PQ markers will be added to the Marker bar.

CD/SACD Mastering : Multiple CDs or versions in one Project

24 - 406

SACD Functions
Accessed from the right-click context menu:

lbm...

lbm... sub-menu

Import... / Export...
Opens a Windows browser window to save or load SACD text .lbm files.

mts...
Opens a Windows browser window to save or load SACD text .mts files.

Exporting Projects to CD Image Files
To export a previously Marked Composition to a CD-R image file and Cue Sheet text file:
Open the CD/SACD Tab window. Fill in CD information as appropriate. Clicking in the UPC/EAN Code field opens
the UPC-A / EAN13 code dialog:

UPC-A / EAN-13 code dialog

UPC/EAN capture for CD/SACD Albums, Discs and Areas is handled via this dialog box.
Enable UPC/EAN Code: When ticked, UPC/EAN Code is enabled.
Code Type: offers a choice of UPC-A or EAN-13 barcode formats. Enter the 11 or 12 digit Company prefix and

CD/SACD Mastering : SACD Functions

24 - 407

Product Code. The checksum is calculated automatically and the resulting code displayed. Click OK to enter the
result in the field.
The number of digits is checked according the type of code and the CheckSum: digit (the last one) is automatically
calculated (to ensure its validity).
Moreover, the TOC information part of a Pyramix generated CDImage file (PMI) will always contain a 13 digits
UPCEAN code (left 0-padded if UPC-A type code) or no UPCEAN code at all if the field is left blank.Choose Project
> Generate CD Image / SACD Edited Master. This opens the Generate CD Image dialog.

Generate CD Image / SACD Edited Master

Select a CD-Disc from the left-hand pane.

Target Settings
Image Format
Choose the required format from the drop-down list.

Image Name
Type a suitable name for the image.

Image Location
The combo box has a list of all mounted media folders or you can use the
media folder to mount dialog.

button to open the Choose a

Processing
Real Time
Tick the box if you want to generate in real time or if you wish to listen to the CD while the image is being generated.

Controllers
Offline Controllers
Untick the box if you want to use a Hardware Controller while generating the image in realtime for e.g. changing
Monitor volume etc. or to fade out.

CD/SACD Mastering : Exporting Projects to CD Image Files

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Mixer Sources
Pick two appropriate bus outputs from the list shown by Ctrl + Clicking them.

Generate CD Image - Mixer Sources

If more or less than two are chosen this error message appears when Generate Image is clicked:

Generate CD Image - Mixer Sources Error

Dithering
Note: There is no necessity to manually disable dither in the Mixer.
There is a choice between two dither processing units:

Use Mixer Settings (default)
Applies the same treatment as the Mixer's Dither (parameters are those selected in the Mixer) or

Use 16 bits WLC/Noise Shaper
This is the same as the dither in V4.2, available even if no SRC is applied. The combo box offers a choice of settings:

Generate CD/SACD dialog - Dither options

Select the required quality of Noise Shaping from the drop-down list.
1st Order is simple single order shaping with
8th Order and
49th Order offering improved quality.
A higher quality setting will produce better results, but the processing time will also increase.

CD/SACD Mastering : Exporting Projects to CD Image Files

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CD Cue Sheets
The CD Cue Sheet file is a metadata file which describes how the tracks of a CD or DVD are laid out. Cue sheets are
stored as plain text files and commonly have a .cue filename extension. CDRWIN first introduced cue sheets,
which are now supported by many optical disc authoring applications and media players.
For an Audio CD, a Cue Sheet specifies titles and performers for the disc and its tracks as well as the names of one
or more audio files to be used. MP3, WAV and BIN files are often used, although some programs support other formats. Cue sheets are especially useful when burning or listening to live sets where all tracks are recorded in one
file.
Cue sheets are also used for many types of CDs in conjunction with an image file. The image file generally has a
".bin" extension. (.pmi extension in Pyramix and .cue for the Cue Sheet file.)

Cue Sheet file Contents
The Cue Sheet file will display information in this form when opened in a text editor:
REM COMMENT "Generated by Merging Technologies Pyramix Version 6.1.0"
REM Customer Name: Ricardo Ryan
REM Customer Contact: Merging Technologies
REM Customer Phone: +41219460444
REM DATE Wednesday, October 29, 2008
CATALOG 3466755435677
TITLE "Greatest Hits"
PERFORMER "U2"
SONGWRITER "Bono"
FILE "Album.pmi" WAVE
TRACK 01 AUDIO
TITLE "Pride"
INDEX 01 00:00:00
TRACK 02 AUDIO
TITLE "Unforgettable Fire"
INDEX 00 00:59:17
INDEX 01 01:56:57
TRACK 03 AUDIO
TITLE "Sweetest thing"
INDEX 00 03:08:5
INDEX 01 03:40:19

Export
CD Cue sheet file export is fully implemented in Pyramix 6.1 Beta 1 in compliance with the CDRWIN specifications.
The .cue file is generated at the same time as the .pmi disc image file. However, many CD burning applications do
not fully support the CDRWIN Cue Sheet specification.

CD/SACD Mastering : CD Cue Sheets

24 - 410

Audio CD Cue Sheet Compatibility

Ahead Nero
v6.3.1.15

Ahead Nero
v7.2.3.2
to Nero
v9.0.9.4

CDRDAO
(multi
platform
command line
app.

Roxio Toast
v9 (Mac)

OK

OK

Crash

OK

OK*

CD Text Disc Title

OK

OK

-

OK

-

CD Text Disc Performer

OK

OK

-

OK

-

CD Text Disc Songwriter

-

-

-

?

-

Catalog Number (UPC/EAN)

OK

-

-

OK

OK

CD Text Track Title

OK

OK

-

OK

OK

CD Text Track Performer

OK

OK

-

OK

-

-

-

-

?

-

Track ISRC

OK

OK

-

OK

OK

PreGap / Pauses

OK

OK

-

OK

OK

Index markers

OK

OK

-

OK

-

CD Burning
application

ImgBurn
v2.4.2.0
(freeware)

Open CUE file

Tested Features

CD Text Songwriter

Note: * To import Audio CD Cue file in Roxio Toast v9 :
•

PMI file has to be renamed with .BIN extension instead of .PMI

•

Cue sheet file must be edited to match Source Filename’s extension change, and specify File type as BIN
instead of WAV

CD/SACD Mastering : CD Cue Sheets

24 - 411

DiscWrite
DiscWrite is a separate application bundled with Pyramix Virtual Studio that is used to write the CD image out to
a CD-R disc or a DDP image file to a folder or DDP tape drive.

DiscWrite application window

Source
The drop-down list enables the user to choose between a Pyramix CD Image, all installed optical drives, a UMatic Tape or an existing DDP master file as the source for the new CD-R or DDP file.

CD/SACD Mastering : DiscWrite

24 - 412

Source - Pyramix CD Image

DiscWrite Source - CD Image

When the chosen Source is Pyramix CD Image, the left-hand button below the Source drop-down list will be
Open Image... Clicking on Open Image... leads to a file browser window where you can navigate to the desired
image file. The right-hand button will be Edit...
Clicking on the Edit... button opens the Image Editor dialog:

DiscWrite Image Editor dialog

CD-Text can be edited freely.

Restore Original
Undoes any changes made since the dialog was opened.

CD/SACD Mastering : DiscWrite

24 - 413

Source - CD Drive

DiscWrite Source - CD Eject Drop-Down

When the chosen Source is CD: ...., the left-hand button below the Source drop-down list will be Eject and the
right-hand one Settings...

Eject
opens the loading tray of the selected optical disk drive (or ejects the disk if the drive is a slot-loader). Clicking on
the down arrow next to the Eject button drops down a list of other optical disk drive commands.
Retract

Closes the loading tray on the source drive

Disk Info

Reads the disc information and displays it in the Results box

Drive Info

Interrogates the optical drive firmware and displays information about the drive in
the Results box

Source - U-Matic Tape
Sony PCM-1630 master tapes can be imported. Please see: Importing a U-Matic Tape on page 418

Info
The Info box shows either the read speed of the optical drive or the path to the image file.

Target
The drop-down list enables the user to choose between any installed CD-R or DDP drives or a DDP Folder

DDP Folder
When DDP folder is the selected target the button beside the Record button drops-down a list of options:

DiscWrite Target - CD Eject Drop-Down

Verify

Verifies the recording

Select Folder...

Opens a Browser to enable a suitable folder to be chosen

Settings...
Opens a window with DDP settings information and options.

CD/SACD Mastering : DiscWrite

24 - 414

CD-R/CD-RW
When a CD-R(RW) is the selected target, the arrow beside the Record button drops-down a list of options:.

Eject

Opens the loading tray on the target drive

Retract

Closes the loading tray on the target drive

Disk Info

Reads the target disc’s information and displays it in the Results box

Fix Disc

Writes the information necessary to allow a Track at Once disc to be read by a CD
player.

Erase Disc

Erases a re-writable disc

Drive Info

Interrogates the optical drive firmware and displays information about the drive in
the Results box

Settings...
The Settings... button is grayed out unless a suitable optical drive or image file has been selected. When available,
clicking on Settings... opens a dialogue with access to all relevant settings. In particular, this is where you can
choose between Disc-at-Once and Track-at Once modes. Use Disc-at-Once for maximum compatibility.

Record
Clicking on the Record button initiates the recording process.
Detailed reporting about the progress of the process is shown in the Results box as the recording is made.

Info
Shows the Write speed of the target drive or the path if you are writing a DDP file to a folder. Also shows the chosen record mode, e.g. Track At Once or Disk At Once.

Status
Shows the status of the recording device/process

Progress
A ‘thermometer’ bar graphically shows the progress of the recording.

Buffer
Another ‘thermometer’ showing the state of the record buffer.

Results
This box displays detailed information about various aspects of the process depending on what you are doing at
the time.

Table Of Content
Displays the TOC in detail.

Print TOC...
Opens a Print Options dialog. The actual options available will depend on the printer you have selected.

Save TOC...

CD/SACD Mastering : DiscWrite

24 - 415

Opens a File Browser dialog. Here, you can type a name for the TOC file and choose a suitable folder to save it in.

Select Report...
Opens a File Browser dialog where you can select a report style for the TOC

Design Report
Opens the Report Designer application. With this you can design your own report formats for TOCs.

Optical Drives - Important Note:
Most, if not all the issues you might encounter when working with optical drives, Windows and DiscWrite can be
solved by installing the latest firmware for your drive. This, together with installation instructions, should be available from the drive manufacturer’s website. This is true for CD-Text writing, write speed & buffer issues, as well as
for CD-Import.

CD Text
CD-Text has been successfully tested with several high quality DVD-R and CD-R drives. However, DiscWrite and its
CD-text functionality should work with most of the writers available on the market, provided care has been taken
to install the latest available firmware for the unit.
A warning will appear when a non CD-Text writer is intended to be used to write a Disc Image containing CD-Text.
Compatibility with CD-Text can be confirmed in the Target area by making sure the desired drive is selected and
choosing Drive Info from the Record drop down menu.
Writing CD-Text (audio, disc at once): Yes. Should be found in the Supported write methods: section of the list
in the Results window. (You will have to scroll the list to find this)

Burning a CD-R
Launch DiscWrite. (A normal Pyramix installation places a DiscWrite icon on the desktop) To burn a CD-R from a
previously created CD image file:
1. In the Source section, click the Open Image... button, then navigate to and select a previously created CD
Image file (an .img or .pmi file).
2. In the Target section, click in the drop-down menu to select a CD-R device. DiscWrite should recognize a previously configured CD-R device which is also recognized by the OS itself.

CD/SACD Mastering : DiscWrite

24 - 416

3. Also in the Target section, click on the Settings... button to open the CD-R Settings dialog box. Set these as
desired for the CD-R burning session. The default settings will usually be fine but it is worth checking that the
CD Write Method: entry is set to Disc At Once.

DiscWrite General and Advanced Settings

4. When all CD-R settings are adjusted as needed, click the Record button in the Target section to begin burning the CD-R.

DDP Masters
Note: As in the above example, Pyramix allows you to specify burning your DDP to a
folder (instead of an Exabyte tape) and from there on it may be transferred, copied,
duplicated, checked, archived or whatever else you want to do with it, such as sending it
over a secure FTP connection.

Red Book Compatible Masters
If the CD-R is to be used as a “Red Book” compatible master "Contiguous" MUST be selected.

CD Copy
Where suitable hardware is available, a CD may be directly copied by selecting a CD-ROM drive as the source and a
CD-R/RW drive as the destination.

TOCs
Print TOC... prints the current TOC in the currently selected report format.
Save TOC... opens a file save dialog to save the current TOC as a text (.txt) file.
Select Report... opens a file open dialog. Any previously designed TOC report format (*.lst) may be loaded.

CD/SACD Mastering : DiscWrite

24 - 417

Design Report... Opens the Report Designer. Please see the on-line documentation.

Importing a U-Matic Tape
These instructions assume the use of a Sony 1630-PCM Audio Processor and a Sony DMR-2000 Master Recorder
(U-Matic).

Requirements
The U-Matic machine must be under Sony 9-pin (P2 Protocol) control from Pyramix.
U-Matic Tape import requires a Mykerinos card with SDIF daughterboard and the appropriate key (PSO-1630). Clients who already have an external SDIF converter can use this with a daughtercard suitable for its output. E.g. The
AES-EBU or DUAL daughtercards.

Connections
1. Wordclock is used to sync the PCM-1630 (Sourced from the Mykerinos card)
2. DiscWrite controls the DMR-2000 transport using RS-422 (Sony 9-pin) via either the Pyramix workstation’s
MTCHIO card if fitted or from the RS-232 COM port via an RS232 to RS422 converter.
3. The DMR-2000 sends the composite digital stream to the PCM-1630. The PCM-1630 extracts the Audio signal
and, if required, the Sync signal.
4. The extracted digital audio signal is sent to DiscWrite via either an SDIF Mykerinos daughterboard input or to
an outboard SDIF to AES/EBU converter and thence to an AES/EBU Mykerinos daughterboard input.
5. The DMR-2000 reads the TimeCode signal from the tape and sends it via the analog AUX OUT CH2 XLR. This
information is used by DiscWrite.
6. The DMR-2000 reads the PQ Burst from the tape (this is also an analog signal) and sends it via the AUX OUT
CH1 XLR to DiscWrite either using an input of the DUAL daughter card or an input of another analogue
daughtercard or directly using the motherboard ANALOG LINE IN.

Note: NEVER use the MIC IN of the motherboard. (This may be equalised and is likely to
distort the PQ Burst rendering it unreadable.)

CD/SACD Mastering : Importing a U-Matic Tape

24 - 418

Procedure
1. Before launching DiscWrite, open the VS3 Control Panel:

VS3 Control Panel

2. Choose DiscWrite from the Application drop-down list. Then, choose your preferred daughter card (SDIF,
AES or DUAL depending on your hardware setup). The DiscWrite option will only appear with Pyramix V5.1
and higher.
3. Click on OK to make the changes and to close the VS3 Control Panel.
4. Open DiscWrite
5. Choose U-Matic Tape from the Source drop-down list.
6. Settings

CD/SACD Mastering : Importing a U-Matic Tape

24 - 419

Click on Settings to open the U-Matic Settings dialog to configure DiskWrite for U-Matic Import.

DiscWrite U-Matic Settings Dialog

Sony 9-Pin Protocol
To set up remote control for the U-Matic machine via the Sony 9-pin P2 protocol click on Configure... (Please see:
Sony 9-Pin Protocol Configuration (Machine) on page 536).

PQ Input
PQ input can be either a Mykerinos input or any sound-card live input.
PQ Level fader enables the level to be adjusted when using a Windows sound card.

Audio Input
The Audio Input MUST be Mykerinos inputs.
7. Make the following settings on the DMR-2000 front panel:

Switch

Settings

REMOTE

REMOTE-1

TIMECODE

AUTO STOP

HEADPHONE

see note

Notes
REMOTE-2/LOCAL should be set
to enable the buttons on the front panel
CH-1 = Audio
CH-2 = Timecode
On the heaphones

8. Make the following settings on the PCM-1630

Switch
ENC IN
D.A. IN
MUTE
MONITOR
PB MODE
SCALE
PEAK

Settings
DIGITAL
INT
AUTO
PB
A
NORMAL
AUTO

9. Make the physical connections to match the choices made in U-Matic Settings.

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Note: Detailed connection diagrams for various scenarios can be found on the Merging
website:
http://www.merging.com
(Click on Support > Downloads > Documentation to find the diagrams)
10. When suitable settings have been made, click on OK to return to the main window:.

DiscWrite application window

11. Click on Read TOC to start the U-Matic machine in replay to read in the Table Of Content from the tape.

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To check for an input signal, click on the down arrow adjacent to Read TOC and select
Show / Hide VU Meter to display a meter window.
12. If the TOC is as you expect, click on Save to read the TOC again and save the tape’s
contents in a .pmi CD Image file.

Note: if you already know the contents of your tape you can click on
Save without reading the TOC first.

Input Meter window

Once recorded, this .pmi CD image can be used in exactly the same way as any other standard CD image.

Probox 3 Format Converter Settings
For any users who already have an Audio Design Probox 3, SDIF to AES-EBU converter, here are the settings:

Switch
MODE
INPUT SELECT

Settings
SIMULTANEOUS CONVERSION
EBU

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Productivity

USER MANUAL
www.merging.com/Pyramix

Locating Clips
In projects cantaining a large number of Clips it can be very helpful to be able to find where a particular Media file
or files are being used. For example if you wish to replace all instances of a particular sound effect.
The Media Manager Tab Window Edit Menu has two commands to assist:
Locate

Locates the Playhead Cursor to the start of the first (or only instance) of a single item
selected in the Media Manager list and Selects it in the Timeline

Show Usage

Selects all instances in the Timeline of the item(s) selected in the Media Manager list and
zooms the Timeline to show them.

Waveform Generator Utility
If you have to deal with large numbers of audio files consider using the Waveform Generator Utility to save on
valuable studio time. This can be set to generate Waveforms for audio media files in a folder (including sub-folders
if required). The utility can be run on any PC, it does not require Pyramix to be present.

Waveform Generator Application Window

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Simply launch the Waveform Generator application, click on the ... button to open a file browser, navigate to the
folder containing the audio media files and tick the Include sub-folders if you wish. Then click on Generate.
When Waveform generation is complete you will see this dialog box:

Waveform Generator done dialog

Click on OK to close the box and that’s it. It really is that simple.

Tab Windows
Tab Windows have long been a powerful aid to productivity in Pyramix. In Version 6 you can still use Tab Windows
in the same way as previous versions but you will miss out on some major ‘Power User’ features if that is all you do.
Just as before, clicking on a Tab opens the associated Window in the space below the Project Editing Panel and
double-clicking a Tab opens the associated Window floating. Double-clicking the title-bar of a floating Tab Window restores it to the space below the Project Editing panel.

Tab Behaviour
In Version 6 Tabs can be ‘torn away’ to open as floating Windows in blank screen space by simply clicking on the
Tab and dragging. clicking the X closes a floating Window and the Tab is removed from the Tab pool. This means
that the interface can be streamlined by removing Tabs you never use or which are inappropriate for the specific
task in hand. Tabs removed in this way can be restored by choosing View > Editor Tabs and clicking on the
required Tab or Show all Tabs to restore all closed Tabs.
Apart from this last feature, the ability to remove Tabs from the user interface, simple Tab behaviour is almost
identical to previous versions. However, there are many other things you can do with Tabs to enhance productivity.

Tab Arrangement
Hiding and Showing All Tabs
To quickly Close all Tabs, Show all Tabs, or Toggle Show/Close all Tabs and to find the other Tab display options
go to the menu View > Editor Tabs.
In the Project Editing pane, clicking on the Magnify/Maximise Timeline box at the junction of the vertical and
horizontal scroll bars also actuates Toggle Show/Close all Tabs.

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Tab Docking and Nesting
Floating Tab Windows can be nested or docked together in the Program Window or in floating Windows by simply
clicking and dragging. When a Tab Window or group of Windows is clicked and dragged, small blue “landing
lights” appear indicating where the Tab can be docked in the main Program Window with a center block of five
indicating where the Tab can be docked in the Window or panel it is currently being dragged over.

Tab Window “Landing Lights”

Thus, in the highly artificial screenshot above, it is the Markers Tab Window that has been clicked and dragged.
The peripheral blue landing lights indicate where in the main programme window it can be docked and the centre
landing lights indicate where in the Notes Tab Window it can be docked.

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Note: The centre button is only available when the Tab can be docked as a Tab in
another Tab Window.

Tab Window “Landing Lights” and “Ghost Image”

Placing the mouse cursor over a specific Landing Light determines what will happen when the mouse button is
released. In order to help avoid confusion blue “ghost images” appear showing where the Tab Window will land. In
the screenshot above, if the mouse button is released the Markers Tab Window will become nested with the
Notes floating Tab Window thus:

Nested Tab Windows

If a nested, floating Tab’s title bar is double-clicked all the nested Tabs are returned to the main Tab dock.

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Layout Example
Here, the Overview Tab has been ‘torn off’ by clicking and dragging.

Main Project Window Tab Window with “Landing Lights” and “Ghost Image”

It is often useful to have the Overview above the Timeline and so that is the landing light used here.
When the mouse button is released, the Overview will be positioned above the Timeline and can then be re-sized
as required.

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Overview Tab Window in place above Timeline

Pinned and Unpinned Tab Windows
By now you’ve probably noticed the small ‘pin’ icon next to the close box on the title bar of each Tab window:
Pinned

With the Pin in the vertical position the Tab Window behaves as normal. Clicking on the Pin toggles between the
default ‘Pinned’ state and ‘Unpinned’ - Auto-Hide mode:
Unpinned

Note: The Pin is only present where the unpinned, Auto-Hide mode is available.
IMPORTANT: If there is only one Tab Window at the bottom of the main screen and you unpin it
you will lose access to all other Tabs until you open the Tab and unpin it.
Once a Tab Window is Unpinned it collapses down to a Tab a second or so after the mouse cursor leaves the Tab
Window. Hovering the mouse cursor over an Unpinned Tab opens the Tab Window which can then be used as normal until the mouse cursor leaves the Tab Window again. Clicking in the title bar ‘locks’ the Tab Window open as if
it were pinned. Alternatively, clicking on the Tab to open it does the same thing.

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An unpinned Tab can be extremely useful, for example, to give near instant access to the Media Management Tab
Window without disturbing the layout. It is shown here first as a Tab and then with the Tab Window open (both
screenshots cut down to save space):

Media Management Tab Unpinned with Mouse Cursor elsewhere

Media Management Tab Unpinned with Mouse Cursor in Tab Window

Note: Unpinned Tab Windows cannot be moved by clicking and dragging until they are
pinned once again.
Note: Once a Tab Wiindow has been unpinned, double clicking on the title bar will pin it,
a second double-click will open it as a floating Tab Window. A subsequent double-click
will now return it to the place it was unpinned from until it is manually returned to the
main Tab Dock.
Managing Tab Windows
The button at the bottom-right of the main timeline (at the conjunction of both scrollbars) Toggles Show/Close
all Tabs. This is extremely useful with big projects when screen space is at a premium.

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The All Settings > Timeline Layout > General : Display Timeline on Top/Left of Tab Windows setting is rendered obsolete by the Tab enhancements, but can still be used for brand new projects to initially place Tabs as
before in the screen (to the right or at the bottom). But the following considerations demonstrate that employing
Project Templates makes for a more streamlined way of working.
The Default Tabs layout and up to ten Tab Layout Presets can be stored and recalled from the View > Editor
Tabs menu :

View Menu - Editor Tabs >Tab Layout Presets sub-menu

These presets can be bound to short-cut keys by using the Keyboard Shortcuts Editor (Settings > Keyboard
Shortcut Editor : View Tab
•

The Default Tabs Layout and Tab Layout Presets are saved with the application. I.e. available in all
projects.

•

View > Editor Tabs > Load Default Tabs Layout and Save Default Tabs Layout enable the complete
Tabs layouts to be saved and loaded. If you open a Project that does not have a suitable layout simply call
one of your Tab Layout Presets or you can Load Default Tabs Layout to invoke the Tabs Settings previously saved as your Default.

•

If Always Use Default Tabs Layout mode is engaged (View > Editor Tabs > Always Use Default Tabs
Layout ticked), then the default layout is always used when loading any project, bypassing the layout
stored in the project, so your own familiar environment will always be properly displayed no matter what
layout has been saved in the project.

•

Workspaces now include a new column called Tabs Layout. If ticked the Workspace stores and recalls a
complete Tabs Layout. Since the 10 first workspaces can have an associated keyboard shortcut, this is
very useful method for switch rapidly from one Tab Layout to another For example, Editing, Recording,
Browsing Media, etc. etc.

Please see also: Workspaces on page 328

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Optimizing Pyramix
Use Templates
The supplied Templates have settings appropriate to their purpose and are the fastest way of optimizing Pyramix.
However, the following information should help when deciding what settings to use when creating your own
projects and templates.

Pyramix File Format .PMF
We strongly recommend the use of the native .PMF format for a number of reasons.
The first issue is the size limitation of the WAV and BWF formats. These are LIMITED TO 2 GB in size by design (they
use 32 bit signed, which gives a total of 2 to the power of 31 Bytes addressable = 2'147'483'648 Bytes precisely).
2GB may sound a lot but a little elementary arithmetic will show it is easy to exceed this limit when using higher
sample rates and bit depths for multi-track recordings of real-world durations.
AIFF is slightly better in the sense that it is "only" LIMITED TO 4 GB (it uses 32 bit unsigned, which gives a total of 2
to the power of 32 Bytes addressable = 4'294'967'296 Bytes precisely.
PMF uses 64 bit addressing which would probably allow 128 tracks to be recorded for about 10,000 years (If you
can afford the disks!), which should be more than enough for any practical applications.
The second advantage of the Pyramix File Format for large multitrack projects is that it is not "sample-interleaved"
but "block-interleaved". Which means that instead of (as with WAV, BWF and AIFF) recording on disk one sample of
channel 1, then 1 sample of channel 2, and so on to 1 sample of channel n, .pmf was designed from day one to
optimize disk access by recording a quite large block of samples for each channel in a sequence. Typically 64 kB of
channel 1, then 64 kB of channel 2, etc, finally 64 kB of channel n.
This setting (default 64 kB) can be changed by the user to one of four alternative values in the Record Block Size
section of the Playback/Record page of All Settings > Settings > Application. However, the alternatives are
really only applicable to certain RAID and Network-Attached-Storage set-ups and, unless you have considerable
knowledge and experience, the default setting should be used.

One File Per Track option
Found in the All Settings > Settings > Project > Record page, The One file per track option should always be
chosen (checked) whenever more than 2 tracks of recording are contemplated as there is a rather high potential
performance penalty that can occur with all the sample-interleaved file formats (E.g.WAV and AIFF) on playback,
when not all tracks of a multi-channel recording are used or played in their original sync relationship on the Timeline. This is because with other, interleaved, formats the hard disk head will still have to go through all the bits of all
the channels, even if only 1 or 2 tracks of that file are used at a given point in time.

Reducing Unnecessary Disk Access
Track and Mixer Muting
There is a subtle difference between muting a Track Output (with the
button in the Track Header) and muting
the same signal in it’s associated mixer input strip. Muting a track stops disk access for the track (There is a delay
before the sound stops while the replay buffer is emptied). Muting a mixer strip doesn't affect disk access but simply mutes the strip (Therefore muting is immediate). Muting track outputs enables multi-track recordings with
many tracks (E.g. 48 track music recordings) to be edited on hardware which cannot support this number of tracks.
(E.g. a laptop) Providing the Clips are grouped across all tracks, then any editing changes made on the tracks used
for the editing guide will also be reflected in the muted tracks. Track Grouping can be used to make operation
simpler and more convenient.

DSP optimization
At the core of the Mykerinos cards is a very powerful Trimedia VLIW (Very Long Instruction Word) processor. This
functions as a kind of DSP chip and can do a lot of things including implement quite large real-time audio mixer
topologies. However even this very powerful chip has its limits and while it is more than adequate in implementing say a 48 input strips by 16 output bus configuration, it cannot be expected to implement a full "matrix mixer"

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of say 64 inputs by 64 outputs with a full independent multiply/add + individual delay on each matrix node on
what would be a 64 x 64 = 4096 nodes, while also taking care of all the other housekeeping tasks such as locking
with ultra low jitter to external clocks, managing time code, record streams, playback streams, not to mention possible FX such as EQ, Dynamics, Reverb, etc.

Note: Although MassCore automatically optimizes DSP allocation between the TriMedia processor and the host CPU certain large configurations may still benefit from the
following DSP husbandry strategies.
DSP Saving
DSP saving modes can be found in the All Settings > Settings > Project > Mixer > DSP Power Saving page:
Player / Recorder mode
Transforms the mixer's full nodal matrix topology into a "diagonal" topology where only the direct paths are computed (i.e. Input 1 to Output 1, Input 2 to Output 2, Input n to Output n)
As one might expect, such a mixer topology optimization reduces the complexity of a 64 x 64 sized mixer from
4096 nodal computations down to just 64 computations, which is a dramatic DSP processing saving feature and
allows Pyramix to accommodate very large player/recorder track counts. It MUST be used with Multiple Mono Mix
buses. In Version 5 the channel count has been further increased to a maximum of 128.

Disable Punch in / Punch Out
is another DSP processing saving function that, as it name indicates, disables concurrent record stream management whenever no Punch recordings are required during certain phases of a project's life. This might save another
couple of % of DSP load.

Disable Mixdown
is similar to the above. Disables concurrent Master outputs possible extra paths used for recording as mixdowns.

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DSP Allocation
For non MassCore systems there is a degree of user control over DSP allocation in the VS3 control panel application (Start > All Programs > Pyramix > VS3 Control Panel. To help make sensible choices this is what the DSP
processing blocks do:

Fx Out
•

All output buses

•

All VS3 plug-ins inserted on output buses,

•

All active Output connections.

Note: All Fx Out calculations are inherently summing tasks so they need to be processed
in the same card - so only one card can be used for this.
Mixer
All internal calculations that are carried out in the background, allowing INs to be forwarded to OUT buses. It can
be seen as internal matrix.
In the Pyramix user interface, this is only reflected by the numbers of Ins routed to OUTs, no plug-ins, input strips
or output buses are calculated here.
Mixer can be calculated in a single DSP or can share DSP with Fx In or with Fx Out.

Fx In
•

All input strips

•

All VS3 plug-ins inserted on Input strips

•

All active Input connections

Fx-INs can be spread across multiple DSP cards (since no summing is required at this stage).

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Allocating DSP
DSP allocation is set in the VS3 Settings Control Panel, for all available "On Bus" cards:
1. Choose the Video/TC card, typically the most powerful card available. The card selected as Video/TC will carry
all TimeCode/video ref/headphone jack connections. This card will be automatically dedicated to Fx-Out.
2. Select which card will be allocated to Mixer, by clicking the Mixer button on the chosen card
3. Remaining card(s) will be automatically dedicated to Fx In

Mykerinos VS3 Control Panel Settings Window

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Note: If most of the DSP power is needed for Input strips, Mixer can also be assigned
concurrently with Fx Out on the same card:

Mykerinos VS3 Control Panel Settings Window

DSP routing is totally independent of I/O routing, thanks to the HDTDM / XDTDM design for bussing (apart from
the headphone out…)
Physical I/O routing is available in All Settings > Settings > Hardware > HDTDM(XDTDM) PCM I/O Routing and
can be changed with Pyramix running, when there is no project open.

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MassCore DSP Allocation

Note: MassCore DSP Allocation is automatic so when in MassCore mode the Virtual
Studio Settings window will look like this:

Mykerinos VS3 Control Panel Settings Window

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Use Work Spaces
Workspaces provide a powerful means of storing and recalling the state of a number of parameters of the Project
Editing Panel, especially Track Header Panel switches. In effect a Workspace is a snapshot which enables the operator to quickly switch between set-ups for a variety of common tasks.
•

New Workspaces can be added by clicking on the first line of the Tab Window and typing a name.

•

Workspaces can be deleted by selecting them and pressing the ‘Delete’ key.

•

Applying a Workspace is achieved by double-clicking on the Workspace icon.

•

Parameters remembered by Workspaces are selectable per Workspace by clicking in the appropriate columns.

The penultimate column Update on Change allows a stored Workspace to be automatically updated to the current values before switching to another one and the last one, Tabs Layout stores the physical positions and sizes
etc. of all Tab Windows.

Creating tracks via paste
This is a fast way of creating tracks.
If a clip is dragged and dropped or copied and pasted from Media Management or a Library onto a blank area of
the TimeLine where no tracks exist, sufficient tracks will be created below the last existing track to accommodate
the number of channels in the clip.

Disable Skin
This option can be found on the All Settings > Application > Desktop layout page. It may improve performance
on certain older systems.

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Menus

USER MANUAL
www.merging.com/Pyramix

Pyramix Default Menus
Menus are highly configurable in Pyramix. Commands can be hidden or added and entire menus shown or hidden. If a command cannot be found check if it is currently hidden in the relevant tab page of Settings > All Settings > Application > Desktop Layout. Please see also Toolbars and Menus on page 328
Many Pyramix menu entries are self-explanatory. These are simply listed. Other menu entries are either described
here or elsewhere in this manual. Wherever menu options have Toolbar Icon alternatives, these are shown in the
menu screenshots.

Project

Project menu

New

Create a new Editing Project or Digitizing session

New from Template

Create a new Project based on an existing factory or user Template

Open

Open an existing Editing Project or Digitizing session

Save

Save current Project. If the project has never been saved, the Save As dialog box will
appear

Save As

Save current Project with a new name

Save as Template

Save current Project as a Template

Save Special>

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Save as Version 4.3

For compatibility

Save as Version 5.0
Save as Version 5.1
Save as Version 6.0.8
Save as Version 6.0.15 SP1
Save as Version 6.0.16 SP2
Etc.
Close

Close the current Project. If the file has changed since last saved, the Save dialog box will
appeart

Import...

Opens the InterChange Import Manager

Export...

Opens the InterChange Export Manager

Import from Tape (Capture)

Allows media on external devices to be captured into the current Project

Export to Tape (Auto Edit)

Allows the current composition to be exported to an external device

Archive

Creates a copy of the current project with all associated media to another location

Consolidate

Create an optimized set of media for the current project

Convert

Convert the whole project to an other sampling rate

Stretch / Pitch

Stretch or Pitch the whole project from 24fps to 25fps (4% time compression or pitch
reduction) or 25fps to 24fps (4.17% time expansion or pitch rise)

Resample

Opens the resampler

Reconform >
Relink to New Media

Opens a dialog offering various options similar to the CMX Import function. This
allows relinking all or a selection of clips to new media. Typically. this is used for
replacement of 16 bit versions of audio files with 24 bit versions based on the clip
name, media name, Scene & Take information or original TimeCode.

Load Change EDL & Reconform Allows a so-called “Change EDL” generated from a “State 1 EDL” and a “State 2
EDL” to be loaded. Cues are rearranged within the current project to reflect the
change from State 1 to State 2
Detect Picture Change & Reconform You can use Pyramix to perform a Reconform from two Video Projects.
After loading the Video Projects select this option to begin the Reconform process.
Ovation

Only Applicable to Ovation Systems. Please see the Ovation User Guide for details.

Render

Render the project or current selection to a new Media File

Mix Down

Mix the project or current selection down to a new Media File through the mixing console

Generate CD Image / SACD Edited Master Opens the Generate CD Image / SACD Edited Master Dialog:
DSD options are only available for DSD Projects
SACD Cutting Master Wizard

Only applicable to SACD systems. Please see the SACD User Guide.

Surround Post-processing

Enables the current composition to be encoded in different Surround format such as AC3
or DTS (if the appropriate optional encoder plug-in is installed)

“1 surround monitor.pmx” etc.

The most recently opened Projects are listed at this position. Clicking on an entry opens
the Project.

Exit

To quit the application, choose Exit from the File menu. If there have been changes since
the last time you saved the project, the system will prompt you to save your changes

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26 - 441

Note: The Stretch / Pitch menu selection requires the optional Prosoniq MPEX.

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Edit

Paste Sub-menu

Edit menu

The Edit menu in Pyramix contains the conventional Delete, Cut and Copy commands, and a Paste sub-menu, also
options for Undo and Redo of previous edit operations and special edit commands for placing clips in the Pyramix
Composition Editor.

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26 - 443

Undo clip(s) move

Undo command changes to show the last edit action and cancels it when selected

Undo history >

leads to a sub-menu with a list of all previous editing actions which can be undone

Redo clip(s) move

Redo command changes to show the last action undone and cancels it when selected

Redo history >

leads to a sub-menu with a list of all editing actions which have been undone and can be
redone

Delete

Deletes the currently selected clip/selection

Cut

Cuts the current selection from the project and saves it on the Clipboard

Copy

Copies the current selection from the project and saves it on the Clipboard

Paste >
Paste to Cursor

Inserts what's on the Clipboard to the current cursor position

Paste & Place

This command opens the Placement Tool to allow for more extensive placement
options

Paste to Original TimeCode Inserts what's on the Clipboard to the pasted clip's original source time code position
Paste to End of Selection

Inserts what's on the Clipboard to the end point of the current selection

Fill Selection

This command will substitute the Clipboard contents for the selected clip or region

Replace Selection

This command will substitute the Clipboard contents for the selected clip or region and
ripple following clips if there's a length difference

Loop Selection

This command will substitute a loop of the Clipboard contents for the selected clip or
region without changing sync on the track

Fit Selection

This command allows inserted clips to be fit into specified regions on the Timeline. This
requires the Timezone Time compression/Expansion plug-in

Delete and Ripple

Deletes the currently selected clip/selection, forcing a ripple to occur

Cut and Ripple

Cuts the current selection from the project and saves it on the Clipboard, forcing a ripple
to occur

Paste and Ripple

Inserts what's on the Clipboard to the current cursor position, forcing a ripple

Insert Silence

This command will insert blank space (silence) into to the current selection

Delete and Join

Deletes the currently selected clip/selection and ripples the end of the clip.

Cut and Join

Cuts and saves to the clipboard the currently selected clip/selection and ripples the end
of the clip.

Delete and Ripple to Black

Deletes the currently selected clip/selection and ripples all following butted or crossfaded clips.

Cut and Ripple to Black

Cuts and saves to the clipboard the currently selected clip/selection and ripples all following butted or crossfaded clips.

Split

This command uses the play cursor as a razor blade to split selected clips into two clips at
the point where the play cursor crosses the selected clips

Unsplit

Clips that have been Split, Cut or Crossfaded can now be joined back together providing
they are still in sync and referencing the same media

Trim

The Trim handles allow you to shorten or extend the length of a clip by moving the head
or tail relative to the rest of the clip

Trim In to Cursor
Trim Out to Cursor
Stretch

This allows a clip to be stretched or squeezed

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26 - 444

Reverse

This allows a clip to be fit into a selection on the Timeline. The values of the Timezone
plug-in will be set automatically to fit the clip into the selection

Normalize

Apply the normalize process to the selected clip

Consolidate

The Consolidate function will make a selective backup of the media segments in the
Composition

Spread

This command allows a space (silence) to be inserted between selected clips

Abut to selected

This command abuts all clips between the Mark In and Mark Out on a track to a selected
clip between the marks on the same track

Automatic Silence Removal

This command opens the Automatic Silence Removal dialog box

Delete with Media

Removes the current selected clip from the composition, and delete the associated
media file

Update Media Original TC

Updates the Media Original TC for all selected clips with their TimeCode position in the
composition. This operation modifies the Media and is not reversible

Source-Destination >
Auto-Edit Source to Destination
Executes the appropriate Source/Destination 2, 3 or points editing operation
depending on the Gates status
Overwrite Source to Destination
Overwrites the content between the Destination Track Group Gates with the content between the Source Track Group Gates
Insert Source to Destination Inserts the content between the Source Track Group Gates to the Destination Track
Group Gates
Replace Source to Destination
Replaces the content between the Destination Track Group Gates with the content
between the Source Track Group Gates by rippling the Destination
Fit Source to Destination

Replaces the content between the Destination Track Group Gates with the content
between the Source Track Group Gates by stretching the Source

Auto Set Destination Gate In after Edit
When this option is checked (enabled), the Destination Gate In point is automatically set to the current Gate Out point after any Source-Destination operation
Auto Select Destination after Edit
When this option is checked (enabled), the Destination Track Group is automatically selected after any Source-Destination operation
Limit 1 Gate Sources to End/Beginning of Clip
When this option is checked (enabled), then the Source material between the
Source Gate and the end of the clip under the Gate instead of the whole track is
copied to the Destination
3 Gates Auto-Edit does Overwrite
When this option is checked (enabled), then when 2 Gates are set in a Source and 1
is set in the Destination then AutoEdit performs an Overwrite operation
3 Gates Auto-Edit does Insert
When this option is checked (enabled), then when 2 Gates are set in a Source and 1
is set in the Destination then AutoEdit performs an Insert operation
Jog-Wheel Editing>
A number of editing actions may be undertaken on a selected clip or group of
clips using a jog-wheel on an external hardware controller.

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First select the Clip or group of Clips, then select the desired Jog-Wheel Editing
Mode from the choice of:
Move
Move And XFade
Trim In
Trim Out
Trim Fade In
Trim Fade Out
Trim Fade In X (Symmetrically)
Trim Fade Out X (Symmetrically)
Trim Sync Point
Slide Media
Previous Clip Trim Out
Previous Clip Trim Fade Out
Previous Clip Trim Fade Out X (symmetrically)
Previous Clip Trim Source Out
Now simply move the jog wheel to Move, Trim, or Slide Media of the selected Clip(s)
Pressing the Spacebar or Enter confirms the change(s), Esc cancels.
Editing Modes > Insert Mode >
Overwrite

When checked, any clip placed so that it overlaps an existing clip will overwrite the
part of that clip where the two overlap.

Insert Track

When checked, any clip placed on a track will be inserted into the track and will ripple all other material on the track later in time (to the right) by the length of the clip
being inserted.

Editing Modes > Remove Mode >
Remove

When checked any selected material will simply be removed from the Timeline.
Everything else will be left intact and in the same place.

Remove and Ripple

When checked any selected material will be removed from the Timeline. Everything
else to the right (after) the removed material will be Rippled (moved) to the left (earlier)
to take up the space left by the removed material.

Editing Modes > Snap Mode >
Don’t Snap

No snap mode set. This mode doesn't affect the behavior of objects placed on a
track. Behavior follows the existing Insert and Remove modes.

Head to End

This mode will cause the beginning of any clip placed on a track to snap to the end
of the last clip on the track, abutting the head of the new clip to the end (tail) of the last
clip.

Tail to Beginning

This mode will cause any clip placed on a track to snap to the beginning of the first
clip on the track, abutting the tail of the new clip to the head of the first clip.

Head to Nearest

This mode will cause any clip placed on a track to snap the head of the clip to the
nearest edit point or mark on the track. This includes the head or tail of existing clips on
the track, as well as the Play Head Cursor, Mark In, Mark Out, Named Markers, or CD
Marks. The clip will interact with existing clips according to the Insert Mode setting.

Tail to Nearest

This mode will cause any clip placed on a track to snap the tail of the clip to the nearest edit point or mark on the track. This include the head or tail of existing clips on the
track, as well as the Play Head Cursor, Mark In, Mark Out, Named Markers, or CD Marks.
The clip will interact with existing clips according to the Insert Mode setting.

Menus : Edit

26 - 446

Snap to Original TimeCode This mode will cause any clip placed on a track to snap the head of the clip to the
time location represented by the clips original TimeCode. The clip will interact with
existing clips according to the Insert Mode setting.
Auto-Ripple

When this option is checked (enabled) all Insert or Remove operations ripple the rest of
the track

Auto-Crossfade

When this option is checked (enabled) the default cross-fade (defined in the Fade Editor
Tab Window is applied to any Paste or Source-Destination operation

Enable Automation Cut/Copy/Paste
When this option is checked (enabled) all Cut / Copy / Paste operations also include
automation tracks
Update Original TC on Move

When this option is checked (enabled) the original TimeCode stamp of any copied/move
selection is updated to the position it was in before the current move

Snap >
Snap Off

When this option is checked (enabled), Snap mode is disabled

Snap to Edits

When this option is checked (enabled), Snap mode is set to Edits

Snap to Scale

When this option is checked (enabled), Snap mode is set to Scale

Snap to Feet Scale

When this option is checked (enabled), Snap mode is set to Feet Scale

Snap to Bars & Beats Grid
Snap Cursor

When this option is checked (enabled), Snap mode is set to Bars & Beats Grid

When this option is checked (enabled), the Cursor is also snapped following the current mode

Snap Region Selection

When this option is checked (enabled), the Selection is also snapped following the
current mode

Snap Selection Head

When this option is checked (enabled), Snap mode is set to Head of selection

Snap Selection Tail

When this option is checked (enabled), Snap mode is set to Tail of selection

Snap Selection Sync Point

When this option is checked (enabled), Snap mode is set to Sync Point of
selection

Menus : Edit

26 - 447

View Menu

View menu

Fixed Cursor while playing

When checked (enabled) Playhead Cursor remains stationary while playing at the position set in the Settings > All Settings > Playback/Record page and the Tracks scroll
from right to left.

Free Cursor while playing

When checked (enabled) Playhead Cursor disappears when the screen boundary is
reached. I.e. the Timeline is not redrawn.

Free Cursor while chasing

When checked (enabled) in conjuction with either of the above options the Playhead
Cursor and Timeline position can be freely manipulated from the workstation whenever
the TimeCode Master machine is in Stop, Rew, FF, Play, Locate, etc. as well as while chasing, but as soon as Pyramix has locked to incoming TimeCode, the cursor will "jump" to
current TC. This used to be the default behavior. When diabled, the Cursor will always be
locked to TimeCode when Pyramix is set to chase, whether in Stop, Rew, FF, Play, Locate,
etc. as well as while chasing.

Cursor Auto-Return after playing
When checked (enabled) Playhead Cursor returns to its starting position when playback
stops
Set Focus to the Timeline

Most useful when mapped to a keyboard shortcut. When a floating Tab or other window
has been opened that keeps the focus and monopolizes some commands, typically the
Space Bar and Cursor buttons invoking this command is the direct equivalent of clicking
in the Timeline to restore the focus, but avoids having to grab the mouse and loosing any
selections.

Show Ghosts

When checked (enabled) shows a ghost image of clips on related virtual tracks

Show Media

When checked (enabled) shows the full extent of the underlying digital media for a
selected clip as a red line on the track above and below the selected clip with a grayed
out image of the waveform when this is on

Menus : View Menu

26 - 448

TimeCode Resolution >
Frames

Sets the < 1 second Cursor TimeCode display resolution to frames

Samples

Sets the < 1 second Cursor TimeCode display to samples

[ms]

Sets the < 1 second Cursor TimeCode display to display milliseconds

CD frames

Sets the < 1 second Cursor TimeCode display to display CD frames

Display as CD time

Sets the TimeCode display to CD Track elapsed time (only available when CD Markers are present)

Alternate TimeCode Scale - Frames
Alternate TimeCode Scale - Samples
Alternate TimeCode Scale - [ms]
Alternate TimeCode Scale - CD Frames
Waveform Display >
Larger

Increase the size of the current waveform display

Smaller

Decrease the size of the current waveform display

x1

Sets the magnification factor of the current waveform display to 1x

x2

Sets the magnification factor of the current waveform display to 2x

x4

Sets the magnification factor of the current waveform display to 4x

x8

Sets the magnification factor of the current waveform display to 8x

x16

Sets the magnification factor of the current waveform display to 16x

x32

Sets the magnification factor of the current waveform display to 32x

x64

Sets the magnification factor of the current waveform display to 64x

dB

Sets the current waveform display to decibels

Auto-Scale Individual Waveform Sets the current waveform display to automatically display an optimal waveform
Auto-Scale Visible Waveform Auto-scales the Waveform based on what is currently seen on screen
Show Full Waveform

Sets the current waveform display to display a waveform that is fully colored even at
sample level (like peak display)

Show Waveform Origin

Sets the current waveform display to display a waveform that show also at sample
level the 0dB origin

Show Dynamic Waveform
Sets the current waveform display to display a waveform that shows the dynamic
range for each pixel
Hide Clip Name when Waveform Shown
Hides the clip names when the waveform is displayed
Zoom >
Fit in window

Adjusts the horizontal magnification (zoom level) of the Project Editor panel to
fit the selected clip or region

Previous zoom

Restores the Project Editor Panel view to the previous zoom resolution and location

Zoom In

Zooms in by a factor of 2x, centered around the middle of the Project Editor Panel

Zoom Out

Zooms out by a factor of 2x, centered around the middle of the Project Editor Panel

Recall Preset >
Zoom 1

Recall Preset Zoom 1

Zoom 2

Recall Preset Zoom 2

Zoom 3

Recall Preset Zoom 3

Menus : View Menu

26 - 449

Zoom 4

Recall Preset Zoom 4

Zoom 5

Recall Preset Zoom 5

Set Preset >
Zoom 1

Set Preset Zoom 1

Zoom 2

Set Preset Zoom 2

Zoom 3

Set Preset Zoom 3

Zoom 4

Set Preset Zoom 4

Zoom 5

Set Preset Zoom 5

Auto Zoom Selection

Project Editor Panel display automatically zooms-in to any selection made on the
Timeline

Tracks >
Show all Tracks

Show (Unhide) all Tracks and Expand (Uncollapse) all Track Groups

Hide Tracks without selection

Hide all tracks that have nothing selected

Fit View to >
Fit View to 1 Track

Fit current View to 1 Track

Fit View to 2 Tracks

Fit current View to 2 Tracks

Fit View to 4 Tracks

Fit current View to 4 Tracks

Fit View to 8 Tracks

Fit current View to 8 Tracks

Fit View to 16 Tracks

Fit current View to 16 Tracks

Fit View to All Tracks

Fit current View to All Tracks

Enlarge Track Size

Enlarge current Track Size

Reduce Track Size

Reduce current Track Size

Scroll Timeline
Scroll Timeline Left

Scroll the whole Timeline to the left

Scroll Timeline Right

Scroll the whole Timeline to the right

Scroll Timeline Up

Scroll the whole Timeline up

Scroll Timeline Down

Scroll the whole Timeline down

Libraries
Folders
Library Folders Up
Library Folders Down
Library Folders Collapse
Library Folders Expand / Focus on List
List
Library List Up
Library List Down
Library List Focus On Folders
Library List Focus On Trimmer
Trimmer
Library Trimmer Focus On List
Library Trimmer Play From In
Library Trimmer Play Form Start
Library Trimmer Stop
Library Trimmer Set In Point

Menus : View Menu

26 - 450

Library Trimmer Set Out Point
Library Trimmer Set Sync Point
Scales / Toolbars >
TimeCode Toolbar

Shows/Hides the main TimeCode Toolbar

Alternate TimeCode Scale
Alternate TimeCode Scale Settings
Feet

Adds a ruler calibrated in Feet below the Time ruler (if present)

Feet Settings

Opens the Feet Settings dialog box

Bars&Beats

Adds a ruler calibrated in Bars&Beats below the Time ruler (if present)

Bars&Beats Settings

Opens the Bars&Beats Settings dialog box

Tempo Map

Adds a Tempo map below the Time ruler (if present)

Source - Destination
Transport Toolbar

Shows/Hides the Transport Toolbar

Automation Toolbar

Shows/Hides the Automation Toolbar

Windows / Tools >
Transport

Displays the Transport Large Control

Mixer

Displays the Mixer

Monitor

Displays the Monitor

Media Management

Displays the Media Management folders

Global libraries

Displays the Global Libraries

Fade Library

Displays the Fade library

Information

Displays the Information Window

On the Air

Displays the On the Air Window

I/O Status

Displays the I/O Status Window

Editor Tabs >
Overview

Open Overview Tab window

EDL

Open EDL Tab window

Document Libraries

Open Document Libraries Tab window

Tracks

Open Tracks Tab window

Track Groups

Open Track Groups Tab window

Playlists

Open Playlists Tab window

Workspaces

Open Workspaces Tab window

Selection

Open Selection Tab window

Fade Editor

Open Fade Editor Tab window

Markers

Open Markers Tab window

CD

Open CD Tab window

Notes

Open Notes Tab window

Machines

Open Machines Tab window

Media Management

Open Media Management Tab window

Global Libraries

Open Global Libraries Tab window

ADR

Open ADR Tab window

Log

Open Log Tab window

Menus : View Menu

26 - 451

Show all Tabs

Shows all Tabs in docking area

Close all Tabs

Hides all Tabs

Toggle Show/Close all Tabs As it says. Mainly usefule when bound to keyboard shortcut.
Dock all Tabs

Return all floating Tabs to the Tab dock

Load Default Tabs Layout As it says
Save Default Tabs Layout Saves the current Tabs Layout as the default
Always Use Default Tabs Layout Default Tabs Layout is used regardless of Tab layout saved with Project
Tabs layout Presets
Save Tabs Layout Preset 1
to
Save Tabs Layout Preset 10
Load Tabs Layout Preset 1
to
Load Tabs Layout Preset 10
Customize>

All Settings

Keyboard Shortcut Editor

Opens the Keyboard Shortcut Editor

Macro Editor

Opens the Macros Window
Opens the Pyramix Settings Window

Menus : View Menu

26 - 452

Clips

Clips menu

Select >
Select All

Select all clips on Timeline

Select All to Mark In

Select all clips on Timeline, to the current Mark In Point

Select All between Marks

Select all clips on Timeline, between current In/Out Marks

Select All from Mark Out

Select all clips on Timeline, from the current Mark Out Point

Select Source

Select all clips on current audio track

Deselect All

Deselect all currently selected clips

Select Previous Clip

Select clip to left of currently selected clip

Select Next Clip

Select clip to right of currently selected clip

Add Previous Clip to Selection
Apply selection to clip to left of currently selected clip
Add Next Clip to Selection

Apply selection to clip to right of currently selected clip

Add all Preceding Clips to Selection
Apply selection to all clips preceding the currently selected clip
Add all Following Clips to Selection
Apply selection to all clips following the currently selected clip
Nudge >
Nudge to Previous Edit

Nudges the selected clip to the left (earlier in time) to the previous edit points in
the track or marks in the editor

Menus : Clips

26 - 453

Nudge to Next Edit

Nudges the selected clip to the right (later in time) to the next edit points in the
track or marks in the editor

Nudge to Left

Nudges the selected clip to the left (earlier in time) by an amount equal to the current Nudge setting

Nudge to Right

Nudges the selected clip to the right (later in time) by an amount equal to the current Nudge setting

Nudge to Left Custom

Nudges the selected clip to the left (earlier in time) by an amount that can be
entered with the keyboard

Nudge to Right Custom

Nudges the selected clip to the right (later in time) by an amount that can be
entered with the keyboard

Nudge to Left Custom in Bars/Beats
Nudges the selected clip to the left (earlier in time) by an amount that can be
entered in Bars/Beats with the keyboard
Nudge to Right Custom in Bars/Beats
Nudges the selected clip to the right (later in time) by an amount that can be
entered in Bars/Beats with the keyboard
Nudge In to Left

(Pressing Control has the same effect as per moving with the mouse)

Nudge In to Right

(Pressing Control has the same effect as per moving with the mouse)

Nudge Out to Left

(Pressing Control has the same effect as per moving with the mouse)

Nudge Out to Right

(Pressing Control has the same effect as per moving with the mouse)

Nudge Media to Left
Nudge Media to Right
Move Up

Moves the selected clip or region up to the adjacent track above it

Move Down

Moves the selected clip or region up to the adjacent track below it

Move Up with Fade

Moves the selected clip or region up to the adjacent track above it. If there is
another clip on the adjacent track at that location, it will interact with it by crossfading

Move Down with Fade

Moves the selected clip or region up to the adjacent track below it. If there is
another clip on the adjacent track at that location, it will interact with it by crossfading

Current Setting >
Nudge Setting 1Apply Nudge Setting 1
Nudge Setting 2Apply Nudge Setting 2
Nudge Setting 3Apply Nudge Setting 3
Nudge Setting 4Apply Nudge Setting 4
Nudge Setting 5Apply Nudge Setting 5
Set Sync Point to Cursor

Sets the selected clip’s Sync Point at the current cursor position

Send Sync Point to Cursor

Sends (moves) the currently selected clip so that its Sync Point is aligned with the current
position of the Play Cursor

Group

Groups together all selected clips in the Timeline

Ungroup

Ungroups members of a selected group clip in the Timeline

Lock

Locks selected clips so that they can no longer be edited or moved in the Timeline

Unlock

Unlocks selected locked clips so that they can be edited again

Lock Horizontal Drag

When enabled, clips cannot be dragged horizontally (left to right)

Clip Gain

Displays an audio fader to set the audio level for the selected clips

Menus : Clips

26 - 454

Mute Clip

Mutes all selected clips

Rename

Enables a selection of clips to be renamed with various combinable options chosen in the
Rename Clips dialog

Rename Clips dialog

Options
Keep Current Name

When checked the current name is retained but with the choice of keeping or
removing the current track number in parenthesis

Remove Track Number

Removes Track Number from the Clip Name

Prefix

Text entry box where a new custom Prefix may be added adding a custom prefix
and suffix text to the automatic renaming and automatically renumbering all
clips.

Track Name
Track Number - X
Media Scene & Take (if available)
Media Name
Media Track Number (X)
Media Tape Name
Media File Name
Ignore File Extension
Include Full Path
Suffix

Text entry box where a new custom Suffix may be added

Auto number clips

When checked clips are numbered starting with the value in:

Menus : Clips

26 - 455

Starting Numbering at:
Items Separator

Text entry box where a new custom Separator may be added

Edit Fade near Cursor

Opens the Fade Editor with the audio fade located near the current Playhead cursor
position ready to be edited

Edit Fade near Mouse

Opens the Fade Editor with the audio fade located near the current mouse cursor position ready to be edited

Fade In >
Fade Out >
X Fade >

Note: Sub-menu options for Fade In, Fade Out, and X Fade are the same. For brevity,
only the Fade In sub-menu options are listed.
Fade In New

Apply new Fade In

Fade In Edit
Default >

Edit Fade In
Fade In Default

Apply Fade In Default

Fade In Default Curve

Apply Fade In Default Curve

Fade In Standard >
Fade In Power Linear

Apply Fade In Power Linear

Fade In Tension Linear

Apply Fade In Tension Linear

Fade In dB Linear

Apply Fade In dB Linear

Fade In Cosine

Apply Fade In Cosine

Fade In Root Cosine

Apply Fade In Root Cosine

Envelope >
Envelope Reset

Reset the gain envelope for the whole selection by deleting all envelope nodes
within the selection only on the track under the mouse cursor when Reset is chosen.

Envelope Reset Selection

Reset the gain envelope for the whole selection by deleting all envelope nodes
within the selection.

Envelope Copy to Selection

Copies the values of all envelope nodes within the selection from the track
under the mouse cursor when Copy to Selection is chosen to all other tracks in the
selection

Envelope Punch

Places four new envelope nodes at the bounds of the selection on the track under
the mouse cursor when Punch is chosen and opens the Punch Envelope dialog
box

Envelope Punch Selection

Carries out the same operation as Punch but to all tracks in the current Selection.

Waveform follow Track

Waveform display of the clip will always correspond to the setting for the entire
track in the Track information and Settings panel

Waveform force Waveform

clip will always show the waveform display regardless of the waveform display settings for the track

Waveform force Name

clip will always show the clip name regardless of the waveform display settings for
the track

Generate Waveform

Generate the waveform data in the background for the selected clip

Waveform >

Selection Properties

Opens the Selection Properties display window, which shows details concerning the
current selection

Menus : Clips

26 - 456

Properties

Opens the Selection Properties display window, which shows details concerning the
currently selected clip

Tracks

Tracks menu

New Audio Track

Allows new audio tracks to be created on the Composition Editor

New Virtual Track

Allows new virtual tracks to be created on the Composition Editor

Delete

Removes the currently selected track from the composition editor

Delete to Last

Deletes all tracks between the currently selected tracks to the last track on the Composition Editor

Auto-connect

Automatically connect all tracks sequentially to any available mixer input

Select Previous Track Group

Selects the track group above the currently selected track group

Select Next Track Group

Selects the track group below the currently selected track group

Duplicate Selected Track Group

Duplicates the currently selected track group

Auto Create/Delete Track Groups

When enabled allows Track Groups to be automatically created when clips insertion
requires creation of new tracks

Select Previous Track

Selects the audio track above the currently selected track

Select Next Track

Selects the audio track below the currently selected track

Deselect Track

Deselects the currently selected audio track

Auto Select Tracks

The audio track is automatically selected on any click / move in its content

Menus : Tracks

26 - 457

Synchronize Tracks & Strips

The audio track and its associated mixing console strip are always selected together

Select All Clips

This command selects and highlights all clips on the selected track

Select All Clips to Mark In

Selects all clips on the track from the beginning of the composition up to the mark in

Select All Clips between Marks

Selects all clips on the track between the Mark In and Mark Out

Select All Clips from Mark Out

Selects all clips on the track from the Mark Out to the end of the composition

Deselect All Clips

Deselects all clips on the selected track

Ripple

Launches the Ripple Tracks dialog box

Extend

Automatically extends the number of tracks to accommodate all the Media channels of
each of the clips of one or more timeline track(s)

Menus : Tracks

26 - 458

Cursors & Marks

Cursors & Marks menu

Nudge Cursor >
Nudge Cursor to Previous Edit

Nudge Cursor to Previous Edit

Nudge Cursor to Next Edit

Nudge Cursor to Next Edit

Menus : Cursors & Marks

26 - 459

Nudge Cursor to Previous Clip

Nudge Cursor to Previous Clips

Nudge Cursor to Next Clip

Nudge Cursor to Next Clip

Nudge Cursor to Previous Clip Fade

Nudge Cursor to Previous Clip Fade

Nudge Cursor to Next Clip Fade

Nudge Cursor to Next Clip Fade

Nudge Cursor to Previous Marker

Nudge Cursor to Previous Marker

Nudge Cursor to Next Marker

Nudge Cursor to Next Marker

Nudge Cursor to Previous CD Marker

Nudge Cursor to Previous CD Marker

Nudge Cursor to Next CD Marker

Nudge Cursor to Next CD Marker

Nudge Cursor to Left

Nudge Cursor to Left

Nudge Cursor to Right

Nudge Cursor to Right

Nudge Cursor to Left with Region

Nudge Cursor to Left and update the nearest selection
boundary to this location

Nudge Cursor to Right with Region

Nudge Cursor to Right and update the nearest selection
boundary to this location

Nudge Cursor to Left Custom

Nudge Cursor to Left by an amount entered with the Keyboard

Nudge Cursor to Right Custom

Nudge Cursor to Right by an amount entered with the Keyboard

Nudge Cursor to Left Custom in Bars/Beats

Nudge Cursor to Left by an amount entered in Bars/Beats
with the Keyboard

Nudge Cursor to Right Custom in Bars/Beats Nudge Cursor to Right by an amount entered in Bars/Beats
with the Keyboard
Nudge Cursor to Previous Foot

Nudge Cursor to the Previous Foot

Nudge Cursor to Next Foot

Nudge Cursor to the Next Foot

Nudge Cursor to Previous Foot Frame

Nudge Cursor to the Previous Foot Frame

Nudge Cursor to Next Foot Frame

Nudge Cursor to the Next Foot Frame

Nudge Cursor to Previous Bar

Nudge Cursor to the Previous Bar

Nudge Cursor to Next Bar

Nudge Cursor to the Next Bar

Nudge Cursor to Previous Beat

Nudge Cursor to the Previous Beat

Nudge Cursor to Next Beat

Nudge Cursor to the Next Beat

Nudge Cursor to Previous Grid Step

Nudge Cursor to the Previous Grid Step

Nudge Cursor to Next Beat Grid Step

Nudge Cursor to the Next Grid Step

Nudge Mark In to Left

Nudge Mark In to Left

Nudge Mark In to Right

Nudge Mark In to Right

Nudge Mark In to Left Custom

Nudge Mark In to Left by an amount entered with the Keyboard

Nudge Mark In to Right Custom

Nudge Mark In to Right by an amount entered with the Keyboard

Nudge Marks >

Nudge Mark In to Left Custom in Bars/Beats Nudge Mark In to Left by an amount entered in Bars/Beats
with the Keyboard
Nudge Mark In to Right Custom in Bars/Beats Nudge Mark In to Right by an amount entered in Bars/Beats
with the Keyboard
Nudge Mark Out to Left

Nudge Mark Out to Left

Nudge Mark Out to Right

Nudge Mark Out to Right

Menus : Cursors & Marks

26 - 460

Nudge Mark Out to Left Custom

Nudge Mark Out to Left by an amount entered with the Keyboard

Nudge Mark Out to Right Custom

Nudge Mark Out to Right by an amount entered with the
Keyboard

Nudge Mark Out to Left Custom in Bars/Beats Nudge Mark Out to Left by an amount entered in Bars/Beats
with the Keyboard
Nudge Mark Out to Right Custom in Bars/Beats Nudge Mark Out to Right by an amount entered in Bars/
Beats with the Keyboard
Nudge Gates >
Nudge Gate In to Left

Nudge Gate In to Left

Nudge Gate In to Right

Nudge Gate In to Right

Nudge Gate Out to Left

Nudge Gate Out to Left

Nudge Gate Out to Right

Nudge Gate Out to Right

Current Nudge Setting>
Nudge Setting 1
Nudge Setting 2
Nudge Setting 3
Nudge Setting 4
Nudge Setting 5
Goto TimeCode

Opens the Goto TimeCode dialog box, which allows the Play Cursor to be positioned to a
specific TimeCode position

Goto Foot

Allows the Play Cursor to be positioned to a specific Footage

Goto Beat

Allows the Play Cursor to be positioned to a specific Beat

Cursor to Mark In

Moves the Play Cursor to the Mark In

Cursor to Mark Out

Moves the Play Cursor to the Mark Out

Cursor to Gate In

Moves the Play Cursor to the selected track group Gate In

Cursor to Gate Out

Moves the Play Cursor to the selected track group Gate Out

Cursor to Selected Marker

Moves the Play Cursor to the Selected Marker

Cursor to Start of Selected Track

Moves the Play Cursor to the start position of the first clip on the selected track

Cursor to End of Selected Track

Moves the Play Cursor to the end position of the first clip on the selected track

Auto Center on Goto

When enabled, the Project Editor will automatically center the display to the new Play
Cursor position when the Goto TimeCode command is used

Auto-Select Marker Before Cursor When enabled the Marker immediately before the Cursor will be selected. As the Cursor is
moved the selection will change as the next Marker is passed.
Mark In to Cursor

Moves the Mark In to the Play Cursor

Mark Out to Cursor

Moves the Mark Out to the Play Cursor

Gate In to Cursor

Moves the selected track group Gate In to the Play Cursor

Gate Out to Cursor

Moves the selected track group Gate Out to the Play Cursor

Marks to Selection

Moves the Mark Out to the current selection

Lock Marks

Prevents the Mark In/Out points from being changed

Hide Marks

Removes the Mark In/Out cursors

Add Marker to Cursor

Adds a new Marker to the current Play Cursor Position

Menus : Cursors & Marks

26 - 461

Prompt for Marker Name at insertion When ticked the Add New Marker dialog opens when a new marker is inserted
Delete Selected Marker

Deletes the currently selected Marker

Move Selected Marker to Cursor

Moves the selected Marker to the current Play Cursor Position

Set >
Set Marker 1

Set the Marker #1 to the current Play Cursor Position

Note: Set Markers 2 - 10 not shown
Goto>
Goto Marker 1

Set the Play Cursor position to Marker #1

Note: Goto Markers 2 - 10 not shown
Select Previous Marker

Selects the previous Marker (left) of the currently selected Marker

Select Next Marker

Selects the next Marker (right) of the currently selected Marker

Show Cursor

Automatically centers the display of the Project Editor to the Play Cursor

Show Mark In

Automatically centers the display of the Project Editor to Mark In current position

Show Mark Out

Automatically centers the display of the Project Editor to Mark Out current position

Show Gate In

Automatically centers the display of the Project Editor to the selected track group Gate In

Show Gate Out

Automatically centers the display of the Project Editor to the selected track group Gate
Out

Show Selected Marker

Automatically centers the display of the Project Editor to the currently selected Marker

Add CD Start Marker to Cursor

Adds a CD Start marker at the Play Cursor position

Add CD Stop Marker to Cursor

Adds a CD Stop marker at the Play Cursor position

Add CD Index Marker to Cursor

Adds a CD Index marker at the Play Cursor position

Delete Selected CD Marker

Deletes the currently selected CD Marker

CD Mark Groups

Enables automatic creation of CD Markers Groups in the Project Editor

Menus : Cursors & Marks

26 - 462

Selection

Cursors & Marks menu

Nudge >
Nudge to Left

Nudges the selection to the left

Nudge to Right

Nudges the selection to the right

Nudge Start to Left

Nudges the selection start to the right

Nudge Start to Right

Nudges the selection start to the left

Nudge End to Left

Nudges the selection end to the right

Nudge End to Right

Nudges the selection end to the left

Move Selection Up

Moves the current selection to the track above its current position

Move Selection Down

Moves the current selection to the track below its current position

Grow Selection Up

Applies the current selection to the track above its current position

Grow Selection Down

Applies the current selection to the track below its current position

Narrow Selection Up

Removes the current selection from the track above its current position

Narrow Selection Down

Removes the current selection from the track below its current position

Set Cursor to Selection Start

Positions the Play Cursor to the start point of the current selection

Set Cursor to Selection Start with PrerollPositions the Play Cursor to the start point of the current selection, adding the
defined Preroll value
Set Cursor to Selection Start with Preroll #2Positions the Play Cursor to the start point of the current selection, adding the
defined Preroll #2 value
Set Cursor to Selection Start with Preroll #3Positions the Play Cursor to the start point of the current selection, adding the
defined Preroll #3 value
Set Cursor to Selection End

Positions the Play Cursor to the end point of the current selection

Set Selection Start to Cursor

Positions the start point of the current selection to the Play Cursor position

Set Selection End to Cursor

Positions the end point of the current selection to the Play Cursor position

Select between Gates

Sets the Selection between the selected track group Gates

Gates to Selection

Moves the Gates to the extremities of the current selection

Auto Select Clip(s) under Cursor

Automatically Selects the clip(s) currently in contact with the Playhead Cursor

Menus : Selection

26 - 463

Select Clip(s) under Cursor

Selects the clip(s) currently in contact with the Playhead Cursor

Add/Remove Clip(s) under Cursor to Selection
Undo Selection

Cancels the last selection command

Redo Selection

Cancels (redo) the last Undo Selection command

Undo / Redo Selection

Toggles between the last Undo / Redo Selection command

Fade Editor

Fade Editor menu

Open Editor

Opens the Fade Editor window

Accept & Close Editor

Approve changes to the fade and close Fade Editor window

Restore & Close Editor

Restore fade to original state and close Fade Editor window

Restore Fade

Restore fade to original state

Undo Fade Change

Undoes the last parameter change

Previous Fade

Select / Edit previous fade

Next Fade

Select / Edit net fade

Xify

Reset the current fade to a standard Power X fade

Show Faders & Control

Show the Faders and Control Section of the Fade Editor

Show Parameters & Options

Show the Parameters and Options section of the Fade Editor

Display & Zoom >
Fit Fade

Zoom around the current Fade (Reset Zoom)

Zoom In

Zoom in on graphic display

Zoom Out

Zoom out on graphic display

Display & Zoom Options >
No Auto-Center

Auto-Centering off

Menus : Fade Editor

26 - 464

Auto-Center Fade

Auto-Centering on

Auto-Center Reference Point

Auto Center on Reference Point

Free Zoom

Follows only Zoom Reset, In and Out

Auto-Zoom

Automatically Zooms around the current Fade after some operations

Auto-Zoom/Free

Automatically Zooms around the current Fade but only when it enters the
Fade Editor, thereafter, the Zoom is Free

Timeline Zoom

Follows the Timeline Zoom factor

Zoom Preset 1

Recall Preset Zoom #1

Zoom Preset 2

Recall Preset Zoom #2

Zoom Preset 3

Recall Preset Zoom #3

Zoom Preset 4

Recall Preset Zoom #4

Zoom Preset 5

Recall Preset Zoom #5

Faders & Control >
Nudge Out Gain Less
Nudge Out Gain More
Nudge In Gain Less
Nudge In Gain More
Nudge Intercept Less
Nudge Intercept More
Nudge Asymmetry Less
Nudge Asymmetry More
Nudge Out Length Less
Nudge Out Length More
Nudge In Length Less
Nudge In Length More
Nudge Out Position Left
Nudge Out Position Right
Nudge In Position Left
Nudge In Position Right
Nudge In Media Left
Nudge In Media Right
Nudge Out Media Left
Nudge Out Media Right
Faders & Control Options >
Link Length

Links length of Fade Out & In

Mirror Length

Length of Fade Out and In will be changed symmetrically (centered)

Link Position

Links position of Fade Out & In

Fade Safe

Ensures all following fades (to the right of the one being edited) are left
intact while editing the current fade.

Force Safe
Audition >
Audition X Fade
Audition X Fade with Ref

Menus : Fade Editor

26 - 465

Audition Out with Curve
Audition Out without Curve
Audition Out after Fade
Audition Out with Curve with Ref
Audition Out without Curve with Ref
Audition Out after Fade with Ref
Audition Out Original Material
Audition In with Curve
Audition In without Curve
Audition In before Fade
Audition In with Curve with Ref
Audition In without Curve with Ref
Audition In before Fade with Ref
Audition In Original Material
Audition Options >
Audition Pre-Roll 1
Audition Pre-Roll 2
Audition Pre-Roll 3
Audition Post-Roll 1
Audition Post-Roll 2
Audition Post-Roll 3
Audition Speed 100%
Audition Speed 50%
Audition Speed 25%
Audition Solo
Audition Loop
Audition After Nudge
Memory >
Set Memory 1
Set Memory 2
Set Memory 3
Set Memory 4
Set Memory 5
Recall Memory 1
Recall Memory 2
Recall Memory 3
Recall Memory 4
Recall Memory 5
Presets >
Load Default X Curve
Load Default X Preset
Save Default X Preset
Load Default Out Curve

Menus : Fade Editor

26 - 466

Load Default Out Preset
Save Default Out Preset
Load Default In Curve
Load Default In Preset
Save Default In Preset

Media

Media menu

Search Media

Opens the Media Search Tool with the Query page displayed. (See User Manual :
Media Management Chapter for details)

Mount Referenced Media

Mounts all media not already mounted and used in the current Project

Auto-Mount Media

When selected, whenever a reference from an Offline library is placed in the current
Project, the Media will automatically be mounted.

Select Online Clips

Selects all Clips in the Timeline whose Media files are currently mounted

Select Offline Clips

Selects all Clips in the Timeline whose Media files are not currently mounted

Select Used Media

Opens a floating Media Manager window containing all media used by the current
Project.

Select Media present on Project Default Folder Opens a floating Composition Library window with all Media present in the
Project Default folder selected (highlighted)
Select Media NOT present on Project Default Folder Opens a floating Composition Library window with all Media NOT
present in the Project Default folder selected (highlighted)
Collect Media to current Project Default Folder Copies all media files used in the current project (as shown when the previous Select Media not present ... is invoked to the current Project Default Folder.
Clean-Up Media

Opens the Choose a Media Folder to Clean-Up window. Choose the folder from the list
and click OK. All media not referenced by the current Project will be permanently
removed from the selected folder.

Menus : Media

26 - 467

Automation

Automation menu

Automation Off

Automation system is disabled

Automation Play

Automation system is set to playback any previously recorded automation data

Automation Write

Automation system is set to playback any previously recorded automation data and
record new automation data for all enabled controls

Automation Snapshot

Creates an automation key frame at the current cursor position, for all currently armed
automation controls

Automation Snapshot Range

Places automation key frames at the currently defined In / Out cursor positions, for all currently armed automation controls

Delete Selected Points

Deletes all automation points contained in the selected region

Cut Selected Points

Cuts all automation points contained in the selected region

Copy Selected Points

Copies all automation points contained in the selected region

Paste Points to Cursor

Pastes all copied or cut automation points at the cursor on the selected track

Paste Points to Original TC

Pastes all copied or cut automation points at the Original TimeCode on the selected track

Auto-Write Mode - Write & Release The automation starts writing a new pass when the control is touched and stops writing
when the control is released.

Menus : Automation

26 - 468

Auto-Write Mode - Write & Hold

The automation starts writing a new pass when the control is touched. The value when
the control is released will continue to be written until the transport stops.

Auto-Write Mode - Trim & Release

The automation starts updating the current pass when the control is touched and stops
updating when the control is released.

Auto-Write Mode - Trim & Hold

The automation starts updating when the control is touched but continues when the
control is released and stops only when the transport stops.

Release Mode - Snap

A straight jump is made from the current control value to the value written in the previous pass.

Release Mode - Auto-Release

An interpolation is created from the current value to the value written in the previous
pass. I.e. a fade. The length of this is defined in Automation Settings > Auto-Release
Time.

Release Mode - Write to Next

The same value is kept after the last written point until the next point is found in the previous pass.

Release Mode - Write to End

Writes the current value to the end, ignoring previously written points. (If any)

Maintain to Next Interpolate

The current value(s) are maintained until the next interpolated point(s). This is potentially
useful when deleting automation points or when inserting a Snapshot to Cursor.

Release Auto-Writing

Immediately releases all controls currently recording automation

Automation Tracks

Opens the Automation Tracks window. This view allows the automation versions for a
specific control to be displayed. Once the desired control has been located in the tree
view, simply double-clicking on the control will update the Automation Track Versions
window

Automation Settings

Opens the Settings > All Settings > Application > Automation page which allows
automation parameters and settings to be defined

Workspaces

Workspaces menu

Save >
Save Workspace 1

Save Workspace 1

Note: Save Workspace 2 to 10 omitted
Update Current Workspace

Updates the current Workspace with current settings

Recall >
Recall Workspace 1

Recall Workspace 1

Note: Recall Workspace 2 - 10 omitted

Recall Previous Workspace

Toggles backwards through the list of available Workspaces

Recall Next Workspace

Toggles forwards through the list of available Workspaces

Menus : Workspaces

26 - 469

ADR
For details of the ADR Menu please see the ADR User Guide

Machines

Machines menu

Active machine >
Note: Active machine Sub-menus will reflect whichever machine is currently chosen as
the active machine.
Toggle machines

Toggle between installed machines

Stop

Stop

Pause

Pause

Play

Play

Play Special >
Play Reverse

Play Reverse

Play 1/2

Play 1/2

Play 1/2 Reverse

Play 1/2 Reverse

Play 1/4

Play 1/4

Play 1/4 Reverse

Play 1/4 Reverse

Play 1/16

Play 1/16

Play 1/16 Reverse

Play 1/16 Reverse

Play 2x

Play 2x

Play 2x Reverse

Play 2x Reverse

Play 4x

Play 4x

Play 4x Reverse

Play 4x Reverse

Toggle Play/Stop

Toggle Play/Stop

Toggle Play/Pause

Toggle Play/Pause

Toggle Play/Record

Toggle Play/Record

Record

Record

Fast Forward

Fast Forward

Fast Rewind

Fast Rewind

Scan Forward

Scan Forward

Scan Rewind

Scan Rewind

Start

Goto Start

End

Goto End

Goto TimeCode

Goto TimeCode

Menus : ADR

26 - 470

Nudge +1 frame
Nudge -1 frame
Nudge to Right
Nudge to Left
Set Loop In

At current Playhead Cursor position

Set Loop Out

At current Playhead Cursor position

Goto Loop In
Goto Loop Out
Chase
Store Chase Offset

Internal Machine>
Stop

Stop

Pause

Pause

Play

Play

Play Special >
Play Reverse

Play Reverse

Play 1/2

Play 1/2

Play 1/2 Reverse

Play 1/2 Reverse

Play 1/4

Play 1/4

Play 1/4 Reverse

Play 1/4 Reverse

Play 1/16

Play 1/16

Play 1/16 Reverse

Play 1/16 Reverse

Play 2x

Play 2x

Play 2x Reverse

Play 2x Reverse

Play 4x

Play 4x

Play 4x Reverse

Play 4x Reverse

Toggle Play/Stop

Toggle Play/Stop

Toggle Play/Pause

Toggle Play/Pause

Toggle Play/Record

Toggle Play/Record

Toggle Play/Stop Record Safe

Note: This command toggles between Play and Stop (or other state) but has no effect
when recording. In this case the real Stop command has to be issued to stop a recording.
Play with Preroll
Play with Preroll #2
Play with Preroll #3
Record

Record

Fast Forward

Fast Forward

Fast Rewind

Fast Rewind

Scan Forward

Scan Forward

Scan Rewind

Scan Rewind

Start

Start

Menus : Machines

26 - 471

End

End

Punch >
Punch Selection

Punch Selection

Punch Selection with PrerollPunch Selection with Preroll
Punch Selection with Preroll #2Punch Selection with Preroll #2
Punch Selection with Preroll #3Punch Selection with Preroll #3
Auto-punch with Preroll

Auto-punch with Preroll

Auto-punch with Preroll #2 Auto-punch with Preroll #2
Auto-punch with Preroll #3 Auto-punch with Preroll #3
Remake last Punch (In only)Repeat last Punch operation (Punch In only)
Remake last Punch (In - Out)Repeat last Punch operation
Safety Record

When this mode is active the only way to stop a recording is to return to this menu and
de-activate it. (Or use an assigned keuyboard Shortcut)

Play Selection

Play Selection

Loop Selection

Loop Selection

Play between Marks

Play between Marks

Loop between Marks

Loop between Marks

Play between Gates

Play between selected track group Gates

Loop between Gates

Loop between selected track group Gates

Audition >
Audition Pre

Audition Pre

Audition Pre (Preroll #2)

Audition Pre (Preroll #2)

Audition Pre (Preroll #3)

Audition Pre (Preroll #3)

Audition

Audition

Audition (Pre/Postroll #2)

Audition (Pre/Postroll #2)

Audition (Pre/Postroll #3)

Audition (Pre/Postroll #3)

Audition Post

Audition Post

Audition Post (Postroll #2)

Audition Post (Postroll #2)

Audition Post (Postroll #3)

Audition Post (Postroll #3)

Audition Gate In Pre

Audition selected track groups Gate In Pre

Audition Gate In Pre (Preroll #2)

Audition selected track groups Gate In Pre (Preroll #2)

Audition Gate In Pre (Preroll #3)

Audition selected track groups Gate In Pre (Preroll #3)

Audition Gate In

Audition selected track groups Gate In

Audition Gate In (Pre/Postroll #2) Audition selected track groups Gate In (Pre/Postroll #2)
Audition Gate In (Pre/Postroll #3) Audition selected track groups Gate In (Pre/Postroll #3)
Audition Gate In Post

Audition selected track groups Gate In Post

Audition Gate In Post (Postroll #2)

Audition selected track groups Gate In Post (Postroll #2)

Audition Gate In Post (Postroll #3) Audition selected track groups Gate In Post (Postroll #3)
Audition Gate Out Pre

Audition selected track groups Gate Out Pre

Audition Gate Out Pre (Preroll #2)

Audition selected track groups Gate Out Pre (Preroll #2)

Audition Gate Out Pre (Preroll #3)

Audition selected track groups Gate Out Pre (Preroll #3)

Audition Gate Out

Audition selected track groups Gate Out

Menus : Machines

26 - 472

Audition Gate Out (Pre/Postroll #2) Audition selected track groups Gate Out (Pre/Postroll #2)
Audition Gate Out (Pre/Postroll #3) Audition selected track groups Gate Out (Pre/Postroll #3)
Audition Gate Out Post

Audition selected track groups Gate Out Post

Audition Gate Out Post (Postroll #2) Audition selected track groups Gate Out Post (Postroll #2)
Audition Gate Out Post (Postroll #3) Audition selected track groups Gate Out Post (Postroll #3)
Goto TimeCode

Goto TimeCode

Nudge +1 frame
Nudge -1 frame
Set Loop In

At current Playhead Cursor position

Set Loop Out

At current Playhead Cursor position

Goto Loop In
Goto Loop Out
Loop On/Off

Loop On/Off

Chase

Hard Chase

Store Chase Offset

Store Chase Offset

Auto Chase

Freeze External Machines
Cursor Auto-Return after playing

Auto Return On/Off

External Machines>
Stop

Stop

Pause

Pause

Play

Play

Play Special >
Play Reverse

Play Reverse

Play 1/2

Play 1/2

Play 1/2 Reverse

Play 1/2 Reverse

Play 1/4

Play 1/4

Play 1/4 Reverse

Play 1/4 Reverse

Play 1/16

Play 1/16

Play 1/16 Reverse

Play 1/16 Reverse

Play 2x

Play 2x

Play 2x Reverse

Play 2x Reverse

Play 4x

Play 4x

Play 4x Reverse

Play 4x Reverse

Toggle Play/Stop

Toggle Play/Stop

Toggle Play/Pause

Toggle Play/Pause

Toggle Play/Record

Toggle Play/Record

Record

Record

Fast Forward

Fast Forward

Menus : Machines

26 - 473

Fast Rewind

Fast Rewind

Scan Forward

Scan Forward

Scan Rewind

Scan Rewind

Start

Goto Start

End

Goto End

Goto TimeCode

Goto TimeCode

Nudge +1 frame

Nudge +1 frame

Nudge -1 frame

Nudge -1 frame

Set Loop In

At current Playhead Cursor position

Set Loop Out

Out At current Playhead Cursor position

Goto Loop In

Goto Loop In

Goto Loop Out

Goto Loop Out

Chase
Store Chase Offset
Auto-Chase
Eject

Eject

Preview
Auto Edit
Review
Enable Record On/Off

Enable Record On/Off

Record Ready >
Record Ready V1

Record Ready V1

Record Ready A1

Record Ready A1
Record Ready A2 - A7 omitted

Record Ready A8

Record Ready A8

Goto Locator 1

Goto Locator 1

Locator >
Goto Locator 2 to 9 omitted
Goto Locator 10

Goto Locator 10

Set Locator 1

Set Locator 1

Set locator 2 to 9 omitted
Set Locator 10

Set Locator 10

Controllers>
Offline Controllers

Toggle Controllers On/Off line

Jog-Wheel Mode - Jog
Jog-Wheel Mode - Shuttle
Jog-Wheel Mode - Loop

repeats a short loop, starting at the cursor position

Menus : Machines

26 - 474

Jog-Wheel Mode - NavigateNavigate is silent jog mode
Jog-Wheel Mode - Off
Jog-Wheel Listen - Mix

Listen to mix out when Jog is active

Jog-Wheel Listen - SelectionListen only to tracks included in the current Selection
Jog-Wheel Fine

Change jog-wheel ‘gearing’ to the sensitivity factor set in Settings > All
Settings > Application > Jog/Chase : Fine Jog sensitivity factor (Default
0.25) I.e. a quarter of nominal sensitivity.
E.g. if nominal = 1.00 seconds per revolution then Fine will be a quarter of a
second per revolution.

Auto Show Plugins

When selected Plugins parameters windows are automatically opened
when selected on the remote controller.

Macros
Macro Editor

Opens the Macros Window
Please see User Macros on page 332

Settings

Settings menu

The Settings menu brings together access to the main All Settings window, the Keyboard Shortcut Editor and
the Macro Editor.
All Settings

Opens the Pyramix Settings Window

Keyboard Shortcut Editor

Opens the Keyboard Shortcuts Window

Macro Editor

Opens the Macros Window

Window

Window menu

The Window menu maintains a list of open projects and enables switching between them. It also enables multiple
open project windows to be arranged on screen, Tiled or Cascaded.

Menus : Macros

26 - 475

Help

Help menu

The Help Menu gives quick on-line access to this manual and others. About pops up a Window with the Pyramix logo and details about the registered user and software version.

Menus : Help

26 - 476

Settings

USER MANUAL
www.merging.com/Pyramix

Overview
Pyramix is massively configurable to suit diverse applications and personal preferences. To keep the vast number
of parameters manageable, Pyramix has an intuitive Settings dialog window. The Pyramix Settings dialog window brings together all Pyramix settings apart from the Keyboard Shortcut Editor and the Macro Editor, both of
which can be accessed from the Settings menu. Although you will find information about individual pages elsewhere in this document, all the Settings pages are detailed in this chapter.Settings can be accessed from a Tool
Bar icon, the menu Settings > All Settings or Alt + G.

Configuration - The Settings Dialog Window

Pyramix Settings Window - No folder open

The left-hand side of the window shows all available settings grouped in folders. Folders can be collapsed or
expanded by clicking on the folder icons. By default, all folders are open, displaying the settings pages they contain by name. Clicking on a settings page opens it in the right-hand side of the window for viewing and editing.

Settings : Configuration - The Settings Dialog Window

27 - 478

Settings Buttons
Apply changes to ...
Below the Settings folders tree view the first large button’s function and label changes to reflect the currently
open settings page (if any). Apply changes to ... does as it says without saving the changes to a Settings file. Settings can be saved selectively or in their entirety for future use.

Save
To save all settings, Click on the: Save button to open a Save As browser window. If necessary, navigate to a suitable location for the file. Type a suitable name in the File name: box and click the Save button to save the file and
close the browser window.

Load
Load opens a Browser window to enable location of settings Profile (*.pms) files. When the required file has been
located clicking on the Open button loads the file and opens the Load Settings dialog.

Load Settings dialog

Loading Settings Selectively
Load Settings loads only the settings with ticked boxes. The Load Settings dialog auto selects the currently
selected page. Clicking a folder check box checks the boxes of all the sub-folders and pages they contain. Thus,
clicking the All Settings box checks all the boxes.

OK
Saves any changes made to settings and exits the Pyramix Settings window.

Cancel
Cancels any changes made to settings and exits the Pyramix Settings window.

Settings : Configuration - The Settings Dialog Window

27 - 479

Hardware
Formats and Sync

All Settings Hardware Formats & Sync Page

Preset
This section allows the user to Save and ReLoad or Delete Presets of all the parameters in this page. A variety of

Settings : Hardware

27 - 480

common scenarios are covered in the supplied Presets:

All Settings Hardware Formats & Sync Preset List

Information
Effective Sampling Rate
Displays the sampling rate including the effect of any pull-up or down or Varispeed settings.
The sampling rate display in the Status Bar also displays the resulting sampling rate.

Effective TC Frame Rate
Displays the TC Frame Rate including the effect of any pull-up or down or Varispeed settings.

Effective Video Frame Rate
Displays the Video Frame including the effect of any pull-up or down or Varispeed settings.

Sampling Rate
Displays the rate set when the project was created or the default Mixer preset loaded. This can be changed from
the Sampling Rate drop-down list.

Warnings
Displays any caveats about the selected rates.

Frequencies
Sampling Rate
The drop-down list presents a choice of all available nominal sampling rates.

TC Frame Rate
The drop-down list presents a choice of all available TC Frame Rates

Drop
Only available for NTSC Frame Rates I.e. 29.97fps and 30fps. When checked drop frame counting is applied.

Board
In a multi-board system, use the drop down list to select the daughter-card for which you want to view or change
settings.

Settings : Hardware

27 - 481

Master
In a multi-board system, this check box determines which board is the source of digital audio sync. Only one board
can be selected as master.

Audio Syncronization
Master Sync
In an Multi-board system choose the board which will be the sync master from the drop-down list.

Source
This determines the sample clock source for the whole Pyramix system. If an external source is selected and no
valid signal is detected, the system reverts to Internal until the external signal is restored. The following choices
are available:
Internal
Selects the board’s internal oscillator as clock master.
Video
Selects an external video input as the reference. The card derives word clock from the video sync rate. A valid
video signal must be connected to the Mykerinos board chosen as the Video / TC master in the VS3 control panel.
Word Clock
Selects an external word clock source as the reference. The word clock must be connected to the Mykerinos board
chosen as video / TC master in the VS3 control panel. This option is grayed out if there is no valid source connected.
Audio Input
Select this option if you want Pyramix to derive it’s clock from an external audio source connected to any of the
daughtercard(s) present. The correct audio input must also be selected.
LTC
In special situations this option enables word clock to be derived from Linear TimeCode
WordClock is Output at XXk

*2

For sample rates above 48kHz WordClock is normally output at the standard fundamental rate. E.g. if 128KHz is
selected then WordClock is output at 32kHz unless the box is ticked, in which case the WordClock output rate is
doubled to 64kHz.

Video/TimeCode Synchronization
Video Format
The drop-down list presents all available Video Formats

TC Reference
The drop-down list presents all valid TimeCode reference sources.

Varispeed
Allows either choice of either a pull-up / pull-down sampling rate or running Pyramix in Varispeed mode by
adapting the sampling rate.
Important! Typical digital to analog or analog to digital converters (such as Merging Technologies Sphynx or DUAII do not operate beyond +/- 0.15 ‰ (150 ppm) and therefore will mute in any Varispeed
mode. It is suggested to route the Mykerinos digital I/O’s through external real-time sampling rate conversion circuitry or to use adequate external converters with built-in pull-up or pull-down support.

Note: Note: Locking to external NTSC video reference is limited to nominal and pulldown sampling rates.

Settings : Hardware

27 - 482

Nominal
‘Normal’ mode. Uses the nominal sampling rate as set in the Sampling Rate pull-down menu.

Pull-Up
Increases the sampling rate by 0.1%. Most often used in audio post production for compatibility reasons between
NTSC frame rates of 30 fps and 29.97 fps.

Pull-Down
Decreases the sampling rate by 0.1%. Most often used in audio post production for compatibility reasons between
NTSC frame rates of 30 fps and 29.97 fps.

Varispeed
The speed of audio playback can be varied within the range of -12.5% to +12.5%. Select this option, then enter the
required speed change in tenths of percents into the adjacent entry field. Values entered outside of the allowed
range will be limited to the extent of the allowed range. E.g. if 1500 is entered, the value will be set to 1125.

Input
Format
Provides input format selection. This is varies, depending on which Mykerinos Daughter card is currently selected
by the Board drop-down menu.
Range
Shows the number of possible system inputs available depending on the Mykerinos Daughter
card currently selected Board drop-down menu.

Output
Mode
Provides output format selection. This is variable, depending on the Mykerinos Daughter card under consideration.

Settings : Hardware

27 - 483

MassCore

All Settings Hardware MassCore

Note: The MassCore mode is indicated in brackets but is determined by the hardware
present in the PC.
VST Plugins Engine Latencies(*)
This sets the VST buffer size in samples. The smaller the buffer the lower the latency and vice-versa. Some thirdparty VST plug-ins require very large buffer sizes. This setting is provided to give the user control over the required
value. Increasing the value can prevent clicks at the expense of increased latency.
Values up to 8192 samples may be set.

No of Cores:
On a Quad Core sets the number of VST cores used 1, 2 or 3.(one CPU is already dedicated to MassCore). This
option is necessary since some VST plug-ins do not like Multithreading processing.

Virtual ASIO
This sets the Virtual ASIO buffer size.

Note: (*) In order to adjust this setting all projects must be closed.

Settings : Hardware

27 - 484

I/O Interfaces
Master Board(#Serial No.)

All Settings Hardware I/O Interfaces Master Board(#Serial No.)

Termination
Video Input (CVS1IN)Please use jumper JP4
Word Clock (WCKIN)Please use jumper JP5
Applicable only to Mykerinos X boards otherwise grayed out. Offers a choice between Video and Word Clock sync
input in conjunction with the board jumpers JP4 and JP5 (Please see Mykerinos X manual for full details)

Board(#Serial No.)
(Mykerinos Daughter Card Settings)
These settings provide hardware specific configuration for the currently installed Mykerinos daughter card(s).
Please see also the documentation supplied with the card.

Note: There will be separate entries under I/O Interfaces for each board installed and
On-Line (As selected in the VS-3 Control Panel)

Settings : I/O Interfaces

27 - 485

ADAT Board Settings

All Settings Hardware I/O Interfaces ADAT Board(#Serial No.)

Note: These settings can only be changed when all projects are closed. The page will
warn of this if any projects are open.
I/O Interface
Input
Offers the choice between ADAT and SPDIF

Output
Offers choices of output format:

ADAT 1-8 / ADAT 9/16: Channels 1-8 on optical A and channels 9-16 on optical B.
ADAT 1-8 / ADAT 1-8: Channels 1-8 on both optical A and B.
SPDIF 1-2 / ADAT 1-8: (Standalone mode only) Channels 1-2 on optical A, in SPDIF format and channels 1-8 on optical B.
SPDIF 1-2 / ADAT 9-16: (Standalone mode only) Channels 1-2 on optical A, in SPDIF format and channels 9-16 on
optical B

Optical Output
Check the Optical output level box if the fibre-optic cables are in excess of 10[m] / 30 [feet] in length.

SPDIF/ADIANA Output Format
The radio buttons set the Professional / Consumer flag and the check-box sets the Copy Inhibit flag when SPDIF
is the selected output format.

Settings : I/O Interfaces

27 - 486

AES II and AES II SRC Board Settings

All Settings Hardware I/O Interfaces AES II Board(#Serial No.)

I/O Interfaces
AES/EBU
Input
Output

Reference
Selects the input used as the clock reference when Pyramix sync is set to Audio Input.
When set to AUTO, Pyramix searches through all the inputs in ascending order and locks to the first valid source it
finds.

AES3 Output Format
The radio buttons toggle the Professional / Consumer bit in the AES data stream.

Settings : I/O Interfaces

27 - 487

Sampling Rate Converters
Grayed out if no SRCs are present. Each of the four uni-directional converters can be configured as Bypass, Input or
Output. On a specific in/out channel pair a sampling rate conversion can be applied only in one direction, either
input or output. The Speed on physical wire setting (see below) should be set to the project's sampling rate (aka
"single-wire mode") whenever the SRCs are used, since channel pairs that are spread over several wires will not
be sample rate converted properly.
Up to 192 kHz, each column represents one XLR connector (one pair of channels) with its associated SRC chip.
The following configurations can be selected:
•

None: or bypass, the SRC is transparent

•

Input: The SRC works on the input path and converts the incoming signal to the project's sampling rate

•

Ref1/2 through Ref 7/8: The SRC is inserted in the output path and converts the output signal to the sampling rate of the signal present at the input chosen as reference.

At 8FS (DXD/DSD), the AES II daughter card has a special mode that is enabled by selecting 8FS to nFS in the
Speed on physical wire field. This mode provides a fixed set of 2 input and 2 output paths and enables a real-time
conversion from 384kHz/352.8kHz down to 192kHz/44.1kHz and vice-versa. Only XLRs 1/2 and 3/4 are used. For
the outputs, the reference input for the sampling frequency is selectable in the Sampling Rate Converters array.
For further information and configuration examples please see: AES II with SRC on page 559

High Sampling Frequency (24 Inputs / 24 Outputs
Speed on physical wire (when possible)
Sets the rate of the AES stream on the I/Os.
44.1k / 48k: standard mode
88.2k / 96k: also called single wire at 96 kHz
176.4k / 192k: (only AES 2) also called single wire at 192 kHz
8 FS to nFS: (only AES 2 - SRC) special mode for the sampling rate converters for DXD/DSD projects (see explanation of the sampling rate converters)

DSD mapping (DSD / DXD Projects only)
Sets the mapping for the DSD I/Os

Input
SONY
P3D

Output
SONY
P3D

I/O Audio Format (DSD / DXD Projects only)
Selects the I/O mode when a DSD or DXD project is opened.

Input
DSD
DXD

Output
DSD
DXD

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AES Board Settings
The legacy, non SRC, AES board uses the same Settings Page as the AES II. However, the SRC settings will, of
course, be unavailable.

DUAL Board Settings

I/O Interface
Input
AES/EBU 1-8 / Analog 9-12: The first 8 inputs are in AES/EBU format and the four remaining inputs are analog.

Output
AES/EBU 1-8 / Analog 9-12: The first 8 outputs are in AES/EBU format and the four remaining outputs are analog.

Reference
Selects the digital (AES/EBU) input to be used as the clock reference when Pyramix sync is set to Audio Input.
When set to AUTO, Pyramix searches through all the inputs in ascending order and locks to the first valid source it
finds.

Input Gain (dB)
A gain setting of -12dB to +12dB can be selected for each one of the four analog inputs.

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Mic/Line On inputs 1 and 2 you can also enable the Mic preamp by ticking the box. When selected the buttons
below allow 48V phantom power to be enabled and additional gain added for 0dB, +20dB or +40dB

Output gain (dB)
A gain setting of from -24dB to 0dB can be selected for each of the four analog outputs. Each channel is also
equipped with a Mute check box.

MADI Board Settings

All Settings Hardware I/O Interfaces Master Board(#Serial No.)

I/O Interface
Input
Output
Select MADI from the drop-down lists (if not already selected)

Mode
Standard (56 channels)
Extended (64 channels)
Choose the mode appropiate for the external device you are connecting.

Note: To change this setting all Projects must be closed

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Input Groups
Output Groups
(These settings are only applicable to legacy MADI 1 daughtercards)

Input Option
Mute Input when Drift is detected
If the Input stream sample rate varies from nominal, Mutes the Input

AES Output Format
Professional
Consumer
Sets the AES Format bit.

Note: This setting is overridden to Professional in DSD or DXD Projects when DSD is
selected as the output format.
High Sampling Frequency
High Sampling Mode
When ticked, MADI carries high sample rate signals.

MADI Wordclock I/O at base rate * 2
When ticked MADI Wordclock is expected and output at base rate times two.

Note: High Sampling Mode setting is overridden in DSD or DXD Projects when DSD is
selected as the output format.
MADI Wordclock I/O at base rate * 2 should be unticked for DSD
I/O Audio Format (DSD and DXD Projects Only)
Input
Output
Select the required I/O format(s) from the drop-down lists.

Note: To change this setting all Projects must be closed

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SDIF Board Settings

I/O Interface
Input
SDIF

Output
SDIF

Format
The radio buttons toggle between the SDIF2 and SDIF3 formats.

TDIF Board Settings

I/O Interface
Input

Settings : I/O Interfaces

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TDIF

Output
TDIF

Reference
Selects the input used as the clock reference when Pyramix sync is set to Audio Input. When set to AUTO, Pyramix
searches through the inputs and locks to the first valid source it finds.
The drop-down list offers the following choice of Clock reference sources:
AUTO
TDIF Front
TDIF Rear0
TDIF Rear1
When set to AUTO, Pyramix searches through all the inputs in ascending order and locks to the first valid source it
finds.

Settings : I/O Interfaces

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HDTDM / XDTDM / MassCore Routing
There are several routing pages. Only pages appropriate for the currently selected mode, HDTDM, XDTDM or
MassCore are available/shown in the tree.
Where the routing is user selectable, independent routing assignmentss can be made for 1fs, 2fs, 4fs and 8fs sample rates.

Routing Physical I/O to Logical I/O
Routing can only be undertaken when there are no projects open.
Reset removes all patching
Autoroute connects all available inputs and outputs in ascending order.

Note: MassCore routing is currently automatic only and there is no need (and no means)
to set the required number of Internal Buses
AES/EBU
When an AES/EBU daughter-card is present, this routing page takes account of the HighSamplingRate setting
(from the AES/EBU (# ’card number’) page) to enable you to route 12 AES channels or 24 for the corresponding
daughtercard.

Settings : I/O Interfaces

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HDTDM Routing
In the illustration below, Pyramix is in HDTDM mode and only PCM I/O Routing are available, with a total of 64
logical Inputs and Outputs including Internal Buses.

All Settings Hardware HDTDM PCM I/O Routing Page

Settings : I/O Interfaces

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XDTDM Routing

All Settings Hardware XDTDM PCM I/O Routing Page

Here, Pyramix is in XDTDM mode with a project loaded. The maximum number of logical Inputs and Outputs is
doubled to 128 including Internal Buses.

Note: Routing changes can only made when there are no projects running. The dark colors and written warning indicate this. Note also that only the sample rates possible for
the current project are displayed, in this case PCM 44.1, 48kHz.

Settings : I/O Interfaces

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MassCore
There are three levels of MassCore, depending on licence. The base level gives 48 logical Inputs and Outputs
(including internal buses). The next level is 128 and the top of the range offers 256 or more.

All Settings Hardware MassCore PCM I/O Routing Page

Note: Routing assignments are currently fixed when using MassCore. Note also that 384
Internal buses are currently available.

DXD Projects I/O Routing
Is used for DXD Editing projects. This is the same as the DSD Projects I/O Routing page except DXD audio data
format is supported.

Internal Buses
Set the required number of internal buses in the combo box. (If using MassCore the number of available buses is
fixed e.g. 48.

Settings : I/O Interfaces

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Manual Routing
Double-clicking the folders in the left-hand frames opens them to show the separate physical connectors. A round
black mark with a red tick appears beside each connector entry when it is assigned.

XDTDM PCM I/O Routing

Individual connectors or whole folders can be dragged and dropped onto the right-hand pane to patch.
Double clicking-entries in the XDTDM / HDTDM Slot pane removes the patch.

DSD Projects I/O routing
Is used for DSD Projects
The DSD Mapping of an AES/EBU daughter-card can be changed in the AES/EBU page with the DSD Mapping
setting.
The audio data format carried by MADI is selected in the MADI (# ‘card number’) page (I/O Audio Data Format
setting).

Note: DSD Projects only support DSD format.

Settings : I/O Interfaces

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TimeCode

All Settings Hardware TimeCode Page

If you are using the TimeCode input /output features of Pyramix, select the TimeCode page to configure the system. Time code Format, Reference and Source. If an external time code source has been physically connected to
the Pyramix linear time code or video inputs, you should see the current value in the LTC or VITC Reader registers

General
These are the general settings on which all other time code parameters are based. The TC Source combo box
offers a choice of Auto, LTC, VITC or External.
Auto looks at all the sources and uses them in the order: LTC > STC > VITC

Format
Shows the current TimeCode format selected from the drop-down list. Pyramix supports the following formats:
Film 23.98 fps, Film 23.98 fps Drop, Film 24 fps, PAL 25 fps, NTSC 29.97 FPS, NTSC 29.97 fps Drop, SMPTE 30 fps,
SMPTE 30 fps Drop.

Reference
The Reference drop-down menu sets the time code source when TimeCode is selected as the digital audio Sync
Source in Settings > Mixer Settings : I/O page Sync Source.
The Reference pull-down list allows for choosing between clocking the system's audio engine to an Internal reference derived from the audio board's time code generator chip, or a clock derived from the time code input port on

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the optional Video/TC interface. To set the digital audio word clock source, see the I/O panel in the Virtual Studio
Settings window.

TC Source
Shows the source of time code that will be used to synchronize Pyramix playback or to generate the timestamp
when an audio file is digitized. A drop down list offers the following choices:
Internal uses the code from the internal time code chip on the audio board.
VITC uses code from the Vertical Interval Time Code (VITC) input on the optional Video/TC interface bracket /
breakout cable.
LTC uses the Linear Time Code (LTC) input on the Video/TC interface bracket to derive
Auto Pyramix automatically uses any valid time code location reference from an Internal, VITC, LTC or External
time code source.
External uses the code from the External TC reader source.

External TC reader
Shows the current value of the External Time Code reader. The drop-down list offers a choice of Virtual Transport
and all external machines installed and enabled in the Settings > All Settings > Remote Control > Machine
page.

LTC reader
Shows the current value of the Linear Time Code (LTC) reader chip. I.e. the external LTC input.

LTC Generator
Mykerinos boards have a Linear Time Code generator.

Output Level (dBV)
Shows the current LTC output level in dBV. The drop-down list offers a choice of output level from -24dBV to
+9dBV in 3dBV increments, or it can be switched Off.

Off when stopped
When checked Pyramix mutes the LTC output when stopped. If not checked, it continues to output it’s actual position. (static TimeCode) Certain video and audio machines cannot handle static TimeCode.

VITC Reader
Mykerinos boards are capable of reading Vertical Interval Time Code encoded in a lines of a video signal. VITC has
the advantage of being accurate and readable even when the video is stationary.
Video Input
These check buttons allow the choice of which of the two video inputs will be used for the VITC signal.
Line
Shows which lines will be decoded. Although VITC code fits into a single line, it is normally duplicated to provide
redundancy reducing read errors. The drop-down lists allow any two lines to be chosen. Different pairs of lines
often carry different code. E.g. Time-of-day and Absolute time.

VITC Generator
Mykerinos boards have a Vertical Interval Time Code generator.

Enable
When checked the output of the VITC generator is On.

Video Output
These check buttons allow the choice of which of the two video outputs will be used for the VITC.

Line
Show which lines will contain VITC.

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General
These controls are for setting the general format of the Video Sync signal.

Format
Shows the current video format. The drop-down list offers a choice of PAL, NTSC and a wide variety of TriLevel HD
(high-definition) formats.

Burn-in Window
Mykerinos boards can burn-in a Time-code display window into a composite video input signal.

Enable
When checked the TimeCode overlay is displayed

Color
Shows the current display scheme. The drop-down list offers a choice of:
•

White on Black

•

Black on White

•

Black on Background

•

White on Background

Large
When checked the TimeCode display will be the larger of the two possible sizes.

Head Switch Filter
When checked, the clamp circuit ignores head-switch transients and horizontal sync during the last six to seven
lines before the vertical front porch. Otherwise, the clamp circuit responds as always.

Burn-in Location
Simply drag the video burn-in window to the desired location within the color bars screen.

Settings : I/O Interfaces

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Project
General

All Settings Project Information Page

The General Page has fields for displaying and entering information concerning the current project. This information is specific to the Project and will always be available in this display.

Project Media Folder
When a Project is created, either with Project > New or Project > New From Template and a Media Folder is created or selected, the Project Media Folder, the Record : Target settings Media Folder, the Project > Render :
Target Settings Media Folder and the Project > Mix Down : Target Settings Media Folder all point to the same
folder.
The combo box has a list of all mounted Media Folders and the
button opens the Choose a Media Folder to
Mount dialog where you can browse for and mount or create and mount any other Media Folder. Please
See: Housekeeping on page 40
When a Project operation will generate new Media Files, the radio buttons below the combo box offer the choice
of either:
•

Generate new Media in the Project Media Folder

Settings : Project

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•

Generate New Media in their Original Folder

Project mounted Media Folders
All folders mounted by the Project are listed here. Further folders may be mounted or existing ones unmounted by
using the Add and Remove buttons.

Composition Information
Lists three categories of Composition data:
Number of Groups
Number of Clips
Number of Cross-fades

Record

All Settings Project Record Page

Target Settings
Take Name
Type a ‘seed’ name here. This is used to begin the name of new recordings. E.g, if you type "Vocal" the next recording you make into a track will be called "Vocal". This field works in conjunction with the "Increment take number"
function (see below). If you leave this field blank, Pyramix will apply the name "Untitled" as a default.

Settings : Project

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Prefix with Track Name
When checked the name of the recording will be prefixed by the name of the track it was recorded on, like:
Guitar-Take 001_##001##_.wav
Guitar-Take 002_##001##_.wav

Suffix with Strip Name
When checked allows Multitrack recording of typed sources, typically for archiving Film stems, or Render of Mixes/
Dubs:
With a set of multi-channels strips (GPS strips) properly named and typed, the Suffix with Strip Name option will
create files named like:
Episode3-M&E-Ls.wav
Episode3-M&E-Rs.wav
Episode3-LtRt-L.wav
Episode3-LtRt-R.wav

Name is Scene & Take
When checked, the name of a take recorded in Pyramix will be used as the source for the Scene and Take fields in
BWF and PMF audio files with the proper tag set. The last numeric digits of the name are used as the Take number
and any preceding characters are used as the Scene name.
E.g. 203/5 003 will be interpreted as SCENE = 203/5 TAKE = 003

Media Folder
Displays the selected Media Folder for recording. Clicking the adjacent button opens the Choose a Media Folder
to Mount window. This enables folders to be created mounted and managed. Please See: Housekeeping on
page 40

Format
Displays the current recording format from the choice available in the drop-down list. (PMF, SD2, AIFF, AVI, WAVE,
BWF, CD Image or OMF)

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Settings
If PMF is chosen as the Format then the Settings button becomes active. When clicked the PMF Settings dialog
appears:

All Settings Project Record : Format PMF Settings dialog

Options
Unbuffered read Improves general Playback performance but may impact on waveform display and update.
Default = OFF
Unbuffered Write (Recommended for large number of tracks) Default = ON (may have a negative effec when
recording over a network. If you experience problems set this to OFF.
Both the above options enable/disable the Windows Disk Cache.
MT Active Key Encryption

Under Construction
Do not lock or encrypt files Default =ON
Lock files (No data will be encrypted, keys will be required only to open the files)
Encrypt files (All data will be encrypted, keys will be required to open and play the files back)
MT Active Key used to lock or encrypt the file
Copy and paste or type the appropriate key or choose from the drop-down list.

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If Wave is chosen as the Format then the Settings button becomes active. When clicked the Wave/BWF Settings
dialog appears:

All Settings Project Record : Format Wave/BWF Settings dialog

The only option is Unbuffered, ticked by default. When files are read the Windows cache is not used. This
improves performance in most cases. Un-check the box to turn buffering on. The System Cache disk is then used
to buffer.

Resolution
Displays the number of bits per sample for recordings from the choice available in the drop-down list. (16bps,
24bps or 32bps)
Read Options
Unbuffered read Improves general Playback performance but may impact on waveform display and update.
Default = ON
This option enables/disables the Windows Disk Cache.
Request Size
The default value is 64kB. This can be increased to a maximum of 320kB if problems are experienced during playback.

Waveform
Displays the current Waveform generation mode from the choice available in the drop-down list. (None, Generate
AFTER recording or Generate WHILE Recording for all supported formats) (Default is WHILE)

Source Name
This field allows you to give a name to indicate the source of the material being recorded into Pyramix. For example, you might enter "Reel #1" to indicate the first source reel, etc. If the MediaType field (see below) is set to
"None", the Source Name field will be grayed out and not available.

Media Type
Displays the type of media the source material came from, chosen from the drop-down list. Clicking on the EDIT
button allows existing names to be edited or new ones created. The media type chosen here and the source name
given in the previous field are saved with the media file created by the new recording. This information can then
be viewed by selecting a clip and displaying its Properties page.

Dubbing Mode
Please see also: Dubbing Mode on page 337
This mode is provided principally for film re-recording. It allows tracks to be Armed or Disarmed for recording
while recording is taking place.

Enable Dubbing
When checked, Dubbing Mode is engaged.

Confirm Track Arming

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Only available when Dubbing Mode is selected in the adjacent check box. A check in this box means that any
changes to track arming made whilst recording must be confirmed by a new Record command before they will
take effect.

Media option
One file per track
When checked, each recording on each track of a multi-track recording is recorded into a separate file. When this
option is off (which is the default), one single media file is created containing all the tracks.

Flatten track numbers
When a recording is made on a track, Pyramix always adds media number to it. When checked on (default), Pyramix starts enumerating at one. E.g. If a recording is made on tracks 5 and 9 of a multitrack session simultaneously,
the media numbers will be 1 and 2. When this option is off, Pyramix adds the real track numbers to the media. In
the example above, this would be 5 and 9.

Unique filename extension
When checked, Pyramix will append a random number to the name of each new recording in order to avoid duplicate file names.

Quiet if creation failed
Unless this box is checked, Pyramix displays a dialog with an error message when the creation of a media file fails.
This can be annoying if Pyramix is remotely controlled. Checking the box suppresses the error message.

Post Processing
These options determine what Pyramix will do after each recording is finished.

Prompt for name after recording
When checked, a Record Name dialog box will open immediately after recording is finished and playback of Pyramix is stopped.

Record Name dialog box

If a name was entered in the Take Name field (see above) it will automatically appear in the Record Name dialog
box when it opens. You can edit the existing name, or replace it completely with a new name.

Keep in default library
When checked, new recordings will automatically appear in the Default library of the current Project.

Increment take number
When checked, each successive recording will have the name in the Take Name field applied to it, plus a number
that will increment with each new recording. E.g, if the first recording is named "Take", the next recording will
automatically be named "Take 2", etc.

Place on new tracks
When checked, Pyramix will place the newly recorded clips on new tracks. These new tracks will be added to the
Project Editor as soon as playback is stopped following a punch in/punch out recording. When first created, these
tracks are not assigned to mixer channels, so it will be necessary to assign them when you want to output them. If
this item is not checked, the new clips will be placed on the track(s) set to record them.

Clean up Media after recording

Note: This option is automatically set OFF when a Project is opened.

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This mode makes Pyramix work like an analog or DASH multitrack. I.e. All punch-ins are highly destructive !! With
modern, large hard drives, we would rather recommend:
View > Used Media > Invert selection > Delete media (after a good archive/consolidate/back-up has been
made) or:
b) Project > clean-up media, etc.
All these functions destroy media on the hard drive, but b & c offer more control over what is permanently
deleted.

Group Recorded Clips
When checked, clips in a multi-track recording are automatically grouped.

Auto Cross-fade
When checked a cross-fade is automatically applied when punching in or out. The current fade shape is displayed
form the choice available in the drop-down list (Power, Linear, dB, Cosine or Root-Cosine) Duration can be set in
frames, samples or milliseconds depending on which box is selected.

Playlists
These buttons toggle between three possible choices:

Don’t create Playlist
Create an empty Playlist for each recording
Create a copy Playlist for each recording
Please see: Playlists on page 122

Controller Mapping

All Settings Project Controller Mapping Page

Please see Guides for specific controllers. E.g. Merging Technologies Ramses MSC and ISIS and for Sony P-2 Protocol 9-pin controllers please see: Sony 9 - Pin Protocol Configuration (Pyramix controlled by external device)
on page 541

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Mixer
Level Meter
This page determines the appearance and behavior of the level meters in the Mixer and Track Headers.

All Settings Project Mixer Level Meter Page

These settings only apply to the current Mixer. This allows each Mixer to have its own custom General and Level
Meter settings.
To change any of the settings, click the left or right buttons or drag the horizontal scroll bar to increment or decrement the selected parameter. Alternatively, type directly into the number field for each parameter (these fields will
only accept numbers within the permissible range for each parameter). The color graphic display of the level
meter will respond immediately to show the effect of Headroom and Alignment parameter changes.

Headroom
Sets the amount of headroom displayed as red meter segments before clipping. I.e. the number of dB below 0dBFs at which the red meter segments begin.

Note: This headroom value is only for the Mixer meter displays and will not
(and cannot) be reported to the Plug-in (VU Meter or Meter Bridge). The VU
meter Plug-in has it’s own headroom setting.
Note: If the mixer displays an * next to the Level field value it indicates that
a custom value was entered in the Headroom settings.
Alignment
Sets the alignment level. Displayed by the point on the scale at which the dark orange segments begin.

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Peak and Overload Hold Time
Sets the amount of time in seconds that the peak segment or overload segment (topmost red segment) of the
level meter remains illuminated.

Permanent Overload
When the box is checked, the red Overload LED above a track will remain lit, even after playback is stopped. To
clear the LED, double-click it. When not checked, the Overload LED will automatically clear itself after a few seconds and remain off until the next overload occurrence.

Note: The overload LED will go on after one sample with the maximum level.
Permanent Peak
This parameter works in conjunction with the Peak Level Display. When this is on (checked), the Peak Level pop-up
display will show the value and location of the highest level reached on a track up to the time when the mouse
was clicked on the meter. The level display will not be updated until the next time playback is stopped and restarted. If it is not on (unchecked), the Peak Level Popup Display will show the highest level reached in that track
from the last time the Popup Display is activated (while playback continues). For example, clicking a channel’s
meter while playing back will display the Peak Level Popup, which will show the peak level (and its location)
reached so far. Click away from the Popup, and it will disappear. Click on that meter again, and the Popup will
appear again, this time showing the peak level/location reached since the last time the Popup was displayed.

Decay integration time
This parameter sets the rate at which the level meter display decays after the level falls below the most recent
peak. The slope of the decay is given in terms of milliseconds per decibel (ms/dB).

Peak level indicator
Show After
When the box is checked, the Fader/Input Level displays located above the faders on each mixer strip display the
peak level of the signal running through the corresponding mixer strip. The value are updated at the interval set
by the slider below the check box. If the check box Show After is off, the Fader/Input Level displays always show
the setting of their corresponding fader.

DSD Peak Filter
For DSD projects this drop-down list offers the choice between two filtering options which will be applied to the
DSD signal before it is measured by the level meter.
This will help enable you to ensure that the DSD signal is compatible with the AES recommendations concerning
the high frequency dither noise content.

20k
Applies a 20 kHz low pass filter to the signal, thus only the audible audio content is measured.

40k-100k
Applies a band pass filter with a frequency range of 40 kHz to 100kHz to the signal. According to the AES recommendation the signal level in this frequency range should not exceed -20 dB.

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DSP Power Saving

All Settings Mixer DSP Power Saving Page

Special Modes
Player/Recorder Mode
This mode allows big configurations (such as 48 x 48 channels) to run on a single board. Player/Recorder Mode is
intended for use with an external hardware console. When this mode is activated, the Pyramix mixer is relegated
to the role of signal router, there is no level control, no panning, no plug-ins and no inserts. This option is only
available in configurations with multiple mono mix buses.
The Pyramix Direct Out functionality provides an alternative, more user configurable method of achieving similar
DSP savings. Please see: Channel Direct Outputs on page 161

DSP Time Saving
Disable the Punch in/out
When the box is checked, Punch-in and out recording capabilities are disabled.
Important! Pyramix still will allow you to arm tracks and to start the recording process, but the resulting
media file will contain digital nulls.

Disable Mix Down
When the box is checked, the digital mixdown function activated with the menu command Project->Mix Down is
disabled.
Important! Pyramix still will allow you to start the mixdown process, but the resulting media file will contain digital nulls.

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Mixer Settings

All Settings Mixer Mixer Settings Page

Stereo Pan Law
The drop-down menu offers a choice between the default Sin/Cos law, Constant Power, -3dB center and Square
Root law, Constant Power, -3dB center.

Note: Existing projects will use the previous default Square Root law unless this setting
is changed.
Delay Compensation Policy
Mode
The drop-down menu offers a choice between:

Full Delay Compensation
All but effects latencies
Off

Note: Automatic Delay Compensation does not support more than 3 nested I/O loops.
Automatic Delay Compensation
When ticked, turns Automatic Delay Compensation On

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Note: Any changes to the delay required that occur during playback or recording will
only be computed and applied when the Transport is next in Stop.
Max Mixer Delay Compensation
When required by the Mixer error: Delay compensation dialog the slider should be set to a value just above the
delay latency value requested.

Reset to Factory
Click the button to restore the factory computed maximum delay value.

Plug-ins Settings

All Settings Mixer DSP Plug-ins Settings Page

VST Plug-ins
The buttons offer a choice of how the VST Plug-ins are ordered and grouped in the Plug-ins List Menu.
If Company Name and I/O Configuration is chosen the list will be ordered by Company Name and the plug-in’s
grouped according to their I/O configuration. I.e. 1 in - 1 out, 1 in - 2 out, 2 in - 2 out and so on.
Alternatively, choosing I/O Configuration groups the Plug-ins by I/O Configuration and within each group lists
them alphabetically by name.
Please see also: VST Plug-ins Display Order on page 252

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Application
General

All Settings Application General Page

Platform
Audio processing
The drop down list, offers a choice of which audio device to use with Pyramix. The available choices are Mykerinos Card or Native Processing. I.e. the computer’s host processor(s) & sound card, if you have purchased this
option.

Undo
Number of Undo / Redo
Sets the Number of Undo / Redo levels. Also sets the number of automation versions to be kept when the Automation tab option, Optimization : Limit versions to the number of Undo/Redo is enabled. The default is 32.

Note: Increasing this value uses more RAM.
Project Opening
This section determines Pyramix behavior when the application is launched.

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Automatically open previous projects
When checked, Pyramix opens all projects that were open when the application was last used.

On Project Opening:
Rescan and Mount all Media Folders for that project
Can result in long opening times when there are very large Media Folders

Quick Mount all Media Folders for that project
Default. Usually results in the fastest opening time.

Do not try Mounting any Media or Folders
Media must be mounted manually.

Ask for DSD/DXD conversion
When checked, Pyramix will open a dialog whenever a DSD or DXD Project is opened. This offers the opportunity
to convert to the opposite format.

Search for missing Media
When checked, Pyramix automatically searches for unmounted or missing media when a project is opened.

If the project contains references to Video Media, open them:
In Virtual Transport Video Players (if there's only one single Video Clip) or in VCube (if there are
many Video Clips).
A single Video Clip present in the Project is opened in the DirectShow Video Player or the QuickTime Video
Player (depending its type). Multiple Video Clips present in the Project are opened in VCube.

Always in VCube
Single or multiple Video Clips are opened in VCube.

Don't open them
Video Clips in the Project are only placed in the timeline (optionally) but not opened in any Video Player.

Auto-Saving
Pyramix can be set to automatically perform a save of all open projects at regular intervals. This does not create a
backup unless a value in excess of 1 is entered in Auto-Backup Versions (see below).

Enable
When checked the current Project will be automatically saved at the interval set by:
Auto-Saving. Frequency
Sets the time between saves between 1 and 60 minutes.

Auto-Backup Versions
Determines how many previous versions will be kept. This ensures that every Save operation (Automatic or Manual) preserves at least one version of any projects being saved in their last stored state. The number of previously
saved versions to preserve can be set by the user. As said above, the minimum is one.

Alternate Backup
Enable
When enabled all projects saved (automatically or manually) are also saved to the chosen alternate location. The
Backup Versions are not saved to the alternate location. This offers increased security if another drive or network
drive is chosen.

Note: Only project files are stored into this directory, not the media files.
Location

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Displays and sets the alternative location. The Browse button opens a Browser window to enable navigate to a
suitable location.

Editing

Pyramix Settings Application Editing page

Nudge settings
These settings control the amount by which a cursor or clip will be nudged when using the left and right Arrow
keys. Five Nudge Settings can be stored. Any one of these can be selected as the current nudge setting using Clips
> Nudge > Current Setting or Cursors&Marks > Current Nudge Setting.

Nudge #1~Nudge #5
For each nudge preset, enter an numeric value and click the appropriate check box to set increments to frames,
samples, milliseconds, CD frames or the current Bars & Beats grid.

Audition after Nudge
These options set automatic Audition on for the selected actions.

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To
When checked, the playback will start before the selected option and stop when this is reached (cursor, mark in or
mark out)

From
When checked, the rehearse will be performed from the selected option (cursor, mark in or mark out)
Separate To and From options are provided for Gate In and Gate Out

Drag & Drop
Auto-Crossfade by default - Control key for Drag & Drop
When checked, dragging a selection or clip over another results in a crossfade. (Cursor changes to a hand with an
X.) Otherwise, dragging a selection or clip over another overwrites it. (Cursor is a hand) Holding down the control
key when dragging selects the alternate function.

Fade Editor
Redirect Timeline Play and shortcuts to Fade Editor
When checked, the Timeline Zoom commands are redirected to the Fade editor. Also, the Active Machine > Toggle Play/Stop command usually mapped to the Spacebar is replaced with the Fade Editor > Audition X Fade
command but only if the Fade Editor has been opened with the Fade Editor > Open Editor command.

Update waveform color with cursor position
When checked the waveform color will change from the default to the color set in Settings > All Settings >
Application > TimeLine Layout : Waveform Position Color whenever the Playhead cursor is on the right-hand
side of the Reference Point (default is centre fade position) in the Fade Editor.

Apply default fade at fade creation
When checked the default Fade In/Out default will be applied when a new fade is created.

Undock Fade Editor when editing a fade
On by default. When checked the Fade Editor Tab is automatically undocked when editing a fade.

Fade library location
This is the path for the fade library. The Browse button launches an Explorer window allowing any local or network path to be set.

Time Stretch Tool
The Selected: combo box offers a choice of Time Stretch algorithms depending on which keys are installed.

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Playback/Record

All Settings Application Playback/Record Page

Pre/Post Roll Settings
Allows values to be set for the Default and two alternative Pre and Post-roll settings.

Fixed Cursor Settings
The drop-down list offers nine possible positions for the Playhead cursor position on screen when scrolling Timeline with fixed cursor is selected. (View > Fixed Cursor while playing)

Playback Stall
When checked, interruptions to playback will pop-up a message box with details of when the stall occured.

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Playback Lookahead Buffer
Sets the length of audio that will be pre-loaded into buffers prior to playback. Four levels are available in the dropdown list:

•

Level 1 (0.341 [s])

•

Level 2 (0.682 [s])

•

Level 3 (1.36 [s]): Default

•

Level 4 (2.72 [s]

The default value is Level 3). A larger value may enable you to playback certain large projects. For example it can
improve track count with one file per track BWF on some projects. This value should be increased gradually until
behavior is as you wish.

Note: The higher the Level the longer the PreLoad Buffer will be. The longer the Preload
Buffer the greater the Memory consumption.
Note: The higher the PreLoad level the longer the Playback Cursor will pause before
playback commences.
The current Buffer Level is shown in the Pyramix Info bar during normal operation:

Record Block Size
Offers a choice of four possible values. Should be left at the default 64kB in most circumstances.

Automatic Deglitching (Removes glitches at start / end of Clips)
When Enable is checked, a short fade is applied to the start and end of every clip. Ramp Length sets the fade
duration.

Auto-Monitoring
Toggles between two options:
European Monitoring (All tracks turn to INPUT on stop) (default) or
US Monitoring (Only Record Ready tracks turn to INPUT on stop)

Real-time Sampling Rate Conversion
Toggles between three options:
Disabled No Real-time SRC will take place. Clips will be played back at the original sampling rate. I.e. if sampling
rate does not match Project sampling rate then the Clips will be played back at incorrect speed.
Medium Quality Clips will be played back at the correct speed. Conversion, if necessary, will be carried out at a
compromise quality between speed and quality.

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High Quality Clips will be played back at the correct speed. Conversion, if necessary, will be carried out at a the
highest quality. This obviously requires more resources.

Jog/Chase

All Settings Application Jog/Chase Page

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Chase Settings
Chase Mode
The radio buttons give a choice of Chase Mode
None

Pyramix does not chase external TimeCode

Hard

When Hard Chase is active, Pyramix will only playback when valid TimeCode is
detected on the chosen TimeCode input port. If there is a jump in the incoming
TimeCode, Pyramix will adjust to the new TimeCode, re-synchronize and begin
playback from the new TimeCode position. Pyramix will run on its own internal
TimeCode for up to 1 frame if there is a drop out in the time code. If no valid TimeCode is detected after that time, playback will stop.

Soft

When Soft Chase is active, Pyramix will only playback when valid TimeCode is
detected on the chosen TimeCode input port. If there is a jump in the incoming
TimeCode, Pyramix will not adjust to the new TimeCode, but will continue playback with an offset from the incoming TimeCode position. Pyramix will continue to
run on its own internal TimeCode for up to 1 frame if there is a drop out in the
TimeCode. If no valid TimeCode is detected after that time, playback will stop.

Vari

When the Vari Chase is active, Pyramix will Varispeed, I.e. alter its sampling rate to
follow fluctuations in an external TimeCode. (going back and forth, slowing down,
accelerating, playing normally or backwards, up to 8x nominal speed) while in
playback (not in record)

Stabilization period before locking
Although Pyramix is capable of locking to incoming TimeCode within 3 - 4 frames, there are cases where synchronization is more stable if there is a longer waiting time. This is because some external devices take a considerable
time to stabilize their speed after playback is started. This parameter allows a waiting time to be defined before
Pyramix will start chasing the TimeCode. 30 frames is a good starting point if you experience problems with external machines.

Silent Chasing (helps large projects to lock)
When checked Pyramix allows large projects to lock immediately while chasing. In this mode locking time does
not depend on the number of tracks. The drawback is that sound only appears one second after a lock is established.

Stay in record until stop pressed
If this box is checked Pyramix will remain in record (once properly locked to TimeCode) regardless of disturbances
/ discontinuities in the code until the Pyramix Stop button is pressed.

Allow chasing across midnight
When this option is unchecked the Chase engine always locks between 00:00:00:00 and 23:59:59:2X of Day 0
When this option is checked the Chase engine allows locking anywhere in the Pyramix timeline (-1000 days to
+1000 days). The engine interprets the incoming timecode to be the nearest position to the current cursor position, thus allowing chasing around midnight of any days of the timeline.
For additional security and comfort, if Pyramix is in the "locked" state while crossing the midnight barrier, then
even with this setting unchecked setting, there will not be an immediate jump from midnight back to zero while
playing or recording in sync. The playback or recording will remain seamless, uninterrupted and cross the day barrier until an out-of-lock status is recognized. Only then is a re-chase triggered to whatever the incoming Timecode
value is at that point.

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Jog Wheel Settings
Preset

The combo box offers a choice of hardware controller presets including the Merging Technologies Ramses MSC
and ISIS. Choose your controller from the list or, if not shown User Defined

Auto Jog on move
When ticked moving the jog-wheel enters Jog mode. When Auto-Jog is enabled, all Jog Commands are processed a slightly different way. Pyramix temporarily stops chasing and starts Jogging while sending Goto commands to the External Machine. The audio is therefore perfectly scrubbed and the external machine follows the
audio as well as it possibly can. When the user stops Jogging, Pyramix automatically returns to chase mode.

Jog Speed ceiling
Sets the maximum jog speed from a choice of 1X, 2X, 4X or 8X play speed

Flywheel inertia
Low follows the actual movements as sent by the jog wheel. High passes the actual movement through a
smoothing filter. So, when the slider is set to Low the Smoothing Filter parameters have no effect.
For sound to picture work where tight sync to picture is required use a setting biased to Low. For a more pronounced flywheel effect choose a Higher setting.
The Middle position is a good starting point.

Transient response accelerator
Optimizes Pyramix’s reactivity to jog moves, settings range from Smooth to Accurate.
When the slider approaches Accurate there may be some strange undesirable effects.

Smoothing Filter
The Smoothing Filter parameter determines the length of the “fade in” and “fade out” when beginning and ending scrubbing. Enter the required value in the box expressed in video frames.

Jog - sensitivity [ ] second(s) per revolution
Sets the time moved in one revolution of the jog wheel. Type the required value in the box.

Shuttle - sensitivity [ ] revolution(s) for nominal speed
Sets the fraction of a revolution or number of revolutions required to maintain nominal speed. E.g. an entry of 0.25
will require a quarter of a turn clockwise to achieve nominal speed.

Navigate - sensitivity [ ] revolution(s) to traverse the timeline
Navigate is silent jog mode. Sets the number of revolutions of the jog wheel required to traverse the visible timeline. I.e. the actual speed varies with the zoom setting.

Fine Jog sensitivity factor [ ]
Sets the fraction of the regular Jog Sensitivity Setting that will be invoked when Fine Jog is selected in the
Machines > Controllers menu

Mouse Scrubbing Settings
Gives a choice between Analog Tape Mode with two options or Repeat Loop Mode

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Analog Tape Mode gives a similar response to ‘reel-rocking’ on an analogue tape machine.
Jog anyway
When lit, Jog Mode is used regardless of how much audio is visible in the Timeline
Shuttle when more than 10 [s] is shown in the Timeline
When lit, if there is more than 10 seconds of audio visible in the
Timeline scrub will be in Shuttle Mode
Repeat Loop Mode continuously repeats a short loop starting at the cursor position.

Scrub Settings
Audio Quality
Offers a choice of Standard or Improved. The higher the quality chosen the greater the CPU load. Default is Standard.
Improved mode is more demanding in terms of system resources. This setting will be automatically overridden to
Standard mode if more tracks than the number specified in the Max simultaneous tracks field are scrubbed at
the same time.

Fast Speed Settings
F.FWD and REW nominal speed ratio
Type in the box to set the nominal F.FWD and REW speed. (I.e. a value of 20 means 20 times sync play speed)

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CD/SACD

All Settings Application CD/SACD Page

Please see: CD/SACD Default Settings on page 403

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Desktop Layout

All Settings Application Desktop Layout Page

This is where you can customize the content of Menus and Toolbars. Clicking in the Menu Status and Toolbar
Status cells toggles each entry Present or blank (absent). This can be used to tailor the user interface for specific
tasks or operators.

Tab Windows
Clicking in the Status cells toggles each Tab Window entry Present or blank (absent).

Options
Big Toolbar Buttons

Doubles the size of the Toolbar buttons when checked.

Remove All Buttons

As it says - use with extreme caution.

Remove all Buttons and Menus Likewise - leaves a limited number of essential menu entries

PresetsThe combo box offers a choice of previously saved Presets
Save Preset

Pops up a simple Save Preset dialog

Delete Preset

Deletes the preset currently shown in the Presets combo box above.

Skin
Disable Skin

Only applicable to Windows XP based systems. When ticked, reverts to earlier
“look”. This may be useful to improve performance on certain (older) systems.

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TimeLine layout

All Settings Application Timeline Layout Page

For all the color options, clicking on the colored block pops up a list of defined colors. At the bottom of the list
selecting More Color... opens a full Color picker dialog.

General
Display Timeline on Top of Tab Windows as it says.
Display Timeline on the Right of Tab Windows allows good use of dual monitors. Check this box when using a
dual monitor set-up to enable the Timeline to be displayed on one screen and all
Tab Windows on the other one.

Clips & Waveforms
Default Clip Background Color
Default Clip Waveform Color
FadeEditor Waveform Position Color
Bad Take Background Color
Bad Take Waveform Color
Waveform follows Fades
When checked the waveform display is scaled in height during fades and crossfades. The original waveform is
shown grayed out.

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Waveform follows Gain
When checked the waveform display is scaled in height in proportion to the gain adjustment applied.
Generate waveform automatically at clip insertion
When checked a waveform file is automatically generated in the background for any clip which does not already
have one when it is placed on the Timeline.

Clips Text
Clip Text Font Size

The radio buttons offer a choice of Large, Medium or Small and the check box
emBoldens.

Clip Text Color
Selected Clip Text Font Size

The radio buttons offer a choice of Large, Medium or Small and the check box
emBoldens.

Selected Clip Text Color
Display Clip Text

The combo box offers a choice of Above, Below, In Front Of or Behind the Waveform

Compose Clip Text out of:

The clip text displayed can consist of up to five elements chosen from the five
combo boxes, separated by the character typed in the Separator box:

Compose Clip Text out of : combo box

Tracks
Tracks Background Color
Tracks Separator Color

Other
Absolute Sources in EDL view When Absolute Sources in EDL View is checked in the Settings > All Settings >
Application > TimeLine Layout page, the original Source In, Source Out and Sync Point times are shown in
Absolute Time in the EDL View. Absolute time is the incoming TimeCode recorded at the audio capture. When
this mode is disabled, the default start time of TimeCode for the captured clip is 00:00:00:00.

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Track Headers Layout

All Settings Application Track Headers Layout Page

Here, the user can determine the items that appear in the Track Header.
Clicking on any of the ‘building blocks’ of the Track Header selects the block, indicated by a square red outline.
Blocks may be positioned anywhere in the Track Header by clicking and dragging. To remove a block from the
Track Header, double-click it. The block disappears from the Track Headers in the Interface Editor and appears in
the ‘Pool’ at the bottom. Double-clicking a block in the Pool places it in the Track Header.
Load Defaults

loads the default Track Header design saved with:

Save Defaults

saves the current design as the default.

Reset to Factory

Resets Track Header Layout to the Factory default.

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Keys

All Settings Application Keys Page

Information only. Nothing can be changed here. Shows the Keys which are validated and the date they are validated to.

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Location

All Settings Application Location Page

Default Projects Location
This path is set when a new Project Workspace is created. It can be changed here either by typing the path into the
box or browsing the Windows filing system using the Browse button

Default Templates Location
This path is set when Pyramix is installed. It can be change here in the ways described above.

Permanently Mounted Media Folders
Shows a list of Media Folders available to all projects. Clicking Add opens the Choose a Media Folder to Mount
window. Here you can browse for Folders or create new ones.
Folders are removed by highlighting their list entry and clicking the Remove button.

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Default decompression cache settings
Click on the Decompression Settings button to open the Decompression files... dialog :

Decompress files... dialog

When compressed audio files are mounted Pyramix creates an uncompressed WAV version of the file(s) in a cache.
The location of these cache files is determined by this dialog.
Locally (by the original) File(s) will be created in the same location as the original file.
Sub-locally (by the original, in a \MTDXCache sub folder). File(s) will be created in a sub folder created by Pyramix in the same location as the original file.
Custom (files are generated to the specified location). File(s) will be created in a user specified location. When
this option is selected the Browse... button is available to open a file browser window to set the user defined path.

Automation

All Settings Application Automation Page

Optimizations
Keep only current version while saving when checked does as it says
Limit versions to the number of Undo/Redo when checked does as it says. Number of Undo/Redos is defined in
the Settings > All Settings > Application General page.

Auto-Release Options
Release time

If Auto Release is enabled any control will, when released or when the transport is
stopped, return to its value or state in the previous automation pass or the default

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where no previous pass exists. This occurs either immediately if the control only
has two states (e.g. a button) or over a period of time if the control is a fader or
knob. The time period is determined by the value entered in the Release Time box
in ms.

Refresh Rate
The Quick 10[ms] Slow 100[ms] slider allows the Refresh rate to be changed. (Or type a value in the box.) The
Refresh Rate setting determines the rate at which the automation data is recorded. By default the refresh rate is
the same as the actual time code frame rate, e.g. 40 ms at a frame rate of 25 fps.
The possible range of the refresh rate is 10 to 100 milliseconds. Please note that the setting is rounded to entire
frames, so that the effective refresh rate will be either one, two or three times the actual frame rate.
One reason to choose a slower setting for the refresh rate would be to save the processing power required to calculate the automation movements in case of complex mixes.

Note: This setting has no bearing on “smoothness” of dynamic automation changes.
Pyramix uses linear interpolation to avoid any possibility of zipper noise.

Time Stretch
TimeZone Settings

All Settings Application Time Stretch Timezone Settings Page

Preset
The drop-down list offers a choice of algorithm presets for various sound types.

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Quality
The slider offers a choice between High Quality and Fast processing.

Stereo Processing
When the Enabled box is checked offers a choice of which channel(s) of a stereo media will be used for analysis.

Advanced Settings
Blocklength
Allows the user to determine the length of the blocks used for processing by entering a value between 32 and
2048 in the text box or by positioning the slider.

Cross fading
Allows the user to vary the length of the crossfades between blocks by positioning the slider

Energy Detection
When the Enable box is checked the user can set the threshold level by entering a value between -70dB and 0dB
in the text box or by positioning the slider.
These parameters affect the quantity and character of audible artifacts and allow fine tuning of the process to suit
specific material.

Prosoniq MPEX3 Settings

All Settings Application Time Stretch Prosoniq MPEX3 Settings Page

Optimize MPEX3 Settings by making appropriate choices from the Quality Mode and Formant Type combo
boxes.

Quality Mode

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Formant Type

Remote Control
Machine

All Settings Remote Control Machine Page

The following machines are installed:
Displays a list of all installed machines. Machines in this list will be available as possible machine choices in the
Transport Control.

Internal and External machines links
The buttons determine which machine functions will be linked. Simply tick the boxes to link any or all of the following functions for all active machines:
Play and Record
Play-Record Toggle
In / Out Points
Offset
Apply only on Chasing Machine

When ticked the links are only apllicable to machines currently in
Chase mode.

Add
Clicking on the Add button opens the Machine Properties dialog box (see below)

Remove

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If a machine is selected (highlighted) in the list, clicking Remove uninstalls the machine and removes it from the
list.

Properties
Clicking on the Properties button opens the Machine Properties dialog box (see below)

OK
Click OK to accept changes (if any) and close the Machines page.

Cancel
Click Cancel to reject changes (if any) and close the Machines page.

Apply
Click Apply to apply changes without closing the Machines page.

Machine Properties

Machine Properties dialog

When the Machine Properties dialog is opened by the Add button, the Name, Protocol and Port displays are
blank. When the dialog is opened by the Properties button the displays reflect the name etc. for the selected
machine.

Name
Displays the name of the current selected machine. When adding a new machine, type a suitable name here.

Driver
Displays the current interface protocol Sony (9-pin P2 protocol) in the drop-down list. (Currently Sony only)

Driver - Properties
Opens the Sony 9 - Pin Protocol Configuration dialog box (see below) when SONY is selected. There are currently no options for MMC

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Settings
Inhibit Video Record
When checked prevents record arming of video in order to ensure video cannot be accidently overwritten.

Pre Roll
Shows the current Pre Roll time for the external machine. Type in the box to change the value.

Post Roll
Shows the current Post Roll time for the external machine. Type in the box to change the value.

Driver Properties
Sony 9-Pin Protocol Configuration (Machine)

Sony 9-Pin Protocol Configuration dialog

This dialog determines Monitoring Options on Stop, Monitoring Options on Pause/Jog, Preset Channel and
Record Options the type of TimeCode Request, In/Out Preset options and gives access to the Serial Port configuration dialog.

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Serial Port
Configure
Clicking the Configure button opens the COMM422 Configuration dialog box:

COMM422 Configuration dialog

Serial Port
Shows the current Serial Port selected from the drop-down list. If not already highlighted, select the desired serial
COM port. Standard choices are either COM1 or COM2.
Click OK to confirm the choice. This automatically sets the selected COM port with the proper parameters of the
Sony 9-pin communication protocol.

Monitoring options on Stop
After a Stop command the following command will be issued:
•

Stop Only

•

Stop + Full EE Off

•

Stop + Full EE On

•

Stop + Select EE On

Monitoring Options on Pause/Jog(0)
After a Pause/Jog command the following command will be issued:
•

Pause/Jog(0) Only

•

Pause/Jog(0) + Full EE Off

•

Pause/Jog(0) + Full EE On

•

Pause/Jog(0) + Select EE On

Monitoring options
Selecting:
•

Apply Monitoring Options only when the Machine is Chasing (Slave)

ensures that the above options, Monitoring options on Stop and Monitoring options on Pause/Jog(0) are only
applied when the 9-pin external machine is chasing the Internal Machine (being synchronized, i.e. editing). When
the 9-pin external machine is Master (the Internal Machine is chasing it, typically for recording back to tape) then
the 9-pin external machine is in normal Input/Repro Auto mode.

TimeCode Request
•

Auto

•

LTC

•

VITC

•

Control Track

The radio buttons select the source of the TimeCode from the external machine. Sony machines usually respond
to all requests, so the Auto setting will probably be appropriate. If necessary E.g. where there are several different
TimeCodes present on a tape, you can specify a desired TimeCode source to override the automatic setting. UMatic machines do not respond to all requests, therefore you must specify the TimeCode source.

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Send In/Out Preset options
By default, Pyramix sends Edit Video In/Out and Edit Audio In/Out points when an In/Out point is set in the Transport Control panel. These options enable these commands to filtered out if necessary.
•

Filter In/Out Preset (video)

•

Filter Audio In/Out Preset

Status Bit Filtering Options
Some SonyP2 devices do not report the Standby bit correctly (always in Standby). In this case the Pyramix Transport Window reports Standby status continuously, thereby hiding the true status. You may wish to set filter if the
target machine fails to report standby correctly.
•

Filter the Standby bit

Edit Preset channel options
Edit Preset in the 9-pin P2 protocol world means Track Arming.
These options enable Track Arming commands to be filtered out if required.
•

Send Analog Edit Preset (A1..A2)

•

Send Digital Edit Preset (D1..D8)

This feature is mostly relevant where a console or a third-party record/monitoring controller is used for record
commands.

Edit Preset Record Options
These 3 options Inhibit Recording when one of the Video/Timecode/Assemble Edit preset modes is checked and
the corresponding track is armed. In a typical TV workflow, when audio is layed back to the tape, it is essential to
prevent the video track entering record (edit) These options avoid nasty accidents.
•

Inhibit Video Record

•

Inhibit TimeCode Record

•

Inhibit Assemble Record

This feature is mostly relevant where a console or a third-party record/monitoring controller is used for record
commands.

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Controller

All Settings Remote Control Controller Page

The Controller page shows a list of all external controllers currently installed (if any) in the The following controllers are installed pane.

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Add
Pops up the Controller properties dialog.

Controller properties dialog

Type a suitable name for the controller you wish to add in the Name field. Click on the down arrow to drop down
the list of drivers.

Controller properties dialog

Select the correct driver for the controller you are installing.
Clicking on Properties will open a configuration dialog specific to the driver.
Ensure that the Enable checkbox is ticked and Click on OK to add the controller.

Remove
Removes the Controller currently highlighted in the The following controllers are installed list (if any)

Properties
Pops up the configuration window for the selected controller.
Please see: Control by External Device on page 388 for further details.

Auto Show Effects Windows
When selected moving a control on the hardware controller mapped to an effect will open the relevant plug-in’s
window.

Auto Show Release Time (in frames)
Sets the amount of time an Auto Shown window persists after the last detected control move.

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Sony 9 - Pin Protocol Configuration (Pyramix controlled by external device)

Sony 9-Pin Configuration dialog

Device Request Settings
The Sony 9-pin P2 protocol transmits a code to identify the machine. Some machine controllers will do nothing or
exhibit aberrant behavior if they do not recognize the identifier code. Therefore, Pyramix can masquerade as
another device. The device identifier can be selected from a long list in the Show the system as a: combo box.

Jog/Var/Shuttle Still Settings
The radio buttons determine Pyramix behavior When receiving Jog/Var/Shuttle with speed = 0 commands:
•

Jog/Var/Shuttle with Speed = 0 (default)

•

Stop

Note: When using a controller with a jog wheel please keep the Jog/Var/Shuttle ...
Speed = 0 default setting.
Monitoring
Filter Monitoring Commands (EE On/Off) when ticked, E to E On and off commands are filtered out.

Print Masters Track Banks
The selected banks of 8 tracks are armed for recording when any OTHER track is armed. This is primarily useful
when recording a Print Master or Masters at the same time as stems. E.g. if you are recording Dialogue, Music and

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Effects stems it is common practice to update an element on one stem only. However, the final mix Print Master,
which is the sum of all the stems must be updated at the same time. Print Masters Track banks allow the user to
forget about arming the Print Master tracks and concentrate on the stems.

Filter Arming of Print Masters Tracks
When ticked, arming a Print Master track will not arm the other Print Master tracks.

No Tallies for Print Masters Tracks
When ticked, record tally commands are filtered out for the Print Masters tracks.

Serial Port
Configure
Opens the COMM422 Configuration dialog.
Please see: Serial Port on page 537

Transport Commands Filtering
•

Filter Transport Commands Except Edit On/Off When ticked all transport commands apart from Edit On
or Edit Off are filtered out.

•

Process Stop Anyway

Some controllers send a Chase Off command for Stop. If you need this command when filtering Transport Commands, checking the box will allow it through.

Note: These filter settings are mainly relevant where multiple controllers are in use. E.g.
where a Mixing console controls monitoring and recording.
Edit On/Off Frame Alignment and Delay
Edit On and Edit Off boxes enable delays (in ms) to be entered.

Note: 0 = Immediate Punch, 1 = Align to next Frame boundary, 2 or more = Align to the
given following Frame boundary.
Edit Preset (Track Arming) Mapping
The Map Track # combo box allows you to select a track between 1 and 96 to be mapped to a choice made in the
second combo box from:
•

Default

•

No change

•

Always Off

•

Always On

or any track between 1 and 96
This function is useful if more than one Pyramix is to be controlled by the same controller. E.g. with two machines
set up to record 32 tracks each, Pyramix one is mapped 1 - 1 to 32 - 32 and Pyramix two is mapped 1 - 33 to 32 64

Settings : Remote Control

27 - 542

Virtual Transport

All Settings Remote Control Virtual Transport Page

General
Enable Virtual Transport Communication
When checked, Pyramix communicates bi-directionally with Virtual Transport.

Automatically Set as Clock Master
When checked, the Pyramix Client is set as Clock Master. I.e. Pyramix is the master clock reference for all Clients

Automatically Set as TimeCode Master
When checked, the Pyramix Client is set as TimeCode Master. I.e. Pyramix provides the master TimeCode reference
for all Clients

Chasing
Chase Mode - None - Hard - Soft
These radio buttons toggle the Pyramix Chase Mode.

Force TimeCode Source to External / Virtual Transport
When checked, TimeCode source is External / Virtual Transport.

Settings : Remote Control

27 - 543

Clients State Saving
Toggles between:

Don’t Save
Save Client’s State on Local Server
Save Client’s State on all Servers

Editing
When checked,

Synchronize Virtual Transport with Editing Moves
Send Song Position and Tempo to Virtual Transpor

VCube Options
Associated VCube network name (blank for local computer)
When you wish to use Pyramix in conjunction witha VCube, e.g. with the Merging Technologies ADR option, then
you must enter the network name of the machine running VCube here. If VCube is running on the same machine
as Pyramix the box can be left blank or with a . (period) in it.

Settings : Remote Control

27 - 544

Troubleshooting

USER MANUAL
www.merging.com/Pyramix

Troubleshooting is always a moving target as users discover ever more exotic ways to use Pyramix. Therefore, this
section is necessarily historic.
If the answer to your problem cannot be found here or elsewhere in the documentation, for the latest information
please consult the FAQ sections at:
http://www.merging.com
If you need further technical support, please e-mail
support@merging.com

Keeping Up To Date
Acquiring and installing regularly the latest Drivers/Firmware/Bios or Operating System available for equipment
such as: Graphic Cards, CD/DVD writers, Network Adapters, Motherboards, (but exercise especial caution), external
drives, RAID controllers and other third party hardware add-ons, will ensure that your system will always perform
as efficiently as possible. Always accept any ‘rollback’ options, just in case the driver updates have unforeseen consequences.
Keeping Windows (and DirectX) up to date with latest service packs is also, in general, a positive move towards
maintaining a healthy system.

Note: These operations are not required for Mykerinos and Daughter cards simply
because the latest firmware for your hardware (if any) is automatically installed by the
most recent Pyramix installer.

Error Messages
PCI Bus Too Slow
PC motherboards are by no means equal. Real-time intensive activities such as those found in audio and video
workstations show up inadequacies unlikely to be noticed in more mundane applications. Even though one might
expect the newest, ever faster Pentium or AMD processors to give better performance this isn't always the case. At
least with respect to how well they handle the transfer of data over the PCI bus on which the Mykerinos board(s)
resides.
Audio is requested or handed over on the PCI bus every 1.3ms. When the request (interrupt) is delayed for more
than 20%, in this case 0.26ms, the first warning message will pop up, indicating a timing inconstancy of the PCI
sub-system. There are two levels of warning with “PCI Bus too Slow” messages;  Programs > Pyramix > MultiFileFixer

Troubleshooting : Multi-channel Audio Files

28 - 547

No Sound on Live Inputs
Please carefully check the following points if there is no sound present on live inputs:
None of the connected inputs are muted (MUTE ON).
None of the connected inputs are in SOLO mode. In this case, all other inputs are muted.
The DSP Load (displayed at the bottom the Pyramix window) should be in a range of 20% to 90%. A higher level
could produce clicks or occasionally mute the audio inputs.
In the I/O Status window (right click on the bottom of the Pyramix window):
•

All Input LEDs (corresponding to physical connections) should be active (light green).

•

The Lock LED (corresponding to the chosen Sync Source) should be active (light red) and not flashing.

In the Mixer Settings window (right click on the mixer and choose Settings):
In the General Tab page:
•

The project's Sampling Rate must match the external studio equipment's settings sampling frequency.

In the I/O & Sync Tab page:
•

The Sync Source must be chosen so there is only one Sync Master for all connected equipment.

•

The Input Format must match the format of the incoming audio signal.

In the specific Tab page of each possible daughter card:
ADAT Tab: Only relevant for the outputs.
AES/EBU Tab:
•

If the Reference is not in Auto mode and the Sync Source (in the I/O & Sync Tab page) is in Audio Input
mode, there should be a physical connection to the chosen reference.

•

If the Sampling Rate Converters are set to Ref 1/2, 3/4, 5/6 or 7/8, the corresponding Inputs are muted.

Note: This is valid for the AES/EBU with SRC daughter card only.
DUAL Tab:
•

If the Reference is not in Auto mode and the Sync Source (in the I/O & Sync Tab) is in Audio Input mode,
there should be a physical connection to the chosen reference.

•

If the input level is simply too low, increase the Input Gain.

SDIF Tab:
•

The Format (SDIF2 or SDIF3) must match the format of the incoming audio signal. Make certain the SDIF
daughter card is only connected to DSD.

TDIF tab:
•

If the Reference is not in Auto mode and the Sync Source (in the I/O & Sync Tab) is in Audio Input mode,
there should be a physical connection to the chosen reference.

MADI (ver1 or ver2) Tab:
•

Input Groups must be set accordingly to the used inputs.

•

To activate the inputs 57 to 64, please set the MADI card to Extended Mode.

•

In Audio Sync Source the outgoing MADI Word Clock should match the external equipment MADI Word
Clock.

•

In MADI Word Clock Sync Source, the external incoming Word Clock should match the one set in the
MADI card.

Troubleshooting : No Sound on Live Inputs

28 - 548

In the Input Check window (right click on the bottom of Pyramix window / Debug menu):
•

The input frequency should match the frequency set in the Mixer Settings.

•

The yellow bar must be slightly visible in the Deviation field.

•

The amount of jitter should be within a range of 0 to 100 ns, although higher values are possible.

For each input connection in the mixer, there should be a corresponding physical connection.
All audio tracks in use should be in Live Input or Auto mode. If this is not the case, all tracks
which are set to Repro mode, will be muted.
Pyramix should not be in Play mode. In this case, all the audio tracks in Auto mode will
switch to Repro mode and the corresponding inputs will be muted.

Clip Display Problems
No Waveform Display
Symptoms
Files are dragged into the Timeline from a mounted folder but no waveform is generated. Manually invoking Generate Waveform doesn’t work.

Solution
This problem with Waveform Generation is likely to be due to the fact that the audio files are in Read Only mode.
This will often be the case when copying files from a CD-ROM. In Windows Explorer simply select all the tracks
from the CD, right click, select Properties and uncheck the Read Only box under Attributes.

Clip Names are Unreadable
Symptoms
With some color schemes, Clip Names are unreadable.

Solution
Simply choose a more suitable Windows color scheme to resolve this. You also can change the background and
waveform colors (right click) for individual clips and tracks in Pyramix.

Relaunch After Improper Exit
In the case of an ‘improper application exit’ (politically correct term for crash) the system does not attempt to
automatically open the last backed up project, since the most up to date version is the project itself in its last
saved state. All ProjectXXX (Backup).pmx, ProjectXXX (backup 2).pmx,etc… documents are older versions of ProjectXXX.pmx which is now always the last one saved.

Troubleshooting : Clip Display Problems

28 - 549

The I/O Status window
The I/O status window can be opened by clicking in the Sync: xxxxx section of the Status bar (bottom right of the
main Pyramix window. (the XXX’s are the current sync source)

I/O Status window

This window shows useful information about the input and synchronization status of Pyramix.

Input sources
All the possible input sources are shown, each with an associated red and a green light. The green lights show the
presence of a valid digital signal (This does not necessarily mean, that the sampling rate of this input matches the
current clock source of Pyramix). When the red light is on and steady, Pyramix is using this input as it’s clock reference and is successfully locked up.

Default Clock Source
If Pyramix is set up to lock to an external clock source but cannot get a valid signal from this source, it will switch to
Internal clock. In this case the red light associated with Internal will be on, and the red light associated with the
intended clock source will be blinking.

Sampling Rate Mismatch
If Pyramix is set up to lock to an external clock source and the sampling rate set in the Virtual StudioMixer does not
match the sampling rate of the clock source, the green light associated with the clock source will be on, but the
red light will be blinking showing the sampling rate mismatch.

Debug Menu
Right-clicking on the Sync: section of the Status bar opens a context menu with a choice of Debug and I/O Status
(see below).
Selecting Debug opens a further sub-menu with a number of tools primarily intended for Merging Technologies
Support use. One option, Profiling is worth examining in detail.

Troubleshooting : The I/O Status window

28 - 550

The Profiling Window
The profiling window contains the parameters used to fine-tune the performance of hard disk accesses for Pyramix. These parameters are not intended for user modifications, and Merging cannot guarantee the proper functionality of Pyramix when modifications are made in this window.

VS3 Profiling window

Cache length
This is the size of the playback buffers allocated in the host PC’s RAM. Pyramix allocates one buffer per track. When
the audio playback is started, all the buffers are completely loaded by reading the data from the hard disk before
the actual playback starts. Increasing the buffer size offers the benefit of a larger immunity against short term hard
disk access stalls and other operating system slow-downs at the cost of longer latency at initial playback start.

Threshold
During playback, the audio data is read from the playback buffers, which are thus progressively emptied. When
the amount of data in a buffer falls below the threshold value, new data is read from the hard disk to refill the
buffer.

Request size
This parameter determines how much data is read from the hard disk when the threshold level is reached. One
option is to completely fill (To Cache Length), the other option is to load a defined amount of data (Bursts of).

Stall Threshold
When the amount of data falls below the stall threshold, this means that the system has serious performance
problems. Playback will be temporarily stopped, while a stall warning is issued.

Round loops to Video Frames
This option, which is enabled by default, rounds the start and the end point of a playback loop to complete video
frames. The start point will always be rounded down, and the end point will always be rounded up, so that the
loop will always contain at least the initial range intended for the loop.

Record cache length

Troubleshooting : The I/O Status window

28 - 551

This is the size of the buffer used while recording new data.

Reset to Factory
This button restores all the values to their factory default.

ADAT Daughterboard and XDTDM
The ADAT daughter card, despite the fact that its original design dates back to 1999, is still fully supported in Pyramix V6.1 in legacy HDTDM mode (64 I/O channels)
However, the use of this daughter card in XDTDM mode (128 I/O channels) is not guaranteed without the upgrade
described below. The much higher transmission frequencies, employed in order to convey double the number of
audio channels over the XDTDM bus, require an improved ground plane, which is achieved with an additional conductive shield:
•

To work properly in XDTDM mode, the ADAT daughter card has to be retrofitted with a shield, tightly
screwed to the card in order to ensure proper grounding. Should you have an ADAT card, not yet retrofitted with a Shield, that you wish to use in XDTDM Mode, please contact your Merging Sales Partner.

Note: In XDTDM mode, the ADAT daughterboard will only support 8 output channels
through optical output A, duplicated through optical output B. ADAT inputs are no
longer available in the XDTDM mode.

Troubleshooting : ADAT Daughterboard and XDTDM

28 - 552

General Troubleshooting
Things to check first - Windows XP
1. Make sure you have either "Administrator" rights or "Power User" rights for your Pyramix XP account.
2. Make sure you have latest drivers/firmware/Bios installed for your entire hardware system. This includes:
motherboard & motherboard's components (on-board audio card, network adapter, RAID controllers, etc),
optical drives and add-on cards.
3. Latest software is installed, for Operating System as well as for all Applications.
4. All hardware equipment is properly listed and shown as fully operational in Windows Device Manager (Control Panel > System > Hardware : Device Manager), including Mykerinos cards.
5. Keys for all Merging product and options are properly listed with a valid date either in: All Settings > Keys
(with Pyramix open) or in: Control Panel > MT Security Settings (when Pyramix is closed).
6. Support Section of the Forum has been checked here:
http://forum.merging.com/viewforum.php?f=33
7. Merging’s Worldwide network of knowledgeable and trained Sales Partners is a valuable source of information. So please check with a local Merging representative in your country or time zone to find a solution to
your support, technical or commercial enquiry.
Should you then still need to contact support, please include the following information in your request:
8. Serial numbers as well as exact Software Versions of Merging products.
9. A detailed description of your hardware system. including PC, Audio card, Tape Machines, Controllers, as well
as any outboard equipment that could possibly be associated with the issue.
10. Then several files may also help us better understand you problem, so please send any combination of the following, depending on the nature of the issue:
11. Small files that can be sent by e-mail:
•

Copy of the general Setting ".pms" files (Save in general Settings)

•

In the event a reproducible crash, a copy of the crash log, generated by DrWatson, please see below
for activation of this.

•

Example of the Pyramix ".pmx" Project where the potential issue has been witnessed.

•

Interchange Project file (AAF, OMF, etc.)

•

Small sample of media (Audio or video files)

12. Large files can be copied to a regular data CD or DVD and sent by post, courier or by ftp:
•

DiskWrite ".pmi" Disk Images

•

Audio files

•

Video Files

•

Complete interchange Projects including media (AAF, OMF, etc.)

DrWatson, Crash Log Activation:
1. Create a new folder named DrWatson at the root of C drive
2. Launch DrWatson 32bit exe, found in: C:\WINDOWS\system32\drwtsn32.exe
3. Set-it up as shown in ScreenShot 1 below
4. Activate DrWatson as the default debugger tool, as shown in ScreenShot 2 below

Troubleshooting : General Troubleshooting

28 - 553

Dr. Watson Screenshot 1

Dr. Watson Screenshot 2

Then, once a crash has happened, send us the log file that you will find in the C:\DrWatson folder. Please, also
remember that access to support is free, according to the following conditions:
With a valid ASM (Annual Software Maintenance) or:
Within the first year following the purchase of a new Pyramix Virtual Studio system.

Troubleshooting : General Troubleshooting

28 - 554

Appendices

USER MANUAL
www.merging.com/Pyramix

Appendix I - Mouse Modifier Keys
This table shows the valid modifier keys which can be used in conjunction with some mouse operations

Main Editor
Left Mouse Button
Click In the TimeCode Scale
Set Cursor to the mouse

None

Set Mark In to the mouse

Shift

Set Mark Out to the mouse

Ctrl

Set New Marker to the mouse

Ctrl + Shift

Click In the Bars & Beats Scale
Set Cursor to the mouse

None

Adjust tempo to the end

Shift

Adjust tempo for the current portion

Ctrl

Adjust tempo for the current Beat

Ctrl + Shift

Click In the Tempo Map
Create a new tempo portion

Ctrl

Click In the Track headers zone
Repeat action for the same button on all tracks

Shift

Click In the Clips zone (anywhere)
Draw a region to zoom in

Alt

Dyna-Zoom

Z

Draw a region to select

None

Draw a region to select clips completely

Shift

Extend/Reduce the current region to this track

E

Invert No Selection mode for Track Groups

Q

Invert Auto Select Tracks

Q

Click In a Clip handle
Move only the clip handle under the mouse (no groups)

Shift

Move only the envelope point under the mouse (no groups)

Shift

Click In a Clip
Add remove clips to the selection

Shift

Drag the selection (to a library)

Shift + Alt

Move selected clips

None

Move selected clips with auto-crossfade

Ctrl

Slide the underlying media of a clip

Ctrl + Shift

Slide a clip over its underlying media

Ctrl + Alt

Move selected clips constrained in time

Ctrl + Shift + Alt

Cutter

C

Duplicate clip

D

Duplicate clip constrained in time

F

Appendices : Appendix I - Mouse Modifier Keys

29 - 556

While moving
Auto-crossfade while moving clips

Ctrl

Force crossfade while moving clips lower handle

Ctrl

Detach crossfade while moving clips middle handle

Ctrl

Don't merge Envelope points

Ctrl

Constrain Envelope in time

V

Constrain Envelope in value

H

Don't merge Automation points

Ctrl

Constrain Automation in time

V

Constrain Automation in value

H

Select only what is under the mouse (no groups)

Shift

Select all tracks

Ctrl + Shift

Select and limit selection the clips boundaries

Ctrl + Alt

Snap Sync Point

S

Snap Head

H

Snap Tail

T

Audition while moving (Scrubbing)

A

Double-click in a Clip
Selection Properties
Clip Properties

Ctrl

Double-click in a fade
Edit the fade in the Fade Editor

Double-click in an envelope point
Reset the envelope point
Reset only the envelope point under the mouse (no groups)

Shift

Middle Mouse Button
Edit crossfade

Ctrl

Create & Edit crossfade

Ctrl + Shift

Select between edits

None

Enlarge selection between edits

Shift

Click In the TimeCode Scale
Scrub Audio

None

Right Mouse Button
Contextual Menu

None

Clip Gain

Ctrl

On dropping a fade or crossfade from a library
Apply to whole group

Shift

Overview
Left Mouse Button
Draw a region to zoom in

Alt

Drag the current composition (to a library)

Shift + Alt

Appendices : Appendix I - Mouse Modifier Keys

29 - 557

Notes
Left Mouse Button
Drag the notes (to a library)

Shift + Alt

Media Folder
Left Mouse Button
Replace media for target clip(s)

Ctrl

Appendices : Appendix I - Mouse Modifier Keys

29 - 558

Appendix II I/O Daughter-card Options
ADAT Optical I/O
The ADAT Optical daughter card offers 16 channels of audio input and 16 channels of audio output, 8 channels per
optical connection. From top to bottom of the card, it has two digital optical input connectors (Inputs A and B) and
two digital optical output connectors (Outputs A and B).
The signal format of optical connectors Input A and Output A can be set inside the Pyramix software to operate in
either ADAT or S/PDIF mode. When in ADAT mode, there are 8 discrete audio channels carried per each optical
connector. S/PDIF mode has 2 channels per optical connector.

Note: in SPDIF mode the maximum sampling rate is limited to 48 kHz
Note that whilst the ADAT daughterboard continues to function normally in HDTDM (64 bus) mode it cannot be
used for input when in XDTDM (128 bus) mode and is only capable of 8 outputs via Optical Output A with the
same 8 duplicated on Optical Output B.
WARNING! The ADAT Daughterboard requires modification before attempting to use it with XDTDM mode. Failure to do this may result in data loss. Please contact your Merging Technologies Sales Partner to arrange a mod.

AES/EBU I/O
The AES/EBU daughter card offers 24 channels of I/O over 12 AES/EBU input and output pairs. Connection is via
three DB-25 connectors, One on the main card attached to the Mykerinos and two more on a separate bracket
connected via internal ribbon cable to the main card. An optional break-out cable can be ordered separately
which connects to the DB-25 connector and terminates in 8 XLR connectors which may be used to connect to
standard AES/EBU stereo inputs and outputs. AES daughter cards are available with or without 8 channels of SRC
(sample rate conversion)

AES II with SRC
The AES II daughter card is equipped with 4 unidirectional SRC chips. Each one can be configured as bypass, input
or output. On a specific in/out channel pair a sampling rate conversion can be applied only in one direction, either
input or output. The "Speed on physical wire" setting should be set to the project's sampling rate (aka "single-wire
mode") whenever the SRCs are used, since channel pairs that are spread over several wires will not be sample rate
converted properly. In Settings > All Settings > Hardware > I/O Interfaces, the I/O interface page corresponding
to each AES II daughter card in the system shows an array like this:

AES II Settings

Up to 192 kHz, each column represents one XLR connector (one pair of channels) with its associated SRC chip.
The following configurations can be selected:
•

None: or bypass, the SRC is transparent

•

Input: The SRC works on the input path and converts the incoming signal to the project's sampling rate

•

Ref1/2 through Ref 7/8: The SRC is inserted in the output path and converts the output signal to the sampling rate of the signal present at the input chosen as reference.

Appendices : Appendix II I/O Daughter-card Options

29 - 559

At 8FS (DXD/DSD), the AES II daughter card has a special mode that is enabled by selecting 8FS to nFS in the
Speed on physical wire field of the I/O interface page. This mode provides a fixed set of 2 input and 2 output
paths and enables a real-time conversion from 384kHz/352.8kHz down to 192kHz/44.1kHz and vice-versa. Only
XLRs 1/2 and 3/4 are used in this mode. For the outputs, the reference input for the sampling frequency is selectable in the "Sampling Rate Converters" array.

AES II Settings

Examples

Project @ 192kHz
AES II SRC
Sync: Internal
Speed on physical wire:
192kHz

SRC 1/2
Setting: Input

SRC 3/4
Setting: Ref 1/2

XLR 1/2

XLR 3/4

ADC
48kHz
Sync: Internal

DAC
48kHz
Sync: Audio
input

Example 1: 2 channels up sampling from 48 kHz to 192 kHz and down sampling from 192 kHz to 48 kHz.

DXD Project
AES II SRC
Sync: Internal
Speed on physical wire:
8FS to nFS

SRC In 1
Setting: Input

XLR 1/2

SRC Out 1
Setting: Ref 1/2

XLR 1/2

SRC In 2
Setting: Input

XLR 3/4

SRC Out 2
Setting: Input

XLR 3/4

Effect Box
96kHz
Sync: Internal

Example 2: 4 channels 96 kHz effect insert in a DXD project.

Appendices : Appendix II I/O Daughter-card Options

29 - 560

SRC In 1
Setting: Input

XLR 1/2

DXD Project
AES II SRC

SRC Out 1
Setting: Ref 1/2

XLR 3/4

Sync: Internal
Speed on physical wire:
8FS to nFS

SRC 5/6
Setting: Input

XLR 5/6

SRC 7/8
Setting: Ref 5/6

XLR 7/8

ADC
44.1kHz
Sync: Internal

DAC
44.1kHz
Sync: Internal

Effect Box
96kHz
Sync: Internal

Example 3: 2 channels 44.1 kHz AD/DA and 96 kHz effect box insert in a 192 kHz project

Dual DC I/O
The Dual DC offers up to 12 inputs and outputs at 32kHz, 44.1kHz or 48kHz sampling rates on a single board. All
converters are 24 bit. Connection is via 2 DB-25 connectors. One, on the main card attached to the Mykerinos, carries the analog I/O and the second, on a separate bracket, carries four AES/EBU Input and Output stereo pairs.
There are four analogue Line outputs and four analogue Line Inputs, two of which may be switched to accept Mic
or Line level inputs. These have Mic pre-amps and 48V phantom powering. The analogue Line level I/O is adjustable over a 24dB range to accommodate all standard studio levels. Optional break-out cables can be ordered separately which connect to the DB-25 connectors and terminate in 8 XLR connectors.
The Dual DC is the most cost-effective I/O daughter card for Pyramix users. It is an ideal I/O solution for mixed analog/digital requirements, as encountered in Broadcast production, and Video post-production environments. It
allows direct connection of up to two dynamic or condenser microphones, typically for quick and easy voice-over
recording.

Note: the Dual DC I/O daughtercard is not HDTDM bus compatible and can not be used
in a multiboard setup.
MADI I/O
The MADI daughter card offers 56 channels of 24 bit bi-directional I/O, and up to 64 channels in MADI-X (MADI
Extended) format. It can be ordered either in a BNC coaxial version or an optical duplex SC version. Both versions
are fitted with a standard Wordclock BNC I/O connector, which can be programmed in the Pyramix software as a
Wordclock In or Out signal.

SDIF I/O
The Mykerinos SDIF daughter board is specially designed for multi-track DSD recording. It offers 8 channels of DSD
digital input over 8 unbalanced, 75 Ohm terminated BNC connectors and 8 channels of DSD digital output over 8
unbalanced, 75 Ohm BNC connectors.One channel of DSD signal is transported at the bit-rate of 2.82 MHz through
each BNC connector. SDIF-2 and SDIF-3 format are fully supported for DSD transport (selected under software
control)

Note: With one Mykerinos board, it is only possible to use one DSD Input and Output
channel. To have the full range of 8 I/O channels, either MassCore or a second Mykerinos
board is required to provide sufficient DSP power.

Appendices : Appendix II I/O Daughter-card Options

29 - 561

TASCAM TDIF
The TASCAM TDIF daughter card offers 24 channels of I/O over 3 Tascam TDIF connections. Connection is via three
DB-25 connectors, One on the main card attached to the Mykerinos and two more on a separate bracket connected via internal ribbon cable to the main card.

TASCAM TDIF I/O Option
A TASCAM TDIF format option bracket may be added to the ADAT I/O daughtercard and provides is available for 8
channels of TDIF I/O. The TDIF bracket connects to a socket on the ADAT card only. This daughter card cannot be
used in multi-board systems (since it utilizes the HTDM connector).

Daughter Card Support in Pyramix 6.x
Daughter Cards support in Pyramix 6.x

Da ughte r Ca rds
MADI-I
MADI-II
ADAT (Se rials
20000 to 20299)
ADAT (Se rials
20300 a nd +)
AES-I
AES-II
SDIF
TDIF
DUAL
Note
Note
Note
Note

1:
2:
3:
4:

Sta nda lone -Mono-boa rd
Ma ssCore &
Non-Ma sscore &
Pm x 6.x
Pm x 6.x
v
v
v
v

Multi-boa rd
Ma ssCore &
Non-Ma ssCore &
Pm x 6.x
Pm x 6.x
Not Supporte d
Not Supporte d
v
v

v

v

Not Supporte d

Not Supporte d

v (Note 4)
v
v
v
v
v

v (Note4)
v
v
v
v
v

v (Note 3)
v
v
v
v
v

v (Note1)
v
v (Note2)
v
v
Not Supporte d

HDTDM = 16 ins a nd 16 outs supporte d. XDTDM = 0 in a nd 8 Outs
Supporte d in XDTDM m ode only
16 ADAT i/o supporte d. No SPDIF i/o.
Full i/o of ADAT and SPDIF supporte d

Appendices : Appendix II I/O Daughter-card Options

29 - 562

Appendix III VS3 Control Panel
The VS3 Control Panel is a separate application that should only be launched when Pyramix is not running. Here,
you can set various parameters relating to Merging Technologies hardware and software. For example, in a multiboard system, this is where you determine which boards will be used, the Buses Mode and which board will handle Video reference and TimeCode. If you are running both VCube and Pyramix on one system you can assign
boards to each application. In the case of a system running MassCore this is also where you can set global latency.
Please see: Appendix IV - HDTDM v XDTDM v MassCore on page 568 for detailed information about busing
and I/O capabilities.

Application
The drop-down list enables you to choose which Merging Technologies application the settings apply to. E.g.
Pyramix Virtual Studio, VCube, ASIO Mykerinos Driver etc.
The rest of the settings in the VS3 Control Panel Window update to reflect the current settings for the selected
application.

VS3 Control Panel Window MassCore Platform

Appendices : Appendix III VS3 Control Panel

29 - 563

Platform

This drop-down list determines which processing platform mode will be used. Dependant on the options
installed these may include MassCore, Mykerinos, Native - ASIO and Native - DirectSound. If you choose Mykerinos the Buses Mode drop-down appears. Please see: Buses Mode and DSP Allocation on page 566

Latency
These options are only available when MassCore is installed and chosen as the Platform and then only with certain Mykerinos cards. Please see: Pyramix V6 Latency Modes for MassCore on page 34

Hardware
All installed Mykerinos cards are shown here with checkboxes which determine if they are On Bus (I.e. will be
used), for the selected application and which On-Bus board will be used for Video/TC. In a multi-board system
with boards having different capabilities this will normally be the most powerful board available.

Appendices : Appendix III VS3 Control Panel

29 - 564

Clicking on the small
board:

icon next to the image of each board opens the Board Info pop-up for the

Board Info pop-up

Here you will find the Serial Number:, the Revision: detailing the processor type, SDRAM: showing how much
RAM is installed, Interfaces: describing the Daughterboard installed and Firmware: listing the current firmware
version.

Appendices : Appendix III VS3 Control Panel

29 - 565

Buses Mode and DSP Allocation
When Platform is set to Mykerinos, Buses Mode and DSP Allocation options will be available in a multi board
system when more than one board is set On Bus:

VS3 Control Panel Window Mykerinos Platform

Buses Mode
The drop-down offers the choice between XTDM (128 buses) PCM, DXD and DSD mode and HDTDM (64 buses)
PCM only mode.

DSP Allocation
The buttons offer a degree of user control over DSP allocation. To help make sensible choices this is what the DSP
processing blocks do:

Fx Out
•

All output buses

•

All VS3 plug-ins inserted on output buses,

•

All active Output connections.

Note: All Fx Out calculations are inherently summing tasks so they need to be processed
in the same card - so only one card can be used for this.
Mixer
All internal calculations that are carried out in the background, allowing INs to be forwarded to OUT buses. It can
be seen as an internal matrix.
In the Pyramix user interface, this is only reflected by the numbers of Ins routed to OUTs, no plug-ins, input strips
or output buses are calculated here.
Mixer can be calculated in a single DSP or can share DSP with Fx In or with Fx Out.

Appendices : Appendix III VS3 Control Panel

29 - 566

Fx In
•

All input strips

•

All VS3 plug-ins inserted on Input strips

•

All active Input connections

Fx-INs can be spread across multiple DSP cards (since no summing is required at this stage).
Please see: Allocating DSP on page 435 for some tips on appropriate DSP allocation

Saving Settings
If you change any settings for a given application then clicking on Apply opens the Save Configuration dialog :

Click on Yes to save

Routing
Since V5 the routing functionality has been removed from the VS3 Control panel and is now more conveniently
accessed via Settings > All Settings > Hardware > Routing in the main Pyramix application.

Appendices : Appendix III VS3 Control Panel

29 - 567

Appendix IV - HDTDM v XDTDM v MassCore
Internal Bussing & I/O Capabilities
HDTDM mode offers a maximum of 64 buses
XDTDM mode offers a maximum of 128 buses
MassCore mode offers a maximum of 384 buses
In the upgrade from Pyramix V4 to V5, the number of channels was doubled. The inter-board bus was enhanced in
terms of bandwidth and renamed the XDTDM bus, for eXtreme Definition Time Domain Multiplex. Some exceptions
exist and these are discussed below.

Note: The HDTDM, XDTDM and MassCore bussing modes are selected in the VS3 Control
Panel Please see: Appendix III VS3 Control Panel on page 563

In the upgrade from Pyramix V5 to V6 MassCore was introduced. This multiplies all mix engine processing and allows
for higher bussing capabilities.

Bussing Capabilities
Note 1
Bussing capabilities
HDTDM
XDTDM
64
128
32
64
16
32
8
16
16
16

Sample Rate Format
44.1/48 kHz
1FS
88.2/96 kHz
2FS
176.4/192 kHz
4FS
352.8/384 kHz
8FS
DXD
8FS
DSD
64FS

MassCore
384
192
96
48
48
48

I/O Capabilities
AES and AES2 Daughterboards
AES and AES2
AES/AES 2 Speed on Physical AES/AES 2 Speed on Physical AES 2 Speed on Physical Wire
Wire @ 44.1/48kHz
Wire @ 88.2/96kHz
@ 176.4/192kHz
Sample Rate Format
44.1/48 kHz

HDTDM

XDTDM

1FS

24

24

MassCore HDTDM
24

XDTDM

MassCore HDTDM XDTDM

MassCore

88.2/96 kHz

2FS

12

12

12

12

24

24

176.4/192 kHz

4FS

6

6

6

6

12

12

24

24

352.8/384 kHz

8FS

3

3

3

3

6

6

12

12

3

3

6

12

12

8 or 6

Note 4
Note 5

6

8 or 6

8 or 6

8 or 6

8 or 6

8 or 6

DXD

8FS
DSD (Note 8) 64FS

Appendices : Appendix IV - HDTDM v XDTDM v MassCore

Notes

See Note 2

See Note 3

29 - 568

Dual and MADI 2 Daughterboards
MADI 2
DUAL
Sample Rate Format

MADI2 Standard Mode

MADI2 Extended Mode

Stand Alone

MassCore

HDTDM

XDTDM

MassCore

HDTDM

XDTDM

MassCore

8+4

8+4

44.1/48 kHz

1FS

56

56

56

64

64

64

88.2/96 kHz

2FS

28

28

28

32

32

32

176.4/192 kHz

4FS

14

14

14

16

16

16

352.8/384 kHz

8FS

7

7

7

8

8

8

DXD

8FS

7

7

8

8

16

16

16

16

Note 9

DSD (Note 8) 64FS

Note 6,10

Notes

See Note 2

See Note 3

ADAT, TDIF and SDIF Daughterboards
ADAT
Sample Rate Format

HDTDM XDTDM

MassCore

TDIF

SDIF

HDTDM XDTDM

MassCore HDTDM XDTDM

44.1/48 kHz

1FS

16

8

16

16

16

16

88.2/96 kHz

2FS

8

4

8

8

8

8

176.4/192 kHz

4FS

4

2

4

4

4

4

352.8/384 kHz

8FS

2

1

2

2

2

2

DXD

8FS
DSD (Note 8) 64FS

No
Note

8

Notes
MassCore
8
See Note 2

8

8

See Note 3

Detailed notes and information :
1. The table Bussing capabilities indicates the maximum channel count available in a Pyramix system in V4.x
through V6.x modes:
•

HDTDM mode is the V4.x compatibility mode and offers the same PCM channels count as previously, except that DSD/DXD modes are no longer supported in this mode since V5.x.

•

XDTDM mode - V5.x and V6.x only - offers twice as many PCM and DSD/DXD channels compared
with Pyramix V4.x.

2. The greyed-out cells indicate that the corresponding mode does not exist for the corresponding daughter
cards.
3. DXD / DSD are only available in XDTDM and MassCore modes.
4. In DXD mode, the I/O count depends on the I/O format speed.
5. In DSD mode, I/O count depends on the AES I/O format (Sony or P3D respectively).
6. Although the theoretical maximum DSD channel count with a MADI daughter card is 24, the bus capability
has a maximum of 16 DSD channels.
7. The ADAT daughter card supports the XDTDM and MassCore modes ONLY with a hardware rework (shield).
In XDTDM mode, the ADAT daughter card offers 8 output channels through optical output A) replicated on
optical output B) but No Inputs.
The hardware rework consists of adding a shield to the ADAT similar to the one used for the DUAL daughter
card. If you have not already done so, please contact your Merging Sales Partner to order this retrofit kit.
8. In a mono-board SDIF system, only 2 DSD channels are available.
9. Dual offers 8 AES and 4 Analog channels of I/O per board.
10. In standalone, non-Masscore mode only 8 channels DSD are available.

Non-MassCore (Mykerinos mode) Multi-board hardware restrictions:
The MADI 1 daughter card does not work in Multi-board mode (This includes all MADI daughter cards with serial
numbers lower than 30051).
ADAT daughter cards with serial numbers lower than 20299 do not function in multi-board mode.
The DUAL daughter cards do not function in multi-board mode.

Appendices : Appendix IV - HDTDM v XDTDM v MassCore

29 - 569

Appendix V Optional Features
Pyramix DSD / SACD
Hardware and Settings
Interfacing
DSD transmission works well with either AES-EBU or SDIF interfaces. Most converter manufacturers use SDIF. Only
dCS does SDIF and AES-EBU.
A further issue is the existence of two different AES-EBU supported DSD formats. The so called "Sony" and one
named "P3D." Merging Technologies support both of these. If you need to interface to both AES/EBU and SDIF two
cards will be required.

Wordclock settings.
In DSD mode it is imperative Pyramix wordclock settings correspond with the requirements of the converters
employed. To date all the DSD compatible converters we have tested generate and expect wordclock at the standard nominal rate. I.e. 44.1kHz.
Failure to set Pyramix to expect only 44.1kHz in DSD operation will prevent proper locking to the external source
and therefore prevent correct decoding of the DSD bitstreams, resulting in very loud noise on its outputs. Check
the setting via:
Settings > All Settings > Formats & Sync
make sure that the "Wordclock is Input at 44.1k x 2" checkbox is NOT checked when operating in DSD mode.
To verify Pyramix is correctly locked to incoming Word clock:
Left-click on the red 'LED' in the Sync: WordClock box (bottom right of Pyramix screen in the status bar). This will
open the I/O status window The green LEDs indicate active inputs and there will be a red LED in front of the chosen sync source if this is locked.
Right-click on the same (Sync: WordClock) red 'LED'. Select, Debug > Input Check. This window will enable you
to check that Pyramix is effectively locked at the correct frequency.

Project Types
DXD Mixing Project
The DXD Mixing Project can be used use for recording, editing, mixing, processing and mastering DSD/SACD in
DXD format (352.8 kHz - 32 bits)

Opening a DXD Mixing Project
When an existing DXD Mixing Project is opened this dialog appears:

Convert DXD Project to DSD Project mode? dialog

Would you like to convert this DXD Mixing Project into a DSD only Project?
If the answer is YES the project will be opened in DSD mode and the DXD mixer will be replaced by a default
mono mix 8x8.
If the answer is NO the project will be opened in DXD Mixing mode with the DXD Mixer in the same configuration
as it was when the Project was Saved.

DSD Project

Appendices : Appendix V Optional Features

29 - 570

The DSD Project - can be used recording, editing and mastering DSD/SACD in DSD format (2.8 MHz - 1 bit) Project
for recording, editing and mastering DSD/SACD in DSD format (2.8 MHz - 1 bit
Opening a DSD Project
When an existing DSD Project is opened this dialog appears:)

Convert DSD Project to DXD Mixing Project mode? dialog

Would you like to convert this DSD Project into a DXD Mixing Project ?
If the answer is YES the project will be opened in DXD Mixing mode. (Though all your media files will remain in
DSD IFF format)
If the answer is NO the project will be opened in DSD mode as it was when created.

Peak Values in DSD and DSDIFF Media Files
Peak Computations
For DXD audio media, the peak displayed in the media Properties page is computed from the audio without a
[20..20kHz] filter.
For DSD audio media (DSDIFF), the peak displayed in the media Properties page is computed from the audio after
a [20..20kHz] filter.
This could change the behavior of Auto-scale Waveform and Normalize.
For example:
A DXD file generated from a 1kHz sine @-10dB -> peak = -10dB
A DSDIFF file generated from a 1kHz sine @-10dB -> peak = -9.9dB

Time-code Sync
Required if you intend to use LTC (Linear TimeCode) or VITC (Vertical Interval TimeCode) to synchronize Pyramix to
external equipment.

Cue Sequencer
The Cue Sequencer is a live playout system
A Cue is defined as a Track Group and all the Tracks and clips it contains. All Track Groups in the composition
appear in the Cue Sequencer list and are called a Cue.
Cues can be re-ordered in the Cue Sequencer list view by drag and dropping lines or groups of lines.
Double-clicking on a Cue selects its first track in the Editor.

Cue Parameters
Cues have the following parameters:
Name:

Same as the Track Group name

Notes:

free notes typed by the user

Event:

An event number (from 1 to 96) can be associated to any cue. This event number
can be mapped to a keyboard shortcut with the Keyboard Shortcut Editor or
mapped to a MIDI message with any Remote Controller. When triggered this event
Starts the Cue.

Appendices : Appendix V Optional Features

29 - 571

Automation:

A Cue can use automation on the mixer channels connected to its tracks. A mixer
channel can be controlled by only one Cue.

Start:

To Play a Cue.

Pause:

To pause the playback of a Cue.

Stop:

To Stop the playback of a Cue.

Start Offset:

An offset can be applied to a Cue so the starting point is not the beginning of the
first clip of the Cue but a point before (negative Start Offset value) or after (positive
Start Offset value).

Current Time:

Elapsed time since the Cue as been started

Remaining Time:

Remaining playback time of a Cue.

Cue Status
Cues have the following Status:
Disabled (White):

The sequence has to be reset to enable all Cues.

Ready (Pink):

The Cue is enabled and ready to play.

Playing (Green):

The Cue is playing, it can be paused or stopped.

Paused (Yellow):

The Cue is paused, it can be un-paused (return to playing from current position) or
stopped.

Done (Grey):

The Cue finished playing. It can be played again without having to be reset.

Cue Sequencer Control
The Cue Sequencer is controlled the following way:
Safe Mode:

When in safe mode, the Cue Sequencer window is maximized and all Keyboard
shortcuts except those related to the Cue Sequencer are disabled. The Cue
Sequencer TimeCode counter is colored in red when not in Safe Mode.

Reset Show:

All Cues have to be reset before starting to play the sequence. When pressing this
button all Cues are reset to the Ready State (Pink Color) and the time is reset to
00:00:00:000.

Stop Show:

To Stop the sequence playout

Start Show:

To Start the sequence playout.

Previous:

To set the focus to the previous Cue.

Next:

To set the focus to the Next Cue.

GO !:

To Start the currently selected Cue and select the next one.

Appendices : Appendix V Optional Features

29 - 572

Appendix VI 9 - Pin connection
PC RS-232 Serial Port to External Sony P2 RS-422 Controller
The RS-232 ports of a standard PC are slightly different from the RS-422 format used for the Sony P2 protocol. We
recommend the use of an external RS-232/RS-422 adapter. One example is the Antona ANC 6090 which can be
ordered from your Merging sales representative under the item number MRS422. This adapter is intended to be
connected directly to the serial port of your PC (either COM1 or COM2) with the other end used to connect a standard Sony P2 RS-422 cable. As both connectors on the adapter are Female DB9, beware of the orientation and
please check that the printed indication "RS-232" is connected to the PC COM port.

Connecting an RS422 device using a direct cable
(without RS-232 / RS-422 adapter)
For emergency use and for short distances, a direct cable may be used. However, Merging Technologies does not
guarantee the correct function of an external controller if this cable is used. Different cables are required depending on whether Pyramix is controlled by a master device or is controlling a slave device.

Direct Cable for a Master Device
This pinout should work in most of the cases where Pyramix is controlled by a Master device (check on your controller if the RS422 connector has to be male or female). It has been tested with various mixers such as Sony DMXR100, Soundcraft Spirit, Soundtracs DPC II and DS3, and various other Sony P2 protocol capable controllers:
RS422 Male (or Female) DB9

RS232 Female DB9

Function

Pin #

Pin #

Function

GND
Rcv Xmit +
GND
N.C.
GND
Rcv +
Xmit GND

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9

DCD/RLSD
Rx
Tx
DTR
GND
DSR
RTS
CTS
RI

Shield

Shield
RS422 DIrect Cable for Master Device pinouts

The RS422 standard is not implemented consistently on all devices, so the cable pinouts may differ. Please consult
your controller's user guide for appropriate connector cabling.

Appendices : Appendix VI 9 - Pin connection

29 - 573

Direct Cable for a Slave Device
This pinout should work in most of the cases where Pyramix is controlling a Slave device.
RS232 Female DB9

RS422 Male (or Female) DB9

Function

Pin #

Pin #

Function

DCD/RLSD
Rx
Tx
DTR
GND
DSR
RTS
CTS
RI

1
2
3
4
5
6
7
8
9

1
2
3
4
5
6
7
8
9

GND
Rcv Xmit +
GND
N.C.
GND
Rcv +
Xmit GND
Shield

Shield

RS422 DIrect Cable for Slave Device pinouts

The RS422 standard is not implemented consistently on all devices, so the cable pinouts may differ. Please consult
your controller's user guide for appropriate connector cabling.

Appendices : Appendix VI 9 - Pin connection

29 - 574

Appendix VII - Mykerinos Latencies
128 samples = 128/(sampling rate)

128 samples = 128/(sampling rate)

128 samples = 128/(sampling rate)

2.7 ms

FX IN

FX IN

Latency at 48kHz

MIX/FX OUT

5.3 ms

MIX/FX OUT

5.3 ms

FX IN

FX IN

FX IN

MIX

FX OUT

8 ms

FX IN

FX IN

5.3 ms

MIX/FX OUT

FX IN

FX IN
MIX

FX OUT

8 ms

FX IN

Appendices : Appendix VII - Mykerinos Latencies

29 - 575

Appendix IIX - Network Connections
Note: Direct Ethernet connection of Workstations (i.e.: 1x VCube and 1x Pyramix)
with standard factory default DHCP settings and without a proper DHCP server available in the network may lead to unexpected behaviour, E.g. software or system
freezes. (ISIS controller will default to a fixed IP address, if no DHCP server is available).
At all times proper, individual, TCP-IP addresses for each machine, assigned either
automatically (DHCP, if available) or manually (Fixed IP) are required, as described
below.
This caution is not relevant for machines operating without network connection.

Ethernet Connection & Settings
1. Create an Ethernet connection between the machines, via an Ethernet switch or using a direct, cross-wired,
Ethernet cable. (100Mbit for Sync/Control, 1000Mbit for file sharing recommended)
2. If, on your existing network, an Admin DHCP server is giving TCP/IP addresses to all connected clients, leave
all Pyramix, Isis and VCube machines with the default "DHCP" settings ("Obtain IP address automatically" in
the Local Area Connection Properties / Internet Protocol (TCP/IP) properties. (If you are connected to an existing network with no active DHCP server, please contact the (human) server administrator to obtain a range of
available IP address from him, and enter these as shown below).
3. If no admin DHCP server is available, manually give each of your machines a unique TCP/IP number, in the
Local Area Connection Properties / Internet Protocol (TCP/IP) properties. Typically, IP addresses can be,
respectively: 192.168.0.3 (PMX) 192.168.0.4 (VCube) and 192.168.0.5 (Isis), with a common Subnet mask being
255.255.255.0. No default gateway is necessary.
Set-up for Pyramix & VCube in: Control Panel > Network Connections > Local Area Connection > Properties / Internet Protocol TCP/IP / Properties.
Set-up for Isis: Press STOP key for 5 seconds during power up. Set-up address with left/right cursor and Track
keys 1 to 10, then Set key. See also ISIS User Manual page 14.

Fixed IP address range, examples:
Choice A*

Choice B*

Typical use

192.168.0.1

10.0.0.1

Usually reserved (for Gateway or Server)

192.168.0.2

10.0.0.2

Usually reserved

192.168.0.3

10.0.0.3

Pyramix A

192.168.0.4

10.0.0.4

VCube A

192.168.0.5

10.0.0.5

ISIS A

192.168.0.6

10.0.0.6

Pyramix B

192.168.0.7

10.0.0.7

VCube B

192.168.0.8

10.0.0.8

ISIS B

192.168.0.9

10.0.0.9

Pyramix C

etc.

etc.

Increase only rightmost number (up to 254)

*Use an address from column A or B, then stick to the selected range for all machines connected on a single
network.
Set subnet mask to 255.255.255.0

Checking IP Configuration
To check the IP Configuration of the machine you are working on do the following:

Appendices : Appendix IIX - Network Connections

29 - 576

Open a Command Prompt window. (Start > All programs > Accessories > Command Prompt) then type in
the following command:
IPCONFIG followed by Enter. The IP configuration for the machine will be shown like this:

Command Prompt Window with IPCONFIG

Checking Network Connections
Using “Ping”
To check that the connections you have set up are operational do the following:
Open a Command Prompt window. (Start > All programs > Accessories > Command Prompt) then type in
the following command:
PING 192.168.0.3 (or whatever TCP/IP address is currently assigned to the workstation or device you wish to
check) followed by Enter then wait for the machine to reply. Repeat the process for all other connected workstations / controllers.

Using Windows Explorer
In a Windows Explorer window, right-click on My Network Places and choose Explore > Entire Network /
Microsoft Windows Network / Workgroup or Domain (choose whichever is appropriate) then verify that all
Pyramix and VCube workstations can search/see each other on the network, including shared hard drives and
folders. (Having all machines in the same “Workgroup” (default workgroup is “WORKGROUP”) helps.

Note: With Windows XP, it may take some time for the TCP/IP lists to be appropriately updated to reflect the complete network topology on all machines. (Particularly when additional computers are added to a large existing network). Please allow
for time for these operations to be properly carried out in the background. It may in
fact take something like 10 to 50 minutes depending on the size of the network. (In
certain situations, E.g. a small 2 machine peer-to-peer network, rebooting both
machines may speed up the process).

Synchronization with Virtual Transport
Open an authorized Virtual Transport, (versions MUST be identical version) on both machines and enable the
VT Network.

Appendices : Appendix IIX - Network Connections

29 - 577

Create a VT Cluster by dragging a first machine from the right-hand column to the left-hand column, then,
drag a second or further machines onto the first one to finalize the cluster.
That's it, machines are now synchronized. However, in some situations you may find that the graphics in Virtual
Transport's Network page are not being updated properly and you might face difficulties dragging a machine
from the right-hand column to the left-hand column. If this occurs, please just sit back and relax, there is nothing else you can do but wait till all the TCP/IP lists are updated at OS level, then all will be fine.
Nothing is wrong with the software, it just is a matter of taking and enjoying a short break while every network
list is being properly updated.

Appendices : Appendix IIX - Network Connections

29 - 578

Appendix IX - Pyramix iXML Implementation
VENDOR
Merging Technologies
DATE
VERSION
MODEL
Pyramix Virtual Studio
IXML MASTER TAG IXML SUB TAGS
WRITTEN READ

X
X

O
O

O
O

O
O

X
X

O
O

X
O

O
O

O
O

X
X

X
X
 
X
X
 
X
X
 
X
X
 
X
X
 
X
X

X
X
 
X
X
 
X
X
 
X
X
 
X
X
 
X
X
 
X
X

X
X
 
X
X
 
X
X
 
X
X

O
O
 
O
O
 
O
O
 
O
O
 
O
O

O
O
 
O
O
 
O
O
 
O
O
 
O
O
 
O
O
NOTES:
XML Encoding
UTF-8
O
O
BWF Mono
O
O
BWF Poly
O
O
BWF Dual Poly
O
O

21.03.2006
5
REMARKS

BWF like Originator Reference

BWF like Originator Reference

up to 128 channels
up to 128 channels
up to 128 channels

Key: O = Supported X=Not Supported

Appendices : Appendix IX - Pyramix iXML Implementation

29 - 579

Index

USER MANUAL
www.merging.com/Pyramix

Numerics
2,3 and 4 Point Edits 132
9-pin (Sony P2 protocol) 375
Color Framing

375

9-pin Configuration (Pyramix controlled by external device)

388
9-pin Control of External Machine 375
9-Pin Controller/Synchronizer Explained
9-Pin Machine Monitoring Options 536

A
AAF

310
About 312
Export 311
Fade Curves 312
Import 310

AAF Export Notes

312
Absolute Sources in EDL View 128
Absolute Sources in EDL view 527
Absolute Time 527
AC3 encoded files 344
Active Machine 383
ADAT Board Settings 486
ADAT Daughterboard 24
ADAT Daughterboard and XDTDM 552
ADAT Optical I/O 559
ADAT Optical output level 486
Add Bars 90
Adding Strips 177
Adding Tracks to a Selected Region 118
AES Board Settings 489
AES II Board Settings 487
AES II with SRC 559
AES-31 313
Akai DD / DR 312
AKAI disk import 314
Algorithmix 247
Allocating DSP 435
Allow chasing across midnight 521
Alternate Backup 515
Alternate Time Scale Bar 85
Angel Class Dynamic Processors 244
Angudion 228
AnguDion II 229
Apple Macintosh, File interchange 304
Apply default fade at fade creation 517
Archiving Projects 290
Arithmetic Timecode Entry 27
Arkamys 247
ASIO
Virtual

191

ASIO Bridge 191
Assumptions 23

376

Audio current sample rate & sync source
Audio Engine Drops Warning 547
Audio Syncronization 482
Audition after Nudge settings 516
Audition Play 40
Auto Cross-fade 27, 508, 517

26

By Default 119
Mode 118

Auto Deglitching 27, 115, 519
Auto Edit 382
Auto Gain Compensation 220
Auto Jog on move 94
Auto Return 91
Auto Silence Removal 127
Auto-chase 345, 383
Autoconforming 108
Auto-mapping 386
Automatic CD Markers 397
Automatic Delay Compensation 174,
Automation 259

280, 284, 294

Auto-Release Options 270
Auto-Write and Release Modes 262
Create a new Virtual Track 264
Hide Empty Tracks 264
Maintain to Next Interpolate 469
Menu Editing options 268
Off 96
Opening projects with existing automation
Play 96
TrackTrim 265
Write 96

Automation Editing Between Strips/Projects
Automation in editing and libraries 271
Automation Menu 468
Automation Modes

263

269

Auto-Write 260
Isolate 260
Read 260
Write 260

Automation Settings 270
Automation Track Versions 266
Auto-Monitoring 519
Auto-Mount Media 44, 467
AutoPunch Mode 103
AutoPunch Ready enable/disable
Auto-Release Options 270
Auto-Ripple 120
Auto-Saving 515
Auto-Select 154
Aux Send Bus Channels 162
Aux Send Buses 162
AUX Send Buses In-Place Panning
Aux Send Routing 164
Aux v SubGroup 142

Index :

74

165

30 - 581

B

UPC/EAN code

Backward Compatibility 36
Bars & Beats Settings 340
Basic Strip 167
Bios 546
Bit-Depth 506
Board Info 565
Board Settings

Online database of track names

Broadcast WAV file Tips 302
Burn-in Window 501
Burning a CD-R 416
Bus + - context menus 154
Bus Returns
Recording

317

248

521
382, 521
Hard 382, 521
Soft 382, 521
Vari 382, 521
Chase Synchronizer 376
Check Sync 101
Settings

Chase Mode

175
281

Aux Send 162
Mix 158
Multiple Mix 159
Repro button 157
Subgroup 162
Surround 159

Checking AC3 encoded files 344
Clean up Media after recording 507
Cleaning Up Project media 298
Clean-Up Media 44, 467
Click Track 339
Click-Track 339
Clip

Bussing Capabilities 568
Buttons 167
BWF 504
Bypass all Effects 220

Editing 113
Fade Handles 111
Gain 112
Head 111
Name 112
Sync Point 111
Tail 111
Trim Handle 111
Waveform Display 111

C
CD
Album 398
Burning a CD-R 416
CD Text and optical drives 416
CD-Text 402
Convert Text Markers to CD 398
DDP Import 406
DDP Masters 417
DiscWrite 412

Clip Display Problems 549
Clip Fade Commands 119
Clip Information Only Fields
Media Offset 115
Original TimeCode
Peak Level 115

Target 414
Exporting Projects to CD Image Files 407
Generate CD Image / SACD Edited Master 408,
Ghost Track 405
Image File / SACD Edited Master Import 406
Importing a U-Matic tape 418
ISRC 402
Markers 397
Multiple CDs or versions in one Project 406
Red Book Compatible Masters 417
Red-Book Validation 406
Tab Window 398
Text fields 401
TOCs 417
Track Inspector 400
UPC/EAN 399

411

CD Player 404
CD Writer drivers 416
CD/SACD Tab Window Menus 401
CD-R First Steps 397
Cedar Audio Restoration Suite for Pyramix
Channel Direct Outputs 161
Chase 96

AES 489
DUAL 489

Bus Tools 280
Bus Tools Sections
Buses

407

CD Copy 417
CD Cue Sheet Compatibility
CD Cue Sheet Export 410
CD Import 315

441

115

115

Clip Properties 113
Clip Selection 117
Clips
Default start time of captured Clips
Red 119

527

Clips and Compositions 110
Clips in a Composition 110
Clips Menu 453
Clips, Locating 424
CMX Autoconform 350
CMX EDL 318
CMX EDL Format 349
CMX EDL import 347
CMX EDLs 347

Index :

30 - 582

CMX Variants 348
Codecs 303
Collect Media to current Project Default Folder
Composition Information 503
Composition Information and Settings Toolbar
Composition Library

Cut and Ripple
Cutter 121

44, 467
D
92

Libraries

Composition 41
Compressed Audio File Formats 303
Compressed Audio Support 303
Configuration 478
Conforming and Reconforming 347
CMX Autoconform 350
CMX EDL Format 349
CMX EDL import Options 348
Common CMX Variants 348
Reconform from Change EDL 353
Reconforming Using Pyramix for Picture Change Detection

355
Reconforming Using VCube for Picture Change Detection
Reconforming With An Existing Change EDL 351
Relink to New Media 372

Consolidating Projects 291
Control by External Device 388
Control of External Device 375
Control Points 111
Controller
Sony 9 - Pin Protocol Configuration

Controller properties
Controllers 474

541

540

Automatically set offline

383

Controllers Online 96
Controllers Online/Offline 383
Controllers without touch sense 262
Conventions 23
Conversion processes 55
Convert 53
Convert Text Markers to CD 398
Converting Projects 292
Copy 123
Copy and Paste 117
Clip

118

Core 26
Core Load Indicators 32
Creating and Configuring Mixers 170
Creating Effects Snapshots 271
Creating tracks via paste 69, 438
Crossfade 119
Cue Sequencer 571
Cue Sequencer Control 572
Cue Sheet Printer 324
Cuepoint 313
Cursor, Playhead 91
Cursors & Marks Menu 459
Customizing the User Interface 328
Cut 123

124

363

DAR Reel/Segment 319
DAR WAV file import 64
Daughter Card Settings 485
DC Meter 238
DC Removal 60
DDP 319
DDP Import 406
DDP Masters 417
Debug Menu 550
Default Clock Source 101
Default decompression cache settings 531
Default Library 41
Default Menus 440
Default Mixer 185
Default Projects Location 530
Default Templates Location 530
Delay 167, 226
Delay Comp Mode 144
Delay Compensation 174, 280, 284
Delay Compensation Detail 175
Delay Compensation of External Inputs 176
Delay Compensation Policy 512
Delay vs Delay Compensation 176
Destination Wordlength 60
Detect Picture Change & Reconform 441
Determining Delay Compensation for External Effects Loops

177
Digitizing a Tape with Discontinuous TimeCode
Digitizing Sessions 106
Direct Monitoring Input Strips 157
Direct Output 167
Direct Outputs 144
Direct X Plug-ins 256
Disable Mix Down 511
Disable Punch in/out 511
Disable Skin 438
Discontinuous TimeCode 103, 339
DiscWrite 412
DiskWrite
U-Matic tape import

418

Display and Editing of Automation Data
Display Blocks 75
Display Envelope 75
Display Waveform 75
Dither 288
Noise shaping order

342

263

60

Dither Type 184
Dithering 61
Noise Shaping order

409

Dithering Window 184
Don’t Show too Large Media/Compositions

Index :

52

30 - 583

Don’t Snap 120
Drag and Drop Media Files 40
Dragging Clips into a Composition
Drivers 546
DSD Peak Filter 510
DSD Peak Values 571
DSD Project 570
DSD Projects I/O routing 498
DSDIFF Peak Values 571
DSP Allocation 434
DSP Allocation MassCore 437
DSP load and latency 26
DSP Power Saving 511
DSP Saving 433
DSP Time Saving 511
DST Encoder 61
DST Estimator 61
DUAL Board Settings 489
Dual Monitors 26
Dubbing Mode 337, 506
Duplicate Selection 121
DXD Mixing Project 570
DXD projects I/O routing 497
Dynamic Automation Modes 260
Dynamic Automation V Envelopes
Dynamic-Meter 231
Dynamics 224

Error Messages 546
Ethernet Connection & Settings 576
European Monitoring 519
Exit 441
Expand / Collapse 153
Export 324
Export to a File 289
Exporting Projects to CD Image Files 407
Extend Tracks 458
External Edit

117

Review Edit

382

External Effects 177, 257
External Effects Inserts 149
External Insert 182, 257
External Machine
Auto Edit 382
Fast Forward 381
Play 381
Preview Edit 382
Properties 535
Record button 382
Rewind 381

External machine
Stop

381

External Machine panel - Features
External Machines 345, 375
External Metering 200
External TC reader 500

259

381

E

F

Edit Commands 122
Edit Menu 443
Edit menu 443
Edit Modes Context Menu
Editing 110

F.FWD and REW nominal speed ratio
Fade Editor 134

Clip & Selection

Context Menu 136
Faders & Control Section 136
Parameters & Options Section 137
Settings 517
Waveform Color Change 136

120

113

Editing Automation data 268
Editing Modes 120
Editing Multitrack Recordings 343
EDL Tab Window 128
Effective Sampling Rate 481
Effective TC Frame Rate 481
Effective Video Frame Rate 481
Effects

Fade Editor Menu 464
Fade handles 111
Fade In 124
Fade library location 517
Fade Out 119
Fader 167
Fades and Crossfades

Adding in Mix ! mode 179
on Stems 149
Removing, Copying or Moving VS3 Effects and VST Plug-Ins

180
Effects and Plug-in Automation 241
Effects and Plug-ins 178, 218
Effects Delay indication 177
Effects Rack 294
Effects Snapshots 241, 271
EMC 388
Eq, Comp/Limiter/Expander 273
EQ-X 242

523

Automatic 27
Summary 27

Fast Forward 95, 380
Fast Speed Settings 523
File Format and Disk Limitations
File Formats 300
File Interchange 300
File Settings - Record 505
File Size Limitations 101, 300
Fill Selection 123
Film 24 to NTSC Sync 343
Film Feet Scale Bar 87

Index :

101

30 - 584

Filter 51
Final Cut Pro XML 319
Fit Selection 124
Fixed Cursor Settings 518
Fixed or Moving Playhead Cursor
FIXREEL 350
flac 303
Flanger 227
Flatten track numbers 507
Flywheel Inertia 522
Focus to Timeline 448
Foot Type 87
Format - file 504
Free Cursor while chasing 91
Freeze Mode 383
Using

91

345

Frequencies 481
Function Generator

240

G
Gain Window 112
Gain window 112
Gate colors 130
Generate new Media in the Project Media Folder 502
Generate New Media in their Original Folder 503
Ghost Effects and Plug-ins 180
Ghost Track 405
Glitch and Pops finder 296
Glitch finder 296
Global Dynamic Automation Modes 259
Global Libraries 41
Global Strip Channel Routing 163
GPI/O controller 393
GPI/O Input and Output Pin Configuration 395
GPI/O Remote types 395
Graphic Cards 546
Graphic EQ 223
Group Normalize 59
Group Recorded Clips 508
Grouping Clips 112
Groups 160

I/O Capabilities 568
I/O Interfaces 487
I/O Status 550
I/O Status Window 101
Import 323
Importing a CMX EDL 318
Importing a DAR Reel or Segment 319
Importing Audio Files 104
improper application exi 549
Increment take number 507
In-Place Aux Panning Source 165
Input Assignment 167
Input Format 483
Input sources 101
Input Strip Mode 176
Input Strip Types 172
Input Strips 157, 177
Insert Silence 124
Inserts, External Effects 149
Internal / External Machine panels - Features 378
Internal and External machines links 534
Internal Buses 497
Internal Machine panel - Specific Features 380
Internal Return Buses 172
Introduction 20
IP address range 576
ISIS 386
ISRC 402
iXML 302

J
Jog / Shuttle
Jog Settings
Jog Shuttle

94
94

Auto Jog

94

Jog Speed ceiling 522
Jog Wheel Mode 384
Jog Wheel Sensitivity 522
Jog Wheel Settings 522
Jog-Wheel Editing 121

K
H
Hard Drive Size Limitations
Hardware Control Surfaces
Head to End 120
Head to Nearest 120
Headroom, Meter Settings
Help Menu 476
HUI 388

I
I/O Assignments
I/O Buses 172

102
386

Keep in default library 507
Keep only current version while savin
Keeping Up To Date 546
Keyboard Shortcuts 330
Knobs 274

270

509
L
Length / Pitch, Changing
Level Meter 509
Levelizer 296

178

(Automatic)

Libraries

Index :

292

296

44

30 - 585

Closing 42
Default 41
Global 41
Offline / Reference 65
Project 41
Shelves 41
Shelves, deleting 42
Updating 67
User 41

Permanent Mount
Quick Mount 62
Recursive 62
Reset List 62

Media Folder Menu 53
Media Information Only Fields

Library Maintenance 42
Library Menus 48
Library, Tools 46
Limit versions to the number of Undo/Redo 270
Linking Functions of External and Internal Machines
Load Change EDL & Reconform 441
Locate 48, 424
Locating Clips 424
Locking Clips 112
Loop Play 96, 381
Loop Recording with simultaneous Playlist Creation
Loop Selection 124
LTC Generator 500
LTC reader 500
LTC sync 336

M
Machines function linking 534
Machines Menu 470
Macintosh File Interchange 304
Mackie Control 388
Macro Menu 475
Macros 332
MADI Board Settings 490
Managing Media Folders 61
Manual Digitizing 107
Markers 93
Auto Select Marker Before Cursor

Markers / Tracks Sync
MassCore 21

376

343

Media Management 40
Media Management and Library Fields 46
Media Management, tools 46
Media Manager Monitoring 200
Media Menu 43, 467
Media Offset 115
Media option 507
Media reconnection 350
Media Target Settings 40
Media Track Information Only Fields 116

Menu

61

Browse... 62
Mount / Create

62

116
506

File Name

Media Type
Menus

Automation 468
Clips 453
Cursors & Marks 459
Default 440
Edit 443
Fade Editor 464
Help 476
Machines 470

461

33

Controllers 474
Macro 475
Media 467
Project 440
Selection 463
Settings 475
Tracks 457
View 448
Window 475
Workspaces 469

MassCore DSP Allocation 437
Master Automation Controls 259
Master Sync 482
Mastering Peak/Vu Meters 230
Mastering to CD-R 397
Maximum Delay Compensation 174
Media Browser 45
Media Folder

115

Author 116
File Creation Date 116
File Location 116
File Name 116
File Size 116
Format 115
Length 116
Name 115
Notes 116
Original TimeCode 116
Peak 116
Sample Rate 115
Scene 116
Take 116
Tape 116
Tracks 116
UBITS 116
Word Length 116

94

Core Load Indicators 32
Latency Modes 34
Memory 31
No of VST Cores 484
Overload Diagnosis and Cures
Windows Boot Choice 30

62

Metadata 302
Meter Alignment level
Meter Bridge 211

Index :

509

30 - 586

Automation Fader Mode and Group Indicators
Configuration 213
Global Mute and Solo Indicators 213
Switch 211
Window 212

216

Output Patch 199
Reference Volume 198
Talkback 201
Talkback Page 203

Monitor ! 193
Monitor Configure page 196
Mono Mix 158
Motherboards 546
Mount Referenced Media 44, 467
Mounting Media Drives 104
Mounting Rules 53, 63
Mouse Modifier Keys 556
Mouse Scrubbing Settings 95, 522
MP3 303
MPEX3 298
MPEX3 Timestretch and pitch change 248
MS Encoder 228
MT ASIO Bridge 191
MTInterchange Import/Export 48
Multi-channel Audio Files 547
Multi-channel VST Plug-ins 251
Multiple CDs or versions in one Project 406
Multiple Mix Buses (Stems) 159
Multiple Stereo Mix 158
Multiple Surround Mix 159
Multi-track Editing 336
MXF 304
Mykerinos 432
Mykerinos Daughter Card Settings 485

Meter Decay integration time 510
Meter Headroom setting 509
Meter Permanent Overload 510
Meter Permanent Peak 510
Meters 230
Alignment Tab Settings 233
DSD Settings Tab 235
Global Settings and Presets 232
Peak Hold and Overload Reset 169
Priority Settings Tab 235
Scale Tab Settings 234
Strip 169
Timing Tab Settings 233

Metronome 339
Metronome Settings... 90, 341
MIDI Files Import / Export 89, 341
Mix ! 153
Mix Bus 158
Mixdown - Disable 433
Mixdown - non real-time 290
Mixer
Bus Path Colors
Configure

155

Strip and Bus operations 145
Global Indicators / Buttons 156
Pages 142
Two Fader Row Display 156

N

Mixer and Plug-in Snapshots 271
Mixer Components 157
Mixer Configuration Further Options 183
Mixer Configuration Summaries 144
Mixer Configure 177
Mixer Context Pop-up menu 183
Mixer error
Delay compensation

Navigation 84
Network Adapters 546
Network Connections 576
Network Recording - setting if problematic 505
New Project 36
No Sound on Live Inputs 548
Noise Shaping 60, 184
Non Real-time Mixdown 290
Non-MassCore (Mykerinos mode) Multi-board hardware restrictions 569
Normalize 125

174

Mixer Pages 170
Mixer Presets 185
Mixer Settings 512
Mixer Snapshots 271

according to the selection peak

Recalling 271
Saving 271

Mixer Surround Components 186
Mixing Down Projects 289
Mixing/Monitoring/Aux Send and SubGroup Buses
Modulometer 239
Monitor
Adding an External Machine 201
Available Sets 197
Buses / Externals button 194
Dim Value 197
External Inputs 201
Max Volume 197

Nova 296
Nudge 25
Nudge settings

157

125

516

O
OASIS Protocol 390
Offline / Reference Libraries
Ogg Vorbis 303
OMF 320
Import Settings
Mounting Rules

Index :

65

320
321

30 - 587

Operating System 546
Optical Drive drivers 416
Optional Plug-ins 241
Original Timecode 115
orphaned media 42
Output assignment shown in orange 199
Output Metering Patch - External Meters 197
Output Mode 483
Overview 99
Overwrite 120

P
Parametric EQ 222
Paste 123
Paste & Place 123
Paste and Ripple 124
Paste Sync Point to Cursor 123
Paste Tail to Cursor 123
Paste to Cursor 123
Paste to Original TC 123
Paste to Selection 123
PCI Bus Too Slow 546
PDF (Probability Density Function) 184
Peak and Overload Hold Time 510
Peak level indicator 510
Peak Logger 189
Peak Meter in Track Header 75
Peak/Vu Meters 230
Peak-Meter 231
Pencil 297
Pencil Tool 297
Permanently Mounted Media Folders 530
Phase Invert 115
Phase-Oscillo 236
Ping 577
Place on new tracks 507
Placement Tool 128
Play 76, 95, 102, 380
Play Head Position 91
Play Special 471
Playback Buffer Meter 25
Playback Lookahead Buffer setting 519
Playback Stall indication 518
Playback Stalls Warning 547
Player / Recorder mode 433
Player/Recorder Mode 336, 511
Playhead Cursor 91
Playhead Cursor Options 91
Playlist 75
Playlists 508
Plug-in and Effects Automation 241
Plug-Ins
adding in Mix ! mode

Plug-ins

179

adding in Mixer Configure page
Ghost 180
VST 179

147

Plug-Ins and Effects 218
Plug-ins and Effects 178
Plug-ins Settings 513
PMF 301
Position/Speaker Control 187
Post Processing 507
POW-r 185
Pre/Post Roll Settings 518
Pre-Anticipation 280, 286
Process Plug-ins 294
Profiling Window 551
Program and Project Settings 478
Program Window 24
Project 515
Project Editing Panel 26
Project Interchange 306
Project Libraries 41
Project Management Panel 26
Project Media Folder 502
Project Menu 440
Project mounted Media Folders 503
Project Notes 298
Project Record Settings 75
Project Window 25
Project, New 36
Prompt for name after recording 103
Prosoniq 248
Prosoniq MPEX2 Properties 60
Prosoniq MPEX3 298
Prosoniq MPEX3 Properties 57
ProTools Interchange 322
Pull-Down 483
Pull-Up 483
Punch in / Punch Out - Disable 433
Pure Series plug-ins 245
PureNotes Denoiser 246
Pyramix audio file format 102
Pyramix Guides 22
Pyramix Virtual Studio Overview 24

Q
Query Database 317
Query Page 43
Quick Convert 54, 55
Quick Export 54
Quick Import 53
Quicktime 302
Quiet if creation failed 507

R
RAID

Index :

546

30 - 588

Real-time Sampling Rate Conversion 519
Reconform 351
Reconforming a Project 292
Reconforming to Original Media from Avid &/or OMF
Record Block Size 519
Record button 95, 380
Record File Settings 505
Record Mode
Safety

SACD Functions 407
SACD Media Management Menu 61
SACD Production Guide 23
Safety Record 104, 472
Sample and TC Rate Warnings 481
Sample Rate Conversion 28, 104
Sample Rate Mismatch 110
Samplerate Converter Properties 56
Sampling Rate Mismatch 101
Save Fade 140
Save X Fade 139
Saving / Loading Mixer Presets 186
Scene & Take 504
Scopein 250
Scroll Wheel 98
Scrub

341

104

Record Name 103, 507
Record Punch In (Auto) 76, 103
Record Ready (Manual) 76, 102
Recording Audio into a Pyramix Virtual Studio Project 102
Recording Bus Returns 175
Recording from a Tape with Discontinuous TimeCode 103
Red Book 417
Redirect Timeline Play and shortcuts to Fade Editor 517
Region Selection 117
Regions 41
Rel. box 112
Relative TimeCode Entry 27
Relaunch After Improper Exit 549
Release time 532
Relink to New Media 372, 441
Remote Controllers
Strip Cloning

Analog Tape Mode 95
Middle Mouse button 94
Repeat Loop Mode 95

Scrub Audio Quality
Scrub Settings 523
Audio quality

386

S
SACD Edited Master - Import 323
SACD Edited Master Import 406

95

Search 51
Search Library 51
Search Media 43,
Search Media Tool

Remove 120
Remove and Ripple 120
Remove Bars 90
Removing Mixer Presets 185
Removing Strips 177
Rename Clips 455
Renaming Clips 114
Render only solo tracks 294
Rendering 293
Replace 16 bit with 24 bit 441
Replace Selection 123
Report Printer 323
Repro button 157
Request Size (Wave file playback) 506
Resolution 506
Reverse 54
Reverse Play 84
Rewind 95, 380
Rotary Controls 167
Routing Physical I/O to Logical I/O 494
Rules for cache file decompression 64
Rules for Wave files 64
Rules for Wave/BWF and AIFF files containing OMF information 64

Query Page

523

467

43

Search Results 44
Sel. box 112
Select Media NOT present on Project Default Folder 44, 467
Select Media present on Project Default Folder 44, 467
Select Offline Clips 44, 467
Select Online Clips 44, 467
Selecting a Clip 117
Selecting Automation Modes 260
Selecting, Copying and Moving Effects 148
Selection
Track Groups

81

Selection and Clip Modifiable Fields

114

Auto Deglitching 115
Comment 115
Level 115
Mute 115
Name 114
Phase Invert 115

Selection Menu 463
Selection Operations 116
Selection Tab Window 114
Selection, adjusting 121
Selection, moving 121
Selection, splitting 121
Selections and Region Selections
Set All ON/OFF 154
Set All to 1st Stem 154
Set Focus to the Timeline 448
Settings 478

Index :

116

30 - 589

514
(File) Location(s) 530
Automation 531
General Settings 514
Keys 529
Time Stretch 532
TimeLine layout 526
Track Headers Layout 528
Hardware 480
MassCore 484
TimeCode 499
HDTDM / XDTDM / MassCore Routing 494
HDTDM routing 495
I/O Interfaces 485
MADI 490
MassCore routing 497
Mixer 509
DSP Power Saving 511
Level Meter 509
Mixer Settings 512
Plug-ins Settings 513
Project 502
Controller Mapping 508
General 502
Record 503
Application

Remote Control

Controller 539
Machine 534
Virtual Transport 543
XDTDM routing 496
Settings Menu 475
Shelves 41
Shift Order 148
Show Automation Track Versions 266
Show CD Player 404
Show Distribution 143
Show Usage 48, 424
Show Used Media 44, 467
Shuttle 94
Shuttle Control 96
Shuttle sensitivity 522
Silent Chasing 521
Silent Jog - sensitivity 522
Skin 525
Slip Clip Mode 119
Slip Media Mode 118
Smoothing Filter 522
Snap to Original TimeCode 121
Snapshot 96
Snapshot Automation 259
Force Automation Point Insertion 259
Snapshot Range 96
Solera + 244

Sonic Solutions 323
Sony 9 - Pin connection
Sony PCM-1630 414
Import

573

418

sound effects libraries 67
Source - Destination Editing 130
Source - Destination environment
Source Names - FIXREEL 350
Speaker Delays 199
Speaker Sets 195
Special Modes 511
Splitting Clips 121
Splitting Clips and Regions 121
Status Bar 25
stem mixing 159
Stems 159
Input Strip routing 158
Moving Effects between Stems

130

149

Stereo Mix 158
Stereo Pan Law 512
Stereo Panners 168
Stereo Strips 167
Stop 95, 380
Storing and Recalling Mixer Presets
Storing New Mixer Presets 185
Stretch 124
Strip & Bus Types 161
Strip and Bus Tools 273

185

Automation mode switches 284
Display Options 273
Group assignment mode buttons 283
Linking Strip-Tools controls 282
Modules 273
Routing Button Matrix 282
Sections 274

Strip Cloning 386
Strip Meters 169
Characteristics 509
Peak Hold and Overload Reset

169

SubGroup Buses 162
Supported Controllers Table 386
Surround Components (Mixer) 186
Joystick Panner 186
LFE Level 186
Speaker Controls 186
Stereo Input Strips Surround Panner
Strip and Bus Tools 189
Surround Stem select 186

Surround Control 186
Surround Control window

186

187

Level Meter 188
Link 189
Stereo Surround Control 188
Surround Meter 188
Surround Panning Algorithm 187

Surround Meter 238
Surround Mix - 5.1 158

Index :

30 - 590

Surround Post-Processing 292
Surround Post-processing 249
Sync & Format Preset 480
Synchroniser 376

Track Group Column Fields

T
Tab Windows 425
Tail to Beginning 120
Tail to Nearest 121
Talkback 201
Example 203
Reset 208
Talk to All 208

Talkback Page 203
Target Settings 291, 503
Tascam Open TL 321
TASCAM TDIF I/O Option 562
TC Source 499
Templates, User 38
Time fit 249
Time Scale Bars 84
Time Scale Zoom and Pan 98
Time Stretch and Pitch Change for Film Applications
Time Stretch Tool
Settings

248

Track Groups 80
Track Header Components 74
Track Height Zoom 98
Track Inspector, CD 400
Track Record Modes 76, 102
Track Types 71
Tracks 69
Changing Repro or Input connections 78
Creating via paste or drag and drop 69, 438
Making Settings Changes to Multiple Tracks 78

517

TimeCode Entry 27
TimeCode Frame rate and reference source
TimeCode Midnight 343
TimeCode midnight 521
TimeLine layout 526
TimeZone Properties 58
TOC 417
Toggle Stop/Record Safe 471
Tone Control 223
Toolbars and Menus 328
Toolbars Layout 328
Track and Mixer Muting 432
Track Column Fields 78
Always Visible 78
Background Color 79
Collapsed 78
Display Mode 78
Group 78
Hidden 78
Input Connection 78
Monitoring 78
Mute 78
Name 78
Record Ready 78
Recording Media Folder
Repro Connection 78
Show Automation 78
Show Peak-Meter 79
Size 79
Solo 78
Waveform Color 79

26

80

Auto Collapse 81
Auto Hide 81
Auto Mute 81
Auto Record Ready 81
Auto Solo 81
Collapsed 80
Collapsed Display 80
Exclusive Show 81
Free Markers 81
Free Zoom 81
Keep Cursor 81
Markers Locked 81
Name 80
No Selection 81
Show Scale 81
Type 80

Tracks Menu 457
Tracks Tab pop-up 77
Tracks Tab window 77
Tracks, Adding 69
Tracks, Deleting 72
Transient response accelerator
Transport Control 84

522

383
97, 377
Controllers Section 383
Edit/Record In/Out 381
Transport Controls 95
Trim Handles 111
Trimmer 46
TimeCode Registers

Transport Control Panel

Select/de-select tracks for playback

Trimmer Menu 52
Troubleshooting 553
Two Fader Row Display

47

156

U

79

U-Matic Tape Import into DiskWrite 418
Undo / Redo 514
Undock Fade Editor when editing a fade 517
Unique filename extension 507
UPC/EAN 399, 407
Update waveform color with cursor position 517
Updating Libraries
Adding new files 67
Orphaned Entries 67

Index :

30 - 591

Plug-ins 179, 251
Plug-ins Display Order 252
Plugins Engine Latencies MassCore
Plug-ins On/Off and Bypass 254
Scanner 252
Support 251

UpMix5 247
US Monitoring 519
User Libraries 41
User Templates 38

V
Varispeed 482, 483
VCube Options 544
Versioning 345
Video Clips 323, 324
Video Import Options 308
Video/TimeCode Synchronization
View Automation 74
View Menu 448
Vincent Burel 247
Virtual Multi-track 334
Virtual Tape Format 337
Virtual Tape Mode 337
Virtual Transport
General

VU-Meter 231
VU-Meter controls

482

543

567

VS3 Effects
Common Components

VS3 Native Effects
VST

232

W

VITC Generator 500
VITC Reader 500
VS3 Control Panel 563
Routing 567
Saving Settings

484

219

179

Ghost Plug-ins 255
Multi-channel plug-in routing 251
Multi-channel plug-ins 251
Plug-in Automated Control Values 254
Plug-in Automation 254
Plug-in Automation Mode 254
Plug-in Caption Bar 255
Plugin clicks 484
Plug-in Processing Delay Display 255

Warnings 546, 547
WAV and BWF 301
Wave/BWF file Record Settings
Waveform

506

Generate WHILE/AFTER Recording or None

Waveform Display 111
Waveform Generator Utility 424
Window Menu 475
With Video Media 515
WMA 303
wma 303
Word Length 184
Wordlength Converter Properties
Wordlength Meter 241
Work Spaces 438
Workspaces 328
Workspaces Menu 469

506

60

X
X Fade 119
Xify 135
XML 324

Z
Zooming and Panning the Track display

Index :

98

30 - 592



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Create Date                     : 2009:09:23 19:45:54Z
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Modify Date                     : 2009:09:23 19:45:54Z
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Title                           : V6 User Manual 1.00.book
Creator                         : Rob
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Page Count                      : 592
Author                          : Rob
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