Waterdeep Dragon Heist Player Guide

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WATERDEEP D RAGON H EIST - P LAYER
G UIDE
S ESSION Z ERO

ADDITIONAL RESOURCES
•

The goal for Session Zero is to come up with
a basic idea of your backstory, and nail down
the core aspects of your character (race, class,
background). This can always be fleshed out
more as you play.

S TEP 1: W HO

•

•

ARE YOU ?
•

The first step is to establish a character concept.
This is the elevator pitch for your character. It
can be one sentence, or even just a few words.
An honorable thief. A noble who lost their lands.
A scholar with a drinking problem. This idea
is what will drive the rest of your decisions in
building your character.

S TEP 2: H OW
POINT ?

If you have access to the Xanathar’s Guide To

DID YOU GET TO THIS

Everything, you can get a lot of inspiration from

Try to come up with two or three “defining
moments” from your character’s past. It could
be the moment you first met your spouse, the
day you left your hometown, or the first time
you killed someone. It’s okay to be vague here.
Just try to think about what might have led to
who you are today.

S TEP 3: W HY

•

ARE YOU IN

WATERDEEP ?

This campaign takes places entirely in the city
of Waterdeep so it’s important to establish what
brings you to the city, why you would stay,
and importantly, why you would join up with
a group of strangers. See the next page for a
quick guide to the city if you need a better idea
of the city itself.

the "This Is Your Life" section on page 61-73.

C HOOSING A BACKGROUND
This part of character creation is probably best
done at Session Zero together as a group, so
you can bounce ideas off each other to make
sure you’re a well-rounded group in terms of
skills and abilities. The following info is meant
to provide a mechanical structure around the
character concept you have in mind, but don’t
feel limited by the options presented. We can
always customize as needed!
A background will help guide how you pick
the following:
•

A word of advice! As you create your character
concept, consider that this campaign takes place

•

in a densely-populated urban metropolis, where
openly wielding weapons or magic on the streets

•

can quickly land you in a jail cell. Combat isn’t
•

always the solution, and not all combat has to be
lethal.

Random character generator for inspiration
https://trwolfe13.github.io/tiyl/
Which class should you play? (Flowchart)
https://preview.tinyurl.com/
yd4wzzgq
5 Steps to Writing a Killer RPG Character
Backstory (Geek & Sundry) - https:
//preview.tinyurl.com/ybkyqkzr
20 questions to help you create a backstory for
your character (Reddit) - https://preview.
tinyurl.com/oljh8rl
34 Questions to Ask When You’re Stumped on
Your Backstory (Reddit) https://preview.
tinyurl.com/y777u35x

Two personality traits (Slow to anger, quick to
laugh)
One ideal that drives your character (Family,
loyalty, or honor)
One bond that represents your connection to
the world (Finding a lost artifact)
One flaw (Claustrophobic, gambling addict,
gullible, brash)

See Appendix A for a list of backgrounds.
WATERDEEP D RAGON H EIST - P LAYER G UIDE

1

A B RIEF G UIDE

TO

WATERDEEP

Waterdeep is a bustling, crowded, busy
mercantile city where coin is king and
tolerance for people of all races and religion
is high. Waterdhavians live life at a fast pace,
and despite their fervent work ethic, they
rarely miss an opportunity to celebrate, with
festivals often going on all day and all night. In
Waterdeep, wealth brings respect, respect earns
influence, and influence is power.

C ITY L IFE
Government The city is governed by the
Masked Lords, an anonymous group of
representatives who are in turn led by the
Open Lord of Waterdeep.
Economy Economic activity in Waterdeep has
been dominated by the city’s dozens of guilds
for more than three centuries, and virtually
all commerce flows through them.
Law The City Watch enforces the day-today law
in the city, while the Magisters act as judge
and jury. Both are swift to mete out justice as
needed and are guided by the Code Legal.
Military The City Guard (and its famed griffonriders) defends the city from outside threats,
along with the Watchful Order of Magists and
Protectors.

Laeral Silverhand The current Open Lord of
Waterdeep. Helped oust Dagult Neverember.
Dagult Neverember The previous Open
Lord. Removed from power and exiled for
corruption
Vajra ‘Blackstaff’ Safahr Archwizard of
Waterdeep, leads Force Grey (see factions)
Durnan Runs the Yawning Portal Inn. Former
adventurer, well beyond the typical human
age.
Volothamp Geddarm A legendary traveler and
storyteller, most famous for his guidebooks.

F ACTIONS
Emerald Enclave Opposes threats to the
natural world, but recognizes the need for
balance between civilization and nature.
Many of its members are druids, rangers, or
those who worship nature.
Force Grey (or Gray Hands) Elite adventurers
who work for the government of Waterdeep.

P LACES & L ANDMARKS

Harpers A semi-secret organization dedicated
to promoting good, preserving history and
maintaining a balance between civilization
and nature. Has spies placed in cities across
the realm.

Yawning Portal Inn Waterdeep’s most famous
inn, named for the large “well” within
its walls that down into the dungeon of
Undermountain. A common destination for
would-be heroes.

Lord’s Alliance A coalition of rulers from cities
across Faerûn, who collectively agree that
some solidarity is needed to keep evil at bay.
Includes Neverwinter, Waterdeep, Baldur’s
Gate, and others.

Walking Statues These 100-ft tall statues were
built as a defense mechanism of the city, but
once wreaked havoc due to a magical disaster
years ago. They’ve since laid dormant.

Order of the Gauntlet Formed to destroy evil
in the world at large. Many members are
paladins, clerics, or monks.

Wards of Waterdeep The city is divided roughly
into 8 wards, each of which serves its own
purpose. The Castle Ward is the seat of
government, the Trade Ward the center of
commerce, and so on.
2

I MPOR TANT P EOPLE

A B RIEF G UIDE TO WATERDEEP

Zhentarim An affiliation of merchants and
mercenaries known for their cutthroat tactics.
Rumors have emerged of a schism among
their members in Waterdeep.

A PPENDIX A: B ACKGROUNDS
PHB = Player’s Handbook, SCAG = Sword Coast Adventurer’s Guide
BACKGROUNDS
Name
Acolyte

Source
PHB

Charlatan

PHB

City Watch

SCAG

Clan Crafter

SCAG

Cloistered Scholar

SCAG

Courtier

SCAG

Criminal

PHB

Entertainer

PHB

Faction Agent

SCAG

Far Traveler

SCAG

Folk Hero

PHB

Gladiator

PHB

Guild Artisan

PHB

Guild Merchant

PHB

Hermit

PHB

Inheritor

SCAG

Investigator

SCAG

Skills
Insight (WIS),
religion (INT)
Deception (CHA),
sleight of hand
(DEX)
Athletics (STR),
insight (WIS)
History (INT),
insight (WIS)
History (INT), and
choose 1: arcana
(INT), nature (INT),
religion (INT)
Insight (WIS),
persuasion (CHA)
Deception (CHA),
stealth (DEX)
Acrobatics (DEX),
performance (CHA)
Insight (WIS), and
choose 1: special
(See page)
Insight (WIS),
perception (WIS)

Languages
Any x2

Tools
None

None

Disguise kit, forgery
kit

Any x2

None

Any x1

Artisan’s tools x1

Any x2

None

Any x2

None

None

Gaming set x1,
thieves’ tools
Disguise kit, musical
instrument x1
None

Animal handling
(WIS), survival
(WIS)
Acrobatics (DEX),
performance (CHA)
Insight (WIS),
persuasion (CHA)
Insight (WIS),
persuasion (CHA)
Medicine (WIS),
religion (INT)
Survival (WIS), and
choose 1: arcana
(INT), history (INT),
religion (INT)
Insight (WIS),
investigation (INT)

None

None
Any x2

Any x1

None

Choose 1: musical
instrument x1,
gaming set x1
Artisan’s tools x1,
vehicles (land)

Any x1

Disguise kit, unusual
weapon x1
Artisan’s tools x1

Any x1

Navigator’s tools

Any x1

Herbalism kit

None

Gaming set x1,
musical instrument
x1

Any x2

None

A PPENDIX A: B ACKGROUNDS

3

BACKGROUNDS

4

Name
Knight

Source
PHB

Knight of the Order

SCAG

Mercenary Veteran

SCAG

Noble

PHB

Outlander

PHB

Pirate

PHB

Sage

PHB

Sailor

PHB

Soldier

PHB

Spy

PHB

Urban Bounty
Hunter

SCAG

Urchin

PHB

Uthgardt Tribe
Member

SCAG

Waterdhavian Noble

SCAG

A PPENDIX A: B ACKGROUNDS

Skills
History (INT),
persuasion (CHA)
Persuasion (CHA),
and choose 1:
special (See page)
Athletics (STR),
persuasion (CHA)
History (INT),
persuasion (CHA)
Athletics (STR),
survival (WIS)
Athletics (STR),
perception (WIS)
Arcana (INT),
history (INT)
Athletics (STR),
perception (WIS)
Athletics (STR),
intimidation (CHA)
Deception (CHA),
stealth (DEX)
Choose 2: deception
(CHA), insight
(WIS), persuasion
(CHA), stealth
(DEX)
Sleight of hand
(DEX), stealth
(DEX)
Athletics (STR),
survival (WIS)

Languages
Any x1

Tools
Gaming set x1

Any x1

Choose 1: gaming
set x1, musical
instrument x1
Gaming set x1,
vehicles (land)
Gaming set x1

History (INT),
persuasion (CHA)

Any x1

None
Any x1
Any x1
None
Any x2
None
None
None
None

Musical instrument
x1
Navigator’s tools,
vehicles (water)
None
Navigator’s tools,
vehicles (water)
Gaming set x1,
vehicles (land)
Gaming set x1,
thieves’ tools
Choose 2: gaming
set x1, musical
instrument x1,
thieves’ tools

None

Disguise kit, thieves’
tools

Any x1

Choose 1: artisan’s
tools x1, musical
instrument x1
Choose 1: gaming
set x1, musical
instrument x1



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