Waterdeep Dragon Heist Player Guide
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WATERDEEP DRAGON HEIST - PLAYER
GUIDE
SESSION ZERO
The goal for Session Zero is to come up with
a basic idea of your backstory, and nail down
the core aspects of your character (race, class,
background). This can always be fleshed out
more as you play.
STEP 1: WHO ARE YOU?
The first step is to establish a character concept.
This is the elevator pitch for your character. It
can be one sentence, or even just a few words.
An honorable thief. A noble who lost their lands.
A scholar with a drinking problem. This idea
is what will drive the rest of your decisions in
building your character.
STEP 2: HOW DID YOU GET TO THIS
POINT?
Try to come up with two or three “defining
moments” from your character’s past. It could
be the moment you first met your spouse, the
day you left your hometown, or the first time
you killed someone. It’s okay to be vague here.
Just try to think about what might have led to
who you are today.
STEP 3: WHY ARE YOU IN WATERDEEP?
This campaign takes places entirely in the city
of Waterdeep so it’s important to establish what
brings you to the city, why you would stay,
and importantly, why you would join up with
a group of strangers. See the next page for a
quick guide to the city if you need a better idea
of the city itself.
A word of advice!
As you create your character
concept, consider that this campaign takes place
in a densely-populated urban metropolis, where
openly wielding weapons or magic on the streets
can quickly land you in a jail cell. Combat isn’t
always the solution, and not all combat has to be
lethal.
ADDITIONAL RESOURCES
•
Random character generator for inspiration
https://trwolfe13.github.io/tiyl/
•
Which class should you play? (Flowchart)
https://preview.tinyurl.com/
yd4wzzgq
•
5 Steps to Writing a Killer RPG Character
Backstory (Geek & Sundry) -
https:
//preview.tinyurl.com/ybkyqkzr
•
20 questions to help you create a backstory for
your character (Reddit) -
https://preview.
tinyurl.com/oljh8rl
•
34 Questions to Ask When You’re Stumped on
Your Backstory (Reddit)
https://preview.
tinyurl.com/y777u35x
If you have access to the Xanathar’s Guide To
Everything, you can get a lot of inspiration from
the "This Is Your Life" section on page 61-73.
CHOOSING A BACKGROUND
This part of character creation is probably best
done
at
Session Zero together as a group, so
you can bounce ideas off each other to make
sure you’re a well-rounded group in terms of
skills and abilities. The following info is meant
to provide a mechanical structure around the
character concept you have in mind, but don’t
feel limited by the options presented. We can
always customize as needed!
A background will help guide how you pick
the following:
•
Two personality traits (Slow to anger, quick to
laugh)
•
One ideal that drives your character (Family,
loyalty, or honor)
•
One bond that represents your connection to
the world (Finding a lost artifact)
•
One flaw (Claustrophobic, gambling addict,
gullible, brash)
See Appendix A for a list of backgrounds.
1
WATERDEEP DRAGON HEIST - PLAYER GUIDE
A BRIEF GUIDE TO WATERDEEP
Waterdeep is a bustling, crowded, busy
mercantile city where coin is king and
tolerance for people of all races and religion
is high. Waterdhavians live life at a fast pace,
and despite their fervent work ethic, they
rarely miss an opportunity to celebrate, with
festivals often going on all day and all night. In
Waterdeep, wealth brings respect, respect earns
influence, and influence is power.
CITY LIFE
Government
The city is governed by the
Masked Lords, an anonymous group of
representatives who are in turn led by the
Open Lord of Waterdeep.
Economy
Economic activity in Waterdeep has
been dominated by the city’s dozens of guilds
for more than three centuries, and virtually
all commerce flows through them.
Law
The City Watch enforces the day-today law
in the city, while the Magisters act as judge
and jury. Both are swift to mete out justice as
needed and are guided by the Code Legal.
Military
The City Guard (and its famed griffon-
riders) defends the city from outside threats,
along with the Watchful Order of Magists and
Protectors.
PLACES & LANDMARKS
Yawning Portal Inn
Waterdeep’s most famous
inn, named for the large “well” within
its walls that down into the dungeon of
Undermountain. A common destination for
would-be heroes.
Walking Statues
These 100-ft tall statues were
built as a defense mechanism of the city, but
once wreaked havoc due to a magical disaster
years ago. They’ve since laid dormant.
Wards of Waterdeep
The city is divided roughly
into 8 wards, each of which serves its own
purpose. The Castle Ward is the seat of
government, the Trade Ward the center of
commerce, and so on.
IMPOR TANT PEOPLE
Laeral Silverhand
The current Open Lord of
Waterdeep. Helped oust Dagult Neverember.
Dagult Neverember
The previous Open
Lord. Removed from power and exiled for
corruption
Vajra ‘Blackstaff’ Safahr
Archwizard of
Waterdeep, leads Force Grey (see factions)
Durnan
Runs the Yawning Portal Inn. Former
adventurer, well beyond the typical human
age.
Volothamp Geddarm
A legendary traveler and
storyteller, most famous for his guidebooks.
FACTIONS
Emerald Enclave
Opposes threats to the
natural world, but recognizes the need for
balance between civilization and nature.
Many of its members are druids, rangers, or
those who worship nature.
Force Grey (or Gray Hands)
Elite adventurers
who work for the government of Waterdeep.
Harpers
A semi-secret organization dedicated
to promoting good, preserving history and
maintaining a balance between civilization
and nature. Has spies placed in cities across
the realm.
Lord’s Alliance
A coalition of rulers from cities
across Faerûn, who collectively agree that
some solidarity is needed to keep evil at bay.
Includes Neverwinter, Waterdeep, Baldur’s
Gate, and others.
Order of the Gauntlet
Formed to destroy evil
in the world at large. Many members are
paladins, clerics, or monks.
Zhentarim
An affiliation of merchants and
mercenaries known for their cutthroat tactics.
Rumors have emerged of a schism among
their members in Waterdeep.
2A BRIEF GUIDE TO WATERDEEP
APPENDIX A: BACKGROUNDS
PHB = Player’s Handbook, SCAG = Sword Coast Adventurer’s Guide
BACKGROUNDS
Name Source Skills Languages Tools
Acolyte PHB
Insight (WIS),
religion (INT)
Any x2 None
Charlatan PHB
Deception (CHA),
sleight of hand
(DEX)
None
Disguise kit, forgery
kit
City Watch SCAG
Athletics (STR),
insight (WIS)
Any x2 None
Clan Crafter SCAG
History (INT),
insight (WIS)
Any x1 Artisan’s tools x1
Cloistered Scholar SCAG
History (INT), and
choose 1: arcana
(INT), nature (INT),
religion (INT)
Any x2 None
Courtier SCAG
Insight (WIS),
persuasion (CHA)
Any x2 None
Criminal PHB
Deception (CHA),
stealth (DEX)
None
Gaming set x1,
thieves’ tools
Entertainer PHB
Acrobatics (DEX),
performance (CHA)
None
Disguise kit, musical
instrument x1
Faction Agent SCAG
Insight (WIS), and
choose 1: special
(See page)
Any x2 None
Far Traveler SCAG
Insight (WIS),
perception (WIS)
Any x1
Choose 1: musical
instrument x1,
gaming set x1
Folk Hero PHB
Animal handling
(WIS), survival
(WIS)
None
Artisan’s tools x1,
vehicles (land)
Gladiator PHB
Acrobatics (DEX),
performance (CHA)
None
Disguise kit, unusual
weapon x1
Guild Artisan PHB
Insight (WIS),
persuasion (CHA)
Any x1 Artisan’s tools x1
Guild Merchant PHB
Insight (WIS),
persuasion (CHA)
Any x1 Navigator’s tools
Hermit PHB
Medicine (WIS),
religion (INT)
Any x1 Herbalism kit
Inheritor SCAG
Survival (WIS), and
choose 1: arcana
(INT), history (INT),
religion (INT)
None
Gaming set x1,
musical instrument
x1
Investigator SCAG
Insight (WIS),
investigation (INT)
Any x2 None
3
APPENDIX A: BACKGROUNDS
BACKGROUNDS
Name Source Skills Languages Tools
Knight PHB
History (INT),
persuasion (CHA)
Any x1 Gaming set x1
Knight of the Order SCAG
Persuasion (CHA),
and choose 1:
special (See page)
Any x1
Choose 1: gaming
set x1, musical
instrument x1
Mercenary Veteran SCAG
Athletics (STR),
persuasion (CHA)
None
Gaming set x1,
vehicles (land)
Noble PHB
History (INT),
persuasion (CHA)
Any x1 Gaming set x1
Outlander PHB
Athletics (STR),
survival (WIS)
Any x1
Musical instrument
x1
Pirate PHB
Athletics (STR),
perception (WIS)
None
Navigator’s tools,
vehicles (water)
Sage PHB
Arcana (INT),
history (INT)
Any x2 None
Sailor PHB
Athletics (STR),
perception (WIS)
None
Navigator’s tools,
vehicles (water)
Soldier PHB
Athletics (STR),
intimidation (CHA)
None
Gaming set x1,
vehicles (land)
Spy PHB
Deception (CHA),
stealth (DEX)
None
Gaming set x1,
thieves’ tools
Urban Bounty
Hunter
SCAG
Choose 2: deception
(CHA), insight
(WIS), persuasion
(CHA), stealth
(DEX)
None
Choose 2: gaming
set x1, musical
instrument x1,
thieves’ tools
Urchin PHB
Sleight of hand
(DEX), stealth
(DEX)
None
Disguise kit, thieves’
tools
Uthgardt Tribe
Member
SCAG
Athletics (STR),
survival (WIS)
Any x1
Choose 1: artisan’s
tools x1, musical
instrument x1
Waterdhavian Noble SCAG
History (INT),
persuasion (CHA)
Any x1
Choose 1: gaming
set x1, musical
instrument x1
4APPENDIX A: BACKGROUNDS