Bluespec(TM) Reference Guide Bsv

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BluespecTM SystemVerilog
Reference Guide

Revision: 30 July 2014
Copyright c 2000 – 2014 Bluespec, Inc. All rights reserved

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Reference Guide

Bluespec SystemVerilog

Trademarks and copyrights
Verilog is a trademark of IEEE (the Institute of Electrical and Electronics Engineers). The Verilog
standard is copyrighted, owned and maintained by IEEE.
VHDL is a trademark of IEEE (the Institute of Electrical and Electronics Engineers). The VHDL
standard is copyrighted, owned and maintained by IEEE.
SystemVerilog is a trademark of IEEE. The SystemVerilog standard is owned and maintained by
IEEE.
SystemC is a trademark of IEEE. The SystemC standard is owned and maintained by IEEE.
Bluespec is a trademark of Bluespec, Inc.
AzureIP is a trademark of Bluespec, Inc.

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Contents
Table of Contents

3

1 Introduction
1.1

13

Meta notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

2 Lexical elements

13
14

2.1

Whitespace and comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

2.2

Identifiers and keywords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

2.3

Integer literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

14

2.3.1

Type conversion of integer literals . . . . . . . . . . . . . . . . . . . . . . . .

15

Real literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

2.4.1

Type conversion of real literals . . . . . . . . . . . . . . . . . . . . . . . . . .

16

String literals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

16

2.5.1

Type conversion of string literals . . . . . . . . . . . . . . . . . . . . . . . . .

17

2.6

Don’t-care values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

2.7

Compiler directives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

17

2.7.1

File inclusion: ‘include and ‘line . . . . . . . . . . . . . . . . . . . . . . . . .

18

2.7.2

Macro definition and substitution: ‘define and related directives

. . . . . . .

18

2.7.3

Conditional compilation: ‘ifdef and related directives . . . . . . . . . . . . . .

19

2.4

2.5

3 Packages and the outermost structure of a BSV design

20

3.1

Scopes, name clashes and qualified identifiers . . . . . . . . . . . . . . . . . . . . . .

21

3.2

The Standard Prelude package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

22

3.3

AzureIPTM Foundation Libraries . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

22

4 Types

22

4.1

Polymorphism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

24

4.2

Provisos (brief intro) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

24

4.2.1

The pseudo-function valueof (or valueOf) . . . . . . . . . . . . . . . . . . . .

26

A brief introduction to deriving clauses . . . . . . . . . . . . . . . . . . . . . . . . .

26

4.3

5 Modules and interfaces, and their instances

27

5.1

Explicit state via module instantiation, not variables . . . . . . . . . . . . . . . . . .

27

5.2

Interface declaration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

28

5.2.1

Subinterfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

30

5.3

Module definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

31

5.4

Module and interface instantiation . . . . . . . . . . . . . . . . . . . . . . . . . . . .

33

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5.4.1

Short form instantiation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

33

5.4.2

Long form instantiation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

34

Interface definition (definition of methods) . . . . . . . . . . . . . . . . . . . . . . . .

35

5.5.1

Shorthands for Action and ActionValue method definitions . . . . . . . . . .

37

5.5.2

Definition of subinterfaces . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

37

5.5.3

Definition of methods and subinterfaces by assignment . . . . . . . . . . . . .

38

5.6

Rules in module definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

39

5.7

Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

40

5.8

Synthesizing Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

42

5.8.1

Type Polymorphism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

43

5.8.2

Module Interfaces and Arguments . . . . . . . . . . . . . . . . . . . . . . . .

44

5.5

6 Static and dynamic semantics
6.1

6.2

Static semantics

44

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

45

6.1.1

Type checking . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

45

6.1.2

Proviso checking and bit-width constraints . . . . . . . . . . . . . . . . . . .

45

6.1.3

Static elaboration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

45

Dynamic semantics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

46

6.2.1

Reference semantics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

46

6.2.2

Mapping into efficient parallel clocked synchronous hardware . . . . . . . . .

47

6.2.3

How rules are chosen to fire . . . . . . . . . . . . . . . . . . . . . . . . . . . .

48

6.2.4

Mapping specific hardware models . . . . . . . . . . . . . . . . . . . . . . . .

49

7 User-defined types (type definitions)

50

7.1

Type synonyms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

50

7.2

Enumerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

51

7.3

Structs and tagged unions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

53

8 Variable declarations and statements

55

8.1

Variable and array declaration and initialization . . . . . . . . . . . . . . . . . . . .

56

8.2

Variable assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

57

8.3

Implicit declaration and initialization . . . . . . . . . . . . . . . . . . . . . . . . . . .

58

8.4

Register reads and writes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

59

8.4.1

Registers and square-bracket notation . . . . . . . . . . . . . . . . . . . . . .

59

8.4.2

Registers and range notation . . . . . . . . . . . . . . . . . . . . . . . . . . .

60

8.4.3

Registers and struct member selection . . . . . . . . . . . . . . . . . . . . . .

61

8.5

Begin-end statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

61

8.6

Conditional statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

62

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8.8

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Loop statements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

63

8.7.1

While loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

64

8.7.2

For loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

64

Function definitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

65

8.8.1

Definition of functions by assignment . . . . . . . . . . . . . . . . . . . . . . .

66

8.8.2

Function types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

66

9 Expressions

67

9.1

Don’t-care expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

67

9.2

Conditional expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

68

9.3

Unary and binary operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

68

9.4

Bit concatenation and selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

69

9.5

Begin-end expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

70

9.6

Actions and action blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

71

9.7

Actionvalue blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

72

9.8

Function calls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

74

9.9

Method calls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

74

9.10 Static type assertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

75

9.11 Struct and union expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

76

9.11.1 Struct expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

76

9.11.2 Struct member selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

76

9.11.3 Tagged union expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

77

9.11.4 Tagged union member selection . . . . . . . . . . . . . . . . . . . . . . . . . .

77

9.12 Interface expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

78

9.12.1 Differences between interfaces and structs . . . . . . . . . . . . . . . . . . . .

79

9.13 Rule expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

80

10 Pattern matching

81

10.1 Case statements with pattern matching . . . . . . . . . . . . . . . . . . . . . . . . .

83

10.2 Case expressions with pattern matching . . . . . . . . . . . . . . . . . . . . . . . . .

84

10.3 Pattern matching in if statements and other contexts . . . . . . . . . . . . . . . . . .

85

10.4 Pattern matching assignment statements . . . . . . . . . . . . . . . . . . . . . . . . .

86

11 Finite state machines

87
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12 Important primitives

87

12.1 The types bit and Bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

87

12.1.1 Bit-width compatibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

88

12.2 UInt, Int, int and Integer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

88

12.3 String and Char . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

88

12.4 Tuples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

89

12.5 Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

89

12.6 FIFOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

90

12.7 FIFOFs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

91

12.8 System tasks and functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

91

12.8.1 Displaying information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

91

12.8.2 $format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

93

12.8.3 Opening and closing file operations

. . . . . . . . . . . . . . . . . . . . . . .

93

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

94

12.8.5 Formatting output to a string . . . . . . . . . . . . . . . . . . . . . . . . . . .

95

12.8.6 Reading from a file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

96

12.8.7 Flushing output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

96

12.8.8 Stopping simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

96

12.8.9 VCD dumping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

97

12.8.10 Time functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

97

12.8.11 Real functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

97

12.8.12 Testing command line input . . . . . . . . . . . . . . . . . . . . . . . . . . . .

97

12.8.4 Writing to a file

13 Guiding the compiler with attributes

98

13.1 Verilog module generation attributes . . . . . . . . . . . . . . . . . . . . . . . . . . .

98

13.1.1 synthesize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

98

13.1.2 noinline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

99

13.2 Interface attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

99

13.2.1 Renaming attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
13.2.2 Port protocol attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
13.2.3 Interface attributes example . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
13.3 Scheduling attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
13.3.1 fire_when_enabled . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
13.3.2 no_implicit_conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
13.3.3 descending_urgency . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
13.3.4 execution_order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
13.3.5 mutually_exclusive

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
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13.3.6 conflict_free . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
13.3.7 preempts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
13.4 Evaluation behavior attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
13.4.1 split and nosplit

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109

13.5 Input clock and reset attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110
13.5.1 Clock and reset prefix naming attributes . . . . . . . . . . . . . . . . . . . . . 110
13.5.2 Gate synthesis attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
13.5.3 Default clock and reset naming attributes . . . . . . . . . . . . . . . . . . . . 112
13.5.4 Clock family attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
13.6 Module argument and parameter attributes . . . . . . . . . . . . . . . . . . . . . . . 113
13.6.1 Argument-level clock and reset naming attributes . . . . . . . . . . . . . . . . 114
13.6.2 clocked_by= . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
13.6.3 reset_by= . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
13.6.4 port= . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
13.6.5 parameter= . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
13.7 Documentation attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
13.7.1 Modules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
13.7.2 Module instantiation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
13.7.3 Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
14 Advanced topics

119

14.1 Type classes (overloading groups) and provisos . . . . . . . . . . . . . . . . . . . . . 119
14.1.1 Provisos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
14.1.2 Type class declarations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
14.1.3 Instance declarations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
14.1.4 The Bits type class (overloading group) . . . . . . . . . . . . . . . . . . . . . 123
14.1.5 The SizeOf pseudo-function

. . . . . . . . . . . . . . . . . . . . . . . . . . . 124

14.1.6 Deriving Bits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
14.1.7 Deriving Eq . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
14.1.8 Deriving Bounded . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
14.1.9 Deriving FShow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
14.1.10 Deriving type class instances for isomorphic types . . . . . . . . . . . . . . . 128
14.1.11 Monad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
14.2 Higher-order functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
14.3 Module types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
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15 Embedding RTL in a BSV design

131

15.1 Parameter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
15.2 Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
15.3 Port . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
15.4 Input clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
15.5 Default clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
15.6 Output clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
15.7 Input reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
15.8 Default reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
15.9 Output reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
15.10Ancestor, same family . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
15.11Schedule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
15.12Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
15.13Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
15.14Inout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
16 Embedding C in a BSV Design

145

16.1 Argument Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
16.2 Return types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
16.3 Implicit pack/unpack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
16.4 Other examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
A Keywords

150

B The Standard Prelude package

154

B.1 Type classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
B.1.1 Bits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
B.1.2 Eq . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
B.1.3 Literal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
B.1.4 RealLiteral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
B.1.5 SizedLiteral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
B.1.6 Arith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
B.1.7 Ord . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
B.1.8 Bounded . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
B.1.9 Bitwise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
B.1.10 BitReduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
B.1.11 BitExtend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
B.1.12 SaturatingArith . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
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B.1.13 Alias and NumAlias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
B.1.14 FShow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
B.1.15 StringLiteral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
B.2 Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
B.2.1 Bit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
B.2.2 UInt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
B.2.3 Int . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
B.2.4 Integer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
B.2.5 Bool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
B.2.6 Real . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
B.2.7 String . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
B.2.8 Char . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
B.2.9 Fmt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
B.2.10 Void . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
B.2.11 Maybe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
B.2.12 Tuples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
B.2.13 Array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
B.2.14 Ordering

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183

B.2.15 File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
B.2.16 Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
B.2.17 Reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
B.2.18 Inout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
B.2.19 Action/ActionValue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
B.2.20 Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
B.3 Operations on Numeric Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
B.3.1 Size Relationship/Provisos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
B.3.2 Size Relationship Type Functions . . . . . . . . . . . . . . . . . . . . . . . . . 189
B.3.3 valueOf and SizeOf pseudo-functions . . . . . . . . . . . . . . . . . . . . . . . 189
B.4 Registers and Wires . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
B.4.1 Reg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
B.4.2 CReg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
B.4.3 RWire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
B.4.4 Wire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
B.4.5 BypassWire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
B.4.6 DWire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
B.4.7 PulseWire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
B.4.8 ReadOnly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
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B.4.9 WriteOnly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
B.5 Miscellaneous Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
B.5.1 Compile-time Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
B.5.2 Arithmetic Functions

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204

B.5.3 Operations on Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
B.5.4 Bit Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
B.5.5 Integer Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
B.5.6 Control Flow Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
B.6 Environment Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
B.7 Compile-time IO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
C AzureIP Foundation Libraries

213

C.1 Storage Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
C.1.1 Register File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
C.1.2 ConfigReg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
C.1.3 DReg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
C.1.4 RevertingVirtualReg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
C.1.5 BRAM

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219

C.1.6 BRAMCore . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
C.2 FIFOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
C.2.1 FIFO Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
C.2.2 FIFO and FIFOF packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
C.2.3 FIFOLevel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
C.2.4 BRAMFIFO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
C.2.5 SpecialFIFOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
C.2.6 AlignedFIFOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
C.2.7 Gearbox . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
C.2.8 MIMO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
C.3 Aggregation: Vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
C.3.1 Creating and Generating Vectors . . . . . . . . . . . . . . . . . . . . . . . . . 260
C.3.2 Extracting Elements and Sub-Vectors . . . . . . . . . . . . . . . . . . . . . . 262
C.3.3 Vector to Vector Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
C.3.4 Tests on Vectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
C.3.5 Bit-Vector Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
C.3.6 Functions on Vectors of Registers . . . . . . . . . . . . . . . . . . . . . . . . . 271
C.3.7 Combining Vectors with Zip . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
C.3.8 Mapping Functions over Vectors . . . . . . . . . . . . . . . . . . . . . . . . . 272
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C.3.9 ZipWith Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
C.3.10 Fold Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
C.3.11 Scan Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
C.3.12 Monadic Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
C.3.13 Converting to and from Vectors . . . . . . . . . . . . . . . . . . . . . . . . . . 282
C.3.14 ListN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
C.4 Aggregation: Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
C.4.1 Creating and Generating Lists . . . . . . . . . . . . . . . . . . . . . . . . . . 284
C.4.2 Extracting Elements and Sub-Lists . . . . . . . . . . . . . . . . . . . . . . . . 285
C.4.3 List to List Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
C.4.4 Tests on Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
C.4.5 Combining Lists with Zip Functions . . . . . . . . . . . . . . . . . . . . . . . 293
C.4.6 Mapping Functions over Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
C.4.7 ZipWith Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
C.4.8 Fold Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
C.4.9 Scan Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
C.4.10 Monadic Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
C.5 Math . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
C.5.1 Real . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
C.5.2 OInt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
C.5.3 Complex . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
C.5.4 FixedPoint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
C.5.5 NumberTypes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
C.6 FSM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
C.6.1 StmtFSM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
C.7 Connectivity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
C.7.1 GetPut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
C.7.2 Connectable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
C.7.3 ClientServer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
C.7.4 Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
C.7.5 CGetPut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
C.7.6 CommitIfc

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341

C.8 Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
C.8.1 LFSR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
C.8.2 Randomizable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
C.8.3 Arbiter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
C.8.4 Cntrs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
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C.8.5 GrayCounter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
C.8.6 Gray . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
C.8.7 CompletionBuffer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
C.8.8 UniqueWrappers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
C.8.9 DefaultValue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
C.8.10 TieOff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
C.8.11 Assert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
C.8.12 Probe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
C.8.13 Reserved . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
C.8.14 TriState . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
C.8.15 ZBus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
C.8.16 CRC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372
C.8.17 OVLAssertions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 374
C.8.18 Printf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
C.8.19 BuildVector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389
C.9 Multiple Clock Domains and Clock Generators . . . . . . . . . . . . . . . . . . . . . 390
C.9.1 Clock Generators and Clock Manipulation . . . . . . . . . . . . . . . . . . . . 392
C.9.2 Clock Multiplexing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
C.9.3 Clock Division . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398
C.9.4 Bit Synchronizers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
C.9.5 Pulse Synchronizers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405
C.9.6 Word Synchronizers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
C.9.7 FIFO Synchronizers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
C.9.8 Asynchronous RAMs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
C.9.9 Null Crossing Primitives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
C.9.10 Reset Synchronization and Generation . . . . . . . . . . . . . . . . . . . . . . 415
C.10 Special Collections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
C.10.1 ModuleContext . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420
C.10.2 ModuleCollect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425
C.10.3 CBus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
C.10.4 HList . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436
C.10.5 UnitAppendList . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440
D Other Libraries

441

Index

442

Function and Module by Package

454
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Packages provided as BSV source code

460

Typeclasses

461

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1

Bluespec SystemVerilog

Introduction

Bluespec SystemVerilog (BSV) is aimed at hardware designers who are using or expect to use Verilog
[IEE05], VHDL [IEE02], SystemVerilog [IEE13], or SystemC [IEE12] to design ASICs or FPGAs. It
is also aimed at people creating synthesizable models, transactors, and verification components to
run on FPGA emulation platforms. BSV substantially extends the design subset of SystemVerilog,
including SystemVerilog types, modules, module instantiation, interfaces, interface instantiation,
parameterization, static elaboration, and “generate” elaboration. BSV can significantly improve the
hardware designer’s productivity with some key innovations:
• It expresses synthesizable behavior with Rules instead of synchronous always blocks. Rules
are powerful concepts for achieving correct concurrency and eliminating race conditions. Each
rule can be viewed as a declarative assertion expressing a potential atomic state transition.
Although rules are expressed in a modular fashion, a rule may span multiple modules, i.e., it
can test and affect the state in multiple modules. Rules need not be disjoint, i.e., two rules
can read and write common state elements. The BSV compiler produces efficient RTL code
that manages all the potential interactions between rules by inserting appropriate arbitration
and scheduling logic, logic that would otherwise have to be designed and coded manually. The
atomicity of rules gives a scalable way to avoid unwanted concurrency (races) in large designs.
• It enables more powerful generate-like elaboration. This is made possible because in BSV,
actions, rules, modules, interfaces and functions are all first-class objects. BSV also has more
general type parameterization (polymorphism). These enable the designer to “compute with
design fragments,” i.e., to reuse designs and to glue them together in much more flexible ways.
This leads to much greater succinctness and correctness.
• It provides formal semantics, enabling formal verification and formal design-by-refinement.
BSV rules are based on Term Rewriting Systems, a clean formalism supported by decades
of theoretical research in the computer science community [Ter03]. This, together with a
judicious choice of a design subset of SystemVerilog, makes programs in BSV amenable to
formal reasoning.
This manual is meant to be a stand-alone reference for BSV, i.e., it fully describes the subset of
Verilog and SystemVerilog used in BSV. It is not intended to be a tutorial for the beginner. A reader
with a working knowledge of Verilog 1995 or Verilog 2001 should be able to read this manual easily.
Prior knowledge of SystemVerilog is not required.

1.1

Meta notation

The grammar in this document is given using an extended BNF (Backus-Naur Form). Grammar
alternatives are separated by a vertical bar (“|”). Items enclosed in square brackets (“[ ]”) are
optional. Items enclosed in curly braces (“{ }”) can be repeated zero or more times.
Another BNF extension is parameterization. For example, a moduleStmt can be a moduleIf, and an
actionStmt can be an actionIf. A moduleIf and an actionIf are almost identical; the only difference
is that the former can contain (recursively) moduleStmts whereas the latter can contain actionStmts.
Instead of tediously repeating the grammar for moduleIf and actionIf, we parameterize it by giving
a single grammar for If, where  is either module or action. In the productions for
If, we call for Stmt which, therefore, either represents a moduleStmt or an actionStmt,
depending on the context in which it is used.
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2

Reference Guide

Lexical elements

BSV has the same basic lexical elements as Verilog.

2.1

Whitespace and comments

Spaces, tabs, newlines, formfeeds, and carriage returns all constitute whitespace. They may be used
freely between all lexical tokens.
A comment is treated as whitespace (it can only occur between, and never within, any lexical token).
A one-line comment starts with // and ends with a newline. A block comment begins with /* and
ends with */ and may span any number of lines.
Comments do not nest. In a one-line comment, the character sequences //, /* and */ have no special
significance. In a block comment, the character sequences // and /* have no special significance.

2.2

Identifiers and keywords

An identifier in BSV consists of any sequence of letters, digits, dollar signs $ and underscore characters (_). Identifiers are case-sensitive: glurph, gluRph and Glurph are three distinct identifiers.
The first character cannot be a digit.
BSV currently requires a certain capitalization convention for the first letter in an identifier. Identifiers used for package names, type names, enumeration labels, union members and type classes must
begin with a capital letter. In the syntax, we use the non-terminal Identifier to refer to these. Other
identifiers (including names of variables, modules, interfaces, etc.) must begin with a lowercase letter
and, in the syntax, we use the non-terminal identifier to refer to these.
As in Verilog, identifiers whose first character is $ are reserved for so-called system tasks and functions
(see Section 12.8).
If the first character of an instance name is an underscore, (_), the compiler will not generate
this instance in the Verilog hierarchy name. This can be useful for removing submodules from the
hierarchical naming.
There are a number of keywords that are essentially reserved identifiers, i.e., they cannot be used by
the programmer as identifiers. Keywords generally do not use uppercase letters (the only exception
is the keyword valueOf). BSV includes all keywords in SystemVerilog. All keywords are listed in
Appendix A.
The types Action and ActionValue are special, and cannot be redefined.

2.3

Integer literals

Integer literals are written with the usual Verilog and C notations:
intLiteral

::= ’0 | ’1
|
sizedIntLiteral
|
unsizedIntLiteral

sizedIntLiteral

::= bitWidth baseLiteral

unsizedIntLiteral

::= [ sign ] baseLiteral
|
[ sign ] decNum

baseLiteral

::= (’d | ’D) decDigitsUnderscore
|
(’h | ’H) hexDigitsUnderscore
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|
|

(’o | ’O) octDigitsUnderscore
(’b | ’B) binDigitsUnderscore

decNum

::= decDigits [ decDigitsUnderscore ]

bitWidth

::= decDigits

sign

::= + | -

decDigits
decDigitsUnderscore
hexDigitsUnderscore
octDigitsUnderscore
binDigitsUnderscore

::=
::=
::=
::=
::=

{
{
{
{
{

0...9 }
0...9, _ }
0...9, a...f, A...F, _ }
0...7, _ }
0,1, _ }

An integer literal is a sized integer literal if a specific bitWidth is given (e.g., 8’o255). There is no
leading sign (+ or -) in the syntax for sized integer literals; instead we provide unary prefix + or
- operators that can be used in front of any integer expression, including literals (see Section 9).
An optional sign (+ or -) is part of the syntax for unsized literals so that it is possible to construct
negative constants whose negation is not in the range of the type being constructed (e.g. Int#(4)
x = -8; since 8 is not a valid Int#(4), but -8 is).
Examples:
125
-16
’h48454a
32’h48454a
8’o255
12’b101010
32’h_FF_FF_FF_FF

2.3.1

Type conversion of integer literals

Integer literals can be used to specify values for various integer types and even for user-defined
types. BSV uses its systematic overloading resolution mechanism to perform these type conversions.
Overloading resolution is described in more detail in Section 14.1.
An integer literal is a sized literal if a specific bitWidth is given (e.g., 8’o255), in which case
the literal is assumed to have type bit [w − 1:0]. The compiler implicitly applies the function
fromSizedInteger to the literal to convert it to the type required by the context. Thus, sized
literals can be used for any type on which the overloaded function fromSizedInteger is defined,
i.e., for the types Bit, UInt and Int. The function fromSizedInteger is part of the SizedLiteral
typeclass, defined in Section B.1.5.
If the literal is an unsized integer literal (a specific bitWidth is not given), the literal is assumed
to have type Integer. The compiler implicitly applies the overloaded function fromInteger to the
literal to convert it to the type required by the context. Thus, unsized literals can be used for any
type on which the overloaded function fromInteger is defined. The function fromInteger is part
of the Literal typeclass, defined in Section B.1.3.
The literal ’0 just stands for 0. The literal ’1 stands for a value in which all bits are 1 (the width
depends on the context).
16

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2.4

Reference Guide

Real literals

Real number literals are written with the usual Verilog notation:
realLiteral

::= decNum[ .decDigitsUnderscore ] exp [ sign ] decDigitsUnderscore
|
decNum.decDigitsUnderscore

sign

::= + | -

exp

::= e | E

decNum

::= decDigits [ decDigitsUnderscore ]

decDigits
decDigitsUnderscore

::= { 0...9 }
::= { 0...9, _ }

There is no leading sign (+ or -) in the syntax for real literals. Instead, we provide the unary prefix
+ and - operators that can be used in front of any expression, including real literals (Section 9).
If the real literal contains a decimal point, there must be digits following the decimal point. An
exponent can start with either an E or an e, followed by an optional sign (+ or -), followed by digits.
There cannot be an exponent or a sign without any digits. Any of the numeric components may
include an underscore, but an underscore cannot be the first digit of the real literal.
Unlike integer literals, real literals are of limited precision. They are represented as IEEE floating
point numbers of 64 bit length, as defined by the IEEE standard.
Examples:
1.2
0.6
2.4E10
5e-3
325.761_452_e-10
9.2e+4
2.4.1

// exponent can be e or E
// underscores are ignored

Type conversion of real literals

Real literals can be used to specify values for real types. By default, real literals are assumed to
have the type Real. BSV uses its systematic overloading resolution mechanism to perform these type
conversions. Overloading resolution is described in more detail in Section 14.1. There are additional
functions defined for Real types, provided in the Real package (Section C.5.1).
The function fromReal (Section B.1.4) converts a value of type Real into a value of another datatype.
Whenever you write a real literal in BSV (such as 3.14), there is an implied fromReal applied to it,
which turns the real into the specified type. By defining an instance of RealLiteral for a datatype,
you can create values of that type from real literals.
The type FixedPoint, defined in the FixedPoint package, defines a type for representing fixed
point numbers. The FixedPoint type has an instance of RealLiteral defined for it and contains
functions for operating on fixed-point real numbers.

2.5

String literals

String literals are written enclosed in double quotes "· · ·" and must be contained on a single source
line.
stringLiteral

::= " · · · string characters · · · "

Special characters may be inserted in string literals with the following backslash escape sequences:
17

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\n
\t
\\
\"
\v
\f
\a
\OOO
\xHH

Bluespec SystemVerilog

newline
tab
backslash
double quote
vertical tab
form feed
bell
exactly 3 octal digits (8-bit character code)
exactly 2 hexadecimal digits (8-bit character code)

Example - printing characters using form feed.
module mkPrinter (Empty);
String display_value;
display_value = "a\nb\nc";

//prints a
//
b
//
c

repeatedly

rule every;
$display(display_value);
endrule
endmodule
2.5.1

Type conversion of string literals

String literals are used to specify values for string types. BSV uses its systematic overloading
resolution mechanism to perform these type conversions. Overloading resolution is described in
more detail in Section 14.1.
Whenever you write a string literal in BSV there is an implicit fromString applied to it, which
defaults to type String.

2.6

Don’t-care values

A lone question mark ? is treated as a special don’t-care value. For example, one may return ?
from an arm of a case statement that is known to be unreachable.
Example - Using ? as a don’t-care value
module mkExample (Empty);
Reg#(Bit#(8)) r <- mkReg(?);
rule every;
$display("value is %h", r);
endrule
endmodule

2.7

// don’t-care is used for the
// reset value of the Reg
// the value of r is displayed

Compiler directives

The following compiler directives permit file inclusion, macro definition and substitution, and conditional compilation. They follow the specifications given in the Verilog 2001 LRM plus the extensions
given in the SystemVerilog 3.1a LRM.
In general, these compiler directives can appear anywhere in the source text. In particular, they do
not need to be on lines by themselves, and they need not begin in the first column. Of course, they
should not be inside strings or comments, where the text remains uninterpreted.
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2.7.1

Reference Guide

File inclusion: ‘include and ‘line

compilerDirective

::= ‘include "filename"
|
‘include 
|
‘include macroInvocation

In an ‘include directive, the contents of the named file are inserted in place of this line. The
included files may themselves contain compiler directives. Currently there is no difference between
the "..." and <...> forms. A macroInvocation should expand to one of the other two forms. The
file name may be absolute, or relative to the current directory.
compilerDirective
lineNumber
level

::= ‘line lineNumber "filename" level
::= decLiteral
::= 0 | 1 | 2

A ‘line directive is terminated by a newline, i.e., it cannot have any other source text after the level.
The compiler automatically keeps track of the source file name and line number for every line of
source text (including from included source files), so that error messages can be properly correlated to
the source. This directive effectively overrides the compiler’s internal tracking mechanism, forcing
it to regard the next line onwards as coming from the given source file and line number. It is
generally not necessary to use this directive explicitly; it is mainly intended to be generated by other
preprocessors that may themselves need to alter the source files before passing them through the
BSV compiler; this mechanism allows proper references to the original source.
The level specifier is either 0, 1 or 2:
• 1 indicates that an include file has just been entered
• 2 indicates that an include file has just been exited
• 0 is used in all other cases

2.7.2

Macro definition and substitution: ‘define and related directives

compilerDirective

::= ‘define macroName [ ( macroFormals ) ] macroText

macroName

::= identifier

macroFormals

::= identifier { , identifier }

The ‘define directive is terminated by a bare newline. A backslash (\) just before a newline
continues the directive into the next line. When the macro text is substituted, each such continuation
backslash-newline is replaced by a newline.
The macroName is an identifier and may be followed by formal arguments, which are a list of
comma-separated identifiers in parentheses. For both the macro name and the formals, lower and
upper case are acceptable (but case is distinguished). The macroName cannot be any of the compiler
directives (such as include, define, ...).
The scope of the formal arguments extends to the end of the macroText.
The macroText represents almost arbitrary text that is to be substituted in place of invocations of
this macro. The macroText can be empty.
One-line comments (i.e., beginning with //) may appear in the macroText; these are not considered
part of the substitutable text and are removed during substitution. A one-line comment that is not
on the last line of a ‘define directive is terminated by a backslash-newline instead of a newline.
A block comment (/*...*/) is removed during substitution and replaced by a single space.
The macroText can also contain the following special escape sequences:
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• ‘"

Indicates that a double-quote (") should be placed in the expanded text.

• ‘\‘"
text.

Indicates that a backslash and a double-quote (\") should be placed in the expanded

• ‘‘
Indicates that there should be no whitespace between the preceding and following
text. This allows construction of identifiers from the macro arguments.
A minimal amount of lexical analysis of macroText is done to identify comments, string literals,
identifiers representing macro formals, and macro invocations. As described earlier, one-line comments are removed. The text inside string literals is not interpreted except for the usual string
escape sequences described in Section 2.5.
There are two define macros in the define environment initially; ‘bluespec and ‘BLUESPEC.
Once defined, a macro can be invoked anywhere in the source text (including within other macro
definitions) using the following syntax.
compilerDirective

::= macroInvocation

macroInvocation

::= ‘macroName [ ( macroActuals ) ]

macroActuals

::= substText { , substText }

The macroName must refer to a macro definition available at expansion time. The macroActuals,
if present, consist of substitution text substText that is arbitrary text, possibly spread over multiple
lines, excluding commas. A minimal amount of parsing of this substitution text is done, so that
commas that are not at the top level are not interpreted as the commas separating macroActuals.
Examples of such “inner” uninterpreted commas are those within strings and within comments.
compilerDirective

::= ‘undef macroName
|
‘resetall

The ‘undef directive’s effect is that the specified macro (with or without formal arguments) is no
longer defined for the subsequent source text. Of course, it can be defined again with ‘define in the
subsequent text. The ‘resetall directive has the effect of undefining all currently defined macros,
i.e., there are no macros defined in the subsequent source text.
2.7.3

Conditional compilation: ‘ifdef and related directives

compilerDirective

::=
|
|
|
|

‘ifdef macroName
‘ifndef macroName
‘elsif macroName
‘else
‘endif

These directives are used together in either an ‘ifdef-endif sequence or an ifndef-endif sequence.
In either case, the sequence can contain zero or more elsif directives followed by zero or one else
directives. These sequences can be nested, i.e., each ‘ifdef or ifndef introduces a new, nested
sequence until a corresponding endif.
In an ‘ifdef sequence, if the macroName is currently defined, the subsequent text is processed until
the next corresponding elsif, else or endif. All text from that next corresponding elsif or else
is ignored until the endif.
If the macroName is currently not defined, the subsequent text is ignored until the next corresponding
‘elsif, ‘else or ‘endif. If the next corresponding directive is an ‘elsif, it is treated just as if it
were an ‘ifdef at that point.
If the ‘ifdef and all its corresponding ‘elsifs fail (macros were not defined), and there is an ‘else
present, then the text between the ‘else and ‘endif is processed.
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Reference Guide

An ‘ifndef sequence is just like an ‘ifdef sequence, except that the sense of the first test is
inverted, i.e., its following text is processes if the macroName is not defined, and its ‘elsif and
‘else arms are considered only if the macro is defined.
Example using ‘ifdef to determine the size of a register:
‘ifdef USE_16_BITS
Reg#(Bit#(16)) a_reg <- mkReg(0);
‘else
Reg#(Bit#(8)) a_reg <- mkReg(0);
‘endif

3

Packages and the outermost structure of a BSV design

A BSV program consists of one or more outermost constructs called packages. All BSV code is
assumed to be inside a package. Further, the BSV compiler and other tools assume that there is
one package per file, and they use the package name to derive the file name. For example, a package
called Foo is assumed to be located in a file Foo.bsv.
A BSV package is purely a linguistic namespace-management mechanism and is particularly useful
for programming in the large, so that the author of a package can choose identifiers for the package
components freely without worrying about choices made by authors of other packages. Package
structure is usually uncorrelated with hardware structure, which is specified by the module construct.
A package contains a collection of top-level statements that include specifications of what it imports
from other packages, what it exports to other packages, and its definitions of types, interfaces,
functions, variables, and modules. BSV tools ensure that when a package is compiled, all the
packages that it imports have already been compiled.
package

::= package packageIde ;
{ exportDecl }
{ importDecl }
{ packageStmt }
endpackage [ : packageIde ]

exportDecl
exportItem

::=
::=
|
|

importDecl
importItem

::= import importItem { , importItem } ;
::= packageIde :: *

packageStmt

::=
|
|
|
|
|
|
|

packageIde

::= Identifier

export exportItem { , exportItem } ;
identifier [ (..) ]
Identifier [ (..) ]
packageIde :: *

moduleDef
interfaceDecl
typeDef
varDecl | varAssign
functionDef
typeclassDef
typeclassInstanceDef
externModuleImport

The name of the package is the identifier following the package keyword. This name can optionally
be repeated after the endpackage keyword (and a colon). We recommend using an uppercase first
letter in package names. In fact, the package and endpackage lines are optional: if they are absent,
BSV derives the assumed package name from the filename.
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An export item can specify an identifier defined elsewhere within the package, making the identifier
accessible oustside the package. An export item can also specify an identifier from an imported
package. In that case, the imported identifier is re-exported from this package, so that it is accessible
by importing this package (without requiring the import of its source package). It is also possible
to re-export all of the identifiers from an imported package by using the following syntax: export
packageIde::*.
If there are any export statements in a package, then only those items are exported. If there are
no export statements, by default all identifiers defined in this package (and no identifiers from any
imported packages) are exported.
If the exported identifier is the name of a struct (structure) or union type definition, then the
members of that type will be visible only if (..) is used. By omitting the (..) suffix, only the
type, but not its members, are visible outside the package. This is a way to define abstract data
types, i.e., types whose internal structure is hidden. When the exported identifier is not a structure
or union type definition, the (..) has no effect on the exported identifier.
Each import item specifies a package from which to import identifiers, i.e., to make them visible
locally within this package. For each imported package, all identifiers exported from that package
are made locally visible.
Example:
package Foo;
export x;
export y;
import Bar::*;
... top level definition ...
... top level definition ...
... top level definition ...
endpackage:

Foo

Here, Foo is the name of this package. The identifiers x and y, which must be defined by the top-level
definitions in this package are names exported from this package. From package Bar we import all
its definitions. To export all identifiers from packages Foo and Bar, add the statement: export Foo
::*

3.1

Scopes, name clashes and qualified identifiers

BSV uses standard static scoping (also known as lexical scoping). Many constructs introduce new
scopes nested inside their surrounding scopes. Identifiers can be declared inside nested scopes. Any
use of an identifier refers to its declaration in the nearest textually surrounding scope. Thus, an
identifier x declared in a nested scope “shadows”, or hides, any declaration of x in surrounding scopes.
We recommend, however, that the programmer avoids such shadowing, because it often makes code
more difficult to read.
Packages form the the outermost scopes. Examples of nested scopes include modules, interfaces,
functions, methods, rules, action and actionvalue blocks, begin-end statements and expressions,
bodies of for and while loops, and seq and par blocks.
When used in any scope, an identifier must have an unambiguous meaning. If there is name clash
for an identifier x because it is defined in the current package and/or it is available from one or more
imported packages, then the ambiguity can be resolved by using a qualified name of the form P :: x
to refer to the version of x contained in package P .
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3.2

Reference Guide

The Standard Prelude package

The Standard Prelude is a predefined package that is imported implicitly into every BSV package,
i.e., it does not need an explicit import statement. It contains a number of useful predefined entities
(types, values, functions, modules, etc.). The Standard Prelude package is described in more detail
in appendix B. Reusing the name of Prelude entity when defining other entities, which would require
the entity’s name to be qualified with the package name, is strongly discouraged.

AzureIPTM Foundation Libraries

3.3

Section C describes the collection of AzureIP Foundation library packages. To use any of the
constructs or components of these packages you must explicitly import the library package using an
import clause. Many common constructs, such as FIFOs and Vectors are provided in the library.

4

Types

Bluespec provides a strong, static type-checking environment; every variable and every expression
in BSV has a type. Variables must be assigned values which have compatible types. Type checking,
which occurs before program elaboration or execution, ensures that object types are compatible and
applied functions are valid for the context and type.
Data types in BSV are case sensitive. The first character of a type is almost always uppercase, the
only exceptions being the types int and bit for compatibility with Verilog.
The syntax of types (type expressions) is given below:
type

::= typePrimary
|
typePrimary ( type { , type } )

typePrimary

::= typeIde [ # ( type { , type } ) ]
|
typeNat
|
bit [ typeNat : typeNat ]

typeIde
typeNat

::= Identifier
::= decDigits

Function type

The Prelude package defines many common datatypes (Section B.2). Other types are defined in the
Foundation library packages (Section C) and users can define new types (Section 7). The following
tables list some of the more commonly used types. Refer to the Prelude and Foundation library
packages for additional types.

Type
Bit#(n)
UInt#(n)
Int#(n)
Bool
Maybe
Tuples

Common Bit Types Defined in Prelude(B.2)
Bit types are synthesizable
Description
Polymorphic data type containing n bits
Unsigned fixed-width representation of an integer
value of n bits
Signed fixed-width representation of an integer
value of n bit
Type which can have two values, True or False
Used to tag values as Valid or Invalid, where
valid values contain data
Predefined structures which group a small number
of values together
23

Section
B.2.1
B.2.2
B.2.3
B.2.5
B.2.11
B.2.12

Reference Guide

Type
Integer
Real
String, Char
Fmt

Bluespec SystemVerilog
Common Non-Bit Types Defined in Prelude(B.2)
Description
Non-synthesizable data type used for integer values and functions
Non-synthesizable data type which can represent
numbers with a fractional component
Data type representing string literals
Representation of arguments to the $display family of tasks

Section
B.2.4
B.2.6, C.5.1
B.2.7
B.2.9

Common Interface Types Defined in Prelude and Foundation Library Packages
Type
Description
Section
Reg
Register interface
B.4.1
FIFO
FIFO interfaces
C.2.2
Clock
Abstract type with a oscillator and a gate
B.2.16, C.9
Reset
Abstract type for a reset
B.2.17, C.9
Inout
Type used to pass Verilog inouts through a BSV B.2.18
module

Type
Action
ActionValue
Rules

Types Used by the Compiler
Description
An expression intended to act on the state of the
circuit
An expression intended to act on the state of the
circuit
Used to represent one or more rules as a first class
type

Section
B.2.19
B.2.19
B.2.20

Examples of simple types:
Integer
int
Bool
String
Action

// Unbounded signed integers, for static elaboration only
// 32-bit signed integers

Type expressions of the form X#(t1 ,· · ·,tN ) are called parameterized types. X is called a type
constructor and the types t1 ,· · ·,tN are the parameters of X. Examples:
Tuple2#(int,Bool)
Tuple3#(int,Bool,String)
List#(Bool)
List#(List#(Bool))
RegFile#(Integer, String)

//
//
//
//
//

pair of items, an int and a Bool
triple of items, an int, a Bool and a String
list containing booleans
list containing lists of booleans
a register file (array) indexed by integers, containing strings

Type parameters can be natural numbers (also known as numeric types). These usually indicate
some aspect of the size of the type, such as a bit-width or a table capacity. Examples:
Bit#(16)
bit [15:0]
UInt#(32)
Int#(29)
Vector#(16,Int#(29)

//
//
//
//
//

16-bit wide bit-vector (16 is a numeric type)
synonym for Bit#(16)
unsigned integers, 32 bits wide
signed integers, 29 bits wide
Vector of size 16 containing Int#(29)’s
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Reference Guide

Currently the second index n in a bit[m:n] type must be 0. The type bit[m:0] represents the
type of bit vectors, with bits indexed from m (msb/left) down through 0 (lsb/right), for m ≥ 0.

4.1

Polymorphism

A type can be polymorphic. This is indicated by using type variables as parameters. Examples:
List#(a)
List#(List#(b))
RegFile#(i, List#(x))

// lists containing items of some type a
// lists containing lists of items of some type b
// arrays indexed by some type i, containing
//
lists that contain items of some type x

The type variables represent unknown (but specific) types. In other words, List#(a) represents
the type of a list containing items all of which have some type a. It does not mean that different
elements of a list can have different types.

4.2

Provisos (brief intro)

Provisos are described in detail in Section 14.1.1, and the general facility of type classes (overloading groups), of which provisos form a part, is described in Section 14.1. Here we provide a brief
description, which is adequate for most uses and for continuity in a serial reading of this manual.
A proviso is a static condition attached to certain constructs, to impose certain restrictions on the
types involved in the construct. The restrictions are of two kinds:
• Require instance of a type class (overloading group): this kind of proviso states that certain
types must be instances of certain type classes, i.e., that certain overloaded functions are
defined on this type.
• Require size relationships: this kind of proviso expresses certain constraints between the sizes
of certain types.
The most common overloading provisos are:
Bits#(t,n)

// Type class (overloading group) Bits
// Meaning: overloaded operators pack/unpack are defined
//
on type t to convert to/from Bit#(n)

Eq#(t)

// Type class (overloading group) Eq
// Meaning: overloaded operators == and != are defined on type t

Literal#(t)

// Type class (overloading group) Literal
// Meaning: Overloaded function fromInteger() defined on type t
//
to convert an integer literal to type t. Also overloaded
//
function inLiteralRange to determine if an Integer
//
is in the range of the target type t.

Ord#(t)

// Type class (overloading group) Ord
// Meaning: Overloaded order-comparison operators <, <=,
//
> and >= are defined on type t

Bounded#(t)

// Type class (overloading group) Bounded
// Meaning: Overloaded identifiers minBound and maxBound
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//

Bitwise#(t)

are defined for type t

// Type class (overloading group) Bitwise
// Meaning: Overloaded operators &, |, ^, ~^, ^~, ~, << and >>
//
and overloaded function invert are defined on type t

BitReduction#(t)// Type class (overloading group) BitReduction
// Meaning: Overloaded prefix operators &, |, ^,
//
~&, ~|, ~^, and ^~ are defined on type t
BitExtend#(t)

// Type class (overloading group) BitExtend
// Meaning: Overloaded functions extend, zeroExtend, signExtend
//
and truncate are defined on type t

Arith#(t)

// Type class (overloading group) Arith
// Meaning: Overloaded operators +, -, and *, and overloaded
//
prefix operator - (same as function negate), and
//
overloaded function negate are defined on type t

The size relationship provisos are:
Add#(n1,n2,n3)

// Meaning: assert n1 + n2 = n3

Mul#(n1,n2,n3)

// Meaning: assert n1 * n2 = n3

Div#(n1,n2,n3)

// Meaning: assert ceiling n1 / n2 = n3

Max#(n1,n2,n3)

// Meaning: assert max(n1,n2) = n3

Log#(n1,n2)

// Meaning: assert ceiling(log(n1)) = n2
// The logarithm is base 2

Example:
module mkExample (ProvideCurrent#(a))
provisos(Bits#(a, sa), Arith#(a));
Reg#(a) value_reg <- mkReg(?); // requires that type "a" be in the Bits typeclass.
rule every;
value_reg <= value_reg + 1; // requires that type "a" be in the Arith typeclass.
endrule
Example:
function Bit#(m) pad0101 (Bit#(n) x)
provisos (Add#(n,4,m));
// m is 4 bits longer than n
pad0101 = { x, 0b0101 };
endfunction: pad0101
This defines a function pad0101 that takes a bit vector x and pads it to the right with the four bits
“0101” using the standard bit-concatenation notation. The types and proviso express the idea that
the function takes a bit vector of length n and returns a bit vector of length m, where n + 4 = m.
These provisos permit the BSV compiler to statically verify that entities (values, variables, registers,
memories, FIFOs, and so on) have the correct bit-width.
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4.2.1

Reference Guide

The pseudo-function valueof (or valueOf )

To get the value that corresponds to a size type, there is a special pseudo-function, valueof, that
takes a size type and gives the corresponding Integer value. The pseudo-function is also sometimes
written as valueOf; both are considered correct.
exprPrimary

::= valueof ( type )
|
valueOf ( type )

In other words, it converts from a numeric type expression into an ordinary value. These mechanisms
can be used to do arithmetic to derive dependent sizes. Example:
function ... foo (Vector#(n,int) xs) provisos (Log#(n,k));
Integer maxindex = valueof(n) - 1;
Int#(k) index;
index = fromInteger(maxindex);
...
endfunction
This function takes a vector of length n as an argument. The proviso fixes k to be the (ceiling of
the) logarithm of n. The variable index has bit-width k, which will be adequate to hold an index
into the list. The variable is initialized to the maximum index.
Note that the function foo may be invoked in multiple contexts, each with a different vector length.
The compiler will statically verify that each use is correct (e.g., the index has the correct width).
The pseudo-function valueof, which converts a numeric type to a value, should not be confused
with the pseudo-function SizeOf, described in Section 14.1.5, which converts a type to a numeric
type.

4.3

A brief introduction to deriving clauses

The deriving clause is a part of the general facility of type classes (overloading groups), which is
described in detail in Section 14.1. Here we provide a brief description, which is adequate for most
uses and for continuity in a serial reading of this manual.
It is possible to attach a deriving clause to a type definition (Section 7), thereby directing the
compiler to define automatically certain overloaded functions for that type. The most common
forms of these clauses are:
deriving(Eq)

// Meaning: automatically define == and !=
// for equality and inequality comparisons

deriving(Bits)

// Meaning: automatically define pack and unpack
// for converting to/from bits

deriving(FShow)

// Meaning: automatically define fshow to convert
// to a Fmt representation for $display functions

deriving(Bounded)

// Meaning: automatically define minBound and maxBound

Example:
typedef enum {LOW, NORMAL, URGENT} Severity deriving(Eq, Bits);
// == and != are defined for variables of type Severity
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// pack and unpack are defined for variables of type Severity
module mkSeverityProcessor (SeverityProcessor);
method Action process(Severity value);
// value is a variable of type Severity
if (value == URGENT) $display("WARNING: Urgent severity encountered.");
// Since value is of the type Severity, == is defined
endmethod
endmodule

5

Modules and interfaces, and their instances

Modules and interfaces form the heart of BSV. Modules and interfaces turn into actual hardware.
An interface for a module m mediates between m and other, external modules that use the facilities
of m. We often refer to these other modules as clients of m.
In SystemVerilog and BSV we separate the declaration of an interface from module definitions.
There was no such separation in Verilog 1995 and Verilog 2001, where a module’s interface was
represented by its port list, which was part of the module definition itself. By separating the
interface declaration, we can express the idea of a common interface that may be offered by several
modules, without having to repeat that declaration in each of the implementation modules.
As in Verilog and SystemVerilog, it is important to distinguish between a module definition and
a module instantiation. A module definition can be regarded as specifying a scheme that can be
instantiated multiple times. For example, we may have a single module definition for a FIFO, and
a particular design may instantiate it multiple times for all the FIFOs it contains.
Similarly, we also distinguish interface declarations and instances, i.e., a design will contain interface
declarations, and each of these may have multiple instances. For example an interface declaration
I may have one instance i1 for communication between module instances a1 and b1 , and another
instance i2 for communication between module instances a2 and b2 .
Module instances form a pure hierarchy. Inside a module definition mkM , one can specify instantiations of other modules. When mkM is used to instantiate a module m, it creates the specified inner
module instances. Thus, every module instance other than the top of the hierarchy unambiguously
has a single parent module instance. We refer to the top of the hierarchy as the root module. Every
module instance has a unique set, possibly empty, of child module instances. If there are no children,
we refer to it as a leaf module.
A module consists of three things: state, rules that operate on that state, and the module’s interface
to the outside world (surrounding hierarchy). The state conceptually consists of all state in the
subhierarchy headed by this module; ultimately, it consists of all the lower leaf module instances
(see next section on state and module instantiation). Rules are the fundamental means to express
behavior in BSV (instead of the always blocks used in traditional Verilog). In BSV, an interface
consists of methods that encapsulate the possible transactions that clients can perform, i.e., the
micro-protocols with which clients interact with the module. When compiled into RTL, an interface
becomes a collection of wires.

5.1

Explicit state via module instantiation, not variables

In Verilog and SystemVerilog RTL, one simply declares variables, and a synthesis tool “infers” how
these variables actually map into state elements in hardware using, for example, their lifetimes
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relative to events. A variable may map into a bus, a latch, a flip-flop, or even nothing at all. This
ambiguity is acknowledged in the Verilog 2001 and SystemVerilog LRMs.1
BSV removes this ambiguity and places control over state instantiation explicitly in the hands of
the designer. From the smallest state elements (such as registers) to the largest (such as memories),
all state instances are specified explicitly using module instantiation.
Conversely, an ordinary declared variable in BSV never implies state, i.e., it never holds a value
over time. Ordinary declared variables are always just convenient names for intermediate values in
a computation. Ordinary declared variables include variables declared in blocks, formal parameters,
pattern variables, loop iterators, and so on. Another way to think about this is that ordinary
variables play a role only in static elaboration, not in the dynamic semantics. This is one of the
aspects of BSV style that may initially appear unusual to the Verilog or SystemVerilog programmer.
Example:
module mkExample (Empty);
// Hardware registers are created here
Reg#(Bit#(8)) value_reg <- mkReg(0);
FIFO#(Bit#(8)) fifo <- mkFIFO;
rule pop;
let value = fifo.first();

// value is a ordinary declared variable
// no state is implied or created
value_reg <= fifo.first(); // value_reg is state variable
fifo.deq();
endrule
endmodule

5.2

Interface declaration

In BSV an interface contains members that are called methods (an interface may also contain subinterfaces, which are described in Section 5.2.1). To first order, a method can be regarded exactly
like a function, i.e., it is a procedure that takes zero or more arguments and returns a result. Thus,
method declarations inside interface declarations look just like function prototypes, the only difference being the use of the keyword method instead of the keyword function. Each method represents
one kind of transaction between a module and its clients. When translated into RTL, each method
becomes a bundle of wires.
The fundamental difference between a method and a function is that a method also carries with it a
so-called implicit condition. These will be described later along with method definitions and rules.
An interface declaration also looks similar to a struct declaration. One can think of an interface
declaration as declaring a new type similar to a struct type (Section 7), where the members all
happen to be method prototypes. A method prototype is essentially the header of a method definition
(Section 5.5).
interfaceDecl

::= [ attributeInstances ]
interface typeDefType ;
{ interfaceMemberDecl }
endinterface [ : typeIde ]

1 In the Verilog 2001 LRM, Section 3.2.2, Variable declarations, says: “A variable is an abstraction of a data storage
element.· · ·NOTE In previous versions of the Verilog standard, the term register was used to encompass both the reg,
integer, time, real and realtime types; but that term is no longer used as a Verilog data type.”
In the SystemVerilog LRM, Section 5.1 says: “Since the keyword reg no longer describes the user’s intent in many
cases,· · ·Verilog-2001 has already deprecated the use of the term register in favor of variable.”

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typeDefType

::= typeIde [ typeFormals ]

typeFormals

::= # ( typeFormal { , typeFormal })

typeFormal

::= [ numeric ] type typeIde

interfaceMemberDecl ::= methodProto | subinterfaceDecl
methodProto

::= [ attributeInstances ]
method type identifier ( [ methodProtoFormals ] ) ;

methodProtoFormals

::= methodProtoFormal { , methodProtoFormal }

methodProtoFormal

::= [ attributeInstances ] type identifier

Example: a stack of integers:
interface IntStack;
method Action push
method Action pop;
method int
top;
endinterface: IntStack

(int x);

This describes an interface to a circuit that implements a stack (LIFO) of integers. The push method
takes an int argument, the item to be pushed onto the stack. Its output type is Action, namely it
returns an enable wire which, when asserted, will carry out the pushing action.2 The pop method
takes no arguments, and simply returns an enable wire which, when asserted, will discard the element
from the top of the stack. The top method takes no arguments, and returns a value of type int,
i.e., the element at the top of the stack.
What if the stack is empty? In that state, it should be illegal to use the pop and top methods.
This is exactly where the difference between methods and functions arises. Each method has an
implicit ready wire, which governs when it is legal to use it, and these wires for the pop and top
methods will presumably be de-asserted if the stack is empty. Exactly how this is accomplished is
an internal detail of the module, and is therefore not visible as part of the interface declaration. (We
can similarly discuss the case where the stack has a fixed, finite depth; in this situation, it should
be illegal to use the push method when the stack is full.)
One of the major advantages of BSV is that the compiler automatically generates all the control
circuitry needed to ensure that a method (transaction) is only used when it is legal to use it.
Interface types can be polymorphic, i.e., parameterized by other types. For example, the following
declaration describes an interface for a stack containing an arbitrary but fixed type:
interface Stack#(type a);
method Action push (a x);
method Action pop;
method a
top;
endinterface: Stack
We have replaced the previous specific type int with a type variable a. By “arbitrary but fixed” we
mean that a particular stack will specify a particular type for a, and all items in that stack will have
that type. It does not mean that a particular stack can contain items of different types.
For example, using this more general definition, we can also define the IntStack type as follows:
typedef
2

Stack#(int)

IntStack;

The type Action is discussed in more detail in Section 9.6.

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i.e., we simply specialize the more general type with the particular type int. All items in a stack of
this type will have the int type.
Usually there is information within the interface declaration which indicates whether a polymorphic
interface type is numeric or nonnumeric. The optional numeric is required before the type when
the interface type is polymorphic and must be numeric but there is no information in the interface
declaration which would indicate that the type is numeric.
For example, in the following polymorphic interface, count_size must be numeric because it is
defined as a parameter to Bit#().
interface Counter#(type count_size);
method Action increment();
method Bit#(count_size) read();
endinterface
From this use, it can be deduced that Counter’s parameter count_size must be numeric. However,
sometimes you might want to encode a size in an interface type which isn’t visible in the methods,
but is used by the module implementing the interface. For instance:
interface SizedBuffer#(numeric type buffer_size, type element_type);
method Action enq(element_type e);
method ActionValue#(element_type) deq();
endinterface
In this interface, the depth of the buffer is encoded in the type. For instance, SizedBuffer#(8,
Bool) would be a buffer of depth 8 with elements of type Bool. The depth is not visible in the
interface, but is used by the module to know how much storage to instantiate.
Because the parameter is not mentioned anywhere else in the interface, there is no information
to determine whether the parameter is a numeric type or a non-numeric type. In this situation,
the default is to assume that the parameter is non-numeric. The user can override this default by
specifying numeric in the interface declaration.
The Standard Prelude defines a standard interface called Empty which contains no methods, i.e., its
definition is:
interface Empty;
endinterface
This is often used for top-level modules that integrate a testbench and a design-under-test, and for
modules like mkConnection(C.7.2) that just take interface arguments and do not themselves offer
any interesting interface.

5.2.1

Subinterfaces

Note: this is an advanced topic that may be skipped on first reading.
Interfaces can also be declared hierarchically, using subinterfaces.
subinterfaceDecl

::= [ attributeInstances ]
interface typeDefType;

where typeDefType is another interface type available in the current scope. Example:
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interface ILookup;
interface Server#( RequestType, ResponseType )
interface RAMclient#( AddrType, DataType )
method
Bool initialized;
endinterface: ILookup

mif;
ram;

This declares an interface ILookup module that consists of three members: a Server subinterface
called mif, a RAMClient subinterface called ram, and a boolean method called initialized (the
Server and RAMClient interface types are defined in the libraries, see Appendix C). Methods of
subinterfaces are accessed using dot notation to select the desired component, e.g.,
ilookup.mif.request.put(...);
Since Clock and Reset are both interface types, they can be used in interface declarations. Example:
interface ClockTickIfc ;
method Action tick() ;
interface Clock new_clk ;
endinterface

5.3

Module definition

A module definition begins with a module header containing the module keyword, the module name,
parameters, arguments, interface type and provisos. The header is followed by zero or more module
statements. Finally we have the closing endmodule keyword, optionally labelled again with the
module name.
moduleDef

::= [ attributeInstances ]
moduleProto
{ moduleStmt }
endmodule [ : identifier ]

moduleProto

::= module [ [ type ] ] identifier
[ moduleFormalParams ] ( [ moduleFormalArgs ] ) [ provisos ];

moduleFormalParams ::= # (moduleFormalParam { , moduleFormalParam })
moduleFormalParam ::= [ attributeInstances ] [ parameter ] type identifier
moduleFormalArgs

::= [ attributeInstances ] type
|
[ attributeInstances ] type identifier
{ , [ attributeInstances ] type identifier }

As a stylistic convention, many BSV examples use module names like mkFoo, i.e., beginning with
the letters mk, suggesting the word make. This serves as a reminder that a module definition is not
a module instance. When the module is instantiated, one invokes mkFoo to actually create a module
instance.
The optional moduleFormalParams are exactly as in Verilog and SystemVerilog, i.e., they represent
module parameters that must be supplied at each instantiation of this module, and are resolved at
elaboration time. The optional keyword parameter specifies a Verilog parameter is to be generated;
without the keyword a Verilog port is generated. A Verilog parameter requires that the value is a
constant at elaboration. When the module is instantiated, the actual expression provided for the
parameter must be something that can be computed using normal Verilog elaboration rules. The
bluespec compiler will check for this. The parameter keyword is only relevant when the module is
marked with the synthesize attribute.
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Inside the module, the parameter keyword can be used for a parameter n that is used, for example,
for constants in expressions, register initialization values, and so on. However, n cannot be used
for structural variations in the module, such as declaring an array of n registers. Such structural
decisions (generate decisions) are taken by the Bluespec compiler, and cannot currently be postponed
into the Verilog.
The optional moduleFormalArgs represent the interfaces used by the module, such as clocks or wires.
The final argument is a single interface provided by the module instead of Verilog’s port list. The
interpretation is that this module will define and offer an interface of that type to its clients. If
the only argument is the interface, only the interface type is required. If there are other arguments,
both a type and an identifier must be specified for consistency, but the final interface name will not
be used in the body. Omitting the interface type completely is equivalent to using the pre-defined
Empty interface type, which is a trivial interface containing no methods.
The arguments and parameters may be enclosed in a single set of parentheses, in which case the #
would be omitted.
Provisos, which are optional, come next. These are part of an advanced feature called type classes
(overloading groups), and are discussed in more detail in Section 14.1.
Examples
A module with parameters and an interface.
module mkFifo#(Int#(8) a) (Fifo);
...
endmodule
A module with arguments and an interface, but no parameters
module mkSyncPulse (Clock sClkIn, Reset sRstIn,
Clock dClkIn,
SyncPulseIfc ifc);
...
endmodule
A module definition with parameters, arguments, and provisos
module mkSyncReg#(a_type initValue)
(Clock sClkIn, Reset sRstIn,
Clock dClkIn,
Reg#(a_type) ifc)
provisos (Bits#(a_type, sa));
...
endmodule
The above module definition may also be written with the arguments and parameters combined in
a single set of parentheses.
module mkSyncReg (a_type initValue,
Clock sClkIn, Reset sRstIn,
Clock dClkIn,
Reg#(a_type) ifc)
provisos (Bits#(a_type, sa));
...
endmodule
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The body of the module consists of a sequence of moduleStmts:
moduleStmt

::=
|
|
|
|
|
|
|
|
|
|
|
|
|
|

moduleInst
methodDef
subinterfaceDef
rule
varDo | varDeclDo
functionCall
systemTaskStmt
( expression )
returnStmt
varDecl | varAssign
functionDef
moduleDef
BeginEndStmt
If | Case
For | While

Most of these are discussed elsewhere since they can also occur in other contexts (e.g., in packages,
function bodies, and method bodies). Below, we focus solely on those statements that are found
only in module bodies or are treated specially in module bodies.

5.4

Module and interface instantiation

Module instances form a hierarchy. A module definition can contain specifications for instantiating
other modules, and in the process, instantiating their interfaces. A single module definition may be
instantiated multiple times within a module.

5.4.1

Short form instantiation

There is a one-line shorthand for instantiating a module and its interfaces.
moduleInst

::= [ attributeInstances ]
type identifier <- moduleApp ;

moduleApp

::= identifier
( [ moduleActualParamArg { , moduleActualParamArg } ] )

moduleActualParamArg::= expression
|
clocked_by expression
|
reset_by expression
The statement first declares an identifier with an interface type. After the <- symbol, we have a
module application, consisting of a module identifier optionally followed by a list of parameters and
arguments, if the module is defined to have parameters and arguments. Note that the parameters
and the arguments are within a single set of parentheses, the parameters listed first, and there is no
# before the list.
Each module has an implicit clock and reset. These defaults can be changed by explicitly specifying
a clocked_by or reset_by argument in the module instantiation.
An optional documentation attribute (Section 13.7) placed before the module instantiation will place
a comment in the generated Verilog file.
The following skeleton illustrates the structure and relationships between interface and module
definition and instantiation.
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interface ArithIO#(type a);
method Action input (a x, a y);
method a
output;
endinterface: ArithIO

//interface type called ArithIO
//parameterized by type a
//contains 2 methods, input and output

module mkGCD#(int n) (ArithIO#(bit [31:0]));
...
//module definition for mkGCD
...
//one parameter, an integer n
endmodule: mkGCD
//presents interface of type ArithIO#(bit{31:0])
//declare the interface instance gcdIFC, instantiate the module mkGCD, set n=5
module mkTest ();
...
ArithIO#(bit [31:0]) gcdIfc <- mkGCD (5, clocked_by dClkIn);
...
endmodule: mkTest
The following example shows an module instantiation using a clocked by statement.
interface Design_IFC;
method Action start(Bit#(3) in_data1, Bit#(3) in_data2, Bool select);
interface Clock clk_out;
method Bit#(4) out_data();
endinterface : Design_IFC
module mkDesign(Clock prim_clk, Clock sec_clk, Design_IFC ifc);
...
RWire#(Bool) select <- mkRWire (select, clocked_by sec_clk);
...
endmodule:mkDesign

5.4.2

Long form instantiation

A module instantiation can also be written in its full form on two consecutive lines, as typical
in SystemVerilog. The full form specifies names for both the interface instance and the module
instance. In the shorthand described above, there is no name provided for the module instance
and the compiler infers one based on the interface name. This is often acceptable because module
instance names are only used occasionally in debugging and in hierarchical names.
An optional documentation attribute (Section 13.7) placed before the module instantiation will place
a comment in the generated Verilog file.
moduleInst

::= [ attributeInstances ]
type identifier ( ) ;
moduleApp2 identifier ( [ moduleActualArgs ] ) ;

moduleApp2

::= identifier [ # ( moduleActualParam { , moduleActualParam } ) ]

moduleActualParam

::= expression

moduleActualArgs

::= moduleActualArg { , moduleActualArg }

moduleActualArg

::= expression
|
clocked_by expression
|
reset_by expression
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The first line of the long form instantiation declares an identifier with an interface type. The second
line actually instantiates the module and defines the interface. The moduleApp2 is the module
(definition) identifier, and it must be applied to actual parameters (in #(..)) if it had been defined
to have parameters. After the moduleApp, the first identifier names the new module instance.
This may be followed by one or more moduleActualArg which define the arguments being used by
the module. The last identifier (in parentheses) of the moduleActualArg must be the same as the
interface identifier declared immediately above. It may be followed by a clocked_by or reset_by
statement.
The following examples show the complete form of the module instantiations of the examples shown
above.
module mkTest ();
...
ArithIO#(bit [31:0]) gcdIfc();
mkGCD#(5) a_GCD (gcdIfc);
...
endmodule: mkTest

//declares a module mkTest
//
//declares the interface instance
//instantiates module mkGCD
//sets N=5, names module instance a_GCD
//and interface instance gcdIfc

module mkDesign(Clock prim_clk, Clock sec_clk, Design_IFC ifc);
...
RWire#(Bool)
select();
mkRWire
t_select(select, clocked_by sec_clk);
...
endmodule:mkDesign

5.5

Interface definition (definition of methods)

A module definition contains a definition of its interface. Typically this takes the form of a collection
of definitions, one for each method in its interface. Each method definition begins with the keyword
method, followed optionally by the return-type of the method, then the method name, its formal
parameters, and an optional implicit condition. After this comes the method body which is exactly
like a function body. It ends with the keyword endmethod, optionally labelled again with the method
name.
moduleStmt

::= methodDef

methodDef

::= method [ type ] identifier ( methodFormals ) [ implicitCond ] ;
functionBody
endmethod [ : identifier ]

methodFormals

::= methodFormal { , methodFormal }

methodFormal

::= [ type ] identifier

implicitCond
condPredicate
exprOrCondPattern

::=
::=
::=
|

if ( condPredicate )
exprOrCondPattern { &&& exprOrCondPattern }
expression
expression matches pattern

The method name must be one of the methods in the interface whose type is specified in the module
header. Each of the module’s interface methods must be defined exactly once in the module body.
The compiler will issue a warning if a method is not defined within the body of the module.
The return type of the method and the types of its formal arguments are optional, and are present
for readability and documentation purposes only. The compiler knows these types from the method
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prototypes in the interface declaration. If specified here, they must exactly match the corresponding
types in the method prototype.
The implicit condition, if present, may be a boolean expression, or it may be a pattern-match
(pattern matching is described in Section 10). Expressions in the implicit condition can use any of
the variables in scope surrounding the method definition, i.e., visible in the module body, but they
cannot use the formal parameters of the method itself. If the implicit condition is a pattern-match,
any variables bound in the pattern are available in the method body. Omitting the implicit condition
is equivalent to saying if (True). The semantics of implicit conditions are discussed in Section 9.13,
on rules.
Every method is ultimately invoked from a rule (a method m1 may be invoked from another method
m2 which, in turn, may be invoked from another method m3 , and so on, but if you follow the chain,
it will end in a method invocation inside a rule). A method’s implicit condition controls whether
the invoking rule is enabled. Using implicit conditions, it is possible to write client code that is not
cluttered with conditionals that test whether the method is applicable. For example, a client of a
FIFO module can just call the enqueue or the dequeue method without having explicitly to test
whether the FIFO is full or empty, respectively; those predicates are usually specified as implicit
conditions attached to the FIFO methods.
Please note carefully that the implicit condition precedes the semicolon that terminates the method
definition header. There is a very big semantic difference between the following:
method ... foo (...) if (expr);
...
endmethod
and
method ... foo (...); if (expr)
...
endmethod
The only syntactic difference is the position of the semicolon. In the first case, if (expr) is an
implicit condition on the method. In the second case the method has no implicit condition, and if
(expr) starts a conditional statement inside the method. In the first case, if the expression is false,
any rule that invokes this method cannot fire, i.e., no action in the rule or the rest of this method
is performed. In the second case, the method does not prevent an invoking rule from firing, and if
the rule does fire, the conditional statement is not executed but other actions in the rule and the
method may be performed.
The method body is exactly like a function body, which is discussed in Section 8.8 on function
definitions.
See also Section 9.12 for the more general concepts of interface expressions and expressions as firstclass objects.
Example:
interface GrabAndGive;
// interface is declared
method Action grab(Bit#(8) value); // method grab is declared
method Bit#(8) give();
// method give is declared
endinterface
module mkExample (GrabAndGive);
Reg#(Bit#(8)) value_reg <- mkReg(?);
Reg#(Bool) not_yet <- mkReg(True);
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// method grab is defined
method Action grab(Bit#(8) value) if (not_yet);
value_reg <= value;
not_yet <= False;
endmethod
//method give is defined
method Bit#(8) give() if (!not_yet);
return value_reg;
endmethod
endmodule
5.5.1

Shorthands for Action and ActionValue method definitions

If a method has type Action, then the following shorthand syntax may be used. Section 9.6 describes
action blocks in more detail.
methodDef

::= method Action identifier ( methodFormals ) [ implicitCond ] ;
{ actionStmt }
endmethod [ : identifier ]

i.e., if the type Action is used after the method keyword, then the method body can directly contain
a sequence of actionStmts without the enclosing action and endaction keywords.
Similarly, if a method has type ActionValue(t) (Section 9.7), the following shorthand syntax may
be used:
methodDef

::= method ActionValue #( type ) identifier ( methodFormals )
[ implicitCond ; ]
{ actionValueStmt }
endmethod [ : identifier ]

i.e., if the type ActionValue(t) is used after the method keyword, then the method body can
directly contain a sequence of actionStmts without the enclosing actionvalue and endactionvalue
keywords.
Example: The long form definition of an Action method:
method grab(Bit#(8) value);
action
last_value <= value;
endaction
endmethod
can be replaced by the following shorthand definition:
method Action grab(Bit#(8) value);
last_value <= value;
endmethod
5.5.2

Definition of subinterfaces

Declaration of subinterfaces (hierarchical interfaces) was described in Section 5.2.1. A subinterface
member of an interface can be defined using the following syntax.
moduleStmt

::= subinterfaceDef
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subinterfaceDef

::= interface Identifier identifier ;
{ interfaceStmt }
endinterface [ : identifier ]

interfaceStmt

::= methodDef
|
subinterfaceDef
|
expressionStmt

expressionStmt

::=
|
|
|
|
|

varDecl | varAssign
functionDef
moduleDef
BeginEndStmt
If | Case
For | While

The subinterface member is defined within interface-endinterface brackets. The first Identifier
must be the name of the subinterface member’s type (an interface type), without any parameters.
The second identifier (and the optional identifier following the endinterface must be the subinterface member name. The interfaceStmts then define the methods or further nested subinterfaces
of this member. Example (please refer to the ILookup interface defined in Section 5.2.1):
module ...
...
...
interface Server mif;
interface Put request;
method put(...);
...
endmethod: put
endinterface: request
interface Get response;
method get();
...
endmethod: get
endinterface: response
endinterface: mif
...
endmodule
5.5.3

Definition of methods and subinterfaces by assignment

Note: this is an advanced topic and can be skipped on first reading.
A method can also be defined using the following syntax.
methodDef

::= method [ type ] identifier ( methodFormals ) [ implicitCond ]
= expression ;

The part up to and including the implicitCond is the same as the standard syntax shown in Section
5.5. Then, instead of a semicolon, we have an assignment to an expression that represents the
method body. The expression can of course use the method’s formal arguments, and it must have
the same type as the return type of the method. See Sections 9.6 and 9.7 for how to construct
expressions of Action type and ActionValue type, respectively.
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A subinterface member can also be defined using the following syntax.
subinterfaceDef

::= interface [ type ] identifier = expression ;

The identifier is just the subinterface member name. The expression is an interface expression
(described in Section 9.12) of the appropriate interface type.
For example, in the following module the subinterface Put is defined by assignment.
//in this module, there is an instanciated FIFO, and the Put interface
//of the "mkSameInterface" module is the same interface as the fifo’s:
interface IFC1 ;
interface Put#(int) in0 ;
endinterface
(*synthesize*)
module mkSameInterface (IFC1);
FIFO#(int) myFifo <- mkFIFO;
interface Put in0 = fifoToPut(myFifo);
endmodule

5.6

Rules in module definitions

The internal behavior of a module is described using zero or more rules.
moduleStmt

::= rule

rule

::= [ attributeInstances ]
rule identifier [ ruleCond ] ;
ruleBody
endrule [ : identifier ]

ruleCond
condPredicate
exprOrCondPattern

::=
::=
::=
|

ruleBody

::= { actionStmt }

( condPredicate )
exprOrCondPattern { &&& exprOrCondPattern }
expression
expression matches pattern

A rule is optionally preceded by an attributeInstances; these are described in Section 13.3. Every
rule must have a name (the identifier ). If the closing endrule is labelled with an identifier, it must
be the same name. Rule names must be unique within a module.
The ruleCond, if present, may be a boolean expression, or it may be a pattern-match (pattern
matching is described in Section 10). It can use any identifiers from the scope surrounding the rule,
i.e., visible in the module body. If it is a pattern-match, any variables bound in the pattern are
available in the rule body.
The ruleBody must be of type Action, using a sequence of zero or more actionStmts. We discuss
actionStmts in Section 9.6, but here we make a key observation. Actions include updates to state
elements (including register writes). There are no restrictions on different rules updating the same
state elements. The BSV compiler will generate all the control logic necessary for such shared
update, including multiplexing, arbitration, and resource control. The generated control logic will
ensure rule atomicity, discussed briefly in the next paragraphs.
A more detailed discussion of rule semantics is given in Section 6.2, Dynamic Semantics, but we
outline the key point briefly here. The ruleCond is called the explicit condition of the rule. Within
the ruleCond and ruleBody, there may be calls to various methods of various interfaces. Each such
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method call has an associated implicit condition. The rule is enabled when its explicit condition and
all its implicit conditions are true. A rule can fire, i.e., execute the actions in its ruleBody, when the
rule is enabled and when the actions cannot “interfere” with the actions in the bodies of other rules.
Non-interference is described more precisely in Section 6.2 but, roughly speaking, it means that the
rule execution can be viewed as an atomic state transition, i.e., there cannot be any race conditions
between this rule and other rules.
This atomicity and the automatic generation of control logic to guarantee atomicity is a key benefit of
BSV. Note that because of method calls in the rule and, transitively, method calls in those methods,
a rule can touch (read/write) state that is distributed in several modules. Thus, a rule can express
a major state change in the design. The fact that it has atomic semantics guarantees the absence of
a whole class of race conditions that might otherwise bedevil the designer. Further, changes in the
design, whether in this module or in other modules, cannot introduce races, because the compiler
will verify atomicity.
See also Section 9.13 for a discussion of the more general concepts of rule expressions and rules as
first-class objects.

5.7

Examples

A register is primitive module with the following predefined interface:
interface Reg#(type a);
method Action _write (a x1);
method a
_read ();
endinterface: Reg
It is polymorphic, i.e., it can contain values of any type a. It has two methods. The _write()
method takes an argument x1 of type a and returns an Action, i.e., an enable-wire that, when
asserted, will deposit the value into the register. The _read() method takes no arguments and
returns the value that is in the register.
The principal predefined module definition for a register has the following header:
// takes an initial value for the register
module mkReg#(a v) (Reg#(a)) provisos (Bits#(a, sa));
The module parameter v of type a is specified when instantiating the module (creating the register),
and represents the initial value of the register. The module defines an interface of type Reg #(a).
The proviso specifies that the type a must be convertible into an sa-bit value. Provisos are discussed
in more detail in Sections 4.2 and 14.1.
Here is a module to compute the GCD (greatest common divisor) of two numbers using Euclid’s
algorithm.
interface ArithIO#(type a);
method Action start (a x, a y);
method a
result;
endinterface: ArithIO
module mkGCD(ArithIO#(Bit#(size_t)));
Reg#(Bit#(size_t)) x(); // x is the interface to the register
mkRegU reg_1(x);
// reg_1 is the register instance

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Reg #(Bit#(size_t)) y(); // y is the interface to the register
mkRegU reg_2(y);
// reg_2 is the register instance
rule flip (x > y && y != 0);
x <= y;
y <= x;
endrule
rule sub (x <= y && y != 0);
y <= y - x;
endrule
method Action start(Bit#(size_t) num1, Bit#(size_t) num2) if (y == 0);
action
x <= num1;
y <= num2;
endaction
endmethod: start
method Bit#(size_t) result() if (y == 0);
result = x;
endmethod: result
endmodule: mkGCD
The interface type is called ArithIO because it expresses the interactions of modules that do any kind
of two-input, one-output arithmetic. Computing the GCD is just one example of such arithmetic.
We could define other modules with the same interface that do other kinds of arithmetic.
The module contains two rules, flip and sub, which implement Euclid’s algorithm. In other words,
assuming the registers x and y have been initialized with the input values, the rules repeatedly
update the registers with transformed values, terminating when the register y contains zero. At that
point, the rules stop firing, and the GCD result is in register x. Rule flip uses standard Verilog
non-blocking assignments to express an exchange of values between the two registers. As in Verilog,
the symbol <= is used both for non-blocking assignment as well as for the less-than-or-equal operator
(e.g., in rule sub’s explicit condition), and as usual these are disambiguated by context.
The start method takes two arguments num1 and num2 representing the numbers whose GCD is
sought, and loads them into the registers x and y, respectively. The result method returns the
result value from the x register. Both methods have an implicit condition (y == 0) that prevents
them from being used while the module is busy computing a GCD result.
A test bench for this module might look like this:
module mkTest ();
ArithIO#(Bit#(32)) gcd();
// declare ArithIO interface gcd
mkGCD the_gcd (gcd);
// instantiate gcd module the_gcd
rule getInputs;
... read next num1 and num2 from file ...
the_gcd.start (num1, num2);
// start the GCD computation
endrule
rule putOutput;
$display("Output is %d", the_gcd.result());
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endrule
endmodule: mkTest
The first two lines instantiate a GCD module. The getInputs rule gets the next two inputs from
a file, and then initiates the GCD computation by calling the start method. The putOutput rule
prints the result. Note that because of the semantics of implicit conditions and enabling of rules,
the getInputs rule will not fire until the GCD module is ready to accept input. Similarly, the
putOutput rule will not fire until the output method is ready to deliver a result.3
The mkGCD module is trivial in that the rule conditions ((x > y) and (x <= y)) are mutually
exclusive, so they can never fire together. Nevertheless, since they both write to register y, the
compiler will insert the appropriate multiplexers and multiplexer control logic.
Similarly, the rule getInputs, which calls the start method, can never fire together with the mkGCD
rules because the implicit condition of getInputs, i.e., (y == 0) is mutually exclusive with the
explicit condition (y != 0) in flip and sub. Nevertheless, since getInputs writes into the_gcd’s
registers via the start method, the compiler will insert the appropriate multiplexers and multiplexer
control logic.
In general, many rules may be enabled simultaneously, and subsets of rules that are simultaneously
enabled may both read and write common state. The BSV compiler will insert appropriate scheduling, datapath multiplexing, and control to ensure that when rules fire in parallel, the net state change
is consistent with the atomic semantics of rules.

5.8

Synthesizing Modules

In order to generate code for a BSV design (for either Verilog or Bluesim), it is necessary to indicate
to the complier which module(s) are to be synthesized. A BSV module that is marked for code
generation is said to be a synthesized module.
In order to be synthesizable, a module must meet the following characteristics:
• The module must be of type Module and not of any other module type that can be defined
with ModuleCollect;
• Its interface must be fully specified; there can be no polymorphic types in the interface;
• Its interface is a type whose methods and subinterfaces are all convertible to wires (see Section
5.8.2).
• All other inputs to the module must be convertible to Bits (see Section 5.8.2).
A module can be marked for synthesis in one of two ways.
1. A module can be annotated with the synthesize attribute (see section 13.1.1). The appropriate syntax is shown below.
(* synthesize *)
module mkFoo (FooIfc);
...
endmodule
3 The astute reader will recognize that in this small example, since the result method is initially ready, the test
bench will first output a result of 0 before initiating the first computation. Let us overlook this by imagining that
Euclid is clearing his throat before launching into his discourse.

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2. Alternatively, the -g compiler flag can be used on the bsc command line to indicate which
module is to be synthesized. In order to have the same effect as the attribute syntax shown
above, the flag would be used with the format -g mkFoo (the appropriate module name follows
the -g flag).
Note that multiple modules may be selected for code generation (by using multiple synthesize
attributes, multiple -g compiler flags, or a combination of the two).
Separate synthesis of a module can affect scheduling. This is because input wires to the module, such
as method arguments, now become a fixed resource that must be shared, whereas without separate
synthesis, module inlining allows them to be bypassed (effectively replicated). Consider a module
representing a register file containing 32 registers, with a method read(j) that reads the value of the
j’th register. Inside the module, this just indexes an array of registers. When separately synthesized,
the argument j becomes a 5-bit wide input port, which can only be driven with one value in any
given clock. Thus, two rules that invoke read(3) and read(11), for example, will conflict and then
they cannot fire in the same clock. If, however, the module is not separately synthesized, the module
and the read() method are inlined, and then each rule can directly read its target register, so the
rules can fire together in the same clock. Thus, in general, the addition of a synthesis boundary can
restrict behaviors.
5.8.1

Type Polymorphism

As discussed in section 4.1, BSV supports polymorphic types, including interfaces (which are themselves types). Thus, a single BSV module definition, which provides a polymorphic interface, in effect
defines a family of different modules with different characteristics based on the specific parameter(s)
of the polymorphic interface. Consider the module definition presented in section 5.7.
module mkGCD (ArithIO#(Bit#(size_t)));
...
endmodule
Based on the specific type parameter given to the ArithIO interface, the code required to implement
mkGCD will differ. Since the Bluespec compiler does not create ”parameterized” Verilog, in order for
a module to be synthesizable, the associated interface must be fully specified (i.e not polymorphic).
If the mkGCD module is annotated for code generation as is
(* synthesize *)
module mkGCD (ArithIO#(Bit#(size_t)));
...
endmodule
and we then run the compiler, we get the following error message.
Error: "GCD.bsv", line 7, column 8: (T0043)
"Cannot synthesize ‘mkGCD’: Its interface is polymorphic"
If however we instead re-write the definition of mkGCD such that all the references to the type
parameter size_t are replaced by a specific value, in other words if we write something like,
(* synthesize *)
module mkGCD32 (ArithIO#(Bit#(32)));

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Reg#(Bit#(32)) x(); // x is the interface to the register
mkRegU reg_1(x);
// reg_1 is the register instance
...
endmodule
then the compiler will complete successfully and provide code for a 32-bit version of the module
(called mkGCD32). Equivalently, we can leave the code for mkGCD unchanged and instantiate it inside
another synthesized module which fully specifies the provided interface.
(* synthesize *)
module mkGCD32(ArithIO#(Bit#(32)));
let ifc();
mkGCD _temp(ifc);
return (ifc);
endmodule
5.8.2

Module Interfaces and Arguments

As mentioned above, a module is synthesizable if its interface is convertible to wires.
• An interface is convertible to wires if all methods and subinterfaces are convertible to wires.
• A method is convertible to wires if
– all arguments are convertible to bits;
– it is an Action method or it is an ActionValue or value method where the return value
is convertible to bits.
• Clock, Reset, and Inout subinterfaces are convertible to wires.
• A Vector interface can be synthesized as long as the type inside the Vector is of type Clock,
Reset, Inout or a type which is convertible to bits.
To be convertible to bits, a type must be in the Bits typeclass.
For a module to be synthesizable its arguments must be of type Clock, Reset, Inout, or a type
convertible to bits. Vectors of the preceding types are also synthesizable. If a module has one or
more arguments which are not one of the above types, the module is not synthesizable. For example,
if an argument is a datatype, such as Integer, which is not in the Bits typeclass, then the module
cannot be separately synthesized.

6

Static and dynamic semantics

What is a legal BSV source text, and what are its legal behaviors? These questions are addressed by
the static and dynamic semantics of BSV. The BSV compiler checks that the design is legal according
to the static semantics, and produces RTL hardware that exhibits legal behaviors according to the
dynamic semantics.
Conceptually, there are three phases in processing a BSV design, just like in Verilog and SystemVerilog:
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• Static checking: this includes syntactic correctness, type checking and proviso checking.
• Static elaboration: actual instantiation of the design and propagation of parameters, producing
the module instance hierarchy.
• Execution: execution of the design, either in a simulator or as real hardware.
We refer to the first two as the static phase (i.e., pre-execution), and to the third as the dynamic
phase. Dynamic semantics are about the temporal behavior of the statically elaborated design,
that is, they describe the dynamic execution of rules and methods and their mapping into clocked
synchronous hardware.
A BSV program can also contain assertions; assertion checking can occur in all three phases, depending on the kind of assertion.

6.1

Static semantics

The static semantics of BSV are about syntactic correctness, type checking, proviso checking, static
elaboration and static assertion checking. Syntactic correctness of a BSV design is checked by the
parser in the BSV compiler, according to the grammar described throughout this document.
6.1.1

Type checking

BSV is statically typed, just like Verilog, SystemVerilog, C, C++, and Java. This means the usual
things: every variable and every expression has a type; variables must be assigned values that have
compatible types; actual and formal parameters/arguments must have compatible types, etc. All
this checking is done on the original source code, before any elaboration or execution.
BSV uses SystemVerilog’s new tagged union mechanism instead of the older ordinary unions, thereby
closing off a certain kind of type loophole. BSV also allows more type parameterization (polymorphism), without compromising full static type checking.
6.1.2

Proviso checking and bit-width constraints

In BSV, overloading constraints and bit-width constraints are expressed using provisos (Sections 4.2
and 14.1.1). Overloading constraints provide an extensible mechanism for overloading.
BSV is stricter about bit-width constraints than Verilog and SystemVerilog in that it avoids implicit
zero-extension, sign-extension and truncation of bit-vectors. These operations must be performed
consciously by the designer, using library functions, thereby avoiding another source of potential
errors.
6.1.3

Static elaboration

As in Verilog and SystemVerilog, static elaboration is the phase in which the design is instantiated,
starting with a top-level module instance, instantiating its immediate children, instantiating their
children, and so on to produce the complete instance hierarchy.
BSV has powerful generate-like facilities for succinctly expressing regular structures in designs. For
example, the structure of a linear pipeline may be expressed using a loop, and the structure of a
tree-structured reduction circuit may be expressed using a recursive function. All these are also
unfolded and instantiated during static elaboration. In fact, the BSV compiler unfolds all structural
loops and functions during static elaboration.
A fully elaborated BSV design consists of no more than the following components:
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• A module instance hierarchy. There is a single top-level module instance, and each module
instance contains zero or more module instances as children.
• An interface instance. Each module instance presents an interface to its clients, and may itself
be a client of zero or more interfaces of other module instances.
• Method definitions. Each interface instance consists of zero or more method definitions.
A method’s body may contain zero or more invocations of methods in other interfaces.
Every method has an implicit condition, which can be regarded as a single output wire that
is asserted only when the method is ready to be invoked. The implicit condition may directly
test state internal to its module, and may indirectly test state of other modules by invoking
their interface methods.
• Rules. Each module instance contains zero or more rules, each of which contains a condition
and an action. The condition is a boolean expression. Both the condition and the action may
contain invocations of interface methods of other modules. Since those interface methods can
themselves contain invocations of other interface methods, the conditions and actions of a rule
may span many modules.

6.2

Dynamic semantics

The dynamic semantics of BSV specify the temporal behavior of rules and methods and their mapping into clocked synchronous hardware.
Every rule has a syntactically explicit condition and action. Both of these may contain invocations
of interface methods, each of which has an implicit condition. A rule’s composite condition consists
of its syntactically explicit condition ANDed with the implicit conditions of all the methods invoked
in the rule. A rule is said to be enabled if its composite condition is true.
6.2.1

Reference semantics

The simplest way to understand the dynamic semantics is through a reference semantics, which is
completely sequential. However, please do not equate this with slow execution; the execution steps
described below are not the same as clocks; we will see in the next section that many steps can be
mapped into each clock. The execution of any BSV program can be understood using the following
very simple procedure:
Repeat forever:
Step: Pick any one enabled rule, and perform its action.
(We say that the rule is fired or executed.)
Note that after each step, a different set of rules may be enabled, since the current rule’s action will
typically update some state elements in the system which, in turn, may change the value of rule
conditions and implicit conditions.
Also note that this sequential, reference semantics does not specify how to choose which rule to
execute at each step. Thus, it specifies a set of legal behaviors, not just a single unique behavior.
The principles that determine which rules in a BSV program will be chosen to fire (and, hence, more
precisely constrain its behavior) are described in section 6.2.3.
Nevertheless, this simple reference semantics makes it very easy for the designer to reason about
invariants (correctness conditions). Since only one rule is executed in each step, we only have to
look at the actions of each rule in isolation to check how it maintains or transforms invariants. In
particular, we do not have to consider interactions with other rules executing simultaneously.
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Another way of saying this is: each rule execution can be viewed as an atomic state transition.4 Race
conditions, the bane of the hardware designer, can generally be explained as an atomicity violation;
BSV’s rules are a powerful way to avoid most races.
The reference semantics is based on Term Rewriting Systems (TRSs), a formalism supported by
decades of research in the computer science community [Ter03]. For this reason, we also refer to the
reference semantics as “the TRS semantics of BSV.”
6.2.2

Mapping into efficient parallel clocked synchronous hardware

A BSV design is mapped by the BSV compiler into efficient parallel clocked synchronous hardware.
In particular, the mapping permits multiple rules to be executed in each clock cycle. This is done
in a manner that is consistent with the reference TRS semantics, so that any correctness properties
ascertained using the TRS semantics continue to hold in the hardware.
Standard clocked synchronous hardware imposes the following restrictions:
• Persistent state is updated only once per clock cycle, at a clock edge. During a clock cycle,
values read from persistent state elements are the ones that were registered in the last cycle.
• Clock-speed requirements place a limit on the amount of combinational computation that can
be performed between state elements, because of propagation delay.
The composite condition of each rule is mapped into a combinational circuit whose inputs, possibly
many, sense the current state and whose 1-bit output specifies whether this rule is enabled or not.
The action of each rule is mapped into a combinational circuit that represents the state transition
function of the action. It can have multiple inputs and multiple outputs, the latter being the
computed next-state values.

Figure 1: A general scheme for mapping an N-rule system into clocked synchronous hardware.
Figure 1 illustrates a general scheme to compose rule components when mapping the design to clocked
synchronous hardware. The State box lumps together all the state elements in the BSV design (as
described earlier, state elements are explicitly specified in BSV). The BSV compiler produces a
rule-control circuit which conceptually takes all the enable (cond) signals and all the data (action)
outputs and controls which of the data outputs are actually captured at the next clock in the state
4

We use the term atomic as it is used in concurrency theory (and in operating systems and databases), i.e., to
mean indivisible.

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elements. The enable signals feed a scheduler circuit that decides which of the rules will actually
fire. The scheduler, in turn, controls data multiplexers that select which data outputs reach the
data inputs of state elements, and controls which state elements are enabled to capture the new
data values. Firing a rule simply means that the scheduler selects its data output and clocks it into
the next state.
At each clock, the scheduler selects a subset of rules to fire. Not all subsets are legal. A subset is
legal if and only if the rules in the subset can be ordered with the following properties:
• A hypothetical sequential execution of the ordered subset of rules is legal at this point, according to the TRS semantics. In particular, the first rule in the ordered subset is currently
enabled, and each subsequent rule would indeed be enabled when execution reaches it in the
hypothetical sequence.
A special case is where all rules in the subset are already currently enabled, and no rule would
be disabled by execution of prior rules in the order.
• The hardware execution produces the same net effect on the state as the hypothetical sequential
execution, even though the hardware execution performs reads and writes in a different order
from the hypothetical sequential execution.
The BSV compiler performs a very sophisticated analysis of the rules in a design and synthesizes an
efficient hardware scheduler that controls execution in this manner.
Note that the scheme in Figure 1 is for illustrative purposes only. First, it lumps together all the
state, shows a single rule-control box, etc., whereas in the real hardware generated by the BSV
compiler these are distributed, localized and modular. Second, it is not the only way to map the
design into clocked synchronous hardware. For example, any two enabled rules can also be executed
in a single clock by feeding the action outputs of the first rule into the action inputs of the second
rule, or by synthesizing hardware for a composite circuit that computes the same function as the
composition of the two actions, and so on. In general, these alternative schemes may be more
complex to analyze, or may increase total propagation delay, but the compiler may use them in
special circumstances.
In summary, the BSV compiler performs a detailed and sophisticated analysis of rules and their
interactions, and maps the design into very efficient, highly parallel, clocked synchronous hardware
including a dynamic scheduler that allows many rules to fire in parallel in each clock, but always
in a manner that is consistent with the reference TRS semantics. The designer can use the simple
reference semantics to reason about correctness properties and be confident that the synthesized
parallel hardware will preserve those properties. (See Section 13.3 for the “scheduling attributes”
mechanism using which the designer can guide the compiler in implementing the mapping.)
When coding in other HDLs, the designer must maintain atomicity manually. He must recognize
potential race conditions, and design the appropriate data paths, control and synchronization to
avoid them. Reasoning about race conditions can cross module boundaries, and can be introduced
late in the design cycle as the problem specification evolves. The BSV compiler automates all of this
and, further, is capable of producing RTL that is competitive with hand-coded RTL.
6.2.3

How rules are chosen to fire

The previous section described how an efficient circuit can be built whose behavior will be consistent with sequential TRS semantics of BSV. However, as noted previously, the sequential reference
semantics can be consistent with a range of different behaviors. There are two rule scheduling principles that guide the BSV compiler in choosing which rules to schedule in a clock cycle (and help
a designer build circuits with predictable behavior). Except when overridden by an explicit user
command or annotation, the BSV compiler schedules rules according to the following two principles:
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1. Every rule enabled during a clock cycle will either be fired as part of that clock cycle or a
warning will be issued during compilation.
2. A rule will fire at most one time during a particular clock cycle.
The first principle comes into play when two (or more) rules conflict - either because they are
competing for a limited resource or because the result of their simultaneous execution is not consistent
with any sequential rule execution. In the absence of a user annotation, the compiler will arbitrarily
choose 5 which rule to prioritize, but must also issue a warning. This guarantees the designer is
aware of the ambiguity in the design and can correct it. It might be corrected by changing the rules
themselves (rearranging their predicates so they are never simultaneously applicable, for example)
or by adding an urgency annotation which tells the compiler which rule to prefer (see section 13.3.3).
When there are no scheduling warnings, it is guaranteed that the compiler is making no arbitrary
choices about which rules to execute.
The second principle ensures that continuously enabled rules (like a counter increment rule) will
not be executed an unpredictable number of times during a clock cycle. According to the first rule
scheduling principle, a rule that is always enabled will be executed at least once during a clock
cycle. However, since the rule remains enabled it theoretically could execute multiple times in a
clock cycle (since that behavior would be consistent with a sequential semantics). Since rules (even
simple things like a counter increment) consume limited resources (like register write ports) it is
pragmatically useful to restrict them to executing only once in a cycle (in the absence of specific
user instructions to the contrary). Executing a continuously enabled rule only once in a cycle is also
the more straightforward and intuitive behavior.
Together, these two principles allow a designer to completely determine the rules that will be chosen
to fire by the schedule (and, hence, the behavior of the resulting circuit).
6.2.4

Mapping specific hardware models

Annotations on the methods of a module are used by the BSV compiler to model the hardware
behavior into TRS semantics. For example, all reads from a register must be scheduled before any
writes to the same register. That is to say, any rule which reads from a register must be scheduled
earlier than any other rule which writes to it. More generally, there exist scheduling constraints for
specific hardware modules which describe how methods interact within the schedule. The scheduling
annotations describe the constraints enforced by the BSV compiler.
The meanings of the scheduling annotations are:
C
CF
SB
SBR
SA
SAR

conflicts
conflict-free
sequence before
sequence before restricted (cannot be in the same rule)
sequence after
sequence after restricted (cannot be in the same rule)

The annotations SA and SAR are provided for documentation purposes only; they are not supported
in the BSV language.
Below is an example of the scheduling annotations for a register:
5 The compiler’s choice, while arbitrary, is deterministic. Given the same source and compiler version, the same
schedule (and, hence, the same hardware) will be produced. However, because it is an arbitrary choice, it can be
sensitive to otherwise irrelevant details of the program and is not guaranteed to remain the same if the source or
compiler version changes.

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Scheduling Annotations
Register
read write
read
CF
SB
write
SA
SBR

The table describes the following scheduling constraints:
• Two read methods would be conflict-free (CF), that is, you could have multiple methods that
read from the same register in the same rule, sequenced in any order.
• A write is sequenced after (SA) a read.
• A read is sequenced before (SB) a write.
• And finally, if you have two write methods, one must be sequenced before the other, and they
cannot be in the same rule, as indicated by the annotation SBR.
The scheduling annotations are specific to the TRS model desired and a single hardware component
can have multiple TRS models. For example, a register may be implemented using a mkReg module
or a mkConfigReg module, which are identical except for their scheduling annotations.

7

User-defined types (type definitions)

User-defined types must be defined at the top level of a package.
typeDef

::=
|
|
|

typedefSynonym
typedefEnum
typedefStruct
typedefTaggedUnion

As a matter of style, BSV requires that all enumerations, structs and unions be declared only via
typedef, i.e., it is not possible directly to declare a variable, formal parameter or formal argument
as an enum, struct or union without first giving that type a name using a typedef.
Each typedef of an enum, struct or union introduces a new type that is different from all other types.
For example, even if two typedefs give names to struct types with exactly the same corresponding
member names and types, they define two distinct types.
Other typedefs, i.e., not involving an enum, struct or union, merely introduce type synonyms for
existing types.

7.1

Type synonyms

Type synonyms are just for convenience and readability, allowing one to define shorter or more
meaningful names for existing types. The new type and the original type can be used interchangeably
anywhere.
typedefSynonym

::= typedef type typeDefType ;

typeDefType

::= typeIde [ typeFormals ]

typeFormals

::= # ( typeFormal { , typeFormal })

typeFormal

::= [ numeric ] type typeIde

Examples. Defining names for bit vectors of certain lengths:
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typedef bit [7:0]
typedef bit [31:0]
typedef bit [63:0]

Bluespec SystemVerilog
Byte;
Word;
LongWord;

Examples. Defining names for polymorphic data types.
typedef Tuple3#(a, a, a) Triple#(type a);
typdef Int#(n) MyInt#(type n);
The above example could also be written as:
typedef Int#(n) MyInt#(numeric type n);
The numeric is not required because the parameter to Int will always be numeric. numeric is only
required when the compiler can’t determine whether the parameter is a numeric or non-numeric
type. It will then default to assuming it is non-numeric. The user can override this default by
specifying numeric in the typedef statement.
A typedef statement can be used to define a synonym for an already defined synonym. Example:
typedef Triple#(Longword) TLW;
Since an Interface is a type, we can have nested types:
typedef Reg#(Vector#(8, UInt#(8))) ListReg;
typedef List#(List#(Bit#(4)))
ArrayOf4Bits;
The typedef statement must always be at the top level of a package, not within a module. To
introduce a local name within a module, use Alias or NumAlias (B.1.13). Since these introduce
new names which are type variables as opposed to types, the new names must begin with lower case
letters. NumAlias is used to give new names to numeric types, while Alias is used for types which
can be the types of variables. Example:
module mkMod(Ifc)
provisos (Alias#(Bit#(crc_size), crc));
module mkRAM(RAMIfc)
provisos (NumAlias#(addr_size, TLog#(buff_size)));

7.2

Enumerations

typedefEnum
::= typedef enum { typedefEnumElements } Identifier [ derives ] ;
typedefEnumElements ::= typedefEnumElement { , typedefEnumElement }
typedefEnumElement ::= Identifier [ = intLiteral ]
|
Identifier [intLiteral ] [ = intLiteral ]
|
Identifier [intLiteral :intLiteral ] [ = intLiteral ]
Enumerations (enums) provide a way to define a set of unique symbolic constants, also called labels or
member names. Each enum definition creates a new type different from all other types. Enum labels
may be repeated in different enum definitions. Enumeration labels must begin with an uppercase
letter.
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The optional derives clause is discussed in more detail in Sections 4.3 and 14.1. One common
form is deriving (Bits), which tells the compiler to generate a bit-representation for this enum.
Another common form of the clause is deriving (Eq), which tells the compiler to pick a default
equality operation for these labels, so they can also be tested for equality and inequality. A third
common form is deriving (Bounded), which tells the compiler to define constants minBound and
maxBound for this type, equal in value to the first and last labels in the enumeration. Also defined in
deriving (FShow), which defines a Fmt type for the labels for use with $Display functions. These
specifications can be combined, e.g., deriving (Bits, Eq, Bounded, FShow). All these default
choices for representation, equality and bounds can be overridden (see Section 14.1).
The declaration may specify the encoding used by deriving(Bits) by assigning numbers to tags.
When an assignment is omitted, the tag receives an encoding of the previous tag incremented by one;
when the encoding for the initial tag is omitted, it defaults to zero. Specifying the same encoding
for more than one tag results in an error.
Multiple tags may be declared by using the index (Tag [ntags ]) or range (Tag [start :end ]) notation. In the former case, ntags tags will be generated, from Tag0 to Tagn-1 ; in the latter case,
|end − start| + 1 tags, from Tagstart to Tagend .
Example. The boolean type can be defined in the language itself:
typedef enum { False, True } Bool deriving (Bits, Eq);
The compiler will pick a one-bit representation, with 1’b0 and 1’b1 as the representations for False
and True, respectively. It will define the == and != operators to also work on Bool values.
Example. Excerpts from the specification of a processor:
typedef enum { R0, R1, ..., R31 }
typedef RegName Rdest;
typedef RegName Rsrc;

RegName deriving (Bits);

The first line defines an enum type with 32 register names. The second and third lines define type
synonyms for RegName that may be more informative in certain contexts (“destination” and “source”
registers). Because of the deriving clause, the compiler will pick a five-bit representation, with
values 5’h00 through 5’h1F for R0 through R31.
Example. Tag encoding when deriving(Bits) can be specified manually:
typedef enum {
Add = 5,
Sub = 0,
Not,
Xor = 3,
...
} OpCode deriving (Bits);
The Add tag will be encoded to five, Sub to zero, Not to one, and Xor to three.
Example. A range of tags may be declared in a single clause:
typedef enum {
Foo[2],
Bar[5:7],
Quux[3:2]
} Glurph;
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This is equivalent to the declaration
typedef enum {
Foo0,
Foo1,
Bar5,
Bar6,
Bar7,
Quux3,
Quux2
} Glurph;

7.3

Structs and tagged unions

A struct definition introduces a new record type.
SystemVerilog has ordinary unions as well as tagged unions, but in BSV we only use tagged unions,
for several reasons. The principal benefit is safety (verification). Ordinary unions open a serious
type-checking loophole, whereas tagged unions are completely type-safe. Other reasons are that,
in conjunction with pattern matching (Section 10), tagged unions yield much more succinct and
readable code, which also improves correctness. In the text below, we may simply say “union” for
brevity, but it always means “tagged union.”
typedefStruct

::= typedef struct {
{ structMember }
} typeDefType [ derives ] ;

typedefTaggedUnion

::= typedef union tagged {
{ unionMember }
} typeDefType [ derives ] ;

structMember

::= type identifier ;
|
subUnion identifier ;

unionMember

::=
|
|
|

subStruct

::= struct {
{ structMember }
}

subUnion

::= union tagged {
{ unionMember }
}

typeDefType

::= typeIde [ typeFormals ]

typeFormals

::= # ( typeFormal { , typeFormal })

typeFormal

::= [ numeric ] type typeIde

type Identifier ;
subStruct Identifier ;
subUnion Identifier ;
void Identifier ;

All types can of course be mutually nested if mediated by typedefs, but unions can also be mutually
nested directly, as described in the syntax above. Structs and unions contain members. A union
member (but not a struct member) can have the special void type (see the types MaybeInt and
Maybe in the examples below for uses of void). All the member names in a particular struct or
union must be unique, but the same names can be used in other structs and members; the compiler
will try to disambiguate based on type.
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A struct value contains the first member and the second member and the third member, and so on.
A union value contains just the first member or just the second member or just the third member,
and so on. Struct member names must begin with a lowercase letter, whereas union member names
must begin with an uppercase letter.
In a tagged union, the member names are also called tags. Tags play a very important safety role.
Suppose we had the following:
typedef union tagged { int Tagi; OneHot Tagoh; } U deriving (Bits);
U x;
The variable x not only contains the bits corresponding to one of its member types int or OneHot,
but also some extra bits (in this case just one bit) that remember the tag, 0 for Tagi and 1 for
Tagoh. When the tag is Tagi, it is impossible to read it as a OneHot member, and when the tag is
Tagoh it is impossible to read it as an int member, i.e., the syntax and type checking ensure this.
Thus, it is impossible accidentally to misread what is in a union value.
The optional derives clause is discussed in more detail in Section 14.1. One common form is deriving
(Bits), which tells the compiler to pick a default bit-representation for the struct or union. For
structs it is simply a concatenation of the representations of the members. For unions, the representation consists of t + m bits, where t is the minimum number of bits to code for the tags in this
union and m is the number of bits for the largest member. Every union value has a code in the t-bit
field that identifies the tag, concatenated with the bits of the corresponding member, right-justified
in the m-bit field. If the member needs fewer than m bits, the remaining bits (between the tag and
the member bits) are undefined.
Struct and union typedefs can define new, polymorphic types, signalled by the presence of type
parameters in #(...). Polymorphic types are discussed in section 4.1.
Section 9.11 on struct and union expressions describes how to construct struct and union values and
to access and update members. Section 10 on pattern-matching describes a more high-level way to
access members from structs and unions and to test union tags.
Example. Ordinary, traditional record structures:
typedef struct { int x; int y; } Coord;
typedef struct { Addr pc; RegFile rf; Memory mem; }

Proc;

Example. Encoding instruction operands in a processor:
typedef union tagged {
bit [4:0] Register;
bit [21:0] Literal;
struct {
bit [4:0] regAddr;
bit [4:0] regIndex;
} Indexed;
} InstrOperand;
An instruction operand is either a 5-bit register specifier, a 22-bit literal value, or an indexed memory
specifier, consisting of two 5-bit register specifiers.
Example. Encoding instructions in a processor:
typedef union tagged {
struct {
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Op op; Reg rs; CPUReg rt; UInt16 imm;
} Immediate;
struct {
Op op; UInt26 target;
} Jump;
} Instruction
deriving (Bits);
An Instruction is either an Immediate or a Jump. In the former case, it contains a field, op,
containing a value of type Op; a field, rs, containing a value of type Reg; a field, rt, containing a
value of type CPUReg; and a field, imm, containing a value of type UInt16. In the latter case, it
contains a field, op, containing a value of type Op, and a field, target, containing a value of type
UInt26.
Example. Optional integers (an integer together with a valid bit):
typedef union tagged {
void
Invalid;
int
Valid;
} MaybeInt
deriving (Bits);
A MaybeInt is either invalid, or it contains an integer (Valid tag). The representation of this type
will be 33 bits— one bit to represent Invalid or Valid tag, plus 32 bits for an int. When it carries
an invalid value, the remaining 32 bits are undefined. It will be impossible to read/interpret those
32 bits when the tag bit says it is Invalid.
This MaybeInt type is very useful, and not just for integers. We generalize it to a polymorphic type:
typedef union tagged {
void Invalid;
a
Valid;
} Maybe#(type a)
deriving (Bits);
This Maybe type can be used with any type a. Consider a function that, given a key, looks up a
table and returns some value associated with that key. Such a function can return either an invalid
result (Invalid), if the table does not contain an entry for the given key, or a valid result Valid v
if v is associated with the key in the table. The type is polymorphic (type parameter a) because it
may be used with lookup functions for integer tables, string tables, IP address tables, etc. In other
words, we do not over-specify the type of the value v at which it may be used.
See Section 12.4 for an important, predefined set of struct types called Tuples for adhoc structs of
between two and eight members.

8

Variable declarations and statements

Statements can occur in various contexts: in packages, modules, function bodies, rule bodies, action
blocks and actionvalue blocks. Some kinds of statements have been described earlier because they
were specific to certain contexts: module definitions (moduleDef ) and instantiation (moduleInst),
interface declarations (interfaceDecl ), type definitions (typeDef ), method definitions (methodDef )
inside modules, rules (rule) inside modules, and action blocks (actionBlock ) inside modules.
Here we describe variable declarations, register assignments, variable assignments, loops, and function definitions. These can be used in all statement contexts.
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Variable and array declaration and initialization

Variables in BSV are used to name intermediate values. Unlike Verilog and SystemVerilog, variables
never represent state, i.e., they do not hold values over time. Every variable’s type must be declared,
after which it can be bound to a value one or more times.
One or more variables can be declared by giving the type followed by a comma-separated list of
identifiers with optional initializations:
varDecl

::= type varInit { , varInit } ;

varInit

::= identifier [ arrayDims ] [ = expression ]

arrayDims

::= [ expression ] { [ expression ] }

The declared identifier can be an array (when arrayDims is present). The expressions in arrayDims
represent the array dimensions, and must be constant expressions (i.e., computable during static
elaboration). The array can be multidimensional.
Note that array variables are distinct from the RegFile (section C.1.1) and Vector (section C.3)
data types. Array variables are just a structuring mechanism for values, whereas the RegFile type
represents a particular hardware module, like a register file, with a limited number of read and write
ports. In many programs, array variables are used purely for static elaboration, e.g., an array of
registers is just a convenient way to refer to a collection of registers with a numeric index.
The type of array variables is generally expressed anonymously, using the bracket syntax. It is
equivalent to the Array type (section B.2.13), which can be used when an explicit type name is
needed.
Each declared variable can optionally have an initialization.
Example. Declare two Integer variables and initialize them:
Integer x = 16, y = 32;
Example. Declare two array identifiers a and b containing int values at each index:
int

a[20], b[40];

Example. Declare an array of 3 Int#(5) values and initialize them:
Int#(5) xs[3] = {14, 12, 9};
Example. Declare an array of 3 arrays of 4 Int#(5) values and initialize them:
Int#(5) xs[3][4] = {{1,2,3,4},
{5,6,7,8},
{9,10,11,12}};
Example. The array values can be polymorphic, but they must defined during elaboration:
Get #(a) gs[3] = {g0,g2, g2};
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Variable assignment

A variable can be bound to a value using assignment:
varAssign

::= lValue = expression ;

lValue

::=
|
|
|

identifier
lValue . identifier
lValue [ expression ]
lValue [ expression : expression ]

The left-hand side (lValue) in its simplest form is a simple variable (identifier ).
Example. Declare a variable wordSize to have type Integer and assign it the value 16:
Integer wordSize;
wordSize = 16;
Multiple assignments to the same variable are just a shorthand for a cascaded computation. Example:
int x;
x = 23;
// Here, x represents the value 23
x = ifc.meth (34);
// Here, x represents the value returned by the method call
x = x + 1;
// Here, x represents the value returned by the method call, plus 1
Note that these assignments are ordinary, zero-time assignments, i.e., they never represent a dynamic
assignment of a value to a register. These assignments only represent the convenient naming of an
intermediate value in some zero-time computation. Dynamic assignments are always written using
the non-blocking assignment operator <=, and are described in Section 8.4.
In general, the left-hand side (lValue) in an assignment statement can be a series of index- and fieldselections from an identifier representing a nesting of arrays, structs and unions. The array-indexing
expressions must be computable during static elaboration.
For bit vectors, the left-hand side (lValue) may also be a range between two indices. The indices must
be computable during static elaboration, and, if the indices are not literal constants, the right-hand
side of the assignment should have a defined bit width. The size of the updated range (determined
by the two literal indices or by the size of the right-hand side) must be less than or equal to the size
of the target bit vector.
Example. Update an array variable b:
b[15] = foo.bar(x);
Example. Update bits 15 to 8 (inclusive) of a bit vector b:
b[15:8] = foo.bar(x);
Example. Update a struct variable (using the processor example from Section 7.3):
cpu.pc = cpu.pc + 4;
Semantically, this can be seen as an abbreviation for:
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cpu = Proc { pc: cpu.pc + 4, rf: cpu.rf, mem: cpu.mem };
i.e., it reassigns the struct variable to contain a new struct value in which all members other than
the updated member have their old values. The right-hand side is a struct expression; these are
described in Section 9.11.
Update of tagged union variables is done using normal assignment notation, i.e., one replaces the
current value in a tagged union variable by an entirely new tagged union value. In a struct it makes
sense to update a single member and leave the others unchanged, but in a union, one member
replaces another. Example (extending the previous processor example):
typedef union tagged {
bit [4:0] Register;
bit [21:0] Literal;
struct {
bit [4:0] regAddr;
bit [4:0] regIndex;
} Indexed;
} InstrOperand;
...
InstrOperand orand;
...
orand = tagged Indexed { regAddr:3, regIndex:4 };
...
orand = tagged Register 23;
The right-hand sides of the assignments are tagged union expressions; these are described in Section
9.11.

8.3

Implicit declaration and initialization

The let statement is a shorthand way to declare and initialize a variable in a single statement. A
variable which has not been declared can be assigned an initial value and the compiler will infer the
type of the variable from the expression on the right hand side of the statement:
varDecl

::= let identifier = expression ;

Example:
let n = valueof(BuffSize);
The pseudo-function valueof returns an Integer value, which will be assigned to n at compile time.
Thus the variable n is assumed to have the type of Integer.
If the expression is the value returned by an actionvalue method, the notation will be:
varAssign

::= let identifier <- expression ;

Note the difference between this statement:
let m1 = m1displayfifo.first;
and this statement:
let z1 <- rndm.get;
In the first example, m1displayfifo.first is a value method; m1 is assigned the value and type
returned by the value method. In the latter, rndm.get is an actionvalue method; z1 is assigned the
value and type returned by the actionvalue method.
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Register reads and writes

Register writes occur primarily inside rules and methods.
regWrite

::= lValue <= expression
|
( expression ) <= expression

The left-hand side must contain a writeable interface type, such as Reg#(t) (for some type t that
has a representation in bits). It is either an lValue or a parenthesized expression (e.g., the register
interface could be selected from an array of register interfaces or returned from a function). The
right-hand side must have the same type as the left-hand side would have if it were typechecked
as an expression (including read desugaring, as described below). BSV allows only the so-called
non-blocking assignments of Verilog, i.e., the statement specifies that the register gets the new value
at the end of the current cycle, and is only available in the next cycle.
Following BSV’s principle that all state elements (including registers) are module instances, and all
interaction with a module happens through its interface, a simple register assignment r<=e is just a
convenient alternative notation for a method call:
r. write (e)
Similarly, if r is an expression of type Reg#(t), then mentioning r in an expression is just a convenient
alternative notation for different method call:
r. read ()
The implicit addition of the . read method call to variables of type Reg#(t) is the simplest example
of read desugaring.
Example. Instantiating a register interface and a register, and using it:
Reg#(int) r();
mkReg#(0) the_r (r);
...
...
rule ...
r <= r + 1;
endrule

8.4.1

// create a register interface
// create a register the_r with interface r

// Convenient notation for: r._write (r._read() + 1)

Registers and square-bracket notation

Register writes can be combined with the square-bracket notation.
regWrite

::= lValue arrayIndexes <= expression

arrayIndexes

::= [ expression ] { [ expression ] }

There are two different ways to interpret this combination. First, it can mean to select a register
out of a collection of registers and write it.
Example. Updating a register in an array of registers:
List#(Reg#(int)) regs;
...
regs[3] <= regs[3] + 1;

// increment the register at position 3
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Note that when the square-bracket notation is used on the right-hand side, read desugaring is also
applied6 . This allows the expression regs[3] to be interpreted as a register read without unnecessary
clutter.
The indexed register assignment notation can also be used for partial register updates, when the
register contains an array of elements of some type t (in a particular case, this could be an array
of bits). This interpretation is just a shorthand for a whole register update where only the selected
element is updated. In other words,
x[j] <= v;
can be a shorthand for:
x <= replace (x, j, v);
where replace is a pure function that takes the whole value from register x and produces a whole
new value with the j’th element replaced by v. The statement then assigns this new value to the
register x.
It is important to understand the tool infers the appropriate meaning for an indexed register write
based on the types available and the context:
Reg#(Bit#(32)) x;
x[3] <= e;
List#(Reg#(a)) x;
y[3] <= e;
In the former case, x is a register containing an array of items (in this example a bit vector), so the
statement updates the third item in this array (a single bit) and stores the updated bit vector in
the register. In the latter case, y is an array of registers, so register at position 3 in the array is
updated. In the former case, multiple writes to different indices in a single rule with non-exclusive
conditions are forbidden (because they would be multiple conflicting writes to the same register)7 ,
writing the final result back to the register. In the latter case, multiple writes to different indices
will be allowed, because they are writes to different registers (though multiple writes to the same
index, under non-exclusive conditions would not be allowed, of course).
It also is possible to mix these notations, i.e., writing a single statement to perform a partial update
of a register in an array of registers.
Example: Mixing types of square-bracket notation in a register write
List#(Reg#(bit[3:0])) ys;
...
y[4][3] <= e;
// Update bit 3 of the register at position 4
8.4.2

Registers and range notation

Just as there is a range notation for bit extraction and variable assignments, there is also a range
notation for register writes.
regWrite

::= lValue [ expression : expression ] <= expression

6 To

suppress read desugaring use asReg or asIfc
multiple partial register writes are desired the best thing to do is to assign the register’s value to a variable and
then do cascaded variable assignments (as described in section 8.2)
7 If

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The index expressions in the range notation follow the same rules as the corresponding expressions
in variable assignment range updates (they must be static expressions and if they are not literal
constants the right-hand side should have a defined bit width). Just as the indexed, partial register
writes described in the previous subsection, multiple range-notation register writes cannot be mixed
in the same rule8 .
Example: A range-notation register write
Reg#(Bit#(32)) r;
r[23:12] <= e; // Update a 12-bit range in the middle of r
8.4.3

Registers and struct member selection

regWrite

::= lValue . identifier <= expression

As with the square-bracket notation, a register update involving a field selection can mean one of
two things. First, for a register containing a structure, it means update the particular field of the
register value and write the result back to the register.
Example: Updating a register containing a structure
typedef struct { Bit#(32) a; Bit#(16) b; } Foo deriving(Bits);
...
Reg#(Foo) r;
...
r.a <= 17;
Second, it can mean to select the named field out of a compile-time structure that contains a register
and write that register.
Example: Writing a register contained in a structure
typedef struct { Reg#(Bit#(32)) c; Reg#(Bit#(16)) d; } Baz;
...
Baz b;
...
b.a <= 23;
In both cases, the same notation is used and the compiler infers which interpretation is appropriate.
As with square-bracket selection, struct member selection implies read desugaring, unless inhibited
by asReg or asIfc.

8.5

Begin-end statements

A begin-end statement is a block that allows one to collect multiple statements into a single statement, which can then be used in any context where a statement is required.
BeginEndStmt ::= begin [ : identifier ]
{ Stmt }
end [ : identifier ]
The optional identifier labels are currently used for documentation purposes only; in the future they
may be used for hierarchical references. The statements contained in the block can contain local
variable declarations and all the other kinds of statements. Example:
8 As

described in the preceding footnote, using variable assignment is the best way to achive this effect, if desired.

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module mkBeginEnd#(Bit#(2) sel) ();
Reg#(Bit#(4)) a
<- mkReg(0);
Reg#(Bool)
done <- mkReg(False);
rule decode (!done);
case (sel)
2’b00: a <= 0;
2’b01: a <= 1;
2’b10: a <= 2;
2’b11: begin
a
<= 3;
done <= True;
end
endcase
endrule
endmodule

8.6

//in the 2’b11 case we don’t want more than
//one action done, therefore we add begin/end

Conditional statements

Conditional statements include if statements and case statements. An if statement contains a
predicate, a statement representing the true arm and, optionally, the keyword else followed by a
statement representing the false arm.
If

::= if ( condPredicate )
Stmt
[ else
Stmt ]

condPredicate
exprOrCondPattern

::= exprOrCondPattern { &&& exprOrCondPattern }
::= expression
|
expression matches pattern

If-statements have the usual semantics— the predicate is evaluated, and if true, the true arm is executed, otherwise the false arm (if present) is executed. The predicate can be any boolean expression.
More generally, the predicate can include pattern matching, and this is described in Section 10, on
pattern matching.
There are two kinds of case statements: ordinary case statements and pattern-matching case statements. Ordinary case statements have the following grammar:
Case

::= case ( expression )
{ CaseItem }
[ DefaultItem ]
endcase

CaseItem

::= expression { , expression } : Stmt

DefaultItem

::= default [ : ] Stmt

Each case item contains a left-hand side and a right-hand side, separated by a colon. The lefthand side contains a series of expressions, separated by commas. The case items may optionally be
followed, finally, by a default item (the colon after the default keyword is optional).
Case statements are equivalent to an expansion into a series of nested if-then-else statements. For
example:
case (e1)
e2, e3

: s2;
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e4
: s4;
e5, e6, e7: s5;
default
: s6;
endcase
is equivalent to:
x1 =
if
else
else
else
else
else
else

e1;
if
if
if
if
if

// where x1 is a new variable:
(x1 == e2) s2;
(x1 == e3) s2;
(x1 == e4) s4;
(x1 == e5) s5;
(x1 == e6) s5;
(x1 == e7) s5;
s6;

The case expression (e1) is evaluated once, and tested for equality in sequence against the value
of each of the left-hand side expressions. If any test succeeds, then the corresponding right-hand
side statement is executed. If no test succeeds, and there is a default item, then the default item’s
right-hand side is executed. If no test succeeds, and there is no default item, then no right-hand side
is executed.
Example:
module mkConditional#(Bit#(2) sel) ();
Reg#(Bit#(4)) a
<- mkReg(0);
Reg#(Bool)
done <- mkReg(False);
rule decode ;
case (sel)
2’b00: a
2’b01: a
2’b10: a
2’b11: a
endcase
endrule

<=
<=
<=
<=

0;
1;
2;
3;

rule finish ;
if (a == 3)
done <= True;
else
done <= False;
endrule
endmodule
Pattern-matching case statements are described in Section 10.

8.7

Loop statements

BSV has for loops and while loops.
It is important to note that this use of loops does not express time-based behavior. Instead, they are
used purely as a means to express zero-time iterative computations, i.e., they are statically unrolled
and express the concatenation of multiple instances of the loop body statements. In particular, the
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loop condition must be evaluable during static elaboration. For example, the loop condition can
never depend on a value in a register, or a value returned in a method call, which are only known
during execution and not during static elaboration.
See Section 11 on FSMs for an alternative use of loops to express time-based (temporal) behavior.
8.7.1

While loops

While

::= while ( expression )
Stmt

While loops have the usual semantics. The predicate expression is evaluated and, if true, the loop
body statement is executed, and then the while loop is repeated. Note that if the predicate initially
evaluates false, the loop body is not executed at all.
Example. Sum the values in an array:
int a[32];
int x = 0;
int j = 0;
...
while (j < 32)
x = x + a[j];
8.7.2

For loops

For

::= for ( forInit ; forTest ; forIncr )
Stmt

forInit
forOldInit
simpleVarAssign
forNewInit
simpleVarDeclAssign

::=
::=
::=
::=
::=

forTest

::= expression

forIncr
varIncr

::= varIncr { , varIncr }
::= identifier = expression

forOldInit | forNewInit
simpleVarAssign { , simpleVarAssign }
identifier = expression
type identifier = expression { , simpleVarDeclAssign }
[ type ] identifier = expression

The forInit phrase can either initialize previously declared variables (forOldInit), or it can declare
and initialize new variables whose scope is just this loop (forNewInit). They differ in whether or
not the first thing after the open parenthesis is a type.
In forOldInit, the initializer is just a comma-separated list of variable assignments.
In forNewInit, the initializer is a comma-separated list of variable declarations and initializations.
After the first one, not every initializer in the list needs a type; if missing, the type is the nearest
type earlier in the list. The scope of each variable declared extends to subsequent initializers, the
rest of the for-loop header, and the loop body statement.
Example. Copy values from one array to another:
int a[32], b[32];
...
...
for (int i = 0, j = i+offset; i < 32-offset; i = i+1, j = j+1)
a[i] = b[j];
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8.8

Bluespec SystemVerilog

Function definitions

A function definition is introduced by the function keyword. This is followed by the type of the
function return-value, the name of the function being defined, the formal arguments, and optional
provisos (provisos are discussed in more detail in Section 14.1). After this is the function body and,
finally, the endfunction keyword that is optionally labelled again with the function name. Each
formal argument declares an identifier and its type.
functionDef

::= [ attributeInstances ]
functionProto
functionBody
endfunction [ : identifier ]

functionProto

::= function type identifier ( [ functionFormals ] ) [ provisos ] ;

functionFormals

::= functionFormal { , functionFormal }

functionFormal

::= type identifier

The function body can contain the usual repertoire of statements:
functionBody

::= actionBlock
|
actionValueBlock
|
{ functionBodyStmt }

functionBodyStmt

::=
|
|
|
|
|
|

returnStmt

::= return expression ;

returnStmt
varDecl | varAssign
functionDef
moduleDef
BeginEndStmt
If | Case
For | While

A value can be returned from a function in two ways, as in SystemVerilog. The first method is to
assign a value to the function name used as an ordinary variable. This “variable” can be assigned
multiple times in the function body, including in different arms of conditionals, in loop bodies, and
so on. The function body is viewed as a traditional sequential program, and value in the special
variable at the end of the body is the value returned. However, the “variable” cannot be used in
an expression (e.g., on the right-hand side of an assignment) because of ambiguity with recursive
function calls.
Alternatively, one can use a return statement anywhere in the function body to return a value
immediately without any further computation. If the value is not explicitly returned nor bound, the
returned value is undefined.
Example. The boolean negation function:
function Bool notFn (Bool x);
if (x) notFn = False;
else
notFn = True;
endfunction: notFn
Example. The boolean negation function, but using return instead:
function Bool notFn (Bool x);
if (x) return False;
else
return True;
endfunction: notFn
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Example. The factorial function, using a loop:
function int factorial (int n);
int f = 1, j = 0;
while (j < n)
begin
f = f * j;
j = j + 1;
end
factorial = f;
endfunction: factorial
Example. The factorial function, using recursion:
function int factorial (int n);
if (n <= 1) return (1);
else return (n * factorial (n - 1));
endfunction: factorial
8.8.1

Definition of functions by assignment

A function can also be defined using the following syntax.
functionProto

::=

function type identifier ( [ functionFormals
= expression ;

] ) [ provisos

]

The part up to and including the provisos is the same as the standard syntax shown in Section 8.8.
Then, instead of a semicolon, we have an assignment to an expression that represents the function
body. The expression can of course use the function’s formal arguments, and it must have the same
type as the return type of the function.
Example 1. The factorial function, using recursion (from above:)
function int factorial (int n) =

(n<=1 ? 1 : n * factorial(n-1));

Example 2. Turning a method into a function. The following function definition:
function int f1 (FIFO#(int) i);
return i.first();
endfunction
could be rewritten as:
function int f2(FIFO#(int) i) = i.first();
8.8.2

Function types

The function type is required for functions defined at the top level of a package and for recursive
functions (such as the factorial examples above). You may choose to leave out the types within a
function definition at lower levels for non-recursive functions,
If not at the top level of a package, Example 2 from the previous section could be rewritten as:
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function f1(i);
return i.first();
endfunction
or, if defining the function by assignment:
function f1 (i) = i.first();
Note that currently incomplete type information will be ignored. If, in the above example, partial
type information were provided, it would be the same as no type information being provided. This
may cause a type-checking error to be reported by the compiler.
function int f1(i) = i.first();

9

// The function type int is specified
// The argument type is not specified

Expressions

Expressions occur on the right-hand sides of variable assignments, on the left-hand and right-hand
side of register assignments, as actual parameters and arguments in module instantiation, function
calls, method calls, array indexing, and so on.
There are many kinds of primary expressions. Complex expressions are built using the conditional
expressions and unary and binary operators.
expression

::= condExpr
|
operatorExpr
|
exprPrimary

exprPrimary

::=
|
|
|
|
|
|

9.1

identifier
intLiteral
realLiteral
stringLiteral
systemFunctionCall
( expression )
· · · see other productions · · ·

Don’t-care expressions

When the value of an expression does not matter, a don’t-care expression can be used. It is written
with just a question mark and can be used at any type. The compiler will pick a suitable value.
exprPrimary

::= ?

A don’t-care expression is similar, but not identical to, the x value in Verilog, which represents an
unknown value. A don’t-care expression is unknown to the programmer, but represents a particular
fixed value chosen statically by the compiler.
The programmer is encouraged to use don’t-care values where possible, both because it is useful
documentation and because the compiler can often choose values that lead to better circuits.
Example:
module mkDontCare ();
// instantiating registers where the initial value is "Dontcare"
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Reg#(Bit#(4)) a
Reg#(Bit#(4)) b

Reference Guide
<- mkReg(?);
<- mkReg(?);

Bool
done = (a==b);
// defining a Variable with an initial value of "Dontcare"
Bool
mybool = ?;
endmodule

9.2

Conditional expressions

Conditional expressions include the conditional operator and case expressions. The conditional
operator has the usual syntax:
condExpr

::= condPredicate ? expression : expression

condPredicate

::= exprOrCondPattern { &&& exprOrCondPattern }

exprOrCondPattern

::= expression
|
expression matches pattern

Conditional expressions have the usual semantics. In an expression e1 ?e2 :e3 , e1 can be a boolean
expression. If it evaluates to True, then the value of e2 is returned; otherwise the value of e3 is
returned. More generally, e1 can include pattern matching, and this is described in Section 10, on
pattern matching
Example.

module mkCondExp ();
// instantiating registers
Reg#(Bit#(4)) a
<- mkReg(0);
Reg#(Bit#(4)) b
<- mkReg(0);
rule dostuff;
a <= (b>4) ? 2 : 10;
endrule
endmodule

Case expressions are described in Section 10, on pattern matching.

9.3

Unary and binary operators

operatorExpr

::= unop expression
|
expression binop expression

Binary operator expressions are built using the unop and binop operators listed in the following
table, which are a subset of the operators in SystemVerilog. The operators are listed here in order
of decreasing precedence.
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Operator
+ - ! ~
&
~&
|
~|
^
^~ ~^
* / %
+ << >>
<= >= < >
== !=
&
^
^~ ~^
|
&&
||

Bluespec SystemVerilog

Unary and Binary
Associativity
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Left
Left
Left
Left
Left
Left
Left
Left
Left
Left
Left

Operators in order of Precedence
Comments
Unary: plus, minus, logical not, bitwise invert
Unary: and bit reduction
Unary: nand bit reduction
Unary: or bit reduction
Unary: nor bit reduction
Unary: xor bit reduction
Unary: xnor bit reduction
multiplication, division, modulus
addition, subtraction
left and right shift
comparison ops
equality, inequality
bitwise and
bitwise xor
bitwise equivalence (xnor)
bitwise or
logical and
logical or

Constructs that do not have any closing token, such as conditional statements and expressions, have
lowest precedence so that, for example,
e1 ? e2 : e3 + e4
is parsed as follows:
e1 ? e2 : (e3 + e4)
and not as follows:
(e1 ? e2 : e3) + e4

9.4

Bit concatenation and selection

Bit concatenation and selection are expressed in the usual Verilog notation:
exprPrimary

::= bitConcat | bitSelect

bitConcat

::= { expression { , expression } }

bitSelect

::= exprPrimary [ expression [ : expression ] ]

In a bit concatenation, each component must have the type bit[m:0] (m≥0, width m + 1). The
result has type bit[n:0] where n + 1 is the sum of the individual bit-widths (n≥0).
In a bit or part selection, the exprPrimary must have type bit[m:0] (m≥0), and the index expressions must have an acceptable index type (e.g. Integer, Bit#(n), Int#(n), or UInt#(n)). With a
single index ([e]), a single bit is selected, and the output is of type bit[1:0]. With two indexes
([e1 :e2 ]), e1 must be ≥ e2 , and the indexes are inclusive, i.e., the bits selected go from the low
index to the high index, inclusively. The selection has type bit[k:0] where k + 1 is the width of
the selection and bit[0] is the least significant bit. Since the index expressions can in general be
dynamic values (e.g., read out of a register), the type-checker may not be able to figure out this
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type, in which case it may be necessary to use a type assertion to tell the compiler the desired result
type (see Section 9.10). The type specified by the type assertion need not agree with width specified
by the indexes— the system will truncate from the left (most-significant bits) or pad with zeros to
the left as necessary.
Example:
module mkBitConcatSelect ();
Bit#(3) a = 3’b010;
Bit#(7) b = 7’h5e;

//a = 010
//b = 1011110

Bit#(10) abconcat = {a,b}; //
Bit#(4) bselect = b[6:3]; //
endmodule

= 0101011110
= 1011

In BSV programs one will sometimes encounter the Bit#(0) type. One common idiomatic example
is the type Maybe#(Bit#(0)) (see the Maybe#() type in Section 7.3). Here, the type Bit#(0) is just
used as a place holder, when all the information is being carried by the Maybe structure.

9.5

Begin-end expressions

A begin-end expression is like an “inline” function, i.e., it allows one to express a computation using
local variables and multiple variable assignments and then finally to return a value. A begin-end
expression is analogous to a “let block” commonly found in functional programming languages. It
can be used in any context where an expression is required.
exprPrimary

::= beginEndExpr

beginEndExpr

::= begin [ : identifier ]
{ expressionStmt }
expression
end [ : identifier ]

Optional identifier labels are currently used for documentation purposes only. The statements contained in the block can contain local variable declarations and all the other kinds of statements.
expressionStmt

::=
|
|
|
|
|

varDecl | varAssign
functionDef
moduleDef
BeginEndStmt
If | Case
For | While

Example:
int z;
z = (begin
int x2 = x * x;
int y2 = y * y;
(x2 + y2);
end);

// x2 is local, x from surrounding scope
// y2 is local, y from surrounding scope
// returned value (sum of squares)

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9.6

Bluespec SystemVerilog

Actions and action blocks

Any expression that is intended to act on the state of the circuit (at circuit execution time) is called
an action and has type Action. The type Action is special, and cannot be redefined.
Primitive actions are provided as methods in interfaces to predefined objects (such as registers or
arrays). For example, the predefined interface for registers includes a ._write() method of type
Action:
interface Reg#(type a);
method Action _write (a x);
method a
_read ();
endinterface: Reg
Section 8.4 describes special syntax for register reads and writes using non-blocking assignment so
that most of the time one never needs to mention these methods explicitly.
The programmer can create new actions only by building on these primitives, or by using Verilog
modules. Actions are combined by using action blocks:
exprPrimary

::= actionBlock

actionBlock

::= action [ : identifier ]
{ actionStmt }
endaction [ : identifier ]

actionStmt

::=
|
|
|
|
|
|
|
|
|
|
|

regWrite
varDo | varDeclDo
functionCall
systemTaskStmt
( expression )
actionBlock
varDecl | varAssign
functionDef
moduleDef
BeginEndStmt
If | Case
For | While

The action block can be labelled with an identifier, and the endaction keyword can optionally be
labelled again with this identifier. Currently this is just for documentation purposes.
Example:
Action a;
a = (action
x <= x+1;
y <= z;
endaction);
The Standard Prelude package defines the trivial action that does nothing:
Action noAction;
which is equivalent to the expression:
action
endaction
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The Action type is actually a special case of the more general type ActionValue, described in the
next section:
typedef ActionValue#(void) Action;

9.7

Actionvalue blocks

Note: this is an advanced topic and can be skipped on first reading.
Actionvalue blocks express the concept of performing an action and simultaneously returning a value.
For example, the pop() method of a stack interface may both pop a value from a stack (the action)
and return what was at the top of the stack (the value). ActionValue is a predefined abstract type:
ActionValue#(a)
The type parameter a represents the type of the returned value. The type ActionValue is special,
and cannot be redefined.
Actionvalues are created using actionvalue blocks. The statements in the block contain the actions
to be performed, and a return statement specifies the value to be returned.
exprPrimary

::= actionValueBlock

actionValueBlock

::= actionvalue [ : identifier ]
{ actionValueStmt }
endactionvalue [ : identifier ]

actionValueStmt

::=
|
|
|
|
|
|
|
|
|
|
|

regWrite
varDo | varDeclDo
functionCall
systemTaskStmt
( expression )
returnStmt
varDecl | varAssign
functionDef
moduleDef
BeginEndStmt
If | Case
For | While

Given an actionvalue av, we use a special notation to perform the action and yield the value:
varDeclDo

::= type identifier <- expression ;

varDo

::= identifier <- expression ;

The first rule above declares the identifier, performs the actionvalue represented by the expression,
and assigns the returned value to the identifier. The second rule is similar and just assumes the
identifier has previously been declared.
Example. A stack:
interface IntStack;
method Action
method ActionValue#(int)
endinterface: IntStack

push (int x);
pop();

...
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IntStack s1;
...
IntStack s2;
...
action
int x <- s1.pop;
s2.push (x+1);
endaction

-- A
-- B

In line A, we perform a pop action on stack s1, and the returned value is bound to x. If we wanted
to discard the returned value, we could have omitted the “x <-” part. In line B, we perform a push
action on s2.
Note the difference between this statement:
x <- s1.pop;
and this statement:
z =

s1.pop;

In the former, x must be of type int; the statement performs the pop action and x is bound to the
returned value. In the latter, z must be a method of type (ActionValue#(int)) and z is simply
bound to the method s1.pop. Later, we could say:
x <- z;
to perform the action and assign the returned value to x. Thus, the = notation simply assigns the
left-hand side to the right-hand side. The <- notation, which is only used with actionvalue right-hand
sides, performs the action and assigns the returned value to the left-hand side.
Example: Using an actionvalue block to define a pop in a FIFO.
import FIFO :: *;
// Interface FifoWithPop combines first with deq
interface FifoWithPop#(type t);
method Action enq(t data);
method Action clear;
method ActionValue#(t) pop;
endinterface
// Data is an alias of Bit#(8)
typedef Bit#(8) Data;
// The next function makes a deq and first from a fifo and returns an actionvalue block
function ActionValue#(t) fifoPop(FIFO#(t) f) provisos(Bits#(t, st));
return(
actionvalue
f.deq;
return f.first;
endactionvalue
);
endfunction
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// Module mkFifoWithPop
(* synthesize, always_ready = "clear" *)
module mkFifoWithPop(FifoWithPop#(Data));
// A fifo of depth 2
FIFO#(Data) fifo <- mkFIFO;
// methods
method enq = fifo.enq;
method clear = fifo.clear;
method pop = fifoPop(fifo);
endmodule

9.8

Function calls

Function calls are expressed in the usual notation, i.e., a function applied to its arguments, listed in
parentheses. If a function does not have any arguments, the parentheses are optional.
exprPrimary

::= functionCall

functionCall

::= exprPrimary [ ( [ expression { , expression } ] ) ]

A function which has a result type of Action can be used as a statement when in the appropriate
context.
Note that the function position is specified as exprPrimary, of which identifier is just one special
case. This is because in BSV functions are first-class objects, and so the function position can be
an expression that evaluates to a function value. Function values and higher-order functions are
described in Section 14.2.
Example:
module mkFunctionCalls ();
function Bit#(4) everyOtherBit(Bit#(8) a);
let result = {a[7], a[5], a[3], a[1]};
return result;
endfunction
function Bool isEven(Bit#(8) b);
return (b[0] == 0);
endfunction
Reg#(Bit#(8)) a
Reg#(Bit#(4)) b

<- mkReg(0);
<- mkReg(0);

rule doSomething (isEven(a)); // calling "isEven" in predicate: fire if a is an even number
b <= everyOtherBit(a);
// calling a function in the rule body
endrule
endmodule

9.9

Method calls

Method calls are expressed by selecting a method from an interface using dot notation, and then
applying it to arguments, if any, listed in parentheses. If the method does not have any arguments
the parentheses are optional.
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exprPrimary

::= methodCall

methodCall

::= exprPrimary . identifier [ ( [ expression { , expression } ] ) ]

The exprPrimary is any expression that represents an interface, of which identifier is just one special
case. This is because in BSV interfaces are first-class objects. The identifier must be a method in
the supplied interface. Example:
// consider the following stack interface
interface StackIFC #(type data_t);
method Action push(data_t data);
// an Action method with an argument
method ActionValue#(data_t) pop(); // an actionvalue method
method data_t first;
// a value method
endinterface
// when instantiated in a top module
module mkTop ();
StackIFC#(int) stack
<- mkStack; // instantiating a stack module
Reg#(int)
counter <- mkReg(0);// a counter register
Reg#(int)
result <- mkReg(0);// a result register
rule pushdata;
stack.push(counter); // calling an Action method
endrule
rule popdata;
let x <- stack.pop;
result <= x;
endrule

// calling an ActionValue method

rule readValue;
let temp_val = stack.first; // calling a value method
endrule
rule inc_counter;
counter <= counter +1;
endrule
endmodule

9.10

Static type assertions

We can assert that an expression must have a given type by using Verilog’s “type cast” notation:
exprPrimary

::= typeAssertion

typeAssertion

::= type ’ bitConcat
|
type ’ ( expression )

bitConcat

::= { expression { , expression } }

In most cases type assertions are used optionally just for documentation purposes. Type assertions
are necessary in a few places where the compiler cannot work out the type of the expression (an
example is a bit-selection with run-time indexes).
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In BSV although type assertions use Verilog’s type cast notation, they are never used to change an
expression’s type. They are used either to supply a type that the compiler is unable to determine by
itself, or for documentation (to make the type of an expression apparent to the reader of the source
code).

9.11

Struct and union expressions

Section 7.3 describes how to define struct and union types. Section 8.1 describes how to declare
variables of such types. Section 8.2 describes how to update variables of such types.

9.11.1

Struct expressions

To create a struct value, e.g., to assign it to a struct variable or to pass it an actual argument for a
struct formal argument, we use the following notation:
exprPrimary

::= structExpr

structExpr

::= Identifier { memberBind { , memberBind } }

memberBind

::= identifier : expression

The leading Identifier is the type name to which the struct type was typedefed. Each memberBind
specifies a member name (identifier ) and the value (expression) it should be bound to. The members
need not be listed in the same order as in the original typedef. If any member name is missing, that
member’s value is undefined.
Semantically, a structExpr creates a struct value, which can then be bound to a variable, passed as
an argument, stored in a register, etc.
Example (using the processor example from Section 7.3):
typedef struct { Addr pc; RegFile rf; Memory mem; }
...
Proc cpu;

Proc;

cpu = Proc { pc : 0, rf : ... };
In this example, the mem field is undefined since it is omitted from the struct expression.

9.11.2

Struct member selection

A member of a struct value can be selected with dot notation.
exprPrimary

::= exprPrimary . identifier

Example (using the processor example from Section 7.3):
cpu.pc
Since the same member name can occur in multiple types, the compiler uses type information to
resolve which member name you mean when you do a member selection. Occasionally, you may
need to add a type assertion to help the compiler resolve this.
Update of struct variables is described in Section 8.2.
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Bluespec SystemVerilog

Tagged union expressions

To create a tagged union value, e.g., to assign it to a tagged union variable or to pass it an actual
argument for a tagged union formal argument, we use the following notation:
exprPrimary

::= taggedUnionExpr

taggedUnionExpr

::= tagged Identifier { memberBind { , memberBind } }
|
tagged Identifier exprPrimary

memberBind

::= identifier : expression

The leading Identifier is a member name of a union type, i.e., it specifies which variant of the union
is being constructed.
The first form of taggedUnionExpr can be used when the corresponding member type is a struct.
In this case, one directly lists the struct member bindings, enclosed in braces. Each memberBind
specifies a member name (identifier ) and the value (expression) it should be bound to. The members
do not need to be listed in the same order as in the original struct definition. If any member name
is missing, that member’s value is undefined.
Otherwise, one can use the second form of taggedUnionExpr , which is the more general notation,
where exprPrimary is directly an expression of the required member type.
Semantically, a taggedUnionExpr creates a tagged union value, which can then be bound to a variable,
passed as an argument, stored in a register, etc.
Example (extending the previous one-hot example):
typedef union tagged { int Tagi; OneHot Tagoh; } U deriving (Bits);
...
U x; // these lines are (e.g.) in a module body.
x = tagged Tagi 23;
...
x = tagged Tagoh (encodeOneHot (23));
Example (extending the previous processor example):
typedef union tagged {
bit [4:0] Register;
bit [21:0] Literal;
struct {
bit [4:0] regAddr;
bit [4:0] regIndex;
} Indexed;
} InstrOperand;
...
InstrOperand orand;
...
orand = tagged Indexed { regAddr:3, regIndex:4 };
9.11.4

Tagged union member selection

A tagged union member can be selected with the usual dot notation. If the tagged union value does
not have the tag corresponding to the member selection, the value is undefined. Example:
InstrOperand orand;
...
... orand.Indexed.regAddr ...
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In this expression, if orand does not have the Indexed tag, the value is undefined. Otherwise, the
regAddr field of the contained struct is returned.
Selection of tagged union members is more often done with pattern matching, which is discussed in
Section 10.
Update of tagged union variables is described in Section 8.2.

9.12

Interface expressions

Note: this is an advanced topic that may be skipped on first reading.
Section 5.2 described top-level interface declarations. Section 5.5 described definition of the interface
offered by a module, by defining each of the methods in the interface, using methodDef s. That is
the most common way of defining interfaces, but it is actually just a convenient alternative notation
for the more general mechanism described in this section. In particular, method definitions in a
module are a convenient alternative notation for a return statement that returns an interface value
specified by an interface expression.
moduleStmt

::= returnStmt

returnStmt

::= return expression ;

expression

::= · · · see other productions · · ·
|
exprPrimary

exprPrimary

::= interfaceExpr

interfaceExpr

::= interface Identifier ;
{ interfaceStmt }
endinterface [ : Identifier ]

interfaceStmt

::= methodDef
|
subinterfaceDef
|
expressionStmt

expressionStmt

::=
|
|
|
|
|

varDecl | varAssign
functionDef
moduleDef
BeginEndStmt
If | Case
For | While

An interface expression defines a value of an interface type. The Identifier must be an interface type
in an existing interface type definition.
Example. Defining the interface for a stack of depth one (using a register for storage):
module mkStack#(type a) (Stack#(a));
Reg#(Maybe#(a)) r;
...
Stack#(a) stkIfc;
stkIfc = interface Stack;
method push (x) if (r matches tagged Invalid);
r <= tagged Valid x;
endmethod: push
method pop if (r matches tagged Valid .*);
r <= tagged Invalid;
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endmethod: pop

method top if (r matches tagged Valid .v);
return v;
endmethod: top
endinterface: Stack
return stkIfc;
endmodule: mkStack
The Maybe type is described in Section 7.3. Note that an interface expression looks similar to an
interface declaration (Section 5.2) except that it does not list type parameters and it contains method
definitions instead of method prototypes.
Interface values are first-class objects. For example, this makes it possible to write interface transformers that convert one form of interface into another. Example:
interface FIFO#(type a);
method Action enq (a x);
method Action deq;
method a
first;
endinterface: FIFO

// define interface type FIFO

interface Get#(type a);
method ActionValue#(a) get;
endinterface: Get

// define interface type Get

// Function to transform a FIFO interface into a Get interface
function Get#(a) fifoToGet (FIFO#(a) f);
return (interface Get
method get();
actionvalue
f.deq();
return f.first();
endactionvalue
endmethod: get
endinterface);
endfunction: fifoToGet
9.12.1

Differences between interfaces and structs

Interfaces are similar to structs in the sense that both contain a set of named items—members in
structs, methods in interfaces. Both are first-class values—structs are created with struct expressions,
and interfaces are created with interface expressions. A named item is selected from both using the
same notation—struct.member or interface.method.
However, they are different in the following ways:
• Structs cannot contain methods; interfaces can contain nothing but methods (and subinterfaces).
• Struct members can be updated; interface methods cannot.
• Struct members can be selected; interface methods cannot be selected, they can only be invoked
(inside rules or other interface methods).
• Structs can be used in pattern matching; interfaces cannot.
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Reference Guide

Rule expressions

Note: This is an advanced topic that may be skipped on first reading.
Section 5.6 described definition of rules in a module. That is the most common way to define rules,
but it is actually just a convenient alternative notation for the more general mechanism described
in this section. In particular, rule definitions in a module are a convenient alternative notation for
a call to the built-in addRules() function passing it an argument value of type Rules. Such a value
is in general created using a rule expression. A rule expression has type Rules and consists of a
collection of individual rule constructs.
exprPrimary

::= rulesExpr

rulesExpr

::= [ attributeInstances ]
rules [ : identifier ]
rulesStmt
endrules [ : identifier ]

rulesStmt

::= rule | expressionStmt

expressionStmt

::=
|
|
|
|
|

varDecl | varAssign
functionDef
moduleDef
BeginEndStmt
If | Case
For | While

A rule expression is optionally preceded by an attributeInstances; these are described in Section 13.3.
A rule expression is a block, bracketed by rules and endrules keywords, and optionally labelled
with an identifier. Currently the identifier is used only for documentation. The individual rule
construct is described in Section 5.6.
Example. Executing a processor instruction:
rules
Word instr = mem[pc];
rule instrExec;
case (instr) matches
tagged Add { .r1, .r2, .r3 }: begin
pc <= pc+1;
rf[r1] <= rf[r2] + rf[r3];
end;
tagged Jz {.r1, .r2}
: if (r1 == 0)
begin
pc <= r2;
end;
endcase
endrule
endrules
Example. Defining a counter:
// IfcCounter with read method
interface IfcCounter#(type t);
method t
readCounter;
endinterface
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// Definition of CounterType
typedef Bit#(16) CounterType;
// The next function returns the rule addOne
function Rules incReg(Reg#(CounterType) a);
return( rules
rule addOne;
a <= a + 1;
endrule
endrules);
endfunction

// Module counter using IfcCounter interface
(* synthesize,
reset_prefix = "reset_b",
clock_prefix = "counter_clk",
always_ready, always_enabled *)
module counter (IfcCounter#(CounterType));
// Reg counter gets reset to 1 asynchronously with the RST signal
Reg#(CounterType)
counter
<- mkRegA(1);
// Add incReg rule to increment the counter
addRules(incReg(asReg(counter)));
// Next rule resets the counter to 1 when it reaches its limit
rule resetCounter (counter == ’1);
action
counter <= 0;
endaction
endrule
// Output the counters value
method CounterType readCounter;
return counter;
endmethod
endmodule

10

Pattern matching

Pattern matching provides a visual and succinct notation to compare a value against structs, tagged
unions and constants, and to access members of structs and tagged unions. Pattern matching can be
used in case statements, case expressions, if statements, conditional expressions, rule conditions,
and method conditions.
pattern

::=
|
|
|

. identifier
.*
constantPattern
taggedUnionPattern
82

Pattern variable
Wildcard
Constant
Tagged union

Bluespec SystemVerilog

constantPattern

Reference Guide
|
|

structPattern
tuplePattern

::=
|
|
|

intLiteral
realLiteral
stringLiteral
Identifier

Struct
Tuple

Enum label

taggedUnionPattern

::= tagged Identifier [ pattern ]

structPattern

::= tagged Identifier { identifier : pattern { , identifier : pattern } }

tuplePattern

::= { pattern { , pattern } }

A pattern is a nesting of tagged union and struct patterns with the leaves consisting of pattern
variables, constant expressions, and the wildcard pattern .*.
In a pattern .x, the variable x is declared at that point as a pattern variable, and is bound to the
corresponding component of the value being matched.
A constant pattern is an integer literal, or an enumeration label (such as True or False). Integer
literals can include the wildcard character ? (example: 4’b00??).
A tagged union pattern consists of the tagged keyword followed by an identifier which is a union
member name. If that union member is not a void member, it must be followed by a pattern for
that member.
In a struct pattern, the Identifier following the tagged keyword is the type name of the struct as
given in its typedef declaration. Within the braces are listed, recursively, the member name and a
pattern for each member of the struct. The members can be listed in any order, and members can
be omitted.
A tuple pattern is enclosed in braces and lists, recursively, a pattern for each member of the tuple
(tuples are described in Section 12.4).
A pattern always occurs in a context of known type because it is matched against an expression of
known type. Recursively, its nested patterns also have known type. Thus a pattern can always be
statically type-checked.
Each pattern introduces a new scope; the extent of this scope is described separately for each of
the contexts in which pattern matching may be used. Each pattern variable is implicitly declared
as a new variable within the pattern’s scope. Its type is uniquely determined by its position in the
pattern. Pattern variables must be unique in the pattern, i.e., the same pattern variable cannot be
used in more than one position in a single pattern.
In pattern matching, the value V of an expression is matched against a pattern. Note that static
type checking ensures that V and the pattern have the same type. The result of a pattern match is:
• A boolean value, True, if the pattern match succeeds, or False, if the pattern match fails.
• If the match succeeds, the pattern variables are bound to the corresponding members from V ,
using ordinary assignment.
Each pattern is matched using the following simple recursive rule:
• A pattern variable always succeeds (matches any value), and the variable is bound to that
value (using ordinary procedural assignment).
• The wildcard pattern .* always succeeds.
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• A constant pattern succeeds if V is equal to the value of the constant. Literals, including
integer literals, string literals, and real literals, can include the wildcard character ?. A literal
containing a wildcard will match any constant obtained by replacing each wildcard character
by a valid digit. For example, ’h12?4 will match any constant between ’h1204 and ’h12f4
inclusive.
• A tagged union pattern succeeds if the value has the same tag and, recursively, if the nested
pattern matches the member value of the tagged union.
• A struct or tuple pattern succeeds if, recursively, each of the nested member patterns matches
the corresponding member values in V . In struct patterns with named members, the textual
order of members does not matter, and members may be omitted. Omitted members are
ignored.
Conceptually, if the value V is seen as a flattened vector of bits, the pattern specifies the following:
which bits to match, what values they should be matched with and, if the match is successful, which
bits to extract and bind to the pattern identifiers.

10.1

Case statements with pattern matching

Case statements can occur in various contexts, such as in modules, function bodies, action and
actionValue blocks, and so on. Ordinary case statements are described in Section 8.6. Here we
describe pattern-matching case statements.
Case

::= case ( expression ) matches
{ CasePatItem }
[ DefaultItem ]
endcase

CasePatItem

::= pattern { &&& expression } : Stmt

DefaultItem

::= default [ : ] Stmt

The keyword matches after the main expression (following the case keyword) signals that this is a
pattern-matching case statement instead of an ordinary case statement.
Each case item contains a left-hand side and a right-hand side, separated by a colon. The left-hand
side contains a pattern and an optional filter (&&& followed by a boolean expression). The right-hand
side is a statement. The pattern variables in a pattern may be used in the corresponding filter and
right-hand side. The case items may optionally be followed, finally, by a default item (the colon
after the default keyword is optional).
The value of the main expression (following the case keyword) is matched against each case item, in
the order given, until an item is selected. A case item is selected if and only if the value matches the
pattern and the filter (if present) evaluates to True. Note that there is a left-to-right sequentiality
in each item— the filter is evaluated only if the pattern match succeeds. This is because the filter
expression may use pattern variables that are meaningful only if the pattern match succeeds. If none
of the case items matches, and a default item is present, then the default item is selected.
If a case item (or the default item) is selected, the right-hand side statement is executed. Note that
the right-hand side statement may use pattern variables bound on the left hand side. If none of the
case items succeed, and there is no default item, no statement is executed.
Example (uses the Maybe type definition of Section 7.3):
case (f(a)) matches
tagged Valid .x : return x;
tagged Invalid : return 0;
endcase
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First, the expression f(a) is evaluated. In the first arm, the value is checked to see if it has the form
tagged Valid .x, in which case the pattern variable x is assigned the component value. If so, then
the case arm succeeds and we execute return x. Otherwise, we fall through to the second case arm,
which must match since it is the only other possibility, and we return 0.
Example:
typedef union tagged {
bit [4:0] Register;
bit [21:0] Literal;
struct {
bit [4:0] regAddr;
bit [4:0] regIndex;
} Indexed;
} InstrOperand;
...
InstrOperand orand;
...
case (orand) matches
tagged Register .r
: x = rf [r];
tagged Literal .n
: x = n;
tagged Indexed {regAddr: .ra, regIndex: .ri} : x = mem[ra+ri];
endcase
Example:
Reg#(Bit#(16)) rg <- mkRegU;
rule r;
case (rg) matches
’b_0000_000?_0000_0000: $display("1");
’o_0?_00: $display("2");
’h_?_0: $display("3");
default: $display("D");
endcase
endrule

10.2

Case expressions with pattern matching

caseExpr

::= case ( expression ) matches
{ caseExprItem }
endcase

caseExprItem

::= pattern [ &&& expression ] : expression
|
default [ : ] expression

Case expressions with pattern matching are similar to case statements with pattern matching. In
fact, the process of selecting a case item is identical, i.e., the main expression is evaluated and
matched against each case item in sequence until one is selected. Case expressions can occur in
any expression context, and the right-hand side of each case item is an expression. The whole case
expression returns a value, which is the value of the right-hand side expression of the selected item.
It is an error if no case item is selected and there is no default item.
In contrast, case statements can only occur in statement contexts, and the right-hand side of each
case arm is a statement that is executed for side effect. The difference between case statements and
case expressions is analogous to the difference between if statements and conditional expressions.
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Example. Rules and rule composition for Pipeline FIFO using case statements with pattern matching.
package PipelineFIFO;
import FIFO::*;
module mkPipelineFIFO (FIFO#(a))
provisos (Bits#(a, sa));
// STATE ---------------Reg#(Maybe#(a))
RWire#(a)
RWire#(Bit#(0))

taggedReg <- mkReg (tagged Invalid); // the FIFO
rw_enq
<- mkRWire;
// enq method signal
rw_deq
<- mkRWire;
// deq method signal

// RULES and RULE COMPOSITION ---------------Maybe#(a) taggedReg_post_deq = case (rw_deq.wget) matches
tagged Invalid : return taggedReg;
tagged Valid .x : return tagged Invalid;
endcase;
Maybe#(a) taggedReg_post_enq = case (rw_enq.wget) matches
tagged Invalid : return taggedReg_post_deq;
tagged Valid .v : return tagged Valid v;
endcase;
rule update_final (isValid(rw_enq.wget) || isValid(rw_deq.wget));
taggedReg <= taggedReg_post_enq;
endrule

10.3

Pattern matching in if statements and other contexts

If statements are described in Section 8.6. As the grammar shows, the predicate (condPredicate)
can be a series of pattern matches and expressions, separated by &&&. Example:
if ( e1 matches p1
stmt1
else
stmt2

&&&

e2

&&&

e3 matches p3 )

Here, the value of e1 is matched against the pattern p1 ; if it succeeds, the expression e2 is evaluated;
if it is true, the value of e3 is matched against the pattern p3 ; if it succeeds, stmt1 is executed,
otherwise stmt2 is executed. The sequential order is important, because e2 and e3 may use pattern
variables bound in p1 , and stmt1 may use pattern variables bound in p1 and p3 , and pattern variables
are only meaningful if the pattern matches. Of course, stmt2 cannot use any of the pattern variables,
because none of them may be meaningful when it is executed.
In general the condPredicate can be a series of terms, where each term is either a pattern match
or a filter expression (they do not have to alternate). These are executed sequentially from left to
right, and the condPredicate succeeds only if all of them do. In each pattern match e matches p, the
value of the expression e is matched against the pattern p and, if successful, the pattern variables are
bound appropriately and are available for the remaining terms. Filter expressions must be boolean
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expressions, and succeed if they evaluate to True. If the whole condPredicate succeeds, the bound
pattern variables are available in the corresponding “consequent” arm of the construct.
The following contexts also permit a condPredicate cp with pattern matching:
• Conditional expressions (Section 9.2):
cp ? e2 : e3
The pattern variables from cp are available in e2 but not in e3 .
• Conditions of rules (Sections 5.6 and 9.13):
rule r (cp);
... rule body ...
endrule
The pattern variables from cp are available in the rule body.
• Conditions of methods (Sections 5.5 and 9.12):
method t f (...) if (cp);
... method body ...
endmethod
The pattern variables from cp are available in the method body.
Example. Continuing the Pipeline FIFO example from the previous section (10.2).
// INTERFACE ---------------method Action enq(v) if (taggedReg_post_deq
rw_enq.wset(v);
endmethod

matches

tagged Invalid);

method Action deq() if (taggedReg matches tagged Valid .v);
rw_deq.wset(?);
endmethod
method first() if (taggedReg matches tagged Valid .v);
return v;
endmethod
method Action clear();
taggedReg <= tagged Invalid;
endmethod
endmodule: mkPipelineFIFO
endpackage:

10.4

PipelineFIFO

Pattern matching assignment statements

Pattern matching can be used in variable assignments for convenient access to the components of a
tuple or struct value.
varAssign

::= match pattern = expression ;
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The pattern variables in the left-hand side pattern are declared at this point and their scope extends
to subsequent statements in the same statement sequence. The types of the pattern variables are
determined by their position in the pattern.
The left-hand side pattern is matched against the value of the right-hand side expression. On a
successful match, the pattern variables are assigned the corresponding components in the value.
Example:
Reg#(Bit#(32)) a <- mkReg(0);
Tuple2#(Bit#(32), Bool) data;
rule r1;
match {.in, .start} = data;
//using "in" as a local variable
a <= in;
endrule

11

Finite state machines

BSV contains a powerful and convenient notation for expressing finite state machines (FSMs). FSMs
are essentially well-structured processes involving sequencing, parallelism, conditions and loops, with
a precise compositional model of time. In principle, FSMs can be coded with rules, which are strictly
more powerful, but the FSM sublanguage herein provides a succinct notation for FSM structures
and automates all the generation and management of the actual FSM state. In fact, the BSV
compiler translates all the constructs described here internally into rules. In particular, the primitive
statements in these FSMs are standard actions (Section 9.6), obeying all the scheduling semantics
of actions (Section 6.2).
First, one uses the Stmt sublanguage, described in Section C.6.1 to compose the actions of an
FSM using sequential, parallel, conditional and looping structures. This sublanguage is within the
expression syntactic category, i.e., a term in the sublanguage is an expression whose value is of type
Stmt. This value can be bound to identifiers, passed as arguments and results of functions, held in
static data structures, etc., like any other value. Finally, the FSM can be instantiated into hardware,
multiple times if desired, by passing the Stmt value to the module constructor mkFSM. The resulting
module interface has type FSM, which has methods to start the FSM and to wait until it completes.
In order to use this sublanguage, it is necessary to import the StmtFSM package, which is described
in more detail in Section C.6.1.

12

Important primitives

These primitives are available via the Standard Prelude package and other standard libraries. See
also Appendix C more useful libraries.

12.1

The types bit and Bit

The type bit[m:0] and its synonym Bit#(Mplus1) represents bit-vectors of width m + 1, provided
the type Mplus1 has been suitably defined. The lower (lsb) index must be zero. Example:
bit [15:0] zero;
zero = 0
typedef bit [50:0] BurroughsWord;
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Syntax for bit concatenation and selection is described in Section 9.4.
There is also a useful function, split, to split a bit-vector into two subvectors:
function Tuple2#(Bit#(m), Bit#(n)) split (Bit#(mn) xy)
provisos (Add#(m,n,mn));
It takes a bit-vector of size mn and returns a 2-tuple (a pair, see Section 12.4) of bit-vectors of size
m and n, respectively. The proviso expresses the size constraints using the built-in Add type class.
The function split is polymorphic, i.e, m and n may be different in different applications of the function, but each use is fully type-checked statically, i.e., the compiler verifies the proviso, performing
any calculations necessary to do so.

12.1.1

Bit-width compatibility

BSV is currently very strict about bit-width compatibility compared to Verilog and SystemVerilog,
in order to reduce the possibility of unintentional errors. In BSV, the types bit[m:0] and bit[n:0]
are compatible only if m = n. For example, an attempt to assign from one type to the other, when
m6=n, will be reported by the compiler as a type-checking error—there is no automatic padding or
truncation. The Standard Prelude package (see Section B) contains functions such as extend() and
truncate(), which may be used explicitly to extend or truncate to a required bit-width. These
functions, being overloaded over all bit widths, are convenient to use, i.e., you do not have to
constantly calculate the amount by which to extend or truncate; the type checker will do it for you.

12.2

UInt, Int, int and Integer

The types UInt#(n) and Int#(n), respectively, represent unsigned and signed integer data types of
width n bits. These types have all the operations from the type classes (overloading groups) Bits,
Literal, Eq, Arith, Ord, Bounded, Bitwise, BitReduction, and BitExtend. (See Appendix B for
the specifications of these type classes and their associated operations.)
Note that the types UInt and Int are not really primitive; they are defined completely in BSV.
The type int is just a synonym for Int#(32).
The type Integer represents unbounded integers. Because they are unbounded, they are only used
to represent static values used during static elaboration. The overloaded function fromInteger
allows conversion from an Integer to various other types.

12.3

String and Char

The type String is defined in the Standard Prelude package (B.2.7) along with the type Char.
Strings and chars are mostly used in system tasks (such as $display). Strings can be concatenated
using the + infix operator or, equivalently, the strConcat function. Strings can be tested for equality
and inequality using the == and != operators. String literals, written in double-quotes, are described
in Section 2.5.
The Char type provides the ability to traverse and modify the characters of a string. The Char type
can be tested for equality and inequality using the == and != operators. The Char type can also be
compared for ordering through the Ord class.
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Bluespec SystemVerilog

Tuples

It is frequently necessary to group a small number of values together, e.g., when returning multiple
results from a function. Of course, one could define a special struct type for this purpose, but BSV
predefines a number of structs called tuples that are convenient:
typedef struct {a _1; b _2;} Tuple2#(type a, type b) deriving (Bits,Eq,Bounded);
typedef
...
Tuple3#(type a, type b, type c) ...;
typedef
...
...
...;
typedef
...
Tuple8#(type a, ..., type h) ...;
Values of these types can be created by applying a predefined family of constructor functions:
tuple2 (e1, e2)
tuple3 (e1, e2, e3)
...
tuple8 (e1, e2, e3, ..., e8)
where the expressions eJ evaluate to the component values of the tuples. The tuple types are defined
in the Standard Prelude package (B.2.12).
Components of tuples can be extracted using a predefined family of selector functions:
tpl_1 (e)
tpl_2 (e)
...
tpl_8 (e)
where the expression e evaluates to tuple value. Of course, only the first two are applicable to
Tuple2 types, only the first three are applicable to Tuple3 types, and so on.
In using a tuple component selector, it is sometimes necessary to use a static type assertion to help
the compiler work out the type of the result. Example:
UInt#(6)’(tpl_2 (e))
Tuple components are more conveniently selected using pattern matching. Example:
Tuple2#(int, Bool) xy;
...
case (xy) matches
{ .x, .y } : ... use x and y ...
endcase

12.5

Registers

The most elementary module available in BSV is the register (B.4), which has a Reg interface.
Registers are instantiated using the mkReg module, whose single parameter is the initial value of the
register. Registers can also be instantiated using the mkRegU module, which takes no parameters
(don’t-care initial value). The Reg interface type and the module types are shown below.
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interface Reg#(type a);
method Action _write (a x);
method a
_read;
endinterface: Reg
module mkReg#(a initVal) (Reg#(a))
provisos (Bits#(a, sa));
module mkRegU (Reg#(a))
provisos (Bits#(a, sa));
Registers are polymorphic, i.e., in principle they can hold a value of any type but, of course, ultimately registers store bits. Thus, the provisos on the modules indicate that the type must be in the
Bits type class (overloading group), i.e., the operations pack() and unpack() must be defined on
this type to convert into to bits and back.
Section 8.4 describes special notation whereby one rarely uses the _write() and _read methods
explicitly. Instead, one more commonly uses the traditional non-blocking assignment notation for
writes and, for reads, one just mentions the register interface in an expression.
Since mentioning the register interface in an expression is shorthand for applying the _read method,
BSV also provides a notation for overriding this implicit read, producing an expression representing
the register interface itself:
asReg (r)
Since it is also occasionally desired to have automatically read interfaces that are not registers, BSV
also provides a notation for more general suppression of read desugaring, producing an expression
that always represents an interface itself:
asIfc(ifc)

12.6

FIFOs

Package FIFO (C.2.2) defines several useful interfaces and modules for FIFOs:
interface FIFO#(type a);
method Action enq (a x);
method Action deq;
method a
first;
method Action clear;
endinterface: FIFO
module mkFIFO#(FIFO#(a))
provisos (Bits#(a, as));
module mkSizedFIFO#(Integer depth) (FIFO#(a))
provisos (Bits#(a, as));
The FIFO interface type is polymorphic, i.e., the FIFO contents can be of any type a. However,
since FIFOs ultimately store bits, the content type a must be in the Bits type class (overloading
group); this is specified in the provisos for the modules.
The module mkFIFO leaves the capacity of the FIFO unspecified (the number of entries in the FIFO
before it becomes full).
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The module mkSizedFIFO takes the desired capacity of the FIFO explicitly as a parameter.
Of course, when compiled, mkFIFO will pick a particular capacity, but for formal verification purposes
it is useful to leave this undetermined. It is often useful to be able to prove the correctness of a design
without relying on the capacity of the FIFO. Then the choice of FIFO depth can only affect circuit
performance (speed, area) and cannot affect functional correctness, so it enables one to separate the
questions of correctness and “performance tuning.” Thus, it is good design practice initially to use
mkFIFO and address all functional correctness questions. Then, if performance tuning is necessary,
it can be replaced with mkSizedFIFO.

12.7

FIFOFs

Package FIFOF (C.2.2) defines several useful interfaces and modules for FIFOs. The FIFOF interface
is like FIFO, but it also has methods to test whether the FIFO is full or empty:
interface FIFOF#(type a);
method Action enq (a x);
method Action deq;
method a
first;
method Action clear;
method Bool
notFull;
method Bool
notEmpty;
endinterface: FIFOF
module mkFIFOF#(FIFOF#(a))
provisos (Bits#(a, as));
module mkSizedFIFOF#(Integer depth) (FIFOF#(a))
provisos (Bits#(a, as));
The module mkFIFOF leaves the capacity of the FIFO unspecified (the number of entries in the FIFO
before it becomes full). The module mkSizedFIFOF takes the desired capacity of the FIFO as an
argument.

12.8

System tasks and functions

BSV supports a number of Verilog’s system tasks and functions. There are two types of system tasks;
statements which are conceptually equivalent to Action functions, and calls which are conceptually
equivalent to ActionValue and Value functions. Calls can be used within statements.
systemTaskStmt
12.8.1

::= systemTaskCall ;

Displaying information

systemTaskStmt

::= displayTaskName ( [ expression [ , expression ] ] );

displayTaskName

::= $display | $displayb | $displayo | $displayh
|
$write | $writeb | $writeo | $writeh

These system task statements are conceptually function calls of type Action, and can be used in
any context where an action is expected.
The only difference between the $display family and the $write family is that members of the
former always output a newline after displaying the arguments, whereas members of the latter do
not.
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The only difference between the ordinary, b, o and h variants of each family is the format in which
numeric expressions are displayed if there is no explicit format specifier. The ordinary $display
and $write will output, by default, in decimal format, whereas the b, o and h variants will output
in binary, octal and hexadecimal formats, respectively.
There can be any number of argument expressions between the parentheses. The arguments are
displayed in the order given. If there are no arguments, $display just outputs a newline, whereas
$write outputs nothing.
The argument expressions can be of type String, Char, Bit#(n) (i.e., of type bit[n-1:0]), Integer,
or any type that is a member of the overloading group Bits. Values of type Char are treated as
a String of one character, by implicitly converting to String. Members of Bits will display their
packed representation. The output will be interpreted as a signed number for the types Integer
and Int#(n). Arguments can also be literals. Integers and literals are limited to 32 bits.
Arguments of type String and Char are interpreted as they are displayed. The characters in the
string are output literally, except for certain special character sequences beginning with a % character,
which are interpreted as format-specifiers for subsequent arguments. The following format specifiers
are supported9 :
%d
%b
%o
%h

Output
Output
Output
Output

a
a
a
a

number
number
number
number

in
in
in
in

decimal format
binary format
octal format
hexadecimal format

%c

Output a character with given ASCII code

%s

Output a string (argument must be a string)

%t

Output a number in time format

%m

Output hierarchical name

The values output are sized automatically to the largest possible value, with leading zeros, or in the
case of decimal values, leading spaces. The automatic sizing of displayed data can be overridden
by inserting a value n indicating the size of the displayed data. If n=0 the output will be sized to
minimum needed to display the data without leading zeros or spaces.
ActionValues (see Section 9.7) whose returned type is displayable can also be directly displayed.
This is done by performing the associated action (as part of the action invoking $display) and
displaying the returned value.
Example:
$display ("%t", $time);
For display statements in different rules, the outputs will appear in the usual logical scheduling order
of the rules. For multiple display statements within a single rule, technically there is no defined
ordering in which the outputs should appear, since all the display statements are Actions within
the rule and technically all Actions happen simultaneously in the atomic transaction. However, as
a convenience to the programmer, the compiler will arrange for the display outputs to appear in
the normal textual order of the source text, taking into accout the usual flow around if-then-elses,
statically elaborated loops, and so on. However, for a rule that comprises separately compiled parts
(for example, a rule that invokes a method in a separately compiled module), the system cannot
guarantee the ordering of display statements across compilation boundaries. Within each separately
9 Displayed

strings are passed through the compiler unchanged, so other format specifiers may be supported by
your Verilog simulator. Only the format specifiers above are supported by Bluespec’s C-based simulator.

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compiled part, the display outputs will appear in source text order, but these groups may appear in
any order. In particular, verification engineers should be careful about these benign (semantically
equivalent) reorderings when checking the outputs for correctness.
12.8.2

$format

systemTaskCall

::= $format ( [ expression [ , expression ] ] )

Bluespec also supports $format, a display related system task that does not exist in Verilog. $format
takes the same arguments as the $display family of system tasks. However, unlike $display (which
is a function call of type Action), $format is a value function which returns an object of type Fmt
(section B.2.9). Fmt representations of data objects can thus be written hierarchically and applied
to polymorphic types. The FShow typeclass is based on this capability.
Example:
typedef struct {OpCommand command;
Bit#(8)
addr;
Bit#(8)
data;
Bit#(8)
length;
Bool
lock;
} Header deriving (Eq, Bits, Bounded);
function Fmt fshow (Header value);
return ($format("", value.data));
endfunction
12.8.3

Opening and closing file operations

systemTaskCall

::= $fopen ( fileName [ , fileType ] )

systemTaskStmt

::= $fclose ( fileIdentifier ) ;

The $fopen system call is of type ActionValue and can be used anywhere an ActionValue is
expected. The argument fileName is of type String. $fopen returns a fileIdentifier of type File. If
there is a fileType argument, the fileIdentifier returned is a file descriptor of type FD.
File is a defined type in BSV which is defined as:
typedef union tagged {
void
InvalidFile ;
Bit#(31) MCD;
Bit#(31) FD;
} File;
If there is not a fileType argument, the fileIdentifier returned is a multi channel descriptor of type
MCD.
One file of type MCD is pre-opened for append, stdout_mcd (value 1).
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Three files of type FD are pre-opened; they are stdin (value 0), stdout (value 1), and stderr (value
2). stdin is pre-opened for reading and stdout and stderr are pre-opened for append.
The fileType determines, according to the following table, how other files of type FD are opened:

File Types for File Descriptors
Argument
"r" or "rb"
"w" or "wb"
"a" or "ab"
"r+", or "r+b", or "rb+"
"w+", or "w+b", or "wb+"
"a+", or "a+b", or "ab+"

Description
open for reading
truncate to zero length or create for writing
append; open for writing at end of file, or create for writing
open for update (reading and writing)
truncate or create for update
append; open or create for update at end of file

The $fclose system call is of type Action and can be used in any context where an action is
expected.
12.8.4

Writing to a file

systemTaskStmt

::= fileTaskName ( fileIdentifier , [ expression [ , expression ] ] ) ;

fileTaskName

::= $fdisplay | $fdisplayb | $fdisplayo | $fdisplayh
|
$fwrite | $fwriteb | $fwriteo | $fwriteh

These system task calls are conceptually function calls of type Action, and can be used in any
context where an action is expected. They correspond to the display tasks ($display, $write)
but they write to specific files instead of to the standard output. They accept the same arguments
(Section 12.8.1) as the tasks they are based on, with the addition of a first parameter fileIdentifier
which indicates where to direct the file output.
Example:
Reg#(int) cnt <- mkReg(0);
let fh <- mkReg(InvalidFile) ;
let fmcd <- mkReg(InvalidFile) ;
rule open (cnt == 0 ) ;
// Open the file and check for proper opening
String dumpFile = "dump_file1.dat" ;
File lfh <- $fopen( dumpFile, "w" ) ;
if ( lfh == InvalidFile )
begin
$display("cannot open %s", dumpFile);
$finish(0);
end
cnt <= 1 ;
fh <= lfh ;
// Save the file in a Register
endrule
rule open2 (cnt == 1 ) ;
// Open the file and check for proper opening
// Using a multi-channel descriptor.
String dumpFile = "dump_file2.dat" ;
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File lmcd <- $fopen( dumpFile ) ;
if ( lmcd == InvalidFile )
begin
$display("cannot open %s", dumpFile );
$finish(0);
end
lmcd = lmcd | stdout_mcd ;
// Bitwise operations with File MCD
cnt <= 2 ;
fmcd <= lmcd ;
// Save the file in a Register
endrule
rule dump (cnt > 1 );
$fwrite( fh , "cnt = %0d\n", cnt);
$fwrite( fmcd , "cnt = %0d\n", cnt);
dump_file2.dat
cnt <= cnt + 1;
endrule
12.8.5

// Writes to dump_file1.dat
// Writes to dump_file2.dat
// and stdout

Formatting output to a string

systemTaskStmt

::= stringTaskName ( ifcIdentifier , [ expression [ , expression ] ] ) ;

stringTaskName

::= $swrite | $swriteb | $swriteo | $swriteh | $sformat

These system task calls are analogous to the $fwrite family of system tasks. They are conceptually
function calls of type Action, and accept the same type of arguments as the corresponding $fwrite
tasks, except that the first parameter must now be an interface with an _write method that takes
an argument of type Bit#(n).
The task $sformat is similar to $swrite, except that the second argument, and only the second
argument, is interpreted as a format string. This format argument can be a static string, or it
can be a dynamic value whose content is interpreted as the format string. No other arguments in
$sformat are interpreted as format strings. $sformat supports all the format specifies supported
by $display, as documented in 12.8.1.
The Bluespec compiler de-sugars each of these task calls into a call of an ActionValue version of
the same task. For example:
$swrite(foo, "The value is %d", count);
de-sugars to
let x <- $swriteAV("The value is %d", count);
foo <= x;
An ActionValue value version is available for each of these tasks. The associated syntax is given
below.
systemTaskCall

::= stringAVTaskName ( [ expression [ , expression ] ] )

stringAVTaskName

::= $swriteAV | $swritebAV | $swriteoAV | $swritehAV | $sformatAV

The ActionValue versions of these tasks can also be called directly by the user.
Use of the system tasks described in this section allows a designer to populate state elements with
dynamically generated debugging strings. These values can then be viewed using other display tasks
(using the %s format specifier) or output to a VCD file for examination in a waveform viewer.
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Reference Guide

Reading from a file

systemTaskCall

::= $fgetc ( fileIdentifier )

systemTaskStmt

::= $ungetc ( expression, fileIdentifier ) ;

The $fgetc system call is a function of type ActionValue#(int) which returns an int from the file
specified by fileIdentifier.
The $ungetc system statement is a function of type Action which inserts the character specified by
expression into the buffer specified by fileIdentifier.
Example:
rule open ( True ) ;
String readFile = "gettests.dat";
File lfh <- $fopen(readFile, "r" ) ;
int i <- $fgetc( lfh );
if ( i != -1 )
begin
Bit#(8) c = truncate( pack(i) ) ;
end
else // an error occurred.
begin
$display( "Could not get byte from %s",
readFile ) ;
end
$fclose ( lfh ) ;
$finish(0);
endrule

12.8.7

Flushing output

systemTaskStmt

::= $fflush ( [ fileIdentifier ] ) ;

The system call $fflush is a function of type Action and can be used in any context where an
action is expected. The $fflush function writes any buffered output to the file(s) specified by the
fileIdentifier. If no argument is provided, $fflush writes any buffered output to all open files.

12.8.8

Stopping simulation

systemTaskStmt

::= $finish [ ( expression ) ] ;
|
$stop [ ( expression ) ] ;

These system task calls are conceptually function calls of type Action, and can be used in any
context where an action is expected.
The $finish task causes simulation to stop immediately and exit back to the operating system. The
$stop task causes simulation to suspend immediately and enter an interactive mode. The optional
argument expressions can be 0, 1 or 2, and control the verbosity of the diagnostic messages printed
by the simulator. the default (if there is no argument expression) is 1.
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Bluespec SystemVerilog

VCD dumping

systemTaskStmt

::= $dumpvars | $dumpon | $dumpoff ;

These system task calls are conceptually function calls of type Action, and can be used in any
context where an action is expected.
A call to $dumpvars starts dumping the changes of all the state elements in the design to the
VCD file. BSV’s $dumpvars does not currently support arguments that control the specific module
instances or levels of hierarchy that are dumped.
Subsequently, a call to $dumpoff stops dumping, and a call to $dumpon resumes dumping.

12.8.10

Time functions

systemFunctionCall

::= $time | $stime

These system function calls are conceptually of ActionValue type (see Section 9.7), and can be used
anywhere an ActionValue is expected. The time returned is the time when the associated action
was performed.
The $time function returns a 64-bit integer (specifically, of type Bit#(64)) representing time, scaled
to the timescale unit of the module that invoked it.
The $stime function returns a 32-bit integer (specifically, of type Bit#(32)) representing time,
scaled to the timescale unit of the module that invoked it. If the actual simulation time does not fit
in 32 bits, the lower-order 32 bits are returned.

12.8.11

Real functions

There are two system tasks defined for the Real data type (section B.2.6), used to convert between
Real and IEEE standard 64-bit vector representation, $realtobits and $bitstoreal. They are
identical to the Verilog functions.
systemTaskCall

::= $realtobits ( expression )

systemTaskCall

::= $bitstoreal ( expression )

12.8.12

Testing command line input

Information for use in simulation can be provided on the command line. This information is specified via optional arguments in the command used to invoke the simulator. These arguments are
distinguished from other simulator arguments by starting with a plus (+) character and are therefore
known as plusargs. Following the plus is a string which can be examined during simulation via
system functions.
systemTaskCall

::= $test$plusargs ( expression )

The $test$plusargs system function call is conceptually of ActionValue type (see Section 9.7),
and can be used anywhere an ActionValue is expected. An argument of type String is expected
and a boolean value is returned indicating whether the provided string matches the beginning of any
plusarg from the command line.
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13

Reference Guide

Guiding the compiler with attributes

This section describes how to guide the compiler in some of its decisions using BSV’s attribute
syntax.
attributeInstances

::= attributeInstance
{ attributeInstance }

attributeInstance

::= (* attrSpec { , attrSpec } *)

attrSpec

::= attrName [ = expression ]

attrName

::= identifier |Identifier

Multiple attributes can be written together on a single line
(* synthesize, always_ready = "read, subifc.enq" *)
Or attributes can be written on multiple lines
(* synthesize *)
(* always_ready = "read, subifc.enq" *)
Attributes can be associated with a number of different language constructs such as module, interface,
and function definitions. A given attribute declaration is applied to the first attribute construct that
follows the declaration.

13.1

Verilog module generation attributes

In addition to compiler flags on the command line, it is possible to guide the compiler with attributes
that are included in the BSV source code.
The attributes synthesize and noinline control code generation for top-level modules and functions, respectively.

13.1.1

Attribute name

Section

synthesize
noinline

13.1.1
13.1.2

Top-level module
definitions
√

Top-level function
definitions
√

synthesize

When the compiler is directed to generate Verilog or Bluesim code for a BSV module, by default it
tries to integrate all definitions into one big module. The synthesize attribute marks a module for
code generation and ensures that, when generated, instantiations of the module are not flattened but
instead remain as references to a separate module definition. Modules that are annotated with the
synthesize attribute are said to be synthesized modules. The BSV hierarchy boundaries associated
with synthesized modules are maintained during code generation. Not all BSV modules can be
synthesized modules (i.e.,can maintain a module boundary during code generation). Section 5.8
describes in more detail which modules are synthesizable.
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noinline

The noinline attribute is applied to functions, instructing the compiler to generate a separate
module for the function. This module is instantiated as many times as required by its callers. When
used in complicated calling situations, the use of the noinline attribute can simplify and speed up
compilation. The noinline attribute can only be applied to functions that are defined at the top
level and the inputs and outputs of the function must be in the typeclass Bits.
Example:
(* noinline *)
function Bit#(LogK) popCK(Bit#(K) x);
return (popCountTable(x));
endfunction: popCK

13.2

Interface attributes

Interface attributes express protocol and naming requirements for generated Verilog interfaces. They
are considered during generation of the Verilog module which uses the interface. These attributes
can be applied to synthesized modules, methods, interfaces, and subinterfaces at the top level only.
If the module is not synthesized, the attribute is ignored. The following table shows which attributes
can be applied to which elements. These attributes cannot be applied to Clock, Reset, or Inout
subinterface declarations.
Attribute name

Section

ready=
enable=
result=
prefix=
port=
always ready
always enabled

13.2.1
13.2.1
13.2.1
13.2.1
13.2.1
13.2.2
13.2.2

Synthesized
module
definitions

Interface
type
declarations

√
√

√
√

Methods of
interface type
declarations
√
√
√
√
√
√
√

Subinterfaces of
interface type
declarations

√
√
√

There is a direct correlation between interfaces in Bluespec and ports in the generated Verilog. These
attributes can be applied to interfaces to control the naming and the protocols of the generated
Verilog ports.
Bluespec uses a simple Ready-Enable micro-protocol for each method within the module’s interface.
Each method contains both a output Ready (RDY) signal and an input Enable (EN) signal in
addition to any needed directional data lines. When a method can be safely called it asserts its
RDY signal. When an external caller sees the RDY signal it may then call (in the same cycle) the
method by asserting the method’s EN signal and providing any required data.
Generated Verilog ports names are based the method name and argument names, with some standard
prefixes. In the ActionValue method method1 shown below
method ActionValue#( type_out )

method1 ( type_in data_in ) ;

the following ports are generated:
RDY_method1
EN_method1
method1
method1_data_in

Output ready signal of the protocol
Input signal for Action and Action Value methods
Output signal of ActionValue and Value methods
Input signal for method arguments
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Interface attributes allow control over the naming and protocols of individual methods or entire
interfaces.
13.2.1

Renaming attributes

ready= and enable= Ready and enable ports use RDY_ and EN_ as the default prefix to the
method names. The attributes ready= ”string” and enable= ”string” replace the prefix annotation
and method name with the specified string as the name instead. These attributes may be associated
with method declarations (methodProto) only (Section 5.2).
In the above example, the following attribute would replace the RDY_method1 with avMethodIsReady
and EN_method1 with GO.
(* ready = "avMethodIsReady", enable = "GO" *)
Note that the ready= attribute is ignored if the method or module is annotated as always_ready
or always_enabled, while the enable= attribute is ignored for value methods as those are annotated
as always_enabled.
result= By default the output port for value methods and ActionValue methods use the method
name. The attribute result = ”string” causes the output to be renamed to the specified string. This
is useful when the desired port names must begin with an upper case letter, which is not valid for
a method name. These attributes may be associated with method declarations (methodProto) only
(Section 5.2).
In the above example, the following attribute would replace the method1 port with OUT.
(* result = "OUT" *)
Note that the result= attribute is ignored if the method is an Action method which does not
return a result.
prefix= and port= By default, the input ports for methods are named by using the name of the
method as the prefix and the name of the method argument as the suffix, into method_argument.
The prefix and/or suffix name can be replaced by the attributes prefix= ”string” and port= ”string”.
By combining these attributes any desired string can be generated. The prefix= attribute replaces
the method name and the port= attribute replaces the argument name in the generated Verilog port
name. The prefix string may be empty, in which case the joining underscore is not added.
The prefix= attribute may be associated with method declarations (methodProto) or subinterface
declarations (subinterfaceDecl). The port= attribute may be associated with each method prototype
argument in the interface declaration (methodProtoFormal ) (Section 5.2).
In the above example, the following attribute would replace the method1_data_in port with IN_DATA.
(* prefix = "" *)
method ActionValue#( type_out )
method1( (* port="IN_DATA" *) type_in data_in ) ;
Note that the prefix= attribute is ignored if the method does not have any arguments.
The prefix= attribute may also be used on subinterface declarations to aid the renaming of interface
hierarchies. By default, interface hierarchies are named by prefixing the subinterface name to names
of the methods within that interface (Section 5.2.1.) Using the prefix attribute on the subinterface
is a way of replacing the subinterface name. This is demonstrated in the example in Section 13.2.3.
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Bluespec SystemVerilog

Port protocol attributes

The port protocol attributes always_enabled and always_ready remove unnecessary ports. These
attributes are applied to synthesized modules, methods, interfaces, and subinterfaces at the top
level only. If the module is not synthesized, the attribute is ignored. The compiler verifies that the
attributes are correctly applied.
The attribute always_enabled specifies that no enable signal will be generated for the associated
interface methods. The methods will be executed on every clock cycle and the compiler verifies that
the caller does this.
The attribute always_ready specifies that no ready signals will be generated. The compiler verifies
that the associated interface methods are permanently ready. always_enabled implies always_ready.
The always_ready and always_enabled attributes can be associated with the method declarations (methodProto), the subinterface declarations (subinterfaceDecl), or the interface declaration
(interfaceDecl) itself. In these cases, the attribute does not take any arguments. Example:
interface Test;
(* always_enabled *)
method ActionValue#(Bool) check;
endinterface: Test
The attributes can also be associated with a module, in which case the attribute can have as an
argument the list of methods to which the attribute is applied. When associated with a module, the
attributes are applied when the interface is implemented by a module, not at the declaration of the
interface. Example:
interface ILookup;
interface Fifo#(int) subifc;
method Action read ();
endinterface: ILookup

//the definition of the interface

(* synthesize *)
(* always_ready = "read, subifc.enq" * )//the attribute is applied when the
module mkServer (ILookup);
//interface is implemented within
...
//a module.
endmodule: mkServer
In this example, note that only the enq method of the subifc interface is always_ready. Other
methods of the interface, such as deq, are not always_ready.
If every method of the interface is always_ready or always_enabled, individual methods don’t have
to be specified when applying the attribute to a module. Example:
(* synthesize *)
(* always_enabled *)
module mkServer (ILookup);
13.2.3

Interface attributes example

(* always_ready *)

// all methods in this and all subinterface
// have this property
// always_enabled is also allowed here

interface ILookup;
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(* prefix = "" *)

// subifc_ will not be used in naming
// always_enabled and always_ready are allowed.

interface Fifo#(int) subifc;
(* enable = "GOread" *)
method Action read ();
(* always_enabled *)
(* result = "CHECKOK" *)
(* prefix = "" *)
method ActionValue#(Bool)

// EN_read becomes GOread
// always_enabled and always_ready
// are allowed on any individual method
// output checkData becomes CHECKOK
// checkData_datain1 becomes DIN1
// checkData_datain2 becomes DIN2
checkData ( (* port= "DIN1" *) int datain1
(* port= "DIN2" *) int datain2 ) ;

endinterface: ILookup

13.3

Scheduling attributes
Attribute name

Section

fire when enabled
no implicit conditions
descending urgency
execution order
mutually exclusive
conflict free
preempts

13.3.1
13.3.2
13.3.3
13.3.4
13.3.5
13.3.6
13.3.7

Module
definitions
√
√
√
√
√

rule
definitions
√
√
√
√
√
√
√

rules
expressions
√
√
√
√
√

Scheduling attributes are used to express certain performance requirements. When the compiler
maps rules into clocks, as described in Section 6.2.2, scheduling attributes guide or constrain its
choices, in order to produce a schedule that will meet performance goals.
Scheduling attributes are most often attached to rules or to rule expressions, but some can also be
added to module definitions.
The scheduling attributes are are only applied when the module is synthesized.
13.3.1

fire_when_enabled

The fire_when_enabled scheduling attribute immediately precedes a rule (just before the rule
keyword) and governs the rule.
It asserts that this rule must fire whenever its predicate and its implicit conditions are true, i.e.,
when the rule conditions are true, the attribute checks that there are no scheduling conflicts with
other rules that will prevent it from firing. This is statically verified by the compiler. If the rule
won’t fire, the compiler will report an error.
Example. Using fire_when_enabled to ensure the counter is reset:
// IfcCounter with read method
interface IfcCounter#(type t);
method t
readCounter;
endinterface
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// Definition of CounterType
typedef Bit#(16) CounterType;
// Module counter using IfcCounter interface. It never contains 0.
(* synthesize,
reset_prefix = "reset_b",
clock_prefix = "counter_clk",
always_ready = "readCounter",
always_enabled= "readCounter" *)
module counter (IfcCounter#(CounterType));
// Reg counter gets reset to 1 asynchronously with the RST signal
Reg#(CounterType)
counter
<- mkRegA(1);
//
Next rule resets the counter to 1 when it reaches its limit.
//
The attribute fire_when_enabled will check that this rule will fire
//
if counter == ’1
(* fire_when_enabled *)
rule resetCounter (counter == ’1);
counter <= 1;
endrule
// Next rule updates the counter.
rule updateCounter;
counter <= counter + 1;
endrule
// Method to output the counter’s value
method CounterType readCounter;
return counter;
endmethod
endmodule
Rule resetCounter conflicts with rule updateCounter because both rules try to read and write the
counter register when it contains all its bits set to one. If the rule updateCounter is more urgent, only
the rule updateCounter will fire. In this case, the assertion fire_when_enabled will be violated and
the compiler will produce an error message. Note that without the assertion fire_when_enabled
the compilation process will be correct.
13.3.2

no_implicit_conditions

The no_implicit_conditions scheduling attribute immediately precedes a rule (just before the
rule keyword) and governs the rule.
It asserts that the implicit conditions of all interface methods called within the rule must always
be true; only the explicit rule predicate controls whether the rule can fire or not. This is statically
verified by the compiler, and it will report an error if necessary.
Example:
// Import the FIFO package
import FIFO :: *;
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// IfcCounter with read method
interface IfcCounter#(type t);
method t
readCounter;
method Action setReset(t a);
endinterface
// Definition of CounterType
typedef Bit#(16) CounterType;
// Module counter using IfcCounter interface
(* synthesize,
reset_prefix = "reset_b",
clock_prefix = "counter_clk",
always_ready = "readCounter",
always_enabled = "readCounter" *)
module counter (IfcCounter#(CounterType));
// Reg counter gets reset to 1 asynchronously with the RST signal
Reg#(CounterType)
counter
<- mkRegA(1);
// The 4 depth valueFifo contains a list of reset values
FIFO#(CounterType) valueFifo <- mkSizedFIFO(4);
/*

Next rule increases the counter with each counter_clk rising edge
if the maximum has not been reached
*/
(* no_implicit_conditions *)
rule updateCounter;
if (counter != ’1)
counter <= counter + 1;
endrule
// Next rule resets the counter to a value stored in the valueFifo
(* no_implicit_conditions *)
rule resetCounter (counter == ’1);
counter <= valueFifo.first();
valueFifo.deq();
endrule
// Output the counters value
method CounterType readCounter;
return counter;
endmethod
// Update the valueFifo
method Action setReset(CounterType a);
valueFifo.enq(a);
endmethod
endmodule
The assertion no_implicit_conditions is incorrect for the rule resetCounter, resulting in a compilation error. This rule has the implicit condition in the FIFO module due to the fact that the deq
method cannot be invoked if the fifo valueFifo is empty. Note that without the assertion no error
will be produced and that the condition if (counter != ’1) is not considered an implicit one.
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Bluespec SystemVerilog

descending_urgency

The compiler maps rules into clocks, as described in Section 6.2.2. In each clock, amongst all the
rules that can fire in that clock, the system picks a subset of rules that do not conflict with each
other, so that their parallel execution is consistent with the reference TRS semantics. The order in
which rules are considered for selection can affect the subset chosen. For example, suppose rules r1
and r2 conflict, and both their conditions are true so both can execute. If r1 is considered first and
selected, it may disqualify r2 from consideration, and vice versa. Note that the urgency ordering is
independent of the TRS ordering of the rules, i.e., the TRS ordering may be r1 before r2, but either
one could be considered first by the compiler.
The designer can specify that one rule is more urgent than another, so that it is always considered
for scheduling before the other. The relationship is transitive, i.e., if rule r1 is more urgent than
rule r2, and rule r2 is more urgent than rule r3, then r1 is considered more urgent than r3.
Urgency is specified with the descending_urgency attribute. Its argument is a string containing a
comma-separated list of rule names (see Section 5.6 for rule syntax, including rule names). Example:
(* descending_urgency = "r1, r2, r3" *)
This example specifies that r1 is more urgent than r2 which, in turn, is more urgent than r3.
If urgency attributes are contradictory, i.e., they specify both that one rule is more urgent than
another and its converse, the compiler will report an error. Note that such a contradiction may
be a consequence of a collection of urgency attributes, because of transitivity. One attribute may
specify r1 more urgent than r2, another attribute may specify r2 more urgent than r3, and another
attribute may specify r3 more urgent than r1, leading to a cycle, which is a contradiction.
The descending_urgency attribute can be placed in one of three syntactic positions:
• It can be placed just before the module keyword in a module definitions (Section 5.3), in which
case it can refer directly to any of the rules inside the module.
• It can be placed just before the rule keyword in a rule definition, (Section 5.6) in which case
it can refer directly to the rule or any other rules at the same level.
• It can be placed just before the rules keyword in a rules expression (Section 9.13), in which
case it can refer directly to any of the rules in the expression.
In addition, an urgency attribute can refer to any rule in the module hierarchy at or below the
current module, using a hierarchical name. For example, suppose we have:
module mkFoo ...;
mkBar

the_bar

(barInterface);

(* descending_urgency = "r1, the_bar.r2" *)
rule r1 ...
...
endrule
endmodule: mkFoo
The hierarchical name the_bar.r2 refers to a rule named r2 inside the module instance the_bar.
This can be several levels deep, i.e., the scheduling attribute can refer to a rule deep in the module
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hierarchy, not just the submodule immediately below. In general a hierarchical rule name is a
sequence of module instance names and finally a rule name, separated by periods.
A reference to a rule in a submodule cannot cross synthesis boundaries. This is because synthesis
boundaries are also scheduler boundaries. Each separately synthesized part of the module hierarchy
contains its own scheduler, and cannot directly affect other schedulers. Urgency can only apply to
rules considered within the same scheduler.
If rule urgency is not specified, and it impacts the choice of schedule, the compiler will print a
warning to this effect during compilation.
Example. Using descending_urgency to control the scheduling of conflicting rules:
// IfcCounter with read method
interface IfcCounter#(type t);
method t
readCounter;
endinterface
// Definition of CounterType
typedef Bit#(16) CounterType;
// Module counter using IfcCounter interface. It never contains 0.
(* synthesize,
reset_prefix = "reset_b",
clock_prefix = "counter_clk",
always_ready = "readCounter",
always_enabled= "readCounter" *)
module counter (IfcCounter#(CounterType));
// Reg counter gets reset to 1 asynchronously with the RST signal
Reg#(CounterType)
counter
<- mkRegA(1);
/*

The descending_urgency attribute will indicate the scheduling
order for the indicated rules.
(* descending_urgency = "resetCounter, updateCounter" *)
// Next rule resets the counter to 1 when it reaches its limit.
rule resetCounter (counter == ’1);
action
counter <= 1;
endaction
endrule
// Next rule updates the counter.
rule updateCounter;
action
counter <= counter + 1;
endaction
endrule
// Method to output the counter’s value
method CounterType readCounter;
return counter;
endmethod
endmodule
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Rule resetCounter conflicts with rule updateCounter because both try to modify the counter
register when it contains all its bits set to one. Without any descending_urgency attribute, the
updateCounter rule may obtain more urgency, meaning that if the predicate of resetCounter is
met, only the rule updateCounter will fire. By setting the descending_urgency attribute the
designer can control the scheduling in the case of conflicting rules.
13.3.4

execution_order

With the execution_order attribute, the designer can specify that, when two rules fire in the same
cycle, one rule should sequence before the other. This attribute is similar to the descending_urgency
attribute (section 13.3.3) except that it specifies the execution order instead of the urgency order.
The execution_order attribute may occur in the same syntactic positions as the descending_urgency
attribute (Section 13.3.3) and takes a similar argument, a string containing a comma-separated list
of rule names. Example:
(* execution_order = "r1, r2, r3" *)
This example specifies that r1 should execute before r2 which, in turn, should execute before r3.
If two rules cannot execute in the order specified, because of method calls which must sequence in
the opposite order, for example, then the two rules are forced to conflict.
13.3.5

mutually_exclusive

The scheduler always attempts to deduce when two rules are mutually exclusive (based on their
predicates). However, this deduction can fail even when two rules are actually exclusive, either
because the scheduler effort limit is exceeded or because the mutual exclusion depends on a higherlevel invariant that the scheduler does not know about. The mutually_exclusive attribute allows
the designer to overrule the scheduler’s deduction and forces the generated schedule to treat the
annotated rules as exclusive. The mutually_exclusive attribute may occur in the same syntactic
positions as the descending_urgency attribute (Section 13.3.3) and takes a similar argument, a
string containing a comma-separated list of rule names. Example:
(* mutually_exclusive = "r1, r2, r3" *)
This example specifies that every pair of rules that are in the annotation (i.e (r1, r2), (r1, r3), and
(r2, r3)) is a mutually-exclusive rule pair.
Since an asserted mutual exclusion does not come with a proof of this exclusion, the compiler will
insert code that will check and generate a runtime error if two rules ever execute during the same clock
cycle during simulation. This allows a designer to find out when their use of the mutually_exclusive
attribute is incorrect.
13.3.6

conflict_free

Like the mutually_exclusive rule attribute (section 13.3.5), the conflict_free rule attribute is a
way to overrule the scheduler’s deduction about the relationship between two rules. However, unlike
rules that are annotated mutually_exclusive, rules that are conflict_free may fire in the same
clock cycle. Instead, the conflict_free attribute asserts that the annotated rules will not make
method calls that are inconsistent with the generated schedule when they execute.
The conflict_free attribute may occur in the same syntactic positions as the descending_urgency
attribute (Section 13.3.3) and takes a similar argument, a string containing a comma-separated list
of rule names. Example:
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(* conflict_free = "r1, r2, r3" *)
This example specifies that every pair of rules that are in the annotation (i.e (r1, r2), (r1, r3), and
(r2, r3)) is a conflict-free rule pair.
For example, two rules may both conditionally enqueue data into a FIFO with a single enqueue
port. Ordinarily, the scheduler would conclude that the two rules conflict since they are competing
for a single method. However, if they are annotated as conflict_free the designer is asserting that
when one rule is enqueuing into the FIFO, the other will not be, so the conflict is apparent, not real.
With the annotation, the schedule will be generated as if any conflicts do not exist and code will be
inserted into the resulting model to check if conflicting methods are actually called by the conflict
free rules during simulation.
It is important to know the conflict_free attribute’s capabilities and limitations. The attribute
works with more than method calls that totally conflict (like the single enqueue port). During simulation, it will check and report any method calls amongst conflict_free rules that are inconsistent
with the generated schedule (including registers being read after they have been written and wires
being written after they are read). On the other hand, the conflict_free attribute does not overrule the scheduler’s deductions with respect to resource usage (like uses of a multi-ported register
file).

13.3.7

preempts

The designer can also prevent a rule from firing whenever another rule (or set of rules) fires. The
preempts attribute accepts two elements as arguments. Each element may be either a rule name or
a list of rule names. A list of rule names must be separated by commas and enclosed in parentheses.
In each cycle, if any of the rule names specified in the first list can be executed and are scheduled
to fire, then none of the rules specified in the second list will be allowed to fire.
The preempts attribute is similar to the descending_urgency attribute (section 13.3.3), and may
occur in the same syntactic positions. The preempts attribute is equivalent to forcing a conflict
and adding descending_urgency. With descending_urgency, if two rules do not conflict, then
both would be allowed to fire even if an urgency order had been specified; with preempts, if one
rule preempts the other, they can never fire together. If r1 preempts r2, then the compiler forces a
conflict and gives r1 priority. If r1 is able to fire, but is not scheduled to, then r2 can still fire.
Examples:
(* preempts = "r1, r2" *)
If r1 will fire, r2 will not.
(* preempts = "(r1, r2), r3" *)
If either r1 or r2 (or both) will fire, r3 will not.
(* preempts = "(the_bar.r1, (r2, r3)" *)
If the rule r1 in the submodule the_bar will fire, then neither r2 nor r3 will fire.
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13.4
13.4.1

Bluespec SystemVerilog

Evaluation behavior attributes
split and nosplit

Attribute name

Section

split/nosplit

13.4.1

Action
statements
√

ActionValue
statements
√

The split/nosplit attributes are applied to Action and ActionValue statements, but cannot
precede certain expressions inside an action/endaction including return, variable declarations,
instantiations, and function statements.
When a rule contains an if (or case) statement, the compiler has the option either of splitting the
rule into two mutually exclusive rules, or leaving it as one rule for scheduling but using MUXes in the
production of the action. Rule splitting can sometimes be desirable because the two split rules are
scheduled independently, so non-conflicting branches of otherwise conflicting rules can be scheduled
concurrently. Splitting also allows the split fragments to appear in different positions in the logical
execution order, providing the effect of condition dependent scheduling.
Splitting is turned off by default for two reasons:
• When a rule contains many if statements, it can lead to an exponential explosion in the
number of rules. A rule with 15 if statements might split into 215 rules, depending on how
independent the statements and their branch conditions are. An explosion in the number of
rules can dramatically slow down the compiler and cause other problems for later compiler
phases, particularly scheduling.
• Splitting propagates the branch condition of each if to the predicates of the split rules. Resources required to compute rule predicates are reserved on every cycle. If a branch condition
requires a scarce resource, this can starve other parts of the design that want to use that
resource.
The split and nosplit attributes override any compiler flags, either the default or a flag entered
on the command line (-split-if).
The split attribute splits all branches in the statement immediately following the attribute statement, which must be an Action statement. A split immediately preceding a binding (e.g. let)
statement is not valid. If there are nested if or case statements within the split statement, it will
continue splitting recursively through the branches of the statement. The nosplit attribute can be
used to disable rule splitting within nested if statements.
Example:
module mkConditional#(Bit#(2) sel) ();
Reg#(Bit#(4)) a
<- mkReg(0);
Reg#(Bool)
done <- mkReg(False);
rule finish ;
(*split*)
if (a == 3)
begin
done <= True;
end
else
(*nosplit*)
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if (a == 0)
begin
done <= False;
a
<= 1;
end
else
begin
done <= False;
end
endrule
endmodule

To enable rule splitting for an entire design, use the compiler flag -split-if at compile time. See the
user guide for more information on compiler flags. You can enable rule splitting for an entire design
with the -split-if flag and then disable the effect for specific rules, by specifying the nosplit
attribute before the rules you do not want to split.

13.5

Input clock and reset attributes

The following attributes control the definition and naming of clock oscillator, clock gate, and reset
ports. The attributes can only be applied to top-level module definitions.

Attribute name
clock prefix=
gate prefix=
reset prefix=
gate input clocks=
gate all clocks
default clock osc=
default clock gate=
default gate inhigh
default gate unused
default reset=
clock family=
clock ancestors=

13.5.1

Section
13.5.1
13.5.1
13.5.1
13.5.2
13.5.2
13.5.3
13.5.3
13.5.3
13.5.3
13.5.3
13.5.4
13.5.4

Top-level module
√
√
√
√
√
√
√
√
√
√
√
√

Clock and reset prefix naming attributes

The generated port renaming attributes clock_prefix=, gate_prefix=, and reset_prefix= rename the ports for the clock oscillators, clock gates, and resets in a module by specifying a prefix
string to be added to each port name. The prefix is used only when a name is not provided for the
port, (as described in Sections 13.5.3 and 13.6.1), requiring that the port name be created from the
prefix and argument name. The attributes are associated with a module and are only applied when
the module is synthesized.
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Attribute

Clock Prefix Naming Attributes
Default name
Description

clock_prefix=

CLK

gate_prefix=

CLK GATE

reset_prefix=

RST N

Provides the prefix string to be added to port names for
all the clock oscillators in a module.
Provides the prefix string to be added to port names for
all the clock gates in a module.
Provides the prefix string to be added to port names for
all the resets in a module.

If a prefix is specified as the empty string, then no prefix will be used when creating the port names;
that is the argument name alone will be used as the name.
Example:
(* synthesize, clock_prefix = "CK" *)
module mkMod(Clock clk2, ModIfc ifc);
generates the following in the Verilog:
module mkMod (CK, RST_N, CK_clk2, ...
Where CK is the default clock (using the user-supplied prefix), RST_N is the default reset (using the
default prefix), and CK_clk2 is the oscillator for the input clk2 (using the user-supplied prefix).
13.5.2

Gate synthesis attributes

When a module is synthesized, one port, for the oscillator, is created for each clock input (including
the default clock). The gate for the clock is defaulted to a logical 1. The attributes gate_all_clocks
and gate_input_clocks= specify that a second port be generated for the gate.
The attribute gate_all_clocks will add a gate port to the default clock and to all input clocks.
The attribute gate_input_clocks= is used to individually specify each input clock which should
have a gate supplied by the parent module.
If an input clock is part of a vector of clocks, the gate port will be added to all clocks in the vector.
Example:
(* gate_input_clock = "clks, c2" *)
module mkM(Vector#(2, Clock) clks, Clock c2);
In this example, a gate port will be added to both the clocks in the vector clks and the clock c2.
A gate port cannot be added to just one of the clocks in the vector clks.
The gate_input_clocks= attribute can be used to add a gate port to the default clock. Example:
( * gate_input_clocks = "default_clock" * )
Note that by having a gate port, the compiler can no longer assume the gate is always logical 1. This
can cause an error if the clock is connected to a submodule which requires the gate to be logical 1.
The gate synthesis attributes are associated with a module and are only applied when the module
is synthesized.
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Reference Guide

Default clock and reset naming attributes

The default clock and reset naming attributes are associated with a module and are only applied
when the module is synthesized.
The attributes default_clock_osc=, default_clock_gate=, and default_reset= provide the
names for the default clock oscillator, default gate, and default reset ports for a module. When
a name for the default clock or reset is provided, any prefix attribute for that port is ignored.
The attributes default_gate_inhigh and default_gate_unused indicate that a gate port should
not be generated for the default clock and whether the gate is always logical 1 or unused. The default
is default_gate_inhigh. This is only necessary when the attribute gate_all_clocks (section
13.5.2) has been used.
The attributes no_default_clock and no_default_reset are used to remove the ports for the
default clock and the default reset.

Attribute

Default Clock and Reset Naming Attributes
Description

default_clock_osc=
no_default_clock
default_clock_gate=
default_gate_inhigh
default_gate_unused
default_reset=
no_default_reset

13.5.4

Provides the name for the default oscillator port.
Removes the port for the default clock.
Provides the name for the default gate port.
Removes the gate ports for the module and the gate is always
high.
Removes the gate ports for the module and the gate is unused.
Provides the name for the default reset port.
Removes the port for the default reset.

Clock family attributes

The clock_family and clock_ancestors attributes indicate to the compiler that clocks are in the
same domain in situations where the compiler may not recognize the relationship. For example, when
clocks split in synthesized modules and are then recombined in a subsequent module, the compiler
may not recognize that they have a common ancestor. The clock_ancestors and clock_family
attributes allow the designer to explicitly specify the family relationship between the clocks. These
attributes are applied to modules only.
The clock_ancestors attribute specifies an ancestry relationship between clocks. A clock is a gated
version of its ancestors. In other words, if clk1 is an ancestor of clk2 then clk2 is a gated version
of clk1, as specified in the following statement:
(* clock_ancestors = "clk1 AOF clk2" *)
Multiple ancestors as well as multiple independent groups can be listed in a single attribute statement. For example:
(* clock_ancestors = "clk1 AOF clk2 AOF clk3, clk1 AOF clk4, clka AOF clkb" *)
The above statement specifies that clk1 is an ancestor of clk2, which is itself an ancestor of clk3;
that clk1 is also an ancestor of clk4; and that clka is an ancestor of clkb. You can also repeat
the attribute statement instead of including all clock ancestors in a single statement. Example:
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(* clock_ancestors = "clk1 AOF clk2 AOF clk3" *)
(* clock_ancestors = "clk1 AOF clk4" *)
(* clock_ancestors = "clka AOF clkb" *)
For clocks which do not have an ancestor relationship, but do share a common ancestor, you can
use the clock_family attribute. Clocks which are in the same family have the same oscillator with
a different gate. To be in the same family, one does not have to be a gated version of the other,
instead they may be gated versions of a common ancestor.

(* clock_family = "clk1, clk2, clk3" *)

Note that clock_ancestors implies clock_family.

13.6

Module argument and parameter attributes

The attributes in this section are applied to module arguments and module parameters. The following table shows which type of module argument or parameter each attribute can be applied to.
More information on module arguments and module parameters can be found in Section 5.3.
In most instances BSV allows arguments and parameters to be enclosed in a single set of parentheses,
in which case the # is eliminated. However, the compiler is stricter about where attributes are
placed. Only port attributes can be placed in the attribute list () and only parameter attributes in
the parameter #() list.
Examples:

(* synthesize *)
module mkMod((* osc="ACLK", gate="AGATE" *) Clock clk,
(* reset="RESET" *) Reset rst,
ModIfc ifc);

module mkMod #((* parameter="DATA_WIDTH" *) parameter Int#(8) width)
( ModIfc ifc );

Attribute
osc=
gate=
gate inhigh
gate unused
reset=
clocked by=
reset by=
port=
parameter=

Section
13.6.1
13.6.1
13.6.1
13.6.1
13.6.1
13.6.2
13.6.3
13.6.4
13.6.5

Clock/
vector of clock
√
√
√
√

Reset/
vector of reset

√
√

Inout/
vector of inouts

Value
argument

√
√
√

√
√
√

Parameter

√

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Argument-level clock and reset naming attributes

The non-default clock and reset inputs to a module will have a port name created using the argument
name and any associated prefix for that port type. This name can be overridden on a per-argument
basis by supplying argument-level attributes that specify the names for the ports.
These attributes are applied to the clock module arguments, except for reset= which is applied to
the reset module arguments.

Attribute
osc=
gate=
gate_inhigh
gate_unused
reset=

Argument-level Clock and Reset Naming Attributes
Applies to
Description
Clock or vector of clocks
module arguments
Clock or vector of clocks
module arguments
Clock or vector of clocks
module arguments
Clock or vector of clocks
module arguments
Reset or vector of resets
module arguments

Provides the full name of the oscillator port.
Provides the full name of the gate port.
Indicates that the gate port should be omitted and
the gate is assumed to be high.
Indicates that the gate port should be omitted and is
never used within the module.
Provides the full name of the reset port.

Example:
(* synthesize *)
module mkMod((* osc="ACLK", gate="AGATE" *) Clock clk,
(* reset="RESET" *) Reset rst,
ModIfc ifc);
generates the following in the Verilog:
module mkMod(CLK, RST_N, ACLK, AGATE, RESET, ...
The attributes can be applied to the base name generated for a vector of clocks, gates or resets.
Example:
(* synthesize *)
module mkMod((* osc="ACLK", gate="AGATE" *) Vector#(2, Clock) clks,
(* reset="ARST" *) Vector#(2, Reset) rsts,
ModIfc ifc);
generates the following in the Verilog:
module mkMod(CLK, RST_N, ACLK_0, AGATE_0, ACLK_1, AGATE_1, ARST_0, ARST_1,...
13.6.2

clocked_by=

The attribute clocked_by= allows the user to assert which clock a reset, inout, or value module
argument is associated with, to specify that the argument has no_clock, or to associate the argument
with the default_clock. If the clocked_by= attribute is not provided, the default clock will be
used for inout and value arguments; the clock associated with a reset argument is dervied from where
the reset is connected.
Examples:
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module mkMod (Clock c2, (*
ModIfc ifc);
module mkMod (Clock c2, (*
ModIfc ifc);
module mkMod (Clock c2, (*
(*
(*
ModIfc ifc);

Bluespec SystemVerilog
clocked_by="c2" *) Bool b,
clocked_by="default_clock" *) Bool b,
clocked_by="c2" *) Reset rstIn,
clocked_by="default_clock" *) Inout q_inout,
clocked_by="c2" *) Bool b,

To specify that an argument is not associated with any clock domain, the clock no_clock is used.
Example:
module mkMod (Clock c2, (* clocked_by="no_clock" *) Bool b,
ModIfc ifc);
13.6.3

reset_by=

The attribute reset_by= allows the user to assert which reset an inout or value module argument is
associated with, to specify that the argument has no_reset, or to associate the argument with the
default_reset. If the reset_by= attribute is not provided, the default reset will be used.
Examples:
module mkMod (Reset r2, (* reset_by="r2" *) Bool b,
ModIfc ifc);
module mkMod (Reset r2, (* reset_by="default_reset" *) Inout q_inout,
ModIfc ifc);
To specify that the port is not associated with any reset, no_reset is used. Example:
module mkMod (Reset r2, (* reset_by="no_reset" *) Bool b,
ModIfc ifc);
13.6.4

port=

The attribute port= allows renaming of value module arguments. These are port-like arguments
that are not clocks, resets or parameters. It provides the full name of the port generated for the
argument. This is the same attribute as the port= attribute in Section 13.2.1, as applied to module
arguments instead of interface methods.
module mkMod (a_type initValue, (* port="B" *) Bool b, ModIfc ifc);
module mkMod ((* port="PBUS" *) Inout#(Bit#(32)) pbus, ModIfc ifc);
13.6.5

parameter=

The attribute parameter= allows renaming of parameters in the generated RTL. This is similar to
the port= attribute, except that the parameter= attribute can only be used for parameters in the
moduleFormalParams list. More detail on module parameters can be found in Section 5.3. The
name provided in the parameter= attribute statement is the name generated for the parameter in
the RTL.
Example:
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module mkMod #((* parameter="DATA_WIDTH" *) parameter Int#(8) width)
( ModIfc ifc );

13.7

Documentation attributes

A BSV design can specify comments to be included in the generated Verilog by use of the doc
attribute.

Attribute name

Section

doc=

13.7

Top-level
module
definitions
√

Submodule
instantiations
√

rule
definitions
√

rules
expressions
√

Example:
(* doc = "This is a user-provided comment" *)
To provide a multi-line comment, either include a \n character:
(* doc = "This is one line\nAnd this is another" *)
Or provide several instances of the doc attribute:
(* doc = "This is one line" *)
(* doc = "And this is another" *)
Or:
(* doc = "This is one line",
doc = "And this is another" *)
Multiple doc attributes will appear together in the order that they are given. doc attributes can be
added to modules, module instantiations, and rules, as described in the following sections.

13.7.1

Modules

The Verilog file that is generated for a synthesized BSV module contains a header comment prior
to the Verilog module definition. A designer can include additional comments between this header
and the module by attaching a doc attribute to the module being synthesized. If the module is not
synthesized, the doc attributes are ignored.
Example:
(* synthesize *)
(* doc = "This is important information about the following module" *)
module mkMod (IFC);
...
endmodule
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Module instantiation

In generated Verilog, a designer might want to include a comment on submodule instantiations,
to document something about that submodule. This can be achieved with a doc attribute on the
corresponding BSV module. There are three ways to express instantiation in BSV syntax, and the
doc attribute can be attached to all three.
(* doc = "This submodule does something" *)
FIFO#(Bool) f();
mkFIFO the_f(f);
(* doc = "This submodule does something else" *)
Server srv <- mkServer;
Client c;
...
(* doc = "This submodule does a third thing" *)
c <- mkClient;
The syntax also works if the type of the module interface is given with let, a variable, or the current
module type. Example:
(* doc = "This submodule does something else" *)
let srv <- mkServer;
If the submodule being instantiated is a separately synthesized module or primitive, then its corresponding Verilog instantiation will be preceded by the comments. Example:
// submodule the_f
// This submodule does something
wire the_f$CLR, the_f$DEQ, the_f$ENQ;
FIFO2 #(.width(1)) the_f(...);
If the submodule is not separately synthesized, then there is no place in the Verilog module to attach
the comment. Instead, the comment is included in the header at the beginning of the module.
For example, assume that the module the_sub was instantiated inside mkTop with a user-provided
comment but was not separately synthesized. The generated Verilog would include these lines:
// ...
// Comments on the inlined module ‘the_sub’:
//
This is the submodule
//
module mkTop(...);
The doc attribute can be attached to submodule instantiations inside functions and for-loops.
If several submodules are inlined and their comments carry to the top-module’s header comment, all
of their comments are printed. To save space, if the comments on several modules are the same, the
comment is only displayed once. This can occur, for instance, with doc attributes on instantiations
inside for-loops. For example:
// Comments on the inlined modules ‘the_sub_1‘, ‘the_sub_2‘,
// ‘the_sub_3‘:
//
...
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If the doc attribute is attached to a register instantiation and the register is inlined (as is the default),
the Verilog comment is included with the declaration of the register signals. Example:
// register the_r
// This is a register
reg the_r;
wire the_r$D_IN, the_r$EN;
If the doc attribute is attached to an RWire instantiation, and the wire instantiation is inlined (as
is the default), then the comment is carried to the top-module’s header comment.
If the doc attribute is attached to a probe instantiation, the comment appears in the Verilog above
the declaration of the probe signals. Since the probe signals are declared as a group, the comments
are listed at the start of the group. Example:
// probes
//
// Comments for probe ‘the_r’:
//
This is a probe
//
wire the_s$PROBE;
wire the_r$PROBE;
...
13.7.3

Rules

In generated Verilog, a designer might want to include a comment on rule scheduling signals (such as
CAN_FIRE_ and WILL_FIRE_ signals), to say something about the actions that are performed when
that rule is executed. This can be achieved with a doc attribute attached to a BSV rule declaration
or rules expression.
The doc attribute can be attached to any rule..endrule or rules...endrules statement. Example:
(* doc = "This rule is important" *)
rule do_something (b);
x <= !x;
endrule
If any scheduling signals for the rule are explicit in the Verilog output, their definition will be
preceded by the comment. Example:
// rule RL_do_something
//
This rule is important
assign CAN_FIRE_RL_do_something = b ;
assign WILL_FIRE_RL_do_something = CAN_FIRE_RL_do_something ;
If the signals have been inlined or otherwise optimized away and thus do not appear in the Verilog,
then there is no place to attach the comments. In that case, the comments are carried to the top
module’s header. Example:
// ...
// Comments on the inlined rule ‘RL_do_something’:
//
This rule is important
//
module mkTop(...);
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The designer can ensure that the signals will exist in the Verilog by using an appropriate compiler
flag, the -keep-fires flag which is documented in the Bluespec SystemVerilog User Guide.
The doc attribute can be attached to any rule..endrule expression, such as inside a function or
inside a for-loop.
As with comments on submodules, if the comments on several rules are the same, and those comments
are carried to the top-level module header, the comment is only displayed once.
// ...
// Comments on the inlined rules ‘RL_do_something_2’, ‘RL_do_something_1’,
// ‘RL_do_something’:
//
This rule is important
//
module mkTop(...);

14

Advanced topics

This section can be skipped on first reading.

14.1

Type classes (overloading groups) and provisos

Note that for most BSV programming, one just needs to know about a few predefined type classes
such as Bits and Eq, about provisos, and about the automatic mechanism for defining the overloaded
functions in those type classes using a deriving clause. The brief introduction in Sections 4.2 and
4.3 should suffice.
This section is intended for the advanced programmer who may wish to define new type classes
(using a typeclass declaration), or explicitly to define overloaded functions using an instance
declaration.
In programming languages, the term overloading refers to the use of a common function name or
operator symbol to represent some number (usually finite) of functions with distinct types. For
example, it is common to overload the operator symbol + to represent integer addition, floating
point addition, complex number addition, matrix addition, and so on.
Note that overloading is distinct from polymorphism, which is used to describe a single function
or operator that can operate at an infinity of types. For example, in many languages, a single
polymorphic function arraySize() may be used to determine the number of elements in any array,
no matter what the type of the contents of the array.
A type class (or overloading group) further recognizes that overloading is often performed with
related groups of function names or operators, giving the group of related functions and operators a
name. For example, the type class Ord contains the overloaded operators for order-comparison: <,
<=, > and >=.
If we specify the functions represented by these operator symbols for the types int, Bool, bit[m:0]
and so on, we say that those types are instances of the Ord type class.
A proviso is a (static) condition attached to some constructs. A proviso requires that certain types
involved in the construct must be instances of certain type classes. For example, a generic sort
function for sorting lists of type List#(t) will have a proviso (condition) that t must be an instance
of the Ord type class, because the generic function uses an overloaded comparison operator from
that type class, such as the operator < or >.
Type classes are created explicitly using a typeclass declaration (Section 14.1.2). Further, a type
class is explicitly populated with a new instance type t, using an instance declaration (Section
14.1.3), in which the programmer provides the specifications for the overloaded functions for the
type t.
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Provisos

Consider the following function prototype:
function List#(t) sort (List#(t) xs)
provisos (Ord#(t));
This prototype expresses the idea that the sorting function takes an input list xs of items of type
t (presumably unsorted), and produces an output list of type t (presumably sorted). In order to
perform its function it needs to compare elements of the list against each other using an overloaded
comparison operator such as <. This, in turn, requires that the overloaded operator be defined on
objects of type t. This is exactly what is expressed in the proviso, i.e., that t must be an instance
of the type class (overloading group) Ord, which contains the overloaded operator <.
Thus, it is permissible to apply sort to lists of Integers or lists of Bools, because those types are
instances of Ord, but it is not permissible to apply sort to a list of, say, some interface type Ifc
(assuming Ifc is not an instance of the Ord type class).
The syntax of provisos is the following:
provisos

::= provisos ( proviso { , proviso } )

proviso

::= Identifier #(type { , type } )

In each proviso, the Identifier is the name of type class (overloading group). In most provisos, the
type class name T is followed by a single type t, and can be read as a simple assertion that t is an
instance of T , i.e., that the overloaded functions of type class T are defined for the type t. In some
provisos the type class name T may be followed by more than one type t1 , ..., tn and these express
more general relationships. For example, a proviso like this:
provisos (Bits#(macAddress, 48))
can be read literally as saying that the types macAddress and 48 are in the Bits type class, or
can be read more generally as saying that values of type macAddress can be converted to and from
values of the type bit[47:0] using the pack and unpack overloaded functions of type class Bits.
We sometimes also refer to provisos as contexts, meaning that they constrain the types that may be
used within the construct to which the provisos are attached.
Occasionally, if the context is too weak, the compiler may be unable to figure out how to resolve an
overloading. Usually the compiler’s error message will be a strong hint about what information is
missing. In these situations it may be necessary for the programmer to guide the compiler by adding
more type information to the program, in either or both of the following ways:
• Add a static type assertion (Section 9.10) to some expression that narrows down its type.
• Add a proviso to the surrounding construct.
14.1.2

Type class declarations

A new class is declared using the following syntax:
typeclassDef

::= typeclass typeclassIde typeFormals [ provisos ]
[ typedepends ] ;
{ overloadedDef }
endtypeclass [ : typeclassIde ]

typeclassIde

::= Identifier
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typeFormals

::= # ( typeFormal { , typeFormal })

typeFormal

::= [ numeric ] type typeIde

typedepends

::= dependencies ( typedepend { , typedepend } )

typedepend

::= typelist determines typelist

typelist

::= typeIde
|
( typeIde { , typeIde } )

overloadedDef

::= functionProto
|
varDecl

The typeclassIde is the newly declared class name. The typeFormals represent the types that will be
instances of this class. These typeFormals may themselves be constrained by provisos, in which case
the classes named in provisos are called the “super type classes” of this type class. Type dependencies
(typedepends) are relevant only if there are two or more type parameters; the typedepends comes after
the typeclass’s provisos (if any) and before the semicolon. The overloadedDef s declare the overloaded
variables or function names, and their types.
Example (from the Standard Prelude package):
typeclass Literal#(type a);
function a
fromInteger (Integer x);
function Bool inLiteralRange(a target, Integer i);
endtypeclass: Literal
This defines the type class Literal. Any type a that is an instance of Literal must have an
overloaded function called fromInteger that converts an Integer value into the type a. In fact,
this is the mechanism that BSV uses to interpret integer literal constants, e.g., to resolve whether a
literal like 6847 is to be interpreted as a signed integer, an unsigned integer, a floating point number,
a bit value of 10 bits, a bit value of 8 bits, etc. (See Section 2.3.1 for a more detailed description.).
The typeclass also provides a function inLiteralRange that takes an argument of type a and an
Integer and returns a Bool. In the standard Literal typeclass this boolean indicates whether or
not the supplied Integer is in the range of legal values for the type a.
Example (from a predefined type class in BSV):
typeclass Bounded#(type a);
a minBound;
a maxBound;
endtypeclass
This defines the type class Bounded. Any type a that is an instance of Bounded will have two values
called minBound and maxBound that, respectively, represent the minimum and maximum of all values
of this type.
Example (from a predefined type class in BSV):10
typeclass Arith #(type data_t)
provisos (Literal#(data_t));
function data_t \+ (data_t x, data_t y);
function data_t \- (data_t x, data_t y);
function data_t negate (data_t x);
10 We are using Verilog’s notation for escaped identifiers to treat operator symbols as ordinary identifiers. The
notation allows an identifier to be constructed from arbitrary characters beginning with a backslash and ending with
a whitespace (the backslash and whitespace are not part of the identifier.)

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function data_t \* (data_t x, data_t y);
function data_t \/ (data_t x, data_t y);
function data_t \% (data_t x, data_t y);
endtypeclass
This defines the type class Arith with super type class Literal, i.e., the proviso states that in order
for a type data_t to be an instance of Arith it must also be an instance of the type class Literal.
Further, it has six overloaded functions with the given names and types. Said another way, a type
that is an instance of the Arith type class must have a way to convert integer literals into that type,
and it must have addition, subtraction, negation, multiplication, and division defined on it.
The semantics of a dependency say that once the types on the left of the determines keyword are
fixed, the types on the right are uniquely determined. The types on either side of the list can be a
single type or a list of types, in which case they are enclosed in parentheses.
Example of a typeclass definition specifying type dependencies:
typeclass Connectable #(type a, type b)
dependencies (a determines b, b determines a);
module mkConnection#(a x1, b x2) (Empty);
endtypeclass
For any type t we know that Get#(t) and Put#(t) are connectable because of the following declaration in the GetPut package:
instance Connectable#(Get#(element_type), Put#(element_type));
In the Connectable dependency above, it states that a determines b. Therefore, you know that if a
is Get#(t), the only possibility for b is Put#(t).
Example of a typeclass definition with lists of types in the dependencies:
typeclass Extend #(type a, type b, type c)
dependencies ((a,c) determines b, (b,c) determines a);
endtypeclass
An example of a case where the dependencies are not commutative:
typeclass Bits#(type a, type sa)
dependencies (a determines sa);
function Bit#(sa) pack(a x);
function a unpack (Bit#(sa) x);
endtypeclass
In the above example, if a were UInt#(16) the dependency would require that b had to be 16; but
the fact that something occupies 16 bits by no means implies that it has to be a UInt.
14.1.3

Instance declarations

A type can be declared to be an instance of a class in two ways, with a general mechanism or with
a convenient shorthand. The general mechanism of instance declarations is the following:
typeclassInstanceDef

::= instance typeclassIde # ( type { , type } ) [ provisos ] ;
{ varAssign ; | functionDef | moduleDef }
endinstance [ : typeclassIde ]
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This says that the types are an instance of type class typeclassIde with the given provisos. The
varAssigns, functionDef s and moduleDef s specify the implementation of the overloaded identifiers
of the type class.
Example, declaring a type as an instance of the Eq typeclass:
typedef enum { Red, Blue, Green } Color;
instance Eq#(Color);
function Bool \== (Color x, Color y); //must use \== with a trailing
return True;
//space to define custom instances
endfunction
//of the Eq typeclass
endinstance
The shorthand mechanism is to attach a deriving clause to a typedef of an enum, struct or tagged
union and let the compiler do the work. In this case the compiler chooses the “obvious” implementation of the overloaded functions (details in the following sections). The only type classes for which
deriving can be used for general types are Bits, Eq, Bounded, and FShow. Furthermore, deriving
can be used for any class if the type is a data type that is isomorphic to a type that has an instance
for the derived class.
::= deriving ( typeclassIde { , typeclassIde } )

derives
Example:

typedef enum { Red, Blue, Green } Color deriving (Eq);
14.1.4

The Bits type class (overloading group)

The type class Bits contains the types that are convertible to bit strings of a certain size. Many
constructs have membership in the Bits class as a proviso, such as putting a value into a register,
array, or FIFO.
Example: The Bits type class definition (which is actually predefined in BSV) looks something like
this:
typeclass Bits#(type a, type n);
function Bit#(n) pack
(a x);
function a
unpack (Bit#(n) y);
endtypeclass
Here, a represents the type that can be converted to/from bits, and n is always instantiated by a
size type (Section 4) representing the number of bits needed to represent it. Implementations of
modules such as registers and FIFOs use these functions to convert between values of other types
and the bit representations that are really stored in those elements.
Example: The most trivial instance declaration states that a bit-vector can be converted to a bit
vector, by defining both the pack and unpack functions to be identity functions:
instance Bits#(Bit#(k), k);
function Bit#(k) pack (Bit#(k) x);
return x;
endfunction: pack
function Bit#(k) unpack (Bit#(k) x);
return x;
endfunction: unpack
endinstance
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Example:
typedef enum { Red, Green, Blue } Color deriving (Eq);
instance Bits#(Color, 2);
function Bit#(2) pack (Color c);
if
(c == Red)
return 3;
else if (c == Green) return 2;
else
return 1;
endfunction: pack

// (c == Blue)

function Color unpack (Bit#(2) x);
if
(x == 3) return Red;
else if (x == 2) return Green;
else if (x == 1) return Blue;
else ? //Illegal opcode; return unspecified value
endfunction: unpack
endinstance
Note that the deriving (Eq) phrase permits us to use the equality operator == on Color types
in the pack function. Red, Green and Blue are coded as 3, 2 and 1, respectively. If we had used
the deriving(Bits) shorthand in the Color typedef, they would have been coded as 0, 1 and 2,
respectively (Section 14.1.6).
14.1.5

The SizeOf pseudo-function

The pseudo-function SizeOf#(t) can be applied to a type t to get the numeric type representing its
bit size. The type t must be in the Bits class, i.e., it must already be an instance of Bits#(t,n),
either through a deriving clause or through an explicit instance declaration. The SizeOf function
then returns the corresponding bit size n. Note that SizeOf returns a numeric type, not a numeric
value, i.e., the output of SizeOf can be used in a type expression, and not in a value expression.
SizeOf, which converts a type to a (numeric) type, should not be confused with the pseudo-function
valueof, described in Section 4.2.1, which converts a numeric type to a numeric value.
Example:
typedef Bit#(8) MyType;
// MyType is an alias of Bit#(8)
typedef SizeOf#(MyType) NumberOfBits;
// NumberOfBits is a numeric type, its value is 8
Integer ordinaryNumber = valueOf(NumberOfBits);
// valueOf converts a numeric type into Integer
14.1.6

Deriving Bits

When attaching a deriving(Bits) clause to a user-defined type, the instance derived for the Bits
type class can be described as follows:
• For an enum type it is simply an integer code, starting with zero for the first enum constant
and incrementing by one for each subsequent enum constant. The number of bits used is the
minimum number of bits needed to represent distinct codes for all the enum constants.
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• For a struct type it is simply the concatenation of the bits for all the members. The first
member is in the leftmost bits (most significant) and the last member is in the rightmost bits
(least significant).
• For a tagged union type, all values of the type occupy the same number of bits, regardless of
which member it belongs to. The bit representation consists of two parts—a tag on the left
(most significant) and a member value on the right (least significant).
The tag part uses the minimum number of bits needed to code for all the member names. The
first member name is given code zero, the next member name is given code one, and so on.
The size of the member value part is always the size of the largest member. The member value
is stored in this field, right-justified (i.e., flush with the least-significant end). If the member
value requires fewer bits than the size of the field, the intermediate bits are don’t-care bits.
Example. Symbolic names for colors:
typedef enum { Red, Green, Blue } Color deriving (Eq, Bits);
This is the same type as in Section 14.1.4 except that Red, Green and Blue are now coded as 0, 1
and 2, instead of 3, 2, and 1, respectively, because the canonical choice made by the compiler is to
code consecutive labels incrementing from 0.
Example. The boolean type can be defined in the language itself:
typedef enum { False, True} Bool deriving (Bits);
The type Bool is represented with one bit. False is represented by 0 and True by 1.
Example. A struct type:
typedef struct { Bit#(8) foo; Bit#(16) bar } Glurph deriving (Bits);
The type Glurph is represented in 24 bits, with foo in the upper 8 bits and bar in the lower 16 bits.
Example. Another struct type:
typedef struct{ int x; int y } Coord deriving (Bits);
The type Coord is represented in 64 bits, with x in the upper 32 bits and y in the lower 32 bits.
Example. The Maybe type from Section 7.3:
typedef union tagged {
void Invalid;
a
Valid;
} Maybe#(type a)
deriving (Bits);
is represented in 1 + n bits, where n bits are needed to represent values of type a. If the leftmost
bit is 0 (for Invalid) the remaining n bits are unspecified (don’t-care). If the leftmost bit is 1 (for
Valid) then the remaining n bits will contain a value of type a.
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Reference Guide

Deriving Eq

The Eq type class contains the overloaded operators == (logical equality) and != (logical inequality):
typeclass Eq#(type a);
function Bool \== (a x1, a x2);
function Bool \/= (a x1, a x2);
endtypeclass: Eq
When deriving(Eq) is present on a a user-defined type definition t, the compiler defines these
equality/inequality operators for values of type t. It is the natural recursive definition of these
operators, i.e.,
• If t is an enum type, two values of type t are equal if they represent the same enum constant.
• If t is a struct type, two values of type t are equal if the corresponding members are pairwise
equal.
• If t is a tagged union type, two values of type t are equal if they have the same tag (member
name) and the two corresponding member values are equal.
14.1.8

Deriving Bounded

The predefined type class Bounded contains two overloaded identifiers minBound and maxBound representing the minimum and maximum values of a type a:
typeclass Bounded#(type a);
a minBound;
a maxBound;
endtypeclass
The clause deriving(Bounded) can be attached to any user-defined enum definition t, and the
compiler will define the values minBound and maxBound for values of type t as the first and last enum
constants, respectively.
The clause deriving(Bounded) can be attached to any user-defined struct definition t with the
proviso that the type of each member is also an instance of Bounded. The compiler-defined minBound
(or maxBound) will be the struct with each member having its respective minBound (respectively,
maxBound).
14.1.9

Deriving FShow

The intent of the FShow type class is to format values for use with the $display family of functions.
When attaching a deriving(FShow) clause to a user-defined type, the instance derived for the FShow
type class can be described as follows:
• For an enum type, the output contains the enumerated value.
Example:
typedef enum { Red, Blue, Green } Colors deriving (FShow);
...
$display("Basic enum");
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Colors be0 = Red;
Colors be1 = Blue;
Colors be2 = Green;
$display(fshow(be0));
$display(fshow(be1));
$display(fshow(be2));
Displays:
Basic enum
Red
Blue
Green
• For a struct type, the output contains the struct name, with each value prepended with the
name of the field. The values are formatted with FShow according to the data type.
Struct_name {field1_name: value1, field2_name: value2....}
Example:
typedef struct {
Bool
val_bool;
Bit#(8)
val_bit;
UInt#(16) val_uint;
Int#(32) val_int;
} BasicS deriving (FShow);
...
$display("Basic struct");
BasicS bs1 =
BasicS { val_bool: True, val_bit: 22,
val_uint: ’hABCD, val_int: -’hABCD };
$display(fshow(bs1));
Displays:
Basic struct
BasicS { val_bool: True, val_bit: ’h16, val_uint: 43981, val_int:

-43981 }

• For a tagged union type, the output contains the name of the tag followed by the value. The
values are formatted with FShow according to the data type.
tagged Tag1 value1
tagged Tag2 value2
Example:
typedef union tagged {
Bool
Val_bool;
Bit#(8)
Val_bit;
UInt#(16) Val_uint;
Int#(32) Val_int;
} BasicU deriving (FShow);
...
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$display("Basic tagged union");
BasicU bu0 = tagged Val_bool True;
BasicU bu1 = tagged Val_bit 22;
BasicU bu2 = tagged Val_uint ’hABCD;
BasicU bu3 = tagged Val_int -’hABCD;
$display(fshow(bu0));
$display(fshow(bu1));
$display(fshow(bu2));
$display(fshow(bu3));
Displays:
Basic tagged union
tagged Val_bool True
tagged Val_bit ’h16
tagged Val_uint 43981
tagged Val_int
-43981
14.1.10

Deriving type class instances for isomorphic types

Generally speaking, the deriving(...) clause can only be used for the predefined type classes
Bits, Eq, Bounded, and FShow. However there is a special case where it can be used for any type
class. When a user-defined type t is isomorphic to an existing type t0 , then all the functions on t0
automatically work on t, and so the compiler can trivially derive a function for t by just using the
corresponding function for t0 .
There are two situations where a newly defined type is isomorphic to an old type: a struct or tagged
union with precisely one member. For example:
typedef struct { t0 x; } t deriving (anyClass);
typedef union tagged { t0 X; } t deriving (anyClass);

One sometimes defines such a type precisely for type-safety reasons because the new type is distinct
from the old type although isomorphic to it, so that it is impossible to accidentally use a t value in
a t0 context and vice versa. Example:
typedef struct { UInt#(32) x; } Apples deriving (Literal, Arith);
...
Apples five;
...
five = 5;
// ok, since RHS applies ’fromInteger()’ from Literal
// class to Integer 5 to create an Apples value
function Apples eatApple (Apples n);
return n - 1;
// ’1’ is converted to Apples by fromInteger()
// ’-’ is available on Apples from Arith class
endfunction: eatApple
The typedef could also have been written with a singleton tagged union instead of a singleton struct:
typedef union tagged { UInt#(32) X; } Apples deriving (Literal, Arith);
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Monad

The Monad typeclass is an abstraction which allows different composition strategies and is useful
for combining computations into more complex computations. The definition and use of monads in
BSV is the standard definition as used in other programming languages.
The Monad instance for Module and Action are how statements in those blocks are composed, which
is why you can use replicateM and mapM in those blocks. Monad is mostly only needed inside libraries
and not something that users will be working with directly, so beyond modules and actions, this is
an advanced topic that isn’t commonly used.

14.2

Higher-order functions

In BSV it is possible to write an expression whose value is a function value. These function values
can be passed as arguments to other functions, returned as results from functions, and even carried
in data structures.
Example - the function map, as defined in the package Vector (C.3.8):
function Vector#(vsize, b_type) map (function b_type func (a_type x),
Vector#(vsize, a_type) xvect);
Vector#(vsize, b_type) yvect = newVector;
for (Integer j = 0; j < valueof(vsize); j=j+1)
yvect[j] = func (xvect[j]);
return yvect;
endfunction: map
function int sqr (int x);
return x * x;
endfunction: sqr
Vector#(100,int) avect = ...; // initialize vector avect
Vector#(100,int) bvect = map (sqr, avect);
The function map is polymorphic, i.e., is defined for any size type vsize and value types a_type and
b_type. It takes two arguments:
• A function func with input of type a_type and output of type b_type.
• A vector xvect of size vsize containing values of type a_type.
Its result is a new vector yvect that is also of size vsize and containing values of type b_type,
such that yvect[j]=func(xvect[j]). In the last line of the example, we call map passing it the sqr
function and the vector avect to produce a vector bvect that contains the squared versions of all
the elements of vector avect.
Observe that in the last line, the expression sqr is a function-valued expression, representing the
squaring function. It is not an invocation of the sqr function. Similarly, inside map, the identifier
func is a function-valued identifier, and the expression func (xsize [j]) invokes the function.
The function map could be called with a variety of arguments:
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// Apply the extend function to each element of avect
Vector#(13, Bit#(5)) avect;
Vector#(13, Bit#(10)) bvect;
...
bvect = map(extend, avect);
or
// test all elements of avect for even-ness
Vector#(100,Bool) bvect = map (isEven, avect);
In other words, map captures, in one definition, the generic idea of applying some function to all
elements of a vector and returning all the results in another vector. This is a very powerful idea
enabled by treating functions as first-class values. Here is another example, which may be useful in
many hardware designs:
interface SearchableFIFO#(type element_type);
... usual enq() and deq() methods ...
method Bool search (element_type key);
endinterface: SearchableFIFO
module mkSearchableFIFO#(function Bool test_func
(element_type x, element_type key))
(SearchableFIFO#(element_type));
...
method Bool search (element_type key);
... apply test_func(x, key) to each element of the FIFO, ...
... return OR of all results ...
endmethod: search
endmodule: mkSearchableFIFO
The SearchableFIFO interface is like a normal FIFO interface (contains usual enq() and deq()
methods), but it has an additional bit of functionality. It has a search() method to which you
can pass a search key key, and it searches the FIFO using that key, returning True if the search
succeeds.
Inside the mkSearchableFIFO module, the method applies some element test predicate test_func to
each element of the FIFO and ORs all the results. The particular element-test function test_func to
be used is passed in as a parameter to mkSearchableFIFO. In one instantiation of mkSearchableFIFO
we might pass in the equality function for this parameter (“search this FIFO for this particular element”). In another instantiation of mkSearchableFIFO we might pass in the “greater-than” function
(“search this FIFO for any element greater than the search key”). Thus, a single FIFO definition captures the general idea of being able to search a FIFO, and can be customized for different applications
by passing in different search functions to the module constructor.
A final important point is that all this is perfectly synthesizable in BSV, i.e., the compiler can
produce RTL hardware for such descriptions. Since polymporphic modules cannot be synthesized,
for synthesis a non-polymorphic version of the module would have to be instantiated.

14.3

Module types

There are many types of modules in BSV. The default BSV module type is Module#(ifc). When
instantiated, a Module adds state elements and rules to the accumulation of elements and rules
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already in the design. This is the only synthesizable module type, but other types can exist. For
instance, the type ModuleCollect#(t,ifc), defined in Section C.10.2, allows items other than states
and rules to be collected while elaborating the module structure.
For most applications the modules in the design will be of type Module and the type can be inferred.
When you write:
module mkMod(Ifc);
...
endmodule
the compiler doesn’t force this code to be specific to the basic Module type, although it usually will
be. BSV allows this syntax to be used for any type of module; what you are declaring here is a
polmorphic module. In fact, it is really just a function that returns a module type. But instead of
returning back the type Module, it returns back any type m with the proviso that m is a module.
That is expressed with the proviso:
IsModule#(m,c)
However, if the code for mkMod uses a feature that is specific to one type of module, such as trying
to add to the collection in a ModuleCollect module, then type inference will discover that your
module can’t be any module type m, but must be a specific type (such as ModuleCollect in this
example).
In that case, you need to declare that the module mkMod works for a specific module type using the
bracket syntax:
module [ModuleCollect#(t)] mkMod(Ifc);
In some instances, type inference will determine that the module must be the specific type Module,
and you may get a signature mismatch error stating that where the code said any module type m,
it really has to be Module. This can be fixed by explicitly stating the module type in the module
declaration:
module [Module] mkMod(Ifc);

15

Embedding RTL in a BSV design

This section describes how to embed existing RTL modules, Verilog or VHDL, in a BSV module.
The import "BVI" statement is used to utilize existing components, utilize components generated by
other tools, or to define a custom set of primitives. One example is the definition of BSV primitives
(registers, FIFOs, etc.), which are implemented through import of Verilog modules. The import
"BVI" statement creates a Bluespec wrapper around the RTL module so that it looks like a BSV
module. Instead of ports, the wrapped module has methods and interfaces.
The import "BVI" statement can be used to wrap Verilog or VHDL modules. Throughout this
section Verilog will be used to refer to either Verilog or VHDL. (One limitatation for VHDL is that
BSV does not support two dimensional ports.)
externModuleImport

::= import "BVI" [ identifier = ] moduleProto
{ moduleStmt }
{ importBVIStmt }
endmodule [ : identifier ]
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The body consists of a sequence of importBVIStmts:
importBVIStmt

::=
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|

parameterBVIStmt
methodBVIStmt
portBVIStmt
inputClockBVIStmt
defaultClockBVIStmt
outputClockBVIStmt
inputResetBVIStmt
defaultResetBVIStmt
noResetBVIStmt
outputResetBVIStmt
ancestorBVIStmt
sameFamilyBVIStmt
scheduleBVIStmt
pathBVIStmt
interfaceBVIStmt
inoutBVIStmt

The optional identifier immediately following the "BVI" is the name of the Verilog module to be
imported. This will usually be found in a Verilog file of the same name (identifier.v ). If this identifier
is excluded, it is assumed that the Verilog module name is the same as the BSV name of the module.
The moduleProto is the first line in the module definition as described in Section 5.3.
The BSV wrapper returns an interface. All arguments and return values must be in the Bits class
or be of type Clock, Reset, Inout, or a subinterface which meets these requirements. Note that the
BSV module’s parameters have no inherent relationship to the Verilog module’s parameters. The
BSV wrapper is used to connect the Verilog ports to the BSV parameters, performing any data
conversion, such as packs or unpacks, as necessary.
Example of the header of a BVI import statement:
import "BVI" RWire =
module RWire (VRWire#(a))
provisos (Bits#(a,sa));
...
endmodule: vMkRWire
Since the Verilog module’s name matches the BSV name, the header could be also written as:
import "BVI"
module RWire (VRWire#(a))
provisos (Bits#(a,sa));
...
endmodule: vMkRWire
The module body may contain both moduleStmts and importBVIStmts. Typically when including a
Verilog module, the only module statements would be a few local definitions. However, all module
statements, except for method definitions, subinterface definitions, and return statements, are valid,
though most are rarely used in this instance. Only the statements specific to importBVIStmt bodies
are described in this section.
The importBVIStmts must occur at the end of the body, after the moduleStmts. They may be
written in any order.
The following is an example of embedding a Verilog SRAM model in BSV. The Verilog file is shown
after the BSV wrapper.
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import "BVI" mkVerilog_SRAM_model =
module mkSRAM #(String filename) (SRAM_Ifc #(addr_t, data_t))
provisos(Bits#(addr_t, addr_width),
Bits#(data_t, data_width));
parameter FILENAME
= filename;
parameter ADDRESS_WIDTH = valueOf(addr_width);
parameter DATA_WIDTH
= valueof(data_width);
method request (v_in_address, v_in_data, v_in_write_not_read)
enable (v_in_enable);
method v_out_data read_response;
default_clock clk(clk, (*unused*) clk_gate);
default_reset no_reset;
schedule (read_response) SB (request);
endmodule
This is the Verilog module being wrapped in the above BVI import statement.
module mkVerilog_SRAM_model (clk,
v_in_address, v_in_data,
v_in_write_not_read,
v_in_enable,
v_out_data);
parameter FILENAME
= "Verilog_SRAM_model.data";
parameter ADDRESS_WIDTH = 10;
parameter DATA_WIDTH
= 8;
parameter NWORDS
= (1 << ADDRESS_WIDTH);
input
input
input
input
input

[ADDRESS_WIDTH-1:0]
[DATA_WIDTH-1:0]

output [DATA_WIDTH-1:0]
...
endmodule

15.1

clk;
v_in_address;
v_in_data;
v_in_write_not_read;
v_in_enable;
v_out_data;

Parameter

The parameter statement specifies the parameter values which will be used by the Verilog module.
parameterBVIStmt

::= parameter identifier = expression ;

The value of expression is supplied to the Verilog module as the parameter named identifier. The
expression must be a compile-time constant. The valid types for parameters are String, Integer
and Bit#(n ). Example:
import "BVI" ClockGen =
module vAbsoluteClock#(Integer start, Integer period)
( ClockGenIfc );
let halfPeriod = period/2 ;
parameter initDelay = start;
//the parameters start,
parameter v1Width = halfPeriod ;
//halfPeriod and period
parameter v2Width = period - halfPeriod ; //must be compile-time constants
...
endmodule
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Reference Guide

Method

The method statement is used to connect methods in a Bluespec interface to the appropriate Verilog
wires. The syntax imitates a function prototype in that it doesn’t define, but only declares. In the
case of the method statement, instead of declaring types, it declares ports.
methodBVIStmt

::= method [ portId ] identifer [ ( [ portId { , portId } ] ) ]
[ enable (portId ) ] [ ready ( portId ) ]
[ clocked_by ( clockId ) ] [ reset_by ( resetId ) ] ;

The first portId is the output port for the method, and is only used when the method has a return
value. The identifier is the method’s name according to the BSV interface definition. The parenthesized list is the input port names corresponding to the method’s arguments, if there are any.
There may follow up to four optional clauses (in any order): enable (for the enable input port if the
method has an Action component), ready (for the ready output port), clocked_by (to indicate the
clock of the method, otherwise the default clock will be assumed) and reset_by (for the associated
reset signal, otherwise the default reset will be assumed). If no ready port is given, the constant
value 1 is used meaning the method is always ready. The names no_clock and no_reset can be used
in clocked_by and reset_by clauses indicating that there is no associated clock and no associated
reset, respectively.
If the input port list is empty and none of the optional clauses are specified, the list and its parentheses may be omitted. If any of the optional clauses are specified, the empty list () must be shown.
Example:
method CLOCKREADY_OUT clockready() clocked_by(clk);
If there was no clocked_by statement, the following would be allowed:
method CLOCKREADY_OUT clockready;
The BSV types of all the method’s arguments and its result (if any) must all be in the Bits typeclass.
Any of the port names may have an attribute attached to them. The allowable attributes are reg,
const, unused, and inhigh. The attributes are translated into port descriptions. Not all port
attributes are allowed on all ports.
For the output ports, the ready port and the method return value, the properties reg and const
are allowed. The reg attribute specifies that the value is coming directly from a register with no
intermediate logic. The const attribute indicates that the value is hardwired to a constant value.
For the input ports, the input arguments and the enable port, reg and unused are allowed. In this
context reg specifies that the value is immediately written to a register without intermediate logic.
The attribute unused indicates that the port is not used inside the module; its value is ignored.
Additionally, for the method enable, there is the inhigh property, which indicates that the method
is always_enabled, as described in Section 13.2.2. Inside the module, the value of the enable is
assumed to be 1 and, as a result, the port doesn’t exist. The user still gives a name for the port as
a placeholder. Note that only Action or ActionValue methods can have an enable signal.
The following code fragment shows an attribute on a method enable:
method load(flopA, flopB) enable((*inhigh*) EN);

The output ports may be shared across methods (and ready signals).
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Port

The port statement declares an input port, which is not part of a method, along with the value to
be passed to the port. While parameters must be compile-time constants, ports can be dynamic.
The port statements are analogous to arguments to a BSV module, but are rarely needed, since
BSV style is to interact and pass arguments through methods.
portBVIStmt

::= port identifier [ clocked_by ( clockId ) ]
[ reset_by ( resetId ) ] = expression ;

The defining operator <- or = may be used.
The value of expression is supplied to the Verilog port named identifier. The type of expression
must be in the Bits typeclass. The expression may be dynamic (e.g. the _read method of a register
instantiated elsewhere in the module body), which differentiates it from a parameter statement. The
Bluespec compiler cannot check that the import has specified the same size as declared in the Verilog
module. If the width of the value is not the same as that expected by the Verilog module, Verilog
will truncate or zero-extend the value to fit.
Example - Setting port widths to a specific width:
// Tie off
Bit#(1)
port TM
Bit#(w)
port TD

the test ports
v = 0 ;
= v
; // This ties off the port TM to a 1 bit wide 0
z = 0 ;
= z
; // This ties off the port TD to w bit wide 0

The clocked_by clause is used to specify the clock domain that the port is associated with, named
by clockId. Any clock in the domain may be used. The values no_clock and default_clock, as
described in Section 15.5, may be used. If the clause is omitted, the associated clock is the default
clock.
Example - BVI import statement including port statements
port BUS_ID clocked_by (clk2) = busId ;
The reset_by clause is used to specify the reset the port is associated with, named by resetId. Any
reset in the domain may be used. The values no_reset and default_reset, as described in Section
15.8 may be used. If the clause is omitted, the associated reset is the default reset.

15.4

Input clock

The input_clock statement specifies how an incoming clock to a module is connected. Typically,
there are two ports, the oscillator and the gate, though the connection may use fewer ports.
inputClockBVIStmt

::= input_clock [ identifier ] ( [ portsDef ] ) = expression ;

portsDef

::= portId [ , [ attributeInstances ] portId ]

portId

::= identifier

The defining operator = or <- may be used.
The identifier is the clock name which may be used elsewhere in the import to associate the clock with
resets and methods via a clocked_by clause, as described in Sections 15.7 and 15.2. The portsDef
statement describes the ports that define the clock. The clock value which is being connected is
given by expression.
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If the expression is an identifier being assigned with =, and the user wishes this to be the name of
the clock, then the identifier of the clock can be omitted and the expression will be assumed to be
the name. The clock name can be omitted in other circumstances, but then no name is associated
with the clock. An unamed clock cannot be referred to elsewhere, such as in a method or reset or
other statement. Example:
input_clock (OSC, GATE) = clk;
is equivalent to:
input_clock clk (OSC, GATE) = clk;
The user may leave off the gate (one port) or the gate and the oscillator (no ports). It is the
designer’s responsibility to ensure that not connecting ports does not lead to incorrect behavior. For
example, if the Verilog module is purely combinational, there is no requirement to connect a clock,
though there may still be a need to associate its methods with a clock to ensure that they are in
the correct clock domain. In this case, the portsDef would be omitted. Example of an input clock
without any connection to the Verilog ports:
input_clock ddClk() = dClk;
If the clock port is specified and the gate port is to be unconnected, an attribute, either unused
or inhigh, describing the gate port should be specified. The attribute unused indicates that the
submodule doesn’t care what the unconnected gate is, while inhigh specifies the gate is assumed in
the module to be logical 1. It is an error if a clock with a gate that is not logical 1 is connected to
an input clock with an inhigh attribute. The default when a gate port is not specified is inhigh,
though it is recommended style that the designer specify the attribute explicitly.
To add an attribute, the usual attribute syntax, (* attribute_name *) immediately preceding the
object of the attribute, is used. For example, if a Verilog module has no internal transitions and
responds only to method calls, it might be unnecessary to connect the gating signal, as the implicit
condition mechanism will ensure that no method is invoked if its clock is off. So the second portId,
for the gate port, would be marked unused.
input_clock ddClk (OSC, (*unused*) UNUSED) = dClk;
The options for specifying the clock ports in the portsDef clause are:
( )
(OSC, GATE)
(OSC, (*unused*)GATE)
(OSC, (*inhigh*)GATE)
(OSC)

//
//
//
//
//

there are no Verilog ports
both an oscillator port and a gate port are specified
there is no gate port and it’s unused
there is no gate port and it’s required to be logical 1
same as (OSC, (*inhigh*) GATE)

In an input_clock statement, it is an error if both the port names and the input clock name are
omitted, as the clock is then unusable.

15.5

Default clock

In BSV, each module has an implicit clock (the current clock ) which is used to clock all instantiated
submodules unless otherwise specified with a clocked_by clause. Other clocks to submodules must
be explicitly passed as input arguments.
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Every BVI import module must declare which input clock (if any) is the default clock. This default
clock is the implicit clock provided by the parent module, or explicitly given via a clocked_by
clause. The default clock is also the clock associated with methods and resets in the BVI import
when no clocked_by clause is specified.
The simplest definition for the default clock is:
defaultClockBVIStmt ::= default_clock identifier ;
where the identifier specifies the name of an input clock which is designated as the default clock.
The default clock may be unused or not connected to any ports, but it must still be declared.
Example:
default_clock no_clock;
This statement indicates the implicit clock from the parent module is ignored (and not connected).
Consequently, the default clock for methods and resets becomes no_clock, meaning there is no
associated clock.
To save typing, you can merge the default_clock and input_clock statements into a single line:
defaultClockBVIStmt ::= default_clock [ identifier ] [ ( portsDef ) ] [ = expression ] ;
The defining operator = or <- may be used.
This is precisely equivalent to defining an input clock and then declaring that clock to be the default
clock. Example:
default_clock clk_src (OSC, GATE) = sClkIn;
is equivalent to:
input_clock clk_src (OSC, GATE) = sClkIn;
default_clock clk_src;
If omitted, the = expression in the default_clock statement defaults to <- exposeCurrentClock.
Example:
default_clock xclk (OSC, GATE);
is equivalent to:
default_clock xclk (OSC, GATE) <- exposeCurrentClock;
If the portnames are excluded, the names default to CLK, CLK_GATE. Example:
default_clock xclk = clk;
is equivalent to:
default_clock xclk (CLK, CLK_GATE) = clk;
Alternately, if the expression is an identifier being assigned with =, and the user wishes this to be
the name of the default clock, then he can leave off the name of the default clock and expression
will be assumed to be the name. Example:
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default_clock (OSC, GATE) = clk;
is equivalent to:
default_clock clk (OSC, GATE) = clk;
If an expression is provided, both the ports and the name cannot be omitted.
However, omitting the entire statement is equivalent to:
default_clock (CLK, CLK_GATE) <- exposeCurrentClock;
specifying that the current clock is to be associated with all methods which do not specify otherwise.

15.6

Output clock

The output_clock statement gives the port connections for a clock provided in the module’s interface.
outputClockBVIStmt

::= output_clock identifier ( [ portsDef ] ) ;

The identifier defines the name of the output clock, which must match a clock declared in the
module’s interface. Example:
interface ClockGenIfc;
interface Clock gen_clk;
endinterface
import "BVI" ClockGen =
module vMkAbsoluteClock #( Integer start,
Integer period
) ( ClockGenIfc );
...
output_clock gen_clk(CLK_OUT);
endmodule
It is an error for the same identifier to be declared by more than one output_clock statement.

15.7

Input reset

The input_reset statement defines how an incoming reset to the module is connected. Typically
there is one port. BSV assumes that the reset is inverted (the reset is asserted with the value 0).
inputResetBVIStmt

::= input_reset [ identifier ] [ ( portId ) ] [ clocked_by ( clockId ) ]
= expression ;

portId

::= identifier

clockId

::= identifier

where the = may be replaced by <-.
The reset given by expression is to be connected to the Verilog port specified by portId. The identifier
is the name of the reset and may be used elsewhere in the import to associate the reset with methods
via a reset_by clause.
The clocked_by clause is used to specify the clock domain that the reset is associated with, named
by clockId. Any clock in the domain may be used. If the clause is omitted, the associated clock is
the default clock. Example:
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input_reset rst(sRST_N) = sRstIn;
is equivalent to:
input_reset rst(sRST_N) clocked_by(clk) = sRstIn;
where clk is the identifier named in the default_clock statement.
If the user doesn’t care which clock domain is associated with the reset, no_clock may be used. In
this case the compiler will not check that the connected reset is associated with the correct domain.
Example
input_reset rst(sRST_N) clocked_by(no_clock) = sRstIn;
If the expression is an identifier being assigned with =, and the user wishes this to be the name of the
reset, then he can leave off the identifier of the reset and the expression will be assumed to be the
name. The reset name can be left off in other circumstances, but then no name is associated with
the reset. An unamed reset cannot be referred to elsewhere, such as in a method or other statement.
In the cases where a parent module needs to associate a reset with methods, but the reset is not
used internally, the statement may contain a name, but not specify a port. In this case, there is no
port expected in the Verilog module. Example:
input_reset rst() clocked_by (clk_src) = sRstIn ;
Example of a BVI import statement containing an input_reset statement:
import "BVI" SyncReset =
module vSyncReset#(Integer stages ) ( Reset rstIn, ResetGenIfc rstOut ) ;
...
// we don’t care what the clock is of the input reset
input_reset rst(IN_RST_N) clocked_by (no_clock) = rstIn ;
...
endmodule

15.8

Default reset

In BSV, when you define a module, it has an implicit reset (the current reset) which is used to
reset all instantiated submodules (unless otherwise specifed via a reset_by clause). Other resets to
submodules must be explicitly passed as input arguments.
Every BVI import module must declare which reset, if any, is the default reset. The default reset
is the implicit reset provided by the parent module (or explicitly given with a reset_by). The
default reset is also the reset associated with methods in the BVI import when no reset_by clause
is specified.
The simplest definition for the default reset is:
defaultResetBVIStmt ::= default_reset identifier ;
where identifier specifies the name of an input reset which is designated as the default reset.
The reset may be unused or not connected to a port, but it must still be declared. Example:
default_reset no_reset;
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The keyword default_reset may be omitted when declaring an unused reset. The above statement
can thus be written as:
no_reset;

// the default_reset keyword can be omitted

This statement declares that the implicit reset from the parent module is ignored (and not connected). In this case, the default reset for methods becomes no_reset, meaning there is no associated
reset.
To save typing, you can merge the default_reset and input_reset statements into a single line:
defaultResetBVIStmt ::= default_reset [ identifier ] [ ( portId ) ] [ clocked_by ( clockId ) ]
[ = expression ] ;
The defining operator = or <- may be used.
This is precisely equivalent to defining an input reset and then declaring that reset to be the default.
Example:
default_reset rst (RST_N) clocked_by (clk) = sRstIn;
is equivalent to:
input_reset rst (RST_N) clocked_by (clk) = sRstIn;
default_reset rst;
If omitted, = expression in the default_reset statement defaults to <- exposeCurrentReset.
Example:
default_reset rst (RST_N);
is equivalent to
default_reset rst (RST_N) <- exposeCurrentReset;
The clocked_by clause is optional; if omitted, the reset is clocked by the default clock. Example:
default_reset rst (sRST_N) = sRstIn;
is equivalent to
default_reset rst (sRST_N) clocked_by(clk) = sRstIn;
where clk is the default_clock.
If no_clock is specified, the reset is not associated with any clock. Example:
input_reset rst (sRST_N) clocked_by(no_clock) = sRstIn;
If the portId is excluded, the reset port name defaults to RST_N. Example:
default_reset rstIn = rst;
is equivalent to:
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default_reset rstIn (RST_N) = rst;
Alternatively, if the expression is an identifier being assigned with =, and the user wishes this to be
the name of the default reset, then he can leave off the name of the default reset and expression will
be assumed to be the name. Example:
default_reset (rstIn) = rst;
is equivalent to:
default_reset rst (rstIn) = rst;
Both the ports and the name cannot be omitted.
However, omitting the entire statement is equivalent to:
default_reset (RST_N) <- exposeCurrentReset;
specifying that the current reset is to be associated with all methods which do not specify otherwise.

15.9

Output reset

The output_reset statement gives the port connections for a reset provided in the module’s interface.
outputResetBVIStmt

::= output_reset identifier [ ( portId ) ] [ clocked_by ( clockId ) ];

The identifier defines the name of the output reset, which must match a reset declared in the
module’s interface. Example:
interface ResetGenIfc;
interface Reset gen_rst;
endinterface
import "BVI" SyncReset =
module vSyncReset#(Integer stages ) ( Reset rstIn, ResetGenIfc rstOut ) ;
...
output_reset gen_rst(OUT_RST_N) clocked_by(clk) ;
endmodule
It is an error for the same identifier to be declared by more than one output_reset statement.

15.10

Ancestor, same family

There are two statements for specifying the relationship between clocks: ancestor and same_family.
ancestorBVIStmt

::= ancestor ( clockId , clockId ) ;

This statement indicates that the second named clock is an ancestor of the first named clock. To
say that clock1 is an ancestor of clock2, means that clock2 is a gated version of clock1. This
is written as:
ancestor (clock2, clock1);
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For clocks which do not have an ancestor relationship, but do share a common ancestor, we have:
sameFamilyBVIStmt ::= same_family ( clockId , clockId ) ;
This statement indicates that the clocks specified by the clockIds are in the same family (same clock
domain). When two clocks are in the same family, they have the same oscillator with a different
gate. To be in the same family, one does not have to be a gated version of the other, instead they
may be gated versions of a common ancestor. Note that ancestor implies same_family, which then
need not be explicitly stated. For example, a module which gates an input clock:
input_clock clk_in(CLK_IN, CLK_GATE_IN) = clk_in ;
output_clock new_clk(CLK_OUT, CLK_GATE_OUT);
ancestor(new_clk, clk_in);

15.11

Schedule

scheduleBVIStmt

::= schedule ( identifier { , identifier } ) operatorId
( identifier { , identifier } );

operatorId

::=
|
|
|

CF
SB
SBR
C

The schedule statement specifies the scheduling constraints between methods in an imported module. The operators relate two sets of methods; the specified relation is understood to hold for each
pair of an element of the first set and an element of the second set. The order of the methods in the
lists is unimportant and the parentheses may be omitted if there is only one name in the set.
The meanings of the operators are:
CF
SB
SBR
C

conflict-free
sequences before
sequences before, with range conflict (that is, not composable in parallel)
conflicts

It is an error to specify two relationships for the same pair of methods. It is an error to specify a
scheduling annotation other than CF for methods clocked by unrelated clocks. For such methods,
CF is the default; for methods clocked by related clocks the default is C. The compiler generates a
warning if an annotation between a method pair is missing. Example:
import "BVI" FIFO2 =
module vFIFOF2_MC

(

Clock sClkIn, Reset sRstIn,
Clock dClkIn, Reset dRstIn,
Clock realClock, Reset realReset,
FIFOF_MC#(a) ifc )
provisos (Bits#(a,sa));

...
method
method FULL_N

enq( D_IN ) enable(ENQ) clocked_by( clk_src ) reset_by( srst ) ;
notFull
clocked_by( clk_src ) reset_by( srst ) ;

method
method D_OUT
method EMPTY_N

deq()
first
notEmpty

enable(DEQ) clocked_by( clk_dst ) reset_by( drst ) ;
clocked_by( clk_dst ) reset_by( drst ) ;
clocked_by( clk_dst ) reset_by( drst ) ;

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schedule (enq, notFull) CF (deq, first, notEmpty) ;
schedule (first, notEmpty) CF (first, notEmpty) ;
schedule (notFull) CF (notFull) ;
// CF: conflict free - methods in the first list can be scheduled
// in any order or any number of times, with the methods in the
// second list - there is no conflict between the methods.
schedule first SB deq ;
schedule (notEmpty) SB (deq) ;
schedule (notFull) SB (enq) ;
// SB indicates the order in which the methods must be scheduled
// the methods in the first list must occur (be scheduled) before
// the methods in the second list
// SB allows these methods to be called from one rule but the
// SBR relationship does not.
schedule (enq) C (enq) ;
schedule (deq) C (deq) ;
// C: conflicts - methods in the first list conflict with the
// methods in the second - they cannot be called in the same clock cycle.
// if a method conflicts with itself, (enq and deq), it
// cannot be called more than once in a clock cycle
endmodule

15.12

Path

The path statement indicates that there is a combinational path from the first port to the second
port.
pathBVIStmt

::= path ( portId , portId ) ;

It is an error to specify a path between ports that are connected to methods clocked by unrelated
clocks. This would be, by definition, an unsafe clock domain crossing. Note that the compiler
assumes that there will be a path from a value or ActionValue method’s input parameters to its
result, so this need not be specified explicitly.
The paths defined by the path statement are used in scheduling. A path may impact rule urgency
by implying an order in how the methods are scheduled. The path is also used in checking for
combinational cycles in a design. The compiler will report an error if it detects a cycle in a design.
In the following example, there is a path declared between WSET and WHAS, as shown in figure 2.

Figure 2: Path in the RWire0 Verilog module between WSET and WHAS ports

import "BVI" RWire0 =
module vMkRWire0 (VRWire0);
...
method wset() enable(WSET) ;
method WHAS whas ;
schedule whas CF whas ;
schedule wset SB whas ;
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path (WSET, WHAS) ;
endmodule: vMkRWire0

15.13

Interface

interfaceBVIStmt

::= interface typeDefType ;
{ interfaceBVIMembDecl }
endinterface [ : typeIde ]

interfaceBVIMembDecl::= methodBVIStmt
|
interfaceBVIStmt ;
An interface statement can contain two types of statements: method statements and subinterface
declarations. The interface statement in BVI import is the same as any other interface statement
(Section 5.2) with one difference: the method statements within the interface are BVI method
statements (methodBVIStmt 15.2).
Example:
import "BVI" BRAM2 =
module vSyncBRAM2#(Integer memSize, Bool hasOutputRegister,
Clock clkA, Reset rstNA, Clock clkB, Reset rstNB
) (BRAM_DUAL_PORT#(addr, data))
provisos(Bits#(addr, addr_sz),
Bits#(data, data_sz));
...
interface BRAM_PORT a;
method put(WEA, (*reg*)ADDRA, (*reg*)DIA) enable(ENA) clocked_by(clkA) reset_by(rstA);
method DOA read() clocked_by(clkA) reset_by(rstA);
endinterface: a
interface BRAM_PORT b;
method put(WEB, (*reg*)ADDRB, (*reg*)DIB) enable(ENB) clocked_by(clkB) reset_by(rstB);
method DOB read() clocked_by(clkB) reset_by(rstB);
endinterface: b
endmodule: vSyncBRAM2
Since a BVI wrapper module can only provide a single interface (BRAM_DUAL_PORT in this example),
to provide multiple interfaces you have to create an interface hierarchy using interface statements.
The interface hierarchy provided in this example is:
interface BRAM_DUAL_PORT#(type addr, type data);
interface BRAM_PORT#(addr, data) a;
interface BRAM_PORT#(addr, data) b;
endinterface: BRAM_DUAL_PORT
where the subinterfaces, a and b, are defined as interface statements in the body of the import
"BVI" statement.

15.14

Inout

The following statements describe how to pass an inout port from a wrapped Verilog module through
a BSV module. These ports are represented in BSV by the type Inout. There are two ways that
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an Inout can appear in BSV modules: as an argument to the module or as a subinterface of the
interface provided by the module. There are, therefore, two ways to declare an Inout port in a
BVI import: the statement inout declares an argument of the current module; and the statement
ifc_inout declares a subinterface of the provided interface.
inoutBVIStmt

::= inout portId [ clocked_by ( clockId ) ]
[ reset_by ( resetId ) ] = expression ;

The value of portId is the Verilog name of the inout port and expression is the name of an argument
from the module.
inoutBVIStmt

::= ifc_inout identifier (inoutId ) [ clocked_by ( clockId ) ]
[ reset_by ( resetId ) ] ;

Here, the identifier is the name of the subinterface of the provided interface and portId is, again,
the Verilog name of the inout port.
The clock and reset associated with the Inout are assumed to be the default clock and default reset
unless explicitly specified.
Example:
interface Q;
interface Inout#(Bit#(13)) q_inout;
interface Clock c_clock;
endinterface
import "BVI" Foo =
module mkFoo#(Bool b)(Inout#(int) x, Q ifc);
default_clock ();
no_reset;
inout iport = x;
ifc_inout q_inout(qport);
output_clock c_clock(clockport);
endmodule
The wrapped Verilog module is:
module Foo (iport, clockport, qport);
input cccport;
inout [31:0] iport;
inout [12:0] qport;
...
endmodule

16

Embedding C in a BSV Design

This section describes how to declare a BSV function that is provided as a C function. This is used
when there are existing C functions which the designer would like to include in a BSV module. Using
the importBDPI syntax, the user can specify that the implementation of a BSV function is provided
as a C function.
externCImport

::= import "BDPI" [ identifier = ] function type
identifier ( [ CFuncArgs ] ) [ provisos ] ;

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CFuncArgs

::= CFuncArg { , CFuncArg }

CFuncArg

::= type [ identifier ]

This defines a function identifier in the BSV source code which is implemented by a C function of
the same name. A different link name (C name) can be specified immediately after the "BDPI",
using an optional [identifier = ]. The link name is not bound by BSV case-restrictions on identifiers
and may start with a capital letter.
Example of an import statement where the C name matches the BSV name:
// the C function and the BSV function are both named checksum
import "BDPI" function Bit#(32) checksum (Bit#(n), Bit#(32));
Example of an import statement where the C name does not match the BSV name:
// the C function name is checksum
// the BSV function name is checksum_raw
import "BDPI" checksum = function Bit#(32) checksum_raw (Bit#(n), Bit#(32));
The first type specifies the return type of the function. The optional CFuncArgs specify the arguments of the function, along with an optional identifier to name the arguments.
For instance, in the above checksum example, you might want to name the arguments to indicate
that the first argument is the input value and the second argument is the size of the input value.
import "BDPI" function Bit#(32) checksum (Bit#(n) input_val, Bit#(32) input_size);

16.1

Argument Types

The types for the arguments and return value are BSV types. The following table shows the correlation from BSV types to C types.
BSV Type
String
Bit#(0) - Bit#(8)
Bit#(9) - Bit#(32)
Bit#(33) - Bit#(64)
Bit#(65) Bit#(n)

C Type
char*
unsigned
unsigned
unsigned
unsigned
unsigned

char
int
long long
int*
int*

The importBDPI syntax provides the ability to import simple C functions that the user may already
have. A C function with an argument of type char or unsigned char should be imported as a BSV
function with an argument of type Bit#(8). For int or unsigned int, use Bit#(32). For long
long or unsigned long long, use Bit#(64). While BSV creates unsigned values, they can be
passed to a C function which will treat the value as signed. This can be reflected in BSV with
Int#(8), Int#(32), Int#(64), etc.
The user may also import new C functions written to match a given BSV function type. For instance,
a function on bit-vectors of size 17 (that is, Bit#(17)) would expect to pass this value as the C type
unsigned int and the C function should be aware that only the first 17 bits of the value are valid
data.
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Wide data Bit vectors of size 65 or greater are passed by reference, as type unsigned int*. This
is a pointer to an array of 32-bit words, where bit 0 of the BSV vector is bit 0 of the first word in
the array, and bit 32 of the BSV vector is bit 0 of the second word, etc. Note that we only pass the
pointer; no size value is passed to the C function. This is because the size is fixed and the C function
could have the size hardcoded in it. If the function needs the size as an additional parameter, then
either a C or BSV wrapper is needed. See the examples below.
Polymorphic data As the above table shows, bit vectors of variable size are passed by reference,
as type unsigned int*. As with wide data, this is a pointer to an array of 32-bit words, where bit
0 of the BSV vector is bit 0 of the first word in the array, and bit 32 of the BSV vector is bit 0 of
the second word, etc. No size value is passed to the C function, because the import takes no stance
on how the size should be communicated. The user will need to handle the communication of the
size, typically by adding an additional argument to the import function and using a BSV wrapper
to pass the size via that argument, as follows:
// This function computes a checksum for any size bit-vector
// The second argument is the size of the input bit-vector
import "BDPI" checksum = function Bit#(32) checksum_raw (Bit#(n), Bit#(32));
// This wrapper handles the passing of the size
function Bit#(32) checksum (Bit#(n) vec);
return checksum_raw(vec, fromInteger(valueOf(n)));
endfunction

16.2

Return types

Imported functions can be value functions, Action functions, or ActionValue functions. The acceptable return types are the same as the acceptable argument types, except that String is not
permitted as a return type.
Imported functions with return values correlate to C functions with return values, except in the
cases of wide and polymorphic data. In those cases, where the BSV type correlates to unsigned
int*, the simulator will allocate space for the return result and pass a pointer to this memory to
the C function. The C function will not be responsible for allocating memory. When the C function
finishes execution, the simulator copies the result in that memory to the simulator state and frees
the memory. By convention, this special argument is the first argument to the C function.
For example, the following BSV import:
import "BDPI" function Bit#(32) f (Bit#(8));
would connect to the following C function:
unsigned int f (unsigned char x);
While the following BSV import with wide data:
import "BDPI" function Bit#(128) g (Bit#(8));
would connect to the following C function:
void g (unsigned int* resultptr, unsigned char x);
148

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16.3

Reference Guide

Implicit pack/unpack

So far we have only mentioned Bit and String types for arguments and return values. Other types
are allowed as arguments and return values, as long as they can be packed into a bit-vector. These
types include Int, UInt, Bool, and Maybe, all of which have an instance in the Bits class.
For example, this is a valid import:
import "BDPI" function Bool my_and (Bool, Bool);
Since a Bool packs to a Bit#(1), it would connect to a C function such as the following:
unsigned char
my_and (unsigned char x, unsigned char y);
In this next example, we have two C functions, signedGT and unsignedGT, both of which implement
a greater-than function, returning a Bool indicating whether x is greater than y.
import "BDPI" function Bool signedGT (Int#(32) x, Int#(32) y);
import "BDPI" function Bool unsignedGT (UInt#(32) x, UInt#(32) y);
Because the function signedGT assumes that the MSB is a sign bit, we use the type-system to make
sure that we only call that function on signed values by specifying that the function only works on
Int#(32). Similarly, we can enforce that unsignedGT is only called on unsigned values, by requiring
its arguments to be of type UInt#(32).
The C functions would be:
unsigned char signedGT (unsigned int x, unsigned int y);
unsigned char unsignedGT (unsigned int x, unsigned int y);
In both cases, the packed value is of type Bit#(32), and so the C function is expected to take the its
arguments as unsigned int. The difference is that the signedGT function will then treat the values
as signed values while the unsignedGT function will treat them as unsigned values. Both functions
return a Bool, which means the C return type is unsigned char.
Argument and return types to imported functions can also be structs, enums, and tagged unions.
The C function will receive the data in bit form and must return values in bit form.

16.4

Other examples

Shared resources In some situations, several imported functions may share access to a resource,
such as memory or the file system. If these functions wish to share file handles, pointers, or other
cookies between each other, they will have to pass the data as a bit-vector, such as unsigned
int/Bit#(32).

When to use Action components If an imported function has a side effect or if it matters
how many times or in what order the function is called (relative to other calls), then the imported
function should have an Action component in its BSV type. That is, the functions should have a
return type of Action or ActionValue.
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Removing indirection for polymorphism within a range A polymorphic type will always
become unsigned int* in the C, even if there is a numeric proviso which restricts the size. Consider
the following import:
import "BDPI" function Bit#(n) f(Bit#(n), Bit#(8)) provisos (Add#(n,j,32));
This is a polymorphic vector, so the conversion rules indicate that it should appear as unsigned
int* in the C. However, the proviso indicates that the value of n can never be greater than 32. To
make the import be a specific size and not a pointer, you could use a wrapper, as in the example
below.
import "BDPI" f = function Bit#(32) f_aux(Bit#(32), Bit#(8));
function Bit#(n) f (Bit#(n) x) provisos (Add#(n,j,32));
return f_aux(extend(x), fromInteger(valueOf(n)));
endfunction

References
[IEE02] IEEE. IEEE Standard VHDL Language Reference Manual, IEEE Std 1076-1993, 2002.
[IEE05] IEEE. IEEE Standard Verilog (R) Hardware Description Language, 2005. IEEE Std 13642005.
[IEE12] IEEE. IEEE Standard for Standard SystemC Language Reference Manual, January 9 2012.
IEEE Std 1666-2011.
[IEE13] IEEE. IEEE Standard for System Verilog—Unified Hardware Design, Specification and
Verification Language, 21 February 2013. IEEE Std 1800-2012.
[Ros04] Daniel L. Rosenband. The Ephemeral History Register: Flexible Scheduling for Rule-Based
Designs. In Proc. MEMOCODE’04, June 2004.
[Ter03] Terese. Term Rewriting Systems. Cambridge University Press, 2003.

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A

Reference Guide

Keywords

In general, keywords do not use uppercase letters (the only exception is the keyword valueOf). The
following are the keywords in BSV (and so they cannot be used as identifiers).
Action
ActionValue
BVI
C
CF
E
SB
SBR
action
actionvalue
ancestor
begin
bit
case
clocked_by
default
default_clock
default_reset
dependencies
deriving
determines
e
else
enable
end
enum
export
for
function
if
ifc_inout
import
inout
input_clock
input_reset
instance
interface
let
match
matches
method
module
numeric
output_clock
output_reset
package
parameter
path
port

endaction
endactionvalue

endcase

endfunction

endinstance
endinterface

endmethod
endmodule

endpackage

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provisos
reset_by
return
rule
rules
same_family
schedule
struct
tagged
type
typeclass
typedef
union
valueOf
valueof
void
while

Bluespec SystemVerilog

endrule
endrules

endtypeclass

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Reference Guide

The following are keywords in SystemVerilog (which includes all the keywords in Verilog). Although
most of them are not used in BSV, for compatibility reasons they are not allowed as identifiers in
BSV either.

alias
always
always_comb
always_ff
always_latch
and
assert
assert_strobe
assign
assume
automatic
before
begin
end
bind
bins
binsof
bit
break
buf
bufif0
bufif1
byte
case
endcase
casex
casez
cell
chandle
class
endclass
clocking
endclocking
cmos
config
endconfig
const
constraint
context
continue
cover
covergroup endgroup
coverpoint
cross
deassign
default
defparam
design
disable
dist
do
edge
else
enum
event

expect
export
extends
extern
final
first_match
for
force
foreach
forever
fork
forkjoin
function
endfunction
generate
endgenerate
genvar
highz0
highz1
if
iff
ifnone
ignore_bins
illegal_bins
import
incdir
include
initial
inout
input
inside
instance
int
integer
interface
endinterface
intersect
join
join_any
join_none
large
liblist
library
local
localparam
logic
longint
macromodule
matches
medium
modport
module
endmodule
nand

153

negedge
new
nmos
nor
noshowcancelled
not
notif0
notif1
null
or
output
package
endpackage
packed
parameter
pmos
posedge
primitive
endprimitive
priority
program
endprogram
property
endproperty
protected
pull0
pull1
pulldown
pullup
pulsestyle_onevent
pulsestyle_ondetect
pure
rand
randc
randcase
randsequence
rcmos
real
realtime
ref
reg
release
repeat
return
rnmos
rpmos
rtran
rtranif0
rtranif1
scalared
sequence
endsequence
shortint
shortreal
showcancelled

Reference Guide
signed
small
solve
specify
specparam
static
string
strong0
strong1
struct
super
supply0
supply1
table
tagged
task
this
throughout

endspecify

endtable
endtask

Bluespec SystemVerilog
time
timeprecision
timeunit
tran
tranif0
tranif1
tri
tri0
tri1
triand
trior
trireg
type
typedef
union
unique
unsigned
use

154

var
vectored
virtual
void
wait
wait_order
wand
weak0
weak1
while
wildcard
wire
with
within
wor
xnor
xor

Bluespec SystemVerilog

B

Reference Guide

The Standard Prelude package

This section describes the type classes, data types, interfaces and functions provided by the Prelude
package. The standard Prelude package is automatically included in all BSV packages. You do not
need to take any special action to use any of the features defined in the Prelude package.
Section C describes BSV’s large collection of AzureIP Foundation libraries. To use any of these
libraries in a design you must explicitly import the library package.

B.1

Type classes

A type class groups related functions and operators and allows for instances across the various
datatypes which are members of the typeclass. Hence the function names within a type class are
overloaded across the various type class members.
A typeclass declaration creates a type class. An instance declaration defines a datatype as
belonging to a type class. A datatype may belong to zero or many type classes.
The Prelude package declares the following type classes:
Prelude Type Classes
Types that can be converted to bit vectors and back.
Types on which equality is defined.
Types which can be created from integer literals.
Types which can be created from real literals.
Types on which arithmetic operations are defined.
Types on which comparison operations are defined.
Types with a finite range.
Types on which bitwise operations are defined.
Types on which bitwise operations on a single operand to produce
a single bit result are defined.
BitExtend
Types on which extend operations are defined.
SaturatingArith Types with functions to describe how overflow and underflow
should be handled.
Alias
Types which can be used interchangeably.
NumAlias
Types which give a new name to a numeric type.
FShow
Types which can convert a value to a Fmt representation for use
with $display system tasks.
StringLiteral
Types which can be created around strings.
Bits
Eq
Literal
RealLiteral
Arith
Ord
Bounded
Bitwise
BitReduction

B.1.1

Bits

Bits defines the class of types that can be converted to bit vectors and back. Membership in this
class is required for a data type to be stored in a state, such as a Register or a FIFO, or to be used
at a synthesized module boundary. Often instance of this class can be automatically derived using
the deriving statement.
typeclass Bits #(type a, numeric type n);
function Bit#(n) pack(a x);
function a unpack(Bit#(n) x);
endtypeclass
Note: the numeric keyword is not required
The functions pack and unpack are provided to convert elements to Bit#() and to convert Bit#()
elements to another datatype.
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pack

Bluespec SystemVerilog
Bits Functions
Converts element a of datatype data_t to a element of datatype
Bit#() of size_a.
function Bit#(size_a) pack(data_t a);

unpack

Converts an element a of datatype Bit#() and size_a into an
element with of element type data_t.
function data_t unpack(Bit#(size_a) a);

Examples
Reg#(int) cycle <- mkReg (0);
..
rule r;
...
if (pack(cycle)[0] == 0) a = a + 1;
else
a = a + 2;
if (pack(cycle)[1:0] == 3) a = a + 3;
Int#(10) src_step
Bool
src_rdy_en
B.1.2

= unpack(config6[9:0]);
= unpack(config6[16]);

Eq

Eq defines the class of types whose values can be compared for equality. Instances of the Eq class
are often automatically derived using the deriving statement.
typeclass Eq #(type data_t);
function Bool \== (data_t x, data_t y);
function Bool \/= (data_t x, data_t y);
endtypeclass
The equality functions == and != are Boolean functions which return a value of True if the equality
condition is met. When defining an instance of an Eq typeclass, the \== and \/= notations must be
used. If using or referring to the functions, the standard Verilog operators == and != may be used.

==

Eq Functions
Returns True if x is equal to y.
function Bool \== (data_t x, data_t y,);

/=

Returns True if x is not equal to y.
function Bool \/= (data_t x, data_t y,);

Examples
return (pack(i) & 3) == 0;
if (a != maxInt)
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Reference Guide

Literal

Literal defines the class of types which can be created from integer literals.
typeclass Literal #(type data_t);
function data_t fromInteger(Integer x);
function Bool
inLiteralRange(data_t target, Integer x);
endtypeclass
The fromInteger function converts an Integer into an element of datatype data_t. Whenever you
write an integer literal in BSV(such as “0” or “1”), there is an implied fromInteger applied to it,
which turns the literal into the type you are using it as (such as Int, UInt, Bit, etc.). By defining
an instance of Literal for your own datatypes, you can create values from literals just as for these
predefined types.
The typeclass also provides a function inLiteralRange that takes an argument of the target type
and an Integer and returns a Bool that indicates whether the Integer argument is in the legal
range of the target type. For example, assuming x has type Bit#(4), inLiteralRange(x, 15)
would return True, but inLiteralRange(x,22) would return False.

fromInteger

Literal Functions
Converts an element x of datatype Integer into an element of data
type data_t
function data_t fromInteger(Integer x);

inLiteralRange

Tests whether an element x of datatype Integer is in the legal
range of data type data_t
function Bool inLiteralRange(data_t target, Integer x);

Examples
function foo (Vector#(n,int) xs) provisos (Log#(n,k));
Integer maxindex = valueof(n) - 1;
Int#(k) index;
index = fromInteger(maxindex);
...
endfunction
function Bool inLiteralRange(RegAddress a, Integer i);
return(i >= 0 && i < 83);
endfunction
B.1.4

RealLiteral

RealLiteral defines the class of types which can be created from real literals.
typeclass RealLiteral #(type data_t);
function data_t fromReal(Real x);
endtypeclass
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The fromReal function converts a Real into an element of datatype data_t. Whenever you write
a real literal in BSV(such as “3.14”), there is an implied fromReal applied to it, which turns the
real into the specified type. By defining an instance of RealLiteral for a datatype, you can create
values from reals for any type.

fromReal

RealLiteral Functions
Converts an element x of datatype Real into an element of data
type data_t
function data_t fromReal(Real x);

Examples
FixedPoint#(is, fs) f = fromReal(n);
B.1.5

//n is a Real number

SizedLiteral

SizedLiteral defines the class of types which can be created from integer literals with a specified
size.
typeclass SizedLiteral #(type data_t, type size_t)
dependencies (data_t determines size_t);
function data_t fromSizedInteger(Bit#(size_t);
endtypeclass
The fromSizedInteger function converts a literal of type Bit#(size_t) into an element of datatype
data_t. Whenever you write a sized literal like 1’b0, there is an implied fromSizedInteger which
turns the literal into the type you are using it as, with the defined size. Instances are defined for the
types Bit, UInt, and Int.

fromSizedInteger

SizedLiteral Functions
Converts an element of Bit#(size_t) into an element of data
type data_t
function data_t fromSizedInteger(Bit#(size_t));

B.1.6

Arith

Arith defines the class of types on which arithmetic operations are defined.
typeclass Arith #(type data_t)
provisos (Literal#(data_t));
function data_t \+ (data_t x, data_t y);
function data_t \- (data_t x, data_t y);
function data_t negate (data_t x);
function data_t \* (data_t x, data_t y);
function data_t \/ (data_t x, data_t y);
function data_t \% (data_t x, data_t y);
function data_t abs (data_t x);
function data_t signum (data_t x);
function data_t \** (data_t x, data_t y);
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function
function
function
function
function
endtypeclass

Reference Guide

data_t
data_t
data_t
data_t
data_t

exp_e (data_t x);
log (data_t x);
logb (data_t b, data_t x);
log2 (data_t x);
log10 (data_t x);

The Arith functions provide arithmetic operations. For the arithmetic symbols, when defining an
instance of the Arith typeclass, the escaped operator names must be used as shown in the tables
below. The negate name may be used instead of the operator for negation. If using or referring to
these functions, the standard (non-escaped) Verilog operators can be used.

+

Arith Functions
Element x is added to element y.
function data_t \+ (data_t x, data_t y);

-

Element y is subtracted from element x.
function data_t \- (data_t x, data_t y);

negate

Change the sign of the number. When using the function the Verilog negate operator, -, may be used.

function data_t negate (data_t x);

*

Element x is multiplied by y.
function data_t \* (data_t x, data_t y);

/

Element x is divided by y. The definition depends on the type many types truncate the remainder . Note: may not be synthesizable with downstream tools.
function data_t \/ (data_t x, data_t y);

%

Returns the remainder of x/y. Obeys the identity ((x/y) ∗ y) +
(x%y) = x.
function data_t \% (data_t x, data_t y);

Note: Division by 0 is undefined. Both x/0 and x%0 will generate errors at compile-time and
run-time for most instances.
abs

Returns the absolute value of x.
function data_t abs (data_t x);

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signum

Bluespec SystemVerilog
Returns a unit value with the same sign as x, such that
abs(x)*signum(x) = x. signum(12) returns 1 and signum(-12)
returns -1.
function data_t signum (data_t x);

The element x is raised to the y power (x**y = xy ).

**

function data_t \** (data_t x, data_t y);

Returns the base 2 logarithm of x (log 2 x).

log2

function data_t log2(data_t x) ;

e is raised to the power of x (ex ).

exp_e

function data_t exp_e (data_t x);

Returns the base e logarithm of x (log e x).

log

function data_t log (data_t x);

Returns the base b logarithm of x (log b x).

logb

function data_t logb (data_t b, data_t x);

Returns the base 10 logarithm of x (log 10 x).

log10

function data_t log10(data_t x) ;

Examples
real
real
real
real
real
real
real
real

B.1.7

u
x
y
z
v
w
a
b

=
=
=
=
=
=
=
=

log(1);
128.0;
log2(x);
100.0;
log10(z);
logb(3,9.0);
-x;
abs(x);

Ord

Ord defines the class of types for which an order is defined, allowing comparison operations. A
complete definition of an instance of Ord requires defining either <= or compare.
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typeclass Ord #(type data_t);
function Bool \< (data_t x, data_t y);
function Bool \<= (data_t x, data_t y);
function Bool \> (data_t x, data_t y);
function Bool \>= (data_t x, data_t y);
function Ordering compare(data_t x, data_t y);
function data_t min(data_t x, data_t y);
function data_t max(data_t x, data_t y);
endtypeclass
The functions <, <=, >, and >= are Boolean functions which return a value of True if the comparison
condition is met.

<

Ord Functions
Returns True if x is less than y.
function Bool \<

<=

Returns True if x is less than or equal to y.
function Bool \<=

>

(data_t x, data_t y);

Returns True if x is greater than y.
function Bool \>

>=

(data_t x, data_t y);

(data_t x, data_t y);

Returns True if x is greater than or equal to y.
function Bool \>=

(data_t x, data_t y);

The function compare returns a value of the Ordering (Section B.2.14) data type (LT, GT, or EQ).
compare

Returns the Ordering value describing the relationship of x to y.
function Ordering compare (data_t x, data_t y);

The functions min and max return a value of datatype data_t which is either the minimum or
maximum of the two values, depending on the function.
min

Returns the minimum of the values x and y.
function data_t min (data_t x, data_t y);

max

Returns the maximum of the values x and y.
function data_t max (data_t x, data_t y);

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Examples

rule r1 (x <= y);
rule r2 (x > y);
function Ordering onKey(Record r1, Record r2);
return compare(r1.key,r2.key);
endfunction
...
List#(Record) sorted_rs = sortBy(onKey,rs);
List#(List#(Record)) grouped_rs = groupBy(equiv,sorted_rs);
let read_count = min(reads_remaining, 16);

B.1.8

Bounded

Bounded defines the class of types with a finite range and provides functions to define the range.
typeclass Bounded #(type data_t);
data_t minBound;
data_t maxBound;
endtypeclass

The Bounded functions minBound and maxBound define the minimum and maximum values for the
type data_t. Instances of the Bounded class are often automatically derived using the deriving
statement.

minBound

Bounded Functions
The minimum value the type data_t can have.
data_t minBound;

maxBound

The maximum value the type data_t can have.
data_t maxBound;

Examples

module mkGenericRandomizer (Randomize#(a))
provisos (Bits#(a, sa), Bounded#(a));
typedef struct {
Bit#(2) red;
Bit#(1) blue;
} RgbColor deriving (Eq, Bits, Bounded);
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Reference Guide

Bitwise

Bitwise defines the class of types on which bitwise operations are defined.
typeclass Bitwise #(type data_t);
function data_t \& (data_t x1, data_t x2);
function data_t \| (data_t x1, data_t x2);
function data_t \^ (data_t x1, data_t x2);
function data_t \~^ (data_t x1, data_t x2);
function data_t \^~ (data_t x1, data_t x2);
function data_t invert (data_t x1);
function data_t \<< (data_t x1, x2);
function data_t \>> (data_t x1, x2);
function Bit#(1) msb (data_t x);
function Bit#(1) lsb (data_t x);
endtypeclass
The Bitwise functions compare two operands bit by bit to calculate a result. That is, the bit in the
first operand is compared to its equivalent bit in the second operand to calculate a single bit for the
result.

&

Bitwise Functions
Performs an and operation on each bit in x1 and x2 to calculate
the result.
function data_t \& (data_t x1, data_t x2);

|

Performs an or operation on each bit in x1 and x2 to calculate the
result.
function data_t \| (data_t x1, data_t x2);

^

Performs an exclusive or operation on each bit in x1 and x2 to
calculate the result.
function data_t \^ (data_t x1, data_t x2);

~^

Performs an exclusive nor operation on each bit in x1 and x2 to
calculate the result.

^~
function data_t \~^ (data_t x1, data_t x2);
function data_t \^~ (data_t x1, data_t x2);

~

Performs a unary negation operation on each bit in x1. When using
this function, the corresponding Verilog operator, ~, may be used.

invert
function data_t invert (data_t x1);

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The << and >> operators perform left and right shift operations. Whether the shift is an arithmetic
shift (Int) or a logical shift (Bit, UInt) is dependent on how the type is defined.
Performs a left shift operation of x1 by the number of bit positions
given by x2. x2 must be of an acceptable index type (Integer,
Bit#(n), Int#(n) or UInt#(n)).

<<

function data_t \<< (data_t x1, x2);

Performs a right shift operation of x1 by the number of bit positions
given by x2. x2 must be of an acceptable index type (Integer,
Bit#(n), Int#(n) or UInt#(n)).

>>

function data_t \>> (data_t x1, x2);

The functions msb and lsb operate on a single argument.
msb

Returns the value of the most significant bit of x. Returns 0 if
width of data t is 0.
function Bit#(1) msb (data_t x);

lsb

Returns the value of the least significant bit of x. Returns 0 if
width of data t is 0.
function Bit#(1) lsb (data_t x);

Examples
function Value computeOp(AOp aop, Value v1, Value v2) ;
case (aop) matches
Aand : return v1 & v2;
Anor : return invert(v1 | v2);
Aor : return v1 | v2;
Axor : return v1 ^ v2;
Asll : return v1 << vToNat(v2);
Asrl : return v1 >> vToNat(v2);
endcase
endfunction: computeOp
Bit#(3) msb = read_counter [5:3];
Bit#(3) lsb = read_counter [2:0];
read_counter <= (msb == 3’b111) ? {msb+1,lsb+1} : {msb+1,lsb};

B.1.10

BitReduction

BitReduction defines the class of types on which the Verilog bit reduction operations are defined.
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typeclass BitReduction #(type x, numeric type n)
function x#(1) reduceAnd (x#(n) d);
function x#(1) reduceOr (x#(n) d);
function x#(1) reduceXor (x#(n) d);
function x#(1) reduceNand (x#(n) d);
function x#(1) reduceNor (x#(n) d);
function x#(1) reduceXnor (x#(n) d);
endtypeclass
Note: the numeric keyword is not required
The BitReduction functions take a sized type and reduce it to one element. The most common
example is to operate on a Bit#() to produce a single bit result. The first step of the operation
applies the operator between the first bit of the operand and the second bit of the operand to produce
a result. The function then applies the operator between the result and the next bit of the operand,
until the final bit is processed.
Typically the bit reduction operators will be accessed through their Verilog operators. When defining
a new instance of the BitReduction type class the BSV names must be used. The table below lists
both values. For example, the BSV bit reduction and operator is reduceAnd and the corresponding
Verilog operator is &.

reduceAnd

BitReduction Functions
Performs an and bit reduction operation between the elements of
d to calculate the result.

&
function x#(1) reduceAnd (x#(n) d);

reduceOr

Performs an or bit reduction operation between the elements of d
to calculate the result.

|
function x#(1) reduceOr (x#(n) d);

reduceXor

Performs an xor bit reduction operation between the elements of d
to calculate the result.

^
function x#(1) reduceXor (x#(n) d);

reduceNand

Performs an nand bit reduction operation between the elements of
d to calculate the result.

^&
function x#(1) reduceNand (x#(n) d);

reduceNor

Performs an nor bit reduction operation between the elements of d
to calculate the result.

~|
function x#(1) reduceNor (x#(n) d);

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reduceXnor

Bluespec SystemVerilog
Performs an xnor bit reduction operation between the elements of
d to calculate the result.

~^
^~
function x#(1) reduceXnor (x#(n) d);

B.1.11

BitExtend

BitExtend defines types on which bit extension operations are defined.
typeclass BitExtend #(numeric type m, numeric type n, type x);
function x#(n) extend (x#(m) d);
function x#(n) zeroExtend (x#(m) d);
function x#(n) signExtend (x#(m) d);
function x#(m) truncate (x#(n) d);
endtypeclass

// n > m

The BitExtend operations take as input of one size and changes it to an input of another size, as
described in the tables below. It is recommended that extend be used in place of zeroExtend or
signExtend, as it will automatically perform the correct operation based on the data type of the
argument.

extend

BitExtend Functions
Performs either a zeroExtend or a signExtend as appropriate, depending on the data type of the argument (zeroExtend for an unsigned argument, signExtend for a signed argument).
function x#(n) extend (x#(m) d)
provisos (Add#(k, m, n));

zeroExtend

Use of extend instead is recommended. Adds extra zero bits to
the MSB of argument d of size m to make the datatype size n.
function x#(n) zeroExtend (x#(m) d)
provisos (Add#(k, m, n));

signExtend

Use of extend instead is recommended. Adds extra sign bits to
the MSB of argument d of size m to make the datatype size n by
replicating the sign bit.
function x#(n) signExtend (x#(m) d)
provisos (Add#(k, m, n));

truncate

Removes bits from the MSB of argument d of size n to make the
datatype size m.
function x#(m) truncate (x#(n) d)
provisos (Add#(k, n, m));

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Examples
UInt#(TAdd#(1,TLog#(n))) zz = extend(xx) + extend(yy);
Bit#(n) v1 = zeroExtend(v);
Int#(4) i_index = signExtend(i) + 4;
Bit#(32) upp = truncate(din);
r <= zeroExtend(c + truncate(r))
B.1.12

SaturatingArith

The SaturatingArith typeclass contains modified addition and subtraction functions which saturate
to the values defined by maxBound or minBound when the operation would otherwise overflow or
wrap-around.
There are 4 types of saturation modes which determine how an overflow or underflow should be
handled, as defined by the SaturationMode type.

Enum Value
Sat_Wrap
Sat_Bound
Sat_Zero
Sat_Symmetric

Saturation Modes
Description
Ignore overflow and underflow, just wrap around
On overflow or underflow result becomes maxBound or minBound
On overflow or underflow result becomes 0
On overflow or underflow result becomes maxBound or (minBound+1)

typedef enum { Sat_Wrap
,Sat_Bound
,Sat_Zero
,Sat_Symmetric
} SaturationMode deriving (Bits, Eq);
typeclass SaturatingArith#( type t);
function t satPlus (SaturationMode mode, t x, t y);
function t satMinus (SaturationMode mode, t x, t y);
function t boundedPlus (t x, t y) = satPlus (Sat_Bound, x, y);
function t boundedMinus (t x, t y) = satMinus(Sat_Bound, x, y);
endtypeclass
Instances of the SaturatingArith class are defined for Int, UInt, Complex, and FixedPoint.
satPlus

Modified plus function which saturates when the operation would otherwise overflow or wrap-around. The saturation value (maxBound, wrap, or 0) is determined
by the value of mode, the SaturationMode.
function t satPlus (SaturationMode mode, t x, t y);

satMinus

Modified minus function which saturates when the operation would otherwise
overflow or wrap-around. The saturation value (minBound, wrap, minBound +1,
or 0) is determined by the value of mode, the SaturationMode.
function t satMinus (SaturationMode mode, t x, t y);

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boundedPlus

Bluespec SystemVerilog
Modified plus function which saturates to maxBound when the operation would
otherwise overflow or wrap-around. The function is the same as satPlus where
the SaturationMode is Sat_Bound.
function t boundedPlus (t x, t y) = satPlus (Sat_Bound, x, y);

boundedMinus Modified minus function which saturates to minBound when the operation would
otherwise overflow or wrap-around. The function is the same as satMinus where
the SaturationMode is Sat_Bound.
function t boundedMinus (t x, t y) = satMinus(Sat_Bound, x, y);

Examples
Reg#(SaturationMode) smode <- mkReg(Sat_Wrap);
rule okdata (isOk);
tstCount <= boundedPlus (tstCount, 1);
endrule

B.1.13

Alias and NumAlias

Alias specifies that two types can be used interchangeably, providing a way to introduce local names
for types within a module. They are used in Provisos. See Section 7.1 for more information.
typeclass Alias#(type a, type b)
dependencies (a determines b,
b determines a);
endtypeclass
NumAlias is used to give a new name to a numeric type.
typeclass NumAlias#(numeric type a, numeric type b)
dependencies (a determines b,
b determines a);
endtypeclass
Examples
Alias#(fp, FixedPoint#(i,f));
NumAlias#(TLog#(a,b), logab);
B.1.14

FShow

The FShow typeclass defines the types to which the function fshow can be applied. The function
converts a value to an associated Fmt representation for use with the $display family of system tasks.
Instances of the FShow class can often be automatically derived using the deriving statement.
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typeclass FShow#(type t);
function Fmt fshow(t value);
endtypeclass

fshow

FShow function
Returns a Fmt representation when applied to a value
function Fmt fshow(t value);

Instances of FShow for Prelude data types are defined in the Prelude package. Instances for nonPrelude types are documented in the type package. If an instance of FShow is not already defined
for a type you can create your own instance. You can also redefine existing instances as required for
your design.

FShow Instances
Fmt Object
Description
value
value of the string
True
Bool values
False
Int#(n)
n
n in decimal format
UInt#(n)
n
n in decimal format
Bit#(n)
’hn
n in hex, prepended with ’h
Maybe#(a)
tagged Valid value
FShow applied to value
tagged Invalid
Tuple2#(a,b)
< a, b>
FShow applied to each value
Tuple3#(a,b,c)
< a, b, c>
Tuple4#(a,b,c,d) < a, b, c, d>
...
Tuple8#(a,b,c,d,e,f,g,h)
Type
String, Char
Bool

Example
Hello
True
False
-17
42
’h43F2
tagged Valid 42
tagged Invalid
< 0, 1>
< 0, 1, 2>
< 0, 1, 2, 3>

Example
typedef enum {READ, WRITE, UNKNOWN}

OpCommand

deriving(Bounded,Bits, Eq, FShow);

typedef struct {OpCommand command;
Bit#(8)
addr;
Bit#(8)
data;
Bit#(8)
length;
Bool
lock;
} Header deriving (Eq, Bits, Bounded);
typedef union tagged {Header Descriptor;
Bit#(8) Data;
} Request deriving(Eq, Bits, Bounded);
// Define FShow instances where definition is different
// than the derived values
instance FShow#(Header);
function Fmt fshow (Header value);
return ($format("", value.data));
endfunction
endinstance
instance FShow#(Request);
function Fmt fshow (Request request);
case (request) matches
tagged Descriptor .a:
return fshow(a);
tagged Data .a:
return $format("", a);
endcase
endfunction
endinstance
B.1.15

StringLiteral

StringLiteral defines the class of types which can be created from strings.
typeclass StringLiteral #(type data_t);
function data_t fromString(String x);
endtypeclass

fromString

StringLiteral Functions
Converts an element x of datatype String into an element of data
type data_t
function data_t fromString(String x);

B.2

Data Types

Every variable and every expression in BSV has a type. Prelude defines the data types which are
always available. An instance declaration defines a data type as belonging to a type class. Each
data type may belong to one or more type classes; all functions, modules, and operators declared
for the type class are then defined for the data type. A data type does not have to belong to any
type classes.
Data type identifiers must always begin with a capital letter. There are three exceptions; bit, int,
and real, which are predefined for backwards compatibility.
B.2.1

Bit

To define a value of type Bit:
Bit#(type n);
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Bits

Eq

Literal

√

√

√

Bit

bit

Type Classes for Bit
Arith Ord Bounded Bitwise
√

√

√

√

Bit
Reduction
√

Bit
Extend
√

Bit type aliases
The data type bit is defined as a single bit. This is a special case
of Bit.
typedef Bit#(1) bit;

Examples
Bit#(32) a;
Bit#(1) b;
bit
c;

// like ’reg [31:] a’
// like ’reg a’
// same as Bit#(1) c

The Bit data type provides functions to concatenate and split bit-vectors.

{x,y}

Bit Functions
Concatenate two bit vectors, x of size n and y of size m returning a
bit vector of size k. The Verilog operator { } is used.
function Bit#(k) bitconcat(Bit#(n) x, Bit#(m) y)
provisos (Add#(n, m, k));

split

Split a bit vector into two bit vectors (higher-order bits (n), lowerorder bits (m)).
function Tuple2 #(Bit#(n), Bit#(m)) split(Bit#(k) x)
provisos (Add#(n, m, k));

Examples
module mkBitConcatSelect ();
Bit#(3) a = 3’b010;
Bit#(7) b = 7’h5e;

//a = 010
//b = 1011110

Bit#(10) abconcat = {a,b}; //
Bit#(4) bselect = b[6:3]; //
endmodule

= 0101011110
= 1011

function Tuple2#(Bit#(m), Bit#(n)) split (Bit#(mn) xy)
provisos (Add#(m,n,mn));
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B.2.2

Bluespec SystemVerilog

UInt

The UInt type is an unsigned fixed width representation of an integer value.

UInt

Bits

Eq

Literal

√

√

√

Type Classes for UInt
Arith Ord Bounded Bitwise
√

√

√

√

Bit
Reduction
√

Bit
Extend
√

Bit
Reduction
√

Bit
Extend
√

Examples
UInt#(8) a = ’h80;
UInt#(12) b = zeroExtend(a); // b => ’h080
UInt#(8) c = truncate(b);
// c => ’h80

B.2.3

Int

The Int type is a signed fixed width representation of an integer value.

Int

Bits

Eq

Literal

√

√

√

Type Classes for Int
Arith Ord Bounded Bitwise
√

√

√

√

Examples
Int#(8) a = ’h80;
Int#(12) b = signExtend(a);
Int#(8) c = truncate(d);

// b => ’hF80
// c => ’h80

Int type aliases
The data type int is defined as a 32-bit signed integer. This is a
special case of Int.

int

typedef Int#(32) int;

B.2.4

Integer

The Integer type is a data type used for integer values and functions. Because Integer is not
part of the Bits typeclass, the Integer type is used for static elaboration only; all values must be
resolved at compile time.

Bits
Integer

Eq

Literal

√

√

Type Classes for Integer
Arith Ord Bounded Bitwise
√

√

172

Bit
Reduction

Bit
Extend

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Reference Guide
Integer Functions
Element x is divided by element y and the result is rounded toward
negative infinity. Division by 0 is undefined.

div

function Integer div(Integer x, Integer y);

Element x is divided by element y using the div function and the
remainder is returned as an Integer value. div and mod satisfy the
identity (div(x, y)∗y)+mod(x, y) == x. Division by 0 is undefined.

mod

function Integer mod(Integer x, Integer y);

Element x is divided by element y and the result is truncated
(rounded towards 0). Division by 0 is undefined.

quot

function Integer quot(Integer x, Integer y);

Element x is divided by element y using the quot function and the
remainder is returned as an Integer value. quot and rem satisfy
the identity (quot(x, y) ∗ y) + rem(x, y) == x. Division by 0 is
undefined.

rem

function Integer rem(Integer x, Integer y);

The fromInteger function, defined in Section B.1.3, can be used to convert an Integer into any
type in the Literal typeclass.
Examples
Int#(32) arr2[16];
for (Integer i=0; i<16; i=i+1)
arr2[i] = fromInteger(i);
Integer foo = 10;
foo = foo + 1;
foo = foo * 5;
Bit#(16) var1 = fromInteger( foo );
B.2.5

Bool

The Bool type is defined to have two values, True and False.
typedef enum {False, True} Bool;

Bool

Bits

Eq

√

√

Literal

Type Classes for Bool
Arith Ord Bounded Bitwise

The Bool functions return either a value of True or False.
173

Bit
Reduction

Bit
Extend

Reference Guide

not
!

Bluespec SystemVerilog
Bool Functions
Returns True if x is false, returns False if x is true.
function Bool not (Bool x);

&&

Returns True if x and y are true, else it returns False.
function Bool \&& (Bool x, Bool y);

||

Returns True if x or y is true, else it returns False.
function Bool \|| (Bool x, Bool y);

Examples
Bool a
Reg#(Bool) done
Vector#(5, Bool)
Bool a = 0;
Bool a = True;
if (a)
....
if (a == 0)
....

// A variable named a with a type of Bool
// A register named done with a type of Bool
// A vector of 5 Boolean values
// ERROR! You cannot do this
// correct
// correct
// ERROR!

Bool b1 = True;
Bool b2 = True;
Bool b3 = b1 && b2;
B.2.6

Real

The Real type is a data type used for real values and functions.
Real numbers are of the form:
Real

::= decNum[ .decDigitsUnderscore ] exp [ sign ] decDigitsUnderscore
|
decNum.decDigitsUnderscore

sign

::= + | -

exp

::= e | E

decNum

::= decDigits [ decDigitsUnderscore ]

decDigits
decDigitsUnderscore

::= { 0...9 }
::= { 0...9, _ }

If there is a decimal point, there must be digits following the decimal point. An exponent can start
with either an E or an e, followed by an optional sign (+ or -), followed by digits. There cannot be an
exponent or a sign without any digits. Any of the numeric components may include an underscore,
but an underscore cannot be the first digit of the real number.
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Unlike integer numbers, real numbers are of limited precision. They are represented as IEEE floating
point numbers of 64 bit length, as defined by the IEEE standard.
Because the type Real is not part of the Bits typeclass, the Real type is used for static elaboration
only; all values must be resolved at compile time.
There are many functions defined for Real types, provided in the Real package (Section C.5.1). To
use these functions, the Real package must be imported.

Bits
Real

Eq

Literal

√

√

real

Type Classes for Real
Real
Arith Ord Bounded
Literal
√
√
√

Bitwise

Bit
Reduction

Bit
Extend

Real type aliases
The SystemVerilog name real is an alias for Real
typedef Real real;

There are two system tasks defined for the Real data type, used to convert between Real and IEEE
standard 64-bit vector representation (Bit#(64)).

$realtobits

Real system tasks
Converts from a Real to the IEEE 64-bit vector representation.
function Bit#(64) $realtobits (Real x) ;

$bitstoreal

Converts from a 64-bit vector representation to a Real.
function Real $bitstoreal (Bit#(64) x) ;

Examples
Bit#(1) sign1 = 0;
Bit#(52) mantissa1 = 0;
Bit#(11) exp1 = 1024;
Real r1 = $bitstoreal({sign1, exp1, mantissa1});
Real x = pi;
let m = realToString(x));

B.2.7

//r1 = 2.0

// m = 3.141592653589793

String

Strings are mostly used in system tasks (such as $display). The String type belongs to the Eq type
class; strings can be tested for equality and inequality using the == and != operators. The String
type is also part of the Arith class, but only the addition (+) operator is defined. All other Arith
operators will produce an error message.
175

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Bits
String

strConcat
+

Bluespec SystemVerilog

Eq
√

Literal

Type Classes for String
Arith Ord Bounded

Bitwise

√

String
Literal
√

FShow
√

String Functions
Concatenates two strings (same as the + operator)
function String strConcat(String s1, String s2);

stringLength

Returns the number of characters in a string
function Integer stringLength (String s);

stringSplit

If the string is empty, returns Invalid; otherwise it returns Valid with
the Tuple containing the first character as the head and the rest of the
string as the tail.
function Maybe#(Tuple#2(Char, String)) stringSplit(String s);

stringHead

Extracts the first character of a string; reports an error if the string is
empty.
function Char stringHead(String s);

stringTail

Extracts all the characters of a string after the first; reports an error
if the string is empty.
function String stringTail(String s);

stringCons

Adds a character to the front of a string. This function is the complement of stringSplit.
function String stringCons(Char c, String s);

stringToCharList

Converts a String to a List of characters
function List#(Char) stringToCharList (String s);

charListToString

Converts a List of characters to a String
function String charListToString (List#(Char) cs);

quote

Add single quotes around a string: ‘str’
function String quote (String s);

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Reference Guide
Add double quotes around a string: "str"

doubleQuote

function String doubleQuote (String s);

Examples
String s1 = "This is a test";
$display("first string = ", s1);
// we can use + to concatenate
String s2 = s1 + " of concatenation";
$display("Second string = ", s2);
B.2.8

Char

The Char data type is used mostly in system tasks (such as $display). The Char type provides the
ability to traverse the characters of a string. The Char type belongs to the Eq type class; chars can
be tested for equality and inequality using the == and != operators.
The Char type belongs to the Ord type class.

Bits
Char

charToString

Eq
√

Literal

Type Classes for Char
Arith Ord Bounded

Bitwise

√

String
Literal
√

FShow
√

Char Functions
Convert a single character to a string
function String charToString (Char c);

charToInteger

Convert a character to its ASCII numeric value
function Integer charToInteger (Char c);

integerToChar

Convert an ASCII value to its character equivalent, returns an error
if the number is out of range
function Char integerToChar (Integer n);

isSpace

Determine if a character is whitespace (space, tab \t, vertical tab
\v, newline \n, carriage return \r, linefeed \f)
function Bool isSpace (Char c);

isLower

Determine if a character is a lowercase ASCII character (a - z)
function Bool isLower (Char c);

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isUpper

Bluespec SystemVerilog
Determine if a character is an uppercase ASCII character (A - Z)
function Bool isUpper (Char c);

isAlpha

Determine if a character is an ASCII letter, either upper or lowercase
function Bool isAlpha (Char c);

isDigit

Determine if a character is an ASCII decimal digit (0 - 9)
function Bool isDigit (Char c);

isAlphaNum

Determine if a character is an ASCII letter or decminal digit
function Bool isAlphaNum (Char c);

isOctDigit

Determine if a character is an ASCII octal digit (0 - 7)
function Bool isOctDigit (Char c);

isHexDigit

Determine if a character is an ASCII hexadecimal digit (0 - 9, a f, or A - F)
function Bool isHexDigit (Char c);

toUpper

Convert an ASCII lowercase letter to uppercase; other characters
are unchanged
function Char toUpper (Char c);

toLower

Convert an ASCII uppercase letter to lowercase; other characters
are unchanged
function Char toLower (Char c);

digitToInteger

Convert an ASCII decimal digit to its numeric value (0 to 0, unlike
charToInteger which would return the ASCII code 48); returns
an error if the character is not a digit.
function Integer digitToInteger (Char c);

digitToBits

Convert an ASCII decimal digit to its numeric value; returns an
error if the character is not a digit. Same as digitToInteger, but
returns the value as a bit vector; the vector can be any size, but
the user will get an error if the size is too small to represent the
value
function Bit#(n) digitToBits (Char c);

178

Bluespec SystemVerilog
integerToDigit

Reference Guide
Convert a decimal digit value (0 to 9) to the ASCII character for
that digit; returns an error if the value is out of range. This function
is the complement of digitToInteger
function Char integerToDigit (Integer d);

bitsToDigit

Convert a Bit type digit value to the ASCII character for that digit;
returns an error if the value is out of range. This is the same as
integerToDigit but for values that are Bit types
function Char bitsToDigit (Bit#(n) d);

hexDigitToInteger Convert an ASCII decimal digit to its numeric, including hex characters a - f and A - F
function Integer hexDigitToInteger (Char c);

hexDigitToBits

Convert an ASCII decimal digit to its numeric, including hex characters a - f and A - F returning the value as a bit vector. The
vector can be any size, but an error will be returned if the size is
too small to represent the value.
function Bit#(n) hexDigitToBits (Char c);

integerToHexDigit Convert a hexadecimal digit value (0 to 15) to the ASCII character
for that digit; returns an error if the value is out of range. This
function is the complement of hexDigitToInteger. The function
returns lowercase for the letters a to f; apply the function toUpper
to get uppercase.
function Char integerToHexDigit (Integer d);

bitsToHexDigit

Convert a Bit type hexadecimal digit value to the ASCII character
for that digit, returns an error if the value is out of range. The
function returns lowercase for the letters a to f; apply the function
toUpper to get uppercase.
function Char bitsToHexDigit (Bit#(n) d);

B.2.9

Fmt

The Fmt primitive type provides a representation of arguments to the $display family of system
tasks (Section 12.8.1) that can be manipulated in BSV code. Fmt representations of data objects
can be written hierarchically and applied to polymorphic types.
Objects of type Fmt can be supplied directly as arguments to system tasks in the $display family.
An object of type Fmt is returned by the $format (Section 12.8.2) system task.
The Fmt type is part of the Arith class, but only the addition (+) operator is defined. All other
Arith operators will produce an error message.
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Bits

Bluespec SystemVerilog

Eq

Literal

Type Classes for Fmt
Arith Ord Bounded Bitwise

√

Fmt

√

Bit
Reduction

Bit
Extend

Examples
Reg#(Bit#(8)) count <- mkReg(0);
Fmt f = $format("(%0d)", count + 1);
$display(" XYZ ", f, " ", $format("(%0d) ", count));
\\value displayed:
B.2.10

XYZ (6) (5)

Void

The Void type is a type which has one literal ? used for constructing concrete values of the type
void . The Void type is part of the Bits and Literal typeclasses.

Bits

Eq

√

Void

Literal

Type Classes for Void
Arith Ord Bounded Bitwise

√

Bit
Reduction

Bit
Extend

Examples
typedef union tagged {
void
Invalid;
data_t Valid;
} Maybe #(type data_t) deriving (Eq, Bits);
typedef union
void
Bit#(31)
Bit#(31)
} File;
B.2.11

tagged {
InvalidFile ;
MCD;
FD;

Maybe

The Maybe type is used for tagging values as either Valid or Invalid. If the value is Valid, the value
contains a datatype data_t.
typedef union tagged {
void
Invalid;
data_t Valid;
} Maybe #(type data_t) deriving (Eq, Bits);

Maybe

Bits

Eq

√

√

Literal

Type Classes for Maybe
Arith Ord Bounded Bitwise

Bit
Reduction

Bit
Extend

The Maybe data type provides functions to check if the value is Valid and to extract the valid value.
180

Bluespec SystemVerilog

fromMaybe

Reference Guide
Maybe Functions
Extracts the Valid value out of a Maybe argument. If the tag is
Invalid the default value, defaultval, is returned.
function data_t fromMaybe( data_t defaultval,
Maybe#(data_t) val ) ;

isValid

Returns a value of True if the Maybe argument is Valid.
function Bool isValid( Maybe#(data_t) val ) ;

Examples
RWire#(int) rw_incr <- mkRWire();
RWire#(int) rw_decr <- mkRWire();

//
//

increment method is being invoked
decrement method is being invoked

rule doit;
Maybe#(int) mbi = rw_incr.wget();
Maybe#(int) mbd = rw_decr.wget();
int
di
= fromMaybe (?, mbi);
int
dd
= fromMaybe (?, mbd);
if
((! isValid (mbi)) && (! isValid
noAction;
else if (
isValid (mbi) && (! isValid
value2 <= value2 + di;
else if ((! isValid (mbi)) &&
isValid
value2 <= value2 - dd;
else // (
isValid (mbi) &&
isValid
value2 <= value2 + di - dd;
endrule
B.2.12

(mbd)))
(mbd)))
(mbd))
(mbd))

Tuples

Tuples are predefined structures which group a small number of values together. The following
pseudo code explains the structure of the tuples. You cannot define your own tuples, but must use
the seven predefined tuples, Tuple2 through Tuple8. As shown, Tuple2 groups two items together,
Tuple3 groups three items together, up through Tuple8 which groups eight items together.
typedef struct{
a tpl_1;
b tpl_2;
} Tuple2 #(type a, type b) deriving (Bits, Eq, Bounded);
typedef struct{
a tpl_1;
b tpl_2;
c tpl_3;
} Tuple3 #(type a, type b, type c) deriving (Bits, Eq, Bounded);
typedef struct{
a tpl_1;
b tpl_2;
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Bluespec SystemVerilog

c tpl_3;
d tpl_4;
} Tuple4 #(type a, type b, type c, type d) deriving (Bits, Eq, Bounded);
typedef struct{
a tpl_1;
b tpl_2;
c tpl_3;
d tpl_4;
e tpl_5;
} Tuple5 #(type a, type b, type c, type d, type e)
deriving (Bits, Eq, Bounded);
typedef struct{
a tpl_1;
b tpl_2;
c tpl_3;
d tpl_4;
e tpl_5;
f tpl_6;
} Tuple6 #(type a, type b, type c, type d, type e, type f)
deriving (Bits, Eq, Bounded);
typedef struct{
a tpl_1;
b tpl_2;
c tpl_3;
d tpl_4;
e tpl_5;
f tpl_6;
g tpl_7;
} Tuple7 #(type a, type b, type c, type d, type e, type f, type g)
deriving (Bits, Eq, Bounded);
typedef struct{
a tpl_1;
b tpl_2;
c tpl_3;
d tpl_4;
e tpl_5;
f tpl_6;
g tpl_7;
h tpl_8;
} Tuple8 #(type a, type b, type c, type d, type e, type f, type g, type h)
deriving (Bits, Eq, Bounded);

TupleN

Bits

Eq

√

√

Literal

Type Classes for Tuples
Arith Ord Bounded Bitwise
√

√

Bit
Reduction

Bit
Extend

Tuples cannot be manipulated like normal structures; you cannot create values of and select fields
from tuples as you would a normal structure. Values of these types can be created only by applying
a predefined family of constructor functions.
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tuple2 (e1, e2)
tuple3 (e1, e2, e3)
tuple4 (e1, e2, e3, e4)
tuple5 (e1, e2, e3, e4,
tuple6 (e1, e2, e3, e4,
tuple7 (e1, e2, e3, e4,
tuple8 (e1, e2, e3, e4,
e8)

Tuple Constructor Functions
Creates a variable of type Tuple2 with component values e1 and e2.
Creates a variable of type Tuple3 with values
e1, e2, and e3.
Creates a variable of type Tuple4 with component values e1, e2, e3, and e4.
e5)
Creates a variable of type Tuple5 with component values e1, e2, e3, e4, and e5.
e5, e6)
Creates a variable of type Tuple6 with component values e1, e2, e3, e4, e5, and e6.
e5, e6, e7)
Creates a variable of type Tuple7 with component values e1, e2, e3, e4, e5, e6, and e7.
e5, e6, e7,
Creates a variable of type Tuple8 with component values e1, e2, e3, e4, e5, e6, e7, and
e8.

Fields of these types can be extracted only by applying a predefined family of selector functions.

tpl_1
tpl_2
tpl_3
tpl_4
tpl_5
tpl_6
tpl_7
tpl_8

Extracts
Extracts
Extracts
Extracts
Extracts
Extracts
Extracts
Extracts

(x)
(x)
(x)
(x)
(x)
(x)
(x)
(x)

the
the
the
the
the
the
the
the

Tuple Extract Functions
first field of x from a Tuple2 to Tuple8.
second field of x from a Tuple2 to Tuple8.
third field of x from a Tuple3 to Tuple8.
fourth field of x from a Tuple4 to Tuple8.
fifth field of x from a Tuple5 to Tuple8.
sixth field of x from a Tuple6, Tuple7 or Tuple8.
seventh field of x from a Tuple7 or Tuple8.
seventh field of x from a Tuple8.

Examples
Tuple2#( Bool, int ) foo = tuple2( True, 25 );
Bool field1 = tpl_1( foo ); // this is value 1 in the list
int field2 = tpl_2( foo ); // this is value 2 in the list
foo = tuple2( !field1, field2 );
B.2.13

Array

Array variables are generally declared anonymously, using the bracket syntax described in section
8.1. However, the type of such variables can be expressed with the type constructor Array, when an
explicit type is needed.

Bits
Array

Eq

Literal

Type Classes for Array
Arith Ord Bounded Bitwise

√

For example, the following declarations using bracket syntax:
Bool arr[3];
function Bool fn(Bool bits[]);
183

Bit
Reduction

Bit
Extend

Reference Guide

Bluespec SystemVerilog

are equivalent to the following declarations using the explicit type constructor:
Array#(Bool) arr;
function Bool fn(Array#(Bool) bits);
Note that, unlike Vector, the size of an array is not part of its type. In the first declaration, a size is
given for the array arr. However, since arr is not assigned to a value, the size is unused here. If the
array were assigned, the size would be used like a type declaration, to check that the assigned value
has the declared size. Since it is not part of the type, this check would occur during elaboration,
and not during type checking.
B.2.14

Ordering

The Ordering type is used as the return type for the result of generic comparators, including the
compare function defined in the Ord (Section B.1.7) type class. The valid values of Ordering are:
LT, GT, and EQ.
typedef enum {
LT,
EQ,
GT
} Ordering deriving (Eq, Bits, Bounded);

Bits

Eq

√

√

Ordering

Type Classes for Ordering
Literal Arith Ord Bounded Bitwise
√

Bit
Reduction

Bit
Extend

Examples
function Ordering onKey(Record r1, Record r2);
return compare(r1.key,r2.key);
endfunction
B.2.15

File

File is a defined type in BSV which is defined as:
typedef union tagged {
void
InvalidFile ;
Bit#(31) MCD;
Bit#(31) FD;
} File;

File

Bits

Eq

√

√

Literal

Type Classes for File
Arith Ord Bounded Bitwise
√

Note: Bitwise operations are valid only for subtype MCD.
The File type is used by the system tasks described in Section 12.8.
184

Bit
Reduction

Bit
Extend

Bluespec SystemVerilog
B.2.16

Reference Guide

Clock

Clock is an abstract type of two components: a single Bit oscillator and a Bool gate.
typedef ... Clock ;
Clock is in the Eq type class, meaning two values can be compared for equality.

Bits

Eq

Literal

Type Classes for Clock
Arith Ord Bounded Bitwise

√

Clock

Bit
Reduction

Bit
Extend

Examples
Clock clk <- exposeCurrentClock;
module mkTopLevel( Clock readClk, Reset readRst, Top ifc );
B.2.17

Reset

Reset is an abstract type.
typedef ... Reset ;
Reset is in the Eq type class, meaning two fields can be compared for equality.

Bits
Reset

Eq

Literal

Type Classes for Reset
Arith Ord Bounded Bitwise

√

Bit
Reduction

Bit
Extend

Examples
Reset rst <- exposeCurrentReset;
module mkMod (Reset r2, (* reset_by="no_reset" *) Bool b,
ModIfc ifc);
interface ResetGenIfc;
interface Reset gen_rst;
endinterface
B.2.18

Inout

An Inout type is a first class type that is used to pass Verilog inouts through a BSV module. It
takes an argument which is the type of the underlying signal:
Inout#(type t)
For example, the type of an Inout signal which communicates boolean values would be:
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Bluespec SystemVerilog

Inout#(Bool)

Bits

Eq

Literal

Type Classes for Inout
Arith Ord Bounded Bitwise

Bit
Reduction

Bit
Extend

Inout
An Inout type is a valid subinterface type (like Clock and Reset). A value of an Inout type is
clocked_by and reset_by a particular clock and reset.
Inouts are connectable via the Connectable typeclass. The use of mkConnection instantiates a
Verilog module InoutConnect. The connected inouts must be on the same clock and the same reset.
The clock and reset of the inouts may be different than the clock and reset of the parent module of
the mkConnection.
instance Connectable#(Inout#(a, x1), Inout#(a, x2))
provisos (Bit#(a,sa));
A module with an Inout subinterface cannot leave that interface undefined since there is no way to
create or examine inout values in BSV. For example, you cannot even write:
Inout#(int) i = ? ;

// not valid in BSV

The Inout type exists only so that RTL inout signals can be connected in BSV; the ultimate users
of the signal will be outside the BSV code. An imported Verilog module might have an inout port
that your BSV design doesn’t use, but which needs to be exposed at the top level. In this case, the
submodule will introduce an inout signal that the BSV cannot read or write, but merely provides
in its interfaces until it is exposed at the top level. Or, a design may contain two imported Verilog
modules that have inout ports that expect to be connected. You can import these two modules,
declaring that they each have a port of type Inout#(t) and connect them together. The compiler
will check that both ports are of the same type t and that they are in the same clock domain with
the same reset. Beyond that, BSV does not concern itself with the values of the inout signals.
Examples
Instantiating a submodule with an inout and exposing it at the next level:
interface SubIfc;
...
interface Inout#(Bool) b;
endinterface
interface TopIfc;
...
interface Inout#(Bool) bus;
endinterface
module mkTop (TopIfc);
SubIfc sub <- mkSub;
...
interface bus = sub.b;
endmodule
Connecting two submodules, using SubIfc defined above:
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module mkTop(...);
...
SubIfc sub1 <- mkSub;
SubIfc sub2 <- mkSub;
mkConnection (sub1.b, sub2.b);
...
endmodule

B.2.19

Action/ActionValue

Any expression that is intended to act on the state of the circuit (at circuit execution time) is called
an action and has type Action or ActionValue#(a). The type parameter a represents the type of
the returned value.

Bits

Eq

Type Classes for Action/ActionValue
Literal Arith Ord Bounded Bitwise

Bit
Reduction

Bit
Extend

Action
The types Action and ActionValue are special keywords, and therefore cannot be redefined.
typedef · · · abstract · · · struct ActionValue#(type a);

Action

ActionValue type aliases
The Action type is a special case of the more general type
ActionValue where nothing is returned. That is, the returns type
is (void).
typedef ActionValue#(void) Action;

noAction

Action Functions
An empty Action, this is an Action that does nothing.
function Action noAction();

Examples
method Action grab(Bit#(8) value);
last_value <= value;
endmethod
interface IntStack;
method Action
method ActionValue#(int)
endinterface: IntStack

push (int x);
pop();

seq
noAction;
endseq
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B.2.20

Bluespec SystemVerilog

Rules

A rule expression has type Rules and consists of a collection of individual rule constructs. Rules
are first class objects, hence variables of type Rules may be created and manipulated. Rules values
must eventually be added to a module in order to appear in synthesized hardware.

Bits

Eq

Literal

Type Classes for Rules
Arith Ord Bounded Bitwise

Bit
Reduction

Bit
Extend

Rules
The Rules data type provides functions to create, manipulate, and combine values of the type Rules.
Rules Functions
An empty rules variable.

emptyRules

function Rules emptyRules();

Takes rules r and adds them into a module. This function may only
be called from within a module. The return type Empty indicates
that the instantiation does not return anything.

addRules

module addRules#(Rules r) (Empty);

Symmetric union of two sets of rules. A symmetric union means
that neither set is implied to have any relation to the other: not
more urgent, not execute before, etc.

rJoin

function Rules rJoin(Rules x, Rules y);

rJoinPreempts

Union of two sets of rules, with rules on the left getting scheduling
precedence and blocking the rules on the right.That is, if a rule in
set x fires, then all rules in set y are prevented from firing. This is
the same as specifying descending_urgency plus a forced conflict.
function Rules rJoinPreempts(Rules x, Rules y);

rJoinDescendingUrgency
Union of two sets of rule, with rules in the left having higher urgency.That
is, if some rules compete for resources, then scheduling will select rules in
set x set before set y. If the rules do not conflict, no conflict is added; the
rules can fire together.
function Rules rJoinDescendingUrgency(Rules x, Rules y);

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rJoinMutuallyExclusive
Union of two sets of rule, with rules in the all rules in the left set annotated as mutually exclusive with all rules in the right set.No relationship
between the rules in the left set or between the rules in the right set
is assumed. This annotation is used in scheduling and checked during
simulation.
function Rules rJoinMutuallyExclusive(Rules x, Rules y);

rJoinExecutionOrder
Union of two sets of rule, with the rules in the left set executing before the
rules in the right set.No relationship between the rules in the left set or
between the rules in the right set is assumed. If any pair of rules cannot
execute in the specified order in the same clock cycle, that pair of rules
will conflict.
function Rules rJoinExecutionOrder(Rules x, Rules y);

rJoinConflictFree
Union of two sets of rule, with the rules in the left set annotated as
conflict-free with the rules in the right set. This assumption is used during
scheduling and checked during simulation. No relationship between the
rules in the left set or between the rules in the right set is assumed.
function Rules rJoinConflictFree(Rules x, Rules y);

Examples (See Section 9.13 for complete example)
function Rules incReg(Reg#(CounterType) a);
return( rules
rule addOne;
a <= a + 1;
endrule
endrules);
endfunction
// Add incReg rule to increment the counter
addRules(incReg(asReg(counter)));

B.3

Operations on Numeric Types

B.3.1

Size Relationship/Provisos

These classes are used in provisos to express constraints between the sizes of types.
Class
Add
Mul
Div
Max
Min
Log

Proviso
Add#(n1,n2,n3)
Mul#(n1,n2,n3)
Div#(n1,n2,n3)
Max#(n1,n2,n3)
Min#(n1,n2,n3)
Log#(n1,n2)

Description
Assert n1 + n2 = n3
Assert n1 ∗ n2 = n3
Assert ceiling n1/n2 = n3
Assert max(n1, n2) = n3
Assert min(n1, n2) = n3
Assert ceiling log2 (n1) = n2.
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Examples of Provisos using size relationships:
instance Bits #( Vector#(vsize, element_type), tsize)
provisos (Bits#(element_type, sizea),
Mul#(vsize, sizea, tsize));
// vsize * sizea = tsize
function Vector#(vsize1, element_type)
cons (element_type elem, Vector#(vsize, element_type) vect)
provisos (Add#(1, vsize, vsize1));
// 1 + vsize = vsize1
function Vector#(mvsize,element_type)
concat(Vector#(m,Vector#(n,element_type)) xss)
provisos (Mul#(m,n,mvsize));
// m * n = mvsize
B.3.2

Size Relationship Type Functions

These type functions are used when “defining” size relationships between data types, where the
defined value need not (or cannot) be named in a proviso. They may be used in datatype definition
statements when the size of the datatype may be calculated from other parameters.
Type Function
TAdd
TSub
TMul
TDiv
TLog
TExp
TMax
TMin

Size Relationship
TAdd#(n1,n2)
TSub#(n1,n2)
TMul#(n1,n2)
TDiv#(n1,n2)
TLog#(n1)
TExp#(n1)
TMax#(n1,n2)
TMin#(n1,n2)

Description
Calculate n1 + n2
Calculate n1 − n2
Calculate n1 ∗ n2
Calculate ceiling n1/n2
Calculate ceiling log2 (n1)
Calculate 2n1
Calculate max(n1, n2)
Calculate min(n1, n2)

Examples using other arithmetic functions:
Int#(TAdd#(5,n));

// defines a signed integer n+5 bits wide
// n must be in scope somewhere

typedef TAdd#(vsize, 8) Bigsize#(numeric type vsize);
// defines a new type Bigsize which
// is 8 bits wider than vsize
typedef Bit#(TLog#(n)) CBToken#(numeric type n);
// defines a new parameterized type,
// CBToken, which is log(n) bits wide.
typedef 8 Wordsize;
typedef TAdd#(Wordsize, 1) Blocksize;
B.3.3

// Blocksize is based on Wordsize

valueOf and SizeOf pseudo-functions

Prelude provides these pseudo-functions to convert between types and numeric values. The pseudofunction valueof (or valueOf) is used to convert a numeric type into the corresponding Integer
value. The pseudo-function SizeOf is used to convert a type t into the numeric type representing
its bit size.
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valueof
valueOf

Reference Guide

Converts a numeric type into its Integer value.
function Integer valueOf (t) ;

Examples
module mkFoo (Foo#(n));
UInt#(n) x;
Integer y = valueOf(n);
endmodule

SizeOf

Converts a type into a numeric type representing its bit size.
function t SizeOf#(any_type)
provisos (Bits#(any_type, sa)) ;

Examples
any_type x = structIn;
Bit#(SizeOf#(any_type)) = pack(structIn);

B.4

Registers and Wires

Name
Reg
CReg

Section
B.4.1
B.4.2

RWire

B.4.3

Wire
BypassWire

B.4.4
B.4.5

DWire

B.4.6

PulseWire
ReadOnly
WriteOnly

B.4.7
B.4.8
B.4.9

B.4.1

Register and Wire Interfaces and Modules
Description
Register interface
Implementation of a register with an array of Reg interfaces that
sequence concurrently
Similar to the Reg interface with output wrapped in a Maybe type
to indicate validity
Interchangeable with a Reg interface, validity of the data is implicit
Implementation of the Wire interface where the _write method is
always_enabled
Implementation of the Wire interface where the _read method is
always_ready by providing a default value
Similar to the RWire interface without any data
Interface which provides a value
Interface which writes a value

Reg

The most elementary module available in BSV is the register, which has a Reg interface. Registers
are polymorphic, i.e., in principle they can hold a value of any type but, of course, ultimately registers
store bits. Thus, the provisos on register modules indicate that the type of the value stored in the
register must be in the Bits type class, i.e., the operations pack and unpack are defined on the type
to convert into bits and back.
Note that all Bluespec registers are considered atomic units, which means that even if one bit is
updated (written), then all the bits are considered updated. This prevents multiple rules from
updating register fields in an inconsistent manner.
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When scheduling register modules, reads occur before writes. That is, any rule which reads from a
register must be scheduled earlier than any other rule which writes to the register. The value read
from the register is the value written in the previous clock cycle.
Interfaces and Methods
The Reg interface contains two methods, _write and _read.
interface Reg #(type a_type);
method Action _write(a_type x1);
method a_type _read();
endinterface: Reg
The _write and _read methods are rarely used. Instead, for writes, one uses the non-blocking
assignment notation and, for reads, one just mentions the register interface in an expression.

Name
_write
_read

Type
Action
a_type

Reg Interface
Method
Description
writes a value x1
returns the value of the
register

Name
x1

Arguments
Description
data to be written

Modules
Prelude provides three modules to create a register: mkReg creates a register with a given reset value,
mkRegU creates a register without any reset, and mkRegA creates a register with a given reset value
and with asynchronous reset logic.
mkReg

Make a register with a given reset value. Reset logic is synchronous.
module mkReg#(parameter a_type resetval)(Reg#(a_type))
provisos (Bits#(a_type, sizea));

mkRegU

Make a register without any reset; initial simulation value is alternating
01 bits.
module mkRegU(Reg#(a_type))
provisos (Bits#(a_type, sizea));

mkRegA

Make a register with a given reset value. Reset logic is asynchronous.
module mkRegA#(parameter a_type resetval)(Reg#(a_type))
provisos (Bits#(a_type, sizea));

Scheduling
When scheduling register modules, reads occur before writes. That is, any rule which reads from
a register must be scheduled earlier than any other rule which writes to the register. The value
read from the register is the value written in the previous clock cycle. Multiple rules can write to a
register in a given clock cycle, with the effect that a later rule overwrites the value written by earlier
rules.
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Reference Guide
Scheduling Annotations
mkReg, mkRegU, mkRegA
read write
read
CF
SB
write
SA
SBR

Functions
Three functions are provided for using registers: asReg returns the register interface instead of the
value of the register; readReg reads the value of a register, useful when managing vectors or lists of
registers; and writeReg to write a value into a register, also useful when managing vectors or lists
of registers.
Treat a register as a register, i.e., suppress the normal behavior where the
interface name implicitly represents the value that the register contains
(the _read value). This function returns the register interface, not the
value of the register.

asReg

function Reg#(a_type) asReg(Reg#(a_type) regIfc);

readReg

Read the value out of a register. Useful for giving as the argument to
higher-order vector and list functions.
function a_type readReg(Reg#(a_type) regIfc);

writeReg

Write a value into a register. Useful for giving as the argument to higherorder vector and list functions.
function Action writeReg(Reg#(a_atype) regIfc, a_type din);

Examples
Reg#(ta) res <- mkReg(0);
// create board[x][y]
Reg#(ta) pipe[depth];
for (Integer i=0; i

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