Down The Clown Redemption Games Service Manual Ice

User Manual: down-the-clown-redemption-games-service-manual-ice

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Innovative Concepts in Entertainment
10123 Main Street
Clarence,1 NY 14120
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You can get this game at www.magic-play.eu

2

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Table of Contents
Safety, Warnings, and Power Requirements

4

Hardware

5

Setup
Program Settings

6 - 20
21-24

Bonus Suggestions and Ticket suggestions
Error Codes

25

Quick Troubleshooting tips

26

Ball Gate Repairs

27-30

Control Panel Repairs

31

Clown Reset Shelf Repair

32

Spares

33-35

Warranty

36

Rev G

8/29/2014
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You can get this game at www.magic-play.eu

SAFETY AND WARNINGS BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A
GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO
THE ELECTRONICS.

NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY.
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME
REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS
FUNCTIONING PROPERLY.
THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE
OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC
ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE.
THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR
VOLTAGE CONVERSION INFORMATION.

WARNING
DO NOT remove any of the components on the main board (e.g. compact flash and eproms) while
the game is powered on. This may cause permanent damage to the parts and the main board. Removing any main board component part while powered on will void the warranty.
ALWAYS REMOVE POWER TO THE GAME, BEFORE ATTEMPTING ANY SERVICE,
UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION
COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS.
THIS GAME IS NOT SUITABLE FOR INSTALLATION IN AN AREA WHERE A WATER JET COULD BE
USED.
This appliance is not intended for use by persons (including children) with reduced physical, sensory or mental capabilities, or lack of experience and knowledge, unless they have been given supervision or instruction
concerning use of the appliance by a person responsible for their safety. Children should be supervised to
ensure that they do not play with the appliance.

AC Power Information
The games main fuse is accessed through the back of the game at the power mod. Above the
power cord is a small panel that contains the main fuse.
The value of the fuse for 120 volt users is 2.5 AMPS at 250Volt type slow blow.
The value of the fuse for 230 users is 2.5 AMPS at 250Volt type slow blow.
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You can get this game at www.magic-play.eu

** STOP **
Before you begin to assemble your game locate the parts box and
ensure all parts are present.
If any parts are missing please contact ICE Service at (716) 759-0360 Mon-Fri 9am to 6pm Eastern Standard.

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You can get this game at www.magic-play.eu

Step 1:
Position the front cabinet and the back cabinet leaving room to connect the wire harnesses.

Step 2:
Before sliding the two halves together, you need to plug in the wire harnesses. There are three sets of wire
harnesses. The right side of the cabinet has three cables, two of which are colored coded. Blue goes in the
middle plug, red to the bottom. The left side has one color plug, green, which goes in the middle. Above
that are three connectors on a small circuit board labeled, J4, J5, and J6.

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You can get this game at www.magic-play.eu

Step 3:
Slide the two halves together and lock the cabinets using the included large Allen wrench tool.
Lock the cabinet on both sides.

Lock the upper
latches first, then
the bottom latches.

Step 4:
Remove the ball gate cover using an Allen wrench. The long 4” bolts go in the back while the 1¼” bolts go in
the front. Set hardware and wood cover aside.

¼-20 x 1 1/4

¼-20 x 4

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You can get this game at www.magic-play.eu

Step 5:
Attach the right cage using ¼-20 x Joint Connectors on the outside and ¼-20 7/8” (AA6799) bolts on the inside. There locations are shown below. The front top bolt is 5/8, not 7/8. See note below!!
Repeat for the left cage.

#1
1/4-20x5/8 PC60601 bolt here only!

#2

Note: These three are accessed from inside
the cabinet and are optional.

Do not tighten any bolts until all of the bolts
are in. Start with the bolt labeled #1 and then
do #2. This will ensure good alignment as you
go. BE CAREFUL OF YOUR FINGERS!

8

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You can get this game at www.magic-play.eu

Step 4:
Reattach the ball gate cover using an Allen wrench. The long 4” bolts go in the back while the 1¼” bolts go in
the front. Set hardware and wood cover aside.

¼-20 x 4

¼-20 x 1 1/4
Start at the front of the cabinet
first. Then install the longer bolts
in the back. Do not tighten any
bolts until all are started.

Step 6:
Position the upper brace and attach to the cage sides as shown. Use a ¼-20 7/8” (AA6799) bolt to attach the
upper brace to the cage.

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You can get this game at www.magic-play.eu

Step 7:
The long braces attach to the back of the cabinet. The short braces attach to the front of the cabinet. Use ¼20 7/8 (AA6799) bolts to attach arms to cabinet. See below for attaching the cheat sensor to the center.

** Caution: Support Arms can swing and cause injury when not fully attached. **

Short brace
Short brace

Long brace
Long brace

**Note ** Attach the upper braces first using
1/4-20 x 1 1/2” bolt and 1/4-20 keep nut.
Then side the bracket for the cheat sensor on
the bolt and attach with another 1/4-20 kep
nut. The wire harness attaches to the upper
brace with a tie wrap, down the right side to
the front of the cage, down the cage front
and into the wire access hole shown in step
9b. It connects to the main board shown.

Front

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You can get this game at www.magic-play.eu

Step 8:
Attach the bonus sign to the top of the cabinet using four ¼-20 1 7/8 (AA6799) bolts and washers as shown.
Plug the sign harness through the back. Attach the two harness on the right and one on the left.

Tilt the top of the bonus marquee
forward when installing.

Step 9
Position the canopy onto the top of the cabinet. Lift the side slightly on the canopy to expose the mounting
flap with pre made holes. Front of cabinet has reinforced holes for front mount. Use the self tap screws to
attach the canopy to the cabinet. Do not screw through the outside of the canopy!

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You can get this game at www.magic-play.eu

Step 10: **STOP ** if installing two games with Mega Marquee skip to step 13
If you are going to use the Mega bonus sign do not install this sign. Otherwise, remove the eight screws
holding the sign together that are on the front of the sign (graphic side). Put the sign and hardware aside.

Step 11:
Located inside the cabinet you will find the cable attached to the upper side of the cabinet. Remove the
bolts holding the control panel so you can slide the panel to expose the access hole that the marquee wire
will travel through. Route the wire through the cage and up to the sign. Attach with wire ties.

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You can get this game at www.magic-play.eu

Step 12 :
Connect the wire harness before attaching the sign. Use two ¼-20 (PC60614) kep nuts to attach the sign to
the upper support bar. The bolts are already present. Reattach the sign with the hardware you put aside.
Install only in the bottom hole.

Step 13:
Attach the left and right plastic front covers using 1/4-20 3” AA60636 bolts. Do not install any bolts at the
bottom. Do not over tighten. The rebound guard attaches there. See step 14 if installing two games together. Do not install the plastic front cover on the sides that will be together.

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You can get this game at www.magic-play.eu

Step 14
Attach the rebound guard from the back of the cages. The ¼-20 3½” (AA6369) bolts go through the front
and the washers plus kep nuts in the back. Do not install at this time if you are joining two cabinets together
and installing a Mega marquee.

Step 15
Attach on the right side of the game the plaque that states “pure skill game” using square bit screws and
attach your choice of coinage on the left side of the game using square bit screws.
NOTE: Do not install plaques on the sides that will be joined together at this time.

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You can get this game at www.magic-play.eu

Step 16
Position the two games together. You should only have the plastic front covers installed on the outer sides
of the cabinet. The inner plastic front sides will not be used.

Step 17
Install the cabinet spacers on the insides of the two cabinets using 1½” drywall screws. Mounting holes are
predrilled in the spacers.

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You can get this game at www.magic-play.eu

Step 18
If you pole has the extended support wings removed, locate the 8 1/4-20 x 1“ (6049) bolts from the parts bin
and attach the extended wing supports shown below.

Step 19
Position the center pole onto of the marquee and attach with 8 1/4-20x1” (6049) bolts.

Step 20
Attach the large red center plastic to the center pole using 6211 Allen bolts.

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You can get this game at www.magic-play.eu

Step 21:
Located inside the cabinet you will find the cable attached to the upper side of the cabinet. Remove the
bolts holding the control panel so you can slide the panel to expose the access hole that the marquee wire
will travel through. Route the wire through the cage and up to the sign. Attach with wire ties. This power
harness is for step 26. You should also run the phone cord at this time. It will be needed in the final step.

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You can get this game at www.magic-play.eu

Step 22
Slide the two cabinets together, tilt the Mega Marquee back a little, and insert the bottom of the Mega
Marquee into the cabinet slots as shown.

Step 23
Insert the canopy flaps into the top slots of the marquee. Attach the marquee to the cabinet cages using ¼20x2¾” bolts. Attach the rebound guards at this time. See step 11 for instructions.

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You can get this game at www.magic-play.eu

Step 24
Attach the center graphic using 8-32 1” (AA6177) screws.

Step 25
Attach the Front trim and “Pure Skill Plaque” using provided square screws.

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You can get this game at www.magic-play.eu

Step 26
Attach the small red plastic trim pieces with one 1¼” screw through the front.

Step 27
Remove the graphic front by first removing the two ¼-20 1¼” (6211) bolts on either side of the stars. Attach
the sign using 4 ¼-20x1¼” kep nuts.

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You can get this game at www.magic-play.eu

Final Step:
Attach the data cable at the back of the Marquee. Tuck the cable under the canopy on the left side of the
game and down the front side of the cage. Do not run it down on the right cabinet. There is no wire access hole. It will be necessary to remove the front screw if attached. It will be easier to slide the control
panel out of the way by removing the mounting bolts. This will allow easier access to the wire access hole.
See Step 9b. On the main board are two phone style connectors. You can plug in either of them. Now run
the AC cord from the back of the marquee to a wall outlet.

A/C Cord
Data

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You can get this game at www.magic-play.eu

Game controls and Meters
Located on the center door is the operators control panel. There
you can quickly adjust the volume of the game by pressing the “UP”
and “DOWN” push buttons. You can view how many coin pulses the
has seen and how many tickets it had paid out.
To adjust the game’s programming, press the “PROG” button to enter programming. The “SELECT” push button will cycle through the
different options. Pushing the “UP” push button will increase the
options’ value while pressing the “DOWN” push button will decrease
the options’ value.
It is recommended to use our suggestive settings when configuring
your game. Please review the next few pages before determining
your settings.

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You can get this game at www.magic-play.eu

Programming Options for Down Da Clown

Seconds Display Blank

Value

Option Number

Option

0

Game Volume

Default

Min

Max

Inc

Short Description

5

0

7

1

Game Volume

0

7

1

Music Volume

0

10

1

Cost of Game

0

10

1

# of Coin 1’s

This option adjusts the general game sounds.
1

Music Volume

3

This option adjusts the music in the game and attract mode.
2

Coin 1

1

How many pulses to start your game.
3

Coin 2

1

This pulse is equal to the cost of the game. Use as a multiplier for credits.
4

DBV

4

0

10

1

# of Coin 1’s

This pulse is equal to the cost of the game. Use as a multiplier for credits.
5

Attract Time

0

0

90

1

Attract time

This options determines how much time to be idle between its attract time.
6

Red Seconds

3

1

10

1

Seconds between Red lite Attempts

During the game you can determine how much time to wait before lighting a clown red for the double point feature.
7

Bonus Score

500

10

999

10

Bonus Target Score

How much a player must score before achieving the bonus cloud.
8

Bonus Tickets
100
0
How many tickets you win when you win the bonus cloud.

999

25

Bonus Ticket Value

9

Game Time

30

1

Time for Game Play

20

10

How long the game lasts.
10

Not Used.

11

Not Used.

Options continued on next page…..

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You can get this game at www.magic-play.eu
12

Red Zone Tickets

1

0

20

1

JFP Tickets

Sets the amount of tickets to win when 0 to 40 points are scored. See Score chart below. Also is used for giving tickets
just for playing.
13

Orange Tickets

2

1

250

1

Tickets for Zone

Sets the amount of tickets to win when 50-90 points are scored. See Score chart below.
14

Yellow Tickets

3

1

250

1

Tickets for Zone

Sets the amount of tickets to win when 100-190 points are scored. See Score chart below.
15

Green Tickets

4

1

250

1

Tickets for Zone

Sets the amount of tickets to win when 200-290 points are scored. See Score chart below.
16

Blue Tickets

5

1

250

1

Tickets for Zone

Sets the amount of tickets to win when 300-390 points are scored. See Score chart below.
17

Indigo Tickets

10

1

250

1

Tickets for Zone

Sets the amount of tickets to win when 400-490 points are scored. See Score chart below.
18

Ticket Multiplier

1

0

2

1

0 = Just for Fun
1 = 1 ticket = 1 ticket
2 = 2 tickets = 1 ticket

This allows you to either turn off tickets and play for a score, pay out normal, or pay 1/2 the amount of tickets owed.
19

Lockup

0

0

1

1

0 = Normal Tilt
1 = Lock the game up

20

Fixed Ticket Override

0

0

100

1

0 = Normal

Setting a value will result in the game only paying that amount when played.
21

Factory Reset

0

0

1

1

Factory Reset

Resets your values back to their lower settings. You will then need to reconfigure to your settings.

.25¢ Game

.50¢ Game

$1.00 Game

Suggestive Values

Suggestive Values

Suggestive Values

OPTION 12
OPTION 13
OPTION 14
OPTION 15
OPTION 16
OPTION 17
OPTION 8
OPTION 7

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You can get this game at www.magic-play.eu

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You can get this game at www.magic-play.eu

Error Codes for Down Da Clown
Error 1

Ticket Error
Solution:

Refill Tickets!
Error 2

CF Error ; Compact flash error
Solution:

Reseat Flash card or replace.
Error 3

Ball Gate Error
Solution:

Check for proper ball gate operation. See section “Ball Gate Assembly”
Error 4

Top Motor/Switch Error ; Top Row switch not seen.
Solution:

Check Clown Reset Bracket sensor. See section “Clown Reset Bracket Sensor”
Error 5

Middle Motor/Switch Error ; Middle Row switch not seen.
Solution:

Check Clown Reset Bracket sensor. See section “Clown Reset Bracket Sensor”
Error 6

Bottom Motor/Switch Error ; Bottom Row switch not seen.
Solution:

Check Clown Reset Bracket sensor. See section “Clown Reset Bracket Sensor”

To enter Error display mode, please press the UP push button located on the
lower center door when in attract. To exit this mode, repress the UP push button .

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You can get this game at www.magic-play.eu
Cannon Failure - Clown doesn't travel out of the cannon.
If during power on if the home switch is not made, the clown will not exit the cannon. Ensure both the home switch and end of
travel switch are functioning properly.

Quick Check list:
1) Check home switch has no voltage on it when homes (clown inside the cannon). Use J16, pin 2 on the main board. Use pin 8
for ground.
2) Check for +5 on End of travel switch when in home position. Use J16, pin 7.
Mega Sign Shows 111
Phone Cord not plugged in or no communication to main board.

Canopy peak doesn't line up
Long canopy support bars are installed in the front. Reverse support bars (short to the front).

No display on Upper Bonus Marquee
Check connections at the left of cabinet.

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You can get this game at www.magic-play.eu

Ball-gate Assembly
Step 1: Ball-gate Removal
Remove the wood panel ball gate cover as shown.

The cages, canopy, support bars, and rebound have been removed for clarity.
Step 2: Ball-gate Removal
Remove three woodscrews on each side as shown below. Remove these screws on both sides.

Step 3: Ball-gate Removal
Loosen the 5/64 Allen set screw. Lift the ball defectors

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You can get this game at www.magic-play.eu
Step 4: Ball-gate Removal
There are two black wood screws that hold the ball gate assembly to the cabinet. They are shown below. Remove them.

Step 5: Ball-gate Removal
Lift the ball gate straight up and unplug the wire harness before lifting the ball gate assembly out.

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You can get this game at www.magic-play.eu
Step 1: Motor Removal (REMOVE BALLGATE ASSEMBLY BEFORE PROCEEDING)
Flip the ballgate assembly over and remove the four Allen screws and lock washers shown.

Step 2: Motor Removal
Removal the Screw that holds motor shaft to the ball deflector shaft. This screw
has Loctite applied to it and could be difficult to remove.

Step 3: Motor Removal

Step 4: Motor Removal

Loosen the grub screw that holds the motor cam shaft to the
motor. This grub screw also has Loctite applied to it and could
be difficult to loosen. Lift the cam shaft off.

Remove the two screws that hold the motor to the motor
mount.

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You can get this game at www.magic-play.eu

Ball-gate sensors Access
Remove the two screws that hold the gate cam to the Primary Ball gate assembly. Slide the Primary Ball gate assembly out.

Gate Cam

Primary Ball Gate

Ball-gate sensors Operation
There are two magnetic sensors located under the primary ball gate assembly. The primary ball gate assembly has a magnetic
attached underneath so that when the assembly rotates it will pass over one of the two sensors. When the ball gate assembly
moves counter clock-wise, it will pass over the sensor for the closed position and stop the assembly. When the ball gate assembly
rotates clock-wise, it will pass over the sensor for the open position and stop the assembly. Using a volt meter, when the magnet
passes over either of the sensors, that sensor will have no voltage present. When the magnet is not over the sensor it should read
+5 volt of DC power. With the power off on the game, the sensor is normally open.
** WARNING ** Never manually move the Primary Ball Gate assembly as damage will occur to the motor gearbox assembly below.

Gate closed Sensor
Magnetics

Gate open Sensor

Primary Ball Gate

Ball-gate sensors Removal
To remove a sensor, disconnect the two pin connector. Then unscrew the tie-wrap and push the sensor out. To install a replacement sensor, insert the connector from the top through the hole and push firmly down. Attach the wire harness and re-install the
wire tie.

Sensor
Two pin connector
Tie-Wrap
31

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You can get this game at www.magic-play.eu

Control Panel: Small and Large Display Removal
To access the two display boards remove the bolts marked with
the x. Lift the control panel and unplug the 5 pin Molex plug.
Remove the control panel and flip over.

Small Display:
Remove protective cover.

1

Large Display:
Remove protective cover.

1

Remove plastic standoffs

Disconnect Wire harness and remove.

2

3

Remove plastic standoffs.

Disconnect harnesses and remove.

3

2

32

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You can get this game at www.magic-play.eu

Clown Reset Bracket Sensor
The Clown reset bracket assembly will stand clowns back up after being knocked down. During game play and when the entire row
is knocked down, the reset bracket assembly’s motor will activate causing the bracket to push the clowns up. Upon one complete
turn the bracket will return to its starting position. A magnet sensor is used to tell the game where the bracket is. If the sensor is
not working the bracket assembly will run one more time and time out.
If the sensor that detects that the clown has been knocked down fails then the Reset Bracket will run on that row every 30 seconds
during its attract mode.

Sensor

Home Position Sensor Replacement
Unplug the two pin sensor harness attached to the bracket. Cut the connector off. Push old sensor out of plastic. Insert new
sensor into plastic bracket. Attach connector and plug in. Order part E02907BLX.

1

2

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3

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Spare Parts List
AA5001A8X
AA5008
AA5014
AA7137
AA7138
AR2007
BL1006
BL1007
BL1008
BL1010-P300
BL1011-P300
BL1013-P300
BL1019-P300
BL1030-P300
BL1033-P300
BL1042-P802
BL1045-300
BL1048
BL1053
BL1056
BL1059-P802
BL1062-P802
BL1063-P802
BL1075
BL1078
BL1079-P700
BL1080
BL1081
BL1082
BL1083
BL1085-P700
BL1086
BL1332X
BL2007X
BL2032X
BL2034X
BL2036X
BL2050HX
BL2060LX
BL2080ELX
BL2080LX
BL2081EMX
BL2081HX
BL2082LX
BL2083LX
BL2084EMX
BL2084HX
BL2085HX
BL2085ILX
BL2087ELX

ASY COIN DOOR O/U BLACK W/ DUAL
TICKET DOOR
LOCK (7/8 CAMLOCK) ,45
DECAL (COIN)
DECAL (TICKET)
SPEAKER (ROHS) (6X9) U694 W/ .
HINGE (TARGET TOP)
HINGE (TARGET MIDDLE)
HINGE (TARGET BOTTOM)
CAGE SIDE (LEFT)
CAGE SIDE (RIGHT)
CAGE CONNECTOR
DEFLECTOR (LED / BALL)
TENT POLE (REAR)
TENT POLE (FRONT)
BRACKET (TARGET RESET)
BRACKET (FRONT SHELF SUPPORT)
CAM (TARGET)
BRASS GROMMET
LINKAGE (TARGET)
BRACKET (LED MOUNT SHELF TOP)
BRACKET (LED MOUNT SHELF MIDDLE)
BRACKET (LED MOUNT SHELF BOTTOM)
MOTOR ARM
CHARACTER MOUNT
FLYING CHARACTER
CHARACTER MOVING BLOCK
TRACK STANDOFF
IDLER PULLY
MOTOR ARM PIVOT
BRACKET (CANNON)
SPRING
ASY, CHEAT SENSOR
ASY (POWER MOD 2.5 AMP)
PCBA (DISPLAY 2 DIGIT)
PCBA (I/O)
PCBA (RESISTOR BOARD)
HARNESS (MAIN)
HARNESS (DC POWER)
HARNESS (SCORE DISPLAY)
HARNESS (BONUS SCORE DISPLAY)
HARNESS (CLOWN SENSOR EXTENSION)
HARNESS (CLOWN SENSOR)
HARNESS (BALL GATE/ZERO COUNT)
HARNESS (BALL GATE MOTOR/SENSOR)
HARNESS (SHELF MOTORS EXTENSION)
HARNESS (SHELF MOTORS)
HARNESS (BONUS DISPLAY/LED)
HARNESS (BONUS DISPLAY/LED INTER
HARNESS (CLOWN RGB LED EXTENSION
34

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You can get this game at www.magic-play.eu
BL2087HX
BL2088ILX
BL2088LX
BL2089ELX
BL2089ILX
BL2091ELX
BL2091LX
BL3002
BL3006
BL3007
BL3010
BL3011
BL3013
BL3018
BL3019
BL3020
BL3023
BL3025
BL3040
BL3041
BL3097X
BL4001
BL4010X
BL4011X
BL4012X
BL4015
BL4016
BL7009
BL7016
BL7017
BL7018
BL7020
BL7022
BL7023
BL7024
BL7027
BL7028
BL7029
BL7030
BL7032
BL7032M
BL7038
BL7043
BL7044
BL7046
BL7055
BL7056
BL7057
BL7064
BL7065
BL7072
BL7073

HARNESS (CLOWN RGB LEDS)
HARNESS (STEPPER MOTOR INTERFACE
HARNESS (STEPPER MOTOR)
HARNESS (CHEAT EXTENSION)
HARNESS (CHEAT INTERFACE)
HARNESS (BONUS LED EXTENSION)
HARNESS (BONUS LED)
DISPLAY COVER (LARGE)
BALL GATE FENCE (SECONDARY)
BALL GATE FENCE (PRIMARY)
CAGE FACE (LEFT)
CAGE FACE (RIGHT)
REBOUND GUARD
TARGET BASE (BOTTOM)
TARGET BASE (MIDDLE)
TARGET BASE (TOP)
VACUUM CAP
VACUUM CAP
BALL DIVERTER (LEFT)
BALL DIVERTER (RIGHT)
ASY (BALL GATE)
BELT MATERIAL
TARGET (LARGE) FULL ASY
TARGET (MEDIUM) FULL ASY
TARGET (SMALL) FULL ASY
CARPET (DOOR FRAME)
CARPET (REAR DOOR)
DECAL (REBOUND GUARD)
INSERT (1 DOLLAR)
INSERT (2 DOLLAR)
INSERT (2 TOKENS)
PLAQUE (SKILL GAME)
CLOWN SHELF (TOP)
CLOWN SHELF MIDDLE
CLOWN SHELF BOTTOM
BONUS MARQUEE BACK
DECAL (CARNIE MARQUEE)
BONUS MARQUEE FRONT
MARQUEE
DECAL (CANNON MARQUEE)
CANNON GRAPHIC BACKING
PLAQUE FRONT CABINET
DECAL (MARQUEE TICKET 250)
DECAL (MARQUEE TICKET 500)
INSERT (SWIPE CARD)
DECAL (FRONT CABINET CLOWN)
DECAL (TICKET DOOR)
DECAL (ICE LOGO)
PLAQUE INSERT (CNTL PANEL 250)
PLAQUE INSERT (CNTL PANEL 500)
SCORE INSERT ($1)
SCORE INSERT (50 CENTS)
35

You can get this game at www.magic-play.eu

You can get this game at www.magic-play.eu
BL7075
BL7080
BL7081
BL7082
BL7083
BL7084
BL7086
BL7087
BL7088
CB2232X
CG2012BLX
E00668
E00672
E00724BLX
E00732
E00788BLAX
E00788BLBX
E00788BLX
E00838BLX
E00847
E00848
E02907BLX
E08422BLX
E2034X
FB2008X
FP2007
HD1052
HH5005
IA2010
MA3006
MJ2063LX
MJ2068LX
MJ3335
ML2032X
ML3024
RR2011X
UC2010

SCORE INSERT ($2.00)
DECAL (PACKAGE LABEL)
DECAL (PARTS BOX)
DECAL (SMALL PARTS)
DECAL (PLAQUE PACKAGE)
DECAL (PARTS BOX COVER)
DECAL (CONTROL PANEL)
PLAQUE (CONTROL PANEL BONUS)
PLAQUE (CONTROL PANEL SCORE CHAR
PCBA (DISPLAY)
ASY (SENSOR)
LED PCBA WHITE
LED PCBA GREEN
ASY (144 RGB LED STRIP)
LED PCBA RED 500-00065-01
ASY (WHITE 87 LED TAPE STRIP)
ASY (WHITE 12 LED TAPE STRIP)
ASY (WHITE 30 LED TAPE STRIP)
ASY (5V RGB LED)
LED PCBA BLUE
LED PCBA YELLOW
ASY (LIMIT SWITCH)
ASY (MOTOR HOME SWITCH)
PCBA (ARM 7 BRAIN BOARD)
ASY (TARGET MOTOR)
SPEAKER (4/4 OHM ROUND) .18
CASTER (3 SWIVEL) PSQ3001ZN-3
TICKET DISPENSER (ENTROPY)
POWER SUPPLY +12VDC 10A (ROHS)
T MOLDING (25/32 YELLOW) 105-2
HARNESS (MAIN AC)
HARNESS (POWER SUPPLY AC)
FINGER GUARD
PCBA (DISPLAY) RED LED DIGITS
BALL RED 2.8" (MEDIUM/SOFT)
ASY (STEPPER MOTOR)
POWER SUPPLY (PS-1)

36

You can get this game at www.magic-play.eu

You can get this game at www.magic-play.eu

WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the
period listed below:

■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:

■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA #
please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description
of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective
parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be
returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or
accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability
or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.

Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com

37

You can get this game at www.magic-play.eu



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