Down The Clown Redemption Games Service Manual Ice

User Manual: down-the-clown-redemption-games-service-manual-ice

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Page Count: 37

1
Innovative Concepts in Entertainment
10123 Main Street
Clarence, NY 14120
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3
Table of Contents
Safety, Warnings, and Power Requirements 4
Hardware 5
Setup 6 - 20
Program Settings 21-24
Bonus Suggestions and Ticket suggestions
Error Codes 25
Quick Troubleshooting tips 26
Ball Gate Repairs 27-30
Control Panel Repairs 31
Clown Reset Shelf Repair 32
Spares 33-35
Warranty 36
Rev G 8/29/2014
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4
SAFETY AND WARNINGS BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAIL-
URE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A
GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO
THE ELECTRONICS.
NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY.
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME
REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WAR-
RANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS
FUNCTIONING PROPERLY.
THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE
OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC
ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE.
THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTH-
ER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR
VOLTAGE CONVERSION INFORMATION.
WARNING
DO NOT remove any of the components on the main board (e.g. compact flash and eproms) while
the game is powered on. This may cause permanent damage to the parts and the main board. Re-
moving any main board component part while powered on will void the warranty.
ALWAYS REMOVE POWER TO THE GAME, BEFORE ATTEMPTING ANY SERVICE,
UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION
COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS.
THIS GAME IS NOT SUITABLE FOR INSTALLATION IN AN AREA WHERE A WATER JET COULD BE
USED.
This appliance is not intended for use by persons (including children) with reduced physical, sensory or men-
tal capabilities, or lack of experience and knowledge, unless they have been given supervision or instruction
concerning use of the appliance by a person responsible for their safety. Children should be supervised to
ensure that they do not play with the appliance.
AC Power Information
The games main fuse is accessed through the back of the game at the power mod. Above the
power cord is a small panel that contains the main fuse.
The value of the fuse for 120 volt users is 2.5 AMPS at 250Volt type slow blow.
The value of the fuse for 230 users is 2.5 AMPS at 250Volt type slow blow.
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5
** STOP **
Before you begin to assemble your game locate the parts box and
ensure all parts are present.
If any parts are missing please contact ICE Service at (716) 759-0360 Mon-Fri 9am to 6pm Eastern Standard.
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6
Step 2:
Before sliding the two halves together, you need to plug in the wire harnesses. There are three sets of wire
harnesses. The right side of the cabinet has three cables, two of which are colored coded. Blue goes in the
middle plug, red to the boom. The le side has one color plug, green, which goes in the middle. Above
that are three connectors on a small circuit board labeled, J4, J5, and J6.
Step 1:
Posion the front cabinet and the back cabinet leaving room to connect the wire harnesses.
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Step 3:
Slide the two halves together and lock the cabinets using the included large Allen wrench tool.
Lock the cabinet on both sides.
Step 4:
Remove the ball gate cover using an Allen wrench. The long 4” bolts go in the back while the 1¼” bolts go in
the front. Set hardware and wood cover aside.
¼-20 x 4 ¼-20 x 1 1/4
Lock the upper
latches rst, then
the boom latches.
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Step 5:
Aach the right cage using ¼-20 x Joint Connectors on the outside and ¼-20 7/8” (AA6799) bolts on the in-
side. There locaons are shown below. The front top bolt is 5/8, not 7/8. See note below!!
Repeat for the le cage.
Note: These three are accessed from inside
the cabinet and are oponal.
Do not ghten any bolts unl all of the bolts
are in. Start with the bolt labeled #1 and then
do #2. This will ensure good alignment as you
go. BE CAREFUL OF YOUR FINGERS!
#1
1/4-20x5/8 PC60601 bolt here only!
#2
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Step 6:
Posion the upper brace and aach to the cage sides as shown. Use a ¼-20 7/8” (AA6799) bolt to aach the
upper brace to the cage.
Step 4:
Reaach the ball gate cover using an Allen wrench. The long 4” bolts go in the back while the 1¼” bolts go in
the front. Set hardware and wood cover aside.
¼-20 x 4 ¼-20 x 1 1/4
Start at the front of the cabinet
rst. Then install the longer bolts
in the back. Do not ghten any
bolts unl all are started.
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Step 7:
The long braces aach to the back of the cabinet. The short braces aach to the front of the cabinet. Use ¼-
20 7/8 (AA6799) bolts to aach arms to cabinet. See below for aaching the cheat sensor to the center.
** Cauon: Support Arms can swing and cause injury when not fully aached. **
Short brace
Short brace
Long brace
Long brace
**Note ** Aach the upper braces rst using
1/4-20 x 1 1/2” bolt and 1/4-20 keep nut.
Then side the bracket for the cheat sensor on
the bolt and aach with another 1/4-20 kep
nut. The wire harness aaches to the upper
brace with a e wrap, down the right side to
the front of the cage, down the cage front
and into the wire access hole shown in step
9b. It connects to the main board shown.
Front
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Tilt the top of the bonus marquee
forward when installing.
Step 9
Posion the canopy onto the top of the cabinet. Li the side slightly on the canopy to expose the mounng
ap with pre made holes. Front of cabinet has reinforced holes for front mount. Use the self tap screws to
aach the canopy to the cabinet. Do not screw through the outside of the canopy!
Step 8:
Aach the bonus sign to the top of the cabinet using four ¼-20 1 7/8 (AA6799) bolts and washers as shown.
Plug the sign harness through the back. Aach the two harness on the right and one on the le.
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Step 11:
Located inside the cabinet you will nd the cable aached to the upper side of the cabinet. Remove the
bolts holding the control panel so you can slide the panel to expose the access hole that the marquee wire
will travel through. Route the wire through the cage and up to the sign. Aach with wire es.
Step 10: **STOP ** if installing two games with Mega Marquee skip to step 13
If you are going to use the Mega bonus sign do not install this sign. Otherwise, remove the eight screws
holding the sign together that are on the front of the sign (graphic side). Put the sign and hardware aside.
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Step 12 :
Connect the wire harness before aaching the sign. Use two ¼-20 (PC60614) kep nuts to aach the sign to
the upper support bar. The bolts are already present. Reaach the sign with the hardware you put aside.
Install only in the boom hole.
Step 13:
Aach the le and right plasc front covers using 1/4-20 3” AA60636 bolts. Do not install any bolts at the
boom. Do not over ghten. The rebound guard aaches there. See step 14 if installing two games togeth-
er. Do not install the plasc front cover on the sides that will be together.
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14
Step 14
Aach the rebound guard from the back of the cages. The ¼-20 3½” (AA6369) bolts go through the front
and the washers plus kep nuts in the back. Do not install at this me if you are joining two cabinets together
and installing a Mega marquee.
Step 15
Aach on the right side of the game the plaque that states “pure skill game” using square bit screws and
aach your choice of coinage on the le side of the game using square bit screws.
NOTE: Do not install plaques on the sides that will be joined together at this me.
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Step 16
Posion the two games together. You should only have the plasc front covers installed on the outer sides
of the cabinet. The inner plasc front sides will not be used.
Step 17
Install the cabinet spacers on the insides of the two cabinets using 1½” drywall screws. Mounng holes are
predrilled in the spacers.
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Step 18
If you pole has the extended support wings removed, locate the 8 1/4-20 x 1“ (6049) bolts from the parts bin
and aach the extended wing supports shown below.
Step 19
Posion the center pole onto of the marquee and aach with 8 1/4-20x1” (6049) bolts.
Step 20
Aach the large red center plasc to the center pole using 6211 Allen bolts.
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Step 21:
Located inside the cabinet you will nd the cable aached to the upper side of the cabinet. Remove the
bolts holding the control panel so you can slide the panel to expose the access hole that the marquee wire
will travel through. Route the wire through the cage and up to the sign. Aach with wire es. This power
harness is for step 26. You should also run the phone cord at this me. It will be needed in the nal step.
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Step 22
Slide the two cabinets together, lt the Mega Marquee back a lile, and insert the boom of the Mega
Marquee into the cabinet slots as shown.
Step 23
Insert the canopy aps into the top slots of the marquee. Aach the marquee to the cabinet cages using ¼-
20x2¾” bolts. Aach the rebound guards at this me. See step 11 for instrucons.
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Step 25
Aach the Front trim and “Pure Skill Plaque” using provided square screws.
Step 24
Aach the center graphic using 8-32 1” (AA6177) screws.
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Step 27
Remove the graphic front by rst removing the two ¼-20 1¼” (6211) bolts on either side of the stars. Aach
the sign using 4 ¼-20x1¼” kep nuts.
Step 26
Aach the small red plasc trim pieces with one 1¼” screw through the front.
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21
Final Step:
Aach the data cable at the back of the Marquee. Tuck the cable under the canopy on the le side of the
game and down the front side of the cage. Do not run it down on the right cabinet. There is no wire ac-
cess hole. It will be necessary to remove the front screw if aached. It will be easier to slide the control
panel out of the way by removing the mounng bolts. This will allow easier access to the wire access hole.
See Step 9b. On the main board are two phone style connectors. You can plug in either of them. Now run
the AC cord from the back of the marquee to a wall outlet.
A/C Cord
Data
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Game controls and Meters
Located on the center door is the operators control panel. There
you can quickly adjust the volume of the game by pressing the “UP”
and “DOWN” push buons. You can view how many coin pulses the
has seen and how many ckets it had paid out.
To adjust the game’s programming, press the “PROG” buon to en-
ter programming. The “SELECT” push buon will cycle through the
dierent opons. Pushing the “UP” push buon will increase the
opons’ value while pressing the “DOWN” push buon will decrease
the opons’ value.
It is recommended to use our suggesve sengs when conguring
your game. Please review the next few pages before determining
your sengs.
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23
Programming Opons for Down Da Clown Seconds Display Blank
Opon Default Min Max Inc Short Descripon
0 Game Volume 5 0 7 1 Game Volume
This opon adjusts the general game sounds.
1 Music Volume 3 0 7 1 Music Volume
This opon adjusts the music in the game and aract mode.
2 Coin 1 1 0 10 1 Cost of Game
How many pulses to start your game.
3 Coin 2 1 0 10 1 # of Coin 1’s
This pulse is equal to the cost of the game. Use as a mulplier for credits.
4 DBV 4 0 10 1 # of Coin 1’s
This pulse is equal to the cost of the game. Use as a mulplier for credits.
5 Aract Time 0 0 90 1 Aract me
This opons determines how much me to be idle between its aract me.
6 Red Seconds 3 1 10 1 Seconds between Red lite Aempts
During the game you can determine how much me to wait before lighng a clown red for the double point feature.
7 Bonus Score 500 10 999 10 Bonus Target Score
How much a player must score before achieving the bonus cloud.
8 Bonus Tickets 100 0 999 25 Bonus Ticket Value
How many ckets you win when you win the bonus cloud.
9 Game Time 20 10 30 1 Time for Game Play
How long the game lasts.
10 Not Used.
11 Not Used.
Opons connued on next page…..
Opon Number
Value
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12 Red Zone Tickets 1 0 20 1 JFP Tickets
Sets the amount of ckets to win when 0 to 40 points are scored. See Score chart below. Also is used for giving ckets
just for playing.
13 Orange Tickets 2 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 50-90 points are scored. See Score chart below.
14 Yellow Tickets 3 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 100-190 points are scored. See Score chart below.
15 Green Tickets 4 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 200-290 points are scored. See Score chart below.
16 Blue Tickets 5 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 300-390 points are scored. See Score chart below.
17 Indigo Tickets 10 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 400-490 points are scored. See Score chart below.
18 Ticket Mulplier 1 0 2 1 0 = Just for Fun
1 = 1 cket = 1 cket
2 = 2 ckets = 1 cket
This allows you to either turn o ckets and play for a score, pay out normal, or pay 1/2 the amount of ckets owed.
19 Lockup 0 0 1 1 0 = Normal Tilt
1 = Lock the game up
20 Fixed Ticket Override 0 0 100 1 0 = Normal
Seng a value will result in the game only paying that amount when played.
21 Factory Reset 0 0 1 1 Factory Reset
Resets your values back to their lower sengs. You will then need to recongure to your sengs.
OPTION 12
OPTION 13
OPTION 14
OPTION 15
OPTION 16
OPTION 17
OPTION 8
OPTION 7
.25¢ Game
Suggesve Values
.50¢ Game
Suggesve Values
$1.00 Game
Suggesve Values
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25
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26
Error Codes for Down Da Clown
Error 1 Ticket Error
Soluon:
Rell Tickets!
Error 2 CF Error ; Compact ash error
Soluon:
Reseat Flash card or replace.
Error 3 Ball Gate Error
Soluon:
Check for proper ball gate operaon. See secon “Ball Gate Assembly
Error 4 Top Motor/Switch Error ; Top Row switch not seen.
Soluon:
Check Clown Reset Bracket sensor. See secon “Clown Reset Bracket Sensor
Error 5 Middle Motor/Switch Error ; Middle Row switch not seen.
Soluon:
Check Clown Reset Bracket sensor. See secon “Clown Reset Bracket Sensor
Error 6 Boom Motor/Switch Error ; Boom Row switch not seen.
Soluon:
Check Clown Reset Bracket sensor. See secon “Clown Reset Bracket Sensor
To enter Error display mode, please press the UP push buon located on the
lower center door when in aract. To exit this mode, repress the UP push buon .
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Cannon Failure - Clown doesn't travel out of the cannon.
If during power on if the home switch is not made, the clown will not exit the cannon. Ensure both the home switch and end of
travel switch are funconing properly.
Quick Check list:
1) Check home switch has no voltage on it when homes (clown inside the cannon). Use J16, pin 2 on the main board. Use pin 8
for ground.
2) Check for +5 on End of travel switch when in home posion. Use J16, pin 7.
Mega Sign Shows 111
Phone Cord not plugged in or no communicaon to main board.
Canopy peak doesn't line up
Long canopy support bars are installed in the front. Reverse support bars (short to the front).
No display on Upper Bonus Marquee
Check connecons at the le of cabinet.
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Step 2: Ball-gate Removal
Remove three woodscrews on each side as shown below. Remove these screws on both sides.
Step 1: Ball-gate Removal
Remove the wood panel ball gate cover as shown.
The cages, canopy, support bars, and rebound have been removed for clarity.
Ball-gate Assembly
Step 3: Ball-gate Removal
Loosen the 5/64 Allen set screw. Li the ball defectors
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Step 5: Ball-gate Removal
Li the ball gate straight up and unplug the wire harness before liing the ball gate assembly out.
Step 4: Ball-gate Removal
There are two black wood screws that hold the ball gate assembly to the cabinet. They are shown below. Remove them.
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Step 1: Motor Removal (REMOVE BALLGATE ASSEMBLY BEFORE PROCEEDING)
Flip the ballgate assembly over and remove the four Allen screws and lock washers shown.
Step 3: Motor Removal
Loosen the grub screw that holds the motor cam sha to the
motor. This grub screw also has Locte applied to it and could
be dicult to loosen. Li the cam sha o.
Step 2: Motor Removal
Removal the Screw that holds motor sha to the ball deector sha. This screw
has Locte applied to it and could be dicult to remove.
Step 4: Motor Removal
Remove the two screws that hold the motor to the motor
mount.
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31
Ball-gate sensors Operaon
There are two magnec sensors located under the primary ball gate assembly. The primary ball gate assembly has a magnec
aached underneath so that when the assembly rotates it will pass over one of the two sensors. When the ball gate assembly
moves counter clock-wise, it will pass over the sensor for the closed posion and stop the assembly. When the ball gate assembly
rotates clock-wise, it will pass over the sensor for the open posion and stop the assembly. Using a volt meter, when the magnet
passes over either of the sensors, that sensor will have no voltage present. When the magnet is not over the sensor it should read
+5 volt of DC power. With the power o on the game, the sensor is normally open.
** WARNING ** Never manually move the Primary Ball Gate assembly as damage will occur to the motor gearbox assembly below.
Ball-gate sensors Access
Remove the two screws that hold the gate cam to the Primary Ball gate assembly. Slide the Primary Ball gate assembly out.
Gate closed Sensor
Gate open Sensor
Magnecs
Gate Cam
Primary Ball Gate
Primary Ball Gate
Sensor
Tie-Wrap
Two pin connector
Ball-gate sensors Removal
To remove a sensor, disconnect the two pin connector. Then unscrew the e-wrap and push the sensor out. To install a replace-
ment sensor, insert the connector from the top through the hole and push rmly down. Aach the wire harness and re-install the
wire e.
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32
Control Panel: Small and Large Display Removal
To access the two display boards remove the bolts marked with
the x. Li the control panel and unplug the 5 pin Molex plug.
Remove the control panel and ip over.
2
Remove plasc standos.
1
Large Display:
Remove protecve cover.
1
Small Display:
Remove protecve cover.
2
Remove plasc standos
3
Disconnect Wire harness and remove.
Disconnect harnesses and remove.
3
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33
Clown Reset Bracket Sensor
The Clown reset bracket assembly will stand clowns back up aer being knocked down. During game play and when the enre row
is knocked down, the reset bracket assembly’s motor will acvate causing the bracket to push the clowns up. Upon one complete
turn the bracket will return to its starng posion. A magnet sensor is used to tell the game where the bracket is. If the sensor is
not working the bracket assembly will run one more me and me out.
If the sensor that detects that the clown has been knocked down fails then the Reset Bracket will run on that row every 30 seconds
during its aract mode.
Sensor
Home Posion Sensor Replacement
Unplug the two pin sensor harness aached to the bracket. Cut the connector o. Push old sensor out of plasc. Insert new
sensor into plasc bracket. Aach connector and plug in. Order part E02907BLX.
1 2 3
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34
AA5001A8X ASY COIN DOOR O/U BLACK W/ DUAL
AA5008 TICKET DOOR
AA5014 LOCK (7/8 CAMLOCK) ,45
AA7137 DECAL (COIN)
AA7138 DECAL (TICKET)
AR2007 SPEAKER (ROHS) (6X9) U694 W/ .
BL1006 HINGE (TARGET TOP)
BL1007 HINGE (TARGET MIDDLE)
BL1008 HINGE (TARGET BOTTOM)
BL1010-P300 CAGE SIDE (LEFT)
BL1011-P300 CAGE SIDE (RIGHT)
BL1013-P300 CAGE CONNECTOR
BL1019-P300 DEFLECTOR (LED / BALL)
BL1030-P300 TENT POLE (REAR)
BL1033-P300 TENT POLE (FRONT)
BL1042-P802 BRACKET (TARGET RESET)
BL1045-300 BRACKET (FRONT SHELF SUPPORT)
BL1048 CAM (TARGET)
BL1053 BRASS GROMMET
BL1056 LINKAGE (TARGET)
BL1059-P802 BRACKET (LED MOUNT SHELF TOP)
BL1062-P802 BRACKET (LED MOUNT SHELF MIDDLE)
BL1063-P802 BRACKET (LED MOUNT SHELF BOTTOM)
BL1075 MOTOR ARM
BL1078 CHARACTER MOUNT
BL1079-P700 FLYING CHARACTER
BL1080 CHARACTER MOVING BLOCK
BL1081 TRACK STANDOFF
BL1082 IDLER PULLY
BL1083 MOTOR ARM PIVOT
BL1085-P700 BRACKET (CANNON)
BL1086 SPRING
BL1332X ASY, CHEAT SENSOR
BL2007X ASY (POWER MOD 2.5 AMP)
BL2032X PCBA (DISPLAY 2 DIGIT)
BL2034X PCBA (I/O)
BL2036X PCBA (RESISTOR BOARD)
BL2050HX HARNESS (MAIN)
BL2060LX HARNESS (DC POWER)
BL2080ELX HARNESS (SCORE DISPLAY)
BL2080LX HARNESS (BONUS SCORE DISPLAY)
BL2081EMX HARNESS (CLOWN SENSOR EXTENSION)
BL2081HX HARNESS (CLOWN SENSOR)
BL2082LX HARNESS (BALL GATE/ZERO COUNT)
BL2083LX HARNESS (BALL GATE MOTOR/SENSOR)
BL2084EMX HARNESS (SHELF MOTORS EXTENSION)
BL2084HX HARNESS (SHELF MOTORS)
BL2085HX HARNESS (BONUS DISPLAY/LED)
BL2085ILX HARNESS (BONUS DISPLAY/LED INTER
BL2087ELX HARNESS (CLOWN RGB LED EXTENSION
Spare Parts List
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You can get this game at www.magic-play.eu
35
BL2087HX HARNESS (CLOWN RGB LEDS)
BL2088ILX HARNESS (STEPPER MOTOR INTERFACE
BL2088LX HARNESS (STEPPER MOTOR)
BL2089ELX HARNESS (CHEAT EXTENSION)
BL2089ILX HARNESS (CHEAT INTERFACE)
BL2091ELX HARNESS (BONUS LED EXTENSION)
BL2091LX HARNESS (BONUS LED)
BL3002 DISPLAY COVER (LARGE)
BL3006 BALL GATE FENCE (SECONDARY)
BL3007 BALL GATE FENCE (PRIMARY)
BL3010 CAGE FACE (LEFT)
BL3011 CAGE FACE (RIGHT)
BL3013 REBOUND GUARD
BL3018 TARGET BASE (BOTTOM)
BL3019 TARGET BASE (MIDDLE)
BL3020 TARGET BASE (TOP)
BL3023 VACUUM CAP
BL3025 VACUUM CAP
BL3040 BALL DIVERTER (LEFT)
BL3041 BALL DIVERTER (RIGHT)
BL3097X ASY (BALL GATE)
BL4001 BELT MATERIAL
BL4010X TARGET (LARGE) FULL ASY
BL4011X TARGET (MEDIUM) FULL ASY
BL4012X TARGET (SMALL) FULL ASY
BL4015 CARPET (DOOR FRAME)
BL4016 CARPET (REAR DOOR)
BL7009 DECAL (REBOUND GUARD)
BL7016 INSERT (1 DOLLAR)
BL7017 INSERT (2 DOLLAR)
BL7018 INSERT (2 TOKENS)
BL7020 PLAQUE (SKILL GAME)
BL7022 CLOWN SHELF (TOP)
BL7023 CLOWN SHELF MIDDLE
BL7024 CLOWN SHELF BOTTOM
BL7027 BONUS MARQUEE BACK
BL7028 DECAL (CARNIE MARQUEE)
BL7029 BONUS MARQUEE FRONT
BL7030 MARQUEE
BL7032 DECAL (CANNON MARQUEE)
BL7032M CANNON GRAPHIC BACKING
BL7038 PLAQUE FRONT CABINET
BL7043 DECAL (MARQUEE TICKET 250)
BL7044 DECAL (MARQUEE TICKET 500)
BL7046 INSERT (SWIPE CARD)
BL7055 DECAL (FRONT CABINET CLOWN)
BL7056 DECAL (TICKET DOOR)
BL7057 DECAL (ICE LOGO)
BL7064 PLAQUE INSERT (CNTL PANEL 250)
BL7065 PLAQUE INSERT (CNTL PANEL 500)
BL7072 SCORE INSERT ($1)
BL7073 SCORE INSERT (50 CENTS)
You can get this game at www.magic-play.eu
You can get this game at www.magic-play.eu
36
BL7075 SCORE INSERT ($2.00)
BL7080 DECAL (PACKAGE LABEL)
BL7081 DECAL (PARTS BOX)
BL7082 DECAL (SMALL PARTS)
BL7083 DECAL (PLAQUE PACKAGE)
BL7084 DECAL (PARTS BOX COVER)
BL7086 DECAL (CONTROL PANEL)
BL7087 PLAQUE (CONTROL PANEL BONUS)
BL7088 PLAQUE (CONTROL PANEL SCORE CHAR
CB2232X PCBA (DISPLAY)
CG2012BLX ASY (SENSOR)
E00668 LED PCBA WHITE
E00672 LED PCBA GREEN
E00724BLX ASY (144 RGB LED STRIP)
E00732 LED PCBA RED 500-00065-01
E00788BLAX ASY (WHITE 87 LED TAPE STRIP)
E00788BLBX ASY (WHITE 12 LED TAPE STRIP)
E00788BLX ASY (WHITE 30 LED TAPE STRIP)
E00838BLX ASY (5V RGB LED)
E00847 LED PCBA BLUE
E00848 LED PCBA YELLOW
E02907BLX ASY (LIMIT SWITCH)
E08422BLX ASY (MOTOR HOME SWITCH)
E2034X PCBA (ARM 7 BRAIN BOARD)
FB2008X ASY (TARGET MOTOR)
FP2007 SPEAKER (4/4 OHM ROUND) .18
HD1052 CASTER (3 SWIVEL) PSQ3001ZN-3
HH5005 TICKET DISPENSER (ENTROPY)
IA2010 POWER SUPPLY +12VDC 10A (ROHS)
MA3006 T MOLDING (25/32 YELLOW) 105-2
MJ2063LX HARNESS (MAIN AC)
MJ2068LX HARNESS (POWER SUPPLY AC)
MJ3335 FINGER GUARD
ML2032X PCBA (DISPLAY) RED LED DIGITS
ML3024 BALL RED 2.8" (MEDIUM/SOFT)
RR2011X ASY (STEPPER MOTOR)
UC2010 POWER SUPPLY (PS-1)
You can get this game at www.magic-play.eu
You can get this game at www.magic-play.eu
37
WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the
period listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:
■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA #
please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description
of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective
parts. All defective warranty covered components will be replaced with new or factory refurbished compo-
nents equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. Interna-
tional or expedited shipments are available for an additional charge. To obtain credit defective parts must be
returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will ap-
ply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or
accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability
or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.
Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com
You can get this game at www.magic-play.eu
You can get this game at www.magic-play.eu

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