Down The Clown Redemption Games Service Manual Ice
User Manual: down-the-clown-redemption-games-service-manual-ice
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Page Count: 37
1
Innovative Concepts in Entertainment
10123 Main Street
Clarence, NY 14120
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Table of Contents
Safety, Warnings, and Power Requirements 4
Hardware 5
Setup 6 - 20
Program Settings 21-24
Bonus Suggestions and Ticket suggestions
Error Codes 25
Quick Troubleshooting tips 26
Ball Gate Repairs 27-30
Control Panel Repairs 31
Clown Reset Shelf Repair 32
Spares 33-35
Warranty 36
Rev G 8/29/2014
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4
SAFETY AND WARNINGS BEFORE YOU BEGIN
WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAIL-
URE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A
GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO
THE ELECTRONICS.
NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY.
DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME
REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WAR-
RANTY.
HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS
FUNCTIONING PROPERLY.
THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE
OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC
ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE.
THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTH-
ER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR
VOLTAGE CONVERSION INFORMATION.
WARNING
DO NOT remove any of the components on the main board (e.g. compact flash and eproms) while
the game is powered on. This may cause permanent damage to the parts and the main board. Re-
moving any main board component part while powered on will void the warranty.
ALWAYS REMOVE POWER TO THE GAME, BEFORE ATTEMPTING ANY SERVICE,
UNLESS NEEDED FOR SPECIFIC TESTING. FAILURE TO OBSERVE THIS PRECAUTION
COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS.
THIS GAME IS NOT SUITABLE FOR INSTALLATION IN AN AREA WHERE A WATER JET COULD BE
USED.
This appliance is not intended for use by persons (including children) with reduced physical, sensory or men-
tal capabilities, or lack of experience and knowledge, unless they have been given supervision or instruction
concerning use of the appliance by a person responsible for their safety. Children should be supervised to
ensure that they do not play with the appliance.
AC Power Information
The games main fuse is accessed through the back of the game at the power mod. Above the
power cord is a small panel that contains the main fuse.
The value of the fuse for 120 volt users is 2.5 AMPS at 250Volt type slow blow.
The value of the fuse for 230 users is 2.5 AMPS at 250Volt type slow blow.
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** STOP **
Before you begin to assemble your game locate the parts box and
ensure all parts are present.
If any parts are missing please contact ICE Service at (716) 759-0360 Mon-Fri 9am to 6pm Eastern Standard.
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Step 2:
Before sliding the two halves together, you need to plug in the wire harnesses. There are three sets of wire
harnesses. The right side of the cabinet has three cables, two of which are colored coded. Blue goes in the
middle plug, red to the boom. The le side has one color plug, green, which goes in the middle. Above
that are three connectors on a small circuit board labeled, J4, J5, and J6.
Step 1:
Posion the front cabinet and the back cabinet leaving room to connect the wire harnesses.
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Step 3:
Slide the two halves together and lock the cabinets using the included large Allen wrench tool.
Lock the cabinet on both sides.
Step 4:
Remove the ball gate cover using an Allen wrench. The long 4” bolts go in the back while the 1¼” bolts go in
the front. Set hardware and wood cover aside.
¼-20 x 4 ¼-20 x 1 1/4
Lock the upper
latches rst, then
the boom latches.
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Step 5:
Aach the right cage using ¼-20 x Joint Connectors on the outside and ¼-20 7/8” (AA6799) bolts on the in-
side. There locaons are shown below. The front top bolt is 5/8, not 7/8. See note below!!
Repeat for the le cage.
Note: These three are accessed from inside
the cabinet and are oponal.
Do not ghten any bolts unl all of the bolts
are in. Start with the bolt labeled #1 and then
do #2. This will ensure good alignment as you
go. BE CAREFUL OF YOUR FINGERS!
#1
1/4-20x5/8 PC60601 bolt here only!
#2
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Step 6:
Posion the upper brace and aach to the cage sides as shown. Use a ¼-20 7/8” (AA6799) bolt to aach the
upper brace to the cage.
Step 4:
Reaach the ball gate cover using an Allen wrench. The long 4” bolts go in the back while the 1¼” bolts go in
the front. Set hardware and wood cover aside.
¼-20 x 4 ¼-20 x 1 1/4
Start at the front of the cabinet
rst. Then install the longer bolts
in the back. Do not ghten any
bolts unl all are started.
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Step 7:
The long braces aach to the back of the cabinet. The short braces aach to the front of the cabinet. Use ¼-
20 7/8 (AA6799) bolts to aach arms to cabinet. See below for aaching the cheat sensor to the center.
** Cauon: Support Arms can swing and cause injury when not fully aached. **
Short brace
Short brace
Long brace
Long brace
**Note ** Aach the upper braces rst using
1/4-20 x 1 1/2” bolt and 1/4-20 keep nut.
Then side the bracket for the cheat sensor on
the bolt and aach with another 1/4-20 kep
nut. The wire harness aaches to the upper
brace with a e wrap, down the right side to
the front of the cage, down the cage front
and into the wire access hole shown in step
9b. It connects to the main board shown.
Front
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Tilt the top of the bonus marquee
forward when installing.
Step 9
Posion the canopy onto the top of the cabinet. Li the side slightly on the canopy to expose the mounng
ap with pre made holes. Front of cabinet has reinforced holes for front mount. Use the self tap screws to
aach the canopy to the cabinet. Do not screw through the outside of the canopy!
Step 8:
Aach the bonus sign to the top of the cabinet using four ¼-20 1 7/8 (AA6799) bolts and washers as shown.
Plug the sign harness through the back. Aach the two harness on the right and one on the le.
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Step 11:
Located inside the cabinet you will nd the cable aached to the upper side of the cabinet. Remove the
bolts holding the control panel so you can slide the panel to expose the access hole that the marquee wire
will travel through. Route the wire through the cage and up to the sign. Aach with wire es.
Step 10: **STOP ** if installing two games with Mega Marquee skip to step 13
If you are going to use the Mega bonus sign do not install this sign. Otherwise, remove the eight screws
holding the sign together that are on the front of the sign (graphic side). Put the sign and hardware aside.
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Step 12 :
Connect the wire harness before aaching the sign. Use two ¼-20 (PC60614) kep nuts to aach the sign to
the upper support bar. The bolts are already present. Reaach the sign with the hardware you put aside.
Install only in the boom hole.
Step 13:
Aach the le and right plasc front covers using 1/4-20 3” AA60636 bolts. Do not install any bolts at the
boom. Do not over ghten. The rebound guard aaches there. See step 14 if installing two games togeth-
er. Do not install the plasc front cover on the sides that will be together.
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Step 14
Aach the rebound guard from the back of the cages. The ¼-20 3½” (AA6369) bolts go through the front
and the washers plus kep nuts in the back. Do not install at this me if you are joining two cabinets together
and installing a Mega marquee.
Step 15
Aach on the right side of the game the plaque that states “pure skill game” using square bit screws and
aach your choice of coinage on the le side of the game using square bit screws.
NOTE: Do not install plaques on the sides that will be joined together at this me.
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Step 16
Posion the two games together. You should only have the plasc front covers installed on the outer sides
of the cabinet. The inner plasc front sides will not be used.
Step 17
Install the cabinet spacers on the insides of the two cabinets using 1½” drywall screws. Mounng holes are
predrilled in the spacers.
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Step 18
If you pole has the extended support wings removed, locate the 8 1/4-20 x 1“ (6049) bolts from the parts bin
and aach the extended wing supports shown below.
Step 19
Posion the center pole onto of the marquee and aach with 8 1/4-20x1” (6049) bolts.
Step 20
Aach the large red center plasc to the center pole using 6211 Allen bolts.
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Step 21:
Located inside the cabinet you will nd the cable aached to the upper side of the cabinet. Remove the
bolts holding the control panel so you can slide the panel to expose the access hole that the marquee wire
will travel through. Route the wire through the cage and up to the sign. Aach with wire es. This power
harness is for step 26. You should also run the phone cord at this me. It will be needed in the nal step.
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Step 22
Slide the two cabinets together, lt the Mega Marquee back a lile, and insert the boom of the Mega
Marquee into the cabinet slots as shown.
Step 23
Insert the canopy aps into the top slots of the marquee. Aach the marquee to the cabinet cages using ¼-
20x2¾” bolts. Aach the rebound guards at this me. See step 11 for instrucons.
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Step 25
Aach the Front trim and “Pure Skill Plaque” using provided square screws.
Step 24
Aach the center graphic using 8-32 1” (AA6177) screws.
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Step 27
Remove the graphic front by rst removing the two ¼-20 1¼” (6211) bolts on either side of the stars. Aach
the sign using 4 ¼-20x1¼” kep nuts.
Step 26
Aach the small red plasc trim pieces with one 1¼” screw through the front.
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Final Step:
Aach the data cable at the back of the Marquee. Tuck the cable under the canopy on the le side of the
game and down the front side of the cage. Do not run it down on the right cabinet. There is no wire ac-
cess hole. It will be necessary to remove the front screw if aached. It will be easier to slide the control
panel out of the way by removing the mounng bolts. This will allow easier access to the wire access hole.
See Step 9b. On the main board are two phone style connectors. You can plug in either of them. Now run
the AC cord from the back of the marquee to a wall outlet.
A/C Cord
Data
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Game controls and Meters
Located on the center door is the operators control panel. There
you can quickly adjust the volume of the game by pressing the “UP”
and “DOWN” push buons. You can view how many coin pulses the
has seen and how many ckets it had paid out.
To adjust the game’s programming, press the “PROG” buon to en-
ter programming. The “SELECT” push buon will cycle through the
dierent opons. Pushing the “UP” push buon will increase the
opons’ value while pressing the “DOWN” push buon will decrease
the opons’ value.
It is recommended to use our suggesve sengs when conguring
your game. Please review the next few pages before determining
your sengs.
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Programming Opons for Down Da Clown Seconds Display Blank
Opon Default Min Max Inc Short Descripon
0 Game Volume 5 0 7 1 Game Volume
This opon adjusts the general game sounds.
1 Music Volume 3 0 7 1 Music Volume
This opon adjusts the music in the game and aract mode.
2 Coin 1 1 0 10 1 Cost of Game
How many pulses to start your game.
3 Coin 2 1 0 10 1 # of Coin 1’s
This pulse is equal to the cost of the game. Use as a mulplier for credits.
4 DBV 4 0 10 1 # of Coin 1’s
This pulse is equal to the cost of the game. Use as a mulplier for credits.
5 Aract Time 0 0 90 1 Aract me
This opons determines how much me to be idle between its aract me.
6 Red Seconds 3 1 10 1 Seconds between Red lite Aempts
During the game you can determine how much me to wait before lighng a clown red for the double point feature.
7 Bonus Score 500 10 999 10 Bonus Target Score
How much a player must score before achieving the bonus cloud.
8 Bonus Tickets 100 0 999 25 Bonus Ticket Value
How many ckets you win when you win the bonus cloud.
9 Game Time 20 10 30 1 Time for Game Play
How long the game lasts.
10 Not Used.
11 Not Used.
Opons connued on next page…..
Opon Number
Value
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12 Red Zone Tickets 1 0 20 1 JFP Tickets
Sets the amount of ckets to win when 0 to 40 points are scored. See Score chart below. Also is used for giving ckets
just for playing.
13 Orange Tickets 2 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 50-90 points are scored. See Score chart below.
14 Yellow Tickets 3 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 100-190 points are scored. See Score chart below.
15 Green Tickets 4 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 200-290 points are scored. See Score chart below.
16 Blue Tickets 5 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 300-390 points are scored. See Score chart below.
17 Indigo Tickets 10 1 250 1 Tickets for Zone
Sets the amount of ckets to win when 400-490 points are scored. See Score chart below.
18 Ticket Mulplier 1 0 2 1 0 = Just for Fun
1 = 1 cket = 1 cket
2 = 2 ckets = 1 cket
This allows you to either turn o ckets and play for a score, pay out normal, or pay 1/2 the amount of ckets owed.
19 Lockup 0 0 1 1 0 = Normal Tilt
1 = Lock the game up
20 Fixed Ticket Override 0 0 100 1 0 = Normal
Seng a value will result in the game only paying that amount when played.
21 Factory Reset 0 0 1 1 Factory Reset
Resets your values back to their lower sengs. You will then need to recongure to your sengs.
OPTION 12
OPTION 13
OPTION 14
OPTION 15
OPTION 16
OPTION 17
OPTION 8
OPTION 7
.25¢ Game
Suggesve Values
.50¢ Game
Suggesve Values
$1.00 Game
Suggesve Values
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26
Error Codes for Down Da Clown
Error 1 Ticket Error
Soluon:
Rell Tickets!
Error 2 CF Error ; Compact ash error
Soluon:
Reseat Flash card or replace.
Error 3 Ball Gate Error
Soluon:
Check for proper ball gate operaon. See secon “Ball Gate Assembly”
Error 4 Top Motor/Switch Error ; Top Row switch not seen.
Soluon:
Check Clown Reset Bracket sensor. See secon “Clown Reset Bracket Sensor”
Error 5 Middle Motor/Switch Error ; Middle Row switch not seen.
Soluon:
Check Clown Reset Bracket sensor. See secon “Clown Reset Bracket Sensor”
Error 6 Boom Motor/Switch Error ; Boom Row switch not seen.
Soluon:
Check Clown Reset Bracket sensor. See secon “Clown Reset Bracket Sensor”
To enter Error display mode, please press the UP push buon located on the
lower center door when in aract. To exit this mode, repress the UP push buon .
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Cannon Failure - Clown doesn't travel out of the cannon.
If during power on if the home switch is not made, the clown will not exit the cannon. Ensure both the home switch and end of
travel switch are funconing properly.
Quick Check list:
1) Check home switch has no voltage on it when homes (clown inside the cannon). Use J16, pin 2 on the main board. Use pin 8
for ground.
2) Check for +5 on End of travel switch when in home posion. Use J16, pin 7.
Mega Sign Shows 111
Phone Cord not plugged in or no communicaon to main board.
Canopy peak doesn't line up
Long canopy support bars are installed in the front. Reverse support bars (short to the front).
No display on Upper Bonus Marquee
Check connecons at the le of cabinet.
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Step 2: Ball-gate Removal
Remove three woodscrews on each side as shown below. Remove these screws on both sides.
Step 1: Ball-gate Removal
Remove the wood panel ball gate cover as shown.
The cages, canopy, support bars, and rebound have been removed for clarity.
Ball-gate Assembly
Step 3: Ball-gate Removal
Loosen the 5/64 Allen set screw. Li the ball defectors
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Step 5: Ball-gate Removal
Li the ball gate straight up and unplug the wire harness before liing the ball gate assembly out.
Step 4: Ball-gate Removal
There are two black wood screws that hold the ball gate assembly to the cabinet. They are shown below. Remove them.
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Step 1: Motor Removal (REMOVE BALLGATE ASSEMBLY BEFORE PROCEEDING)
Flip the ballgate assembly over and remove the four Allen screws and lock washers shown.
Step 3: Motor Removal
Loosen the grub screw that holds the motor cam sha to the
motor. This grub screw also has Locte applied to it and could
be dicult to loosen. Li the cam sha o.
Step 2: Motor Removal
Removal the Screw that holds motor sha to the ball deector sha. This screw
has Locte applied to it and could be dicult to remove.
Step 4: Motor Removal
Remove the two screws that hold the motor to the motor
mount.
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Ball-gate sensors Operaon
There are two magnec sensors located under the primary ball gate assembly. The primary ball gate assembly has a magnec
aached underneath so that when the assembly rotates it will pass over one of the two sensors. When the ball gate assembly
moves counter clock-wise, it will pass over the sensor for the closed posion and stop the assembly. When the ball gate assembly
rotates clock-wise, it will pass over the sensor for the open posion and stop the assembly. Using a volt meter, when the magnet
passes over either of the sensors, that sensor will have no voltage present. When the magnet is not over the sensor it should read
+5 volt of DC power. With the power o on the game, the sensor is normally open.
** WARNING ** Never manually move the Primary Ball Gate assembly as damage will occur to the motor gearbox assembly below.
Ball-gate sensors Access
Remove the two screws that hold the gate cam to the Primary Ball gate assembly. Slide the Primary Ball gate assembly out.
Gate closed Sensor
Gate open Sensor
Magnecs
Gate Cam
Primary Ball Gate
Primary Ball Gate
Sensor
Tie-Wrap
Two pin connector
Ball-gate sensors Removal
To remove a sensor, disconnect the two pin connector. Then unscrew the e-wrap and push the sensor out. To install a replace-
ment sensor, insert the connector from the top through the hole and push rmly down. Aach the wire harness and re-install the
wire e.
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Control Panel: Small and Large Display Removal
To access the two display boards remove the bolts marked with
the x. Li the control panel and unplug the 5 pin Molex plug.
Remove the control panel and ip over.
2
Remove plasc standos.
1
Large Display:
Remove protecve cover.
1
Small Display:
Remove protecve cover.
2
Remove plasc standos
3
Disconnect Wire harness and remove.
Disconnect harnesses and remove.
3
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Clown Reset Bracket Sensor
The Clown reset bracket assembly will stand clowns back up aer being knocked down. During game play and when the enre row
is knocked down, the reset bracket assembly’s motor will acvate causing the bracket to push the clowns up. Upon one complete
turn the bracket will return to its starng posion. A magnet sensor is used to tell the game where the bracket is. If the sensor is
not working the bracket assembly will run one more me and me out.
If the sensor that detects that the clown has been knocked down fails then the Reset Bracket will run on that row every 30 seconds
during its aract mode.
Sensor
Home Posion Sensor Replacement
Unplug the two pin sensor harness aached to the bracket. Cut the connector o. Push old sensor out of plasc. Insert new
sensor into plasc bracket. Aach connector and plug in. Order part E02907BLX.
1 2 3
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34
AA5001A8X ASY COIN DOOR O/U BLACK W/ DUAL
AA5008 TICKET DOOR
AA5014 LOCK (7/8 CAMLOCK) ,45
AA7137 DECAL (COIN)
AA7138 DECAL (TICKET)
AR2007 SPEAKER (ROHS) (6X9) U694 W/ .
BL1006 HINGE (TARGET TOP)
BL1007 HINGE (TARGET MIDDLE)
BL1008 HINGE (TARGET BOTTOM)
BL1010-P300 CAGE SIDE (LEFT)
BL1011-P300 CAGE SIDE (RIGHT)
BL1013-P300 CAGE CONNECTOR
BL1019-P300 DEFLECTOR (LED / BALL)
BL1030-P300 TENT POLE (REAR)
BL1033-P300 TENT POLE (FRONT)
BL1042-P802 BRACKET (TARGET RESET)
BL1045-300 BRACKET (FRONT SHELF SUPPORT)
BL1048 CAM (TARGET)
BL1053 BRASS GROMMET
BL1056 LINKAGE (TARGET)
BL1059-P802 BRACKET (LED MOUNT SHELF TOP)
BL1062-P802 BRACKET (LED MOUNT SHELF MIDDLE)
BL1063-P802 BRACKET (LED MOUNT SHELF BOTTOM)
BL1075 MOTOR ARM
BL1078 CHARACTER MOUNT
BL1079-P700 FLYING CHARACTER
BL1080 CHARACTER MOVING BLOCK
BL1081 TRACK STANDOFF
BL1082 IDLER PULLY
BL1083 MOTOR ARM PIVOT
BL1085-P700 BRACKET (CANNON)
BL1086 SPRING
BL1332X ASY, CHEAT SENSOR
BL2007X ASY (POWER MOD 2.5 AMP)
BL2032X PCBA (DISPLAY 2 DIGIT)
BL2034X PCBA (I/O)
BL2036X PCBA (RESISTOR BOARD)
BL2050HX HARNESS (MAIN)
BL2060LX HARNESS (DC POWER)
BL2080ELX HARNESS (SCORE DISPLAY)
BL2080LX HARNESS (BONUS SCORE DISPLAY)
BL2081EMX HARNESS (CLOWN SENSOR EXTENSION)
BL2081HX HARNESS (CLOWN SENSOR)
BL2082LX HARNESS (BALL GATE/ZERO COUNT)
BL2083LX HARNESS (BALL GATE MOTOR/SENSOR)
BL2084EMX HARNESS (SHELF MOTORS EXTENSION)
BL2084HX HARNESS (SHELF MOTORS)
BL2085HX HARNESS (BONUS DISPLAY/LED)
BL2085ILX HARNESS (BONUS DISPLAY/LED INTER
BL2087ELX HARNESS (CLOWN RGB LED EXTENSION
Spare Parts List
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35
BL2087HX HARNESS (CLOWN RGB LEDS)
BL2088ILX HARNESS (STEPPER MOTOR INTERFACE
BL2088LX HARNESS (STEPPER MOTOR)
BL2089ELX HARNESS (CHEAT EXTENSION)
BL2089ILX HARNESS (CHEAT INTERFACE)
BL2091ELX HARNESS (BONUS LED EXTENSION)
BL2091LX HARNESS (BONUS LED)
BL3002 DISPLAY COVER (LARGE)
BL3006 BALL GATE FENCE (SECONDARY)
BL3007 BALL GATE FENCE (PRIMARY)
BL3010 CAGE FACE (LEFT)
BL3011 CAGE FACE (RIGHT)
BL3013 REBOUND GUARD
BL3018 TARGET BASE (BOTTOM)
BL3019 TARGET BASE (MIDDLE)
BL3020 TARGET BASE (TOP)
BL3023 VACUUM CAP
BL3025 VACUUM CAP
BL3040 BALL DIVERTER (LEFT)
BL3041 BALL DIVERTER (RIGHT)
BL3097X ASY (BALL GATE)
BL4001 BELT MATERIAL
BL4010X TARGET (LARGE) FULL ASY
BL4011X TARGET (MEDIUM) FULL ASY
BL4012X TARGET (SMALL) FULL ASY
BL4015 CARPET (DOOR FRAME)
BL4016 CARPET (REAR DOOR)
BL7009 DECAL (REBOUND GUARD)
BL7016 INSERT (1 DOLLAR)
BL7017 INSERT (2 DOLLAR)
BL7018 INSERT (2 TOKENS)
BL7020 PLAQUE (SKILL GAME)
BL7022 CLOWN SHELF (TOP)
BL7023 CLOWN SHELF MIDDLE
BL7024 CLOWN SHELF BOTTOM
BL7027 BONUS MARQUEE BACK
BL7028 DECAL (CARNIE MARQUEE)
BL7029 BONUS MARQUEE FRONT
BL7030 MARQUEE
BL7032 DECAL (CANNON MARQUEE)
BL7032M CANNON GRAPHIC BACKING
BL7038 PLAQUE FRONT CABINET
BL7043 DECAL (MARQUEE TICKET 250)
BL7044 DECAL (MARQUEE TICKET 500)
BL7046 INSERT (SWIPE CARD)
BL7055 DECAL (FRONT CABINET CLOWN)
BL7056 DECAL (TICKET DOOR)
BL7057 DECAL (ICE LOGO)
BL7064 PLAQUE INSERT (CNTL PANEL 250)
BL7065 PLAQUE INSERT (CNTL PANEL 500)
BL7072 SCORE INSERT ($1)
BL7073 SCORE INSERT (50 CENTS)
You can get this game at www.magic-play.eu
You can get this game at www.magic-play.eu
36
BL7075 SCORE INSERT ($2.00)
BL7080 DECAL (PACKAGE LABEL)
BL7081 DECAL (PARTS BOX)
BL7082 DECAL (SMALL PARTS)
BL7083 DECAL (PLAQUE PACKAGE)
BL7084 DECAL (PARTS BOX COVER)
BL7086 DECAL (CONTROL PANEL)
BL7087 PLAQUE (CONTROL PANEL BONUS)
BL7088 PLAQUE (CONTROL PANEL SCORE CHAR
CB2232X PCBA (DISPLAY)
CG2012BLX ASY (SENSOR)
E00668 LED PCBA WHITE
E00672 LED PCBA GREEN
E00724BLX ASY (144 RGB LED STRIP)
E00732 LED PCBA RED 500-00065-01
E00788BLAX ASY (WHITE 87 LED TAPE STRIP)
E00788BLBX ASY (WHITE 12 LED TAPE STRIP)
E00788BLX ASY (WHITE 30 LED TAPE STRIP)
E00838BLX ASY (5V RGB LED)
E00847 LED PCBA BLUE
E00848 LED PCBA YELLOW
E02907BLX ASY (LIMIT SWITCH)
E08422BLX ASY (MOTOR HOME SWITCH)
E2034X PCBA (ARM 7 BRAIN BOARD)
FB2008X ASY (TARGET MOTOR)
FP2007 SPEAKER (4/4 OHM ROUND) .18
HD1052 CASTER (3 SWIVEL) PSQ3001ZN-3
HH5005 TICKET DISPENSER (ENTROPY)
IA2010 POWER SUPPLY +12VDC 10A (ROHS)
MA3006 T MOLDING (25/32 YELLOW) 105-2
MJ2063LX HARNESS (MAIN AC)
MJ2068LX HARNESS (POWER SUPPLY AC)
MJ3335 FINGER GUARD
ML2032X PCBA (DISPLAY) RED LED DIGITS
ML3024 BALL RED 2.8" (MEDIUM/SOFT)
RR2011X ASY (STEPPER MOTOR)
UC2010 POWER SUPPLY (PS-1)
You can get this game at www.magic-play.eu
You can get this game at www.magic-play.eu
37
WARRANTY POLICY
I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the
period listed below:
■ 180 days on Main PCB’s, Computers & Motors
■ 1 year on all LCD monitor panels
■ 90 days on all other electronic and mechanical components
■ 30 days on all I.C.E. repairs and parts purchases
I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:
■ Equipment or parts have failed through normal wear and tear
■ Equipment has been subjected to unwarranted stress, abuse or neglect
■ Equipment has been damaged as a result of arbitrary repair/modification
Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA #
please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description
of the failure or fault symptoms.
I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective
parts. All defective warranty covered components will be replaced with new or factory refurbished compo-
nents equal to OEM specifications.
I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. Interna-
tional or expedited shipments are available for an additional charge. To obtain credit defective parts must be
returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will ap-
ply to all returns.
ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or
accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability
or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.
Innovative Concepts in Entertainment
10123 Main St.
Clarence, NY 14031
Phone #: (716) - 759 – 0360
Fax #: (716) – 759 – 0884
www.icegame.com
You can get this game at www.magic-play.eu
You can get this game at www.magic-play.eu